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-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/gpu/intern/gpu_compositing.c3
-rw-r--r--source/blender/gpu/intern/gpu_draw.c8
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c4
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c119
5 files changed, 58 insertions, 78 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 3fa95315eba..02e60096348 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1434,7 +1434,7 @@ void view3d_opengl_read_pixels(ARegion *ar, int x, int y, int w, int h, int form
if (rv3d->gpuoffscreen) {
GPU_offscreen_bind(rv3d->gpuoffscreen, true);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
glReadPixels(x, y, w, h, format, type, data);
GPU_offscreen_unbind(rv3d->gpuoffscreen, true);
}
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c
index 964c2b5051e..aabe96de98d 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -382,9 +382,6 @@ bool GPU_fx_compositor_initialize_passes(
fx->effects = 0;
- if (!GLEW_EXT_framebuffer_object)
- return false;
-
if (!fx_settings) {
cleanup_fx_gl_data(fx, true);
return false;
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 1c2dbfb8085..25b28b1f7d2 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -277,7 +277,7 @@ void GPU_set_gpu_mipmapping(int gpu_mipmap)
int old_value = GTS.gpu_mipmap;
/* only actually enable if it's supported */
- GTS.gpu_mipmap = gpu_mipmap && GLEW_EXT_framebuffer_object;
+ GTS.gpu_mipmap = gpu_mipmap;
if (old_value != GTS.gpu_mipmap) {
GPU_free_images();
@@ -297,11 +297,7 @@ static void gpu_generate_mipmap(GLenum target)
glEnable(target);
}
- /* TODO: simplify when we transition to GL >= 3 */
- if (GLEW_VERSION_3_0 || GLEW_ARB_framebuffer_object)
- glGenerateMipmap(target);
- else if (GLEW_EXT_framebuffer_object)
- glGenerateMipmapEXT(target);
+ glGenerateMipmap(target);
if (is_ati && !target_enabled)
glDisable(target);
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index ff0fd42b56c..c2190bca5f7 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -56,10 +56,8 @@
/* Extensions support */
/* -- extension: version of GL that absorbs it
+ * EXT_gpu_shader4: 3.0
* ARB_framebuffer object: 3.0
- * EXT_framebuffer_object: 3.0
- * EXT_framebuffer_blit: 3.0
- * EXT_framebuffer_multisample: 3.0
* EXT_framebuffer_multisample_blit_scaled: ???
* ARB_draw_instanced: 3.1
* ARB_texture_multisample: 3.2
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index c0400cdb04c..b34b940f547 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -57,30 +57,30 @@ static void GPU_print_framebuffer_error(GLenum status, char err_out[256])
const char *err = "unknown";
switch (status) {
- case GL_FRAMEBUFFER_COMPLETE_EXT:
+ case GL_FRAMEBUFFER_COMPLETE:
break;
case GL_INVALID_OPERATION:
err = "Invalid operation";
break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
err = "Incomplete attachment";
break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+ case GL_FRAMEBUFFER_UNSUPPORTED:
err = "Unsupported framebuffer format";
break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
err = "Missing attachment";
break;
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
err = "Attached images must have same dimensions";
break;
- case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
err = "Attached images must have same format";
break;
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
err = "Missing draw buffer";
break;
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+ case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
err = "Missing read buffer";
break;
}
@@ -101,14 +101,8 @@ GPUFrameBuffer *GPU_framebuffer_create(void)
{
GPUFrameBuffer *fb;
- if (!(GLEW_VERSION_3_0 || GLEW_ARB_framebuffer_object ||
- (GLEW_EXT_framebuffer_object && GLEW_EXT_framebuffer_blit)))
- {
- return NULL;
- }
-
fb = MEM_callocN(sizeof(GPUFrameBuffer), "GPUFrameBuffer");
- glGenFramebuffersEXT(1, &fb->object);
+ glGenFramebuffers(1, &fb->object);
if (!fb->object) {
fprintf(stderr, "GPUFFrameBuffer: framebuffer gen failed. %d\n",
@@ -118,10 +112,10 @@ GPUFrameBuffer *GPU_framebuffer_create(void)
}
/* make sure no read buffer is enabled, so completeness check will not fail. We set those at binding time */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb->object);
glReadBuffer(GL_NONE);
glDrawBuffer(GL_NONE);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
return fb;
}
@@ -147,17 +141,17 @@ int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot
}
if (GPU_texture_depth(tex))
- attachment = GL_DEPTH_ATTACHMENT_EXT;
+ attachment = GL_DEPTH_ATTACHMENT;
else
- attachment = GL_COLOR_ATTACHMENT0_EXT + slot;
+ attachment = GL_COLOR_ATTACHMENT0 + slot;
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb->object);
GG.currentfb = fb->object;
/* Clean glError buffer. */
while (glGetError() != GL_NO_ERROR) {}
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment,
+ glFramebufferTexture2D(GL_FRAMEBUFFER, attachment,
GPU_texture_target(tex), GPU_texture_opengl_bindcode(tex), 0);
error = glGetError();
@@ -188,21 +182,21 @@ void GPU_framebuffer_texture_detach(GPUTexture *tex)
return;
if (GG.currentfb != fb->object) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb->object);
GG.currentfb = fb->object;
}
if (GPU_texture_depth(tex)) {
fb->depthtex = NULL;
- attachment = GL_DEPTH_ATTACHMENT_EXT;
+ attachment = GL_DEPTH_ATTACHMENT;
}
else {
BLI_assert(fb->colortex[fb_attachment] == tex);
fb->colortex[fb_attachment] = NULL;
- attachment = GL_COLOR_ATTACHMENT0_EXT + fb_attachment;
+ attachment = GL_COLOR_ATTACHMENT0 + fb_attachment;
}
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, GPU_texture_target(tex), 0, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GPU_texture_target(tex), 0, 0);
GPU_texture_framebuffer_set(tex, NULL, -1);
}
@@ -222,7 +216,7 @@ void GPU_texture_bind_as_framebuffer(GPUTexture *tex)
glDisable(GL_SCISSOR_TEST);
/* bind framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb->object);
if (GPU_texture_depth(tex)) {
glDrawBuffer(GL_NONE);
@@ -230,8 +224,8 @@ void GPU_texture_bind_as_framebuffer(GPUTexture *tex)
}
else {
/* last bound prevails here, better allow explicit control here too */
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + fb_attachment);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + fb_attachment);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0 + fb_attachment);
+ glReadBuffer(GL_COLOR_ATTACHMENT0 + fb_attachment);
}
if (GPU_texture_target(tex) == GL_TEXTURE_2D_MULTISAMPLE) {
@@ -260,7 +254,7 @@ void GPU_framebuffer_slots_bind(GPUFrameBuffer *fb, int slot)
for (i = 0; i < 4; i++) {
if (fb->colortex[i]) {
- attachments[numslots] = GL_COLOR_ATTACHMENT0_EXT + i;
+ attachments[numslots] = GL_COLOR_ATTACHMENT0 + i;
numslots++;
}
}
@@ -270,11 +264,11 @@ void GPU_framebuffer_slots_bind(GPUFrameBuffer *fb, int slot)
glDisable(GL_SCISSOR_TEST);
/* bind framebuffer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb->object);
/* last bound prevails here, better allow explicit control here too */
glDrawBuffers(numslots, attachments);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + slot);
+ glReadBuffer(GL_COLOR_ATTACHMENT0 + slot);
/* push matrices and set default viewport and matrix */
glViewport(0, 0, GPU_texture_width(fb->colortex[slot]), GPU_texture_height(fb->colortex[slot]));
@@ -301,10 +295,10 @@ void GPU_framebuffer_texture_unbind(GPUFrameBuffer *UNUSED(fb), GPUTexture *UNUS
void GPU_framebuffer_bind_no_save(GPUFrameBuffer *fb, int slot)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb->object);
/* last bound prevails here, better allow explicit control here too */
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + slot);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + slot);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0 + slot);
+ glReadBuffer(GL_COLOR_ATTACHMENT0 + slot);
/* push matrices and set default viewport and matrix */
glViewport(0, 0, GPU_texture_width(fb->colortex[slot]), GPU_texture_height(fb->colortex[slot]));
@@ -321,15 +315,15 @@ bool GPU_framebuffer_check_valid(GPUFrameBuffer *fb, char err_out[256])
{
GLenum status;
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb->object);
GG.currentfb = fb->object;
/* Clean glError buffer. */
while (glGetError() != GL_NO_ERROR) {}
- status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
GPU_framebuffer_restore();
GPU_print_framebuffer_error(status, err_out);
return false;
@@ -351,10 +345,10 @@ void GPU_framebuffer_free(GPUFrameBuffer *fb)
}
if (fb->object) {
- glDeleteFramebuffersEXT(1, &fb->object);
+ glDeleteFramebuffers(1, &fb->object);
if (GG.currentfb == fb->object) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
GG.currentfb = 0;
}
}
@@ -365,7 +359,7 @@ void GPU_framebuffer_free(GPUFrameBuffer *fb)
void GPU_framebuffer_restore(void)
{
if (GG.currentfb != 0) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
GG.currentfb = 0;
}
}
@@ -390,8 +384,8 @@ void GPU_framebuffer_blur(
/* We do the bind ourselves rather than using GPU_framebuffer_texture_bind() to avoid
* pushing unnecessary matrices onto the OpenGL stack. */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, blurfb->object);
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glBindFramebuffer(GL_FRAMEBUFFER, blurfb->object);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0);
/* avoid warnings from texture binding */
GG.currentfb = blurfb->object;
@@ -423,8 +417,8 @@ void GPU_framebuffer_blur(
/* Blurring vertically */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+ glBindFramebuffer(GL_FRAMEBUFFER, fb->object);
+ glDrawBuffer(GL_COLOR_ATTACHMENT0);
GG.currentfb = fb->object;
@@ -464,12 +458,7 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, char err_
}
if (samples) {
- if (!GLEW_EXT_framebuffer_multisample ||
- !GLEW_ARB_texture_multisample ||
- /* Only needed for GPU_offscreen_read_pixels.
- * We could add an arg if we intend to use multi-sample
- * offscreen buffers w/o reading their pixels */
- !GLEW_EXT_framebuffer_blit ||
+ if (!GLEW_ARB_texture_multisample ||
/* This is required when blitting from a multi-sampled buffers,
* even though we're not scaling. */
!GLEW_EXT_framebuffer_multisample_blit_scaled)
@@ -569,37 +558,37 @@ void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
#ifdef USE_FBO_CTX_SWITCH
/* read from multi-sample buffer */
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, ofs->color->fb->object);
- glFramebufferTexture2DEXT(
- GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + ofs->color->fb_attachment,
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, ofs->color->fb->object);
+ glFramebufferTexture2D(
+ GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + ofs->color->fb_attachment,
GL_TEXTURE_2D_MULTISAMPLE, ofs->color->bindcode, 0);
- status = glCheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ status = glCheckFramebufferStatusEXT(GL_READ_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
goto finally;
}
#endif
/* write into new single-sample buffer */
- glGenFramebuffersEXT(1, &fbo_blit);
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fbo_blit);
- glFramebufferTexture2DEXT(
- GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ glGenFramebuffers(1, &fbo_blit);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_blit);
+ glFramebufferTexture2D(
+ GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, tex_blit, 0);
- status = glCheckFramebufferStatusEXT(GL_DRAW_FRAMEBUFFER_EXT);
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
goto finally;
}
/* perform the copy */
- glBlitFramebufferEXT(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
/* read the results */
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fbo_blit);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_blit);
glReadPixels(0, 0, w, h, GL_RGBA, type, pixels);
#ifdef USE_FBO_CTX_SWITCH
/* restore the original frame-bufer */
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, ofs->color->fb->object);
+ glBindFramebuffer(GL_FRAMEBUFFER, ofs->color->fb->object);
#undef USE_FBO_CTX_SWITCH
#endif
@@ -610,7 +599,7 @@ finally:
glDeleteTextures(1, &tex_blit);
}
if (fbo_blit) {
- glDeleteFramebuffersEXT(1, &fbo_blit);
+ glDeleteFramebuffers(1, &fbo_blit);
}
GPU_ASSERT_NO_GL_ERRORS("Read Multi-Sample Pixels");