diff options
Diffstat (limited to 'source')
3 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh index b94556bbb25..4e10b91ef39 100644 --- a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh +++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh @@ -25,8 +25,6 @@ #include "gpu_shader_create_info.hh" GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_rect_color) - .vertex_in(0, Type::VEC2, "pos") - .vertex_in(1, Type::VEC2, "texCoord") .vertex_out(smooth_tex_coord_interp_iface) .fragment_out(0, Type::VEC4, "fragColor") .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh index 70b2dac8266..14a6986f478 100644 --- a/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh +++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh @@ -30,7 +30,6 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_flat_color) .vertex_out(flat_color_iface) .fragment_out(0, Type::VEC4, "fragColor") .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") - .push_constant(1, Type::BOOL, "srgbTarget") .vertex_source("gpu_shader_3D_flat_color_vert.glsl") .fragment_source("gpu_shader_flat_color_frag.glsl") .additional_info("gpu_srgb_to_framebuffer_space") diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh index b62c8fe7518..27357eef8c9 100644 --- a/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh +++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh @@ -29,7 +29,6 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_fixed_size_varying_color) .vertex_out(smooth_color_iface) .fragment_out(0, Type::VEC4, "fragColor") .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") - .push_constant(16, Type::FLOAT, "size") .vertex_source("gpu_shader_3D_point_fixed_size_varying_color_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .do_static_compilation(true); @@ -52,7 +51,6 @@ GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_uniform_size_uniform_color_aa) .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") .push_constant(16, Type::VEC4, "color") .push_constant(20, Type::FLOAT, "size") - .push_constant(24, Type::FLOAT, "outlineWidth") .vertex_source("gpu_shader_3D_point_uniform_size_aa_vert.glsl") .fragment_source("gpu_shader_point_uniform_color_aa_frag.glsl") .do_static_compilation(true); |