diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/BKE_blender_version.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 1 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 7 | ||||
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 1 | ||||
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 1 | ||||
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 15 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_displacement.c | 65 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_output_material.c | 2 |
10 files changed, 93 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h index 27223afe4ff..ceb466ebdcd 100644 --- a/source/blender/blenkernel/BKE_blender_version.h +++ b/source/blender/blenkernel/BKE_blender_version.h @@ -28,7 +28,7 @@ * and keep comment above the defines. * Use STRINGIFY() rather than defining with quotes */ #define BLENDER_VERSION 280 -#define BLENDER_SUBVERSION 3 +#define BLENDER_SUBVERSION 4 /* Several breakages with 270, e.g. constraint deg vs rad */ #define BLENDER_MINVERSION 270 #define BLENDER_MINSUBVERSION 6 diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index 5eec50019a9..4e30cb076d4 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -800,6 +800,7 @@ struct ShadeResult; #define SH_NODE_BSDF_PRINCIPLED 193 #define SH_NODE_EEVEE_SPECULAR 195 #define SH_NODE_BEVEL 197 +#define SH_NODE_DISPLACEMENT 198 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 5d1b4740645..cac2aab26dd 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3589,6 +3589,7 @@ static void registerShaderNodes(void) register_node_type_sh_attribute(); register_node_type_sh_bevel(); + register_node_type_sh_displacement(); register_node_type_sh_geometry(); register_node_type_sh_light_path(); register_node_type_sh_light_falloff(); diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 07c3b1e782b..780f4f59fb9 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -4135,9 +4135,14 @@ void node_bevel(float radius, vec3 N, out vec3 result) result = N; } +void node_displacement(float height, float dist, vec3 N, out vec3 result) +{ + result = height * dist * N; +} + /* output */ -void node_output_material(Closure surface, Closure volume, float displacement, out Closure result) +void node_output_material(Closure surface, Closure volume, vec3 displacement, out Closure result) { #ifdef VOLUMETRICS result = volume; diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index a6e04510b03..c83daa185a8 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -194,6 +194,7 @@ set(SRC shader/nodes/node_shader_subsurface_scattering.c shader/nodes/node_shader_tangent.c shader/nodes/node_shader_bevel.c + shader/nodes/node_shader_displacement.c shader/nodes/node_shader_tex_brick.c shader/nodes/node_shader_tex_checker.c shader/nodes/node_shader_tex_coord.c diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index 62a92e8d084..cbdfd8d3dbf 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -79,6 +79,7 @@ void register_node_type_sh_tex_pointdensity(void); void register_node_type_sh_attribute(void); void register_node_type_sh_bevel(void); +void register_node_type_sh_displacement(void); void register_node_type_sh_geometry(void); void register_node_type_sh_light_path(void); void register_node_type_sh_light_falloff(void); diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index a18ee154af8..e2c1fae1bde 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -128,6 +128,7 @@ DefNode( ShaderNode, SH_NODE_UVALONGSTROKE, def_sh_uvalongstroke, "UV DefNode( ShaderNode, SH_NODE_SEPXYZ, 0, "SEPXYZ", SeparateXYZ, "Separate XYZ", "" ) DefNode( ShaderNode, SH_NODE_COMBXYZ, 0, "COMBXYZ", CombineXYZ, "Combine XYZ", "" ) DefNode( ShaderNode, SH_NODE_BEVEL, def_sh_bevel, "BEVEL", Bevel, "Bevel", "" ) +DefNode( ShaderNode, SH_NODE_DISPLACEMENT, 0, "DISPLACEMENT", Displacement, "Displacement", "" ) DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" ) DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" ) diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index bd22a2be647..2f65188841e 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -460,6 +460,21 @@ static void ntree_shader_relink_displacement(bNodeTree *ntree, * cycles in the Cycles material :) */ nodeRemLink(ntree, displacement_link); + + /* Convert displacement vector to bump height. */ + bNode *dot_node = nodeAddStaticNode(NULL, ntree, SH_NODE_VECT_MATH); + bNode *geo_node = nodeAddStaticNode(NULL, ntree, SH_NODE_NEW_GEOMETRY); + dot_node->custom1 = 3; /* dot product */ + + nodeAddLink(ntree, + displacement_node, displacement_socket, + dot_node, dot_node->inputs.first); + nodeAddLink(ntree, + geo_node, ntree_shader_node_find_output(geo_node, "Normal"), + dot_node, dot_node->inputs.last); + displacement_node = dot_node; + displacement_socket = ntree_shader_node_find_output(dot_node, "Value"); + /* We can't connect displacement to normal directly, use bump node for that * and hope that it gives good enough approximation. */ diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.c b/source/blender/nodes/shader/nodes/node_shader_displacement.c new file mode 100644 index 00000000000..d5c191b3966 --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_displacement.c @@ -0,0 +1,65 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_displacement_in[] = { + { SOCK_FLOAT, 0, N_("Height"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, + { SOCK_FLOAT, 0, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f}, + { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + { -1, 0, "" } +}; + +static bNodeSocketTemplate sh_node_displacement_out[] = { + { SOCK_VECTOR, 0, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, + { -1, 0, "" } +}; + +static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +{ + if (!in[2].link) { + GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[2].link); + } + + return GPU_stack_link(mat, node, "node_displacement", in, out); +} + +/* node type definition */ +void register_node_type_sh_displacement(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_DISPLACEMENT, "Displacement", NODE_CLASS_OP_VECTOR, 0); + node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_socket_templates(&ntype, sh_node_displacement_in, sh_node_displacement_out); + node_type_storage(&ntype, "", NULL, NULL); + node_type_gpu(&ntype, gpu_shader_displacement); + + nodeRegisterType(&ntype); +} diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c index 0418b039337..e901e7c4590 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c @@ -34,7 +34,7 @@ static bNodeSocketTemplate sh_node_output_material_in[] = { { SOCK_SHADER, 1, N_("Surface")}, { SOCK_SHADER, 1, N_("Volume")}, - { SOCK_FLOAT, 1, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, + { SOCK_VECTOR, 1, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE}, { -1, 0, "" } }; |