diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/group.c | 2 | ||||
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 24 |
2 files changed, 14 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c index 6a807abc396..2a4d3f6d301 100644 --- a/source/blender/blenkernel/intern/group.c +++ b/source/blender/blenkernel/intern/group.c @@ -333,7 +333,7 @@ void group_handle_recalc_and_update(Scene *scene, Object *parent, Group *group) /* switch to local time */ cfrao= scene->r.cfra; - scene->r.cfra -= (int)give_timeoffset(parent); + scene->r.cfra -= (int)floor(give_timeoffset(parent) + 0.5f); /* we need a DAG per group... */ for(go= group->gobject.first; go; go= go->next) { diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 62f421de71c..f5f50e10bcb 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -232,20 +232,22 @@ void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag) /* Draw dark green line if slow-parenting/time-offset is enabled */ if (flag & DRAWCFRA_SHOW_TIMEOFS) { Object *ob= (scene->basact) ? (scene->basact->object) : 0; - - // XXX ob->ipoflag is depreceated! - if ((ob) && (ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)!=0.0f)) { - vec[0]-= give_timeoffset(ob); /* could avoid calling twice */ + if(ob) { + float timeoffset= give_timeoffset(ob); + // XXX ob->ipoflag is depreceated! + if ((ob->ipoflag & OB_OFFS_OB) && (timeoffset != 0.0f)) { + vec[0]-= timeoffset; /* could avoid calling twice */ - UI_ThemeColorShade(TH_CFRAME, -30); + UI_ThemeColorShade(TH_CFRAME, -30); - glBegin(GL_LINE_STRIP); - /*vec[1]= v2d->cur.ymax;*/ // this is set already. this line is only included - glVertex2fv(vec); + glBegin(GL_LINE_STRIP); + /*vec[1]= v2d->cur.ymax;*/ // this is set already. this line is only included + glVertex2fv(vec); - vec[1]= v2d->cur.ymin; - glVertex2fv(vec); - glEnd(); + vec[1]= v2d->cur.ymin; + glVertex2fv(vec); + glEnd(); + } } } |