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-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
-rw-r--r--source/blender/blenkernel/intern/sequencer.c6
-rw-r--r--source/blender/editors/include/ED_view3d.h4
-rw-r--r--source/blender/editors/render/render_opengl.c19
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
-rw-r--r--source/blender/gpu/GPU_extensions.h10
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c72
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
-rw-r--r--source/blender/windowmanager/intern/wm_files.c4
11 files changed, 84 insertions, 54 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index cc1d8537cbd..c53871cabd2 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -322,7 +322,7 @@ struct Sequence *sequencer_add_sound_strip(struct bContext *C, ListBase *seqbase
struct Sequence *sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
/* view3d draw callback, run when not in background view */
-typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, int, int, unsigned int, int);
+typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, int, int, unsigned int, int, char[256]);
extern SequencerDrawView sequencer_view3d_cb;
/* copy/paste */
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index c8c5ab921fa..96fac075412 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -1906,13 +1906,17 @@ static ImBuf * seq_render_scene_strip_impl(
#endif
if(sequencer_view3d_cb && BLI_thread_is_main() && doseq_gl && (seq->scene == context.scene || have_seq==0) && seq->scene->camera) {
+ char err_out[256]= "unknown";
/* for old scened this can be uninitialized, should probably be added to do_versions at some point if the functionality stays */
if(context.scene->r.seq_prev_type==0)
context.scene->r.seq_prev_type = 3 /* ==OB_SOLID */;
/* opengl offscreen render */
scene_update_for_newframe(context.bmain, seq->scene, seq->scene->lay);
- ibuf= sequencer_view3d_cb(seq->scene, context.rectx, context.recty, IB_rect, context.scene->r.seq_prev_type);
+ ibuf= sequencer_view3d_cb(seq->scene, context.rectx, context.recty, IB_rect, context.scene->r.seq_prev_type, err_out);
+ if(ibuf == NULL) {
+ fprintf(stderr, "seq_render_scene_strip_impl failed to get opengl buffer: %s\n", err_out);
+ }
}
else {
Render *re = RE_GetRender(sce->id.name);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index fdfad7c4128..48f3a40b0f9 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -171,8 +171,8 @@ int ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
int winx, int winy, float viewmat[][4], float winmat[][4]);
-struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag);
-struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, unsigned int flag, int drawtype);
+struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, int sizex, int sizey, unsigned int flag, char err_out[256]);
+struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, unsigned int flag, int drawtype, char err_out[256]);
Base *ED_view3d_give_base_under_cursor(struct bContext *C, short *mval);
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 5d3bf92a492..43fb41a5e3d 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -188,9 +188,17 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
GPU_offscreen_unbind(oglrender->ofs); /* unbind */
}
else {
- ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID);
- memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
- IMB_freeImBuf(ibuf_view);
+ /* shouldnt suddenly give errors mid-render but possible */
+ char err_out[256]= "unknown";
+ ImBuf *ibuf_view= ED_view3d_draw_offscreen_imbuf_simple(scene, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, err_out);
+
+ if(ibuf_view) {
+ memcpy(rr->rectf, ibuf_view->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);
+ IMB_freeImBuf(ibuf_view);
+ }
+ else {
+ fprintf(stderr, "screen_opengl_render_apply: failed to get buffer, %s\n", err_out);
+ }
}
/* rr->rectf is now filled with image data */
@@ -230,6 +238,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
short is_view_context= RNA_boolean_get(op->ptr, "view_context");
const short is_animation= RNA_boolean_get(op->ptr, "animation");
const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
+ char err_out[256]= "unknown";
/* ensure we have a 3d view */
@@ -263,10 +272,10 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
sizey= (scene->r.size*scene->r.ysch)/100;
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
- ofs= GPU_offscreen_create(&sizex, &sizey);
+ ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
if(!ofs) {
- BKE_report(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer.");
+ BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out);
return 0;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 6c696ac357b..d697a3a8856 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -5587,6 +5587,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
int w= settings->imapaint.screen_grab_size[0];
int h= settings->imapaint.screen_grab_size[1];
int maxsize;
+ char err_out[256]= "unknown";
RNA_string_get(op->ptr, "filepath", filename);
@@ -5595,11 +5596,11 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op)
if(w > maxsize) w= maxsize;
if(h > maxsize) h= maxsize;
- ibuf= ED_view3d_draw_offscreen_imbuf(CTX_data_scene(C), CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect);
+ ibuf= ED_view3d_draw_offscreen_imbuf(CTX_data_scene(C), CTX_wm_view3d(C), CTX_wm_region(C), w, h, IB_rect, err_out);
if(!ibuf) {
/* Mostly happens when OpenGL offscreen buffer was failed to create, */
/* but could be other reasons. Should be handled in the future. nazgul */
- BKE_report(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer.");
+ BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer: %s", err_out);
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 3ca6d39305c..6e286578dad 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2150,7 +2150,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
}
/* utility func for ED_view3d_draw_offscreen */
-ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag)
+ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, int sizex, int sizey, unsigned int flag, char err_out[256])
{
RegionView3D *rv3d= ar->regiondata;
ImBuf *ibuf;
@@ -2160,7 +2160,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
glPushAttrib(GL_LIGHTING_BIT);
/* bind */
- ofs= GPU_offscreen_create(&sizex, &sizey);
+ ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
if(ofs == NULL)
return NULL;
@@ -2204,7 +2204,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
}
/* creates own 3d views, used by the sequencer */
-ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, unsigned int flag, int drawtype)
+ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height, unsigned int flag, int drawtype, char err_out[256])
{
View3D v3d= {NULL};
ARegion ar= {NULL};
@@ -2235,7 +2235,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int height
mul_m4_m4m4(rv3d.persmat, rv3d.viewmat, rv3d.winmat);
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
- return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag);
+ return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag, err_out);
// seq_view3d_cb(scene, cfra, render_size, seqrectx, seqrecty);
}
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 90c99257087..8bf923a5679 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -108,10 +108,10 @@ int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver);
- if created with from_blender, will not free the texture
*/
-GPUTexture *GPU_texture_create_1D(int w, float *pixels);
-GPUTexture *GPU_texture_create_2D(int w, int h, float *pixels);
+GPUTexture *GPU_texture_create_1D(int w, float *pixels, char err_out[256]);
+GPUTexture *GPU_texture_create_2D(int w, int h, float *pixels, char err_out[256]);
GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels);
-GPUTexture *GPU_texture_create_depth(int w, int h);
+GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
GPUTexture *GPU_texture_from_blender(struct Image *ima,
struct ImageUser *iuser, double time, int mipmap);
void GPU_texture_free(GPUTexture *tex);
@@ -135,7 +135,7 @@ int GPU_texture_opengl_height(GPUTexture *tex);
be called before rendering to the window framebuffer again */
GPUFrameBuffer *GPU_framebuffer_create(void);
-int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex);
+int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256]);
void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex);
@@ -147,7 +147,7 @@ void GPU_framebuffer_restore(void);
- wrapper around framebuffer and texture for simple offscreen drawing
- changes size if graphics card can't support it */
-GPUOffScreen *GPU_offscreen_create(int *width, int *height);
+GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256]);
void GPU_offscreen_free(GPUOffScreen *ofs);
void GPU_offscreen_bind(GPUOffScreen *ofs);
void GPU_offscreen_unbind(GPUOffScreen *ofs);
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index fad65a95a49..470b99de00b 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -983,11 +983,11 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type)
input->textype = type;
if (type == GPU_TEX1D) {
- input->tex = GPU_texture_create_1D(link->texturesize, link->ptr1);
+ input->tex = GPU_texture_create_1D(link->texturesize, link->ptr1, NULL);
input->textarget = GL_TEXTURE_1D;
}
else {
- input->tex = GPU_texture_create_2D(link->texturesize, link->texturesize, link->ptr2);
+ input->tex = GPU_texture_create_2D(link->texturesize, link->texturesize, link->ptr2, NULL);
input->textarget = GL_TEXTURE_2D;
}
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 78ac17d450d..6cd16df3c88 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -225,39 +225,47 @@ int GPU_print_error(const char *str)
return 0;
}
-static void GPU_print_framebuffer_error(GLenum status)
+static void GPU_print_framebuffer_error(GLenum status, char err_out[256])
{
- fprintf(stderr, "GPUFrameBuffer: framebuffer incomplete error %d\n",
- (int)status);
+ const char *err= "unknown";
switch(status) {
case GL_FRAMEBUFFER_COMPLETE_EXT:
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
- fprintf(stderr, "Incomplete attachment.\n");
+ err= "Incomplete attachment";
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- fprintf(stderr, "Unsupported framebuffer format.\n");
+ err= "Unsupported framebuffer format";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
- fprintf(stderr, "Missing attachment.\n");
+ err= "Missing attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
- fprintf(stderr, "Attached images must have same dimensions.\n");
+ err= "Attached images must have same dimensions";
break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
- fprintf(stderr, "Attached images must have same format.\n");
+ err= "Attached images must have same format";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
- fprintf(stderr, "Missing draw buffer.\n");
+ err= "Missing draw buffer";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
- fprintf(stderr, "Missing read buffer.\n");
- break;
- default:
- fprintf(stderr, "Unknown.\n");
+ err= "Missing read buffer";
break;
}
+
+ if(err_out) {
+ snprintf(err_out, 256, "GPUFrameBuffer: framebuffer incomplete error %d '%s'",
+ (int)status,
+ err);
+ }
+ else {
+ fprintf(stderr, "GPUFrameBuffer: framebuffer incomplete error %d '%s'\n",
+ (int)status,
+ err);
+ }
+
}
/* GPUTexture */
@@ -318,7 +326,7 @@ static void GPU_glTexSubImageEmpty(GLenum target, GLenum format, int x, int y, i
MEM_freeN(pixels);
}
-static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, int depth)
+static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, int depth, char err_out[256])
{
GPUTexture *tex;
GLenum type, format, internalformat;
@@ -338,8 +346,14 @@ static GPUTexture *GPU_texture_create_nD(int w, int h, int n, float *fpixels, in
glGenTextures(1, &tex->bindcode);
if (!tex->bindcode) {
- fprintf(stderr, "GPUTexture: texture create failed: %d\n",
- (int)glGetError());
+ if(err_out) {
+ snprintf(err_out, 256, "GPUTexture: texture create failed: %d",
+ (int)glGetError());
+ }
+ else {
+ fprintf(stderr, "GPUTexture: texture create failed: %d\n",
+ (int)glGetError());
+ }
GPU_texture_free(tex);
return NULL;
}
@@ -555,9 +569,9 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, double time,
return tex;
}
-GPUTexture *GPU_texture_create_1D(int w, float *fpixels)
+GPUTexture *GPU_texture_create_1D(int w, float *fpixels, char err_out[256])
{
- GPUTexture *tex = GPU_texture_create_nD(w, 1, 1, fpixels, 0);
+ GPUTexture *tex = GPU_texture_create_nD(w, 1, 1, fpixels, 0, err_out);
if (tex)
GPU_texture_unbind(tex);
@@ -565,9 +579,9 @@ GPUTexture *GPU_texture_create_1D(int w, float *fpixels)
return tex;
}
-GPUTexture *GPU_texture_create_2D(int w, int h, float *fpixels)
+GPUTexture *GPU_texture_create_2D(int w, int h, float *fpixels, char err_out[256])
{
- GPUTexture *tex = GPU_texture_create_nD(w, h, 2, fpixels, 0);
+ GPUTexture *tex = GPU_texture_create_nD(w, h, 2, fpixels, 0, err_out);
if (tex)
GPU_texture_unbind(tex);
@@ -575,9 +589,9 @@ GPUTexture *GPU_texture_create_2D(int w, int h, float *fpixels)
return tex;
}
-GPUTexture *GPU_texture_create_depth(int w, int h)
+GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256])
{
- GPUTexture *tex = GPU_texture_create_nD(w, h, 2, NULL, 1);
+ GPUTexture *tex = GPU_texture_create_nD(w, h, 2, NULL, 1, err_out);
if (tex)
GPU_texture_unbind(tex);
@@ -705,7 +719,7 @@ GPUFrameBuffer *GPU_framebuffer_create(void)
return fb;
}
-int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex)
+int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256])
{
GLenum status;
GLenum attachment;
@@ -734,7 +748,7 @@ int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex)
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
GPU_framebuffer_restore();
- GPU_print_framebuffer_error(status);
+ GPU_print_framebuffer_error(status, err_out);
return 0;
}
@@ -846,7 +860,7 @@ struct GPUOffScreen {
GPUTexture *depth;
};
-GPUOffScreen *GPU_offscreen_create(int *width, int *height)
+GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
{
GPUOffScreen *ofs;
@@ -858,7 +872,7 @@ GPUOffScreen *GPU_offscreen_create(int *width, int *height)
return NULL;
}
- ofs->depth = GPU_texture_create_depth(*width, *height);
+ ofs->depth = GPU_texture_create_depth(*width, *height, err_out);
if(!ofs->depth) {
GPU_offscreen_free(ofs);
return NULL;
@@ -870,18 +884,18 @@ GPUOffScreen *GPU_offscreen_create(int *width, int *height)
printf("Offscreen size differs from given size!\n");
}
- if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth)) {
+ if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
- ofs->color = GPU_texture_create_2D(*width, *height, NULL);
+ ofs->color = GPU_texture_create_2D(*width, *height, NULL, err_out);
if(!ofs->color) {
GPU_offscreen_free(ofs);
return NULL;
}
- if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->color)) {
+ if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->color, err_out)) {
GPU_offscreen_free(ofs);
return NULL;
}
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index f644700fb81..8e71f259557 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1553,13 +1553,13 @@ GPULamp *GPU_lamp_from_blender(Scene *scene, Object *ob, Object *par)
return lamp;
}
- lamp->tex = GPU_texture_create_depth(lamp->size, lamp->size);
+ lamp->tex = GPU_texture_create_depth(lamp->size, lamp->size, NULL);
if(!lamp->tex) {
gpu_lamp_shadow_free(lamp);
return lamp;
}
- if(!GPU_framebuffer_texture_attach(lamp->fb, lamp->tex)) {
+ if(!GPU_framebuffer_texture_attach(lamp->fb, lamp->tex, NULL)) {
gpu_lamp_shadow_free(lamp);
return lamp;
}
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 141c51adc58..48528574f7e 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -569,6 +569,7 @@ static ImBuf *blend_file_thumb(Scene *scene, int **thumb_pt)
/* will be scaled down, but gives some nice oversampling */
ImBuf *ibuf;
int *thumb;
+ char err_out[256]= "unknown";
*thumb_pt= NULL;
@@ -576,7 +577,7 @@ static ImBuf *blend_file_thumb(Scene *scene, int **thumb_pt)
return NULL;
/* gets scaled to BLEN_THUMB_SIZE */
- ibuf= ED_view3d_draw_offscreen_imbuf_simple(scene, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, IB_rect, OB_SOLID);
+ ibuf= ED_view3d_draw_offscreen_imbuf_simple(scene, BLEN_THUMB_SIZE * 2, BLEN_THUMB_SIZE * 2, IB_rect, OB_SOLID, err_out);
if(ibuf) {
float aspect= (scene->r.xsch*scene->r.xasp) / (scene->r.ysch*scene->r.yasp);
@@ -597,6 +598,7 @@ static ImBuf *blend_file_thumb(Scene *scene, int **thumb_pt)
}
else {
/* '*thumb_pt' needs to stay NULL to prevent a bad thumbnail from being handled */
+ fprintf(stderr, "blend_file_thumb failed to create thumbnail: %s\n", err_out);
thumb= NULL;
}