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-rw-r--r--source/blender/gpu/GPU_immediate_util.h5
-rw-r--r--source/blender/gpu/intern/gpu_immediate_util.c53
2 files changed, 47 insertions, 11 deletions
diff --git a/source/blender/gpu/GPU_immediate_util.h b/source/blender/gpu/GPU_immediate_util.h
index 3131dda2a48..eb35e640b13 100644
--- a/source/blender/gpu/GPU_immediate_util.h
+++ b/source/blender/gpu/GPU_immediate_util.h
@@ -29,8 +29,9 @@
void imm_cpack(unsigned int x);
-void imm_draw_circle_wire(unsigned pos, float x, float y, float radius, int nsegments);
-void imm_draw_circle_fill(unsigned pos, float x, float y, float radius, int nsegments);
+void imm_draw_circle_wire(uint shdr_pos, float x, float y, float radius, int nsegments);
+void imm_draw_circle_wire_dashed(uint shdr_pos, uint shdr_dashed_origin, float x, float y, float rad, int nsegments);
+void imm_draw_circle_fill(uint shdr_pos, float x, float y, float radius, int nsegments);
/* use this version when VertexFormat has a vec3 position */
void imm_draw_circle_wire_3d(unsigned pos, float x, float y, float radius, int nsegments);
diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c
index ba1a7633063..1cf7d641d7f 100644
--- a/source/blender/gpu/intern/gpu_immediate_util.c
+++ b/source/blender/gpu/intern/gpu_immediate_util.c
@@ -47,12 +47,31 @@ void imm_cpack(unsigned int x)
(((x) >> 16) & 0xFF));
}
-static void imm_draw_circle(PrimitiveType prim_type, unsigned pos, float x, float y, float rad, int nsegments)
+static void imm_draw_circle(
+ PrimitiveType prim_type, const uint shdr_pos, const bool use_dashed, const uint shdr_dashed_origin,
+ float x, float y, float rad, int nsegments)
{
- immBegin(prim_type, nsegments);
+ const bool use_prim_lines = (prim_type == PRIM_LINES);
+ float prev_x, prev_y;
+
+ if (use_prim_lines || use_dashed) {
+ const float angle = 2.0f * M_PI * ((float)(nsegments - 1) / (float)nsegments);
+ prev_x = x + rad * cosf(angle);
+ prev_y = y + rad * sinf(angle);
+ }
+
+ immBegin(prim_type, use_prim_lines ? nsegments * 2 : nsegments);
for (int i = 0; i < nsegments; ++i) {
- float angle = 2 * M_PI * ((float)i / (float)nsegments);
- immVertex2f(pos, x + rad * cosf(angle), y + rad * sinf(angle));
+ const float angle = 2 * M_PI * ((float)i / (float)nsegments);
+ if (use_dashed) {
+ immAttrib2f(shdr_dashed_origin, prev_x, prev_y);
+ }
+ if (use_prim_lines) {
+ immVertex2f(shdr_pos, prev_x, prev_y);
+ }
+ prev_x = x + rad * cosf(angle);
+ prev_y = y + rad * sinf(angle);
+ immVertex2f(shdr_pos, prev_x, prev_y);
}
immEnd();
}
@@ -61,30 +80,46 @@ static void imm_draw_circle(PrimitiveType prim_type, unsigned pos, float x, floa
* Draw a circle outline with the given \a radius.
* The circle is centered at \a x, \a y and drawn in the XY plane.
*
+ * \param shdr_pos The vertex attribute number for position.
+ * \param x Horizontal center.
+ * \param y Vertical center.
+ * \param radius The circle's radius.
+ * \param nsegments The number of segments to use in drawing (more = smoother).
+ */
+void imm_draw_circle_wire(uint shdr_pos, float x, float y, float rad, int nsegments)
+{
+ imm_draw_circle(PRIM_LINE_LOOP, shdr_pos, false, 0, x, y, rad, nsegments);
+}
+
+/**
+ * Draw a circle dashed outline with the given \a radius.
+ * The circle is centered at \a x, \a y and drawn in the XY plane.
+ *
+ * \param shdr_pos The vertex attribute number for position.
* \param pos The vertex attribute number for position.
* \param x Horizontal center.
* \param y Vertical center.
* \param radius The circle's radius.
* \param nsegments The number of segments to use in drawing (more = smoother).
*/
-void imm_draw_circle_wire(unsigned pos, float x, float y, float rad, int nsegments)
+void imm_draw_circle_wire_dashed(uint shdr_pos, uint shdr_dashed_origin, float x, float y, float rad, int nsegments)
{
- imm_draw_circle(PRIM_LINE_LOOP, pos, x, y, rad, nsegments);
+ imm_draw_circle(PRIM_LINES, shdr_pos, true, shdr_dashed_origin, x, y, rad, nsegments);
}
/**
* Draw a filled circle with the given \a radius.
* The circle is centered at \a x, \a y and drawn in the XY plane.
*
- * \param pos The vertex attribute number for position.
+ * \param shdr_pos The vertex attribute number for position.
* \param x Horizontal center.
* \param y Vertical center.
* \param radius The circle's radius.
* \param nsegments The number of segments to use in drawing (more = smoother).
*/
-void imm_draw_circle_fill(unsigned pos, float x, float y, float rad, int nsegments)
+void imm_draw_circle_fill(uint shdr_pos, float x, float y, float rad, int nsegments)
{
- imm_draw_circle(PRIM_TRIANGLE_FAN, pos, x, y, rad, nsegments);
+ imm_draw_circle(PRIM_TRIANGLE_FAN, shdr_pos, false, 0, x, y, rad, nsegments);
}
/**