Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
Diffstat (limited to 'source')
-rw-r--r--source/blender/include/BDR_editcurve.h3
-rw-r--r--source/blender/src/editcurve.c213
-rw-r--r--source/blender/src/editobject.c64
3 files changed, 222 insertions, 58 deletions
diff --git a/source/blender/include/BDR_editcurve.h b/source/blender/include/BDR_editcurve.h
index a8c36c3485b..70282aeb0c8 100644
--- a/source/blender/include/BDR_editcurve.h
+++ b/source/blender/include/BDR_editcurve.h
@@ -96,6 +96,9 @@ void add_primitiveNurb(int type);
void clear_tilt(void);
void clever_numbuts_curve(void);
int bezt_compare (const void *e1, const void *e2);
+void setweightNurb( void );
+void setradiusNurb( void );
+void smoothradiusNurb( void );
extern void undo_push_curve(char *name);
diff --git a/source/blender/src/editcurve.c b/source/blender/src/editcurve.c
index a710b53da1c..9d86f88b377 100644
--- a/source/blender/src/editcurve.c
+++ b/source/blender/src/editcurve.c
@@ -1081,6 +1081,219 @@ void switchdirection_knots(float *base, int tot)
MEM_freeN(tempf);
}
+void setweightNurb(void)
+{
+ static float weight= 1.0f;
+ extern ListBase editNurb;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ int a;
+
+ if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
+ for(nu= editNurb.first; nu; nu= nu->next) {
+ if(nu->bezt) {
+ for(bezt=nu->bezt, a=0; a<nu->pntsu; a++, bezt++) {
+ if(bezt->f2 & SELECT)
+ bezt->weight= weight;
+ }
+ }
+ else if(nu->bp) {
+ for(bp=nu->bp, a=0; a<nu->pntsu*nu->pntsv; a++, bp++) {
+ if(bp->f1 & SELECT)
+ bp->weight= weight;
+ }
+ }
+ }
+ }
+ BIF_undo_push("Set Curve Weight");
+ DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void setradiusNurb( void )
+{
+ static float radius= 1.0f;
+ extern ListBase editNurb;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ int a;
+
+ if(fbutton(&radius, 0.0001f, 10.0f, 10, 10, "Set Radius")) {
+ for(nu= editNurb.first; nu; nu= nu->next) {
+ if(nu->bezt) {
+ for(bezt=nu->bezt, a=0; a<nu->pntsu; a++, bezt++) {
+ if(bezt->f2 & SELECT)
+ bezt->radius= radius;
+ }
+ }
+ else if(nu->bp) {
+ for(bp=nu->bp, a=0; a<nu->pntsu*nu->pntsv; a++, bp++) {
+ if(bp->f1 & SELECT)
+ bp->radius= radius;
+ }
+ }
+ }
+ }
+ BIF_undo_push("Set Curve Radius");
+ DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSALL, 0);
+ allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
+}
+
+
+/* TODO, make smoothing distance based */
+void smoothradiusNurb( void )
+{
+ extern ListBase editNurb;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ int a;
+
+ /* use for smoothing */
+ int last_sel;
+ int start_sel, end_sel; /* selection indicies, inclusive */
+ float start_rad, end_rad, fac, range;
+
+ for(nu= editNurb.first; nu; nu= nu->next) {
+ if(nu->bezt) {
+
+ for (last_sel=0; last_sel < nu->pntsu; last_sel++) {
+ /* loop over selection segments of a curve, smooth each */
+
+ /* Start BezTriple code, this is duplicated below for points, make sure these functions stay in sync */
+ start_sel = end_sel = -1;
+ for(bezt=nu->bezt+last_sel, a=last_sel; a<nu->pntsu; a++, bezt++) {
+ if(bezt->f2 & SELECT) {
+ start_sel = a;
+ break;
+ }
+ }
+ /* incase there are no other selected verts */
+ end_sel = start_sel;
+ for(bezt=nu->bezt+(start_sel+1), a=start_sel+1; a<nu->pntsu; a++, bezt++) {
+ if((bezt->f2 & SELECT)==0) {
+ break;
+ }
+ end_sel = a;
+ }
+
+ if (start_sel == -1) {
+ last_sel = nu->pntsu; /* next... */
+ } else {
+ last_sel = end_sel; /* before we modify it */
+
+ /* now blend between start and end sel */
+ start_rad = end_rad = -1.0;
+
+ if (start_sel == end_sel) {
+ /* simple, only 1 point selected */
+ if (start_sel>0) start_rad = (nu->bezt+start_sel-1)->radius;
+ if (end_sel!=-1 && end_sel < nu->pntsu) end_rad = (nu->bezt+start_sel+1)->radius;
+
+ if (start_rad >= 0.0 && end_rad >= 0.0) (nu->bezt+start_sel)->radius = (start_rad + end_rad)/2;
+ else if (start_rad >= 0.0) (nu->bezt+start_sel)->radius = start_rad;
+ else if (end_rad >= 0.0) (nu->bezt+start_sel)->radius = end_rad;
+ } else {
+ /* if endpoints selected, then use them */
+ if (start_sel==0) {
+ start_rad = (nu->bezt+start_sel)->radius;
+ start_sel++; /* we dont want to edit the selected endpoint */
+ } else {
+ start_rad = (nu->bezt+start_sel-1)->radius;
+ }
+ if (end_sel==nu->pntsu-1) {
+ end_rad = (nu->bezt+end_sel)->radius;
+ end_sel--; /* we dont want to edit the selected endpoint */
+ } else {
+ end_rad = (nu->bezt+end_sel+1)->radius;
+ }
+
+ /* Now Blend between the 2 points */
+ range = (float)(end_sel - start_sel) + 2.0f;
+ for(bezt=nu->bezt+start_sel, a=start_sel; a<=end_sel; a++, bezt++) {
+ fac = (float)(1+a-start_sel) / range;
+ bezt->radius = start_rad*(1.0-fac) + end_rad*fac;
+ }
+ }
+ }
+ }
+ } else if (nu->bp) {
+ /* Same as above, keep these the same! */
+ for (last_sel=0; last_sel < nu->pntsu; last_sel++) {
+ /* loop over selection segments of a curve, smooth each */
+
+ /* Start BezTriple code, this is duplicated below for points, make sure these functions stay in sync */
+ start_sel = end_sel = -1;
+ for(bp=nu->bp+last_sel, a=last_sel; a<nu->pntsu; a++, bp++) {
+ if(bp->f1 & SELECT) {
+ start_sel = a;
+ break;
+ }
+ }
+ /* incase there are no other selected verts */
+ end_sel = start_sel;
+ for(bp=nu->bp+(start_sel+1), a=start_sel+1; a<nu->pntsu; a++, bp++) {
+ if((bp->f1 & SELECT)==0) {
+ break;
+ }
+ end_sel = a;
+ }
+
+ if (start_sel == -1) {
+ last_sel = nu->pntsu; /* next... */
+ } else {
+ last_sel = end_sel; /* before we modify it */
+
+ /* now blend between start and end sel */
+ start_rad = end_rad = -1.0;
+
+ if (start_sel == end_sel) {
+ /* simple, only 1 point selected */
+ if (start_sel>0) start_rad = (nu->bp+start_sel-1)->radius;
+ if (end_sel!=-1 && end_sel < nu->pntsu) end_rad = (nu->bp+start_sel+1)->radius;
+
+ if (start_rad >= 0.0 && end_rad >= 0.0) (nu->bp+start_sel)->radius = (start_rad + end_rad)/2;
+ else if (start_rad >= 0.0) (nu->bp+start_sel)->radius = start_rad;
+ else if (end_rad >= 0.0) (nu->bp+start_sel)->radius = end_rad;
+ } else {
+ /* if endpoints selected, then use them */
+ if (start_sel==0) {
+ start_rad = (nu->bp+start_sel)->radius;
+ start_sel++; /* we dont want to edit the selected endpoint */
+ } else {
+ start_rad = (nu->bp+start_sel-1)->radius;
+ }
+ if (end_sel==nu->pntsu-1) {
+ end_rad = (nu->bp+end_sel)->radius;
+ end_sel--; /* we dont want to edit the selected endpoint */
+ } else {
+ end_rad = (nu->bp+end_sel+1)->radius;
+ }
+
+ /* Now Blend between the 2 points */
+ range = (float)(end_sel - start_sel) + 2.0f;
+ for(bp=nu->bp+start_sel, a=start_sel; a<=end_sel; a++, bp++) {
+ fac = (float)(1+a-start_sel) / range;
+ bp->radius = start_rad*(1.0-fac) + end_rad*fac;
+ }
+ }
+ }
+ }
+ }
+ }
+ BIF_undo_push("Smooth Curve Radius");
+ DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSALL, 0);
+ allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
+}
+
+
+
/* **************** EDIT ************************ */
/* next == 1 -> select next */
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index 997593b30b1..3e316d578ab 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -2476,7 +2476,7 @@ void special_editmenu(void)
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
- nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2|Set Goal Weight %x3|Set Radius %x4");
+ nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2|Set Goal Weight %x3|Set Radius %x4|Smooth Radius %x5");
switch(nr) {
case 1:
@@ -2486,67 +2486,15 @@ void special_editmenu(void)
switchdirectionNurb2();
break;
case 3:
- {
- static float weight= 1.0f;
- extern ListBase editNurb;
- Nurb *nu;
- BezTriple *bezt;
- BPoint *bp;
- int a;
-
- if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
- for(nu= editNurb.first; nu; nu= nu->next) {
- if(nu->bezt) {
- for(bezt=nu->bezt, a=0; a<nu->pntsu; a++, bezt++) {
- if(bezt->f2 & SELECT)
- bezt->weight= weight;
- }
- }
- else if(nu->bp) {
- for(bp=nu->bp, a=0; a<nu->pntsu*nu->pntsv; a++, bp++) {
- if(bp->f1 & SELECT)
- bp->weight= weight;
- }
- }
- }
- }
- }
+ setweightNurb();
break;
case 4:
- {
- static float radius= 1.0f;
- extern ListBase editNurb;
- Nurb *nu;
- BezTriple *bezt;
- BPoint *bp;
- int a;
-
- if(fbutton(&radius, 0.0001f, 10.0f, 10, 10, "Set Radius")) {
- for(nu= editNurb.first; nu; nu= nu->next) {
- if(nu->bezt) {
- for(bezt=nu->bezt, a=0; a<nu->pntsu; a++, bezt++) {
- if(bezt->f2 & SELECT)
- bezt->radius= radius;
- }
- }
- else if(nu->bp) {
- for(bp=nu->bp, a=0; a<nu->pntsu*nu->pntsv; a++, bp++) {
- if(bp->f1 & SELECT)
- bp->radius= radius;
- }
- }
- }
- }
-
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSALL, 0);
- allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
-
- }
+ setradiusNurb();
+ break;
+ case 5:
+ smoothradiusNurb();
break;
}
-
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
else if(G.obedit->type==OB_ARMATURE) {