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-rw-r--r--source/blender/blenfont/intern/blf_lang.c1
-rw-r--r--source/blender/blenkernel/BKE_cloth.h1
-rw-r--r--source/blender/blenkernel/BKE_node.h2
-rw-r--r--source/blender/blenkernel/BKE_tracking.h9
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c18
-rw-r--r--source/blender/blenkernel/intern/cloth.c12
-rw-r--r--source/blender/blenkernel/intern/movieclip.c2
-rw-r--r--source/blender/blenkernel/intern/multires.c2
-rw-r--r--source/blender/blenkernel/intern/node.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c13
-rw-r--r--source/blender/blenkernel/intern/tracking.c85
-rw-r--r--source/blender/blenlib/BLI_math_color.h8
-rw-r--r--source/blender/blenlib/BLI_utildefines.h1
-rw-r--r--source/blender/blenlib/intern/math_color.c80
-rw-r--r--source/blender/blenlib/intern/math_color_inline.c75
-rw-r--r--source/blender/editors/datafiles/Bfont.c1577
-rw-r--r--source/blender/editors/include/ED_view3d.h3
-rw-r--r--source/blender/editors/interface/interface_draw.c10
-rw-r--r--source/blender/editors/interface/interface_widgets.c10
-rw-r--r--source/blender/editors/object/object_edit.c126
-rw-r--r--source/blender/editors/object/object_intern.h1
-rw-r--r--source/blender/editors/object/object_ops.c1
-rw-r--r--source/blender/editors/object/object_select.c57
-rw-r--r--source/blender/editors/object/object_vgroup.c2
-rw-r--r--source/blender/editors/render/render_opengl.c15
-rw-r--r--source/blender/editors/screen/area.c2
-rw-r--r--source/blender/editors/sound/sound_ops.c3
-rw-r--r--source/blender/editors/space_clip/clip_draw.c14
-rw-r--r--source/blender/editors/space_clip/clip_intern.h3
-rw-r--r--source/blender/editors/space_clip/clip_ops.c3
-rw-r--r--source/blender/editors/space_clip/space_clip.c4
-rw-r--r--source/blender/editors/space_clip/tracking_ops.c101
-rw-r--r--source/blender/editors/space_graph/graph_edit.c3
-rw-r--r--source/blender/editors/space_node/drawnode.c15
-rw-r--r--source/blender/editors/space_node/node_edit.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c42
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h1
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c140
-rw-r--r--source/blender/imbuf/intern/divers.c170
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
-rw-r--r--source/blender/makesdna/DNA_object_force.h2
-rw-r--r--source/blender/makesdna/DNA_scene_types.h83
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h7
-rw-r--r--source/blender/makesrna/RNA_access.h1
-rw-r--r--source/blender/makesrna/SConscript11
-rw-r--r--source/blender/makesrna/intern/CMakeLists.txt4
-rw-r--r--source/blender/makesrna/intern/SConscript8
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c36
-rw-r--r--source/blender/makesrna/intern/rna_nodetree_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_tracking.c131
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c104
-rw-r--r--source/blender/nodes/CMakeLists.txt2
-rw-r--r--source/blender/nodes/NOD_composite.h1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/composite/node_composite_util.c2
-rw-r--r--source/blender/nodes/composite/node_composite_util.h2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_blur.c15
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c1181
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.c80
-rw-r--r--source/blender/python/SConscript2
-rw-r--r--source/blender/python/intern/CMakeLists.txt1
-rw-r--r--source/blender/python/intern/bpy_interface.c15
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c2
-rw-r--r--source/blender/windowmanager/intern/wm_jobs.c7
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c3
-rw-r--r--source/creator/CMakeLists.txt5
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp6
-rw-r--r--source/tests/bl_mesh_modifiers.py698
71 files changed, 4654 insertions, 383 deletions
diff --git a/source/blender/blenfont/intern/blf_lang.c b/source/blender/blenfont/intern/blf_lang.c
index 6c27beb14a7..d96011f0f1e 100644
--- a/source/blender/blenfont/intern/blf_lang.c
+++ b/source/blender/blenfont/intern/blf_lang.c
@@ -104,6 +104,7 @@ static const char *locales[] = {
"persian", "fa_PE",
"indonesian", "id_ID",
"serbian (latin)", "sr_RS@latin",
+ "kyrgyz", "ky",
};
void BLF_lang_init(void)
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 2dfe9fd3402..62c3df7c6f4 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -85,6 +85,7 @@ typedef struct Cloth
struct Implicit_Data *implicit; /* our implicit solver connects to this pointer */
struct Implicit_Data *implicitEM; /* our implicit solver connects to this pointer */
struct EdgeHash *edgehash; /* used for selfcollisions */
+ int last_frame, pad4;
} Cloth;
/**
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 9fdae5b190e..8229978454f 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -522,6 +522,7 @@ struct ShadeResult;
#define SH_NODE_VOLUME_TRANSPARENT 161
#define SH_NODE_VOLUME_ISOTROPIC 162
#define SH_NODE_GAMMA 163
+#define SH_NODE_TEX_CHECKER 164
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
@@ -641,6 +642,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat);
#define CMP_NODE_STABILIZE2D 263
#define CMP_NODE_TRANSFORM 264
#define CMP_NODE_MOVIEDISTORTION 265
+#define CMP_NODE_DOUBLEEDGEMASK 266
#define CMP_NODE_GLARE 301
#define CMP_NODE_TONEMAP 302
diff --git a/source/blender/blenkernel/BKE_tracking.h b/source/blender/blenkernel/BKE_tracking.h
index 7b3cb3f69bb..bd5790e1319 100644
--- a/source/blender/blenkernel/BKE_tracking.h
+++ b/source/blender/blenkernel/BKE_tracking.h
@@ -53,7 +53,8 @@ void BKE_tracking_track_flag(struct MovieTrackingTrack *track, int area, int fla
struct MovieTrackingTrack *BKE_tracking_add_track(struct MovieTracking *tracking, struct ListBase *tracksbase,
float x, float y, int framenr, int width, int height);
-void BKE_tracking_insert_marker(struct MovieTrackingTrack *track, struct MovieTrackingMarker *marker);
+struct MovieTrackingMarker *BKE_tracking_insert_marker(struct MovieTrackingTrack *track,
+ struct MovieTrackingMarker *marker);
void BKE_tracking_delete_marker(struct MovieTrackingTrack *track, int framenr);
struct MovieTrackingMarker *BKE_tracking_get_marker(struct MovieTrackingTrack *track, int framenr);
@@ -96,6 +97,12 @@ struct ListBase *BKE_tracking_object_tracks(struct MovieTracking *tracking, stru
struct MovieTrackingReconstruction *BKE_tracking_object_reconstruction(struct MovieTracking *tracking,
struct MovieTrackingObject *object);
+/* clipboard */
+void BKE_tracking_free_clipboard(void);
+void BKE_tracking_clipboard_copy_tracks(struct MovieTracking *tracking, struct MovieTrackingObject *object);
+int BKE_tracking_clipboard_has_tracks(void);
+void BKE_tracking_clipboard_paste_tracks(struct MovieTracking *tracking, struct MovieTrackingObject *object);
+
/* 2D tracking */
struct MovieTrackingContext *BKE_tracking_context_new(struct MovieClip *clip, struct MovieClipUser *user,
short backwards, short sequence);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 2880473dd37..e1d9f6169da 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1027,15 +1027,29 @@ static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
MPoly *mp = dm->getPolyArray(dm);
int i, j, totface=dm->getNumTessFaces(dm), totloop;
int *origIndex = dm->getVertDataArray(dm, CD_ORIGINDEX);
+ unsigned char *wtcol_f_step = wtcol_f;
wtcol_f = MEM_mallocN(sizeof (unsigned char) * totface*4*4, "weightmap_f");
/*first add colors to the tesselation faces*/
- for (i=0; i<totface; i++, mf++) {
+ for (i=0; i<totface; i++, mf++, wtcol_f_step += (4 * 4)) {
/*origindex being NULL means we're operating on original mesh data*/
+#if 0
unsigned int fidx= mf->v4 ? 3:2;
+
+#else /* better zero out triangles 4th component. else valgrind complains when the buffer's copied */
+ unsigned int fidx;
+ if (mf->v4) {
+ fidx = 3;
+ }
+ else {
+ fidx = 2;
+ *(int *)(&wtcol_f_step[3 * 4]) = 0;
+ }
+#endif
+
do {
- copy_v4_v4_char((char *)&wtcol_f[(4 * i + fidx) * 4],
+ copy_v4_v4_char((char *)&wtcol_f_step[fidx * 4],
(char *)&wtcol_v[4 * (*(&mf->v1 + fidx))]);
} while (fidx--);
}
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index bd11625bf6e..4e122ec0f11 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -48,7 +48,6 @@
#include "BKE_modifier.h"
#include "BKE_pointcache.h"
-
#ifdef _WIN32
void tstart ( void )
{}
@@ -378,6 +377,8 @@ static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
}
implicit_set_positions(clmd);
+
+ clmd->clothObject->last_frame= MINFRAME-1;
}
return 1;
@@ -478,6 +479,8 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
do_step_cloth(ob, clmd, dm, framenr);
cloth_to_object(ob, clmd, result);
+ clmd->clothObject->last_frame= framenr;
+
return result;
}
@@ -499,6 +502,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
do_init_cloth(ob, clmd, dm, framenr);
BKE_ptcache_validate(cache, framenr);
cache->flag &= ~PTCACHE_REDO_NEEDED;
+ clmd->clothObject->last_frame= framenr;
return result;
}
@@ -514,6 +518,8 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
if(cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
BKE_ptcache_write(&pid, framenr);
+ clmd->clothObject->last_frame= framenr;
+
return result;
}
else if(cache_result==PTCACHE_READ_OLD) {
@@ -525,6 +531,9 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
return result;
}
+ if(framenr!=clmd->clothObject->last_frame+1)
+ return result;
+
/* if on second frame, write cache for first frame */
if(cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
BKE_ptcache_write(&pid, startframe);
@@ -541,6 +550,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
BKE_ptcache_write(&pid, framenr);
cloth_to_object (ob, clmd, result);
+ clmd->clothObject->last_frame= framenr;
return result;
}
diff --git a/source/blender/blenkernel/intern/movieclip.c b/source/blender/blenkernel/intern/movieclip.c
index 4c78ab13874..33a6782244b 100644
--- a/source/blender/blenkernel/intern/movieclip.c
+++ b/source/blender/blenkernel/intern/movieclip.c
@@ -861,7 +861,7 @@ void BKE_movieclip_update_scopes(MovieClip *clip, MovieClipUser *user, MovieClip
}
/* NOTE: margin should be kept in sync with value from ui_draw_but_TRACKPREVIEW */
- tmpibuf= BKE_tracking_get_pattern_imbuf(ibuf, track, &undist_marker, 2 /* margin */,
+ tmpibuf= BKE_tracking_get_pattern_imbuf(ibuf, track, &undist_marker, 3 /* margin */,
1 /* anchor */, scopes->track_pos, NULL);
if(tmpibuf->rect_float)
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 035c7f409c4..5c13c2c52fe 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -1780,7 +1780,7 @@ static void multires_apply_smat(Scene *scene, Object *ob, float smat[3][3])
CustomData_external_read(&me->ldata, &me->id, CD_MASK_MDISPS, me->totloop);
mdisps= CustomData_get_layer(&me->ldata, CD_MDISPS);
- if(!mdisps || !mmd) return;
+ if(!mdisps || !mmd || !mmd->totlvl) return;
/* we need derived mesh created from highest resolution */
high_mmd= *mmd;
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 5253d7a9961..7a4b19915c3 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1839,6 +1839,7 @@ static void registerCompositNodes(bNodeTreeType *ttype)
register_node_type_cmp_vecblur(ttype);
register_node_type_cmp_dilateerode(ttype);
register_node_type_cmp_defocus(ttype);
+ register_node_type_cmp_doubleedgemask(ttype);
register_node_type_cmp_valtorgb(ttype);
register_node_type_cmp_rgbtobw(ttype);
@@ -1945,6 +1946,7 @@ static void registerShaderNodes(bNodeTreeType *ttype)
register_node_type_sh_tex_musgrave(ttype);
register_node_type_sh_tex_gradient(ttype);
register_node_type_sh_tex_magic(ttype);
+ register_node_type_sh_tex_checker(ttype);
}
static void registerTextureNodes(bNodeTreeType *ttype)
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index cab621eeff7..8d20a06d009 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -3728,6 +3728,8 @@ SoftBody *sbNew(Scene *scene)
if(!sb->effector_weights)
sb->effector_weights = BKE_add_effector_weights(NULL);
+ sb->last_frame= MINFRAME-1;
+
return sb;
}
@@ -4108,6 +4110,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
softbody_update_positions(ob, sb, vertexCos, numVerts);
softbody_step(scene, ob, sb, dtime);
softbody_to_object(ob, vertexCos, numVerts, 0);
+ sb->last_frame = framenr;
return;
}
@@ -4123,6 +4126,9 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
BKE_ptcache_validate(cache, framenr);
cache->flag &= ~PTCACHE_REDO_NEEDED;
+
+ sb->last_frame = framenr;
+
return;
}
@@ -4137,6 +4143,8 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
if(cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
BKE_ptcache_write(&pid, framenr);
+ sb->last_frame = framenr;
+
return;
}
else if(cache_result==PTCACHE_READ_OLD) {
@@ -4148,6 +4156,9 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
return;
}
+ if(framenr!=sb->last_frame+1)
+ return;
+
/* if on second frame, write cache for first frame */
if(cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
BKE_ptcache_write(&pid, startframe);
@@ -4164,5 +4175,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
BKE_ptcache_validate(cache, framenr);
BKE_ptcache_write(&pid, framenr);
+
+ sb->last_frame = framenr;
}
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index ff76fc14755..e55f4dfbf78 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -70,6 +70,10 @@ typedef struct MovieDistortion {
struct libmv_CameraIntrinsics *intrinsics;
} MovieDistortion;
+static struct {
+ ListBase tracks;
+} tracking_clipboard;
+
/*********************** common functions *************************/
void BKE_tracking_init_settings(MovieTracking *tracking)
@@ -261,7 +265,7 @@ MovieTrackingTrack *BKE_tracking_add_track(MovieTracking *tracking, ListBase *tr
return track;
}
-void BKE_tracking_insert_marker(MovieTrackingTrack *track, MovieTrackingMarker *marker)
+MovieTrackingMarker *BKE_tracking_insert_marker(MovieTrackingTrack *track, MovieTrackingMarker *marker)
{
MovieTrackingMarker *old_marker= NULL;
@@ -270,6 +274,8 @@ void BKE_tracking_insert_marker(MovieTrackingTrack *track, MovieTrackingMarker *
if(old_marker) {
*old_marker= *marker;
+
+ return old_marker;
} else {
int a= track->markersnr;
@@ -287,6 +293,8 @@ void BKE_tracking_insert_marker(MovieTrackingTrack *track, MovieTrackingMarker *
track->markers[a+1]= *marker;
track->last_marker= a+1;
+
+ return &track->markers[a+1];
}
}
@@ -574,6 +582,72 @@ void BKE_tracking_free(MovieTracking *tracking)
BKE_tracking_distortion_destroy(tracking->camera.intrinsics);
}
+static MovieTrackingTrack *duplicate_track(MovieTrackingTrack *track)
+{
+ MovieTrackingTrack *new_track;
+
+ new_track = MEM_callocN(sizeof(MovieTrackingTrack), "tracksMapMerge new_track");
+
+ *new_track= *track;
+ new_track->next = new_track->prev = NULL;
+
+ new_track->markers = MEM_dupallocN(new_track->markers);
+
+ return new_track;
+}
+
+/*********************** clipboard *************************/
+
+void BKE_tracking_free_clipboard(void)
+{
+ MovieTrackingTrack *track = tracking_clipboard.tracks.first, *next_track;
+
+ while (track) {
+ next_track = track->next;
+
+ BKE_tracking_free_track(track);
+ MEM_freeN(track);
+
+ track = next_track;
+ }
+}
+
+void BKE_tracking_clipboard_copy_tracks(MovieTracking *tracking, MovieTrackingObject *object)
+{
+ ListBase *tracksbase = BKE_tracking_object_tracks(tracking, object);
+ MovieTrackingTrack *track = tracksbase->first;
+
+ while (track) {
+ if (TRACK_SELECTED(track)) {
+ MovieTrackingTrack *new_track = duplicate_track(track);
+
+ BLI_addtail(&tracking_clipboard.tracks, new_track);
+ }
+
+ track = track->next;
+ }
+}
+
+int BKE_tracking_clipboard_has_tracks(void)
+{
+ return tracking_clipboard.tracks.first != NULL;
+}
+
+void BKE_tracking_clipboard_paste_tracks(MovieTracking *tracking, MovieTrackingObject *object)
+{
+ ListBase *tracksbase = BKE_tracking_object_tracks(tracking, object);
+ MovieTrackingTrack *track = tracking_clipboard.tracks.first;
+
+ while (track) {
+ MovieTrackingTrack *new_track = duplicate_track(track);
+
+ BLI_addtail(tracksbase, new_track);
+ BKE_track_unique_name(tracksbase, new_track);
+
+ track = track->next;
+ }
+}
+
/*********************** tracks map *************************/
typedef struct TracksMap {
@@ -696,9 +770,7 @@ static void tracks_map_merge(TracksMap *map, MovieTracking *tracking)
}
}
- new_track= MEM_callocN(sizeof(MovieTrackingTrack), "tracksMapMerge new_track");
- *new_track= *track;
- new_track->markers= MEM_dupallocN(new_track->markers);
+ new_track= duplicate_track(track);
BLI_ghash_remove(map->hash, track, NULL, NULL); /* XXX: are we actually need this */
BLI_ghash_insert(map->hash, track, new_track);
@@ -992,7 +1064,7 @@ static ImBuf *get_area_imbuf(ImBuf *ibuf, MovieTrackingTrack *track, MovieTracki
{
ImBuf *tmpibuf;
int x, y;
- int x1, y1, x2, y2, w, h;
+ int x1, y1 /*, x2, y2 */ /* UNUSED */, w, h;
float mpos[2];
copy_v2_v2(mpos, marker->pos);
@@ -1013,8 +1085,11 @@ static ImBuf *get_area_imbuf(ImBuf *ibuf, MovieTrackingTrack *track, MovieTracki
x1= x-(int)(w/2.0f);
y1= y-(int)(h/2.0f);
+
+#if 0 /* UNUSED */
x2= x+(int)(w/2.0f);
y2= y+(int)(h/2.0f);
+#endif
/* dimensions should be odd */
tmpibuf= IMB_allocImBuf(w+margin*2, h+margin*2, 32, IB_rect);
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h
index 7fbb4680b6d..32c300944b4 100644
--- a/source/blender/blenlib/BLI_math_color.h
+++ b/source/blender/blenlib/BLI_math_color.h
@@ -89,6 +89,8 @@ MINLINE void linearrgb_to_srgb_v4(float srgb[4], const float linear[4]);
MINLINE void srgb_to_linearrgb_predivide_v4(float linear[4], const float srgb[4]);
MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4]);
+void BLI_init_srgb_conversion(void);
+
/************************** Other *************************/
int constrain_rgb(float *r, float *g, float *b);
@@ -97,13 +99,13 @@ void minmax_rgb(short c[3]);
void rgb_float_set_hue_float_offset(float * rgb, float hue_offset);
void rgb_byte_set_hue_float_offset(unsigned char * rgb, float hue_offset);
+void rgb_byte_to_float(const unsigned char *in, float *out);
+void rgb_float_to_byte(const float *in, unsigned char *out);
+
/***************** lift/gamma/gain / ASC-CDL conversion *****************/
void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *offset, float *slope, float *power);
-void rgb_byte_to_float(const unsigned char *in, float *out);
-void rgb_float_to_byte(const float *in, unsigned char *out);
-
#ifdef BLI_MATH_INLINE_H
#include "intern/math_color_inline.c"
#endif
diff --git a/source/blender/blenlib/BLI_utildefines.h b/source/blender/blenlib/BLI_utildefines.h
index abe8fb7d8fe..6d9188c1848 100644
--- a/source/blender/blenlib/BLI_utildefines.h
+++ b/source/blender/blenlib/BLI_utildefines.h
@@ -108,6 +108,7 @@
#define FTOCHAR(val) ((val)<=0.0f)? 0 : (((val)>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*(val))+0.5f))
#define FTOUSHORT(val) ((val >= 1.0f-0.5f/65535)? 65535: (val <= 0.0f)? 0: (unsigned short)(val*65535.0f + 0.5f))
+#define USHORTTOUCHAR(val) ((unsigned char)(((val) >= 65535-128)? 255: ((val)+128)>>8))
#define F3TOCHAR3(v2, v1) { \
(v1)[0]= FTOCHAR((v2[0])); \
(v1)[1]= FTOCHAR((v2[1])); \
diff --git a/source/blender/blenlib/intern/math_color.c b/source/blender/blenlib/intern/math_color.c
index 8f5366b6317..3627b38a091 100644
--- a/source/blender/blenlib/intern/math_color.c
+++ b/source/blender/blenlib/intern/math_color.c
@@ -30,7 +30,11 @@
#include <assert.h>
+#include "MEM_guardedalloc.h"
+
#include "BLI_math.h"
+#include "BLI_rand.h"
+#include "BLI_utildefines.h"
void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b)
{
@@ -480,3 +484,79 @@ void rgb_byte_set_hue_float_offset(unsigned char rgb[3], float hue_offset)
rgb_float_set_hue_float_offset(rgb_float, hue_offset);
rgb_float_to_byte(rgb_float, rgb);
}
+
+
+/* fast sRGB conversion
+ * LUT from linear float to 16-bit short
+ * based on http://mysite.verizon.net/spitzak/conversion/
+ */
+
+float BLI_color_from_srgb_table[256];
+unsigned short BLI_color_to_srgb_table[0x10000];
+
+static unsigned short hipart(const float f)
+{
+ union {
+ float f;
+ unsigned short us[2];
+ } tmp;
+
+ tmp.f = f;
+
+#ifdef __BIG_ENDIAN__
+ return tmp.us[0];
+#else
+ return tmp.us[1];
+#endif
+}
+
+static float index_to_float(const unsigned short i)
+{
+ union {
+ float f;
+ unsigned short us[2];
+ } tmp;
+
+ /* positive and negative zeros, and all gradual underflow, turn into zero: */
+ if (i<0x80 || (i >= 0x8000 && i < 0x8080)) return 0;
+ /* All NaN's and infinity turn into the largest possible legal float: */
+ if (i>=0x7f80 && i<0x8000) return FLT_MAX;
+ if (i>=0xff80) return -FLT_MAX;
+
+#ifdef __BIG_ENDIAN__
+ tmp.us[0] = i;
+ tmp.us[1] = 0x8000;
+#else
+ tmp.us[0] = 0x8000;
+ tmp.us[1] = i;
+#endif
+
+ return tmp.f;
+}
+
+void BLI_init_srgb_conversion(void)
+{
+ static int initialized= 0;
+ int i, b;
+
+ if (initialized) return;
+ initialized = 1;
+
+ /* Fill in the lookup table to convert floats to bytes: */
+ for (i = 0; i < 0x10000; i++) {
+ float f = linearrgb_to_srgb(index_to_float(i))*255.0f;
+ if (f <= 0) BLI_color_to_srgb_table[i] = 0;
+ else if (f < 255) BLI_color_to_srgb_table[i] = (unsigned short)(f*0x100+.5);
+ else BLI_color_to_srgb_table[i] = 0xff00;
+ }
+
+ /* Fill in the lookup table to convert bytes to float: */
+ for (b = 0; b <= 255; b++) {
+ float f = srgb_to_linearrgb(((float)b)*(1.0f/255.0f));
+ BLI_color_from_srgb_table[b] = f;
+ i = hipart(f);
+ /* replace entries so byte->float->byte does not change the data: */
+ BLI_color_to_srgb_table[i] = b*0x100;
+ }
+}
+
diff --git a/source/blender/blenlib/intern/math_color_inline.c b/source/blender/blenlib/intern/math_color_inline.c
index aaaa065f14d..1247632cf79 100644
--- a/source/blender/blenlib/intern/math_color_inline.c
+++ b/source/blender/blenlib/intern/math_color_inline.c
@@ -105,5 +105,80 @@ MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4]
srgb[3] = linear[3];
}
+/* LUT accelerated conversions */
+
+extern float BLI_color_from_srgb_table[256];
+extern unsigned short BLI_color_to_srgb_table[0x10000];
+
+MINLINE unsigned short to_srgb_table_lookup(const float f)
+{
+ union {
+ float f;
+ unsigned short us[2];
+ } tmp;
+ tmp.f = f;
+#ifdef __BIG_ENDIAN__
+ return BLI_color_to_srgb_table[tmp.us[0]];
+#else
+ return BLI_color_to_srgb_table[tmp.us[1]];
+#endif
+}
+
+MINLINE void linearrgb_to_srgb_ushort4(unsigned short srgb[4], const float linear[4])
+{
+ srgb[0] = to_srgb_table_lookup(linear[0]);
+ srgb[1] = to_srgb_table_lookup(linear[1]);
+ srgb[2] = to_srgb_table_lookup(linear[2]);
+ srgb[3] = FTOUSHORT(linear[3]);
+}
+
+MINLINE void linearrgb_to_srgb_ushort4_predivide(unsigned short srgb[4], const float linear[4])
+{
+ float alpha, inv_alpha, t;
+ int i;
+
+ if(linear[3] == 1.0f || linear[3] == 0.0f) {
+ linearrgb_to_srgb_ushort4(srgb, linear);
+ return;
+ }
+
+ alpha = linear[3];
+ inv_alpha = 1.0f/alpha;
+
+ for(i=0; i<3; ++i) {
+ t = linear[i] * inv_alpha;
+ srgb[i] = (t < 1.0f)? to_srgb_table_lookup(t) * alpha : FTOUSHORT(linearrgb_to_srgb(t) * alpha);
+ }
+
+ srgb[3] = FTOUSHORT(linear[3]);
+}
+
+MINLINE void srgb_to_linearrgb_uchar4(float linear[4], const unsigned char srgb[4])
+{
+ linear[0] = BLI_color_from_srgb_table[srgb[0]];
+ linear[1] = BLI_color_from_srgb_table[srgb[1]];
+ linear[2] = BLI_color_from_srgb_table[srgb[2]];
+ linear[3] = srgb[3] * (1.0f/255.0f);
+}
+
+MINLINE void srgb_to_linearrgb_uchar4_predivide(float linear[4], const unsigned char srgb[4])
+{
+ float alpha, inv_alpha;
+ int i;
+
+ if(srgb[3] == 255 || srgb[3] == 0) {
+ srgb_to_linearrgb_uchar4(linear, srgb);
+ return;
+ }
+
+ alpha = srgb[3] * (1.0f/255.0f);
+ inv_alpha = 1.0f/alpha;
+
+ for(i=0; i<3; ++i)
+ linear[i] = linearrgb_to_srgb(srgb[i] * inv_alpha) * alpha;
+
+ linear[3] = alpha;
+}
+
#endif /* BLI_MATH_COLOR_INLINE_H */
diff --git a/source/blender/editors/datafiles/Bfont.c b/source/blender/editors/datafiles/Bfont.c
index 8a9e2748983..7f40f579ff9 100644
--- a/source/blender/editors/datafiles/Bfont.c
+++ b/source/blender/editors/datafiles/Bfont.c
@@ -34,4 +34,1579 @@
int datatoc_Bfont_size= 25181;
-char datatoc_Bfont[25181]= {128, 1, 228, 1, 0, 0, 37, 33, 80, 83, 45, 65, 100, 111, 98, 101, 70, 111, 110, 116, 45, 49, 46, 48, 58, 32, 66, 102, 111, 110, 116, 32, 48, 48, 49, 46, 48, 48, 49, 10, 49, 49, 32, 100, 105, 99, 116, 32, 98, 101, 103, 105, 110, 10, 47, 70, 111, 110, 116, 73, 110, 102, 111, 32, 49, 48, 32, 100, 105, 99, 116, 32, 100, 117, 112, 32, 98, 101, 103, 105, 110, 10, 47, 118, 101, 114, 115, 105, 111, 110, 32, 40, 48, 48, 49, 46, 48, 48, 49, 41, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32, 100, 101, 102, 10, 47, 70, 117, 108, 108, 78, 97, 109, 101, 32, 40, 66, 102, 111, 110, 116, 41, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32, 100, 101, 102, 10, 47, 70, 97, 109, 105, 108, 121, 78, 97, 109, 101, 32, 40, 66, 102, 111, 110, 116, 41, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32, 100, 101, 102, 10, 47, 87, 101, 105, 103, 104, 116, 32, 40, 82, 101, 103, 117, 108, 97, 114, 41, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32, 100, 101, 102, 10, 47, 73, 116, 97, 108, 105, 99, 65, 110, 103, 108, 101, 32, 48, 32, 100, 101, 102, 10, 47, 105, 115, 70, 105, 120, 101, 100, 80, 105, 116, 99, 104, 32, 102, 97, 108, 115, 101, 32, 100, 101, 102, 10, 47, 85, 110, 100, 101, 114, 108, 105, 110, 101, 80, 111, 115, 105, 116, 105, 111, 110, 32, 45, 49, 48, 48, 32, 100, 101, 102, 10, 47, 85, 110, 100, 101, 114, 108, 105, 110, 101, 84, 104, 105, 99, 107, 110, 101, 115, 115, 32, 53, 48, 32, 100, 101, 102, 10, 101, 110, 100, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32, 100, 101, 102, 10, 47, 70, 111, 110, 116, 78, 97, 109, 101, 32, 47, 66, 102, 111, 110, 116, 32, 100, 101, 102, 10, 47, 69, 110, 99, 111, 100, 105, 110, 103, 32, 83, 116, 97, 110, 100, 97, 114, 100, 69, 110, 99, 111, 100, 105, 110, 103, 32, 100, 101, 102, 10, 47, 80, 97, 105, 110, 116, 84, 121, 112, 101, 32, 48, 32, 100, 101, 102, 10, 47, 70, 111, 110, 116, 84, 121, 112, 101, 32, 49, 32, 100, 101, 102, 10, 47, 70, 111, 110, 116, 77, 97, 116, 114, 105, 120, 32, 91, 48, 46, 48, 48, 49, 32, 48, 32, 48, 32, 48, 46, 48, 48, 49, 32, 48, 32, 48, 93, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32, 100, 101, 102, 10, 99, 117, 114, 114, 101, 110, 116, 100, 105, 99, 116, 32, 101, 110, 100, 10, 99, 117, 114, 114, 101, 110, 116, 102, 105, 108, 101, 32, 101, 101, 120, 101, 99, 10, 128, 2, 146, 94, 0, 0, 217, 214, 111, 99, 59, 132, 106, 152, 155, 153, 116, 176, 23, 159, 198, 204, 68, 91, 194, 192, 49, 3, 198, 133, 112, 167, 179, 84, 164, 162, 128, 174, 111, 191, 127, 152, 247, 90, 132, 186, 206, 45, 3, 106, 107, 81, 184, 72, 73, 49, 89, 29, 146, 229, 6, 158, 98, 38, 213, 173, 204, 93, 228, 248, 16, 122, 166, 154, 53, 181, 95, 106, 155, 75, 79, 147, 197, 108, 35, 188, 198, 29, 215, 191, 143, 50, 242, 29, 88, 228, 26, 95, 121, 12, 238, 47, 2, 175, 73, 134, 149, 233, 12, 29, 11, 210, 89, 231, 91, 2, 25, 48, 11, 15, 105, 44, 51, 119, 156, 42, 166, 122, 232, 81, 122, 190, 18, 48, 8, 69, 34, 74, 246, 173, 93, 169, 219, 154, 26, 58, 64, 251, 6, 179, 106, 156, 205, 105, 18, 85, 7, 252, 45, 233, 208, 65, 132, 199, 96, 66, 240, 63, 207, 209, 83, 132, 0, 35, 151, 42, 129, 42, 185, 179, 203, 86, 112, 193, 206, 39, 89, 113, 28, 117, 41, 66, 98, 214, 242, 145, 175, 155, 124, 118, 7, 30, 218, 126, 122, 208, 38, 33, 98, 50, 34, 185, 54, 8, 122, 178, 127, 254, 95, 7, 134, 71, 6, 101, 146, 24, 61, 195, 71, 174, 146, 230, 191, 86, 177, 123, 237, 206, 19, 104, 70, 246, 162, 163, 118, 171, 140, 11, 192, 255, 78, 52, 125, 32, 253, 14, 199, 126, 250, 177, 240, 99, 49, 0, 20, 141, 42, 125, 47, 210, 31, 18, 90, 170, 205, 143, 219, 153, 121, 131, 43, 103, 13, 138, 170, 118, 210, 18, 186, 181, 97, 70, 25, 144, 150, 12, 53, 110, 184, 216, 233, 243, 198, 93, 157, 254, 127, 140, 44, 138, 123, 43, 233, 158, 99, 255, 108, 134, 136, 60, 29, 229, 7, 141, 163, 185, 30, 3, 228, 132, 13, 221, 109, 48, 227, 60, 227, 135, 117, 220, 128, 67, 195, 147, 32, 118, 71, 190, 131, 11, 245, 200, 93, 30, 226, 32, 114, 26, 39, 232, 138, 33, 109, 232, 1, 11, 233, 212, 78, 221, 88, 158, 135, 95, 159, 14, 38, 31, 12, 106, 255, 51, 147, 42, 139, 254, 210, 119, 6, 96, 221, 226, 140, 183, 213, 222, 5, 205, 13, 140, 253, 214, 125, 103, 227, 52, 60, 102, 31, 250, 163, 147, 228, 167, 58, 207, 156, 68, 166, 150, 167, 169, 116, 83, 194, 150, 104, 152, 31, 7, 157, 38, 76, 29, 10, 247, 63, 57, 194, 106, 230, 183, 120, 135, 187, 201, 211, 82, 234, 168, 182, 167, 90, 56, 37, 109, 160, 144, 13, 48, 204, 190, 14, 169, 103, 127, 136, 102, 24, 81, 61, 32, 233, 228, 158, 18, 235, 189, 28, 0, 222, 67, 17, 110, 143, 71, 223, 181, 33, 17, 66, 81, 210, 7, 23, 186, 245, 229, 198, 143, 62, 113, 33, 80, 236, 87, 148, 65, 42, 27, 111, 128, 223, 196, 140, 45, 32, 91, 123, 158, 136, 153, 166, 144, 126, 115, 133, 220, 254, 234, 192, 123, 14, 239, 75, 199, 116, 28, 241, 25, 30, 66, 226, 248, 159, 142, 46, 41, 10, 237, 111, 205, 31, 230, 72, 196, 49, 200, 50, 29, 115, 153, 141, 198, 225, 218, 157, 86, 56, 67, 249, 99, 50, 25, 151, 14, 200, 35, 186, 250, 204, 151, 187, 209, 51, 129, 161, 68, 118, 130, 31, 25, 134, 255, 75, 170, 240, 225, 113, 144, 5, 178, 133, 45, 85, 242, 66, 10, 10, 65, 138, 93, 147, 72, 210, 250, 209, 123, 148, 135, 12, 156, 94, 13, 250, 31, 211, 157, 82, 128, 132, 143, 11, 155, 47, 211, 151, 232, 142, 253, 82, 104, 234, 231, 190, 169, 78, 32, 90, 2, 41, 201, 122, 142, 205, 144, 234, 204, 198, 227, 56, 57, 6, 63, 8, 237, 89, 199, 30, 226, 169, 48, 198, 191, 38, 114, 87, 135, 189, 98, 251, 224, 210, 154, 58, 87, 26, 56, 41, 219, 119, 124, 109, 83, 182, 169, 166, 123, 255, 190, 35, 121, 177, 37, 92, 128, 242, 247, 132, 218, 149, 140, 116, 184, 163, 13, 248, 138, 68, 124, 229, 211, 89, 210, 101, 172, 149, 221, 182, 113, 36, 182, 46, 5, 141, 127, 147, 54, 118, 67, 107, 105, 187, 40, 53, 208, 170, 25, 45, 113, 216, 110, 135, 56, 7, 26, 14, 225, 61, 79, 228, 72, 30, 39, 220, 195, 227, 229, 153, 196, 28, 6, 107, 240, 54, 67, 6, 94, 143, 0, 34, 180, 49, 14, 41, 111, 9, 41, 94, 203, 184, 139, 142, 34, 140, 138, 90, 25, 216, 89, 252, 45, 46, 132, 169, 154, 230, 131, 15, 20, 100, 99, 235, 106, 73, 185, 89, 6, 66, 230, 171, 202, 22, 213, 227, 183, 32, 138, 116, 253, 208, 230, 121, 16, 63, 238, 132, 69, 28, 135, 88, 115, 18, 21, 11, 102, 172, 200, 37, 222, 255, 100, 221, 80, 173, 218, 53, 210, 250, 148, 211, 241, 97, 150, 185, 43, 250, 138, 14, 122, 133, 30, 191, 54, 158, 118, 22, 12, 232, 25, 228, 60, 101, 206, 119, 29, 57, 12, 99, 36, 167, 182, 153, 86, 195, 21, 70, 154, 102, 106, 45, 236, 70, 151, 143, 185, 207, 252, 106, 46, 168, 80, 216, 206, 157, 171, 118, 77, 82, 153, 24, 54, 165, 128, 160, 27, 195, 117, 241, 141, 93, 151, 233, 239, 244, 73, 123, 133, 42, 138, 123, 68, 159, 225, 209, 171, 242, 70, 212, 6, 168, 19, 116, 228, 0, 14, 148, 191, 132, 10, 254, 83, 125, 20, 17, 71, 126, 142, 56, 80, 55, 48, 125, 184, 172, 156, 163, 161, 72, 249, 105, 204, 207, 179, 217, 115, 177, 2, 82, 220, 142, 14, 180, 138, 254, 83, 139, 36, 70, 203, 91, 81, 82, 229, 20, 253, 78, 132, 213, 64, 154, 163, 59, 93, 245, 168, 38, 148, 48, 228, 13, 186, 204, 95, 140, 184, 118, 22, 130, 111, 27, 38, 139, 127, 106, 172, 161, 254, 136, 187, 166, 48, 162, 152, 124, 69, 27, 186, 50, 126, 7, 144, 43, 75, 176, 145, 159, 202, 244, 7, 78, 203, 250, 32, 42, 195, 71, 186, 90, 92, 162, 126, 98, 44, 195, 163, 47, 88, 124, 43, 177, 122, 251, 254, 29, 161, 70, 98, 235, 133, 52, 12, 28, 184, 67, 145, 73, 88, 99, 69, 60, 227, 142, 15, 218, 82, 167, 57, 225, 230, 218, 131, 251, 171, 11, 63, 191, 65, 236, 178, 63, 159, 213, 211, 114, 64, 200, 85, 73, 40, 94, 123, 108, 171, 89, 169, 206, 99, 196, 31, 15, 152, 138, 77, 137, 210, 197, 228, 255, 73, 126, 120, 249, 214, 170, 212, 168, 73, 54, 125, 113, 78, 226, 37, 137, 249, 188, 239, 33, 231, 244, 125, 116, 137, 126, 187, 31, 193, 194, 118, 121, 19, 80, 250, 87, 48, 80, 62, 246, 29, 121, 247, 135, 198, 193, 253, 148, 211, 17, 210, 17, 247, 44, 205, 91, 1, 190, 195, 236, 66, 95, 144, 58, 235, 2, 42, 79, 25, 82, 164, 167, 244, 114, 188, 192, 101, 23, 55, 69, 141, 168, 28, 89, 60, 116, 91, 162, 121, 28, 123, 96, 252, 165, 180, 69, 56, 232, 54, 122, 138, 223, 158, 131, 94, 171, 82, 4, 112, 13, 160, 117, 170, 146, 28, 241, 154, 211, 119, 16, 233, 141, 96, 94, 167, 13, 37, 118, 105, 73, 211, 97, 109, 148, 131, 190, 119, 45, 124, 208, 225, 39, 94, 48, 62, 33, 188, 248, 154, 233, 46, 158, 7, 144, 1, 121, 0, 235, 71, 25, 52, 13, 46, 1, 25, 171, 27, 179, 170, 164, 231, 2, 25, 182, 226, 250, 96, 192, 23, 185, 218, 218, 16, 140, 36, 180, 216, 59, 95, 49, 165, 162, 134, 252, 47, 168, 65, 242, 178, 211, 62, 10, 239, 153, 65, 219, 247, 72, 17, 105, 49, 254, 85, 136, 211, 117, 240, 218, 77, 221, 166, 41, 145, 198, 4, 104, 136, 241, 48, 0, 158, 210, 236, 207, 26, 145, 140, 95, 164, 117, 198, 0, 183, 104, 161, 59, 9, 189, 8, 32, 44, 26, 255, 157, 119, 245, 250, 49, 176, 156, 227, 102, 228, 105, 83, 24, 153, 85, 196, 129, 133, 128, 208, 129, 202, 62, 204, 173, 137, 91, 223, 112, 208, 243, 87, 180, 109, 82, 141, 56, 239, 210, 40, 86, 200, 173, 31, 32, 230, 140, 202, 61, 220, 176, 92, 108, 207, 177, 213, 169, 238, 172, 158, 254, 38, 242, 141, 6, 115, 217, 193, 134, 166, 227, 36, 208, 119, 86, 44, 34, 195, 71, 119, 94, 234, 241, 122, 79, 169, 173, 36, 221, 120, 68, 23, 3, 44, 125, 38, 78, 72, 230, 25, 62, 18, 205, 206, 66, 140, 79, 125, 229, 223, 0, 92, 25, 118, 253, 161, 219, 51, 228, 229, 212, 13, 155, 26, 50, 54, 105, 54, 38, 85, 152, 49, 150, 233, 88, 191, 111, 0, 122, 147, 95, 215, 50, 33, 176, 209, 77, 136, 198, 6, 71, 97, 100, 152, 0, 159, 94, 91, 202, 7, 148, 125, 254, 58, 38, 107, 49, 101, 14, 194, 163, 12, 79, 253, 153, 150, 54, 30, 37, 140, 189, 241, 141, 47, 57, 139, 145, 74, 88, 15, 178, 179, 63, 241, 91, 129, 30, 79, 19, 104, 72, 56, 215, 37, 124, 242, 77, 81, 109, 155, 0, 233, 122, 186, 107, 91, 145, 92, 162, 90, 4, 113, 170, 84, 211, 132, 142, 64, 27, 93, 152, 248, 107, 94, 93, 160, 109, 249, 241, 251, 102, 130, 66, 96, 51, 112, 140, 245, 151, 65, 45, 189, 157, 117, 188, 91, 97, 49, 138, 107, 106, 135, 204, 203, 38, 119, 33, 149, 87, 122, 158, 198, 8, 142, 218, 3, 56, 249, 80, 86, 253, 82, 246, 203, 231, 57, 160, 50, 52, 187, 24, 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127, 168, 6, 156, 67, 179, 66, 170, 242, 211, 170, 199, 188, 71, 231, 191, 67, 42, 109, 37, 117, 154, 231, 116, 63, 232, 206, 107, 141, 17, 127, 143, 79, 247, 160, 62, 151, 234, 116, 126, 14, 223, 8, 5, 52, 82, 8, 99, 17, 9, 7, 4, 208, 106, 11, 208, 156, 157, 85, 51, 236, 128, 41, 66, 99, 243, 220, 153, 131, 111, 78, 189, 95, 219, 51, 100, 41, 150, 188, 218, 35, 37, 176, 31, 122, 252, 207, 222, 214, 142, 95, 19, 136, 159, 195, 209, 39, 182, 19, 97, 185, 72, 83, 165, 208, 249, 83, 4, 244, 230, 30, 7, 13, 161, 90, 200, 121, 138, 67, 151, 252, 197, 165, 44, 215, 9, 81, 118, 179, 159, 15, 3, 156, 105, 151, 104, 109, 161, 202, 143, 199, 41, 187, 172, 154, 64, 105, 69, 67, 173, 226, 34, 234, 111, 69, 244, 45, 230, 49, 11, 18, 158, 56, 184, 55, 124, 46, 252, 215, 109, 236, 124, 156, 172, 148, 159, 44, 147, 129, 50, 49, 230, 128, 213, 137, 161, 125, 140, 222, 36, 90, 117, 223, 146, 237, 122, 39, 118, 188, 93, 11, 40, 49, 114, 230, 80, 31, 221, 58, 199, 174, 192, 112, 31, 236, 98, 56, 76, 27, 199, 78, 28, 48, 62, 246, 207, 30, 85, 50, 31, 4, 143, 58, 241, 131, 83, 203, 70, 241, 124, 150, 160, 88, 30, 227, 177, 213, 75, 139, 122, 83, 83, 41, 97, 140, 78, 157, 188, 172, 85, 52, 202, 76, 47, 145, 76, 126, 144, 228, 49, 239, 103, 196, 149, 203, 133, 159, 201, 215, 241, 71, 245, 114, 49, 125, 228, 22, 192, 235, 230, 246, 247, 100, 110, 76, 74, 214, 226, 221, 120, 140, 250, 108, 9, 203, 40, 92, 19, 184, 136, 86, 76, 250, 177, 64, 76, 214, 79, 190, 86, 8, 131, 178, 0, 200, 171, 245, 144, 94, 2, 236, 11, 187, 119, 165, 83, 130, 252, 49, 126, 254, 131, 38, 43, 245, 170, 53, 7, 183, 205, 84, 71, 16, 127, 86, 249, 31, 169, 65, 33, 207, 146, 111, 155, 43, 145, 85, 250, 216, 38, 95, 18, 129, 186, 14, 3, 158, 43, 183, 44, 205, 90, 37, 141, 27, 130, 115, 4, 121, 67, 113, 43, 109, 251, 71, 103, 32, 129, 163, 73, 116, 252, 32, 149, 17, 150, 117, 168, 218, 56, 163, 173, 125, 84, 103, 136, 195, 89, 46, 27, 45, 153, 6, 184, 81, 93, 131, 28, 42, 171, 87, 177, 135, 109, 24, 78, 80, 103, 110, 168, 3, 251, 165, 139, 171, 25, 77, 166, 250, 193, 166, 168, 195, 160, 12, 25, 110, 36, 0, 132, 247, 199, 195, 30, 177, 14, 176, 197, 58, 142, 93, 43, 151, 126, 28, 184, 231, 179, 113, 227, 26, 165, 98, 180, 183, 218, 182, 150, 125, 231, 102, 231, 206, 39, 57, 121, 193, 43, 11, 254, 173, 29, 251, 45, 171, 106, 87, 114, 38, 58, 153, 72, 84, 193, 36, 2, 142, 215, 121, 147, 160, 11, 37, 243, 213, 217, 181, 152, 112, 191, 155, 217, 136, 117, 175, 182, 125, 134, 218, 58, 212, 239, 39, 250, 119, 220, 113, 214, 143, 204, 124, 11, 153, 200, 158, 215, 253, 40, 35, 17, 232, 45, 217, 47, 191, 159, 199, 82, 41, 106, 158, 244, 222, 254, 133, 109, 151, 43, 187, 203, 165, 61, 163, 205, 7, 217, 12, 252, 123, 90, 255, 255, 88, 221, 122, 76, 173, 185, 85, 185, 33, 228, 226, 161, 72, 217, 34, 197, 140, 190, 18, 7, 142, 177, 203, 49, 93, 91, 12, 12, 29, 35, 100, 136, 58, 22, 174, 49, 71, 209, 218, 199, 125, 51, 110, 117, 45, 205, 141, 81, 192, 148, 211, 238, 218, 84, 227, 191, 160, 49, 110, 207, 190, 8, 156, 184, 167, 148, 228, 69, 19, 39, 3, 210, 204, 196, 230, 123, 64, 123, 133, 115, 33, 85, 15, 45, 144, 218, 31, 192, 34, 60, 208, 166, 113, 151, 122, 249, 171, 207, 8, 164, 207, 138, 246, 217, 251, 34, 27, 145, 144, 57, 60, 165, 203, 117, 199, 80, 141, 218, 36, 65, 24, 115, 33, 152, 139, 152, 34, 72, 99, 192, 219, 49, 65, 187, 217, 14, 208, 56, 62, 143, 12, 51, 225, 187, 38, 19, 114, 83, 118, 117, 17, 249, 224, 185, 225, 237, 71, 79, 67, 75, 51, 0, 92, 123, 155, 122, 154, 105, 101, 235, 17, 160, 35, 152, 108, 45, 151, 154, 92, 149, 63, 255, 77, 153, 104, 98, 208, 251, 112, 189, 38, 102, 205, 117, 255, 232, 150, 109, 51, 70, 5, 11, 224, 41, 141, 200, 227, 170, 1, 220, 34, 103, 112, 185, 169, 207, 141, 183, 172, 61, 129, 113, 126, 200, 59, 197, 93, 245, 240, 58, 232, 40, 90, 125, 37, 134, 210, 82, 118, 234, 200, 115, 169, 124, 188, 1, 172, 236, 31, 79, 211, 213, 146, 195, 206, 105, 57, 241, 59, 237, 145, 32, 6, 24, 253, 23, 60, 211, 2, 94, 42, 190, 180, 213, 177, 23, 167, 104, 3, 226, 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48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 99, 108, 101, 97, 114, 116, 111, 109, 97, 114, 107, 10, 128, 3};
+char datatoc_Bfont[25181]= {
+128, 1, 228, 1, 0, 0, 37, 33, 80, 83, 45, 65, 100, 111, 98, 101,
+70, 111, 110, 116, 45, 49, 46, 48, 58, 32, 66, 102, 111, 110, 116, 32,
+48, 48, 49, 46, 48, 48, 49, 10, 49, 49, 32, 100, 105, 99, 116, 32,
+98, 101, 103, 105, 110, 10, 47, 70, 111, 110, 116, 73, 110, 102, 111, 32,
+49, 48, 32, 100, 105, 99, 116, 32, 100, 117, 112, 32, 98, 101, 103, 105,
+110, 10, 47, 118, 101, 114, 115, 105, 111, 110, 32, 40, 48, 48, 49, 46,
+48, 48, 49, 41, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32, 100, 101,
+102, 10, 47, 70, 117, 108, 108, 78, 97, 109, 101, 32, 40, 66, 102, 111,
+110, 116, 41, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32, 100, 101, 102,
+10, 47, 70, 97, 109, 105, 108, 121, 78, 97, 109, 101, 32, 40, 66, 102,
+111, 110, 116, 41, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32, 100, 101,
+102, 10, 47, 87, 101, 105, 103, 104, 116, 32, 40, 82, 101, 103, 117, 108,
+97, 114, 41, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32, 100, 101, 102,
+10, 47, 73, 116, 97, 108, 105, 99, 65, 110, 103, 108, 101, 32, 48, 32,
+100, 101, 102, 10, 47, 105, 115, 70, 105, 120, 101, 100, 80, 105, 116, 99,
+104, 32, 102, 97, 108, 115, 101, 32, 100, 101, 102, 10, 47, 85, 110, 100,
+101, 114, 108, 105, 110, 101, 80, 111, 115, 105, 116, 105, 111, 110, 32, 45,
+49, 48, 48, 32, 100, 101, 102, 10, 47, 85, 110, 100, 101, 114, 108, 105,
+110, 101, 84, 104, 105, 99, 107, 110, 101, 115, 115, 32, 53, 48, 32, 100,
+101, 102, 10, 101, 110, 100, 32, 114, 101, 97, 100, 111, 110, 108, 121, 32,
+100, 101, 102, 10, 47, 70, 111, 110, 116, 78, 97, 109, 101, 32, 47, 66,
+102, 111, 110, 116, 32, 100, 101, 102, 10, 47, 69, 110, 99, 111, 100, 105,
+110, 103, 32, 83, 116, 97, 110, 100, 97, 114, 100, 69, 110, 99, 111, 100,
+105, 110, 103, 32, 100, 101, 102, 10, 47, 80, 97, 105, 110, 116, 84, 121,
+112, 101, 32, 48, 32, 100, 101, 102, 10, 47, 70, 111, 110, 116, 84, 121,
+112, 101, 32, 49, 32, 100, 101, 102, 10, 47, 70, 111, 110, 116, 77, 97,
+116, 114, 105, 120, 32, 91, 48, 46, 48, 48, 49, 32, 48, 32, 48, 32,
+48, 46, 48, 48, 49, 32, 48, 32, 48, 93, 32, 114, 101, 97, 100, 111,
+110, 108, 121, 32, 100, 101, 102, 10, 99, 117, 114, 114, 101, 110, 116, 100,
+105, 99, 116, 32, 101, 110, 100, 10, 99, 117, 114, 114, 101, 110, 116, 102,
+105, 108, 101, 32, 101, 101, 120, 101, 99, 10, 128, 2, 146, 94, 0, 0,
+217, 214, 111, 99, 59, 132, 106, 152, 155, 153, 116, 176, 23, 159, 198, 204,
+68, 91, 194, 192, 49, 3, 198, 133, 112, 167, 179, 84, 164, 162, 128, 174,
+111, 191, 127, 152, 247, 90, 132, 186, 206, 45, 3, 106, 107, 81, 184, 72,
+73, 49, 89, 29, 146, 229, 6, 158, 98, 38, 213, 173, 204, 93, 228, 248,
+16, 122, 166, 154, 53, 181, 95, 106, 155, 75, 79, 147, 197, 108, 35, 188,
+198, 29, 215, 191, 143, 50, 242, 29, 88, 228, 26, 95, 121, 12, 238, 47,
+2, 175, 73, 134, 149, 233, 12, 29, 11, 210, 89, 231, 91, 2, 25, 48,
+11, 15, 105, 44, 51, 119, 156, 42, 166, 122, 232, 81, 122, 190, 18, 48,
+8, 69, 34, 74, 246, 173, 93, 169, 219, 154, 26, 58, 64, 251, 6, 179,
+106, 156, 205, 105, 18, 85, 7, 252, 45, 233, 208, 65, 132, 199, 96, 66,
+240, 63, 207, 209, 83, 132, 0, 35, 151, 42, 129, 42, 185, 179, 203, 86,
+112, 193, 206, 39, 89, 113, 28, 117, 41, 66, 98, 214, 242, 145, 175, 155,
+124, 118, 7, 30, 218, 126, 122, 208, 38, 33, 98, 50, 34, 185, 54, 8,
+122, 178, 127, 254, 95, 7, 134, 71, 6, 101, 146, 24, 61, 195, 71, 174,
+146, 230, 191, 86, 177, 123, 237, 206, 19, 104, 70, 246, 162, 163, 118, 171,
+140, 11, 192, 255, 78, 52, 125, 32, 253, 14, 199, 126, 250, 177, 240, 99,
+49, 0, 20, 141, 42, 125, 47, 210, 31, 18, 90, 170, 205, 143, 219, 153,
+121, 131, 43, 103, 13, 138, 170, 118, 210, 18, 186, 181, 97, 70, 25, 144,
+150, 12, 53, 110, 184, 216, 233, 243, 198, 93, 157, 254, 127, 140, 44, 138,
+123, 43, 233, 158, 99, 255, 108, 134, 136, 60, 29, 229, 7, 141, 163, 185,
+30, 3, 228, 132, 13, 221, 109, 48, 227, 60, 227, 135, 117, 220, 128, 67,
+195, 147, 32, 118, 71, 190, 131, 11, 245, 200, 93, 30, 226, 32, 114, 26,
+39, 232, 138, 33, 109, 232, 1, 11, 233, 212, 78, 221, 88, 158, 135, 95,
+159, 14, 38, 31, 12, 106, 255, 51, 147, 42, 139, 254, 210, 119, 6, 96,
+221, 226, 140, 183, 213, 222, 5, 205, 13, 140, 253, 214, 125, 103, 227, 52,
+60, 102, 31, 250, 163, 147, 228, 167, 58, 207, 156, 68, 166, 150, 167, 169,
+116, 83, 194, 150, 104, 152, 31, 7, 157, 38, 76, 29, 10, 247, 63, 57,
+194, 106, 230, 183, 120, 135, 187, 201, 211, 82, 234, 168, 182, 167, 90, 56,
+37, 109, 160, 144, 13, 48, 204, 190, 14, 169, 103, 127, 136, 102, 24, 81,
+61, 32, 233, 228, 158, 18, 235, 189, 28, 0, 222, 67, 17, 110, 143, 71,
+223, 181, 33, 17, 66, 81, 210, 7, 23, 186, 245, 229, 198, 143, 62, 113,
+33, 80, 236, 87, 148, 65, 42, 27, 111, 128, 223, 196, 140, 45, 32, 91,
+123, 158, 136, 153, 166, 144, 126, 115, 133, 220, 254, 234, 192, 123, 14, 239,
+75, 199, 116, 28, 241, 25, 30, 66, 226, 248, 159, 142, 46, 41, 10, 237,
+111, 205, 31, 230, 72, 196, 49, 200, 50, 29, 115, 153, 141, 198, 225, 218,
+157, 86, 56, 67, 249, 99, 50, 25, 151, 14, 200, 35, 186, 250, 204, 151,
+187, 209, 51, 129, 161, 68, 118, 130, 31, 25, 134, 255, 75, 170, 240, 225,
+113, 144, 5, 178, 133, 45, 85, 242, 66, 10, 10, 65, 138, 93, 147, 72,
+210, 250, 209, 123, 148, 135, 12, 156, 94, 13, 250, 31, 211, 157, 82, 128,
+132, 143, 11, 155, 47, 211, 151, 232, 142, 253, 82, 104, 234, 231, 190, 169,
+78, 32, 90, 2, 41, 201, 122, 142, 205, 144, 234, 204, 198, 227, 56, 57,
+6, 63, 8, 237, 89, 199, 30, 226, 169, 48, 198, 191, 38, 114, 87, 135,
+189, 98, 251, 224, 210, 154, 58, 87, 26, 56, 41, 219, 119, 124, 109, 83,
+182, 169, 166, 123, 255, 190, 35, 121, 177, 37, 92, 128, 242, 247, 132, 218,
+149, 140, 116, 184, 163, 13, 248, 138, 68, 124, 229, 211, 89, 210, 101, 172,
+149, 221, 182, 113, 36, 182, 46, 5, 141, 127, 147, 54, 118, 67, 107, 105,
+187, 40, 53, 208, 170, 25, 45, 113, 216, 110, 135, 56, 7, 26, 14, 225,
+61, 79, 228, 72, 30, 39, 220, 195, 227, 229, 153, 196, 28, 6, 107, 240,
+54, 67, 6, 94, 143, 0, 34, 180, 49, 14, 41, 111, 9, 41, 94, 203,
+184, 139, 142, 34, 140, 138, 90, 25, 216, 89, 252, 45, 46, 132, 169, 154,
+230, 131, 15, 20, 100, 99, 235, 106, 73, 185, 89, 6, 66, 230, 171, 202,
+22, 213, 227, 183, 32, 138, 116, 253, 208, 230, 121, 16, 63, 238, 132, 69,
+28, 135, 88, 115, 18, 21, 11, 102, 172, 200, 37, 222, 255, 100, 221, 80,
+173, 218, 53, 210, 250, 148, 211, 241, 97, 150, 185, 43, 250, 138, 14, 122,
+133, 30, 191, 54, 158, 118, 22, 12, 232, 25, 228, 60, 101, 206, 119, 29,
+57, 12, 99, 36, 167, 182, 153, 86, 195, 21, 70, 154, 102, 106, 45, 236,
+70, 151, 143, 185, 207, 252, 106, 46, 168, 80, 216, 206, 157, 171, 118, 77,
+82, 153, 24, 54, 165, 128, 160, 27, 195, 117, 241, 141, 93, 151, 233, 239,
+244, 73, 123, 133, 42, 138, 123, 68, 159, 225, 209, 171, 242, 70, 212, 6,
+168, 19, 116, 228, 0, 14, 148, 191, 132, 10, 254, 83, 125, 20, 17, 71,
+126, 142, 56, 80, 55, 48, 125, 184, 172, 156, 163, 161, 72, 249, 105, 204,
+207, 179, 217, 115, 177, 2, 82, 220, 142, 14, 180, 138, 254, 83, 139, 36,
+70, 203, 91, 81, 82, 229, 20, 253, 78, 132, 213, 64, 154, 163, 59, 93,
+245, 168, 38, 148, 48, 228, 13, 186, 204, 95, 140, 184, 118, 22, 130, 111,
+27, 38, 139, 127, 106, 172, 161, 254, 136, 187, 166, 48, 162, 152, 124, 69,
+27, 186, 50, 126, 7, 144, 43, 75, 176, 145, 159, 202, 244, 7, 78, 203,
+250, 32, 42, 195, 71, 186, 90, 92, 162, 126, 98, 44, 195, 163, 47, 88,
+124, 43, 177, 122, 251, 254, 29, 161, 70, 98, 235, 133, 52, 12, 28, 184,
+67, 145, 73, 88, 99, 69, 60, 227, 142, 15, 218, 82, 167, 57, 225, 230,
+218, 131, 251, 171, 11, 63, 191, 65, 236, 178, 63, 159, 213, 211, 114, 64,
+200, 85, 73, 40, 94, 123, 108, 171, 89, 169, 206, 99, 196, 31, 15, 152,
+138, 77, 137, 210, 197, 228, 255, 73, 126, 120, 249, 214, 170, 212, 168, 73,
+54, 125, 113, 78, 226, 37, 137, 249, 188, 239, 33, 231, 244, 125, 116, 137,
+126, 187, 31, 193, 194, 118, 121, 19, 80, 250, 87, 48, 80, 62, 246, 29,
+121, 247, 135, 198, 193, 253, 148, 211, 17, 210, 17, 247, 44, 205, 91, 1,
+190, 195, 236, 66, 95, 144, 58, 235, 2, 42, 79, 25, 82, 164, 167, 244,
+114, 188, 192, 101, 23, 55, 69, 141, 168, 28, 89, 60, 116, 91, 162, 121,
+28, 123, 96, 252, 165, 180, 69, 56, 232, 54, 122, 138, 223, 158, 131, 94,
+171, 82, 4, 112, 13, 160, 117, 170, 146, 28, 241, 154, 211, 119, 16, 233,
+141, 96, 94, 167, 13, 37, 118, 105, 73, 211, 97, 109, 148, 131, 190, 119,
+45, 124, 208, 225, 39, 94, 48, 62, 33, 188, 248, 154, 233, 46, 158, 7,
+144, 1, 121, 0, 235, 71, 25, 52, 13, 46, 1, 25, 171, 27, 179, 170,
+164, 231, 2, 25, 182, 226, 250, 96, 192, 23, 185, 218, 218, 16, 140, 36,
+180, 216, 59, 95, 49, 165, 162, 134, 252, 47, 168, 65, 242, 178, 211, 62,
+10, 239, 153, 65, 219, 247, 72, 17, 105, 49, 254, 85, 136, 211, 117, 240,
+218, 77, 221, 166, 41, 145, 198, 4, 104, 136, 241, 48, 0, 158, 210, 236,
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+124, 11, 153, 200, 158, 215, 253, 40, 35, 17, 232, 45, 217, 47, 191, 159,
+199, 82, 41, 106, 158, 244, 222, 254, 133, 109, 151, 43, 187, 203, 165, 61,
+163, 205, 7, 217, 12, 252, 123, 90, 255, 255, 88, 221, 122, 76, 173, 185,
+85, 185, 33, 228, 226, 161, 72, 217, 34, 197, 140, 190, 18, 7, 142, 177,
+203, 49, 93, 91, 12, 12, 29, 35, 100, 136, 58, 22, 174, 49, 71, 209,
+218, 199, 125, 51, 110, 117, 45, 205, 141, 81, 192, 148, 211, 238, 218, 84,
+227, 191, 160, 49, 110, 207, 190, 8, 156, 184, 167, 148, 228, 69, 19, 39,
+3, 210, 204, 196, 230, 123, 64, 123, 133, 115, 33, 85, 15, 45, 144, 218,
+31, 192, 34, 60, 208, 166, 113, 151, 122, 249, 171, 207, 8, 164, 207, 138,
+246, 217, 251, 34, 27, 145, 144, 57, 60, 165, 203, 117, 199, 80, 141, 218,
+36, 65, 24, 115, 33, 152, 139, 152, 34, 72, 99, 192, 219, 49, 65, 187,
+217, 14, 208, 56, 62, 143, 12, 51, 225, 187, 38, 19, 114, 83, 118, 117,
+17, 249, 224, 185, 225, 237, 71, 79, 67, 75, 51, 0, 92, 123, 155, 122,
+154, 105, 101, 235, 17, 160, 35, 152, 108, 45, 151, 154, 92, 149, 63, 255,
+77, 153, 104, 98, 208, 251, 112, 189, 38, 102, 205, 117, 255, 232, 150, 109,
+51, 70, 5, 11, 224, 41, 141, 200, 227, 170, 1, 220, 34, 103, 112, 185,
+169, 207, 141, 183, 172, 61, 129, 113, 126, 200, 59, 197, 93, 245, 240, 58,
+232, 40, 90, 125, 37, 134, 210, 82, 118, 234, 200, 115, 169, 124, 188, 1,
+172, 236, 31, 79, 211, 213, 146, 195, 206, 105, 57, 241, 59, 237, 145, 32,
+6, 24, 253, 23, 60, 211, 2, 94, 42, 190, 180, 213, 177, 23, 167, 104,
+3, 226, 171, 208, 95, 96, 57, 53, 141, 115, 88, 174, 10, 206, 234, 150,
+182, 157, 242, 93, 97, 80, 9, 154, 152, 166, 94, 141, 238, 212, 68, 231,
+244, 0, 36, 167, 2, 9, 169, 16, 151, 170, 33, 51, 1, 105, 210, 194,
+224, 146, 221, 227, 137, 63, 144, 14, 5, 140, 30, 193, 203, 47, 90, 20,
+233, 169, 66, 192, 91, 252, 161, 140, 67, 202, 12, 24, 190, 242, 46, 208,
+121, 8, 194, 164, 164, 125, 216, 194, 242, 125, 131, 35, 5, 45, 18, 152,
+157, 240, 35, 56, 246, 144, 175, 2, 7, 123, 13, 158, 168, 115, 221, 195,
+54, 236, 35, 132, 246, 7, 100, 108, 120, 17, 23, 210, 61, 238, 38, 73,
+149, 28, 249, 29, 5, 232, 28, 131, 84, 79, 155, 26, 82, 96, 150, 219,
+122, 167, 231, 56, 233, 176, 154, 213, 126, 14, 155, 13, 68, 157, 25, 236,
+244, 64, 125, 74, 247, 241, 123, 177, 102, 43, 244, 122, 173, 75, 132, 244,
+248, 236, 246, 161, 138, 68, 86, 2, 52, 121, 232, 96, 100, 207, 238, 219,
+64, 197, 162, 8, 97, 144, 89, 121, 66, 146, 166, 233, 7, 145, 217, 223,
+51, 254, 128, 1, 211, 1, 0, 0, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48,
+48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 10, 99,
+108, 101, 97, 114, 116, 111, 109, 97, 114, 107, 10, 128, 3
+};
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index a8158185f90..959deecd990 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -291,7 +291,8 @@ void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_
int ED_view3d_lock(struct RegionView3D *rv3d);
uint64_t ED_view3d_datamask(struct Scene *scene, struct View3D *v3d);
-uint64_t ED_viewedit_datamask(struct bScreen *screen);
+uint64_t ED_view3d_screen_datamask(struct bScreen *screen);
+uint64_t ED_view3d_object_datamask(struct Scene *scene);
/* camera lock functions */
int ED_view3d_camera_lock_check(struct View3D *v3d, struct RegionView3D *rv3d);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 1f1228a9bc5..56f7fd04080 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -1511,8 +1511,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
else if(scopes->track_preview) {
/* additional margin around image */
/* NOTE: should be kept in sync with value from BKE_movieclip_update_scopes */
- const int margin= 2;
- float zoomx, zoomy, track_pos[2], off_x, off_y;
+ const int margin= 3;
+ float zoomx, zoomy, track_pos[2], off_x, off_y, x0, y0;
int a;
ImBuf *drawibuf;
@@ -1529,11 +1529,11 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
off_x= ((int)track_pos[0]-track_pos[0]+0.5)*zoomx;
off_y= ((int)track_pos[1]-track_pos[1]+0.5)*zoomy;
+ x0= (int)(off_x+rect.xmin-zoomx*(margin-0.5f))+1;
+ y0= (int)(off_y+rect.ymin-zoomy*(margin-0.5f))+1;
drawibuf= scale_trackpreview_ibuf(scopes->track_preview, zoomx, zoomy);
- glaDrawPixelsSafe(off_x+rect.xmin-zoomx*(margin-0.5f), off_y+rect.ymin-zoomy*(margin-0.5f),
- rect.xmax-rect.xmin+2+(int)(zoomx*(margin-0.5f)-off_x),
- rect.ymax-rect.ymin+2+(int)(zoomy*(margin-0.5f)-off_y),
+ glaDrawPixelsSafe(x0, y0, rect.xmax-x0+1, rect.ymax-y0+1,
drawibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, drawibuf->rect);
IMB_freeImBuf(drawibuf);
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index d8a34262e81..5618d37712a 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -3264,7 +3264,7 @@ void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int ic
void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state)
{
rcti trect = *rect;
-
+ float font_dims[2] = {0.0f, 0.0f};
uiWidgetType *wt= widget_type(UI_WTYPE_MENU_ITEM);
wt->state(wt, state);
@@ -3276,10 +3276,12 @@ void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int
glColor3ubv((unsigned char*)wt->wcol.text);
else
glColor3ubv((unsigned char*)wt->wcol.text_sel);
-
+
+ BLF_width_and_height(fstyle->uifont_id, name, &font_dims[0], &font_dims[1]);
+
trect.xmin += 0;
- trect.xmax = trect.xmin + BLF_width(fstyle->uifont_id, name) + 10;
+ trect.xmax = trect.xmin + font_dims[0] + 10;
trect.ymin += 10;
- trect.ymax = trect.ymin + BLF_height(fstyle->uifont_id, name);
+ trect.ymax = trect.ymin + font_dims[1];
uiStyleFontDraw(fstyle, &trect, name);
}
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 494effc8f45..631dfce297a 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -596,132 +596,6 @@ void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
-/* *********************** */
-
-#if 0
-// XXX should be in view3d?
-
-/* context: ob = lamp */
-/* code should be replaced with proper (custom) transform handles for lamp properties */
-static void spot_interactive(Object *ob, int mode)
-{
- Lamp *la= ob->data;
- float transfac, dx, dy, ratio, origval;
- int keep_running= 1, center2d[2];
- int mval[2], mvalo[2];
-
-// getmouseco_areawin(mval);
-// getmouseco_areawin(mvalo);
-
- project_int(ob->obmat[3], center2d);
- if( center2d[0] > 100000 ) { /* behind camera */
-// center2d[0]= curarea->winx/2;
-// center2d[1]= curarea->winy/2;
- }
-
-// helpline(mval, center2d);
-
- /* ratio is like scaling */
- dx = (float)(center2d[0] - mval[0]);
- dy = (float)(center2d[1] - mval[1]);
- transfac = (float)sqrt( dx*dx + dy*dy);
- if(transfac==0.0f) transfac= 1.0f;
-
- if(mode==1)
- origval= la->spotsize;
- else if(mode==2)
- origval= la->dist;
- else if(mode==3)
- origval= la->clipsta;
- else
- origval= la->clipend;
-
- while (keep_running>0) {
-
-// getmouseco_areawin(mval);
-
- /* essential for idling subloop */
- if(mval[0]==mvalo[0] && mval[1]==mvalo[1]) {
- PIL_sleep_ms(2);
- }
- else {
- char str[32];
-
- dx = (float)(center2d[0] - mval[0]);
- dy = (float)(center2d[1] - mval[1]);
- ratio = (float)(sqrt( dx*dx + dy*dy))/transfac;
-
- /* do the trick */
-
- if(mode==1) { /* spot */
- la->spotsize = ratio*origval;
- CLAMP(la->spotsize, 1.0f, 180.0f);
- sprintf(str, "Spot size %.2f\n", la->spotsize);
- }
- else if(mode==2) { /* dist */
- la->dist = ratio*origval;
- CLAMP(la->dist, 0.01f, 5000.0f);
- sprintf(str, "Distance %.2f\n", la->dist);
- }
- else if(mode==3) { /* sta */
- la->clipsta = ratio*origval;
- CLAMP(la->clipsta, 0.001f, 5000.0f);
- sprintf(str, "Distance %.2f\n", la->clipsta);
- }
- else if(mode==4) { /* end */
- la->clipend = ratio*origval;
- CLAMP(la->clipend, 0.1f, 5000.0f);
- sprintf(str, "Clip End %.2f\n", la->clipend);
- }
-
- /* cleanup */
- mvalo[0]= mval[0];
- mvalo[1]= mval[1];
-
- /* handle shaded mode */
-// XXX shade_buttons_change_3d();
-
- /* DRAW */
- headerprint(str);
- force_draw_plus(SPACE_BUTS, 0);
-
-// helpline(mval, center2d);
- }
-
- while( qtest() ) {
- short val;
- unsigned short event= extern_qread(&val);
-
- switch (event){
- case ESCKEY:
- case RIGHTMOUSE:
- keep_running= 0;
- break;
- case LEFTMOUSE:
- case SPACEKEY:
- case PADENTER:
- case RETKEY:
- if(val)
- keep_running= -1;
- break;
- }
- }
- }
-
- if(keep_running==0) {
- if(mode==1)
- la->spotsize= origval;
- else if(mode==2)
- la->dist= origval;
- else if(mode==3)
- la->clipsta= origval;
- else
- la->clipend= origval;
- }
-
-}
-#endif
-
static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
{
//XXX no longer used - to be removed - replaced by game_properties_copy_exec
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index bb7d2e1bc7c..6120891be88 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -103,7 +103,6 @@ void OBJECT_OT_select_by_layer(struct wmOperatorType *ot);
void OBJECT_OT_select_linked(struct wmOperatorType *ot);
void OBJECT_OT_select_grouped(struct wmOperatorType *ot);
void OBJECT_OT_select_mirror(struct wmOperatorType *ot);
-void OBJECT_OT_select_name(struct wmOperatorType *ot);
void OBJECT_OT_select_same_group(struct wmOperatorType *ot);
/* object_add.c */
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 054aafe5a99..3daffe415d1 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -103,7 +103,6 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_select_linked);
WM_operatortype_append(OBJECT_OT_select_grouped);
WM_operatortype_append(OBJECT_OT_select_mirror);
- WM_operatortype_append(OBJECT_OT_select_name); /* XXX - weak, not compat with linked objects */
WM_operatortype_append(GROUP_OT_create);
WM_operatortype_append(GROUP_OT_objects_remove);
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index c4d33b74574..b48b2e8718d 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -939,63 +939,6 @@ void OBJECT_OT_select_mirror(wmOperatorType *ot)
}
-static int object_select_name_exec(bContext *C, wmOperator *op)
-{
- char *name= RNA_string_get_alloc(op->ptr, "name", NULL, 0);
- short extend= RNA_boolean_get(op->ptr, "extend");
- short changed = 0;
-
- if(!extend) {
- CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
- if(base->flag & SELECT) {
- ED_base_object_select(base, BA_DESELECT);
- changed= 1;
- }
- }
- CTX_DATA_END;
- }
-
- CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
- /* this is a bit dodjy, there should only be ONE object with this name, but library objects can mess this up */
- if(strcmp(name, base->object->id.name+2)==0) {
- ED_base_object_activate(C, base);
- ED_base_object_select(base, BA_SELECT);
- changed= 1;
- }
- }
- CTX_DATA_END;
-
- MEM_freeN(name);
-
- /* undo? */
- if(changed) {
- WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
- return OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_CANCELLED;
- }
-}
-
-void OBJECT_OT_select_name(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name= "Select Name";
- ot->description = "Select an object with this name";
- ot->idname= "OBJECT_OT_select_name";
-
- /* api callbacks */
- ot->exec= object_select_name_exec;
- ot->poll= objects_selectable_poll;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- RNA_def_string(ot->srna, "name", "", 0, "Name", "Object name to select");
- RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend selection instead of deselecting everything first");
-}
-
/**************************** Select Random ****************************/
static int object_select_random_exec(bContext *C, wmOperator *op)
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index c5afc740c24..6b2847b6182 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -2066,7 +2066,7 @@ static int vertex_group_poll(bContext *C)
return (ob && !ob->id.lib && OB_TYPE_SUPPORT_VGROUP(ob->type) && data && !data->lib);
}
-static int vertex_group_poll_edit(bContext *C)
+static int UNUSED_FUNCTION(vertex_group_poll_edit)(bContext *C)
{
Object *ob= ED_object_context(C);
ID *data= (ob)? ob->data: NULL;
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index be4d54ae2e8..361b01fe6e0 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -81,6 +81,8 @@ typedef struct OGLRender {
RegionView3D *rv3d;
ARegion *ar;
+ short obcenter_dia_back; /* temp overwrite */
+
Image *ima;
ImageUser iuser;
@@ -303,13 +305,22 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->write_still= is_write_still && !is_animation;
+ oglrender->obcenter_dia_back = U.obcenter_dia;
+ U.obcenter_dia = 0;
+
if(is_view_context) {
oglrender->v3d= CTX_wm_view3d(C);
oglrender->ar= CTX_wm_region(C);
oglrender->rv3d= CTX_wm_region_view3d(C);
/* MUST be cleared on exit */
- oglrender->scene->customdata_mask_modal= ED_view3d_datamask(oglrender->scene, oglrender->v3d);
+ oglrender->scene->customdata_mask_modal = (ED_view3d_datamask(oglrender->scene, oglrender->v3d) |
+ ED_view3d_object_datamask(oglrender->scene) );
+
+ /* apply immediately incase we're rendeing from a script,
+ * running notifiers again will overwrite */
+ oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;
+
}
/* create render */
@@ -354,6 +365,8 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
WM_cursor_wait(0);
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene);
+ U.obcenter_dia = oglrender->obcenter_dia_back;
+
GPU_offscreen_free(oglrender->ofs);
oglrender->scene->customdata_mask_modal= 0;
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 7aacd9f7b86..08833b335eb 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1809,5 +1809,5 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
/* text */
UI_ThemeColor(TH_TEXT_HI);
BLF_position(fontid, 12, rect.ymin + 5, 0.0f);
- BLF_draw(fontid, text, strlen(text));
+ BLF_draw(fontid, text, 256);
}
diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c
index 8eb1f08b5b0..a82d75e6ce7 100644
--- a/source/blender/editors/sound/sound_ops.c
+++ b/source/blender/editors/sound/sound_ops.c
@@ -365,6 +365,8 @@ static int sound_mixdown_invoke(bContext *C, wmOperator *op, wmEvent *event)
return WM_operator_filesel(C, op, event);
}
+#ifdef WITH_AUDASPACE
+
static int sound_mixdown_draw_check_prop(PointerRNA *UNUSED(ptr), PropertyRNA *prop)
{
const char *prop_id= RNA_property_identifier(prop);
@@ -374,7 +376,6 @@ static int sound_mixdown_draw_check_prop(PointerRNA *UNUSED(ptr), PropertyRNA *p
);
}
-#ifdef WITH_AUDASPACE
static void sound_mixdown_draw(bContext *C, wmOperator *op)
{
static EnumPropertyItem pcm_format_items[] = {
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index ca2646e9967..1593ecd7cb8 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -76,19 +76,19 @@ void clip_draw_curfra_label(SpaceClip *sc, float x, float y)
uiStyle *style= UI_GetStyle();
int fontid= style->widget.uifont_id;
char str[32];
- float fontsize, fontwidth;
+ float font_dims[2] = {0.0f, 0.0f};
/* frame number */
BLF_size(fontid, 11.0f, U.dpi);
BLI_snprintf(str, sizeof(str), "%d", sc->user.framenr);
- fontsize= BLF_height(fontid, str);
- fontwidth= BLF_width(fontid, str);
- glRecti(x, y, x+fontwidth+6, y+fontsize+4);
+ BLF_width_and_height(fontid, str, &font_dims[0], &font_dims[1]);
+
+ glRecti(x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f);
UI_ThemeColor(TH_TEXT);
BLF_position(fontid, x+2.0f, y+2.0f, 0.0f);
- BLF_draw(fontid, str, strlen(str));
+ BLF_draw(fontid, str, sizeof(str));
}
static void draw_movieclip_cache(SpaceClip *sc, ARegion *ar, MovieClip *clip, Scene *scene)
@@ -805,13 +805,13 @@ static void draw_marker_texts(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
BLI_snprintf(str, sizeof(str), "%s", track->name);
BLF_position(fontid, pos[0], pos[1], 0.0f);
- BLF_draw(fontid, str, strlen(str));
+ BLF_draw(fontid, str, sizeof(str));
pos[1]-= fontsize;
if(track->flag&TRACK_HAS_BUNDLE) {
BLI_snprintf(str, sizeof(str), "Average error: %.3f", track->error);
BLF_position(fontid, pos[0], pos[1], 0.0f);
- BLF_draw(fontid, str, strlen(str));
+ BLF_draw(fontid, str, sizeof(str));
pos[1]-= fontsize;
}
diff --git a/source/blender/editors/space_clip/clip_intern.h b/source/blender/editors/space_clip/clip_intern.h
index 64881499a31..3f7456e90dc 100644
--- a/source/blender/editors/space_clip/clip_intern.h
+++ b/source/blender/editors/space_clip/clip_intern.h
@@ -145,4 +145,7 @@ void CLIP_OT_clean_tracks(struct wmOperatorType *ot);
void CLIP_OT_tracking_object_new(struct wmOperatorType *ot);
void CLIP_OT_tracking_object_remove(struct wmOperatorType *ot);
+void CLIP_OT_copy_tracks(struct wmOperatorType *ot);
+void CLIP_OT_paste_tracks(struct wmOperatorType *ot);
+
#endif /* ED_CLIP_INTERN_H */
diff --git a/source/blender/editors/space_clip/clip_ops.c b/source/blender/editors/space_clip/clip_ops.c
index fe0b58ddda9..c7d09c2edfc 100644
--- a/source/blender/editors/space_clip/clip_ops.c
+++ b/source/blender/editors/space_clip/clip_ops.c
@@ -220,14 +220,11 @@ void CLIP_OT_open(wmOperatorType *ot)
static int reload_exec(bContext *C, wmOperator *UNUSED(op))
{
- SpaceClip *sc= CTX_wm_space_clip(C);
MovieClip *clip= CTX_data_edit_movieclip(C);
if(!clip)
return OPERATOR_CANCELLED;
- sc->scopes.ok= 0;
-
BKE_movieclip_reload(clip);
WM_event_add_notifier(C, NC_MOVIECLIP|NA_EDITED, clip);
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index 5291121571c..82da9b3b956 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -377,6 +377,10 @@ static void clip_operatortypes(void)
/* object tracking */
WM_operatortype_append(CLIP_OT_tracking_object_new);
WM_operatortype_append(CLIP_OT_tracking_object_remove);
+
+ /* clipboard */
+ WM_operatortype_append(CLIP_OT_copy_tracks);
+ WM_operatortype_append(CLIP_OT_paste_tracks);
}
static void clip_keymap(struct wmKeyConfig *keyconf)
diff --git a/source/blender/editors/space_clip/tracking_ops.c b/source/blender/editors/space_clip/tracking_ops.c
index d6940d14dbf..b67fac69745 100644
--- a/source/blender/editors/space_clip/tracking_ops.c
+++ b/source/blender/editors/space_clip/tracking_ops.c
@@ -1220,21 +1220,39 @@ static int track_count_markers(SpaceClip *sc, MovieClip *clip)
return tot;
}
+static void clear_invisible_track_selection(SpaceClip *sc, MovieClip *clip)
+{
+ ListBase *tracksbase= BKE_tracking_get_tracks(&clip->tracking);
+ int hidden = 0;
+
+ if ((sc->flag&SC_SHOW_MARKER_PATTERN)==0)
+ hidden |= TRACK_AREA_PAT;
+
+ if ((sc->flag&SC_SHOW_MARKER_SEARCH)==0)
+ hidden |= TRACK_AREA_SEARCH;
+
+ if (hidden) {
+ MovieTrackingTrack *track = tracksbase->first;
+
+ while(track) {
+ BKE_tracking_track_flag(track, hidden, SELECT, 1);
+
+ track = track->next;
+ }
+ }
+}
+
static void track_init_markers(SpaceClip *sc, MovieClip *clip, int *frames_limit_r)
{
ListBase *tracksbase= BKE_tracking_get_tracks(&clip->tracking);
MovieTrackingTrack *track;
- int framenr= sc->user.framenr, hidden= 0;
+ int framenr= sc->user.framenr;
int frames_limit= 0;
- if((sc->flag&SC_SHOW_MARKER_PATTERN)==0) hidden|= TRACK_AREA_PAT;
- if((sc->flag&SC_SHOW_MARKER_SEARCH)==0) hidden|= TRACK_AREA_SEARCH;
+ clear_invisible_track_selection(sc, clip);
track= tracksbase->first;
while(track) {
- if(hidden)
- BKE_tracking_track_flag(track, hidden, SELECT, 1);
-
if(TRACK_SELECTED(track)) {
if((track->flag&TRACK_HIDDEN)==0 && (track->flag&TRACK_LOCKED)==0) {
BKE_tracking_ensure_marker(track, framenr);
@@ -3504,3 +3522,74 @@ void CLIP_OT_tracking_object_remove(wmOperatorType *ot)
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
+
+/********************** copy tracks to clipboard operator *********************/
+
+static int copy_tracks_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ SpaceClip *sc = CTX_wm_space_clip(C);
+ MovieClip *clip = ED_space_clip(sc);
+ MovieTracking *tracking = &clip->tracking;
+ MovieTrackingObject *object = BKE_tracking_active_object(tracking);
+
+ clear_invisible_track_selection(sc, clip);
+
+ BKE_tracking_clipboard_copy_tracks(tracking, object);
+
+ return OPERATOR_FINISHED;
+}
+
+void CLIP_OT_copy_tracks(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Copy Tracks";
+ ot->description = "Copy selected tracks to clipboard";
+ ot->idname = "CLIP_OT_copy_tracks";
+
+ /* api callbacks */
+ ot->exec = copy_tracks_exec;
+ ot->poll = ED_space_clip_poll;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER;
+}
+
+/********************** paste tracks from clipboard operator *********************/
+
+static int paste_tracks_poll(bContext *C)
+{
+ if (ED_space_clip_poll(C)) {
+ return BKE_tracking_clipboard_has_tracks();
+ }
+
+ return 0;
+}
+
+static int paste_tracks_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ SpaceClip *sc = CTX_wm_space_clip(C);
+ MovieClip *clip = ED_space_clip(sc);
+ MovieTracking *tracking = &clip->tracking;
+ MovieTrackingObject *object = BKE_tracking_active_object(tracking);
+
+ BKE_tracking_clipboard_paste_tracks(tracking, object);
+
+ WM_event_add_notifier(C, NC_MOVIECLIP|NA_EDITED, clip);
+
+ return OPERATOR_FINISHED;
+}
+
+void CLIP_OT_paste_tracks(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Paste Tracks";
+ ot->description = "Paste tracks from clipboard";
+ ot->idname = "CLIP_OT_paste_tracks";
+
+ /* api callbacks */
+ ot->exec = paste_tracks_exec;
+ ot->poll = paste_tracks_poll;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
diff --git a/source/blender/editors/space_graph/graph_edit.c b/source/blender/editors/space_graph/graph_edit.c
index 460e46fce30..24b2dc9e41c 100644
--- a/source/blender/editors/space_graph/graph_edit.c
+++ b/source/blender/editors/space_graph/graph_edit.c
@@ -1046,6 +1046,8 @@ void GRAPH_OT_bake (wmOperatorType *ot)
// todo: add props for start/end frames
}
+#ifdef WITH_AUDASPACE
+
/* ******************** Sound Bake F-Curve Operator *********************** */
/* This operator bakes the given sound to the selected F-Curves */
@@ -1078,7 +1080,6 @@ static float fcurve_samplingcb_sound (FCurve *UNUSED(fcu), void *data, float eva
/* ------------------- */
-#ifdef WITH_AUDASPACE
static int graphkeys_sound_bake_exec(bContext *C, wmOperator *op)
{
bAnimContext ac;
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index bd5292e5154..6c0cc15559c 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1472,6 +1472,18 @@ static void node_composit_buts_splitviewer(uiLayout *layout, bContext *UNUSED(C)
uiItemR(col, ptr, "factor", 0, NULL, ICON_NONE);
}
+static void node_composit_buts_double_edge_mask(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiLayout *col;
+
+ col= uiLayoutColumn(layout, 0);
+
+ uiItemL(col, "Inner Edge:", ICON_NONE);
+ uiItemR(col, ptr, "inner_mode", 0, "", ICON_NONE);
+ uiItemL(col, "Buffer Edge:", ICON_NONE);
+ uiItemR(col, ptr, "edge_mode", 0, "", ICON_NONE);
+}
+
static void node_composit_buts_map_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *sub, *col;
@@ -1926,6 +1938,9 @@ static void node_composit_set_butfunc(bNodeType *ntype)
case CMP_NODE_ID_MASK:
ntype->uifunc= node_composit_buts_id_mask;
break;
+ case CMP_NODE_DOUBLEEDGEMASK:
+ ntype->uifunc= node_composit_buts_double_edge_mask;
+ break;
case CMP_NODE_MATH:
ntype->uifunc= node_buts_math;
break;
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 20fb385efdd..1fe754466f4 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -1926,7 +1926,7 @@ static int sort_nodes_locx(void *a, void *b)
return 0;
}
-static int socket_is_available(bNodeTree *ntree, bNodeSocket *sock, int allow_used)
+static int socket_is_available(bNodeTree *UNUSED(ntree), bNodeSocket *sock, int allow_used)
{
if (nodeSocketIsHidden(sock))
return 0;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index d3a0ee27256..3b355177852 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2251,32 +2251,46 @@ CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d)
return mask;
}
+
+CustomDataMask ED_view3d_object_datamask(Scene *scene)
+{
+ Object *ob= scene->basact ? scene->basact->object : NULL;
+ CustomDataMask mask= 0;
+
+ if (ob) {
+ /* check if we need tfaces & mcols due to face select or texture paint */
+ if (paint_facesel_test(ob) || (ob->mode & OB_MODE_TEXTURE_PAINT)) {
+ mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
+ }
+
+ /* check if we need mcols due to vertex paint or weightpaint */
+ if (ob->mode & OB_MODE_VERTEX_PAINT) {
+ mask |= CD_MASK_MCOL;
+ }
+
+ if (ob->mode & OB_MODE_WEIGHT_PAINT) {
+ mask |= CD_MASK_WEIGHT_MCOL;
+ }
+ }
+
+ return mask;
+}
+
/* goes over all modes and view3d settings */
-CustomDataMask ED_viewedit_datamask(bScreen *screen)
+CustomDataMask ED_view3d_screen_datamask(bScreen *screen)
{
Scene *scene= screen->scene;
- Object *ob= scene->basact ? scene->basact->object : NULL;
CustomDataMask mask = CD_MASK_BAREMESH;
ScrArea *sa;
- /* check if we need tfaces & mcols due to face select or texture paint */
- if(paint_facesel_test(ob) || (ob && ob->mode & OB_MODE_TEXTURE_PAINT))
- mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
-
/* check if we need tfaces & mcols due to view mode */
for(sa = screen->areabase.first; sa; sa = sa->next) {
if(sa->spacetype == SPACE_VIEW3D) {
mask |= ED_view3d_datamask(scene, (View3D *)sa->spacedata.first);
}
}
-
- /* check if we need mcols due to vertex paint or weightpaint */
- if(ob) {
- if(ob->mode & OB_MODE_VERTEX_PAINT)
- mask |= CD_MASK_MCOL;
- if(ob->mode & OB_MODE_WEIGHT_PAINT)
- mask |= CD_MASK_WEIGHT_MCOL;
- }
+
+ mask |= ED_view3d_object_datamask(scene);
return mask;
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 42f58ba26f7..e7c9a1bd3a0 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -152,6 +152,7 @@ void VIEW3D_OT_select_extend(struct wmOperatorType *ot);
void VIEW3D_OT_select_circle(struct wmOperatorType *ot);
void VIEW3D_OT_select_border(struct wmOperatorType *ot);
void VIEW3D_OT_select_lasso(struct wmOperatorType *ot);
+void VIEW3D_OT_select_menu(struct wmOperatorType *ot);
void VIEW3D_OT_smoothview(struct wmOperatorType *ot);
void VIEW3D_OT_camera_to_view(struct wmOperatorType *ot);
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index aeb850243c5..c8223dadd98 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -85,6 +85,7 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_enable_manipulator);
WM_operatortype_append(VIEW3D_OT_cursor3d);
WM_operatortype_append(VIEW3D_OT_select_lasso);
+ WM_operatortype_append(VIEW3D_OT_select_menu);
WM_operatortype_append(VIEW3D_OT_camera_to_view);
WM_operatortype_append(VIEW3D_OT_camera_to_view_selected);
WM_operatortype_append(VIEW3D_OT_object_as_camera);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 0048d67b4fd..38956cd9401 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -75,6 +75,7 @@
#include "RNA_access.h"
#include "RNA_define.h"
+#include "RNA_enum_types.h"
#include "ED_armature.h"
#include "ED_curve.h"
@@ -1053,7 +1054,104 @@ static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo)
/* The max number of menu items in an object select menu */
+typedef struct SelMenuItemF {
+ char idname[MAX_ID_NAME-2];
+ int icon;
+} SelMenuItemF;
+
#define SEL_MENU_SIZE 22
+static SelMenuItemF object_mouse_select_menu_data[SEL_MENU_SIZE];
+
+/* special (crappy) operator only for menu select */
+static EnumPropertyItem *object_select_menu_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
+{
+ EnumPropertyItem *item= NULL, item_tmp= {0};
+ int totitem= 0;
+ int i= 0;
+
+ /* dont need context but avoid docgen using this */
+ if (C == NULL || object_mouse_select_menu_data[i].idname[0] == '\0') {
+ return DummyRNA_NULL_items;
+ }
+
+ for (; i < SEL_MENU_SIZE && object_mouse_select_menu_data[i].idname[0] != '\0'; i++) {
+ item_tmp.name= object_mouse_select_menu_data[i].idname;
+ item_tmp.identifier= object_mouse_select_menu_data[i].idname;
+ item_tmp.value= i;
+ item_tmp.icon= object_mouse_select_menu_data[i].icon;
+ RNA_enum_item_add(&item, &totitem, &item_tmp);
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *free= 1;
+
+ return item;
+}
+
+static int object_select_menu_exec(bContext *C, wmOperator *op)
+{
+ int name_index= RNA_enum_get(op->ptr, "name");
+ short extend= RNA_boolean_get(op->ptr, "extend");
+ short changed = 0;
+ const char *name= object_mouse_select_menu_data[name_index].idname;
+
+ if(!extend) {
+ CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
+ if(base->flag & SELECT) {
+ ED_base_object_select(base, BA_DESELECT);
+ changed= 1;
+ }
+ }
+ CTX_DATA_END;
+ }
+
+ CTX_DATA_BEGIN(C, Base*, base, selectable_bases) {
+ /* this is a bit dodjy, there should only be ONE object with this name, but library objects can mess this up */
+ if(strcmp(name, base->object->id.name+2)==0) {
+ ED_base_object_activate(C, base);
+ ED_base_object_select(base, BA_SELECT);
+ changed= 1;
+ }
+ }
+ CTX_DATA_END;
+
+ /* weak but ensures we activate menu again before using the enum */
+ memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
+
+ /* undo? */
+ if(changed) {
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_SELECT, CTX_data_scene(C));
+ return OPERATOR_FINISHED;
+ }
+ else {
+ return OPERATOR_CANCELLED;
+ }
+}
+
+void VIEW3D_OT_select_menu(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name= "Select Menu";
+ ot->description = "Menu object selection";
+ ot->idname= "VIEW3D_OT_select_menu";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= object_select_menu_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* keyingset to use (dynamic enum) */
+ prop= RNA_def_enum(ot->srna, "name", DummyRNA_NULL_items, 0, "Object Name", "");
+ RNA_def_enum_funcs(prop, object_select_menu_enum_itemf);
+ RNA_def_property_flag(prop, PROP_HIDDEN);
+ ot->prop= prop;
+
+ RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend selection instead of deselecting everything first");
+}
static void deselectall_except(Scene *scene, Base *b) /* deselect all except b */
{
@@ -1068,7 +1166,7 @@ static void deselectall_except(Scene *scene, Base *b) /* deselect all except b
}
}
-static Base *mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], short extend)
+static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], short extend)
{
short baseCount = 0;
short ok;
@@ -1106,9 +1204,6 @@ static Base *mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffe
}
CTX_DATA_END;
- if(baseCount)
-
-
if(baseCount==0) {
return NULL;
}
@@ -1118,35 +1213,30 @@ static Base *mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffe
return base;
}
else {
- /* UI */
- uiPopupMenu *pup= uiPupMenuBegin(C, "Select Object", ICON_NONE);
- uiLayout *layout= uiPupMenuLayout(pup);
- uiLayout *split= uiLayoutSplit(layout, 0, 0);
- uiLayout *column= uiLayoutColumn(split, 0);
+ /* UI, full in static array values that we later use in an enum function */
LinkNode *node;
+ int i;
+
+ memset(object_mouse_select_menu_data, 0, sizeof(object_mouse_select_menu_data));
- node= linklist;
- while(node) {
+ for (node = linklist, i = 0; node; node= node->next, i++) {
Base *base=node->link;
Object *ob= base->object;
char *name= ob->id.name+2;
- /* annoying!, since we need to set 2 props cant use this. */
- /* uiItemStringO(column, name, 0, "OBJECT_OT_select_name", "name", name); */
- {
- PointerRNA ptr;
+ BLI_strncpy(object_mouse_select_menu_data[i].idname, name, MAX_ID_NAME-2);
+ object_mouse_select_menu_data[i].icon = uiIconFromID(&ob->id);
+ }
- WM_operator_properties_create(&ptr, "OBJECT_OT_select_name");
- RNA_string_set(&ptr, "name", name);
- RNA_boolean_set(&ptr, "extend", extend);
- uiItemFullO(column, "OBJECT_OT_select_name", name, uiIconFromID((ID *)ob), ptr.data, WM_OP_EXEC_DEFAULT, 0);
- }
+ {
+ PointerRNA ptr;
- node= node->next;
+ WM_operator_properties_create(&ptr, "VIEW3D_OT_select_menu");
+ RNA_boolean_set(&ptr, "extend", extend);
+ WM_operator_name_call(C, "VIEW3D_OT_select_menu", WM_OP_INVOKE_DEFAULT, &ptr);
+ WM_operator_properties_free(&ptr);
}
- uiPupMenuEnd(C, pup);
-
BLI_linklist_free(linklist, NULL);
return NULL;
}
@@ -1372,7 +1462,7 @@ static int mouse_select(bContext *C, const int mval[2], short extend, short obce
/* note; shift+alt goes to group-flush-selecting */
if(enumerate) {
- basact= mouse_select_menu(C, &vc, NULL, 0, mval, extend);
+ basact= object_mouse_select_menu(C, &vc, NULL, 0, mval, extend);
} else {
base= startbase;
while(base) {
@@ -1409,7 +1499,7 @@ static int mouse_select(bContext *C, const int mval[2], short extend, short obce
/* note; shift+alt goes to group-flush-selecting */
if(has_bones==0 && enumerate) {
- basact= mouse_select_menu(C, &vc, buffer, hits, mval, extend);
+ basact= object_mouse_select_menu(C, &vc, buffer, hits, mval, extend);
} else {
basact= mouse_select_eval_buffer(&vc, buffer, hits, mval, startbase, has_bones);
}
diff --git a/source/blender/imbuf/intern/divers.c b/source/blender/imbuf/intern/divers.c
index 034b5724ca6..442309ccf7a 100644
--- a/source/blender/imbuf/intern/divers.c
+++ b/source/blender/imbuf/intern/divers.c
@@ -46,9 +46,9 @@
/**************************** Interlace/Deinterlace **************************/
-void IMB_de_interlace(struct ImBuf *ibuf)
+void IMB_de_interlace(ImBuf *ibuf)
{
- struct ImBuf * tbuf1, * tbuf2;
+ ImBuf * tbuf1, * tbuf2;
if (ibuf == NULL) return;
if (ibuf->flags & IB_fields) return;
@@ -73,9 +73,9 @@ void IMB_de_interlace(struct ImBuf *ibuf)
ibuf->y /= 2;
}
-void IMB_interlace(struct ImBuf *ibuf)
+void IMB_interlace(ImBuf *ibuf)
{
- struct ImBuf * tbuf1, * tbuf2;
+ ImBuf * tbuf1, * tbuf2;
if (ibuf == NULL) return;
ibuf->flags &= ~IB_fields;
@@ -100,14 +100,76 @@ void IMB_interlace(struct ImBuf *ibuf)
}
}
+/************************* Floyd-Steinberg dithering *************************/
+
+typedef struct DitherContext {
+ int *error_buf, *e;
+ int v[4], v0[4], v1[4];
+ float f;
+} DitherContext;
+
+DitherContext *create_dither_context(int w, float factor)
+{
+ DitherContext *di;
+ int i;
+
+ di= MEM_callocN(sizeof(DitherContext), "dithering context");
+ di->f= factor / 16.0f;
+ di->error_buf= MEM_callocN(4*(w+1)*sizeof(int), "dithering error");
+ di->e= di->error_buf;
+
+ for(i=0; i<4; ++i)
+ di->v[i]= di->v0[i]= di->v1[i]= 1024.0f*(BLI_frand()-0.5f);
+
+ return di;
+}
+
+static void clear_dither_context(DitherContext *di)
+{
+ MEM_freeN(di->error_buf);
+ MEM_freeN(di);
+}
+
+static void dither_finish_row(DitherContext *di)
+{
+ int i;
+
+ for(i=0; i<4; i++)
+ di->v[i]= di->v0[i]= di->v1[i] = 0;
+
+ di->e= di->error_buf;
+}
+
+MINLINE unsigned char dither_value(unsigned short v_in, DitherContext *di, int i)
+{
+ int dv, d2;
+ unsigned char v_out;
+
+ di->v[i] = v_in + (2*di->v[i] + di->e[4]) * di->f;
+ CLAMP(di->v[i], 0, 0xFF00);
+ v_out = USHORTTOUCHAR(di->v[i]);
+ di->v[i] -= v_out<<8;
+ dv = di->v[i];
+ d2 = di->v[i]<<1;
+ di->v[i] += d2;
+ *(di->e++) = di->v[i] + di->v0[i];
+ di->v[i] += d2;
+
+ di->v0[i] = di->v[i] + di->v1[i];
+ di->v1[i] = dv;
+ di->v[i] += d2;
+
+ return v_out;
+}
+
/************************* Generic Buffer Conversion *************************/
MINLINE void byte_to_float_v4(float f[4], const uchar b[4])
{
- f[0] = b[0] * (1.0f/255.0f);
- f[1] = b[1] * (1.0f/255.0f);
- f[2] = b[2] * (1.0f/255.0f);
- f[3] = b[3] * (1.0f/255.0f);
+ f[0]= b[0] * (1.0f/255.0f);
+ f[1]= b[1] * (1.0f/255.0f);
+ f[2]= b[2] * (1.0f/255.0f);
+ f[3]= b[3] * (1.0f/255.0f);
}
MINLINE void float_to_byte_v4(uchar b[4], const float f[4])
@@ -115,10 +177,26 @@ MINLINE void float_to_byte_v4(uchar b[4], const float f[4])
F4TOCHAR4(f, b);
}
-MINLINE void float_to_byte_dither_v4(uchar b[4], const float f[4], float dither)
+MINLINE void ushort_to_byte_v4(uchar b[4], const unsigned short us[4])
{
- float tmp[4] = {f[0]+dither, f[1]+dither, f[2]+dither, f[3]+dither};
- float_to_byte_v4(b, tmp);
+ b[0]= USHORTTOUCHAR(us[0]);
+ b[1]= USHORTTOUCHAR(us[1]);
+ b[2]= USHORTTOUCHAR(us[2]);
+ b[3]= USHORTTOUCHAR(us[3]);
+}
+
+MINLINE void ushort_to_byte_dither_v4(uchar b[4], const unsigned short us[4], DitherContext *di)
+{
+ b[0]= dither_value(us[0], di, 0);
+ b[1]= dither_value(us[1], di, 1);
+ b[2]= dither_value(us[2], di, 2);
+ b[3]= dither_value(us[3], di, 3);
+}
+
+MINLINE void float_to_byte_dither_v4(uchar b[4], const float f[4], DitherContext *di)
+{
+ unsigned short us[4] = {FTOUSHORT(f[0]), FTOUSHORT(f[1]), FTOUSHORT(f[2]), FTOUSHORT(f[3])};
+ ushort_to_byte_dither_v4(b, us, di);
}
/* float to byte pixels, output 4-channel RGBA */
@@ -127,26 +205,28 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
int width, int height, int stride_to, int stride_from)
{
float tmp[4];
- float dither_fac = dither/255.0f;
int x, y;
+ DitherContext *di;
/* we need valid profiles */
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
- if(channels_from==1) {
+ BLI_init_srgb_conversion();
+ if(dither)
+ di= create_dither_context(width, dither);
+
+ for(y = 0; y < height; y++) {
+ if(channels_from == 1) {
/* single channel input */
- for(y = 0; y < height; y++) {
const float *from = rect_from + stride_from*y;
uchar *to = rect_to + stride_to*y*4;
for(x = 0; x < width; x++, from++, to+=4)
to[0] = to[1] = to[2] = to[3] = FTOCHAR(from[0]);
}
- }
- else if(channels_from == 3) {
+ else if(channels_from == 3) {
/* RGB input */
- for(y = 0; y < height; y++) {
const float *from = rect_from + stride_from*y*3;
uchar *to = rect_to + stride_to*y*4;
@@ -174,10 +254,8 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
}
}
}
- }
- else if(channels_from == 4) {
+ else if(channels_from == 4) {
/* RGBA input */
- for(y = 0; y < height; y++) {
const float *from = rect_from + stride_from*y*4;
uchar *to = rect_to + stride_to*y*4;
@@ -185,7 +263,7 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
/* no color space conversion */
if(dither) {
for(x = 0; x < width; x++, from+=4, to+=4)
- float_to_byte_dither_v4(to, from, (BLI_frand()-0.5f)*dither_fac);
+ float_to_byte_dither_v4(to, from, di);
}
else {
for(x = 0; x < width; x++, from+=4, to+=4)
@@ -194,28 +272,30 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
}
else if(profile_to == IB_PROFILE_SRGB) {
/* convert from linear to sRGB */
+ unsigned short us[4];
+
if(dither && predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) {
- linearrgb_to_srgb_predivide_v4(tmp, from);
- float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac);
+ linearrgb_to_srgb_ushort4_predivide(us, from);
+ ushort_to_byte_dither_v4(to, us, di);
}
}
else if(dither) {
for(x = 0; x < width; x++, from+=4, to+=4) {
- linearrgb_to_srgb_v4(tmp, from);
- float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac);
+ linearrgb_to_srgb_ushort4(us, from);
+ ushort_to_byte_dither_v4(to, us, di);
}
}
else if(predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) {
- linearrgb_to_srgb_predivide_v4(tmp, from);
- float_to_byte_v4(to, tmp);
+ linearrgb_to_srgb_ushort4_predivide(us, from);
+ ushort_to_byte_v4(to, us);
}
}
else {
for(x = 0; x < width; x++, from+=4, to+=4) {
- linearrgb_to_srgb_v4(tmp, from);
- float_to_byte_v4(to, tmp);
+ linearrgb_to_srgb_ushort4(us, from);
+ ushort_to_byte_v4(to, us);
}
}
}
@@ -224,13 +304,13 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
if(dither && predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) {
srgb_to_linearrgb_predivide_v4(tmp, from);
- float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac);
+ float_to_byte_dither_v4(to, tmp, di);
}
}
else if(dither) {
for(x = 0; x < width; x++, from+=4, to+=4) {
srgb_to_linearrgb_v4(tmp, from);
- float_to_byte_dither_v4(to, tmp, (BLI_frand()-0.5f)*dither_fac);
+ float_to_byte_dither_v4(to, tmp, di);
}
}
else if(predivide) {
@@ -247,7 +327,13 @@ void IMB_buffer_byte_from_float(uchar *rect_to, const float *rect_from,
}
}
}
+
+ if(dither)
+ dither_finish_row(di);
}
+
+ if(dither)
+ clear_dither_context(di);
}
/* byte to float pixels, input and output 4-channel RGBA */
@@ -262,6 +348,8 @@ void IMB_buffer_float_from_byte(float *rect_to, const uchar *rect_from,
BLI_assert(profile_to != IB_PROFILE_NONE);
BLI_assert(profile_from != IB_PROFILE_NONE);
+ BLI_init_srgb_conversion();
+
/* RGBA input */
for(y = 0; y < height; y++) {
const uchar *from = rect_from + stride_from*y*4;
@@ -276,14 +364,12 @@ void IMB_buffer_float_from_byte(float *rect_to, const uchar *rect_from,
/* convert sRGB to linear */
if(predivide) {
for(x = 0; x < width; x++, from+=4, to+=4) {
- byte_to_float_v4(tmp, from);
- srgb_to_linearrgb_predivide_v4(to, tmp);
+ srgb_to_linearrgb_uchar4_predivide(to, from);
}
}
else {
for(x = 0; x < width; x++, from+=4, to+=4) {
- byte_to_float_v4(tmp, from);
- srgb_to_linearrgb_v4(to, tmp);
+ srgb_to_linearrgb_uchar4(to, from);
}
}
}
@@ -451,7 +537,7 @@ void IMB_buffer_byte_from_byte(uchar *rect_to, const uchar *rect_from,
/****************************** ImBuf Conversion *****************************/
-void IMB_rect_from_float(struct ImBuf *ibuf)
+void IMB_rect_from_float(ImBuf *ibuf)
{
int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from;
@@ -482,7 +568,7 @@ void IMB_rect_from_float(struct ImBuf *ibuf)
}
/* converts from linear float to sRGB byte for part of the texture, buffer will hold the changed part */
-void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y, int w, int h)
+void IMB_partial_rect_from_float(ImBuf *ibuf, float *buffer, int x, int y, int w, int h)
{
float *rect_float;
uchar *rect_byte;
@@ -521,7 +607,7 @@ void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y
ibuf->userflags &= ~IB_RECT_INVALID;
}
-void IMB_float_from_rect(struct ImBuf *ibuf)
+void IMB_float_from_rect(ImBuf *ibuf)
{
int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from;
@@ -547,7 +633,7 @@ void IMB_float_from_rect(struct ImBuf *ibuf)
}
/* no profile conversion */
-void IMB_float_from_rect_simple(struct ImBuf *ibuf)
+void IMB_float_from_rect_simple(ImBuf *ibuf)
{
int predivide= (ibuf->flags & IB_cm_predivide);
@@ -559,7 +645,7 @@ void IMB_float_from_rect_simple(struct ImBuf *ibuf)
ibuf->x, ibuf->y, ibuf->x, ibuf->x);
}
-void IMB_convert_profile(struct ImBuf *ibuf, int profile)
+void IMB_convert_profile(ImBuf *ibuf, int profile)
{
int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from, profile_to;
@@ -601,7 +687,7 @@ void IMB_convert_profile(struct ImBuf *ibuf, int profile)
/* use when you need to get a buffer with a certain profile
* if the return */
-float *IMB_float_profile_ensure(struct ImBuf *ibuf, int profile, int *alloc)
+float *IMB_float_profile_ensure(ImBuf *ibuf, int profile, int *alloc)
{
int predivide= (ibuf->flags & IB_cm_predivide);
int profile_from, profile_to;
@@ -649,7 +735,7 @@ float *IMB_float_profile_ensure(struct ImBuf *ibuf, int profile, int *alloc)
/**************************** Color to Grayscale *****************************/
/* no profile conversion */
-void IMB_color_to_bw(struct ImBuf *ibuf)
+void IMB_color_to_bw(ImBuf *ibuf)
{
float *rctf= ibuf->rect_float;
uchar *rct= (uchar*)ibuf->rect;
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index e2d612169e7..01ffbb44c13 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -448,6 +448,10 @@ typedef struct NodeTexImage {
int color_space, pad;
} NodeTexImage;
+typedef struct NodeTexChecker {
+ NodeTexBase base;
+} NodeTexChecker;
+
typedef struct NodeTexEnvironment {
NodeTexBase base;
int color_space, pad;
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index 5875ff30bcc..cb72e396356 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -337,8 +337,8 @@ typedef struct SoftBody {
float lcom[3];
float lrot[3][3];
float lscale[3][3];
- char pad4[4];
+ int last_frame;
} SoftBody;
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 9b49bc53ef3..7d611acc551 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -59,6 +59,10 @@ struct SceneStats;
struct bGPdata;
struct MovieClip;
+/* ************************************************************* */
+/* Scene Data */
+
+/* Base - Wrapper for referencing Objects in a Scene */
typedef struct Base {
struct Base *next, *prev;
unsigned int lay, selcol;
@@ -67,6 +71,9 @@ typedef struct Base {
struct Object *object;
} Base;
+/* ************************************************************* */
+/* Output Format Data */
+
typedef struct AviCodecData {
void *lpFormat; /* save format */
void *lpParms; /* compressor options */
@@ -142,6 +149,8 @@ typedef struct FFMpegCodecData {
IDProperty *properties;
} FFMpegCodecData;
+/* ************************************************************* */
+/* Audio */
typedef struct AudioData {
int mixrate; // 2.5: now in FFMpegCodecData: audio_mixrate
@@ -155,6 +164,10 @@ typedef struct AudioData {
float pad2;
} AudioData;
+/* *************************************************************** */
+/* Render Layers */
+
+/* Render Layer */
typedef struct SceneRenderLayer {
struct SceneRenderLayer *next, *prev;
@@ -211,6 +224,7 @@ typedef struct SceneRenderLayer {
/* note, srl->passflag is treestore element 'nr' in outliner, short still... */
+/* *************************************************************** */
/* Generic image format settings,
* this is used for NodeImageFile and IMAGE_OT_save_as operator too.
@@ -314,6 +328,9 @@ typedef struct ImageFormatData {
/* ImageFormatData.cineon_flag */
#define R_IMF_CINEON_FLAG_LOG (1<<0) /* was R_CINEON_LOG */
+/* *************************************************************** */
+/* Render Data */
+
typedef struct RenderData {
struct ImageFormatData im_format;
@@ -499,6 +516,9 @@ typedef struct RenderData {
char engine[32];
} RenderData;
+/* *************************************************************** */
+/* Render Conversion/Simplfication Settings */
+
/* control render convert and shading engine */
typedef struct RenderProfile {
struct RenderProfile *next, *prev;
@@ -513,6 +533,9 @@ typedef struct RenderProfile {
} RenderProfile;
+/* *************************************************************** */
+/* Game Engine - Dome */
+
typedef struct GameDome {
short res, mode;
short angle, tilt;
@@ -527,6 +550,9 @@ typedef struct GameDome {
#define DOME_PANORAM_SPH 5
#define DOME_NUM_MODES 6
+/* *************************************************************** */
+/* Game Engine */
+
typedef struct GameFraming {
float col[3];
char type, pad1, pad2, pad3;
@@ -640,6 +666,9 @@ typedef struct GameData {
#define GAME_MAT_MULTITEX 1
#define GAME_MAT_GLSL 2
+/* *************************************************************** */
+/* Markers */
+
typedef struct TimeMarker {
struct TimeMarker *next, *prev;
int frame;
@@ -648,6 +677,10 @@ typedef struct TimeMarker {
struct Object *camera;
} TimeMarker;
+/* *************************************************************** */
+/* Paint Mode/Tool Data */
+
+/* Paint Tool Base */
typedef struct Paint {
struct Brush *brush;
@@ -658,6 +691,10 @@ typedef struct Paint {
int flags;
} Paint;
+/* ------------------------------------------- */
+/* Image Paint */
+
+/* Texture/Image Editor */
typedef struct ImagePaintSettings {
Paint paint;
@@ -672,6 +709,10 @@ typedef struct ImagePaintSettings {
void *paintcursor; /* wm handle */
} ImagePaintSettings;
+/* ------------------------------------------- */
+/* Particle Edit */
+
+/* Settings for a Particle Editing Brush */
typedef struct ParticleBrushData {
short size; /* common setting */
short step, invert, count; /* for specific brushes only */
@@ -679,6 +720,7 @@ typedef struct ParticleBrushData {
float strength;
} ParticleBrushData;
+/* Particle Edit Mode Settings */
typedef struct ParticleEditSettings {
short flag;
short totrekey;
@@ -699,12 +741,10 @@ typedef struct ParticleEditSettings {
struct Object *object;
} ParticleEditSettings;
-typedef struct TransformOrientation {
- struct TransformOrientation *next, *prev;
- char name[36];
- float mat[3][3];
-} TransformOrientation;
+/* ------------------------------------------- */
+/* Sculpt */
+/* Sculpt */
typedef struct Sculpt {
Paint paint;
@@ -735,6 +775,10 @@ typedef struct Sculpt {
int pad;
} Sculpt;
+/* ------------------------------------------- */
+/* Vertex Paint */
+
+/* Vertex Paint */
typedef struct VPaint {
Paint paint;
@@ -755,6 +799,17 @@ typedef struct VPaint {
// #define VP_MIRROR_X 32 // deprecated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X)
#define VP_ONLYVGROUP 128
+/* *************************************************************** */
+/* Transform Orientations */
+
+typedef struct TransformOrientation {
+ struct TransformOrientation *next, *prev;
+ char name[36];
+ float mat[3][3];
+} TransformOrientation;
+
+/* *************************************************************** */
+/* Tool Settings */
typedef struct ToolSettings {
VPaint *vpaint; /* vertex paint */
@@ -882,26 +937,40 @@ typedef struct ToolSettings {
float sculpt_paint_unified_alpha; /* unified strength of brush */
} ToolSettings;
+/* *************************************************************** */
+/* Assorted Scene Data */
+
+/* ------------------------------------------- */
+/* Stats (show in Info header) */
+
typedef struct bStats {
/* scene totals for visible layers */
int totobj, totlamp, totobjsel, totcurve, totmesh, totarmature;
int totvert, totface;
} bStats;
+/* ------------------------------------------- */
+/* Unit Settings */
+
typedef struct UnitSettings {
/* Display/Editing unit options for each scene */
float scale_length; /* maybe have other unit conversions? */
char system; /* imperial, metric etc */
char system_rotation; /* not implimented as a propper unit system yet */
short flag;
-
} UnitSettings;
+/* ------------------------------------------- */
+/* Global/Common Physics Settings */
+
typedef struct PhysicsSettings {
float gravity[3];
int flag, quick_cache_step, rt;
} PhysicsSettings;
+/* *************************************************************** */
+/* Scene ID-Block */
+
typedef struct Scene {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
@@ -959,7 +1028,7 @@ typedef struct Scene {
/* User-Defined KeyingSets */
int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */
- ListBase keyingsets; /* KeyingSets for the given frame */
+ ListBase keyingsets; /* KeyingSets for this scene */
/* Game Settings */
struct GameFraming framing DNA_DEPRECATED; // XXX deprecated since 2.5
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index b3398460500..fc418069c5c 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -413,6 +413,9 @@ typedef struct UserDef {
short pad3;
char author[80]; /* author name for file formats supporting it */
+
+ int compute_device_type;
+ int compute_device_id;
} UserDef;
extern UserDef U; /* from blenkernel blender.c */
@@ -627,6 +630,10 @@ extern UserDef U; /* from blenkernel blender.c */
#define NDOF_PANY_INVERT_AXIS (1 << 13)
#define NDOF_PANZ_INVERT_AXIS (1 << 14)
+/* compute_device_type */
+#define USER_COMPUTE_DEVICE_NONE 0
+#define USER_COMPUTE_DEVICE_OPENCL 1
+#define USER_COMPUTE_DEVICE_CUDA 2
#ifdef __cplusplus
}
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index ab5c99a7597..ee069cccb78 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -136,6 +136,7 @@ extern StructRNA RNA_CompositorNodeGamma;
extern StructRNA RNA_CompositorNodeGlare;
extern StructRNA RNA_CompositorNodeHueSat;
extern StructRNA RNA_CompositorNodeIDMask;
+extern StructRNA RNA_CompositorNodeDoubleEdgeMask;
extern StructRNA RNA_CompositorNodeImage;
extern StructRNA RNA_CompositorNodeInvert;
extern StructRNA RNA_CompositorNodeLensdist;
diff --git a/source/blender/makesrna/SConscript b/source/blender/makesrna/SConscript
index cf2e888da30..ce87e0ef482 100644
--- a/source/blender/makesrna/SConscript
+++ b/source/blender/makesrna/SConscript
@@ -8,10 +8,13 @@ objs += o
incs = '#/intern/guardedalloc #/intern/memutil #/intern/audaspace/intern ../blenkernel ../blenlib ../makesdna intern .'
incs += ' ../windowmanager ../editors/include ../gpu ../imbuf ../ikplugin ../blenfont ../blenloader'
-incs += ' ../render/extern/include ../bmesh'
+incs += ' ../render/extern/include #/intern/cycles/blender'
incs += ' ../nodes'
incs += ' #/extern/glew/include'
+incs += ' ../bmesh'
+
+
defs = []
if env['WITH_BF_OPENEXR']:
@@ -36,9 +39,6 @@ if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC']
-if env['WITH_BF_OGG']:
- defs.append('WITH_OGG')
-
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
incs += ' ../quicktime'
@@ -58,6 +58,9 @@ if env['WITH_BF_COLLADA']:
if env['WITH_BF_OCEANSIM']:
defs.append('WITH_OCEANSIM')
+if env['WITH_BF_CYCLES']:
+ defs.append('WITH_CYCLES')
+
if env['OURPLATFORM'] == 'linux':
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index d253bd555f0..2782aa8aca5 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -143,6 +143,9 @@ set(INC_SYS
)
+if(WITH_CYCLES)
+ add_definitions(-DWITH_CYCLES)
+endif()
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
@@ -247,6 +250,7 @@ blender_include_dirs(
../../editors/include
../../render/extern/include
../../../../intern/audaspace/intern
+ ../../../../intern/cycles/blender
../../../../intern/guardedalloc
../../../../intern/memutil
)
diff --git a/source/blender/makesrna/intern/SConscript b/source/blender/makesrna/intern/SConscript
index e9153b63193..1f04e81707c 100644
--- a/source/blender/makesrna/intern/SConscript
+++ b/source/blender/makesrna/intern/SConscript
@@ -33,7 +33,7 @@ incs = '#/intern/guardedalloc ../../blenlib ../../blenkernel ../../blenloader'
incs += ' ../../imbuf ../../makesdna ../../makesrna ../../ikplugin'
incs += ' ../../windowmanager ../../editors/include ../../blenfont'
incs += ' ../../render/extern/include ../../bmesh'
-incs += ' #/intern/audaspace/intern '
+incs += ' #/intern/audaspace/intern #/intern/cycles/blender'
incs += ' #/extern/glew/include '
if env['WITH_BF_OPENEXR']:
@@ -60,9 +60,6 @@ if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
incs += ' ' + env['BF_FFMPEG_INC']
-if env['WITH_BF_OGG']:
- defs.append('WITH_OGG')
-
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
incs += ' ../../quicktime'
@@ -91,6 +88,9 @@ if env['WITH_BF_PYTHON']:
if env['WITH_BF_COLLADA']:
defs.append('WITH_COLLADA')
+if env['WITH_BF_CYCLES']:
+ defs.append('WITH_CYCLES')
+
if env['OURPLATFORM'] == 'linux':
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index c15758eed1f..05b33877f10 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -1333,6 +1333,12 @@ static void def_sh_tex_noise(StructRNA *srna)
def_sh_tex(srna);
}
+static void def_sh_tex_checker(StructRNA *srna)
+{
+ RNA_def_struct_sdna_from(srna, "NodeTexChecker", "storage");
+ def_sh_tex(srna);
+}
+
static void def_sh_tex_magic(StructRNA *srna)
{
PropertyRNA *prop;
@@ -2119,6 +2125,35 @@ static void def_cmp_id_mask(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_update");
}
+static void def_cmp_double_edge_mask(StructRNA * srna)
+{
+ PropertyRNA *prop;
+
+ static EnumPropertyItem BufEdgeMode_items[] = {
+ {0, "BLEED_OUT", 0, "Bleed Out", "Allow mask pixels to bleed along edges"},
+ {1, "KEEP_IN", 0, "Keep In", "Restrict mask pixels from touching edges"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem InnerEdgeMode_items[] = {
+ {0, "ALL", 0, "All", "All pixels on inner mask edge are considered during mask calculation"},
+ {1, "ADJACENT_ONLY", 0, "Adjacent Only", "Only inner mask pixels adjacent to outer mask pixels are considered during mask calculation"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ prop = RNA_def_property(srna, "inner_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom2");
+ RNA_def_property_enum_items(prop, InnerEdgeMode_items);
+ RNA_def_property_ui_text(prop, "Inner Edge Mode", "");
+ RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_update");
+
+ prop = RNA_def_property(srna, "edge_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, BufEdgeMode_items);
+ RNA_def_property_ui_text(prop, "Buffer Edge Mode", "");
+ RNA_def_property_update(prop, NC_NODE|NA_EDITED, "rna_Node_update");
+}
+
static void def_cmp_map_uv(StructRNA *srna)
{
PropertyRNA *prop;
@@ -3369,4 +3404,3 @@ void RNA_def_nodetree(BlenderRNA *brna)
#undef NODE_DEFINE_SUBTYPES
#endif
-
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h
index 19082ea4689..5ab907c87dc 100644
--- a/source/blender/makesrna/intern/rna_nodetree_types.h
+++ b/source/blender/makesrna/intern/rna_nodetree_types.h
@@ -85,6 +85,7 @@ DefNode( ShaderNode, SH_NODE_TEX_MAGIC, def_sh_tex_magic, "TE
DefNode( ShaderNode, SH_NODE_TEX_WAVE, def_sh_tex_wave, "TEX_WAVE", TexWave, "Wave Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_MUSGRAVE, def_sh_tex_musgrave, "TEX_MUSGRAVE", TexMusgrave, "Musgrave Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_VORONOI, def_sh_tex_voronoi, "TEX_VORONOI", TexVoronoi, "Voronoi Texture", "" )
+DefNode( ShaderNode, SH_NODE_TEX_CHECKER, def_sh_tex_checker, "TEX_CHECKER", TexChecker, "Checker Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_COORD, 0, "TEX_COORD", TexCoord, "Texture Coordinate","")
DefNode( CompositorNode, CMP_NODE_VIEWER, 0, "VIEWER", Viewer, "Viewer", "" )
@@ -129,6 +130,7 @@ DefNode( CompositorNode, CMP_NODE_FLIP, def_cmp_flip, "FLIP"
DefNode( CompositorNode, CMP_NODE_SPLITVIEWER, def_cmp_splitviewer, "SPLITVIEWER", SplitViewer, "Split Viewer", "" )
DefNode( CompositorNode, CMP_NODE_MAP_UV, def_cmp_map_uv, "MAP_UV", MapUV, "Map UV", "" )
DefNode( CompositorNode, CMP_NODE_ID_MASK, def_cmp_id_mask, "ID_MASK", IDMask, "ID Mask", "" )
+DefNode( CompositorNode, CMP_NODE_DOUBLEEDGEMASK, def_cmp_double_edge_mask,"DOUBLEEDGEMASK", DoubleEdgeMask, "Double Edge Mask", "" )
DefNode( CompositorNode, CMP_NODE_DEFOCUS, def_cmp_defocus, "DEFOCUS", Defocus, "Defocus", "" )
DefNode( CompositorNode, CMP_NODE_DISPLACE, 0, "DISPLACE", Displace, "Displace", "" )
DefNode( CompositorNode, CMP_NODE_COMBHSVA, 0, "COMBHSVA", CombHSVA, "Combine HSVA", "" )
diff --git a/source/blender/makesrna/intern/rna_tracking.c b/source/blender/makesrna/intern/rna_tracking.c
index c29d655feb2..16748d4c8ac 100644
--- a/source/blender/makesrna/intern/rna_tracking.c
+++ b/source/blender/makesrna/intern/rna_tracking.c
@@ -31,6 +31,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_math.h"
#include "BKE_movieclip.h"
#include "BKE_tracking.h"
@@ -87,14 +88,14 @@ static void rna_tracking_defaultSettings_searchUpdate(Main *UNUSED(bmain), Scene
settings->default_pattern_size= settings->default_search_size;
}
-static void rna_tracking_tracks_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+static void rna_trackingTracks_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
MovieClip *clip= (MovieClip*)ptr->id.data;
rna_iterator_listbase_begin(iter, &clip->tracking.tracks, NULL);
}
-static void rna_tracking_objects_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+static void rna_trackingObjects_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
MovieClip *clip= (MovieClip*)ptr->id.data;
@@ -351,6 +352,31 @@ static void rna_trackingObject_flushUpdate(Main *UNUSED(bmain), Scene *scene, Po
DAG_id_tag_update(&clip->id, 0);
}
+static void rna_trackingMarker_frame_set(PointerRNA *ptr, int value)
+{
+ MovieClip *clip = (MovieClip *) ptr->id.data;
+ MovieTracking *tracking = &clip->tracking;
+ MovieTrackingTrack *track;
+ MovieTrackingMarker *marker = (MovieTrackingMarker *) ptr->data;
+
+ track = tracking->tracks.first;
+ while (track) {
+ if (marker >= track->markers && marker < track->markers+track->markersnr) {
+ break;
+ }
+
+ track = track->next;
+ }
+
+ if (track) {
+ MovieTrackingMarker new_marker = *marker;
+ new_marker.framenr = value;
+
+ BKE_tracking_delete_marker(track, marker->framenr);
+ BKE_tracking_insert_marker(track, &new_marker);
+ }
+}
+
/* API */
static void add_tracks_to_base(MovieClip *clip, MovieTracking *tracking, ListBase *tracksbase, int frame, int number)
@@ -366,13 +392,13 @@ static void add_tracks_to_base(MovieClip *clip, MovieTracking *tracking, ListBas
BKE_tracking_add_track(tracking, tracksbase, 0, 0, frame, width, height);
}
-static void rna_tracking_tracks_add(ID *id, MovieTracking *tracking, int frame, int number)
+static void rna_trackingTracks_add(ID *id, MovieTracking *tracking, int frame, int number)
{
MovieClip *clip= (MovieClip *) id;
add_tracks_to_base(clip, tracking, &tracking->tracks, frame, number);
- WM_main_add_notifier(NC_MOVIECLIP|NA_EDITED, NULL);
+ WM_main_add_notifier(NC_MOVIECLIP|NA_EDITED, clip);
}
static void rna_trackingObject_tracks_add(ID *id, MovieTrackingObject *object, int frame, int number)
@@ -388,7 +414,7 @@ static void rna_trackingObject_tracks_add(ID *id, MovieTrackingObject *object, i
WM_main_add_notifier(NC_MOVIECLIP|NA_EDITED, NULL);
}
-static MovieTrackingObject *rna_tracking_object_new(MovieTracking *tracking, const char *name)
+static MovieTrackingObject *rna_trackingObject_new(MovieTracking *tracking, const char *name)
{
MovieTrackingObject *object= BKE_tracking_new_object(tracking, name);
@@ -397,16 +423,41 @@ static MovieTrackingObject *rna_tracking_object_new(MovieTracking *tracking, con
return object;
}
-void rna_tracking_object_remove(MovieTracking *tracking, MovieTrackingObject *object)
+void rna_trackingObject_remove(MovieTracking *tracking, MovieTrackingObject *object)
{
BKE_tracking_remove_object(tracking, object);
WM_main_add_notifier(NC_MOVIECLIP|NA_EDITED, NULL);
}
-static MovieTrackingMarker *rna_trackingTrack_marker_find_frame(MovieTrackingTrack *track, int framenr)
+static MovieTrackingMarker *rna_trackingMarkers_find_frame(MovieTrackingTrack *track, int framenr)
{
- return BKE_tracking_get_marker(track, framenr);
+ return BKE_tracking_exact_marker(track, framenr);
+}
+
+static MovieTrackingMarker* rna_trackingMarkers_insert_frame(MovieTrackingTrack *track, int framenr, float *co)
+{
+ MovieTrackingMarker marker, *new_marker;
+
+ memset(&marker, 0, sizeof(marker));
+ marker.framenr = framenr;
+ copy_v2_v2(marker.pos, co);
+
+ new_marker = BKE_tracking_insert_marker(track, &marker);
+
+ WM_main_add_notifier(NC_MOVIECLIP|NA_EDITED, NULL);
+
+ return new_marker;
+}
+
+void rna_trackingMarkers_delete_frame(MovieTrackingTrack *track, int framenr)
+{
+ if(track->markersnr==1)
+ return;
+
+ BKE_tracking_delete_marker(track, framenr);
+
+ WM_main_add_notifier(NC_MOVIECLIP|NA_EDITED, NULL);
}
#else
@@ -692,10 +743,10 @@ static void rna_def_trackingMarker(BlenderRNA *brna)
/* frame */
prop= RNA_def_property(srna, "frame", PROP_INT, PROP_NONE);
- RNA_def_property_clear_flag(prop, PROP_EDITABLE); /* can't be safty edited for now, need to re-sort markers array after change */
RNA_def_property_int_sdna(prop, NULL, "framenr");
RNA_def_property_ui_text(prop, "Frame", "Frame number marker is keyframed on");
- RNA_def_property_update(prop, NC_MOVIECLIP|NA_EDITED, NULL);
+ RNA_def_property_int_funcs(prop, NULL, "rna_trackingMarker_frame_set", NULL);
+ RNA_def_property_update(prop, NC_MOVIECLIP|NA_EDITED, 0);
/* enable */
prop= RNA_def_property(srna, "mute", PROP_BOOLEAN, PROP_NONE);
@@ -704,14 +755,48 @@ static void rna_def_trackingMarker(BlenderRNA *brna)
RNA_def_property_update(prop, NC_MOVIECLIP|NA_EDITED, NULL);
}
-static void rna_def_trackingTrack(BlenderRNA *brna)
+static void rna_def_trackingMarkers(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
- PropertyRNA *prop;
-
FunctionRNA *func;
PropertyRNA *parm;
+ RNA_def_property_srna(cprop, "MovieTrackingMarkers");
+ srna= RNA_def_struct(brna, "MovieTrackingMarkers", NULL);
+ RNA_def_struct_sdna(srna, "MovieTrackingTrack");
+ RNA_def_struct_ui_text(srna, "Movie Tracking Markers", "Collection of markers for movie tracking track");
+
+ func= RNA_def_function(srna, "find_frame", "rna_trackingMarkers_find_frame");
+ RNA_def_function_ui_description(func, "Get marker for specified frame");
+ parm= RNA_def_int(func, "frame", 1, MINFRAME, MAXFRAME, "Frame",
+ "Frame number to find marker for", MINFRAME, MAXFRAME);
+ RNA_def_property_flag(parm, PROP_REQUIRED);
+ parm= RNA_def_pointer(func, "marker", "MovieTrackingMarker", "", "Marker for specified frame");
+ RNA_def_function_return(func, parm);
+
+ func= RNA_def_function(srna, "insert_frame", "rna_trackingMarkers_insert_frame");
+ RNA_def_function_ui_description(func, "Add a number of tracks to this movie clip");
+ parm= RNA_def_int(func, "frame", 1, MINFRAME, MAXFRAME, "Frame",
+ "Frame number to insert marker to", MINFRAME, MAXFRAME);
+ RNA_def_property_flag(parm, PROP_REQUIRED);
+ RNA_def_float_vector(func, "co", 2, 0, -1.0, 1.0, "Coordinate",
+ "Place new marker at the given frame using specified in normalized space coordinates", -1.0, 1.0);
+ RNA_def_property_flag(parm, PROP_REQUIRED);
+ parm= RNA_def_pointer(func, "marker", "MovieTrackingMarker", "", "Newly created marker");
+ RNA_def_function_return(func, parm);
+
+ func= RNA_def_function(srna, "delete_frame", "rna_trackingMarkers_delete_frame");
+ RNA_def_function_ui_description(func, "Delete marker at specified frame");
+ parm= RNA_def_int(func, "frame", 1, MINFRAME, MAXFRAME, "Frame",
+ "Frame number to delete marker from", MINFRAME, MAXFRAME);
+ RNA_def_property_flag(parm, PROP_REQUIRED);
+}
+
+static void rna_def_trackingTrack(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
rna_def_trackingMarker(brna);
srna= RNA_def_struct(brna, "MovieTrackingTrack", NULL);
@@ -805,6 +890,7 @@ static void rna_def_trackingTrack(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "MovieTrackingMarker");
RNA_def_property_collection_sdna(prop, NULL, "markers", "markersnr");
RNA_def_property_ui_text(prop, "Markers", "Collection of markers in track");
+ rna_def_trackingMarkers(brna, prop);
/* ** channels ** */
@@ -899,15 +985,6 @@ static void rna_def_trackingTrack(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "error");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Average Error", "Average error of re-projection");
-
- /* ** api ** */
-
- func= RNA_def_function(srna, "marker_find_frame", "rna_trackingTrack_marker_find_frame");
- RNA_def_function_ui_description(func, "Get marker for specified frame");
- parm= RNA_def_int(func, "frame", 1, MINFRAME, MAXFRAME, "Frame", "type for the new spline", MINFRAME, MAXFRAME);
- RNA_def_property_flag(parm, PROP_REQUIRED);
- parm= RNA_def_pointer(func, "marker", "MovieTrackingMarker", "", "Marker for specified frame");
- RNA_def_function_return(func, parm);
}
static void rna_def_trackingStabilization(BlenderRNA *brna)
@@ -1052,7 +1129,7 @@ static void rna_def_trackingTracks(BlenderRNA *brna)
RNA_def_struct_sdna(srna, "MovieTracking");
RNA_def_struct_ui_text(srna, "Movie Tracks", "Collection of movie tracking tracks");
- func= RNA_def_function(srna, "add", "rna_tracking_tracks_add");
+ func= RNA_def_function(srna, "add", "rna_trackingTracks_add");
RNA_def_function_flag(func, FUNC_USE_SELF_ID);
RNA_def_function_ui_description(func, "Add a number of tracks to this movie clip");
RNA_def_int(func, "frame", 1, MINFRAME, MAXFRAME, "Frame", "Frame number to add tracks on", MINFRAME, MAXFRAME);
@@ -1147,13 +1224,13 @@ static void rna_def_trackingObjects(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_struct_sdna(srna, "MovieTracking");
RNA_def_struct_ui_text(srna, "Movie Objects", "Collection of movie trackingobjects");
- func= RNA_def_function(srna, "new", "rna_tracking_object_new");
+ func= RNA_def_function(srna, "new", "rna_trackingObject_new");
RNA_def_function_ui_description(func, "Add tracking object to this movie clip");
RNA_def_string(func, "name", "", 0, "", "Name of new object");
parm= RNA_def_pointer(func, "object", "MovieTrackingObject", "", "New motion tracking object");
RNA_def_function_return(func, parm);
- func= RNA_def_function(srna, "remove", "rna_tracking_object_remove");
+ func= RNA_def_function(srna, "remove", "rna_trackingObject_remove");
RNA_def_function_ui_description(func, "Remove tracking object from this movie clip");
parm= RNA_def_pointer(func, "object", "MovieTrackingObject", "", "Motion tracking object to be removed");
@@ -1192,7 +1269,7 @@ static void rna_def_tracking(BlenderRNA *brna)
/* tracks */
prop= RNA_def_property(srna, "tracks", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_funcs(prop, "rna_tracking_tracks_begin", "rna_iterator_listbase_next", "rna_iterator_listbase_end", "rna_iterator_listbase_get", 0, 0, 0, 0);
+ RNA_def_property_collection_funcs(prop, "rna_trackingTracks_begin", "rna_iterator_listbase_next", "rna_iterator_listbase_end", "rna_iterator_listbase_get", 0, 0, 0, 0);
RNA_def_property_struct_type(prop, "MovieTrackingTrack");
RNA_def_property_ui_text(prop, "Tracks", "Collection of tracks in this tracking data object");
RNA_def_property_srna(prop, "MovieTrackingTracks");
@@ -1207,7 +1284,7 @@ static void rna_def_tracking(BlenderRNA *brna)
/* objects */
prop= RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_funcs(prop, "rna_tracking_objects_begin", "rna_iterator_listbase_next", "rna_iterator_listbase_end", "rna_iterator_listbase_get", 0, 0, 0, 0);
+ RNA_def_property_collection_funcs(prop, "rna_trackingObjects_begin", "rna_iterator_listbase_next", "rna_iterator_listbase_end", "rna_iterator_listbase_get", 0, 0, 0, 0);
RNA_def_property_struct_type(prop, "MovieTrackingObject");
RNA_def_property_ui_text(prop, "Objects", "Collection of objects in this tracking data object");
rna_def_trackingObjects(brna, prop);
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 164f8e4f0d0..d19498776a0 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -46,6 +46,14 @@
#include "BKE_sound.h"
+#ifdef WITH_CYCLES
+static EnumPropertyItem compute_device_type_items[] = {
+ {USER_COMPUTE_DEVICE_NONE, "NONE", 0, "None", "Don't use compute device"},
+ {USER_COMPUTE_DEVICE_CUDA, "CUDA", 0, "CUDA", "Use CUDA for GPU acceleration"},
+ {USER_COMPUTE_DEVICE_OPENCL, "OPENCL", 0, "OpenCL", "Use OpenCL for GPU acceleration"},
+ { 0, NULL, 0, NULL, NULL}};
+#endif
+
#ifdef RNA_RUNTIME
#include "DNA_object_types.h"
@@ -65,6 +73,8 @@
#include "UI_interface.h"
+#include "CCL_api.h"
+
static void rna_userdef_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *UNUSED(ptr))
{
WM_main_add_notifier(NC_WINDOW, NULL);
@@ -302,6 +312,68 @@ static void rna_userdef_text_update(Main *UNUSED(bmain), Scene *UNUSED(scene), P
WM_main_add_notifier(NC_WINDOW, NULL);
}
+#ifdef WITH_CYCLES
+static EnumPropertyItem *rna_userdef_compute_device_type_itemf(bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
+{
+ EnumPropertyItem *item= NULL;
+ int totitem= 0;
+
+ /* add supported device types */
+ RNA_enum_items_add_value(&item, &totitem, compute_device_type_items, USER_COMPUTE_DEVICE_NONE);
+ if(CCL_compute_device_list(0))
+ RNA_enum_items_add_value(&item, &totitem, compute_device_type_items, USER_COMPUTE_DEVICE_CUDA);
+ if(CCL_compute_device_list(1))
+ RNA_enum_items_add_value(&item, &totitem, compute_device_type_items, USER_COMPUTE_DEVICE_OPENCL);
+
+ RNA_enum_item_end(&item, &totitem);
+ *free = 1;
+
+ return item;
+}
+
+static int rna_userdef_compute_device_get(PointerRNA *UNUSED(ptr))
+{
+ if(U.compute_device_type == USER_COMPUTE_DEVICE_NONE)
+ return 0;
+
+ return U.compute_device_id;
+}
+
+static EnumPropertyItem *rna_userdef_compute_device_itemf(bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
+{
+ EnumPropertyItem tmp= {0, "", 0, "", ""};
+ EnumPropertyItem *item= NULL;
+ int totitem= 0;
+
+ if(U.compute_device_type == USER_COMPUTE_DEVICE_NONE) {
+ /* only add a single CPU device */
+ tmp.value = 0;
+ tmp.name = "CPU";
+ tmp.identifier = "CPU";
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ }
+ else {
+ /* get device list from cycles. it would be good to make this generic
+ once we have more subsystems using opencl, for now this is easiest */
+ int opencl = (U.compute_device_type == USER_COMPUTE_DEVICE_OPENCL);
+ CCLDeviceInfo *devices = CCL_compute_device_list(opencl);
+ int a;
+
+ for(a = 0; devices[a].name; a++) {
+ tmp.value = devices[a].value;
+ tmp.identifier = devices[a].identifier;
+ tmp.name = devices[a].name;
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ }
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *free = 1;
+
+ return item;
+}
+#endif
+
#else
static void rna_def_userdef_theme_ui_font_style(BlenderRNA *brna)
@@ -1898,6 +1970,7 @@ static void rna_def_userdef_themes(BlenderRNA *brna)
prop= RNA_def_property(srna, "theme_area", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "active_theme_area");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
RNA_def_property_enum_items(prop, active_theme_area);
RNA_def_property_ui_text(prop, "Active Theme Area", "");
@@ -2608,7 +2681,7 @@ static void rna_def_userdef_system(BlenderRNA *brna)
/* locale according to http://www.roseindia.net/tutorials/I18N/locales-list.shtml */
/* if you edit here, please also edit the source/blender/blenfont/intern/blf_lang.c 's locales */
/* Note: As this list is in alphabetical order, and not defined order,
- * here is the highest define currently in use: 28 (serbian latin). */
+ * here is the highest define currently in use: 29 (kyrgyz). */
static EnumPropertyItem language_items[] = {
{ 0, "", 0, "Nearly done", ""},
{ 0, "DEFAULT", 0, "Default (Default)", ""},
@@ -2633,6 +2706,7 @@ static void rna_def_userdef_system(BlenderRNA *brna)
{23, "GREEK", 0, "Greek (Ελληνικά)", "el_GR"},
{27, "INDONESIAN", 0, "Indonesian (Bahasa indonesia)", "id_ID"},
{ 2, "JAPANESE", 0, "Japanese (日本語)", "ja_JP"},
+ {29, "KYRGYZ", 0, "Kyrgyz (Kyrgyz tili)", "ki"},
{24, "KOREAN", 0, "Korean (한국 언어)", "ko_KR"},
{25, "NEPALI", 0, "Nepali (नेपाली)", "ne_NP"},
/* using the utf8 flipped form of Persian (فارسی) */
@@ -2645,6 +2719,12 @@ static void rna_def_userdef_system(BlenderRNA *brna)
{18, "UKRAINIAN", 0, "Ukrainian (Український)", "uk_UA"},
{ 0, NULL, 0, NULL, NULL}};
+#ifdef WITH_CYCLES
+ static EnumPropertyItem compute_device_items[] = {
+ {0, "CPU", 0, "CPU", ""},
+ { 0, NULL, 0, NULL, NULL}};
+#endif
+
srna= RNA_def_struct(brna, "UserPreferencesSystem", NULL);
RNA_def_struct_sdna(srna, "UserDef");
RNA_def_struct_nested(brna, srna, "UserPreferences");
@@ -2853,14 +2933,20 @@ static void rna_def_userdef_system(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Text Anti-aliasing", "Draw user interface text anti-aliased");
RNA_def_property_update(prop, 0, "rna_userdef_text_update");
-#if 0
- prop= RNA_def_property(srna, "verse_master", PROP_STRING, PROP_NONE);
- RNA_def_property_string_sdna(prop, NULL, "versemaster");
- RNA_def_property_ui_text(prop, "Verse Master", "Verse Master-server IP");
-
- prop= RNA_def_property(srna, "verse_username", PROP_STRING, PROP_NONE);
- RNA_def_property_string_sdna(prop, NULL, "verseuser");
- RNA_def_property_ui_text(prop, "Verse Username", "Verse user name");
+#ifdef WITH_CYCLES
+ prop= RNA_def_property(srna, "compute_device_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT);
+ RNA_def_property_enum_sdna(prop, NULL, "compute_device_type");
+ RNA_def_property_enum_items(prop, compute_device_type_items);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_userdef_compute_device_type_itemf");
+ RNA_def_property_ui_text(prop, "Compute Device Type", "Device to use for computation (rendering with Cycles)");
+
+ prop= RNA_def_property(srna, "compute_device", PROP_ENUM, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT);
+ RNA_def_property_enum_sdna(prop, NULL, "compute_device_id");
+ RNA_def_property_enum_items(prop, compute_device_items);
+ RNA_def_property_enum_funcs(prop, "rna_userdef_compute_device_get", NULL, "rna_userdef_compute_device_itemf");
+ RNA_def_property_ui_text(prop, "Compute Device", "Device to use for computation");
#endif
}
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index a09aa7a52a3..6d5c282d308 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -59,6 +59,7 @@ set(SRC
composite/nodes/node_composite_composite.c
composite/nodes/node_composite_crop.c
composite/nodes/node_composite_curves.c
+ composite/nodes/node_composite_doubleEdgeMask.c
composite/nodes/node_composite_defocus.c
composite/nodes/node_composite_diffMatte.c
composite/nodes/node_composite_dilate.c
@@ -162,6 +163,7 @@ set(SRC
shader/nodes/node_shader_tex_sky.c
shader/nodes/node_shader_tex_voronoi.c
shader/nodes/node_shader_tex_wave.c
+ shader/nodes/node_shader_tex_checker.c
shader/node_shader_tree.c
shader/node_shader_util.c
diff --git a/source/blender/nodes/NOD_composite.h b/source/blender/nodes/NOD_composite.h
index 97a5afec7da..1cc9390b8be 100644
--- a/source/blender/nodes/NOD_composite.h
+++ b/source/blender/nodes/NOD_composite.h
@@ -80,6 +80,7 @@ void register_node_type_cmp_bilateralblur(struct bNodeTreeType *ttype);
void register_node_type_cmp_vecblur(struct bNodeTreeType *ttype);
void register_node_type_cmp_dilateerode(struct bNodeTreeType *ttype);
void register_node_type_cmp_defocus(struct bNodeTreeType *ttype);
+void register_node_type_cmp_doubleedgemask(struct bNodeTreeType *ttype);
void register_node_type_cmp_valtorgb(struct bNodeTreeType *ttype);
void register_node_type_cmp_rgbtobw(struct bNodeTreeType *ttype);
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 2cabdd33971..907efd76786 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -103,6 +103,7 @@ void register_node_type_sh_tex_magic(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_wave(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_musgrave(struct bNodeTreeType *ttype);
void register_node_type_sh_tex_noise(struct bNodeTreeType *ttype);
+void register_node_type_sh_tex_checker(struct bNodeTreeType *ttype);
#endif
diff --git a/source/blender/nodes/composite/node_composite_util.c b/source/blender/nodes/composite/node_composite_util.c
index c99cae7ed7b..45f490729e8 100644
--- a/source/blender/nodes/composite/node_composite_util.c
+++ b/source/blender/nodes/composite/node_composite_util.c
@@ -402,7 +402,7 @@ CompBuf *typecheck_compbuf(CompBuf *inbuf, int type)
return inbuf;
}
-static float *compbuf_get_pixel(CompBuf *cbuf, float *defcol, float *use, int x, int y, int xrad, int yrad)
+float *compbuf_get_pixel(CompBuf *cbuf, float *defcol, float *use, int x, int y, int xrad, int yrad)
{
if(cbuf) {
if(cbuf->rect_procedural) {
diff --git a/source/blender/nodes/composite/node_composite_util.h b/source/blender/nodes/composite/node_composite_util.h
index bb606f4202e..02487933849 100644
--- a/source/blender/nodes/composite/node_composite_util.h
+++ b/source/blender/nodes/composite/node_composite_util.h
@@ -133,6 +133,8 @@ void typecheck_compbuf_color(float *out, float *in, int outtype, int intype);
/* **************************************************** */
+float *compbuf_get_pixel(CompBuf *cbuf, float *defcol, float *use, int x, int y, int xrad, int yrad);
+
/* Pixel-to-Pixel operation, 1 Image in, 1 out */
void composit1_pixel_processor(bNode *node, CompBuf *out, CompBuf *src_buf, float *src_col,
void (*func)(bNode *, float *, float *),
diff --git a/source/blender/nodes/composite/nodes/node_composite_blur.c b/source/blender/nodes/composite/nodes/node_composite_blur.c
index 76827f719f5..fad80723ca3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_blur.c
+++ b/source/blender/nodes/composite/nodes/node_composite_blur.c
@@ -455,14 +455,19 @@ static void blur_with_reference(bNode *node, CompBuf *new, CompBuf *img, CompBuf
int x, y, pix= img->type;
int i, j;
float *src, *dest, *refd, *blurd;
+ float defcol[4] = {1.0f, 1.0f, 1.0f, 1.0f}; /* default color for compbuf_get_pixel */
+ float proccol[4]; /* local color if compbuf is procedural */
+ int refradx, refrady;
- if(ref->x!=img->x && ref->y!=img->y)
+ if(ref->x!=img->x || ref->y!=img->y)
return;
ref_use= typecheck_compbuf(ref, CB_VAL);
/* trick is; we blur the reference image... but only works with clipped values*/
blurbuf= alloc_compbuf(imgx, imgy, CB_VAL, 1);
+ blurbuf->xof= ref_use->xof;
+ blurbuf->yof= ref_use->yof;
blurd= blurbuf->rect;
refd= ref_use->rect;
for(x= imgx*imgy; x>0; x--, refd++, blurd++) {
@@ -492,15 +497,15 @@ static void blur_with_reference(bNode *node, CompBuf *new, CompBuf *img, CompBuf
for(i= 0; i<x; i++)
maintabs[i]= make_gausstab(nbd->filtertype, i+1);
- refd= blurbuf->rect;
dest= new->rect;
radxf= (float)radx;
radyf= (float)rady;
for (y = 0; y < imgy; y++) {
- for (x = 0; x < imgx ; x++, dest+=pix, refd++) {
- int refradx= (int)(refd[0]*radxf);
- int refrady= (int)(refd[0]*radyf);
+ for (x = 0; x < imgx ; x++, dest+=pix) {
+ refd= compbuf_get_pixel(blurbuf, defcol, proccol, x-blurbuf->xrad, y-blurbuf->yrad, blurbuf->xrad, blurbuf->yrad);
+ refradx= (int)(refd[0]*radxf);
+ refrady= (int)(refd[0]*radyf);
if(refradx>radx) refradx= radx;
else if(refradx<1) refradx= 1;
diff --git a/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
new file mode 100644
index 00000000000..955d8813cf1
--- /dev/null
+++ b/source/blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
@@ -0,0 +1,1181 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2011 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Peter Larabell.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/composite/nodes/node_composite_doubleEdgeMask.c
+ * \ingroup cmpnodes
+ */
+#include "node_composite_util.h"
+/* **************** DblEdgMatte ******************** */
+
+
+static bNodeSocketTemplate cmp_node_doubleedgemask_in[]= {
+ { SOCK_FLOAT, 1, "Inner Mask", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_NONE}, // inner mask socket definition
+ { SOCK_FLOAT, 1, "Outer Mask", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f, PROP_NONE}, // outer mask socket definition
+ { -1, 0, "" } // input socket array terminator
+};
+static bNodeSocketTemplate cmp_node_doubleedgemask_out[]= {
+ { SOCK_FLOAT, 0, "Mask"}, // output socket definition
+ { -1, 0, "" } // output socket array terminator
+};
+
+static void do_adjacentKeepBorders(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize){
+ int x;
+ unsigned int isz=0; // inner edge size
+ unsigned int osz=0; // outer edge size
+ unsigned int gsz=0; // gradient fill area size
+ /* Test the four corners */
+ /* upper left corner */
+ x=t-rw+1;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if pixel underneath, or to the right, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-rw] && lomask[x-rw]) || (!limask[x+1] && lomask[x+1])){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ /* upper right corner */
+ x=t;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if pixel underneath, or to the left, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-rw] && lomask[x-rw]) || (!limask[x-1] && lomask[x-1])){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ /* lower left corner */
+ x=0;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if pixel above, or to the right, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x+rw] && lomask[x+rw]) || (!limask[x+1] && lomask[x+1])){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ /* lower right corner */
+ x=rw-1;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if pixel above, or to the left, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x+rw] && lomask[x+rw]) || (!limask[x-1] && lomask[x-1])){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+
+ /* Test the TOP row of pixels in buffer, except corners */
+ for(x= t-1; x>=(t-rw)+2; x--) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if pixel to the right, or to the left, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-1] && lomask[x-1]) || (!limask[x+1] && lomask[x+1])) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ }
+
+ /* Test the BOTTOM row of pixels in buffer, except corners */
+ for(x= rw-2; x; x--) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if pixel to the right, or to the left, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-1] && lomask[x-1]) || (!limask[x+1] && lomask[x+1])) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ }
+ /* Test the LEFT edge of pixels in buffer, except corners */
+ for(x= t-(rw<<1)+1; x>=rw; x-=rw) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if pixel underneath, or above, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-rw] && lomask[x-rw]) || (!limask[x+rw] && lomask[x+rw])) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ }
+
+ /* Test the RIGHT edge of pixels in buffer, except corners */
+ for(x= t-rw; x>rw; x-=rw) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if pixel underneath, or above, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-rw] && lomask[x-rw]) || (!limask[x+rw] && lomask[x+rw])) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ }
+
+ rsize[0]=isz; // fill in our return sizes for edges + fill
+ rsize[1]=osz;
+ rsize[2]=gsz;
+}
+
+static void do_adjacentBleedBorders(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize){
+ int x;
+ unsigned int isz=0; // inner edge size
+ unsigned int osz=0; // outer edge size
+ unsigned int gsz=0; // gradient fill area size
+ /* Test the four corners */
+ /* upper left corner */
+ x=t-rw+1;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if pixel underneath, or to the right, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-rw] && lomask[x-rw]) || (!limask[x+1] && lomask[x+1])){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-rw] || !lomask[x+1]) { // test if outer mask is empty underneath or to the right
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ /* upper right corner */
+ x=t;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if pixel underneath, or to the left, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-rw] && lomask[x-rw]) || (!limask[x-1] && lomask[x-1])){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-rw] || !lomask[x-1]) { // test if outer mask is empty underneath or to the left
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ /* lower left corner */
+ x=0;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if pixel above, or to the right, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x+rw] && lomask[x+rw]) || (!limask[x+1] && lomask[x+1])){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ if(!lomask[x+rw] || !lomask[x+1]) { // test if outer mask is empty above or to the right
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ /* lower right corner */
+ x=rw-1;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if pixel above, or to the left, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x+rw] && lomask[x+rw]) || (!limask[x-1] && lomask[x-1])){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ if(!lomask[x+rw] || !lomask[x-1]) { // test if outer mask is empty above or to the left
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ /* Test the TOP row of pixels in buffer, except corners */
+ for(x= t-1; x>=(t-rw)+2; x--) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if pixel to the left, or to the right, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-1] && lomask[x-1]) || (!limask[x+1] && lomask[x+1])) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-1] || !lomask[x+1]) { // test if outer mask is empty to the left or to the right
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ }
+
+ /* Test the BOTTOM row of pixels in buffer, except corners */
+ for(x= rw-2; x; x--) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if pixel to the left, or to the right, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-1] && lomask[x-1]) || (!limask[x+1] && lomask[x+1])) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-1] || !lomask[x+1]) { // test if outer mask is empty to the left or to the right
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ }
+ /* Test the LEFT edge of pixels in buffer, except corners */
+ for(x= t-(rw<<1)+1; x>=rw; x-=rw) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if pixel underneath, or above, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-rw] && lomask[x-rw]) || (!limask[x+rw] && lomask[x+rw])) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-rw] || !lomask[x+rw]) { // test if outer mask is empty underneath or above
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ }
+
+ /* Test the RIGHT edge of pixels in buffer, except corners */
+ for(x= t-rw; x>rw; x-=rw) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if pixel underneath, or above, are empty in the inner mask,
+ // but filled in the outer mask
+ if((!limask[x-rw] && lomask[x-rw]) || (!limask[x+rw] && lomask[x+rw])) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-rw] || !lomask[x+rw]) { // test if outer mask is empty underneath or above
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ }
+
+ rsize[0]=isz; // fill in our return sizes for edges + fill
+ rsize[1]=osz;
+ rsize[2]=gsz;
+}
+
+static void do_allKeepBorders(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize){
+ int x;
+ unsigned int isz=0; // inner edge size
+ unsigned int osz=0; // outer edge size
+ unsigned int gsz=0; // gradient fill area size
+ /* Test the four corners */
+ /* upper left corner */
+ x=t-rw+1;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if the inner mask is empty underneath or to the right
+ if(!limask[x-rw] || !limask[x+1]){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ /* upper right corner */
+ x=t;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if the inner mask is empty underneath or to the left
+ if(!limask[x-rw] || !limask[x-1]){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ /* lower left corner */
+ x=0;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if inner mask is empty above or to the right
+ if(!limask[x+rw] || !limask[x+1]){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ /* lower right corner */
+ x=rw-1;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if inner mask is empty above or to the left
+ if(!limask[x+rw] || !limask[x-1]){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+
+ /* Test the TOP row of pixels in buffer, except corners */
+ for(x= t-1; x>=(t-rw)+2; x--) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if inner mask is empty to the left or to the right
+ if(!limask[x-1] || !limask[x+1]) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ }
+
+ /* Test the BOTTOM row of pixels in buffer, except corners */
+ for(x= rw-2; x; x--) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if inner mask is empty to the left or to the right
+ if(!limask[x-1] || !limask[x+1]) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ }
+ /* Test the LEFT edge of pixels in buffer, except corners */
+ for(x= t-(rw<<1)+1; x>=rw; x-=rw) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if inner mask is empty underneath or above
+ if(!limask[x-rw] || !limask[x+rw]) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ }
+
+ /* Test the RIGHT edge of pixels in buffer, except corners */
+ for(x= t-rw; x>rw; x-=rw) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if inner mask is empty underneath or above
+ if(!limask[x-rw] || !limask[x+rw]) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ }
+ }
+
+ rsize[0]=isz; // fill in our return sizes for edges + fill
+ rsize[1]=osz;
+ rsize[2]=gsz;
+}
+
+static void do_allBleedBorders(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize){
+ int x;
+ unsigned int isz=0; // inner edge size
+ unsigned int osz=0; // outer edge size
+ unsigned int gsz=0; // gradient fill area size
+ /* Test the four corners */
+ /* upper left corner */
+ x=t-rw+1;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if the inner mask is empty underneath or to the right
+ if(!limask[x-rw] || !limask[x+1]){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-rw] || !lomask[x+1]) { // test if outer mask is empty underneath or to the right
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ /* upper right corner */
+ x=t;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if the inner mask is empty underneath or to the left
+ if(!limask[x-rw] || !limask[x-1]){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-rw] || !lomask[x-1]) { // test if outer mask is empty above or to the left
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ /* lower left corner */
+ x=0;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if inner mask is empty above or to the right
+ if(!limask[x+rw] || !limask[x+1]){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ if(!lomask[x+rw] || !lomask[x+1]) { // test if outer mask is empty underneath or to the right
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ /* lower right corner */
+ x=rw-1;
+ // test if inner mask is filled
+ if(limask[x]){
+ // test if inner mask is empty above or to the left
+ if(!limask[x+rw] || !limask[x-1]){
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]){ // inner mask was empty, test if outer mask is filled
+ if(!lomask[x+rw] || !lomask[x-1]) { // test if outer mask is empty underneath or to the left
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ /* Test the TOP row of pixels in buffer, except corners */
+ for(x= t-1; x>=(t-rw)+2; x--) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if inner mask is empty to the left or to the right
+ if(!limask[x-1] || !limask[x+1]) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-1] || !lomask[x+1]) { // test if outer mask is empty to the left or to the right
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ }
+
+ /* Test the BOTTOM row of pixels in buffer, except corners */
+ for(x= rw-2; x; x--) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if inner mask is empty to the left or to the right
+ if(!limask[x-1] || !limask[x+1]) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-1] || !lomask[x+1]) { // test if outer mask is empty to the left or to the right
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ }
+ /* Test the LEFT edge of pixels in buffer, except corners */
+ for(x= t-(rw<<1)+1; x>=rw; x-=rw) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if inner mask is empty underneath or above
+ if(!limask[x-rw] || !limask[x+rw]) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-rw] || !lomask[x+rw]) { // test if outer mask is empty underneath or above
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ }
+
+ /* Test the RIGHT edge of pixels in buffer, except corners */
+ for(x= t-rw; x>rw; x-=rw) {
+ // test if inner mask is filled
+ if(limask[x]) {
+ // test if inner mask is empty underneath or above
+ if(!limask[x-rw] || !limask[x+rw]) {
+ isz++; // increment inner edge size
+ lres[x]=4; // flag pixel as inner edge
+ } else {
+ res[x]=1.0f; // pixel is just part of inner mask, and it's not an edge
+ }
+ } else if(lomask[x]) { // inner mask was empty, test if outer mask is filled
+ if(!lomask[x-rw] || !lomask[x+rw]) { // test if outer mask is empty underneath or above
+ osz++; // increment outer edge size
+ lres[x]=3; // flag pixel as outer edge
+ } else {
+ gsz++; // increment the gradient pixel count
+ lres[x]=2; // flag pixel as gradient
+ }
+ }
+ }
+
+ rsize[0]=isz; // fill in our return sizes for edges + fill
+ rsize[1]=osz;
+ rsize[2]=gsz;
+}
+
+static void do_allEdgeDetection(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize, unsigned int in_isz, unsigned int in_osz, unsigned int in_gsz){
+ int x; // x = pixel loop counter
+ int a; // a = pixel loop counter
+ int dx; // dx = delta x
+ int pix_prevRow; // pix_prevRow = pixel one row behind the one we are testing in a loop
+ int pix_nextRow; // pix_nextRow = pixel one row in front of the one we are testing in a loop
+ int pix_prevCol; // pix_prevCol = pixel one column behind the one we are testing in a loop
+ int pix_nextCol; // pix_nextCol = pixel one column in front of the one we are testing in a loop
+ /* Test all rows between the FIRST and LAST rows, excluding left and right edges */
+ for(x= (t-rw)+1, dx=x-(rw-2); dx>rw; x-=rw,dx-=rw) {
+ a=x-2;
+ pix_prevRow=a+rw;
+ pix_nextRow=a-rw;
+ pix_prevCol=a+1;
+ pix_nextCol=a-1;
+ while(a>dx-2) {
+ if(!limask[a]) { // if the inner mask is empty
+ if(lomask[a]) { // if the outer mask is full
+ /*
+ Next we test all 4 directions around the current pixel: next/prev/up/down
+ The test ensures that the outer mask is empty and that the inner mask
+ is also empty. If both conditions are true for any one of the 4 adjacent pixels
+ then the current pixel is counted as being a true outer edge pixel.
+ */
+ if((!lomask[pix_nextCol] && !limask[pix_nextCol]) || \
+ (!lomask[pix_prevCol] && !limask[pix_prevCol]) || \
+ (!lomask[pix_nextRow] && !limask[pix_nextRow]) || \
+ (!lomask[pix_prevRow] && !limask[pix_prevRow])) {
+ in_osz++; // increment the outer boundary pixel count
+ lres[a]=3; // flag pixel as part of outer edge
+ } else { // it's not a boundary pixel, but it is a gradient pixel
+ in_gsz++; // increment the gradient pixel count
+ lres[a]=2; // flag pixel as gradient
+ }
+ }
+
+ } else {
+ if(!limask[pix_nextCol] || !limask[pix_prevCol] || !limask[pix_nextRow] || !limask[pix_prevRow]) {
+ in_isz++; // increment the inner boundary pixel count
+ lres[a]=4; // flag pixel as part of inner edge
+ } else {
+ res[a]=1.0f; // pixel is part of inner mask, but not at an edge
+ }
+ }
+ a--;
+ pix_prevRow--;
+ pix_nextRow--;
+ pix_prevCol--;
+ pix_nextCol--;
+ }
+ }
+
+ rsize[0]=in_isz; // fill in our return sizes for edges + fill
+ rsize[1]=in_osz;
+ rsize[2]=in_gsz;
+}
+
+static void do_adjacentEdgeDetection(unsigned int t, unsigned int rw, unsigned int *limask, unsigned int *lomask, unsigned int *lres, float *res, unsigned int *rsize, unsigned int in_isz, unsigned int in_osz, unsigned int in_gsz){
+ int x; // x = pixel loop counter
+ int a; // a = pixel loop counter
+ int dx; // dx = delta x
+ int pix_prevRow; // pix_prevRow = pixel one row behind the one we are testing in a loop
+ int pix_nextRow; // pix_nextRow = pixel one row in front of the one we are testing in a loop
+ int pix_prevCol; // pix_prevCol = pixel one column behind the one we are testing in a loop
+ int pix_nextCol; // pix_nextCol = pixel one column in front of the one we are testing in a loop
+ /* Test all rows between the FIRST and LAST rows, excluding left and right edges */
+ for(x= (t-rw)+1, dx=x-(rw-2); dx>rw; x-=rw,dx-=rw) {
+ a=x-2;
+ pix_prevRow=a+rw;
+ pix_nextRow=a-rw;
+ pix_prevCol=a+1;
+ pix_nextCol=a-1;
+ while(a>dx-2) {
+ if(!limask[a]) { // if the inner mask is empty
+ if(lomask[a]) { // if the outer mask is full
+ /*
+ Next we test all 4 directions around the current pixel: next/prev/up/down
+ The test ensures that the outer mask is empty and that the inner mask
+ is also empty. If both conditions are true for any one of the 4 adjacent pixels
+ then the current pixel is counted as being a true outer edge pixel.
+ */
+ if((!lomask[pix_nextCol] && !limask[pix_nextCol]) || \
+ (!lomask[pix_prevCol] && !limask[pix_prevCol]) || \
+ (!lomask[pix_nextRow] && !limask[pix_nextRow]) || \
+ (!lomask[pix_prevRow] && !limask[pix_prevRow])) {
+ in_osz++; // increment the outer boundary pixel count
+ lres[a]=3; // flag pixel as part of outer edge
+ } else { // it's not a boundary pixel, but it is a gradient pixel
+ in_gsz++; // increment the gradient pixel count
+ lres[a]=2; // flag pixel as gradient
+ }
+ }
+
+ } else {
+ if((!limask[pix_nextCol] && lomask[pix_nextCol]) || \
+ (!limask[pix_prevCol] && lomask[pix_prevCol]) || \
+ (!limask[pix_nextRow] && lomask[pix_nextRow]) || \
+ (!limask[pix_prevRow] && lomask[pix_prevRow])) {
+ in_isz++; // increment the inner boundary pixel count
+ lres[a]=4; // flag pixel as part of inner edge
+ } else {
+ res[a]=1.0f; // pixel is part of inner mask, but not at an edge
+ }
+ }
+ a--;
+ pix_prevRow--; // advance all four "surrounding" pixel pointers
+ pix_nextRow--;
+ pix_prevCol--;
+ pix_nextCol--;
+ }
+ }
+
+ rsize[0]=in_isz; // fill in our return sizes for edges + fill
+ rsize[1]=in_osz;
+ rsize[2]=in_gsz;
+}
+
+static void do_createEdgeLocationBuffer(unsigned int t, unsigned int rw, unsigned int *lres, float *res, unsigned short *gbuf, unsigned int *innerEdgeOffset, unsigned int *outerEdgeOffset, unsigned int isz, unsigned int gsz){
+ int x; // x = pixel loop counter
+ int a; // a = temporary pixel index buffer loop counter
+ unsigned int ud; // ud = unscaled edge distance
+ unsigned int dmin; // dmin = minimun edge distance
+
+ unsigned int rsl; // long used for finding fast 1.0/sqrt
+ unsigned int gradientFillOffset;
+ unsigned int innerAccum=0; // for looping inner edge pixel indexes, represents current position from offset
+ unsigned int outerAccum=0; // for looping outer edge pixel indexes, represents current position from offset
+ unsigned int gradientAccum=0; // for looping gradient pixel indexes, represents current position from offset
+ /*
+ Here we compute the size of buffer needed to hold (row,col) coordinates
+ for each pixel previously determined to be either gradient, inner edge,
+ or outer edge.
+
+ Allocation is done by requesting 4 bytes "sizeof(int)" per pixel, even
+ though gbuf[] is declared as unsigned short* (2 bytes) because we don't
+ store the pixel indexes, we only store x,y location of pixel in buffer.
+
+ This does make the assumption that x and y can fit in 16 unsigned bits
+ so if Blender starts doing renders greater than 65536 in either direction
+ this will need to allocate gbuf[] as unsigned int* and allocate 8 bytes
+ per flagged pixel.
+
+ In general, the buffer on-screen:
+
+ Example: 9 by 9 pixel block
+
+ . = pixel non-white in both outer and inner mask
+ o = pixel white in outer, but not inner mask, adjacent to "." pixel
+ g = pixel white in outer, but not inner mask, not adjacent to "." pixel
+ i = pixel white in inner mask, adjacent to "g" or "." pixel
+ F = pixel white in inner mask, only adjacent to other pixels white in the inner mask
+
+
+ ......... <----- pixel #80
+ ..oooo...
+ .oggggo..
+ .oggiggo.
+ .ogiFigo.
+ .oggiggo.
+ .oggggo..
+ ..oooo...
+ pixel #00 -----> .........
+
+ gsz = 18 (18 "g" pixels above)
+ isz = 4 (4 "i" pixels above)
+ osz = 18 (18 "o" pixels above)
+
+
+ The memory in gbuf[] after filling will look like this:
+
+ gradientFillOffset (0 pixels) innerEdgeOffset (18 pixels) outerEdgeOffset (22 pixels)
+ / / /
+ / / /
+ |X Y X Y X Y X Y > <X Y X Y > <X Y X Y X Y > <X Y X Y | <- (x,y)
+ +--------------------------------> <----------------> <------------------------> <----------------+
+ |0 2 4 6 8 10 12 14 > ... <68 70 72 74 > ... <80 82 84 86 88 90 > ... <152 154 156 158 | <- bytes
+ +--------------------------------> <----------------> <------------------------> <----------------+
+ |g0 g0 g1 g1 g2 g2 g3 g3 > <g17 g17 i0 i0 > <i2 i2 i3 i3 o0 o0 > <o16 o16 o17 o17 | <- pixel
+ / / /
+ / / /
+ / / /
+ +---------- gradientAccum (18) ---------+ +--- innerAccum (22) ---+ +--- outerAccum (40) ---+
+
+
+ Ultimately we do need the pixel's memory buffer index to set the output
+ pixel color, but it's faster to reconstruct the memory buffer location
+ each iteration of the final gradient calculation than it is to deconstruct
+ a memory location into x,y pairs each round.
+*/
+
+
+ gradientFillOffset=0; // since there are likely "more" of these, put it first. :)
+ *innerEdgeOffset=gradientFillOffset+gsz; // set start of inner edge indexes
+ *outerEdgeOffset=(*innerEdgeOffset)+isz; // set start of outer edge indexes
+ /* set the accumulators to correct positions */ // set up some accumulator variables for loops
+ gradientAccum = gradientFillOffset; // each accumulator variable starts at its respective
+ innerAccum = *innerEdgeOffset; // section's offset so when we start filling, each
+ outerAccum = *outerEdgeOffset; // section fills up it's allocated space in gbuf
+ //uses dmin=row, rsl=col
+ for(x=0,dmin=0; x<t; x+=rw,dmin++) {
+ for(rsl=0; rsl<rw; rsl++) {
+ a=x+rsl;
+ if(lres[a]==2) { // it is a gradient pixel flagged by 2
+ ud=gradientAccum<<1; // double the index to reach correct unsigned short location
+ gbuf[ud]=dmin; // insert pixel's row into gradient pixel location buffer
+ gbuf[ud+1]=rsl; // insert pixel's column into gradient pixel location buffer
+ gradientAccum++; // increment gradient index buffer pointer
+ } else if(lres[a]==3) { // it is an outer edge pixel flagged by 3
+ ud=outerAccum<<1; // double the index to reach correct unsigned short location
+ gbuf[ud]=dmin; // insert pixel's row into outer edge pixel location buffer
+ gbuf[ud+1]=rsl; // insert pixel's column into outer edge pixel location buffer
+ outerAccum++; // increment outer edge index buffer pointer
+ res[a]=0.0f; // set output pixel intensity now since it won't change later
+ } else if(lres[a]==4) { // it is an inner edge pixel flagged by 4
+ ud=innerAccum<<1; // double int index to reach correct unsigned short location
+ gbuf[ud]=dmin; // insert pixel's row into inner edge pixel location buffer
+ gbuf[ud+1]=rsl; // insert pixel's column into inner edge pixel location buffer
+ innerAccum++; // increment inner edge index buffer pointer
+ res[a]=1.0f; // set output pixel intensity now since it won't change later
+ }
+ }
+ }
+
+}
+
+static void do_fillGradientBuffer(unsigned int rw, float *res, unsigned short *gbuf, unsigned int isz, unsigned int osz, unsigned int gsz, unsigned int innerEdgeOffset, unsigned int outerEdgeOffset){
+ int x; // x = pixel loop counter
+ int a; // a = temporary pixel index buffer loop counter
+ int fsz; // size of the frame
+ unsigned int rsl; // long used for finding fast 1.0/sqrt
+ float rsf; // float used for finding fast 1.0/sqrt
+ const float rsopf = 1.5f; // constant float used for finding fast 1.0/sqrt
+
+ unsigned int gradientFillOffset;
+ unsigned int t;
+ unsigned int ud; // ud = unscaled edge distance
+ unsigned int dmin; // dmin = minimun edge distance
+ float odist; // odist = current outer edge distance
+ float idist; // idist = current inner edge distance
+ int dx; // dx = X-delta (used for distance proportion calculation)
+ int dy; // dy = Y-delta (used for distance proportion calculation)
+
+ /*
+ The general algorithm used to color each gradient pixel is:
+
+ 1.) Loop through all gradient pixels.
+ A.) For each gradient pixel:
+ a.) Loop though all outside edge pixels, looking for closest one
+ to the gradient pixel we are in.
+ b.) Loop through all inside edge pixels, looking for closest one
+ to the gradient pixel we are in.
+ c.) Find proportion of distance from gradient pixel to inside edge
+ pixel compared to sum of distance to inside edge and distance to
+ outside edge.
+
+ In an image where:
+ . = blank (black) pixels, not covered by inner mask or outer mask
+ + = desired gradient pixels, covered only by outer mask
+ * = white full mask pixels, covered by at least inner mask
+
+ ...............................
+ ...............+++++++++++.....
+ ...+O++++++..++++++++++++++....
+ ..+++\++++++++++++++++++++.....
+ .+++++G+++++++++*******+++.....
+ .+++++|+++++++*********+++.....
+ .++***I****************+++.....
+ .++*******************+++......
+ .+++*****************+++.......
+ ..+++***************+++........
+ ....+++**********+++...........
+ ......++++++++++++.............
+ ...............................
+
+ O = outside edge pixel
+ \
+ G = gradient pixel
+ |
+ I = inside edge pixel
+
+ __
+ *note that IO does not need to be a straight line, in fact
+ many cases can arise where straight lines do not work
+ correctly.
+
+ __ __ __
+ d.) Pixel color is assigned as |GO| / ( |GI| + |GO| )
+
+ The implementation does not compute distance, but the reciprocal of the
+ distance. This is done to avoid having to compute a square root, as a
+ reciprocal square root can be computed faster. Therefore, the code computes
+ pixel color as |GI| / (|GI| + |GO|). Since these are reciprocals, GI serves the
+ purpose of GO for the proportion calculation.
+
+ For the purposes of the minimun distance comparisons, we only check
+ the sums-of-squares against eachother, since they are in the same
+ mathematical sort-order as if we did go ahead and take square roots
+
+ Loop through all gradient pixels.
+ */
+
+ for(x= gsz-1; x>=0; x--) {
+ gradientFillOffset=x<<1;
+ t=gbuf[gradientFillOffset]; // calculate column of pixel indexed by gbuf[x]
+ fsz=gbuf[gradientFillOffset+1]; // calculate row of pixel indexed by gbuf[x]
+ dmin=0xffffffff; // reset min distance to edge pixel
+ for(a=outerEdgeOffset+osz-1; a>=outerEdgeOffset; a--) { // loop through all outer edge buffer pixels
+ ud=a<<1;
+ dy=t-gbuf[ud]; // set dx to gradient pixel column - outer edge pixel row
+ dx=fsz-gbuf[ud+1]; // set dy to gradient pixel row - outer edge pixel column
+ ud=dx*dx+dy*dy; // compute sum of squares
+ if(ud<dmin) { // if our new sum of squares is less than the current minimum
+ dmin=ud; // set a new minimum equal to the new lower value
+ }
+ }
+ odist=(float)(dmin); // cast outer min to a float
+ rsf=odist*0.5f; //
+ rsl=*(unsigned int*)&odist; // use some peculiar properties of the way bits are stored
+ rsl=0x5f3759df-(rsl>>1); // in floats vs. unsigned ints to compute an approximate
+ odist=*(float*)&rsl; // reciprocal square root
+ odist=odist*(rsopf-(rsf*odist*odist)); // -- ** this line can be iterated for more accuracy ** --
+ dmin=0xffffffff; // reset min distance to edge pixel
+ for(a= innerEdgeOffset+isz-1; a>=innerEdgeOffset; a--) { // loop through all inside edge pixels
+ ud=a<<1;
+ dy=t-gbuf[ud]; // compute delta in Y from gradient pixel to inside edge pixel
+ dx=fsz-gbuf[ud+1]; // compute delta in X from gradient pixel to inside edge pixel
+ ud=dx*dx+dy*dy; // compute sum of squares
+ if(ud<dmin) { // if our new sum of squares is less than the current minimum we've found
+ dmin=ud; // set a new minimum equal to the new lower value
+ }
+ }
+ idist=(float)(dmin); // cast inner min to a float
+ rsf=idist*0.5f; //
+ rsl=*(unsigned int*)&idist; //
+ rsl=0x5f3759df-(rsl>>1); // see notes above
+ idist=*(float*)&rsl; //
+ idist=idist*(rsopf-(rsf*idist*idist)); //
+ /*
+ Note once again that since we are using reciprocals of distance values our
+ proportion is already the correct intensity, and does not need to be
+ subracted from 1.0 like it would have if we used real distances.
+ */
+
+ /*
+ Here we reconstruct the pixel's memory location in the CompBuf by
+ Pixel Index = Pixel Column + ( Pixel Row * Row Width )
+ */
+ res[gbuf[gradientFillOffset+1]+(gbuf[gradientFillOffset]*rw)]=(idist/(idist+odist)); //set intensity
+ }
+
+}
+
+
+static void node_composit_exec_doubleedgemask(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out) {
+
+ float *imask; // imask = pointer to inner mask pixel buffer
+ float *omask; // omask = pointer to outer mask pixel buffer
+ float *res; // res = pointer to output mask
+
+ unsigned int *lres; // lres = unsigned int pointer to output pixel buffer (for bit operations)
+ unsigned int *limask; // limask = unsigned int pointer to inner mask (for bit operations)
+ unsigned int *lomask; // lomask = unsigned int pointer to outer mask (for bit operations)
+
+ int rw; // rw = pixel row width
+ int t; // t = total number of pixels in buffer - 1 (used for loop starts)
+ int fsz; // size of the frame
+
+ unsigned int isz=0; // size (in pixels) of inside edge pixel index buffer
+ unsigned int osz=0; // size (in pixels) of outside edge pixel index buffer
+ unsigned int gsz=0; // size (in pixels) of gradient pixel index buffer
+ unsigned int rsize[3]; // size storage to pass to helper functions
+ unsigned int innerEdgeOffset=0; // offset into final buffer where inner edge pixel indexes start
+ unsigned int outerEdgeOffset=0; // offset into final buffer where outer edge pixel indexes start
+
+ unsigned short *gbuf; // gradient/inner/outer pixel location index buffer
+
+ CompBuf *cbuf; // pointer, will be set to inner mask data
+ CompBuf *dbuf; // pointer, will be set to outer mask data
+ CompBuf *stackbuf; // pointer, will get allocated as output buffer
+
+ if(out[0]->hasoutput==0) { // if the node's output socket is not connected to anything...
+ return; // do not execute any further, just exit the node immediately
+ }
+
+ if(in[0]->data && in[1]->data) { // if both input sockets have some data coming in...
+ cbuf= in[0]->data; // get a pointer to the inner mask data
+ dbuf= in[1]->data; // get a pointer to the outer mask data
+ if(cbuf->type!=CB_VAL || dbuf->type!=CB_VAL) { // if either input socket has an incorrect data type coming in
+ return; // exit the node immediately
+ }
+
+ t=(cbuf->x*cbuf->y)-1; // determine size of the frame
+
+ stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); // allocate the output buffer
+
+ imask= cbuf->rect; // set the inner mask
+ omask= dbuf->rect; // set the outer mask
+ res= stackbuf->rect; // set output pointer
+ lres= (unsigned int*)res; // unsigned int pointer to output buffer (for bit level ops)
+ limask=(unsigned int*)imask; // unsigned int pointer to input mask (for bit level ops)
+ lomask=(unsigned int*)omask; // unsigned int pointer to output mask (for bit level ops)
+ rw= cbuf->x; // width of a row of pixels
+
+
+ /*
+ The whole buffer is broken up into 4 parts. The four CORNERS, the FIRST and LAST rows, the
+ LEFT and RIGHT edges (excluding the corner pixels), and all OTHER rows.
+ This allows for quick computation of outer edge pixels where
+ a screen edge pixel is marked to be gradient.
+
+ The pixel type (gradient vs inner-edge vs outer-edge) tests change
+ depending on the user selected "Inner Edge Mode" and the user selected
+ "Buffer Edge Mode" on the node's GUI. There are 4 sets of basically the
+ same algorithm:
+
+ 1.) Inner Edge -> Adjacent Only
+ Buffer Edge -> Keep Inside
+
+ 2.) Inner Edge -> Adjacent Only
+ Buffer Edge -> Bleed Out
+
+ 3.) Inner Edge -> All
+ Buffer Edge -> Keep Inside
+
+ 4.) Inner Edge -> All
+ Buffer Edge -> Bleed Out
+
+ Each version has slightly different criteria for detecting an edge pixel.
+ */
+ if(node->custom2) { // if "adjacent only" inner edge mode is turned on
+ if(node->custom1) { // if "keep inside" buffer edge mode is turned on
+ do_adjacentKeepBorders(t,rw,limask,lomask,lres,res,rsize);
+ }else{ // "bleed out" buffer edge mode is turned on
+ do_adjacentBleedBorders(t,rw,limask,lomask,lres,res,rsize);
+ }
+ isz=rsize[0]; // set up inner edge, outer edge, and gradient buffer sizes after border pass
+ osz=rsize[1];
+ gsz=rsize[2];
+ // detect edges in all non-border pixels in the buffer
+ do_adjacentEdgeDetection(t,rw,limask,lomask,lres,res,rsize,isz,osz,gsz);
+ }else{ // "all" inner edge mode is turned on
+ if(node->custom1) { // if "keep inside" buffer edge mode is turned on
+ do_allKeepBorders(t,rw,limask,lomask,lres,res,rsize);
+ }else{ // "bleed out" buffer edge mode is turned on
+ do_allBleedBorders(t,rw,limask,lomask,lres,res,rsize);
+ }
+ isz=rsize[0]; // set up inner edge, outer edge, and gradient buffer sizes after border pass
+ osz=rsize[1];
+ gsz=rsize[2];
+ // detect edges in all non-border pixels in the buffer
+ do_allEdgeDetection(t,rw,limask,lomask,lres,res,rsize,isz,osz,gsz);
+ }
+
+ isz=rsize[0]; // set edge and gradient buffer sizes once again...
+ osz=rsize[1]; // the sizes in rsize[] have been modified (always increased)
+ gsz=rsize[2]; // by the do_*EdgeDetection() function.
+
+ // quick check for existance of edges in the buffer...
+ // if we don't have any one of the three sizes, the other two make no difference visually,
+ // so we can just pass the inner input buffer back as output.
+ if(!gsz || !isz || !osz) {
+ out[0]->data= stackbuf; // point the node output buffer to our filled buffer
+ return;
+ }
+
+
+ fsz=gsz+isz+osz; // calculate size of pixel index buffer needed
+ gbuf= MEM_mallocN(fsz*sizeof(int), "grd buf"); // allocate edge/gradient pixel index buffer
+
+ do_createEdgeLocationBuffer(t,rw,lres,res,gbuf,&innerEdgeOffset,&outerEdgeOffset,isz,gsz);
+ do_fillGradientBuffer(rw,res,gbuf,isz,osz,gsz,innerEdgeOffset,outerEdgeOffset);
+
+ MEM_freeN(gbuf); // free the gradient index buffer
+ out[0]->data= stackbuf; // point the node output buffer to our filled buffer
+ }
+}
+
+void register_node_type_cmp_doubleedgemask(bNodeTreeType *ttype) {
+ static bNodeType ntype; // allocate a node type data structure
+
+ node_type_base(ttype, &ntype, CMP_NODE_DOUBLEEDGEMASK, "Double Edge Mask", NODE_CLASS_OP_FILTER, NODE_OPTIONS);
+ node_type_socket_templates(&ntype, cmp_node_doubleedgemask_in, cmp_node_doubleedgemask_out);
+ node_type_size(&ntype, 210, 210, 210);
+ node_type_exec(&ntype, node_composit_exec_doubleedgemask);
+
+ nodeRegisterType(ttype, &ntype);
+}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.c b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
new file mode 100644
index 00000000000..551b70d9b8a
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.c
@@ -0,0 +1,80 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_tex_checker_in[]= {
+ { SOCK_VECTOR, 1, "Vector", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_RGBA, 1, "Color1", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_RGBA, 1, "Color2", 0.2f, 0.2f, 0.2f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, "Scale", 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_tex_checker_out[]= {
+ { SOCK_RGBA, 0, "Color", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 0, "Fac", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_tex_checker(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
+{
+ NodeTexChecker *tex = MEM_callocN(sizeof(NodeTexChecker), "NodeTexChecker");
+ default_tex_mapping(&tex->base.tex_mapping);
+ default_color_mapping(&tex->base.color_mapping);
+
+ node->storage = tex;
+}
+
+static int node_shader_gpu_tex_checker(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(!in[0].link)
+ in[0].link = GPU_attribute(CD_ORCO, "");
+
+ node_shader_gpu_tex_mapping(mat, node, in, out);
+
+ return GPU_stack_link(mat, "node_tex_checker", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_tex_checker(bNodeTreeType *ttype)
+{
+ static bNodeType ntype;
+
+ node_type_base(ttype, &ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_tex_checker_in, sh_node_tex_checker_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, node_shader_init_tex_checker);
+ node_type_storage(&ntype, "NodeTexChecker", node_free_standard_storage, node_copy_standard_storage);
+ node_type_exec(&ntype, NULL);
+ node_type_gpu(&ntype, node_shader_gpu_tex_checker);
+
+ nodeRegisterType(ttype, &ntype);
+}
diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript
index cd1666d0eed..2a47c2dcb96 100644
--- a/source/blender/python/SConscript
+++ b/source/blender/python/SConscript
@@ -6,7 +6,7 @@ Import ('env')
incs = '. ../editors/include ../makesdna ../makesrna ../blenfont ../blenlib ../blenkernel ../nodes'
incs += ' ../imbuf ../blenloader ../gpu ../render/extern/include ../windowmanager'
-incs += ' #intern/guardedalloc #intern/memutil #extern/glew/include'
+incs += ' #intern/guardedalloc #intern/memutil #extern/glew/include #intern/cycles/blender'
incs += ' #intern/audaspace/intern ' + env['BF_PYTHON_INC']
is_debug = (env['OURPLATFORM'] in ('win32-mingw', 'win32-vc','win64-vc') and env['BF_DEBUG'])
diff --git a/source/blender/python/intern/CMakeLists.txt b/source/blender/python/intern/CMakeLists.txt
index f110576a297..05583e133dc 100644
--- a/source/blender/python/intern/CMakeLists.txt
+++ b/source/blender/python/intern/CMakeLists.txt
@@ -35,6 +35,7 @@ set(INC
../../windowmanager
../../gpu
../../../../intern/guardedalloc
+ ../../../../intern/cycles/blender
)
set(INC_SYS
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 7d91438e4f7..6c961d8e6a8 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -57,12 +57,13 @@
#include "BLI_string_utf8.h"
#include "BLI_utildefines.h"
-
#include "BKE_context.h"
#include "BKE_text.h"
#include "BKE_main.h"
#include "BKE_global.h" /* only for script checking */
+#include "CCL_api.h"
+
#include "BPY_extern.h"
#include "../generic/bpy_internal_import.h" // our own imports
@@ -176,8 +177,14 @@ void BPY_context_set(bContext *C)
/* defined in AUD_C-API.cpp */
extern PyObject *AUD_initPython(void);
-/* defined in cycles/blender */
-extern PyObject *CYCLES_initPython(void);
+
+#ifdef WITH_CYCLES
+/* defined in cycles module */
+static PyObject *CCL_initPython(void)
+{
+ return (PyObject*)CCL_python_module_init();
+}
+#endif
static struct _inittab bpy_internal_modules[] = {
{(char *)"mathutils", PyInit_mathutils},
@@ -189,7 +196,7 @@ static struct _inittab bpy_internal_modules[] = {
{(char *)"aud", AUD_initPython},
#endif
#ifdef WITH_CYCLES
- {(char *)"_cycles", CYCLES_initPython},
+ {(char *)"_cycles", CCL_initPython},
#endif
{(char *)"gpu", GPU_initPython},
{NULL, NULL}
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 43ed2b3b2b9..4107356ca0e 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -282,7 +282,7 @@ void wm_event_do_notifiers(bContext *C)
/* combine datamasks so 1 win doesn't disable UV's in another [#26448] */
for(win= wm->windows.first; win; win= win->next) {
- win_combine_v3d_datamask |= ED_viewedit_datamask(win->screen);
+ win_combine_v3d_datamask |= ED_view3d_screen_datamask(win->screen);
}
/* cached: editor refresh callbacks now, they get context */
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 0cc0d79b292..a81bfaacae7 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -60,6 +60,7 @@
#include "BKE_packedFile.h"
#include "BKE_sequencer.h" /* free seq clipboard */
#include "BKE_material.h" /* clear_matcopybuf */
+#include "BKE_tracking.h" /* free tracking clipboard */
#include "BLI_listbase.h"
#include "BLI_string.h"
@@ -376,6 +377,7 @@ void WM_exit_ext(bContext *C, const short do_python)
wm_free_reports(C); /* before free_blender! - since the ListBases get freed there */
seq_free_clipboard(); /* sequencer.c */
+ BKE_tracking_free_clipboard();
free_blender(); /* blender.c, does entire library and spacetypes */
// free_matcopybuf();
diff --git a/source/blender/windowmanager/intern/wm_jobs.c b/source/blender/windowmanager/intern/wm_jobs.c
index 2d0d0f92a44..f2ee5a328d6 100644
--- a/source/blender/windowmanager/intern/wm_jobs.c
+++ b/source/blender/windowmanager/intern/wm_jobs.c
@@ -491,6 +491,13 @@ void wm_jobs_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt)
WM_jobs_start(wm, steve);
}
}
+ else if(steve->threads.first && !steve->ready) {
+ if(steve->flag & WM_JOB_PROGRESS) {
+ /* accumulate global progress for running jobs */
+ jobs_progress++;
+ total_progress += steve->progress;
+ }
+ }
}
/* on file load 'winactive' can be NULL, possibly it should not happen but for now do a NULL check - campbell */
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index b955c185da8..db1c3fbd07e 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -509,6 +509,9 @@ struct DualConMesh *dualcon(const struct DualConMesh *input_mesh,
float scale,
int depth) {return 0;}
+/* intern/cycles */
+struct CCLDeviceInfo;
+struct CCLDeviceInfo *CCL_compute_device_list(int opencl) { return NULL; }
char blender_path[] = "";
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 65df7ed7321..581a50a8c39 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -165,7 +165,10 @@ if(WITH_PYTHON_MODULE)
add_definitions(-DWITH_PYTHON_MODULE)
# creates ./bin/bpy.so which can be imported as a python module.
- add_library(blender SHARED ${SRC})
+ #
+ # note that 'SHARED' works on Linux and Windows,
+ # but not OSX which _must_ be 'MODULE'
+ add_library(blender MODULE ${SRC})
set_target_properties(
blender
PROPERTIES
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 14346cd8260..7a99a4a1419 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -147,7 +147,7 @@ void BL_print_game_line(int fontid, const char* text, int size, int dpi, float*
BLF_size(fontid, size, dpi);
BLF_position(fontid, 0, 0, 0);
- BLF_draw(fontid, (char *)text, strlen(text));
+ BLF_draw(fontid, (char *)text, 65535);
BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
}
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 0fa9e05d442..ffa2cb38b87 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -305,7 +305,7 @@ void GPC_RenderTools::RenderText3D( int fontid,
BLF_size(fontid, size, dpi);
BLF_position(fontid, 0, 0, 0);
- BLF_draw(fontid, (char *)text, strlen(text));
+ BLF_draw(fontid, text, 65535);
BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
glEnable(GL_DEPTH_TEST);
@@ -350,11 +350,11 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
if (mode == RAS_IRenderTools::RAS_TEXT_PADDED)
{
glColor3ub(0, 0, 0);
- BLF_draw_default(xco+1, height-yco-1, 0.f, text, strlen(text));
+ BLF_draw_default(xco+1, height-yco-1, 0.f, text, 65536);
}
glColor3ub(255, 255, 255);
- BLF_draw_default(xco, height-yco, 0.f, text, strlen(text));
+ BLF_draw_default(xco, height-yco, 0.f, text, 65536);
// Restore view settings
glMatrixMode(GL_PROJECTION);
diff --git a/source/tests/bl_mesh_modifiers.py b/source/tests/bl_mesh_modifiers.py
new file mode 100644
index 00000000000..af6aaae819c
--- /dev/null
+++ b/source/tests/bl_mesh_modifiers.py
@@ -0,0 +1,698 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# Currently this script only generates images from different modifier
+# combinations and does not validate they work correctly,
+# this is because we dont get 1:1 match with bmesh.
+#
+# Later, we may have a way to check the results are valid.
+
+
+# ./blender.bin --factory-startup --python bl_mesh_modifiers.py
+
+
+# -----------------------------------------------------------------------------
+# utility funcs
+
+def render_gl(context, filepath, shade):
+
+ def ctx_viewport_shade(context, shade):
+ for area in context.window.screen.areas:
+ if area.type == 'VIEW_3D':
+ space = area.spaces.active
+ # rv3d = space.region_3d
+ space.viewport_shade = shade
+
+ import bpy
+ scene = context.scene
+ render = scene.render
+ render.filepath = filepath
+ render.image_settings.file_format = 'PNG'
+ render.use_file_extension = True
+ render.use_antialiasing = False
+
+ # render size
+ render.resolution_percentage = 100
+ render.resolution_x = 512
+ render.resolution_y = 512
+
+ ctx_viewport_shade(context, shade)
+
+ bpy.ops.render.opengl(write_still=True,
+ view_context=True)
+
+
+ # stop to inspect!
+ # if filepath == "test_cube_shell_solidify_subsurf_ob_textured":
+ # assert(0)
+
+
+def render_gl_all_modes(context, obj, filepath=""):
+
+ assert(obj != None)
+ assert(filepath != "")
+
+ scene = context.scene
+
+ # avoid drawing outline/center dot
+ bpy.ops.object.select_all(action='DESELECT')
+ scene.objects.active = None
+
+ # editmode
+ scene.tool_settings.mesh_select_mode = False, True, False
+
+ # render
+ render_gl(context, filepath + "_ob_wire", shade='WIREFRAME')
+ render_gl(context, filepath + "_ob_solid", shade='SOLID')
+ render_gl(context, filepath + "_ob_textured", shade='TEXTURED')
+
+ # -------------------------------------------------------------------------
+ # not just draw modes, but object modes!
+ scene.objects.active = obj
+
+ bpy.ops.object.mode_set(mode='EDIT', toggle=False)
+ bpy.ops.mesh.select_all(action='DESELECT')
+ render_gl(context, filepath + "_edit_wire", shade='WIREFRAME')
+ render_gl(context, filepath + "_edit_solid", shade='SOLID')
+ render_gl(context, filepath + "_edit_textured", shade='TEXTURED')
+ bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+
+ bpy.ops.object.mode_set(mode='WEIGHT_PAINT', toggle=False)
+
+ render_gl(context, filepath + "_wp_wire", shade='WIREFRAME')
+
+ assert(1)
+
+ bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+
+ scene.objects.active = None
+
+
+def ctx_clear_scene(): # copied from batch_import.py
+ import bpy
+ unique_obs = set()
+ for scene in bpy.data.scenes:
+ for obj in scene.objects[:]:
+ scene.objects.unlink(obj)
+ unique_obs.add(obj)
+
+ # remove obdata, for now only worry about the startup scene
+ for bpy_data_iter in (bpy.data.objects,
+ bpy.data.meshes,
+ bpy.data.lamps,
+ bpy.data.cameras,
+ ):
+
+ for id_data in bpy_data_iter:
+ bpy_data_iter.remove(id_data)
+
+
+def ctx_viewport_camera(context):
+ # because gl render without view_context has no shading option.
+ for area in context.window.screen.areas:
+ if area.type == 'VIEW_3D':
+ space = area.spaces.active
+ space.region_3d.view_perspective = 'CAMERA'
+
+
+def ctx_camera_setup(context,
+ location=(0.0, 0.0, 0.0),
+ lookat=(0.0, 0.0, 0.0),
+ # most likely the followuing vars can be left as defaults
+ up=(0.0, 0.0, 1.0),
+ lookat_axis='-Z',
+ up_axis='Y',
+ ):
+
+ camera = bpy.data.cameras.new(whoami())
+ obj = bpy.data.objects.new(whoami(), camera)
+
+ scene = context.scene
+ scene.objects.link(obj)
+ scene.camera = obj
+
+ from mathutils import Vector, Matrix
+
+ # setup transform
+ view_vec = Vector(lookat) - Vector(location)
+ rot_mat = view_vec.to_track_quat(lookat_axis, up_axis).to_matrix().to_4x4()
+ tra_mat = Matrix.Translation(location)
+
+ obj.matrix_world = tra_mat * rot_mat
+
+ ctx_viewport_camera(context)
+
+ return obj
+
+
+# -----------------------------------------------------------------------------
+# inspect functions
+
+import inspect
+
+
+# functions
+
+def whoami():
+ return inspect.stack()[1][3]
+
+
+def whosdaddy():
+ return inspect.stack()[2][3]
+
+
+# -----------------------------------------------------------------------------
+# models (defaults)
+
+def defaults_object(obj):
+ obj.show_wire = True
+
+ if obj.type == 'MESH':
+ mesh = obj.data
+ mesh.show_all_edges = True
+
+ mesh.show_normal_vertex = True
+
+ # lame!
+ for face in mesh.faces:
+ face.use_smooth = True
+
+
+# -----------------------------------------------------------------------------
+# models (utils)
+
+def mesh_bounds(mesh):
+ xmin = ymin = zmin = +100000000.0
+ xmax = ymax = zmax = -100000000.0
+
+ for v in mesh.vertices:
+ x, y, z = v.co
+ xmax = max(x, xmax)
+ ymax = max(y, ymax)
+ zmax = max(z, zmax)
+
+ xmin = min(x, xmin)
+ ymin = min(y, ymin)
+ zmin = min(z, zmin)
+
+ return (xmin, ymin, zmin), (xmax, ymax, zmax)
+
+
+def mesh_uv_add(obj):
+ uv_lay = obj.data.uv_textures.new()
+ for uv in uv_lay.data:
+ uv.uv1 = 0.0, 0.0
+ uv.uv2 = 0.0, 1.0
+ uv.uv3 = 1.0, 1.0
+ uv.uv4 = 1.0, 0.0
+
+ return uv_lay
+
+
+def mesh_vcol_add(obj, mode=0):
+ vcol_lay = obj.data.vertex_colors.new()
+ for col in vcol_lay.data:
+ col.color1 = 1.0, 0.0, 0.0
+ col.color2 = 0.0, 1.0, 0.0
+ col.color3 = 0.0, 0.0, 1.0
+ col.color4 = 0.0, 0.0, 0.0
+
+ return vcol_lay
+
+
+def mesh_vgroup_add(obj, name="Group", axis=0, invert=False, mode=0):
+ mesh = obj.data
+ vgroup = obj.vertex_groups.new(name=name)
+ vgroup.add(list(range(len(mesh.vertices))), 1.0, 'REPLACE')
+ group_index = len(obj.vertex_groups) - 1
+
+ min_bb, max_bb = mesh_bounds(mesh)
+
+ range_axis = max_bb[axis] - min_bb[axis]
+
+ # gradient
+ for v in mesh.vertices:
+ for vg in v.groups:
+ if vg.group == group_index:
+ f = (v.co[axis] - min_bb[axis]) / range_axis
+ vg.weight = 1.0 - f if invert else f
+
+ return vgroup
+
+
+def mesh_shape_add(obj, mode=0):
+ pass
+
+
+def mesh_armature_add(obj, mode=0):
+ pass
+
+
+# -----------------------------------------------------------------------------
+# modifiers
+
+def modifier_subsurf_add(obj, levels=2):
+ mod = obj.modifiers.new(name=whoami(), type='SUBSURF')
+ mod.show_in_editmode = True
+
+ mod.levels = levels
+ mod.render_levels = levels
+ return mod
+
+
+def modifier_armature_add(obj):
+ mod = obj.modifiers.new(name=whoami(), type='ARMATURE')
+ mod.show_in_editmode = True
+
+ arm_data = bpy.data.armatures.new(whoami())
+ arm_ob = bpy.data.objects.new(whoami(), arm_data)
+
+ scene = bpy.context.scene
+ scene.objects.link(arm_ob)
+
+ arm_ob.select = True
+ scene.objects.active = arm_ob
+
+ bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+ bpy.ops.object.mode_set(mode='EDIT', toggle=False)
+
+ # XXX, annoying, remove bone.
+ while arm_data.edit_bones:
+ arm_ob.edit_bones.remove(arm_data.edit_bones[-1])
+
+ bone_a = arm_data.edit_bones.new("Bone.A")
+ bone_b = arm_data.edit_bones.new("Bone.B")
+ bone_b.parent = bone_a
+
+ bone_a.head = -1, 0, 0
+ bone_a.tail = 0, 0, 0
+ bone_b.head = 0, 0, 0
+ bone_b.tail = 1, 0, 0
+
+ # Get armature animation data
+ bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
+
+ # 45d armature
+ arm_ob.pose.bones["Bone.B"].rotation_quaternion = 1, -0.5, 0, 0
+
+ # set back to the original
+ scene.objects.active = obj
+
+ # display options
+ arm_ob.show_x_ray = True
+ arm_data.draw_type = 'STICK'
+
+ # apply to modifier
+ mod.object = arm_ob
+
+ mesh_vgroup_add(obj, name="Bone.A", axis=0, invert=True)
+ mesh_vgroup_add(obj, name="Bone.B", axis=0, invert=False)
+
+ return mod
+
+
+def modifier_mirror_add(obj):
+ mod = obj.modifiers.new(name=whoami(), type='MIRROR')
+ mod.show_in_editmode = True
+
+ return mod
+
+
+def modifier_solidify_add(obj, thickness=0.25):
+ mod = obj.modifiers.new(name=whoami(), type='SOLIDIFY')
+ mod.show_in_editmode = True
+
+ mod.thickness = thickness
+
+ return mod
+
+
+# -----------------------------------------------------------------------------
+# models
+
+# useful since its solid boxy shape but simple enough to debug errors
+cube_like_vertices = (
+ (1, 1, -1),
+ (1, -1, -1),
+ (-1, -1, -1),
+ (-1, 1, -1),
+ (1, 1, 1),
+ (1, -1, 1),
+ (-1, -1, 1),
+ (-1, 1, 1),
+ (0, -1, -1),
+ (1, 0, -1),
+ (0, 1, -1),
+ (-1, 0, -1),
+ (1, 0, 1),
+ (0, -1, 1),
+ (-1, 0, 1),
+ (0, 1, 1),
+ (1, -1, 0),
+ (1, 1, 0),
+ (-1, -1, 0),
+ (-1, 1, 0),
+ (0, 0, -1),
+ (0, 0, 1),
+ (1, 0, 0),
+ (0, -1, 0),
+ (-1, 0, 0),
+ (2, 0, 0),
+ (2, 0, -1),
+ (2, 1, 0),
+ (2, 1, -1),
+ (0, 1, 2),
+ (0, 0, 2),
+ (-1, 0, 2),
+ (-1, 1, 2),
+ (-1, 0, 3),
+ (-1, 1, 3),
+ (0, 1, 3),
+ (0, 0, 3),
+ )
+
+
+cube_like_faces = (
+ (0, 9, 20, 10),
+ (0, 10, 17),
+ (0, 17, 27, 28),
+ (1, 16, 23, 8),
+ (2, 18, 24, 11),
+ (3, 19, 10),
+ (4, 15, 21, 12),
+ (4, 17, 15),
+ (7, 14, 31, 32),
+ (7, 15, 19),
+ (8, 23, 18, 2),
+ (9, 0, 28, 26),
+ (9, 1, 8, 20),
+ (9, 22, 16, 1),
+ (10, 20, 11, 3),
+ (11, 24, 19, 3),
+ (12, 21, 13, 5),
+ (13, 6, 18),
+ (14, 21, 30, 31),
+ (15, 7, 32, 29),
+ (15, 17, 10, 19),
+ (16, 5, 13, 23),
+ (17, 4, 12, 22),
+ (17, 22, 25, 27),
+ (18, 6, 14, 24),
+ (20, 8, 2, 11),
+ (21, 14, 6, 13),
+ (21, 15, 29, 30),
+ (22, 9, 26, 25),
+ (22, 12, 5, 16),
+ (23, 13, 18),
+ (24, 14, 7, 19),
+ (28, 27, 25, 26),
+ (29, 32, 34, 35),
+ (30, 29, 35, 36),
+ (31, 30, 36, 33),
+ (32, 31, 33, 34),
+ (35, 34, 33, 36),
+ )
+
+
+# useful since its a shell for solidify and it can be mirrored
+cube_shell_vertices = (
+ (0, 0, 1),
+ (0, 1, 1),
+ (-1, 1, 1),
+ (-1, 0, 1),
+ (0, 0, 0),
+ (0, 1, 0),
+ (-1, 1, 0),
+ (-1, 0, 0),
+ (-1, -1, 0),
+ (0, -1, 0),
+ (0, 0, -1),
+ (0, 1, -1),
+ )
+
+
+cube_shell_face = (
+ (0, 1, 2, 3),
+ (0, 3, 8, 9),
+ (1, 5, 6, 2),
+ (2, 6, 7, 3),
+ (3, 7, 8),
+ (4, 7, 10),
+ (6, 5, 11),
+ (7, 4, 9, 8),
+ (10, 7, 6, 11),
+ )
+
+
+def make_cube(scene):
+ bpy.ops.mesh.primitive_cube_add(view_align=False,
+ enter_editmode=False,
+ location=(0, 0, 0),
+ rotation=(0, 0, 0),
+ )
+
+ obj = scene.objects.active
+
+ defaults_object(obj)
+ return obj
+
+
+def make_cube_extra(scene):
+ obj = make_cube(scene)
+
+ # extra data layers
+ mesh_uv_add(obj)
+ mesh_vcol_add(obj)
+ mesh_vgroup_add(obj)
+
+ return obj
+
+
+def make_cube_like(scene):
+ mesh = bpy.data.meshes.new(whoami())
+
+ mesh.from_pydata(cube_like_vertices, (), cube_like_faces)
+ mesh.update() # add edges
+ obj = bpy.data.objects.new(whoami(), mesh)
+ scene.objects.link(obj)
+
+ defaults_object(obj)
+ return obj
+
+
+def make_cube_like_extra(scene):
+ obj = make_cube_like(scene)
+
+ # extra data layers
+ mesh_uv_add(obj)
+ mesh_vcol_add(obj)
+ mesh_vgroup_add(obj)
+
+ return obj
+
+
+def make_cube_shell(scene):
+ mesh = bpy.data.meshes.new(whoami())
+
+ mesh.from_pydata(cube_shell_vertices, (), cube_shell_face)
+ mesh.update() # add edges
+ obj = bpy.data.objects.new(whoami(), mesh)
+ scene.objects.link(obj)
+
+ defaults_object(obj)
+ return obj
+
+
+def make_cube_shell_extra(scene):
+ obj = make_cube_shell(scene)
+
+ # extra data layers
+ mesh_uv_add(obj)
+ mesh_vcol_add(obj)
+ mesh_vgroup_add(obj)
+
+ return obj
+
+
+def make_monkey(scene):
+ bpy.ops.mesh.primitive_monkey_add(view_align=False,
+ enter_editmode=False,
+ location=(0, 0, 0),
+ rotation=(0, 0, 0),
+ )
+ obj = scene.objects.active
+
+ defaults_object(obj)
+ return obj
+
+
+def make_monkey_extra(scene):
+ obj = make_monkey(scene)
+
+ # extra data layers
+ mesh_uv_add(obj)
+ mesh_vcol_add(obj)
+ mesh_vgroup_add(obj)
+
+ return obj
+
+
+# -----------------------------------------------------------------------------
+# tests (utils)
+
+global_tests = []
+
+global_tests.append(("none",
+ (),
+ ))
+
+# single
+global_tests.append(("subsurf_single",
+ ((modifier_subsurf_add, dict(levels=2)), ),
+ ))
+
+
+global_tests.append(("armature_single",
+ ((modifier_armature_add, dict()), ),
+ ))
+
+
+global_tests.append(("mirror_single",
+ ((modifier_mirror_add, dict()), ),
+ ))
+
+
+# combinations
+global_tests.append(("mirror_subsurf",
+ ((modifier_mirror_add, dict()),
+ (modifier_subsurf_add, dict(levels=2))),
+ ))
+
+global_tests.append(("solidify_subsurf",
+ ((modifier_solidify_add, dict()),
+ (modifier_subsurf_add, dict(levels=2))),
+ ))
+
+
+def apply_test(test, obj,
+ render_func=None,
+ render_args=None,
+ render_kwargs=None,
+ ):
+
+ test_name, test_funcs = test
+
+ for cb, kwargs in test_funcs:
+ cb(obj, **kwargs)
+
+ render_kwargs_copy = render_kwargs.copy()
+
+ # add test name in filepath
+ render_kwargs_copy["filepath"] += "_%s" % test_name
+
+ render_func(*render_args, **render_kwargs_copy)
+
+
+# -----------------------------------------------------------------------------
+# tests themselves!
+
+
+def test_cube(context, test):
+ scene = context.scene
+ obj = make_cube_extra(scene)
+ ctx_camera_setup(context, location=(4, 4, 4))
+
+ apply_test(test, obj,
+ render_func=render_gl_all_modes,
+ render_args=(context, obj),
+ render_kwargs=dict(filepath=whoami()))
+
+
+def test_cube_like(context, test):
+ scene = context.scene
+ obj = make_cube_like_extra(scene)
+ ctx_camera_setup(context, location=(5, 5, 5))
+
+ apply_test(test, obj,
+ render_func=render_gl_all_modes,
+ render_args=(context, obj),
+ render_kwargs=dict(filepath=whoami()))
+
+
+def test_cube_shell(context, test):
+ scene = context.scene
+ obj = make_cube_shell_extra(scene)
+ ctx_camera_setup(context, location=(4, 4, 4))
+
+ apply_test(test, obj,
+ render_func=render_gl_all_modes,
+ render_args=(context, obj),
+ render_kwargs=dict(filepath=whoami()))
+
+
+# -----------------------------------------------------------------------------
+# call all tests
+
+def main():
+ print("Calling main!")
+ #render_gl(bpy.context, "/testme")
+ #ctx_clear_scene()
+
+ context = bpy.context
+
+ ctx_clear_scene()
+
+ # run all tests
+ for key, val in sorted(globals().items()):
+ if key.startswith("test_") and hasattr(val, "__call__"):
+ print("calling:", key)
+ for t in global_tests:
+ val(context, test=t)
+ ctx_clear_scene()
+
+
+# -----------------------------------------------------------------------------
+# annoying workaround for theme initialization
+
+if __name__ == "__main__":
+ import bpy
+ from bpy.app.handlers import persistent
+
+ @persistent
+ def load_handler(dummy):
+ print("Load Handler:", bpy.data.filepath)
+ if load_handler.first == False:
+ bpy.app.handlers.scene_update_post.remove(load_handler)
+ try:
+ main()
+
+ import sys
+ sys.exit(0)
+ except:
+ import traceback
+ traceback.print_exc()
+
+ import sys
+ # sys.exit(1) # comment to debug
+ else:
+ load_handler.first = False
+
+ load_handler.first = True
+ bpy.app.handlers.scene_update_post.append(load_handler)