diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/mesh/editmesh_bvh.c | 8 | ||||
-rw-r--r-- | source/blender/editors/mesh/editmesh_tools.c | 6 | ||||
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 4 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_utils.c | 4 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_vertex.c | 10 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 9 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 3 | ||||
-rw-r--r-- | source/blender/editors/transform/transform.c | 4 |
10 files changed, 26 insertions, 30 deletions
diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c index 549032f7286..c7e0077bc02 100644 --- a/source/blender/editors/mesh/editmesh_bvh.c +++ b/source/blender/editors/mesh/editmesh_bvh.c @@ -394,15 +394,15 @@ int BMBVH_EdgeVisible(BMBVHTree *tree, BMEdge *e, ARegion *ar, View3D *v3d, Obje float co1[3], co2[3], co3[3], dir1[4], dir2[4], dir3[4]; float origin[3], invmat[4][4]; float epsilon = 0.01f; - float mval_f[2], end[3]; + float end[3]; + const float mval_f[2] = {ar->winx / 2.0f, + ar->winy / 2.0f}; if (!ar) { printf("error in BMBVH_EdgeVisible!\n"); return 0; } - - mval_f[0] = ar->winx / 2.0f; - mval_f[1] = ar->winy / 2.0f; + ED_view3d_win_to_segment_clip(ar, v3d, mval_f, origin, end); invert_m4_m4(invmat, obedit->obmat); diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 92cc3366b3e..546b28bfb25 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -751,10 +751,8 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, wmEvent float nor[3] = {0.0, 0.0, 0.0}; /* 2D normal calc */ - float mval_f[2]; - - mval_f[0] = (float)event->mval[0]; - mval_f[1] = (float)event->mval[1]; + const float mval_f[2] = {(float)event->mval[0], + (float)event->mval[1]}; /* check for edges that are half selected, use for rotation */ done = FALSE; diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index 72d2d67e081..3ed31abca94 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -3540,7 +3540,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) switch (pset->brushtype) { case PE_BRUSH_COMB: { - float mval_f[2]; + const float mval_f[2] = {dx, dy}; data.mval= mval; data.rad= (float)brush->size; @@ -3552,8 +3552,6 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) invert_m4_m4(ob->imat, ob->obmat); - mval_f[0]= dx; - mval_f[1]= dy; ED_view3d_win_to_delta(ar, mval_f, vec); data.dvec= vec; diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index 99bc192042c..df64e1c9d90 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -159,14 +159,12 @@ float paint_calc_object_space_radius(ViewContext *vc, const float center[3], { Object *ob = vc->obact; float delta[3], scale, loc[3]; - float mval_f[2]; + const float mval_f[2] = {pixel_radius, 0.0f}; mul_v3_m4v3(loc, ob->obmat, center); initgrabz(vc->rv3d, loc[0], loc[1], loc[2]); - mval_f[0] = pixel_radius; - mval_f[1] = 0.0f; ED_view3d_win_to_delta(vc->ar, mval_f, delta); scale = fabsf(mat4_to_scale(ob->obmat)); diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index bf948bf9dd8..ca086544c0c 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -1027,14 +1027,12 @@ static int weight_sample_invoke(bContext *C, wmOperator *op, wmEvent *event) Scene *scene = vc.scene; ToolSettings *ts = vc.scene->toolsettings; Brush *brush = paint_brush(&ts->wpaint->paint); - float mval_f[2]; + const float mval_f[2] = {(float)event->mval[0], + (float)event->mval[1]}; int v_idx_best = -1; int fidx; float len_best = FLT_MAX; - mval_f[0] = (float)event->mval[0]; - mval_f[1] = (float)event->mval[1]; - fidx = mp->totloop - 1; do { float co[3], sco[3], len; @@ -1098,10 +1096,12 @@ static EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C, PointerRNA if (me && me->dvert && vc.v3d && vc.rv3d) { int index; + int mval[2] = {win->eventstate->x - vc.ar->winrct.xmin, + win->eventstate->y - vc.ar->winrct.ymin}; view3d_operator_needs_opengl(C); - index = view3d_sample_backbuf(&vc, win->eventstate->x - vc.ar->winrct.xmin, win->eventstate->y - vc.ar->winrct.ymin); + index = view3d_sample_backbuf(&vc, mval[0], mval[1]); if (index && index <= me->totpoly) { const int defbase_tot = BLI_countlist(&vc.obact->defbase); diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 39b92645166..8a334423ab0 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1389,14 +1389,17 @@ unsigned int view3d_sample_backbuf(ViewContext *vc, int x, int y) { unsigned int col; - if (x >= vc->ar->winx || y >= vc->ar->winy) return 0; + if (x >= vc->ar->winx || y >= vc->ar->winy) { + return 0; + } + x += vc->ar->winrct.xmin; y += vc->ar->winrct.ymin; view3d_validate_backbuf(vc); - glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col); - glReadBuffer(GL_BACK); + glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col); + glReadBuffer(GL_BACK); if (ENDIAN_ORDER == B_ENDIAN) { BLI_endian_switch_uint32(&col); diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 5169d823bd8..17f1081f5c4 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -475,8 +475,8 @@ static void viewops_data_create(bContext *C, wmOperator *op, wmEvent *event) { /* for dolly */ - float mval_f[2]; - VECCOPY2D(mval_f, event->mval); + const float mval_f[2] = {(float)event->mval[0], + (float)event->mval[1]}; ED_view3d_win_to_vector(vod->ar, mval_f, vod->mousevec); } diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index d8e394ab68c..df0908e445e 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -119,8 +119,8 @@ int view3d_get_view_aligned_coordinate(ViewContext *vc, float fp[3], const int m initgrabz(vc->rv3d, fp[0], fp[1], fp[2]); if (mval_cpy[0] != IS_CLIPPED) { - float mval_f[2]; - VECSUB2D(mval_f, mval_cpy, mval); + const float mval_f[2] = {(float)(mval_cpy[0] - mval[0]), + (float)(mval_cpy[1] - mval[1])}; ED_view3d_win_to_delta(vc->ar, mval_f, dvec); sub_v3_v3(fp, dvec); diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index fbbf23beca4..1d40ae280b7 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -87,8 +87,9 @@ void view3d_operator_needs_opengl(const bContext *C) void view3d_region_operator_needs_opengl(wmWindow *win, ARegion *ar) { /* for debugging purpose, context should always be OK */ - if ((ar == NULL) || (ar->regiontype != RGN_TYPE_WINDOW)) + if ((ar == NULL) || (ar->regiontype != RGN_TYPE_WINDOW)) { printf("view3d_region_operator_needs_opengl error, wrong region\n"); + } else { RegionView3D *rv3d = ar->regiondata; diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index fa7964b31ca..68cc1c8e9b6 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -164,9 +164,7 @@ static void convertViewVec2D_mask(View2D *v2d, float r_vec[3], int dx, int dy) void convertViewVec(TransInfo *t, float r_vec[3], int dx, int dy) { if ((t->spacetype == SPACE_VIEW3D) && (t->ar->regiontype == RGN_TYPE_WINDOW)) { - float mval_f[2]; - mval_f[0] = dx; - mval_f[1] = dy; + const float mval_f[2] = {(float)dx, (float)dy}; ED_view3d_win_to_delta(t->ar, mval_f, r_vec); } else if (t->spacetype == SPACE_IMAGE) { |