diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/editmesh_tangent.c | 4 | ||||
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 11 |
3 files changed, 2 insertions, 15 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index b40cc4e8b9f..0a84d77e61f 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -80,11 +80,9 @@ //#define USE_MODIFIER_VALIDATE #ifdef USE_MODIFIER_VALIDATE -# define ASSERT_IS_VALID_DM(dm) (BLI_assert((dm == NULL) || (DM_is_valid(dm) == true))) # define ASSERT_IS_VALID_MESH(mesh) \ (BLI_assert((mesh == NULL) || (BKE_mesh_is_valid(mesh) == true))) #else -# define ASSERT_IS_VALID_DM(dm) # define ASSERT_IS_VALID_MESH(mesh) #endif diff --git a/source/blender/blenkernel/intern/editmesh_tangent.c b/source/blender/blenkernel/intern/editmesh_tangent.c index 6fcaf84d4ca..897fc7e692b 100644 --- a/source/blender/blenkernel/intern/editmesh_tangent.c +++ b/source/blender/blenkernel/intern/editmesh_tangent.c @@ -274,8 +274,8 @@ static void emDM_calc_loop_tangents_thread(TaskPool *__restrict UNUSED(pool), vo /** * \see #BKE_mesh_calc_loop_tangent, same logic but used arrays instead of #BMesh data. * - * \note This function is not so normal, its using `bm->ldata` as input, - * but output's to `dm->loopData`. + * \note This function is not so normal, its using #BMesh.ldata as input, + * but output's to #Mesh.ldata. * This is done because #CD_TANGENT is cache data used only for drawing. */ void BKE_editmesh_loop_tangent_calc(BMEditMesh *em, diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 4060efbda92..bc542084292 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -699,17 +699,6 @@ float ED_view3d_grid_view_scale(struct Scene *scene, void ED_scene_draw_fps(const struct Scene *scene, int xoffset, int *yoffset); -/* view matrix properties utilities */ -/* unused */ -#if 0 -void ED_view3d_operator_properties_viewmat(struct wmOperatorType *ot); -void ED_view3d_operator_properties_viewmat_set(struct bContext *C, struct wmOperator *op); -void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, - int *winx, - int *winy, - float persmat[4][4]); -#endif - /* render */ void ED_view3d_stop_render_preview(struct wmWindowManager *wm, struct ARegion *region); void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *area); |