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-rw-r--r--source/blender/gpu/intern/gpu_capabilities.cc30
-rw-r--r--source/blender/gpu/intern/gpu_capabilities_private.hh3
-rw-r--r--source/blender/gpu/intern/gpu_context_private.hh1
-rw-r--r--source/blender/gpu/opengl/gl_backend.cc1
-rw-r--r--source/blender/gpu/opengl/gl_context.cc27
-rw-r--r--source/blender/gpu/opengl/gl_context.hh1
6 files changed, 36 insertions, 27 deletions
diff --git a/source/blender/gpu/intern/gpu_capabilities.cc b/source/blender/gpu/intern/gpu_capabilities.cc
index 71bf479b4a8..0ee25ea2569 100644
--- a/source/blender/gpu/intern/gpu_capabilities.cc
+++ b/source/blender/gpu/intern/gpu_capabilities.cc
@@ -28,9 +28,9 @@
#include "GPU_capabilities.h"
-#include "gpu_capabilities_private.hh"
+#include "gpu_context_private.hh"
-#include "gl_backend.hh" /* TODO remove */
+#include "gpu_capabilities_private.hh"
namespace blender::gpu {
@@ -110,34 +110,12 @@ bool GPU_crappy_amd_driver(void)
bool GPU_mem_stats_supported(void)
{
-#ifndef GPU_STANDALONE
- return (GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo);
-#else
- return false;
-#endif
+ return GCaps.mem_stats_support;
}
void GPU_mem_stats_get(int *totalmem, int *freemem)
{
- /* TODO(merwin): use Apple's platform API to get this info */
-
- if (GLEW_NVX_gpu_memory_info) {
- /* returned value in Kb */
- glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, totalmem);
-
- glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, freemem);
- }
- else if (GLEW_ATI_meminfo) {
- int stats[4];
-
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, stats);
- *freemem = stats[0];
- *totalmem = 0;
- }
- else {
- *totalmem = 0;
- *freemem = 0;
- }
+ GPU_context_active_get()->memory_statistics_get(totalmem, freemem);
}
/* Return support for the active context + window. */
diff --git a/source/blender/gpu/intern/gpu_capabilities_private.hh b/source/blender/gpu/intern/gpu_capabilities_private.hh
index ec387555bfe..a51525fa932 100644
--- a/source/blender/gpu/intern/gpu_capabilities_private.hh
+++ b/source/blender/gpu/intern/gpu_capabilities_private.hh
@@ -41,12 +41,13 @@ struct GPUCapabilities {
int max_textures_vert = 0;
int max_textures_geom = 0;
int max_textures_frag = 0;
-
+ bool mem_stats_support = false;
/* OpenGL related workarounds. */
bool mip_render_workaround = false;
bool depth_blitting_workaround = false;
bool use_main_context_workaround = false;
bool broken_amd_driver = false;
+ /* Vulkan related workarounds. */
};
extern GPUCapabilities GCaps;
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh
index 20e57c405ba..5643eec1aa6 100644
--- a/source/blender/gpu/intern/gpu_context_private.hh
+++ b/source/blender/gpu/intern/gpu_context_private.hh
@@ -76,6 +76,7 @@ struct GPUContext {
virtual void activate(void) = 0;
virtual void deactivate(void) = 0;
+ virtual void memory_statistics_get(int *total_mem, int *free_mem) = 0;
bool is_active_on_thread(void);
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index fedc03f5787..3dfe0e1e412 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -339,6 +339,7 @@ void GLBackend::capabilities_init(void)
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &GCaps.max_textures_vert);
glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &GCaps.max_textures_geom);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &GCaps.max_textures);
+ GCaps.mem_stats_support = GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo;
/* GL specific capabilities. */
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &GLContext::max_texture_3d_size);
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &GLContext::max_cubemap_size);
diff --git a/source/blender/gpu/opengl/gl_context.cc b/source/blender/gpu/opengl/gl_context.cc
index ec6cc9e6159..ecf74a1993d 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -277,3 +277,30 @@ void GLContext::vao_cache_unregister(GLVaoCache *cache)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Memory statistics
+ * \{ */
+
+void GLContext::memory_statistics_get(int *r_total_mem, int *r_free_mem)
+{
+ /* TODO(merwin): use Apple's platform API to get this info. */
+ if (GLEW_NVX_gpu_memory_info) {
+ /* Teturned value in Kb. */
+ glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, r_total_mem);
+ glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, r_free_mem);
+ }
+ else if (GLEW_ATI_meminfo) {
+ int stats[4];
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, stats);
+
+ *r_total_mem = 0;
+ *r_free_mem = stats[0]; /* Total memory free in the pool. */
+ }
+ else {
+ *r_total_mem = 0;
+ *r_free_mem = 0;
+ }
+}
+
+/** \} */
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index e2ae8bf24b2..06e59724f4a 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -97,6 +97,7 @@ class GLContext : public GPUContext {
void activate(void) override;
void deactivate(void) override;
+ void memory_statistics_get(int *total_mem, int *free_mem) override;
static inline GLStateManager *state_manager_active_get()
{