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-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.c2
-rw-r--r--source/blender/editors/animation/keyframes_general.c2
-rw-r--r--source/blender/editors/space_clip/tracking_ops.c2
-rw-r--r--source/blender/freestyle/intern/geometry/matrix_util.cpp2
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h2
-rw-r--r--source/blender/render/intern/source/bake_api.c2
7 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c
index c83bdb184f8..09905c9ed99 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -596,7 +596,7 @@ static void evaluate_vertex_and_apply_displacement_copy(
const float inv_num_accumulated =
1.0f / ctx->accumulated_counters[subdiv_vertex_index];
/* Displacement is accumulated in subdiv vertex position.
- * Needs to to be backed up before copying data from original vertex. */
+ * Needs to be backed up before copying data from original vertex. */
float D[3] = {0.0f, 0.0f, 0.0f};
if (ctx->have_displacement) {
copy_v3_v3(D, subdiv_vert->co);
@@ -628,7 +628,7 @@ static void evaluate_vertex_and_apply_displacement_interpolate(
const float inv_num_accumulated =
1.0f / ctx->accumulated_counters[subdiv_vertex_index];
/* Displacement is accumulated in subdiv vertex position.
- * Needs to to be backed up before copying data from original vertex. */
+ * Needs to be backed up before copying data from original vertex. */
float D[3] = {0.0f, 0.0f, 0.0f};
if (ctx->have_displacement) {
copy_v3_v3(D, subdiv_vert->co);
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
index 07a7c555d9e..40cd9b00559 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -265,7 +265,7 @@ error:
* Makes an ngon from an unordered list of edges.
* Verts \a v1 and \a v2 define the winding of the new face.
*
- * \a edges are not required to be ordered, simply to to form
+ * \a edges are not required to be ordered, simply to form
* a single closed loop as a whole.
*
* \note While this function will work fine when the edges
diff --git a/source/blender/editors/animation/keyframes_general.c b/source/blender/editors/animation/keyframes_general.c
index 9bc6535fe9d..117090ffd77 100644
--- a/source/blender/editors/animation/keyframes_general.c
+++ b/source/blender/editors/animation/keyframes_general.c
@@ -732,7 +732,7 @@ static tAnimCopybufItem *pastebuf_match_path_property(
/* check that paths exist */
if (aci->rna_path && fcu->rna_path) {
/* find the property of the fcurve and compare against the end of the tAnimCopybufItem
- * more involved since it needs to to path lookups.
+ * more involved since it needs to do path lookups.
* This is not 100% reliable since the user could be editing the curves on a path that wont
* resolve, or a bone could be renamed after copying for eg. but in normal copy & paste
* this should work out ok.
diff --git a/source/blender/editors/space_clip/tracking_ops.c b/source/blender/editors/space_clip/tracking_ops.c
index f1452ba1790..31c2f3b4b9f 100644
--- a/source/blender/editors/space_clip/tracking_ops.c
+++ b/source/blender/editors/space_clip/tracking_ops.c
@@ -1420,7 +1420,7 @@ static int frame_jump_exec(bContext *C, wmOperator *op)
sc->user.framenr += delta;
}
}
- else { /* to to failed frame */
+ else { /* to failed frame */
if (tracking->reconstruction.flag & TRACKING_RECONSTRUCTED) {
int framenr = ED_space_clip_get_clip_frame_number(sc);
MovieTrackingObject *object = BKE_tracking_object_get_active(tracking);
diff --git a/source/blender/freestyle/intern/geometry/matrix_util.cpp b/source/blender/freestyle/intern/geometry/matrix_util.cpp
index 3fc7a00d7c7..d392da3af78 100644
--- a/source/blender/freestyle/intern/geometry/matrix_util.cpp
+++ b/source/blender/freestyle/intern/geometry/matrix_util.cpp
@@ -235,7 +235,7 @@ namespace MatrixUtil {
// Step 7: save the eigen vectors
- // back from Fortran to to C++
+ // back from Fortran to C++
v++;
ij = 0;
diff --git a/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h b/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
index bbf745b044c..e7b49c0c892 100644
--- a/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
+++ b/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h
@@ -273,7 +273,7 @@ protected:
++_tvertex_iter;
#if 0
// Hack to deal with cusp. the result of a cusp is a TVertex having two identical viewedges.
- // In order to iterate properly, we chose to to skip these last ones.
+ // In order to iterate properly, we chose to skip these last ones.
if (_feB.first == _beA.first) {
if (_feA.first == _beB.first) {
_tvertex_iter.first = 0;
diff --git a/source/blender/render/intern/source/bake_api.c b/source/blender/render/intern/source/bake_api.c
index 3ae1eba1798..7131103ff2f 100644
--- a/source/blender/render/intern/source/bake_api.c
+++ b/source/blender/render/intern/source/bake_api.c
@@ -354,7 +354,7 @@ static bool cast_ray_highpoly(
mul_v3_v3fl(dyco, duco_low, pixel_low->du_dy);
madd_v3_v3fl(dyco, dvco_low, pixel_low->dv_dy);
- /* transform from low poly to to high poly object space */
+ /* transform from low poly to high poly object space */
mul_mat3_m4_v3(mat_low, dxco);
mul_mat3_m4_v3(mat_low, dyco);
mul_mat3_m4_v3(highpoly[hit_mesh].imat, dxco);