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-rw-r--r--source/blender/blenkernel/BKE_modifier.h6
-rw-r--r--source/blender/blenkernel/BKE_subsurf.h5
-rw-r--r--source/blender/blenkernel/CMakeLists.txt10
-rw-r--r--source/blender/blenkernel/SConscript5
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.c98
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf.h46
-rw-r--r--source/blender/blenkernel/intern/CCGSubSurf_intern.h57
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c66
-rw-r--r--source/blender/blenkernel/intern/scene.c45
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c609
-rw-r--r--source/blender/gpu/CMakeLists.txt4
-rw-r--r--source/blender/gpu/GPU_draw.h5
-rw-r--r--source/blender/gpu/GPU_material.h10
-rw-r--r--source/blender/gpu/SConscript4
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c178
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h3
-rw-r--r--source/blender/gpu/intern/gpu_draw.c73
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c100
-rw-r--r--source/blender/gpu/intern/gpu_material.c89
-rw-r--r--source/blender/gpu/intern/gpu_simple_shader.c3
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl5
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vertex.glsl21
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h13
-rw-r--r--source/blender/makesrna/SConscript4
-rw-r--r--source/blender/makesrna/intern/CMakeLists.txt7
-rw-r--r--source/blender/makesrna/intern/SConscript4
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c75
-rw-r--r--source/blender/modifiers/CMakeLists.txt4
-rw-r--r--source/blender/modifiers/intern/MOD_subsurf.c31
-rw-r--r--source/blender/windowmanager/CMakeLists.txt7
-rw-r--r--source/blender/windowmanager/SConscript4
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c8
-rw-r--r--source/blenderplayer/CMakeLists.txt4
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp2
35 files changed, 1428 insertions, 179 deletions
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index cc53f9409fd..ded6e13e003 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -116,6 +116,12 @@ typedef enum ModifierApplyFlag {
MOD_APPLY_IGNORE_SIMPLIFY = 1 << 3, /* Ignore scene simplification flag and use subdivisions
* level set in multires modifier.
*/
+ MOD_APPLY_ALLOW_GPU = 1 << 4, /* Allow modifier to be applied and stored in the GPU.
+ * Used by the viewport in order to be able to have SS
+ * happening on GPU.
+ * Render pipeline (including viewport render) should
+ * have DM on the CPU.
+ */
} ModifierApplyFlag;
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index c1c96c8228c..93baca37100 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -57,7 +57,8 @@ typedef enum {
SUBSURF_IS_FINAL_CALC = 2,
SUBSURF_FOR_EDIT_MODE = 4,
SUBSURF_IN_EDIT_MODE = 8,
- SUBSURF_ALLOC_PAINT_MASK = 16
+ SUBSURF_ALLOC_PAINT_MASK = 16,
+ SUBSURF_USE_GPU_BACKEND = 32,
} SubsurfFlags;
struct DerivedMesh *subsurf_make_derived_from_derived(
@@ -99,7 +100,7 @@ typedef struct CCGDerivedMesh {
struct CCGSubSurf *ss;
int freeSS;
- int drawInteriorEdges, useSubsurfUv;
+ int drawInteriorEdges, useSubsurfUv, useGpuBackend;
struct {int startVert; struct CCGVert *vert; } *vertMap;
struct {int startVert; int startEdge; struct CCGEdge *edge; } *edgeMap;
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 4b489a02459..349d1303da3 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -62,6 +62,8 @@ set(INC_SYS
set(SRC
intern/CCGSubSurf.c
intern/CCGSubSurf_legacy.c
+ intern/CCGSubSurf_opensubdiv.c
+ intern/CCGSubSurf_opensubdiv_converter.c
intern/CCGSubSurf_util.c
intern/DerivedMesh.c
intern/action.c
@@ -496,6 +498,14 @@ if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
+if(WITH_OPENSUBDIV)
+ add_definitions(-DWITH_OPENSUBDIV)
+ list(APPEND INC_SYS
+ ../../../intern/opensubdiv
+ ${OPENSUBDIV_INCLUDE_DIRS}
+ )
+endif()
+
## Warnings as errors, this is too strict!
#if(MSVC)
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /WX")
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript
index 9d19e1c29b4..5e6d402115b 100644
--- a/source/blender/blenkernel/SConscript
+++ b/source/blender/blenkernel/SConscript
@@ -168,6 +168,11 @@ if env['WITH_BF_INTERNATIONAL']:
if env['WITH_BF_FREESTYLE']:
defs.append('WITH_FREESTYLE')
+if env['WITH_BF_OPENSUBDIV']:
+ defs.append('WITH_OPENSUBDIV')
+ incs += ' #intern/opensubdiv'
+ incs += ' ' + env['BF_OPENSUBDIV_INC']
+
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
incs += ' ../../../intern/utfconv'
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.c b/source/blender/blenkernel/intern/CCGSubSurf.c
index a60e1fa3076..9ac6166606e 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.c
+++ b/source/blender/blenkernel/intern/CCGSubSurf.c
@@ -37,6 +37,11 @@
#include "CCGSubSurf_intern.h"
#include "BKE_subsurf.h"
+#ifdef WITH_OPENSUBDIV
+# include "opensubdiv_capi.h"
+# include "opensubdiv_converter_capi.h"
+#endif
+
#include "GL/glew.h"
/***/
@@ -299,6 +304,23 @@ CCGSubSurf *ccgSubSurf_new(CCGMeshIFC *ifc, int subdivLevels, CCGAllocatorIFC *a
ss->tempVerts = NULL;
ss->tempEdges = NULL;
+#ifdef WITH_OPENSUBDIV
+ ss->osd_evaluator = NULL;
+ ss->osd_mesh = NULL;
+ ss->osd_topology_refiner = NULL;
+ ss->osd_mesh_invalid = false;
+ ss->osd_coarse_coords_invalid = false;
+ ss->osd_vao = 0;
+ ss->skip_grids = false;
+ ss->osd_compute = 0;
+ ss->osd_uvs_invalid = true;
+ ss->osd_subsurf_uv = 0;
+ ss->osd_uv_index = -1;
+ ss->osd_next_face_ptex_index = 0;
+ ss->osd_coarse_coords = NULL;
+ ss->osd_num_coarse_coords = 0;
+#endif
+
return ss;
}
}
@@ -307,6 +329,24 @@ void ccgSubSurf_free(CCGSubSurf *ss)
{
CCGAllocatorIFC allocatorIFC = ss->allocatorIFC;
CCGAllocatorHDL allocator = ss->allocator;
+#ifdef WITH_OPENSUBDIV
+ if (ss->osd_evaluator != NULL) {
+ openSubdiv_deleteEvaluatorDescr(ss->osd_evaluator);
+ }
+ if (ss->osd_mesh != NULL) {
+ /* TODO(sergey): Make sure free happens form the main thread! */
+ openSubdiv_deleteOsdGLMesh(ss->osd_mesh);
+ }
+ if (ss->osd_vao != 0) {
+ glDeleteVertexArrays(1, &ss->osd_vao);
+ }
+ if (ss->osd_coarse_coords != NULL) {
+ MEM_freeN(ss->osd_coarse_coords);
+ }
+ if (ss->osd_topology_refiner != NULL) {
+ openSubdiv_deleteTopologyRefinerDescr(ss->osd_topology_refiner);
+ }
+#endif
if (ss->syncState) {
ccg_ehash_free(ss->oldFMap, (EHEntryFreeFP) _face_free, ss);
@@ -467,6 +507,9 @@ CCGError ccgSubSurf_initFullSync(CCGSubSurf *ss)
ss->tempEdges = MEM_mallocN(sizeof(*ss->tempEdges) * ss->lenTempArrays, "CCGSubsurf tempEdges");
ss->syncState = eSyncState_Vert;
+#ifdef WITH_OPENSUBDIV
+ ss->osd_next_face_ptex_index = 0;
+#endif
return eCCGError_None;
}
@@ -607,6 +650,9 @@ CCGError ccgSubSurf_syncVert(CCGSubSurf *ss, CCGVertHDL vHDL, const void *vertDa
ccg_ehash_insert(ss->vMap, (EHEntry *) v);
v->flags = 0;
}
+#ifdef WITH_OPENSUBDIV
+ v->osd_index = ss->vMap->numEntries - 1;
+#endif
}
if (v_r) *v_r = v;
@@ -789,6 +835,15 @@ CCGError ccgSubSurf_syncFace(CCGSubSurf *ss, CCGFaceHDL fHDL, int numVerts, CCGV
}
}
}
+#ifdef WITH_OPENSUBDIV
+ f->osd_index = ss->osd_next_face_ptex_index;
+ if (numVerts == 4) {
+ ss->osd_next_face_ptex_index++;
+ }
+ else {
+ ss->osd_next_face_ptex_index += numVerts;
+ }
+#endif
}
if (f_r) *f_r = f;
@@ -797,7 +852,18 @@ CCGError ccgSubSurf_syncFace(CCGSubSurf *ss, CCGFaceHDL fHDL, int numVerts, CCGV
static void ccgSubSurf__sync(CCGSubSurf *ss)
{
- ccgSubSurf__sync_legacy(ss);
+#ifdef WITH_OPENSUBDIV
+ /* TODO(sergey): This is because OSD evaluator does not support
+ * bilinear subdivision scheme at this moment.
+ */
+ if (ss->meshIFC.simpleSubdiv == false || ss->skip_grids == true) {
+ ccgSubSurf__sync_opensubdiv(ss);
+ }
+ else
+#endif
+ {
+ ccgSubSurf__sync_legacy(ss);
+ }
}
CCGError ccgSubSurf_processSync(CCGSubSurf *ss)
@@ -1128,15 +1194,39 @@ CCGError ccgSubSurf_stitchFaces(CCGSubSurf *ss, int lvl, CCGFace **effectedF, in
int ccgSubSurf_getNumVerts(const CCGSubSurf *ss)
{
- return ss->vMap->numEntries;
+#ifdef WITH_OPENSUBDIV
+ if (ss->skip_grids) {
+ return ccgSubSurf__getNumOsdBaseVerts(ss);
+ }
+ else
+#endif
+ {
+ return ss->vMap->numEntries;
+ }
}
int ccgSubSurf_getNumEdges(const CCGSubSurf *ss)
{
- return ss->eMap->numEntries;
+#ifdef WITH_OPENSUBDIV
+ if (ss->skip_grids) {
+ return ccgSubSurf__getNumOsdBaseEdges(ss);
+ }
+ else
+#endif
+ {
+ return ss->eMap->numEntries;
+ }
}
int ccgSubSurf_getNumFaces(const CCGSubSurf *ss)
{
- return ss->fMap->numEntries;
+#ifdef WITH_OPENSUBDIV
+ if (ss->skip_grids) {
+ return ccgSubSurf__getNumOsdBaseFaces(ss);
+ }
+ else
+#endif
+ {
+ return ss->fMap->numEntries;
+ }
}
CCGVert *ccgSubSurf_getVert(CCGSubSurf *ss, CCGVertHDL v)
diff --git a/source/blender/blenkernel/intern/CCGSubSurf.h b/source/blender/blenkernel/intern/CCGSubSurf.h
index 2b86a2a66b2..23f7e71a311 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf.h
+++ b/source/blender/blenkernel/intern/CCGSubSurf.h
@@ -80,6 +80,9 @@ void ccgSubSurf_free (CCGSubSurf *ss);
CCGError ccgSubSurf_initFullSync (CCGSubSurf *ss);
CCGError ccgSubSurf_initPartialSync (CCGSubSurf *ss);
+#ifdef WITH_OPENSUBDIV
+CCGError ccgSubSurf_initOpenSubdivSync (CCGSubSurf *ss);
+#endif
CCGError ccgSubSurf_syncVert (CCGSubSurf *ss, CCGVertHDL vHDL, const void *vertData, int seam, CCGVert **v_r);
CCGError ccgSubSurf_syncEdge (CCGSubSurf *ss, CCGEdgeHDL eHDL, CCGVertHDL e_vHDL0, CCGVertHDL e_vHDL1, float crease, CCGEdge **e_r);
@@ -190,4 +193,47 @@ CCGFace* ccgFaceIterator_getCurrent (CCGFaceIterator *fi);
int ccgFaceIterator_isStopped (CCGFaceIterator *fi);
void ccgFaceIterator_next (CCGFaceIterator *fi);
+#ifdef WITH_OPENSUBDIV
+struct DerivedMesh;
+
+/* Check if topology changed and evaluators are to be re-created. */
+void ccgSubSurf_checkTopologyChanged(CCGSubSurf *ss, struct DerivedMesh *dm);
+
+/* Create topology refiner from give derived mesh which then later will be
+ * used for GL mesh creation.
+ */
+void ccgSubSurf_prepareTopologyRefiner(CCGSubSurf *ss, struct DerivedMesh *dm);
+
+/* Make sure GL mesh exists, up to date and ready to draw. */
+bool ccgSubSurf_prepareGLMesh(CCGSubSurf *ss, bool use_osd_glsl);
+
+/* Draw given partitions of the GL mesh.
+ *
+ * TODO(sergey): fill_quads is actually an invariant and should be part
+ * of the prepare routine.
+ */
+void ccgSubSurf_drawGLMesh(CCGSubSurf *ss, bool fill_quads,
+ int start_partition, int num_partitions);
+
+/* Controls whether CCG are needed (Cmeaning CPU evaluation) or fully GPU compute
+ * and draw is allowed.
+ */
+void ccgSubSurf_setSkipGrids(CCGSubSurf *ss, bool skip_grids);
+bool ccgSubSurf_needGrids(CCGSubSurf *ss);
+
+/* Set evaluator's face varying data from UV coordinates.
+ * Used for CPU evaluation.
+ */
+void ccgSubSurf_evaluatorSetFVarUV(CCGSubSurf *ss,
+ struct DerivedMesh *dm,
+ int layer_index);
+
+/* TODO(sergey): Temporary call to test things. */
+void ccgSubSurf_evaluatorFVarUV(CCGSubSurf *ss,
+ int face_index, int S,
+ float grid_u, float grid_v,
+ float uv[2]);
+
+#endif
+
#endif /* __CCGSUBSURF_H__ */
diff --git a/source/blender/blenkernel/intern/CCGSubSurf_intern.h b/source/blender/blenkernel/intern/CCGSubSurf_intern.h
index 1689ac482ef..d80bdcdb7fc 100644
--- a/source/blender/blenkernel/intern/CCGSubSurf_intern.h
+++ b/source/blender/blenkernel/intern/CCGSubSurf_intern.h
@@ -161,6 +161,9 @@ typedef enum {
eSyncState_Edge,
eSyncState_Face,
eSyncState_Partial,
+#ifdef WITH_OPENSUBDIV
+ eSyncState_OpenSubdiv,
+#endif
} SyncState;
struct CCGSubSurf {
@@ -203,6 +206,60 @@ struct CCGSubSurf {
int lenTempArrays;
CCGVert **tempVerts;
CCGEdge **tempEdges;
+
+#ifdef WITH_OPENSUBDIV
+ /* Skip grids means no CCG geometry is created and subsurf is possible
+ * to be completely done on GPU.
+ */
+ bool skip_grids;
+
+ /* ** GPU backend. ** */
+
+ /* Compute device used by GL mesh. */
+ short osd_compute;
+ /* Coarse (base mesh) vertex coordinates.
+ *
+ * Filled in from the modifier stack and passed to OpenSubdiv compute
+ * on mesh display.
+ */
+ float (*osd_coarse_coords)[3];
+ int osd_num_coarse_coords;
+ /* Denotes whether coarse positions in the GL mesh are invalid.
+ * Used to avoid updating GL mesh coords on every redraw.
+ */
+ bool osd_coarse_coords_invalid;
+
+ /* GL mesh descriptor, used for refinment and draw. */
+ struct OpenSubdiv_GLMesh *osd_mesh;
+ /* Refiner which is used to create GL mesh.
+ *
+ * Refiner is created from the modifier stack and used later from the main
+ * thread to construct GL mesh to avoid threaded access to GL.
+ */
+ struct OpenSubdiv_TopologyRefinerDescr *osd_topology_refiner; /* Only used at synchronization stage. */
+ /* Denotes whether osd_mesh is invalid now due to topology changes and needs
+ * to be reconstructed.
+ *
+ * Reconstruction happens from main thread due to OpenGL communication.
+ */
+ bool osd_mesh_invalid;
+ /* Vertex array used for osd_mesh draw. */
+ unsigned int osd_vao;
+
+ /* ** CPU backend. ** */
+
+ /* Limit evaluator, used to evaluate CCG. */
+ struct OpenSubdiv_EvaluatorDescr *osd_evaluator;
+ /* Next PTex face index, used while CCG synchroization
+ * to fill in PTex index of CCGFace.
+ */
+ int osd_next_face_ptex_index;
+
+ /* ** Needs review. ** */
+ bool osd_subsurf_uv;
+ int osd_uv_index;
+ bool osd_uvs_invalid;
+#endif
};
/* ** Utility macros ** */
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 7582eb2324a..05ec83e70a9 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1621,6 +1621,7 @@ static void mesh_calc_modifiers(
const bool useRenderParams, int useDeform,
const bool need_mapping, CustomDataMask dataMask,
const int index, const bool useCache, const bool build_shapekey_layers,
+ const bool allow_gpu,
/* return args */
DerivedMesh **r_deform, DerivedMesh **r_final)
{
@@ -1663,6 +1664,8 @@ static void mesh_calc_modifiers(
if (useCache)
app_flags |= MOD_APPLY_USECACHE;
+ if (allow_gpu)
+ app_flags |= MOD_APPLY_ALLOW_GPU;
if (useDeform)
deform_app_flags |= MOD_APPLY_USECACHE;
@@ -2327,9 +2330,9 @@ static void editbmesh_calc_modifiers(
}
if (mti->applyModifierEM)
- ndm = modwrap_applyModifierEM(md, ob, em, dm, MOD_APPLY_USECACHE);
+ ndm = modwrap_applyModifierEM(md, ob, em, dm, MOD_APPLY_USECACHE | MOD_APPLY_ALLOW_GPU);
else
- ndm = modwrap_applyModifier(md, ob, dm, MOD_APPLY_USECACHE);
+ ndm = modwrap_applyModifier(md, ob, dm, MOD_APPLY_USECACHE | MOD_APPLY_ALLOW_GPU);
ASSERT_IS_VALID_DM(ndm);
if (ndm) {
@@ -2449,6 +2452,23 @@ static void editbmesh_calc_modifiers(
MEM_freeN(deformedVerts);
}
+#ifdef WITH_OPENSUBDIV
+/* The idea is to skip CPU-side ORCO calculation when
+ * we'll be using GPU backend of OpenSubdiv. This is so
+ * playback performance is kept as high as posssible.
+ */
+static bool calc_modifiers_skip_orco(const Object *ob)
+{
+ const ModifierData *last_md = ob->modifiers.last;
+ if (last_md != NULL &&
+ last_md->type == eModifierType_Subsurf)
+ {
+ return true;
+ }
+ return false;
+}
+#endif
+
static void mesh_build_data(
Scene *scene, Object *ob, CustomDataMask dataMask,
const bool build_shapekey_layers, const bool need_mapping)
@@ -2458,8 +2478,15 @@ static void mesh_build_data(
BKE_object_free_derived_caches(ob);
BKE_object_sculpt_modifiers_changed(ob);
+#ifdef WITH_OPENSUBDIV
+ if (calc_modifiers_skip_orco(ob)) {
+ dataMask &= ~CD_MASK_ORCO;
+ }
+#endif
+
mesh_calc_modifiers(
scene, ob, NULL, false, 1, need_mapping, dataMask, -1, true, build_shapekey_layers,
+ true,
&ob->derivedDeform, &ob->derivedFinal);
DM_set_object_boundbox(ob, ob->derivedFinal);
@@ -2486,6 +2513,12 @@ static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, C
BKE_editmesh_free_derivedmesh(em);
+#ifdef WITH_OPENSUBDIV
+ if (calc_modifiers_skip_orco(obedit)) {
+ dataMask &= ~CD_MASK_ORCO;
+ }
+#endif
+
editbmesh_calc_modifiers(
scene, obedit, em, dataMask,
&em->derivedCage, &em->derivedFinal);
@@ -2597,7 +2630,7 @@ DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask
DerivedMesh *final;
mesh_calc_modifiers(
- scene, ob, NULL, true, 1, false, dataMask, -1, false, false,
+ scene, ob, NULL, true, 1, false, dataMask, -1, false, false, false,
NULL, &final);
return final;
@@ -2608,7 +2641,7 @@ DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDa
DerivedMesh *final;
mesh_calc_modifiers(
- scene, ob, NULL, true, 1, false, dataMask, index, false, false,
+ scene, ob, NULL, true, 1, false, dataMask, index, false, false, false,
NULL, &final);
return final;
@@ -2627,7 +2660,7 @@ DerivedMesh *mesh_create_derived_view(
ob->transflag |= OB_NO_PSYS_UPDATE;
mesh_calc_modifiers(
- scene, ob, NULL, false, 1, false, dataMask, -1, false, false,
+ scene, ob, NULL, false, 1, false, dataMask, -1, false, false, false,
NULL, &final);
ob->transflag &= ~OB_NO_PSYS_UPDATE;
@@ -2642,7 +2675,7 @@ DerivedMesh *mesh_create_derived_no_deform(
DerivedMesh *final;
mesh_calc_modifiers(
- scene, ob, vertCos, false, 0, false, dataMask, -1, false, false,
+ scene, ob, vertCos, false, 0, false, dataMask, -1, false, false, false,
NULL, &final);
return final;
@@ -2655,7 +2688,7 @@ DerivedMesh *mesh_create_derived_no_virtual(
DerivedMesh *final;
mesh_calc_modifiers(
- scene, ob, vertCos, false, -1, false, dataMask, -1, false, false,
+ scene, ob, vertCos, false, -1, false, dataMask, -1, false, false, false,
NULL, &final);
return final;
@@ -2668,7 +2701,7 @@ DerivedMesh *mesh_create_derived_physics(
DerivedMesh *final;
mesh_calc_modifiers(
- scene, ob, vertCos, false, -1, true, dataMask, -1, false, false,
+ scene, ob, vertCos, false, -1, true, dataMask, -1, false, false, false,
NULL, &final);
return final;
@@ -2682,7 +2715,7 @@ DerivedMesh *mesh_create_derived_no_deform_render(
DerivedMesh *final;
mesh_calc_modifiers(
- scene, ob, vertCos, true, 0, false, dataMask, -1, false, false,
+ scene, ob, vertCos, true, 0, false, dataMask, -1, false, false, false,
NULL, &final);
return final;
@@ -3400,9 +3433,18 @@ void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
{
float min[3], max[3];
- INIT_MINMAX(min, max);
-
- dm->getMinMax(dm, min, max);
+#ifdef WITH_OPENSUBDIV
+ /* TODO(sergey): Currently no way to access bounding box from hi-res mesh. */
+ if (dm->type == DM_TYPE_CCGDM) {
+ copy_v3_fl3(min, -1.0f, -1.0f, -1.0f);
+ copy_v3_fl3(max, 1.0f, 1.0f, 1.0f);
+ }
+ else
+#endif
+ {
+ INIT_MINMAX(min, max);
+ dm->getMinMax(dm, min, max);
+ }
if (!ob->bb)
ob->bb = MEM_callocN(sizeof(BoundBox), "DM-BoundBox");
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 8f3a99cc051..19c2ff10901 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -89,6 +89,11 @@
#include "BKE_unit.h"
#include "BKE_world.h"
+#ifdef WITH_OPENSUBDIV
+# include "BKE_modifier.h"
+# include "CCGSubSurf.h"
+#endif
+
#include "DEG_depsgraph.h"
#include "RE_engine.h"
@@ -1345,6 +1350,11 @@ static void scene_do_rb_simulation_recursive(Scene *scene, float ctime)
*/
#define MBALL_SINGLETHREAD_HACK
+/* Need this because CCFDM holds some OpenGL resources. */
+#ifdef WITH_OPENSUBDIV
+# define OPENSUBDIV_GL_WORKAROUND
+#endif
+
#ifdef WITH_LEGACY_DEPSGRAPH
typedef struct StatisicsEntry {
struct StatisicsEntry *next, *prev;
@@ -1546,6 +1556,37 @@ static bool scene_need_update_objects(Main *bmain)
DAG_id_type_tagged(bmain, ID_AR); /* Armature */
}
+#ifdef OPENSUBDIV_GL_WORKAROUND
+/* CCG DrivedMesh currently hold some OpenGL handles, which could only be
+ * released from the main thread.
+ *
+ * Ideally we need to use gpu_buffer_free, but it's a bit tricky because
+ * some buffers are only accessible from OpenSubdiv side.
+ */
+static void scene_free_unused_opensubdiv_cache(Scene *scene)
+{
+ Base *base;
+ for (base = scene->base.first; base; base = base->next) {
+ Object *object = base->object;
+ if (object->type == OB_MESH && object->recalc & OB_RECALC_DATA) {
+ ModifierData *md = object->modifiers.last;
+ if (md != NULL && md->type == eModifierType_Subsurf) {
+ SubsurfModifierData *smd = (SubsurfModifierData *) md;
+ bool object_in_editmode = object->mode == OB_MODE_EDIT;
+ if (object_in_editmode && smd->mCache != NULL) {
+ ccgSubSurf_free(smd->mCache);
+ smd->mCache = NULL;
+ }
+ if (!object_in_editmode && smd->emCache != NULL) {
+ ccgSubSurf_free(smd->emCache);
+ smd->emCache = NULL;
+ }
+ }
+ }
+ }
+}
+#endif
+
static void scene_update_objects(EvaluationContext *eval_ctx, Main *bmain, Scene *scene, Scene *scene_parent)
{
TaskScheduler *task_scheduler = BLI_task_scheduler_get();
@@ -1564,6 +1605,10 @@ static void scene_update_objects(EvaluationContext *eval_ctx, Main *bmain, Scene
return;
}
+#ifdef OPENSUBDIV_GL_WORKAROUND
+ scene_free_unused_opensubdiv_cache(scene);
+#endif
+
state.eval_ctx = eval_ctx;
state.scene = scene;
state.scene_parent = scene_parent;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index d419fc70be9..7d21b3304cd 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -77,6 +77,10 @@
#include "CCGSubSurf.h"
+#ifdef WITH_OPENSUBDIV
+# include "opensubdiv_capi.h"
+#endif
+
/* assumes MLoop's are layed out 4 for each poly, in order */
#define USE_LOOP_LAYOUT_FAST
@@ -88,7 +92,8 @@ static ThreadRWMutex origindex_cache_rwlock = BLI_RWLOCK_INITIALIZER;
static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
int drawInteriorEdges,
int useSubsurfUv,
- DerivedMesh *dm);
+ DerivedMesh *dm,
+ bool use_gpu_backend);
static int ccgDM_use_grid_pbvh(CCGDerivedMesh *ccgdm);
///
@@ -268,6 +273,7 @@ static int getFaceIndex(CCGSubSurf *ss, CCGFace *f, int S, int x, int y, int edg
}
}
+#ifndef WITH_OPENSUBDIV
static void get_face_uv_map_vert(UvVertMap *vmap, struct MPoly *mpoly, struct MLoop *ml, int fi, CCGVertHDL *fverts)
{
UvMapVert *v, *nv;
@@ -409,7 +415,96 @@ static int ss_sync_from_uv(CCGSubSurf *ss, CCGSubSurf *origss, DerivedMesh *dm,
return 1;
}
+#endif /* WITH_OPENSUBDIV */
+
+#ifdef WITH_OPENSUBDIV
+static void set_subsurf_ccg_uv(CCGSubSurf *ss,
+ DerivedMesh *dm,
+ DerivedMesh *result,
+ int layer_index)
+{
+ CCGFace **faceMap;
+ MTFace *tf;
+ MLoopUV *mluv;
+ CCGFaceIterator fi;
+ int index, gridSize, gridFaces, totface, x, y, S;
+ MLoopUV *dmloopuv = CustomData_get_layer_n(&dm->loopData, CD_MLOOPUV, layer_index);
+ /* need to update both CD_MTFACE & CD_MLOOPUV, hrmf, we could get away with
+ * just tface except applying the modifier then looses subsurf UV */
+ MTFace *tface = CustomData_get_layer_n(&result->faceData, CD_MTFACE, layer_index);
+ MLoopUV *mloopuv = CustomData_get_layer_n(&result->loopData, CD_MLOOPUV, layer_index);
+
+ if (dmloopuv == NULL || (tface == NULL && mloopuv == NULL)) {
+ return;
+ }
+
+ ccgSubSurf_evaluatorSetFVarUV(ss, dm, layer_index);
+
+ /* get some info from CCGSubSurf */
+ totface = ccgSubSurf_getNumFaces(ss);
+ gridSize = ccgSubSurf_getGridSize(ss);
+ gridFaces = gridSize - 1;
+
+ /* make a map from original faces to CCGFaces */
+ faceMap = MEM_mallocN(totface * sizeof(*faceMap), "facemapuv");
+ for (ccgSubSurf_initFaceIterator(ss, &fi); !ccgFaceIterator_isStopped(&fi); ccgFaceIterator_next(&fi)) {
+ CCGFace *f = ccgFaceIterator_getCurrent(&fi);
+ faceMap[GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f))] = f;
+ }
+
+ /* load coordinates from uvss into tface */
+ tf = tface;
+ mluv = mloopuv;
+ for (index = 0; index < totface; index++) {
+ CCGFace *f = faceMap[index];
+ int numVerts = ccgSubSurf_getFaceNumVerts(f);
+ for (S = 0; S < numVerts; S++) {
+ for (y = 0; y < gridFaces; y++) {
+ for (x = 0; x < gridFaces; x++) {
+ float grid_u = ((float)(x)) / (gridSize - 1),
+ grid_v = ((float)(y)) / (gridSize - 1);
+ float uv[2];
+ /* TODO(sergey): Evaluator all 4 corners. */
+ ccgSubSurf_evaluatorFVarUV(ss,
+ index,
+ S,
+ grid_u, grid_v,
+ uv);
+ if (tf) {
+ copy_v2_v2(tf->uv[0], uv);
+ copy_v2_v2(tf->uv[1], uv);
+ copy_v2_v2(tf->uv[2], uv);
+ copy_v2_v2(tf->uv[3], uv);
+ tf++;
+ }
+ if (mluv) {
+ copy_v2_v2(mluv[0].uv, uv);
+ copy_v2_v2(mluv[1].uv, uv);
+ copy_v2_v2(mluv[2].uv, uv);
+ copy_v2_v2(mluv[3].uv, uv);
+ mluv += 4;
+ }
+ }
+ }
+ }
+ }
+ MEM_freeN(faceMap);
+}
+static void set_subsurf_uv(CCGSubSurf *ss,
+ DerivedMesh *dm,
+ DerivedMesh *result,
+ int layer_index)
+{
+ if (!ccgSubSurf_needGrids(ss)) {
+ /* GPU backend is used, no need to evaluate UVs on CPU. */
+ /* TODO(sergey): Think of how to support edit mode of UVs. */
+ }
+ else {
+ set_subsurf_ccg_uv(ss, dm, result, layer_index);
+ }
+}
+#else /* WITH_OPENSUBDIV */
static void set_subsurf_uv(CCGSubSurf *ss, DerivedMesh *dm, DerivedMesh *result, int n)
{
CCGSubSurf *uvss;
@@ -490,6 +585,7 @@ static void set_subsurf_uv(CCGSubSurf *ss, DerivedMesh *dm, DerivedMesh *result,
ccgSubSurf_free(uvss);
MEM_freeN(faceMap);
}
+#endif /* WITH_OPENSUBDIV */
/* face weighting */
typedef struct FaceVertWeightEntry {
@@ -571,8 +667,10 @@ static void free_ss_weights(WeightTable *wtable)
MEM_freeN(wtable->weight_table);
}
-static void ss_sync_from_derivedmesh(CCGSubSurf *ss, DerivedMesh *dm,
- float (*vertexCos)[3], int useFlatSubdiv)
+static void ss_sync_ccg_from_derivedmesh(CCGSubSurf *ss,
+ DerivedMesh *dm,
+ float (*vertexCos)[3],
+ int useFlatSubdiv)
{
float creaseFactor = (float) ccgSubSurf_getSubdivisionLevels(ss);
#ifndef USE_DYNSIZE
@@ -672,6 +770,37 @@ static void ss_sync_from_derivedmesh(CCGSubSurf *ss, DerivedMesh *dm,
#endif
}
+#ifdef WITH_OPENSUBDIV
+static void ss_sync_osd_from_derivedmesh(CCGSubSurf *ss,
+ DerivedMesh *dm)
+{
+ ccgSubSurf_initFullSync(ss);
+ ccgSubSurf_prepareTopologyRefiner(ss, dm);
+ ccgSubSurf_processSync(ss);
+}
+#endif /* WITH_OPENSUBDIV */
+
+static void ss_sync_from_derivedmesh(CCGSubSurf *ss,
+ DerivedMesh *dm,
+ float (*vertexCos)[3],
+ int use_flat_subdiv)
+{
+#ifdef WITH_OPENSUBDIV
+ /* Reset all related descriptors if actual mesh topology changed or if
+ * other evlauation-related settings changed.
+ */
+ ccgSubSurf_checkTopologyChanged(ss, dm);
+ if (!ccgSubSurf_needGrids(ss)) {
+ /* TODO(sergey): Use vertex coordinates and flat subdiv flag. */
+ ss_sync_osd_from_derivedmesh(ss, dm);
+ }
+ else
+#endif
+ {
+ ss_sync_ccg_from_derivedmesh(ss, dm, vertexCos, use_flat_subdiv);
+ }
+}
+
/***/
static int ccgDM_getVertMapIndex(CCGSubSurf *ss, CCGVert *v)
@@ -1651,6 +1780,16 @@ static void ccgDM_drawEdges(DerivedMesh *dm, bool drawLooseEdges, bool drawAllEd
int gridSize = ccgSubSurf_getGridSize(ss);
int useAging;
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ /* TODO(sergey): We currently only support all edges drawing. */
+ if (ccgSubSurf_prepareGLMesh(ss, true)) {
+ ccgSubSurf_drawGLMesh(ss, false, -1, -1);
+ }
+ return;
+ }
+#endif
+
CCG_key_top_level(&key, ss);
ccgdm_pbvh_update(ccgdm);
@@ -1722,6 +1861,13 @@ static void ccgDM_drawLooseEdges(DerivedMesh *dm)
int totedge = ccgSubSurf_getNumEdges(ss);
int i, j, edgeSize = ccgSubSurf_getEdgeSize(ss);
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ /* TODO(sergey): Needs implementation. */
+ return;
+ }
+#endif
+
CCG_key_top_level(&key, ss);
for (j = 0; j < totedge; j++) {
@@ -2301,7 +2447,34 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
return;
}
-
+
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ CCGSubSurf *ss = ccgdm->ss;
+ DMFlagMat *faceFlags = ccgdm->faceFlags;
+ int new_matnr;
+ bool draw_smooth;
+ if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, setMaterial != NULL) == false)) {
+ return;
+ }
+ /* TODO(sergey): Single matierial currently. */
+ if (faceFlags) {
+ draw_smooth = (faceFlags[0].flag & ME_SMOOTH);
+ new_matnr = (faceFlags[0].mat_nr + 1);
+ }
+ else {
+ draw_smooth = true;
+ new_matnr = 1;
+ }
+ if (setMaterial) {
+ setMaterial(new_matnr, NULL);
+ }
+ glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
+ ccgSubSurf_drawGLMesh(ss, true, -1, -1);
+ return;
+ }
+#endif
+
GPU_vertex_setup(dm);
GPU_normal_setup(dm);
GPU_triangle_setup(dm);
@@ -2334,6 +2507,30 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
short (*lnors)[4][3] = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL);
int a, i, do_draw, numVerts, matnr, new_matnr, totface;
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ int new_matnr;
+ bool draw_smooth;
+ GPU_draw_update_fvar_offset(dm);
+ if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, false) == false)) {
+ return;
+ }
+ /* TODO(sergey): Single matierial currently. */
+ if (faceFlags) {
+ draw_smooth = (faceFlags[0].flag & ME_SMOOTH);
+ new_matnr = (faceFlags[0].mat_nr + 1);
+ }
+ else {
+ draw_smooth = true;
+ new_matnr = 1;
+ }
+ glShadeModel(draw_smooth ? GL_SMOOTH : GL_FLAT);
+ setMaterial(new_matnr, &gattribs);
+ ccgSubSurf_drawGLMesh(ss, true, -1, -1);
+ return;
+ }
+#endif
+
CCG_key_top_level(&key, ss);
ccgdm_pbvh_update(ccgdm);
@@ -2506,6 +2703,13 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
short (*lnors)[4][3] = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL);
int a, i, numVerts, matnr, new_matnr, totface;
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ BLI_assert(!"Not currently supported");
+ return;
+ }
+#endif
+
CCG_key_top_level(&key, ss);
ccgdm_pbvh_update(ccgdm);
@@ -2678,6 +2882,16 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
int mat_index;
int tot_element, start_element, tot_drawn;
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ if (ccgSubSurf_prepareGLMesh(ss, true) == false) {
+ return;
+ }
+ ccgSubSurf_drawGLMesh(ss, true, -1, -1);
+ return;
+ }
+#endif
+
CCG_key_top_level(&key, ss);
ccgdm_pbvh_update(ccgdm);
@@ -2847,6 +3061,26 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
int gridFaces = gridSize - 1, totface;
int prev_mat_nr = -1;
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ /* TODO(sergey): This is for cases when vertex colors or weights
+ * are visualising. Currently we don't have CD layers for this data
+ * and here we only make it so there's no garbage displayed.
+ *
+ * In the future we'll either need to have CD for this data or pass
+ * this data as face-varying or vertex-varying data in OSD mesh.
+ */
+ if (setDrawOptions == NULL) {
+ glColor3f(0.8f, 0.8f, 0.8f);
+ }
+ if (UNLIKELY(ccgSubSurf_prepareGLMesh(ss, true) == false)) {
+ return;
+ }
+ ccgSubSurf_drawGLMesh(ss, true, -1, -1);
+ return;
+ }
+#endif
+
CCG_key_top_level(&key, ss);
/* currently unused -- each original face is handled separately */
@@ -3016,6 +3250,13 @@ static void ccgDM_drawMappedEdges(DerivedMesh *dm,
CCGKey key;
int i, useAging, edgeSize = ccgSubSurf_getEdgeSize(ss);
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ BLI_assert(!"Not currently supported");
+ return;
+ }
+#endif
+
CCG_key_top_level(&key, ss);
ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
@@ -3051,6 +3292,13 @@ static void ccgDM_drawMappedEdgesInterp(DerivedMesh *dm,
CCGEdgeIterator ei;
int i, useAging, edgeSize = ccgSubSurf_getEdgeSize(ss);
+#ifdef WITH_OPENSUBDIV
+ if (ccgdm->useGpuBackend) {
+ BLI_assert(!"Not currently supported");
+ return;
+ }
+#endif
+
CCG_key_top_level(&key, ss);
ccgSubSurf_getUseAgeCounts(ss, &useAging, NULL, NULL, NULL);
@@ -3145,9 +3393,11 @@ static void ccgDM_release(DerivedMesh *dm)
if (ccgdm->pmap_mem) MEM_freeN(ccgdm->pmap_mem);
MEM_freeN(ccgdm->edgeFlags);
MEM_freeN(ccgdm->faceFlags);
- MEM_freeN(ccgdm->vertMap);
- MEM_freeN(ccgdm->edgeMap);
- MEM_freeN(ccgdm->faceMap);
+ if (ccgdm->useGpuBackend == false) {
+ MEM_freeN(ccgdm->vertMap);
+ MEM_freeN(ccgdm->edgeMap);
+ MEM_freeN(ccgdm->faceMap);
+ }
MEM_freeN(ccgdm);
}
}
@@ -3681,74 +3931,8 @@ static void ccgDM_calcNormals(DerivedMesh *dm)
dm->dirty &= ~DM_DIRTY_NORMALS;
}
-static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
- int drawInteriorEdges,
- int useSubsurfUv,
- DerivedMesh *dm)
+static void set_default_ccgdm_callbacks(CCGDerivedMesh *ccgdm)
{
- CCGDerivedMesh *ccgdm = MEM_callocN(sizeof(*ccgdm), "ccgdm");
- CCGVertIterator vi;
- CCGEdgeIterator ei;
- CCGFaceIterator fi;
- int index, totvert, totedge, totface;
- int i;
- int vertNum, edgeNum, faceNum;
- int *vertOrigIndex, *faceOrigIndex, *polyOrigIndex, *base_polyOrigIndex, *edgeOrigIndex;
- short *edgeFlags;
- DMFlagMat *faceFlags;
- int *polyidx = NULL;
-#ifndef USE_DYNSIZE
- int *loopidx = NULL, *vertidx = NULL;
- BLI_array_declare(loopidx);
- BLI_array_declare(vertidx);
-#endif
- int loopindex, loopindex2;
- int edgeSize;
- int gridSize;
- int gridFaces, gridCuts;
- /*int gridSideVerts;*/
- int gridSideEdges;
- int numTex, numCol;
- int hasPCol, hasOrigSpace;
- int gridInternalEdges;
- WeightTable wtable = {NULL};
- /* MCol *mcol; */ /* UNUSED */
- MEdge *medge = NULL;
- /* MFace *mface = NULL; */
- MPoly *mpoly = NULL;
- bool has_edge_cd;
-
- DM_from_template(&ccgdm->dm, dm, DM_TYPE_CCGDM,
- ccgSubSurf_getNumFinalVerts(ss),
- ccgSubSurf_getNumFinalEdges(ss),
- ccgSubSurf_getNumFinalFaces(ss),
- ccgSubSurf_getNumFinalFaces(ss) * 4,
- ccgSubSurf_getNumFinalFaces(ss));
-
- CustomData_free_layer_active(&ccgdm->dm.polyData, CD_NORMAL,
- ccgdm->dm.numPolyData);
-
- numTex = CustomData_number_of_layers(&ccgdm->dm.loopData, CD_MLOOPUV);
- numCol = CustomData_number_of_layers(&ccgdm->dm.loopData, CD_MLOOPCOL);
- hasPCol = CustomData_has_layer(&ccgdm->dm.loopData, CD_PREVIEW_MLOOPCOL);
- hasOrigSpace = CustomData_has_layer(&ccgdm->dm.loopData, CD_ORIGSPACE_MLOOP);
-
- if (
- (numTex && CustomData_number_of_layers(&ccgdm->dm.faceData, CD_MTFACE) != numTex) ||
- (numCol && CustomData_number_of_layers(&ccgdm->dm.faceData, CD_MCOL) != numCol) ||
- (hasPCol && !CustomData_has_layer(&ccgdm->dm.faceData, CD_PREVIEW_MCOL)) ||
- (hasOrigSpace && !CustomData_has_layer(&ccgdm->dm.faceData, CD_ORIGSPACE)) )
- {
- CustomData_from_bmeshpoly(&ccgdm->dm.faceData,
- &ccgdm->dm.polyData,
- &ccgdm->dm.loopData,
- ccgSubSurf_getNumFinalFaces(ss));
- }
-
- /* We absolutely need that layer, else it's no valid tessellated data! */
- polyidx = CustomData_add_layer(&ccgdm->dm.faceData, CD_ORIGINDEX, CD_CALLOC,
- NULL, ccgSubSurf_getNumFinalFaces(ss));
-
ccgdm->dm.getMinMax = ccgDM_getMinMax;
ccgdm->dm.getNumVerts = ccgDM_getNumVerts;
ccgdm->dm.getNumEdges = ccgDM_getNumEdges;
@@ -3801,7 +3985,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
ccgdm->dm.foreachMappedEdge = ccgDM_foreachMappedEdge;
ccgdm->dm.foreachMappedLoop = ccgDM_foreachMappedLoop;
ccgdm->dm.foreachMappedFaceCenter = ccgDM_foreachMappedFaceCenter;
-
+
ccgdm->dm.drawVerts = ccgDM_drawVerts;
ccgdm->dm.drawEdges = ccgDM_drawEdges;
ccgdm->dm.drawLooseEdges = ccgDM_drawLooseEdges;
@@ -3820,14 +4004,22 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
ccgdm->dm.copy_gpu_data = ccgDM_copy_gpu_data;
ccgdm->dm.release = ccgDM_release;
-
- ccgdm->ss = ss;
- ccgdm->drawInteriorEdges = drawInteriorEdges;
- ccgdm->useSubsurfUv = useSubsurfUv;
+}
+
+static void create_ccgdm_maps(CCGDerivedMesh *ccgdm,
+ CCGSubSurf *ss)
+{
+ CCGVertIterator vi;
+ CCGEdgeIterator ei;
+ CCGFaceIterator fi;
+ int totvert, totedge, totface;
totvert = ccgSubSurf_getNumVerts(ss);
ccgdm->vertMap = MEM_mallocN(totvert * sizeof(*ccgdm->vertMap), "vertMap");
- for (ccgSubSurf_initVertIterator(ss, &vi); !ccgVertIterator_isStopped(&vi); ccgVertIterator_next(&vi)) {
+ for (ccgSubSurf_initVertIterator(ss, &vi);
+ !ccgVertIterator_isStopped(&vi);
+ ccgVertIterator_next(&vi))
+ {
CCGVert *v = ccgVertIterator_getCurrent(&vi);
ccgdm->vertMap[GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v))].vert = v;
@@ -3835,7 +4027,10 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
totedge = ccgSubSurf_getNumEdges(ss);
ccgdm->edgeMap = MEM_mallocN(totedge * sizeof(*ccgdm->edgeMap), "edgeMap");
- for (ccgSubSurf_initEdgeIterator(ss, &ei); !ccgEdgeIterator_isStopped(&ei); ccgEdgeIterator_next(&ei)) {
+ for (ccgSubSurf_initEdgeIterator(ss, &ei);
+ !ccgEdgeIterator_isStopped(&ei);
+ ccgEdgeIterator_next(&ei))
+ {
CCGEdge *e = ccgEdgeIterator_getCurrent(&ei);
ccgdm->edgeMap[GET_INT_FROM_POINTER(ccgSubSurf_getEdgeEdgeHandle(e))].edge = e;
@@ -3843,13 +4038,60 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
totface = ccgSubSurf_getNumFaces(ss);
ccgdm->faceMap = MEM_mallocN(totface * sizeof(*ccgdm->faceMap), "faceMap");
- for (ccgSubSurf_initFaceIterator(ss, &fi); !ccgFaceIterator_isStopped(&fi); ccgFaceIterator_next(&fi)) {
+ for (ccgSubSurf_initFaceIterator(ss, &fi);
+ !ccgFaceIterator_isStopped(&fi);
+ ccgFaceIterator_next(&fi))
+ {
CCGFace *f = ccgFaceIterator_getCurrent(&fi);
ccgdm->faceMap[GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f))].face = f;
}
+}
+
+/* Fill in all geometry arrays making it possible to access any
+ * hires data from the CPU.
+ */
+static void set_ccgdm_all_geometry(CCGDerivedMesh *ccgdm,
+ CCGSubSurf *ss,
+ DerivedMesh *dm,
+ bool useSubsurfUv)
+{
+ const int totvert = ccgSubSurf_getNumVerts(ss);
+ const int totedge = ccgSubSurf_getNumEdges(ss);
+ const int totface = ccgSubSurf_getNumFaces(ss);
+ int index;
+ int i;
+ int vertNum = 0, edgeNum = 0, faceNum = 0;
+ int *vertOrigIndex, *faceOrigIndex, *polyOrigIndex, *base_polyOrigIndex, *edgeOrigIndex;
+ short *edgeFlags = ccgdm->edgeFlags;
+ DMFlagMat *faceFlags = ccgdm->faceFlags;
+ int *polyidx = NULL;
+#ifndef USE_DYNSIZE
+ int *loopidx = NULL, *vertidx = NULL;
+ BLI_array_declare(loopidx);
+ BLI_array_declare(vertidx);
+#endif
+ int loopindex, loopindex2;
+ int edgeSize;
+ int gridSize;
+ int gridFaces, gridCuts;
+ int gridSideEdges;
+ int numTex, numCol;
+ int hasPCol, hasOrigSpace;
+ int gridInternalEdges;
+ WeightTable wtable = {NULL};
+ MEdge *medge = NULL;
+ MPoly *mpoly = NULL;
+ bool has_edge_cd;
- ccgdm->reverseFaceMap = MEM_callocN(sizeof(int) * ccgSubSurf_getNumFinalFaces(ss), "reverseFaceMap");
+ numTex = CustomData_number_of_layers(&ccgdm->dm.loopData, CD_MLOOPUV);
+ numCol = CustomData_number_of_layers(&ccgdm->dm.loopData, CD_MLOOPCOL);
+ hasPCol = CustomData_has_layer(&ccgdm->dm.loopData, CD_PREVIEW_MLOOPCOL);
+ hasOrigSpace = CustomData_has_layer(&ccgdm->dm.loopData, CD_ORIGSPACE_MLOOP);
+
+ /* We absolutely need that layer, else it's no valid tessellated data! */
+ polyidx = CustomData_add_layer(&ccgdm->dm.faceData, CD_ORIGINDEX, CD_CALLOC,
+ NULL, ccgSubSurf_getNumFinalFaces(ss));
edgeSize = ccgSubSurf_getEdgeSize(ss);
gridSize = ccgSubSurf_getGridSize(ss);
@@ -3857,11 +4099,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
gridCuts = gridSize - 2;
/*gridInternalVerts = gridSideVerts * gridSideVerts; - as yet, unused */
gridSideEdges = gridSize - 1;
- gridInternalEdges = (gridSideEdges - 1) * gridSideEdges * 2;
-
- vertNum = 0;
- edgeNum = 0;
- faceNum = 0;
+ gridInternalEdges = (gridSideEdges - 1) * gridSideEdges * 2;
/* mvert = dm->getVertArray(dm); */ /* UNUSED */
medge = dm->getEdgeArray(dm);
@@ -3869,10 +4107,6 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
base_polyOrigIndex = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX);
-
- /*CDDM hack*/
- edgeFlags = ccgdm->edgeFlags = MEM_callocN(sizeof(short) * totedge, "edgeFlags");
- faceFlags = ccgdm->faceFlags = MEM_callocN(sizeof(DMFlagMat) * totface, "faceFlags");
vertOrigIndex = DM_get_vert_data_layer(&ccgdm->dm, CD_ORIGINDEX);
edgeOrigIndex = DM_get_edge_data_layer(&ccgdm->dm, CD_ORIGINDEX);
@@ -3902,13 +4136,12 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
#ifdef USE_DYNSIZE
int loopidx[numVerts], vertidx[numVerts];
#endif
-
w = get_ss_weights(&wtable, gridCuts, numVerts);
ccgdm->faceMap[index].startVert = vertNum;
ccgdm->faceMap[index].startEdge = edgeNum;
ccgdm->faceMap[index].startFace = faceNum;
-
+
faceFlags->flag = mpoly ? mpoly[origIndex].flag : 0;
faceFlags->mat_nr = mpoly ? mpoly[origIndex].mat_nr : 0;
faceFlags++;
@@ -3932,7 +4165,6 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
CCGVert *v = ccgSubSurf_getFaceVert(f, s);
vertidx[s] = GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v));
}
-
/*I think this is for interpolating the center vert?*/
w2 = w; // + numVerts*(g2_wid-1) * (g2_wid-1); //numVerts*((g2_wid-1) * g2_wid+g2_wid-1);
@@ -4003,7 +4235,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
CustomData_interp(&dm->loopData, &ccgdm->dm.loopData,
loopidx, w2, NULL, numVerts, loopindex2);
loopindex2++;
-
+
w2 = w + s * numVerts * g2_wid * g2_wid + ((y) * g2_wid + (x + 1)) * numVerts;
CustomData_interp(&dm->loopData, &ccgdm->dm.loopData,
loopidx, w2, NULL, numVerts, loopindex2);
@@ -4016,7 +4248,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
ccg_loops_to_corners(&ccgdm->dm.faceData, &ccgdm->dm.loopData,
&ccgdm->dm.polyData, loopindex2 - 4, faceNum, faceNum,
numTex, numCol, hasPCol, hasOrigSpace);
-
+
/*set original index data*/
if (faceOrigIndex) {
/* reference the index in 'polyOrigIndex' */
@@ -4123,26 +4355,149 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
vertNum++;
}
- ccgdm->dm.numVertData = vertNum;
- ccgdm->dm.numEdgeData = edgeNum;
- ccgdm->dm.numTessFaceData = faceNum;
- ccgdm->dm.numLoopData = loopindex2;
- ccgdm->dm.numPolyData = faceNum;
-
- /* All tessellated CD layers were updated! */
- ccgdm->dm.dirty &= ~DM_DIRTY_TESS_CDLAYERS;
-
#ifndef USE_DYNSIZE
BLI_array_free(vertidx);
BLI_array_free(loopidx);
#endif
free_ss_weights(&wtable);
+ BLI_assert(vertNum == ccgSubSurf_getNumFinalVerts(ss));
+ BLI_assert(edgeNum == ccgSubSurf_getNumFinalEdges(ss));
+ BLI_assert(loopindex2 == ccgSubSurf_getNumFinalFaces(ss) * 4);
+ BLI_assert(faceNum == ccgSubSurf_getNumFinalFaces(ss));
+
+}
+
+/* Fill in only geometry arrays needed for the GPU tessellation. */
+static void set_ccgdm_gpu_geometry(CCGDerivedMesh *ccgdm,
+ CCGSubSurf *ss,
+ DerivedMesh *dm)
+{
+ const int totface = ccgSubSurf_getNumFaces(ss);
+ MPoly *mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
+ int index;
+ DMFlagMat *faceFlags = ccgdm->faceFlags;
+
+ for (index = 0; index < totface; index++) {
+ faceFlags->flag = mpoly ? mpoly[index].flag : 0;
+ faceFlags->mat_nr = mpoly ? mpoly[index].mat_nr : 0;
+ faceFlags++;
+ }
+
+ /* TODO(sergey): Fill in edge flags. */
+}
+
+static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
+ int drawInteriorEdges,
+ int useSubsurfUv,
+ DerivedMesh *dm,
+ bool use_gpu_backend)
+{
+ const int totedge = ccgSubSurf_getNumEdges(ss);
+ const int totface = ccgSubSurf_getNumFaces(ss);
+ CCGDerivedMesh *ccgdm = MEM_callocN(sizeof(*ccgdm), "ccgdm");
+ int numTex, numCol;
+ int hasPCol, hasOrigSpace;
+
+ if (use_gpu_backend == false) {
+ DM_from_template(&ccgdm->dm, dm, DM_TYPE_CCGDM,
+ ccgSubSurf_getNumFinalVerts(ss),
+ ccgSubSurf_getNumFinalEdges(ss),
+ ccgSubSurf_getNumFinalFaces(ss),
+ ccgSubSurf_getNumFinalFaces(ss) * 4,
+ ccgSubSurf_getNumFinalFaces(ss));
+
+ numTex = CustomData_number_of_layers(&ccgdm->dm.loopData,
+ CD_MLOOPUV);
+ numCol = CustomData_number_of_layers(&ccgdm->dm.loopData,
+ CD_MLOOPCOL);
+ hasPCol = CustomData_has_layer(&ccgdm->dm.loopData,
+ CD_PREVIEW_MLOOPCOL);
+ hasOrigSpace = CustomData_has_layer(&ccgdm->dm.loopData,
+ CD_ORIGSPACE_MLOOP);
+
+ if (
+ (numTex && CustomData_number_of_layers(&ccgdm->dm.faceData,
+ CD_MTFACE) != numTex) ||
+ (numCol && CustomData_number_of_layers(&ccgdm->dm.faceData,
+ CD_MCOL) != numCol) ||
+ (hasPCol && !CustomData_has_layer(&ccgdm->dm.faceData,
+ CD_PREVIEW_MCOL)) ||
+ (hasOrigSpace && !CustomData_has_layer(&ccgdm->dm.faceData,
+ CD_ORIGSPACE)) )
+ {
+ CustomData_from_bmeshpoly(&ccgdm->dm.faceData,
+ &ccgdm->dm.polyData,
+ &ccgdm->dm.loopData,
+ ccgSubSurf_getNumFinalFaces(ss));
+ }
+
+ CustomData_free_layer_active(&ccgdm->dm.polyData, CD_NORMAL,
+ ccgdm->dm.numPolyData);
+
+ ccgdm->reverseFaceMap =
+ MEM_callocN(sizeof(int) * ccgSubSurf_getNumFinalFaces(ss),
+ "reverseFaceMap");
+
+ create_ccgdm_maps(ccgdm, ss);
+ }
+ else {
+ DM_from_template(&ccgdm->dm, dm, DM_TYPE_CCGDM,
+ 0, 0, 0, 0, dm->getNumPolys(dm));
+ CustomData_copy_data(&dm->polyData,
+ &ccgdm->dm.polyData,
+ 0, 0, dm->getNumPolys(dm));
+ }
+
+ set_default_ccgdm_callbacks(ccgdm);
+
+ ccgdm->ss = ss;
+ ccgdm->drawInteriorEdges = drawInteriorEdges;
+ ccgdm->useSubsurfUv = useSubsurfUv;
+ ccgdm->useGpuBackend = use_gpu_backend;
+
+ /* CDDM hack. */
+ ccgdm->edgeFlags = MEM_callocN(sizeof(short) * totedge, "edgeFlags");
+ ccgdm->faceFlags = MEM_callocN(sizeof(DMFlagMat) * totface, "faceFlags");
+
+ if (use_gpu_backend == false) {
+ set_ccgdm_all_geometry(ccgdm, ss, dm, useSubsurfUv != 0);
+ }
+ else {
+ set_ccgdm_gpu_geometry(ccgdm, ss, dm);
+ }
+
+ ccgdm->dm.numVertData = ccgSubSurf_getNumFinalVerts(ss);
+ ccgdm->dm.numEdgeData = ccgSubSurf_getNumFinalEdges(ss);
+ ccgdm->dm.numTessFaceData = ccgSubSurf_getNumFinalFaces(ss);
+ ccgdm->dm.numLoopData = ccgdm->dm.numTessFaceData * 4;
+ ccgdm->dm.numPolyData = ccgdm->dm.numTessFaceData;
+
+ /* All tessellated CD layers were updated! */
+ ccgdm->dm.dirty &= ~DM_DIRTY_TESS_CDLAYERS;
+
return ccgdm;
}
/***/
+static bool subsurf_use_gpu_backend(SubsurfFlags flags)
+{
+#ifdef WITH_OPENSUBDIV
+ /* Use GPU backend if it's a last modifier in the stack
+ * and user choosed to use any of the OSD compute devices,
+ * but also check if GPU has all needed features.
+ */
+ return
+ (flags & SUBSURF_USE_GPU_BACKEND) != 0 &&
+ (U.opensubdiv_compute_type != USER_OPENSUBDIV_COMPUTE_NONE) &&
+ (openSubdiv_supportGPUDisplay());
+#else
+ (void)flags;
+ return false;
+#endif
+}
+
struct DerivedMesh *subsurf_make_derived_from_derived(
struct DerivedMesh *dm,
struct SubsurfModifierData *smd,
@@ -4154,18 +4509,28 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
int useSubsurfUv = smd->flags & eSubsurfModifierFlag_SubsurfUv;
int drawInteriorEdges = !(smd->flags & eSubsurfModifierFlag_ControlEdges);
CCGDerivedMesh *result;
+ bool use_gpu_backend = subsurf_use_gpu_backend(flags);
/* note: editmode calculation can only run once per
* modifier stack evaluation (uses freed cache) [#36299] */
if (flags & SUBSURF_FOR_EDIT_MODE) {
int levels = (smd->modifier.scene) ? get_render_subsurf_level(&smd->modifier.scene->r, smd->levels, false) : smd->levels;
+ /* TODO(sergey): Same as emCache below. */
+ if ((flags & SUBSURF_IN_EDIT_MODE) && smd->mCache) {
+ ccgSubSurf_free(smd->mCache);
+ smd->mCache = NULL;
+ }
+
smd->emCache = _getSubSurf(smd->emCache, levels, 3, useSimple | useAging | CCG_CALC_NORMALS);
- ss_sync_from_derivedmesh(smd->emCache, dm, vertCos, useSimple);
+#ifdef WITH_OPENSUBDIV
+ ccgSubSurf_setSkipGrids(smd->emCache, use_gpu_backend);
+#endif
+ ss_sync_from_derivedmesh(smd->emCache, dm, vertCos, useSimple);
result = getCCGDerivedMesh(smd->emCache,
drawInteriorEdges,
- useSubsurfUv, dm);
+ useSubsurfUv, dm, use_gpu_backend);
}
else if (flags & SUBSURF_USE_RENDER_PARAMS) {
/* Do not use cache in render mode. */
@@ -4180,7 +4545,7 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
ss_sync_from_derivedmesh(ss, dm, vertCos, useSimple);
result = getCCGDerivedMesh(ss,
- drawInteriorEdges, useSubsurfUv, dm);
+ drawInteriorEdges, useSubsurfUv, dm, false);
result->freeSS = 1;
}
@@ -4212,23 +4577,41 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
result = getCCGDerivedMesh(smd->mCache,
drawInteriorEdges,
- useSubsurfUv, dm);
+ useSubsurfUv, dm, false);
}
else {
CCGFlags ccg_flags = useSimple | CCG_USE_ARENA | CCG_CALC_NORMALS;
-
+ CCGSubSurf *prevSS = NULL;
+
if (smd->mCache && (flags & SUBSURF_IS_FINAL_CALC)) {
+#ifdef WITH_OPENSUBDIV
+ /* With OpenSubdiv enabled we always tries to re-use previos
+ * subsurf structure in order to save computation time since
+ * re-creation is rather a complicated business.
+ *
+ * TODO(sergey): There was a good eason why final calculation
+ * used to free entirely cached subsurf structure. reason of
+ * this is to be investiated still to be sure we don't have
+ * regressions here.
+ */
+ prevSS = smd->mCache;
+#else
ccgSubSurf_free(smd->mCache);
smd->mCache = NULL;
+#endif
}
+
if (flags & SUBSURF_ALLOC_PAINT_MASK)
ccg_flags |= CCG_ALLOC_MASK;
- ss = _getSubSurf(NULL, levels, 3, ccg_flags);
+ ss = _getSubSurf(prevSS, levels, 3, ccg_flags);
+#ifdef WITH_OPENSUBDIV
+ ccgSubSurf_setSkipGrids(ss, use_gpu_backend);
+#endif
ss_sync_from_derivedmesh(ss, dm, vertCos, useSimple);
- result = getCCGDerivedMesh(ss, drawInteriorEdges, useSubsurfUv, dm);
+ result = getCCGDerivedMesh(ss, drawInteriorEdges, useSubsurfUv, dm, use_gpu_backend);
if (flags & SUBSURF_IS_FINAL_CALC)
smd->mCache = ss;
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 23a2b77d1e7..328623f884f 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -92,6 +92,7 @@ set(SRC
intern/gpu_private.h
)
+data_to_c_simple(shaders/gpu_shader_geometry.glsl SRC)
data_to_c_simple(shaders/gpu_program_smoke_frag.glsl SRC)
data_to_c_simple(shaders/gpu_program_smoke_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
@@ -127,6 +128,9 @@ if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
+if(WITH_OPENSUBDIV)
+ add_definitions(-DWITH_OPENSUBDIV)
+endif()
blender_add_lib(bf_gpu "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 26db4058d34..0992f8e9d21 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -148,6 +148,11 @@ void GPU_create_smoke(struct SmokeModifierData *smd, int highres);
/* Delayed free of OpenGL buffers by main thread */
void GPU_free_unused_buffers(void);
+#ifdef WITH_OPENSUBDIV
+struct DerivedMesh;
+void GPU_draw_update_fvar_offset(struct DerivedMesh *dm);
+#endif
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 5995366c095..dd08ed83e5a 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -206,8 +206,8 @@ GPUBlendMode GPU_material_alpha_blend(GPUMaterial *material, float obcol[4]);
/* High level functions to create and use GPU materials */
GPUMaterial *GPU_material_world(struct Scene *scene, struct World *wo);
-GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma);
-GPUMaterial *GPU_material_matcap(struct Scene *scene, struct Material *ma);
+GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma, bool use_opensubdiv);
+GPUMaterial *GPU_material_matcap(struct Scene *scene, struct Material *ma, bool use_opensubdiv);
void GPU_material_free(struct ListBase *gpumaterial);
void GPU_materials_free(void);
@@ -322,6 +322,12 @@ typedef struct GPUParticleInfo
float angular_velocity[3];
} GPUParticleInfo;
+#ifdef WITH_OPENSUBDIV
+struct DerivedMesh;
+void GPU_material_update_fvar_offset(GPUMaterial *gpu_material,
+ struct DerivedMesh *dm);
+#endif
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/gpu/SConscript b/source/blender/gpu/SConscript
index ff5fb42c021..880a6d14e26 100644
--- a/source/blender/gpu/SConscript
+++ b/source/blender/gpu/SConscript
@@ -60,9 +60,13 @@ if env['WITH_BF_SMOKE']:
if env['WITH_BF_DDS']:
defs.append('WITH_DDS')
+if env['WITH_BF_OPENSUBDIV']:
+ defs.append('WITH_OPENSUBDIV')
+
# generated data files
import os
sources.extend((
+ os.path.join(env['DATA_SOURCES'], "gpu_shader_geometry.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_program_smoke_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_program_smoke_color_frag.glsl.c"),
os.path.join(env['DATA_SOURCES'], "gpu_shader_simple_frag.glsl.c"),
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 335342c7123..68b9e3845f7 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -56,7 +56,7 @@
extern char datatoc_gpu_shader_material_glsl[];
extern char datatoc_gpu_shader_vertex_glsl[];
extern char datatoc_gpu_shader_vertex_world_glsl[];
-
+extern char datatoc_gpu_shader_geometry_glsl[];
static char *glsl_material_library = NULL;
@@ -531,8 +531,19 @@ static int codegen_print_uniforms_functions(DynStr *ds, ListBase *nodes)
}
}
else if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
+#ifdef WITH_OPENSUBDIV
+ bool skip_opensubdiv = input->attribtype == CD_TANGENT;
+ if (skip_opensubdiv) {
+ BLI_dynstr_appendf(ds, "#ifndef USE_OPENSUBDIV\n");
+ }
+#endif
BLI_dynstr_appendf(ds, "varying %s var%d;\n",
GPU_DATATYPE_STR[input->type], input->attribid);
+#ifdef WITH_OPENSUBDIV
+ if (skip_opensubdiv) {
+ BLI_dynstr_appendf(ds, "#endif\n");
+ }
+#endif
}
}
}
@@ -633,6 +644,12 @@ static char *code_generate_fragment(ListBase *nodes, GPUOutput *output)
char *code;
int builtins;
+#ifdef WITH_OPENSUBDIV
+ GPUNode *node;
+ GPUInput *input;
+#endif
+
+
#if 0
BLI_dynstr_append(ds, FUNCTION_PROTOTYPES);
#endif
@@ -650,7 +667,35 @@ static char *code_generate_fragment(ListBase *nodes, GPUOutput *output)
if (builtins & GPU_VIEW_NORMAL)
BLI_dynstr_append(ds, "\tvec3 facingnormal = (gl_FrontFacing)? varnormal: -varnormal;\n");
-
+
+ /* Calculate tangent space. */
+#ifdef WITH_OPENSUBDIV
+ {
+ bool has_tangent = false;
+ for (node = nodes->first; node; node = node->next) {
+ for (input = node->inputs.first; input; input = input->next) {
+ if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
+ if (input->attribtype == CD_TANGENT) {
+ BLI_dynstr_appendf(ds, "#ifdef USE_OPENSUBDIV\n");
+ BLI_dynstr_appendf(ds, "\t%s var%d;\n",
+ GPU_DATATYPE_STR[input->type],
+ input->attribid);
+ if (has_tangent == false) {
+ BLI_dynstr_appendf(ds, "\tvec3 Q1 = dFdx(inpt.v.position.xyz);\n");
+ BLI_dynstr_appendf(ds, "\tvec3 Q2 = dFdy(inpt.v.position.xyz);\n");
+ BLI_dynstr_appendf(ds, "\tvec2 st1 = dFdx(inpt.v.uv);\n");
+ BLI_dynstr_appendf(ds, "\tvec2 st2 = dFdy(inpt.v.uv);\n");
+ BLI_dynstr_appendf(ds, "\tvec3 T = normalize(Q1 * st2.t - Q2 * st1.t);\n");
+ }
+ BLI_dynstr_appendf(ds, "\tvar%d = vec4(T, 1.0);\n", input->attribid);
+ BLI_dynstr_appendf(ds, "#endif\n");
+ }
+ }
+ }
+ }
+ }
+#endif
+
codegen_declare_tmps(ds, nodes);
codegen_call_functions(ds, nodes, output);
@@ -678,10 +723,21 @@ static char *code_generate_vertex(ListBase *nodes, const GPUMatType type)
for (node = nodes->first; node; node = node->next) {
for (input = node->inputs.first; input; input = input->next) {
if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
+#ifdef WITH_OPENSUBDIV
+ bool skip_opensubdiv = ELEM(input->attribtype, CD_MTFACE, CD_TANGENT);
+ if (skip_opensubdiv) {
+ BLI_dynstr_appendf(ds, "#ifndef USE_OPENSUBDIV\n");
+ }
+#endif
BLI_dynstr_appendf(ds, "attribute %s att%d;\n",
GPU_DATATYPE_STR[input->type], input->attribid);
BLI_dynstr_appendf(ds, "varying %s var%d;\n",
GPU_DATATYPE_STR[input->type], input->attribid);
+#ifdef WITH_OPENSUBDIV
+ if (skip_opensubdiv) {
+ BLI_dynstr_appendf(ds, "#endif\n");
+ }
+#endif
}
}
}
@@ -706,11 +762,29 @@ static char *code_generate_vertex(ListBase *nodes, const GPUMatType type)
for (input = node->inputs.first; input; input = input->next)
if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
if (input->attribtype == CD_TANGENT) { /* silly exception */
+#ifdef WITH_OPENSUBDIV
+ BLI_dynstr_appendf(ds, "#ifndef USE_OPENSUBDIV\n");
+#endif
BLI_dynstr_appendf(ds, "\tvar%d.xyz = normalize(gl_NormalMatrix * att%d.xyz);\n", input->attribid, input->attribid);
BLI_dynstr_appendf(ds, "\tvar%d.w = att%d.w;\n", input->attribid, input->attribid);
+#ifdef WITH_OPENSUBDIV
+ BLI_dynstr_appendf(ds, "#endif\n");
+#endif
}
- else
+ else {
+#ifdef WITH_OPENSUBDIV
+ bool is_mtface = input->attribtype == CD_MTFACE;
+ if (is_mtface) {
+ BLI_dynstr_appendf(ds, "#ifndef USE_OPENSUBDIV\n");
+ }
+#endif
BLI_dynstr_appendf(ds, "\tvar%d = att%d;\n", input->attribid, input->attribid);
+#ifdef WITH_OPENSUBDIV
+ if (is_mtface) {
+ BLI_dynstr_appendf(ds, "#endif\n");
+ }
+#endif
+ }
}
/* unfortunately special handling is needed here because we abuse gl_Color/gl_SecondaryColor flat shading */
else if (input->source == GPU_SOURCE_OPENGL_BUILTIN) {
@@ -738,6 +812,61 @@ static char *code_generate_vertex(ListBase *nodes, const GPUMatType type)
return code;
}
+static char *code_generate_geometry(ListBase *nodes, bool use_opensubdiv)
+{
+#ifdef WITH_OPENSUBDIV
+ if (use_opensubdiv) {
+ DynStr *ds = BLI_dynstr_new();
+ GPUNode *node;
+ GPUInput *input;
+ char *code;
+
+ /* Generate varying declarations. */
+ for (node = nodes->first; node; node = node->next) {
+ for (input = node->inputs.first; input; input = input->next) {
+ if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
+ if (input->attribtype == CD_MTFACE) {
+ BLI_dynstr_appendf(ds, "varying %s var%d;\n",
+ GPU_DATATYPE_STR[input->type],
+ input->attribid);
+ BLI_dynstr_appendf(ds, "uniform int fvar%d_offset;\n",
+ input->attribid);
+ }
+ }
+ }
+ }
+
+ BLI_dynstr_append(ds, datatoc_gpu_shader_geometry_glsl);
+
+ /* Generate varying assignments. */
+ for (node = nodes->first; node; node = node->next) {
+ for (input = node->inputs.first; input; input = input->next) {
+ if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) {
+ if (input->attribtype == CD_MTFACE) {
+ BLI_dynstr_appendf(ds,
+ "\tINTERP_FACE_VARYING_2(var%d, "
+ "fvar%d_offset, st);\n",
+ input->attribid,
+ input->attribid);
+ }
+ }
+ }
+ }
+
+ BLI_dynstr_append(ds, "}\n\n");
+ code = BLI_dynstr_get_cstring(ds);
+ BLI_dynstr_free(ds);
+
+ //if (G.debug & G_DEBUG) printf("%s\n", code);
+
+ return code;
+ }
+#else
+ UNUSED_VARS(nodes, use_opensubdiv);
+#endif
+ return NULL;
+}
+
void GPU_code_generate_glsl_lib(void)
{
DynStr *ds;
@@ -786,8 +915,28 @@ static void gpu_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
/* attributes don't need to be bound, they already have
* an id that the drawing functions will use */
- if (input->source == GPU_SOURCE_ATTRIB ||
- input->source == GPU_SOURCE_BUILTIN ||
+ if (input->source == GPU_SOURCE_ATTRIB) {
+#ifdef WITH_OPENSUBDIV
+ /* We do need mtface attributes for later, so we can
+ * update face-varuing variables offset in the texture
+ * buffer for proper sampling from the shader.
+ *
+ * We don't do anything about attribute itself, we
+ * only use it to learn which uniform name is to be
+ * updated.
+ *
+ * TODO(sergey): We can add ad extra uniform input
+ * for the offset, which will be purely internal and
+ * which would avoid having such an exceptions.
+ */
+ if (input->attribtype != CD_MTFACE) {
+ continue;
+ }
+#else
+ continue;
+#endif
+ }
+ if (input->source == GPU_SOURCE_BUILTIN ||
input->source == GPU_SOURCE_OPENGL_BUILTIN)
{
continue;
@@ -811,6 +960,14 @@ static void gpu_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
if (extract)
input->shaderloc = GPU_shader_get_uniform(shader, input->shadername);
+#ifdef WITH_OPENSUBDIV
+ if (input->source == GPU_SOURCE_ATTRIB &&
+ input->attribtype == CD_MTFACE)
+ {
+ extract = 1;
+ }
+#endif
+
/* extract nodes */
if (extract) {
BLI_remlink(&node->inputs, input);
@@ -1432,11 +1589,11 @@ static void gpu_nodes_prune(ListBase *nodes, GPUNodeLink *outlink)
GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink,
GPUVertexAttribs *attribs, int *builtins,
- const GPUMatType type, const char *UNUSED(name))
+ const GPUMatType type, const char *UNUSED(name), const bool use_opensubdiv)
{
GPUShader *shader;
GPUPass *pass;
- char *vertexcode, *fragmentcode;
+ char *vertexcode, *geometrycode, *fragmentcode;
#if 0
if (!FUNCTION_LIB) {
@@ -1454,7 +1611,8 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink,
/* generate code and compile with opengl */
fragmentcode = code_generate_fragment(nodes, outlink->output);
vertexcode = code_generate_vertex(nodes, type);
- shader = GPU_shader_create(vertexcode, fragmentcode, NULL, glsl_material_library, NULL, 0, 0, 0);
+ geometrycode = code_generate_geometry(nodes, use_opensubdiv);
+ shader = GPU_shader_create(vertexcode, fragmentcode, geometrycode, glsl_material_library, NULL, 0, 0, 0);
/* failed? */
if (!shader) {
@@ -1474,6 +1632,7 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink,
pass->output = outlink->output;
pass->shader = shader;
pass->fragmentcode = fragmentcode;
+ pass->geometrycode = geometrycode;
pass->vertexcode = vertexcode;
pass->libcode = glsl_material_library;
@@ -1490,8 +1649,9 @@ void GPU_pass_free(GPUPass *pass)
gpu_inputs_free(&pass->inputs);
if (pass->fragmentcode)
MEM_freeN(pass->fragmentcode);
+ if (pass->geometrycode)
+ MEM_freeN(pass->geometrycode);
if (pass->vertexcode)
MEM_freeN(pass->vertexcode);
MEM_freeN(pass);
}
-
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index c6ed2e3f837..5aa187014ba 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -161,6 +161,7 @@ struct GPUPass {
struct GPUOutput *output;
struct GPUShader *shader;
char *fragmentcode;
+ char *geometrycode;
char *vertexcode;
const char *libcode;
};
@@ -170,7 +171,7 @@ typedef struct GPUPass GPUPass;
GPUPass *GPU_generate_pass(ListBase *nodes, struct GPUNodeLink *outlink,
struct GPUVertexAttribs *attribs, int *builtin,
- const GPUMatType type, const char *name);
+ const GPUMatType type, const char *name, const bool use_opensubdiv);
struct GPUShader *GPU_pass_shader(GPUPass *pass);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 04441fc1b20..af8b2a0f806 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -71,6 +71,7 @@
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_scene.h"
+#include "BKE_subsurf.h"
#include "BKE_DerivedMesh.h"
#include "GPU_buffers.h"
@@ -82,6 +83,13 @@
#include "smoke_API.h"
+#ifdef WITH_OPENSUBDIV
+# include "DNA_mesh_types.h"
+# include "BKE_editmesh.h"
+
+# include "gpu_codegen.h"
+#endif
+
extern Material defmaterial; /* from material.c */
/* Text Rendering */
@@ -1357,7 +1365,7 @@ void GPU_free_images_old(void)
{
Image *ima;
static int lasttime = 0;
- int ctime = PIL_check_seconds_timer_i();
+ int ctime = (int)PIL_check_seconds_timer();
/*
* Run garbage collector once for every collecting period of time
@@ -1433,6 +1441,7 @@ static struct GPUMaterialState {
int lastmatnr, lastretval;
GPUBlendMode lastalphablend;
+ bool is_opensubdiv;
} GMS = {NULL};
/* fixed function material, alpha handed by caller */
@@ -1519,6 +1528,27 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
const bool gamma = BKE_scene_check_color_management_enabled(scene);
const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
const bool use_matcap = (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) != 0; /* assumes v3d->defmaterial->preview is set */
+ bool use_opensubdiv = false;
+
+#ifdef WITH_OPENSUBDIV
+ {
+ DerivedMesh *derivedFinal = NULL;
+ Mesh *me = ob->data;
+ BMEditMesh *em = me->edit_btmesh;
+
+ if (em != NULL) {
+ derivedFinal = em->derivedFinal;
+ }
+ else {
+ derivedFinal = ob->derivedFinal;
+ }
+
+ if (derivedFinal != NULL && derivedFinal->type == DM_TYPE_CCGDM) {
+ CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) derivedFinal;
+ use_opensubdiv = ccgdm->useGpuBackend;
+ }
+ }
+#endif
#ifdef WITH_GAMEENGINE
if (rv3d->rflag & RV3D_IS_GAME_ENGINE) {
@@ -1541,6 +1571,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GMS.gob = ob;
GMS.gscene = scene;
+ GMS.is_opensubdiv = use_opensubdiv;
GMS.totmat = use_matcap ? 1 : ob->totcol + 1; /* materials start from 1, default material is 0 */
GMS.glay = (v3d->localvd)? v3d->localvd->lay: v3d->lay; /* keep lamps visible in local view */
GMS.gscenelock = (v3d->scenelock != 0);
@@ -1572,7 +1603,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
/* viewport material, setup in space_view3d, defaults to matcap using ma->preview now */
if (use_matcap) {
GMS.gmatbuf[0] = v3d->defmaterial;
- GPU_material_matcap(scene, v3d->defmaterial);
+ GPU_material_matcap(scene, v3d->defmaterial, use_opensubdiv);
/* do material 1 too, for displists! */
memcpy(&GMS.matbuf[1], &GMS.matbuf[0], sizeof(GPUMaterialFixed));
@@ -1590,7 +1621,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
if (glsl) {
GMS.gmatbuf[0] = &defmaterial;
- GPU_material_from_blender(GMS.gscene, &defmaterial);
+ GPU_material_from_blender(GMS.gscene, &defmaterial, GMS.is_opensubdiv);
}
GMS.alphablend[0] = GPU_BLEND_SOLID;
@@ -1604,7 +1635,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
if (ma == NULL) ma = &defmaterial;
/* create glsl material if requested */
- gpumat = glsl? GPU_material_from_blender(GMS.gscene, ma): NULL;
+ gpumat = glsl? GPU_material_from_blender(GMS.gscene, ma, GMS.is_opensubdiv): NULL;
if (gpumat) {
/* do glsl only if creating it succeed, else fallback */
@@ -1708,7 +1739,7 @@ int GPU_enable_material(int nr, void *attribs)
/* unbind glsl material */
if (GMS.gboundmat) {
if (GMS.is_alpha_pass) glDepthMask(0);
- GPU_material_unbind(GPU_material_from_blender(GMS.gscene, GMS.gboundmat));
+ GPU_material_unbind(GPU_material_from_blender(GMS.gscene, GMS.gboundmat, GMS.is_opensubdiv));
GMS.gboundmat = NULL;
}
@@ -1735,7 +1766,7 @@ int GPU_enable_material(int nr, void *attribs)
float auto_bump_scale;
- gpumat = GPU_material_from_blender(GMS.gscene, mat);
+ gpumat = GPU_material_from_blender(GMS.gscene, mat, GMS.is_opensubdiv);
GPU_material_vertex_attributes(gpumat, gattribs);
if (GMS.dob)
@@ -1802,7 +1833,7 @@ void GPU_disable_material(void)
glDisable(GL_CULL_FACE);
if (GMS.is_alpha_pass) glDepthMask(0);
- GPU_material_unbind(GPU_material_from_blender(GMS.gscene, GMS.gboundmat));
+ GPU_material_unbind(GPU_material_from_blender(GMS.gscene, GMS.gboundmat, GMS.is_opensubdiv));
GMS.gboundmat = NULL;
}
@@ -2108,3 +2139,31 @@ void GPU_state_init(void)
gpu_multisample(false);
}
+#ifdef WITH_OPENSUBDIV
+/* Update face-varying variables offset which might be
+ * different from mesh to mesh sharing the same material.
+ */
+void GPU_draw_update_fvar_offset(DerivedMesh *dm)
+{
+ int i;
+
+ /* Sanity check to be sure we only do this for OpenSubdiv draw. */
+ BLI_assert(dm->type == DM_TYPE_CCGDM);
+ BLI_assert(GMS.is_opensubdiv);
+
+ for (i = 0; i < GMS.totmat; ++i) {
+ Material *material = GMS.gmatbuf[i];
+ GPUMaterial *gpu_material;
+
+ if (material == NULL) {
+ continue;
+ }
+
+ gpu_material = GPU_material_from_blender(GMS.gscene,
+ material,
+ GMS.is_opensubdiv);
+
+ GPU_material_update_fvar_offset(gpu_material, dm);
+ }
+}
+#endif
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index b757aff4bdb..c71b827f463 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -61,8 +61,9 @@
# include "BLI_winstuff.h"
#endif
-#define MAX_DEFINE_LENGTH 72
-#define MAX_EXT_DEFINE_LENGTH 280
+/* TODO(sergey): Find better default values for this constants. */
+#define MAX_DEFINE_LENGTH 1024
+#define MAX_EXT_DEFINE_LENGTH 1024
/* Extensions support */
@@ -1528,8 +1529,14 @@ static void shader_print_errors(const char *task, const char *log, const char **
fprintf(stderr, "%s\n", log);
}
-static const char *gpu_shader_version(void)
+static const char *gpu_shader_version(bool use_opensubdiv)
{
+#ifdef WITH_OPENSUBDIV
+ if (use_opensubdiv) {
+ return "#version 150";
+ }
+#endif
+
/* turn on glsl 1.30 for bicubic bump mapping and ATI clipping support */
if (GLEW_VERSION_3_0 &&
(GPU_bicubic_bump_support() || GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY)))
@@ -1543,9 +1550,15 @@ static const char *gpu_shader_version(void)
static void gpu_shader_standard_extensions(char defines[MAX_EXT_DEFINE_LENGTH])
{
+#ifdef WITH_OPENSUBDIV
+ strcat(defines, "#extension GL_ARB_texture_query_lod: enable\n"
+ "#extension GL_ARB_gpu_shader5 : enable\n"
+ "#extension GL_ARB_explicit_attrib_location : require\n");
+#else
/* need this extension for high quality bump mapping */
if (GPU_bicubic_bump_support())
strcat(defines, "#extension GL_ARB_texture_query_lod: enable\n");
+#endif
if (GPU_geometry_shader_support())
strcat(defines, "#extension GL_EXT_geometry_shader4: enable\n");
@@ -1556,7 +1569,8 @@ static void gpu_shader_standard_extensions(char defines[MAX_EXT_DEFINE_LENGTH])
}
}
-static void gpu_shader_standard_defines(char defines[MAX_DEFINE_LENGTH])
+static void gpu_shader_standard_defines(bool use_opensubdiv,
+ char defines[MAX_DEFINE_LENGTH])
{
/* some useful defines to detect GPU type */
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_ANY)) {
@@ -1571,6 +1585,28 @@ static void gpu_shader_standard_defines(char defines[MAX_DEFINE_LENGTH])
if (GPU_bicubic_bump_support())
strcat(defines, "#define BUMP_BICUBIC\n");
+
+#ifdef WITH_OPENSUBDIV
+ /* TODO(sergey): Check whether we actually compiling shader for
+ * the OpenSubdiv mesh.
+ */
+ if (use_opensubdiv) {
+ strcat(defines, "#define USE_OPENSUBDIV\n");
+
+ /* TODO(sergey): not strictly speaking a define, but this is
+ * a global typedef which we don't have better place to define
+ * in yet.
+ */
+ strcat(defines, "struct VertexData {\n"
+ " vec4 position;\n"
+ " vec3 normal;\n"
+ " vec2 uv;"
+ "};\n");
+ }
+#else
+ UNUSED_VARS(use_opensubdiv);
+#endif
+
return;
}
@@ -1640,6 +1676,15 @@ void GPU_program_parameter_4f(GPUProgram *program, unsigned int location, float
GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const char *geocode, const char *libcode, const char *defines, int input, int output, int number)
{
+#ifdef WITH_OPENSUBDIF
+ /* TODO(sergey): used to add #version 150 to the geometry shader.
+ * Could safely be renamed to "use_geometry_code" since it's evry much
+ * liely any of geometry code will want to use GLSL 1.5.
+ */
+ bool use_opensubdiv = geocode != NULL;
+#else
+ bool use_opensubdiv = false;
+#endif
GLint status;
GLcharARB log[5000];
GLsizei length = 0;
@@ -1671,7 +1716,7 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
return NULL;
}
- gpu_shader_standard_defines(standard_defines);
+ gpu_shader_standard_defines(use_opensubdiv, standard_defines);
gpu_shader_standard_extensions(standard_extensions);
if (vertexcode) {
@@ -1679,7 +1724,7 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
/* custom limit, may be too small, beware */
int num_source = 0;
- source[num_source++] = gpu_shader_version();
+ source[num_source++] = gpu_shader_version(use_opensubdiv);
source[num_source++] = standard_extensions;
source[num_source++] = standard_defines;
@@ -1702,13 +1747,25 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
}
if (fragcode) {
- const char *source[6];
+ const char *source[7];
int num_source = 0;
- source[num_source++] = gpu_shader_version();
+ source[num_source++] = gpu_shader_version(use_opensubdiv);
source[num_source++] = standard_extensions;
source[num_source++] = standard_defines;
+#ifdef WITH_OPENSUBDIV
+ /* TODO(sergey): Move to fragment shader source code generation. */
+ if (use_opensubdiv) {
+ source[num_source++] =
+ "#ifdef USE_OPENSUBDIV\n"
+ "in block {\n"
+ " VertexData v;\n"
+ "} inpt;\n"
+ "#endif\n";
+ }
+#endif
+
if (defines) source[num_source++] = defines;
if (libcode) source[num_source++] = libcode;
source[num_source++] = fragcode;
@@ -1732,7 +1789,7 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
const char *source[6];
int num_source = 0;
- source[num_source++] = gpu_shader_version();
+ source[num_source++] = gpu_shader_version(use_opensubdiv);
source[num_source++] = standard_extensions;
source[num_source++] = standard_defines;
@@ -1753,7 +1810,9 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
return NULL;
}
- GPU_shader_geometry_stage_primitive_io(shader, input, output, number);
+ if (!use_opensubdiv) {
+ GPU_shader_geometry_stage_primitive_io(shader, input, output, number);
+ }
}
@@ -1762,6 +1821,18 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
glAttachObjectARB(shader->object, lib->lib);
#endif
+#ifdef WITH_OPENSUBDIV
+ if (use_opensubdiv) {
+ glBindAttribLocation(shader->object, 0, "position");
+ glBindAttribLocation(shader->object, 1, "normal");
+ GPU_shader_geometry_stage_primitive_io(shader,
+ GL_LINES_ADJACENCY_EXT,
+ GL_TRIANGLE_STRIP,
+ 4);
+
+ }
+#endif
+
glLinkProgramARB(shader->object);
glGetObjectParameterivARB(shader->object, GL_OBJECT_LINK_STATUS_ARB, &status);
if (!status) {
@@ -1775,6 +1846,15 @@ GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const
return NULL;
}
+#ifdef WITH_OPENSUBDIV
+ /* TODO(sergey): Find a better place for this. */
+ {
+ glProgramUniform1i(shader->object,
+ glGetUniformLocation(shader->object, "FVarDataBuffer"),
+ 31); /* GL_TEXTURE31 */
+ }
+#endif
+
return shader;
}
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 5db516daa26..5b647232934 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -119,6 +119,8 @@ struct GPUMaterial {
ListBase lamps;
bool bound;
+
+ bool is_opensubdiv;
};
struct GPULamp {
@@ -223,7 +225,8 @@ static int GPU_material_construct_end(GPUMaterial *material, const char *passnam
outlink = material->outlink;
material->pass = GPU_generate_pass(&material->nodes, outlink,
- &material->attribs, &material->builtins, material->type, passname);
+ &material->attribs, &material->builtins, material->type,
+ passname, material->is_opensubdiv);
if (!material->pass)
return 0;
@@ -1673,21 +1676,27 @@ static GPUNodeLink *gpu_material_preview_matcap(GPUMaterial *mat, Material *ma)
}
/* new solid draw mode with glsl matcaps */
-GPUMaterial *GPU_material_matcap(Scene *scene, Material *ma)
+GPUMaterial *GPU_material_matcap(Scene *scene, Material *ma, bool use_opensubdiv)
{
GPUMaterial *mat;
GPUNodeLink *outlink;
LinkData *link;
- for (link = ma->gpumaterial.first; link; link = link->next)
- if (((GPUMaterial*)link->data)->scene == scene)
- return link->data;
+ for (link = ma->gpumaterial.first; link; link = link->next) {
+ GPUMaterial *current_material = (GPUMaterial*)link->data;
+ if (current_material->scene == scene &&
+ current_material->is_opensubdiv == use_opensubdiv)
+ {
+ return current_material;
+ }
+ }
/* allocate material */
mat = GPU_material_construct_begin(ma);
mat->scene = scene;
mat->type = GPU_MATERIAL_TYPE_MESH;
-
+ mat->is_opensubdiv = use_opensubdiv;
+
if (ma->preview && ma->preview->rect[0]) {
outlink = gpu_material_preview_matcap(mat, ma);
}
@@ -1749,20 +1758,26 @@ GPUMaterial *GPU_material_world(struct Scene *scene, struct World *wo)
}
-GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma)
+GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma, bool use_opensubdiv)
{
GPUMaterial *mat;
GPUNodeLink *outlink;
LinkData *link;
- for (link = ma->gpumaterial.first; link; link = link->next)
- if (((GPUMaterial*)link->data)->scene == scene)
- return link->data;
+ for (link = ma->gpumaterial.first; link; link = link->next) {
+ GPUMaterial *current_material = (GPUMaterial*)link->data;
+ if (current_material->scene == scene &&
+ current_material->is_opensubdiv == use_opensubdiv)
+ {
+ return current_material;
+ }
+ }
/* allocate material */
mat = GPU_material_construct_begin(ma);
mat->scene = scene;
mat->type = GPU_MATERIAL_TYPE_MESH;
+ mat->is_opensubdiv = use_opensubdiv;
/* render pipeline option */
if (ma->mode & MA_TRANSP)
@@ -2250,7 +2265,8 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
if (!GPU_glsl_support())
return NULL;
- mat = GPU_material_from_blender(scene, ma);
+ /* TODO(sergey): How to detemine whether we need OSD or not here? */
+ mat = GPU_material_from_blender(scene, ma, false);
pass = (mat)? mat->pass: NULL;
if (pass && pass->fragmentcode && pass->vertexcode) {
@@ -2421,3 +2437,54 @@ void GPU_free_shader_export(GPUShaderExport *shader)
MEM_freeN(shader);
}
+#ifdef WITH_OPENSUBDIV
+void GPU_material_update_fvar_offset(GPUMaterial *gpu_material,
+ DerivedMesh *dm)
+{
+ GPUPass *pass = gpu_material->pass;
+ GPUShader *shader = (pass != NULL ? pass->shader : NULL);
+ ListBase *inputs = (pass != NULL ? &pass->inputs : NULL);
+ GPUInput *input;
+
+ if (shader == NULL) {
+ return;
+ }
+
+ GPU_shader_bind(shader);
+
+ for (input = inputs->first;
+ input != NULL;
+ input = input->next)
+ {
+ if (input->source == GPU_SOURCE_ATTRIB &&
+ input->attribtype == CD_MTFACE)
+ {
+ char name[64];
+ /* TODO(sergey): This will work for until names are
+ * consistent, we'll need to solve this somehow in the future.
+ */
+ int layer_index;
+ int location;
+
+ if (input->attribname[0] != '\0') {
+ layer_index = CustomData_get_named_layer(&dm->loopData,
+ CD_MLOOPUV,
+ input->attribname);
+ }
+ else {
+ layer_index = CustomData_get_active_layer(&dm->loopData,
+ CD_MLOOPUV);
+ }
+
+ BLI_snprintf(name, sizeof(name),
+ "fvar%d_offset",
+ input->attribid);
+ location = GPU_shader_get_uniform(shader, name);
+ /* Multiply by 2 because we're offseting U and V variables. */
+ GPU_shader_uniform_int(shader, location, layer_index * 2);
+ }
+ }
+
+ GPU_shader_unbind();
+}
+#endif
diff --git a/source/blender/gpu/intern/gpu_simple_shader.c b/source/blender/gpu/intern/gpu_simple_shader.c
index b439a37f3c3..89d3c0f59df 100644
--- a/source/blender/gpu/intern/gpu_simple_shader.c
+++ b/source/blender/gpu/intern/gpu_simple_shader.c
@@ -152,7 +152,8 @@ static GPUShader *gpu_simple_shader(int options)
datatoc_gpu_shader_simple_vert_glsl,
datatoc_gpu_shader_simple_frag_glsl,
NULL,
- NULL, defines, 0, 0, 0);
+ NULL,
+ defines, 0, 0, 0);
if (shader) {
/* set texture map to first texture unit */
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index ee413c1e4de..12f55a955e3 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2593,6 +2593,7 @@ void material_preview_matcap(vec4 color, sampler2D ima, vec4 N, vec4 mask, out v
vec3 normal;
vec2 tex;
+#ifndef USE_OPENSUBDIV
/* remap to 0.0 - 1.0 range. This is done because OpenGL 2.0 clamps colors
* between shader stages and we want the full range of the normal */
normal = vec3(2.0, 2.0, 2.0) * vec3(N.x, N.y, N.z) - vec3(1.0, 1.0, 1.0);
@@ -2600,6 +2601,10 @@ void material_preview_matcap(vec4 color, sampler2D ima, vec4 N, vec4 mask, out v
normal.z = 0.0;
}
normal = normalize(normal);
+#else
+ normal = inpt.v.normal;
+ mask = vec4(1.0, 1.0, 1.0, 1.0);
+#endif
tex.x = 0.5 + 0.49 * normal.x;
tex.y = 0.5 + 0.49 * normal.y;
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
index b5d8dcc0f35..7e332706695 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
@@ -1,3 +1,11 @@
+#ifdef USE_OPENSUBDIV
+in vec3 normal;
+in vec4 position;
+
+out block {
+ VertexData v;
+} outpt;
+#endif
varying vec3 varposition;
varying vec3 varnormal;
@@ -8,10 +16,15 @@ varying float gl_ClipDistance[6];
void main()
{
- vec4 co = gl_ModelViewMatrix * gl_Vertex;
+#ifndef USE_OPENSUBDIV
+ vec4 position = gl_Vertex;
+ vec3 normal = gl_Normal;
+#endif
+
+ vec4 co = gl_ModelViewMatrix * position;
varposition = co.xyz;
- varnormal = normalize(gl_NormalMatrix * gl_Normal);
+ varnormal = normalize(gl_NormalMatrix * normal);
gl_Position = gl_ProjectionMatrix * co;
#ifdef CLIP_WORKAROUND
@@ -24,3 +37,7 @@ void main()
gl_ClipVertex = co;
#endif
+#ifdef USE_OPENSUBDIV
+ outpt.v.position = co;
+ outpt.v.normal = varnormal;
+#endif
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 48ed3563d53..803c2922ed9 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -561,6 +561,9 @@ typedef struct UserDef {
short pie_menu_threshold; /* pie menu distance from center before a direction is set */
struct WalkNavigation walk_navigation;
+
+ short opensubdiv_compute_type;
+ char pad5[6];
} UserDef;
extern UserDef U; /* from blenkernel blender.c */
@@ -883,6 +886,16 @@ typedef enum eUserpref_VirtualPixel {
VIRTUAL_PIXEL_DOUBLE = 1,
} eUserpref_VirtualPixel;
+typedef enum eOpensubdiv_Computee_Type {
+ USER_OPENSUBDIV_COMPUTE_NONE = 0,
+ USER_OPENSUBDIV_COMPUTE_CPU = 1,
+ USER_OPENSUBDIV_COMPUTE_OPENMP = 2,
+ USER_OPENSUBDIV_COMPUTE_OPENCL = 3,
+ USER_OPENSUBDIV_COMPUTE_CUDA = 4,
+ USER_OPENSUBDIV_COMPUTE_GLSL_TRANSFORM_FEEDBACK = 5,
+ USER_OPENSUBDIV_COMPUTE_GLSL_COMPUTE = 6,
+} eOpensubdiv_Computee_Type;
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/makesrna/SConscript b/source/blender/makesrna/SConscript
index f8eb2e1807c..52c01f6d476 100644
--- a/source/blender/makesrna/SConscript
+++ b/source/blender/makesrna/SConscript
@@ -139,6 +139,10 @@ if env['WITH_BF_FREESTYLE']:
defs.append('WITH_FREESTYLE')
incs += ' ../freestyle'
+if env['WITH_BF_OPENSUBDIV']:
+ incs += ' #/intern/opensubdiv'
+ defs.append('WITH_OPENSUBDIV')
+
if env['OURPLATFORM'] == 'linux':
cflags='-pthread'
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index e878e0877d2..bef2fa3084e 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -300,6 +300,13 @@ if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
+if(WITH_OPENSUBDIV)
+ list(APPEND INC
+ ../../../../intern/opensubdiv
+ )
+ add_definitions(-DWITH_OPENSUBDIV)
+endif()
+
# Build makesrna executable
blender_include_dirs(
.
diff --git a/source/blender/makesrna/intern/SConscript b/source/blender/makesrna/intern/SConscript
index afa4ab3a67d..0e36a4c9712 100644
--- a/source/blender/makesrna/intern/SConscript
+++ b/source/blender/makesrna/intern/SConscript
@@ -154,6 +154,10 @@ if env['WITH_BF_FREESTYLE']:
defs.append('WITH_FREESTYLE')
incs += ' ../../freestyle'
+if env['WITH_BF_OPENSUBDIV']:
+ defs.append('WITH_OPENSUBDIV')
+ incs += ' #intern/opensubdiv'
+
if env['OURPLATFORM'] == 'linux':
cflags='-pthread'
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index cf327583d47..b2af13aa106 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -61,6 +61,19 @@ static EnumPropertyItem compute_device_type_items[] = {
};
#endif
+#ifdef WITH_OPENSUBDIV
+static EnumPropertyItem opensubdiv_compute_type_items[] = {
+ {USER_OPENSUBDIV_COMPUTE_NONE, "NONE", 0, "None", ""},
+ {USER_OPENSUBDIV_COMPUTE_CPU, "CPU", 0, "CPU", ""},
+ {USER_OPENSUBDIV_COMPUTE_OPENMP, "OPENMP", 0, "OpenMP", ""},
+ {USER_OPENSUBDIV_COMPUTE_OPENCL, "OPENCL", 0, "OpenCL", ""},
+ {USER_OPENSUBDIV_COMPUTE_CUDA, "CUDA", 0, "CUDA", ""},
+ {USER_OPENSUBDIV_COMPUTE_GLSL_TRANSFORM_FEEDBACK, "GLSL_TRANSFORM_FEEDBACL", 0, "GLSL Transform Feedback", ""},
+ {USER_OPENSUBDIV_COMPUTE_GLSL_COMPUTE, "GLSL_COMPUTE", 0, "GLSL Compute", ""},
+ { 0, NULL, 0, NULL, NULL}
+};
+#endif
+
static EnumPropertyItem audio_device_items[] = {
{0, "NONE", 0, "None", "Null device - there will be no audio output"},
#ifdef WITH_SDL
@@ -106,6 +119,10 @@ EnumPropertyItem navigation_mode_items[] = {
#include "CCL_api.h"
+#ifdef WITH_OPENSUBDIV
+# include "opensubdiv_capi.h"
+#endif
+
#ifdef WITH_SDL_DYNLOAD
# include "sdlew.h"
#endif
@@ -538,6 +555,54 @@ static EnumPropertyItem *rna_userdef_compute_device_itemf(bContext *UNUSED(C), P
}
#endif
+#ifdef WITH_OPENSUBDIV
+static EnumPropertyItem *rna_userdef_opensubdiv_compute_type_itemf(bContext *UNUSED(C), PointerRNA *UNUSED(ptr),
+ PropertyRNA *UNUSED(prop), bool *r_free)
+{
+ EnumPropertyItem *item = NULL;
+ int totitem = 0;
+ int evaluators = openSubdiv_getAvailableEvaluators();
+
+ RNA_enum_items_add_value(&item, &totitem, opensubdiv_compute_type_items, USER_OPENSUBDIV_COMPUTE_NONE);
+
+#define APPEND_COMPUTE(compute) \
+ if (evaluators & OPENSUBDIV_EVALUATOR_## compute) { \
+ RNA_enum_items_add_value(&item, &totitem, opensubdiv_compute_type_items, USER_OPENSUBDIV_COMPUTE_ ## compute); \
+ } ((void)0)
+
+ APPEND_COMPUTE(CPU);
+ APPEND_COMPUTE(OPENMP);
+ APPEND_COMPUTE(OPENCL);
+ APPEND_COMPUTE(CUDA);
+ APPEND_COMPUTE(GLSL_TRANSFORM_FEEDBACK);
+ APPEND_COMPUTE(GLSL_COMPUTE);
+
+#undef APPEND_COMPUTE
+
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
+
+ return item;
+}
+
+static void rna_userdef_opensubdiv_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *UNUSED(ptr))
+{
+ Object *object;
+
+ for (object = bmain->object.first;
+ object;
+ object = object->id.next)
+ {
+ if (object->derivedFinal != NULL &&
+ object->derivedFinal->type == DM_TYPE_CCGDM)
+ {
+ DAG_id_tag_update(&object->id, OB_RECALC_OB);
+ }
+ }
+}
+
+#endif
+
static EnumPropertyItem *rna_userdef_audio_device_itemf(bContext *UNUSED(C), PointerRNA *UNUSED(ptr),
PropertyRNA *UNUSED(prop), bool *r_free)
{
@@ -4204,6 +4269,16 @@ static void rna_def_userdef_system(BlenderRNA *brna)
RNA_def_property_enum_funcs(prop, "rna_userdef_compute_device_get", NULL, "rna_userdef_compute_device_itemf");
RNA_def_property_ui_text(prop, "Compute Device", "Device to use for computation");
#endif
+
+#ifdef WITH_OPENSUBDIV
+ prop = RNA_def_property(srna, "opensubdiv_compute_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT);
+ RNA_def_property_enum_sdna(prop, NULL, "opensubdiv_compute_type");
+ RNA_def_property_enum_items(prop, opensubdiv_compute_type_items);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_userdef_opensubdiv_compute_type_itemf");
+ RNA_def_property_ui_text(prop, "OpenSubdiv Compute Type", "Type of computer backend used with OpenSubdiv");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_PROPERTIES, "rna_userdef_opensubdiv_update");
+#endif
}
static void rna_def_userdef_input(BlenderRNA *brna)
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index fde0c773ef0..ad230dede24 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -151,4 +151,8 @@ if(WITH_OPENNL)
)
endif()
+if(WITH_OPENSUBDIV)
+ add_definitions(-DWITH_OPENSUBDIV)
+endif()
+
blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/modifiers/intern/MOD_subsurf.c b/source/blender/modifiers/intern/MOD_subsurf.c
index 2a62a9e6081..5a03da91b2d 100644
--- a/source/blender/modifiers/intern/MOD_subsurf.c
+++ b/source/blender/modifiers/intern/MOD_subsurf.c
@@ -101,17 +101,33 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
const bool useRenderParams = (flag & MOD_APPLY_RENDER) != 0;
const bool isFinalCalc = (flag & MOD_APPLY_USECACHE) != 0;
+#ifdef WITH_OPENSUBDIV
+ const bool allow_gpu = (flag & MOD_APPLY_ALLOW_GPU) != 0;
+ const bool do_cddm_convert = useRenderParams;
+#else
+ const bool do_cddm_convert = useRenderParams || !isFinalCalc;
+#endif
+
if (useRenderParams)
subsurf_flags |= SUBSURF_USE_RENDER_PARAMS;
if (isFinalCalc)
subsurf_flags |= SUBSURF_IS_FINAL_CALC;
if (ob->mode & OB_MODE_EDIT)
subsurf_flags |= SUBSURF_IN_EDIT_MODE;
-
+
+#ifdef WITH_OPENSUBDIV
+ /* TODO(sergey): Not entirely correct, modifiers on top of subsurf
+ * could be disabled.
+ */
+ if (md->next == NULL && allow_gpu && do_cddm_convert == false) {
+ subsurf_flags |= SUBSURF_USE_GPU_BACKEND;
+ }
+#endif
+
result = subsurf_make_derived_from_derived(derivedData, smd, NULL, subsurf_flags);
result->cd_flag = derivedData->cd_flag;
-
- if (useRenderParams || !isFinalCalc) {
+
+ if (do_cddm_convert) {
DerivedMesh *cddm = CDDM_copy(result);
result->release(result);
result = cddm;
@@ -129,6 +145,15 @@ static DerivedMesh *applyModifierEM(ModifierData *md, Object *UNUSED(ob),
DerivedMesh *result;
/* 'orco' using editmode flags would cause cache to be used twice in editbmesh_calc_modifiers */
SubsurfFlags ss_flags = (flag & MOD_APPLY_ORCO) ? 0 : (SUBSURF_FOR_EDIT_MODE | SUBSURF_IN_EDIT_MODE);
+#ifdef WITH_OPENSUBDIV
+ const bool allow_gpu = (flag & MOD_APPLY_ALLOW_GPU) != 0;
+ /* TODO(sergey): Not entirely correct, modifiers on top of subsurf
+ * could be disabled.
+ */
+ if (md->next == NULL && allow_gpu) {
+ ss_flags |= SUBSURF_USE_GPU_BACKEND;
+ }
+#endif
result = subsurf_make_derived_from_derived(derivedData, smd, NULL, ss_flags);
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index 3f5c86857b7..4014d370eb8 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -138,6 +138,13 @@ if(WITH_BUILDINFO)
add_definitions(-DWITH_BUILDINFO)
endif()
+if(WITH_OPENSUBDIV)
+ add_definitions(-DWITH_OPENSUBDIV)
+ list(APPEND INC
+ ../../../intern/opensubdiv
+ )
+endif()
+
if(WIN32)
if(WITH_INPUT_IME)
add_definitions(-DWITH_INPUT_IME)
diff --git a/source/blender/windowmanager/SConscript b/source/blender/windowmanager/SConscript
index 912d11762e1..47eee41cf16 100644
--- a/source/blender/windowmanager/SConscript
+++ b/source/blender/windowmanager/SConscript
@@ -86,4 +86,8 @@ if env['WITH_BF_PYTHON_SECURITY']:
if env['OURPLATFORM'] in ('linux', 'openbsd3', 'sunos5', 'freebsd7', 'freebsd8', 'freebsd9', 'aix4', 'aix5'):
defs.append("WITH_X11")
+if env['WITH_BF_OPENSUBDIV']:
+ defs.append("WITH_OPENSUBDIV")
+ incs += ' #intern/opensubdiv'
+
env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), defines=defs, libtype=['core'], priority=[5] )
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 0515cd01f6f..ad7044c6218 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -117,6 +117,10 @@
#include "BKE_sound.h"
#include "COM_compositor.h"
+#ifdef WITH_OPENSUBDIV
+# include "opensubdiv_capi.h"
+#endif
+
static void wm_init_reports(bContext *C)
{
ReportList *reports = CTX_wm_reports(C);
@@ -525,6 +529,10 @@ void WM_exit_ext(bContext *C, const bool do_python)
(void)do_python;
#endif
+#ifdef WITH_OPENSUBDIV
+ openSubdiv_cleanup();
+#endif
+
if (!G.background) {
GPU_global_buffer_pool_free();
GPU_free_unused_buffers();
diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt
index a3210d2c25f..bf85d7daf32 100644
--- a/source/blenderplayer/CMakeLists.txt
+++ b/source/blenderplayer/CMakeLists.txt
@@ -211,6 +211,10 @@ endif()
list(APPEND BLENDER_SORTED_LIBS bf_intern_locale)
endif()
+ if(WITH_OPENSUBDIV)
+ list(APPEND BLENDER_SORTED_LIBS bf_intern_opensubdiv)
+ endif()
+
foreach(SORTLIB ${BLENDER_SORTED_LIBS})
set(REMLIB ${SORTLIB})
foreach(SEARCHLIB ${BLENDER_LINK_LIBS})
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index fabe49b668d..b5151615f3b 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -62,7 +62,7 @@ BL_BlenderShader::~BL_BlenderShader()
void BL_BlenderShader::ReloadMaterial()
{
- mGPUMat = (mMat) ? GPU_material_from_blender(mBlenderScene, mMat) : NULL;
+ mGPUMat = (mMat) ? GPU_material_from_blender(mBlenderScene, mMat, false) : NULL;
}
void BL_BlenderShader::SetProg(bool enable, double time, RAS_IRasterizer* rasty)
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
index c978b908a6a..2cf6088629a 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
@@ -236,7 +236,7 @@ void RAS_StorageIM::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
Material* blmat = current_polymat->GetBlenderMaterial();
Scene* blscene = current_polymat->GetBlenderScene();
if (!wireframe && blscene && blmat)
- GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat), &current_gpu_attribs);
+ GPU_material_vertex_attributes(GPU_material_from_blender(blscene, blmat, false), &current_gpu_attribs);
else
memset(&current_gpu_attribs, 0, sizeof(current_gpu_attribs));
// DM draw can mess up blending mode, restore at the end