diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/render/intern/source/shadeoutput.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index 3b7c7b110d4..27c0f5d81ec 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -1914,8 +1914,8 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr) copy_v3_v3(shr->combined, shr->diffshad); /* calculate shadow pass, we use a multiplication mask */ - /* if diff = 0,0,0 it doesn't matter what the shadow pass is, so leave it as is */ - if (passflag & SCE_PASS_SHADOW && !(shr->diff[0]==0.0f && shr->diff[1]==0.0f && shr->diff[2]==0.0f)) { + /* Even if diff = 0,0,0, it does matter what the shadow pass is, since we may want it 'for itself'! */ + if (passflag & SCE_PASS_SHADOW) { if (shr->diff[0]!=0.0f) shr->shad[0]= shr->shad[0]/shr->diff[0]; /* can't determine proper shadow from shad/diff (0/0), so use shadow intensity */ else if (shr->shad[0]==0.0f) shr->shad[0]= shr->shad[3]; |