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-rw-r--r--source/blender/CMakeLists.txt1
-rw-r--r--source/blender/SConscript1
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h188
-rw-r--r--source/blender/blenkernel/BKE_blender.h1
-rw-r--r--source/blender/blenkernel/BKE_bmesh.h3
-rw-r--r--source/blender/blenkernel/BKE_cdderivedmesh.h46
-rw-r--r--source/blender/blenkernel/BKE_customdata.h49
-rw-r--r--source/blender/blenkernel/BKE_key.h2
-rw-r--r--source/blender/blenkernel/BKE_mesh.h32
-rw-r--r--source/blender/blenkernel/BKE_modifier.h7
-rw-r--r--source/blender/blenkernel/BKE_paint.h2
-rw-r--r--source/blender/blenkernel/BKE_subsurf.h8
-rw-r--r--source/blender/blenkernel/BKE_tessmesh.h72
-rw-r--r--source/blender/blenkernel/BKE_utildefines.h58
-rw-r--r--source/blender/blenkernel/BKE_verse.h586
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/SConscript1
-rw-r--r--source/blender/blenkernel/intern/BME_Customdata.c4
-rw-r--r--source/blender/blenkernel/intern/BME_conversions.c15
-rw-r--r--source/blender/blenkernel/intern/BME_eulers.c106
-rw-r--r--source/blender/blenkernel/intern/BME_mesh.c40
-rw-r--r--source/blender/blenkernel/intern/BME_structure.c67
-rw-r--r--source/blender/blenkernel/intern/BME_tools.c113
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c507
-rw-r--r--source/blender/blenkernel/intern/anim.c31
-rw-r--r--source/blender/blenkernel/intern/armature.c1
-rw-r--r--source/blender/blenkernel/intern/blender.c18
-rw-r--r--source/blender/blenkernel/intern/booleanops.c603
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c8
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c798
-rw-r--r--source/blender/blenkernel/intern/cloth.c15
-rw-r--r--source/blender/blenkernel/intern/constraint.c26
-rw-r--r--source/blender/blenkernel/intern/curve.c1
-rw-r--r--source/blender/blenkernel/intern/customdata.c481
-rw-r--r--source/blender/blenkernel/intern/deform.c9
-rw-r--r--source/blender/blenkernel/intern/displist.c10
-rw-r--r--source/blender/blenkernel/intern/editderivedbmesh.c1709
-rw-r--r--source/blender/blenkernel/intern/effect.c2
-rw-r--r--source/blender/blenkernel/intern/exotic.c4
-rw-r--r--source/blender/blenkernel/intern/fluidsim.c5
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c2
-rw-r--r--source/blender/blenkernel/intern/key.c72
-rw-r--r--source/blender/blenkernel/intern/lattice.c1
-rw-r--r--source/blender/blenkernel/intern/library.c2
-rw-r--r--source/blender/blenkernel/intern/mesh.c417
-rw-r--r--source/blender/blenkernel/intern/modifiers_bmesh.c226
-rw-r--r--source/blender/blenkernel/intern/multires.c139
-rw-r--r--source/blender/blenkernel/intern/node.c3
-rw-r--r--source/blender/blenkernel/intern/object.c24
-rw-r--r--source/blender/blenkernel/intern/particle.c43
-rw-r--r--source/blender/blenkernel/intern/particle_system.c34
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c10
-rw-r--r--source/blender/blenkernel/intern/smoke.c14
-rw-r--r--source/blender/blenkernel/intern/softbody.c19
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c1417
-rw-r--r--source/blender/blenkernel/intern/verse_bitmap_node.c451
-rw-r--r--source/blender/blenkernel/intern/verse_geometry_node.c2101
-rw-r--r--source/blender/blenkernel/intern/verse_method.c523
-rw-r--r--source/blender/blenkernel/intern/verse_node.c750
-rw-r--r--source/blender/blenkernel/intern/verse_object_node.c620
-rw-r--r--source/blender/blenkernel/intern/verse_session.c480
-rw-r--r--source/blender/blenkernel/nla_private.h2
-rw-r--r--source/blender/blenlib/BLI_arithb.h569
-rw-r--r--source/blender/blenlib/BLI_array.h99
-rw-r--r--source/blender/blenlib/BLI_cellalloc.h50
-rw-r--r--source/blender/blenlib/BLI_edgehash.h106
-rw-r--r--source/blender/blenlib/BLI_editVert.h3
-rw-r--r--source/blender/blenlib/BLI_ghash.h42
-rw-r--r--source/blender/blenlib/BLI_math_vector.h2
-rw-r--r--source/blender/blenlib/BLI_mempool.h34
-rw-r--r--source/blender/blenlib/CMakeLists.txt2
-rw-r--r--source/blender/blenlib/SConscript4
-rw-r--r--source/blender/blenlib/intern/BLI_cellalloc.c199
-rw-r--r--source/blender/blenlib/intern/BLI_ghash.c2
-rw-r--r--source/blender/blenlib/intern/BLI_mempool.c120
-rw-r--r--source/blender/blenlib/intern/edgehash.c124
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c23
-rw-r--r--source/blender/blenlib/intern/pbvh.c3
-rw-r--r--source/blender/blenlib/intern/scanfill.c51
-rw-r--r--source/blender/blenloader/CMakeLists.txt2
-rw-r--r--source/blender/blenloader/SConscript2
-rw-r--r--source/blender/blenloader/intern/readfile.c185
-rw-r--r--source/blender/blenloader/intern/writefile.c8
-rw-r--r--source/blender/blenpluginapi/SConscript2
-rw-r--r--source/blender/bmesh/CMakeLists.txt8
-rw-r--r--source/blender/bmesh/SConscript38
-rw-r--r--source/blender/bmesh/bmesh.h400
-rw-r--r--source/blender/bmesh/bmesh_class.h264
-rw-r--r--source/blender/bmesh/bmesh_error.h42
-rw-r--r--source/blender/bmesh/bmesh_filters.h4
-rw-r--r--source/blender/bmesh/bmesh_iterators.h86
-rw-r--r--source/blender/bmesh/bmesh_marking.h52
-rw-r--r--source/blender/bmesh/bmesh_operator_api.h464
-rw-r--r--source/blender/bmesh/bmesh_operators.h93
-rw-r--r--source/blender/bmesh/bmesh_queries.h89
-rw-r--r--source/blender/bmesh/bmesh_walkers.h73
-rw-r--r--source/blender/bmesh/editmesh_tools.c (renamed from source/blender/editors/mesh/editmesh_tools.c)6490
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.c637
-rw-r--r--source/blender/bmesh/intern/bmesh_eulers.c1208
-rw-r--r--source/blender/bmesh/intern/bmesh_filters.c5
-rw-r--r--source/blender/bmesh/intern/bmesh_interp.c297
-rw-r--r--source/blender/bmesh/intern/bmesh_iterators.c429
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c709
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c302
-rw-r--r--source/blender/bmesh/intern/bmesh_mods.c502
-rw-r--r--source/blender/bmesh/intern/bmesh_newcore.c1204
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c996
-rw-r--r--source/blender/bmesh/intern/bmesh_operators.c1339
-rw-r--r--source/blender/bmesh/intern/bmesh_operators_private.h72
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c913
-rw-r--r--source/blender/bmesh/intern/bmesh_private.h105
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.c540
-rw-r--r--source/blender/bmesh/intern/bmesh_structure.c938
-rw-r--r--source/blender/bmesh/intern/bmesh_structure.h100
-rw-r--r--source/blender/bmesh/intern/bmesh_to_editmesh.c318
-rw-r--r--source/blender/bmesh/intern/bmesh_walkers.c919
-rw-r--r--source/blender/bmesh/intern/editmesh_to_bmesh.c476
-rw-r--r--source/blender/bmesh/intern/in-progress/BME_conversions.c478
-rw-r--r--source/blender/bmesh/operators/bmesh_dupeops.c572
-rw-r--r--source/blender/bmesh/operators/connectops.c103
-rw-r--r--source/blender/bmesh/operators/createops.c596
-rw-r--r--source/blender/bmesh/operators/dissolveops.c429
-rw-r--r--source/blender/bmesh/operators/edgesplitop.c359
-rw-r--r--source/blender/bmesh/operators/extrudeops.c311
-rw-r--r--source/blender/bmesh/operators/join_triangles.c358
-rw-r--r--source/blender/bmesh/operators/mesh_conv.c744
-rw-r--r--source/blender/bmesh/operators/mirror.c123
-rw-r--r--source/blender/bmesh/operators/primitiveops.c594
-rw-r--r--source/blender/bmesh/operators/removedoubles.c609
-rw-r--r--source/blender/bmesh/operators/subdivideop.c1076
-rw-r--r--source/blender/bmesh/operators/subdivideop.h38
-rw-r--r--source/blender/bmesh/operators/triangulateop.c56
-rw-r--r--source/blender/bmesh/operators/utils.c1307
-rw-r--r--source/blender/bmesh/tools/BME_bevel.c918
-rw-r--r--source/blender/bmesh/tools/BME_dupe_ops.c318
-rw-r--r--source/blender/bmesh/tools/BME_duplicate.c307
-rw-r--r--source/blender/bmesh/tools/BME_extrude.c216
-rw-r--r--source/blender/bmesh/tools/BME_weld.c333
-rw-r--r--source/blender/collada/Makefile42
-rw-r--r--source/blender/editors/CMakeLists.txt1
-rw-r--r--source/blender/editors/animation/SConscript3
-rw-r--r--source/blender/editors/armature/SConscript1
-rw-r--r--source/blender/editors/armature/editarmature.c4
-rw-r--r--source/blender/editors/armature/meshlaplacian.c6
-rw-r--r--source/blender/editors/armature/poseobject.c6
-rw-r--r--source/blender/editors/armature/reeb.c12
-rw-r--r--source/blender/editors/curve/SConscript2
-rw-r--r--source/blender/editors/curve/editcurve.c2
-rw-r--r--source/blender/editors/curve/editfont.c4
-rw-r--r--source/blender/editors/datafiles/SConscript2
-rw-r--r--source/blender/editors/gpencil/SConscript2
-rw-r--r--source/blender/editors/include/ED_mesh.h160
-rw-r--r--source/blender/editors/include/ED_util.h4
-rw-r--r--source/blender/editors/include/ED_uvedit.h8
-rw-r--r--source/blender/editors/include/ED_view3d.h15
-rw-r--r--source/blender/editors/include/UI_resources.h3
-rw-r--r--source/blender/editors/interface/SConscript4
-rw-r--r--source/blender/editors/interface/interface_handlers.c2
-rw-r--r--source/blender/editors/interface/resources.c8
-rw-r--r--source/blender/editors/mesh/CMakeLists.txt1
-rw-r--r--source/blender/editors/mesh/SConscript1
-rw-r--r--source/blender/editors/mesh/bmesh_select.c2323
-rw-r--r--source/blender/editors/mesh/bmesh_selecthistory.c126
-rw-r--r--source/blender/editors/mesh/bmesh_tools.c4560
-rw-r--r--source/blender/editors/mesh/bmeshutils.c897
-rw-r--r--source/blender/editors/mesh/editbmesh_add.c586
-rw-r--r--source/blender/editors/mesh/editbmesh_bvh.c703
-rw-r--r--source/blender/editors/mesh/editbmesh_bvh.h25
-rw-r--r--source/blender/editors/mesh/editface.c449
-rw-r--r--source/blender/editors/mesh/editmesh.c1960
-rw-r--r--source/blender/editors/mesh/editmesh_add.c1703
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c2767
-rw-r--r--source/blender/editors/mesh/editmesh_loop.c740
-rw-r--r--source/blender/editors/mesh/editmesh_mods.c4596
-rw-r--r--source/blender/editors/mesh/loopcut.c387
-rw-r--r--source/blender/editors/mesh/mesh_data.c108
-rw-r--r--source/blender/editors/mesh/mesh_intern.h104
-rw-r--r--source/blender/editors/mesh/mesh_ops.c32
-rw-r--r--source/blender/editors/mesh/meshtools.c101
-rw-r--r--source/blender/editors/metaball/mball_edit.c4
-rw-r--r--source/blender/editors/object/CMakeLists.txt1
-rw-r--r--source/blender/editors/object/SConscript2
-rw-r--r--source/blender/editors/object/object_constraint.c2
-rw-r--r--source/blender/editors/object/object_edit.c41
-rw-r--r--source/blender/editors/object/object_hook.c45
-rw-r--r--source/blender/editors/object/object_lattice.c4
-rw-r--r--source/blender/editors/object/object_modifier.c11
-rw-r--r--source/blender/editors/object/object_relations.c29
-rw-r--r--source/blender/editors/object/object_transform.c17
-rw-r--r--source/blender/editors/object/object_vgroup.c166
-rw-r--r--source/blender/editors/physics/SConscript2
-rw-r--r--source/blender/editors/physics/particle_edit.c12
-rw-r--r--source/blender/editors/physics/particle_object.c2
-rw-r--r--source/blender/editors/render/CMakeLists.txt1
-rw-r--r--source/blender/editors/render/SConscript2
-rw-r--r--source/blender/editors/render/render_shading.c16
-rw-r--r--source/blender/editors/screen/CMakeLists.txt1
-rw-r--r--source/blender/editors/screen/Makefile1
-rw-r--r--source/blender/editors/screen/SConscript2
-rw-r--r--source/blender/editors/screen/screen_edit.c4
-rw-r--r--source/blender/editors/screen/screen_ops.c27
-rw-r--r--source/blender/editors/sculpt_paint/SConscript2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c23
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c8
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c441
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c37
-rw-r--r--source/blender/editors/space_api/CMakeLists.txt1
-rw-r--r--source/blender/editors/space_api/SConscript2
-rw-r--r--source/blender/editors/space_api/spacetypes.c3
-rw-r--r--source/blender/editors/space_buttons/SConscript2
-rw-r--r--source/blender/editors/space_image/CMakeLists.txt1
-rw-r--r--source/blender/editors/space_image/Makefile1
-rw-r--r--source/blender/editors/space_image/SConscript2
-rw-r--r--source/blender/editors/space_image/image_buttons.c77
-rw-r--r--source/blender/editors/space_image/image_header.c1
-rw-r--r--source/blender/editors/space_image/image_ops.c4
-rw-r--r--source/blender/editors/space_image/space_image.c22
-rw-r--r--source/blender/editors/space_info/CMakeLists.txt1
-rw-r--r--source/blender/editors/space_info/Makefile1
-rw-r--r--source/blender/editors/space_info/SConscript2
-rw-r--r--source/blender/editors/space_info/info_stats.c27
-rw-r--r--source/blender/editors/space_logic/logic_buttons.c1
-rw-r--r--source/blender/editors/space_node/SConscript2
-rw-r--r--source/blender/editors/space_view3d/CMakeLists.txt1
-rw-r--r--source/blender/editors/space_view3d/SConscript2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c64
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c71
-rw-r--r--source/blender/editors/space_view3d/drawobject.c543
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c129
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c9
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c13
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c39
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c322
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c356
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/editors/transform/CMakeLists.txt1
-rw-r--r--source/blender/editors/transform/SConscript2
-rw-r--r--source/blender/editors/transform/transform.c291
-rw-r--r--source/blender/editors/transform/transform.h15
-rw-r--r--source/blender/editors/transform/transform_constraints.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c330
-rw-r--r--source/blender/editors/transform/transform_generics.c319
-rw-r--r--source/blender/editors/transform/transform_manipulator.c27
-rw-r--r--source/blender/editors/transform/transform_orientations.c152
-rw-r--r--source/blender/editors/transform/transform_snap.c75
-rw-r--r--source/blender/editors/util/SConscript2
-rw-r--r--source/blender/editors/util/ed_util.c8
-rw-r--r--source/blender/editors/util/editmode_undo.c22
-rw-r--r--source/blender/editors/uvedit/CMakeLists.txt1
-rw-r--r--source/blender/editors/uvedit/SConscript2
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c475
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h32
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c2141
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.c4
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.h2
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c614
-rw-r--r--source/blender/gpu/GPU_extensions.h14
-rw-r--r--source/blender/gpu/GPU_material.h2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c16
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c4
-rw-r--r--source/blender/gpu/intern/gpu_material.c63
-rw-r--r--source/blender/gpu/intern/gpu_shader_material.glsl5
-rw-r--r--source/blender/gpu/intern/gpu_shader_material.glsl.c2011
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp14
-rw-r--r--source/blender/makesdna/DNA_customdata_types.h32
-rw-r--r--source/blender/makesdna/DNA_key_types.h9
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h33
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h38
-rw-r--r--source/blender/makesdna/DNA_object_types.h4
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h3
-rw-r--r--source/blender/makesdna/intern/SConscript12
-rw-r--r--source/blender/makesrna/SConscript2
-rw-r--r--source/blender/makesrna/intern/CMakeLists.txt1
-rw-r--r--source/blender/makesrna/intern/SConscript4
-rw-r--r--source/blender/makesrna/intern/rna_animviz.c2
-rw-r--r--source/blender/makesrna/intern/rna_image_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_main_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c489
-rw-r--r--source/blender/makesrna/intern/rna_mesh_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c4
-rw-r--r--source/blender/makesrna/intern/rna_nla.c2
-rw-r--r--source/blender/makesrna/intern/rna_object.c12
-rw-r--r--source/blender/makesrna/intern/rna_pose_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_scene.c10
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c10
-rw-r--r--source/blender/makesrna/intern/rna_wm_api.c2
-rw-r--r--source/blender/modifiers/CMakeLists.txt1
-rw-r--r--source/blender/modifiers/intern/MOD_array.c721
-rw-r--r--source/blender/modifiers/intern/MOD_bevel.c4
-rw-r--r--source/blender/modifiers/intern/MOD_boolean_util.c34
-rw-r--r--source/blender/modifiers/intern/MOD_build.c18
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c6
-rw-r--r--source/blender/modifiers/intern/MOD_decimate.c17
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c4
-rw-r--r--source/blender/modifiers/intern/MOD_edgesplit.c1390
-rw-r--r--source/blender/modifiers/intern/MOD_explode.c65
-rw-r--r--source/blender/modifiers/intern/MOD_fluidsim_util.c12
-rw-r--r--source/blender/modifiers/intern/MOD_mask.c16
-rw-r--r--source/blender/modifiers/intern/MOD_meshdeform.c10
-rw-r--r--source/blender/modifiers/intern/MOD_mirror.c230
-rw-r--r--source/blender/modifiers/intern/MOD_multires.c2
-rw-r--r--source/blender/modifiers/intern/MOD_particleinstance.c15
-rw-r--r--source/blender/modifiers/intern/MOD_particlesystem.c6
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c12
-rw-r--r--source/blender/modifiers/intern/MOD_solidify.c22
-rw-r--r--source/blender/modifiers/intern/MOD_subsurf.c2
-rw-r--r--source/blender/modifiers/intern/MOD_surface.c4
-rw-r--r--source/blender/modifiers/intern/MOD_util.c2
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c4
-rw-r--r--source/blender/modifiers/intern/MOD_wave.c4
-rw-r--r--source/blender/python/BPY_menus.c1118
-rw-r--r--source/blender/python/BPY_menus.h128
-rw-r--r--source/blender/python/Makefile2
-rw-r--r--source/blender/python/epy_doc_gen.py753
-rw-r--r--source/blender/python/generic/bgl.c1
-rw-r--r--source/blender/python/generic/bpy_internal_import.c2
-rw-r--r--source/blender/python/generic/bpy_internal_import.h2
-rw-r--r--source/blender/python/intern/bpy_operator.h2
-rw-r--r--source/blender/python/intern/bpy_operator_wrap.c1
-rw-r--r--source/blender/python/intern/bpy_operator_wrap.h2
-rw-r--r--source/blender/python/intern/bpy_ui.c69
-rw-r--r--source/blender/python/intern/bpy_ui.h31
-rw-r--r--source/blender/python/rna_dump.py148
-rw-r--r--source/blender/python/simple_enum_gen.py54
-rw-r--r--source/blender/readblenfile/intern/BLO_readblenfile.c1
-rw-r--r--source/blender/render/CMakeLists.txt2
-rw-r--r--source/blender/render/SConscript2
-rw-r--r--source/blender/render/intern/include/raycounter.h2
-rw-r--r--source/blender/render/intern/include/rayobject.h2
-rw-r--r--source/blender/render/intern/raytrace/reorganize.h9
-rw-r--r--source/blender/render/intern/source/convertblender.c30
-rw-r--r--source/blender/render/intern/source/pointdensity.c4
-rw-r--r--source/blender/render/intern/source/rayobject_blibvh.c2
-rw-r--r--source/blender/render/intern/source/rayobject_instance.c2
-rw-r--r--source/blender/render/intern/source/rayobject_octree.c2
-rw-r--r--source/blender/render/intern/source/rayobject_raycounter.c2
-rw-r--r--source/blender/render/intern/source/shadeoutput.c35
-rw-r--r--source/blender/render/intern/source/strand.c4
-rw-r--r--source/blender/windowmanager/CMakeLists.txt2
-rw-r--r--source/blender/windowmanager/SConscript2
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c8
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c12
-rw-r--r--source/creator/CMakeLists.txt17
-rw-r--r--source/creator/creator.c40
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp6
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.cpp2
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.h2
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp2
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.h2
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.cpp2
-rw-r--r--source/gameengine/Converter/BL_ArmatureConstraint.h2
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp3
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp10
-rw-r--r--source/gameengine/Converter/SConscript1
-rw-r--r--source/gameengine/GameLogic/SCA_BasicEventManager.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_BasicEventManager.h2
-rw-r--r--source/gameengine/Ketsji/KX_ArmatureSensor.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_ArmatureSensor.h2
-rw-r--r--source/gameengine/Ketsji/SConscript1
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp16
-rw-r--r--source/gameengine/Physics/Bullet/SConscript1
-rw-r--r--source/gameengine/PyDoc/Makefile13
-rw-r--r--source/gameengine/PyDoc/PhysicsConstraints.py294
-rw-r--r--source/gameengine/PyDoc/VideoTexture.py218
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h150
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h12
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/glext.h6495
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py630
-rw-r--r--source/gameengine/Rasterizer/SConscript2
371 files changed, 66065 insertions, 23863 deletions
diff --git a/source/blender/CMakeLists.txt b/source/blender/CMakeLists.txt
index 16437737302..2af347a82a7 100644
--- a/source/blender/CMakeLists.txt
+++ b/source/blender/CMakeLists.txt
@@ -31,6 +31,7 @@ ADD_SUBDIRECTORY(nodes)
ADD_SUBDIRECTORY(blenkernel)
ADD_SUBDIRECTORY(modifiers)
ADD_SUBDIRECTORY(blenlib)
+ADD_SUBDIRECTORY(bmesh)
ADD_SUBDIRECTORY(blenloader)
ADD_SUBDIRECTORY(blenpluginapi)
ADD_SUBDIRECTORY(imbuf)
diff --git a/source/blender/SConscript b/source/blender/SConscript
index 98e8ad73199..c4990dc765b 100644
--- a/source/blender/SConscript
+++ b/source/blender/SConscript
@@ -3,6 +3,7 @@ Import ('env')
import sys
SConscript(['avi/SConscript',
+ 'bmesh/SConscript',
'blenkernel/SConscript',
'blenlib/SConscript',
'blenloader/SConscript',
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 33852a1b923..9ef4ffe52df 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -30,6 +30,45 @@
#ifndef BKE_DERIVEDMESH_H
#define BKE_DERIVEDMESH_H
+/*
+ Basic design of the DerivedMesh system:
+
+ DerivedMesh is a common set of interfaces for mesh systems.
+
+ There are three main mesh data structures in Blender: Mesh, CDDM, and BMesh.
+ These, and a few others, all implement DerivedMesh interfaces,
+ which contains unified drawing interfaces, a few utility interfaces,
+ and a bunch of read-only interfaces intended mostly for conversion from
+ one format to another.
+
+ All Mesh structures in blender make use of CustomData, which is used to store
+ per-element attributes and interpolate them (e.g. uvs, vcols, vgroups, etc).
+
+ Mesh is the "serialized" structure, used for storing object-mode mesh data
+ and also for saving stuff to disk. It's interfaces are also what DerivedMesh
+ uses to communicate with.
+
+ CDDM is a little mesh library, that uses Mesh data structures in the backend.
+ It's mostly used for modifiers, and has the advantages of not taking much
+ resources.
+
+ BMesh is a full-on brep, used for editmode, some modifiers, etc. It's much
+ more capable (if memory-intensive) then CDDM.
+
+ DerivedMesh is somewhat hackish. Many places assumes that a DerivedMesh is
+ a CDDM (most of the time by simply copying it and converting it to one).
+ CDDM is the original structure for modifiers, but has since been superseded
+ by BMesh, at least for the foreseeable future.
+*/
+
+/*
+ * Note: This sturcture is read-only, for all practical purposes.
+ * At some point in the future, we may want to consider
+ * creating a replacement structure that implements a proper
+ * abstract mesh kernel interface. Or, we can leave this
+ * as it is and stick with using BMesh and CDDM.
+ */
+
/* TODO (Probably)
*
* o Make drawMapped* functions take a predicate function that
@@ -43,6 +82,8 @@
*/
#include "DNA_customdata_types.h"
+#include "DNA_meshdata_types.h"
+
#include "BKE_customdata.h"
#include "BKE_bvhutils.h"
@@ -53,20 +94,63 @@ struct MTFace;
struct Object;
struct Scene;
struct Mesh;
-struct EditMesh;
+struct BMEditMesh;
struct KeyBlock;
struct ModifierData;
struct MCol;
struct ColorBand;
struct GPUVertexAttribs;
struct GPUDrawObject;
+struct BMEditMesh;
struct ListBase;
struct PBVH;
/* number of sub-elements each mesh element has (for interpolation) */
#define SUB_ELEMS_VERT 0
#define SUB_ELEMS_EDGE 2
-#define SUB_ELEMS_FACE 4
+#define SUB_ELEMS_FACE 50
+
+/*
+Note: all mface interfaces now officially operate on tesselated data.
+ Also, the mface origindex layer indexes mpolys, not mfaces.
+*/
+
+/*DM Iterators. For now, first implement face iterators.
+ These are read-only, at least for now.*/
+
+typedef struct DMLoopIter {
+ void (*step)(void *self);
+ int done;
+
+ int index, vindex, eindex;
+ MVert v; /*copy of the associated vert's data*/
+
+ /*note: if layer is -1, then the active layer is retrieved.
+ loop refers to per-face-vertex data.*/
+ void *(*getLoopCDData)(void *self, int type, int layer);
+ void *(*getVertCDData)(void *self, int type, int layer);
+} DMLoopIter;
+
+typedef struct DMFaceIter {
+ void (*step)(void *self);
+ void (*free)(void *self);
+ int done;
+
+ int index;
+ int len;
+
+ /*you can set mat_nr and flags, and the backends
+ must detect and update the internal faces*/
+ int mat_nr;
+ int flags;
+
+ /*note: you may only use one
+ loop iterator at a time.*/
+ DMLoopIter *(*getLoopsIter)(void *self);
+
+ /*if layer is -1, returns active layer*/
+ void *(*getCDData)(void *self, int type, int layer);
+} DMFaceIter;
typedef struct DMGridData {
float co[3];
@@ -80,15 +164,15 @@ typedef struct DMGridAdjacency {
typedef enum DerivedMeshType {
DM_TYPE_CDDM,
- DM_TYPE_EDITMESH,
+ DM_TYPE_EDITBMESH,
DM_TYPE_CCGDM
} DerivedMeshType;
typedef struct DerivedMesh DerivedMesh;
struct DerivedMesh {
/* Private DerivedMesh data, only for internal DerivedMesh use */
- CustomData vertData, edgeData, faceData;
- int numVertData, numEdgeData, numFaceData;
+ CustomData vertData, edgeData, faceData, loopData, polyData;
+ int numVertData, numEdgeData, numFaceData, numLoopData, numPolyData;
int needsFree; /* checked on ->release, is set to 0 for cached results */
int deformedOnly; /* set by modifier stack if only deformed from original */
BVHCache bvhCache;
@@ -96,22 +180,27 @@ struct DerivedMesh {
DerivedMeshType type;
/* Misc. Queries */
+
+ /*face iterator. initializes iter.*/
+ DMFaceIter *(*newFaceIter)(DerivedMesh *dm);
+
+ /*recalculates mesh tesselation*/
+ void (*recalcTesselation)(DerivedMesh *dm);
/* Also called in Editmode */
int (*getNumVerts)(DerivedMesh *dm);
- /* Also called in Editmode */
- int (*getNumFaces)(DerivedMesh *dm);
-
int (*getNumEdges)(DerivedMesh *dm);
+ int (*getNumTessFaces)(DerivedMesh *dm);
+ int (*getNumFaces) (DerivedMesh *dm);
- /* copy a single vert/edge/face from the derived mesh into
+ /* copy a single vert/edge/tesselated face from the derived mesh into
* *{vert/edge/face}_r. note that the current implementation
* of this function can be quite slow, iterating over all
* elements (editmesh)
*/
void (*getVert)(DerivedMesh *dm, int index, struct MVert *vert_r);
void (*getEdge)(DerivedMesh *dm, int index, struct MEdge *edge_r);
- void (*getFace)(DerivedMesh *dm, int index, struct MFace *face_r);
+ void (*getTessFace)(DerivedMesh *dm, int index, struct MFace *face_r);
/* return a pointer to the entire array of verts/edges/face from the
* derived mesh. if such an array does not exist yet, it will be created,
@@ -120,21 +209,21 @@ struct DerivedMesh {
*/
struct MVert *(*getVertArray)(DerivedMesh *dm);
struct MEdge *(*getEdgeArray)(DerivedMesh *dm);
- struct MFace *(*getFaceArray)(DerivedMesh *dm);
+ struct MFace *(*getTessFaceArray)(DerivedMesh *dm);
/* copy all verts/edges/faces from the derived mesh into
* *{vert/edge/face}_r (must point to a buffer large enough)
*/
void (*copyVertArray)(DerivedMesh *dm, struct MVert *vert_r);
void (*copyEdgeArray)(DerivedMesh *dm, struct MEdge *edge_r);
- void (*copyFaceArray)(DerivedMesh *dm, struct MFace *face_r);
+ void (*copyTessFaceArray)(DerivedMesh *dm, struct MFace *face_r);
/* return a copy of all verts/edges/faces from the derived mesh
* it is the caller's responsibility to free the returned pointer
*/
struct MVert *(*dupVertArray)(DerivedMesh *dm);
struct MEdge *(*dupEdgeArray)(DerivedMesh *dm);
- struct MFace *(*dupFaceArray)(DerivedMesh *dm);
+ struct MFace *(*dupTessFaceArray)(DerivedMesh *dm);
/* return a pointer to a single element of vert/edge/face custom data
* from the derived mesh (this gives a pointer to the actual data, not
@@ -142,7 +231,7 @@ struct DerivedMesh {
*/
void *(*getVertData)(DerivedMesh *dm, int index, int type);
void *(*getEdgeData)(DerivedMesh *dm, int index, int type);
- void *(*getFaceData)(DerivedMesh *dm, int index, int type);
+ void *(*getTessFaceData)(DerivedMesh *dm, int index, int type);
/* return a pointer to the entire array of vert/edge/face custom data
* from the derived mesh (this gives a pointer to the actual data, not
@@ -150,8 +239,21 @@ struct DerivedMesh {
*/
void *(*getVertDataArray)(DerivedMesh *dm, int type);
void *(*getEdgeDataArray)(DerivedMesh *dm, int type);
- void *(*getFaceDataArray)(DerivedMesh *dm, int type);
-
+ void *(*getTessFaceDataArray)(DerivedMesh *dm, int type);
+
+ /*retrieves the base CustomData structures for
+ verts/edges/tessfaces/loops/facdes*/
+ CustomData *(*getVertDataLayout)(DerivedMesh *dm);
+ CustomData *(*getEdgeDataLayout)(DerivedMesh *dm);
+ CustomData *(*getTessFaceDataLayout)(DerivedMesh *dm);
+ CustomData *(*getLoopDataLayout)(DerivedMesh *dm);
+ CustomData *(*getFaceDataLayout)(DerivedMesh *dm);
+
+ /*copies all customdata for an element source into dst at index dest*/
+ void (*copyFromVertCData)(DerivedMesh *dm, int source, CustomData *dst, int dest);
+ void (*copyFromEdgeCData)(DerivedMesh *dm, int source, CustomData *dst, int dest);
+ void (*copyFromFaceCData)(DerivedMesh *dm, int source, CustomData *dst, int dest);
+
/* optional grid access for subsurf */
int (*getNumGrids)(DerivedMesh *dm);
int (*getGridSize)(DerivedMesh *dm);
@@ -254,8 +356,8 @@ struct DerivedMesh {
* o Drawing options too complicated to enumerate, look at code.
*/
void (*drawFacesTex)(DerivedMesh *dm,
- int (*setDrawOptions)(struct MTFace *tface,
- struct MCol *mcol, int matnr));
+ int (*setDrawOptions)(struct MTFace *tface,
+ int has_vcol, int matnr));
/* Draw all faces with GLSL materials
* o setMaterial is called for every different material nr
@@ -336,15 +438,16 @@ void DM_init_funcs(DerivedMesh *dm);
* of vertices, edges and faces (doesn't allocate memory for them, just
* sets up the custom data layers)
*/
-void DM_init(DerivedMesh *dm, DerivedMeshType type,
- int numVerts, int numEdges, int numFaces);
+void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges,
+ int numFaces, int numLoops, int numPolys);
/* utility function to initialise a DerivedMesh for the desired number
* of vertices, edges and faces, with a layer setup copied from source
*/
void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
- DerivedMeshType type,
- int numVerts, int numEdges, int numFaces);
+ DerivedMeshType type,
+ int numVerts, int numEdges, int numFaces,
+ int numLoops, int numPolys);
/* utility function to release a DerivedMesh's layers
* returns 1 if DerivedMesh has to be released by the backend, 0 otherwise
@@ -374,6 +477,8 @@ void DM_add_vert_layer(struct DerivedMesh *dm, int type, int alloctype,
void *layer);
void DM_add_edge_layer(struct DerivedMesh *dm, int type, int alloctype,
void *layer);
+void DM_add_tessface_layer(struct DerivedMesh *dm, int type, int alloctype,
+ void *layer);
void DM_add_face_layer(struct DerivedMesh *dm, int type, int alloctype,
void *layer);
@@ -393,6 +498,7 @@ void *DM_get_face_data(struct DerivedMesh *dm, int index, int type);
*/
void *DM_get_vert_data_layer(struct DerivedMesh *dm, int type);
void *DM_get_edge_data_layer(struct DerivedMesh *dm, int type);
+void *DM_get_tessface_data_layer(struct DerivedMesh *dm, int type);
void *DM_get_face_data_layer(struct DerivedMesh *dm, int type);
/* custom data setting functions
@@ -411,6 +517,10 @@ void DM_copy_vert_data(struct DerivedMesh *source, struct DerivedMesh *dest,
int source_index, int dest_index, int count);
void DM_copy_edge_data(struct DerivedMesh *source, struct DerivedMesh *dest,
int source_index, int dest_index, int count);
+void DM_copy_tessface_data(struct DerivedMesh *source, struct DerivedMesh *dest,
+ int source_index, int dest_index, int count);
+void DM_copy_loop_data(struct DerivedMesh *source, struct DerivedMesh *dest,
+ int source_index, int dest_index, int count);
void DM_copy_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
int source_index, int dest_index, int count);
@@ -420,8 +530,13 @@ void DM_copy_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
*/
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count);
void DM_free_edge_data(struct DerivedMesh *dm, int index, int count);
+void DM_free_tessface_data(struct DerivedMesh *dm, int index, int count);
+void DM_free_loop_data(struct DerivedMesh *dm, int index, int count);
void DM_free_face_data(struct DerivedMesh *dm, int index, int count);
+/*sets up mpolys for a DM based on face iterators in source*/
+void DM_DupPolys(DerivedMesh *source, DerivedMesh *target);
+
/* interpolates vertex data from the vertices indexed by src_indices in the
* source mesh using the given weights and stores the result in the vertex
* indexed by dest_index in the dest mesh
@@ -451,12 +566,20 @@ void DM_interp_edge_data(struct DerivedMesh *source, struct DerivedMesh *dest,
* vert_weights[i] multiplied by weights[i].
*/
typedef float FaceVertWeight[SUB_ELEMS_FACE][SUB_ELEMS_FACE];
-void DM_interp_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
+void DM_interp_tessface_data(struct DerivedMesh *source, struct DerivedMesh *dest,
int *src_indices,
float *weights, FaceVertWeight *vert_weights,
int count, int dest_index);
-void DM_swap_face_data(struct DerivedMesh *dm, int index, const int *corner_indices);
+void DM_swap_tessface_data(struct DerivedMesh *dm, int index, const int *corner_indices);
+
+void DM_interp_loop_data(struct DerivedMesh *source, struct DerivedMesh *dest,
+ int *src_indices,
+ float *weights, int count, int dest_index);
+
+void DM_interp_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
+ int *src_indices,
+ float *weights, int count, int dest_index);
/* Temporary? A function to give a colorband to derivedmesh for vertexcolor ranges */
void vDM_ColorBand_store(struct ColorBand *coba);
@@ -477,6 +600,9 @@ DerivedMesh *mesh_create_derived_for_modifier(struct Scene *scene, struct Object
DerivedMesh *mesh_create_derived_render(struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
+DerivedMesh *getEditDerivedBMesh(struct BMEditMesh *em, struct Object *ob,
+ float (*vertexCos)[3]);
+
DerivedMesh *mesh_create_derived_index_render(struct Scene *scene, struct Object *ob, CustomDataMask dataMask, int index);
/* same as above but wont use render settings */
@@ -492,17 +618,17 @@ DerivedMesh *mesh_create_derived_no_deform_render(struct Scene *scene, struct Ob
DerivedMesh *mesh_create_derived_no_virtual(struct Scene *scene, struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
-DerivedMesh *editmesh_get_derived_base(struct Object *, struct EditMesh *em);
-DerivedMesh *editmesh_get_derived_cage(struct Scene *scene, struct Object *,
- struct EditMesh *em, CustomDataMask dataMask);
-DerivedMesh *editmesh_get_derived_cage_and_final(struct Scene *scene, struct Object *,
- struct EditMesh *em, DerivedMesh **final_r,
+DerivedMesh *editbmesh_get_derived_base(struct Object *, struct BMEditMesh *em);
+DerivedMesh *editbmesh_get_derived_cage(struct Scene *scene, struct Object *,
+ struct BMEditMesh *em, CustomDataMask dataMask);
+DerivedMesh *editbmesh_get_derived_cage_and_final(struct Scene *scene, struct Object *,
+ struct BMEditMesh *em, DerivedMesh **final_r,
CustomDataMask dataMask);
-void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct EditMesh *em, CustomDataMask dataMask);
+void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct BMEditMesh *em, CustomDataMask dataMask);
/* returns an array of deform matrices for crazyspace correction, and the
number of modifiers left */
-int editmesh_get_first_deform_matrices(struct Scene *, struct Object *, struct EditMesh *em,
+int editbmesh_get_first_deform_matrices(struct Scene *, struct Object *, struct BMEditMesh *em,
float (**deformmats)[3][3], float (**deformcos)[3]);
void weight_to_rgb(float input, float *fr, float *fg, float *fb);
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index baec6ecfe6a..34e8fb420c9 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -71,6 +71,7 @@ extern void BKE_undo_name(struct bContext *C, const char *name);
extern void BKE_reset_undo(void);
extern char *BKE_undo_menu_string(void);
extern void BKE_undo_number(struct bContext *C, int nr);
+void BKE_undo_save(char *fname);
extern void BKE_undo_save_quit(void);
extern struct Main *BKE_undo_get_main(struct Scene **scene);
diff --git a/source/blender/blenkernel/BKE_bmesh.h b/source/blender/blenkernel/BKE_bmesh.h
index aff102f2e09..b6c39697428 100644
--- a/source/blender/blenkernel/BKE_bmesh.h
+++ b/source/blender/blenkernel/BKE_bmesh.h
@@ -1,7 +1,7 @@
/**
* BKE_bmesh.h jan 2007
*
- * BMesh modeler structure and functions.
+ * (old) BMesh modeler structure and functions.
*
* $Id$
*
@@ -52,6 +52,7 @@ struct BME_Edge;
struct BME_Poly;
struct BME_Loop;
+/*NOTE: this is the bmesh 1.0 code. it's completely outdated.*/
/*Notes on further structure Cleanup:
-Remove the tflags, they belong in custom data layers
diff --git a/source/blender/blenkernel/BKE_cdderivedmesh.h b/source/blender/blenkernel/BKE_cdderivedmesh.h
index bff9f16b489..25ffcb53144 100644
--- a/source/blender/blenkernel/BKE_cdderivedmesh.h
+++ b/source/blender/blenkernel/BKE_cdderivedmesh.h
@@ -38,12 +38,17 @@
#include "BKE_DerivedMesh.h"
struct DerivedMesh;
+struct BMEditMesh;
struct EditMesh;
struct Mesh;
struct Object;
/* creates a new CDDerivedMesh */
-struct DerivedMesh *CDDM_new(int numVerts, int numEdges, int numFaces);
+struct DerivedMesh *CDDM_new(int numVerts, int numEdges, int numFaces,
+ int numLoops, int numPolys);
+
+/*tests if a given DerivedMesh is a CDDM*/
+int CDDM_Check(struct DerivedMesh *dm);
/* creates a CDDerivedMesh from the given Mesh, this will reference the
original data in Mesh, but it is safe to apply vertex coordinates or
@@ -54,6 +59,9 @@ struct DerivedMesh *CDDM_from_mesh(struct Mesh *mesh, struct Object *ob);
/* creates a CDDerivedMesh from the given EditMesh */
struct DerivedMesh *CDDM_from_editmesh(struct EditMesh *em, struct Mesh *me);
+/* creates a CDDerivedMesh from the given BMEditMesh */
+DerivedMesh *CDDM_from_BMEditMesh(struct BMEditMesh *em, struct Mesh *me);
+
/* creates a CDDerivedMesh from the given curve object */
struct DerivedMesh *CDDM_from_curve(struct Object *ob);
@@ -61,17 +69,26 @@ struct DerivedMesh *CDDM_from_curve(struct Object *ob);
/* useful for OrcoDM creation for curves with constructive modifiers */
DerivedMesh *CDDM_from_curve_customDB(struct Object *ob, struct ListBase *dispbase);
+struct BMEditMesh *CDDM_To_BMesh(DerivedMesh *dm, struct BMEditMesh *existing);
+
+
/* Copies the given DerivedMesh with verts, faces & edges stored as
* custom element data.
*/
-struct DerivedMesh *CDDM_copy(struct DerivedMesh *dm);
+struct DerivedMesh *CDDM_copy(struct DerivedMesh *dm, int faces_from_tessfaces);
/* creates a CDDerivedMesh with the same layer stack configuration as the
* given DerivedMesh and containing the requested numbers of elements.
* elements are initialised to all zeros
*/
struct DerivedMesh *CDDM_from_template(struct DerivedMesh *source,
- int numVerts, int numEdges, int numFaces);
+ int numVerts, int numEdges, int numFaces,
+ int numLoops, int numPolys);
+
+/*converts mfaces to mpolys. note things may break if there are not valid
+ *medges surrounding each mface.
+ */
+void CDDM_tessfaces_to_faces(struct DerivedMesh *dm);
/* applies vertex coordinates or normals to a CDDerivedMesh. if the MVert
* layer is a referenced layer, it will be duplicate to not overwrite the
@@ -86,9 +103,14 @@ void CDDM_calc_normals(struct DerivedMesh *dm);
/* calculates edges for a CDDerivedMesh (from face data)
* this completely replaces the current edge data in the DerivedMesh
+ * builds edges from the tesselated face data.
*/
void CDDM_calc_edges(struct DerivedMesh *dm);
+/* same as CDDM_calc_edges only makes edges from ngon faces instead of tesselation
+ faces*/
+void CDDM_calc_edges_poly(struct DerivedMesh *dm);
+
/* lowers the number of vertices/edges/faces in a CDDerivedMesh
* the layer data stays the same size
*/
@@ -102,7 +124,9 @@ void CDDM_lower_num_faces(struct DerivedMesh *dm, int numFaces);
*/
struct MVert *CDDM_get_vert(struct DerivedMesh *dm, int index);
struct MEdge *CDDM_get_edge(struct DerivedMesh *dm, int index);
-struct MFace *CDDM_get_face(struct DerivedMesh *dm, int index);
+struct MFace *CDDM_get_tessface(struct DerivedMesh *dm, int index);
+struct MLoop *CDDM_get_loop(struct DerivedMesh *dm, int index);
+struct MPoly *CDDM_get_face(struct DerivedMesh *dm, int index);
/* vertex/edge/face array access functions - return the array holding the
* desired data
@@ -111,6 +135,18 @@ struct MFace *CDDM_get_face(struct DerivedMesh *dm, int index);
*/
struct MVert *CDDM_get_verts(struct DerivedMesh *dm);
struct MEdge *CDDM_get_edges(struct DerivedMesh *dm);
-struct MFace *CDDM_get_faces(struct DerivedMesh *dm);
+struct MFace *CDDM_get_tessfaces(struct DerivedMesh *dm);
+struct MLoop *CDDM_get_loops(struct DerivedMesh *dm);
+struct MPoly *CDDM_get_faces(struct DerivedMesh *dm);
+
+/*Assigns news m*** layers to the cddm. Note that you must handle
+ freeing the old ones yourself. Also you must ensure dm->num****Data
+ is correct.*/
+void CDDM_set_mvert(struct DerivedMesh *dm, struct MVert *mvert);
+void CDDM_set_medge(struct DerivedMesh *dm, struct MEdge *medge);
+void CDDM_set_mface(struct DerivedMesh *dm, struct MFace *mface);
+void CDDM_set_mloop(struct DerivedMesh *dm, struct MLoop *mloop);
+void CDDM_set_mpoly(struct DerivedMesh *dm, struct MPoly *mpoly);
+
#endif
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index ce4286f01c8..ae38d4b4a41 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -32,11 +32,15 @@
#ifndef BKE_CUSTOMDATA_H
#define BKE_CUSTOMDATA_H
+struct BMesh;
struct ID;
struct CustomData;
struct CustomDataLayer;
typedef unsigned int CustomDataMask;
+/*a data type large enough to hold 1 element from any customdata layer type*/
+typedef struct {unsigned char data[64];} CDBlockBytes;
+
extern const CustomDataMask CD_MASK_BAREMESH;
extern const CustomDataMask CD_MASK_MESH;
extern const CustomDataMask CD_MASK_EDITMESH;
@@ -59,6 +63,25 @@ extern const CustomDataMask CD_MASK_FACECORNERS;
#define CD_DUPLICATE 4 /* do a full copy of all layers, only allowed if source
has same number of elements */
+/* Checks if the layer at physical offset layern (in data->layers) support math
+ * the below operations.
+ */
+int CustomData_layer_has_math(struct CustomData *data, int layern);
+
+/*copies the "value" (e.g. mloopuv uv or mloopcol colors) from one block to
+ another, while not overwriting anything else (e.g. flags). probably only
+ implemented for mloopuv/mloopcol, for now.*/
+void CustomData_data_copy_value(int type, void *source, void *dest);
+
+/* compares if data1 is equal to data2. type is a valid CustomData type
+ * enum (e.g. CD_MLOOPUV). the layer type's equal function is used to compare
+ * the data, if it exists, otherwise memcmp is used.*/
+int CustomData_data_equals(int type, void *data1, void *data2);
+void CustomData_data_initminmax(int type, void *min, void *max);
+void CustomData_data_dominmax(int type, void *data, void *min, void *max);
+void CustomData_data_multiply(int type, void *data, float fac);
+void CustomData_data_add(int type, void *data1, void *data2);
+
/* initialises a CustomData object with the same layer setup as source.
* mask is a bitfield where (mask & (1 << (layer type))) indicates
* if a layer should be copied or not. alloctype must be one of the above. */
@@ -70,6 +93,12 @@ void CustomData_copy(const struct CustomData *source, struct CustomData *dest,
void CustomData_merge(const struct CustomData *source, struct CustomData *dest,
CustomDataMask mask, int alloctype, int totelem);
+/*bmesh version of CustomData_merge; merges the layouts of source and dest,
+ then goes through the mesh and makes sure all the customdata blocks are
+ consistent with the new layout.*/
+void CustomData_bmesh_merge(struct CustomData *source, struct CustomData *dest,
+ int mask, int alloctype, struct BMesh *bm, int type);
+
/* frees data associated with a CustomData object (doesn't free the object
* itself, though)
*/
@@ -134,12 +163,13 @@ void CustomData_set_only_copy(const struct CustomData *data,
void CustomData_copy_data(const struct CustomData *source,
struct CustomData *dest, int source_index,
int dest_index, int count);
+void CustomData_copy_elements(int type, void *source, void *dest, int count);
void CustomData_em_copy_data(const struct CustomData *source,
struct CustomData *dest, void *src_block,
void **dest_block);
void CustomData_bmesh_copy_data(const struct CustomData *source,
- struct CustomData *dest,void *src_block,
- void **dest_block);
+ struct CustomData *dest, void *src_block,
+ void **dest_block);
/* frees data in a CustomData object
* return 1 on success, 0 on failure
@@ -180,11 +210,16 @@ void CustomData_swap(struct CustomData *data, int index, const int *corner_indic
* returns NULL if there is no layer of type
*/
void *CustomData_get(const struct CustomData *data, int index, int type);
+void *CustomData_get_n(const struct CustomData *data, int type, int index, int n);
void *CustomData_em_get(const struct CustomData *data, void *block, int type);
void *CustomData_em_get_n(const struct CustomData *data, void *block, int type, int n);
void *CustomData_bmesh_get(const struct CustomData *data, void *block, int type);
void *CustomData_bmesh_get_n(const struct CustomData *data, void *block, int type, int n);
+/* gets the layer at physical index n, with no type checking.
+ */
+void *CustomData_bmesh_get_layer_n(const struct CustomData *data, void *block, int n);
+
/* gets a pointer to the active or first layer of type
* returns NULL if there is no layer of type
*/
@@ -192,8 +227,8 @@ void *CustomData_get_layer(const struct CustomData *data, int type);
void *CustomData_get_layer_n(const struct CustomData *data, int type, int n);
void *CustomData_get_layer_named(const struct CustomData *data, int type,
char *name);
-
int CustomData_get_layer_index(const struct CustomData *data, int type);
+int CustomData_get_layer_index_n(const struct CustomData *data, int type, int n);
int CustomData_get_named_layer_index(const struct CustomData *data, int type, char *name);
int CustomData_get_active_layer_index(const struct CustomData *data, int type);
int CustomData_get_render_layer_index(const struct CustomData *data, int type);
@@ -220,6 +255,11 @@ void CustomData_bmesh_set(const struct CustomData *data, void *block, int type,
void CustomData_bmesh_set_n(struct CustomData *data, void *block, int type, int n,
void *source);
+/*sets the data of the block at physical layer n. no real type checking
+ *is performed.
+ */
+void CustomData_bmesh_set_layer_n(struct CustomData *data, void *block, int n,
+ void *source);
/* set the pointer of to the first layer of type. the old data is not freed.
* returns the value of ptr if the layer is found, NULL otherwise
@@ -276,7 +316,8 @@ void CustomData_set_layer_unique_name(struct CustomData *data, int index);
int CustomData_verify_versions(struct CustomData *data, int index);
/*BMesh specific customdata stuff*/
-void CustomData_to_bmeshpoly(struct CustomData *fdata, struct CustomData *pdata, struct CustomData *ldata);
+void CustomData_to_bmeshpoly(struct CustomData *fdata, struct CustomData *pdata,
+ struct CustomData *ldata, int totloop, int totpoly);
void CustomData_from_bmeshpoly(struct CustomData *fdata, struct CustomData *pdata, struct CustomData *ldata, int total);
void CustomData_bmesh_init_pool(struct CustomData *data, int allocsize);
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h
index 31e920406c0..daf6925845f 100644
--- a/source/blender/blenkernel/BKE_key.h
+++ b/source/blender/blenkernel/BKE_key.h
@@ -47,8 +47,10 @@ extern "C" {
#endif
void free_key(struct Key *sc);
+void free_key_nolib(struct Key *key);
struct Key *add_key(struct ID *id);
struct Key *copy_key(struct Key *key);
+struct Key *copy_key_nolib(struct Key *key);
void make_local_key(struct Key *key);
void sort_keys(struct Key *key);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 3b6cf8803d8..20291611986 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -43,6 +43,7 @@ struct MFace;
struct MEdge;
struct MVert;
struct MCol;
+struct BMesh;
struct Object;
struct MTFace;
struct VecNor;
@@ -54,12 +55,39 @@ extern "C" {
struct EditMesh *BKE_mesh_get_editmesh(struct Mesh *me);
void BKE_mesh_end_editmesh(struct Mesh *me, struct EditMesh *em);
+struct BMesh *BKE_mesh_to_bmesh(struct Mesh *me, struct Object *ob);
+
+/*
+ this function recreates a tesselation.
+ returns number of tesselation faces.
+
+ use_poly_origindex sets whether or not the tesselation faces' origindex
+ layer should point to original poly indices or real poly indices.
+
+ use_face_origindex sets the tesselation faces' origindex layer
+ to point to the tesselation faces themselves, not the polys.
+
+ if both of the above are 0, it'll use the indices of the mpolys of the MPoly
+ data in pdata, and ignore the origindex layer altogether.
+ */
+int mesh_recalcTesselation(struct CustomData *fdata, struct CustomData *ldata,
+ struct CustomData *pdata, struct MVert *mvert, int totface,
+ int totloop, int totpoly, int use_poly_origindex, int use_face_origindex);
+
+/*calculates a face normal.*/
+void mesh_calc_poly_normal(struct MPoly *mpoly, struct MLoop *loopstart,
+ struct MVert *mvarray, float *no);
void unlink_mesh(struct Mesh *me);
-void free_mesh(struct Mesh *me);
+void free_mesh(struct Mesh *me, int unlink);
struct Mesh *add_mesh(char *name);
struct Mesh *copy_mesh(struct Mesh *me);
void mesh_update_customdata_pointers(struct Mesh *me);
+
+/*this ensures grouped customdata (e.g. mtexpoly and mloopuv and mtface, or
+ mloopcol and mcol) have the same relative active/render/clone/mask indices.*/
+void mesh_update_linked_customdata(struct Mesh *me);
+
void make_local_tface(struct Mesh *me);
void make_local_mesh(struct Mesh *me);
void boundbox_mesh(struct Mesh *me, float *loc, float *size);
@@ -140,8 +168,6 @@ int mesh_layers_menu_charlen(struct CustomData *data, int type); /* use this to
void mesh_layers_menu_concat(struct CustomData *data, int type, char *str);
int mesh_layers_menu(struct CustomData *data, int type);
-
-
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index d6ab99d6534..48ce0d4b57b 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -44,6 +44,7 @@ struct ListBase;
struct LinkNode;
struct bArmature;
struct ModifierData;
+struct BMEditMesh;
typedef enum {
/* Should not be used, only for None modifier type */
@@ -138,13 +139,13 @@ typedef struct ModifierTypeInfo {
*/
void (*deformVertsEM)(
struct ModifierData *md, struct Object *ob,
- struct EditMesh *editData, struct DerivedMesh *derivedData,
+ struct BMEditMesh *editData, struct DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts);
/* Set deform matrix per vertex for crazyspace correction */
void (*deformMatricesEM)(
struct ModifierData *md, struct Object *ob,
- struct EditMesh *editData, struct DerivedMesh *derivedData,
+ struct BMEditMesh *editData, struct DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts);
/********************* Non-deform modifier functions *********************/
@@ -182,7 +183,7 @@ typedef struct ModifierTypeInfo {
*/
struct DerivedMesh *(*applyModifierEM)(
struct ModifierData *md, struct Object *ob,
- struct EditMesh *editData,
+ struct BMEditMesh *editData,
struct DerivedMesh *derivedData);
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index f9954b3d55d..91fa664bde5 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -85,7 +85,7 @@ typedef struct SculptSession {
/* Partial redraw */
int partial_redraw;
-
+
/* Used to cache the render of the active texture */
unsigned int texcache_side, *texcache, texcache_actual;
diff --git a/source/blender/blenkernel/BKE_subsurf.h b/source/blender/blenkernel/BKE_subsurf.h
index 940a0027d0b..2e2b4f2bf2a 100644
--- a/source/blender/blenkernel/BKE_subsurf.h
+++ b/source/blender/blenkernel/BKE_subsurf.h
@@ -43,6 +43,10 @@ struct _CCGEdge;
struct _CCGFace;
struct _CCGSubsurf;
struct _CCGVert;
+struct EdgeHash;
+struct PBVH;
+struct DMGridData;
+struct DMGridAdjacency;
/**************************** External *****************************/
@@ -71,6 +75,8 @@ typedef struct CCGDerivedMesh {
short *edgeFlags;
char *faceFlags;
+ int *reverseFaceMap;
+
struct PBVH *pbvh;
int pbvh_draw;
struct ListBase *fmap;
@@ -93,6 +99,8 @@ typedef struct CCGDerivedMesh {
void (*update)(DerivedMesh*);
} multires;
+
+ struct EdgeHash *ehash;
} CCGDerivedMesh;
#endif
diff --git a/source/blender/blenkernel/BKE_tessmesh.h b/source/blender/blenkernel/BKE_tessmesh.h
new file mode 100644
index 00000000000..f2827747555
--- /dev/null
+++ b/source/blender/blenkernel/BKE_tessmesh.h
@@ -0,0 +1,72 @@
+#ifndef _BKE_TESSMESH_H
+#define _BKE_TESSMESH_H
+
+#include "bmesh.h"
+
+struct BMesh;
+struct BMLoop;
+struct BMFace;
+struct Mesh;
+struct DerivedMesh;
+
+/*
+ok: the EDBM module is for editmode bmesh stuff. in contrast, the
+ BMEdit module is for code shared with blenkernel that concerns
+ the BMEditMesh structure.
+*/
+
+/*this structure replaces EditMesh.
+
+ through this, you get access to both the edit bmesh,
+ it's tesselation, and various stuff that doesn't belong in the BMesh
+ struct itself.
+
+ the entire derivedmesh and modifier system works with this structure,
+ and not BMesh. Mesh->edit_bmesh stores a pointer to this structure.*/
+typedef struct BMEditMesh {
+ struct BMesh *bm;
+
+ /*this is for undoing failed operations*/
+ struct BMEditMesh *emcopy;
+ int emcopyusers;
+
+ /*we store tesselations as triplets of three loops,
+ which each define a triangle.*/
+ struct BMLoop *(*looptris)[3];
+ int tottri;
+
+ /*derivedmesh stuff*/
+ struct DerivedMesh *derivedFinal, *derivedCage;
+ int lastDataMask;
+
+ /*retopo data pointer*/
+ struct RetopoPaintData *retopo_paint_data;
+
+ /*index tables, to map indices to elements via
+ EDBM_init_index_arrays and associated functions. don't
+ touch this or read it directly.*/
+ struct BMVert **vert_index;
+ struct BMEdge **edge_index;
+ struct BMFace **face_index;
+
+ /*selection mode*/
+ int selectmode;
+
+ int mat_nr;
+
+ /*Mesh structure this editmesh came from, if it came from one*/
+ struct Mesh *me;
+ struct Object *ob;
+
+ /*temp variables for x-mirror editing*/
+ int mirror_cdlayer;
+ int mirr_free_arrays;
+} BMEditMesh;
+
+void BMEdit_RecalcTesselation(BMEditMesh *tm);
+BMEditMesh *BMEdit_Create(BMesh *bm);
+BMEditMesh *BMEdit_Copy(BMEditMesh *tm);
+void BMEdit_Free(BMEditMesh *em);
+void BMEdit_UpdateLinkedCustomData(BMEditMesh *em);
+
+#endif /* _BKE_TESSMESH_H */ \ No newline at end of file
diff --git a/source/blender/blenkernel/BKE_utildefines.h b/source/blender/blenkernel/BKE_utildefines.h
index 925b1d7171a..e4f81625031 100644
--- a/source/blender/blenkernel/BKE_utildefines.h
+++ b/source/blender/blenkernel/BKE_utildefines.h
@@ -30,6 +30,10 @@
#ifndef BKE_UTILDEFINES_H
#define BKE_UTILDEFINES_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#ifndef FALSE
#define FALSE 0
#endif
@@ -119,6 +123,8 @@
#define VECADD(v1,v2,v3) {*(v1)= *(v2) + *(v3); *(v1+1)= *(v2+1) + *(v3+1); *(v1+2)= *(v2+2) + *(v3+2);}
#define VECSUB(v1,v2,v3) {*(v1)= *(v2) - *(v3); *(v1+1)= *(v2+1) - *(v3+1); *(v1+2)= *(v2+2) - *(v3+2);}
#define VECSUB2D(v1,v2,v3) {*(v1)= *(v2) - *(v3); *(v1+1)= *(v2+1) - *(v3+1);}
+#define VECMUL(v1, fac) {v1[0] *= fac; v1[1] *= fac; v1[2] *= fac;}
+
#define VECADDFAC(v1,v2,v3,fac) {*(v1)= *(v2) + *(v3)*(fac); *(v1+1)= *(v2+1) + *(v3+1)*(fac); *(v1+2)= *(v2+2) + *(v3+2)*(fac);}
#define VECSUBFAC(v1,v2,v3,fac) {*(v1)= *(v2) - *(v3)*(fac); *(v1+1)= *(v2+1) - *(v3+1)*(fac); *(v1+2)= *(v2+2) - *(v3+2)*(fac);}
#define QUATADDFAC(v1,v2,v3,fac) {*(v1)= *(v2) + *(v3)*(fac); *(v1+1)= *(v2+1) + *(v3+1)*(fac); *(v1+2)= *(v2+2) + *(v3+2)*(fac); *(v1+3)= *(v2+3) + *(v3+3)*(fac);}
@@ -214,55 +220,6 @@
#define SET_INT_IN_POINTER(i) ((void*)(intptr_t)(i))
#define GET_INT_FROM_POINTER(i) ((int)(intptr_t)(i))
-/*little array macro library. example of usage:
-
-int *arr = NULL;
-V_DECLARE(arr);
-int i;
-
-for (i=0; i<10; i++) {
- V_GROW(arr);
- arr[i] = something;
-}
-V_FREE(arr);
-
-arrays are buffered, using double-buffering (so on each reallocation,
-the array size is doubled). supposedly this should give good Big Oh
-behaviour, though it may not be the best in practice.
-*/
-
-#define V_DECLARE(vec) int _##vec##_count=0; void *_##vec##_tmp
-
-/*in the future, I plan on having V_DECLARE allocate stack memory it'll
- use at first, and switch over to heap when it needs more. that'll mess
- up cases where you'd want to use this API to build a dynamic list for
- non-local use, so all such cases should use this macro.*/
-#define V_DYNDECLARE(vec) V_DECLARE(vec)
-
-/*this returns the entire size of the array, including any buffering.*/
-#define V_SIZE(vec) ((signed int)((vec)==NULL ? 0 : MEM_allocN_len(vec) / sizeof(*vec)))
-
-/*this returns the logical size of the array, not including buffering.*/
-#define V_COUNT(vec) _##vec##_count
-
-/*grow the array by one. zeroes the new elements.*/
-#define V_GROW(vec) \
- V_SIZE(vec) > _##vec##_count ? _##vec##_count++ : \
- ((_##vec##_tmp = MEM_callocN(sizeof(*vec)*(_##vec##_count*2+2), #vec " " __FILE__ " ")),\
- (vec && memcpy(_##vec##_tmp, vec, sizeof(*vec) * _##vec##_count)),\
- (vec && (MEM_freeN(vec),1)),\
- (vec = _##vec##_tmp),\
- _##vec##_count++)
-
-#define V_FREE(vec) if (vec) MEM_freeN(vec);
-
-/*resets the logical size of an array to zero, but doesn't
- free the memory.*/
-#define V_RESET(vec) _##vec##_count=0
-
-/*set the count of the array*/
-#define V_SETCOUNT(vec, count) _##vec##_count = (count)
-
/*little macro so inline keyword works*/
#if defined(_MSC_VER)
#define BM_INLINE static __forceinline
@@ -272,4 +229,7 @@ behaviour, though it may not be the best in practice.
#define BMEMSET(mem, val, size) {unsigned int _i; char *_c = (char*) mem; for (_i=0; _i<size; _i++) *_c++ = val;}
+#ifdef __cplusplus
+}
+#endif
#endif
diff --git a/source/blender/blenkernel/BKE_verse.h b/source/blender/blenkernel/BKE_verse.h
new file mode 100644
index 00000000000..ee22081b03f
--- /dev/null
+++ b/source/blender/blenkernel/BKE_verse.h
@@ -0,0 +1,586 @@
+/**
+ * $Id: BKE_verse.h 12931 2007-12-17 18:20:48Z theeth $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Jiri Hnidek.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/* #define WITH_VERSE */
+
+#ifndef BKE_VERSE_H
+#define BKE_VERSE_H
+
+#include "DNA_listBase.h"
+#include "BLI_dynamiclist.h"
+
+#include "verse.h"
+#include "verse_ms.h"
+
+struct VNode;
+struct VerseEdge;
+
+/*
+ * Verse Edge Hash (similar to edit edge hash)
+ */
+#define VEDHASHSIZE (512*512)
+#define VEDHASH(a, b) ((a<b ? a : b) % VEDHASHSIZE)
+
+/*
+ * verse data: 4 float value
+ */
+typedef struct quat_real32_item {
+ struct quat_real32_item *next, *prev;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
+ real32 value[4];
+} quat_real32_item;
+
+/*
+ * verse data: 4 uint32 values
+ */
+typedef struct quat_uint32_item {
+ struct quat_uint32_item *next, *prev;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
+ uint32 value[4];
+} quat_uint32_item;
+
+/*
+ * verse data: 3 float values
+ */
+typedef struct vec_real32_item {
+ struct vec_real32_item *next, *prev;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
+ real32 value[3];
+} vec_real32_item;
+
+/*
+ * verse data: float value (weight)
+ */
+typedef struct real32_item {
+ struct real32_item *next, *prev;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
+ real32 value;
+} real32_item;
+
+/*
+ * verse data: uint32 value
+ */
+typedef struct uint32_item {
+ struct uint32_item *next, *prev;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
+ uint32 value;
+} uint32_item;
+
+/*
+ * verse data: uint8 value
+ */
+typedef struct uint8_item {
+ struct uint8_item *next, *prev;
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of item */
+ uint8 value;
+} uint8_item;
+
+/*
+ * verse data: vertex
+ */
+typedef struct VerseVert {
+ struct VerseVert *next, *prev;
+ /* verse data */
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of vertex */
+ real32 co[3]; /* x,y,z-coordinates of vertex */
+ real32 no[3]; /* normal of vertex */
+ /* blender internals */
+ short flag; /* flags: VERT_DELETED, VERT_RECEIVED, etc. */
+ void *vertex; /* pointer at EditVert or MVert */
+ int counter; /* counter of VerseFaces using this VerseVert */
+ union {
+ unsigned int index; /* counter need during transformation to mesh */
+ struct VerseVert *vvert;
+ } tmp; /* pointer at new created verse vert, it is
+ * used during duplicating geometry node */
+ float *cos; /* modified coordinates of vertex */
+ float *nos; /* modified normal vector */
+} VerseVert;
+
+/*
+ * structture used for verse edge hash
+ */
+typedef struct HashVerseEdge {
+ struct VerseEdge *vedge;
+ struct HashVerseEdge *next;
+} HashVerseEdge;
+
+/*
+ * fake verse data: edge
+ */
+typedef struct VerseEdge {
+ struct VerseEdge *next, *prev;
+ uint32 v0, v1; /* indexes of verse vertexes */
+ int counter; /* counter of verse faces using this edge */
+ struct HashVerseEdge hash; /* hash table */
+ union {
+ unsigned int index; /* temporary index of edge */
+ } tmp;
+} VerseEdge;
+
+/*
+ * verse data: polygon
+ */
+typedef struct VerseFace {
+ struct VerseFace *next, *prev;
+ /* verse data */
+ struct VLayer *vlayer; /* pointer at VerseLayer */
+ uint32 id; /* id of face */
+ struct VerseVert *vvert0; /* pointer at 1st VerseVert */
+ struct VerseVert *vvert1; /* pointer at 2nd VerseVert */
+ struct VerseVert *vvert2; /* pointer at 3th VerseVert */
+ struct VerseVert *vvert3; /* pointer at 4th VerseVert */
+ unsigned int v0, v1, v2, v3; /* indexes of VerseVerts ... needed during receiving */
+ /* blender internals */
+ char flag; /* flags: FACE_SEND_READY, FACE_SENT, FACE_RECEIVED, FACE_CHANGED*/
+ short counter; /* counter of missed VerseVertexes */
+ void *face; /* pointer at EditFace */
+ float no[3]; /* normal vector */
+ float *nos; /* modified normal vector */
+} VerseFace;
+
+/*
+ * verse data: layer
+ */
+typedef struct VLayer {
+ struct VLayer *next, *prev;
+ /* verse data*/
+ struct VNode *vnode; /* pointer at VerseNode */
+ uint16 id; /* id of layer */
+ char *name; /* name of layer */
+ VNGLayerType type; /* type of layer (VN_G_LAYER_VERTEX_XYZ, VN_G_LAYER_POLYGON_CORNER_UINT32) */
+ uint32 def_int; /* default integer value */
+ real64 def_real; /* default float value */
+ /* blender internals */
+ char flag; /* flags: LAYER_SENT, LAYER_RECEIVED, LAYER_DELETED, LAYER_OBSOLETE */
+ short content; /* type of content (VERTEX_LAYER, POLYGON_LAYER) */
+ struct DynamicList dl; /* vertexes, polygons, etc. */
+ struct ListBase queue; /* queue of vertexes, polygons, etc. waiting for sending to verse server */
+ struct ListBase orphans; /* list of versedata (polygons, etc.), that can be added to the DynamicList
+ * due to not received VerseVerts */
+ unsigned int counter; /* counter of sent items */
+ /* client dependent methods */
+ void (*post_layer_create)(struct VLayer *vlayer);
+ void (*post_layer_destroy)(struct VLayer *vlayer);
+} VLayer;
+
+/*
+ * verse data: link
+ */
+typedef struct VLink{
+ struct VLink *next, *prev;
+ /* verse data */
+ struct VerseSession *session; /* session pointer */
+ struct VNode *source; /* object VerseNode "pointing" at some other VerseNode */
+ struct VNode *target; /* VerseNode linked with some object node */
+ unsigned int id; /* id of VerseLink */
+ unsigned int target_id; /* some unknow id */
+ char *label; /* name/label of VerseLink */
+ /* blender internals */
+ char flag; /* flags: LINK_SEND_READY */
+ /* client dependent methods */
+ void (*post_link_set)(struct VLink *vlink);
+ void (*post_link_destroy)(struct VLink *vlink);
+} VLink;
+
+/*
+ * bitmap layer
+ */
+typedef struct VBitmapLayer {
+ struct VBitmapLayer *next, *prev;
+ /* verse data */
+ struct VNode *vnode; /* pointer at Verse Node */
+ VLayerID id; /* id of layer */
+ char *name; /* name of layer */
+ VNBLayerType type; /* type of layer (bits per channel) 1, 8, 16, 32, 64 */
+ void *data; /* dynamic allocated data */
+ /* blender internals */
+ char flag;
+} VBitmapLayer;
+
+/*
+ * data of bitmap node
+ */
+typedef struct VBitmapData {
+ struct DynamicList layers; /* dynamic list with access array of bitmap layers */
+ struct ListBase queue; /* queue of layers waiting for receiving from verse server */
+ uint16 width; /* width of all verse layers */
+ uint16 height; /* height of all verse layers */
+ uint16 depth; /* depth of bitmap 1 is 2D bitmap, >1 is 3D bitmap */
+ /* blender internals */
+ uint16 t_width; /* = (width/VN_B_TILE_SIZE + 1)*VN_B_TILE_SIZE */
+ uint16 t_height; /* = (height/VN_B_TILE_SIZE + 1)*VN_B_TILE_SIZE */
+ void *image; /* pointer at image */
+ /* client dependent methods */
+ void (*post_bitmap_dimension_set)(struct VNode *vnode);
+ void (*post_bitmap_layer_create)(struct VBitmapLayer *vblayer);
+ void (*post_bitmap_layer_destroy)(struct VBitmapLayer *vblayer);
+ void (*post_bitmap_tile_set)(struct VBitmapLayer *vblayer, unsigned int xs, unsigned int ys);
+}VBitmapData;
+
+/*
+ * data of geometry node
+ */
+typedef struct VGeomData {
+ struct DynamicList layers; /* dynamic list with access array of Layers */
+ struct VLink *vlink; /* pointer at VerseLink connecting object node and geom node */
+ struct ListBase queue; /* queue of our layers waiting for receiving from verse server */
+ void *mesh; /* pointer at Mesh (object node) */
+ void *editmesh; /* pointer at EditMesh (edit mode) */
+ struct HashVerseEdge *hash; /* verse edge hash */
+ struct ListBase edges; /* list of fake verse edges */
+ /* client dependent methods */
+ void (*post_vertex_create)(struct VerseVert *vvert);
+ void (*post_vertex_set_xyz)(struct VerseVert *vvert);
+ void (*post_vertex_delete)(struct VerseVert *vvert);
+ void (*post_vertex_free_constraint)(struct VerseVert *vvert);
+ void (*post_polygon_create)(struct VerseFace *vface);
+ void (*post_polygon_set_corner)(struct VerseFace *vface);
+ void (*post_polygon_delete)(struct VerseFace *vface);
+ void (*post_polygon_free_constraint)(struct VerseFace *vface);
+ void (*post_geometry_free_constraint)(struct VNode *vnode);
+ void (*post_polygon_set_uint8)(struct VerseFace *vface);
+} VGeomData;
+
+/*
+ * data of object node
+ */
+typedef struct VObjectData {
+ struct DynamicList links; /* dynamic list with access array of links between other nodes */
+ struct ListBase queue; /* queue of links waiting for sending and receiving from verse server */
+ float pos[3]; /* position of object VerseNode */
+ float quat[4]; /* rotation of object VerseNode stored in quat */
+ float scale[3]; /* scale of object VerseNode */
+ void *object; /* pointer at object */
+ short flag; /* flag: POS_RECEIVE_READY, ROT_RECEIVE_READY. SCALE_RECEIVE_READY */
+ /* client dependent methods */
+/* void (*post_transform)(struct VNode *vnode);*/
+ void (*post_transform_pos)(struct VNode *vnode);
+ void (*post_transform_rot)(struct VNode *vnode);
+ void (*post_transform_scale)(struct VNode *vnode);
+ void (*post_object_free_constraint)(struct VNode *vnode);
+} VObjectData;
+
+/*
+ * Verse Tag
+ */
+typedef struct VTag {
+ struct VTag *next, *prev;
+ /* verse data*/
+ struct VTagGroup *vtaggroup; /* pointer at Verse Tag Group */
+ uint16 id; /* id of this tag */
+ char *name; /* name of this tag*/
+ VNTagType type; /* type: VN_TAG_BOOLEAN, VN_TAG_UINT32, VN_TAG_REAL64, VN_TAG_REAL64_VEC3,
+ VN_TAG_LINK, VN_TAG_ANIMATION, VN_TAG_BLOB */
+ VNTag *tag; /* pointer at value (enum: vboolean, vuint32, vreal64, vstring,
+ vreal64_vec3, vlink, vanimation, vblob)*/
+ /* blender internals */
+ void *value; /* pointer at blender value */
+} VTag;
+
+/*
+ * Verse Tag Group (verse tags are grouped in tag groups)
+ */
+typedef struct VTagGroup {
+ struct VTagGroup *next, *prev;
+ /* verse data*/
+ struct VNode *vnode; /* pointer at Verse Node */
+ uint16 id; /* id of this tag group */
+ char *name; /* name of this tag group */
+ /* blender internals */
+ struct DynamicList tags; /* dynamic list with access array containing tags */
+ struct ListBase queue; /* list of tags waiting for receiving from verse server */
+ /* client dependent methods */
+ void (*post_tag_change)(struct VTag *vatg);
+ void (*post_taggroup_create)(struct VTagGroup *vtaggroup);
+} VTagGroup;
+
+ /*
+ * Verse Method Group
+ */
+typedef struct VMethodGroup
+{
+ struct VMethodGroup *next, *prev;
+ uint16 group_id;
+ char name[16];
+ struct ListBase methods;
+} VMethodGroup;
+
+/*
+ * Verse Method
+ */
+typedef struct VMethod
+{
+ struct VMethod *next, *prev;
+ uint16 id;
+ char name[500];
+ uint8 param_count;
+ VNOParamType *param_type;
+ char **param_name;
+} VMethod;
+
+/*
+ * Verse Node
+ */
+typedef struct VNode {
+ struct VNode *next, *prev;
+ /* verse data*/
+ struct VerseSession *session; /* session pointer */
+ VNodeID id; /* node id */
+ VNodeID owner_id; /* owner's id of this node */
+ char *name; /* name of this node */
+ uint32 type; /* type of node (V_NT_OBJECT, V_NT_GEOMETRY, V_NT_BITMAP) */
+ /* blender internals */
+ char flag; /* flags: NODE_SENT, NODE_RECEIVED, NODE_DELTED, NODE_OBSOLETE */
+ struct DynamicList taggroups; /* dynamic list with access array of taggroups */
+ struct ListBase methodgroups; /* method groups */
+ struct ListBase queue; /* list of taggroups waiting for receiving from verse server */
+ void *data; /* generic pointer at some data (VObjectData, VGeomData, ...) */
+ int counter; /* counter of verse link pointing at this vnode (vlink->target) */
+ /* client dependent methods */
+ void (*post_node_create)(struct VNode *vnode);
+ void (*post_node_destroy)(struct VNode *vnode);
+ void (*post_node_name_set)(struct VNode *vnode);
+#ifdef VERSECHAT
+ /* verse chat */
+ int chat_flag; /* CHAT_LOGGED, CHAT_NOTLOGGED */
+#endif
+} VNode;
+
+
+/*
+ * Verse Session: verse client can be connected to several verse servers
+ * it is neccessary to store some information about each session
+ */
+typedef struct VerseSession {
+ struct VerseSession *next, *prev;
+ /* verse data */
+ VSession *vsession; /* pointer at VSeesion (verse.h) */
+ uint32 avatar; /* id of avatar */
+ char *address; /* string containg IP/domain name of verse server and number of port */
+ void *connection; /* no clue */
+ uint8 *host_id; /* no clue */
+ /* blender internals */
+ short flag; /* flag: VERSE_CONNECTING, VERSE_CONNECTED */
+ DynamicList nodes; /* list of verse nodes */
+ ListBase queue; /* list of nodes waiting for sending to verse server */
+ unsigned int counter; /* count of events, when connection wasn't accepted */
+ /* client dependent methods */
+ void (*post_connect_accept)(struct VerseSession *session);
+ void (*post_connect_terminated)(struct VerseSession *session);
+ void (*post_connect_update)(struct VerseSession *session);
+} VerseSession;
+
+typedef struct VerseServer {
+ struct VerseServer *next, *prev;
+ char *name; /* human-readable server name */
+ char *ip; /* string containing IP/domain name of verse server and number of port */
+ short flag; /* flag: VERSE_CONNECTING, VERSE_CONNECTED */
+ struct VerseSession *session; /* pointer to related session */
+} VerseServer;
+/*
+ * list of post callback functions
+ */
+typedef struct PostCallbackFunction {
+ void (*function)(void *arg);
+ void *param;
+} PostCallbackFunction;
+
+/* VerseSession->flag */
+#define VERSE_CONNECTING 1
+#define VERSE_CONNECTED 2
+#define VERSE_AUTOSUBSCRIBE 4
+
+/* max VerseSession->counter value */
+#define MAX_UNCONNECTED_EVENTS 100
+
+/* VNode flags */
+#define NODE_SENT 1
+#define NODE_RECEIVED 2
+#define NODE_DELTED 4
+#define NODE_OBSOLETE 8
+
+#ifdef VERSECHAT
+#define CHAT_NOTLOGGED 0
+#define CHAT_LOGGED 1
+#endif
+
+/* VLayer flags */
+#define LAYER_SENT 1
+#define LAYER_RECEIVED 2
+#define LAYER_DELETED 4
+#define LAYER_OBSOLETE 8
+
+/* VLink->flag */
+#define LINK_SEND_READY 1
+
+/* VObjectData->flag */
+#define POS_RECEIVE_READY 1
+#define ROT_RECEIVE_READY 2
+#define SCALE_RECEIVE_READY 4
+#define POS_SEND_READY 8
+#define ROT_SEND_READY 16
+#define SCALE_SEND_READY 32
+
+/* VLayer->content */
+#define VERTEX_LAYER 0
+#define POLYGON_LAYER 1
+
+/* VerseVert->flag */
+#define VERT_DELETED 1 /* vertex delete command was received from verse server */
+#define VERT_RECEIVED 2 /* VerseVert was received from verse server (is not in sending queue) */
+#define VERT_LOCKED 4 /* VerseVert is ready to send local position to verse server */
+#define VERT_POS_OBSOLETE 8 /* position of vertex was changed during sending to verse server */
+#define VERT_OBSOLETE 16 /* vertex delete command was sent to verse server; it means, that
+ * no information related to this vertex shoudln't be sent to verse
+ * until verse vertex is completely deleted ... then this vertex id
+ * can be reused again for new vertex */
+
+/* VerseFace->flag */
+#define FACE_SEND_READY 1 /* VerseFace is ready for sending to verse server */
+#define FACE_RECEIVED 2 /* VerseFace was received from verse server */
+#define FACE_SENT 4 /* VerseFace was sent to verse server and we expect receiving from verse server */
+#define FACE_DELETED 8 /* delete command was sent to verse server */
+#define FACE_CHANGED 16 /* VerseFace was only changed not created */
+#define FACE_OBSOLETE 32 /* VerseFace was changed during sending to verse server */
+
+/* Queue type */
+#define VERSE_NODE 1
+#define VERSE_LINK 2
+#define VERSE_LAYER 3
+#define VERSE_VERT 4
+#define VERSE_FACE 5
+
+#define VERSE_TAG 6
+#define VERSE_TAG_GROUP 7
+
+#define VERSE_VERT_UINT32 8
+#define VERSE_VERT_REAL32 9
+#define VERSE_VERT_VEC_REAL32 10
+
+#define VERSE_FACE_UINT8 11
+#define VERSE_FACE_UINT32 12
+#define VERSE_FACE_REAL32 13
+#define VERSE_FACE_QUAT_UINT32 14
+#define VERSE_FACE_QUAT_REAL32 15
+
+/* Verse Bitmap Layer flags */
+#define VBLAYER_SUBSCRIBED 1
+
+/* function prototypes */
+
+/* functions from verse_session.c */
+void set_verse_session_callbacks(void);
+struct VerseSession *versesession_from_vsession(VSession *vsession);
+struct VerseSession *current_verse_session(void);
+struct VerseSession *create_verse_session(const char *name, const char *pass, const char *address, uint8 *expected_key);
+void free_verse_session(struct VerseSession *session);
+void b_verse_update(void);
+void b_verse_ms_get(void);
+void b_verse_connect(char *address);
+void end_verse_session(struct VerseSession *session);
+void end_all_verse_sessions(void);
+
+/* functions from verse_node.c */
+void send_verse_tag(struct VTag *vtag);
+void send_verse_taggroup(struct VTagGroup *vtaggroup);
+void send_verse_node(struct VNode *vnode);
+void free_verse_node_data(struct VNode *vnode);
+void free_verse_node(struct VNode *vnode);
+struct VNode* lookup_vnode(VerseSession *session, VNodeID node_id);
+struct VNode* create_verse_node(VerseSession *session, VNodeID node_id, uint8 type, VNodeID owner_id);
+void set_node_callbacks(void);
+
+/* functions from verse_object_node.c */
+struct VLink *find_unsent_parent_vlink(struct VerseSession *session, struct VNode *vnode);
+struct VLink *find_unsent_child_vlink(struct VerseSession *session, struct VNode *vnode);
+struct VLink *create_verse_link(VerseSession *session, struct VNode *source, struct VNode *target, uint16 link_id, uint32 target_id, const char *label);
+void send_verse_object_position(struct VNode *vnode);
+void send_verse_object_rotation(struct VNode *vnode);
+void send_verse_object_scale(struct VNode *vnode);
+void send_verse_link(struct VLink *vlink);
+
+void free_object_data(struct VNode *vnode);
+void set_object_callbacks(void);
+struct VObjectData *create_object_data(void);
+
+
+/* functions from verse_method.c */
+void free_verse_methodgroup(VMethodGroup *vmg);
+#ifdef VERSECHAT
+void send_say(const char *chan, const char *utter);
+void send_login(struct VNode *vnode);
+void send_logout(struct VNode *vnode);
+void send_join(struct VNode *vnode, const char *chan);
+void send_leave(struct VNode *vnode, const char *chan);
+#endif
+void set_method_callbacks(void);
+
+/* functions from verse_geometry_node.c */
+struct VerseFace* create_verse_face(struct VLayer *vlayer, uint32 polygon_id, uint32 v0, uint32 v1, uint32 v2, uint32 v3);
+struct VerseVert* create_verse_vertex(struct VLayer *vlayer, uint32 vertex_id, real32 x, real32 y, real32 z);
+struct VLayer *create_verse_layer(struct VNode *vnode, VLayerID layer_id, const char *name, VNGLayerType type, uint32 def_integer, real64 def_real);
+struct VGeomData *create_geometry_data(void);
+
+void send_verse_layer(struct VLayer *vlayer);
+
+void send_verse_face_corner_quat_real32(struct quat_real32_item *item, short type);
+void send_verse_face_corner_quat_uint32(struct quat_uint32_item *item, short type);
+void send_verse_face_real32(struct real32_item *item, short type);
+void send_verse_face_uint32(struct uint32_item *item, short type);
+void send_verse_face_uint8(struct uint8_item *item, short type);
+
+void send_verse_vert_vec_real32(struct vec_real32_item *item, short type);
+void send_verse_vert_real32(struct real32_item *item, short type);
+void send_verse_vert_uint32(struct uint32_item *item, short type);
+
+void send_verse_vertex_delete(struct VerseVert *vvert);
+void send_verse_vertex(struct VerseVert *vvert);
+void send_verse_face_delete(struct VerseFace *vface);
+
+void destroy_geometry(struct VNode *vnode);
+
+struct VLayer* find_verse_layer_type(struct VGeomData *geom, short content);
+void add_item_to_send_queue(struct ListBase *lb, void *item, short type);
+void free_geom_data(struct VNode *vnode);
+void set_geometry_callbacks(void);
+
+/* functions prototypes from verse_bitmap.c */
+void set_bitmap_callbacks(void);
+void free_bitmap_layer_data(struct VBitmapLayer *vblayer);
+struct VBitmapLayer *create_bitmap_layer(struct VNode *vnode, VLayerID layer_id, const char *name, VNBLayerType type);
+void free_bitmap_node_data(struct VNode *vnode);
+struct VBitmapData *create_bitmap_data(void);
+
+#endif
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index bcd60154379..09707ba5c91 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -30,7 +30,7 @@ SET(INC
. ../../../intern/guardedalloc ../../../intern/memutil ../editors/include ../blenlib ../makesdna ../modifiers
../render/extern/include ../../../intern/decimation/extern
../imbuf ../avi ../../../intern/elbeem/extern ../../../intern/opennl/extern
- ../../../intern/iksolver/extern ../blenloader ../ikplugin
+ ../../../intern/iksolver/extern ../blenloader ../ikplugin ../bmesh
../nodes ../../../extern/glew/include ../gpu ../makesrna ../../../intern/smoke/extern
../../../intern/bsp/extern ../blenfont
../../../intern/audaspace/intern
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript
index a6705653769..88a45ee9302 100644
--- a/source/blender/blenkernel/SConscript
+++ b/source/blender/blenkernel/SConscript
@@ -11,6 +11,7 @@ incs += ' #/intern/iksolver/extern ../blenloader'
incs += ' #/extern/bullet2/src'
incs += ' #/intern/opennl/extern #/intern/bsp/extern'
incs += ' ../gpu #/extern/glew/include'
+incs += ' ../bmesh'
incs += ' #/intern/smoke/extern'
incs += ' #/intern/audaspace/intern'
diff --git a/source/blender/blenkernel/intern/BME_Customdata.c b/source/blender/blenkernel/intern/BME_Customdata.c
index d8a6b66d5bb..913225a2f73 100644
--- a/source/blender/blenkernel/intern/BME_Customdata.c
+++ b/source/blender/blenkernel/intern/BME_Customdata.c
@@ -1,3 +1,4 @@
+#if 0
/**
* BME_customdata.c jan 2007
*
@@ -82,7 +83,7 @@ void BME_CD_Create(BME_CustomData *data, BME_CustomDataInit *init, int initalloc
if(data->totlayer){
/*alloc memory*/
data->layers = MEM_callocN(sizeof(BME_CustomDataLayer)*data->totlayer, "BMesh Custom Data Layers");
- data->pool = BLI_mempool_create(data->totsize, initalloc, initalloc, 0);
+ data->pool = BLI_mempool_create(data->totsize, initalloc, initalloc, 1);
/*initialize layer data*/
for(i=0; i < BME_CD_NUMTYPES; i++){
if(init->layout[i]){
@@ -195,3 +196,4 @@ void BME_CD_set_default(BME_CustomData *data, void **block)
typeInfo->set_default((char*)*block + offset, 1);
}
}
+#endif
diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c
index d6a00450e4a..aab0c0011a0 100644
--- a/source/blender/blenkernel/intern/BME_conversions.c
+++ b/source/blender/blenkernel/intern/BME_conversions.c
@@ -1,3 +1,4 @@
+#if 0
/**
* BME_mesh.c jan 2007
*
@@ -260,7 +261,7 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) {
CustomData_copy(&em->fdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
/*copy face corner data*/
- CustomData_to_bmeshpoly(&em->fdata, &bm->pdata, &bm->ldata);
+ CustomData_to_bmeshpoly(&em->fdata, &bm->pdata, &bm->ldata, 0, 0);
/*initialize memory pools*/
CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]);
CustomData_bmesh_init_pool(&bm->edata, allocsize[1]);
@@ -455,7 +456,7 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm)
CustomData_copy(&dm->faceData, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
/*copy face corner data*/
- CustomData_to_bmeshpoly(&dm->faceData, &bm->pdata, &bm->ldata);
+ CustomData_to_bmeshpoly(&dm->faceData, &bm->pdata, &bm->ldata, 0, 0);
/*initialize memory pools*/
CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]);
CustomData_bmesh_init_pool(&bm->edata, allocsize[1]);
@@ -467,10 +468,10 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm)
totvert = dm->getNumVerts(dm);
totedge = dm->getNumEdges(dm);
- totface = dm->getNumFaces(dm);
+ totface = dm->getNumTessFaces(dm);
mvert = dm->getVertArray(dm);
medge = dm->getEdgeArray(dm);
- mface = dm->getFaceArray(dm);
+ mface = dm->getTessFaceArray(dm);
vert_array = MEM_mallocN(sizeof(*vert_array)*totvert,"BME_derivedmesh_to_bmesh BME_Vert* array");
@@ -566,7 +567,8 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm)
}
/*convert back to mesh*/
- result = CDDM_from_template(dm,totvert,totedge,totface);
+ /*BMESH_TODO this should add in mloops and mpolys as well*/
+ result = CDDM_from_template(dm,totvert,totedge,totface, 0, 0);
CustomData_merge(&bm->vdata, &result->vertData, CD_MASK_BMESH, CD_CALLOC, totvert);
CustomData_merge(&bm->edata, &result->edgeData, CD_MASK_BMESH, CD_CALLOC, totedge);
CustomData_merge(&bm->pdata, &result->faceData, CD_MASK_BMESH, CD_CALLOC, totface);
@@ -605,7 +607,7 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm)
}
}
if(totface){
- mface = CDDM_get_faces(result);
+ mface = CDDM_get_tessfaces(result);
/*make faces*/
for(i=0,f=bm->polys.first;f;f=f->next){
mf = &mface[i];
@@ -632,3 +634,4 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm)
BLI_edgehash_free(edge_hash, NULL);
return result;
}
+#endif
diff --git a/source/blender/blenkernel/intern/BME_eulers.c b/source/blender/blenkernel/intern/BME_eulers.c
index 036cd4a23e2..baa490bbeb5 100644
--- a/source/blender/blenkernel/intern/BME_eulers.c
+++ b/source/blender/blenkernel/intern/BME_eulers.c
@@ -1,3 +1,4 @@
+#if 0
/**
* BME_eulers.c jan 2007
*
@@ -126,13 +127,13 @@ BME_Edge *BME_ME(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2){
#ifndef BME_FASTEULER
/*count valance of v1*/
- if(v1->edge){
- d1 = BME_disk_getpointer(v1->edge,v1);
+ if(v1->e){
+ d1 = BME_disk_getpointer(v1->e,v1);
if(d1) valance1 = BME_cycle_length(d1);
else BME_error();
}
- if(v2->edge){
- d2 = BME_disk_getpointer(v2->edge,v2);
+ if(v2->e){
+ d2 = BME_disk_getpointer(v2->e,v2);
if(d2) valance2 = BME_cycle_length(d2);
else BME_error();
}
@@ -200,7 +201,7 @@ BME_Poly *BME_MF(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, BME_Edge **elist, int
elist[i]->eflag1 |= MF_CANDIDATE;
/*if elist[i] has a loop, count its radial length*/
- if(elist[i]->loop) elist[i]->eflag2 = BME_cycle_length(&(elist[i]->loop->radial));
+ if(elist[i]->loop) elist[i]->eflag2 = BME_cycle_length(&(elist[i]->l->radial));
else elist[i]->eflag2 = 0;
}
@@ -270,8 +271,8 @@ BME_Poly *BME_MF(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, BME_Edge **elist, int
for(i=0;i<len;i++){
curvert = vlist[i];
l = BME_create_loop(bm,curvert,NULL,f,NULL);
- if(!(f->loopbase)) f->loopbase = l;
- BME_cycle_append(f->loopbase, l);
+ if(!(f->loopbase)) f->lbase = l;
+ BME_cycle_append(f->lbase, l);
}
/*take care of edge pointers and radial cycle*/
@@ -295,7 +296,7 @@ BME_Poly *BME_MF(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, BME_Edge **elist, int
f->len = len;
/*Validation Loop cycle*/
- edok = BME_cycle_validate(len, f->loopbase);
+ edok = BME_cycle_validate(len, f->lbase);
if(!edok) BME_error();
for(i=0, l = f->loopbase; i<len; i++, l=l->next){
/*validate loop vert pointers*/
@@ -323,7 +324,7 @@ BME_Poly *BME_MF(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, BME_Edge **elist, int
*/
int BME_KV(BME_Mesh *bm, BME_Vert *v){
- if(v->edge == NULL){
+ if(v->e == NULL){
BLI_remlink(&(bm->verts), v);
BME_free_vert(bm,v);
return 1;
@@ -346,7 +347,7 @@ int BME_KE(BME_Mesh *bm, BME_Edge *e){
int edok;
/*Make sure that no faces!*/
- if(e->loop == NULL){
+ if(e->l == NULL){
BME_disk_remove_edge(e, e->v1);
BME_disk_remove_edge(e, e->v2);
@@ -382,14 +383,14 @@ int BME_KF(BME_Mesh *bm, BME_Poly *bply){
/*add validation to make sure that radial cycle is cleaned up ok*/
/*deal with radial cycle first*/
- len = BME_cycle_length(bply->loopbase);
+ len = BME_cycle_length(bply->lbase);
for(i=0, curloop=bply->loopbase; i < len; i++, curloop = curloop->next)
BME_radial_remove_loop(curloop, curloop->e);
/*now deallocate the editloops*/
for(i=0; i < len; i++){
- newbase = bply->loopbase->next;
- oldbase = bply->loopbase;
+ newbase = bply->lbase->next;
+ oldbase = bply->lbase;
BME_cycle_remove(oldbase, oldbase);
BME_free_loop(bm, oldbase);
bply->loopbase = newbase;
@@ -449,24 +450,24 @@ BME_Vert *BME_SEMV(BME_Mesh *bm, BME_Vert *tv, BME_Edge *e, BME_Edge **re){
/*add ne to tv's disk cycle*/
BME_disk_append_edge(ne, tv);
/*verify disk cycles*/
- diskbase = BME_disk_getpointer(ov->edge,ov);
+ diskbase = BME_disk_getpointer(ov->e,ov);
edok = BME_cycle_validate(valance1, diskbase);
if(!edok) BME_error();
- diskbase = BME_disk_getpointer(tv->edge,tv);
+ diskbase = BME_disk_getpointer(tv->e,tv);
edok = BME_cycle_validate(valance2, diskbase);
if(!edok) BME_error();
- diskbase = BME_disk_getpointer(nv->edge,nv);
+ diskbase = BME_disk_getpointer(nv->e,nv);
edok = BME_cycle_validate(2, diskbase);
if(!edok) BME_error();
/*Split the radial cycle if present*/
- if(e->loop){
+ if(e->l){
BME_Loop *nl,*l;
BME_CycleNode *radEBase=NULL, *radNEBase=NULL;
- int radlen = BME_cycle_length(&(e->loop->radial));
+ int radlen = BME_cycle_length(&(e->l->radial));
/*Take the next loop. Remove it from radial. Split it. Append to appropriate radials.*/
- while(e->loop){
- l=e->loop;
+ while(e->l){
+ l=e->l;
l->f->len++;
BME_radial_remove_loop(l,e);
@@ -519,17 +520,17 @@ BME_Vert *BME_SEMV(BME_Mesh *bm, BME_Vert *tv, BME_Edge *e, BME_Edge **re){
}
- e->loop = radEBase->data;
- ne->loop = radNEBase->data;
+ e->l = radEBase->data;
+ ne->l = radNEBase->data;
/*verify length of radial cycle*/
- edok = BME_cycle_validate(radlen,&(e->loop->radial));
+ edok = BME_cycle_validate(radlen,&(e->l->radial));
if(!edok) BME_error();
- edok = BME_cycle_validate(radlen,&(ne->loop->radial));
+ edok = BME_cycle_validate(radlen,&(ne->l->radial));
if(!edok) BME_error();
/*verify loop->v and loop->next->v pointers for e*/
- for(i=0,l=e->loop; i < radlen; i++, l = l->radial.next->data){
+ for(i=0,l=e->l; i < radlen; i++, l = l->radial_next){
if(!(l->e == e)) BME_error();
if(!(l->radial.data == l)) BME_error();
if(l->prev->e != ne && l->next->e != ne) BME_error();
@@ -538,11 +539,11 @@ BME_Vert *BME_SEMV(BME_Mesh *bm, BME_Vert *tv, BME_Edge *e, BME_Edge **re){
if(l->v == l->next->v) BME_error();
if(l->e == l->next->e) BME_error();
/*verify loop cycle for kloop->f*/
- edok = BME_cycle_validate(l->f->len, l->f->loopbase);
+ edok = BME_cycle_validate(l->f->len, l->f->lbase);
if(!edok) BME_error();
}
/*verify loop->v and loop->next->v pointers for ne*/
- for(i=0,l=ne->loop; i < radlen; i++, l = l->radial.next->data){
+ for(i=0,l=ne->l; i < radlen; i++, l = l->radial_next){
if(!(l->e == ne)) BME_error();
if(!(l->radial.data == l)) BME_error();
if(l->prev->e != e && l->next->e != e) BME_error();
@@ -551,7 +552,7 @@ BME_Vert *BME_SEMV(BME_Mesh *bm, BME_Vert *tv, BME_Edge *e, BME_Edge **re){
if(l->v == l->next->v) BME_error();
if(l->e == l->next->e) BME_error();
/*verify loop cycle for kloop->f. Redundant*/
- edok = BME_cycle_validate(l->f->len, l->f->loopbase);
+ edok = BME_cycle_validate(l->f->len, l->f->lbase);
if(!edok) BME_error();
}
}
@@ -596,7 +597,7 @@ BME_Poly *BME_SFME(BME_Mesh *bm, BME_Poly *f, BME_Vert *v1, BME_Vert *v2, BME_Lo
/*verify that v1 and v2 are in face.*/
- len = BME_cycle_length(f->loopbase);
+ len = BME_cycle_length(f->lbase);
for(i = 0, curloop = f->loopbase; i < len; i++, curloop = curloop->next){
if(curloop->v == v1) v1loop = curloop;
else if(curloop->v == v2) v2loop = curloop;
@@ -630,7 +631,7 @@ BME_Poly *BME_SFME(BME_Mesh *bm, BME_Poly *f, BME_Vert *v1, BME_Vert *v2, BME_Lo
/*I dont know how many loops are supposed to be in each face at this point! FIXME!*/
/*go through all of f2's loops and make sure they point to it properly.*/
- f2len = BME_cycle_length(f2->loopbase);
+ f2len = BME_cycle_length(f2->lbase);
for(i=0, curloop = f2->loopbase; i < f2len; i++, curloop = curloop->next) curloop->f = f2;
/*link up the new loops into the new edges radial*/
@@ -640,7 +641,7 @@ BME_Poly *BME_SFME(BME_Mesh *bm, BME_Poly *f, BME_Vert *v1, BME_Vert *v2, BME_Lo
f2->len = f2len;
- f1len = BME_cycle_length(f->loopbase);
+ f1len = BME_cycle_length(f->lbase);
f->len = f1len;
if(rl) *rl = f2loop;
@@ -688,7 +689,7 @@ int BME_JEKV(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv)
int len,radlen=0, halt = 0, i, valance1, valance2,edok;
if(BME_vert_in_edge(ke,kv) == 0) return 0;
- diskbase = BME_disk_getpointer(kv->edge, kv);
+ diskbase = BME_disk_getpointer(kv->e, kv);
len = BME_cycle_length(diskbase);
if(len == 2){
@@ -701,9 +702,9 @@ int BME_JEKV(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv)
else{
/*For verification later, count valance of ov and tv*/
- diskbase = BME_disk_getpointer(ov->edge, ov);
+ diskbase = BME_disk_getpointer(ov->e, ov);
valance1 = BME_cycle_length(diskbase);
- diskbase = BME_disk_getpointer(tv->edge, tv);
+ diskbase = BME_disk_getpointer(tv->e, tv);
valance2 = BME_cycle_length(diskbase);
/*remove oe from kv's disk cycle*/
@@ -718,10 +719,10 @@ int BME_JEKV(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv)
/*deal with radial cycle of ke*/
- if(ke->loop){
+ if(ke->l){
/*first step, fix the neighboring loops of all loops in ke's radial cycle*/
- radlen = BME_cycle_length(&(ke->loop->radial));
- for(i=0,killoop = ke->loop; i<radlen; i++, killoop = BME_radial_nextloop(killoop)){
+ radlen = BME_cycle_length(&(ke->l->radial));
+ for(i=0,killoop = ke->l; i<radlen; i++, killoop = BME_radial_nextloop(killoop)){
/*relink loops and fix vertex pointer*/
killoop->next->prev = killoop->prev;
killoop->prev->next = killoop->next;
@@ -729,11 +730,11 @@ int BME_JEKV(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv)
/*fix len attribute of face*/
killoop->f->len--;
- if(killoop->f->loopbase == killoop) killoop->f->loopbase = killoop->next;
+ if(killoop->f->loopbase == killoop) killoop->f->lbase = killoop->next;
}
/*second step, remove all the hanging loops attached to ke*/
- killoop = ke->loop;
- radlen = BME_cycle_length(&(ke->loop->radial));
+ killoop = ke->l;
+ radlen = BME_cycle_length(&(ke->l->radial));
/*make sure we have enough room in bm->lpar*/
if(bm->lparlen < radlen){
MEM_freeN(bm->lpar);
@@ -744,7 +745,7 @@ int BME_JEKV(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv)
i=0;
while(i<radlen){
bm->lpar[i] = killoop;
- killoop = killoop->radial.next->data;
+ killoop = killoop->radial_next;
i++;
}
i=0;
@@ -753,22 +754,22 @@ int BME_JEKV(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv)
i++;
}
/*Validate radial cycle of oe*/
- edok = BME_cycle_validate(radlen,&(oe->loop->radial));
+ edok = BME_cycle_validate(radlen,&(oe->l->radial));
}
/*Validate disk cycles*/
- diskbase = BME_disk_getpointer(ov->edge,ov);
+ diskbase = BME_disk_getpointer(ov->e,ov);
edok = BME_cycle_validate(valance1, diskbase);
if(!edok) BME_error();
- diskbase = BME_disk_getpointer(tv->edge,tv);
+ diskbase = BME_disk_getpointer(tv->e,tv);
edok = BME_cycle_validate(valance2, diskbase);
if(!edok) BME_error();
/*Validate loop cycle of all faces attached to oe*/
- for(i=0,nextl = oe->loop; i<radlen; i++, nextl = BME_radial_nextloop(nextl)){
- edok = BME_cycle_validate(nextl->f->len,nextl->f->loopbase);
+ for(i=0,nextl = oe->l; i<radlen; i++, nextl = BME_radial_nextloop(nextl)){
+ edok = BME_cycle_validate(nextl->f->len,nextl->f->lbase);
if(!edok) BME_error();
}
/*deallocate edge*/
@@ -898,8 +899,8 @@ BME_Poly *BME_JFKE(BME_Mesh *bm, BME_Poly *f1, BME_Poly *f2, BME_Edge *e)
if(f1 == f2) return NULL; //can't join a face to itself
/*verify that e is in both f1 and f2*/
- f1len = BME_cycle_length(f1->loopbase);
- f2len = BME_cycle_length(f2->loopbase);
+ f1len = BME_cycle_length(f1->lbase);
+ f2len = BME_cycle_length(f2->lbase);
for(i=0, curloop = f1->loopbase; i < f1len; i++, curloop = curloop->next){
if(curloop->e == e){
f1loop = curloop;
@@ -938,19 +939,19 @@ BME_Poly *BME_JFKE(BME_Mesh *bm, BME_Poly *f1, BME_Poly *f2, BME_Edge *e)
f2loop->prev->next = f1loop->next;
/*if f1loop was baseloop, give f1loop->next the base.*/
- if(f1->loopbase == f1loop) f1->loopbase = f1loop->next;
+ if(f1->loopbase == f1loop) f1->lbase = f1loop->next;
/*validate the new loop*/
- loopok = BME_cycle_validate((f1len+f2len)-2, f1->loopbase);
+ loopok = BME_cycle_validate((f1len+f2len)-2, f1->lbase);
if(!loopok) BME_error();
/*make sure each loop points to the proper face*/
- newlen = BME_cycle_length(f1->loopbase);
+ newlen = BME_cycle_length(f1->lbase);
for(i = 0, curloop = f1->loopbase; i < newlen; i++, curloop = curloop->next) curloop->f = f1;
f1->len = newlen;
- edok = BME_cycle_validate(f1->len, f1->loopbase);
+ edok = BME_cycle_validate(f1->len, f1->lbase);
if(!edok) BME_error();
/*remove edge from the disk cycle of its two vertices.*/
@@ -966,3 +967,4 @@ BME_Poly *BME_JFKE(BME_Mesh *bm, BME_Poly *f1, BME_Poly *f2, BME_Edge *e)
BME_free_poly(bm, f2);
return f1;
}
+#endif
diff --git a/source/blender/blenkernel/intern/BME_mesh.c b/source/blender/blenkernel/intern/BME_mesh.c
index 1bb419937b0..938b193a433 100644
--- a/source/blender/blenkernel/intern/BME_mesh.c
+++ b/source/blender/blenkernel/intern/BME_mesh.c
@@ -1,3 +1,4 @@
+#if 0
/**
* BME_mesh.c jan 2007
*
@@ -51,10 +52,10 @@ BME_Mesh *BME_make_mesh(int allocsize[4])
/*allocate the structure*/
BME_Mesh *bm = MEM_callocN(sizeof(BME_Mesh),"BMesh");
/*allocate the memory pools for the mesh elements*/
- bm->vpool = BLI_mempool_create(sizeof(BME_Vert), allocsize[0], allocsize[0], 0);
- bm->epool = BLI_mempool_create(sizeof(BME_Edge), allocsize[1], allocsize[1], 0);
- bm->lpool = BLI_mempool_create(sizeof(BME_Loop), allocsize[2], allocsize[2], 0);
- bm->ppool = BLI_mempool_create(sizeof(BME_Poly), allocsize[3], allocsize[3], 0);
+ bm->vpool = BLI_mempool_create(sizeof(BME_Vert), allocsize[0], allocsize[0], 1, 0);
+ bm->epool = BLI_mempool_create(sizeof(BME_Edge), allocsize[1], allocsize[1], 1, 0);
+ bm->lpool = BLI_mempool_create(sizeof(BME_Loop), allocsize[2], allocsize[2], 1, 0);
+ bm->ppool = BLI_mempool_create(sizeof(BME_Poly), allocsize[3], allocsize[3], 1, 0);
return bm;
}
/*
@@ -78,7 +79,7 @@ void BME_free_mesh(BME_Mesh *bm)
do{
CustomData_bmesh_free_block(&bm->ldata, &l->data);
l = l->next;
- }while(l!=f->loopbase);
+ }while(l!=f->lbase);
}
/*Free custom data pools, This should probably go in CustomData_free?*/
@@ -192,9 +193,9 @@ int BME_validate_mesh(struct BME_Mesh *bm, int halt)
if(e->v1 == e->v2) VHALT(halt);
/*validate e->d1.data and e->d2.data*/
if(e->d1.data != e || e->d2.data != e) VHALT(halt);
- /*validate e->loop->e*/
- if(e->loop){
- if(e->loop->e != e) VHALT(halt);
+ /*validate e->l->e*/
+ if(e->l){
+ if(e->l->e != e) VHALT(halt);
}
}
@@ -206,17 +207,17 @@ int BME_validate_mesh(struct BME_Mesh *bm, int halt)
}
/*Validate vertices and disk cycle*/
for(v=bm->verts.first; v; v=v->next){
- /*validate v->edge pointer*/
+ /*validate v->e pointer*/
if(v->tflag1){
- if(v->edge){
- ok = BME_vert_in_edge(v->edge,v);
+ if(v->e){
+ ok = BME_vert_in_edge(v->e,v);
if(!ok) VHALT(halt);
/*validate length of disk cycle*/
- diskbase = BME_disk_getpointer(v->edge, v);
+ diskbase = BME_disk_getpointer(v->e, v);
ok = BME_cycle_validate(v->tflag1, diskbase);
if(!ok) VHALT(halt);
/*validate that each edge in disk cycle contains V*/
- for(i=0, e=v->edge; i < v->tflag1; i++, e = BME_disk_nextedge(e,v)){
+ for(i=0, e=v->e; i < v->tflag1; i++, e = BME_disk_nextedge(e,v)){
ok = BME_vert_in_edge(e, v);
if(!ok) VHALT(halt);
}
@@ -238,7 +239,7 @@ int BME_validate_mesh(struct BME_Mesh *bm, int halt)
for(e=bm->edges.first; e; e=e->next) e->tflag2 = 0; //store incident faces
/*Validate the loop cycle integrity.*/
for(f=bm->polys.first; f; f=f->next){
- ok = BME_cycle_length(f->loopbase);
+ ok = BME_cycle_length(f->lbase);
if(ok > 1){
f->tflag1 = ok;
}
@@ -249,11 +250,11 @@ int BME_validate_mesh(struct BME_Mesh *bm, int halt)
if(!ok) VHALT(halt);
/*verify radial node data pointer*/
if(l->radial.data != l) VHALT(halt);
- /*validate l->e->loop poitner*/
- if(l->e->loop == NULL) VHALT(halt);
+ /*validate l->e->l poitner*/
+ if(l->e->l == NULL) VHALT(halt);
/*validate l->f pointer*/
if(l->f != f) VHALT(halt);
- /*see if l->e->loop is actually in radial cycle*/
+ /*see if l->e->l is actually in radial cycle*/
l->e->tflag2++;
}
@@ -261,8 +262,8 @@ int BME_validate_mesh(struct BME_Mesh *bm, int halt)
/*validate length of radial cycle*/
for(e=bm->edges.first; e; e=e->next){
- if(e->loop){
- ok = BME_cycle_validate(e->tflag2,&(e->loop->radial));
+ if(e->l){
+ ok = BME_cycle_validate(e->tflag2,&(e->l->radial));
if(!ok) VHALT(halt);
}
}
@@ -279,3 +280,4 @@ int BME_validate_mesh(struct BME_Mesh *bm, int halt)
void BME_error(void){
printf("BME modelling error!");
}
+#endif
diff --git a/source/blender/blenkernel/intern/BME_structure.c b/source/blender/blenkernel/intern/BME_structure.c
index de3eb94beac..53cf93c43af 100644
--- a/source/blender/blenkernel/intern/BME_structure.c
+++ b/source/blender/blenkernel/intern/BME_structure.c
@@ -1,3 +1,4 @@
+#if 0
/**
* BME_structure.c jan 2007
*
@@ -31,7 +32,7 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-
+#if 0
#include <limits.h>
#include "MEM_guardedalloc.h"
@@ -84,7 +85,7 @@ BME_Vert *BME_addvertlist(BME_Mesh *bm, BME_Vert *example){
v->EID = bm->nextv;
v->co[0] = v->co[1] = v->co[2] = 0.0f;
v->no[0] = v->no[1] = v->no[2] = 0.0f;
- v->edge = NULL;
+ v->e = NULL;
v->data = NULL;
v->eflag1 = v->eflag2 = v->tflag1 = v->tflag2 = 0;
v->flag = v->h = 0;
@@ -112,7 +113,7 @@ BME_Edge *BME_addedgelist(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, BME_Edge *ex
e->d1.next = e->d1.prev = e->d2.next = e->d2.prev = NULL;
e->d1.data = e;
e->d2.data = e;
- e->loop = NULL;
+ e->l = NULL;
e->data = NULL;
e->eflag1 = e->eflag2 = e->tflag1 = e->tflag2 = 0;
e->flag = e->h = 0;
@@ -237,7 +238,7 @@ void BME_free_loop(BME_Mesh *bm, BME_Loop *l){
* BME_disk_getpointer
*
* 2: The Radial Cycle - A circle of face edges (BME_Loop) around an edge
- * Base: edge->loop->radial structure.
+ * Base: edge->l->radial structure.
*
* The radial cycle is similar to the radial cycle in the radial edge data structure.*
* Unlike the radial edge however, the radial cycle does not require a large amount of memory
@@ -253,7 +254,7 @@ void BME_free_loop(BME_Mesh *bm, BME_Loop *l){
*
*
* 3: The Loop Cycle - A circle of face edges around a polygon.
- * Base: polygon->loopbase.
+ * Base: polygon->lbase.
*
* The loop cycle keeps track of a faces vertices and edges. It should be noted that the
* direction of a loop cycle is either CW or CCW depending on the face normal, and is
@@ -441,15 +442,15 @@ int BME_disk_append_edge(BME_Edge *e, BME_Vert *v)
if(BME_vert_in_edge(e, v) == 0) return 0; /*check to make sure v is in e*/
/*check for loose vert first*/
- if(v->edge == NULL){
- v->edge = e;
+ if(v->e == NULL){
+ v->e = e;
base = tail = BME_disk_getpointer(e, v);
BME_cycle_append(base, tail); /*circular reference is ok!*/
return 1;
}
- /*insert e at the end of disk cycle and make it the new v->edge*/
- base = BME_disk_getpointer(v->edge, v);
+ /*insert e at the end of disk cycle and make it the new v->e*/
+ base = BME_disk_getpointer(v->e, v);
tail = BME_disk_getpointer(e, v);
BME_cycle_append(base, tail);
return 1;
@@ -472,18 +473,18 @@ void BME_disk_remove_edge(BME_Edge *e, BME_Vert *v)
BME_Edge *newbase;
int len;
- base = BME_disk_getpointer(v->edge, v);
+ base = BME_disk_getpointer(v->e, v);
remnode = BME_disk_getpointer(e, v);
- /*first deal with v->edge pointer...*/
+ /*first deal with v->e pointer...*/
len = BME_cycle_length(base);
if(len == 1) newbase = NULL;
- else if(v->edge == e) newbase = base->next-> data;
- else newbase = v->edge;
+ else if(v->e == e) newbase = base->next-> data;
+ else newbase = v->e;
/*remove and rebase*/
BME_cycle_remove(base, remnode);
- v->edge = newbase;
+ v->e = newbase;
}
/**
@@ -536,12 +537,12 @@ int BME_disk_count_edgeflag(BME_Vert *v, int eflag, int tflag){
BME_Edge *curedge;
int i, len=0, count=0;
- if(v->edge){
+ if(v->e){
if(eflag && tflag) return 0; /*tflag and eflag are reserved for different functions!*/
- diskbase = BME_disk_getpointer(v->edge, v);
+ diskbase = BME_disk_getpointer(v->e, v);
len = BME_cycle_length(diskbase);
- for(i = 0, curedge=v->edge; i<len; i++){
+ for(i = 0, curedge=v->e; i<len; i++){
if(tflag){
if(curedge->tflag1 == tflag) count++;
}
@@ -559,11 +560,11 @@ int BME_disk_hasedge(BME_Vert *v, BME_Edge *e){
BME_Edge *curedge;
int i, len=0;
- if(v->edge){
- diskbase = BME_disk_getpointer(v->edge,v);
+ if(v->e){
+ diskbase = BME_disk_getpointer(v->e,v);
len = BME_cycle_length(diskbase);
- for(i = 0, curedge=v->edge; i<len; i++){
+ for(i = 0, curedge=v->e; i<len; i++){
if(curedge == e) return 1;
else curedge=BME_disk_nextedge(curedge, v);
}
@@ -573,12 +574,12 @@ int BME_disk_hasedge(BME_Vert *v, BME_Edge *e){
/*end disk cycle routines*/
BME_Loop *BME_radial_nextloop(BME_Loop *l){
- return (BME_Loop*)(l->radial.next->data);
+ return (BME_Loop*)(l->radial_next);
}
void BME_radial_append(BME_Edge *e, BME_Loop *l){
- if(e->loop == NULL) e->loop = l;
- BME_cycle_append(&(e->loop->radial), &(l->radial));
+ if(e->l == NULL) e->l = l;
+ BME_cycle_append(&(e->l->radial), &(l->radial));
}
void BME_radial_remove_loop(BME_Loop *l, BME_Edge *e)
@@ -586,15 +587,15 @@ void BME_radial_remove_loop(BME_Loop *l, BME_Edge *e)
BME_Loop *newbase;
int len;
- /*deal with edge->loop pointer*/
- len = BME_cycle_length(&(e->loop->radial));
+ /*deal with edge->l pointer*/
+ len = BME_cycle_length(&(e->l->radial));
if(len == 1) newbase = NULL;
- else if(e->loop == l) newbase = e->loop->radial.next->data;
- else newbase = e->loop;
+ else if(e->l == l) newbase = e->l->radial_next;
+ else newbase = e->l;
/*remove and rebase*/
- BME_cycle_remove(&(e->loop->radial), &(l->radial));
- e->loop = newbase;
+ BME_cycle_remove(&(e->l->radial), &(l->radial));
+ e->l = newbase;
}
int BME_radial_find_face(BME_Edge *e,BME_Poly *f)
@@ -603,8 +604,8 @@ int BME_radial_find_face(BME_Edge *e,BME_Poly *f)
BME_Loop *curloop;
int i, len;
- len = BME_cycle_length(&(e->loop->radial));
- for(i = 0, curloop = e->loop; i < len; i++, curloop = curloop->radial.next->data){
+ len = BME_cycle_length(&(e->l->radial));
+ for(i = 0, curloop = e->l; i < len; i++, curloop = curloop->radial_next){
if(curloop->f == f) return 1;
}
return 0;
@@ -614,9 +615,11 @@ struct BME_Loop *BME_loop_find_loop(struct BME_Poly *f, struct BME_Vert *v) {
BME_Loop *l;
int i, len;
- len = BME_cycle_length(f->loopbase);
+ len = BME_cycle_length(f->lbase);
for (i = 0, l=f->loopbase; i < len; i++, l=l->next) {
if (l->v == v) return l;
}
return NULL;
}
+#endif
+#endif
diff --git a/source/blender/blenkernel/intern/BME_tools.c b/source/blender/blenkernel/intern/BME_tools.c
index 7d9c9a431f8..66df8f2ad6a 100644
--- a/source/blender/blenkernel/intern/BME_tools.c
+++ b/source/blender/blenkernel/intern/BME_tools.c
@@ -1,3 +1,4 @@
+#if 0
/**
* BME_tools.c jan 2007
*
@@ -40,6 +41,7 @@
#include "BKE_bmesh.h"
#include "BLI_math.h"
+#include "BLI_cellalloc.h"
/*split this all into a seperate bevel.c file in src*/
@@ -112,20 +114,20 @@ static int BME_is_nonmanifold_vert(BME_Mesh *bm, BME_Vert *v) {
BME_Loop *l;
int len, count, flag;
- if (v->edge == NULL) {
+ if (v->e == NULL) {
/* loose vert */
return 1;
}
/* count edges while looking for non-manifold edges */
- oe = v->edge;
- for (len=0,e=v->edge; e != oe || (e == oe && len == 0); len++,e=BME_disk_nextedge(e,v)) {
- if (e->loop == NULL) {
+ oe = v->e;
+ for (len=0,e=v->e; e != oe || (e == oe && len == 0); len++,e=BME_disk_nextedge(e,v)) {
+ if (e->l == NULL) {
/* loose edge */
return 1;
}
- if (BME_cycle_length(&(e->loop->radial)) > 2) {
+ if (BME_cycle_length(&(e->l->radial)) > 2) {
/* edge shared by more than two faces */
return 1;
}
@@ -134,28 +136,28 @@ static int BME_is_nonmanifold_vert(BME_Mesh *bm, BME_Vert *v) {
count = 1;
flag = 1;
e = NULL;
- oe = v->edge;
- l = oe->loop;
+ oe = v->e;
+ l = oe->l;
while(e != oe) {
if (l->v == v) l = l->prev;
else l = l->next;
e = l->e;
count++; /* count the edges */
- if (flag && l->radial.next->data == l) {
+ if (flag && l->radial_next == l) {
/* we've hit the edge of an open mesh, reset once */
flag = 0;
count = 1;
oe = e;
e = NULL;
- l = oe->loop;
+ l = oe->l;
}
- else if (l->radial.next->data == l) {
+ else if (l->radial_next == l) {
/* break the loop */
e = oe;
}
else {
- l = l->radial.next->data;
+ l = l->radial_next;
}
}
@@ -172,8 +174,8 @@ static int BME_is_nonmanifold_vert(BME_Mesh *bm, BME_Vert *v) {
static BME_Poly *BME_JFKE_safe(BME_Mesh *bm, BME_Poly *f1, BME_Poly *f2, BME_Edge *e) {
BME_Loop *l1, *l2;
- l1 = e->loop;
- l2 = l1->radial.next->data;
+ l1 = e->l;
+ l2 = l1->radial_next;
if (l1->v == l2->v) {
BME_loop_reverse(bm, f2);
}
@@ -225,8 +227,8 @@ static void BME_data_facevert_edgesplit(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2
w[0] = 1.0f - fac;
w[1] = fac;
- if(!e1->loop) return;
- l = e1->loop;
+ if(!e1->l) return;
+ l = e1->l;
do{
if(l->v == v1){
v1loop = l;
@@ -243,8 +245,8 @@ static void BME_data_facevert_edgesplit(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2
src[1] = v2loop->data;
CustomData_bmesh_interp(&bm->ldata, src,w, NULL, 2, vloop->data);
- l = l->radial.next->data;
- }while(l!=e1->loop);
+ l = l->radial_next;
+ }while(l!=e1->l);
}
@@ -281,8 +283,8 @@ static void BME_collapse_vert(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv, float fa
w[0] = 1.0f - fac;
w[1] = fac;
- if(ke->loop){
- l = ke->loop;
+ if(ke->l){
+ l = ke->l;
do{
if(l->v == tv && l->next->v == kv){
tvloop = l;
@@ -292,8 +294,8 @@ static void BME_collapse_vert(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv, float fa
src[1] = tvloop->data;
CustomData_bmesh_interp(&bm->ldata, src,w, NULL, 2, kvloop->data);
}
- l=l->radial.next->data;
- }while(l!=ke->loop);
+ l=l->radial_next;
+ }while(l!=ke->l);
}
BME_JEKV(bm,ke,kv);
}
@@ -399,12 +401,12 @@ static BME_Vert *BME_bevel_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Vert *v1, B
* so... here we walk around edges to find the needed verts */
forward = 1;
is_split_vert = 0;
- if (v->edge == NULL) {
+ if (v->e == NULL) {
//printf("We can't split a loose vert's edge!\n");
return NULL;
}
- e1 = v->edge; /* we just use the first two edges */
- e2 = BME_disk_nextedge(v->edge, v);
+ e1 = v->e; /* we just use the first two edges */
+ e2 = BME_disk_nextedge(v->e, v);
if (e1 == e2) {
//printf("You need at least two edges to use BME_bevel_split_edge()\n");
return NULL;
@@ -585,8 +587,8 @@ static float BME_bevel_set_max(BME_Vert *v1, BME_Vert *v2, float value, BME_Tran
static BME_Vert *BME_bevel_wire(BME_Mesh *bm, BME_Vert *v, float value, int res, int options, BME_TransData_Head *td) {
BME_Vert *ov1, *ov2, *v1, *v2;
- ov1 = BME_edge_getothervert(v->edge, v);
- ov2 = BME_edge_getothervert(BME_disk_nextedge(v->edge, v), v);
+ ov1 = BME_edge_getothervert(v->e, v);
+ ov2 = BME_edge_getothervert(BME_disk_nextedge(v->e, v), v);
/* split the edges */
v1 = BME_bevel_split_edge(bm,v,ov1,NULL,NULL,value,td);
@@ -601,7 +603,7 @@ static BME_Vert *BME_bevel_wire(BME_Mesh *bm, BME_Vert *v, float value, int res,
/* remove the original vert */
if (res) {
- BME_JEKV(bm,v->edge,v);
+ BME_JEKV(bm,v->e,v);
}
return v1;
@@ -626,7 +628,7 @@ static BME_Loop *BME_bevel_edge(BME_Mesh *bm, BME_Loop *l, float value, int opti
/* first, check to see if this edge was inset previously */
if ((l->prev->e->tflag1 & BME_BEVEL_ORIG) == 0
&& (l->v->tflag1 & BME_BEVEL_NONMAN) == 0) {
- kl = l->prev->radial.next->data;
+ kl = l->prev->radial_next;
if (kl->v == l->v) kl = kl->prev;
else kl = kl->next;
kv = l->v;
@@ -646,14 +648,14 @@ static BME_Loop *BME_bevel_edge(BME_Mesh *bm, BME_Loop *l, float value, int opti
l = l->next;
if (kl->v == kv) {
BME_split_face(bm,kl->f,kl->prev->v,kl->next->v,&nl,kl->prev->e);
- BME_JFKE(bm,((BME_Loop*)kl->prev->radial.next->data)->f,kl->f,kl->prev->e);
+ BME_JFKE(bm,((BME_Loop*)kl->prev->radial_next)->f,kl->f,kl->prev->e);
BME_collapse_vert(bm, kl->e, kv, 1.0);
//BME_JEKV(bm,kl->e,kv);
}
else {
BME_split_face(bm,kl->f,kl->next->next->v,kl->v,&nl,kl->next->e);
- BME_JFKE(bm,((BME_Loop*)kl->next->radial.next->data)->f,kl->f,kl->next->e);
+ BME_JFKE(bm,((BME_Loop*)kl->next->radial_next)->f,kl->f,kl->next->e);
BME_collapse_vert(bm, kl->e, kv, 1.0);
//BME_JEKV(bm,kl->e,kv);
}
@@ -664,7 +666,7 @@ static BME_Loop *BME_bevel_edge(BME_Mesh *bm, BME_Loop *l, float value, int opti
/* first, check to see if this edge was inset previously */
if ((l->next->e->tflag1 & BME_BEVEL_ORIG) == 0
&& (l->next->v->tflag1 & BME_BEVEL_NONMAN) == 0) {
- kl = l->next->radial.next->data;
+ kl = l->next->radial_next;
if (kl->v == l->next->v) kl = kl->prev;
else kl = kl->next;
kv = l->next->v;
@@ -683,13 +685,13 @@ static BME_Loop *BME_bevel_edge(BME_Mesh *bm, BME_Loop *l, float value, int opti
if (kv) {
if (kl->v == kv) {
BME_split_face(bm,kl->f,kl->prev->v,kl->next->v,&nl,kl->prev->e);
- BME_JFKE(bm,((BME_Loop*)kl->prev->radial.next->data)->f,kl->f,kl->prev->e);
+ BME_JFKE(bm,((BME_Loop*)kl->prev->radial_next)->f,kl->f,kl->prev->e);
BME_collapse_vert(bm, kl->e, kv, 1.0);
//BME_JEKV(bm,kl->e,kv);
}
else {
BME_split_face(bm,kl->f,kl->next->next->v,kl->v,&nl,kl->next->e);
- BME_JFKE(bm,((BME_Loop*)kl->next->radial.next->data)->f,kl->f,kl->next->e);
+ BME_JFKE(bm,((BME_Loop*)kl->next->radial_next)->f,kl->f,kl->next->e);
BME_collapse_vert(bm, kl->e, kv, 1.0);
//BME_JEKV(bm,kl->e,kv);
}
@@ -698,7 +700,7 @@ static BME_Loop *BME_bevel_edge(BME_Mesh *bm, BME_Loop *l, float value, int opti
if ((v1->tflag1 & BME_BEVEL_NONMAN)==0 || (v2->tflag1 & BME_BEVEL_NONMAN)==0) {
BME_split_face(bm,f,v2,v1,&l,e);
l->e->tflag1 = BME_BEVEL_BEVEL;
- l = l->radial.next->data;
+ l = l->radial_next;
}
if (l->f != f){
@@ -864,8 +866,8 @@ static float BME_bevel_get_angle(BME_Mesh *bm, BME_Edge *e, BME_Vert *v) {
BME_Loop *l1, *l2;
float vec1[3], vec2[3], vec3[3], vec4[3];
- l1 = e->loop;
- l2 = e->loop->radial.next->data;
+ l1 = e->l;
+ l2 = e->l->radial_next;
if (l1->v == v) {
v1 = l1->prev->v;
v2 = l1->next->v;
@@ -904,7 +906,7 @@ static int BME_face_sharededges(BME_Poly *f1, BME_Poly *f2){
do{
if(BME_radial_find_face(l->e,f2)) count++;
l = l->next;
- }while(l != f1->loopbase);
+ }while(l != f1->lbase);
return count;
}
@@ -949,11 +951,11 @@ static BME_Mesh *BME_bevel_initialize(BME_Mesh *bm, int options, int defgrp_inde
*/
/* get disk cycle length */
- if (v->edge == NULL) {
+ if (v->e == NULL) {
len = 0;
}
else {
- len = BME_cycle_length(BME_disk_getpointer(v->edge,v));
+ len = BME_cycle_length(BME_disk_getpointer(v->e,v));
/* we'll assign a default transform data to every vert (except the loose ones) */
vtd = BME_assign_transdata(td, bm, v, v->co, v->co, NULL, NULL, 0, -1, -1, NULL);
}
@@ -1020,13 +1022,13 @@ static BME_Mesh *BME_bevel_initialize(BME_Mesh *bm, int options, int defgrp_inde
* i.e. the vert's weight is the average of the weights of its weighted edges
*/
- if (e->loop == NULL) {
+ if (e->l == NULL) {
len = 0;
e->v1->tflag1 |= BME_BEVEL_NONMAN;
e->v2->tflag1 |= BME_BEVEL_NONMAN;
}
else {
- len = BME_cycle_length(&(e->loop->radial));
+ len = BME_cycle_length(&(e->l->radial));
}
if (len > 2) {
@@ -1090,7 +1092,7 @@ static BME_Mesh *BME_bevel_initialize(BME_Mesh *bm, int options, int defgrp_inde
for (e=bm->edges.first; e; e=e->next){
if(e->tflag1 & BME_BEVEL_BEVEL){
int count = 0;
- count = BME_face_sharededges(e->loop->f, ((BME_Loop*)e->loop->radial.next->data)->f);
+ count = BME_face_sharededges(e->l->f, ((BME_Loop*)e->l->radial_next)->f);
if(count > 1){
e->tflag1 &= ~BME_BEVEL_BEVEL;
}
@@ -1140,26 +1142,26 @@ static void bmesh_dissolve_disk(BME_Mesh *bm, BME_Vert *v){
BME_Edge *e;
int done, len;
- if(v->edge){
+ if(v->e){
done = 0;
while(!done){
done = 1;
- e = v->edge; /*loop the edge looking for a edge to dissolve*/
+ e = v->e; /*loop the edge looking for a edge to dissolve*/
do{
f = NULL;
- len = BME_cycle_length(&(e->loop->radial));
+ len = BME_cycle_length(&(e->l->radial));
if(len == 2){
- f = BME_JFKE_safe(bm,e->loop->f, ((BME_Loop*)(e->loop->radial.next->data))->f, e);
+ f = BME_JFKE_safe(bm,e->l->f, ((BME_Loop*)(e->l->radial_next))->f, e);
}
if(f){
done = 0;
break;
}
e = BME_disk_nextedge(e,v);
- }while(e != v->edge);
+ }while(e != v->e);
}
- BME_collapse_vert(bm, v->edge, v, 1.0);
- //BME_JEKV(bm,v->edge,v);
+ BME_collapse_vert(bm, v->e, v, 1.0);
+ //BME_JEKV(bm,v->e,v);
}
}
static BME_Mesh *BME_bevel_mesh(BME_Mesh *bm, float value, int res, int options, int defgrp_index, BME_TransData_Head *td) {
@@ -1185,7 +1187,7 @@ static BME_Mesh *BME_bevel_mesh(BME_Mesh *bm, float value, int res, int options,
else if (res && ((v->tflag1 & BME_BEVEL_BEVEL) && (v->tflag1 & BME_BEVEL_ORIG))) {
int count = 0;
/* first, make sure we're not sitting on an edge to be removed */
- oe = v->edge;
+ oe = v->e;
e = BME_disk_nextedge(oe,v);
while ((e->tflag1 & BME_BEVEL_BEVEL) && (e->tflag1 & BME_BEVEL_ORIG)) {
e = BME_disk_nextedge(e,v);
@@ -1199,7 +1201,7 @@ static BME_Mesh *BME_bevel_mesh(BME_Mesh *bm, float value, int res, int options,
while ( (e = BME_disk_next_edgeflag(oe, v, 0, BME_BEVEL_ORIG | BME_BEVEL_BEVEL)) ) {
count++;
/* join the faces (we'll split them later) */
- f = BME_JFKE_safe(bm,e->loop->f,((BME_Loop*)e->loop->radial.next->data)->f,e);
+ f = BME_JFKE_safe(bm,e->l->f,((BME_Loop*)e->l->radial_next)->f,e);
if (!f){
//printf("Non-manifold geometry not getting tagged right?\n");
}
@@ -1210,10 +1212,10 @@ static BME_Mesh *BME_bevel_mesh(BME_Mesh *bm, float value, int res, int options,
/* all original edges marked to be beveled have been removed;
* now we need to link up the edges for this "corner" */
- len = BME_cycle_length(BME_disk_getpointer(v->edge, v));
- for (i=0,e=v->edge; i < len; i++,e=BME_disk_nextedge(e,v)) {
- l = e->loop;
- l2 = l->radial.next->data;
+ len = BME_cycle_length(BME_disk_getpointer(v->e, v));
+ for (i=0,e=v->e; i < len; i++,e=BME_disk_nextedge(e,v)) {
+ l = e->l;
+ l2 = l->radial_next;
if (l->v != v) l = l->next;
if (l2->v != v) l2 = l2->next;
/* look for faces that have had the original edges removed via JFKE */
@@ -1319,3 +1321,4 @@ BME_Mesh *BME_bevel(BME_Mesh *bm, float value, int res, int options, int defgrp_
BME_free_transdata(td);
return bm;
}
+#endif
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 8b1443403a3..56b0a3bfb68 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -42,6 +42,7 @@
#include "BLI_editVert.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
+#include "BLI_array.h"
#include "BLI_pbvh.h"
#include "BKE_cdderivedmesh.h"
@@ -53,6 +54,9 @@
#include "BKE_paint.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
+#include "BKE_particle.h"
+#include "BKE_tessmesh.h"
+#include "BKE_bvhutils.h"
#include "BLO_sys_types.h" // for intptr_t support
@@ -101,9 +105,9 @@ static MFace *dm_getFaceArray(DerivedMesh *dm)
if (!mface) {
mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
- dm->getNumFaces(dm));
+ dm->getNumTessFaces(dm));
CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
- dm->copyFaceArray(dm, mface);
+ dm->copyTessFaceArray(dm, mface);
}
return mface;
@@ -131,41 +135,74 @@ static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
static MFace *dm_dupFaceArray(DerivedMesh *dm)
{
- MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
+ MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumTessFaces(dm),
"dm_dupFaceArray tmp");
- if(tmp) dm->copyFaceArray(dm, tmp);
+ if(tmp) dm->copyTessFaceArray(dm, tmp);
return tmp;
}
+CustomData *dm_getVertCData(DerivedMesh *dm)
+{
+ return &dm->vertData;
+}
+
+CustomData *dm_getEdgeCData(DerivedMesh *dm)
+{
+ return &dm->edgeData;
+}
+
+CustomData *dm_getFaceCData(DerivedMesh *dm)
+{
+ return &dm->faceData;
+}
+
+CustomData *dm_getLoopCData(DerivedMesh *dm)
+{
+ return &dm->loopData;
+}
+
+CustomData *dm_getPolyCData(DerivedMesh *dm)
+{
+ return &dm->polyData;
+}
+
void DM_init_funcs(DerivedMesh *dm)
{
/* default function implementations */
dm->getVertArray = dm_getVertArray;
dm->getEdgeArray = dm_getEdgeArray;
- dm->getFaceArray = dm_getFaceArray;
+ dm->getTessFaceArray = dm_getFaceArray;
dm->dupVertArray = dm_dupVertArray;
dm->dupEdgeArray = dm_dupEdgeArray;
- dm->dupFaceArray = dm_dupFaceArray;
+ dm->dupTessFaceArray = dm_dupFaceArray;
+
+ dm->getVertDataLayout = dm_getVertCData;
+ dm->getEdgeDataLayout = dm_getEdgeCData;
+ dm->getTessFaceDataLayout = dm_getFaceCData;
+ dm->getLoopDataLayout = dm_getLoopCData;
+ dm->getFaceDataLayout = dm_getPolyCData;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
- dm->getFaceData = DM_get_face_data;
+ dm->getTessFaceData = DM_get_face_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
- dm->getFaceDataArray = DM_get_face_data_layer;
+ dm->getTessFaceDataArray = DM_get_tessface_data_layer;
bvhcache_init(&dm->bvhCache);
}
-void DM_init(DerivedMesh *dm, DerivedMeshType type,
- int numVerts, int numEdges, int numFaces)
+void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges,
+ int numFaces, int numLoops, int numPoly)
{
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numFaceData = numFaces;
+ dm->numLoopData = numLoops;
+ dm->numPolyData = numPoly;
DM_init_funcs(dm);
@@ -173,7 +210,8 @@ void DM_init(DerivedMesh *dm, DerivedMeshType type,
}
void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
- int numVerts, int numEdges, int numFaces)
+ int numVerts, int numEdges, int numFaces,
+ int numLoops, int numPolys)
{
CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numVerts);
@@ -181,11 +219,17 @@ void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type
CD_CALLOC, numEdges);
CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
CD_CALLOC, numFaces);
+ CustomData_copy(&source->loopData, &dm->loopData, CD_MASK_DERIVEDMESH,
+ CD_CALLOC, numLoops);
+ CustomData_copy(&source->polyData, &dm->polyData, CD_MASK_DERIVEDMESH,
+ CD_CALLOC, numPolys);
dm->type = type;
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numFaceData = numFaces;
+ dm->numLoopData = numLoops;
+ dm->numPolyData = numPolys;
DM_init_funcs(dm);
@@ -200,6 +244,8 @@ int DM_release(DerivedMesh *dm)
CustomData_free(&dm->vertData, dm->numVertData);
CustomData_free(&dm->edgeData, dm->numEdgeData);
CustomData_free(&dm->faceData, dm->numFaceData);
+ CustomData_free(&dm->loopData, dm->numLoopData);
+ CustomData_free(&dm->polyData, dm->numPolyData);
return 1;
}
@@ -207,28 +253,139 @@ int DM_release(DerivedMesh *dm)
CustomData_free_temporary(&dm->vertData, dm->numVertData);
CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
CustomData_free_temporary(&dm->faceData, dm->numFaceData);
+ CustomData_free_temporary(&dm->loopData, dm->numLoopData);
+ CustomData_free_temporary(&dm->polyData, dm->numPolyData);
return 0;
}
}
+void dm_add_polys_from_iter(CustomData *ldata, CustomData *pdata, DerivedMesh *dm, int totloop)
+{
+ DMFaceIter *iter = dm->newFaceIter(dm);
+ DMLoopIter *liter;
+ CustomData *oldata, *opdata;
+ MPoly *mpoly;
+ MLoop *mloop;
+ int p, l, i, j, lasttype;
+
+ oldata = dm->getLoopDataLayout(dm);
+ opdata = dm->getFaceDataLayout(dm);
+
+ CustomData_copy(oldata, ldata, CD_MASK_DERIVEDMESH, CD_CALLOC, totloop);
+ CustomData_copy(opdata, pdata, CD_MASK_DERIVEDMESH, CD_CALLOC, dm->getNumFaces(dm));
+
+ mloop = MEM_callocN(sizeof(MLoop)*totloop, "MLoop from dm_add_polys_from_iter");
+ CustomData_add_layer(ldata, CD_MLOOP, CD_ASSIGN, mloop, totloop);
+ mpoly = MEM_callocN(sizeof(MPoly)*dm->getNumFaces(dm), "MPoly from dm_add_polys_from_iter");
+ CustomData_add_layer(pdata, CD_MPOLY, CD_ASSIGN, mpoly, dm->getNumFaces(dm));
+
+ l = 0;
+ for (p=0; !iter->done; iter->step(iter), mpoly++, p++) {
+ mpoly->flag = iter->flags;
+ mpoly->loopstart = l;
+ mpoly->totloop = iter->len;
+ mpoly->mat_nr = iter->mat_nr;
+
+ j = 0;
+ lasttype = -1;
+ for (i=0; i<opdata->totlayer; i++) {
+ void *e1, *e2;
+
+ if (opdata->layers[i].type == lasttype)
+ j++;
+ else
+ j = 0;
+
+ if (opdata->layers[i].type == CD_MPOLY)
+ continue;
+
+ e1 = iter->getCDData(iter, opdata->layers[i].type, j);
+ e2 = (char*)CustomData_get_n(pdata, opdata->layers[i].type, p, j);
+
+ if (!e2)
+ continue;
+
+ CustomData_copy_elements(opdata->layers[i].type, e1, e2, 1);
+
+ lasttype = opdata->layers[i].type;
+ }
+
+ liter = iter->getLoopsIter(iter);
+ for (; !liter->done; liter->step(liter), mloop++, l++) {
+ mloop->v = liter->vindex;
+ mloop->e = liter->eindex;
+
+ j = 0;
+ lasttype = -1;
+ for (i=0; i<oldata->totlayer; i++) {
+ void *e1, *e2;
+
+ if (oldata->layers[i].type == CD_MLOOP)
+ continue;
+
+ if (oldata->layers[i].type == lasttype)
+ j++;
+ else
+ j = 0;
+
+ e1 = liter->getLoopCDData(liter, oldata->layers[i].type, j);
+ e2 = CustomData_get_n(ldata, oldata->layers[i].type, l, j);
+
+ if (!e2)
+ continue;
+
+ CustomData_copy_elements(oldata->layers[i].type, e1, e2, 1);
+ lasttype = oldata->layers[i].type;
+ }
+ }
+ }
+ iter->free(iter);
+}
+
+void DM_DupPolys(DerivedMesh *source, DerivedMesh *target)
+{
+ DMFaceIter *iter = source->newFaceIter(source);
+ DMLoopIter *liter;
+ int totloop = source->numLoopData;
+
+ dm_add_polys_from_iter(&target->loopData, &target->polyData, source, totloop);
+
+ target->numLoopData = totloop;
+ target->numPolyData = source->getNumFaces(source);
+}
+
void DM_to_mesh(DerivedMesh *dm, Mesh *me)
{
/* dm might depend on me, so we need to do everything with a local copy */
Mesh tmp = *me;
- int totvert, totedge, totface;
+ DMFaceIter *iter;
+ int totvert, totedge, totface, totloop, totpoly;
memset(&tmp.vdata, 0, sizeof(tmp.vdata));
memset(&tmp.edata, 0, sizeof(tmp.edata));
memset(&tmp.fdata, 0, sizeof(tmp.fdata));
+ memset(&tmp.ldata, 0, sizeof(tmp.ldata));
+ memset(&tmp.pdata, 0, sizeof(tmp.pdata));
totvert = tmp.totvert = dm->getNumVerts(dm);
totedge = tmp.totedge = dm->getNumEdges(dm);
- totface = tmp.totface = dm->getNumFaces(dm);
+ totface = tmp.totface = dm->getNumTessFaces(dm);
+ totpoly = tmp.totpoly = dm->getNumFaces(dm);
+
+ totloop = 0;
+ for (iter=dm->newFaceIter(dm); !iter->done; iter->step(iter)) {
+ totloop += iter->len;
+ }
+ iter->free(iter);
+
+ tmp.totloop = totloop;
CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface);
+ CustomData_copy(&dm->loopData, &tmp.ldata, CD_MASK_MESH, CD_DUPLICATE, totloop);
+ CustomData_copy(&dm->polyData, &tmp.pdata, CD_MASK_MESH, CD_DUPLICATE, totpoly);
/* not all DerivedMeshes store their verts/edges/faces in CustomData, so
we set them here in case they are missing */
@@ -237,16 +394,23 @@ void DM_to_mesh(DerivedMesh *dm, Mesh *me)
if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
if(!CustomData_has_layer(&tmp.fdata, CD_MFACE))
- CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface);
+ CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupTessFaceArray(dm), totface);
+ if(!CustomData_has_layer(&tmp.pdata, CD_MPOLY))
+ dm_add_polys_from_iter(&tmp.ldata, &tmp.pdata, dm, totloop);
mesh_update_customdata_pointers(&tmp);
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
CustomData_free(&me->fdata, me->totface);
+ CustomData_free(&me->ldata, me->totloop);
+ CustomData_free(&me->pdata, me->totpoly);
- /* if the number of verts has changed, remove invalid data */
+ /* BMESH_TODO/XXX: ok, this should use new CD shapekey data,
+ which shouuld be fed through the modifier
+ stack*/
if(tmp.totvert != me->totvert) {
+ printf("YEEK! this should be recoded! Shape key loss!!!\n");
if(tmp.key) tmp.key->id.us--;
tmp.key = NULL;
}
@@ -291,11 +455,21 @@ void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
}
-void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
+void DM_add_tessface_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
{
CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData);
}
+void DM_add_loop_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
+{
+ CustomData_add_layer(&dm->loopData, type, alloctype, layer, dm->numLoopData);
+}
+
+void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
+{
+ CustomData_add_layer(&dm->polyData, type, alloctype, layer, dm->numPolyData);
+}
+
void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
{
return CustomData_get(&dm->vertData, index, type);
@@ -327,14 +501,19 @@ void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
return CustomData_get_layer(&dm->edgeData, type);
}
-void *DM_get_face_data_layer(DerivedMesh *dm, int type)
+void *DM_get_tessface_data_layer(DerivedMesh *dm, int type)
{
if(type == CD_MFACE)
- return dm->getFaceArray(dm);
+ return dm->getTessFaceArray(dm);
return CustomData_get_layer(&dm->faceData, type);
}
+void *DM_get_face_data_layer(DerivedMesh *dm, int type)
+{
+ return CustomData_get_layer(&dm->polyData, type);
+}
+
void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
{
CustomData_set(&dm->vertData, index, type, data);
@@ -364,13 +543,27 @@ void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
source_index, dest_index, count);
}
-void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
+void DM_copy_tessface_data(DerivedMesh *source, DerivedMesh *dest,
int source_index, int dest_index, int count)
{
CustomData_copy_data(&source->faceData, &dest->faceData,
source_index, dest_index, count);
}
+void DM_copy_loop_data(DerivedMesh *source, DerivedMesh *dest,
+ int source_index, int dest_index, int count)
+{
+ CustomData_copy_data(&source->loopData, &dest->loopData,
+ source_index, dest_index, count);
+}
+
+void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
+ int source_index, int dest_index, int count)
+{
+ CustomData_copy_data(&source->polyData, &dest->polyData,
+ source_index, dest_index, count);
+}
+
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->vertData, index, count);
@@ -381,11 +574,21 @@ void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
CustomData_free_elem(&dm->edgeData, index, count);
}
-void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
+void DM_free_tessface_data(struct DerivedMesh *dm, int index, int count)
{
CustomData_free_elem(&dm->faceData, index, count);
}
+void DM_free_loop_data(struct DerivedMesh *dm, int index, int count)
+{
+ CustomData_free_elem(&dm->loopData, index, count);
+}
+
+void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
+{
+ CustomData_free_elem(&dm->polyData, index, count);
+}
+
void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices, float *weights,
int count, int dest_index)
@@ -403,7 +606,7 @@ void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
weights, (float*)vert_weights, count, dest_index);
}
-void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
+void DM_interp_tessface_data(DerivedMesh *source, DerivedMesh *dest,
int *src_indices,
float *weights, FaceVertWeight *vert_weights,
int count, int dest_index)
@@ -412,13 +615,28 @@ void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
weights, (float*)vert_weights, count, dest_index);
}
-void DM_swap_face_data(DerivedMesh *dm, int index, const int *corner_indices)
+void DM_swap_tessface_data(DerivedMesh *dm, int index, const int *corner_indices)
{
CustomData_swap(&dm->faceData, index, corner_indices);
}
-///
+void DM_interp_loop_data(DerivedMesh *source, DerivedMesh *dest,
+ int *src_indices,
+ float *weights, int count, int dest_index)
+{
+ CustomData_interp(&source->loopData, &dest->loopData, src_indices,
+ weights, NULL, count, dest_index);
+}
+
+void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
+ int *src_indices,
+ float *weights, int count, int dest_index)
+{
+ CustomData_interp(&source->polyData, &dest->polyData, src_indices,
+ weights, NULL, count, dest_index);
+}
+///
static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3])
{
DerivedMesh *dm = CDDM_from_mesh(me, ob);
@@ -445,9 +663,9 @@ typedef struct {
float (*faceNos)[3];
} EditMeshDerivedMesh;
-static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
+static void emDM_foreachMappedVert(void *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditVert *eve;
int i;
@@ -459,9 +677,9 @@ static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData,
}
}
}
-static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
+static void emDM_foreachMappedEdge(void *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditEdge *eed;
int i;
@@ -477,9 +695,9 @@ static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData,
func(userData, i, eed->v1->co, eed->v2->co);
}
}
-static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
+static void emDM_drawMappedEdges(void *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditEdge *eed;
int i;
@@ -512,9 +730,9 @@ static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges
{
emDM_drawMappedEdges(dm, NULL, NULL);
}
-static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
+static void emDM_drawMappedEdgesInterp(void *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditEdge *eed;
int i;
@@ -548,9 +766,9 @@ static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(vo
}
}
-static void emDM_drawUVEdges(DerivedMesh *dm)
+static void emDM_drawUVEdges(void *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditFace *efa;
MTFace *tf;
@@ -599,9 +817,9 @@ static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[
mul_v3_fl(cent, 0.33333333333f);
}
}
-static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
+static void emDM_foreachMappedFaceCenter(void *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditVert *eve;
EditFace *efa;
float cent[3];
@@ -617,9 +835,9 @@ static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *use
func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
}
}
-static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
+static void emDM_drawMappedFaces(void *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditFace *efa;
int i, draw;
@@ -704,12 +922,12 @@ static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
}
}
-static void emDM_drawFacesTex_common(DerivedMesh *dm,
+static void emDM_drawFacesTex_common(void *dm,
int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
int (*drawParamsMapped)(void *userData, int index),
void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditMesh *em= emdm->em;
float (*vertexCos)[3]= emdm->vertexCos;
float (*vertexNos)[3]= emdm->vertexNos;
@@ -872,21 +1090,21 @@ static void emDM_drawFacesTex_common(DerivedMesh *dm,
}
}
-static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
+static void emDM_drawFacesTex(void *dm, int (*setDrawOptions)(MTFace *tface, int has_vcol, int matnr))
{
- emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
+ emDM_drawFacesTex_common(dm, (int (*)(struct MTFace *, struct MCol *, int))setDrawOptions, NULL, NULL);
}
-static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
+static void emDM_drawMappedFacesTex(void *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
}
-static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
+static void emDM_drawMappedFacesGLSL(void *dm,
int (*setMaterial)(int, void *attribs),
int (*setDrawOptions)(void *userData, int index), void *userData)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditMesh *em= emdm->em;
float (*vertexCos)[3]= emdm->vertexCos;
float (*vertexNos)[3]= emdm->vertexNos;
@@ -1032,15 +1250,15 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
}
}
-static void emDM_drawFacesGLSL(DerivedMesh *dm,
+static void emDM_drawFacesGLSL(void *dm,
int (*setMaterial)(int, void *attribs))
{
- dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
+ ((DerivedMesh*)dm)->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
}
-static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
+static void emDM_getMinMax(void *dm, float min_r[3], float max_r[3])
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditVert *eve;
int i;
@@ -1056,23 +1274,23 @@ static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
}
}
-static int emDM_getNumVerts(DerivedMesh *dm)
+static int emDM_getNumVerts(void *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
return BLI_countlist(&emdm->em->verts);
}
-static int emDM_getNumEdges(DerivedMesh *dm)
+static int emDM_getNumEdges(void *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
return BLI_countlist(&emdm->em->edges);
}
-static int emDM_getNumFaces(DerivedMesh *dm)
+static int emDM_getNumTessFaces(void *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
return BLI_countlist(&emdm->em->faces);
}
@@ -1110,7 +1328,7 @@ static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
}
-static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
+static void emDM_getEdge(void *dm, int index, MEdge *edge_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditEdge *ee = em->edges.first;
@@ -1145,7 +1363,7 @@ static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
}
}
-static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
+static void emDM_getFace(void *dm, int index, MFace *face_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditFace *ef = em->faces.first;
@@ -1187,7 +1405,7 @@ static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
test_index_face(face_r, NULL, 0, ef->v4?4:3);
}
-static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
+static void emDM_copyVertArray(void *dm, MVert *vert_r)
{
EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
@@ -1205,7 +1423,7 @@ static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
}
}
-static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
+static void emDM_copyEdgeArray(void *dm, MEdge *edge_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditEdge *ee = em->edges.first;
@@ -1233,7 +1451,7 @@ static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
}
}
-static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
+static void emDM_copyFaceArray(void *dm, MFace *face_r)
{
EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
EditFace *ef = em->faces.first;
@@ -1258,16 +1476,16 @@ static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
}
}
-static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
+static void *emDM_getFaceDataArray(void *dm, int type)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
EditMesh *em= emdm->em;
EditFace *efa;
char *data, *emdata;
void *datalayer;
int index, offset, size;
- datalayer = DM_get_face_data_layer(dm, type);
+ datalayer = DM_get_tessface_data_layer(dm, type);
if(datalayer)
return datalayer;
@@ -1280,11 +1498,11 @@ static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
offset = em->fdata.layers[index].offset;
size = CustomData_sizeof(type);
- DM_add_face_layer(dm, type, CD_CALLOC, NULL);
- index = CustomData_get_layer_index(&dm->faceData, type);
- dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
+ DM_add_tessface_layer(dm, type, CD_CALLOC, NULL);
+ index = CustomData_get_layer_index(&emdm->dm.faceData, type);
+ emdm->dm.faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
- data = datalayer = DM_get_face_data_layer(dm, type);
+ data = datalayer = DM_get_tessface_data_layer(dm, type);
for(efa=em->faces.first; efa; efa=efa->next, data+=size) {
emdata = CustomData_em_get(&em->fdata, efa->data, type);
memcpy(data, emdata, size);
@@ -1295,9 +1513,9 @@ static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
return datalayer;
}
-static void emDM_release(DerivedMesh *dm)
+static void emDM_release(void *dm)
{
- EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
+ EditMeshDerivedMesh *emdm= dm;
if (DM_release(dm)) {
if (emdm->vertexCos) {
@@ -1313,26 +1531,28 @@ static void emDM_release(DerivedMesh *dm)
static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob,
float (*vertexCos)[3])
{
+#if 0
EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
- BLI_countlist(&em->edges), BLI_countlist(&em->faces));
+ BLI_countlist(&em->edges), BLI_countlist(&em->faces),
+ 0, 0);
emdm->dm.getMinMax = emDM_getMinMax;
emdm->dm.getNumVerts = emDM_getNumVerts;
emdm->dm.getNumEdges = emDM_getNumEdges;
- emdm->dm.getNumFaces = emDM_getNumFaces;
+ emdm->dm.getNumTessFaces = emDM_getNumTessFaces;
emdm->dm.getVertCos = emDM_getVertCos;
emdm->dm.getVert = emDM_getVert;
emdm->dm.getEdge = emDM_getEdge;
- emdm->dm.getFace = emDM_getFace;
+ emdm->dm.getTessFace = emDM_getFace;
emdm->dm.copyVertArray = emDM_copyVertArray;
emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
- emdm->dm.copyFaceArray = emDM_copyFaceArray;
- emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
+ emdm->dm.copyTessFaceArray = emDM_copyFaceArray;
+ emdm->dm.getTessFaceDataArray = emDM_getFaceDataArray;
emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
@@ -1409,6 +1629,8 @@ static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob,
}
return (DerivedMesh*) emdm;
+#endif
+ return NULL;
}
/***/
@@ -1442,30 +1664,29 @@ DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, Modifier
return dm;
}
-static float *get_editmesh_orco_verts(EditMesh *em)
+static float *get_editbmesh_orco_verts(BMEditMesh *em)
{
- EditVert *eve;
+ BMIter iter;
+ BMVert *eve;
float *orco;
int a, totvert;
/* these may not really be the orco's, but it's only for preview.
* could be solver better once, but isn't simple */
- totvert= 0;
- for(eve=em->verts.first; eve; eve=eve->next)
- totvert++;
+ totvert= em->bm->totvert;
orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
- for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3)
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for (a=0; eve; eve=BMIter_Step(&iter), a+=3)
VECCOPY(orco+a, eve->co);
return orco;
}
/* orco custom data layer */
-
-static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free)
+static void *get_orco_coords_dm(Object *ob, BMEditMesh *em, int layer, int *free)
{
*free= 0;
@@ -1474,7 +1695,7 @@ static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free)
*free= 1;
if(em)
- return (float(*)[3])get_editmesh_orco_verts(em);
+ return (float(*)[3])get_editbmesh_orco_verts(em);
else
return (float(*)[3])get_mesh_orco_verts(ob);
}
@@ -1501,7 +1722,7 @@ static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer
float (*orco)[3];
int free;
- if(em) dm= CDDM_from_editmesh(em, me);
+ if(em) dm= CDDM_from_BMEditMesh(em, me);
else dm= CDDM_from_mesh(me, ob);
orco= get_orco_coords_dm(ob, em, layer, &free);
@@ -1516,7 +1737,8 @@ static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer
return dm;
}
-static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer)
+static void add_orco_dm(Object *ob, BMEditMesh *em, DerivedMesh *dm,
+ DerivedMesh *orcodm, int layer)
{
float (*orco)[3], (*layerorco)[3];
int totvert, free;
@@ -1620,15 +1842,21 @@ void vDM_ColorBand_store(ColorBand *coba)
static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm)
{
Mesh *me = ob->data;
- MFace *mf = me->mface;
+ MFace *mf = dm->getTessFaceArray(dm);
+ DMFaceIter *dfiter;
+ DMLoopIter *dliter;
ColorBand *coba= stored_cb; /* warning, not a local var */
unsigned char *wtcol;
- int i;
+ unsigned char(*wlcol)[4] = NULL;
+ BLI_array_declare(wlcol);
+ int i, totface=dm->getNumTessFaces(dm), totpoly=dm->getNumFaces, totloop;
+ int *origIndex = dm->getVertDataArray(dm, CD_ORIGINDEX);
- wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
+ wtcol = MEM_callocN (sizeof (unsigned char) * totface*4*4, "weightmap");
- memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
- for (i=0; i<me->totface; i++, mf++) {
+ /*first add colors to the tesselation faces*/
+ memset(wtcol, 0x55, sizeof (unsigned char) * totface*4*4);
+ for (i=0; i<totface; i++, mf++) {
calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4]);
calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4]);
calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4]);
@@ -1636,7 +1864,23 @@ static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm)
calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4]);
}
- CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
+ CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, totface);
+
+ /*now add to loops, so the data can be passed through the modifier stack*/
+ totloop = 0;
+ dfiter = dm->newFaceIter(dm);
+ for (; !dfiter->done; dfiter->step(dfiter)) {
+ dliter = dfiter->getLoopsIter(dfiter);
+ for (; !dliter->done; dliter->step(dliter), totloop++) {
+ BLI_array_growone(wlcol);
+ calc_weightpaint_vert_color(ob, coba, dliter->vindex, (unsigned
+char *)&wlcol[totloop]);
+ }
+ }
+
+ CustomData_add_layer(&dm->loopData, CD_WEIGHT_MLOOPCOL, CD_ASSIGN, wlcol, totloop);
+
+ dfiter->free(dfiter);
}
/* new value for useDeform -1 (hack for the gameengine):
@@ -1781,7 +2025,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
/* apply vertex coordinates or build a DerivedMesh as necessary */
if(dm) {
if(deformedVerts) {
- DerivedMesh *tdm = CDDM_copy(dm);
+ DerivedMesh *tdm = CDDM_copy(dm, 0);
dm->release(dm);
dm = tdm;
@@ -1833,7 +2077,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
/* add an origspace layer if needed */
if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
- DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
+ DM_add_tessface_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
@@ -1897,7 +2141,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
* DerivedMesh then we need to build one.
*/
if(dm && deformedVerts) {
- finaldm = CDDM_copy(dm);
+ finaldm = CDDM_copy(dm, 0);
dm->release(dm);
@@ -1941,21 +2185,24 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
BLI_linklist_free(datamasks, NULL);
}
-static float (*editmesh_getVertexCos(EditMesh *em, int *numVerts_r))[3]
+static float (*editbmesh_getVertexCos(BMEditMesh *em, int *numVerts_r))[3]
{
- int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
+ int i, numVerts = *numVerts_r = em->bm->totvert;
float (*cos)[3];
- EditVert *eve;
+ BMIter iter;
+ BMVert *eve;
cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
- for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
+
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++) {
VECCOPY(cos[i], eve->co);
}
return cos;
}
-static int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
+static int editbmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
{
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
@@ -1969,7 +2216,7 @@ static int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedM
return 1;
}
-static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, DerivedMesh **cage_r,
+static void editbmesh_calc_modifiers(Scene *scene, Object *ob, BMEditMesh *em, DerivedMesh **cage_r,
DerivedMesh **final_r,
CustomDataMask dataMask)
{
@@ -1984,7 +2231,7 @@ static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, Deri
modifiers_clearErrors(ob);
if(cage_r && cageIndex == -1) {
- *cage_r = getEditMeshDerivedMesh(em, ob, NULL);
+ *cage_r = getEditDerivedBMesh(em, ob, NULL);
}
dm = NULL;
@@ -2001,7 +2248,7 @@ static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, Deri
md->scene= scene;
- if(!editmesh_modifier_is_enabled(scene, md, dm))
+ if(!editbmesh_modifier_is_enabled(scene, md, dm))
continue;
/* add an orco layer if needed by this modifier */
@@ -2029,7 +2276,7 @@ static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, Deri
MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
dm->getVertCos(dm, deformedVerts);
} else {
- deformedVerts = editmesh_getVertexCos(em, &numVerts);
+ deformedVerts = editbmesh_getVertexCos(em, &numVerts);
}
}
@@ -2042,7 +2289,7 @@ static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, Deri
/* apply vertex coordinates or build a DerivedMesh as necessary */
if(dm) {
if(deformedVerts) {
- DerivedMesh *tdm = CDDM_copy(dm);
+ DerivedMesh *tdm = CDDM_copy(dm, 0);
if(!(cage_r && dm == *cage_r)) dm->release(dm);
dm = tdm;
@@ -2051,11 +2298,11 @@ static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, Deri
} else if(cage_r && dm == *cage_r) {
/* dm may be changed by this modifier, so we need to copy it
*/
- dm = CDDM_copy(dm);
+ dm = CDDM_copy(dm, 0);
}
} else {
- dm = CDDM_from_editmesh(em, ob->data);
+ dm = CDDM_from_BMEditMesh(em, ob->data);
if(deformedVerts) {
CDDM_apply_vert_coords(dm, deformedVerts);
@@ -2089,7 +2336,7 @@ static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, Deri
if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
- DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
+ DM_add_tessface_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
if (mti->applyModifierEM)
ndm = mti->applyModifierEM(md, ob, em, dm);
@@ -2111,13 +2358,13 @@ static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, Deri
if(cage_r && i == cageIndex) {
if(dm && deformedVerts) {
- *cage_r = CDDM_copy(dm);
+ *cage_r = CDDM_copy(dm, 0);
CDDM_apply_vert_coords(*cage_r, deformedVerts);
} else if(dm) {
*cage_r = dm;
} else {
*cage_r =
- getEditMeshDerivedMesh(em, ob,
+ getEditDerivedBMesh(em, ob,
deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
}
}
@@ -2130,7 +2377,7 @@ static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, Deri
* then we need to build one.
*/
if(dm && deformedVerts) {
- *final_r = CDDM_copy(dm);
+ *final_r = CDDM_copy(dm, 0);
if(!(cage_r && dm == *cage_r)) dm->release(dm);
@@ -2141,7 +2388,7 @@ static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, Deri
} else if (!deformedVerts && cage_r && *cage_r) {
*final_r = *cage_r;
} else {
- *final_r = getEditMeshDerivedMesh(em, ob, deformedVerts);
+ *final_r = getEditDerivedBMesh(em, ob, deformedVerts);
deformedVerts = NULL;
}
@@ -2213,7 +2460,7 @@ static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
ob->lastDataMask = dataMask;
}
-static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
+static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
{
clear_mesh_caches(obedit);
@@ -2230,7 +2477,7 @@ static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, Cust
em->derivedCage = NULL;
}
- editmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
+ editbmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
DM_set_object_boundbox (obedit, em->derivedFinal);
em->lastDataMask = dataMask;
@@ -2238,10 +2485,10 @@ static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, Cust
em->derivedCage->needsFree = 0;
}
-void makeDerivedMesh(Scene *scene, Object *ob, EditMesh *em, CustomDataMask dataMask)
+void makeDerivedMesh(Scene *scene, Object *ob, BMEditMesh *em, CustomDataMask dataMask)
{
if (em) {
- editmesh_build_data(scene, ob, em, dataMask);
+ editbmesh_build_data(scene, ob, em, dataMask);
} else {
mesh_build_data(scene, ob, dataMask);
}
@@ -2331,7 +2578,7 @@ DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
/***/
-DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, EditMesh *em, DerivedMesh **final_r,
+DerivedMesh *editbmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, BMEditMesh *em, DerivedMesh **final_r,
CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
@@ -2339,27 +2586,27 @@ DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, E
*/
if(!em->derivedCage ||
(em->lastDataMask & dataMask) != dataMask)
- editmesh_build_data(scene, obedit, em, dataMask);
+ editbmesh_build_data(scene, obedit, em, dataMask);
*final_r = em->derivedFinal;
return em->derivedCage;
}
-DerivedMesh *editmesh_get_derived_cage(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
+DerivedMesh *editbmesh_get_derived_cage(Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
*/
if(!em->derivedCage ||
(em->lastDataMask & dataMask) != dataMask)
- editmesh_build_data(scene, obedit, em, dataMask);
+ editbmesh_build_data(scene, obedit, em, dataMask);
return em->derivedCage;
}
-DerivedMesh *editmesh_get_derived_base(Object *obedit, EditMesh *em)
+DerivedMesh *editbmesh_get_derived_base(Object *obedit, BMEditMesh *em)
{
- return getEditMeshDerivedMesh(em, obedit, NULL);
+ return getEditDerivedBMesh(em, obedit, NULL);
}
@@ -2421,7 +2668,7 @@ float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
/* ********* crazyspace *************** */
-int editmesh_get_first_deform_matrices(Scene *scene, Object *ob, EditMesh *em, float (**deformmats)[3][3], float (**deformcos)[3])
+int editbmesh_get_first_deform_matrices(Scene *scene, Object *ob, BMEditMesh *em, float (**deformmats)[3][3], float (**deformcos)[3])
{
ModifierData *md;
DerivedMesh *dm;
@@ -2440,13 +2687,13 @@ int editmesh_get_first_deform_matrices(Scene *scene, Object *ob, EditMesh *em, f
for(i = 0; md && i <= cageIndex; i++, md = md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
- if(!editmesh_modifier_is_enabled(scene, md, dm))
+ if(!editbmesh_modifier_is_enabled(scene, md, dm))
continue;
if(mti->type==eModifierTypeType_OnlyDeform && mti->deformMatricesEM) {
if(!defmats) {
- dm= getEditMeshDerivedMesh(em, ob, NULL);
- deformedVerts= editmesh_getVertexCos(em, &numVerts);
+ dm= getEditDerivedBMesh(em, ob, NULL);
+ deformedVerts= editbmesh_getVertexCos(em, &numVerts);
defmats= MEM_callocN(sizeof(*defmats)*numVerts, "defmats");
for(a=0; a<numVerts; a++)
@@ -2461,7 +2708,7 @@ int editmesh_get_first_deform_matrices(Scene *scene, Object *ob, EditMesh *em, f
}
for(; md && i <= cageIndex; md = md->next, i++)
- if(editmesh_modifier_is_enabled(scene, md, dm) && modifier_isCorrectableDeformed(md))
+ if(editbmesh_modifier_is_enabled(scene, md, dm) && modifier_isCorrectableDeformed(md))
numleft++;
if(dm)
@@ -2493,11 +2740,11 @@ void DM_add_tangent_layer(DerivedMesh *dm)
/* check we have all the needed layers */
totvert= dm->getNumVerts(dm);
- totface= dm->getNumFaces(dm);
+ totface= dm->getNumTessFaces(dm);
mvert= dm->getVertArray(dm);
- mface= dm->getFaceArray(dm);
- mtface= dm->getFaceDataArray(dm, CD_MTFACE);
+ mface= dm->getTessFaceArray(dm);
+ mtface= dm->getTessFaceDataArray(dm, CD_MTFACE);
if(!mtface) {
orco= dm->getVertDataArray(dm, CD_ORCO);
@@ -2506,8 +2753,8 @@ void DM_add_tangent_layer(DerivedMesh *dm)
}
/* create tangent layer */
- DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
- tangent= DM_get_face_data_layer(dm, CD_TANGENT);
+ DM_add_tessface_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
+ tangent= DM_get_tessface_data_layer(dm, CD_TANGENT);
/* allocate some space */
arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena");
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 157c0743c50..8c8567fdec9 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -47,6 +47,8 @@
#include "DNA_key_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
#include "BKE_anim.h"
@@ -64,6 +66,7 @@
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BKE_depsgraph.h"
// XXX bad level call...
@@ -852,7 +855,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
Scene *sce = NULL;
Group *group = NULL;
GroupObject * go = NULL;
- EditMesh *em;
+ BMEditMesh *em;
float vec[3], no[3], pmat[4][4];
int lay, totvert, a, oblay;
@@ -861,11 +864,10 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
/* simple preventing of too deep nested groups */
if(level>MAX_DUPLI_RECUR) return;
- em = BKE_mesh_get_editmesh(me);
+ em = me->edit_btmesh;
if(em) {
- dm= editmesh_get_derived_cage(scene, par, em, CD_MASK_BAREMESH);
- BKE_mesh_end_editmesh(me, em);
+ dm= editbmesh_get_derived_cage(scene, par, em, CD_MASK_BAREMESH);
} else
dm= mesh_get_derived_deform(scene, par, CD_MASK_BAREMESH);
@@ -927,7 +929,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
/* mballs have a different dupli handling */
if(ob->type!=OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
- if(me->edit_mesh) {
+ if(me->edit_btmesh) {
dm->foreachMappedVert(dm, vertex_dupli__mapFunc, (void*) &vdd);
}
else {
@@ -968,34 +970,31 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
Scene *sce = NULL;
Group *group = NULL;
GroupObject *go = NULL;
- EditMesh *em;
+ BMEditMesh *em;
float ob__obmat[4][4]; /* needed for groups where the object matrix needs to be modified */
/* simple preventing of too deep nested groups */
if(level>MAX_DUPLI_RECUR) return;
copy_m4_m4(pmat, par->obmat);
-
- em = BKE_mesh_get_editmesh(me);
+ em = me->edit_btmesh;
+
if(em) {
int totvert;
+ dm= editbmesh_get_derived_cage(scene, par, em, CD_MASK_BAREMESH);
- dm= editmesh_get_derived_cage(scene, par, em, CD_MASK_BAREMESH);
-
- totface= dm->getNumFaces(dm);
+ totface= dm->getNumTessFaces(dm);
mface= MEM_mallocN(sizeof(MFace)*totface, "mface temp");
- dm->copyFaceArray(dm, mface);
+ dm->copyTessFaceArray(dm, mface);
totvert= dm->getNumVerts(dm);
mvert= MEM_mallocN(sizeof(MVert)*totvert, "mvert temp");
dm->copyVertArray(dm, mvert);
-
- BKE_mesh_end_editmesh(me, em);
}
else {
dm = mesh_get_derived_deform(scene, par, CD_MASK_BAREMESH);
- totface= dm->getNumFaces(dm);
- mface= dm->getFaceArray(dm);
+ totface= dm->getNumTessFaces(dm);
+ mface= dm->getTessFaceArray(dm);
mvert= dm->getVertArray(dm);
}
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 990993b1077..c44406b5ed4 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -36,6 +36,7 @@
#include "BLI_math.h"
#include "BLI_blenlib.h"
+#include "BLI_cellalloc.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 101c7a3bbbd..590b9f7e476 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -673,10 +673,18 @@ char *BKE_undo_menu_string(void)
/* saves quit.blend */
void BKE_undo_save_quit(void)
{
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+
+ BLI_make_file_string("/", str, btempdir, "quit.blend");
+
+ BKE_undo_save(str);
+}
+
+void BKE_undo_save(char *fname)
+{
UndoElem *uel;
MemFileChunk *chunk;
int file;
- char str[FILE_MAXDIR+FILE_MAXFILE];
if( (U.uiflag & USER_GLOBALUNDO)==0) return;
@@ -689,9 +697,7 @@ void BKE_undo_save_quit(void)
/* no undo state to save */
if(undobase.first==undobase.last) return;
- BLI_make_file_string("/", str, btempdir, "quit.blend");
-
- file = open(str,O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
+ file = open(fname, O_BINARY+O_WRONLY+O_CREAT+O_TRUNC, 0666);
if(file == -1) {
//XXX error("Unable to save %s, check you have permissions", str);
return;
@@ -705,8 +711,8 @@ void BKE_undo_save_quit(void)
close(file);
- if(chunk) ; //XXX error("Unable to save %s, internal error", str);
- else printf("Saved session recovery to %s\n", str);
+ if(chunk) ; //XXX error("Unable to save %s, internal error", fname);
+ else printf("Saved session recovery to %s\n", fname);
}
/* sets curscene */
diff --git a/source/blender/blenkernel/intern/booleanops.c b/source/blender/blenkernel/intern/booleanops.c
new file mode 100644
index 00000000000..f9df0beca7c
--- /dev/null
+++ b/source/blender/blenkernel/intern/booleanops.c
@@ -0,0 +1,603 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * CSG operations.
+ */
+
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_ghash.h"
+
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "CSG_BooleanOps.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_material.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+
+
+
+/**
+ * Here's the vertex iterator structure used to walk through
+ * the blender vertex structure.
+ */
+
+typedef struct {
+ DerivedMesh *dm;
+ Object *ob;
+ int pos;
+} VertexIt;
+
+/**
+ * Implementations of local vertex iterator functions.
+ * These describe a blender mesh to the CSG module.
+ */
+
+static void VertexIt_Destruct(CSG_VertexIteratorDescriptor * iterator)
+{
+ if (iterator->it) {
+ // deallocate memory for iterator
+ MEM_freeN(iterator->it);
+ iterator->it = 0;
+ }
+ iterator->Done = NULL;
+ iterator->Fill = NULL;
+ iterator->Reset = NULL;
+ iterator->Step = NULL;
+ iterator->num_elements = 0;
+
+}
+
+static int VertexIt_Done(CSG_IteratorPtr it)
+{
+ VertexIt * iterator = (VertexIt *)it;
+ return(iterator->pos >= iterator->dm->getNumVerts(iterator->dm));
+}
+
+static void VertexIt_Fill(CSG_IteratorPtr it, CSG_IVertex *vert)
+{
+ VertexIt * iterator = (VertexIt *)it;
+ MVert *verts = iterator->dm->getVertArray(iterator->dm);
+
+ float global_pos[3];
+
+ /* boolean happens in global space, transform both with obmat */
+ mul_v3_m4v3(
+ global_pos,
+ iterator->ob->obmat,
+ verts[iterator->pos].co
+ );
+
+ vert->position[0] = global_pos[0];
+ vert->position[1] = global_pos[1];
+ vert->position[2] = global_pos[2];
+}
+
+static void VertexIt_Step(CSG_IteratorPtr it)
+{
+ VertexIt * iterator = (VertexIt *)it;
+ iterator->pos ++;
+}
+
+static void VertexIt_Reset(CSG_IteratorPtr it)
+{
+ VertexIt * iterator = (VertexIt *)it;
+ iterator->pos = 0;
+}
+
+static void VertexIt_Construct(CSG_VertexIteratorDescriptor *output, DerivedMesh *dm, Object *ob)
+{
+
+ VertexIt *it;
+ if (output == 0) return;
+
+ // allocate some memory for blender iterator
+ it = (VertexIt *)(MEM_mallocN(sizeof(VertexIt),"Boolean_VIt"));
+ if (it == 0) {
+ return;
+ }
+ // assign blender specific variables
+ it->dm = dm;
+ it->ob = ob; // needed for obmat transformations
+
+ it->pos = 0;
+
+ // assign iterator function pointers.
+ output->Step = VertexIt_Step;
+ output->Fill = VertexIt_Fill;
+ output->Done = VertexIt_Done;
+ output->Reset = VertexIt_Reset;
+ output->num_elements = it->dm->getNumVerts(it->dm);
+ output->it = it;
+}
+
+/**
+ * Blender Face iterator
+ */
+
+typedef struct {
+ DerivedMesh *dm;
+ int pos;
+ int offset;
+ int flip;
+} FaceIt;
+
+static void FaceIt_Destruct(CSG_FaceIteratorDescriptor * iterator)
+{
+ MEM_freeN(iterator->it);
+ iterator->Done = NULL;
+ iterator->Fill = NULL;
+ iterator->Reset = NULL;
+ iterator->Step = NULL;
+ iterator->num_elements = 0;
+}
+
+static int FaceIt_Done(CSG_IteratorPtr it)
+{
+ // assume CSG_IteratorPtr is of the correct type.
+ FaceIt * iterator = (FaceIt *)it;
+ return(iterator->pos >= iterator->dm->getNumTessFaces(iterator->dm));
+}
+
+static void FaceIt_Fill(CSG_IteratorPtr it, CSG_IFace *face)
+{
+ // assume CSG_IteratorPtr is of the correct type.
+ FaceIt *face_it = (FaceIt *)it;
+ MFace *mfaces = face_it->dm->getTessFaceArray(face_it->dm);
+ MFace *mface = &mfaces[face_it->pos];
+
+ /* reverse face vertices if necessary */
+ face->vertex_index[1] = mface->v2;
+ if( face_it->flip == 0 ) {
+ face->vertex_index[0] = mface->v1;
+ face->vertex_index[2] = mface->v3;
+ } else {
+ face->vertex_index[2] = mface->v1;
+ face->vertex_index[0] = mface->v3;
+ }
+ if (mface->v4) {
+ face->vertex_index[3] = mface->v4;
+ face->vertex_number = 4;
+ } else {
+ face->vertex_number = 3;
+ }
+
+ face->orig_face = face_it->offset + face_it->pos;
+}
+
+static void FaceIt_Step(CSG_IteratorPtr it)
+{
+ FaceIt * face_it = (FaceIt *)it;
+ face_it->pos ++;
+}
+
+static void FaceIt_Reset(CSG_IteratorPtr it)
+{
+ FaceIt * face_it = (FaceIt *)it;
+ face_it->pos = 0;
+}
+
+static void FaceIt_Construct(
+ CSG_FaceIteratorDescriptor *output, DerivedMesh *dm, int offset, Object *ob)
+{
+ FaceIt *it;
+ if (output == 0) return;
+
+ // allocate some memory for blender iterator
+ it = (FaceIt *)(MEM_mallocN(sizeof(FaceIt),"Boolean_FIt"));
+ if (it == 0) {
+ return ;
+ }
+ // assign blender specific variables
+ it->dm = dm;
+ it->offset = offset;
+ it->pos = 0;
+
+ /* determine if we will need to reverse order of face vertices */
+ if (ob->size[0] < 0.0f) {
+ if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) {
+ it->flip = 1;
+ } else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) {
+ it->flip = 1;
+ } else {
+ it->flip = 0;
+ }
+ } else {
+ if (ob->size[1] < 0.0f && ob->size[2] < 0.0f) {
+ it->flip = 0;
+ } else if (ob->size[1] >= 0.0f && ob->size[2] >= 0.0f) {
+ it->flip = 0;
+ } else {
+ it->flip = 1;
+ }
+ }
+
+ // assign iterator function pointers.
+ output->Step = FaceIt_Step;
+ output->Fill = FaceIt_Fill;
+ output->Done = FaceIt_Done;
+ output->Reset = FaceIt_Reset;
+ output->num_elements = it->dm->getNumTessFaces(it->dm);
+ output->it = it;
+}
+
+static Object *AddNewBlenderMesh(Scene *scene, Base *base)
+{
+ // This little function adds a new mesh object to the blender object list
+ // It uses ob to duplicate data as this seems to be easier than creating
+ // a new one. This new oject contains no faces nor vertices.
+ Mesh *old_me;
+ Base *basen;
+ Object *ob_new;
+
+ // now create a new blender object.
+ // duplicating all the settings from the previous object
+ // to the new one.
+ ob_new= copy_object(base->object);
+
+ // Ok we don't want to use the actual data from the
+ // last object, the above function incremented the
+ // number of users, so decrement it here.
+ old_me= ob_new->data;
+ old_me->id.us--;
+
+ // Now create a new base to add into the linked list of
+ // vase objects.
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&scene->base, basen); /* addhead: anders oneindige lus */
+ basen->object= ob_new;
+ basen->flag &= ~SELECT;
+
+ // Initialize the mesh data associated with this object.
+ ob_new->data= add_mesh("Mesh");
+
+ // Finally assign the object type.
+ ob_new->type= OB_MESH;
+
+ return ob_new;
+}
+
+static void InterpCSGFace(
+ DerivedMesh *dm, DerivedMesh *orig_dm, int index, int orig_index, int nr,
+ float mapmat[][4])
+{
+ float obco[3], *co[4], *orig_co[4], w[4][4];
+ MFace *mface, *orig_mface;
+ int j;
+
+ mface = CDDM_get_tessface(dm, index);
+ orig_mface = orig_dm->getTessFaceArray(orig_dm) + orig_index;
+
+ // get the vertex coordinates from the original mesh
+ orig_co[0] = (orig_dm->getVertArray(orig_dm) + orig_mface->v1)->co;
+ orig_co[1] = (orig_dm->getVertArray(orig_dm) + orig_mface->v2)->co;
+ orig_co[2] = (orig_dm->getVertArray(orig_dm) + orig_mface->v3)->co;
+ orig_co[3] = (orig_mface->v4)? (orig_dm->getVertArray(orig_dm) + orig_mface->v4)->co: NULL;
+
+ // get the vertex coordinates from the new derivedmesh
+ co[0] = CDDM_get_vert(dm, mface->v1)->co;
+ co[1] = CDDM_get_vert(dm, mface->v2)->co;
+ co[2] = CDDM_get_vert(dm, mface->v3)->co;
+ co[3] = (nr == 4)? CDDM_get_vert(dm, mface->v4)->co: NULL;
+
+ for (j = 0; j < nr; j++) {
+ // get coordinate into the space of the original mesh
+ if (mapmat)
+ mul_v3_m4v3(obco, mapmat, co[j]);
+ else
+ copy_v3_v3(obco, co[j]);
+
+ interp_weights_face_v3( w[j],orig_co[0], orig_co[1], orig_co[2], orig_co[3], obco);
+ }
+
+ CustomData_interp(&orig_dm->faceData, &dm->faceData, &orig_index, NULL, (float*)w, 1, index);
+}
+
+/* Iterate over the CSG Output Descriptors and create a new DerivedMesh
+ from them */
+static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh(
+ CSG_FaceIteratorDescriptor *face_it,
+ CSG_VertexIteratorDescriptor *vertex_it,
+ float parinv[][4],
+ float mapmat[][4],
+ Material **mat,
+ int *totmat,
+ DerivedMesh *dm1,
+ Object *ob1,
+ DerivedMesh *dm2,
+ Object *ob2)
+{
+ DerivedMesh *result, *orig_dm;
+ GHash *material_hash = NULL;
+ Mesh *me1= (Mesh*)ob1->data;
+ Mesh *me2= (Mesh*)ob2->data;
+ int i;
+
+ // create a new DerivedMesh
+ result = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements, 0, 0);
+ CustomData_merge(&dm1->faceData, &result->faceData, CD_MASK_DERIVEDMESH,
+ CD_DEFAULT, face_it->num_elements);
+ CustomData_merge(&dm2->faceData, &result->faceData, CD_MASK_DERIVEDMESH,
+ CD_DEFAULT, face_it->num_elements);
+
+ // step through the vertex iterators:
+ for (i = 0; !vertex_it->Done(vertex_it->it); i++) {
+ CSG_IVertex csgvert;
+ MVert *mvert = CDDM_get_vert(result, i);
+
+ // retrieve a csg vertex from the boolean module
+ vertex_it->Fill(vertex_it->it, &csgvert);
+ vertex_it->Step(vertex_it->it);
+
+ // we have to map the vertex coordinates back in the coordinate frame
+ // of the resulting object, since it was computed in world space
+ mul_v3_m4v3(mvert->co, parinv, csgvert.position);
+ }
+
+ // a hash table to remap materials to indices
+ if (mat) {
+ material_hash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "booleanops.c");
+ *totmat = 0;
+ }
+
+ // step through the face iterators
+ for(i = 0; !face_it->Done(face_it->it); i++) {
+ Mesh *orig_me;
+ Object *orig_ob;
+ Material *orig_mat;
+ CSG_IFace csgface;
+ MFace *mface;
+ int orig_index, mat_nr;
+
+ // retrieve a csg face from the boolean module
+ face_it->Fill(face_it->it, &csgface);
+ face_it->Step(face_it->it);
+
+ // find the original mesh and data
+ orig_ob = (csgface.orig_face < dm1->getNumTessFaces(dm1))? ob1: ob2;
+ orig_dm = (csgface.orig_face < dm1->getNumTessFaces(dm1))? dm1: dm2;
+ orig_me = (orig_ob == ob1)? me1: me2;
+ orig_index = (orig_ob == ob1)? csgface.orig_face: csgface.orig_face - dm1->getNumTessFaces(dm1);
+
+ // copy all face layers, including mface
+ CustomData_copy_data(&orig_dm->faceData, &result->faceData, orig_index, i, 1);
+
+ // set mface
+ mface = CDDM_get_tessface(result, i);
+ mface->v1 = csgface.vertex_index[0];
+ mface->v2 = csgface.vertex_index[1];
+ mface->v3 = csgface.vertex_index[2];
+ mface->v4 = (csgface.vertex_number == 4)? csgface.vertex_index[3]: 0;
+
+ // set material, based on lookup in hash table
+ orig_mat= give_current_material(orig_ob, mface->mat_nr+1);
+
+ if (mat && orig_mat) {
+ if (!BLI_ghash_haskey(material_hash, orig_mat)) {
+ mat[*totmat] = orig_mat;
+ mat_nr = mface->mat_nr = (*totmat)++;
+ BLI_ghash_insert(material_hash, orig_mat, SET_INT_IN_POINTER(mat_nr));
+ }
+ else
+ mface->mat_nr = GET_INT_FROM_POINTER(BLI_ghash_lookup(material_hash, orig_mat));
+ }
+ else
+ mface->mat_nr = 0;
+
+ InterpCSGFace(result, orig_dm, i, orig_index, csgface.vertex_number,
+ (orig_me == me2)? mapmat: NULL);
+
+ test_index_face(mface, &result->faceData, i, csgface.vertex_number);
+ }
+
+ if (material_hash)
+ BLI_ghash_free(material_hash, NULL, NULL);
+
+ CDDM_calc_edges(result);
+ CDDM_calc_normals(result);
+
+ CDDM_tessfaces_to_faces(result);
+
+ return result;
+}
+
+static void BuildMeshDescriptors(
+ struct DerivedMesh *dm,
+ struct Object *ob,
+ int face_offset,
+ struct CSG_FaceIteratorDescriptor * face_it,
+ struct CSG_VertexIteratorDescriptor * vertex_it)
+{
+ VertexIt_Construct(vertex_it,dm, ob);
+ FaceIt_Construct(face_it,dm,face_offset,ob);
+}
+
+static void FreeMeshDescriptors(
+ struct CSG_FaceIteratorDescriptor *face_it,
+ struct CSG_VertexIteratorDescriptor *vertex_it)
+{
+ VertexIt_Destruct(vertex_it);
+ FaceIt_Destruct(face_it);
+}
+
+DerivedMesh *NewBooleanDerivedMesh_intern(
+ DerivedMesh *dm, struct Object *ob, DerivedMesh *dm_select, struct Object *ob_select,
+ int int_op_type, Material **mat, int *totmat)
+{
+
+ float inv_mat[4][4];
+ float map_mat[4][4];
+
+ DerivedMesh *result = NULL;
+
+ if (dm == NULL || dm_select == NULL) return 0;
+ if (!dm->getNumTessFaces(dm) || !dm_select->getNumTessFaces(dm_select)) return 0;
+
+ // we map the final object back into ob's local coordinate space. For this
+ // we need to compute the inverse transform from global to ob (inv_mat),
+ // and the transform from ob to ob_select for use in interpolation (map_mat)
+ invert_m4_m4(inv_mat, ob->obmat);
+ mul_m4_m4m4(map_mat, ob_select->obmat, inv_mat);
+ invert_m4_m4(inv_mat, ob_select->obmat);
+
+ {
+ // interface with the boolean module:
+ //
+ // the idea is, we pass the boolean module verts and faces using the
+ // provided descriptors. once the boolean operation is performed, we
+ // get back output descriptors, from which we then build a DerivedMesh
+
+ CSG_VertexIteratorDescriptor vd_1, vd_2;
+ CSG_FaceIteratorDescriptor fd_1, fd_2;
+ CSG_OperationType op_type;
+ CSG_BooleanOperation *bool_op;
+
+ // work out the operation they chose and pick the appropriate
+ // enum from the csg module.
+ switch (int_op_type) {
+ case 1 : op_type = e_csg_intersection; break;
+ case 2 : op_type = e_csg_union; break;
+ case 3 : op_type = e_csg_difference; break;
+ case 4 : op_type = e_csg_classify; break;
+ default : op_type = e_csg_intersection;
+ }
+
+ BuildMeshDescriptors(dm_select, ob_select, 0, &fd_1, &vd_1);
+ BuildMeshDescriptors(dm, ob, dm_select->getNumTessFaces(dm_select) , &fd_2, &vd_2);
+
+ bool_op = CSG_NewBooleanFunction();
+
+ // perform the operation
+ if (CSG_PerformBooleanOperation(bool_op, op_type, fd_1, vd_1, fd_2, vd_2)) {
+ CSG_VertexIteratorDescriptor vd_o;
+ CSG_FaceIteratorDescriptor fd_o;
+
+ CSG_OutputFaceDescriptor(bool_op, &fd_o);
+ CSG_OutputVertexDescriptor(bool_op, &vd_o);
+
+ // iterate through results of operation and insert
+ // into new object
+ result = ConvertCSGDescriptorsToDerivedMesh(
+ &fd_o, &vd_o, inv_mat, map_mat, mat, totmat, dm_select, ob_select, dm, ob);
+
+ // free up the memory
+ CSG_FreeVertexDescriptor(&vd_o);
+ CSG_FreeFaceDescriptor(&fd_o);
+ }
+ else
+ printf("Unknown internal error in boolean");
+
+ CSG_FreeBooleanOperation(bool_op);
+
+ FreeMeshDescriptors(&fd_1, &vd_1);
+ FreeMeshDescriptors(&fd_2, &vd_2);
+ }
+
+ return result;
+}
+
+int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type)
+{
+ Mesh *me_new;
+ int a, maxmat, totmat= 0;
+ Object *ob_new, *ob, *ob_select;
+ Material **mat;
+ DerivedMesh *result;
+ DerivedMesh *dm_select;
+ DerivedMesh *dm;
+
+ ob= base->object;
+ ob_select= base_select->object;
+
+ dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ dm_select = mesh_create_derived_view(scene, ob_select, 0); // no modifiers in editmode ??
+
+ maxmat= ob->totcol + ob_select->totcol;
+ mat= (Material**)MEM_mallocN(sizeof(Material*)*maxmat, "NewBooleanMeshMat");
+
+ /* put some checks in for nice user feedback */
+ if (dm == NULL || dm_select == NULL) return 0;
+ if (!dm->getNumTessFaces(dm) || !dm_select->getNumTessFaces(dm_select))
+ {
+ MEM_freeN(mat);
+ return -1;
+ }
+
+ result= NewBooleanDerivedMesh_intern(dm, ob, dm_select, ob_select, int_op_type, mat, &totmat);
+
+ if (result == NULL) {
+ MEM_freeN(mat);
+ return 0;
+ }
+
+ /* create a new blender mesh object - using 'base' as a template */
+ ob_new= AddNewBlenderMesh(scene, base_select);
+ me_new= ob_new->data;
+
+ DM_to_mesh(result, me_new);
+ result->release(result);
+
+ dm->release(dm);
+ dm_select->release(dm_select);
+
+ /* add materials to object */
+ for (a = 0; a < totmat; a++)
+ assign_material(ob_new, mat[a], a+1);
+
+ MEM_freeN(mat);
+
+ /* update dag */
+ DAG_id_flush_update(&ob_new->id, OB_RECALC_DATA);
+
+ return 1;
+}
+
+DerivedMesh *NewBooleanDerivedMesh(DerivedMesh *dm, struct Object *ob, DerivedMesh *dm_select, struct Object *ob_select,
+ int int_op_type)
+{
+ return NewBooleanDerivedMesh_intern(dm, ob, dm_select, ob_select, int_op_type, NULL, NULL);
+}
+
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 1b7257519b1..0b2f491b28d 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -550,7 +550,7 @@ BVHTree* bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *mesh, float
data->mesh = mesh;
data->vert = mesh->getVertDataArray(mesh, CD_MVERT);
- data->face = mesh->getFaceDataArray(mesh, CD_MFACE);
+ data->face = mesh->getTessFaceDataArray(mesh, CD_MFACE);
data->sphere_radius = epsilon;
}
@@ -567,9 +567,9 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
if(tree == NULL)
{
int i;
- int numFaces= mesh->getNumFaces(mesh);
+ int numFaces= mesh->getNumTessFaces(mesh);
MVert *vert = mesh->getVertDataArray(mesh, CD_MVERT);
- MFace *face = mesh->getFaceDataArray(mesh, CD_MFACE);
+ MFace *face = mesh->getTessFaceDataArray(mesh, CD_MFACE);
if(vert != NULL && face != NULL)
{
@@ -615,7 +615,7 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
data->mesh = mesh;
data->vert = mesh->getVertDataArray(mesh, CD_MVERT);
- data->face = mesh->getFaceDataArray(mesh, CD_MFACE);
+ data->face = mesh->getTessFaceDataArray(mesh, CD_MFACE);
data->sphere_radius = epsilon;
}
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 41e33002999..7b6da4dd811 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1,4 +1,4 @@
-/*
+ /*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -41,7 +41,11 @@
#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
+#include "BLI_editVert.h"
+#include "BLI_scanfill.h"
+#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
@@ -71,6 +75,8 @@ typedef struct {
MVert *mvert;
MEdge *medge;
MFace *mface;
+ MLoop *mloop;
+ MPoly *mpoly;
/* Cached */
struct PBVH *pbvh;
@@ -80,6 +86,8 @@ typedef struct {
struct IndexNode *fmap_mem;
} CDDerivedMesh;
+DMFaceIter *cdDM_newFaceIter(DerivedMesh *source);
+
/**************** DerivedMesh interface functions ****************/
static int cdDM_getNumVerts(DerivedMesh *dm)
{
@@ -91,11 +99,16 @@ static int cdDM_getNumEdges(DerivedMesh *dm)
return dm->numEdgeData;
}
-static int cdDM_getNumFaces(DerivedMesh *dm)
+static int cdDM_getNumTessFaces(DerivedMesh *dm)
{
return dm->numFaceData;
}
+static int cdDM_getNumFaces(DerivedMesh *dm)
+{
+ return dm->numPolyData;
+}
+
static void cdDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
@@ -251,7 +264,7 @@ static void cdDM_drawUVEdges(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MFace *mf = cddm->mface;
- MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
+ MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
int i;
if(mf) {
@@ -422,7 +435,7 @@ static void cdDM_drawFacesSolid(DerivedMesh *dm,
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
- float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
+ float *nors= dm->getTessFaceDataArray(dm, CD_NORMAL);
int a, glmode = -1, shademodel = -1, matnr = -1, drawCurrentMat = 1;
#define PASSVERT(index) { \
@@ -600,21 +613,21 @@ static void cdDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned cha
}
static void cdDM_drawFacesTex_common(DerivedMesh *dm,
- int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
- int (*drawParamsMapped)(void *userData, int index),
- void *userData)
+ int (*drawParams)(MTFace *tface, int has_vcol, int matnr),
+ int (*drawParamsMapped)(void *userData, int index),
+ void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
MVert *mv = cddm->mvert;
- MFace *mf = DM_get_face_data_layer(dm, CD_MFACE);
- MCol *realcol = dm->getFaceDataArray(dm, CD_TEXTURE_MCOL);
- float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
- MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
- int i, j, orig, *index = DM_get_face_data_layer(dm, CD_ORIGINDEX);
+ MFace *mf = DM_get_tessface_data_layer(dm, CD_MFACE);
+ MCol *realcol = dm->getTessFaceDataArray(dm, CD_TEXTURE_MCOL);
+ float *nors= dm->getTessFaceDataArray(dm, CD_NORMAL);
+ MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
+ int i, j, orig, *index = DM_get_tessface_data_layer(dm, CD_ORIGINDEX);
int startFace = 0, lastFlag = 0xdeadbeef;
- MCol *mcol = dm->getFaceDataArray(dm, CD_WEIGHT_MCOL);
+ MCol *mcol = dm->getTessFaceDataArray(dm, CD_WEIGHT_MCOL);
if(!mcol)
- mcol = dm->getFaceDataArray(dm, CD_MCOL);
+ mcol = dm->getTessFaceDataArray(dm, CD_MCOL);
if( GPU_buffer_legacy(dm) ) {
DEBUG_VBO( "Using legacy code. cdDM_drawFacesTex_common\n" );
@@ -624,7 +637,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
unsigned char *cp = NULL;
if(drawParams) {
- flag = drawParams(tf? &tf[i]: NULL, mcol? &mcol[i*4]: NULL, mf->mat_nr);
+ flag = drawParams(tf? &tf[i]: NULL, mcol!=NULL, mf->mat_nr);
}
else {
if(index) {
@@ -704,8 +717,8 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
}
if( col != 0 ) {*/
- unsigned char *colors = MEM_mallocN(dm->getNumFaces(dm)*4*3*sizeof(unsigned char), "cdDM_drawFacesTex_common");
- for( i=0; i < dm->getNumFaces(dm); i++ ) {
+ unsigned char *colors = MEM_mallocN(dm->getNumTessFaces(dm)*4*3*sizeof(unsigned char), "cdDM_drawFacesTex_common");
+ for( i=0; i < dm->getNumTessFaces(dm); i++ ) {
for( j=0; j < 4; j++ ) {
colors[i*12+j*3] = col[i*4+j].r;
colors[i*12+j*3+1] = col[i*4+j].g;
@@ -729,7 +742,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
int flag = 1;
if(drawParams) {
- flag = drawParams(tf? &tf[actualFace]: NULL, mcol? &mcol[actualFace*4]: NULL, mf[actualFace].mat_nr);
+ flag = drawParams(tf? &tf[actualFace]: NULL, mcol!=NULL, mf[actualFace].mat_nr);
}
else {
if(index) {
@@ -771,7 +784,7 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
}
}
-static void cdDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
+static void cdDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_vcol, int matnr))
{
cdDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
}
@@ -782,14 +795,14 @@ static void cdDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *us
MVert *mv = cddm->mvert;
MFace *mf = cddm->mface;
MCol *mc;
- float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
- int i, orig, *index = DM_get_face_data_layer(dm, CD_ORIGINDEX);
+ float *nors= dm->getTessFaceDataArray(dm, CD_NORMAL);
+ int i, orig, *index = DM_get_tessface_data_layer(dm, CD_ORIGINDEX);
- mc = DM_get_face_data_layer(dm, CD_ID_MCOL);
+ mc = DM_get_tessface_data_layer(dm, CD_ID_MCOL);
if(!mc)
- mc = DM_get_face_data_layer(dm, CD_WEIGHT_MCOL);
+ mc = DM_get_tessface_data_layer(dm, CD_WEIGHT_MCOL);
if(!mc)
- mc = DM_get_face_data_layer(dm, CD_MCOL);
+ mc = DM_get_tessface_data_layer(dm, CD_MCOL);
/* back-buffer always uses legacy since VBO's would need the
* color array temporarily overwritten for drawing, then reset. */
@@ -917,11 +930,11 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
DMVertexAttribs attribs;
MVert *mvert = cddm->mvert;
MFace *mface = cddm->mface;
- MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE);
- float (*nors)[3] = dm->getFaceDataArray(dm, CD_NORMAL);
+ MTFace *tf = dm->getTessFaceDataArray(dm, CD_MTFACE);
+ float (*nors)[3] = dm->getTessFaceDataArray(dm, CD_NORMAL);
int a, b, dodraw, smoothnormal, matnr, new_matnr;
int transp, new_transp, orig_transp;
- int orig, *index = dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ int orig, *index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
matnr = -1;
smoothnormal = 0;
@@ -1342,35 +1355,64 @@ static void cdDM_foreachMappedFaceCenter(
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
MVert *mv = cddm->mvert;
- MFace *mf = cddm->mface;
- int i, orig, *index = DM_get_face_data_layer(dm, CD_ORIGINDEX);
+ MPoly *mf = cddm->mpoly;
+ MLoop *ml = cddm->mloop;
+ int i, j, orig, *index;
- for(i = 0; i < dm->numFaceData; i++, mf++) {
+ index = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX);
+ mf = cddm->mpoly;
+ for(i = 0; i < dm->numPolyData; i++, mf++) {
float cent[3];
float no[3];
if (index) {
orig = *index++;
if(orig == ORIGINDEX_NONE) continue;
- }
- else
+ } else
orig = i;
+
+ ml = &cddm->mloop[mf->loopstart];
+ cent[0] = cent[1] = cent[2] = 0.0f;
+ for (j=0; j<mf->totloop; j++, ml++) {
+ add_v3_v3v3(cent, cent, mv[ml->v].co);
+ }
+ mul_v3_fl(cent, 1.0f / (float)j);
- VECCOPY(cent, mv[mf->v1].co);
- add_v3_v3(cent, mv[mf->v2].co);
- add_v3_v3(cent, mv[mf->v3].co);
-
- if (mf->v4) {
- normal_quad_v3( no,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
- add_v3_v3(cent, mv[mf->v4].co);
- mul_v3_fl(cent, 0.25f);
+ ml = &cddm->mloop[mf->loopstart];
+ if (j > 3) {
+ normal_quad_v3(no, mv[ml->v].co, mv[(ml+1)->v].co,
+ mv[(ml+2)->v].co, mv[(ml+3)->v].co);
} else {
- normal_tri_v3( no,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
- mul_v3_fl(cent, 0.33333333333f);
+ normal_tri_v3(no, mv[ml->v].co, mv[(ml+1)->v].co,
+ mv[(ml+2)->v].co);
}
func(userData, orig, cent, no);
}
+
+}
+
+static void cdDM_recalcTesselation(DerivedMesh *dm)
+{
+ CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
+
+ dm->numFaceData = mesh_recalcTesselation(&dm->faceData, &dm->loopData,
+ &dm->polyData, cddm->mvert, dm->numFaceData, dm->numLoopData,
+ dm->numPolyData, 1, 0);
+
+ cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
+}
+
+/*ignores original poly origindex layer*/
+static void cdDM_recalcTesselation2(DerivedMesh *dm)
+{
+ CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
+
+ dm->numFaceData = mesh_recalcTesselation(&dm->faceData, &dm->loopData,
+ &dm->polyData, cddm->mvert, dm->numFaceData, dm->numLoopData,
+ dm->numPolyData, 0, 0);
+
+ cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
}
static void cdDM_free_internal(CDDerivedMesh *cddm)
@@ -1389,6 +1431,11 @@ static void cdDM_release(DerivedMesh *dm)
}
}
+int CDDM_Check(DerivedMesh *dm)
+{
+ return dm && dm->getMinMax == cdDM_getMinMax;
+}
+
/**************** CDDM interface functions ****************/
static CDDerivedMesh *cdDM_create(const char *desc)
{
@@ -1401,21 +1448,27 @@ static CDDerivedMesh *cdDM_create(const char *desc)
dm->getMinMax = cdDM_getMinMax;
dm->getNumVerts = cdDM_getNumVerts;
- dm->getNumFaces = cdDM_getNumFaces;
dm->getNumEdges = cdDM_getNumEdges;
+ dm->getNumTessFaces = cdDM_getNumTessFaces;
+ dm->getNumFaces = cdDM_getNumFaces;
+
+ dm->newFaceIter = cdDM_newFaceIter;
dm->getVert = cdDM_getVert;
dm->getEdge = cdDM_getEdge;
- dm->getFace = cdDM_getFace;
+ dm->getTessFace = cdDM_getFace;
dm->copyVertArray = cdDM_copyVertArray;
dm->copyEdgeArray = cdDM_copyEdgeArray;
- dm->copyFaceArray = cdDM_copyFaceArray;
+ dm->copyTessFaceArray = cdDM_copyFaceArray;
dm->getVertData = DM_get_vert_data;
dm->getEdgeData = DM_get_edge_data;
- dm->getFaceData = DM_get_face_data;
+ dm->getTessFaceData = DM_get_face_data;
dm->getVertDataArray = DM_get_vert_data_layer;
dm->getEdgeDataArray = DM_get_edge_data_layer;
- dm->getFaceDataArray = DM_get_face_data_layer;
+ dm->getTessFaceDataArray = DM_get_tessface_data_layer;
+
+ //doesn't work yet for all cases
+ //dm->recalcTesselation = cdDM_recalcTesselation;
dm->getVertCos = cdDM_getVertCos;
dm->getVertCo = cdDM_getVertCo;
@@ -1448,24 +1501,29 @@ static CDDerivedMesh *cdDM_create(const char *desc)
return cddm;
}
-DerivedMesh *CDDM_new(int numVerts, int numEdges, int numFaces)
+DerivedMesh *CDDM_new(int numVerts, int numEdges, int numFaces, int numLoops, int numPolys)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_new dm");
DerivedMesh *dm = &cddm->dm;
- DM_init(dm, DM_TYPE_CDDM, numVerts, numEdges, numFaces);
+ DM_init(dm, DM_TYPE_CDDM, numVerts, numEdges, numFaces, numLoops, numPolys);
CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, numFaces);
+ CustomData_add_layer(&dm->polyData, CD_ORIGINDEX, CD_CALLOC, NULL, numPolys);
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numFaces);
+ CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_CALLOC, NULL, numLoops);
+ CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_CALLOC, NULL, numPolys);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
+ cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
+ cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
return dm;
}
@@ -1479,7 +1537,8 @@ DerivedMesh *CDDM_from_mesh(Mesh *mesh, Object *ob)
/* this does a referenced copy, with an exception for fluidsim */
- DM_init(dm, DM_TYPE_CDDM, mesh->totvert, mesh->totedge, mesh->totface);
+ DM_init(dm, DM_TYPE_CDDM, mesh->totvert, mesh->totedge, mesh->totface,
+ mesh->totloop, mesh->totpoly);
dm->deformedOnly = 1;
@@ -1489,21 +1548,30 @@ DerivedMesh *CDDM_from_mesh(Mesh *mesh, Object *ob)
mesh->totvert);
CustomData_merge(&mesh->edata, &dm->edgeData, mask, alloctype,
mesh->totedge);
- CustomData_merge(&mesh->fdata, &dm->faceData, mask, alloctype,
+ CustomData_merge(&mesh->fdata, &dm->faceData, mask|CD_MASK_ORIGINDEX, alloctype,
mesh->totface);
+ CustomData_merge(&mesh->ldata, &dm->loopData, mask, alloctype,
+ mesh->totloop);
+ CustomData_merge(&mesh->pdata, &dm->polyData, mask, alloctype,
+ mesh->totpoly);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
+ cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
+ cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
+ if (!CustomData_has_layer(&cddm->dm.faceData, CD_ORIGINDEX))
+ CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, mesh->totface);
+
return dm;
}
DerivedMesh *CDDM_from_editmesh(EditMesh *em, Mesh *me)
{
DerivedMesh *dm = CDDM_new(BLI_countlist(&em->verts),
- BLI_countlist(&em->edges),
- BLI_countlist(&em->faces));
+ BLI_countlist(&em->edges),
+ BLI_countlist(&em->faces), 0, 0);
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
EditVert *eve;
EditEdge *eed;
@@ -1521,6 +1589,8 @@ DerivedMesh *CDDM_from_editmesh(EditMesh *em, Mesh *me)
CD_CALLOC, dm->numEdgeData); */
CustomData_merge(&em->fdata, &dm->faceData, CD_MASK_DERIVEDMESH,
CD_CALLOC, dm->numFaceData);
+ CustomData_merge(&em->fdata, &dm->faceData, CD_MASK_DERIVEDMESH,
+ CD_CALLOC, dm->numFaceData);
/* set eve->hash to vert index */
for(i = 0, eve = em->verts.first; eve; eve = eve->next, ++i)
@@ -1577,7 +1647,7 @@ DerivedMesh *CDDM_from_editmesh(EditMesh *em, Mesh *me)
/* CustomData_from_em_block(&em->edata, &dm->edgeData, eed->data, i); */
}
- index = dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
for(i = 0, efa = em->faces.first; i < dm->numFaceData;
i++, efa = efa->next, index++) {
MFace *mf = &mface[i];
@@ -1615,10 +1685,10 @@ DerivedMesh *CDDM_from_curve_customDB(Object *ob, ListBase *dispbase)
if (nurbs_to_mdata_customdb(ob, dispbase, &allvert, &totvert, &alledge,
&totedge, &allface, &totface) != 0) {
/* Error initializing mdata. This often happens when curve is empty */
- return CDDM_new(0, 0, 0);
+ return CDDM_new(0, 0, 0, 0, 0);
}
- dm = CDDM_new(totvert, totedge, totface);
+ dm = CDDM_new(totvert, totedge, totface, totface*4, totface);
dm->deformedOnly = 1;
cddm = (CDDerivedMesh*)dm;
@@ -1634,21 +1704,351 @@ DerivedMesh *CDDM_from_curve_customDB(Object *ob, ListBase *dispbase)
return dm;
}
-DerivedMesh *CDDM_copy(DerivedMesh *source)
+static void loops_to_customdata_corners(BMesh *bm, CustomData *facedata,
+ int cdindex, BMLoop *l3[3],
+ int numCol, int numTex)
+{
+ BMLoop *l;
+ BMFace *f = l3[0]->f;
+ MTFace *texface;
+ MTexPoly *texpoly;
+ MCol *mcol;
+ MLoopCol *mloopcol;
+ MLoopUV *mloopuv;
+ int i, j, hasWCol = CustomData_has_layer(&bm->ldata, CD_WEIGHT_MLOOPCOL);
+
+ for(i=0; i < numTex; i++){
+ texface = CustomData_get_n(facedata, CD_MTFACE, cdindex, i);
+ texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i);
+
+ texface->tpage = texpoly->tpage;
+ texface->flag = texpoly->flag;
+ texface->transp = texpoly->transp;
+ texface->mode = texpoly->mode;
+ texface->tile = texpoly->tile;
+ texface->unwrap = texpoly->unwrap;
+
+ for (j=0; j<3; j++) {
+ l = l3[j];
+ mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i);
+ texface->uv[j][0] = mloopuv->uv[0];
+ texface->uv[j][1] = mloopuv->uv[1];
+ }
+ }
+
+ for(i=0; i < numCol; i++){
+ mcol = CustomData_get_n(facedata, CD_MCOL, cdindex, i);
+
+ for (j=0; j<3; j++) {
+ l = l3[j];
+ mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i);
+ mcol[j].r = mloopcol->r;
+ mcol[j].g = mloopcol->g;
+ mcol[j].b = mloopcol->b;
+ mcol[j].a = mloopcol->a;
+ }
+ }
+
+ if (hasWCol) {
+ mcol = CustomData_get(facedata, cdindex, CD_WEIGHT_MCOL);
+
+ for (j=0; j<3; j++) {
+ l = l3[j];
+ mloopcol = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_WEIGHT_MLOOPCOL);
+ mcol[j].r = mloopcol->r;
+ mcol[j].g = mloopcol->g;
+ mcol[j].b = mloopcol->b;
+ mcol[j].a = mloopcol->a;
+ }
+ }
+}
+
+DerivedMesh *CDDM_from_BMEditMesh(BMEditMesh *em, Mesh *me)
+{
+ DerivedMesh *dm = CDDM_new(em->bm->totvert, em->bm->totedge,
+ em->tottri, em->bm->totloop, em->bm->totface);
+ CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
+ BMesh *bm = em->bm;
+ BMIter iter, liter;
+ BMVert *eve;
+ BMEdge *eed;
+ BMFace *efa;
+ MVert *mvert = cddm->mvert;
+ MEdge *medge = cddm->medge;
+ MFace *mface = cddm->mface;
+ MLoop *mloop = cddm->mloop;
+ MPoly *mpoly = cddm->mpoly;
+ int numCol = CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPCOL);
+ int numTex = CustomData_number_of_layers(&em->bm->pdata, CD_MTEXPOLY);
+ int i, j, *index, add_orig;
+
+ dm->deformedOnly = 1;
+
+ /*don't add origindex layer if one already exists*/
+ add_orig = !CustomData_has_layer(&em->bm->pdata, CD_ORIGINDEX);
+
+ CustomData_merge(&em->bm->vdata, &dm->vertData, CD_MASK_DERIVEDMESH,
+ CD_CALLOC, dm->numVertData);
+ CustomData_merge(&em->bm->edata, &dm->edgeData, CD_MASK_DERIVEDMESH,
+ CD_CALLOC, dm->numEdgeData);
+ CustomData_merge(&em->bm->pdata, &dm->faceData, CD_MASK_DERIVEDMESH,
+ CD_CALLOC, dm->numFaceData);
+ CustomData_merge(&em->bm->ldata, &dm->loopData, CD_MASK_DERIVEDMESH,
+ CD_CALLOC, dm->numLoopData);
+ CustomData_merge(&em->bm->pdata, &dm->polyData, CD_MASK_DERIVEDMESH,
+ CD_CALLOC, dm->numPolyData);
+
+ /*add tesselation mface layers*/
+ CustomData_from_bmeshpoly(&dm->faceData, &dm->polyData, &dm->loopData, em->tottri);
+
+ /* set vert index */
+ eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++)
+ BMINDEX_SET(eve, i);
+
+ index = dm->getVertDataArray(dm, CD_ORIGINDEX);
+
+ eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++, index++) {
+ MVert *mv = &mvert[i];
+
+ VECCOPY(mv->co, eve->co);
+
+ BMINDEX_SET(eve, i);
+
+ mv->no[0] = eve->no[0] * 32767.0;
+ mv->no[1] = eve->no[1] * 32767.0;
+ mv->no[2] = eve->no[2] * 32767.0;
+
+ mv->mat_nr = 0;
+ mv->flag = BMFlags_To_MEFlags(eve);
+
+ if (add_orig) *index = i;
+
+ CustomData_from_bmesh_block(&bm->vdata, &dm->vertData, eve->head.data, i);
+ }
+
+ index = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
+ eed = BMIter_New(&iter, bm, BM_EDGES_OF_MESH, NULL);
+ for (i=0; eed; eed=BMIter_Step(&iter), i++, index++) {
+ MEdge *med = &medge[i];
+
+ BMINDEX_SET(eed, i);
+
+ med->v1 = BMINDEX_GET(eed->v1);
+ med->v2 = BMINDEX_GET(eed->v2);
+ med->flag = ME_EDGEDRAW|ME_EDGERENDER;
+
+ med->flag = BMFlags_To_MEFlags(eed);
+
+ CustomData_from_bmesh_block(&bm->edata, &dm->edgeData, eed->head.data, i);
+ if (add_orig) *index = i;
+ }
+
+ efa = BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL);
+ for (i=0; efa; i++, efa=BMIter_Step(&iter)) {
+ BMINDEX_SET(efa, i);
+ }
+
+ index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ for(i = 0; i < dm->numFaceData; i++, index++) {
+ MFace *mf = &mface[i];
+ BMLoop **l = em->looptris[i];
+ efa = l[0]->f;
+
+ mf->v1 = BMINDEX_GET(l[0]->v);
+ mf->v2 = BMINDEX_GET(l[1]->v);
+ mf->v3 = BMINDEX_GET(l[2]->v);
+ mf->v4 = 0;
+ mf->mat_nr = efa->mat_nr;
+ mf->flag = BMFlags_To_MEFlags(efa);
+
+ *index = add_orig ? BMINDEX_GET(efa) : *(int*)CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_ORIGINDEX);
+
+ loops_to_customdata_corners(bm, &dm->faceData, i, l, numCol, numTex);
+ test_index_face(mf, &dm->faceData, i, 3);
+ }
+
+ index = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX);
+ j = 0;
+ efa = BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL);
+ for (i=0; efa; i++, efa=BMIter_Step(&iter), index++) {
+ BMLoop *l;
+ MPoly *mp = &mpoly[i];
+
+ mp->totloop = efa->len;
+ mp->flag = BMFlags_To_MEFlags(efa);
+ mp->loopstart = j;
+ mp->mat_nr = efa->mat_nr;
+
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ mloop->v = BMINDEX_GET(l->v);
+ mloop->e = BMINDEX_GET(l->e);
+ CustomData_from_bmesh_block(&bm->ldata, &dm->loopData, l->head.data, j);
+
+ j++;
+ mloop++;
+ }
+
+ CustomData_from_bmesh_block(&bm->pdata, &dm->polyData, efa->head.data, i);
+
+ if (add_orig) *index = i;
+ }
+
+ return dm;
+}
+
+typedef struct CDDM_LoopIter {
+ DMLoopIter head;
+ CDDerivedMesh *cddm;
+ int len, i;
+} CDDM_LoopIter;
+
+typedef struct CDDM_FaceIter {
+ DMFaceIter head;
+ CDDerivedMesh *cddm;
+ CDDM_LoopIter liter;
+} CDDM_FaceIter;
+
+void cddm_freeiter(void *self)
+{
+ MEM_freeN(self);
+}
+
+void cddm_stepiter(void *self)
+{
+ CDDM_FaceIter *iter = self;
+ MPoly *mp;
+
+ mp = iter->cddm->mpoly + iter->head.index;
+ mp->flag = iter->head.flags;
+ mp->mat_nr = iter->head.mat_nr;
+
+ iter->head.index++;
+ if (iter->head.index >= iter->cddm->dm.numPolyData) {
+ iter->head.done = 1;
+ return;
+ }
+
+ mp = iter->cddm->mpoly + iter->head.index;
+
+ iter->head.flags = mp->flag;
+ iter->head.mat_nr = mp->mat_nr;
+ iter->head.len = mp->totloop;
+}
+
+void *cddm_faceiter_getcddata(void *self, int type, int layer)
+{
+ CDDM_FaceIter *iter = self;
+
+ if (layer == -1) return CustomData_get(&iter->cddm->dm.polyData,
+ iter->head.index, type);
+ else return CustomData_get_n(&iter->cddm->dm.polyData, type,
+ iter->head.index, layer);
+}
+
+void *cddm_loopiter_getcddata(void *self, int type, int layer)
+{
+ CDDM_LoopIter *iter = self;
+
+ if (layer == -1) return CustomData_get(&iter->cddm->dm.loopData,
+ iter->head.index, type);
+ else return CustomData_get_n(&iter->cddm->dm.loopData, type,
+ iter->head.index, layer);
+}
+
+void *cddm_loopiter_getvertcddata(void *self, int type, int layer)
+{
+ CDDM_LoopIter *iter = self;
+
+ if (layer == -1) return CustomData_get(&iter->cddm->dm.vertData,
+ iter->cddm->mloop[iter->head.vindex].v,
+ type);
+ else return CustomData_get_n(&iter->cddm->dm.vertData, type,
+ iter->cddm->mloop[iter->head.vindex].v, layer);
+}
+
+DMLoopIter *cddmiter_get_loopiter(void *self)
+{
+ CDDM_FaceIter *iter = self;
+ CDDM_LoopIter *liter = &iter->liter;
+ MPoly *mp = iter->cddm->mpoly + iter->head.index;
+
+ liter->i = -1;
+ liter->len = iter->head.len;
+ liter->head.index = mp->loopstart-1;
+ liter->head.done = 0;
+
+ liter->head.step(liter);
+
+ return (DMLoopIter*) liter;
+}
+
+void cddm_loopiter_step(void *self)
+{
+ CDDM_LoopIter *liter = self;
+ MLoop *ml;
+
+ liter->i++;
+ liter->head.index++;
+
+ if (liter->i == liter->len) {
+ liter->head.done = 1;
+ return;
+ }
+
+ ml = liter->cddm->mloop + liter->head.index;
+
+ liter->head.eindex = ml->e;
+ liter->head.v = liter->cddm->mvert[ml->v];
+ liter->head.vindex = ml->v;
+}
+
+DMFaceIter *cdDM_newFaceIter(DerivedMesh *source)
+{
+ CDDerivedMesh *cddm = (CDDerivedMesh*) source;
+ CDDM_FaceIter *iter = MEM_callocN(sizeof(CDDM_FaceIter), "DMFaceIter from cddm");
+
+ iter->head.free = cddm_freeiter;
+ iter->head.step = cddm_stepiter;
+ iter->head.getCDData = cddm_faceiter_getcddata;
+ iter->head.getLoopsIter = cddmiter_get_loopiter;
+
+ iter->liter.head.step = cddm_loopiter_step;
+ iter->liter.head.getLoopCDData = cddm_loopiter_getcddata;
+ iter->liter.head.getVertCDData = cddm_loopiter_getvertcddata;
+ iter->liter.cddm = cddm;
+
+ iter->cddm = cddm;
+
+ if (source->numFaceData) {
+ iter->head.index = -1;
+ iter->head.step(iter);
+ } else {
+ iter->head.done = 1;
+ }
+
+ return (DMFaceIter*) iter;
+}
+
+DerivedMesh *CDDM_copy(DerivedMesh *source, int faces_from_tessfaces)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_copy cddm");
DerivedMesh *dm = &cddm->dm;
int numVerts = source->numVertData;
int numEdges = source->numEdgeData;
int numFaces = source->numFaceData;
+ int numLoops = source->numLoopData;
+ int numPolys = source->numPolyData;
/* ensure these are created if they are made on demand */
source->getVertDataArray(source, CD_ORIGINDEX);
source->getEdgeDataArray(source, CD_ORIGINDEX);
- source->getFaceDataArray(source, CD_ORIGINDEX);
+ source->getTessFaceDataArray(source, CD_ORIGINDEX);
/* this initializes dm, and copies all non mvert/medge/mface layers */
- DM_from_template(dm, source, DM_TYPE_CDDM, numVerts, numEdges, numFaces);
+ DM_from_template(dm, source, DM_TYPE_CDDM, numVerts, numEdges, numFaces,
+ numLoops, numPolys);
dm->deformedOnly = source->deformedOnly;
CustomData_copy_data(&source->vertData, &dm->vertData, 0, 0, numVerts);
@@ -1658,28 +2058,39 @@ DerivedMesh *CDDM_copy(DerivedMesh *source)
/* now add mvert/medge/mface layers */
cddm->mvert = source->dupVertArray(source);
cddm->medge = source->dupEdgeArray(source);
- cddm->mface = source->dupFaceArray(source);
+ cddm->mface = source->dupTessFaceArray(source);
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_ASSIGN, cddm->mvert, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_ASSIGN, cddm->medge, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_ASSIGN, cddm->mface, numFaces);
+
+ if (!faces_from_tessfaces)
+ DM_DupPolys(source, dm);
+ else
+ CDDM_tessfaces_to_faces(dm);
+
+ cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
+ cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
return dm;
}
DerivedMesh *CDDM_from_template(DerivedMesh *source,
- int numVerts, int numEdges, int numFaces)
+ int numVerts, int numEdges, int numFaces,
+ int numLoops, int numPolys)
{
CDDerivedMesh *cddm = cdDM_create("CDDM_from_template dest");
DerivedMesh *dm = &cddm->dm;
/* this does a copy of all non mvert/medge/mface layers */
- DM_from_template(dm, source, DM_TYPE_CDDM, numVerts, numEdges, numFaces);
+ DM_from_template(dm, source, DM_TYPE_CDDM, numVerts, numEdges, numFaces, numLoops, numPolys);
/* now add mvert/medge/mface layers */
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numFaces);
+ CustomData_add_layer(&dm->loopData, CD_MLOOP, CD_CALLOC, NULL, numLoops);
+ CustomData_add_layer(&dm->polyData, CD_MPOLY, CD_CALLOC, NULL, numPolys);
if(!CustomData_get_layer(&dm->vertData, CD_ORIGINDEX))
CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
@@ -1691,6 +2102,8 @@ DerivedMesh *CDDM_from_template(DerivedMesh *source,
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
+ cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
+ cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
return dm;
}
@@ -1723,65 +2136,83 @@ void CDDM_apply_vert_normals(DerivedMesh *dm, short (*vertNormals)[3])
VECCOPY(vert->no, vertNormals[i]);
}
-/* adapted from mesh_calc_normals */
void CDDM_calc_normals(DerivedMesh *dm)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
float (*temp_nors)[3];
float (*face_nors)[3];
- int i;
+ float (*vert_nors)[3];
+ int i, j, *origIndex;
int numVerts = dm->numVertData;
int numFaces = dm->numFaceData;
MFace *mf;
+ MPoly *mp;
MVert *mv;
+ MLoop *ml;
if(numVerts == 0) return;
+ if (CustomData_has_layer(&dm->faceData, CD_NORMAL))
+ CustomData_free_layer(&dm->faceData, CD_NORMAL, dm->numFaceData, 0);
+
temp_nors = MEM_callocN(numVerts * sizeof(*temp_nors),
"CDDM_calc_normals temp_nors");
- /* we don't want to overwrite any referenced layers */
- mv = CustomData_duplicate_referenced_layer(&dm->vertData, CD_MVERT);
- cddm->mvert = mv;
+ /*recalc tesselation to ensure we have valid origindex values
+ for mface->mpoly lookups.*/
+ cdDM_recalcTesselation2(dm);
- /* make a face normal layer if not present */
- face_nors = CustomData_get_layer(&dm->faceData, CD_NORMAL);
- if(!face_nors)
- face_nors = CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_CALLOC,
- NULL, dm->numFaceData);
+ numFaces = dm->numFaceData;
- /* calculate face normals and add to vertex normals */
- mf = CDDM_get_faces(dm);
- for(i = 0; i < numFaces; i++, mf++) {
- float *f_no = face_nors[i];
+ /*first go through and calculate normals for all the polys*/
+ temp_nors = MEM_callocN(sizeof(float)*3*dm->numPolyData, "temp_nors cdderivedmesh.c");
+ vert_nors = MEM_callocN(sizeof(float)*3*dm->numVertData, "vert_nors cdderivedmesh.c");
+
+ mp = cddm->mpoly;
+ for (i=0; i<dm->numPolyData; i++, mp++) {
+ mesh_calc_poly_normal(mp, cddm->mloop+mp->loopstart, cddm->mvert, temp_nors[i]);
- if(mf->v4)
- normal_quad_v3( f_no,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co, mv[mf->v4].co);
- else
- normal_tri_v3( f_no,mv[mf->v1].co, mv[mf->v2].co, mv[mf->v3].co);
-
- add_v3_v3(temp_nors[mf->v1], f_no);
- add_v3_v3(temp_nors[mf->v2], f_no);
- add_v3_v3(temp_nors[mf->v3], f_no);
- if(mf->v4)
- add_v3_v3(temp_nors[mf->v4], f_no);
+ ml = cddm->mloop + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, ml++) {
+ VECADD(vert_nors[ml->v], vert_nors[ml->v], temp_nors[i]);
+ }
}
- /* normalize vertex normals and assign */
- for(i = 0; i < numVerts; i++, mv++) {
- float *no = temp_nors[i];
+ face_nors = MEM_callocN(sizeof(float)*3*dm->numFaceData, "face_nors cdderivedmesh.c");
+ origIndex = CustomData_get_layer(&dm->faceData, CD_ORIGINDEX);
+
+ mf = cddm->mface;
+ for (i=0; i<dm->numFaceData; i++, mf++, origIndex++) {
+ VECCOPY(face_nors[i], temp_nors[*origIndex]);
+ }
+
+ mv = cddm->mvert;
+ for (i=0; i<dm->numVertData; i++, mv++) {
+ float *no = vert_nors[i];
if (normalize_v3(no) == 0.0) {
VECCOPY(no, mv->co);
- normalize_v3(no);
+ if (normalize_v3(no) == 0.0) {
+ no[0] = 0.0f;
+ no[1] = 0.0f;
+ no[2] = 1.0f;
+ }
}
- mv->no[0] = (short)(no[0] * 32767.0);
- mv->no[1] = (short)(no[1] * 32767.0);
- mv->no[2] = (short)(no[2] * 32767.0);
+ mv->no[0] = (short)(no[0] * 32767.0f);
+ mv->no[1] = (short)(no[1] * 32767.0f);
+ mv->no[2] = (short)(no[2] * 32767.0f);
}
-
+
MEM_freeN(temp_nors);
+ MEM_freeN(vert_nors);
+
+ /*this restores original poly origindex -> tessface origindex mapping,
+ instead of the poly index -> tessface origindex one we generated
+ with cdDM_recalcTesselation2*/
+ cdDM_recalcTesselation(dm);
+ CustomData_add_layer(&dm->faceData, CD_NORMAL, CD_ASSIGN,
+ face_nors, dm->numFaceData);
}
void CDDM_calc_edges(DerivedMesh *dm)
@@ -1840,6 +2271,83 @@ void CDDM_calc_edges(DerivedMesh *dm)
BLI_edgehash_free(eh, NULL);
}
+
+void CDDM_calc_edges_poly(DerivedMesh *dm)
+{
+ CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
+ CustomData edgeData;
+ EdgeHashIterator *ehi;
+ MPoly *mp = cddm->mpoly;
+ MLoop *ml;
+ MEdge *med;
+ EdgeHash *eh = BLI_edgehash_new();
+ int v1, v2;
+ int *eindex;
+ int i, j, k, *index, numEdges = cddm->dm.numEdgeData, maxFaces = dm->numPolyData;
+
+ eindex = DM_get_edge_data_layer(dm, CD_ORIGINDEX);
+
+ med = cddm->medge;
+ if (med) {
+ for (i=0; i < numEdges; i++, med++) {
+ BLI_edgehash_insert(eh, med->v1, med->v2, SET_INT_IN_POINTER(i+1));
+ }
+ }
+
+ for (i=0; i < maxFaces; i++, mp++) {
+ ml = cddm->mloop + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, ml++) {
+ v1 = ml->v;
+ v2 = (cddm->mloop + mp->loopstart + ((j+1)%mp->totloop))->v;
+ if (!BLI_edgehash_haskey(eh, v1, v2)) {
+ BLI_edgehash_insert(eh, v1, v2, NULL);
+ }
+ }
+ }
+
+ k = numEdges;
+ numEdges = BLI_edgehash_size(eh);
+
+ /* write new edges into a temporary CustomData */
+ memset(&edgeData, 0, sizeof(edgeData));
+ CustomData_add_layer(&edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
+ CustomData_add_layer(&edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
+
+ ehi = BLI_edgehashIterator_new(eh);
+ med = CustomData_get_layer(&edgeData, CD_MEDGE);
+ index = CustomData_get_layer(&edgeData, CD_ORIGINDEX);
+ for(i = 0; !BLI_edgehashIterator_isDone(ehi);
+ BLI_edgehashIterator_step(ehi), ++i, ++med, ++index) {
+ BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2);
+ j = GET_INT_FROM_POINTER(BLI_edgehashIterator_getValue(ehi));
+
+ med->flag = ME_EDGEDRAW|ME_EDGERENDER;
+ *index = j==0 ? ORIGINDEX_NONE : eindex[j-1];
+
+ BLI_edgehashIterator_setValue(ehi, SET_INT_IN_POINTER(i));
+ }
+ BLI_edgehashIterator_free(ehi);
+
+ /* free old CustomData and assign new one */
+ CustomData_free(&dm->edgeData, dm->numEdgeData);
+ dm->edgeData = edgeData;
+ dm->numEdgeData = numEdges;
+
+ cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
+
+ mp = cddm->mpoly;
+ for (i=0; i < maxFaces; i++, mp++) {
+ ml = cddm->mloop + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, ml++) {
+ v1 = ml->v;
+ v2 = (cddm->mloop + mp->loopstart + ((j+1)%mp->totloop))->v;
+ ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, v1, v2));
+ }
+ }
+
+ BLI_edgehash_free(eh, NULL);
+}
+
void CDDM_lower_num_verts(DerivedMesh *dm, int numVerts)
{
if (numVerts < dm->numVertData)
@@ -1874,7 +2382,7 @@ MEdge *CDDM_get_edge(DerivedMesh *dm, int index)
return &((CDDerivedMesh*)dm)->medge[index];
}
-MFace *CDDM_get_face(DerivedMesh *dm, int index)
+MFace *CDDM_get_tessface(DerivedMesh *dm, int index)
{
return &((CDDerivedMesh*)dm)->mface[index];
}
@@ -1889,8 +2397,106 @@ MEdge *CDDM_get_edges(DerivedMesh *dm)
return ((CDDerivedMesh*)dm)->medge;
}
-MFace *CDDM_get_faces(DerivedMesh *dm)
+MFace *CDDM_get_tessfaces(DerivedMesh *dm)
{
return ((CDDerivedMesh*)dm)->mface;
}
+void CDDM_tessfaces_to_faces(DerivedMesh *dm)
+{
+ /*converts mfaces to mpolys/mloops*/
+ CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
+ MFace *mf;
+ MEdge *me;
+ MLoop *ml;
+ MPoly *mp;
+ EdgeHash *eh = BLI_edgehash_new();
+ int i, l, totloop, *index1, *index2;
+
+ /*ensure we have all the edges we need*/
+ CDDM_calc_edges(dm);
+
+ /*build edge hash*/
+ me = cddm->medge;
+ for (i=0; i<cddm->dm.numEdgeData; i++, me++) {
+ BLI_edgehash_insert(eh, me->v1, me->v2, SET_INT_IN_POINTER(i));
+ }
+
+ mf = cddm->mface;
+ totloop = 0;
+ for (i=0; i<cddm->dm.numFaceData; i++, mf++) {
+ totloop += mf->v4 ? 4 : 3;
+ }
+
+ CustomData_free(&cddm->dm.polyData, cddm->dm.numPolyData);
+ CustomData_free(&cddm->dm.loopData, cddm->dm.numLoopData);
+
+ cddm->dm.numLoopData = totloop;
+ cddm->dm.numPolyData = cddm->dm.numFaceData;
+
+ if (!totloop) return;
+
+ cddm->mloop = MEM_callocN(sizeof(MLoop)*totloop, "cddm->mloop in CDDM_tessfaces_to_faces");
+ cddm->mpoly = MEM_callocN(sizeof(MPoly)*cddm->dm.numFaceData, "cddm->mpoly in CDDM_tessfaces_to_faces");
+
+ CustomData_add_layer(&cddm->dm.loopData, CD_MLOOP, CD_ASSIGN, cddm->mloop, totloop);
+ CustomData_add_layer(&cddm->dm.polyData, CD_MPOLY, CD_ASSIGN, cddm->mpoly, cddm->dm.numPolyData);
+ CustomData_merge(&cddm->dm.faceData, &cddm->dm.polyData,
+ CD_MASK_ORIGINDEX, CD_DUPLICATE, cddm->dm.numFaceData);
+
+ index1 = CustomData_get_layer(&cddm->dm.faceData, CD_ORIGINDEX);
+ index2 = CustomData_get_layer(&cddm->dm.polyData, CD_ORIGINDEX);
+
+ mf = cddm->mface;
+ mp = cddm->mpoly;
+ ml = cddm->mloop;
+ l = 0;
+ for (i=0; i<cddm->dm.numFaceData; i++, mf++, mp++) {
+ mp->flag = mf->flag;
+ mp->loopstart = l;
+ mp->mat_nr = mf->mat_nr;
+ mp->totloop = mf->v4 ? 4 : 3;
+
+ ml->v = mf->v1;
+ ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v1, mf->v2));
+ ml++, l++;
+
+ ml->v = mf->v2;
+ ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v2, mf->v3));
+ ml++, l++;
+
+ ml->v = mf->v3;
+ ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v3, mf->v4?mf->v4:mf->v1));
+ ml++, l++;
+
+ if (mf->v4) {
+ ml->v = mf->v4;
+ ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v4, mf->v1));
+ ml++, l++;
+ }
+
+ }
+
+ BLI_edgehash_free(eh, NULL);
+}
+
+void CDDM_set_mvert(DerivedMesh *dm, MVert *mvert)
+{
+ CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
+
+ cddm->mvert = mvert;
+}
+
+void CDDM_set_medge(DerivedMesh *dm, MEdge *medge)
+{
+ CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
+
+ cddm->medge = medge;
+}
+
+void CDDM_set_mface(DerivedMesh *dm, MFace *mface)
+{
+ CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
+
+ cddm->mface = mface;
+}
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index ce5bca1da56..44b17265807 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -35,6 +35,11 @@
#include "BKE_pointcache.h"
#include "BKE_utildefines.h"
+#include "BKE_pointcache.h"
+
+#include "BLI_kdopbvh.h"
+#include "BLI_cellalloc.h"
+
#ifdef _WIN32
void tstart ( void )
{}
@@ -424,7 +429,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob,
clmd->scene= scene; /* nice to pass on later :) */
framenr= (int)scene->r.cfra;
cache= clmd->point_cache;
- result = CDDM_copy(dm);
+ result = CDDM_copy(dm, 0);
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
@@ -932,8 +937,8 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm )
{
unsigned int numverts = dm->getNumVerts ( dm );
- unsigned int numfaces = dm->getNumFaces ( dm );
- MFace *mface = CDDM_get_faces(dm);
+ unsigned int numfaces = dm->getNumTessFaces ( dm );
+ MFace *mface = CDDM_get_tessfaces(dm);
unsigned int i = 0;
/* Allocate our vertices. */
@@ -1045,9 +1050,9 @@ static int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
int i = 0;
int numverts = dm->getNumVerts ( dm );
int numedges = dm->getNumEdges ( dm );
- int numfaces = dm->getNumFaces ( dm );
+ int numfaces = dm->getNumTessFaces ( dm );
MEdge *medge = CDDM_get_edges ( dm );
- MFace *mface = CDDM_get_faces ( dm );
+ MFace *mface = CDDM_get_tessfaces ( dm );
int index2 = 0; // our second vertex index
LinkNode **edgelist = NULL;
EdgeHash *edgehash = NULL;
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 171276d118e..673b3c6d482 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -39,6 +39,7 @@
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
+#include "BLI_cellalloc.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
@@ -51,6 +52,7 @@
#include "DNA_lattice_types.h"
#include "DNA_scene_types.h"
#include "DNA_text_types.h"
+#include "DNA_windowmanager_types.h"
#include "BKE_utildefines.h"
#include "BKE_action.h"
@@ -67,8 +69,10 @@
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_idprop.h"
+#include "BKE_mesh.h"
#include "BKE_shrinkwrap.h"
#include "BKE_mesh.h"
+#include "BKE_tessmesh.h"
#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
@@ -399,7 +403,7 @@ static void contarget_get_mesh_mat (Scene *scene, Object *ob, char *substring, f
{
DerivedMesh *dm = NULL;
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
+ BMEditMesh *em = me->edit_btmesh;
float vec[3] = {0.0f, 0.0f, 0.0f}, tvec[3];
float normal[3] = {0.0f, 0.0f, 0.0f}, plane[3];
float imat[3][3], tmat[3][3];
@@ -416,7 +420,7 @@ static void contarget_get_mesh_mat (Scene *scene, Object *ob, char *substring, f
/* get DerivedMesh */
if (em) {
/* target is in editmode, so get a special derived mesh */
- dm = CDDM_from_editmesh(em, ob->data);
+ dm = CDDM_from_BMEditMesh(em, ob->data);
freeDM= 1;
}
else {
@@ -496,8 +500,6 @@ static void contarget_get_mesh_mat (Scene *scene, Object *ob, char *substring, f
/* free temporary DerivedMesh created (in EditMode case) */
if (dm && freeDM)
dm->release(dm);
- if (em)
- BKE_mesh_end_editmesh(me, em);
}
/* function that sets the given matrix based on given vertex group in lattice */
@@ -2525,20 +2527,20 @@ static void locktrack_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *
break;
default:
{
- totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
- totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
- totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
+ totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
+ totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
+ totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
}
break;
}
}
break;
default:
- {
- totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
- totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
- totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
- }
+ {
+ totmat[0][0] = 1;totmat[0][1] = 0;totmat[0][2] = 0;
+ totmat[1][0] = 0;totmat[1][1] = 1;totmat[1][2] = 0;
+ totmat[2][0] = 0;totmat[2][1] = 0;totmat[2][2] = 1;
+ }
break;
}
/* Block to keep matrix heading */
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index aa7b44aecda..2f0c83507f0 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -45,6 +45,7 @@
#include "DNA_key_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
+#include "DNA_meshdata_types.h"
#include "BKE_animsys.h"
#include "BKE_anim.h"
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index dcc0a0b876f..d029573b2e9 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -34,6 +34,7 @@
#include <math.h>
#include <string.h>
+#include "BLI_cellalloc.h"
#include "MEM_guardedalloc.h"
@@ -49,6 +50,11 @@
#include "BKE_global.h"
#include "BKE_utildefines.h"
+#include "bmesh.h"
+
+#include <math.h>
+#include <string.h>
+
/* number of layers to add when growing a CustomData object */
#define CUSTOMDATA_GROW 5
@@ -91,6 +97,14 @@ typedef struct LayerTypeInfo {
default is assumed to be all zeros */
void (*set_default)(void *data, int count);
+ /* functions necassary for geometry collapse*/
+ int (*equal)(void *data1, void *data2);
+ void (*multiply)(void *data, float fac);
+ void (*initminmax)(void *min, void *max);
+ void (*add)(void *data1, void *data2);
+ void (*dominmax)(void *data1, void *min, void *max);
+ void (*copyvalue)(void *source, void *dest);
+
/* a function to read data from a cdf file */
int (*read)(CDataFile *cdf, void *data, int count);
@@ -112,7 +126,7 @@ static void layerCopy_mdeformvert(const void *source, void *dest,
MDeformVert *dvert = (MDeformVert *)((char *)dest + i * size);
if(dvert->totweight) {
- MDeformWeight *dw = MEM_callocN(dvert->totweight * sizeof(*dw),
+ MDeformWeight *dw = BLI_cellalloc_calloc(dvert->totweight * sizeof(*dw),
"layerCopy_mdeformvert dw");
memcpy(dw, dvert->dw, dvert->totweight * sizeof(*dw));
@@ -131,7 +145,7 @@ static void layerFree_mdeformvert(void *data, int count, int size)
MDeformVert *dvert = (MDeformVert *)((char *)data + i * size);
if(dvert->dw) {
- MEM_freeN(dvert->dw);
+ BLI_cellalloc_free(dvert->dw);
dvert->dw = NULL;
dvert->totweight = 0;
}
@@ -140,7 +154,7 @@ static void layerFree_mdeformvert(void *data, int count, int size)
static void linklist_free_simple(void *link)
{
- MEM_freeN(link);
+ BLI_cellalloc_free(link);
}
static void layerInterp_mdeformvert(void **sources, float *weights,
@@ -173,7 +187,7 @@ static void layerInterp_mdeformvert(void **sources, float *weights,
/* if this def_nr is not in the list, add it */
if(!node) {
- MDeformWeight *tmp_dw = MEM_callocN(sizeof(*tmp_dw),
+ MDeformWeight *tmp_dw = BLI_cellalloc_calloc(sizeof(*tmp_dw),
"layerInterp_mdeformvert tmp_dw");
tmp_dw->def_nr = dw->def_nr;
tmp_dw->weight = dw->weight * interp_weight;
@@ -184,10 +198,10 @@ static void layerInterp_mdeformvert(void **sources, float *weights,
}
/* now we know how many unique deform weights there are, so realloc */
- if(dvert->dw) MEM_freeN(dvert->dw);
+ if(dvert->dw) BLI_cellalloc_free(dvert->dw);
if(totweight) {
- dvert->dw = MEM_callocN(sizeof(*dvert->dw) * totweight,
+ dvert->dw = BLI_cellalloc_calloc(sizeof(*dvert->dw) * totweight,
"layerInterp_mdeformvert dvert->dw");
dvert->totweight = totweight;
@@ -267,6 +281,7 @@ static void layerInterp_tface(void **sources, float *weights,
}
*tf = *(MTFace *)sources[0];
+
for(j = 0; j < 4; ++j) {
tf->uv[j][0] = uv[j][0];
tf->uv[j][1] = uv[j][1];
@@ -595,12 +610,86 @@ static size_t layerFilesize_mdisps(CDataFile *cdf, void *data, int count)
}
/* --------- */
+static void layerCopyValue_mloopcol(void *source, void *dest)
+{
+ MLoopCol *m1 = source, *m2 = dest;
+
+ m2->r = m1->r;
+ m2->g = m1->g;
+ m2->b = m1->b;
+ m2->a = m1->a;
+}
+
+static int layerEqual_mloopcol(void *data1, void *data2)
+{
+ MLoopCol *m1 = data1, *m2 = data2;
+ float r, g, b, a;
+
+ r = m1->r - m2->r;
+ g = m1->g - m2->g;
+ b = m1->b - m2->b;
+ a = m1->a - m2->a;
+
+ return r*r + g*g + b*b + a*a < 0.001;
+}
+
+static void layerMultiply_mloopcol(void *data, float fac)
+{
+ MLoopCol *m = data;
+
+ m->r = (float)m->r * fac;
+ m->g = (float)m->g * fac;
+ m->b = (float)m->b * fac;
+ m->a = (float)m->a * fac;
+}
+
+static void layerAdd_mloopcol(void *data1, void *data2)
+{
+ MLoopCol *m = data1, *m2 = data2;
+
+ m->r += m2->r;
+ m->g += m2->g;
+ m->b += m2->b;
+ m->a += m2->a;
+}
+
+static void layerDoMinMax_mloopcol(void *data, void *vmin, void *vmax)
+{
+ MLoopCol *m = data;
+ MLoopCol *min = vmin, *max = vmax;
+
+ if (m->r < min->r) min->r = m->r;
+ if (m->g < min->g) min->g = m->g;
+ if (m->b < min->b) min->b = m->b;
+ if (m->a < min->a) min->a = m->a;
+
+ if (m->r > max->r) max->r = m->r;
+ if (m->g > max->g) max->g = m->g;
+ if (m->b > max->b) max->b = m->b;
+ if (m->a > max->a) max->a = m->a;
+}
+
+static void layerInitMinMax_mloopcol(void *vmin, void *vmax)
+{
+ MLoopCol *min = vmin, *max = vmax;
+
+ min->r = 255;
+ min->g = 255;
+ min->b = 255;
+ min->a = 255;
+
+ max->r = 0;
+ max->g = 0;
+ max->b = 0;
+ max->a = 0;
+}
static void layerDefault_mloopcol(void *data, int count)
{
- static MLoopCol default_mloopcol = {255,255,255,255};
+ MLoopCol default_mloopcol = {255,255,255,255};
MLoopCol *mlcol = (MLoopCol*)data;
int i;
+
for(i = 0; i < count; i++)
mlcol[i] = default_mloopcol;
@@ -650,6 +739,56 @@ static void layerInterp_mloopcol(void **sources, float *weights,
mc->g = (int)col.g;
mc->b = (int)col.b;
}
+
+static void layerCopyValue_mloopuv(void *source, void *dest)
+{
+ MLoopUV *luv1 = source, *luv2 = dest;
+
+ luv2->uv[0] = luv1->uv[0];
+ luv2->uv[1] = luv1->uv[1];
+}
+
+static int layerEqual_mloopuv(void *data1, void *data2)
+{
+ MLoopUV *luv1 = data1, *luv2 = data2;
+ float u, v;
+
+ u = luv1->uv[0] - luv2->uv[0];
+ v = luv1->uv[1] - luv2->uv[1];
+
+ return u*u + v*v < 0.00001;
+}
+
+static void layerMultiply_mloopuv(void *data, float fac)
+{
+ MLoopUV *luv = data;
+
+ luv->uv[0] *= fac;
+ luv->uv[1] *= fac;
+}
+
+static void layerInitMinMax_mloopuv(void *vmin, void *vmax)
+{
+ MLoopUV *min = vmin, *max = vmax;
+
+ INIT_MINMAX2(min->uv, max->uv);
+}
+
+static void layerDoMinMax_mloopuv(void *data, void *vmin, void *vmax)
+{
+ MLoopUV *min = vmin, *max = vmax, *luv = data;
+
+ DO_MINMAX2(luv->uv, min->uv, max->uv);
+}
+
+static void layerAdd_mloopuv(void *data1, void *data2)
+{
+ MLoopUV *l1 = data1, *l2 = data2;
+
+ l1->uv[0] += l2->uv[0];
+ l1->uv[1] += l2->uv[1];
+}
+
static void layerInterp_mloopuv(void **sources, float *weights,
float *sub_weights, int count, void *dest)
{
@@ -757,7 +896,45 @@ static void layerDefault_mcol(void *data, int count)
mcol[i] = default_mcol;
}
+static void layerInterp_bweight(void **sources, float *weights,
+ float *sub_weights, int count, void *dest)
+{
+ float *f = dest, *src;
+ float **in = sources;
+ int i;
+
+ if(count <= 0) return;
+
+ *f = 0.0f;
+
+ for(i = 0; i < count; ++i) {
+ float weight = weights ? weights[i] : 1.0f;
+
+ src = in[i];
+ *f += *src * weight;
+ }
+}
+
+static void layerInterp_shapekey(void **sources, float *weights,
+ float *sub_weights, int count, void *dest)
+{
+ float *co = dest, *src;
+ float **in = sources;
+ int i, j, k;
+
+ if(count <= 0) return;
+ memset(co, 0, sizeof(float)*3);
+
+ for(i = 0; i < count; ++i) {
+ float weight = weights ? weights[i] : 1.0f;
+
+ src = in[i];
+ co[0] += src[0] * weight;
+ co[1] += src[1] * weight;
+ co[2] += src[2] * weight;
+ }
+}
const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
{sizeof(MVert), "MVert", 1, NULL, NULL, NULL, NULL, NULL, NULL},
@@ -774,7 +951,7 @@ const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
layerSwap_mcol, layerDefault_mcol},
{sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
/* 3 floats per normal vector */
- {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ {sizeof(float)*3, "vec3f", 1, NULL, NULL, NULL, NULL, NULL, NULL},
{sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
{sizeof(MFloatProperty), "MFloatProperty",1,"Float",NULL,NULL,NULL,NULL},
{sizeof(MIntProperty), "MIntProperty",1,"Int",NULL,NULL,NULL,NULL},
@@ -783,48 +960,71 @@ const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
layerInterp_origspace_face, layerSwap_origspace_face, layerDefault_origspace_face},
{sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
{sizeof(MTexPoly), "MTexPoly", 1, "Face Texture", NULL, NULL, NULL, NULL, NULL},
- {sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, layerInterp_mloopuv, NULL, NULL},
- {sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, layerInterp_mloopcol, NULL, layerDefault_mloopcol},
+ {sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, layerInterp_mloopuv, NULL, NULL,
+ layerEqual_mloopuv, layerMultiply_mloopuv, layerInitMinMax_mloopuv,
+ layerAdd_mloopuv, layerDoMinMax_mloopuv, layerCopyValue_mloopuv},
+ {sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, layerInterp_mloopcol, NULL,
+ layerDefault_mloopcol, layerEqual_mloopcol, layerMultiply_mloopcol, layerInitMinMax_mloopcol,
+ layerAdd_mloopcol, layerDoMinMax_mloopcol, layerCopyValue_mloopcol},
{sizeof(float)*3*4, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
{sizeof(MDisps), "MDisps", 1, NULL, layerCopy_mdisps,
- layerFree_mdisps, layerInterp_mdisps, layerSwap_mdisps, NULL, layerRead_mdisps, layerWrite_mdisps, layerFilesize_mdisps},
+ layerFree_mdisps, layerInterp_mdisps, layerSwap_mdisps, NULL,
+ NULL, NULL, NULL, NULL, NULL, NULL,
+ layerRead_mdisps, layerWrite_mdisps, layerFilesize_mdisps},
{sizeof(MCol)*4, "MCol", 4, "WeightCol", NULL, NULL, layerInterp_mcol,
layerSwap_mcol, layerDefault_mcol},
- {sizeof(MCol)*4, "MCol", 4, "IDCol", NULL, NULL, layerInterp_mcol,
+ {sizeof(MPoly), "MPoly", 1, "NGon Face", NULL, NULL, NULL, NULL, NULL},
+ {sizeof(MLoop), "MLoop", 1, "NGon Face-Vertex", NULL, NULL, NULL, NULL, NULL},
+ {sizeof(float)*3, "", 0, "ClothOrco", NULL, NULL, layerInterp_shapekey},
+ {sizeof(MCol)*4, "MCol", 4, "IDCol", NULL, NULL, layerInterp_mcol,
layerSwap_mcol, layerDefault_mcol},
- {sizeof(MCol)*4, "MCol", 4, "TexturedCol", NULL, NULL, layerInterp_mcol,
+ {sizeof(MCol)*4, "MCol", 4, "TextureCol", NULL, NULL, layerInterp_mcol,
layerSwap_mcol, layerDefault_mcol},
- {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}
+ {sizeof(int), "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ {sizeof(float)*3, "", 0, "ShapeKey", NULL, NULL, layerInterp_shapekey},
+ {sizeof(float), "", 0, "BevelWeight", NULL, NULL, layerInterp_bweight},
+ {sizeof(float), "", 0, "SubSurfCrease", NULL, NULL, layerInterp_bweight},
+ {sizeof(MLoopCol), "MLoopCol", 1, "WeightLoopCol", NULL, NULL, layerInterp_mloopcol, NULL,
+ layerDefault_mloopcol, layerEqual_mloopcol, layerMultiply_mloopcol, layerInitMinMax_mloopcol,
+ layerAdd_mloopcol, layerDoMinMax_mloopcol, layerCopyValue_mloopcol},
};
const char *LAYERTYPENAMES[CD_NUMTYPES] = {
- /* 0-4 */ "CDMVert", "CDMSticky", "CDMDeformVert", "CDMEdge", "CDMFace",
- /* 5-9 */ "CDMTFace", "CDMCol", "CDOrigIndex", "CDNormal", "CDFlags",
- /* 10-14 */ "CDMFloatProperty", "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco",
- /* 15-19 */ "CDMTexPoly", "CDMLoopUV", "CDMloopCol", "CDTangent", "CDMDisps",
- /* 20-23 */"CDWeightMCol", "CDIDMCol", "CDTextureMCol", "CDClothOrco"
+ "CDMVert", "CDMSticky", "CDMDeformVert", "CDMEdge", "CDMFace", "CDMTFace",
+ "CDMCol", "CDOrigIndex", "CDNormal", "CDFlags","CDMFloatProperty",
+ "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco", "CDMTexPoly", "CDMLoopUV",
+ "CDMloopCol", "CDTangent", "CDMDisps", "CDWeightMCol", "CDMPoly",
+ "CDMLoop", "CDMClothOrco", "CDMLoopCol", "CDIDCol", "CDTextureCol",
+ "CDShapeKeyIndex", "CDShapeKey", "CDBevelWeight", "CDSubSurfCrease"
};
+
const CustomDataMask CD_MASK_BAREMESH =
- CD_MASK_MVERT | CD_MASK_MEDGE | CD_MASK_MFACE;
+ CD_MASK_MVERT | CD_MASK_MEDGE | CD_MASK_MFACE | CD_MASK_MLOOP | CD_MASK_MPOLY | CD_MASK_BWEIGHT;
const CustomDataMask CD_MASK_MESH =
CD_MASK_MVERT | CD_MASK_MEDGE | CD_MASK_MFACE |
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MCOL |
- CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS;
+ CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS |
+ CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MPOLY | CD_MASK_MLOOP |
+ CD_MASK_MTEXPOLY | CD_MASK_NORMAL | CD_MASK_MDISPS;
const CustomDataMask CD_MASK_EDITMESH =
- CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
- CD_MASK_MCOL|CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS;
+ CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MLOOPUV |
+ CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY | CD_MASK_SHAPE_KEYINDEX |
+ CD_MASK_MCOL|CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR |
+ CD_MASK_MDISPS | CD_MASK_SHAPEKEY;
const CustomDataMask CD_MASK_DERIVEDMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
CD_MASK_MCOL | CD_MASK_ORIGINDEX | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_CLOTH_ORCO |
- CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO | CD_MASK_TANGENT | CD_MASK_WEIGHT_MCOL;
-const CustomDataMask CD_MASK_BMESH =
- CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR;
+ CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY | CD_MASK_WEIGHT_MLOOPCOL |
+ CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO | CD_MASK_TANGENT |
+ CD_MASK_WEIGHT_MCOL | CD_MASK_NORMAL;
+const CustomDataMask CD_MASK_BMESH = CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY |
+ CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT |
+ CD_MASK_PROP_STR | CD_MASK_SHAPEKEY | CD_MASK_SHAPE_KEYINDEX | CD_MASK_MDISPS;
const CustomDataMask CD_MASK_FACECORNERS =
CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_MTEXPOLY | CD_MASK_MLOOPUV |
CD_MASK_MLOOPCOL;
-
static const LayerTypeInfo *layerType_getInfo(int type)
{
if(type < 0 || type >= CD_NUMTYPES) return NULL;
@@ -845,13 +1045,29 @@ static void customData_update_offsets(CustomData *data);
static CustomDataLayer *customData_add_layer__internal(CustomData *data,
int type, int alloctype, void *layerdata, int totelem, const char *name);
+void customData_update_typemap(CustomData *data)
+{
+ int i, lasttype = -1;
+
+ for (i=0; i<CD_NUMTYPES; i++) {
+ data->typemap[i] = -1;
+ }
+
+ for (i=0; i<data->totlayer; i++) {
+ if (data->layers[i].type != lasttype) {
+ data->typemap[data->layers[i].type] = i;
+ }
+ lasttype = data->layers[i].type;
+ }
+}
+
void CustomData_merge(const struct CustomData *source, struct CustomData *dest,
CustomDataMask mask, int alloctype, int totelem)
{
const LayerTypeInfo *typeInfo;
CustomDataLayer *layer, *newlayer;
int i, type, number = 0, lasttype = -1, lastactive = 0, lastrender = 0, lastclone = 0, lastmask = 0, lastflag = 0;
-
+
for(i = 0; i < source->totlayer; ++i) {
layer = &source->layers[i];
typeInfo = layerType_getInfo(layer->type);
@@ -872,7 +1088,7 @@ void CustomData_merge(const struct CustomData *source, struct CustomData *dest,
if(lastflag & CD_FLAG_NOCOPY) continue;
else if(!((int)mask & (int)(1 << (int)type))) continue;
- else if(number < CustomData_number_of_layers(dest, type)) continue;
+ else if(number+1 < CustomData_number_of_layers(dest, type)) continue;
if((alloctype == CD_ASSIGN) && (lastflag & CD_FLAG_NOFREE))
newlayer = customData_add_layer__internal(dest, type, CD_REFERENCE,
@@ -889,6 +1105,8 @@ void CustomData_merge(const struct CustomData *source, struct CustomData *dest,
newlayer->flag |= lastflag & (CD_FLAG_EXTERNAL|CD_FLAG_IN_MEMORY);
}
}
+
+ customData_update_typemap(dest);
}
void CustomData_copy(const struct CustomData *source, struct CustomData *dest,
@@ -966,6 +1184,17 @@ int CustomData_get_layer_index(const CustomData *data, int type)
return -1;
}
+int CustomData_get_layer_index_n(const struct CustomData *data, int type, int n)
+{
+ int i;
+
+ for(i=0; i < data->totlayer; ++i)
+ if(data->layers[i].type == type)
+ return i + n;
+
+ return -1;
+}
+
int CustomData_get_named_layer_index(const CustomData *data, int type, char *name)
{
int i;
@@ -979,11 +1208,12 @@ int CustomData_get_named_layer_index(const CustomData *data, int type, char *nam
int CustomData_get_active_layer_index(const CustomData *data, int type)
{
- int i;
+ if (!data->totlayer)
+ return -1;
- for(i=0; i < data->totlayer; ++i)
- if(data->layers[i].type == type)
- return i + data->layers[i].active;
+ if (data->typemap[type] != -1) {
+ return data->typemap[type] + data->layers[data->typemap[type]].active;
+ }
return -1;
}
@@ -1245,6 +1475,7 @@ void *CustomData_add_layer(CustomData *data, int type, int alloctype,
layer = customData_add_layer__internal(data, type, alloctype, layerdata,
totelem, typeInfo->defaultname);
+ customData_update_typemap(data);
if(layer)
return layer->data;
@@ -1260,6 +1491,7 @@ void *CustomData_add_layer_named(CustomData *data, int type, int alloctype,
layer = customData_add_layer__internal(data, type, alloctype, layerdata,
totelem, name);
+ customData_update_typemap(data);
if(layer)
return layer->data;
@@ -1298,6 +1530,7 @@ int CustomData_free_layer(CustomData *data, int type, int totelem, int index)
customData_resize(data, -CUSTOMDATA_GROW);
customData_update_offsets(data);
+ customData_update_typemap(data);
return 1;
}
@@ -1407,6 +1640,16 @@ void CustomData_set_only_copy(const struct CustomData *data,
data->layers[i].flag |= CD_FLAG_NOCOPY;
}
+void CustomData_copy_elements(int type, void *source, void *dest, int count)
+{
+ const LayerTypeInfo *typeInfo = layerType_getInfo(type);
+
+ if (typeInfo->copy)
+ typeInfo->copy(source, dest, count);
+ else
+ memcpy(dest, source, typeInfo->size*count);
+}
+
void CustomData_copy_data(const CustomData *source, CustomData *dest,
int source_index, int dest_index, int count)
{
@@ -1566,6 +1809,19 @@ void *CustomData_get(const CustomData *data, int index, int type)
return (char *)data->layers[layer_index].data + offset;
}
+void *CustomData_get_n(const CustomData *data, int type, int index, int n)
+{
+ int layer_index;
+ int offset;
+
+ /* get the layer index of the first layer of type */
+ layer_index = data->typemap[type];
+ if(layer_index < 0) return NULL;
+
+ offset = layerType_getInfo(type)->size * index;
+ return (char *)data->layers[layer_index+n].data + offset;
+}
+
void *CustomData_get_layer(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
@@ -1900,17 +2156,18 @@ void CustomData_from_em_block(const CustomData *source, CustomData *dest,
/*Bmesh functions*/
/*needed to convert to/from different face reps*/
-void CustomData_to_bmeshpoly(CustomData *fdata, CustomData *pdata, CustomData *ldata)
+void CustomData_to_bmeshpoly(CustomData *fdata, CustomData *pdata, CustomData *ldata,
+ int totloop, int totpoly)
{
int i;
for(i=0; i < fdata->totlayer; i++){
if(fdata->layers[i].type == CD_MTFACE){
- CustomData_add_layer(pdata, CD_MTEXPOLY, CD_CALLOC, &(fdata->layers[i].name), 0);
- CustomData_add_layer(ldata, CD_MLOOPUV, CD_CALLOC, &(fdata->layers[i].name), 0);
+ CustomData_add_layer(pdata, CD_MTEXPOLY, CD_CALLOC, &(fdata->layers[i].name), totpoly);
+ CustomData_add_layer(ldata, CD_MLOOPUV, CD_CALLOC, &(fdata->layers[i].name), totloop);
}
else if(fdata->layers[i].type == CD_MCOL)
- CustomData_add_layer(ldata, CD_MLOOPCOL, CD_CALLOC, &(fdata->layers[i].name), 0);
- }
+ CustomData_add_layer(ldata, CD_MLOOPCOL, CD_CALLOC, &(fdata->layers[i].name), totloop);
+ }
}
void CustomData_from_bmeshpoly(CustomData *fdata, CustomData *pdata, CustomData *ldata, int total){
int i;
@@ -1921,12 +2178,62 @@ void CustomData_from_bmeshpoly(CustomData *fdata, CustomData *pdata, CustomData
for(i=0; i < ldata->totlayer; i++){
if(ldata->layers[i].type == CD_MLOOPCOL)
CustomData_add_layer(fdata, CD_MCOL, CD_CALLOC, &(ldata->layers[i].name), total);
+ if (ldata->layers[i].type == CD_WEIGHT_MLOOPCOL)
+ CustomData_add_layer(fdata, CD_WEIGHT_MCOL, CD_CALLOC, &(ldata->layers[i].name), total);
}
}
void CustomData_bmesh_init_pool(CustomData *data, int allocsize){
- if(data->totlayer)data->pool = BLI_mempool_create(data->totsize, allocsize, allocsize, 0);
+ if(data->totlayer)data->pool = BLI_mempool_create(data->totsize, allocsize, allocsize, 1, 0);
+}
+
+void CustomData_bmesh_merge(CustomData *source, CustomData *dest,
+ int mask, int alloctype, BMesh *bm, int type)
+{
+ BMHeader *h;
+ BMIter iter;
+ CustomData destold = *dest;
+ void *tmp;
+ int t;
+
+ CustomData_merge(source, dest, mask, alloctype, 0);
+ CustomData_bmesh_init_pool(dest, 512);
+
+ switch (type) {
+ case BM_VERT:
+ t = BM_VERTS_OF_MESH; break;
+ case BM_EDGE:
+ t = BM_EDGES_OF_MESH; break;
+ case BM_LOOP:
+ t = BM_LOOPS_OF_FACE; break;
+ case BM_FACE:
+ t = BM_FACES_OF_MESH; break;
+ }
+
+ if (t != BM_LOOPS_OF_FACE) {
+ /*ensure all current elements follow new customdata layout*/
+ BM_ITER(h, &iter, bm, t, NULL) {
+ CustomData_bmesh_copy_data(&destold, dest, h->data, &tmp);
+ CustomData_bmesh_free_block(&destold, &h->data);
+ h->data = tmp;
+ }
+ } else {
+ BMFace *f;
+ BMLoop *l;
+ BMIter liter;
+
+ /*ensure all current elements follow new customdata layout*/
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ CustomData_bmesh_copy_data(&destold, dest, l->head.data, &tmp);
+ CustomData_bmesh_free_block(&destold, &l->head.data);
+ l->head.data = tmp;
+ }
+ }
+ }
+
+ if (destold.pool) BLI_mempool_destroy(destold.pool);
}
void CustomData_bmesh_free_block(CustomData *data, void **block)
@@ -1946,7 +2253,9 @@ void CustomData_bmesh_free_block(CustomData *data, void **block)
}
}
- BLI_mempool_free(data->pool, *block);
+ if (data->totsize)
+ BLI_mempool_free(data->pool, *block);
+
*block = NULL;
}
@@ -1957,7 +2266,7 @@ static void CustomData_bmesh_alloc_block(CustomData *data, void **block)
CustomData_bmesh_free_block(data, block);
if (data->totsize > 0)
- *block = BLI_mempool_calloc(data->pool);
+ *block = BLI_mempool_alloc(data->pool);
else
*block = NULL;
}
@@ -2030,6 +2339,82 @@ void *CustomData_bmesh_get_n(const CustomData *data, void *block, int type, int
return (char *)block + data->layers[layer_index+n].offset;
}
+/*gets from the layer at physical index n, note: doesn't check type.*/
+void *CustomData_bmesh_get_layer_n(const CustomData *data, void *block, int n)
+{
+ if(n < 0 || n >= data->totlayer) return NULL;
+
+ return (char *)block + data->layers[n].offset;
+}
+
+int CustomData_layer_has_math(struct CustomData *data, int layern)
+{
+ const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[layern].type);
+
+ if (typeInfo->equal && typeInfo->add && typeInfo->multiply &&
+ typeInfo->initminmax && typeInfo->dominmax) return 1;
+
+ return 0;
+}
+
+/*copies the "value" (e.g. mloopuv uv or mloopcol colors) from one block to
+ another, while not overwriting anything else (e.g. flags)*/
+void CustomData_data_copy_value(int type, void *source, void *dest)
+{
+ const LayerTypeInfo *typeInfo = layerType_getInfo(type);
+
+ if(!dest) return;
+
+ if(typeInfo->copyvalue)
+ typeInfo->copyvalue(source, dest);
+ else
+ memcpy(dest, source, typeInfo->size);
+}
+
+int CustomData_data_equals(int type, void *data1, void *data2)
+{
+ const LayerTypeInfo *typeInfo = layerType_getInfo(type);
+
+ if (typeInfo->equal)
+ return typeInfo->equal(data1, data2);
+ else return !memcmp(data1, data2, typeInfo->size);
+}
+
+void CustomData_data_initminmax(int type, void *min, void *max)
+{
+ const LayerTypeInfo *typeInfo = layerType_getInfo(type);
+
+ if (typeInfo->initminmax)
+ typeInfo->initminmax(min, max);
+}
+
+
+void CustomData_data_dominmax(int type, void *data, void *min, void *max)
+{
+ const LayerTypeInfo *typeInfo = layerType_getInfo(type);
+
+ if (typeInfo->dominmax)
+ typeInfo->dominmax(data, min, max);
+}
+
+
+void CustomData_data_multiply(int type, void *data, float fac)
+{
+ const LayerTypeInfo *typeInfo = layerType_getInfo(type);
+
+ if (typeInfo->multiply)
+ typeInfo->multiply(data, fac);
+}
+
+
+void CustomData_data_add(int type, void *data1, void *data2)
+{
+ const LayerTypeInfo *typeInfo = layerType_getInfo(type);
+
+ if (typeInfo->add)
+ typeInfo->add(data1, data2);
+}
+
void CustomData_bmesh_set(const CustomData *data, void *block, int type, void *source)
{
void *dest = CustomData_bmesh_get(data, block, type);
@@ -2056,6 +2441,19 @@ void CustomData_bmesh_set_n(CustomData *data, void *block, int type, int n, void
memcpy(dest, source, typeInfo->size);
}
+void CustomData_bmesh_set_layer_n(CustomData *data, void *block, int n, void *source)
+{
+ void *dest = CustomData_bmesh_get_layer_n(data, block, n);
+ const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[n].type);
+
+ if(!dest) return;
+
+ if(typeInfo->copy)
+ typeInfo->copy(source, dest, 1);
+ else
+ memcpy(dest, source, typeInfo->size);
+}
+
void CustomData_bmesh_interp(CustomData *data, void **src_blocks, float *weights,
float *sub_weights, int count, void *dest_block)
{
@@ -2101,6 +2499,7 @@ void CustomData_bmesh_set_default(CustomData *data, void **block)
if(typeInfo->set_default)
typeInfo->set_default((char*)*block + offset, 1);
+ else memset((char*)*block + offset, 0, typeInfo->size);
}
}
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index ccb6ebe1f1e..1ab0cb8d29d 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -44,6 +44,7 @@
#include "BKE_deform.h"
#include "BLI_blenlib.h"
+#include "BLI_cellalloc.h"
void defgroup_copy_list (ListBase *outbase, ListBase *inbase)
@@ -84,10 +85,10 @@ void defvert_copy (MDeformVert *dvert_r, const MDeformVert *dvert)
}
else {
if(dvert_r->dw)
- MEM_freeN(dvert_r->dw);
+ BLI_cellalloc_free(dvert_r->dw);
if(dvert->totweight)
- dvert_r->dw= MEM_dupallocN(dvert->dw);
+ dvert_r->dw= BLI_cellalloc_dupalloc(dvert->dw);
else
dvert_r->dw= NULL;
@@ -516,10 +517,10 @@ MDeformWeight *defvert_verify_index(MDeformVert *dv, int defgroup)
if(newdw)
return newdw;
- newdw = MEM_callocN(sizeof(MDeformWeight)*(dv->totweight+1), "deformWeight");
+ newdw = BLI_cellalloc_calloc(sizeof(MDeformWeight)*(dv->totweight+1), "deformWeight");
if(dv->dw) {
memcpy(newdw, dv->dw, sizeof(MDeformWeight)*dv->totweight);
- MEM_freeN(dv->dw);
+ BLI_cellalloc_free(dv->dw);
}
dv->dw=newdw;
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index bb020c936a6..15e561cfc45 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -504,10 +504,10 @@ static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, un
dm = mesh_get_derived_final(RE_GetScene(re), ob, dataMask);
mvert = dm->getVertArray(dm);
- mface = dm->getFaceArray(dm);
- nors = dm->getFaceDataArray(dm, CD_NORMAL);
+ mface = dm->getTessFaceArray(dm);
+ nors = dm->getTessFaceDataArray(dm, CD_NORMAL);
totvert = dm->getNumVerts(dm);
- totface = dm->getNumFaces(dm);
+ totface = dm->getNumTessFaces(dm);
orco= dm->getVertDataArray(dm, CD_ORCO);
if (onlyForMesh) {
@@ -1380,7 +1380,7 @@ static void curve_calc_modifiers_post(Scene *scene, Object *ob, ListBase *dispba
if (dm) {
if (vertCos) {
- DerivedMesh *tdm = CDDM_copy(dm);
+ DerivedMesh *tdm = CDDM_copy(dm, 0);
dm->release(dm);
dm = tdm;
@@ -1421,7 +1421,7 @@ static void curve_calc_modifiers_post(Scene *scene, Object *ob, ListBase *dispba
if (vertCos) {
if (dm) {
- DerivedMesh *tdm = CDDM_copy(dm);
+ DerivedMesh *tdm = CDDM_copy(dm, 0);
dm->release(dm);
dm = tdm;
diff --git a/source/blender/blenkernel/intern/editderivedbmesh.c b/source/blender/blenkernel/intern/editderivedbmesh.c
new file mode 100644
index 00000000000..168e0e566de
--- /dev/null
+++ b/source/blender/blenkernel/intern/editderivedbmesh.c
@@ -0,0 +1,1709 @@
+/**
+ * $Id: editderivedbmesh.c 18571 2009-01-19 06:04:57Z joeedh $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Tbmple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "PIL_time.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_effect_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_key_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_force.h"
+#include "DNA_object_fluidsim.h" // N_T
+#include "DNA_scene_types.h" // N_T
+#include "DNA_texture_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_particle_types.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_edgehash.h"
+#include "BLI_linklist.h"
+#include "BLI_memarena.h"
+#include "BLI_scanfill.h"
+#include "BLI_ghash.h"
+#include "BLI_array.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_customdata.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_deform.h"
+#include "BKE_displist.h"
+#include "BKE_effect.h"
+#include "BKE_fluidsim.h"
+#include "BKE_global.h"
+#include "BKE_key.h"
+#include "BKE_material.h"
+#include "BKE_modifier.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_subsurf.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+#include "BKE_particle.h"
+#include "BKE_tessmesh.h"
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "GPU_draw.h"
+#include "GPU_extensions.h"
+#include "GPU_material.h"
+
+#include "bmesh.h"
+
+BMEditMesh *BMEdit_Create(BMesh *bm)
+{
+ BMEditMesh *tm = MEM_callocN(sizeof(BMEditMesh), "tm");
+
+ tm->bm = bm;
+
+ BMEdit_RecalcTesselation(tm);
+
+ return tm;
+}
+
+BMEditMesh *BMEdit_Copy(BMEditMesh *tm)
+{
+ BMEditMesh *tm2 = MEM_callocN(sizeof(BMEditMesh), "tm2");
+ *tm2 = *tm;
+
+ tm2->derivedCage = tm2->derivedFinal = NULL;
+
+ tm2->looptris = NULL;
+ tm2->bm = BM_Copy_Mesh(tm->bm);
+ BMEdit_RecalcTesselation(tm2);
+
+ tm2->vert_index = NULL;
+ tm2->edge_index = NULL;
+ tm2->face_index = NULL;
+
+ return tm2;
+}
+
+static void BMEdit_RecalcTesselation_intern(BMEditMesh *tm)
+{
+ BMesh *bm = tm->bm;
+ BMLoop **looptris = NULL;
+ BLI_array_declare(looptris);
+ BMIter iter, liter;
+ BMFace *f;
+ BMLoop *l;
+ int i = 0, j;
+
+ if (tm->looptris) MEM_freeN(tm->looptris);
+
+#if 0 //simple quad/triangle code for performance testing purposes
+ looptris = MEM_callocN(sizeof(void*)*bm->totface*8, "looptris");
+
+ f = BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL);
+ for ( ; f; f=BMIter_Step(&iter)) {
+ EditVert *v, *lastv=NULL, *firstv=NULL;
+ EditEdge *e;
+ EditFace *efa;
+
+ /*don't consider two-edged faces*/
+ if (f->len < 3) continue;
+
+ //BLI_array_growone(looptris);
+ //BLI_array_growone(looptris);
+ //BLI_array_growone(looptris);
+
+ looptris[i*3] = f->loopbase;
+ looptris[i*3+1] = f->loopbase->head.next;
+ looptris[i*3+2] = f->loopbase->head.next->next;
+ i++;
+
+ if (f->len > 3) {
+ //BLI_array_growone(looptris);
+ //BLI_array_growone(looptris);
+ //BLI_array_growone(looptris);
+
+ looptris[i*3] = f->loopbase;
+ looptris[i*3+1] = f->loopbase->head.next->next;
+ looptris[i*3+2] = f->loopbase->head.next->next->next;
+ i++;
+ }
+
+ }
+
+ tm->tottri = i;
+ tm->looptris = looptris;
+ return;
+#endif
+
+ f = BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL);
+ for ( ; f; f=BMIter_Step(&iter)) {
+ EditVert *v, *lastv=NULL, *firstv=NULL;
+ EditEdge *e;
+ EditFace *efa;
+
+ /*don't consider two-edged faces*/
+ if (f->len < 3) continue;
+
+ /*scanfill time*/
+ l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f);
+ for (j=0; l; l=BMIter_Step(&liter), j++) {
+ /*mark order*/
+ l->_index = j;
+
+ v = BLI_addfillvert(l->v->co);
+ v->tmp.p = l;
+
+ if (lastv) {
+ e = BLI_addfilledge(lastv, v);
+ }
+
+ lastv = v;
+ if (firstv==NULL) firstv = v;
+ }
+
+ /*complete the loop*/
+ BLI_addfilledge(firstv, v);
+
+ BLI_edgefill(0, 0);
+
+ for (efa = fillfacebase.first; efa; efa=efa->next) {
+ BMLoop *l1, *l2, *l3;
+
+ BLI_array_growone(looptris);
+ BLI_array_growone(looptris);
+ BLI_array_growone(looptris);
+
+ looptris[i*3] = l1 = efa->v1->tmp.p;
+ looptris[i*3+1] = l2 = efa->v2->tmp.p;
+ looptris[i*3+2] = l3 = efa->v3->tmp.p;
+
+ if (l1->_index > l2->_index) {
+ SWAP(BMLoop*, l1, l2);
+ }
+ if (l2->_index > l3->_index) {
+ SWAP(BMLoop*, l2, l3);
+ }
+ if (l1->_index > l2->_index) {
+ SWAP(BMLoop*, l1, l2);
+ }
+
+ looptris[i*3] = l1;
+ looptris[i*3+1] = l2;
+ looptris[i*3+2] = l3;
+
+ i += 1;
+ }
+
+ BLI_end_edgefill();
+ }
+
+ tm->tottri = i;
+ tm->looptris = looptris;
+}
+
+void BMEdit_RecalcTesselation(BMEditMesh *tm)
+{
+ BMEdit_RecalcTesselation_intern(tm);
+
+ if (tm->derivedFinal && tm->derivedFinal == tm->derivedCage) {
+ if (tm->derivedFinal->recalcTesselation)
+ tm->derivedFinal->recalcTesselation(tm->derivedFinal);
+ } else if (tm->derivedFinal) {
+ if (tm->derivedCage->recalcTesselation)
+ tm->derivedCage->recalcTesselation(tm->derivedCage);
+ if (tm->derivedFinal->recalcTesselation)
+ tm->derivedFinal->recalcTesselation(tm->derivedFinal);
+ }
+}
+
+void BMEdit_UpdateLinkedCustomData(BMEditMesh *em)
+{
+ BMesh *bm = em->bm;
+ int act;
+
+ if (CustomData_has_layer(&bm->pdata, CD_MTEXPOLY)) {
+ act = CustomData_get_active_layer(&bm->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_active(&bm->ldata, CD_MLOOPUV, act);
+
+ act = CustomData_get_render_layer(&bm->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_render(&bm->ldata, CD_MLOOPUV, act);
+
+ act = CustomData_get_clone_layer(&bm->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_clone(&bm->ldata, CD_MLOOPUV, act);
+
+ act = CustomData_get_stencil_layer(&bm->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_stencil(&bm->ldata, CD_MLOOPUV, act);
+ }
+}
+
+/*does not free the BMEditMesh struct itself*/
+void BMEdit_Free(BMEditMesh *em)
+{
+ if(em->derivedFinal) {
+ if (em->derivedFinal!=em->derivedCage) {
+ em->derivedFinal->needsFree= 1;
+ em->derivedFinal->release(em->derivedFinal);
+ }
+ em->derivedFinal= NULL;
+ }
+ if(em->derivedCage) {
+ em->derivedCage->needsFree= 1;
+ em->derivedCage->release(em->derivedCage);
+ em->derivedCage= NULL;
+ }
+
+ em->retopo_paint_data= NULL;
+
+ if (em->looptris) MEM_freeN(em->looptris);
+
+ if (em->vert_index) MEM_freeN(em->vert_index);
+ if (em->edge_index) MEM_freeN(em->edge_index);
+ if (em->face_index) MEM_freeN(em->face_index);
+
+ BM_Free_Mesh(em->bm);
+}
+
+
+/*
+ok, basic design:
+
+the bmesh derivedmesh exposes the mesh as triangles. it stores pointers
+to three loops per triangle. the derivedmesh stores a cache of tesselations
+for each face. this cache will smartly update as needed (though at first
+it'll simply be more brute force). keeping track of face/edge counts may
+be a small problbm.
+
+this won't be the most efficient thing, considering that internal edges and
+faces of tesselations are exposed. looking up an edge by index in particular
+is likely to be a little slow.
+*/
+
+typedef struct EditDerivedBMesh {
+ DerivedMesh dm;
+
+ Object *ob;
+ BMEditMesh *tc;
+
+ float (*vertexCos)[3];
+ float (*vertexNos)[3];
+ float (*faceNos)[3];
+
+ /*lookup caches; these are rebuilt on dm->RecalcTesselation()
+ (or when the derivedmesh is created, of course)*/
+ GHash *vhash, *ehash, *fhash;
+ BMVert **vtable;
+ BMEdge **etable;
+ BMFace **ftable;
+
+ /*private variables, for number of verts/edges/faces
+ within the above hash/table members*/
+ int tv, te, tf;
+
+ /*customdata layout of the tesselated faces*/
+ CustomData tessface_layout;
+} EditDerivedBMesh;
+
+static void bmdm_recalc_lookups(EditDerivedBMesh *bmdm)
+{
+ BMIter iter;
+ BMHeader *h;
+ int a, i, iters[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH};
+
+ bmdm->tv = bmdm->tc->bm->totvert;
+ bmdm->te = bmdm->tc->bm->totedge;
+ bmdm->tf = bmdm->tc->bm->totface;
+
+ if (bmdm->vhash) BLI_ghash_free(bmdm->vhash, NULL, NULL);
+ if (bmdm->ehash) BLI_ghash_free(bmdm->ehash, NULL, NULL);
+ if (bmdm->fhash) BLI_ghash_free(bmdm->fhash, NULL, NULL);
+
+ bmdm->vhash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh derived");
+ bmdm->ehash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh derived");
+ bmdm->fhash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh derived");
+
+ if (bmdm->vtable) MEM_freeN(bmdm->vtable);
+ if (bmdm->etable) MEM_freeN(bmdm->etable);
+ if (bmdm->ftable) MEM_freeN(bmdm->ftable);
+
+ if (bmdm->tc->bm->totvert)
+ bmdm->vtable = MEM_mallocN(sizeof(void**)*bmdm->tc->bm->totvert, "bmdm->vtable");
+ else bmdm->vtable = NULL;
+
+ if (bmdm->tc->bm->totedge)
+ bmdm->etable = MEM_mallocN(sizeof(void**)*bmdm->tc->bm->totedge, "bmdm->etable");
+ else bmdm->etable = NULL;
+
+ if (bmdm->tc->bm->totface)
+ bmdm->ftable = MEM_mallocN(sizeof(void**)*bmdm->tc->bm->totface, "bmdm->ftable");
+ else bmdm->ftable = NULL;
+
+ for (a=0; a<3; a++) {
+ h = BMIter_New(&iter, bmdm->tc->bm, iters[a], NULL);
+ for (i=0; h; h=BMIter_Step(&iter), i++) {
+ switch (a) {
+ case 0:
+ bmdm->vtable[i] = (BMVert*) h;
+ BLI_ghash_insert(bmdm->vhash, h, SET_INT_IN_POINTER(i));
+ break;
+ case 1:
+ bmdm->etable[i] = (BMEdge*) h;
+ BLI_ghash_insert(bmdm->ehash, h, SET_INT_IN_POINTER(i));
+ break;
+ case 2:
+ bmdm->ftable[i] = (BMFace*) h;
+ BLI_ghash_insert(bmdm->fhash, h, SET_INT_IN_POINTER(i));
+ break;
+
+ }
+ }
+ }
+}
+
+static void bmDM_recalcTesselation(DerivedMesh *dm)
+{
+ //EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+
+ //bmdm_recalc_lookups(bmdm);
+}
+
+static void bmDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMVert *eve;
+ BMIter iter;
+ int i;
+
+ eve = BMIter_New(&iter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; i++, eve=BMIter_Step(&iter)) {
+ if (bmdm->vertexCos) {
+ func(userData, i, bmdm->vertexCos[i], bmdm->vertexNos[i], NULL);
+ } else {
+ func(userData, i, eve->co, eve->no, NULL);
+ }
+ }
+}
+static void bmDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMEdge *eed;
+ BMIter iter;
+ int i;
+
+ if (bmdm->vertexCos) {
+ BMVert *eve;
+ BMIter viter;
+
+ eve = BMIter_New(&viter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&viter), i++) {
+ BMINDEX_SET(eve, i);
+ }
+
+ eed = BMIter_New(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for(i=0; eed; i++,eed=BMIter_Step(&iter))
+ func(userData, i,
+ bmdm->vertexCos[BMINDEX_GET(eve)],
+ bmdm->vertexCos[BMINDEX_GET(eve)]);
+ } else {
+ eed = BMIter_New(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for(i=0; eed; i++,eed=BMIter_Step(&iter))
+ func(userData, i, eed->v1->co, eed->v2->co);
+ }
+
+}
+
+static void bmDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMEdge *eed;
+ BMIter iter;
+ int i;
+
+ if (bmdm->vertexCos) {
+ BMVert *eve;
+ BMIter viter;
+
+ eve = BMIter_New(&viter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&viter), i++) {
+ BMINDEX_SET(eve, i);
+ }
+
+ glBegin(GL_LINES);
+ eed = BMIter_New(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for(i=0; eed; i++,eed=BMIter_Step(&iter)) {
+ if(!setDrawOptions || setDrawOptions(userData, i)) {
+ glVertex3fv(bmdm->vertexCos[BMINDEX_GET(eed->v1)]);
+ glVertex3fv(bmdm->vertexCos[BMINDEX_GET(eed->v2)]);
+ }
+ }
+ glEnd();
+
+ } else {
+ glBegin(GL_LINES);
+ eed = BMIter_New(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for(i=0; eed; i++,eed=BMIter_Step(&iter)) {
+ if(!setDrawOptions || setDrawOptions(userData, i)) {
+ glVertex3fv(eed->v1->co);
+ glVertex3fv(eed->v2->co);
+ }
+ }
+ glEnd();
+ }
+}
+
+static void bmDM_drawEdges(DerivedMesh *dm, int drawLooseEdges)
+{
+ bmDM_drawMappedEdges(dm, NULL, NULL);
+}
+
+static void bmDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMEdge *eed;
+ BMIter iter;
+ int i;
+
+ if (bmdm->vertexCos) {
+ BMVert *eve;
+
+ eve = BMIter_New(&iter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++)
+ BMINDEX_SET(eve, i);
+
+ glBegin(GL_LINES);
+ eed = BMIter_New(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for(i=0; eed; i++,eed=BMIter_Step(&iter)) {
+ if(!setDrawOptions || setDrawOptions(userData, i)) {
+ setDrawInterpOptions(userData, i, 0.0);
+ glVertex3fv(bmdm->vertexCos[(int) BMINDEX_GET(eed->v1)]);
+ setDrawInterpOptions(userData, i, 1.0);
+ glVertex3fv(bmdm->vertexCos[(int) BMINDEX_GET(eed->v2)]);
+ }
+ }
+ glEnd();
+ } else {
+ glBegin(GL_LINES);
+ eed = BMIter_New(&iter, bmdm->tc->bm, BM_EDGES_OF_MESH, NULL);
+ for(i=0; eed; i++,eed=BMIter_Step(&iter)) {
+ if(!setDrawOptions || setDrawOptions(userData, i)) {
+ setDrawInterpOptions(userData, i, 0.0);
+ glVertex3fv(eed->v1->co);
+ setDrawInterpOptions(userData, i, 1.0);
+ glVertex3fv(eed->v2->co);
+ }
+ }
+ glEnd();
+ }
+}
+
+static void bmDM_drawUVEdges(DerivedMesh *dm)
+{
+#if 0
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMFace *efa;
+ MTFace *tf;
+
+ glBegin(GL_LINES);
+ for(efa= bmdm->tc->bm->faces.first; efa; efa= efa->next) {
+ tf = CustomData_bm_get(&bmdm->tc->bm->pdata, efa->data, CD_MTFACE);
+
+ if(tf && !(efa->h)) {
+ glVertex2fv(tf->uv[0]);
+ glVertex2fv(tf->uv[1]);
+
+ glVertex2fv(tf->uv[1]);
+ glVertex2fv(tf->uv[2]);
+
+ if (!efa->v4) {
+ glVertex2fv(tf->uv[2]);
+ glVertex2fv(tf->uv[0]);
+ } else {
+ glVertex2fv(tf->uv[2]);
+ glVertex2fv(tf->uv[3]);
+ glVertex2fv(tf->uv[3]);
+ glVertex2fv(tf->uv[0]);
+ }
+ }
+ }
+ glEnd();
+#endif
+}
+
+static void bmDM__calcFaceCent(BMesh *bm, BMFace *efa, float cent[3],
+ float (*vertexCos)[3])
+{
+ BMIter iter;
+ BMLoop *l;
+ int tot = 0;
+
+ cent[0] = cent[1] = cent[2] = 0.0f;
+
+ /*simple (and stupid) median (average) based method :/ */
+
+ if (vertexCos) {
+ l = BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, efa);
+ for (; l; l=BMIter_Step(&iter)) {
+ VECADD(cent, cent, vertexCos[BMINDEX_GET(l->v)]);
+ tot++;
+ }
+ } else {
+ l = BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, efa);
+ for (; l; l=BMIter_Step(&iter)) {
+ VECADD(cent, cent, l->v->co);
+ tot++;
+ }
+ }
+
+ if (tot==0) return;
+ VECMUL(cent, 1.0f/(float)tot);
+}
+
+static void bmDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMVert *eve;
+ BMFace *efa;
+ BMIter iter;
+ float cent[3];
+ int i;
+
+ if (bmdm->vertexCos) {
+ eve = BMIter_New(&iter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++)
+ BMINDEX_SET(eve, i);
+ }
+
+ efa = BMIter_New(&iter, bmdm->tc->bm, BM_FACES_OF_MESH, NULL);
+ for (i=0; efa; efa=BMIter_Step(&iter), i++) {
+ bmDM__calcFaceCent(bmdm->tc->bm, efa, cent, bmdm->vertexCos);
+ func(userData, i, cent, bmdm->vertexCos?bmdm->faceNos[i]:efa->no);
+ }
+}
+
+static void bmDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMFace *efa;
+ BMIter iter;
+ int i, draw;
+
+ if (bmdm->vertexCos) {
+ BMVert *eve;
+
+ eve = BMIter_New(&iter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++)
+ BMINDEX_SET(eve, i);
+
+ efa = BMIter_New(&iter, bmdm->tc->bm, BM_FACES_OF_MESH, NULL);
+ for (i=0; efa; efa=BMIter_Step(&iter), i++)
+ BMINDEX_SET(efa, i);
+
+ for (i=0; i<bmdm->tc->tottri; i++) {
+ BMLoop **l = bmdm->tc->looptris[i];
+ int drawSmooth;
+
+ efa = l[0]->f;
+ drawSmooth = (efa->head.flag & BM_SMOOTH);
+
+ draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, BMINDEX_GET(efa), &drawSmooth);
+ if(draw) {
+ if (draw==2) { /* enabled with stipple */
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(stipple_quarttone);
+ }
+
+ glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+
+ glBegin(GL_TRIANGLES);
+
+ if (!drawSmooth) {
+ glNormal3fv(bmdm->faceNos[i]);
+ glVertex3fv(bmdm->vertexCos[(int) BMINDEX_GET(l[0]->v)]);
+ glVertex3fv(bmdm->vertexCos[(int) BMINDEX_GET(l[1]->v)]);
+ glVertex3fv(bmdm->vertexCos[(int) BMINDEX_GET(l[2]->v)]);
+ } else {
+ glNormal3fv(bmdm->vertexNos[(int) BMINDEX_GET(l[0]->v)]);
+ glVertex3fv(bmdm->vertexCos[(int) BMINDEX_GET(l[0]->v)]);
+ glNormal3fv(bmdm->vertexNos[(int) BMINDEX_GET(l[1]->v)]);
+ glVertex3fv(bmdm->vertexCos[(int) BMINDEX_GET(l[1]->v)]);
+ glNormal3fv(bmdm->vertexNos[(int) BMINDEX_GET(l[2]->v)]);
+ glVertex3fv(bmdm->vertexCos[(int) BMINDEX_GET(l[2]->v)]);
+ }
+ glEnd();
+
+ if (draw==2)
+ glDisable(GL_POLYGON_STIPPLE);
+ }
+ }
+ } else {
+ efa = BMIter_New(&iter, bmdm->tc->bm, BM_FACES_OF_MESH, NULL);
+ for (i=0; efa; efa=BMIter_Step(&iter), i++)
+ BMINDEX_SET(efa, i);
+
+ for (i=0; i<bmdm->tc->tottri; i++) {
+ BMLoop **l = bmdm->tc->looptris[i];
+ int drawSmooth;
+
+ efa = l[0]->f;
+ drawSmooth = (efa->head.flag & BM_SMOOTH);
+
+ draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, BMINDEX_GET(efa), &drawSmooth);
+ if(draw) {
+ if (draw==2) { /* enabled with stipple */
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(stipple_quarttone);
+ }
+ glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+
+ glBegin(GL_TRIANGLES);
+ if (!drawSmooth) {
+ glNormal3fv(efa->no);
+ glVertex3fv(l[0]->v->co);
+ glVertex3fv(l[1]->v->co);
+ glVertex3fv(l[2]->v->co);
+ } else {
+ glNormal3fv(l[0]->v->no);
+ glVertex3fv(l[0]->v->co);
+ glNormal3fv(l[1]->v->no);
+ glVertex3fv(l[1]->v->co);
+ glNormal3fv(l[2]->v->no);
+ glVertex3fv(l[2]->v->co);
+ }
+ glEnd();
+
+ if (draw==2)
+ glDisable(GL_POLYGON_STIPPLE);
+ }
+ }
+ }
+}
+
+static void bmdm_get_tri_tex(BMesh *bm, BMLoop **ls, MLoopUV *luv[3], MLoopCol *lcol[3],
+ int has_uv, int has_col)
+{
+ if (has_uv) {
+ luv[0] = CustomData_bmesh_get(&bm->ldata, ls[0]->head.data, CD_MLOOPUV);
+ luv[1] = CustomData_bmesh_get(&bm->ldata, ls[1]->head.data, CD_MLOOPUV);
+ luv[2] = CustomData_bmesh_get(&bm->ldata, ls[2]->head.data, CD_MLOOPUV);
+ }
+
+ if (has_col) {
+ lcol[0] = CustomData_bmesh_get(&bm->ldata, ls[0]->head.data, CD_MLOOPCOL);
+ lcol[1] = CustomData_bmesh_get(&bm->ldata, ls[1]->head.data, CD_MLOOPCOL);
+ lcol[2] = CustomData_bmesh_get(&bm->ldata, ls[2]->head.data, CD_MLOOPCOL);
+ }
+
+
+}
+
+static void bmDM_drawFacesTex_common(DerivedMesh *dm,
+ int (*drawParams)(MTFace *tface, int has_vcol, int matnr),
+ int (*drawParamsMapped)(void *userData, int index),
+ void *userData)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMEditMesh *em = bmdm->tc;
+ BMesh *bm= bmdm->tc->bm;
+ float (*vertexCos)[3]= bmdm->vertexCos;
+ float (*vertexNos)[3]= bmdm->vertexNos;
+ BMFace *efa;
+ BMVert *eve;
+ BMIter iter;
+ MLoopUV *luv[3], dummyluv = {0};
+ MLoopCol *lcol[3], dummylcol = {0};
+ int i, has_vcol = CustomData_has_layer(&bm->ldata, CD_MLOOPCOL);
+ int has_uv = CustomData_has_layer(&bm->pdata, CD_MTEXPOLY);
+
+ luv[0] = luv[1] = luv[2] = &dummyluv;
+ lcol[0] = lcol[1] = lcol[2] = &dummylcol;
+
+ dummylcol.a = dummylcol.r = dummylcol.g = dummylcol.b = 255;
+
+ /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
+ glShadeModel(GL_SMOOTH);
+
+ i = 0;
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL)
+ BMINDEX_SET(efa, i++);
+
+ if (vertexCos) {
+ i = 0;
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL)
+ BMINDEX_SET(eve, i++);
+
+ glBegin(GL_TRIANGLES);
+ for (i=0; i<em->tottri; i++) {
+ BMLoop **ls = em->looptris[i];
+ MTexPoly *tp= CustomData_bmesh_get(&bm->pdata, ls[0]->f->head.data, CD_MTEXPOLY);
+ MTFace mtf = {0};
+ unsigned char *cp= NULL;
+ int drawSmooth= BM_TestHFlag(ls[0]->f, BM_SMOOTH);
+ int flag;
+
+ efa = ls[0]->f;
+
+ if (has_uv) {
+ mtf.flag = tp->flag;
+ mtf.tpage = tp->tpage;
+ mtf.transp = tp->transp;
+ mtf.mode = tp->mode;
+ mtf.tile = tp->tile;
+ mtf.unwrap = tp->unwrap;
+ }
+
+ if(drawParams)
+ flag= drawParams(&mtf, has_vcol, efa->mat_nr);
+ else if(drawParamsMapped)
+ flag= drawParamsMapped(userData, BMINDEX_GET(efa));
+ else
+ flag= 1;
+
+ if(flag != 0) { /* flag 0 == the face is hidden or invisible */
+
+ /* we always want smooth here since otherwise vertex colors dont interpolate */
+ if (!has_vcol) {
+ glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+ }
+
+ if (!drawSmooth) {
+ glNormal3fv(bmdm->faceNos[i]);
+
+ bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+
+ glTexCoord2fv(luv[0]->uv);
+ glColor3ub(lcol[0]->b, lcol[0]->g, lcol[0]->r);
+ glVertex3fv(vertexCos[BMINDEX_GET(ls[0]->v)]);
+
+ glTexCoord2fv(luv[1]->uv);
+ glColor3ub(lcol[1]->b, lcol[1]->g, lcol[1]->r);
+ glVertex3fv(vertexCos[BMINDEX_GET(ls[1]->v)]);
+
+ glTexCoord2fv(luv[2]->uv);
+ glColor3ub(lcol[2]->b, lcol[2]->g, lcol[2]->r);
+ glVertex3fv(vertexCos[BMINDEX_GET(ls[2]->v)]);
+ } else {
+ bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+
+ glTexCoord2fv(luv[0]->uv);
+ glColor3ub(lcol[0]->b, lcol[0]->g, lcol[0]->r);
+ glNormal3fv(vertexNos[BMINDEX_GET(ls[0]->v)]);
+ glVertex3fv(vertexCos[BMINDEX_GET(ls[0]->v)]);
+
+ glTexCoord2fv(luv[1]->uv);
+ glColor3ub(lcol[1]->b, lcol[1]->g, lcol[1]->r);
+ glNormal3fv(vertexNos[BMINDEX_GET(ls[1]->v)]);
+ glVertex3fv(vertexCos[BMINDEX_GET(ls[1]->v)]);
+
+ glTexCoord2fv(luv[2]->uv);
+ glColor3ub(lcol[2]->b, lcol[2]->g, lcol[2]->r);
+ glNormal3fv(vertexNos[BMINDEX_GET(ls[2]->v)]);
+ glVertex3fv(vertexCos[BMINDEX_GET(ls[2]->v)]);
+ }
+ }
+ }
+ glEnd();
+ } else {
+ i = 0;
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL)
+ BMINDEX_SET(eve, i++);
+
+ for (i=0; i<em->tottri; i++) {
+ BMLoop **ls = em->looptris[i];
+ MTexPoly *tp= CustomData_bmesh_get(&bm->pdata, ls[0]->f->head.data, CD_MTEXPOLY);
+ MTFace mtf = {0};
+ unsigned char *cp= NULL;
+ int drawSmooth= BM_TestHFlag(ls[0]->f, BM_SMOOTH);
+ int flag;
+
+ efa = ls[0]->f;
+
+ if (has_uv) {
+ mtf.flag = tp->flag;
+ mtf.tpage = tp->tpage;
+ mtf.transp = tp->transp;
+ mtf.mode = tp->mode;
+ mtf.tile = tp->tile;
+ mtf.unwrap = tp->unwrap;
+ }
+
+ if(drawParams)
+ flag= drawParams(&mtf, has_vcol, efa->mat_nr);
+ else if(drawParamsMapped)
+ flag= drawParamsMapped(userData, BMINDEX_GET(efa));
+ else
+ flag= 1;
+
+ if(flag != 0) { /* flag 0 == the face is hidden or invisible */
+
+ /* we always want smooth here since otherwise vertex colors dont interpolate */
+ if (!has_vcol) {
+ glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
+ }
+
+ glBegin(GL_TRIANGLES);
+ if (!drawSmooth) {
+ glNormal3fv(efa->no);
+
+ bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+
+ if (luv[0])
+ glTexCoord2fv(luv[0]->uv);
+ if (lcol[0])
+ glColor3ub(lcol[0]->b, lcol[0]->g, lcol[0]->r);
+ else glColor3ub(0, 0, 0);
+ glVertex3fv(ls[0]->v->co);
+
+ if (luv[1])
+ glTexCoord2fv(luv[1]->uv);
+ if (lcol[1])
+ glColor3ub(lcol[1]->b, lcol[1]->g, lcol[1]->r);
+ else glColor3ub(0, 0, 0);
+ glVertex3fv(ls[1]->v->co);
+
+ if (luv[2])
+ glTexCoord2fv(luv[2]->uv);
+ if (lcol[2])
+ glColor3ub(lcol[2]->b, lcol[2]->g, lcol[2]->r);
+ else glColor3ub(0, 0, 0);
+ glVertex3fv(ls[2]->v->co);
+ } else {
+ bmdm_get_tri_tex(bm, ls, luv, lcol, has_uv, has_vcol);
+
+ if (luv[0])
+ glTexCoord2fv(luv[0]->uv);
+ if (lcol[0])
+ glColor3ub(lcol[0]->b, lcol[0]->g, lcol[0]->r);
+ else glColor3ub(0, 0, 0);
+ glNormal3fv(ls[0]->v->no);
+ glVertex3fv(ls[0]->v->co);
+
+ if (luv[1])
+ glTexCoord2fv(luv[1]->uv);
+ if (lcol[1])
+ glColor3ub(lcol[1]->b, lcol[1]->g, lcol[1]->r);
+ else glColor3ub(0, 0, 0);
+ glNormal3fv(ls[1]->v->no);
+ glVertex3fv(ls[1]->v->co);
+
+ if (luv[2])
+ glTexCoord2fv(luv[2]->uv);
+ if (lcol[2])
+ glColor3ub(lcol[2]->b, lcol[2]->g, lcol[2]->r);
+ else glColor3ub(0, 0, 0);
+ glNormal3fv(ls[2]->v->no);
+ glVertex3fv(ls[2]->v->co);
+ }
+ glEnd();
+ }
+ }
+ }
+}
+
+static void bmDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_vcol, int matnr))
+{
+ bmDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
+}
+
+static void bmDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
+{
+ bmDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
+}
+
+static void bmDM_drawMappedFacesGLSL(DerivedMesh *dm,
+ int (*setMaterial)(int, void *attribs),
+ int (*setDrawOptions)(void *userData, int index), void *userData)
+{
+#if 0
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMesh *bm= bmdm->tc->bm;
+ float (*vertexCos)[3]= bmdm->vertexCos;
+ float (*vertexNos)[3]= bmdm->vertexNos;
+ BMVert *eve;
+ BMFace *efa;
+ DMVertexAttribs attribs;
+ GPUVertexAttribs gattribs;
+ MTFace *tf;
+ int transp, new_transp, orig_transp, tfoffset;
+ int i, b, matnr, new_matnr, dodraw, layer;
+
+ dodraw = 0;
+ matnr = -1;
+
+ transp = GPU_get_material_blend_mode();
+ orig_transp = transp;
+ layer = CustomData_get_layer_index(&bm->pdata, CD_MTFACE);
+ tfoffset = (layer == -1)? -1: bm->pdata.layers[layer].offset;
+
+ memset(&attribs, 0, sizeof(attribs));
+
+ /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
+ glShadeModel(GL_SMOOTH);
+
+ for (i=0,eve=bm->verts.first; eve; eve= eve->next)
+ BMINDEX_SET(eve, i++);
+
+#define PASSATTRIB(efa, eve, vert) { \
+ if(attribs.totorco) { \
+ float *orco = attribs.orco.array[BMINDEX_GET(eve)]; \
+ glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
+ } \
+ for(b = 0; b < attribs.tottface; b++) { \
+ MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].bmOffset); \
+ glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
+ } \
+ for(b = 0; b < attribs.totmcol; b++) { \
+ MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].bmOffset); \
+ GLubyte col[4]; \
+ col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
+ glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
+ } \
+ if(attribs.tottang) { \
+ float *tang = attribs.tang.array[i*4 + vert]; \
+ glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \
+ } \
+}
+
+ for (i=0,efa= bm->faces.first; efa; i++,efa= efa->next) {
+ int drawSmooth= (efa->flag & ME_SMOOTH);
+
+ if(setDrawOptions && !setDrawOptions(userData, i))
+ continue;
+
+ new_matnr = efa->mat_nr + 1;
+ if(new_matnr != matnr) {
+ dodraw = setMaterial(matnr = new_matnr, &gattribs);
+ if(dodraw)
+ DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
+ }
+
+ if(tfoffset != -1) {
+ tf = (MTFace*)((char*)efa->data)+tfoffset;
+ new_transp = tf->transp;
+
+ if(new_transp != transp) {
+ if(new_transp == GPU_BLEND_SOLID && orig_transp != GPU_BLEND_SOLID)
+ GPU_set_material_blend_mode(orig_transp);
+ else
+ GPU_set_material_blend_mode(new_transp);
+ transp = new_transp;
+ }
+ }
+
+ if(dodraw) {
+ glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ if (!drawSmooth) {
+ if(vertexCos) glNormal3fv(bmdm->faceNos[i]);
+ else glNormal3fv(efa->n);
+
+ PASSATTRIB(efa, efa->v1, 0);
+ if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+ else glVertex3fv(efa->v1->co);
+
+ PASSATTRIB(efa, efa->v2, 1);
+ if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+ else glVertex3fv(efa->v2->co);
+
+ PASSATTRIB(efa, efa->v3, 2);
+ if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+ else glVertex3fv(efa->v3->co);
+
+ if(efa->v4) {
+ PASSATTRIB(efa, efa->v4, 3);
+ if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ else glVertex3fv(efa->v4->co);
+ }
+ } else {
+ PASSATTRIB(efa, efa->v1, 0);
+ if(vertexCos) {
+ glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
+ }
+ else {
+ glNormal3fv(efa->v1->no);
+ glVertex3fv(efa->v1->co);
+ }
+
+ PASSATTRIB(efa, efa->v2, 1);
+ if(vertexCos) {
+ glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
+ }
+ else {
+ glNormal3fv(efa->v2->no);
+ glVertex3fv(efa->v2->co);
+ }
+
+ PASSATTRIB(efa, efa->v3, 2);
+ if(vertexCos) {
+ glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
+ }
+ else {
+ glNormal3fv(efa->v3->no);
+ glVertex3fv(efa->v3->co);
+ }
+
+ if(efa->v4) {
+ PASSATTRIB(efa, efa->v4, 3);
+ if(vertexCos) {
+ glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
+ glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
+ }
+ else {
+ glNormal3fv(efa->v4->no);
+ glVertex3fv(efa->v4->co);
+ }
+ }
+ }
+ glEnd();
+ }
+ }
+#endif
+}
+
+static void bmDM_drawFacesGLSL(DerivedMesh *dm,
+ int (*setMaterial)(int, void *attribs))
+{
+ dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
+}
+
+static void bmDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMVert *eve;
+ BMIter iter;
+ int i;
+
+ if (bmdm->tc->bm->totvert) {
+ eve = BMIter_New(&iter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++) {
+ if (bmdm->vertexCos) {
+ DO_MINMAX(bmdm->vertexCos[i], min_r, max_r);
+ } else {
+ DO_MINMAX(eve->co, min_r, max_r);
+ }
+ }
+ } else {
+ min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
+ }
+}
+static int bmDM_getNumVerts(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+
+ return bmdm->tc->bm->totvert;
+}
+
+static int bmDM_getNumEdges(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+
+ return bmdm->tc->bm->totedge;
+}
+
+static int bmDM_getNumTessFaces(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+
+ return bmdm->tc->tottri;
+}
+
+static int bmDM_getNumFaces(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+
+ return bmdm->tc->bm->totface;
+}
+
+static int bmvert_to_mvert(BMesh *bm, BMVert *ev, MVert *vert_r)
+{
+ VECCOPY(vert_r->co, ev->co);
+
+ vert_r->no[0] = (short)(ev->no[0] * 32767.0f);
+ vert_r->no[1] = (short)(ev->no[1] * 32767.0f);
+ vert_r->no[2] = (short)(ev->no[2] * 32767.0f);
+
+ /* TODO what to do with vert_r->flag and vert_r->mat_nr? */
+ vert_r->flag = BMFlags_To_MEFlags(ev);
+ vert_r->mat_nr = 0;
+
+ if (CustomData_has_layer(&bm->vdata, CD_BWEIGHT)) {
+ vert_r->bweight = (unsigned char) (BM_GetCDf(&bm->vdata, ev, CD_BWEIGHT)*255.0f);
+ }
+
+ return 1;
+}
+
+static void bmDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
+{
+ BMVert *ev;
+
+ if (index < 0 || index >= ((EditDerivedBMesh *)dm)->tv) {
+ printf("error in bmDM_getVert.\n");
+ return;
+ }
+
+ ev = ((EditDerivedBMesh *)dm)->vtable[index];
+ bmvert_to_mvert(((EditDerivedBMesh *)dm)->tc->bm, ev, vert_r);
+}
+
+static void bmDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
+ BMesh *bm = ((EditDerivedBMesh *)dm)->tc->bm;
+ BMEdge *e;
+
+ if (index < 0 || index >= ((EditDerivedBMesh *)dm)->te) {
+ printf("error in bmDM_getEdge.\n");
+ return;
+ }
+
+ e = bmdm->etable[index];
+
+ if (CustomData_has_layer(&bm->edata, CD_BWEIGHT)) {
+ edge_r->bweight = (unsigned char) (BM_GetCDf(&bm->edata, e, CD_BWEIGHT)*255.0f);
+ }
+
+ if (CustomData_has_layer(&bm->edata, CD_CREASE)) {
+ edge_r->crease = (unsigned char) (BM_GetCDf(&bm->edata, e, CD_CREASE)*255.0f);
+ }
+
+ edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
+ edge_r->flag |= BMFlags_To_MEFlags(e);
+#if 0
+ /* this needs setup of f2 field */
+ if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
+#endif
+
+ edge_r->v1 = GET_INT_FROM_POINTER(BLI_ghash_lookup(bmdm->vhash, e->v1));
+ edge_r->v2 = GET_INT_FROM_POINTER(BLI_ghash_lookup(bmdm->vhash, e->v2));
+}
+
+static void bmDM_getTessFace(DerivedMesh *dm, int index, MFace *face_r)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
+ BMFace *ef;
+ BMLoop **l;
+
+ if (index < 0 || index >= ((EditDerivedBMesh *)dm)->tf) {
+ printf("error in bmDM_getTessFace.\n");
+ return;
+ }
+
+ l = ((EditDerivedBMesh *)dm)->tc->looptris[index];
+
+ ef = l[0]->f;
+
+ face_r->mat_nr = (unsigned char) ef->mat_nr;
+ face_r->flag = BMFlags_To_MEFlags(ef);
+
+ face_r->v1 = GET_INT_FROM_POINTER(BLI_ghash_lookup(bmdm->vhash, l[0]->v));
+ face_r->v2 = GET_INT_FROM_POINTER(BLI_ghash_lookup(bmdm->vhash, l[1]->v));
+ face_r->v3 = GET_INT_FROM_POINTER(BLI_ghash_lookup(bmdm->vhash, l[2]->v));
+ face_r->v4 = 0;
+
+ test_index_face(face_r, NULL, 0, 3);
+}
+
+static void bmDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
+{
+ BMesh *bm = ((EditDerivedBMesh *)dm)->tc->bm;
+ BMVert *ev;
+ BMIter iter;
+
+ ev = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for( ; ev; ev = BMIter_Step(&iter), ++vert_r) {
+ VECCOPY(vert_r->co, ev->co);
+
+ vert_r->no[0] = (short) (ev->no[0] * 32767.0);
+ vert_r->no[1] = (short) (ev->no[1] * 32767.0);
+ vert_r->no[2] = (short) (ev->no[2] * 32767.0);
+
+ /* TODO what to do with vert_r->flag and vert_r->mat_nr? */
+ vert_r->mat_nr = 0;
+ vert_r->flag = BMFlags_To_MEFlags(ev);
+
+ if (CustomData_has_layer(&bm->vdata, CD_BWEIGHT)) {
+ vert_r->bweight = (unsigned char) (BM_GetCDf(&bm->vdata, ev, CD_BWEIGHT)*255.0f);
+ }
+ }
+}
+
+static void bmDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
+{
+ BMesh *bm = ((EditDerivedBMesh *)dm)->tc->bm;
+ BMEdge *ee;
+ BMIter iter;
+ BMVert *ev;
+ int i;
+
+ /* store vertex indices in tmp union */
+ ev = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; ev; ev=BMIter_Step(&iter), i++)
+ BMINDEX_SET(ev, i);
+
+ ee = BMIter_New(&iter, bm, BM_EDGES_OF_MESH, NULL);
+ for( ; ee; ee=BMIter_Step(&iter)) {
+ if (CustomData_has_layer(&bm->edata, CD_BWEIGHT)) {
+ edge_r->bweight = (unsigned char) (BM_GetCDf(&bm->edata, ee, CD_BWEIGHT)*255.0f);
+ }
+
+ if (CustomData_has_layer(&bm->edata, CD_CREASE)) {
+ edge_r->crease = (unsigned char) (BM_GetCDf(&bm->edata, ee, CD_CREASE)*255.0f);
+ }
+
+ edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
+ if (ee->head.flag & BM_SEAM) edge_r->flag |= ME_SEAM;
+ if (ee->head.flag & BM_SHARP) edge_r->flag |= ME_SHARP;
+#if 0
+ /* this needs setup of f2 field */
+ if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
+#endif
+
+ edge_r->v1 = (int)BMINDEX_GET(ee->v1);
+ edge_r->v2 = (int)BMINDEX_GET(ee->v2);
+ }
+}
+
+static void bmDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
+ BMesh *bm = ((EditDerivedBMesh *)dm)->tc->bm;
+ BMFace *ef;
+ BMVert *ev;
+ BMIter iter;
+ BMLoop **l;
+ int i;
+
+ /* store vertexes indices in tmp union */
+ ev = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; ev; ev=BMIter_Step(&iter), i++)
+ BMINDEX_SET(ev, i);
+
+ for (i=0; i<bmdm->tc->tottri; i++) {
+ l = bmdm->tc->looptris[i];
+ ef = l[0]->f;
+
+ face_r->mat_nr = (unsigned char) ef->mat_nr;
+
+ /*HACK/TODO: need to convert this*/
+ face_r->flag = ef->head.flag;
+
+ face_r->v1 = BMINDEX_GET(l[0]->v);
+ face_r->v2 = BMINDEX_GET(l[1]->v);
+ face_r->v3 = BMINDEX_GET(l[2]->v);
+ face_r->v4 = 0;
+
+ test_index_face(face_r, NULL, 0, 3);
+ }
+}
+
+static void *bmDM_getFaceDataArray(DerivedMesh *dm, int type)
+{
+ EditDerivedBMesh *bmdm= (EditDerivedBMesh*) dm;
+ BMesh *bm= bmdm->tc->bm;
+ BMFace *efa;
+ char *data, *bmdata;
+ void *datalayer;
+ int index, offset, size, i;
+
+ datalayer = DM_get_tessface_data_layer(dm, type);
+ if(datalayer)
+ return datalayer;
+
+ /* layers are store per face for editmesh, we convert to a tbmporary
+ * data layer array in the derivedmesh when these are requested */
+ if(type == CD_MTFACE || type == CD_MCOL) {
+ index = CustomData_get_layer_index(&bm->pdata, type);
+
+ if(index != -1) {
+ offset = bm->pdata.layers[index].offset;
+ size = CustomData_sizeof(type);
+
+ DM_add_tessface_layer(dm, type, CD_CALLOC, NULL);
+ index = CustomData_get_layer_index(&dm->faceData, type);
+ dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
+
+ data = datalayer = DM_get_tessface_data_layer(dm, type);
+ for (i=0; i<bmdm->tc->tottri; i++, data+=size) {
+ efa = bmdm->tc->looptris[i][0]->f;
+ /*BMESH_TODO: need to still add tface data,
+ derived from the loops.*/
+ bmdata = CustomData_bmesh_get(&bm->pdata, efa->head.data, type);
+ memcpy(data, bmdata, size);
+ }
+ }
+ }
+
+ return datalayer;
+}
+
+typedef struct bmDM_loopIter {
+ DMLoopIter head;
+
+ BMFace *f;
+ BMLoop *l, *nextl;
+ BMIter iter;
+ BMesh *bm;
+} bmDM_loopIter;
+
+typedef struct bmDM_faceIter {
+ DMFaceIter head;
+
+ BMFace *f, *nextf;
+ BMIter iter;
+ BMesh *bm;
+
+ bmDM_loopIter loopiter;
+} bmDM_faceIter;
+
+void bmDM_faceIterStep(void *self)
+{
+ bmDM_faceIter *iter = self;
+
+ if (iter->f) {
+ iter->f->mat_nr = iter->head.mat_nr;
+ iter->f->head.flag = MEFlags_To_BMFlags(iter->head.flags, BM_FACE);
+ }
+
+ iter->f = iter->nextf;
+
+ iter->head.mat_nr = iter->f->mat_nr;
+ iter->head.flags = BMFlags_To_MEFlags(iter->f);
+ iter->head.index++;
+
+ iter->head.len = iter->f->len;
+
+ iter->nextf = BMIter_Step(&iter->iter);
+
+ if (!iter->nextf) iter->head.done = 1;
+}
+
+void *bmDM_getFaceCDData(void *self, int type, int layer)
+{
+ bmDM_faceIter *iter = self;
+
+ if (layer == -1)
+ return CustomData_bmesh_get(&iter->bm->pdata, iter->f->head.data, type);
+ else return CustomData_bmesh_get_n(&iter->bm->pdata, iter->f->head.data, type, layer);
+}
+
+void bmDM_loopIterStep(void *self)
+{
+ bmDM_loopIter *iter = self;
+
+ iter->l = BMIter_Step(&iter->iter);
+ if (!iter->l) {
+ iter->head.done = 1;
+ return;
+ }
+
+ bmvert_to_mvert(iter->bm, iter->l->v, &iter->head.v);
+ iter->head.index++;
+ iter->head.vindex = BMINDEX_GET(iter->l->v);
+ iter->head.eindex = BMINDEX_GET(iter->l->e);
+}
+
+void *bmDM_getLoopCDData(void *self, int type, int layer)
+{
+ bmDM_loopIter *iter = self;
+
+ if (layer == -1)
+ return CustomData_bmesh_get(&iter->bm->ldata, iter->l->head.data, type);
+ else return CustomData_bmesh_get_n(&iter->bm->ldata, iter->l->head.data, type, layer);
+}
+
+void *bmDM_getVertCDData(void *self, int type, int layer)
+{
+ bmDM_loopIter *iter = self;
+
+ if (layer == -1)
+ return CustomData_bmesh_get(&iter->bm->vdata, iter->l->v->head.data, type);
+ else return CustomData_bmesh_get_n(&iter->bm->vdata, iter->l->v->head.data, type, layer);
+}
+
+void bmDM_iterFree(void *self)
+{
+ MEM_freeN(self);
+}
+
+void bmDM_nulliterFree(void *self)
+{
+}
+
+DMLoopIter *bmDM_newLoopsIter(void *faceiter)
+{
+ bmDM_faceIter *fiter = faceiter;
+ bmDM_loopIter *iter = &fiter->loopiter;
+
+ memset(&fiter->loopiter, 0, sizeof(bmDM_loopIter));
+
+ iter->bm = fiter->bm;
+ iter->f = fiter->f;
+ iter->l = BMIter_New(&iter->iter, iter->bm, BM_LOOPS_OF_FACE, iter->f);
+
+ iter->head.step = bmDM_loopIterStep;
+ iter->head.getLoopCDData = bmDM_getLoopCDData;
+ iter->head.getVertCDData = bmDM_getVertCDData;
+
+ bmvert_to_mvert(iter->bm, iter->l->v, &iter->head.v);
+ iter->head.vindex = BMINDEX_GET(iter->l->v);
+ iter->head.eindex = BMINDEX_GET(iter->l->e);
+
+ return (DMLoopIter*) iter;
+}
+
+static DMFaceIter *bmDM_getFaceIter(void *dm)
+{
+ EditDerivedBMesh *bmdm= dm;
+ bmDM_faceIter *iter = MEM_callocN(sizeof(bmDM_faceIter), "bmDM_faceIter");
+ BMIter biter;
+ BMVert *v;
+ BMEdge *e;
+ int i;
+
+ iter->bm = bmdm->tc->bm;
+ iter->f = iter->nextf = BMIter_New(&iter->iter, iter->bm, BM_FACES_OF_MESH, NULL);
+
+ iter->head.step = bmDM_faceIterStep;
+ iter->head.free = bmDM_iterFree;
+ iter->head.getCDData = bmDM_getFaceCDData;
+ iter->head.getLoopsIter = bmDM_newLoopsIter;
+
+ iter->head.mat_nr = iter->f->mat_nr;
+ iter->head.flags = BMFlags_To_MEFlags(iter->f);
+
+ /*set up vert/edge indices*/
+ i = 0;
+ BM_ITER(v, &biter, iter->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(v, i);
+ i++;
+ }
+
+ i = 0;
+ BM_ITER(e, &biter, iter->bm, BM_EDGES_OF_MESH, NULL) {
+ BMINDEX_SET(e, i);
+ i++;
+ }
+
+ return (DMFaceIter*) iter;
+}
+
+static void bmDM_release(void *dm)
+{
+ EditDerivedBMesh *bmdm= dm;
+
+ if (DM_release(dm)) {
+ if (bmdm->vertexCos) {
+ MEM_freeN(bmdm->vertexCos);
+ MEM_freeN(bmdm->vertexNos);
+ MEM_freeN(bmdm->faceNos);
+ }
+
+ if (bmdm->fhash) BLI_ghash_free(bmdm->fhash, NULL, NULL);
+ if (bmdm->ehash) BLI_ghash_free(bmdm->ehash, NULL, NULL);
+ if (bmdm->vhash) BLI_ghash_free(bmdm->vhash, NULL, NULL);
+
+ if (bmdm->vtable) MEM_freeN(bmdm->vtable);
+ if (bmdm->etable) MEM_freeN(bmdm->etable);
+ if (bmdm->ftable) MEM_freeN(bmdm->ftable);
+
+ MEM_freeN(bmdm);
+ }
+}
+
+CustomData *bmDm_getVertDataLayout(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh*)dm;
+
+ return &bmdm->tc->bm->vdata;
+}
+
+CustomData *bmDm_getEdgeDataLayout(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh*)dm;
+
+ return &bmdm->tc->bm->edata;
+}
+
+CustomData *bmDm_getTessFaceDataLayout(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh*)dm;
+
+ return &bmdm->tessface_layout;
+}
+
+CustomData *bmDm_getLoopDataLayout(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh*)dm;
+
+ return &bmdm->tc->bm->ldata;
+}
+
+CustomData *bmDm_getFaceDataLayout(DerivedMesh *dm)
+{
+ EditDerivedBMesh *bmdm = (EditDerivedBMesh*)dm;
+
+ return &bmdm->tc->bm->pdata;
+}
+
+
+DerivedMesh *getEditDerivedBMesh(BMEditMesh *em, Object *ob,
+ float (*vertexCos)[3])
+{
+ EditDerivedBMesh *bmdm = MEM_callocN(sizeof(*bmdm), "bmdm");
+ BMesh *bm = em->bm;
+ int i;
+
+ bmdm->tc = em;
+
+ DM_init((DerivedMesh*)bmdm, DM_TYPE_EDITBMESH, em->bm->totvert,
+ em->bm->totedge, em->tottri, em->bm->totloop, em->bm->totface);
+
+ for (i=0; i<bm->ldata.totlayer; i++) {
+ if (bm->ldata.layers[i].type == CD_MLOOPCOL) {
+ CustomData_add_layer(&bmdm->tessface_layout, CD_MCOL, CD_ASSIGN, NULL, 0);
+ } else if (bm->ldata.layers[i].type == CD_MLOOPUV) {
+ CustomData_add_layer(&bmdm->tessface_layout, CD_MTFACE, CD_ASSIGN, NULL, 0);
+ }
+ }
+
+ bmdm->dm.numVertData = bm->totvert;
+ bmdm->dm.numEdgeData = bm->totedge;
+ bmdm->dm.numFaceData = em->tottri;
+ bmdm->dm.numLoopData = bm->totloop;
+ bmdm->dm.numPolyData = bm->totface;
+
+ bmdm->dm.getMinMax = bmDM_getMinMax;
+
+ bmdm->dm.getVertDataLayout = bmDm_getVertDataLayout;
+ bmdm->dm.getEdgeDataLayout = bmDm_getEdgeDataLayout;
+ bmdm->dm.getTessFaceDataLayout = bmDm_getTessFaceDataLayout;
+ bmdm->dm.getLoopDataLayout = bmDm_getLoopDataLayout;
+ bmdm->dm.getFaceDataLayout = bmDm_getFaceDataLayout;
+
+ bmdm->dm.getNumVerts = bmDM_getNumVerts;
+ bmdm->dm.getNumEdges = bmDM_getNumEdges;
+ bmdm->dm.getNumTessFaces = bmDM_getNumTessFaces;
+ bmdm->dm.getNumFaces = bmDM_getNumFaces;
+
+ bmdm->dm.getVert = bmDM_getVert;
+ bmdm->dm.getEdge = bmDM_getEdge;
+ bmdm->dm.getTessFace = bmDM_getTessFace;
+ bmdm->dm.copyVertArray = bmDM_copyVertArray;
+ bmdm->dm.copyEdgeArray = bmDM_copyEdgeArray;
+ bmdm->dm.copyTessFaceArray = bmDM_copyFaceArray;
+ bmdm->dm.getTessFaceDataArray = bmDM_getFaceDataArray;
+
+ bmdm->dm.newFaceIter = bmDM_getFaceIter;
+ bmdm->dm.recalcTesselation = bmDM_recalcTesselation;
+
+ bmdm->dm.foreachMappedVert = bmDM_foreachMappedVert;
+ bmdm->dm.foreachMappedEdge = bmDM_foreachMappedEdge;
+ bmdm->dm.foreachMappedFaceCenter = bmDM_foreachMappedFaceCenter;
+
+ bmdm->dm.drawEdges = bmDM_drawEdges;
+ bmdm->dm.drawMappedEdges = bmDM_drawMappedEdges;
+ bmdm->dm.drawMappedEdgesInterp = bmDM_drawMappedEdgesInterp;
+ bmdm->dm.drawMappedFaces = bmDM_drawMappedFaces;
+ bmdm->dm.drawMappedFacesTex = bmDM_drawMappedFacesTex;
+ bmdm->dm.drawMappedFacesGLSL = bmDM_drawMappedFacesGLSL;
+ bmdm->dm.drawFacesTex = bmDM_drawFacesTex;
+ bmdm->dm.drawFacesGLSL = bmDM_drawFacesGLSL;
+ bmdm->dm.drawUVEdges = bmDM_drawUVEdges;
+
+ bmdm->dm.release = bmDM_release;
+
+ bmdm->vertexCos = vertexCos;
+
+ if(CustomData_has_layer(&bm->vdata, CD_MDEFORMVERT)) {
+ BMIter iter;
+ BMVert *eve;
+ int i;
+
+ DM_add_vert_layer(&bmdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
+
+ eve = BMIter_New(&iter, bmdm->tc->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++)
+ DM_set_vert_data(&bmdm->dm, i, CD_MDEFORMVERT,
+ CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_MDEFORMVERT));
+ }
+
+ if(vertexCos) {
+ BMVert *eve;
+ BMIter iter;
+ int totface = bmdm->tc->tottri;
+ int i;
+
+ eve=BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++)
+ BMINDEX_SET(eve, i);
+
+ bmdm->vertexNos = MEM_callocN(sizeof(*bmdm->vertexNos)*i, "bmdm_vno");
+ bmdm->faceNos = MEM_mallocN(sizeof(*bmdm->faceNos)*totface, "bmdm_vno");
+
+ for (i=0; i<bmdm->tc->tottri; i++) {
+ BMLoop **l = bmdm->tc->looptris[i];
+ float *v1 = vertexCos[(int) BMINDEX_GET(l[0]->v)];
+ float *v2 = vertexCos[(int) BMINDEX_GET(l[1]->v)];
+ float *v3 = vertexCos[(int) BMINDEX_GET(l[2]->v)];
+ float *no = bmdm->faceNos[i];
+
+ normal_tri_v3( no,v1, v2, v3);
+ add_v3_v3v3(bmdm->vertexNos[BMINDEX_GET(l[0]->v)], bmdm->vertexNos[BMINDEX_GET(l[0]->v)], no);
+ add_v3_v3v3(bmdm->vertexNos[BMINDEX_GET(l[1]->v)], bmdm->vertexNos[BMINDEX_GET(l[1]->v)], no);
+ add_v3_v3v3(bmdm->vertexNos[BMINDEX_GET(l[2]->v)], bmdm->vertexNos[BMINDEX_GET(l[2]->v)], no);
+ }
+
+ eve=BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++) {
+ float *no = bmdm->vertexNos[i];
+ /* following Mesh convention; we use vertex coordinate itself
+ * for normal in this case */
+ if (normalize_v3(no)==0.0) {
+ VECCOPY(no, vertexCos[i]);
+ normalize_v3(no);
+ }
+ }
+ }
+
+ //bmdm_recalc_lookups(bmdm);
+
+ return (DerivedMesh*) bmdm;
+}
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index e9283ea867e..b1182cfcec3 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -573,7 +573,7 @@ int closest_point_on_surface(SurfaceModifierData *surmd, float *co, float *surfa
}
if(surface_vel) {
- MFace *mface = CDDM_get_face(surmd->dm, nearest.index);
+ MFace *mface = CDDM_get_tessface(surmd->dm, nearest.index);
VECCOPY(surface_vel, surmd->v[mface->v1].co);
add_v3_v3(surface_vel, surmd->v[mface->v2].co);
diff --git a/source/blender/blenkernel/intern/exotic.c b/source/blender/blenkernel/intern/exotic.c
index cdefbb54ecf..deae6d2808b 100644
--- a/source/blender/blenkernel/intern/exotic.c
+++ b/source/blender/blenkernel/intern/exotic.c
@@ -1862,8 +1862,8 @@ static void write_vert_stl(Object *ob, MVert *verts, int index, FILE *fpSTL)
static int write_derivedmesh_stl(FILE *fpSTL, Object *ob, DerivedMesh *dm)
{
MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getFaceArray(dm);
- int i, numfacets = 0, totface = dm->getNumFaces(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
+ int i, numfacets = 0, totface = dm->getNumTessFaces(dm);
float zero[3] = {0.0f, 0.0f, 0.0f};
for (i=0; i<totface; i++, mface++) {
diff --git a/source/blender/blenkernel/intern/fluidsim.c b/source/blender/blenkernel/intern/fluidsim.c
index 8a6f0af87d1..a0906a67be0 100644
--- a/source/blender/blenkernel/intern/fluidsim.c
+++ b/source/blender/blenkernel/intern/fluidsim.c
@@ -62,7 +62,6 @@
/* ************************* fluidsim bobj file handling **************************** */
-
//-------------------------------------------------------------------------------
// file handling
//-------------------------------------------------------------------------------
@@ -83,9 +82,9 @@ void initElbeemMesh(struct Scene *scene, struct Object *ob,
//dm = mesh_create_derived_no_deform(ob,NULL);
mvert = dm->getVertArray(dm);
- mface = dm->getFaceArray(dm);
+ mface = dm->getTessFaceArray(dm);
totvert = dm->getNumVerts(dm);
- totface = dm->getNumFaces(dm);
+ totface = dm->getNumTessFaces(dm);
*numVertices = totvert;
verts = MEM_callocN( totvert*3*sizeof(float), "elbeemmesh_vertices");
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index 6fcc49f9ec1..5829d462011 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: fmodifier.c 21537 2009-07-11 22:22:53Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index b8219c4aa35..efbc09692a9 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -54,11 +54,13 @@
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
+#include "BKE_tessmesh.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
+#include "BLI_cellalloc.h"
#define KEY_BPOINT 1
@@ -88,6 +90,20 @@ void free_key(Key *key)
}
+void free_key_nolib(Key *key)
+{
+ KeyBlock *kb;
+
+ while( (kb= key->block.first) ) {
+
+ if(kb->data) MEM_freeN(kb->data);
+
+ BLI_remlink(&key->block, kb);
+ MEM_freeN(kb);
+ }
+
+}
+
/* GS reads the memory pointed at in a specific ordering. There are,
* however two definitions for it. I have jotted them down here, both,
* but I think the first one is actually used. The thing is that
@@ -110,6 +126,8 @@ Key *add_key(ID *id) /* common function */
key->type= KEY_NORMAL;
key->from= id;
+
+ key->uidgen = 1;
// XXX the code here uses some defines which will soon be depreceated...
if( GS(id->name)==ID_ME) {
@@ -172,6 +190,32 @@ Key *copy_key(Key *key)
return keyn;
}
+
+Key *copy_key_nolib(Key *key)
+{
+ Key *keyn;
+ KeyBlock *kbn, *kb;
+
+ if(key==0) return 0;
+
+ keyn= MEM_dupallocN(key);
+
+ BLI_duplicatelist(&keyn->block, &key->block);
+
+ kb= key->block.first;
+ kbn= keyn->block.first;
+ while(kbn) {
+
+ if(kbn->data) kbn->data= MEM_dupallocN(kbn->data);
+ if(kb==key->refkey) keyn->refkey= kbn;
+
+ kbn= kbn->next;
+ kb= kb->next;
+ }
+
+ return keyn;
+}
+
void make_local_key(Key *key)
{
@@ -499,18 +543,21 @@ static char *key_block_get_data(Key *key, KeyBlock *actkb, KeyBlock *kb, char **
edit mode with shape keys blending applied */
if(GS(key->from->name) == ID_ME) {
Mesh *me;
- EditVert *eve;
+ BMVert *eve;
+ BMIter iter;
float (*co)[3];
int a;
me= (Mesh*)key->from;
- if(me->edit_mesh && me->edit_mesh->totvert == kb->totelem) {
+ if(me->edit_btmesh && me->edit_btmesh->bm->totvert == kb->totelem) {
a= 0;
- co= MEM_callocN(sizeof(float)*3*me->edit_mesh->totvert, "key_block_get_data");
+ co= MEM_callocN(sizeof(float)*3*me->edit_btmesh->bm->totvert, "key_block_get_data");
- for(eve=me->edit_mesh->verts.first; eve; eve=eve->next, a++)
+ BM_ITER(eve, &iter, me->edit_btmesh->bm, BM_VERTS_OF_MESH, NULL) {
VECCOPY(co[a], eve->co);
+ a++;
+ }
*freedata= (char*)co;
return (char*)co;
@@ -992,8 +1039,9 @@ static float *get_weights_array(Object *ob, char *vgroup)
{
bDeformGroup *curdef;
MDeformVert *dvert= NULL;
- EditMesh *em= NULL;
- EditVert *eve;
+ BMEditMesh *em= NULL;
+ BMIter iter;
+ BMVert *eve;
int totvert= 0, index= 0;
/* no vgroup string set? */
@@ -1005,8 +1053,8 @@ static float *get_weights_array(Object *ob, char *vgroup)
dvert= me->dvert;
totvert= me->totvert;
- if(me->edit_mesh && me->edit_mesh->totvert == totvert)
- em= me->edit_mesh;
+ if(me->edit_btmesh && me->edit_btmesh->bm->totvert == totvert)
+ em= me->edit_btmesh;
}
else if(ob->type==OB_LATTICE) {
Lattice *lt= ob->data;
@@ -1028,8 +1076,9 @@ static float *get_weights_array(Object *ob, char *vgroup)
weights= MEM_callocN(totvert*sizeof(float), "weights");
if(em) {
- for(i=0, eve=em->verts.first; eve; eve=eve->next, i++) {
- dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++) {
+ dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
if(dvert) {
for(j=0; j<dvert->totweight; j++) {
@@ -1436,7 +1485,8 @@ KeyBlock *add_keyblock(Key *key, char *name)
// XXX this is old anim system stuff? (i.e. the 'index' of the shapekey)
kb->adrcode= tot-1;
-
+ kb->uid = key->uidgen++;
+
key->totkey++;
if(key->totkey==1) key->refkey= kb;
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index 5824afd9ded..55934c0af5c 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -40,6 +40,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
+#include "BLI_cellalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 8d859a2f712..d6a3dc8d983 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -728,7 +728,7 @@ void free_libblock(ListBase *lb, void *idv)
free_object((Object *)id);
break;
case ID_ME:
- free_mesh((Mesh *)id);
+ free_mesh((Mesh *)id, 1);
break;
case ID_CU:
free_curve((Curve *)id);
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index cd8b2eb0a8e..956fe10ee4b 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -57,25 +57,89 @@
/* -- */
#include "BKE_object.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "BLI_math.h"
+#include "BLI_cellalloc.h"
+#include "BLI_array.h"
#include "BLI_edgehash.h"
+#include "bmesh.h"
-EditMesh *BKE_mesh_get_editmesh(Mesh *me)
+static void mesh_ensure_tesselation_customdata(Mesh *me)
{
- return me->edit_mesh;
+ int tottex, totcol;
+
+ tottex = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ totcol = CustomData_number_of_layers(&me->fdata, CD_MCOL);
+
+ if (tottex != CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY) ||
+ totcol != CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL))
+ {
+ CustomData_free(&me->fdata, me->totface);
+
+ me->mface = NULL;
+ me->mtface = NULL;
+ me->mcol = NULL;
+ me->totface = 0;
+
+ memset(&me->fdata, 0, sizeof(&me->fdata));
+
+ CustomData_from_bmeshpoly(&me->fdata, &me->pdata, &me->ldata, me->totface);
+ printf("Warning! Tesselation uvs or vcol data got out of sync, had to reset!\n");
+ }
}
-void BKE_mesh_end_editmesh(Mesh *me, EditMesh *em)
+/*this ensures grouped customdata (e.g. mtexpoly and mloopuv and mtface, or
+ mloopcol and mcol) have the same relative active/render/clone/mask indices.*/
+void mesh_update_linked_customdata(Mesh *me)
{
-}
+ int act;
+
+ if (me->edit_btmesh)
+ BMEdit_UpdateLinkedCustomData(me->edit_btmesh);
+
+ mesh_ensure_tesselation_customdata(me);
+
+ if (CustomData_has_layer(&me->pdata, CD_MTEXPOLY)) {
+ act = CustomData_get_active_layer(&me->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_active(&me->ldata, CD_MLOOPUV, act);
+ CustomData_set_layer_active(&me->fdata, CD_MTFACE, act);
+
+ act = CustomData_get_render_layer(&me->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_render(&me->ldata, CD_MLOOPUV, act);
+ CustomData_set_layer_render(&me->fdata, CD_MTFACE, act);
+
+ act = CustomData_get_clone_layer(&me->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_clone(&me->ldata, CD_MLOOPUV, act);
+ CustomData_set_layer_clone(&me->fdata, CD_MTFACE, act);
+
+ act = CustomData_get_stencil_layer(&me->pdata, CD_MTEXPOLY);
+ CustomData_set_layer_stencil(&me->ldata, CD_MLOOPUV, act);
+ CustomData_set_layer_stencil(&me->fdata, CD_MTFACE, act);
+ }
+
+ if (CustomData_has_layer(&me->ldata, CD_MLOOPCOL)) {
+ act = CustomData_get_active_layer(&me->ldata, CD_MLOOPCOL);
+ CustomData_set_layer_active(&me->fdata, CD_MCOL, act);
+ act = CustomData_get_render_layer(&me->ldata, CD_MLOOPCOL);
+ CustomData_set_layer_render(&me->fdata, CD_MCOL, act);
+
+ act = CustomData_get_clone_layer(&me->ldata, CD_MLOOPCOL);
+ CustomData_set_layer_clone(&me->fdata, CD_MCOL, act);
+
+ act = CustomData_get_stencil_layer(&me->ldata, CD_MLOOPCOL);
+ CustomData_set_layer_stencil(&me->fdata, CD_MCOL, act);
+ }
+}
void mesh_update_customdata_pointers(Mesh *me)
{
+ mesh_update_linked_customdata(me);
+
me->mvert = CustomData_get_layer(&me->vdata, CD_MVERT);
me->dvert = CustomData_get_layer(&me->vdata, CD_MDEFORMVERT);
me->msticky = CustomData_get_layer(&me->vdata, CD_MSTICKY);
@@ -85,6 +149,13 @@ void mesh_update_customdata_pointers(Mesh *me)
me->mface = CustomData_get_layer(&me->fdata, CD_MFACE);
me->mcol = CustomData_get_layer(&me->fdata, CD_MCOL);
me->mtface = CustomData_get_layer(&me->fdata, CD_MTFACE);
+
+ me->mpoly = CustomData_get_layer(&me->pdata, CD_MPOLY);
+ me->mloop = CustomData_get_layer(&me->ldata, CD_MLOOP);
+
+ me->mtpoly = CustomData_get_layer(&me->pdata, CD_MTEXPOLY);
+ me->mloopcol = CustomData_get_layer(&me->ldata, CD_MLOOPCOL);
+ me->mloopuv = CustomData_get_layer(&me->ldata, CD_MLOOPUV);
}
/* Note: unlinking is called when me->id.us is 0, question remains how
@@ -115,9 +186,10 @@ void unlink_mesh(Mesh *me)
/* do not free mesh itself */
-void free_mesh(Mesh *me)
+void free_mesh(Mesh *me, int unlink)
{
- unlink_mesh(me);
+ if (unlink)
+ unlink_mesh(me);
if(me->pv) {
if(me->pv->vert_map) MEM_freeN(me->pv->vert_map);
@@ -133,7 +205,9 @@ void free_mesh(Mesh *me)
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
CustomData_free(&me->fdata, me->totface);
-
+ CustomData_free(&me->ldata, me->totloop);
+ CustomData_free(&me->pdata, me->totpoly);
+
if(me->adt) {
BKE_free_animdata(&me->id);
me->adt= NULL;
@@ -143,7 +217,7 @@ void free_mesh(Mesh *me)
if(me->bb) MEM_freeN(me->bb);
if(me->mselect) MEM_freeN(me->mselect);
- if(me->edit_mesh) MEM_freeN(me->edit_mesh);
+ if(me->edit_btmesh) MEM_freeN(me->edit_btmesh);
}
void copy_dverts(MDeformVert *dst, MDeformVert *src, int copycount)
@@ -158,7 +232,7 @@ void copy_dverts(MDeformVert *dst, MDeformVert *src, int copycount)
for (i=0; i<copycount; i++){
if (src[i].dw){
- dst[i].dw = MEM_callocN (sizeof(MDeformWeight)*src[i].totweight, "copy_deformWeight");
+ dst[i].dw = BLI_cellalloc_calloc (sizeof(MDeformWeight)*src[i].totweight, "copy_deformWeight");
memcpy (dst[i].dw, src[i].dw, sizeof (MDeformWeight)*src[i].totweight);
}
}
@@ -177,7 +251,7 @@ void free_dverts(MDeformVert *dvert, int totvert)
/* Free any special data from the verts */
for (i=0; i<totvert; i++){
- if (dvert[i].dw) MEM_freeN (dvert[i].dw);
+ if (dvert[i].dw) BLI_cellalloc_free (dvert[i].dw);
}
MEM_freeN (dvert);
}
@@ -202,6 +276,7 @@ Mesh *copy_mesh(Mesh *me)
{
Mesh *men;
MTFace *tface;
+ MTexPoly *txface;
int a, i;
men= copy_libblock(me);
@@ -215,6 +290,8 @@ Mesh *copy_mesh(Mesh *me)
CustomData_copy(&me->vdata, &men->vdata, CD_MASK_MESH, CD_DUPLICATE, men->totvert);
CustomData_copy(&me->edata, &men->edata, CD_MASK_MESH, CD_DUPLICATE, men->totedge);
CustomData_copy(&me->fdata, &men->fdata, CD_MASK_MESH, CD_DUPLICATE, men->totface);
+ CustomData_copy(&me->ldata, &men->ldata, CD_MASK_MESH, CD_DUPLICATE, men->totloop);
+ CustomData_copy(&me->pdata, &men->pdata, CD_MASK_MESH, CD_DUPLICATE, men->totpoly);
mesh_update_customdata_pointers(men);
/* ensure indirect linked data becomes lib-extern */
@@ -227,7 +304,17 @@ Mesh *copy_mesh(Mesh *me)
id_lib_extern((ID*)tface->tpage);
}
}
-
+
+ for(i=0; i<me->pdata.totlayer; i++) {
+ if(me->pdata.layers[i].type == CD_MTEXPOLY) {
+ txface= (MTexPoly*)me->pdata.layers[i].data;
+
+ for(a=0; a<me->totpoly; a++, txface++)
+ if(txface->tpage)
+ id_lib_extern((ID*)txface->tpage);
+ }
+ }
+
men->mselect= NULL;
men->bb= MEM_dupallocN(men->bb);
@@ -238,12 +325,43 @@ Mesh *copy_mesh(Mesh *me)
return men;
}
+BMesh *BKE_mesh_to_bmesh(Mesh *me, Object *ob)
+{
+ BMesh *bm;
+ int allocsize[4] = {512,512,2048,512};
+
+ bm = BM_Make_Mesh(allocsize);
+
+ BMO_CallOpf(bm, "mesh_to_bmesh mesh=%p object=%p", me, ob);
+
+ return bm;
+}
+
void make_local_tface(Mesh *me)
{
MTFace *tface;
+ MTexPoly *txface;
Image *ima;
int a, i;
+ for(i=0; i<me->pdata.totlayer; i++) {
+ if(me->pdata.layers[i].type == CD_MTEXPOLY) {
+ txface= (MTexPoly*)me->fdata.layers[i].data;
+
+ for(a=0; a<me->totpoly; a++, txface++) {
+ /* special case: ima always local immediately */
+ if(txface->tpage) {
+ ima= txface->tpage;
+ if(ima->id.lib) {
+ ima->id.lib= 0;
+ ima->id.flag= LIB_LOCAL;
+ new_id(0, (ID *)ima, 0);
+ }
+ }
+ }
+ }
+ }
+
for(i=0; i<me->fdata.totlayer; i++) {
if(me->fdata.layers[i].type == CD_MTFACE) {
tface= (MTFace*)me->fdata.layers[i].data;
@@ -261,6 +379,7 @@ void make_local_tface(Mesh *me)
}
}
}
+
}
void make_local_mesh(Mesh *me)
@@ -1031,10 +1150,10 @@ void mesh_to_curve(Scene *scene, Object *ob)
MVert *mverts= dm->getVertArray(dm);
MEdge *med, *medge= dm->getEdgeArray(dm);
- MFace *mf, *mface= dm->getFaceArray(dm);
+ MFace *mf, *mface= dm->getTessFaceArray(dm);
int totedge = dm->getNumEdges(dm);
- int totface = dm->getNumFaces(dm);
+ int totface = dm->getNumTessFaces(dm);
int totedges = 0;
int i, needsFree = 0;
@@ -1498,3 +1617,275 @@ void mesh_pmv_off(Object *ob, Mesh *me)
me->pv= NULL;
}
}
+
+static void mesh_loops_to_corners(CustomData *fdata, CustomData *ldata,
+ CustomData *pdata, int lindex[3], int findex,
+ int polyindex, int numTex, int numCol)
+{
+ MTFace *texface;
+ MTexPoly *texpoly;
+ MCol *mcol;
+ MLoopCol *mloopcol;
+ MLoopUV *mloopuv;
+ int i, j, hasWCol = CustomData_has_layer(ldata, CD_WEIGHT_MLOOPCOL);
+
+ for(i=0; i < numTex; i++){
+ texface = CustomData_get_n(fdata, CD_MTFACE, findex, i);
+ texpoly = CustomData_get_n(pdata, CD_MTEXPOLY, polyindex, i);
+
+ texface->tpage = texpoly->tpage;
+ texface->flag = texpoly->flag;
+ texface->transp = texpoly->transp;
+ texface->mode = texpoly->mode;
+ texface->tile = texpoly->tile;
+ texface->unwrap = texpoly->unwrap;
+
+ for (j=0; j<3; j++) {
+ mloopuv = CustomData_get_n(ldata, CD_MLOOPUV, lindex[j], i);
+ texface->uv[j][0] = mloopuv->uv[0];
+ texface->uv[j][1] = mloopuv->uv[1];
+ }
+ }
+
+ for(i=0; i < numCol; i++){
+ mcol = CustomData_get_n(fdata, CD_MCOL, findex, i);
+
+ for (j=0; j<3; j++) {
+ mloopcol = CustomData_get_n(ldata, CD_MLOOPCOL, lindex[j], i);
+ mcol[j].r = mloopcol->r;
+ mcol[j].g = mloopcol->g;
+ mcol[j].b = mloopcol->b;
+ mcol[j].a = mloopcol->a;
+ }
+ }
+
+ if (hasWCol) {
+ mcol = CustomData_get(fdata, findex, CD_WEIGHT_MCOL);
+
+ for (j=0; j<3; j++) {
+ mloopcol = CustomData_get(ldata, lindex[j], CD_WEIGHT_MLOOPCOL);
+ mcol[j].r = mloopcol->r;
+ mcol[j].g = mloopcol->g;
+ mcol[j].b = mloopcol->b;
+ mcol[j].a = mloopcol->a;
+ }
+ }
+}
+
+/*
+ this function recreates a tesselation.
+ returns number of tesselation faces.
+
+ use_poly_origindex sets whether or not the tesselation faces' origindex
+ layer should point to original poly indices or real poly indices.
+
+ use_face_origindex sets the tesselation faces' origindex layer
+ to point to the tesselation faces themselves, not the polys.
+
+ if both of the above are 0, it'll use the indices of the mpolys of the MPoly
+ data in pdata, and ignore the origindex layer altogether.
+ */
+int mesh_recalcTesselation(CustomData *fdata,
+ CustomData *ldata, CustomData *pdata,
+ MVert *mvert, int totface, int totloop,
+ int totpoly, int use_poly_origindex,
+ int use_face_origindex)
+{
+ MPoly *mp, *mpoly;
+ MLoop *ml, *mloop;
+ MFace *mf = NULL, *mface;
+ BLI_array_declare(mf);
+ EditVert *v, *lastv, *firstv;
+ EditFace *f;
+ BLI_array_declare(origIndex);
+ int i, j, k, lindex[3], *origIndex = NULL, *polyorigIndex;
+ int numTex, numCol;
+
+ mpoly = CustomData_get_layer(pdata, CD_MPOLY);
+ mloop = CustomData_get_layer(ldata, CD_MLOOP);
+
+ numTex = CustomData_number_of_layers(ldata, CD_MLOOPUV);
+ numCol = CustomData_number_of_layers(ldata, CD_MLOOPCOL);
+
+ k = 0;
+ mp = mpoly;
+ polyorigIndex = use_poly_origindex? CustomData_get_layer(pdata, CD_ORIGINDEX) : NULL;
+ for (i=0; i<totpoly; i++, mp++) {
+ ml = mloop + mp->loopstart;
+ firstv = NULL;
+ lastv = NULL;
+ for (j=0; j<mp->totloop; j++, ml++) {
+ v = BLI_addfillvert(mvert[ml->v].co);
+ if (polyorigIndex)
+ v->tmp.l = polyorigIndex[i];
+ else
+ v->tmp.l = i;
+
+ v->keyindex = mp->loopstart + j;
+
+ if (lastv)
+ BLI_addfilledge(lastv, v);
+
+ if (!firstv)
+ firstv = v;
+ lastv = v;
+ }
+ BLI_addfilledge(lastv, firstv);
+
+ BLI_edgefill(0, 0);
+ for (f=fillfacebase.first; f; f=f->next) {
+ BLI_array_growone(mf);
+ BLI_array_growone(origIndex);
+
+ /*these are loop indices, they'll be transformed
+ into vert indices later.*/
+ mf[k].v1 = f->v1->keyindex;
+ mf[k].v2 = f->v2->keyindex;
+ mf[k].v3 = f->v3->keyindex;
+ mf[k].mat_nr = mp->mat_nr;
+ mf[k].flag = mp->flag;
+ origIndex[k] = use_face_origindex ? k : f->v1->tmp.l;
+
+ k++;
+ }
+
+ BLI_end_edgefill();
+ }
+
+ CustomData_free(fdata, totface);
+ memset(fdata, 0, sizeof(CustomData));
+ totface = k;
+
+ CustomData_add_layer(fdata, CD_MFACE, CD_ASSIGN, mf, totface);
+ CustomData_add_layer(fdata, CD_ORIGINDEX, CD_ASSIGN, origIndex, totface);
+ CustomData_from_bmeshpoly(fdata, pdata, ldata, totface);
+
+ mface = mf;
+ for (i=0; i<totface; i++, mf++) {
+ /*ensure winding is correct*/
+ if (mf->v1 > mf->v2) {
+ SWAP(int, mf->v1, mf->v2);
+ }
+ if (mf->v2 > mf->v3) {
+ SWAP(int, mf->v2, mf->v3);
+ }
+ if (mf->v1 > mf->v2) {
+ SWAP(int, mf->v1, mf->v2);
+ }
+
+ lindex[0] = mf->v1;
+ lindex[1] = mf->v2;
+ lindex[2] = mf->v3;
+
+ /*transform loop indices to vert indices*/
+ mf->v1 = mloop[mf->v1].v;
+ mf->v2 = mloop[mf->v2].v;
+ mf->v3 = mloop[mf->v3].v;
+
+ mesh_loops_to_corners(fdata, ldata, pdata,
+ lindex, i, origIndex[i], numTex, numCol);
+ }
+
+ return totface;
+}
+
+/*
+ * COMPUTE POLY NORMAL
+ *
+ * Computes the normal of a planar
+ * polygon See Graphics Gems for
+ * computing newell normal.
+ *
+*/
+static void mesh_calc_ngon_normal(MPoly *mpoly, MLoop *loopstart,
+ MVert *mvert, float *normal)
+{
+
+ MVert *v1, *v2, *v3;
+ double u[3], v[3], w[3];
+ double n[3] = {0.0, 0.0, 0.0}, l;
+ int i, s=0;
+
+ for(i = 0; i < mpoly->totloop; i++){
+ v1 = mvert + loopstart[i].v;
+ v2 = mvert + loopstart[(i+1)%mpoly->totloop].v;
+ v3 = mvert + loopstart[(i+2)%mpoly->totloop].v;
+
+ VECCOPY(u, v1->co);
+ VECCOPY(v, v2->co);
+ VECCOPY(w, v3->co);
+
+ /*this fixes some weird numerical error*/
+ if (i==0) {
+ u[0] += 0.0001f;
+ u[1] += 0.0001f;
+ u[2] += 0.0001f;
+ }
+
+ /* newell's method
+
+ so thats?:
+ (a[1] - b[1]) * (a[2] + b[2]);
+ a[1]*b[2] - b[1]*a[2] - b[1]*b[2] + a[1]*a[2]
+
+ odd. half of that is the cross product. . .what's the
+ other half?
+
+ also could be like a[1]*(b[2] + a[2]) - b[1]*(a[2] - b[2])
+ */
+
+ n[0] += (u[1] - v[1]) * (u[2] + v[2]);
+ n[1] += (u[2] - v[2]) * (u[0] + v[0]);
+ n[2] += (u[0] - v[0]) * (u[1] + v[1]);
+ }
+
+ l = n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
+ l = sqrt(l);
+
+ if (l == 0.0) {
+ normal[0] = 0.0f;
+ normal[1] = 0.0f;
+ normal[2] = 1.0f;
+
+ return;
+ } else l = 1.0f / l;
+
+ n[0] *= l;
+ n[1] *= l;
+ n[2] *= l;
+
+ normal[0] = (float) n[0];
+ normal[1] = (float) n[1];
+ normal[2] = (float) n[2];
+
+}
+
+void mesh_calc_poly_normal(MPoly *mpoly, MLoop *loopstart,
+ MVert *mvarray, float *no)
+{
+ if(mpoly->totloop > 4) {
+ mesh_calc_ngon_normal(mpoly, loopstart, mvarray, no);
+ }
+ else if(mpoly->totloop == 3){
+ MVert *v1, *v2, *v3;
+
+ v1 = mvarray + (loopstart++)->v;
+ v2 = mvarray + (loopstart++)->v;
+ v3 = mvarray + loopstart->v;
+ normal_tri_v3( no,v1->co, v2->co, v3->co);
+ }
+ else if(mpoly->totloop == 4){
+ MVert *v1, *v2, *v3, *v4;
+
+ v1 = mvarray + (loopstart++)->v;
+ v2 = mvarray + (loopstart++)->v;
+ v3 = mvarray + (loopstart++)->v;
+ v4 = mvarray + loopstart->v;
+ normal_quad_v3( no,v1->co, v2->co, v3->co, v4->co);
+ }
+ else{ /*horrible, two sided face!*/
+ no[0] = 0.0;
+ no[1] = 0.0;
+ no[2] = 1.0;
+ }
+}
diff --git a/source/blender/blenkernel/intern/modifiers_bmesh.c b/source/blender/blenkernel/intern/modifiers_bmesh.c
new file mode 100644
index 00000000000..8b437635b2a
--- /dev/null
+++ b/source/blender/blenkernel/intern/modifiers_bmesh.c
@@ -0,0 +1,226 @@
+/*
+* $Id: modifier_bmesh.c 20831 2009-06-12 14:02:37Z joeedh $
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+* The Original Code is Copyright (C) 2005 by the Blender Foundation.
+* All rights reserved.
+*
+* Contributor(s): Joseph Eagar
+*
+* ***** END GPL LICENSE BLOCK *****
+*
+* Modifier stack implementation.
+*
+* BKE_modifier.h contains the function prototypes for this file.
+*
+*/
+
+#include "string.h"
+#include "stdarg.h"
+#include "math.h"
+#include "float.h"
+#include "ctype.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_kdopbvh.h"
+#include "BLI_kdtree.h"
+#include "BLI_linklist.h"
+#include "BLI_rand.h"
+#include "BLI_edgehash.h"
+#include "BLI_ghash.h"
+#include "BLI_memarena.h"
+#include "BLI_cellalloc.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_cloth_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+
+#include "BLI_editVert.h"
+#include "BLI_array.h"
+
+#include "BKE_main.h"
+#include "BKE_anim.h"
+#include "BKE_bmesh.h"
+// XXX #include "BKE_booleanops.h"
+#include "BKE_cloth.h"
+#include "BKE_collision.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_curve.h"
+#include "BKE_customdata.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_displist.h"
+#include "BKE_fluidsim.h"
+#include "BKE_global.h"
+#include "BKE_multires.h"
+#include "BKE_lattice.h"
+#include "BKE_library.h"
+#include "BKE_material.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_softbody.h"
+#include "BKE_subsurf.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
+
+#include "depsgraph_private.h"
+#include "BKE_deform.h"
+#include "BKE_shrinkwrap.h"
+
+#include "CCGSubSurf.h"
+#include "RE_shader_ext.h"
+#include "LOD_decimation.h"
+
+/*converts a cddm to a BMEditMesh. if existing is non-NULL, the
+ new geometry will be put in there.*/
+BMEditMesh *CDDM_To_BMesh(DerivedMesh *dm, BMEditMesh *existing)
+{
+ int allocsize[4] = {512, 512, 2048, 512};
+ BMesh *bm, bmold; /*bmold is for storing old customdata layout*/
+ BMEditMesh *em = existing;
+ MVert *mv, *mvert;
+ MEdge *me, *medge;
+ DMFaceIter *dfiter;
+ DMLoopIter *dliter;
+ BMVert *v, **vtable, **verts=NULL;
+ BMEdge *e, **etable, **edges=NULL;
+ BMFace *f;
+ BMIter liter;
+ BLI_array_declare(verts);
+ BLI_array_declare(edges);
+ int numTex, numCol;
+ int i, j, k, totvert, totedge, totface;
+
+ if (em) bm = em->bm;
+ else bm = BM_Make_Mesh(allocsize);
+
+ bmold = *bm;
+
+ /*merge custom data layout*/
+ CustomData_bmesh_merge(&dm->vertData, &bm->vdata, CD_MASK_DERIVEDMESH, CD_CALLOC, bm, BM_VERT);
+ CustomData_bmesh_merge(&dm->edgeData, &bm->edata, CD_MASK_DERIVEDMESH, CD_CALLOC, bm, BM_EDGE);
+ CustomData_bmesh_merge(&dm->loopData, &bm->ldata, CD_MASK_DERIVEDMESH, CD_CALLOC, bm, BM_LOOP);
+ CustomData_bmesh_merge(&dm->polyData, &bm->pdata, CD_MASK_DERIVEDMESH, CD_CALLOC, bm, BM_FACE);
+
+ /*needed later*/
+ numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY);
+ numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL);
+
+ totvert = dm->getNumVerts(dm);
+ totedge = dm->getNumEdges(dm);
+ totface = dm->getNumFaces(dm);
+
+ vtable = MEM_callocN(sizeof(void**)*totvert, "vert table in BMDM_Copy");
+ etable = MEM_callocN(sizeof(void**)*totedge, "edge table in BMDM_Copy");
+
+ /*do verts*/
+ mv = mvert = dm->dupVertArray(dm);
+ for (i=0; i<totvert; i++, mv++) {
+ v = BM_Make_Vert(bm, mv->co, NULL);
+
+ VECCOPY(v->no, mv->no);
+ v->head.flag = MEFlags_To_BMFlags(mv->flag, BM_VERT);
+
+ CustomData_to_bmesh_block(&dm->vertData, &bm->vdata, i, &v->head.data);
+ vtable[i] = v;
+ }
+ MEM_freeN(mvert);
+
+ /*do edges*/
+ me = medge = dm->dupEdgeArray(dm);
+ for (i=0; i<totedge; i++, me++) {
+ e = BM_Make_Edge(bm, vtable[me->v1], vtable[me->v2], NULL, 0);
+
+ e->head.flag = MEFlags_To_BMFlags(me->flag, BM_EDGE);
+
+ CustomData_to_bmesh_block(&dm->edgeData, &bm->edata, i, &e->head.data);
+ etable[i] = e;
+ }
+ MEM_freeN(medge);
+
+ /*do faces*/
+ k = 0;
+ dfiter = dm->newFaceIter(dm);
+ for (; !dfiter->done; dfiter->step(dfiter)) {
+ BMLoop *l;
+
+ BLI_array_empty(verts);
+ BLI_array_empty(edges);
+
+ dliter = dfiter->getLoopsIter(dfiter);
+ for (j=0; !dliter->done; dliter->step(dliter), j++) {
+ BLI_array_growone(verts);
+ BLI_array_growone(edges);
+
+ verts[j] = vtable[dliter->vindex];
+ edges[j] = etable[dliter->eindex];
+ }
+
+ if (j < 2)
+ break;
+
+ f = BM_Make_Ngon(bm, verts[0], verts[1], edges, dfiter->len, 0);
+
+ if (!f)
+ continue;
+
+ f->head.flag = MEFlags_To_BMFlags(dfiter->flags, BM_FACE);
+ f->mat_nr = dfiter->mat_nr;
+
+ dliter = dfiter->getLoopsIter(dfiter);
+ l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f);
+ for (j=0; l; l=BMIter_Step(&liter)) {
+ CustomData_to_bmesh_block(&dm->loopData, &bm->ldata, k, &l->head.data);
+ k += 1;
+ }
+
+ CustomData_to_bmesh_block(&dm->polyData, &bm->pdata,
+ dfiter->index, &f->head.data);
+ }
+ dfiter->free(dfiter);
+
+ MEM_freeN(vtable);
+ MEM_freeN(etable);
+
+ BLI_array_free(verts);
+ BLI_array_free(edges);
+
+ if (!em) em = BMEdit_Create(bm);
+ else BMEdit_RecalcTesselation(em);
+
+ return em;
+}
+
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 56d517f1e13..4b54114505e 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -69,7 +69,7 @@ DerivedMesh *get_multires_dm(Scene *scene, MultiresModifierData *mmd, Object *ob
dm = mti->applyModifier(md, ob, tdm, 0, 1);
if (dm == tdm) {
- dm = CDDM_copy(tdm);
+ dm = CDDM_copy(tdm, 0);
}
return dm;
@@ -260,7 +260,7 @@ int multiresModifier_reshapeFromDeformMod(Scene *scene, MultiresModifierData *mm
dm->getVertCos(dm, deformedVerts);
mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0);
- ndm= CDDM_copy(dm);
+ ndm= CDDM_copy(dm, 0);
CDDM_apply_vert_coords(ndm, deformedVerts);
MEM_freeN(deformedVerts);
@@ -277,15 +277,12 @@ int multiresModifier_reshapeFromDeformMod(Scene *scene, MultiresModifierData *mm
static void multires_set_tot_mdisps(Mesh *me, int lvl)
{
- MDisps *mdisps= CustomData_get_layer(&me->fdata, CD_MDISPS);
+ MDisps *mdisps= CustomData_get_layer(&me->ldata, CD_MDISPS);
int i;
if(mdisps) {
- for(i = 0; i < me->totface; i++) {
- if(mdisps[i].totdisp == 0) {
- int nvert = (me->mface[i].v4)? 4: 3;
- mdisps[i].totdisp = multires_grid_tot[lvl]*nvert;
- }
+ for(i = 0; i < me->totloop; i++, mdisps++) {
+ mdisps->totdisp = multires_grid_tot[lvl];
}
}
}
@@ -295,9 +292,8 @@ static void multires_reallocate_mdisps(Mesh *me, MDisps *mdisps, int lvl)
int i;
/* reallocate displacements to be filled in */
- for(i = 0; i < me->totface; ++i) {
- int nvert = (me->mface[i].v4)? 4: 3;
- int totdisp = multires_grid_tot[lvl]*nvert;
+ for(i = 0; i < me->totloop; ++i) {
+ int totdisp = multires_grid_tot[lvl];
float (*disps)[3] = MEM_callocN(sizeof(float) * 3 * totdisp, "multires disps");
if(mdisps[i].disps)
@@ -364,44 +360,43 @@ void multiresModifier_del_levels(MultiresModifierData *mmd, Object *ob, int dire
MDisps *mdisps;
multires_set_tot_mdisps(me, mmd->totlvl);
- CustomData_external_read(&me->fdata, &me->id, CD_MASK_MDISPS, me->totface);
- mdisps= CustomData_get_layer(&me->fdata, CD_MDISPS);
+ CustomData_external_read(&me->ldata, &me->id, CD_MASK_MDISPS, me->totloop);
+ mdisps= CustomData_get_layer(&me->ldata, CD_MDISPS);
multires_force_update(ob);
if(mdisps && levels > 0 && direction == 1) {
if(lvl > 0) {
+ MLoop *ml = me->mloop;
int nsize = multires_side_tot[lvl];
int hsize = multires_side_tot[mmd->totlvl];
- int i;
+ int i, j, k=0;
- for(i = 0; i < me->totface; ++i) {
- MDisps *mdisp= &mdisps[i];
- float (*disps)[3], (*ndisps)[3], (*hdisps)[3];
- int nvert = (me->mface[i].v4)? 4: 3;
- int totdisp = multires_grid_tot[lvl]*nvert;
- int S;
+ for(i = 0; i < me->totpoly; ++i) {
+ for (j=0; j<me->mpoly[i].totloop; j++, k++) {
+ MDisps *mdisp= &mdisps[k];
+ float (*disps)[3], (*ndisps)[3], (*hdisps)[3];
+ int totdisp = multires_grid_tot[lvl];
- disps = MEM_callocN(sizeof(float) * 3 * totdisp, "multires disps");
+ disps = MEM_callocN(sizeof(float) * 3 * totdisp, "multires disps");
- ndisps = disps;
- hdisps = mdisp->disps;
+ ndisps = disps;
+ hdisps = mdisp->disps;
- for(S = 0; S < nvert; S++) {
multires_copy_grid(ndisps, hdisps, nsize, hsize);
ndisps += nsize*nsize;
hdisps += hsize*hsize;
- }
- MEM_freeN(mdisp->disps);
- mdisp->disps = disps;
- mdisp->totdisp = totdisp;
+ MEM_freeN(mdisp->disps);
+ mdisp->disps = disps;
+ mdisp->totdisp = totdisp;
+ }
}
}
else {
- CustomData_external_remove(&me->fdata, &me->id, CD_MDISPS, me->totface);
- CustomData_free_layer_active(&me->fdata, CD_MDISPS, me->totface);
+ CustomData_external_remove(&me->ldata, &me->id, CD_MDISPS, me->totloop);
+ CustomData_free_layer_active(&me->ldata, CD_MDISPS, me->totloop);
}
}
@@ -449,9 +444,9 @@ void multiresModifier_subdivide(MultiresModifierData *mmd, Object *ob, int updat
multires_force_update(ob);
- mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
+ mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
if(!mdisps)
- mdisps = CustomData_add_layer(&me->fdata, CD_MDISPS, CD_DEFAULT, NULL, me->totface);
+ mdisps = CustomData_add_layer(&me->ldata, CD_MDISPS, CD_DEFAULT, NULL, me->totloop);
if(mdisps->disps && !updateblock && totlvl > 1) {
/* upsample */
@@ -543,14 +538,14 @@ static void multiresModifier_disp_run(DerivedMesh *dm, Mesh *me, int invert, int
{
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*)dm;
DMGridData **gridData, **subGridData;
- MFace *mface = me->mface;
- MDisps *mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
+ MPoly *mpoly = me->mpoly;
+ MDisps *mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
int *gridOffset;
- int i, numGrids, gridSize, dGridSize, dSkip;
+ int i, k, numGrids, gridSize, dGridSize, dSkip;
if(!mdisps) {
if(invert)
- mdisps = CustomData_add_layer(&me->fdata, CD_MDISPS, CD_DEFAULT, NULL, me->totface);
+ mdisps = CustomData_add_layer(&me->ldata, CD_MDISPS, CD_DEFAULT, NULL, me->totloop);
else
return;
}
@@ -564,23 +559,28 @@ static void multiresModifier_disp_run(DerivedMesh *dm, Mesh *me, int invert, int
dGridSize = multires_side_tot[totlvl];
dSkip = (dGridSize-1)/(gridSize-1);
- #pragma omp parallel for private(i) if(me->totface*gridSize*gridSize*4 >= CCG_OMP_LIMIT)
- for(i = 0; i < me->totface; ++i) {
- const int numVerts = mface[i].v4 ? 4 : 3;
- MDisps *mdisp = &mdisps[i];
- int S, x, y, gIndex = gridOffset[i];
+ k = 0; /*current loop/mdisp index within the mloop array*/
- /* when adding new faces in edit mode, need to allocate disps */
- if(!mdisp->disps)
- #pragma omp critical
- {
- multires_reallocate_mdisps(me, mdisps, totlvl);
- }
+ #pragma omp parallel for private(i) if(me->totloop*gridSize*gridSize >= CCG_OMP_LIMIT)
+
+ for(i = 0; i < me->totpoly; ++i) {
+ const int numVerts = mpoly[i].totloop;
+ int S, x, y, gIndex = gridOffset[i];
- for(S = 0; S < numVerts; ++S, ++gIndex) {
+ for(S = 0; S < numVerts; ++S, ++gIndex, ++k) {
+ MDisps *mdisp = &mdisps[k];
DMGridData *grid = gridData[gIndex];
DMGridData *subgrid = subGridData[gIndex];
- float (*dispgrid)[3] = &mdisp->disps[S*dGridSize*dGridSize];
+ float (*dispgrid)[3] = NULL;
+
+ /* when adding new faces in edit mode, need to allocate disps */
+ if(!mdisp->disps)
+ #pragma omp critical
+ {
+ multires_reallocate_mdisps(me, mdisps, totlvl);
+ }
+
+ dispgrid = mdisp->disps;
for(y = 0; y < gridSize; y++) {
for(x = 0; x < gridSize; x++) {
@@ -642,9 +642,10 @@ static void multiresModifier_update(DerivedMesh *dm)
ob = ccgdm->multires.ob;
me = ccgdm->multires.ob->data;
mmd = ccgdm->multires.mmd;
+
multires_set_tot_mdisps(me, mmd->totlvl);
- CustomData_external_read(&me->fdata, &me->id, CD_MASK_MDISPS, me->totface);
- mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
+ CustomData_external_read(&me->ldata, &me->id, CD_MASK_MDISPS, me->totloop);
+ mdisps = CustomData_get_layer(&me->ldata, CD_MDISPS);
if(mdisps) {
int lvl = ccgdm->multires.lvl;
@@ -658,7 +659,7 @@ static void multiresModifier_update(DerivedMesh *dm)
int i, j, numGrids, highGridSize, lowGridSize;
/* create subsurf DM from original mesh at high level */
- if (ob->derivedDeform) cddm = CDDM_copy(ob->derivedDeform);
+ if (ob->derivedDeform) cddm = CDDM_copy(ob->derivedDeform, 0);
else cddm = CDDM_from_mesh(me, NULL);
DM_set_only_copy(cddm, CD_MASK_BAREMESH);
@@ -712,7 +713,7 @@ static void multiresModifier_update(DerivedMesh *dm)
else {
DerivedMesh *cddm, *subdm;
- if (ob->derivedDeform) cddm = CDDM_copy(ob->derivedDeform);
+ if (ob->derivedDeform) cddm = CDDM_copy(ob->derivedDeform, 0);
else cddm = CDDM_from_mesh(me, NULL);
DM_set_only_copy(cddm, CD_MASK_BAREMESH);
@@ -785,7 +786,9 @@ DerivedMesh *multires_dm_create_from_derived(MultiresModifierData *mmd, int loca
}
multires_set_tot_mdisps(me, mmd->totlvl);
- CustomData_external_read(&me->fdata, &me->id, CD_MASK_MDISPS, me->totface);
+ CustomData_external_read(&me->ldata, &me->id, CD_MASK_MDISPS, me->totloop);
+
+ /*run displacement*/
multiresModifier_disp_run(result, ob->data, 0, 0, subGridData, mmd->totlvl);
for(i = 0; i < numGrids; i++)
@@ -886,15 +889,33 @@ static void old_mdisps_convert(MFace *mface, MDisps *mdisp)
void multires_load_old_250(Mesh *me)
{
- MDisps *mdisps;
- int a;
+ MDisps *mdisps, *mdisps2;
+ MFace *mf;
+ int i, j, k;
mdisps= CustomData_get_layer(&me->fdata, CD_MDISPS);
if(mdisps) {
- for(a=0; a<me->totface; a++)
- if(mdisps[a].totdisp)
- old_mdisps_convert(&me->mface[a], &mdisps[a]);
+ for(i=0; i<me->totface; i++)
+ if(mdisps[i].totdisp)
+ old_mdisps_convert(&me->mface[i], &mdisps[i]);
+
+ CustomData_add_layer(&me->ldata, CD_MDISPS, CD_CALLOC, NULL, me->totloop);
+ mdisps2 = CustomData_get_layer(&me->ldata, CD_MDISPS);
+
+ k = 0;
+ mf = me->mface;
+ for (i=0; i<me->totface; i++, mf++) {
+ int nvert = mf->v4 ? 4 : 3;
+ int totdisp = mdisps[i].totdisp / nvert;
+
+ for (j=0; j < mf->v4 ? 4 : 3; j++, k++) {
+ mdisps2[k].disps = MEM_callocN(sizeof(float)*3*totdisp, "multires disp in conversion");
+ mdisps2[k].totdisp = totdisp;
+ memcpy(mdisps2[k].disps, mdisps[i].disps + totdisp*j, totdisp);
+ }
+
+ }
}
}
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index add011d0950..838ec24391c 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3246,5 +3246,4 @@ void clear_scene_in_nodes(Main *bmain, Scene *sce)
}
}
}
-}
-
+} \ No newline at end of file
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 012b38570da..a6565ade028 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -82,6 +82,7 @@
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
+#include "BKE_tessmesh.h"
#include "BKE_mball.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@@ -941,7 +942,7 @@ void free_lamp(Lamp *la)
BKE_free_animdata((ID *)la);
- curvemapping_free(la->curfalloff);
+ curvemapping_free(la->curfalloff);
BKE_previewimg_free(&la->preview);
BKE_icon_delete(&la->id);
@@ -1838,25 +1839,27 @@ static void ob_parbone(Object *ob, Object *par, float mat[][4])
static void give_parvert(Object *par, int nr, float *vec)
{
- EditMesh *em;
+ BMEditMesh *em;
int a, count;
vec[0]=vec[1]=vec[2]= 0.0f;
if(par->type==OB_MESH) {
Mesh *me= par->data;
- em = BKE_mesh_get_editmesh(me);
+ em = me->edit_btmesh;
if(em) {
- EditVert *eve;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->keyindex==nr) {
+ BMVert *eve;
+ BMIter iter;
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ int *keyindex = CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX);
+
+ if(keyindex && *keyindex==nr) {
memcpy(vec, eve->co, sizeof(float)*3);
break;
}
}
- BKE_mesh_end_editmesh(me, em);
}
else {
DerivedMesh *dm = par->derivedFinal;
@@ -2524,16 +2527,15 @@ void object_handle_update(Scene *scene, Object *ob)
/* includes all keys and modifiers */
if(ob->type==OB_MESH) {
- EditMesh *em = BKE_mesh_get_editmesh(ob->data);
+ BMEditMesh *em = ((Mesh*)ob->data)->edit_btmesh;
/* evaluate drivers */
// XXX: should we push this to derivedmesh instead?
BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
- // here was vieweditdatamask? XXX
+ // here was vieweditdatamask? XXX
if(em) {
makeDerivedMesh(scene, ob, em, CD_MASK_BAREMESH);
- BKE_mesh_end_editmesh(ob->data, em);
} else
makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
}
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 96c0afedfb0..4c68c5487c8 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -46,6 +46,7 @@
#include "BLI_kdtree.h"
#include "BLI_rand.h"
#include "BLI_threads.h"
+#include "BLI_cellalloc.h"
#include "BKE_anim.h"
#include "BKE_animsys.h"
@@ -685,7 +686,7 @@ void psys_render_set(Object *ob, ParticleSystem *psys, float viewmat[][4], float
data->totchildcache= psys->totchildcache;
if(psmd->dm)
- data->dm= CDDM_copy(psmd->dm);
+ data->dm= CDDM_copy(psmd->dm, 0);
data->totdmvert= psmd->totdmvert;
data->totdmedge= psmd->totdmedge;
data->totdmface= psmd->totdmface;
@@ -784,9 +785,9 @@ int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
return tot;
mvert= dm->getVertArray(dm);
- mface= dm->getFaceArray(dm);
- origindex= dm->getFaceDataArray(dm, CD_ORIGINDEX);
- totface= dm->getNumFaces(dm);
+ mface= dm->getTessFaceArray(dm);
+ origindex= dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ totface= dm->getNumTessFaces(dm);
totorigface= me->totface;
if(totface == 0 || totorigface == 0)
@@ -1518,7 +1519,7 @@ static float psys_interpolate_value_from_verts(DerivedMesh *dm, short from, int
case PART_FROM_FACE:
case PART_FROM_VOLUME:
{
- MFace *mf=dm->getFaceData(dm,index,CD_MFACE);
+ MFace *mf=dm->getTessFaceData(dm,index,CD_MFACE);
return interpolate_particle_value(values[mf->v1],values[mf->v2],values[mf->v3],values[mf->v4],fw,mf->v4);
}
@@ -1566,11 +1567,11 @@ int psys_particle_dm_face_lookup(Object *ob, DerivedMesh *dm, int index, float *
int quad, findex, totface;
float uv[2], (*faceuv)[2];
- mface = dm->getFaceDataArray(dm, CD_MFACE);
- origindex = dm->getFaceDataArray(dm, CD_ORIGINDEX);
- osface = dm->getFaceDataArray(dm, CD_ORIGSPACE);
+ mface = dm->getTessFaceDataArray(dm, CD_MFACE);
+ origindex = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ osface = dm->getTessFaceDataArray(dm, CD_ORIGSPACE);
- totface = dm->getNumFaces(dm);
+ totface = dm->getNumTessFaces(dm);
if(osface==NULL || origindex==NULL) {
/* Assume we dont need osface data */
@@ -1639,7 +1640,7 @@ static int psys_map_index_on_dm(DerivedMesh *dm, int from, int index, int index_
*mapindex = index;
}
else { /* FROM_FACE/FROM_VOLUME */
- if(index >= dm->getNumFaces(dm))
+ if(index >= dm->getNumTessFaces(dm))
return 0;
*mapindex = index;
@@ -1663,15 +1664,15 @@ static int psys_map_index_on_dm(DerivedMesh *dm, int from, int index, int index_
i = index_dmcache;
- if(i== DMCACHE_NOTFOUND || i >= dm->getNumFaces(dm))
+ if(i== DMCACHE_NOTFOUND || i >= dm->getNumTessFaces(dm))
return 0;
*mapindex = i;
/* modify the original weights to become
* weights for the derived mesh face */
- osface= dm->getFaceDataArray(dm, CD_ORIGSPACE);
- mface= dm->getFaceData(dm, i, CD_MFACE);
+ osface= dm->getTessFaceDataArray(dm, CD_ORIGSPACE);
+ mface= dm->getTessFaceData(dm, i, CD_MFACE);
if(osface == NULL)
mapfw[0]= mapfw[1]= mapfw[2]= mapfw[3]= 0.0f;
@@ -1729,7 +1730,7 @@ void psys_particle_on_dm(DerivedMesh *dm, int from, int index, int index_dmcache
MTFace *mtface;
MVert *mvert;
- mface=dm->getFaceData(dm,mapindex,CD_MFACE);
+ mface=dm->getTessFaceData(dm,mapindex,CD_MFACE);
mvert=dm->getVertDataArray(dm,CD_MVERT);
mtface=CustomData_get_layer(&dm->faceData,CD_MTFACE);
@@ -3293,10 +3294,10 @@ static void psys_face_mat(Object *ob, DerivedMesh *dm, ParticleData *pa, float m
int i = pa->num_dmcache==DMCACHE_NOTFOUND ? pa->num : pa->num_dmcache;
- if (i==-1 || i >= dm->getNumFaces(dm)) { unit_m4(mat); return; }
+ if (i==-1 || i >= dm->getNumTessFaces(dm)) { unit_m4(mat); return; }
- mface=dm->getFaceData(dm,i,CD_MFACE);
- osface=dm->getFaceData(dm,i,CD_ORIGSPACE);
+ mface=dm->getTessFaceData(dm,i,CD_MFACE);
+ osface=dm->getTessFaceData(dm,i,CD_ORIGSPACE);
if(orco && (orcodata=dm->getVertDataArray(dm, CD_ORCO))) {
VECCOPY(v[0], orcodata[mface->v1]);
@@ -3621,7 +3622,7 @@ static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int face_index, fl
if(pa) {
i= (pa->num_dmcache==DMCACHE_NOTFOUND)? pa->num: pa->num_dmcache;
- if(i >= dm->getNumFaces(dm))
+ if(i >= dm->getNumTessFaces(dm))
i = -1;
}
else
@@ -3633,7 +3634,7 @@ static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int face_index, fl
texco[2]= 0.0f;
}
else {
- mf= dm->getFaceData(dm, i, CD_MFACE);
+ mf= dm->getTessFaceData(dm, i, CD_MFACE);
psys_interpolate_uvs(&tf[i], mf->v4, fuv, texco);
@@ -4237,7 +4238,7 @@ void psys_get_dupli_texture(Object *ob, ParticleSettings *part, ParticleSystemMo
if(part->childtype == PART_CHILD_FACES) {
mtface= CustomData_get_layer(&psmd->dm->faceData, CD_MTFACE);
if(mtface) {
- mface= psmd->dm->getFaceData(psmd->dm, cpa->num, CD_MFACE);
+ mface= psmd->dm->getTessFaceData(psmd->dm, cpa->num, CD_MFACE);
mtface += cpa->num;
psys_interpolate_uvs(mtface, mface->v4, cpa->fuv, uv);
}
@@ -4266,7 +4267,7 @@ void psys_get_dupli_texture(Object *ob, ParticleSettings *part, ParticleSystemMo
}
if(mtface && num != DMCACHE_NOTFOUND) {
- mface= psmd->dm->getFaceData(psmd->dm, num, CD_MFACE);
+ mface= psmd->dm->getTessFaceData(psmd->dm, num, CD_MFACE);
mtface += num;
psys_interpolate_uvs(mtface, mface->v4, pa->fuv, uv);
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 33ea9f5ba6e..a128cfaedf9 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -303,9 +303,9 @@ void psys_calc_dmcache(Object *ob, DerivedMesh *dm, ParticleSystem *psys)
origindex= dm->getVertDataArray(dm, CD_ORIGINDEX);
}
else { /* FROM_FACE/FROM_VOLUME */
- totdmelem= dm->getNumFaces(dm);
+ totdmelem= dm->getNumTessFaces(dm);
totelem= me->totface;
- origindex= dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ origindex= dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
}
nodedmelem= MEM_callocN(sizeof(LinkNode)*totdmelem, "psys node elems");
@@ -435,8 +435,8 @@ static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
int a, a1, a2, a0mul, a1mul, a2mul, totface;
int amax= from==PART_FROM_FACE ? 3 : 1;
- totface=dm->getNumFaces(dm);
- mface=dm->getFaceDataArray(dm,CD_MFACE);
+ totface=dm->getNumTessFaces(dm);
+ mface=dm->getTessFaceDataArray(dm,CD_MFACE);
for(a=0; a<amax; a++){
if(a==0){ a0mul=res*res; a1mul=res; a2mul=1; }
@@ -445,7 +445,7 @@ static void distribute_particles_in_grid(DerivedMesh *dm, ParticleSystem *psys)
for(a1=0; a1<size[(a+1)%3]; a1++){
for(a2=0; a2<size[(a+2)%3]; a2++){
- mface=dm->getFaceDataArray(dm,CD_MFACE);
+ mface=dm->getTessFaceDataArray(dm,CD_MFACE);
pa=psys->particles + a1*a1mul + a2*a2mul;
VECCOPY(co1,pa->fuv);
@@ -663,7 +663,7 @@ static void psys_thread_distribute_particle(ParticleThread *thread, ParticleData
MFace *mface;
pa->num = i = ctx->index[p];
- mface = dm->getFaceData(dm,i,CD_MFACE);
+ mface = dm->getTessFaceData(dm,i,CD_MFACE);
switch(distr){
case PART_DISTR_JIT:
@@ -685,7 +685,7 @@ static void psys_thread_distribute_particle(ParticleThread *thread, ParticleData
if(from==PART_FROM_VOLUME){
MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
- tot=dm->getNumFaces(dm);
+ tot=dm->getNumTessFaces(dm);
psys_interpolate_face(mvert,mface,0,0,pa->fuv,co1,nor,0,0,0,0);
@@ -697,7 +697,7 @@ static void psys_thread_distribute_particle(ParticleThread *thread, ParticleData
min_d=2.0;
intersect=0;
- for(i=0,mface=dm->getFaceDataArray(dm,CD_MFACE); i<tot; i++,mface++){
+ for(i=0,mface=dm->getTessFaceDataArray(dm,CD_MFACE); i<tot; i++,mface++){
if(i==pa->num) continue;
v1=mvert[mface->v1].co;
@@ -754,7 +754,7 @@ static void psys_thread_distribute_particle(ParticleThread *thread, ParticleData
return;
}
- mf= dm->getFaceData(dm, ctx->index[p], CD_MFACE);
+ mf= dm->getTessFaceData(dm, ctx->index[p], CD_MFACE);
randu= rng_getFloat(thread->rng);
randv= rng_getFloat(thread->rng);
@@ -973,7 +973,7 @@ static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene,
if(totpart==0)
return 0;
- if (!finaldm->deformedOnly && !finaldm->getFaceDataArray(finaldm, CD_ORIGINDEX)) {
+ if (!finaldm->deformedOnly && !finaldm->getTessFaceDataArray(finaldm, CD_ORIGINDEX)) {
printf("Can't create particles with the current modifier stack, disable destructive modifiers\n");
// XXX error("Can't paint with the current modifier stack, disable destructive modifiers");
return 0;
@@ -1116,7 +1116,7 @@ static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene,
break;
case PART_FROM_VOLUME:
case PART_FROM_FACE:
- tot = dm->getNumFaces(dm);
+ tot = dm->getNumTessFaces(dm);
break;
case PART_FROM_PARTICLE:
if(psys->target_ob)
@@ -1176,7 +1176,7 @@ static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene,
orcodata= dm->getVertDataArray(dm, CD_ORCO);
for(i=0; i<tot; i++){
- MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
+ MFace *mf=dm->getTessFaceData(dm,i,CD_MFACE);
if(orcodata) {
VECCOPY(co1, orcodata[mf->v1]);
@@ -1245,7 +1245,7 @@ static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene,
}
else { /* PART_FROM_FACE / PART_FROM_VOLUME */
for(i=0;i<tot; i++){
- MFace *mf=dm->getFaceData(dm,i,CD_MFACE);
+ MFace *mf=dm->getTessFaceData(dm,i,CD_MFACE);
tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
if(mf->v4) {
@@ -1320,7 +1320,7 @@ static int psys_threads_init_distribution(ParticleThread *threads, Scene *scene,
}
else {
if(dm->numFaceData)
- COMPARE_ORIG_INDEX= dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ COMPARE_ORIG_INDEX= dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
}
if(COMPARE_ORIG_INDEX) {
@@ -2676,8 +2676,8 @@ int psys_intersect_dm(Scene *scene, Object *ob, DerivedMesh *dm, float *vert_cos
VECCOPY(p_max,pa_minmax+3);
}
- totface=dm->getNumFaces(dm);
- mface=dm->getFaceDataArray(dm,CD_MFACE);
+ totface=dm->getNumTessFaces(dm);
+ mface=dm->getTessFaceDataArray(dm,CD_MFACE);
mvert=dm->getVertDataArray(dm,CD_MVERT);
/* lets intersect the faces */
@@ -3126,7 +3126,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
}
if(!dm) {
- dm = psys->hair_in_dm = CDDM_new(totpoint, totedge, 0);
+ dm = psys->hair_in_dm = CDDM_new(totpoint, totedge, 0, 0, 0);
DM_add_vert_layer(dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
}
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index bddfeb049a8..b9c033f1809 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -39,6 +39,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
+#include "DNA_windowmanager_types.h"
#include "BKE_shrinkwrap.h"
#include "BKE_DerivedMesh.h"
@@ -47,6 +48,8 @@
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "BKE_subsurf.h"
+#include "BKE_mesh.h"
+#include "BKE_tessmesh.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
@@ -91,14 +94,13 @@ typedef void ( *Shrinkwrap_ForeachVertexCallback) (DerivedMesh *target, float *c
DerivedMesh *object_get_derived_final(struct Scene *scene, Object *ob, CustomDataMask dataMask)
{
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
+ BMEditMesh *em = me->edit_btmesh;
if (em)
{
DerivedMesh *final = NULL;
- editmesh_get_derived_cage_and_final(scene, ob, em, &final, dataMask);
-
- BKE_mesh_end_editmesh(me, em);
+ editbmesh_get_derived_cage_and_final(scene, ob, em, &final, dataMask);
+
return final;
}
else
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 7424026354a..5fa9f3897c2 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -291,7 +291,7 @@ int smokeModifier_init (SmokeModifierData *smd, Object *ob, Scene *scene, Derive
if(!smd->coll->bvhtree)
{
- smd->coll->bvhtree = NULL; // bvhtree_build_from_smoke ( ob->obmat, dm->getFaceArray(dm), dm->getNumFaces(dm), dm->getVertArray(dm), dm->getNumVerts(dm), 0.0 );
+ smd->coll->bvhtree = NULL; // bvhtree_build_from_smoke ( ob->obmat, dm->getTessFaceArray(dm), dm->getNumTessFaces(dm), dm->getVertArray(dm), dm->getNumVerts(dm), 0.0 );
}
return 1;
}
@@ -302,7 +302,7 @@ int smokeModifier_init (SmokeModifierData *smd, Object *ob, Scene *scene, Derive
static void fill_scs_points(Object *ob, DerivedMesh *dm, SmokeCollSettings *scs)
{
MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getFaceArray(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
int i = 0, divs = 0;
int *tridivs = NULL;
float cell_len = 1.0 / 50.0; // for res = 50
@@ -310,16 +310,16 @@ static void fill_scs_points(Object *ob, DerivedMesh *dm, SmokeCollSettings *scs)
int quads = 0, facecounter = 0;
// count quads
- for(i = 0; i < dm->getNumFaces(dm); i++)
+ for(i = 0; i < dm->getNumTessFaces(dm); i++)
{
if(mface[i].v4)
quads++;
}
- calcTriangleDivs(ob, mvert, dm->getNumVerts(dm), mface, dm->getNumFaces(dm), dm->getNumFaces(dm) + quads, &tridivs, cell_len);
+ calcTriangleDivs(ob, mvert, dm->getNumVerts(dm), mface, dm->getNumTessFaces(dm), dm->getNumTessFaces(dm) + quads, &tridivs, cell_len);
// count triangle divisions
- for(i = 0; i < dm->getNumFaces(dm) + quads; i++)
+ for(i = 0; i < dm->getNumTessFaces(dm) + quads; i++)
{
divs += (tridivs[3 * i] + 1) * (tridivs[3 * i + 1] + 1) * (tridivs[3 * i + 2] + 1);
}
@@ -336,7 +336,7 @@ static void fill_scs_points(Object *ob, DerivedMesh *dm, SmokeCollSettings *scs)
VECCOPY(&scs->points[i * 3], tmpvec);
}
- for(i = 0, facecounter = 0; i < dm->getNumFaces(dm); i++)
+ for(i = 0, facecounter = 0; i < dm->getNumTessFaces(dm); i++)
{
int again = 0;
do
@@ -1165,7 +1165,7 @@ void smokeModifier_do(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedM
if(smd->coll->dm)
smd->coll->dm->release(smd->coll->dm);
- smd->coll->dm = CDDM_copy(dm);
+ smd->coll->dm = CDDM_copy(dm, 1);
// rigid movement support
copy_m4_m4(smd->coll->mat_old, smd->coll->mat);
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index b44fe1ad1d0..70834746027 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -64,6 +64,7 @@ variables on the UI for now
#include "BLI_math.h"
#include "BLI_ghash.h"
#include "BLI_threads.h"
+#include "BLI_cellalloc.h"
#include "BKE_curve.h"
#include "BKE_effect.h"
@@ -292,11 +293,11 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
/* first some paranoia checks */
if (!dm) return NULL;
- if (!dm->getNumVerts(dm) || !dm->getNumFaces(dm)) return NULL;
+ if (!dm->getNumVerts(dm) || !dm->getNumTessFaces(dm)) return NULL;
pccd_M = MEM_mallocN(sizeof(ccd_Mesh),"ccd_Mesh");
pccd_M->totvert = dm->getNumVerts(dm);
- pccd_M->totface = dm->getNumFaces(dm);
+ pccd_M->totface = dm->getNumTessFaces(dm);
pccd_M->savety = CCD_SAVETY;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
@@ -325,7 +326,7 @@ static ccd_Mesh *ccd_mesh_make(Object *ob, DerivedMesh *dm)
}
/* alloc and copy faces*/
- pccd_M->mface = dm->dupFaceArray(dm);
+ pccd_M->mface = dm->dupTessFaceArray(dm);
/* OBBs for idea1 */
pccd_M->mima = MEM_mallocN(sizeof(ccdf_minmax)*pccd_M->totface,"ccd_Mesh_Faces_mima");
@@ -388,10 +389,10 @@ static void ccd_mesh_update(Object *ob,ccd_Mesh *pccd_M, DerivedMesh *dm)
/* first some paranoia checks */
if (!dm) return ;
- if (!dm->getNumVerts(dm) || !dm->getNumFaces(dm)) return ;
+ if (!dm->getNumVerts(dm) || !dm->getNumTessFaces(dm)) return ;
if ((pccd_M->totvert != dm->getNumVerts(dm)) ||
- (pccd_M->totface != dm->getNumFaces(dm))) return;
+ (pccd_M->totface != dm->getNumTessFaces(dm))) return;
pccd_M->bbmin[0]=pccd_M->bbmin[1]=pccd_M->bbmin[2]=1e30f;
pccd_M->bbmax[0]=pccd_M->bbmax[1]=pccd_M->bbmax[2]=-1e30f;
@@ -2124,9 +2125,9 @@ static void sb_spring_force(Object *ob,int bpi,BodySpring *bs,float iks,float fo
forcefactor = iks/bs->len;
else
forcefactor = iks;
- kw = (bp1->springweight+bp2->springweight)/2.0f;
- kw = kw * kw;
- kw = kw * kw;
+ kw = (bp1->springweight+bp2->springweight)/2.0f;
+ kw = kw * kw;
+ kw = kw * kw;
switch (bs->springtype){
case SB_EDGE:
case SB_HANDLE:
@@ -3467,7 +3468,7 @@ static void makelatticesprings(Lattice *lt, BodySpring *bs, int dostiff,Object *
if (dostiff) {
- if(w){
+ if(w){
if( v && u ) {
bs->v1 = bpc;
bs->v2 = bpc-dw-dv-1;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 0d7738353df..0d4c51f3b89 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -48,6 +48,7 @@
#include "BKE_paint.h"
#include "BKE_scene.h"
#include "BKE_subsurf.h"
+#include "BKE_tessmesh.h"
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
@@ -55,6 +56,8 @@
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_pbvh.h"
+#include "PIL_time.h"
+#include "BLI_array.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -65,9 +68,10 @@
#include "CCGSubSurf.h"
-static int ccgDM_getVertMapIndex(CCGSubSurf *ss, CCGVert *v);
-static int ccgDM_getEdgeMapIndex(CCGSubSurf *ss, CCGEdge *e);
-static int ccgDM_getFaceMapIndex(CCGSubSurf *ss, CCGFace *f);
+static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
+ int drawInteriorEdges,
+ int useSubsurfUv,
+ DerivedMesh *dm);
///
@@ -154,7 +158,8 @@ static int getEdgeIndex(CCGSubSurf *ss, CCGEdge *e, int x, int edgeSize) {
return edgeBase + x-1;
}
}
-static int getFaceIndex(CCGSubSurf *ss, CCGFace *f, int S, int x, int y, int edgeSize, int gridSize) {
+
+BM_INLINE int getFaceIndex(CCGSubSurf *ss, CCGFace *f, int S, int x, int y, int edgeSize, int gridSize) {
int faceBase = *((int*) ccgSubSurf_getFaceUserData(ss, f));
int numVerts = ccgSubSurf_getFaceNumVerts(f);
@@ -209,10 +214,11 @@ static void get_face_uv_map_vert(UvVertMap *vmap, struct MFace *mf, int fi, CCGV
}
static int ss_sync_from_uv(CCGSubSurf *ss, CCGSubSurf *origss, DerivedMesh *dm, MTFace *tface) {
- MFace *mface = dm->getFaceArray(dm);
+#if 0
+ MFace *mface = dm->getTessFaceArray(dm);
MVert *mvert = dm->getVertArray(dm);
int totvert = dm->getNumVerts(dm);
- int totface = dm->getNumFaces(dm);
+ int totface = dm->getNumTessFaces(dm);
int i, j, seam;
UvMapVert *v;
UvVertMap *vmap;
@@ -302,6 +308,7 @@ static int ss_sync_from_uv(CCGSubSurf *ss, CCGSubSurf *origss, DerivedMesh *dm,
free_uv_vert_map(vmap);
ccgSubSurf_processSync(ss);
+#endif
return 1;
}
@@ -374,7 +381,6 @@ static void set_subsurf_uv(CCGSubSurf *ss, DerivedMesh *dm, DerivedMesh *result,
MEM_freeN(faceMap);
}
-/* face weighting */
static void calc_ss_weights(int gridFaces,
FaceVertWeight **qweight, FaceVertWeight **tweight)
{
@@ -418,22 +424,496 @@ static void calc_ss_weights(int gridFaces,
}
}
+/* face weighting */
+typedef struct FaceVertWeightEntry {
+ FaceVertWeight *weight;
+ float *w;
+ int valid;
+} FaceVertWeightEntry;
+
+typedef struct WeightTable {
+ FaceVertWeightEntry *weight_table;
+ int len;
+} WeightTable;
+
+static float *get_ss_weights(WeightTable *wtable, int gridCuts, int faceLen)
+{
+ int x, y, i, j;
+ float *w, w1, w2, w4, fac, fac2, fx, fy;
+
+ if (wtable->len <= faceLen) {
+ void *tmp = MEM_callocN(sizeof(FaceVertWeightEntry)*(faceLen+1), "weight table alloc 2");
+
+ if (wtable->len) {
+ memcpy(tmp, wtable->weight_table, sizeof(FaceVertWeightEntry)*wtable->len);
+ MEM_freeN(wtable->weight_table);
+ }
+
+ wtable->weight_table = tmp;
+ wtable->len = faceLen+1;
+ }
+
+ if (!wtable->weight_table[faceLen].valid) {
+ wtable->weight_table[faceLen].valid = 1;
+ wtable->weight_table[faceLen].w = w = MEM_callocN(sizeof(float)*faceLen*faceLen*(gridCuts+2)*(gridCuts+2), "weight table alloc");
+ fac = 1.0 / (float)faceLen;
+
+ for (i=0; i<faceLen; i++) {
+ for (x=0; x<gridCuts+2; x++) {
+ for (y=0; y<gridCuts+2; y++) {
+ fx = 0.5f - (float)x / (float)(gridCuts+1) / 2.0f;
+ fy = 0.5f - (float)y / (float)(gridCuts+1) / 2.0f;
+
+ fac2 = faceLen - 4;
+ w1 = (1.0f - fx) * (1.0f - fy) + (-fac2*fx*fy*fac);
+ w2 = (1.0f - fx + fac2*fx*-fac) * (fy);
+ w4 = (fx) * (1.0 - fy + -fac2*fy*fac);
+
+ fac2 = 1.0 - (w1+w2+w4);
+ fac2 = fac2 / (float)(faceLen-3);
+ for (j=0; j<faceLen; j++)
+ w[j] = fac2;
+
+ w[i] = w1;
+ w[(i-1+faceLen)%faceLen] = w2;
+ w[(i+1)%faceLen] = w4;
+
+ w += faceLen;
+ }
+ }
+ }
+ }
+
+ return wtable->weight_table[faceLen].w;
+}
+
+void free_ss_weights(WeightTable *wtable)
+{
+ int i;
+
+ for (i=0; i<wtable->len; i++) {
+ if (wtable->weight_table[i].valid)
+ MEM_freeN(wtable->weight_table[i].w);
+ }
+}
+
+static DerivedMesh *ss_to_cdderivedmesh(CCGSubSurf *ss, int ssFromEditmesh,
+ int drawInteriorEdges, int useSubsurfUv,
+ DerivedMesh *dm, struct MultiresSubsurf *ms)
+{
+ DerivedMesh *cgdm, *result;
+ double curt = PIL_check_seconds_timer();
+
+ cgdm = getCCGDerivedMesh(ss, drawInteriorEdges, useSubsurfUv, dm);
+ result = CDDM_copy(cgdm, 1);
+
+ printf("subsurf conversion time: %.6lf\n", PIL_check_seconds_timer() - curt);
+
+ cgdm->needsFree = 1;
+ cgdm->release(cgdm);
+
+ CDDM_calc_normals(result);
+
+ return result;
+#if 0
+ DerivedMesh *result;
+ int edgeSize = ccgSubSurf_getEdgeSize(ss);
+ int gridSize = ccgSubSurf_getGridSize(ss);
+ int gridFaces = gridSize - 1;
+ int edgeBase, faceBase;
+ int i, j, k, S, x, y, index;
+ int *vertIdx = NULL;
+ BLI_array_declare(vertIdx);
+ CCGVertIterator *vi;
+ CCGEdgeIterator *ei;
+ CCGFaceIterator *fi;
+ CCGFace **faceMap2;
+ CCGEdge **edgeMap2;
+ CCGVert **vertMap2;
+ int totvert, totedge, totface;
+ MVert *mvert;
+ MEdge *med;
+ float *w = NULL;
+ WeightTable wtable;
+ BLI_array_declare(w);
+ MFace *mf;
+ int *origIndex;
+
+ memset(&wtable, 0, sizeof(wtable));
+
+ /* vert map */
+ totvert = ccgSubSurf_getNumVerts(ss);
+ vertMap2 = MEM_mallocN(totvert*sizeof(*vertMap2), "vertmap");
+ vi = ccgSubSurf_getVertIterator(ss);
+ for(; !ccgVertIterator_isStopped(vi); ccgVertIterator_next(vi)) {
+ CCGVert *v = ccgVertIterator_getCurrent(vi);
+
+ vertMap2[GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v))] = v;
+ }
+ ccgVertIterator_free(vi);
+
+ totedge = ccgSubSurf_getNumEdges(ss);
+ edgeMap2 = MEM_mallocN(totedge*sizeof(*edgeMap2), "edgemap");
+ ei = ccgSubSurf_getEdgeIterator(ss);
+ for(; !ccgEdgeIterator_isStopped(ei); ccgEdgeIterator_next(ei)) {
+ CCGEdge *e = ccgEdgeIterator_getCurrent(ei);
+
+ edgeMap2[GET_INT_FROM_POINTER(ccgSubSurf_getEdgeEdgeHandle(e))] = e;
+ }
+
+ totface = ccgSubSurf_getNumFaces(ss);
+ faceMap2 = MEM_mallocN(totface*sizeof(*faceMap2), "facemap");
+ fi = ccgSubSurf_getFaceIterator(ss);
+ for(; !ccgFaceIterator_isStopped(fi); ccgFaceIterator_next(fi)) {
+ CCGFace *f = ccgFaceIterator_getCurrent(fi);
+
+ faceMap2[GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(ss, f))] = f;
+ }
+ ccgFaceIterator_free(fi);
+
+ if(ms) {
+ result = MultiresDM_new(ms, dm, ccgSubSurf_getNumFinalVerts(ss),
+ ccgSubSurf_getNumFinalEdges(ss),
+ ccgSubSurf_getNumFinalFaces(ss), 0, 0);
+ }
+ else {
+ if(dm) {
+ result = CDDM_from_template(dm, ccgSubSurf_getNumFinalVerts(ss),
+ ccgSubSurf_getNumFinalEdges(ss),
+ ccgSubSurf_getNumFinalFaces(ss), 0, 0);
+ } else {
+ result = CDDM_new(ccgSubSurf_getNumFinalVerts(ss),
+ ccgSubSurf_getNumFinalEdges(ss),
+ ccgSubSurf_getNumFinalFaces(ss), 0, 0);
+ }
+ }
+
+ // load verts
+ faceBase = i = 0;
+ mvert = CDDM_get_verts(result);
+ origIndex = result->getVertData(result, 0, CD_ORIGINDEX);
+
+ for(index = 0; index < totface; index++) {
+ CCGFace *f = faceMap2[index];
+ int x, y, S, numVerts = ccgSubSurf_getFaceNumVerts(f);
+ FaceVertWeight *weight = 0;//get_ss_weights(&wtable, gridFaces-1, numVerts);
+
+ BLI_array_empty(vertIdx);
+
+ for(S = 0; S < numVerts; S++) {
+ CCGVert *v = ccgSubSurf_getFaceVert(ss, f, S);
+ BLI_array_growone(vertIdx);
+
+ vertIdx[S] = GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v));
+ }
+
+#if 0
+ DM_interp_vert_data(dm, result, vertIdx, weight[0][0], numVerts, i);
+#endif
+ copy_v3_v3(mvert->co, ccgSubSurf_getFaceCenterData(f));
+ *origIndex = ORIGINDEX_NONE;
+ ++mvert;
+ ++origIndex;
+ i++;
+
+ BLI_array_empty(w);
+ for (x=0; x<numVerts; x++) {
+ BLI_array_growone(w);
+ }
+
+ for(S = 0; S < numVerts; S++) {
+ int prevS = (S - 1 + numVerts) % numVerts;
+ int nextS = (S + 1) % numVerts;
+ int otherS = (numVerts >= 4) ? (S + 2) % numVerts : 3;
+
+ for(x = 1; x < gridFaces; x++) {
+#if 0
+ w[prevS] = weight[x][0][0];
+ w[S] = weight[x][0][1];
+ w[nextS] = weight[x][0][2];
+ w[otherS] = weight[x][0][3];
+
+ DM_interp_vert_data(dm, result, vertIdx, w, numVerts, i);
+#endif
+ copy_v3_v3(mvert->co,
+ ccgSubSurf_getFaceGridEdgeData(ss, f, S, x));
+
+ *origIndex = ORIGINDEX_NONE;
+ ++mvert;
+ ++origIndex;
+ i++;
+ }
+ }
+
+ BLI_array_empty(w);
+ for (x=0; x<numVerts; x++) {
+ BLI_array_growone(w);
+ }
+
+ for(S = 0; S < numVerts; S++) {
+ int prevS = (S - 1 + numVerts) % numVerts;
+ int nextS = (S + 1) % numVerts;
+ int otherS = (numVerts == 4) ? (S + 2) % numVerts : 3;
+
+ for(y = 1; y < gridFaces; y++) {
+ for(x = 1; x < gridFaces; x++) {
+#if 0
+ w[prevS] = weight[y * gridFaces + x][0][0];
+ w[S] = weight[y * gridFaces + x][0][1];
+ w[nextS] = weight[y * gridFaces + x][0][2];
+ w[otherS] = weight[y * gridFaces + x][0][3];
+ DM_interp_vert_data(dm, result, vertIdx, w, numVerts, i);
+#endif
+
+ copy_v3_v3(mvert->co,
+ ccgSubSurf_getFaceGridData(ss, f, S, x, y));
+ *origIndex = ORIGINDEX_NONE;
+ ++mvert;
+ ++origIndex;
+ i++;
+ }
+ }
+ }
+ *((int*)ccgSubSurf_getFaceUserData(ss, f)) = faceBase;
+ faceBase += 1 + numVerts * ((gridSize-2) + (gridSize-2) * (gridSize-2));
+ }
+
+ edgeBase = i;
+ for(index = 0; index < totedge; index++) {
+ CCGEdge *e = edgeMap2[index];
+ int x;
+ int vertIdx[2];
+
+ CCGVert *v;
+ v = ccgSubSurf_getEdgeVert0(e);
+ vertIdx[0] = GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v));
+ v = ccgSubSurf_getEdgeVert1(e);
+ vertIdx[1] = GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v));
+
+ for(x = 1; x < edgeSize - 1; x++) {
+ float w2[2];
+
+ w2[1] = (float) x / (edgeSize - 1);
+ w2[0] = 1 - w2[1];
+ DM_interp_vert_data(dm, result, vertIdx, w2, 2, i);
+
+ copy_v3_v3(mvert->co, ccgSubSurf_getEdgeData(ss, e, x));
+ *origIndex = ORIGINDEX_NONE;
+ ++mvert;
+ ++origIndex;
+ i++;
+ }
+
+ *((int*)ccgSubSurf_getEdgeUserData(ss, e)) = edgeBase;
+ edgeBase += edgeSize-2;
+ }
+
+ for(index = 0; index < totvert; index++) {
+ CCGVert *v = vertMap2[index];
+ int vertIdx;
+
+ vertIdx = GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v));
+
+ DM_copy_vert_data(dm, result, vertIdx, i, 1);
+ copy_v3_v3(mvert->co, ccgSubSurf_getVertData(ss, v));
+
+ *((int*)ccgSubSurf_getVertUserData(ss, v)) = i;
+ *origIndex = ccgDM_getVertMapIndex(ss, v);
+ ++mvert;
+ ++origIndex;
+ i++;
+ }
+
+ // load edges
+ i = 0;
+ med = CDDM_get_edges(result);
+ origIndex = result->getEdgeData(result, 0, CD_ORIGINDEX);
+
+ for(index = 0; index < totface; index++) {
+ CCGFace *f = faceMap2[index];
+ int numVerts = ccgSubSurf_getFaceNumVerts(f);
+
+ for(k = 0; k < numVerts; k++) {
+ for(x = 0; x < gridFaces; x++) {
+ if(drawInteriorEdges) med->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ med->v1 = getFaceIndex(ss, f, k, x, 0, edgeSize, gridSize);
+ med->v2 = getFaceIndex(ss, f, k, x+1, 0, edgeSize, gridSize);
+ *origIndex = ORIGINDEX_NONE;
+ ++med;
+ ++origIndex;
+ i++;
+ }
+
+ for(x = 1; x < gridFaces; x++) {
+ for(y = 0; y < gridFaces; y++) {
+ if(drawInteriorEdges)
+ med->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ med->v1 = getFaceIndex(ss, f, k, x, y, edgeSize, gridSize);
+ med->v2 = getFaceIndex(ss, f, k, x, y + 1,
+ edgeSize, gridSize);
+ *origIndex = ORIGINDEX_NONE;
+ ++med;
+ ++origIndex;
+ i++;
+
+ if(drawInteriorEdges)
+ med->flag = ME_EDGEDRAW | ME_EDGERENDER;
+ med->v1 = getFaceIndex(ss, f, k, y, x, edgeSize, gridSize);
+ med->v2 = getFaceIndex(ss, f, k, y + 1, x,
+ edgeSize, gridSize);
+ *origIndex = ORIGINDEX_NONE;
+ ++med;
+ ++origIndex;
+ i++;
+ }
+ }
+ }
+ }
+
+ for(index = 0; index < totedge; index++) {
+ CCGEdge *e = edgeMap2[index];
+ unsigned int flags = 0;
+ char bweight = 0;
+ int edgeIdx = GET_INT_FROM_POINTER(ccgSubSurf_getEdgeEdgeHandle(e));
+
+ if(!ccgSubSurf_getEdgeNumFaces(e)) flags |= ME_LOOSEEDGE;
+
+
+ if(edgeIdx != -1 && dm) {
+ MEdge origMed;
+ dm->getEdge(dm, edgeIdx, &origMed);
+
+ flags |= origMed.flag;
+ bweight = origMed.bweight;
+ }
+
+ for(x = 0; x < edgeSize - 1; x++) {
+ med->v1 = getEdgeIndex(ss, e, x, edgeSize);
+ med->v2 = getEdgeIndex(ss, e, x + 1, edgeSize);
+ med->flag = flags;
+ med->bweight = bweight;
+ *origIndex = ccgDM_getEdgeMapIndex(ss, e);
+ ++med;
+ ++origIndex;
+ i++;
+ }
+ }
+
+ // load faces
+ i = 0;
+ mf = CDDM_get_tessfaces(result);
+ origIndex = result->getTessFaceData(result, 0, CD_ORIGINDEX);
+
+ for(index = 0; index < totface; index++) {
+ CCGFace *f = faceMap2[index];
+ int numVerts = ccgSubSurf_getFaceNumVerts(f);
+ int mat_nr;
+ int flag;
+ int mapIndex = ccgDM_getFaceMapIndex(ss, f);
+ int faceIdx = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(ss, f));
+
+ if(!ssFromEditmesh) {
+ MFace origMFace;
+ dm->getTessFace(dm, faceIdx, &origMFace);
+
+ mat_nr = origMFace.mat_nr;
+ flag = origMFace.flag;
+ } else {
+ BMFace *ef = ccgSubSurf_getFaceFaceHandle(ss, f);
+ mat_nr = ef->mat_nr;
+ flag = BMFlags_To_MEFlags(ef);
+ }
+
+ for(S = 0; S < numVerts; S++) {
+ FaceVertWeight *weight = 0;//get_ss_weights(&wtable, gridFaces-1, numVerts);
+
+ for(y = 0; y < gridFaces; y++) {
+ for(x = 0; x < gridFaces; x++) {
+ mf->v1 = getFaceIndex(ss, f, S, x + 0, y + 0,
+ edgeSize, gridSize);
+ mf->v2 = getFaceIndex(ss, f, S, x + 0, y + 1,
+ edgeSize, gridSize);
+ mf->v3 = getFaceIndex(ss, f, S, x + 1, y + 1,
+ edgeSize, gridSize);
+ mf->v4 = getFaceIndex(ss, f, S, x + 1, y + 0,
+ edgeSize, gridSize);
+ mf->mat_nr = mat_nr;
+ mf->flag = flag;
+#if 0 //BMESH_TODO
+ if(dm) {
+ int prevS = (S - 1 + numVerts) % numVerts;
+ int nextS = (S + 1) % numVerts;
+ int otherS = (numVerts == 4) ? (S + 2) % numVerts : 3;
+ FaceVertWeight w;
+
+ for(j = 0; j < 4; ++j) {
+ w[j][prevS] = (*weight)[j][0];
+ w[j][S] = (*weight)[j][1];
+ w[j][nextS] = (*weight)[j][2];
+ w[j][otherS] = (*weight)[j][3];
+ }
+
+ DM_interp_tessface_data(dm, result, &faceIdx, NULL,
+ &w, 1, i);
+ weight++;
+ }
+#endif
+
+ *origIndex = mapIndex;
+ ++mf;
+ ++origIndex;
+ i++;
+ }
+ }
+ }
+ }
+
+ MEM_freeN(faceMap2);
+ MEM_freeN(edgeMap2);
+ MEM_freeN(vertMap2);
+
+ free_ss_weights(&wtable);
+
+ BLI_array_free(vertIdx);
+
+ if(useSubsurfUv) {
+ CustomData *fdata = &result->faceData;
+ CustomData *dmfdata = &dm->faceData;
+ int numlayer = CustomData_number_of_layers(fdata, CD_MTFACE);
+ int dmnumlayer = CustomData_number_of_layers(dmfdata, CD_MTFACE);
+
+ for (i=0; i<numlayer && i<dmnumlayer; i++)
+ set_subsurf_uv(ss, dm, result, i);
+ }
+
+ CDDM_calc_normals(result);
+ CDDM_tessfaces_to_faces(result);
+
+ BLI_array_free(w);
+ return result;
+#endif
+}
+
static void ss_sync_from_derivedmesh(CCGSubSurf *ss, DerivedMesh *dm,
float (*vertexCos)[3], int useFlatSubdiv)
{
float creaseFactor = (float) ccgSubSurf_getSubdivisionLevels(ss);
- CCGVertHDL fVerts[4];
+ CCGVertHDL *fVerts = NULL;
+ BLI_array_declare(fVerts);
int totvert = dm->getNumVerts(dm);
int totedge = dm->getNumEdges(dm);
- int totface = dm->getNumFaces(dm);
+ int totface = dm->getNumTessFaces(dm);
+ int totpoly = dm->getNumFaces(dm);
int i;
int *index;
MVert *mvert = dm->getVertArray(dm);
MEdge *medge = dm->getEdgeArray(dm);
- MFace *mface = dm->getFaceArray(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
MVert *mv;
MEdge *me;
MFace *mf;
+ DMFaceIter *fiter;
+ DMLoopIter *liter;
ccgSubSurf_initFullSync(ss);
@@ -465,28 +945,31 @@ static void ss_sync_from_derivedmesh(CCGSubSurf *ss, DerivedMesh *dm,
((int*)ccgSubSurf_getEdgeUserData(ss, e))[1] = (index)? *index++: i;
}
-
- mf = mface;
- index = (int *)dm->getFaceDataArray(dm, CD_ORIGINDEX);
- for (i = 0; i < totface; i++, mf++) {
+
+ fiter = dm->newFaceIter(dm);
+ for (i=0; !fiter->done; fiter->step(fiter), i++) {
CCGFace *f;
+ BLI_array_empty(fVerts);
- fVerts[0] = SET_INT_IN_POINTER(mf->v1);
- fVerts[1] = SET_INT_IN_POINTER(mf->v2);
- fVerts[2] = SET_INT_IN_POINTER(mf->v3);
- fVerts[3] = SET_INT_IN_POINTER(mf->v4);
+ index = (int*) fiter->getCDData(fiter, CD_ORIGINDEX, -1);
+ liter = fiter->getLoopsIter(fiter);
- // this is very bad, means mesh is internally consistent.
- // it is not really possible to continue without modifying
- // other parts of code significantly to handle missing faces.
- // since this really shouldn't even be possible we just bail.
- if(ccgSubSurf_syncFace(ss, SET_INT_IN_POINTER(i), fVerts[3] ? 4 : 3,
+ for (; !liter->done; liter->step(liter)) {
+ BLI_array_growone(fVerts);
+ fVerts[BLI_array_count(fVerts)-1] = SET_INT_IN_POINTER(liter->vindex);
+ }
+
+ /* this is very bad, means mesh is internally inconsistent.
+ * it is not really possible to continue without modifying
+ * other parts of code significantly to handle missing faces.
+ * since this really shouldn't even be possible we just bail.*/
+ if(ccgSubSurf_syncFace(ss, SET_INT_IN_POINTER(i), fiter->len,
fVerts, &f) == eCCGError_InvalidValue) {
static int hasGivenError = 0;
if(!hasGivenError) {
- //XXX error("Unrecoverable error in SubSurf calculation,"
- // " mesh is inconsistent.");
+ printf("Unrecoverable error in SubSurf calculation,"
+ " mesh is inconsistent.\n");
hasGivenError = 1;
}
@@ -496,27 +979,30 @@ static void ss_sync_from_derivedmesh(CCGSubSurf *ss, DerivedMesh *dm,
((int*)ccgSubSurf_getFaceUserData(ss, f))[1] = (index)? *index++: i;
}
+ fiter->free(fiter);
ccgSubSurf_processSync(ss);
+
+ BLI_array_free(fVerts);
}
/***/
-static int ccgDM_getVertMapIndex(CCGSubSurf *ss, CCGVert *v) {
+int ccgDM_getVertMapIndex(CCGSubSurf *ss, CCGVert *v) {
return ((int*) ccgSubSurf_getVertUserData(ss, v))[1];
}
-static int ccgDM_getEdgeMapIndex(CCGSubSurf *ss, CCGEdge *e) {
+int ccgDM_getEdgeMapIndex(CCGSubSurf *ss, CCGEdge *e) {
return ((int*) ccgSubSurf_getEdgeUserData(ss, e))[1];
}
-static int ccgDM_getFaceMapIndex(CCGSubSurf *ss, CCGFace *f) {
+int ccgDM_getFaceMapIndex(CCGSubSurf *ss, CCGFace *f) {
return ((int*) ccgSubSurf_getFaceUserData(ss, f))[1];
}
-static void ccgDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+static void cgdm_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
CCGVertIterator *vi = ccgSubSurf_getVertIterator(ss);
CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
@@ -558,32 +1044,32 @@ static void ccgDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) {
ccgEdgeIterator_free(ei);
ccgVertIterator_free(vi);
}
-static int ccgDM_getNumVerts(DerivedMesh *dm) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
+static int cgdm_getNumVerts(DerivedMesh *dm) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
- return ccgSubSurf_getNumFinalVerts(ccgdm->ss);
+ return ccgSubSurf_getNumFinalVerts(cgdm->ss);
}
-static int ccgDM_getNumEdges(DerivedMesh *dm) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
+static int cgdm_getNumEdges(DerivedMesh *dm) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
- return ccgSubSurf_getNumFinalEdges(ccgdm->ss);
+ return ccgSubSurf_getNumFinalEdges(cgdm->ss);
}
-static int ccgDM_getNumFaces(DerivedMesh *dm) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
+static int cgdm_getNumTessFaces(DerivedMesh *dm) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
- return ccgSubSurf_getNumFinalFaces(ccgdm->ss);
+ return ccgSubSurf_getNumFinalFaces(cgdm->ss);
}
static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv)
{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
DMGridData *vd;
int i;
memset(mv, 0, sizeof(*mv));
- if((vertNum < ccgdm->edgeMap[0].startVert) && (ccgSubSurf_getNumFaces(ss) > 0)) {
+ if((vertNum < cgdm->edgeMap[0].startVert) && (ccgSubSurf_getNumFaces(ss) > 0)) {
/* this vert comes from face data */
int lastface = ccgSubSurf_getNumFaces(ss) - 1;
CCGFace *f;
@@ -596,10 +1082,10 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv)
int gridInternalEnd;
i = 0;
- while(i < lastface && vertNum >= ccgdm->faceMap[i + 1].startVert)
+ while(i < lastface && vertNum >= cgdm->faceMap[i + 1].startVert)
++i;
- f = ccgdm->faceMap[i].face;
+ f = cgdm->faceMap[i].face;
numVerts = ccgSubSurf_getFaceNumVerts(f);
gridSideVerts = gridSize - 2;
@@ -608,7 +1094,7 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv)
gridSideEnd = 1 + numVerts * gridSideVerts;
gridInternalEnd = gridSideEnd + numVerts * gridInternalVerts;
- offset = vertNum - ccgdm->faceMap[i].startVert;
+ offset = vertNum - cgdm->faceMap[i].startVert;
if(offset < 1) {
vd = ccgSubSurf_getFaceCenterData(f);
copy_v3_v3(mv->co, vd->co);
@@ -630,28 +1116,28 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv)
copy_v3_v3(mv->co, vd->co);
normal_float_to_short_v3(mv->no, vd->no);
}
- } else if((vertNum < ccgdm->vertMap[0].startVert) && (ccgSubSurf_getNumEdges(ss) > 0)) {
+ } else if((vertNum < cgdm->vertMap[0].startVert) && (ccgSubSurf_getNumEdges(ss) > 0)) {
/* this vert comes from edge data */
CCGEdge *e;
int lastedge = ccgSubSurf_getNumEdges(ss) - 1;
int x;
i = 0;
- while(i < lastedge && vertNum >= ccgdm->edgeMap[i + 1].startVert)
+ while(i < lastedge && vertNum >= cgdm->edgeMap[i + 1].startVert)
++i;
- e = ccgdm->edgeMap[i].edge;
+ e = cgdm->edgeMap[i].edge;
- x = vertNum - ccgdm->edgeMap[i].startVert + 1;
+ x = vertNum - cgdm->edgeMap[i].startVert + 1;
vd = ccgSubSurf_getEdgeData(ss, e, x);
copy_v3_v3(mv->co, vd->co);
normal_float_to_short_v3(mv->no, vd->no);
} else {
/* this vert comes from vert data */
CCGVert *v;
- i = vertNum - ccgdm->vertMap[0].startVert;
+ i = vertNum - cgdm->vertMap[0].startVert;
- v = ccgdm->vertMap[i].vert;
+ v = cgdm->vertMap[i].vert;
vd = ccgSubSurf_getVertData(ss, v);
copy_v3_v3(mv->co, vd->co);
normal_float_to_short_v3(mv->no, vd->no);
@@ -676,13 +1162,13 @@ static void ccgDM_getFinalVertNo(DerivedMesh *dm, int vertNum, float no_r[3])
static void ccgDM_getFinalEdge(DerivedMesh *dm, int edgeNum, MEdge *med)
{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
int i;
memset(med, 0, sizeof(*med));
- if(edgeNum < ccgdm->edgeMap[0].startEdge) {
+ if(edgeNum < cgdm->edgeMap[0].startEdge) {
/* this edge comes from face data */
int lastface = ccgSubSurf_getNumFaces(ss) - 1;
CCGFace *f;
@@ -694,16 +1180,16 @@ static void ccgDM_getFinalEdge(DerivedMesh *dm, int edgeNum, MEdge *med)
int gridInternalEdges;
i = 0;
- while(i < lastface && edgeNum >= ccgdm->faceMap[i + 1].startEdge)
+ while(i < lastface && edgeNum >= cgdm->faceMap[i + 1].startEdge)
++i;
- f = ccgdm->faceMap[i].face;
+ f = cgdm->faceMap[i].face;
numVerts = ccgSubSurf_getFaceNumVerts(f);
gridSideEdges = gridSize - 1;
gridInternalEdges = (gridSideEdges - 1) * gridSideEdges * 2;
- offset = edgeNum - ccgdm->faceMap[i].startEdge;
+ offset = edgeNum - cgdm->faceMap[i].startEdge;
grid = offset / (gridSideEdges + gridInternalEdges);
offset %= (gridSideEdges + gridInternalEdges);
@@ -731,18 +1217,18 @@ static void ccgDM_getFinalEdge(DerivedMesh *dm, int edgeNum, MEdge *med)
short *edgeFlag;
unsigned int flags = 0;
- i = (edgeNum - ccgdm->edgeMap[0].startEdge) / (edgeSize - 1);
+ i = (edgeNum - cgdm->edgeMap[0].startEdge) / (edgeSize - 1);
- e = ccgdm->edgeMap[i].edge;
+ e = cgdm->edgeMap[i].edge;
if(!ccgSubSurf_getEdgeNumFaces(e)) flags |= ME_LOOSEEDGE;
- x = edgeNum - ccgdm->edgeMap[i].startEdge;
+ x = edgeNum - cgdm->edgeMap[i].startEdge;
med->v1 = getEdgeIndex(ss, e, x, edgeSize);
med->v2 = getEdgeIndex(ss, e, x+1, edgeSize);
- edgeFlag = (ccgdm->edgeFlags)? &ccgdm->edgeFlags[i]: NULL;
+ edgeFlag = (cgdm->edgeFlags)? &cgdm->edgeFlags[i]: NULL;
if(edgeFlag)
flags |= (*edgeFlag & (ME_SEAM | ME_SHARP))
| ME_EDGEDRAW | ME_EDGERENDER;
@@ -755,8 +1241,8 @@ static void ccgDM_getFinalEdge(DerivedMesh *dm, int edgeNum, MEdge *med)
static void ccgDM_getFinalFace(DerivedMesh *dm, int faceNum, MFace *mf)
{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
int gridSize = ccgSubSurf_getGridSize(ss);
int edgeSize = ccgSubSurf_getEdgeSize(ss);
int gridSideEdges = gridSize - 1;
@@ -768,18 +1254,18 @@ static void ccgDM_getFinalFace(DerivedMesh *dm, int faceNum, MFace *mf)
int grid;
int x, y;
int lastface = ccgSubSurf_getNumFaces(ss) - 1;
- char *faceFlags = ccgdm->faceFlags;
+ char *faceFlags = cgdm->faceFlags;
memset(mf, 0, sizeof(*mf));
+ if (faceNum >= cgdm->dm.numFaceData)
+ return;
- i = 0;
- while(i < lastface && faceNum >= ccgdm->faceMap[i + 1].startFace)
- ++i;
+ i = cgdm->reverseFaceMap[faceNum];
- f = ccgdm->faceMap[i].face;
+ f = cgdm->faceMap[i].face;
numVerts = ccgSubSurf_getFaceNumVerts(f);
- offset = faceNum - ccgdm->faceMap[i].startFace;
+ offset = faceNum - cgdm->faceMap[i].startFace;
grid = offset / gridFaces;
offset %= gridFaces;
y = offset / gridSideEdges;
@@ -799,8 +1285,8 @@ static void ccgDM_getFinalFace(DerivedMesh *dm, int faceNum, MFace *mf)
static void ccgDM_copyFinalVertArray(DerivedMesh *dm, MVert *mvert)
{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
DMGridData *vd;
int index;
int totvert, totedge, totface;
@@ -810,7 +1296,7 @@ static void ccgDM_copyFinalVertArray(DerivedMesh *dm, MVert *mvert)
totface = ccgSubSurf_getNumFaces(ss);
for(index = 0; index < totface; index++) {
- CCGFace *f = ccgdm->faceMap[index].face;
+ CCGFace *f = cgdm->faceMap[index].face;
int x, y, S, numVerts = ccgSubSurf_getFaceNumVerts(f);
vd= ccgSubSurf_getFaceCenterData(f);
@@ -839,7 +1325,7 @@ static void ccgDM_copyFinalVertArray(DerivedMesh *dm, MVert *mvert)
totedge = ccgSubSurf_getNumEdges(ss);
for(index = 0; index < totedge; index++) {
- CCGEdge *e = ccgdm->edgeMap[index].edge;
+ CCGEdge *e = cgdm->edgeMap[index].edge;
int x;
for(x = 1; x < edgeSize - 1; x++, i++) {
@@ -852,7 +1338,7 @@ static void ccgDM_copyFinalVertArray(DerivedMesh *dm, MVert *mvert)
totvert = ccgSubSurf_getNumVerts(ss);
for(index = 0; index < totvert; index++) {
- CCGVert *v = ccgdm->vertMap[index].vert;
+ CCGVert *v = cgdm->vertMap[index].vert;
vd= ccgSubSurf_getVertData(ss, v);
copy_v3_v3(mvert[i].co, vd->co);
@@ -863,25 +1349,25 @@ static void ccgDM_copyFinalVertArray(DerivedMesh *dm, MVert *mvert)
static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
int index;
int totedge, totface;
int gridSize = ccgSubSurf_getGridSize(ss);
int edgeSize = ccgSubSurf_getEdgeSize(ss);
int i = 0;
- short *edgeFlags = ccgdm->edgeFlags;
+ short *edgeFlags = cgdm->edgeFlags;
totface = ccgSubSurf_getNumFaces(ss);
for(index = 0; index < totface; index++) {
- CCGFace *f = ccgdm->faceMap[index].face;
+ CCGFace *f = cgdm->faceMap[index].face;
int x, y, S, numVerts = ccgSubSurf_getFaceNumVerts(f);
for(S = 0; S < numVerts; S++) {
for(x = 0; x < gridSize - 1; x++) {
MEdge *med = &medge[i];
- if(ccgdm->drawInteriorEdges)
+ if(cgdm->drawInteriorEdges)
med->flag = ME_EDGEDRAW | ME_EDGERENDER;
med->v1 = getFaceIndex(ss, f, S, x, 0, edgeSize, gridSize);
med->v2 = getFaceIndex(ss, f, S, x + 1, 0, edgeSize, gridSize);
@@ -893,7 +1379,7 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
MEdge *med;
med = &medge[i];
- if(ccgdm->drawInteriorEdges)
+ if(cgdm->drawInteriorEdges)
med->flag = ME_EDGEDRAW | ME_EDGERENDER;
med->v1 = getFaceIndex(ss, f, S, x, y,
edgeSize, gridSize);
@@ -902,7 +1388,7 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
i++;
med = &medge[i];
- if(ccgdm->drawInteriorEdges)
+ if(cgdm->drawInteriorEdges)
med->flag = ME_EDGEDRAW | ME_EDGERENDER;
med->v1 = getFaceIndex(ss, f, S, y, x,
edgeSize, gridSize);
@@ -916,7 +1402,7 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
totedge = ccgSubSurf_getNumEdges(ss);
for(index = 0; index < totedge; index++) {
- CCGEdge *e = ccgdm->edgeMap[index].edge;
+ CCGEdge *e = cgdm->edgeMap[index].edge;
unsigned int flags = 0;
int x;
int edgeIdx = GET_INT_FROM_POINTER(ccgSubSurf_getEdgeEdgeHandle(e));
@@ -942,20 +1428,177 @@ static void ccgDM_copyFinalEdgeArray(DerivedMesh *dm, MEdge *medge)
}
}
+struct cgdm_faceIter;
+
+typedef struct cgdm_loopIter {
+ DMLoopIter head;
+ int curloop;
+ int lindex; //loop index within the mesh, not the face
+ CCGDerivedMesh *cgdm;
+ struct cgdm_faceIter *fiter;
+} cgdm_loopIter;
+
+typedef struct cgdm_faceIter {
+ DMFaceIter head;
+ CCGDerivedMesh *cgdm;
+ MFace *mface, *mf;
+
+ cgdm_loopIter liter;
+ EdgeHash *ehash; /*edge map for populating loopiter->eindex*/
+} cgdm_faceIter;
+
+void cgdm_faceIterStep(void *self)
+{
+ cgdm_faceIter *fiter = self;
+
+ if (!fiter->cgdm || !fiter->cgdm->ss) {
+ fiter->head.done = 1;
+ return;
+ }
+
+ if (fiter->head.index+1 >= ccgSubSurf_getNumFinalFaces(fiter->cgdm->ss)) {
+ fiter->head.done = 1;
+ return;
+ };
+
+ fiter->head.index++;
+
+ fiter->mf++;
+
+ fiter->head.flags = fiter->mface->flag;
+ fiter->head.mat_nr = fiter->mface->mat_nr;
+ fiter->head.len = 4;
+}
+
+void *cgdm_faceIterCData(void *self, int type, int layer)
+{
+ cgdm_faceIter *fiter = self;
+
+ if (layer == -1)
+ return CustomData_get(&fiter->cgdm->dm.polyData, fiter->head.index, type);
+ else
+ return CustomData_get_n(&fiter->cgdm->dm.polyData, type, fiter->head.index, layer);
+}
+
+void cgdm_loopIterStep(void *self)
+{
+ cgdm_loopIter *liter = self;
+ MFace *mf = liter->fiter->mface;
+ int i, v1, v2;
+
+ liter->head.index++;
+ i = liter->head.index;
+
+ if (liter->head.index >= 4) {
+ liter->head.done = 1;
+ return;
+ }
+
+ switch (i) {
+ case 0:
+ v1 = liter->fiter->mf->v1;
+ v2 = liter->fiter->mf->v2;
+ break;
+ case 1:
+ v1 = liter->fiter->mf->v2;
+ v2 = liter->fiter->mf->v3;
+ break;
+ case 2:
+ v1 = liter->fiter->mf->v3;
+ v2 = liter->fiter->mf->v4;
+ break;
+ case 3:
+ v1 = liter->fiter->mf->v4;
+ v2 = liter->fiter->mf->v1;
+ break;
+ }
+
+ liter->head.vindex = v1;
+ liter->head.eindex = GET_INT_FROM_POINTER(BLI_edgehash_lookup(liter->fiter->cgdm->ehash, v1, v2));
+ liter->lindex += 1;
+
+ ccgDM_getFinalVert((DerivedMesh*)liter->cgdm, v1, &liter->head.v);
+}
+
+void *cgdm_loopIterGetVCData(void *self, int type, int layer)
+{
+ cgdm_loopIter *liter = self;
+
+ if (layer == -1)
+ return CustomData_get(&liter->cgdm->dm.vertData, liter->head.vindex, type);
+ else return CustomData_get_n(&liter->cgdm->dm.vertData, type, liter->head.vindex, layer);
+}
+
+void *cgdm_loopIterGetCData(void *self, int type, int layer)
+{
+ cgdm_loopIter *liter = self;
+
+ if (layer == -1)
+ return CustomData_get(&liter->cgdm->dm.loopData, liter->lindex, type);
+ else return CustomData_get_n(&liter->cgdm->dm.loopData, type, liter->lindex, layer);
+}
+
+DMLoopIter *cgdm_faceIterGetLIter(void *self)
+{
+ cgdm_faceIter *fiter = self;
+
+ fiter->liter.head.index = -1;
+ fiter->liter.head.done = 0;
+ fiter->liter.head.step(&fiter->liter);
+
+ return (DMLoopIter*) &fiter->liter;
+}
+
+void cgdm_faceIterFree(void *vfiter)
+{
+ cgdm_faceIter *fiter = vfiter;
+
+ MEM_freeN(fiter->mface);
+ MEM_freeN(fiter);
+}
+
+DMFaceIter *cgdm_newFaceIter(DerivedMesh *dm)
+{
+ cgdm_faceIter *fiter = MEM_callocN(sizeof(cgdm_faceIter), "cgdm_faceIter");
+ MEdge medge;
+ int i, totedge = cgdm_getNumEdges(dm);
+
+ fiter->cgdm = dm;
+ fiter->liter.cgdm = dm;
+ fiter->mface = fiter->mf = dm->dupTessFaceArray(dm);
+ fiter->mf--;
+
+ fiter->head.free = cgdm_faceIterFree;
+ fiter->head.step = cgdm_faceIterStep;
+ fiter->head.index = -1;
+ fiter->head.getCDData = cgdm_faceIterCData;
+ fiter->head.getLoopsIter = cgdm_faceIterGetLIter;
+
+ fiter->liter.fiter = fiter;
+ fiter->liter.head.getLoopCDData = cgdm_loopIterGetCData;
+ fiter->liter.head.getVertCDData = cgdm_loopIterGetVCData;
+ fiter->liter.head.step = cgdm_loopIterStep;
+ fiter->liter.lindex = -1;
+
+ fiter->head.step(fiter);
+
+ return fiter;
+}
+
static void ccgDM_copyFinalFaceArray(DerivedMesh *dm, MFace *mface)
{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
int index;
int totface;
int gridSize = ccgSubSurf_getGridSize(ss);
int edgeSize = ccgSubSurf_getEdgeSize(ss);
int i = 0;
- char *faceFlags = ccgdm->faceFlags;
+ char *faceFlags = cgdm->faceFlags;
totface = ccgSubSurf_getNumFaces(ss);
for(index = 0; index < totface; index++) {
- CCGFace *f = ccgdm->faceMap[index].face;
+ CCGFace *f = cgdm->faceMap[index].face;
int x, y, S, numVerts = ccgSubSurf_getFaceNumVerts(f);
int flag = (faceFlags)? faceFlags[index*2]: ME_SMOOTH;
int mat_nr = (faceFlags)? faceFlags[index*2+1]: 0;
@@ -972,6 +1615,11 @@ static void ccgDM_copyFinalFaceArray(DerivedMesh *dm, MFace *mface)
edgeSize, gridSize);
mf->v4 = getFaceIndex(ss, f, S, x + 1, y + 0,
edgeSize, gridSize);
+ if (faceFlags) {
+ mat_nr = faceFlags[index*2+1];
+ mf->flag = faceFlags[index*2];
+ } else mf->flag = flag;
+
mf->mat_nr = mat_nr;
mf->flag = flag;
@@ -982,9 +1630,9 @@ static void ccgDM_copyFinalFaceArray(DerivedMesh *dm, MFace *mface)
}
}
-static void ccgdm_getVertCos(DerivedMesh *dm, float (*cos)[3]) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+static void cgdm_getVertCos(DerivedMesh *dm, float (*cos)[3]) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
int edgeSize = ccgSubSurf_getEdgeSize(ss);
int gridSize = ccgSubSurf_getGridSize(ss);
int i;
@@ -1065,14 +1713,14 @@ static void ccgdm_getVertCos(DerivedMesh *dm, float (*cos)[3]) {
MEM_freeN(edgeMap2);
MEM_freeN(faceMap2);
}
-static void ccgDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGVertIterator *vi = ccgSubSurf_getVertIterator(ccgdm->ss);
+static void cgdm_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGVertIterator *vi = ccgSubSurf_getVertIterator(cgdm->ss);
for (; !ccgVertIterator_isStopped(vi); ccgVertIterator_next(vi)) {
CCGVert *v = ccgVertIterator_getCurrent(vi);
- DMGridData *vd = ccgSubSurf_getVertData(ccgdm->ss, v);
- int index = ccgDM_getVertMapIndex(ccgdm->ss, v);
+ DMGridData *vd = ccgSubSurf_getVertData(cgdm->ss, v);
+ int index = ccgDM_getVertMapIndex(cgdm->ss, v);
if (index!=-1)
func(userData, index, vd->co, vd->no, NULL);
@@ -1080,9 +1728,9 @@ static void ccgDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData
ccgVertIterator_free(vi);
}
-static void ccgDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+static void cgdm_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
int i, edgeSize = ccgSubSurf_getEdgeSize(ss);
@@ -1101,8 +1749,8 @@ static void ccgDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData
}
static void ccgDM_drawVerts(DerivedMesh *dm) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
int edgeSize = ccgSubSurf_getEdgeSize(ss);
int gridSize = ccgSubSurf_getGridSize(ss);
CCGVertIterator *vi;
@@ -1211,8 +1859,8 @@ static void ccgDM_drawEdges(DerivedMesh *dm, int drawLooseEdges, int drawAllEdge
ccgEdgeIterator_free(ei);
}
static void ccgDM_drawLooseEdges(DerivedMesh *dm) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
int i, edgeSize = ccgSubSurf_getEdgeSize(ss);
@@ -1233,7 +1881,7 @@ static void ccgDM_drawLooseEdges(DerivedMesh *dm) {
ccgEdgeIterator_free(ei);
}
-static void ccgDM_glNormalFast(float *a, float *b, float *c, float *d)
+void ccgDM_glNormalFast(float *a, float *b, float *c, float *d)
{
float a_cX = c[0]-a[0], a_cY = c[1]-a[1], a_cZ = c[2]-a[2];
float b_dX = d[0]-b[0], b_dY = d[1]-b[1], b_dZ = d[2]-b[2];
@@ -1272,7 +1920,6 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
int step = (fast)? gridSize-1: 1;
ccgdm_pbvh_update(ccgdm);
-
if(ccgdm->pbvh && ccgdm->multires.mmd && !fast) {
if(dm->numFaceData) {
/* should be per face */
@@ -1287,6 +1934,8 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
return;
}
+ gridSize = ccgSubSurf_getGridSize(ss);
+
fi = ccgSubSurf_getFaceIterator(ss);
for (; !ccgFaceIterator_isStopped(fi); ccgFaceIterator_next(fi)) {
CCGFace *f = ccgFaceIterator_getCurrent(fi);
@@ -1350,21 +1999,21 @@ static void ccgDM_drawFacesSolid(DerivedMesh *dm, float (*partial_redraw_planes)
}
/* Only used by non-editmesh types */
-static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs), int (*setDrawOptions)(void *userData, int index), void *userData) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+static void cgdm_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs), int (*setDrawOptions)(void *userData, int index), void *userData) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
GPUVertexAttribs gattribs;
DMVertexAttribs attribs;
- MTFace *tf = dm->getFaceDataArray(dm, CD_MTFACE);
+ MTFace *tf = dm->getTessFaceDataArray(dm, CD_MTFACE);
int gridSize = ccgSubSurf_getGridSize(ss);
int gridFaces = gridSize - 1;
int edgeSize = ccgSubSurf_getEdgeSize(ss);
int transp, orig_transp, new_transp;
- char *faceFlags = ccgdm->faceFlags;
+ char *faceFlags = cgdm->faceFlags;
int a, b, i, doDraw, numVerts, matnr, new_matnr, totface;
- ccgdm_pbvh_update(ccgdm);
+ ccgdm_pbvh_update(cgdm);
doDraw = 0;
numVerts = 0;
@@ -1397,7 +2046,7 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, v
totface = ccgSubSurf_getNumFaces(ss);
for(a = 0, i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
+ CCGFace *f = cgdm->faceMap[i].face;
int S, x, y, drawSmooth;
int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(ss, f));
int origIndex = ccgDM_getFaceMapIndex(ss, f);
@@ -1508,19 +2157,19 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, v
ccgFaceIterator_free(fi);
}
-static void ccgDM_drawFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs)) {
+static void cgdm_drawFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs)) {
dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
}
-static void ccgDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+static void cgdm_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
int gridSize = ccgSubSurf_getGridSize(ss);
unsigned char *cp1, *cp2;
int useTwoSide=1;
- ccgdm_pbvh_update(ccgdm);
+ ccgdm_pbvh_update(cgdm);
cp1= col1;
if(col2) {
@@ -1579,27 +2228,27 @@ static void ccgDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned ch
ccgFaceIterator_free(fi);
}
-static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
- int (*drawParams)(MTFace *tface, MCol *mcol, int matnr),
+static void cgdm_drawFacesTex_common(DerivedMesh *dm,
+ int (*drawParams)(MTFace *tface, int has_vcol, int matnr),
int (*drawParamsMapped)(void *userData, int index),
void *userData)
{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
- MCol *mcol = dm->getFaceDataArray(dm, CD_WEIGHT_MCOL);
- MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
- char *faceFlags = ccgdm->faceFlags;
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
+ MCol *mcol = dm->getTessFaceDataArray(dm, CD_WEIGHT_MCOL);
+ MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
+ char *faceFlags = cgdm->faceFlags;
int i, totface, flag, gridSize = ccgSubSurf_getGridSize(ss);
int gridFaces = gridSize - 1;
- ccgdm_pbvh_update(ccgdm);
+ ccgdm_pbvh_update(cgdm);
if(!mcol)
- mcol = dm->getFaceDataArray(dm, CD_MCOL);
+ mcol = dm->getTessFaceDataArray(dm, CD_MCOL);
totface = ccgSubSurf_getNumFaces(ss);
for(i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
+ CCGFace *f = cgdm->faceMap[i].face;
int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
int drawSmooth, index = ccgDM_getFaceMapIndex(ss, f);
int origIndex = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(ss, f));
@@ -1616,7 +2265,7 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
}
if(drawParams)
- flag = drawParams(tf, mcol, mat_nr);
+ flag = drawParams(tf, mcol!=NULL, mat_nr);
else
flag= (drawParamsMapped)? drawParamsMapped(userData, index): 1;
@@ -1716,21 +2365,21 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
}
}
-static void ccgDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
+static void cgdm_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_vcol, int matnr))
{
- ccgDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
+ cgdm_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
}
-static void ccgDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
+static void cgdm_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
{
- ccgDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
+ cgdm_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
}
-static void ccgDM_drawUVEdges(DerivedMesh *dm)
+static void cgdm_drawUVEdges(DerivedMesh *dm)
{
- MFace *mf = dm->getFaceArray(dm);
- MTFace *tf = DM_get_face_data_layer(dm, CD_MTFACE);
+ MFace *mf = dm->getTessFaceArray(dm);
+ MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
int i;
if (tf) {
@@ -1760,22 +2409,22 @@ static void ccgDM_drawUVEdges(DerivedMesh *dm)
}
static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
MCol *mcol= NULL;
int i, gridSize = ccgSubSurf_getGridSize(ss);
- char *faceFlags = ccgdm->faceFlags;
+ char *faceFlags = cgdm->faceFlags;
int gridFaces = gridSize - 1, totface;
if(useColors) {
- mcol = dm->getFaceDataArray(dm, CD_WEIGHT_MCOL);
+ mcol = dm->getTessFaceDataArray(dm, CD_WEIGHT_MCOL);
if(!mcol)
- mcol = dm->getFaceDataArray(dm, CD_MCOL);
+ mcol = dm->getTessFaceDataArray(dm, CD_MCOL);
}
totface = ccgSubSurf_getNumFaces(ss);
for(i = 0; i < totface; i++) {
- CCGFace *f = ccgdm->faceMap[i].face;
+ CCGFace *f = cgdm->faceMap[i].face;
int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
int drawSmooth, index = ccgDM_getFaceMapIndex(ss, f);
int origIndex;
@@ -1871,9 +2520,9 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *u
}
}
}
-static void ccgDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+static void cgdm_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
int i, useAging, edgeSize = ccgSubSurf_getEdgeSize(ss);
@@ -1901,9 +2550,9 @@ static void ccgDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *u
ccgEdgeIterator_free(ei);
}
-static void ccgDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+static void cgdm_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
CCGEdgeIterator *ei = ccgSubSurf_getEdgeIterator(ss);
int i, useAging, edgeSize = ccgSubSurf_getEdgeSize(ss);
@@ -1932,9 +2581,9 @@ static void ccgDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(v
ccgEdgeIterator_free(ei);
}
-static void ccgDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData) {
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
- CCGSubSurf *ss = ccgdm->ss;
+static void cgdm_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData) {
+ CCGDerivedMesh *cgdm = (CCGDerivedMesh*) dm;
+ CCGSubSurf *ss = cgdm->ss;
CCGFaceIterator *fi = ccgSubSurf_getFaceIterator(ss);
for (; !ccgFaceIterator_isStopped(fi); ccgFaceIterator_next(fi)) {
@@ -1952,7 +2601,7 @@ static void ccgDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *us
ccgFaceIterator_free(fi);
}
-static void ccgDM_release(DerivedMesh *dm) {
+static void cgdm_release(DerivedMesh *dm) {
CCGDerivedMesh *ccgdm = (CCGDerivedMesh*) dm;
if (DM_release(dm)) {
@@ -1965,6 +2614,10 @@ static void ccgDM_release(DerivedMesh *dm) {
ccgdm->multires.update(dm);
}
+ if (ccgdm->ehash)
+ BLI_edgehash_free(ccgdm->ehash, NULL);
+
+ if(ccgdm->reverseFaceMap) MEM_freeN(ccgdm->reverseFaceMap);
if(ccgdm->gridFaces) MEM_freeN(ccgdm->gridFaces);
if(ccgdm->gridData) MEM_freeN(ccgdm->gridData);
if(ccgdm->gridAdjacency) MEM_freeN(ccgdm->gridAdjacency);
@@ -1981,12 +2634,66 @@ static void ccgDM_release(DerivedMesh *dm) {
}
}
+void ccg_loops_to_corners(CustomData *fdata, CustomData *ldata,
+ CustomData *pdata, int loopstart, int findex,
+ int polyindex, int numTex, int numCol)
+{
+ MTFace *texface;
+ MTexPoly *texpoly;
+ MCol *mcol;
+ MLoopCol *mloopcol;
+ MLoopUV *mloopuv;
+ int i, j, hasWCol = CustomData_has_layer(ldata, CD_WEIGHT_MLOOPCOL);
+
+ for(i=0; i < numTex; i++){
+ texface = CustomData_get_n(fdata, CD_MTFACE, findex, i);
+ texpoly = CustomData_get_n(pdata, CD_MTEXPOLY, polyindex, i);
+
+ texface->tpage = texpoly->tpage;
+ texface->flag = texpoly->flag;
+ texface->transp = texpoly->transp;
+ texface->mode = texpoly->mode;
+ texface->tile = texpoly->tile;
+ texface->unwrap = texpoly->unwrap;
+
+ mloopuv = CustomData_get_n(ldata, CD_MLOOPUV, loopstart, i);
+ for (j=0; j<4; j++, mloopuv++) {
+ texface->uv[j][0] = mloopuv->uv[0];
+ texface->uv[j][1] = mloopuv->uv[1];
+ }
+ }
+
+ for(i=0; i < numCol; i++){
+ mloopcol = CustomData_get_n(ldata, CD_MLOOPCOL, loopstart, i);
+ mcol = CustomData_get_n(fdata, CD_MCOL, findex, i);
+
+ for (j=0; j<4; j++, mloopcol++) {
+ mcol[j].r = mloopcol->r;
+ mcol[j].g = mloopcol->g;
+ mcol[j].b = mloopcol->b;
+ mcol[j].a = mloopcol->a;
+ }
+ }
+
+ if (hasWCol) {
+ mloopcol = CustomData_get(ldata, loopstart, CD_WEIGHT_MLOOPCOL);
+ mcol = CustomData_get(fdata, findex, CD_WEIGHT_MCOL);
+
+ for (j=0; j<4; j++, mloopcol++) {
+ mcol[j].r = mloopcol->r;
+ mcol[j].g = mloopcol->g;
+ mcol[j].b = mloopcol->b;
+ mcol[j].a = mloopcol->a;
+ }
+ }
+}
+
static void *ccgDM_get_vert_data_layer(DerivedMesh *dm, int type)
{
if(type == CD_ORIGINDEX) {
/* create origindex on demand to save memory */
- CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
- CCGSubSurf *ss= ccgdm->ss;
+ CCGDerivedMesh *cgdm= (CCGDerivedMesh*)dm;
+ CCGSubSurf *ss= cgdm->ss;
int *origindex;
int a, index, totnone, totorig;
@@ -2001,8 +2708,8 @@ static void *ccgDM_get_vert_data_layer(DerivedMesh *dm, int type)
origindex[a]= ORIGINDEX_NONE;
for(index=0; index<totorig; index++, a++) {
- CCGVert *v = ccgdm->vertMap[index].vert;
- origindex[a] = ccgDM_getVertMapIndex(ccgdm->ss, v);
+ CCGVert *v = cgdm->vertMap[index].vert;
+ origindex[a] = ccgDM_getVertMapIndex(cgdm->ss, v);
}
return origindex;
@@ -2015,8 +2722,8 @@ static void *ccgDM_get_edge_data_layer(DerivedMesh *dm, int type)
{
if(type == CD_ORIGINDEX) {
/* create origindex on demand to save memory */
- CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
- CCGSubSurf *ss= ccgdm->ss;
+ CCGDerivedMesh *cgdm= (CCGDerivedMesh*)dm;
+ CCGSubSurf *ss= cgdm->ss;
int *origindex;
int a, i, index, totnone, totorig, totedge;
int edgeSize= ccgSubSurf_getEdgeSize(ss);
@@ -2033,7 +2740,7 @@ static void *ccgDM_get_edge_data_layer(DerivedMesh *dm, int type)
origindex[a]= ORIGINDEX_NONE;
for(index=0; index<totedge; index++) {
- CCGEdge *e= ccgdm->edgeMap[index].edge;
+ CCGEdge *e= cgdm->edgeMap[index].edge;
int mapIndex= ccgDM_getEdgeMapIndex(ss, e);
for(i = 0; i < edgeSize - 1; i++, a++)
@@ -2050,19 +2757,19 @@ static void *ccgDM_get_face_data_layer(DerivedMesh *dm, int type)
{
if(type == CD_ORIGINDEX) {
/* create origindex on demand to save memory */
- CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
- CCGSubSurf *ss= ccgdm->ss;
+ CCGDerivedMesh *cgdm= (CCGDerivedMesh*)dm;
+ CCGSubSurf *ss= cgdm->ss;
int *origindex;
int a, i, index, totface;
int gridFaces = ccgSubSurf_getGridSize(ss) - 1;
DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
- origindex= DM_get_face_data_layer(dm, CD_ORIGINDEX);
+ origindex= DM_get_tessface_data_layer(dm, CD_ORIGINDEX);
totface= ccgSubSurf_getNumFaces(ss);
for(a=0, index=0; index<totface; index++) {
- CCGFace *f = ccgdm->faceMap[index].face;
+ CCGFace *f = cgdm->faceMap[index].face;
int numVerts = ccgSubSurf_getFaceNumVerts(f);
int mapIndex = ccgDM_getFaceMapIndex(ss, f);
@@ -2073,19 +2780,19 @@ static void *ccgDM_get_face_data_layer(DerivedMesh *dm, int type)
return origindex;
}
- return DM_get_face_data_layer(dm, type);
+ return DM_get_tessface_data_layer(dm, type);
}
static int ccgDM_getNumGrids(DerivedMesh *dm)
{
- CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
+ CCGDerivedMesh *cgdm= (CCGDerivedMesh*)dm;
int index, numFaces, numGrids;
- numFaces= ccgSubSurf_getNumFaces(ccgdm->ss);
+ numFaces= ccgSubSurf_getNumFaces(cgdm->ss);
numGrids= 0;
for(index=0; index<numFaces; index++) {
- CCGFace *f = ccgdm->faceMap[index].face;
+ CCGFace *f = cgdm->faceMap[index].face;
numGrids += ccgSubSurf_getFaceNumVerts(f);
}
@@ -2094,11 +2801,11 @@ static int ccgDM_getNumGrids(DerivedMesh *dm)
static int ccgDM_getGridSize(DerivedMesh *dm)
{
- CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
- return ccgSubSurf_getGridSize(ccgdm->ss);
+ CCGDerivedMesh *cgdm= (CCGDerivedMesh*)dm;
+ return ccgSubSurf_getGridSize(cgdm->ss);
}
-static int ccgdm_adjacent_grid(CCGSubSurf *ss, int *gridOffset, CCGFace *f, int S, int offset)
+static int cgdm_adjacent_grid(CCGSubSurf *ss, int *gridOffset, CCGFace *f, int S, int offset)
{
CCGFace *adjf;
CCGEdge *e;
@@ -2131,15 +2838,15 @@ static int ccgdm_adjacent_grid(CCGSubSurf *ss, int *gridOffset, CCGFace *f, int
static void ccgdm_create_grids(DerivedMesh *dm)
{
- CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
- CCGSubSurf *ss= ccgdm->ss;
+ CCGDerivedMesh *cgdm= (CCGDerivedMesh*)dm;
+ CCGSubSurf *ss= cgdm->ss;
DMGridData **gridData;
DMGridAdjacency *gridAdjacency, *adj;
CCGFace **gridFaces;
int *gridOffset;
int index, numFaces, numGrids, S, gIndex, gridSize;
- if(ccgdm->gridData)
+ if(cgdm->gridData)
return;
numGrids = ccgDM_getNumGrids(dm);
@@ -2147,10 +2854,10 @@ static void ccgdm_create_grids(DerivedMesh *dm)
gridSize = ccgDM_getGridSize(dm);
/* compute offset into grid array for each face */
- gridOffset = MEM_mallocN(sizeof(int)*numFaces, "ccgdm.gridOffset");
+ gridOffset = MEM_mallocN(sizeof(int)*numFaces, "cgdm.gridOffset");
for(gIndex = 0, index = 0; index < numFaces; index++) {
- CCGFace *f = ccgdm->faceMap[index].face;
+ CCGFace *f = cgdm->faceMap[index].face;
int numVerts = ccgSubSurf_getFaceNumVerts(f);
gridOffset[index] = gIndex;
@@ -2158,12 +2865,12 @@ static void ccgdm_create_grids(DerivedMesh *dm)
}
/* compute grid data */
- gridData = MEM_mallocN(sizeof(DMGridData*)*numGrids, "ccgdm.gridData");
- gridAdjacency = MEM_mallocN(sizeof(DMGridAdjacency)*numGrids, "ccgdm.gridAdjacency");
- gridFaces = MEM_mallocN(sizeof(CCGFace*)*numGrids, "ccgdm.gridFaces");
+ gridData = MEM_mallocN(sizeof(DMGridData*)*numGrids, "cgdm.gridData");
+ gridAdjacency = MEM_mallocN(sizeof(DMGridAdjacency)*numGrids, "cgdm.gridAdjacency");
+ gridFaces = MEM_mallocN(sizeof(CCGFace*)*numGrids, "cgdm.gridFaces");
for(gIndex = 0, index = 0; index < numFaces; index++) {
- CCGFace *f = ccgdm->faceMap[index].face;
+ CCGFace *f = cgdm->faceMap[index].face;
int numVerts = ccgSubSurf_getFaceNumVerts(f);
for(S = 0; S < numVerts; S++, gIndex++) {
@@ -2177,43 +2884,43 @@ static void ccgdm_create_grids(DerivedMesh *dm)
adj->index[0] = gIndex - S + nextS;
adj->rotation[0] = 3;
- adj->index[1] = ccgdm_adjacent_grid(ss, gridOffset, f, prevS, 0);
+ adj->index[1] = cgdm_adjacent_grid(ss, gridOffset, f, prevS, 0);
adj->rotation[1] = 1;
- adj->index[2] = ccgdm_adjacent_grid(ss, gridOffset, f, S, 1);
+ adj->index[2] = cgdm_adjacent_grid(ss, gridOffset, f, S, 1);
adj->rotation[2] = 3;
adj->index[3] = gIndex - S + prevS;
adj->rotation[3] = 1;
}
}
- ccgdm->gridData = gridData;
- ccgdm->gridFaces = gridFaces;
- ccgdm->gridAdjacency = gridAdjacency;
- ccgdm->gridOffset = gridOffset;
+ cgdm->gridData = gridData;
+ cgdm->gridFaces = gridFaces;
+ cgdm->gridAdjacency = gridAdjacency;
+ cgdm->gridOffset = gridOffset;
}
static DMGridData **ccgDM_getGridData(DerivedMesh *dm)
{
- CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
+ CCGDerivedMesh *cgdm= (CCGDerivedMesh*)dm;
ccgdm_create_grids(dm);
- return ccgdm->gridData;
+ return cgdm->gridData;
}
static DMGridAdjacency *ccgDM_getGridAdjacency(DerivedMesh *dm)
{
- CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
+ CCGDerivedMesh *cgdm= (CCGDerivedMesh*)dm;
ccgdm_create_grids(dm);
- return ccgdm->gridAdjacency;
+ return cgdm->gridAdjacency;
}
static int *ccgDM_getGridOffset(DerivedMesh *dm)
{
- CCGDerivedMesh *ccgdm= (CCGDerivedMesh*)dm;
+ CCGDerivedMesh *cgdm= (CCGDerivedMesh*)dm;
ccgdm_create_grids(dm);
- return ccgdm->gridOffset;
+ return cgdm->gridOffset;
}
static ListBase *ccgDM_getFaceMap(Object *ob, DerivedMesh *dm)
@@ -2311,50 +3018,73 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
int useSubsurfUv,
DerivedMesh *dm)
{
- CCGDerivedMesh *ccgdm = MEM_callocN(sizeof(*ccgdm), "ccgdm");
+ CCGDerivedMesh *ccgdm = MEM_callocN(sizeof(*ccgdm), "cgdm");
CCGVertIterator *vi;
CCGEdgeIterator *ei;
CCGFaceIterator *fi;
int index, totvert, totedge, totface;
int i;
int vertNum, edgeNum, faceNum;
+ int *vertOrigIndex, *faceOrigIndex, *polyOrigIndex; /* *edgeOrigIndex - as yet, unused */
short *edgeFlags;
char *faceFlags;
- int edgeSize;
+ int *loopidx = NULL, *vertidx = NULL;
+ BLI_array_declare(loopidx);
+ BLI_array_declare(vertidx);
+ int loopindex, loopindex2;
+ int edgeSize, has_edge_origindex;
int gridSize;
- int gridFaces;
+ int gridFaces, gridCuts;
int gridSideVerts;
int gridSideEdges;
+ int numTex, numCol;
int gridInternalEdges;
- MEdge *medge = NULL;
+ float *w = NULL, one = 1.0f;
+ WeightTable wtable = {0};
+ MCol *mcol;
+ MEdge *medge = NULL, medge2;
MFace *mface = NULL;
+ MPoly *mpoly = NULL;
int *orig_indices;
- FaceVertWeight *qweight, *tweight;
DM_from_template(&ccgdm->dm, dm, DM_TYPE_CCGDM,
ccgSubSurf_getNumFinalVerts(ss),
ccgSubSurf_getNumFinalEdges(ss),
+ ccgSubSurf_getNumFinalFaces(ss),
+ ccgSubSurf_getNumFinalFaces(ss)*4,
ccgSubSurf_getNumFinalFaces(ss));
+
+ numTex = CustomData_number_of_layers(&ccgdm->dm.loopData, CD_MLOOPUV);
+ numCol = CustomData_number_of_layers(&ccgdm->dm.loopData, CD_MLOOPCOL);
+
+ if (numTex && CustomData_number_of_layers(&ccgdm->dm.faceData, CD_MTFACE) != numTex)
+ CustomData_from_bmeshpoly(&ccgdm->dm.faceData, &ccgdm->dm.polyData, &ccgdm->dm.loopData, ccgSubSurf_getNumFinalFaces(ss));
+ else if (numCol && CustomData_number_of_layers(&ccgdm->dm.faceData, CD_MCOL) != numCol)
+ CustomData_from_bmeshpoly(&ccgdm->dm.faceData, &ccgdm->dm.polyData, &ccgdm->dm.loopData, ccgSubSurf_getNumFinalFaces(ss));
+
+ ccgdm->dm.getMinMax = cgdm_getMinMax;
+ ccgdm->dm.getNumVerts = cgdm_getNumVerts;
+ ccgdm->dm.getNumTessFaces = cgdm_getNumTessFaces;
+ ccgdm->dm.getNumFaces = cgdm_getNumTessFaces;
- ccgdm->dm.getMinMax = ccgDM_getMinMax;
- ccgdm->dm.getNumVerts = ccgDM_getNumVerts;
- ccgdm->dm.getNumFaces = ccgDM_getNumFaces;
+ ccgdm->dm.getNumGrids = ccgDM_getNumGrids;
+ ccgdm->dm.getPBVH = ccgDM_getPBVH;
- ccgdm->dm.getNumEdges = ccgDM_getNumEdges;
+ ccgdm->dm.newFaceIter = cgdm_newFaceIter;
ccgdm->dm.getVert = ccgDM_getFinalVert;
ccgdm->dm.getEdge = ccgDM_getFinalEdge;
- ccgdm->dm.getFace = ccgDM_getFinalFace;
+ ccgdm->dm.getTessFace = ccgDM_getFinalFace;
ccgdm->dm.getVertCo = ccgDM_getFinalVertCo;
ccgdm->dm.getVertNo = ccgDM_getFinalVertNo;
ccgdm->dm.copyVertArray = ccgDM_copyFinalVertArray;
ccgdm->dm.copyEdgeArray = ccgDM_copyFinalEdgeArray;
- ccgdm->dm.copyFaceArray = ccgDM_copyFinalFaceArray;
+ ccgdm->dm.copyTessFaceArray = ccgDM_copyFinalFaceArray;
ccgdm->dm.getVertData = DM_get_vert_data;
ccgdm->dm.getEdgeData = DM_get_edge_data;
- ccgdm->dm.getFaceData = DM_get_face_data;
+ ccgdm->dm.getTessFaceData = DM_get_face_data;
ccgdm->dm.getVertDataArray = ccgDM_get_vert_data_layer;
ccgdm->dm.getEdgeDataArray = ccgDM_get_edge_data_layer;
- ccgdm->dm.getFaceDataArray = ccgDM_get_face_data_layer;
+ ccgdm->dm.getTessFaceDataArray = ccgDM_get_face_data_layer;
ccgdm->dm.getNumGrids = ccgDM_getNumGrids;
ccgdm->dm.getGridSize = ccgDM_getGridSize;
ccgdm->dm.getGridData = ccgDM_getGridData;
@@ -2363,27 +3093,38 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
ccgdm->dm.getFaceMap = ccgDM_getFaceMap;
ccgdm->dm.getPBVH = ccgDM_getPBVH;
- ccgdm->dm.getVertCos = ccgdm_getVertCos;
- ccgdm->dm.foreachMappedVert = ccgDM_foreachMappedVert;
- ccgdm->dm.foreachMappedEdge = ccgDM_foreachMappedEdge;
- ccgdm->dm.foreachMappedFaceCenter = ccgDM_foreachMappedFaceCenter;
+ ccgdm->dm.getTessFace = ccgDM_getFinalFace;
+ ccgdm->dm.copyVertArray = ccgDM_copyFinalVertArray;
+ ccgdm->dm.copyEdgeArray = ccgDM_copyFinalEdgeArray;
+ ccgdm->dm.copyTessFaceArray = ccgDM_copyFinalFaceArray;
+ ccgdm->dm.getVertData = DM_get_vert_data;
+ ccgdm->dm.getEdgeData = DM_get_edge_data;
+ ccgdm->dm.getTessFaceData = DM_get_face_data;
+ ccgdm->dm.getVertDataArray = DM_get_vert_data_layer;
+ ccgdm->dm.getEdgeDataArray = DM_get_edge_data_layer;
+ ccgdm->dm.getTessFaceDataArray = DM_get_tessface_data_layer;
+
+ ccgdm->dm.getVertCos = cgdm_getVertCos;
+ ccgdm->dm.foreachMappedVert = cgdm_foreachMappedVert;
+ ccgdm->dm.foreachMappedEdge = cgdm_foreachMappedEdge;
+ ccgdm->dm.foreachMappedFaceCenter = cgdm_foreachMappedFaceCenter;
ccgdm->dm.drawVerts = ccgDM_drawVerts;
ccgdm->dm.drawEdges = ccgDM_drawEdges;
ccgdm->dm.drawLooseEdges = ccgDM_drawLooseEdges;
ccgdm->dm.drawFacesSolid = ccgDM_drawFacesSolid;
- ccgdm->dm.drawFacesColored = ccgDM_drawFacesColored;
- ccgdm->dm.drawFacesTex = ccgDM_drawFacesTex;
- ccgdm->dm.drawFacesGLSL = ccgDM_drawFacesGLSL;
+ ccgdm->dm.drawFacesColored = cgdm_drawFacesColored;
+ ccgdm->dm.drawFacesTex = cgdm_drawFacesTex;
+ ccgdm->dm.drawFacesGLSL = cgdm_drawFacesGLSL;
ccgdm->dm.drawMappedFaces = ccgDM_drawMappedFaces;
- ccgdm->dm.drawMappedFacesTex = ccgDM_drawMappedFacesTex;
- ccgdm->dm.drawMappedFacesGLSL = ccgDM_drawMappedFacesGLSL;
- ccgdm->dm.drawUVEdges = ccgDM_drawUVEdges;
+ ccgdm->dm.drawMappedFacesTex = cgdm_drawMappedFacesTex;
+ ccgdm->dm.drawMappedFacesGLSL = cgdm_drawMappedFacesGLSL;
+ ccgdm->dm.drawUVEdges = cgdm_drawUVEdges;
- ccgdm->dm.drawMappedEdgesInterp = ccgDM_drawMappedEdgesInterp;
- ccgdm->dm.drawMappedEdges = ccgDM_drawMappedEdges;
+ ccgdm->dm.drawMappedEdgesInterp = cgdm_drawMappedEdgesInterp;
+ ccgdm->dm.drawMappedEdges = cgdm_drawMappedEdges;
- ccgdm->dm.release = ccgDM_release;
+ ccgdm->dm.release = cgdm_release;
ccgdm->ss = ss;
ccgdm->drawInteriorEdges = drawInteriorEdges;
@@ -2418,139 +3159,187 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
}
ccgFaceIterator_free(fi);
+ ccgdm->reverseFaceMap = MEM_callocN(sizeof(int)*ccgSubSurf_getNumFinalFaces(ss), "reverseFaceMap");
+
edgeSize = ccgSubSurf_getEdgeSize(ss);
gridSize = ccgSubSurf_getGridSize(ss);
gridFaces = gridSize - 1;
gridSideVerts = gridSize - 2;
+ gridCuts = gridSize - 2;
/*gridInternalVerts = gridSideVerts * gridSideVerts; - as yet, unused */
gridSideEdges = gridSize - 1;
gridInternalEdges = (gridSideEdges - 1) * gridSideEdges * 2;
- calc_ss_weights(gridFaces, &qweight, &tweight);
-
vertNum = 0;
edgeNum = 0;
faceNum = 0;
/* mvert = dm->getVertArray(dm); - as yet unused */
medge = dm->getEdgeArray(dm);
- mface = dm->getFaceArray(dm);
+ mface = dm->getTessFaceArray(dm);
+ mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
+ /*CDDM hack*/
+ edgeFlags = ccgdm->edgeFlags = MEM_callocN(sizeof(short)*totedge, "faceFlags");
faceFlags = ccgdm->faceFlags = MEM_callocN(sizeof(char)*2*totface, "faceFlags");
- orig_indices = (int*)ccgdm->dm.getFaceDataArray(&ccgdm->dm, CD_ORIGINDEX);
- for(index = 0; index < totface; ++index) {
+ vertOrigIndex = DM_get_vert_data_layer(&ccgdm->dm, CD_ORIGINDEX);
+ /*edgeOrigIndex = DM_get_edge_data_layer(&cgdm->dm, CD_ORIGINDEX);*/
+ faceOrigIndex = DM_get_tessface_data_layer(&ccgdm->dm, CD_ORIGINDEX);
+
+ polyOrigIndex = DM_get_face_data_layer(&ccgdm->dm, CD_ORIGINDEX);
+
+ if (!CustomData_has_layer(&ccgdm->dm.faceData, CD_MCOL))
+ DM_add_tessface_layer(&ccgdm->dm, CD_MCOL, CD_CALLOC, NULL);
+
+ mcol = DM_get_tessface_data_layer(&ccgdm->dm, CD_MCOL);
+ has_edge_origindex = CustomData_has_layer(&ccgdm->dm.edgeData, CD_ORIGINDEX);
+
+ faceNum = 0;
+ loopindex = loopindex2 = 0; //current loop index
+ for (index = 0; index < totface; index++) {
CCGFace *f = ccgdm->faceMap[index].face;
int numVerts = ccgSubSurf_getFaceNumVerts(f);
int numFinalEdges = numVerts * (gridSideEdges + gridInternalEdges);
int origIndex = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(ss, f));
- FaceVertWeight *weight = (numVerts == 4) ? qweight : tweight;
- int S, x, y;
- int vertIdx[4];
+ int g2_wid = gridCuts+2;
+ float *w2;
+ int s, x, y;
+
+ w = get_ss_weights(&wtable, gridCuts, numVerts);
ccgdm->faceMap[index].startVert = vertNum;
ccgdm->faceMap[index].startEdge = edgeNum;
ccgdm->faceMap[index].startFace = faceNum;
-
- if(orig_indices)
- orig_indices[faceNum] = origIndex;
+
+ faceFlags[0] = mpoly[origIndex].flag;
+ faceFlags[1] = mpoly[origIndex].mat_nr;
+ faceFlags += 2;
/* set the face base vert */
*((int*)ccgSubSurf_getFaceUserData(ss, f)) = vertNum;
- for(S = 0; S < numVerts; S++) {
- CCGVert *v = ccgSubSurf_getFaceVert(ss, f, S);
+ BLI_array_empty(loopidx);
+ for (s=0; s<numVerts; s++) {
+ BLI_array_growone(loopidx);
+ loopidx[s] = loopindex++;
+ }
+
+ BLI_array_empty(vertidx);
+ for(s = 0; s < numVerts; s++) {
+ CCGVert *v = ccgSubSurf_getFaceVert(ss, f, s);
+
+ BLI_array_growone(vertidx);
+ vertidx[s] = GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v));
+ }
+
- vertIdx[S] = GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v));
+ /*I think this is for interpolating the center vert?*/
+ w2 = w; // + numVerts*(g2_wid-1)*(g2_wid-1); //numVerts*((g2_wid-1)*g2_wid+g2_wid-1);
+ DM_interp_vert_data(dm, &ccgdm->dm, vertidx, w2,
+ numVerts, vertNum);
+ if (vertOrigIndex) {
+ *vertOrigIndex = ORIGINDEX_NONE;
+ ++vertOrigIndex;
}
- DM_interp_vert_data(dm, &ccgdm->dm, vertIdx, weight[0][0],
- numVerts, vertNum);
++vertNum;
- for(S = 0; S < numVerts; S++) {
- int prevS = (S - 1 + numVerts) % numVerts;
- int nextS = (S + 1) % numVerts;
- int otherS = (numVerts == 4) ? (S + 2) % numVerts : 3;
+ /*interpolate per-vert data*/
+ for(s = 0; s < numVerts; s++) {
for(x = 1; x < gridFaces; x++) {
- float w[4];
- w[prevS] = weight[x][0][0];
- w[S] = weight[x][0][1];
- w[nextS] = weight[x][0][2];
- w[otherS] = weight[x][0][3];
- DM_interp_vert_data(dm, &ccgdm->dm, vertIdx, w,
- numVerts, vertNum);
+ w2 = w + s*numVerts*g2_wid*g2_wid + x*numVerts;
+ DM_interp_vert_data(dm, &ccgdm->dm, vertidx, w2,
+ numVerts, vertNum);
+
+ if (vertOrigIndex) {
+ *vertOrigIndex = ORIGINDEX_NONE;
+ ++vertOrigIndex;
+ }
+
++vertNum;
}
}
- for(S = 0; S < numVerts; S++) {
- int prevS = (S - 1 + numVerts) % numVerts;
- int nextS = (S + 1) % numVerts;
- int otherS = (numVerts == 4) ? (S + 2) % numVerts : 3;
+ /*interpolate per-vert data*/
+ for(s = 0; s < numVerts; s++) {
for(y = 1; y < gridFaces; y++) {
for(x = 1; x < gridFaces; x++) {
- float w[4];
- w[prevS] = weight[y * gridFaces + x][0][0];
- w[S] = weight[y * gridFaces + x][0][1];
- w[nextS] = weight[y * gridFaces + x][0][2];
- w[otherS] = weight[y * gridFaces + x][0][3];
- DM_interp_vert_data(dm, &ccgdm->dm, vertIdx, w,
- numVerts, vertNum);
+ w2 = w + s*numVerts*g2_wid*g2_wid + (y*g2_wid+x)*numVerts;
+ DM_interp_vert_data(dm, &ccgdm->dm, vertidx, w2,
+ numVerts, vertNum);
+
+ if (vertOrigIndex) {
+ *vertOrigIndex = ORIGINDEX_NONE;
+ ++vertOrigIndex;
+ }
+
++vertNum;
}
}
}
- for(S = 0; S < numVerts; S++) {
- int prevS = (S - 1 + numVerts) % numVerts;
- int nextS = (S + 1) % numVerts;
- int otherS = (numVerts == 4) ? (S + 2) % numVerts : 3;
-
- weight = (numVerts == 4) ? qweight : tweight;
-
- for(y = 0; y < gridFaces; y++) {
- for(x = 0; x < gridFaces; x++) {
- FaceVertWeight w;
- int j;
-
- for(j = 0; j < 4; ++j) {
- w[j][prevS] = (*weight)[j][0];
- w[j][S] = (*weight)[j][1];
- w[j][nextS] = (*weight)[j][2];
- w[j][otherS] = (*weight)[j][3];
+ if (has_edge_origindex) {
+ for(i = 0; i < numFinalEdges; ++i)
+ *(int *)DM_get_edge_data(&ccgdm->dm, edgeNum + i,
+ CD_ORIGINDEX) = ORIGINDEX_NONE;
+ }
+
+ for (s=0; s<numVerts; s++) {
+ /*interpolate per-face data*/
+ for (y=0; y<gridFaces; y++) {
+ for (x=0; x<gridFaces; x++) {
+ w2 = w + s*numVerts*g2_wid*g2_wid + (y*g2_wid+x)*numVerts;
+ CustomData_interp(&dm->loopData, &ccgdm->dm.loopData,
+ loopidx, w2, NULL, numVerts, loopindex2);
+ loopindex2++;
+
+ w2 = w + s*numVerts*g2_wid*g2_wid + ((y+1)*g2_wid+(x))*numVerts;
+ CustomData_interp(&dm->loopData, &ccgdm->dm.loopData,
+ loopidx, w2, NULL, numVerts, loopindex2);
+ loopindex2++;
+
+ w2 = w + s*numVerts*g2_wid*g2_wid + ((y+1)*g2_wid+(x+1))*numVerts;
+ CustomData_interp(&dm->loopData, &ccgdm->dm.loopData,
+ loopidx, w2, NULL, numVerts, loopindex2);
+ loopindex2++;
+
+ w2 = w + s*numVerts*g2_wid*g2_wid + ((y)*g2_wid+(x+1))*numVerts;
+ CustomData_interp(&dm->loopData, &ccgdm->dm.loopData,
+ loopidx, w2, NULL, numVerts, loopindex2);
+ loopindex2++;
+
+ /*copy over poly data, e.g. mtexpoly*/
+ CustomData_copy_data(&dm->polyData, &ccgdm->dm.polyData, origIndex, faceNum, 1);
+
+ /*generate tesselated face data used for drawing*/
+ ccg_loops_to_corners(&ccgdm->dm.faceData, &ccgdm->dm.loopData,
+ &ccgdm->dm.polyData, loopindex2-4, faceNum, faceNum, numTex, numCol);
+
+ /*set original index data*/
+ if (faceOrigIndex) {
+ *faceOrigIndex = origIndex;
+ faceOrigIndex++;
+ }
+ if (polyOrigIndex) {
+ *polyOrigIndex = origIndex;
+ polyOrigIndex++;
}
- DM_interp_face_data(dm, &ccgdm->dm, &origIndex, NULL,
- &w, 1, faceNum);
- weight++;
+ ccgdm->reverseFaceMap[faceNum] = index;
- ++faceNum;
+ faceNum++;
}
}
}
- faceFlags[index*2] = mface[origIndex].flag;
- faceFlags[index*2 + 1] = mface[origIndex].mat_nr;
-
edgeNum += numFinalEdges;
}
- if(useSubsurfUv) {
- CustomData *fdata = &ccgdm->dm.faceData;
- CustomData *dmfdata = &dm->faceData;
- int numlayer = CustomData_number_of_layers(fdata, CD_MTFACE);
- int dmnumlayer = CustomData_number_of_layers(dmfdata, CD_MTFACE);
-
- for (i=0; i<numlayer && i<dmnumlayer; i++)
- set_subsurf_uv(ss, dm, &ccgdm->dm, i);
- }
-
- edgeFlags = ccgdm->edgeFlags = MEM_callocN(sizeof(short)*totedge, "edgeFlags");
-
for(index = 0; index < totedge; ++index) {
CCGEdge *e = ccgdm->edgeMap[index].edge;
int numFinalEdges = edgeSize - 1;
+ int mapIndex = ccgDM_getEdgeMapIndex(ss, e);
int x;
int vertIdx[2];
int edgeIdx = GET_INT_FROM_POINTER(ccgSubSurf_getEdgeEdgeHandle(e));
@@ -2564,6 +3353,9 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
ccgdm->edgeMap[index].startVert = vertNum;
ccgdm->edgeMap[index].startEdge = edgeNum;
+ if(edgeIdx >= 0 && edgeFlags)
+ edgeFlags[edgeIdx] = medge[edgeIdx].flag;
+
/* set the edge base vert */
*((int*)ccgSubSurf_getEdgeUserData(ss, e)) = vertNum;
@@ -2572,32 +3364,59 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
w[1] = (float) x / (edgeSize - 1);
w[0] = 1 - w[1];
DM_interp_vert_data(dm, &ccgdm->dm, vertIdx, w, 2, vertNum);
+ if (vertOrigIndex) {
+ *vertOrigIndex = ORIGINDEX_NONE;
+ ++vertOrigIndex;
+ }
++vertNum;
}
- edgeFlags[index]= medge[edgeIdx].flag;
+ for(i = 0; i < numFinalEdges; ++i) {
+ if (has_edge_origindex) {
+ *(int *)DM_get_edge_data(&ccgdm->dm, edgeNum + i,
+ CD_ORIGINDEX) = mapIndex;
+ }
+ }
edgeNum += numFinalEdges;
}
for(index = 0; index < totvert; ++index) {
CCGVert *v = ccgdm->vertMap[index].vert;
- int vertIdx;
+ int mapIndex = ccgDM_getVertMapIndex(ccgdm->ss, v);
+ int vidx;
- vertIdx = GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v));
+ vidx = GET_INT_FROM_POINTER(ccgSubSurf_getVertVertHandle(v));
ccgdm->vertMap[index].startVert = vertNum;
/* set the vert base vert */
*((int*) ccgSubSurf_getVertUserData(ss, v)) = vertNum;
- DM_copy_vert_data(dm, &ccgdm->dm, vertIdx, vertNum, 1);
+ DM_copy_vert_data(dm, &ccgdm->dm, vidx, vertNum, 1);
+ if (vertOrigIndex) {
+ *vertOrigIndex = mapIndex;
+ ++vertOrigIndex;
+ }
++vertNum;
}
- MEM_freeN(qweight);
- MEM_freeN(tweight);
+ ccgdm->dm.numVertData = vertNum;
+ ccgdm->dm.numEdgeData = edgeNum;
+ ccgdm->dm.numFaceData = faceNum;
+ ccgdm->dm.numLoopData = loopindex2;
+ ccgdm->dm.numPolyData = faceNum;
+
+ BLI_array_free(vertidx);
+ BLI_array_free(loopidx);
+ free_ss_weights(&wtable);
+
+ ccgdm->ehash = BLI_edgehash_new();
+ for (i=0; i<ccgdm->dm.numEdgeData; i++) {
+ ccgDM_getFinalEdge((DerivedMesh*)ccgdm, i, &medge2);
+ BLI_edgehash_insert(ccgdm->ehash, medge2.v1, medge2.v2, SET_INT_IN_POINTER(i));
+ }
return ccgdm;
}
@@ -2614,7 +3433,7 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
int useAging = smd->flags & eSubsurfModifierFlag_DebugIncr;
int useSubsurfUv = smd->flags & eSubsurfModifierFlag_SubsurfUv;
int drawInteriorEdges = !(smd->flags & eSubsurfModifierFlag_ControlEdges);
- CCGDerivedMesh *result;
+ CCGDerivedMesh *result = NULL;
if(editMode) {
int levels= (smd->modifier.scene)? get_render_subsurf_level(&smd->modifier.scene->r, smd->levels): smd->levels;
@@ -2643,7 +3462,7 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
result->freeSS = 1;
} else {
- int useIncremental = (smd->flags & eSubsurfModifierFlag_Incremental);
+ int useIncremental = 1; //(smd->flags & eSubsurfModifierFlag_Incremental);
int useAging = smd->flags & eSubsurfModifierFlag_DebugIncr;
int levels= (smd->modifier.scene)? get_render_subsurf_level(&smd->modifier.scene->r, smd->levels): smd->levels;
CCGSubSurf *ss;
@@ -2687,8 +3506,8 @@ struct DerivedMesh *subsurf_make_derived_from_derived(
result->freeSS = 1;
}
}
-
- return (DerivedMesh*)result;
+
+ return result;
}
void subsurf_calculate_limit_positions(Mesh *me, float (*positions_r)[3])
diff --git a/source/blender/blenkernel/intern/verse_bitmap_node.c b/source/blender/blenkernel/intern/verse_bitmap_node.c
new file mode 100644
index 00000000000..d27f7a13f02
--- /dev/null
+++ b/source/blender/blenkernel/intern/verse_bitmap_node.c
@@ -0,0 +1,451 @@
+/**
+ * $Id: verse_bitmap_node.c 12931 2007-12-17 18:20:48Z theeth $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Jiri Hnidek.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef WITH_VERSE
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+
+#include "BLI_dynamiclist.h"
+#include "BLI_blenlib.h"
+
+#include "BIF_verse.h"
+
+#include "BKE_verse.h"
+
+#include "verse.h"
+
+/* function prototypes of static functions */
+static void cb_b_dimension_set(void *user_data, VNodeID node_id, uint16 width, uint16 height, uint16 depth);
+static void cb_b_layer_create(void *user_data, VNodeID node_id, VLayerID layer_id, const char *name, VNBLayerType type);
+static void cb_b_layer_destroy(void *user_data, VNodeID node_id, VLayerID layer_id);
+static void cb_b_tile_set(void *user_data, VNodeID node_id, VLayerID layer_id, uint16 tile_x, uint16 tile_y, uint16 z, VNBLayerType type, const VNBTile *tile);
+
+static void change_layer_dimension(
+ VBitmapLayer *vblayer,
+ unsigned int old_width,
+ unsigned int old_height,
+ unsigned int t_old_width,
+ unsigned int t_old_height);
+static void *alloc_verse_bitmap_layer_data(struct VBitmapLayer *vblayer);
+
+/*
+ * resize/crop verse bitmap layer
+ */
+static void change_layer_dimension(
+ VBitmapLayer *vblayer,
+ unsigned int old_width,
+ unsigned int old_height,
+ unsigned int t_old_width,
+ unsigned int t_old_height)
+{
+ struct VNode *vnode = vblayer->vnode;
+ unsigned int t_width = ((VBitmapData*)(vnode->data))->t_width;
+ unsigned int width = ((VBitmapData*)(vnode->data))->width;
+ unsigned int height = ((VBitmapData*)(vnode->data))->height;
+ unsigned int x, y, i, j;
+
+ i = j = 0;
+
+ /* "copy" old data to new data */
+ if(vblayer->type==VN_B_LAYER_UINT8) {
+ unsigned char *data = (unsigned char*)vblayer->data;
+ /* allocate new verse bitmap layer data */
+ unsigned char *new_data = (unsigned char*)alloc_verse_bitmap_layer_data(vblayer);
+ for(y=0; y<old_height && y<height; y++, i=y*t_width, j=y*t_old_width) {
+ for(x=0; x<old_width && y<width; x++, i++, j++) {
+ new_data[i] = data[j];
+ }
+ }
+ MEM_freeN(vblayer->data);
+ vblayer->data = new_data;
+ }
+}
+
+/*
+ * free data stored in verse bitmap layer
+ */
+void free_bitmap_layer_data(VBitmapLayer *vblayer)
+{
+ struct VerseSession *session = vblayer->vnode->session;
+
+ /* free name of bitmap layer */
+ MEM_freeN(vblayer->name);
+
+ /* unsubscribe from verse bitmap layer */
+ if(session->flag & VERSE_CONNECTED)
+ verse_send_b_layer_unsubscribe(vblayer->vnode->id, vblayer->id);
+
+ /* free image data of bitmap layer */
+ if(vblayer->data) MEM_freeN(vblayer->data);
+}
+
+/*
+ * allocate data of verse bitmap layer
+ */
+static void *alloc_verse_bitmap_layer_data(VBitmapLayer *vblayer)
+{
+ struct VNode *vnode = vblayer->vnode;
+ unsigned int t_width = ((VBitmapData*)(vnode->data))->t_width;
+ unsigned int t_height = ((VBitmapData*)(vnode->data))->t_height;
+ unsigned int size;
+ void *data;
+
+ size = t_width*t_height;
+
+ /* allocation of own data stored in verse bitmap layer */
+ switch (vblayer->type) {
+ case VN_B_LAYER_UINT1:
+ data = (void*)MEM_mallocN(sizeof(unsigned char)*size, "VBLayer data uint1");
+ break;
+ case VN_B_LAYER_UINT8:
+ data = (void*)MEM_mallocN(sizeof(unsigned char)*size, "VBLayer data uint8");
+ break;
+ case VN_B_LAYER_UINT16:
+ data = (void*)MEM_mallocN(sizeof(unsigned int)*size, "VBLayer data uint16");
+ break;
+ case VN_B_LAYER_REAL32:
+ data = (void*)MEM_mallocN(sizeof(float)*size, "VBLayer data float16");
+ break;
+ case VN_B_LAYER_REAL64:
+ data = (void*)MEM_mallocN(sizeof(double)*size, "VBLayer data float32");
+ break;
+ default:
+ data = NULL;
+ break;
+ }
+
+ return data;
+}
+
+/*
+ * create verse bitmap layer
+ */
+VBitmapLayer *create_bitmap_layer(
+ VNode *vnode,
+ VLayerID layer_id,
+ const char *name,
+ VNBLayerType type)
+{
+ struct VBitmapLayer *vblayer;
+ unsigned int width = ((VBitmapData*)(vnode->data))->width;
+ unsigned int height = ((VBitmapData*)(vnode->data))->height;
+
+ /* allocate memory for own verse bitmap layer */
+ vblayer = (VBitmapLayer*)MEM_mallocN(sizeof(VBitmapLayer), "Verse Bitmap Layer");
+
+ /* verse bitmap layer will include pointer at parent verse node and own id */
+ vblayer->vnode = vnode;
+ vblayer->id = layer_id;
+
+ /* name of verse layer */
+ vblayer->name = (char*)MEM_mallocN(sizeof(char)*(strlen(name)+1), "Verse Bitmap Layer name");
+ vblayer->name[0] = '\0';
+ strcpy(vblayer->name, name);
+
+ /* type of data stored in verse bitmap layer */
+ vblayer->type = type;
+
+ /* we can allocate memory for layer data, when we know dimmension of layers; when
+ * we don't know it, then we will allocate this data when we will receive dimmension */
+ if(width==0 || height==0)
+ vblayer->data = NULL;
+ else
+ vblayer->data = alloc_verse_bitmap_layer_data(vblayer);
+
+ vblayer->flag = 0;
+
+ return vblayer;
+}
+
+/*
+ * free data of bitmap node
+ */
+void free_bitmap_node_data(VNode *vnode)
+{
+ if(vnode->data) {
+ struct VBitmapLayer *vblayer = (VBitmapLayer*)((VBitmapData*)(vnode->data))->layers.lb.first;
+
+ /* free all VerseLayer data */
+ while(vblayer) {
+ free_bitmap_layer_data(vblayer);
+ vblayer = vblayer->next;
+ }
+
+ /* free all VerseLayers */
+ BLI_dlist_destroy(&(((VGeomData*)vnode->data)->layers));
+ }
+}
+
+/*
+ * create data of bitmap node
+ */
+VBitmapData *create_bitmap_data()
+{
+ struct VBitmapData *vbitmap;
+
+ vbitmap = (VBitmapData*)MEM_mallocN(sizeof(VBitmapData), "Verse Bitmap Data");
+
+ BLI_dlist_init(&(vbitmap->layers));
+ vbitmap->queue.first = vbitmap->queue.last = NULL;
+
+ vbitmap->width = 0;
+ vbitmap->height = 0;
+ vbitmap->depth = 0;
+
+ vbitmap->image = NULL;
+
+ vbitmap->post_bitmap_dimension_set = post_bitmap_dimension_set;
+ vbitmap->post_bitmap_layer_create = post_bitmap_layer_create;
+ vbitmap->post_bitmap_layer_destroy = post_bitmap_layer_destroy;
+ vbitmap->post_bitmap_tile_set = post_bitmap_tile_set;
+
+ return vbitmap;
+}
+
+/*
+ * callback function, dimension of image was changed, it is neccessary to
+ * crop all layers
+ */
+static void cb_b_dimension_set(
+ void *user_data,
+ VNodeID node_id,
+ uint16 width,
+ uint16 height,
+ uint16 depth)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VBitmapLayer *vblayer;
+ unsigned int old_width, old_height, t_old_width, t_old_height;
+
+ if(!session) return;
+
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(!vnode) return;
+
+#ifdef VERSE_DEBUG_PRINT
+ printf("\t cb_b_dimension_set()\n");
+#endif
+
+ /* backup old width and height */
+ old_width = ((VBitmapData*)(vnode->data))->width;
+ old_height = ((VBitmapData*)(vnode->data))->height;
+ t_old_width = ((VBitmapData*)(vnode->data))->t_width;
+ t_old_height = ((VBitmapData*)(vnode->data))->t_height;
+
+ /* set up new dimension of layers */
+ ((VBitmapData*)(vnode->data))->width = width;
+ ((VBitmapData*)(vnode->data))->height = height;
+ ((VBitmapData*)(vnode->data))->depth = depth;
+
+ /* we cache t_width because tiles aren't one pixel width */
+ if((width % VN_B_TILE_SIZE)!=0)
+ ((VBitmapData*)(vnode->data))->t_width = (width/VN_B_TILE_SIZE + 1)*VN_B_TILE_SIZE;
+ else
+ ((VBitmapData*)(vnode->data))->t_width = width;
+
+ /* we cache t_height because tiles aren't one pixel height */
+ if((height % VN_B_TILE_SIZE)!=0)
+ ((VBitmapData*)(vnode->data))->t_height = (height/VN_B_TILE_SIZE + 1)*VN_B_TILE_SIZE;
+ else
+ ((VBitmapData*)(vnode->data))->t_height = height;
+
+ /* crop resize all layers */
+ vblayer = ((VBitmapData*)vnode->data)->layers.lb.first;
+
+ while(vblayer) {
+ /* when this callback function received after cb_b_layer_create,
+ * then we have to allocate memory for verse bitmap layer data */
+ if(!vblayer->data) vblayer->data = alloc_verse_bitmap_layer_data(vblayer);
+ /* crop/resize all verse bitmap layers */
+ else change_layer_dimension(vblayer, old_width, old_height, t_old_width, t_old_height);
+
+ vblayer = vblayer->next;
+ }
+
+ /* post callback function */
+ ((VBitmapData*)(vnode->data))->post_bitmap_dimension_set(vnode);
+}
+
+/*
+ * callback function, new layer channel of image was created
+ */
+static void cb_b_layer_create(
+ void *user_data,
+ VNodeID node_id,
+ VLayerID layer_id,
+ const char *name,
+ VNBLayerType type)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VBitmapLayer *vblayer;
+
+ if(!session) return;
+
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(!vnode) return;
+
+#ifdef VERSE_DEBUG_PRINT
+ printf("\t cb_b_layer_create()\n");
+#endif
+
+ /* when no layer exists, then new layer will be created */
+ vblayer = create_bitmap_layer(vnode, layer_id, name, type);
+
+ /* add verse bitmap layer to list of layers */
+ BLI_dlist_add_item_index(&((VBitmapData*)vnode->data)->layers, vblayer, layer_id);
+
+ /* post callback function */
+ ((VBitmapData*)(vnode->data))->post_bitmap_layer_create(vblayer);
+
+}
+
+/*
+ * callback function, existing layer of image was destroyed
+ */
+static void cb_b_layer_destroy(
+ void *user_data,
+ VNodeID node_id,
+ VLayerID layer_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VBitmapLayer *vblayer;
+
+ if(!session) return;
+
+ /* find node of this layer*/
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(!vnode) return;
+
+ vblayer = (VBitmapLayer*)BLI_dlist_find_link(&(((VBitmapData*)vnode->data)->layers), layer_id);
+ if(!vblayer) return;
+
+#ifdef VERSE_DEBUG_PRINT
+ printf("\t cb_b_layer_destroy()\n");
+#endif
+
+ /* remove verse bitmap layer from list of layers */
+ BLI_dlist_rem_item(&(((VBitmapData*)vnode->data)->layers), layer_id);
+
+ /* post callback function */
+ ((VBitmapData*)(vnode->data))->post_bitmap_layer_destroy(vblayer);
+
+ /* free data of verse bitmap layer */
+ free_bitmap_layer_data(vblayer);
+
+ /* free verse bitmap layer */
+ MEM_freeN(vblayer);
+}
+
+/*
+ * callback function, small part (8x8 pixels) was changed
+ */
+static void cb_b_tile_set(
+ void *user_data,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint16 tile_x,
+ uint16 tile_y,
+ uint16 z,
+ VNBLayerType type,
+ const VNBTile *tile)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VBitmapLayer *vblayer;
+ unsigned int x, y, xs, ys, width, height, t_height, t_width, i, j;
+
+ if(!session) return;
+
+ /* try to find verse node in dynamic list nodes */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(!vnode) return;
+
+ /* try to find verse bitmap layer in list of layers */
+ vblayer = (VBitmapLayer*)BLI_dlist_find_link(&(((VBitmapData*)vnode->data)->layers), layer_id);
+ if(!vblayer) return;
+
+ /* we have to have allocated memory for bitmap layer */
+ if(!vblayer->data) return;
+
+ width = ((VBitmapData*)vnode->data)->width;
+ height = ((VBitmapData*)vnode->data)->height;
+
+ /* width of verse image including all tiles */
+ t_height = ((VBitmapData*)vnode->data)->t_height;
+ /* height of verse image including all tiles */
+ t_width = ((VBitmapData*)vnode->data)->t_width;
+
+#ifdef VERSE_DEBUG_PRINT
+ printf("\t cb_b_tile_set()\n");
+#endif
+
+ xs = tile_x*VN_B_TILE_SIZE;
+ ys = tile_y*VN_B_TILE_SIZE;
+
+ /* initial position in one dimension vblayer->data (y_start*width + x_start) */
+ i = ys*t_width + xs;
+ /* intial position in one dimension tile array */
+ j = 0;
+
+ if(type==VN_B_LAYER_UINT8) {
+ unsigned char *data = (unsigned char*)vblayer->data;
+ for(y=ys; y<ys+VN_B_TILE_SIZE && y<height; y++, i=y*t_width+xs)
+ for(x=xs; x<xs+VN_B_TILE_SIZE && x<width; x++, i++, j++)
+ data[i] = (unsigned char)tile->vuint8[j];
+ }
+
+ /* post callback function */
+ ((VBitmapData*)(vnode->data))->post_bitmap_tile_set(vblayer, xs, ys);
+}
+
+/*
+ * set up all callbacks functions for image nodes
+ */
+void set_bitmap_callbacks(void)
+{
+ /* dimension (size) of bitmap was set up or changes (image will be croped) */
+ verse_callback_set(verse_send_b_dimensions_set, cb_b_dimension_set, NULL);
+
+ /* new layer (chanell) of image was added or created */
+ verse_callback_set(verse_send_b_layer_create, cb_b_layer_create, NULL);
+
+ /* existing layer was destroyed */
+ verse_callback_set(verse_send_b_layer_destroy, cb_b_layer_destroy, NULL);
+
+ /* some tile (small part 8x8 pixels of image was changed) */
+ verse_callback_set(verse_send_b_tile_set, cb_b_tile_set, NULL);
+}
+
+#endif
+
diff --git a/source/blender/blenkernel/intern/verse_geometry_node.c b/source/blender/blenkernel/intern/verse_geometry_node.c
new file mode 100644
index 00000000000..0b3f26007a6
--- /dev/null
+++ b/source/blender/blenkernel/intern/verse_geometry_node.c
@@ -0,0 +1,2101 @@
+/**
+ * $Id: verse_geometry_node.c 12931 2007-12-17 18:20:48Z theeth $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Jiri Hnidek.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef WITH_VERSE
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+
+#include "BLI_dynamiclist.h"
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+
+#include "BKE_verse.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_verse.h"
+
+#include "verse.h"
+
+/* function prototypes of static functions */
+
+/* test functions for callback functions */
+static char test_polygon_set_corner_uint32(uint32 v0, uint32 v1, uint32 v2, uint32 v3);
+
+/* callback functions */
+static void cb_g_layer_create(void *user_data, VNodeID node_id, VLayerID layer_id, const char *name, VNGLayerType type, uint32 def_integer, real64 def_real);
+static void cb_g_layer_destroy(void *user_data, VNodeID node_id, VLayerID layer_id);
+static void cb_g_vertex_set_xyz_real32(void *user_data, VNodeID node_id, VLayerID layer_id, uint32 vertex_id, real32 x, real32 y, real32 z);
+static void cb_g_polygon_set_corner_uint32(void *user_data, VNodeID node_id, VLayerID layer_id, uint32 polygon_id, uint32 v0, uint32 v1, uint32 v2, uint32 v3);
+static void cb_g_vertex_delete_real32(void *user_data, VNodeID node_id, uint32 vertex_id);
+static void cb_g_polygon_delete(void *user_data, VNodeID node_id, uint32 polygon_id);
+static void cb_g_crease_set_edge(void *user_data, VNodeID node_id, const char *layer, uint32 def_crease);
+static void cb_g_crease_set_vertex(void *user_data, VNodeID node_id, const char *layer, uint32 def_crease);
+
+/* other static functions */
+
+static void free_unneeded_verseverts_of_verseface(struct VNode *vnode, struct VerseFace *vface);
+static void free_verse_vertex(struct VLayer *vlayer, struct VerseVert *vvert);
+static void free_verse_face(struct VLayer *vlayer, struct VerseFace *vface);
+static void free_verse_layer_data(struct VNode *vnode, struct VLayer *vlayer);
+
+static void send_verse_face(struct VerseFace *vface);
+
+static VerseVert* find_verse_vert_in_queue(struct VLayer *vlayer, VNodeID node_id, uint32 vertex_id, real32 x, real32 y, real32 z);
+static VerseFace* find_verse_face_in_queue(struct VLayer *vlayer, VNodeID node_id, uint32 polygon_id, uint32 v0, uint32 v1, uint32 v2, uint32 v3);
+
+static unsigned short test_incoming_verseface(struct VGeomData *geom, struct VerseFace *vface);
+static void find_unsent_faces(struct VNode *vnode, struct VerseVert *vvert);
+static void find_vlayer_orphans(struct VNode *vnode, struct VerseVert *vvert);
+static void move_face_orphan_to_dlist(struct VNode *vnode, struct VLayer *vlayer, struct VerseFace *vface);
+static void increase_verse_verts_references(struct VerseFace *vface);
+static void recalculate_verseface_normals(struct VNode *vnode);
+
+/* verse edge functions */
+static VerseEdge* find_verse_edge(struct VNode *vnode, uint32 v0, uint32 v1);
+static void insert_verse_edgehash(struct VNode *vnode, struct VerseEdge *vedge);
+static void remove_verse_edgehash(struct VNode *vnode, struct VerseEdge *vedge);
+static void remove_verse_edge(struct VNode *vnode, uint32 v0, uint32 v1);
+static void add_verse_edge(struct VNode *vnode, uint32 v0, uint32 v1);
+static void update_edgehash_of_deleted_verseface(struct VNode *vnode, struct VerseFace *vface);
+static void update_edgehash_of_changed_verseface(struct VNode *vnode, struct VerseFace *vface, uint32 v0, uint32 v1, uint32 v2, uint32 v3);
+static void update_edgehash_of_new_verseface(struct VNode *vnode, uint32 v0, uint32 v1, uint32 v2, uint32 v3);
+
+/*
+ * recalcute normals of all VerseFaces
+ */
+static void recalculate_verseface_normals(VNode *vnode)
+{
+ struct VLayer *vert_layer, *face_layer;
+ struct VerseFace *vface;
+ struct VerseVert *vvert;
+
+ if(vnode->type != V_NT_GEOMETRY) return;
+
+ vert_layer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
+ face_layer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
+
+ vvert = vert_layer->dl.lb.first;
+ while(vvert) {
+ vvert->no[0] = vvert->no[1] = vvert->no[2] = 0.0;
+ vvert = vvert->next;
+ }
+
+ vface = face_layer->dl.lb.first;
+ while(vface) {
+ /* calculate face normals */
+ if(vface->vvert3) {
+ CalcNormFloat4(vface->vvert0->co, vface->vvert1->co,
+ vface->vvert2->co, vface->vvert3->co, vface->no);
+ add_v3_v3v3(vface->vvert3->no, vface->vvert3->no, vface->no);
+ }
+ else
+ CalcNormFloat(vface->vvert0->co, vface->vvert1->co,
+ vface->vvert2->co, vface->no);
+
+ /* calculate vertex normals ... it is averadge of all face normals using the vertex */
+ add_v3_v3v3(vface->vvert0->no, vface->vvert0->no, vface->no);
+ add_v3_v3v3(vface->vvert1->no, vface->vvert1->no, vface->no);
+ add_v3_v3v3(vface->vvert2->no, vface->vvert2->no, vface->no);
+
+ vface = vface->next;
+ }
+
+ /* we have to normalize all vertex normals */
+ vvert = vert_layer->dl.lb.first;
+ while(vvert) {
+ normalize_v3(vvert->no);
+ vvert = vvert->next;
+ }
+}
+
+/*
+ * add created item to the queue and send it if possible
+ */
+void add_item_to_send_queue(ListBase *lb, void *item, short type)
+{
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct VerseVert *vvert;
+ struct VerseFace *vface;
+
+ /* this prevent from adding duplicated faces */
+ if(type==VERSE_FACE) {
+ struct Link *link = (Link*)lb->first;
+ while(link) {
+ if(link==item) {
+ if(((VerseFace*)item)->flag & FACE_SENT) {
+/* printf("\tverse face %d marked as OBSOLETE\n", ((VerseFace*)item)->id);*/
+ ((VerseFace*)item)->flag |= FACE_OBSOLETE;
+ }
+ return;
+ }
+ link = link->next;
+ }
+ }
+
+ /* add item to sending queue (two way dynamic list) */
+ BLI_addtail(lb, item);
+
+ /* send item, when it is possible */
+ switch (type) {
+ case VERSE_NODE: /* only first node in queue can be sent */
+ if(lb->first==lb->last)
+ send_verse_node((VNode*)item);
+ break;
+ case VERSE_LINK: /* both object between have to exist */
+ if(((VLink*)item)->flag & LINK_SEND_READY)
+ send_verse_link((VLink*)item);
+ break;
+ case VERSE_LAYER:
+ if(((VLayer*)item)->vnode->flag & NODE_RECEIVED)
+ send_verse_layer((VLayer*)item);
+ break;
+ case VERSE_VERT:
+ if(((VerseVert*)item)->vlayer->flag & LAYER_RECEIVED)
+ send_verse_vertex((VerseVert*)item);
+ break;
+ case VERSE_FACE: /* all vertexes of face have to be received */
+ if(((VerseFace*)item)->flag & FACE_SEND_READY)
+ send_verse_face((VerseFace*)item);
+ break;
+ case VERSE_TAG:
+ send_verse_tag((VTag*)item);
+ break;
+ case VERSE_TAG_GROUP:
+ send_verse_taggroup((VTagGroup*)item);
+ break;
+ case VERSE_VERT_UINT32: /* parent item has to exist */
+ vnode = (((uint32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 0 );
+ vvert = (VerseVert*)BLI_dlist_find_link(&(vlayer->dl), ((uint32_item*)item)->id );
+ if(vvert != NULL)
+ send_verse_vert_uint32((uint32_item*)item, type);
+ break;
+ case VERSE_VERT_REAL32: /* parent item has to exist */
+ vnode = (((real32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 0 );
+ vvert = (VerseVert*)BLI_dlist_find_link(&(vlayer->dl), ((real32_item*)item)->id );
+ if( vvert != NULL)
+ send_verse_vert_real32((real32_item*)item, type);
+ break;
+ case VERSE_VERT_VEC_REAL32: /* parent item has to exist */
+ vnode = (((vec_real32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 0 );
+ vvert = (VerseVert*)BLI_dlist_find_link(&(vlayer->dl), ((vec_real32_item*)item)->id );
+ if(vvert != NULL)
+ send_verse_vert_vec_real32((vec_real32_item*)item, type);
+ break;
+ case VERSE_FACE_UINT8: /* parent item has to exist */
+ vnode = (((uint8_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 1 );
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), ((uint8_item*)item)->id );
+ if(vface != NULL)
+ send_verse_face_uint8((uint8_item*)item, type);
+ break;
+ case VERSE_FACE_UINT32: /* parent item has to exist */
+ vnode = (((uint32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 1 );
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), ((uint32_item*)item)->id );
+ if(vface != NULL)
+ send_verse_face_uint32((uint32_item*)item, type);
+ break;
+ case VERSE_FACE_REAL32: /* parent item has to exist */
+ vnode = (((real32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 1 );
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), ((real32_item*)item)->id );
+ if(vface != NULL)
+ send_verse_face_real32((real32_item*)item, type);
+ break;
+ case VERSE_FACE_QUAT_UINT32: /* parent item has to exist */
+ vnode = (((quat_uint32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 1 );
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), ((quat_uint32_item*)item)->id );
+ if(vface != NULL)
+ send_verse_face_corner_quat_uint32((quat_uint32_item*)item, type);
+ break;
+ case VERSE_FACE_QUAT_REAL32: /* parent item has to exist */
+ vnode = (((quat_real32_item*)item)->vlayer)->vnode;
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), 1 );
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), ((quat_real32_item*)item)->id );
+ if(vface != NULL)
+ send_verse_face_corner_quat_real32((quat_real32_item*)item, type);
+ break;
+ }
+}
+
+/*
+ * return VerseLayer with certain content (vertexes, polygons, in the
+ * future: weight, red color, etc.)
+ */
+VLayer* find_verse_layer_type(VGeomData *geom, short content)
+{
+ struct VLayer *vlayer = NULL;
+
+ switch(content) {
+ case VERTEX_LAYER:
+ /* VERTEX_LAYER equals 0 and vertex layer is
+ * always in 1st layer */
+ vlayer = geom->layers.da.items[VERTEX_LAYER];
+ break;
+ case POLYGON_LAYER:
+ /* POLYGON_LAYER equals 1 and vertex layer is
+ * always in 2nd layer */
+ vlayer = geom->layers.da.items[POLYGON_LAYER];
+ break;
+ }
+
+ return vlayer;
+}
+
+/*
+ * increase references of VerseVerts of new VerseFace
+ */
+static void increase_verse_verts_references(VerseFace *vface)
+{
+ if(vface->vvert0) vface->vvert0->counter++;
+ if(vface->vvert1) vface->vvert1->counter++;
+ if(vface->vvert2) vface->vvert2->counter++;
+ if(vface->vvert3) vface->vvert3->counter++;
+}
+
+/*
+ * move VerseFace from list of orphans to dlist of VerseFaces (if VerseFace was only changed
+ * then this VerseFace is only removed from list of orphans)
+ */
+static void move_face_orphan_to_dlist(VNode *vnode, VLayer *vlayer, VerseFace *vface)
+{
+ /* remove vface from list of orphans */
+ BLI_remlink(&(vlayer->orphans), vface);
+ /* increase references of all vertexes beying part of this face*/
+ increase_verse_verts_references(vface);
+
+ if(vface->flag & FACE_RECEIVED) {
+ /* set up vface flag */
+ vface->flag &= ~FACE_RECEIVED;
+ /* move vface to dynamic list of faces */
+ BLI_dlist_add_item_index(&(vlayer->dl), (void*)vface, vface->id);
+ /* recalculate all vertex and faces normals */
+ recalculate_verseface_normals(vnode);
+ /* post create action (change local data) */
+ ((VGeomData*)vnode->data)->post_polygon_create(vface);
+ }
+ else if(vface->flag & FACE_CHANGED) {
+ /* set up vface flag */
+ vface->flag &= ~FACE_CHANGED;
+ /* move vface to dynamic list of faces */
+ BLI_dlist_add_item_index(&(vlayer->dl), (void*)vface, vface->id);
+ /* recalculate all vertex and faces normals */
+ recalculate_verseface_normals(vnode);
+ /* post create action (change local data) */
+ ((VGeomData*)vnode->data)->post_polygon_set_corner(vface);
+ }
+}
+
+/*
+ * find all VerseFaces waiting in queue, which needs id of new VerseVert
+ */
+static void find_unsent_faces(VNode *vnode, VerseVert *vvert)
+{
+ VLayer *vlayer;
+ VerseFace *vface, *next_vface;
+
+ vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
+
+ if(vlayer) {
+ vface = vlayer->queue.first;
+ while(vface) {
+ next_vface = vface->next;
+ if(vface->vvert0==vvert) {
+ vface->v0 = vvert->id;
+ vface->counter--;
+ }
+ else if(vface->vvert1==vvert) {
+ vface->v1 = vvert->id;
+ vface->counter--;
+ }
+ else if(vface->vvert2==vvert) {
+ vface->v2 = vvert->id;
+ vface->counter--;
+ }
+ else if(vface->vvert3==vvert){
+ vface->v3 = vvert->id;
+ vface->counter--;
+ }
+
+ if(vface->counter<1 && !(vface->flag & FACE_SENT))
+ send_verse_face(vface);
+
+ vface = next_vface;
+ }
+ }
+}
+
+/*
+ * find all VerseFace orphans, which needs incoming VerseVert
+ */
+static void find_vlayer_orphans(VNode *vnode, VerseVert *vvert)
+{
+ VLayer *vlayer;
+ VerseFace *vface, *next_vface;
+ unsigned int vertex_id = vvert->id;
+
+ vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
+
+ if(vlayer) {
+ vface = vlayer->orphans.first;
+ while(vface){
+ next_vface = vface->next;
+ if(vface->v0 == vertex_id) {
+ vface->vvert0 = vvert;
+ vface->counter--;
+ }
+ else if(vface->v1 == vertex_id) {
+ vface->vvert1 = vvert;
+ vface->counter--;
+ }
+ else if(vface->v2 == vertex_id) {
+ vface->vvert2 = vvert;
+ vface->counter--;
+ }
+ else if(vface->v3 == vertex_id) {
+ vface->vvert3 = vvert;
+ vface->counter--;
+ }
+ if(vface->counter<1) {
+ /* moving VerseFace orphan to dlist */
+ move_face_orphan_to_dlist(vnode, vlayer, vface);
+ }
+ vface = next_vface;
+ }
+ }
+}
+
+/*
+ * return number of VerseVerts missing to incoming VerseFace, set up pointers
+ * at VerseVerts
+ */
+static unsigned short test_incoming_verseface(VGeomData *geom, VerseFace *vface)
+{
+ struct VLayer *vert_layer;
+ struct VerseVert *vvert;
+ int counter=0;
+
+ vert_layer = find_verse_layer_type(geom, VERTEX_LAYER);
+
+ if(vface->v0 != -1){
+ vvert = BLI_dlist_find_link(&(vert_layer->dl), vface->v0);
+ if(vvert==NULL) counter++;
+ else vface->vvert0 = vvert;
+ }
+ if(vface->v1 != -1){
+ vvert = BLI_dlist_find_link(&(vert_layer->dl), vface->v1);
+ if(vvert==NULL) counter++;
+ else vface->vvert1 = vvert;
+ }
+ if(vface->v2 != -1){
+ vvert = BLI_dlist_find_link(&(vert_layer->dl), vface->v2);
+ if(vvert==NULL) counter++;
+ else vface->vvert2 = vvert;
+ }
+ if(vface->v3 != -1){
+ vvert = BLI_dlist_find_link(&(vert_layer->dl), vface->v3);
+ if(vvert==NULL) counter++;
+ else vface->vvert3 = vvert;
+ }
+
+ return counter;
+}
+
+/*
+ * try to find changed VerseFace in sending queue
+ */
+static VerseFace* find_changed_verse_face_in_queue(VLayer *vlayer, uint32 polygon_id)
+{
+ struct VerseFace *vface = vlayer->queue.first;
+
+ while(vface){
+ if(vface->id == polygon_id && vface->flag & FACE_CHANGED) {
+ return vface;
+ }
+ vface = vface->next;
+ }
+ return NULL;
+}
+
+/*
+ * try to find VerseFace in queue
+ */
+static VerseFace* find_verse_face_in_queue(
+ VLayer *vlayer,
+ VNodeID node_id,
+ uint32 polygon_id,
+ uint32 v0,
+ uint32 v1,
+ uint32 v2,
+ uint32 v3)
+{
+ struct VerseFace *vface = vlayer->queue.first;
+
+ while(vface){
+ if((vface->v0==v0) && (vface->v1==v1) && (vface->v2==v2) && (vface->v3==v3)){
+ vface->id = polygon_id;
+ vface->vlayer = vlayer;
+ return vface;
+ }
+ vface = vface->next;
+ }
+ return NULL;
+}
+
+/*
+ * try to find VerseVert in queue
+ */
+static VerseVert* find_verse_vert_in_queue(
+ VLayer *vlayer,
+ VNodeID node_id,
+ uint32 vertex_id,
+ real32 x,
+ real32 y,
+ real32 z)
+{
+ struct VerseVert *vvert = vlayer->queue.first;
+
+ while(vvert){
+ if((vvert->vlayer->vnode->id == node_id) && (vvert->co[0] == x) && (vvert->co[1] == y) && (vvert->co[2] == z))
+ {
+ vvert->id = vertex_id;
+ vvert->vlayer = vlayer;
+
+ return vvert;
+ }
+ vvert = vvert->next;
+ }
+
+ return NULL;
+}
+
+
+/*
+ * send quat of float values to verse server (4x32 bits)
+ */
+void send_verse_face_corner_quat_real32(quat_real32_item *item, short type)
+{
+ verse_send_g_polygon_set_corner_real32(
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
+ item->value[0],
+ item->value[1],
+ item->value[2],
+ item->value[3]);
+}
+
+/*
+ * send quat of unsigned int values to verse server (4x32 bits)
+ */
+void send_verse_face_corner_quat_uint32(quat_uint32_item *item, short type)
+{
+ verse_send_g_polygon_set_corner_uint32(
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
+ item->value[0],
+ item->value[1],
+ item->value[2],
+ item->value[3]);
+}
+
+/*
+ * send float value (32 bits) to verse server
+ */
+void send_verse_face_real32(real32_item *item, short type)
+{
+ verse_send_g_polygon_set_face_real32(
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
+ item->value);
+}
+
+/*
+ * send unsigned integer (32 bits) to verse server
+ */
+void send_verse_face_uint32(uint32_item *item, short type)
+{
+ verse_send_g_polygon_set_face_uint32(
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
+ item->value);
+}
+
+/*
+ * send unsigned char (8 bits) to verse server
+ */
+void send_verse_face_uint8(uint8_item *item, short type)
+{
+ verse_send_g_polygon_set_face_uint8(
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
+ item->value);
+}
+
+/*
+ * send vector of float values to verse server (3x32 bits)
+ */
+void send_verse_vert_vec_real32(vec_real32_item *item, short type)
+{
+ verse_send_g_vertex_set_xyz_real32(
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
+ item->value[0],
+ item->value[1],
+ item->value[2]);
+}
+
+/*
+ * send float value (32 bits) to verse server
+ */
+void send_verse_vert_real32(real32_item *item, short type)
+{
+ verse_send_g_vertex_set_real32(
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
+ item->value);
+}
+
+/*
+ * send unsigned integer (32 bits) to verse server
+ */
+void send_verse_vert_uint32(uint32_item *item, short type)
+{
+ verse_send_g_vertex_set_uint32(
+ item->vlayer->vnode->id,
+ item->vlayer->id,
+ item->id,
+ item->value);
+}
+
+/*
+ * send delete command to verse server
+ */
+void send_verse_vertex_delete(VerseVert *vvert)
+{
+ verse_session_set(vvert->vlayer->vnode->session->vsession);
+
+ vvert->flag |= VERT_OBSOLETE;
+
+ verse_send_g_vertex_delete_real32(vvert->vlayer->vnode->id, vvert->id);
+}
+
+/*
+ * send VerseLayer to verse server
+ */
+void send_verse_layer(VLayer *vlayer)
+{
+ verse_session_set(vlayer->vnode->session->vsession);
+
+ verse_send_g_layer_create(
+ vlayer->vnode->id,
+ vlayer->id,
+ vlayer->name,
+ vlayer->type,
+ vlayer->def_int,
+ vlayer->def_real);
+}
+
+/*
+ * send VerseVert to verse server
+ */
+void send_verse_vertex(VerseVert *vvert)
+{
+ /* new vertex position will not be sent, when vertex was deleted */
+ if(vvert->flag & VERT_OBSOLETE) return;
+
+ verse_session_set(vvert->vlayer->vnode->session->vsession);
+
+ verse_send_g_vertex_set_xyz_real32(
+ vvert->vlayer->vnode->id,
+ vvert->vlayer->id,
+ vvert->id,
+ vvert->co[0],
+ vvert->co[2],
+ -vvert->co[1]);
+}
+
+/*
+ * send delete command to verse server
+ */
+void send_verse_face_delete(VerseFace *vface)
+{
+ verse_session_set(vface->vlayer->vnode->session->vsession);
+
+ vface->flag |= FACE_DELETED;
+
+ verse_send_g_polygon_delete(vface->vlayer->vnode->id, vface->id);
+}
+
+/*
+ * send VerseFace to verse server
+ */
+static void send_verse_face(VerseFace *vface)
+{
+ verse_session_set(vface->vlayer->vnode->session->vsession);
+
+ vface->flag |= FACE_SENT;
+
+ if(vface->v3 != -1) {
+ verse_send_g_polygon_set_corner_uint32(
+ vface->vlayer->vnode->id,
+ vface->vlayer->id,
+ vface->id,
+ vface->v0,
+ vface->v3, /* verse use clock-wise winding */
+ vface->v2,
+ vface->v1); /* verse use clock-wise winding */
+ }
+ else {
+ verse_send_g_polygon_set_corner_uint32(
+ vface->vlayer->vnode->id,
+ vface->vlayer->id,
+ vface->id,
+ vface->v0,
+ vface->v2, /* verse use clock-wise winding */
+ vface->v1, /* verse use clock-wise winding */
+ vface->v3);
+ }
+}
+
+/*
+ * free VerseVert
+ */
+static void free_verse_vertex(VLayer *vlayer, VerseVert *vvert)
+{
+ /* free VerseVert */
+ BLI_freelinkN(&(vlayer->orphans), vvert);
+}
+
+/*
+ * free VerseFace (and blender face)
+ */
+static void free_verse_face(VLayer *vlayer, VerseFace *vface)
+{
+ /* free VerseFace */
+ BLI_dlist_free_item(&(vlayer->dl), (unsigned int)vface->id);
+}
+
+/*
+ * free VerseLayer data
+ */
+static void free_verse_layer_data(VNode *vnode, VLayer *vlayer)
+{
+ struct VerseFace *vface;
+ struct VerseVert *vvert;
+
+ /* set up EditVert->vvert and EditFace->vface pointers to NULL */
+ switch(vlayer->content) {
+ case VERTEX_LAYER:
+ vvert = (VerseVert*)vlayer->dl.lb.first;
+ while(vvert) {
+ ((VGeomData*)vnode->data)->post_vertex_free_constraint(vvert);
+ vvert = vvert->next;
+ }
+ break;
+ case POLYGON_LAYER:
+ vface = (VerseFace*)vlayer->dl.lb.first;
+ while(vface) {
+ ((VGeomData*)vnode->data)->post_polygon_free_constraint(vface);
+ vface = vface->next;
+ }
+ break;
+ default:
+ break;
+ }
+ /* free Verse Layer name */
+ MEM_freeN(vlayer->name);
+ /* destroy VerseLayer data (vertexes, polygons, etc.) */
+ BLI_dlist_destroy(&(vlayer->dl));
+ /* free unsent data */
+ BLI_freelistN(&(vlayer->queue));
+ /* free orphans */
+ BLI_freelistN(&(vlayer->orphans));
+}
+
+/*
+ * free all unneeded VerseVerts waiting for deleting
+ */
+static void free_unneeded_verseverts_of_verseface(VNode *vnode, VerseFace *vface)
+{
+ struct VLayer *vert_vlayer;
+
+ /* find layer containing vertexes */
+ vert_vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
+
+ /* free all "deleted" VerseVert waiting for deleting this VerseFace */
+
+ if((vface->vvert0->counter < 1) && (vface->vvert0->flag & VERT_DELETED)) {
+ ((VGeomData*)vnode->data)->post_vertex_delete(vface->vvert0);
+ free_verse_vertex(vert_vlayer, vface->vvert0);
+ vface->vvert0 = NULL;
+ }
+ if((vface->vvert1->counter < 1) && (vface->vvert1->flag & VERT_DELETED)) {
+ ((VGeomData*)vnode->data)->post_vertex_delete(vface->vvert1);
+ free_verse_vertex(vert_vlayer, vface->vvert1);
+ vface->vvert1 = NULL;
+ }
+ if((vface->vvert2->counter < 1) && (vface->vvert2->flag & VERT_DELETED)) {
+ ((VGeomData*)vnode->data)->post_vertex_delete(vface->vvert2);
+ free_verse_vertex(vert_vlayer, vface->vvert2);
+ vface->vvert2 = NULL;
+ }
+ if((vface->vvert3) && (vface->vvert3->counter < 1) && (vface->vvert3->flag & VERT_DELETED)) {
+ ((VGeomData*)vnode->data)->post_vertex_delete(vface->vvert3);
+ free_verse_vertex(vert_vlayer, vface->vvert3);
+ vface->vvert3 = NULL;
+ }
+}
+
+/*
+ * This function create VerseVert and returns pointer on this vertex
+ */
+VerseVert* create_verse_vertex(
+ VLayer *vlayer,
+ uint32 vertex_id,
+ real32 x,
+ real32 y,
+ real32 z)
+{
+ struct VerseVert *vvert;
+
+ vvert = (VerseVert*)MEM_mallocN(sizeof(VerseVert), "VerseVert");
+
+ /* set up pointer on parent node */
+ vvert->vlayer = vlayer;
+ vvert->id = vertex_id;
+ /* position */
+ vvert->co[0] = x;
+ vvert->co[1] = y;
+ vvert->co[2] = z;
+ /* normal */
+ vvert->no[0] = vvert->no[1] = vvert->no[2] = 0.0;
+ /* blender internals */
+ vvert->flag = 0;
+ vvert->counter = 0;
+ vvert->vertex = NULL;
+
+ /* increase layer counter of vertexes */
+ vlayer->counter++;
+
+ return vvert;
+}
+
+/*
+ * this function creates fake VerseEdge and returns pointer at this edge
+ */
+VerseEdge *create_verse_edge(uint32 v0, uint32 v1)
+{
+ struct VerseEdge *vedge;
+
+ vedge = (VerseEdge*)MEM_mallocN(sizeof(VerseEdge), "VerseEdge");
+
+ vedge->v0 = v0;
+ vedge->v1 = v1;
+ vedge->counter = 0;
+
+ return vedge;
+}
+
+/*
+ * this function will create new VerseFace and will return pointer on such Face
+ */
+VerseFace* create_verse_face(
+ VLayer *vlayer,
+ uint32 polygon_id,
+ uint32 v0,
+ uint32 v1,
+ uint32 v2,
+ uint32 v3)
+{
+ struct VerseFace *vface;
+
+ vface = (VerseFace*)MEM_mallocN(sizeof(VerseFace), "VerseFace");
+
+ /* verse data */
+ vface->vlayer = vlayer;
+ vface->id = polygon_id;
+
+ vface->vvert0 = NULL;
+ vface->vvert1 = NULL;
+ vface->vvert2 = NULL;
+ vface->vvert3 = NULL;
+
+ vface->v0 = v0;
+ vface->v1 = v1;
+ vface->v2 = v2;
+ vface->v3 = v3;
+
+ /* blender data */
+ vface->face = NULL;
+ vface->flag = 0;
+ vface->counter = 4;
+
+ /* increase layer counter of faces */
+ vlayer->counter++;
+
+ return vface;
+}
+
+/*
+ * create and return VerseLayer
+ */
+VLayer *create_verse_layer(
+ VNode *vnode,
+ VLayerID layer_id,
+ const char *name,
+ VNGLayerType type,
+ uint32 def_integer,
+ real64 def_real)
+{
+ struct VLayer *vlayer;
+
+ /* add layer to the DynamicList */
+ vlayer = (VLayer*)MEM_mallocN(sizeof(VLayer), "VerseLayer");
+
+ /* store all relevant info to the vlayer and set up vlayer */
+ vlayer->vnode = vnode;
+ vlayer->id = layer_id;
+ vlayer->name = (char*)MEM_mallocN(sizeof(char)*(sizeof(name)+1),"Verse Layer name");
+ strcpy(vlayer->name, name);
+ vlayer->type = type;
+ vlayer->def_int = def_integer;
+ vlayer->def_real = def_real;
+
+ if((type == VN_G_LAYER_VERTEX_XYZ) && (layer_id == 0))
+ vlayer->content = VERTEX_LAYER;
+ else if((type == VN_G_LAYER_POLYGON_CORNER_UINT32) && (layer_id == 1))
+ vlayer->content = POLYGON_LAYER;
+ else
+ vlayer->content = -1;
+
+ /* initialize DynamicList in the vlayer (vertexes, polygons, etc.)*/
+ BLI_dlist_init(&(vlayer->dl));
+ /* initialization of queue of layer */
+ vlayer->queue.first = vlayer->queue.last = NULL;
+ /* initialization of list of orphans */
+ vlayer->orphans.first = vlayer->orphans.last = NULL;
+ /* initialize number of sent items (vertexes, faces, etc) */
+ vlayer->counter = 0;
+ /* initialize flag */
+ vlayer->flag = 0;
+
+ /* set up methods */
+ vlayer->post_layer_create = post_layer_create;
+ vlayer->post_layer_destroy = post_layer_destroy;
+
+ return vlayer;
+}
+
+/*
+ * create geometry data
+ */
+VGeomData *create_geometry_data(void)
+{
+ struct VGeomData *geom;
+
+ geom = (VGeomData*)MEM_mallocN(sizeof(VGeomData), "VerseGeometryData");
+ BLI_dlist_init(&(geom->layers));
+ geom->vlink = NULL;
+ geom->queue.first = geom->queue.last = NULL;
+ geom->mesh = NULL;
+ geom->editmesh = NULL;
+
+ /* initialize list of fake verse edges and initialize verse edge hash */
+ geom->edges.first = geom->edges.last = NULL;
+ geom->hash = MEM_callocN(VEDHASHSIZE*sizeof(HashVerseEdge), "verse hashedge tab");
+
+ /* set up methods */
+ geom->post_vertex_create = post_vertex_create;
+ geom->post_vertex_set_xyz = post_vertex_set_xyz;
+ geom->post_vertex_delete = post_vertex_delete;
+ geom->post_vertex_free_constraint = post_vertex_free_constraint;
+ geom->post_polygon_create = post_polygon_create;
+ geom->post_polygon_set_corner = post_polygon_set_corner;
+ geom->post_polygon_delete = post_polygon_delete;
+ geom->post_polygon_free_constraint = post_polygon_free_constraint;
+ geom->post_geometry_free_constraint = post_geometry_free_constraint;
+ geom->post_polygon_set_uint8 = post_polygon_set_uint8;
+
+ return geom;
+}
+
+/* Create item containing 4 floats */
+static quat_real32_item *create_quat_real32_item(
+ VLayer *vlayer,
+ uint32 item_id,
+ real32 v0,
+ real32 v1,
+ real32 v2,
+ real32 v3)
+{
+ struct quat_real32_item *item;
+
+ item = (quat_real32_item*)MEM_mallocN(sizeof(quat_real32_item), "quat_real32_item");
+
+ item->vlayer = vlayer;
+ item->id = item_id;
+ item->value[0] = v0;
+ item->value[1] = v1;
+ item->value[2] = v2;
+ item->value[3] = v3;
+
+ return item;
+}
+
+/* Create item containing 1 float */
+static real32_item *create_real32_item(VLayer *vlayer, uint32 item_id, real32 value)
+{
+ struct real32_item *item;
+
+ item = (real32_item*)MEM_mallocN(sizeof(real32_item), "real32_item");
+
+ item->vlayer = vlayer;
+ item->id = item_id;
+ item->value = value;
+
+ return item;
+}
+
+/* Create item containing 1 integer */
+static uint32_item *create_uint32_item(VLayer *vlayer, uint32 item_id, uint32 value)
+{
+ struct uint32_item *item;
+
+ item = (uint32_item*)MEM_mallocN(sizeof(uint32_item), "uint32_item");
+
+ item->vlayer = vlayer;
+ item->id = item_id;
+ item->value = value;
+
+ return item;
+}
+
+/* Create item containing 1 byte */
+static uint8_item *create_uint8_item(VLayer *vlayer, uint32 item_id, uint8 value)
+{
+ struct uint8_item *item;
+
+ item = (uint8_item*)MEM_mallocN(sizeof(uint8_item), "uint8_item");
+
+ item->vlayer = vlayer;
+ item->id = item_id;
+ item->value = value;
+
+ return item;
+}
+
+/*
+ * callback function: vertex crease was set
+ */
+static void cb_g_crease_set_vertex(
+ void *user_data,
+ VNodeID node_id,
+ const char *layer,
+ uint32 def_crease)
+{
+}
+
+/*
+ * we have to test corretness of incoming data from verse server
+ * no two vertexes can have the same index
+ */
+static char test_polygon_set_corner_uint32(
+ uint32 v0,
+ uint32 v1,
+ uint32 v2,
+ uint32 v3)
+{
+ if((v0==v1) || (v0==v2) || (v0==v3) || (v1==v2) || (v1==v3) || (v2==v3))
+ return 0;
+ else
+ return 1;
+}
+
+/*
+ * try to find verse layer in sending queue of verse geometry node
+ */
+static VLayer *find_vlayer_in_sending_queue(VNode *vnode, VLayerID layer_id)
+{
+ struct VLayer *vlayer;
+
+ /* try to find verse layyer in sending queue */
+ vlayer = ((VGeomData*)vnode->data)->queue.first;
+ while(vlayer) {
+ if(vlayer->id==layer_id) return vlayer;
+ vlayer = vlayer->next;
+ }
+
+ return NULL;
+}
+
+/*
+ * this function will find edge in hash table, hash function isn't too optimal (it needs
+ * lot of memory for every verse node), but it works without any bug
+ */
+static VerseEdge* find_verse_edge(VNode *vnode, uint32 v0, uint32 v1)
+{
+ struct HashVerseEdge *hve;
+
+ if(((VGeomData*)vnode->data)->hash==NULL)
+ ((VGeomData*)vnode->data)->hash = MEM_callocN(VEDHASHSIZE*sizeof(HashVerseEdge), "verse hashedge tab");
+
+ hve = ((VGeomData*)vnode->data)->hash + VEDHASH(v0, v1);;
+ while(hve) {
+ /* edge v0---v1 is the same edge as v1---v0 */
+ if(hve->vedge && ((hve->vedge->v0==v0 && hve->vedge->v1==v1) || (hve->vedge->v0==v1 && hve->vedge->v1==v0))) return hve->vedge;
+ hve = hve->next;
+ }
+
+ return NULL;
+}
+
+/*
+ * insert hash of verse edge to hash table
+ */
+static void insert_verse_edgehash(VNode *vnode, VerseEdge *vedge)
+{
+ struct HashVerseEdge *first, *hve;
+
+ if(((VGeomData*)vnode->data)->hash==NULL)
+ ((VGeomData*)vnode->data)->hash = MEM_callocN(VEDHASHSIZE*sizeof(HashVerseEdge), "verse hashedge tab");
+
+ first = ((VGeomData*)vnode->data)->hash + VEDHASH(vedge->v0, vedge->v1);
+
+ if(first->vedge==NULL) {
+ first->vedge = vedge;
+ }
+ else {
+ hve = &(vedge->hash);
+ hve->vedge = vedge;
+ hve->next = first->next;
+ first->next = hve;
+ }
+}
+
+/*
+ * remove hash of verse edge from hash table
+ */
+static void remove_verse_edgehash(VNode *vnode, VerseEdge *vedge)
+{
+ struct HashVerseEdge *first, *hve, *prev;
+
+ hve = first = ((VGeomData*)vnode->data)->hash + VEDHASH(vedge->v0, vedge->v1);
+
+ while(hve) {
+ if(hve->vedge == vedge) {
+ if(hve==first) {
+ if(first->next) {
+ hve = first->next;
+ first->vedge = hve->vedge;
+ first->next = hve->next;
+ }
+ else {
+ hve->vedge = NULL;
+ }
+ }
+ else {
+ prev->next = hve->next;
+ }
+ return;
+ }
+ prev = hve;
+ hve = hve->next;
+ }
+}
+
+/*
+ * this function will try to remove existing fake verse edge, when this verse
+ * edge is still used by some faces, then counter will be only decremented
+ */
+static void remove_verse_edge(VNode *vnode, uint32 v0, uint32 v1)
+{
+ struct VerseEdge *vedge;
+
+ vedge = find_verse_edge(vnode, v0, v1);
+ if(vedge) {
+ vedge->counter--;
+ if(vedge->counter==0) {
+ remove_verse_edgehash(vnode, vedge);
+ BLI_freelinkN(&(((VGeomData*)vnode->data)->edges), vedge);
+ }
+ }
+ else {
+ printf("error: remove_verse_edge %d, %d\n", v0, v1);
+ }
+}
+
+/*
+ * this function will try to add new fake verse edge, when no such edge exist,
+ * when such edge exist, then only counter of edge will be incremented
+ */
+static void add_verse_edge(VNode *vnode, uint32 v0, uint32 v1)
+{
+ struct VerseEdge *vedge;
+
+ vedge = find_verse_edge(vnode, v0, v1);
+ if(!vedge) {
+ if(v0!=v1) {
+ vedge = create_verse_edge(v0, v1);
+ BLI_addtail(&(((VGeomData*)vnode->data)->edges), vedge);
+ insert_verse_edgehash(vnode, vedge);
+ }
+ else {
+ printf("error:add_verse_edge: %d, %d\n", v0, v1);
+ return;
+ }
+ }
+ vedge->counter++;
+}
+
+/*
+ * verse face was deleted ... update edge hash
+ */
+static void update_edgehash_of_deleted_verseface(VNode *vnode, VerseFace *vface)
+{
+ uint32 v0, v1, v2, v3; /* verse vertex indexes of deleted verse face */
+
+ v0 = vface->vvert0->id;
+ v1 = vface->vvert1->id;
+ v2 = vface->vvert2->id;
+ v3 = vface->vvert3 ? vface->vvert3->id : -1;
+
+ remove_verse_edge(vnode, v0, v1);
+ remove_verse_edge(vnode, v1, v2);
+ if(v3!=-1) {
+ remove_verse_edge(vnode, v2, v3);
+ remove_verse_edge(vnode, v3, v0);
+ }
+ else {
+ remove_verse_edge(vnode, v2, v0);
+ }
+}
+
+/*
+ * existing verse face was changed ... update edge hash
+ */
+static void update_edgehash_of_changed_verseface(
+ VNode *vnode,
+ VerseFace *vface,
+ uint32 v0,
+ uint32 v1,
+ uint32 v2,
+ uint32 v3)
+{
+ uint32 ov0, ov1, ov2, ov3; /* old indexes at verse vertexes*/
+
+ ov0 = vface->vvert0->id;
+ ov1 = vface->vvert1->id;
+ ov2 = vface->vvert2->id;
+ ov3 = vface->vvert3 ? vface->vvert3->id : -1;
+
+ /* 1st edge */
+ if(v0!=ov0 || v1!=ov1) {
+ remove_verse_edge(vnode, ov0, ov1);
+ add_verse_edge(vnode, v0, v1);
+ }
+
+ /* 2nd edge */
+ if(v1!=ov1 || v2!=ov2) {
+ remove_verse_edge(vnode, ov1, ov2);
+ add_verse_edge(vnode, v1, v2);
+ }
+
+ /* 3rd edge */
+ if(v2!=ov2 || v3!=ov3 || v0!=ov0) {
+ if(ov3!=-1) {
+ remove_verse_edge(vnode, ov2, ov3);
+ if(v3!=-1) {
+ add_verse_edge(vnode, v2, v3); /* new 3rd edge (quat->quat) */
+ }
+ else {
+ remove_verse_edge(vnode, ov3, ov0); /* old edge v3,v0 of quat have to be removed */
+ add_verse_edge(vnode, v2, v0); /* new 3rd edge (quat->triangle) */
+ }
+ }
+ else {
+ remove_verse_edge(vnode, ov2, ov0);
+ if(v3!=-1) {
+ add_verse_edge(vnode, v2, v3); /* new 3rd edge (triangle->quat) */
+ }
+ else {
+ add_verse_edge(vnode, v2, v0); /* new 3rd edge (triangle->triangle) */
+ }
+ }
+ }
+
+ /* 4th edge */
+ if(v3!=-1 && (v3!=ov3 || v0!=ov0)) {
+ remove_verse_edge(vnode, ov3, ov0);
+ add_verse_edge(vnode, v3, v0);
+ }
+}
+
+/*
+ * new verse face was created ... update list of edges and edge has
+ */
+static void update_edgehash_of_new_verseface(
+ VNode *vnode,
+ uint32 v0,
+ uint32 v1,
+ uint32 v2,
+ uint32 v3)
+{
+ /* when edge already exists, then only its counter is incremented,
+ * look at commentary of add_verse_edge() function */
+ add_verse_edge(vnode, v0, v1);
+ add_verse_edge(vnode, v1, v2);
+ if(v3!=-1) {
+ add_verse_edge(vnode, v2, v3);
+ add_verse_edge(vnode, v3, v0);
+ }
+ else {
+ add_verse_edge(vnode, v2, v0);
+ }
+}
+
+/*
+ * callback function: edge crease was set
+ */
+static void cb_g_crease_set_edge(
+ void *user_data,
+ VNodeID node_id,
+ const char *layer,
+ uint32 def_crease)
+{
+}
+
+/*
+ * callback function: float value for polygon was set up
+ */
+static void cb_g_polygon_set_face_real32(
+ void *user_def,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 polygon_id,
+ real32 value)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct real32_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
+
+ if(item) {
+ item->value = value;
+ }
+ else {
+ item = create_real32_item(vlayer, polygon_id, value);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
+}
+
+/*
+ * callback function: int values for polygon was set up
+ */
+static void cb_g_polygon_set_face_uint32(
+ void *user_def,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 polygon_id,
+ uint32 value)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct uint32_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
+
+ if(item) {
+ item->value = value;
+ }
+ else {
+ item = create_uint32_item(vlayer, polygon_id, value);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
+}
+
+/*
+ * callback function: uint8 value for polygon was set up
+ */
+static void cb_g_polygon_set_face_uint8(
+ void *user_def,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 polygon_id,
+ uint8 value)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct uint8_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
+
+ if(item) {
+ item->value = value;
+ }
+ else {
+ item = create_uint8_item(vlayer, polygon_id, value);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
+}
+
+/*
+ * callback function: float value for polygon corner was set up
+ */
+static void cb_g_polygon_set_corner_real32(
+ void *user_def,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 polygon_id,
+ real32 v0,
+ real32 v1,
+ real32 v2,
+ real32 v3)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct quat_real32_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
+
+ if(item) {
+ item->value[0] = v0;
+ item->value[1] = v1;
+ item->value[2] = v2;
+ item->value[3] = v3;
+ }
+ else {
+ item = create_quat_real32_item(vlayer, polygon_id, v0, v1, v2, v3);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
+}
+
+/*
+ * callback function: polygon is deleted
+ */
+static void cb_g_polygon_delete(
+ void *user_data,
+ VNodeID node_id,
+ uint32 polygon_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ VNode *vnode;
+ VLayer *vlayer;
+ VerseFace *vface;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = BLI_dlist_find_link(&(session->nodes), node_id);
+
+ /* find layer containing faces */
+ vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
+
+ /* find wanted VerseFace */
+ vface = BLI_dlist_find_link(&(vlayer->dl), polygon_id);
+
+ if(!vface) return;
+
+ /* update edge hash */
+ update_edgehash_of_deleted_verseface(vnode, vface);
+
+ ((VGeomData*)vnode->data)->post_polygon_delete(vface);
+
+ /* decrease references at coresponding VerseVertexes */
+ vface->vvert0->counter--;
+ vface->vvert1->counter--;
+ vface->vvert2->counter--;
+ if(vface->vvert3) vface->vvert3->counter--;
+
+ /* delete unneeded VerseVertexes */
+ free_unneeded_verseverts_of_verseface(vnode, vface);
+
+ free_verse_face(vlayer, vface);
+}
+
+/*
+ * callback function: new polygon (face) created or existing polygon was changed
+ */
+static void cb_g_polygon_set_corner_uint32(
+ void *user_data,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 polygon_id,
+ uint32 v0,
+ uint32 v1,
+ uint32 v2,
+ uint32 v3)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct VerseFace *vface=NULL;
+
+ if(!session) return;
+
+ /* try to find VerseNode */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(!vnode) return;
+
+ /* try to find VerseLayer */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+ if(!vlayer) return;
+
+ /* we have to test coretness of incoming data */
+ if(!test_polygon_set_corner_uint32(v0, v1, v2, v3)) return;
+
+ /* Blender uses different order of vertexes */
+ if(v3!=-1) { /* quat swap */
+ unsigned int v; v = v1; v1 = v3; v3 = v;
+ }
+ else { /* triangle swap */
+ unsigned int v; v = v1; v1 = v2; v2 = v;
+ }
+
+ /* try to find VerseFace */
+ vface = (VerseFace*)BLI_dlist_find_link(&(vlayer->dl), (unsigned int)polygon_id);
+
+ /* try to find modified VerseFace */
+ if(!vface) {
+ vface = find_changed_verse_face_in_queue(vlayer, polygon_id);
+ if(vface) {
+ BLI_remlink(&(vlayer->queue), (void*)vface);
+ BLI_dlist_add_item_index(&(vlayer->dl), (void*)vface, (unsigned int)polygon_id);
+ }
+ }
+
+ if(!vface) {
+ /* try to find VerseFace in list of VerseVaces created by me and set up polygon and
+ * layer ids */
+ vface = find_verse_face_in_queue(vlayer, node_id, polygon_id, v0, v1, v2, v3);
+
+ /* update edge hash */
+ update_edgehash_of_new_verseface(vnode, v0, v1, v2, v3);
+
+ if(vface){
+ /* I creeated this face ... remove VerseFace from queue */
+ BLI_remlink(&(vlayer->queue), (void*)vface);
+ }
+ else {
+ /* some other client created this face*/
+ vface = create_verse_face(vlayer, polygon_id, v0, v1, v2, v3);
+ }
+
+ vface->flag &= ~FACE_SENT;
+
+ /* return number of missing verse vertexes */
+ vface->counter = test_incoming_verseface((VGeomData*)vnode->data, vface);
+
+ if(vface->counter < 1) {
+ /* when VerseFace received all needed VerseFaces, then it is moved
+ * to list of VerseFaces */
+ BLI_dlist_add_item_index(&(vlayer->dl), (void*)vface, (unsigned int)polygon_id);
+ increase_verse_verts_references(vface);
+ recalculate_verseface_normals(vnode);
+ ((VGeomData*)vnode->data)->post_polygon_create(vface);
+ }
+ else {
+ /* when all needed VerseVertexes weren't received, then VerseFace is moved to
+ * the list of orphans waiting on needed vertexes */
+ vface->flag |= FACE_RECEIVED;
+ BLI_addtail(&(vlayer->orphans), (void*)vface);
+ }
+ }
+ else {
+ VLayer *vert_vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
+ /* VerseVertexes of existing VerseFace were changed (VerseFace will use some different
+ * VerseVertexes or it will use them in different order) */
+
+ /* update fake verse edges */
+ update_edgehash_of_changed_verseface(vnode, vface, v0, v1, v2, v3);
+
+ /* initialize count of unreceived vertexes needed for this face */
+ vface->counter = 4;
+
+ /* 1st corner */
+ if(vface->vvert0->id != v0) {
+ /* decrease references of obsolete vertexes*/
+ vface->vvert0->counter--;
+ /* delete this vertex, when it isn't used by any face and it was marked as deleted */
+ if((vface->vvert0->counter < 1) && (vface->vvert0->flag & VERT_DELETED)) {
+ ((VGeomData*)vnode->data)->post_vertex_delete(vface->vvert0);
+ free_verse_vertex(vert_vlayer, vface->vvert0);
+ }
+ /* try to set up new pointer at verse vertex */
+ vface->v0 = v0;
+ vface->vvert0 = BLI_dlist_find_link(&(vert_vlayer->dl), vface->v0);
+ if(vface->vvert0) {
+ /* increase references at new vertex */
+ vface->vvert0->counter++;
+ /* decrease count of needed vertex to receive */
+ vface->counter--;
+ }
+
+ }
+ else
+ /* this corner wasn't changed */
+ vface->counter--;
+
+ /* 2nd corner */
+ if(vface->vvert1->id != v1) {
+ vface->vvert1->counter--;
+ if((vface->vvert1->counter < 1) && (vface->vvert1->flag & VERT_DELETED)) {
+ ((VGeomData*)vnode->data)->post_vertex_delete(vface->vvert1);
+ free_verse_vertex(vert_vlayer, vface->vvert1);
+ }
+ vface->v1 = v1;
+ vface->vvert1 = BLI_dlist_find_link(&(vert_vlayer->dl), vface->v1);
+ if(vface->vvert1) {
+ vface->vvert1->counter++;
+ vface->counter--;
+ }
+ }
+ else
+ vface->counter--;
+
+ /* 3rd corner */
+ if(vface->vvert2->id != v2) {
+ vface->vvert2->counter--;
+ if((vface->vvert2->counter < 1) && (vface->vvert2->flag & VERT_DELETED)) {
+ ((VGeomData*)vnode->data)->post_vertex_delete(vface->vvert2);
+ free_verse_vertex(vert_vlayer, vface->vvert2);
+ }
+ vface->v2 = v2;
+ vface->vvert2 = BLI_dlist_find_link(&(vert_vlayer->dl), vface->v2);
+ if(vface->vvert2) {
+ vface->vvert2->counter++;
+ vface->counter--;
+ }
+ }
+ else
+ vface->counter--;
+
+ /* 4th corner */
+ if(vface->vvert3) {
+ if(vface->vvert3->id != v3) {
+ vface->vvert3->counter--;
+ if((vface->vvert3->counter < 1) && (vface->vvert3->flag & VERT_DELETED)) {
+ ((VGeomData*)vnode->data)->post_vertex_delete(vface->vvert3);
+ free_verse_vertex(vert_vlayer, vface->vvert3);
+ }
+ vface->v3 = v3;
+ if(v3 != -1) {
+ vface->vvert3 = BLI_dlist_find_link(&(vert_vlayer->dl), vface->v3);
+ if(vface->vvert3) {
+ vface->vvert3->counter++;
+ vface->counter--;
+ }
+ }
+ else {
+ /* this is some special case, this face hase now only 3 corners
+ * quat -> triangle */
+ vface->vvert3 = NULL;
+ vface->counter--;
+ }
+ }
+ }
+ else if(v3 != -1)
+ /* this is some special case, 4th corner of this polygon was created
+ * triangle -> quat */
+ vface->v3 = v3;
+ vface->vvert3 = BLI_dlist_find_link(&(vert_vlayer->dl), vface->v3);
+ if(vface->vvert3) {
+ vface->vvert3->counter++;
+ vface->counter--;
+ }
+ else {
+ vface->v3 = -1;
+ vface->counter--;
+ }
+
+ vface->flag &= ~FACE_SENT;
+ vface->flag |= FACE_CHANGED;
+
+ if(vface->counter<1) {
+ vface->flag &= ~FACE_CHANGED;
+ recalculate_verseface_normals(vnode);
+ ((VGeomData*)vnode->data)->post_polygon_set_corner(vface);
+ }
+ else {
+ /* when all needed VerseVertexes weren't received, then VerseFace is added to
+ * the list of orphans waiting on needed vertexes */
+ BLI_dlist_rem_item(&(vlayer->dl), vface->id);
+ BLI_addtail(&(vlayer->orphans), (void*)vface);
+ }
+ }
+}
+
+/*
+ * callback function: float value was set up for VerseVert with vertex_id
+ */
+static void cb_g_vertex_set_real32(
+ void *user_def,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 vertex_id,
+ real32 value)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct real32_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), vertex_id);
+
+ if(item) {
+ item->value = value;
+ }
+ else {
+ item = create_real32_item(vlayer, vertex_id, value);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
+}
+
+/*
+ * callback function: int value was set up for VerseVert with vertex_id
+ */
+static void cb_g_vertex_set_uint32(
+ void *user_def,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 vertex_id,
+ uint32 value)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+ struct uint32_item *item;
+
+ if(!session) return;
+
+ /* find needed node (we can be sure, that it is geometry node) */
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ /* find layer containing uint_8 data */
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+
+ /* try to find item*/
+ item = BLI_dlist_find_link(&(vlayer->dl), vertex_id);
+
+ if(item) {
+ item->value = value;
+ }
+ else {
+ item = create_uint32_item(vlayer, vertex_id, value);
+ BLI_dlist_add_item_index(&(vlayer->dl), item, item->id);
+ }
+}
+
+/*
+ * callback function: polygon was deleted
+ */
+static void cb_g_vertex_delete_real32(
+ void *user_data,
+ VNodeID node_id,
+ uint32 vertex_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ VNode *vnode=NULL;
+ VLayer *vert_vlayer=NULL;
+ VerseVert *vvert=NULL;
+
+ if(!session) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ vert_vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
+
+ vvert = BLI_dlist_find_link(&(vert_vlayer->dl), (unsigned int)vertex_id);
+
+ if(!vvert) return;
+
+ if(vvert->counter < 1) {
+ ((VGeomData*)vnode->data)->post_vertex_delete(vvert);
+ BLI_dlist_free_item(&(vert_vlayer->dl), (unsigned int)vertex_id);
+ }
+ else {
+ /* some VerseFace(s) still need VerseVert, remove verse vert from
+ * list verse vertexes and put it to list of orphans */
+ vvert->flag |= VERT_DELETED;
+ BLI_dlist_rem_item(&(vert_vlayer->dl), (unsigned int)vertex_id);
+ BLI_addtail(&(vert_vlayer->orphans), vvert);
+ }
+}
+
+/*
+ * callback function: position of one vertex was changed or new vertex was created
+ */
+static void cb_g_vertex_set_xyz_real32(
+ void *user_data,
+ VNodeID node_id,
+ VLayerID layer_id,
+ uint32 vertex_id,
+ real32 x,
+ real32 y,
+ real32 z)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode = NULL;
+ struct VLayer *vlayer = NULL;
+ struct VerseVert *vvert = NULL;
+ real32 tmp;
+
+ if(!session) return;
+
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(!vnode)return;
+
+ vlayer = (VLayer*)BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), (unsigned int)layer_id);
+ if(!vlayer) return;
+
+ /* switch axis orientation */
+ tmp = y;
+ y = -z;
+ z = tmp;
+
+ if(vlayer->id == 0) {
+ /* try to pick up verse vert from DynamicList */
+ vvert = (VerseVert*)BLI_dlist_find_link(&(vlayer->dl), (unsigned int)vertex_id);
+
+ if(vvert) {
+ if(vvert->flag & VERT_OBSOLETE) return;
+
+ if (vvert->flag & VERT_LOCKED) {
+ /* this application changed position of this vertex */
+ if((vvert->co[0]==x) && (vvert->co[1]==y) && (vvert->co[2]==z)) {
+ /* unlock vertex position */
+ vvert->flag &= ~VERT_LOCKED;
+ /* call post_vertex_set_xyz only, when position of vertex is
+ * obsolete ... the new vertex position will be sent to
+ * verse server */
+ if (vvert->flag & VERT_POS_OBSOLETE) {
+ ((VGeomData*)vnode->data)->post_vertex_set_xyz(vvert);
+ }
+ }
+ }
+ else {
+ /* somebody else changed position of this vertex*/
+ if((vvert->co[0]!=x) || (vvert->co[1]!=y) || (vvert->co[2]!=z)) {
+ vvert->co[0] = x;
+ vvert->co[1] = y;
+ vvert->co[2] = z;
+ recalculate_verseface_normals(vnode);
+ ((VGeomData*)vnode->data)->post_vertex_set_xyz(vvert);
+ }
+ }
+ }
+ else {
+ /* create new verse vert */
+
+ /* test if we are authors of this vertex :-) */
+ vvert = find_verse_vert_in_queue(vlayer, node_id, vertex_id, x, y, z);
+
+ if(vvert) {
+ /* remove vert from queue */
+ BLI_remlink(&(vlayer->queue), (void*)vvert);
+ /* add vvert to the dynamic list */
+ BLI_dlist_add_item_index(&(vlayer->dl), (void*)vvert, (unsigned int)vertex_id);
+ /* set VerseVert flags */
+ vvert->flag |= VERT_RECEIVED;
+ if(!(vvert->flag & VERT_POS_OBSOLETE))
+ vvert->flag &= ~VERT_LOCKED;
+ /* find VerseFaces orphans */
+ find_vlayer_orphans(vnode, vvert);
+ /* find unsent VerseFaces */
+ find_unsent_faces(vnode, vvert);
+ }
+ else {
+ /* create new VerseVert */
+ vvert = create_verse_vertex(vlayer, vertex_id, x, y, z);
+ /* add VerseVert to list of VerseVerts */
+ BLI_dlist_add_item_index(&(vlayer->dl), (void*)vvert, (unsigned int)vertex_id);
+ /* set VerseVert flags */
+ vvert->flag |= VERT_RECEIVED;
+ /* find VerseFaces orphans */
+ find_vlayer_orphans(vnode, vvert);
+ }
+
+ ((VGeomData*)vnode->data)->post_vertex_create(vvert);
+ }
+ }
+}
+
+/*
+ * callback function for destroyng of verse layer
+ */
+static void cb_g_layer_destroy(
+ void *user_data,
+ VNodeID node_id,
+ VLayerID layer_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLayer *vlayer;
+
+ if(!session) return;
+
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), node_id);
+ if(!vnode) return;
+
+ vlayer = (VLayer*) BLI_dlist_find_link(&(((VGeomData*)vnode->data)->layers), layer_id);
+
+ if(vlayer){
+ /* free VerseLayer data */
+ free_verse_layer_data(vnode, vlayer);
+ /* remove VerseLayer from list of verse layers */
+ BLI_dlist_rem_item(&(((VGeomData*)vnode->data)->layers), layer_id);
+ /* do client dependent actions */
+ vlayer->post_layer_destroy(vlayer);
+ /* free vlayer itself */
+ MEM_freeN(vlayer);
+ }
+
+}
+
+/*
+ * callback function: new layer was created
+ */
+static void cb_g_layer_create(
+ void *user_data,
+ VNodeID node_id,
+ VLayerID layer_id,
+ const char *name,
+ VNGLayerType type,
+ uint32 def_integer,
+ real64 def_real)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode=NULL;
+ struct VLayer *vlayer=NULL;
+
+ if(!session) return;
+
+ /* find node of this layer*/
+ vnode = BLI_dlist_find_link(&(session->nodes), node_id);
+ if(!vnode) return;
+
+ /* when we created this layer, then subscribe to this layer */
+ if(vnode->owner_id == VN_OWNER_MINE || session->flag & VERSE_AUTOSUBSCRIBE)
+ verse_send_g_layer_subscribe(node_id, layer_id, 0);
+
+ /* try to find */
+ if(vnode->owner_id == VN_OWNER_MINE)
+ vlayer = find_vlayer_in_sending_queue(vnode, layer_id);
+
+ if(vlayer) {
+ /* remove vlayer form sending queue add verse layer to list of verse layers */
+ BLI_remlink(&((VGeomData*)vnode->data)->queue, vlayer);
+ BLI_dlist_add_item_index(&((VGeomData*)vnode->data)->layers, (void*)vlayer, (unsigned int)vlayer->id);
+ /* send all not sent vertexes to verse server
+ * other items waiting in sending queue will be automaticaly sent to verse server,
+ * when verse vertexes will be received from verse server */
+ if((vlayer->type == VN_G_LAYER_VERTEX_XYZ) && (layer_id==0)) {
+ struct VerseVert *vvert = (VerseVert*)vlayer->queue.first;
+ while(vvert) {
+ send_verse_vertex(vvert);
+ vvert = vvert->next;
+ }
+ }
+ }
+ else {
+ /* create new VerseLayer */
+ vlayer = create_verse_layer(vnode, layer_id, name, type, def_integer, def_real);
+ /* add layer to the list of VerseLayers */
+ BLI_dlist_add_item_index(&(((VGeomData*)vnode->data)->layers), (void*)vlayer, (unsigned int)layer_id);
+ }
+
+ vlayer->flag |= LAYER_RECEIVED;
+
+ /* post callback function */
+ vlayer->post_layer_create(vlayer);
+}
+
+/*
+ * this function will send destroy commands for all VerseVertexes and
+ * VerseFaces to verse server, but it will not send destroy commands
+ * for VerseLayers or geometry node, it can be used in other functions
+ * (undo, destroy geom node, some edit mesh commands, ... ), parameter of
+ * this function has to be geometry verse node
+ */
+void destroy_geometry(VNode *vnode)
+{
+ struct VLayer *vert_vlayer, *face_vlayer;
+ struct VerseFace *vface;
+ struct VerseVert *vvert;
+
+ if(vnode->type != V_NT_GEOMETRY) return;
+
+ face_vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
+ vface = face_vlayer->dl.lb.first;
+
+ while(vface) {
+ send_verse_face_delete(vface);
+ vface = vface->next;
+ }
+
+ vert_vlayer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER);
+ vvert = vert_vlayer->dl.lb.first;
+
+ while(vvert) {
+ send_verse_vertex_delete(vvert);
+ vvert = vvert->next;
+ }
+
+ /* own destruction of local verse date will be executed, when client will
+ * receive apropriate callback commands from verse server */
+}
+
+/*
+ * free VGeomData
+ */
+void free_geom_data(VNode *vnode)
+{
+ struct VerseSession *session = vnode->session;
+ struct VLayer *vlayer;
+
+ if(vnode->data){
+ vlayer = (VLayer*)((VGeomData*)vnode->data)->layers.lb.first;
+ while(vlayer){
+ /* unsubscribe from layer */
+ if(session->flag & VERSE_CONNECTED)
+ verse_send_g_layer_unsubscribe(vnode->id, vlayer->id);
+ /* free VerseLayer data */
+ free_verse_layer_data(vnode, vlayer);
+ /* next layer */
+ vlayer = vlayer->next;
+ }
+ /* free constraint between vnode and mesh */
+ ((VGeomData*)vnode->data)->post_geometry_free_constraint(vnode);
+ /* free all VerseLayers */
+ BLI_dlist_destroy(&(((VGeomData*)vnode->data)->layers));
+ /* free fake verse edges */
+ BLI_freelistN(&((VGeomData*)vnode->data)->edges);
+ /* free edge hash */
+ MEM_freeN(((VGeomData*)vnode->data)->hash);
+ }
+}
+
+void set_geometry_callbacks(void)
+{
+ /* new layer created */
+ verse_callback_set(verse_send_g_layer_create, cb_g_layer_create, NULL);
+ /* layer was destroyed */
+ verse_callback_set(verse_send_g_layer_destroy, cb_g_layer_destroy, NULL);
+
+ /* position of vertex was changed */
+ verse_callback_set(verse_send_g_vertex_set_xyz_real32, cb_g_vertex_set_xyz_real32, NULL);
+ /* vertex was deleted */
+ verse_callback_set(verse_send_g_vertex_delete_real32, cb_g_vertex_delete_real32, NULL);
+
+ /* callback functions for values being associated with vertexes */
+ verse_callback_set(verse_send_g_vertex_set_uint32, cb_g_vertex_set_uint32, NULL);
+ verse_callback_set(verse_send_g_vertex_set_real32, cb_g_vertex_set_real32, NULL);
+
+ /* new polygon was created / vertex(es) of polygon was set */
+ verse_callback_set(verse_send_g_polygon_set_corner_uint32, cb_g_polygon_set_corner_uint32, NULL);
+ /* polygon was deleted */
+ verse_callback_set(verse_send_g_polygon_delete, cb_g_polygon_delete, NULL);
+
+ /* callback functions for values being associated with polygon corners */
+ verse_callback_set(verse_send_g_polygon_set_corner_real32, cb_g_polygon_set_corner_real32, NULL);
+ /* callback functions for values being associated with faces */
+ verse_callback_set(verse_send_g_polygon_set_face_uint8, cb_g_polygon_set_face_uint8, NULL);
+ verse_callback_set(verse_send_g_polygon_set_face_uint32, cb_g_polygon_set_face_uint32, NULL);
+ verse_callback_set(verse_send_g_polygon_set_face_real32, cb_g_polygon_set_face_real32, NULL);
+
+ /* crease of vertex was set */
+ verse_callback_set(verse_send_g_crease_set_vertex, cb_g_crease_set_vertex, NULL);
+ /* crease of edge was set */
+ verse_callback_set(verse_send_g_crease_set_edge, cb_g_crease_set_edge, NULL);
+}
+
+#endif
diff --git a/source/blender/blenkernel/intern/verse_method.c b/source/blender/blenkernel/intern/verse_method.c
new file mode 100644
index 00000000000..20f7e2c9f9d
--- /dev/null
+++ b/source/blender/blenkernel/intern/verse_method.c
@@ -0,0 +1,523 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Nathan Letwory.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef WITH_VERSE
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+#include "DNA_userdef_types.h"
+#include "DNA_text_types.h"
+
+#include "BLI_dynamiclist.h"
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+
+#include "BIF_verse.h"
+
+#include "BKE_bad_level_calls.h"
+#include "BKE_library.h"
+#include "BKE_text.h"
+#include "BKE_verse.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+
+#include "verse.h"
+
+/* helper struct for creating method descriptions */
+typedef struct VMethodInfo {
+ const char *name;
+ uint8 param_count;
+ const VNOParamType param_type[4];
+ const char *param_name[4];
+ uint16 id;
+} VMethodInfo;
+
+#ifdef VERSECHAT
+/* array with methods for verse chat */
+static VMethodInfo vmethod_info[] = {
+ { "join", 1, { VN_O_METHOD_PTYPE_STRING }, { "channel"}},
+ { "leave", 1, { VN_O_METHOD_PTYPE_STRING }, { "channel"}},
+ { "hear", 3, { VN_O_METHOD_PTYPE_STRING, VN_O_METHOD_PTYPE_STRING, VN_O_METHOD_PTYPE_STRING }, { "channel", "from", "msg"}}
+};
+#endif
+
+/* lookup a method group based on its name */
+struct VMethodGroup *lookup_vmethodgroup_name(ListBase *lb, const char *name) {
+ struct VMethodGroup *vmg;
+
+ for(vmg= lb->first; vmg; vmg= vmg->next)
+ if(strcmp(vmg->name,name)==0) break;
+
+ return vmg;
+}
+
+/* lookup a method group based on its group_id */
+struct VMethodGroup *lookup_vmethodgroup(ListBase *lb, uint16 group_id) {
+ struct VMethodGroup *vmg;
+
+ for(vmg= lb->first; vmg; vmg= vmg->next)
+ if(vmg->group_id==group_id) break;
+
+ return vmg;
+}
+
+/* lookup a method based on its name */
+struct VMethod *lookup_vmethod_name(ListBase *lb, const char *name) {
+ struct VMethod *vm;
+ for(vm= lb->first; vm; vm= vm->next)
+ if(strcmp(vm->name,name)==0) break;
+
+ return vm;
+}
+
+/* lookup a method based on its method_id */
+struct VMethod *lookup_vmethod(ListBase *lb, uint8 method_id) {
+ struct VMethod *vm;
+ for(vm= lb->first; vm; vm= vm->next)
+ if(vm->id==method_id) break;
+
+ return vm;
+}
+
+#ifdef VERSECHAT
+/*
+ * send say command
+ */
+void send_say(const char *chan, const char *utter)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VMethodGroup *vmg;
+ struct VMethod *vm;
+ VNOPackedParams *utterpack;
+ VNOParam args[2];
+
+ vnode= (VNode *)(session->nodes.lb.first);
+
+ for( ; vnode; vnode= vnode->next) {
+ if(strcmp(vnode->name, "tawksrv")==0) {
+ vmg= lookup_vmethodgroup_name(&(vnode->methodgroups), "tawk");
+ if(!vmg) break;
+ vm= lookup_vmethod_name(&(vmg->methods), "say");
+ if(!vm) break;
+ args[0].vstring= (char *)chan;
+ args[1].vstring= (char *)utter;
+ if((utterpack= verse_method_call_pack(vm->param_count, vm->param_type, args))!=NULL) {
+ verse_send_o_method_call(vnode->id, vmg->group_id, vm->id, vnode->session->avatar, utterpack);
+ }
+ break;
+ }
+
+ }
+}
+
+/*
+ * send logout command
+ */
+void send_logout(VNode *vnode)
+{
+ struct VMethodGroup *vmg;
+ struct VMethod *vm;
+ VNOPackedParams *pack;
+
+ vnode->chat_flag = CHAT_LOGGED;
+ vmg= lookup_vmethodgroup_name(&(vnode->methodgroups), "tawk");
+ if(!vmg) return;
+ vm= lookup_vmethod_name(&(vmg->methods), "logout");
+ if(!vm) return;
+
+ if((pack= verse_method_call_pack(vm->param_count, vm->param_type, NULL))!=NULL) {
+ verse_send_o_method_call(vnode->id, vmg->group_id, vm->id, vnode->session->avatar, pack);
+ }
+ vnode->chat_flag = CHAT_NOTLOGGED;
+}
+
+/*
+ * send join command
+ */
+void send_join(VNode *vnode, const char *chan)
+{
+ struct VMethodGroup *vmg;
+ struct VMethod *vm;
+ VNOPackedParams *join;
+ VNOParam channel[1];
+
+ vmg= lookup_vmethodgroup_name(&(vnode->methodgroups), "tawk");
+ if(!vmg) return;
+ vm= lookup_vmethod_name(&(vmg->methods), "join");
+ if(!vm) return;
+
+ channel[0].vstring= (char *)chan;
+ if((join= verse_method_call_pack(vm->param_count, vm->param_type, channel))!=NULL) {
+ verse_send_o_method_call(vnode->id, vmg->group_id, vm->id, vnode->session->avatar, join);
+ }
+}
+
+/*
+ * send leave command
+ */
+void send_leave(VNode *vnode, const char *chan)
+{
+ struct VMethodGroup *vmg;
+ struct VMethod *vm;
+ VNOPackedParams *leave;
+ VNOParam channel[1];
+
+ vmg= lookup_vmethodgroup_name(&(vnode->methodgroups), "tawk");
+ if(!vmg) return;
+ vm= lookup_vmethod_name(&(vmg->methods), "leave");
+ if(!vm) return;
+
+ channel[0].vstring= (char *)chan;
+ if((leave= verse_method_call_pack(vm->param_count, vm->param_type, channel))!=NULL) {
+ verse_send_o_method_call(vnode->id, vmg->group_id, vm->id, vnode->session->avatar, leave);
+ }
+}
+
+/*
+ * send login command
+ */
+void send_login(VNode *vnode)
+{
+ struct VMethodGroup *vmg;
+ struct VMethod *vm;
+ VNOPackedParams *login;
+ VNOParam param[1];
+
+ vnode->chat_flag = CHAT_LOGGED;
+ vmg= lookup_vmethodgroup_name(&(vnode->methodgroups), "tawk");
+ if(!vmg) return;
+ vm= lookup_vmethod_name(&(vmg->methods), "login");
+ if(!vm) return;
+
+ param[0].vstring= U.verseuser;
+
+ if((login= verse_method_call_pack(vm->param_count, vm->param_type, param))!=NULL) {
+ verse_send_o_method_call(vnode->id, vmg->group_id, vm->id, vnode->session->avatar, login);
+ }
+ vnode->chat_flag = CHAT_LOGGED;
+
+ vnode= lookup_vnode(vnode->session, vnode->session->avatar);
+ vmg= lookup_vmethodgroup_name(&(vnode->methodgroups), "tawk-client");
+ if(!vmg)
+ verse_send_o_method_group_create(vnode->session->avatar, ~0, "tawk-client");
+}
+#endif
+
+/*
+ * Free a VMethod
+ */
+void free_verse_method(VMethod *vm) {
+ if(!vm) return;
+
+ MEM_freeN(vm->param_type);
+}
+
+/*
+ * Free methods for VMethodGroup
+ */
+void free_verse_methodgroup(VMethodGroup *vmg)
+{
+ struct VMethod *vm, *tmpvm;
+
+ if(!vmg) return;
+
+ vm= vmg->methods.first;
+ while(vm) {
+ tmpvm=vm->next;
+ free_verse_method(vm);
+ vm= tmpvm;
+ }
+ BLI_freelistN(&(vmg->methods));
+}
+
+/* callback for method group creation */
+static void cb_o_method_group_create(
+ void *user_data,
+ VNodeID node_id,
+ uint16 group_id,
+ const char *name)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VMethodGroup *vmg;
+
+ if(!session) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ vmg = lookup_vmethodgroup(&(vnode->methodgroups), group_id);
+
+ /* create method group holder in node node_id */
+ if(!vmg) {
+ vmg= MEM_mallocN(sizeof(VMethodGroup), "VMethodGroup");
+ vmg->group_id = group_id;
+ vmg->methods.first = vmg->methods.last = NULL;
+ BLI_addtail(&(vnode->methodgroups), vmg);
+ printf("new method group with name %s (group_id %d) for node %u created\n", name, group_id, node_id);
+ }
+
+ /* this ensures name of an existing group gets updated, in case it is changed */
+ BLI_strncpy(vmg->name, (char *)name, 16);
+
+ /* subscribe to method group */
+ verse_send_o_method_group_subscribe(node_id, group_id);
+
+#ifdef VERSECHAT
+ /* if this is our own method group, register our methods */
+ if(node_id==session->avatar) {
+ verse_send_o_method_create(node_id, group_id, (uint8)~0u, vmethod_info[0].name,
+ vmethod_info[0].param_count,
+ (VNOParamType *)vmethod_info[0].param_type,
+ (const char **)vmethod_info[0].param_name);
+ b_verse_update();
+ verse_send_o_method_create(node_id, group_id, (uint8)~0u, vmethod_info[1].name,
+ vmethod_info[1].param_count,
+ (VNOParamType *)vmethod_info[1].param_type,
+ (const char **)vmethod_info[1].param_name);
+ b_verse_update();
+ verse_send_o_method_create(node_id, group_id, (uint8)~0u, vmethod_info[2].name,
+ vmethod_info[2].param_count,
+ (VNOParamType *)vmethod_info[2].param_type,
+ (const char **)vmethod_info[2].param_name);
+ b_verse_update();
+ }
+#endif
+}
+
+/* callback for method group destruction */
+static void cb_o_method_group_destroy(
+ void *user_data,
+ VNodeID node_id,
+ uint16 group_id,
+ const char *name)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VMethodGroup *vmg;
+ struct VMethod *vm;
+
+ printf("method group %d destroyed\n", group_id);
+
+ if(!session) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ for(vmg= vnode->methodgroups.first; vmg; vmg= vmg->next)
+ if(vmg->group_id==group_id) break;
+
+ if(!vmg) return; /* method group doesn't exist? */
+
+ vmg->group_id = 0;
+ vmg->name[0] = '\0';
+ vm= vmg->methods.first;
+ while(vm) {
+ /* free vm */
+
+ }
+
+ /* TODO: unsubscribe from method group */
+ BLI_remlink(&(vnode->methodgroups),vmg);
+ MEM_freeN(vmg);
+}
+
+/* callback for method creation */
+static void cb_o_method_create(
+ void *user_data,
+ VNodeID node_id,
+ uint16 group_id,
+ uint16 method_id,
+ const char *name,
+ uint8 param_count,
+ const VNOParamType *param_type,
+ const char *param_name[])
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VMethodGroup *vmg;
+ struct VMethod *vm;
+ unsigned int size;
+ unsigned int i;
+ char *put;
+
+ if(!session) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ vmg= lookup_vmethodgroup((&vnode->methodgroups), group_id);
+
+ if(!vmg) return;
+
+ vm= lookup_vmethod((&vmg->methods), method_id);
+
+ if(!vm) {
+ vm= MEM_mallocN(sizeof(VMethod), "VMethod");
+ vm->id= method_id;
+ vm->param_count= param_count;
+ size= param_count* (sizeof(*vm->param_type) + sizeof(*vm->param_name));
+ for(i= 0; i <param_count; i++) {
+ size+=strlen(param_name[i])+1;
+ }
+ vm->param_type= MEM_mallocN(size, "param_type and param_name");
+ memcpy(vm->param_type, param_type, sizeof(VNOParamType)*param_count);
+ vm->param_name= (char **)(vm->param_type + param_count);
+ put= (char *)(vm->param_name + param_count);
+ for(i= 0; i < param_count; i++) {
+ vm->param_name[i]= put;
+ strcpy(put, param_name[i]);
+ put += strlen(param_name[i]) + 1;
+ }
+
+ BLI_addtail(&(vmg->methods), vm);
+#ifdef VERSECHAT
+ if(strcmp(vmethod_info[0].name, name)==0) {
+ vmethod_info[0].id = method_id;
+ }
+#endif
+ printf("method %s in group %d of node %u created\n", name, group_id, node_id);
+ }
+
+ BLI_strncpy(vm->name, (char *)name, 500);
+}
+
+/* callback for method destruction */
+static void cb_o_method_destroy(
+ void *user_data,
+ VNodeID node_id,
+ uint16 group_id,
+ uint16 method_id,
+ const char *name,
+ uint8 param_count,
+ const VNOParamType *param_type,
+ const char *param_name[])
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VMethodGroup *vmg;
+ struct VMethod *vm;
+
+ if(!session) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ for(vmg= vnode->methodgroups.first; vmg; vmg= vmg->next)
+ if(vmg->group_id==group_id) break;
+
+ if(!vmg) return; /* method group doesn't exist? */
+
+ for(vm= vmg->methods.first; vm; vm= vm->next)
+ if(vm->id==method_id) break;
+
+ if(!vm) return;
+
+ BLI_remlink(&(vmg->methods), vm);
+ MEM_freeN(vm->param_type);
+ MEM_freeN(vm);
+}
+
+/* callback for method calls */
+static void cb_o_method_call(void *user_data, VNodeID node_id, uint8 group_id, uint8 method_id, VNodeID sender, VNOPackedParams *params)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VMethodGroup *vmg;
+ struct VMethod *vm;
+ Text *text;
+ int method_idx= -1;
+
+ VNOParam arg[3];
+
+ if(!session) return;
+
+ if(session->avatar!=node_id) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ vmg= lookup_vmethodgroup(&(vnode->methodgroups), group_id);
+ if(!vmg) return;
+
+ vm= lookup_vmethod(&(vmg->methods), method_id);
+ if(!vm) return;
+#ifdef VERSECHAT
+ if(strcmp(vm->name, "join")==0) method_idx=0;
+ if(strcmp(vm->name, "leave")==0) method_idx=1;
+ if(strcmp(vm->name, "hear")==0) method_idx=2;
+ if(method_idx>-1)
+ verse_method_call_unpack(params, vmethod_info[method_idx].param_count, vmethod_info[method_idx].param_type, arg);
+
+ switch(method_idx) {
+ case 0:
+ printf("Joining channel %s\n",arg[0].vstring);
+ text=add_empty_text();
+ text->flags |= TXT_ISCHAT;
+ rename_id(&(text->id), arg[0].vstring);
+ break;
+ case 1:
+ printf("Leaving channel %s\n",arg[0].vstring);
+ break;
+ case 2:
+ {
+ ListBase lb = G.main->text;
+ ID *id= (ID *)lb.first;
+ char showstr[1024];
+ showstr[0]='\0';
+ text = NULL;
+ sprintf(showstr, "%s: %s\n", arg[1].vstring, arg[2].vstring);
+ for(; id; id= id->next) {
+ if(strcmp(id->name+2, arg[0].vstring)==0 && strcmp(arg[0].vstring, "#server")!=0) {
+ text = (Text *)id;
+ break;
+ }
+ }
+ if(text) {
+ txt_insert_buf(text, showstr);
+ txt_move_eof(text, 0);
+ allqueue(REDRAWCHAT, 0);
+ } else {
+ printf("%s> %s: %s\n",arg[0].vstring, arg[1].vstring, arg[2].vstring);
+ }
+ }
+ break;
+ }
+#endif
+}
+
+void set_method_callbacks(void)
+{
+ /* create and destroy method groups */
+ verse_callback_set(verse_send_o_method_group_create, cb_o_method_group_create, NULL);
+ verse_callback_set(verse_send_o_method_group_destroy, cb_o_method_group_destroy, NULL);
+
+ /* create and destroy methods */
+ verse_callback_set(verse_send_o_method_create, cb_o_method_create, NULL);
+ verse_callback_set(verse_send_o_method_destroy, cb_o_method_destroy, NULL);
+
+ /* call methods */
+ verse_callback_set(verse_send_o_method_call, cb_o_method_call, NULL);
+}
+
+#endif
diff --git a/source/blender/blenkernel/intern/verse_node.c b/source/blender/blenkernel/intern/verse_node.c
new file mode 100644
index 00000000000..682ae773da5
--- /dev/null
+++ b/source/blender/blenkernel/intern/verse_node.c
@@ -0,0 +1,750 @@
+/**
+ * $Id: verse_node.c 12931 2007-12-17 18:20:48Z theeth $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Jiri Hnidek.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef WITH_VERSE
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+#include "DNA_userdef_types.h"
+
+#include "BLI_dynamiclist.h"
+#include "BLI_blenlib.h"
+
+#include "BIF_verse.h"
+
+#include "BKE_verse.h"
+
+#include "verse.h"
+
+/* function prototypes of static functions */
+ /* for tags */
+static void free_verse_tag_data(struct VTag *vtag);
+static struct VTag *find_tag_in_queue(struct VTagGroup *vtaggroup, const char *name);
+static struct VTag *create_verse_tag(struct VTagGroup *vtaggroup, uint16 tag_id, const char *name, VNTagType type, const VNTag *tag);
+ /* for verse tag groups */
+static void free_verse_taggroup_data(struct VTagGroup *taggroup);
+static struct VTagGroup *find_taggroup_in_queue(struct VNode *vnode, const char *name);
+static struct VTagGroup *create_verse_taggroup(VNode *vnode, uint16 group_id, const char *name);
+ /* for verse nodes */
+static void move_verse_node_to_dlist(struct VerseSession *session, VNodeID vnode_id);
+ /* function prototypes of node callback functions */
+static void cb_tag_destroy(void *user_data, VNodeID node_id, uint16 group_id, uint16 tag_id);
+static void cb_tag_create(void *user_data, VNodeID node_id, uint16 group_id, uint16 tag_id, const char *name, VNTagType type, const VNTag *tag);
+static void cb_tag_group_destroy(void *user_data, VNodeID node_id, uint16 group_id);
+static void cb_tag_group_create(void *user_data, VNodeID node_id, uint16 group_id, const char *name);
+static void cb_node_name_set(void *user_data, VNodeID node_id, const char *name);
+static void cb_node_destroy(void *user_data, VNodeID node_id);
+static void cb_node_create(void *user_data, VNodeID node_id, uint8 type, VNodeID owner_id);
+
+/*
+ * send new tag to verse server
+ */
+void send_verse_tag(VTag *vtag)
+{
+ verse_send_tag_create(vtag->vtaggroup->vnode->id,
+ vtag->vtaggroup->id,
+ vtag->id,
+ vtag->name,
+ vtag->type,
+ vtag->tag);
+}
+
+/*
+ * free tag data
+ */
+static void free_verse_tag_data(VTag *vtag)
+{
+ /* free name of verse tag */
+ MEM_freeN(vtag->name);
+ /* free value of tag */
+ MEM_freeN(vtag->tag);
+}
+
+/*
+ * try to find tag in sending queue ... if tag will be found, then
+ * this function will removed tag from queue and will return pointer
+ * at this tag
+ */
+static VTag *find_tag_in_queue(VTagGroup *vtaggroup, const char *name)
+{
+ struct VTag *vtag;
+
+ vtag = vtaggroup->queue.first;
+
+ while(vtag) {
+ if(strcmp(vtag->name, name)==0) {
+ BLI_remlink(&(vtaggroup->queue), vtag);
+ break;
+ }
+ vtag = vtag->next;
+ }
+
+ return vtag;
+}
+
+/*
+ * create new verse tag
+ */
+static VTag *create_verse_tag(
+ VTagGroup *vtaggroup,
+ uint16 tag_id,
+ const char *name,
+ VNTagType type,
+ const VNTag *tag)
+{
+ struct VTag *vtag;
+
+ vtag = (VTag*)MEM_mallocN(sizeof(VTag), "VTag");
+
+ vtag->vtaggroup = vtaggroup;
+ vtag->id = tag_id;
+ vtag->name = (char*)MEM_mallocN(sizeof(char)*(strlen(name)+1), "VTag name");
+ strcpy(vtag->name, name);
+ vtag->type = type;
+
+ vtag->tag = (VNTag*)MEM_mallocN(sizeof(VNTag), "VNTag");
+ *vtag->tag = *tag;
+
+ vtag->value = NULL;
+
+ return vtag;
+}
+
+/*
+ * send taggroup to verse server
+ */
+void send_verse_taggroup(VTagGroup *vtaggroup)
+{
+ verse_send_tag_group_create(
+ vtaggroup->vnode->id,
+ vtaggroup->id,
+ vtaggroup->name);
+}
+
+/*
+ * free taggroup data
+ */
+static void free_verse_taggroup_data(VTagGroup *taggroup)
+{
+ struct VerseSession *session = taggroup->vnode->session;
+ struct VTag *vtag;
+
+ vtag = taggroup->tags.lb.first;
+
+ while(vtag) {
+ free_verse_tag_data(vtag);
+ vtag = vtag->next;
+ }
+
+ /* unsubscribe from taggroup */
+ if(session->flag & VERSE_CONNECTED)
+ verse_send_tag_group_unsubscribe(taggroup->vnode->id, taggroup->id);
+
+ BLI_dlist_destroy(&(taggroup->tags));
+ MEM_freeN(taggroup->name);
+}
+
+/*
+ * move taggroup from queue to dynamic list with access array,
+ * set up taggroup id and return pointer at this taggroup
+ */
+static VTagGroup *find_taggroup_in_queue(VNode *vnode, const char *name)
+{
+ struct VTagGroup *vtaggroup;
+
+ vtaggroup = vnode->queue.first;
+
+ while(vtaggroup) {
+ if(strcmp(vtaggroup->name, name)==0) {
+ BLI_remlink(&(vnode->queue), vtaggroup);
+ break;
+ }
+ vtaggroup = vtaggroup->next;
+ }
+
+ return vtaggroup;
+}
+
+/*
+ * create new verse group of tags
+ */
+static VTagGroup *create_verse_taggroup(VNode *vnode, uint16 group_id, const char *name)
+{
+ struct VTagGroup *taggroup;
+
+ taggroup = (VTagGroup*)MEM_mallocN(sizeof(VTagGroup), "VTagGroup");
+
+ taggroup->vnode = vnode;
+ taggroup->id = group_id;
+ taggroup->name = (char*)MEM_mallocN(sizeof(char)*(strlen(name)+1), "VTagGroup name");
+ strcpy(taggroup->name, name);
+
+ BLI_dlist_init(&(taggroup->tags));
+ taggroup->queue.first = taggroup->queue.last = NULL;
+
+ taggroup->post_tag_change = post_tag_change;
+ taggroup->post_taggroup_create = post_taggroup_create;
+
+ return taggroup;
+}
+
+/*
+ * move first VerseNode waiting in sending queue to dynamic list of VerseNodes
+ * (it usually happens, when "our" VerseNode was received from verse server)
+ */
+static void move_verse_node_to_dlist(VerseSession *session, VNodeID vnode_id)
+{
+ VNode *vnode;
+
+ vnode = session->queue.first;
+
+ if(vnode) {
+ BLI_remlink(&(session->queue), vnode);
+ BLI_dlist_add_item_index(&(session->nodes), (void*)vnode, vnode_id);
+ }
+}
+
+/*
+ * send VerseNode to verse server
+ */
+void send_verse_node(VNode *vnode)
+{
+ verse_send_node_create(
+ vnode->id,
+ vnode->type,
+ vnode->session->avatar);
+}
+
+/*
+ * free Verse Node data
+ */
+void free_verse_node_data(VNode *vnode)
+{
+ struct VerseSession *session = vnode->session;
+ struct VTagGroup *vtaggroup;
+
+ /* free node data (object, geometry, etc.) */
+ switch(vnode->type){
+ case V_NT_OBJECT:
+ free_object_data(vnode);
+ break;
+ case V_NT_GEOMETRY:
+ free_geom_data(vnode);
+ break;
+ case V_NT_BITMAP:
+ free_bitmap_node_data(vnode);
+ break;
+ default:
+ break;
+ }
+
+ /* free all tag groups in dynamic list with access array */
+ vtaggroup = vnode->taggroups.lb.first;
+ while(vtaggroup) {
+ free_verse_taggroup_data(vtaggroup);
+ vtaggroup = vtaggroup->next;
+ }
+ BLI_dlist_destroy(&(vnode->taggroups));
+
+ /* free all tag groups still waiting in queue */
+ vtaggroup = vnode->queue.first;
+ while(vtaggroup) {
+ free_verse_taggroup_data(vtaggroup);
+ vtaggroup = vtaggroup->next;
+ }
+ BLI_freelistN(&(vnode->queue));
+
+ /* unsubscribe from node */
+ if(session->flag & VERSE_CONNECTED)
+ verse_send_node_unsubscribe(vnode->id);
+
+ /* free node name */
+ MEM_freeN(vnode->name);
+ vnode->name = NULL;
+
+ /* free node data */
+ MEM_freeN(vnode->data);
+ vnode->data = NULL;
+
+}
+
+/*
+ * free VerseNode
+ */
+void free_verse_node(VNode *vnode)
+{
+ free_verse_node_data(vnode);
+
+ BLI_dlist_free_item(&(vnode->session->nodes), vnode->id);
+}
+
+/*
+ * Find a Verse Node from session
+ */
+VNode* lookup_vnode(VerseSession *session, VNodeID node_id)
+{
+ struct VNode *vnode;
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ return vnode;
+}
+
+/*
+ * create new Verse Node
+ */
+VNode* create_verse_node(VerseSession *session, VNodeID node_id, uint8 type, VNodeID owner_id)
+{
+ struct VNode *vnode;
+
+ vnode = (VNode*)MEM_mallocN(sizeof(VNode), "VerseNode");
+
+ vnode->session = session;
+ vnode->id = node_id;
+ vnode->owner_id = owner_id;
+ vnode->name = NULL;
+ vnode->type = type;
+
+ BLI_dlist_init(&(vnode->taggroups));
+ vnode->queue.first = vnode->queue.last = NULL;
+ vnode->methodgroups.first = vnode->methodgroups.last = NULL;
+
+ vnode->data = NULL;
+
+ vnode->counter = 0;
+
+ vnode->flag = 0;
+#ifdef VERSECHAT
+ vnode->chat_flag = CHAT_NOTLOGGED;
+#endif
+
+ vnode->post_node_create = post_node_create;
+ vnode->post_node_destroy = post_node_destroy;
+ vnode->post_node_name_set = post_node_name_set;
+
+ return vnode;
+}
+
+/*
+ * callback function: tag was destroyed
+ */
+static void cb_tag_destroy(
+ void *user_data,
+ VNodeID node_id,
+ uint16 group_id,
+ uint16 tag_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VTagGroup *vtaggroup;
+ struct VTag *vtag;
+
+ if(!session) return;
+
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(!vnode) return;
+
+ /* try to find tag group in list of tag groups */
+ vtaggroup = BLI_dlist_find_link(&(vnode->taggroups), group_id);
+
+ if(!vtaggroup) return;
+
+ /* try to find verse tag in dynamic list of tags in tag group */
+ vtag = (VTag*)BLI_dlist_find_link(&(vtaggroup->tags), tag_id);
+
+ if(vtag) {
+ free_verse_tag_data(vtag);
+ BLI_dlist_free_item(&(vtaggroup->tags), vtag->id);
+ }
+}
+
+/*
+ * callback function: new tag was created
+ */
+static void cb_tag_create(
+ void *user_data,
+ VNodeID node_id,
+ uint16 group_id,
+ uint16 tag_id,
+ const char *name,
+ VNTagType type,
+ const VNTag *tag)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VTagGroup *vtaggroup;
+ struct VTag *vtag;
+
+ if(!session) return;
+
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(!vnode) return;
+
+ /* try to find tag group in list of tag groups */
+ vtaggroup = BLI_dlist_find_link(&(vnode->taggroups), group_id);
+
+ if(!vtaggroup) return;
+
+ /* try to find verse tag in dynamic list of tags in tag group */
+ vtag = (VTag*)BLI_dlist_find_link(&(vtaggroup->tags), tag_id);
+
+ if(!vtag) {
+ /* we will try to find vtag in sending queue */
+ vtag = find_tag_in_queue(vtaggroup, name);
+
+ /* when we didn't create this tag, then we will have to create one */
+ if(!vtag) vtag = create_verse_tag(vtaggroup, tag_id, name, type, tag);
+ else vtag->id = tag_id;
+
+ /* add tag to the list of tags in tag group */
+ BLI_dlist_add_item_index(&(vtaggroup->tags), vtag, tag_id);
+
+ /* post change/create method */
+ vtaggroup->post_tag_change(vtag);
+ }
+ else {
+ /* this tag exists, then we will propably change value of this tag */
+ if((vtag->type != type) || (strcmp(vtag->name, name)!=0)) {
+ /* changes of type or name are not allowed and such
+ * stupid changes will be returned back */
+ send_verse_tag(vtag);
+ }
+ else {
+ /* post change/create method */
+ vtaggroup->post_tag_change(vtag);
+ }
+ }
+}
+
+/*
+ * callback function: tag group was destroyed
+ */
+static void cb_tag_group_destroy(
+ void *user_data,
+ VNodeID node_id,
+ uint16 group_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VTagGroup *vtaggroup;
+
+ if(!session) return;
+
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(!vnode) return;
+
+ vtaggroup = BLI_dlist_find_link(&(vnode->taggroups), group_id);
+
+ if(vtaggroup) {
+ free_verse_taggroup_data(vtaggroup);
+ BLI_dlist_free_item(&(vnode->taggroups), vtaggroup->id);
+ }
+}
+
+/*
+ * callback function: new tag group was created
+ */
+static void cb_tag_group_create(
+ void *user_data,
+ VNodeID node_id,
+ uint16 group_id,
+ const char *name)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VTagGroup *vtaggroup;
+
+ if(!session) return;
+
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(!vnode) return;
+
+ /* name of taggroup has to begin with string "blender:" */
+ if(strncmp("blender:", name, 8)) return;
+
+ /* try to find tag group in list of tag groups */
+ vtaggroup = BLI_dlist_find_link(&(vnode->taggroups), group_id);
+
+ if(!vtaggroup) {
+ /* subscribe to tag group (when new tag will be created, then blender will
+ * receive command about it) */
+ verse_send_tag_group_subscribe(vnode->id, group_id);
+ verse_callback_update(0);
+
+ /* try to find taggroup in waiting queue */
+ vtaggroup = find_taggroup_in_queue(vnode, name);
+
+ /* if no taggroup exist, then new has to be created */
+ if(!vtaggroup) vtaggroup = create_verse_taggroup(vnode, group_id, name);
+ else vtaggroup->id = group_id;
+
+ /* add tag group to dynamic list with access array */
+ BLI_dlist_add_item_index(&(vnode->taggroups), (void*)vtaggroup, (unsigned int)group_id);
+
+ /* post create method */
+ vtaggroup->post_taggroup_create(vtaggroup);
+ }
+ else {
+ /* this taggroup exist and somebody try to change its name */
+ if(strcmp(vtaggroup->name, name)!=0) {
+ /* blender doesn't allow such stupid and dangerous things */
+ send_verse_taggroup(vtaggroup);
+ }
+ }
+}
+
+/*
+ * callback function: change name of node
+ */
+static void cb_node_name_set(
+ void *user_data,
+ VNodeID node_id,
+ const char *name)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+
+ if(!session) return;
+
+ vnode = (VNode*)BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ if(vnode && name) {
+ if(!vnode->name) {
+ vnode->name = (char*)MEM_mallocN(sizeof(char)*(strlen(name)+1), "VerseNode name");
+ }
+ else if(strlen(name) > strlen(vnode->name)) {
+ MEM_freeN(vnode->name);
+ vnode->name = (char*)MEM_mallocN(sizeof(char)*(strlen(name)+1), "VerseNode name");
+ }
+ strcpy(vnode->name, name);
+
+ vnode->post_node_name_set(vnode);
+ }
+}
+
+/*
+ * callback function for deleting node
+ */
+static void cb_node_destroy(
+ void *user_data,
+ VNodeID node_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+
+ if(!session) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ if(vnode) {
+ /* remove VerseNode from dynamic list */
+ BLI_dlist_rem_item(&(session->nodes), (unsigned int)node_id);
+ /* do post destroy operations */
+ vnode->post_node_destroy(vnode);
+ /* free verse data */
+ free_verse_node_data(vnode);
+ /* free VerseNode */
+ MEM_freeN(vnode);
+ };
+}
+
+
+/*
+ * callback function for new created node
+ */
+static void cb_node_create(
+ void *user_data,
+ VNodeID node_id,
+ uint8 type,
+ VNodeID owner_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode = NULL;
+
+ if(!session) return;
+
+ /* subscribe to node */
+ if((type==V_NT_OBJECT) || (type==V_NT_GEOMETRY) || (type==V_NT_BITMAP))
+ verse_send_node_subscribe(node_id);
+ else
+ return;
+
+ switch(type){
+ case V_NT_OBJECT :
+ if(owner_id==VN_OWNER_MINE) {
+ struct VLink *vlink;
+ /* collect VerseNode from VerseNode queue */
+ move_verse_node_to_dlist(session, node_id);
+ /* send next VerseNode waiting in queue */
+ if(session->queue.first) send_verse_node(session->queue.first);
+ /* get received VerseNode from list of VerseNodes */
+ vnode = BLI_dlist_find_link(&(session->nodes), node_id);
+ /* set up ID */
+ vnode->id = node_id;
+ /* set up flags */
+ vnode->flag |= NODE_RECEIVED;
+ /* find unsent link pointing at this VerseNode */
+ vlink = find_unsent_child_vlink(session, vnode);
+ /* send VerseLink */
+ if(vlink) send_verse_link(vlink);
+ /* send name of object node */
+ verse_send_node_name_set(node_id, vnode->name);
+ /* subscribe to changes of object node transformations */
+ verse_send_o_transform_subscribe(node_id, 0);
+ /* send object transformation matrix */
+ send_verse_object_position(vnode);
+ send_verse_object_rotation(vnode);
+ send_verse_object_scale(vnode);
+ }
+ else {
+ /* create new VerseNode */
+ vnode = create_verse_node(session, node_id, type, owner_id);
+ /* add VerseNode to list of nodes */
+ BLI_dlist_add_item_index(&(session->nodes), (void*)vnode, (unsigned int)node_id);
+ /* set up flags */
+ vnode->flag |= NODE_RECEIVED;
+ /* create object data */
+ vnode->data = create_object_data();
+ /* set up avatar's name */
+ if(node_id == session->avatar) {
+ verse_send_node_name_set(node_id, U.verseuser);
+ }
+ else if(session->flag & VERSE_AUTOSUBSCRIBE) {
+ /* subscribe to changes of object node transformations */
+ verse_send_o_transform_subscribe(node_id, 0);
+ }
+ }
+ break;
+ case V_NT_GEOMETRY :
+ if(owner_id==VN_OWNER_MINE){
+ struct VLink *vlink;
+ struct VLayer *vlayer;
+ /* collect VerseNode from VerseNode queue */
+ move_verse_node_to_dlist(session, node_id);
+ /* send next VerseNode waiting in queue */
+ if(session->queue.first) send_verse_node(session->queue.first);
+ /* get received VerseNode from list of VerseNodes */
+ vnode = BLI_dlist_find_link(&(session->nodes), node_id);
+ /* set up ID */
+ vnode->id = node_id;
+ /* set up flags */
+ vnode->flag |= NODE_RECEIVED;
+ /* find unsent link pointing at this VerseNode */
+ vlink = find_unsent_parent_vlink(session, vnode);
+ /* send VerseLink */
+ if(vlink) send_verse_link(vlink);
+ /* send name of geometry node */
+ verse_send_node_name_set(node_id, vnode->name);
+ /* send all not sent layer to verse server */
+ vlayer = (VLayer*)((VGeomData*)vnode->data)->queue.first;
+ if(vlayer) {
+ while(vlayer) {
+ send_verse_layer(vlayer);
+ vlayer = vlayer->next;
+ }
+ }
+ else {
+ /* send two verse layers to verse server */
+/* verse_send_g_layer_create(node_id, 0, "vertex", VN_G_LAYER_VERTEX_XYZ, 0, 0);
+ verse_send_g_layer_create(node_id, 1, "polygon", VN_G_LAYER_POLYGON_CORNER_UINT32, 0, 0);*/
+ }
+ }
+ else {
+ /* create new VerseNode*/
+ vnode = create_verse_node(session, node_id, type, owner_id);
+ /* add VerseNode to dlist of nodes */
+ BLI_dlist_add_item_index(&(session->nodes), (void*)vnode, (unsigned int)node_id);
+ /* set up flags */
+ vnode->flag |= NODE_RECEIVED;
+ /* create geometry data */
+ vnode->data = (void*)create_geometry_data();
+ }
+ break;
+ case V_NT_BITMAP :
+ if(owner_id==VN_OWNER_MINE) {
+ /* collect VerseNode from VerseNode queue */
+ move_verse_node_to_dlist(session, node_id);
+ /* send next VerseNode waiting in queue */
+ if(session->queue.first) send_verse_node(session->queue.first);
+ /* get received VerseNode from list of VerseNodes */
+ vnode = BLI_dlist_find_link(&(session->nodes), node_id);
+ /* set up ID */
+ vnode->id = node_id;
+ /* set up flags */
+ vnode->flag |= NODE_RECEIVED;
+ /* send name of object node */
+ verse_send_node_name_set(node_id, vnode->name);
+ /* send dimension of image to verse server */
+ verse_send_b_dimensions_set(node_id,
+ ((VBitmapData*)vnode->data)->width,
+ ((VBitmapData*)vnode->data)->height,
+ ((VBitmapData*)vnode->data)->depth);
+ }
+ else {
+ /* create new VerseNode*/
+ vnode = create_verse_node(session, node_id, type, owner_id);
+ /* add VerseNode to dlist of nodes */
+ BLI_dlist_add_item_index(&(session->nodes), (void*)vnode, (unsigned int)node_id);
+ /* set up flags */
+ vnode->flag |= NODE_RECEIVED;
+ /* create bitmap data */
+ vnode->data = (void*)create_bitmap_data();
+ }
+ break;
+ default:
+ vnode = NULL;
+ break;
+ }
+
+ if(vnode) vnode->post_node_create(vnode);
+}
+
+/*
+ * set up all callbacks for verse nodes
+ */
+void set_node_callbacks(void)
+{
+ /* new node created */
+ verse_callback_set(verse_send_node_create, cb_node_create, NULL);
+ /* node was deleted */
+ verse_callback_set(verse_send_node_destroy, cb_node_destroy, NULL);
+ /* name of node was set */
+ verse_callback_set(verse_send_node_name_set, cb_node_name_set, NULL);
+
+ /* new tag group was created */
+ verse_callback_set(verse_send_tag_group_create, cb_tag_group_create, NULL);
+ /* tag group was destroy */
+ verse_callback_set(verse_send_tag_group_destroy, cb_tag_group_destroy, NULL);
+
+ /* new tag was created */
+ verse_callback_set(verse_send_tag_create, cb_tag_create, NULL);
+ /* tag was destroy */
+ verse_callback_set(verse_send_tag_destroy, cb_tag_destroy, NULL);
+}
+
+#endif
diff --git a/source/blender/blenkernel/intern/verse_object_node.c b/source/blender/blenkernel/intern/verse_object_node.c
new file mode 100644
index 00000000000..fc5a27cd5d9
--- /dev/null
+++ b/source/blender/blenkernel/intern/verse_object_node.c
@@ -0,0 +1,620 @@
+/**
+ * $Id: verse_object_node.c 12931 2007-12-17 18:20:48Z theeth $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Jiri Hnidek.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef WITH_VERSE
+
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+#include "DNA_userdef_types.h"
+
+#include "BLI_dynamiclist.h"
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+
+#include "BIF_verse.h"
+
+#include "BKE_verse.h"
+#include "BKE_utildefines.h"
+
+#include "verse.h"
+
+/* function prototypes of static functions */
+
+/* callback functions */
+static void cb_o_transform_pos_real32(void *user_data, VNodeID node_id, uint32 time_s, uint32 time_f, const real32 *pos, const real32 *speed, const real32 *accelerate, const real32 *drag_normal, real32 drag);
+static void cb_o_transform_rot_real32(void *user_data, VNodeID node_id, uint32 time_s, uint32 time_f, const VNQuat32 *temp, const VNQuat32 *speed, const VNQuat32 *accelerate, const VNQuat32 *drag_normal, real32 drag);
+static void cb_o_transform_scale_real32(void *user_data, VNodeID node_id, real32 scale_x, real32 scale_y, real32 scale_z);
+static void cb_o_link_set(void *user_data, VNodeID node_id, uint16 link_id, VNodeID link, const char *label, uint32 target_id);
+static void cb_o_link_destroy(void *user_data, VNodeID node_id,uint16 link_id);
+
+/* other functions */
+static void set_target_node_link_pointer(struct VNode *vnode, struct VLink *vlink);
+static void free_verse_link_data(struct VLink *vlink);
+
+/*
+ * find noy sent VerseLink in queue
+ */
+VLink *find_unsent_child_vlink(VerseSession *session, VNode *vnode)
+{
+ struct VLink *vlink;
+
+ if(vnode->type!=V_NT_OBJECT) return NULL;
+
+ vlink = ((VObjectData*)vnode->data)->queue.first;
+ while(vlink) {
+ if(vlink->target->id != -1) {
+ printf("\t vlink found, vnode target id %d\n", vlink->target->id);
+ return vlink;
+ }
+ vlink = vlink->next;
+ }
+ return NULL;
+}
+
+/*
+ * find unsent VerseLink "pointing at this VerseNode"
+ */
+VLink *find_unsent_parent_vlink(VerseSession *session, VNode *vnode)
+{
+ struct VNode *tmp;
+ struct VLink *vlink;
+
+ tmp = session->nodes.lb.first;
+
+ while(tmp) {
+ if(tmp->type==V_NT_OBJECT) {
+ vlink = ((VObjectData*)tmp->data)->queue.first;
+ while(vlink) {
+ if(vlink->target == vnode)
+ return vlink;
+ vlink = vlink->next;
+ }
+ }
+ tmp = tmp->next;
+ }
+ return NULL;
+}
+
+/*
+ * send object position to verse server
+ */
+void send_verse_object_position(VNode *vnode)
+{
+ float tmp;
+
+ ((VObjectData*)vnode->data)->flag &= ~POS_SEND_READY;
+
+ /* we have to do rotation around x axis (+pi/2) to be
+ compatible with other verse applications */
+ tmp = -((VObjectData*)vnode->data)->pos[1];
+ ((VObjectData*)vnode->data)->pos[1] = ((VObjectData*)vnode->data)->pos[2];
+ ((VObjectData*)vnode->data)->pos[2] = tmp;
+
+ verse_send_o_transform_pos_real32(
+ vnode->id, /* node id */
+ 0, /* time_s ... no interpolation */
+ 0, /* time_f ... no interpolation */
+ ((VObjectData*)vnode->data)->pos,
+ NULL, /* speed ... no interpolation */
+ NULL, /* accelerate ... no interpolation */
+ NULL, /* drag normal ... no interpolation */
+ 0.0); /* drag ... no interpolation */
+}
+
+/*
+ * send object rotation to verse server
+ */
+void send_verse_object_rotation(VNode *vnode)
+{
+ VNQuat32 quat;
+ float q[4] = {cos(-M_PI/4), -sin(-M_PI/4), 0, 0}, v[4], tmp[4];
+
+ /* inverse transformation to transformation in function cb_o_transform_rot_real32 */
+ mul_qt_qtqt(v, ((VObjectData*)vnode->data)->quat, q);
+ q[1]= sin(-M_PI/4);
+ mul_qt_qtqt(tmp, q, v);
+
+ quat.x = tmp[1];
+ quat.y = tmp[2];
+ quat.z = tmp[3];
+ quat.w = tmp[0];
+
+ ((VObjectData*)vnode->data)->flag &= ~ROT_SEND_READY;
+
+ verse_send_o_transform_rot_real32(
+ vnode->id, /* node id */
+ 0, /* time_s ... no interpolation */
+ 0, /* time_f ... no interpolation */
+ &quat,
+ NULL, /* speed ... no interpolation */
+ NULL, /* accelerate ... no interpolation */
+ NULL, /* drag normal ... no interpolation */
+ 0.0); /* drag ... no interpolation */
+}
+
+/*
+ * send object rotation to verse server
+ */
+void send_verse_object_scale(VNode *vnode)
+{
+ float tmp;
+
+ ((VObjectData*)vnode->data)->flag &= ~SCALE_SEND_READY;
+
+ /* we have to do rotation around x axis (+pi/2) to be
+ compatible with other verse applications */
+ tmp = ((VObjectData*)vnode->data)->scale[1];
+ ((VObjectData*)vnode->data)->scale[1] = ((VObjectData*)vnode->data)->scale[2];
+ ((VObjectData*)vnode->data)->scale[2] = tmp;
+
+ verse_send_o_transform_scale_real32(
+ vnode->id,
+ ((VObjectData*)vnode->data)->scale[0],
+ ((VObjectData*)vnode->data)->scale[1],
+ ((VObjectData*)vnode->data)->scale[2]);
+}
+
+/*
+ * send VerseLink to verse server
+ */
+void send_verse_link(VLink *vlink)
+{
+ verse_session_set(vlink->session->vsession);
+
+ verse_send_o_link_set(
+ vlink->source->id,
+ vlink->id,
+ vlink->target->id,
+ vlink->label,
+ vlink->target_id);
+}
+
+/*
+ * set up pointer at VerseLink of target node (geometry node, material node, etc.)
+ */
+static void set_target_node_link_pointer(VNode *vnode, VLink *vlink)
+{
+ switch (vnode->type) {
+ case V_NT_GEOMETRY:
+ ((VGeomData*)vnode->data)->vlink = vlink;
+ break;
+ default:
+ break;
+ }
+}
+
+/*
+ * free VerseLink and it's label
+ */
+static void free_verse_link_data(VLink *vlink)
+{
+ MEM_freeN(vlink->label);
+}
+
+/*
+ * create new VerseLink
+ */
+VLink *create_verse_link(
+ VerseSession *session,
+ VNode *source,
+ VNode *target,
+ uint16 link_id,
+ uint32 target_id,
+ const char *label)
+{
+ struct VLink *vlink;
+
+ vlink = (VLink*)MEM_mallocN(sizeof(VLink), "VerseLink");
+ vlink->session = session;
+ vlink->source = source;
+ vlink->target = target;
+ vlink->id = link_id;
+ vlink->target_id = target_id;
+
+ set_target_node_link_pointer(target, vlink);
+
+ vlink->label = (char*)MEM_mallocN(sizeof(char)*(strlen(label)+1), "VerseLink label");
+ vlink->label[0] = '\0';
+ strcat(vlink->label, label);
+
+ vlink->flag = 0;
+
+ vlink->post_link_set = post_link_set;
+ vlink->post_link_destroy = post_link_destroy;
+
+ return vlink;
+}
+
+/*
+ * free ObjectData (links, links in queue and lables of links)
+ */
+void free_object_data(VNode *vnode)
+{
+ struct VerseSession *session = vnode->session;
+ struct VObjectData *obj = (VObjectData*)vnode->data;
+ struct VLink *vlink;
+ struct VMethodGroup *vmg;
+
+ if(!obj) return;
+
+ /* free all labels of links in dlist */
+ vlink = obj->links.lb.first;
+ while(vlink){
+ free_verse_link_data(vlink);
+ vlink = vlink->next;
+ }
+
+ /* free all labels of links waiting in queue */
+ vlink = obj->queue.first;
+ while(vlink){
+ free_verse_link_data(vlink);
+ vlink = vlink->next;
+ }
+ /* free dynamic list and sendig queue of links */
+ BLI_dlist_destroy(&(obj->links));
+ BLI_freelistN(&(obj->queue));
+
+ /* free method groups and their methods */
+ for(vmg = vnode->methodgroups.first; vmg; vmg= vmg->next) {
+ free_verse_methodgroup(vmg);
+ }
+ BLI_freelistN(&(vnode->methodgroups));
+
+ /* free constraint between VerseNode and Object */
+ obj->post_object_free_constraint(vnode);
+
+ /* unsubscribe from receiving changes of transformation matrix */
+ if(session->flag & VERSE_CONNECTED)
+ verse_send_o_transform_unsubscribe(vnode->id, 0);
+}
+
+/*
+ * create new object data
+ */
+VObjectData *create_object_data(void)
+{
+ VObjectData *obj;
+
+ obj = (VObjectData*)MEM_mallocN(sizeof(VObjectData), "VerseObjectData");
+ obj->object = NULL;
+ BLI_dlist_init(&(obj->links));
+ obj->queue.first = obj->queue.last = NULL;
+ obj->flag = 0;
+
+ /* transformation matrix */
+ obj->pos[0] = obj->pos[1] = obj->pos[2] = 0.0;
+ obj->quat[0] = obj->quat[1] = obj->quat[2] = 0.0; obj->quat[3] = 1;
+ obj->scale[0] = obj->scale[1] = obj->scale[2] = 1.0;
+
+ /* transformation flags */
+ obj->flag |= POS_SEND_READY;
+ obj->flag |= ROT_SEND_READY;
+ obj->flag |= SCALE_SEND_READY;
+
+ /* set up pointers at post callback functions */
+/* obj->post_transform = post_transform;*/
+ obj->post_transform_pos = post_transform_pos;
+ obj->post_transform_rot = post_transform_rot;
+ obj->post_transform_scale = post_transform_scale;
+ obj->post_object_free_constraint = post_object_free_constraint;
+
+ return obj;
+}
+
+/*
+ * callback function:
+ */
+static void cb_o_transform_pos_real32(
+ void *user_data,
+ VNodeID node_id,
+ uint32 time_s,
+ uint32 time_f,
+ const real32 *pos,
+ const real32 *speed,
+ const real32 *accelerate,
+ const real32 *drag_normal,
+ real32 drag)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ float vec[3], dt, tmp;
+
+ if(!session) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ ((VObjectData*)vnode->data)->flag |= POS_SEND_READY;
+
+ /* verse server sends automaticaly some stupid default values ...
+ * we have to ignore these values, when we created this object node */
+ if( (vnode->owner_id==VN_OWNER_MINE) && !(((VObjectData*)vnode->data)->flag & POS_RECEIVE_READY) ) {
+ ((VObjectData*)vnode->data)->flag |= POS_RECEIVE_READY;
+ return;
+ }
+
+ dt = time_s + time_f/(0xffff);
+
+ if(pos) {
+ vec[0] = pos[0];
+ vec[1] = pos[1];
+ vec[2] = pos[2];
+ }
+ else {
+ vec[0] = 0.0f;
+ vec[1] = 0.0f;
+ vec[2] = 0.0f;
+ }
+
+ if(speed) {
+ vec[0] += speed[0]*dt;
+ vec[1] += speed[1]*dt;
+ vec[2] += speed[2]*dt;
+ }
+
+ if(accelerate) {
+ vec[0] += accelerate[0]*dt*dt/2;
+ vec[1] += accelerate[1]*dt*dt/2;
+ vec[2] += accelerate[2]*dt*dt/2;
+ }
+
+ /* we have to do rotation around x axis (+pi/2) to be
+ compatible with other verse applications */
+ tmp = vec[1];
+ vec[1] = -vec[2];
+ vec[2] = tmp;
+
+ if( (((VObjectData*)vnode->data)->pos[0] != vec[0]) ||
+ (((VObjectData*)vnode->data)->pos[1] != vec[1]) ||
+ (((VObjectData*)vnode->data)->pos[2] != vec[2]))
+ {
+ ((VObjectData*)vnode->data)->pos[0] = vec[0];
+ ((VObjectData*)vnode->data)->pos[1] = vec[1];
+ ((VObjectData*)vnode->data)->pos[2] = vec[2];
+
+ ((VObjectData*)vnode->data)->post_transform_pos(vnode);
+ }
+}
+
+/*
+ * callback function:
+ */
+static void cb_o_transform_rot_real32(
+ void *user_data,
+ VNodeID node_id,
+ uint32 time_s,
+ uint32 time_f,
+ const VNQuat32 *quat,
+ const VNQuat32 *speed,
+ const VNQuat32 *accelerate,
+ const VNQuat32 *drag_normal,
+ real32 drag)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ float temp[4]={0, 0, 0, 0}, v[4], dt; /* temporary quaternions */
+ float q[4]={cos(M_PI/4), -sin(M_PI/4), 0, 0}; /* conjugate quaternion (represents rotation
+ around x-axis +90 degrees) */
+
+ if(!session) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ ((VObjectData*)vnode->data)->flag |= ROT_SEND_READY;
+
+ /* verse server sends automaticaly some stupid default values ...
+ * we have to ignore these values, when we created this object node */
+ if( (vnode->owner_id==VN_OWNER_MINE) && !(((VObjectData*)vnode->data)->flag & ROT_RECEIVE_READY) ) {
+ ((VObjectData*)vnode->data)->flag |= ROT_RECEIVE_READY;
+ return;
+ }
+
+ dt = time_s + time_f/(0xffff);
+
+ if(quat) {
+ temp[1] = quat->x;
+ temp[2] = quat->y;
+ temp[3] = quat->z;
+ temp[0] = quat->w;
+ }
+
+ if(speed) {
+ temp[1] += speed->x*dt;
+ temp[2] += speed->y*dt;
+ temp[3] += speed->z*dt;
+ temp[0] += speed->w*dt;
+ }
+
+ if(accelerate) {
+ temp[1] += accelerate->x*dt*dt/2;
+ temp[2] += accelerate->y*dt*dt/2;
+ temp[3] += accelerate->z*dt*dt/2;
+ temp[0] += accelerate->w*dt*dt/2;
+ }
+
+ /* following matematical operation transform rotation:
+ *
+ * v' = quaternion * v * conjugate_quaternion
+ *
+ *, where v is original representation of rotation */
+
+ mul_qt_qtqt(v, temp, q);
+ q[1]= sin(M_PI/4); /* normal quaternion */
+ mul_qt_qtqt(temp, q, v);
+
+ if( (((VObjectData*)vnode->data)->quat[0] != temp[0]) ||
+ (((VObjectData*)vnode->data)->quat[1] != temp[1]) ||
+ (((VObjectData*)vnode->data)->quat[2] != temp[2]) ||
+ (((VObjectData*)vnode->data)->quat[3] != temp[3]))
+ {
+ QUATCOPY(((VObjectData*)vnode->data)->quat, temp);
+
+ ((VObjectData*)vnode->data)->post_transform_rot(vnode);
+ }
+}
+
+/*
+ * callback function:
+ */
+static void cb_o_transform_scale_real32(
+ void *user_data,
+ VNodeID node_id,
+ real32 scale_x,
+ real32 scale_y,
+ real32 scale_z)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ real32 tmp;
+
+ if(!session) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ ((VObjectData*)vnode->data)->flag |= SCALE_SEND_READY;
+
+ /* verse server sends automaticaly some stupid default values ...
+ * we have to ignore these values, when we created this object node */
+ if( (vnode->owner_id==VN_OWNER_MINE) && !(((VObjectData*)vnode->data)->flag & SCALE_RECEIVE_READY) ) {
+ ((VObjectData*)vnode->data)->flag |= SCALE_RECEIVE_READY;
+ return;
+ }
+
+ /* flip axis (verse spec) */
+ tmp = scale_y;
+ scale_y = scale_z;
+ scale_z = tmp;
+
+ /* z and y axis are flipped here too */
+ if( (((VObjectData*)vnode->data)->scale[0] != scale_x) ||
+ (((VObjectData*)vnode->data)->scale[1] != scale_y) ||
+ (((VObjectData*)vnode->data)->scale[2] != scale_z))
+ {
+ ((VObjectData*)vnode->data)->scale[0] = scale_x;
+ ((VObjectData*)vnode->data)->scale[1] = scale_y;
+ ((VObjectData*)vnode->data)->scale[2] = scale_z;
+
+ ((VObjectData*)vnode->data)->post_transform_scale(vnode);
+ }
+}
+
+/*
+ * callback function: link between object node and some other node was created
+ */
+static void cb_o_link_set(
+ void *user_data,
+ VNodeID node_id,
+ uint16 link_id,
+ VNodeID link,
+ const char *label,
+ uint32 target_id)
+{
+ struct VLink *vlink;
+ struct VNode *source;
+ struct VNode *target;
+
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+
+ if(!session) return;
+
+ source = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+ target = BLI_dlist_find_link(&(session->nodes), (unsigned int)link);
+
+ if(!(source && target)) return;
+
+ vlink = ((VObjectData*)source->data)->queue.first;
+
+ if(vlink && (vlink->source==source) && (vlink->target==target)) {
+ /* remove VerseLink from sending queue */
+ BLI_remlink(&(((VObjectData*)source->data)->queue), vlink);
+ /* add VerseLink to dynamic list of VerseLinks */
+ BLI_dlist_add_item_index(&(((VObjectData*)source->data)->links), vlink, (unsigned int)link_id);
+ /* send next link from sending queue */
+ if(((VObjectData*)source->data)->queue.first)
+ send_verse_link(((VObjectData*)source->data)->queue.first);
+ /* set up VerseLink variables */
+ vlink->flag = 0;
+ vlink->id = link_id;
+ vlink->target_id = target_id;
+ }
+ else {
+ /* create new VerseLink */
+ vlink = create_verse_link(session, source, target, link_id, target_id, label);
+ /* add VerseLink to dynamic list of VerseLinks */
+ BLI_dlist_add_item_index(&(((VObjectData*)source->data)->links), vlink, (unsigned int)link_id);
+ }
+
+ target->counter++;
+
+ vlink->post_link_set(vlink);
+}
+
+/*
+ * callback function: destroy link between two VerseNodes
+ */
+static void cb_o_link_destroy(
+ void *user_data,
+ VNodeID node_id,
+ uint16 link_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VNode *vnode;
+ struct VLink *vlink;
+
+ if(!session) return;
+
+ vnode = BLI_dlist_find_link(&(session->nodes), (unsigned int)node_id);
+
+ vlink = BLI_dlist_find_link(&(((VObjectData*)vnode->data)->links), link_id);
+
+ if(vlink) {
+ vlink->target->counter--;
+ free_verse_link_data(vlink);
+ BLI_dlist_free_item(&(((VObjectData*)vnode->data)->links), link_id);
+ }
+
+ vlink->post_link_destroy(vlink);
+}
+
+void set_object_callbacks(void)
+{
+ /* position of object was changed */
+ verse_callback_set(verse_send_o_transform_pos_real32, cb_o_transform_pos_real32, NULL);
+ /* rotation of object was changed */
+ verse_callback_set(verse_send_o_transform_rot_real32, cb_o_transform_rot_real32, NULL);
+ /* size of object was changed */
+ verse_callback_set(verse_send_o_transform_scale_real32, cb_o_transform_scale_real32, NULL);
+ /* new link between nodes was created */
+ verse_callback_set(verse_send_o_link_set, cb_o_link_set, NULL);
+ /* link between nodes was destroyed */
+ verse_callback_set(verse_send_o_link_destroy, cb_o_link_destroy, NULL);
+}
+
+#endif
diff --git a/source/blender/blenkernel/intern/verse_session.c b/source/blender/blenkernel/intern/verse_session.c
new file mode 100644
index 00000000000..64d6b9885fe
--- /dev/null
+++ b/source/blender/blenkernel/intern/verse_session.c
@@ -0,0 +1,480 @@
+/**
+ * $Id: verse_session.c 12931 2007-12-17 18:20:48Z theeth $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Jiri Hnidek.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef WITH_VERSE
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h" /* temp */
+#include "DNA_listBase.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BLI_dynamiclist.h"
+#include "BLI_blenlib.h"
+
+#include "BIF_screen.h"
+#include "BIF_verse.h"
+
+#include "BKE_global.h"
+#include "BKE_verse.h"
+
+struct ListBase session_list={NULL, NULL};
+struct ListBase server_list={NULL, NULL};
+
+static int cb_ping_registered = 0;
+
+/* list of static function prototypes */
+static void cb_connect_terminate(const char *address, const char *bye);
+static void cb_connect_accept(void *user_data, uint32 avatar, void *address, void *connection, const uint8 *host_id);
+static void set_all_callbacks(void);
+static void free_verse_session_data(struct VerseSession *session);
+static void add_verse_server(VMSServer *server);
+static void check_connection_state(struct VerseServer *server);
+
+static void check_connection_state(struct VerseServer *server)
+{
+ struct VerseSession *session;
+ session = session_list.first;
+ while(session) {
+ if(strcmp(server->ip,session->address)==0) {
+ server->flag = session->flag;
+ return;
+ }
+ session = session->next;
+ }
+}
+/*
+ * add verse server to server_list. Prevents duplicate
+ * entries
+ */
+static void add_verse_server(VMSServer *server)
+{
+ struct VerseServer *iter, *niter;
+ VerseServer *newserver;
+ const char *name = verse_ms_field_value(server, "DE");
+ iter = server_list.first;
+
+ while(iter) {
+ niter = iter->next;
+ if(strcmp(iter->ip, server->ip)==0) {
+ return;
+ }
+ iter = niter;
+ }
+
+ newserver = (VerseServer *)MEM_mallocN(sizeof(VerseServer), "VerseServer");
+ newserver->ip = (char *)MEM_mallocN(sizeof(char)*(strlen(server->ip)+1), "VerseServer ip");
+ strcpy(newserver->ip, server->ip);
+
+ if(name) {
+ newserver->name = (char *)MEM_mallocN(sizeof(char)*(strlen(name)+strlen(newserver->ip)+4), "VerseServer name");
+ strcpy(newserver->name, name);
+ strcat(newserver->name, " (");
+ strcat(newserver->name, newserver->ip);
+ strcat(newserver->name, ")");
+ }
+
+ newserver->flag = 0;
+ check_connection_state(newserver);
+
+ printf("Adding new verse server: %s at %s\n", newserver->name, newserver->ip);
+
+ BLI_addtail(&server_list, newserver);
+ post_server_add();
+}
+
+/*
+ * callback function for ping
+ */
+static void cb_ping(void *user, const char *address, const char *message)
+{
+ VMSServer **servers = verse_ms_list_parse(message);
+ if(servers != NULL)
+ {
+ int i;
+
+ for(i = 0; servers[i] != NULL; i++)
+ add_verse_server(servers[i]);
+
+ free(servers);
+ }
+}
+
+/*
+ * callback function for connection terminated
+ */
+static void cb_connect_terminate(const char *address, const char *bye)
+{
+ VerseSession *session = (VerseSession*)current_verse_session();
+
+ if(!session) return;
+
+ /* remove session from list of session */
+ BLI_remlink(&session_list, session);
+ /* do post connect operations */
+ session->post_connect_terminated(session);
+ /* free session data */
+ free_verse_session_data(session);
+ /* free session */
+ MEM_freeN(session);
+}
+
+/*
+ * callback function for accepted connection to verse server
+ */
+static void cb_connect_accept(
+ void *user_data,
+ uint32 avatar,
+ void *address,
+ void *connection,
+ const uint8 *host_id)
+{
+ struct VerseSession *session = (VerseSession*)current_verse_session();
+ struct VerseServer *server = server_list.first;
+ uint32 i, mask=0;
+
+ if(!session) return;
+
+ session->flag |= VERSE_CONNECTED;
+ session->flag &= ~VERSE_CONNECTING;
+
+ while(server) {
+ if(strcmp(session->address, server->ip)==0) {
+ server->flag |= VERSE_CONNECTED;
+ server->flag &= ~VERSE_CONNECTING;
+ server->session = session;
+ break;
+ }
+ server = server->next;
+ }
+
+ printf("\tBlender is connected to verse server: %s\n", (char*)address);
+ printf("\tVerseSession->counter: %d\n", session->counter);
+
+ session->avatar = avatar;
+
+ session->post_connect_accept(session);
+
+ for(i = 0; i < V_NT_NUM_TYPES; i++)
+ mask = mask | (1 << i);
+ verse_send_node_index_subscribe(mask);
+ verse_send_node_subscribe(session->avatar); /* subscribe to avatar node, as well */
+
+ /* create our own method group and method */
+ /*verse_send_o_method_group_create(session->avatar, ~0, "tawk-client");*/
+}
+
+/*
+ * set up all callbacks for sessions
+ */
+void set_verse_session_callbacks(void)
+{
+ /* connection */
+ verse_callback_set(verse_send_connect_accept, cb_connect_accept, NULL);
+ /* connection was terminated */
+ verse_callback_set(verse_send_connect_terminate, cb_connect_terminate, NULL);
+
+}
+
+/*
+ * set all callbacks used in Blender
+ */
+static void set_all_callbacks(void)
+{
+ /* set up all callbacks for sessions */
+ set_verse_session_callbacks();
+
+ /* set up callbacks for nodes */
+ set_node_callbacks();
+
+ /* set up all callbacks for object nodes */
+ set_object_callbacks();
+
+ /* set up all callbacks for geometry nodes */
+ set_geometry_callbacks();
+
+ /* set up all callbacks for bitmap nodes */
+ set_bitmap_callbacks();
+
+ /* set up all callbacks for method groups and methods */
+ set_method_callbacks();
+}
+
+/*
+ * this function sends and receive all packets for all sessions
+ */
+void b_verse_update(void)
+{
+ VerseSession *session, *next_session;
+
+ session = session_list.first;
+ while(session){
+ next_session = session->next;
+ verse_session_set(session->vsession);
+ if((session->flag & VERSE_CONNECTED) || (session->flag & VERSE_CONNECTING)) {
+ verse_callback_update(10);
+ session->post_connect_update(session);
+ }
+ session = next_session;
+ }
+ if(cb_ping_registered>0) {
+ verse_callback_update(10);
+ }
+}
+
+/*
+ * returns VerseSession coresponding to vsession pointer
+ */
+VerseSession *versesession_from_vsession(VSession *vsession)
+{
+ struct VerseSession *session;
+
+ session = session_list.first;
+
+ while(session) {
+ if(session->vsession==vsession) return session;
+ session = session->next;
+ }
+
+ return session;
+}
+
+/*
+ * returns pointer at current VerseSession
+ */
+VerseSession *current_verse_session(void)
+{
+ struct VerseSession *session;
+ VSession vsession = verse_session_get();
+
+ session = session_list.first;
+
+ while(session){
+ if(session->vsession == vsession)
+ return session;
+ session = session->next;
+ }
+
+ printf("error: non-existing SESSION occured!\n");
+ return NULL;
+}
+
+/*
+ * free VerseSession
+ */
+static void free_verse_session_data(VerseSession *session)
+{
+ struct VNode *vnode;
+
+ /* free data of all nodes */
+ vnode = session->nodes.lb.first;
+ while(vnode){
+ free_verse_node_data(vnode);
+ vnode = vnode->next;
+ }
+
+ /* free data of nodes waiting in queue */
+ vnode = session->queue.first;
+ while(vnode){
+ free_verse_node_data(vnode);
+ vnode = vnode->next;
+ }
+
+ /* free all VerseNodes */
+ BLI_dlist_destroy(&(session->nodes));
+ /* free all VerseNodes waiting in queque */
+ BLI_freelistN(&(session->queue));
+
+ /* free name of verse host for this session */
+ MEM_freeN(session->address);
+}
+
+/*
+ * free VerseSession
+ */
+void free_verse_session(VerseSession *session)
+{
+ /* remove session from session list*/
+ BLI_remlink(&session_list, session);
+ /* do post terminated operations */
+ session->post_connect_terminated(session);
+ /* free session data (nodes, layers) */
+ free_verse_session_data(session);
+ /* free session */
+ MEM_freeN(session);
+}
+
+/*
+ * create new verse session and return coresponding data structure
+ */
+VerseSession *create_verse_session(
+ const char *name,
+ const char *pass,
+ const char *address,
+ uint8 *expected_key)
+{
+ struct VerseSession *session;
+ VSession *vsession;
+
+ vsession = verse_send_connect(name, pass, address, expected_key);
+
+ if(!vsession) return NULL;
+
+ session = (VerseSession*)MEM_mallocN(sizeof(VerseSession), "VerseSession");
+
+ session->flag = VERSE_CONNECTING;
+
+ session->vsession = vsession;
+ session->avatar = -1;
+
+ session->address = (char*)MEM_mallocN(sizeof(char)*(strlen(address)+1),"session adress name");
+ strcpy(session->address, address);
+
+ session->connection = NULL;
+ session->host_id = NULL;
+ session->counter = 0;
+
+ /* initialize dynamic list of nodes and node queue */
+ BLI_dlist_init(&(session->nodes));
+ session->queue.first = session->queue.last = NULL;
+
+ /* set up all client dependent functions */
+ session->post_connect_accept = post_connect_accept;
+ session->post_connect_terminated = post_connect_terminated;
+ session->post_connect_update = post_connect_update;
+
+ post_server_add();
+
+ return session;
+}
+
+/*
+ * end verse session and free all session data
+ */
+void end_verse_session(VerseSession *session)
+{
+ /* send terminate command to verse server */
+ verse_send_connect_terminate(session->address, "blender: bye bye");
+ /* update callbacks */
+ verse_callback_update(1000);
+ /* send destroy session command to verse server */
+ verse_session_destroy(session->vsession);
+ /* set up flag of verse session */
+ session->flag &= ~VERSE_CONNECTED;
+ /* do post connect operations */
+ session->post_connect_terminated(session);
+ /* free structure of verse session */
+ free_verse_session(session);
+}
+
+void free_all_servers(void)
+{
+ VerseServer *server, *nextserver;
+
+ server = server_list.first;
+
+ while(server) {
+ nextserver = server->next;
+ BLI_remlink(&server_list, server);
+ MEM_freeN(server->name);
+ MEM_freeN(server->ip);
+ MEM_freeN(server);
+ server = nextserver;
+ }
+
+ BLI_freelistN(&server_list);
+}
+
+/*
+ * end connection to all verse hosts (servers) ... free all VerseSessions
+ * free all VerseServers
+ */
+void end_all_verse_sessions(void)
+{
+ VerseSession *session,*nextsession;
+
+ session = session_list.first;
+
+ while(session) {
+ nextsession= session->next;
+ end_verse_session(session);
+ /* end next session */
+ session = nextsession;
+ }
+
+ BLI_freelistN(&session_list);
+
+ free_all_servers();
+}
+
+/*
+ * do a get from ms
+ */
+void b_verse_ms_get(void)
+{
+ if(cb_ping_registered==0) {
+ /* handle ping messages (for master server) */
+ verse_callback_set(verse_send_ping, cb_ping, NULL);
+ add_screenhandler(G.curscreen, SCREEN_HANDLER_VERSE, 1);
+ cb_ping_registered++;
+ }
+ free_all_servers();
+
+ verse_ms_get_send(U.versemaster, VERSE_MS_FIELD_DESCRIPTION, NULL);
+ verse_callback_update(10);
+}
+
+/*
+ * connect to verse host, set up all callbacks, create session
+ */
+void b_verse_connect(char *address)
+{
+ VerseSession *session = NULL;
+
+ /* if no session was created before, then set up all callbacks */
+ if((session_list.first==NULL) && (session_list.last==NULL))
+ set_all_callbacks();
+
+ /* create new session */
+ if(address)
+ session = create_verse_session("Blender", "pass", address, NULL);
+
+ if(session) {
+ /* add new session to the list of sessions */
+ BLI_addtail(&session_list, session);
+
+ /* add verse handler if this is first session */
+ if(session_list.first == session_list.last)
+ add_screenhandler(G.curscreen, SCREEN_HANDLER_VERSE, 1);
+
+ }
+}
+
+#endif
diff --git a/source/blender/blenkernel/nla_private.h b/source/blender/blenkernel/nla_private.h
index 1dabc5a0476..ebacfa82b11 100644
--- a/source/blender/blenkernel/nla_private.h
+++ b/source/blender/blenkernel/nla_private.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: nla_private.h 21537 2009-07-11 22:22:53Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
new file mode 100644
index 00000000000..dd673ff095e
--- /dev/null
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -0,0 +1,569 @@
+#undef TEST_ACTIVE
+//#define ACTIVE 1
+/**
+ * blenlib/BLI_math.h mar 2001 Nzc
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * */
+
+#ifndef BLI_ARITHB_H
+#define BLI_ARITHB_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef WIN32
+#define _USE_MATH_DEFINES
+#endif
+
+#include <math.h>
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+#ifndef M_PI_2
+#define M_PI_2 1.57079632679489661923
+#endif
+#ifndef M_SQRT2
+#define M_SQRT2 1.41421356237309504880
+#endif
+#ifndef M_SQRT1_2
+#define M_SQRT1_2 0.70710678118654752440
+#endif
+#ifndef M_1_PI
+#define M_1_PI 0.318309886183790671538
+#endif
+
+#ifndef M_E
+#define M_E 2.7182818284590452354
+#endif
+#ifndef M_LOG2E
+#define M_LOG2E 1.4426950408889634074
+#endif
+#ifndef M_LOG10E
+#define M_LOG10E 0.43429448190325182765
+#endif
+#ifndef M_LN2
+#define M_LN2 0.69314718055994530942
+#endif
+#ifndef M_LN10
+#define M_LN10 2.30258509299404568402
+#endif
+
+#ifndef sqrtf
+#define sqrtf(a) ((float)sqrt(a))
+#endif
+#ifndef powf
+#define powf(a, b) ((float)pow(a, b))
+#endif
+#ifndef cosf
+#define cosf(a) ((float)cos(a))
+#endif
+#ifndef sinf
+#define sinf(a) ((float)sin(a))
+#endif
+#ifndef acosf
+#define acosf(a) ((float)acos(a))
+#endif
+#ifndef asinf
+#define asinf(a) ((float)asin(a))
+#endif
+#ifndef atan2f
+#define atan2f(a, b) ((float)atan2(a, b))
+#endif
+#ifndef tanf
+#define tanf(a) ((float)tan(a))
+#endif
+#ifndef atanf
+#define atanf(a) ((float)atan(a))
+#endif
+#ifndef floorf
+#define floorf(a) ((float)floor(a))
+#endif
+#ifndef ceilf
+#define ceilf(a) ((float)ceil(a))
+#endif
+#ifndef fabsf
+#define fabsf(a) ((float)fabs(a))
+#endif
+#ifndef logf
+#define logf(a) ((float)log(a))
+#endif
+#ifndef expf
+#define expf(a) ((float)exp(a))
+#endif
+#ifndef fmodf
+#define fmodf(a, b) ((float)fmod(a, b))
+#endif
+
+#ifdef WIN32
+ #ifndef FREE_WINDOWS
+ #define isnan(n) _isnan(n)
+ #define finite _finite
+ #endif
+#endif
+
+#define MAT4_UNITY {{ 1.0, 0.0, 0.0, 0.0},\
+ { 0.0, 1.0, 0.0, 0.0},\
+ { 0.0, 0.0, 1.0, 0.0},\
+ { 0.0, 0.0, 0.0, 1.0}}
+
+#define MAT3_UNITY {{ 1.0, 0.0, 0.0},\
+ { 0.0, 1.0, 0.0},\
+ { 0.0, 0.0, 1.0}}
+
+
+void cent_tri_v3(float *cent, float *v1, float *v2, float *v3);
+void cent_quad_v3(float *cent, float *v1, float *v2, float *v3, float *v4);
+
+void cross_v3_v3v3(float *c, float *a, float *b);
+void project_v3_v3v3(float *c, float *v1, float *v2);
+
+float dot_v3v3(float *v1, float *v2);
+float dot_v2v2(float *v1, float *v2);
+
+float normalize_v3(float *n);
+float normalize_v2(float *n);
+double normalize_dv3(double n[3]);
+
+float Sqrt3f(float f);
+double sqrt3d(double d);
+
+float saacos(float fac);
+float saasin(float fac);
+float sasqrt(float fac);
+float saacosf(float fac);
+float saasinf(float fac);
+float sasqrtf(float fac);
+
+int compare_v3v3(float *v1, float *v2, float limit);
+int compare_v4v4(float *v1, float *v2, float limit);
+float interpf(float target, float origin, float fac);
+
+float normal_tri_v3( float *n,float *v1, float *v2, float *v3);
+float normal_quad_v3( float *n,float *v1, float *v2, float *v3, float *v4);
+
+void CalcNormLong(int *v1, int *v2, int *v3, float *n);
+/* CalcNormShort: is ook uitprodukt - (translates as 'is also out/cross product') */
+void CalcNormShort(short *v1, short *v2, short *v3, float *n);
+float power_of_2(float val);
+
+/**
+ * @section Euler conversion routines (With Custom Order)
+ */
+
+/* Defines for rotation orders
+ * WARNING: must match the eRotationModes in DNA_action_types.h
+ * order matters - types are saved to file!
+ */
+typedef enum eEulerRotationOrders {
+ EULER_ORDER_DEFAULT = 1, /* Blender 'default' (classic) is basically XYZ */
+ EULER_ORDER_XYZ = 1, /* Blender 'default' (classic) - must be as 1 to sync with PoseChannel rotmode */
+ EULER_ORDER_XZY,
+ EULER_ORDER_YXZ,
+ EULER_ORDER_YZX,
+ EULER_ORDER_ZXY,
+ EULER_ORDER_ZYX,
+ /* NOTE: there are about 6 more entries when including duplicated entries too */
+} eEulerRotationOrders;
+
+void eulO_to_quat( float quat[4],float eul[3], short order);
+void quat_to_eulO( float eul[3], short order,float quat[4]);
+
+void eulO_to_mat3( float Mat[3][3],float eul[3], short order);
+void eulO_to_mat4( float Mat[4][4],float eul[3], short order);
+
+void mat3_to_eulO( float eul[3], short order,float Mat[3][3]);
+void mat4_to_eulO( float eul[3], short order,float Mat[4][4]);
+
+void mat3_to_compatible_eulO( float eul[3], float oldrot[3], short order,float mat[3][3]);
+
+void rotate_eulO(float beul[3], short order, char axis, float ang);
+
+/**
+ * @section Euler conversion routines (Blender XYZ)
+ */
+
+void eul_to_mat3( float mat[][3],float *eul);
+void eul_to_mat4( float mat[][4],float *eul);
+
+void mat3_to_eul( float *eul,float tmat[][3]);
+void mat4_to_eul(float *eul,float tmat[][4]);
+
+void eul_to_quat( float *quat,float *eul);
+
+void mat3_to_compatible_eul( float *eul, float *oldrot,float mat[][3]);
+void eulO_to_gimbal_axis(float gmat[][3], float *eul, short order);
+
+
+void compatible_eul(float *eul, float *oldrot);
+void rotate_eul(float *beul, char axis, float ang);
+
+
+/**
+ * @section Quaternion arithmetic routines
+ */
+
+int is_zero_qt(float *q);
+void quat_to_eul( float *eul,float *quat);
+void unit_qt(float *);
+void mul_qt_qtqt(float *, float *, float *);
+void mul_qt_v3(float *q, float *v);
+void mul_qt_fl(float *q, float f);
+void mul_fac_qt_fl(float *q, float fac);
+
+void normalize_qt(float *);
+void axis_angle_to_quat( float *quat,float *vec, float phi);
+
+void sub_qt_qtqt(float *q, float *q1, float *q2);
+void conjugate_qt(float *q);
+void invert_qt(float *q);
+float dot_qtqt(float *q1, float *q2);
+void copy_qt_qt(float *q1, float *q2);
+
+void print_qt(char *str, float q[4]);
+
+void interp_qt_qtqt(float *result, float *quat1, float *quat2, float t);
+void add_qt_qtqt(float *result, float *quat1, float *quat2, float t);
+
+void quat_to_mat3( float m[][3],float *q);
+void quat_to_mat4( float m[][4],float *q);
+
+/**
+ * @section matrix multiplication and copying routines
+ */
+
+void mul_m3_fl(float *m, float f);
+void mul_m4_fl(float *m, float f);
+void mul_mat3_m4_fl(float *m, float f);
+
+void transpose_m3(float mat[][3]);
+void transpose_m4(float mat[][4]);
+
+int invert_m4_m4(float inverse[][4], float mat[][4]);
+void invert_m4_m4(float inverse[][4], float mat[][4]);
+void invert_m4_m4(float *m1, float *m2);
+void invert_m4_m4(float out[][4], float in[][4]);
+void invert_m3_m3(float m1[][3], float m2[][3]);
+
+void copy_m3_m4(float m1[][3],float m2[][4]);
+void copy_m4_m3(float m1[][4], float m2[][3]);
+
+void blend_m3_m3m3(float out[][3], float dst[][3], float src[][3], float srcweight);
+void blend_m4_m4m4(float out[][4], float dst[][4], float src[][4], float srcweight);
+
+float determinant_m2(float a,float b,float c, float d);
+
+float determinant_m3(
+ float a1, float a2, float a3,
+ float b1, float b2, float b3,
+ float c1, float c2, float c3
+);
+
+float determinant_m4(float m[][4]);
+
+void adjoint_m3_m3(float m1[][3], float m[][3]);
+void adjoint_m4_m4(float out[][4], float in[][4]);
+
+void mul_m4_m4m4(float m1[][4], float m2[][4], float m3[][4]);
+void subMat4MulMat4(float *m1, float *m2, float *m3);
+#ifndef TEST_ACTIVE
+void mul_m3_m3m3(float m1[][3], float m3[][3], float m2[][3]);
+#else
+void mul_m3_m3m3(float *m1, float *m3, float *m2);
+#endif
+void mul_m4_m3m4(float (*m1)[4], float (*m3)[3], float (*m2)[4]);
+void copy_m4_m4(float m1[][4], float m2[][4]);
+void swap_m4m4(float m1[][4], float m2[][4]);
+void copy_m3_m3(float m1[][3], float m2[][3]);
+
+void mul_serie_m3(float answ[][3],
+ float m1[][3], float m2[][3], float m3[][3],
+ float m4[][3], float m5[][3], float m6[][3],
+ float m7[][3], float m8[][3]
+);
+
+void mul_serie_m4(float answ[][4], float m1[][4],
+ float m2[][4], float m3[][4], float m4[][4],
+ float m5[][4], float m6[][4], float m7[][4],
+ float m8[][4]
+);
+
+void zero_m4(float *m);
+void zero_m3(float *m);
+
+void unit_m3(float m[][3]);
+void unit_m4(float m[][4]);
+
+/* NOTE: These only normalise the matrix, they don't make it orthogonal */
+void normalize_m3(float mat[][3]);
+void normalize_m4(float mat[][4]);
+
+int is_orthogonal_m3(float mat[][3]);
+void orthogonalize_m3(float mat[][3], int axis); /* axis is the one to keep in place (assumes it is non-null) */
+int is_orthogonal_m4(float mat[][4]);
+void orthogonalize_m4(float mat[][4], int axis); /* axis is the one to keep in place (assumes it is non-null) */
+
+void mul_v3_m4v3(float *in, float mat[][4], float *vec);
+void mul_m4_m4m3(float (*m1)[4], float (*m3)[4], float (*m2)[3]);
+void mul_m3_m3m4(float m1[][3], float m2[][3], float m3[][4]);
+
+void Mat4MulVec(float mat[][4],int *vec);
+void mul_m4_v3(float mat[][4], float *vec);
+void mul_mat3_m4_v3(float mat[][4], float *vec);
+void mul_project_m4_v4(float mat[][4],float *vec);
+void mul_m4_v4(float mat[][4], float *vec);
+void Mat3MulVec(float mat[][3],int *vec);
+void mul_m3_v3(float mat[][3], float *vec);
+void mul_m3_v3_double(float mat[][3], double *vec);
+void mul_transposed_m3_v3(float mat[][3], float *vec);
+
+void add_m3_m3m3(float m1[][3], float m2[][3], float m3[][3]);
+void add_m4_m4m4(float m1[][4], float m2[][4], float m3[][4]);
+
+void VecUpMat3old(float *vec, float mat[][3], short axis);
+void VecUpMat3(float *vec, float mat[][3], short axis);
+
+void copy_v3_v3(float *v1, float *v2);
+int VecLen(int *v1, int *v2);
+float len_v3v3(float v1[3], float v2[3]);
+float len_v3(float *v);
+void mul_v3_fl(float *v1, float f);
+void negate_v3(float *v1);
+
+int compare_len_v3v3(float *v1, float *v2, float limit);
+int compare_v3v3(float *v1, float *v2, float limit);
+int equals_v3v3(float *v1, float *v2);
+int is_zero_v3(float *v);
+
+void print_v3(char *str,float v[3]);
+void print_v4(char *str, float v[4]);
+
+void add_v3_v3v3(float *v, float *v1, float *v2);
+void sub_v3_v3v3(float *v, float *v1, float *v2);
+void mul_v3_v3v3(float *v, float *v1, float *v2);
+void interp_v3_v3v3(float *target, const float *a, const float *b, const float t);
+void interp_v3_v3v3v3(float p[3], const float v1[3], const float v2[3], const float v3[3], const float w[3]);
+void mid_v3_v3v3(float *v, float *v1, float *v2);
+
+void ortho_basis_v3v3_v3( float *v1, float *v2,float *v);
+
+float len_v2v2(float *v1, float *v2);
+float len_v2(float *v);
+void mul_v2_fl(float *v1, float f);
+void add_v2_v2v2(float *v, float *v1, float *v2);
+void sub_v2_v2v2(float *v, float *v1, float *v2);
+void copy_v2_v2(float *v1, float *v2);
+void interp_v2_v2v2(float *target, const float *a, const float *b, const float t);
+void interp_v2_v2v2v2(float p[2], const float v1[2], const float v2[2], const float v3[2], const float w[3]);
+
+void axis_angle_to_quat(float q[4], float axis[3], float angle);
+void quat_to_axis_angle( float axis[3], float *angle,float q[4]);
+void axis_angle_to_eulO( float eul[3], short order,float axis[3], float angle);
+void eulO_to_axis_angle( float axis[3], float *angle,float eul[3], short order);
+void axis_angle_to_mat3( float mat[3][3],float axis[3], float angle);
+void axis_angle_to_mat4( float mat[4][4],float axis[3], float angle);
+void mat3_to_axis_angle( float axis[3], float *angle,float mat[3][3]);
+void mat4_to_axis_angle( float axis[3], float *angle,float mat[4][4]);
+
+void mat3_to_vec_rot( float axis[3], float *angle,float mat[3][3]);
+void mat4_to_vec_rot( float axis[3], float *angle,float mat[4][4]);
+void vec_rot_to_mat3( float mat[][3],float *vec, float phi);
+void vec_rot_to_mat4( float mat[][4],float *vec, float phi);
+
+void rotation_between_vecs_to_quat(float *q, float v1[3], float v2[3]);
+void vec_to_quat( float *q,float *vec, short axis, short upflag);
+void mat3_to_quat_is_ok( float *q,float wmat[][3]);
+
+void reflect_v3_v3v3(float *out, float *v1, float *v2);
+void bisect_v3_v3v3v3(float *v, float *v1, float *v2, float *v3);
+float angle_v2v2(float *v1, float *v2);
+float angle_v3v3v3(float *v1, float *v2, float *v3);
+float angle_normalized_v3v3(float *v1, float *v2);
+
+float angle_v2v2v2(float *v1, float *v2, float *v3);
+float angle_normalized_v2v2(float *v1, float *v2);
+
+void normal_short_to_float_v3(float *out, short *in);
+void normal_float_to_short_v3(short *out, float *in);
+
+float dist_to_line_v2(float *v1, float *v2, float *v3);
+float dist_to_line_segment_v2(float *v1, float *v2, float *v3);
+float dist_to_line_segment_v3(float *v1, float *v2, float *v3);
+void closest_to_line_segment_v3(float *closest, float v1[3], float v2[3], float v3[3]);
+float area_tri_v2(float *v1, float *v2, float *v3);
+float area_quad_v3(float *v1, float *v2, float *v3, float *v4);
+float area_tri_v3(float *v1, float *v2, float *v3);
+float area_poly_v3(int nr, float *verts, float *normal);
+
+/* intersect Line-Line
+ return:
+ -1: colliniar
+ 0: no intersection of segments
+ 1: exact intersection of segments
+ 2: cross-intersection of segments
+*/
+extern short isect_line_line_v2(float *v1, float *v2, float *v3, float *v4);
+extern short isect_line_line_v2_short(short *v1, short *v2, short *v3, short *v4);
+
+/*point in tri, 0 no intersection, 1 intersect */
+int isect_point_tri_v2(float pt[2], float v1[2], float v2[2], float v3[2]);
+/* point in quad, 0 no intersection, 1 intersect */
+int isect_point_quad_v2(float pt[2], float v1[2], float v2[2], float v3[2], float v4[2]);
+
+/* interpolation weights of point in a triangle or quad, v4 may be NULL */
+void interp_weights_face_v3( float *w,float *v1, float *v2, float *v3, float *v4, float *co);
+/* interpolation weights of point in a polygon with >= 3 vertices */
+void interp_weights_poly_v3( float *w,float v[][3], int n, float *co);
+
+void i_lookat(
+ float vx, float vy,
+ float vz, float px,
+ float py, float pz,
+ float twist, float mat[][4]
+);
+
+void i_window(
+ float left, float right,
+ float bottom, float top,
+ float nearClip, float farClip,
+ float mat[][4]
+);
+
+#define BLI_CS_SMPTE 0
+#define BLI_CS_REC709 1
+#define BLI_CS_CIE 2
+
+#define RAD2DEG(_rad) ((_rad)*(180.0/M_PI))
+#define DEG2RAD(_deg) ((_deg)*(M_PI/180.0))
+
+void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b);
+void hex_to_rgb(char *hexcol, float *r, float *g, float *b);
+void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv);
+void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb);
+void ycc_to_rgb(float y, float cb, float cr, float *lr, float *lg, float *lb);
+void rgb_to_ycc(float r, float g, float b, float *ly, float *lcb, float *lcr);
+void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv);
+void xyz_to_rgb(float x, float y, float z, float *r, float *g, float *b, int colorspace);
+int constrain_rgb(float *r, float *g, float *b);
+unsigned int hsv_to_cpack(float h, float s, float v);
+unsigned int rgb_to_cpack(float r, float g, float b);
+void cpack_to_rgb(unsigned int col, float *r, float *g, float *b);
+void minmax_rgb(short c[]);
+
+
+
+void star_m3_v3(float mat[][3],float *vec);
+
+short EenheidsMat(float mat[][3]);
+
+void orthographic_m4( float matrix[][4],float left, float right, float bottom, float top, float nearClip, float farClip);
+void polarview_m4( float Vm[][4],float dist, float azimuth, float incidence, float twist);
+void translate_m4( float mat[][4],float Tx, float Ty, float Tz);
+void i_multmatrix(float icand[][4], float Vm[][4]);
+void rotate_m4( float mat[][4], char axis,float angle);
+
+
+
+void minmax_v3_v3v3(float *min, float *max, float *vec);
+void size_to_mat3( float mat[][3],float *size);
+void size_to_mat4( float mat[][4],float *size);
+
+float mat3_to_scale(float mat[][3]);
+float mat4_to_scale(float mat[][4]);
+
+void print_m3(char *str, float m[][3]);
+void print_m4(char *str, float m[][4]);
+
+/* uit Sig.Proc.85 pag 253 */
+void mat3_to_quat( float *q,float wmat[][3]);
+void mat4_to_quat( float *q,float m[][4]);
+
+void mat3_to_size( float *size,float mat[][3]);
+void mat4_to_size( float *size,float mat[][4]);
+
+void tri_to_quat( float *quat,float *v1, float *v2, float *v3);
+
+void loc_eul_size_to_mat4(float mat[4][4], float loc[3], float eul[3], float size[3]);
+void loc_eulO_size_to_mat4(float mat[4][4], float loc[3], float eul[3], float size[3], short rotOrder);
+void loc_quat_size_to_mat4(float mat[4][4], float loc[3], float quat[4], float size[3]);
+
+void map_to_tube( float *u, float *v,float x, float y, float z);
+void map_to_sphere( float *u, float *v,float x, float y, float z);
+
+int isect_line_line_v3(float v1[3], float v2[3], float v3[3], float v4[3], float i1[3], float i2[3]);
+int isect_line_line_strict_v3(float v1[3], float v2[3], float v3[3], float v4[3], float vi[3], float *lambda);
+int isect_line_tri_v3(float p1[3], float p2[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
+int isect_ray_tri_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
+int isect_ray_tri_threshold_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv, float threshold);
+int isect_sweeping_sphere_tri_v3(float p1[3], float p2[3], float radius, float v0[3], float v1[3], float v2[3], float *lambda, float *ipoint);
+int isect_axial_line_tri_v3(int axis, float co1[3], float co2[3], float v0[3], float v1[3], float v2[3], float *lambda);
+int isect_aabb_aabb_v3(float min1[3], float max1[3], float min2[3], float max2[3]);
+void interp_cubic_v3( float *x, float *v,float *x1, float *v1, float *x2, float *v2, float t);
+void isect_point_quad_uv_v2(float v0[2], float v1[2], float v2[2], float v3[2], float pt[2], float *uv);
+void isect_point_face_uv_v2(int isquad, float v0[2], float v1[2], float v2[2], float v3[2], float pt[2], float *uv);
+int isect_point_tri_v2(float v1[2], float v2[2], float v3[2], float pt[2]);
+int isect_point_tri_v2_int(int x1, int y1, int x2, int y2, int a, int b);
+int isect_point_tri_prism_v3(float p[3], float v1[3], float v2[3], float v3[3]);
+
+float closest_to_line_v3( float cp[3],float p[3], float l1[3], float l2[3]);
+
+float shell_angle_to_dist(const float angle);
+
+typedef struct DualQuat {
+ float quat[4];
+ float trans[4];
+
+ float scale[4][4];
+ float scale_weight;
+} DualQuat;
+
+void mat4_to_dquat( DualQuat *dq,float basemat[][4], float mat[][4]);
+void dquat_to_mat4( float mat[][4],DualQuat *dq);
+void add_weighted_dq_dq(DualQuat *dqsum, DualQuat *dq, float weight);
+void normalize_dq(DualQuat *dq, float totweight);
+void mul_v3m3_dq( float *co, float mat[][3],DualQuat *dq);
+void copy_dq_dq(DualQuat *dq1, DualQuat *dq2);
+
+/* Tangent stuff */
+typedef struct VertexTangent {
+ float tang[3], uv[2];
+ struct VertexTangent *next;
+} VertexTangent;
+
+void sum_or_add_vertex_tangent(void *arena, VertexTangent **vtang, float *tang, float *uv);
+float *find_vertex_tangent(VertexTangent *vtang, float *uv);
+void tangent_from_uv(float *uv1, float *uv2, float *uv3, float *co1, float *co2, float *co3, float *n, float *tang);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/source/blender/blenlib/BLI_array.h b/source/blender/blenlib/BLI_array.h
new file mode 100644
index 00000000000..7c1dfb1d3a4
--- /dev/null
+++ b/source/blender/blenlib/BLI_array.h
@@ -0,0 +1,99 @@
+/**
+ * Array library
+ *
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/*
+this library needs to be changed to not use macros quite so heavily,
+and to be more of a complete array API. The way arrays are
+exposed to client code as normal C arrays is very useful though, imho.
+it does require some use of macros, however.
+
+anyway, it's used a bit too heavily to simply rewrite as a
+more "correct" solution without macros entirely. I originally wrote this
+to be very easy to use, without the normal pain of most array libraries.
+This was especially helpful when it came to the massive refactors necessary for
+bmesh, and really helped to speed the process up. - joeedh
+
+little array macro library. example of usage:
+
+int *arr = NULL;
+BLI_array_declare(arr);
+int i;
+
+for (i=0; i<10; i++) {
+ BLI_array_growone(arr);
+ arr[i] = something;
+}
+BLI_array_free(arr);
+
+arrays are buffered, using double-buffering (so on each reallocation,
+the array size is doubled). supposedly this should give good Big Oh
+behaviour, though it may not be the best in practice.
+*/
+
+#define BLI_array_declare(arr) int _##arr##_count=0; void *_##arr##_tmp; void *_##arr##_static = NULL
+
+/*this will use stack space, up to maxstatic array elements, befoe
+ switching to dynamic heap allocation*/
+#define BLI_array_staticdeclare(arr, maxstatic) int _##arr##_count=0; void *_##arr##_tmp; char _##arr##_static[maxstatic*sizeof(arr)]
+
+/*this returns the entire size of the array, including any buffering.*/
+#define BLI_array_totalsize_dyn(arr) ((arr)==NULL ? 0 : MEM_allocN_len(arr) / sizeof(*arr))
+#define BLI_array_totalsize(arr) ((signed int)((arr == _##arr##_static && arr != NULL) ? (sizeof(_##arr##_static) / sizeof(*arr)) : BLI_array_totalsize_dyn(arr)))
+
+/*this returns the logical size of the array, not including buffering.*/
+#define BLI_array_count(arr) _##arr##_count
+
+/*grow the array by one. zeroes the new elements.*/
+#define _BLI_array_growone(arr) \
+ BLI_array_totalsize(arr) > _##arr##_count ? ++_##arr##_count : \
+ ((_##arr##_tmp = MEM_callocN(sizeof(*arr)*(_##arr##_count*2+2), #arr " " __FILE__ " ")),\
+ (arr && memcpy(_##arr##_tmp, arr, sizeof(*arr) * _##arr##_count)),\
+ (arr && (arr != (void*)_##arr##_static ? (MEM_freeN(arr), arr) : arr)),\
+ (arr = _##arr##_tmp),\
+ _##arr##_count++)
+
+/*returns length of array*/
+#define BLI_array_growone(arr) (arr==NULL && _##arr##_static != NULL ? ((arr=(void*)_##arr##_static), ++_##arr##_count) : _BLI_array_growone(arr))
+
+ /*appends an item to the array and returns a pointer to the item in the array.
+ item is not a pointer, but actual data value.*/
+#define BLI_array_append(arr, item) (BLI_array_growone(arr), (arr[_##arr##_count-1] = item), (arr+(_##arr##_count-1)))
+
+/*grow an array by a specified number of items.*/
+#define BLI_array_growitems(arr, num) {int _i; for (_i=0; _i<(num); _i++) {BLI_array_growone(arr);}}
+#define BLI_array_free(arr) if (arr && arr != _##arr##_static) MEM_freeN(arr)
+
+/*resets the logical size of an array to zero, but doesn't
+ free the memory.*/
+#define BLI_array_empty(arr) _##arr##_count=0
+
+/*set the count of the array, doesn't actually increase the allocated array
+ size. don't use this unless you know what you're doing.*/
+#define BLI_array_set_length(arr, count) _##arr##_count = (count)
diff --git a/source/blender/blenlib/BLI_cellalloc.h b/source/blender/blenlib/BLI_cellalloc.h
new file mode 100644
index 00000000000..c5cba0c4f00
--- /dev/null
+++ b/source/blender/blenlib/BLI_cellalloc.h
@@ -0,0 +1,50 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/*
+ I wrote this as a hack so vgroups won't be quite so slow. I really
+ should replace it with something else, but I need to spend some time
+ thinking as to what the proper solution would be (other then totally
+ rewriting vgroups, of course).
+
+ this is just a simple allocator that spawns mempools for unique size
+ requests. hardly ideal, I know. *something* like this may be
+ unavoidable, but it should certainly be possible to make it
+ non-global and internal to the vgroup code.
+
+ -joeedh sep. 17 2009
+*/
+
+//BMESH_TODO: kill this library before merging with trunk. it's evil! -joeedh
+void *BLI_cellalloc_malloc(long size, char *tag);
+void *BLI_cellalloc_calloc(long size, char *tag);
+void BLI_cellalloc_free(void *mem);
+void BLI_cellalloc_printleaks(void);
+int BLI_cellalloc_get_totblock(void);
+void BLI_cellalloc_destroy(void);
+void *BLI_cellalloc_dupalloc(void *mem); \ No newline at end of file
diff --git a/source/blender/blenlib/BLI_edgehash.h b/source/blender/blenlib/BLI_edgehash.h
index e74910ddb09..50189328e68 100644
--- a/source/blender/blenlib/BLI_edgehash.h
+++ b/source/blender/blenlib/BLI_edgehash.h
@@ -32,6 +32,10 @@
#ifndef BLI_EDGEHASH_H
#define BLI_EDGEHASH_H
+#include "MEM_guardedalloc.h"
+#include "BKE_utildefines.h"
+#include "BLI_mempool.h"
+
struct EdgeHash;
struct EdgeHashIterator;
typedef struct EdgeHash EdgeHash;
@@ -45,22 +49,22 @@ void BLI_edgehash_free (EdgeHash *eh, EdgeHashFreeFP valfreefp);
/* Insert edge (v0,v1) into hash with given value, does
* not check for duplicates.
*/
-void BLI_edgehash_insert (EdgeHash *eh, int v0, int v1, void *val);
+//void BLI_edgehash_insert (EdgeHash *eh, int v0, int v1, void *val);
/* Return value for given edge (v0,v1), or NULL if
* if key does not exist in hash. (If need exists
* to differentiate between key-value being NULL and
* lack of key then see BLI_edgehash_lookup_p().
*/
-void* BLI_edgehash_lookup (EdgeHash *eh, int v0, int v1);
+//void* BLI_edgehash_lookup (EdgeHash *eh, int v0, int v1);
/* Return pointer to value for given edge (v0,v1),
* or NULL if key does not exist in hash.
*/
-void** BLI_edgehash_lookup_p (EdgeHash *eh, int v0, int v1);
+//void** BLI_edgehash_lookup_p (EdgeHash *eh, int v0, int v1);
/* Return boolean true/false if edge (v0,v1) in hash. */
-int BLI_edgehash_haskey (EdgeHash *eh, int v0, int v1);
+//int BLI_edgehash_haskey (EdgeHash *eh, int v0, int v1);
/* Return number of keys in hash. */
int BLI_edgehash_size (EdgeHash *eh);
@@ -95,5 +99,99 @@ void BLI_edgehashIterator_step (EdgeHashIterator *ehi);
/* Determine if an iterator is done. */
int BLI_edgehashIterator_isDone (EdgeHashIterator *ehi);
+/**************inlined code************/
+static unsigned int _ehash_hashsizes[]= {
+ 1, 3, 5, 11, 17, 37, 67, 131, 257, 521, 1031, 2053, 4099, 8209,
+ 16411, 32771, 65537, 131101, 262147, 524309, 1048583, 2097169,
+ 4194319, 8388617, 16777259, 33554467, 67108879, 134217757,
+ 268435459
+};
+
+#define EDGEHASH(v0,v1) ((v0*39)^(v1*31))
+
+/***/
+
+typedef struct EdgeEntry EdgeEntry;
+struct EdgeEntry {
+ EdgeEntry *next;
+ int v0, v1;
+ void *val;
+};
+
+struct EdgeHash {
+ EdgeEntry **buckets;
+ BLI_mempool *epool;
+ int nbuckets, nentries, cursize;
+};
+
+
+BM_INLINE void BLI_edgehash_insert(EdgeHash *eh, int v0, int v1, void *val) {
+ unsigned int hash;
+ EdgeEntry *e= BLI_mempool_alloc(eh->epool);
+
+ if (v1<v0) {
+ v0 ^= v1;
+ v1 ^= v0;
+ v0 ^= v1;
+ }
+ hash = EDGEHASH(v0,v1)%eh->nbuckets;
+
+ e->v0 = v0;
+ e->v1 = v1;
+ e->val = val;
+ e->next= eh->buckets[hash];
+ eh->buckets[hash]= e;
+
+ if (++eh->nentries>eh->nbuckets*3) {
+ EdgeEntry *e, **old= eh->buckets;
+ int i, nold= eh->nbuckets;
+
+ eh->nbuckets= _ehash_hashsizes[++eh->cursize];
+ eh->buckets= MEM_mallocN(eh->nbuckets*sizeof(*eh->buckets), "eh buckets");
+ BMEMSET(eh->buckets, 0, eh->nbuckets*sizeof(*eh->buckets));
+
+ for (i=0; i<nold; i++) {
+ for (e= old[i]; e;) {
+ EdgeEntry *n= e->next;
+
+ hash= EDGEHASH(e->v0,e->v1)%eh->nbuckets;
+ e->next= eh->buckets[hash];
+ eh->buckets[hash]= e;
+
+ e= n;
+ }
+ }
+
+ MEM_freeN(old);
+ }
+}
+
+BM_INLINE void** BLI_edgehash_lookup_p(EdgeHash *eh, int v0, int v1) {
+ unsigned int hash;
+ EdgeEntry *e;
+
+ if (v1<v0) {
+ v0 ^= v1;
+ v1 ^= v0;
+ v0 ^= v1;
+ }
+ hash = EDGEHASH(v0,v1)%eh->nbuckets;
+ for (e= eh->buckets[hash]; e; e= e->next)
+ if (v0==e->v0 && v1==e->v1)
+ return &e->val;
+
+ return NULL;
+}
+
+BM_INLINE void* BLI_edgehash_lookup(EdgeHash *eh, int v0, int v1) {
+ void **value_p = BLI_edgehash_lookup_p(eh,v0,v1);
+
+ return value_p?*value_p:NULL;
+}
+
+BM_INLINE int BLI_edgehash_haskey(EdgeHash *eh, int v0, int v1) {
+ return BLI_edgehash_lookup_p(eh, v0, v1)!=NULL;
+}
+
#endif
diff --git a/source/blender/blenlib/BLI_editVert.h b/source/blender/blenlib/BLI_editVert.h
index 2d54e420bb1..5eefac42ed1 100644
--- a/source/blender/blenlib/BLI_editVert.h
+++ b/source/blender/blenlib/BLI_editVert.h
@@ -42,6 +42,7 @@
struct DerivedMesh;
struct RetopoPaintData;
+struct BLI_mempool;
/* note; changing this also might affect the undo copy in editmesh.c */
typedef struct EditVert
@@ -154,6 +155,8 @@ typedef struct EditMesh
HashEdge *hashedgetab;
/* this is for the editmesh_fastmalloc */
+ struct BLI_mempool *vertpool, *edgepool, *facepool;
+
EditVert *allverts, *curvert;
EditEdge *alledges, *curedge;
EditFace *allfaces, *curface;
diff --git a/source/blender/blenlib/BLI_ghash.h b/source/blender/blenlib/BLI_ghash.h
index 92a99c9a3b4..08330c6d3f4 100644
--- a/source/blender/blenlib/BLI_ghash.h
+++ b/source/blender/blenlib/BLI_ghash.h
@@ -32,14 +32,14 @@
#ifndef BLI_GHASH_H
#define BLI_GHASH_H
-#ifdef __cplusplus
-extern "C" {
-#endif
-
#include "stdio.h"
#include "stdlib.h"
#include "string.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#include "BKE_utildefines.h"
#include "MEM_guardedalloc.h"
@@ -75,11 +75,6 @@ typedef struct GHashIterator {
GHash* BLI_ghash_new (GHashHashFP hashfp, GHashCmpFP cmpfp, const char *info);
void BLI_ghash_free (GHash *gh, GHashKeyFreeFP keyfreefp, GHashValFreeFP valfreefp);
-//BM_INLINE void BLI_ghash_insert (GHash *gh, void *key, void *val);
-//BM_INLINE int BLI_ghash_remove (GHash *gh, void *key, GHashKeyFreeFP keyfreefp, GHashValFreeFP valfreefp);
-//BM_INLINE void* BLI_ghash_lookup (GHash *gh, void *key);
-//BM_INLINE int BLI_ghash_haskey (GHash *gh, void *key);
-
int BLI_ghash_size (GHash *gh);
/* *** */
@@ -143,7 +138,7 @@ int BLI_ghashIterator_isDone (GHashIterator *ghi);
/* *** */
unsigned int BLI_ghashutil_ptrhash (void *key);
-int BLI_ghashutil_ptrcmp (void *a, void *b);
+int BLI_ghashutil_ptrcmp (void *a, void *b);
unsigned int BLI_ghashutil_strhash (void *key);
int BLI_ghashutil_strcmp (void *a, void *b);
@@ -154,32 +149,6 @@ int BLI_ghashutil_intcmp(void *a, void *b);
/*begin of macro-inlined functions*/
extern unsigned int hashsizes[];
-#if 0
-#define BLI_ghash_insert(gh, _k, _v){\
- unsigned int _hash= (gh)->hashfp(_k)%gh->nbuckets;\
- Entry *_e= BLI_mempool_alloc((gh)->entrypool);\
- _e->key= _k;\
- _e->val= _v;\
- _e->next= (gh)->buckets[_hash];\
- (gh)->buckets[_hash]= _e;\
- if (++(gh)->nentries>(gh)->nbuckets*3) {\
- Entry *_e, **_old= (gh)->buckets;\
- int _i, _nold= (gh)->nbuckets;\
- (gh)->nbuckets= hashsizes[++(gh)->cursize];\
- (gh)->buckets= malloc((gh)->nbuckets*sizeof(*(gh)->buckets));\
- memset((gh)->buckets, 0, (gh)->nbuckets*sizeof(*(gh)->buckets));\
- for (_i=0; _i<_nold; _i++) {\
- for (_e= _old[_i]; _e;) {\
- Entry *_n= _e->next;\
- _hash= (gh)->hashfp(_e->key)%(gh)->nbuckets;\
- _e->next= (gh)->buckets[_hash];\
- (gh)->buckets[_hash]= _e;\
- _e= _n;\
- }\
- }\
- free(_old); } }
-#endif
-
/*---------inlined functions---------*/
BM_INLINE void BLI_ghash_insert(GHash *gh, void *key, void *val) {
unsigned int hash= gh->hashfp(key)%gh->nbuckets;
@@ -271,5 +240,4 @@ BM_INLINE int BLI_ghash_haskey(GHash *gh, void *key) {
#ifdef __cplusplus
}
#endif
-
#endif
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 02d5fb27dc9..d06c0d1410b 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -36,6 +36,8 @@ extern "C" {
#ifdef BLI_MATH_INLINE
#include "intern/math_vector_inline.c"
+#else
+#define MINLINE
#endif
/************************************* Init ***********************************/
diff --git a/source/blender/blenlib/BLI_mempool.h b/source/blender/blenlib/BLI_mempool.h
index 7c2dc36d533..c7be8f50cf3 100644
--- a/source/blender/blenlib/BLI_mempool.h
+++ b/source/blender/blenlib/BLI_mempool.h
@@ -31,14 +31,46 @@
#ifndef BLI_MEMPOOL_H
#define BLI_MEMPOOL_H
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#ifndef BLI_MEMPOOL_INTERN
struct BLI_mempool;
+struct BLI_mempool_chunk;
typedef struct BLI_mempool BLI_mempool;
+#endif
+
+/*allow_iter allows iteration on this mempool. note: this requires that the
+ first four bytes of the elements never contain the character string
+ 'free'. use with care.*/
-BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk, int use_sysmalloc);
+BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk,
+ int use_sysmalloc, int allow_iter);
void *BLI_mempool_alloc(BLI_mempool *pool);
void *BLI_mempool_calloc(BLI_mempool *pool);
void BLI_mempool_free(BLI_mempool *pool, void *addr);
void BLI_mempool_destroy(BLI_mempool *pool);
+int BLI_mempool_count(BLI_mempool *pool);
+/** iteration stuff. note: this may easy to produce bugs with **/
+/*private structure*/
+typedef struct BLI_mempool_iter {
+ BLI_mempool *pool;
+ struct BLI_mempool_chunk *curchunk;
+ int curindex;
+} BLI_mempool_iter;
+
+/*allow iteration on this mempool. note: this requires that the
+ first four bytes of the elements never contain the character string
+ 'free'. use with care.*/
+void BLI_mempool_allow_iter(BLI_mempool *pool);
+void BLI_mempool_iternew(BLI_mempool *pool, BLI_mempool_iter *iter);
+void *BLI_mempool_iterstep(BLI_mempool_iter *iter);
+
+#ifdef __cplusplus
+}
+#endif
#endif
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index 628c2dc43a5..75e36895abe 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -28,7 +28,7 @@ FILE(GLOB SRC intern/*.c)
SET(INC
. ../makesdna ../blenkernel ../../../intern/guardedalloc ../include
- ../gpu ../../../intern/ghost
+ ../gpu ../../../intern/ghost ../bmesh
${FREETYPE_INCLUDE_DIRS}
${ZLIB_INC}
)
diff --git a/source/blender/blenlib/SConscript b/source/blender/blenlib/SConscript
index 78aecf9936b..c319b1923bd 100644
--- a/source/blender/blenlib/SConscript
+++ b/source/blender/blenlib/SConscript
@@ -5,9 +5,11 @@ sources = env.Glob('intern/*.c')
cflags=''
incs = '. ../makesdna ../blenkernel #/intern/guardedalloc #/intern/ghost ../editors/include ../gpu'
+incs += ' ../windowmanager ../bmesh #/extern/glew/include'
+
incs += ' ' + env['BF_FREETYPE_INC']
incs += ' ' + env['BF_ZLIB_INC']
-defs = ''
+defs = 'GLEW_STATIC'
if env['OURPLATFORM'] == 'linux2':
cflags='-pthread'
diff --git a/source/blender/blenlib/intern/BLI_cellalloc.c b/source/blender/blenlib/intern/BLI_cellalloc.c
new file mode 100644
index 00000000000..715c66fae7b
--- /dev/null
+++ b/source/blender/blenlib/intern/BLI_cellalloc.c
@@ -0,0 +1,199 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joseph Eagar
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/*
+ Simple, fast memory allocator that uses many BLI_mempools for allocation.
+ this is meant to be used by lots of relatively small objects.
+
+ this is a temporary and inperfect fix for performance issues caused
+ by vgroups. it needs to be replaced with something better, preferably
+ integrated into guardedalloc.
+*/
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_linklist.h"
+
+#include "DNA_listBase.h"
+#include "BLI_mempool.h"
+
+#include <string.h>
+
+static BLI_mempool **pools;
+static int totpool = 0;
+ListBase active_mem = {NULL, NULL};
+static int celltotblock = 0;
+
+#define MEMIDCHECK ('a' | ('b' << 4) | ('c' << 8) | ('d' << 12))
+
+typedef struct MemHeader {
+ struct MemHeader *next, *prev;
+
+ int size;
+ char *tag;
+ int idcheck;
+} MemHeader;
+
+//#define USE_GUARDEDALLOC
+
+void *BLI_cellalloc_malloc(long size, char *tag)
+{
+ MemHeader *memh;
+ int slot = size + sizeof(MemHeader);
+
+#ifdef USE_GUARDEDALLOC
+ return MEM_mallocN(size, tag);
+#endif
+ if (!slot)
+ return NULL;
+
+ /*stupid optimization trick.
+ round up to nearest 16 bytes boundary.
+ this is to reduce the number of potential
+ pools. hopefully it'll help.*/
+ slot += 16 - (slot & 15);
+
+ if (slot >= totpool) {
+ void *tmp;
+
+ tmp = calloc(1, sizeof(void*)*(slot+1));
+ if (pools) {
+ memcpy(tmp, pools, totpool*sizeof(void*));
+ }
+
+ pools = tmp;
+ totpool = slot+1;
+ }
+
+ if (!pools[slot]) {
+ pools[slot] = BLI_mempool_create(slot, 1, 128, 1, 0);
+ }
+
+ memh = BLI_mempool_alloc(pools[slot]);
+ memh->size = size;
+ memh->idcheck = MEMIDCHECK;
+ memh->tag = tag;
+ BLI_addtail(&active_mem, memh);
+ celltotblock++;
+
+ return memh + 1;
+}
+
+void *BLI_cellalloc_calloc(long size, char *tag)
+{
+ void *mem = BLI_cellalloc_malloc(size, tag);
+ BMEMSET(mem, 0, size);
+
+ return mem;
+}
+
+void BLI_cellalloc_free(void *mem)
+{
+ MemHeader *memh = mem;
+ int slot;
+
+#ifdef USE_GUARDEDALLOC
+ MEM_freeN(mem);
+ return;
+#endif
+ if (!memh)
+ return;
+
+ memh--;
+ if (memh->idcheck != MEMIDCHECK) {
+ printf("Error in BLI_cellalloc: attempt to free invalid block.\n");
+ return;
+ }
+
+ slot = memh->size + sizeof(MemHeader);
+ slot += 16 - (slot & 15);
+
+ if (memh->size > 0 && slot < totpool) {
+ BLI_remlink(&active_mem, memh);
+ BLI_mempool_free(pools[slot], memh);
+ celltotblock--;
+ } else {
+ printf("Error in BLI_cellalloc: attempt to free corrupted block.\n");
+ }
+}
+
+void *BLI_cellalloc_dupalloc(void *mem)
+{
+ MemHeader *memh = mem;
+ void *tmp;
+ int slot;
+
+#ifdef USE_GUARDEDALLOC
+ MEM_freeN(mem);
+ return;
+#endif
+ if (!memh)
+ return;
+
+ memh--;
+ if (memh->idcheck != MEMIDCHECK) {
+ printf("Error in BLI_cellalloc: attempt to free invalid block.\n");
+ return;
+ }
+
+ tmp = BLI_cellalloc_malloc(memh->size, memh->tag);
+ memcpy(tmp, mem, memh->size);
+
+ return tmp;
+}
+
+void BLI_cellalloc_printleaks(void)
+{
+ MemHeader *memh;
+
+ if (!active_mem.first) return;
+
+ for (memh=active_mem.first; memh; memh=memh->next) {
+ printf("%s %d %p\n", memh->tag, memh->size, memh+1);
+ }
+}
+
+int BLI_cellalloc_get_totblock(void)
+{
+ return celltotblock;
+}
+
+void BLI_cellalloc_destroy(void)
+{
+ int i;
+
+ for (i=0; i<totpool; i++) {
+ if (pools[i]) {
+ BLI_mempool_destroy(pools[i]);
+ pools[i] = NULL;
+ }
+ }
+} \ No newline at end of file
diff --git a/source/blender/blenlib/intern/BLI_ghash.c b/source/blender/blenlib/intern/BLI_ghash.c
index 11756ada40e..456872d6612 100644
--- a/source/blender/blenlib/intern/BLI_ghash.c
+++ b/source/blender/blenlib/intern/BLI_ghash.c
@@ -49,7 +49,7 @@ GHash *BLI_ghash_new(GHashHashFP hashfp, GHashCmpFP cmpfp, const char *info) {
GHash *gh= MEM_mallocN(sizeof(*gh), info);
gh->hashfp= hashfp;
gh->cmpfp= cmpfp;
- gh->entrypool = BLI_mempool_create(sizeof(Entry), 64, 64, 0);
+ gh->entrypool = BLI_mempool_create(sizeof(Entry), 64, 64, 1, 0);
gh->cursize= 0;
gh->nentries= 0;
diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c
index 26d6f5af147..7eec62c7494 100644
--- a/source/blender/blenlib/intern/BLI_mempool.c
+++ b/source/blender/blenlib/intern/BLI_mempool.c
@@ -21,7 +21,7 @@
*
* The Original Code is: all of this file.
*
- * Contributor(s): none yet.
+ * Contributor(s): Geoffery Bantle
*
* ***** END GPL LICENSE BLOCK *****
*/
@@ -31,11 +31,22 @@
*/
#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+
#include "BLI_blenlib.h"
+#include "BLI_linklist.h"
+
+#include "DNA_listBase.h"
+#include "DNA_ID.h"
+
#include <string.h>
+#define FREEWORD MAKE_ID('f', 'r', 'e', 'e')
+
typedef struct BLI_freenode{
struct BLI_freenode *next;
+ intptr_t freeword; /*used to identify this as a freed node*/
}BLI_freenode;
typedef struct BLI_mempool_chunk{
@@ -48,29 +59,38 @@ typedef struct BLI_mempool{
int esize, csize, pchunk; /*size of elements and chunks in bytes and number of elements per chunk*/
struct BLI_freenode *free; /*free element list. Interleaved into chunk datas.*/
int totalloc, totused; /*total number of elements allocated in total, and currently in use*/
- int use_sysmalloc;
+ int use_sysmalloc, allow_iter;
}BLI_mempool;
-BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk, int use_sysmalloc)
+#define BLI_MEMPOOL_INTERN
+#include "BLI_mempool.h"
+
+BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk,
+ int use_sysmalloc, int allow_iter)
{ BLI_mempool *pool = NULL;
BLI_freenode *lasttail = NULL, *curnode = NULL;
int i,j, maxchunks;
char *addr;
- if (esize < sizeof(void*))
- esize = sizeof(void*);
+ if (esize < sizeof(void*)*2)
+ esize = sizeof(void*)*2;
+ if (esize < sizeof(void*)*2)
+ esize = sizeof(void*)*2;
+
/*allocate the pool structure*/
pool = use_sysmalloc ? malloc(sizeof(BLI_mempool)) : MEM_mallocN(sizeof(BLI_mempool), "memory pool");
- pool->esize = esize;
+ pool->esize = allow_iter ? MAX2(esize, sizeof(BLI_freenode)) : esize;
pool->use_sysmalloc = use_sysmalloc;
pool->pchunk = pchunk;
pool->csize = esize * pchunk;
pool->chunks.first = pool->chunks.last = NULL;
pool->totused= 0;
+ pool->allow_iter= allow_iter;
maxchunks = tote / pchunk + 1;
-
+ if (maxchunks==0) maxchunks = 1;
+
/*allocate the actual chunks*/
for(i=0; i < maxchunks; i++){
BLI_mempool_chunk *mpchunk = use_sysmalloc ? malloc(sizeof(BLI_mempool_chunk)) : MEM_mallocN(sizeof(BLI_mempool_chunk), "BLI_Mempool Chunk");
@@ -78,30 +98,49 @@ BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk, int use_sysmall
mpchunk->data = use_sysmalloc ? malloc(pool->csize) : MEM_mallocN(pool->csize, "BLI Mempool Chunk Data");
BLI_addtail(&(pool->chunks), mpchunk);
- if(i==0) pool->free = mpchunk->data; /*start of the list*/
+ if(i==0) {
+ pool->free = mpchunk->data; /*start of the list*/
+ if (pool->allow_iter)
+ pool->free->freeword = FREEWORD;
+ }
+
/*loop through the allocated data, building the pointer structures*/
for(addr = mpchunk->data, j=0; j < pool->pchunk; j++){
curnode = ((BLI_freenode*)addr);
addr += pool->esize;
curnode->next = (BLI_freenode*)addr;
+ if (pool->allow_iter) {
+ if (j != pool->pchunk-1)
+ curnode->next->freeword = FREEWORD;
+ curnode->freeword = FREEWORD;
+ }
}
/*final pointer in the previously allocated chunk is wrong.*/
- if(lasttail) lasttail->next = mpchunk->data;
+ if(lasttail) {
+ lasttail->next = mpchunk->data;
+ if (pool->allow_iter)
+ lasttail->freeword = FREEWORD;
+ }
+
/*set the end of this chunks memoryy to the new tail for next iteration*/
lasttail = curnode;
pool->totalloc += pool->pchunk;
}
+
/*terminate the list*/
curnode->next = NULL;
return pool;
}
+
void *BLI_mempool_alloc(BLI_mempool *pool){
void *retval=NULL;
BLI_freenode *curnode=NULL;
char *addr=NULL;
int j;
-
+
+ if (!pool) return NULL;
+
pool->totused++;
if(!(pool->free)){
@@ -112,10 +151,18 @@ void *BLI_mempool_alloc(BLI_mempool *pool){
BLI_addtail(&(pool->chunks), mpchunk);
pool->free = mpchunk->data; /*start of the list*/
+ if (pool->allow_iter)
+ pool->free->freeword = FREEWORD;
for(addr = mpchunk->data, j=0; j < pool->pchunk; j++){
curnode = ((BLI_freenode*)addr);
addr += pool->esize;
curnode->next = (BLI_freenode*)addr;
+
+ if (pool->allow_iter) {
+ curnode->freeword = FREEWORD;
+ if (j != pool->pchunk-1)
+ curnode->next->freeword = FREEWORD;
+ }
}
curnode->next = NULL; /*terminate the list*/
@@ -123,6 +170,9 @@ void *BLI_mempool_alloc(BLI_mempool *pool){
}
retval = pool->free;
+ if (pool->allow_iter)
+ pool->free->freeword = 0x7FFFFFFF;
+
pool->free = pool->free->next;
//memset(retval, 0, pool->esize);
return retval;
@@ -131,7 +181,7 @@ void *BLI_mempool_alloc(BLI_mempool *pool){
void *BLI_mempool_calloc(BLI_mempool *pool){
void *retval=NULL;
retval = BLI_mempool_alloc(pool);
- memset(retval, 0, pool->esize);
+ BMEMSET(retval, 0, pool->esize);
return retval;
}
@@ -141,7 +191,9 @@ void BLI_mempool_free(BLI_mempool *pool, void *addr){ //doesnt protect against d
BLI_freenode *curnode=NULL;
char *tmpaddr=NULL;
int i;
-
+
+ if (pool->allow_iter)
+ newhead->freeword = FREEWORD;
newhead->next = pool->free;
pool->free = newhead;
@@ -172,6 +224,50 @@ void BLI_mempool_free(BLI_mempool *pool, void *addr){ //doesnt protect against d
}
}
+void BLI_mempool_iternew(BLI_mempool *pool, BLI_mempool_iter *iter)
+{
+ if (!pool->allow_iter) {
+ fprintf(stderr, "evil! you can't iterate over this mempool!\n");
+ iter->curchunk = NULL;
+ iter->curindex = 0;
+
+ return;
+ }
+
+ iter->pool = pool;
+ iter->curchunk = pool->chunks.first;
+ iter->curindex = 0;
+}
+
+static void *bli_mempool_iternext(BLI_mempool_iter *iter)
+{
+ void *ret = NULL;
+
+ if (!iter->curchunk) return NULL;
+
+ ret = ((char*)iter->curchunk->data) + iter->pool->esize*iter->curindex;
+
+ iter->curindex++;
+
+ if (iter->curindex >= iter->pool->pchunk) {
+ iter->curchunk = iter->curchunk->next;
+ iter->curindex = 0;
+ }
+
+ return ret;
+}
+
+void *BLI_mempool_iterstep(BLI_mempool_iter *iter)
+{
+ BLI_freenode *ret;
+
+ do {
+ ret = bli_mempool_iternext(iter);
+ } while (ret && ret->freeword == FREEWORD);
+
+ return ret;
+}
+
void BLI_mempool_destroy(BLI_mempool *pool)
{
BLI_mempool_chunk *mpchunk=NULL;
diff --git a/source/blender/blenlib/intern/edgehash.c b/source/blender/blenlib/intern/edgehash.c
index 4f93abf8357..44abd13c3fd 100644
--- a/source/blender/blenlib/intern/edgehash.c
+++ b/source/blender/blenlib/intern/edgehash.c
@@ -22,7 +22,7 @@
*
* The Original Code is: none of this file.
*
- * Contributor(s): Daniel Dunbar
+ * Contributor(s): Daniel Dunbar, Joseph Eagar
*
* ***** END GPL LICENSE BLOCK *****
* A general (pointer -> pointer) hash table ADT
@@ -33,112 +33,20 @@
#include "MEM_guardedalloc.h"
#include "BLI_edgehash.h"
-
-/***/
-
-static unsigned int hashsizes[]= {
- 1, 3, 5, 11, 17, 37, 67, 131, 257, 521, 1031, 2053, 4099, 8209,
- 16411, 32771, 65537, 131101, 262147, 524309, 1048583, 2097169,
- 4194319, 8388617, 16777259, 33554467, 67108879, 134217757,
- 268435459
-};
-
-#define EDGEHASH(v0,v1) ((v0*39)^(v1*31))
-
-/***/
-
-typedef struct Entry Entry;
-struct Entry {
- Entry *next;
- int v0, v1;
- void *val;
-};
-
-struct EdgeHash {
- Entry **buckets;
- int nbuckets, nentries, cursize;
-};
+#include "BLI_mempool.h"
/***/
EdgeHash *BLI_edgehash_new(void) {
- EdgeHash *eh= MEM_mallocN(sizeof(*eh), "EdgeHash");
+ EdgeHash *eh= MEM_callocN(sizeof(*eh), "EdgeHash");
eh->cursize= 0;
eh->nentries= 0;
- eh->nbuckets= hashsizes[eh->cursize];
-
- eh->buckets= malloc(eh->nbuckets*sizeof(*eh->buckets));
- memset(eh->buckets, 0, eh->nbuckets*sizeof(*eh->buckets));
+ eh->nbuckets= _ehash_hashsizes[eh->cursize];
- return eh;
-}
-
-void BLI_edgehash_insert(EdgeHash *eh, int v0, int v1, void *val) {
- unsigned int hash;
- Entry *e= malloc(sizeof(*e));
+ eh->buckets= MEM_callocN(eh->nbuckets*sizeof(*eh->buckets), "eh buckets 2");
+ eh->epool = BLI_mempool_create(sizeof(EdgeEntry), 512, 512, 1, 0);
- if (v1<v0) {
- v0 ^= v1;
- v1 ^= v0;
- v0 ^= v1;
- }
- hash = EDGEHASH(v0,v1)%eh->nbuckets;
-
- e->v0 = v0;
- e->v1 = v1;
- e->val = val;
- e->next= eh->buckets[hash];
- eh->buckets[hash]= e;
-
- if (++eh->nentries>eh->nbuckets*3) {
- Entry *e, **old= eh->buckets;
- int i, nold= eh->nbuckets;
-
- eh->nbuckets= hashsizes[++eh->cursize];
- eh->buckets= malloc(eh->nbuckets*sizeof(*eh->buckets));
- memset(eh->buckets, 0, eh->nbuckets*sizeof(*eh->buckets));
-
- for (i=0; i<nold; i++) {
- for (e= old[i]; e;) {
- Entry *n= e->next;
-
- hash= EDGEHASH(e->v0,e->v1)%eh->nbuckets;
- e->next= eh->buckets[hash];
- eh->buckets[hash]= e;
-
- e= n;
- }
- }
-
- free(old);
- }
-}
-
-void** BLI_edgehash_lookup_p(EdgeHash *eh, int v0, int v1) {
- unsigned int hash;
- Entry *e;
-
- if (v1<v0) {
- v0 ^= v1;
- v1 ^= v0;
- v0 ^= v1;
- }
- hash = EDGEHASH(v0,v1)%eh->nbuckets;
- for (e= eh->buckets[hash]; e; e= e->next)
- if (v0==e->v0 && v1==e->v1)
- return &e->val;
-
- return NULL;
-}
-
-void* BLI_edgehash_lookup(EdgeHash *eh, int v0, int v1) {
- void **value_p = BLI_edgehash_lookup_p(eh,v0,v1);
-
- return value_p?*value_p:NULL;
-}
-
-int BLI_edgehash_haskey(EdgeHash *eh, int v0, int v1) {
- return BLI_edgehash_lookup_p(eh, v0, v1)!=NULL;
+ return eh;
}
int BLI_edgehash_size(EdgeHash *eh) {
@@ -149,13 +57,13 @@ void BLI_edgehash_clear(EdgeHash *eh, EdgeHashFreeFP valfreefp) {
int i;
for (i=0; i<eh->nbuckets; i++) {
- Entry *e;
+ EdgeEntry *e;
for (e= eh->buckets[i]; e; ) {
- Entry *n= e->next;
+ EdgeEntry *n= e->next;
if (valfreefp) valfreefp(e->val);
- free(e);
+ BLI_mempool_free(eh->epool, e);
e= n;
}
@@ -167,8 +75,10 @@ void BLI_edgehash_clear(EdgeHash *eh, EdgeHashFreeFP valfreefp) {
void BLI_edgehash_free(EdgeHash *eh, EdgeHashFreeFP valfreefp) {
BLI_edgehash_clear(eh, valfreefp);
-
- free(eh->buckets);
+
+ BLI_mempool_destroy(eh->epool);
+
+ MEM_freeN(eh->buckets);
MEM_freeN(eh);
}
@@ -178,11 +88,11 @@ void BLI_edgehash_free(EdgeHash *eh, EdgeHashFreeFP valfreefp) {
struct EdgeHashIterator {
EdgeHash *eh;
int curBucket;
- Entry *curEntry;
+ EdgeEntry *curEntry;
};
EdgeHashIterator *BLI_edgehashIterator_new(EdgeHash *eh) {
- EdgeHashIterator *ehi= malloc(sizeof(*ehi));
+ EdgeHashIterator *ehi= MEM_mallocN(sizeof(*ehi), "eh iter");
ehi->eh= eh;
ehi->curEntry= NULL;
ehi->curBucket= -1;
@@ -195,7 +105,7 @@ EdgeHashIterator *BLI_edgehashIterator_new(EdgeHash *eh) {
return ehi;
}
void BLI_edgehashIterator_free(EdgeHashIterator *ehi) {
- free(ehi);
+ MEM_freeN(ehi);
}
void BLI_edgehashIterator_getKey(EdgeHashIterator *ehi, int *v0_r, int *v1_r) {
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index fa8d1a30269..33d7f7cdd6d 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -373,6 +373,29 @@ MINLINE float normalize_v3_v3(float r[3], const float a[3])
return d;
}
+MINLINE double normalize_dv3(double n[3])
+{
+ double d= n[0]*n[0] + n[1]*n[1] + n[2]*n[2];
+
+ /* a larger value causes normalize errors in a
+ scaled down models with camera xtreme close */
+ if(d > 1.0e-35f) {
+ double mul;
+
+ d= sqrt(d);
+ mul = 1.0 / d;
+
+ n[0] *= mul;
+ n[1] *= mul;
+ n[2] *= mul;
+ } else {
+ n[0] = n[1] = n[2] = 0;
+ d= 0.0;
+ }
+
+ return d;
+}
+
MINLINE float normalize_v3(float n[3])
{
return normalize_v3_v3(n, n);
diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c
index 7069eeea510..4c5177a403e 100644
--- a/source/blender/blenlib/intern/pbvh.c
+++ b/source/blender/blenlib/intern/pbvh.c
@@ -1395,7 +1395,8 @@ int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3],
return hit;
}
-//#include <GL/glew.h>
+//#include "BIF_gl.h"
+//#include "BIF_glutil.h"
void BLI_pbvh_node_draw(PBVHNode *node, void *data)
{
diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c
index 92a50ac06c7..d1150748dff 100644
--- a/source/blender/blenlib/intern/scanfill.c
+++ b/source/blender/blenlib/intern/scanfill.c
@@ -28,6 +28,11 @@
* (uit traces) maart 95
*/
+#include <stdio.h>
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+
#include "MEM_guardedalloc.h"
@@ -35,6 +40,8 @@
#include "BLI_listbase.h"
#include "BLI_math.h"
+#include "BKE_utildefines.h"
+
/* callbacks for errors and interrupts and some goo */
static void (*BLI_localErrorCallBack)(char*) = NULL;
static int (*BLI_localInterruptCallBack)(void) = NULL;
@@ -139,7 +146,7 @@ static void *new_mem_element(int size)
{
int blocksize= 16384;
static int offs= 0; /* the current free adress */
- static struct mem_elements *cur= 0;
+ static struct mem_elements *cur= 0, *first;
static ListBase lb= {0, 0};
void *adr;
@@ -147,6 +154,10 @@ static void *new_mem_element(int size)
printf("incorrect use of new_mem_element\n");
}
else if(size== -1) {
+ /*keep the first block*/
+ first = lb.first;
+ BLI_remlink(&lb, first);
+
cur= lb.first;
while(cur) {
MEM_freeN(cur->data);
@@ -154,6 +165,12 @@ static void *new_mem_element(int size)
}
BLI_freelistN(&lb);
+ /*reset the block we're keeping*/
+ BLI_addtail(&lb, first);
+ memset(first->data, 0, blocksize);
+ cur = first;
+ offs = 0;
+
return NULL;
}
@@ -755,6 +772,7 @@ int BLI_edgefill(int mode, int mat_nr)
- struct elements xs en ys are not used here: don't hide stuff in it
- edge flag ->f becomes 2 when it's a new edge
- mode: & 1 is check for crossings, then create edges (TO DO )
+ - mode: & 2 is enable shortest diagonal test for quads
*/
ListBase tempve, temped;
EditVert *eve;
@@ -765,11 +783,42 @@ int BLI_edgefill(int mode, int mat_nr)
/* reset variables */
eve= fillvertbase.first;
+ a = 0;
while(eve) {
eve->f= 0;
eve->xs= 0;
eve->h= 0;
eve= eve->next;
+ a += 1;
+ }
+
+ if (a == 3) {
+ eve = fillvertbase.first;
+
+ addfillface(eve, eve->next, eve->next->next, 0);
+ return 1;
+ } else if (a == 4) {
+ float vec1[3], vec2[3];
+
+ eve = fillvertbase.first;
+
+ if (mode & 2) {
+ /*use shortest diagonal for quad*/
+ sub_v3_v3v3(vec1, eve->co, eve->next->next->co);
+ sub_v3_v3v3(vec2, eve->next->co, eve->next->next->next->co);
+
+ if (INPR(vec1, vec1) < INPR(vec2, vec2)) {
+ addfillface(eve, eve->next, eve->next->next, 0);
+ addfillface(eve->next->next, eve->next->next->next, eve, 0);
+ } else{
+ addfillface(eve->next, eve->next->next, eve->next->next->next, 0);
+ addfillface(eve->next->next->next, eve, eve->next, 0);
+ }
+ } else {
+ addfillface(eve, eve->next, eve->next->next, 0);
+ addfillface(eve->next->next, eve->next->next->next, eve, 0);
+ }
+ return 1;
}
/* first test vertices if they are in edges */
diff --git a/source/blender/blenloader/CMakeLists.txt b/source/blender/blenloader/CMakeLists.txt
index cae0fccd12a..29b81a6f11b 100644
--- a/source/blender/blenloader/CMakeLists.txt
+++ b/source/blender/blenloader/CMakeLists.txt
@@ -29,7 +29,7 @@ FILE(GLOB SRC intern/*.c)
SET(INC
. ../../../intern/guardedalloc ../blenlib ../blenkernel
../makesdna ../readblenfile ../include ../makesrna
- ../python ../../kernel/gen_messaging
+ ../python ../../kernel/gen_messaging ../bmesh
../render/extern/include
${ZLIB_INC}
)
diff --git a/source/blender/blenloader/SConscript b/source/blender/blenloader/SConscript
index 88d345290e5..543151e4adc 100644
--- a/source/blender/blenloader/SConscript
+++ b/source/blender/blenloader/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('intern/*.c')
incs = '. #/intern/guardedalloc ../blenlib ../blenkernel'
incs += ' ../makesdna ../readblenfile ../editors/include'
-incs += ' ../render/extern/include ../makesrna'
+incs += ' ../render/extern/include ../makesrna ../bmesh'
incs += ' ' + env['BF_ZLIB_INC']
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index ea05352a73c..96bb83df11b 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -104,6 +104,8 @@
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
+#include "BLI_cellalloc.h"
+#include "BLI_edgehash.h"
#include "BKE_anim.h"
#include "BKE_action.h"
@@ -2386,6 +2388,16 @@ static void lib_link_key(FileData *fd, Main *main)
key= main->key.first;
while(key) {
+ /*check if we need to generate unique ids for the shapekeys*/
+ if (!key->uidgen) {
+ KeyBlock *block;
+
+ key->uidgen = 1;
+ for (block=key->block.first; block; block=block->next) {
+ block->uid = key->uidgen++;
+ }
+ }
+
if(key->id.flag & LIB_NEEDLINK) {
if(key->adt) lib_link_animdata(fd, &key->id, key->adt);
@@ -3196,6 +3208,26 @@ static void lib_link_customdata_mtface(FileData *fd, Mesh *me, CustomData *fdata
}
+static void lib_link_customdata_mtpoly(FileData *fd, Mesh *me, CustomData *pdata, int totface)
+{
+ int i;
+
+ for(i=0; i<pdata->totlayer; i++) {
+ CustomDataLayer *layer = &pdata->layers[i];
+
+ if(layer->type == CD_MTEXPOLY) {
+ MTexPoly *tf= layer->data;
+ int i;
+
+ for (i=0; i<totface; i++, tf++) {
+ tf->tpage= newlibadr(fd, me->id.lib, tf->tpage);
+ if(tf->tpage && tf->tpage->id.us==0)
+ tf->tpage->id.us= 1;
+ }
+ }
+ }
+}
+
static void lib_link_mesh(FileData *fd, Main *main)
{
Mesh *me;
@@ -3223,6 +3255,7 @@ static void lib_link_mesh(FileData *fd, Main *main)
me->texcomesh= newlibadr_us(fd, me->id.lib, me->texcomesh);
lib_link_customdata_mtface(fd, me, &me->fdata, me->totface);
+ lib_link_customdata_mtpoly(fd, me, &me->pdata, me->totpoly);
if(me->mr && me->mr->levels.first)
lib_link_customdata_mtface(fd, me, &me->mr->fdata,
((MultiresLevel*)me->mr->levels.first)->totface);
@@ -3241,7 +3274,19 @@ static void direct_link_dverts(FileData *fd, int count, MDeformVert *mdverts)
return;
for (i=0; i<count; i++) {
+ void *tmp;
+
mdverts[i].dw=newdataadr(fd, mdverts[i].dw);
+
+ /*convert to vgroup allocation system*/
+ if (mdverts[i].dw) {
+ tmp = BLI_cellalloc_malloc(MEM_allocN_len(mdverts[i].dw), "vgroups from readfile.c");
+ memcpy(tmp, mdverts[i].dw, MEM_allocN_len(mdverts[i].dw));
+
+ MEM_freeN(mdverts[i].dw);
+ mdverts[i].dw = tmp;
+ }
+
if (!mdverts[i].dw)
mdverts[i].totweight=0;
}
@@ -3260,6 +3305,8 @@ static void direct_link_mdisps(FileData *fd, int count, MDisps *mdisps, int exte
}
}
+/*this isn't really a public api function, so prototyped here*/
+void customData_update_typemap(CustomData *data);
static void direct_link_customdata(FileData *fd, CustomData *data, int count)
{
int i = 0;
@@ -3280,6 +3327,126 @@ static void direct_link_customdata(FileData *fd, CustomData *data, int count)
i++;
}
}
+
+ customData_update_typemap(data);
+}
+
+
+void bmesh_corners_to_loops(Mesh *me, int findex, int loopstart, int numTex, int numCol)
+{
+ MTFace *texface;
+ MTexPoly *texpoly;
+ MCol *mcol;
+ MLoopCol *mloopcol;
+ MLoopUV *mloopuv;
+ MFace *mf;
+ int i;
+
+ for(i=0; i < numTex; i++){
+ texface = CustomData_get_n(&me->fdata, CD_MTFACE, findex, i);
+ texpoly = CustomData_get_n(&me->pdata, CD_MTEXPOLY, findex, i);
+ mf = me->mface + findex;
+
+ texpoly->tpage = texface->tpage;
+ texpoly->flag = texface->flag;
+ texpoly->transp = texface->transp;
+ texpoly->mode = texface->mode;
+ texpoly->tile = texface->tile;
+ texpoly->unwrap = texface->unwrap;
+
+ mloopuv = CustomData_get_n(&me->ldata, CD_MLOOPUV, loopstart, i);
+ mloopuv->uv[0] = texface->uv[0][0]; mloopuv->uv[1] = texface->uv[0][1]; mloopuv++;
+ mloopuv->uv[0] = texface->uv[1][0]; mloopuv->uv[1] = texface->uv[1][1]; mloopuv++;
+ mloopuv->uv[0] = texface->uv[2][0]; mloopuv->uv[1] = texface->uv[2][1]; mloopuv++;
+
+ if (mf->v4) {
+ mloopuv->uv[0] = texface->uv[3][0]; mloopuv->uv[1] = texface->uv[3][1]; mloopuv++;
+ }
+ }
+
+ for(i=0; i < numCol; i++){
+ mf = me->mface + findex;
+ mloopcol = CustomData_get_n(&me->ldata, CD_MLOOPCOL, loopstart, i);
+ mcol = CustomData_get_n(&me->fdata, CD_MCOL, findex, i);
+
+ mloopcol->r = mcol[0].r; mloopcol->g = mcol[0].g; mloopcol->b = mcol[0].b; mloopcol->a = mcol[0].a; mloopcol++;
+ mloopcol->r = mcol[1].r; mloopcol->g = mcol[1].g; mloopcol->b = mcol[1].b; mloopcol->a = mcol[1].a; mloopcol++;
+ mloopcol->r = mcol[2].r; mloopcol->g = mcol[2].g; mloopcol->b = mcol[2].b; mloopcol->a = mcol[2].a; mloopcol++;
+ if (mf->v4) {
+ mloopcol->r = mcol[3].r; mloopcol->g = mcol[3].g; mloopcol->b = mcol[3].b; mloopcol->a = mcol[3].a; mloopcol++;
+ }
+ }
+}
+
+static void convert_mfaces_to_mpolys(Mesh *mesh)
+{
+ MFace *mf;
+ MLoop *ml;
+ MPoly *mp;
+ MEdge *me;
+ EdgeHash *eh;
+ int numTex, numCol;
+ int i, j, totloop;
+
+ mesh->totpoly = mesh->totface;
+ mesh->mpoly = MEM_callocN(sizeof(MPoly)*mesh->totpoly, "mpoly converted");
+ CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_ASSIGN, mesh->mpoly, mesh->totpoly);
+
+ numTex = CustomData_number_of_layers(&mesh->fdata, CD_MTFACE);
+ numCol = CustomData_number_of_layers(&mesh->fdata, CD_MCOL);
+
+ totloop = 0;
+ mf = mesh->mface;
+ for (i=0; i<mesh->totface; i++, mf++) {
+ totloop += mf->v4 ? 4 : 3;
+ }
+
+ mesh->totloop = totloop;
+ mesh->mloop = MEM_callocN(sizeof(MLoop)*mesh->totloop, "mloop converted");
+
+ CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_ASSIGN, mesh->mloop, totloop);
+ CustomData_to_bmeshpoly(&mesh->fdata, &mesh->pdata, &mesh->ldata,
+ mesh->totloop, mesh->totpoly);
+
+ eh = BLI_edgehash_new();
+
+ /*build edge hash*/
+ me = mesh->medge;
+ for (i=0; i<mesh->totedge; i++, me++) {
+ BLI_edgehash_insert(eh, me->v1, me->v2, SET_INT_IN_POINTER(i));
+ }
+
+ j = 0; /*current loop index*/
+ ml = mesh->mloop;
+ mf = mesh->mface;
+ mp = mesh->mpoly;
+ for (i=0; i<mesh->totface; i++, mf++, mp++) {
+ mp->loopstart = j;
+
+ mp->totloop = mf->v4 ? 4 : 3;
+
+ mp->mat_nr = mf->mat_nr;
+ mp->flag = mf->flag;
+
+ #define ML(v1, v2) {ml->v = mf->v1; ml->e = GET_INT_FROM_POINTER(BLI_edgehash_lookup(eh, mf->v1, mf->v2)); ml++; j++;}
+
+ ML(v1, v2);
+ ML(v2, v3);
+ if (mf->v4) {
+ ML(v3, v4);
+ ML(v4, v1);
+ } else {
+ ML(v3, v1);
+ }
+
+ #undef ML
+
+ bmesh_corners_to_loops(mesh, i, mp->loopstart, numTex, numCol);
+ }
+
+ /*BMESH_TODO now to deal with fgons*/
+
+ BLI_edgehash_free(eh, NULL);
}
static void direct_link_mesh(FileData *fd, Mesh *mesh)
@@ -3290,12 +3457,17 @@ static void direct_link_mesh(FileData *fd, Mesh *mesh)
mesh->mvert= newdataadr(fd, mesh->mvert);
mesh->medge= newdataadr(fd, mesh->medge);
mesh->mface= newdataadr(fd, mesh->mface);
+ mesh->mloop= newdataadr(fd, mesh->mloop);
+ mesh->mpoly= newdataadr(fd, mesh->mpoly);
mesh->tface= newdataadr(fd, mesh->tface);
mesh->mtface= newdataadr(fd, mesh->mtface);
mesh->mcol= newdataadr(fd, mesh->mcol);
mesh->msticky= newdataadr(fd, mesh->msticky);
mesh->dvert= newdataadr(fd, mesh->dvert);
-
+ mesh->mloopcol= newdataadr(fd, mesh->mloopcol);
+ mesh->mloopuv= newdataadr(fd, mesh->mloopuv);
+ mesh->mtpoly= newdataadr(fd, mesh->mtpoly);
+
mesh->adt= newdataadr(fd, mesh->adt);
direct_link_animdata(fd, mesh->adt);
@@ -3315,10 +3487,12 @@ static void direct_link_mesh(FileData *fd, Mesh *mesh)
direct_link_customdata(fd, &mesh->vdata, mesh->pv ? mesh->pv->totvert : mesh->totvert);
direct_link_customdata(fd, &mesh->edata, mesh->pv ? mesh->pv->totedge : mesh->totedge);
direct_link_customdata(fd, &mesh->fdata, mesh->pv ? mesh->pv->totface : mesh->totface);
-
+ direct_link_customdata(fd, &mesh->ldata, mesh->totloop);
+ direct_link_customdata(fd, &mesh->pdata, mesh->totpoly);
+
mesh->bb= NULL;
mesh->mselect = NULL;
- mesh->edit_mesh= NULL;
+ mesh->edit_btmesh= NULL;
/* Multires data */
mesh->mr= newdataadr(fd, mesh->mr);
@@ -3368,6 +3542,11 @@ static void direct_link_mesh(FileData *fd, Mesh *mesh)
SWITCH_INT(tf->col[3]);
}
}
+
+ /*check if we need to convert mfaces to mpolys*/
+ if (mesh->totface && !mesh->totpoly) {
+ convert_mfaces_to_mpolys(mesh);
+ }
}
/* ************ READ LATTICE ***************** */
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index ed471117bdd..590a331c426 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1101,16 +1101,16 @@ static void write_constraints(WriteData *wd, ListBase *conlist)
of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
}
- break;
+ break;
case CONSTRAINT_TYPE_SPLINEIK:
{
bSplineIKConstraint *data= (bSplineIKConstraint*)con->data;
/* write points array */
writedata(wd, DATA, sizeof(float)*(data->numpoints), data->points);
- }
- break;
}
+ break;
+ }
}
/* Write the constraint */
@@ -1552,6 +1552,8 @@ static void write_meshs(WriteData *wd, ListBase *idbase)
write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, -1, 0);
write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, -1, 0);
write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, -1, 0);
+ write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, -1, 0);
+ write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, -1, 0);
}
/* PMV data */
diff --git a/source/blender/blenpluginapi/SConscript b/source/blender/blenpluginapi/SConscript
index b310bcb95ec..77faaa7b7f4 100644
--- a/source/blender/blenpluginapi/SConscript
+++ b/source/blender/blenpluginapi/SConscript
@@ -7,6 +7,8 @@ incs = '. .. #/intern/guardedalloc ../blenlib ../imbuf ../makesdna'
defs = []
+incs += ' ' + env["BF_PTHREADS_INC"]
+
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
incs += ' ' + env['BF_QUICKTIME_INC']
diff --git a/source/blender/bmesh/CMakeLists.txt b/source/blender/bmesh/CMakeLists.txt
new file mode 100644
index 00000000000..2118af0a7aa
--- /dev/null
+++ b/source/blender/bmesh/CMakeLists.txt
@@ -0,0 +1,8 @@
+
+FILE(GLOB SRC intern/*.c operators/*.c)
+
+SET(INC . intern
+ ../makesdna ../makesrna ../blenkernel ../blenlib ../../../intern/guardedalloc ../editors/include ../editors/mesh)
+
+BLENDERLIB(bf_bmesh "${SRC}" "${INC}")
+
diff --git a/source/blender/bmesh/SConscript b/source/blender/bmesh/SConscript
new file mode 100644
index 00000000000..d7cfa9ca942
--- /dev/null
+++ b/source/blender/bmesh/SConscript
@@ -0,0 +1,38 @@
+#!/usr/bin/python
+Import ('env')
+
+cflags=''
+"""
+sources = ['intern/bmesh_eulers.c']
+sources.append('intern/bmesh_mesh.c')
+sources.append('intern/bmesh_polygon.c')
+sources.append('intern/bmesh_structure.c')
+sources.append('intern/bmesh_marking.c')
+
+sources.append('intern/bmesh_construct.c')
+sources.append('intern/bmesh_interp.c')
+sources.append('intern/bmesh_filters.c')
+sources.append('intern/bmesh_iterators.c')
+sources.append('intern/bmesh_mods.c')
+sources.append('intern/bmesh_queries.c')
+sources.append('intern/bmesh_operators.c')
+"""
+#sources.append('api/BME_walkers.c')
+
+
+sources = env.Glob('intern/*.c')
+sources += env.Glob('operators/*.c')
+
+#sources += env.Glob('tools/*.c')
+
+incs = ['#/intern/guardedalloc']
+incs.append('../blenlib')
+incs.append('../makesdna')
+incs.append('../blenkernel')
+incs.append('./')
+incs.append('./intern')
+incs.append('../editors/mesh')
+incs.append('../editors/include')
+
+defs = []
+env.BlenderLib ( libname = 'bf_bmesh', sources = sources, includes = Split(incs), libtype = 'core', defines=defs, priority=100, compileflags=cflags )
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
new file mode 100644
index 00000000000..53d724d6e8d
--- /dev/null
+++ b/source/blender/bmesh/bmesh.h
@@ -0,0 +1,400 @@
+/**
+ * bmesh.h jan 2007
+ *
+ * BMesh API.
+ *
+ * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle, Levi Schooley.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BMESH_H
+#define BMESH_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "DNA_listBase.h"
+#include "DNA_scene_types.h"
+#include "DNA_customdata_types.h"
+
+#include "BKE_customdata.h"
+
+/*
+short introduction:
+
+the bmesh structure is a boundary representation, supporting non-manifold
+locally modifiable topology. the API is designed to allow clean, maintainable
+code, that never (or almost never) directly inspects the underlying structure.
+
+The API includes iterators, including many useful topological iterators;
+walkers, which walk over a mesh, without the risk of hitting the recursion
+limit; operators, which are logical, reusable mesh modules; topological
+modification functions (like split face, join faces, etc), which are used for
+topological manipulations; and some (not yet finished) geometric utility
+functions.
+
+some definitions:
+
+tool flags: private flags for tools. each operator has it's own private
+ tool flag "layer", which it can use to flag elements.
+ tool flags are also used by various other parts of the api.
+header flags: stores persistent flags, such as selection state, hide state,
+ etc. be careful of touching these.
+*/
+
+/*forward declarations*/
+struct BMesh;
+struct BMVert;
+struct BMEdge;
+struct BMFace;
+struct BMLoop;
+struct BMOperator;
+struct Mesh;
+struct EditMesh;
+
+/*
+ * BMHeader
+ *
+ * All mesh elements begin with a BMHeader. This structure
+ * hold several types of data
+ *
+ * 1: The type of the element (vert, edge, loop or face)
+ * 2: Persistant "header" flags/markings (sharp, seam, select, hidden, ect)
+ note that this is different from the "tool" flags.
+ * 3: Unique ID in the bmesh.
+ * 4: some elements for internal record keeping.
+ *
+*/
+
+/*BMHeader->type*/
+#define BM_VERT 1
+#define BM_EDGE 2
+#define BM_LOOP 4
+#define BM_FACE 8
+#define BM_ALL (BM_VERT | BM_EDGE | BM_LOOP | BM_FACE)
+
+/*BMHeader->flag*/
+#define BM_SELECT (1<<0)
+
+#define BM_SEAM (1<<1)
+#define BM_FGON (1<<2)
+#define BM_HIDDEN (1<<3)
+#define BM_SHARP (1<<4)
+#define BM_SMOOTH (1<<5)
+#define BM_ACTIVE (1<<6)
+#define BM_NONORMCALC (1<<7)
+#define BM_PINNED (1<<8)
+
+#include "bmesh_class.h"
+
+/*stub */
+void bmesh_error ( void );
+
+/*Mesh Level Ops */
+struct BMesh *BM_Make_Mesh ( int allocsize[4] );
+BMesh *BM_Copy_Mesh ( BMesh *bmold );
+void BM_Free_Mesh ( struct BMesh *bm );
+
+/*frees mesh, but not actual BMesh struct*/
+void BM_Free_Mesh_Data ( BMesh *bm );
+void BM_Compute_Normals ( struct BMesh *bm );
+
+/*Construction*/
+struct BMVert *BM_Make_Vert ( struct BMesh *bm, float co[3], struct BMVert *example );
+struct BMEdge *BM_Make_Edge ( struct BMesh *bm, struct BMVert *v1, struct BMVert *v2, struct BMEdge *example, int nodouble );
+struct BMFace *BM_Make_Quadtriangle ( struct BMesh *bm, struct BMVert **verts, BMEdge **edges, int len, struct BMFace *example, int nodouble );
+
+BMFace *BM_Make_Face(BMesh *bm, BMVert **verts, BMEdge **edges, int len);
+
+/*more easier to use version of BM_Make_Quadtriangle.
+ creates edges if necassary.*/
+BMFace *BM_Make_QuadTri ( BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3,
+ BMVert *v4, BMFace *example, int nodouble );
+
+/*makes an ngon from an unordered list of edges. v1 and v2 must be the verts
+defining edges[0], and define the winding of the new face.*/
+struct BMFace *BM_Make_Ngon ( struct BMesh *bm, struct BMVert *v1, struct BMVert *v2, struct BMEdge **edges, int len, int nodouble );
+
+/*stuff for dealing with header flags*/
+#define BM_TestHFlag(ele, f) (((BMHeader*)ele)->flag & (f))
+#define BM_SetHFlag(ele, f) (((BMHeader*)ele)->flag = ((BMHeader*)ele)->flag | (f))
+#define BM_ClearHFlag(ele, f) (((BMHeader*)ele)->flag = ((BMHeader*)ele)->flag & ~(f))
+
+/*stuff for setting indices in elements.*/
+#define BMINDEX_SET(ele, i) (((BMHeader*)ele)->index = i)
+#define BMINDEX_GET(ele) (((BMHeader*)ele)->index)
+
+/*copies loop data from adjacent faces*/
+void BM_Face_CopyShared ( BMesh *bm, BMFace *f );
+
+/*copies attributes, e.g. customdata, header flags, etc, from one element
+ to another of the same type.*/
+void BM_Copy_Attributes ( struct BMesh *source_mesh, struct BMesh *target_mesh, void *source, void *target );
+
+/*Modification*/
+/*join two adjacent faces together along an edge. note that
+ the faces must only be joined by on edge. e is the edge you
+ wish to dissolve.*/
+BMFace *BM_Join_TwoFaces(BMesh *bm, BMFace *f1, BMFace *f2, BMEdge *e);
+
+/*generic, flexible join faces function; note that most everything uses
+ this, including BM_Join_TwoFaces*/
+BMFace *BM_Join_Faces(BMesh *bm, BMFace **faces, int totface);
+
+/*split a face along two vertices. returns the newly made face, and sets
+ the nl member to a loop in the newly created edge.*/
+struct BMFace *BM_Split_Face ( struct BMesh *bm, struct BMFace *f,
+ struct BMVert *v1, struct BMVert *v2,
+ struct BMLoop **nl, struct BMEdge *example );
+
+/*dissolves a vert shared only by two edges*/
+void BM_Collapse_Vert ( struct BMesh *bm, struct BMEdge *ke, struct BMVert *kv,
+ float fac );
+
+/*splits an edge. ne is set to the new edge created.*/
+struct BMVert *BM_Split_Edge ( struct BMesh *bm, struct BMVert *v,
+ struct BMEdge *e, struct BMEdge **ne,
+ float percent );
+
+/*split an edge multiple times evenly*/
+struct BMVert *BM_Split_Edge_Multi ( struct BMesh *bm, struct BMEdge *e,
+ int numcuts );
+
+/*connect two verts together, through a face they share. this function may
+ be removed in the future.*/
+BMEdge *BM_Connect_Verts ( BMesh *bm, BMVert *v1, BMVert *v2, BMFace **nf );
+
+/*rotates an edge topologically, either clockwise (if ccw=0) or counterclockwise
+ (if ccw is 1).*/
+BMEdge *BM_Rotate_Edge ( BMesh *bm, BMEdge *e, int ccw );
+
+/*updates a face normal*/
+void BM_Face_UpdateNormal ( BMesh *bm, BMFace *f );
+
+/*updates face and vertex normals incident on an edge*/
+void BM_Edge_UpdateNormals ( BMesh *bm, BMEdge *e );
+
+/*update a vert normal (but not the faces incident on it)*/
+void BM_Vert_UpdateNormal ( BMesh *bm, BMVert *v );
+
+void BM_flip_normal ( BMesh *bm, BMFace *f );
+
+/*dissolves all faces around a vert, and removes it.*/
+int BM_Dissolve_Disk ( BMesh *bm, BMVert *v );
+
+/*dissolves vert, in more situations then BM_Dissolve_Disk
+ (e.g. if the vert is part of a wire edge, etc).*/
+int BM_Dissolve_Vert ( BMesh *bm, BMVert *v );
+
+
+/*Interpolation*/
+void BM_Data_Interp_From_Verts ( struct BMesh *bm, struct BMVert *v1, struct BMVert *v2, struct BMVert *v, float fac );
+void BM_Data_Facevert_Edgeinterp ( struct BMesh *bm, struct BMVert *v1, struct BMVert *v2, struct BMVert *v, struct BMEdge *e1, float fac );
+//void bmesh_data_interp_from_face(struct BMesh *bm, struct BMFace *source, struct BMFace *target);
+void BM_add_data_layer ( BMesh *em, CustomData *data, int type );
+void BM_add_data_layer_named ( BMesh *bm, CustomData *data, int type, char *name );
+void BM_free_data_layer ( BMesh *em, CustomData *data, int type );
+float BM_GetCDf(struct CustomData *cd, void *element, int type);
+void BM_SetCDf(struct CustomData *cd, void *element, int type, float val);
+
+
+/*computes the centroid of a face, using the center of the bounding box*/
+int BM_Compute_Face_Center ( BMesh *bm, BMFace *f, float center[3] );
+
+void BM_SelectMode_Flush ( BMesh *bm );
+
+/*convert an editmesh to a bmesh*/
+BMesh *editmesh_to_bmesh ( struct EditMesh *em );
+
+/*initializes editmesh to bmesh operator, but doesn't execute.
+ this is used in situations where you need to get access to the
+ conversion operator's editmesh->bmesh mapping slot (e.g. if you
+ need to find the bmesh edge that corrusponds to a specific editmesh
+ edge).*/
+BMesh *init_editmesh_to_bmesh ( struct EditMesh *em, struct BMOperator *op );
+
+/*converts a bmesh to an editmesh*/
+struct EditMesh *bmesh_to_editmesh ( BMesh *bm );
+
+/*convert between bmesh and Mesh flags*/
+int BMFlags_To_MEFlags ( void *element );
+
+/*convert between Mesh and bmesh flags
+ type must be BM_VERT/BM_EDGE/BM_FACE,
+ and represents the type of the element
+ parameter (the three defines map to
+ MVert, MEdge, and MPoly, respectively).*/
+int MEFlags_To_BMFlags ( int flag, int type );
+
+/*convert MLoop*** in a bmface to mtface and mcol in
+ an MFace*/
+void BM_loops_to_corners ( BMesh *bm, struct Mesh *me, int findex,
+ BMFace *f, int numTex, int numCol );
+
+void BM_Kill_Loop(BMesh *bm, BMLoop *l);
+void BM_Kill_Face(BMesh *bm, BMFace *f);
+void BM_Kill_Edge(BMesh *bm, BMEdge *e);
+void BM_Kill_Vert(BMesh *bm, BMVert *v);
+
+#define bm_firstfaceloop(p) ((BMLoopList*)(p->loops.first))->first
+
+/*include the rest of the API*/
+#include "bmesh_filters.h"
+#include "bmesh_iterators.h"
+#include "bmesh_marking.h"
+#include "bmesh_operator_api.h"
+#include "bmesh_operators.h"
+#include "bmesh_error.h"
+#include "bmesh_queries.h"
+#include "bmesh_walkers.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* BMESH_H */
+
+/*old structures*/
+#if 0
+
+typedef struct BMHeader
+{
+ struct BMHeader *next, *prev;
+ int EID; /*Consider removing this/making it ifdeffed for debugging*/
+
+ /*don't confuse this with tool flags. this flag
+ member is what "header flag" means.*/
+ int flag;
+ int type; /*the element type, can be BM_VERT, BM_EDGE, BM_LOOP, or BM_FACE*/
+ int eflag1, eflag2; /*Flags used by eulers. Try and get rid of/minimize some of these*/
+
+ /*this is only used to store temporary integers.
+ don't use it for anything else.
+ use the BMINDEX_GET and BMINDEX_SET macros to access it*/
+ int index;
+ struct BMFlagLayer *flags; /*Dynamically allocated block of flag layers for operators to use*/
+ void *data; /*customdata block*/
+} BMHeader;
+
+typedef struct BMFlagLayer
+{
+ int f1;
+ short mask, pflag;
+} BMFlagLayer;
+
+#define BM_OVERLAP (1<<14) /*used by bmesh_verts_in_face*/
+#define BM_EDGEVERT (1<<15) /*used by bmesh_make_ngon*/
+
+/*
+ * BMNode
+ *
+ * Used for circular/linked list functions that form basis of
+ * adjacency system in BMesh. This should probably be hidden
+ * somewhere since tool authors never need to know about it.
+ *
+*/
+
+typedef struct BMNode
+{
+ struct BMNode *next, *prev;
+ void *data;
+} BMNode;
+
+typedef struct BMesh
+{
+ ListBase verts, edges, polys;
+ struct BLI_mempool *vpool;
+ struct BLI_mempool *epool;
+ struct BLI_mempool *lpool;
+ struct BLI_mempool *ppool;
+ struct BMVert **vtar;
+ struct BMEdge **edar;
+ struct BMLoop **lpar;
+ struct BMFace **plar;
+ int vtarlen, edarlen, lparlen, plarlen;
+ int totvert, totedge, totface, totloop;
+ int totvertsel, totedgesel, totfacesel;
+ int nextv, nexte, nextp, nextl;
+ struct CustomData vdata, edata, pdata, ldata;
+ int selectmode; /*now uses defines in DNA_scene_types.h*/
+ struct BLI_mempool *flagpool; /*memory pool for dynamically allocated flag layers*/
+ int stackdepth; /*current depth of operator stack*/
+ int totflags, walkers; /*total number of tool flag layers*/
+ ListBase errorstack;
+
+ /*selection order list*/
+ ListBase selected;
+
+ /*active face pointer*/
+ struct BMFace *act_face;
+
+ /*active shape key number, should really be in BMEditMesh, not here*/
+ int shapenr;
+} BMesh;
+
+typedef struct BMVert
+{
+ struct BMHeader head;
+ float co[3];
+ float no[3];
+ struct BMEdge *edge;
+ float bweight; /*please, someone just get rid of me...*/
+} BMVert;
+
+typedef struct BMEdge
+{
+ struct BMHeader head;
+ struct BMVert *v1, *v2;
+ struct BMNode d1, d2;
+ struct BMLoop *loop;
+ float crease, bweight; /*make these custom data.... no really, please....*/
+} BMEdge;
+
+typedef struct BMLoop
+{
+ struct BMHeader head;
+ struct BMNode radial;
+ struct BMVert *v;
+ struct BMEdge *e;
+ struct BMFace *f;
+} BMLoop;
+
+typedef struct BMFace
+{
+ struct BMHeader head;
+ struct BMLoop *loopbase;
+ int len;
+ float no[3];
+
+ /*custom data again*/
+ short mat_nr;
+} BMFace;
+#endif
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
new file mode 100644
index 00000000000..415eaa31683
--- /dev/null
+++ b/source/blender/bmesh/bmesh_class.h
@@ -0,0 +1,264 @@
+#ifndef _BMESH_CLASS_H
+#define _BMESH_CLASS_H
+
+#include "DNA_listBase.h"
+#include "DNA_customdata_types.h"
+
+struct BMesh;
+struct BMVert;
+struct BMEdge;
+struct BMLoop;
+struct BMFace;
+struct BMBaseVert;
+struct BMBaseEdge;
+struct BMBaseLoop;
+struct BMBaseFace;
+struct BMLayerType;
+struct BMSubClassLayer;
+struct BMFlagLayer;
+struct BLI_mempool;
+
+/*
+ok: we have a simple subclassing system, to layer in bmesh api features (and
+let people subclass the api). There's also a separate, compile-time system
+that will end up being the back-end to a "lite" bmesh API for modifiers.
+
+there are two seperate and distinct subtyping strategies here. one is with
+macros and struct inheritence, and the other is more dynamic. this is because
+of two competing motivations for subclassing: the ability to code faster,
+less memory intensive BMTools that don't use adjacency info, and the ability
+to hook into higher-level API functions for things like multires interpolation,
+which needs much more then what is provided in the CustomData API.
+
+The first strategy is part of a plan to replace CDDM with a bmesh-like API
+(which is much easier for me then rewriting array, mirror, in CDDM, which
+would be a huge pain).
+*/
+
+/*note: it is very important for BMHeader to start with two
+ pointers. this is a requirement of mempool's method of
+ iteration.
+*/
+typedef struct BMHeader {
+ void *data; /*customdata layers*/
+ void *layerdata; /*dynamic subclass data, doesn't include BMTool and adjacency which use a static compile-time method */
+ int eid; /*element id*/
+ short type; /*element geometric type (verts/edges/loops/faces)*/
+ short flag; /*this would be a CD layer, see below*/
+ short eflag1, eflag2;
+ int sysflag, index; /*note: do *not* touch sysflag! and use BMINDEX_GET/SET macros for index*/
+ struct BMFlagLayer *flags;
+} BMHeader;
+
+/*note: need some way to specify custom locations for custom data layers. so we can
+make them point directly into structs. and some way to make it only happen to the
+active layer, and properly update when switching active layers.*/
+
+/*alloc type a: smallest mesh possible*/
+#define BM_BASE_VHEAD\
+ BMHeader head;\
+ float co[3];\
+ float no[3];
+
+typedef struct BMBaseVert {
+ BM_BASE_VHEAD
+} BMBaseVert;
+
+#define BM_BASE_EHEAD(vtype)\
+ BMHeader head;\
+ struct vtype *v1, *v2;
+
+typedef struct BMBaseEdge {
+ BM_BASE_EHEAD(BMBaseVert)
+} BMBaseEdge;
+
+#define BM_BASE_LHEAD(vtype, etype, ltype)\
+ BMHeader head;\
+ struct vtype *v;\
+ struct etype *e;\
+ struct ltype *next, *prev; /*won't be able to use listbase API, ger, due to head*/\
+ int _index; /*used for sorting during tesselation*/
+
+typedef struct BMBaseLoop {
+ BM_BASE_LHEAD(BMBaseVert, BMBaseEdge, BMBaseLoop)
+} BMBaseLoop;
+
+#define BM_BASE_LSTHEAD(listtype, looptype)\
+ struct listtype *next, *prev;\
+ struct looptype *first, *last;
+
+typedef struct BMBaseLoopList {
+ BM_BASE_LSTHEAD(BMBaseLoopList, BMBaseLoop)
+} BMBaseLoopList;
+
+#define BM_BASE_FHEAD\
+ BMHeader head;\
+ int len; /*includes all boundary loops*/\
+ int totbounds; /*total boundaries, is one plus the number of holes in the face*/\
+ ListBase loops;\
+ float no[3]; /*yes, we do store this here*/\
+ short mat_nr;
+
+typedef struct BMBaseFace {
+ BM_BASE_FHEAD
+} BMBaseFace;
+
+typedef struct BMFlagLayer {
+ short f, pflag; /*flags*/
+ int index; /*generic index*/
+} BMFlagLayer;
+
+#define BM_ADJ_VHEAD(etype)\
+ BM_BASE_VHEAD\
+ struct etype *e;
+
+typedef struct BMVert {
+ BM_ADJ_VHEAD(BMEdge)
+} BMVert;
+
+#define BM_ADJ_EHEAD(vtype, etype, ltype)\
+ BM_BASE_EHEAD(vtype)\
+ struct ltype *l;\
+ /*disk cycle pointers*/\
+ struct {\
+ struct etype *next, *prev;\
+ } dlink1;\
+ struct {\
+ struct etype *next, *prev;\
+ } dlink2;
+
+typedef struct BMEdge {
+ BM_ADJ_EHEAD(BMVert, BMEdge, BMLoop)
+} BMEdge;
+
+#define BM_ADJ_LHEAD(vtype, etype, ltype, ftype)\
+ BM_BASE_LHEAD(vtype, etype, ltype)\
+ struct ltype *radial_next, *radial_prev;\
+ struct ftype *f;
+
+typedef struct BMLoop {
+ BM_ADJ_LHEAD(BMVert, BMEdge, BMLoop, BMFace)
+} BMLoop;
+
+typedef struct BMLoopList {
+ BM_BASE_LSTHEAD(BMLoopList, BMLoop)
+} BMLoopList;
+
+#define BM_ADJ_FHEAD\
+ BM_BASE_FHEAD
+typedef struct BMFace {
+ BM_ADJ_FHEAD
+} BMFace;
+
+/*this is part of the lower-level face splitting API, higer-level
+stuff will be preferred*/
+typedef struct BMFaceCut {
+ BMLoop *l1, *l2;
+ ListBase origface_loops;
+ ListBase newface_loops;
+ BMFace *new_f; /*empty new face to be filled by api*/
+} BMFaceCut;
+
+/*ok, in nearly (if not all) cases the subclasses will use CustomData to store stuff, but they store things
+here as well (except it's not saved in files obviously, or interpolating, or all the other things the CD
+system does)*/
+#define BMSC_GETSELF(bm, e, type) (void*)(((char*)((BMHeader*)(e))->layerdata) + bm->layer_offsets[(type)->__index])
+#define BMSC_DEFAULT_LAYERSIZE sizeof(LayerType)
+
+#define BM_SUBCLASS_HEAD struct BMLayerType *type; int __index;
+
+typedef struct BMSubClassLayer {
+ BM_SUBCLASS_HEAD
+} BMSubClassLayer;
+
+typedef struct BMLayerType {
+ int vsize, esize, lsize, fsize;
+ int meshsize; /*size of custom mesh structure, if exists*/
+
+ /*note that allocation is done entirely outside of the subclass functions, thus the need for
+ the above struct size parameters*/
+ void (*new_mesh)(struct BMesh *bm, void *self);
+ void (*free_mesh)(struct BMesh *bm, void *self);
+
+ /*these functions may return NULL if this child class doesn't need to store anything
+ outside of the CustomData API*/
+ void (*new_vert)(struct BMesh *bm, BMBaseVert *v, void *self);
+ void (*new_edge)(struct BMesh *bm, BMBaseEdge *e, void *self);
+ void (*new_loop)(struct BMesh *bm, BMBaseLoop *l, void *self, BMBaseFace *f);
+ void (*new_face)(struct BMesh *bm, BMBaseFace *f, void *self);
+
+ void (*free_vert)(struct BMesh *bm, BMBaseVert *v);
+ void (*free_edge)(struct BMesh *bm, BMBaseEdge *e);
+ void (*free_loop)(struct BMesh *bm, BMBaseLoop *l);
+ void (*free_face)(struct BMesh *bm, BMBaseFace *f);
+
+ void (*copy_vert)(struct BMesh *bm, BMBaseVert *v);
+ void (*copy_edge)(struct BMesh *bm, BMBaseEdge *e);
+ void (*copy_loop)(struct BMesh *bm, BMBaseLoop *l);
+ void (*copy_face)(struct BMesh *bm, BMBaseFace *f);
+
+ /*hrm, I wonder if I should have this at all, faces_from_faces might be
+ better all by itself*/
+ void (*split_face)(struct BMesh *bm, void *f, BMFaceCut *cuts, int totcut);
+
+ /*interpolates non-CustomData-stored data. faces in dest overlap some or all faces in source*/
+ void (*faces_from_faces)(struct BMesh *bm, BMFace **sources, int totsource, BMFace **dests, int totdest);
+
+ int required_base_layers; /*sets if BMTool flags or adjacency data layers are needed*/
+ int customdata_required_layers; /*mask of required CD layers*/
+} BMLayerType;
+
+typedef struct BMesh {
+ int totvert, totedge, totloop, totface;
+ int totvertsel, totedgesel, totfacesel;
+
+ /*element pools*/
+ struct BLI_mempool *vpool, *epool, *lpool, *fpool;
+
+ /*subclass data layer pools*/
+ struct BLI_mempool *svpool, *sepool, *slpool, *sfpool;
+
+ /*operator api stuff*/
+ struct BLI_mempool *toolflagpool;
+ int stackdepth;
+ struct BMOperator *currentop;
+
+ CustomData vdata, edata, ldata, pdata;
+
+ struct BLI_mempool *looplistpool;
+
+ /*stuff for compile-time subclassing*/
+ int baselevel, totlayer;
+ BMSubClassLayer *layers; /*does not include base types*/
+ int *layer_offsets;
+
+ /*should be copy of scene select mode*/
+ int selectmode;
+
+ /*ID of the shape key this bmesh came from*/
+ int shapenr;
+
+ int walkers, totflags;
+ ListBase selected, error_stack;
+
+ BMFace *act_face;
+
+ ListBase errorstack;
+} BMesh;
+
+void BM_Copy_Vert(BMesh *bm, BMVert *destv, BMVert *source);
+void BM_Copy_Edge(BMesh *bm, BMEdge *deste, BMEdge *source);
+void BM_Copy_Loop(BMesh *bm, BMLoop *destl, BMLoop *source);
+void BM_Copy_Face(BMesh *bm, BMFace *destf, BMFace *source);
+
+#define LAYER_BASE 1
+#define LAYER_TOOL 2
+#define LAYER_ADJ 4
+#define MAX_LAYERS 2 /*does not include base*/
+
+#define BM_VERT 1
+#define BM_EDGE 2
+#define BM_LOOP 4
+#define BM_FACE 8
+
+#endif /* _BMESH_CLASS_H */
diff --git a/source/blender/bmesh/bmesh_error.h b/source/blender/bmesh/bmesh_error.h
new file mode 100644
index 00000000000..68dd06b44f0
--- /dev/null
+++ b/source/blender/bmesh/bmesh_error.h
@@ -0,0 +1,42 @@
+#ifndef _BMESH_ERROR_H
+#define _BMESH_ERROR_H
+
+/*----------- bmop error system ----------*/
+
+/*pushes an error onto the bmesh error stack.
+ if msg is null, then the default message for the errorcode is used.*/
+void BMO_RaiseError(BMesh *bm, BMOperator *owner, int errcode, char *msg);
+
+/*gets the topmost error from the stack.
+ returns error code or 0 if no error.*/
+int BMO_GetError(BMesh *bm, char **msg, BMOperator **op);
+int BMO_HasError(BMesh *bm);
+
+/*same as geterror, only pops the error off the stack as well*/
+int BMO_PopError(BMesh *bm, char **msg, BMOperator **op);
+void BMO_ClearStack(BMesh *bm);
+
+#if 0
+//this is meant for handling errors, like self-intersection test failures.
+//it's dangerous to handle errors in general though, so disabled for now.
+
+/*catches an error raised by the op pointed to by catchop.
+ errorcode is either the errorcode, or BMERR_ALL for any
+ error.*/
+int BMO_CatchOpError(BMesh *bm, BMOperator *catchop, int errorcode, char **msg);
+#endif
+
+/*------ error code defines -------*/
+
+/*error messages*/
+#define BMERR_SELF_INTERSECTING 1
+#define BMERR_DISSOLVEDISK_FAILED 2
+#define BMERR_CONNECTVERT_FAILED 3
+#define BMERR_WALKER_FAILED 4
+#define BMERR_DISSOLVEFACES_FAILED 5
+#define BMERR_DISSOLVEVERTS_FAILED 6
+#define BMERR_TESSELATION 7
+#define BMERR_NONMANIFOLD 8
+#define BMERR_INVALID_SELECTION 9
+
+#endif /* _BMESH_ERROR_H */
diff --git a/source/blender/bmesh/bmesh_filters.h b/source/blender/bmesh/bmesh_filters.h
new file mode 100644
index 00000000000..9eed4e509fa
--- /dev/null
+++ b/source/blender/bmesh/bmesh_filters.h
@@ -0,0 +1,4 @@
+#ifndef BM_FILTER_H
+#define BM_FILTER_H
+
+#endif
diff --git a/source/blender/bmesh/bmesh_iterators.h b/source/blender/bmesh/bmesh_iterators.h
new file mode 100644
index 00000000000..16127f54e9d
--- /dev/null
+++ b/source/blender/bmesh/bmesh_iterators.h
@@ -0,0 +1,86 @@
+/*
+ * BMESH ITERATORS
+ *
+ * The functions and structures in this file
+ * provide a unified method for iterating over
+ * the elements of a mesh and answering simple
+ * adjacency queries. Tool authors should use
+ * the iterators provided in this file instead
+ * of inspecting the structure directly.
+ *
+*/
+
+#ifndef BM_ITERATORS_H
+#define BM_ITERATORS_H
+
+#include "BLI_mempool.h"
+
+/*Defines for passing to BMIter_New.
+
+ "OF" can be substituted for "around"
+ so BM_VERTS_OF_FACE means "vertices
+ around a face."
+ */
+
+/*these iterator over all elements of a specific
+ type in the mesh.*/
+#define BM_VERTS_OF_MESH 1
+#define BM_EDGES_OF_MESH 2
+#define BM_FACES_OF_MESH 3
+
+/*these are topological iterators.*/
+#define BM_EDGES_OF_VERT 4
+#define BM_FACES_OF_VERT 5
+#define BM_LOOPS_OF_VERT 6
+#define BM_FACES_OF_EDGE 7
+#define BM_VERTS_OF_FACE 8
+#define BM_EDGES_OF_FACE 9
+#define BM_LOOPS_OF_FACE 10
+/*returns elements from all boundaries, and returns
+the first element at the end to flag that we're entering
+a different face hole boundary*/
+#define BM_ALL_LOOPS_OF_FACE 11
+
+/*iterate through loops around this loop, which are fetched
+ from the other faces in the radial cycle surrounding the
+ input loop's edge.*/
+#define BM_LOOPS_OF_LOOP 12
+
+#define BM_ITER(ele, iter, bm, type, data) \
+ ele = BMIter_New(iter, bm, type, data); \
+ for ( ; ele; ele=BMIter_Step(iter))
+
+#define BM_ITER_SELECT(ele, iter, bm, type, data)\
+for (ele = BMIter_New(iter, bm, type, data); ele; ele=BMIter_Step(iter)) {\
+ if (BM_TestHFlag(ele, BM_HIDDEN) || !BM_TestHFlag(ele, BM_SELECT)) continue;
+
+#define BM_ITER_NOTSELECT(ele, iter, bm, type, data)\
+for (ele = BMIter_New(iter, bm, type, data); ele; ele=BMIter_Step(iter)) {\
+ if (BM_TestHFlag(ele, BM_HIDDEN) || BM_TestHFlag(ele, BM_SELECT)) continue;
+
+
+/*Iterator Structure*/
+typedef struct BMIter {
+ BLI_mempool_iter pooliter;
+
+ struct BMVert *firstvert, *nextvert, *vdata;
+ struct BMEdge *firstedge, *nextedge, *edata;
+ struct BMLoop *firstloop, *nextloop, *ldata, *l;
+ struct BMFace *firstpoly, *nextpoly, *pdata;
+ struct BMesh *bm;
+ void (*begin)(struct BMIter *iter);
+ void *(*step)(struct BMIter *iter);
+ union{
+ void *p;
+ int i;
+ long l;
+ float f;
+ }filter;
+ int type, count;
+}BMIter;
+
+void *BMIter_New(struct BMIter *iter, struct BMesh *bm, int type, void *data);
+void *BMIter_Step(struct BMIter *iter);
+void *BMIter_AtIndex(struct BMesh *bm, int type, void *data, int index);
+
+#endif
diff --git a/source/blender/bmesh/bmesh_marking.h b/source/blender/bmesh/bmesh_marking.h
new file mode 100644
index 00000000000..1d80b297222
--- /dev/null
+++ b/source/blender/bmesh/bmesh_marking.h
@@ -0,0 +1,52 @@
+#ifndef BM_MARKING_H
+#define BM_MARKING_H
+
+typedef struct BMEditSelection
+{
+ struct BMEditSelection *next, *prev;
+ short type;
+ void *data;
+} BMEditSelection;
+
+/* pinning code */
+void BM_Pin(BMesh *bm, void *element, int pin);
+void BM_Pin_Vert(BMesh *bm, BMVert *v, int pin);
+void BM_Pin_Edge(BMesh *bm, BMEdge *e, int pin);
+void BM_Pin_Face(BMesh *bm, BMFace *f, int pin);
+
+/*geometry hiding code*/
+void BM_Hide(BMesh *bm, void *element, int hide);
+void BM_Hide_Vert(BMesh *bm, BMVert *v, int hide);
+void BM_Hide_Edge(BMesh *bm, BMEdge *e, int hide);
+void BM_Hide_Face(BMesh *bm, BMFace *f, int hide);
+
+/*Selection code*/
+void BM_Select(struct BMesh *bm, void *element, int select);
+/*I don't use this function anywhere, been using BM_TestHFlag instead.
+ Need to decide either to keep it and convert everything over, or
+ chuck it.*/
+int BM_Selected(BMesh *bm, void *element);
+
+void BM_clear_flag_all(BMesh *bm, int flag);
+
+/*individual element select functions, BM_Select is a shortcut for these
+ that automatically detects which one to use*/
+void BM_Select_Vert(struct BMesh *bm, struct BMVert *v, int select);
+void BM_Select_Edge(struct BMesh *bm, struct BMEdge *e, int select);
+void BM_Select_Face(struct BMesh *bm, struct BMFace *f, int select);
+
+void BM_Selectmode_Set(struct BMesh *bm, int selectmode);
+
+/*counts number of elements with flag set*/
+int BM_CountFlag(struct BMesh *bm, int type, int flag, int respectflag);
+
+/*edit selection stuff*/
+void BM_editselection_center(BMesh *bm, float *center, BMEditSelection *ese);
+void BM_editselection_normal(float *normal, BMEditSelection *ese);
+void BM_editselection_plane(BMesh *bm, float *plane, BMEditSelection *ese);
+void BM_remove_selection(BMesh *bm, void *data);
+void BM_store_selection(BMesh *bm, void *data);
+void BM_validate_selections(BMesh *bm);
+void BM_clear_selection_history(BMesh *em);
+
+#endif
diff --git a/source/blender/bmesh/bmesh_operator_api.h b/source/blender/bmesh/bmesh_operator_api.h
new file mode 100644
index 00000000000..0b5075d4e66
--- /dev/null
+++ b/source/blender/bmesh/bmesh_operator_api.h
@@ -0,0 +1,464 @@
+#ifndef _BMESH_OPERATOR_H
+#define _BMESH_OPERATOR_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "BLI_memarena.h"
+#include "BLI_ghash.h"
+
+#include "BKE_utildefines.h"
+
+#include <stdarg.h>
+
+/*
+operators represent logical, executable mesh modules. all topological
+operations involving a bmesh has to go through them.
+
+operators are nested, as are tool flags, which are private to an operator
+when it's executed. tool flags are allocated in layers, one per operator
+execution, and are used for all internal flagging a tool needs to do.
+
+each operator has a series of "slots," which can be of the following types:
+* simple numerical types
+* arrays of elements (e.g. arrays of faces).
+* hash mappings.
+
+each slot is identified by a slot code, as are each operator.
+operators, and their slots, are defined in bmesh_opdefines.c (with their
+execution functions prototyped in bmesh_operators_private.h), with all their
+operator code and slot codes defined in bmesh_operators.h. see
+bmesh_opdefines.c and the BMOpDefine struct for how to define new operators.
+
+in general, operators are fed arrays of elements, created using either
+BM_HeaderFlag_To_Slot or BM_Flag_To_Slot (or through one of the format
+specifyers in BMO_CallOpf or BMO_InitOpf). Note that multiple element
+types (e.g. faces and edges) can be fed to the same slot array. Operators
+act on this data, and possibly spit out data into output slots.
+
+some notes:
+* operators should never read from header flags (e.g. element->head.flag). for
+ example, if you want an operator to only operate on selected faces, you
+ should use BM_HeaderFlag_To_Slot to put the selected elements into a slot.
+* when you read from an element slot array or mapping, you can either tool-flag
+ all the elements in it, or read them using an iterator APi (which is
+ semantically similar to the iterator api in bmesh_iterators.h).
+*/
+
+struct GHashIterator;
+
+/*slot type arrays are terminated by the last member
+ having a slot type of 0.*/
+#define BMOP_OPSLOT_SENTINEL 0
+#define BMOP_OPSLOT_INT 1
+#define BMOP_OPSLOT_FLT 2
+#define BMOP_OPSLOT_PNT 3
+#define BMOP_OPSLOT_MAT 4
+#define BMOP_OPSLOT_VEC 7
+
+/*after BMOP_OPSLOT_VEC, everything is
+
+ dynamically allocated arrays. we
+ leave a space in the identifiers
+ for future growth.
+
+ */
+//it's very important this remain a power of two
+#define BMOP_OPSLOT_ELEMENT_BUF 8
+#define BMOP_OPSLOT_MAPPING 9
+#define BMOP_OPSLOT_TYPES 10
+
+/*please ignore all these structures, don't touch them in tool code, except
+ for when your defining an operator with BMOpDefine.*/
+
+typedef struct BMOpSlot{
+ int slottype;
+ int len;
+ int flag;
+ int index; /*index within slot array*/
+ union {
+ int i;
+ float f;
+ void *p;
+ float vec[3];
+ void *buf;
+ GHash *ghash;
+ } data;
+} BMOpSlot;
+
+#define BMOP_MAX_SLOTS 16 /*way more than probably needed*/
+
+#ifdef slots
+#undef slots
+#endif
+
+typedef struct BMOperator {
+ int type;
+ int slottype;
+ int needflag;
+ struct BMOpSlot slots[BMOP_MAX_SLOTS];
+ void (*exec)(struct BMesh *bm, struct BMOperator *op);
+ MemArena *arena;
+} BMOperator;
+
+#define MAX_SLOTNAME 32
+
+typedef struct slottype {
+ int type;
+ char name[MAX_SLOTNAME];
+} slottype;
+
+typedef struct BMOpDefine {
+ char *name;
+ slottype slottypes[BMOP_MAX_SLOTS];
+ void (*exec)(BMesh *bm, BMOperator *op);
+ int flag; /*doesn't do anything right now*/
+} BMOpDefine;
+
+/*------------- Operator API --------------*/
+
+/*data types that use pointers (arrays, etc) should never
+ have it set directly. and never use BMO_Set_Pnt to
+ pass in a list of edges or any arrays, really.*/
+
+void BMO_Init_Op(struct BMOperator *op, char *opname);
+
+/*executes an operator, pushing and popping a new tool flag
+ layer as appropriate.*/
+void BMO_Exec_Op(struct BMesh *bm, struct BMOperator *op);
+
+/*finishes an operator (though note the operator's tool flag is removed
+ after it finishes executing in BMO_Exec_Op).*/
+void BMO_Finish_Op(struct BMesh *bm, struct BMOperator *op);
+
+
+/*tool flag API. never, ever ever should tool code put junk in
+ header flags (element->head.flag), nor should they use
+ element->head.eflag1/eflag2. instead, use this api to set
+ flags.
+
+ if you need to store a value per element, use a
+ ghash or a mapping slot to do it.*/
+/*flags 15 and 16 (1<<14 and 1<<15) are reserved for bmesh api use*/
+#define BMO_TestFlag(bm, element, flag) (((BMHeader*)element)->flags[bm->stackdepth-1].f & (flag))
+#define BMO_SetFlag(bm, element, flag) (((BMHeader*)element)->flags[bm->stackdepth-1].f |= (flag))
+#define BMO_ClearFlag(bm, element, flag) (((BMHeader*)element)->flags[bm->stackdepth-1].f &= ~(flag))
+
+/*profiling showed a significant amount of time spent in BMO_TestFlag
+void BMO_SetFlag(struct BMesh *bm, void *element, int flag);
+void BMO_ClearFlag(struct BMesh *bm, void *element, int flag);
+int BMO_TestFlag(struct BMesh *bm, void *element, int flag);*/
+
+/*count the number of elements with a specific flag. type
+ can be a bitmask of BM_FACE, BM_EDGE, or BM_FACE.*/
+int BMO_CountFlag(struct BMesh *bm, int flag, int type);
+
+/*---------formatted operator initialization/execution-----------*/
+/*
+ this system is used to execute or initialize an operator,
+ using a formatted-string system.
+
+ for example, BMO_CallOpf(bm, "del geom=%hf context=%d", BM_SELECT, DEL_FACES);
+ . . .will execute the delete operator, feeding in selected faces, deleting them.
+
+ the basic format for the format string is:
+ [operatorname] [slotname]=%[code] [slotname]=%[code]
+
+ as in printf, you pass in one additional argument to the function
+ for every code.
+
+ the formatting codes are:
+ %d - put int in slot
+ %f - put float in slot
+ %p - put pointer in slot
+ %h[f/e/v] - put elements with a header flag in slot.
+ the letters after %h define which element types to use,
+ so e.g. %hf will do faces, %hfe will do faces and edges,
+ %hv will do verts, etc. must pass in at least one
+ element type letter.
+ %f[f/e/v] - same as %h, except it deals with tool flags instead of
+ header flags.
+ %a[f/e/v] - pass all elements (of types specified by f/e/v) to the
+ slot.
+ %e - pass in a single element.
+ %v - pointer to a float vector of length 3.
+ %m[3/4] - matrix, 3/4 refers to the matrix size, 3 or 4. the
+ corrusponding argument must be a pointer to
+ a float matrix.
+ %s - copy a slot from another op, instead of mapping to one
+ argument, it maps to two, a pointer to an operator and
+ a slot name.
+*/
+/*executes an operator*/
+int BMO_CallOpf(BMesh *bm, char *fmt, ...);
+
+/*initializes, but doesn't execute an operator. this is so you can
+ gain access to the outputs of the operator. note that you have
+ to execute/finitsh (BMO_Exec_Op and BMO_Finish_Op) yourself.*/
+int BMO_InitOpf(BMesh *bm, BMOperator *op, char *fmt, ...);
+
+/*va_list version, used to implement the above two functions,
+ plus EDBM_CallOpf in bmeshutils.c.*/
+int BMO_VInitOpf(BMesh *bm, BMOperator *op, char *fmt, va_list vlist);
+
+/*get a point to a slot. this may be removed layer on from the public API.*/
+BMOpSlot *BMO_GetSlot(struct BMOperator *op, char *slotname);
+
+/*copies the data of a slot from one operator to another. src and dst are the
+ source/destination slot codes, respectively.*/
+void BMO_CopySlot(struct BMOperator *source_op, struct BMOperator *dest_op,
+ char *src, char *dst);
+
+/*remove tool flagged elements*/
+void BM_remove_tagged_faces(struct BMesh *bm, int flag);
+void BM_remove_tagged_edges(struct BMesh *bm, int flag);
+void BM_remove_tagged_verts(struct BMesh *bm, int flag);
+
+void BMO_Set_Float(struct BMOperator *op, char *slotname, float f);
+float BMO_Get_Float(BMOperator *op, char *slotname);
+void BMO_Set_Int(struct BMOperator *op, char *slotname, int i);
+int BMO_Get_Int(BMOperator *op, char *slotname);
+
+/*don't pass in arrays that are supposed to map to elements this way.
+
+ so, e.g. passing in list of floats per element in another slot is bad.
+ passing in, e.g. pointer to an editmesh for the conversion operator is fine
+ though.*/
+void BMO_Set_Pnt(struct BMOperator *op, char *slotname, void *p);
+void *BMO_Get_Pnt(BMOperator *op, char *slotname);
+void BMO_Set_Vec(struct BMOperator *op, char *slotname, float *vec);
+void BMO_Get_Vec(BMOperator *op, char *slotname, float *vec_out);
+
+/*only supports square mats*/
+/*size must be 3 or 4; this api is meant only for transformation matrices.
+ note that internally the matrix is stored in 4x4 form, and it's safe to
+ call whichever BMO_Get_Mat* function you want.*/
+void BMO_Set_Mat(struct BMOperator *op, char *slotname, float *mat, int size);
+void BMO_Get_Mat4(struct BMOperator *op, char *slotname, float mat[4][4]);
+void BMO_Get_Mat3(struct BMOperator *op, char *slotname, float mat[3][3]);
+
+void BMO_Clear_Flag_All(BMesh *bm, BMOperator *op, int type, int flag);
+
+/*puts every element of type type (which is a bitmask) with tool flag flag,
+ into a slot.*/
+void BMO_Flag_To_Slot(struct BMesh *bm, struct BMOperator *op, char *slotname, int flag, int type);
+
+/*tool-flags all elements inside an element slot array with flag flag.*/
+void BMO_Flag_Buffer(struct BMesh *bm, struct BMOperator *op, char *slotname, int flag, int type);
+/*clears tool-flag flag from all elements inside a slot array.*/
+void BMO_Unflag_Buffer(struct BMesh *bm, struct BMOperator *op, char *slotname, int flag, int type);
+
+/*tool-flags all elements inside an element slot array with flag flag.*/
+void BMO_HeaderFlag_Buffer(struct BMesh *bm, struct BMOperator *op, char *slotname, int flag, int type);
+/*clears tool-flag flag from all elements inside a slot array.*/
+void BMO_UnHeaderFlag_Buffer(struct BMesh *bm, struct BMOperator *op, char *slotname, int flag, int type);
+
+/*puts every element of type type (which is a bitmask) with header flag
+ flag, into a slot. note: ignores hidden elements (e.g. elements with
+ header flag BM_HIDDEN set).*/
+void BMO_HeaderFlag_To_Slot(struct BMesh *bm, struct BMOperator *op, char *slotname, int flag, int type);
+
+/*counts number of elements inside a slot array.*/
+int BMO_CountSlotBuf(struct BMesh *bm, struct BMOperator *op, char *slotname);
+int BMO_CountSlotMap(struct BMesh *bm, struct BMOperator *op, char *slotname);
+
+/*Counts the number of edges with tool flag toolflag around
+ v*/
+int BMO_Vert_CountEdgeFlags(BMesh *bm, BMVert *v, int toolflag);
+
+/*inserts a key/value mapping into a mapping slot. note that it copies the
+ value, it doesn't store a reference to it.*/
+//BM_INLINE void BMO_Insert_Mapping(BMesh *bm, BMOperator *op, char *slotname,
+ //void *element, void *data, int len);
+
+/*inserts a key/float mapping pair into a mapping slot.*/
+//BM_INLINE void BMO_Insert_MapFloat(BMesh *bm, BMOperator *op, char *slotname,
+ //void *element, float val);
+
+//returns 1 if the specified pointer is in the map.
+//BM_INLINE int BMO_InMap(BMesh *bm, BMOperator *op, char *slotname, void *element);
+
+/*returns a point to the value of a specific key.*/
+//BM_INLINE void *BMO_Get_MapData(BMesh *bm, BMOperator *op, char *slotname, void *element);
+
+/*returns the float part of a key/float pair.*/
+//BM_INLINE float BMO_Get_MapFloat(BMesh *bm, BMOperator *op, char *slotname, void *element);
+
+/*flags all elements in a mapping. note that the mapping must only have
+ bmesh elements in it.*/
+void BMO_Mapping_To_Flag(struct BMesh *bm, struct BMOperator *op,
+ char *slotname, int flag);
+
+/*pointer versoins of BMO_Get_MapFloat and BMO_Insert_MapFloat.
+
+ do NOT use these for non-operator-api-allocated memory! instead
+ use BMO_Get_MapData and BMO_Insert_Mapping, which copies the data.*/
+//BM_INLINE void BMO_Insert_MapPointer(BMesh *bm, BMOperator *op, char *slotname,
+ //void *key, void *val);
+//BM_INLINE void *BMO_Get_MapPointer(BMesh *bm, BMOperator *op, char *slotname,
+ //void *key);
+
+/*this part of the API is used to iterate over element buffer or
+ mapping slots.
+
+ for example, iterating over the faces in a slot is:
+
+ BMOIter oiter;
+ BMFace *f;
+
+ f = BMO_IterNew(&oiter, bm, some_operator, "slotname", BM_FACE);
+ for (; f; f=BMO_IterStep(&oiter)) {
+ /do something with the face
+ }
+
+ another example, iterating over a mapping:
+ BMOIter oiter;
+ void *key;
+ void *val;
+
+ key = BMO_IterNew(&oiter, bm, some_operator, "slotname", 0);
+ for (; key; key=BMO_IterStep(&oiter)) {
+ val = BMO_IterMapVal(&oiter);
+ //do something with the key/val pair
+ //note that val is a pointer to the val data,
+ //whether it's a float, pointer, whatever.
+ //
+ // so to get a pointer, for example, use:
+ // *((void**)BMO_IterMapVal(&oiter));
+ //or something like that.
+ }
+
+ */
+
+/*contents of this structure are private,
+ don't directly access.*/
+typedef struct BMOIter {
+ BMOpSlot *slot;
+ int cur; //for arrays
+ struct GHashIterator giter;
+ void *val;
+ int restrict;
+} BMOIter;
+
+void *BMO_FirstElem(BMOperator *op, char *slotname);
+
+/*restrictmask restricts the iteration to certain element types
+ (e.g. combination of BM_VERT, BM_EDGE, BM_FACE), if iterating
+ over an element buffer (not a mapping).*/
+void *BMO_IterNew(BMOIter *iter, BMesh *bm, BMOperator *op,
+ char *slotname, int restrictmask);
+void *BMO_IterStep(BMOIter *iter);
+
+/*returns a pointer to the key value when iterating over mappings.
+ remember for pointer maps this will be a pointer to a pointer.*/
+void *BMO_IterMapVal(BMOIter *iter);
+
+/*use this for pointer mappings*/
+void *BMO_IterMapValp(BMOIter *iter);
+
+/*use this for float mappings*/
+float BMO_IterMapValf(BMOIter *iter);
+
+#define BMO_ITER(ele, iter, bm, op, slotname, restrict) \
+ ele = BMO_IterNew(iter, bm, op, slotname, restrict); \
+ for ( ; ele; ele=BMO_IterStep(iter))
+
+/******************* Inlined Functions********************/
+typedef void (*opexec)(struct BMesh *bm, struct BMOperator *op);
+
+/*mappings map elements to data, which
+ follows the mapping struct in memory.*/
+typedef struct element_mapping {
+ BMHeader *element;
+ int len;
+} element_mapping;
+
+extern const int BMOP_OPSLOT_TYPEINFO[];
+
+BM_INLINE void BMO_Insert_Mapping(BMesh *bm, BMOperator *op, char *slotname,
+ void *element, void *data, int len) {
+ element_mapping *mapping;
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ /*sanity check*/
+ if (slot->slottype != BMOP_OPSLOT_MAPPING) return;
+
+ mapping = (element_mapping*) BLI_memarena_alloc(op->arena, sizeof(*mapping) + len);
+
+ mapping->element = (BMHeader*) element;
+ mapping->len = len;
+ memcpy(mapping+1, data, len);
+
+ if (!slot->data.ghash) {
+ slot->data.ghash = BLI_ghash_new(BLI_ghashutil_ptrhash,
+ BLI_ghashutil_ptrcmp, "bmesh op");
+ }
+
+ BLI_ghash_insert(slot->data.ghash, element, mapping);
+}
+
+
+BM_INLINE void BMO_Insert_MapFloat(BMesh *bm, BMOperator *op, char *slotname,
+ void *element, float val)
+{
+ BMO_Insert_Mapping(bm, op, slotname, element, &val, sizeof(float));
+}
+
+BM_INLINE void BMO_Insert_MapPointer(BMesh *bm, BMOperator *op, char *slotname,
+ void *element, void *val)
+{
+ BMO_Insert_Mapping(bm, op, slotname, element, &val, sizeof(void*));
+}
+
+BM_INLINE int BMO_InMap(BMesh *bm, BMOperator *op, char *slotname, void *element)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ /*sanity check*/
+ if (slot->slottype != BMOP_OPSLOT_MAPPING) return 0;
+ if (!slot->data.ghash) return 0;
+
+ return BLI_ghash_haskey(slot->data.ghash, element);
+}
+
+BM_INLINE void *BMO_Get_MapData(BMesh *bm, BMOperator *op, char *slotname,
+ void *element)
+{
+ element_mapping *mapping;
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ /*sanity check*/
+ if (slot->slottype != BMOP_OPSLOT_MAPPING) return NULL;
+ if (!slot->data.ghash) return NULL;
+
+ mapping = (element_mapping*) BLI_ghash_lookup(slot->data.ghash, element);
+
+ if (!mapping) return NULL;
+
+ return mapping + 1;
+}
+
+BM_INLINE float BMO_Get_MapFloat(BMesh *bm, BMOperator *op, char *slotname,
+ void *element)
+{
+ float *val = (float*) BMO_Get_MapData(bm, op, slotname, element);
+ if (val) return *val;
+
+ return 0.0f;
+}
+
+BM_INLINE void *BMO_Get_MapPointer(BMesh *bm, BMOperator *op, char *slotname,
+ void *element)
+{
+ void **val = (void**) BMO_Get_MapData(bm, op, slotname, element);
+ if (val) return *val;
+
+ return NULL;
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _BMESH_OPERATOR_H */
diff --git a/source/blender/bmesh/bmesh_operators.h b/source/blender/bmesh/bmesh_operators.h
new file mode 100644
index 00000000000..620d7576141
--- /dev/null
+++ b/source/blender/bmesh/bmesh_operators.h
@@ -0,0 +1,93 @@
+#ifndef BM_OPERATORS_H
+#define BM_OPERATORS_H
+
+/*--------defines/enumerations for specific operators-------*/
+
+/*del operator "context" slot values*/
+enum {
+ DEL_VERTS = 1,
+ DEL_EDGES,
+ DEL_ONLYFACES,
+ DEL_EDGESFACES,
+ DEL_FACES,
+ DEL_ALL ,
+ DEL_ONLYTAGGED,
+};
+
+/*quad innervert values*/
+enum {
+ SUBD_INNERVERT,
+ SUBD_PATH,
+ SUBD_FAN,
+ SUBD_STRAIGHT_CUT,
+};
+
+/* similar face selection slot values */
+enum {
+ SIMFACE_MATERIAL = 201,
+ SIMFACE_IMAGE,
+ SIMFACE_AREA,
+ SIMFACE_PERIMETER,
+ SIMFACE_NORMAL,
+ SIMFACE_COPLANAR,
+};
+
+/* similar edge selection slot values */
+enum {
+ SIMEDGE_LENGTH = 101,
+ SIMEDGE_DIR,
+ SIMEDGE_FACE,
+ SIMEDGE_FACE_ANGLE,
+ SIMEDGE_CREASE,
+ SIMEDGE_SEAM,
+ SIMEDGE_SHARP,
+};
+
+/* similar vertex selection slot values */
+enum {
+ SIMVERT_NORMAL = 0,
+ SIMVERT_FACE,
+ SIMVERT_VGROUP,
+};
+
+enum {
+ OPUVC_AXIS_X = 1,
+ OPUVC_AXIS_Y
+};
+
+enum {
+ DIRECTION_CW = 1,
+ DIRECTION_CCW
+};
+
+/* vertex path selection values */
+enum {
+ VPATH_SELECT_EDGE_LENGTH = 0,
+ VPATH_SELECT_TOPOLOGICAL
+};
+
+extern BMOpDefine *opdefines[];
+extern int bmesh_total_ops;
+
+/*------specific operator helper functions-------*/
+
+/*executes the duplicate operation, feeding elements of
+ type flag etypeflag and header flag flag to it. note,
+ to get more useful information (such as the mapping from
+ original to new elements) you should run the dupe op manually.*/
+struct Object;
+struct EditMesh;
+
+void BMOP_DupeFromFlag(struct BMesh *bm, int etypeflag, int flag);
+void BM_esubdivideflag(struct Object *obedit, BMesh *bm, int flag, float smooth,
+ float fractal, int beauty, int numcuts, int seltype,
+ int cornertype, int singleedge, int gridfill);
+void BM_extrudefaceflag(BMesh *bm, int flag);
+
+/*this next one return 1 if they did anything, or zero otherwise.
+ they're kindof a hackish way to integrate with fkey, until
+ such time as fkey is completely bmeshafied.*/
+/*this doesn't display errors to the user, btw*/
+int BM_ConnectVerts(struct EditMesh *em, int flag);
+
+#endif
diff --git a/source/blender/bmesh/bmesh_queries.h b/source/blender/bmesh/bmesh_queries.h
new file mode 100644
index 00000000000..4f185d8725c
--- /dev/null
+++ b/source/blender/bmesh/bmesh_queries.h
@@ -0,0 +1,89 @@
+#ifndef BMESH_QUERIES_H
+#define BMESH_QUERIES_H
+#include <stdio.h>
+
+/*Queries*/
+
+/*get the area of face f*/
+float BM_face_area(BMFace *f);
+
+/*counts number of elements of type type are in the mesh.*/
+int BM_Count_Element(struct BMesh *bm, int type);
+
+/*returns true if v is in f*/
+int BM_Vert_In_Face(struct BMFace *f, struct BMVert *v);
+
+// int BM_Verts_In_Face(struct BMFace *f, struct BMVert **varr, int len);
+int BM_Verts_In_Face(struct BMesh *bm, struct BMFace *f, struct BMVert **varr, int len);
+
+int BM_Edge_In_Face(struct BMFace *f, struct BMEdge *e);
+
+int BM_Vert_In_Edge(struct BMEdge *e, struct BMVert *v);
+
+/*get opposing vert from v in edge e.*/
+struct BMVert *BM_OtherEdgeVert(struct BMEdge *e, struct BMVert *v);
+
+/*finds other loop that shares v with e's loop in f.*/
+struct BMLoop *BM_OtherFaceLoop(BMEdge *e, BMFace *f, BMVert *v);
+
+//#define BM_OtherEdgeVert(e, v) (v==e->v1?e->v2:e->v1)
+
+/*returns the edge existing between v1 and v2, or NULL if there isn't one.*/
+struct BMEdge *BM_Edge_Exist(struct BMVert *v1, struct BMVert *v2);
+
+
+/*returns number of edges aroudn a vert*/
+int BM_Vert_EdgeCount(struct BMVert *v);
+
+/*returns number of faces around an edge*/
+int BM_Edge_FaceCount(struct BMEdge *e);
+
+/*returns number of faces around a vert.*/
+int BM_Vert_FaceCount(struct BMVert *v);
+
+
+/*returns true if v is a wire vert*/
+int BM_Wire_Vert(struct BMesh *bm, struct BMVert *v);
+
+/*returns true if e is a wire edge*/
+int BM_Wire_Edge(struct BMesh *bm, struct BMEdge *e);
+
+/*returns true if v is part of a non-manifold edge in the mesh,
+ I believe this includes if it's part of both a wire edge and
+ a face.*/
+int BM_Nonmanifold_Vert(struct BMesh *bm, struct BMVert *v);
+
+/*returns true if e is shared by more then two faces.*/
+int BM_Nonmanifold_Edge(struct BMesh *bm, struct BMEdge *e);
+
+/*returns true if e is a boundary edge, e.g. has only 1 face bordering it.*/
+int BM_Boundary_Edge(struct BMEdge *e);
+
+
+/*returns angle of two faces surrounding an edge. note there must be
+ exactly two faces sharing the edge.*/
+float BM_Face_Angle(struct BMesh *bm, struct BMEdge *e);
+
+/*checks overlapping of existing faces with the verts in varr.*/
+int BM_Exist_Face_Overlaps(struct BMesh *bm, struct BMVert **varr, int len, struct BMFace **existface);
+
+/*checks if a face defined by varr already exists.*/
+int BM_Face_Exists(BMesh *bm, BMVert **varr, int len, BMFace **existface);
+
+
+/*returns number of edges f1 and f2 share.*/
+int BM_Face_Sharededges(struct BMFace *f1, struct BMFace *f2);
+
+/*returns number of faces e1 and e2 share.*/
+int BM_Edge_Share_Faces(struct BMEdge *e1, struct BMEdge *e2);
+
+/*checks if a face is valid in the data structure*/
+int BM_Validate_Face(BMesh *bm, BMFace *face, FILE *err);
+
+/*each pair of loops defines a new edge, a split. this function goes
+ through and sets pairs that are geometrically invalid to null. a
+ split is invalid, if it forms a concave angle or it intersects other
+ edges in the face.*/
+void BM_LegalSplits(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len);
+
+#endif
diff --git a/source/blender/bmesh/bmesh_walkers.h b/source/blender/bmesh/bmesh_walkers.h
new file mode 100644
index 00000000000..3d6891c1c39
--- /dev/null
+++ b/source/blender/bmesh/bmesh_walkers.h
@@ -0,0 +1,73 @@
+#ifndef BM_WALKERS_H
+#define BM_WALKERS_H
+
+#include "BLI_ghash.h"
+
+/*
+ NOTE: do NOT modify topology while walking a mesh!
+*/
+
+/*Walkers*/
+typedef struct BMWalker {
+ BLI_mempool *stack;
+ BMesh *bm;
+ void *currentstate;
+ void (*begin) (struct BMWalker *walker, void *start);
+ void *(*yield)(struct BMWalker *walker);
+ void *(*step) (struct BMWalker *walker);
+ int restrictflag;
+ GHash *visithash;
+ int flag;
+} BMWalker;
+
+/*initialize a walker. searchmask restricts some (not all) walkers to
+ elements with a specific tool flag set. flags is specific to each walker.*/
+void BMW_Init(struct BMWalker *walker, BMesh *bm, int type, int searchmask, int flags);
+void *BMW_Begin(BMWalker *walker, void *start);
+void *BMW_Step(struct BMWalker *walker);
+void BMW_End(struct BMWalker *walker);
+
+/*
+example of usage, walking over an island of tool flagged faces:
+
+BMWalker walker;
+BMFace *f;
+
+BMW_Init(&walker, bm, BMW_ISLAND, SOME_OP_FLAG);
+f = BMW_Begin(&walker, some_start_face);
+for (; f; f=BMW_Step(&walker)) {
+ //do something with f
+}
+BMW_End(&walker);
+*/
+
+enum {
+ /*walk over connected geometry. can restrict to a search flag,
+ or not, it's optional.
+
+ takes a vert as an arugment, and spits out edges, restrict flag acts
+ on the edges as well.*/
+ BMW_SHELL,
+ /*walk over an edge loop. search flag doesn't do anything.*/
+ BMW_LOOP,
+ BMW_FACELOOP,
+ BMW_EDGERING,
+ /*#define BMW_RING 2*/
+ //walk over uv islands; takes a loop as input. restrict flag
+ //restricts the walking to loops whose vert has restrict flag set as a
+ //tool flag.
+ //
+ //the flag parameter to BMW_Init maps to a loop customdata layer index.
+ BMW_LOOPDATA_ISLAND,
+ /*walk over an island of flagged faces. note, that this doesn't work on
+ non-manifold geometry. it might be better to rewrite this to extract
+ boundary info from the island walker, rather then directly walking
+ over the boundary. raises an error if it encouters nonmanifold
+ geometry.*/
+ BMW_ISLANDBOUND,
+ /*walk over all faces in an island of tool flagged faces.*/
+ BMW_ISLAND,
+ BMW_MAXWALKERS,
+};
+
+#endif \ No newline at end of file
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/bmesh/editmesh_tools.c
index ca9b0ff67f7..4250a682866 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/bmesh/editmesh_tools.c
@@ -1,4 +1,5 @@
- /* $Id$
+/**
+ * $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -14,9 +15,9 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
- * The Original Code is Copyright (C) 2004 by Blender Foundation.
+ * The Original Code is Copyright (C) 2004 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
@@ -35,21 +36,25 @@ editmesh_tool.c: UI called tools for editmesh, geometry changes here, otherwise
#include <stdlib.h>
#include <string.h>
#include <math.h>
-#include <float.h>
-#include "MEM_guardedalloc.h"
-#include "BLO_sys_types.h" // for intptr_t support
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+#include "BMF_Api.h"
+#include "DNA_mesh_types.h"
+#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
#include "DNA_key_types.h"
-#include "RNA_define.h"
-#include "RNA_access.h"
-
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
@@ -58,51 +63,58 @@ editmesh_tool.c: UI called tools for editmesh, geometry changes here, otherwise
#include "BLI_linklist.h"
#include "BLI_heap.h"
-#include "BKE_context.h"
-#include "BKE_customdata.h"
#include "BKE_depsgraph.h"
+#include "BKE_customdata.h"
#include "BKE_global.h"
-#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_bmesh.h"
-#include "BKE_report.h"
+#ifdef WITH_VERSE
+#include "BKE_verse.h"
+#endif
+
+#include "BIF_cursors.h"
+#include "BIF_editmesh.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "BIF_graphics.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_resources.h"
+#include "BIF_toolbox.h"
+#include "BIF_transform.h"
+#include "transform.h"
+
+#ifdef WITH_VERSE
+#include "BIF_verse.h"
+#endif
-#include "WM_api.h"
-#include "WM_types.h"
-
-#include "ED_mesh.h"
-#include "ED_screen.h"
-#include "ED_transform.h"
-#include "ED_view3d.h"
-#include "ED_object.h"
+#include "BDR_drawobject.h"
+#include "BDR_editobject.h"
+#include "BSE_view.h"
+#include "BSE_edit.h"
-#include "mesh_intern.h"
+#include "blendef.h"
+#include "multires.h"
+#include "mydevice.h"
-/* XXX */
-static void waitcursor(int val) {}
-#define add_numbut(a, b, c, d, e, f, g) {}
+#include "editmesh.h"
-/* XXX */
+#include "MTC_vectorops.h"
-/* RNA corner cut enum property - used in multiple files for tools
- * that need this property for esubdivideflag() */
-EnumPropertyItem corner_type_items[] = {
- {SUBDIV_CORNER_PATH, "PATH", 0, "Path", ""},
- {SUBDIV_CORNER_INNERVERT, "INNER_VERTEX", 0, "Inner Vertex", ""},
- {SUBDIV_CORNER_FAN, "FAN", 0, "Fan", ""},
- {0, NULL, 0, NULL, NULL}};
+#include "PIL_time.h"
+#include "BLO_sys_types.h" // for intptr_t support
/* local prototypes ---------------*/
-static void free_tagged_edges_faces(EditMesh *em, EditEdge *eed, EditFace *efa);
-int EdgeLoopDelete(EditMesh *em, wmOperator *op);
+void bevel_menu(void);
+static void free_tagged_edges_faces(EditEdge *eed, EditFace *efa);
/********* qsort routines *********/
@@ -130,7 +142,7 @@ struct facesort {
static int vergface(const void *v1, const void *v2)
{
const struct facesort *x1=v1, *x2=v2;
-
+
if( x1->x > x2->x ) return 1;
else if( x1->x < x2->x) return -1;
return 0;
@@ -139,11 +151,14 @@ static int vergface(const void *v1, const void *v2)
/* *********************************** */
-static void convert_to_triface(EditMesh *em, int direction)
+void convert_to_triface(int direction)
{
+ EditMesh *em = G.editMesh;
EditFace *efa, *efan, *next;
float fac;
-
+
+ if(multires_test()) return;
+
efa= em->faces.last;
while(efa) {
next= efa->prev;
@@ -153,31 +168,36 @@ static void convert_to_triface(EditMesh *em, int direction)
fac= len_v3v3(efa->v1->co, efa->v3->co) - len_v3v3(efa->v2->co, efa->v4->co);
/* this makes sure exact squares get split different in both cases */
if( (direction==0 && fac<FLT_EPSILON) || (direction && fac>0.0f) ) {
- efan= EM_face_from_faces(em, efa, NULL, 0, 1, 2, -1);
+ efan= EM_face_from_faces(efa, NULL, 0, 1, 2, -1);
if(efa->f & SELECT) EM_select_face(efan, 1);
- efan= EM_face_from_faces(em, efa, NULL, 0, 2, 3, -1);
+ efan= EM_face_from_faces(efa, NULL, 0, 2, 3, -1);
if(efa->f & SELECT) EM_select_face(efan, 1);
}
else {
- efan= EM_face_from_faces(em, efa, NULL, 0, 1, 3, -1);
+ efan= EM_face_from_faces(efa, NULL, 0, 1, 3, -1);
if(efa->f & SELECT) EM_select_face(efan, 1);
- efan= EM_face_from_faces(em, efa, NULL, 1, 2, 3, -1);
+ efan= EM_face_from_faces(efa, NULL, 1, 2, 3, -1);
if(efa->f & SELECT) EM_select_face(efan, 1);
}
-
+
BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
+ free_editface(efa);
}
}
efa= next;
}
+
+ EM_fgon_flags(); // redo flags and indices for fgons
- EM_fgon_flags(em); // redo flags and indices for fgons
-
-
+#ifdef WITH_VERSE
+ if(G.editMesh->vnode)
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
+#endif
+ BIF_undo_push("Convert Quads to Triangles");
+
}
-int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /* return amount */
+int removedoublesflag(short flag, short automerge, float limit) /* return amount */
{
/*
flag - Test with vert->flags
@@ -185,7 +205,8 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
Used for "Auto Weld" mode. warning.
limit - Quick manhattan distance between verts.
*/
-
+
+ EditMesh *em = G.editMesh;
/* all verts with (flag & 'flag') are being evaluated */
EditVert *eve, *v1, *nextve;
EditEdge *eed, *e1, *nexted;
@@ -193,8 +214,10 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
xvertsort *sortblock, *sb, *sb1;
struct facesort *vlsortblock, *vsb, *vsb1;
int a, b, test, amount;
+
+ if(multires_test()) return 0;
-
+
/* flag 128 is cleared, count */
/* Normal non weld operation */
@@ -220,9 +243,9 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
}
qsort(sortblock, amount, sizeof(xvertsort), vergxco);
-
+
/* test for doubles */
- sb= sortblock;
+ sb= sortblock;
if (automerge) {
for(a=0; a<amount; a++, sb++) {
eve= sb->v1;
@@ -230,12 +253,12 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
sb1= sb+1;
for(b=a+1; b<amount && (eve->f & 128)==0; b++, sb1++) {
if(sb1->x - sb->x > limit) break;
-
+
/* when automarge, only allow unselected->selected */
v1= sb1->v1;
if( (v1->f & 128)==0 ) {
if ((eve->f & flag)==0 && (v1->f & flag)==1) {
- if( (float)fabs(v1->co[0]-eve->co[0])<=limit &&
+ if( (float)fabs(v1->co[0]-eve->co[0])<=limit &&
(float)fabs(v1->co[1]-eve->co[1])<=limit &&
(float)fabs(v1->co[2]-eve->co[2])<=limit)
{ /* unique bit */
@@ -243,7 +266,7 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
eve->tmp.v = v1;
}
} else if( (eve->f & flag)==1 && (v1->f & flag)==0 ) {
- if( (float)fabs(v1->co[0]-eve->co[0])<=limit &&
+ if( (float)fabs(v1->co[0]-eve->co[0])<=limit &&
(float)fabs(v1->co[1]-eve->co[1])<=limit &&
(float)fabs(v1->co[2]-eve->co[2])<=limit)
{ /* unique bit */
@@ -264,10 +287,10 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
/* first test: simpel dist */
if(sb1->x - sb->x > limit) break;
v1= sb1->v1;
-
+
/* second test: is vertex allowed */
if( (v1->f & 128)==0 ) {
- if( (float)fabs(v1->co[0]-eve->co[0])<=limit &&
+ if( (float)fabs(v1->co[0]-eve->co[0])<=limit &&
(float)fabs(v1->co[1]-eve->co[1])<=limit &&
(float)fabs(v1->co[2]-eve->co[2])<=limit)
{
@@ -280,12 +303,12 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
}
}
MEM_freeN(sortblock);
-
+
if (!automerge)
for(eve = em->verts.first; eve; eve=eve->next)
if((eve->f & flag) && (eve->f & 128))
- EM_data_interp_from_verts(em, eve, eve->tmp.v, eve->tmp.v, 0.5f);
-
+ EM_data_interp_from_verts(eve, eve->tmp.v, eve->tmp.v, 0.5f);
+
/* test edges and insert again */
eed= em->edges.first;
while(eed) {
@@ -298,18 +321,18 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
if(eed->f2==0) {
if( (eed->v1->f & 128) || (eed->v2->f & 128) ) {
- remedge(em, eed);
+ remedge(eed);
if(eed->v1->f & 128) eed->v1 = eed->v1->tmp.v;
if(eed->v2->f & 128) eed->v2 = eed->v2->tmp.v;
- e1= addedgelist(em, eed->v1, eed->v2, eed);
+ e1= addedgelist(eed->v1, eed->v2, eed);
if(e1) {
e1->f2= 1;
if(eed->f & SELECT)
e1->f |= SELECT;
}
- if(e1!=eed) free_editedge(em, eed);
+ if(e1!=eed) free_editedge(eed);
}
}
eed= nexted;
@@ -324,7 +347,7 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
else if(efa->v2->f & 128) efa->f1= 1;
else if(efa->v3->f & 128) efa->f1= 1;
else if(efa->v4 && (efa->v4->f & 128)) efa->f1= 1;
-
+
if(efa->f1==1) amount++;
efa= efa->next;
}
@@ -334,12 +357,12 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
while(efa) {
nextvl= efa->next;
if(efa->f1==1) {
-
+
if(efa->v1->f & 128) efa->v1= efa->v1->tmp.v;
if(efa->v2->f & 128) efa->v2= efa->v2->tmp.v;
if(efa->v3->f & 128) efa->v3= efa->v3->tmp.v;
if(efa->v4 && (efa->v4->f & 128)) efa->v4= efa->v4->tmp.v;
-
+
test= 0;
if(efa->v1==efa->v2) test+=1;
if(efa->v2==efa->v3) test+=2;
@@ -347,7 +370,7 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
if(efa->v4==efa->v1) test+=8;
if(efa->v3==efa->v4) test+=16;
if(efa->v2==efa->v4) test+=32;
-
+
if(test) {
if(efa->v4) {
if(test==1 || test==2) {
@@ -355,7 +378,7 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
efa->v3= efa->v4;
efa->v4= 0;
- EM_data_interp_from_faces(em, efa, NULL, efa, 0, 2, 3, 3);
+ EM_data_interp_from_faces(efa, NULL, efa, 0, 2, 3, 3);
test= 0;
}
@@ -365,28 +388,28 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
}
else {
BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
+ free_editface(efa);
amount--;
}
}
else {
BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
+ free_editface(efa);
amount--;
}
}
-
+
if(test==0) {
/* set edge pointers */
- efa->e1= findedgelist(em, efa->v1, efa->v2);
- efa->e2= findedgelist(em, efa->v2, efa->v3);
+ efa->e1= findedgelist(efa->v1, efa->v2);
+ efa->e2= findedgelist(efa->v2, efa->v3);
if(efa->v4==0) {
- efa->e3= findedgelist(em, efa->v3, efa->v1);
+ efa->e3= findedgelist(efa->v3, efa->v1);
efa->e4= 0;
}
else {
- efa->e3= findedgelist(em, efa->v3, efa->v4);
- efa->e4= findedgelist(em, efa->v4, efa->v1);
+ efa->e3= findedgelist(efa->v3, efa->v4);
+ efa->e4= findedgelist(efa->v4, efa->v1);
}
}
}
@@ -420,9 +443,9 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
}
efa= efa->next;
}
-
+
qsort(vlsortblock, amount, sizeof(struct facesort), vergface);
-
+
vsb= vlsortblock;
for(a=0; a<amount; a++) {
efa= vsb->efa;
@@ -430,36 +453,36 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
vsb1= vsb+1;
for(b=a+1; b<amount; b++) {
-
+
/* first test: same pointer? */
if(vsb->x != vsb1->x) break;
-
+
/* second test: is test permitted? */
efa= vsb1->efa;
if( (efa->f1 & 128)==0 ) {
if( compareface(efa, vsb->efa)) efa->f1 |= 128;
-
+
}
vsb1++;
}
}
vsb++;
}
-
+
MEM_freeN(vlsortblock);
-
+
/* remove double faces */
efa= (struct EditFace *)em->faces.first;
while(efa) {
nextvl= efa->next;
if(efa->f1 & 128) {
BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
+ free_editface(efa);
}
efa= nextvl;
}
}
-
+
/* remove double vertices */
a= 0;
eve= (struct EditVert *)em->verts.first;
@@ -469,53 +492,22 @@ int removedoublesflag(EditMesh *em, short flag, short automerge, float limit) /
if(eve->f & 128) {
a++;
BLI_remlink(&em->verts, eve);
- free_editvert(em, eve);
+ free_editvert(eve);
}
}
eve= nextve;
}
- return a; /* amount */
-}
-
-static int removedoublesflag_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- int count = removedoublesflag(em,1,0,RNA_float_get(op->ptr, "limit"));
-
- if(count) {
- recalc_editnormals(em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+#ifdef WITH_VERSE
+ if((a>0) && (G.editMesh->vnode)) {
+ sync_all_verseverts_with_editverts((VNode*)G.editMesh->vnode);
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
}
+#endif
- BKE_reportf(op->reports, RPT_INFO, "Removed %d vertices", count);
- BKE_mesh_end_editmesh(obedit->data, em);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_remove_doubles(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Remove Doubles";
- ot->description= "Remove duplicate vertices";
- ot->idname= "MESH_OT_remove_doubles";
-
- /* api callbacks */
- ot->exec= removedoublesflag_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- RNA_def_float(ot->srna, "limit", 0.0001f, 0.000001f, 50.0f, "Merge Threshold", "Minimum distance between merged verts", 0.00001f, 2.0f);
+ return a; /* amount */
}
-// XXX is this needed?
/* called from buttons */
static void xsortvert_flag__doSetX(void *userData, EditVert *eve, int x, int y, int index)
{
@@ -523,55 +515,60 @@ static void xsortvert_flag__doSetX(void *userData, EditVert *eve, int x, int y,
sortblock[index].x = x;
}
-
-/* all verts with (flag & 'flag') are sorted */
-void xsortvert_flag(bContext *C, int flag)
+void xsortvert_flag(int flag)
{
- ViewContext vc;
+ EditMesh *em = G.editMesh;
+ /* all verts with (flag & 'flag') are sorted */
EditVert *eve;
xvertsort *sortblock;
ListBase tbase;
- int i, amount;
-
- em_setup_viewcontext(C, &vc);
-
- amount = BLI_countlist(&vc.em->verts);
+ int i, amount = BLI_countlist(&em->verts);
+
+ if(multires_test()) return;
+
sortblock = MEM_callocN(sizeof(xvertsort)*amount,"xsort");
- for (i=0,eve= vc.em->verts.first; eve; i++,eve=eve->next)
+ for (i=0,eve=em->verts.first; eve; i++,eve=eve->next)
if(eve->f & flag)
sortblock[i].v1 = eve;
-
- ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
- mesh_foreachScreenVert(&vc, xsortvert_flag__doSetX, sortblock, 0);
-
+ mesh_foreachScreenVert(xsortvert_flag__doSetX, sortblock, 0);
qsort(sortblock, amount, sizeof(xvertsort), vergxco);
-
+
/* make temporal listbase */
tbase.first= tbase.last= 0;
for (i=0; i<amount; i++) {
eve = sortblock[i].v1;
if (eve) {
- BLI_remlink(&vc.em->verts, eve);
+ BLI_remlink(&em->verts, eve);
BLI_addtail(&tbase, eve);
}
}
-
- addlisttolist(&vc.em->verts, &tbase);
-
+
+ addlisttolist(&em->verts, &tbase);
+
MEM_freeN(sortblock);
+#ifdef WITH_VERSE
+ if(G.editMesh->vnode)
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
+#endif
+
+ BIF_undo_push("Xsort");
+
}
/* called from buttons */
-void hashvert_flag(EditMesh *em, int flag)
+void hashvert_flag(int flag)
{
/* switch vertex order using hash table */
+ EditMesh *em = G.editMesh;
EditVert *eve;
struct xvertsort *sortblock, *sb, onth, *newsort;
ListBase tbase;
int amount, a, b;
-
+
+ if(multires_test()) return;
+
/* count */
eve= em->verts.first;
amount= 0;
@@ -580,7 +577,7 @@ void hashvert_flag(EditMesh *em, int flag)
eve= eve->next;
}
if(amount==0) return;
-
+
/* allocate memory */
sb= sortblock= (struct xvertsort *)MEM_mallocN(sizeof(struct xvertsort)*amount,"sortremovedoub");
eve= em->verts.first;
@@ -593,7 +590,7 @@ void hashvert_flag(EditMesh *em, int flag)
}
BLI_srand(1);
-
+
sb= sortblock;
for(a=0; a<amount; a++, sb++) {
b= (int)(amount*BLI_drand());
@@ -614,326 +611,202 @@ void hashvert_flag(EditMesh *em, int flag)
BLI_addtail(&tbase, eve);
sb++;
}
-
+
addlisttolist(&em->verts, &tbase);
-
+
MEM_freeN(sortblock);
+#ifdef WITH_VERSE
+ if(G.editMesh->vnode)
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
+#endif
+ BIF_undo_push("Hash");
}
/* generic extern called extruder */
-void extrude_mesh(Scene *scene, Object *obedit, EditMesh *em, wmOperator *op, short type)
+void extrude_mesh(void)
{
float nor[3]= {0.0, 0.0, 0.0};
- short transmode= 0;
-
- if(type<1) return;
+ short nr, transmode= 0;
- if(type==1) transmode= extrudeflag(obedit, em, SELECT, nor, 0);
- else if(type==4) transmode= extrudeflag_verts_indiv(em, SELECT, nor);
- else if(type==3) transmode= extrudeflag_edges_indiv(em, SELECT, nor);
- else transmode= extrudeflag_face_indiv(em, SELECT, nor);
-
- EM_stats_update(em);
+ TEST_EDITMESH
+ if(multires_test()) return;
+
+ if(G.scene->selectmode & SCE_SELECT_VERTEX) {
+ if(G.totvertsel==0) nr= 0;
+ else if(G.totvertsel==1) nr= 4;
+ else if(G.totedgesel==0) nr= 4;
+ else if(G.totfacesel==0)
+ nr= pupmenu("Extrude %t|Only Edges%x3|Only Vertices%x4");
+ else if(G.totfacesel==1)
+ nr= pupmenu("Extrude %t|Region %x1|Only Edges%x3|Only Vertices%x4");
+ else
+ nr= pupmenu("Extrude %t|Region %x1||Individual Faces %x2|Only Edges%x3|Only Vertices%x4");
+ }
+ else if(G.scene->selectmode & SCE_SELECT_EDGE) {
+ if (G.totedgesel==0) nr = 0;
+ else if (G.totedgesel==1) nr = 3;
+ else if(G.totfacesel==0) nr = 3;
+ else if(G.totfacesel==1)
+ nr= pupmenu("Extrude %t|Region %x1|Only Edges%x3");
+ else
+ nr= pupmenu("Extrude %t|Region %x1||Individual Faces %x2|Only Edges%x3");
+ }
+ else {
+ if (G.totfacesel == 0) nr = 0;
+ else if (G.totfacesel == 1) nr = 1;
+ else
+ nr= pupmenu("Extrude %t|Region %x1||Individual Faces %x2");
+ }
+
+ if(nr<1) return;
+ if(nr==1) transmode= extrudeflag(SELECT, nor);
+ else if(nr==4) transmode= extrudeflag_verts_indiv(SELECT, nor);
+ else if(nr==3) transmode= extrudeflag_edges_indiv(SELECT, nor);
+ else transmode= extrudeflag_face_indiv(SELECT, nor);
+
if(transmode==0) {
- BKE_report(op->reports, RPT_ERROR, "Not a valid selection for extrude");
+ error("No valid selection");
}
else {
- EM_fgon_flags(em);
-
- /* We need to force immediate calculation here because
+ EM_fgon_flags();
+ countall();
+
+ /* We need to force immediate calculation here because
* transform may use derived objects (which are now stale).
*
* This shouldn't be necessary, derived queries should be
* automatically building this data if invalid. Or something.
*/
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ object_handle_update(G.obedit);
/* individual faces? */
-// BIF_TransformSetUndo("Extrude");
- if(type==2) {
-// initTransform(TFM_SHRINKFATTEN, CTX_NO_PET|CTX_NO_MIRROR);
-// Transform();
+ BIF_TransformSetUndo("Extrude");
+ if(nr==2) {
+ initTransform(TFM_SHRINKFATTEN, CTX_NO_PET|CTX_NO_MIRROR);
+ Transform();
}
else {
-// initTransform(TFM_TRANSLATION, CTX_NO_PET|CTX_NO_MIRROR);
+ initTransform(TFM_TRANSLATION, CTX_NO_PET|CTX_NO_MIRROR);
if(transmode=='n') {
- mul_m4_v3(obedit->obmat, nor);
- sub_v3_v3(nor, obedit->obmat[3]);
-// BIF_setSingleAxisConstraint(nor, "along normal");
+ mul_m4_v3(G.obedit->obmat, nor);
+ sub_v3_v3v3(nor, nor, G.obedit->obmat[3]);
+ BIF_setSingleAxisConstraint(nor, "along normal");
}
-// Transform();
+ Transform();
}
}
}
-// XXX should be a menu item
-static int mesh_extrude_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- Scene *scene= CTX_data_scene(C);
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- extrude_mesh(scene, obedit, em, op, RNA_int_get(op->ptr, "type"));
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-/* extrude without transform */
-static int mesh_extrude_exec(bContext *C, wmOperator *op)
+void split_mesh(void)
{
- Scene *scene= CTX_data_scene(C);
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(obedit->data);
-
- extrude_mesh(scene, obedit, em, op, RNA_int_get(op->ptr, "type"));
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-EnumPropertyItem extrude_items[] = {
- {1, "REGION", 0, "Region", ""},
- {2, "FACES", 0, "Individual Faces", ""},
- {3, "EDGES", 0, "Only Edges", ""},
- {4, "VERTS", 0, "Only Vertices", ""},
- {0, NULL, 0, NULL, NULL}};
-
-
-static EnumPropertyItem *extrude_itemf(bContext *C, PointerRNA *ptr, int *free)
-{
- EnumPropertyItem *item= NULL;
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em;
-
- int totitem= 0;
-
- if(!obedit)
- return extrude_items;
-
- em = BKE_mesh_get_editmesh(obedit->data);
-
- EM_stats_update(em);
-
- if(em->selectmode & SCE_SELECT_VERTEX) {
- if(em->totvertsel==0) {}
- else if(em->totvertsel==1) { RNA_enum_item_add(&item, &totitem, &extrude_items[3]); }
- else if(em->totedgesel==0) { RNA_enum_item_add(&item, &totitem, &extrude_items[3]); }
- else if(em->totfacesel==0) {
- RNA_enum_item_add(&item, &totitem, &extrude_items[2]);
- RNA_enum_item_add(&item, &totitem, &extrude_items[3]);
- }
- else if(em->totfacesel==1) {
- RNA_enum_item_add(&item, &totitem, &extrude_items[0]);
- RNA_enum_item_add(&item, &totitem, &extrude_items[2]);
- RNA_enum_item_add(&item, &totitem, &extrude_items[3]);
- }
- else {
- RNA_enum_item_add(&item, &totitem, &extrude_items[0]);
- RNA_enum_item_add(&item, &totitem, &extrude_items[1]);
- RNA_enum_item_add(&item, &totitem, &extrude_items[2]);
- RNA_enum_item_add(&item, &totitem, &extrude_items[3]);
- }
- }
- else if(em->selectmode & SCE_SELECT_EDGE) {
- if (em->totedgesel==0) {}
- else if (em->totedgesel==1) { RNA_enum_item_add(&item, &totitem, &extrude_items[2]); }
- else if(em->totfacesel==0) { RNA_enum_item_add(&item, &totitem, &extrude_items[2]); }
- else if(em->totfacesel==1) {
- RNA_enum_item_add(&item, &totitem, &extrude_items[0]);
- RNA_enum_item_add(&item, &totitem, &extrude_items[2]);
- }
- else {
- RNA_enum_item_add(&item, &totitem, &extrude_items[0]);
- RNA_enum_item_add(&item, &totitem, &extrude_items[1]);
- RNA_enum_item_add(&item, &totitem, &extrude_items[2]);
- }
- }
- else {
- if (em->totfacesel == 0) {}
- else if (em->totfacesel == 1) { RNA_enum_item_add(&item, &totitem, &extrude_items[0]); }
- else {
- RNA_enum_item_add(&item, &totitem, &extrude_items[0]);
- RNA_enum_item_add(&item, &totitem, &extrude_items[1]);
- }
- }
- if(item) {
- RNA_enum_item_end(&item, &totitem);
- *free= 1;
- return item;
- }
- else {
- return NULL;
- }
-}
+ TEST_EDITMESH
+ if(multires_test()) return;
-void MESH_OT_extrude(wmOperatorType *ot)
-{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name= "Extrude";
- ot->description= "Extrude selected vertices, edges or faces";
- ot->idname= "MESH_OT_extrude";
-
- /* api callbacks */
- ot->invoke= mesh_extrude_invoke;
- ot->exec= mesh_extrude_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- prop= RNA_def_enum(ot->srna, "type", extrude_items, 0, "Type", "");
- RNA_def_property_flag(prop, PROP_HIDDEN);
- RNA_def_enum_funcs(prop, extrude_itemf);
- ot->prop= prop;
-}
-
-static int split_mesh(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ if(okee(" Split ")==0) return;
- WM_cursor_wait(1);
+ waitcursor(1);
/* make duplicate first */
- adduplicateflag(em, SELECT);
+ adduplicateflag(SELECT);
/* old faces have flag 128 set, delete them */
- delfaceflag(em, 128);
- recalc_editnormals(em);
+ delfaceflag(128);
+ recalc_editnormals();
- WM_cursor_wait(0);
+ waitcursor(0);
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_split(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Split";
- ot->description= "Split selected geometry into separate disconnected mesh";
- ot->idname= "MESH_OT_split";
+#ifdef WITH_VERSE
+ if(G.editMesh->vnode)
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
+#endif
- /* api callbacks */
- ot->exec= split_mesh;
- ot->poll= ED_operator_editmesh;
+ BIF_undo_push("Split");
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
-
-static int extrude_repeat_mesh(bContext *C, wmOperator *op)
+void extrude_repeat_mesh(int steps, float offs)
{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- RegionView3D *rv3d = ED_view3d_context_rv3d(C);
-
- int steps = RNA_int_get(op->ptr,"steps");
-
- float offs = RNA_float_get(op->ptr,"offset");
-
float dvec[3], tmat[3][3], bmat[3][3], nor[3]= {0.0, 0.0, 0.0};
short a;
+ TEST_EDITMESH
+ if(multires_test()) return;
+
/* dvec */
- dvec[0]= rv3d->persinv[2][0];
- dvec[1]= rv3d->persinv[2][1];
- dvec[2]= rv3d->persinv[2][2];
+ dvec[0]= G.vd->persinv[2][0];
+ dvec[1]= G.vd->persinv[2][1];
+ dvec[2]= G.vd->persinv[2][2];
normalize_v3(dvec);
dvec[0]*= offs;
dvec[1]*= offs;
dvec[2]*= offs;
/* base correction */
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, G.obedit->obmat);
invert_m3_m3(tmat, bmat);
mul_m3_v3(tmat, dvec);
for(a=0; a<steps; a++) {
- extrudeflag(obedit, em, SELECT, nor, 0);
- translateflag(em, SELECT, dvec);
+ extrudeflag(SELECT, nor);
+ translateflag(SELECT, dvec);
}
+
+ recalc_editnormals();
+
+ EM_fgon_flags();
+ countall();
+
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- recalc_editnormals(em);
-
- EM_fgon_flags(em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_extrude_repeat(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Extrude Repeat Mesh";
- ot->description= "Extrude selected vertices, edges or faces repeatedly";
- ot->idname= "MESH_OT_extrude_repeat";
-
- /* api callbacks */
- ot->exec= extrude_repeat_mesh;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_float(ot->srna, "offset", 2.0f, 0.0f, 100.0f, "Offset", "", 0.0f, FLT_MAX);
- RNA_def_int(ot->srna, "steps", 10, 0, 180, "Steps", "", 0, INT_MAX);
+ BIF_undo_push("Extrude Repeat");
}
-/* ************************** spin operator ******************** */
-
-
-static int spin_mesh(bContext *C, wmOperator *op, float *dvec, int steps, float degr, int dupli )
+void spin_mesh(int steps, float degr, float *dvec, int mode)
{
- Object *obedit= CTX_data_edit_object(C);
- ToolSettings *ts= CTX_data_tool_settings(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ EditMesh *em = G.editMesh;
EditVert *eve,*nextve;
- float nor[3]= {0.0f, 0.0f, 0.0f};
- float si, n[3], q[4], cmat[3][3], imat[3][3], tmat[3][3];
- float cent[3], bmat[3][3];
+ float nor[3]= {0.0, 0.0, 0.0};
+ float *curs, si,n[3],q[4],cmat[3][3],imat[3][3], tmat[3][3];
+ float cent[3],bmat[3][3];
float phi;
- short a, ok= 1;
-
- RNA_float_get_array(op->ptr, "center", cent);
+ short a,ok;
+ TEST_EDITMESH
+ if(multires_test()) return;
+
/* imat and center and size */
- copy_m3_m4(bmat, obedit->obmat);
+ copy_m3_m4(bmat, G.obedit->obmat);
invert_m3_m3(imat,bmat);
- cent[0]-= obedit->obmat[3][0];
- cent[1]-= obedit->obmat[3][1];
- cent[2]-= obedit->obmat[3][2];
+ curs= give_cursor();
+ VECCOPY(cent, curs);
+ cent[0]-= G.obedit->obmat[3][0];
+ cent[1]-= G.obedit->obmat[3][1];
+ cent[2]-= G.obedit->obmat[3][2];
mul_m3_v3(imat, cent);
phi= degr*M_PI/360.0;
phi/= steps;
- if(ts->editbutflag & B_CLOCKWISE) phi= -phi;
+ if(G.scene->toolsettings->editbutflag & B_CLOCKWISE) phi= -phi;
- RNA_float_get_array(op->ptr, "axis", n);
+ if(dvec) {
+ n[0]= G.vd->viewinv[1][0];
+ n[1]= G.vd->viewinv[1][1];
+ n[2]= G.vd->viewinv[1][2];
+ } else {
+ n[0]= G.vd->viewinv[2][0];
+ n[1]= G.vd->viewinv[2][1];
+ n[2]= G.vd->viewinv[2][2];
+ }
normalize_v3(n);
q[0]= (float)cos(phi);
@@ -946,21 +819,20 @@ static int spin_mesh(bContext *C, wmOperator *op, float *dvec, int steps, float
mul_m3_m3m3(tmat,cmat,bmat);
mul_m3_m3m3(bmat,imat,tmat);
- if(dupli==0)
- if(ts->editbutflag & B_KEEPORIG)
- adduplicateflag(em, 1);
-
- for(a=0; a<steps; a++) {
- if(dupli==0) ok= extrudeflag(obedit, em, SELECT, nor, 0);
- else adduplicateflag(em, SELECT);
+ if(mode==0) if(G.scene->toolsettings->editbutflag & B_KEEPORIG) adduplicateflag(1);
+ ok= 1;
- if(ok==0)
+ for(a=0;a<steps;a++) {
+ if(mode==0) ok= extrudeflag(SELECT, nor);
+ else adduplicateflag(SELECT);
+ if(ok==0) {
+ error("No valid vertices are selected");
break;
-
- rotateflag(em, SELECT, cent, bmat);
+ }
+ rotateflag(SELECT, cent, bmat);
if(dvec) {
mul_m3_v3(bmat,dvec);
- translateflag(em, SELECT, dvec);
+ translateflag(SELECT, dvec);
}
}
@@ -971,96 +843,41 @@ static int spin_mesh(bContext *C, wmOperator *op, float *dvec, int steps, float
nextve= eve->next;
if(eve->f & SELECT) {
BLI_remlink(&em->verts,eve);
- free_editvert(em, eve);
+ free_editvert(eve);
}
eve= nextve;
}
}
- else {
- recalc_editnormals(em);
-
- EM_fgon_flags(em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- }
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return ok;
-}
-
-static int spin_mesh_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- int ok;
-
- ok= spin_mesh(C, op, NULL, RNA_int_get(op->ptr,"steps"), RNA_float_get(op->ptr,"degrees"), RNA_boolean_get(op->ptr,"dupli"));
- if(ok==0) {
- BKE_report(op->reports, RPT_ERROR, "No valid vertices are selected");
- return OPERATOR_CANCELLED;
- }
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-/* get center and axis, in global coords */
-static int spin_mesh_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- Scene *scene = CTX_data_scene(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d= ED_view3d_context_rv3d(C);
-
- RNA_float_set_array(op->ptr, "center", give_cursor(scene, v3d));
- RNA_float_set_array(op->ptr, "axis", rv3d->viewinv[2]);
-
- return spin_mesh_exec(C, op);
-}
+ recalc_editnormals();
-void MESH_OT_spin(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Spin";
- ot->description= "Extrude selected vertices in a circle around the cursor in indicated viewport";
- ot->idname= "MESH_OT_spin";
-
- /* api callbacks */
- ot->invoke= spin_mesh_invoke;
- ot->exec= spin_mesh_exec;
- ot->poll= EM_view3d_poll;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_int(ot->srna, "steps", 9, 0, INT_MAX, "Steps", "Steps", 0, 128);
- RNA_def_boolean(ot->srna, "dupli", 0, "Dupli", "Make Duplicates");
- RNA_def_float(ot->srna, "degrees", 90.0f, -FLT_MAX, FLT_MAX, "Degrees", "Degrees", -360.0f, 360.0f);
-
- RNA_def_float_vector(ot->srna, "center", 3, NULL, -FLT_MAX, FLT_MAX, "Center", "Center in global view space", -FLT_MAX, FLT_MAX);
- RNA_def_float_vector(ot->srna, "axis", 3, NULL, -1.0f, 1.0f, "Axis", "Axis in global view space", -FLT_MAX, FLT_MAX);
+ EM_fgon_flags();
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+
+ if(dvec==NULL) BIF_undo_push("Spin");
}
-static int screw_mesh_exec(bContext *C, wmOperator *op)
+void screw_mesh(int steps, int turns)
{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ EditMesh *em = G.editMesh;
EditVert *eve,*v1=0,*v2=0;
EditEdge *eed;
float dvec[3], nor[3];
- int steps, turns;
-
- turns= RNA_int_get(op->ptr, "turns");
- steps= RNA_int_get(op->ptr, "steps");
+ TEST_EDITMESH
+ if(multires_test()) return;
+
/* clear flags */
- for(eve= em->verts.first; eve; eve= eve->next)
+ eve= em->verts.first;
+ while(eve) {
eve->f1= 0;
-
+ eve= eve->next;
+ }
/* edges set flags in verts */
- for(eed= em->edges.first; eed; eed= eed->next) {
+ eed= em->edges.first;
+ while(eed) {
if(eed->v1->f & SELECT) {
if(eed->v2->f & SELECT) {
/* watch: f1 is a byte */
@@ -1068,30 +885,32 @@ static int screw_mesh_exec(bContext *C, wmOperator *op)
if(eed->v2->f1<2) eed->v2->f1++;
}
}
+ eed= eed->next;
}
/* find two vertices with eve->f1==1, more or less is wrong */
- for(eve= em->verts.first; eve; eve= eve->next) {
+ eve= em->verts.first;
+ while(eve) {
if(eve->f1==1) {
- if(v1==NULL) v1= eve;
- else if(v2==NULL) v2= eve;
+ if(v1==0) v1= eve;
+ else if(v2==0) v2= eve;
else {
- v1= NULL;
+ v1=0;
break;
}
}
+ eve= eve->next;
}
- if(v1==NULL || v2==NULL) {
- BKE_report(op->reports, RPT_ERROR, "You have to select a string of connected vertices too");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
+ if(v1==0 || v2==0) {
+ error("You have to select a string of connected vertices too");
+ return;
}
/* calculate dvec */
- dvec[0]= ( v1->co[0]- v2->co[0] )/steps;
- dvec[1]= ( v1->co[1]- v2->co[1] )/steps;
- dvec[2]= ( v1->co[2]- v2->co[2] )/steps;
+ dvec[0]= ( (v1->co[0]- v2->co[0]) )/(steps);
+ dvec[1]= ( (v1->co[1]- v2->co[1]) )/(steps);
+ dvec[2]= ( (v1->co[2]- v2->co[2]) )/(steps);
- VECCOPY(nor, obedit->obmat[2]);
+ VECCOPY(nor, G.obedit->obmat[2]);
if(nor[0]*dvec[0]+nor[1]*dvec[1]+nor[2]*dvec[2]>0.000) {
dvec[0]= -dvec[0];
@@ -1099,72 +918,28 @@ static int screw_mesh_exec(bContext *C, wmOperator *op)
dvec[2]= -dvec[2];
}
- if(spin_mesh(C, op, dvec, turns*steps, 360.0f*turns, 0)) {
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+ spin_mesh(turns*steps, turns*360, dvec, 0);
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
- }
- else {
- BKE_report(op->reports, RPT_ERROR, "No valid vertices are selected");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
- }
+ BIF_undo_push("Spin");
}
-/* get center and axis, in global coords */
-static int screw_mesh_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- Scene *scene = CTX_data_scene(C);
- View3D *v3d = CTX_wm_view3d(C);
- RegionView3D *rv3d= ED_view3d_context_rv3d(C);
-
- RNA_float_set_array(op->ptr, "center", give_cursor(scene, v3d));
- RNA_float_set_array(op->ptr, "axis", rv3d->viewinv[1]);
-
- return screw_mesh_exec(C, op);
-}
-void MESH_OT_screw(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Screw";
- ot->description= "Extrude selected vertices in screw-shaped rotation around the cursor in indicated viewport";
- ot->idname= "MESH_OT_screw";
-
- /* api callbacks */
- ot->invoke= screw_mesh_invoke;
- ot->exec= screw_mesh_exec;
- ot->poll= EM_view3d_poll;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /*props */
- RNA_def_int(ot->srna, "steps", 9, 0, INT_MAX, "Steps", "Steps", 0, 256);
- RNA_def_int(ot->srna, "turns", 1, 0, INT_MAX, "Turns", "Turns", 0, 256);
-
- RNA_def_float_vector(ot->srna, "center", 3, NULL, -FLT_MAX, FLT_MAX, "Center", "Center in global view space", -FLT_MAX, FLT_MAX);
- RNA_def_float_vector(ot->srna, "axis", 3, NULL, -1.0f, 1.0f, "Axis", "Axis in global view space", -FLT_MAX, FLT_MAX);
-}
-
-static void erase_edges(EditMesh *em, ListBase *l)
+static void erase_edges(ListBase *l)
{
EditEdge *ed, *nexted;
-
+
ed = (EditEdge *) l->first;
while(ed) {
nexted= ed->next;
if( (ed->v1->f & SELECT) || (ed->v2->f & SELECT) ) {
- remedge(em, ed);
- free_editedge(em, ed);
+ remedge(ed);
+ free_editedge(ed);
}
ed= nexted;
}
}
-static void erase_faces(EditMesh *em, ListBase *l)
+static void erase_faces(ListBase *l)
{
EditFace *f, *nextf;
@@ -1174,13 +949,13 @@ static void erase_faces(EditMesh *em, ListBase *l)
nextf= f->next;
if( faceselectedOR(f, SELECT) ) {
BLI_remlink(l, f);
- free_editface(em, f);
+ free_editface(f);
}
f = nextf;
}
-}
+}
-static void erase_vertices(EditMesh *em, ListBase *l)
+static void erase_vertices(ListBase *l)
{
EditVert *v, *nextv;
@@ -1189,31 +964,36 @@ static void erase_vertices(EditMesh *em, ListBase *l)
nextv= v->next;
if(v->f & 1) {
BLI_remlink(l, v);
- free_editvert(em, v);
+ free_editvert(v);
}
v = nextv;
}
}
-void delete_mesh(Object *obedit, EditMesh *em, wmOperator *op, int event)
+void delete_mesh(void)
{
+ EditMesh *em = G.editMesh;
EditFace *efa, *nextvl;
EditVert *eve,*nextve;
EditEdge *eed,*nexted;
+ short event;
int count;
char *str="Erase";
-
+ TEST_EDITMESH
+ if(multires_test()) return;
+
+ event= pupmenu("Erase %t|Vertices%x10|Edges%x1|Faces%x2|All%x3|Edges & Faces%x4|Only Faces%x5|Edge Loop%x6");
if(event<1) return;
if(event==10 ) {
str= "Erase Vertices";
- erase_edges(em, &em->edges);
- erase_faces(em, &em->faces);
- erase_vertices(em, &em->verts);
- }
+ erase_edges(&em->edges);
+ erase_faces(&em->faces);
+ erase_vertices(&em->verts);
+ }
else if(event==6) {
- if(!EdgeLoopDelete(em, op))
+ if(!EdgeLoopDelete())
return;
str= "Erase Edge Loop";
@@ -1231,7 +1011,7 @@ void delete_mesh(Object *obedit, EditMesh *em, wmOperator *op, int event)
if(efa->e4 && (efa->e4->f & SELECT)) count++;
if(count) {
BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
+ free_editface(efa);
}
efa= nextvl;
}
@@ -1239,8 +1019,8 @@ void delete_mesh(Object *obedit, EditMesh *em, wmOperator *op, int event)
while(eed) {
nexted= eed->next;
if(eed->f & SELECT) {
- remedge(em, eed);
- free_editedge(em, eed);
+ remedge(eed);
+ free_editedge(eed);
}
eed= nexted;
}
@@ -1252,14 +1032,14 @@ void delete_mesh(Object *obedit, EditMesh *em, wmOperator *op, int event)
if( efa->v2->f & SELECT) event++;
if( efa->v3->f & SELECT) event++;
if(efa->v4 && (efa->v4->f & SELECT)) event++;
-
+
if(event>1) {
BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
+ free_editface(efa);
}
efa= nextvl;
}
- }
+ }
else if(event==1) {
str= "Erase Edges";
// faces first
@@ -1271,10 +1051,10 @@ void delete_mesh(Object *obedit, EditMesh *em, wmOperator *op, int event)
if( efa->e2->f & SELECT) event++;
if( efa->e3->f & SELECT) event++;
if(efa->e4 && (efa->e4->f & SELECT)) event++;
-
+
if(event) {
BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
+ free_editface(efa);
}
efa= nextvl;
}
@@ -1282,8 +1062,8 @@ void delete_mesh(Object *obedit, EditMesh *em, wmOperator *op, int event)
while(eed) {
nexted= eed->next;
if(eed->f & SELECT) {
- remedge(em, eed);
- free_editedge(em, eed);
+ remedge(eed);
+ free_editedge(eed);
}
eed= nexted;
}
@@ -1299,7 +1079,7 @@ void delete_mesh(Object *obedit, EditMesh *em, wmOperator *op, int event)
nextve= eve->next;
if(eve->f & SELECT) {
BLI_remlink(&em->verts,eve);
- free_editvert(em, eve);
+ free_editvert(eve);
}
eve= nextve;
}
@@ -1307,13 +1087,13 @@ void delete_mesh(Object *obedit, EditMesh *em, wmOperator *op, int event)
}
else if(event==2) {
str="Erase Faces";
- delfaceflag(em, SELECT);
+ delfaceflag(SELECT);
}
else if(event==3) {
str= "Erase All";
- if(em->verts.first) free_vertlist(em, &em->verts);
- if(em->edges.first) free_edgelist(em, &em->edges);
- if(em->faces.first) free_facelist(em, &em->faces);
+ if(em->verts.first) free_vertlist(&em->verts);
+ if(em->edges.first) free_edgelist(&em->edges);
+ if(em->faces.first) free_facelist(&em->faces);
if(em->selected.first) BLI_freelistN(&(em->selected));
}
else if(event==5) {
@@ -1323,66 +1103,111 @@ void delete_mesh(Object *obedit, EditMesh *em, wmOperator *op, int event)
nextvl= efa->next;
if(efa->f & SELECT) {
BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
+ free_editface(efa);
}
efa= nextvl;
}
}
- EM_fgon_flags(em); // redo flags and indices for fgons
+ EM_fgon_flags(); // redo flags and indices for fgons
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ BIF_undo_push(str);
}
-/* Note, these values must match delete_mesh() event values */
-static EnumPropertyItem prop_mesh_delete_types[] = {
- {10,"VERT", 0, "Vertices", ""},
- {1, "EDGE", 0, "Edges", ""},
- {2, "FACE", 0, "Faces", ""},
- {3, "ALL", 0, "All", ""},
- {4, "EDGE_FACE",0, "Edges & Faces", ""},
- {5, "ONLY_FACE",0, "Only Faces", ""},
- {6, "EDGE_LOOP",0, "Edge Loop", ""},
- {0, NULL, 0, NULL, NULL}
-};
-static int delete_mesh_exec(bContext *C, wmOperator *op)
+/* Got this from scanfill.c. You will need to juggle around the
+ * callbacks for the scanfill.c code a bit for this to work. */
+void fill_mesh(void)
{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
- int type= RNA_enum_get(op->ptr, "type");
-
- if(type==6)
- return WM_operator_name_call(C, "MESH_OT_delete_edgeloop", WM_OP_EXEC_DEFAULT, NULL);
+ EditMesh *em = G.editMesh;
+ EditVert *eve,*v1;
+ EditEdge *eed,*e1,*nexted;
+ EditFace *efa,*nextvl, *efan;
+ short ok;
- delete_mesh(obedit, em, op, type);
+ if(G.obedit==0 || (G.obedit->type!=OB_MESH)) return;
+ if(multires_test()) return;
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+ waitcursor(1);
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
+ /* copy all selected vertices */
+ eve= em->verts.first;
+ while(eve) {
+ if(eve->f & SELECT) {
+ v1= BLI_addfillvert(eve->co);
+ eve->tmp.v= v1;
+ v1->tmp.v= eve;
+ v1->xs= 0; // used for counting edges
+ }
+ eve= eve->next;
+ }
+ /* copy all selected edges */
+ eed= em->edges.first;
+ while(eed) {
+ if( (eed->v1->f & SELECT) && (eed->v2->f & SELECT) ) {
+ e1= BLI_addfilledge(eed->v1->tmp.v, eed->v2->tmp.v);
+ e1->v1->xs++;
+ e1->v2->xs++;
+ }
+ eed= eed->next;
+ }
+ /* from all selected faces: remove vertices and edges to prevent doubles */
+ /* all edges add values, faces subtract,
+ then remove edges with vertices ->xs<2 */
+ efa= em->faces.first;
+ ok= 0;
+ while(efa) {
+ nextvl= efa->next;
+ if( faceselectedAND(efa, 1) ) {
+ efa->v1->tmp.v->xs--;
+ efa->v2->tmp.v->xs--;
+ efa->v3->tmp.v->xs--;
+ if(efa->v4) efa->v4->tmp.v->xs--;
+ ok= 1;
+
+ }
+ efa= nextvl;
+ }
+ if(ok) { /* there are faces selected */
+ eed= filledgebase.first;
+ while(eed) {
+ nexted= eed->next;
+ if(eed->v1->xs<2 || eed->v2->xs<2) {
+ BLI_remlink(&filledgebase,eed);
+ }
+ eed= nexted;
+ }
+ }
-void MESH_OT_delete(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Delete";
- ot->description= "Delete selected vertices, edges or faces";
- ot->idname= "MESH_OT_delete";
+ if(BLI_edgefill(0, (G.obedit && G.obedit->actcol)?(G.obedit->actcol-1):0)) {
+ efa= fillfacebase.first;
+ while(efa) {
+ /* normals default pointing up */
+ efan= addfacelist(efa->v3->tmp.v, efa->v2->tmp.v,
+ efa->v1->tmp.v, 0, NULL, NULL);
+ if(efan) EM_select_face(efan, 1);
+ efa= efa->next;
+ }
+ }
- /* api callbacks */
- ot->invoke= WM_menu_invoke;
- ot->exec= delete_mesh_exec;
+ BLI_end_edgefill();
- ot->poll= ED_operator_editmesh;
+ waitcursor(0);
+ EM_select_flush();
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+#ifdef WITH_VERSE
+ if(G.editMesh->vnode)
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
+#endif
- /*props */
- ot->prop= RNA_def_enum(ot->srna, "type", prop_mesh_delete_types, 10, "Type", "Method used for deleting mesh data");
+ BIF_undo_push("Fill");
}
-
-
/*GB*/
/*-------------------------------------------------------------------------------*/
/*--------------------------- Edge Based Subdivide ------------------------------*/
@@ -1396,76 +1221,75 @@ void MESH_OT_delete(wmOperatorType *ot)
#define DOUBLEOPFILL 16
/* calculates offset for co, based on fractal, sphere or smooth settings */
-static void alter_co(float *co, EditEdge *edge, float smooth, float fractal, int beauty, float perc)
+static void alter_co(float *co, EditEdge *edge, float rad, int beauty, float perc)
{
float vec1[3], fac;
-
+
if(beauty & B_SMOOTH) {
/* we calculate an offset vector vec1[], to be added to *co */
float len, fac, nor[3], nor1[3], nor2[3];
-
+
sub_v3_v3v3(nor, edge->v1->co, edge->v2->co);
len= 0.5f*normalize_v3(nor);
-
+
VECCOPY(nor1, edge->v1->no);
VECCOPY(nor2, edge->v2->no);
-
+
/* cosine angle */
fac= nor[0]*nor1[0] + nor[1]*nor1[1] + nor[2]*nor1[2] ;
-
+
vec1[0]= fac*nor1[0];
vec1[1]= fac*nor1[1];
vec1[2]= fac*nor1[2];
-
+
/* cosine angle */
fac= -nor[0]*nor2[0] - nor[1]*nor2[1] - nor[2]*nor2[2] ;
-
+
vec1[0]+= fac*nor2[0];
vec1[1]+= fac*nor2[1];
vec1[2]+= fac*nor2[2];
-
- /* falloff for multi subdivide */
- smooth *= sqrt(fabs(1.0f - 2.0f*fabs(0.5f-perc)));
-
- vec1[0]*= smooth*len;
- vec1[1]*= smooth*len;
- vec1[2]*= smooth*len;
-
+
+ vec1[0]*= rad*len;
+ vec1[1]*= rad*len;
+ vec1[2]*= rad*len;
+
co[0] += vec1[0];
co[1] += vec1[1];
co[2] += vec1[2];
}
- else if(beauty & B_SPHERE) { /* subdivide sphere */
- normalize_v3(co);
- co[0]*= smooth;
- co[1]*= smooth;
- co[2]*= smooth;
- }
+ else {
+ if(rad > 0.0) { /* subdivide sphere */
+ normalize_v3(co);
+ co[0]*= rad;
+ co[1]*= rad;
+ co[2]*= rad;
+ }
+ else if(rad< 0.0) { /* fractal subdivide */
+ fac= rad* len_v3v3(edge->v1->co, edge->v2->co);
+ vec1[0]= fac*(float)(0.5-BLI_drand());
+ vec1[1]= fac*(float)(0.5-BLI_drand());
+ vec1[2]= fac*(float)(0.5-BLI_drand());
+ add_v3_v3v3(co, co, vec1);
+ }
- if(beauty & B_FRACTAL) {
- fac= fractal*len_v3v3(edge->v1->co, edge->v2->co);
- vec1[0]= fac*(float)(0.5-BLI_drand());
- vec1[1]= fac*(float)(0.5-BLI_drand());
- vec1[2]= fac*(float)(0.5-BLI_drand());
- add_v3_v3(co, vec1);
}
}
/* assumes in the edge is the correct interpolated vertices already */
-/* percent defines the interpolation, smooth, fractal and beauty are for special options */
+/* percent defines the interpolation, rad and beauty are for special options */
/* results in new vertex with correct coordinate, vertex normal and weight group info */
-static EditVert *subdivide_edge_addvert(EditMesh *em, EditEdge *edge, float smooth, float fractal, int beauty, float percent)
+static EditVert *subdivide_edge_addvert(EditEdge *edge, float rad, int beauty, float percent)
{
EditVert *ev;
float co[3];
-
+
co[0] = (edge->v2->co[0]-edge->v1->co[0])*percent + edge->v1->co[0];
co[1] = (edge->v2->co[1]-edge->v1->co[1])*percent + edge->v1->co[1];
- co[2] = (edge->v2->co[2]-edge->v1->co[2])*percent + edge->v1->co[2];
-
+ co[2] = (edge->v2->co[2]-edge->v1->co[2])*percent + edge->v1->co[2];
+
/* offset for smooth or sphere or fractal */
- alter_co(co, edge, smooth, fractal, beauty, percent);
-
+ alter_co(co, edge, rad, beauty, percent);
+
/* clip if needed by mirror modifier */
if (edge->v1->f2) {
if ( edge->v1->f2 & edge->v2->f2 & 1) {
@@ -1478,18 +1302,18 @@ static EditVert *subdivide_edge_addvert(EditMesh *em, EditEdge *edge, float smoo
co[2]= 0.0f;
}
}
-
- ev = addvertlist(em, co, NULL);
-
+
+ ev = addvertlist(co, NULL);
+
/* vert data (vgroups, ..) */
- EM_data_interp_from_verts(em, edge->v1, edge->v2, ev, percent);
-
+ EM_data_interp_from_verts(edge->v1, edge->v2, ev, percent);
+
/* normal */
ev->no[0] = (edge->v2->no[0]-edge->v1->no[0])*percent + edge->v1->no[0];
ev->no[1] = (edge->v2->no[1]-edge->v1->no[1])*percent + edge->v1->no[1];
ev->no[2] = (edge->v2->no[2]-edge->v1->no[2])*percent + edge->v1->no[2];
normalize_v3(ev->no);
-
+
return ev;
}
@@ -1497,16 +1321,17 @@ static void flipvertarray(EditVert** arr, short size)
{
EditVert *hold;
int i;
-
+
for(i=0; i<size/2; i++) {
hold = arr[i];
arr[i] = arr[size-i-1];
- arr[size-i-1] = hold;
+ arr[size-i-1] = hold;
}
}
-static void facecopy(EditMesh *em, EditFace *source, EditFace *target)
+static void facecopy(EditFace *source, EditFace *target)
{
+ EditMesh *em= G.editMesh;
float *v1 = source->v1->co, *v2 = source->v2->co, *v3 = source->v3->co;
float *v4 = source->v4? source->v4->co: NULL;
float w[4][4];
@@ -1514,34 +1339,34 @@ static void facecopy(EditMesh *em, EditFace *source, EditFace *target)
CustomData_em_copy_data(&em->fdata, &em->fdata, source->data, &target->data);
target->mat_nr = source->mat_nr;
- target->flag = source->flag;
+ target->flag = source->flag;
target->h = source->h;
-
+
interp_weights_face_v3( w[0],v1, v2, v3, v4, target->v1->co);
interp_weights_face_v3( w[1],v1, v2, v3, v4, target->v2->co);
interp_weights_face_v3( w[2],v1, v2, v3, v4, target->v3->co);
if (target->v4)
interp_weights_face_v3( w[3],v1, v2, v3, v4, target->v4->co);
-
+
CustomData_em_interp(&em->fdata, &source->data, NULL, (float*)w, 1, target->data);
}
-static void fill_quad_single(EditMesh *em, EditFace *efa, struct GHash *gh, int numcuts, int seltype)
+static void fill_quad_single(EditFace *efa, struct GHash *gh, int numcuts, int seltype)
{
EditEdge *cedge=NULL;
EditVert *v[4], **verts;
EditFace *hold;
- short start=0, end, left, right, vertsize,i;
-
+ short start=0, end, left, right, vertsize,i;
+
v[0] = efa->v1;
v[1] = efa->v2;
v[2] = efa->v3;
- v[3] = efa->v4;
+ v[3] = efa->v4;
if(efa->e1->f & SELECT) { cedge = efa->e1; start = 0;}
- else if(efa->e2->f & SELECT) { cedge = efa->e2; start = 1;}
- else if(efa->e3->f & SELECT) { cedge = efa->e3; start = 2;}
- else if(efa->e4->f & SELECT) { cedge = efa->e4; start = 3;}
+ else if(efa->e2->f & SELECT) { cedge = efa->e2; start = 1;}
+ else if(efa->e3->f & SELECT) { cedge = efa->e3; start = 2;}
+ else if(efa->e4->f & SELECT) { cedge = efa->e4; start = 3;}
// Point verts to the array of new verts for cedge
verts = BLI_ghash_lookup(gh, cedge);
@@ -1555,77 +1380,77 @@ static void fill_quad_single(EditMesh *em, EditFace *efa, struct GHash *gh, int
if(verts[0] != v[start]) {flipvertarray(verts,numcuts+2);}
end = (start+1)%4;
left = (start+2)%4;
- right = (start+3)%4;
-
+ right = (start+3)%4;
+
/*
We should have something like this now
- end start
- 3 2 1 0
+ end start
+ 3 2 1 0
|---*---*---|
| |
+ | |
| |
- | |
- -------------
+ -------------
left right
where start,end,left, right are indexes of EditFace->v1, etc (stored in v)
and 0,1,2... are the indexes of the new verts stored in verts
We will fill this case like this or this depending on even or odd cuts
-
+
|---*---*---| |---*---|
| / \ | | / \ |
- | / \ | | / \ |
+ | / \ | | / \ |
|/ \| |/ \|
- ------------- ---------
+ ------------- ---------
*/
// Make center face
if(vertsize % 2 == 0) {
- hold = addfacelist(em, verts[(vertsize-1)/2],verts[((vertsize-1)/2)+1],v[left],v[right], NULL,NULL);
+ hold = addfacelist(verts[(vertsize-1)/2],verts[((vertsize-1)/2)+1],v[left],v[right], NULL,NULL);
hold->e2->f2 |= EDGEINNER;
hold->e4->f2 |= EDGEINNER;
}else{
- hold = addfacelist(em, verts[(vertsize-1)/2],v[left],v[right],NULL, NULL,NULL);
+ hold = addfacelist(verts[(vertsize-1)/2],v[left],v[right],NULL, NULL,NULL);
hold->e1->f2 |= EDGEINNER;
hold->e3->f2 |= EDGEINNER;
}
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
// Make side faces
for(i=0;i<(vertsize-1)/2;i++) {
- hold = addfacelist(em, verts[i],verts[i+1],v[right],NULL,NULL,NULL);
- facecopy(em, efa,hold);
+ hold = addfacelist(verts[i],verts[i+1],v[right],NULL,NULL,NULL);
+ facecopy(efa,hold);
if(i+1 != (vertsize-1)/2) {
- if(seltype == SUBDIV_SELECT_INNER) {
- hold->e2->f2 |= EDGEINNER;
- }
+ if(seltype == SUBDIV_SELECT_INNER) {
+ hold->e2->f2 |= EDGEINNER;
+ }
}
- hold = addfacelist(em, verts[vertsize-2-i],verts[vertsize-1-i],v[left],NULL,NULL,NULL);
- facecopy(em, efa,hold);
+ hold = addfacelist(verts[vertsize-2-i],verts[vertsize-1-i],v[left],NULL,NULL,NULL);
+ facecopy(efa,hold);
if(i+1 != (vertsize-1)/2) {
- if(seltype == SUBDIV_SELECT_INNER) {
- hold->e3->f2 |= EDGEINNER;
- }
+ if(seltype == SUBDIV_SELECT_INNER) {
+ hold->e3->f2 |= EDGEINNER;
+ }
}
- }
+ }
}
-static void fill_tri_single(EditMesh *em, EditFace *efa, struct GHash *gh, int numcuts, int seltype)
+static void fill_tri_single(EditFace *efa, struct GHash *gh, int numcuts, int seltype)
{
EditEdge *cedge=NULL;
EditVert *v[3], **verts;
EditFace *hold;
- short start=0, end, op, vertsize,i;
-
+ short start=0, end, op, vertsize,i;
+
v[0] = efa->v1;
v[1] = efa->v2;
- v[2] = efa->v3;
+ v[2] = efa->v3;
if(efa->e1->f & SELECT) { cedge = efa->e1; start = 0;}
- else if(efa->e2->f & SELECT) { cedge = efa->e2; start = 1;}
- else if(efa->e3->f & SELECT) { cedge = efa->e3; start = 2;}
+ else if(efa->e2->f & SELECT) { cedge = efa->e2; start = 1;}
+ else if(efa->e3->f & SELECT) { cedge = efa->e3; start = 2;}
// Point verts to the array of new verts for cedge
verts = BLI_ghash_lookup(gh, cedge);
@@ -1639,30 +1464,30 @@ static void fill_tri_single(EditMesh *em, EditFace *efa, struct GHash *gh, int n
if(verts[0] != v[start]) {flipvertarray(verts,numcuts+2);}
end = (start+1)%3;
op = (start+2)%3;
-
+
/*
We should have something like this now
- end start
- 3 2 1 0
+ end start
+ 3 2 1 0
|---*---*---|
\ |
- \ |
+ \ |
\ |
\ |
\ |
\ |
|op
-
+
where start,end,op are indexes of EditFace->v1, etc (stored in v)
and 0,1,2... are the indexes of the new verts stored in verts
We will fill this case like this or this depending on even or odd cuts
-
- 3 2 1 0
+
+ 3 2 1 0
|---*---*---|
\ \ \ |
- \ \ \ |
+ \ \ \ |
\ \ \ |
\ \ \|
\ \\|
@@ -1672,27 +1497,27 @@ static void fill_tri_single(EditMesh *em, EditFace *efa, struct GHash *gh, int n
// Make side faces
for(i=0;i<(vertsize-1);i++) {
- hold = addfacelist(em, verts[i],verts[i+1],v[op],NULL,NULL,NULL);
+ hold = addfacelist(verts[i],verts[i+1],v[op],NULL,NULL,NULL);
if(i+1 != vertsize-1) {
- if(seltype == SUBDIV_SELECT_INNER) {
- hold->e2->f2 |= EDGEINNER;
- }
+ if(seltype == SUBDIV_SELECT_INNER) {
+ hold->e2->f2 |= EDGEINNER;
+ }
}
- facecopy(em, efa,hold);
- }
+ facecopy(efa,hold);
+ }
}
-static void fill_quad_double_op(EditMesh *em, EditFace *efa, struct GHash *gh, int numcuts)
+static void fill_quad_double_op(EditFace *efa, struct GHash *gh, int numcuts)
{
EditEdge *cedge[2]={NULL, NULL};
EditVert *v[4], **verts[2];
EditFace *hold;
short start=0, end, left, right, vertsize,i;
-
+
v[0] = efa->v1;
v[1] = efa->v2;
v[2] = efa->v3;
- v[3] = efa->v4;
+ v[3] = efa->v4;
if(efa->e1->f & SELECT) { cedge[0] = efa->e1; cedge[1] = efa->e3; start = 0;}
else if(efa->e2->f & SELECT) { cedge[0] = efa->e2; cedge[1] = efa->e4; start = 1;}
@@ -1710,53 +1535,52 @@ static void fill_quad_double_op(EditMesh *em, EditFace *efa, struct GHash *gh, i
if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);}
end = (start+1)%4;
left = (start+2)%4;
- right = (start+3)%4;
- if(verts[1][0] != v[left]) {flipvertarray(verts[1],numcuts+2);}
+ right = (start+3)%4;
+ if(verts[1][0] != v[left]) {flipvertarray(verts[1],numcuts+2);}
/*
We should have something like this now
- end start
- 3 2 1 0
+ end start
+ 3 2 1 0
|---*---*---|
| |
+ | |
| |
- | |
- |---*---*---|
+ |---*---*---|
0 1 2 3
left right
We will fill this case like this or this depending on even or odd cuts
-
+
|---*---*---|
| | | |
+ | | | |
| | | |
- | | | |
- |---*---*---|
+ |---*---*---|
*/
-
+
// Make side faces
for(i=0;i<vertsize-1;i++) {
- hold = addfacelist(em, verts[0][i],verts[0][i+1],verts[1][vertsize-2-i],verts[1][vertsize-1-i],NULL,NULL);
+ hold = addfacelist(verts[0][i],verts[0][i+1],verts[1][vertsize-2-i],verts[1][vertsize-1-i],NULL,NULL);
if(i < vertsize-2) {
hold->e2->f2 |= EDGEINNER;
hold->e2->f2 |= DOUBLEOPFILL;
}
- facecopy(em, efa,hold);
- }
+ facecopy(efa,hold);
+ }
}
-static void fill_quad_double_adj_path(EditMesh *em, EditFace *efa, struct GHash *gh, int numcuts)
+static void fill_quad_double_adj_path(EditFace *efa, struct GHash *gh, int numcuts)
{
EditEdge *cedge[2]={NULL, NULL};
EditVert *v[4], **verts[2];
EditFace *hold;
short start=0, start2=0, vertsize,i;
- int ctrl= 0; // XXX
-
+
v[0] = efa->v1;
v[1] = efa->v2;
v[2] = efa->v3;
- v[3] = efa->v4;
+ v[3] = efa->v4;
if(efa->e1->f & SELECT && efa->e2->f & SELECT) {cedge[0] = efa->e1; cedge[1] = efa->e2; start = 0; start2 = 1;}
if(efa->e2->f & SELECT && efa->e3->f & SELECT) {cedge[0] = efa->e2; cedge[1] = efa->e3; start = 1; start2 = 2;}
@@ -1774,73 +1598,73 @@ static void fill_quad_double_adj_path(EditMesh *em, EditFace *efa, struct GHash
// the array to the correct direction
if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);}
- if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);}
+ if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);}
/*
We should have something like this now
- end start
- 3 2 1 0
+ end start
+ 3 2 1 0
start2 0|---*---*---|
| |
1* |
| |
- 2* |
+ 2* |
| |
- end2 3|-----------|
+ end2 3|-----------|
We will fill this case like this or this depending on even or odd cuts
|---*---*---|
| / / / |
* / / |
| / / |
- * / |
+ * / |
| / |
- |-----------|
+ |-----------|
*/
// Make outside tris
- hold = addfacelist(em, verts[0][vertsize-2],verts[0][vertsize-1],verts[1][1],NULL,NULL,NULL);
+ hold = addfacelist(verts[0][vertsize-2],verts[0][vertsize-1],verts[1][1],NULL,NULL,NULL);
/* when ctrl is depressed, only want verts on the cutline selected */
- if (ctrl)
+ if (G.qual != LR_CTRLKEY)
hold->e3->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
- hold = addfacelist(em, verts[0][0],verts[1][vertsize-1],v[(start2+2)%4],NULL,NULL,NULL);
+ facecopy(efa,hold);
+ hold = addfacelist(verts[0][0],verts[1][vertsize-1],v[(start2+2)%4],NULL,NULL,NULL);
/* when ctrl is depressed, only want verts on the cutline selected */
- if (ctrl)
- hold->e1->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
- //if(scene->toolsettings->editbutflag & B_AUTOFGON) {
+ if (G.qual != LR_CTRLKEY)
+ hold->e1->f2 |= EDGEINNER;
+ facecopy(efa,hold);
+ //if(G.scene->toolsettings->editbutflag & B_AUTOFGON) {
// hold->e1->h |= EM_FGON;
- //}
+ //}
// Make side faces
for(i=0;i<numcuts;i++) {
- hold = addfacelist(em, verts[0][i],verts[0][i+1],verts[1][vertsize-1-(i+1)],verts[1][vertsize-1-i],NULL,NULL);
+ hold = addfacelist(verts[0][i],verts[0][i+1],verts[1][vertsize-1-(i+1)],verts[1][vertsize-1-i],NULL,NULL);
hold->e2->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
}
- //EM_fgon_flags(em);
-
+ //EM_fgon_flags();
+
}
-static void fill_quad_double_adj_fan(EditMesh *em, EditFace *efa, struct GHash *gh, int numcuts)
+static void fill_quad_double_adj_fan(EditFace *efa, struct GHash *gh, int numcuts)
{
EditEdge *cedge[2]={NULL, NULL};
EditVert *v[4], *op=NULL, **verts[2];
EditFace *hold;
short start=0, start2=0, vertsize,i;
-
+
v[0] = efa->v1;
v[1] = efa->v2;
v[2] = efa->v3;
- v[3] = efa->v4;
+ v[3] = efa->v4;
if(efa->e1->f & SELECT && efa->e2->f & SELECT) {cedge[0] = efa->e1; cedge[1] = efa->e2; start = 0; start2 = 1; op = efa->v4;}
if(efa->e2->f & SELECT && efa->e3->f & SELECT) {cedge[0] = efa->e2; cedge[1] = efa->e3; start = 1; start2 = 2; op = efa->v1;}
if(efa->e3->f & SELECT && efa->e4->f & SELECT) {cedge[0] = efa->e3; cedge[1] = efa->e4; start = 2; start2 = 3; op = efa->v2;}
if(efa->e4->f & SELECT && efa->e1->f & SELECT) {cedge[0] = efa->e4; cedge[1] = efa->e1; start = 3; start2 = 0; op = efa->v3;}
-
+
// Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1]
verts[0] = BLI_ghash_lookup(gh, cedge[0]);
verts[1] = BLI_ghash_lookup(gh, cedge[1]);
@@ -1852,60 +1676,60 @@ static void fill_quad_double_adj_fan(EditMesh *em, EditFace *efa, struct GHash *
// the array to the correct direction
if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);}
- if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);}
+ if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);}
/*
We should have something like this now
- end start
- 3 2 1 0
+ end start
+ 3 2 1 0
start2 0|---*---*---|
| |
1* |
| |
- 2* |
+ 2* |
| |
- end2 3|-----------|op
+ end2 3|-----------|op
We will fill this case like this or this (warning horrible ascii art follows)
|---*---*---|
| \ \ \ |
*---\ \ \ |
| \ \ \ \|
- *---- \ \ \ |
+ *---- \ \ \ |
| --- \\\|
- |-----------|
+ |-----------|
*/
for(i=0;i<=numcuts;i++) {
- hold = addfacelist(em, op,verts[1][numcuts-i],verts[1][numcuts-i+1],NULL,NULL,NULL);
+ hold = addfacelist(op,verts[1][numcuts-i],verts[1][numcuts-i+1],NULL,NULL,NULL);
hold->e1->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
- hold = addfacelist(em, op,verts[0][i],verts[0][i+1],NULL,NULL,NULL);
+ hold = addfacelist(op,verts[0][i],verts[0][i+1],NULL,NULL,NULL);
hold->e3->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
- }
+ facecopy(efa,hold);
+ }
}
-static void fill_quad_double_adj_inner(EditMesh *em, EditFace *efa, struct GHash *gh, int numcuts)
+static void fill_quad_double_adj_inner(EditFace *efa, struct GHash *gh, int numcuts)
{
EditEdge *cedge[2]={NULL, NULL};
EditVert *v[4], *op=NULL, **verts[2],**inner;
EditFace *hold;
short start=0, start2=0, vertsize,i;
float co[3];
-
+
v[0] = efa->v1;
v[1] = efa->v2;
v[2] = efa->v3;
- v[3] = efa->v4;
+ v[3] = efa->v4;
if(efa->e1->f & SELECT && efa->e2->f & SELECT) {cedge[0] = efa->e1; cedge[1] = efa->e2; start = 0; start2 = 1; op = efa->v4;}
if(efa->e2->f & SELECT && efa->e3->f & SELECT) {cedge[0] = efa->e2; cedge[1] = efa->e3; start = 1; start2 = 2; op = efa->v1;}
if(efa->e3->f & SELECT && efa->e4->f & SELECT) {cedge[0] = efa->e3; cedge[1] = efa->e4; start = 2; start2 = 3; op = efa->v2;}
if(efa->e4->f & SELECT && efa->e1->f & SELECT) {cedge[0] = efa->e4; cedge[1] = efa->e1; start = 3; start2 = 0; op = efa->v3;}
-
+
// Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1]
verts[0] = BLI_ghash_lookup(gh, cedge[0]);
verts[1] = BLI_ghash_lookup(gh, cedge[1]);
@@ -1917,19 +1741,19 @@ static void fill_quad_double_adj_inner(EditMesh *em, EditFace *efa, struct GHash
// the array to the correct direction
if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);}
- if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);}
+ if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);}
/*
We should have something like this now
- end start
- 3 2 1 0
+ end start
+ 3 2 1 0
start2 0|---*---*---|
| |
1* |
| |
- 2* |
+ 2* |
| |
- end2 3|-----------|op
+ end2 3|-----------|op
We will fill this case like this or this (warning horrible ascii art follows)
|---*-----*---|
@@ -1937,71 +1761,71 @@ static void fill_quad_double_adj_inner(EditMesh *em, EditFace *efa, struct GHash
* \ / |
| * |
| / \ |
- * \ |
+ * \ |
| \ |
- |-------------|
+ |-------------|
*/
// Add Inner Vert(s)
inner = MEM_mallocN(sizeof(EditVert*)*numcuts,"New inner verts");
-
+
for(i=0;i<numcuts;i++) {
co[0] = (verts[0][numcuts-i]->co[0] + verts[1][i+1]->co[0] ) / 2 ;
co[1] = (verts[0][numcuts-i]->co[1] + verts[1][i+1]->co[1] ) / 2 ;
co[2] = (verts[0][numcuts-i]->co[2] + verts[1][i+1]->co[2] ) / 2 ;
- inner[i] = addvertlist(em, co, NULL);
+ inner[i] = addvertlist(co, NULL);
inner[i]->f2 |= EDGEINNER;
- EM_data_interp_from_verts(em, verts[0][numcuts-i], verts[1][i+1], inner[i], 0.5f);
+ EM_data_interp_from_verts(verts[0][numcuts-i], verts[1][i+1], inner[i], 0.5f);
}
-
+
// Add Corner Quad
- hold = addfacelist(em, verts[0][numcuts+1],verts[1][1],inner[0],verts[0][numcuts],NULL,NULL);
+ hold = addfacelist(verts[0][numcuts+1],verts[1][1],inner[0],verts[0][numcuts],NULL,NULL);
hold->e2->f2 |= EDGEINNER;
hold->e3->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
// Add Bottom Quads
- hold = addfacelist(em, verts[0][0],verts[0][1],inner[numcuts-1],op,NULL,NULL);
+ hold = addfacelist(verts[0][0],verts[0][1],inner[numcuts-1],op,NULL,NULL);
hold->e2->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
- hold = addfacelist(em, op,inner[numcuts-1],verts[1][numcuts],verts[1][numcuts+1],NULL,NULL);
+ hold = addfacelist(op,inner[numcuts-1],verts[1][numcuts],verts[1][numcuts+1],NULL,NULL);
hold->e2->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
-
- //if(scene->toolsettings->editbutflag & B_AUTOFGON) {
+ facecopy(efa,hold);
+
+ //if(G.scene->toolsettings->editbutflag & B_AUTOFGON) {
// hold->e1->h |= EM_FGON;
- //}
+ //}
// Add Fill Quads (if # cuts > 1)
for(i=0;i<numcuts-1;i++) {
- hold = addfacelist(em, inner[i],verts[1][i+1],verts[1][i+2],inner[i+1],NULL,NULL);
+ hold = addfacelist(inner[i],verts[1][i+1],verts[1][i+2],inner[i+1],NULL,NULL);
hold->e1->f2 |= EDGEINNER;
hold->e3->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
- hold = addfacelist(em, inner[i],inner[i+1],verts[0][numcuts-1-i],verts[0][numcuts-i],NULL,NULL);
+ hold = addfacelist(inner[i],inner[i+1],verts[0][numcuts-1-i],verts[0][numcuts-i],NULL,NULL);
hold->e2->f2 |= EDGEINNER;
hold->e4->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
-
- //if(scene->toolsettings->editbutflag & B_AUTOFGON) {
+ facecopy(efa,hold);
+
+ //if(G.scene->toolsettings->editbutflag & B_AUTOFGON) {
// hold->e1->h |= EM_FGON;
- //}
- }
-
- //EM_fgon_flags(em);
-
- MEM_freeN(inner);
+ //}
+ }
+
+ //EM_fgon_flags();
+
+ MEM_freeN(inner);
}
-static void fill_tri_double(EditMesh *em, EditFace *efa, struct GHash *gh, int numcuts)
+static void fill_tri_double(EditFace *efa, struct GHash *gh, int numcuts)
{
EditEdge *cedge[2]={NULL, NULL};
EditVert *v[3], **verts[2];
EditFace *hold;
short start=0, start2=0, vertsize,i;
-
+
v[0] = efa->v1;
v[1] = efa->v2;
v[2] = efa->v3;
@@ -2021,224 +1845,224 @@ static void fill_tri_double(EditMesh *em, EditFace *efa, struct GHash *gh, int n
// the array to the correct direction
if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);}
- if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);}
+ if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);}
/*
We should have something like this now
- end start
- 3 2 1 0
+ end start
+ 3 2 1 0
start2 0|---*---*---|
- | /
- 1* /
- | /
- 2* /
- | /
- end2 3|
+ | /
+ 1* /
+ | /
+ 2* /
+ | /
+ end2 3|
We will fill this case like this or this depending on even or odd cuts
|---*---*---|
- | / / /
- * / /
- | / /
- * /
- | /
+ | / / /
+ * / /
+ | / /
+ * /
+ | /
|
*/
// Make outside tri
- hold = addfacelist(em, verts[0][vertsize-2],verts[0][vertsize-1],verts[1][1],NULL,NULL,NULL);
+ hold = addfacelist(verts[0][vertsize-2],verts[0][vertsize-1],verts[1][1],NULL,NULL,NULL);
hold->e3->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
// Make side faces
for(i=0;i<numcuts;i++) {
- hold = addfacelist(em, verts[0][i],verts[0][i+1],verts[1][vertsize-1-(i+1)],verts[1][vertsize-1-i],NULL,NULL);
+ hold = addfacelist(verts[0][i],verts[0][i+1],verts[1][vertsize-1-(i+1)],verts[1][vertsize-1-i],NULL,NULL);
hold->e2->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
- }
+ facecopy(efa,hold);
+ }
}
-static void fill_quad_triple(EditMesh *em, EditFace *efa, struct GHash *gh, int numcuts)
+static void fill_quad_triple(EditFace *efa, struct GHash *gh, int numcuts)
{
EditEdge *cedge[3]={0};
EditVert *v[4], **verts[3];
EditFace *hold;
short start=0, start2=0, start3=0, vertsize, i, repeats;
-
+
v[0] = efa->v1;
v[1] = efa->v2;
v[2] = efa->v3;
- v[3] = efa->v4;
-
+ v[3] = efa->v4;
+
if(!(efa->e1->f & SELECT)) {
- cedge[0] = efa->e2;
- cedge[1] = efa->e3;
+ cedge[0] = efa->e2;
+ cedge[1] = efa->e3;
cedge[2] = efa->e4;
- start = 1;start2 = 2;start3 = 3;
+ start = 1;start2 = 2;start3 = 3;
}
if(!(efa->e2->f & SELECT)) {
- cedge[0] = efa->e3;
- cedge[1] = efa->e4;
+ cedge[0] = efa->e3;
+ cedge[1] = efa->e4;
cedge[2] = efa->e1;
- start = 2;start2 = 3;start3 = 0;
+ start = 2;start2 = 3;start3 = 0;
}
if(!(efa->e3->f & SELECT)) {
- cedge[0] = efa->e4;
- cedge[1] = efa->e1;
+ cedge[0] = efa->e4;
+ cedge[1] = efa->e1;
cedge[2] = efa->e2;
- start = 3;start2 = 0;start3 = 1;
+ start = 3;start2 = 0;start3 = 1;
}
if(!(efa->e4->f & SELECT)) {
- cedge[0] = efa->e1;
- cedge[1] = efa->e2;
+ cedge[0] = efa->e1;
+ cedge[1] = efa->e2;
cedge[2] = efa->e3;
- start = 0;start2 = 1;start3 = 2;
- }
+ start = 0;start2 = 1;start3 = 2;
+ }
// Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1]
verts[0] = BLI_ghash_lookup(gh, cedge[0]);
verts[1] = BLI_ghash_lookup(gh, cedge[1]);
verts[2] = BLI_ghash_lookup(gh, cedge[2]);
//This is the index size of the verts array
vertsize = numcuts+2;
-
+
// Is the original v1 the same as the first vert on the selected edge?
// if not, the edge is running the opposite direction in this face so flip
// the array to the correct direction
-
+
if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);}
- if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);}
- if(verts[2][0] != v[start3]) {flipvertarray(verts[2],numcuts+2);}
+ if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);}
+ if(verts[2][0] != v[start3]) {flipvertarray(verts[2],numcuts+2);}
/*
We should have something like this now
-
- start2
- 3 2 1 0
- start3 0|---*---*---|3
+
+ start2
+ 3 2 1 0
+ start3 0|---*---*---|3
| |
1* *2
| |
- 2* *1
+ 2* *1
| |
- 3|-----------|0 start
-
- We will fill this case like this or this depending on even or odd cuts
+ 3|-----------|0 start
+
+ We will fill this case like this or this depending on even or odd cuts
there are a couple of differences. For odd cuts, there is a tri in the
middle as well as 1 quad at the bottom (not including the extra quads
- for odd cuts > 1
-
+ for odd cuts > 1
+
For even cuts, there is a quad in the middle and 2 quads on the bottom
-
+
they are numbered here for clarity
-
+
1 outer tris and bottom quads
2 inner tri or quad
3 repeating quads
-
+
|---*---*---*---|
|1/ / \ \ 1|
|/ 3 / \ 3 \|
* / 2 \ *
| / \ |
- |/ \ |
+ |/ \ |
*---------------*
| 3 |
- | |
+ | |
*---------------*
| |
- | 1 |
+ | 1 |
| |
|---------------|
-
+
|---*---*---*---*---|
- | 1/ / \ \ 1|
- | / / \ \ |
+ | 1/ / \ \ 1|
+ | / / \ \ |
|/ 3 / \ 3 \|
* / \ *
- | / \ |
- | / 2 \ |
+ | / \ |
+ | / 2 \ |
|/ \|
*-------------------*
| |
| 3 |
- | |
+ | |
*-------------------*
| |
| 1 |
- | |
+ | |
*-------------------*
| |
| 1 |
- | |
+ | |
|-------------------|
-
+
*/
// Make outside tris
- hold = addfacelist(em, verts[0][vertsize-2],verts[0][vertsize-1],verts[1][1],NULL,NULL,NULL);
+ hold = addfacelist(verts[0][vertsize-2],verts[0][vertsize-1],verts[1][1],NULL,NULL,NULL);
hold->e3->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
- hold = addfacelist(em, verts[1][vertsize-2],verts[1][vertsize-1],verts[2][1],NULL,NULL,NULL);
+ facecopy(efa,hold);
+ hold = addfacelist(verts[1][vertsize-2],verts[1][vertsize-1],verts[2][1],NULL,NULL,NULL);
hold->e3->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
// Make bottom quad
- hold = addfacelist(em, verts[0][0],verts[0][1],verts[2][vertsize-2],verts[2][vertsize-1],NULL,NULL);
+ hold = addfacelist(verts[0][0],verts[0][1],verts[2][vertsize-2],verts[2][vertsize-1],NULL,NULL);
hold->e2->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
//If it is even cuts, add the 2nd lower quad
if(numcuts % 2 == 0) {
- hold = addfacelist(em, verts[0][1],verts[0][2],verts[2][vertsize-3],verts[2][vertsize-2],NULL,NULL);
+ hold = addfacelist(verts[0][1],verts[0][2],verts[2][vertsize-3],verts[2][vertsize-2],NULL,NULL);
hold->e2->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
// Also Make inner quad
- hold = addfacelist(em, verts[1][numcuts/2],verts[1][(numcuts/2)+1],verts[2][numcuts/2],verts[0][(numcuts/2)+1],NULL,NULL);
+ hold = addfacelist(verts[1][numcuts/2],verts[1][(numcuts/2)+1],verts[2][numcuts/2],verts[0][(numcuts/2)+1],NULL,NULL);
hold->e3->f2 |= EDGEINNER;
- //if(scene->toolsettings->editbutflag & B_AUTOFGON) {
+ //if(G.scene->toolsettings->editbutflag & B_AUTOFGON) {
// hold->e3->h |= EM_FGON;
//}
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
repeats = (numcuts / 2) -1;
} else {
- // Make inner tri
- hold = addfacelist(em, verts[1][(numcuts/2)+1],verts[2][(numcuts/2)+1],verts[0][(numcuts/2)+1],NULL,NULL,NULL);
+ // Make inner tri
+ hold = addfacelist(verts[1][(numcuts/2)+1],verts[2][(numcuts/2)+1],verts[0][(numcuts/2)+1],NULL,NULL,NULL);
hold->e2->f2 |= EDGEINNER;
- //if(scene->toolsettings->editbutflag & B_AUTOFGON) {
+ //if(G.scene->toolsettings->editbutflag & B_AUTOFGON) {
// hold->e2->h |= EM_FGON;
//}
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
repeats = ((numcuts+1) / 2)-1;
}
-
+
// cuts for 1 and 2 do not have the repeating quads
if(numcuts < 3) {repeats = 0;}
for(i=0;i<repeats;i++) {
//Make side repeating Quads
- hold = addfacelist(em, verts[1][i+1],verts[1][i+2],verts[0][vertsize-i-3],verts[0][vertsize-i-2],NULL,NULL);
- hold->e2->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
- hold = addfacelist(em, verts[1][vertsize-i-3],verts[1][vertsize-i-2],verts[2][i+1],verts[2][i+2],NULL,NULL);
+ hold = addfacelist(verts[1][i+1],verts[1][i+2],verts[0][vertsize-i-3],verts[0][vertsize-i-2],NULL,NULL);
+ hold->e2->f2 |= EDGEINNER;
+ facecopy(efa,hold);
+ hold = addfacelist(verts[1][vertsize-i-3],verts[1][vertsize-i-2],verts[2][i+1],verts[2][i+2],NULL,NULL);
hold->e4->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
+ facecopy(efa,hold);
}
- // Do repeating bottom quads
+ // Do repeating bottom quads
for(i=0;i<repeats;i++) {
- if(numcuts % 2 == 1) {
- hold = addfacelist(em, verts[0][1+i],verts[0][2+i],verts[2][vertsize-3-i],verts[2][vertsize-2-i],NULL,NULL);
+ if(numcuts % 2 == 1) {
+ hold = addfacelist(verts[0][1+i],verts[0][2+i],verts[2][vertsize-3-i],verts[2][vertsize-2-i],NULL,NULL);
} else {
- hold = addfacelist(em, verts[0][2+i],verts[0][3+i],verts[2][vertsize-4-i],verts[2][vertsize-3-i],NULL,NULL);
+ hold = addfacelist(verts[0][2+i],verts[0][3+i],verts[2][vertsize-4-i],verts[2][vertsize-3-i],NULL,NULL);
}
hold->e2->f2 |= EDGEINNER;
- facecopy(em, efa,hold);
- }
- //EM_fgon_flags(em);
+ facecopy(efa,hold);
+ }
+ //EM_fgon_flags();
}
-static void fill_quad_quadruple(EditMesh *em, EditFace *efa, struct GHash *gh, int numcuts, float smooth, float fractal, int beauty)
+static void fill_quad_quadruple(EditFace *efa, struct GHash *gh, int numcuts, float rad, int beauty)
{
EditVert **verts[4], ***innerverts;
- EditFace *hold;
+ EditFace *hold;
EditEdge temp;
short vertsize, i, j;
-
+
// Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1]
verts[0] = BLI_ghash_lookup(gh, efa->e1);
verts[1] = BLI_ghash_lookup(gh, efa->e2);
@@ -2253,87 +2077,87 @@ static void fill_quad_quadruple(EditMesh *em, EditFace *efa, struct GHash *gh, i
// the array to the correct direction
if(verts[0][0] != efa->v1) {flipvertarray(verts[0],numcuts+2);}
- if(verts[1][0] != efa->v2) {flipvertarray(verts[1],numcuts+2);}
+ if(verts[1][0] != efa->v2) {flipvertarray(verts[1],numcuts+2);}
if(verts[2][0] == efa->v3) {flipvertarray(verts[2],numcuts+2);}
- if(verts[3][0] == efa->v4) {flipvertarray(verts[3],numcuts+2);}
+ if(verts[3][0] == efa->v4) {flipvertarray(verts[3],numcuts+2);}
/*
We should have something like this now
1
-
- 3 2 1 0
- 0|---*---*---|0
+
+ 3 2 1 0
+ 0|---*---*---|0
| |
1* *1
- 2 | | 4
- 2* *2
+ 2 | | 4
+ 2* *2
| |
- 3|---*---*---|3
+ 3|---*---*---|3
3 2 1 0
3
// we will fill a 2 dim array of editvert*s to make filling easier
// the innervert order is shown
- 0 0---1---2---3
+ 0 0---1---2---3
| | | |
- 1 0---1---2---3
+ 1 0---1---2---3
| | | |
- 2 0---1---2---3
+ 2 0---1---2---3
| | | |
- 3 0---1---2---3
-
+ 3 0---1---2---3
+
*/
- innerverts = MEM_mallocN(sizeof(EditVert*)*(numcuts+2),"quad-quad subdiv inner verts outer array");
+ innerverts = MEM_mallocN(sizeof(EditVert*)*(numcuts+2),"quad-quad subdiv inner verts outer array");
for(i=0;i<numcuts+2;i++) {
innerverts[i] = MEM_mallocN(sizeof(EditVert*)*(numcuts+2),"quad-quad subdiv inner verts inner array");
- }
-
+ }
+
// first row is e1 last row is e3
for(i=0;i<numcuts+2;i++) {
innerverts[0][i] = verts[0][(numcuts+1)-i];
innerverts[numcuts+1][i] = verts[2][(numcuts+1)-i];
}
-
+
for(i=1;i<=numcuts;i++) {
/* we create a fake edge for the next loop */
temp.v2 = innerverts[i][0] = verts[1][i];
temp.v1 = innerverts[i][numcuts+1] = verts[3][i];
-
- for(j=1;j<=numcuts;j++) {
+
+ for(j=1;j<=numcuts;j++) {
float percent= (float)j/(float)(numcuts+1);
- innerverts[i][(numcuts+1)-j]= subdivide_edge_addvert(em, &temp, smooth, fractal, beauty, percent);
- }
- }
+ innerverts[i][(numcuts+1)-j]= subdivide_edge_addvert(&temp, rad, beauty, percent);
+ }
+ }
// Fill with faces
for(i=0;i<numcuts+1;i++) {
for(j=0;j<numcuts+1;j++) {
- hold = addfacelist(em, innerverts[i][j+1],innerverts[i][j],innerverts[i+1][j],innerverts[i+1][j+1],NULL,NULL);
- hold->e1->f2 = EDGENEW;
- hold->e2->f2 = EDGENEW;
- hold->e3->f2 = EDGENEW;
- hold->e4->f2 = EDGENEW;
-
+ hold = addfacelist(innerverts[i][j+1],innerverts[i][j],innerverts[i+1][j],innerverts[i+1][j+1],NULL,NULL);
+ hold->e1->f2 = EDGENEW;
+ hold->e2->f2 = EDGENEW;
+ hold->e3->f2 = EDGENEW;
+ hold->e4->f2 = EDGENEW;
+
if(i != 0) { hold->e1->f2 |= EDGEINNER; }
if(j != 0) { hold->e2->f2 |= EDGEINNER; }
if(i != numcuts) { hold->e3->f2 |= EDGEINNER; }
if(j != numcuts) { hold->e4->f2 |= EDGEINNER; }
-
- facecopy(em, efa,hold);
- }
+
+ facecopy(efa,hold);
+ }
}
// Clean up our dynamic multi-dim array
for(i=0;i<numcuts+2;i++) {
- MEM_freeN(innerverts[i]);
- }
+ MEM_freeN(innerverts[i]);
+ }
MEM_freeN(innerverts);
}
-static void fill_tri_triple(EditMesh *em, EditFace *efa, struct GHash *gh, int numcuts, float smooth, float fractal, int beauty)
+static void fill_tri_triple(EditFace *efa, struct GHash *gh, int numcuts, float rad, int beauty)
{
EditVert **verts[3], ***innerverts;
short vertsize, i, j;
- EditFace *hold;
+ EditFace *hold;
EditEdge temp;
// Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1]
@@ -2349,20 +2173,20 @@ static void fill_tri_triple(EditMesh *em, EditFace *efa, struct GHash *gh, int n
// the array to the correct direction
if(verts[0][0] != efa->v1) {flipvertarray(verts[0],numcuts+2);}
- if(verts[1][0] != efa->v2) {flipvertarray(verts[1],numcuts+2);}
- if(verts[2][0] != efa->v3) {flipvertarray(verts[2],numcuts+2);}
+ if(verts[1][0] != efa->v2) {flipvertarray(verts[1],numcuts+2);}
+ if(verts[2][0] != efa->v3) {flipvertarray(verts[2],numcuts+2);}
/*
We should have something like this now
3
-
- 3 2 1 0
- 0|---*---*---|3
- | /
- 1 1* *2
- | /
- 2* *1 2
- | /
- 3|/
+
+ 3 2 1 0
+ 0|---*---*---|3
+ | /
+ 1 1* *2
+ | /
+ 2* *1 2
+ | /
+ 3|/
0
we will fill a 2 dim array of editvert*s to make filling easier
@@ -2370,75 +2194,74 @@ static void fill_tri_triple(EditMesh *em, EditFace *efa, struct GHash *gh, int n
3
0 0---1---2---3---4
- | / | / |/ | /
- 1 0---1----2---3
- 1 | / | / | /
+ | / | / |/ | /
+ 1 0---1----2---3
+ 1 | / | / | /
2 0----1---2 2
- | / | /
- |/ |/
- 3 0---1
+ | / | /
+ |/ |/
+ 3 0---1
| /
|/
- 4 0
-
+ 4 0
+
*/
-
- innerverts = MEM_mallocN(sizeof(EditVert*)*(numcuts+2),"tri-tri subdiv inner verts outer array");
+
+ innerverts = MEM_mallocN(sizeof(EditVert*)*(numcuts+2),"tri-tri subdiv inner verts outer array");
for(i=0;i<numcuts+2;i++) {
innerverts[i] = MEM_mallocN(sizeof(EditVert*)*((numcuts+2)-i),"tri-tri subdiv inner verts inner array");
}
//top row is e3 backwards
for(i=0;i<numcuts+2;i++) {
innerverts[0][i] = verts[2][(numcuts+1)-i];
- }
-
+ }
+
for(i=1;i<=numcuts+1;i++) {
//fake edge, first vert is from e1, last is from e2
temp.v1= innerverts[i][0] = verts[0][i];
temp.v2= innerverts[i][(numcuts+1)-i] = verts[1][(numcuts+1)-i];
-
+
for(j=1;j<(numcuts+1)-i;j++) {
float percent= (float)j/(float)((numcuts+1)-i);
- innerverts[i][((numcuts+1)-i)-j]= subdivide_edge_addvert(em, &temp, smooth, fractal, beauty, 1-percent);
+ innerverts[i][((numcuts+1)-i)-j]= subdivide_edge_addvert(&temp, rad, beauty, 1-percent);
}
}
// Now fill the verts with happy little tris :)
for(i=0;i<=numcuts+1;i++) {
- for(j=0;j<(numcuts+1)-i;j++) {
+ for(j=0;j<(numcuts+1)-i;j++) {
//We always do the first tri
- hold = addfacelist(em, innerverts[i][j+1],innerverts[i][j],innerverts[i+1][j],NULL,NULL,NULL);
- hold->e1->f2 |= EDGENEW;
- hold->e2->f2 |= EDGENEW;
- hold->e3->f2 |= EDGENEW;
+ hold = addfacelist(innerverts[i][j+1],innerverts[i][j],innerverts[i+1][j],NULL,NULL,NULL);
+ hold->e1->f2 |= EDGENEW;
+ hold->e2->f2 |= EDGENEW;
+ hold->e3->f2 |= EDGENEW;
if(i != 0) { hold->e1->f2 |= EDGEINNER; }
if(j != 0) { hold->e2->f2 |= EDGEINNER; }
if(j+1 != (numcuts+1)-i) {hold->e3->f2 |= EDGEINNER;}
-
- facecopy(em, efa,hold);
- //if there are more to come, we do the 2nd
+
+ facecopy(efa,hold);
+ //if there are more to come, we do the 2nd
if(j+1 <= numcuts-i) {
- hold = addfacelist(em, innerverts[i+1][j],innerverts[i+1][j+1],innerverts[i][j+1],NULL,NULL,NULL);
- facecopy(em, efa,hold);
- hold->e1->f2 |= EDGENEW;
- hold->e2->f2 |= EDGENEW;
- hold->e3->f2 |= EDGENEW;
+ hold = addfacelist(innerverts[i+1][j],innerverts[i+1][j+1],innerverts[i][j+1],NULL,NULL,NULL);
+ facecopy(efa,hold);
+ hold->e1->f2 |= EDGENEW;
+ hold->e2->f2 |= EDGENEW;
+ hold->e3->f2 |= EDGENEW;
}
- }
+ }
}
// Clean up our dynamic multi-dim array
for(i=0;i<numcuts+2;i++) {
- MEM_freeN(innerverts[i]);
- }
+ MEM_freeN(innerverts[i]);
+ }
MEM_freeN(innerverts);
}
//Next two fill types are for knife exact only and are provided to allow for knifing through vertices
//This means there is no multicut!
-static void fill_quad_doublevert(EditMesh *em, EditFace *efa, int v1, int v2)
-{
+static void fill_quad_doublevert(EditFace *efa, int v1, int v2){
EditFace *hold;
/*
Depending on which two vertices have been knifed through (v1 and v2), we
@@ -2449,55 +2272,55 @@ static void fill_quad_doublevert(EditMesh *em, EditFace *efa, int v1, int v2)
| \ | | / |
--------X X--------
*/
-
+
if(v1 == 1 && v2 == 3){
- hold= addfacelist(em, efa->v1, efa->v2, efa->v3, 0, efa, NULL);
+ hold= addfacelist(efa->v1, efa->v2, efa->v3, 0, efa, NULL);
hold->e1->f2 |= EDGENEW;
hold->e2->f2 |= EDGENEW;
hold->e3->f2 |= EDGENEW;
hold->e3->f2 |= EDGEINNER;
- facecopy(em, efa, hold);
-
- hold= addfacelist(em, efa->v1, efa->v3, efa->v4, 0, efa, NULL);
+ facecopy(efa, hold);
+
+ hold= addfacelist(efa->v1, efa->v3, efa->v4, 0, efa, NULL);
hold->e1->f2 |= EDGENEW;
hold->e2->f2 |= EDGENEW;
hold->e3->f2 |= EDGENEW;
hold->e1->f2 |= EDGEINNER;
- facecopy(em, efa, hold);
+ facecopy(efa, hold);
}
else{
- hold= addfacelist(em, efa->v1, efa->v2, efa->v4, 0, efa, NULL);
+ hold= addfacelist(efa->v1, efa->v2, efa->v4, 0, efa, NULL);
hold->e1->f2 |= EDGENEW;
hold->e2->f2 |= EDGENEW;
hold->e3->f2 |= EDGENEW;
hold->e2->f2 |= EDGEINNER;
- facecopy(em, efa, hold);
-
- hold= addfacelist(em, efa->v2, efa->v3, efa->v4, 0, efa, NULL);
+ facecopy(efa, hold);
+
+ hold= addfacelist(efa->v2, efa->v3, efa->v4, 0, efa, NULL);
hold->e1->f2 |= EDGENEW;
hold->e2->f2 |= EDGENEW;
hold->e3->f2 |= EDGENEW;
hold->e3->f2 |= EDGEINNER;
- facecopy(em, efa, hold);
+ facecopy(efa, hold);
}
}
-static void fill_quad_singlevert(EditMesh *em, EditFace *efa, struct GHash *gh)
+static void fill_quad_singlevert(EditFace *efa, struct GHash *gh)
{
EditEdge *cedge=NULL;
EditVert *v[4], **verts;
EditFace *hold;
- short start=0, end, left, right, vertsize;
-
+ short start=0, end, left, right, vertsize;
+
v[0] = efa->v1;
v[1] = efa->v2;
v[2] = efa->v3;
- v[3] = efa->v4;
+ v[3] = efa->v4;
if(efa->e1->f & SELECT) { cedge = efa->e1; start = 0;}
- else if(efa->e2->f & SELECT) { cedge = efa->e2; start = 1;}
- else if(efa->e3->f & SELECT) { cedge = efa->e3; start = 2;}
- else if(efa->e4->f & SELECT) { cedge = efa->e4; start = 3;}
+ else if(efa->e2->f & SELECT) { cedge = efa->e2; start = 1;}
+ else if(efa->e3->f & SELECT) { cedge = efa->e3; start = 2;}
+ else if(efa->e4->f & SELECT) { cedge = efa->e4; start = 3;}
// Point verts to the array of new verts for cedge
verts = BLI_ghash_lookup(gh, cedge);
@@ -2511,25 +2334,25 @@ static void fill_quad_singlevert(EditMesh *em, EditFace *efa, struct GHash *gh)
if(verts[0] != v[start]) {flipvertarray(verts,3);}
end = (start+1)%4;
left = (start+2)%4;
- right = (start+3)%4;
+ right = (start+3)%4;
/*
We should have something like this now
- end start
- 2 1 0
+ end start
+ 2 1 0
|-----*-----|
| |
+ | |
| |
- | |
- -------------
+ -------------
left right
where start,end,left, right are indexes of EditFace->v1, etc (stored in v)
and 0,1,2 are the indexes of the new verts stored in verts. We fill like
this, depending on whether its vertex 'left' or vertex 'right' thats
been knifed through...
-
+
|---*---| |---*---|
| / | | \ |
| / | | \ |
@@ -2539,72 +2362,111 @@ static void fill_quad_singlevert(EditMesh *em, EditFace *efa, struct GHash *gh)
if(v[left]->f1){
//triangle is composed of cutvert, end and left
- hold = addfacelist(em, verts[1],v[end],v[left],NULL, NULL,NULL);
+ hold = addfacelist(verts[1],v[end],v[left],NULL, NULL,NULL);
hold->e1->f2 |= EDGENEW;
hold->e2->f2 |= EDGENEW;
hold->e3->f2 |= EDGENEW;
hold->e3->f2 |= EDGEINNER;
- facecopy(em, efa, hold);
-
+ facecopy(efa, hold);
+
//quad is composed of cutvert, left, right and start
- hold = addfacelist(em, verts[1],v[left],v[right],v[start], NULL, NULL);
+ hold = addfacelist(verts[1],v[left],v[right],v[start], NULL, NULL);
hold->e1->f2 |= EDGENEW;
hold->e2->f2 |= EDGENEW;
hold->e3->f2 |= EDGENEW;
hold->e4->f2 |= EDGENEW;
hold->e1->f2 |= EDGEINNER;
- facecopy(em, efa, hold);
+ facecopy(efa, hold);
}
else if(v[right]->f1){
//triangle is composed of cutvert, right and start
- hold = addfacelist(em, verts[1],v[right],v[start], NULL, NULL, NULL);
+ hold = addfacelist(verts[1],v[right],v[start], NULL, NULL, NULL);
hold->e1->f2 |= EDGENEW;
hold->e2->f2 |= EDGENEW;
hold->e3->f2 |= EDGENEW;
hold->e1->f2 |= EDGEINNER;
- facecopy(em, efa, hold);
+ facecopy(efa, hold);
//quad is composed of cutvert, end, left, right
- hold = addfacelist(em, verts[1],v[end], v[left], v[right], NULL, NULL);
+ hold = addfacelist(verts[1],v[end], v[left], v[right], NULL, NULL);
hold->e1->f2 |= EDGENEW;
hold->e2->f2 |= EDGENEW;
hold->e3->f2 |= EDGENEW;
hold->e4->f2 |= EDGENEW;
hold->e4->f2 |= EDGEINNER;
- facecopy(em, efa, hold);
+ facecopy(efa, hold);
}
+
+}
-}
-
-// This function takes an example edge, the current point to create and
+// This function takes an example edge, the current point to create and
// the total # of points to create, then creates the point and return the
// editvert pointer to it.
-static EditVert *subdivideedgenum(EditMesh *em, EditEdge *edge, int curpoint, int totpoint, float smooth, float fractal, int beauty)
+static EditVert *subdivideedgenum(EditEdge *edge, int curpoint, int totpoint, float rad, int beauty)
{
EditVert *ev;
float percent;
-
+
if (beauty & (B_PERCENTSUBD) && totpoint == 1)
//percent=(float)(edge->tmp.l)/32768.0f;
percent= edge->tmp.fp;
else
percent= (float)curpoint/(float)(totpoint+1);
- ev= subdivide_edge_addvert(em, edge, smooth, fractal, beauty, percent);
+ ev= subdivide_edge_addvert(edge, rad, beauty, percent);
ev->f = edge->v1->f;
-
+
return ev;
}
-void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float fractal, int beauty, int numcuts, int corner_pattern, int seltype)
+#if 1
+#include "bmesh.h"
+
+void esubdivideflag(int flag, float rad, int beauty, int numcuts, int seltype)
+{
+ BMesh *bm;
+ BMOperator subdop, conv;
+ EditMesh *em = G.editMesh;
+ BMEdge **list, *bed;
+ BMIter iter;
+ int tot;
+
+ /*convert from editmesh*/
+ bm = editmesh_to_bmesh(G.editMesh);
+
+ BMO_Init_Op(&subdop, BMOP_ESUBDIVIDE);
+ for (tot=0, bed=BMIter_New(&iter, bm, BM_EDGES, NULL); bed; bed=BMIter_Step(&iter)) {
+ if (BM_Selected(bm, bed)) tot++;
+ }
+
+ list = MEM_callocN(sizeof(void*)*tot, "vert ptr list");
+
+ for (tot=0, bed=BMIter_New(&iter, bm, BM_EDGES, NULL); bed; bed=BMIter_Step(&iter)) {
+ if (BM_Selected(bm, bed)) list[tot++] = bed;
+ }
+
+ BMO_Set_PntBuf(&subdop, BMOP_ESUBDIVIDE_EDGES, list, tot);
+ BMO_Exec_Op(bm, &subdop);
+ BMO_Finish_Op(bm, &subdop);
+
+ free_editMesh(G.editMesh);
+ bmesh_to_editmesh(bm);
+ BM_Free_Mesh(bm);
+
+ if (list) MEM_freeN(list);
+}
+#else
+void esubdivideflag(int flag, float rad, int beauty, int numcuts, int seltype)
{
+ EditMesh *em = G.editMesh;
EditFace *ef;
EditEdge *eed, *cedge, *sort[4];
EditVert *eve, **templist;
struct GHash *gh;
float length[4], v1mat[3], v2mat[3], v3mat[3], v4mat[3];
int i, j, edgecount, touchcount, facetype,hold;
- ModifierData *md= obedit->modifiers.first;
- int ctrl= 0; // XXX
+ ModifierData *md= G.obedit->modifiers.first;
+
+ if(multires_test()) return;
//Set faces f1 to 0 cause we need it later
for(ef=em->faces.first;ef;ef = ef->next) ef->f1 = 0;
@@ -2616,8 +2478,8 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
for (; md; md=md->next) {
if (md->type==eModifierType_Mirror) {
- MirrorModifierData *mmd = (MirrorModifierData*) md;
-
+ MirrorModifierData *mmd = (MirrorModifierData*) md;
+
if(mmd->flag & MOD_MIR_CLIPPING) {
for (eve= em->verts.first; eve; eve= eve->next) {
eve->f2= 0;
@@ -2639,23 +2501,23 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
}
}
}
-
+
//Flush vertex flags upward to the edges
for(eed = em->edges.first;eed;eed = eed->next) {
//if(eed->f & flag && eed->v1->f == eed->v2->f) {
- // eed->f |= eed->v1->f;
+ // eed->f |= eed->v1->f;
// }
- eed->f2 = 0;
+ eed->f2 = 0;
if(eed->f & flag) {
eed->f2 |= EDGEOLD;
}
}
-
+
// We store an array of verts for each edge that is subdivided,
// we put this array as a value in a ghash which is keyed by the EditEdge*
// Now for beauty subdivide deselect edges based on length
- if(beauty & B_BEAUTY) {
+ if(beauty & B_BEAUTY) {
for(ef = em->faces.first;ef;ef = ef->next) {
if(!ef->v4) {
continue;
@@ -2664,12 +2526,12 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
VECCOPY(v1mat, ef->v1->co);
VECCOPY(v2mat, ef->v2->co);
VECCOPY(v3mat, ef->v3->co);
- VECCOPY(v4mat, ef->v4->co);
- mul_mat3_m4_v3(obedit->obmat, v1mat);
- mul_mat3_m4_v3(obedit->obmat, v2mat);
- mul_mat3_m4_v3(obedit->obmat, v3mat);
- mul_mat3_m4_v3(obedit->obmat, v4mat);
-
+ VECCOPY(v4mat, ef->v4->co);
+ mul_mat3_m4_v3(G.obedit->obmat, v1mat);
+ mul_mat3_m4_v3(G.obedit->obmat, v2mat);
+ mul_mat3_m4_v3(G.obedit->obmat, v3mat);
+ mul_mat3_m4_v3(G.obedit->obmat, v4mat);
+
length[0] = len_v3v3(v1mat, v2mat);
length[1] = len_v3v3(v2mat, v3mat);
length[2] = len_v3v3(v3mat, v4mat);
@@ -2678,69 +2540,65 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
sort[1] = ef->e2;
sort[2] = ef->e3;
sort[3] = ef->e4;
-
-
+
+
// Beauty Short Edges
if(beauty & B_BEAUTY_SHORT) {
for(j=0;j<2;j++) {
hold = -1;
for(i=0;i<4;i++) {
if(length[i] < 0) {
- continue;
- } else if(hold == -1) {
- hold = i;
+ continue;
+ } else if(hold == -1) {
+ hold = i;
} else {
if(length[hold] < length[i]) {
- hold = i;
+ hold = i;
}
}
}
- if (hold > -1) {
- sort[hold]->f &= ~SELECT;
- sort[hold]->f2 |= EDGENEW;
- length[hold] = -1;
- }
- }
- }
-
+ sort[hold]->f &= ~SELECT;
+ sort[hold]->f2 |= EDGENEW;
+ length[hold] = -1;
+ }
+ }
+
// Beauty Long Edges
else {
for(j=0;j<2;j++) {
hold = -1;
for(i=0;i<4;i++) {
if(length[i] < 0) {
- continue;
- } else if(hold == -1) {
- hold = i;
+ continue;
+ } else if(hold == -1) {
+ hold = i;
} else {
if(length[hold] > length[i]) {
- hold = i;
+ hold = i;
}
}
}
- if (hold > -1) {
- sort[hold]->f &= ~SELECT;
- sort[hold]->f2 |= EDGENEW;
- length[hold] = -1;
- }
- }
- }
+ sort[hold]->f &= ~SELECT;
+ sort[hold]->f2 |= EDGENEW;
+ length[hold] = -1;
+ }
+ }
}
- }
+ }
}
- gh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "subdivideedgenum gh");
+ gh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
// If we are knifing, We only need the selected edges that were cut, so deselect if it was not cut
- if(beauty & B_KNIFE) {
- for(eed= em->edges.first;eed;eed=eed->next) {
+ if(beauty & B_KNIFE) {
+ for(eed= em->edges.first;eed;eed=eed->next) {
if( eed->tmp.fp == 0 ) {
EM_select_edge(eed,0);
}
}
- }
+ }
// So for each edge, if it is selected, we allocate an array of size cuts+2
- // so we can have a place for the v1, the new verts and v2
+ // so we can have a place for the v1, the new verts and v2
for(eed=em->edges.first;eed;eed = eed->next) {
if(eed->f & flag) {
templist = MEM_mallocN(sizeof(EditVert*)*(numcuts+2),"vertlist");
@@ -2748,22 +2606,22 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
for(i=0;i<numcuts;i++) {
// This function creates the new vert and returns it back
// to the array
- templist[i+1] = subdivideedgenum(em, eed, i+1, numcuts, smooth, fractal, beauty);
+ templist[i+1] = subdivideedgenum(eed, i+1, numcuts, rad, beauty);
//while we are here, we can copy edge info from the original edge
- cedge = addedgelist(em, templist[i],templist[i+1],eed);
+ cedge = addedgelist(templist[i],templist[i+1],eed);
// Also set the edge f2 to EDGENEW so that we can use this info later
cedge->f2 = EDGENEW;
}
templist[i+1] = eed->v2;
//Do the last edge too
- cedge = addedgelist(em, templist[i],templist[i+1],eed);
+ cedge = addedgelist(templist[i],templist[i+1],eed);
cedge->f2 = EDGENEW;
- // Now that the edge is subdivided, we can put its verts in the ghash
- BLI_ghash_insert(gh, eed, templist);
- }
+ // Now that the edge is subdivided, we can put its verts in the ghash
+ BLI_ghash_insert(gh, eed, templist);
+ }
}
-// DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
// Now for each face in the mesh we need to figure out How many edges were cut
// and which filling method to use for that face
for(ef = em->faces.first;ef;ef = ef->next) {
@@ -2775,7 +2633,7 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
if(ef->v4) {
facetype = 4;
if(ef->e4->f & flag) {edgecount++;}
- }
+ }
if(facetype == 4) {
switch(edgecount) {
case 0:
@@ -2787,19 +2645,19 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
if(ef->v3->f1) touchcount++;
if(ef->v4->f1) touchcount++;
if(touchcount == 2){
- if(ef->v1->f1 && ef->v3->f1){
+ if(ef->v1->f1 && ef->v3->f1){
ef->f1 = SELECT;
- fill_quad_doublevert(em, ef, 1, 3);
+ fill_quad_doublevert(ef, 1, 3);
}
else if(ef->v2->f1 && ef->v4->f1){
ef->f1 = SELECT;
- fill_quad_doublevert(em, ef, 2, 4);
+ fill_quad_doublevert(ef, 2, 4);
}
}
}
- break;
-
- case 1:
+ break;
+
+ case 1:
if(beauty & B_KNIFE && numcuts == 1){
/*Test for when knifing through an edge and one vert*/
touchcount = 0;
@@ -2807,87 +2665,87 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
if(ef->v2->f1) touchcount++;
if(ef->v3->f1) touchcount++;
if(ef->v4->f1) touchcount++;
-
+
if(touchcount == 1){
if( (ef->e1->f & flag && ( !ef->e1->v1->f1 && !ef->e1->v2->f1 )) ||
(ef->e2->f & flag && ( !ef->e2->v1->f1 && !ef->e2->v2->f1 )) ||
(ef->e3->f & flag && ( !ef->e3->v1->f1 && !ef->e3->v2->f1 )) ||
(ef->e4->f & flag && ( !ef->e4->v1->f1 && !ef->e4->v2->f1 )) ){
-
- ef->f1 = SELECT;
- fill_quad_singlevert(em, ef, gh);
+
+ ef->f1 = SELECT;
+ fill_quad_singlevert(ef, gh);
}
else{
ef->f1 = SELECT;
- fill_quad_single(em, ef, gh, numcuts, seltype);
+ fill_quad_single(ef, gh, numcuts, seltype);
}
}
- else{
- ef->f1 = SELECT;
- fill_quad_single(em, ef, gh, numcuts, seltype);
+ else{
+ ef->f1 = SELECT;
+ fill_quad_single(ef, gh, numcuts, seltype);
}
}
- else{
+ else{
ef->f1 = SELECT;
- fill_quad_single(em, ef, gh, numcuts, seltype);
+ fill_quad_single(ef, gh, numcuts, seltype);
}
- break;
+ break;
case 2: ef->f1 = SELECT;
// if there are 2, we check if edge 1 and 3 are either both on or off that way
// we can tell if the selected pair is Adjacent or Opposite of each other
- if((ef->e1->f & flag && ef->e3->f & flag) ||
+ if((ef->e1->f & flag && ef->e3->f & flag) ||
(ef->e2->f & flag && ef->e4->f & flag)) {
- fill_quad_double_op(em, ef, gh, numcuts);
+ fill_quad_double_op(ef, gh, numcuts);
}else{
- switch(corner_pattern) {
- case 0: fill_quad_double_adj_path(em, ef, gh, numcuts); break;
- case 1: fill_quad_double_adj_inner(em, ef, gh, numcuts); break;
- case 2: fill_quad_double_adj_fan(em, ef, gh, numcuts); break;
+ switch(G.scene->toolsettings->cornertype) {
+ case 0: fill_quad_double_adj_path(ef, gh, numcuts); break;
+ case 1: fill_quad_double_adj_inner(ef, gh, numcuts); break;
+ case 2: fill_quad_double_adj_fan(ef, gh, numcuts); break;
}
-
+
}
- break;
+ break;
case 3: ef->f1 = SELECT;
- fill_quad_triple(em, ef, gh, numcuts);
- break;
+ fill_quad_triple(ef, gh, numcuts);
+ break;
case 4: ef->f1 = SELECT;
- fill_quad_quadruple(em, ef, gh, numcuts, smooth, fractal, beauty);
- break;
+ fill_quad_quadruple(ef, gh, numcuts, rad, beauty);
+ break;
}
} else {
switch(edgecount) {
case 0: break;
case 1: ef->f1 = SELECT;
- fill_tri_single(em, ef, gh, numcuts, seltype);
- break;
+ fill_tri_single(ef, gh, numcuts, seltype);
+ break;
case 2: ef->f1 = SELECT;
- fill_tri_double(em, ef, gh, numcuts);
- break;
+ fill_tri_double(ef, gh, numcuts);
+ break;
case 3: ef->f1 = SELECT;
- fill_tri_triple(em, ef, gh, numcuts, smooth, fractal, beauty);
- break;
- }
- }
+ fill_tri_triple(ef, gh, numcuts, rad, beauty);
+ break;
+ }
+ }
}
-
+
// Delete Old Edges and Faces
for(eed = em->edges.first;eed;eed = eed->next) {
if(BLI_ghash_haskey(gh,eed)) {
- eed->f1 = SELECT;
+ eed->f1 = SELECT;
} else {
- eed->f1 = 0;
+ eed->f1 = 0;
}
- }
- free_tagged_edges_faces(em, em->edges.first, em->faces.first);
-
- if(seltype == SUBDIV_SELECT_ORIG && !ctrl) {
+ }
+ free_tagged_edges_faces(em->edges.first, em->faces.first);
+
+ if(seltype == SUBDIV_SELECT_ORIG && G.qual != LR_CTRLKEY) {
/* bugfix: vertex could get flagged as "not-selected"
// solution: clear flags before, not at the same time as setting SELECT flag -dg
*/
for(eed = em->edges.first;eed;eed = eed->next) {
if(!(eed->f2 & EDGENEW || eed->f2 & EDGEOLD)) {
eed->f &= !flag;
- EM_select_edge(eed,0);
+ EM_select_edge(eed,0);
}
}
for(eed = em->edges.first;eed;eed = eed->next) {
@@ -2896,18 +2754,18 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
EM_select_edge(eed,1);
}
}
- } else if ((seltype == SUBDIV_SELECT_INNER || seltype == SUBDIV_SELECT_INNER_SEL)|| ctrl) {
+ } else if ((seltype == SUBDIV_SELECT_INNER || seltype == SUBDIV_SELECT_INNER_SEL)|| G.qual == LR_CTRLKEY) {
for(eed = em->edges.first;eed;eed = eed->next) {
if(eed->f2 & EDGEINNER) {
eed->f |= flag;
- EM_select_edge(eed,1);
+ EM_select_edge(eed,1);
if(eed->v1->f & EDGEINNER) eed->v1->f |= SELECT;
if(eed->v2->f & EDGEINNER) eed->v2->f |= SELECT;
}else{
eed->f &= !flag;
- EM_select_edge(eed,0);
+ EM_select_edge(eed,0);
}
- }
+ }
} else if(seltype == SUBDIV_SELECT_LOOPCUT){
for(eed = em->edges.first;eed;eed = eed->next) {
if(eed->f2 & DOUBLEOPFILL){
@@ -2918,16 +2776,16 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
EM_select_edge(eed,0);
}
}
- }
- if(em->selectmode & SCE_SELECT_VERTEX) {
+ }
+ if(G.scene->selectmode & SCE_SELECT_VERTEX) {
for(eed = em->edges.first;eed;eed = eed->next) {
if(eed->f & SELECT) {
eed->v1->f |= SELECT;
eed->v2->f |= SELECT;
}
- }
+ }
}
-
+
//fix hide flags for edges. First pass, hide edges of hidden faces
for(ef=em->faces.first; ef; ef=ef->next){
if(ef->h){
@@ -2946,27 +2804,31 @@ void esubdivideflag(Object *obedit, EditMesh *em, int flag, float smooth, float
if(ef->e4) ef->e4->h &= ~1;
}
}
-
- // Free the ghash and call MEM_freeN on all the value entries to return
+
+ // Free the ghash and call MEM_freeN on all the value entries to return
// that memory
- BLI_ghash_free(gh, NULL, (GHashValFreeFP)MEM_freeN);
-
- EM_selectmode_flush(em);
+ BLI_ghash_free(gh, NULL, (GHashValFreeFP)MEM_freeN);
+
+ EM_selectmode_flush();
for(ef=em->faces.first;ef;ef = ef->next) {
if(ef->e4) {
if( (ef->e1->f & SELECT && ef->e2->f & SELECT) &&
(ef->e3->f & SELECT && ef->e4->f & SELECT) ) {
- ef->f |= SELECT;
- }
+ ef->f |= SELECT;
+ }
} else {
if( (ef->e1->f & SELECT && ef->e2->f & SELECT) && ef->e3->f & SELECT) {
- ef->f |= SELECT;
+ ef->f |= SELECT;
}
}
}
-
- recalc_editnormals(em);
+
+ recalc_editnormals();
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
+#endif
static int count_selected_edges(EditEdge *ed)
{
@@ -3003,15 +2865,15 @@ static int collect_quadedges(EVPTuple *efaa, EditEdge *eed, EditFace *efa)
i++;
}
else eed->tmp.p = NULL;
-
+
eed= eed->next;
}
-
-
+
+
/* find edges pointing to 2 faces by procedure:
-
+
- run through faces and their edges, increase
- face counter e->f1 for each face
+ face counter e->f1 for each face
*/
while(efa) {
@@ -3056,20 +2918,20 @@ static int collect_quadedges(EVPTuple *efaa, EditEdge *eed, EditFace *efa)
}
-/* returns vertices of two adjacent triangles forming a quad
+/* returns vertices of two adjacent triangles forming a quad
- can be righthand or lefthand
4-----3
|\ |
| \ 2 | <- efa1
- | \ |
- efa-> | 1 \ |
- | \|
+ | \ |
+ efa-> | 1 \ |
+ | \|
1-----2
*/
#define VTEST(face, num, other) \
- (face->v##num != other->v1 && face->v##num != other->v2 && face->v##num != other->v3)
+ (face->v##num != other->v1 && face->v##num != other->v2 && face->v##num != other->v3)
static void givequadverts(EditFace *efa, EditFace *efa1, EditVert **v1, EditVert **v2, EditVert **v3, EditVert **v4, int *vindex)
{
@@ -3091,7 +2953,7 @@ static void givequadverts(EditFace *efa, EditFace *efa1, EditVert **v1, EditVert
vindex[0]= 2;
vindex[1]= 0;
}
-
+
if VTEST(efa1, 1, efa) {
*v3= efa1->v1;
*v4= efa1->v2;
@@ -3124,8 +2986,9 @@ static void untag_edges(EditFace *f)
}
/** remove and free list of tagged edges and faces */
-static void free_tagged_edges_faces(EditMesh *em, EditEdge *eed, EditFace *efa)
+static void free_tagged_edges_faces(EditEdge *eed, EditFace *efa)
{
+ EditMesh *em= G.editMesh;
EditEdge *nexted;
EditFace *nextvl;
@@ -3133,7 +2996,7 @@ static void free_tagged_edges_faces(EditMesh *em, EditEdge *eed, EditFace *efa)
nextvl= efa->next;
if(efa->f1) {
BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
+ free_editface(efa);
}
else
/* avoid deleting edges that are still in use */
@@ -3144,69 +3007,242 @@ static void free_tagged_edges_faces(EditMesh *em, EditEdge *eed, EditFace *efa)
while(eed) {
nexted= eed->next;
if(eed->f1) {
- remedge(em, eed);
- free_editedge(em, eed);
+ remedge(eed);
+ free_editedge(eed);
}
eed= nexted;
+ }
+}
+
+/* note; the EM_selectmode_set() calls here illustrate how badly constructed it all is... from before the
+ edge/face flags, with very mixed results.... */
+void beauty_fill(void)
+{
+ EditMesh *em = G.editMesh;
+ EditVert *v1, *v2, *v3, *v4;
+ EditEdge *eed, *nexted;
+ EditEdge dia1, dia2;
+ EditFace *efa, *w;
+ // void **efaar, **efaa;
+ EVPTuple *efaar;
+ EVPtr *efaa;
+ float len1, len2, len3, len4, len5, len6, opp1, opp2, fac1, fac2;
+ int totedge, ok, notbeauty=8, onedone, vindex[4];
+
+ if(multires_test()) return;
+
+ /* - all selected edges with two faces
+ * - find the faces: store them in edges (using datablock)
+ * - per edge: - test convex
+ * - test edge: flip?
+ * - if true: remedge, addedge, all edges at the edge get new face pointers
+ */
+
+ EM_selectmode_set(); // makes sure in selectmode 'face' the edges of selected faces are selected too
+
+ totedge = count_selected_edges(em->edges.first);
+ if(totedge==0) return;
+
+ /* temp block with face pointers */
+ efaar= (EVPTuple *) MEM_callocN(totedge * sizeof(EVPTuple), "beautyfill");
+
+ while (notbeauty) {
+ notbeauty--;
+
+ ok = collect_quadedges(efaar, em->edges.first, em->faces.first);
+
+ /* there we go */
+ onedone= 0;
+
+ eed= em->edges.first;
+ while(eed) {
+ nexted= eed->next;
+
+ /* f2 is set in collect_quadedges() */
+ if(eed->f2==2 && eed->h==0) {
+
+ efaa = (EVPtr *) eed->tmp.p;
+
+ /* none of the faces should be treated before, nor be part of fgon */
+ ok= 1;
+ efa= efaa[0];
+ if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0;
+ if(efa->fgonf) ok= 0;
+ efa= efaa[1];
+ if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0;
+ if(efa->fgonf) ok= 0;
+
+ if(ok) {
+ /* test convex */
+ givequadverts(efaa[0], efaa[1], &v1, &v2, &v3, &v4, vindex);
+ if(v1 && v2 && v3 && v4) {
+ if( convex(v1->co, v2->co, v3->co, v4->co) ) {
+
+ /* test edges */
+ if( (v1) > (v3) ) {
+ dia1.v1= v3;
+ dia1.v2= v1;
+ }
+ else {
+ dia1.v1= v1;
+ dia1.v2= v3;
+ }
+
+ if( (v2) > (v4) ) {
+ dia2.v1= v4;
+ dia2.v2= v2;
+ }
+ else {
+ dia2.v1= v2;
+ dia2.v2= v4;
+ }
+
+ /* testing rule:
+ * the area divided by the total edge lengths
+ */
+
+ len1= len_v3v3(v1->co, v2->co);
+ len2= len_v3v3(v2->co, v3->co);
+ len3= len_v3v3(v3->co, v4->co);
+ len4= len_v3v3(v4->co, v1->co);
+ len5= len_v3v3(v1->co, v3->co);
+ len6= len_v3v3(v2->co, v4->co);
+
+ opp1= area_tri_v3(v1->co, v2->co, v3->co);
+ opp2= area_tri_v3(v1->co, v3->co, v4->co);
+
+ fac1= opp1/(len1+len2+len5) + opp2/(len3+len4+len5);
+
+ opp1= area_tri_v3(v2->co, v3->co, v4->co);
+ opp2= area_tri_v3(v2->co, v4->co, v1->co);
+
+ fac2= opp1/(len2+len3+len6) + opp2/(len4+len1+len6);
+
+ ok= 0;
+ if(fac1 > fac2) {
+ if(dia2.v1==eed->v1 && dia2.v2==eed->v2) {
+ eed->f1= 1;
+ efa= efaa[0];
+ efa->f1= 1;
+ efa= efaa[1];
+ efa->f1= 1;
+
+ w= EM_face_from_faces(efaa[0], efaa[1],
+ vindex[0], vindex[1], 4+vindex[2], -1);
+ w->f |= SELECT;
+
+
+ w= EM_face_from_faces(efaa[0], efaa[1],
+ vindex[0], 4+vindex[2], 4+vindex[3], -1);
+ w->f |= SELECT;
+
+ onedone= 1;
+ }
+ }
+ else if(fac1 < fac2) {
+ if(dia1.v1==eed->v1 && dia1.v2==eed->v2) {
+ eed->f1= 1;
+ efa= efaa[0];
+ efa->f1= 1;
+ efa= efaa[1];
+ efa->f1= 1;
+
+
+ w= EM_face_from_faces(efaa[0], efaa[1],
+ vindex[1], 4+vindex[2], 4+vindex[3], -1);
+ w->f |= SELECT;
+
+
+ w= EM_face_from_faces(efaa[0], efaa[1],
+ vindex[0], 4+vindex[1], 4+vindex[3], -1);
+ w->f |= SELECT;
+
+ onedone= 1;
+ }
+ }
+ }
+ }
+ }
+
+ }
+ eed= nexted;
+ }
+
+ free_tagged_edges_faces(em->edges.first, em->faces.first);
+
+ if(onedone==0) break;
+
+ EM_selectmode_set(); // new edges/faces were added
}
+
+ MEM_freeN(efaar);
+
+ EM_select_flush();
+
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+#ifdef WITH_VERSE
+ if(G.editMesh->vnode)
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
+#endif
+ BIF_undo_push("Beauty Fill");
}
/* ******************** BEGIN TRIANGLE TO QUAD ************************************* */
-static float measure_facepair(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4, float limit)
-{
-
+static float measure_facepair(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4, float limit){
+
/*gives a 'weight' to a pair of triangles that join an edge to decide how good a join they would make*/
/*Note: this is more complicated than it needs to be and should be cleaned up...*/
float measure = 0.0, noA1[3], noA2[3], noB1[3], noB2[3], normalADiff, normalBDiff,
edgeVec1[3], edgeVec2[3], edgeVec3[3], edgeVec4[3], diff,
minarea, maxarea, areaA, areaB;
-
+
/*First Test: Normal difference*/
normal_tri_v3( noA1,v1->co, v2->co, v3->co);
normal_tri_v3( noA2,v1->co, v3->co, v4->co);
-
+
if(noA1[0] == noA2[0] && noA1[1] == noA2[1] && noA1[2] == noA2[2]) normalADiff = 0.0;
- else normalADiff = RAD2DEG(angle_v2v2(noA1, noA2));
+ else normalADiff = angle_v2v2(noA1, noA2);
//if(!normalADiff) normalADiff = 179;
normal_tri_v3( noB1,v2->co, v3->co, v4->co);
normal_tri_v3( noB2,v4->co, v1->co, v2->co);
-
+
if(noB1[0] == noB2[0] && noB1[1] == noB2[1] && noB1[2] == noB2[2]) normalBDiff = 0.0;
- else normalBDiff = RAD2DEG(angle_v2v2(noB1, noB2));
+ else normalBDiff = angle_v2v2(noB1, noB2);
//if(!normalBDiff) normalBDiff = 179;
-
+
measure += (normalADiff/360) + (normalBDiff/360);
if(measure > limit) return measure;
-
+
/*Second test: Colinearity*/
sub_v3_v3v3(edgeVec1, v1->co, v2->co);
sub_v3_v3v3(edgeVec2, v2->co, v3->co);
sub_v3_v3v3(edgeVec3, v3->co, v4->co);
sub_v3_v3v3(edgeVec4, v4->co, v1->co);
-
+
diff = 0.0;
-
+
diff = (
- fabs(RAD2DEG(angle_v2v2(edgeVec1, edgeVec2)) - 90) +
- fabs(RAD2DEG(angle_v2v2(edgeVec2, edgeVec3)) - 90) +
- fabs(RAD2DEG(angle_v2v2(edgeVec3, edgeVec4)) - 90) +
- fabs(RAD2DEG(angle_v2v2(edgeVec4, edgeVec1)) - 90)) / 360;
+ fabs(angle_v2v2(edgeVec1, edgeVec2) - 90) +
+ fabs(angle_v2v2(edgeVec2, edgeVec3) - 90) +
+ fabs(angle_v2v2(edgeVec3, edgeVec4) - 90) +
+ fabs(angle_v2v2(edgeVec4, edgeVec1) - 90)) / 360;
if(!diff) return 0.0;
-
+
measure += diff;
if(measure > limit) return measure;
/*Third test: Concavity*/
areaA = area_tri_v3(v1->co, v2->co, v3->co) + area_tri_v3(v1->co, v3->co, v4->co);
areaB = area_tri_v3(v2->co, v3->co, v4->co) + area_tri_v3(v4->co, v1->co, v2->co);
-
+
if(areaA <= areaB) minarea = areaA;
else minarea = areaB;
-
+
if(areaA >= areaB) maxarea = areaA;
else maxarea = areaB;
-
+
if(!maxarea) measure += 1;
else measure += (1 - (minarea / maxarea));
@@ -3215,38 +3251,38 @@ static float measure_facepair(EditVert *v1, EditVert *v2, EditVert *v3, EditVert
#define T2QUV_LIMIT 0.005
#define T2QCOL_LIMIT 3
-static int compareFaceAttribs(EditMesh *em, EditFace *f1, EditFace *f2, EditEdge *eed)
+static int compareFaceAttribs(EditFace *f1, EditFace *f2, EditEdge *eed)
{
- /*Test to see if the per-face attributes for the joining edge match within limit*/
+ /*Test to see if the per-face attributes for the joining edge match within limit*/
MTFace *tf1, *tf2;
unsigned int *col1, *col2;
- short i,attrok=0, flag = 0, /* XXX scene->toolsettings->editbutflag,*/ fe1[2], fe2[2];
-
- tf1 = CustomData_em_get(&em->fdata, f1->data, CD_MTFACE);
- tf2 = CustomData_em_get(&em->fdata, f2->data, CD_MTFACE);
-
- col1 = CustomData_em_get(&em->fdata, f1->data, CD_MCOL);
- col2 = CustomData_em_get(&em->fdata, f2->data, CD_MCOL);
+ short i,attrok=0, flag = G.scene->toolsettings->editbutflag, fe1[2], fe2[2];
+
+ tf1 = CustomData_em_get(&G.editMesh->fdata, f1->data, CD_MTFACE);
+ tf2 = CustomData_em_get(&G.editMesh->fdata, f2->data, CD_MTFACE);
+ col1 = CustomData_em_get(&G.editMesh->fdata, f1->data, CD_MCOL);
+ col2 = CustomData_em_get(&G.editMesh->fdata, f2->data, CD_MCOL);
+
/*store indices for faceedges*/
f1->v1->f1 = 0;
f1->v2->f1 = 1;
f1->v3->f1 = 2;
-
+
fe1[0] = eed->v1->f1;
fe1[1] = eed->v2->f1;
-
+
f2->v1->f1 = 0;
f2->v2->f1 = 1;
f2->v3->f1 = 2;
-
+
fe2[0] = eed->v1->f1;
fe2[1] = eed->v2->f1;
-
+
/*compare faceedges for each face attribute. Additional per face attributes can be added later*/
/*do UVs*/
if(flag & B_JOINTRIA_UV){
-
+
if(tf1 == NULL || tf2 == NULL) attrok |= B_JOINTRIA_UV;
else if(tf1->tpage != tf2->tpage); /*do nothing*/
else{
@@ -3256,7 +3292,7 @@ static int compareFaceAttribs(EditMesh *em, EditFace *f1, EditFace *f2, EditEdge
}
}
}
-
+
/*do VCOLs*/
if(flag & B_JOINTRIA_VCOL){
if(!col1 || !col2) attrok |= B_JOINTRIA_VCOL;
@@ -3265,7 +3301,7 @@ static int compareFaceAttribs(EditMesh *em, EditFace *f1, EditFace *f2, EditEdge
for(i = 0; i < 2; i++){
f1vcol = (char *)&(col1[fe1[i]]);
f2vcol = (char *)&(col2[fe2[i]]);
-
+
/*compare f1vcol with f2vcol*/
if( f1vcol[1] + T2QCOL_LIMIT > f2vcol[1] && f1vcol[1] - T2QCOL_LIMIT < f2vcol[1] &&
f1vcol[2] + T2QCOL_LIMIT > f2vcol[2] && f1vcol[2] - T2QCOL_LIMIT < f2vcol[2] &&
@@ -3273,18 +3309,18 @@ static int compareFaceAttribs(EditMesh *em, EditFace *f1, EditFace *f2, EditEdge
}
}
}
-
+
if( ((attrok & B_JOINTRIA_UV) == (flag & B_JOINTRIA_UV)) && ((attrok & B_JOINTRIA_VCOL) == (flag & B_JOINTRIA_VCOL)) ) return 1;
return 0;
-}
-
+}
+
static int fplcmp(const void *v1, const void *v2)
{
const EditEdge *e1= *((EditEdge**)v1), *e2=*((EditEdge**)v2);
-
+
if( e1->crease > e2->crease) return 1;
else if( e1->crease < e2->crease) return -1;
-
+
return 0;
}
@@ -3292,8 +3328,9 @@ static int fplcmp(const void *v1, const void *v2)
#define T2QDELETE 1
#define T2QCOMPLEX 2
#define T2QJOIN 4
-void join_triangles(EditMesh *em)
+void join_triangles(void)
{
+ EditMesh *em=G.editMesh;
EditVert *v1, *v2, *v3, *v4, *eve;
EditEdge *eed, **edsortblock = NULL, **edb = NULL;
EditFace *efa;
@@ -3301,23 +3338,26 @@ void join_triangles(EditMesh *em)
EVPtr *efaa = NULL;
float *creases = NULL;
float measure; /*Used to set tolerance*/
- float limit = 0.8f; // XXX scene->toolsettings->jointrilimit;
+ float limit = G.scene->toolsettings->jointrilimit;
int i, ok, totedge=0, totseledge=0, complexedges, vindex[4];
+
+ /*test for multi-resolution data*/
+ if(multires_test()) return;
/*if we take a long time on very dense meshes we want waitcursor to display*/
waitcursor(1);
-
+
totseledge = count_selected_edges(em->edges.first);
if(totseledge==0) return;
-
+
/*abusing crease value to store weights for edge pairs. Nasty*/
for(eed=em->edges.first; eed; eed=eed->next) totedge++;
- if(totedge) creases = MEM_callocN(sizeof(float) * totedge, "Join Triangles Crease Array");
+ if(totedge) creases = MEM_callocN(sizeof(float) * totedge, "Join Triangles Crease Array");
for(eed=em->edges.first, i = 0; eed; eed=eed->next, i++){
- creases[i] = eed->crease;
+ creases[i] = eed->crease;
eed->crease = 0.0;
}
-
+
/*clear temp flags*/
for(eve=em->verts.first; eve; eve=eve->next) eve->f1 = eve->f2 = 0;
for(eed=em->edges.first; eed; eed=eed->next) eed->f2 = eed->f1 = 0;
@@ -3327,11 +3367,11 @@ void join_triangles(EditMesh *em)
efaar= (EVPTuple *) MEM_callocN(totseledge * sizeof(EVPTuple), "Tri2Quad");
ok = collect_quadedges(efaar, em->edges.first, em->faces.first);
complexedges = 0;
-
+
if(ok){
-
-
- /*clear tmp.l flag and store number of faces that are selected and coincident to current face here.*/
+
+
+ /*clear tmp.l flag and store number of faces that are selected and coincident to current face here.*/
for(eed=em->edges.first; eed; eed=eed->next){
/* eed->f2 is 2 only if this edge is part of exactly two
triangles, and both are selected, and it has EVPTuple assigned */
@@ -3341,7 +3381,7 @@ void join_triangles(EditMesh *em)
efaa[1]->tmp.l++;
}
}
-
+
for(eed=em->edges.first; eed; eed=eed->next){
if(eed->f2 == 2){
efaa= (EVPtr *) eed->tmp.p;
@@ -3350,46 +3390,48 @@ void join_triangles(EditMesh *em)
if(v1 && v2 && v3 && v4){
/*test if simple island first. This mimics 2.42 behaviour and the tests are less restrictive.*/
if(efaa[0]->tmp.l == 1 && efaa[1]->tmp.l == 1){
- eed->f1 |= T2QJOIN;
- efaa[0]->f1 = 1; //mark for join
- efaa[1]->f1 = 1; //mark for join
+ if( convex(v1->co, v2->co, v3->co, v4->co) ){
+ eed->f1 |= T2QJOIN;
+ efaa[0]->f1 = 1; //mark for join
+ efaa[1]->f1 = 1; //mark for join
+ }
}
- else{
-
+ else{
+
/* The face pair is part of a 'complex' island, so the rules for dealing with it are more involved.
Depending on what options the user has chosen, this face pair can be 'thrown out' based upon the following criteria:
-
+
1: the two faces do not share the same material
2: the edge joining the two faces is marked as sharp.
3: the two faces UV's do not make a good match
4: the two faces Vertex colors do not make a good match
-
+
If the face pair passes all the applicable tests, it is then given a 'weight' with the measure_facepair() function.
This measures things like concavity, colinearity ect. If this weight is below the threshold set by the user
the edge joining them is marked as being 'complex' and will be compared against other possible pairs which contain one of the
same faces in the current pair later.
-
+
This technique is based upon an algorithm that Campbell Barton developed for his Tri2Quad script that was previously part of
the python scripts bundled with Blender releases.
*/
-
-// XXX if(scene->toolsettings->editbutflag & B_JOINTRIA_SHARP && eed->sharp); /*do nothing*/
-// else if(scene->toolsettings->editbutflag & B_JOINTRIA_MAT && efaa[0]->mat_nr != efaa[1]->mat_nr); /*do nothing*/
-// else if(((scene->toolsettings->editbutflag & B_JOINTRIA_UV) || (scene->toolsettings->editbutflag & B_JOINTRIA_VCOL)) &&
- compareFaceAttribs(em, efaa[0], efaa[1], eed); // XXX == 0); /*do nothing*/
-// else{
+
+ if(G.scene->toolsettings->editbutflag & B_JOINTRIA_SHARP && eed->sharp); /*do nothing*/
+ else if(G.scene->toolsettings->editbutflag & B_JOINTRIA_MAT && efaa[0]->mat_nr != efaa[1]->mat_nr); /*do nothing*/
+ else if(((G.scene->toolsettings->editbutflag & B_JOINTRIA_UV) || (G.scene->toolsettings->editbutflag & B_JOINTRIA_VCOL)) &&
+ compareFaceAttribs(efaa[0], efaa[1], eed) == 0); /*do nothing*/
+ else{
measure = measure_facepair(v1, v2, v3, v4, limit);
if(measure < limit){
complexedges++;
eed->f1 |= T2QCOMPLEX;
eed->crease = measure; /*we dont mark edges for join yet*/
}
-// }
+ }
}
}
}
}
-
+
/*Quicksort the complex edges according to their weighting*/
if(complexedges){
edsortblock = edb = MEM_callocN(sizeof(EditEdge*) * complexedges, "Face Pairs quicksort Array");
@@ -3401,7 +3443,7 @@ void join_triangles(EditMesh *em)
}
qsort(edsortblock, complexedges, sizeof(EditEdge*), fplcmp);
/*now go through and mark the edges who get the highest weighting*/
- for(edb=edsortblock, i=0; i < complexedges; edb++, i++){
+ for(edb=edsortblock, i=0; i < complexedges; edb++, i++){
efaa = (EVPtr *)((*edb)->tmp.p); /*suspect!*/
if( !efaa[0]->f1 && !efaa[1]->f1){
efaa[0]->f1 = 1; //mark for join
@@ -3410,18 +3452,18 @@ void join_triangles(EditMesh *em)
}
}
}
-
- /*finally go through all edges marked for join (simple and complex) and create new faces*/
+
+ /*finally go through all edges marked for join (simple and complex) and create new faces*/
for(eed=em->edges.first; eed; eed=eed->next){
if(eed->f1 & T2QJOIN){
efaa= (EVPtr *)eed->tmp.p;
v1 = v2 = v3 = v4 = NULL;
givequadverts(efaa[0], efaa[1], &v1, &v2, &v3, &v4, vindex);
- if((v1 && v2 && v3 && v4) && (exist_face(em, v1, v2, v3, v4)==0)){ /*exist_face is very slow! Needs to be adressed.*/
+ if((v1 && v2 && v3 && v4) && (exist_face(v1, v2, v3, v4)==0)){ /*exist_face is very slow! Needs to be adressed.*/
/*flag for delete*/
eed->f1 |= T2QDELETE;
/*create new quad and select*/
- efa = EM_face_from_faces(em, efaa[0], efaa[1], vindex[0], vindex[1], 4+vindex[2], 4+vindex[3]);
+ efa = EM_face_from_faces(efaa[0], efaa[1], vindex[0], vindex[1], 4+vindex[2], 4+vindex[3]);
EM_select_face(efa,1);
}
else{
@@ -3431,30 +3473,39 @@ void join_triangles(EditMesh *em)
}
}
}
-
+
/*free data and cleanup*/
if(creases){
- for(eed=em->edges.first, i = 0; eed; eed=eed->next, i++) eed->crease = creases[i];
+ for(eed=em->edges.first, i = 0; eed; eed=eed->next, i++) eed->crease = creases[i];
MEM_freeN(creases);
}
for(eed=em->edges.first; eed; eed=eed->next){
if(eed->f1 & T2QDELETE) eed->f1 = 1;
else eed->f1 = 0;
}
- free_tagged_edges_faces(em, em->edges.first, em->faces.first);
+ free_tagged_edges_faces(em->edges.first, em->faces.first);
if(efaar) MEM_freeN(efaar);
if(edsortblock) MEM_freeN(edsortblock);
-
- EM_selectmode_flush(em);
-
+
+ EM_selectmode_flush();
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ #ifdef WITH_VERSE
+ if(G.editMesh->vnode)
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
+ #endif
+ waitcursor(0);
+ BIF_undo_push("Convert Triangles to Quads");
}
/* ******************** END TRIANGLE TO QUAD ************************************* */
#define FACE_MARKCLEAR(f) (f->f1 = 1)
-/* quick hack, basically a copy of beautify_fill */
-void edge_flip(EditMesh *em)
+/* quick hack, basically a copy of beauty_fill */
+void edge_flip(void)
{
+ EditMesh *em = G.editMesh;
EditVert *v1, *v2, *v3, *v4;
EditEdge *eed, *nexted;
EditFace *efa, *w;
@@ -3462,7 +3513,7 @@ void edge_flip(EditMesh *em)
EVPTuple *efaar;
EVPtr *efaa;
int totedge, ok, vindex[4];
-
+
/* - all selected edges with two faces
* - find the faces: store them in edges (using datablock)
* - per edge: - test convex
@@ -3470,7 +3521,7 @@ void edge_flip(EditMesh *em)
- if true: remedge, addedge, all edges at the edge get new face pointers
*/
- EM_selectmode_flush(em); // makes sure in selectmode 'face' the edges of selected faces are selected too
+ EM_selectmode_flush(); // makes sure in selectmode 'face' the edges of selected faces are selected too
totedge = count_selected_edges(em->edges.first);
if(totedge==0) return;
@@ -3479,15 +3530,15 @@ void edge_flip(EditMesh *em)
efaar= (EVPTuple *) MEM_callocN(totedge * sizeof(EVPTuple), "edgeflip");
ok = collect_quadedges(efaar, em->edges.first, em->faces.first);
-
+
eed= em->edges.first;
while(eed) {
nexted= eed->next;
-
+
if(eed->f2==2) { /* points to 2 faces */
-
+
efaa= (EVPtr *) eed->tmp.p;
-
+
/* don't do it if flagged */
ok= 1;
@@ -3495,7 +3546,7 @@ void edge_flip(EditMesh *em)
if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0;
efa= efaa[1];
if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0;
-
+
if(ok) {
/* test convex */
givequadverts(efaa[0], efaa[1], &v1, &v2, &v3, &v4, vindex);
@@ -3504,23 +3555,23 @@ void edge_flip(EditMesh *em)
4-----3 4-----3
|\ | | /|
| \ 1 | | 1 / |
- | \ | -> | / |
- | 0 \ | | / 0 |
+ | \ | -> | / |
+ | 0 \ | | / 0 |
| \| |/ |
1-----2 1-----2
*/
/* make new faces */
if (v1 && v2 && v3) {
if( convex(v1->co, v2->co, v3->co, v4->co) ) {
- if(exist_face(em, v1, v2, v3, v4)==0) {
- /* outch this may break seams */
- w= EM_face_from_faces(em, efaa[0], efaa[1], vindex[0],
+ if(exist_face(v1, v2, v3, v4)==0) {
+ /* outch this may break seams */
+ w= EM_face_from_faces(efaa[0], efaa[1], vindex[0],
vindex[1], 4+vindex[2], -1);
EM_select_face(w, 1);
/* outch this may break seams */
- w= EM_face_from_faces(em, efaa[0], efaa[1], vindex[0],
+ w= EM_face_from_faces(efaa[0], efaa[1], vindex[0],
4+vindex[2], 4+vindex[3], -1);
EM_select_face(w, 1);
@@ -3528,8 +3579,8 @@ void edge_flip(EditMesh *em)
/* tag as to-be-removed */
FACE_MARKCLEAR(efaa[1]);
FACE_MARKCLEAR(efaa[0]);
- eed->f1 = 1;
-
+ eed->f1 = 1;
+
} /* endif test convex */
}
}
@@ -3538,35 +3589,29 @@ void edge_flip(EditMesh *em)
}
/* clear tagged edges and faces: */
- free_tagged_edges_faces(em, em->edges.first, em->faces.first);
-
+ free_tagged_edges_faces(em->edges.first, em->faces.first);
+
MEM_freeN(efaar);
+
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+#ifdef WITH_VERSE
+ if(G.editMesh->vnode)
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
+#endif
+ BIF_undo_push("Flip Triangle Edges");
+
}
-#define DIRECTION_CW 1
-#define DIRECTION_CCW 2
-
-static const EnumPropertyItem direction_items[]= {
- {DIRECTION_CW, "CW", 0, "Clockwise", ""},
- {DIRECTION_CCW, "CCW", 0, "Counter Clockwise", ""},
- {0, NULL, 0, NULL, NULL}};
-
-#define AXIS_X 1
-#define AXIS_Y 2
-
-static const EnumPropertyItem axis_items[]= {
- {AXIS_X, "X", 0, "X", ""},
- {AXIS_Y, "Y", 0, "Y", ""},
- {0, NULL, 0, NULL, NULL}};
-
-static void edge_rotate(EditMesh *em, wmOperator *op, EditEdge *eed, int dir)
+static void edge_rotate(EditEdge *eed,int dir)
{
+ EditMesh *em = G.editMesh;
EditVert **verts[2];
EditFace *face[2], *efa, *newFace[2];
EditEdge **edges[2], **hiddenedges, *srchedge;
int facecount, p1, p2, p3, p4, fac1, fac2, i, j;
int numhidden, numshared, p[2][4];
-
+
/* check to make sure that the edge is only part of 2 faces */
facecount = 0;
for(efa = em->faces.first;efa;efa = efa->next) {
@@ -3581,17 +3626,17 @@ static void edge_rotate(EditMesh *em, wmOperator *op, EditEdge *eed, int dir)
}
}
}
-
+
if(facecount < 2)
return;
/* how many edges does each face have */
- if(face[0]->e4) fac1= 4;
+ if(face[0]->e4) fac1= 4;
else fac1= 3;
if(face[1]->e4) fac2= 4;
else fac2= 3;
-
+
/* make a handy array for verts and edges */
verts[0]= &face[0]->v1;
edges[0]= &face[0]->e1;
@@ -3607,7 +3652,11 @@ static void edge_rotate(EditMesh *em, wmOperator *op, EditEdge *eed, int dir)
if(numshared > 1)
return;
-
+
+ /* coplaner faces only please */
+ if(dot_v3v3(face[0]->n,face[1]->n) <= 0.000001)
+ return;
+
/* we want to construct an array of vertex indicis in both faces, starting at
the last vertex of the edge being rotated.
- first we find the two vertices that lie on the rotating edge
@@ -3621,12 +3670,12 @@ static void edge_rotate(EditMesh *em, wmOperator *op, EditEdge *eed, int dir)
if(eed->v1 == verts[1][i]) p3 = i;
if(eed->v2 == verts[1][i]) p4 = i;
}
-
+
if((p1+1)%fac1 == p2)
SWAP(int, p1, p2);
if((p3+1)%fac2 == p4)
SWAP(int, p3, p4);
-
+
for (i = 0; i < 4; i++) {
p[0][i]= (p1 + i)%fac1;
p[1][i]= (p3 + i)%fac2;
@@ -3640,11 +3689,11 @@ static void edge_rotate(EditMesh *em, wmOperator *op, EditEdge *eed, int dir)
hiddenedges = MEM_mallocN(sizeof(EditVert*)*numhidden+1, "RotateEdgeHiddenVerts");
if(!hiddenedges) {
- BKE_report(op->reports, RPT_ERROR, "Memory allocation failed");
- return;
- }
+ error("Malloc Was not happy!");
+ return;
+ }
- numhidden = 0;
+ numhidden = 0;
for(srchedge=em->edges.first; srchedge; srchedge=srchedge->next)
if(srchedge->h && (srchedge->v1->f & SELECT || srchedge->v2->f & SELECT))
hiddenedges[numhidden++] = srchedge;
@@ -3653,54 +3702,54 @@ static void edge_rotate(EditMesh *em, wmOperator *op, EditEdge *eed, int dir)
if(fac1 == 3 && fac2 == 3) {
/* no need of reverse setup */
- newFace[0]= EM_face_from_faces(em, face[0], face[1], p[0][1], p[0][2], 4+p[1][1], -1);
- newFace[1]= EM_face_from_faces(em, face[1], face[0], p[1][1], p[1][2], 4+p[0][1], -1);
+ newFace[0]= EM_face_from_faces(face[0], face[1], p[0][1], p[0][2], 4+p[1][1], -1);
+ newFace[1]= EM_face_from_faces(face[1], face[0], p[1][1], p[1][2], 4+p[0][1], -1);
}
else if(fac1 == 4 && fac2 == 3) {
- if(dir == DIRECTION_CCW) {
- newFace[0]= EM_face_from_faces(em, face[0], face[1], p[0][1], p[0][2], p[0][3], 4+p[1][1]);
- newFace[1]= EM_face_from_faces(em, face[1], face[0], p[1][1], p[1][2], 4+p[0][1], -1);
- } else if (dir == DIRECTION_CW) {
- newFace[0]= EM_face_from_faces(em, face[0], face[1], p[0][2], 4+p[1][1], p[0][0], p[0][1]);
- newFace[1]= EM_face_from_faces(em, face[1], face[0], 4+p[0][2], p[1][0], p[1][1], -1);
-
+ if(dir == 1) {
+ newFace[0]= EM_face_from_faces(face[0], face[1], p[0][1], p[0][2], p[0][3], 4+p[1][1]);
+ newFace[1]= EM_face_from_faces(face[1], face[0], p[1][1], p[1][2], 4+p[0][1], -1);
+ } else if (dir == 2) {
+ newFace[0]= EM_face_from_faces(face[0], face[1], p[0][2], 4+p[1][1], p[0][0], p[0][1]);
+ newFace[1]= EM_face_from_faces(face[1], face[0], 4+p[0][2], p[1][0], p[1][1], -1);
+
verts[0][p[0][2]]->f |= SELECT;
- verts[1][p[1][1]]->f |= SELECT;
+ verts[1][p[1][1]]->f |= SELECT;
}
}
else if(fac1 == 3 && fac2 == 4) {
- if(dir == DIRECTION_CCW) {
- newFace[0]= EM_face_from_faces(em, face[0], face[1], p[0][1], p[0][2], 4+p[1][1], -1);
- newFace[1]= EM_face_from_faces(em, face[1], face[0], p[1][1], p[1][2], p[1][3], 4+p[0][1]);
- } else if (dir == DIRECTION_CW) {
- newFace[0]= EM_face_from_faces(em, face[0], face[1], p[0][0], p[0][1], 4+p[1][2], -1);
- newFace[1]= EM_face_from_faces(em, face[1], face[0], p[1][1], p[1][2], 4+p[0][1], 4+p[0][2]);
-
+ if(dir == 1) {
+ newFace[0]= EM_face_from_faces(face[0], face[1], p[0][1], p[0][2], 4+p[1][1], -1);
+ newFace[1]= EM_face_from_faces(face[1], face[0], p[1][1], p[1][2], p[1][3], 4+p[0][1]);
+ } else if (dir == 2) {
+ newFace[0]= EM_face_from_faces(face[0], face[1], p[0][0], p[0][1], 4+p[1][2], -1);
+ newFace[1]= EM_face_from_faces(face[1], face[0], p[1][1], p[1][2], 4+p[0][1], 4+p[0][2]);
+
verts[0][p[0][1]]->f |= SELECT;
- verts[1][p[1][2]]->f |= SELECT;
+ verts[1][p[1][2]]->f |= SELECT;
}
-
+
}
else if(fac1 == 4 && fac2 == 4) {
- if(dir == DIRECTION_CCW) {
- newFace[0]= EM_face_from_faces(em, face[0], face[1], p[0][1], p[0][2], p[0][3], 4+p[1][1]);
- newFace[1]= EM_face_from_faces(em, face[1], face[0], p[1][1], p[1][2], p[1][3], 4+p[0][1]);
- } else if (dir == DIRECTION_CW) {
- newFace[0]= EM_face_from_faces(em, face[0], face[1], p[0][2], p[0][3], 4+p[1][1], 4+p[1][2]);
- newFace[1]= EM_face_from_faces(em, face[1], face[0], p[1][2], p[1][3], 4+p[0][1], 4+p[0][2]);
-
+ if(dir == 1) {
+ newFace[0]= EM_face_from_faces(face[0], face[1], p[0][1], p[0][2], p[0][3], 4+p[1][1]);
+ newFace[1]= EM_face_from_faces(face[1], face[0], p[1][1], p[1][2], p[1][3], 4+p[0][1]);
+ } else if (dir == 2) {
+ newFace[0]= EM_face_from_faces(face[0], face[1], p[0][2], p[0][3], 4+p[1][1], 4+p[1][2]);
+ newFace[1]= EM_face_from_faces(face[1], face[0], p[1][2], p[1][3], 4+p[0][1], 4+p[0][2]);
+
verts[0][p[0][2]]->f |= SELECT;
- verts[1][p[1][2]]->f |= SELECT;
+ verts[1][p[1][2]]->f |= SELECT;
}
- }
+ }
else
return; /* This should never happen */
- if(dir == DIRECTION_CCW || (fac1 == 3 && fac2 == 3)) {
+ if(dir == 1 || (fac1 == 3 && fac2 == 3)) {
verts[0][p[0][1]]->f |= SELECT;
verts[1][p[1][1]]->f |= SELECT;
}
-
+
/* copy old edge's flags to new center edge*/
for(srchedge=em->edges.first;srchedge;srchedge=srchedge->next) {
if((srchedge->v1->f & SELECT) && (srchedge->v2->f & SELECT)) {
@@ -3712,47 +3761,44 @@ static void edge_rotate(EditMesh *em, wmOperator *op, EditEdge *eed, int dir)
srchedge->bweight = eed->bweight;
}
}
-
+
/* resetting hidden flag */
for(numhidden--; numhidden>=0; numhidden--)
hiddenedges[numhidden]->h= 1;
-
+
/* check for orhphan edges */
for(srchedge=em->edges.first; srchedge; srchedge=srchedge->next)
- srchedge->f1= -1;
-
+ srchedge->f1= -1;
+
/* cleanup */
MEM_freeN(hiddenedges);
-
+
/* get rid of the old edge and faces*/
- remedge(em, eed);
- free_editedge(em, eed);
+ remedge(eed);
+ free_editedge(eed);
BLI_remlink(&em->faces, face[0]);
- free_editface(em, face[0]);
+ free_editface(face[0]);
BLI_remlink(&em->faces, face[1]);
- free_editface(em, face[1]);
+ free_editface(face[1]);
}
/* only accepts 1 selected edge, or 2 selected faces */
-static int edge_rotate_selected(bContext *C, wmOperator *op)
+void edge_rotate_selected(int dir)
{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
EditEdge *eed;
EditFace *efa;
- int dir = RNA_enum_get(op->ptr, "direction"); // dir == 2 when clockwise and ==1 for counter CW.
short edgeCount = 0;
-
+
/*clear new flag for new edges, count selected edges */
- for(eed= em->edges.first; eed; eed= eed->next) {
+ for(eed= G.editMesh->edges.first; eed; eed= eed->next) {
eed->f1= 0;
eed->f2 &= ~2;
- if(eed->f & SELECT) edgeCount++;
+ if(eed->f & SELECT) edgeCount++;
}
-
+
if(edgeCount>1) {
/* more selected edges, check faces */
- for(efa= em->faces.first; efa; efa= efa->next) {
+ for(efa= G.editMesh->faces.first; efa; efa= efa->next) {
if(efa->f & SELECT) {
efa->e1->f1++;
efa->e2->f1++;
@@ -3761,81 +3807,734 @@ static int edge_rotate_selected(bContext *C, wmOperator *op)
}
}
edgeCount= 0;
- for(eed= em->edges.first; eed; eed= eed->next) {
+ for(eed= G.editMesh->edges.first; eed; eed= eed->next) {
if(eed->f1==2) edgeCount++;
}
if(edgeCount==1) {
- for(eed= em->edges.first; eed; eed= eed->next) {
+ for(eed= G.editMesh->edges.first; eed; eed= eed->next) {
if(eed->f1==2) {
- edge_rotate(em, op, eed,dir);
+ edge_rotate(eed,dir);
break;
}
}
}
- else
- {
- BKE_report(op->reports, RPT_ERROR, "Select one edge or two adjacent faces");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
- }
+ else error("Select one edge or two adjacent faces");
}
else if(edgeCount==1) {
- for(eed= em->edges.first; eed; eed= eed->next) {
+ for(eed= G.editMesh->edges.first; eed; eed= eed->next) {
if(eed->f & SELECT) {
EM_select_edge(eed, 0);
- edge_rotate(em, op, eed,dir);
+ edge_rotate(eed,dir);
break;
}
}
}
- else {
- BKE_report(op->reports, RPT_ERROR, "Select one edge or two adjacent faces");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
- }
+ else error("Select one edge or two adjacent faces");
+
/* flush selected vertices (again) to edges/faces */
- EM_select_flush(em);
+ EM_select_flush();
+
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+
+#ifdef WITH_VERSE
+ if(G.editMesh->vnode)
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
+#endif
+
+ BIF_undo_push("Rotate Edge");
+}
+
+/******************* BEVEL CODE STARTS HERE ********************/
+
+static void bevel_displace_vec(float *midvec, float *v1, float *v2, float *v3, float d, float no[3])
+{
+ float a[3], c[3], n_a[3], n_c[3], mid[3], ac, ac2, fac;
- BKE_mesh_end_editmesh(obedit->data, em);
+ sub_v3_v3v3(a, v1, v2);
+ sub_v3_v3v3(c, v3, v2);
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+ cross_v3_v3v3(n_a, a, no);
+ normalize_v3(n_a);
+ cross_v3_v3v3(n_c, no, c);
+ normalize_v3(n_c);
- return OPERATOR_FINISHED;
+ normalize_v3(a);
+ normalize_v3(c);
+ ac = dot_v3v3(a, c);
+
+ if (ac == 1 || ac == -1) {
+ midvec[0] = midvec[1] = midvec[2] = 0;
+ return;
+ }
+ ac2 = ac * ac;
+ fac = (float)sqrt((ac2 + 2*ac + 1)/(1 - ac2) + 1);
+ add_v3_v3v3(mid, n_c, n_a);
+ normalize_v3(mid);
+ mul_v3_fl(mid, d * fac);
+ add_v3_v3v3(mid, mid, v2);
+ copy_v3_v3(midvec, mid);
}
-void MESH_OT_edge_rotate(wmOperatorType *ot)
+/* Finds the new point using the sinus law to extrapolate a triangle
+ Lots of sqrts which would not be good for a real time algo
+ Using the mid point of the extrapolation of both sides
+ Useless for coplanar quads, but that doesn't happen too often */
+static void fix_bevel_wrap(float *midvec, float *v1, float *v2, float *v3, float *v4, float d, float no[3])
{
- /* identifiers */
- ot->name= "Rotate Selected Edge";
- ot->description= "Rotate selected edge or adjoining faces";
- ot->idname= "MESH_OT_edge_rotate";
+ float a[3], b[3], c[3], l_a, l_b, l_c, s_a, s_b, s_c, Pos1[3], Pos2[3], Dir[3];
+
+ sub_v3_v3v3(a, v3, v2);
+ l_a = normalize_v3(a);
+ sub_v3_v3v3(b, v4, v3);
+ normalize_v3(b);
+ sub_v3_v3v3(c, v1, v2);
+ normalize_v3(c);
+
+ s_b = dot_v3v3(a, c);
+ s_b = (float)sqrt(1 - (s_b * s_b));
+ s_a = dot_v3v3(b, c);
+ s_a = (float)sqrt(1 - (s_a * s_a));
+ mul_v3_fl(a, -1);
+ s_c = dot_v3v3(a, b);
+ s_c = (float)sqrt(1 - (s_c * s_c));
- /* api callbacks */
- ot->exec= edge_rotate_selected;
- ot->poll= ED_operator_editmesh;
+ l_b = s_b * l_a / s_a;
+ l_c = s_c * l_a / s_a;
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+ mul_v3_fl(b, l_b);
+ mul_v3_fl(c, l_c);
+
+ add_v3_v3v3(Pos1, v2, c);
+ add_v3_v3v3(Pos2, v3, b);
+
+ add_v3_v3v3(Dir, Pos1, Pos2);
+ mul_v3_fl(Dir, 0.5);
+
+ bevel_displace_vec(midvec, v3, Dir, v2, d, no);
- /* props */
- RNA_def_enum(ot->srna, "direction", direction_items, DIRECTION_CW, "Direction", "Direction to rotate the edge around.");
}
-/******************* BEVEL CODE STARTS HERE ********************/
+static char detect_wrap(float *o_v1, float *o_v2, float *v1, float *v2, float *no)
+{
+ float o_a[3], a[3], o_c[3], c[3];
+
+ sub_v3_v3v3(o_a, o_v1, o_v2);
+ sub_v3_v3v3(a, v1, v2);
+
+ cross_v3_v3v3(o_c, o_a, no);
+ cross_v3_v3v3(c, a, no);
+
+ if (dot_v3v3(c, o_c) <= 0)
+ return 1;
+ else
+ return 0;
+}
+
+// Detects and fix a quad wrapping after the resize
+// Arguments are the orginal verts followed by the final verts and then the bevel size and the normal
+static void fix_bevel_quad_wrap(float *o_v1, float *o_v2, float *o_v3, float *o_v4, float *v1, float *v2, float *v3, float *v4, float d, float *no)
+{
+ float vec[3];
+ char wrap[4];
+
+ // Quads can wrap partially. Watch out
+ wrap[0] = detect_wrap(o_v1, o_v2, v1, v2, no); // Edge 1-2
+ wrap[1] = detect_wrap(o_v2, o_v3, v2, v3, no); // Edge 2-3
+ wrap[2] = detect_wrap(o_v3, o_v4, v3, v4, no); // Edge 3-4
+ wrap[3] = detect_wrap(o_v4, o_v1, v4, v1, no); // Edge 4-1
+
+ // Edge 1 inverted
+ if (wrap[0] == 1 && wrap[1] == 0 && wrap[2] == 0 && wrap[3] == 0) {
+ fix_bevel_wrap(vec, o_v2, o_v3, o_v4, o_v1, d, no);
+ VECCOPY(v1, vec);
+ VECCOPY(v2, vec);
+ }
+ // Edge 2 inverted
+ else if (wrap[0] == 0 && wrap[1] == 1 && wrap[2] == 0 && wrap[3] == 0) {
+ fix_bevel_wrap(vec, o_v3, o_v4, o_v1, o_v2, d, no);
+ VECCOPY(v2, vec);
+ VECCOPY(v3, vec);
+ }
+ // Edge 3 inverted
+ else if (wrap[0] == 0 && wrap[1] == 0 && wrap[2] == 1 && wrap[3] == 0) {
+ fix_bevel_wrap(vec, o_v4, o_v1, o_v2, o_v3, d, no);
+ VECCOPY(v3, vec);
+ VECCOPY(v4, vec);
+ }
+ // Edge 4 inverted
+ else if (wrap[0] == 0 && wrap[1] == 0 && wrap[2] == 0 && wrap[3] == 1) {
+ fix_bevel_wrap(vec, o_v1, o_v2, o_v3, o_v4, d, no);
+ VECCOPY(v4, vec);
+ VECCOPY(v1, vec);
+ }
+ // Edge 2 and 4 inverted
+ else if (wrap[0] == 0 && wrap[1] == 1 && wrap[2] == 0 && wrap[3] == 1) {
+ add_v3_v3v3(vec, v2, v3);
+ mul_v3_fl(vec, 0.5);
+ VECCOPY(v2, vec);
+ VECCOPY(v3, vec);
+ add_v3_v3v3(vec, v1, v4);
+ mul_v3_fl(vec, 0.5);
+ VECCOPY(v1, vec);
+ VECCOPY(v4, vec);
+ }
+ // Edge 1 and 3 inverted
+ else if (wrap[0] == 1 && wrap[1] == 0 && wrap[2] == 1 && wrap[3] == 0) {
+ add_v3_v3v3(vec, v1, v2);
+ mul_v3_fl(vec, 0.5);
+ VECCOPY(v1, vec);
+ VECCOPY(v2, vec);
+ add_v3_v3v3(vec, v3, v4);
+ mul_v3_fl(vec, 0.5);
+ VECCOPY(v3, vec);
+ VECCOPY(v4, vec);
+ }
+ // Totally inverted
+ else if (wrap[0] == 1 && wrap[1] == 1 && wrap[2] == 1 && wrap[3] == 1) {
+ add_v3_v3v3(vec, v1, v2);
+ add_v3_v3v3(vec, vec, v3);
+ add_v3_v3v3(vec, vec, v4);
+ mul_v3_fl(vec, 0.25);
+ VECCOPY(v1, vec);
+ VECCOPY(v2, vec);
+ VECCOPY(v3, vec);
+ VECCOPY(v4, vec);
+ }
+
+}
+
+// Detects and fix a tri wrapping after the resize
+// Arguments are the orginal verts followed by the final verts and the normal
+// Triangles cannot wrap partially (not in this situation
+static void fix_bevel_tri_wrap(float *o_v1, float *o_v2, float *o_v3, float *v1, float *v2, float *v3, float *no)
+{
+ if (detect_wrap(o_v1, o_v2, v1, v2, no)) {
+ float vec[3];
+ add_v3_v3v3(vec, o_v1, o_v2);
+ add_v3_v3v3(vec, vec, o_v3);
+ mul_v3_fl(vec, 1.0f/3.0f);
+ VECCOPY(v1, vec);
+ VECCOPY(v2, vec);
+ VECCOPY(v3, vec);
+ }
+}
+
+static void bevel_shrink_faces(float d, int flag)
+{
+ EditMesh *em = G.editMesh;
+ EditFace *efa;
+ float vec[3], no[3], v1[3], v2[3], v3[3], v4[3];
+
+ /* move edges of all faces with efa->f1 & flag closer towards their centers */
+ efa= em->faces.first;
+ while (efa) {
+ if (efa->f1 & flag) {
+ VECCOPY(v1, efa->v1->co);
+ VECCOPY(v2, efa->v2->co);
+ VECCOPY(v3, efa->v3->co);
+ VECCOPY(no, efa->n);
+ if (efa->v4 == NULL) {
+ bevel_displace_vec(vec, v1, v2, v3, d, no);
+ VECCOPY(efa->v2->co, vec);
+ bevel_displace_vec(vec, v2, v3, v1, d, no);
+ VECCOPY(efa->v3->co, vec);
+ bevel_displace_vec(vec, v3, v1, v2, d, no);
+ VECCOPY(efa->v1->co, vec);
+
+ fix_bevel_tri_wrap(v1, v2, v3, efa->v1->co, efa->v2->co, efa->v3->co, no);
+ } else {
+ VECCOPY(v4, efa->v4->co);
+ bevel_displace_vec(vec, v1, v2, v3, d, no);
+ VECCOPY(efa->v2->co, vec);
+ bevel_displace_vec(vec, v2, v3, v4, d, no);
+ VECCOPY(efa->v3->co, vec);
+ bevel_displace_vec(vec, v3, v4, v1, d, no);
+ VECCOPY(efa->v4->co, vec);
+ bevel_displace_vec(vec, v4, v1, v2, d, no);
+ VECCOPY(efa->v1->co, vec);
+
+ fix_bevel_quad_wrap(v1, v2, v3, v4, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co, d, no);
+ }
+ }
+ efa= efa->next;
+ }
+}
+
+static void bevel_shrink_draw(float d, int flag)
+{
+ EditMesh *em = G.editMesh;
+ EditFace *efa;
+ float vec[3], no[3], v1[3], v2[3], v3[3], v4[3], fv1[3], fv2[3], fv3[3], fv4[3];
+
+ /* move edges of all faces with efa->f1 & flag closer towards their centers */
+ efa= em->faces.first;
+ while (efa) {
+ VECCOPY(v1, efa->v1->co);
+ VECCOPY(v2, efa->v2->co);
+ VECCOPY(v3, efa->v3->co);
+ VECCOPY(no, efa->n);
+ if (efa->v4 == NULL) {
+ bevel_displace_vec(vec, v1, v2, v3, d, no);
+ VECCOPY(fv2, vec);
+ bevel_displace_vec(vec, v2, v3, v1, d, no);
+ VECCOPY(fv3, vec);
+ bevel_displace_vec(vec, v3, v1, v2, d, no);
+ VECCOPY(fv1, vec);
+
+ fix_bevel_tri_wrap(v1, v2, v3, fv1, fv2, fv3, no);
- /* XXX old bevel not ported yet */
+ glBegin(GL_LINES);
+ glVertex3fv(fv1);
+ glVertex3fv(fv2);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3fv(fv2);
+ glVertex3fv(fv3);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3fv(fv1);
+ glVertex3fv(fv3);
+ glEnd();
+ } else {
+ VECCOPY(v4, efa->v4->co);
+ bevel_displace_vec(vec, v4, v1, v2, d, no);
+ VECCOPY(fv1, vec);
+ bevel_displace_vec(vec, v1, v2, v3, d, no);
+ VECCOPY(fv2, vec);
+ bevel_displace_vec(vec, v2, v3, v4, d, no);
+ VECCOPY(fv3, vec);
+ bevel_displace_vec(vec, v3, v4, v1, d, no);
+ VECCOPY(fv4, vec);
+
+ fix_bevel_quad_wrap(v1, v2, v3, v4, fv1, fv2, fv3, fv4, d, no);
+
+ glBegin(GL_LINES);
+ glVertex3fv(fv1);
+ glVertex3fv(fv2);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3fv(fv2);
+ glVertex3fv(fv3);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3fv(fv3);
+ glVertex3fv(fv4);
+ glEnd();
+ glBegin(GL_LINES);
+ glVertex3fv(fv1);
+ glVertex3fv(fv4);
+ glEnd();
+ }
+ efa= efa->next;
+ }
+}
-void bevel_menu(EditMesh *em)
+static void bevel_mesh(float bsize, int allfaces)
{
+ EditMesh *em = G.editMesh;
+//#define BEV_DEBUG
+/* Enables debug printfs and assigns material indices: */
+/* 2 = edge quad */
+/* 3 = fill polygon (vertex clusters) */
+
+ EditFace *efa, *example; //, *nextvl;
+ EditEdge *eed, *eed2;
+ EditVert *neweve[1024], *eve, *eve2, *eve3, *v1, *v2, *v3, *v4; //, *eve4;
+ //short found4, search;
+ //float f1, f2, f3, f4;
+ float cent[3], min[3], max[3];
+ int a, b, c;
+ float limit= 0.001f;
+
+ if(multires_test()) return;
+
+ waitcursor(1);
+
+ removedoublesflag(1, 0, limit);
+
+ /* tag all original faces */
+ efa= em->faces.first;
+ while (efa) {
+ efa->f1= 0;
+ if (faceselectedAND(efa, 1)||allfaces) {
+ efa->f1= 1;
+ efa->v1->f |= 128;
+ efa->v2->f |= 128;
+ efa->v3->f |= 128;
+ if (efa->v4) efa->v4->f |= 128;
+ }
+ efa->v1->f &= ~64;
+ efa->v2->f &= ~64;
+ efa->v3->f &= ~64;
+ if (efa->v4) efa->v4->f &= ~64;
+
+ efa= efa->next;
+ }
+
+#ifdef BEV_DEBUG
+ fprintf(stderr,"bevel_mesh: split\n");
+#endif
+
+ efa= em->faces.first;
+ while (efa) {
+ if (efa->f1 & 1) {
+ efa->f1-= 1;
+ v1= addvertlist(efa->v1->co, efa->v1);
+ v1->f= efa->v1->f & ~128;
+ efa->v1->tmp.v = v1;
+
+ v1= addvertlist(efa->v2->co, efa->v2);
+ v1->f= efa->v2->f & ~128;
+ efa->v2->tmp.v = v1;
+
+ v1= addvertlist(efa->v3->co, efa->v3);
+ v1->f= efa->v3->f & ~128;
+ efa->v3->tmp.v = v1;
+
+ if (efa->v4) {
+ v1= addvertlist(efa->v4->co, efa->v4);
+ v1->f= efa->v4->f & ~128;
+ efa->v4->tmp.v = v1;
+ }
+
+ /* Needs better adaption of creases? */
+ addedgelist(efa->e1->v1->tmp.v,
+ efa->e1->v2->tmp.v,
+ efa->e1);
+ addedgelist(efa->e2->v1->tmp.v,
+ efa->e2->v2->tmp.v,
+ efa->e2);
+ addedgelist(efa->e3->v1->tmp.v,
+ efa->e3->v2->tmp.v,
+ efa->e3);
+ if (efa->e4) addedgelist(efa->e4->v1->tmp.v,
+ efa->e4->v2->tmp.v,
+ efa->e4);
+
+ if(efa->v4) {
+ v1 = efa->v1->tmp.v;
+ v2 = efa->v2->tmp.v;
+ v3 = efa->v3->tmp.v;
+ v4 = efa->v4->tmp.v;
+ addfacelist(v1, v2, v3, v4, efa,NULL);
+ } else {
+ v1= efa->v1->tmp.v;
+ v2= efa->v2->tmp.v;
+ v3= efa->v3->tmp.v;
+ addfacelist(v1, v2, v3, 0, efa,NULL);
+ }
+
+ efa= efa-> next;
+ } else {
+ efa= efa->next;
+ }
+ }
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if( (efa->v1->f & 128) && (efa->v2->f & 128) && (efa->v3->f & 128) ) {
+ if(efa->v4==NULL || (efa->v4->f & 128)) efa->f |= 128;
+ }
+ }
+
+ delfaceflag(128); // works with face flag now
+
+ /* tag all faces for shrink*/
+ efa= em->faces.first;
+ while (efa) {
+ if (faceselectedAND(efa, 1)||allfaces) {
+ efa->f1= 2;
+ }
+ efa= efa->next;
+ }
+
+#ifdef BEV_DEBUG
+ fprintf(stderr,"bevel_mesh: make edge quads\n");
+#endif
+
+ /* find edges that are on each other and make quads between them */
+
+ eed= em->edges.first;
+ while(eed) {
+ eed->f2= eed->f1= 0;
+ if ( ((eed->v1->f & eed->v2->f) & 1) || allfaces)
+ eed->f1 |= 4; /* original edges */
+ eed->tmp.v = 0;
+ eed= eed->next;
+ }
+
+ eed= em->edges.first;
+ while (eed) {
+ if ( ((eed->f1 & 2)==0) && (eed->f1 & 4) ) {
+ eed2= em->edges.first;
+ while (eed2) {
+ if ( (eed2 != eed) && ((eed2->f1 & 2)==0) && (eed->f1 & 4) ) {
+ if (
+ (eed->v1 != eed2->v1) &&
+ (eed->v1 != eed2->v2) &&
+ (eed->v2 != eed2->v1) &&
+ (eed->v2 != eed2->v2) && (
+ ( compare_v3v3(eed->v1->co, eed2->v1->co, limit) &&
+ compare_v3v3(eed->v2->co, eed2->v2->co, limit) ) ||
+ ( compare_v3v3(eed->v1->co, eed2->v2->co, limit) &&
+ compare_v3v3(eed->v2->co, eed2->v1->co, limit) ) ) )
+ {
+
+#ifdef BEV_DEBUG
+ fprintf(stderr, "bevel_mesh: edge quad\n");
+#endif
+
+ eed->f1 |= 2; /* these edges are finished */
+ eed2->f1 |= 2;
+
+ example= NULL;
+ efa= em->faces.first; /* search example face (for mat_nr, ME_SMOOTH, ...) */
+ while (efa) {
+ if ( (efa->e1 == eed) ||
+ (efa->e2 == eed) ||
+ (efa->e3 == eed) ||
+ (efa->e4 && (efa->e4 == eed)) ) {
+ example= efa;
+ efa= NULL;
+ }
+ if (efa) efa= efa->next;
+ }
+
+ neweve[0]= eed->v1; neweve[1]= eed->v2;
+ neweve[2]= eed2->v1; neweve[3]= eed2->v2;
+
+ if(exist_face(neweve[0], neweve[1], neweve[2], neweve[3])==0) {
+ efa= NULL;
+
+ if (compare_v3v3(eed->v1->co, eed2->v2->co, limit)) {
+ efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], example,NULL);
+ } else {
+ efa= addfacelist(neweve[0], neweve[2], neweve[3], neweve[1], example,NULL);
+ }
+
+ if(efa) {
+ float inp;
+ normal_tri_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co);
+ inp= efa->n[0]*G.vd->viewmat[0][2] + efa->n[1]*G.vd->viewmat[1][2] + efa->n[2]*G.vd->viewmat[2][2];
+ if(inp < 0.0) flipface(efa);
+#ifdef BEV_DEBUG
+ efa->mat_nr= 1;
+#endif
+ } else fprintf(stderr,"bevel_mesh: error creating face\n");
+ }
+ eed2= NULL;
+ }
+ }
+ if (eed2) eed2= eed2->next;
+ }
+ }
+ eed= eed->next;
+ }
+
+ eed= em->edges.first;
+ while(eed) {
+ eed->f2= eed->f1= 0;
+ eed->f1= 0;
+ eed->v1->f1 &= ~1;
+ eed->v2->f1 &= ~1;
+ eed->tmp.v = 0;
+ eed= eed->next;
+ }
+
+#ifdef BEV_DEBUG
+ fprintf(stderr,"bevel_mesh: find clusters\n");
+#endif
+
+ /* Look for vertex clusters */
+
+ eve= em->verts.first;
+ while (eve) {
+ eve->f &= ~(64|128);
+ eve->tmp.v = NULL;
+ eve= eve->next;
+ }
+
+ /* eve->f: 128: first vertex in a list (->tmp.v) */
+ /* 64: vertex is in a list */
+
+ eve= em->verts.first;
+ while (eve) {
+ eve2= em->verts.first;
+ eve3= NULL;
+ while (eve2) {
+ if ((eve2 != eve) && ((eve2->f & (64|128))==0)) {
+ if (compare_v3v3(eve->co, eve2->co, limit)) {
+ if ((eve->f & (128|64)) == 0) {
+ /* fprintf(stderr,"Found vertex cluster:\n *\n *\n"); */
+ eve->f |= 128;
+ eve->tmp.v = eve2;
+ eve3= eve2;
+ } else if ((eve->f & 64) == 0) {
+ /* fprintf(stderr," *\n"); */
+ if (eve3) eve3->tmp.v = eve2;
+ eve2->f |= 64;
+ eve3= eve2;
+ }
+ }
+ }
+ eve2= eve2->next;
+ if (!eve2) {
+ if (eve3) eve3->tmp.v = NULL;
+ }
+ }
+ eve= eve->next;
+ }
+
+#ifdef BEV_DEBUG
+ fprintf(stderr,"bevel_mesh: shrink faces\n");
+#endif
+
+ bevel_shrink_faces(bsize, 2);
+
+#ifdef BEV_DEBUG
+ fprintf(stderr,"bevel_mesh: fill clusters\n");
+#endif
+
+ /* Make former vertex clusters faces */
+
+ eve= em->verts.first;
+ while (eve) {
+ eve->f &= ~64;
+ eve= eve->next;
+ }
+
+ eve= em->verts.first;
+ while (eve) {
+ if (eve->f & 128) {
+ eve->f &= ~128;
+ a= 0;
+ neweve[a]= eve;
+ eve2 = eve->tmp.v;
+ while (eve2) {
+ a++;
+ neweve[a]= eve2;
+ eve2 = eve2->tmp.v;
+ }
+ a++;
+ efa= NULL;
+ if (a>=3) {
+ example= NULL;
+ efa= em->faces.first; /* search example face */
+ while (efa) {
+ if ( (efa->v1 == neweve[0]) ||
+ (efa->v2 == neweve[0]) ||
+ (efa->v3 == neweve[0]) ||
+ (efa->v4 && (efa->v4 == neweve[0])) ) {
+ example= efa;
+ efa= NULL;
+ }
+ if (efa) efa= efa->next;
+ }
+#ifdef BEV_DEBUG
+ fprintf(stderr,"bevel_mesh: Making %d-gon\n", a);
+#endif
+ if (a>4) {
+ cent[0]= cent[1]= cent[2]= 0.0;
+ INIT_MINMAX(min, max);
+ for (b=0; b<a; b++) {
+ add_v3_v3v3(cent, cent, neweve[b]->co);
+ DO_MINMAX(neweve[b]->co, min, max);
+ }
+ cent[0]= (min[0]+max[0])/2;
+ cent[1]= (min[1]+max[1])/2;
+ cent[2]= (min[2]+max[2])/2;
+ eve2= addvertlist(cent, NULL);
+ eve2->f |= 1;
+ eed= em->edges.first;
+ while (eed) {
+ c= 0;
+ for (b=0; b<a; b++)
+ if ((neweve[b]==eed->v1) || (neweve[b]==eed->v2)) c++;
+ if (c==2) {
+ if(exist_face(eed->v1, eed->v2, eve2, 0)==0) {
+ efa= addfacelist(eed->v1, eed->v2, eve2, 0, example,NULL);
+#ifdef BEV_DEBUG
+ efa->mat_nr= 2;
+#endif
+ }
+ }
+ eed= eed->next;
+ }
+ } else if (a==4) {
+ if(exist_face(neweve[0], neweve[1], neweve[2], neweve[3])==0) {
+ /* the order of vertices can be anything, three cases to check */
+ if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) {
+ efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL);
+ }
+ else if( convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co) ) {
+ efa= addfacelist(neweve[0], neweve[2], neweve[3], neweve[1], NULL, NULL);
+ }
+ else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) {
+ efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL);
+ }
+ }
+ }
+ else if (a==3) {
+ if(exist_face(neweve[0], neweve[1], neweve[2], 0)==0)
+ efa= addfacelist(neweve[0], neweve[1], neweve[2], 0, example, NULL);
+ }
+ if(efa) {
+ float inp;
+ normal_tri_v3( efa->n,neweve[0]->co, neweve[1]->co, neweve[2]->co);
+ inp= efa->n[0]*G.vd->viewmat[0][2] + efa->n[1]*G.vd->viewmat[1][2] + efa->n[2]*G.vd->viewmat[2][2];
+ if(inp < 0.0) flipface(efa);
+#ifdef BEV_DEBUG
+ efa->mat_nr= 2;
+#endif
+ }
+ }
+ }
+ eve= eve->next;
+ }
+
+ eve= em->verts.first;
+ while (eve) {
+ eve->f1= 0;
+ eve->f &= ~(128|64);
+ eve->tmp.v= NULL;
+ eve= eve->next;
+ }
+
+ recalc_editnormals();
+ waitcursor(0);
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+
+ removedoublesflag(1, 0, limit);
+
+ /* flush selected vertices to edges/faces */
+ EM_select_flush();
+
+#undef BEV_DEBUG
+}
+
+static void bevel_mesh_recurs(float bsize, short recurs, int allfaces)
+{
+ float d;
+ short nr;
+
+ d= bsize;
+ for (nr=0; nr<recurs; nr++) {
+ bevel_mesh(d, allfaces);
+ if (nr==0) d /= 3; else d /= 2;
+ }
+}
+
+void bevel_menu(void) {
BME_Mesh *bm;
BME_TransData_Head *td;
-// TransInfo *t;
+ TransInfo *t;
int options, res, gbm_free = 0;
-// t = BIF_GetTransInfo();
+ t = BIF_GetTransInfo();
if (!G.editBMesh) {
G.editBMesh = MEM_callocN(sizeof(*(G.editBMesh)),"bevel_menu() G.editBMesh");
gbm_free = 1;
@@ -3847,21 +4546,21 @@ void bevel_menu(EditMesh *em)
while(G.editBMesh->options & BME_BEVEL_RUNNING) {
options = G.editBMesh->options;
res = G.editBMesh->res;
- bm = BME_editmesh_to_bmesh(em);
-// BIF_undo_push("Pre-Bevel");
- free_editMesh(em);
+ bm = BME_editmesh_to_bmesh(G.editMesh);
+ BIF_undo_push("Pre-Bevel");
+ free_editMesh(G.editMesh);
BME_bevel(bm,0.1f,res,options,0,0,&td);
- BME_bmesh_to_editmesh(bm, td, em);
- EM_selectmode_flush(em);
+ BME_bmesh_to_editmesh(bm, td);
+ EM_selectmode_flush();
G.editBMesh->bm = bm;
G.editBMesh->td = td;
-// initTransform(TFM_BEVEL,CTX_BMESH);
-// Transform();
+ initTransform(TFM_BEVEL,CTX_BMESH);
+ Transform();
BME_free_transdata(td);
BME_free_mesh(bm);
-// if (t->state != TRANS_CONFIRM) {
-// BIF_undo();
-// }
+ if (t->state != TRANS_CONFIRM) {
+ BIF_undo();
+ }
if (options == G.editBMesh->options) {
G.editBMesh->options &= ~BME_BEVEL_RUNNING;
}
@@ -3874,33 +4573,128 @@ void bevel_menu(EditMesh *em)
}
-/* *********** END BEVEL *********/
-
-/* this utility function checks to see if 2 edit edges share a face,
-returns 1 if they do
-returns 0 if they do not, or if the function is passed the same edge 2 times
-*/
-short sharesFace(EditMesh *em, EditEdge* e1, EditEdge* e2)
+void bevel_menu_old()
{
- EditFace *search=NULL;
+ char Finished = 0, Canceled = 0, str[100], Recalc = 0;
+ short mval[2], oval[2], curval[2], event = 0, recurs = 1, nr;
+ float vec[3], d, drawd=0.0, center[3], fac = 1;
+
+ getmouseco_areawin(mval);
+ oval[0] = mval[0]; oval[1] = mval[1];
+
+ // Silly hackish code to initialise the variable (warning if not done)
+ // while still drawing in the first iteration (and without using another variable)
+ curval[0] = mval[0] + 1; curval[1] = mval[1] + 1;
- search = em->faces.first;
- if (e1 == e2){
- return 0 ;
+ // Init grabz for window to vec conversions
+ initgrabz(-G.vd->ofs[0], -G.vd->ofs[1], -G.vd->ofs[2]);
+ window_to_3d(center, mval[0], mval[1]);
+
+ if(button(&recurs, 1, 4, "Recursion:")==0) return;
+
+ for (nr=0; nr<recurs-1; nr++) {
+ if (nr==0) fac += 1.0f/3.0f; else fac += 1.0f/(3 * nr * 2.0f);
}
- while(search){
- if(
- ((search->e1 == e1 || search->e2 == e1) || (search->e3 == e1 || search->e4 == e1)) &&
- ((search->e1 == e2 || search->e2 == e2) || (search->e3 == e2 || search->e4 == e2))
- ) {
- return 1;
- }
- search = search->next;
+
+ EM_set_flag_all(SELECT);
+
+ SetBlenderCursor(SYSCURSOR);
+
+ while (Finished == 0)
+ {
+ getmouseco_areawin(mval);
+ if (mval[0] != curval[0] || mval[1] != curval[1] || (Recalc == 1))
+ {
+ Recalc = 0;
+ curval[0] = mval[0];
+ curval[1] = mval[1];
+
+ window_to_3d(vec, mval[0]-oval[0], mval[1]-oval[1]);
+ d = normalize_v3(vec) / 10;
+
+
+ drawd = d * fac;
+ if (G.qual & LR_CTRLKEY)
+ drawd = (float) floor(drawd * 10.0f)/10.0f;
+ if (G.qual & LR_SHIFTKEY)
+ drawd /= 10;
+
+ /*------------- Preview lines--------------- */
+
+ /* uses callback mechanism to draw it all in current area */
+ scrarea_do_windraw(curarea);
+
+ /* set window matrix to perspective, default an area returns with buttons transform */
+ persp(PERSP_VIEW);
+ /* make a copy, for safety */
+ glPushMatrix();
+ /* multiply with the object transformation */
+ mymultmatrix(G.obedit->obmat);
+
+ glColor3ub(255, 255, 0);
+
+ // PREVIEW CODE GOES HERE
+ bevel_shrink_draw(drawd, 2);
+
+ /* restore matrix transform */
+ glPopMatrix();
+
+ sprintf(str, "Bevel Size: %.4f LMB to confirm, RMB to cancel, SPACE to input directly.", drawd);
+ headerprint(str);
+
+ /* this also verifies other area/windows for clean swap */
+ screen_swapbuffers();
+
+ persp(PERSP_WIN);
+
+ glDrawBuffer(GL_FRONT);
+
+ BIF_ThemeColor(TH_WIRE);
+
+ setlinestyle(3);
+ glBegin(GL_LINE_STRIP);
+ glVertex2sv(mval);
+ glVertex2sv(oval);
+ glEnd();
+ setlinestyle(0);
+
+ persp(PERSP_VIEW);
+ bglFlush(); // flush display for frontbuffer
+ glDrawBuffer(GL_BACK);
+ }
+ while(qtest()) {
+ short val=0;
+ event= extern_qread(&val); // extern_qread stores important events for the mainloop to handle
+
+ /* val==0 on key-release event */
+ if(val && (event==ESCKEY || event==RIGHTMOUSE || event==LEFTMOUSE || event==RETKEY || event==ESCKEY)) {
+ if (event==RIGHTMOUSE || event==ESCKEY)
+ Canceled = 1;
+ Finished = 1;
+ }
+ else if (val && event==SPACEKEY) {
+ if (fbutton(&d, 0.000, 10.000, 10, 0, "Width:")!=0) {
+ drawd = d * fac;
+ Finished = 1;
+ }
+ }
+ else if (val) {
+ /* On any other keyboard event, recalc */
+ Recalc = 1;
+ }
+
+ }
+ }
+ if (Canceled==0) {
+ SetBlenderCursor(BC_WAITCURSOR);
+ bevel_mesh_recurs(drawd/fac, recurs, 1);
+ righthandfaces(1);
+ SetBlenderCursor(SYSCURSOR);
+ BIF_undo_push("Bevel");
}
- return 0;
}
-
+/* *********** END BEVEL *********/
typedef struct SlideUv {
float origuv[2];
float *uv_up, *uv_down;
@@ -3913,16 +4707,31 @@ typedef struct SlideVert {
EditVert origvert;
} SlideVert;
-#if 0
-int EdgeSlide(EditMesh *em, wmOperator *op, short immediate, float imperc)
-{
- return 0;
-/* XXX REFACTOR - #if 0'd for now, otherwise can't make 64bit windows builds on 64bit machine */
-useless:
- goto useless // because it doesn't do anything right now
+int EdgeLoopDelete(void) {
+
+ /* temporal flag setting so we keep UVs when deleting edge loops,
+ * this is a bit of a hack but it works how you would want in almost all cases */
+ short uvcalc_flag_orig = G.scene->toolsettings->uvcalc_flag;
+ G.scene->toolsettings->uvcalc_flag |= UVCALC_TRANSFORM_CORRECT;
+
+ if(!EdgeSlide(1, 1)) {
+ return 0;
+ }
+
+ /* restore uvcalc flag */
+ G.scene->toolsettings->uvcalc_flag = uvcalc_flag_orig;
+
+ EM_select_more();
+ removedoublesflag(1,0, 0.001);
+ EM_select_flush();
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ return 1;
+}
-// NumInput num; XXX
- Mesh *me= NULL; // XXX
+int EdgeSlide(short immediate, float imperc)
+{
+ NumInput num;
+ EditMesh *em = G.editMesh;
EditFace *efa;
EditEdge *eed,*first=NULL,*last=NULL, *temp = NULL;
EditVert *ev, *nearest;
@@ -3930,42 +4739,42 @@ useless:
GHash *vertgh;
SlideVert *tempsv;
- float perc = 0, percp = 0,vertdist; // XXX, projectMat[4][4];
+ float perc = 0, percp = 0,vertdist, projectMat[4][4], viewMat[4][4];
float shiftlabda= 0.0f,len = 0.0f;
int i = 0,j, numsel, numadded=0, timesthrough = 0, vertsel=0, prop=1, cancel = 0,flip=0;
int wasshift = 0;
-
+
/* UV correction vars */
GHash **uvarray= NULL;
- int uvlay_tot= CustomData_number_of_layers(&em->fdata, CD_MTFACE);
+ int uvlay_tot= CustomData_number_of_layers(&G.editMesh->fdata, CD_MTFACE);
int uvlay_idx;
- SlideUv *slideuvs=NULL, *suv=NULL, *suv_last=NULL;
+ SlideUv *slideuvs=NULL, *suv=NULL, *suv_last=NULL;
float uv_tmp[2];
LinkNode *fuv_link;
-
+
short event, draw=1;
short mval[2], mvalo[2];
- char str[128];
+ char str[128];
float labda = 0.0f;
-
-// initNumInput(&num);
-
-// view3d_get_object_project_mat(curarea, obedit, projectMat);
-
- mvalo[0] = -1; mvalo[1] = -1;
- numsel =0;
-
+
+ initNumInput(&num);
+
+ view3d_get_object_project_mat(curarea, G.obedit, projectMat, viewMat);
+
+ mvalo[0] = -1; mvalo[1] = -1;
+ numsel =0;
+
// Get number of selected edges and clear some flags
for(eed=em->edges.first;eed;eed=eed->next) {
eed->f1 = 0;
- eed->f2 = 0;
+ eed->f2 = 0;
if(eed->f & SELECT) numsel++;
}
-
+
for(ev=em->verts.first;ev;ev=ev->next) {
- ev->f1 = 0;
- }
-
+ ev->f1 = 0;
+ }
+
//Make sure each edge only has 2 faces
// make sure loop doesn't cross face
for(efa=em->faces.first;efa;efa=efa->next) {
@@ -3974,51 +4783,51 @@ useless:
ct++;
efa->e1->f1++;
if(efa->e1->f1 > 2) {
- BKE_report(op->reports, RPT_ERROR, "3+ face edge");
- return 0;
+ error("3+ face edge");
+ return 0;
}
}
if(efa->e2->f & SELECT) {
ct++;
efa->e2->f1++;
if(efa->e2->f1 > 2) {
- BKE_report(op->reports, RPT_ERROR, "3+ face edge");
- return 0;
+ error("3+ face edge");
+ return 0;
}
}
if(efa->e3->f & SELECT) {
ct++;
efa->e3->f1++;
if(efa->e3->f1 > 2) {
- BKE_report(op->reports, RPT_ERROR, "3+ face edge");
- return 0;
+ error("3+ face edge");
+ return 0;
}
}
if(efa->e4 && efa->e4->f & SELECT) {
ct++;
efa->e4->f1++;
if(efa->e4->f1 > 2) {
- BKE_report(op->reports, RPT_ERROR, "3+ face edge");
- return 0;
+ error("3+ face edge");
+ return 0;
}
- }
- // Make sure loop is not 2 edges of same face
+ }
+ // Make sure loop is not 2 edges of same face
if(ct > 1) {
- BKE_report(op->reports, RPT_ERROR, "Loop crosses itself");
- return 0;
+ error("loop crosses itself");
+ return 0;
}
- }
+ }
// Get # of selected verts
- for(ev=em->verts.first;ev;ev=ev->next) {
+ for(ev=em->verts.first;ev;ev=ev->next) {
if(ev->f & SELECT) vertsel++;
- }
-
+ }
+
// Test for multiple segments
if(vertsel > numsel+1) {
- BKE_report(op->reports, RPT_ERROR, "Please choose a single edge loop");
- return 0;
- }
-
+ error("Was not a single edge loop");
+ return 0;
+ }
+
// Get the edgeloop in order - mark f1 with SELECT once added
for(eed=em->edges.first;eed;eed=eed->next) {
if((eed->f & SELECT) && !(eed->f1 & SELECT)) {
@@ -4027,35 +4836,35 @@ useless:
BLI_linklist_prepend(&edgelist,eed);
numadded++;
first = eed;
- last = eed;
+ last = eed;
eed->f1 = SELECT;
- } else {
+ } else {
if(editedge_getSharedVert(eed, last)) {
BLI_linklist_append(&edgelist,eed);
eed->f1 = SELECT;
numadded++;
- last = eed;
+ last = eed;
} else if(editedge_getSharedVert(eed, first)) {
BLI_linklist_prepend(&edgelist,eed);
eed->f1 = SELECT;
numadded++;
- first = eed;
- }
+ first = eed;
+ }
}
- }
+ }
if(eed->next == NULL && numadded != numsel) {
- eed=em->edges.first;
+ eed=em->edges.first;
timesthrough++;
}
-
+
// It looks like there was an unexpected case - Hopefully should not happen
if(timesthrough >= numsel*2) {
- BLI_linklist_free(edgelist,NULL);
- BKE_report(op->reports, RPT_ERROR, "Could not order loop");
- return 0;
+ BLI_linklist_free(edgelist,NULL);
+ error("could not order loop");
+ return 0;
}
}
-
+
// Put the verts in order in a linklist
look = edgelist;
while(look) {
@@ -4066,33 +4875,33 @@ useless:
//This is the first entry takes care of extra vert
if(eed->v1 != temp->v1 && eed->v1 != temp->v2) {
- BLI_linklist_append(&vertlist,eed->v1);
- eed->v1->f1 = 1;
+ BLI_linklist_append(&vertlist,eed->v1);
+ eed->v1->f1 = 1;
} else {
- BLI_linklist_append(&vertlist,eed->v2);
- eed->v2->f1 = 1;
- }
+ BLI_linklist_append(&vertlist,eed->v2);
+ eed->v2->f1 = 1;
+ }
} else {
//This is the case that we only have 1 edge
- BLI_linklist_append(&vertlist,eed->v1);
- eed->v1->f1 = 1;
+ BLI_linklist_append(&vertlist,eed->v1);
+ eed->v1->f1 = 1;
}
- }
+ }
// for all the entries
if(eed->v1->f1 != 1) {
- BLI_linklist_append(&vertlist,eed->v1);
- eed->v1->f1 = 1;
+ BLI_linklist_append(&vertlist,eed->v1);
+ eed->v1->f1 = 1;
} else if(eed->v2->f1 != 1) {
- BLI_linklist_append(&vertlist,eed->v2);
- eed->v2->f1 = 1;
- }
- look = look->next;
- }
-
+ BLI_linklist_append(&vertlist,eed->v2);
+ eed->v2->f1 = 1;
+ }
+ look = look->next;
+ }
+
// populate the SlideVerts
-
- vertgh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "EdgeSlide gh");
- look = vertlist;
+
+ vertgh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ look = vertlist;
while(look) {
i=0;
j=0;
@@ -4108,14 +4917,14 @@ useless:
tempsv->origvert.no[2] = ev->no[2];
// i is total edges that vert is on
// j is total selected edges that vert is on
-
+
for(eed=em->edges.first;eed;eed=eed->next) {
if(eed->v1 == ev || eed->v2 == ev) {
- i++;
+ i++;
if(eed->f & SELECT) {
- j++;
+ j++;
}
- }
+ }
}
// If the vert is in the middle of an edge loop, it touches 2 selected edges and 2 unselected edges
if(i == 4 && j == 2) {
@@ -4125,11 +4934,11 @@ useless:
if(!tempsv->up) {
tempsv->up = eed;
} else if (!(tempsv->down)) {
- tempsv->down = eed;
+ tempsv->down = eed;
}
}
- }
- }
+ }
+ }
}
// If it is on the end of the loop, it touches 1 selected and as least 2 more unselected
if(i >= 3 && j == 1) {
@@ -4141,67 +4950,67 @@ useless:
if(!tempsv->up) {
tempsv->up = efa->e1;
} else if (!(tempsv->down)) {
- tempsv->down = efa->e1;
- }
+ tempsv->down = efa->e1;
+ }
}
if(editedge_containsVert(efa->e2, ev) && efa->e2 != eed) {
if(!tempsv->up) {
tempsv->up = efa->e2;
} else if (!(tempsv->down)) {
- tempsv->down = efa->e2;
- }
- }
+ tempsv->down = efa->e2;
+ }
+ }
if(editedge_containsVert(efa->e3, ev) && efa->e3 != eed) {
if(!tempsv->up) {
tempsv->up = efa->e3;
} else if (!(tempsv->down)) {
- tempsv->down = efa->e3;
- }
- }
+ tempsv->down = efa->e3;
+ }
+ }
if(efa->e4) {
if(editedge_containsVert(efa->e4, ev) && efa->e4 != eed) {
if(!tempsv->up) {
tempsv->up = efa->e4;
} else if (!(tempsv->down)) {
- tempsv->down = efa->e4;
- }
+ tempsv->down = efa->e4;
+ }
}
- }
-
+ }
+
}
}
- }
- }
- }
+ }
+ }
+ }
if(i > 4 && j == 2) {
BLI_ghash_free(vertgh, NULL, (GHashValFreeFP)MEM_freeN);
- BLI_linklist_free(vertlist,NULL);
- BLI_linklist_free(edgelist,NULL);
- return 0;
+ BLI_linklist_free(vertlist,NULL);
+ BLI_linklist_free(edgelist,NULL);
+ return 0;
}
BLI_ghash_insert(vertgh,ev,tempsv);
-
- look = look->next;
- }
-
+
+ look = look->next;
+ }
+
// make sure the UPs nad DOWNs are 'faceloops'
// Also find the nearest slidevert to the cursor
-// XXX getmouseco_areawin(mval);
- look = vertlist;
+ getmouseco_areawin(mval);
+ look = vertlist;
nearest = NULL;
- vertdist = -1;
- while(look) {
+ vertdist = -1;
+ while(look) {
tempsv = BLI_ghash_lookup(vertgh,(EditVert*)look->link);
-
+
if(!tempsv->up || !tempsv->down) {
- BKE_report(op->reports, RPT_ERROR, "Missing rails");
+ error("Missing rails");
BLI_ghash_free(vertgh, NULL, (GHashValFreeFP)MEM_freeN);
- BLI_linklist_free(vertlist,NULL);
- BLI_linklist_free(edgelist,NULL);
+ BLI_linklist_free(vertlist,NULL);
+ BLI_linklist_free(edgelist,NULL);
return 0;
}
- if(me->drawflag & ME_DRAW_EDGELEN) {
+ if(G.f & G_DRAW_EDGELEN) {
if(!(tempsv->up->f & SELECT)) {
tempsv->up->f |= SELECT;
tempsv->up->f2 |= 16;
@@ -4224,43 +5033,43 @@ useless:
if(sv) {
float tempdist, co[2];
- if(!sharesFace(em, tempsv->up,sv->up)) {
+ if(!sharesFace(tempsv->up,sv->up)) {
EditEdge *swap;
swap = sv->up;
sv->up = sv->down;
- sv->down = swap;
+ sv->down = swap;
}
-// view3d_project_float(curarea, tempsv->origvert.co, co, projectMat);
-
+ view3d_project_float(curarea, tempsv->origvert.co, co, projectMat);
+
tempdist = sqrt(pow(co[0] - mval[0],2)+pow(co[1] - mval[1],2));
if(vertdist < 0) {
vertdist = tempdist;
- nearest = (EditVert*)look->link;
+ nearest = (EditVert*)look->link;
} else if ( tempdist < vertdist ) {
vertdist = tempdist;
- nearest = (EditVert*)look->link;
- }
+ nearest = (EditVert*)look->link;
+ }
}
- }
-
-
-
- look = look->next;
- }
-
-
- if (uvlay_tot) { // XXX && (scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT)) {
+ }
+
+
+
+ look = look->next;
+ }
+
+
+ if (uvlay_tot && (G.scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT)) {
int maxnum = 0;
uvarray = MEM_callocN( uvlay_tot * sizeof(GHash *), "SlideUVs Array");
suv_last = slideuvs = MEM_callocN( uvlay_tot * (numadded+1) * sizeof(SlideUv), "SlideUVs"); /* uvLayers * verts */
suv = NULL;
-
+
for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) {
-
- uvarray[uvlay_idx] = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "EdgeSlideUV gh");
-
+
+ uvarray[uvlay_idx] = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+
for(ev=em->verts.first;ev;ev=ev->next) {
ev->tmp.l = 0;
}
@@ -4268,25 +5077,25 @@ useless:
while(look) {
float *uv_new;
tempsv = BLI_ghash_lookup(vertgh,(EditVert*)look->link);
-
+
ev = look->link;
suv = NULL;
for(efa = em->faces.first;efa;efa=efa->next) {
if (ev->tmp.l != -1) { /* test for self, in this case its invalid */
int k=-1; /* face corner */
-
+
/* Is this vert in the faces corner? */
if (efa->v1==ev) k=0;
else if (efa->v2==ev) k=1;
else if (efa->v3==ev) k=2;
else if (efa->v4 && efa->v4==ev) k=3;
-
+
if (k != -1) {
MTFace *tf = CustomData_em_get_n(&em->fdata, efa->data, CD_MTFACE, uvlay_idx);
EditVert *ev_up, *ev_down;
-
+
uv_new = tf->uv[k];
-
+
if (ev->tmp.l) {
if (fabs(suv->origuv[0]-uv_new[0]) > 0.0001 || fabs(suv->origuv[1]-uv_new[1])) {
ev->tmp.l = -1; /* Tag as invalid */
@@ -4304,14 +5113,14 @@ useless:
suv->uv_up = suv->uv_down = NULL;
suv->origuv[0] = uv_new[0];
suv->origuv[1] = uv_new[1];
-
+
BLI_linklist_prepend(&suv->fuv_list, uv_new);
BLI_ghash_insert(uvarray[uvlay_idx],ev,suv);
-
+
suv_last++; /* advance to next slide UV */
maxnum++;
}
-
+
/* Now get the uvs along the up or down edge if we can */
if (suv) {
if (!suv->uv_up) {
@@ -4328,7 +5137,7 @@ useless:
else if (efa->v3==ev_down) suv->uv_down = tf->uv[2];
else if (efa->v4 && efa->v4==ev_down) suv->uv_down = tf->uv[3];
}
-
+
/* Copy the pointers to the face UV's */
BLI_linklist_prepend(&suv->fuv_list, uv_new);
}
@@ -4339,32 +5148,31 @@ useless:
}
} /* end uv layer loop */
} /* end uvlay_tot */
-
-
-
+
+
+
// we should have enough info now to slide
- len = 0.0f;
-
+ len = 0.0f;
+
percp = -1;
while(draw) {
- /* For the % calculation */
- short mval[2];
+ /* For the % calculation */
+ short mval[2];
float rc[2];
float v2[2], v3[2];
EditVert *centerVert, *upVert, *downVert;
-
-// XXX getmouseco_areawin(mval);
-
+
+ getmouseco_areawin(mval);
+
if (!immediate && (mval[0] == mvalo[0] && mval[1] == mvalo[1])) {
PIL_sleep_ms(10);
} else {
- char *p = str;
- int ctrl= 0, shift= 0; // XXX
+ char *p = str;;
mvalo[0] = mval[0];
mvalo[1] = mval[1];
-
+
tempsv = BLI_ghash_lookup(vertgh,nearest);
@@ -4372,55 +5180,55 @@ useless:
upVert = editedge_getOtherVert(tempsv->up, centerVert);
downVert = editedge_getOtherVert(tempsv->down, centerVert);
-// view3d_project_float(curarea, upVert->co, v2, projectMat);
-// view3d_project_float(curarea, downVert->co, v3, projectMat);
+ view3d_project_float(curarea, upVert->co, v2, projectMat);
+ view3d_project_float(curarea, downVert->co, v3, projectMat);
- /* Determine the % on which the loop should be cut */
+ /* Determine the % on which the loop should be cut */
- rc[0]= v3[0]-v2[0];
- rc[1]= v3[1]-v2[1];
+ rc[0]= v3[0]-v2[0];
+ rc[1]= v3[1]-v2[1];
len= rc[0]*rc[0]+ rc[1]*rc[1];
if (len==0) {len = 0.0001;}
- if (shift) {
+ if ((G.qual & LR_SHIFTKEY)==0) {
wasshift = 0;
- labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len;
+ labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len;
}
else {
if (wasshift==0) {
wasshift = 1;
shiftlabda = labda;
- }
- labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len / 10.0 + shiftlabda;
+ }
+ labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len / 10.0 + shiftlabda;
}
+
+ if(labda<=0.0) labda=0.0;
+ else if(labda>=1.0)labda=1.0;
- if(labda<=0.0) labda=0.0;
- else if(labda>=1.0)labda=1.0;
-
- perc=((1-labda)*2)-1;
-
- if(shift == 0 && ctrl==0) {
+ perc=((1-labda)*2)-1;
+
+ if(G.qual == 0) {
perc *= 100;
perc = floor(perc);
perc /= 100;
- } else if (ctrl) {
+ } else if (G.qual == LR_CTRLKEY) {
perc *= 10;
perc = floor(perc);
- perc /= 10;
- }
-
+ perc /= 10;
+ }
+
if(prop == 0) {
len = len_v3v3(upVert->co,downVert->co)*((perc+1)/2);
if(flip == 1) {
len = len_v3v3(upVert->co,downVert->co) - len;
- }
+ }
}
-
- if (0) // XXX hasNumInput(&num))
+
+ if (hasNumInput(&num))
{
-// XXX applyNumInput(&num, &perc);
-
+ applyNumInput(&num, &perc);
+
if (prop)
{
perc = MIN2(perc, 1);
@@ -4435,20 +5243,20 @@ useless:
//Adjust Edgeloop
if(immediate) {
- perc = imperc;
+ perc = imperc;
}
percp = perc;
if(prop) {
- look = vertlist;
- while(look) {
+ look = vertlist;
+ while(look) {
EditVert *tempev;
ev = look->link;
tempsv = BLI_ghash_lookup(vertgh,ev);
-
+
tempev = editedge_getOtherVert((perc>=0)?tempsv->up:tempsv->down, ev);
interp_v3_v3v3(ev->co, tempsv->origvert.co, tempev->co, fabs(perc));
-
- if (0) { // XXX scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) {
+
+ if (G.scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) {
for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) {
suv = BLI_ghash_lookup( uvarray[uvlay_idx], ev );
if (suv && suv->fuv_list && suv->uv_up && suv->uv_down) {
@@ -4461,14 +5269,14 @@ useless:
}
}
}
-
- look = look->next;
+
+ look = look->next;
}
}
else {
- //Non prop code
- look = vertlist;
- while(look) {
+ //Non prop code
+ look = vertlist;
+ while(look) {
float newlen;
ev = look->link;
tempsv = BLI_ghash_lookup(vertgh,ev);
@@ -4476,8 +5284,8 @@ useless:
if(newlen > 1.0) {newlen = 1.0;}
if(newlen < 0.0) {newlen = 0.0;}
if(flip == 0) {
- interp_v3_v3v3(ev->co, editedge_getOtherVert(tempsv->down,ev)->co, editedge_getOtherVert(tempsv->up,ev)->co, fabs(newlen));
- if (0) { // XXX scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) {
+ interp_v3_v3v3(ev->co, editedge_getOtherVert(tempsv->down,ev)->co, editedge_getOtherVert(tempsv->up,ev)->co, fabs(newlen));
+ if (G.scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) {
/* dont do anything if no UVs */
for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) {
suv = BLI_ghash_lookup( uvarray[uvlay_idx], ev );
@@ -4492,9 +5300,9 @@ useless:
}
}
} else{
- interp_v3_v3v3(ev->co, editedge_getOtherVert(tempsv->up,ev)->co, editedge_getOtherVert(tempsv->down,ev)->co, fabs(newlen));
-
- if (0) { // XXX scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) {
+ interp_v3_v3v3(ev->co, editedge_getOtherVert(tempsv->up,ev)->co, editedge_getOtherVert(tempsv->down,ev)->co, fabs(newlen));
+
+ if (G.scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT) {
/* dont do anything if no UVs */
for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) {
suv = BLI_ghash_lookup( uvarray[uvlay_idx], ev );
@@ -4509,23 +5317,23 @@ useless:
}
}
}
- look = look->next;
+ look = look->next;
}
}
-
+
// Highlight the Control Edges
-// scrarea_do_windraw(curarea);
-// persp(PERSP_VIEW);
-// glPushMatrix();
-// mymultmatrix(obedit->obmat);
+ scrarea_do_windraw(curarea);
+ persp(PERSP_VIEW);
+ glPushMatrix();
+ mymultmatrix(G.obedit->obmat);
- glColor3ub(0, 255, 0);
+ glColor3ub(0, 255, 0);
glBegin(GL_LINES);
glVertex3fv(upVert->co);
glVertex3fv(downVert->co);
- glEnd();
-
+ glEnd();
+
if(prop == 0) {
// draw start edge for non-prop
glPointSize(5);
@@ -4534,25 +5342,25 @@ useless:
if(flip) {
glVertex3fv(upVert->co);
} else {
- glVertex3fv(downVert->co);
+ glVertex3fv(downVert->co);
}
- glEnd();
+ glEnd();
}
-
-
- glPopMatrix();
+
+
+ glPopMatrix();
if(prop) {
p += sprintf(str, "(P)ercentage: ");
} else {
p += sprintf(str, "Non (P)rop Length: ");
}
-
- if (0) // XXX hasNumInput(&num))
+
+ if (hasNumInput(&num))
{
char num_str[20];
-
- // XX outputNumInput(&num, num_str);
+
+ outputNumInput(&num, num_str);
p += sprintf(p, "%s", num_str);
}
else
@@ -4566,20 +5374,20 @@ useless:
p += sprintf(p, "%f", len);
}
}
-
-
+
+
if (prop == 0) {
p += sprintf(p, ", Press (F) to flip control side");
}
-// headerprint(str);
-// screen_swapbuffers();
+ headerprint(str);
+ screen_swapbuffers();
}
if(!immediate) {
while(qtest()) {
- short val=0;
- event= extern_qread(&val); // extern_qread stores important events for the mainloop to handle
-
+ short val=0;
+ event= extern_qread(&val); // extern_qread stores important events for the mainloop to handle
+
/* val==0 on key-release event */
if (val) {
if(ELEM(event, ESCKEY, RIGHTMOUSE)) {
@@ -4591,72 +5399,72 @@ useless:
} else if(ELEM3(event, PADENTER, LEFTMOUSE, RETKEY)) {
draw = 0; // End looping now
} else if(event==MIDDLEMOUSE) {
- perc = 0;
+ perc = 0;
immediate = 1;
} else if(event==PKEY) {
-// XXX initNumInput(&num); /* reset num input */
+ initNumInput(&num); /* reset num input */
if (prop) {
prop = 0;
-// XXX num.flag |= NUM_NO_NEGATIVE;
+ num.flag |= NUM_NO_NEGATIVE;
}
else {
prop = 1;
}
- mvalo[0] = -1;
+ mvalo[0] = -1;
} else if(event==FKEY) {
- (flip == 1) ? (flip = 0):(flip = 1);
- mvalo[0] = -1;
+ (flip == 1) ? (flip = 0):(flip = 1);
+ mvalo[0] = -1;
} else if(ELEM(event, RIGHTARROWKEY, WHEELUPMOUSE)) { // Scroll through Control Edges
- look = vertlist;
- while(look) {
+ look = vertlist;
+ while(look) {
if(nearest == (EditVert*)look->link) {
if(look->next == NULL) {
- nearest = (EditVert*)vertlist->link;
+ nearest = (EditVert*)vertlist->link;
} else {
nearest = (EditVert*)look->next->link;
- }
+ }
mvalo[0] = -1;
- break;
+ break;
}
- look = look->next;
- }
+ look = look->next;
+ }
} else if(ELEM(event, LEFTARROWKEY, WHEELDOWNMOUSE)) { // Scroll through Control Edges
- look = vertlist;
- while(look) {
+ look = vertlist;
+ while(look) {
if(look->next) {
if(look->next->link == nearest) {
nearest = (EditVert*)look->link;
mvalo[0] = -1;
break;
- }
+ }
} else {
if((EditVert*)vertlist->link == nearest) {
nearest = look->link;
mvalo[0] = -1;
- break;
- }
- }
- look = look->next;
- }
+ break;
+ }
+ }
+ look = look->next;
+ }
}
-
-// XXX if (handleNumInput(&num, event))
+
+ if (handleNumInput(&num, event))
{
mvalo[0] = -1; /* NEED A BETTER WAY TO TRIGGER REDRAW */
}
}
-
- }
+
+ }
} else {
draw = 0;
}
-// DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
-
-
- if(me->drawflag & ME_DRAW_EDGELEN) {
+
+
+ if(G.f & G_DRAW_EDGELEN) {
look = vertlist;
- while(look) {
+ while(look) {
tempsv = BLI_ghash_lookup(vertgh,(EditVert*)look->link);
if(tempsv != NULL) {
tempsv->up->f &= !SELECT;
@@ -4665,26 +5473,26 @@ useless:
look = look->next;
}
}
-
-// force_draw(0);
-
+
+ force_draw(0);
+
if(!immediate)
EM_automerge(0);
-// DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-// scrarea_queue_winredraw(curarea);
-
- //BLI_ghash_free(edgesgh, freeGHash, NULL);
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ scrarea_queue_winredraw(curarea);
+
+ //BLI_ghash_free(edgesgh, freeGHash, NULL);
BLI_ghash_free(vertgh, NULL, (GHashValFreeFP)MEM_freeN);
- BLI_linklist_free(vertlist,NULL);
- BLI_linklist_free(edgelist,NULL);
-
- if (uvlay_tot) { // XXX && (scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT)) {
+ BLI_linklist_free(vertlist,NULL);
+ BLI_linklist_free(edgelist,NULL);
+
+ if (uvlay_tot && (G.scene->toolsettings->uvcalc_flag & UVCALC_TRANSFORM_CORRECT)) {
for (uvlay_idx=0; uvlay_idx<uvlay_tot; uvlay_idx++) {
BLI_ghash_free(uvarray[uvlay_idx], NULL, NULL);
}
MEM_freeN(uvarray);
MEM_freeN(slideuvs);
-
+
suv = suv_last-1;
while (suv >= slideuvs) {
if (suv->fuv_list) {
@@ -4692,61 +5500,45 @@ useless:
}
suv--;
}
+
+ allqueue(REDRAWIMAGE, 0);
}
if(cancel == 1) {
return -1;
}
-
- return 1;
-}
-#endif // END OF XXX
-
-int EdgeLoopDelete(EditMesh *em, wmOperator *op)
-{
-#if 0 //XXX won't work with new edgeslide
-
- /* temporal flag setting so we keep UVs when deleting edge loops,
- * this is a bit of a hack but it works how you would want in almost all cases */
- // short uvcalc_flag_orig = 0; // XXX scene->toolsettings->uvcalc_flag;
- // scene->toolsettings->uvcalc_flag |= UVCALC_TRANSFORM_CORRECT;
-
- if(!EdgeSlide(em, op, 1, 1)) {
- return 0;
+ else {
+#ifdef WITH_VERSE
+ if(G.editMesh->vnode) {
+ sync_all_verseverts_with_editverts((VNode*)G.editMesh->vnode);
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
}
-
- /* restore uvcalc flag */
- // scene->toolsettings->uvcalc_flag = uvcalc_flag_orig;
-
- EM_select_more(em);
- removedoublesflag(em, 1,0, 0.001);
- EM_select_flush(em);
- // DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- return 1;
#endif
- return 0;
+ }
+ return 1;
}
-
/* -------------------- More tools ------------------ */
-#if 0
-void mesh_set_face_flags(EditMesh *em, short mode)
+
+void mesh_set_face_flags(short mode)
{
+ EditMesh *em = G.editMesh;
EditFace *efa;
MTFace *tface;
- short m_tex=0, m_shared=0,
+ short m_tex=0, m_tiles=0, m_shared=0,
m_light=0, m_invis=0, m_collision=0,
m_twoside=0, m_obcolor=0, m_halo=0,
m_billboard=0, m_shadow=0, m_text=0,
m_sort=0;
short flag = 0, change = 0;
-
-// XXX if (!EM_texFaceCheck()) {
-// error("not a mesh with uv/image layers");
-// return;
-// }
-
+
+ if (!EM_texFaceCheck()) {
+ error("not a mesh with uv/image layers");
+ return;
+ }
+
add_numbut(0, TOG|SHO, "Texture", 0, 0, &m_tex, NULL);
+ add_numbut(1, TOG|SHO, "Tiles", 0, 0, &m_tiles, NULL);
add_numbut(2, TOG|SHO, "Light", 0, 0, &m_light, NULL);
add_numbut(3, TOG|SHO, "Invisible", 0, 0, &m_invis, NULL);
add_numbut(4, TOG|SHO, "Collision", 0, 0, &m_collision, NULL);
@@ -4758,16 +5550,17 @@ void mesh_set_face_flags(EditMesh *em, short mode)
add_numbut(10, TOG|SHO, "Shadow", 0, 0, &m_shadow, NULL);
add_numbut(11, TOG|SHO, "Text", 0, 0, &m_text, NULL);
add_numbut(12, TOG|SHO, "Sort", 0, 0, &m_sort, NULL);
-
+
if (!do_clever_numbuts((mode ? "Set Flags" : "Clear Flags"), 13, REDRAW))
- return;
-
+ return;
+
/* these 2 cant both be on */
if (mode) /* are we seeting*/
if (m_halo)
m_billboard = 0;
-
+
if (m_tex) flag |= TF_TEX;
+ if (m_tiles) flag |= TF_TILES;
if (m_shared) flag |= TF_SHAREDCOL;
if (m_light) flag |= TF_LIGHT;
if (m_invis) flag |= TF_INVISIBLE;
@@ -4779,10 +5572,10 @@ void mesh_set_face_flags(EditMesh *em, short mode)
if (m_shadow) flag |= TF_SHADOW;
if (m_text) flag |= TF_BMFONT;
if (m_sort) flag |= TF_ALPHASORT;
-
+
if (flag==0)
return;
-
+
efa= em->faces.first;
while(efa) {
if(efa->f & SELECT) {
@@ -4793,79 +5586,111 @@ void mesh_set_face_flags(EditMesh *em, short mode)
}
efa= efa->next;
}
-
+
+ if (change) {
+ BIF_undo_push((mode ? "Set Flags" : "Clear Flags"));
+
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
}
-#endif
-/********************** Rip Operator *************************/
+void mesh_set_smooth_faces(short event)
+{
+ EditMesh *em = G.editMesh;
+ EditFace *efa;
+
+ if(G.obedit==0) return;
+
+ if(G.obedit->type != OB_MESH) return;
+
+ efa= em->faces.first;
+ while(efa) {
+ if(efa->f & SELECT) {
+ if(event==1) efa->flag |= ME_SMOOTH;
+ else if(event==0) efa->flag &= ~ME_SMOOTH;
+ }
+ efa= efa->next;
+ }
+
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+
+ if(event==1) BIF_undo_push("Set Smooth");
+ else if(event==0) BIF_undo_push("Set Solid");
+}
/* helper to find edge for edge_rip */
-static float mesh_rip_edgedist(ARegion *ar, float mat[][4], float *co1, float *co2, short *mval)
+static float mesh_rip_edgedist(float mat[][4], float *co1, float *co2, short *mval)
{
float vec1[3], vec2[3], mvalf[2];
-
- view3d_project_float(ar, co1, vec1, mat);
- view3d_project_float(ar, co2, vec2, mat);
+
+ view3d_project_float(curarea, co1, vec1, mat);
+ view3d_project_float(curarea, co2, vec2, mat);
mvalf[0]= (float)mval[0];
mvalf[1]= (float)mval[1];
-
+
return dist_to_line_segment_v2(mvalf, vec1, vec2);
}
/* helper for below */
-static void mesh_rip_setface(EditMesh *em, EditFace *sefa)
+static void mesh_rip_setface(EditFace *sefa)
{
/* put new vertices & edges in best face */
if(sefa->v1->tmp.v) sefa->v1= sefa->v1->tmp.v;
if(sefa->v2->tmp.v) sefa->v2= sefa->v2->tmp.v;
if(sefa->v3->tmp.v) sefa->v3= sefa->v3->tmp.v;
if(sefa->v4 && sefa->v4->tmp.v) sefa->v4= sefa->v4->tmp.v;
-
- sefa->e1= addedgelist(em, sefa->v1, sefa->v2, sefa->e1);
- sefa->e2= addedgelist(em, sefa->v2, sefa->v3, sefa->e2);
+
+ sefa->e1= addedgelist(sefa->v1, sefa->v2, sefa->e1);
+ sefa->e2= addedgelist(sefa->v2, sefa->v3, sefa->e2);
if(sefa->v4) {
- sefa->e3= addedgelist(em, sefa->v3, sefa->v4, sefa->e3);
- sefa->e4= addedgelist(em, sefa->v4, sefa->v1, sefa->e4);
+ sefa->e3= addedgelist(sefa->v3, sefa->v4, sefa->e3);
+ sefa->e4= addedgelist(sefa->v4, sefa->v1, sefa->e4);
}
- else
- sefa->e3= addedgelist(em, sefa->v3, sefa->v1, sefa->e3);
-
+ else
+ sefa->e3= addedgelist(sefa->v3, sefa->v1, sefa->e3);
+
}
/* based on mouse cursor position, it defines how is being ripped */
-static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
+void mesh_rip(void)
{
- ARegion *ar= CTX_wm_region(C);
- RegionView3D *rv3d= ar->regiondata;
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ extern void faceloop_select(EditEdge *startedge, int select);
+ EditMesh *em = G.editMesh;
EditVert *eve, *nextve;
EditEdge *eed, *seed= NULL;
EditFace *efa, *sefa= NULL;
- float projectMat[4][4], vec[3], dist, mindist;
- short doit= 1, *mval= event->mval;
-
+ float projectMat[4][4], viewMat[4][4], vec[3], dist, mindist;
+ short doit= 1, mval[2],propmode,prop;
+
+ propmode = G.scene->prop_mode;
+ G.scene->prop_mode = 0;
+ prop = G.scene->proportional;
+ G.scene->proportional = 0;
+
/* select flush... vertices are important */
- EM_selectmode_set(em);
-
- view3d_get_object_project_mat(rv3d, obedit, projectMat);
+ EM_selectmode_set();
+
+ getmouseco_areawin(mval);
+ view3d_get_object_project_mat(curarea, G.obedit, projectMat, viewMat);
/* find best face, exclude triangles and break on face select or faces with 2 edges select */
mindist= 1000000.0f;
for(efa= em->faces.first; efa; efa=efa->next) {
- if( efa->f & 1)
+ if( efa->f & 1)
break;
if(efa->v4 && faceselectedOR(efa, SELECT) ) {
int totsel=0;
-
+
if(efa->e1->f & SELECT) totsel++;
if(efa->e2->f & SELECT) totsel++;
if(efa->e3->f & SELECT) totsel++;
if(efa->e4->f & SELECT) totsel++;
-
+
if(totsel>1)
break;
- view3d_project_float(ar, efa->cent, vec, projectMat);
+ view3d_project_float(curarea, efa->cent, vec, projectMat);
dist= sqrt( (vec[0]-mval[0])*(vec[0]-mval[0]) + (vec[1]-mval[1])*(vec[1]-mval[1]) );
if(dist<mindist) {
mindist= dist;
@@ -4873,42 +5698,40 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
}
}
-
+
if(efa) {
- BKE_report(op->reports, RPT_ERROR, "Can't perform ripping with faces selected this way");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
+ error("Can't perform ripping with faces selected this way");
+ return;
}
if(sefa==NULL) {
- BKE_report(op->reports, RPT_ERROR, "No proper selection or faces included");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
+ error("No proper selection or faces included");
+ return;
}
-
+
/* duplicate vertices, new vertices get selected */
for(eve = em->verts.last; eve; eve= eve->prev) {
eve->tmp.v = NULL;
if(eve->f & SELECT) {
- eve->tmp.v = addvertlist(em, eve->co, eve);
+ eve->tmp.v = addvertlist(eve->co, eve);
eve->f &= ~SELECT;
eve->tmp.v->f |= SELECT;
}
}
-
+
/* find the best candidate edge */
/* or one of sefa edges is selected... */
if(sefa->e1->f & SELECT) seed= sefa->e2;
if(sefa->e2->f & SELECT) seed= sefa->e1;
if(sefa->e3->f & SELECT) seed= sefa->e2;
if(sefa->e4 && sefa->e4->f & SELECT) seed= sefa->e3;
-
+
/* or we do the distance trick */
if(seed==NULL) {
mindist= 1000000.0f;
if(sefa->e1->v1->tmp.v || sefa->e1->v2->tmp.v) {
- dist = mesh_rip_edgedist(ar, projectMat,
- sefa->e1->v1->co,
+ dist = mesh_rip_edgedist(projectMat,
+ sefa->e1->v1->co,
sefa->e1->v2->co, mval);
if(dist<mindist) {
seed= sefa->e1;
@@ -4916,8 +5739,8 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
}
if(sefa->e2->v1->tmp.v || sefa->e2->v2->tmp.v) {
- dist = mesh_rip_edgedist(ar, projectMat,
- sefa->e2->v1->co,
+ dist = mesh_rip_edgedist(projectMat,
+ sefa->e2->v1->co,
sefa->e2->v2->co, mval);
if(dist<mindist) {
seed= sefa->e2;
@@ -4925,8 +5748,8 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
}
if(sefa->e3->v1->tmp.v || sefa->e3->v2->tmp.v) {
- dist= mesh_rip_edgedist(ar, projectMat,
- sefa->e3->v1->co,
+ dist= mesh_rip_edgedist(projectMat,
+ sefa->e3->v1->co,
sefa->e3->v2->co, mval);
if(dist<mindist) {
seed= sefa->e3;
@@ -4934,8 +5757,8 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
}
if(sefa->e4 && (sefa->e4->v1->tmp.v || sefa->e4->v2->tmp.v)) {
- dist= mesh_rip_edgedist(ar, projectMat,
- sefa->e4->v1->co,
+ dist= mesh_rip_edgedist(projectMat,
+ sefa->e4->v1->co,
sefa->e4->v2->co, mval);
if(dist<mindist) {
seed= sefa->e4;
@@ -4943,27 +5766,25 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
}
}
}
-
+
if(seed==NULL) { // never happens?
- BKE_report(op->reports, RPT_ERROR, "No proper edge found to start");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
+ error("No proper edge found to start");
+ return;
}
-
- faceloop_select(em, seed, 2); // tmp abuse for finding all edges that need duplicated, returns OK faces with f1
+
+ faceloop_select(seed, 2); // tmp abuse for finding all edges that need duplicated, returns OK faces with f1
/* duplicate edges in the loop, with at least 1 vertex selected, needed for selection flip */
for(eed = em->edges.last; eed; eed= eed->prev) {
eed->tmp.v = NULL;
if((eed->v1->tmp.v) || (eed->v2->tmp.v)) {
EditEdge *newed;
-
- newed= addedgelist(em, eed->v1->tmp.v?eed->v1->tmp.v:eed->v1,
+
+ newed= addedgelist(eed->v1->tmp.v?eed->v1->tmp.v:eed->v1,
eed->v2->tmp.v?eed->v2->tmp.v:eed->v2, eed);
if(eed->f & SELECT) {
- EM_select_edge(eed, 0);
- EM_remove_selection(em, eed, EDITEDGE);
- EM_select_edge(newed, 1);
+ eed->f &= ~SELECT;
+ newed->f |= SELECT;
}
eed->tmp.v = (EditVert *)newed;
}
@@ -4973,28 +5794,28 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
for(eed = em->edges.last; eed; eed= eed->prev) eed->f1= 0;
/* put new vertices & edges && flag in best face */
- mesh_rip_setface(em, sefa);
-
+ mesh_rip_setface(sefa);
+
/* starting with neighbours of best face, we loop over the seam */
sefa->f1= 2;
doit= 1;
while(doit) {
doit= 0;
-
+
for(efa= em->faces.first; efa; efa=efa->next) {
/* new vert in face */
- if (efa->v1->tmp.v || efa->v2->tmp.v ||
+ if (efa->v1->tmp.v || efa->v2->tmp.v ||
efa->v3->tmp.v || (efa->v4 && efa->v4->tmp.v)) {
/* face is tagged with loop */
if(efa->f1==1) {
- mesh_rip_setface(em, efa);
+ mesh_rip_setface(efa);
efa->f1= 2;
doit= 1;
}
}
- }
+ }
}
-
+
/* remove loose edges, that were part of a ripped face */
for(eve = em->verts.first; eve; eve= eve->next) eve->f1= 0;
for(eed = em->edges.last; eed; eed= eed->prev) eed->f1= 0;
@@ -5004,14 +5825,14 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
efa->e3->f1= 1;
if(efa->e4) efa->e4->f1= 1;
}
-
+
for(eed = em->edges.last; eed; eed= seed) {
seed= eed->prev;
if(eed->f1==0) {
- if(eed->v1->tmp.v || eed->v2->tmp.v ||
+ if(eed->v1->tmp.v || eed->v2->tmp.v ||
(eed->v1->f & SELECT) || (eed->v2->f & SELECT)) {
- remedge(em, eed);
- free_editedge(em, eed);
+ remedge(eed);
+ free_editedge(eed);
eed= NULL;
}
}
@@ -5020,228 +5841,227 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
eed->v2->f1= 1;
}
}
-
+
/* and remove loose selected vertices, that got duplicated accidentally */
for(eve = em->verts.first; eve; eve= nextve) {
nextve= eve->next;
if(eve->f1==0 && (eve->tmp.v || (eve->f & SELECT))) {
BLI_remlink(&em->verts,eve);
- free_editvert(em, eve);
+ free_editvert(eve);
}
}
+
+ countall(); // apparently always needed when adding stuff, derived mesh
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
-// RNA_enum_set(op->ptr, "proportional", 0);
-// RNA_boolean_set(op->ptr, "mirror", 0);
-// WM_operator_name_call(C, "TRANSFORM_OT_translate", WM_OP_INVOKE_REGION_WIN, op->ptr);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_rip(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Rip";
- ot->description= "Rip selection from mesh (quads only)";
- ot->idname= "MESH_OT_rip";
-
- /* api callbacks */
- ot->invoke= mesh_rip_invoke;
- ot->poll= EM_view3d_poll;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+#ifdef WITH_VERSE
+ if(G.editMesh->vnode) {
+ sync_all_verseverts_with_editverts((VNode*)G.editMesh->vnode);
+ sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
+ }
+#endif
- /* to give to transform */
- /* XXX Transform this in a macro */
- Transform_Properties(ot, P_CONSTRAINT|P_MIRROR);
+ BIF_TransformSetUndo("Rip");
+ initTransform(TFM_TRANSLATION, 0);
+ Transform();
+
+ G.scene->prop_mode = propmode;
+ G.scene->proportional = prop;
}
-
-/************************ Shape Operators *************************/
-
-static void shape_propagate(Object *obedit, EditMesh *em, wmOperator *op)
-{
+void shape_propagate(){
+ EditMesh *em = G.editMesh;
EditVert *ev = NULL;
- Mesh* me = (Mesh*)obedit->data;
+ Mesh* me = (Mesh*)G.obedit->data;
Key* ky = NULL;
KeyBlock* kb = NULL;
-
-
+ Base* base=NULL;
+
+
if(me->key){
ky = me->key;
} else {
- BKE_report(op->reports, RPT_ERROR, "Object Has No Key");
+ error("Object Has No Key");
return;
- }
+ }
if(ky->block.first){
for(ev = em->verts.first; ev ; ev = ev->next){
if(ev->f & SELECT){
for(kb=ky->block.first;kb;kb = kb->next){
- float *data;
- data = kb->data;
- VECCOPY(data+(ev->keyindex*3),ev->co);
+ float *data;
+ data = kb->data;
+ VECCOPY(data+(ev->keyindex*3),ev->co);
}
- }
- }
+ }
+ }
} else {
- BKE_report(op->reports, RPT_ERROR, "Object Has No Blendshapes");
- return;
+ error("Object Has No Blendshapes");
+ return;
}
-
-#if 0
+
//TAG Mesh Objects that share this data
- for(base = scene->base.first; base; base = base->next){
+ for(base = G.scene->base.first; base; base = base->next){
if(base->object && base->object->data == me){
base->object->recalc = OB_RECALC_DATA;
}
- }
-#endif
+ }
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- return;
+ BIF_undo_push("Propagate Blendshape Verts");
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ return;
}
-
-static int shape_propagate_to_all_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- Mesh *me= obedit->data;
- EditMesh *em= BKE_mesh_get_editmesh(me);
-
- shape_propagate(obedit, em, op);
-
- DAG_id_flush_update(&me->id, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
-
- return OPERATOR_FINISHED;
-}
-
-
-void MESH_OT_shape_propagate_to_all(wmOperatorType *ot)
+void shape_copy_from_lerp(KeyBlock* thisBlock, KeyBlock* fromBlock)
{
- /* identifiers */
- ot->name= "Shape Propagate";
- ot->description= "Apply selected vertex locations to all other shape keys";
- ot->idname= "MESH_OT_shape_propagate_to_all";
-
- /* api callbacks */
- ot->exec= shape_propagate_to_all_exec;
- ot->poll= ED_operator_editmesh;
+ EditMesh *em = G.editMesh;
+ EditVert *ev = NULL;
+ short mval[2], curval[2], event = 0, finished = 0, canceled = 0, fullcopy=0 ;
+ float perc = 0;
+ char str[64];
+ float *data, *odata;
+
+ data = fromBlock->data;
+ odata = thisBlock->data;
+
+ getmouseco_areawin(mval);
+ curval[0] = mval[0] + 1; curval[1] = mval[1] + 1;
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
+ while (finished == 0)
+ {
+ getmouseco_areawin(mval);
+ if (mval[0] != curval[0] || mval[1] != curval[1])
+ {
+
+ if(mval[0] > curval[0])
+ perc += 0.1;
+ else if(mval[0] < curval[0])
+ perc -= 0.1;
+
+ if(perc < 0) perc = 0;
+ if(perc > 1) perc = 1;
+
+ curval[0] = mval[0];
+ curval[1] = mval[1];
-static int blend_from_shape_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- Mesh *me= obedit->data;
- Key *key= me->key;
- EditMesh *em= BKE_mesh_get_editmesh(me);
- EditVert *eve;
- KeyBlock *kb;
- float *data, co[3];
- float blend= RNA_float_get(op->ptr, "blend");
- int shape= RNA_enum_get(op->ptr, "shape");
- int add= RNA_int_get(op->ptr, "add");
- int blended= 0;
+ if(fullcopy == 1){
+ perc = 1;
+ }
- if(key && (kb= BLI_findlink(&key->block, shape))) {
- data= kb->data;
+ for(ev = em->verts.first; ev ; ev = ev->next){
+ if(ev->f & SELECT){
+ interp_v3_v3v3(ev->co,odata+(ev->keyindex*3),data+(ev->keyindex*3),perc);
+ }
+ }
+ sprintf(str,"Blending at %d%c MMB to Copy at 100%c",(int)(perc*100),'%','%');
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ headerprint(str);
+ force_draw(0);
- for(eve=em->verts.first; eve; eve=eve->next){
- if(eve->f & SELECT) {
- if(eve->keyindex >= 0 && eve->keyindex < kb->totelem) {
- VECCOPY(co, data + eve->keyindex*3);
+ if(fullcopy == 1){
+ break;
+ }
- if(add) {
- mul_v3_fl(co, blend);
- add_v3_v3(eve->co, co);
- }
- else
- interp_v3_v3v3(eve->co, eve->co, co, blend);
+ } else {
+ PIL_sleep_ms(10);
+ }
- blended= 1;
+ while(qtest()) {
+ short val=0;
+ event= extern_qread(&val);
+ if(val){
+ if(ELEM3(event, PADENTER, LEFTMOUSE, RETKEY)){
+ finished = 1;
}
- }
+ else if (event == MIDDLEMOUSE){
+ fullcopy = 1;
+ }
+ else if (ELEM3(event,ESCKEY,RIGHTMOUSE,RIGHTMOUSE)){
+ canceled = 1;
+ finished = 1;
+ }
+ }
}
}
+ if(!canceled)
+ BIF_undo_push("Copy Blendshape Verts");
+ else
+ for(ev = em->verts.first; ev ; ev = ev->next){
+ if(ev->f & SELECT){
+ VECCOPY(ev->co, odata+(ev->keyindex*3));
+ }
+ }
+ return;
+}
- BKE_mesh_end_editmesh(me, em);
-
- if(!blended)
- return OPERATOR_CANCELLED;
- DAG_id_flush_update(&me->id, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
- return OPERATOR_FINISHED;
-}
-
-static EnumPropertyItem *shape_itemf(bContext *C, PointerRNA *ptr, int *free)
-{
- Object *obedit= CTX_data_edit_object(C);
- Mesh *me= (obedit) ? obedit->data : NULL;
- Key *key;
- KeyBlock *kb, *actkb;
- EnumPropertyItem tmp= {0, "", 0, "", ""}, *item= NULL;
- int totitem= 0, a;
-
- if(obedit && obedit->type == OB_MESH) {
- key= me->key;
- actkb= ob_get_keyblock(obedit);
-
- if(key && actkb) {
- for(kb=key->block.first, a=0; kb; kb=kb->next, a++) {
- if(kb != actkb) {
- tmp.value= a;
- tmp.identifier= kb->name;
- tmp.name= kb->name;
- RNA_enum_item_add(&item, &totitem, &tmp);
- }
+void shape_copy_select_from()
+{
+ Mesh* me = (Mesh*)G.obedit->data;
+ EditMesh *em = G.editMesh;
+ EditVert *ev = NULL;
+ int totverts = 0,curshape = G.obedit->shapenr;
+
+ Key* ky = NULL;
+ KeyBlock *kb = NULL,*thisBlock = NULL;
+ int maxlen=32, nr=0, a=0;
+ char *menu;
+
+ if(me->key){
+ ky = me->key;
+ } else {
+ error("Object Has No Key");
+ return;
+ }
+
+ if(ky->block.first){
+ for(kb=ky->block.first;kb;kb = kb->next){
+ maxlen += 40; // Size of a block name
+ if(a == curshape-1){
+ thisBlock = kb;
}
+
+ a++;
}
+ a=0;
+ menu = MEM_callocN(maxlen, "Copy Shape Menu Text");
+ strcpy(menu, "Copy Vert Positions from Shape %t|");
+ for(kb=ky->block.first;kb;kb = kb->next){
+ if(a != curshape-1){
+ sprintf(menu,"%s %s %cx%d|",menu,kb->name,'%',a);
+ }
+ a++;
+ }
+ nr = pupmenu_col(menu, 20);
+ MEM_freeN(menu);
+ } else {
+ error("Object Has No Blendshapes");
+ return;
}
-
- RNA_enum_item_end(&item, &totitem);
- *free= 1;
-
- return item;
-}
-
-void MESH_OT_blend_from_shape(wmOperatorType *ot)
-{
- PropertyRNA *prop;
- static EnumPropertyItem shape_items[]= {{0, NULL, 0, NULL, NULL}};
-
- /* identifiers */
- ot->name= "Blend From Shape";
- ot->description= "Blend in shape from a shape key";
- ot->idname= "MESH_OT_blend_from_shape";
-
- /* api callbacks */
- ot->exec= blend_from_shape_exec;
- ot->invoke= WM_operator_props_popup;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- prop= RNA_def_enum(ot->srna, "shape", shape_items, 0, "Shape", "Shape key to use for blending.");
- RNA_def_enum_funcs(prop, shape_itemf);
- RNA_def_float(ot->srna, "blend", 1.0f, -FLT_MAX, FLT_MAX, "Blend", "Blending factor.", -2.0f, 2.0f);
- RNA_def_boolean(ot->srna, "add", 1, "Add", "Add rather then blend between shapes.");
+
+ a = 0;
+
+ for(kb=ky->block.first;kb;kb = kb->next){
+ if(a == nr){
+
+ for(ev = em->verts.first;ev;ev = ev->next){
+ totverts++;
+ }
+
+ if(me->totvert != totverts){
+ error("Shape Has had Verts Added/Removed, please cycle editmode before copying");
+ return;
+ }
+ shape_copy_from_lerp(thisBlock,kb);
+
+ return;
+ }
+ a++;
+ }
+ return;
}
-/************************ Merge Operator *************************/
-
/* Collection Routines|Currently used by the improved merge code*/
/* buildEdge_collection() creates a list of lists*/
/* these lists are filled with edges that are topologically connected.*/
@@ -5260,51 +6080,51 @@ typedef struct CollectedEdge{
#define MERGELIMIT 0.000001
-static void build_edgecollection(EditMesh *em, ListBase *allcollections)
+static void build_edgecollection(ListBase *allcollections)
{
EditEdge *eed;
Collection *edgecollection, *newcollection;
CollectedEdge *newedge;
-
+
int currtag = 1;
short ebalanced = 0;
short collectionfound = 0;
-
- for (eed=em->edges.first; eed; eed = eed->next){
+
+ for (eed=G.editMesh->edges.first; eed; eed = eed->next){
eed->tmp.l = 0;
eed->v1->tmp.l = 0;
eed->v2->tmp.l = 0;
}
-
+
/*1st pass*/
- for(eed=em->edges.first; eed; eed=eed->next){
+ for(eed=G.editMesh->edges.first; eed; eed=eed->next){
if(eed->f&SELECT){
eed->v1->tmp.l = currtag;
eed->v2->tmp.l = currtag;
currtag +=1;
}
}
-
+
/*2nd pass - Brute force. Loop through selected faces until there are no 'unbalanced' edges left (those with both vertices 'tmp.l' tag matching */
while(ebalanced == 0){
ebalanced = 1;
- for(eed=em->edges.first; eed; eed = eed->next){
+ for(eed=G.editMesh->edges.first; eed; eed = eed->next){
if(eed->f&SELECT){
if(eed->v1->tmp.l != eed->v2->tmp.l) /*unbalanced*/{
- if(eed->v1->tmp.l > eed->v2->tmp.l && eed->v2->tmp.l !=0) eed->v1->tmp.l = eed->v2->tmp.l;
- else if(eed->v1 != 0) eed->v2->tmp.l = eed->v1->tmp.l;
+ if(eed->v1->tmp.l > eed->v2->tmp.l && eed->v2->tmp.l !=0) eed->v1->tmp.l = eed->v2->tmp.l;
+ else if(eed->v1 != 0) eed->v2->tmp.l = eed->v1->tmp.l;
ebalanced = 0;
}
}
}
}
-
+
/*3rd pass, set all the edge flags (unnessecary?)*/
- for(eed=em->edges.first; eed; eed = eed->next){
+ for(eed=G.editMesh->edges.first; eed; eed = eed->next){
if(eed->f&SELECT) eed->tmp.l = eed->v1->tmp.l;
}
-
- for(eed=em->edges.first; eed; eed=eed->next){
+
+ for(eed=G.editMesh->edges.first; eed; eed=eed->next){
if(eed->f&SELECT){
if(allcollections->first){
for(edgecollection = allcollections->first; edgecollection; edgecollection=edgecollection->next){
@@ -5323,28 +6143,28 @@ static void build_edgecollection(EditMesh *em, ListBase *allcollections)
newcollection->index = eed->tmp.l;
newcollection->collectionbase.first = 0;
newcollection->collectionbase.last = 0;
-
+
newedge = MEM_mallocN(sizeof(CollectedEdge), "collected edge");
newedge->eed = eed;
-
+
BLI_addtail(&(newcollection->collectionbase), newedge);
BLI_addtail(allcollections, newcollection);
}
}
-
+
}
}
static void freecollections(ListBase *allcollections)
{
struct Collection *curcollection;
-
+
for(curcollection = allcollections->first; curcollection; curcollection = curcollection->next)
BLI_freelistN(&(curcollection->collectionbase));
BLI_freelistN(allcollections);
}
-/*Begin UV Edge Collapse Code
+/*Begin UV Edge Collapse Code
Like Edge subdivide, Edge Collapse should handle UV's intelligently, but since UV's are a per-face attribute, normal edge collapse will fail
in areas such as the boundries of 'UV islands'. So for each edge collection we need to build a set of 'welded' UV vertices and edges for it.
The welded UV edges can then be sorted and collapsed.
@@ -5374,18 +6194,18 @@ typedef struct wUVEdge{
typedef struct wUVEdgeCollect{ /*used for grouping*/
struct wUVEdgeCollect *next, *prev;
wUVEdge *uved;
- int id;
+ int id;
} wUVEdgeCollect;
-static void append_weldedUV(EditMesh *em, EditFace *efa, EditVert *eve, int tfindex, ListBase *uvverts)
+static void append_weldedUV(EditFace *efa, EditVert *eve, int tfindex, ListBase *uvverts)
{
wUV *curwvert, *newwvert;
wUVNode *newnode;
int found;
- MTFace *tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
+ MTFace *tf = CustomData_em_get(&G.editMesh->fdata, efa->data, CD_MTFACE);
+
found = 0;
-
+
for(curwvert=uvverts->first; curwvert; curwvert=curwvert->next){
if(curwvert->eve == eve && curwvert->u == tf->uv[tfindex][0] && curwvert->v == tf->uv[tfindex][1]){
newnode = MEM_callocN(sizeof(wUVNode), "Welded UV Vert Node");
@@ -5396,47 +6216,47 @@ static void append_weldedUV(EditMesh *em, EditFace *efa, EditVert *eve, int tfin
break;
}
}
-
+
if(!found){
newnode = MEM_callocN(sizeof(wUVNode), "Welded UV Vert Node");
newnode->u = &(tf->uv[tfindex][0]);
newnode->v = &(tf->uv[tfindex][1]);
-
+
newwvert = MEM_callocN(sizeof(wUV), "Welded UV Vert");
newwvert->u = *(newnode->u);
newwvert->v = *(newnode->v);
newwvert->eve = eve;
-
+
BLI_addtail(&(newwvert->nodes), newnode);
BLI_addtail(uvverts, newwvert);
-
+
}
}
-static void build_weldedUVs(EditMesh *em, ListBase *uvverts)
+static void build_weldedUVs(ListBase *uvverts)
{
EditFace *efa;
- for(efa=em->faces.first; efa; efa=efa->next){
- if(efa->v1->f1) append_weldedUV(em, efa, efa->v1, 0, uvverts);
- if(efa->v2->f1) append_weldedUV(em, efa, efa->v2, 1, uvverts);
- if(efa->v3->f1) append_weldedUV(em, efa, efa->v3, 2, uvverts);
- if(efa->v4 && efa->v4->f1) append_weldedUV(em, efa, efa->v4, 3, uvverts);
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next){
+ if(efa->v1->f1) append_weldedUV(efa, efa->v1, 0, uvverts);
+ if(efa->v2->f1) append_weldedUV(efa, efa->v2, 1, uvverts);
+ if(efa->v3->f1) append_weldedUV(efa, efa->v3, 2, uvverts);
+ if(efa->v4 && efa->v4->f1) append_weldedUV(efa, efa->v4, 3, uvverts);
}
}
-static void append_weldedUVEdge(EditMesh *em, EditFace *efa, EditEdge *eed, ListBase *uvedges)
+static void append_weldedUVEdge(EditFace *efa, EditEdge *eed, ListBase *uvedges)
{
wUVEdge *curwedge, *newwedge;
int v1tfindex, v2tfindex, found;
- MTFace *tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
+ MTFace *tf = CustomData_em_get(&G.editMesh->fdata, efa->data, CD_MTFACE);
+
found = 0;
-
+
if(eed->v1 == efa->v1) v1tfindex = 0;
else if(eed->v1 == efa->v2) v1tfindex = 1;
else if(eed->v1 == efa->v3) v1tfindex = 2;
else /* if(eed->v1 == efa->v4) */ v1tfindex = 3;
-
+
if(eed->v2 == efa->v1) v2tfindex = 0;
else if(eed->v2 == efa->v2) v2tfindex = 1;
else if(eed->v2 == efa->v3) v2tfindex = 2;
@@ -5448,7 +6268,7 @@ static void append_weldedUVEdge(EditMesh *em, EditFace *efa, EditEdge *eed, List
break; //do nothing, we don't need another welded uv edge
}
}
-
+
if(!found){
newwedge = MEM_callocN(sizeof(wUVEdge), "Welded UV Edge");
newwedge->v1uv[0] = tf->uv[v1tfindex][0];
@@ -5456,25 +6276,25 @@ static void append_weldedUVEdge(EditMesh *em, EditFace *efa, EditEdge *eed, List
newwedge->v2uv[0] = tf->uv[v2tfindex][0];
newwedge->v2uv[1] = tf->uv[v2tfindex][1];
newwedge->eed = eed;
-
+
BLI_addtail(uvedges, newwedge);
}
}
-static void build_weldedUVEdges(EditMesh *em, ListBase *uvedges, ListBase *uvverts)
+static void build_weldedUVEdges(ListBase *uvedges, ListBase *uvverts)
{
wUV *curwvert;
wUVEdge *curwedge;
EditFace *efa;
-
- for(efa=em->faces.first; efa; efa=efa->next){
- if(efa->e1->f1) append_weldedUVEdge(em, efa, efa->e1, uvedges);
- if(efa->e2->f1) append_weldedUVEdge(em, efa, efa->e2, uvedges);
- if(efa->e3->f1) append_weldedUVEdge(em, efa, efa->e3, uvedges);
- if(efa->e4 && efa->e4->f1) append_weldedUVEdge(em, efa, efa->e4, uvedges);
+
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next){
+ if(efa->e1->f1) append_weldedUVEdge(efa, efa->e1, uvedges);
+ if(efa->e2->f1) append_weldedUVEdge(efa, efa->e2, uvedges);
+ if(efa->e3->f1) append_weldedUVEdge(efa, efa->e3, uvedges);
+ if(efa->e4 && efa->e4->f1) append_weldedUVEdge(efa, efa->e4, uvedges);
}
-
-
+
+
//link vertices: for each uvedge, search uvverts to populate v1 and v2 pointers
for(curwedge=uvedges->first; curwedge; curwedge=curwedge->next){
for(curwvert=uvverts->first; curwvert; curwvert=curwvert->next){
@@ -5499,7 +6319,7 @@ static void free_weldedUVs(ListBase *uvverts)
BLI_freelistN(uvverts);
}
-static void collapse_edgeuvs(EditMesh *em)
+static void collapse_edgeuvs(void)
{
ListBase uvedges, uvverts, allcollections;
wUVEdge *curwedge;
@@ -5509,22 +6329,22 @@ static void collapse_edgeuvs(EditMesh *em)
int curtag, balanced, collectionfound= 0, vcount;
float avg[2];
- if (!EM_texFaceCheck(em))
+ if (!EM_texFaceCheck())
return;
-
+
uvverts.first = uvverts.last = uvedges.first = uvedges.last = allcollections.first = allcollections.last = NULL;
-
- build_weldedUVs(em, &uvverts);
- build_weldedUVEdges(em, &uvedges, &uvverts);
-
+
+ build_weldedUVs(&uvverts);
+ build_weldedUVEdges(&uvedges, &uvverts);
+
curtag = 0;
-
+
for(curwedge=uvedges.first; curwedge; curwedge=curwedge->next){
curwedge->v1->f = curtag;
curwedge->v2->f = curtag;
curtag +=1;
}
-
+
balanced = 0;
while(!balanced){
balanced = 1;
@@ -5536,10 +6356,10 @@ static void collapse_edgeuvs(EditMesh *em)
}
}
}
-
+
for(curwedge=uvedges.first; curwedge; curwedge=curwedge->next) curwedge->f = curwedge->v1->f;
-
-
+
+
for(curwedge=uvedges.first; curwedge; curwedge=curwedge->next){
if(allcollections.first){
for(wuvecollection = allcollections.first; wuvecollection; wuvecollection=wuvecollection->next){
@@ -5550,7 +6370,7 @@ static void collapse_edgeuvs(EditMesh *em)
collectionfound = 1;
break;
}
-
+
else collectionfound = 0;
}
}
@@ -5559,32 +6379,32 @@ static void collapse_edgeuvs(EditMesh *em)
newcollection->index = curwedge->f;
newcollection->collectionbase.first = 0;
newcollection->collectionbase.last = 0;
-
+
newcollectedwuve = MEM_callocN(sizeof(wUVEdgeCollect), "Collected Welded UV Edge");
newcollectedwuve->uved = curwedge;
-
+
BLI_addtail(&(newcollection->collectionbase), newcollectedwuve);
BLI_addtail(&allcollections, newcollection);
}
}
-
+
for(wuvecollection=allcollections.first; wuvecollection; wuvecollection=wuvecollection->next){
-
+
vcount = avg[0] = avg[1] = 0;
-
+
for(collectedwuve= wuvecollection->collectionbase.first; collectedwuve; collectedwuve = collectedwuve->next){
avg[0] += collectedwuve->uved->v1uv[0];
avg[1] += collectedwuve->uved->v1uv[1];
-
+
avg[0] += collectedwuve->uved->v2uv[0];
avg[1] += collectedwuve->uved->v2uv[1];
-
+
vcount +=2;
-
+
}
-
+
avg[0] /= vcount; avg[1] /= vcount;
-
+
for(collectedwuve= wuvecollection->collectionbase.first; collectedwuve; collectedwuve = collectedwuve->next){
for(curwnode=collectedwuve->uved->v1->nodes.first; curwnode; curwnode=curwnode->next){
*(curwnode->u) = avg[0];
@@ -5596,7 +6416,7 @@ static void collapse_edgeuvs(EditMesh *em)
}
}
}
-
+
free_weldedUVs(&uvverts);
BLI_freelistN(&uvedges);
freecollections(&allcollections);
@@ -5604,22 +6424,22 @@ static void collapse_edgeuvs(EditMesh *em)
/*End UV Edge collapse code*/
-static void collapseuvs(EditMesh *em, EditVert *mergevert)
+static void collapseuvs(EditVert *mergevert)
{
EditFace *efa;
MTFace *tf;
int uvcount;
float uvav[2];
- if (!EM_texFaceCheck(em))
+ if (!EM_texFaceCheck())
return;
-
+
uvcount = 0;
uvav[0] = 0;
uvav[1] = 0;
-
- for(efa = em->faces.first; efa; efa=efa->next){
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ for(efa = G.editMesh->faces.first; efa; efa=efa->next){
+ tf = CustomData_em_get(&G.editMesh->fdata, efa->data, CD_MTFACE);
if(efa->v1->f1 && ELEM(mergevert, NULL, efa->v1)) {
uvav[0] += tf->uv[0][0];
@@ -5627,7 +6447,7 @@ static void collapseuvs(EditMesh *em, EditVert *mergevert)
uvcount += 1;
}
if(efa->v2->f1 && ELEM(mergevert, NULL, efa->v2)){
- uvav[0] += tf->uv[1][0];
+ uvav[0] += tf->uv[1][0];
uvav[1] += tf->uv[1][1];
uvcount += 1;
}
@@ -5642,20 +6462,20 @@ static void collapseuvs(EditMesh *em, EditVert *mergevert)
uvcount += 1;
}
}
-
+
if(uvcount > 0) {
- uvav[0] /= uvcount;
+ uvav[0] /= uvcount;
uvav[1] /= uvcount;
-
- for(efa = em->faces.first; efa; efa=efa->next){
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ for(efa = G.editMesh->faces.first; efa; efa=efa->next){
+ tf = CustomData_em_get(&G.editMesh->fdata, efa->data, CD_MTFACE);
if(efa->v1->f1){
tf->uv[0][0] = uvav[0];
tf->uv[0][1] = uvav[1];
}
if(efa->v2->f1){
- tf->uv[1][0] = uvav[0];
+ tf->uv[1][0] = uvav[0];
tf->uv[1][1] = uvav[1];
}
if(efa->v3->f1){
@@ -5670,300 +6490,155 @@ static void collapseuvs(EditMesh *em, EditVert *mergevert)
}
}
-static int collapseEdges(EditMesh *em)
+int collapseEdges(void)
{
EditVert *eve;
EditEdge *eed;
-
+
ListBase allcollections;
CollectedEdge *curredge;
Collection *edgecollection;
-
+
int totedges, groupcount, mergecount,vcount;
float avgcount[3];
-
+
allcollections.first = 0;
allcollections.last = 0;
-
+
mergecount = 0;
-
- build_edgecollection(em, &allcollections);
+
+ if(multires_test()) return 0;
+
+ build_edgecollection(&allcollections);
groupcount = BLI_countlist(&allcollections);
-
-
+
+
for(edgecollection = allcollections.first; edgecollection; edgecollection = edgecollection->next){
totedges = BLI_countlist(&(edgecollection->collectionbase));
mergecount += totedges;
avgcount[0] = 0; avgcount[1] = 0; avgcount[2] = 0;
-
+
vcount = 0;
-
+
for(curredge = edgecollection->collectionbase.first; curredge; curredge = curredge->next){
avgcount[0] += ((EditEdge*)curredge->eed)->v1->co[0];
avgcount[1] += ((EditEdge*)curredge->eed)->v1->co[1];
avgcount[2] += ((EditEdge*)curredge->eed)->v1->co[2];
-
+
avgcount[0] += ((EditEdge*)curredge->eed)->v2->co[0];
avgcount[1] += ((EditEdge*)curredge->eed)->v2->co[1];
avgcount[2] += ((EditEdge*)curredge->eed)->v2->co[2];
-
+
vcount +=2;
}
-
+
avgcount[0] /= vcount; avgcount[1] /=vcount; avgcount[2] /= vcount;
-
+
for(curredge = edgecollection->collectionbase.first; curredge; curredge = curredge->next){
VECCOPY(((EditEdge*)curredge->eed)->v1->co,avgcount);
VECCOPY(((EditEdge*)curredge->eed)->v2->co,avgcount);
}
-
- if (EM_texFaceCheck(em)) {
+
+ if (EM_texFaceCheck()) {
/*uv collapse*/
- for(eve=em->verts.first; eve; eve=eve->next) eve->f1 = 0;
- for(eed=em->edges.first; eed; eed=eed->next) eed->f1 = 0;
+ for(eve=G.editMesh->verts.first; eve; eve=eve->next) eve->f1 = 0;
+ for(eed=G.editMesh->edges.first; eed; eed=eed->next) eed->f1 = 0;
for(curredge = edgecollection->collectionbase.first; curredge; curredge = curredge->next){
curredge->eed->v1->f1 = 1;
curredge->eed->v2->f1 = 1;
curredge->eed->f1 = 1;
}
- collapse_edgeuvs(em);
+ collapse_edgeuvs();
}
-
+
}
freecollections(&allcollections);
- removedoublesflag(em, 1, 0, MERGELIMIT);
-
+ removedoublesflag(1, 0, MERGELIMIT);
+ /*get rid of this!*/
+ countall();
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ if (EM_texFaceCheck())
+ allqueue(REDRAWIMAGE, 0);
return mergecount;
}
-static int merge_firstlast(EditMesh *em, int first, int uvmerge)
+int merge_firstlast(int first, int uvmerge)
{
EditVert *eve,*mergevert;
EditSelection *ese;
-
+
+ if(multires_test()) return 0;
+
/* do sanity check in mergemenu in edit.c ?*/
- if(first == 0){
- ese = em->selected.last;
+ if(first == 0){
+ ese = G.editMesh->selected.last;
mergevert= (EditVert*)ese->data;
}
- else{
- ese = em->selected.first;
+ else{
+ ese = G.editMesh->selected.first;
mergevert = (EditVert*)ese->data;
}
-
+
if(mergevert->f&SELECT){
- for (eve=em->verts.first; eve; eve=eve->next){
+ for (eve=G.editMesh->verts.first; eve; eve=eve->next){
if (eve->f&SELECT)
VECCOPY(eve->co,mergevert->co);
}
}
-
- if(uvmerge && CustomData_has_layer(&em->fdata, CD_MTFACE)){
-
- for(eve=em->verts.first; eve; eve=eve->next) eve->f1 = 0;
- for(eve=em->verts.first; eve; eve=eve->next){
- if(eve->f&SELECT) eve->f1 = 1;
- }
- collapseuvs(em, mergevert);
- }
-
- return removedoublesflag(em, 1, 0, MERGELIMIT);
-}
-
-static void em_snap_to_center(EditMesh *em)
-{
- EditVert *eve;
- float cent[3] = {0.0f, 0.0f, 0.0f};
- int i=0;
-
- for (eve=em->verts.first; eve; eve=eve->next) {
- if (eve->f & SELECT) {
- add_v3_v3(cent, eve->co);
- i++;
- }
- }
-
- if (!i)
- return;
-
- mul_v3_fl(cent, 1.0f / (float)i);
-
- for (eve=em->verts.first; eve; eve=eve->next) {
- if (eve->f & SELECT) {
- VECCOPY(eve->co, cent);
- }
- }
-}
-
-static void em_snap_to_cursor(EditMesh *em, bContext *C)
-{
- Scene *scene = CTX_data_scene(C);
- Object *ob= CTX_data_edit_object(C);
- View3D *v3d = CTX_wm_view3d(C);
- EditVert *eve;
- float co[3], *vco, invmat[4][4];
+
+ if(uvmerge && CustomData_has_layer(&G.editMesh->fdata, CD_MTFACE)){
- invert_m4_m4(invmat, ob->obmat);
-
- vco = give_cursor(scene, v3d);
- VECCOPY(co, vco);
- mul_m4_v3(invmat, co);
-
- for (eve=em->verts.first; eve; eve=eve->next) {
- if (eve->f & SELECT) {
- VECCOPY(eve->co, co);
+ for(eve=G.editMesh->verts.first; eve; eve=eve->next) eve->f1 = 0;
+ for(eve=G.editMesh->verts.first; eve; eve=eve->next){
+ if(eve->f&SELECT) eve->f1 = 1;
}
+ collapseuvs(mergevert);
}
+
+ countall();
+ return removedoublesflag(1, 0, MERGELIMIT);
}
-static int merge_target(bContext *C, EditMesh *em, int target, int uvmerge)
+int merge_target(int target, int uvmerge)
{
EditVert *eve;
-
- // XXX not working
- if(target) em_snap_to_cursor(em, C);
- else em_snap_to_center(em);
-
- if(uvmerge && CustomData_has_layer(&em->fdata, CD_MTFACE)){
- for(eve=em->verts.first; eve; eve=eve->next) eve->f1 = 0;
- for(eve=em->verts.first; eve; eve=eve->next){
+
+ if(multires_test()) return 0;
+
+ if(target) snap_sel_to_curs();
+ else snap_to_center();
+
+ if(uvmerge && CustomData_has_layer(&G.editMesh->fdata, CD_MTFACE)){
+ for(eve=G.editMesh->verts.first; eve; eve=eve->next) eve->f1 = 0;
+ for(eve=G.editMesh->verts.first; eve; eve=eve->next){
if(eve->f&SELECT) eve->f1 = 1;
}
- collapseuvs(em, NULL);
+ collapseuvs(NULL);
}
-
- return removedoublesflag(em, 1, 0, MERGELIMIT);
-}
-#undef MERGELIMIT
-
-static int merge_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
- int count= 0, uvs= RNA_boolean_get(op->ptr, "uvs");
-
- switch(RNA_enum_get(op->ptr, "type")) {
- case 3:
- count = merge_target(C, em, 0, uvs);
- break;
- case 4:
- count = merge_target(C, em, 1, uvs);
- break;
- case 1:
- count = merge_firstlast(em, 0, uvs);
- break;
- case 6:
- count = merge_firstlast(em, 1, uvs);
- break;
- case 5:
- count = collapseEdges(em);
- break;
- }
-
- if(!count)
- return OPERATOR_CANCELLED;
-
- recalc_editnormals(em);
- BKE_reportf(op->reports, RPT_INFO, "Removed %d vert%s.", count, (count==1)?"ex":"ices");
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-static EnumPropertyItem merge_type_items[]= {
- {6, "FIRST", 0, "At First", ""},
- {1, "LAST", 0, "At Last", ""},
- {3, "CENTER", 0, "At Center", ""},
- {4, "CURSOR", 0, "At Cursor", ""},
- {5, "COLLAPSE", 0, "Collapse", ""},
- {0, NULL, 0, NULL, NULL}};
-
-static EnumPropertyItem *merge_type_itemf(bContext *C, PointerRNA *ptr, int *free)
-{
- Object *obedit= CTX_data_edit_object(C);
- EnumPropertyItem *item= NULL;
- int totitem= 0;
-
- if (C==NULL) {
- return merge_type_items;
- }
-
- if(obedit && obedit->type == OB_MESH) {
- EditMesh *em= BKE_mesh_get_editmesh(obedit->data);
-
- if(em->selectmode & SCE_SELECT_VERTEX) {
- if(em->selected.first && em->selected.last &&
- ((EditSelection*)em->selected.first)->type == EDITVERT && ((EditSelection*)em->selected.last)->type == EDITVERT) {
- RNA_enum_items_add_value(&item, &totitem, merge_type_items, 6);
- RNA_enum_items_add_value(&item, &totitem, merge_type_items, 1);
- }
- else if(em->selected.first && ((EditSelection*)em->selected.first)->type == EDITVERT)
- RNA_enum_items_add_value(&item, &totitem, merge_type_items, 1);
- else if(em->selected.last && ((EditSelection*)em->selected.last)->type == EDITVERT)
- RNA_enum_items_add_value(&item, &totitem, merge_type_items, 6);
- }
-
- RNA_enum_items_add_value(&item, &totitem, merge_type_items, 3);
- RNA_enum_items_add_value(&item, &totitem, merge_type_items, 4);
- RNA_enum_items_add_value(&item, &totitem, merge_type_items, 5);
- }
-
- RNA_enum_item_end(&item, &totitem);
- *free= 1;
-
- return item;
-}
-
-void MESH_OT_merge(wmOperatorType *ot)
-{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name= "Merge";
- ot->description= "Merge selected vertices";
- ot->idname= "MESH_OT_merge";
-
- /* api callbacks */
- ot->exec= merge_exec;
- ot->invoke= WM_menu_invoke;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- prop= RNA_def_enum(ot->srna, "type", merge_type_items, 3, "Type", "Merge method to use.");
- RNA_def_enum_funcs(prop, merge_type_itemf);
- ot->prop= prop;
- RNA_def_boolean(ot->srna, "uvs", 0, "UVs", "Move UVs according to merge.");
+ countall();
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ return removedoublesflag(1, 0, MERGELIMIT);
+
}
+#undef MERGELIMIT
-/************************ Vertex Path Operator *************************/
-
-typedef struct PathNode {
+typedef struct PathNode{
int u;
int visited;
ListBase edges;
} PathNode;
-typedef struct PathEdge {
+typedef struct PathEdge{
struct PathEdge *next, *prev;
int v;
float w;
} PathEdge;
-#define PATH_SELECT_EDGE_LENGTH 0
-#define PATH_SELECT_TOPOLOGICAL 1
-
-static int select_vertex_path_exec(bContext *C, wmOperator *op)
+void pathselect(void)
{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
EditVert *eve, *s, *t;
EditEdge *eed;
EditSelection *ese;
@@ -5971,32 +6646,36 @@ static int select_vertex_path_exec(bContext *C, wmOperator *op)
PathNode *currpn;
PathNode *Q;
int v, *previous, pathvert, pnindex; /*pnindex redundant?*/
- int unbalanced, totnodes;
+ int unbalanced, totnodes;
+ short physical;
float *cost;
- int type= RNA_enum_get(op->ptr, "type");
Heap *heap; /*binary heap for sorting pointers to PathNodes based upon a 'cost'*/
-
+
s = t = NULL;
-
- ese = ((EditSelection*)em->selected.last);
- if(ese && ese->type == EDITVERT && ese->prev && ese->prev->type == EDITVERT) {
+
+ countall(); /*paranoid?*/
+
+ ese = ((EditSelection*)G.editMesh->selected.last);
+ if(ese && ese->type == EDITVERT && ese->prev && ese->prev->type == EDITVERT){
+ physical= pupmenu("Distance Method? %t|Edge Length%x1|Topological%x0");
+
t = (EditVert*)ese->data;
s = (EditVert*)ese->prev->data;
-
+
/*need to find out if t is actually reachable by s....*/
- for(eve=em->verts.first; eve; eve=eve->next){
+ for(eve=G.editMesh->verts.first; eve; eve=eve->next){
eve->f1 = 0;
}
-
+
s->f1 = 1;
-
+
unbalanced = 1;
totnodes = 1;
while(unbalanced){
unbalanced = 0;
- for(eed=em->edges.first; eed; eed=eed->next){
+ for(eed=G.editMesh->edges.first; eed; eed=eed->next){
if(!eed->h){
- if(eed->v1->f1 && !eed->v2->f1){
+ if(eed->v1->f1 && !eed->v2->f1){
eed->v2->f1 = 1;
totnodes++;
unbalanced = 1;
@@ -6009,11 +6688,13 @@ static int select_vertex_path_exec(bContext *C, wmOperator *op)
}
}
}
-
- if(s->f1 && t->f1){ /* t can be reached by s */
+
+
+
+ if(s->f1 && t->f1){ /*t can be reached by s*/
Q = MEM_callocN(sizeof(PathNode)*totnodes, "Path Select Nodes");
totnodes = 0;
- for(eve=em->verts.first; eve; eve=eve->next){
+ for(eve=G.editMesh->verts.first; eve; eve=eve->next){
if(eve->f1){
Q[totnodes].u = totnodes;
Q[totnodes].edges.first = 0;
@@ -6024,27 +6705,27 @@ static int select_vertex_path_exec(bContext *C, wmOperator *op)
}
else eve->tmp.p = NULL;
}
-
- for(eed=em->edges.first; eed; eed=eed->next){
+
+ for(eed=G.editMesh->edges.first; eed; eed=eed->next){
if(!eed->h){
if(eed->v1->f1){
currpn = ((PathNode*)eed->v1->tmp.p);
-
+
newpe = MEM_mallocN(sizeof(PathEdge), "Path Edge");
newpe->v = ((PathNode*)eed->v2->tmp.p)->u;
- if (type == PATH_SELECT_EDGE_LENGTH) {
+ if(physical){
newpe->w = len_v3v3(eed->v1->co, eed->v2->co);
}
else newpe->w = 1;
newpe->next = 0;
newpe->prev = 0;
BLI_addtail(&(currpn->edges), newpe);
- }
+ }
if(eed->v2->f1){
- currpn = ((PathNode*)eed->v2->tmp.p);
+ currpn = ((PathNode*)eed->v2->tmp.p);
newpe = MEM_mallocN(sizeof(PathEdge), "Path Edge");
newpe->v = ((PathNode*)eed->v1->tmp.p)->u;
- if (type == PATH_SELECT_EDGE_LENGTH) {
+ if(physical){
newpe->w = len_v3v3(eed->v1->co, eed->v2->co);
}
else newpe->w = 1;
@@ -6054,28 +6735,28 @@ static int select_vertex_path_exec(bContext *C, wmOperator *op)
}
}
}
-
+
heap = BLI_heap_new();
cost = MEM_callocN(sizeof(float)*totnodes, "Path Select Costs");
previous = MEM_callocN(sizeof(int)*totnodes, "PathNode indices");
-
+
for(v=0; v < totnodes; v++){
cost[v] = 1000000;
previous[v] = -1; /*array of indices*/
}
-
+
pnindex = ((PathNode*)s->tmp.p)->u;
cost[pnindex] = 0;
BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(pnindex));
-
+
while( !BLI_heap_empty(heap) ){
-
+
pnindex = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
currpn = &(Q[pnindex]);
-
+
if(currpn == (PathNode*)t->tmp.p) /*target has been reached....*/
break;
-
+
for(currpe=currpn->edges.first; currpe; currpe=currpe->next){
if(!Q[currpe->v].visited){
if( cost[currpe->v] > (cost[currpn->u ] + currpe->w) ){
@@ -6087,125 +6768,78 @@ static int select_vertex_path_exec(bContext *C, wmOperator *op)
}
}
}
-
+
pathvert = ((PathNode*)t->tmp.p)->u;
while(pathvert != -1){
- for(eve=em->verts.first; eve; eve=eve->next){
+ for(eve=G.editMesh->verts.first; eve; eve=eve->next){
if(eve->f1){
if( ((PathNode*)eve->tmp.p)->u == pathvert) eve->f |= SELECT;
}
}
pathvert = previous[pathvert];
}
-
+
for(v=0; v < totnodes; v++) BLI_freelistN(&(Q[v].edges));
MEM_freeN(Q);
MEM_freeN(cost);
MEM_freeN(previous);
BLI_heap_free(heap, NULL);
- EM_select_flush(em);
+ EM_select_flush();
+ countall();
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ if (EM_texFaceCheck())
+ allqueue(REDRAWIMAGE, 0);
}
}
- else {
- BKE_mesh_end_editmesh(obedit->data, em);
- BKE_report(op->reports, RPT_ERROR, "Path Selection requires that exactly two vertices be selected");
- return OPERATOR_CANCELLED;
+ else{
+ error("Path Selection requires that exactly two vertices be selected");
+ return;
}
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
-
- return OPERATOR_FINISHED;
}
-void MESH_OT_select_vertex_path(wmOperatorType *ot)
+void region_to_loop(void)
{
- static const EnumPropertyItem type_items[] = {
- {PATH_SELECT_EDGE_LENGTH, "EDGE_LENGTH", 0, "Edge Length", NULL},
- {PATH_SELECT_TOPOLOGICAL, "TOPOLOGICAL", 0, "Topological", NULL},
- {0, NULL, 0, NULL, NULL}};
-
- /* identifiers */
- ot->name= "Select Vertex Path";
- ot->description= "Select shortest path between two vertices by distance type";
- ot->idname= "MESH_OT_select_vertex_path";
-
- /* api callbacks */
- ot->exec= select_vertex_path_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- ot->prop= RNA_def_enum(ot->srna, "type", type_items, PATH_SELECT_EDGE_LENGTH, "Type", "Method to compute distance.");
-}
-
-/********************** Region/Loop Operators *************************/
-
-static int region_to_loop(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
EditEdge *eed;
EditFace *efa;
- int selected= 0;
-
- for(eed=em->edges.first; eed; eed=eed->next) eed->f1 = 0;
-
- for(efa=em->faces.first; efa; efa=efa->next){
- if(efa->f&SELECT){
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4)
- efa->e4->f1++;
-
- selected= 1;
+
+ if(G.totfacesel){
+ for(eed=G.editMesh->edges.first; eed; eed=eed->next) eed->f1 = 0;
+
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next){
+ if(efa->f&SELECT){
+ efa->e1->f1++;
+ efa->e2->f1++;
+ efa->e3->f1++;
+ if(efa->e4)
+ efa->e4->f1++;
+ }
}
- }
-
- if(!selected)
- return OPERATOR_CANCELLED;
-
- EM_clear_flag_all(em, SELECT);
+
+ EM_clear_flag_all(SELECT);
+
+ for(eed=G.editMesh->edges.first; eed; eed=eed->next){
+ if(eed->f1 == 1) EM_select_edge(eed, 1);
+ }
+
+ G.scene->selectmode = SCE_SELECT_EDGE;
+ EM_selectmode_set();
+ countall();
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ if (EM_texFaceCheck())
+ allqueue(REDRAWIMAGE, 0);
+ BIF_undo_push("Face Region to Edge Loop");
- for(eed=em->edges.first; eed; eed=eed->next){
- if(eed->f1 == 1) EM_select_edge(eed, 1);
}
-
- em->selectmode = SCE_SELECT_EDGE;
- CTX_data_tool_settings(C)->selectmode= em->selectmode;
- EM_selectmode_set(em);
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- return OPERATOR_FINISHED;
}
-void MESH_OT_region_to_loop(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Region to Loop";
- ot->description= "Select a region as a loop of connected edges";
- ot->idname= "MESH_OT_region_to_loop";
-
- /* api callbacks */
- ot->exec= region_to_loop;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-static int validate_loop(EditMesh *em, Collection *edgecollection)
+static int validate_loop(Collection *edgecollection)
{
EditEdge *eed;
EditFace *efa;
CollectedEdge *curredge;
-
+
/*1st test*/
for(curredge = (CollectedEdge*)edgecollection->collectionbase.first; curredge; curredge=curredge->next){
curredge->eed->v1->f1 = 0;
@@ -6219,10 +6853,10 @@ static int validate_loop(EditMesh *em, Collection *edgecollection)
if(curredge->eed->v1->f1 > 2) return(0); else
if(curredge->eed->v2->f1 > 2) return(0);
}
-
+
/*2nd test*/
- for(eed = em->edges.first; eed; eed=eed->next) eed->f1 = 0;
- for(efa=em->faces.first; efa; efa=efa->next){
+ for(eed = G.editMesh->edges.first; eed; eed=eed->next) eed->f1 = 0;
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next){
efa->e1->f1++;
efa->e2->f1++;
efa->e3->f1++;
@@ -6234,22 +6868,22 @@ static int validate_loop(EditMesh *em, Collection *edgecollection)
return(1);
}
-static int loop_bisect(EditMesh *em, Collection *edgecollection){
-
+static int loop_bisect(Collection *edgecollection){
+
EditFace *efa, *sf1, *sf2;
EditEdge *eed, *sed;
CollectedEdge *curredge;
int totsf1, totsf2, unbalanced,balancededges;
-
- for(eed=em->edges.first; eed; eed=eed->next) eed->f1 = eed->f2 = 0;
- for(efa=em->faces.first; efa; efa=efa->next) efa->f1 = 0;
-
+
+ for(eed=G.editMesh->edges.first; eed; eed=eed->next) eed->f1 = eed->f2 = 0;
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next) efa->f1 = 0;
+
for(curredge = (CollectedEdge*)edgecollection->collectionbase.first; curredge; curredge=curredge->next) curredge->eed->f1 = 1;
-
+
sf1 = sf2 = NULL;
sed = ((CollectedEdge*)edgecollection->collectionbase.first)->eed;
-
- for(efa=em->faces.first; efa; efa=efa->next){
+
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next){
if(sf2) break;
else if(sf1){
if(efa->e1 == sed || efa->e2 == sed || efa->e3 == sed || ( (efa->e4) ? efa->e4 == sed : 0) ) sf2 = efa;
@@ -6258,29 +6892,29 @@ static int loop_bisect(EditMesh *em, Collection *edgecollection){
if(efa->e1 == sed || efa->e2 == sed || efa->e3 == sed || ( (efa->e4) ? efa->e4 == sed : 0) ) sf1 = efa;
}
}
-
+
if(sf1==NULL || sf2==NULL)
return(-1);
-
+
if(!(sf1->e1->f1)) sf1->e1->f2 = 1;
if(!(sf1->e2->f1)) sf1->e2->f2 = 1;
if(!(sf1->e3->f1)) sf1->e3->f2 = 1;
if(sf1->e4 && !(sf1->e4->f1)) sf1->e4->f2 = 1;
sf1->f1 = 1;
totsf1 = 1;
-
+
if(!(sf2->e1->f1)) sf2->e1->f2 = 2;
if(!(sf2->e2->f1)) sf2->e2->f2 = 2;
if(!(sf2->e3->f1)) sf2->e3->f2 = 2;
if(sf2->e4 && !(sf2->e4->f1)) sf2->e4->f2 = 2;
sf2->f1 = 2;
totsf2 = 1;
-
+
/*do sf1*/
unbalanced = 1;
while(unbalanced){
unbalanced = 0;
- for(efa=em->faces.first; efa; efa=efa->next){
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next){
balancededges = 0;
if(efa->f1 == 0){
if(efa->e1->f2 == 1 || efa->e2->f2 == 1 || efa->e3->f2 == 1 || ( (efa->e4) ? efa->e4->f2 == 1 : 0) ){
@@ -6297,12 +6931,12 @@ static int loop_bisect(EditMesh *em, Collection *edgecollection){
}
}
}
-
+
/*do sf2*/
unbalanced = 1;
while(unbalanced){
unbalanced = 0;
- for(efa=em->faces.first; efa; efa=efa->next){
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next){
balancededges = 0;
if(efa->f1 == 0){
if(efa->e1->f2 == 2 || efa->e2->f2 == 2 || efa->e3->f2 == 2 || ( (efa->e4) ? efa->e4->f2 == 2 : 0) ){
@@ -6319,28 +6953,24 @@ static int loop_bisect(EditMesh *em, Collection *edgecollection){
}
}
}
-
+
if(totsf1 < totsf2) return(1);
else return(2);
}
-static int loop_to_region(bContext *C, wmOperator *op)
+void loop_to_region(void)
{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
-
EditFace *efa;
ListBase allcollections={NULL,NULL};
Collection *edgecollection;
int testflag;
-
- build_edgecollection(em, &allcollections);
-
+
+ build_edgecollection(&allcollections);
+
for(edgecollection = (Collection *)allcollections.first; edgecollection; edgecollection=edgecollection->next){
- if(validate_loop(em, edgecollection)){
- testflag = loop_bisect(em, edgecollection);
- for(efa=em->faces.first; efa; efa=efa->next){
+ if(validate_loop(edgecollection)){
+ testflag = loop_bisect(edgecollection);
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next){
if(efa->f1 == testflag){
if(efa->f&SELECT) EM_select_face(efa, 0);
else EM_select_face(efa,1);
@@ -6348,90 +6978,72 @@ static int loop_to_region(bContext *C, wmOperator *op)
}
}
}
-
- for(efa=em->faces.first; efa; efa=efa->next){ /*fix this*/
+
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next){ /*fix this*/
if(efa->f&SELECT) EM_select_face(efa,1);
}
-
+
+ countall();
freecollections(&allcollections);
- BKE_mesh_end_editmesh(obedit->data, em);
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- return OPERATOR_FINISHED;
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ if (EM_texFaceCheck())
+ allqueue(REDRAWIMAGE, 0);
+ BIF_undo_push("Edge Loop to Face Region");
}
-void MESH_OT_loop_to_region(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Loop to Region";
- ot->description= "Select a loop of connected edges as a region";
- ot->idname= "MESH_OT_loop_to_region";
-
- /* api callbacks */
- ot->exec= loop_to_region;
- ot->poll= ED_operator_editmesh;
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-/********************** UV/Color Operators *************************/
-
-// XXX please check if these functions do what you want them to
/* texface and vertex color editmode tools for the face menu */
-static int mesh_rotate_uvs(bContext *C, wmOperator *op)
+void mesh_rotate_uvs(void)
{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
+ EditMesh *em = G.editMesh;
EditFace *efa;
- short change = 0;
+ short change = 0, ccw;
MTFace *tf;
float u1, v1;
- int dir= RNA_enum_get(op->ptr, "direction");
-
- if (!EM_texFaceCheck(em)) {
- BKE_report(op->reports, RPT_ERROR, "Mesh has no uv/image layers.");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
+
+ if (!EM_texFaceCheck()) {
+ error("mesh has no uv/image layers");
+ return;
}
-
+
+ ccw = (G.qual == LR_SHIFTKEY);
+
for(efa=em->faces.first; efa; efa=efa->next) {
if (efa->f & SELECT) {
tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
u1= tf->uv[0][0];
v1= tf->uv[0][1];
-
- if (dir == DIRECTION_CCW) {
+
+ if (ccw) {
if(efa->v4) {
tf->uv[0][0]= tf->uv[3][0];
tf->uv[0][1]= tf->uv[3][1];
-
+
tf->uv[3][0]= tf->uv[2][0];
tf->uv[3][1]= tf->uv[2][1];
} else {
tf->uv[0][0]= tf->uv[2][0];
tf->uv[0][1]= tf->uv[2][1];
}
-
+
tf->uv[2][0]= tf->uv[1][0];
tf->uv[2][1]= tf->uv[1][1];
-
+
tf->uv[1][0]= u1;
tf->uv[1][1]= v1;
- } else {
+ } else {
tf->uv[0][0]= tf->uv[1][0];
tf->uv[0][1]= tf->uv[1][1];
-
+
tf->uv[1][0]= tf->uv[2][0];
tf->uv[1][1]= tf->uv[2][1];
-
+
if(efa->v4) {
tf->uv[2][0]= tf->uv[3][0];
tf->uv[2][1]= tf->uv[3][1];
-
+
tf->uv[3][0]= u1;
tf->uv[3][1]= v1;
}
@@ -6443,46 +7055,40 @@ static int mesh_rotate_uvs(bContext *C, wmOperator *op)
change = 1;
}
}
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- if(!change)
- return OPERATOR_CANCELLED;
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
+
+ if (change) {
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Rotate UV face");
+ }
}
-static int mesh_mirror_uvs(bContext *C, wmOperator *op)
+void mesh_mirror_uvs(void)
{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
+ EditMesh *em = G.editMesh;
EditFace *efa;
- short change = 0;
+ short change = 0, altaxis;
MTFace *tf;
float u1, v1;
- int axis= RNA_enum_get(op->ptr, "axis");
-
- if (!EM_texFaceCheck(em)) {
- BKE_report(op->reports, RPT_ERROR, "Mesh has no uv/image layers.");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
+
+ if (!EM_texFaceCheck()) {
+ error("mesh has no uv/image layers");
+ return;
}
-
+
+ altaxis = (G.qual == LR_SHIFTKEY);
+
for(efa=em->faces.first; efa; efa=efa->next) {
if (efa->f & SELECT) {
tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (axis == AXIS_Y) {
+ if (altaxis) {
u1= tf->uv[1][0];
v1= tf->uv[1][1];
if(efa->v4) {
-
+
tf->uv[1][0]= tf->uv[2][0];
tf->uv[1][1]= tf->uv[2][1];
-
+
tf->uv[2][0]= u1;
tf->uv[2][1]= v1;
@@ -6491,7 +7097,7 @@ static int mesh_mirror_uvs(bContext *C, wmOperator *op)
tf->uv[3][0]= tf->uv[0][0];
tf->uv[3][1]= tf->uv[0][1];
-
+
tf->uv[0][0]= u1;
tf->uv[0][1]= v1;
}
@@ -6501,15 +7107,15 @@ static int mesh_mirror_uvs(bContext *C, wmOperator *op)
tf->uv[2][0]= u1;
tf->uv[2][1]= v1;
}
-
+
} else {
u1= tf->uv[0][0];
v1= tf->uv[0][1];
if(efa->v4) {
-
+
tf->uv[0][0]= tf->uv[1][0];
tf->uv[0][1]= tf->uv[1][1];
-
+
tf->uv[1][0]= u1;
tf->uv[1][1]= v1;
@@ -6518,7 +7124,7 @@ static int mesh_mirror_uvs(bContext *C, wmOperator *op)
tf->uv[3][0]= tf->uv[2][0];
tf->uv[3][1]= tf->uv[2][1];
-
+
tf->uv[2][0]= u1;
tf->uv[2][1]= v1;
}
@@ -6532,40 +7138,33 @@ static int mesh_mirror_uvs(bContext *C, wmOperator *op)
change = 1;
}
}
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- if(!change)
- return OPERATOR_CANCELLED;
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
+
+ if (change) {
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Mirror UV face");
+ }
}
-static int mesh_rotate_colors(bContext *C, wmOperator *op)
+void mesh_rotate_colors(void)
{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
+ EditMesh *em = G.editMesh;
EditFace *efa;
- short change = 0;
+ short change = 0, ccw;
MCol tmpcol, *mcol;
- int dir= RNA_enum_get(op->ptr, "direction");
-
- if (!EM_vertColorCheck(em)) {
- BKE_report(op->reports, RPT_ERROR, "Mesh has no color layers.");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
+ if (!EM_vertColorCheck()) {
+ error("mesh has no color layers");
+ return;
}
-
+
+ ccw = (G.qual == LR_SHIFTKEY);
+
for(efa=em->faces.first; efa; efa=efa->next) {
if (efa->f & SELECT) {
mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
tmpcol= mcol[0];
-
- if (dir == DIRECTION_CCW) {
+
+ if (ccw) {
if(efa->v4) {
mcol[0]= mcol[3];
mcol[3]= mcol[2];
@@ -6577,7 +7176,7 @@ static int mesh_rotate_colors(bContext *C, wmOperator *op)
} else {
mcol[0]= mcol[1];
mcol[1]= mcol[2];
-
+
if(efa->v4) {
mcol[2]= mcol[3];
mcol[3]= tmpcol;
@@ -6588,43 +7187,35 @@ static int mesh_rotate_colors(bContext *C, wmOperator *op)
change = 1;
}
}
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- if(!change)
- return OPERATOR_CANCELLED;
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
+
+ if (change) {
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Rotate Color face");
+ }
}
-
-static int mesh_mirror_colors(bContext *C, wmOperator *op)
+void mesh_mirror_colors(void)
{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
+ EditMesh *em = G.editMesh;
EditFace *efa;
- short change = 0;
+ short change = 0, altaxis;
MCol tmpcol, *mcol;
- int axis= RNA_enum_get(op->ptr, "axis");
-
- if (!EM_vertColorCheck(em)) {
- BKE_report(op->reports, RPT_ERROR, "Mesh has no color layers");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
+ if (!EM_vertColorCheck()) {
+ error("mesh has no color layers");
+ return;
}
-
+
+ altaxis = (G.qual == LR_SHIFTKEY);
+
for(efa=em->faces.first; efa; efa=efa->next) {
if (efa->f & SELECT) {
mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- if (axis == AXIS_Y) {
+ if (altaxis) {
tmpcol= mcol[1];
mcol[1]= mcol[2];
mcol[2]= tmpcol;
-
+
if(efa->v4) {
tmpcol= mcol[0];
mcol[0]= mcol[3];
@@ -6634,7 +7225,7 @@ static int mesh_mirror_colors(bContext *C, wmOperator *op)
tmpcol= mcol[0];
mcol[0]= mcol[1];
mcol[1]= tmpcol;
-
+
if(efa->v4) {
tmpcol= mcol[2];
mcol[2]= mcol[3];
@@ -6644,863 +7235,10 @@ static int mesh_mirror_colors(bContext *C, wmOperator *op)
change = 1;
}
}
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- if(!change)
- return OPERATOR_CANCELLED;
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_uvs_rotate(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Rotate UVs";
- ot->description= "Rotate selected UVs";
- ot->idname= "MESH_OT_uvs_rotate";
-
- /* api callbacks */
- ot->exec= mesh_rotate_uvs;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_enum(ot->srna, "direction", direction_items, DIRECTION_CW, "Direction", "Direction to rotate UVs around.");
-}
-
-void MESH_OT_uvs_mirror(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Mirror UVs";
- ot->description= "Mirror selected UVs";
- ot->idname= "MESH_OT_uvs_mirror";
-
- /* api callbacks */
- ot->exec= mesh_mirror_uvs;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_enum(ot->srna, "axis", axis_items, DIRECTION_CW, "Axis", "Axis to mirror UVs around.");
-}
-
-void MESH_OT_colors_rotate(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Rotate Colors";
- ot->description= "Rotate UV/image color layer";
- ot->idname= "MESH_OT_colors_rotate";
-
- /* api callbacks */
- ot->exec= mesh_rotate_colors;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_enum(ot->srna, "direction", direction_items, DIRECTION_CW, "Direction", "Direction to rotate edge around.");
-}
-
-void MESH_OT_colors_mirror(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Mirror Colors";
- ot->description= "Mirror UV/image color layer";
- ot->idname= "MESH_OT_colors_mirror";
-
- /* api callbacks */
- ot->exec= mesh_mirror_colors;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_enum(ot->srna, "axis", axis_items, DIRECTION_CW, "Axis", "Axis to mirror colors around.");
-}
-
-/********************** Subdivide Operator *************************/
-
-static int subdivide_exec(bContext *C, wmOperator *op)
-{
- ToolSettings *ts= CTX_data_tool_settings(C);
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
- int cuts= RNA_int_get(op->ptr,"number_cuts");
- float smooth= 0.292f*RNA_float_get(op->ptr, "smoothness");
- float fractal= RNA_float_get(op->ptr, "fractal")/100;
- int corner_cut_pattern= RNA_enum_get(op->ptr,"corner_cut_pattern");
- int flag= 0;
-
- if(smooth != 0.0f)
- flag |= B_SMOOTH;
- if(fractal != 0.0f)
- flag |= B_FRACTAL;
-
- esubdivideflag(obedit, em, 1, smooth, fractal, ts->editbutflag|flag, cuts, corner_cut_pattern, 0);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_subdivide(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Subdivide";
- ot->description= "Subdivide selected edges";
- ot->idname= "MESH_OT_subdivide";
-
- /* api callbacks */
- ot->exec= subdivide_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- RNA_def_int(ot->srna, "number_cuts", 1, 1, INT_MAX, "Number of Cuts", "", 1, 10);
- RNA_def_float(ot->srna, "smoothness", 0.0f, 0.0f, FLT_MAX, "Smoothness", "Smoothness factor.", 0.0f, 1000.0f);
- RNA_def_float(ot->srna, "fractal", 0.0, 0.0f, FLT_MAX, "Fractal", "Fractal randomness factor.", 0.0f, 1000.0f);
- RNA_def_enum(ot->srna, "corner_cut_pattern", corner_type_items, SUBDIV_CORNER_INNERVERT, "Corner Cut Pattern", "Topology pattern to use to fill a face after cutting across its corner");
-}
-
-/********************** Fill Operators *************************/
-
-/* note; the EM_selectmode_set() calls here illustrate how badly constructed it all is... from before the
-edge/face flags, with very mixed results.... */
-static void beautify_fill(EditMesh *em)
-{
- EditVert *v1, *v2, *v3, *v4;
- EditEdge *eed, *nexted;
- EditEdge dia1, dia2;
- EditFace *efa, *w;
- // void **efaar, **efaa;
- EVPTuple *efaar;
- EVPtr *efaa;
- float len1, len2, len3, len4, len5, len6, opp1, opp2, fac1, fac2;
- int totedge, ok, notbeauty=8, onedone, vindex[4];
-
- /* - all selected edges with two faces
- * - find the faces: store them in edges (using datablock)
- * - per edge: - test convex
- * - test edge: flip?
- * - if true: remedge, addedge, all edges at the edge get new face pointers
- */
-
- EM_selectmode_set(em); // makes sure in selectmode 'face' the edges of selected faces are selected too
-
- totedge = count_selected_edges(em->edges.first);
- if(totedge==0) return;
-
- /* temp block with face pointers */
- efaar= (EVPTuple *) MEM_callocN(totedge * sizeof(EVPTuple), "beautyfill");
-
- while (notbeauty) {
- notbeauty--;
-
- ok = collect_quadedges(efaar, em->edges.first, em->faces.first);
-
- /* there we go */
- onedone= 0;
-
- eed= em->edges.first;
- while(eed) {
- nexted= eed->next;
-
- /* f2 is set in collect_quadedges() */
- if(eed->f2==2 && eed->h==0) {
-
- efaa = (EVPtr *) eed->tmp.p;
-
- /* none of the faces should be treated before, nor be part of fgon */
- ok= 1;
- efa= efaa[0];
- if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0;
- if(efa->fgonf) ok= 0;
- efa= efaa[1];
- if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0;
- if(efa->fgonf) ok= 0;
-
- if(ok) {
- /* test convex */
- givequadverts(efaa[0], efaa[1], &v1, &v2, &v3, &v4, vindex);
- if(v1 && v2 && v3 && v4) {
- if( convex(v1->co, v2->co, v3->co, v4->co) ) {
-
- /* test edges */
- if( (v1) > (v3) ) {
- dia1.v1= v3;
- dia1.v2= v1;
- }
- else {
- dia1.v1= v1;
- dia1.v2= v3;
- }
-
- if( (v2) > (v4) ) {
- dia2.v1= v4;
- dia2.v2= v2;
- }
- else {
- dia2.v1= v2;
- dia2.v2= v4;
- }
-
- /* testing rule:
- * the area divided by the total edge lengths
- */
-
- len1= len_v3v3(v1->co, v2->co);
- len2= len_v3v3(v2->co, v3->co);
- len3= len_v3v3(v3->co, v4->co);
- len4= len_v3v3(v4->co, v1->co);
- len5= len_v3v3(v1->co, v3->co);
- len6= len_v3v3(v2->co, v4->co);
-
- opp1= area_tri_v3(v1->co, v2->co, v3->co);
- opp2= area_tri_v3(v1->co, v3->co, v4->co);
-
- fac1= opp1/(len1+len2+len5) + opp2/(len3+len4+len5);
-
- opp1= area_tri_v3(v2->co, v3->co, v4->co);
- opp2= area_tri_v3(v2->co, v4->co, v1->co);
-
- fac2= opp1/(len2+len3+len6) + opp2/(len4+len1+len6);
-
- ok= 0;
- if(fac1 > fac2) {
- if(dia2.v1==eed->v1 && dia2.v2==eed->v2) {
- eed->f1= 1;
- efa= efaa[0];
- efa->f1= 1;
- efa= efaa[1];
- efa->f1= 1;
-
- w= EM_face_from_faces(em, efaa[0], efaa[1],
- vindex[0], vindex[1], 4+vindex[2], -1);
- w->f |= SELECT;
-
-
- w= EM_face_from_faces(em, efaa[0], efaa[1],
- vindex[0], 4+vindex[2], 4+vindex[3], -1);
- w->f |= SELECT;
-
- onedone= 1;
- }
- }
- else if(fac1 < fac2) {
- if(dia1.v1==eed->v1 && dia1.v2==eed->v2) {
- eed->f1= 1;
- efa= efaa[0];
- efa->f1= 1;
- efa= efaa[1];
- efa->f1= 1;
-
-
- w= EM_face_from_faces(em, efaa[0], efaa[1],
- vindex[1], 4+vindex[2], 4+vindex[3], -1);
- w->f |= SELECT;
-
-
- w= EM_face_from_faces(em, efaa[0], efaa[1],
- vindex[0], 4+vindex[1], 4+vindex[3], -1);
- w->f |= SELECT;
-
- onedone= 1;
- }
- }
- }
- }
- }
-
- }
- eed= nexted;
- }
-
- free_tagged_edges_faces(em, em->edges.first, em->faces.first);
-
- if(onedone==0) break;
-
- EM_selectmode_set(em); // new edges/faces were added
- }
-
- MEM_freeN(efaar);
-
- EM_select_flush(em);
-
-}
-
-/* Got this from scanfill.c. You will need to juggle around the
-* callbacks for the scanfill.c code a bit for this to work. */
-static void fill_mesh(EditMesh *em)
-{
- EditVert *eve,*v1;
- EditEdge *eed,*e1,*nexted;
- EditFace *efa,*nextvl, *efan;
- short ok;
-
- if(em==NULL) return;
- waitcursor(1);
-
- /* copy all selected vertices */
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
- v1= BLI_addfillvert(eve->co);
- eve->tmp.v= v1;
- v1->tmp.v= eve;
- v1->xs= 0; // used for counting edges
- }
- eve= eve->next;
- }
- /* copy all selected edges */
- eed= em->edges.first;
- while(eed) {
- if( (eed->v1->f & SELECT) && (eed->v2->f & SELECT) ) {
- e1= BLI_addfilledge(eed->v1->tmp.v, eed->v2->tmp.v);
- e1->v1->xs++;
- e1->v2->xs++;
- }
- eed= eed->next;
- }
- /* from all selected faces: remove vertices and edges to prevent doubles */
- /* all edges add values, faces subtract,
- then remove edges with vertices ->xs<2 */
- efa= em->faces.first;
- ok= 0;
- while(efa) {
- nextvl= efa->next;
- if( faceselectedAND(efa, 1) ) {
- efa->v1->tmp.v->xs--;
- efa->v2->tmp.v->xs--;
- efa->v3->tmp.v->xs--;
- if(efa->v4) efa->v4->tmp.v->xs--;
- ok= 1;
-
- }
- efa= nextvl;
- }
- if(ok) { /* there are faces selected */
- eed= filledgebase.first;
- while(eed) {
- nexted= eed->next;
- if(eed->v1->xs<2 || eed->v2->xs<2) {
- BLI_remlink(&filledgebase,eed);
- }
- eed= nexted;
- }
- }
-
- if(BLI_edgefill(0, em->mat_nr)) {
- efa= fillfacebase.first;
- while(efa) {
- /* normals default pointing up */
- efan= addfacelist(em, efa->v3->tmp.v, efa->v2->tmp.v,
- efa->v1->tmp.v, 0, NULL, NULL);
- if(efan) EM_select_face(efan, 1);
- efa= efa->next;
- }
- }
-
- BLI_end_edgefill();
- beautify_fill(em);
-
- WM_cursor_wait(0);
- EM_select_flush(em);
-
-}
-
-static int fill_mesh_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- fill_mesh(em);
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-
-}
-
-void MESH_OT_fill(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Fill";
- ot->description= "Create a segment, edge or face";
- ot->idname= "MESH_OT_fill";
-
- /* api callbacks */
- ot->exec= fill_mesh_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-static int beautify_fill_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- beautify_fill(em);
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_beautify_fill(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Beautify Fill";
- ot->description= "Rearrange geometry on a selected surface to avoid skinny faces";
- ot->idname= "MESH_OT_beautify_fill";
-
- /* api callbacks */
- ot->exec= beautify_fill_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-/* ********************** SORT FACES ******************* */
-
-static void permutate(void *list, int num, int size, int *index)
-{
- void *buf;
- int len;
- int i;
-
- len = num * size;
-
- buf = MEM_mallocN(len, "permutate");
- memcpy(buf, list, len);
-
- for (i = 0; i < num; i++) {
- memcpy((char *)list + (i * size), (char *)buf + (index[i] * size), size);
- }
- MEM_freeN(buf);
-}
-
-/* sort faces on view axis */
-static float *face_sort_floats;
-static int float_sort(const void *v1, const void *v2)
-{
- float x1, x2;
-
- x1 = face_sort_floats[((int *) v1)[0]];
- x2 = face_sort_floats[((int *) v2)[0]];
-
- if( x1 > x2 ) return 1;
- else if( x1 < x2 ) return -1;
- return 0;
-}
-
-
-static int sort_faces_exec(bContext *C, wmOperator *op)
-{
- RegionView3D *rv3d= ED_view3d_context_rv3d(C);
- View3D *v3d= CTX_wm_view3d(C);
- Object *ob= CTX_data_edit_object(C);
- Scene *scene= CTX_data_scene(C);
- Mesh *me;
- CustomDataLayer *layer;
- int i, *index;
- int event;
- float reverse = 1;
- // XXX int ctrl= 0;
-
- if (!v3d) return OPERATOR_CANCELLED;
-
- /* This operator work in Object Mode, not in edit mode.
- * After talk with Cambell we agree that there is no point to port this to EditMesh right now.
- * so for now, we just exit_editmode and enter_editmode at the end of this function.
- */
- ED_object_exit_editmode(C, EM_FREEDATA);
-
- me= ob->data;
- if(me->totface==0) {
- ED_object_enter_editmode(C, 0);
- return OPERATOR_FINISHED;
- }
-
- event= RNA_enum_get(op->ptr, "type");
-
- // XXX
- //if(ctrl)
- // reverse = -1;
-
- /* create index list */
- index= (int *)MEM_mallocN(sizeof(int) * me->totface, "sort faces");
- for (i = 0; i < me->totface; i++) {
- index[i] = i;
- }
-
- face_sort_floats = (float *) MEM_mallocN(sizeof(float) * me->totface, "sort faces float");
-
- /* sort index list instead of faces itself
- * and apply this permutation to all face layers
- */
- if (event == 5) {
- /* Random */
- for(i=0; i<me->totface; i++) {
- face_sort_floats[i] = BLI_frand();
- }
- qsort(index, me->totface, sizeof(int), float_sort);
- } else {
- MFace *mf;
- float vec[3];
- float mat[4][4];
- float cur[3];
-
- if (event == 1)
- mul_m4_m4m4(mat, OBACT->obmat, rv3d->viewmat); /* apply the view matrix to the object matrix */
- else if (event == 2) { /* sort from cursor */
- if( v3d && v3d->localvd ) {
- VECCOPY(cur, v3d->cursor);
- } else {
- VECCOPY(cur, scene->cursor);
- }
- invert_m4_m4(mat, OBACT->obmat);
- mul_m4_v3(mat, cur);
- }
-
- mf= me->mface;
-
- for(i=0; i<me->totface; i++, mf++) {
- if (event==3) {
- face_sort_floats[i] = ((float)mf->mat_nr)*reverse;
- } else if (event==4) {
- /*selected first*/
- if (mf->flag & ME_FACE_SEL)
- face_sort_floats[i] = 0.0;
- else
- face_sort_floats[i] = reverse;
- } else {
- /* find the faces center */
- add_v3_v3v3(vec, (me->mvert+mf->v1)->co, (me->mvert+mf->v2)->co);
- if (mf->v4) {
- add_v3_v3(vec, (me->mvert+mf->v3)->co);
- add_v3_v3(vec, (me->mvert+mf->v4)->co);
- mul_v3_fl(vec, 0.25f);
- } else {
- add_v3_v3(vec, (me->mvert+mf->v3)->co);
- mul_v3_fl(vec, 1.0f/3.0f);
- } /* done */
-
- if (event == 1) { /* sort on view axis */
- mul_m4_v3(mat, vec);
- face_sort_floats[i] = vec[2] * reverse;
- } else if(event == 2) { /* distance from cursor*/
- face_sort_floats[i] = len_v3v3(cur, vec) * reverse; /* back to front */
- }
- }
- }
- qsort(index, me->totface, sizeof(int), float_sort);
- }
- MEM_freeN(face_sort_floats);
- for(i = 0; i < me->fdata.totlayer; i++) {
- layer = &me->fdata.layers[i];
- permutate(layer->data, me->totface, CustomData_sizeof(layer->type), index);
+ if (change) {
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Mirror Color face");
}
-
- MEM_freeN(index);
- DAG_id_flush_update(ob->data, OB_RECALC_DATA);
-
- /* Return to editmode. */
- ED_object_enter_editmode(C, 0);
-
- return OPERATOR_FINISHED;
}
-
-void MESH_OT_sort_faces(wmOperatorType *ot)
-{
- static EnumPropertyItem type_items[]= {
- { 1, "VIEW_AXIS", 0, "View Axis", "" },
- { 2, "CURSOR_DISTANCE", 0, "Cursor Distance", "" },
- { 3, "MATERIAL", 0, "Material", "" },
- { 4, "SELECTION", 0, "Selection", "" },
- { 5, "RANDOMIZE", 0, "Randomize", "" },
- { 0, NULL, 0, NULL, NULL }};
-
- /* identifiers */
- ot->name= "Sort Faces"; // XXX (Ctrl to reverse)%t|
- ot->description= "The faces of the active Mesh Object are sorted, based on the current view.";
- ot->idname= "MESH_OT_sort_faces";
-
- /* api callbacks */
- ot->invoke= WM_menu_invoke;
- ot->exec= sort_faces_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- ot->prop= RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
-}
-
-/********************** Quad/Tri Operators *************************/
-
-static int quads_convert_to_tris_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- convert_to_triface(em,0);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_quads_convert_to_tris(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Quads to Tris";
- ot->description= "Convert selected quads to triangles";
- ot->idname= "MESH_OT_quads_convert_to_tris";
-
- /* api callbacks */
- ot->exec= quads_convert_to_tris_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-static int tris_convert_to_quads_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- join_triangles(em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_tris_convert_to_quads(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Tris to Quads";
- ot->description= "Convert selected triangles to quads";
- ot->idname= "MESH_OT_tris_convert_to_quads";
-
- /* api callbacks */
- ot->exec= tris_convert_to_quads_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-static int edge_flip_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- edge_flip(em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_edge_flip(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Edge Flip";
- ot->description= "Flip selected edge or adjoining faces";
- ot->idname= "MESH_OT_edge_flip";
-
- /* api callbacks */
- ot->exec= edge_flip_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-/********************** Smooth/Solid Operators *************************/
-
-static void mesh_set_smooth_faces(EditMesh *em, short smooth)
-{
- EditFace *efa;
-
- if(em==NULL) return;
-
- for(efa= em->faces.first; efa; efa=efa->next) {
- if(efa->f & SELECT) {
- if(smooth) efa->flag |= ME_SMOOTH;
- else efa->flag &= ~ME_SMOOTH;
- }
- }
-}
-
-static int mesh_faces_shade_smooth_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- mesh_set_smooth_faces(em, 1);
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_faces_shade_smooth(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Shade Smooth";
- ot->description= "Display faces 'smooth' (using vertex normals)";
- ot->idname= "MESH_OT_faces_shade_smooth";
-
- /* api callbacks */
- ot->exec= mesh_faces_shade_smooth_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-static int mesh_faces_shade_flat_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- mesh_set_smooth_faces(em, 0);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_faces_shade_flat(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Shade Flat";
- ot->description= "Display faces 'flat'";
- ot->idname= "MESH_OT_faces_shade_flat";
-
- /* api callbacks */
- ot->exec= mesh_faces_shade_flat_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-/* TODO - some way to select on an arbitrary axis */
-static int select_axis_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- int axis= RNA_enum_get(op->ptr, "axis");
- int mode= RNA_enum_get(op->ptr, "mode"); /* -1==aligned, 0==neg, 1==pos*/
-
- EditSelection *ese = em->selected.last;
-
-
- if(ese==NULL)
- return OPERATOR_CANCELLED;
-
- if(ese->type==EDITVERT) {
- EditVert *ev;
- EditVert *act_vert= (EditVert*)ese->data;
- float value= act_vert->co[axis];
- float limit= CTX_data_tool_settings(C)->doublimit; // XXX
-
- if(mode==0) value -= limit;
- else if (mode==1) value += limit;
-
- for(ev=em->verts.first;ev;ev=ev->next) {
- if(!ev->h) {
- switch(mode) {
- case -1: /* aligned */
- if(fabs(ev->co[axis] - value) < limit)
- ev->f |= SELECT;
- break;
- case 0: /* neg */
- if(ev->co[axis] > value)
- ev->f |= SELECT;
- break;
- case 1: /* pos */
- if(ev->co[axis] < value)
- ev->f |= SELECT;
- break;
- }
- }
- }
- }
-
- EM_select_flush(em);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_axis(wmOperatorType *ot)
-{
- static EnumPropertyItem axis_mode_items[] = {
- {0, "POSITIVE", 0, "Positive Axis", ""},
- {1, "NEGATIVE", 0, "Negative Axis", ""},
- {-1, "ALIGNED", 0, "Aligned Axis", ""},
- {0, NULL, 0, NULL, NULL}};
-
- static EnumPropertyItem axis_items[] = {
- {0, "X_AXIS", 0, "X Axis", ""},
- {1, "Y_AXIS", 0, "Y Axis", ""},
- {2, "Z_AXIS", 0, "Z Axis", ""},
- {0, NULL, 0, NULL, NULL}};
-
- /* identifiers */
- ot->name= "Select Axis";
- ot->description= "Select all data in the mesh on a single axis";
- ot->idname= "MESH_OT_select_axis";
-
- /* api callbacks */
- ot->exec= select_axis_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- RNA_def_enum(ot->srna, "mode", axis_mode_items, 0, "Axis Mode", "Axis side to use when selecting");
- RNA_def_enum(ot->srna, "axis", axis_items, 0, "Axis", "Select the axis to compare each vertex on");
-}
-
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
new file mode 100644
index 00000000000..2364f6d554b
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -0,0 +1,637 @@
+/**
+ * bmesh_construct.c August 2008
+ *
+ * BM construction functions.
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_customdata.h"
+#include "BKE_utildefines.h"
+
+#include "BLI_array.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+#include "math.h"
+#include "stdio.h"
+#include "string.h"
+
+#define SELECT 1
+ #define BM_EDGEVERT (1<<14)
+
+/*prototypes*/
+static void bm_copy_loop_attributes(BMesh *source_mesh, BMesh *target_mesh,
+ BMLoop *source_loop, BMLoop *target_loop);
+#if 0
+
+/*
+ * BM_CONSTRUCT.C
+ *
+ * This file contains functions for making and destroying
+ * individual elements like verts, edges and faces.
+ *
+*/
+
+/*
+ * BMESH MAKE VERT
+ *
+ * Creates a new vertex and returns a pointer
+ * to it. If a pointer to an example vertex is
+ * passed in, it's custom data and properties
+ * will be copied to the new vertex.
+ *
+*/
+
+BMVert *BM_Make_Vert(BMesh *bm, float co[3], BMVert *example)
+{
+ BMVert *v = NULL;
+ v = bmesh_mv(bm, co);
+ if(example)
+ CustomData_bmesh_copy_data(&bm->vdata, &bm->vdata, example->head.data, &v->head.data);
+ return v;
+}
+
+/*
+ * BMESH MAKE EDGE
+ *
+ * Creates a new edge betweeen two vertices and returns a
+ * pointer to it. If 'nodouble' equals 1, then a check is
+ * is done to make sure that an edge between those two vertices
+ * does not already exist. If it does, that edge is returned instead
+ * of creating a new one.
+ *
+ * If a new edge is created, and a pointer to an example edge is
+ * provided, it's custom data and properties will be copied to the
+ * new edge.
+ *
+*/
+
+BMEdge *BM_Make_Edge(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge *example, int nodouble)
+{
+ BMEdge *e = NULL;
+
+ if(nodouble) /*test if edge already exists.*/
+ e = BM_Edge_Exist(v1, v2);
+
+ if(!e){
+ e = bmesh_me(bm, v1, v2);
+
+ if(example)
+ CustomData_bmesh_copy_data(&bm->edata, &bm->edata, example->head.data, &e->head.data);
+ }
+
+ return e;
+
+}
+#endif
+
+/*
+ * BMESH MAKE QUADTRIANGLE
+ *
+ * Creates a new quad or triangle from
+ * a list of 3 or 4 vertices. If nodouble
+ * equals 1, then a check is done to see
+ * if a face with these vertices already
+ * exists and returns it instead. If a pointer
+ * to an example face is provided, it's custom
+ * data and properties will be copied to the new
+ * face.
+ *
+ * Note that the winding of the face is determined
+ * by the order of the vertices in the vertex array
+ *
+*/
+
+BMFace *BM_Make_QuadTri(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v3,
+ BMVert *v4, BMFace *example, int nodouble)
+{
+ BMEdge *edar[4];
+ BMVert *vtar[4];
+
+ edar[0] = BM_Edge_Exist(v1, v2);
+ edar[1] = BM_Edge_Exist(v2, v3);
+ edar[2] = BM_Edge_Exist(v3, v4? v4 : v1);
+ if (v4) edar[3] = BM_Edge_Exist(v4, v1);
+ else edar[3] = NULL;
+
+ if (!edar[0]) edar[0] = BM_Make_Edge(bm, v1, v2, NULL, 0);
+ if (!edar[1]) edar[1] = BM_Make_Edge(bm, v2, v3, NULL, 0);
+ if (!edar[2]) edar[2] = BM_Make_Edge(bm, v3, v4?v4:v1, NULL, 0);
+ if (!edar[0] && v4) edar[0] = BM_Make_Edge(bm, v4, v1, NULL, 0);
+
+ vtar[0] = v1;
+ vtar[1] = v2;
+ vtar[2] = v3;
+ vtar[3] = v4;
+
+ return BM_Make_Quadtriangle(bm, vtar, edar, v4?4:3, example, nodouble);
+}
+
+/*remove the edge array bits from this. Its not really needed?*/
+BMFace *BM_Make_Quadtriangle(BMesh *bm, BMVert **verts, BMEdge **edges, int len, BMFace *example, int nodouble)
+{
+ BMEdge *edar[4];
+ BMFace *f = NULL;
+ int overlap = 0;
+
+ edar[0] = edar[1] = edar[2] = edar[3] = NULL;
+
+ if(edges){
+ edar[0] = edges[0];
+ edar[1] = edges[1];
+ edar[2] = edges[2];
+ if(len == 4) edar[3] = edges[3];
+ }else{
+ edar[0] = BM_Edge_Exist(verts[0],verts[1]);
+ edar[1] = BM_Edge_Exist(verts[1],verts[2]);
+ if(len == 4){
+ edar[2] = BM_Edge_Exist(verts[2],verts[3]);
+ edar[3] = BM_Edge_Exist(verts[3],verts[0]);
+
+ }else{
+ edar[2] = BM_Edge_Exist(verts[2],verts[0]);
+ }
+ }
+
+ if(nodouble){
+ /*check if face exists or overlaps*/
+ if(len == 4){
+ overlap = BM_Exist_Face_Overlaps(bm, verts, len, &f);
+ }else{
+ overlap = BM_Exist_Face_Overlaps(bm, verts, len, &f);
+ }
+ }
+
+ /*make new face*/
+ if((!f) && (!overlap)){
+ if(!edar[0]) edar[0] = BM_Make_Edge(bm, verts[0], verts[1], NULL, 0);
+ if(!edar[1]) edar[1] = BM_Make_Edge(bm, verts[1], verts[2], NULL, 0);
+ if(len == 4){
+ if(!edar[2]) edar[2] = BM_Make_Edge(bm, verts[2], verts[3], NULL, 0);
+ if(!edar[3]) edar[3] = BM_Make_Edge(bm, verts[3], verts[0], NULL, 0);
+ } else {
+ if(!edar[2]) edar[2] = BM_Make_Edge(bm, verts[2], verts[0], NULL, 0);
+ }
+
+ f = BM_Make_Face(bm, verts, edar, len);
+
+ if(example)
+ CustomData_bmesh_copy_data(&bm->pdata, &bm->pdata, example->head.data, &f->head.data);
+
+ }
+
+ return f;
+}
+
+
+/*copies face data from shared adjacent faces*/
+void BM_Face_CopyShared(BMesh *bm, BMFace *f) {
+ BMIter iter;
+ BMLoop *l, *l2;
+
+ if (!f) return;
+
+ l=BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, f);
+ for (; l; l=BMIter_Step(&iter)) {
+ l2 = l->radial_next;
+
+ if (l2 && l2 != l) {
+ if (l2->v == l->v) {
+ bm_copy_loop_attributes(bm, bm, l2, l);
+ } else {
+ l2 = (BMLoop*) l2->next;
+ bm_copy_loop_attributes(bm, bm, l2, l);
+ }
+ }
+ }
+}
+
+/*
+ * BMESH MAKE NGON
+ *
+ * Attempts to make a new Ngon from a list of edges.
+ * If nodouble equals one, a check for overlaps or existing
+ *
+ * The edges are not required to be ordered, simply to to form
+ * a single closed loop as a whole
+*/
+#define VERT_BUF_SIZE 100
+BMFace *BM_Make_Ngon(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **edges, int len, int nodouble)
+{
+ BMEdge **edges2 = NULL;
+ BLI_array_staticdeclare(edges2, VERT_BUF_SIZE);
+ BMVert **verts = NULL, *v;
+ BLI_array_staticdeclare(verts, VERT_BUF_SIZE);
+ BMFace *f = NULL;
+ BMEdge *e;
+ int overlap = 0, i, j, v1found, reverse;
+
+ /*this code is hideous, yeek. I'll have to think about ways of
+ cleaning it up. basically, it now combines the old BM_Make_Ngon
+ *and* the old bmesh_mf functions, so its kindof smashed together
+ - joeedh*/
+
+ if (!len || !v1 || !v2 || !edges || !bm)
+ return NULL;
+
+ /*put edges in correct order*/
+ for (i=0; i<len; i++) {
+ bmesh_api_setflag(edges[i], _FLAG_MF);
+ }
+
+ BLI_array_append(verts, edges[0]->v1);
+
+ v = edges[0]->v2;
+ e = edges[0];
+ do {
+ BMEdge *e2 = e;
+
+ BLI_array_append(verts, v);
+ BLI_array_append(edges2, e);
+
+ do {
+ e2 = bmesh_disk_nextedge(e2, v);
+ if (e2 != e && bmesh_api_getflag(e2, _FLAG_MF)) {
+ v = BM_OtherEdgeVert(e2, v);
+ break;
+ }
+ } while (e2 != e);
+
+ if (e2 == e)
+ goto err; /*the edges do not form a closed loop*/
+
+ e = e2;
+ } while (e != edges[0]);
+
+ if (BLI_array_count(edges2) != len)
+ goto err; /*we didn't use all edges in forming the boundary loop*/
+
+ /*ok, edges are in correct order, now ensure they are going
+ in the correct direction*/
+ v1found = reverse = 0;
+ for (i=0; i<len; i++) {
+ if (BM_Vert_In_Edge(edges2[i], v1)) {
+ /*see if v1 and v2 are in the same edge*/
+ if (BM_Vert_In_Edge(edges2[i], v2)) {
+ /*if v1 is shared by the *next* edge, then the winding
+ is incorrect*/
+ if (BM_Vert_In_Edge(edges2[(i+1)%len], v1)) {
+ reverse = 1;
+ break;
+ }
+ }
+
+ v1found = 1;
+ }
+
+ if (!v1found && BM_Vert_In_Edge(edges2[i], v2)) {
+ reverse = 1;
+ break;
+ }
+ }
+
+ if (reverse) {
+ for (i=0; i<len/2; i++) {
+ v = verts[i];
+ verts[i] = verts[len-i-1];
+ verts[len-i-1] = v;
+ }
+ }
+
+ for (i=0; i<len; i++) {
+ edges2[i] = BM_Edge_Exist(verts[i], verts[(i+1)%len]);
+ }
+
+ /*check if face already exists*/
+ if(nodouble)
+ overlap = BM_Face_Exists(bm, verts, len, &f);
+
+ /*create the face, if necassary*/
+ if (!f && !overlap)
+ f = BM_Make_Face(bm, verts, edges2, len);
+ else if (!overlap)
+ f = NULL;
+
+ /*clean up flags*/
+ for (i=0; i<len; i++) {
+ bmesh_api_clearflag(edges2[i], _FLAG_MF);
+ }
+
+ BLI_array_free(verts);
+ BLI_array_free(edges2);
+
+ return f;
+
+err:
+ for (i=0; i<len; i++) {
+ bmesh_api_clearflag(edges[i], _FLAG_MF);
+ }
+
+ BLI_array_free(verts);
+ BLI_array_free(edges2);
+
+ return NULL;
+}
+
+
+/*bmesh_make_face_from_face(BMesh *bm, BMFace *source, BMFace *target) */
+
+
+/*
+ * REMOVE TAGGED XXX
+ *
+ * Called by operators to remove elements that they have marked for
+ * removal.
+ *
+*/
+
+void BM_remove_tagged_faces(BMesh *bm, int flag)
+{
+ BMFace *f;
+ BMIter iter;
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ if(BMO_TestFlag(bm, f, flag)) BM_Kill_Face(bm, f);
+ }
+}
+
+void BM_remove_tagged_edges(BMesh *bm, int flag)
+{
+ BMEdge *e;
+ BMIter iter;
+
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if(BMO_TestFlag(bm, e, flag)) BM_Kill_Edge(bm, e);
+ }
+}
+
+void BM_remove_tagged_verts(BMesh *bm, int flag)
+{
+ BMVert *v;
+ BMIter iter;
+
+ BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if(BMO_TestFlag(bm, v, flag)) BM_Kill_Vert(bm, v);
+ }
+}
+
+static void bm_copy_vert_attributes(BMesh *source_mesh, BMesh *target_mesh, BMVert *source_vertex, BMVert *target_vertex)
+{
+ CustomData_bmesh_copy_data(&source_mesh->vdata, &target_mesh->vdata, source_vertex->head.data, &target_vertex->head.data);
+}
+
+static void bm_copy_edge_attributes(BMesh *source_mesh, BMesh *target_mesh, BMEdge *source_edge, BMEdge *target_edge)
+{
+ CustomData_bmesh_copy_data(&source_mesh->edata, &target_mesh->edata, source_edge->head.data, &target_edge->head.data);
+}
+
+static void bm_copy_loop_attributes(BMesh *source_mesh, BMesh *target_mesh, BMLoop *source_loop, BMLoop *target_loop)
+{
+ CustomData_bmesh_copy_data(&source_mesh->ldata, &target_mesh->ldata, source_loop->head.data, &target_loop->head.data);
+}
+
+static void bm_copy_face_attributes(BMesh *source_mesh, BMesh *target_mesh, BMFace *source_face, BMFace *target_face)
+{
+ CustomData_bmesh_copy_data(&source_mesh->pdata, &target_mesh->pdata, source_face->head.data, &target_face->head.data);
+ target_face->mat_nr = source_face->mat_nr;
+}
+
+/*Todo: Special handling for hide flags?*/
+
+void BM_Copy_Attributes(BMesh *source_mesh, BMesh *target_mesh, void *source, void *target)
+{
+ BMHeader *sheader = source, *theader = target;
+
+ if(sheader->type != theader->type)
+ return;
+
+ /*First we copy select*/
+ if(BM_Selected(source_mesh, source)) BM_Select(target_mesh, target, 1);
+
+ /*Now we copy flags*/
+ theader->flag = sheader->flag;
+
+ /*Copy specific attributes*/
+ if(theader->type == BM_VERT)
+ bm_copy_vert_attributes(source_mesh, target_mesh, (BMVert*)source, (BMVert*)target);
+ else if(theader->type == BM_EDGE)
+ bm_copy_edge_attributes(source_mesh, target_mesh, (BMEdge*)source, (BMEdge*)target);
+ else if(theader->type == BM_LOOP)
+ bm_copy_loop_attributes(source_mesh, target_mesh, (BMLoop*)source, (BMLoop*)target);
+ else if(theader->type == BM_FACE)
+ bm_copy_face_attributes(source_mesh, target_mesh, (BMFace*)source, (BMFace*)target);
+}
+
+BMesh *BM_Copy_Mesh(BMesh *bmold)
+{
+ BMesh *bm;
+ BMVert *v, *v2, **vtable = NULL;
+ BLI_array_declare(vtable);
+ BMEdge *e, *e2, **edges = NULL, **etable = NULL;
+ BLI_array_declare(edges);
+ BLI_array_declare(etable);
+ BMLoop *l, *l2, **loops = NULL;
+ BLI_array_declare(loops);
+ BMFace *f, *f2, **ftable = NULL;
+ BLI_array_declare(ftable);
+ BMEditSelection *ese;
+ BMIter iter, liter;
+ int allocsize[4] = {512,512,2048,512}, numTex, numCol;
+ int i, j;
+
+ /*allocate a bmesh*/
+ bm = BM_Make_Mesh(allocsize);
+
+ CustomData_copy(&bmold->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bmold->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bmold->ldata, &bm->ldata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bmold->pdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
+
+ CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]);
+ CustomData_bmesh_init_pool(&bm->edata, allocsize[1]);
+ CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]);
+ CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]);
+
+ /*needed later*/
+ numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY);
+ numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL);
+
+ v = BMIter_New(&iter, bmold, BM_VERTS_OF_MESH, NULL);
+ for (i=0; v; v=BMIter_Step(&iter), i++) {
+ v2 = BM_Make_Vert(bm, v->co, NULL);
+ BM_Copy_Attributes(bmold, bm, v, v2);
+ BLI_array_growone(vtable);
+ VECCOPY(v2->no, v->no);
+
+ vtable[BLI_array_count(vtable)-1] = v2;
+
+ BMINDEX_SET(v, i);
+ BMINDEX_SET(v2, i);
+ }
+
+ e = BMIter_New(&iter, bmold, BM_EDGES_OF_MESH, NULL);
+ for (i=0; e; e=BMIter_Step(&iter), i++) {
+ e2 = BM_Make_Edge(bm, vtable[BMINDEX_GET(e->v1)],
+ vtable[BMINDEX_GET(e->v2)], e, 0);
+
+ BM_Copy_Attributes(bmold, bm, e, e2);
+ BLI_array_growone(etable);
+ etable[BLI_array_count(etable)-1] = e2;
+
+ BMINDEX_SET(e, i);
+ BMINDEX_SET(e2, i);
+ }
+
+ f = BMIter_New(&iter, bmold, BM_FACES_OF_MESH, NULL);
+ for (i=0; f; f=BMIter_Step(&iter), i++) {
+ BLI_array_empty(loops);
+ BLI_array_empty(edges);
+ l = BMIter_New(&liter, bmold, BM_LOOPS_OF_FACE, f);
+ for (j=0; j<f->len; j++, l = BMIter_Step(&liter)) {
+ BLI_array_growone(loops);
+ BLI_array_growone(edges);
+ loops[j] = l;
+ edges[j] = etable[BMINDEX_GET(l->e)];
+ }
+
+ v = vtable[BMINDEX_GET(loops[0]->v)];
+ v2 = vtable[BMINDEX_GET(loops[1]->v)];
+
+ if (!bmesh_verts_in_edge(v, v2, edges[0])) {
+ v = vtable[BMINDEX_GET(loops[BLI_array_count(loops)-1]->v)];
+ v2 = vtable[BMINDEX_GET(loops[0]->v)];
+ }
+
+ f2 = BM_Make_Ngon(bm, v, v2, edges, f->len, 0);
+
+ BMINDEX_SET(f, i);
+ BLI_array_growone(ftable);
+ ftable[i] = f2;
+
+ BM_Copy_Attributes(bmold, bm, f, f2);
+ VECCOPY(f2->no, f->no);
+
+ l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f2);
+ for (j=0; j<f->len; j++, l = BMIter_Step(&liter)) {
+ BM_Copy_Attributes(bmold, bm, loops[j], l);
+ }
+
+ if (f == bmold->act_face) bm->act_face = f2;
+ }
+
+ /*copy over edit selection history*/
+ for (ese=bmold->selected.first; ese; ese=ese->next) {
+ void *ele;
+
+ if (ese->type == BM_VERT)
+ ele = vtable[BMINDEX_GET(ese->data)];
+ else if (ese->type == BM_EDGE)
+ ele = etable[BMINDEX_GET(ese->data)];
+ else if (ese->type == BM_FACE) {
+ ele = ftable[BMINDEX_GET(ese->data)];
+ }
+
+ BM_store_selection(bm, ele);
+ }
+
+ BLI_array_free(etable);
+ BLI_array_free(vtable);
+ BLI_array_free(ftable);
+
+ BLI_array_free(loops);
+ BLI_array_free(edges);
+
+ return bm;
+}
+
+/*
+ BM FLAGS TO ME FLAGS
+
+ Returns the flags stored in element,
+ which much be either a BMVert, BMEdge,
+ or BMFace, converted to mesh flags.
+*/
+
+int BMFlags_To_MEFlags(void *element) {
+ BMHeader *h = element;
+ int f = 0;
+
+ if (h->flag & BM_PINNED) f |= ME_PIN;
+ if (h->flag & BM_HIDDEN) f |= ME_HIDE;
+
+ if (h->type == BM_FACE) {
+ if (h->flag & BM_SELECT) f |= ME_FACE_SEL;
+ if (h->flag & BM_SMOOTH) f |= ME_SMOOTH;
+ } else if (h->type == BM_EDGE) {
+ if (h->flag & BM_SELECT) f |= BM_SELECT;
+ if (h->flag & BM_SEAM) f |= ME_SEAM;
+ if (h->flag & BM_SHARP) f |= ME_SHARP;
+ if (BM_Wire_Edge(NULL, element)) f |= ME_LOOSEEDGE;
+ f |= ME_EDGEDRAW;
+ } else if (h->type == BM_VERT) {
+ if (h->flag & BM_SELECT) f |= BM_SELECT;
+ }
+
+ return f;
+}
+
+/*
+ BM FLAGS TO ME FLAGS
+
+ Returns the flags stored in element,
+ which much be either a MVert, MEdge,
+ or MPoly, converted to mesh flags.
+ type must be either BM_VERT, BM_EDGE,
+ or BM_FACE.
+*/
+int MEFlags_To_BMFlags(int flag, int type) {
+ int f = 0;
+ if (flag & ME_PIN) f |= BM_PINNED;
+
+ if (type == BM_FACE) {
+ if (flag & ME_FACE_SEL) f |= BM_SELECT;
+ if (flag & ME_SMOOTH) f |= BM_SMOOTH;
+ if (flag & ME_HIDE) f |= BM_HIDDEN;
+ } else if (type == BM_EDGE) {
+ if (flag & SELECT) f |= BM_SELECT;
+ if (flag & ME_SEAM) f |= BM_SEAM;
+ if (flag & ME_SHARP) f |= BM_SHARP;
+ if (flag & ME_HIDE) f |= BM_HIDDEN;
+ } else if (type == BM_VERT) {
+ if (flag & SELECT) f |= BM_SELECT;
+ if (flag & ME_HIDE) f |= BM_HIDDEN;
+ }
+
+ return f;
+}
diff --git a/source/blender/bmesh/intern/bmesh_eulers.c b/source/blender/bmesh/intern/bmesh_eulers.c
new file mode 100644
index 00000000000..43b1ee76ffd
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_eulers.c
@@ -0,0 +1,1208 @@
+/*some of this may come back, such as split face or split edge, if necassary for speed*/
+
+#if 0
+/**
+ * bmesh_eulers.c jan 2007
+ *
+ * BM Euler construction API.
+ *
+ * $Id: bmesh_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_utildefines.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_ghash.h"
+
+/*********************************************************
+ * "Euler API" *
+ * *
+ * *
+ * Primitive construction operators for mesh tools. *
+ * *
+ **********************************************************/
+
+
+/*
+ The functions in this file represent the 'primitive' or 'atomic' operators that
+ mesh tools use to manipulate the topology of the structure.* The purpose of these
+ functions is to provide a trusted set of operators to manipulate the mesh topology
+ and which can also be combined together like building blocks to create more
+ sophisticated tools. It needs to be stressed that NO manipulation of an existing
+ mesh structure should be done outside of these functions.
+
+ In the BM system, each euler is named by an ancronym which describes what it actually does.
+ Furthermore each Euler has a logical inverse. An important design criteria of all Eulers is that
+ through a Euler's logical inverse you can 'undo' an operation. (Special note should
+ be taken of bmesh_loop_reverse, which is its own inverse).
+
+ bmesh_MF/KF: Make Face and Kill Face
+ bmesh_ME/KE: Make Edge and Kill Edge
+ bmesh_MV/KV: Make Vert and Kill Vert
+ bmesh_SEMV/JEKV: Split Edge, Make Vert and Join Edge, Kill Vert
+ bmesh_SFME/JFKE: Split Face, Make Edge and Join Face, Kill Edge
+ bmesh_loop_reverse: Reverse a Polygon's loop cycle. (used for flip normals for one)
+
+ Using a combination of these eleven eulers any non-manifold modelling operation can be achieved.
+ Each Euler operator has a detailed explanation of what is does in the comments preceding its
+ code.
+
+ *The term "Euler Operator" is actually a misnomer when referring to a non-manifold
+ data structure. Its use is in keeping with the convention established by others.
+
+ TODO:
+ -Make seperate 'debug levels' of validation
+ -Add in the UnglueFaceRegionMakeVert and GlueFaceRegionKillVert eulers.
+
+ NOTE:
+ -The functions in this file are notoriously difficult to debug and even understand sometimes.
+ better code comments would be nice....
+
+*/
+
+
+/*MAKE Eulers*/
+
+/**
+ * bmesh_MV
+ *
+ * MAKE VERT EULER:
+ *
+ * Makes a single loose vertex.
+ *
+ * Returns -
+ * A BMVert pointer.
+ */
+
+BMVert *bmesh_mv(BMesh *bm, float *vec){
+ BMVert *v = bmesh_addvertlist(bm, NULL);
+ VECCOPY(v->co,vec);
+ return v;
+}
+
+/**
+ * bmesh_ME
+ *
+ * MAKE EDGE EULER:
+ *
+ * Makes a single wire edge between two vertices.
+ * If the caller does not want there to be duplicate
+ * edges between the vertices, it is up to them to check
+ * for this condition beforehand.
+ *
+ * Returns -
+ * A BMEdge pointer.
+ */
+
+BMEdge *bmesh_me(BMesh *bm, BMVert *v1, BMVert *v2){
+ BMEdge *e=NULL;
+ BMNode *d1=NULL, *d2=NULL;
+ int valance1=0, valance2=0, edok;
+
+ /*edge must be between two distinct vertices...*/
+ if(v1 == v2) return NULL;
+
+ #ifndef bmesh_FASTEULER
+ /*count valance of v1*/
+ if(v1->e){
+ d1 = bmesh_disk_getpointer(v1->e,v1);
+ if(d1) valance1 = bmesh_cycle_length(d1);
+ else bmesh_error();
+ }
+ if(v2->e){
+ d2 = bmesh_disk_getpointer(v2->e,v2);
+ if(d2) valance2 = bmesh_cycle_length(d2);
+ else bmesh_error();
+ }
+ #endif
+
+ /*go ahead and add*/
+ e = bmesh_addedgelist(bm, v1, v2, NULL);
+ bmesh_disk_append_edge(e, e->v1);
+ bmesh_disk_append_edge(e, e->v2);
+
+ #ifndef bmesh_FASTEULER
+ /*verify disk cycle lengths*/
+ d1 = bmesh_disk_getpointer(e, e->v1);
+ edok = bmesh_cycle_validate(valance1+1, d1);
+ if(!edok) bmesh_error();
+ d2 = bmesh_disk_getpointer(e, e->v2);
+ edok = bmesh_cycle_validate(valance2+1, d2);
+ if(!edok) bmesh_error();
+
+ /*verify that edge actually made it into the cycle*/
+ edok = bmesh_disk_hasedge(v1, e);
+ if(!edok) bmesh_error();
+ edok = bmesh_disk_hasedge(v2, e);
+ if(!edok) bmesh_error();
+ #endif
+ return e;
+}
+
+
+
+/**
+ * bmesh_MF
+ *
+ * MAKE FACE EULER:
+ * Takes a list of edge pointers which form a closed loop and makes a face
+ * from them. The first edge in elist is considered to be the start of the
+ * polygon, and v1 and v2 are its vertices and determine the winding of the face
+ * Other than the first edge, no other assumptions are made about the order of edges
+ * in the elist array. To verify that it is a single closed loop and derive the correct
+ * order a simple series of verifications is done and all elements are visited.
+ *
+ * Returns -
+ * A BMFace pointer
+ */
+
+#define MF_CANDIDATE 1
+#define MF_VISITED 2
+#define MF_TAKEN 4
+
+BMFace *bmesh_mf(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge **elist, int len)
+{
+ BMFace *f = NULL;
+ BMEdge *curedge;
+ BMVert *curvert, *tv, **vlist;
+ int i, j, done, cont, edok;
+
+ if(len < 2) return NULL;
+
+ /*make sure that v1 and v2 are in elist[0]*/
+ //if(bmesh_verts_in_edge(v1,v2,elist[0]) == 0)
+ // return NULL;
+
+ /*clear euler flags*/
+ for(i=0;i<len;i++) {
+ BMNode *diskbase;
+ BMEdge *curedge;
+ BMVert *v1;
+ int j;
+
+ for (j=0; j<2; j++) {
+ int a, len=0;
+
+ v1 = j ? elist[i]->v2 : elist[i]->v1;
+ diskbase = bmesh_disk_getpointer(v1->e, v1);
+ len = bmesh_cycle_length(diskbase);
+
+ for(a=0,curedge=v1->e;a<len;a++,curedge = bmesh_disk_nextedge(curedge,v1)){
+ curedge->head.eflag1 = curedge->head.eflag2 = 0;
+ }
+ }
+ }
+
+ for(i=0;i<len;i++){
+ elist[i]->head.eflag1 |= MF_CANDIDATE;
+
+ /*if elist[i] has a loop, count its radial length*/
+ if(elist[i]->loop) elist[i]->head.eflag2 = bmesh_cycle_length(&(elist[i]->l->radial));
+ else elist[i]->head.eflag2 = 0;
+ }
+
+ /* For each vertex in each edge, it must have exactly two MF_CANDIDATE edges attached to it
+ Note that this does not gauruntee that face is a single closed loop. At best it gauruntees
+ that elist contains a finite number of seperate closed loops.
+ */
+// for(i=0; i<len; i++){
+// edok = bmesh_disk_count_edgeflag(elist[i]->v1, MF_CANDIDATE, 0);
+// if(edok != 2) return NULL;
+// edok = bmesh_disk_count_edgeflag(elist[i]->v2, MF_CANDIDATE, 0);
+// if(edok != 2) return NULL;
+// }
+
+ /*set start edge, start vert and target vert for our loop traversal*/
+ curedge = elist[0];
+ tv = v1;
+ curvert = v2;
+
+ if(bm->vtarlen < len){
+ if (bm->vtar) MEM_freeN(bm->vtar);
+ bm->vtar = MEM_callocN(sizeof(BMVert *)* len, "BM Vert pointer array");
+ bm->vtarlen = len;
+ }
+ /*insert tv into vlist since its the first vertex in face*/
+
+ i=0;
+ vlist=bm->vtar;
+ vlist[i] = tv;
+
+ /* Basic procedure: Starting with curv we find the edge in it's disk cycle which hasn't
+ been visited yet. When we do, we put curv in a linked list and find the next MF_CANDIDATE
+ edge, loop until we find TV. We know TV is reachable because of test we did earlier.
+ */
+ done=0;
+ while(!done){
+ /*add curvert to vlist*/
+ /*insert some error cheking here for overflows*/
+ i++;
+ vlist[i] = curvert;
+
+ /*mark curedge as visited*/
+ curedge->head.eflag1 |= MF_VISITED;
+
+ /*find next edge and vert*/
+ curedge = bmesh_disk_next_edgeflag(curedge, curvert, MF_CANDIDATE, 0);
+ curvert = bmesh_edge_getothervert(curedge, curvert);
+ if(curvert == tv){
+ curedge->head.eflag1 |= MF_VISITED;
+ done=1;
+ }
+ }
+
+ /* Verify that all edges have been visited It's possible that we did reach tv
+ from sv, but that several unconnected loops were passed in via elist.
+ */
+ cont=1;
+// for(i=0; i<len; i++){
+// if((elist[i]->head.eflag1 & MF_VISITED) == 0) cont = 0;
+// }
+
+ /*if we get this far, its ok to allocate the face and add the loops*/
+ if(cont){
+ BMLoop *l;
+ BMEdge *e;
+ f = bmesh_addpolylist(bm, NULL);
+ f->len = len;
+ for(i=0;i<len;i++){
+ curvert = vlist[i];
+ l = bmesh_create_loop(bm,curvert,NULL,f,NULL);
+ if(!(f->loopbase)) f->lbase = l;
+ bmesh_cycle_append(f->lbase, l);
+ }
+
+ /*take care of edge pointers and radial cycle*/
+ for(i=0, l = f->loopbase; i<len; i++, l=((BMLoop*)(l->next))){
+ e = NULL;
+ if(l == f->loopbase) e = elist[0]; /*first edge*/
+
+ else{/*search elist for others*/
+ for(j=1; j<len; j++){
+ edok = bmesh_verts_in_edge(l->v, ((BMLoop*)(l->next))->v, elist[j]);
+ if(edok){
+ e = elist[j];
+ break;
+ }
+ }
+ }
+ l->e = e; /*set pointer*/
+ bmesh_radial_append(e, l); /*append into radial*/
+ }
+
+ f->len = len;
+
+ /*Validation Loop cycle*/
+ edok = bmesh_cycle_validate(len, f->lbase);
+ if(!edok) bmesh_error();
+ for(i=0, l = f->loopbase; i<len; i++, l=((BMLoop*)(l->next))){
+ /*validate loop vert pointers*/
+ edok = bmesh_verts_in_edge(l->v, ((BMLoop*)(l->next))->v, l->e);
+ if(!edok) bmesh_error();
+ /*validate the radial cycle of each edge*/
+ edok = bmesh_cycle_length(&(l->radial));
+ if(edok != (l->e->head.eflag2 + 1)) bmesh_error();
+ }
+ }
+
+ for(i=0;i<len;i++) elist[i]->head.eflag1=elist[i]->head.eflag2 = 0;
+ return f;
+}
+
+/* KILL Eulers */
+
+/**
+ * bmesh_KV
+ *
+ * KILL VERT EULER:
+ *
+ * Kills a single loose vertex.
+ *
+ * Returns -
+ * 1 for success, 0 for failure.
+ */
+
+int bmesh_kv(BMesh *bm, BMVert *v){
+ if(v->e == NULL){
+ if (BM_TestHFlag(v, BM_SELECT)) bm->totvertsel--;
+
+ BLI_remlink(&(bm->verts), &(v->head));
+ bmesh_free_vert(bm,v);
+ return 1;
+ }
+ return 0;
+}
+
+/**
+ * bmesh_KE
+ *
+ * KILL EDGE EULER:
+ *
+ * Kills a wire edge.
+ *
+ * Returns -
+ * 1 for success, 0 for failure.
+ */
+
+int bmesh_ke(BMesh *bm, BMEdge *e){
+ int edok;
+
+ /*Make sure that no faces!*/
+ if(e->l == NULL){
+ bmesh_disk_remove_edge(e, e->v1);
+ bmesh_disk_remove_edge(e, e->v2);
+
+ /*verify that edge out of disk*/
+ edok = bmesh_disk_hasedge(e->v1, e);
+ if(edok) bmesh_error();
+ edok = bmesh_disk_hasedge(e->v2, e);
+ if(edok) bmesh_error();
+
+ /*remove and deallocate*/
+ if (BM_TestHFlag(e, BM_SELECT)) bm->totedgesel--;
+ BLI_remlink(&(bm->edges), &(e->head));
+ bmesh_free_edge(bm, e);
+ return 1;
+ }
+ return 0;
+}
+
+/**
+ * bmesh_KF
+ *
+ * KILL FACE EULER:
+ *
+ * The logical inverse of bmesh_MF.
+ * Kills a face and removes each of its loops from the radial that it belongs to.
+ *
+ * Returns -
+ * 1 for success, 0 for failure.
+*/
+
+int bmesh_kf(BMesh *bm, BMFace *bply){
+ BMLoop *newbase,*oldbase, *curloop;
+ int i,len=0;
+
+ /*add validation to make sure that radial cycle is cleaned up ok*/
+ /*deal with radial cycle first*/
+ len = bmesh_cycle_length(bply->lbase);
+ for(i=0, curloop=bply->loopbase; i < len; i++, curloop = ((BMLoop*)(curloop->next)))
+ bmesh_radial_remove_loop(curloop, curloop->e);
+
+ /*now deallocate the editloops*/
+ for(i=0; i < len; i++){
+ newbase = ((BMLoop*)(bply->lbase->next));
+ oldbase = bply->lbase;
+ bmesh_cycle_remove(oldbase, oldbase);
+ bmesh_free_loop(bm, oldbase);
+ bply->loopbase = newbase;
+ }
+
+ if (BM_TestHFlag(bply, BM_SELECT)) bm->totfacesel--;
+ BLI_remlink(&(bm->polys), &(bply->head));
+ bmesh_free_poly(bm, bply);
+ return 1;
+}
+
+/*SPLIT Eulers*/
+
+/**
+ * bmesh_SEMV
+ *
+ * SPLIT EDGE MAKE VERT:
+ * Takes a given edge and splits it into two, creating a new vert.
+ *
+ *
+ * Before: OV---------TV
+ * After: OV----NV---TV
+ *
+ * Returns -
+ * BMVert pointer.
+ *
+*/
+
+BMVert *bmesh_semv(BMesh *bm, BMVert *tv, BMEdge *e, BMEdge **re){
+ BMVert *nv, *ov;
+ BMNode *diskbase;
+ BMEdge *ne;
+ int i, edok, valance1=0, valance2=0;
+
+ if(bmesh_vert_in_edge(e,tv) == 0) return NULL;
+ ov = bmesh_edge_getothervert(e,tv);
+ //v2 = tv;
+
+ /*count valance of v1*/
+ diskbase = bmesh_disk_getpointer(e, ov);
+ valance1 = bmesh_cycle_length(diskbase);
+ /*count valance of v2*/
+ diskbase = bmesh_disk_getpointer(e, tv);
+ valance2 = bmesh_cycle_length(diskbase);
+
+ nv = bmesh_addvertlist(bm, tv);
+ ne = bmesh_addedgelist(bm, nv, tv, e);
+
+ //e->v2 = nv;
+ /*remove e from v2's disk cycle*/
+ bmesh_disk_remove_edge(e, tv);
+ /*swap out tv for nv in e*/
+ bmesh_edge_swapverts(e, tv, nv);
+ /*add e to nv's disk cycle*/
+ bmesh_disk_append_edge(e, nv);
+ /*add ne to nv's disk cycle*/
+ bmesh_disk_append_edge(ne, nv);
+ /*add ne to tv's disk cycle*/
+ bmesh_disk_append_edge(ne, tv);
+ /*verify disk cycles*/
+ diskbase = bmesh_disk_getpointer(ov->e,ov);
+ edok = bmesh_cycle_validate(valance1, diskbase);
+ if(!edok) bmesh_error();
+ diskbase = bmesh_disk_getpointer(tv->e,tv);
+ edok = bmesh_cycle_validate(valance2, diskbase);
+ if(!edok) bmesh_error();
+ diskbase = bmesh_disk_getpointer(nv->e,nv);
+ edok = bmesh_cycle_validate(2, diskbase);
+ if(!edok) bmesh_error();
+
+ /*Split the radial cycle if present*/
+ if(e->l){
+ BMLoop *nl,*l;
+ BMNode *radEBase=NULL, *radNEBase=NULL;
+ int radlen = bmesh_cycle_length(&(e->l->radial));
+ /*Take the next loop. Remove it from radial. Split it. Append to appropriate radials.*/
+ while(e->l){
+ l=e->l;
+ l->f->len++;
+ bmesh_radial_remove_loop(l,e);
+
+ nl = bmesh_create_loop(bm,NULL,NULL,l->f,l);
+ nl->prev = (BMHeader*)l;
+ nl->next = (BMHeader*)(l->next);
+ nl->prev->next = (BMHeader*)nl;
+ nl->next->prev = (BMHeader*)nl;
+ nl->v = nv;
+
+ /*assign the correct edge to the correct loop*/
+ if(bmesh_verts_in_edge(nl->v, ((BMLoop*)(nl->next))->v, e)){
+ nl->e = e;
+ l->e = ne;
+
+ /*append l into ne's rad cycle*/
+ if(!radNEBase){
+ radNEBase = &(l->radial);
+ radNEBase->next = NULL;
+ radNEBase->prev = NULL;
+ }
+
+ if(!radEBase){
+ radEBase = &(nl->radial);
+ radEBase->next = NULL;
+ radEBase->prev = NULL;
+ }
+
+ bmesh_cycle_append(radEBase,&(nl->radial));
+ bmesh_cycle_append(radNEBase,&(l->radial));
+
+ }
+ else if(bmesh_verts_in_edge(nl->v,((BMLoop*)(nl->next))->v,ne)){
+ nl->e = ne;
+ l->e = e;
+
+ if(!radNEBase){
+ radNEBase = &(nl->radial);
+ radNEBase->next = NULL;
+ radNEBase->prev = NULL;
+ }
+ if(!radEBase){
+ radEBase = &(l->radial);
+ radEBase->next = NULL;
+ radEBase->prev = NULL;
+ }
+ bmesh_cycle_append(radEBase,&(l->radial));
+ bmesh_cycle_append(radNEBase,&(nl->radial));
+ }
+
+ }
+
+ e->l = radEBase->data;
+ ne->l = radNEBase->data;
+
+ /*verify length of radial cycle*/
+ edok = bmesh_cycle_validate(radlen,&(e->l->radial));
+ if(!edok) bmesh_error();
+ edok = bmesh_cycle_validate(radlen,&(ne->l->radial));
+ if(!edok) bmesh_error();
+
+ /*verify loop->v and loop->next->v pointers for e*/
+ for(i=0,l=e->l; i < radlen; i++, l = l->radial_next){
+ if(!(l->e == e)) bmesh_error();
+ if(!(l->radial.data == l)) bmesh_error();
+ if( ((BMLoop*)(l->prev))->e != ne && ((BMLoop*)(l->next))->e != ne) bmesh_error();
+ edok = bmesh_verts_in_edge(l->v, ((BMLoop*)(l->next))->v, e);
+ if(!edok) bmesh_error();
+ if(l->v == ((BMLoop*)(l->next))->v) bmesh_error();
+ if(l->e == ((BMLoop*)(l->next))->e) bmesh_error();
+ /*verify loop cycle for kloop->f*/
+ edok = bmesh_cycle_validate(l->f->len, l->f->lbase);
+ if(!edok) bmesh_error();
+ }
+ /*verify loop->v and loop->next->v pointers for ne*/
+ for(i=0,l=ne->l; i < radlen; i++, l = l->radial_next){
+ if(!(l->e == ne)) bmesh_error();
+ if(!(l->radial.data == l)) bmesh_error();
+ if( ((BMLoop*)(l->prev))->e != e && ((BMLoop*)(l->next))->e != e) bmesh_error();
+ edok = bmesh_verts_in_edge(l->v, ((BMLoop*)(l->next))->v, ne);
+ if(!edok) bmesh_error();
+ if(l->v == ((BMLoop*)(l->next))->v) bmesh_error();
+ if(l->e == ((BMLoop*)(l->next))->e) bmesh_error();
+ /*verify loop cycle for kloop->f. Redundant*/
+ edok = bmesh_cycle_validate(l->f->len, l->f->lbase);
+ if(!edok) bmesh_error();
+ }
+ }
+
+ if(re) *re = ne;
+ return nv;
+}
+
+/**
+ * bmesh_SFME
+ *
+ * SPLIT FACE MAKE EDGE:
+ *
+ * Takes as input two vertices in a single face. An edge is created which divides the original face
+ * into two distinct regions. One of the regions is assigned to the original face and it is closed off.
+ * The second region has a new face assigned to it.
+ *
+ * Examples:
+ *
+ * Before: After:
+ * ---------- ----------
+ * | | | |
+ * | | | f1 |
+ * v1 f1 v2 v1======v2
+ * | | | f2 |
+ * | | | |
+ * ---------- ----------
+ *
+ * Note that the input vertices can be part of the same edge. This will result in a two edged face.
+ * This is desirable for advanced construction tools and particularly essential for edge bevel. Because
+ * of this it is up to the caller to decide what to do with the extra edge.
+ *
+ * Note that the tesselator abuses eflag2 while using this euler! (don't ever ever do this....)
+ *
+ * Returns -
+ * A BMFace pointer
+ */
+BMFace *bmesh_sfme(BMesh *bm, BMFace *f, BMVert *v1, BMVert *v2, BMLoop **rl){
+
+ BMFace *f2;
+ BMLoop *v1loop = NULL, *v2loop = NULL, *curloop, *f1loop=NULL, *f2loop=NULL;
+ BMEdge *e;
+ int i, len, f1len, f2len;
+
+
+ /*verify that v1 and v2 are in face.*/
+ len = bmesh_cycle_length(f->lbase);
+ for(i = 0, curloop = f->loopbase; i < len; i++, curloop = ((BMLoop*)(curloop->next)) ){
+ if(curloop->v == v1) v1loop = curloop;
+ else if(curloop->v == v2) v2loop = curloop;
+ }
+
+ if(!v1loop || !v2loop) return NULL;
+
+ /*allocate new edge between v1 and v2*/
+ e = bmesh_addedgelist(bm, v1, v2,NULL);
+ bmesh_disk_append_edge(e, v1);
+ bmesh_disk_append_edge(e, v2);
+
+ f2 = bmesh_addpolylist(bm,f);
+ f1loop = bmesh_create_loop(bm,v2,e,f,v2loop);
+ f2loop = bmesh_create_loop(bm,v1,e,f2,v1loop);
+
+ f1loop->prev = v2loop->prev;
+ f2loop->prev = v1loop->prev;
+ v2loop->prev->next = (BMHeader*)f1loop;
+ v1loop->prev->next = (BMHeader*)f2loop;
+
+ f1loop->next = (BMHeader*)v1loop;
+ f2loop->next = (BMHeader*)v2loop;
+ v1loop->prev = (BMHeader*)f1loop;
+ v2loop->prev = (BMHeader*)f2loop;
+
+ f2->loopbase = f2loop;
+ f->loopbase = f1loop;
+
+ /*validate both loops*/
+ /*I dont know how many loops are supposed to be in each face at this point! FIXME!*/
+
+ /*go through all of f2's loops and make sure they point to it properly.*/
+ f2len = bmesh_cycle_length(f2->lbase);
+ for(i=0, curloop = f2->loopbase; i < f2len; i++, curloop = ((BMLoop*)(curloop->next)) ) curloop->f = f2;
+
+ /*link up the new loops into the new edges radial*/
+ bmesh_radial_append(e, f1loop);
+ bmesh_radial_append(e, f2loop);
+
+
+ f2->len = f2len;
+
+ f1len = bmesh_cycle_length(f->lbase);
+ f->len = f1len;
+
+ if(rl) *rl = f2loop;
+ return f2;
+}
+
+
+/**
+ * bmesh_JEKV
+ *
+ * JOIN EDGE KILL VERT:
+ * Takes a an edge and pointer to one of its vertices and collapses
+ * the edge on that vertex.
+ *
+ * Before: OE KE
+ * ------- -------
+ * | || |
+ * OV KV TV
+ *
+ *
+ * After: OE
+ * ---------------
+ * | |
+ * OV TV
+ *
+ *
+ * Restrictions:
+ * KV is a vertex that must have a valance of exactly two. Furthermore
+ * both edges in KV's disk cycle (OE and KE) must be unique (no double
+ * edges).
+ *
+ * It should also be noted that this euler has the possibility of creating
+ * faces with just 2 edges. It is up to the caller to decide what to do with
+ * these faces.
+ *
+ * Returns -
+ * 1 for success, 0 for failure.
+ */
+int bmesh_jekv(BMesh *bm, BMEdge *ke, BMVert *kv)
+{
+ BMEdge *oe;
+ BMVert *ov, *tv;
+ BMNode *diskbase;
+ BMLoop *killoop,*nextl;
+ int len,radlen=0, halt = 0, i, valance1, valance2,edok;
+
+ if(bmesh_vert_in_edge(ke,kv) == 0) return 0;
+ diskbase = bmesh_disk_getpointer(kv->e, kv);
+ len = bmesh_cycle_length(diskbase);
+
+ if(len == 2){
+ oe = bmesh_disk_nextedge(ke, kv);
+ tv = bmesh_edge_getothervert(ke, kv);
+ ov = bmesh_edge_getothervert(oe, kv);
+ halt = bmesh_verts_in_edge(kv, tv, oe); //check for double edges
+
+ if(halt) return 0;
+ else{
+
+ /*For verification later, count valance of ov and tv*/
+ diskbase = bmesh_disk_getpointer(ov->e, ov);
+ valance1 = bmesh_cycle_length(diskbase);
+ diskbase = bmesh_disk_getpointer(tv->e, tv);
+ valance2 = bmesh_cycle_length(diskbase);
+
+ /*remove oe from kv's disk cycle*/
+ bmesh_disk_remove_edge(oe,kv);
+ /*relink oe->kv to be oe->tv*/
+ bmesh_edge_swapverts(oe, kv, tv);
+ /*append oe to tv's disk cycle*/
+ bmesh_disk_append_edge(oe, tv);
+ /*remove ke from tv's disk cycle*/
+ bmesh_disk_remove_edge(ke, tv);
+
+
+
+ /*deal with radial cycle of ke*/
+ if(ke->l){
+ /*first step, fix the neighboring loops of all loops in ke's radial cycle*/
+ radlen = bmesh_cycle_length(&(ke->l->radial));
+ for(i=0,killoop = ke->l; i<radlen; i++, killoop = bmesh_radial_nextloop(killoop)){
+ /*relink loops and fix vertex pointer*/
+ killoop->next->prev = killoop->prev;
+ killoop->prev->next = killoop->next;
+ if( ((BMLoop*)(killoop->next))->v == kv) ((BMLoop*)(killoop->next))->v = tv;
+
+ /*fix len attribute of face*/
+ killoop->f->len--;
+ if(killoop->f->loopbase == killoop) killoop->f->lbase = ((BMLoop*)(killoop->next));
+ }
+ /*second step, remove all the hanging loops attached to ke*/
+ killoop = ke->l;
+ radlen = bmesh_cycle_length(&(ke->l->radial));
+ /*make sure we have enough room in bm->lpar*/
+ if(bm->lparlen < radlen){
+ MEM_freeN(bm->lpar);
+ bm->lpar = MEM_callocN(sizeof(BMLoop *)* radlen, "BM Loop pointer array");
+ bm->lparlen = bm->lparlen * radlen;
+ }
+ /*this should be wrapped into a bme_free_radial function to be used by bmesh_KF as well...*/
+ i=0;
+ while(i<radlen){
+ bm->lpar[i] = killoop;
+ killoop = killoop->radial_next;
+ i++;
+ }
+ i=0;
+ while(i<radlen){
+ bmesh_free_loop(bm,bm->lpar[i]);
+ i++;
+ }
+ /*Validate radial cycle of oe*/
+ edok = bmesh_cycle_validate(radlen,&(oe->l->radial));
+
+ }
+
+
+ /*Validate disk cycles*/
+ diskbase = bmesh_disk_getpointer(ov->e,ov);
+ edok = bmesh_cycle_validate(valance1, diskbase);
+ if(!edok) bmesh_error();
+ diskbase = bmesh_disk_getpointer(tv->e,tv);
+ edok = bmesh_cycle_validate(valance2, diskbase);
+ if(!edok) bmesh_error();
+
+ /*Validate loop cycle of all faces attached to oe*/
+ for(i=0,nextl = oe->l; i<radlen; i++, nextl = bmesh_radial_nextloop(nextl)){
+ edok = bmesh_cycle_validate(nextl->f->len,nextl->f->lbase);
+ if(!edok) bmesh_error();
+ }
+ /*deallocate edge*/
+ BLI_remlink(&(bm->edges), &(ke->head));
+ bmesh_free_edge(bm, ke);
+ /*deallocate vertex*/
+ BLI_remlink(&(bm->verts), &(kv->head));
+ bmesh_free_vert(bm, kv);
+ return 1;
+ }
+ }
+ return 0;
+}
+
+
+/**
+ * bmesh_loop_reverse
+ *
+ * FLIP FACE EULER
+ *
+ * Changes the winding order of a face from CW to CCW or vice versa.
+ * This euler is a bit peculiar in compairson to others as it is its
+ * own inverse.
+ *
+ * TODO: reinsert validation code.
+ *
+ * Returns -
+ * 1 for success, 0 for failure.
+ */
+
+int bmesh_loop_reverse(BMesh *bm, BMFace *f){
+ BMLoop *l = f->loopbase, *curloop, *oldprev, *oldnext;
+ int i, j, edok, len = 0;
+
+ len = bmesh_cycle_length(l);
+ if(bm->edarlen < len){
+ MEM_freeN(bm->edar);
+ bm->edar = MEM_callocN(sizeof(BMEdge *)* len, "BM Edge pointer array");
+ bm->edarlen = len;
+ }
+
+ for(i=0, curloop = l; i< len; i++, curloop= ((BMLoop*)(curloop->next)) ){
+ curloop->e->head.eflag1 = 0;
+ curloop->e->head.eflag2 = bmesh_cycle_length(&curloop->radial);
+ bmesh_radial_remove_loop(curloop, curloop->e);
+ /*in case of border edges we HAVE to zero out curloop->radial Next/Prev*/
+ curloop->radial.next = curloop->radial.prev = NULL;
+ bm->edar[i] = curloop->e;
+ }
+
+ /*actually reverse the loop. This belongs in bmesh_cycle_reverse!*/
+ for(i=0, curloop = l; i < len; i++){
+ oldnext = ((BMLoop*)(curloop->next));
+ oldprev = ((BMLoop*)(curloop->prev));
+ curloop->next = (BMHeader*)oldprev;
+ curloop->prev = (BMHeader*)oldnext;
+ curloop = oldnext;
+ }
+
+ if(len == 2){ //two edged face
+ //do some verification here!
+ l->e = bm->edar[1];
+ ((BMLoop*)(l->next))->e = bm->edar[0];
+ }
+ else{
+ for(i=0, curloop = l; i < len; i++, curloop = ((BMLoop*)(curloop->next)) ){
+ edok = 0;
+ for(j=0; j < len; j++){
+ edok = bmesh_verts_in_edge(curloop->v, ((BMLoop*)(curloop->next))->v, bm->edar[j]);
+ if(edok){
+ curloop->e = bm->edar[j];
+ break;
+ }
+ }
+ }
+ }
+ /*rebuild radial*/
+ for(i=0, curloop = l; i < len; i++, curloop = ((BMLoop*)(curloop->next)) ) bmesh_radial_append(curloop->e, curloop);
+
+ /*validate radial*/
+ for(i=0, curloop = l; i < len; i++, curloop = ((BMLoop*)(curloop->next)) ){
+ edok = bmesh_cycle_validate(curloop->e->head.eflag2, &(curloop->radial));
+ if(!edok){
+ bmesh_error();
+ }
+ }
+ return 1;
+}
+
+/**
+ * bmesh_JFKE
+ *
+ * JOIN FACE KILL EDGE:
+ *
+ * Takes two faces joined by a single 2-manifold edge and fuses them togather.
+ * The edge shared by the faces must not be connected to any other edges which have
+ * Both faces in its radial cycle
+ *
+ * Examples:
+ *
+ * A B
+ * ---------- ----------
+ * | | | |
+ * | f1 | | f1 |
+ * v1========v2 = Ok! v1==V2==v3 == Wrong!
+ * | f2 | | f2 |
+ * | | | |
+ * ---------- ----------
+ *
+ * In the example A, faces f1 and f2 are joined by a single edge, and the euler can safely be used.
+ * In example B however, f1 and f2 are joined by multiple edges and will produce an error. The caller
+ * in this case should call bmesh_JEKV on the extra edges before attempting to fuse f1 and f2.
+ *
+ * Also note that the order of arguments decides whether or not certain per-face attributes are present
+ * in the resultant face. For instance vertex winding, material index, smooth flags, ect are inherited
+ * from f1, not f2.
+ *
+ * Returns -
+ * A BMFace pointer
+*/
+
+//disregarding f1loop and f2loop, if a vertex appears in a joined face more than once, we cancel
+
+BMFace *bmesh_jfke(BMesh *bm, BMFace *f1, BMFace *f2, BMEdge *e)
+{
+
+ BMLoop *curloop, *f1loop=NULL, *f2loop=NULL;
+ int loopok = 0, newlen = 0,i, f1len=0, f2len=0, radlen=0, edok, shared;
+
+ if(f1 == f2) return NULL; //can't join a face to itself
+ /*verify that e is in both f1 and f2*/
+ f1len = bmesh_cycle_length(f1->lbase);
+ f2len = bmesh_cycle_length(f2->lbase);
+ for(i=0, curloop = f1->loopbase; i < f1len; i++, curloop = ((BMLoop*)(curloop->next)) ){
+ if(curloop->e == e){
+ f1loop = curloop;
+ break;
+ }
+ }
+ for(i=0, curloop = f2->loopbase; i < f2len; i++, curloop = ((BMLoop*)(curloop->next)) ){
+ if(curloop->e==e){
+ f2loop = curloop;
+ break;
+ }
+ }
+ if(!(f1loop && f2loop)) return NULL;
+
+ /*validate that edge is 2-manifold edge*/
+ radlen = bmesh_cycle_length(&(f1loop->radial));
+ if(radlen != 2) return NULL;
+
+ /*validate direction of f2's loop cycle is compatible.*/
+ if(f1loop->v == f2loop->v) return NULL;
+
+ /*
+ validate that for each face, each vertex has another edge in its disk cycle that is
+ not e, and not shared.
+ */
+ if(bmesh_radial_find_face( ((BMLoop*)(f1loop->next))->e,f2)) return NULL;
+ if(bmesh_radial_find_face( ((BMLoop*)(f1loop->prev))->e,f2)) return NULL;
+ if(bmesh_radial_find_face( ((BMLoop*)(f2loop->next))->e,f1)) return NULL;
+ if(bmesh_radial_find_face( ((BMLoop*)(f2loop->prev))->e,f1)) return NULL;
+
+ /*validate only one shared edge*/
+ shared = BM_Face_Sharededges(f1,f2);
+ if(shared > 1) return NULL;
+
+ /*validate no internal joins*/
+ for(i=0, curloop = f1->loopbase; i < f1len; i++, curloop = ((BMLoop*)(curloop->next)) ) curloop->v->head.eflag1 = 0;
+ for(i=0, curloop = f2->loopbase; i < f2len; i++, curloop = ((BMLoop*)(curloop->next)) ) curloop->v->head.eflag1 = 0;
+
+ for(i=0, curloop = f1->loopbase; i < f1len; i++, curloop = ((BMLoop*)(curloop->next)) ){
+ if(curloop != f1loop)
+ curloop->v->head.eflag1++;
+ }
+ for(i=0, curloop = f2->loopbase; i < f2len; i++, curloop = ((BMLoop*)(curloop->next)) ){
+ if(curloop != f2loop)
+ curloop->v->head.eflag1++;
+ }
+
+ for(i=0, curloop = f1->loopbase; i < f1len; i++, curloop = ((BMLoop*)(curloop->next)) ){
+ if(curloop->v->head.eflag1 > 1)
+ return NULL;
+ }
+
+ for(i=0, curloop = f2->loopbase; i < f2len; i++, curloop = ((BMLoop*)(curloop->next)) ){
+ if(curloop->v->head.eflag1 > 1)
+ return NULL;
+ }
+
+ /*join the two loops*/
+ f1loop->prev->next = f2loop->next;
+ f2loop->next->prev = f1loop->prev;
+
+ f1loop->next->prev = f2loop->prev;
+ f2loop->prev->next = f1loop->next;
+
+ /*if f1loop was baseloop, give f1loop->next the base.*/
+ if(f1->loopbase == f1loop) f1->lbase = ((BMLoop*)(f1loop->next));
+
+ /*validate the new loop*/
+ loopok = bmesh_cycle_validate((f1len+f2len)-2, f1->lbase);
+ if(!loopok) bmesh_error();
+
+ /*make sure each loop points to the proper face*/
+ newlen = bmesh_cycle_length(f1->lbase);
+ for(i = 0, curloop = f1->loopbase; i < newlen; i++, curloop = ((BMLoop*)(curloop->next)) ) curloop->f = f1;
+
+ f1->len = newlen;
+
+ edok = bmesh_cycle_validate(f1->len, f1->lbase);
+ if(!edok) bmesh_error();
+
+ /*remove edge from the disk cycle of its two vertices.*/
+ bmesh_disk_remove_edge(f1loop->e, f1loop->e->v1);
+ bmesh_disk_remove_edge(f1loop->e, f1loop->e->v2);
+
+ /*deallocate edge and its two loops as well as f2*/
+ BLI_remlink(&(bm->edges), &(f1loop->e->head));
+ BLI_remlink(&(bm->polys), &(f2->head));
+ bmesh_free_edge(bm, f1loop->e);
+ bmesh_free_loop(bm, f1loop);
+ bmesh_free_loop(bm, f2loop);
+ bmesh_free_poly(bm, f2);
+ return f1;
+}
+
+/**
+* bmesh_URMV
+*
+* UNGLUE REGION MAKE VERT:
+*
+* Takes a locally manifold disk of face corners and 'unglues' it
+* creating a new vertex
+*
+**/
+
+#define URMV_VISIT 1
+#define URMV_VISIT2 2
+
+BMVert *bmesh_urmv(BMesh *bm, BMFace *sf, BMVert *sv)
+{
+ BMVert *nv = NULL;
+ BMLoop *l = NULL, *sl = NULL;
+ BMEdge *curedge = NULL;
+ int numloops = 0, numedges = 0, i, maxedges, maxloops;
+
+
+ /*Todo: Validation*/
+ /*validate radial cycle of all collected loops*/
+ /*validate the disk cycle of sv, and nv*/
+ /*validate the face length of all faces? overkill?*/
+ /*validate the l->e pointers of all affected faces, ie: l->v and l->next->v should be equivalent to l->e*/
+
+ /*verify that sv has edges*/
+ if(sv->e == NULL)
+ return NULL;
+
+ /*first verify no wire edges on sv*/
+ curedge = sv->e;
+ do{
+ if(curedge->l == NULL)
+ return NULL;
+ curedge = bmesh_disk_nextedge(curedge, sv);
+ }while(curedge != sv->e);
+
+ /*next verify that sv is in sf*/
+ l = sf->loopbase;
+ do{
+ if(l->v == sv){
+ sl = l;
+ break;
+ }
+ l = (BMLoop*)(l->next);
+ }while(l != sf->lbase);
+
+ if(sl == NULL)
+ return NULL;
+
+ /*clear euler flags*/
+ sv->head.eflag1 = 0;
+
+ curedge = sv->e;
+ do{
+ curedge->head.eflag1 = 0;
+ l = curedge->l;
+ do{
+ l->head.eflag1 = 0;
+ l->f->head.eflag1 = 0;
+ l = bmesh_radial_nextloop(l);
+ }while(l != curedge->l);
+ curedge = bmesh_disk_nextedge(curedge, sv);
+ }while(curedge != sv->e);
+
+ /*search through face disk and flag elements as we go.*/
+ /*Note, test this to make sure that it works correct on
+ non-manifold faces!
+ */
+ l = sl;
+ l->e->head.eflag1 |= URMV_VISIT;
+ l->f->head.eflag1 |= URMV_VISIT;
+ do{
+ if(l->v == sv)
+ l = bmesh_radial_nextloop((BMLoop*)(l->prev));
+ else
+ l = bmesh_radial_nextloop((BMLoop*)(l->next));
+ l->e->head.eflag1 |= URMV_VISIT;
+ l->f->head.eflag1 |= URMV_VISIT;
+ }while(l != sl && (bmesh_cycle_length(&(l->radial)) > 1) );
+
+ /*Verify that all visited edges are at least 1 or 2 manifold*/
+ curedge = sv->e;
+ do{
+ if(curedge->head.eflag1 && (bmesh_cycle_length(&(curedge->l->radial)) > 2) )
+ return NULL;
+ curedge = bmesh_disk_nextedge(curedge, sv);
+ }while(curedge != sv->e);
+
+ /*allocate temp storage - we overallocate here instead of trying to be clever*/
+ maxedges = 0;
+ maxloops = 0;
+ curedge = sv->e;
+ do{
+ if(curedge->l){
+ l = curedge->l;
+ do{
+ maxloops += l->f->len;
+ l = bmesh_radial_nextloop(l);
+ }while(l != curedge->l);
+ }
+ maxedges+= 1;
+ curedge = bmesh_disk_nextedge(curedge,sv);
+ }while(curedge != sv->e);
+
+ if(bm->edarlen < maxedges){
+ MEM_freeN(bm->edar);
+ bm->edar = MEM_callocN(sizeof(BMEdge *) * maxedges, "BM Edge pointer array");
+ bm->edarlen = maxedges;
+ }
+ if(bm->lparlen < maxloops){
+ MEM_freeN(bm->lpar);
+ bm->lpar = MEM_callocN(sizeof(BMLoop *) * maxloops, "BM Loop pointer array");
+ bm->lparlen = maxloops;
+ }
+
+ /*first get loops by looping around edges and loops around that edges faces*/
+ curedge = sv->e;
+ do{
+ if(curedge->l){
+ l = curedge->l;
+ do{
+ if( (l->head.eflag1 & URMV_VISIT) && (!(l->head.eflag1 & URMV_VISIT2)) ){
+ bm->lpar[numloops] = l;
+ l->head.eflag1 |= URMV_VISIT2;
+ numloops++;
+ }
+ l = bmesh_radial_nextloop(l);
+ }while(l != curedge->l);
+ }
+ curedge = bmesh_disk_nextedge(curedge, sv);
+ }while(curedge != sv->e);
+
+ /*now collect edges by looping around edges and looking at visited flags*/
+ curedge = sv->e;
+ do{
+ if(curedge->head.eflag1 & URMV_VISIT){
+ bm->edar[numedges] = curedge;
+ numedges++;
+ }
+ curedge = bmesh_disk_nextedge(curedge, sv);
+ }while(curedge != sv->e);
+
+ /*make new vertex*/
+ nv = bmesh_addvertlist(bm, sv);
+
+ /*go through and relink edges*/
+ for(i = 0; i < numedges; i++){
+ curedge = bm->edar[i];
+ /*remove curedge from sv*/
+ bmesh_disk_remove_edge(curedge, sv);
+ /*swap out sv for nv in curedge*/
+ bmesh_edge_swapverts(curedge, sv, nv);
+ /*add curedge to nv's disk cycle*/
+ bmesh_disk_append_edge(curedge, nv);
+ }
+
+ /*go through and relink loops*/
+ for(i = 0; i < numloops; i ++){
+ l = bm->lpar[i];
+ if(l->v == sv)
+ l->v = nv;
+ }
+ return nv;
+}
+#endif
diff --git a/source/blender/bmesh/intern/bmesh_filters.c b/source/blender/bmesh/intern/bmesh_filters.c
new file mode 100644
index 00000000000..c31139a8f93
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_filters.c
@@ -0,0 +1,5 @@
+#include <stdio.h>
+#include <string.h>
+
+#include "bmesh.h"
+#include "bmesh_private.h"
diff --git a/source/blender/bmesh/intern/bmesh_interp.c b/source/blender/bmesh/intern/bmesh_interp.c
new file mode 100644
index 00000000000..9dfe3c63be9
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_interp.c
@@ -0,0 +1,297 @@
+/**
+ * BME_interp.c August 2008
+ *
+ * BM interpolation functions.
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_utildefines.h"
+
+#include "BLI_array.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+/*
+ * BME_INTERP.C
+ *
+ * Functions for interpolating data across the surface of a mesh.
+ *
+*/
+
+/**
+ * bmesh_data_interp_from_verts
+ *
+ * Interpolates per-vertex data from two sources to a target.
+ *
+ * Returns -
+ * Nothing
+ */
+void BM_Data_Interp_From_Verts(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v, float fac)
+{
+ void *src[2];
+ float w[2];
+ if (v1->head.data && v2->head.data) {
+ src[0]= v1->head.data;
+ src[1]= v2->head.data;
+ w[0] = 1.0f-fac;
+ w[1] = fac;
+ CustomData_bmesh_interp(&bm->vdata, src, w, NULL, 2, v->head.data);
+ }
+}
+
+/*
+ BM Data Vert Average
+
+ Sets all the customdata (e.g. vert, loop) associated with a vert
+ to the average of the face regions surrounding it.
+*/
+
+//CustomData_bmesh_interp(&bm->ldata, src,w, NULL, 2, vloop->head.data);
+
+void BM_Data_Vert_Average(BMesh *bm, BMFace *f)
+{
+ BMIter iter;
+}
+
+/**
+ * bmesh_data_facevert_edgeinterp
+ *
+ * Walks around the faces of an edge and interpolates the per-face-edge
+ * data between two sources to a target.
+ *
+ * Returns -
+ * Nothing
+*/
+
+void BM_Data_Facevert_Edgeinterp(BMesh *bm, BMVert *v1, BMVert *v2, BMVert *v, BMEdge *e1, float fac){
+ void *src[2];
+ float w[2];
+ BMLoop *l=NULL, *v1loop = NULL, *vloop = NULL, *v2loop = NULL;
+
+ w[1] = 1.0f - fac;
+ w[0] = fac;
+
+ if(!e1->l) return;
+ l = e1->l;
+ do{
+ if(l->v == v1){
+ v1loop = l;
+ vloop = (BMLoop*)(v1loop->next);
+ v2loop = (BMLoop*)(vloop->next);
+ }else if(l->v == v){
+ v1loop = (BMLoop*)(l->next);
+ vloop = l;
+ v2loop = (BMLoop*)(l->prev);
+
+ }
+
+ src[0] = v1loop->head.data;
+ src[1] = v2loop->head.data;
+
+ CustomData_bmesh_interp(&bm->ldata, src,w, NULL, 2, vloop->head.data);
+ l = l->radial_next;
+ }while(l!=e1->l);
+}
+
+void BM_loops_to_corners(BMesh *bm, Mesh *me, int findex,
+ BMFace *f, int numTex, int numCol)
+{
+ BMLoop *l;
+ BMIter iter;
+ MTFace *texface;
+ MTexPoly *texpoly;
+ MCol *mcol;
+ MLoopCol *mloopcol;
+ MLoopUV *mloopuv;
+ int i, j;
+
+ for(i=0; i < numTex; i++){
+ texface = CustomData_get_n(&me->fdata, CD_MTFACE, findex, i);
+ texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i);
+
+ texface->tpage = texpoly->tpage;
+ texface->flag = texpoly->flag;
+ texface->transp = texpoly->transp;
+ texface->mode = texpoly->mode;
+ texface->tile = texpoly->tile;
+ texface->unwrap = texpoly->unwrap;
+
+ j = 0;
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_FACE, f) {
+ mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i);
+ texface->uv[j][0] = mloopuv->uv[0];
+ texface->uv[j][1] = mloopuv->uv[1];
+
+ j++;
+ }
+
+ }
+
+ for(i=0; i < numCol; i++){
+ mcol = CustomData_get_n(&me->fdata, CD_MCOL, findex, i);
+
+ j = 0;
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_FACE, f) {
+ mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i);
+ mcol[j].r = mloopcol->r;
+ mcol[j].g = mloopcol->g;
+ mcol[j].b = mloopcol->b;
+ mcol[j].a = mloopcol->a;
+
+ j++;
+ }
+ }
+}
+
+//static void bmesh_data_interp_from_face(BME_Mesh *bm, BMFace *source, BMFace *target)
+//{
+//
+//}
+/*insert BM_data_interp_from_face here for mean value coordinates...*/
+
+
+static void update_data_blocks(BMesh *bm, CustomData *olddata, CustomData *data)
+{
+ BMIter iter;
+ BLI_mempool *oldpool = olddata->pool;
+ void *block;
+
+ CustomData_bmesh_init_pool(data, data==&bm->ldata ? 2048 : 512);
+
+ if (data == &bm->vdata) {
+ BMVert *eve;
+
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ block = NULL;
+ CustomData_bmesh_set_default(data, &block);
+ CustomData_bmesh_copy_data(olddata, data, eve->head.data, &block);
+ CustomData_bmesh_free_block(olddata, &eve->head.data);
+ eve->head.data= block;
+ }
+ }
+ else if (data == &bm->edata) {
+ BMEdge *eed;
+
+ BM_ITER(eed, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ block = NULL;
+ CustomData_bmesh_set_default(data, &block);
+ CustomData_bmesh_copy_data(olddata, data, eed->head.data, &block);
+ CustomData_bmesh_free_block(olddata, &eed->head.data);
+ eed->head.data= block;
+ }
+ }
+ else if (data == &bm->pdata || data == &bm->ldata) {
+ BMIter liter;
+ BMFace *efa;
+ BMLoop *l;
+
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ if (data == &bm->pdata) {
+ block = NULL;
+ CustomData_bmesh_set_default(data, &block);
+ CustomData_bmesh_copy_data(olddata, data, efa->head.data, &block);
+ CustomData_bmesh_free_block(olddata, &efa->head.data);
+ efa->head.data= block;
+ }
+
+ if (data == &bm->ldata) {
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ block = NULL;
+ CustomData_bmesh_set_default(data, &block);
+ CustomData_bmesh_copy_data(olddata, data, l->head.data, &block);
+ CustomData_bmesh_free_block(olddata, &l->head.data);
+ l->head.data= block;
+ }
+ }
+ }
+ }
+}
+
+
+void BM_add_data_layer(BMesh *bm, CustomData *data, int type)
+{
+ CustomData olddata;
+
+ olddata= *data;
+ olddata.layers= (olddata.layers)? MEM_dupallocN(olddata.layers): NULL;
+ CustomData_add_layer(data, type, CD_DEFAULT, NULL, 0);
+
+ update_data_blocks(bm, &olddata, data);
+ if (olddata.layers) MEM_freeN(olddata.layers);
+}
+
+void BM_add_data_layer_named(BMesh *bm, CustomData *data, int type, char *name)
+{
+ CustomData olddata;
+
+ olddata= *data;
+ olddata.layers= (olddata.layers)? MEM_dupallocN(olddata.layers): NULL;
+ CustomData_add_layer_named(data, type, CD_DEFAULT, NULL, 0, name);
+
+ update_data_blocks(bm, &olddata, data);
+ if (olddata.layers) MEM_freeN(olddata.layers);
+}
+
+void BM_free_data_layer(BMesh *bm, CustomData *data, int type)
+{
+ CustomData olddata;
+
+ olddata= *data;
+ olddata.layers= (olddata.layers)? MEM_dupallocN(olddata.layers): NULL;
+ CustomData_free_layer_active(data, type, 0);
+
+ update_data_blocks(bm, &olddata, data);
+ if (olddata.layers) MEM_freeN(olddata.layers);
+}
+
+float BM_GetCDf(CustomData *cd, void *element, int type)
+{
+ if (CustomData_has_layer(cd, type)) {
+ float *f = CustomData_bmesh_get(cd, ((BMHeader*)element)->data, type);
+ return *f;
+ }
+
+ return 0.0;
+}
+
+void BM_SetCDf(CustomData *cd, void *element, int type, float val)
+{
+ if (CustomData_has_layer(cd, type)) {
+ float *f = CustomData_bmesh_get(cd, ((BMHeader*)element)->data, type);
+ *f = val;
+ }
+
+ return;
+}
diff --git a/source/blender/bmesh/intern/bmesh_iterators.c b/source/blender/bmesh/intern/bmesh_iterators.c
new file mode 100644
index 00000000000..f53a9e4f47b
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_iterators.c
@@ -0,0 +1,429 @@
+#include <string.h>
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+
+void *BMIter_AtIndex(struct BMesh *bm, int type, void *data, int index)
+{
+ BMIter iter;
+ void *val;
+ int i;
+
+ /*sanity check*/
+ if (index < 0) return NULL;
+
+ val=BMIter_New(&iter, bm, type, data);
+
+ i = 0;
+ while (i < index) {
+ val=BMIter_Step(&iter);
+ i++;
+ }
+
+ return val;
+}
+
+/*
+ * BMESH ITERATOR STEP
+ *
+ * Calls an iterators step fucntion to return
+ * the next element.
+*/
+
+void *BMIter_Step(BMIter *iter)
+{
+ return iter->step(iter);
+}
+
+/*
+ * INIT ITERATOR
+ *
+ * Clears the internal state of an iterator
+ * For begin() callbacks.
+ *
+*/
+
+static void init_iterator(BMIter *iter)
+{
+ iter->firstvert = iter->nextvert = NULL;
+ iter->firstedge = iter->nextedge = NULL;
+ iter->firstloop = iter->nextloop = NULL;
+ iter->firstpoly = iter->nextpoly = NULL;
+ iter->ldata = NULL;
+}
+
+/*
+ * Notes on iterator implementation:
+ *
+ * Iterators keep track of the next element
+ * in a sequence. When a step() callback is
+ * invoked the current value of 'next' is stored
+ * to be returned later and the next variable is
+ * incremented.
+ *
+ * When the end of a sequence is
+ * reached, next should always equal NULL
+ *
+*/
+
+/*
+ * VERT OF MESH CALLBACKS
+ *
+*/
+
+static void vert_of_mesh_begin(BMIter *iter)
+{
+ BLI_mempool_iternew(iter->bm->vpool, &iter->pooliter);
+}
+
+static void *vert_of_mesh_step(BMIter *iter)
+{
+ return BLI_mempool_iterstep(&iter->pooliter);
+
+}
+
+static void edge_of_mesh_begin(BMIter *iter)
+{
+ BLI_mempool_iternew(iter->bm->epool, &iter->pooliter);
+}
+
+static void *edge_of_mesh_step(BMIter *iter)
+{
+ return BLI_mempool_iterstep(&iter->pooliter);
+
+}
+
+static void face_of_mesh_begin(BMIter *iter)
+{
+ BLI_mempool_iternew(iter->bm->fpool, &iter->pooliter);
+}
+
+static void *face_of_mesh_step(BMIter *iter)
+{
+ return BLI_mempool_iterstep(&iter->pooliter);
+
+}
+
+/*
+ * EDGE OF VERT CALLBACKS
+ *
+*/
+
+static void edge_of_vert_begin(BMIter *iter)
+{
+ init_iterator(iter);
+ if(iter->vdata->e){
+ iter->firstedge = iter->vdata->e;
+ iter->nextedge = iter->vdata->e;
+ }
+}
+
+static void *edge_of_vert_step(BMIter *iter)
+{
+ BMEdge *current = iter->nextedge;
+
+ if(iter->nextedge)
+ iter->nextedge = bmesh_disk_nextedge(iter->nextedge, iter->vdata);
+
+ if(iter->nextedge == iter->firstedge) iter->nextedge = NULL;
+
+ return current;
+}
+
+/*
+ * FACE OF VERT CALLBACKS
+ *
+*/
+
+static void face_of_vert_begin(BMIter *iter)
+{
+ init_iterator(iter);
+ iter->count = 0;
+ if(iter->vdata->e)
+ iter->count = bmesh_disk_count_facevert(iter->vdata);
+ if(iter->count){
+ iter->firstedge = bmesh_disk_find_first_faceedge(iter->vdata->e, iter->vdata);
+ iter->nextedge = iter->firstedge;
+ iter->firstloop = bmesh_radial_find_first_facevert(iter->firstedge->l, iter->vdata);
+ iter->nextloop = iter->firstloop;
+ }
+}
+static void *face_of_vert_step(BMIter *iter)
+{
+ BMLoop *current = iter->nextloop;
+
+ if(iter->count && iter->nextloop) {
+ iter->count--;
+ iter->nextloop = bmesh_radial_find_next_facevert(iter->nextloop, iter->vdata);
+ if(iter->nextloop == iter->firstloop){
+ iter->nextedge = bmesh_disk_find_next_faceedge(iter->nextedge, iter->vdata);
+ iter->firstloop = bmesh_radial_find_first_facevert(iter->nextedge->l, iter->vdata);
+ iter->nextloop = iter->firstloop;
+ }
+ }
+
+ if(!iter->count) iter->nextloop = NULL;
+
+
+ if(current) return current->f;
+ return NULL;
+}
+
+
+/*
+ * LOOP OF VERT CALLBACKS
+ *
+*/
+
+static void loop_of_vert_begin(BMIter *iter)
+{
+ init_iterator(iter);
+ iter->count = 0;
+ if(iter->vdata->e)
+ iter->count = bmesh_disk_count_facevert(iter->vdata);
+ if(iter->count){
+ iter->firstedge = bmesh_disk_find_first_faceedge(iter->vdata->e, iter->vdata);
+ iter->nextedge = iter->firstedge;
+ iter->firstloop = bmesh_radial_find_first_facevert(iter->firstedge->l, iter->vdata);
+ iter->nextloop = iter->firstloop;
+ }
+}
+static void *loop_of_vert_step(BMIter *iter)
+{
+ BMLoop *current = iter->nextloop;
+
+ if(iter->count){
+ iter->count--;
+ iter->nextloop = bmesh_radial_find_next_facevert(iter->nextloop, iter->vdata);
+ if(iter->nextloop == iter->firstloop){
+ iter->nextedge = bmesh_disk_find_next_faceedge(iter->nextedge, iter->vdata);
+ iter->firstloop = bmesh_radial_find_first_facevert(iter->nextedge->l, iter->vdata);
+ iter->nextloop = iter->firstloop;
+ }
+ }
+
+ if(!iter->count) iter->nextloop = NULL;
+
+
+ if(current) return current;
+ return NULL;
+}
+
+static void loops_of_loop_begin(BMIter *iter)
+{
+ BMLoop *l;
+
+ l = iter->ldata;
+
+ /*note sure why this sets ldata. . .*/
+ init_iterator(iter);
+
+ iter->firstloop = l;
+ iter->nextloop = bmesh_radial_nextloop(iter->firstloop);
+}
+
+static void *loops_of_loop_step(BMIter *iter)
+{
+ BMLoop *current = iter->nextloop;
+
+ if(iter->nextloop) iter->nextloop = bmesh_radial_nextloop(iter->nextloop);
+
+ if(iter->nextloop == iter->firstloop) iter->nextloop = NULL;
+ if(current) return current;
+ return NULL;
+}
+
+/*
+ * FACE OF EDGE CALLBACKS
+ *
+*/
+
+static void face_of_edge_begin(BMIter *iter)
+{
+ init_iterator(iter);
+
+ if(iter->edata->l){
+ iter->firstloop = iter->edata->l;
+ iter->nextloop = iter->edata->l;
+ }
+}
+
+static void *face_of_edge_step(BMIter *iter)
+{
+ BMLoop *current = iter->nextloop;
+
+ if(iter->nextloop) iter->nextloop = bmesh_radial_nextloop(iter->nextloop);
+
+ if(iter->nextloop == iter->firstloop) iter->nextloop = NULL;
+ if(current) return current->f;
+ return NULL;
+}
+
+/*
+ * VERT OF FACE CALLBACKS
+ *
+*/
+
+static void vert_of_face_begin(BMIter *iter)
+{
+ init_iterator(iter);
+ iter->firstloop = iter->nextloop = ((BMLoopList*)iter->pdata->loops.first)->first;
+}
+
+static void *vert_of_face_step(BMIter *iter)
+{
+ BMLoop *current = iter->nextloop;
+
+ if(iter->nextloop) iter->nextloop = ((BMLoop*)(iter->nextloop->next));
+ if(iter->nextloop == iter->firstloop) iter->nextloop = NULL;
+
+ if(current) return current->v;
+ return NULL;
+}
+
+/*
+ * EDGE OF FACE CALLBACKS
+ *
+*/
+
+static void edge_of_face_begin(BMIter *iter)
+{
+ init_iterator(iter);
+ iter->firstloop = iter->nextloop = ((BMLoopList*)iter->pdata->loops.first)->first;
+}
+
+static void *edge_of_face_step(BMIter *iter)
+{
+ BMLoop *current = iter->nextloop;
+
+ if(iter->nextloop) iter->nextloop = ((BMLoop*)(iter->nextloop->next));
+ if(iter->nextloop == iter->firstloop) iter->nextloop = NULL;
+
+ if(current) return current->e;
+ return NULL;
+}
+
+/*
+ * LOOP OF FACE CALLBACKS
+ *
+*/
+
+static void loop_of_face_begin(BMIter *iter)
+{
+ init_iterator(iter);
+ iter->firstloop = iter->nextloop = bm_firstfaceloop(iter->pdata);
+}
+
+static void *loop_of_face_step(BMIter *iter)
+{
+ BMLoop *current = iter->nextloop;
+
+ if(iter->nextloop) iter->nextloop = ((BMLoop*)(iter->nextloop->next));
+ if(iter->nextloop == iter->firstloop) iter->nextloop = NULL;
+
+ return current;
+}
+
+/*
+ * BMESH ITERATOR INIT
+ *
+ * Takes a bmesh iterator structure and fills
+ * it with the appropriate function pointers based
+ * upon its type and then calls BMeshIter_step()
+ * to return the first element of the iterator.
+ *
+*/
+void *BMIter_New(BMIter *iter, BMesh *bm, int type, void *data)
+{
+ int argtype;
+ iter->type = type;
+ iter->bm = bm;
+
+ switch(type){
+ case BM_VERTS_OF_MESH:
+ iter->begin = vert_of_mesh_begin;
+ iter->step = vert_of_mesh_step;
+ iter->bm = bm;
+ break;
+ case BM_EDGES_OF_MESH:
+ iter->begin = edge_of_mesh_begin;
+ iter->step = edge_of_mesh_step;
+ iter->bm = bm;
+ break;
+ case BM_FACES_OF_MESH:
+ iter->begin = face_of_mesh_begin;
+ iter->step = face_of_mesh_step;
+ iter->bm = bm;
+ break;
+ case BM_EDGES_OF_VERT:
+ if (!data)
+ return NULL;
+
+ iter->begin = edge_of_vert_begin;
+ iter->step = edge_of_vert_step;
+ iter->vdata = data;
+ break;
+ case BM_FACES_OF_VERT:
+ if (!data)
+ return NULL;
+
+ iter->begin = face_of_vert_begin;
+ iter->step = face_of_vert_step;
+ iter->vdata = data;
+ break;
+ case BM_LOOPS_OF_VERT:
+ if (!data)
+ return NULL;
+
+ iter->begin = loop_of_vert_begin;
+ iter->step = loop_of_vert_step;
+ iter->vdata = data;
+ break;
+ case BM_FACES_OF_EDGE:
+ if (!data)
+ return NULL;
+
+ iter->begin = face_of_edge_begin;
+ iter->step = face_of_edge_step;
+ iter->edata = data;
+ break;
+ case BM_VERTS_OF_FACE:
+ if (!data)
+ return NULL;
+
+ iter->begin = vert_of_face_begin;
+ iter->step = vert_of_face_step;
+ iter->pdata = data;
+ break;
+ case BM_EDGES_OF_FACE:
+ if (!data)
+ return NULL;
+
+ iter->begin = edge_of_face_begin;
+ iter->step = edge_of_face_step;
+ iter->pdata = data;
+ break;
+ case BM_LOOPS_OF_FACE:
+ if (!data)
+ return NULL;
+
+ iter->begin = loop_of_face_begin;
+ iter->step = loop_of_face_step;
+ iter->pdata = data;
+ break;
+ case BM_LOOPS_OF_LOOP:
+ if (!data)
+ return NULL;
+
+ iter->begin = loops_of_loop_begin;
+ iter->step = loops_of_loop_step;
+ iter->ldata = data;
+ break;
+ default:
+ break;
+ }
+
+ iter->begin(iter);
+ return BMIter_Step(iter);
+}
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
new file mode 100644
index 00000000000..463cd635696
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -0,0 +1,709 @@
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_array.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+#include <string.h>
+
+/*
+ * BM_MARK.C
+ *
+ * Selection routines for bmesh structures.
+ * This is actually all old code ripped from
+ * editmesh_lib.c and slightly modified to work
+ * for bmesh's. This also means that it has some
+ * of the same problems.... something that
+ * that should be addressed eventually.
+ *
+*/
+
+
+/*
+ * BMESH SELECTMODE FLUSH
+ *
+ * Makes sure to flush selections
+ * 'upwards' (ie: all verts of an edge
+ * selects the edge and so on). This
+ * should only be called by system and not
+ * tool authors.
+ *
+*/
+
+static void recount_totsels(BMesh *bm)
+{
+ BMIter iter;
+ BMHeader *ele;
+ int types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH};
+ int *tots[3];
+ int i;
+
+ /*recount tot*sel variables*/
+ bm->totvertsel = bm->totedgesel = bm->totfacesel = 0;
+ tots[0] = &bm->totvertsel;
+ tots[1] = &bm->totedgesel;
+ tots[2] = &bm->totfacesel;
+
+ for (i=0; i<3; i++) {
+ ele = BMIter_New(&iter, bm, types[i], NULL);
+ for ( ; ele; ele=BMIter_Step(&iter)) {
+ if (BM_TestHFlag(ele, BM_SELECT)) *tots[i] += 1;
+ }
+ }
+}
+
+void BM_SelectMode_Flush(BMesh *bm)
+{
+ BMEdge *e;
+ BMLoop *l;
+ BMFace *f;
+
+ BMIter edges;
+ BMIter faces;
+
+ int totsel;
+
+ if(bm->selectmode & SCE_SELECT_VERTEX) {
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm ); e; e= BMIter_Step(&edges)) {
+ if(BM_TestHFlag(e->v1, BM_SELECT) && BM_TestHFlag(e->v2, BM_SELECT)) BM_SetHFlag(e, BM_SELECT);
+ else BM_ClearHFlag(e, BM_SELECT);
+ }
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm ); f; f= BMIter_Step(&faces)) {
+ totsel = 0;
+ l=(BMLoop*) bm_firstfaceloop(f);
+ do{
+ if(BM_TestHFlag(l->v, BM_SELECT))
+ totsel++;
+ l = ((BMLoop*)(l->next));
+ } while(l != bm_firstfaceloop(f));
+
+ if(totsel == f->len)
+ BM_SetHFlag(f, BM_SELECT);
+ else
+ BM_ClearHFlag(f, BM_SELECT);
+ }
+ }
+ else if(bm->selectmode & SCE_SELECT_EDGE) {
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm ); f; f= BMIter_Step(&faces)) {
+ totsel = 0;
+ l=(BMLoop*) bm_firstfaceloop(f);
+ do{
+ if(bmesh_test_sysflag(&(l->e->head), BM_SELECT))
+ totsel++;
+ l = ((BMLoop*)(l->next));
+ }while(l!=bm_firstfaceloop(f));
+
+ if(totsel == f->len)
+ BM_SetHFlag(f, BM_SELECT);
+ else
+ BM_ClearHFlag(f, BM_SELECT);
+ }
+ }
+
+ recount_totsels(bm);
+}
+
+/*
+ * BMESH SELECT VERT
+ *
+ * Changes selection state of a single vertex
+ * in a mesh
+ *
+*/
+
+void BM_Select_Vert(BMesh *bm, BMVert *v, int select)
+{
+ BMIter iter;
+ BMEdge *e;
+
+ if(select) {
+ if (!BM_TestHFlag(v, BM_SELECT)) bm->totvertsel += 1;
+ BM_SetHFlag(v, BM_SELECT);
+ } else {
+ if (BM_TestHFlag(v, BM_SELECT)) bm->totvertsel -= 1;
+ BM_ClearHFlag(v, BM_SELECT);
+ }
+}
+
+/*
+ * BMESH SELECT EDGE
+ *
+ * Changes selection state of a single edge
+ * in a mesh. Note that this may not be
+ * 100 percent reliable.
+ *
+*/
+
+void BM_Select_Edge(BMesh *bm, BMEdge *e, int select)
+{
+ int candesel;
+ int testiso = 1;
+
+ /*I might move this logic to editors/mesh/bmesh_select.c, where it'd be invoked
+ by the selection tools. in that case, we'd still retain the checks
+ for if an edge's verts can be deselected.*/
+
+ /*ensure vert selections are valid, only if not in a multiselect
+ mode that shares SCE_SELECT_VERT*/
+ switch (bm->selectmode) {
+ case SCE_SELECT_VERTEX:
+ case SCE_SELECT_EDGE:
+ case SCE_SELECT_FACE:
+ case SCE_SELECT_EDGE|SCE_SELECT_FACE:
+ testiso = 1;
+ break;
+ default:
+ testiso = 0;
+ break;
+ }
+
+ if (testiso && !select) {
+ BMIter eiter;
+ BMEdge *e2;
+ int i;
+
+ for (i=0; i<2; i++) {
+ candesel = 1;
+ e2 = BMIter_New(&eiter, bm, BM_EDGES_OF_VERT, !i?e->v1:e->v2);
+ for (; e2; e2=BMIter_Step(&eiter)) {
+ if (e2 == e) continue;
+ if (BM_TestHFlag(e2, BM_SELECT)) {
+ candesel = 0;
+ break;
+ }
+ }
+
+ if (candesel) BM_Select_Vert(bm, !i?e->v1:e->v2, 0);
+ }
+ }
+
+ if(select) {
+ if (!BM_TestHFlag(e, BM_SELECT)) bm->totedgesel += 1;
+
+ BM_SetHFlag(&(e->head), BM_SELECT);
+ BM_Select(bm, e->v1, 1);
+ BM_Select(bm, e->v2, 1);
+ }
+ else{
+ if (BM_TestHFlag(e, BM_SELECT)) bm->totedgesel -= 1;
+
+ BM_ClearHFlag(&(e->head), BM_SELECT);
+ }
+}
+
+/*
+ *
+ * BMESH SELECT FACE
+ *
+ * Changes selection state of a single
+ * face in a mesh. This (might) suffer
+ * from same problems as edge select
+ * code...
+ *
+*/
+
+void BM_Select_Face(BMesh *bm, BMFace *f, int select)
+{
+ BMLoop *l;
+
+ if(select){
+ if (!BM_TestHFlag(f, BM_SELECT)) bm->totfacesel += 1;
+
+ BM_SetHFlag(&(f->head), BM_SELECT);
+ l=(BMLoop*) bm_firstfaceloop(f);
+ do{
+ BM_Select_Vert(bm, l->v, 1);
+ BM_Select_Edge(bm, l->e, 1);
+ l = ((BMLoop*)(l->next));
+ }while(l != bm_firstfaceloop(f));
+ }
+ else{
+ BMIter liter, fiter, eiter;
+ BMFace *f2;
+ BMLoop *l;
+ BMEdge *e;
+
+ if (BM_TestHFlag(f, BM_SELECT)) bm->totfacesel -= 1;
+ BM_ClearHFlag(&(f->head), BM_SELECT);
+
+ /*flush down to edges*/
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ BM_ITER(f2, &fiter, bm, BM_FACES_OF_EDGE, l->e) {
+ if (BM_TestHFlag(f2, BM_SELECT))
+ break;
+ }
+
+ if (!f2) {
+ BM_Select(bm, l->e, 0);
+ }
+ }
+
+ /*flush down to verts*/
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ BM_ITER(e, &eiter, bm, BM_EDGES_OF_VERT, l->v) {
+ if (BM_TestHFlag(e, BM_SELECT))
+ break;
+ }
+
+ if (!e) {
+ BM_Select(bm, l->v, 0);
+ }
+ }
+ }
+}
+
+/*
+ * BMESH SELECTMODE SET
+ *
+ * Sets the selection mode for the bmesh
+ *
+*/
+
+void BM_Selectmode_Set(BMesh *bm, int selectmode)
+{
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+
+ bm->selectmode = selectmode;
+
+ if(bm->selectmode & SCE_SELECT_VERTEX) {
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm ); e; e= BMIter_Step(&edges))
+ BM_ClearHFlag(e, 0);
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm ); f; f= BMIter_Step(&faces))
+ BM_ClearHFlag(f, 0);
+ BM_SelectMode_Flush(bm);
+ }
+ else if(bm->selectmode & SCE_SELECT_EDGE) {
+ for(v= BMIter_New(&verts, bm, BM_VERTS_OF_MESH, bm ); v; v= BMIter_Step(&verts))
+ BM_ClearHFlag(v, 0);
+ for(e= BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm ); e; e= BMIter_Step(&edges)){
+ if(BM_TestHFlag(&(e->head), BM_SELECT))
+ BM_Select_Edge(bm, e, 1);
+ }
+ BM_SelectMode_Flush(bm);
+ }
+ else if(bm->selectmode & SCE_SELECT_FACE) {
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm ); e; e= BMIter_Step(&edges))
+ BM_ClearHFlag(e, 0);
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm ); f; f= BMIter_Step(&faces)){
+ if(BM_TestHFlag(&(f->head), BM_SELECT))
+ BM_Select_Face(bm, f, 1);
+ }
+ BM_SelectMode_Flush(bm);
+ }
+}
+
+
+int BM_CountFlag(struct BMesh *bm, int type, int flag, int respecthide)
+{
+ BMHeader *head;
+ BMIter iter;
+ int tot = 0;
+
+ if (type & BM_VERT) {
+ for (head = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL); head; head=BMIter_Step(&iter)) {
+ if (respecthide && BM_TestHFlag(head, BM_HIDDEN)) continue;
+ if (head->flag & flag) tot++;
+ }
+ }
+ if (type & BM_EDGE) {
+ for (head = BMIter_New(&iter, bm, BM_EDGES_OF_MESH, NULL); head; head=BMIter_Step(&iter)) {
+ if (respecthide && BM_TestHFlag(head, BM_HIDDEN)) continue;
+ if (head->flag & flag) tot++;
+ }
+ }
+ if (type & BM_FACE) {
+ for (head = BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL); head; head=BMIter_Step(&iter)) {
+ if (respecthide && BM_TestHFlag(head, BM_HIDDEN)) continue;
+ if (head->flag & flag) tot++;
+ }
+ }
+
+ return tot;
+}
+
+/*note: by design, this will not touch the editselection history stuff*/
+void BM_Select(struct BMesh *bm, void *element, int select)
+{
+ BMHeader *head = element;
+
+ if(head->type == BM_VERT) BM_Select_Vert(bm, (BMVert*)element, select);
+ else if(head->type == BM_EDGE) BM_Select_Edge(bm, (BMEdge*)element, select);
+ else if(head->type == BM_FACE) BM_Select_Face(bm, (BMFace*)element, select);
+}
+
+int BM_Selected(BMesh *bm, void *element)
+{
+ BMHeader *head = element;
+ return BM_TestHFlag(head, BM_SELECT);
+}
+
+
+/* generic way to get data from an EditSelection type
+These functions were written to be used by the Modifier widget when in Rotate about active mode,
+but can be used anywhere.
+EM_editselection_center
+EM_editselection_normal
+EM_editselection_plane
+*/
+void BM_editselection_center(BMesh *em, float *center, BMEditSelection *ese)
+{
+ if (ese->type==BM_VERT) {
+ BMVert *eve= ese->data;
+ copy_v3_v3(center, eve->co);
+ } else if (ese->type==BM_EDGE) {
+ BMEdge *eed= ese->data;
+ add_v3_v3v3(center, eed->v1->co, eed->v2->co);
+ mul_v3_fl(center, 0.5);
+ } else if (ese->type==BM_FACE) {
+ BMFace *efa= ese->data;
+ BM_Compute_Face_Center(em, efa, center);
+ }
+}
+
+void BM_editselection_normal(float *normal, BMEditSelection *ese)
+{
+ if (ese->type==BM_VERT) {
+ BMVert *eve= ese->data;
+ copy_v3_v3(normal, eve->no);
+ } else if (ese->type==BM_EDGE) {
+ BMEdge *eed= ese->data;
+ float plane[3]; /* need a plane to correct the normal */
+ float vec[3]; /* temp vec storage */
+
+ add_v3_v3v3(normal, eed->v1->no, eed->v2->no);
+ sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
+
+ /* the 2 vertex normals will be close but not at rightangles to the edge
+ for rotate about edge we want them to be at right angles, so we need to
+ do some extra colculation to correct the vert normals,
+ we need the plane for this */
+ cross_v3_v3v3(vec, normal, plane);
+ cross_v3_v3v3(normal, plane, vec);
+ normalize_v3(normal);
+
+ } else if (ese->type==BM_FACE) {
+ BMFace *efa= ese->data;
+ copy_v3_v3(normal, efa->no);
+ }
+}
+
+/* Calculate a plane that is rightangles to the edge/vert/faces normal
+also make the plane run allong an axis that is related to the geometry,
+because this is used for the manipulators Y axis.*/
+void BM_editselection_plane(BMesh *em, float *plane, BMEditSelection *ese)
+{
+ if (ese->type==BM_VERT) {
+ BMVert *eve= ese->data;
+ float vec[3]={0,0,0};
+
+ if (ese->prev) { /*use previously selected data to make a usefull vertex plane */
+ BM_editselection_center(em, vec, ese->prev);
+ sub_v3_v3v3(plane, vec, eve->co);
+ } else {
+ /* make a fake plane thats at rightangles to the normal
+ we cant make a crossvec from a vec thats the same as the vec
+ unlikely but possible, so make sure if the normal is (0,0,1)
+ that vec isnt the same or in the same direction even.*/
+ if (eve->no[0]<0.5) vec[0]=1;
+ else if (eve->no[1]<0.5) vec[1]=1;
+ else vec[2]=1;
+ cross_v3_v3v3(plane, eve->no, vec);
+ }
+ } else if (ese->type==BM_EDGE) {
+ BMEdge *eed= ese->data;
+
+ /*the plane is simple, it runs allong the edge
+ however selecting different edges can swap the direction of the y axis.
+ this makes it less likely for the y axis of the manipulator
+ (running along the edge).. to flip less often.
+ at least its more pradictable */
+ if (eed->v2->co[1] > eed->v1->co[1]) /*check which to do first */
+ sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
+ else
+ sub_v3_v3v3(plane, eed->v1->co, eed->v2->co);
+
+ } else if (ese->type==BM_FACE) {
+ BMFace *efa= ese->data;
+ float vec[3] = {0.0f, 0.0f, 0.0f};
+
+ /*for now, use face normal*/
+
+ /* make a fake plane thats at rightangles to the normal
+ we cant make a crossvec from a vec thats the same as the vec
+ unlikely but possible, so make sure if the normal is (0,0,1)
+ that vec isnt the same or in the same direction even.*/
+ if (efa->no[0]<0.5) vec[0]=1.0f;
+ else if (efa->no[1]<0.5) vec[1]=1.0f;
+ else vec[2]=1.0f;
+ cross_v3_v3v3(plane, efa->no, vec);
+#if 0 //BMESH_TODO
+
+ if (efa->v4) { /*if its a quad- set the plane along the 2 longest edges.*/
+ float vecA[3], vecB[3];
+ sub_v3_v3v3(vecA, efa->v4->co, efa->v3->co);
+ sub_v3_v3v3(vecB, efa->v1->co, efa->v2->co);
+ add_v3_v3v3(plane, vecA, vecB);
+
+ sub_v3_v3v3(vecA, efa->v1->co, efa->v4->co);
+ sub_v3_v3v3(vecB, efa->v2->co, efa->v3->co);
+ add_v3_v3v3(vec, vecA, vecB);
+ /*use the biggest edge length*/
+ if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2])
+ copy_v3_v3(plane, vec);
+ } else {
+ /*start with v1-2 */
+ sub_v3_v3v3(plane, efa->v1->co, efa->v2->co);
+
+ /*test the edge between v2-3, use if longer */
+ sub_v3_v3v3(vec, efa->v2->co, efa->v3->co);
+ if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2])
+ copy_v3_v3(plane, vec);
+
+ /*test the edge between v1-3, use if longer */
+ sub_v3_v3v3(vec, efa->v3->co, efa->v1->co);
+ if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2])
+ copy_v3_v3(plane, vec);
+ }
+#endif
+ }
+ normalize_v3(plane);
+}
+
+static int BM_check_selection(BMesh *em, void *data)
+{
+ BMEditSelection *ese;
+
+ for(ese = em->selected.first; ese; ese = ese->next){
+ if(ese->data == data) return 1;
+ }
+
+ return 0;
+}
+
+void BM_remove_selection(BMesh *em, void *data)
+{
+ BMEditSelection *ese;
+ for(ese=em->selected.first; ese; ese = ese->next){
+ if(ese->data == data){
+ BLI_freelinkN(&(em->selected),ese);
+ break;
+ }
+ }
+}
+
+void BM_clear_selection_history(BMesh *em)
+{
+ BLI_freelistN(&em->selected);
+ em->selected.first = em->selected.last = NULL;
+}
+
+void BM_store_selection(BMesh *em, void *data)
+{
+ BMEditSelection *ese;
+ if(!BM_check_selection(em, data)){
+ ese = (BMEditSelection*) MEM_callocN( sizeof(BMEditSelection), "BMEdit Selection");
+ ese->type = ((BMHeader*)data)->type;
+ ese->data = data;
+ BLI_addtail(&(em->selected),ese);
+ }
+}
+
+void BM_validate_selections(BMesh *em)
+{
+ BMEditSelection *ese, *nextese;
+
+ ese = em->selected.first;
+
+ while(ese){
+ nextese = ese->next;
+ if (!BM_TestHFlag(ese->data, BM_SELECT)) BLI_freelinkN(&(em->selected), ese);
+ ese = nextese;
+ }
+}
+
+void BM_clear_flag_all(BMesh *bm, int flag)
+{
+ BMIter iter;
+ BMHeader *ele;
+ int i, type;
+
+ if (flag & BM_SELECT)
+ BM_clear_selection_history(bm);
+
+ for (i=0; i<3; i++) {
+ switch (i) {
+ case 0:
+ type = BM_VERTS_OF_MESH;
+ break;
+ case 1:
+ type = BM_EDGES_OF_MESH;
+ break;
+ case 2:
+ type = BM_FACES_OF_MESH;
+ break;
+ }
+
+ ele = BMIter_New(&iter, bm, type, NULL);
+ for ( ; ele; ele=BMIter_Step(&iter)) {
+ if (flag & BM_SELECT) BM_Select(bm, ele, 0);
+ BM_ClearHFlag(ele, flag);
+ }
+ }
+}
+
+
+/***************** Pinning **************/
+
+#define SETPIN(ele) pin ? BM_SetHFlag(ele, BM_PINNED) : BM_ClearHFlag(ele, BM_PINNED);
+
+
+void BM_Pin_Vert(BMesh *bm, BMVert *v, int pin)
+{
+ SETPIN(v);
+}
+
+void BM_Pin_Edge(BMesh *bm, BMEdge *e, int pin)
+{
+ SETPIN(e->v1);
+ SETPIN(e->v2);
+}
+
+void BM_Pin_Face(BMesh *bm, BMFace *f, int pin)
+{
+ BMIter vfiter;
+ BMVert *vf;
+
+ BM_ITER(vf, &vfiter, bm, BM_VERTS_OF_FACE, f) {
+ SETPIN(vf);
+ }
+}
+
+void BM_Pin(BMesh *bm, void *element, int pin)
+{
+ BMHeader *h = element;
+
+ switch (h->type) {
+ case BM_VERT:
+ BM_Pin_Vert(bm, element, pin);
+ break;
+ case BM_EDGE:
+ BM_Pin_Edge(bm, element, pin);
+ break;
+ case BM_FACE:
+ BM_Pin_Face(bm, element, pin);
+ break;
+ }
+}
+
+
+
+/***************** Mesh Hiding stuff *************/
+
+#define SETHIDE(ele) hide ? BM_SetHFlag(ele, BM_HIDDEN) : BM_ClearHFlag(ele, BM_HIDDEN);
+
+static void vert_flush_hide(BMesh *bm, BMVert *v) {
+ BMIter iter;
+ BMEdge *e;
+
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_VERT, v) {
+ if (!BM_TestHFlag(e, BM_HIDDEN))
+ return;
+ }
+
+ BM_SetHFlag(v, BM_HIDDEN);
+}
+
+static void edge_flush_hide(BMesh *bm, BMEdge *e) {
+ BMIter iter;
+ BMFace *f;
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_EDGE, e) {
+ if (!BM_TestHFlag(f, BM_HIDDEN))
+ return;
+ }
+
+ BM_SetHFlag(e, BM_HIDDEN);
+}
+
+void BM_Hide_Vert(BMesh *bm, BMVert *v, int hide)
+{
+ /*vert hiding: vert + surrounding edges and faces*/
+ BMIter iter, fiter;
+ BMEdge *e;
+ BMFace *f;
+
+ SETHIDE(v);
+
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_VERT, v) {
+ SETHIDE(e);
+
+ BM_ITER(f, &fiter, bm, BM_FACES_OF_EDGE, e) {
+ SETHIDE(f);
+ }
+ }
+}
+
+void BM_Hide_Edge(BMesh *bm, BMEdge *e, int hide)
+{
+ BMIter iter;
+ BMFace *f;
+ BMVert *v;
+
+ /*edge hiding: faces around the edge*/
+ BM_ITER(f, &iter, bm, BM_FACES_OF_EDGE, e) {
+ SETHIDE(f);
+ }
+
+ SETHIDE(e);
+
+ /*hide vertices if necassary*/
+ vert_flush_hide(bm, e->v1);
+ vert_flush_hide(bm, e->v2);
+}
+
+void BM_Hide_Face(BMesh *bm, BMFace *f, int hide)
+{
+ BMIter iter;
+ BMLoop *l;
+
+ /**/
+ SETHIDE(f);
+
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_FACE, f) {
+ edge_flush_hide(bm, l->e);
+ }
+
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_FACE, f) {
+ vert_flush_hide(bm, l->v);
+ }
+}
+
+void BM_Hide(BMesh *bm, void *element, int hide)
+{
+ BMHeader *h = element;
+
+ switch (h->type) {
+ case BM_VERT:
+ BM_Hide_Vert(bm, element, hide);
+ break;
+ case BM_EDGE:
+ BM_Hide_Edge(bm, element, hide);
+ break;
+ case BM_FACE:
+ BM_Hide_Face(bm, element, hide);
+ break;
+ }
+}
+
+
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
new file mode 100644
index 00000000000..48cfdd1cdf6
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -0,0 +1,302 @@
+/**
+ * BME_mesh.c jan 2007
+ *
+ * BM mesh level functions.
+ *
+ * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "MEM_guardedalloc.h"
+#include "DNA_listBase.h"
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BKE_utildefines.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+void BME_error(void);
+
+/*bmesh_error stub*/
+void bmesh_error(void)
+{
+ printf("BM modelling error!");
+}
+
+/*
+ * BMESH SET SYSFLAG
+ *
+ * Sets a bitflag for a given element.
+ *
+*/
+
+void bmesh_set_sysflag(BMHeader *head, int flag)
+{
+ head->flag |= flag;
+}
+
+/*
+ * BMESH CLEAR SYSFLAG
+ *
+ * Clears a bitflag for a given element.
+ *
+*/
+
+void bmesh_clear_sysflag(BMHeader *head, int flag)
+{
+ head->flag &= ~flag;
+}
+
+
+/*
+ * BMESH TEST SYSFLAG
+ *
+ * Tests whether a bitflag is set for a given element.
+ *
+*/
+
+int bmesh_test_sysflag(BMHeader *head, int flag)
+{
+ if(head->flag & flag)
+ return 1;
+ return 0;
+}
+
+/*
+ * BMESH MAKE MESH
+ *
+ * Allocates a new BMesh structure.
+ * Returns -
+ * Pointer to a BM
+ *
+*/
+
+BMesh *BM_Make_Mesh(int allocsize[4])
+{
+ /*allocate the structure*/
+ BMesh *bm = MEM_callocN(sizeof(BMesh),"BM");
+ int vsize, esize, lsize, fsize, lstsize;
+ int baselevel = LAYER_ADJ;
+
+ if (baselevel == LAYER_BASE) {
+ vsize = sizeof(BMBaseVert);
+ esize = sizeof(BMBaseEdge);
+ lsize = sizeof(BMBaseLoop);
+ fsize = sizeof(BMBaseFace);
+ lstsize = sizeof(BMBaseLoopList);
+ } else {
+ vsize = sizeof(BMVert);
+ esize = sizeof(BMEdge);
+ lsize = sizeof(BMLoop);
+ fsize = sizeof(BMFace);
+ lstsize = sizeof(BMLoopList);
+ }
+
+ bm->baselevel = baselevel;
+
+/*allocate the memory pools for the mesh elements*/
+ bm->vpool = BLI_mempool_create(vsize, allocsize[0], allocsize[0], 0, 1);
+ bm->epool = BLI_mempool_create(esize, allocsize[1], allocsize[1], 0, 1);
+ bm->lpool = BLI_mempool_create(lsize, allocsize[2], allocsize[2], 0, 0);
+ bm->looplistpool = BLI_mempool_create(lstsize, allocsize[3], allocsize[3], 0, 0);
+ bm->fpool = BLI_mempool_create(fsize, allocsize[3], allocsize[3], 0, 1);
+
+ /*allocate one flag pool that we dont get rid of.*/
+ bm->toolflagpool = BLI_mempool_create(sizeof(BMFlagLayer), 512, 512, 0, 0);
+ bm->stackdepth = 0;
+ bm->totflags = 1;
+
+ return bm;
+}
+
+/*
+ * BMESH FREE MESH
+ *
+ * Frees a BMesh structure.
+*/
+
+void BM_Free_Mesh_Data(BMesh *bm)
+{
+ BMVert *v;
+ BMEdge *e;
+ BMLoop *l;
+ BMFace *f;
+
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+ BMIter loops;
+
+ for(v = BMIter_New(&verts, bm, BM_VERTS_OF_MESH, bm ); v; v = BMIter_Step(&verts)) CustomData_bmesh_free_block( &(bm->vdata), &(v->head.data) );
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm ); e; e = BMIter_Step(&edges)) CustomData_bmesh_free_block( &(bm->edata), &(e->head.data) );
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm ); f; f = BMIter_Step(&faces)){
+ CustomData_bmesh_free_block( &(bm->pdata), &(f->head.data) );
+ for(l = BMIter_New(&loops, bm, BM_LOOPS_OF_FACE, f ); l; l = BMIter_Step(&loops)) CustomData_bmesh_free_block( &(bm->ldata), &(l->head.data) );
+ }
+
+ /*Free custom data pools, This should probably go in CustomData_free?*/
+ if(bm->vdata.totlayer) BLI_mempool_destroy(bm->vdata.pool);
+ if(bm->edata.totlayer) BLI_mempool_destroy(bm->edata.pool);
+ if(bm->ldata.totlayer) BLI_mempool_destroy(bm->ldata.pool);
+ if(bm->pdata.totlayer) BLI_mempool_destroy(bm->pdata.pool);
+
+ /*free custom data*/
+ CustomData_free(&bm->vdata,0);
+ CustomData_free(&bm->edata,0);
+ CustomData_free(&bm->ldata,0);
+ CustomData_free(&bm->pdata,0);
+
+ /*destroy element pools*/
+ BLI_mempool_destroy(bm->vpool);
+ BLI_mempool_destroy(bm->epool);
+ BLI_mempool_destroy(bm->lpool);
+ BLI_mempool_destroy(bm->fpool);
+
+ if (bm->svpool)
+ BLI_mempool_destroy(bm->svpool);
+ if (bm->sepool)
+ BLI_mempool_destroy(bm->sepool);
+ if (bm->slpool)
+ BLI_mempool_destroy(bm->slpool);
+ if (bm->sfpool)
+ BLI_mempool_destroy(bm->sfpool);
+
+ /*destroy flag pool*/
+ BLI_mempool_destroy(bm->toolflagpool);
+ BLI_mempool_destroy(bm->looplistpool);
+
+ BLI_freelistN(&bm->selected);
+
+ BMO_ClearStack(bm);
+}
+
+void BM_Free_Mesh(BMesh *bm)
+{
+ BM_Free_Mesh_Data(bm);
+ MEM_freeN(bm);
+}
+
+/*
+ * BMESH COMPUTE NORMALS
+ *
+ * Updates the normals of a mesh.
+ * Note that this can only be called
+ *
+*/
+
+void BM_Compute_Normals(BMesh *bm)
+{
+ BMVert *v;
+ BMFace *f;
+ BMLoop *l;
+ BMIter verts;
+ BMIter faces;
+ BMIter loops;
+ unsigned int maxlength = 0, i;
+ float (*projectverts)[3];
+
+ /*first, find out the largest face in mesh*/
+ BM_ITER(f, &faces, bm, BM_FACES_OF_MESH, NULL) {
+ if (BM_TestHFlag(f, BM_HIDDEN))
+ continue;
+
+ if(f->len > maxlength) maxlength = f->len;
+ }
+
+ /*make sure we actually have something to do*/
+ if(maxlength < 3) return;
+
+ /*allocate projectverts array*/
+ projectverts = MEM_callocN(sizeof(float) * maxlength * 3, "BM normal computation array");
+
+ /*calculate all face normals*/
+ BM_ITER(f, &faces, bm, BM_FACES_OF_MESH, NULL) {
+ if (BM_TestHFlag(f, BM_HIDDEN))
+ continue;
+ if (f->head.flag & BM_NONORMCALC)
+ continue;
+
+ bmesh_update_face_normal(bm, f, projectverts);
+ }
+
+ /*Zero out vertex normals*/
+ BM_ITER(v, &verts, bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(v, BM_HIDDEN))
+ continue;
+
+ v->no[0] = v->no[1] = v->no[2] = 0.0;
+ }
+
+ /*add face normals to vertices*/
+ i = 0;
+ BM_ITER(f, &faces, bm, BM_FACES_OF_MESH, NULL) {
+ i += 1;
+
+ if (BM_TestHFlag(f, BM_HIDDEN))
+ continue;
+
+ for(l = BMIter_New(&loops, bm, BM_LOOPS_OF_FACE, f ); l; l = BMIter_Step(&loops))
+ add_v3_v3v3(l->v->no, l->v->no, f->no);
+ }
+
+ /*average the vertex normals*/
+ BM_ITER(v, &verts, bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(v, BM_HIDDEN))
+ continue;
+
+ if (normalize_v3(v->no)==0.0) {
+ VECCOPY(v->no, v->co);
+ normalize_v3(v->no);
+ }
+ }
+
+ MEM_freeN(projectverts);
+}
+
+/*
+ * BMESH BEGIN/END EDIT
+ *
+ * Functions for setting up a mesh for editing and cleaning up after
+ * the editing operations are done. These are called by the tools/operator
+ * API for each time a tool is executed.
+ *
+ * Returns -
+ * Nothing
+ *
+*/
+
+void bmesh_begin_edit(BMesh *bm){
+}
+
+void bmesh_end_edit(BMesh *bm, int flag){
+ /*compute normals, clear temp flags and flush selections*/
+ BM_Compute_Normals(bm);
+ BM_SelectMode_Flush(bm);
+}
diff --git a/source/blender/bmesh/intern/bmesh_mods.c b/source/blender/bmesh/intern/bmesh_mods.c
new file mode 100644
index 00000000000..718326b803d
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_mods.c
@@ -0,0 +1,502 @@
+#include <limits.h>
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+#include "BKE_utildefines.h"
+#include "BLI_blenlib.h"
+#include "BLI_linklist.h"
+#include "BLI_ghash.h"
+#include "BLI_math.h"
+#include "BLI_array.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+#include <stdlib.h>
+#include <string.h>
+
+/*
+ * BME_MODS.C
+ *
+ * This file contains functions for locally modifying
+ * the topology of existing mesh data. (split, join, flip ect).
+ *
+*/
+
+/**
+ * bmesh_dissolve_disk
+ *
+ * Turns the face region surrounding a manifold vertex into
+ * A single polygon.
+ *
+ *
+ * Example:
+ *
+ * |=========| |=========|
+ * | \ / | | |
+ * Before: | V | After: | |
+ * | / \ | | |
+ * |=========| |=========|
+ *
+ *
+ */
+#if 1
+int BM_Dissolve_Vert(BMesh *bm, BMVert *v) {
+ BMIter iter;
+ BMEdge *e;
+ int len=0;
+
+ if (!v) return 0;
+
+ e = BMIter_New(&iter, bm, BM_EDGES_OF_VERT, v);
+ for (; e; e=BMIter_Step(&iter)) {
+ len++;
+ }
+
+ if (len == 1) {
+ BM_Kill_Edge(bm, v->e);
+ BM_Kill_Vert(bm, v);
+ return 1;
+ }
+
+ if(BM_Nonmanifold_Vert(bm, v)) {
+ if (!v->e) BM_Kill_Vert(bm, v);
+ else if (!v->e->l) {
+ BM_Kill_Edge(bm, v->e);
+ BM_Kill_Vert(bm, v);
+ } else return 0;
+
+ return 1;
+ }
+
+ return BM_Dissolve_Disk(bm, v);
+}
+
+int BM_Dissolve_Disk(BMesh *bm, BMVert *v) {
+ BMFace *f, *f2;
+ BMEdge *e, *keepedge=NULL, *baseedge=NULL;
+ BMLoop *loop;
+ int done, len;
+
+ if(BM_Nonmanifold_Vert(bm, v)) {
+ return 0;
+ }
+
+ if(v->e){
+ /*v->e we keep, what else?*/
+ e = v->e;
+ len = 0;
+ do{
+ e = bmesh_disk_nextedge(e,v);
+ if(!(BM_Edge_Share_Faces(e, v->e))){
+ keepedge = e;
+ baseedge = v->e;
+ break;
+ }
+ len++;
+ }while(e != v->e);
+ }
+
+ /*this code for handling 2 and 3-valence verts
+ may be totally bad.*/
+ if (keepedge == NULL && len == 3) {
+ /*handle specific case for three-valence. solve it by
+ increasing valence to four. this may be hackish. . .*/
+ loop = e->l;
+ if (loop->v == v) loop = (BMLoop*) loop->next;
+ if (!BM_Split_Face(bm, loop->f, v, loop->v, NULL, NULL))
+ return 0;
+
+ BM_Dissolve_Disk(bm, v);
+ return 1;
+ } else if (keepedge == NULL && len == 2) {
+ /*handle two-valence*/
+ f = v->e->l->f;
+ f2 = ((BMLoop*)v->e->l->radial_next)->f;
+ /*collapse the vertex*/
+ BM_Collapse_Vert(bm, v->e, v, 1.0);
+ BM_Join_TwoFaces(bm, f, f2, NULL);
+
+ return 1;
+ }
+
+ if(keepedge){
+ done = 0;
+ while(!done){
+ done = 1;
+ e = v->e;
+ do{
+ f = NULL;
+ len = bmesh_radial_length(e->l);
+ if(len == 2 && (e!=baseedge) && (e!=keepedge)) {
+ f = BM_Join_TwoFaces(bm, e->l->f, ((BMLoop*)(e->l->radial_next))->f, e);
+ /*return if couldn't join faces in manifold
+ conditions.*/
+ //!disabled for testing why bad things happen
+ if (!f) return 0;
+ }
+
+ if(f){
+ done = 0;
+ break;
+ }
+ e = bmesh_disk_nextedge(e, v);
+ }while(e != v->e);
+ }
+
+ /*get remaining two faces*/
+ f = v->e->l->f;
+ f2 = ((BMLoop*)v->e->l->radial_next)->f;
+
+ /*collapse the vertex*/
+ BM_Collapse_Vert(bm, baseedge, v, 1.0);
+
+ if (f != f2) {
+ /*join two remaining faces*/
+ if (!BM_Join_TwoFaces(bm, f, f2, NULL)) return 0;
+ }
+ }
+
+ return 1;
+}
+#else
+void BM_Dissolve_Disk(BMesh *bm, BMVert *v){
+ BMFace *f;
+ BMEdge *e;
+ BMIter iter;
+ int done, len;
+
+ if(v->e){
+ done = 0;
+ while(!done){
+ done = 1;
+
+ /*loop the edges looking for an edge to dissolve*/
+ for (e=BMIter_New(&iter, bm, BM_EDGES_OF_VERT, v); e;
+ e = BMIter_Step(&iter)) {
+ f = NULL;
+ len = bmesh_cycle_length(&(e->l->radial));
+ if(len == 2){
+ f = BM_Join_TwoFaces(bm,e->l->f,((BMLoop*)
+ (e->l->radial_next))->f,
+ e);
+ }
+ if(f){
+ done = 0;
+ break;
+ }
+ };
+ }
+ BM_Collapse_Vert(bm, v->e, v, 1.0);
+ }
+}
+#endif
+
+/**
+ * bmesh_join_faces
+ *
+ * joins two adjacenct faces togather.
+ *
+ * Returns -
+ * BMFace pointer
+ */
+
+BMFace *BM_Join_TwoFaces(BMesh *bm, BMFace *f1, BMFace *f2, BMEdge *e) {
+
+ BMLoop *l1, *l2;
+ BMEdge *jed=NULL;
+ BMFace *faces[2] = {f1, f2};
+
+ jed = e;
+ if(!jed){
+ /*search for an edge that has both these faces in its radial cycle*/
+ l1 = bm_firstfaceloop(f1);
+ do{
+ if( ((BMLoop*)l1->radial_next)->f == f2 ){
+ jed = l1->e;
+ break;
+ }
+ l1 = ((BMLoop*)(l1->next));
+ }while(l1!=bm_firstfaceloop(f1));
+ }
+
+ l1 = jed->l;
+ l2 = l1->radial_next;
+ if (l1->v == l2->v) {
+ bmesh_loop_reverse(bm, f2);
+ }
+
+ f1 = BM_Join_Faces(bm, faces, 2);
+
+ return f1;
+}
+
+/*connects two verts together, automatically (if very naively) finding the
+ face they both share (if there is one) and splittling it. use this at your
+ own risk, as it doesn't handle the many complex cases it should (like zero-area faces,
+ multiple faces, etc).
+
+ this is really only meant for cases where you don't know before hand the face
+ the two verts belong to for splitting (e.g. the subdivision operator).
+*/
+
+BMEdge *BM_Connect_Verts(BMesh *bm, BMVert *v1, BMVert *v2, BMFace **nf) {
+ BMIter iter, iter2;
+ BMVert *v;
+ BMLoop *nl;
+ BMFace *face;
+
+ /*this isn't the best thing in the world. it doesn't handle cases where there's
+ multiple faces yet. that might require a convexity test to figure out which
+ face is "best," and who knows what for non-manifold conditions.*/
+ for (face = BMIter_New(&iter, bm, BM_FACES_OF_VERT, v1); face; face=BMIter_Step(&iter)) {
+ for (v=BMIter_New(&iter2, bm, BM_VERTS_OF_FACE, face); v; v=BMIter_Step(&iter2)) {
+ if (v == v2) {
+ face = BM_Split_Face(bm, face, v1, v2, &nl, NULL);
+
+ if (nf) *nf = face;
+ return nl->e;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+/**
+ * BM_split_face
+ *
+ * Splits a single face into two.
+ *
+ * Returns -
+ * BMFace pointer
+ */
+
+BMFace *BM_Split_Face(BMesh *bm, BMFace *f, BMVert *v1, BMVert *v2, BMLoop **nl, BMEdge *example)
+{
+ BMFace *nf;
+ nf = bmesh_sfme(bm,f,v1,v2,nl, NULL);
+
+ if (nf) {
+ BM_Copy_Attributes(bm, bm, f, nf);
+ VECCOPY(nf->no, f->no);
+ }
+
+ return nf;
+}
+
+/**
+ * bmesh_collapse_vert
+ *
+ * Collapses a vertex that has only two manifold edges
+ * onto a vertex it shares an edge with. Fac defines
+ * the amount of interpolation for Custom Data.
+ *
+ * Note that this is not a general edge collapse function. For
+ * that see BM_manifold_edge_collapse
+ *
+ * TODO:
+ * Insert error checking for KV valance.
+ *
+ * Returns -
+ * Nothing
+ */
+
+void BM_Collapse_Vert(BMesh *bm, BMEdge *ke, BMVert *kv, float fac){
+ BMFace **faces = NULL, *f;
+ BLI_array_staticdeclare(faces, 8);
+ BMIter iter;
+ BMLoop *l=NULL, *kvloop=NULL, *tvloop=NULL;
+ BMVert *tv = bmesh_edge_getothervert(ke,kv);
+ void *src[2];
+ float w[2];
+
+ w[0] = 1.0f - fac;
+ w[1] = fac;
+
+ if(ke->l){
+ l = ke->l;
+ do{
+ if(l->v == tv && ((BMLoop*)(l->next))->v == kv){
+ tvloop = l;
+ kvloop = ((BMLoop*)(l->next));
+
+ src[0] = kvloop->head.data;
+ src[1] = tvloop->head.data;
+ CustomData_bmesh_interp(&bm->ldata, src,w, NULL, 2, kvloop->head.data);
+ }
+ l=l->radial_next;
+ }while(l!=ke->l);
+ }
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_VERT, kv) {
+ BLI_array_append(faces, f);
+ }
+
+ BM_Data_Interp_From_Verts(bm, kv, tv, kv, fac);
+
+ //bmesh_jekv(bm,ke,kv);
+ if (faces) {
+ BMFace *f2;
+ BMEdge *e2;
+ BMVert *tv2;
+
+ /*ok, no faces, means we have a wire edge*/
+ e2 = bmesh_disk_nextedge(ke, kv);
+ tv2 = BM_OtherEdgeVert(e2, kv);
+
+ f2 = BM_Join_Faces(bm, faces, BLI_array_count(faces));
+ BM_Split_Face(bm, f2, tv, tv2, NULL, NULL);
+ } else {
+ BMVert *tv2;
+ BMEdge *e2, *ne;
+
+ /*ok, no faces, means we have a wire edge*/
+ e2 = bmesh_disk_nextedge(ke, kv);
+ tv2 = BM_OtherEdgeVert(e2, kv);
+
+ ne = BM_Make_Edge(bm, tv, tv2, ke, 0);
+
+ BM_Kill_Edge(bm, ke);
+ BM_Kill_Edge(bm, e2);
+ BM_Kill_Vert(bm, kv);
+ }
+
+ BLI_array_free(faces);
+}
+
+/**
+ * BM_split_edge
+ *
+ * Splits an edge. v should be one of the vertices in e and
+ * defines the direction of the splitting operation for interpolation
+ * purposes.
+ *
+ * Returns -
+ * the new vert
+ */
+
+BMVert *BM_Split_Edge(BMesh *bm, BMVert *v, BMEdge *e, BMEdge **ne, float percent) {
+ BMVert *nv, *v2;
+
+ v2 = bmesh_edge_getothervert(e,v);
+ nv = bmesh_semv(bm,v,e,ne);
+ if (nv == NULL) return NULL;
+
+ VECSUB(nv->co,v2->co,v->co);
+ VECADDFAC(nv->co,v->co,nv->co,percent);
+
+ if (ne) {
+ (*ne)->head.flag = e->head.flag;
+ BM_Copy_Attributes(bm, bm, e, *ne);
+ }
+
+ /*v->nv->v2*/
+ BM_Data_Facevert_Edgeinterp(bm,v2, v, nv, e, percent);
+ BM_Data_Interp_From_Verts(bm, v2, v, nv, percent);
+ return nv;
+}
+
+BMVert *BM_Split_Edge_Multi(BMesh *bm, BMEdge *e, int numcuts)
+{
+ int i;
+ float percent;
+ BMVert *nv = NULL;
+
+ for(i=0; i < numcuts; i++){
+ percent = 1.0f / (float)(numcuts + 1 - i);
+ nv = BM_Split_Edge(bm, e->v2, e, NULL, percent);
+ }
+ return nv;
+}
+
+int BM_Validate_Face(BMesh *bm, BMFace *face, FILE *err)
+{
+ BMIter iter;
+ BLI_array_declare(verts);
+ BMVert **verts = NULL;
+ BMLoop *l;
+ int ret = 1, i, j;
+
+ if (face->len == 2) {
+ fprintf(err, "warning: found two-edged face. face ptr: %p\n", face);
+ fflush(err);
+ }
+
+ for (l=BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, face);l;l=BMIter_Step(&iter)) {
+ BLI_array_growone(verts);
+ verts[BLI_array_count(verts)-1] = l->v;
+
+ if (l->e->v1 == l->e->v2) {
+ fprintf(err, "Found bmesh edge with identical verts!\n");
+ fprintf(err, " edge ptr: %p, vert: %p\n", l->e, l->e->v1);
+ fflush(err);
+ ret = 0;
+ }
+ }
+
+ for (i=0; i<BLI_array_count(verts); i++) {
+ for (j=0; j<BLI_array_count(verts); j++) {
+ if (j == i) continue;
+ if (verts[i] == verts[j]) {
+ fprintf(err, "Found duplicate verts in bmesh face!\n");
+ fprintf(err, " face ptr: %p, vert: %p\n", face, verts[i]);
+ fflush(err);
+ ret = 0;
+ }
+ }
+ }
+
+ BLI_array_free(verts);
+ return ret;
+}
+
+/*
+ BM Rotate Edge
+
+ Spins an edge topologically, either counter-clockwise or clockwise.
+ If ccw is true, the edge is spun counter-clockwise, otherwise it is
+ spun clockwise.
+
+ Returns the spun edge. Note that this works by dissolving the edge
+ then re-creating it, so the returned edge won't have the same pointer
+ address as the original one.
+
+ Returns NULL on error (e.g., if the edge isn't surrounded by exactly
+ two faces).
+*/
+BMEdge *BM_Rotate_Edge(BMesh *bm, BMEdge *e, int ccw)
+{
+ BMVert *v1, *v2;
+ BMLoop *l, *l1, *l2, *nl;
+ BMFace *f;
+ BMIter liter;
+
+ v1 = e->v1;
+ v2 = e->v2;
+
+ if (BM_Edge_FaceCount(e) != 2)
+ return NULL;
+
+ f = BM_Join_TwoFaces(bm, e->l->f, ((BMLoop*)e->l->radial_next)->f, e);
+
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ if (l->v == v1)
+ l1 = l;
+ else if (l->v == v2)
+ l2 = l;
+ }
+
+ if (ccw) {
+ l1 = (BMLoop*) l1->prev;
+ l2 = (BMLoop*) l2->prev;
+ } else {
+ l1 = (BMLoop*) l1->next;
+ l2 = (BMLoop*) l2->next;
+ }
+
+ if (!BM_Split_Face(bm, f, l1->v, l2->v, &nl, NULL))
+ return NULL;
+
+ return nl->e;
+}
diff --git a/source/blender/bmesh/intern/bmesh_newcore.c b/source/blender/bmesh/intern/bmesh_newcore.c
new file mode 100644
index 00000000000..c22946ed95f
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_newcore.c
@@ -0,0 +1,1204 @@
+#include "BLI_math_vector.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_customdata.h"
+#include "BKE_DerivedMesh.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_mempool.h"
+#include "BLI_ghash.h"
+#include "BLI_array.h"
+
+#include "DNA_listBase.h"
+
+#include "bmesh_class.h"
+
+#include "bmesh_iterators.h"
+#include "bmesh_private.h"
+
+/*note: first three layers, base through adjacency, do *not* use the
+ LayerType system for speed/memory cache efficiency and whatnot*/
+
+static void inherit_vert(BMesh *bm, BMBaseVert *v)
+{
+ int i;
+
+ for (i=0; i<bm->totlayer; i++) {
+ void *ldata = BMSC_GETSELF(bm, v, bm->layers+i);
+ bm->layers[i].type->new_vert(bm, v, ldata);
+ }
+
+ if (bm->baselevel >= LAYER_ADJ) {
+ /*not sure anything is needed here either, verts generally come first before all else*/
+ }
+}
+
+static void inherit_edge(BMesh *bm, BMBaseEdge *ebase)
+{
+ int i;
+
+ if (bm->baselevel >= LAYER_ADJ) {
+ BMEdge *e = (BMEdge*)ebase;
+
+ bmesh_disk_append_edge(e, e->v1);
+ bmesh_disk_append_edge(e, e->v2);
+ }
+
+ for (i=0; i<bm->totlayer; i++) {
+ void *ldata = BMSC_GETSELF(bm, ebase, bm->layers+i);
+ bm->layers[i].type->new_edge(bm, ebase, ldata);
+ }
+}
+
+static void inherit_loop(BMesh *bm, BMBaseLoop *l, BMBaseFace *f)
+{
+ int i;
+
+ for (i=0; i<bm->totlayer; i++) {
+ void *self;
+
+ if (!bm->layers[i].type->new_loop) continue;
+
+ self = BMSC_GETSELF(bm, l, &bm->layers[i]);
+ bm->layers[i].type->new_loop(bm, (BMBaseLoop*)l, self, (BMBaseFace*)f);
+ }
+}
+
+/*
+static void inherit_face(BMesh *bm, BMBaseFace *basef)
+{
+ int i;
+
+ for (i=0; i<bm->totlayer; i++) {
+ void *fdata = BMSC_GETSELF(bm, basef, bm->layers+i);
+ bm->layers[i].type->new_face(bm, basef, fdata);
+ }
+}
+*/
+
+void BM_SubClass(BMesh *bm, BMLayerType *type)
+{
+}
+
+BMVert *BM_Make_Vert(BMesh *bm, float co[3], struct BMVert *example) {
+ BMBaseVert *v = BLI_mempool_calloc(bm->vpool);
+
+ bm->totvert += 1;
+
+ v->head.type = BM_VERT;
+ if (bm->svpool)
+ v->head.layerdata = BLI_mempool_calloc(bm->svpool);
+
+ if (co) VECCOPY(v->co, co);
+
+ if (bm->baselevel >= LAYER_TOOL) {
+ BMBaseVert *tv = (BMBaseVert*)v;
+
+ /*allocate flags*/
+ tv->head.flags = BLI_mempool_calloc(bm->toolflagpool);
+ }
+
+ CustomData_bmesh_set_default(&bm->vdata, &v->head.data);
+
+ inherit_vert(bm, v);
+
+ if (example)
+ BM_Copy_Attributes(bm, bm, (BMVert*)example, (BMVert*)v);
+
+ CHECK_ELEMENT(bm, v);
+
+ return (BMVert*) v;
+}
+
+/**
+ * BMESH EDGE EXIST
+ *
+ * Finds out if two vertices already have an edge
+ * connecting them. Note that multiple edges may
+ * exist between any two vertices, and therefore
+ * This function only returns the first one found.
+ *
+ * Returns -
+ * BMEdge pointer
+ */
+BMEdge *BM_Edge_Exist(BMVert *v1, BMVert *v2)
+{
+ BMIter iter;
+ BMEdge *e;
+
+ BM_ITER(e, &iter, NULL, BM_EDGES_OF_VERT, v1) {
+ if (e->v1 == v2 || e->v2 == v2)
+ return e;
+ }
+
+ return NULL;
+}
+
+BMEdge *BM_Make_Edge(BMesh *bm, BMVert *v1, BMVert *v2, BMEdge *example, int nodouble) {
+ BMBaseEdge *e;
+
+ if (nodouble && (e=(BMBaseEdge*)BM_Edge_Exist(v1, v2)))
+ return (BMEdge*)e;
+
+ e = BLI_mempool_calloc(bm->epool);
+ bm->totedge += 1;
+ e->head.type = BM_EDGE;
+ if (bm->sepool)
+ e->head.layerdata = BLI_mempool_calloc(bm->sepool);
+
+ if (bm->baselevel >= LAYER_TOOL) {
+ BMBaseEdge *te = (BMBaseEdge*)e;
+
+ /*allocate flags*/
+ te->head.flags = BLI_mempool_calloc(bm->toolflagpool);
+ }
+
+ e->v1 = (BMBaseVert*) v1;
+ e->v2 = (BMBaseVert*) v2;
+
+ CustomData_bmesh_set_default(&bm->edata, &e->head.data);
+
+ inherit_edge(bm, e);
+
+ if (example)
+ BM_Copy_Attributes(bm, bm, (BMEdge*)example, (BMEdge*)e);
+
+ CHECK_ELEMENT(bm, e);
+
+ return (BMEdge*) e;
+}
+
+static BMLoop *bmesh_create_loop(BMesh *bm, BMVert *v, BMEdge *e, BMFace *f, BMLoop *example){
+ BMLoop *l=NULL;
+ int i;
+
+ l = BLI_mempool_calloc(bm->lpool);
+ l->next = l->prev = NULL;
+ l->v = v;
+ l->e = e;
+ if (bm->baselevel >= LAYER_ADJ) {
+ l->f = f;
+ l->radial_next = l->radial_prev = NULL;
+ }
+ l->head.data = NULL;
+ l->head.type = BM_LOOP;
+
+ bm->totloop++;
+
+ if (bm->slpool)
+ l->head.layerdata = BLI_mempool_calloc(bm->slpool);
+
+ inherit_loop(bm, l, f);
+
+ if(example)
+ CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, example->head.data, &l->head.data);
+ else
+ CustomData_bmesh_set_default(&bm->ldata, &l->head.data);
+
+ return l;
+}
+
+BMLoop *BM_Add_FaceBoundary(BMesh *bm, BMFace *f, BMVert *startv, BMEdge *starte) {
+ BMBaseLoopList *lst = BLI_mempool_calloc(bm->looplistpool);
+ BMLoop *l = (BMLoop*)bmesh_create_loop(bm, startv, starte, (BMBaseFace*)f, NULL);
+ int i;
+
+ bmesh_radial_append(starte, l);
+
+ lst->first = lst->last = (BMBaseLoop*)l;
+ BLI_addtail(&f->loops, lst);
+
+ if (bm->baselevel >= LAYER_ADJ)
+ l->f = f;
+
+ for (i=0; i<bm->totlayer; i++) {
+ void *self = BMSC_GETSELF(bm, l, (&bm->layers[i]));
+
+ bm->layers[i].type->new_loop(bm, (BMBaseLoop*)l, self, (BMBaseFace*)f);
+ }
+
+ return l;
+}
+
+BMFace *BM_Make_Face(BMesh *bm, BMVert **verts, BMEdge **edges, int len) {
+ BMBaseFace *f;
+ BMBaseLoop *l, *startl, *lastl;
+ int i;
+
+ if (len == 0) {
+ /*just return NULL for now*/
+ return NULL;
+ }
+
+ f = BLI_mempool_calloc(bm->fpool);
+ bm->totface += 1;
+ f->head.type = BM_FACE;
+
+ if (bm->sfpool)
+ f->head.layerdata = BLI_mempool_calloc(bm->sfpool);
+
+ startl = lastl = (BMBaseLoop*) BM_Add_FaceBoundary(bm, (BMFace*)f, verts[0], edges[0]);
+
+ startl->v = (BMBaseVert*) verts[0];
+ startl->e = (BMBaseEdge*) edges[0];
+ for (i=1; i<len; i++) {
+ l = bmesh_create_loop(bm, verts[i], edges[i], f, edges[i]->l);
+
+ if (bm->baselevel >= LAYER_ADJ) {
+ BMLoop *bl = (BMLoop*)l;
+ bl->f = (BMFace*) f;
+ bmesh_radial_append(edges[i], bl);
+ }
+
+ l->prev = lastl;
+ lastl->next = l;
+ lastl = l;
+ }
+
+ if (bm->baselevel >= LAYER_TOOL) {
+ BMBaseFace *tf = (BMBaseFace*) f;
+
+ /*allocate flags*/
+ tf->head.flags = BLI_mempool_calloc(bm->toolflagpool);
+ }
+
+ CustomData_bmesh_set_default(&bm->pdata, &f->head.data);
+
+ startl->prev = lastl;
+ lastl->next = startl;
+
+ f->len = len;
+ f->totbounds = 0;
+
+ for (i=0; i<bm->totlayer; i++) {
+ void *self;
+
+ if (!bm->layers[i].type->new_face) continue;
+
+ self = BMSC_GETSELF(bm, f, &bm->layers[i]);
+ bm->layers[i].type->new_face(bm, f, self);
+ }
+
+ CHECK_ELEMENT(bm, f);
+
+ return (BMFace*) f;
+}
+
+int bmesh_check_element(BMesh *bm, void *element, int type) {
+ BMHeader *head = element;
+ int err = 0;
+
+ if (!element)
+ return 1;
+
+ if (head->type != type)
+ return 2;
+
+ switch (type) {
+ case BM_VERT: {
+ BMVert *v = element;
+ if (v->e && v->e->head.type != BM_EDGE) {
+ err |= 4;
+ }
+ break;
+ }
+ case BM_EDGE: {
+ BMEdge *e = element;
+ if (e->l && e->l->head.type != BM_LOOP)
+ err |= 8;
+ if (e->l && e->l->f->head.type != BM_FACE)
+ err |= 16;
+ if (e->dlink1.prev == NULL || e->dlink2.prev == NULL || e->dlink1.next == NULL || e->dlink2.next == NULL)
+ err |= 32;
+ if (e->l && (e->l->radial_next == NULL || e->l->radial_prev == NULL))
+ err |= 64;
+ if (e->l && e->l->f->len <= 0)
+ err |= 128;
+ break;
+ }
+ case BM_LOOP: {
+ BMLoop *l = element, *l2;
+ int i;
+
+ if (l->f->head.type != BM_FACE)
+ err |= 256;
+ if (l->e->head.type != BM_EDGE)
+ err |= 512;
+ if (l->v->head.type != BM_VERT)
+ err |= 1024;
+ if (!BM_Vert_In_Edge(l->e, l->v)) {
+ printf("eek!! fatal bmesh error! evil!\n");
+ err |= 2048;
+ }
+
+ if (l->radial_next == NULL || l->radial_prev == NULL)
+ err |= (1<<12);
+ if (l->f->len <= 0)
+ err |= (1<<13);
+
+ /*validate boundary loop--invalid for hole loops, of course,
+ but we won't be allowing those for a while yet*/
+ l2 = l;
+ i = 0;
+ do {
+ if (i >= 9999999)
+ break;
+
+ i++;
+ l2 = l2->next;
+ } while (l2 != l);
+
+ if (i != l->f->len || l2 != l)
+ err |= (1<<14);
+
+ if (!bmesh_radial_validate(bmesh_radial_length(l), l))
+ err |= (1<<15);
+
+ break;
+ }
+ case BM_FACE: {
+ BMFace *f = element;
+ BMLoop *l;
+ int len=0;
+
+ if (!f->loops.first)
+ err |= (1<<16);
+ l = bm_firstfaceloop(f);
+ do {
+ if (l->f != f) {
+ printf("yeek!! loop inside one face points to another!\n");
+ err |= (1<<17);
+ }
+
+ if (!l->e)
+ err |= (1<<18);
+ if (!l->v)
+ err |= (1<<19);
+ if (!BM_Vert_In_Edge(l->e, l->v) || !BM_Vert_In_Edge(l->e, l->next->v)) {
+ err |= (1<<20);
+ }
+
+ if (!bmesh_radial_validate(bmesh_radial_length(l), l))
+ err |= (1<<21);
+
+ if (!bmesh_disk_count(l->v) || !bmesh_disk_count(l->next->v))
+ err |= (1<<22);
+
+ len++;
+ l = l->next;
+ } while (l != bm_firstfaceloop(f));
+
+ if (len != f->len)
+ err |= (1<<23);
+ }
+ }
+
+ if (err) {
+ bmesh_error();
+ }
+
+ return err;
+}
+
+static void bmesh_kill_loop(BMesh *bm, BMLoop *l) {
+ int i;
+
+ for (i=0; i<bm->totlayer; i++) {
+ bm->layers[i].type->free_loop(bm, (BMBaseLoop*)l);
+ }
+
+ bm->totloop--;
+ if (l->head.data)
+ CustomData_bmesh_free_block(&bm->ldata, &l->head.data);
+
+ if (bm->baselevel >= LAYER_TOOL && l->head.flags) {
+ BLI_mempool_free(bm->toolflagpool, l->head.flags);
+ }
+
+ BLI_mempool_free(bm->lpool, l);
+}
+
+void BM_Kill_Face(BMesh *bm, BMFace *f) {
+ BMBaseLoopList *ls, *lsnext;
+ int i;
+
+ CHECK_ELEMENT(bm, f);
+
+ for (i=0; i<bm->totlayer; i++) {
+ bm->layers[i].type->free_face(bm, (BMBaseFace*)f);
+ }
+
+ for (ls=f->loops.first; ls; ls=lsnext) {
+ BMBaseLoop *l, *lnext;
+
+ lsnext = ls->next;
+ l = ls->first;
+ do {
+ lnext = l->next;
+
+ if (bm->baselevel >= LAYER_ADJ)
+ bmesh_radial_remove_loop((BMLoop*)l, l->e);
+ bmesh_kill_loop(bm, (BMLoop*)l);
+
+ l = lnext;
+ } while (l != ls->first);
+
+ BLI_mempool_free(bm->looplistpool, ls);
+ }
+
+ bm->totface--;
+ BM_remove_selection(bm, f);
+ if (f->head.data)
+ CustomData_bmesh_free_block(&bm->pdata, &f->head.data);
+
+ if (bm->baselevel >= LAYER_TOOL) {
+ BLI_mempool_free(bm->toolflagpool, f->head.flags);
+ }
+
+ BLI_mempool_free(bm->fpool, f);
+}
+
+void BM_Kill_Edge(BMesh *bm, BMEdge *e) {
+ int i;
+
+ for (i=0; i<bm->totlayer; i++) {
+ bm->layers[i].type->free_edge(bm, (BMBaseEdge*)e);
+ }
+
+ if (bm->baselevel >= LAYER_ADJ) {
+ bmesh_disk_remove_edge(e, e->v1);
+ bmesh_disk_remove_edge(e, e->v2);
+
+ if (e->l) {
+ BMLoop *l = e->l, *lnext, *startl=e->l;
+
+ do {
+ lnext = l->radial_next;
+ BM_Kill_Face(bm, l->f);
+
+ if (l == lnext)
+ break;
+ l = lnext;
+ } while (l != startl);
+ }
+ }
+
+ bm->totedge--;
+ BM_remove_selection(bm, e);
+ if (e->head.data)
+ CustomData_bmesh_free_block(&bm->edata, &e->head.data);
+
+ if (bm->baselevel >= LAYER_TOOL) {
+ BLI_mempool_free(bm->toolflagpool, e->head.flags);
+ }
+
+ BLI_mempool_free(bm->epool, e);
+}
+
+void BM_Kill_Vert(BMesh *bm, BMVert *v) {
+ int i;
+
+ for (i=0; i<bm->totlayer; i++) {
+ bm->layers[i].type->free_vert(bm, (BMBaseVert*)v);
+ }
+
+ if (bm->baselevel >= LAYER_ADJ) {
+ if (v->e) {
+ BMEdge *e, *nexte;
+
+ e = v->e;
+ while (v->e) {
+ nexte=bmesh_disk_nextedge(e, v);
+
+ BM_Kill_Edge(bm, (BMEdge*)e);
+ e = nexte;
+ }
+ }
+ }
+
+ bm->totvert--;
+ BM_remove_selection(bm, v);
+ if (v->head.data)
+ CustomData_bmesh_free_block(&bm->vdata, &v->head.data);
+
+ if (bm->baselevel >= LAYER_TOOL) {
+ BLI_mempool_free(bm->toolflagpool, v->head.flags);
+ }
+
+ BLI_mempool_free(bm->vpool, v);
+}
+
+/********** private disk and radial cycle functions ************/
+
+/**
+ * bmesh_loop_reverse
+ *
+ * FLIP FACE EULER
+ *
+ * Changes the winding order of a face from CW to CCW or vice versa.
+ * This euler is a bit peculiar in compairson to others as it is its
+ * own inverse.
+ *
+ * TODO: reinsert validation code.
+ *
+ * Returns -
+ * 1 for success, 0 for failure.
+ */
+
+int bmesh_loop_length(BMLoop *l)
+{
+ BMLoop *ol = l;
+ int i = 0;
+
+ do {
+ l = l->next;
+ i++;
+ } while (l != ol);
+
+ return i;
+}
+
+int bmesh_loop_reverse_loop(BMesh *bm, BMFace *f, BMLoopList *lst){
+ BMLoop *l = lst->first, *curloop, *oldprev, *oldnext;
+ BMEdge *staticedar[64], **edar;
+ int i, j, edok, len = 0;
+
+ len = bmesh_loop_length(l);
+ if(len >= 64){
+ edar = MEM_callocN(sizeof(BMEdge *)* len, "BM Edge pointer array");
+ } else {
+ edar = staticedar;
+ }
+
+ for(i=0, curloop = l; i< len; i++, curloop= ((BMLoop*)(curloop->next)) ){
+ curloop->e->head.eflag1 = 0;
+ curloop->e->head.eflag2 = bmesh_radial_length(curloop);
+ bmesh_radial_remove_loop(curloop, curloop->e);
+ /*in case of border edges we HAVE to zero out curloop->radial Next/Prev*/
+ curloop->radial_next = curloop->radial_prev = NULL;
+ edar[i] = curloop->e;
+ }
+
+ /*actually reverse the loop.*/
+ for(i=0, curloop = l; i < len; i++){
+ oldnext = ((BMLoop*)(curloop->next));
+ oldprev = ((BMLoop*)(curloop->prev));
+ curloop->next = (BMLoop*)oldprev;
+ curloop->prev = (BMLoop*)oldnext;
+ curloop = oldnext;
+ }
+
+ if(len == 2){ //two edged face
+ //do some verification here!
+ l->e = edar[1];
+ ((BMLoop*)(l->next))->e = edar[0];
+ }
+ else{
+ for(i=0, curloop = l; i < len; i++, curloop = ((BMLoop*)(curloop->next)) ){
+ edok = 0;
+ for(j=0; j < len; j++){
+ edok = bmesh_verts_in_edge(curloop->v, ((BMLoop*)(curloop->next))->v, edar[j]);
+ if(edok){
+ curloop->e = edar[j];
+ break;
+ }
+ }
+ }
+ }
+ /*rebuild radial*/
+ for(i=0, curloop = l; i < len; i++, curloop = curloop->next)
+ bmesh_radial_append(curloop->e, curloop);
+
+ /*validate radial*/
+ for(i=0, curloop = l; i < len; i++, curloop = curloop->next) {
+ CHECK_ELEMENT(bm, curloop);
+ CHECK_ELEMENT(bm, curloop->e);
+ CHECK_ELEMENT(bm, curloop->v);
+ CHECK_ELEMENT(bm, curloop->f);
+ }
+
+ if (edar != staticedar)
+ MEM_freeN(edar);
+
+ CHECK_ELEMENT(bm, f);
+
+ return 1;
+}
+
+int bmesh_loop_reverse(BMesh *bm, BMFace *f)
+{
+ return bmesh_loop_reverse_loop(bm, f, f->loops.first);
+}
+
+void bmesh_systag_elements(BMesh *bm, void *veles, int tot, int flag)
+{
+ BMHeader **eles = veles;
+ int i;
+
+ for (i=0; i<tot; i++) {
+ bmesh_api_setflag(eles[i], flag);
+ }
+}
+
+void bmesh_clear_systag_elements(BMesh *bm, void *veles, int tot, int flag)
+{
+ BMHeader **eles = veles;
+ int i;
+
+ for (i=0; i<tot; i++) {
+ bmesh_api_clearflag(eles[i], flag);
+ }
+}
+
+#define FACE_MARK (1<<10)
+
+static int count_flagged_radial(BMLoop *l, int flag)
+{
+ BMLoop *l2 = l;
+ int i = 0;
+
+ do {
+ i += bmesh_api_getflag(l2->f, flag) ? 1 : 0;
+ l2 = bmesh_radial_nextloop(l2);
+ } while (l2 != l);
+
+ return i;
+}
+
+static int count_flagged_disk(BMVert *v, int flag)
+{
+ BMEdge *e = v->e;
+ int i=0;
+
+ if (!e)
+ return 0;
+
+ do {
+ i += bmesh_api_getflag(e, flag) ? 1 : 0;
+ e = bmesh_disk_nextedge(e, v);
+ } while (e != v->e);
+
+ return i;
+}
+
+static int disk_is_flagged(BMVert *v, int flag)
+{
+ BMEdge *e = v->e;
+
+ if (!e)
+ return 0;
+
+ do {
+ BMLoop *l = e->l;
+
+ if (!l)
+ return 0;
+
+ do {
+ if (!bmesh_api_getflag(l->f, flag))
+ return 0;
+
+ l = l->radial_next;
+ } while (l != e->l);
+
+ e = bmesh_disk_nextedge(e, v);
+ } while (e != v->e);
+
+ return 1;
+}
+
+/* Midlevel Topology Manipulation Functions */
+
+/*joins a collected group of faces into one. only restriction on
+ the input data is that the faces must be connected to each other.*/
+BMFace *BM_Join_Faces(BMesh *bm, BMFace **faces, int totface)
+{
+ BMFace *f, *newf;
+ BMLoopList *lst;
+ BMLoop *l;
+ BMEdge **edges = NULL;
+ BMEdge **deledges = NULL;
+ BMVert **delverts = NULL;
+ BLI_array_staticdeclare(edges, 64);
+ BLI_array_staticdeclare(deledges, 64);
+ BLI_array_staticdeclare(delverts, 64);
+ BMVert *v1=NULL, *v2=NULL;
+ ListBase holes = {NULL, NULL};
+ char *err = NULL;
+ int i, tote=0;
+
+ if (!totface) {
+ bmesh_error();
+ return NULL;
+ }
+
+ if (totface == 1)
+ return faces[0];
+
+ bmesh_systag_elements(bm, faces, totface, _FLAG_JF);
+
+ for (i=0; i<totface; i++) {
+ f = faces[i];
+ l = bm_firstfaceloop(f);
+ do {
+ int rlen = count_flagged_radial(l, _FLAG_JF);
+
+ if (rlen > 2) {
+ err = "Input faces do not form a contiguous manifold region";
+ goto error;
+ } else if (rlen == 1) {
+ BLI_array_append(edges, l->e);
+
+ if (!v1) {
+ v1 = l->v;
+ v2 = BM_OtherEdgeVert(l->e, l->v);
+ }
+ tote++;
+ } else if (rlen == 2) {
+ int d1, d2;
+
+ d1 = disk_is_flagged(l->e->v1, _FLAG_JF);
+ d2 = disk_is_flagged(l->e->v2, _FLAG_JF);
+
+ if (!d1 && !d2 && !bmesh_api_getflag(l->e, _FLAG_JF)) {
+ BLI_array_append(deledges, l->e);
+ bmesh_api_setflag(l->e, _FLAG_JF);
+ } else {
+ if (d1 && !bmesh_api_getflag(l->e->v1, _FLAG_JF)) {
+ BLI_array_append(delverts, l->e->v1);
+ bmesh_api_setflag(l->e->v1, _FLAG_JF);
+ }
+
+ if (d2 && !bmesh_api_getflag(l->e->v2, _FLAG_JF)) {
+ BLI_array_append(delverts, l->e->v2);
+ bmesh_api_setflag(l->e->v2, _FLAG_JF);
+ }
+ }
+ }
+
+ l = l->next;
+ } while (l != bm_firstfaceloop(f));
+
+ for (lst=f->loops.first; lst; lst=lst->next) {
+ if (lst == f->loops.first) continue;
+ BLI_remlink(&f->loops, lst);
+ BLI_addtail(&holes, lst);
+ }
+ }
+
+ /*create region face*/
+ newf = BM_Make_Ngon(bm, v1, v2, edges, tote, 0);
+ if (!newf) {
+ err = "Invalid boundary region to join faces";
+ goto error;
+ }
+
+ for (i=0; i<bm->totlayer; i++) {
+ BMFace *faces2[2] = {newf, NULL};
+
+ if (bm->layers[i].type->faces_from_faces)
+ bm->layers[i].type->faces_from_faces(bm, faces, totface, faces2, 1);
+ }
+
+ /*copy over loop data*/
+ l = bm_firstfaceloop(newf);
+ do {
+ BMLoop *l2 = l->radial_next;
+
+ do {
+ if (bmesh_api_getflag(l2->f, _FLAG_JF))
+ break;
+ l2 = l2->radial_next;
+ } while (l2 != l);
+
+ if (l2 != l) {
+ /*I think this is correct?*/
+ if (l2->v != l->v) {
+ l2 = l2->next;
+ }
+
+ BM_Copy_Attributes(bm, bm, l2, l);
+ }
+
+ l = l->next;
+ } while (l != bm_firstfaceloop(newf));
+
+ BM_Copy_Attributes(bm, bm, faces[0], newf);
+
+ /*add holes*/
+ addlisttolist(&newf->loops, &holes);
+
+ /*update loop face pointers*/
+ for (lst=newf->loops.first; lst; lst=lst->next) {
+ l = lst->first;
+ do {
+ l->f = newf;
+ l = l->next;
+ } while (l != lst->first);
+ }
+
+ bmesh_clear_systag_elements(bm, faces, totface, _FLAG_JF);
+ bmesh_api_clearflag(newf, _FLAG_JF);
+
+ /*delete old geometry*/
+ for (i=0; i<BLI_array_count(delverts); i++) {
+ BM_Kill_Vert(bm, delverts[i]);
+ }
+
+ for (i=0; i<BLI_array_count(deledges); i++) {
+ BM_Kill_Edge(bm, deledges[i]);
+ }
+
+ BLI_array_free(edges);
+ BLI_array_free(deledges);
+ BLI_array_free(delverts);
+
+ CHECK_ELEMENT(bm, newf);
+ return newf;
+error:
+ bmesh_clear_systag_elements(bm, faces, totface, _FLAG_JF);
+ BLI_array_free(edges);
+ BLI_array_free(deledges);
+ BLI_array_free(delverts);
+
+ if (err) {
+ BMO_RaiseError(bm, bm->currentop, BMERR_DISSOLVEFACES_FAILED, err);
+ }
+ return NULL;
+}
+
+static BMFace *bmesh_addpolylist(BMesh *bm, BMFace *example) {
+ BMBaseFace *f;
+ BMBaseLoopList *lst;
+
+ f = BLI_mempool_calloc(bm->fpool);
+ lst = BLI_mempool_calloc(bm->looplistpool);
+
+ f->head.type = BM_FACE;
+ BLI_addtail(&f->loops, lst);
+ bm->totface++;
+
+ if (bm->baselevel >= LAYER_TOOL) {
+ BMBaseFace *tf = (BMBaseFace*)f;
+
+ /*allocate flags*/
+ tf->head.flags = BLI_mempool_calloc(bm->toolflagpool);
+ }
+
+ if (bm->sfpool)
+ f->head.layerdata = BLI_mempool_calloc(f->head.layerdata);
+
+ CustomData_bmesh_set_default(&bm->pdata, &f->head.data);
+
+ f->len = 0;
+ f->totbounds = 1;
+
+ /*okkaay not sure what to do here
+ for (i=0; i<bm->totlayer; i++) {
+ void *self;
+
+ if (!bm->layers[i].type->new_face) continue;
+
+ self = BMSC_GETSELF(bm, f, &bm->layers[i]);
+ bm->layers[i].type->new_face(bm, f, self);
+ }
+ */
+
+ return (BMFace*) f;
+}
+
+/**
+ * bmesh_SFME
+ *
+ * SPLIT FACE MAKE EDGE:
+ *
+ * Takes as input two vertices in a single face. An edge is created which divides the original face
+ * into two distinct regions. One of the regions is assigned to the original face and it is closed off.
+ * The second region has a new face assigned to it.
+ *
+ * Examples:
+ *
+ * Before: After:
+ * ---------- ----------
+ * | | | |
+ * | | | f1 |
+ * v1 f1 v2 v1======v2
+ * | | | f2 |
+ * | | | |
+ * ---------- ----------
+ *
+ * Note that the input vertices can be part of the same edge. This will
+ * result in a two edged face. This is desirable for advanced construction
+ * tools and particularly essential for edge bevel. Because of this it is
+ * up to the caller to decide what to do with the extra edge.
+ *
+ * If holes is NULL, then both faces will lose
+ * all holes from the original face. Also, you cannot split between
+ * a hole vert and a boundary vert; that case is handled by higher-
+ * level wrapping functions (when holes are fully implemented, anyway).
+ *
+ * Note that holes represents which holes goes to the new face, and of
+ * course this requires removing them from the exitsing face first, since
+ * you cannot have linked list links inside multiple lists.
+ *
+ * Returns -
+ * A BMFace pointer
+ */
+BMFace *bmesh_sfme(BMesh *bm, BMFace *f, BMVert *v1, BMVert *v2,
+ BMLoop **rl, ListBase *holes)
+{
+
+ BMFace *f2;
+ BMLoop *v1loop = NULL, *v2loop = NULL, *curloop, *f1loop=NULL, *f2loop=NULL;
+ BMEdge *e;
+ BMLoopList *lst, *lst2;
+ int i, len, f1len, f2len;
+
+ /*verify that v1 and v2 are in face.*/
+ len = f->len;
+ for(i = 0, curloop = bm_firstfaceloop(f); i < len; i++, curloop = curloop->next) {
+ if(curloop->v == v1) v1loop = curloop;
+ else if(curloop->v == v2) v2loop = curloop;
+ }
+
+ if(!v1loop || !v2loop) return NULL;
+
+ /*allocate new edge between v1 and v2*/
+ e = BM_Make_Edge(bm, v1, v2, NULL, 0);
+
+ f2 = bmesh_addpolylist(bm,f);
+ f1loop = bmesh_create_loop(bm,v2,e,f,v2loop);
+ f2loop = bmesh_create_loop(bm,v1,e,f2,v1loop);
+
+ f1loop->prev = v2loop->prev;
+ f2loop->prev = v1loop->prev;
+ v2loop->prev->next = f1loop;
+ v1loop->prev->next = f2loop;
+
+ f1loop->next = v1loop;
+ f2loop->next = v2loop;
+ v1loop->prev = f1loop;
+ v2loop->prev = f2loop;
+
+ lst = f->loops.first;
+ lst2 = f2->loops.first;
+
+ lst2->first = lst2->last = f2loop;
+ lst->first = lst->last = f1loop;
+
+ /*validate both loops*/
+ /*I dont know how many loops are supposed to be in each face at this point! FIXME!*/
+
+ /*go through all of f2's loops and make sure they point to it properly.*/
+ curloop = lst2->first;
+ f2len = 0;
+ do {
+ curloop->f = f2;
+
+ curloop = curloop->next;
+ f2len++;
+ } while (curloop != lst2->first);
+
+ /*link up the new loops into the new edges radial*/
+ bmesh_radial_append(e, f1loop);
+ bmesh_radial_append(e, f2loop);
+
+ f2->len = f2len;
+
+ f1len = 0;
+ curloop = lst->first;
+ do {
+ f1len++;
+ curloop = curloop->next;
+ } while (curloop != lst->first);
+
+ f->len = f1len;
+
+ if(rl) *rl = f2loop;
+
+ if (holes) {
+ addlisttolist(&f2->loops, holes);
+ } else {
+ /*this code is not significant until holes actually work ;) */
+ //printf("warning: call to split face euler without holes argument; holes will be tossed.\n");
+ for (lst=f->loops.last; lst != f->loops.first; lst=lst2) {
+ lst2 = lst->prev;
+ BLI_mempool_free(bm->looplistpool, lst);
+ }
+ }
+
+ CHECK_ELEMENT(bm, e);
+ CHECK_ELEMENT(bm, f);
+ CHECK_ELEMENT(bm, f2);
+
+ return f2;
+}
+
+/**
+ * bmesh_SEMV
+ *
+ * SPLIT EDGE MAKE VERT:
+ * Takes a given edge and splits it into two, creating a new vert.
+ *
+ *
+ * Before: OV---------TV
+ * After: OV----NV---TV
+ *
+ * Returns -
+ * BMVert pointer.
+ *
+*/
+
+BMVert *bmesh_semv(BMesh *bm, BMVert *tv, BMEdge *e, BMEdge **re){
+ BMLoop *nextl;
+ BMEdge *ne;
+ BMVert *nv, *ov;
+ int i, edok, valance1=0, valance2=0;
+
+ if(bmesh_vert_in_edge(e,tv) == 0) return NULL;
+ ov = bmesh_edge_getothervert(e,tv);
+
+ /*count valance of v1*/
+ valance1 = bmesh_disk_count(ov);
+
+ /*count valance of v2*/
+ valance2 = bmesh_disk_count(tv);
+
+ nv = BM_Make_Vert(bm, tv->co, tv);
+ ne = BM_Make_Edge(bm, nv, tv, e, 0);
+
+ bmesh_disk_remove_edge(ne, tv);
+ bmesh_disk_remove_edge(ne, nv);
+
+ /*remove e from v2's disk cycle*/
+ bmesh_disk_remove_edge(e, tv);
+
+ /*swap out tv for nv in e*/
+ bmesh_edge_swapverts(e, tv, nv);
+
+ /*add e to nv's disk cycle*/
+ bmesh_disk_append_edge(e, nv);
+
+ /*add ne to nv's disk cycle*/
+ bmesh_disk_append_edge(ne, nv);
+
+ /*add ne to tv's disk cycle*/
+ bmesh_disk_append_edge(ne, tv);
+
+ /*verify disk cycles*/
+ edok = bmesh_disk_validate(valance1, ov->e, ov);
+ if(!edok) bmesh_error();
+ edok = bmesh_disk_validate(valance2, tv->e, tv);
+ if(!edok) bmesh_error();
+ edok = bmesh_disk_validate(2, nv->e, nv);
+ if(!edok) bmesh_error();
+
+ /*Split the radial cycle if present*/
+ nextl = e->l;
+ e->l = NULL;
+ if(nextl) {
+ BMLoop *nl, *l;
+ int radlen = bmesh_radial_length(nextl);
+ int first1=0, first2=0;
+
+ /*Take the next loop. Remove it from radial. Split it. Append to appropriate radials.*/
+ while(nextl) {
+ l=nextl;
+ l->f->len++;
+ nextl = nextl!=nextl->radial_next ? nextl->radial_next : NULL;
+ bmesh_radial_remove_loop(l, NULL);
+
+ nl = bmesh_create_loop(bm,NULL,NULL,l->f,l);
+ nl->prev = l;
+ nl->next = (l->next);
+ nl->prev->next = nl;
+ nl->next->prev = nl;
+ nl->v = nv;
+
+ /*assign the correct edge to the correct loop*/
+ if(bmesh_verts_in_edge(nl->v, nl->next->v, e)) {
+ nl->e = e;
+ l->e = ne;
+
+ /*append l into ne's rad cycle*/
+ if(!first1) {
+ first1 = 1;
+ l->radial_next = l->radial_prev = NULL;
+ }
+
+ if(!first2) {
+ first2 = 1;
+ l->radial_next = l->radial_prev = NULL;
+ }
+
+ bmesh_radial_append(nl->e, nl);
+ bmesh_radial_append(l->e, l);
+ }
+ else if(bmesh_verts_in_edge(nl->v,((BMLoop*)(nl->next))->v,ne)){
+ nl->e = ne;
+ l->e = e;
+
+ /*append l into ne's rad cycle*/
+ if(!first1) {
+ first1 = 1;
+ l->radial_next = l->radial_prev = NULL;
+ }
+
+ if(!first2) {
+ first2 = 1;
+ l->radial_next = l->radial_prev = NULL;
+ }
+
+ bmesh_radial_append(nl->e, nl);
+ bmesh_radial_append(l->e, l);
+ }
+
+ }
+
+ /*verify length of radial cycle*/
+ edok = bmesh_radial_validate(radlen, e->l);
+ if(!edok) bmesh_error();
+ edok = bmesh_radial_validate(radlen, ne->l);
+ if(!edok) bmesh_error();
+
+ /*verify loop->v and loop->next->v pointers for e*/
+ for(i=0,l=e->l; i < radlen; i++, l = l->radial_next){
+ if(!(l->e == e)) bmesh_error();
+ //if(!(l->radial_next == l)) bmesh_error();
+ if( ((BMLoop*)(l->prev))->e != ne && ((BMLoop*)(l->next))->e != ne) bmesh_error();
+ edok = bmesh_verts_in_edge(l->v, ((BMLoop*)(l->next))->v, e);
+ if(!edok) bmesh_error();
+ if(l->v == ((BMLoop*)(l->next))->v) bmesh_error();
+ if(l->e == ((BMLoop*)(l->next))->e) bmesh_error();
+
+ /*verify loop cycle for kloop->f*/
+ CHECK_ELEMENT(bm, l);
+ CHECK_ELEMENT(bm, l->v);
+ CHECK_ELEMENT(bm, l->e);
+ CHECK_ELEMENT(bm, l->f);
+ }
+ /*verify loop->v and loop->next->v pointers for ne*/
+ for(i=0,l=ne->l; i < radlen; i++, l = l->radial_next){
+ if(!(l->e == ne)) bmesh_error();
+ //if(!(l->radial_next == l)) bmesh_error();
+ if( ((BMLoop*)(l->prev))->e != e && ((BMLoop*)(l->next))->e != e) bmesh_error();
+ edok = bmesh_verts_in_edge(l->v, ((BMLoop*)(l->next))->v, ne);
+ if(!edok) bmesh_error();
+ if(l->v == ((BMLoop*)(l->next))->v) bmesh_error();
+ if(l->e == ((BMLoop*)(l->next))->e) bmesh_error();
+
+ CHECK_ELEMENT(bm, l);
+ CHECK_ELEMENT(bm, l->v);
+ CHECK_ELEMENT(bm, l->e);
+ CHECK_ELEMENT(bm, l->f);
+ }
+ }
+
+ CHECK_ELEMENT(bm, ne);
+ CHECK_ELEMENT(bm, nv);
+ CHECK_ELEMENT(bm, e);
+ CHECK_ELEMENT(bm, tv);
+
+ if(re) *re = ne;
+ return nv;
+}
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
new file mode 100644
index 00000000000..11403db2cc3
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -0,0 +1,996 @@
+#include "bmesh.h"
+#include "bmesh_private.h"
+#include <stdio.h>
+
+/*
+This file defines (and documents) all bmesh operators (bmops).
+
+Do not rename any operator or slot names! otherwise you must go
+through the code and find all references to them!
+
+A word on slot names:
+
+For geometry input slots, the following are valid names:
+* verts
+* edges
+* faces
+* edgefacein
+* vertfacein
+* vertedgein
+* vertfacein
+* geom
+
+The basic rules are, for single-type geometry slots, use the plural of the
+type name (e.g. edges). for double-type slots, use the two type names plus
+"in" (e.g. edgefacein). for three-type slots, use geom.
+
+for output slots, for single-type geometry slots, use the type name plus "out",
+(e.g. vertout), for double-type slots, use the two type names plus "out",
+(e.g. vertfaceout), for three-type slots, use geom. note that you can also
+use more esohteric names (e.g. skirtout) do long as the comment next to the
+slot definition tells you what types of elements are in it.
+
+*/
+
+/*
+ok, I'm going to write a little docgen script. so all
+bmop comments must conform to the following template/rules:
+
+template (py quotes used because nested comments don't work
+on all C compilers):
+
+"""
+Region Extend.
+
+paragraph1, Extends bleh bleh bleh.
+Bleh Bleh bleh.
+
+Another paragraph.
+
+Another paragraph.
+"""
+
+so the first line is the "title" of the bmop.
+subsequent line blocks seperated by blank lines
+are paragraphs. individual descriptions of slots
+would be extracted from comments
+next to them, e.g.
+
+{BMOP_OPSLOT_ELEMENT_BUF, "geomout"}, //output slot, boundary region
+
+the doc generator would automatically detect the presence of "output slot"
+and flag the slot as an output. the same happens for "input slot". also
+note that "edges", "faces", "verts", "loops", and "geometry" are valid
+substitutions for "slot".
+
+note that slots default to being input slots.
+*/
+
+/*
+ Vertex Smooth
+
+ Smoothes vertices by using a basic vertex averaging scheme.
+*/
+BMOpDefine def_vertexsmooth = {
+ "vertexsmooth",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"}, //input vertices
+ {BMOP_OPSLOT_INT, "mirror_clip_x"}, //set vertices close to the x axis before the operation to 0
+ {BMOP_OPSLOT_INT, "mirror_clip_y"}, //set vertices close to the y axis before the operation to 0
+ {BMOP_OPSLOT_INT, "mirror_clip_z"}, //set vertices close to the z axis before the operation to 0
+ {BMOP_OPSLOT_FLT, "clipdist"}, //clipping threshod for the above three slots
+ {0} /*null-terminating sentinel*/,
+ },
+ bmesh_vertexsmooth_exec,
+ 0
+};
+
+/*
+ Right-Hand Faces
+
+ Computes an "outside" normal for the specified input faces.
+*/
+
+BMOpDefine def_righthandfaces = {
+ "righthandfaces",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"},
+ {0} /*null-terminating sentinel*/,
+ },
+ bmesh_righthandfaces_exec,
+ 0
+};
+
+/*
+ Region Extend
+
+ used to implement the select more/less tools.
+ this puts some geometry surrounding regions of
+ geometry in geom into geomout.
+
+ if usefaces is 0 then geomout spits out verts and edges,
+ otherwise it spits out faces.
+ */
+BMOpDefine def_regionextend = {
+ "regionextend",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "geom"}, //input geometry
+ {BMOP_OPSLOT_ELEMENT_BUF, "geomout"}, //output slot, computed boundary geometry.
+ {BMOP_OPSLOT_INT, "constrict"}, //find boundary inside the regions, not outside.
+ {BMOP_OPSLOT_INT, "usefaces"}, //extend from faces instead of edges
+ {0} /*null-terminating sentinel*/,
+ },
+ bmesh_regionextend_exec,
+ 0
+};
+
+/*
+ Edge Rotate
+
+ Rotates edges topologically. Also known as "spin edge" to some people.
+ Simple example: [/] becomes [|] then [\].
+*/
+BMOpDefine def_edgerotate = {
+ "edgerotate",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"}, //input edges
+ {BMOP_OPSLOT_ELEMENT_BUF, "edgeout"}, //newly spun edges
+ {BMOP_OPSLOT_INT, "ccw"}, //rotate edge counter-clockwise if true, othewise clockwise
+ {0} /*null-terminating sentinel*/,
+ },
+ bmesh_edgerotate_exec,
+ 0
+};
+
+/*
+ Reverse Faces
+
+ Reverses the winding (vertex order) of faces. This has the effect of
+ flipping the normal.
+*/
+BMOpDefine def_reversefaces = {
+ "reversefaces",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"}, //input faces
+ {0} /*null-terminating sentinel*/,
+ },
+ bmesh_reversefaces_exec,
+ 0
+};
+
+/*
+ Edge Bisect
+
+ Splits input edges (but doesn't do anything else).
+ This creates a 2-valence vert.
+*/
+BMOpDefine def_edgebisect = {
+ "edgebisect",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"}, //input edges
+ {BMOP_OPSLOT_INT, "numcuts"}, //number of cuts
+ {BMOP_OPSLOT_ELEMENT_BUF, "outsplit"}, //newly created vertices and edges
+ {0} /*null-terminating sentinel*/,
+ },
+ esplit_exec,
+ 0
+};
+
+/*
+ Mirror
+
+ Mirrors geometry along an axis. The resulting geometry is welded on using
+ mergedist. Pairs of original/mirrored vertices are welded using the mergedist
+ parameter (which defines the minimum distance for welding to happen).
+*/
+
+BMOpDefine def_mirror = {
+ "mirror",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "geom"}, //input geometry
+ {BMOP_OPSLOT_MAT, "mat"}, //matrix defining the mirror transformation
+ {BMOP_OPSLOT_FLT, "mergedist"}, //maximum distance for merging. does no merging if 0.
+ {BMOP_OPSLOT_ELEMENT_BUF, "newout"}, //output geometry, mirrored
+ {BMOP_OPSLOT_INT, "axis"}, //the axis to use, 0, 1, or 2 for x, y, z
+ {BMOP_OPSLOT_INT, "mirror_u"}, //mirror UVs across the u axis
+ {BMOP_OPSLOT_INT, "mirror_v"}, //mirror UVs across the v axis
+ {0, /*null-terminating sentinel*/}},
+ bmesh_mirror_exec,
+ 0,
+};
+
+/*
+ Find Doubles
+
+ Takes input verts and find vertices they should weld to. Outputs a
+ mapping slot suitable for use with the weld verts bmop.
+*/
+BMOpDefine def_finddoubles = {
+ "finddoubles",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"}, //input vertices
+ {BMOP_OPSLOT_ELEMENT_BUF, "keepverts"}, //list of verts to keep
+ {BMOP_OPSLOT_FLT, "dist"}, //minimum distance
+ {BMOP_OPSLOT_MAPPING, "targetmapout"},
+ {0, /*null-terminating sentinel*/}},
+ bmesh_finddoubles_exec,
+ 0,
+};
+
+/*
+ Remove Doubles
+
+ Finds groups of vertices closer then dist and merges them together,
+ using the weld verts bmop.
+*/
+BMOpDefine def_removedoubles = {
+ "removedoubles",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"}, //input verts
+ {BMOP_OPSLOT_FLT, "dist"}, //minimum distance
+ {0, /*null-terminating sentinel*/}},
+ bmesh_removedoubles_exec,
+ 0,
+};
+
+/*
+ Auto Merge
+
+ Finds groups of vertices closer then dist and merges them together,
+ using the weld verts bmop. The merges must go from a vert not in
+ verts to one in verts.
+*/
+BMOpDefine def_automerge = {
+ "automerge",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"}, //input verts
+ {BMOP_OPSLOT_FLT, "dist"}, //minimum distance
+ {0, /*null-terminating sentinel*/}},
+ bmesh_automerge_exec,
+ 0,
+};
+
+/*
+ Collapse Connected
+
+ Collapses connected vertices
+*/
+BMOpDefine def_collapse = {
+ "collapse",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"}, /*input edges*/
+ {0, /*null-terminating sentinel*/}},
+ bmesh_collapse_exec,
+ 0,
+};
+
+
+/*
+ Facedata point Merge
+
+ Merge uv/vcols at a specific vertex.
+*/
+BMOpDefine def_pointmerge_facedata = {
+ "pointmerge_facedata",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"}, /*input vertices*/
+ {BMOP_OPSLOT_ELEMENT_BUF, "snapv"}, /*snap vertex*/
+ {0, /*null-terminating sentinel*/}},
+ bmesh_pointmerge_facedata_exec,
+ 0,
+};
+
+/*
+ Average Vertices Facevert Data
+
+ Merge uv/vcols associated with the input vertices at
+ the bounding box center. (I know, it's not averaging but
+ the vert_snap_to_bb_center is just too long).
+*/
+BMOpDefine def_vert_average_facedata = {
+ "vert_average_facedata",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"}, /*input vertices*/
+ {0, /*null-terminating sentinel*/}},
+ bmesh_vert_average_facedata_exec,
+ 0,
+};
+
+/*
+ Point Merge
+
+ Merge verts together at a point.
+*/
+BMOpDefine def_pointmerge = {
+ "pointmerge",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"}, /*input vertices*/
+ {BMOP_OPSLOT_VEC, "mergeco"},
+ {0, /*null-terminating sentinel*/}},
+ bmesh_pointmerge_exec,
+ 0,
+};
+
+/*
+ Collapse Connected UVs
+
+ Collapses connected UV vertices.
+*/
+BMOpDefine def_collapse_uvs = {
+ "collapse_uvs",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"}, /*input edges*/
+ {0, /*null-terminating sentinel*/}},
+ bmesh_collapsecon_exec,
+ 0,
+};
+
+/*
+ Weld Verts
+
+ Welds verts together (kindof like remove doubles, merge, etc, all of which
+ use or will use this bmop). You pass in mappings from vertices to the vertices
+ they weld with.
+*/
+BMOpDefine def_weldverts = {
+ "weldverts",
+ {{BMOP_OPSLOT_MAPPING, "targetmap"}, /*maps welded vertices to verts they should weld to.*/
+ {0, /*null-terminating sentinel*/}},
+ bmesh_weldverts_exec,
+ 0,
+};
+
+/*
+ Make Vertex
+
+ Creates a single vertex; this bmop was necassary
+ for click-create-vertex.
+*/
+BMOpDefine def_makevert = {
+ "makevert",
+ {{BMOP_OPSLOT_VEC, "co"}, //the coordinate of the new vert
+ {BMOP_OPSLOT_ELEMENT_BUF, "newvertout"}, //the new vert
+ {0, /*null-terminating sentinel*/}},
+ bmesh_makevert_exec,
+ 0,
+};
+
+/*
+ Join Triangles
+
+ Tries to intelligently join triangles according
+ to various settings and stuff.
+
+ */
+BMOpDefine def_join_triangles= {
+ "join_triangles",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"}, //input geometry.
+ {BMOP_OPSLOT_ELEMENT_BUF, "faceout"}, //joined faces
+ {BMOP_OPSLOT_INT, "compare_sharp"},
+ {BMOP_OPSLOT_INT, "compare_uvs"},
+ {BMOP_OPSLOT_INT, "compare_vcols"},
+ {BMOP_OPSLOT_INT, "compare_materials"},
+ {BMOP_OPSLOT_FLT, "limit"},
+ {0, /*null-terminating sentinel*/}},
+ bmesh_jointriangles_exec,
+ 0,
+};
+
+/*
+ Contextual Create
+
+ This is basically fkey, it creates
+ new faces from vertices, makes stuff from edge nets,
+ makes wire edges, etc. It also dissolves
+ faces.
+
+ Three verts become a triangle, four become a quad. Two
+ become a wire edge.
+ */
+BMOpDefine def_contextual_create= {
+ "contextual_create",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "geom"}, //input geometry.
+ {BMOP_OPSLOT_ELEMENT_BUF, "faceout"}, //newly-made face(s)
+ {0, /*null-terminating sentinel*/}},
+ bmesh_contextual_create_exec,
+ 0,
+};
+
+BMOpDefine def_edgenet_fill= {
+ "edgenet_fill",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "faceout"},
+ {0, /*null-terminating sentinel*/}},
+ bmesh_edgenet_fill_exec,
+ 0,
+};
+
+/*
+ Edgenet Prepare
+
+ Identifies several useful edge loop cases and modifies them so
+ they'll become a face when edgenet_fill is called. The cases covered are:
+
+ * One single loop; an edge is added to connect the ends
+ * Two loops; two edges are added to connect the endpoints (based on the
+ shortest distance between each endpont).
+*/
+BMOpDefine def_edgenet_prepare= {
+ "edgenet_prepare",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"}, //input edges
+ {BMOP_OPSLOT_ELEMENT_BUF, "edgeout"}, //new edges
+ {0, /*null-terminating sentinel*/}},
+ bmesh_edgenet_prepare,
+ 0,
+};
+
+/*
+ Rotate
+
+ Rotate vertices around a center, using a 3x3 rotation
+ matrix. Equivilent of the old rotateflag function.
+*/
+BMOpDefine def_rotate = {
+ "rotate",
+ {{BMOP_OPSLOT_VEC, "cent"}, //center of rotation
+ {BMOP_OPSLOT_MAT, "mat"}, //matrix defining rotation
+ {BMOP_OPSLOT_ELEMENT_BUF, "verts"}, //input vertices
+ {0, /*null-terminating sentinel*/}},
+ bmesh_rotate_exec,
+ 0,
+};
+
+/*
+ Translate
+
+ Translate vertices by an offset. Equivelent of the
+ old translateflag function.
+*/
+BMOpDefine def_translate= {
+ "translate",
+ {{BMOP_OPSLOT_VEC, "vec"}, //translation offset
+ {BMOP_OPSLOT_ELEMENT_BUF, "verts"}, //input vertices
+ {0, /*null-terminating sentinel*/}},
+ bmesh_translate_exec,
+ 0,
+};
+
+/*
+ Scale
+
+ Scales vertices by an offset.
+*/
+BMOpDefine def_scale= {
+ "scale",
+ {{BMOP_OPSLOT_VEC, "vec"}, //scale factor
+ {BMOP_OPSLOT_ELEMENT_BUF, "verts"}, //input vertices
+ {0, /*null-terminating sentinel*/}},
+ bmesh_scale_exec,
+ 0,
+};
+
+
+/*
+ Transform
+
+ Transforms a set of vertices by a matrix. Multiplies
+ the vertex coordinates with the matrix.
+*/
+BMOpDefine def_transform = {
+ "transform",
+ {{BMOP_OPSLOT_MAT, "mat"}, //transform matrix
+ {BMOP_OPSLOT_ELEMENT_BUF, "verts"}, //input vertices
+ {0, /*null-terminating sentinel*/}},
+ bmesh_transform_exec,
+ 0,
+};
+
+/*
+ Object Load BMesh
+
+ Loads a bmesh into an object/mesh. This is a "private"
+ bmop.
+*/
+BMOpDefine def_object_load_bmesh = {
+ "object_load_bmesh",
+ {{BMOP_OPSLOT_PNT, "scene"},
+ {BMOP_OPSLOT_PNT, "object"},
+ {0, /*null-terminating sentinel*/}},
+ object_load_bmesh_exec,
+ 0,
+};
+
+
+/*
+ BMesh to Mesh
+
+ Converts a bmesh to a Mesh. This is reserved for exiting editmode.
+*/
+BMOpDefine def_bmesh_to_mesh = {
+ "bmesh_to_mesh",
+ {{BMOP_OPSLOT_PNT, "mesh"}, //pointer to a mesh structure to fill in
+ {BMOP_OPSLOT_PNT, "object"}, //pointer to an object structure
+ {BMOP_OPSLOT_INT, "notesselation"}, //don't calculate mfaces
+ {0, /*null-terminating sentinel*/}},
+ bmesh_to_mesh_exec,
+ 0,
+};
+
+/*
+ Mesh to BMesh
+
+ Load the contents of a mesh into the bmesh. this bmop is private, it's
+ reserved exclusively for entering editmode.
+*/
+BMOpDefine def_mesh_to_bmesh = {
+ "mesh_to_bmesh",
+ {{BMOP_OPSLOT_PNT, "mesh"}, //pointer to a Mesh structure
+ {BMOP_OPSLOT_PNT, "object"}, //pointer to an Object structure
+ {0, /*null-terminating sentinel*/}},
+ mesh_to_bmesh_exec,
+ 0
+};
+
+/*
+ Individual Face Extrude
+
+ Extrudes faces individually.
+*/
+BMOpDefine def_extrude_indivface = {
+ "extrude_face_indiv",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"}, //input faces
+ {BMOP_OPSLOT_ELEMENT_BUF, "faceout"}, //output faces
+ {BMOP_OPSLOT_ELEMENT_BUF, "skirtout"}, //output skirt geometry, faces and edges
+ {0} /*null-terminating sentinel*/},
+ bmesh_extrude_face_indiv_exec,
+ 0
+};
+
+/*
+ Extrude Only Edges
+
+ Extrudes Edges into faces, note that this is very simple, there's no fancy
+ winged extrusion.
+*/
+BMOpDefine def_extrude_onlyedge = {
+ "extrude_edge_only",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"}, //input vertices
+ {BMOP_OPSLOT_ELEMENT_BUF, "geomout"}, //output geometry
+ {0} /*null-terminating sentinel*/},
+ bmesh_extrude_onlyedge_exec,
+ 0
+};
+
+/*
+ Individual Vertex Extrude
+
+ Extrudes wire edges from vertices.
+*/
+BMOpDefine def_extrudeverts_indiv = {
+ "extrude_vert_indiv",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"}, //input vertices
+ {BMOP_OPSLOT_ELEMENT_BUF, "edgeout"}, //output wire edges
+ {BMOP_OPSLOT_ELEMENT_BUF, "vertout"}, //output vertices
+ {0} /*null-terminating sentinel*/},
+ extrude_vert_indiv_exec,
+ 0
+};
+
+#if 0
+BMOpDefine def_makeprim = {
+ "makeprim",
+ {{BMOP_OPSLOT_INT, "type"},
+ {BMOP_OPSLOT_INT, "tot", /*rows/cols also applies to spheres*/
+ {BMOP_OPSLOT_INT, "seg",
+ {BMOP_OPSLOT_INT, "subdiv"},
+ {BMOP_OPSLOT_INT, "ext"},
+ {BMOP_OPSLOT_INT, "fill"},
+ {BMOP_OPSLOT_FLT, "dia"},
+ {BMOP_OPSLOT_FLT, "depth"},
+ {BMOP_OPSLOT_PNT, "mat"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "geomout"}, //won't be implemented right away
+ {0}}
+ makeprim_exec,
+ 0
+};
+#endif
+
+BMOpDefine def_connectverts = {
+ "connectverts",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "edgeout"},
+ {0} /*null-terminating sentinel*/},
+ connectverts_exec,
+ 0
+};
+
+BMOpDefine def_extrudefaceregion = {
+ "extrudefaceregion",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edgefacein"},
+ {BMOP_OPSLOT_MAPPING, "exclude"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "geomout"},
+ {0} /*null-terminating sentinel*/},
+ extrude_edge_context_exec,
+ 0
+};
+
+BMOpDefine def_dissolvevertsop = {
+ "dissolveverts",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"},
+ {0} /*null-terminating sentinel*/},
+ dissolveverts_exec,
+ 0
+};
+
+BMOpDefine def_dissolveedgessop = {
+ "dissolveedges",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "regionout"},
+ {0} /*null-terminating sentinel*/},
+ dissolveedges_exec,
+ 0
+};
+
+BMOpDefine def_dissolveedgeloopsop = {
+ "dissolveedgeloop",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "regionout"},
+ {0} /*null-terminating sentinel*/},
+ dissolve_edgeloop_exec,
+ 0
+};
+
+BMOpDefine def_dissolvefacesop = {
+ "dissolvefaces",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "regionout"},
+ {0} /*null-terminating sentinel*/},
+ dissolvefaces_exec,
+ 0
+};
+
+
+BMOpDefine def_triangop = {
+ "triangulate",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "edgeout"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "faceout"},
+ {BMOP_OPSLOT_MAPPING, "facemap"},
+ {0} /*null-terminating sentinel*/},
+ triangulate_exec,
+ 0
+};
+
+BMOpDefine def_subdop = {
+ "esubd",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"},
+ {BMOP_OPSLOT_INT, "numcuts"},
+ {BMOP_OPSLOT_FLT, "smooth"},
+ {BMOP_OPSLOT_FLT, "fractal"},
+ {BMOP_OPSLOT_INT, "beauty"},
+ {BMOP_OPSLOT_MAPPING, "custompatterns"},
+ {BMOP_OPSLOT_MAPPING, "edgepercents"},
+
+ /*these next three can have multiple types of elements in them.*/
+ {BMOP_OPSLOT_ELEMENT_BUF, "outinner"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "outsplit"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "geomout"}, /*contains all output geometry*/
+
+ {BMOP_OPSLOT_INT, "quadcornertype"}, //quad corner type, see bmesh_operators.h
+ {BMOP_OPSLOT_INT, "gridfill"}, //fill in fully-selected faces with a grid
+ {BMOP_OPSLOT_INT, "singleedge"}, //tesselate the case of one edge selected in a quad or triangle
+
+ {0} /*null-terminating sentinel*/,
+ },
+ esubdivide_exec,
+ 0
+};
+
+BMOpDefine def_delop = {
+ "del",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "geom"}, {BMOP_OPSLOT_INT, "context"},
+ {0} /*null-terminating sentinel*/},
+ delop_exec,
+ 0
+};
+
+BMOpDefine def_dupeop = {
+ "dupe",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "geom"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "origout"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "newout"},
+ /*facemap maps from source faces to dupe
+ faces, and from dupe faces to source faces.*/
+ {BMOP_OPSLOT_MAPPING, "facemap"},
+ {BMOP_OPSLOT_MAPPING, "boundarymap"},
+ {BMOP_OPSLOT_MAPPING, "isovertmap"},
+ {0} /*null-terminating sentinel*/},
+ dupeop_exec,
+ 0
+};
+
+BMOpDefine def_splitop = {
+ "split",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "geom"},
+ {BMOP_OPSLOT_ELEMENT_BUF, "geomout"},
+ {BMOP_OPSLOT_MAPPING, "boundarymap"},
+ {BMOP_OPSLOT_MAPPING, "isovertmap"},
+ {0} /*null-terminating sentinel*/},
+ splitop_exec,
+ 0
+};
+
+/*
+ Similar faces search
+
+ Find similar faces (area/material/perimeter....).
+*/
+BMOpDefine def_similarfaces = {
+ "similarfaces",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"}, /* input faces */
+ {BMOP_OPSLOT_ELEMENT_BUF, "faceout"}, /* output faces */
+ {BMOP_OPSLOT_INT, "type"}, /* type of selection */
+ {BMOP_OPSLOT_FLT, "thresh"}, /* threshold of selection */
+ {0} /*null-terminating sentinel*/},
+ bmesh_similarfaces_exec,
+ 0
+};
+
+/*
+ Similar edges search
+
+ Find similar edges (length, direction, edge, seam,....).
+*/
+BMOpDefine def_similaredges = {
+ "similaredges",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"}, /* input edges */
+ {BMOP_OPSLOT_ELEMENT_BUF, "edgeout"}, /* output edges */
+ {BMOP_OPSLOT_INT, "type"}, /* type of selection */
+ {BMOP_OPSLOT_FLT, "thresh"}, /* threshold of selection */
+ {0} /*null-terminating sentinel*/},
+ bmesh_similaredges_exec,
+ 0
+};
+
+/*
+ Similar vertices search
+
+ Find similar vertices (normal, face, vertex group,....).
+*/
+BMOpDefine def_similarverts = {
+ "similarverts",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "verts"}, /* input vertices */
+ {BMOP_OPSLOT_ELEMENT_BUF, "vertout"}, /* output vertices */
+ {BMOP_OPSLOT_INT, "type"}, /* type of selection */
+ {BMOP_OPSLOT_FLT, "thresh"}, /* threshold of selection */
+ {0} /*null-terminating sentinel*/},
+ bmesh_similarverts_exec,
+ 0
+};
+
+/*
+** uv rotation
+** cycle the uvs
+*/
+BMOpDefine def_meshrotateuvs = {
+ "meshrotateuvs",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"}, /* input faces */
+ {BMOP_OPSLOT_INT, "dir"}, /* direction */
+ {0} /*null-terminating sentinel*/},
+ bmesh_rotateuvs_exec,
+ 0
+};
+
+/*
+** uv reverse
+** reverse the uvs
+*/
+BMOpDefine def_meshreverseuvs = {
+ "meshreverseuvs",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"}, /* input faces */
+ {0} /*null-terminating sentinel*/},
+ bmesh_reverseuvs_exec,
+ 0
+};
+
+/*
+** color rotation
+** cycle the colors
+*/
+BMOpDefine def_meshrotatecolors = {
+ "meshrotatecolors",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"}, /* input faces */
+ {BMOP_OPSLOT_INT, "dir"}, /* direction */
+ {0} /*null-terminating sentinel*/},
+ bmesh_rotatecolors_exec,
+ 0
+};
+
+/*
+** color reverse
+** reverse the colors
+*/
+BMOpDefine def_meshreversecolors = {
+ "meshreversecolors",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "faces"}, /* input faces */
+ {0} /*null-terminating sentinel*/},
+ bmesh_reversecolors_exec,
+ 0
+};
+
+/*
+ Similar vertices search
+
+ Find similar vertices (normal, face, vertex group,....).
+*/
+BMOpDefine def_vertexshortestpath = {
+ "vertexshortestpath",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "startv"}, /* start vertex */
+ {BMOP_OPSLOT_ELEMENT_BUF, "endv"}, /* end vertex */
+ {BMOP_OPSLOT_ELEMENT_BUF, "vertout"}, /* output vertices */
+ {BMOP_OPSLOT_INT, "type"}, /* type of selection */
+ {0} /*null-terminating sentinel*/},
+ bmesh_vertexshortestpath_exec,
+ 0
+};
+
+/*
+ Edge Split
+
+ Disconnects faces along input edges.
+ */
+BMOpDefine def_edgesplit = {
+ "edgesplit",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "edges"}, /* input edges */
+ {BMOP_OPSLOT_ELEMENT_BUF, "edgeout1"}, /* old output disconnected edges */
+ {BMOP_OPSLOT_ELEMENT_BUF, "edgeout2"}, /* new output disconnected edges */
+ {0} /*null-terminating sentinel*/},
+ bmesh_edgesplitop_exec,
+ 0
+};
+
+/*
+ Create Grid
+
+ Creates a grid with a variable number of subdivisions
+*/
+BMOpDefine def_create_grid = {
+ "create_grid",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "vertout"}, //output verts
+ {BMOP_OPSLOT_INT, "xsegments"}, //number of x segments
+ {BMOP_OPSLOT_INT, "ysegments"}, //number of y segments
+ {BMOP_OPSLOT_FLT, "size"}, //size of the grid
+ {BMOP_OPSLOT_MAT, "mat"}, //matrix to multiply the new geometry with
+ {0, /*null-terminating sentinel*/}},
+ bmesh_create_grid_exec,
+ 0,
+};
+
+/*
+ Create UV Sphere
+
+ Creates a grid with a variable number of subdivisions
+*/
+BMOpDefine def_create_uvsphere = {
+ "create_uvsphere",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "vertout"}, //output verts
+ {BMOP_OPSLOT_INT, "segments"}, //number of u segments
+ {BMOP_OPSLOT_INT, "revolutions"}, //number of v segment
+ {BMOP_OPSLOT_FLT, "diameter"}, //diameter
+ {BMOP_OPSLOT_MAT, "mat"}, //matrix to multiply the new geometry with--
+ {0, /*null-terminating sentinel*/}},
+ bmesh_create_uvsphere_exec,
+ 0,
+};
+
+/*
+ Create Ico Sphere
+
+ Creates a grid with a variable number of subdivisions
+*/
+BMOpDefine def_create_icosphere = {
+ "create_icosphere",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "vertout"}, //output verts
+ {BMOP_OPSLOT_INT, "subdivisions"}, //how many times to recursively subdivide the sphere
+ {BMOP_OPSLOT_FLT, "diameter"}, //diameter
+ {BMOP_OPSLOT_MAT, "mat"}, //matrix to multiply the new geometry with
+ {0, /*null-terminating sentinel*/}},
+ bmesh_create_icosphere_exec,
+ 0,
+};
+
+/*
+ Create Suzanne
+
+ Creates a monkey. Be wary.
+*/
+BMOpDefine def_create_monkey = {
+ "create_monkey",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "vertout"}, //output verts
+ {BMOP_OPSLOT_MAT, "mat"}, //matrix to multiply the new geometry with--
+ {0, /*null-terminating sentinel*/}},
+ bmesh_create_monkey_exec,
+ 0,
+};
+
+/*
+ Create Cone
+
+ Creates a cone with variable depth at both ends
+*/
+BMOpDefine def_create_cone = {
+ "create_cone",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "vertout"}, //output verts
+ {BMOP_OPSLOT_INT, "cap_ends"}, //wheter or not to fill in the ends with faces
+ {BMOP_OPSLOT_INT, "segments"},
+ {BMOP_OPSLOT_FLT, "diameter1"}, //diameter of one end
+ {BMOP_OPSLOT_FLT, "diameter2"}, //diameter of the opposite
+ {BMOP_OPSLOT_FLT, "depth"}, //distance between ends
+ {BMOP_OPSLOT_MAT, "mat"}, //matrix to multiply the new geometry with--
+ {0, /*null-terminating sentinel*/}},
+ bmesh_create_cone_exec,
+ 0,
+};
+
+/*
+ Create Cone
+
+ Creates a cone with variable depth at both ends
+*/
+BMOpDefine def_create_cube = {
+ "create_cube",
+ {{BMOP_OPSLOT_ELEMENT_BUF, "vertout"}, //output verts
+ {BMOP_OPSLOT_FLT, "size"}, //size of the cube
+ {BMOP_OPSLOT_MAT, "mat"}, //matrix to multiply the new geometry with--
+ {0, /*null-terminating sentinel*/}},
+ bmesh_create_cube_exec,
+ 0,
+};
+
+BMOpDefine *opdefines[] = {
+ &def_splitop,
+ &def_dupeop,
+ &def_delop,
+ &def_subdop,
+ &def_triangop,
+ &def_dissolvefacesop,
+ &def_dissolveedgessop,
+ &def_dissolveedgeloopsop,
+ &def_dissolvevertsop,
+ &def_extrudefaceregion,
+ &def_connectverts,
+ //&def_makeprim,
+ &def_extrudeverts_indiv,
+ &def_mesh_to_bmesh,
+ &def_object_load_bmesh,
+ &def_transform,
+ &def_translate,
+ &def_rotate,
+ &def_edgenet_fill,
+ &def_contextual_create,
+ &def_makevert,
+ &def_weldverts,
+ &def_removedoubles,
+ &def_finddoubles,
+ &def_mirror,
+ &def_edgebisect,
+ &def_reversefaces,
+ &def_edgerotate,
+ &def_regionextend,
+ &def_righthandfaces,
+ &def_vertexsmooth,
+ &def_extrude_onlyedge,
+ &def_extrude_indivface,
+ &def_collapse_uvs,
+ &def_pointmerge,
+ &def_collapse,
+ &def_similarfaces,
+ &def_similaredges,
+ &def_similarverts,
+ &def_pointmerge_facedata,
+ &def_vert_average_facedata,
+ &def_meshrotateuvs,
+ &def_bmesh_to_mesh,
+ &def_meshreverseuvs,
+ &def_edgenet_prepare,
+ &def_meshrotatecolors,
+ &def_meshreversecolors,
+ &def_vertexshortestpath,
+ &def_scale,
+ &def_edgesplit,
+ &def_automerge,
+ &def_create_uvsphere,
+ &def_create_grid,
+ &def_create_icosphere,
+ &def_create_monkey,
+ &def_create_cone,
+ &def_create_cube,
+ &def_join_triangles,
+};
+
+int bmesh_total_ops = (sizeof(opdefines) / sizeof(void*));
diff --git a/source/blender/bmesh/intern/bmesh_operators.c b/source/blender/bmesh/intern/bmesh_operators.c
new file mode 100644
index 00000000000..9204052b81d
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_operators.c
@@ -0,0 +1,1339 @@
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_memarena.h"
+#include "BLI_mempool.h"
+#include "BLI_blenlib.h"
+#include "BLI_array.h"
+
+#include "BKE_utildefines.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+#include "stdarg.h"
+
+#include <string.h>
+
+/*forward declarations*/
+static void alloc_flag_layer(BMesh *bm);
+static void free_flag_layer(BMesh *bm);
+static void clear_flag_layer(BMesh *bm);
+static int bmesh_name_to_slotcode(BMOpDefine *def, char *name);
+static int bmesh_opname_to_opcode(char *opname);
+
+static char *bmop_error_messages[] = {
+ 0,
+ "Self intersection error",
+ "Could not dissolve vert",
+ "Could not connect vertices",
+ "Could not traverse mesh",
+ "Could not dissolve faces",
+ "Could not dissolve vertices",
+ "Tesselation error",
+ "Can not deal with non-manifold geometry",
+ "Invalid selection",
+};
+
+
+/*operator slot type information - size of one element of the type given.*/
+const int BMOP_OPSLOT_TYPEINFO[] = {
+ 0,
+ sizeof(int),
+ sizeof(float),
+ sizeof(void*),
+ 0, /* unused */
+ 0, /* unused */
+ 0, /* unused */
+ sizeof(void*), /* pointer buffer */
+ sizeof(element_mapping)
+};
+
+/*
+ * BMESH OPSTACK PUSH
+ *
+ * Pushes the opstack down one level
+ * and allocates a new flag layer if
+ * appropriate.
+ *
+*/
+
+void BMO_push(BMesh *bm, BMOperator *op)
+{
+ bm->stackdepth++;
+
+ /*add flag layer, if appropriate*/
+ if (bm->stackdepth > 1)
+ alloc_flag_layer(bm);
+ else
+ clear_flag_layer(bm);
+}
+
+/*
+ * BMESH OPSTACK POP
+ *
+ * Pops the opstack one level
+ * and frees a flag layer if appropriate
+ * TODO: investigate NOT freeing flag
+ * layers.
+ *
+*/
+void BMO_pop(BMesh *bm)
+{
+ if(bm->stackdepth > 1)
+ free_flag_layer(bm);
+
+ bm->stackdepth--;
+}
+
+/*
+ * BMESH OPSTACK INIT OP
+ *
+ * Initializes an operator structure
+ * to a certain type
+ *
+*/
+
+void BMO_Init_Op(BMOperator *op, char *opname)
+{
+ int i, opcode = bmesh_opname_to_opcode(opname);
+
+ memset(op, 0, sizeof(BMOperator));
+ op->type = opcode;
+
+ /*initialize the operator slot types*/
+ for(i = 0; opdefines[opcode]->slottypes[i].type; i++) {
+ op->slots[i].slottype = opdefines[opcode]->slottypes[i].type;
+ op->slots[i].index = i;
+ }
+
+ /*callback*/
+ op->exec = opdefines[opcode]->exec;
+
+ /*memarena, used for operator's slot buffers*/
+ op->arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "bmesh operator");
+ BLI_memarena_use_calloc (op->arena);
+}
+
+/*
+ * BMESH OPSTACK EXEC OP
+ *
+ * Executes a passed in operator. This handles
+ * the allocation and freeing of temporary flag
+ * layers and starting/stopping the modelling
+ * loop. Can be called from other operators
+ * exec callbacks as well.
+ *
+*/
+
+void BMO_Exec_Op(BMesh *bm, BMOperator *op)
+{
+
+ BMO_push(bm, op);
+
+ if(bm->stackdepth == 1)
+ bmesh_begin_edit(bm);
+ op->exec(bm, op);
+
+ if(bm->stackdepth == 1)
+ bmesh_end_edit(bm,0);
+
+ BMO_pop(bm);
+}
+
+/*
+ * BMESH OPSTACK FINISH OP
+ *
+ * Does housekeeping chores related to finishing
+ * up an operator.
+ *
+*/
+
+void BMO_Finish_Op(BMesh *bm, BMOperator *op)
+{
+ BMOpSlot *slot;
+ int i;
+
+ for (i=0; opdefines[op->type]->slottypes[i].type; i++) {
+ slot = &op->slots[i];
+ if (slot->slottype == BMOP_OPSLOT_MAPPING) {
+ if (slot->data.ghash)
+ BLI_ghash_free(slot->data.ghash, NULL, NULL);
+ }
+ }
+
+ BLI_memarena_free(op->arena);
+}
+
+/*
+ * BMESH OPSTACK GET SLOT
+ *
+ * Returns a pointer to the slot of
+ * type 'slotcode'
+ *
+*/
+
+BMOpSlot *BMO_GetSlot(BMOperator *op, char *slotname)
+{
+ int slotcode = bmesh_name_to_slotcode(opdefines[op->type], slotname);
+
+ return &(op->slots[slotcode]);
+}
+
+/*
+ * BMESH OPSTACK COPY SLOT
+ *
+ * Copies data from one slot to another
+ *
+*/
+
+void BMO_CopySlot(BMOperator *source_op, BMOperator *dest_op, char *src, char *dst)
+{
+ BMOpSlot *source_slot = BMO_GetSlot(source_op, src);
+ BMOpSlot *dest_slot = BMO_GetSlot(dest_op, dst);
+
+ if(source_slot == dest_slot)
+ return;
+
+ if(source_slot->slottype != dest_slot->slottype)
+ return;
+
+ if (dest_slot->slottype > BMOP_OPSLOT_VEC) {
+ if (dest_slot->slottype != BMOP_OPSLOT_MAPPING) {
+ /*do buffer copy*/
+ dest_slot->data.buf = NULL;
+ dest_slot->len = source_slot->len;
+ if(dest_slot->len){
+ dest_slot->data.buf = BLI_memarena_alloc(dest_op->arena, BMOP_OPSLOT_TYPEINFO[dest_slot->slottype] * dest_slot->len);
+ memcpy(dest_slot->data.buf, source_slot->data.buf, BMOP_OPSLOT_TYPEINFO[dest_slot->slottype] * dest_slot->len);
+ }
+ } else {
+ GHashIterator it;
+ element_mapping *srcmap, *dstmap;
+
+ /*sanity check*/
+ if (!source_slot->data.ghash) return;
+
+ if (!dest_slot->data.ghash) {
+ dest_slot->data.ghash =
+ BLI_ghash_new(BLI_ghashutil_ptrhash,
+ BLI_ghashutil_ptrcmp, "bmesh operator 2");
+ }
+
+ BLI_ghashIterator_init(&it, source_slot->data.ghash);
+ for (;srcmap=BLI_ghashIterator_getValue(&it);
+ BLI_ghashIterator_step(&it))
+ {
+ dstmap = BLI_memarena_alloc(dest_op->arena,
+ sizeof(*dstmap) + srcmap->len);
+
+ dstmap->element = srcmap->element;
+ dstmap->len = srcmap->len;
+ memcpy(dstmap+1, srcmap+1, srcmap->len);
+
+ BLI_ghash_insert(dest_slot->data.ghash,
+ dstmap->element, dstmap);
+ }
+ }
+ } else {
+ dest_slot->data = source_slot->data;
+ }
+}
+
+/*
+ * BMESH OPSTACK SET XXX
+ *
+ * Sets the value of a slot depending on it's type
+ *
+*/
+
+
+void BMO_Set_Float(BMOperator *op, char *slotname, float f)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_FLT) )
+ return;
+
+ slot->data.f = f;
+}
+
+void BMO_Set_Int(BMOperator *op, char *slotname, int i)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_INT) )
+ return;
+
+ slot->data.i = i;
+}
+
+/*only supports square mats*/
+void BMO_Set_Mat(struct BMOperator *op, char *slotname, float *mat, int size)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_MAT) )
+ return;
+
+ slot->len = 4;
+ slot->data.p = BLI_memarena_alloc(op->arena, sizeof(float)*4*4);
+
+ if (size == 4) {
+ memcpy(slot->data.p, mat, sizeof(float)*4*4);
+ } else if (size == 3) {
+ copy_m4_m3(slot->data.p, mat);
+ } else {
+ printf("yeek! invalid size in BMO_Set_Mat!\n");
+
+ memset(slot->data.p, 0, sizeof(float)*4*4);
+ return;
+ }
+}
+
+void BMO_Get_Mat4(struct BMOperator *op, char *slotname, float mat[4][4])
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_MAT) )
+ return;
+
+ memcpy(mat, slot->data.p, sizeof(float)*4*4);
+}
+
+void BMO_Get_Mat3(struct BMOperator *op, char *slotname, float mat[3][3])
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_MAT) )
+ return;
+
+ copy_m3_m4(mat, slot->data.p);
+}
+
+void BMO_Set_Pnt(BMOperator *op, char *slotname, void *p)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_PNT) )
+ return;
+
+ slot->data.p = p;
+}
+
+void BMO_Set_Vec(BMOperator *op, char *slotname, float *vec)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_VEC) )
+ return;
+
+ VECCOPY(slot->data.vec, vec);
+}
+
+
+float BMO_Get_Float(BMOperator *op, char *slotname)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_FLT) )
+ return 0.0f;
+
+ return slot->data.f;
+}
+
+int BMO_Get_Int(BMOperator *op, char *slotname)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_INT) )
+ return 0;
+
+ return slot->data.i;
+}
+
+
+void *BMO_Get_Pnt(BMOperator *op, char *slotname)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_PNT) )
+ return NULL;
+
+ return slot->data.p;
+}
+
+void BMO_Get_Vec(BMOperator *op, char *slotname, float *vec_out)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ if( !(slot->slottype == BMOP_OPSLOT_VEC) )
+ return;
+
+ VECCOPY(vec_out, slot->data.vec);
+}
+
+/*
+ * BMO_COUNTFLAG
+ *
+ * Counts the number of elements of a certain type that
+ * have a specific flag set.
+ *
+*/
+
+int BMO_CountFlag(BMesh *bm, int flag, int type)
+{
+ BMIter elements;
+ BMHeader *e;
+ int count = 0;
+
+ if(type & BM_VERT){
+ for(e = BMIter_New(&elements, bm, BM_VERTS_OF_MESH, bm); e; e = BMIter_Step(&elements)){
+ if(BMO_TestFlag(bm, e, flag))
+ count++;
+ }
+ }
+ if(type & BM_EDGE){
+ for(e = BMIter_New(&elements, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&elements)){
+ if(BMO_TestFlag(bm, e, flag))
+ count++;
+ }
+ }
+ if(type & BM_FACE){
+ for(e = BMIter_New(&elements, bm, BM_FACES_OF_MESH, bm); e; e = BMIter_Step(&elements)){
+ if(BMO_TestFlag(bm, e, flag))
+ count++;
+ }
+ }
+
+ return count;
+}
+
+void BMO_Clear_Flag_All(BMesh *bm, BMOperator *op, int type, int flag) {
+ BMIter iter;
+ BMHeader *ele;
+ int i=0, types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH};
+
+ for (i=0; i<3; i++) {
+ if (i==0 && !(type & BM_VERT))
+ continue;
+ if (i==1 && !(type & BM_EDGE))
+ continue;
+ if (i==2 && !(type & BM_FACE))
+ continue;
+
+ BM_ITER(ele, &iter, bm, types[i], NULL) {
+ BMO_ClearFlag(bm, ele, flag);
+ }
+ }
+}
+
+int BMO_CountSlotBuf(struct BMesh *bm, struct BMOperator *op, char *slotname)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ /*check if its actually a buffer*/
+ if( !(slot->slottype > BMOP_OPSLOT_VEC) )
+ return 0;
+
+ return slot->len;
+}
+
+int BMO_CountSlotMap(BMesh *bm, BMOperator *op, char *slotname)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ /*check if its actually a buffer*/
+ if( !(slot->slottype == BMOP_OPSLOT_MAPPING) )
+ return 0;
+
+ return slot->data.ghash ? BLI_ghash_size(slot->data.ghash) : 0;
+}
+
+#if 0
+void *BMO_Grow_Array(BMesh *bm, BMOperator *op, int slotcode, int totadd) {
+ BMOpSlot *slot = &op->slots[slotcode];
+ void *tmp;
+
+ /*check if its actually a buffer*/
+ if( !(slot->slottype > BMOP_OPSLOT_VEC) )
+ return NULL;
+
+ if (slot->flag & BMOS_DYNAMIC_ARRAY) {
+ if (slot->len >= slot->size) {
+ slot->size = (slot->size+1+totadd)*2;
+
+ tmp = slot->data.buf;
+ slot->data.buf = MEM_callocN(BMOP_OPSLOT_TYPEINFO[opdefines[op->type]->slottypes[slotcode].type] * slot->size, "opslot dynamic array");
+ memcpy(slot->data.buf, tmp, BMOP_OPSLOT_TYPEINFO[opdefines[op->type]->slottypes[slotcode].type] * slot->size);
+ MEM_freeN(tmp);
+ }
+
+ slot->len += totadd;
+ } else {
+ slot->flag |= BMOS_DYNAMIC_ARRAY;
+ slot->len += totadd;
+ slot->size = slot->len+2;
+ tmp = slot->data.buf;
+ slot->data.buf = MEM_callocN(BMOP_OPSLOT_TYPEINFO[opdefines[op->type]->slottypes[slotcode].type] * slot->len, "opslot dynamic array");
+ memcpy(slot->data.buf, tmp, BMOP_OPSLOT_TYPEINFO[opdefines[op->type]->slottypes[slotcode].type] * slot->len);
+ }
+
+ return slot->data.buf;
+}
+#endif
+
+void BMO_Mapping_To_Flag(struct BMesh *bm, struct BMOperator *op,
+ char *slotname, int flag)
+{
+ GHashIterator it;
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ BMHeader *ele;
+
+ /*sanity check*/
+ if (slot->slottype != BMOP_OPSLOT_MAPPING) return;
+ if (!slot->data.ghash) return;
+
+ BLI_ghashIterator_init(&it, slot->data.ghash);
+ for (;ele=BLI_ghashIterator_getKey(&it);BLI_ghashIterator_step(&it)) {
+ BMO_SetFlag(bm, ele, flag);
+ }
+}
+
+static void *alloc_slot_buffer(BMOperator *op, char *slotname, int len){
+ int slotcode = bmesh_name_to_slotcode(opdefines[op->type], slotname);
+
+ /*check if its actually a buffer*/
+ if( !(op->slots[slotcode].slottype > BMOP_OPSLOT_VEC) )
+ return NULL;
+
+ op->slots[slotcode].len = len;
+ if(len)
+ op->slots[slotcode].data.buf = BLI_memarena_alloc(op->arena, BMOP_OPSLOT_TYPEINFO[opdefines[op->type]->slottypes[slotcode].type] * len);
+ return op->slots[slotcode].data.buf;
+}
+
+
+/*
+ *
+ * BMO_ALL_TO_SLOT
+ *
+ * Copies all elements of a certain type into an operator slot.
+ *
+*/
+
+void BMO_All_To_Slot(BMesh *bm, BMOperator *op, char *slotname, int type)
+{
+ BMIter elements;
+ BMHeader *e;
+ BMOpSlot *output = BMO_GetSlot(op, slotname);
+ int totelement=0, i=0;
+
+ if (type & BM_VERT) totelement += bm->totvert;
+ if (type & BM_EDGE) totelement += bm->totedge;
+ if (type & BM_FACE) totelement += bm->totface;
+
+ if(totelement){
+ alloc_slot_buffer(op, slotname, totelement);
+
+ if (type & BM_VERT) {
+ for (e = BMIter_New(&elements, bm, BM_VERTS_OF_MESH, bm); e; e = BMIter_Step(&elements)) {
+ ((BMHeader**)output->data.p)[i] = e;
+ i++;
+ }
+ }
+
+ if (type & BM_EDGE) {
+ for (e = BMIter_New(&elements, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&elements)) {
+ ((BMHeader**)output->data.p)[i] = e;
+ i++;
+ }
+ }
+
+ if (type & BM_FACE) {
+ for (e = BMIter_New(&elements, bm, BM_FACES_OF_MESH, bm); e; e = BMIter_Step(&elements)) {
+ ((BMHeader**)output->data.p)[i] = e;
+ i++;
+ }
+ }
+ }
+}
+
+/*
+ *
+ * BMO_HEADERFLAG_TO_SLOT
+ *
+ * Copies elements of a certain type, which have a certain header flag set
+ * into a slot for an operator.
+ *
+*/
+
+void BMO_HeaderFlag_To_Slot(BMesh *bm, BMOperator *op, char *slotname, int flag, int type)
+{
+ BMIter elements;
+ BMHeader *e;
+ BMOpSlot *output = BMO_GetSlot(op, slotname);
+ int totelement=0, i=0;
+
+ totelement = BM_CountFlag(bm, type, flag, 1);
+
+ if(totelement){
+ alloc_slot_buffer(op, slotname, totelement);
+
+ if (type & BM_VERT) {
+ for (e = BMIter_New(&elements, bm, BM_VERTS_OF_MESH, bm); e; e = BMIter_Step(&elements)) {
+ if(!BM_TestHFlag(e, BM_HIDDEN) && BM_TestHFlag(e, flag)) {
+ ((BMHeader**)output->data.p)[i] = e;
+ i++;
+ }
+ }
+ }
+
+ if (type & BM_EDGE) {
+ for (e = BMIter_New(&elements, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&elements)) {
+ if(!BM_TestHFlag(e, BM_HIDDEN) && BM_TestHFlag(e, flag)) {
+ ((BMHeader**)output->data.p)[i] = e;
+ i++;
+ }
+ }
+ }
+
+ if (type & BM_FACE) {
+ for (e = BMIter_New(&elements, bm, BM_FACES_OF_MESH, bm); e; e = BMIter_Step(&elements)) {
+ if(!BM_TestHFlag(e, BM_HIDDEN) && BM_TestHFlag(e, flag)) {
+ ((BMHeader**)output->data.p)[i] = e;
+ i++;
+ }
+ }
+ }
+ } else {
+ output->len = 0;
+ }
+}
+
+/*
+ *
+ * BMO_FLAG_TO_SLOT
+ *
+ * Copies elements of a certain type, which have a certain flag set
+ * into an output slot for an operator.
+ *
+*/
+void BMO_Flag_To_Slot(BMesh *bm, BMOperator *op, char *slotname, int flag, int type)
+{
+ BMIter elements;
+ BMHeader *e;
+ BMOpSlot *output = BMO_GetSlot(op, slotname);
+ int totelement = BMO_CountFlag(bm, flag, type), i=0;
+
+ if(totelement){
+ alloc_slot_buffer(op, slotname, totelement);
+
+ if (type & BM_VERT) {
+ for (e = BMIter_New(&elements, bm, BM_VERTS_OF_MESH, bm); e; e = BMIter_Step(&elements)) {
+ if(BMO_TestFlag(bm, e, flag)){
+ ((BMHeader**)output->data.p)[i] = e;
+ i++;
+ }
+ }
+ }
+
+ if (type & BM_EDGE) {
+ for (e = BMIter_New(&elements, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&elements)) {
+ if(BMO_TestFlag(bm, e, flag)){
+ ((BMHeader**)output->data.p)[i] = e;
+ i++;
+ }
+ }
+ }
+
+ if (type & BM_FACE) {
+ for (e = BMIter_New(&elements, bm, BM_FACES_OF_MESH, bm); e; e = BMIter_Step(&elements)) {
+ if(BMO_TestFlag(bm, e, flag)){
+ ((BMHeader**)output->data.p)[i] = e;
+ i++;
+ }
+ }
+ }
+ } else {
+ output->len = 0;
+ }
+}
+
+/*
+ *
+ * BMO_FLAG_BUFFER
+ *
+ * Header Flags elements in a slots buffer, automatically
+ * using the selection API where appropriate.
+ *
+*/
+
+void BMO_HeaderFlag_Buffer(BMesh *bm, BMOperator *op, char *slotname, int flag, int type)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ BMHeader **data = slot->data.p;
+ int i;
+
+ for(i = 0; i < slot->len; i++) {
+ if (!(type & data[i]->type))
+ continue;
+
+ if (flag & BM_SELECT)
+ BM_Select(bm, data[i], 1);
+ BM_SetHFlag(data[i], flag);
+ }
+}
+
+/*
+ *
+ * BMO_FLAG_BUFFER
+ *
+ * Removes flags from elements in a slots buffer, automatically
+ * using the selection API where appropriate.
+ *
+*/
+
+void BMO_UnHeaderFlag_Buffer(BMesh *bm, BMOperator *op, char *slotname, int flag, int type)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ BMHeader **data = slot->data.p;
+ int i;
+
+ for(i = 0; i < slot->len; i++) {
+ if (!(type & data[i]->type))
+ continue;
+
+ if (flag & BM_SELECT)
+ BM_Select(bm, data[i], 0);
+ BM_ClearHFlag(data[i], flag);
+ }
+}
+
+int BMO_Vert_CountEdgeFlags(BMesh *bm, BMVert *v, int toolflag)
+{
+ BMEdge *curedge;
+ int i, len=0, count=0;
+
+ if(v->e) {
+ len = bmesh_disk_count(v);
+
+ for(i = 0, curedge=v->e; i<len; i++){
+ if (BMO_TestFlag(bm, curedge, toolflag))
+ count++;
+ curedge = bmesh_disk_nextedge(curedge, v);
+ }
+ }
+
+ return count;
+}
+
+/*
+ *
+ * BMO_FLAG_BUFFER
+ *
+ * Flags elements in a slots buffer
+ *
+*/
+
+void BMO_Flag_Buffer(BMesh *bm, BMOperator *op, char *slotname, int flag, int type)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ BMHeader **data = slot->data.p;
+ int i;
+
+ for(i = 0; i < slot->len; i++) {
+ if (!(type & data[i]->type))
+ continue;
+
+ BMO_SetFlag(bm, data[i], flag);
+ }
+}
+
+/*
+ *
+ * BMO_FLAG_BUFFER
+ *
+ * Removes flags from elements in a slots buffer
+ *
+*/
+
+void BMO_Unflag_Buffer(BMesh *bm, BMOperator *op, char *slotname, int flag, int type)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+ BMHeader **data = slot->data.p;
+ int i;
+
+ for(i = 0; i < slot->len; i++) {
+ if (!(type & data[i]->type))
+ continue;
+
+ BMO_ClearFlag(bm, data[i], flag);
+ }
+}
+
+
+/*
+ *
+ * ALLOC/FREE FLAG LAYER
+ *
+ * Used by operator stack to free/allocate
+ * private flag data. This is allocated
+ * using a mempool so the allocation/frees
+ * should be quite fast.
+ *
+ * TODO:
+ * Investigate not freeing flag layers until
+ * all operators have been executed. This would
+ * save a lot of realloc potentially.
+ *
+*/
+
+static void alloc_flag_layer(BMesh *bm)
+{
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+ BLI_mempool *oldpool = bm->toolflagpool; /*old flag pool*/
+ void *oldflags;
+
+ bm->totflags++;
+
+ /*allocate new flag pool*/
+ bm->toolflagpool = BLI_mempool_create(sizeof(BMFlagLayer)*bm->totflags, 512, 512, 1, 0);
+
+ /*now go through and memcpy all the flags. Loops don't get a flag layer at this time...*/
+ for(v = BMIter_New(&verts, bm, BM_VERTS_OF_MESH, bm); v; v = BMIter_Step(&verts)){
+ oldflags = v->head.flags;
+ v->head.flags = BLI_mempool_calloc(bm->toolflagpool);
+ memcpy(v->head.flags, oldflags, sizeof(BMFlagLayer)*(bm->totflags-1)); /*dont know if this memcpy usage is correct*/
+ }
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&edges)){
+ oldflags = e->head.flags;
+ e->head.flags = BLI_mempool_calloc(bm->toolflagpool);
+ memcpy(e->head.flags, oldflags, sizeof(BMFlagLayer)*(bm->totflags-1));
+ }
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm); f; f = BMIter_Step(&faces)){
+ oldflags = f->head.flags;
+ f->head.flags = BLI_mempool_calloc(bm->toolflagpool);
+ memcpy(f->head.flags, oldflags, sizeof(BMFlagLayer)*(bm->totflags-1));
+ }
+
+ BLI_mempool_destroy(oldpool);
+}
+
+static void free_flag_layer(BMesh *bm)
+{
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+ BLI_mempool *oldpool = bm->toolflagpool;
+ void *oldflags;
+
+ /*de-increment the totflags first...*/
+ bm->totflags--;
+ /*allocate new flag pool*/
+ bm->toolflagpool = BLI_mempool_create(sizeof(BMFlagLayer)*bm->totflags, 512, 512, 1, 0);
+
+ /*now go through and memcpy all the flags*/
+ for(v = BMIter_New(&verts, bm, BM_VERTS_OF_MESH, bm); v; v = BMIter_Step(&verts)){
+ oldflags = v->head.flags;
+ v->head.flags = BLI_mempool_calloc(bm->toolflagpool);
+ memcpy(v->head.flags, oldflags, sizeof(BMFlagLayer)*bm->totflags); /*correct?*/
+ }
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&edges)){
+ oldflags = e->head.flags;
+ e->head.flags = BLI_mempool_calloc(bm->toolflagpool);
+ memcpy(e->head.flags, oldflags, sizeof(BMFlagLayer)*bm->totflags);
+ }
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm); f; f = BMIter_Step(&faces)){
+ oldflags = f->head.flags;
+ f->head.flags = BLI_mempool_calloc(bm->toolflagpool);
+ memcpy(f->head.flags, oldflags, sizeof(BMFlagLayer)*bm->totflags);
+ }
+
+ BLI_mempool_destroy(oldpool);
+}
+
+static void clear_flag_layer(BMesh *bm)
+{
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+
+ /*now go through and memcpy all the flags*/
+ for(v = BMIter_New(&verts, bm, BM_VERTS_OF_MESH, bm); v; v = BMIter_Step(&verts)){
+ memset(v->head.flags+(bm->totflags-1), 0, sizeof(BMFlagLayer));
+ }
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&edges)){
+ memset(e->head.flags+(bm->totflags-1), 0, sizeof(BMFlagLayer));
+ }
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm); f; f = BMIter_Step(&faces)){
+ memset(f->head.flags+(bm->totflags-1), 0, sizeof(BMFlagLayer));
+ }
+}
+
+void *BMO_FirstElem(BMOperator *op, char *slotname)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ if (slot->slottype != BMOP_OPSLOT_ELEMENT_BUF)
+ return NULL;
+
+ return slot->data.buf ? *(void**)slot->data.buf : NULL;
+}
+
+void *BMO_IterNew(BMOIter *iter, BMesh *bm, BMOperator *op,
+ char *slotname, int restrict)
+{
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ memset(iter, 0, sizeof(BMOIter));
+
+ iter->slot = slot;
+ iter->cur = 0;
+ iter->restrict = restrict;
+
+ if (iter->slot->slottype == BMOP_OPSLOT_MAPPING) {
+ if (iter->slot->data.ghash)
+ BLI_ghashIterator_init(&iter->giter, slot->data.ghash);
+ else return NULL;
+ }
+
+ return BMO_IterStep(iter);
+}
+
+void *BMO_IterStep(BMOIter *iter)
+{
+ if (iter->slot->slottype == BMOP_OPSLOT_ELEMENT_BUF) {
+ BMHeader *h;
+
+ if (iter->cur >= iter->slot->len) return NULL;
+
+ h = ((void**)iter->slot->data.buf)[iter->cur++];
+ while (!(iter->restrict & h->type)) {
+ if (iter->cur >= iter->slot->len) return NULL;
+ h = ((void**)iter->slot->data.buf)[iter->cur++];
+ }
+
+ return h;
+ } else if (iter->slot->slottype == BMOP_OPSLOT_MAPPING) {
+ struct element_mapping *map;
+ void *ret = BLI_ghashIterator_getKey(&iter->giter);
+ map = BLI_ghashIterator_getValue(&iter->giter);
+
+ iter->val = map + 1;
+
+ BLI_ghashIterator_step(&iter->giter);
+
+ return ret;
+ }
+
+ return NULL;
+}
+
+/*used for iterating over mappings*/
+void *BMO_IterMapVal(BMOIter *iter)
+{
+ return iter->val;
+}
+
+void *BMO_IterMapValp(BMOIter *iter)
+{
+ return *((void**)iter->val);
+}
+
+float BMO_IterMapValf(BMOIter *iter)
+{
+ return *((float*)iter->val);
+}
+
+/*error system*/
+typedef struct bmop_error {
+ struct bmop_error *next, *prev;
+ int errorcode;
+ BMOperator *op;
+ char *msg;
+} bmop_error;
+
+void BMO_ClearStack(BMesh *bm)
+{
+ while (BMO_PopError(bm, NULL, NULL));
+}
+
+void BMO_RaiseError(BMesh *bm, BMOperator *owner, int errcode, char *msg)
+{
+ bmop_error *err = MEM_callocN(sizeof(bmop_error), "bmop_error");
+
+ err->errorcode = errcode;
+ if (!msg) msg = bmop_error_messages[errcode];
+ err->msg = msg;
+ err->op = owner;
+
+ BLI_addhead(&bm->errorstack, err);
+}
+
+int BMO_HasError(BMesh *bm)
+{
+ return bm->errorstack.first != NULL;
+}
+
+/*returns error code or 0 if no error*/
+int BMO_GetError(BMesh *bm, char **msg, BMOperator **op)
+{
+ bmop_error *err = bm->errorstack.first;
+ if (!err) return 0;
+
+ if (msg) *msg = err->msg;
+ if (op) *op = err->op;
+
+ return err->errorcode;
+}
+
+int BMO_PopError(BMesh *bm, char **msg, BMOperator **op)
+{
+ int errorcode = BMO_GetError(bm, msg, op);
+
+ if (errorcode) {
+ bmop_error *err = bm->errorstack.first;
+
+ BLI_remlink(&bm->errorstack, bm->errorstack.first);
+ MEM_freeN(err);
+ }
+
+ return errorcode;
+}
+
+/*
+typedef struct bflag {
+ char *str;
+ int flag;
+} bflag;
+
+#define b(f) {#f, f},
+static char *bmesh_flags = {
+ b(BM_SELECT);
+ b(BM_SEAM);
+ b(BM_FGON);
+ b(BM_HIDDEN);
+ b(BM_SHARP);
+ b(BM_SMOOTH);
+ {NULL, 0};
+};
+
+int bmesh_str_to_flag(char *str)
+{
+ int i;
+
+ while (bmesh_flags[i]->name) {
+ if (!strcmp(bmesh_flags[i]->name, str))
+ return bmesh_flags[i]->flag;
+ }
+
+ return -1;
+}
+*/
+
+//example:
+//BMO_CallOp(bm, "del %d %hv", DEL_ONLYFACES, BM_SELECT);
+/*
+ d - int
+ i - int
+ f - float
+ hv - header flagged verts
+ he - header flagged edges
+ hf - header flagged faces
+ fv - flagged verts
+ fe - flagged edges
+ ff - flagged faces
+
+*/
+
+#define nextc(fmt) ((fmt)[0] != 0 ? (fmt)[1] : 0)
+
+static int bmesh_name_to_slotcode(BMOpDefine *def, char *name)
+{
+ int i;
+
+ for (i=0; def->slottypes[i].type; i++) {
+ if (!strcmp(name, def->slottypes[i].name)) return i;
+ }
+
+ printf("yeek! could not find bmesh slot for name %s!\n", name);
+ return 0;
+}
+
+static int bmesh_name_to_slotcode_check(BMOpDefine *def, char *name)
+{
+ int i;
+
+ for (i=0; def->slottypes[i].type; i++) {
+ if (!strcmp(name, def->slottypes[i].name)) return i;
+ }
+
+ printf("yeek! could not find bmesh slot for name %s!\n", name);
+ return -1;
+}
+
+static int bmesh_opname_to_opcode(char *opname) {
+ int i;
+
+ for (i=0; i<bmesh_total_ops; i++) {
+ if (!strcmp(opname, opdefines[i]->name)) break;
+ }
+
+ if (i == bmesh_total_ops) {
+ printf("yeek!! invalid op name %s!\n", opname);
+ return 0;
+ }
+
+ return i;
+}
+
+int BMO_VInitOpf(BMesh *bm, BMOperator *op, char *fmt, va_list vlist)
+{
+ BMOpDefine *def;
+ char *opname, *ofmt;
+ char slotname[64] = {0};
+ int i, n=strlen(fmt), stop, slotcode = -1, ret, type, state, c;
+ int noslot=0;
+
+ /*we muck around in here, so dup it*/
+ fmt = ofmt = strdup(fmt);
+
+ /*find operator name*/
+ i = strcspn(fmt, " \t");
+
+ opname = fmt;
+ if (!opname[i]) noslot = 1;
+ opname[i] = 0;
+
+ fmt += i + (noslot ? 0 : 1);
+
+ for (i=0; i<bmesh_total_ops; i++) {
+ if (!strcmp(opname, opdefines[i]->name)) break;
+ }
+
+ if (i == bmesh_total_ops) return 0;
+
+ BMO_Init_Op(op, opname);
+ def = opdefines[i];
+
+ i = 0;
+ state = 1; //0: not inside slotcode name, 1: inside slotcode name
+ c = 0;
+
+ while (*fmt) {
+ if (state) {
+ /*jump past leading whitespace*/
+ i = strspn(fmt, " \t");
+ fmt += i;
+
+ /*ignore trailing whitespace*/
+ if (!fmt[i])
+ break;
+
+ /*find end of slot name. currently this is
+ a little flexible, allowing "slot=%f",
+ "slot %f", "slot%f", and "slot\t%f". */
+ i = strcspn(fmt, "= \t%");
+ if (!fmt[i]) goto error;
+
+ fmt[i] = 0;
+
+ if (bmesh_name_to_slotcode_check(def, fmt) < 0) goto error;
+
+ strcpy(slotname, fmt);
+
+ state = 0;
+ fmt += i;
+ } else {
+ switch (*fmt) {
+ case ' ':
+ case '\t':
+ case '=':
+ case '%':
+ break;
+ case 'm': {
+ int size, c;
+
+ c = nextc(fmt);
+ fmt++;
+
+ if (c == '3') size = 3;
+ else if (c == '4') size = 4;
+ else goto error;
+
+ BMO_Set_Mat(op, slotname, va_arg(vlist, void*), size);
+ state = 1;
+ break;
+ }
+ case 'v': {
+ BMO_Set_Vec(op, slotname, va_arg(vlist, float*));
+ state = 1;
+ break;
+ }
+ case 'e': {
+ BMHeader *ele = va_arg(vlist, void*);
+ BMOpSlot *slot = BMO_GetSlot(op, slotname);
+
+ slot->data.buf = BLI_memarena_alloc(op->arena, sizeof(void*)*4);
+ slot->len = 1;
+ *((void**)slot->data.buf) = ele;
+
+ state = 1;
+ break;
+ }
+ case 's': {
+ BMOperator *op2 = va_arg(vlist, void*);
+ char *slotname2 = va_arg(vlist, char*);
+
+ BMO_CopySlot(op2, op, slotname2, slotname);
+ state = 1;
+ break;
+ }
+ case 'i':
+ case 'd':
+ BMO_Set_Int(op, slotname, va_arg(vlist, int));
+ state = 1;
+ break;
+ case 'p':
+ BMO_Set_Pnt(op, slotname, va_arg(vlist, void*));
+ state = 1;
+ break;
+ case 'f':
+ case 'h':
+ case 'a':
+ type = *fmt;
+
+ if (nextc(fmt) == ' ' || nextc(fmt) == '\t' ||
+ nextc(fmt)==0)
+ {
+ BMO_Set_Float(op,slotname,va_arg(vlist,double));
+ } else {
+ ret = 0;
+ stop = 0;
+ while (1) {
+ switch (nextc(fmt)) {
+ case 'f': ret |= BM_FACE;break;
+ case 'e': ret |= BM_EDGE;break;
+ case 'v': ret |= BM_VERT;break;
+ default:
+ stop = 1;
+ break;
+ }
+ if (stop) break;
+ fmt++;
+ }
+
+ if (type == 'h')
+ BMO_HeaderFlag_To_Slot(bm, op,
+ slotname, va_arg(vlist, int), ret);
+ else if (type == 'a')
+ BMO_All_To_Slot(bm, op, slotname, ret);
+ else
+ BMO_Flag_To_Slot(bm, op, slotname,
+ va_arg(vlist, int), ret);
+ }
+
+ state = 1;
+ break;
+ default:
+ printf("unrecognized bmop format char: %c\n", *fmt);
+ break;
+ }
+ }
+ fmt++;
+ }
+
+ free(ofmt);
+ return 1;
+error:
+ BMO_Finish_Op(bm, op);
+ free(fmt);
+ return 0;
+}
+
+
+int BMO_InitOpf(BMesh *bm, BMOperator *op, char *fmt, ...) {
+ va_list list;
+
+ va_start(list, fmt);
+ if (!BMO_VInitOpf(bm, op, fmt, list)) {
+ printf("BMO_InitOpf failed\n");
+ va_end(list);
+ return 0;
+ }
+ va_end(list);
+
+ return 1;
+}
+
+int BMO_CallOpf(BMesh *bm, char *fmt, ...) {
+ va_list list;
+ BMOperator op;
+
+ va_start(list, fmt);
+ if (!BMO_VInitOpf(bm, &op, fmt, list)) {
+ printf("BMO_CallOpf failed, format is:\n \"%s\"\n", fmt);
+ va_end(list);
+ return 0;
+ }
+
+ BMO_Exec_Op(bm, &op);
+ BMO_Finish_Op(bm, &op);
+
+ va_end(list);
+ return 1;
+}
+
+
+/*
+ * BMO_SETFLAG
+ *
+ * Sets a flag for a certain element
+ *
+*/
+#ifdef BMO_SetFlag
+#undef BMO_SetFlag
+#endif
+void BMO_SetFlag(BMesh *bm, void *element, int flag)
+{
+ BMHeader *head = element;
+ head->flags[bm->stackdepth-1].f |= flag;
+}
+
+/*
+ * BMO_CLEARFLAG
+ *
+ * Clears a specific flag from a given element
+ *
+*/
+
+#ifdef BMO_ClearFlag
+#undef BMO_ClearFlag
+#endif
+void BMO_ClearFlag(BMesh *bm, void *element, int flag)
+{
+ BMHeader *head = element;
+ head->flags[bm->stackdepth-1].f &= ~flag;
+}
+
+/*
+ * BMO_TESTFLAG
+ *
+ * Tests whether or not a flag is set for a specific element
+ *
+ *
+*/
+
+#ifdef BMO_TestFlag
+#undef BMO_TestFlag
+#endif
+int BMO_TestFlag(BMesh *bm, void *element, int flag)
+{
+ BMHeader *head = element;
+ if(head->flags[bm->stackdepth-1].f & flag)
+ return 1;
+ return 0;
+}
diff --git a/source/blender/bmesh/intern/bmesh_operators_private.h b/source/blender/bmesh/intern/bmesh_operators_private.h
new file mode 100644
index 00000000000..e60d40efb24
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_operators_private.h
@@ -0,0 +1,72 @@
+#ifndef BM_OPERATORS_PRIVATE_H
+#define BM_OPERATORS_PRIVATE_H
+
+struct BMesh;
+struct BMOperator;
+
+void BMO_push(BMesh *bm, BMOperator *op);
+void BMO_pop(BMesh *bm);
+
+void splitop_exec(BMesh *bm, BMOperator *op);
+void dupeop_exec(BMesh *bm, BMOperator *op);
+void delop_exec(BMesh *bm, BMOperator *op);
+void esubdivide_exec(BMesh *bmesh, BMOperator *op);
+void edit2bmesh_exec(BMesh *bmesh, BMOperator *op);
+void bmesh2edit_exec(BMesh *bmesh, BMOperator *op);
+void triangulate_exec(BMesh *bmesh, BMOperator *op);
+void dissolvefaces_exec(BMesh *bmesh, BMOperator *op);
+void dissolveverts_exec(BMesh *bmesh, BMOperator *op);
+void bmesh_make_fgons_exec(BMesh *bmesh, BMOperator *op);
+void extrude_edge_context_exec(BMesh *bm, BMOperator *op);
+void connectverts_exec(BMesh *bm, BMOperator *op);
+void makeprim_exec(BMesh *bm, BMOperator *op);
+void extrude_vert_indiv_exec(BMesh *bm, BMOperator *op);
+void mesh_to_bmesh_exec(BMesh *bm, BMOperator *op);
+void bmesh_to_mesh_exec(BMesh *bm, BMOperator *op);
+void bmesh_translate_exec(BMesh *bm, BMOperator *op);
+void bmesh_transform_exec(BMesh *bm, BMOperator *op);
+void bmesh_contextual_create_exec(BMesh *bm, BMOperator *op);
+void bmesh_edgenet_fill_exec(BMesh *bm, BMOperator *op);
+void bmesh_rotate_exec(BMesh *bm, BMOperator *op);
+void bmesh_makevert_exec(BMesh *bm, BMOperator *op);
+void dissolveedges_exec(BMesh *bm, BMOperator *op);
+void dissolve_edgeloop_exec(BMesh *bm, BMOperator *op);
+void bmesh_weldverts_exec(BMesh *bm, BMOperator *op);
+void bmesh_removedoubles_exec(BMesh *bm, BMOperator *op);
+void bmesh_finddoubles_exec(BMesh *bm, BMOperator *op);
+void bmesh_mirror_exec(BMesh *bm, BMOperator *op);
+void esplit_exec(BMesh *bm, BMOperator *op);
+void bmesh_reversefaces_exec(BMesh *bm, BMOperator *op);
+void bmesh_edgerotate_exec(BMesh *bm, BMOperator *op);
+void bmesh_regionextend_exec(BMesh *bm, BMOperator *op);
+void bmesh_righthandfaces_exec(BMesh *bm, BMOperator *op);
+void bmesh_vertexsmooth_exec(BMesh *bm, BMOperator *op);
+void bmesh_extrude_onlyedge_exec(BMesh *bm, BMOperator *op);
+void bmesh_extrude_face_indiv_exec(BMesh *bm, BMOperator *op);
+void bmesh_collapsecon_exec(BMesh *bm, BMOperator *op);
+void bmesh_pointmerge_exec(BMesh *bm, BMOperator *op);
+void bmesh_collapse_exec(BMesh *bm, BMOperator *op);
+void bmesh_similarfaces_exec(BMesh *bm, BMOperator *op);
+void bmesh_similaredges_exec(BMesh *bm, BMOperator *op);
+void bmesh_similarverts_exec(BMesh *bm, BMOperator *op);
+void bmesh_pointmerge_facedata_exec(BMesh *bm, BMOperator *op);
+void bmesh_vert_average_facedata_exec(BMesh *bm, BMOperator *op);
+void bmesh_rotateuvs_exec(BMesh *bm, BMOperator *op);
+void object_load_bmesh_exec(BMesh *bm, BMOperator *op);
+void bmesh_reverseuvs_exec(BMesh *bm, BMOperator *op);
+void bmesh_edgenet_prepare(BMesh *bm, BMOperator *op);
+void bmesh_rotatecolors_exec(BMesh *bm, BMOperator *op);
+void bmesh_reversecolors_exec(BMesh *bm, BMOperator *op);
+void bmesh_vertexshortestpath_exec(BMesh *bm, BMOperator *op);
+void bmesh_scale_exec(BMesh *bm, BMOperator *op);
+void bmesh_edgesplitop_exec(BMesh *bm, BMOperator *op);
+void bmesh_automerge_exec(BMesh *bm, BMOperator *op);
+void bmesh_create_cone_exec(BMesh *bm, BMOperator *op);
+void bmesh_create_monkey_exec(BMesh *bm, BMOperator *op);
+void bmesh_create_icosphere_exec(BMesh *bm, BMOperator *op);
+void bmesh_create_uvsphere_exec(BMesh *bm, BMOperator *op);
+void bmesh_create_grid_exec(BMesh *bm, BMOperator *op);
+void bmesh_create_cube_exec(BMesh *bm, BMOperator *op);
+void bmesh_jointriangles_exec(BMesh *bm, BMOperator *op);
+
+#endif
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
new file mode 100644
index 00000000000..08c555631eb
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -0,0 +1,913 @@
+#include <string.h>
+#include <math.h>
+#include <stdlib.h>
+
+#include "BKE_utildefines.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_array.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+/*
+ *
+ * BME POLYGON.C
+ *
+ * This file contains code for dealing
+ * with polygons (normal/area calculation,
+ * tesselation, ect)
+ *
+ * TODO:
+ * -Add in Tesselator frontend that creates
+ * BMTriangles from copied faces
+ * -Add in Function that checks for and flags
+ * degenerate faces.
+ *
+*/
+
+/*
+ * TEST EDGE SIDE and POINT IN TRIANGLE
+ *
+ * Point in triangle tests stolen from scanfill.c.
+ * Used for tesselator
+ *
+*/
+
+static short testedgeside(double *v1, double *v2, double *v3)
+/* is v3 to the right of v1-v2 ? With exception: v3==v1 || v3==v2 */
+{
+ double inp;
+
+ //inp= (v2[cox]-v1[cox])*(v1[coy]-v3[coy]) +(v1[coy]-v2[coy])*(v1[cox]-v3[cox]);
+ inp= (v2[0]-v1[0])*(v1[1]-v3[1]) +(v1[1]-v2[1])*(v1[0]-v3[0]);
+
+ if(inp<0.0) return 0;
+ else if(inp==0) {
+ if(v1[0]==v3[0] && v1[1]==v3[1]) return 0;
+ if(v2[0]==v3[0] && v2[1]==v3[1]) return 0;
+ }
+ return 1;
+}
+
+static short testedgesidef(float *v1, float *v2, float *v3)
+/* is v3 to the right of v1-v2 ? With exception: v3==v1 || v3==v2 */
+{
+ double inp;
+
+ //inp= (v2[cox]-v1[cox])*(v1[coy]-v3[coy]) +(v1[coy]-v2[coy])*(v1[cox]-v3[cox]);
+ inp= (v2[0]-v1[0])*(v1[1]-v3[1]) +(v1[1]-v2[1])*(v1[0]-v3[0]);
+
+ if(inp<0.0) return 0;
+ else if(inp==0) {
+ if(v1[0]==v3[0] && v1[1]==v3[1]) return 0;
+ if(v2[0]==v3[0] && v2[1]==v3[1]) return 0;
+ }
+ return 1;
+}
+
+static int point_in_triangle(double *v1, double *v2, double *v3, double *pt)
+{
+ if(testedgeside(v1,v2,pt) && testedgeside(v2,v3,pt) && testedgeside(v3,v1,pt))
+ return 1;
+ return 0;
+}
+
+/*
+ * COMPUTE POLY NORMAL
+ *
+ * Computes the normal of a planar
+ * polygon See Graphics Gems for
+ * computing newell normal.
+ *
+*/
+#define FEQ(f1, f2) (ABS((double)(f1)-(double)(f2)) < 0.1)
+
+static void compute_poly_normal(float normal[3], float (*verts)[3], int nverts)
+{
+
+ double u[3], v[3], w[3];/*, *w, v1[3], v2[3];*/
+ double n[3] = {0.0, 0.0, 0.0}, l, v1[3], v2[3];
+ double l2;
+ int i, s=0;
+
+ /*this fixes some weird numerical error*/
+ verts[0][0] += 0.0001f;
+ verts[0][1] += 0.0001f;
+ verts[0][2] += 0.0001f;
+
+ for(i = 0; i < nverts; i++){
+ VECCOPY(u, verts[i]);
+ VECCOPY(v, verts[(i+1) % nverts]);
+ VECCOPY(w, verts[(i+2) % nverts]);
+
+#if 0
+ VECSUB(v1, w, v);
+ VECSUB(v2, v, u);
+ Normalize_d(v1);
+ Normalize_d(v2);
+
+ l = INPR(v1, v2);
+ if (ABS(l-1.0) < 0.1)
+ continue;
+#endif
+ /* newell's method
+
+ so thats?:
+ (a[1] - b[1]) * (a[2] + b[2]);
+ a[1]*b[2] - b[1]*a[2] - b[1]*b[2] + a[1]*a[2]
+
+ odd. half of that is the cross product. . .what's the
+ other half?
+
+ also could be like a[1]*(b[2] + a[2]) - b[1]*(a[2] - b[2])
+ */
+
+ n[0] += (u[1] - v[1]) * (u[2] + v[2]);
+ n[1] += (u[2] - v[2]) * (u[0] + v[0]);
+ n[2] += (u[0] - v[0]) * (u[1] + v[1]);
+ }
+
+ l = n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
+ l = sqrt(l);
+ /*fast square root, newton/babylonian method:
+ l2 = l*0.1;
+
+ l2 = (l/l2 + l2)*0.5;
+ l2 = (l/l2 + l2)*0.5;
+ l2 = (l/l2 + l2)*0.5;
+ */
+
+ if (l == 0.0) {
+ normal[0] = 0.0f;
+ normal[1] = 0.0f;
+ normal[2] = 1.0f;
+
+ return;
+ } else l = 1.0f / l;
+
+ n[0] *= l;
+ n[1] *= l;
+ n[2] *= l;
+
+ normal[0] = (float) n[0];
+ normal[1] = (float) n[1];
+ normal[2] = (float) n[2];
+}
+
+/*
+ * COMPUTE POLY CENTER
+ *
+ * Computes the centroid and
+ * area of a polygon in the X/Y
+ * plane.
+ *
+*/
+
+static int compute_poly_center(float center[3], float *area, float (*verts)[3], int nverts)
+{
+ int i, j;
+ float atmp = 0.0, xtmp = 0.0, ytmp = 0.0, ai;
+
+ center[0] = center[1] = center[2] = 0.0;
+
+ if(nverts < 3)
+ return 0;
+
+ i = nverts-1;
+ j = 0;
+
+ while(j < nverts){
+ ai = verts[i][0] * verts[j][1] - verts[j][0] * verts[i][1];
+ atmp += ai;
+ xtmp += (verts[j][0] + verts[i][0]) * ai;
+ ytmp += (verts[j][1] + verts[i][1]) * ai;
+ i = j;
+ j += 1;
+ }
+
+ if(area)
+ *area = atmp / 2.0f;
+
+ if (atmp != 0){
+ center[0] = xtmp / (3.0f * atmp);
+ center[1] = xtmp / (3.0f * atmp);
+ return 1;
+ }
+ return 0;
+}
+
+float BM_face_area(BMFace *f)
+{
+ BMLoop *l;
+ BMIter iter;
+ float (*verts)[3], stackv[100][3];
+ float area, center[3];
+ int i;
+
+ if (f->len <= 100)
+ verts = stackv;
+ else verts = MEM_callocN(sizeof(float)*f->len*3, "bm_face_area tmp");
+
+ i = 0;
+ BM_ITER(l, &iter, NULL, BM_LOOPS_OF_FACE, f) {
+ VECCOPY(verts[i], l->v->co);
+ i++;
+ }
+
+ compute_poly_center(center, &area, verts, f->len);
+
+ if (f->len > 100)
+ MEM_freeN(verts);
+
+ return area;
+}
+/*
+computes center of face in 3d. uses center of bounding box.
+*/
+
+int BM_Compute_Face_Center(BMesh *bm, BMFace *f, float center[3])
+{
+ BMIter iter;
+ BMLoop *l;
+ float min[3], max[3];
+ int i;
+
+ INIT_MINMAX(min, max);
+ l = BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, f);
+ for (i=0; l; l=BMIter_Step(&iter), i++) {
+ DO_MINMAX(l->v->co, min, max);
+ }
+
+ VECADD(center, min, max);
+ VECMUL(center, 0.5f);
+}
+
+/*
+ * COMPUTE POLY PLANE
+ *
+ * Projects a set polygon's vertices to
+ * a plane defined by the average
+ * of its edges cross products
+ *
+*/
+
+void compute_poly_plane(float (*verts)[3], int nverts)
+{
+
+ float avgc[3], norm[3], temp[3], mag, avgn[3];
+ float *v1, *v2, *v3;
+ int i;
+
+ if(nverts < 3)
+ return;
+
+ avgn[0] = avgn[1] = avgn[2] = 0.0;
+ avgc[0] = avgc[1] = avgc[2] = 0.0;
+
+ for(i = 0; i < nverts; i++){
+ v1 = verts[i];
+ v2 = verts[(i+1) % nverts];
+ v3 = verts[(i+2) % nverts];
+ normal_tri_v3( norm,v1, v2, v3);
+
+ avgn[0] += norm[0];
+ avgn[1] += norm[1];
+ avgn[2] += norm[2];
+ }
+
+ /*what was this bit for?*/
+ if(avgn[0] == 0.0 && avgn[1] == 0.0 && avgn[2] == 0.0){
+ avgn[0] = 0.0;
+ avgn[1] = 0.0;
+ avgn[2] = 1.0;
+ } else {
+ avgn[0] /= nverts;
+ avgn[1] /= nverts;
+ avgn[2] /= nverts;
+ normalize_v3(avgn);
+ }
+
+ for(i = 0; i < nverts; i++){
+ v1 = verts[i];
+ VECCOPY(temp, v1);
+ mag = 0.0;
+ mag += (temp[0] * avgn[0]);
+ mag += (temp[1] * avgn[1]);
+ mag += (temp[2] * avgn[2]);
+
+ temp[0] = (avgn[0] * mag);
+ temp[1] = (avgn[1] * mag);
+ temp[2] = (avgn[2] * mag);
+
+ sub_v3_v3v3(v1, v1, temp);
+ }
+}
+
+/*
+ BM LEGAL EDGES
+
+ takes in a face and a list of edges, and sets to NULL any edge in
+ the list that bridges a concave region of the face or intersects
+ any of the faces's edges.
+*/
+static void shrink_edged(double *v1, double *v2, double fac)
+{
+ double mid[3];
+
+ VECADD(mid, v1, v2);
+ VECMUL(mid, 0.5);
+
+ VECSUB(v1, v1, mid);
+ VECSUB(v2, v2, mid);
+
+ VECMUL(v1, fac);
+ VECMUL(v2, fac);
+
+ VECADD(v1, v1, mid);
+ VECADD(v2, v2, mid);
+}
+
+static void shrink_edgef(float *v1, float *v2, float fac)
+{
+ float mid[3];
+
+ VECADD(mid, v1, v2);
+ VECMUL(mid, 0.5);
+
+ VECSUB(v1, v1, mid);
+ VECSUB(v2, v2, mid);
+
+ VECMUL(v1, fac);
+ VECMUL(v2, fac);
+
+ VECADD(v1, v1, mid);
+ VECADD(v2, v2, mid);
+}
+
+/*
+ * POLY ROTATE PLANE
+ *
+ * Rotates a polygon so that it's
+ * normal is pointing towards the mesh Z axis
+ *
+*/
+
+void poly_rotate_plane(float normal[3], float (*verts)[3], int nverts)
+{
+
+ float up[3] = {0.0f,0.0f,1.0f}, axis[3], q[4];
+ float mat[3][3];
+ double angle;
+ int i;
+
+ cross_v3_v3v3(axis, up, normal);
+ axis[0] *= -1;
+ axis[1] *= -1;
+ axis[2] *= -1;
+
+ angle = saacos(normal[0]*up[0]+normal[1]*up[1] + normal[2]*up[2]);
+
+ if (angle == 0.0f) return;
+
+ axis_angle_to_quat(q, axis, (float)angle);
+ quat_to_mat3(mat, q);
+
+ for(i = 0; i < nverts; i++)
+ mul_m3_v3(mat, verts[i]);
+}
+
+/*
+ * BMESH UPDATE FACE NORMAL
+ *
+ * Updates the stored normal for the
+ * given face. Requires that a buffer
+ * of sufficient length to store projected
+ * coordinates for all of the face's vertices
+ * is passed in as well.
+ *
+*/
+
+void BM_Face_UpdateNormal(BMesh *bm, BMFace *f)
+{
+ float projverts[200][3];
+ float (*proj)[3] = f->len < 200 ? projverts : MEM_mallocN(sizeof(float)*f->len*3, "projvertsn");
+ BMIter iter;
+ BMLoop *l;
+ int i=0;
+
+ if (f->len < 3) return;
+
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_FACE, f) {
+ VECCOPY(proj[i], l->v->co);
+ i += 1;
+ }
+
+ bmesh_update_face_normal(bm, f, proj);
+
+ if (projverts != proj) MEM_freeN(proj);
+}
+
+void BM_Edge_UpdateNormals(BMesh *bm, BMEdge *e)
+{
+ BMIter iter;
+ BMFace *f;
+
+ f = BMIter_New(&iter, bm, BM_FACES_OF_EDGE, e);
+ for (; f; f=BMIter_Step(&iter)) {
+ BM_Face_UpdateNormal(bm, f);
+ }
+
+ BM_Vert_UpdateNormal(bm, e->v1);
+ BM_Vert_UpdateNormal(bm, e->v2);
+}
+
+void BM_Vert_UpdateNormal(BMesh *bm, BMVert *v)
+{
+ BMIter iter;
+ BMFace *f;
+ int len=0;
+
+ v->no[0] = v->no[1] = v->no[2] = 0.0f;
+
+ f = BMIter_New(&iter, bm, BM_FACES_OF_VERT, v);
+ for (; f; f=BMIter_Step(&iter), len++) {
+ add_v3_v3v3(v->no, f->no, v->no);
+ }
+
+ if (!len) return;
+
+ mul_v3_fl(v->no, 1.0f/(int)len);
+}
+
+void bmesh_update_face_normal(BMesh *bm, BMFace *f, float (*projectverts)[3])
+{
+ BMIter iter;
+ BMLoop *l;
+ int i;
+
+ if(f->len > 4) {
+ i = 0;
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_FACE, f) {
+ VECCOPY(projectverts[i], l->v->co);
+ l = (BMLoop*)(l->next);
+ i += 1;
+ }
+
+ compute_poly_normal(f->no, projectverts, f->len);
+ }
+ else if(f->len == 3){
+ BMVert *v1, *v2, *v3;
+ v1 = bm_firstfaceloop(f)->v;
+ v2 = bm_firstfaceloop(f)->next->v;
+ v3 = bm_firstfaceloop(f)->next->next->v;
+ normal_tri_v3( f->no,v1->co, v2->co, v3->co);
+ }
+ else if(f->len == 4){
+ BMVert *v1, *v2, *v3, *v4;
+ v1 = bm_firstfaceloop(f)->v;
+ v2 = bm_firstfaceloop(f)->next->v;
+ v3 = bm_firstfaceloop(f)->next->next->v;
+ v4 = bm_firstfaceloop(f)->prev->v;
+ normal_quad_v3( f->no,v1->co, v2->co, v3->co, v4->co);
+ }
+ else{ /*horrible, two sided face!*/
+ f->no[0] = 0.0;
+ f->no[1] = 0.0;
+ f->no[2] = 1.0;
+ }
+
+}
+
+
+/*
+ * BMESH FLIP NORMAL
+ *
+ * Reverses the winding of a face.
+ * Note that this updates the calculated
+ * normal.
+*/
+void BM_flip_normal(BMesh *bm, BMFace *f)
+{
+ bmesh_loop_reverse(bm, f);
+ BM_Face_UpdateNormal(bm, f);
+}
+
+/* detects if two line segments cross each other (intersects).
+ note, there could be more winding cases then there needs to be. */
+int linecrosses(double *v1, double *v2, double *v3, double *v4)
+{
+ int w1, w2, w3, w4, w5;
+
+ /*w1 = winding(v1, v3, v4);
+ w2 = winding(v2, v3, v4);
+ w3 = winding(v3, v1, v2);
+ w4 = winding(v4, v1, v2);
+
+ return (w1 == w2) && (w3 == w4);*/
+
+ w1 = testedgeside(v1, v3, v2);
+ w2 = testedgeside(v2, v4, v1);
+ w3 = !testedgeside(v1, v2, v3);
+ w4 = testedgeside(v3, v2, v4);
+ w5 = !testedgeside(v3, v1, v4);
+ return w1 == w2 && w2 == w3 && w3 == w4 && w4==w5;
+}
+
+/* detects if two line segments cross each other (intersects).
+ note, there could be more winding cases then there needs to be. */
+int linecrossesf(float *v1, float *v2, float *v3, float *v4)
+{
+ int w1, w2, w3, w4, w5, ret;
+
+/* int test1_a, test1_a, test2_a, test2_a;
+
+ test1_a = check_tri_clock_dir(l1p1, l1p2, l2p1);
+ test1_b = check_tri_clock_dir(l1p1, l1p2, l2p2);
+ if (test1_a != test1_b)
+ {
+ test2_a = check_tri_clock_dir(l2p1, l2p2, l1p1);
+ test2_b = check_tri_clock_dir(l2p1, l2p2, l1p2);
+ if (test2_a != test2_b)
+ {
+ return 1;
+ }
+ }*/
+ /*w1 = testedgesidef(v1, v2, v3);
+ w2 = testedgesidef(v1, v2, v4);
+ if(w1 != w2) {
+ w3 = testedgesidef(v3, v4, v1);
+ w4 = testedgesidef(v3, v4, v2);
+ if (w3 != w4) return 1;
+ }
+
+ return 0;*/
+
+ /*w1 = testedgesidef(v1, v3, v4);
+ w2 = testedgesidef(v2, v3, v4);
+ w3 = testedgesidef(v3, v1, v2);
+ w4 = testedgesidef(v4, v1, v2);
+
+ return (w1 == w2) && (w2 == w3) && (w3 == w4);*/
+
+ /*do an interval test on the x and y axes*/
+ /*first do x axis*/
+ #define T 0.01
+ if (ABS(v1[1]-v2[1]) < T && ABS(v3[1]-v4[1]) < T &&
+ ABS(v1[1]-v3[1]) < T) {
+ if (v3[0] >= v1[0] && v3[0] <= v2[0])
+ return 1;
+ if (v4[0] >= v1[0] && v4[0] <= v2[0])
+ return 1;
+ if (v3[0] <= v1[0] && v4[0] >= v2[0])
+ return 1;
+ }
+
+ /*now do y axis*/
+ if (ABS(v1[0]-v2[0]) < T && ABS(v3[0]-v4[0]) < T &&
+ ABS(v1[0]-v3[0]) < T) {
+ if (v3[1] >= v1[1] && v3[1] <= v2[1])
+ return 1;
+ if (v4[1] >= v1[1] && v4[1] <= v2[1])
+ return 1;
+ if (v3[1] <= v1[1] && v4[1] >= v2[1])
+ return 1;
+ }
+
+ /*now test winding*/
+ w1 = testedgesidef(v1, v3, v2);
+ w2 = testedgesidef(v2, v4, v1);
+ w3 = !testedgesidef(v1, v2, v3);
+ w4 = testedgesidef(v3, v2, v4);
+ w5 = !testedgesidef(v3, v1, v4);
+
+ return w1 == w2 && w2 == w3 && w3 == w4 && w4==w5;
+}
+
+int goodline(float (*projectverts)[3], BMFace *f, int v1i,
+ int v2i, int v3i, int nvert) {
+ BMLoop *l = bm_firstfaceloop(f);
+ double v1[3], v2[3], v3[3], pv1[3], pv2[3];
+ int i;
+
+ VECCOPY(v1, projectverts[v1i]);
+ VECCOPY(v2, projectverts[v2i]);
+ VECCOPY(v3, projectverts[v3i]);
+
+ if (testedgeside(v1, v2, v3)) return 0;
+
+ //for (i=0; i<nvert; i++) {
+ do {
+ i = l->v->head.eflag2;
+ if (i == v1i || i == v2i || i == v3i) {
+ l = (BMLoop*)l->next;
+ continue;
+ }
+
+ VECCOPY(pv1, projectverts[l->v->head.eflag2]);
+ VECCOPY(pv2, projectverts[((BMLoop*)l->next)->v->head.eflag2]);
+
+ //if (linecrosses(pv1, pv2, v1, v3)) return 0;
+ if (point_in_triangle(v1, v2, v3, pv1)) return 0;
+ if (point_in_triangle(v3, v2, v1, pv1)) return 0;
+
+ l = (BMLoop*)l->next;
+ } while (l != bm_firstfaceloop(f));
+ return 1;
+}
+/*
+ * FIND EAR
+ *
+ * Used by tesselator to find
+ * the next triangle to 'clip off'
+ * of a polygon while tesselating.
+ *
+*/
+
+static BMLoop *find_ear(BMesh *bm, BMFace *f, float (*verts)[3],
+ int nvert)
+{
+ BMVert *v1, *v2, *v3;
+ BMLoop *bestear = NULL, *l;
+ float angle, bestangle = 180.0f;
+ int isear, i=0;
+
+ l = bm_firstfaceloop(f);
+ do {
+ isear = 1;
+
+ v1 = ((BMLoop*)(l->prev))->v;
+ v2 = l->v;
+ v3 = ((BMLoop*)(l->next))->v;
+
+ if (BM_Edge_Exist(v1, v3)) isear = 0;
+
+ if (isear && !goodline(verts, f, v1->head.eflag2, v2->head.eflag2,
+ v3->head.eflag2, nvert))
+ isear = 0;
+
+ if(isear) {
+ /*angle = angle_v3v3v3(verts[v1->head.eflag2], verts[v2->head.eflag2], verts[v3->head.eflag2]);
+ if(!bestear || ABS(angle-45.0f) < bestangle) {
+ bestear = l;
+ bestangle = ABS(45.0f-angle);
+ }
+
+ if (angle > 20 && angle < 90) break;
+ if (angle < 100 && i > 5) break;
+ i += 1;*/
+ bestear = l;
+ break;
+ }
+ l = (BMLoop*)(l->next);
+ }
+ while(l != bm_firstfaceloop(f));
+
+ return bestear;
+}
+
+/*
+ * BMESH TRIANGULATE FACE
+ *
+ * Triangulates a face using a
+ * simple 'ear clipping' algorithm
+ * that tries to favor non-skinny
+ * triangles (angles less than
+ * 90 degrees). If the triangulator
+ * has bits left over (or cannot
+ * triangulate at all) it uses a
+ * simple fan triangulation
+ *
+ * newfaces, if non-null, must be an array of BMFace pointers,
+ * with a length equal to f->len. it will be filled with the new
+ * triangles, and will be NULL-terminated.
+*/
+void BM_Triangulate_Face(BMesh *bm, BMFace *f, float (*projectverts)[3],
+ int newedgeflag, int newfaceflag, BMFace **newfaces)
+{
+ int i, done, nvert, nf_i = 0;
+ BMLoop *l, *newl, *nextloop;
+ BMVert *v;
+
+ /*copy vertex coordinates to vertspace array*/
+ i = 0;
+ l = bm_firstfaceloop(f);
+ do{
+ VECCOPY(projectverts[i], l->v->co);
+ l->v->head.eflag2 = i; /*warning, abuse! never duplicate in tools code! never you hear?*/ /*actually, get rid of this completely, use a new structure for this....*/
+ i++;
+ l = (BMLoop*)(l->next);
+ }while(l != bm_firstfaceloop(f));
+
+ ///bmesh_update_face_normal(bm, f, projectverts);
+
+ compute_poly_normal(f->no, projectverts, f->len);
+ poly_rotate_plane(f->no, projectverts, i);
+
+ nvert = f->len;
+
+ //compute_poly_plane(projectverts, i);
+ for (i=0; i<nvert; i++) {
+ projectverts[i][2] = 0.0f;
+ }
+
+ done = 0;
+ while(!done && f->len > 3){
+ done = 1;
+ l = find_ear(bm, f, projectverts, nvert);
+ if(l) {
+ done = 0;
+ v = l->v;
+ f = BM_Split_Face(bm, l->f, ((BMLoop*)(l->prev))->v,
+ ((BMLoop*)(l->next))->v,
+ &newl, NULL);
+ VECCOPY(f->no, l->f->no);
+
+ if (!f) {
+ printf("yeek! triangulator failed to split face!\n");
+ break;
+ }
+
+ BMO_SetFlag(bm, newl->e, newedgeflag);
+ BMO_SetFlag(bm, f, newfaceflag);
+
+ if (newfaces) newfaces[nf_i++] = f;
+
+ /*l = f->loopbase;
+ do {
+ if (l->v == v) {
+ f->loopbase = l;
+ break;
+ }
+ l = l->next;
+ } while (l != f->loopbase);*/
+ }
+ }
+
+ if (f->len > 3){
+ l = bm_firstfaceloop(f);
+ while (l->f->len > 3){
+ nextloop = ((BMLoop*)(l->next->next));
+ f = BM_Split_Face(bm, l->f, l->v, nextloop->v,
+ &newl, NULL);
+ if (!f) {
+ printf("triangle fan step of triangulator failed.\n");
+
+ /*NULL-terminate*/
+ if (newfaces) newfaces[nf_i] = NULL;
+ return;
+ }
+
+ if (newfaces) newfaces[nf_i++] = f;
+
+ BMO_SetFlag(bm, newl->e, newedgeflag);
+ BMO_SetFlag(bm, f, newfaceflag);
+ l = nextloop;
+ }
+ }
+
+ /*NULL-terminate*/
+ if (newfaces) newfaces[nf_i] = NULL;
+}
+
+/*each pair of loops defines a new edge, a split. this function goes
+ through and sets pairs that are geometrically invalid to null. a
+ split is invalid, if it forms a concave angle or it intersects other
+ edges in the face, or it intersects another split. in the case of
+ intersecting splits, only the first of the set of intersecting
+ splits survives.*/
+void BM_LegalSplits(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len)
+{
+ BMIter iter;
+ BMLoop *l;
+ float v1[3], v2[3], v3[3], v4[3], no[3], mid[3], *p1, *p2, *p3, *p4;
+ float out[3] = {-234324.0f, -234324.0f, 0.0f};
+ float projectverts[100][3];
+ float edgevertsstack[200][3];
+ float (*projverts)[3] = projectverts;
+ float (*edgeverts)[3] = edgevertsstack;
+ float fac1 = 1.0000001f, fac2 = 0.9f; //9999f; //0.999f;
+ int i, j, a=0, clen;
+
+ if (f->len > 100) projverts = MEM_mallocN(sizeof(float)*3*f->len, "projvertsb");
+ if (len > 100) edgeverts = MEM_mallocN(sizeof(float)*3*2*len, "edgevertsb");
+
+ i = 0;
+ l = BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, f);
+ for (; l; l=BMIter_Step(&iter)) {
+ l->head.eflag2 = i;
+ VECCOPY(projverts[i], l->v->co);
+ i++;
+ }
+
+ for (i=0; i<len; i++) {
+ VECCOPY(v1, loops[i][0]->v->co);
+ VECCOPY(v2, loops[i][1]->v->co);
+
+ shrink_edgef(v1, v2, fac2);
+
+ VECCOPY(edgeverts[a], v1);
+ a++;
+ VECCOPY(edgeverts[a], v2);
+ a++;
+ }
+
+ compute_poly_normal(no, projverts, f->len);
+ poly_rotate_plane(no, projverts, f->len);
+ poly_rotate_plane(no, edgeverts, len*2);
+
+ l = bm_firstfaceloop(f);
+ for (i=0; i<f->len; i++) {
+ p1 = projverts[i];
+ out[0] = MAX2(out[0], p1[0]) + 0.01f;
+ out[1] = MAX2(out[1], p1[1]) + 0.01f;
+ out[2] = 0.0f;
+ p1[2] = 0.0f;
+
+ //VECCOPY(l->v->co, p1);
+
+ l = (BMLoop*) l->next;
+ }
+
+ for (i=0; i<len; i++) {
+ edgeverts[i*2][2] = 0.0f;
+ edgeverts[i*2+1][2] = 0.0f;
+ }
+
+ /*do convexity test*/
+ for (i=0; i<len; i++) {
+ VECCOPY(v2, edgeverts[i*2]);
+ VECCOPY(v3, edgeverts[i*2+1]);
+
+ add_v3_v3v3(mid, v2, v3);
+ mul_v3_fl(mid, 0.5f);
+
+ clen = 0;
+ for (j=0; j<f->len; j++) {
+ p1 = projverts[j];
+ p2 = projverts[(j+1)%f->len];
+
+ VECCOPY(v1, p1);
+ VECCOPY(v2, p2);
+
+ shrink_edgef(v1, v2, fac1);
+
+ if (linecrossesf(p1, p2, mid, out)) clen++;
+ }
+
+ if (clen%2 == 0) {
+ loops[i][0] = NULL;
+ }
+ }
+
+ /*do line crossing tests*/
+ for (i=0; i<f->len; i++) {
+ p1 = projverts[i];
+ p2 = projverts[(i+1)%f->len];
+
+ VECCOPY(v1, p1);
+ VECCOPY(v2, p2);
+
+ shrink_edgef(v1, v2, fac1);
+
+ for (j=0; j<len; j++) {
+ if (!loops[j][0]) continue;
+
+ p3 = edgeverts[j*2];
+ p4 = edgeverts[j*2+1];
+
+ if (linecrossesf(v1, v2, p3, p4))
+ {
+ loops[j][0] = NULL;
+ }
+ }
+ }
+
+ for (i=0; i<len; i++) {
+ for (j=0; j<len; j++) {
+ if (j == i) continue;
+ if (!loops[i][0]) continue;
+ if (!loops[j][0]) continue;
+
+ p1 = edgeverts[i*2];
+ p2 = edgeverts[i*2+1];
+ p3 = edgeverts[j*2];
+ p4 = edgeverts[j*2+1];
+
+ VECCOPY(v1, p1);
+ VECCOPY(v2, p2);
+
+ shrink_edgef(v1, v2, fac1);
+
+ if (linecrossesf(v1, v2, p3, p4)) {
+ loops[i][0]=NULL;
+ }
+ }
+ }
+
+ if (projverts != projectverts) MEM_freeN(projverts);
+ if (edgeverts != edgevertsstack) MEM_freeN(edgeverts);
+}
diff --git a/source/blender/bmesh/intern/bmesh_private.h b/source/blender/bmesh/intern/bmesh_private.h
new file mode 100644
index 00000000000..fa3172055d8
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_private.h
@@ -0,0 +1,105 @@
+/**
+ * bmesh_private.h jan 2007
+ *
+ * Private function prototypes for bmesh public API.
+ * This file is a grab-bag of functions from various
+ * parts of the bmesh internals.
+ *
+ *
+ * $Id: BKE_bmesh.h,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BMESH_PRIVATE_H
+#define BMESH_PRIVATE_H
+
+#include "bmesh.h"
+struct Link;
+struct BMLoop;
+
+/*returns positive nonzero on error*/
+int bmesh_check_element(BMesh *bm, void *element, int type);
+
+#define CHECK_ELEMENT(bm, el) \
+if (bmesh_check_element(bm, el, ((BMHeader*)el)->type))\
+ printf("check_element failure, with code %i on line %i in file\n \"%s\"\n\n", bmesh_check_element(bm, el, ((BMHeader*)el)->type), __LINE__, __FILE__);
+
+#define bm_get_edge_link(e, v) (Link*)((v) == ((BMEdge*)(e))->v1 ? &(((BMEdge*)(e))->dlink1) : &(((BMEdge*)(e))->dlink2))
+
+int bmesh_radial_length(struct BMLoop *l);
+int bmesh_disk_count(BMVert *v);
+
+/*start/stop edit*/
+void bmesh_begin_edit(struct BMesh *bm);
+void bmesh_end_edit(struct BMesh *bm, int flag);
+
+/*internal selection flushing*/
+void bmesh_selectmode_flush(struct BMesh *bm);
+
+/*internal filter API*/
+void *bmesh_get_filter_callback(int type);
+int bmesh_get_filter_argtype(int type);
+
+/*system flag access*/
+void bmesh_set_sysflag(struct BMHeader *element, int flag);
+void bmesh_clear_sysflag(struct BMHeader *element, int flag);
+int bmesh_test_sysflag(struct BMHeader *element, int flag);
+
+/*NOTE: ensure different parts of the API do not conflict
+ on using these internal flags!*/
+#define _FLAG_JF 1 /*join faces*/
+#define _FLAG_SF 2 /*split faces*/
+#define _FLAG_MF 4 /*make face*/
+
+#define bmesh_api_setflag(element, f) (((BMHeader*)(element))->flags[0].pflag |= (f))
+#define bmesh_api_getflag(element, f) (((BMHeader*)(element))->flags[0].pflag & (f))
+#define bmesh_api_clearflag(element, f) (((BMHeader*)(element))->flags[0].pflag &= ~(f))
+
+/*Polygon Utilities ? FIXME... where do these each go?*/
+/*newedgeflag sets a flag layer flag, obviously not the header flag.*/
+void BM_Triangulate_Face(BMesh *bm, BMFace *f, float (*projectverts)[3],
+ int newedgeflag, int newfaceflag, BMFace **newfaces);
+void bmesh_update_face_normal(struct BMesh *bm, struct BMFace *f,
+ float (*projectverts)[3]);
+void compute_poly_plane(float (*verts)[3], int nverts);
+void poly_rotate_plane(float normal[3], float (*verts)[3], int nverts);
+void bmesh_flip_normal(struct BMesh *bm, struct BMFace *f);
+
+/*Error reporting. Shouldnt be called by tools ever.*/
+void BME_error(void);
+
+BMEdge *bmesh_disk_next(BMEdge *e, BMVert *v);
+BMEdge *bmesh_disk_prev(BMEdge *e, BMVert *v);
+
+/*include the rest of our private declarations*/
+#include "bmesh_structure.h"
+#include "bmesh_operators_private.h"
+
+#endif
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c
new file mode 100644
index 00000000000..6365482541c
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -0,0 +1,540 @@
+#include <string.h>
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+#include "BLI_math.h"
+#include "BLI_array.h"
+
+#include "BKE_utildefines.h"
+
+#define BM_OVERLAP (1<<13)
+
+/*
+ * BM_QUERIES.C
+ *
+ * This file contains functions for answering common
+ * Topological and geometric queries about a mesh, such
+ * as, "What is the angle between these two faces?" or,
+ * "How many faces are incident upon this vertex?" Tool
+ * authors should use the functions in this file instead
+ * of inspecting the mesh structure directly.
+ *
+*/
+
+/*
+ * BMESH COUNT ELEMENT
+ *
+ * Return the amount of element of
+ * type 'type' in a given bmesh.
+ *
+ *
+*/
+
+int BM_Count_Element(BMesh *bm, int type)
+{
+ if(type == BM_VERT) return bm->totvert;
+ else if(type == BM_EDGE) return bm->totedge;
+ else if(type == BM_FACE) return bm->totface;
+
+ return 0;
+}
+
+
+/*
+ * BMESH VERT IN EDGE
+ *
+ * Returns whether or not a given vertex is
+ * is part of a given edge.
+ *
+*/
+
+int BM_Vert_In_Edge(BMEdge *e, BMVert *v)
+{
+ return bmesh_vert_in_edge(e, v);
+}
+
+/*
+ * BMESH OTHER EDGE IN FACE SHARING A VERTEX
+ *
+ * Returns an opposing loop that shares the same face.
+ *
+*/
+
+BMLoop *BM_OtherFaceLoop(BMEdge *e, BMFace *f, BMVert *v)
+{
+ BMLoop *l = bm_firstfaceloop(f), *l2, *l3;
+ int found = 0;
+
+ do {
+ if (l->e == e) break;
+ found = 1;
+ l = l->next;
+ } while (l != bm_firstfaceloop(f));
+
+ return l->v == v ? l->prev : l->next;
+}
+
+/*
+ * BMESH VERT IN FACE
+ *
+ * Returns whether or not a given vertex is
+ * is part of a given face.
+ *
+*/
+
+int BM_Vert_In_Face(BMFace *f, BMVert *v)
+{
+ BMLoopList *lst;
+ BMLoop *l;
+
+ for (lst=f->loops.first; lst; lst=lst->next) {
+ l = lst->first;
+ do {
+ if(l->v == v) return 1;
+ l = l->next;
+ } while (l != lst->first);
+ }
+
+ return 0;
+}
+
+/*
+ * BMESH VERTS IN FACE
+ *
+ * Compares the number of vertices in an array
+ * that appear in a given face
+ *
+*/
+int BM_Verts_In_Face(BMesh *bm, BMFace *f, BMVert **varr, int len)
+{
+ BMLoopList *lst;
+ BMLoop *curloop = NULL;
+ int i, count = 0;
+
+ for(i=0; i < len; i++) BMO_SetFlag(bm, varr[i], BM_OVERLAP);
+
+ for (lst=f->loops.first; lst; lst=lst->next) {
+ curloop = lst->first;
+
+ do {
+ if(BMO_TestFlag(bm, curloop->v, BM_OVERLAP))
+ count++;
+
+ curloop = curloop->next;
+ } while (curloop != lst->first);
+ }
+
+ for(i=0; i < len; i++) BMO_ClearFlag(bm, varr[i], BM_OVERLAP);
+
+ return count;
+}
+
+/*
+ * BMESH EDGE IN FACE
+ *
+ * Returns whether or not a given edge is
+ * is part of a given face.
+ *
+*/
+
+int BM_Edge_In_Face(BMFace *f, BMEdge *e)
+{
+ BMLoop *l;
+
+ l = bm_firstfaceloop(f);
+ do{
+
+ if(l->e == e) return 1;
+ l = ((BMLoop*)(l->next));
+ }while(l != bm_firstfaceloop(f));
+
+ return 0;
+}
+
+/*
+ * BMESH VERTS IN EDGE
+ *
+ * Returns whether or not two vertices are in
+ * a given edge
+ *
+*/
+
+int BM_Verts_In_Edge(BMVert *v1, BMVert *v2, BMEdge *e)
+{
+ return bmesh_verts_in_edge(v1,v2,e);
+}
+
+/*
+ * BMESH GET OTHER EDGEVERT
+ *
+ * Given a edge and one of its vertices, returns
+ * the other vertex.
+ *
+*/
+
+BMVert *BM_OtherEdgeVert(BMEdge *e, BMVert *v)
+{
+ return bmesh_edge_getothervert(e,v);
+}
+
+/*
+ * BMESH VERT EDGECOUNT
+ *
+ * Returns the number of edges around this vertex.
+ */
+
+int BM_Vert_EdgeCount(BMVert *v)
+{
+ return bmesh_disk_count(v);
+}
+
+/**
+ * BMESH EDGE FACECOUNT
+ *
+ * Returns the number of faces around this edge
+*/
+
+int BM_Edge_FaceCount(BMEdge *e)
+{
+ int count = 0;
+ BMLoop *curloop = NULL;
+
+ if(e->l){
+ curloop = e->l;
+ do{
+ count++;
+ curloop = bmesh_radial_nextloop(curloop);
+ }while(curloop != e->l);
+ }
+
+ return count;
+}
+
+/**
+ * BMESH VERT FACECOUNT
+ *
+ * Returns the number of faces around this vert
+*/
+
+int BM_Vert_FaceCount(BMVert *v){
+ int count = 0;
+ BMLoop *l;
+ BMIter iter;
+
+ BM_ITER(l, &iter, NULL, BM_LOOPS_OF_VERT, v)
+ count++;
+
+ return count;
+#if 0 //this code isn't working
+ BMEdge *curedge = NULL;
+
+ if(v->e){
+ curedge = v->e;
+ do{
+ if(curedge->l) count += BM_Edge_FaceCount(curedge);
+ curedge = bmesh_disk_nextedge(curedge,v);
+ }while(curedge != v->e);
+ }
+ return count;
+#endif
+}
+
+/**
+ * BMESH WIRE VERT
+ *
+ * Tests whether or not the vertex is part of a wire edge.
+ * (ie: has no faces attached to it)
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_Wire_Vert(BMesh *bm, BMVert *v)
+{
+ BMEdge *curedge;
+
+ if(!(v->e)) return 0;
+
+ curedge = v->e;
+ do{
+ if(curedge->l) return 0;
+ curedge = bmesh_disk_nextedge(curedge, v);
+ }while(curedge != v->e);
+
+ return 1;
+}
+
+/**
+ * BMESH WIRE EDGE
+ *
+ * Tests whether or not the edge is part of a wire.
+ * (ie: has no faces attached to it)
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_Wire_Edge(BMesh *bm, BMEdge *e)
+{
+ if(e->l) return 0;
+ return 1;
+}
+
+/**
+ * BMESH NONMANIFOLD VERT
+ *
+ * A vertex is non-manifold if it meets the following conditions:
+ * 1: Loose - (has no edges/faces incident upon it)
+ * 2: Joins two distinct regions - (two pyramids joined at the tip)
+ * 3: Is part of a non-manifold edge (edge with more than 2 faces)
+ * 4: Is part of a wire edge
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_Nonmanifold_Vert(BMesh *bm, BMVert *v) {
+ BMEdge *e, *oe;
+ BMLoop *l;
+ int len, count, flag;
+
+ if (v->e == NULL) {
+ /* loose vert */
+ return 1;
+ }
+
+ /* count edges while looking for non-manifold edges */
+ oe = v->e;
+ for (len=0,e=v->e; e != oe || (e == oe && len == 0); len++,e=bmesh_disk_nextedge(e,v)) {
+ if (e->l == NULL) {
+ /* loose edge */
+ return 1;
+ }
+
+ if (bmesh_radial_length(e->l) > 2) {
+ /* edge shared by more than two faces */
+ return 1;
+ }
+ }
+
+ count = 1;
+ flag = 1;
+ e = NULL;
+ oe = v->e;
+ l = oe->l;
+ while(e != oe) {
+ if (l->v == v) l = ((BMLoop*)(l->prev));
+ else l = ((BMLoop*)(l->next));
+ e = l->e;
+ count++; /* count the edges */
+
+ if (flag && l->radial_next == l) {
+ /* we've hit the edge of an open mesh, reset once */
+ flag = 0;
+ count = 1;
+ oe = e;
+ e = NULL;
+ l = oe->l;
+ }
+ else if (l->radial_next == l) {
+ /* break the loop */
+ e = oe;
+ }
+ else {
+ l = l->radial_next;
+ }
+ }
+
+ if (count < len) {
+ /* vert shared by multiple regions */
+ return 1;
+ }
+
+ return 0;
+}
+
+/**
+ * BMESH NONMANIFOLD EDGE
+ *
+ * Tests whether or not this edge is manifold.
+ * A manifold edge either has 1 or 2 faces attached
+ * to it.
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_Nonmanifold_Edge(BMesh *bm, BMEdge *e)
+{
+ int count = BM_Edge_FaceCount(e);
+ if(count != 2 && count != 1) return 1;
+ return 0;
+}
+
+/**
+ * BMESH BOUNDARY EDGE
+ *
+ * Tests whether or not an edge is on the boundary
+ * of a shell (has one face associated with it)
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_Boundary_Edge(BMEdge *e)
+{
+ int count = BM_Edge_FaceCount(e);
+ if(count == 1) return 1;
+ return 0;
+}
+
+/**
+ * BMESH FACE SHAREDEDGES
+ *
+ * Counts the number of edges two faces share (if any)
+ *
+ * TODO:
+ * Move this to structure, and wrap.
+ *
+ * Returns -
+ * Integer
+ */
+
+int BM_Face_Sharededges(BMFace *f1, BMFace *f2){
+ BMLoop *l;
+ int count = 0;
+
+ l = bm_firstfaceloop(f1);
+ do{
+ if(bmesh_radial_find_face(l->e,f2)) count++;
+ l = ((BMLoop*)(l->next));
+ }while(l != bm_firstfaceloop(f1));
+
+ return count;
+}
+
+/**
+ *
+ * BMESH EDGE SHARE FACES
+ *
+ * Tests to see if e1 shares any faces with e2
+ *
+*/
+
+int BM_Edge_Share_Faces(BMEdge *e1, BMEdge *e2)
+{
+ BMLoop *l;
+ BMFace *f;
+
+ if(e1->l && e2->l){
+ l = e1->l;
+ do{
+ f = l->f;
+ if(bmesh_radial_find_face(e2,f)){
+ return 1;
+ }
+ l = (BMLoop*)(l->radial_next);
+ }while(l != e1->l);
+ }
+ return 0;
+}
+
+
+
+/**
+ * BMESH FACE ANGLE
+ *
+ * Calculates the angle between two faces. Assumes
+ * That face normals are correct.
+ *
+ * Returns -
+ * Float.
+ */
+
+float BM_Face_Angle(BMesh *bm, BMEdge *e)
+{
+ BMLoop *l1, *l2;
+ int radlen;
+ float edge_angle_cos = 0.0;
+
+ radlen = BM_Edge_FaceCount(e);
+ if(radlen == 2){
+ l1 = e->l;
+ l2 = e->l->radial_next;
+ edge_angle_cos = INPR(l1->f->no, l2->f->no);
+ }
+ return edge_angle_cos;
+
+}
+
+/*
+ * BMESH EXIST FACE OVERLAPS
+ *
+ * Given a set of vertices (varr), find out if
+ * all those vertices overlap an existing face.
+ *
+ * Returns:
+ * 0 for no overlap
+ * 1 for overlap
+ *
+ *
+*/
+
+int BM_Exist_Face_Overlaps(BMesh *bm, BMVert **varr, int len, BMFace **overlapface)
+{
+ BMIter vertfaces;
+ BMFace *f;
+ int i, amount;
+
+ if (overlapface) *overlapface = NULL;
+
+ for(i=0; i < len; i++){
+ f = BMIter_New(&vertfaces, bm, BM_FACES_OF_VERT, varr[i] );
+ while(f){
+ amount = BM_Verts_In_Face(bm, f, varr, len);
+ if(amount >= len){
+ if (overlapface) *overlapface = f;
+ return 1;
+ }
+ f = BMIter_Step(&vertfaces);
+ }
+ }
+ return 0;
+}
+
+/*
+ * BMESH FACE EXISTS
+ *
+ * Given a set of vertices (varr), find out if
+ * there is a face with exactly those vertices
+ * (and only those vertices).
+ *
+ * Returns:
+ * 0 for no face found
+ * 1 for face found
+ *
+ *
+*/
+
+int BM_Face_Exists(BMesh *bm, BMVert **varr, int len, BMFace **existface)
+{
+ BMIter vertfaces;
+ BMFace *f;
+ int i, amount;
+
+ if (existface) *existface = NULL;
+
+ for(i=0; i < len; i++){
+ f = BMIter_New(&vertfaces, bm, BM_FACES_OF_VERT, varr[i] );
+ while(f){
+ amount = BM_Verts_In_Face(bm, f, varr, len);
+ if(amount == len && amount == f->len){
+ if (existface) *existface = f;
+ return 1;
+ }
+ f = BMIter_Step(&vertfaces);
+ }
+ }
+ return 0;
+}
diff --git a/source/blender/bmesh/intern/bmesh_structure.c b/source/blender/bmesh/intern/bmesh_structure.c
new file mode 100644
index 00000000000..3e71a9fee82
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_structure.c
@@ -0,0 +1,938 @@
+/**
+ * bmesh_structure.c jan 2007
+ *
+ * Low level routines for manipulating the BM structure.
+ *
+ * $Id: bmesh_structure.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <limits.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+#include "BKE_utildefines.h"
+#include "bmesh.h"
+#include "bmesh_private.h"
+#include "BLI_blenlib.h"
+#include "BLI_linklist.h"
+#include "BLI_ghash.h"
+/**
+ * MISC utility functions.
+ *
+ */
+
+int bmesh_vert_in_edge(BMEdge *e, BMVert *v){
+ if(e->v1 == v || e->v2 == v) return 1;
+ return 0;
+}
+int bmesh_verts_in_edge(BMVert *v1, BMVert *v2, BMEdge *e){
+ if(e->v1 == v1 && e->v2 == v2) return 1;
+ else if(e->v1 == v2 && e->v2 == v1) return 1;
+ return 0;
+}
+
+BMVert *bmesh_edge_getothervert(BMEdge *e, BMVert *v){
+ if(e->v1 == v) return e->v2;
+ else if(e->v2 == v) return e->v1;
+ return NULL;
+}
+
+int bmesh_edge_swapverts(BMEdge *e, BMVert *orig, BMVert *newv){
+ if(e->v1 == orig){
+ e->v1 = newv;
+ e->dlink1.next = e->dlink1.prev = NULL;
+ return 1;
+ }
+ else if(e->v2 == orig){
+ e->v2 = newv;
+ e->dlink2.next = e->dlink2.prev = NULL;
+ return 1;
+ }
+ return 0;
+}
+
+/**
+ * BMESH CYCLES
+ * (this is somewhat outdate, though bits of its API are still used) - joeedh
+ *
+ * Cycles are circular doubly linked lists that form the basis of adjacency
+ * information in the BME modeller. Full adjacency relations can be derived
+ * from examining these cycles very quickly. Although each cycle is a double
+ * circular linked list, each one is considered to have a 'base' or 'head',
+ * and care must be taken by Euler code when modifying the contents of a cycle.
+ *
+ * The contents of this file are split into two parts. First there are the
+ * bmesh_cycle family of functions which are generic circular double linked list
+ * procedures. The second part contains higher level procedures for supporting
+ * modification of specific cycle types.
+ *
+ * The three cycles explicitly stored in the BM data structure are as follows:
+ *
+ * 1: The Disk Cycle - A circle of edges around a vertex
+ * Base: vertex->edge pointer.
+ *
+ * This cycle is the most complicated in terms of its structure. Each bmesh_Edge contains
+ * two bmesh_CycleNode structures to keep track of that edge's membership in the disk cycle
+ * of each of its vertices. However for any given vertex it may be the first in some edges
+ * in its disk cycle and the second for others. The bmesh_disk_XXX family of functions contain
+ * some nice utilities for navigating disk cycles in a way that hides this detail from the
+ * tool writer.
+ *
+ * Note that the disk cycle is completley independant from face data. One advantage of this
+ * is that wire edges are fully integrated into the topology database. Another is that the
+ * the disk cycle has no problems dealing with non-manifold conditions involving faces.
+ *
+ * Functions relating to this cycle:
+ *
+ * bmesh_disk_append_edge
+ * bmesh_disk_remove_edge
+ * bmesh_disk_nextedge
+ * bmesh_disk_getpointer
+ *
+ * 2: The Radial Cycle - A circle of face edges (bmesh_Loop) around an edge
+ * Base: edge->l->radial structure.
+ *
+ * The radial cycle is similar to the radial cycle in the radial edge data structure.*
+ * Unlike the radial edge however, the radial cycle does not require a large amount of memory
+ * to store non-manifold conditions since BM does not keep track of region/shell
+ * information.
+ *
+ * Functions relating to this cycle:
+ *
+ * bmesh_radial_append
+ * bmesh_radial_remove_loop
+ * bmesh_radial_nextloop
+ * bmesh_radial_find_face
+ *
+ *
+ * 3: The Loop Cycle - A circle of face edges around a polygon.
+ * Base: polygon->lbase.
+ *
+ * The loop cycle keeps track of a faces vertices and edges. It should be noted that the
+ * direction of a loop cycle is either CW or CCW depending on the face normal, and is
+ * not oriented to the faces editedges.
+ *
+ * Functions relating to this cycle:
+ *
+ * bmesh_cycle_XXX family of functions.
+ *
+ *
+ * Note that the order of elements in all cycles except the loop cycle is undefined. This
+ * leads to slightly increased seek time for deriving some adjacency relations, however the
+ * advantage is that no intrinsic properties of the data structures are dependant upon the
+ * cycle order and all non-manifold conditions are represented trivially.
+ *
+*/
+int bmesh_disk_append_edge(struct BMEdge *e, struct BMVert *v)
+{
+ if (!v->e) {
+ Link *e1 = (Link*)bm_get_edge_link(e, v);
+
+ v->e = e;
+ e1->next = e1->prev = (Link*)e;
+ } else {
+ Link *e1, *e2, *e3;
+
+ e1 = bm_get_edge_link(e, v);
+ e2 = bm_get_edge_link(v->e, v);
+ e3 = e2->prev ? bm_get_edge_link(e2->prev, v) : NULL;
+
+ e1->next = (Link*)v->e;
+ e1->prev = e2->prev;
+
+ e2->prev = (Link*)e;
+ if (e3)
+ e3->next = (Link*)e;
+ }
+
+ return 1;
+}
+
+void bmesh_disk_remove_edge(struct BMEdge *e, struct BMVert *v)
+{
+ Link *e1, *e2;
+
+ e1 = bm_get_edge_link(e, v);
+ if (e1->prev) {
+ e2 = bm_get_edge_link(e1->prev, v);
+ e2->next = e1->next;
+ }
+
+ if (e1->next) {
+ e2 = bm_get_edge_link(e1->next, v);
+ e2->prev = e1->prev;
+ }
+
+ if (v->e == e)
+ v->e = e!=e1->next ? (BMEdge*)e1->next : NULL;
+
+ e1->next = e1->prev = NULL;
+}
+
+struct BMEdge *bmesh_disk_nextedge(struct BMEdge *e, struct BMVert *v)
+{
+ if (v == e->v1)
+ return e->dlink1.next;
+ if (v == e->v2)
+ return e->dlink2.next;
+ return NULL;
+}
+
+BMEdge *bmesh_disk_prevedge(BMEdge *e, BMVert *v)
+{
+ if (v == e->v1)
+ return e->dlink1.prev;
+ if (v == e->v2)
+ return e->dlink2.prev;
+ return NULL;
+}
+
+int bmesh_disk_count(struct BMVert *v)
+{
+ BMEdge *e = v->e;
+ int i=0;
+
+ if (!e)
+ return 0;
+
+ do {
+ if (!e)
+ return 0;
+ e = bmesh_disk_nextedge(e, v);
+
+ if (i >= (1<<20)) {
+ printf("bmesh error: infinite loop in disk cycle!\n");
+ return 0;
+ }
+
+ i += 1;
+ } while (e != v->e);
+
+ return i;
+}
+
+int bmesh_disk_validate(int len, BMEdge *e, BMVert *v)
+{
+ BMEdge *e2;
+
+ if (!BM_Vert_In_Edge(e, v))
+ return 0;
+ if (bmesh_disk_count(v) != len || len == 0)
+ return 0;
+
+ e2 = e;
+ do {
+ if (len!=1 && bmesh_disk_prevedge(e2, v) == e2)
+ return 0;
+
+ e2 = bmesh_disk_nextedge(e2, v);
+ } while (e2 != e);
+
+ return 1;
+}
+
+/*
+ * BME DISK COUNT FACE VERT
+ *
+ * Counts the number of loop users
+ * for this vertex. Note that this is
+ * equivalent to counting the number of
+ * faces incident upon this vertex
+ *
+*/
+
+int bmesh_disk_count_facevert(BMVert *v)
+{
+ BMEdge *curedge;
+ int count = 0;
+
+ /*is there an edge on this vert at all?*/
+ if(!v->e)
+ return count;
+
+ /*first, loop around edges*/
+ curedge = v->e;
+ do{
+ if(curedge->l) count += bmesh_radial_count_facevert(curedge->l, v);
+ curedge = bmesh_disk_nextedge(curedge, v);
+ }while(curedge != v->e);
+
+ return count;
+}
+
+struct BMEdge *bmesh_disk_find_first_faceedge(struct BMEdge *e, struct BMVert *v)
+{
+ BMEdge *searchedge = NULL;
+ searchedge = e;
+ do{
+ if(searchedge->l && bmesh_radial_count_facevert(searchedge->l,v)) return searchedge;
+ searchedge = bmesh_disk_nextedge(searchedge,v);
+ }while(searchedge != e);
+
+ return NULL;
+}
+
+struct BMEdge *bmesh_disk_find_next_faceedge(struct BMEdge *e, struct BMVert *v)
+{
+ BMEdge *searchedge = NULL;
+ searchedge = bmesh_disk_nextedge(e,v);
+ do{
+ if(searchedge->l && bmesh_radial_count_facevert(searchedge->l,v)) return searchedge;
+ searchedge = bmesh_disk_nextedge(searchedge,v);
+ }while(searchedge !=e);
+ return e;
+}
+
+/*****radial cycle functions, e.g. loops surrounding edges******/
+int bmesh_radial_validate(int radlen, BMLoop *l)
+{
+ BMLoop *l2 = l;
+
+ if (bmesh_radial_length(l) != radlen)
+ return 0;
+
+ do {
+ if (l2->e != l->e)
+ return 0;
+ if (l2->v != l->e->v1 && l2->v != l->e->v2)
+ return 0;
+
+ l2 = l2->radial_next;
+ } while (l2 != l);
+
+ return 1;
+}
+
+void bmesh_radial_remove_loop(BMLoop *l, BMEdge *e)
+{
+ if (l->radial_next != l) {
+ if (e && l == e->l)
+ e->l = l->radial_next;
+
+ l->radial_next->radial_prev = l->radial_prev;
+ l->radial_prev->radial_next = l->radial_next;
+ } else {
+ l->radial_next = l->radial_prev = NULL;
+ if (e && l == e->l)
+ e->l = NULL;
+ else if (e)
+ bmesh_error();
+ }
+}
+
+
+/*
+ * BME RADIAL FIND FIRST FACE VERT
+ *
+ * Finds the first loop of v around radial
+ * cycle
+ *
+*/
+BMLoop *bmesh_radial_find_first_facevert(BMLoop *l, BMVert *v)
+{
+ BMLoop *curloop;
+ curloop = l;
+ do{
+ if(curloop->v == v) return curloop;
+ curloop = bmesh_radial_nextloop(curloop);
+ }while(curloop != l);
+ return NULL;
+}
+
+BMLoop *bmesh_radial_find_next_facevert(BMLoop *l, BMVert *v)
+{
+ BMLoop *curloop;
+ curloop = bmesh_radial_nextloop(l);
+ do{
+ if(curloop->v == v) return curloop;
+ curloop = bmesh_radial_nextloop(curloop);
+ }while(curloop !=l);
+ return l;
+}
+
+BMLoop *bmesh_radial_nextloop(BMLoop *l)
+{
+ return l->radial_next;
+}
+
+int bmesh_radial_length(BMLoop *l)
+{
+ BMLoop *l2 = l;
+ int i = 0;
+
+ if (!l)
+ return 0;
+
+ do {
+ i++;
+ l2 = l2->radial_next;
+ if (i >= 555555)
+ return -1;
+ } while (l2 != l);
+
+ return i;
+}
+
+void bmesh_radial_append(BMEdge *e, BMLoop *l){
+ if(e->l == NULL) {
+ e->l = l;
+ l->radial_next = l->radial_prev = l;
+ } else {
+ l->radial_prev = e->l;
+ l->radial_next = e->l->radial_next;
+
+ e->l->radial_next->radial_prev = l;
+ e->l->radial_next = l;
+
+ e->l = l;
+ }
+}
+
+int bmesh_radial_find_face(BMEdge *e, BMFace *f)
+{
+ BMLoop *curloop;
+ int i, len;
+
+ len = bmesh_radial_length(e->l);
+ for(i = 0, curloop = e->l; i < len; i++, curloop = curloop->radial_next) {
+ if(curloop->f == f)
+ return 1;
+ }
+ return 0;
+}
+
+/*
+ * BME RADIAL COUNT FACE VERT
+ *
+ * Returns the number of times a vertex appears
+ * in a radial cycle
+ *
+*/
+
+int bmesh_radial_count_facevert(BMLoop *l, BMVert *v)
+{
+ BMLoop *curloop;
+ int count = 0;
+ curloop = l;
+ do{
+ if(curloop->v == v) count++;
+ curloop = bmesh_radial_nextloop(curloop);
+ }while(curloop != l);
+ return count;
+}
+
+#if 0
+ void bmesh_cycle_append(void *h, void *nt)
+{
+ BMNode *oldtail, *head, *newtail;
+
+ head = (BMNode*)h;
+ newtail = (BMNode*)nt;
+
+ if(head->next == NULL){
+ head->next = newtail;
+ head->prev = newtail;
+ newtail->next = head;
+ newtail->prev = head;
+ }
+ else{
+ oldtail = head->prev;
+ oldtail->next = newtail;
+ newtail->next = head;
+ newtail->prev = oldtail;
+ head->prev = newtail;
+
+ }
+}
+
+/**
+ * bmesh_cycle_length
+ *
+ * Count the nodes in a cycle.
+ *
+ * Returns -
+ * Integer
+ */
+
+int bmesh_cycle_length(BMEdge *e, BMVert *v) {
+ BMEdge *next, *prev, *cur;
+ int len, vi = v == e->v1 ? 0 : 1;
+
+ /*should skip 2 forward if v is 1, happily reduces to
+ v*2*/
+ prev = *(&e->v1_prev + vi*2);
+
+ cur = e;
+ len = 1;
+ while (cur != prev) {
+ vi = cur->v1 == v ? 0 : 1;
+
+ len++;
+ cur = *(&cur->v1_next + vi*2);
+ }
+
+ return len;
+}
+
+/**
+ * bmesh_cycle_remove
+ *
+ * Removes a node from a cycle.
+ *
+ * Returns -
+ * 1 for success, 0 for failure.
+ */
+
+int bmesh_cycle_remove(void *h, void *remn)
+{
+ int i, len;
+ BMNode *head, *remnode, *curnode;
+
+ head = (BMNode*)h;
+ remnode = (BMNode*)remn;
+ len = bmesh_cycle_length(h);
+
+ if(len == 1 && head == remnode){
+ head->next = NULL;
+ head->prev = NULL;
+ return 1;
+ }
+ else{
+ for(i=0, curnode = head; i < len; curnode = curnode->next){
+ if(curnode == remnode){
+ remnode->prev->next = remnode->next;
+ remnode->next->prev = remnode->prev;
+ /*zero out remnode pointers, important!*/
+ //remnode->next = NULL;
+ //remnode->prev = NULL;
+ return 1;
+
+ }
+ }
+ }
+ return 0;
+}
+
+/**
+ * bmesh_cycle_validate
+ *
+ * Validates a cycle. Takes as an argument the expected length of the cycle and
+ * a pointer to the cycle head or base.
+ *
+ *
+ * Returns -
+ * 1 for success, 0 for failure.
+ */
+
+int bmesh_cycle_validate(int len, void *h){
+ int i;
+ BMNode *curnode, *head;
+ head = (BMNode*)h;
+
+ /*forward validation*/
+ for(i = 0, curnode = head; i < len; i++, curnode = curnode->next);
+ if(curnode != head) return 0;
+
+ /*reverse validation*/
+ for(i = 0, curnode = head; i < len; i++, curnode = curnode->prev);
+ if(curnode != head) return 0;
+
+ return 1;
+}
+
+/*Begin Disk Cycle routines*/
+
+/**
+ * bmesh_disk_nextedge
+ *
+ * Find the next edge in a disk cycle
+ *
+ * Returns -
+ * Pointer to the next edge in the disk cycle for the vertex v.
+ */
+
+BMEdge *bmesh_disk_nextedge(BMEdge *e, BMVert *v)
+{
+ if(bmesh_vert_in_edge(e, v)){
+ if(e->v1 == v) return e->d1.next->data;
+ else if(e->v2 == v) return e->d2.next->data;
+ }
+ return NULL;
+}
+
+/**
+ * bmesh_disk_getpointer
+ *
+ * Given an edge and one of its vertices, find the apporpriate CycleNode
+ *
+ * Returns -
+ * Pointer to bmesh_CycleNode.
+ */
+BMNode *bmesh_disk_getpointer(BMEdge *e, BMVert *v){
+ /*returns pointer to the cycle node for the appropriate vertex in this disk*/
+ if(e->v1 == v) return &(e->d1);
+ else if (e->v2 == v) return &(e->d2);
+ return NULL;
+}
+
+/**
+ * bmesh_disk_append_edge
+ *
+ * Appends edge to the end of a vertex disk cycle.
+ *
+ * Returns -
+ * 1 for success, 0 for failure
+ */
+
+int bmesh_disk_append_edge(BMEdge *e, BMVert *v)
+{
+
+ BMNode *base, *tail;
+
+ if(bmesh_vert_in_edge(e, v) == 0) return 0; /*check to make sure v is in e*/
+
+ /*check for loose vert first*/
+ if(v->e == NULL){
+ v->e = e;
+ base = tail = bmesh_disk_getpointer(e, v);
+ bmesh_cycle_append(base, tail); /*circular reference is ok!*/
+ return 1;
+ }
+
+ /*insert e at the end of disk cycle and make it the new v->e*/
+ base = bmesh_disk_getpointer(v->e, v);
+ tail = bmesh_disk_getpointer(e, v);
+ bmesh_cycle_append(base, tail);
+ return 1;
+}
+
+/**
+ * bmesh_disk_remove_edge
+ *
+ * Removes an edge from a disk cycle. If the edge to be removed is
+ * at the base of the cycle, the next edge becomes the new base.
+ *
+ *
+ * Returns -
+ * Nothing
+ */
+
+void bmesh_disk_remove_edge(BMEdge *e, BMVert *v)
+{
+ BMNode *base, *remnode;
+ BMEdge *newbase;
+ int len;
+
+ base = bmesh_disk_getpointer(v->e, v);
+ remnode = bmesh_disk_getpointer(e, v);
+
+ /*first deal with v->e pointer...*/
+ len = bmesh_cycle_length(base);
+ if(len == 1) newbase = NULL;
+ else if(v->e == e) newbase = base->next-> data;
+ else newbase = v->e;
+
+ /*remove and rebase*/
+ bmesh_cycle_remove(base, remnode);
+ v->e = newbase;
+}
+
+/**
+ * bmesh_disk_next_edgeflag
+ *
+ * Searches the disk cycle of v, starting with e, for the
+ * next edge that has either eflag or tflag.
+ *
+ * bmesh_Edge pointer.
+ */
+
+BMEdge *bmesh_disk_next_edgeflag(BMEdge *e, BMVert *v, int eflag, int tflag)
+{
+
+ BMNode *diskbase;
+ BMEdge *curedge;
+ int len, ok;
+
+ if(eflag && tflag) return NULL;
+
+ ok = bmesh_vert_in_edge(e,v);
+ if(ok){
+ diskbase = bmesh_disk_getpointer(e, v);
+ len = bmesh_cycle_length(diskbase);
+ curedge = bmesh_disk_nextedge(e,v);
+ while(curedge != e){
+ if(eflag){
+ if(curedge->head.eflag1 == eflag) return curedge;
+ }
+ curedge = bmesh_disk_nextedge(curedge, v);
+ }
+ }
+ return NULL;
+}
+
+/**
+ * bmesh_disk_count_edgeflag
+ *
+ * Counts number of edges in this verts disk cycle which have
+ * either eflag or tflag (but not both!)
+ *
+ * Returns -
+ * Integer.
+ */
+
+int bmesh_disk_count_edgeflag(BMVert *v, int eflag, int tflag)
+{
+ BMNode *diskbase;
+ BMEdge *curedge;
+ int i, len=0, count=0;
+
+ if(v->e){
+ if(eflag && tflag) return 0; /*tflag and eflag are reserved for different functions!*/
+ diskbase = bmesh_disk_getpointer(v->e, v);
+ len = bmesh_cycle_length(diskbase);
+
+ for(i = 0, curedge=v->e; i<len; i++){
+ if(eflag){
+ if(curedge->head.eflag1 == eflag) count++;
+ }
+ curedge = bmesh_disk_nextedge(curedge, v);
+ }
+ }
+ return count;
+}
+
+
+int bmesh_disk_hasedge(BMVert *v, BMEdge *e){
+ BMNode *diskbase;
+ BMEdge *curedge;
+ int i, len=0;
+
+ if(v->e){
+ diskbase = bmesh_disk_getpointer(v->e,v);
+ len = bmesh_cycle_length(diskbase);
+
+ for(i = 0, curedge=v->e; i<len; i++){
+ if(curedge == e) return 1;
+ else curedge=bmesh_disk_nextedge(curedge, v);
+ }
+ }
+ return 0;
+}
+
+BMEdge *bmesh_disk_existedge(BMVert *v1, BMVert *v2){
+ BMNode *diskbase;
+ BMEdge *curedge;
+ int i, len=0;
+
+ if(v1->e){
+ diskbase = bmesh_disk_getpointer(v1->e,v1);
+ len = bmesh_cycle_length(diskbase);
+
+ for(i=0,curedge=v1->e;i<len;i++,curedge = bmesh_disk_nextedge(curedge,v1)){
+ if(bmesh_verts_in_edge(v1,v2,curedge)) return curedge;
+ }
+ }
+
+ return NULL;
+}
+
+/*end disk cycle routines*/
+
+BMLoop *bmesh_radial_nextloop(BMLoop *l){
+ return (BMLoop*)(l->radial_next);
+}
+
+void bmesh_radial_append(BMEdge *e, BMLoop *l){
+ if(e->l == NULL) e->l = l;
+ bmesh_cycle_append(&(e->l->radial), &(l->radial));
+}
+
+void bmesh_radial_remove_loop(BMLoop *l, BMEdge *e)
+{
+ BMLoop *newbase;
+ int len;
+
+ /*deal with edge->l pointer*/
+ len = bmesh_cycle_length(&(e->l->radial));
+ if(len == 1) newbase = NULL;
+ else if(e->l == l) newbase = e->l->radial_next;
+ else newbase = e->l;
+
+ /*remove and rebase*/
+ bmesh_cycle_remove(&(e->l->radial), &(l->radial));
+ e->l = newbase;
+}
+
+int bmesh_radial_find_face(BMEdge *e,BMFace *f)
+{
+
+ BMLoop *curloop;
+ int i, len;
+
+ len = bmesh_cycle_length(&(e->l->radial));
+ for(i = 0, curloop = e->l; i < len; i++, curloop = curloop->radial_next){
+ if(curloop->f == f) return 1;
+ }
+ return 0;
+}
+
+
+/*
+ * BME RADIAL COUNT FACE VERT
+ *
+ * Returns the number of times a vertex appears
+ * in a radial cycle
+ *
+*/
+
+int bmesh_radial_count_facevert(BMLoop *l, BMVert *v)
+{
+ BMLoop *curloop;
+ int count = 0;
+ curloop = l;
+ do{
+ if(curloop->v == v) count++;
+ curloop = bmesh_radial_nextloop(curloop);
+ }while(curloop != l);
+ return count;
+}
+
+/*
+ * BME DISK COUNT FACE VERT
+ *
+ * Counts the number of loop users
+ * for this vertex. Note that this is
+ * equivalent to counting the number of
+ * faces incident upon this vertex
+ *
+*/
+
+int bmesh_disk_count_facevert(BMVert *v)
+{
+ BMEdge *curedge;
+ int count = 0;
+
+ /*is there an edge on this vert at all?*/
+ if(!v->e)
+ return count;
+
+ /*first, loop around edges*/
+ curedge = v->e;
+ do{
+ if(curedge->l) count += bmesh_radial_count_facevert(curedge->l, v);
+ curedge = bmesh_disk_nextedge(curedge, v);
+ }while(curedge != v->e);
+
+ return count;
+}
+
+/*
+ * BME RADIAL FIND FIRST FACE VERT
+ *
+ * Finds the first loop of v around radial
+ * cycle
+ *
+*/
+BMLoop *bmesh_radial_find_first_facevert(BMLoop *l, BMVert *v)
+{
+ BMLoop *curloop;
+ curloop = l;
+ do{
+ if(curloop->v == v) return curloop;
+ curloop = bmesh_radial_nextloop(curloop);
+ }while(curloop != l);
+ return NULL;
+}
+
+BMLoop *bmesh_radial_find_next_facevert(BMLoop *l, BMVert *v)
+{
+ BMLoop *curloop;
+ curloop = bmesh_radial_nextloop(l);
+ do{
+ if(curloop->v == v) return curloop;
+ curloop = bmesh_radial_nextloop(curloop);
+ }while(curloop !=l);
+ return l;
+}
+
+
+/*
+ * BME FIND FIRST FACE EDGE
+ *
+ * Finds the first edge in a vertices
+ * Disk cycle that has one of this
+ * vert's loops attached
+ * to it.
+ *
+ *
+*/
+
+BMEdge *bmesh_disk_find_first_faceedge(BMEdge *e, BMVert *v)
+{
+ BMEdge *searchedge = NULL;
+ searchedge = e;
+ do{
+ if(searchedge->l && bmesh_radial_count_facevert(searchedge->l,v)) return searchedge;
+ searchedge = bmesh_disk_nextedge(searchedge,v);
+ }while(searchedge != e);
+
+ return NULL;
+}
+
+BMEdge *bmesh_disk_find_next_faceedge(BMEdge *e, BMVert *v)
+{
+ BMEdge *searchedge = NULL;
+ searchedge = bmesh_disk_nextedge(e,v);
+ do{
+ if(searchedge->l && bmesh_radial_count_facevert(searchedge->l,v)) return searchedge;
+ searchedge = bmesh_disk_nextedge(searchedge,v);
+ }while(searchedge !=e);
+ return e;
+}
+
+
+
+
+
+struct BMLoop *bmesh_loop_find_loop(struct BMFace *f, struct BMVert *v) {
+ BMLoop *l;
+ int i, len;
+
+ len = bmesh_cycle_length(f->lbase);
+ for (i = 0, l=f->loopbase; i < len; i++, l=((BMLoop*)(l->next)) ) {
+ if (l->v == v) return l;
+ }
+ return NULL;
+}
+
+#endif
diff --git a/source/blender/bmesh/intern/bmesh_structure.h b/source/blender/bmesh/intern/bmesh_structure.h
new file mode 100644
index 00000000000..58f7cbc16f2
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_structure.h
@@ -0,0 +1,100 @@
+/**
+ * bmesh_structure.h jan 2007
+ *
+ * The lowest level of functionality for manipulating bmesh structures.
+ * None of these functions should ever be exported to the rest of Blender.
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BM_STRUCTURE_H
+#define BM_STRUCTURE_H
+
+/*low-level, base bmesh API. in the vast majority of cases thes should not be
+ used directly. if absolutely necassary, see function defitions in code for
+ descriptive comments. but seriously, don't use this stuff.
+*/
+struct ListBase;
+
+void remove_loop_radial_link(BMLoop *l);
+
+/*DOUBLE CIRCULAR LINKED LIST FUNCTIONS*/
+void bmesh_cycle_append(void *h, void *nt);
+int bmesh_cycle_remove(void *h, void *remn);
+int bmesh_cycle_validate(int len, void *h);
+int bmesh_cycle_length(void *h);
+
+/*DISK CYCLE MANAGMENT*/
+int bmesh_disk_append_edge(struct BMEdge *e, struct BMVert *v);
+void bmesh_disk_remove_edge(struct BMEdge *e, struct BMVert *v);
+struct BMEdge *bmesh_disk_nextedge(struct BMEdge *e, struct BMVert *v);
+struct BMNode *bmesh_disk_getpointer(struct BMEdge *e, struct BMVert *v);
+int bmesh_disk_count_facevert(struct BMVert *v);
+struct BMEdge *bmesh_disk_find_first_faceedge(struct BMEdge *e, struct BMVert *v);
+struct BMEdge *bmesh_disk_find_next_faceedge(struct BMEdge *e, struct BMVert *v);
+
+/*RADIAL CYCLE MANAGMENT*/
+void bmesh_radial_append(struct BMEdge *e, struct BMLoop *l);
+void bmesh_radial_remove_loop(struct BMLoop *l, struct BMEdge *e);
+int bmesh_radial_find_face(struct BMEdge *e, struct BMFace *f);
+struct BMLoop *bmesh_radial_nextloop(struct BMLoop *l);
+int bmesh_radial_count_facevert(struct BMLoop *l, struct BMVert *v);
+struct BMLoop *bmesh_radial_find_first_facevert(struct BMLoop *l, struct BMVert *v);
+struct BMLoop *bmesh_radial_find_next_facevert(struct BMLoop *l, struct BMVert *v);
+int bmesh_radial_validate(int radlen, struct BMLoop *l);
+
+/*EDGE UTILITIES*/
+int bmesh_vert_in_edge(struct BMEdge *e, struct BMVert *v);
+int bmesh_verts_in_edge(struct BMVert *v1, struct BMVert *v2, struct BMEdge *e);
+int bmesh_edge_swapverts(struct BMEdge *e, struct BMVert *orig, struct BMVert *newv); /*relink edge*/
+struct BMVert *bmesh_edge_getothervert(struct BMEdge *e, struct BMVert *v);
+int bmesh_disk_hasedge(struct BMVert *v, struct BMEdge *e);
+struct BMEdge *bmesh_disk_existedge(BMVert *v1, BMVert *v2);
+struct BMEdge *bmesh_disk_next_edgeflag(struct BMEdge *e, struct BMVert *v, int eflag, int tflag);
+int bmesh_disk_count_edgeflag(struct BMVert *v, int eflag, int tflag);
+int bmesh_disk_validate(int len, struct BMEdge *e, struct BMVert *v);
+
+/*EULER API - For modifying structure*/
+struct BMVert *bmesh_mv(struct BMesh *bm, float *vec);
+struct BMEdge *bmesh_me(struct BMesh *bm, struct BMVert *v1, struct BMVert *v2);
+struct BMFace *bmesh_mf(struct BMesh *bm, struct BMVert *v1, struct BMVert *v2, struct BMEdge **elist, int len);
+int bmesh_kv(struct BMesh *bm, struct BMVert *v);
+int bmesh_ke(struct BMesh *bm, struct BMEdge *e);
+int bmesh_kf(struct BMesh *bm, struct BMFace *bply);
+struct BMVert *bmesh_semv(struct BMesh *bm, struct BMVert *tv, struct BMEdge *e, struct BMEdge **re);
+struct BMFace *bmesh_sfme(struct BMesh *bm, struct BMFace *f, struct BMVert *v1,
+ struct BMVert *v2, struct BMLoop **rl, struct ListBase *holes);
+int bmesh_jekv(struct BMesh *bm, struct BMEdge *ke, struct BMVert *kv);
+int bmesh_loop_reverse(struct BMesh *bm, struct BMFace *f);
+struct BMFace *bmesh_jfke(struct BMesh *bm, struct BMFace *f1, struct BMFace *f2, struct BMEdge *e);
+
+struct BMVert *bmesh_urmv(struct BMesh *bm, struct BMFace *sf, struct BMVert *sv);
+//int *bmesh_grkv(struct BMesh *bm, struct BMFace *sf, struct BMVert *kv);
+
+#endif
diff --git a/source/blender/bmesh/intern/bmesh_to_editmesh.c b/source/blender/bmesh/intern/bmesh_to_editmesh.c
new file mode 100644
index 00000000000..67b47064e68
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_to_editmesh.c
@@ -0,0 +1,318 @@
+#if 0
+#include "MEM_guardedalloc.h"
+#include "BKE_customdata.h"
+#include "DNA_listBase.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include <string.h>
+#include "BKE_utildefines.h"
+#include "BKE_mesh.h"
+#include "BKE_global.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+
+#include "BLI_editVert.h"
+#include "mesh_intern.h"
+#include "ED_mesh.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_edgehash.h"
+#include "BLI_array.h"
+#include "BLI_array.h"
+
+#include "bmesh.h"
+
+/*
+ * BMESH TO EDITMESH
+ *
+ * This file contains functions for converting
+ * from a bmesh to an editmesh
+ *
+*/
+
+/*
+ * LOOPS TO EDITMESH CORNERS
+ *
+ * Converts N-Gon loop (face-edge)
+ * data (UVs, Verts Colors, ect) to
+ * face corner data.
+ *
+*/
+
+static void loops_to_editmesh_corners(BMesh *bm, CustomData *facedata, void *face_block, BMFace *f,int numCol, int numTex){
+ int i, j;
+ BMLoop *l;
+ MTFace *texface;
+ MTexPoly *texpoly;
+ MCol *mcol;
+ MLoopCol *mloopcol;
+ MLoopUV *mloopuv;
+
+ for(i=0; i < numTex; i++){
+ texface = CustomData_em_get_n(facedata, face_block, CD_MTFACE, i);
+ texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i);
+
+ texface->tpage = texpoly->tpage;
+ texface->flag = texpoly->flag;
+ texface->transp = texpoly->transp;
+ texface->mode = texpoly->mode;
+ texface->tile = texpoly->tile;
+ texface->unwrap = texpoly->unwrap;
+
+ j = 0;
+ l = f->loopbase;
+ do {
+ mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i);
+ texface->uv[j][0] = mloopuv->uv[0];
+ texface->uv[j][1] = mloopuv->uv[1];
+ j++;
+ l = ((BMLoop*)(l->next));
+ } while(l!=f->lbase);
+
+ }
+
+ for(i=0; i < numCol; i++){
+ mcol = CustomData_em_get_n(facedata, face_block, CD_MCOL, i);
+ j = 0;
+ l = f->loopbase;
+ do {
+ mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i);
+ mcol[j].r = mloopcol->r;
+ mcol[j].g = mloopcol->g;
+ mcol[j].b = mloopcol->b;
+ mcol[j].a = mloopcol->a;
+ j++;
+ l = ((BMLoop*)(l->next));
+ } while(l!=f->lbase);
+ }
+}
+
+static EditVert *bmeshvert_to_editvert(BMesh *bm, EditMesh *em, BMVert *v, int index, EditVert **evlist)
+{
+ EditVert *eve = NULL;
+
+ v->head.eflag1 = index; /*abuse!*/
+ eve = addvertlist(em, v->co, NULL);
+ eve->keyindex = index;
+ evlist[index]= eve;
+
+ /*copy flags*/
+ if(v->head.flag & BM_HIDDEN) eve->h = 1;
+ if (v->head.flag & BM_SELECT) eve->f |= SELECT;
+
+ eve->bweight = v->bweight;
+ CustomData_em_copy_data(&bm->vdata, &em->vdata, v->head.data, &eve->data);
+ /*copy normal*/
+ eve->no[0] = v->no[0];
+ eve->no[1] = v->no[1];
+ eve->no[2] = v->no[2];
+
+ return eve;
+}
+
+static void bmeshedge_to_editedge_internal(BMesh *bm, EditMesh *em, BMEdge *e, EditEdge *eed)
+{
+ eed->crease = e->crease;
+ eed->bweight = e->bweight;
+
+ //copy relavent flags
+ if (e->head.flag & BM_SELECT) eed->f |= SELECT;
+ if (e->head.flag & BM_SEAM) eed->seam = 1;
+ if (e->head.flag & BM_SHARP) eed->sharp = 1;
+ if (e->head.flag & BM_HIDDEN) eed->h = 1;
+ if (e->head.flag & BM_FGON) eed->h |= EM_FGON;
+
+ CustomData_em_copy_data(&bm->edata, &em->edata, e->head.data, &eed->data);
+}
+
+static EditEdge *bmeshedge_to_editedge(BMesh *bm, EditMesh *em, BMEdge *e, EditVert **evlist)
+{
+ EditEdge *eed = NULL;
+
+ if(!(findedgelist(em, evlist[e->v1->head.eflag1], evlist[e->v2->head.eflag1]))){
+ eed= addedgelist(em, evlist[e->v1->head.eflag1], evlist[e->v2->head.eflag1], NULL);
+ bmeshedge_to_editedge_internal(bm, em, e, eed);
+ }
+
+ return eed;
+}
+
+static EditFace *bmeshface_to_editface(BMesh *bm, EditMesh *em, BMFace *f, EditVert **evlist, int numCol, int numTex)
+{
+ EditVert *eve1, *eve2, *eve3, *eve4;
+ EditFace *efa = NULL;
+ int len;
+
+ len = f->len;
+
+ eve1= evlist[f->lbase->v->head.eflag1];
+ eve2= evlist[((BMLoop*)(f->lbase->next))->v->head.eflag1];
+ eve3= evlist[((BMLoop*)(f->lbase->next->next))->v->head.eflag1];
+ if (len == 4) {
+ eve4= evlist[ ((BMLoop*)(f->lbase->prev))->v->head.eflag1];
+ }
+ else {
+ eve4= NULL;
+ }
+
+ if (eve1==eve2 || eve1==eve3 || eve1==eve4 || eve2==eve3 || eve3==eve4
+ || eve2==eve4) return NULL;
+
+ efa = addfacelist(em, eve1, eve2, eve3, eve4, NULL, NULL);
+ if (!efa) return NULL;
+
+ bmeshedge_to_editedge_internal(bm, em, f->lbase->e, efa->e1);
+ bmeshedge_to_editedge_internal(bm, em, ((BMLoop*)(f->lbase->next))->e, efa->e2);
+ bmeshedge_to_editedge_internal(bm, em, ((BMLoop*)(f->lbase->next->next))->e, efa->e3);
+ if(eve4)
+ bmeshedge_to_editedge_internal(bm, em, ((BMLoop*)(f->lbase->prev))->e, efa->e4);
+
+ efa->mat_nr = (unsigned char)f->mat_nr;
+
+ /*Copy normal*/
+ efa->n[0] = f->no[0];
+ efa->n[1] = f->no[1];
+ efa->n[2] = f->no[2];
+
+ //copy relavent original flags
+ if (f->head.flag & BM_SELECT) efa->f |= SELECT;
+ if (f->head.flag & BM_HIDDEN) efa->h = 1;
+ if (f->head.flag & BM_SMOOTH) efa->flag |= ME_SMOOTH;
+ if (f->head.flag & BM_ACTIVE) EM_set_actFace(em, efa);
+
+ CustomData_em_copy_data(&bm->pdata, &em->fdata, f->head.data, &efa->data);
+ loops_to_editmesh_corners(bm, &em->fdata, efa->data, f, numCol,numTex);
+
+ return efa;
+}
+
+EditMesh *bmesh_to_editmesh_intern(BMesh *bm)
+{
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+
+ EditMesh *em;
+ EditVert *eve, **evlist;
+
+ int totvert, i, numTex, numCol, flag;
+
+ em = MEM_callocN(sizeof(EditMesh), "EditMesh from bmesh");
+
+ em->selectmode = bm->selectmode;
+
+ flag = CD_MASK_BMESH & ~CD_MASK_MTEXPOLY;
+
+ CustomData_copy(&bm->vdata, &em->vdata, flag, CD_CALLOC, 0);
+ CustomData_copy(&bm->edata, &em->edata, flag, CD_CALLOC, 0);
+ CustomData_copy(&bm->pdata, &em->fdata, flag, CD_CALLOC, 0);
+ CustomData_from_bmeshpoly(&em->fdata, &bm->pdata, &bm->ldata,0);
+ numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY);
+ numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL);
+
+ totvert = BM_Count_Element(bm, BM_VERT);
+ evlist= MEM_mallocN(totvert*sizeof(EditVert *),"evlist");
+
+ /* make vertices */
+ for(i=0, v = BMIter_New(&verts, bm, BM_VERTS_OF_MESH, bm); v; v = BMIter_Step(&verts), i++)
+ eve = bmeshvert_to_editvert(bm, em, v, i, evlist);
+
+ /* make edges */
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&edges))
+ bmeshedge_to_editedge(bm, em, e, evlist);
+
+ /* make faces */
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm); f; f = BMIter_Step(&faces))
+ bmeshface_to_editface(bm, em, f, evlist, numCol, numTex);
+
+ MEM_freeN(evlist);
+
+ EM_fgon_flags(em);
+
+ EM_nvertices_selected(em);
+ EM_nedges_selected(em);
+ EM_nfaces_selected(em);
+
+ return em;
+}
+
+void bmesh2edit_exec(BMesh *bmesh, BMOperator *op)
+{
+ BMO_Set_Pnt(op, "emout", bmesh_to_editmesh_intern(bmesh));
+}
+
+#define FACE_NGON 1
+
+void bmesh_make_fgons_exec(BMesh *bmesh, BMOperator *op)
+{
+ BMOperator triop;
+ BMFace *face;
+ BMIter iter, liter;
+ BMEdge *edge;
+ BMLoop *l, *nl;
+ BMOpSlot *eout;
+ int i, trifan = BMO_Get_Int(op, "trifan");
+
+ if (!trifan) BMO_Init_Op(&triop, "triangulate");
+
+ /*instead of properly tesselate, just make a triangle fan, this
+ should make bmesh -> editmesh -> bmesh conversions always properly
+ work.*/
+ for (face = BMIter_New(&iter, bmesh, BM_FACES_OF_MESH, NULL); face; face=BMIter_Step(&iter)) {
+ if (face->len > 4) {
+ BMO_SetFlag(bmesh, face, FACE_NGON);
+ if (trifan) {
+ while (face->len > 4) {
+ face = BM_Split_Face(bmesh, face,
+ face->lbase->v,
+ ((BMLoop*)face->lbase->next->next)->v,
+ &nl, NULL);
+ BM_SetHFlag(nl->e, BM_FGON);
+ }
+ }
+ }
+ }
+
+ if (!trifan) {
+ BMO_Flag_To_Slot(bmesh, &triop, "faces", FACE_NGON, BM_FACE);
+ BMO_Exec_Op(bmesh, &triop);
+
+ eout = BMO_GetSlot(&triop, "edgeout");
+ for (i=0; i<eout->len; i++) {
+ edge = ((BMEdge**)eout->data.buf)[i];
+ edge->head.flag |= BM_FGON;
+ face = BMIter_New(&iter, bmesh, BM_FACES_OF_EDGE, edge);
+
+ for (; face; face=BMIter_Step(&iter)) {
+ face->head.flag |= BM_NONORMCALC;
+ }
+ }
+
+ BMO_Finish_Op(bmesh, &triop);
+ }
+}
+
+EditMesh *bmesh_to_editmesh(BMesh *bmesh)
+{
+ BMOperator conv, makefgon;
+ EditMesh *em;
+
+ /*first fgon-afy the mesh*/
+ BMO_Init_Op(&makefgon, "makefgon");
+ BMO_Set_Int(&makefgon, "trifan", 1);
+ BMO_Exec_Op(bmesh, &makefgon);
+ BMO_Finish_Op(bmesh, &makefgon);
+
+ BMO_Init_Op(&conv, "bmesh_to_editmesh");
+ BMO_Exec_Op(bmesh, &conv);
+ em = BMO_Get_Pnt(&conv, "emout");
+ BMO_Finish_Op(bmesh, &conv);
+
+ return em;
+}
+#endif \ No newline at end of file
diff --git a/source/blender/bmesh/intern/bmesh_walkers.c b/source/blender/bmesh/intern/bmesh_walkers.c
new file mode 100644
index 00000000000..5e824feb53a
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_walkers.c
@@ -0,0 +1,919 @@
+#include <stdio.h>
+#include <string.h>
+
+#include "BKE_utildefines.h"
+#include "BKE_customdata.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+
+#include "BLI_mempool.h"
+#include "BLI_array.h"
+
+#include "bmesh_private.h"
+#include "bmesh_walkers.h"
+
+#include "bmesh.h"
+
+/*
+ - joeedh -
+ design notes:
+
+ original desing: walkers directly emulation recursive functions.
+ functions save their state onto a stack, and also push new states
+ to implement recursive or looping behaviour. generally only one
+ state push per call with a specific state is desired.
+
+ basic design pattern: the walker step function goes through it's
+ list of possible choices for recursion, and recurses (by pushing a new state)
+ using the first non-visited one. this choise is the flagged as visited using
+ the ghash. each step may push multiple new states onto the stack at once.
+
+ * walkers use tool flags, not header flags
+ * walkers now use ghash for storing visited elements,
+ rather then stealing flags. ghash can be rewritten
+ to be faster if necassary, in the far future :) .
+ * tools should ALWAYS have necassary error handling
+ for if walkers fail.
+*/
+
+typedef struct shellWalker{
+ struct shellWalker *prev;
+ BMVert *base;
+ BMEdge *curedge, *current;
+} shellWalker;
+
+typedef struct islandboundWalker {
+ struct islandboundWalker *prev;
+ BMLoop *base;
+ BMVert *lastv;
+ BMLoop *curloop;
+} islandboundWalker;
+
+typedef struct islandWalker {
+ struct islandWalker * prev;
+ BMFace *cur;
+} islandWalker;
+
+typedef struct loopWalker {
+ struct loopWalker * prev;
+ BMEdge *cur, *start;
+ BMVert *lastv, *startv;
+ int startrad, stage2;
+} loopWalker;
+
+typedef struct faceloopWalker {
+ struct faceloopWalker * prev;
+ BMLoop *l;
+ int nocalc;
+} faceloopWalker;
+
+typedef struct edgeringWalker {
+ struct edgeringWalker * prev;
+ BMLoop *l;
+} edgeringWalker;
+
+typedef struct uvedgeWalker {
+ struct uvedgeWalker *prev;
+ BMLoop *l;
+} uvedgeWalker;
+
+/* NOTE: this comment is out of date, update it - joeedh
+ * BMWalker - change this to use the filters functions.
+ *
+ * A generic structure for maintaing the state and callbacks nessecary for walking over
+ * the surface of a mesh. An example of usage:
+ *
+ * BMEdge *edge;
+ * BMWalker *walker = BMW_create(BM_SHELLWALKER, BM_SELECT);
+ * walker->begin(walker, vert);
+ * for(edge = BMW_walk(walker); edge; edge = bmeshWwalker_walk(walker)){
+ * bmesh_select_edge(edge);
+ * }
+ * BMW_free(walker);
+ *
+ * The above example creates a walker that walks over the surface a mesh by starting at
+ * a vertex and traveling across its edges to other vertices, and repeating the process
+ * over and over again until it has visited each vertex in the shell. An additional restriction
+ * is passed into the BMW_create function stating that we are only interested
+ * in walking over edges that have been flagged with the bitmask 'BM_SELECT'.
+ *
+ *
+*/
+
+/*Forward declerations*/
+static void *BMW_walk(struct BMWalker *walker);
+static void BMW_popstate(struct BMWalker *walker);
+static void BMW_pushstate(struct BMWalker *walker);
+
+static void shellWalker_begin(struct BMWalker *walker, void *data);
+static void *shellWalker_yield(struct BMWalker *walker);
+static void *shellWalker_step(struct BMWalker *walker);
+
+static void islandboundWalker_begin(BMWalker *walker, void *data);
+static void *islandboundWalker_yield(BMWalker *walker);
+static void *islandboundWalker_step(BMWalker *walker);
+
+static void islandWalker_begin(BMWalker *walker, void *data);
+static void *islandWalker_yield(BMWalker *walker);
+static void *islandWalker_step(BMWalker *walker);
+
+static void loopWalker_begin(BMWalker *walker, void *data);
+static void *loopWalker_yield(BMWalker *walker);
+static void *loopWalker_step(BMWalker *walker);
+
+static void faceloopWalker_begin(BMWalker *walker, void *data);
+static void *faceloopWalker_yield(BMWalker *walker);
+static void *faceloopWalker_step(BMWalker *walker);
+
+static void edgeringWalker_begin(BMWalker *walker, void *data);
+static void *edgeringWalker_yield(BMWalker *walker);
+static void *edgeringWalker_step(BMWalker *walker);
+
+static void uvedgeWalker_begin(BMWalker *walker, void *data);
+static void *uvedgeWalker_yield(BMWalker *walker);
+static void *uvedgeWalker_step(BMWalker *walker);
+
+/* Pointer hiding*/
+typedef struct bmesh_walkerGeneric{
+ struct bmesh_walkerGeneric *prev;
+} bmesh_walkerGeneric;
+
+
+void *BMW_Begin(BMWalker *walker, void *start) {
+ walker->begin(walker, start);
+
+ return walker->currentstate ? walker->step(walker) : NULL;
+}
+
+/*
+ * BMW_CREATE
+ *
+ * Allocates and returns a new mesh walker of
+ * a given type. The elements visited are filtered
+ * by the bitmask 'searchmask'.
+ *
+*/
+
+void BMW_Init(BMWalker *walker, BMesh *bm, int type, int searchmask, int flag)
+{
+ int size = 0;
+
+ memset(walker, 0, sizeof(BMWalker));
+
+ walker->flag = flag;
+ walker->bm = bm;
+ walker->restrictflag = searchmask;
+ walker->visithash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh walkers 1");
+
+ switch(type){
+ case BMW_SHELL:
+ walker->begin = shellWalker_begin;
+ walker->step = shellWalker_step;
+ walker->yield = shellWalker_yield;
+ size = sizeof(shellWalker);
+ break;
+ case BMW_ISLANDBOUND:
+ walker->begin = islandboundWalker_begin;
+ walker->step = islandboundWalker_step;
+ walker->yield = islandboundWalker_yield;
+ size = sizeof(islandboundWalker);
+ break;
+ case BMW_ISLAND:
+ walker->begin = islandWalker_begin;
+ walker->step = islandWalker_step;
+ walker->yield = islandWalker_yield;
+ size = sizeof(islandWalker);
+ break;
+ case BMW_LOOP:
+ walker->begin = loopWalker_begin;
+ walker->step = loopWalker_step;
+ walker->yield = loopWalker_yield;
+ size = sizeof(loopWalker);
+ break;
+ case BMW_FACELOOP:
+ walker->begin = faceloopWalker_begin;
+ walker->step = faceloopWalker_step;
+ walker->yield = faceloopWalker_yield;
+ size = sizeof(faceloopWalker);
+ break;
+ case BMW_EDGERING:
+ walker->begin = edgeringWalker_begin;
+ walker->step = edgeringWalker_step;
+ walker->yield = edgeringWalker_yield;
+ size = sizeof(edgeringWalker);
+ break;
+ case BMW_LOOPDATA_ISLAND:
+ walker->begin = uvedgeWalker_begin;
+ walker->step = uvedgeWalker_step;
+ walker->yield = uvedgeWalker_yield;
+ size = sizeof(uvedgeWalker);
+ break;
+ default:
+ break;
+ }
+ walker->stack = BLI_mempool_create(size, 100, 100, 1, 0);
+ walker->currentstate = NULL;
+}
+
+/*
+ * BMW_End
+ *
+ * Frees a walker's stack.
+ *
+*/
+
+void BMW_End(BMWalker *walker)
+{
+ BLI_mempool_destroy(walker->stack);
+ BLI_ghash_free(walker->visithash, NULL, NULL);
+}
+
+
+/*
+ * BMW_Step
+ *
+*/
+
+void *BMW_Step(BMWalker *walker)
+{
+ BMHeader *head;
+
+ head = BMW_walk(walker);
+
+ return head;
+}
+
+/*
+ * BMW_WALK
+ *
+ * Steps a mesh walker forward by one element
+ *
+ * TODO:
+ * -add searchmask filtering
+ *
+*/
+
+static void *BMW_walk(BMWalker *walker)
+{
+ void *current = NULL;
+
+ while(walker->currentstate){
+ current = walker->step(walker);
+ if(current) return current;
+ }
+ return NULL;
+}
+
+/*
+ * BMW_popstate
+ *
+ * Pops the current walker state off the stack
+ * and makes the previous state current
+ *
+*/
+
+static void BMW_popstate(BMWalker *walker)
+{
+ void *oldstate;
+ oldstate = walker->currentstate;
+ walker->currentstate
+ = ((bmesh_walkerGeneric*)walker->currentstate)->prev;
+ BLI_mempool_free(walker->stack, oldstate);
+}
+
+/*
+ * BMW_pushstate
+ *
+ * Pushes the current state down the stack and allocates
+ * a new one.
+ *
+*/
+
+static void BMW_pushstate(BMWalker *walker)
+{
+ bmesh_walkerGeneric *newstate;
+ newstate = BLI_mempool_alloc(walker->stack);
+ newstate->prev = walker->currentstate;
+ walker->currentstate = newstate;
+}
+
+void BMW_reset(BMWalker *walker) {
+ while (walker->currentstate) {
+ BMW_popstate(walker);
+ }
+}
+
+/* Shell Walker:
+ *
+ * Starts at a vertex on the mesh and walks over the 'shell' it belongs
+ * to via visiting connected edges.
+ *
+ * TODO:
+ *
+ * Add restriction flag/callback for wire edges.
+ *
+*/
+
+static void shellWalker_begin(BMWalker *walker, void *data){
+ BMIter eiter;
+ BMEdge *e;
+ BMVert *v = data;
+ shellWalker *shellWalk = NULL;
+
+ if (!v->e)
+ return;
+
+ if (walker->restrictflag) {
+ BM_ITER(e, &eiter, walker->bm, BM_EDGES_OF_VERT, v) {
+ if (BMO_TestFlag(walker->bm, e, walker->restrictflag))
+ break;
+ }
+ } else {
+ e = v->e;
+ }
+
+ if (!e)
+ return;
+
+ if (BLI_ghash_haskey(walker->visithash, e))
+ return;
+
+ BMW_pushstate(walker);
+
+ shellWalk = walker->currentstate;
+ shellWalk->base = v;
+ shellWalk->curedge = e;
+ BLI_ghash_insert(walker->visithash, e, NULL);
+}
+
+static void *shellWalker_yield(BMWalker *walker)
+{
+ shellWalker *shellWalk = walker->currentstate;
+ return shellWalk->curedge;
+}
+
+static void *shellWalker_step(BMWalker *walker)
+{
+ shellWalker *swalk = walker->currentstate;
+ BMEdge *e, *e2;
+ BMVert *v;
+ BMIter iter;
+ int i;
+
+ BMW_popstate(walker);
+
+ e = swalk->curedge;
+ for (i=0; i<2; i++) {
+ v = i ? e->v2 : e->v1;
+ BM_ITER(e2, &iter, walker->bm, BM_EDGES_OF_VERT, v) {
+ if (walker->restrictflag && !BMO_TestFlag(walker->bm, e2, walker->restrictflag))
+ continue;
+ if (BLI_ghash_haskey(walker->visithash, e2))
+ continue;
+
+ BMW_pushstate(walker);
+ BLI_ghash_insert(walker->visithash, e2, NULL);
+
+ swalk = walker->currentstate;
+ swalk->curedge = e2;
+ }
+ }
+
+ return e;
+}
+
+#if 0
+static void *shellWalker_step(BMWalker *walker)
+{
+ BMEdge *curedge, *next = NULL;
+ BMVert *ov = NULL;
+ int restrictpass = 1;
+ shellWalker shellWalk = *((shellWalker*)walker->currentstate);
+
+ if (!BLI_ghash_haskey(walker->visithash, shellWalk.base))
+ BLI_ghash_insert(walker->visithash, shellWalk.base, NULL);
+
+ BMW_popstate(walker);
+
+
+ /*find the next edge whose other vertex has not been visited*/
+ curedge = shellWalk.curedge;
+ do{
+ if (!BLI_ghash_haskey(walker->visithash, curedge)) {
+ if(!walker->restrictflag || (walker->restrictflag &&
+ BMO_TestFlag(walker->bm, curedge, walker->restrictflag)))
+ {
+ ov = BM_OtherEdgeVert(curedge, shellWalk.base);
+
+ /*push a new state onto the stack*/
+ BMW_pushstate(walker);
+ BLI_ghash_insert(walker->visithash, curedge, NULL);
+
+ /*populate the new state*/
+
+ ((shellWalker*)walker->currentstate)->base = ov;
+ ((shellWalker*)walker->currentstate)->curedge = curedge;
+ }
+ }
+ curedge = bmesh_disk_nextedge(curedge, shellWalk.base);
+ }while(curedge != shellWalk.curedge);
+
+ return shellWalk.curedge;
+}
+#endif
+
+/* Island Boundary Walker:
+ *
+ * Starts at a edge on the mesh and walks over the boundary of an
+ * island it belongs to.
+ *
+ * TODO:
+ *
+ * Add restriction flag/callback for wire edges.
+ *
+*/
+
+static void islandboundWalker_begin(BMWalker *walker, void *data){
+ BMLoop *l = data;
+ islandboundWalker *iwalk = NULL;
+
+ BMW_pushstate(walker);
+
+ iwalk = walker->currentstate;
+
+ iwalk->base = iwalk->curloop = l;
+ iwalk->lastv = l->v;
+
+ BLI_ghash_insert(walker->visithash, data, NULL);
+
+}
+
+static void *islandboundWalker_yield(BMWalker *walker)
+{
+ islandboundWalker *iwalk = walker->currentstate;
+
+ return iwalk->curloop;
+}
+
+static void *islandboundWalker_step(BMWalker *walker)
+{
+ islandboundWalker *iwalk = walker->currentstate, owalk;
+ BMVert *v;
+ BMEdge *e = iwalk->curloop->e;
+ BMFace *f;
+ BMLoop *l = iwalk->curloop;
+ int found=0;
+
+ owalk = *iwalk;
+
+ if (iwalk->lastv == e->v1) v = e->v2;
+ else v = e->v1;
+
+ if (BM_Nonmanifold_Vert(walker->bm, v)) {
+ BMW_reset(walker);
+ BMO_RaiseError(walker->bm, NULL,BMERR_WALKER_FAILED,
+ "Non-manifold vert"
+ " while searching region boundary");
+ return NULL;
+ }
+
+ /*pop off current state*/
+ BMW_popstate(walker);
+
+ f = l->f;
+
+ while (1) {
+ l = BM_OtherFaceLoop(e, f, v);
+ if (bmesh_radial_nextloop(l) != l) {
+ l = bmesh_radial_nextloop(l);
+ f = l->f;
+ e = l->e;
+ if(!BMO_TestFlag(walker->bm, f, walker->restrictflag)){
+ l = l->radial_next;
+ break;
+ }
+ } else {
+ f = l->f;
+ e = l->e;
+ break;
+ }
+ }
+
+ if (l == owalk.curloop) return NULL;
+ if (BLI_ghash_haskey(walker->visithash, l)) return owalk.curloop;
+
+ BLI_ghash_insert(walker->visithash, l, NULL);
+ BMW_pushstate(walker);
+ iwalk = walker->currentstate;
+ iwalk->base = owalk.base;
+
+ //if (!BMO_TestFlag(walker->bm, l->f, walker->restrictflag))
+ // iwalk->curloop = l->radial_next;
+ iwalk->curloop = l; //else iwalk->curloop = l;
+ iwalk->lastv = v;
+
+ return owalk.curloop;
+}
+
+
+/* Island Walker:
+ *
+ * Starts at a tool flagged-face and walks over the face region
+ *
+ * TODO:
+ *
+ * Add restriction flag/callback for wire edges.
+ *
+*/
+
+static void islandWalker_begin(BMWalker *walker, void *data){
+ islandWalker *iwalk = NULL;
+
+ BMW_pushstate(walker);
+
+ iwalk = walker->currentstate;
+ BLI_ghash_insert(walker->visithash, data, NULL);
+
+ iwalk->cur = data;
+}
+
+static void *islandWalker_yield(BMWalker *walker)
+{
+ islandWalker *iwalk = walker->currentstate;
+
+ return iwalk->cur;
+}
+
+static void *islandWalker_step(BMWalker *walker)
+{
+ islandWalker *iwalk = walker->currentstate, *owalk;
+ BMIter iter, liter;
+ BMFace *f, *curf = iwalk->cur;
+ BMLoop *l;
+ owalk = iwalk;
+
+ BMW_popstate(walker);
+
+ l = BMIter_New(&liter, walker->bm, BM_LOOPS_OF_FACE, iwalk->cur);
+ for (; l; l=BMIter_Step(&liter)) {
+ f = BMIter_New(&iter, walker->bm, BM_FACES_OF_EDGE, l->e);
+ for (; f; f=BMIter_Step(&iter)) {
+ if (!BMO_TestFlag(walker->bm, f, walker->restrictflag))
+ continue;
+ if (BLI_ghash_haskey(walker->visithash, f)) continue;
+
+ BMW_pushstate(walker);
+ iwalk = walker->currentstate;
+ iwalk->cur = f;
+ BLI_ghash_insert(walker->visithash, f, NULL);
+ break;
+
+ }
+ }
+
+ return curf;
+}
+
+
+/* Island Walker:
+ *
+ * Starts at a tool flagged-face and walks over the face region
+ *
+ * TODO:
+ *
+ * Add restriction flag/callback for wire edges.
+ *
+*/
+
+static void loopWalker_begin(BMWalker *walker, void *data){
+ loopWalker *lwalk = NULL, owalk;
+ BMEdge *e = data;
+ BMVert *v;
+ int found=1, val;
+
+ v = e->v1;
+
+ val = BM_Vert_EdgeCount(v);
+
+ BMW_pushstate(walker);
+
+ lwalk = walker->currentstate;
+ BLI_ghash_insert(walker->visithash, e, NULL);
+
+ lwalk->cur = lwalk->start = e;
+ lwalk->lastv = lwalk->startv = v;
+ lwalk->stage2 = 0;
+ lwalk->startrad = BM_Edge_FaceCount(e);
+
+ /*rewind*/
+ while (walker->currentstate) {
+ owalk = *((loopWalker*)walker->currentstate);
+ BMW_walk(walker);
+ }
+
+ BMW_pushstate(walker);
+ lwalk = walker->currentstate;
+ *lwalk = owalk;
+
+ if (lwalk->lastv == owalk.cur->v1) lwalk->lastv = owalk.cur->v2;
+ else lwalk->lastv = owalk.cur->v1;
+
+ lwalk->startv = lwalk->lastv;
+
+ BLI_ghash_free(walker->visithash, NULL, NULL);
+ walker->visithash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh walkers 2");
+ BLI_ghash_insert(walker->visithash, owalk.cur, NULL);
+}
+
+static void *loopWalker_yield(BMWalker *walker)
+{
+ loopWalker *lwalk = walker->currentstate;
+
+ return lwalk->cur;
+}
+
+static void *loopWalker_step(BMWalker *walker)
+{
+ loopWalker *lwalk = walker->currentstate, owalk;
+ BMEdge *e = lwalk->cur, *nexte = NULL;
+ BMLoop *l, *l2;
+ BMVert *v;
+ int val, rlen, found=0, i=0, stopi;
+
+ owalk = *lwalk;
+
+ if (e->v1 == lwalk->lastv) v = e->v2;
+ else v = e->v1;
+
+ val = BM_Vert_EdgeCount(v);
+
+ BMW_popstate(walker);
+
+ rlen = owalk.startrad;
+ l = e->l;
+ if (!l)
+ return owalk.cur;
+
+ if (val == 4 || val == 2 || rlen == 1) {
+ i = 0;
+ stopi = val / 2;
+ while (1) {
+ if (rlen != 1 && i == stopi) break;
+
+ l = BM_OtherFaceLoop(l->e, l->f, v);
+
+ if (!l)
+ break;
+
+ l2 = bmesh_radial_nextloop(l);
+
+ if (l2 == l) {
+ break;
+ }
+
+ l = l2;
+ i += 1;
+ }
+ }
+
+ if (!l)
+ return owalk.cur;
+
+ if (l != e->l && !BLI_ghash_haskey(walker->visithash, l->e)) {
+ if (!(rlen != 1 && i != stopi)) {
+ BMW_pushstate(walker);
+ lwalk = walker->currentstate;
+ *lwalk = owalk;
+ lwalk->cur = l->e;
+ lwalk->lastv = v;
+ BLI_ghash_insert(walker->visithash, l->e, NULL);
+ }
+ }
+
+ return owalk.cur;
+}
+
+static void faceloopWalker_begin(BMWalker *walker, void *data)
+{
+ faceloopWalker *lwalk, owalk;
+ BMEdge *e = data;
+
+ BMW_pushstate(walker);
+
+ if (!e->l) return;
+
+ lwalk = walker->currentstate;
+ lwalk->l = e->l;
+ lwalk->nocalc = 0;
+ BLI_ghash_insert(walker->visithash, lwalk->l->f, NULL);
+
+ /*rewind*/
+ while (walker->currentstate) {
+ owalk = *((faceloopWalker*)walker->currentstate);
+ BMW_walk(walker);
+ }
+
+ BMW_pushstate(walker);
+ lwalk = walker->currentstate;
+ *lwalk = owalk;
+ lwalk->nocalc = 0;
+
+ BLI_ghash_free(walker->visithash, NULL, NULL);
+ walker->visithash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh walkers 3");
+ BLI_ghash_insert(walker->visithash, lwalk->l->f, NULL);
+}
+
+static void *faceloopWalker_yield(BMWalker *walker)
+{
+ faceloopWalker *lwalk = walker->currentstate;
+
+ if (!lwalk) return NULL;
+
+ return lwalk->l->f;
+}
+
+static void *faceloopWalker_step(BMWalker *walker)
+{
+ faceloopWalker *lwalk = walker->currentstate;
+ BMFace *f = lwalk->l->f;
+ BMLoop *l = lwalk->l, *origl = lwalk->l;
+
+ BMW_popstate(walker);
+
+ l = l->radial_next;
+
+ if (lwalk->nocalc)
+ return f;
+
+ if (BLI_ghash_haskey(walker->visithash, l->f)) {
+ l = lwalk->l;
+ l = l->next->next;
+ if (l == l->radial_next) {
+ l = l->prev->prev;
+ }
+ l = l->radial_next;
+ }
+
+ if (!BLI_ghash_haskey(walker->visithash, l->f)) {
+ BMW_pushstate(walker);
+ lwalk = walker->currentstate;
+ lwalk->l = l;
+
+ if (l->f->len != 4) {
+ lwalk->nocalc = 1;
+ lwalk->l = origl;
+ } else
+ lwalk->nocalc = 0;
+
+ BLI_ghash_insert(walker->visithash, l->f, NULL);
+ }
+
+ return f;
+}
+
+static void edgeringWalker_begin(BMWalker *walker, void *data)
+{
+ edgeringWalker *lwalk, owalk;
+ BMEdge *e = data;
+
+ if (!e->l) return;
+
+ BMW_pushstate(walker);
+
+ lwalk = walker->currentstate;
+ lwalk->l = e->l;
+ BLI_ghash_insert(walker->visithash, lwalk->l->e, NULL);
+
+ /*rewind*/
+ while (walker->currentstate) {
+ owalk = *((edgeringWalker*)walker->currentstate);
+ BMW_walk(walker);
+ }
+
+ BMW_pushstate(walker);
+ lwalk = walker->currentstate;
+ *lwalk = owalk;
+
+ if (lwalk->l->f->len != 4)
+ lwalk->l = lwalk->l->radial_next;
+
+ BLI_ghash_free(walker->visithash, NULL, NULL);
+ walker->visithash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh walkers 4");
+ BLI_ghash_insert(walker->visithash, lwalk->l->e, NULL);
+}
+
+static void *edgeringWalker_yield(BMWalker *walker)
+{
+ edgeringWalker *lwalk = walker->currentstate;
+
+ if (!lwalk) return NULL;
+
+ return lwalk->l->e;
+}
+
+static void *edgeringWalker_step(BMWalker *walker)
+{
+ edgeringWalker *lwalk = walker->currentstate;
+ BMEdge *e = lwalk->l->e;
+ BMLoop *l = lwalk->l, *origl = lwalk->l;
+
+ BMW_popstate(walker);
+
+ l = l->radial_next;
+ l = l->next->next;
+
+ if (l->f->len != 4) {
+ l = lwalk->l->next->next;
+ }
+
+ if (l->f->len == 4 && !BLI_ghash_haskey(walker->visithash, l->e)) {
+ BMW_pushstate(walker);
+ lwalk = walker->currentstate;
+ lwalk->l = l;
+
+ BLI_ghash_insert(walker->visithash, l->e, NULL);
+ }
+
+ return e;
+}
+
+static void uvedgeWalker_begin(BMWalker *walker, void *data)
+{
+ uvedgeWalker *lwalk;
+ BMLoop *l = data;
+
+ if (BLI_ghash_haskey(walker->visithash, l))
+ return;
+
+ BMW_pushstate(walker);
+ lwalk = walker->currentstate;
+ lwalk->l = l;
+ BLI_ghash_insert(walker->visithash, l, NULL);
+}
+
+static void *uvedgeWalker_yield(BMWalker *walker)
+{
+ uvedgeWalker *lwalk = walker->currentstate;
+
+ if (!lwalk) return NULL;
+
+ return lwalk->l;
+}
+
+static void *uvedgeWalker_step(BMWalker *walker)
+{
+ uvedgeWalker *lwalk = walker->currentstate;
+ BMLoop *l, *l2, *l3, *nl, *cl;
+ BMIter liter;
+ void *d1, *d2;
+ int i, j, rlen, type;
+
+ l = lwalk->l;
+ nl = l->next;
+ type = walker->bm->ldata.layers[walker->flag].type;
+
+ BMW_popstate(walker);
+
+ if (walker->restrictflag && !BMO_TestFlag(walker->bm, l->e, walker->restrictflag))
+ return l;
+
+ /*go over loops around l->v and nl->v and see which ones share l and nl's
+ mloopuv's coordinates. in addition, push on l->next if necassary.*/
+ for (i=0; i<2; i++) {
+ cl = i ? nl : l;
+ BM_ITER(l2, &liter, walker->bm, BM_LOOPS_OF_VERT, cl->v) {
+ d1 = CustomData_bmesh_get_layer_n(&walker->bm->ldata,
+ cl->head.data, walker->flag);
+
+ rlen = BM_Edge_FaceCount(l2->e);
+ for (j=0; j<rlen; j++) {
+ if (BLI_ghash_haskey(walker->visithash, l2))
+ continue;
+ if (walker->restrictflag && !(BMO_TestFlag(walker->bm, l2->e, walker->restrictflag)))
+ {
+ if (l2->v != cl->v)
+ continue;
+ }
+
+ l3 = l2->v != cl->v ? (BMLoop*)l2->next : l2;
+ d2 = CustomData_bmesh_get_layer_n(&walker->bm->ldata,
+ l3->head.data, walker->flag);
+
+ if (!CustomData_data_equals(type, d1, d2))
+ continue;
+
+ BMW_pushstate(walker);
+ BLI_ghash_insert(walker->visithash, l2, NULL);
+ lwalk = walker->currentstate;
+
+ lwalk->l = l2;
+
+ l2 = l2->radial_next;
+ }
+ }
+ }
+
+ return l;
+}
+
diff --git a/source/blender/bmesh/intern/editmesh_to_bmesh.c b/source/blender/bmesh/intern/editmesh_to_bmesh.c
new file mode 100644
index 00000000000..77f421e7287
--- /dev/null
+++ b/source/blender/bmesh/intern/editmesh_to_bmesh.c
@@ -0,0 +1,476 @@
+#if 0
+
+#include "MEM_guardedalloc.h"
+#include "BKE_customdata.h"
+#include "DNA_listBase.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include <string.h>
+#include "BKE_utildefines.h"
+#include "BKE_mesh.h"
+#include "BKE_global.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+
+#include "BLI_editVert.h"
+#include "mesh_intern.h"
+#include "ED_mesh.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_edgehash.h"
+#include "BLI_array.h"
+
+#include "bmesh.h"
+
+/*
+ * EDITMESH TO BMESH.C
+ *
+ * This file contains functions
+ * for converting an editmesh
+ * into a Bmesh
+ *
+*/
+
+/*
+ * EDITMESH CORNERS TO LOOPS
+ *
+ * Converts editmesh face corner data
+ * (UVs, Vert colors, ect) to N-Gon
+ * face-edge ('loop') data.
+ *
+*/
+
+static void editmesh_corners_to_loops(BMesh *bm, CustomData *facedata, void *face_block, BMFace *f,int numCol, int numTex){
+ int i, j;
+ BMLoop *l;
+ MTFace *texface;
+ MTexPoly *texpoly;
+ MCol *mcol;
+ MLoopCol *mloopcol;
+ MLoopUV *mloopuv;
+ BMIter iter;
+
+ for(i=0; i < numTex; i++){
+ texface = CustomData_em_get_n(facedata, face_block, CD_MTFACE, i);
+ texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i);
+
+ texpoly->tpage = texface->tpage;
+ texpoly->flag = texface->flag;
+ texpoly->transp = texface->transp;
+ texpoly->mode = texface->mode;
+ texpoly->tile = texface->tile;
+ texpoly->unwrap = texface->unwrap;
+
+ for (j=0, l=BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, f); l; j++, l=BMIter_Step(&iter)) {
+ mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i);
+ mloopuv->uv[0] = texface->uv[j][0];
+ mloopuv->uv[1] = texface->uv[j][1];
+ }
+
+ }
+ for(i=0; i < numCol; i++){
+ mcol = CustomData_em_get_n(facedata, face_block, CD_MCOL, i);
+ for (j=0, l=BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, f); l; j++, l=BMIter_Step(&iter)) {
+ mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i);
+ mloopcol->r = mcol[j].r;
+ mloopcol->g = mcol[j].g;
+ mloopcol->b = mcol[j].b;
+ mloopcol->a = mcol[j].a;
+ }
+ }
+}
+
+/*
+ * EDITVERT TO BMVert
+ *
+ * Converts an editvert to
+ * a BMVert.
+ *
+*/
+
+static BMVert *editvert_to_BMVert(BMesh *bm, BMOperator *op, EditMesh *em, EditVert *eve)
+{
+ BMVert *v = NULL;
+
+ v = BM_Make_Vert(bm, eve->co, NULL);
+ VECCOPY(v->no, eve->no);
+
+ /*transfer flags*/
+ v->head.flag = eve->h ? BM_HIDDEN : 0;
+ if(eve->f & SELECT) BM_Select_Vert(bm, v, 1);
+ v->bweight = eve->bweight;
+
+ BMO_Insert_MapPointer(bm, op, "map", eve, v);
+
+ /*Copy Custom Data*/
+ CustomData_bmesh_copy_data(&em->vdata, &bm->vdata, eve->data, &v->head.data);
+
+ return v;
+}
+
+/*
+ * EDITEDGE TO BMEdge
+ *
+ * Converts an editedge to
+ * a BMEdge
+ *
+*/
+
+static void editedge_to_BMEdge_internal(BMesh *bm, BMOperator *op, EditMesh *em, BMEdge *e, EditEdge *eed)
+{
+ e->crease = eed->crease;
+ e->bweight = eed->bweight;
+
+ BM_Select(bm, e, eed->f & SELECT);
+ e->head.flag |= eed->seam ? BM_SEAM : 0;
+ e->head.flag |= eed->h & 1 ? BM_HIDDEN : 0;
+ e->head.flag |= eed->h & EM_FGON ? BM_FGON : 0;
+ e->head.flag |= eed->sharp ? BM_SHARP : 0;
+
+ CustomData_bmesh_copy_data(&em->edata, &bm->edata, eed->data, &e->head.data);
+
+ BMO_Insert_MapPointer(bm, op, "map", eed, e);
+}
+
+static BMEdge *editedge_to_BMEdge(BMesh *bm, BMOperator *op, EditMesh *em, EditEdge *eed)
+{
+ BMVert *v1 = NULL, *v2 = NULL;
+ BMEdge *e = NULL;
+
+ v1 = eed->v1->tmp.p;
+ v2 = eed->v2->tmp.p;
+
+ e = BM_Make_Edge(bm, v1, v2,NULL, 0);
+
+ editedge_to_BMEdge_internal(bm, op, em, e, eed);
+
+ return e;
+}
+/*
+ * EDITFACE TO BMFace
+ *
+ * Converts an editface to a BMFace.
+ * Note that this also convert per-face
+ * corner data as well.
+ *
+*/
+
+static BMFace *editface_to_BMFace(BMesh *bm, BMOperator *op, EditMesh *em, EditFace *efa, int numCol, int numTex)
+{
+ BMVert *v1 = NULL, *v2 = NULL;
+ BMFace *f = NULL;
+ BMEdge *edar[4];
+ int len;
+
+ edar[0] = BM_Make_Edge(bm, efa->v1->tmp.p, efa->v2->tmp.p, NULL, 1);
+ edar[1] = BM_Make_Edge(bm, efa->v2->tmp.p, efa->v3->tmp.p, NULL, 1);
+ if(efa->v4){
+ edar[2] = BM_Make_Edge(bm, efa->v3->tmp.p, efa->v4->tmp.p, NULL, 1);
+ edar[3] = BM_Make_Edge(bm, efa->v4->tmp.p, efa->v1->tmp.p, NULL, 1);
+ }else{
+ edar[2] = BM_Make_Edge(bm, efa->v3->tmp.p, efa->v1->tmp.p, NULL, 1);
+ }
+
+ editedge_to_BMEdge_internal(bm, op, em, edar[0], efa->e1);
+ editedge_to_BMEdge_internal(bm, op, em, edar[1], efa->e2);
+ editedge_to_BMEdge_internal(bm, op, em, edar[2], efa->e3);
+ if(efa->v4)
+ editedge_to_BMEdge_internal(bm, op, em, edar[3], efa->e4);
+
+
+ if(efa->e1->fgoni) edar[0]->head.flag |= BM_FGON;
+ if(efa->e2->fgoni) edar[1]->head.flag |= BM_FGON;
+ if(efa->e3->fgoni) edar[2]->head.flag |= BM_FGON;
+ if(efa->v4 && efa->e4->fgoni) edar[3]->head.flag |= BM_FGON;
+
+ if(efa->v4) len = 4;
+ else len = 3;
+
+ /*find v1 and v2*/
+ v1 = efa->v1->tmp.p;
+ v2 = efa->v2->tmp.p;
+
+ f = BM_Make_Ngon(bm, v1, v2, edar, len, 0);
+
+ VECCOPY(f->no, efa->n);
+
+ BMO_Insert_MapPointer(bm, op, "map", efa, f);
+
+ f->head.flag = 0;
+ f->mat_nr = efa->mat_nr;
+ if(efa->f & SELECT) BM_Select_Face(bm, f, 1);
+ if (efa->flag & ME_SMOOTH) f->head.flag |= BM_SMOOTH;
+ if(efa->h) f->head.flag |= BM_HIDDEN;
+
+ if (efa == em->act_face) f->head.flag |= BM_ACTIVE;
+
+ CustomData_bmesh_copy_data(&em->fdata, &bm->pdata, efa->data, &f->head.data);
+ editmesh_corners_to_loops(bm, &em->fdata, efa->data, f,numCol,numTex);
+
+ return f;
+}
+
+/*
+ * BMESH FGONCONVERT
+ *
+ * This function and its associated structures
+ * /helpers (fgonsort, sortfgon, fuse_fgon) are
+ * used to convert f-gons to bmesh n-gons. This
+ * is accomplished by sorting a list of fgon faces
+ * such that faces that are part of the same fgon
+ * are next to each other. These faces are then
+ * converted as is into bmesh faces and
+ * fused togather.
+ *
+ * Note that currently, there is no support for
+ * holes in faces in the bmesh structure, so
+ * f-gons with holes will only partially convert.
+ *
+*/
+
+typedef struct fgonsort {
+ unsigned long x;
+ struct EditFace *efa;
+ struct BMFace *f;
+ int done;
+}fgonsort;
+
+static int sortfgon(const void *v1, const void *v2)
+{
+ const struct fgonsort *x1=v1, *x2=v2;
+
+ if( x1->x > x2->x ) return 1;
+ else if( x1->x < x2->x) return -1;
+ return 0;
+}
+
+static void fuse_fgon(BMesh *bm, BMFace *f)
+{
+ BMFace *sf;
+ BMLoop *l;
+ int done, act=0;
+
+ sf = f;
+ done = 0;
+ while(!done){
+ done = 1;
+ l = sf->loopbase;
+ do{
+ if(l->e->head.flag & BM_FGON) {
+ if (l->f->head.flag & BM_ACTIVE) act = BM_ACTIVE;
+ if (((BMLoop*)l->radial.next->data)->f->head.flag & BM_ACTIVE) act = BM_ACTIVE;
+
+ sf = BM_Join_TwoFaces(bm,l->f, ((BMLoop*)l->radial.next->data)->f, l->e);
+ if (!sf) {
+ //tesselation error
+ break;
+ }
+
+ sf->head.flag |= act;
+ if(sf){
+ done = 0;
+ break;
+ } else { /*we have to get out of here...*/
+ return;
+ }
+ }
+ l = ((BMLoop*)(l->next));
+ }while(l != sf->loopbase);
+ }
+}
+
+static BM_fgonconvert(BMesh *bm, BMOperator *op, EditMesh *em, int numCol, int numTex)
+{
+ EditFace *efa;
+ BMFace *f;
+ BMIter iter;
+ struct fgonsort *sortblock, *sb, *sb1;
+ int a, b, amount=0;
+
+ /*
+ for (efa=em->faces.first; efa; efa=efa->next) {
+ f = editface_to_BMFace(bm, em, efa, numCol, numTex);
+ }
+
+ for (f=bm->polys.first; f; f=f->next) {
+ fuse_fgon(bm, f);
+ }
+
+ return;*/
+
+ EM_fgon_flags(em);
+
+ /*zero out efa->tmp, we store fgon index here*/
+ for(efa = em->faces.first; efa; efa = efa->next){
+ efa->tmp.l = 0;
+ amount++;
+ }
+ /*go through and give each editface an fgon index*/
+ for(efa = em->faces.first; efa; efa = efa->next){
+ if(efa->e1->fgoni) efa->tmp.l = efa->e1->fgoni;
+ else if(efa->e2->fgoni) efa->tmp.l = efa->e2->fgoni;
+ else if(efa->e3->fgoni) efa->tmp.l = efa->e3->fgoni;
+ else if(efa->e4 && efa->e4->fgoni) efa->tmp.l = efa->e4->fgoni;
+ }
+
+ sb= sortblock= MEM_mallocN(sizeof(fgonsort)* amount,"fgon sort block");
+
+ for(efa = em->faces.first; efa; efa=efa->next){
+ sb->x = efa->tmp.l;
+ sb->efa = efa;
+ sb->done = 0;
+ sb++;
+ }
+
+ qsort(sortblock, amount, sizeof(fgonsort), sortfgon);
+
+ sb = sortblock;
+ for(a=0; a<amount; a++, sb++) {
+ if(sb->x && sb->done == 0){
+ /*first pass: add in faces for this fgon*/
+ for(b=a, sb1 = sb; b<amount && sb1->x == sb->x; b++, sb1++){
+ efa = sb1->efa;
+ sb1->f = editface_to_BMFace(bm, op, em, efa, numCol, numTex);
+ sb1->done = 1;
+ }
+ /*fuse fgon*/
+ fuse_fgon(bm, sb->f);
+ }
+ }
+ MEM_freeN(sortblock);
+}
+
+/*
+ * TAG WIRE EDGES
+ *
+ * Flags editedges 'f1' member
+ * if the edge has no faces.
+ *
+*/
+
+static void tag_wire_edges(EditMesh *em){
+ EditFace *efa;
+ EditEdge *eed;
+ for(eed = em->edges.first; eed; eed = eed->next) eed->f1 = 1;
+ for(efa = em->faces.first; efa; efa = efa->next){
+ efa->e1->f1 = 0;
+ efa->e2->f1 = 0;
+ efa->e3->f1 = 0;
+ if(efa->e4) efa->e4->f1 = 0;
+ }
+}
+
+/*
+ * EDITMESH TO BMESH
+ *
+ * Function to convert an editmesh to a bmesh
+ * Currently all custom data as well as
+ * f-gons should be converted correctly.
+ *
+*/
+
+BMesh *editmesh_to_bmesh_intern(EditMesh *em, BMesh *bm, BMOperator *op) {
+ BMVert *v;
+ EditVert *eve;
+ EditEdge *eed;
+ EditFace *efa;
+ BMEdge *e;
+ BMIter iter;
+ int allocsize[4] = {512,512,2048,512}, numTex, numCol;
+
+ /*make sure to update FGon flags*/
+ EM_fgon_flags(em);
+
+ /*copy custom data layout*/
+ CustomData_copy(&em->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&em->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&em->fdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
+
+ /*copy face corner data*/
+ CustomData_to_bmeshpoly(&em->fdata, &bm->pdata, &bm->ldata, 0, 0);
+
+ CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]);
+ CustomData_bmesh_init_pool(&bm->edata, allocsize[1]);
+ CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]);
+ CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]);
+
+ /*needed later*/
+ numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY);
+ numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL);
+
+ /*copy over selection mode*/
+ bm->selectmode = 0;
+ if(em->selectmode & SCE_SELECT_VERTEX) bm->selectmode |= SCE_SELECT_VERTEX;
+ if(em->selectmode & SCE_SELECT_EDGE) bm->selectmode |= SCE_SELECT_EDGE;
+ if(em->selectmode & SCE_SELECT_FACE) bm->selectmode |= SCE_SELECT_FACE;
+
+
+ /*begin editloop*/
+ //BM_Begin_Edit(bm);
+
+ /*tag wire edges*/
+ tag_wire_edges(em);
+
+ /*add verts*/
+ for(eve = em->verts.first; eve; eve = eve->next){
+ v = editvert_to_BMVert(bm, op, em, eve);
+ eve->tmp.p = v;
+ }
+ /*convert f-gons*/
+ BM_fgonconvert(bm, op, em, numCol, numTex);
+
+ /*clean up any dangling fgon flags*/
+ for (e=BMIter_New(&iter, bm, BM_EDGES_OF_MESH, NULL); e; e=BMIter_Step(&iter)){
+ e->head.flag &= ~BM_FGON;
+ }
+
+ /*do quads + triangles*/
+ for(efa = em->faces.first; efa; efa = efa->next){
+ if(!efa->tmp.l) editface_to_BMFace(bm, op, em, efa, numCol, numTex);
+ }
+
+ /*add wire edges*/
+ for(eed = em->edges.first; eed; eed = eed->next){
+ if(eed->f1) editedge_to_BMEdge(bm, op, em, eed);
+ }
+ //BM_end_edit(bm, BM_CALC_NORM);
+ return bm;
+}
+
+void edit2bmesh_exec(BMesh *bmesh, BMOperator *op)
+{
+ editmesh_to_bmesh_intern(BMO_Get_Pnt(op, "em"), bmesh, op);
+}
+
+BMesh *editmesh_to_bmesh(EditMesh *em)
+{
+ BMOperator conv;
+ BMesh *bm;
+ int allocsize[4] = {512,512,2048,512};
+
+ /*allocate a bmesh*/
+ bm = BM_Make_Mesh(allocsize);
+
+ BMO_Init_Op(&conv, "editmesh_to_bmesh");
+ BMO_Set_Pnt(&conv, "em", em);
+ BMO_Exec_Op(bm, &conv);
+ BMO_Finish_Op(bm, &conv);
+
+ return bm;
+}
+
+BMesh *init_editmesh_to_bmesh(EditMesh *em, BMOperator *op)
+{
+ BMesh *bm;
+ int allocsize[4] = {512,512,2048,512}, numTex, numCol;
+
+ /*allocate a bmesh*/
+ bm = BM_Make_Mesh(allocsize);
+
+ BMO_Init_Op(op, "editmesh_to_bmesh");
+ BMO_Set_Pnt(op, "em", em);
+
+ return bm;
+}
+#endif
diff --git a/source/blender/bmesh/intern/in-progress/BME_conversions.c b/source/blender/bmesh/intern/in-progress/BME_conversions.c
new file mode 100644
index 00000000000..d39bf689e76
--- /dev/null
+++ b/source/blender/bmesh/intern/in-progress/BME_conversions.c
@@ -0,0 +1,478 @@
+/**
+ * BME_conversions.c August 2008
+ *
+ * BM to Derived Mesh conversion functions.
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle, Levi Schooley.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "MEM_guardedalloc.h"
+#include "BKE_customdata.h"
+
+#include "DNA_listBase.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_mesh.h"
+#include "bmesh.h"
+#include "BKE_global.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+#include "BLI_edgehash.h"
+#include "bmesh_private.h"
+
+
+
+/*
+ * BMESH DERIVED MESH CONVERSION FUNCTIONS
+ *
+ * The functions in this file provides
+ * methods for converting to and from
+ * a bmesh.
+ *
+*/
+
+
+/*
+ * DMCORNERS TO LOOPS
+ *
+ * Function to convert derived mesh per-face
+ * corner data (uvs, vertex colors), to n-gon
+ * per-loop data.
+ *
+*/
+
+static void DMcorners_to_loops(BMMesh *bm, CustomData *facedata, int index, BMFace *f, int numCol, int numTex){
+ int i, j;
+ BMLoop *l;
+ MTFace *texface;
+ MTexPoly *texpoly;
+ MCol *mcol;
+ MLoopCol *mloopcol;
+ MLoopUV *mloopuv;
+
+ for(i=0; i< numTex; i++){
+ texface = CustomData_get_layer_n(facedata, CD_MTFACE, i);
+ texpoly = CustomData_bmesh_get_n(&bm->pdata, f->data, CD_MTEXPOLY, i);
+
+ texpoly->tpage = texface[index].tpage;
+ texpoly->flag = texface[index].flag;
+ texpoly->transp = texface[index].transp;
+ texpoly->mode = texface[index].mode;
+ texpoly->tile = texface[index].tile;
+ texpoly->unwrap = texface[index].unwrap;
+
+ j = 0;
+ l = f->loopbase;
+ do{
+ mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPUV, i);
+ mloopuv->uv[0] = texface[index].uv[j][0];
+ mloopuv->uv[1] = texface[index].uv[j][1];
+ j++;
+ l = l->next;
+ }while(l!=f->loopbase);
+ }
+
+ for(i=0; i < numCol; i++){
+ mcol = CustomData_get_layer_n(facedata, CD_MCOL, i);
+ j = 0;
+ l = f->loopbase;
+ do{
+ mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPCOL, i);
+ mloopcol->r = mcol[(index*4)+j].r;
+ mloopcol->g = mcol[(index*4)+j].g;
+ mloopcol->b = mcol[(index*4)+j].b;
+ mloopcol->a = mcol[(index*4)+j].a;
+ j++;
+ l = l->next;
+ }while(l!=f->loopbase);
+ }
+}
+
+/*
+ * LOOPS TO DMCORNERS
+ *
+ * Function to convert n-gon per-loop data
+ * (uvs, vertex colors, ect)to derived mesh
+ * face corner data.
+ *
+*/
+
+static void loops_to_DMcorners(BMMesh *bm, CustomData *facedata, int index, BMFace *f,int numCol, int numTex){
+ int i, j;
+ BMLoop *l;
+ MTFace *texface;
+ MTexPoly *texpoly;
+ MCol *mcol;
+ MLoopCol *mloopcol;
+ MLoopUV *mloopuv;
+
+ for(i=0; i < numTex; i++){
+ texface = CustomData_get_layer_n(facedata, CD_MTFACE, i);
+ texpoly = CustomData_bmesh_get_n(&bm->pdata, f->data, CD_MTEXPOLY, i);
+
+ texface[index].tpage = texpoly->tpage;
+ texface[index].flag = texpoly->flag;
+ texface[index].transp = texpoly->transp;
+ texface[index].mode = texpoly->mode;
+ texface[index].tile = texpoly->tile;
+ texface[index].unwrap = texpoly->unwrap;
+
+ j = 0;
+ l = f->loopbase;
+ do{
+ mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPUV, i);
+ texface[index].uv[j][0] = mloopuv->uv[0];
+ texface[index].uv[j][1] = mloopuv->uv[1];
+ j++;
+ l = l->next;
+ }while(l!=f->loopbase);
+
+ }
+ for(i=0; i < numCol; i++){
+ mcol = CustomData_get_layer_n(facedata,CD_MCOL, i);
+ j = 0;
+ l = f->loopbase;
+ do{
+ mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPCOL, i);
+ mcol[(index*4) + j].r = mloopcol->r;
+ mcol[(index*4) + j].g = mloopcol->g;
+ mcol[(index*4) + j].b = mloopcol->b;
+ mcol[(index*4) + j].a = mloopcol->a;
+ j++;
+ l = l->next;
+ }while(l!=f->loopbase);
+ }
+}
+
+/*
+ * MVERT TO BMESHVERT
+ *
+ * Converts a MVert to a BMVert
+ *
+*/
+static BMVert *mvert_to_bmeshvert(BMMesh *bm, BMVert **vert_array, int index, MVert *mv, CustomData *data)
+{
+ BMVert *v = NULL;
+
+ v = bmesh_make_vert(bm, mv->co, NULL);
+ vert_array[index] = v;
+ if(mv->flag & SELECT) bmesh_set_flag(v, BMESH_SELECT);
+ v->bweight = mv->bweight/255.0f;
+ CustomData_to_bmesh_block(data, &bm->vdata, index, &v->data);
+
+ return v;
+}
+
+/*
+ * MEDGE TO BMESHEDGE
+ *
+ * Converts a MEdge to a BMEdge
+ *
+*/
+
+static BMEdge *medge_to_bmeshedge(BMMesh *bm, BMVert **vert_array, int index, MEdge *me, CustomData *data, Edge_Hash *edge_hash)
+{
+ BMVert *v1, *v2;
+ BMEdge *e = NULL;
+
+ v1 = vert_array[me->v1];
+ v2 = vert_array[me->v2];
+ e = bmesh_make_edge(bm, v1, v2, NULL, 0);
+ e->crease = me->crease/255.0f;
+ e->bweight = me->bweight/255.0f;
+ if(me->flag & 1) bmesh_set_flag(e, BMESH_SELECT);
+ if(me->flag & ME_SEAM) bmesh_set_flag(e, BMESH_SEAM);
+ BLI_edgehash_insert(edge_hash,me->v1,me->v2,e);
+ CustomData_to_bmesh_block(data, &bm->edata, index, &e->data);
+
+ return e;
+}
+
+/*
+ * MFACE TO BMESHFACE
+ *
+ * Converts a MFace to a BMFace.
+ * Note that this will fail on eekadoodle
+ * faces.
+ *
+*/
+
+static BMFace *mface_to_bmeshface(BMMesh *bm, BMVert **vert_array, int index, MFace *mf, CustomData *data, Edge_Hash *edge_hash)
+{
+ BMVert *v1, *v2;
+ BMEdge *edar[4];
+ BMFace *f = NULL;
+ int len;
+
+ if(mf->v4) len = 4;
+ else len = 3;
+
+ edar[0] = BLI_edgehash_lookup(edge_hash,mf->v1,mf->v2);
+ edar[1] = BLI_edgehash_lookup(edge_hash,mf->v2,mf->v3);
+ if(len == 4){
+ edar[2] = BLI_edgehash_lookup(edge_hash,mf->v3,mf->v4);
+ edar[3] = BLI_edgehash_lookup(edge_hash,mf->v4,mf->v1);
+ }
+ else
+ edar[2] = BLI_edgehash_lookup(edge_hash,mf->v3,mf->v1);
+
+ /*find v1 and v2*/
+ v1 = vert_array[mf->v1];
+ v2 = vert_array[mf->v2];
+
+ f = bmesh_make_ngon(bm, v1, v2, edar, len, 0);
+ f->mat_nr = mf->mat_nr;
+ if(mf->flag & 1) bmesh_set_flag(f, BMESH_SELECT);
+ if(mf->flag & ME_HIDE) bmesh_set_flag(f, BMESH_HIDDEN);
+ CustomData_to_bmesh_block(data, &bm->pdata, index, &f->data);
+
+ return f;
+}
+
+/*
+ * DERIVEDMESH TO BMESH
+ *
+ * Converts a derived mesh to a bmesh.
+ *
+*/
+
+BMMesh *derivedmesh_to_bmesh(DerivedMesh *dm)
+{
+
+ BMMesh *bm;
+ BMVert **vert_array;
+ BMFace *f=NULL;
+
+ MVert *mvert, *mv;
+ MEdge *medge, *me;
+ MFace *mface, *mf;
+
+ int totface,totedge,totvert,i,len, numTex, numCol;
+ int allocsize[4] = {512,512,2048,512};
+
+ EdgeHash *edge_hash = BLI_edgehash_new();
+
+ /*allocate a new bmesh*/
+ bm = bmesh_make_mesh(allocsize);
+
+ /*copy custom data layout*/
+ CustomData_copy(&dm->vertData, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&dm->edgeData, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&dm->faceData, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
+
+ /*copy face corner data*/
+ CustomData_to_bmeshpoly(&dm->faceData, &bm->pdata, &bm->ldata);
+ /*initialize memory pools*/
+ CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]);
+ CustomData_bmesh_init_pool(&bm->edata, allocsize[1]);
+ CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]);
+ CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]);
+
+ /*needed later*/
+ numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY);
+ numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL);
+
+ totvert = dm->getNumVerts(dm);
+ totedge = dm->getNumEdges(dm);
+ totface = dm->getNumFaces(dm);
+ mvert = dm->getVertArray(dm);
+ medge = dm->getEdgeArray(dm);
+ mface = dm->getFaceArray(dm);
+
+ vert_array = MEM_mallocN(sizeof(BMVert *)* totvert,"derivedmesh to bmesh vertex pointer array");
+
+ bmesh_begin_edit(bm);
+ /*add verts*/
+ for(i=0, mv = mvert; i < totvert; i++, mv++)
+ mvert_to_bmeshvert(bm, vert_array, i, mv, &dm->vertData);
+
+ /*add edges*/
+ for(i=0, me = medge; i < totedge; i++, me++)
+ medge_to_bmeshedge(bm, vert_array, i, me, &dm->edgeData, edge_hash);
+
+ /*add faces.*/
+ for(i=0, mf = mface; i < totface; i++, mf++){
+ f = mface_to_bmeshface(bm, vert_array, mf, &dm->faceData, edge_hash);
+ if(f) DMcorners_to_loops(bm, &dm->faceData, i, f, numCol, numTex);
+ }
+
+ bmesh_end__edit(bm);
+ BLI_edgehash_free(edge_hash, NULL);
+ MEM_freeN(vert_array);
+ return bm;
+}
+
+static void bmeshvert_to_mvert(BMMesh *bm, BMVert *v, MVert *mv, int index, CustomData *data)
+{
+ VECCOPY(mv->co,v->co);
+ if(bmesh_test_flag(v, BMESH_SELECT)) mv->flag |= 1;
+ if(bmesh_test_flag(v, BMESH_HIDDEN)) mv->flag |= ME_HIDE;
+ mv->bweight = (char)(255.0*v1->bweight);
+ CustomData_from_bmesh_block(&bm->vdata, data, &v1->data, index);
+}
+
+static int bmeshedge_to_medge(BMMesh *bm, BMEdge *e, MEdge *me, int index, CustomData *data)
+{
+ if(e->head.eflag2){
+ if(e->v1->head.eflag1 < e->v2->head.eflag1){
+ me->v1 = e->v1->head.eflag1;
+ me->v2 = e->v2->head.eflag1;
+ }
+ else{
+ me->v1 = e->v2->head.eflag1;
+ me->v2 = e->v1->eflag1;
+ }
+
+ me->crease = (char)(255.0*e->crease);
+ me->bweight = (char)(255.0*e->bweight);
+ if(bmesh_test_flag(e, BMESH_SELECT)) me->flag |= 1;
+ if(bmesh_test_flag(e, BMESH_HIDDEN)) me->flag |= ME_HIDE;
+ CustomData_from_bmesh_block(&bm->edata, data, &e->data, index);
+ return 1;
+ }
+ return 0;
+}
+
+static int bmeshface_to_mface(BMMesh *bm, BMFace *f, MFace *mf, int index, CustomData *data)
+{
+ if(f->len==3 || f->len==4){
+ mf->v1 = f->loopbase->v->head.eflag1;
+ mf->v2 = f->loopbase->next->v->head.eflag1;
+ mf->v3 = f->loopbase->next->next->v->head.eflag1;
+ if(len == 4){
+ mf->v4 = f->loopbase->prev->v->head.eflag1;
+ }
+ /* test and rotate indexes if necessary so that verts 3 and 4 aren't index 0 */
+ if(mf->v3 == 0 || (f->len == 4 && mf->v4 == 0)){
+ test_index_face(mf, NULL, index, f->len);
+ }
+ mf->mat_nr = (unsigned char)f->mat_nr;
+ if(bmesh_test_flag(f, BMESH_SELECT)) mf->flag |= 1;
+ if(bmesh_test_flag(f, BMESH_HIDDEN)) mf->flag |= ME_HIDE;
+ CustomData_from_bmesh_block(&bm->pdata, data, &f->data, index);
+ return 1;
+ }
+ return 0;
+}
+
+/*
+ * BMESH TO DERIVEDMESH
+ *
+ * Converts a bmesh to a derived mesh.
+ *
+*/
+
+DerivedMesh *bmesh_to_derivedmesh(BMMesh *bm, DerivedMesh *dm)
+{
+ MFace *mface = NULL, *mf = NULL;
+ MEdge *medge = NULL, *me = NULL;
+ MVert *mvert = NULL, *mv = NULL;
+ DerivedMesh *result = NULL;
+
+ BMVert *v=NULL;
+ BMEdge *e=NULL, *oe=NULL;
+ BMFace *f=NULL;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+
+ int totface = 0,totedge = 0,totvert = 0,i = 0, numTex, numCol;
+
+ EdgeHash *edge_hash = BLI_edgehash_new();
+
+ /*get element counts*/
+ totvert = bmesh_count_element(bm, BMESH_VERT);
+
+ /*store element indices. Note that the abuse of eflag here should NOT be duplicated!*/
+ for(i=0, v = bmeshIterator_init(verts, BM_VERTS, bm, 0); v; v = bmeshIterator_step(verts), i++)
+ v->head.eflag1 = i;
+
+ /*we cannot have double edges in a derived mesh!*/
+ for(e = bmeshIterator_init(edges, BM_EDGES, bm, 0); e; e = bmeshIterator_step(edges)){
+ oe = BLI_edgehash_lookup(edge_hash,e->v1->head.eflag1, e->v2->head.eflag1);
+ if(!oe){
+ totedge++;
+ BLI_edgehash_insert(edge_hash,e->v1->head.eflag1,e->v2->head.eflag1,e);
+ e->head.eflag2 = 1;
+ }
+ else{
+ e->head.eflag2 = 0;
+ }
+ }
+
+ /*count quads and tris*/
+ for(f = bmeshIterator_init(faces, BM_FACES, bm, 0); f; f = bmeshIterator_step(faces)){
+ if(f->len == 3 || f->len == 4) totface++;
+ }
+
+ /*Allocate derivedmesh and copy custom data*/
+ result = CDDM_from_template(dm,totvert,totedge,totface);
+ CustomData_merge(&bm->vdata, &result->vertData, CD_MASK_BMESH, CD_CALLOC, totvert);
+ CustomData_merge(&bm->edata, &result->edgeData, CD_MASK_BMESH, CD_CALLOC, totedge);
+ CustomData_merge(&bm->pdata, &result->faceData, CD_MASK_BMESH, CD_CALLOC, totface);
+ CustomData_from_bmeshpoly(&result->faceData, &bm->pdata, &bm->ldata,totface);
+ numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY);
+ numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL);
+
+ /*Make Verts*/
+ mvert = CDDM_get_verts(result);
+ for(i = 0, v = bmeshIterator_init(verts, BM_VERTS, bm, 0); v; v = bmeshIterator_step(verts), i++, mv++){
+ bmeshvert_to_mvert(bm,v,mv,i,&result->vertData);
+ }
+
+ /*Make Edges*/
+ medge = CDDM_get_edges(result);
+ i=0;
+ for(e = bmeshIterator_init(edges, BM_EDGES, bm, 0); e; e = bmeshIterator_step(edges)){
+ me = &medge[i];
+ if(bmeshedge_to_medge(bm, e, me, i, &result->edgeData){
+ me++;
+ i++;
+ }
+ }
+ /*Make Faces*/
+ if(totface){
+ mface = CDDM_get_faces(result);
+ i=0;
+ for(f = bmeshIterator_init(faces, BM_FACES, bm, 0); f; f = bmeshIterator_step(faces)){
+ mf = &mface[i];
+ if(bmeshface_to_mface(bm, f, mf, i, &result->faceData)){
+ loops_to_DMcorners(bm, &result->faceData, i, f, numCol, numTex);
+ i++;
+ }
+ }
+ }
+ BLI_edgehash_free(edge_hash, NULL);
+ return result;
+}
diff --git a/source/blender/bmesh/operators/bmesh_dupeops.c b/source/blender/bmesh/operators/bmesh_dupeops.c
new file mode 100644
index 00000000000..b67ff66097d
--- /dev/null
+++ b/source/blender/bmesh/operators/bmesh_dupeops.c
@@ -0,0 +1,572 @@
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+
+#include "BLI_ghash.h"
+#include "BLI_memarena.h"
+#include "BLI_blenlib.h"
+#include "BLI_array.h"
+#include "BLI_math.h"
+
+#include "bmesh.h"
+#include "bmesh_operators_private.h"
+
+/*local flag defines*/
+#define DUPE_INPUT 1 /*input from operator*/
+#define DUPE_NEW 2
+#define DUPE_DONE 4
+#define DUPE_MAPPED 8
+
+/*
+ * COPY VERTEX
+ *
+ * Copy an existing vertex from one bmesh to another.
+ *
+*/
+static BMVert *copy_vertex(BMesh *source_mesh, BMVert *source_vertex, BMesh *target_mesh, GHash *vhash)
+{
+ BMVert *target_vertex = NULL;
+
+ /*Create a new vertex*/
+ target_vertex = BM_Make_Vert(target_mesh, source_vertex->co, NULL);
+
+ /*Insert new vertex into the vert hash*/
+ BLI_ghash_insert(vhash, source_vertex, target_vertex);
+
+ /*Copy attributes*/
+ BM_Copy_Attributes(source_mesh, target_mesh, source_vertex, target_vertex);
+
+ /*Set internal op flags*/
+ BMO_SetFlag(target_mesh, (BMHeader*)target_vertex, DUPE_NEW);
+
+ return target_vertex;
+}
+
+/*
+ * COPY EDGE
+ *
+ * Copy an existing edge from one bmesh to another.
+ *
+*/
+static BMEdge *copy_edge(BMOperator *op, BMesh *source_mesh,
+ BMEdge *source_edge, BMesh *target_mesh,
+ GHash *vhash, GHash *ehash)
+{
+ BMEdge *target_edge = NULL;
+ BMVert *target_vert1, *target_vert2;
+ BMFace *face;
+ BMIter fiter;
+ int rlen;
+
+ /*see if any of the neighboring faces are
+ not being duplicated. in that case,
+ add it to the new/old map.*/
+ rlen = 0;
+ for (face=BMIter_New(&fiter,source_mesh, BM_FACES_OF_EDGE,source_edge);
+ face; face=BMIter_Step(&fiter)) {
+ if (BMO_TestFlag(source_mesh, face, DUPE_INPUT)) {
+ rlen++;
+ }
+ }
+
+ /*Lookup v1 and v2*/
+ target_vert1 = BLI_ghash_lookup(vhash, source_edge->v1);
+ target_vert2 = BLI_ghash_lookup(vhash, source_edge->v2);
+
+ /*Create a new edge*/
+ target_edge = BM_Make_Edge(target_mesh, target_vert1, target_vert2, NULL, 0);
+
+ /*add to new/old edge map if necassary*/
+ if (rlen < 2) {
+ /*not sure what non-manifold cases of greater then three
+ radial should do.*/
+ BMO_Insert_MapPointer(source_mesh,op, "boundarymap",
+ source_edge, target_edge);
+ }
+
+ /*Insert new edge into the edge hash*/
+ BLI_ghash_insert(ehash, source_edge, target_edge);
+
+ /*Copy attributes*/
+ BM_Copy_Attributes(source_mesh, target_mesh, source_edge, target_edge);
+
+ /*Set internal op flags*/
+ BMO_SetFlag(target_mesh, (BMHeader*)target_edge, DUPE_NEW);
+
+ return target_edge;
+}
+
+/*
+ * COPY FACE
+ *
+ * Copy an existing face from one bmesh to another.
+ *
+*/
+static BMFace *copy_face(BMOperator *op, BMesh *source_mesh,
+ BMFace *source_face, BMesh *target_mesh,
+ BMEdge **edar, GHash *vhash, GHash *ehash)
+{
+ BMVert *target_vert1, *target_vert2;
+ BMLoop *source_loop, *target_loop;
+ BMFace *target_face = NULL;
+ BMIter iter, iter2;
+ int i;
+
+ /*lookup the first and second verts*/
+ target_vert1 = BLI_ghash_lookup(vhash, BMIter_New(&iter, source_mesh, BM_VERTS_OF_FACE, source_face));
+ target_vert2 = BLI_ghash_lookup(vhash, BMIter_Step(&iter));
+
+ /*lookup edges*/
+ for (i=0,source_loop=BMIter_New(&iter, source_mesh, BM_LOOPS_OF_FACE, source_face);
+ source_loop; source_loop=BMIter_Step(&iter), i++) {
+ edar[i] = BLI_ghash_lookup(ehash, source_loop->e);
+ }
+
+ /*create new face*/
+ target_face = BM_Make_Ngon(target_mesh, target_vert1, target_vert2, edar, source_face->len, 0);
+ BMO_Insert_MapPointer(source_mesh, op,
+ "facemap", source_face, target_face);
+ BMO_Insert_MapPointer(source_mesh, op,
+ "facemap", target_face, source_face);
+
+ BM_Copy_Attributes(source_mesh, target_mesh, source_face, target_face);
+
+ /*mark the face for output*/
+ BMO_SetFlag(target_mesh, (BMHeader*)target_face, DUPE_NEW);
+
+ /*copy per-loop custom data*/
+ for (i=0,source_loop=BMIter_New(&iter, source_mesh, BM_LOOPS_OF_FACE, source_face),
+ target_loop=BMIter_New(&iter2, target_mesh, BM_LOOPS_OF_FACE, target_face);
+ source_loop && target_loop; source_loop=BMIter_Step(&iter), target_loop=BMIter_Step(&iter2),
+ i++) {
+ BM_Copy_Attributes(source_mesh, target_mesh, source_loop, target_loop);
+ }
+
+
+ return target_face;
+}
+ /*
+ * COPY MESH
+ *
+ * Internal Copy function.
+*/
+
+static void copy_mesh(BMOperator *op, BMesh *source, BMesh *target)
+{
+
+ BMVert *v = NULL, *v2;
+ BMEdge *e = NULL, **edar = NULL;
+ BMLoop *l = NULL;
+ BMFace *f = NULL;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+
+ GHash *vhash;
+ GHash *ehash;
+
+ int maxlength = 0;
+
+ /*initialize pointer hashes*/
+ vhash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh dupeops v");
+ ehash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh dupeops e");
+
+ /*initialize edge pointer array*/
+ for(f = BMIter_New(&faces, source, BM_FACES_OF_MESH, source); f; f = BMIter_Step(&faces)){
+ if(f->len > maxlength) maxlength = f->len;
+ }
+ edar = MEM_callocN(sizeof(BMEdge*) * maxlength, "BM copy mesh edge pointer array");
+
+ for(v = BMIter_New(&verts, source, BM_VERTS_OF_MESH, source); v; v = BMIter_Step(&verts)){
+ if(BMO_TestFlag(source, (BMHeader*)v, DUPE_INPUT) && (!BMO_TestFlag(source, (BMHeader*)v, DUPE_DONE))){
+ BMIter iter;
+ int iso = 1;
+
+ v2 = copy_vertex(source, v, target, vhash);
+
+ BM_ITER(f, &iter, source, BM_FACES_OF_VERT, v) {
+ if (BMO_TestFlag(source, f, DUPE_INPUT)) {
+ iso = 0;
+ break;
+ }
+ }
+
+ if (iso) {
+ BM_ITER(e, &iter, source, BM_EDGES_OF_VERT, v) {
+ if (BMO_TestFlag(source, e, DUPE_INPUT)) {
+ iso = 0;
+ break;
+ }
+ }
+ }
+
+ if (iso)
+ BMO_Insert_MapPointer(source, op, "isovertmap", v, v2);
+
+ BMO_SetFlag(source, (BMHeader*)v, DUPE_DONE);
+ }
+ }
+
+ /*now we dupe all the edges*/
+ for(e = BMIter_New(&edges, source, BM_EDGES_OF_MESH, source); e; e = BMIter_Step(&edges)){
+ if(BMO_TestFlag(source, (BMHeader*)e, DUPE_INPUT) && (!BMO_TestFlag(source, (BMHeader*)e, DUPE_DONE))){
+ /*make sure that verts are copied*/
+ if(!BMO_TestFlag(source, (BMHeader*)e->v1, DUPE_DONE)) {
+ copy_vertex(source, e->v1, target, vhash);
+ BMO_SetFlag(source, (BMHeader*)e->v1, DUPE_DONE);
+ }
+ if(!BMO_TestFlag(source, (BMHeader*)e->v2, DUPE_DONE)) {
+ copy_vertex(source, e->v2, target, vhash);
+ BMO_SetFlag(source, (BMHeader*)e->v2, DUPE_DONE);
+ }
+ /*now copy the actual edge*/
+ copy_edge(op, source, e, target, vhash, ehash);
+ BMO_SetFlag(source, (BMHeader*)e, DUPE_DONE);
+ }
+ }
+
+ /*first we dupe all flagged faces and their elements from source*/
+ for(f = BMIter_New(&faces, source, BM_FACES_OF_MESH, source); f; f= BMIter_Step(&faces)){
+ if(BMO_TestFlag(source, (BMHeader*)f, DUPE_INPUT)){
+ /*vertex pass*/
+ for(v = BMIter_New(&verts, source, BM_VERTS_OF_FACE, f); v; v = BMIter_Step(&verts)){
+ if(!BMO_TestFlag(source, (BMHeader*)v, DUPE_DONE)){
+ copy_vertex(source,v, target, vhash);
+ BMO_SetFlag(source, (BMHeader*)v, DUPE_DONE);
+ }
+ }
+
+ /*edge pass*/
+ for(e = BMIter_New(&edges, source, BM_EDGES_OF_FACE, f); e; e = BMIter_Step(&edges)){
+ if(!BMO_TestFlag(source, (BMHeader*)e, DUPE_DONE)){
+ copy_edge(op, source, e, target, vhash, ehash);
+ BMO_SetFlag(source, (BMHeader*)e, DUPE_DONE);
+ }
+ }
+ copy_face(op, source, f, target, edar, vhash, ehash);
+ BMO_SetFlag(source, (BMHeader*)f, DUPE_DONE);
+ }
+ }
+
+ /*free pointer hashes*/
+ BLI_ghash_free(vhash, NULL, NULL);
+ BLI_ghash_free(ehash, NULL, NULL);
+
+ /*free edge pointer array*/
+ if(edar)
+ MEM_freeN(edar);
+}
+
+/*
+BMesh *bmesh_make_mesh_from_mesh(BMesh *bm, int allocsize[4])
+{
+ BMesh *target = NULL;
+ target = bmesh_make_mesh(allocsize);
+
+
+ CustomData_copy(&bm->vdata, &target->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bm->edata, &target->edata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bm->ldata, &target->ldata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bm->pdata, &target->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
+
+
+ CustomData_bmesh_init_pool(&target->vdata, allocsize[0]);
+ CustomData_bmesh_init_pool(&target->edata, allocsize[1]);
+ CustomData_bmesh_init_pool(&target->ldata, allocsize[2]);
+ CustomData_bmesh_init_pool(&target->pdata, allocsize[3]);
+
+ bmesh_begin_edit(bm);
+ bmesh_begin_edit(target);
+
+ bmesh_copy_mesh(bm, target, 0);
+
+ bmesh_end_edit(bm);
+ bmesh_end_edit(target);
+
+ return target;
+
+}
+*/
+
+/*
+ * Duplicate Operator
+ *
+ * Duplicates verts, edges and faces of a mesh.
+ *
+ * INPUT SLOTS:
+ *
+ * BMOP_DUPE_VINPUT: Buffer containing pointers to mesh vertices to be duplicated
+ * BMOP_DUPE_EINPUT: Buffer containing pointers to mesh edges to be duplicated
+ * BMOP_DUPE_FINPUT: Buffer containing pointers to mesh faces to be duplicated
+ *
+ * OUTPUT SLOTS:
+ *
+ * BMOP_DUPE_VORIGINAL: Buffer containing pointers to the original mesh vertices
+ * BMOP_DUPE_EORIGINAL: Buffer containing pointers to the original mesh edges
+ * BMOP_DUPE_FORIGINAL: Buffer containing pointers to the original mesh faces
+ * BMOP_DUPE_VNEW: Buffer containing pointers to the new mesh vertices
+ * BMOP_DUPE_ENEW: Buffer containing pointers to the new mesh edges
+ * BMOP_DUPE_FNEW: Buffer containing pointers to the new mesh faces
+ *
+*/
+
+void dupeop_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator *dupeop = op;
+
+ /*flag input*/
+ BMO_Flag_Buffer(bm, dupeop, "geom", DUPE_INPUT, BM_ALL);
+
+ /*use the internal copy function*/
+ copy_mesh(dupeop, bm, bm);
+
+ /*Output*/
+ /*First copy the input buffers to output buffers - original data*/
+ BMO_CopySlot(dupeop, dupeop, "geom", "origout");
+
+ /*Now alloc the new output buffers*/
+ BMO_Flag_To_Slot(bm, dupeop, "newout", DUPE_NEW, BM_ALL);
+}
+
+/*executes the duplicate operation, feeding elements of
+ type flag etypeflag and header flag flag to it. note,
+ to get more useful information (such as the mapping from
+ original to new elements) you should run the dupe op manually.*/
+void BMOP_DupeFromFlag(BMesh *bm, int etypeflag, int flag)
+{
+ BMOperator dupeop;
+
+ BMO_Init_Op(&dupeop, "dupe");
+ BMO_HeaderFlag_To_Slot(bm, &dupeop, "geom", flag, etypeflag);
+
+ BMO_Exec_Op(bm, &dupeop);
+ BMO_Finish_Op(bm, &dupeop);
+}
+
+/*
+ * Split Operator
+ *
+ * Duplicates verts, edges and faces of a mesh but also deletes the originals.
+ *
+ * INPUT SLOTS:
+ *
+ * BMOP_DUPE_VINPUT: Buffer containing pointers to mesh vertices to be split
+ * BMOP_DUPE_EINPUT: Buffer containing pointers to mesh edges to be split
+ * BMOP_DUPE_FINPUT: Buffer containing pointers to mesh faces to be split
+ *
+ * OUTPUT SLOTS:
+ *
+ * BMOP_DUPE_VOUTPUT: Buffer containing pointers to the split mesh vertices
+ * BMOP_DUPE_EOUTPUT: Buffer containing pointers to the split mesh edges
+ * BMOP_DUPE_FOUTPUT: Buffer containing pointers to the split mesh faces
+ *
+*/
+
+#define SPLIT_INPUT 1
+void splitop_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator *splitop = op;
+ BMOperator dupeop;
+ BMOperator delop;
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+ BMIter iter, iter2;
+ int found;
+
+ /*initialize our sub-operators*/
+ BMO_Init_Op(&dupeop, "dupe");
+ BMO_Init_Op(&delop, "del");
+
+ BMO_CopySlot(splitop, &dupeop, "geom", "geom");
+ BMO_Exec_Op(bm, &dupeop);
+
+ BMO_Flag_Buffer(bm, splitop, "geom", SPLIT_INPUT, BM_ALL);
+
+ /*make sure to remove edges and verts we don't need.*/
+ for (e= BMIter_New(&iter, bm, BM_EDGES_OF_MESH, NULL);e;e=BMIter_Step(&iter)) {
+ found = 0;
+ f = BMIter_New(&iter2, bm, BM_FACES_OF_EDGE, e);
+ for (; f; f=BMIter_Step(&iter2)) {
+ if (!BMO_TestFlag(bm, f, SPLIT_INPUT)) {
+ found = 1;
+ break;
+ }
+ }
+ if (!found) BMO_SetFlag(bm, e, SPLIT_INPUT);
+ }
+
+ for (v= BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);v;v=BMIter_Step(&iter)) {
+ found = 0;
+ e = BMIter_New(&iter2, bm, BM_EDGES_OF_VERT, v);
+ for (; e; e=BMIter_Step(&iter2)) {
+ if (!BMO_TestFlag(bm, e, SPLIT_INPUT)) {
+ found = 1;
+ break;
+ }
+ }
+ if (!found) BMO_SetFlag(bm, v, SPLIT_INPUT);
+
+ }
+
+ /*connect outputs of dupe to delete, exluding keep geometry*/
+ BMO_Set_Int(&delop, "context", DEL_FACES);
+ BMO_Flag_To_Slot(bm, &delop, "geom", SPLIT_INPUT, BM_ALL);
+
+ BMO_Exec_Op(bm, &delop);
+
+ /*now we make our outputs by copying the dupe outputs*/
+ BMO_CopySlot(&dupeop, splitop, "newout", "geom");
+ BMO_CopySlot(&dupeop, splitop, "boundarymap",
+ "boundarymap");
+ BMO_CopySlot(&dupeop, splitop, "isovertmap",
+ "isovertmap");
+
+ /*cleanup*/
+ BMO_Finish_Op(bm, &delop);
+ BMO_Finish_Op(bm, &dupeop);
+}
+
+#define DEL_INPUT 1
+#define DEL_WIREVERT 2
+
+static void delete_verts(BMesh *bm);
+static void delete_context(BMesh *bm, int type);
+
+void delop_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator *delop = op;
+
+ /*Mark Buffers*/
+ BMO_Flag_Buffer(bm, delop, "geom", DEL_INPUT, BM_ALL);
+
+ delete_context(bm, BMO_Get_Int(op, "context"));
+}
+
+static void delete_verts(BMesh *bm)
+{
+ BMVert *v;
+ BMEdge *e;
+ BMLoop *f;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+
+ for(v = BMIter_New(&verts, bm, BM_VERTS_OF_MESH, bm); v; v = BMIter_Step(&verts)){
+ if(BMO_TestFlag(bm, (BMHeader*)v, DEL_INPUT)) {
+ /*Visit edges*/
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_VERT, v); e; e = BMIter_Step(&edges))
+ BMO_SetFlag(bm, (BMHeader*)e, DEL_INPUT);
+ /*Visit faces*/
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_VERT, v); f; f = BMIter_Step(&faces))
+ BMO_SetFlag(bm, (BMHeader*)f, DEL_INPUT);
+ }
+ }
+
+ BM_remove_tagged_faces(bm, DEL_INPUT);
+ BM_remove_tagged_edges(bm, DEL_INPUT);
+ BM_remove_tagged_verts(bm, DEL_INPUT);
+}
+
+static void delete_edges(BMesh *bm){
+ BMEdge *e;
+ BMFace *f;
+
+ BMIter edges;
+ BMIter faces;
+
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&edges)){
+ if(BMO_TestFlag(bm, (BMHeader*)e, DEL_INPUT)) {
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_EDGE, e); f; f = BMIter_Step(&faces)){
+ BMO_SetFlag(bm, (BMHeader*)f, DEL_INPUT);
+ }
+ }
+ }
+ BM_remove_tagged_faces(bm, DEL_INPUT);
+ BM_remove_tagged_edges(bm, DEL_INPUT);
+}
+
+/*you need to make remove tagged verts/edges/faces
+ api functions that take a filter callback.....
+ and this new filter type will be for opstack flags.
+ This is because the BM_remove_taggedXXX functions bypass iterator API.
+ -Ops dont care about 'UI' considerations like selection state, hide state, ect. If you want to work on unhidden selections for instance,
+ copy output from a 'select context' operator to another operator....
+*/
+
+/*Break this into smaller functions*/
+
+static void delete_context(BMesh *bm, int type){
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+
+ if(type == DEL_VERTS) delete_verts(bm);
+ else if(type == DEL_EDGES){
+ /*flush down to verts*/
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&edges)){
+ if(BMO_TestFlag(bm, (BMHeader*)e, DEL_INPUT)){
+ BMO_SetFlag(bm, (BMHeader*)(e->v1), DEL_INPUT);
+ BMO_SetFlag(bm, (BMHeader*)(e->v2), DEL_INPUT);
+ }
+ }
+ delete_edges(bm);
+ /*remove loose vertices*/
+ for(v = BMIter_New(&verts, bm, BM_VERTS_OF_MESH, bm); v; v = BMIter_Step(&verts)){
+ if(BMO_TestFlag(bm, (BMHeader*)v, DEL_INPUT) && (!(v->e)))
+ BMO_SetFlag(bm, (BMHeader*)v, DEL_WIREVERT);
+ }
+ BM_remove_tagged_verts(bm, DEL_WIREVERT);
+ }
+ else if(type == DEL_EDGESFACES) delete_edges(bm);
+ else if(type == DEL_ONLYFACES) BM_remove_tagged_faces(bm, DEL_INPUT);
+ else if (type == DEL_ONLYTAGGED) {
+ BM_remove_tagged_faces(bm, DEL_INPUT);
+ BM_remove_tagged_edges(bm, DEL_INPUT);
+ BM_remove_tagged_verts(bm, DEL_INPUT);
+ } else if(type == DEL_FACES){
+ /*go through and mark all edges and all verts of all faces for delete*/
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm); f; f = BMIter_Step(&faces)){
+ if(BMO_TestFlag(bm, (BMHeader*)f, DEL_INPUT)){
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_FACE, f); e; e = BMIter_Step(&edges))
+ BMO_SetFlag(bm, (BMHeader*)e, DEL_INPUT);
+ for(v = BMIter_New(&verts, bm, BM_VERTS_OF_FACE, f); v; v = BMIter_Step(&verts))
+ BMO_SetFlag(bm, (BMHeader*)v, DEL_INPUT);
+ }
+ }
+ /*now go through and mark all remaining faces all edges for keeping.*/
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm); f; f = BMIter_Step(&faces)){
+ if(!BMO_TestFlag(bm, (BMHeader*)f, DEL_INPUT)){
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_FACE, f); e; e= BMIter_Step(&edges))
+ BMO_ClearFlag(bm, (BMHeader*)e, DEL_INPUT);
+ for(v = BMIter_New(&verts, bm, BM_VERTS_OF_FACE, f); v; v= BMIter_Step(&verts))
+ BMO_ClearFlag(bm, (BMHeader*)v, DEL_INPUT);
+ }
+ }
+ /*now delete marked faces*/
+ BM_remove_tagged_faces(bm, DEL_INPUT);
+ /*delete marked edges*/
+ BM_remove_tagged_edges(bm, DEL_INPUT);
+ /*remove loose vertices*/
+ BM_remove_tagged_verts(bm, DEL_INPUT);
+ }
+ /*does this option even belong in here?*/
+ else if(type == DEL_ALL){
+ for(f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm); f; f = BMIter_Step(&faces))
+ BMO_SetFlag(bm, (BMHeader*)f, DEL_INPUT);
+ for(e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&edges))
+ BMO_SetFlag(bm, (BMHeader*)e, DEL_INPUT);
+ for(v = BMIter_New(&verts, bm, BM_VERTS_OF_MESH, bm); v; v = BMIter_Step(&verts))
+ BMO_SetFlag(bm, (BMHeader*)v, DEL_INPUT);
+
+ BM_remove_tagged_faces(bm, DEL_INPUT);
+ BM_remove_tagged_edges(bm, DEL_INPUT);
+ BM_remove_tagged_verts(bm, DEL_INPUT);
+ }
+}
diff --git a/source/blender/bmesh/operators/connectops.c b/source/blender/bmesh/operators/connectops.c
new file mode 100644
index 00000000000..22e9d5494f0
--- /dev/null
+++ b/source/blender/bmesh/operators/connectops.c
@@ -0,0 +1,103 @@
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+
+#include "bmesh.h"
+#include "mesh_intern.h"
+#include "bmesh_private.h"
+#include "BLI_math.h"
+#include "BLI_array.h"
+
+#include <stdio.h>
+#include <string.h>
+
+#define VERT_INPUT 1
+#define EDGE_OUT 1
+#define FACE_NEW 2
+
+void connectverts_exec(BMesh *bm, BMOperator *op)
+{
+ BMIter iter, liter;
+ BMFace *f, *nf;
+ BMLoop **loops = NULL, *lastl = NULL;
+ BLI_array_declare(loops);
+ BMLoop *l, *nl;
+ BMVert *v1, *v2, **verts = NULL;
+ BLI_array_declare(verts);
+ int i;
+
+ BMO_Flag_Buffer(bm, op, "verts", VERT_INPUT, BM_VERT);
+
+ for (f=BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL); f; f=BMIter_Step(&iter)){
+ BLI_array_empty(loops);
+ BLI_array_empty(verts);
+
+ if (BMO_TestFlag(bm, f, FACE_NEW)) continue;
+
+ l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f);
+ v1 = v2 = NULL;
+ lastl = NULL;
+ for (; l; l=BMIter_Step(&liter)) {
+ if (BMO_TestFlag(bm, l->v, VERT_INPUT)) {
+ if (!lastl) {
+ lastl = l;
+ continue;
+ }
+
+ if (lastl != l->prev && lastl !=
+ l->next)
+ {
+ BLI_array_growone(loops);
+ loops[BLI_array_count(loops)-1] = lastl;
+
+ BLI_array_growone(loops);
+ loops[BLI_array_count(loops)-1] = l;
+
+ }
+ lastl = l;
+ }
+ }
+
+ if (BLI_array_count(loops) == 0) continue;
+
+ if (BLI_array_count(loops) > 2) {
+ BLI_array_growone(loops);
+ loops[BLI_array_count(loops)-1] = loops[BLI_array_count(loops)-2];
+
+ BLI_array_growone(loops);
+ loops[BLI_array_count(loops)-1] = loops[0];
+ }
+
+ BM_LegalSplits(bm, f, loops, BLI_array_count(loops)/2);
+
+ for (i=0; i<BLI_array_count(loops)/2; i++) {
+ if (loops[i*2]==NULL) continue;
+
+ BLI_array_growone(verts);
+ verts[BLI_array_count(verts)-1] = loops[i*2]->v;
+
+ BLI_array_growone(verts);
+ verts[BLI_array_count(verts)-1] = loops[i*2+1]->v;
+ }
+
+ for (i=0; i<BLI_array_count(verts)/2; i++) {
+ nf = BM_Split_Face(bm, f, verts[i*2],
+ verts[i*2+1], &nl, NULL);
+ f = nf;
+
+ if (!nl || !nf) {
+ BMO_RaiseError(bm, op,
+ BMERR_CONNECTVERT_FAILED, NULL);
+ BLI_array_free(loops);
+ return;;;
+ }
+ BMO_SetFlag(bm, nf, FACE_NEW);
+ BMO_SetFlag(bm, nl->e, EDGE_OUT);
+ }
+ }
+
+ BMO_Flag_To_Slot(bm, op, "edgeout", EDGE_OUT, BM_EDGE);
+
+ BLI_array_free(loops);
+ BLI_array_free(verts);
+}
diff --git a/source/blender/bmesh/operators/createops.c b/source/blender/bmesh/operators/createops.c
new file mode 100644
index 00000000000..df98229998a
--- /dev/null
+++ b/source/blender/bmesh/operators/createops.c
@@ -0,0 +1,596 @@
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+
+#include "BLI_memarena.h"
+#include "BLI_mempool.h"
+#include "BLI_heap.h"
+#include "BLI_ghash.h"
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_array.h"
+
+#include "bmesh.h"
+#include "bmesh_operators_private.h"
+
+#define ELE_NEW 1
+#define ELE_OUT 2
+
+typedef struct EPathNode {
+ struct EPathNode *next, *prev;
+ BMVert *v;
+ BMEdge *e;
+} EPathNode;
+
+typedef struct EPath {
+ ListBase nodes;
+ float weight;
+} EPath;
+
+typedef struct PathBase {
+ BLI_mempool *nodepool, *pathpool;
+} PathBase;
+
+typedef struct EdgeData {
+ int tag;
+ int ftag;
+} EdgeData;
+
+#define EDGE_MARK 1
+#define EDGE_VIS 2
+
+#define FACE_NEW 1
+
+PathBase *edge_pathbase_new(void)
+{
+ PathBase *pb = MEM_callocN(sizeof(PathBase), "PathBase");
+
+ pb->nodepool = BLI_mempool_create(sizeof(EPathNode), 1, 512, 1, 0);
+ pb->pathpool = BLI_mempool_create(sizeof(EPath), 1, 512, 1, 0);
+
+ return pb;
+}
+
+void edge_pathbase_free(PathBase *pathbase)
+{
+ BLI_mempool_destroy(pathbase->nodepool);
+ BLI_mempool_destroy(pathbase->pathpool);
+ MEM_freeN(pathbase);
+}
+
+EPath *edge_copy_add_path(PathBase *pb, EPath *path, BMVert *appendv, BMEdge *e)
+{
+ EPath *path2;
+ EPathNode *node, *node2;
+
+ path2 = BLI_mempool_calloc(pb->pathpool);
+
+ for (node=path->nodes.first; node; node=node->next) {
+ node2 = BLI_mempool_calloc(pb->nodepool);
+ *node2 = *node;
+ BLI_addtail(&path2->nodes, node2);
+ }
+
+ node2 = BLI_mempool_calloc(pb->nodepool);
+ node2->v = appendv;
+ node2->e = e;
+
+ BLI_addtail(&path2->nodes, node2);
+
+ return path2;
+}
+
+EPath *edge_path_new(PathBase *pb, BMVert *start)
+{
+ EPath *path;
+ EPathNode *node;
+
+ path = BLI_mempool_calloc(pb->pathpool);
+ node = BLI_mempool_calloc(pb->nodepool);
+
+ node->v = start;
+ node->e = NULL;
+
+ BLI_addtail(&path->nodes, node);
+ path->weight = 0.0f;
+
+ return path;
+}
+
+float edge_weight_path(EPath *path, EdgeData *edata)
+{
+ EPathNode *node;
+ float w;
+
+ for (node=path->nodes.first; node; node=node->next) {
+ if (node->e) {
+ w += edata[BMINDEX_GET(node->e)].ftag;
+ }
+
+ w += 1.0f;
+ }
+
+ return w;
+}
+
+
+void edge_free_path(PathBase *pathbase, EPath *path)
+{
+ EPathNode *node, *next;
+
+ for (node=path->nodes.first; node; node=next) {
+ next = node->next;
+ BLI_mempool_free(pathbase->nodepool, node);
+ }
+
+ BLI_mempool_free(pathbase->pathpool, path);
+}
+
+EPath *edge_find_shortest_path(BMesh *bm, BMEdge *edge, EdgeData *edata, PathBase *pathbase)
+{
+ BMIter iter;
+ BMEdge *e;
+ GHash *gh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "createops find shortest path");
+ BMVert *v1, *v2;
+ BMVert **verts = NULL;
+ BLI_array_declare(verts);
+ Heap *heap = BLI_heap_new();
+ EPath *path = NULL, *path2;
+ EPathNode *node;
+ int i;
+
+ path = edge_path_new(pathbase, edge->v1);
+ BLI_heap_insert(heap, path->weight, path);
+ path = NULL;
+
+ while (BLI_heap_size(heap)) {
+ if (path)
+ edge_free_path(pathbase, path);
+ path = BLI_heap_popmin(heap);
+ v1 = ((EPathNode*)path->nodes.last)->v;
+
+ if (v1 == edge->v2) {
+ /*make sure this path loop doesn't already exist*/
+ i = 0;
+ BLI_array_empty(verts);
+ for (i=0, node = path->nodes.first; node; node=node->next, i++) {
+ BLI_array_growone(verts);
+ verts[i] = node->v;
+ }
+
+ if (!BM_Face_Exists(bm, verts, i, NULL))
+ break;
+ else
+ continue;
+ }
+
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_VERT, v1) {
+ if (e == edge || !BMO_TestFlag(bm, e, EDGE_MARK))
+ continue;
+
+ v2 = BM_OtherEdgeVert(e, v1);
+
+ if (BLI_ghash_haskey(gh, v2))
+ continue;
+
+ BLI_ghash_insert(gh, v2, NULL);
+
+ path2 = edge_copy_add_path(pathbase, path, v2, e);
+ path2->weight = edge_weight_path(path2, edata);
+
+ BLI_heap_insert(heap, path2->weight, path2);
+ }
+
+ if (BLI_heap_size(heap) == 0)
+ path = NULL;
+ }
+
+ BLI_array_free(verts);
+ BLI_heap_free(heap, NULL);
+ BLI_ghash_free(gh, NULL, NULL);
+
+ return path;
+}
+
+void bmesh_edgenet_fill_exec(BMesh *bm, BMOperator *op)
+{
+ BMIter iter;
+ BMOIter siter;
+ BMEdge *e, *edge;
+ BMFace *f;
+ EPath *path;
+ EPathNode *node;
+ EdgeData *edata;
+ BMEdge **edges = NULL;
+ PathBase *pathbase = edge_pathbase_new();
+ BLI_array_declare(edges);
+ int i;
+
+ if (!bm->totvert || !bm->totedge)
+ return;
+
+ edata = MEM_callocN(sizeof(EdgeData)*bm->totedge, "EdgeData");
+ BMO_Flag_Buffer(bm, op, "edges", EDGE_MARK, BM_EDGE);
+
+ i = 0;
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ BMINDEX_SET(e, i);
+
+ if (!BMO_TestFlag(bm, e, EDGE_MARK)) {
+ edata[i].tag = 2;
+ }
+
+ i += 1;
+ }
+
+ while (1) {
+ edge = NULL;
+
+ BMO_ITER(e, &siter, bm, op, "edges", BM_EDGE) {
+ if (edata[BMINDEX_GET(e)].tag < 2) {
+ edge = e;
+ break;
+ }
+ }
+
+ if (!edge)
+ break;
+
+ edata[BMINDEX_GET(edge)].tag += 1;
+
+ path = edge_find_shortest_path(bm, edge, edata, pathbase);
+ if (!path)
+ continue;
+
+ BLI_array_empty(edges);
+ i = 0;
+ for (node=path->nodes.first; node; node=node->next) {
+ if (!node->next)
+ continue;
+
+ e = BM_Edge_Exist(node->v, node->next->v);
+
+ /*this should never happen*/
+ if (!e)
+ break;
+
+ edata[BMINDEX_GET(e)].ftag++;
+ BLI_array_growone(edges);
+ edges[i++] = e;
+ }
+
+ BLI_array_growone(edges);
+ edges[i++] = edge;
+
+ f = BM_Make_Ngon(bm, edge->v1, edge->v2, edges, i, 1);
+ if (f)
+ BMO_SetFlag(bm, f, FACE_NEW);
+
+ edge_free_path(pathbase, path);
+ }
+
+ BMO_Flag_To_Slot(bm, op, "faceout", FACE_NEW, BM_FACE);
+
+ BLI_array_free(edges);
+ edge_pathbase_free(pathbase);
+ MEM_freeN(edata);
+}
+
+/* evaluate if entire quad is a proper convex quad */
+static int convex(float *v1, float *v2, float *v3, float *v4)
+{
+ float nor[3], nor1[3], nor2[3], vec[4][2];
+
+ /* define projection, do both trias apart, quad is undefined! */
+ normal_tri_v3( nor1,v1, v2, v3);
+ normal_tri_v3( nor2,v1, v3, v4);
+ nor[0]= ABS(nor1[0]) + ABS(nor2[0]);
+ nor[1]= ABS(nor1[1]) + ABS(nor2[1]);
+ nor[2]= ABS(nor1[2]) + ABS(nor2[2]);
+
+ if(nor[2] >= nor[0] && nor[2] >= nor[1]) {
+ vec[0][0]= v1[0]; vec[0][1]= v1[1];
+ vec[1][0]= v2[0]; vec[1][1]= v2[1];
+ vec[2][0]= v3[0]; vec[2][1]= v3[1];
+ vec[3][0]= v4[0]; vec[3][1]= v4[1];
+ }
+ else if(nor[1] >= nor[0] && nor[1]>= nor[2]) {
+ vec[0][0]= v1[0]; vec[0][1]= v1[2];
+ vec[1][0]= v2[0]; vec[1][1]= v2[2];
+ vec[2][0]= v3[0]; vec[2][1]= v3[2];
+ vec[3][0]= v4[0]; vec[3][1]= v4[2];
+ }
+ else {
+ vec[0][0]= v1[1]; vec[0][1]= v1[2];
+ vec[1][0]= v2[1]; vec[1][1]= v2[2];
+ vec[2][0]= v3[1]; vec[2][1]= v3[2];
+ vec[3][0]= v4[1]; vec[3][1]= v4[2];
+ }
+
+ /* linetests, the 2 diagonals have to instersect to be convex */
+ if( isect_line_line_v2(vec[0], vec[2], vec[1], vec[3]) > 0 ) return 1;
+ return 0;
+}
+
+BMEdge *edge_next(BMesh *bm, BMEdge *e)
+{
+ BMIter iter;
+ BMEdge *e2;
+ int i;
+
+ for (i=0; i<2; i++) {
+ BM_ITER(e2, &iter, bm, BM_EDGES_OF_VERT, i?e->v2:e->v1) {
+ if (BMO_TestFlag(bm, e2, EDGE_MARK)
+ && !BMO_TestFlag(bm, e2, EDGE_VIS) && e2 != e)
+ {
+ return e2;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+void bmesh_edgenet_prepare(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMIter iter;
+ BMEdge *e, *e2;
+ BMEdge **edges1 = NULL, **edges2 = NULL, **edges;
+ BLI_array_declare(edges1);
+ BLI_array_declare(edges2);
+ BLI_array_declare(edges);
+ int ok = 1;
+ int i, count;
+
+ BMO_Flag_Buffer(bm, op, "edges", EDGE_MARK, BM_EDGE);
+
+ /*validate that each edge has at most one other tagged edge in the
+ disk cycle around each of it's vertices*/
+ BMO_ITER(e, &siter, bm, op, "edges", BM_EDGE) {
+ for (i=0; i<2; i++) {
+ count = BMO_Vert_CountEdgeFlags(bm, i?e->v2:e->v1, EDGE_MARK);
+ if (count > 2) {
+ ok = 0;
+ break;
+ }
+ }
+
+ if (!ok) break;
+ }
+
+ /*we don't have valid edge layouts, return*/
+ if (!ok)
+ return;
+
+
+ /*find connected loops within the input edges*/
+ count = 0;
+ while (1) {
+ BMO_ITER(e, &siter, bm, op, "edges", BM_EDGE) {
+ if (!BMO_TestFlag(bm, e, EDGE_VIS)) {
+ if (BMO_Vert_CountEdgeFlags(bm, e->v1, EDGE_MARK)==1)
+ break;
+ if (BMO_Vert_CountEdgeFlags(bm, e->v2, EDGE_MARK)==1)
+ break;
+ }
+ }
+
+ if (!e) break;
+
+ if (!count)
+ edges = edges1;
+ else if (count==1)
+ edges = edges2;
+ else break;
+
+ i = 0;
+ while (e) {
+ BMO_SetFlag(bm, e, EDGE_VIS);
+ BLI_array_growone(edges);
+ edges[i] = e;
+
+ e = edge_next(bm, e);
+ i++;
+ }
+
+ if (!count) {
+ edges1 = edges;
+ BLI_array_set_length(edges1, BLI_array_count(edges));
+ } else {
+ edges2 = edges;
+ BLI_array_set_length(edges2, BLI_array_count(edges));
+ }
+
+ BLI_array_empty(edges);
+ count++;
+ }
+
+#define EDGECON(e1, e2) (e1->v1 == e2->v1 || e1->v2 == e2->v2 || e1->v1 == e2->v2)
+
+ if (edges1 && BLI_array_count(edges1) > 2 && EDGECON(edges1[0], edges1[BLI_array_count(edges1)-1])) {
+ if (edges2 && BLI_array_count(edges2) > 2 && EDGECON(edges2[0], edges2[BLI_array_count(edges2)-1])) {
+ BLI_array_free(edges1);
+ BLI_array_free(edges2);
+ return;
+ } else {
+ edges1 = edges2;
+ edges2 = NULL;
+ }
+ }
+
+ if (edges2 && BLI_array_count(edges2) > 2 && EDGECON(edges2[0], edges2[BLI_array_count(edges2)-1])) {
+ edges2 = NULL;
+ }
+
+ /*two unconnected loops, connect them*/
+ if (edges1 && edges2) {
+ BMVert *v1, *v2, *v3, *v4;
+
+ if (BLI_array_count(edges1)==1) {
+ v1 = edges1[0]->v1;
+ v2 = edges1[0]->v2;
+ } else {
+ if (BM_Vert_In_Edge(edges1[1], edges1[0]->v1))
+ v1 = edges1[0]->v2;
+ else v1 = edges1[0]->v1;
+
+ i = BLI_array_count(edges1)-1;
+ if (BM_Vert_In_Edge(edges1[i-1], edges1[i]->v1))
+ v2 = edges1[i]->v2;
+ else v2 = edges1[i]->v1;
+ }
+
+ if (BLI_array_count(edges2)==1) {
+ v3 = edges2[0]->v1;
+ v4 = edges2[0]->v2;
+ } else {
+ if (BM_Vert_In_Edge(edges2[1], edges2[0]->v1))
+ v3 = edges2[0]->v2;
+ else v3 = edges2[0]->v1;
+
+ i = BLI_array_count(edges2)-1;
+ if (BM_Vert_In_Edge(edges2[i-1], edges2[i]->v1))
+ v4 = edges2[i]->v2;
+ else v4 = edges2[i]->v1;
+ }
+
+ if (len_v3v3(v1->co, v3->co) > len_v3v3(v1->co, v4->co)) {
+ BMVert *v;
+ v = v3;
+ v3 = v4;
+ v4 = v;
+ }
+
+ e = BM_Make_Edge(bm, v1, v3, NULL, 1);
+ BMO_SetFlag(bm, e, ELE_NEW);
+ e = BM_Make_Edge(bm, v2, v4, NULL, 1);
+ BMO_SetFlag(bm, e, ELE_NEW);
+ } else if (edges1) {
+ BMVert *v1, *v2;
+
+ if (BLI_array_count(edges1) > 1) {
+ if (BM_Vert_In_Edge(edges1[1], edges1[0]->v1))
+ v1 = edges1[0]->v2;
+ else v1 = edges1[0]->v1;
+
+ i = BLI_array_count(edges1)-1;
+ if (BM_Vert_In_Edge(edges1[i-1], edges1[i]->v1))
+ v2 = edges1[i]->v2;
+ else v2 = edges1[i]->v1;
+
+ e = BM_Make_Edge(bm, v1, v2, NULL, 1);
+ BMO_SetFlag(bm, e, ELE_NEW);
+ }
+ }
+
+ BMO_Flag_To_Slot(bm, op, "edgeout", ELE_NEW, BM_EDGE);
+
+ BLI_array_free(edges1);
+ BLI_array_free(edges2);
+
+#undef EDGECON
+}
+
+/*this is essentially new fkey*/
+void bmesh_contextual_create_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator op2;
+ BMOIter oiter;
+ BMIter iter;
+ BMHeader *h;
+ BMVert *v, *verts[4];
+ BMEdge *e;
+ BMFace *f;
+ int totv=0, tote=0, totf=0, amount;
+
+ /*count number of each element type we were passed*/
+ BMO_ITER(h, &oiter, bm, op, "geom", BM_VERT|BM_EDGE|BM_FACE) {
+ switch (h->type) {
+ case BM_VERT: totv++; break;
+ case BM_EDGE: tote++; break;
+ case BM_FACE: totf++; break;
+ }
+
+ BMO_SetFlag(bm, h, ELE_NEW);
+ }
+
+ /*call edgenet create*/
+ /* call edgenet prepare op so additional face creation cases work*/
+ BMO_InitOpf(bm, &op2, "edgenet_prepare edges=%fe", ELE_NEW);
+ BMO_Exec_Op(bm, &op2);
+ BMO_Flag_Buffer(bm, &op2, "edgeout", ELE_NEW, BM_EDGE);
+ BMO_Finish_Op(bm, &op2);
+
+ BMO_InitOpf(bm, &op2, "edgenet_fill edges=%fe", ELE_NEW);
+ BMO_Exec_Op(bm, &op2);
+
+ /*return if edge net create did something*/
+ if (BMO_CountSlotBuf(bm, &op2, "faceout")) {
+ BMO_CopySlot(&op2, op, "faceout", "faceout");
+ BMO_Finish_Op(bm, &op2);
+ return;
+ }
+
+ BMO_Finish_Op(bm, &op2);
+
+ /*now call dissolve faces*/
+ BMO_InitOpf(bm, &op2, "dissolvefaces faces=%ff", ELE_NEW);
+ BMO_Exec_Op(bm, &op2);
+
+ /*if we dissolved anything, then return.*/
+ if (BMO_CountSlotBuf(bm, &op2, "regionout")) {
+ BMO_CopySlot(&op2, op, "regionout", "faceout");
+ BMO_Finish_Op(bm, &op2);
+ return;
+ }
+
+ BMO_Finish_Op(bm, &op2);
+
+ /*now, count how many verts we have*/
+ amount = 0;
+ BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if (BMO_TestFlag(bm, v, ELE_NEW)) {
+ verts[amount] = v;
+ amount++;
+
+ if (amount > 4) break;
+ }
+ }
+
+ if (amount == 2) {
+ /*create edge*/
+ e = BM_Make_Edge(bm, verts[0], verts[1], NULL, 1);
+ BMO_SetFlag(bm, e, ELE_OUT);
+ } else if (amount == 3) {
+ /*create triangle*/
+ BM_Make_QuadTri(bm, verts[0], verts[1], verts[2], NULL, NULL, 1);
+ } else if (amount == 4) {
+ f = NULL;
+
+ /* the order of vertices can be anything, 6 cases to check */
+ if( convex(verts[0]->co, verts[1]->co, verts[2]->co, verts[3]->co) ) {
+ f= BM_Make_QuadTri(bm, verts[0], verts[1], verts[2], verts[3], NULL, 1);
+ }
+ else if( convex(verts[0]->co, verts[2]->co, verts[3]->co, verts[1]->co) ) {
+ f= BM_Make_QuadTri(bm, verts[0], verts[2], verts[3], verts[1], NULL, 1);
+ }
+ else if( convex(verts[0]->co, verts[2]->co, verts[1]->co, verts[3]->co) ) {
+ f= BM_Make_QuadTri(bm, verts[0], verts[2], verts[1], verts[3], NULL, 1);
+ }
+ else if( convex(verts[0]->co, verts[1]->co, verts[3]->co, verts[2]->co) ) {
+ f= BM_Make_QuadTri(bm, verts[0], verts[1], verts[3], verts[2], NULL, 1);
+ }
+ else if( convex(verts[0]->co, verts[3]->co, verts[2]->co, verts[1]->co) ) {
+ f= BM_Make_QuadTri(bm, verts[0], verts[3], verts[2], verts[1], NULL, 1);
+ }
+ else if( convex(verts[0]->co, verts[3]->co, verts[1]->co, verts[2]->co) ) {
+ f= BM_Make_QuadTri(bm, verts[0], verts[3], verts[1], verts[2], NULL, 1);
+ }
+ else {
+ printf("cannot find nice quad from concave set of vertices\n");
+ }
+
+ if (f) BMO_SetFlag(bm, f, ELE_OUT);
+ }
+}
diff --git a/source/blender/bmesh/operators/dissolveops.c b/source/blender/bmesh/operators/dissolveops.c
new file mode 100644
index 00000000000..000c7640e85
--- /dev/null
+++ b/source/blender/bmesh/operators/dissolveops.c
@@ -0,0 +1,429 @@
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+
+#include "bmesh.h"
+#include "mesh_intern.h"
+#include "bmesh_private.h"
+#include "BLI_math.h"
+#include "BLI_array.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define FACE_MARK 1
+#define FACE_ORIG 2
+#define FACE_NEW 4
+#define EDGE_MARK 1
+
+#define VERT_MARK 1
+
+static int check_hole_in_region(BMesh *bm, BMFace *f) {
+ BMWalker regwalker;
+ BMIter liter2;
+ BMLoop *l2, *l3;
+ BMFace *f2;
+
+ /*checks if there are any unmarked boundary edges in the face region*/
+
+ BMW_Init(&regwalker, bm, BMW_ISLAND, FACE_MARK, 0);
+ f2 = BMW_Begin(&regwalker, f);
+ for (; f2; f2=BMW_Step(&regwalker)) {
+ l2 = BMIter_New(&liter2, bm, BM_LOOPS_OF_FACE, f2);
+ for (; l2; l2=BMIter_Step(&liter2)) {
+ l3 = bmesh_radial_nextloop(l2);
+ if (BMO_TestFlag(bm, l3->f, FACE_MARK)
+ != BMO_TestFlag(bm, l2->f, FACE_MARK))
+ {
+ if (!BMO_TestFlag(bm, l2->e, EDGE_MARK)) {
+ return 0;
+ }
+ }
+ }
+ }
+ BMW_End(&regwalker);
+
+ return 1;
+}
+
+void dissolvefaces_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter oiter;
+ BMIter liter, liter2, liter3;
+ BMLoop *l, *l2, *l3;
+ BMFace *f, *f2, *nf = NULL;
+ BLI_array_declare(region);
+ BLI_array_declare(regions);
+ BMLoop ***regions = NULL;
+ BMLoop **region = NULL;
+ BMWalker regwalker;
+ int i, j, fcopied;
+
+ BMO_Flag_Buffer(bm, op, "faces", FACE_MARK, BM_FACE);
+
+ /*collect regions*/
+ f = BMO_IterNew(&oiter, bm, op, "faces", BM_FACE);
+ for (; f; f=BMO_IterStep(&oiter)) {
+ if (!BMO_TestFlag(bm, f, FACE_MARK)) continue;
+
+ BLI_array_empty(region);
+ region = NULL; /*forces different allocation*/
+
+ /*yay, walk!*/
+ BMW_Init(&regwalker, bm, BMW_ISLAND, FACE_MARK, 0);
+ f2 = BMW_Begin(&regwalker, f);
+ for (; f2; f2=BMW_Step(&regwalker)) {
+ l2 = BMIter_New(&liter2, bm, BM_LOOPS_OF_FACE, f2);
+ for (; l2; l2=BMIter_Step(&liter2)) {
+ l3 = BMIter_New(&liter3, bm, BM_LOOPS_OF_LOOP, l2);
+ for (; l3; l3=BMIter_Step(&liter3)) {
+ if (!BMO_TestFlag(bm, l3->f, FACE_MARK)) {
+ BLI_array_growone(region);
+ region[BLI_array_count(region)-1] = l2;
+ break;
+ }
+ }
+ if (bmesh_radial_nextloop(l2) == l2) {
+ BLI_array_growone(region);
+ region[BLI_array_count(region)-1] = l2;
+ }
+ }
+ }
+ BMW_End(&regwalker);
+
+ BMW_Init(&regwalker, bm, BMW_ISLAND, FACE_MARK, 0);
+ f2 = BMW_Begin(&regwalker, f);
+ for (; f2; f2=BMW_Step(&regwalker)) {
+ BMO_ClearFlag(bm, f2, FACE_MARK);
+ BMO_SetFlag(bm, f2, FACE_ORIG);
+ }
+
+ BMW_End(&regwalker);
+
+ if (BMO_HasError(bm)) {
+ BMO_ClearStack(bm);
+ BMO_RaiseError(bm, op, BMERR_DISSOLVEFACES_FAILED, NULL);
+ goto cleanup;
+ }
+
+ BLI_array_growone(region);
+ BLI_array_growone(regions);
+ regions[BLI_array_count(regions)-1] = region;
+ region[BLI_array_count(region)-1] = NULL;
+ }
+
+ for (i=0; i<BLI_array_count(regions); i++) {
+ BMEdge **edges = NULL;
+ BLI_array_declare(edges);
+
+ region = regions[i];
+ for (j=0; region[j]; j++) {
+ BLI_array_growone(edges);
+ edges[BLI_array_count(edges)-1] = region[j]->e;
+ }
+
+ if (!region[0]) {
+ BMO_RaiseError(bm, op, BMERR_DISSOLVEFACES_FAILED,
+ "Could not find boundary of dissolve region");
+ goto cleanup;
+ }
+
+ if (region[0]->e->v1 == region[0]->v)
+ f= BM_Make_Ngon(bm, region[0]->e->v1, region[0]->e->v2, edges, j, 1);
+ else
+ f= BM_Make_Ngon(bm, region[0]->e->v2, region[0]->e->v1, edges, j, 1);
+
+ BLI_array_free(edges);
+
+ if (!f) {
+ BMO_RaiseError(bm, op, BMERR_DISSOLVEFACES_FAILED,
+ "Could not create merged face");
+ goto cleanup;
+ }
+
+ /*if making the new face failed (e.g. overlapping test)
+ unmark the original faces for deletion.*/
+ BMO_ClearFlag(bm, f, FACE_ORIG);
+ BMO_SetFlag(bm, f, FACE_NEW);
+
+ fcopied = 0;
+ l=BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f);
+ for (; l; l=BMIter_Step(&liter)) {
+ /*ensure winding is identical*/
+ l2 = BMIter_New(&liter2, bm, BM_LOOPS_OF_LOOP, l);
+ for (; l2; l2=BMIter_Step(&liter2)) {
+ if (BMO_TestFlag(bm, l2->f, FACE_ORIG)) {
+ if (l2->v != l->v)
+ bmesh_loop_reverse(bm, l2->f);
+ break;
+ }
+ }
+
+ /*copy over attributes*/
+ l2 = BMIter_New(&liter2, bm, BM_LOOPS_OF_LOOP, l);
+ for (; l2; l2=BMIter_Step(&liter2)) {
+ if (BMO_TestFlag(bm, l2->f, FACE_ORIG)) {
+ if (!fcopied) {
+ BM_Copy_Attributes(bm, bm, l2->f, f);
+ fcopied = 1;
+ }
+ BM_Copy_Attributes(bm, bm, l2, l);
+ break;
+ }
+ }
+ }
+ }
+
+ BMO_CallOpf(bm, "del geom=%ff context=%d", FACE_ORIG, DEL_FACES);
+ if (BMO_HasError(bm)) goto cleanup;
+
+ BMO_Flag_To_Slot(bm, op, "regionout", FACE_NEW, BM_FACE);
+
+cleanup:
+ /*free/cleanup*/
+ for (i=0; i<BLI_array_count(regions); i++) {
+ if (regions[i]) MEM_freeN(regions[i]);
+ }
+
+ BLI_array_free(regions);
+}
+
+/*almost identical to dissolve edge, except it cleans up vertices*/
+void dissolve_edgeloop_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator fop;
+ BMOIter oiter;
+ BMIter iter;
+ BMVert *v, **verts = NULL;
+ BLI_array_declare(verts);
+ BMEdge *e;
+ BMFace *f;
+ int i;
+
+ BMO_ITER(e, &oiter, bm, op, "edges", BM_EDGE) {
+ if (BM_Edge_FaceCount(e) == 2) {
+ BMO_SetFlag(bm, e->v1, VERT_MARK);
+ BMO_SetFlag(bm, e->v2, VERT_MARK);
+
+ BM_Join_TwoFaces(bm, e->l->f,
+ ((BMLoop*)e->l->radial_next)->f,
+ e);
+ }
+ }
+
+ BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if (BMO_TestFlag(bm, v, VERT_MARK) &&
+ BM_Vert_EdgeCount(v) == 2)
+ {
+ BLI_array_growone(verts);
+ verts[BLI_array_count(verts)-1] = v;
+ }
+ }
+
+ /*clean up extreneous 2-valence vertices*/
+ for (i=0; i<BLI_array_count(verts); i++) {
+ BM_Collapse_Vert(bm, verts[i]->e, verts[i], 1.0);
+ }
+
+ BLI_array_free(verts);
+
+ //BMO_InitOpf(bm, &fop, "dissolvefaces faces=%ff", FACE_MARK);
+ //BMO_Exec_Op(bm, &fop);
+
+ //BMO_CopySlot(op, &fop, "regionout", "regionout");
+
+ //BMO_Finish_Op(bm, &fop);
+}
+
+
+void dissolveedges_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator fop;
+ BMOIter oiter;
+ BMIter iter;
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+ int i;
+
+ BMO_ITER(e, &oiter, bm, op, "edges", BM_EDGE) {
+ if (BM_Edge_FaceCount(e) == 2) {
+ BM_Join_TwoFaces(bm, e->l->f,
+ ((BMLoop*)e->l->radial_next)->f,
+ e);
+ }
+ }
+}
+
+static int test_extra_verts(BMesh *bm, BMVert *v)
+{
+ BMIter iter, liter, iter2, iter3;
+ BMFace *f, *f2;
+ BMLoop *l;
+ BMEdge *e;
+ int found;
+
+ /*test faces around verts for verts that would be wronly killed
+ by dissolve faces.*/
+ f = BMIter_New(&iter, bm, BM_FACES_OF_VERT, v);
+ for (; f; f=BMIter_Step(&iter)) {
+ l=BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f);
+ for (; l; l=BMIter_Step(&liter)) {
+ if (!BMO_TestFlag(bm, l->v, VERT_MARK)) {
+ /*if an edge around a vert is a boundary edge,
+ then dissolve faces won't destroy it.
+ also if it forms a boundary with one
+ of the face regions*/
+ found = 0;
+ e = BMIter_New(&iter2, bm, BM_EDGES_OF_VERT, l->v);
+ for (; e; e=BMIter_Step(&iter2)) {
+ if (BM_Edge_FaceCount(e)==1) found = 1;
+ f2 = BMIter_New(&iter3, bm, BM_FACES_OF_EDGE, e);
+ for (; f2; f2=BMIter_Step(&iter3)) {
+ if (!BMO_TestFlag(bm, f2, FACE_MARK)) {
+ found = 1;
+ break;
+ }
+ }
+ if (found) break;
+ }
+ if (!found) return 0;
+ }
+ }
+ }
+
+ return 1;
+}
+void dissolveverts_exec(BMesh *bm, BMOperator *op)
+{
+ BMOpSlot *vinput;
+ BMIter iter, fiter;
+ BMVert *v;
+ BMFace *f;
+ int i;
+
+ vinput = BMO_GetSlot(op, "verts");
+ BMO_Flag_Buffer(bm, op, "verts", VERT_MARK, BM_VERT);
+
+ for (v=BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL); v; v=BMIter_Step(&iter)) {
+ if (BMO_TestFlag(bm, v, VERT_MARK)) {
+ /*check if it's a two-valence vert*/
+ if (BM_Vert_EdgeCount(v) == 2) {
+
+ /*collapse the vert*/
+ BM_Collapse_Vert(bm, v->e, v, 0.5f);
+ continue;
+ }
+
+ f=BMIter_New(&fiter, bm, BM_FACES_OF_VERT, v);
+ for (; f; f=BMIter_Step(&fiter)) {
+ BMO_SetFlag(bm, f, FACE_ORIG);
+ BMO_SetFlag(bm, f, FACE_MARK);
+ }
+
+ /*check if our additions to the input to face dissolve
+ will destroy nonmarked vertices.*/
+ if (!test_extra_verts(bm, v)) {
+ f=BMIter_New(&fiter, bm, BM_FACES_OF_VERT, v);
+ for (; f; f=BMIter_Step(&fiter)) {
+ if (BMO_TestFlag(bm, f, FACE_ORIG)) {
+ BMO_ClearFlag(bm, f, FACE_MARK);
+ BMO_ClearFlag(bm, f, FACE_ORIG);
+ }
+ }
+ } else {
+ f=BMIter_New(&fiter, bm, BM_FACES_OF_VERT, v);
+ for (; f; f=BMIter_Step(&fiter)) {
+ BMO_ClearFlag(bm, f, FACE_ORIG);
+ }
+ }
+ }
+ }
+
+ BMO_CallOpf(bm, "dissolvefaces faces=%ff", FACE_MARK);
+ if (BMO_HasError(bm)) {
+ char *msg;
+
+ BMO_GetError(bm, &msg, NULL);
+ BMO_ClearStack(bm);
+ BMO_RaiseError(bm, op, BMERR_DISSOLVEVERTS_FAILED,msg);
+ }
+
+ /*clean up any remaining*/
+ for (v=BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL); v; v=BMIter_Step(&iter)) {
+ if (BMO_TestFlag(bm, v, VERT_MARK)) {
+ if (!BM_Dissolve_Vert(bm, v)) {
+ BMO_RaiseError(bm, op,
+ BMERR_DISSOLVEVERTS_FAILED, NULL);
+ return;
+ }
+ }
+ }
+
+}
+
+/*this code is for cleaning up two-edged faces, it shall become
+ it's own function one day.*/
+#if 0
+ /*clean up two-edged faces*/
+ /*basic idea is to keep joining 2-edged faces until their
+ gone. this however relies on joining two 2-edged faces
+ together to work, which doesn't.*/
+ found3 = 1;
+ while (found3) {
+ found3 = 0;
+ for (f=BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL); f; f=BMIter_Step(&iter)){
+ if (!BM_Validate_Face(bm, f, stderr)) {
+ printf("error.\n");
+ }
+
+ if (f->len == 2) {
+ //this design relies on join faces working
+ //with two-edged faces properly.
+ //commenting this line disables the
+ //outermost loop.
+ //found3 = 1;
+ found2 = 0;
+ l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f);
+ fe = l->e;
+ for (; l; l=BMIter_Step(&liter)) {
+ f2 = BMIter_New(&fiter, bm,
+ BM_FACES_OF_EDGE, l->e);
+ for (; f2; f2=BMIter_Step(&fiter)) {
+ if (f2 != f) {
+ BM_Join_TwoFaces(bm, f, f2, l->e);
+ found2 = 1;
+ break;
+ }
+ }
+ if (found2) break;
+ }
+
+ if (!found2) {
+ bmesh_kf(bm, f);
+ bmesh_ke(bm, fe);
+ }
+ } /*else if (f->len == 3) {
+ BMEdge *ed[3];
+ BMVert *vt[3];
+ BMLoop *lp[3];
+ int i=0;
+
+ //check for duplicate edges
+ l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f);
+ for (; l; l=BMIter_Step(&liter)) {
+ ed[i] = l->e;
+ lp[i] = l;
+ vt[i++] = l->v;
+ }
+ if (vt[0] == vt[1] || vt[0] == vt[2]) {
+ i += 1;
+ }
+ }*/
+ }
+ }
+ if (oldlen == len) break;
+ oldlen = len;
+
+#endif
diff --git a/source/blender/bmesh/operators/edgesplitop.c b/source/blender/bmesh/operators/edgesplitop.c
new file mode 100644
index 00000000000..e940b3491a0
--- /dev/null
+++ b/source/blender/bmesh/operators/edgesplitop.c
@@ -0,0 +1,359 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Joseph Eagar
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
+
+#include "BLI_math.h"
+#include "BLI_rand.h"
+#include "BLI_ghash.h"
+#include "BLI_array.h"
+
+#include "DNA_object_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "ED_mesh.h"
+
+#include "bmesh.h"
+#include "mesh_intern.h"
+#include "subdivideop.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+typedef struct EdgeTag {
+ BMVert *newv1, *newv2;
+ BMEdge *newe1, *newe2;
+ int tag;
+} EdgeTag;
+
+#define EDGE_SEAM 1
+#define EDGE_DEL 2
+#define EDGE_MARK 4
+#define EDGE_RET1 8
+#define EDGE_RET2 16
+
+#define FACE_DEL 1
+#define FACE_NEW 2
+
+static BMFace *remake_face(BMesh *bm, EdgeTag *etags, BMFace *f, BMVert **verts)
+{
+ BMIter liter1, liter2;
+ EdgeTag *et;
+ BMFace *f2;
+ BMLoop *l, *l2;
+ BMEdge **edges = (BMEdge**) verts; /*he he, can reuse this, sneaky! ;)*/
+ BMVert *lastv1, *lastv2, *v1, *v2;
+ int i;
+
+ /*we do final edge last*/
+ lastv1 = verts[f->len-1];
+ lastv2 = verts[0];
+ v1 = verts[0];
+ v2 = verts[1];
+ for (i=0; i<f->len-1; i++) {
+ edges[i] = BM_Make_Edge(bm, verts[i], verts[i+1], NULL, 1);
+
+ if (!edges[i])
+ return NULL;
+ }
+
+ edges[i] = BM_Make_Edge(bm, lastv1, lastv2, NULL, 1);
+
+ f2 = BM_Make_Ngon(bm, v1, v2, edges, f->len, 0);
+ if (!f2)
+ return NULL;
+
+ BM_Copy_Attributes(bm, bm, f, f2);
+
+ l = BMIter_New(&liter1, bm, BM_LOOPS_OF_FACE, f);
+ l2 = BMIter_New(&liter2, bm, BM_LOOPS_OF_FACE, f2);
+ for (; l && l2; l=BMIter_Step(&liter1), l2=BMIter_Step(&liter2)) {
+ BM_Copy_Attributes(bm, bm, l, l2);
+ if (l->e != l2->e) {
+ /*set up data for figuring out the two sides of
+ the splits*/
+ BMINDEX_SET(l2->e, BMINDEX_GET(l->e));
+ et = etags + BMINDEX_GET(l->e);
+
+ if (!et->newe1) et->newe1 = l2->e;
+ else et->newe2 = l2->e;
+
+ if (BMO_TestFlag(bm, l->e, EDGE_SEAM))
+ BMO_SetFlag(bm, l2->e, EDGE_SEAM);
+
+ BM_Copy_Attributes(bm, bm, l->e, l2->e);
+ }
+
+ BMO_SetFlag(bm, l->e, EDGE_MARK);
+ BMO_SetFlag(bm, l2->e, EDGE_MARK);
+ }
+
+ return f2;
+}
+
+void tag_out_edges(BMesh *bm, EdgeTag *etags, BMOperator *op)
+{
+ EdgeTag *et;
+ BMIter iter;
+ BMLoop *l, *startl;
+ BMEdge *e;
+ BMVert *v;
+ int i;
+
+ while (1) {
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if (!BMO_TestFlag(bm, e, EDGE_SEAM))
+ continue;
+
+ et = etags + BMINDEX_GET(e);
+ if (!et->tag && e->l) {
+ break;
+ }
+ }
+
+ if (!e)
+ break;
+
+ /*ok we found an edge, part of a region of splits we need
+ to identify. now walk along it.*/
+ for (i=0; i<2; i++) {
+ l = e->l;
+
+ v = i ? ((BMLoop*)l->next)->v : l->v;
+
+ while (1) {
+ et = etags + BMINDEX_GET(l->e);
+ if (et->newe1 == l->e) {
+ if (et->newe1) {
+ BMO_SetFlag(bm, et->newe1, EDGE_RET1);
+ BMO_ClearFlag(bm, et->newe1, EDGE_SEAM);
+ }
+ if (et->newe2) {
+ BMO_SetFlag(bm, et->newe2, EDGE_RET2);
+ BMO_ClearFlag(bm, et->newe2, EDGE_SEAM);
+ }
+ } else {
+ if (et->newe1) {
+ BMO_SetFlag(bm, et->newe1, EDGE_RET2);
+ BMO_ClearFlag(bm, et->newe1, EDGE_SEAM);
+ }
+ if (et->newe2) {
+ BMO_SetFlag(bm, et->newe2, EDGE_RET1);
+ BMO_ClearFlag(bm, et->newe2, EDGE_SEAM);
+ }
+ }
+
+ startl = l;
+ do {
+ l = BM_OtherFaceLoop(l->e, l->f, v);
+ if (BM_Edge_FaceCount(l->e) != 2)
+ break;
+ l = (BMLoop*) l->radial_next;
+ } while (l != startl && !BMO_TestFlag(bm, l->e, EDGE_SEAM));
+
+ if (l == startl || !BMO_TestFlag(bm, l->e, EDGE_SEAM))
+ break;
+
+ if (l->v == v) {
+ v = ((BMLoop*)l->next)->v;
+ } else v = l->v;
+ }
+ }
+ }
+}
+
+void bmesh_edgesplitop_exec(BMesh *bm, BMOperator *op)
+{
+ EdgeTag *etags, *et;
+ BMIter iter, liter;
+ BMOIter siter;
+ BMFace *f, *f2;
+ BMLoop *l, *nextl, *prevl, *l2, *l3;
+ BMEdge *e, *e2;
+ BLI_array_declare(verts);
+ BMVert *v, *v2, **verts = NULL;
+ int i, j;
+
+ BMO_Flag_Buffer(bm, op, "edges", EDGE_SEAM, BM_EDGE);
+
+ /*single marked edges unconnected to any other marked edges
+ are illegal, go through and unmark them*/
+ BMO_ITER(e, &siter, bm, op, "edges", BM_EDGE) {
+ for (i=0; i<2; i++) {
+ BM_ITER(e2, &iter, bm, BM_EDGES_OF_VERT, i ? e->v2 : e->v1) {
+ if (e != e2 && BMO_TestFlag(bm, e2, EDGE_SEAM))
+ break;
+ }
+ if (e2)
+ break;
+ }
+ if (!e2)
+ BMO_ClearFlag(bm, e, EDGE_SEAM);
+ }
+
+ etags = MEM_callocN(sizeof(EdgeTag)*bm->totedge, "EdgeTag");
+
+ i = 0;
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ BMINDEX_SET(e, i);
+ i++;
+ }
+
+#ifdef ETV
+#undef ETV
+#endif
+#ifdef SETETV
+#undef SETETV
+#endif
+
+#define ETV(et, v, l) (l->e->v1 == v ? et->newv1 : et->newv2)
+#define SETETV(et, v, l, vs) l->e->v1 == v ? (et->newv1 = vs) : (et->newv2 = vs)
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ if (BMO_TestFlag(bm, f, FACE_NEW))
+ continue;
+
+ BLI_array_empty(verts);
+ BLI_array_growitems(verts, f->len);
+ memset(verts, 0, sizeof(BMVert*)*f->len);
+
+ i = 0;
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ if (!BMO_TestFlag(bm, l->e, EDGE_SEAM)) {
+ if (!verts[i]) {
+ et = etags + BMINDEX_GET(l->e);
+ if (ETV(et, l->v, l))
+ verts[i] = ETV(et, l->v, l);
+ else verts[i] = l->v;
+ }
+ i++;
+ continue;
+ }
+
+ BMO_SetFlag(bm, l->e, EDGE_DEL);
+
+ nextl = (BMLoop*) l->next;
+ prevl = (BMLoop*) l->prev;
+
+ for (j=0; j<2; j++) {
+ l2 = j ? nextl : prevl;
+ v = j ? l2->v : l->v;
+
+ if (BMO_TestFlag(bm, l2->e, EDGE_SEAM)) {
+ if (!verts[j ? (i+1) % f->len : i]) {
+ /*make unique vert here for this face only*/
+ v2 = BM_Make_Vert(bm, v->co, NULL);
+ VECCOPY(v2->no, v->no);
+ BM_Copy_Attributes(bm, bm, v, v2);
+
+ verts[j ? (i+1) % f->len : i] = v2;
+ } else v2 = verts[j ? (i+1) % f->len : i];
+ } else {
+ /*generate unique vert for non-seam edge(s)
+ around the manifold vert fan if necassary*/
+
+ /*first check that we have two seam edges
+ somewhere within this fan*/
+ l3 = l2;
+ do {
+ if (BM_Edge_FaceCount(l3->e) != 2) {
+ /*if we hit a boundary edge, tag
+ l3 as null so we know to disconnect
+ it*/
+ if (BM_Edge_FaceCount(l3->e) == 1)
+ l3 = NULL;
+ break;
+ }
+
+ l3 = (BMLoop*)l3->radial_next;
+ l3 = BM_OtherFaceLoop(l3->e, l3->f, v);
+ } while (l3 != l2 && !BMO_TestFlag(bm, l3->e, EDGE_SEAM));
+
+ if (l3 == NULL || (BMO_TestFlag(bm, l3->e, EDGE_SEAM) && l3->e != l->e)) {
+ et = etags + BMINDEX_GET(l2->e);
+ if (ETV(et, v, l2) == NULL) {
+ v2 = BM_Make_Vert(bm, v->co, NULL);
+ VECCOPY(v2->no, v->no);
+ BM_Copy_Attributes(bm, bm, v, v2);
+
+ l3 = l2;
+ do {
+ SETETV(et, v, l3, v2);
+ if (BM_Edge_FaceCount(l3->e) != 2)
+ break;
+
+ l3 = (BMLoop*)l3->radial_next;
+ l3 = BM_OtherFaceLoop(l3->e, l3->f, v);
+
+ et = etags + BMINDEX_GET(l3->e);
+ } while (l3 != l2 && !BMO_TestFlag(bm, l3->e, EDGE_SEAM));
+ } else v2 = ETV(et, v, l2);
+
+ verts[j ? (i+1) % f->len : i] = v2;
+ } else verts[j ? (i+1) % f->len : i] = v;
+ }
+ }
+
+ i++;
+ }
+
+ f2 = remake_face(bm, etags, f, verts);
+ if (!f2)
+ continue;
+
+ BMO_SetFlag(bm, f, FACE_DEL);
+ BMO_SetFlag(bm, f2, FACE_NEW);
+ }
+
+ BMO_CallOpf(bm, "del geom=%ff context=%i", FACE_DEL, DEL_ONLYFACES);
+
+ /*test EDGE_MARK'd edges if we need to delete them, EDGE_MARK
+ is set in remake_face*/
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if (BMO_TestFlag(bm, e, EDGE_MARK)) {
+ if (!e->l)
+ BMO_SetFlag(bm, e, EDGE_DEL);
+ }
+ }
+
+ BMO_CallOpf(bm, "del geom=%fe context=%i", EDGE_DEL, DEL_EDGES);
+
+ tag_out_edges(bm, etags, op);
+ BMO_Flag_To_Slot(bm, op, "edgeout1", EDGE_RET1, BM_EDGE);
+ BMO_Flag_To_Slot(bm, op, "edgeout2", EDGE_RET2, BM_EDGE);
+
+ BLI_array_free(verts);
+ if (etags) MEM_freeN(etags);
+}
+
+#undef ETV
+#undef SETETV
diff --git a/source/blender/bmesh/operators/extrudeops.c b/source/blender/bmesh/operators/extrudeops.c
new file mode 100644
index 00000000000..e6b7a8aba2a
--- /dev/null
+++ b/source/blender/bmesh/operators/extrudeops.c
@@ -0,0 +1,311 @@
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+
+#include "BLI_ghash.h"
+#include "BLI_memarena.h"
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_array.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+#include "bmesh_operators_private.h"
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define EXT_INPUT 1
+#define EXT_KEEP 2
+#define EXT_DEL 4
+
+void bmesh_extrude_face_indiv_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMIter liter, liter2;
+ BMFace *f, *f2, *f3;
+ BMLoop *l, *l2, *l3, *l4;
+ BMEdge **edges = NULL, *e, *laste;
+ BMVert *v, *lastv, *firstv;
+ BLI_array_declare(edges);
+ int i;
+
+ BMO_ITER(f, &siter, bm, op, "faces", BM_FACE) {
+ BLI_array_empty(edges);
+ i = 0;
+ firstv = lastv = NULL;
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ BLI_array_growone(edges);
+
+ v = BM_Make_Vert(bm, l->v->co, NULL);
+ BM_Copy_Attributes(bm, bm, l->v, v);
+
+ if (lastv) {
+ e = BM_Make_Edge(bm, lastv, v, l->e, 0);
+ edges[i++] = e;
+ }
+
+ lastv = v;
+ laste = l->e;
+ if (!firstv) firstv = v;
+ }
+
+ BLI_array_growone(edges);
+ e = BM_Make_Edge(bm, v, firstv, laste, 0);
+ edges[i++] = e;
+
+ BMO_SetFlag(bm, f, EXT_DEL);
+
+ f2 = BM_Make_Ngon(bm, edges[0]->v1, edges[0]->v2, edges, f->len, 0);
+ BMO_SetFlag(bm, f2, EXT_KEEP);
+ BM_Copy_Attributes(bm, bm, f, f2);
+
+ l2 = BMIter_New(&liter2, bm, BM_LOOPS_OF_FACE, f2);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ BM_Copy_Attributes(bm, bm, l, l2);
+ l3 = l->next;
+ l4 = l2->next;
+
+ f3 = BM_Make_QuadTri(bm, l3->v, l4->v, l2->v, l->v, f, 0);
+
+ BM_Copy_Attributes(bm, bm, l->next, bm_firstfaceloop(f3));
+ BM_Copy_Attributes(bm, bm, l->next, bm_firstfaceloop(f3)->next);
+ BM_Copy_Attributes(bm, bm, l, bm_firstfaceloop(f3)->next->next);
+ BM_Copy_Attributes(bm, bm, l, bm_firstfaceloop(f3)->next->next->next);
+
+ l2 = BMIter_Step(&liter2);
+ }
+ }
+
+ BMO_CallOpf(bm, "del geom=%ff context=%d", EXT_DEL, DEL_ONLYFACES);
+
+ BMO_Flag_To_Slot(bm, op, "faceout", EXT_KEEP, BM_FACE);
+}
+
+void bmesh_extrude_onlyedge_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMOperator dupeop;
+ BMVert *v1, *v2, *v3, *v4;
+ BMEdge *e, *e2;
+ BMFace *f;
+
+ BMO_ITER(e, &siter, bm, op, "edges", BM_EDGE) {
+ BMO_SetFlag(bm, e, EXT_INPUT);
+ BMO_SetFlag(bm, e->v1, EXT_INPUT);
+ BMO_SetFlag(bm, e->v2, EXT_INPUT);
+ }
+
+ BMO_InitOpf(bm, &dupeop, "dupe geom=%fve", EXT_INPUT);
+ BMO_Exec_Op(bm, &dupeop);
+
+ e = BMO_IterNew(&siter, bm, &dupeop, "boundarymap", 0);
+ for (; e; e=BMO_IterStep(&siter)) {
+ e2 = BMO_IterMapVal(&siter);
+ e2 = *(BMEdge**)e2;
+
+ if (e->l && e->v1 != e->l->v) {
+ v1 = e->v1;
+ v2 = e->v2;
+ v3 = e2->v2;
+ v4 = e2->v1;
+ } else {
+ v1 = e2->v1;
+ v2 = e2->v2;
+ v3 = e->v2;
+ v4 = e->v1;
+ }
+ /*not sure what to do about example face, pass NULL for now.*/
+ f = BM_Make_QuadTri(bm, v1, v2, v3, v4, NULL, 0);
+
+ if (BMO_TestFlag(bm, e, EXT_INPUT))
+ e = e2;
+
+ BMO_SetFlag(bm, f, EXT_KEEP);
+ BMO_SetFlag(bm, e, EXT_KEEP);
+ BMO_SetFlag(bm, e->v1, EXT_KEEP);
+ BMO_SetFlag(bm, e->v2, EXT_KEEP);
+
+ }
+
+ BMO_Finish_Op(bm, &dupeop);
+
+ BMO_Flag_To_Slot(bm, op, "geomout", EXT_KEEP, BM_ALL);
+}
+
+void extrude_vert_indiv_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMVert *v, *dupev;
+ BMEdge *e;
+
+ v = BMO_IterNew(&siter, bm, op, "verts", BM_VERT);
+ for (; v; v=BMO_IterStep(&siter)) {
+ dupev = BM_Make_Vert(bm, v->co, NULL);
+ VECCOPY(dupev->no, v->no);
+ BM_Copy_Attributes(bm, bm, v, dupev);
+
+ e = BM_Make_Edge(bm, v, dupev, NULL, 0);
+
+ BMO_SetFlag(bm, e, EXT_KEEP);
+ BMO_SetFlag(bm, dupev, EXT_KEEP);
+ }
+
+ BMO_Flag_To_Slot(bm, op, "vertout", EXT_KEEP, BM_VERT);
+ BMO_Flag_To_Slot(bm, op, "edgeout", EXT_KEEP, BM_EDGE);
+}
+
+void extrude_edge_context_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator dupeop, delop;
+ BMOIter siter;
+ BMIter iter, fiter, viter;
+ BMEdge *e, *newedge, *e2, *ce;
+ BMLoop *l, *l2;
+ BMVert *verts[4], *v, *v2;
+ BMFace *f;
+ int rlen, found, delorig=0, i;
+
+ /*initialize our sub-operators*/
+ BMO_Init_Op(&dupeop, "dupe");
+
+ BMO_Flag_Buffer(bm, op, "edgefacein", EXT_INPUT, BM_EDGE|BM_FACE);
+
+ /*if one flagged face is bordered by an unflagged face, then we delete
+ original geometry.*/
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if (!BMO_TestFlag(bm, e, EXT_INPUT)) continue;
+
+ found = 0;
+ f = BMIter_New(&fiter, bm, BM_FACES_OF_EDGE, e);
+ for (rlen=0; f; f=BMIter_Step(&fiter), rlen++) {
+ if (!BMO_TestFlag(bm, f, EXT_INPUT)) {
+ found = 1;
+ delorig = 1;
+ break;
+ }
+ }
+
+ if (!found && (rlen > 1)) BMO_SetFlag(bm, e, EXT_DEL);
+ }
+
+ /*calculate verts to delete*/
+ BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ found = 0;
+
+ BM_ITER(e, &viter, bm, BM_EDGES_OF_VERT, v) {
+ if (!BMO_TestFlag(bm, e, EXT_INPUT)) {
+ found = 1;
+ break;
+ }
+ }
+
+ BM_ITER(f, &viter, bm, BM_FACES_OF_VERT, v) {
+ if (!BMO_TestFlag(bm, f, EXT_INPUT)) {
+ found = 1;
+ break;
+ }
+ }
+
+ if (!found) {
+ BMO_SetFlag(bm, v, EXT_DEL);
+ }
+ }
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ if (BMO_TestFlag(bm, f, EXT_INPUT))
+ BMO_SetFlag(bm, f, EXT_DEL);
+ }
+ if (delorig) BMO_InitOpf(bm, &delop, "del geom=%fvef context=%d",
+ EXT_DEL, DEL_ONLYTAGGED);
+
+ BMO_CopySlot(op, &dupeop, "edgefacein", "geom");
+ BMO_Exec_Op(bm, &dupeop);
+
+ if (bm->act_face && BMO_TestFlag(bm, bm->act_face, EXT_INPUT))
+ bm->act_face = BMO_Get_MapPointer(bm, &dupeop, "facemap", bm->act_face);
+
+ if (delorig) BMO_Exec_Op(bm, &delop);
+
+ /*if not delorig, reverse loops of original faces*/
+ if (!delorig) {
+ for (f=BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL); f; f=BMIter_Step(&iter)) {
+ if (BMO_TestFlag(bm, f, EXT_INPUT)) {
+ BM_flip_normal(bm, f);
+ }
+ }
+ }
+
+ BMO_CopySlot(&dupeop, op, "newout", "geomout");
+ e = BMO_IterNew(&siter, bm, &dupeop, "boundarymap", 0);
+ for (; e; e=BMO_IterStep(&siter)) {
+ if (BMO_InMap(bm, op, "exclude", e)) continue;
+
+ newedge = BMO_IterMapVal(&siter);
+ newedge = *(BMEdge**)newedge;
+ if (!newedge) continue;
+ if (!newedge->l) ce = e;
+ else ce = newedge;
+
+ if (ce->l && (ce->l->v == ce->v1)) {
+ verts[0] = e->v1;
+ verts[1] = e->v2;
+ verts[2] = newedge->v2;
+ verts[3] = newedge->v1;
+ } else {
+ verts[3] = e->v1;
+ verts[2] = e->v2;
+ verts[1] = newedge->v2;
+ verts[0] = newedge->v1;
+ }
+
+ /*not sure what to do about example face, pass NULL for now.*/
+ f = BM_Make_Quadtriangle(bm, verts, NULL, 4, NULL, 0);
+
+ /*copy attributes*/
+ l=BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, f);
+ for (; l; l=BMIter_Step(&iter)) {
+ if (l->e != e && l->e != newedge) continue;
+ l2 = l->radial_next;
+
+ if (l2 == l) {
+ l2 = newedge->l;
+ BM_Copy_Attributes(bm, bm, l2->f, l->f);
+
+ BM_Copy_Attributes(bm, bm, l2, l);
+ l2 = (BMLoop*) l2->next;
+ l = (BMLoop*) l->next;
+ BM_Copy_Attributes(bm, bm, l2, l);
+ } else {
+ BM_Copy_Attributes(bm, bm, l2->f, l->f);
+
+ /*copy data*/
+ if (l2->v == l->v) {
+ BM_Copy_Attributes(bm, bm, l2, l);
+ l2 = (BMLoop*) l2->next;
+ l = (BMLoop*) l->next;
+ BM_Copy_Attributes(bm, bm, l2, l);
+ } else {
+ l2 = (BMLoop*) l2->next;
+ BM_Copy_Attributes(bm, bm, l2, l);
+ l2 = (BMLoop*) l2->prev;
+ l = (BMLoop*) l->next;
+ BM_Copy_Attributes(bm, bm, l2, l);
+ }
+ }
+ }
+ }
+
+ /*link isolated verts*/
+ v = BMO_IterNew(&siter, bm, &dupeop, "isovertmap", 0);
+ for (; v; v=BMO_IterStep(&siter)) {
+ v2 = *((void**)BMO_IterMapVal(&siter));
+ BM_Make_Edge(bm, v, v2, v->e, 1);
+ }
+
+ /*cleanup*/
+ if (delorig) BMO_Finish_Op(bm, &delop);
+ BMO_Finish_Op(bm, &dupeop);
+}
diff --git a/source/blender/bmesh/operators/join_triangles.c b/source/blender/bmesh/operators/join_triangles.c
new file mode 100644
index 00000000000..5b322489515
--- /dev/null
+++ b/source/blender/bmesh/operators/join_triangles.c
@@ -0,0 +1,358 @@
+#if 1
+#include "MEM_guardedalloc.h"
+#include "BKE_customdata.h"
+#include "DNA_listBase.h"
+#include "DNA_customdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include <string.h>
+#include "BKE_utildefines.h"
+#include "BKE_mesh.h"
+#include "BKE_global.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+
+#include "BLI_editVert.h"
+#include "mesh_intern.h"
+#include "ED_mesh.h"
+
+#include "BLI_math.h"
+#include "BLI_array.h"
+#include "BLI_blenlib.h"
+#include "BLI_edgehash.h"
+
+#include "BLI_heap.h"
+
+#include "bmesh.h"
+
+/*
+ * JOIN_TRIANGLES.C
+ *
+ * utility bmesh operators, e.g. transform,
+ * translate, rotate, scale, etc.
+ *
+*/
+
+/*Bitflags for edges.*/
+#define T2QDELETE 1
+#define T2QCOMPLEX 2
+#define T2QJOIN 4
+
+/*assumes edges are validated before reaching this point*/
+static float measure_facepair(BMesh *bm, BMVert *v1, BMVert *v2,
+ BMVert *v3, BMVert *v4, float limit)
+{
+ /*gives a 'weight' to a pair of triangles that join an edge to decide how good a join they would make*/
+ /*Note: this is more complicated than it needs to be and should be cleaned up...*/
+ float n1[3], n2[3], measure = 0.0f, angle1, angle2, diff;
+ float edgeVec1[3], edgeVec2[3], edgeVec3[3], edgeVec4[3];
+ float minarea, maxarea, areaA, areaB;
+
+ /*First Test: Normal difference*/
+ normal_tri_v3(n1, v1->co, v2->co, v3->co);
+ normal_tri_v3(n2, v1->co, v3->co, v4->co);
+
+ if(n1[0] == n2[0] && n1[1] == n2[1] && n1[2] == n2[2]) angle1 = 0.0f;
+ else angle1 = angle_v3v3(n1, n2);
+
+ normal_tri_v3(n1, v2->co, v3->co, v4->co);
+ normal_tri_v3(n2, v4->co, v1->co, v2->co);
+
+ if(n1[0] == n2[0] && n1[1] == n2[1] && n1[2] == n2[2]) angle2 = 0.0f;
+ else angle2 = angle_v3v3(n1, n2);
+
+ measure += angle1 + angle2;
+ if(measure > limit) return measure;
+
+ /*Second test: Colinearity*/
+ sub_v3_v3v3(edgeVec1, v1->co, v2->co);
+ sub_v3_v3v3(edgeVec2, v2->co, v3->co);
+ sub_v3_v3v3(edgeVec3, v3->co, v4->co);
+ sub_v3_v3v3(edgeVec4, v4->co, v1->co);
+
+ diff = 0.0;
+
+ diff = (
+ fabs(angle_v3v3(edgeVec1, edgeVec2) - M_PI/2) +
+ fabs(angle_v3v3(edgeVec2, edgeVec3) - M_PI/2) +
+ fabs(angle_v3v3(edgeVec3, edgeVec4) - M_PI/2) +
+ fabs(angle_v3v3(edgeVec4, edgeVec1) - M_PI/2));
+ if(!diff) return 0.0;
+
+ measure += diff;
+ if(measure > limit) return measure;
+
+ /*Third test: Concavity*/
+ areaA = area_tri_v3(v1->co, v2->co, v3->co) + area_tri_v3(v1->co, v3->co, v4->co);
+ areaB = area_tri_v3(v2->co, v3->co, v4->co) + area_tri_v3(v4->co, v1->co, v2->co);
+
+ if(areaA <= areaB) minarea = areaA;
+ else minarea = areaB;
+
+ if(areaA >= areaB) maxarea = areaA;
+ else maxarea = areaB;
+
+ if(!maxarea) measure += 1;
+ else measure += (1 - (minarea / maxarea));
+
+ return measure;
+}
+
+#define T2QUV_LIMIT 0.005
+#define T2QCOL_LIMIT 3
+
+static int compareFaceAttribs(BMesh *bm, BMEdge *e, int douvs, int dovcols)
+{
+ MTexPoly *tp1, *tp2;
+ MLoopCol *lcol1, *lcol2, *lcol3, *lcol4;
+ MLoopUV *luv1, *luv2, *luv3, *luv4;
+ BMLoop *l1, *l2, *l3, *l4;
+ int mergeok_uvs=!douvs, mergeok_vcols=!dovcols;
+
+ l1 = e->l;
+ l3 = (BMLoop*)e->l->radial_next;
+
+ /*match up loops on each side of an edge corrusponding to each vert*/
+ if (l1->v == l3->v) {
+ l2 = (BMLoop*)l1->next;
+ l4 = (BMLoop*)l2->next;
+ } else {
+ l2 = (BMLoop*)l1->next;
+
+ l4 = l3;
+ l3 = (BMLoop*)l4->next;
+ }
+
+ lcol1 = CustomData_bmesh_get(&bm->ldata, l1->head.data, CD_MLOOPCOL);
+ lcol2 = CustomData_bmesh_get(&bm->ldata, l1->head.data, CD_MLOOPCOL);
+ lcol3 = CustomData_bmesh_get(&bm->ldata, l1->head.data, CD_MLOOPCOL);
+ lcol4 = CustomData_bmesh_get(&bm->ldata, l1->head.data, CD_MLOOPCOL);
+
+ luv1 = CustomData_bmesh_get(&bm->ldata, l1->head.data, CD_MLOOPUV);
+ luv2 = CustomData_bmesh_get(&bm->ldata, l1->head.data, CD_MLOOPUV);
+ luv3 = CustomData_bmesh_get(&bm->ldata, l1->head.data, CD_MLOOPUV);
+ luv4 = CustomData_bmesh_get(&bm->ldata, l1->head.data, CD_MLOOPUV);
+
+ tp1 = CustomData_bmesh_get(&bm->pdata, l1->f->head.data, CD_MTEXPOLY);
+ tp2 = CustomData_bmesh_get(&bm->pdata, l2->f->head.data, CD_MTEXPOLY);
+
+ if (!lcol1)
+ mergeok_vcols = 1;
+
+ if (!luv1)
+ mergeok_uvs = 1;
+
+ /*compare faceedges for each face attribute. Additional per face attributes can be added later*/
+
+ /*do VCOLs*/
+ if(lcol1 && dovcols){
+ char *cols[4] = {(char*)lcol1, (char*)lcol2, (char*)lcol3, (char*)lcol4};
+ int i;
+
+ for (i=0; i<3; i++) {
+ if (cols[0][i] + T2QCOL_LIMIT < cols[3][i] - T2QCOL_LIMIT)
+ break;
+ if (cols[1][i] + T2QCOL_LIMIT < cols[4][i] - T2QCOL_LIMIT)
+ break;
+ }
+
+ if (i == 3)
+ mergeok_vcols = 1;
+ }
+
+ /*do UVs*/
+ if (luv1 && douvs) {
+ if(tp1->tpage != tp2->tpage); /*do nothing*/
+ else {
+ int i;
+
+ for(i = 0; i < 2; i++) {
+ if(luv1->uv[0] + T2QUV_LIMIT > luv3->uv[0] && luv1->uv[0] - T2QUV_LIMIT < luv3->uv[0] &&
+ luv1->uv[1] + T2QUV_LIMIT > luv3->uv[1] && luv1->uv[1] - T2QUV_LIMIT < luv3->uv[1])
+ {
+ if(luv2->uv[0] + T2QUV_LIMIT > luv4->uv[0] && luv2->uv[0] - T2QUV_LIMIT < luv4->uv[0] &&
+ luv2->uv[1] + T2QUV_LIMIT > luv4->uv[1] && luv2->uv[1] - T2QUV_LIMIT < luv4->uv[1])
+ {
+ mergeok_uvs = 1;
+ }
+ }
+ }
+ }
+ }
+
+ if (douvs == mergeok_uvs && dovcols == mergeok_vcols)
+ return 1;
+ return 0;
+}
+
+typedef struct JoinEdge {
+ float weight;
+ BMEdge *e;
+} JoinEdge;
+
+#define EDGE_MARK 1
+#define EDGE_CHOSEN 2
+
+#define FACE_MARK 1
+#define FACE_INPUT 2
+
+static int fplcmp(const void *v1, const void *v2)
+{
+ const JoinEdge *e1= ((JoinEdge*)v1), *e2=((JoinEdge*)v2);
+
+ if( e1->weight > e2->weight) return 1;
+ else if( e1->weight < e2->weight) return -1;
+
+ return 0;
+}
+
+void bmesh_jointriangles_exec(BMesh *bm, BMOperator *op)
+{
+ BMIter iter, liter;
+ BMOIter siter;
+ BMFace *f1, *f2;
+ BMLoop *l;
+ BMEdge *e;
+ BLI_array_declare(jedges);
+ JoinEdge *jedges = NULL;
+ int dosharp = BMO_Get_Int(op, "compare_sharp"), douvs=BMO_Get_Int(op, "compare_uvs");
+ int dovcols = BMO_Get_Int(op, "compare_vcols"), domat=BMO_Get_Int(op, "compare_materials");
+ float limit = BMO_Get_Float(op, "limit")/180.0f*M_PI;
+ int i, totedge;
+
+ /*flag all edges of all input faces*/
+ BMO_ITER(f1, &siter, bm, op, "faces", BM_FACE) {
+ BMO_SetFlag(bm, f1, FACE_INPUT);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f1) {
+ BMO_SetFlag(bm, l->e, EDGE_MARK);
+ }
+ }
+
+ /*unflag edges that are invalid; e.g. aren't surrounded by triangles*/
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if (!BMO_TestFlag(bm, e, EDGE_MARK))
+ continue;
+
+ if (BM_Edge_FaceCount(e) < 2) {
+ BMO_ClearFlag(bm, e, EDGE_MARK);
+ continue;
+ }
+
+ f1 = e->l->f;
+ f2 = ((BMLoop*)e->l->radial_next)->f;
+
+ if (f1->len != 3 || f2->len != 3) {
+ BMO_ClearFlag(bm, e, EDGE_MARK);
+ continue;
+ }
+
+ if (!BMO_TestFlag(bm, f1, FACE_INPUT) || !BMO_TestFlag(bm, f2, FACE_INPUT)) {
+ BMO_ClearFlag(bm, e, EDGE_MARK);
+ continue;
+ }
+ }
+
+ i = 0;
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ BMVert *v1, *v2, *v3, *v4;
+ BMFace *f1, *f2;
+ float measure;
+
+ if (!BMO_TestFlag(bm, e, EDGE_MARK))
+ continue;
+
+ f1 = e->l->f;
+ f2 = ((BMLoop*)e->l->radial_next)->f;
+
+ v1 = e->l->v;
+ v2 = ((BMLoop*)e->l->prev)->v;
+ v3 = ((BMLoop*)e->l->next)->v;
+ v4 = ((BMLoop*)((BMLoop*)e->l->radial_next)->prev)->v;
+
+ if (dosharp && BM_TestHFlag(e, BM_SHARP))
+ continue;
+
+ if ((douvs || dovcols) && compareFaceAttribs(bm, e, douvs, dovcols))
+ continue;
+
+ if (domat && f1->mat_nr != f2->mat_nr)
+ continue;
+
+ measure = measure_facepair(bm, v1, v2, v3, v4, limit);
+ if(measure < limit) {
+ BLI_array_growone(jedges);
+
+ jedges[i].e = e;
+ jedges[i].weight = measure;
+
+ i++;
+ }
+ }
+
+ if (!jedges)
+ return;
+
+ qsort(jedges, BLI_array_count(jedges), sizeof(JoinEdge), fplcmp);
+
+ totedge = BLI_array_count(jedges);
+ for (i=0; i<totedge; i++) {
+ BMFace *f1, *f2;
+
+ e = jedges[i].e;
+ f1 = e->l->f;
+ f2 = ((BMLoop*)e->l->radial_next)->f;
+
+ if (BMO_TestFlag(bm, f1, FACE_MARK) || BMO_TestFlag(bm, f2, FACE_MARK))
+ continue;
+
+ BMO_SetFlag(bm, f1, FACE_MARK);
+ BMO_SetFlag(bm, f2, FACE_MARK);
+ BMO_SetFlag(bm, e, EDGE_CHOSEN);
+ }
+
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if (!BMO_TestFlag(bm, e, EDGE_CHOSEN))
+ continue;
+
+ f1 = e->l->f;
+ f2 = ((BMLoop*)e->l->radial_next)->f;
+
+ BM_Join_TwoFaces(bm, f1, f2, e);
+ }
+
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if (BMO_TestFlag(bm, e, EDGE_MARK)) {
+ /*ok, this edge wasn't merged, check if it's
+ in a 2-tri-pair island, and if so merge*/
+
+ f1 = e->l->f;
+ f2 = ((BMLoop*)e->l->radial_next)->f;
+
+ if (f1->len != 3 || f2->len != 3)
+ continue;
+
+ for (i=0; i<2; i++) {
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, i ? f2 : f1) {
+ if (l->e != e && BMO_TestFlag(bm, l->e, EDGE_MARK))
+ break;
+ }
+
+ /*if l isn't NULL, we broke out of the loop*/
+ if (l)
+ break;
+ }
+
+ /*if i isn't 2, we broke out of that loop*/
+ if (i != 2)
+ continue;
+
+ BM_Join_TwoFaces(bm, f1, f2, e);
+ }
+ }
+
+ BLI_array_free(jedges);
+}
+
+#endif
diff --git a/source/blender/bmesh/operators/mesh_conv.c b/source/blender/bmesh/operators/mesh_conv.c
new file mode 100644
index 00000000000..b34f5cc85c1
--- /dev/null
+++ b/source/blender/bmesh/operators/mesh_conv.c
@@ -0,0 +1,744 @@
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+#include "DNA_customdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_key_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_utildefines.h"
+#include "BKE_mesh.h"
+#include "BKE_global.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_key.h"
+#include "BKE_main.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_edgehash.h"
+#include "BLI_editVert.h"
+#include "BLI_scanfill.h"
+#include "BLI_array.h"
+
+#include "ED_mesh.h"
+
+#include "mesh_intern.h"
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+/*
+ * MESH CONV.C
+ *
+ * This file contains functions
+ * for converting a Mesh
+ * into a Bmesh, and back again.
+ *
+*/
+
+void mesh_to_bmesh_exec(BMesh *bm, BMOperator *op) {
+ Object *ob = BMO_Get_Pnt(op, "object");
+ Mesh *me = BMO_Get_Pnt(op, "mesh");
+ MVert *mvert;
+ MEdge *medge;
+ MLoop *ml;
+ MPoly *mpoly;
+ KeyBlock *actkey, *block;
+ BMVert *v, **vt=NULL;
+ BMEdge *e, **fedges=NULL, **et = NULL;
+ BMFace *f;
+ BLI_array_declare(fedges);
+ float (*keyco)[3]= NULL;
+ int *keyi;
+ int i, j, li, allocsize[4] = {512, 512, 2048, 512};
+
+ if (!me || !me->totvert) return; /*sanity check*/
+
+ mvert = me->mvert;
+ vt = MEM_mallocN(sizeof(void**)*me->totvert, "mesh to bmesh vtable");
+
+ CustomData_copy(&me->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&me->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&me->ldata, &bm->ldata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&me->pdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
+
+ CustomData_add_layer(&bm->vdata, CD_SHAPE_KEYINDEX, CD_ASSIGN, NULL, 0);
+
+ if (!CustomData_has_layer(&bm->edata, CD_CREASE))
+ CustomData_add_layer(&bm->edata, CD_CREASE, CD_ASSIGN, NULL, 0);
+
+ if (!CustomData_has_layer(&bm->edata, CD_BWEIGHT))
+ CustomData_add_layer(&bm->edata, CD_BWEIGHT, CD_ASSIGN, NULL, 0);
+
+ if (!CustomData_has_layer(&bm->vdata, CD_BWEIGHT))
+ CustomData_add_layer(&bm->vdata, CD_BWEIGHT, CD_ASSIGN, NULL, 0);
+
+
+ if (me->key && ob->shapenr > me->key->totkey) {
+ ob->shapenr = me->key->totkey-1;
+ }
+
+ actkey = ob_get_keyblock(ob);
+ if(actkey && actkey->totelem == me->totvert) {
+ /*check if we need to generate unique ids for the shapekeys.
+ this also exists in the file reading code, but is here for
+ a sanity check*/
+ if (!me->key->uidgen) {
+ printf("yeek! had to generate shape key uid's in a situation we shouldn't need to!\n");
+ me->key->uidgen = 1;
+ for (block=me->key->block.first; block; block=block->next) {
+ block->uid = me->key->uidgen++;
+ }
+ }
+
+ keyco= actkey->data;
+ bm->shapenr= ob->shapenr;
+ for (i=0, block=me->key->block.first; block; block=block->next, i++) {
+ CustomData_add_layer_named(&bm->vdata, CD_SHAPEKEY,
+ CD_ASSIGN, NULL, 0, block->name);
+
+ j = CustomData_get_layer_index_n(&bm->vdata, CD_SHAPEKEY, i);
+ bm->vdata.layers[j].uid = block->uid;
+ }
+ } else if (actkey) {
+ printf("shapekey<->mesh mismatch!\n");
+ }
+
+ CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]);
+ CustomData_bmesh_init_pool(&bm->edata, allocsize[1]);
+ CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]);
+ CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]);
+
+ for (i=0; i<me->totvert; i++, mvert++) {
+ v = BM_Make_Vert(bm, keyco ? keyco[i] : mvert->co, NULL);
+ VECCOPY(v->no, mvert->no);
+
+ vt[i] = v;
+ BMINDEX_SET(v, i);
+
+ /*this is necassary for selection counts to work properly*/
+ if(v->head.flag & BM_SELECT) BM_Select_Vert(bm, v, 1);
+
+ /*transfer flags*/
+ v->head.flag = MEFlags_To_BMFlags(mvert->flag, BM_VERT);
+ BM_SetCDf(&bm->vdata, v, CD_BWEIGHT, (float)mvert->bweight / 255.0f);
+
+ /*Copy Custom Data*/
+ CustomData_to_bmesh_block(&me->vdata, &bm->vdata, i, &v->head.data);
+
+ /*set shape key original index*/
+ keyi = CustomData_bmesh_get(&bm->vdata, v->head.data, CD_SHAPE_KEYINDEX);
+ *keyi = i;
+
+ /*set shapekey data*/
+ if (me->key) {
+ for (block=me->key->block.first, j=0; block; block=block->next, j++) {
+ float *co = CustomData_bmesh_get_n(&bm->vdata, v->head.data,
+ CD_SHAPEKEY, j);
+ VECCOPY(co, ((float*)block->data)+3*i);
+ }
+ }
+ }
+
+ if (!me->totedge) {
+ MEM_freeN(vt);
+ return;
+ }
+
+ et = MEM_mallocN(sizeof(void**)*me->totedge, "mesh to bmesh etable");
+
+ medge = me->medge;
+ for (i=0; i<me->totedge; i++, medge++) {
+ e = BM_Make_Edge(bm, vt[medge->v1], vt[medge->v2], NULL, 0);
+ et[i] = e;
+
+ /*Copy Custom Data*/
+ CustomData_to_bmesh_block(&me->edata, &bm->edata, i, &e->head.data);
+
+ BM_SetCDf(&bm->edata, e, CD_CREASE, (float)medge->crease / 255.0f);
+ BM_SetCDf(&bm->edata, e, CD_BWEIGHT, (float)medge->bweight / 255.0f);
+
+ /*this is necassary for selection counts to work properly*/
+ if (e->head.flag & BM_SELECT) BM_Select(bm, e, 1);
+
+ /*transfer flags*/
+ e->head.flag = MEFlags_To_BMFlags(medge->flag, BM_EDGE);
+ }
+
+ if (!me->totpoly) {
+ MEM_freeN(vt);
+ MEM_freeN(et);
+ return;
+ }
+
+ mpoly = me->mpoly;
+ li = 0;
+ for (i=0; i<me->totpoly; i++, mpoly++) {
+ BMVert *v1, *v2;
+ BMIter iter;
+ BMLoop *l;
+
+ BLI_array_empty(fedges);
+ for (j=0; j<mpoly->totloop; j++) {
+ ml = &me->mloop[mpoly->loopstart+j];
+ v = vt[ml->v];
+ e = et[ml->e];
+
+ BLI_array_growone(fedges);
+
+ fedges[j] = e;
+ }
+
+ v1 = vt[me->mloop[mpoly->loopstart].v];
+ v2 = vt[me->mloop[mpoly->loopstart+1].v];
+
+ if (v1 == fedges[0]->v1) v2 = fedges[0]->v2;
+ else {
+ v1 = fedges[0]->v2;
+ v2 = fedges[0]->v1;
+ }
+
+ f = BM_Make_Ngon(bm, v1, v2, fedges, mpoly->totloop, 0);
+
+ if (!f) {
+ printf("Warning! Bad face in mesh"
+ " \"%s\" at index %d!\n", me->id.name+2, i);
+ continue;
+ }
+
+ /*this is necassary for selection counts to work properly*/
+ if (f->head.flag & BM_SELECT) BM_Select(bm, f, 1);
+
+ /*transfer flags*/
+ f->head.flag = MEFlags_To_BMFlags(mpoly->flag, BM_FACE);
+
+ f->mat_nr = mpoly->mat_nr;
+ if (i == me->act_face) bm->act_face = f;
+
+ /*Copy over loop customdata*/
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_FACE, f) {
+ CustomData_to_bmesh_block(&me->ldata, &bm->ldata, li, &l->head.data);
+ li++;
+ }
+
+ /*Copy Custom Data*/
+ CustomData_to_bmesh_block(&me->pdata, &bm->pdata, i, &f->head.data);
+ }
+
+ BLI_array_free(fedges);
+
+ MEM_freeN(vt);
+ MEM_freeN(et);
+}
+
+
+static void loops_to_corners(BMesh *bm, Mesh *me, int findex,
+ BMFace *f, BMLoop *ls[3], int numTex, int numCol)
+{
+ BMLoop *l;
+ MTFace *texface;
+ MTexPoly *texpoly;
+ MCol *mcol;
+ MLoopCol *mloopcol;
+ MLoopUV *mloopuv;
+ int i, j;
+
+ for(i=0; i < numTex; i++){
+ texface = CustomData_get_n(&me->fdata, CD_MTFACE, findex, i);
+ texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i);
+
+ texface->tpage = texpoly->tpage;
+ texface->flag = texpoly->flag;
+ texface->transp = texpoly->transp;
+ texface->mode = texpoly->mode;
+ texface->tile = texpoly->tile;
+ texface->unwrap = texpoly->unwrap;
+
+ for (j=0; j<3; j++) {
+ l = ls[j];
+ mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i);
+ texface->uv[j][0] = mloopuv->uv[0];
+ texface->uv[j][1] = mloopuv->uv[1];
+ }
+ }
+
+ for(i=0; i < numCol; i++){
+ mcol = CustomData_get_n(&me->fdata, CD_MCOL, findex, i);
+
+ for (j=0; j<3; j++) {
+ l = ls[j];
+ mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i);
+ mcol[j].r = mloopcol->r;
+ mcol[j].g = mloopcol->g;
+ mcol[j].b = mloopcol->b;
+ mcol[j].a = mloopcol->a;
+ }
+ }
+}
+
+void object_load_bmesh_exec(BMesh *bm, BMOperator *op) {
+ Object *ob = BMO_Get_Pnt(op, "object");
+ Scene *scene = BMO_Get_Pnt(op, "scene");
+ Mesh *me = ob->data;
+
+ BMO_CallOpf(bm, "bmesh_to_mesh mesh=%p object=%p", me, ob);
+
+ /*BMESH_TODO eventually we'll have to handle shapekeys here*/
+}
+
+void bmesh_to_mesh_exec(BMesh *bm, BMOperator *op) {
+ Mesh *me = BMO_Get_Pnt(op, "mesh");
+ Object *ob = BMO_Get_Pnt(op, "object");
+ MLoop *mloop;
+ KeyBlock *block;
+ MPoly *mpoly;
+ MVert *mvert, *oldverts;
+ MEdge *medge;
+ MFace *mface;
+ BMVert *v, *eve;
+ BMEdge *e;
+ BMLoop *l;
+ BMFace *f;
+ BMIter iter, liter;
+ float *facenors = NULL;
+ int i, j, *keyi, ototvert, totloop, totface, numTex, numCol;
+ int dotess = !BMO_Get_Int(op, "notesselation");
+
+ numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY);
+ numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL);
+
+ /* new Vertex block */
+ if(bm->totvert==0) mvert= NULL;
+ else mvert= MEM_callocN(bm->totvert*sizeof(MVert), "loadeditbMesh vert");
+
+ /* new Edge block */
+ if(bm->totedge==0) medge= NULL;
+ else medge= MEM_callocN(bm->totedge*sizeof(MEdge), "loadeditbMesh edge");
+
+ /*build ngon data*/
+ /* new Ngon Face block */
+ if(bm->totface==0) mpoly = NULL;
+ else mpoly= MEM_callocN(bm->totface*sizeof(MPoly), "loadeditbMesh poly");
+
+ /*find number of loops to allocate*/
+ totloop = 0;
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ totloop += f->len;
+ }
+
+ if (totloop==0) mloop = NULL;
+ else mloop = MEM_callocN(totloop*sizeof(MLoop), "loadeditbMesh loop");
+
+ /* lets save the old verts just in case we are actually working on
+ * a key ... we now do processing of the keys at the end */
+ oldverts= me->mvert;
+
+ /* don't free this yet */
+ CustomData_set_layer(&me->vdata, CD_MVERT, NULL);
+
+ /* free custom data */
+ CustomData_free(&me->vdata, me->totvert);
+ CustomData_free(&me->edata, me->totedge);
+ CustomData_free(&me->fdata, me->totface);
+ CustomData_free(&me->ldata, me->totloop);
+ CustomData_free(&me->pdata, me->totpoly);
+
+ /* add new custom data */
+ me->totvert= bm->totvert;
+ me->totedge= bm->totedge;
+ me->totloop= totloop;
+ me->totpoly= bm->totface;
+
+ CustomData_copy(&bm->vdata, &me->vdata, CD_MASK_MESH, CD_CALLOC, me->totvert);
+ CustomData_copy(&bm->edata, &me->edata, CD_MASK_MESH, CD_CALLOC, me->totedge);
+ CustomData_copy(&bm->ldata, &me->ldata, CD_MASK_MESH, CD_CALLOC, me->totloop);
+ CustomData_copy(&bm->pdata, &me->pdata, CD_MASK_MESH, CD_CALLOC, me->totpoly);
+
+ CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, mvert, me->totvert);
+ CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, me->totedge);
+ CustomData_add_layer(&me->ldata, CD_MLOOP, CD_ASSIGN, mloop, me->totloop);
+ CustomData_add_layer(&me->pdata, CD_MPOLY, CD_ASSIGN, mpoly, me->totpoly);
+
+ i = 0;
+ BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ VECCOPY(mvert->co, v->co);
+
+ mvert->no[0] = (short) (v->no[0]*32767.0f);
+ mvert->no[1] = (short) (v->no[1]*32767.0f);
+ mvert->no[2] = (short) (v->no[2]*32767.0f);
+
+ mvert->flag = BMFlags_To_MEFlags(v);
+
+ BMINDEX_SET(v, i);
+
+ /*copy over customdata*/
+ CustomData_from_bmesh_block(&bm->vdata, &me->vdata, v->head.data, i);
+
+ i++;
+ mvert++;
+
+ CHECK_ELEMENT(bm, v);
+ }
+
+ i = 0;
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ medge->v1 = BMINDEX_GET(e->v1);
+ medge->v2 = BMINDEX_GET(e->v2);
+
+ medge->flag = BMFlags_To_MEFlags(e);
+
+ BMINDEX_SET(e, i);
+
+ /*copy over customdata*/
+ CustomData_from_bmesh_block(&bm->edata, &me->edata, e->head.data, i);
+
+ i++;
+ medge++;
+ CHECK_ELEMENT(bm, e);
+ }
+
+ /*new scanfill tesselation code*/
+ if (dotess) {
+ /*first counter number of faces we'll need*/
+ totface = 0;
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ EditVert *eve, *lasteve = NULL, *firsteve = NULL;
+ EditFace *efa;
+
+ i = 0;
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ eve = BLI_addfillvert(l->v->co);
+ eve->tmp.p = l;
+
+ BMINDEX_SET(l, i);
+
+ if (lasteve) {
+ BLI_addfilledge(lasteve, eve);
+ }
+
+ lasteve = eve;
+ if (!firsteve) firsteve = eve;
+
+ i++;
+ }
+
+ BLI_addfilledge(lasteve, firsteve);
+ BLI_edgefill(0, 0);
+
+ for (efa=fillfacebase.first; efa; efa=efa->next)
+ totface++;
+
+ BLI_end_edgefill();
+ }
+
+ me->totface = totface;
+
+ /* new tess face block */
+ if(totface==0) mface= NULL;
+ else {
+ mface= MEM_callocN(totface*sizeof(MFace), "loadeditbMesh face");
+ facenors = MEM_callocN(totface*sizeof(float)*3, "facenors");
+ }
+
+ CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, mface, me->totface);
+ CustomData_add_layer(&me->fdata, CD_NORMAL, CD_ASSIGN, facenors, me->totface);
+ CustomData_from_bmeshpoly(&me->fdata, &bm->pdata, &bm->ldata, totface);
+
+ mesh_update_customdata_pointers(me);
+
+ i = 0;
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ EditVert *eve, *lasteve = NULL, *firsteve = NULL;
+ EditFace *efa;
+ BMLoop *ls[3];
+
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ eve = BLI_addfillvert(l->v->co);
+ eve->tmp.p = l;
+
+ if (lasteve) {
+ BLI_addfilledge(lasteve, eve);
+ }
+
+ lasteve = eve;
+ if (!firsteve) firsteve = eve;
+ }
+
+ BLI_addfilledge(lasteve, firsteve);
+ BLI_edgefill(0, 0);
+
+ for (efa=fillfacebase.first; efa; efa=efa->next) {
+ ls[0] = efa->v1->tmp.p;
+ ls[1] = efa->v2->tmp.p;
+ ls[2] = efa->v3->tmp.p;
+
+ /*ensure correct winding. I believe this is
+ analogous to bubble sort on three elements.*/
+ if (BMINDEX_GET(ls[0]) > BMINDEX_GET(ls[1])) {
+ SWAP(BMLoop*, ls[0], ls[1]);
+ }
+ if (BMINDEX_GET(ls[1]) > BMINDEX_GET(ls[2])) {
+ SWAP(BMLoop*, ls[1], ls[2]);
+ }
+ if (BMINDEX_GET(ls[0]) > BMINDEX_GET(ls[1])) {
+ SWAP(BMLoop*, ls[0], ls[1]);
+ }
+
+ mface->mat_nr = f->mat_nr;
+ mface->flag = BMFlags_To_MEFlags(f);
+
+ mface->v1 = BMINDEX_GET(ls[0]->v);
+ mface->v2 = BMINDEX_GET(ls[1]->v);
+ mface->v3 = BMINDEX_GET(ls[2]->v);
+
+ test_index_face(mface, &me->fdata, i, 1);
+
+ loops_to_corners(bm, me, i, f, ls, numTex, numCol);
+ VECCOPY(facenors, ls[0]->f->no);
+
+ mface++;
+ facenors += 3;
+ i++;
+ }
+ BLI_end_edgefill();
+ }
+ }
+
+ i = 0;
+ j = 0;
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ mpoly->loopstart = j;
+ mpoly->totloop = f->len;
+ mpoly->mat_nr = f->mat_nr;
+ mpoly->flag = BMFlags_To_MEFlags(f);
+
+ l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f);
+ for ( ; l; l=BMIter_Step(&liter), j++, mloop++) {
+ mloop->e = BMINDEX_GET(l->e);
+ mloop->v = BMINDEX_GET(l->v);
+
+ /*copy over customdata*/
+ CustomData_from_bmesh_block(&bm->ldata, &me->ldata, l->head.data, j);
+ CHECK_ELEMENT(bm, l);
+ CHECK_ELEMENT(bm, l->e);
+ CHECK_ELEMENT(bm, l->v);
+ }
+
+ if (f == bm->act_face) me->act_face = i;
+
+ /*copy over customdata*/
+ CustomData_from_bmesh_block(&bm->pdata, &me->pdata, f->head.data, i);
+
+ i++;
+ mpoly++;
+ CHECK_ELEMENT(bm, f);
+ }
+
+ /* patch hook indices and vertex parents */
+ {
+ Object *ob;
+ ModifierData *md;
+ BMVert **vertMap = NULL;
+ int i,j;
+
+ for (ob=G.main->object.first; ob; ob=ob->id.next) {
+ if (ob->parent==ob && ELEM(ob->partype, PARVERT1,PARVERT3)) {
+
+ /* duplicate code from below, make it function later...? */
+ if (!vertMap) {
+ vertMap = MEM_callocN(sizeof(*vertMap)*ototvert, "vertMap");
+
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ keyi = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX);
+ if (*keyi != ORIGINDEX_NONE)
+ vertMap[*keyi] = eve;
+ }
+ }
+ if(ob->par1 < ototvert) {
+ eve = vertMap[ob->par1];
+ if(eve) ob->par1= BMINDEX_GET(eve);
+ }
+ if(ob->par2 < ototvert) {
+ eve = vertMap[ob->par2];
+ if(eve) ob->par2= BMINDEX_GET(eve);
+ }
+ if(ob->par3 < ototvert) {
+ eve = vertMap[ob->par3];
+ if(eve) ob->par3= BMINDEX_GET(eve);
+ }
+
+ }
+ if (ob->data==me) {
+ for (md=ob->modifiers.first; md; md=md->next) {
+ if (md->type==eModifierType_Hook) {
+ HookModifierData *hmd = (HookModifierData*) md;
+
+ if (!vertMap) {
+ vertMap = MEM_callocN(sizeof(*vertMap)*ototvert, "vertMap");
+
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ keyi = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX);
+ if (*keyi != ORIGINDEX_NONE)
+ vertMap[*keyi] = eve;
+ }
+ }
+
+ for (i=j=0; i<hmd->totindex; i++) {
+ if(hmd->indexar[i] < ototvert) {
+ eve = vertMap[hmd->indexar[i]];
+
+ if (eve) {
+ hmd->indexar[j++] = BMINDEX_GET(eve);
+ }
+ }
+ else j++;
+ }
+
+ hmd->totindex = j;
+ }
+ }
+ }
+ }
+
+ if (vertMap) MEM_freeN(vertMap);
+ }
+
+ mesh_update_customdata_pointers(me);
+
+ if (me->key) {
+ KeyBlock *actkey= BLI_findlink(&me->key->block, bm->shapenr-1);
+
+ /*go through and find any shapekey customdata layers
+ that might not have corrusponding KeyBlocks, and add them if
+ necassary.*/
+ j = 0;
+ for (i=0; i<bm->vdata.totlayer; i++) {
+ if (bm->vdata.layers[i].type != CD_SHAPEKEY)
+ continue;
+
+ for (block=me->key->block.first; block; block=block->next) {
+ if (block->uid == bm->vdata.layers[i].uid)
+ break;
+ }
+
+ if (!block) {
+ block = MEM_callocN(sizeof(KeyBlock), "KeyBlock mesh_conv.c");
+ block->type = KEY_LINEAR;
+ block->slidermin = 0.0f;
+ block->slidermax = 1.0f;
+
+ BLI_addtail(&me->key->block, block);
+ me->key->totkey++;
+ }
+
+ j++;
+ }
+
+ for (block=me->key->block.first; block; block=block->next) {
+ j = 0;
+
+ for (i=0; i<bm->vdata.totlayer; i++) {
+ if (bm->vdata.layers[i].type != CD_SHAPEKEY)
+ continue;
+
+ if (block->uid == bm->vdata.layers[i].uid) {
+ float *fp, *co;
+
+ if (block->data)
+ MEM_freeN(block->data);
+ block->data = fp = MEM_mallocN(sizeof(float)*3*bm->totvert, "shape key data");
+ block->totelem = bm->totvert;
+
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ co = block==actkey ? eve->co : CustomData_bmesh_get_n(&bm->vdata, eve->head.data, CD_SHAPEKEY, j);
+
+ VECCOPY(fp, co);
+ fp += 3;
+ }
+ break;
+ }
+
+ j++;
+ }
+
+ /*if we didn't find a shapekey, tag the block to be reconstructed
+ via the old method below*/
+ if (j == CustomData_number_of_layers(&bm->vdata, CD_SHAPEKEY)) {
+ block->flag |= KEYBLOCK_MISSING;
+ }
+ }
+ }
+
+ /* old method of reconstructing keys via vertice's original key indices,
+ currently used if the new method above fails (which is theoretically
+ possible in certain cases of undo).*/
+ if(me->key) {
+ float *fp, *newkey, *oldkey;
+ KeyBlock *currkey;
+ KeyBlock *actkey= BLI_findlink(&me->key->block, bm->shapenr-1);
+
+ /* Lets reorder the key data so that things line up roughly
+ * with the way things were before editmode */
+ currkey = me->key->block.first;
+ while(currkey) {
+ if (!(currkey->flag & KEYBLOCK_MISSING)) {
+ currkey = currkey->next;
+ continue;
+ }
+
+ printf("warning: had to hackishly reconstruct shape key \"%s\","
+ " it may not be correct anymore.\n", currkey->name);
+
+ currkey->flag &= ~KEYBLOCK_MISSING;
+
+ fp= newkey= MEM_callocN(me->key->elemsize*bm->totvert, "currkey->data");
+ oldkey = currkey->data;
+
+ eve= BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+
+ i = 0;
+ mvert = me->mvert;
+ while(eve) {
+ keyi = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_SHAPE_KEYINDEX);
+ if (*keyi >= 0 && *keyi < currkey->totelem) { // valid old vertex
+ if(currkey == actkey) {
+ if(actkey == me->key->refkey) {
+ VECCOPY(fp, mvert->co);
+ }
+ else {
+ VECCOPY(fp, mvert->co);
+ if(oldverts) {
+ VECCOPY(mvert->co, oldverts[*keyi].co);
+ }
+ }
+ }
+ else {
+ if(oldkey) {
+ VECCOPY(fp, oldkey + 3 * *keyi);
+ }
+ }
+ }
+ else {
+ VECCOPY(fp, mvert->co);
+ }
+ fp+= 3;
+ ++i;
+ ++mvert;
+ eve= BMIter_Step(&iter);
+ }
+ currkey->totelem= bm->totvert;
+ if(currkey->data) MEM_freeN(currkey->data);
+ currkey->data = newkey;
+
+ currkey= currkey->next;
+ }
+ }
+
+ if(oldverts) MEM_freeN(oldverts);
+}
diff --git a/source/blender/bmesh/operators/mirror.c b/source/blender/bmesh/operators/mirror.c
new file mode 100644
index 00000000000..7a665c3f6b4
--- /dev/null
+++ b/source/blender/bmesh/operators/mirror.c
@@ -0,0 +1,123 @@
+#include "MEM_guardedalloc.h"
+#include "BKE_customdata.h"
+#include "DNA_listBase.h"
+#include "DNA_customdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include <string.h>
+#include "BKE_utildefines.h"
+#include "BKE_mesh.h"
+#include "BKE_global.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+
+#include "BLI_editVert.h"
+#include "mesh_intern.h"
+#include "ED_mesh.h"
+
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_edgehash.h"
+#include "BLI_array.h"
+
+#include "bmesh.h"
+
+/*
+ * MIRROR.C
+ *
+ * mirror bmop.
+ *
+*/
+
+#define ELE_NEW 1
+
+void bmesh_mirror_exec(BMesh *bm, BMOperator *op) {
+ BMOperator dupeop, weldop;
+ BMOIter siter;
+ BMIter iter;
+ BMVert *v, *v2, **vmap = NULL;
+ BLI_array_declare(vmap);
+ BMEdge *e, **emap = NULL;
+ BLI_array_declare(emap);
+ float mtx[4][4];
+ float imtx[4][4];
+ float scale[3] = {1.0f, 1.0f, 1.0f};
+ float dist = BMO_Get_Float(op, "mergedist");
+ int i, ototvert, ototedge, axis = BMO_Get_Int(op, "axis");
+ int mirroru = BMO_Get_Int(op, "mirror_u");
+ int mirrorv = BMO_Get_Int(op, "mirror_v");
+
+ ototvert = bm->totvert;
+ ototedge = bm->totedge;
+
+ BMO_Get_Mat4(op, "mat", mtx);
+ invert_m4_m4(imtx, mtx);
+
+ BMO_InitOpf(bm, &dupeop, "dupe geom=%s", op, "geom");
+ BMO_Exec_Op(bm, &dupeop);
+
+ BMO_Flag_Buffer(bm, &dupeop, "newout", ELE_NEW, BM_ALL);
+
+ /*create old -> new mapping*/
+ i = 0;
+ v2 = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ BMO_ITER(v, &siter, bm, &dupeop, "newout", BM_VERT) {
+ BLI_array_growone(vmap);
+ vmap[i] = v;
+
+ BMINDEX_SET(v2, i);
+ v2 = BMIter_Step(&iter);
+
+ i += 1;
+ }
+
+ /*feed old data to transform bmop*/
+ scale[axis] = -1.0f;
+ BMO_CallOpf(bm, "transform verts=%fv mat=%m4", ELE_NEW, mtx);
+ BMO_CallOpf(bm, "scale verts=%fv vec=%v", ELE_NEW, scale);
+ BMO_CallOpf(bm, "transform verts=%fv mat=%m4", ELE_NEW, imtx);
+
+ BMO_Init_Op(&weldop, "weldverts");
+
+ v = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; i<ototvert; i++) {
+ if (ABS(v->co[axis]) <= dist) {
+ BMO_Insert_MapPointer(bm, &weldop, "targetmap", vmap[i], v);
+ }
+ v = BMIter_Step(&iter);
+ }
+
+ if (mirroru || mirrorv) {
+ BMFace *f;
+ BMLoop *l;
+ MLoopUV *luv;
+ int totlayer;
+ BMIter liter;
+
+ BMO_ITER(f, &siter, bm, &dupeop, "newout", BM_FACE) {
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ totlayer = CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV);
+ for (i=0; i<totlayer; i++) {
+ luv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i);
+ if (mirroru)
+ luv->uv[0] = 1.0 - luv->uv[0];
+ if (mirrorv)
+ luv->uv[1] = 1.0 - luv->uv[1];
+ }
+ }
+ }
+ }
+
+ BMO_Exec_Op(bm, &weldop);
+
+ BMO_Finish_Op(bm, &weldop);
+ BMO_Finish_Op(bm, &dupeop);
+
+ BMO_Flag_To_Slot(bm, op, "newout", ELE_NEW, BM_ALL);
+
+ BLI_array_free(vmap);
+ BLI_array_free(emap);
+}
+
diff --git a/source/blender/bmesh/operators/primitiveops.c b/source/blender/bmesh/operators/primitiveops.c
new file mode 100644
index 00000000000..5f2409cbbc8
--- /dev/null
+++ b/source/blender/bmesh/operators/primitiveops.c
@@ -0,0 +1,594 @@
+#include "MEM_guardedalloc.h"-
+
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BKE_utildefines.h"
+
+#include "BLI_math.h"
+#include "BLI_ghash.h"
+#include "BLI_blenlib.h"
+#include "BLI_array.h"
+
+#include "ED_mesh.h"
+
+#include "bmesh.h"
+#include "mesh_intern.h"
+#include "bmesh_private.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+/* ************************ primitives ******************* */
+
+static float icovert[12][3] = {
+ {0.0f,0.0f,-200.0f},
+ {144.72f, -105.144f,-89.443f},
+ {-55.277f, -170.128,-89.443f},
+ {-178.885f,0.0f,-89.443f},
+ {-55.277f,170.128f,-89.443f},
+ {144.72f,105.144f,-89.443f},
+ {55.277f,-170.128f,89.443f},
+ {-144.72f,-105.144f,89.443f},
+ {-144.72f,105.144f,89.443f},
+ {55.277f,170.128f,89.443f},
+ {178.885f,0.0f,89.443f},
+ {0.0f,0.0f,200.0f}
+};
+
+static short icoface[20][3] = {
+ {1,0,2},
+ {1,0,5},
+ {2,0,3},
+ {3,0,4},
+ {4,0,5},
+ {1,5,10},
+ {2,1,6},
+ {3,2,7},
+ {4,3,8},
+ {5,4,9},
+ {10,1,6},
+ {6,2,7},
+ {7,3,8},
+ {8,4,9},
+ {9,5,10},
+ {6,10,11},
+ {7,6,11},
+ {8,7,11},
+ {9,8,11},
+ {10,9,11}
+};
+
+// HACK: these can also be found in cmoview.tga.c, but are here so that they can be found by linker
+// this hack is only used so that scons+mingw + split-sources hack works
+ // ------------------------------- start copied code
+/* these are not the monkeys you are looking for */
+int monkeyo= 4;
+int monkeynv= 271;
+int monkeynf= 250;
+signed char monkeyv[271][3]= {
+{-71,21,98},{-63,12,88},{-57,7,74},{-82,-3,79},{-82,4,92},
+{-82,17,100},{-92,21,102},{-101,12,95},{-107,7,83},
+{-117,31,84},{-109,31,95},{-96,31,102},{-92,42,102},
+{-101,50,95},{-107,56,83},{-82,66,79},{-82,58,92},
+{-82,46,100},{-71,42,98},{-63,50,88},{-57,56,74},
+{-47,31,72},{-55,31,86},{-67,31,97},{-66,31,99},
+{-70,43,100},{-82,48,103},{-93,43,105},{-98,31,105},
+{-93,20,105},{-82,31,106},{-82,15,103},{-70,20,100},
+{-127,55,95},{-127,45,105},{-127,-87,94},{-127,-41,100},
+{-127,-24,102},{-127,-99,92},{-127,52,77},{-127,73,73},
+{-127,115,-70},{-127,72,-109},{-127,9,-106},{-127,-49,-45},
+{-101,-24,72},{-87,-56,73},{-82,-89,73},{-80,-114,68},
+{-85,-121,67},{-104,-124,71},{-127,-126,74},{-71,-18,68},
+{-46,-5,69},{-21,19,57},{-17,55,76},{-36,62,80},
+{-64,77,88},{-86,97,94},{-107,92,97},{-119,63,96},
+{-106,53,99},{-111,39,98},{-101,12,95},{-79,2,90},
+{-64,8,86},{-47,24,83},{-45,38,83},{-50,48,85},
+{-72,56,92},{-95,60,97},{-127,-98,94},{-113,-92,94},
+{-112,-107,91},{-119,-113,89},{-127,-114,88},{-127,-25,96},
+{-127,-18,95},{-114,-19,95},{-111,-29,96},{-116,-37,95},
+{-76,-6,86},{-48,7,80},{-34,26,77},{-32,48,84},
+{-39,53,93},{-71,70,102},{-87,82,107},{-101,79,109},
+{-114,55,108},{-111,-13,104},{-100,-57,91},{-95,-90,88},
+{-93,-105,85},{-97,-117,81},{-106,-119,81},{-127,-121,82},
+{-127,6,93},{-127,27,98},{-85,61,95},{-106,18,96},
+{-110,27,97},{-112,-88,94},{-117,-57,96},{-127,-57,96},
+{-127,-42,95},{-115,-35,100},{-110,-29,102},{-113,-17,100},
+{-122,-16,100},{-127,-26,106},{-121,-19,104},{-115,-20,104},
+{-113,-29,106},{-117,-32,103},{-127,-37,103},{-94,-40,71},
+{-106,-31,91},{-104,-40,91},{-97,-32,71},{-127,-112,88},
+{-121,-111,88},{-115,-105,91},{-115,-95,93},{-127,-100,84},
+{-115,-96,85},{-115,-104,82},{-121,-109,81},{-127,-110,81},
+{-105,28,100},{-103,20,99},{-84,55,97},{-92,54,99},
+{-73,51,99},{-55,45,89},{-52,37,88},{-53,25,87},
+{-66,13,92},{-79,8,95},{-98,14,100},{-104,38,100},
+{-100,48,100},{-97,46,97},{-102,38,97},{-96,16,97},
+{-79,11,93},{-68,15,90},{-57,27,86},{-56,36,86},
+{-59,43,87},{-74,50,96},{-91,51,98},{-84,52,96},
+{-101,22,96},{-102,29,96},{-113,59,78},{-102,85,79},
+{-84,88,76},{-65,71,71},{-40,58,63},{-25,52,59},
+{-28,21,48},{-50,0,53},{-71,-12,60},{-127,115,37},
+{-127,126,-10},{-127,-25,-86},{-127,-59,24},{-127,-125,59},
+{-127,-103,44},{-127,-73,41},{-127,-62,36},{-18,30,7},
+{-17,41,-6},{-28,34,-56},{-68,56,-90},{-33,-6,9},
+{-51,-16,-21},{-45,-1,-55},{-84,7,-85},{-97,-45,52},
+{-104,-53,33},{-90,-91,49},{-95,-64,50},{-85,-117,51},
+{-109,-97,47},{-111,-69,46},{-106,-121,56},{-99,-36,55},
+{-100,-29,60},{-101,-22,64},{-100,-50,21},{-89,-40,-34},
+{-83,-19,-69},{-69,111,-49},{-69,119,-9},{-69,109,30},
+{-68,67,55},{-34,52,43},{-46,58,36},{-45,90,7},
+{-25,72,16},{-25,79,-15},{-45,96,-25},{-45,87,-57},
+{-25,69,-46},{-48,42,-75},{-65,3,-70},{-22,42,-26},
+{-75,-22,19},{-72,-25,-27},{-13,52,-30},{-28,-18,-16},
+{6,-13,-42},{37,7,-55},{46,41,-54},{31,65,-54},
+{4,61,-40},{3,53,-37},{25,56,-50},{35,37,-52},
+{28,10,-52},{5,-5,-39},{-21,-9,-17},{-9,46,-28},
+{-6,39,-37},{-14,-3,-27},{6,0,-47},{25,12,-57},
+{31,32,-57},{23,46,-56},{4,44,-46},{-19,37,-27},
+{-20,22,-35},{-30,12,-35},{-22,11,-35},{-19,2,-35},
+{-23,-2,-35},{-34,0,-9},{-35,-3,-22},{-35,5,-24},
+{-25,26,-27},{-13,31,-34},{-13,30,-41},{-23,-2,-41},
+{-18,2,-41},{-21,10,-41},{-29,12,-41},{-19,22,-41},
+{6,42,-53},{25,44,-62},{34,31,-63},{28,11,-62},
+{7,0,-54},{-14,-2,-34},{-5,37,-44},{-13,14,-42},
+{-7,8,-43},{1,16,-47},{-4,22,-45},{3,30,-48},
+{8,24,-49},{15,27,-50},{12,35,-50},{4,56,-62},
+{33,60,-70},{48,38,-64},{41,7,-68},{6,-11,-63},
+{-26,-16,-42},{-17,49,-49},
+};
+
+signed char monkeyf[250][4]= {
+{27,4,5,26}, {25,4,5,24}, {3,6,5,4}, {1,6,5,2}, {5,6,7,4},
+{3,6,7,2}, {5,8,7,6}, {3,8,7,4}, {7,8,9,6},
+{5,8,9,4}, {7,10,9,8}, {5,10,9,6}, {9,10,11,8},
+{7,10,11,6}, {9,12,11,10}, {7,12,11,8}, {11,6,13,12},
+{5,4,13,12}, {3,-2,13,12}, {-3,-4,13,12}, {-5,-10,13,12},
+{-11,-12,14,12}, {-13,-18,14,13}, {-19,4,5,13}, {10,12,4,4},
+{10,11,9,9}, {8,7,9,9}, {7,5,6,6}, {6,3,4,4},
+{5,1,2,2}, {4,-1,0,0}, {3,-3,-2,-2}, {22,67,68,23},
+{20,65,66,21}, {18,63,64,19}, {16,61,62,17}, {14,59,60,15},
+{12,19,48,57}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47},
+{18,19,48,47}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47},
+{18,19,48,47}, {18,-9,-8,47}, {18,27,45,46}, {26,55,43,44},
+{24,41,42,54}, {22,39,40,23}, {20,37,38,21}, {18,35,36,19},
+{16,33,34,17}, {14,31,32,15}, {12,39,30,13}, {11,48,45,38},
+{8,36,-19,9}, {8,-20,44,47}, {42,45,46,43}, {18,19,40,39},
+{16,17,38,37}, {14,15,36,35}, {32,44,43,33}, {12,33,32,42},
+{19,44,43,42}, {40,41,42,-27}, {8,9,39,-28}, {15,43,42,16},
+{13,43,42,14}, {11,43,42,12}, {9,-30,42,10}, {37,12,38,-32},
+{-33,37,45,46}, {-33,40,41,39}, {38,40,41,37}, {36,40,41,35},
+{34,40,41,33}, {36,39,38,37}, {35,40,39,38}, {1,2,14,21},
+{1,2,40,13}, {1,2,40,39}, {1,24,12,39}, {-34,36,38,11},
+{35,38,36,37}, {-37,8,35,37}, {-11,-12,-45,40}, {-11,-12,39,38},
+{-11,-12,37,36}, {-11,-12,35,34}, {33,34,40,41}, {33,34,38,39},
+{33,34,36,37}, {33,-52,34,35}, {33,37,36,34}, {33,35,34,34},
+{8,7,37,36}, {-32,7,35,46}, {-34,-33,45,46}, {4,-33,43,34},
+{-34,-33,41,42}, {-34,-33,39,40}, {-34,-33,37,38}, {-34,-33,35,36},
+{-34,-33,33,34}, {-34,-33,31,32}, {-34,-4,28,30}, {-5,-34,28,27},
+{-35,-44,36,27}, {26,35,36,45}, {24,25,44,45}, {25,23,44,42},
+{25,24,41,40}, {25,24,39,38}, {25,24,37,36}, {25,24,35,34},
+{25,24,33,32}, {25,24,31,30}, {15,24,29,38}, {25,24,27,26},
+{23,12,37,26}, {11,12,35,36}, {-86,-59,36,-80}, {-60,-61,36,35},
+{-62,-63,36,35}, {-64,-65,36,35}, {-66,-67,36,35}, {-68,-69,36,35},
+{-70,-71,36,35}, {-72,-73,36,35}, {-74,-75,36,35}, {42,43,53,58},
+{40,41,57,56}, {38,39,55,57}, {-81,-80,37,56}, {-83,-82,55,52},
+{-85,-84,51,49}, {-87,-86,48,49}, {47,50,51,48}, {46,48,51,49},
+{43,46,49,44}, {-92,-91,45,42}, {-23,49,50,-20}, {-94,40,48,-24},
+{-96,-22,48,49}, {-97,48,21,-90}, {-100,36,50,23}, {22,49,48,-100},
+{-101,47,46,22}, {21,45,35,25}, {33,34,44,41}, {13,14,28,24},
+{-107,26,30,-106}, {14,46,45,15}, {14,44,43,-110}, {-111,42,23,-110},
+{6,7,45,46}, {45,44,47,46}, {45,46,47,48}, {47,46,49,48},
+{17,49,47,48}, {17,36,46,48}, {35,36,44,45}, {35,36,40,43},
+{35,36,38,39}, {-4,-3,37,35}, {-123,34,33,1}, {-9,-8,-7,-6},
+{-10,-7,32,-125}, {-127,-11,-126,-126}, {-7,-6,5,31}, {4,5,33,30},
+{4,39,33,32}, {4,35,32,38}, {20,21,39,38}, {4,37,38,5},
+{-11,-10,36,3}, {-11,15,14,35}, {13,16,34,34}, {-13,14,13,13},
+{-3,1,30,29}, {-3,28,29,1}, {-2,31,28,-1}, {12,13,27,30},
+{-2,26,12,12}, {35,29,42,36}, {34,35,36,33}, {32,35,36,31},
+{30,35,36,29}, {28,35,36,27}, {26,35,36,25}, {34,39,38,35},
+{32,39,38,33}, {30,39,38,31}, {28,39,38,29}, {26,39,38,27},
+{25,31,32,38}, {-18,-17,45,44}, {-18,17,28,44}, {-24,-20,42,-23},
+{11,35,27,14}, {25,28,39,41}, {37,41,40,38}, {34,40,36,35},
+{32,40,39,33}, {30,39,31,40}, {21,29,39,22}, {-31,37,28,4},
+{-32,33,35,36}, {32,33,34,34}, {18,35,36,48}, {34,25,40,35},
+{24,25,38,39}, {24,25,36,37}, {24,25,34,35}, {24,25,32,33},
+{24,13,41,31}, {17,11,41,35}, {15,16,34,35}, {13,14,34,35},
+{11,12,34,35}, {9,10,34,35}, {7,8,34,35}, {26,25,37,36},
+{35,36,37,38}, {37,36,39,38}, {37,38,39,40}, {25,31,36,39},
+{18,34,35,30}, {17,22,30,33}, {19,29,21,20}, {16,26,29,17},
+{24,29,28,25}, {22,31,28,23}, {20,31,30,21}, {18,31,30,19},
+{16,30,17,17}, {-21,-22,35,34}, {-21,-22,33,32}, {-21,-22,31,30},
+{-21,-22,29,28}, {-21,-22,27,26}, {-28,-22,25,31}, {24,28,29,30},
+{23,24,26,27}, {23,24,25,25}, {-69,-35,-32,27}, {-70,26,25,-66},
+{-68,-67,24,-33},
+};
+
+#define VERT_MARK 1
+
+#define EDGE_ORIG 1
+#define EDGE_MARK 2
+
+#define FACE_MARK 1
+
+void bmesh_create_grid_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator bmop, prevop;
+ BMVert *eve, *preveve;
+ BMEdge *e;
+ float vec[3], mat[4][4], phi, phid, dia=BMO_Get_Float(op, "size");
+ int a, tot=BMO_Get_Int(op, "xsegments"), seg=BMO_Get_Int(op, "ysegments");
+
+ if (tot < 2) tot = 2;
+ if (seg < 2) seg = 2;
+
+ BMO_Get_Mat4(op, "mat", mat);
+
+ /* one segment first: the X axis */
+ phi= 1.0;
+ phid= 2.0/((float)tot-1);
+ for(a=0;a<tot;a++) {
+ vec[0]= dia*phi;
+ vec[1]= - dia;
+ vec[2]= 0.0f;
+ mul_m4_v3(mat,vec);
+
+ eve= BM_Make_Vert(bm, vec, NULL);
+ BM_Select(bm, eve, 1);
+
+ if (a) {
+ e = BM_Make_Edge(bm, preveve, eve, NULL, 1);
+ BMO_SetFlag(bm, e, EDGE_ORIG);
+ }
+
+ preveve = eve;
+ phi-=phid;
+ }
+
+ /* extrude and translate */
+ vec[0]= vec[2]= 0.0;
+ vec[1]= dia*phid;
+ mul_mat3_m4_v3(mat, vec);
+
+ for(a=0;a<seg-1;a++) {
+ if (a) {
+ BMO_InitOpf(bm, &bmop, "extrude_edge_only edges=%s", &prevop, "geomout");
+ BMO_Exec_Op(bm, &bmop);
+ BMO_Finish_Op(bm, &prevop);
+
+ BMO_Flag_Buffer(bm, &bmop, "geomout", VERT_MARK, BM_VERT);
+ } else {
+ BMO_InitOpf(bm, &bmop, "extrude_edge_only edges=%fe", EDGE_ORIG);
+ BMO_Exec_Op(bm, &bmop);
+ BMO_Flag_Buffer(bm, &bmop, "geomout", VERT_MARK, BM_VERT);
+ }
+
+ BMO_CallOpf(bm, "translate vec=%v verts=%s", vec, &bmop, "geomout");
+ prevop = bmop;
+ }
+
+ if (a)
+ BMO_Finish_Op(bm, &bmop);
+
+ BMO_Flag_To_Slot(bm, op, "vertout", VERT_MARK, BM_VERT);
+}
+
+void bmesh_create_uvsphere_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator bmop, prevop;
+ BMVert *eve, *preveve, *v1;
+ BMEdge *e;
+ BMIter iter;
+ float vec[3], mat[4][4], cmat[3][3], phi, q[4];
+ float phid, dia=BMO_Get_Float(op, "diameter");
+ int a, seg=BMO_Get_Int(op, "segments"), tot=BMO_Get_Int(op, "revolutions");
+
+ BMO_Get_Mat4(op, "mat", mat);
+
+ phid= 2.0f*(float)M_PI/tot;
+ phi= .25f*(float)M_PI;
+
+ /* one segment first */
+ phi= 0;
+ phid/=2;
+ for(a=0; a<=tot; a++) {
+ vec[0]= dia*sin(phi);
+ vec[1]= 0.0;
+ vec[2]= dia*cos(phi);
+ eve= BM_Make_Vert(bm, vec, NULL);
+ BMO_SetFlag(bm, eve, VERT_MARK);
+
+ if(a==0) v1= eve;
+ else {
+ e = BM_Make_Edge(bm, preveve, eve, NULL, 0);
+ BMO_SetFlag(bm, e, EDGE_ORIG);
+ }
+
+ phi+= phid;
+ preveve = eve;
+ }
+
+ /* extrude and rotate */
+ phi= M_PI/seg;
+ q[0]= cos(phi);
+ q[3]= sin(phi);
+ q[1]=q[2]= 0;
+ quat_to_mat3(cmat, q);
+
+ for(a=0; a<seg; a++) {
+ if (a) {
+ BMO_InitOpf(bm, &bmop, "extrude_edge_only edges=%s", &prevop, "geomout");
+ BMO_Exec_Op(bm, &bmop);
+ BMO_Finish_Op(bm, &prevop);
+ } else {
+ BMO_InitOpf(bm, &bmop, "extrude_edge_only edges=%fe", EDGE_ORIG);
+ BMO_Exec_Op(bm, &bmop);
+ }
+
+ BMO_Flag_Buffer(bm, &bmop, "geomout", VERT_MARK, BM_VERT);
+ BMO_CallOpf(bm, "rotate cent=%v mat=%m3 verts=%s", vec, cmat, &bmop, "geomout");
+
+ prevop = bmop;
+ }
+
+ if (a)
+ BMO_Finish_Op(bm, &bmop);
+
+ BMO_CallOpf(bm, "removedoubles verts=%fv dist=%f", VERT_MARK, 0.001f);
+
+ /* and now do imat */
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if(BMO_TestFlag(bm, eve, VERT_MARK)) {
+ mul_m4_v3(mat, eve->co);
+ }
+ }
+
+ BMO_Flag_To_Slot(bm, op, "vertout", VERT_MARK, BM_VERT);
+}
+
+void bmesh_create_icosphere_exec(BMesh *bm, BMOperator *op)
+{
+ BMVert *eva[12];
+ BMIter liter;
+ BMLoop *l;
+ float vec[3], mat[4][4], phi, phid;
+ float dia = BMO_Get_Float(op, "diameter");
+ int a, subdiv = BMO_Get_Int(op, "subdivisions");
+
+ BMO_Get_Mat4(op, "mat", mat);
+
+ phid= 2.0f*(float)M_PI/subdiv;
+ phi= .25f*(float)M_PI;
+
+ dia/=200;
+ for(a=0;a<12;a++) {
+ vec[0]= dia*icovert[a][0];
+ vec[1]= dia*icovert[a][1];
+ vec[2]= dia*icovert[a][2];
+ eva[a]= BM_Make_Vert(bm, vec, NULL);
+
+ mul_m4_v3(mat, eva[a]->co);
+ BM_Select(bm, eva[a], 1);
+ }
+
+ for(a=0;a<20;a++) {
+ BMFace *eftemp;
+ BMVert *v1, *v2, *v3;
+
+ v1= eva[ icoface[a][0] ];
+ v2= eva[ icoface[a][1] ];
+ v3= eva[ icoface[a][2] ];
+
+ eftemp = BM_Make_QuadTri(bm, v1, v2, v3, NULL, NULL, 0);
+
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, eftemp) {
+ BMO_SetFlag(bm, l->e, EDGE_MARK);
+ }
+
+ BMO_SetFlag(bm, eftemp, FACE_MARK);
+ }
+
+ dia*=200;
+
+ for(a=1; a<subdiv; a++) {
+ BMOperator bmop;
+
+ BMO_InitOpf(bm, &bmop,
+ "esubd edges=%fe smooth=%f numcuts=%i gridfill=%i beauty=%i",
+ EDGE_MARK, dia, 1, 1, B_SPHERE);
+ BMO_Exec_Op(bm, &bmop);
+ BMO_Flag_Buffer(bm, &bmop, "geomout", VERT_MARK, BM_VERT);
+ BMO_Flag_Buffer(bm, &bmop, "geomout", EDGE_MARK, BM_EDGE);
+ BMO_Finish_Op(bm, &bmop);
+ }
+
+ BMO_Flag_To_Slot(bm, op, "vertout", VERT_MARK, BM_VERT);
+}
+
+void bmesh_create_monkey_exec(BMesh *bm, BMOperator *op)
+{
+ BMVert *eve;
+ BMVert **tv= MEM_mallocN(sizeof(*tv)*monkeynv*2, "tv");
+ float mat[4][4];
+ int i;
+
+ BMO_Get_Mat4(op, "mat", mat);
+
+ for (i=0; i<monkeynv; i++) {
+ float v[3];
+
+ v[0]= (monkeyv[i][0]+127)/128.0, v[1]= monkeyv[i][1]/128.0, v[2]= monkeyv[i][2]/128.0;
+
+ tv[i]= BM_Make_Vert(bm, v, NULL);
+ BMO_SetFlag(bm, tv[i], VERT_MARK);
+
+ tv[monkeynv+i]= (fabs(v[0]= -v[0])<0.001)?tv[i]: (eve=BM_Make_Vert(bm, v, NULL), mul_m4_v3(mat, eve->co), eve);
+ BMO_SetFlag(bm, tv[monkeynv+i], VERT_MARK);
+
+ mul_m4_v3(mat, tv[i]->co);
+ }
+
+ for (i=0; i<monkeynf; i++) {
+ BM_Make_QuadTri(bm, tv[monkeyf[i][0]+i-monkeyo], tv[monkeyf[i][1]+i-monkeyo], tv[monkeyf[i][2]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeyf[i][3]+i-monkeyo]:NULL, NULL, 0);
+ BM_Make_QuadTri(bm, tv[monkeynv+monkeyf[i][2]+i-monkeyo], tv[monkeynv+monkeyf[i][1]+i-monkeyo], tv[monkeynv+monkeyf[i][0]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeynv+monkeyf[i][3]+i-monkeyo]:NULL, NULL, 0);
+ }
+
+ MEM_freeN(tv);
+
+ BMO_Flag_To_Slot(bm, op, "vertout", VERT_MARK, BM_VERT);
+}
+
+void bmesh_create_cone_exec(BMesh *bm, BMOperator *op)
+{
+ BMVert *v1, *v2, *lastv1=NULL, *lastv2=NULL, *cent1, *cent2, *firstv1, *firstv2;
+ float vec[3], mat[4][4], phi, phid;
+ float dia1 = BMO_Get_Float(op, "diameter1");
+ float dia2 = BMO_Get_Float(op, "diameter2");
+ float depth = BMO_Get_Float(op, "depth");
+ int cap_ends = BMO_Get_Int(op, "cap_ends"), segs=BMO_Get_Int(op, "segments");
+ int a;
+
+ BMO_Get_Mat4(op, "mat", mat);
+
+ phid= 2.0f*(float)M_PI/segs;
+ phi= .25f*(float)M_PI;
+
+ depth *= 0.5f;
+ if (cap_ends) {
+ vec[0] = vec[1] = 0.0f;
+ vec[2] = -depth;
+
+ cent1 = BM_Make_Vert(bm, vec, NULL);
+
+ vec[0] = vec[1] = 0.0f;
+ vec[2] = depth;
+ cent2 = BM_Make_Vert(bm, vec, NULL);
+
+ BMO_SetFlag(bm, cent1, VERT_MARK);
+ BMO_SetFlag(bm, cent2, VERT_MARK);
+ }
+
+ for (a=0; a<segs; a++, phi+=phid) {
+ vec[0]= dia1*sin(phi);
+ vec[1]= dia1*cos(phi);
+ vec[2]= -depth;
+ mul_m4_v3(mat, vec);
+ v1 = BM_Make_Vert(bm, vec, NULL);
+
+ vec[0]= dia2*sin(phi);
+ vec[1]= dia2*cos(phi);
+ vec[2]= depth;
+ mul_m4_v3(mat, vec);
+ v2 = BM_Make_Vert(bm, vec, NULL);
+
+ BMO_SetFlag(bm, v1, VERT_MARK);
+ BMO_SetFlag(bm, v2, VERT_MARK);
+
+ if (a) {
+ if (cap_ends) {
+ BM_Make_QuadTri(bm, cent1, lastv1, v1, NULL, NULL, 0);
+ }
+ BM_Make_QuadTri(bm, lastv1, lastv2, v2, v1, NULL, 0);
+ } else {
+ firstv1 = v1;
+ firstv2 = v2;
+ }
+
+ lastv1 = v1;
+ lastv2 = v2;
+ }
+
+ if (!a)
+ return;
+
+ if (cap_ends) {
+ BM_Make_QuadTri(bm, cent1, firstv1, v1, NULL, NULL, 0);
+ }
+
+ BM_Make_QuadTri(bm, firstv1, firstv2, v2, v1, NULL, 0);
+
+ BMO_CallOpf(bm, "removedoubles verts=%fv dist=%f", VERT_MARK, 0.000001);
+ BMO_Flag_To_Slot(bm, op, "vertout", VERT_MARK, BM_VERT);
+}
+
+void bmesh_create_cube_exec(BMesh *bm, BMOperator *op)
+{
+ BMVert *v1, *v2, *v3, *v4, *v5, *v6, *v7, *v8;
+ float vec[3], mat[4][4], off = BMO_Get_Float(op, "size") / 2.0f;
+
+ BMO_Get_Mat4(op, "mat", mat);
+
+ if (!off) off = 0.5f;
+
+ vec[0] = -off;
+ vec[1] = -off;
+ vec[2] = -off;
+ mul_m4_v3(mat, vec);
+ v1 = BM_Make_Vert(bm, vec, NULL);
+ BMO_SetFlag(bm, v1, VERT_MARK);
+
+ vec[0] = -off;
+ vec[1] = off;
+ vec[2] = -off;
+ mul_m4_v3(mat, vec);
+ v2 = BM_Make_Vert(bm, vec, NULL);
+ BMO_SetFlag(bm, v2, VERT_MARK);
+
+ vec[0] = off;
+ vec[1] = off;
+ vec[2] = -off;
+ mul_m4_v3(mat, vec);
+ v3 = BM_Make_Vert(bm, vec, NULL);
+ BMO_SetFlag(bm, v3, VERT_MARK);
+
+ vec[0] = off;
+ vec[1] = -off;
+ vec[2] = -off;
+ mul_m4_v3(mat, vec);
+ v4 = BM_Make_Vert(bm, vec, NULL);
+ BMO_SetFlag(bm, v4, VERT_MARK);
+
+ vec[0] = -off;
+ vec[1] = -off;
+ vec[2] = off;
+ mul_m4_v3(mat, vec);
+ v5 = BM_Make_Vert(bm, vec, NULL);
+ BMO_SetFlag(bm, v5, VERT_MARK);
+
+ vec[0] = -off;
+ vec[1] = off;
+ vec[2] = off;
+ mul_m4_v3(mat, vec);
+ v6 = BM_Make_Vert(bm, vec, NULL);
+ BMO_SetFlag(bm, v6, VERT_MARK);
+
+ vec[0] = off;
+ vec[1] = off;
+ vec[2] = off;
+ mul_m4_v3(mat, vec);
+ v7 = BM_Make_Vert(bm, vec, NULL);
+ BMO_SetFlag(bm, v7, VERT_MARK);
+
+ vec[0] = off;
+ vec[1] = -off;
+ vec[2] = off;
+ mul_m4_v3(mat, vec);
+ v8 = BM_Make_Vert(bm, vec, NULL);
+ BMO_SetFlag(bm, v8, VERT_MARK);
+
+ /*the four sides*/
+ BM_Make_QuadTri(bm, v5, v6, v2, v1, NULL, 0);
+ BM_Make_QuadTri(bm, v6, v7, v3, v2, NULL, 0);
+ BM_Make_QuadTri(bm, v7, v8, v4, v3, NULL, 0);
+ BM_Make_QuadTri(bm, v8, v5, v1, v4, NULL, 0);
+
+ /*top/bottom*/
+ BM_Make_QuadTri(bm, v1, v2, v3, v4, NULL, 0);
+ BM_Make_QuadTri(bm, v8, v7, v6, v5, NULL, 0);
+
+ BMO_Flag_To_Slot(bm, op, "vertout", VERT_MARK, BM_VERT);
+}
diff --git a/source/blender/bmesh/operators/removedoubles.c b/source/blender/bmesh/operators/removedoubles.c
new file mode 100644
index 00000000000..a6d921a1bf1
--- /dev/null
+++ b/source/blender/bmesh/operators/removedoubles.c
@@ -0,0 +1,609 @@
+#include "MEM_guardedalloc.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_utildefines.h"
+
+#include "BLI_math.h"
+#include "BLI_ghash.h"
+#include "BLI_blenlib.h"
+#include "BLI_array.h"
+
+#include "bmesh.h"
+#include "mesh_intern.h"
+#include "bmesh_private.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define BL(ptr) ((BMLoop*)(ptr))
+
+void remdoubles_splitface(BMFace *f, BMesh *bm, BMOperator *op)
+{
+ BMIter liter;
+ BMLoop *l;
+ BMVert *v2, *doub;
+ int split=0;
+
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ v2 = BMO_Get_MapPointer(bm, op, "targetmap", l->v);
+ /*ok: if v2 is NULL (e.g. not in the map) then it's
+ a target vert, otherwise it's a double*/
+ if (v2 && BM_Vert_In_Face(f, v2) && v2 != BL(l->prev)->v
+ && v2 != BL(l->next)->v)
+ {
+ doub = l->v;
+ split = 1;
+ break;
+ }
+ }
+
+ if (split && doub != v2) {
+ BMLoop *nl;
+ BMFace *f2 = BM_Split_Face(bm, f, doub, v2, &nl, NULL);
+
+ remdoubles_splitface(f, bm, op);
+ remdoubles_splitface(f2, bm, op);
+ }
+}
+
+#define ELE_DEL 1
+#define EDGE_COL 2
+#define FACE_MARK 2
+
+#if 0
+int remdoubles_face_overlaps(BMesh *bm, BMVert **varr,
+ int len, BMFace *exclude,
+ BMFace **overlapface)
+{
+ BMIter vertfaces;
+ BMFace *f;
+ int i, amount;
+
+ if (overlapface) *overlapface = NULL;
+
+ for(i=0; i < len; i++){
+ f = BMIter_New(&vertfaces, bm, BM_FACES_OF_VERT, varr[i] );
+ while(f){
+ amount = BM_Verts_In_Face(bm, f, varr, len);
+ if(amount >= len){
+ if (overlapface) *overlapface = f;
+ return 1;
+ }
+ f = BMIter_Step(&vertfaces);
+ }
+ }
+ return 0;
+}
+#endif
+
+void bmesh_weldverts_exec(BMesh *bm, BMOperator *op)
+{
+ BMIter iter, liter;
+ BMVert *v, *v2;
+ BMEdge *e, *e2, **edges = NULL;
+ BLI_array_declare(edges);
+ BMLoop *l, *l2, **loops = NULL;
+ BLI_array_declare(loops);
+ BMFace *f, *f2;
+ int a, b;
+
+ BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if (BMO_Get_MapPointer(bm, op, "targetmap", v))
+ BMO_SetFlag(bm, v, ELE_DEL);
+ }
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ remdoubles_splitface(f, bm, op);
+ }
+
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if (BMO_TestFlag(bm, e->v1, ELE_DEL) || BMO_TestFlag(bm, e->v2, ELE_DEL)) {
+ v = BMO_Get_MapPointer(bm, op, "targetmap", e->v1);
+ v2 = BMO_Get_MapPointer(bm, op, "targetmap", e->v2);
+
+ if (!v) v = e->v1;
+ if (!v2) v2 = e->v2;
+
+ if (v == v2)
+ BMO_SetFlag(bm, e, EDGE_COL);
+ else if (!BM_Edge_Exist(v, v2))
+ BM_Make_Edge(bm, v, v2, e, 1);
+
+ BMO_SetFlag(bm, e, ELE_DEL);
+ }
+ }
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BMINDEX_SET(f, 0);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ if (BMO_TestFlag(bm, l->v, ELE_DEL))
+ BMO_SetFlag(bm, f, FACE_MARK|ELE_DEL);
+ if (BMO_TestFlag(bm, l->e, EDGE_COL))
+ BMINDEX_SET(f, BMINDEX_GET(f)+1);
+ }
+ }
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMO_TestFlag(bm, f, FACE_MARK))
+ continue;
+
+ if (f->len - BMINDEX_GET(f) < 3) {
+ BMO_SetFlag(bm, f, ELE_DEL);
+ continue;
+ }
+
+ BLI_array_empty(edges);
+ BLI_array_empty(loops);
+ a = 0;
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ v = l->v;
+ v2 = BL(l->next)->v;
+ if (BMO_TestFlag(bm, v, ELE_DEL))
+ v = BMO_Get_MapPointer(bm, op, "targetmap", v);
+ if (BMO_TestFlag(bm, v2, ELE_DEL))
+ v2 = BMO_Get_MapPointer(bm, op, "targetmap", v2);
+
+ e2 = v != v2 ? BM_Edge_Exist(v, v2) : NULL;
+ if (e2) {
+ for (b=0; b<a; b++) {
+ if (edges[b] == e2)
+ break;
+ }
+ if (b != a)
+ continue;
+
+ BLI_array_growone(edges);
+ BLI_array_growone(loops);
+
+ edges[a] = e2;
+ loops[a] = l;
+
+ a++;
+ }
+ }
+
+ if (BLI_array_count(loops) < 3)
+ continue;
+
+ v = loops[0]->v;
+ v2 = loops[1]->v;
+
+ if (BMO_TestFlag(bm, v, ELE_DEL))
+ v = BMO_Get_MapPointer(bm, op, "targetmap", v);
+ if (BMO_TestFlag(bm, v2, ELE_DEL))
+ v2 = BMO_Get_MapPointer(bm, op, "targetmap", v2);
+
+ f2 = BM_Make_Ngon(bm, v2, v, edges, a, 0);
+ if (f2) {
+ BM_Copy_Attributes(bm, bm, f, f2);
+
+ a = 0;
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f2) {
+ l2 = loops[a];
+ BM_Copy_Attributes(bm, bm, l2, l);
+
+ a++;
+ }
+ }
+ }
+
+ BMO_CallOpf(bm, "del geom=%fvef context=%i", ELE_DEL, DEL_ONLYTAGGED);
+
+ BLI_array_free(edges);
+ BLI_array_free(loops);
+}
+
+static int vergaverco(const void *e1, const void *e2)
+{
+ const BMVert *v1 = *(void**)e1, *v2 = *(void**)e2;
+ float x1 = v1->co[0] + v1->co[1] + v1->co[2];
+ float x2 = v2->co[0] + v2->co[1] + v2->co[2];
+
+ if (x1 > x2) return 1;
+ else if (x1 < x2) return -1;
+ else return 0;
+}
+
+#define VERT_TESTED 1
+#define VERT_DOUBLE 2
+#define VERT_TARGET 4
+#define VERT_KEEP 8
+#define VERT_MARK 16
+#define VERT_IN 32
+
+#define EDGE_MARK 1
+
+void bmesh_pointmerge_facedata_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMIter iter;
+ BMVert *v, *snapv;
+ BMLoop *l, *firstl = NULL;
+ float fac;
+ int i, tot;
+
+ snapv = BMO_IterNew(&siter, bm, op, "snapv", BM_VERT);
+ tot = BM_Vert_FaceCount(snapv);
+
+ if (!tot)
+ return;
+
+ fac = 1.0f / tot;
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_VERT, snapv) {
+ if (!firstl) {
+ firstl = l;
+ }
+
+ for (i=0; i<bm->ldata.totlayer; i++) {
+ if (CustomData_layer_has_math(&bm->ldata, i)) {
+ int type = bm->ldata.layers[i].type;
+ void *e1, *e2;
+
+ e1 = CustomData_bmesh_get_layer_n(&bm->ldata, firstl->head.data, i);
+ e2 = CustomData_bmesh_get_layer_n(&bm->ldata, l->head.data, i);
+
+ CustomData_data_multiply(type, e2, fac);
+
+ if (l != firstl)
+ CustomData_data_add(type, e1, e2);
+ }
+ }
+ }
+
+ BMO_ITER(v, &siter, bm, op, "verts", BM_VERT) {
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_VERT, v) {
+ if (l == firstl)
+ continue;
+
+ CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, firstl->head.data, &l->head.data);
+ }
+ }
+}
+
+void bmesh_vert_average_facedata_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMIter iter;
+ BMVert *v;
+ BMLoop *l, *firstl = NULL;
+ CDBlockBytes min, max;
+ void *block;
+ int i, type;
+
+ for (i=0; i<bm->ldata.totlayer; i++) {
+ if (!CustomData_layer_has_math(&bm->ldata, i))
+ continue;
+
+ type = bm->ldata.layers[i].type;
+ CustomData_data_initminmax(type, &min, &max);
+
+ BMO_ITER(v, &siter, bm, op, "verts", BM_VERT) {
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_VERT, v) {
+ block = CustomData_bmesh_get_layer_n(&bm->ldata, l->head.data, i);
+ CustomData_data_dominmax(type, block, &min, &max);
+ }
+ }
+
+ CustomData_data_multiply(type, &min, 0.5f);
+ CustomData_data_multiply(type, &max, 0.5f);
+ CustomData_data_add(type, &min, &max);
+
+ BMO_ITER(v, &siter, bm, op, "verts", BM_VERT) {
+ BM_ITER(l, &iter, bm, BM_LOOPS_OF_VERT, v) {
+ block = CustomData_bmesh_get_layer_n(&bm->ldata, l->head.data, i);
+ CustomData_data_copy_value(type, &min, block);
+ }
+ }
+ }
+}
+
+void bmesh_pointmerge_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator weldop;
+ BMOIter siter;
+ BMVert *v, *snapv = NULL;
+ float vec[3];
+
+ BMO_Get_Vec(op, "mergeco", vec);
+
+ //BMO_CallOpf(bm, "collapse_uvs edges=%s", op, "edges");
+ BMO_Init_Op(&weldop, "weldverts");
+
+ BMO_ITER(v, &siter, bm, op, "verts", BM_VERT) {
+ if (!snapv) {
+ snapv = v;
+ VECCOPY(snapv->co, vec);
+ } else {
+ BMO_Insert_MapPointer(bm, &weldop, "targetmap", v, snapv);
+ }
+ }
+
+ BMO_Exec_Op(bm, &weldop);
+ BMO_Finish_Op(bm, &weldop);
+}
+
+void bmesh_collapse_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator weldop;
+ BMWalker walker;
+ BMIter iter;
+ BMEdge *e, **edges = NULL;
+ BLI_array_declare(edges);
+ float min[3], max[3];
+ int i, tot;
+
+ BMO_CallOpf(bm, "collapse_uvs edges=%s", op, "edges");
+ BMO_Init_Op(&weldop, "weldverts");
+
+ BMO_Flag_Buffer(bm, op, "edges", EDGE_MARK, BM_EDGE);
+ BMW_Init(&walker, bm, BMW_SHELL, EDGE_MARK, 0);
+
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if (!BMO_TestFlag(bm, e, EDGE_MARK))
+ continue;
+
+ e = BMW_Begin(&walker, e->v1);
+ BLI_array_empty(edges);
+
+ INIT_MINMAX(min, max);
+ for (tot=0; e; tot++, e=BMW_Step(&walker)) {
+ BLI_array_growone(edges);
+ edges[tot] = e;
+
+ DO_MINMAX(e->v1->co, min, max);
+ DO_MINMAX(e->v2->co, min, max);
+ }
+
+ VECADD(min, min, max);
+ VECMUL(min, 0.5f);
+
+ /*snap edges to a point. for initial testing purposes anyway.*/
+ for (i=0; i<tot; i++) {
+ VECCOPY(edges[i]->v1->co, min);
+ VECCOPY(edges[i]->v2->co, min);
+
+ if (edges[i]->v1 != edges[0]->v1)
+ BMO_Insert_MapPointer(bm, &weldop, "targetmap", edges[i]->v1, edges[0]->v1);
+ if (edges[i]->v2 != edges[0]->v1)
+ BMO_Insert_MapPointer(bm, &weldop, "targetmap", edges[i]->v2, edges[0]->v1);
+ }
+ }
+
+ BMO_Exec_Op(bm, &weldop);
+ BMO_Finish_Op(bm, &weldop);
+
+ BMW_End(&walker);
+ BLI_array_free(edges);
+}
+
+/*uv collapse function*/
+void bmesh_collapsecon_do_layer(BMesh *bm, BMOperator *op, int layer)
+{
+ BMIter iter, liter;
+ BMFace *f;
+ BMLoop *l, *l2;
+ BMWalker walker;
+ void **blocks = NULL;
+ BLI_array_declare(blocks);
+ CDBlockBytes min, max;
+ int i, tot, type = bm->ldata.layers[layer].type;
+
+ BMO_Clear_Flag_All(bm, op, BM_ALL, 65535);
+
+ BMO_Flag_Buffer(bm, op, "edges", EDGE_MARK, BM_EDGE);
+ BMW_Init(&walker, bm, BMW_LOOPDATA_ISLAND, EDGE_MARK, layer);
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ if (BMO_TestFlag(bm, l->e, EDGE_MARK)) {
+ /*walk*/
+ BLI_array_empty(blocks);
+ tot = 0;
+ l2 = BMW_Begin(&walker, l);
+
+ CustomData_data_initminmax(type, &min, &max);
+ for (tot=0; l2; tot++, l2=BMW_Step(&walker)) {
+ BLI_array_growone(blocks);
+ blocks[tot] = CustomData_bmesh_get_layer_n(&bm->ldata, l2->head.data, layer);
+ CustomData_data_dominmax(type, blocks[tot], &min, &max);
+ }
+
+ if (tot) {
+ CustomData_data_multiply(type, &min, 0.5f);
+ CustomData_data_multiply(type, &max, 0.5f);
+ CustomData_data_add(type, &min, &max);
+
+ /*snap CD (uv, vcol) points to their centroid*/
+ for (i=0; i<tot; i++) {
+ CustomData_data_copy_value(type, &min, blocks[i]);
+ }
+ }
+ }
+ }
+ }
+
+ BMW_End(&walker);
+ BLI_array_free(blocks);
+}
+
+void bmesh_collapsecon_exec(BMesh *bm, BMOperator *op)
+{
+ int i;
+
+ for (i=0; i<bm->ldata.totlayer; i++) {
+ if (CustomData_layer_has_math(&bm->ldata, i))
+ bmesh_collapsecon_do_layer(bm, op, i);
+ }
+}
+
+void bmesh_removedoubles_exec(BMesh *bm, BMOperator *op)
+{
+ BMOperator weldop;
+ BMOIter oiter;
+ BMVert *v, *v2;
+ BMVert **verts=NULL;
+ BLI_array_declare(verts);
+ float dist, distsqr;
+ int i, j, len;
+
+ dist = BMO_Get_Float(op, "dist");
+ distsqr = dist*dist;
+
+ BMO_Init_Op(&weldop, "weldverts");
+
+ i = 0;
+ BMO_ITER(v, &oiter, bm, op, "verts", BM_VERT) {
+ BLI_array_growone(verts);
+ verts[i++] = v;
+ }
+
+ /*sort by vertex coordinates added together*/
+ qsort(verts, BLI_array_count(verts), sizeof(void*), vergaverco);
+
+ len = BLI_array_count(verts);
+ for (i=0; i<len; i++) {
+ v = verts[i];
+ if (BMO_TestFlag(bm, v, VERT_TESTED)) continue;
+
+ BMO_SetFlag(bm, v, VERT_TESTED);
+ for (j=i+1; j<len; j++) {
+ float vec[3];
+
+ v2 = verts[j];
+ //if ((v2->co[0]+v2->co[1]+v2->co[2]) - (v->co[0]+v->co[1]+v->co[2])
+ // > distsqr) break;
+ if ((v2->co[0]-v->co[0]) + (v2->co[1]-v->co[1]) + (v2->co[2]-v->co[2]) > distsqr*4.0f)
+ break;
+
+ vec[0] = v->co[0] - v2->co[0];
+ vec[1] = v->co[1] - v2->co[1];
+ vec[2] = v->co[2] - v2->co[2];
+
+ if (INPR(vec, vec) < distsqr) {
+ BMO_SetFlag(bm, v2, VERT_TESTED);
+ BMO_SetFlag(bm, v2, VERT_DOUBLE);
+ BMO_SetFlag(bm, v, VERT_TARGET);
+
+ BMO_Insert_MapPointer(bm, &weldop, "targetmap", v2, v);
+ }
+ }
+ }
+
+ BLI_array_free(verts);
+
+ BMO_Exec_Op(bm, &weldop);
+ BMO_Finish_Op(bm, &weldop);
+}
+
+
+void bmesh_finddoubles_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter oiter;
+ BMVert *v, *v2;
+ BMVert **verts=NULL;
+ BLI_array_declare(verts);
+ float dist, distsqr;
+ int i, j, len, keepvert;
+
+ dist = BMO_Get_Float(op, "dist");
+ distsqr = dist*dist;
+
+ i = 0;
+ BMO_ITER(v, &oiter, bm, op, "verts", BM_VERT) {
+ BLI_array_growone(verts);
+ verts[i++] = v;
+ }
+
+ keepvert = BMO_IterNew(&oiter, bm, op, "keepverts", BM_VERT) != NULL;
+
+ /*sort by vertex coordinates added together*/
+ qsort(verts, BLI_array_count(verts), sizeof(void*), vergaverco);
+
+ BMO_Flag_Buffer(bm, op, "keepverts", VERT_KEEP, BM_VERT);
+
+ len = BLI_array_count(verts);
+ for (i=0; i<len; i++) {
+ v = verts[i];
+ if (BMO_TestFlag(bm, v, VERT_DOUBLE)) continue;
+
+ for (j=i+1; j<len; j++) {
+ v2 = verts[j];
+ if ((v2->co[0]+v2->co[1]+v2->co[2]) - (v->co[0]+v->co[1]+v->co[2])
+ > distsqr) break;
+
+ if (keepvert) {
+ if (BMO_TestFlag(bm, v2, VERT_KEEP) == BMO_TestFlag(bm, v, VERT_KEEP))
+ continue;
+ }
+
+ if (compare_len_v3v3(v->co, v2->co, dist)) {
+ BMO_SetFlag(bm, v2, VERT_DOUBLE);
+ BMO_SetFlag(bm, v, VERT_TARGET);
+
+ BMO_Insert_MapPointer(bm, op, "targetmapout", v2, v);
+ }
+ }
+ }
+
+ BLI_array_free(verts);
+}
+
+void bmesh_automerge_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter oiter;
+ BMOperator weldop;
+ BMVert *v, *v2;
+ BMVert **verts=NULL;
+ BLI_array_declare(verts);
+ float dist, distsqr;
+ int i, j, len, keepvert;
+
+ dist = BMO_Get_Float(op, "dist");
+ distsqr = dist*dist;
+
+ i = 0;
+ BMO_ITER(v, &oiter, bm, op, "verts", BM_VERT) {
+ BLI_array_growone(verts);
+ verts[i++] = v;
+ }
+
+ BMO_Init_Op(&weldop, "weldverts");
+
+ /*sort by vertex coordinates added together*/
+ qsort(verts, BLI_array_count(verts), sizeof(void*), vergaverco);
+
+ BMO_Flag_Buffer(bm, op, "verts", VERT_KEEP, BM_VERT);
+
+ len = BLI_array_count(verts);
+ for (i=0; i<len; i++) {
+ v = verts[i];
+ if (BMO_TestFlag(bm, v, VERT_DOUBLE)) continue;
+
+ for (j=i+1; j<len; j++) {
+ v2 = verts[j];
+ if ((v2->co[0]+v2->co[1]+v2->co[2]) - (v->co[0]+v->co[1]+v->co[2])
+ > distsqr) break;
+
+ /* only allow unselected -> selected */
+ if (BMO_TestFlag(bm, v2, VERT_IN))
+ continue;
+
+ if (compare_len_v3v3(v->co, v2->co, dist)) {
+ BMO_SetFlag(bm, v2, VERT_DOUBLE);
+ BMO_SetFlag(bm, v, VERT_TARGET);
+
+ BMO_Insert_MapPointer(bm, &weldop, "targetmap", v2, v);
+ }
+ }
+ }
+
+ BMO_Exec_Op(bm, &weldop);
+ BMO_Finish_Op(bm, &weldop);
+
+ BLI_array_free(verts);
+}
diff --git a/source/blender/bmesh/operators/subdivideop.c b/source/blender/bmesh/operators/subdivideop.c
new file mode 100644
index 00000000000..ca2f5208589
--- /dev/null
+++ b/source/blender/bmesh/operators/subdivideop.c
@@ -0,0 +1,1076 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Joseph Eagar.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
+
+#include "BLI_math.h"
+#include "BLI_rand.h"
+#include "BLI_ghash.h"
+#include "BLI_array.h"
+
+#include "DNA_object_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "ED_mesh.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+#include "mesh_intern.h"
+#include "subdivideop.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+/*flags for all elements share a common bitfield space*/
+#define SUBD_SPLIT 1
+
+#define EDGE_PERCENT 2
+
+/*I don't think new faces are flagged, currently, but
+ better safe than sorry.*/
+#define FACE_NEW 4
+#define FACE_CUSTOMFILL 8
+#define ELE_INNER 16
+#define ELE_SPLIT 32
+#define ELE_CONNECT 64
+
+/*stuff for the flag paramter. note that
+ what used to live in "beauty" and
+ in "seltype" live here. still have to
+ convert the beauty flags over, which
+ is why it starts at 128 (to avoid
+ collision).*/
+#define SELTYPE_INNER 128
+
+/*
+NOTE: beauty has been renamed to flag!
+*/
+
+/*generic subdivision rules:
+
+ * two selected edges in a face should make a link
+ between them.
+
+ * one edge should do, what? make pretty topology, or just
+ split the edge only?
+*/
+
+/*connects face with smallest len, which I think should always be correct for
+ edge subdivision*/
+BMEdge *connect_smallest_face(BMesh *bm, BMVert *v1, BMVert *v2, BMFace **nf) {
+ BMIter iter, iter2;
+ BMVert *v;
+ BMLoop *nl;
+ BMFace *face, *curf = NULL;
+
+ /*this isn't the best thing in the world. it doesn't handle cases where there's
+ multiple faces yet. that might require a convexity test to figure out which
+ face is "best," and who knows what for non-manifold conditions.*/
+ for (face = BMIter_New(&iter, bm, BM_FACES_OF_VERT, v1); face; face=BMIter_Step(&iter)) {
+ for (v=BMIter_New(&iter2, bm, BM_VERTS_OF_FACE, face); v; v=BMIter_Step(&iter2)) {
+ if (v == v2) {
+ if (!curf || face->len < curf->len) curf = face;
+ }
+ }
+ }
+
+ if (curf) {
+ face = BM_Split_Face(bm, curf, v1, v2, &nl, NULL);
+
+ if (nf) *nf = face;
+ return nl ? nl->e : NULL;
+ }
+
+ return NULL;
+}
+/* calculates offset for co, based on fractal, sphere or smooth settings */
+static void alter_co(float *co, BMEdge *edge, subdparams *params, float perc,
+ BMVert *vsta, BMVert *vend)
+{
+ float vec1[3], fac;
+
+ if(params->beauty & B_SMOOTH) {
+ /* we calculate an offset vector vec1[], to be added to *co */
+ float len, fac, nor[3], nor1[3], nor2[3], smooth=params->smooth;
+
+ sub_v3_v3v3(nor, vsta->co, vend->co);
+ len= 0.5f*normalize_v3(nor);
+
+ VECCOPY(nor1, vsta->no);
+ VECCOPY(nor2, vend->no);
+
+ /* cosine angle */
+ fac= nor[0]*nor1[0] + nor[1]*nor1[1] + nor[2]*nor1[2] ;
+
+ vec1[0]= fac*nor1[0];
+ vec1[1]= fac*nor1[1];
+ vec1[2]= fac*nor1[2];
+
+ /* cosine angle */
+ fac= -nor[0]*nor2[0] - nor[1]*nor2[1] - nor[2]*nor2[2] ;
+
+ vec1[0]+= fac*nor2[0];
+ vec1[1]+= fac*nor2[1];
+ vec1[2]+= fac*nor2[2];
+
+ /* falloff for multi subdivide */
+ smooth *= sqrt(fabs(1.0f - 2.0f*fabs(perc)));
+
+ vec1[0]*= smooth*len;
+ vec1[1]*= smooth*len;
+ vec1[2]*= smooth*len;
+
+ co[0] += vec1[0];
+ co[1] += vec1[1];
+ co[2] += vec1[2];
+ }
+ else if(params->beauty & B_SPHERE) { /* subdivide sphere */
+ normalize_v3(co);
+ co[0]*= params->smooth;
+ co[1]*= params->smooth;
+ co[2]*= params->smooth;
+ }
+
+ if(params->beauty & B_FRACTAL) {
+ fac= params->fractal*len_v3v3(vsta->co, vend->co);
+ vec1[0]= fac*(float)(0.5-BLI_drand());
+ vec1[1]= fac*(float)(0.5-BLI_drand());
+ vec1[2]= fac*(float)(0.5-BLI_drand());
+ add_v3_v3v3(co, co, vec1);
+ }
+}
+
+/* assumes in the edge is the correct interpolated vertices already */
+/* percent defines the interpolation, rad and flag are for special options */
+/* results in new vertex with correct coordinate, vertex normal and weight group info */
+static BMVert *bm_subdivide_edge_addvert(BMesh *bm, BMEdge *edge,BMEdge *oedge,
+ subdparams *params, float percent,
+ float percent2,
+ BMEdge **out,BMVert *vsta,BMVert *vend)
+{
+ BMVert *ev;
+// float co[3];
+
+ ev = BM_Split_Edge(bm, edge->v1, edge, out, percent);
+ BM_Vert_UpdateNormal(bm, ev);
+
+ BMO_SetFlag(bm, ev, ELE_INNER);
+
+ /* offset for smooth or sphere or fractal */
+ alter_co(ev->co, oedge, params, percent2, vsta, vend);
+
+#if 0 //TODO
+ /* clip if needed by mirror modifier */
+ if (edge->v1->f2) {
+ if ( edge->v1->f2 & edge->v2->f2 & 1) {
+ co[0]= 0.0f;
+ }
+ if ( edge->v1->f2 & edge->v2->f2 & 2) {
+ co[1]= 0.0f;
+ }
+ if ( edge->v1->f2 & edge->v2->f2 & 4) {
+ co[2]= 0.0f;
+ }
+ }
+#endif
+
+ return ev;
+}
+
+static BMVert *subdivideedgenum(BMesh *bm, BMEdge *edge, BMEdge *oedge,
+ int curpoint, int totpoint, subdparams *params,
+ BMEdge **newe, BMVert *vsta, BMVert *vend)
+{
+ BMVert *ev;
+ float percent, percent2 = 0.0f;
+
+ if (BMO_TestFlag(bm, edge, EDGE_PERCENT) && totpoint == 1)
+ percent = BMO_Get_MapFloat(bm, params->op,
+ "edgepercents", edge);
+ else {
+ percent= 1.0f/(float)(totpoint+1-curpoint);
+ percent2 = (float)curpoint / (float)(totpoint + 1);
+
+ }
+
+ ev= bm_subdivide_edge_addvert(bm, edge, oedge, params, percent,
+ percent2, newe, vsta, vend);
+ return ev;
+}
+
+static void bm_subdivide_multicut(BMesh *bm, BMEdge *edge, subdparams *params,
+ BMVert *vsta, BMVert *vend) {
+ BMEdge *eed = edge, *newe, temp = *edge;
+ BMVert *v;
+ int i, numcuts = params->numcuts;
+
+ for(i=0;i<numcuts;i++) {
+ v = subdivideedgenum(bm, eed, &temp, i, params->numcuts, params,
+ &newe, vsta, vend);
+ BMO_SetFlag(bm, v, SUBD_SPLIT);
+ BMO_SetFlag(bm, eed, SUBD_SPLIT);
+ BMO_SetFlag(bm, newe, SUBD_SPLIT);
+
+ BMO_SetFlag(bm, v, ELE_SPLIT);
+ BMO_SetFlag(bm, eed, ELE_SPLIT);
+ BMO_SetFlag(bm, newe, SUBD_SPLIT);
+
+ CHECK_ELEMENT(bm, v);
+ if (v->e) CHECK_ELEMENT(bm, v->e);
+ if (v->e && v->e->l) CHECK_ELEMENT(bm, v->e->l->f);
+ }
+}
+
+/*note: the patterns are rotated as necassary to
+ match the input geometry. they're based on the
+ pre-split state of the face*/
+
+/*
+
+v3---------v2
+| |
+| |
+| |
+| |
+v4---v0---v1
+
+*/
+static void quad_1edge_split(BMesh *bm, BMFace *face,
+ BMVert **verts, subdparams *params) {
+ BMFace *nf;
+ int i, add, numcuts = params->numcuts;
+
+ /*if it's odd, the middle face is a quad, otherwise it's a triangle*/
+ if (numcuts % 2==0) {
+ add = 2;
+ for (i=0; i<numcuts; i++) {
+ if (i == numcuts/2) add -= 1;
+ connect_smallest_face(bm, verts[i], verts[numcuts+add],
+ &nf);
+ }
+ } else {
+ add = 2;
+ for (i=0; i<numcuts; i++) {
+ connect_smallest_face(bm, verts[i], verts[numcuts+add],
+ &nf);
+ if (i == numcuts/2) {
+ add -= 1;
+ connect_smallest_face(bm, verts[i],
+ verts[numcuts+add],
+ &nf);
+ }
+ }
+
+ }
+}
+
+subdpattern quad_1edge = {
+ {1, 0, 0, 0},
+ quad_1edge_split,
+ 4,
+};
+
+
+/*
+v6--------v5
+| |
+| |v4s
+| |v3s
+| s s |
+v7-v0--v1-v2
+
+*/
+static void quad_2edge_split_path(BMesh *bm, BMFace *face, BMVert **verts,
+ subdparams *params)
+{
+ BMFace *nf;
+ int i, numcuts = params->numcuts;
+
+ for (i=0; i<numcuts; i++) {
+ connect_smallest_face(bm, verts[i], verts[numcuts+(numcuts-i)],
+ &nf);
+ }
+ connect_smallest_face(bm, verts[numcuts*2+3], verts[numcuts*2+1], &nf);
+}
+
+subdpattern quad_2edge_path = {
+ {1, 1, 0, 0},
+ quad_2edge_split_path,
+ 4,
+};
+
+/*
+v6--------v5
+| |
+| |v4s
+| |v3s
+| s s |
+v7-v0--v1-v2
+
+*/
+static void quad_2edge_split_innervert(BMesh *bm, BMFace *face, BMVert **verts,
+ subdparams *params)
+{
+ BMFace *nf;
+ BMVert *v, *lastv;
+ BMEdge *e, *ne;
+ int i, numcuts = params->numcuts;
+
+ lastv = verts[numcuts];
+
+ for (i=numcuts-1; i>=0; i--) {
+ e = connect_smallest_face(bm, verts[i], verts[numcuts+(numcuts-i)],
+ &nf);
+
+ v = BM_Split_Edge(bm, e->v1, e, &ne, 0.5f);
+ connect_smallest_face(bm, lastv, v, &nf);
+ lastv = v;
+ }
+
+ connect_smallest_face(bm, lastv, verts[numcuts*2+2], &nf);
+}
+
+subdpattern quad_2edge_innervert = {
+ {1, 1, 0, 0},
+ quad_2edge_split_innervert,
+ 4,
+};
+
+/*
+v6--------v5
+| |
+| |v4s
+| |v3s
+| s s |
+v7-v0--v1-v2
+
+*/
+static void quad_2edge_split_fan(BMesh *bm, BMFace *face, BMVert **verts,
+ subdparams *params)
+{
+ BMFace *nf;
+ BMVert *v, *lastv;
+ BMEdge *e, *ne;
+ int i, numcuts = params->numcuts;
+
+ lastv = verts[2];
+
+ for (i=0; i<numcuts; i++) {
+ connect_smallest_face(bm, verts[i], verts[numcuts*2+2], &nf);
+ connect_smallest_face(bm, verts[numcuts+(numcuts-i)],
+ verts[numcuts*2+2], &nf);
+ }
+}
+
+subdpattern quad_2edge_fan = {
+ {1, 1, 0, 0},
+ quad_2edge_split_fan,
+ 4,
+};
+
+/* s s
+v8--v7--v6-v5
+| |
+| v4 s
+| |
+| v3 s
+| s s |
+v9-v0--v1-v2
+
+*/
+static void quad_3edge_split(BMesh *bm, BMFace *face, BMVert **verts,
+ subdparams *params)
+{
+ BMFace *nf;
+ int i, add=0, numcuts = params->numcuts;
+
+ for (i=0; i<numcuts; i++) {
+ if (i == numcuts/2) {
+ if (numcuts % 2 != 0) {
+ connect_smallest_face(bm, verts[numcuts-i-1+add],
+ verts[i+numcuts+1], &nf);
+ }
+ add = numcuts*2+2;
+ }
+ connect_smallest_face(bm, verts[numcuts-i-1+add],
+ verts[i+numcuts+1], &nf);
+ }
+
+ for (i=0; i<numcuts/2+1; i++) {
+ connect_smallest_face(bm, verts[i],verts[(numcuts-i)+numcuts*2+1],
+ &nf);
+ }
+}
+
+subdpattern quad_3edge = {
+ {1, 1, 1, 0},
+ quad_3edge_split,
+ 4,
+};
+
+/*
+
+ v8--v7-v6--v5
+ | s |
+ |v9 s s|v4
+first line | | last line
+ |v10s s s|v3
+ v11-v0--v1-v2
+
+ it goes from bottom up
+*/
+static void quad_4edge_subdivide(BMesh *bm, BMFace *face, BMVert **verts,
+ subdparams *params)
+{
+ BMFace *nf;
+ BMVert *v, *v1, *v2;
+ BMEdge *e, *ne, temp;
+ BMVert **lines;
+ int numcuts = params->numcuts;
+ int i, j, a, b, s=numcuts+2, totv=numcuts*4+4;
+
+ lines = MEM_callocN(sizeof(BMVert*)*(numcuts+2)*(numcuts+2),
+ "q_4edge_split");
+ /*build a 2-dimensional array of verts,
+ containing every vert (and all new ones)
+ in the face.*/
+
+ /*first line*/
+ for (i=0; i<numcuts+2; i++) {
+ lines[i] = verts[numcuts*3+2+(numcuts-i+1)];
+ }
+
+ /*last line*/
+ for (i=0; i<numcuts+2; i++) {
+ lines[(s-1)*s+i] = verts[numcuts+i];
+ }
+
+ /*first and last members of middle lines*/
+ for (i=0; i<numcuts; i++) {
+ a = i;
+ b = numcuts + 1 + numcuts + 1 + (numcuts - i - 1);
+
+ e = connect_smallest_face(bm, verts[a], verts[b], &nf);
+ if (!e)
+ continue;
+
+ BMO_SetFlag(bm, e, ELE_INNER);
+ BMO_SetFlag(bm, nf, ELE_INNER);
+
+
+ v1 = lines[(i+1)*s] = verts[a];
+ v2 = lines[(i+1)*s + s-1] = verts[b];
+
+ temp = *e;
+ for (a=0; a<numcuts; a++) {
+ v = subdivideedgenum(bm, e, &temp, a, numcuts, params, &ne,
+ v1, v2);
+ if (!v)
+ bmesh_error();
+
+ BMO_SetFlag(bm, ne, ELE_INNER);
+ lines[(i+1)*s+a+1] = v;
+ }
+ }
+
+ for (i=1; i<numcuts+2; i++) {
+ for (j=1; j<numcuts+1; j++) {
+ a = i*s + j;
+ b = (i-1)*s + j;
+ e = connect_smallest_face(bm, lines[a], lines[b], &nf);
+ if (!e)
+ continue;
+
+ BMO_SetFlag(bm, e, ELE_INNER);
+ BMO_SetFlag(bm, nf, ELE_INNER);
+ }
+ }
+
+ MEM_freeN(lines);
+}
+
+/* v3
+ / \
+ / \
+ / \
+ / \
+ / \
+v4--v0--v1--v2
+ s s
+*/
+static void tri_1edge_split(BMesh *bm, BMFace *face, BMVert **verts,
+ subdparams *params)
+{
+ BMFace *nf;
+ int i, numcuts = params->numcuts;
+
+ for (i=0; i<numcuts; i++) {
+ connect_smallest_face(bm, verts[i], verts[numcuts+1], &nf);
+ }
+}
+
+subdpattern tri_1edge = {
+ {1, 0, 0},
+ tri_1edge_split,
+ 3,
+};
+
+/* v5
+ / \
+ s v6/---\ v4 s
+ / \ / \
+sv7/---v---\ v3 s
+ / \/ \/ \
+ v8--v0--v1--v2
+ s s
+*/
+static void tri_3edge_subdivide(BMesh *bm, BMFace *face, BMVert **verts,
+ subdparams *params)
+{
+ BMFace *nf;
+ BMEdge *e, *ne, temp;
+ BMVert ***lines, *v;
+ void *stackarr[1];
+ int i, j, a, b, numcuts = params->numcuts;
+
+ /*number of verts in each line*/
+ lines = MEM_callocN(sizeof(void*)*(numcuts+2), "triangle vert table");
+
+ lines[0] = (BMVert**) stackarr;
+ lines[0][0] = verts[numcuts*2+1];
+
+ lines[1+numcuts] = MEM_callocN(sizeof(void*)*(numcuts+2),
+ "triangle vert table 2");
+ for (i=0; i<numcuts; i++) {
+ lines[1+numcuts][1+i] = verts[i];
+ }
+ lines[1+numcuts][0] = verts[numcuts*3+2];
+ lines[1+numcuts][1+numcuts] = verts[numcuts];
+
+ for (i=0; i<numcuts; i++) {
+ lines[i+1] = MEM_callocN(sizeof(void*)*(2+i),
+ "triangle vert table row");
+ a = numcuts*2 + 2 + i;
+ b = numcuts + numcuts - i;
+ e = connect_smallest_face(bm, verts[a], verts[b], &nf);
+ if (!e) goto cleanup;
+
+ BMO_SetFlag(bm, e, ELE_INNER);
+ BMO_SetFlag(bm, nf, ELE_INNER);
+
+ lines[i+1][0] = verts[a];
+ lines[i+1][1+i] = verts[b];
+
+ temp = *e;
+ for (j=0; j<i; j++) {
+ v = subdivideedgenum(bm, e, &temp, j, i, params, &ne,
+ verts[a], verts[b]);
+ lines[i+1][j+1] = v;
+
+ BMO_SetFlag(bm, ne, ELE_INNER);
+ }
+ }
+
+
+/* v5
+ / \
+ s v6/---\ v4 s
+ / \ / \
+sv7/---v---\ v3 s
+ / \/ \/ \
+ v8--v0--v1--v2
+ s s
+*/
+ for (i=1; i<numcuts+1; i++) {
+ for (j=0; j<i; j++) {
+ e= connect_smallest_face(bm, lines[i][j], lines[i+1][j+1],
+ &nf);
+
+ BMO_SetFlag(bm, e, ELE_INNER);
+ BMO_SetFlag(bm, nf, ELE_INNER);
+
+ e= connect_smallest_face(bm,lines[i][j+1],lines[i+1][j+1],
+ &nf);
+
+ BMO_SetFlag(bm, e, ELE_INNER);
+ BMO_SetFlag(bm, nf, ELE_INNER);
+ }
+ }
+
+cleanup:
+ for (i=1; i<numcuts+2; i++) {
+ if (lines[i]) MEM_freeN(lines[i]);
+ }
+
+ MEM_freeN(lines);
+}
+
+subdpattern tri_3edge = {
+ {1, 1, 1},
+ tri_3edge_subdivide,
+ 3,
+};
+
+
+subdpattern quad_4edge = {
+ {1, 1, 1, 1},
+ quad_4edge_subdivide,
+ 4,
+};
+
+subdpattern *patterns[] = {
+ NULL, //quad single edge pattern is inserted here
+ NULL, //quad corner vert pattern is inserted here
+ NULL, //tri single edge pattern is inserted here
+ NULL,
+ &quad_3edge,
+ NULL,
+};
+
+#define PLEN (sizeof(patterns) / sizeof(void*))
+
+typedef struct subd_facedata {
+ BMVert *start; subdpattern *pat;
+ int totedgesel; //only used if pat was NULL, e.g. no pattern was found
+ BMFace *face;
+} subd_facedata;
+
+void esubdivide_exec(BMesh *bmesh, BMOperator *op)
+{
+ BMOpSlot *einput;
+ BMEdge *edge, **edges = NULL;
+ BLI_array_declare(edges);
+ BMFace *face;
+ BMLoop *nl;
+ BMVert **verts = NULL;
+ BLI_array_declare(verts);
+ BMIter fiter, liter;
+ subdpattern *pat;
+ subdparams params;
+ subd_facedata *facedata = NULL;
+ BLI_array_declare(facedata);
+ BMLoop *l, **splits = NULL, **loops = NULL;
+ BLI_array_declare(splits);
+ BLI_array_declare(loops);
+ float smooth, fractal;
+ int beauty, cornertype, singleedge, gridfill;
+ int i, j, matched, a, b, numcuts, totesel;
+
+ BMO_Flag_Buffer(bmesh, op, "edges", SUBD_SPLIT, BM_EDGE);
+
+ numcuts = BMO_Get_Int(op, "numcuts");
+ smooth = BMO_Get_Float(op, "smooth");
+ fractal = BMO_Get_Float(op, "fractal");
+ beauty = BMO_Get_Int(op, "beauty");
+ cornertype = BMO_Get_Int(op, "quadcornertype");
+ singleedge = BMO_Get_Int(op, "singleedge");
+ gridfill = BMO_Get_Int(op, "gridfill");
+
+ patterns[1] = NULL;
+ //straight cut is patterns[1] == NULL
+ switch (cornertype) {
+ case SUBD_PATH:
+ patterns[1] = &quad_2edge_path;
+ break;
+ case SUBD_INNERVERT:
+ patterns[1] = &quad_2edge_innervert;
+ break;
+ case SUBD_FAN:
+ patterns[1] = &quad_2edge_fan;
+ break;
+ }
+
+ if (singleedge) {
+ patterns[0] = &quad_1edge;
+ patterns[2] = &tri_1edge;
+ } else {
+ patterns[0] = NULL;
+ patterns[2] = NULL;
+ }
+
+ if (gridfill) {
+ patterns[3] = &quad_4edge;
+ patterns[5] = &tri_3edge;
+ } else {
+ patterns[3] = NULL;
+ patterns[5] = NULL;
+ }
+
+ /*first go through and tag edges*/
+ BMO_Flag_To_Slot(bmesh, op, "edges",
+ SUBD_SPLIT, BM_EDGE);
+
+ params.numcuts = numcuts;
+ params.op = op;
+ params.smooth = smooth;
+ params.fractal = fractal;
+ params.beauty = beauty;
+
+ BMO_Mapping_To_Flag(bmesh, op, "custompatterns",
+ FACE_CUSTOMFILL);
+
+ BMO_Mapping_To_Flag(bmesh, op, "edgepercents",
+ EDGE_PERCENT);
+
+ for (face=BMIter_New(&fiter, bmesh, BM_FACES_OF_MESH, NULL);
+ face; face=BMIter_Step(&fiter)) {
+ BMEdge *e1 = NULL, *e2 = NULL;
+ float vec1[3], vec2[3];
+
+ /*figure out which pattern to use*/
+
+ BLI_array_empty(edges);
+ BLI_array_empty(verts);
+ matched = 0;
+
+ i = 0;
+ totesel = 0;
+ for (nl=BMIter_New(&liter, bmesh, BM_LOOPS_OF_FACE, face);
+ nl; nl=BMIter_Step(&liter)) {
+ BLI_array_growone(edges);
+ BLI_array_growone(verts);
+ edges[i] = nl->e;
+ verts[i] = nl->v;
+
+ if (BMO_TestFlag(bmesh, edges[i], SUBD_SPLIT)) {
+ if (!e1) e1 = edges[i];
+ else e2 = edges[i];
+
+ totesel++;
+ }
+
+ i++;
+ }
+
+ /*make sure the two edges have a valid angle to each other*/
+ if (totesel == 2 && (e1->v1 == e2->v1 || e1->v1 == e2->v2
+ || e1->v2 == e2->v1 || e1->v2 == e2->v1)) {
+ float angle;
+
+ sub_v3_v3v3(vec1, e1->v2->co, e1->v1->co);
+ sub_v3_v3v3(vec2, e2->v2->co, e2->v1->co);
+ normalize_v3(vec1);
+ normalize_v3(vec2);
+
+ angle = INPR(vec1, vec2);
+ angle = ABS(angle);
+ if (ABS(angle-1.0) < 0.01)
+ totesel = 0;
+ }
+
+ if (BMO_TestFlag(bmesh, face, FACE_CUSTOMFILL)) {
+ pat = BMO_Get_MapData(bmesh, op,
+ "custompatterns", face);
+ for (i=0; i<pat->len; i++) {
+ matched = 1;
+ for (j=0; j<pat->len; j++) {
+ a = (j + i) % pat->len;
+ if ((!!BMO_TestFlag(bmesh, edges[a], SUBD_SPLIT))
+ != (!!pat->seledges[j])) {
+ matched = 0;
+ break;
+ }
+ }
+ if (matched) {
+ BLI_array_growone(facedata);
+ b = BLI_array_count(facedata)-1;
+ facedata[b].pat = pat;
+ facedata[b].start = verts[i];
+ facedata[b].face = face;
+ facedata[b].totedgesel = totesel;
+ BMO_SetFlag(bmesh, face, SUBD_SPLIT);
+ break;
+ }
+ }
+
+ /*obvously don't test for other patterns matching*/
+ continue;
+ }
+
+ for (i=0; i<PLEN; i++) {
+ pat = patterns[i];
+ if (!pat) continue;
+
+ if (pat->len == face->len) {
+ for (a=0; a<pat->len; a++) {
+ matched = 1;
+ for (b=0; b<pat->len; b++) {
+ j = (b + a) % pat->len;
+ if ((!!BMO_TestFlag(bmesh, edges[j], SUBD_SPLIT))
+ != (!!pat->seledges[b])) {
+ matched = 0;
+ break;
+ }
+ }
+ if (matched) break;
+ }
+ if (matched) {
+ BLI_array_growone(facedata);
+ j = BLI_array_count(facedata) - 1;
+
+ BMO_SetFlag(bmesh, face, SUBD_SPLIT);
+
+ facedata[j].pat = pat;
+ facedata[j].start = verts[a];
+ facedata[j].face = face;
+ facedata[j].totedgesel = totesel;
+ break;
+ }
+ }
+
+ }
+
+ if (!matched && totesel) {
+ BLI_array_growone(facedata);
+ j = BLI_array_count(facedata) - 1;
+
+ BMO_SetFlag(bmesh, face, SUBD_SPLIT);
+ facedata[j].totedgesel = totesel;
+ facedata[j].face = face;
+ }
+ }
+
+ einput = BMO_GetSlot(op, "edges");
+
+ /*go through and split edges*/
+ for (i=0; i<einput->len; i++) {
+ edge = ((BMEdge**)einput->data.p)[i];
+ bm_subdivide_multicut(bmesh, edge, &params, edge->v1, edge->v2);
+ }
+
+ i = 0;
+ for (i=0; i<BLI_array_count(facedata); i++) {
+ face = facedata[i].face;
+
+ /*figure out which pattern to use*/
+ BLI_array_empty(verts);
+
+ pat = facedata[i].pat;
+
+ if (!pat && facedata[i].totedgesel == 2) {
+ int vlen;
+
+ /*ok, no pattern. we still may be able to do something.*/
+ BLI_array_empty(loops);
+ BLI_array_empty(splits);
+
+ /*for case of two edges, connecting them shouldn't be too hard*/
+ BM_ITER(l, &liter, bmesh, BM_LOOPS_OF_FACE, face) {
+ BLI_array_growone(loops);
+ loops[BLI_array_count(loops)-1] = l;
+ }
+
+ vlen = BLI_array_count(loops);
+
+ /*find the boundary of one of the split edges*/
+ for (a=1; a<vlen; a++) {
+ if (!BMO_TestFlag(bmesh, loops[a-1]->v, ELE_INNER)
+ && BMO_TestFlag(bmesh, loops[a]->v, ELE_INNER))
+ break;
+ }
+
+ if (BMO_TestFlag(bmesh, loops[(a+numcuts+1)%vlen]->v, ELE_INNER)) {
+ b = (a+numcuts+1)%vlen;
+ } else {
+ /*find the boundary of the other edge.*/
+ for (j=0; j<vlen; j++) {
+ b = (j + a + numcuts + 1) % vlen;
+ if (!BMO_TestFlag(bmesh, loops[b==0 ? vlen-1 : b-1]->v, ELE_INNER)
+ && BMO_TestFlag(bmesh, loops[b]->v, ELE_INNER))
+ break;
+ }
+ }
+
+ b += numcuts - 1;
+
+ for (j=0; j<numcuts; j++) {
+ BLI_array_growone(splits);
+ splits[BLI_array_count(splits)-1] = loops[a];
+
+ BLI_array_growone(splits);
+ splits[BLI_array_count(splits)-1] = loops[b];
+
+ b = (b-1) % vlen;
+ a = (a+1) % vlen;
+ }
+
+ //BM_LegalSplits(bmesh, face, splits, BLI_array_count(splits)/2);
+
+ for (j=0; j<BLI_array_count(splits)/2; j++) {
+ if (splits[j*2]) {
+ BMFace *nf;
+
+ nf = BM_Split_Face(bmesh, face, splits[j*2]->v, splits[j*2+1]->v, &nl, NULL);
+ }
+ }
+
+ i++;
+ continue;
+ } else if (!pat) {
+ i++;
+ continue;
+ }
+
+ j = a = 0;
+ for (nl=BMIter_New(&liter, bmesh, BM_LOOPS_OF_FACE, face);
+ nl; nl=BMIter_Step(&liter)) {
+ if (nl->v == facedata[i].start) {
+ a = j+1;
+ break;
+ }
+ j++;
+ }
+
+ for (j=0; j<face->len; j++) {
+ BLI_array_growone(verts);
+ }
+
+ j = 0;
+ for (nl=BMIter_New(&liter, bmesh, BM_LOOPS_OF_FACE, face);
+ nl; nl=BMIter_Step(&liter)) {
+ b = (j-a+face->len) % face->len;
+ verts[b] = nl->v;
+ j += 1;
+ }
+
+ CHECK_ELEMENT(bmesh, face);
+ pat->connectexec(bmesh, face, verts, &params);
+ }
+
+ if (facedata) BLI_array_free(facedata);
+ if (edges) BLI_array_free(edges);
+ if (verts) BLI_array_free(verts);
+ BLI_array_free(splits);
+ BLI_array_free(loops);
+
+ BMO_Flag_To_Slot(bmesh, op, "outinner",
+ ELE_INNER, BM_ALL);
+ BMO_Flag_To_Slot(bmesh, op, "outsplit",
+ ELE_SPLIT, BM_ALL);
+
+ BMO_Flag_To_Slot(bmesh, op, "geomout",
+ ELE_INNER|ELE_SPLIT|SUBD_SPLIT, BM_ALL);
+}
+
+/*editmesh-emulating function*/
+void BM_esubdivideflag(Object *obedit, BMesh *bm, int flag, float smooth,
+ float fractal, int beauty, int numcuts,
+ int seltype, int cornertype, int singleedge, int gridfill)
+{
+ BMOperator op;
+
+ BMO_InitOpf(bm, &op, "esubd edges=%he smooth=%f fractal=%f "
+ "beauty=%d numcuts=%d quadcornertype=%d singleedge=%d "
+ "gridfill=%d",
+ flag, smooth, fractal, beauty, numcuts,
+ cornertype, singleedge, gridfill);
+
+ BMO_Exec_Op(bm, &op);
+
+ if (seltype == SUBDIV_SELECT_INNER) {
+ BMOIter iter;
+ BMHeader *ele;
+ int i;
+
+ ele = BMO_IterNew(&iter, bm, &op, "outinner", BM_EDGE|BM_VERT);
+ for (; ele; ele=BMO_IterStep(&iter)) {
+ BM_Select(bm, ele, 1);
+ }
+ } else if (seltype == SUBDIV_SELECT_LOOPCUT) {
+ BMOIter iter;
+ BMHeader *ele;
+ int i;
+
+ /*deselect input*/
+ BM_clear_flag_all(bm, BM_SELECT);
+
+ ele = BMO_IterNew(&iter, bm, &op, "outinner", BM_EDGE|BM_VERT);
+ for (; ele; ele=BMO_IterStep(&iter)) {
+ BM_Select(bm, ele, 1);
+
+ if (ele->type == BM_VERT) {
+ BMEdge *e;
+ BMIter eiter;
+
+ BM_ITER(e, &eiter, bm, BM_EDGES_OF_VERT, ele) {
+ if (!BM_TestHFlag(e, BM_SELECT) && BM_TestHFlag(e->v1, BM_SELECT)
+ && BM_TestHFlag(e->v2, BM_SELECT)) {
+ BM_SetHFlag(e, BM_SELECT);
+ bm->totedgesel += 1;
+ } else if (BM_TestHFlag(e, BM_SELECT) && (!BM_TestHFlag(e->v1, BM_SELECT)
+ || !BM_TestHFlag(e->v2, BM_SELECT))) {
+ BM_ClearHFlag(e, BM_SELECT);
+ bm->totedgesel -= 1;
+ }
+ }
+ }
+ }
+ }
+
+ BMO_Finish_Op(bm, &op);
+}
+
+#if 0
+void BM_esubdivideflag_conv(Object *obedit,EditMesh *em,int selflag, float rad,
+ int flag, int numcuts, int seltype) {
+ BMesh *bm = editmesh_to_bmesh(em);
+ EditMesh *em2;
+
+ BM_esubdivideflag(obedit, bm, selflag, rad, flag, numcuts, seltype);
+ em2 = bmesh_to_editmesh(bm);
+
+ free_editMesh(em);
+ *em = *em2;
+ MEM_freeN(em2);
+ BM_Free_Mesh(bm);
+}
+#endif
+
+void esplit_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMEdge *e;
+ subdparams params;
+
+ params.numcuts = BMO_GetSlot(op, "numcuts")->data.i;
+ params.op = op;
+
+ /*go through and split edges*/
+ BMO_ITER(e, &siter, bm, op, "edges", BM_EDGE) {
+ bm_subdivide_multicut(bm, e, &params, e->v1, e->v2);
+ }
+
+ BMO_Flag_To_Slot(bm, op, "outsplit",
+ ELE_SPLIT, BM_ALL);
+}
+
diff --git a/source/blender/bmesh/operators/subdivideop.h b/source/blender/bmesh/operators/subdivideop.h
new file mode 100644
index 00000000000..7bb471117d8
--- /dev/null
+++ b/source/blender/bmesh/operators/subdivideop.h
@@ -0,0 +1,38 @@
+#ifndef _SUBDIVIDEOP_H
+#define _SUBDIVIDEOP_H
+
+typedef struct subdparams {
+ int numcuts;
+ float smooth;
+ float fractal;
+ int beauty;
+ BMOperator *op;
+} subdparams;
+
+typedef void (*subd_pattern_fill_fp)(BMesh *bm, BMFace *face, BMVert **verts,
+ subdparams *params);
+
+/*
+note: this is a pattern-based edge subdivider.
+it tries to match a pattern to edge selections on faces,
+then executes functions to cut them.
+*/
+typedef struct subdpattern {
+ int seledges[20]; //selected edges mask, for splitting
+
+ /*verts starts at the first new vert cut, not the first vert in the
+ face*/
+ subd_pattern_fill_fp connectexec;
+ int len; /*total number of verts, before any subdivision*/
+} subdpattern;
+
+/*generic subdivision rules:
+
+ * two selected edges in a face should make a link
+ between them.
+
+ * one edge should do, what? make pretty topology, or just
+ split the edge only?
+*/
+
+#endif /* _SUBDIVIDEOP_H */ \ No newline at end of file
diff --git a/source/blender/bmesh/operators/triangulateop.c b/source/blender/bmesh/operators/triangulateop.c
new file mode 100644
index 00000000000..c4755b38d29
--- /dev/null
+++ b/source/blender/bmesh/operators/triangulateop.c
@@ -0,0 +1,56 @@
+#include "MEM_guardedalloc.h"
+
+#include "BKE_utildefines.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+#include "BLI_math.h"
+#include "BLI_array.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define EDGE_NEW 1
+#define FACE_NEW 1
+
+void triangulate_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMFace *face, **newfaces = NULL;
+ BLI_array_declare(newfaces);
+ float (*projectverts)[3] = NULL;
+ BLI_array_declare(projectverts);
+ int i, lastlen=0, count = 0;
+
+ face = BMO_IterNew(&siter, bm, op, "faces", BM_FACE);
+ for (; face; face=BMO_IterStep(&siter)) {
+ if (lastlen < face->len) {
+ BLI_array_empty(projectverts);
+ BLI_array_empty(newfaces);
+ for (lastlen=0; lastlen<face->len; lastlen++) {
+ BLI_array_growone(projectverts);
+ BLI_array_growone(projectverts);
+ BLI_array_growone(projectverts);
+ BLI_array_growone(newfaces);
+ }
+ }
+
+ BM_Triangulate_Face(bm, face, projectverts, EDGE_NEW,
+ FACE_NEW, newfaces);
+
+ BMO_Insert_MapPointer(bm, op, "facemap",
+ face, face);
+ for (i=0; newfaces[i]; i++) {
+ BMO_Insert_MapPointer(bm, op, "facemap",
+ newfaces[i], face);
+
+ }
+ }
+
+ BMO_Flag_To_Slot(bm, op, "edgeout", EDGE_NEW, BM_EDGE);
+ BMO_Flag_To_Slot(bm, op, "faceout", FACE_NEW, BM_FACE);
+
+ BLI_array_free(projectverts);
+ BLI_array_free(newfaces);
+} \ No newline at end of file
diff --git a/source/blender/bmesh/operators/utils.c b/source/blender/bmesh/operators/utils.c
new file mode 100644
index 00000000000..b22099a509a
--- /dev/null
+++ b/source/blender/bmesh/operators/utils.c
@@ -0,0 +1,1307 @@
+#include "MEM_guardedalloc.h"
+#include "BKE_customdata.h"
+#include "DNA_listBase.h"
+#include "DNA_customdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include <string.h>
+#include "BKE_utildefines.h"
+#include "BKE_mesh.h"
+#include "BKE_global.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+
+#include "BLI_editVert.h"
+#include "mesh_intern.h"
+#include "ED_mesh.h"
+
+#include "BLI_math.h"
+#include "BLI_array.h"
+#include "BLI_blenlib.h"
+#include "BLI_edgehash.h"
+
+#include "BLI_heap.h"
+
+#include "bmesh.h"
+
+/*
+ * UTILS.C
+ *
+ * utility bmesh operators, e.g. transform,
+ * translate, rotate, scale, etc.
+ *
+*/
+
+void bmesh_makevert_exec(BMesh *bm, BMOperator *op)
+{
+ float vec[3];
+
+ BMO_Get_Vec(op, "co", vec);
+
+ BMO_SetFlag(bm, BM_Make_Vert(bm, vec, NULL), 1);
+ BMO_Flag_To_Slot(bm, op, "newvertout", 1, BM_VERT);
+}
+
+void bmesh_transform_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter iter;
+ BMVert *v;
+ float mat[4][4];
+
+ BMO_Get_Mat4(op, "mat", mat);
+
+ BMO_ITER(v, &iter, bm, op, "verts", BM_VERT) {
+ mul_m4_v3(mat, v->co);
+ }
+}
+
+void bmesh_translate_exec(BMesh *bm, BMOperator *op)
+{
+ float mat[4][4], vec[3];
+
+ BMO_Get_Vec(op, "vec", vec);
+
+ unit_m4(mat);
+ VECCOPY(mat[3], vec);
+
+ BMO_CallOpf(bm, "transform mat=%m4 verts=%s", mat, op, "verts");
+}
+
+void bmesh_scale_exec(BMesh *bm, BMOperator *op)
+{
+ float mat[3][3], vec[3];
+
+ BMO_Get_Vec(op, "vec", vec);
+
+ unit_m3(mat);
+ mat[0][0] = vec[0];
+ mat[1][1] = vec[1];
+ mat[2][2] = vec[2];
+
+ BMO_CallOpf(bm, "transform mat=%m3 verts=%s", mat, op, "verts");
+}
+
+void bmesh_rotate_exec(BMesh *bm, BMOperator *op)
+{
+ float vec[3];
+
+ BMO_Get_Vec(op, "cent", vec);
+
+ /*there has to be a proper matrix way to do this, but
+ this is how editmesh did it and I'm too tired to think
+ through the math right now.*/
+ mul_v3_fl(vec, -1);
+ BMO_CallOpf(bm, "translate verts=%s vec=%v", op, "verts", vec);
+
+ BMO_CallOpf(bm, "transform mat=%s verts=%s", op, "mat", op, "verts");
+
+ mul_v3_fl(vec, -1);
+ BMO_CallOpf(bm, "translate verts=%s vec=%v", op, "verts", vec);
+}
+
+void bmesh_reversefaces_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMFace *f;
+
+ BMO_ITER(f, &siter, bm, op, "faces", BM_FACE) {
+ BM_flip_normal(bm, f);
+ }
+}
+
+void bmesh_edgerotate_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMEdge *e, *e2;
+ int ccw = BMO_Get_Int(op, "ccw");
+
+ BMO_ITER(e, &siter, bm, op, "edges", BM_EDGE) {
+ if (!(e2 = BM_Rotate_Edge(bm, e, ccw))) {
+ BMO_RaiseError(bm, op, BMERR_INVALID_SELECTION, "Could not rotate edge");
+ return;
+ }
+
+ BMO_SetFlag(bm, e2, 1);
+ }
+
+ BMO_Flag_To_Slot(bm, op, "edgeout", 1, BM_EDGE);
+}
+
+#define SEL_FLAG 1
+#define SEL_ORIG 2
+
+static void bmesh_regionextend_extend(BMesh *bm, BMOperator *op, int usefaces)
+{
+ BMVert *v;
+ BMEdge *e;
+ BMIter eiter;
+ BMOIter siter;
+
+ if (!usefaces) {
+ BMO_ITER(v, &siter, bm, op, "geom", BM_VERT) {
+ BM_ITER(e, &eiter, bm, BM_EDGES_OF_VERT, v) {
+ if (!BMO_TestFlag(bm, e, SEL_ORIG))
+ break;
+ }
+
+ if (e) {
+ BM_ITER(e, &eiter, bm, BM_EDGES_OF_VERT, v) {
+ BMO_SetFlag(bm, e, SEL_FLAG);
+ BMO_SetFlag(bm, BM_OtherEdgeVert(e, v), SEL_FLAG);
+ }
+ }
+ }
+ } else {
+ BMIter liter, fiter;
+ BMFace *f, *f2;
+ BMLoop *l;
+
+ BMO_ITER(f, &siter, bm, op, "geom", BM_FACE) {
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ BM_ITER(f2, &fiter, bm, BM_FACES_OF_EDGE, l->e) {
+ if (!BMO_TestFlag(bm, f2, SEL_ORIG))
+ BMO_SetFlag(bm, f2, SEL_FLAG);
+ }
+ }
+ }
+ }
+}
+
+static void bmesh_regionextend_constrict(BMesh *bm, BMOperator *op, int usefaces)
+{
+ BMVert *v;
+ BMEdge *e;
+ BMIter eiter;
+ BMOIter siter;
+
+ if (!usefaces) {
+ BMO_ITER(v, &siter, bm, op, "geom", BM_VERT) {
+ BM_ITER(e, &eiter, bm, BM_EDGES_OF_VERT, v) {
+ if (!BMO_TestFlag(bm, e, SEL_ORIG))
+ break;
+ }
+
+ if (e) {
+ BMO_SetFlag(bm, v, SEL_FLAG);
+
+ BM_ITER(e, &eiter, bm, BM_EDGES_OF_VERT, v) {
+ BMO_SetFlag(bm, e, SEL_FLAG);
+ }
+ }
+ }
+ } else {
+ BMIter liter, fiter;
+ BMFace *f, *f2;
+ BMLoop *l;
+
+ BMO_ITER(f, &siter, bm, op, "geom", BM_FACE) {
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ BM_ITER(f2, &fiter, bm, BM_FACES_OF_EDGE, l->e) {
+ if (!BMO_TestFlag(bm, f2, SEL_ORIG)) {
+ BMO_SetFlag(bm, f, SEL_FLAG);
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+void bmesh_regionextend_exec(BMesh *bm, BMOperator *op)
+{
+ int usefaces = BMO_Get_Int(op, "usefaces");
+ int constrict = BMO_Get_Int(op, "constrict");
+
+ BMO_Flag_Buffer(bm, op, "geom", SEL_ORIG, BM_ALL);
+
+ if (constrict)
+ bmesh_regionextend_constrict(bm, op, usefaces);
+ else
+ bmesh_regionextend_extend(bm, op, usefaces);
+
+ BMO_Flag_To_Slot(bm, op, "geomout", SEL_FLAG, BM_ALL);
+}
+
+/********* righthand faces implementation ********/
+
+#define FACE_VIS 1
+#define FACE_FLAG 2
+#define FACE_MARK 4
+
+/* NOTE: these are the original righthandfaces comment in editmesh_mods.c,
+ copied here for reference.
+*/
+ /* based at a select-connected to witness loose objects */
+
+ /* count per edge the amount of faces */
+
+ /* find the ultimate left, front, upper face (not manhattan dist!!) */
+ /* also evaluate both triangle cases in quad, since these can be non-flat */
+
+ /* put normal to the outside, and set the first direction flags in edges */
+
+ /* then check the object, and set directions / direction-flags: but only for edges with 1 or 2 faces */
+ /* this is in fact the 'select connected' */
+
+ /* in case (selected) faces were not done: start over with 'find the ultimate ...' */
+
+/*note: this function uses recursion, which is a little unusual for a bmop
+ function, but acceptable I think.*/
+void bmesh_righthandfaces_exec(BMesh *bm, BMOperator *op)
+{
+ BMIter liter, liter2;
+ BMOIter siter;
+ BMFace *f, *startf, **fstack = NULL;
+ BLI_array_declare(fstack);
+ BMLoop *l, *l2;
+ float maxx, cent[3];
+ int i, maxi;
+
+ startf= NULL;
+ maxx= -1.0e10;
+
+ BMO_Flag_Buffer(bm, op, "faces", FACE_FLAG, BM_FACE);
+
+ /*find a starting face*/
+ BMO_ITER(f, &siter, bm, op, "faces", BM_FACE) {
+ if (BMO_TestFlag(bm, f, FACE_VIS))
+ continue;
+
+ if (!startf) startf = f;
+
+ BM_Compute_Face_Center(bm, f, cent);
+
+ cent[0] = cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2];
+ if (cent[0] > maxx) {
+ maxx = cent[0];
+ startf = f;
+ }
+ }
+
+ if (!startf) return;
+
+ BM_Compute_Face_Center(bm, startf, cent);
+
+ /*make sure the starting face has the correct winding*/
+ if (cent[0]*startf->no[0] + cent[1]*startf->no[1] + cent[2]*startf->no[2] < 0.0)
+ BM_flip_normal(bm, startf);
+
+ /*now that we've found our starting face, make all connected faces
+ have the same winding. this is done recursively, using a manual
+ stack (if we use simple function recursion, we'd end up overloading
+ the stack on large meshes).*/
+
+ BLI_array_growone(fstack);
+ fstack[0] = startf;
+ BMO_SetFlag(bm, startf, FACE_VIS);
+
+ i = 0;
+ maxi = 1;
+ while (i >= 0) {
+ f = fstack[i];
+ i--;
+
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ BM_ITER(l2, &liter2, bm, BM_LOOPS_OF_LOOP, l) {
+ if (!BMO_TestFlag(bm, l2->f, FACE_FLAG) || l2 == l)
+ continue;
+
+ if (!BMO_TestFlag(bm, l2->f, FACE_VIS)) {
+ BMO_SetFlag(bm, l2->f, FACE_VIS);
+ i++;
+
+ if (l2->v == l->v)
+ BM_flip_normal(bm, l2->f);
+
+ if (i == maxi) {
+ BLI_array_growone(fstack);
+ maxi++;
+ }
+
+ fstack[i] = l2->f;
+ }
+ }
+ }
+ }
+
+ BLI_array_free(fstack);
+
+ /*check if we have faces yet to do. if so, recurse.*/
+ BMO_ITER(f, &siter, bm, op, "faces", BM_FACE) {
+ if (!BMO_TestFlag(bm, f, FACE_VIS)) {
+ bmesh_righthandfaces_exec(bm, op);
+ break;
+ }
+ }
+}
+
+void bmesh_vertexsmooth_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter siter;
+ BMIter iter;
+ BMVert *v;
+ BMEdge *e;
+ BLI_array_declare(cos);
+ float (*cos)[3] = NULL;
+ float *co, *co2, clipdist = BMO_Get_Float(op, "clipdist");
+ int i, j, clipx, clipy, clipz;
+
+ clipx = BMO_Get_Int(op, "mirror_clip_x");
+ clipy = BMO_Get_Int(op, "mirror_clip_y");
+ clipz = BMO_Get_Int(op, "mirror_clip_z");
+
+ i = 0;
+ BMO_ITER(v, &siter, bm, op, "verts", BM_VERT) {
+ BLI_array_growone(cos);
+ co = cos[i];
+
+ j = 0;
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_VERT, v) {
+ co2 = BM_OtherEdgeVert(e, v)->co;
+ VECADD(co, co, co2);
+ j += 1;
+ }
+
+ if (!j) {
+ VECCOPY(co, v->co);
+ i++;
+ continue;
+ }
+
+ co[0] /= (float)j;
+ co[1] /= (float)j;
+ co[2] /= (float)j;
+
+ co[0] = v->co[0]*0.5 + co[0]*0.5;
+ co[1] = v->co[1]*0.5 + co[1]*0.5;
+ co[2] = v->co[2]*0.5 + co[2]*0.5;
+
+ if (clipx && fabs(v->co[0]) < clipdist)
+ co[0] = 0.0f;
+ if (clipy && fabs(v->co[1]) < clipdist)
+ co[1] = 0.0f;
+ if (clipz && fabs(v->co[2]) < clipdist)
+ co[2] = 0.0f;
+
+ i++;
+ }
+
+ i = 0;
+ BMO_ITER(v, &siter, bm, op, "verts", BM_VERT) {
+ VECCOPY(v->co, cos[i]);
+ i++;
+ }
+
+ BLI_array_free(cos);
+}
+
+/*
+** compute the centroid of an ngon
+**
+** NOTE: This should probably go to bmesh_polygon.c and replace the function that compute its center
+** basing on bounding box
+*/
+static void ngon_center(float *v, BMesh *bm, BMFace *f)
+{
+ BMIter liter;
+ BMLoop *l;
+ v[0] = v[1] = v[2] = 0;
+
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ add_v3_v3v3(v, v, l->v->co);
+ }
+
+ if( f->len )
+ {
+ v[0] /= f->len;
+ v[1] /= f->len;
+ v[2] /= f->len;
+ }
+}
+
+/*
+** compute the perimeter of an ngon
+**
+** NOTE: This should probably go to bmesh_polygon.c
+*/
+static float ngon_perimeter(BMesh *bm, BMFace *f)
+{
+ BMIter liter;
+ BMLoop *l;
+ int num_verts = 0;
+ float v[3], sv[3];
+ float perimeter = 0.0f;
+
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ if( num_verts == 0 ) {
+ sv[0] = v[0] = l->v->co[0];
+ sv[1] = v[1] = l->v->co[1];
+ sv[2] = v[2] = l->v->co[2];
+ num_verts++;
+ } else {
+ perimeter += len_v3v3(v, l->v->co);
+ v[0] = l->v->co[0];
+ v[1] = l->v->co[1];
+ v[2] = l->v->co[2];
+ num_verts++;
+ }
+ }
+
+ perimeter += len_v3v3(v, sv);
+
+ return perimeter;
+}
+
+/*
+** compute the fake surface of an ngon
+** This is done by decomposing the ngon into triangles who share the centroid of the ngon
+** while this method is far from being exact, it should garantee an invariance.
+**
+** NOTE: This should probably go to bmesh_polygon.c
+*/
+static float ngon_fake_area(BMesh *bm, BMFace *f)
+{
+ BMIter liter;
+ BMLoop *l;
+ int num_verts = 0;
+ float v[3], sv[3], c[3];
+ float area = 0.0f;
+
+ ngon_center(c, bm, f);
+
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) {
+ if( num_verts == 0 ) {
+ sv[0] = v[0] = l->v->co[0];
+ sv[1] = v[1] = l->v->co[1];
+ sv[2] = v[2] = l->v->co[2];
+ num_verts++;
+ } else {
+ area += area_tri_v3(v, c, l->v->co);
+ v[0] = l->v->co[0];
+ v[1] = l->v->co[1];
+ v[2] = l->v->co[2];
+ num_verts++;
+ }
+ }
+
+ area += area_tri_v3(v, c, sv);
+
+ return area;
+}
+
+/*
+** extra face data (computed data)
+*/
+typedef struct tmp_face_ext {
+ BMFace *f; /* the face */
+ float c[3]; /* center */
+ union {
+ float area; /* area */
+ float perim; /* perimeter */
+ float d; /* 4th component of plane (the first three being the normal) */
+ struct Image *t; /* image pointer */
+ };
+} tmp_face_ext;
+
+/*
+** Select similar faces, the choices are in the enum in source/blender/bmesh/bmesh_operators.h
+** We select either similar faces based on material, image, area, perimeter, normal, or the coplanar faces
+*/
+void bmesh_similarfaces_exec(BMesh *bm, BMOperator *op)
+{
+ BMIter fm_iter;
+ BMFace *fs, *fm;
+ BMOIter fs_iter;
+ int num_sels = 0, num_total = 0, i = 0, idx = 0;
+ float angle = 0.0f;
+ tmp_face_ext *f_ext = NULL;
+ int *indices = NULL;
+ float t_no[3]; /* temporary normal */
+ int type = BMO_Get_Int(op, "type");
+ float thresh = BMO_Get_Float(op, "thresh");
+
+ num_total = BM_Count_Element(bm, BM_FACE);
+
+ /*
+ ** The first thing to do is to iterate through all the the selected items and mark them since
+ ** they will be in the selection anyway.
+ ** This will increase performance, (especially when the number of originaly selected faces is high)
+ ** so the overall complexity will be less than $O(mn)$ where is the total number of selected faces,
+ ** and n is the total number of faces
+ */
+ BMO_ITER(fs, &fs_iter, bm, op, "faces", BM_FACE) {
+ if (!BMO_TestFlag(bm, fs, FACE_MARK)) { /* is this really needed ? */
+ BMO_SetFlag(bm, fs, FACE_MARK);
+ num_sels++;
+ }
+ }
+
+ /* allocate memory for the selected faces indices and for all temporary faces */
+ indices = (int*)MEM_callocN(sizeof(int) * num_sels, "face indices util.c");
+ f_ext = (tmp_face_ext*)MEM_callocN(sizeof(tmp_face_ext) * num_total, "f_ext util.c");
+
+ /* loop through all the faces and fill the faces/indices structure */
+ BM_ITER(fm, &fm_iter, bm, BM_FACES_OF_MESH, NULL) {
+ f_ext[i].f = fm;
+ if (BMO_TestFlag(bm, fm, FACE_MARK)) {
+ indices[idx] = i;
+ idx++;
+ }
+ i++;
+ }
+
+ /*
+ ** Save us some computation burden: In case of perimeter/area/coplanar selection we compute
+ ** only once.
+ */
+ if( type == SIMFACE_PERIMETER || type == SIMFACE_AREA || type == SIMFACE_COPLANAR || type == SIMFACE_IMAGE ) {
+ for( i = 0; i < num_total; i++ ) {
+ switch( type ) {
+ case SIMFACE_PERIMETER:
+ /* set the perimeter */
+ f_ext[i].perim = ngon_perimeter(bm, f_ext[i].f);
+ break;
+
+ case SIMFACE_COPLANAR:
+ /* compute the center of the polygon */
+ ngon_center(f_ext[i].c, bm, f_ext[i].f);
+
+ /* normalize the polygon normal */
+ copy_v3_v3(t_no, f_ext[i].f->no);
+ normalize_v3(t_no);
+
+ /* compute the plane distance */
+ f_ext[i].d = dot_v3v3(t_no, f_ext[i].c);
+ break;
+
+ case SIMFACE_AREA:
+ f_ext[i].area = ngon_fake_area(bm, f_ext[i].f);
+ break;
+
+ case SIMFACE_IMAGE:
+ f_ext[i].t = NULL;
+ if( CustomData_has_layer(&(bm->pdata), CD_MTEXPOLY) ) {
+ MTexPoly *mtpoly = CustomData_bmesh_get(&bm->pdata, f_ext[i].f->head.data, CD_MTEXPOLY);
+ f_ext[i].t = mtpoly->tpage;
+ }
+ break;
+ }
+ }
+ }
+
+ /* now select the rest (if any) */
+ for( i = 0; i < num_total; i++ ) {
+ fm = f_ext[i].f;
+ if( !BMO_TestFlag(bm, fm, FACE_MARK) && !BM_TestHFlag(fm, BM_HIDDEN) ) {
+ int cont = 1;
+ for( idx = 0; idx < num_sels && cont == 1; idx++ ) {
+ fs = f_ext[indices[idx]].f;
+ switch( type ) {
+ case SIMFACE_MATERIAL:
+ if( fm->mat_nr == fs->mat_nr ) {
+ BMO_SetFlag(bm, fm, FACE_MARK);
+ cont = 0;
+ }
+ break;
+
+ case SIMFACE_IMAGE:
+ if( f_ext[i].t == f_ext[indices[idx]].t ) {
+ BMO_SetFlag(bm, fm, FACE_MARK);
+ cont = 0;
+ }
+ break;
+
+ case SIMFACE_NORMAL:
+ angle = RAD2DEG(angle_v2v2(fs->no, fm->no)); /* if the angle between the normals -> 0 */
+ if( angle / 180.0 <= thresh ) {
+ BMO_SetFlag(bm, fm, FACE_MARK);
+ cont = 0;
+ }
+ break;
+
+ case SIMFACE_COPLANAR:
+ angle = RAD2DEG(angle_v2v2(fs->no, fm->no)); /* angle -> 0 */
+ if( angle / 180.0 <= thresh ) { /* and dot product difference -> 0 */
+ if( fabs(f_ext[i].d - f_ext[indices[idx]].d) <= thresh ) {
+ BMO_SetFlag(bm, fm, FACE_MARK);
+ cont = 0;
+ }
+ }
+ break;
+
+ case SIMFACE_AREA:
+ if( fabs(f_ext[i].area - f_ext[indices[idx]].area) <= thresh ) {
+ BMO_SetFlag(bm, fm, FACE_MARK);
+ cont = 0;
+ }
+ break;
+
+ case SIMFACE_PERIMETER:
+ if( fabs(f_ext[i].perim - f_ext[indices[idx]].perim) <= thresh ) {
+ BMO_SetFlag(bm, fm, FACE_MARK);
+ cont = 0;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ MEM_freeN(f_ext);
+ MEM_freeN(indices);
+
+ /* transfer all marked faces to the output slot */
+ BMO_Flag_To_Slot(bm, op, "faceout", FACE_MARK, BM_FACE);
+}
+
+/******************************************************************************
+** Similar Edges
+******************************************************************************/
+#define EDGE_MARK 1
+
+/*
+** compute the angle of an edge (i.e. the angle between two faces)
+*/
+static float edge_angle(BMesh *bm, BMEdge *e)
+{
+ BMIter fiter;
+ BMFace *f;
+ int num_faces = 0;
+ float n1[3], n2[3];
+ float angle = 0.0f;
+
+ BM_ITER(f, &fiter, bm, BM_FACES_OF_EDGE, e) {
+ if( num_faces == 0 ) {
+ n1[0] = f->no[0];
+ n1[1] = f->no[1];
+ n1[2] = f->no[2];
+ num_faces++;
+ } else {
+ n2[0] = f->no[0];
+ n2[1] = f->no[1];
+ n2[2] = f->no[2];
+ num_faces++;
+ }
+ }
+
+ angle = angle_v2v2(n1, n2);
+
+ return angle;
+}
+/*
+** extra edge information
+*/
+typedef struct tmp_edge_ext {
+ BMEdge *e;
+ union {
+ float dir[3];
+ float angle; /* angle between the faces*/
+ };
+
+ union {
+ float length; /* edge length */
+ int faces; /* faces count */
+ };
+} tmp_edge_ext;
+
+/*
+** select similar edges: the choices are in the enum in source/blender/bmesh/bmesh_operators.h
+** choices are length, direction, face, ...
+*/
+void bmesh_similaredges_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter es_iter; /* selected edges iterator */
+ BMIter e_iter; /* mesh edges iterator */
+ BMEdge *es; /* selected edge */
+ BMEdge *e; /* mesh edge */
+ int idx = 0, i = 0, f = 0;
+ int *indices = NULL;
+ tmp_edge_ext *e_ext = NULL;
+ float *angles = NULL;
+ float angle;
+
+ int num_sels = 0, num_total = 0;
+ int type = BMO_Get_Int(op, "type");
+ float thresh = BMO_Get_Float(op, "thresh");
+
+ num_total = BM_Count_Element(bm, BM_EDGE);
+
+ /* iterate through all selected edges and mark them */
+ BMO_ITER(es, &es_iter, bm, op, "edges", BM_EDGE) {
+ BMO_SetFlag(bm, es, EDGE_MARK);
+ num_sels++;
+ }
+
+ /* allocate memory for the selected edges indices and for all temporary edges */
+ indices = (int*)MEM_callocN(sizeof(int) * num_sels, "indices util.c");
+ e_ext = (tmp_edge_ext*)MEM_callocN(sizeof(tmp_edge_ext) * num_total, "e_ext util.c");
+
+ /* loop through all the edges and fill the edges/indices structure */
+ BM_ITER(e, &e_iter, bm, BM_EDGES_OF_MESH, NULL) {
+ e_ext[i].e = e;
+ if (BMO_TestFlag(bm, e, EDGE_MARK)) {
+ indices[idx] = i;
+ idx++;
+ }
+ i++;
+ }
+
+ /* save us some computation time by doing heavy computation once */
+ if( type == SIMEDGE_LENGTH || type == SIMEDGE_FACE || type == SIMEDGE_DIR ||
+ type == SIMEDGE_FACE_ANGLE ) {
+ for( i = 0; i < num_total; i++ ) {
+ switch( type ) {
+ case SIMEDGE_LENGTH: /* compute the length of the edge */
+ e_ext[i].length = len_v3v3(e_ext[i].e->v1->co, e_ext[i].e->v2->co);
+ break;
+
+ case SIMEDGE_DIR: /* compute the direction */
+ sub_v3_v3v3(e_ext[i].dir, e_ext[i].e->v1->co, e_ext[i].e->v2->co);
+ break;
+
+ case SIMEDGE_FACE: /* count the faces around the edge */
+ e_ext[i].faces = BM_Edge_FaceCount(e_ext[i].e);
+ break;
+
+ case SIMEDGE_FACE_ANGLE:
+ e_ext[i].faces = BM_Edge_FaceCount(e_ext[i].e);
+ if( e_ext[i].faces == 2 )
+ e_ext[i].angle = edge_angle(bm, e_ext[i].e);
+ break;
+ }
+ }
+ }
+
+ /* select the edges if any */
+ for( i = 0; i < num_total; i++ ) {
+ e = e_ext[i].e;
+ if( !BMO_TestFlag(bm, e, EDGE_MARK) && !BM_TestHFlag(e, BM_HIDDEN) ) {
+ int cont = 1;
+ for( idx = 0; idx < num_sels && cont == 1; idx++ ) {
+ es = e_ext[indices[idx]].e;
+ switch( type ) {
+ case SIMEDGE_LENGTH:
+ if( fabs(e_ext[i].length - e_ext[indices[idx]].length) <= thresh ) {
+ BMO_SetFlag(bm, e, EDGE_MARK);
+ cont = 0;
+ }
+ break;
+
+ case SIMEDGE_DIR:
+ /* compute the angle between the two edges */
+ angle = RAD2DEG(angle_v2v2(e_ext[i].dir, e_ext[indices[idx]].dir));
+
+ if( angle > 90.0 ) /* use the smallest angle between the edges */
+ angle = fabs(angle - 180.0f);
+
+ if( angle / 90.0 <= thresh ) {
+ BMO_SetFlag(bm, e, EDGE_MARK);
+ cont = 0;
+ }
+ break;
+
+ case SIMEDGE_FACE:
+ if( e_ext[i].faces == e_ext[indices[idx]].faces ) {
+ BMO_SetFlag(bm, e, EDGE_MARK);
+ cont = 0;
+ }
+ break;
+
+ case SIMEDGE_FACE_ANGLE:
+ if( e_ext[i].faces == 2 ) {
+ if( e_ext[indices[idx]].faces == 2 ) {
+ if( fabs(e_ext[i].angle - e_ext[indices[idx]].angle) <= thresh ) {
+ BMO_SetFlag(bm, e, EDGE_MARK);
+ cont = 0;
+ }
+ }
+ } else cont = 0;
+ break;
+
+ case SIMEDGE_CREASE:
+ if (CustomData_has_layer(&bm->edata, CD_CREASE)) {
+ float *c1, *c2;
+
+ c1 = CustomData_bmesh_get(&bm->edata, e->head.data, CD_CREASE);
+ c2 = CustomData_bmesh_get(&bm->edata, es->head.data, CD_CREASE);
+
+ if( c1&&c2 && fabs(*c1 - *c2) <= thresh ) {
+ BMO_SetFlag(bm, e, EDGE_MARK);
+ cont = 0;
+ }
+ }
+ break;
+
+ case SIMEDGE_SEAM:
+ if( BM_TestHFlag(e, BM_SEAM) == BM_TestHFlag(es, BM_SEAM) ) {
+ BMO_SetFlag(bm, e, EDGE_MARK);
+ cont = 0;
+ }
+ break;
+
+ case SIMEDGE_SHARP:
+ if( BM_TestHFlag(e, BM_SHARP) == BM_TestHFlag(es, BM_SHARP) ) {
+ BMO_SetFlag(bm, e, EDGE_MARK);
+ cont = 0;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ MEM_freeN(e_ext);
+ MEM_freeN(indices);
+
+ /* transfer all marked edges to the output slot */
+ BMO_Flag_To_Slot(bm, op, "edgeout", EDGE_MARK, BM_EDGE);
+}
+
+/******************************************************************************
+** Similar Vertices
+******************************************************************************/
+#define VERT_MARK 1
+
+typedef struct tmp_vert_ext {
+ BMVert *v;
+ union {
+ int num_faces; /* adjacent faces */
+ MDeformVert *dvert; /* deform vertex */
+ };
+} tmp_vert_ext;
+
+/*
+** select similar vertices: the choices are in the enum in source/blender/bmesh/bmesh_operators.h
+** choices are normal, face, vertex group...
+*/
+void bmesh_similarverts_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter vs_iter; /* selected verts iterator */
+ BMIter v_iter; /* mesh verts iterator */
+ BMVert *vs; /* selected vertex */
+ BMVert *v; /* mesh vertex */
+ tmp_vert_ext *v_ext = NULL;
+ int *indices = NULL;
+ int num_total = 0, num_sels = 0, i = 0, idx = 0;
+ int type = BMO_Get_Int(op, "type");
+ float thresh = BMO_Get_Float(op, "thresh");
+
+ num_total = BM_Count_Element(bm, BM_VERT);
+
+ /* iterate through all selected edges and mark them */
+ BMO_ITER(vs, &vs_iter, bm, op, "verts", BM_VERT) {
+ BMO_SetFlag(bm, vs, VERT_MARK);
+ num_sels++;
+ }
+
+ /* allocate memory for the selected vertices indices and for all temporary vertices */
+ indices = (int*)MEM_mallocN(sizeof(int) * num_sels, "vertex indices");
+ v_ext = (tmp_vert_ext*)MEM_mallocN(sizeof(tmp_vert_ext) * num_total, "vertex extra");
+
+ /* loop through all the vertices and fill the vertices/indices structure */
+ BM_ITER(v, &v_iter, bm, BM_VERTS_OF_MESH, NULL) {
+ v_ext[i].v = v;
+ if (BMO_TestFlag(bm, v, VERT_MARK)) {
+ indices[idx] = i;
+ idx++;
+ }
+
+ switch( type ) {
+ case SIMVERT_FACE:
+ /* calling BM_Vert_FaceCount every time is time consumming, so call it only once per vertex */
+ v_ext[i].num_faces = BM_Vert_FaceCount(v);
+ break;
+
+ case SIMVERT_VGROUP:
+ if( CustomData_has_layer(&(bm->vdata),CD_MDEFORMVERT) ) {
+ v_ext[i].dvert = CustomData_bmesh_get(&bm->vdata, v_ext[i].v->head.data, CD_MDEFORMVERT);
+ } else v_ext[i].dvert = NULL;
+ break;
+ }
+
+ i++;
+ }
+
+ /* select the vertices if any */
+ for( i = 0; i < num_total; i++ ) {
+ v = v_ext[i].v;
+ if( !BMO_TestFlag(bm, v, VERT_MARK) && !BM_TestHFlag(v, BM_HIDDEN) ) {
+ int cont = 1;
+ for( idx = 0; idx < num_sels && cont == 1; idx++ ) {
+ vs = v_ext[indices[idx]].v;
+ switch( type ) {
+ case SIMVERT_NORMAL:
+ /* compare the angle between the normals */
+ if( RAD2DEG(angle_v2v2(v->no, vs->no) / 180.0 <= thresh )) {
+ BMO_SetFlag(bm, v, VERT_MARK);
+ cont = 0;
+
+ }
+ break;
+ case SIMVERT_FACE:
+ /* number of adjacent faces */
+ if( v_ext[i].num_faces == v_ext[indices[idx]].num_faces ) {
+ BMO_SetFlag(bm, v, VERT_MARK);
+ cont = 0;
+ }
+ break;
+
+ case SIMVERT_VGROUP:
+ if( v_ext[i].dvert != NULL && v_ext[indices[idx]].dvert != NULL ) {
+ int v1, v2;
+ for( v1 = 0; v1 < v_ext[i].dvert->totweight && cont == 1; v1++ ) {
+ for( v2 = 0; v2 < v_ext[indices[idx]].dvert->totweight; v2++ ) {
+ if( v_ext[i].dvert->dw[v1].def_nr == v_ext[indices[idx]].dvert->dw[v2].def_nr ) {
+ BMO_SetFlag(bm, v, VERT_MARK);
+ cont = 0;
+ break;
+ }
+ }
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ MEM_freeN(indices);
+ MEM_freeN(v_ext);
+
+ BMO_Flag_To_Slot(bm, op, "vertout", VERT_MARK, BM_VERT);
+}
+
+/******************************************************************************
+** Cycle UVs for a face
+******************************************************************************/
+
+void bmesh_rotateuvs_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter fs_iter; /* selected faces iterator */
+ BMFace *fs; /* current face */
+ BMIter l_iter; /* iteration loop */
+ int n;
+
+ int dir = BMO_Get_Int(op, "dir");
+
+ BMO_ITER(fs, &fs_iter, bm, op, "faces", BM_FACE) {
+ if( CustomData_has_layer(&(bm->ldata), CD_MLOOPUV) ) {
+ if( dir == DIRECTION_CW ) { /* same loops direction */
+ BMLoop *lf; /* current face loops */
+ MLoopUV *f_luv; /* first face loop uv */
+ float p_uv[2]; /* previous uvs */
+ float t_uv[2]; /* tmp uvs */
+
+ int n = 0;
+ BM_ITER(lf, &l_iter, bm, BM_LOOPS_OF_FACE, fs) {
+ /* current loop uv is the previous loop uv */
+ MLoopUV *luv = CustomData_bmesh_get(&bm->ldata, lf->head.data, CD_MLOOPUV);
+ if( n == 0 ) {
+ f_luv = luv;
+ p_uv[0] = luv->uv[0];
+ p_uv[1] = luv->uv[1];
+ } else {
+ t_uv[0] = luv->uv[0];
+ t_uv[1] = luv->uv[1];
+ luv->uv[0] = p_uv[0];
+ luv->uv[1] = p_uv[1];
+ p_uv[0] = t_uv[0];
+ p_uv[1] = t_uv[1];
+ }
+ n++;
+ }
+
+ f_luv->uv[0] = p_uv[0];
+ f_luv->uv[1] = p_uv[1];
+ } else if( dir == DIRECTION_CCW ) { /* counter loop direction */
+ BMLoop *lf; /* current face loops */
+ MLoopUV *p_luv; /*previous loop uv */
+ MLoopUV *luv;
+ float t_uv[2]; /* current uvs */
+
+ int n = 0;
+ BM_ITER(lf, &l_iter, bm, BM_LOOPS_OF_FACE, fs) {
+ /* previous loop uv is the current loop uv */
+ luv = CustomData_bmesh_get(&bm->ldata, lf->head.data, CD_MLOOPUV);
+ if( n == 0 ) {
+ p_luv = luv;
+ t_uv[0] = luv->uv[0];
+ t_uv[1] = luv->uv[1];
+ } else {
+ p_luv->uv[0] = luv->uv[0];
+ p_luv->uv[1] = luv->uv[1];
+ p_luv = luv;
+ }
+ n++;
+ }
+
+ luv->uv[0] = t_uv[0];
+ luv->uv[1] = t_uv[1];
+ }
+ }
+ }
+
+}
+
+/******************************************************************************
+** Reverse UVs for a face
+******************************************************************************/
+
+void bmesh_reverseuvs_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter fs_iter; /* selected faces iterator */
+ BMFace *fs; /* current face */
+ BMIter l_iter; /* iteration loop */
+ BLI_array_declare(uvs);
+ float (*uvs)[2] = NULL;
+ int max_vert_count = 0;
+
+ BMO_ITER(fs, &fs_iter, bm, op, "faces", BM_FACE) {
+ if( CustomData_has_layer(&(bm->ldata), CD_MLOOPUV) ) {
+ BMLoop *lf; /* current face loops */
+ MLoopUV *f_luv; /* first face loop uv */
+ int num_verts = fs->len;
+ int i = 0;
+
+ BLI_array_empty(uvs);
+ BM_ITER(lf, &l_iter, bm, BM_LOOPS_OF_FACE, fs) {
+ MLoopUV *luv = CustomData_bmesh_get(&bm->ldata, lf->head.data, CD_MLOOPUV);
+
+ /* current loop uv is the previous loop uv */
+ BLI_array_growone(uvs);
+ uvs[i][0] = luv->uv[0];
+ uvs[i][1] = luv->uv[1];
+ i++;
+ }
+
+ /* now that we have the uvs in the array, reverse! */
+ i = 0;
+ BM_ITER(lf, &l_iter, bm, BM_LOOPS_OF_FACE, fs) {
+ /* current loop uv is the previous loop uv */
+ MLoopUV *luv = CustomData_bmesh_get(&bm->ldata, lf->head.data, CD_MLOOPUV);
+ luv->uv[0] = uvs[(fs->len - i - 1)][0];
+ luv->uv[1] = uvs[(fs->len - i - 1)][1];
+ i++;
+ }
+ }
+ }
+
+ BLI_array_free(uvs);
+}
+
+/******************************************************************************
+** Cycle colors for a face
+******************************************************************************/
+
+void bmesh_rotatecolors_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter fs_iter; /* selected faces iterator */
+ BMFace *fs; /* current face */
+ BMIter l_iter; /* iteration loop */
+ int n;
+
+ int dir = BMO_Get_Int(op, "dir");
+
+ BMO_ITER(fs, &fs_iter, bm, op, "faces", BM_FACE) {
+ if( CustomData_has_layer(&(bm->ldata), CD_MLOOPCOL) ) {
+ if( dir == DIRECTION_CW ) { /* same loops direction */
+ BMLoop *lf; /* current face loops */
+ MLoopCol *f_lcol; /* first face loop color */
+ MLoopCol p_col; /* previous color */
+ MLoopCol t_col; /* tmp color */
+
+ int n = 0;
+ BM_ITER(lf, &l_iter, bm, BM_LOOPS_OF_FACE, fs) {
+ /* current loop color is the previous loop color */
+ MLoopCol *luv = CustomData_bmesh_get(&bm->ldata, lf->head.data, CD_MLOOPCOL);
+ if( n == 0 ) {
+ f_lcol = luv;
+ p_col = *luv;
+ } else {
+ t_col = *luv;
+ *luv = p_col;
+ p_col = t_col;
+ }
+ n++;
+ }
+
+ *f_lcol = p_col;
+ } else if( dir == DIRECTION_CCW ) { /* counter loop direction */
+ BMLoop *lf; /* current face loops */
+ MLoopCol *p_lcol; /*previous loop color */
+ MLoopCol *lcol;
+ MLoopCol t_col; /* current color */
+
+ int n = 0;
+ BM_ITER(lf, &l_iter, bm, BM_LOOPS_OF_FACE, fs) {
+ /* previous loop color is the current loop color */
+ lcol = CustomData_bmesh_get(&bm->ldata, lf->head.data, CD_MLOOPCOL);
+ if( n == 0 ) {
+ p_lcol = lcol;
+ t_col = *lcol;
+ } else {
+ *p_lcol = *lcol;
+ p_lcol = lcol;
+ }
+ n++;
+ }
+
+ *lcol = t_col;
+ }
+ }
+ }
+}
+
+/******************************************************************************
+** Reverse colors for a face
+******************************************************************************/
+
+void bmesh_reversecolors_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter fs_iter; /* selected faces iterator */
+ BMFace *fs; /* current face */
+ BMIter l_iter; /* iteration loop */
+ BLI_array_declare(cols);
+ MLoopCol *cols = NULL;
+ int max_vert_count = 0;
+
+
+ BMO_ITER(fs, &fs_iter, bm, op, "faces", BM_FACE) {
+ if( CustomData_has_layer(&(bm->ldata), CD_MLOOPCOL) ) {
+ BMLoop *lf; /* current face loops */
+ MLoopCol *f_lcol; /* first face loop color */
+ int num_verts = fs->len;
+ int i = 0;
+
+ BLI_array_empty(cols);
+ BM_ITER(lf, &l_iter, bm, BM_LOOPS_OF_FACE, fs) {
+ MLoopCol *lcol = CustomData_bmesh_get(&bm->ldata, lf->head.data, CD_MLOOPCOL);
+
+ /* current loop uv is the previous loop color */
+ BLI_array_growone(cols);
+ cols[i] = *lcol;
+ i++;
+ }
+
+ /* now that we have the uvs in the array, reverse! */
+ i = 0;
+ BM_ITER(lf, &l_iter, bm, BM_LOOPS_OF_FACE, fs) {
+ /* current loop uv is the previous loop color */
+ MLoopCol *lcol = CustomData_bmesh_get(&bm->ldata, lf->head.data, CD_MLOOPCOL);
+ *lcol = cols[(fs->len - i - 1)];
+ i++;
+ }
+ }
+ }
+
+ BLI_array_free(cols);
+}
+
+
+/******************************************************************************
+** shortest vertex path select
+******************************************************************************/
+
+typedef struct element_node {
+ BMVert *v; /* vertex */
+ BMVert *parent; /* node parent id */
+ float weight; /* node weight */
+ HeapNode *hn; /* heap node */
+} element_node;
+
+void bmesh_vertexshortestpath_exec(BMesh *bm, BMOperator *op)
+{
+ BMOIter vs_iter, vs2_iter; /* selected verts iterator */
+ BMIter v_iter; /* mesh verts iterator */
+ BMVert *vs, *sv, *ev; /* starting vertex, ending vertex */
+ BMVert *v; /* mesh vertex */
+ Heap *h = NULL;
+
+ element_node *vert_list = NULL;
+
+ int num_total = 0, num_sels = 0, i = 0;
+ int type = BMO_Get_Int(op, "type");
+
+ BMO_ITER(vs, &vs_iter, bm, op, "startv", BM_VERT)
+ sv = vs;
+ BMO_ITER(vs, &vs_iter, bm, op, "endv", BM_VERT)
+ ev = vs;
+
+ num_total = BM_Count_Element(bm, BM_VERT);
+
+ /* allocate memory for the nodes */
+ vert_list = (element_node*)MEM_mallocN(sizeof(element_node) * num_total, "vertex nodes");
+
+ /* iterate through all the mesh vertices */
+ /* loop through all the vertices and fill the vertices/indices structure */
+ i = 0;
+ BM_ITER(v, &v_iter, bm, BM_VERTS_OF_MESH, NULL) {
+ vert_list[i].v = v;
+ vert_list[i].parent = NULL;
+ vert_list[i].weight = FLT_MAX;
+ BMINDEX_SET(v, i);
+ i++;
+ }
+
+ /*
+ ** we now have everything we need, start Dijkstra path finding algorithm
+ */
+
+ /* set the distance/weight of the start vertex to 0 */
+ vert_list[BMINDEX_GET(sv)].weight = 0.0f;
+
+ h = BLI_heap_new();
+
+ for( i = 0; i < num_total; i++ )
+ vert_list[i].hn = BLI_heap_insert(h, vert_list[i].weight, vert_list[i].v);
+
+ while( !BLI_heap_empty(h) ) {
+ BMEdge *e;
+ BMIter e_i;
+ float v_weight;
+
+ /* take the vertex with the lowest weight out of the heap */
+ BMVert *v = (BMVert*)BLI_heap_popmin(h);
+
+ if( vert_list[BMINDEX_GET(v)].weight == FLT_MAX ) /* this means that there is no path */
+ break;
+
+ v_weight = vert_list[BMINDEX_GET(v)].weight;
+
+ BM_ITER(e, &e_i, bm, BM_EDGES_OF_VERT, v) {
+ BMVert *u;
+ float e_weight = v_weight;
+
+ if( type == VPATH_SELECT_EDGE_LENGTH )
+ e_weight += len_v3v3(e->v1->co, e->v2->co);
+ else e_weight += 1.0f;
+
+ u = ( e->v1 == v ) ? e->v2 : e->v1;
+
+ if( e_weight < vert_list[BMINDEX_GET(u)].weight ) { /* is this path shorter ? */
+ /* add it if so */
+ vert_list[BMINDEX_GET(u)].parent = v;
+ vert_list[BMINDEX_GET(u)].weight = e_weight;
+
+ /* we should do a heap update node function!!! :-/ */
+ BLI_heap_remove(h, vert_list[BMINDEX_GET(u)].hn);
+ BLI_heap_insert(h, e_weight, u);
+ }
+ }
+ }
+
+ /* now we trace the path (if it exists) */
+ v = ev;
+
+ while( vert_list[BMINDEX_GET(v)].parent != NULL ) {
+ BMO_SetFlag(bm, v, VERT_MARK);
+ v = vert_list[BMINDEX_GET(v)].parent;
+ }
+
+ BLI_heap_free(h, NULL);
+ MEM_freeN(vert_list);
+
+ BMO_Flag_To_Slot(bm, op, "vertout", VERT_MARK, BM_VERT);
+}
diff --git a/source/blender/bmesh/tools/BME_bevel.c b/source/blender/bmesh/tools/BME_bevel.c
new file mode 100644
index 00000000000..fba5536eb1e
--- /dev/null
+++ b/source/blender/bmesh/tools/BME_bevel.c
@@ -0,0 +1,918 @@
+/**
+ * BME_tools.c jan 2007
+ *
+ * Functions for changing the topology of a mesh.
+ *
+ * $Id: BME_eulers.c,v 1.00 2007/01/17 17:42:01 Briggs Exp $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle and Levi Schooley.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_listBase.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+
+#include "BKE_utildefines.h"
+#include "BKE_bmesh.h"
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+
+#include "MTC_matrixops.h"
+#include "MTC_vectorops.h"
+
+#include "blendef.h"
+
+/* ------- Bevel code starts here -------- */
+
+BME_TransData_Head *BME_init_transdata(int bufsize) {
+ BME_TransData_Head *td;
+
+ td = MEM_callocN(sizeof(BME_TransData_Head), "BM transdata header");
+ td->gh = BLI_ghash_new(BLI_ghashutil_ptrhash,BLI_ghashutil_ptrcmp);
+ td->ma = BLI_memarena_new(bufsize);
+ BLI_memarena_use_calloc(td->ma);
+
+ return td;
+}
+
+void BME_free_transdata(BME_TransData_Head *td) {
+ BLI_ghash_free(td->gh,NULL,NULL);
+ BLI_memarena_free(td->ma);
+ MEM_freeN(td);
+}
+
+BME_TransData *BME_assign_transdata(BME_TransData_Head *td, BMesh *bm, BMVert *v,
+ float *co, float *org, float *vec, float *loc,
+ float factor, float weight, float maxfactor, float *max) {
+ BME_TransData *vtd;
+ int is_new = 0;
+
+ if (v == NULL) return NULL;
+
+ if ((vtd = BLI_ghash_lookup(td->gh, v)) == NULL && bm != NULL) {
+ vtd = BLI_memarena_alloc(td->ma, sizeof(*vtd));
+ BLI_ghash_insert(td->gh, v, vtd);
+ td->len++;
+ is_new = 1;
+ }
+
+ vtd->bm = bm;
+ vtd->v = v;
+ if (co != NULL) VECCOPY(vtd->co,co);
+ if (org == NULL && is_new) { VECCOPY(vtd->org,v->co); } /* default */
+ else if (org != NULL) VECCOPY(vtd->org,org);
+ if (vec != NULL) {
+ VECCOPY(vtd->vec,vec);
+ normalize_v3(vtd->vec);
+ }
+ vtd->loc = loc;
+
+ vtd->factor = factor;
+ vtd->weight = weight;
+ vtd->maxfactor = maxfactor;
+ vtd->max = max;
+
+ return vtd;
+}
+
+BME_TransData *BME_get_transdata(BME_TransData_Head *td, BMVert *v) {
+ BME_TransData *vtd;
+ vtd = BLI_ghash_lookup(td->gh, v);
+ return vtd;
+}
+
+/* a hack (?) to use the transdata memarena to allocate floats for use with the max limits */
+float *BME_new_transdata_float(BME_TransData_Head *td) {
+ return BLI_memarena_alloc(td->ma, sizeof(float));
+}
+
+static int BME_bevel_is_split_vert(BMLoop *l) {
+ /* look for verts that have already been added to the edge when
+ * beveling other polys; this can be determined by testing the
+ * vert and the edges around it for originality
+ */
+ if ((l->v->tflag1 & BME_BEVEL_ORIG)==0
+ && (l->e->tflag1 & BME_BEVEL_ORIG)
+ && (l->prev->e->tflag1 & BME_BEVEL_ORIG))
+ {
+ return 1;
+ }
+ return 0;
+}
+
+/* get a vector, vec, that points from v1->co to wherever makes sense to
+ * the bevel operation as a whole based on the relationship between v1 and v2
+ * (won't necessarily be a vec from v1->co to v2->co, though it probably will be);
+ * the return value is -1 for failure, 0 if we used vert co's, and 1 if we used transform origins */
+static int BME_bevel_get_vec(float *vec, BMVert *v1, BMVert *v2, BME_TransData_Head *td) {
+ BME_TransData *vtd1, *vtd2;
+
+ vtd1 = BME_get_transdata(td,v1);
+ vtd2 = BME_get_transdata(td,v2);
+ if (!vtd1 || !vtd2) {
+ //printf("BME_bevel_get_vec() got called without proper BME_TransData\n");
+ return -1;
+ }
+
+ /* compare the transform origins to see if we can use the vert co's;
+ * if they belong to different origins, then we will use the origins to determine
+ * the vector */
+ if (compare_v3v3(vtd1->org,vtd2->org,0.000001f)) {
+ VECSUB(vec,v2->co,v1->co);
+ if (len_v3(vec) < 0.000001f) {
+ mul_v3_fl(vec,0);
+ }
+ return 0;
+ }
+ else {
+ VECSUB(vec,vtd2->org,vtd1->org);
+ if (len_v3(vec) < 0.000001f) {
+ mul_v3_fl(vec,0);
+ }
+ return 1;
+ }
+}
+
+/* "Projects" a vector perpendicular to vec2 against vec1, such that
+ * the projected vec1 + vec2 has a min distance of 1 from the "edge" defined by vec2.
+ * note: the direction, is_forward, is used in conjunction with up_vec to determine
+ * whether this is a convex or concave corner. If it is a concave corner, it will
+ * be projected "backwards." If vec1 is before vec2, is_forward should be 0 (we are projecting backwards).
+ * vec1 is the vector to project onto (expected to be normalized)
+ * vec2 is the direction of projection (pointing away from vec1)
+ * up_vec is used for orientation (expected to be normalized)
+ * returns the length of the projected vector that lies along vec1 */
+static float BME_bevel_project_vec(float *vec1, float *vec2, float *up_vec, int is_forward, BME_TransData_Head *td) {
+ float factor, vec3[3], tmp[3],c1,c2;
+
+ cross_v3_v3v3(tmp,vec1,vec2);
+ normalize_v3(tmp);
+ factor = dot_v3v3(up_vec,tmp);
+ if ((factor > 0 && is_forward) || (factor < 0 && !is_forward)) {
+ cross_v3_v3v3(vec3,vec2,tmp); /* hmm, maybe up_vec should be used instead of tmp */
+ }
+ else {
+ cross_v3_v3v3(vec3,tmp,vec2); /* hmm, maybe up_vec should be used instead of tmp */
+ }
+ normalize_v3(vec3);
+ c1 = dot_v3v3(vec3,vec1);
+ c2 = dot_v3v3(vec1,vec1);
+ if (fabs(c1) < 0.000001f || fabs(c2) < 0.000001f) {
+ factor = 0.0f;
+ }
+ else {
+ factor = c2/c1;
+ }
+
+ return factor;
+}
+
+/* BME_bevel_split_edge() is the main math work-house; its responsibilities are:
+ * using the vert and the loop passed, get or make the split vert, set its coordinates
+ * and transform properties, and set the max limits.
+ * Finally, return the split vert. */
+static BMVert *BME_bevel_split_edge(BMesh *bm, BMVert *v, BMVert *v1, BMLoop *l, float *up_vec, float value, BME_TransData_Head *td) {
+ BME_TransData *vtd, *vtd1, *vtd2;
+ BMVert *sv, *v2, *v3, *ov;
+ BMLoop *lv1, *lv2;
+ BMEdge *ne, *e1, *e2;
+ float maxfactor, scale, len, dis, vec1[3], vec2[3], t_up_vec[3];
+ int is_edge, forward, is_split_vert;
+
+ if (l == NULL) {
+ /* what you call operator overloading in C :)
+ * I wanted to use the same function for both wire edges and poly loops
+ * so... here we walk around edges to find the needed verts */
+ forward = 1;
+ is_split_vert = 0;
+ if (v->e == NULL) {
+ //printf("We can't split a loose vert's edge!\n");
+ return NULL;
+ }
+ e1 = v->e; /* we just use the first two edges */
+ e2 = bmesh_disk_nextedge(v->e, v);
+ if (e1 == e2) {
+ //printf("You need at least two edges to use BME_bevel_split_edge()\n");
+ return NULL;
+ }
+ v2 = BM_OtherEdgeVert(e1, v);
+ v3 = BM_OtherEdgeVert(e2, v);
+ if (v1 != v2 && v1 != v3) {
+ //printf("Error: more than 2 edges in v's disk cycle, or v1 does not share an edge with v\n");
+ return NULL;
+ }
+ if (v1 == v2) {
+ v2 = v3;
+ }
+ else {
+ e1 = e2;
+ }
+ ov = BM_OtherEdgeVert(e1,v);
+ sv = BM_Split_Edge(bm,v,e1,&ne,0);
+ //BME_data_interp_from_verts(bm, v, ov, sv, 0.25); /*this is technically wrong...*/
+ //BME_data_interp_from_faceverts(bm, v, ov, sv, 0.25);
+ //BME_data_interp_from_faceverts(bm, ov, v, sv, 0.25);
+ BME_assign_transdata(td, bm, sv, sv->co, sv->co, NULL, sv->co, 0, -1, -1, NULL); /* quick default */
+ sv->tflag1 |= BME_BEVEL_BEVEL;
+ ne->tflag1 = BME_BEVEL_ORIG; /* mark edge as original, even though it isn't */
+ BME_bevel_get_vec(vec1,v1,v,td);
+ BME_bevel_get_vec(vec2,v2,v,td);
+ cross_v3_v3v3(t_up_vec,vec1,vec2);
+ normalize_v3(t_up_vec);
+ up_vec = t_up_vec;
+ }
+ else {
+ /* establish loop direction */
+ if (l->v == v) {
+ forward = 1;
+ lv1 = l->next;
+ lv2 = l->prev;
+ v1 = l->next->v;
+ v2 = l->prev->v;
+ }
+ else if (l->next->v == v) {
+ forward = 0;
+ lv1 = l;
+ lv2 = l->next->next;
+ v1 = l->v;
+ v2 = l->next->next->v;
+ }
+ else {
+ //printf("ERROR: BME_bevel_split_edge() - v must be adjacent to l\n");
+ return NULL;
+ }
+
+ if (BME_bevel_is_split_vert(lv1)) {
+ is_split_vert = 1;
+ sv = v1;
+ if (forward) v1 = l->next->next->v;
+ else v1 = l->prev->v;
+ }
+ else {
+ is_split_vert = 0;
+ ov = BM_OtherEdgeVert(l->e,v);
+ sv = BM_Split_Edge(bm,v,l->e,&ne,0);
+ //BME_data_interp_from_verts(bm, v, ov, sv, 0.25); /*this is technically wrong...*/
+ //BME_data_interp_from_faceverts(bm, v, ov, sv, 0.25);
+ //BME_data_interp_from_faceverts(bm, ov, v, sv, 0.25);
+ BME_assign_transdata(td, bm, sv, sv->co, sv->co, NULL, sv->co, 0, -1, -1, NULL); /* quick default */
+ sv->tflag1 |= BME_BEVEL_BEVEL;
+ ne->tflag1 = BME_BEVEL_ORIG; /* mark edge as original, even though it isn't */
+ }
+
+ if (BME_bevel_is_split_vert(lv2)) {
+ if (forward) v2 = lv2->prev->v;
+ else v2 = lv2->next->v;
+ }
+ }
+
+ is_edge = BME_bevel_get_vec(vec1,v,v1,td); /* get the vector we will be projecting onto */
+ BME_bevel_get_vec(vec2,v,v2,td); /* get the vector we will be projecting parallel to */
+ len = len_v3(vec1);
+ normalize_v3(vec1);
+
+ vtd = BME_get_transdata(td, sv);
+ vtd1 = BME_get_transdata(td, v);
+ vtd2 = BME_get_transdata(td,v1);
+
+ if (vtd1->loc == NULL) {
+ /* this is a vert with data only for calculating initial weights */
+ if (vtd1->weight < 0) {
+ vtd1->weight = 0;
+ }
+ scale = vtd1->weight/vtd1->factor;
+ if (!vtd1->max) {
+ vtd1->max = BME_new_transdata_float(td);
+ *vtd1->max = -1;
+ }
+ }
+ else {
+ scale = vtd1->weight;
+ }
+ vtd->max = vtd1->max;
+
+ if (is_edge && vtd1->loc != NULL) {
+ maxfactor = vtd1->maxfactor;
+ }
+ else {
+ maxfactor = scale*BME_bevel_project_vec(vec1,vec2,up_vec,forward,td);
+ if (vtd->maxfactor > 0 && vtd->maxfactor < maxfactor) {
+ maxfactor = vtd->maxfactor;
+ }
+ }
+
+ dis = (v1->tflag1 & BME_BEVEL_ORIG)? len/3 : len/2;
+ if (is_edge || dis > maxfactor*value) {
+ dis = maxfactor*value;
+ }
+ VECADDFAC(sv->co,v->co,vec1,dis);
+ VECSUB(vec1,sv->co,vtd1->org);
+ dis = len_v3(vec1);
+ normalize_v3(vec1);
+ BME_assign_transdata(td, bm, sv, vtd1->org, vtd1->org, vec1, sv->co, dis, scale, maxfactor, vtd->max);
+
+ return sv;
+}
+
+static float BME_bevel_set_max(BMVert *v1, BMVert *v2, float value, BME_TransData_Head *td) {
+ BME_TransData *vtd1, *vtd2;
+ float max, fac1, fac2, vec1[3], vec2[3], vec3[3];
+
+ BME_bevel_get_vec(vec1,v1,v2,td);
+ vtd1 = BME_get_transdata(td,v1);
+ vtd2 = BME_get_transdata(td,v2);
+
+ if (vtd1->loc == NULL) {
+ fac1 = 0;
+ }
+ else {
+ VECCOPY(vec2,vtd1->vec);
+ mul_v3_fl(vec2,vtd1->factor);
+ if (dot_v3v3(vec1, vec1)) {
+ project_v3_v3v3(vec2,vec2,vec1);
+ fac1 = len_v3(vec2)/value;
+ }
+ else {
+ fac1 = 0;
+ }
+ }
+
+ if (vtd2->loc == NULL) {
+ fac2 = 0;
+ }
+ else {
+ VECCOPY(vec3,vtd2->vec);
+ mul_v3_fl(vec3,vtd2->factor);
+ if (dot_v3v3(vec1, vec1)) {
+ project_v3_v3v3(vec2,vec3,vec1);
+ fac2 = len_v3(vec2)/value;
+ }
+ else {
+ fac2 = 0;
+ }
+ }
+
+ if (fac1 || fac2) {
+ max = len_v3(vec1)/(fac1 + fac2);
+ if (vtd1->max && (*vtd1->max < 0 || max < *vtd1->max)) {
+ *vtd1->max = max;
+ }
+ if (vtd2->max && (*vtd2->max < 0 || max < *vtd2->max)) {
+ *vtd2->max = max;
+ }
+ }
+ else {
+ max = -1;
+ }
+
+ return max;
+}
+
+static BMVert *BME_bevel_wire(BMesh *bm, BMVert *v, float value, int res, int options, BME_TransData_Head *td) {
+ BMVert *ov1, *ov2, *v1, *v2;
+
+ ov1 = BM_OtherEdgeVert(v->e, v);
+ ov2 = BM_OtherEdgeVert(bmesh_disk_nextedge(v->e, v), v);
+
+ /* split the edges */
+ v1 = BME_bevel_split_edge(bm,v,ov1,NULL,NULL,value,td);
+ v1->tflag1 |= BME_BEVEL_NONMAN;
+ v2 = BME_bevel_split_edge(bm,v,ov2,NULL,NULL,value,td);
+ v2->tflag1 |= BME_BEVEL_NONMAN;
+
+ if (value > 0.5) {
+ BME_bevel_set_max(v1,ov1,value,td);
+ BME_bevel_set_max(v2,ov2,value,td);
+ }
+
+ /* remove the original vert */
+ if (res) {
+ bmesh_jekv;
+
+ //void BM_Collapse_Vert(BMesh *bm, BMEdge *ke, BMVert *kv, float fac, int calcnorm){
+ //hrm, why is there a fac here? it just removes a vert
+ BM_Collapse_Vert(bm, v->e, v, 1.0, 0);
+ //bmesh_jekv(bm,v->e,v);
+ }
+
+ return v1;
+}
+
+static BMLoop *BME_bevel_edge(BMesh *bm, BMLoop *l, float value, int options, float *up_vec, BME_TransData_Head *td) {
+ BMVert *v1, *v2, *kv;
+ BMLoop *kl=NULL, *nl;
+ BMEdge *e;
+ BMFace *f;
+
+ f = l->f;
+ e = l->e;
+
+ if ((l->e->tflag1 & BME_BEVEL_BEVEL) == 0
+ && ((l->v->tflag1 & BME_BEVEL_BEVEL) || (l->next->v->tflag1 & BME_BEVEL_BEVEL)))
+ { /* sanity check */
+ return l;
+ }
+
+ /* checks and operations for prev edge */
+ /* first, check to see if this edge was inset previously */
+ if ((l->prev->e->tflag1 & BME_BEVEL_ORIG) == 0
+ && (l->v->tflag1 & BME_BEVEL_NONMAN) == 0) {
+ kl = l->prev->radial_next;
+ if (kl->v == l->v) kl = kl->prev;
+ else kl = kl->next;
+ kv = l->v;
+ }
+ else {
+ kv = NULL;
+ }
+ /* get/make the first vert to be used in SFME */
+ if (l->v->tflag1 & BME_BEVEL_NONMAN){
+ v1 = l->v;
+ }
+ else { /* we'll need to split the previous edge */
+ v1 = BME_bevel_split_edge(bm,l->v,NULL,l->prev,up_vec,value,td);
+ }
+ /* if we need to clean up geometry... */
+ if (kv) {
+ l = l->next;
+ if (kl->v == kv) {
+ BM_Split_Face(bm,kl->f,kl->prev->v,kl->next->v,&nl,kl->prev->e);
+ bmesh_jfke(bm,((BMLoop*)kl->prev->radial_next)->f,kl->f,kl->prev->e);
+ BM_Collapse_Vert(bm, kl->e, kv, 1.0);
+ //BME_JEKV(bm,kl->e,kv);
+
+ }
+ else {
+ BM_Split_Face(bm,kl->f,kl->next->next->v,kl->v,&nl,kl->next->e);
+ bmesh_jfke(bm,((BMLoop*)kl->next->radial_next)->f,kl->f,kl->next->e);
+ BM_Collapse_Vert(bm, kl->e, kv, 1.0);
+ //BME_JEKV(bm,kl->e,kv);
+ }
+ l = l->prev;
+ }
+
+ /* checks and operations for the next edge */
+ /* first, check to see if this edge was inset previously */
+ if ((l->next->e->tflag1 & BME_BEVEL_ORIG) == 0
+ && (l->next->v->tflag1 & BME_BEVEL_NONMAN) == 0) {
+ kl = l->next->radial_next;
+ if (kl->v == l->next->v) kl = kl->prev;
+ else kl = kl->next;
+ kv = l->next->v;
+ }
+ else {
+ kv = NULL;
+ }
+ /* get/make the second vert to be used in SFME */
+ if (l->next->v->tflag1 & BME_BEVEL_NONMAN) {
+ v2 = l->next->v;
+ }
+ else { /* we'll need to split the next edge */
+ v2 = BME_bevel_split_edge(bm,l->next->v,NULL,l->next,up_vec,value,td);
+ }
+ /* if we need to clean up geometry... */
+ if (kv) {
+ if (kl->v == kv) {
+ BM_Split_Face(bm,kl->f,kl->prev->v,kl->next->v,&nl,kl->prev->e);
+ bmesh_jfke(bm,((BMLoop*)kl->prev->radial_next)->f,kl->f,kl->prev->e);
+ BM_Collapse_Vert(bm, kl->e, kv, 1.0);
+ //BME_JEKV(bm,kl->e,kv);
+ }
+ else {
+ BM_Split_Face(bm,kl->f,kl->next->next->v,kl->v,&nl,kl->next->e);
+ bmesh_jfke(bm,((BMLoop*)kl->next->radial_next)->f,kl->f,kl->next->e);
+ BM_Collapse_Vert(bm, kl->e, kv, 1.0);
+ //BME_JEKV(bm,kl->e,kv);
+ }
+ }
+
+ if ((v1->tflag1 & BME_BEVEL_NONMAN)==0 || (v2->tflag1 & BME_BEVEL_NONMAN)==0) {
+ BM_Split_Face(bm,f,v2,v1,&l,e);
+ l->e->tflag1 = BME_BEVEL_BEVEL;
+ l = l->radial_next;
+ }
+
+ if (l->f != f){
+ //printf("Whoops! You got something out of order in BME_bevel_edge()!\n");
+ }
+
+ return l;
+}
+
+static BMLoop *BME_bevel_vert(BMesh *bm, BMLoop *l, float value, int options, float *up_vec, BME_TransData_Head *td) {
+ BMVert *v1, *v2;
+ BMFace *f;
+
+ /* get/make the first vert to be used in SFME */
+ /* may need to split the previous edge */
+ v1 = BME_bevel_split_edge(bm,l->v,NULL,l->prev,up_vec,value,td);
+
+ /* get/make the second vert to be used in SFME */
+ /* may need to split this edge (so move l) */
+ l = l->prev;
+ v2 = BME_bevel_split_edge(bm,l->next->v,NULL,l->next,up_vec,value,td);
+ l = l->next->next;
+
+ /* "cut off" this corner */
+ f = BM_Split_Face(bm,l->f,v2,v1,NULL,l->e);
+
+ return l;
+}
+
+/**
+ * BME_bevel_poly
+ *
+ * Polygon inset tool:
+ *
+ * Insets a polygon/face based on the tflag1's of its vertices
+ * and edges. Used by the bevel tool only, for now.
+ * The parameter "value" is the distance to inset (should be negative).
+ * The parameter "options" is not currently used.
+ *
+ * Returns -
+ * A BMFace pointer to the resulting inner face.
+*/
+static BMFace *BME_bevel_poly(BMesh *bm, BMFace *f, float value, int options, BME_TransData_Head *td) {
+ BMLoop *l, *ol;
+ BME_TransData *vtd1, *vtd2;
+ float up_vec[3], vec1[3], vec2[3], vec3[3], fac1, fac2, max = -1;
+ int len, i;
+
+ up_vec[0] = 0.0f;
+ up_vec[1] = 0.0f;
+ up_vec[2] = 0.0f;
+ /* find a good normal for this face (there's better ways, I'm sure) */
+ ol = f->loopbase;
+ l = ol->next;
+ for (i=0,ol=f->loopbase,l=ol->next; l->next!=ol; l=l->next) {
+ BME_bevel_get_vec(vec1,l->next->v,ol->v,td);
+ BME_bevel_get_vec(vec2,l->v,ol->v,td);
+ cross_v3_v3v3(vec3,vec2,vec1);
+ VECADD(up_vec,up_vec,vec3);
+ i++;
+ }
+ mul_v3_fl(up_vec,1.0f/i);
+ normalize_v3(up_vec);
+
+ for (i=0,len=f->len; i<len; i++,l=l->next) {
+ if ((l->e->tflag1 & BME_BEVEL_BEVEL) && (l->e->tflag1 & BME_BEVEL_ORIG)) {
+ max = 1.0f;
+ l = BME_bevel_edge(bm, l, value, options, up_vec, td);
+ }
+
+ else if ((l->v->tflag1 & BME_BEVEL_BEVEL) && (l->v->tflag1 & BME_BEVEL_ORIG) && (l->prev->e->tflag1 & BME_BEVEL_BEVEL) == 0) {
+ max = 1.0f;
+ l = BME_bevel_vert(bm, l, value, options, up_vec, td);
+ }
+ }
+
+ /* max pass */
+ if (value > 0.5 && max > 0) {
+ max = -1;
+ for (i=0,len=f->len; i<len; i++,l=l->next) {
+ if ((l->e->tflag1 & BME_BEVEL_BEVEL) || (l->e->tflag1 & BME_BEVEL_ORIG)) {
+ BME_bevel_get_vec(vec1,l->v,l->next->v,td);
+ vtd1 = BME_get_transdata(td,l->v);
+ vtd2 = BME_get_transdata(td,l->next->v);
+ if (vtd1->loc == NULL) {
+ fac1 = 0;
+ }
+ else {
+ VECCOPY(vec2,vtd1->vec);
+ mul_v3_fl(vec2,vtd1->factor);
+ if (dot_v3v3(vec1, vec1)) {
+ project_v3_v3v3(vec2,vec2,vec1);
+ fac1 = len_v3(vec2)/value;
+ }
+ else {
+ fac1 = 0;
+ }
+ }
+ if (vtd2->loc == NULL) {
+ fac2 = 0;
+ }
+ else {
+ VECCOPY(vec3,vtd2->vec);
+ mul_v3_fl(vec3,vtd2->factor);
+ if (dot_v3v3(vec1, vec1)) {
+ project_v3_v3v3(vec2,vec3,vec1);
+ fac2 = len_v3(vec2)/value;
+ }
+ else {
+ fac2 = 0;
+ }
+ }
+ if (fac1 || fac2) {
+ max = len_v3(vec1)/(fac1 + fac2);
+ if (vtd1->max && (*vtd1->max < 0 || max < *vtd1->max)) {
+ *vtd1->max = max;
+ }
+ if (vtd2->max && (*vtd2->max < 0 || max < *vtd2->max)) {
+ *vtd2->max = max;
+ }
+ }
+ }
+ }
+ }
+
+ return l->f;
+}
+
+static void BME_bevel_add_vweight(BME_TransData_Head *td, BMesh *bm, BMVert *v, float weight, float factor, int options) {
+ BME_TransData *vtd;
+
+ if (v->tflag1 & BME_BEVEL_NONMAN) return;
+ v->tflag1 |= BME_BEVEL_BEVEL;
+ if ( (vtd = BME_get_transdata(td, v)) ) {
+ if (options & BME_BEVEL_EMIN) {
+ vtd->factor = 1.0;
+ if (vtd->weight < 0 || weight < vtd->weight) {
+ vtd->weight = weight;
+ }
+ }
+ else if (options & BME_BEVEL_EMAX) {
+ vtd->factor = 1.0;
+ if (weight > vtd->weight) {
+ vtd->weight = weight;
+ }
+ }
+ else if (vtd->weight < 0) {
+ vtd->factor = factor;
+ vtd->weight = weight;
+ }
+ else {
+ vtd->factor += factor; /* increment number of edges with weights (will be averaged) */
+ vtd->weight += weight; /* accumulate all the weights */
+ }
+ }
+ else {
+ /* we'll use vtd->loc == NULL to mark that this vert is not moving */
+ vtd = BME_assign_transdata(td, bm, v, v->co, NULL, NULL, NULL, factor, weight, -1, NULL);
+ }
+}
+
+
+static bevel_init_verts(BMesh *bm, int options, BME_TransData_Head *td){
+ BMVert *v;
+ float weight;
+ for(v=bm->verts.first; v; v=v->next){
+ weight = 0.0;
+ if(!(v->tflag1 & BME_BEVEL_NONMAN)){
+ if(options & BME_BEVEL_SELECT){
+ if(v->flag & SELECT) weight = 1.0;
+ }
+ else if(options & BME_BEVEL_WEIGHT) weight = v->bweight;
+ else weight = 1.0;
+ if(weight > 0.0){
+ v->tflag1 |= BME_BEVEL_BEVEL;
+ BME_assign_transdata(td, bm, v, v->co, v->co, NULL, NULL, 1.0,weight, -1, NULL);
+ }
+ }
+ }
+}
+static bevel_init_edges(BMesh *bm, int options, BME_TransData_Head *td){
+ BMEdge *e;
+ int count;
+ float weight;
+ for( e = BM_first_element(bm, BME_EDGE); e; e = BM_next_element(bm, BME_EDGE, e)){
+ weight = 0.0;
+ if(!(e->tflag1 & BME_BEVEL_NONMAN)){
+ if(options & BME_BEVEL_SELECT){
+ if(e->flag & SELECT) weight = 1.0;
+ }
+ else if(options & BME_BEVEL_WEIGHT){
+ weight = e->bweight;
+ }
+ else{
+ weight = 1.0;
+ }
+ if(weight > 0.0){
+ e->tflag1 |= BME_BEVEL_BEVEL;
+ e->v1->tflag1 |= BME_BEVEL_BEVEL;
+ e->v2->tflag1 |= BME_BEVEL_BEVEL;
+ BME_bevel_add_vweight(td, bm, e->v1, weight, 1.0, options);
+ BME_bevel_add_vweight(td, bm, e->v2, weight, 1.0, options);
+ }
+ }
+ }
+
+ /*clean up edges with 2 faces that share more than one edge*/
+ for( e = BM_first_element(bm, BME_EDGE); e; e = BM_next_element(bm, BME_EDGE, e)){
+ if(e->tflag1 & BME_BEVEL_BEVEL){
+ count = BM_face_sharededges(e->l->f, ((BMLoop*)e->l->radial_next)->f);
+ if(count > 1) e->tflag1 &= ~BME_BEVEL_BEVEL;
+ }
+ }
+}
+static BMesh *BME_bevel_initialize(BMesh *bm, int options, int defgrp_index, float angle, BME_TransData_Head *td){
+
+ BMVert *v, *v2;
+ BMEdge *e, *curedge;
+ BMFace *f;
+ BMIter iter;
+ int wire, len;
+
+ for (v = BMIter_New(&iter, bm, BM_VERTS, nm); v; v = BMIter_Step(&iter)) v->tflag1 = 0;
+ for (e = BMIter_New(&iter, bm, BM_EDGES, nm); e; e = BMIter_Step(&iter)) e->tflag1 = 0;
+ for (f = BMIter_New(&iter, bm, BM_FACES, nm); f; f = BMIter_Step(&iter)) f->tflag1 = 0;
+
+ /*tag non-manifold geometry*/
+ for (v = BMIter_New(&iter, bm, BM_VERTS, nm); v; v = BMIter_Step(&iter)) {
+ v->tflag1 = BME_BEVEL_ORIG;
+ if(v->e){
+ BME_assign_transdata(td, bm, v, v->co, v->co, NULL, NULL, 0, -1, -1, NULL);
+ if (BM_Nonmanifold_Vert(bm,v)) v->tflag1 |= BME_BEVEL_NONMAN;
+ /*test wire vert*/
+ len = bmesh_cycle_length(bmesh_disk_getpointer(v->e,v));
+ if(len == 2 && BME_wirevert(bm, v)) v->tflag1 &= ~BME_BEVEL_NONMAN;
+ }else v->tflag1 |= BME_BEVEL_NONMAN;
+ }
+
+ for (e = BMIter_New(&iter, bm, BM_EDGES, nm); e; e = BMIter_Step(&iter)) {
+ e->tflag1 = BME_BEVEL_ORIG;
+ if (e->l == NULL || BME_cycle_length(&(e->l->radial)) > 2){
+ e->v1->tflag1 |= BME_BEVEL_NONMAN;
+ e->v2->tflag1 |= BME_BEVEL_NONMAN;
+ e->tflag1 |= BME_BEVEL_NONMAN;
+ }
+ if((e->v1->tflag1 & BME_BEVEL_NONMAN) || (e->v2->tflag1 & BME_BEVEL_NONMAN)) e->tflag1 |= BME_BEVEL_NONMAN;
+ }
+
+ for (f = BMIter_New(&iter, bm, BM_FACES, nm); f; f = BMIter_Step(&iter))
+ f->tflag1 = BME_BEVEL_ORIG;
+ if(options & BME_BEVEL_VERT) bevel_init_verts(bm, options, td);
+ else bevel_init_edges(bm, options, td);
+ return bm;
+
+}
+static BMesh *BME_bevel_reinitialize(BMesh *bm)
+{
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+
+ for (v = BMIter_New(bm, BM_VERTS, NULL); v; v = BMIter_Step(bm)){
+ v->tflag1 |= BME_BEVEL_ORIG;
+ v->tflag2 = 0;
+ }
+ for (e = BMIter_New(bm, BM_EDGES, NULL); e; e = BMIter_Step(bm)){
+ e->tflag1 |= BME_BEVEL_ORIG;
+ }
+ for (f = BMIter_New(bm, BM_FACES, NULL); f; f = BMIter_Step(bm)){
+ f->tflag1 |= BME_BEVEL_ORIG;
+ }
+ return bm;
+
+}
+
+/**
+ * BME_bevel_mesh
+ *
+ * Mesh beveling tool:
+ *
+ * Bevels an entire mesh. It currently uses the tflag1's of
+ * its vertices and edges to track topological changes.
+ * The parameter "value" is the distance to inset (should be negative).
+ * The parameter "options" is not currently used.
+ *
+ * Returns -
+ * A BMesh pointer to the BM passed as a parameter.
+*/
+
+static BMMesh *BME_bevel_mesh(BMMesh *bm, float value, int res, int options, int defgrp_index, BME_TransData_Head *td) {
+ BMVert *v, *nv;
+ BMEdge *e, *curedge, *ne;
+ BMLoop *l, *l2;
+ BMFace *f, *nf;
+
+ BMeshIter verts;
+ BMeshIter edges;
+ BMeshIter loops;
+ BMeshIter faces;
+
+ unsigned int i, len;
+
+ /*bevel polys*/
+ for(f = BMeshIter_init(faces, BM_FACES, bm, 0); f; f = BMeshIter_step(faces)){
+ if(bmesh_test_flag(f, BME_BEVEL_ORIG){
+ bevel_poly(bm,f,value,options,td);
+ }
+ }
+ /*get rid of beveled edges*/
+ for(e = BMeshIter_init(edges, BM_EDGES, bm, 0); e;){
+ ne = BMeshIter_step(edges);
+ if( bmesh_test_flag(e, BME_BEVEL_BEVEL) && bmesh_test_flag(e, BME_BEVEL_ORIG) ) bmesh_join_faces(bm, e->l->f, ((BMLoop*)e->l->radial_next)->f, e, 1);
+ e = ne;
+ }
+ /*link up corners and clip*/
+ for(v = BMeshIter_init(verts, BM_VERTS, bm, 0); v;){
+ nv = BMeshIter_step(verts)
+ if( bmesh_test_flag(v, BME_BEVEL_ORIG) && bmesh_test_flag(v, BME_BEVEL_BEVEL)){
+ curedge = v->e;
+ do{
+ l = curedge->l;
+ l2 = l->radial_next;
+ if(l->v != v) l = l->next;
+ if(l2->v != v) l2 = l2->next;
+ if(l->f->len > 3) BM_split_face(bm,l->f,l->next->v,l->prev->v,&l,l->e); /* clip this corner off */
+ if(l2->f->len > 3) BM_split_face(bm,l2->f,l2->next->v,l2->prev->v,&l,l2->e); /* clip this corner off */
+ curedge = BM_edge_of_vert(curedge, v);
+ }while(curedge != v->e);
+ BM_dissolve_disk(bm,v);
+ }
+ v = nv;
+ }
+
+ /*Debug print, remove*/
+ for(f = BMeshIter_init(faces, BM_FACES, bm, 0); f;){
+ if(f->len == 2){
+ printf("warning");
+ }
+ }
+
+ return bm;
+}
+
+BMesh *BME_bevel(BMMesh *bm, float value, int res, int options, int defgrp_index, float angle, BME_TransData_Head **rtd) {
+ BMVert *v;
+ BMEdge *e;
+ BMIter *verts;
+
+ BME_TransData_Head *td;
+ BME_TransData *vtd;
+ int i;
+ double fac=1, d;
+
+
+ td = BME_init_transdata(BLI_MEMARENA_STD_BUFSIZE);
+ /* recursion math courtesy of Martin Poirier (theeth) */
+ for (i=0; i<res-1; i++) {
+ if (i==0) fac += 1.0f/3.0f; else fac += 1.0f/(3 * i * 2.0f);
+ }
+ d = 1.0f/fac;
+
+
+ for (i=0; i<res || (res==0 && i==0); i++) {
+ BME_bevel_initialize(bm, options, defgrp_index, angle, td);
+ //if (i != 0) BME_bevel_reinitialize(bm);
+ bmesh_begin_edit(bm);
+ BME_bevel_mesh(bm,(float)d,res,options,defgrp_index,td);
+ bmesh_end_edit(bm);
+ if (i==0) d /= 3; else d /= 2;
+ }
+
+ BME_model_begin(bm);
+ BME_tesselate(bm);
+ BME_model_end(bm);
+
+
+ /*interactive preview?*/
+ if (rtd) {
+ *rtd = td;
+ return bm;
+ }
+
+ /* otherwise apply transforms */
+ for( v = BMeshIter_init(verts); v; v = BMeshIter_step(verts)){
+ if ( (vtd = BME_get_transdata(td, v)) ) {
+ if (vtd->max && (*vtd->max > 0 && value > *vtd->max)) {
+ d = *vtd->max;
+ }
+ else {
+ d = value;
+ }
+ VECADDFAC(v->co,vtd->org,vtd->vec,vtd->factor*d);
+ }
+ v->tflag1 = 0;
+ }
+
+ BME_free_transdata(td);
+ return bm;
+}
diff --git a/source/blender/bmesh/tools/BME_dupe_ops.c b/source/blender/bmesh/tools/BME_dupe_ops.c
new file mode 100644
index 00000000000..ad5739e9abc
--- /dev/null
+++ b/source/blender/bmesh/tools/BME_dupe_ops.c
@@ -0,0 +1,318 @@
+/*
+ * BME_DUPLICATE.C
+ *
+ * This file contains functions for duplicating, copying, and splitting
+ * elements from a bmesh.
+ *
+ */
+
+/*
+ * COPY VERTEX
+ *
+ * Copy an existing vertex from one bmesh to another.
+ *
+*/
+
+static BMVert *copy_vertex(BMMesh *source_mesh, BMVert *source_vertex, BMMesh *target_mesh, GHash *vhash)
+{
+ BMVert *target_vertex = NULL;
+
+ /*create a new vertex*/
+ target_vertex = BM_Make_Vert(target, source_vertex->co, NULL);
+
+ /*insert new vertex into the vert hash*/
+ BLI_ghash_insert(vhash, source_vertex, target_vertex);
+
+ /*copy custom data in this function since we cannot be assured that byte layout is same between meshes*/
+ CustomData_bmesh_copy_data(&source_mesh->vdata, &target_mesh->vdata, source_vertex->data, &target_vertex->data);
+
+ /*Copy Markings*/
+ if(BM_Is_Selected((BMHeader*)source_vertex)) BM_Select_Vert(target_mesh, target_vertex, 1);
+ if(BM_Is_Hidden((BMHeader*)source_vertex)) BM_Mark_Hidden((BMHeader*)target_vertex, 1);
+
+ BMO_SetFlag(target_mesh, (BMHeader*)target_vertex, DUPE_NEW);
+
+ return target_vertex;
+}
+
+/*
+ * COPY EDGE
+ *
+ * Copy an existing edge from one bmesh to another.
+ *
+*/
+
+static BMEdge *copy_edge(BMMesh *source_mesh, BMEdge *source_edge, BMMesh *target_mesh, GHash *vhash, GHash *ehash)
+{
+ BMEdge *target_edge = NULL;
+ BMVert *target_vert1, *target_vert2;
+
+ /*lookup v1 and v2*/
+ target_vert1 = BLI_ghash_lookup(vhash, source_edge->v1);
+ target_vert2 = BLI_ghash_lookup(vhash, source_edge->v2);
+
+ /*create a new edge*/
+ target_edge = BM_Make_Edge(target_mesh, target_vert1, target_vert2, NULL, 0);
+
+ /*insert new edge into the edge hash*/
+ BLI_ghash_insert(ehash, source_edge, target_edge);
+
+ /*copy custom data in this function since we cannot be assured that byte layout is same between meshes*/
+ CustomData_bmesh_copy_data(&source_mesh->edata, &target_mesh->edata, source_edge->data, &target_edge->data);
+
+ /*copy flags*/
+ if(BM_Is_Selected((BMHeader*) source_edge)) BM_Select_Edge(target_mesh, target_edge, 1);
+ if(BM_Is_Hidden((BMHeader*) source_edge)) BM_Mark_Hidden(target_mesh, target_edge, 1);
+ if(BM_Is_Sharp((BMHeader*) source_edge)) BM_Mark_Sharp(target_edge, 1);
+ if(BM_Is_Seam((BMHeader*) source_edge)) BM_Mark_Seam(target_edge, 1);
+ if(BM_Is_Fgon((BMHeader*) source_edge)) BM_Mark_Fgon(target_edge, 1);
+
+ BMO_SetFlag(target_mesh, (BMHeader*)target_edge, DUPE_NEW);
+
+ return target_edge;
+}
+
+/*
+ * COPY FACE
+ *
+ * Copy an existing face from one bmesh to another.
+ *
+*/
+
+static BMFace *copy_face(BMMesh *source_mesh, BMFace *source_face, BMMesh *target_mesh, BMEdge **edar, GHash *verthash, GHash *ehash)
+{
+ BMEdge *target_edge;
+ BMVert *target_vert1, *target_vert2;
+ BMLoop *source_loop, *target_loop;
+ BMFace *target_face = NULL;
+ int i;
+
+ /*lookup the first and second verts*/
+ target_vert1 = BLI_ghash_lookup(vhash, source_face->lbase->v);
+ target_vert2 = BLI_ghash_lookup(vhash, source_face->lbase->next->v);
+
+ /*lookup edges*/
+ i = 0;
+ source_loop = source_face->lbase;
+ do{
+ edar[i] = BLI_ghash_lookup(ehash, source_loop->e);
+ i++;
+ source_loop = source_loop->next;
+ }while(source_loop != source_face->lbase);
+
+ /*create new face*/
+ target_face = BM_Make_Ngon(target_mesh, target_vert1, target_vert2, edar, source_face->len, 0);
+
+ /*we copy custom data by hand, we cannot assume that customdata byte layout will be exactly the same....*/
+ CustomData_bmesh_copy_data(&source_mesh->pdata, &target_mesh->pdata, source_face->data, &target_face->data);
+
+ /*copy flags*/
+ if(BM_Is_Selected((BMHeader*)source_face)) BM_Select_face(target, target_face, 1);
+ if(BM_Is_Hidden((BMHeader*)source_face)) BM_Mark_Hidden((BMHeader*)target_face, 1);
+
+ /*mark the face for output*/
+ BMO_SetFlag(target_mesh, (BMHeader*)target_face, DUPE_NEW);
+
+ /*copy per-loop custom data*/
+ source_loop = source_face->lbase;
+ target_loop = target_face->lbase;
+ do{
+ CustomData_bmesh_copy_data(&source_mesh->ldata, &target_mesh->ldata, source_loop->data, &target_loop->data);
+ source_loop = source_loop->next;
+ target_loop = target_loop->next;
+ }while(source_loop != source_face->lbase);
+
+ return target_face;
+}
+
+/*
+ * COPY MESH
+ *
+ * Internal Copy function.
+*/
+
+/*local flag defines*/
+
+#define DUPE_INPUT 1 /*input from operator*/
+#define DUPE_NEW 2
+#define DUPE_DONE 3
+
+static void copy_mesh(BMMesh *source, BMMesh *target)
+{
+
+ BMVert *v = NULL;
+ BMEdge *e = NULL, **edar = NULL;
+ BMLoop *l = NULL;
+ BMFace *f = NULL;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+ BMIter loops;
+
+ GHash *vhash;
+ GHash *ehash;
+
+ int maxlength = 0, flag;
+
+ /*initialize pointer hashes*/
+ vhash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ ehash = BLI_ghash_new(BLI_ghashutil_ptrrhash, BLI_ghashutil_ptrcmp);
+
+ /*initialize edge pointer array*/
+ for(f = BMIter_New(&faces, source, BM_FACES, source, 0, NULL); f; f = BMIter_Step(&faces)){
+ if(f->len > maxlength) maxlength = f->len;
+ }
+ edar = MEM_callocN(sizeof(BMEdge*) * maxlength, "BM copy mesh edge pointer array");
+
+
+ /*first we dupe all flagged faces and their elements from source*/
+ for(f = BMIter_New(&faces, source, BM_FACES, source, 0, NULL); f; f= BMIter_Step(&faces)){
+ if(BMO_TestFlag(source, (BMHeader*)f, DUPE_INPUT)){
+ /*vertex pass*/
+ for(v = BMIter_New(&verts, source, BM_VERT_OF_FACE, f, 0, NULL); v; v = BMIter_Step(&verts)){
+ if(!BMO_TestFlag(source, (BMHeader*)v, DUPE_DONE)){
+ copy_vertex(source,v, target, vhash);
+ BMO_SetFlag(source, (BMHeader*)v, DUPE_DONE);
+ }
+ }
+
+ /*edge pass*/
+ for(e = BMIter_New(&edges, source, BM_EDGE_OF_FACE, f, 0, NULL); e; e = BMeshIter_step(&edges)){
+ if(!BMO_TestFlag(source, (BMHeader*)e, DUPE_DONE)){
+ copy_edge(source, e, target, vhash, ehash);
+ BMO_SetFlag(source, (BMHeader*)e, DUPE_DONE);
+ }
+ }
+ copy_face(source, f, target, edar, vhash, ehash);
+ BMO_SetFlag(source, (BMHeader*)f, DUPE_DONE);
+ }
+ }
+
+ /*now we dupe all the edges*/
+ for(e = BMIter_New(&edges, source, BM_EDGES, source, 0, NULL); e; e = BMIter_Step(&edges)){
+ if(BMO_TestFlag(source, (BMHeader*)e, DUPE_INPUT) && (!BMO_TestFlag(source, (BMHeader*)e, DUPE_DONE))){
+ /*make sure that verts are copied*/
+ if(!BMO_TestFlag(source, (BMHeader*)e->v1, DUPE_DONE){
+ copy_vertex(source, e->v1, target, vhash);
+ BMO_SetFlag(source, (BMHeader*)e->v1, DUPE_DONE);
+ }
+ if(!BMO_TestFlag(source, (BMHeader*)e->v2, DUPE_DONE){
+ copy_vertex(source, e->v2, target, vhash);
+ BMO_SetFlag(source, (BMHeader*)e->v2, DUPE_DONE);
+ }
+ /*now copy the actual edge*/
+ copy_edge(source, e, target, vhash, ehash);
+ BMO_SetFlag(source, (BMHeader*)e, DUPE_DONE);
+ }
+ }
+
+ /*finally dupe all loose vertices*/
+ for(v = BMIter_New(&verts, source, BM_VERTS, source, 0, NULL); v; v = BMIter_Step(&verts)){
+ if(BMO_TestFlag(source, (BMHeader*)v, DUPE_INPUT) && (!BMO_TestFlag(source, (BMHeader*)v, DUPE_DONE))){
+ copy_vertex(source, v, target, vhash);
+ BMO_SetFlag(source, (BMHeader*)v, DUPE_DONE);
+ }
+ }
+
+ /*free pointer hashes*/
+ BLI_ghash_free(vhash, NULL, NULL);
+ BLI_ghash_free(ehash, NULL, NULL);
+
+ /*free edge pointer array*/
+ if(edar)
+ MEM_freeN(edar);
+}
+/*
+BMMesh *bmesh_make_mesh_from_mesh(BMMesh *bm, int allocsize[4])
+{
+ BMMesh *target = NULL;
+ target = bmesh_make_mesh(allocsize);
+
+
+ CustomData_copy(&bm->vdata, &target->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bm->edata, &target->edata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bm->ldata, &target->ldata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bm->pdata, &target->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
+
+
+ CustomData_bmesh_init_pool(&target->vdata, allocsize[0]);
+ CustomData_bmesh_init_pool(&target->edata, allocsize[1]);
+ CustomData_bmesh_init_pool(&target->ldata, allocsize[2]);
+ CustomData_bmesh_init_pool(&target->pdata, allocsize[3]);
+
+ bmesh_begin_edit(bm);
+ bmesh_begin_edit(target);
+
+ bmesh_copy_mesh(bm, target, 0);
+
+ bmesh_end_edit(bm);
+ bmesh_end_edit(target);
+
+ return target;
+
+}
+*/
+
+void dupeop_exec(BMMesh *bm, BMOperator *op)
+{
+ BMOperator *dupeop = op;
+ BMOpSlot *vinput, *einput, *finput, *vnew, *enew, *fnew;
+ int i;
+
+ vinput = BMO_Get_Slot(dupeop, BMOP_DUPE_VINPUT);
+ einput = BMO_Get_Slot(dupeop, BMOP_DUPE_EINPUT);
+ finput = BMO_Get_Slot(dupeop, BMOP_DUPE_FINPUT);
+
+ /*go through vinput, einput, and finput and flag elements with private flags*/
+ BMO_Flag_Buffer(bm, dupeop, BMOP_DUPE_VINPUT, DUPE_INPUT);
+ BMO_Flag_Buffer(bm, dupeop, BMOP_DUPE_EINPUT, DUPE_INPUT);
+ BMO_Flag_Buffer(bm, dupeop, BMOP_DUPE_FINPUT, DUPE_INPUT);
+
+ /*use the internal copy function*/
+ copy_mesh(bm, bm);
+
+ /*Output*/
+ /*First copy the input buffers to output buffers - original data*/
+ BMO_Copy_Opslot_Buffer_Alloc(dupeop, vinput, BMO_Get_Slot(dupeop, BMOP_DUPE_VORIGINAL));
+ BMO_Copy_Opslot_Buffer_Alloc(dupeop, einput, BMO_Get_Slot(dupeop, BMOP_DUPE_EORIGINAL));
+ BMO_Copy_Opslot_Buffer_Alloc(dupeop, finput, BMO_Get_Slot(dupeop, BMOP_DUPE_FORIGINAL));
+
+ /*Now alloc the new output buffers*/
+ BMO_Flag_To_Slot(bm, dupeop, BMOP_DUPE_VNEW, DUPE_NEW, BMESH_VERT);
+ BMO_Flag_To_Slot(bm, dupeop, BMOP_DUPE_ENEW, DUPE_NEW, BMESH_EDGE);
+ BMO_Flag_To_Slot(bm, dupeop, BMOP_DUPE_FNEW, DUPE_NEW, BMESH_FACE);
+}
+
+void splitop_exec(BMMesh *bm, BMOperator *op)
+{
+ BMOperator *splitop = op;
+ BMOperator dupeop;
+ BMOperator delop;
+
+ /*initialize our sub-operators*/
+ BMO_Init_Op(&dupeop, BMOP_DUPE);
+ BMO_Init_Op(&delop, BMOP_DEL);
+
+ BMO_Connect(BMO_Get_Slot(splitop, BMOP_SPLIT_VINPUT),BMO_Get_Slot(&dupeop, BMOP_DUPE_VINPUT));
+ BMO_Connect(BMO_Get_Slot(splitop, BMOP_SPLIT_EINPUT),BMO_Get_Slot(&dupeop, BMOP_DUPE_EINPUT));
+ BMO_Connect(BMO_Get_Slot(splitop, BMOP_SPLIT_FINPUT),BMO_Get_Slot(&dupeop, BMOP_DUPE_FINPUT));
+
+ BMO_Exec_Op(&dupeop);
+
+ /*connect outputs of dupe to delete*/
+ BMO_Connect(BMO_Get_Slot(&dupeop, BMOP_DUPE_VORIGINAL), BMO_Get_Slot(&delop, BMOP_DEL_VINPUT));
+ BMO_Connect(BMO_Get_Slot(&dupeop, BMOP_DUPE_EORIGINAL), BMO_Get_Slot(&delop, BMOP_DEL_EINPUT));
+ BMO_Connect(BMO_Get_Slot(&dupeop, BMOP_DUPE_FORIGINAL), BMO_Get_Slot(&delop, BMOP_DEL_FINPUT));
+
+ BMO_Exec_Op(&delop);
+
+ /*now we make our outputs by copying the dupe outputs*/
+ BMO_Copy_Buffer_Alloc(BMO_Get_Slot(&dupeop, BMOP_DUPE_VNEW), BMO_Get_Slot(splitop, BMOP_SPLIT_VOUTPUT));
+ BMO_Copy_Buffer_Alloc(BMO_Get_Slot(&dupeop, BMOP_DUPE_ENEW), BMO_Get_Slot(splitop, BMOP_SPLIT_EOUTPUT));
+ BMO_Copy_Buffer_Alloc(BMO_Get_Slot(&dupeop, BMOP_DUPE_FNEW), BMO_Get_Slot(splitop, BMOP_SPLIT_FOUTPUT));
+
+ /*cleanup*/
+ BMO_Finish_Op(&dupeop);
+ BMO_Finish_Op(&delop);
+} \ No newline at end of file
diff --git a/source/blender/bmesh/tools/BME_duplicate.c b/source/blender/bmesh/tools/BME_duplicate.c
new file mode 100644
index 00000000000..ec3cfe56fc9
--- /dev/null
+++ b/source/blender/bmesh/tools/BME_duplicate.c
@@ -0,0 +1,307 @@
+/*
+ * BME_DUPLICATE.C
+ *
+ * This file contains functions for duplicating, copying, and splitting
+ * elements from a bmesh.
+ *
+ */
+
+/*
+ * BMESH COPY VERTEX
+ *
+ * Copy an existing vertex from one bmesh to another.
+ *
+*/
+
+static BMVert *bmesh_copy_vertex(BMMesh *source_mesh, BMVert *source_vertex, BMMesh *target_mesh, GHash *vhash)
+{
+ BMVert *target_vertex = NULL;
+
+ /*create a new vertex*/
+ target_vertex = bmesh_make_vert(target, source_vertex->co, NULL);
+
+ /*insert new vertex into the vert hash*/
+ BLI_ghash_insert(vhash, source_vertex, target_vertex);
+
+ /*copy custom data in this function since we cannot be assured that byte layout is same between meshes*/
+ CustomData_bmesh_copy_data(&source_mesh->vdata, &target_mesh->vdata, source_vertex->data, &target_vertex->data);
+
+ /*copy flags*/
+ if(bmesh_test_flag(source_vertex, BMESH_SELECT)) bmesh_set_flag(target_vertex, BMESH_SELECT);
+ if(bmesh_test_flag(source_vertex, BMESH_HIDDEN)) bmesh_set_flag(target_vertex, BMESH_HIDDEN);
+
+ return target_vertex;
+}
+
+/*
+ * BMESH COPY EDGE
+ *
+ * Copy an existing edge from one bmesh to another.
+ *
+*/
+
+static BMEdge *bmesh_copy_edge(BMMesh *source_mesh, BMEdge *source_edge, BMMesh *target_mesh, GHash *vhash, GHash *ehash)
+{
+ BMEdge *target_edge = NULL;
+ BMVert *target_vert1, *target_vert2;
+
+ /*lookup v1 and v2*/
+ target_vert1 = BLI_ghash_lookup(vhash, source_edge->v1);
+ target_vert2 = BLI_ghash_lookup(vhash, source_edge->v2);
+
+ /*create a new edge*/
+ target_edge = bmesh_make_edge(target_mesh, target_vert1, target_vert2, NULL, 0);
+
+ /*insert new edge into the edge hash*/
+ BLI_ghash_insert(ehash, source_edge, target_edge);
+
+ /*copy custom data in this function since we cannot be assured that byte layout is same between meshes*/
+ CustomData_bmesh_copy_data(&source_mesh->edata, &target_mesh->edata, source_edge->data, &target_edge->data);
+
+ /*copy flags*/
+ if(bmesh_test_flag(source_edge, BMESH_SELECT)) bmesh_set_flag(target_edge, BMESH_SELECT);
+ if(bmesh_test_flag(source_edge, BMESH_HIDDEN)) bmesh_set_flag(target_edge, BMESH_SELECT);
+ if(bmesh_test_flag(source_edge, BMESH_SHARP)) bmesh_set_flag(target_edge, BMESH_SHARP);
+ if(bmesh_test_flag(source_edge, BMESH_SEAM)) bmesh_set_flag(target_edge, BMESH_SEAM);
+ if(bmesh_test_flag(source_edge, BMESH_FGON)) bmesh_set_flag(target_edge, BMESH_FGON);
+
+ return target_edge;
+}
+
+/*
+ * BMESH COPY FACE
+ *
+ * Copy an existing face from one bmesh to another.
+ *
+*/
+
+static BMFace *bmesh_copy_face(BMMesh *source_mesh, BMFace *source_face, BMMesh *target_mesh, BMEdge **edar, GHash *verthash, GHash *ehash)
+{
+ BMEdge *target_edge;
+ BMVert *target_vert1, *target_vert2;
+ BMLoop *source_loop, *target_loop;
+ BMFace *target_face = NULL;
+ int i;
+
+
+ /*lookup the first and second verts*/
+ target_vert1 = BLI_ghash_lookup(vhash, source_face->lbase->v);
+ target_vert2 = BLI_ghash_lookup(vhash, source_face->lbase->next->v);
+
+ /*lookup edges*/
+ i = 0;
+ source_loop = source_face->lbase;
+ do{
+ edar[i] = BLI_ghash_lookup(ehash, source_loop->e);
+ i++;
+ source_loop = source_loop->next;
+ }while(source_loop != source_face->lbase);
+
+ /*create new face*/
+ target_face = bmesh_make_ngon(target_mesh, target_vert1, target_vert2, edar, source_face->len, 0);
+
+ /*we copy custom data by hand, we cannot assume that customdata byte layout will be exactly the same....*/
+ CustomData_bmesh_copy_data(&source_mesh->pdata, &target_mesh->pdata, source_face->data, &target_face->data);
+
+ /*copy flags*/
+ if(bmesh_test_flag(source_face, BMESH_SELECT)) bmesh_set_flag(target_face, BMESH_SELECT);
+ if(bmesh_test_flag(source_face, BMESH_HIDDEN)) bmesh_set_flag(target_face, BMESH_HIDDEN);
+
+ /*mark the face as dirty for normal and tesselation calcs*/
+ bmesh_set_flag(target_face, BMESH_DIRTY);
+
+ /*copy per-loop custom data*/
+ source_loop = source_face->lbase;
+ target_loop = target_face->lbase;
+ do{
+ CustomData_bmesh_copy_data(&source_mesh->ldata, &target_mesh->ldata, source_loop->data, &target_loop->data);
+ source_loop = source_loop->next;
+ target_loop = target_loop->next;
+ }while(source_loop != source_face->lbase);
+
+ return target_face;
+}
+
+/*
+ * BMESH COPY MESH
+ *
+ * Internal Copy function. copies flagged elements from
+ * source to target, which may in fact be the same mesh.
+ * Note that if __flag is 0, all elements will be copied.
+ *
+*/
+
+static void bmesh_copy_mesh(BMMesh *source, BMMesh *target, int __flag)
+{
+
+ BMVert *v;
+ BMEdge *e, **edar;
+ BMLoop *l;
+ BMFace *f;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+ BMIter loops;
+
+ GHash *vhash;
+ GHash *ehash;
+
+ int maxlength = 0, flag;
+
+ /*initialize pointer hashes*/
+ vhash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ ehash = BLI_ghash_new(BLI_ghashutil_ptrrhash, BLI_ghashutil_ptrcmp);
+
+ /*initialize edge pointer array*/
+ for(f = BMeshIter_init(faces, BM_FACES, source, 0); f; f = BMeshIter_step(faces)){
+ if(f->len > maxlength) maxlength = f->len;
+ }
+ edar = MEM_callocN(sizeof(BMEdge*) * maxlength, "BM copy mesh edge pointer array");
+
+ /*begin modelling loop for target*/
+ bmesh_begin_edit(target);
+
+ /*we make special exception for __flag == 0... we copy all*/
+ if(!__flag){
+ flag = BMESH_DUPE;
+ for(v = BMeshIter_init(verts, BM_VERTS, source, 0); v; v = BMeshIter_step(verts)) bmesh_set_flag(v, BMESH_DUPE);
+ for(e = BMeshIter_init(verts, BM_EDGES, source, 0); e; e = BMeshIter_step(edges)) bmesh_set_flag(e, BMESH_DUPE);
+ for(f = BMeshIter_init(faces, BM_FACES, source, 0); f; f = BMeshIter_step(faces)) bmesh_set_flag(f, BMESH_DUPE);
+ } else{
+ flag = __flag;
+ }
+
+ /*first we dupe all flagged faces and their elements from source*/
+ for(f = BMeshIter_init(faces, BM_FACES, source, 0); f; f= BMeshIter_step(faces)){
+ if(bmesh_test_flag(f, flag)){
+ /*vertex pass*/
+ for(l = BMeshIter_init(loops, BMESH_LOOP_OF_MESH, f, 0); l; l = BMeshIter_step(loops)){
+ if(!bmesh_test_flag(l->v, BMESH_DUPED)){
+ bmesh_copy_vertex(source,l->v, target, vhash);
+ bmesh_set_flag(l->v, BMESH_DUPED);
+ }
+ }
+
+ /*edge pass*/
+ for(l = BMeshIter_init(loops, BMESH_LOOP_OF_MESH, f, 0); l; l = BMeshIter_step(loops)){
+ if(!bmesh_test_flag(l->e, BMESH_DUPED)){
+ bmesh_copy_edge(source, l->e, target, vhash, ehash);
+ bmesh_set_flag(l->e, BMESH_DUPED);
+ }
+ }
+ bmesh_copy_face(source, f, target, edar, vhash, ehash);
+ bmesh_set_flag(f, BMESH_DUPED);
+ }
+ }
+
+ /*now we dupe all the edges*/
+ for(e = BMeshIter_init(edges, BM_EDGES, source, 0); e; e = BMeshIter_step(edges)){
+ if(bmesh_test_flag(e, flag) && (!bmesh_test_flag(e, BMESH_DUPED))){
+ /*make sure that verts are copied*/
+ if(!bmesh_test_flag(e->v1, BMESH_DUPED)){
+ bmesh_copy_vertex(source, e->v1, target, vhash);
+ bmesh_set_flag(e->v1, BMESH_DUPED);
+ }
+ if(!bmesh_test_flag(e->v2, BMESH_DUPED)){
+ bmesh_copy_vertex(source, e->v2, target, vhash);
+ bmesh_set_flag(e->v2, BMESH_DUPED);
+ }
+ /*now copy the actual edge*/
+ bmesh_copy_edge(source, e, target, vhash, ehash);
+ bmesh_set_flag(e, BMESH_DUPED);
+ }
+ }
+
+ /*finally dupe all loose vertices*/
+ for(v = BMeshIter_init(verts, BM_VERTS, bm, 0); v; v = BMeshIter_step(verts)){
+ if(bmesh_test_flag(v, flag) && (!bmesh_test_flag(v, BMESH_DUPED))){
+ bmesh_copy_vertex(source, v, target, vhash);
+ bmesh_set_flag(v, BMESH_DUPED);
+ }
+ }
+
+ /*finish*/
+ bmesh_end_edit(target, BMESH_CALC_NORM | BMESH_CALC_TESS);
+
+ /*free pointer hashes*/
+ BLI_ghash_free(vhash, NULL, NULL);
+ BLI_ghash_free(ehash, NULL, NULL);
+
+ /*free edge pointer array*/
+ MEM_freeN(edar);
+}
+
+/*
+ * BMESH MAKE MESH FROM MESH
+ *
+ * Creates a new mesh by duplicating an existing one.
+ *
+*/
+
+BMMesh *bmesh_make_mesh_from_mesh(BMMesh *bm, int allocsize[4])
+{
+ BMMesh *target = NULL;
+ target = bmesh_make_mesh(allocsize);
+
+ /*copy custom data layout*/
+ CustomData_copy(&bm->vdata, &target->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bm->edata, &target->edata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bm->ldata, &target->ldata, CD_MASK_BMESH, CD_CALLOC, 0);
+ CustomData_copy(&bm->pdata, &target->pdata, CD_MASK_BMESH, CD_CALLOC, 0);
+
+ /*initialize memory pools*/
+ CustomData_bmesh_init_pool(&target->vdata, allocsize[0]);
+ CustomData_bmesh_init_pool(&target->edata, allocsize[1]);
+ CustomData_bmesh_init_pool(&target->ldata, allocsize[2]);
+ CustomData_bmesh_init_pool(&target->pdata, allocsize[3]);
+
+ bmesh_begin_edit(bm);
+ bmesh_begin_edit(target);
+
+ bmesh_copy_mesh(bm, target, 0); /*copy all elements*/
+
+ bmesh_end_edit(bm);
+ bmesh_end_edit(target);
+
+ return target;
+
+}
+
+/*
+ * BMESH SPLIT MESH
+ *
+ * Copies flagged elements then deletes them.
+ *
+*/
+
+void bmesh_split_mesh(BMMesh *bm, int flag){
+
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+
+ BMIter verts;
+ BMIter edges;
+ BMIter faces;
+
+ bmesh_begin_edit(bm);
+ bmesh_copy_mesh(bm, bm, flag);
+
+ /*mark verts for deletion*/
+ for(v = BMeshIter_init(verts, BM_VERTS, bm, 0); v; v = BMeshIter_step(verts)){
+ if(bmesh_test_flag(v, flag)) bmesh_delete_vert(bm, v);
+ }
+ /*mark edges for deletion*/
+ for(e = BMeshIter_init(edges, BM_EDGES, bm, 0); e; e = BMeshIter_step(edges)){
+ if(bmesh_test_flag(e, flag)) bmesh_delete_edge(bm, e);
+
+ }
+ /*mark faces for deletion*/
+ for(f = BMeshIter_init(faces, BM_FACES, bm, 0); f; f= BMeshIter_step(faces)){
+ if(bmesh_tes t_flag(f, flag)) bmesh_delete_face(bm, f);
+
+ }
+ bmesh_end_edit(bm);
+}
+
diff --git a/source/blender/bmesh/tools/BME_extrude.c b/source/blender/bmesh/tools/BME_extrude.c
new file mode 100644
index 00000000000..70baff2adf6
--- /dev/null
+++ b/source/blender/bmesh/tools/BME_extrude.c
@@ -0,0 +1,216 @@
+/**
+ * BMESH EXTRUDE TOOL
+ *
+ * A rewrite of the old editmesh extrude code with the
+ * redundant parts broken into multiple functions
+ * in an effort to reduce code. This works with multiple
+ * selection modes, and is intended to build the
+ * extrusion in steps, depending on what elements are selected.
+ * Also decoupled the calculation of transform normal
+ * and put it in UI where it probably is more appropriate
+ * for the moment.
+ *
+ * TODO:
+ * -Fit this into the new 'easy' API.
+*/
+
+void BME_extrude_verts(BME_Mesh *bm, GHash *vhash){
+ BMVert *v, *nv = NULL;
+ BMEdge *ne = NULL;
+ float vec[3];
+
+ //extrude the vertices
+ for(v=BME_first(bm,BME_VERT);v;v=BME_next(bm,BME_VERT,v)){
+ if(BME_SELECTED(v)){
+ VECCOPY(vec,v->co);
+ nv = BME_MV(bm,vec);
+ nv->tflag2 =1; //mark for select
+ ne = BME_ME(bm,v,nv);
+ ne->tflag1 = 2; //mark as part of skirt 'ring'
+ BLI_ghash_insert(vhash,v,nv);
+ BME_VISIT(v);
+ }
+ }
+}
+
+void BME_extrude_skirt(BME_Mesh *bm, GHash *ehash){
+
+ BMFace *nf=NULL;
+ BMEdge *e, *l=NULL, *r=NULL, *edar[4], *ne;
+ BMVert *v, *v1, *v2, *lv, *rv, *nv;
+
+ for(e=BME_first(bm,BME_EDGE);e;e=BME_next(bm,BME_EDGE,e)){
+ if(BME_SELECTED(e)){
+ /*find one face incident upon e and use it for winding of new face*/
+ if(e->l){
+ v1 = e->l->next->v;
+ v2 = e->l->v;
+ }
+ else{
+ v1 = e->v1;
+ v2 = e->v2;
+ }
+
+ if(v1->e->tflag1 == 2) l = v1->e;
+ else l = BME_disk_next_edgeflag(v1->e, v1, 0, 2);
+ if(v2->e->tflag1 == 2) r = v2->e;
+ else r = BME_disk_next_edgeflag(v2->e, v2, 0, 2);
+
+ lv = BME_edge_getothervert(l,v1);
+ rv = BME_edge_getothervert(r,v2);
+
+ ne = BME_ME(bm,lv,rv);
+ ne->tflag2 = 1; //mark for select
+ BLI_ghash_insert(ehash,e,ne);
+ BME_VISIT(e);
+
+ edar[0] = e;
+ edar[1] = l;
+ edar[2] = ne;
+ edar[3] = r;
+ BME_MF(bm,v1,v2,edar,4);
+ }
+ }
+}
+
+void BME_cap_skirt(BME_Mesh *bm, GHash *vhash, GHash *ehash){
+ BMVert *v, *nv, *v1, *v2;
+ BMEdge *e, **edar, *ne;
+ BME_Loop *l;
+ BMFace *f, *nf;
+ MemArena *edgearena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE);
+ float vec[3];
+ int i, j, del_old =0;
+
+
+ //loop through faces, then loop through their verts. If the verts havnt been visited yet, duplicate these.
+ for(f=BME_first(bm,BME_POLY);f;f=BME_next(bm,BME_POLY,f)){
+ if(BME_SELECTED(f)){
+ l = f->loopbase;
+ do{
+ if(!(BME_ISVISITED(l->v))){ //interior vertex
+ //dupe vert
+ VECCOPY(vec,l->v->co);
+ nv = BME_MV(bm,vec);
+ BLI_ghash_insert(vhash,l->v,nv);
+ //mark for delete
+ l->v->tflag1 = 1;
+ BME_VISIT(l->v); //we dont want to dupe it again.
+ }
+ l=l->next;
+ }while(l!=f->lbase);
+ }
+ }
+
+ //find out if we delete old faces or not. This needs to be improved a lot.....
+ for(e=BME_first(bm,BME_EDGE);e;e=BME_next(bm,BME_EDGE,e)){
+ if(BME_SELECTED(e) && e->l){
+ i= BME_cycle_length(&(e->l->radial));
+ if(i > 2){
+ del_old = 1;
+ break;
+ }
+ }
+ }
+
+
+ //build a new edge net, insert the new edges into the edge hash
+ for(f=BME_first(bm,BME_POLY);f;f=BME_next(bm,BME_POLY,f)){
+ if(BME_SELECTED(f)){
+ l=f->loopbase;
+ do{
+ if(!(BME_ISVISITED(l->e))){ //interior edge
+ //dupe edge
+ ne = BME_ME(bm,BLI_ghash_lookup(vhash,l->e->v1),BLI_ghash_lookup(vhash,l->e->v2));
+ BLI_ghash_insert(ehash,l->e,ne);
+ //mark for delete
+ l->e->tflag1 = 1;
+ BME_VISIT(l->e); //we dont want to dupe it again.
+ }
+ l=l->next;
+ }while(l!=f->lbase);
+ }
+ }
+
+ //build new faces. grab edges from edge hash.
+ for(f=BME_first(bm,BME_POLY);f;f=BME_next(bm,BME_POLY,f)){
+ if(BME_SELECTED(f)){
+ edar = MEM_callocN(sizeof(BMEdge*)*f->len,"Extrude array");
+ v1 = BLI_ghash_lookup(vhash,f->loopbase->v);
+ v2 = BLI_ghash_lookup(vhash,f->loopbase->next->v);
+ for(i=0,l=f->loopbase; i < f->len; i++,l=l->next){
+ ne = BLI_ghash_lookup(ehash,l->e);
+ edar[i] = ne;
+ }
+ nf=BME_MF(bm,v1,v2,edar,f->len);
+ nf->tflag2 = 1; // mark for select
+ if(del_old) f->tflag1 = 1; //mark for delete
+ MEM_freeN(edar);
+ }
+ }
+ BLI_memarena_free(edgearena);
+}
+
+/*unified extrude code*/
+void BME_extrude_mesh(BME_Mesh *bm, int type){
+
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+ BME_Loop *l;
+
+ struct GHash *vhash, *ehash;
+ /*Build a hash table of old pointers and new pointers.*/
+ vhash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ ehash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+
+ BME_selectmode_flush(bm); //ensure consistent selection. contains hack to make sure faces get consistent select.
+ if(type & BME_EXTRUDE_FACES){ //Find selected edges with more than one incident face that is also selected. deselect them.
+ for(e=BME_first(bm,BME_EDGE);e;e=BME_next(bm,BME_EDGE,e)){
+ int totsel=0;
+ if(e->l){
+ l= e->l;
+ do{
+ if(BME_SELECTED(l->f)) totsel++;
+ l=BME_radial_nextloop(l);
+ }while(l!=e->l);
+ }
+ if(totsel > 1) BME_select_edge(bm,e,0);
+ }
+ }
+
+ /*another hack to ensure consistent selection.....*/
+ for(e=BME_first(bm,BME_EDGE);e;e=BME_next(bm,BME_EDGE,e)){
+ if(BME_SELECTED(e)) BME_select_edge(bm,e,1);
+ }
+
+ /*now we are ready to extrude*/
+ if(type & BME_EXTRUDE_VERTS) BME_extrude_verts(bm,vhash);
+ if(type & BME_EXTRUDE_EDGES) BME_extrude_skirt(bm,ehash);
+ if(type & BME_EXTRUDE_FACES) BME_cap_skirt(bm,vhash,ehash);
+
+ /*clear all selection flags*/
+ BME_clear_flag_all(bm, SELECT|BME_VISITED);
+ /*go through and fix up selection flags. Anything with BME_NEW should be selected*/
+ for(f=BME_first(bm,BME_POLY);f;f=BME_next(bm,BME_POLY,f)){
+ if(f->tflag2 == 1) BME_select_poly(bm,f,1);
+ if(f->tflag1 == 1) BME_VISIT(f); //mark for delete
+ }
+ for(e=BME_first(bm,BME_EDGE);e;e=BME_next(bm,BME_EDGE,e)){
+ if(e->tflag2 == 1) BME_select_edge(bm,e,1);
+ if(e->tflag1 == 1) BME_VISIT(e); // mark for delete
+ }
+ for(v=BME_first(bm,BME_VERT);v;v=BME_next(bm,BME_VERT,v)){
+ if(v->tflag2 == 1) BME_select_vert(bm,v,1);
+ if(v->tflag1 == 1) BME_VISIT(v); //mark for delete
+ }
+ /*go through and delete all of our old faces , edges and vertices.*/
+ remove_tagged_polys(bm);
+ remove_tagged_edges(bm);
+ remove_tagged_verts(bm);
+ /*free our hash tables*/
+ BLI_ghash_free(vhash,NULL, NULL); //check usage!
+ BLI_ghash_free(ehash,NULL, NULL); //check usage!
+ BME_selectmode_flush(bm);
+}
+
diff --git a/source/blender/bmesh/tools/BME_weld.c b/source/blender/bmesh/tools/BME_weld.c
new file mode 100644
index 00000000000..a17c07addbc
--- /dev/null
+++ b/source/blender/bmesh/tools/BME_weld.c
@@ -0,0 +1,333 @@
+/*
+ * BME_WELD.C
+ *
+ * This file contains functions for welding
+ * elements in a mesh togather (remove doubles,
+ * collapse, ect).
+ *
+ * TODO:
+ * -Rewrite this to fit into the new API
+ * -Seperate out find doubles code and put it in
+ * BME_queries.c
+ *
+*/
+
+
+/********* qsort routines *********/
+
+
+typedef struct xvertsort {
+ float x;
+ BMVert *v1;
+} xvertsort;
+
+static int vergxco(const void *v1, const void *v2)
+{
+ const xvertsort *x1=v1, *x2=v2;
+
+ if( x1->x > x2->x ) return 1;
+ else if( x1->x < x2->x) return -1;
+ return 0;
+}
+
+struct facesort {
+ unsigned long x;
+ struct BMFace *f;
+};
+
+
+static int vergface(const void *v1, const void *v2)
+{
+ const struct facesort *x1=v1, *x2=v2;
+
+ if( x1->x > x2->x ) return 1;
+ else if( x1->x < x2->x) return -1;
+ return 0;
+}
+
+
+
+/*break this into two functions.... 'find doubles' and 'remove doubles'?*/
+
+static void BME_remove_doubles__splitface(BME_Mesh *bm,BMFace *f,GHash *vhash){
+ BMVert *doub=NULL, *target=NULL;
+ BME_Loop *l;
+ BMFace *f2=NULL;
+ int split=0;
+
+ l=f->loopbase;
+ do{
+ if(l->v->tflag1 == 2){
+ target = BLI_ghash_lookup(vhash,l->v);
+ if((BME_vert_in_face(target,f)) && (target != l->next->v) && (target != l->prev->v)){
+ doub = l->v;
+ split = 1;
+ break;
+ }
+ }
+
+ l= l->next;
+ }while(l!= f->loopbase);
+
+ if(split){
+ f2 = BME_SFME(bm,f,doub,target,NULL);
+ BME_remove_doubles__splitface(bm,f,vhash);
+ BME_remove_doubles__splitface(bm,f2,vhash);
+ }
+}
+
+int BME_remove_doubles(BME_Mesh *bm, float limit)
+{
+
+ /* all verts with (flag & 'flag') are being evaluated */
+ BMVert *v, *v2, *target;
+ BMEdge *e, **edar, *ne;
+ BME_Loop *l;
+ BMFace *f, *nf;
+ xvertsort *sortblock, *sb, *sb1;
+ struct GHash *vhash;
+ struct facesort *fsortblock, *vsb, *vsb1;
+ int a, b, test, amount=0, found;
+ float dist;
+
+ /*Build a hash table of doubles to thier target vert/edge.*/
+ vhash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+
+ /*count amount of selected vertices*/
+ for(v=BME_first(bm,BME_VERT);v;v=BME_next(bm,BME_VERT,v)){
+ if(BME_SELECTED(v))amount++;
+ }
+
+ /*qsort vertices based upon average of coordinate. We test this way first.*/
+ sb= sortblock= MEM_mallocN(sizeof(xvertsort)*amount,"sortremovedoub");
+
+ for(v=BME_first(bm,BME_VERT);v;v=BME_next(bm,BME_VERT,v)){
+ if(BME_SELECTED(v)){
+ sb->x = v->co[0]+v->co[1]+v->co[2];
+ sb->v1 = v;
+ sb++;
+ }
+ }
+ qsort(sortblock, amount, sizeof(xvertsort), vergxco);
+
+ /* test for doubles */
+ sb= sortblock;
+ for(a=0; a<amount; a++) {
+ v= sb->v1;
+ if(!(v->tflag1)) { //have we tested yet?
+ sb1= sb+1;
+ for(b=a+1; b<amount; b++) {
+ /* first test: simple distance. Simple way to discard*/
+ dist= sb1->x - sb->x;
+ if(dist > limit) break;
+
+ /* second test: have we already done this vertex?
+ (eh this should be swapped, simple equality test should be cheaper than math above... small savings
+ though) */
+ v2= sb1->v1;
+ if(!(v2->tflag1)) {
+ dist= (float)fabs(v2->co[0]-v->co[0]);
+ if(dist<=limit) {
+ dist= (float)fabs(v2->co[1]-v->co[1]);
+ if(dist<=limit) {
+ dist= (float)fabs(v2->co[2]-v->co[2]);
+ if(dist<=limit) {
+ /*v2 is a double of v. We want to throw out v1 and relink everything to v*/
+ BLI_ghash_insert(vhash,v2, v);
+ v->tflag1 = 1; //mark this vertex as a target
+ v->tflag2++; //increase user count for this vert.
+ v2->tflag1 = 2; //mark this vertex as a double.
+ BME_VISIT(v2); //mark for delete
+ }
+ }
+ }
+ }
+ sb1++;
+ }
+ }
+ sb++;
+ }
+ MEM_freeN(sortblock);
+
+
+ /*todo... figure out what this is for...
+ for(eve = em->verts.first; eve; eve=eve->next)
+ if((eve->f & flag) && (eve->f & 128))
+ EM_data_interp_from_verts(eve, eve->tmp.v, eve->tmp.v, 0.5f);
+ */
+
+ /*We cannot collapse a vertex onto another vertex if they share a face and are not connected via a collapsable edge.
+ so to deal with this we simply find these offending vertices and split the faces. Note that this is not optimal, but works.
+ */
+
+
+ for(f=BME_first(bm,BME_POLY);f;f=BME_next(bm,BME_POLY,f)){
+ if(!(BME_NEWELEM(f))){
+ BME_remove_doubles__splitface(bm,f,vhash);
+ }
+ }
+
+ for(e=BME_first(bm,BME_EDGE);e;e=BME_next(bm,BME_EDGE,e)){
+ /*If either vertices of this edge are a double, we must mark it for removal and we create a new one.*/
+ if(e->v1->tflag1 == 2 || e->v2->tflag1 == 2){
+ v = v2 = NULL;
+ /*For each vertex in the edge, test to find out what it should equal now.*/
+ if(e->v1->tflag1 == 2) v= BLI_ghash_lookup(vhash,e->v1);
+ else v = e->v1;
+ if(e->v2->tflag1 == 2) v2 = BLI_ghash_lookup(vhash,e->v2);
+ else v2 = e->v2;
+
+ /*small optimization, test to see if the edge needs to be rebuilt at all*/
+ if((e->v1 != v) || (e->v2 != v2)){ /*will this always be true of collapsed edges?*/
+ if(v == v2) e->tflag1 = 2; /*mark as a collapsed edge*/
+ else if(!BME_disk_existedge(v,v2)) ne = BME_ME(bm,v,v2);
+ BME_VISIT(e); /*mark for delete*/
+ }
+ }
+ }
+
+
+ /*need to remove double edges as well. To do this we decide on one edge to keep, and if its inserted into hash then we need to remove all other
+ edges incident upon and relink.*/
+ /*
+ * REBUILD FACES
+ *
+ * Loop through double faces and if they have vertices that have been flagged, they need to be rebuilt.
+ * We do this by looking up the face
+ *rebuild faces. loop through original face, for each loop, if the edge it is attached to is marked for delete and has no
+ *other edge in the hash edge, then we know to skip that loop on face recreation. Simple.
+ */
+
+ /*1st loop through, just marking elements*/
+ for(f=BME_first(bm,BME_POLY);f;f=BME_next(bm,BME_POLY,f)){ //insert bit here about double edges, mark with a flag (e->tflag2) so that we can nuke it later.
+ l = f->loopbase;
+ do{
+ if(l->v->tflag1 == 2) f->tflag1 = 1; //double, mark for rebuild
+ if(l->e->tflag1 != 2) f->tflag2++; //count number of edges in the new face.
+ l=l->next;
+ }while(l!=f->loopbase);
+ }
+
+ /*now go through and create new faces*/
+ for(f=BME_first(bm,BME_POLY);f;f=BME_next(bm,BME_POLY,f)){
+ if(f->tflag1 && f->tflag2 < 3) BME_VISIT(f); //mark for delete
+ else if (f->tflag1 == 1){ /*is the face marked for rebuild*/
+ edar = MEM_callocN(sizeof(BMEdge *)*f->tflag2,"Remove doubles face creation array.");
+ a=0;
+ l = f->loopbase;
+ do{
+ v = l->v;
+ v2 = l->next->v;
+ if(l->v->tflag1 == 2) v = BLI_ghash_lookup(vhash,l->v);
+ if(l->next->v->tflag1 == 2) v2 = BLI_ghash_lookup(vhash,l->next->v);
+ ne = BME_disk_existedge(v,v2); //use BME_disk_next_edgeflag here or something to find the edge that is marked as 'target'.
+ //add in call here to edge doubles hash array... then bobs your uncle.
+ if(ne){
+ edar[a] = ne;
+ a++;
+ }
+ l=l->next;
+ }while(l!=f->loopbase);
+
+ if(BME_vert_in_edge(edar[1],edar[0]->v2)){
+ v = edar[0]->v1;
+ v2 = edar[0]->v2;
+ }
+ else{
+ v = edar[0]->v2;
+ v2 = edar[0]->v1;
+ }
+
+ nf = BME_MF(bm,v,v2,edar,f->tflag2);
+
+ /*copy per loop data here*/
+ if(nf){
+ BME_VISIT(f); //mark for delete
+ }
+ MEM_freeN(edar);
+ }
+ }
+
+ /*count amount of removed vert doubles*/
+ a = 0;
+ for(v=BME_first(bm,BME_VERT);v;v=BME_next(bm,BME_VERT,v)){
+ if(v->tflag1 == 2) a++;
+ }
+
+ /*free memory and return amount removed*/
+ remove_tagged_polys(bm);
+ remove_tagged_edges(bm);
+ remove_tagged_verts(bm);
+ BLI_ghash_free(vhash,NULL, NULL);
+ BME_selectmode_flush(bm);
+ return a;
+}
+
+static void BME_MeshWalk__collapsefunc(void *userData, BMEdge *applyedge){
+ int index;
+ GHash *collected = userData;
+ index = BLI_ghash_size(collected);
+ if(!BLI_ghash_lookup(collected,applyedge->v1)){
+ BLI_ghash_insert(collected,index,applyedge->v1);
+ index++;
+ }
+ if(!BLI_ghash_lookup(collected,applyedge->v2)){
+ BLI_ghash_insert(collected,index,applyedge->v2);
+ }
+}
+
+void BME_collapse_edges(BME_Mesh *bm){
+
+ BMVert *v, *cvert;
+ GHash *collected;
+ float min[3], max[3], cent[3];
+ int size, i=0, j, num=0;
+
+ for(v=BME_first(bm,BME_VERT);v;v=BME_next(bm,BME_VERT,v)){
+ if(!(BME_ISVISITED(v)) && v->edge){
+ /*initiate hash table*/
+ collected = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ /*do the walking.*/
+ BME_MeshWalk(bm,v,BME_MeshWalk__collapsefunc,collected,BME_RESTRICTSELECT);
+ /*now loop through the hash table twice, once to calculate bounding box, second time to do the actual collapse*/
+ size = BLI_ghash_size(collected);
+ /*initial values*/
+ VECCOPY(min,v->co);
+ VECCOPY(max,v->co);
+ cent[0] = cent[1] = cent[2]=0;
+ for(i=0; i<size; i++){
+ cvert = BLI_ghash_lookup(collected,i);
+ cent[0] = cent[0] + cvert->co[0];
+ cent[1] = cent[1] + cvert->co[1];
+ cent[2] = cent[2] + cvert->co[2];
+ }
+
+ cent[0] = cent[0] / size;
+ cent[1] = cent[1] / size;
+ cent[2] = cent[2] / size;
+
+ for(i=0; i<size; i++){
+ cvert = BLI_ghash_lookup(collected,i);
+ VECCOPY(cvert->co,cent);
+ num++;
+ }
+ /*free the hash table*/
+ BLI_ghash_free(collected,NULL, NULL);
+ }
+ }
+ /*if any collapsed, call remove doubles*/
+ if(num){
+ //need to change selection mode here, OR do something else? Or does tool change selection mode?
+ //selectgrep
+ //first clear flags
+ BMEdge *e;
+ BMFace *f;
+ BME_clear_flag_all(bm,BME_VISITED);
+ for(v=BME_first(bm,BME_VERT); v; v=BME_next(bm,BME_VERT,v)) v->tflag1 = v->tflag2 = 0;
+ for(e=BME_first(bm,BME_EDGE); e; e=BME_next(bm,BME_EDGE,e)) e->tflag1 = e->tflag2 = 0;
+ for(f=BME_first(bm,BME_POLY); f; f=BME_next(bm,BME_POLY,f)) f->tflag1 = f->tflag2 = 0;
+ /*now call remove doubles*/
+ BME_remove_doubles(bm,0.0000001);
+ }
+ BME_selectmode_flush(bm);
+} \ No newline at end of file
diff --git a/source/blender/collada/Makefile b/source/blender/collada/Makefile
deleted file mode 100644
index 3b5f09594de..00000000000
--- a/source/blender/collada/Makefile
+++ /dev/null
@@ -1,42 +0,0 @@
-#
-# $Id$
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# The Original Code is Copyright (C) 2008 Blender Foundation.
-# All rights reserved.
-#
-# Contributor(s): none yet.
-#
-# ***** END GPL LICENSE BLOCK *****
-#
-#
-
-LIBNAME = bf_collada
-DIR = $(OCGDIR)/blender/bf_collada
-
-include nan_compile.mk
-
-CCFLAGS += $(LEVEL_1_C_WARNINGS)
-
-CPPFLAGS += -I../makesdna -I../blenlib -I../blenkernel -I../editors/include
-CPPFLAGS += -I../windowmanager -I../makesrna
-CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
-CPPFLAGS += -I$(BF_OPENCOLLADA)/include/COLLADABaseUtils
-CPPFLAGS += -I$(BF_OPENCOLLADA)/include/COLLADAFramework
-CPPFLAGS += -I$(BF_OPENCOLLADA)/include/COLLADAStreamWriter
-CPPFLAGS += -I$(BF_OPENCOLLADA)/include/COLLADASaxFrameworkLoader
diff --git a/source/blender/editors/CMakeLists.txt b/source/blender/editors/CMakeLists.txt
index 5d3cee9a7a5..2e2de166b6e 100644
--- a/source/blender/editors/CMakeLists.txt
+++ b/source/blender/editors/CMakeLists.txt
@@ -55,3 +55,4 @@ ADD_SUBDIRECTORY(space_view3d)
ADD_SUBDIRECTORY(transform)
ADD_SUBDIRECTORY(util)
ADD_SUBDIRECTORY(uvedit)
+
diff --git a/source/blender/editors/animation/SConscript b/source/blender/editors/animation/SConscript
index 4597a612c7c..ec4b577b349 100644
--- a/source/blender/editors/animation/SConscript
+++ b/source/blender/editors/animation/SConscript
@@ -4,6 +4,7 @@ Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../makesrna ../../imbuf'
-incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
+incs += ' ../../windowmanager ../../bmesh'
+incs += ' #/intern/guardedalloc #/extern/glew/include'
env.BlenderLib ( 'bf_editors_animation', sources, Split(incs), [], libtype=['core'], priority=[125] )
diff --git a/source/blender/editors/armature/SConscript b/source/blender/editors/armature/SConscript
index 33e237a14db..3ac38d7b727 100644
--- a/source/blender/editors/armature/SConscript
+++ b/source/blender/editors/armature/SConscript
@@ -5,6 +5,7 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
+incs += ' ../../render/extern/include ../../bmesh'
incs += ' ../../gpu ../../makesrna #/intern/opennl/extern'
if env['OURPLATFORM'] == 'linux2':
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index b0c45616f1c..7a2d26af4ed 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -2208,7 +2208,7 @@ typedef struct UndoArmature {
ListBase lb;
} UndoArmature;
-static void undoBones_to_editBones(void *uarmv, void *armv)
+static void undoBones_to_editBones(void *uarmv, void *armv, void *data)
{
UndoArmature *uarm= uarmv;
bArmature *arm= armv;
@@ -2239,7 +2239,7 @@ static void undoBones_to_editBones(void *uarmv, void *armv)
}
}
-static void *editBones_to_undoBones(void *armv)
+static void *editBones_to_undoBones(void *armv, void *obdata)
{
bArmature *arm= armv;
UndoArmature *uarm;
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 0325232e5b9..98986aa4663 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -1164,8 +1164,8 @@ static int meshdeform_intersect(MeshDeformBind *mdb, MeshDeformIsect *isec)
isec->labda= 1e10;
- mface= mdb->cagedm->getFaceArray(mdb->cagedm);
- totface= mdb->cagedm->getNumFaces(mdb->cagedm);
+ mface= mdb->cagedm->getTessFaceArray(mdb->cagedm);
+ totface= mdb->cagedm->getNumTessFaces(mdb->cagedm);
add_v3_v3v3(end, isec->start, isec->vec);
@@ -1856,7 +1856,7 @@ static void harmonic_coordinates_bind(Scene *scene, MeshDeformModifierData *mmd,
static void heat_weighting_bind(Scene *scene, DerivedMesh *dm, MeshDeformModifierData *mmd, MeshDeformBind *mdb)
{
LaplacianSystem *sys;
- MFace *mface= dm->getFaceArray(dm), *mf;
+ MFace *mface= dm->getTessFaceArray(dm), *mf;
int totvert= dm->getNumVerts(dm);
int totface= dm->getNumFaces(dm);
float solution, weight;
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 6fdce9b9c41..d0a898b1b61 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -1249,9 +1249,9 @@ static int pose_group_assign_exec (bContext *C, wmOperator *op)
/* add selected bones to group then */
CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones)
{
- pchan->agrp_index= pose->active_group;
- done= 1;
- }
+ pchan->agrp_index= pose->active_group;
+ done= 1;
+ }
CTX_DATA_END;
/* notifiers for updates */
diff --git a/source/blender/editors/armature/reeb.c b/source/blender/editors/armature/reeb.c
index fd95879f3ec..02e96bcf70a 100644
--- a/source/blender/editors/armature/reeb.c
+++ b/source/blender/editors/armature/reeb.c
@@ -56,6 +56,7 @@
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BKE_customdata.h"
+#include "BKE_mesh.h"
//#include "blendef.h"
@@ -3377,9 +3378,11 @@ static int iteratorStopped(void *arg)
ReebGraph *BIF_ReebGraphMultiFromEditMesh(bContext *C)
{
+ return NULL;
+#if 0
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
- EditMesh *em =( (Mesh*)obedit->data)->edit_mesh;
+ EditMesh *em =BKE_mesh_get_editmesh(((Mesh*)obedit->data));
EdgeIndex indexed_edges;
VertexData *data;
ReebGraph *rg = NULL;
@@ -3475,7 +3478,14 @@ ReebGraph *BIF_ReebGraphMultiFromEditMesh(bContext *C)
MEM_freeN(data);
+ /*no need to load the editmesh back into the object, just
+ free it (avoids ngon conversion issues too going back the
+ other way)*/
+ free_editMesh(em);
+ MEM_freeN(em);
+
return rg;
+#endif
}
#if 0
diff --git a/source/blender/editors/curve/SConscript b/source/blender/editors/curve/SConscript
index f72fc6c8863..299d37aa1b8 100644
--- a/source/blender/editors/curve/SConscript
+++ b/source/blender/editors/curve/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
-incs += ' ../../gpu'
+incs += ' ../../gpu ../../bmesh'
incs += ' ../../makesrna ../../render/extern/include #/intern/elbeem/extern'
env.BlenderLib ( 'bf_editors_curve', sources, Split(incs), [], libtype=['core'], priority=[45] )
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 186f3f20082..90bec418e0e 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -5663,7 +5663,7 @@ static void undoCurve_to_editCurve(void *ucu, void *cue)
cu->lastsel= lastsel;
}
-static void *editCurve_to_undoCurve(void *cue)
+static void *editCurve_to_undoCurve(void *lbe, void *cue)
{
Curve *cu= cue;
ListBase *nubase= cu->editnurb;
diff --git a/source/blender/editors/curve/editfont.c b/source/blender/editors/curve/editfont.c
index 69ba432e778..ded908a52b9 100644
--- a/source/blender/editors/curve/editfont.c
+++ b/source/blender/editors/curve/editfont.c
@@ -1797,7 +1797,7 @@ void FONT_OT_unlink(wmOperatorType *ot)
/* **************** undo for font object ************** */
-static void undoFont_to_editFont(void *strv, void *ecu)
+static void undoFont_to_editFont(void *strv, void *ecu, void *obdata)
{
Curve *cu= (Curve *)ecu;
EditFont *ef= cu->editfont;
@@ -1814,7 +1814,7 @@ static void undoFont_to_editFont(void *strv, void *ecu)
update_string(cu);
}
-static void *editFont_to_undoFont(void *ecu)
+static void *editFont_to_undoFont(void *ecu, void *obdata)
{
Curve *cu= (Curve *)ecu;
EditFont *ef= cu->editfont;
diff --git a/source/blender/editors/datafiles/SConscript b/source/blender/editors/datafiles/SConscript
index 8fb2ed6888e..3749615c024 100644
--- a/source/blender/editors/datafiles/SConscript
+++ b/source/blender/editors/datafiles/SConscript
@@ -4,6 +4,6 @@ Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
-incs += ' #/intern/guardedalloc'
+incs += ' ../../bmesh #/intern/guardedalloc'
env.BlenderLib ( 'bf_editor_datafiles', sources, Split(incs), [], libtype=['core'], priority=[135] )
diff --git a/source/blender/editors/gpencil/SConscript b/source/blender/editors/gpencil/SConscript
index 06d78d1e7e0..baed179cbe9 100644
--- a/source/blender/editors/gpencil/SConscript
+++ b/source/blender/editors/gpencil/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
-incs += ' ../../gpu'
+incs += ' ../../gpu ../../bmesh'
incs += ' ../../makesrna ../../render/extern/include #/intern/elbeem/extern'
env.BlenderLib ( 'bf_editors_gpencil', sources, Split(incs), [], libtype=['core'], priority=[45] )
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 43c11206bbe..68eb8566759 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -36,7 +36,6 @@ struct EditVert;
struct EditEdge;
struct EditFace;
struct bContext;
-struct wmOperator;
struct wmWindowManager;
struct wmKeyConfig;
struct ReportList;
@@ -51,38 +50,135 @@ struct MCol;
struct UvVertMap;
struct UvMapVert;
struct CustomData;
+struct BMEditMesh;
+struct BMEditSelection;
+struct BMesh;
+struct BMVert;
+struct BMEdge;
+struct BMFace;
+struct UvVertMap;
+struct UvMapVert;
struct Material;
struct Object;
struct rcti;
-#define EM_FGON_DRAW 1 // face flag
-#define EM_FGON 2 // edge and face flag both
+// edge and face flag both
+#define EM_FGON 2
+// face flag
+#define EM_FGON_DRAW 1
/* editbutflag */
-#define B_CLOCKWISE 1
-#define B_KEEPORIG 2
-#define B_BEAUTY 4
-#define B_SMOOTH 8
-#define B_BEAUTY_SHORT 0x10
-#define B_AUTOFGON 0x20
-#define B_KNIFE 0x80
+#define B_CLOCKWISE 1
+#define B_KEEPORIG 2
+#define B_BEAUTY 4
+#define B_SMOOTH 8
+#define B_BEAUTY_SHORT 16
+#define B_AUTOFGON 32
+#define B_KNIFE 0x80
#define B_PERCENTSUBD 0x40
//#define B_MESH_X_MIRROR 0x100 // deprecated, use mesh
#define B_JOINTRIA_UV 0x200
#define B_JOINTRIA_VCOL 0X400
#define B_JOINTRIA_SHARP 0X800
#define B_JOINTRIA_MAT 0X1000
-#define B_FRACTAL 0x2000
-#define B_SPHERE 0x4000
+#define B_FRACTAL 0x2000
+#define B_SPHERE 0x4000
+
+float *bm_get_cd_float(struct CustomData *cdata, void *data, int type);
+
+/* bmeshutils.c */
+
+/*x-mirror editing api. usage:
+
+ EDBM_CacheMirrorVerts(em);
+ ...
+ ...
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ mirrorv = EDBM_GetMirrorVert(em, v);
+ }
+ ...
+ ...
+ EDBM_EndMirrorCache(em);
+
+ note: why do we only allow x axis mirror editing?
+ */
+void EDBM_CacheMirrorVerts(struct BMEditMesh *em);
+
+/*retrieves mirrored cache vert, or NULL if there isn't one.
+ note: calling this without ensuring the mirror cache state
+ is bad.*/
+struct BMVert *EDBM_GetMirrorVert(struct BMEditMesh *em, struct BMVert *v);
+void EDBM_EndMirrorCache(struct BMEditMesh *em);
+
+void EDBM_RecalcNormals(struct BMEditMesh *em);
+
+void EDBM_MakeEditBMesh(struct ToolSettings *ts, struct Scene *scene, struct Object *ob);
+void EDBM_FreeEditBMesh(struct BMEditMesh *tm);
+void EDBM_LoadEditBMesh(struct Scene *scene, struct Object *ob);
+
+void EDBM_init_index_arrays(struct BMEditMesh *em, int forvert, int foredge, int forface);
+void EDBM_free_index_arrays(struct BMEditMesh *em);
+struct BMVert *EDBM_get_vert_for_index(struct BMEditMesh *em, int index);
+struct BMEdge *EDBM_get_edge_for_index(struct BMEditMesh *em, int index);
+struct BMFace *EDBM_get_face_for_index(struct BMEditMesh *em, int index);
+struct BMFace *EDBM_get_actFace(struct BMEditMesh *em, int sloppy);
+
+int EDBM_CallAndSelectOpf(struct BMEditMesh *em, struct wmOperator *op,
+ char *selectslot, char *fmt, ...);
+
+/*flushes based on the current select mode. if in vertex select mode,
+ verts select/deselect edges and faces, if in edge select mode,
+ edges select/deselect faces and vertices, and in face select mode faces select/deselect
+ edges and vertices.*/
+void EDBM_selectmode_flush(struct BMEditMesh *em);
+
+int EDBM_get_actSelection(struct BMEditMesh *em, struct BMEditSelection *ese);
+
+/*exactly the same as EDBM_selectmode_flush, but you pass in the selectmode
+ instead of using the current one*/
+void EDBM_select_flush(struct BMEditMesh *em, int selectmode);
+void EDBM_deselect_flush(struct BMEditMesh *em);
+
+void EDBM_selectmode_set(struct BMEditMesh *em);
+void EDBM_convertsel(struct BMEditMesh *em, short oldmode, short selectmode);
+
+void EDBM_editselection_center(struct BMEditMesh *em, float *center, struct BMEditSelection *ese);
+void EDBM_editselection_plane(struct BMEditMesh *em, float *plane, struct BMEditSelection *ese);
+void EDBM_editselection_normal(float *normal, struct BMEditSelection *ese);
+int EDBM_vertColorCheck(struct BMEditMesh *em);
+
+void EDBM_pin_mesh(struct BMEditMesh *em, int swap);
+void EDBM_unpin_mesh(struct BMEditMesh *em, int swap);
+
+void EDBM_hide_mesh(struct BMEditMesh *em, int swap);
+void EDBM_reveal_mesh(struct BMEditMesh *em);
+
+int EDBM_check_backbuf(unsigned int index);
+int EDBM_mask_init_backbuf_border(struct ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax);
+void EDBM_free_backbuf(void);
+int EDBM_init_backbuf_border(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
+int EDBM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short rads);
+
+void EDBM_select_swap(struct BMEditMesh *em); /* exported for UV */
+void EDBM_set_actFace(struct BMEditMesh *em, struct BMFace *efa);
+
+int EDBM_texFaceCheck(struct BMEditMesh *em);
+struct MTexPoly *EDBM_get_active_mtexpoly(struct BMEditMesh *em, struct BMFace **act_efa, int sloppy);
+
+void EDBM_free_uv_vert_map(struct UvVertMap *vmap);
+struct UvMapVert *EDBM_get_uv_map_vert(struct UvVertMap *vmap, unsigned int v);
+struct UvVertMap *EDBM_make_uv_vert_map(struct BMEditMesh *em, int selected, int do_face_idx_array, float *limit);
+
+void EDBM_toggle_select_all(struct BMEditMesh *em);
+void EDBM_set_flag_all(struct BMEditMesh *em, int flag);
/* meshtools.c */
-intptr_t mesh_octree_table(struct Object *ob, struct EditMesh *em, float *co, char mode);
-long mesh_mirrtopo_table(struct Object *ob, char mode);
-
-struct EditVert *editmesh_get_x_mirror_vert(struct Object *ob, struct EditMesh *em, struct EditVert *eve, float *co, int index);
+/*these functinos are all deprecated, use stuff in editbmesh_bvh.h instead*/
+intptr_t mesh_octree_table(struct Object *ob, struct BMEditMesh *em, float *co, char mode);
+struct BMVert *editmesh_get_x_mirror_vert(struct Object *ob, struct BMEditMesh *em, float *co);
int mesh_get_x_mirror_vert(struct Object *ob, int index);
-int *mesh_get_x_mirror_faces(struct Object *ob, struct EditMesh *em);
+int *mesh_get_x_mirror_faces(struct Object *ob, struct BMEditMesh *em);
int join_mesh_exec(struct bContext *C, struct wmOperator *op);
int join_mesh_shapes_exec(struct bContext *C, struct wmOperator *op);
@@ -98,8 +194,8 @@ void ED_keymap_mesh(struct wmKeyConfig *keyconf);
void ED_spacetypes_init(void);
void ED_keymap_mesh(struct wmKeyConfig *keyconf);
-void make_editMesh(struct Scene *scene, struct Object *ob);
-void load_editMesh(struct Scene *scene, struct Object *ob);
+struct EditMesh *make_editMesh(struct Scene *scene, struct Object *ob);
+void load_editMesh(struct Scene *scene, struct Object *ob, struct EditMesh *em);
void remake_editMesh(struct Scene *scene, struct Object *ob);
void free_editMesh(struct EditMesh *em);
@@ -121,6 +217,7 @@ void undo_push_mesh(struct bContext *C, char *name);
struct EditFace *EM_get_actFace(struct EditMesh *em, int sloppy);
void EM_set_actFace(struct EditMesh *em, struct EditFace *efa);
float EM_face_area(struct EditFace *efa);
+void EM_add_data_layer(struct EditMesh *em, struct CustomData *data, int type);
void EM_select_edge(struct EditEdge *eed, int sel);
void EM_select_face(struct EditFace *efa, int sel);
@@ -147,16 +244,13 @@ struct UvVertMap *EM_make_uv_vert_map(struct EditMesh *em, int selected, int do_
struct UvMapVert *EM_get_uv_map_vert(struct UvVertMap *vmap, unsigned int v);
void EM_free_uv_vert_map(struct UvVertMap *vmap);
-void EM_add_data_layer(struct EditMesh *em, struct CustomData *data, int type);
-void EM_free_data_layer(struct EditMesh *em, struct CustomData *data, int type);
-
void EM_make_hq_normals(struct EditMesh *em);
void EM_solidify(struct EditMesh *em, float dist);
int EM_deselect_nth(struct EditMesh *em, int nth);
/* editmesh_mods.c */
-extern unsigned int em_vertoffs, em_solidoffs, em_wireoffs;
+extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs;
void EM_cache_x_mirror_vert(struct Object *ob, struct EditMesh *em);
int mouse_mesh(struct bContext *C, short mval[2], short extend);
@@ -169,9 +263,6 @@ int EM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short r
void EM_hide_mesh(struct EditMesh *em, int swap);
void EM_reveal_mesh(struct EditMesh *em);
-void EM_select_by_material(struct EditMesh *em, int index);
-void EM_deselect_by_material(struct EditMesh *em, int index);
-
void EM_automerge(struct Scene *scene, struct Object *obedit, int update);
/* editface.c */
@@ -180,7 +271,7 @@ int face_select(struct bContext *C, struct Object *ob, short mval[2], int extend
void face_borderselect(struct bContext *C, struct Object *ob, struct rcti *rect, int select, int extend);
void selectall_tface(struct Object *ob, int action);
void select_linked_tfaces(struct bContext *C, struct Object *ob, short mval[2], int mode);
-int minmax_tface(struct Object *ob, float *min, float *max);
+int minmax_tface(struct Scene *sce, float *min, float *max);
/* object_vgroup.c */
@@ -200,6 +291,20 @@ void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum
void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum);
float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum);
+/**
+ * findnearestvert
+ *
+ * dist (in/out): minimal distance to the nearest and at the end, actual distance
+ * sel: selection bias
+ * if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts
+ * if 0, unselected vertice are given the bias
+ * strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
+ */
+
+struct BMVert *EDBM_findnearestvert(struct ViewContext *vc, int *dist, short sel, short strict);
+struct BMEdge *EDBM_findnearestedge(struct ViewContext *vc, int *dist);
+struct BMFace *EDBM_findnearestface(struct ViewContext *vc, int *dist);
+
/*needed by edge slide*/
struct EditVert *editedge_getOtherVert(struct EditEdge *eed, struct EditVert *eve);
struct EditVert *editedge_getSharedVert(struct EditEdge *eed, struct EditEdge *eed2);
@@ -222,4 +327,3 @@ int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob
int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me);
#endif /* ED_MESH_H */
-
diff --git a/source/blender/editors/include/ED_util.h b/source/blender/editors/include/ED_util.h
index 7bf3ec88a4b..96ad1989497 100644
--- a/source/blender/editors/include/ED_util.h
+++ b/source/blender/editors/include/ED_util.h
@@ -55,8 +55,8 @@ void ED_OT_redo (struct wmOperatorType *ot);
void undo_editmode_push(struct bContext *C, char *name,
void * (*getdata)(struct bContext *C),
void (*freedata)(void *),
- void (*to_editmode)(void *, void *),
- void *(*from_editmode)(void *),
+ void (*to_editmode)(void *, void *, void *),
+ void *(*from_editmode)(void *, void *),
int (*validate_undo)(void *, void *));
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 1710a8439d1..65ead416971 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -47,10 +47,10 @@ int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obed
int ED_uvedit_test_silent(struct Object *obedit);
int ED_uvedit_test(struct Object *obedit);
-int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct EditFace *efa, struct MTFace *tf);
-int uvedit_face_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
-int uvedit_edge_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
-int uvedit_uv_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf);
+int uvedit_face_selected(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
+int uvedit_edge_selected(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
+int uvedit_uv_selected(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index bb4a7543d90..ae670350a56 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -35,8 +35,11 @@ struct BezTriple;
struct bglMats;
struct BoundBox;
struct BPoint;
-struct EditEdge;
-struct EditFace;
+struct Nurb;
+struct BezTriple;
+struct BMVert;
+struct BMEdge;
+struct BMFace;
struct EditVert;
struct ImBuf;
struct Main;
@@ -57,7 +60,7 @@ typedef struct ViewContext {
struct ARegion *ar;
struct View3D *v3d;
struct RegionView3D *rv3d;
- struct EditMesh *em;
+ struct BMEditMesh *em;
short mval[2];
} ViewContext;
@@ -107,9 +110,9 @@ void view3d_get_object_project_mat(struct RegionView3D *v3d, struct Object *ob,
void view3d_project_float(struct ARegion *a, float *vec, float *adr, float mat[4][4]);
/* drawobject.c itterators */
-void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, int clipVerts);
-void mesh_foreachScreenEdge(struct ViewContext *vc, void (*func)(void *userData, struct EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts);
-void mesh_foreachScreenFace(struct ViewContext *vc, void (*func)(void *userData, struct EditFace *efa, int x, int y, int index), void *userData);
+void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct BMVert *eve, int x, int y, int index), void *userData, int clipVerts);
+void mesh_foreachScreenEdge(struct ViewContext *vc, void (*func)(void *userData, struct BMEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts);
+void mesh_foreachScreenFace(struct ViewContext *vc, void (*func)(void *userData, struct BMFace *efa, int x, int y, int index), void *userData);
void nurbs_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct Nurb *nu, struct BPoint *bp, struct BezTriple *bezt, int beztindex, int x, int y), void *userData);
void lattice_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct BPoint *bp, int x, int y), void *userData);
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index af3f91f8ba8..3b76520c4bf 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -226,6 +226,9 @@ enum {
TH_DOPESHEET_CHANNELOB,
TH_DOPESHEET_CHANNELSUBOB,
+
+ TH_PIN,
+ TH_PIN_OPAC,
TH_PREVIEW_BACK,
diff --git a/source/blender/editors/interface/SConscript b/source/blender/editors/interface/SConscript
index 09868345fc4..214722e5efb 100644
--- a/source/blender/editors/interface/SConscript
+++ b/source/blender/editors/interface/SConscript
@@ -7,8 +7,8 @@ for source in env.Glob('*_api.c'):
sources.remove(source)
incs = '../include ../../blenlib ../../blenfont ../../blenkernel ../../makesdna ../../imbuf'
-incs += ' ../../makesrna ../../windowmanager #/intern/guardedalloc ../../gpu'
-incs += ' #/extern/glew/include'
+incs += ' ../../makesrna ../../windowmanager ../../gpu ../../bmesh'
+incs += ' #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../python/' # python button eval
defs = []
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index c8eefac43f9..7eda0920534 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -4274,9 +4274,9 @@ static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, wmEvent *event)
/* RMB has two options now */
if (ui_but_menu(C, but)) {
return WM_UI_HANDLER_BREAK;
- }
}
}
+ }
/* verify if we can edit this button */
if(ELEM(event->type, LEFTMOUSE, RETKEY)) {
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index bea8d3bd1f6..58357bc67cf 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -394,6 +394,11 @@ char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colorid)
case TH_DOPESHEET_CHANNELSUBOB:
cp= ts->ds_subchannel;
break;
+
+ case TH_PIN:
+ cp= ts->pin; break;
+ case TH_PIN_OPAC:
+ cp= &ts->pin_opac; break;
case TH_PREVIEW_BACK:
cp= ts->preview_back;
@@ -536,6 +541,9 @@ void ui_theme_init_default(void)
SETCOL(btheme->tv3d.bone_solid, 200, 200, 200, 255);
SETCOL(btheme->tv3d.bone_pose, 80, 200, 255, 80); // alpha 80 is not meant editable, used for wire+action draw
+
+ SETCOL(btheme->tv3d.pin, 115, 171, 209, 255);
+ btheme->tv3d.pin_opac = 40;
/* space buttons */
diff --git a/source/blender/editors/mesh/CMakeLists.txt b/source/blender/editors/mesh/CMakeLists.txt
index 5f75ceb34ef..809ccb86234 100644
--- a/source/blender/editors/mesh/CMakeLists.txt
+++ b/source/blender/editors/mesh/CMakeLists.txt
@@ -25,6 +25,7 @@ SET(INC
../include
../../blenkernel
../../blenlib
+ ../../bmesh
../../imbuf
../../makesdna
../../makesrna
diff --git a/source/blender/editors/mesh/SConscript b/source/blender/editors/mesh/SConscript
index f5f8bb940e8..35e5dc5296e 100644
--- a/source/blender/editors/mesh/SConscript
+++ b/source/blender/editors/mesh/SConscript
@@ -7,6 +7,7 @@ incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../gpu'
incs += ' ../../makesrna ../../render/extern/include #/intern/elbeem/extern'
+incs += ' ../../bmesh '
if env['OURPLATFORM'] == 'linux2':
cflags='-pthread'
diff --git a/source/blender/editors/mesh/bmesh_select.c b/source/blender/editors/mesh/bmesh_select.c
new file mode 100644
index 00000000000..dd86b2da9ee
--- /dev/null
+++ b/source/blender/editors/mesh/bmesh_select.c
@@ -0,0 +1,2323 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/*
+
+BMEditMesh_mods.c, UI level access, no geometry changes
+
+*/
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_material_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_rand.h"
+#include "BLI_array.h"
+
+#include "BKE_context.h"
+#include "BKE_displist.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_customdata.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_material.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+#include "BKE_report.h"
+#include "BKE_tessmesh.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "RE_render_ext.h" /* externtex */
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "ED_mesh.h"
+#include "ED_screen.h"
+#include "ED_view3d.h"
+#include "bmesh.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_resources.h"
+
+#include "mesh_intern.h"
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+/* XXX */
+static void waitcursor() {}
+static int pupmenu() {return 0;}
+
+/* ****************************** MIRROR **************** */
+
+void EDBM_select_mirrored(Object *obedit, BMEditMesh *em)
+{
+#if 0 //BMESH_TODO
+ if(em->selectmode & SCE_SELECT_VERTEX) {
+ BMVert *eve, *v1;
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->f & SELECT) {
+ v1= BMEditMesh_get_x_mirror_vert(obedit, em, eve->co);
+ if(v1) {
+ eve->f &= ~SELECT;
+ v1->f |= SELECT;
+ }
+ }
+ }
+ }
+#endif
+}
+
+void EDBM_automerge(Scene *scene, Object *obedit, int update)
+{
+ BMEditMesh *em;
+ int len;
+
+ if ((scene->toolsettings->automerge) &&
+ (obedit && obedit->type==OB_MESH) &&
+ (((Mesh*)obedit->data)->mr==NULL))
+ {
+ em = ((Mesh*)obedit->data)->edit_btmesh;
+ if (!em)
+ return;
+
+ BMO_CallOpf(em->bm, "automerge verts=%hv dist=%f", BM_SELECT, scene->toolsettings->doublimit);
+ if (update) {
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ }
+ }
+}
+
+/* ****************************** SELECTION ROUTINES **************** */
+
+unsigned int bm_solidoffs=0, bm_wireoffs=0, bm_vertoffs=0; /* set in drawobject.c ... for colorindices */
+
+/* facilities for border select and circle select */
+static char *selbuf= NULL;
+
+/* opengl doesn't support concave... */
+static void draw_triangulated(short mcords[][2], short tot)
+{
+ ListBase lb={NULL, NULL};
+ DispList *dl;
+ float *fp;
+ int a;
+
+ /* make displist */
+ dl= MEM_callocN(sizeof(DispList), "poly disp");
+ dl->type= DL_POLY;
+ dl->parts= 1;
+ dl->nr= tot;
+ dl->verts= fp= MEM_callocN(tot*3*sizeof(float), "poly verts");
+ BLI_addtail(&lb, dl);
+
+ for(a=0; a<tot; a++, fp+=3) {
+ fp[0]= (float)mcords[a][0];
+ fp[1]= (float)mcords[a][1];
+ }
+
+ /* do the fill */
+ filldisplist(&lb, &lb, 0);
+
+ /* do the draw */
+ dl= lb.first; /* filldisplist adds in head of list */
+ if(dl->type==DL_INDEX3) {
+ int *index;
+
+ a= dl->parts;
+ fp= dl->verts;
+ index= dl->index;
+ glBegin(GL_TRIANGLES);
+ while(a--) {
+ glVertex3fv(fp+3*index[0]);
+ glVertex3fv(fp+3*index[1]);
+ glVertex3fv(fp+3*index[2]);
+ index+= 3;
+ }
+ glEnd();
+ }
+
+ freedisplist(&lb);
+}
+
+
+/* reads rect, and builds selection array for quick lookup */
+/* returns if all is OK */
+int EDBM_init_backbuf_border(ViewContext *vc, short xmin, short ymin, short xmax, short ymax)
+{
+ struct ImBuf *buf;
+ unsigned int *dr;
+ int a;
+
+ if(vc->obedit==NULL || vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
+
+ buf= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
+ if(buf==NULL) return 0;
+ if(bm_vertoffs==0) return 0;
+
+ dr = buf->rect;
+
+ /* build selection lookup */
+ selbuf= MEM_callocN(bm_vertoffs+1, "selbuf");
+
+ a= (xmax-xmin+1)*(ymax-ymin+1);
+ while(a--) {
+ if(*dr>0 && *dr<=bm_vertoffs)
+ selbuf[*dr]= 1;
+ dr++;
+ }
+ IMB_freeImBuf(buf);
+ return 1;
+}
+
+int EDBM_check_backbuf(unsigned int index)
+{
+ if(selbuf==NULL) return 1;
+ if(index>0 && index<=bm_vertoffs)
+ return selbuf[index];
+ return 0;
+}
+
+void EDBM_free_backbuf(void)
+{
+ if(selbuf) MEM_freeN(selbuf);
+ selbuf= NULL;
+}
+
+/* mcords is a polygon mask
+ - grab backbuffer,
+ - draw with black in backbuffer,
+ - grab again and compare
+ returns 'OK'
+*/
+int EDBM_mask_init_backbuf_border(ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
+{
+ unsigned int *dr, *drm;
+ struct ImBuf *buf, *bufmask;
+ int a;
+
+ /* method in use for face selecting too */
+ if(vc->obedit==NULL) {
+ if(paint_facesel_test(vc->obact));
+ else return 0;
+ }
+ else if(vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
+
+ buf= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
+ if(buf==NULL) return 0;
+ if(bm_vertoffs==0) return 0;
+
+ dr = buf->rect;
+
+ /* draw the mask */
+ glDisable(GL_DEPTH_TEST);
+
+ glColor3ub(0, 0, 0);
+
+ /* yah, opengl doesn't do concave... tsk! */
+ ED_region_pixelspace(vc->ar);
+ draw_triangulated(mcords, tot);
+
+ glBegin(GL_LINE_LOOP); /* for zero sized masks, lines */
+ for(a=0; a<tot; a++) glVertex2s(mcords[a][0], mcords[a][1]);
+ glEnd();
+
+ glFinish(); /* to be sure readpixels sees mask */
+
+ /* grab mask */
+ bufmask= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
+ drm = bufmask->rect;
+ if(bufmask==NULL) return 0; /* only when mem alloc fails, go crash somewhere else! */
+
+ /* build selection lookup */
+ selbuf= MEM_callocN(bm_vertoffs+1, "selbuf");
+
+ a= (xmax-xmin+1)*(ymax-ymin+1);
+ while(a--) {
+ if(*dr>0 && *dr<=bm_vertoffs && *drm==0) selbuf[*dr]= 1;
+ dr++; drm++;
+ }
+ IMB_freeImBuf(buf);
+ IMB_freeImBuf(bufmask);
+ return 1;
+
+}
+
+/* circle shaped sample area */
+int EDBM_init_backbuf_circle(ViewContext *vc, short xs, short ys, short rads)
+{
+ struct ImBuf *buf;
+ unsigned int *dr;
+ short xmin, ymin, xmax, ymax, xc, yc;
+ int radsq;
+
+ /* method in use for face selecting too */
+ if(vc->obedit==NULL) {
+ if(paint_facesel_test(vc->obact));
+ else return 0;
+ }
+ else if(vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
+
+ xmin= xs-rads; xmax= xs+rads;
+ ymin= ys-rads; ymax= ys+rads;
+ buf= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
+ if(bm_vertoffs==0) return 0;
+ if(buf==NULL) return 0;
+
+ dr = buf->rect;
+
+ /* build selection lookup */
+ selbuf= MEM_callocN(bm_vertoffs+1, "selbuf");
+ radsq= rads*rads;
+ for(yc= -rads; yc<=rads; yc++) {
+ for(xc= -rads; xc<=rads; xc++, dr++) {
+ if(xc*xc + yc*yc < radsq) {
+ if(*dr>0 && *dr<=bm_vertoffs) selbuf[*dr]= 1;
+ }
+ }
+ }
+
+ IMB_freeImBuf(buf);
+ return 1;
+
+}
+
+static void findnearestvert__doClosest(void *userData, BMVert *eve, int x, int y, int index)
+{
+ struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; BMVert *closest; } *data = userData;
+
+ if (data->pass==0) {
+ if (index<=data->lastIndex)
+ return;
+ } else {
+ if (index>data->lastIndex)
+ return;
+ }
+
+ if (data->dist>3) {
+ int temp = abs(data->mval[0] - x) + abs(data->mval[1]- y);
+ if (BM_TestHFlag(eve, BM_SELECT) == data->select) {
+ if (data->strict == 1)
+ return;
+ else
+ temp += 5;
+ }
+
+ if (temp<data->dist) {
+ data->dist = temp;
+ data->closest = eve;
+ data->closestIndex = index;
+ }
+ }
+}
+
+
+
+
+static unsigned int findnearestvert__backbufIndextest(void *handle, unsigned int index)
+{
+ BMEditMesh *em= (BMEditMesh *)handle;
+ BMVert *eve = BMIter_AtIndex(em->bm, BM_VERTS_OF_MESH, NULL, index-1);
+
+ if(eve && BM_TestHFlag(eve, BM_SELECT)) return 0;
+ return 1;
+}
+/**
+ * findnearestvert
+ *
+ * dist (in/out): minimal distance to the nearest and at the end, actual distance
+ * sel: selection bias
+ * if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts
+ * if 0, unselected vertice are given the bias
+ * strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
+ */
+BMVert *EDBM_findnearestvert(ViewContext *vc, int *dist, short sel, short strict)
+{
+ if(vc->v3d->drawtype>OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)){
+ int distance;
+ unsigned int index;
+ BMVert *eve;
+
+ if(strict) index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_wireoffs, 0xFFFFFF, &distance, strict, vc->em, findnearestvert__backbufIndextest);
+ else index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_wireoffs, 0xFFFFFF, &distance, 0, NULL, NULL);
+
+ eve = BMIter_AtIndex(vc->em->bm, BM_VERTS_OF_MESH, NULL, index-1);
+
+ if(eve && distance < *dist) {
+ *dist = distance;
+ return eve;
+ } else {
+ return NULL;
+ }
+
+ }
+ else {
+ struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; BMVert *closest; } data;
+ static int lastSelectedIndex=0;
+ static BMVert *lastSelected=NULL;
+
+ if (lastSelected && BMIter_AtIndex(vc->em->bm, BM_VERTS_OF_MESH, NULL, lastSelectedIndex)!=lastSelected) {
+ lastSelectedIndex = 0;
+ lastSelected = NULL;
+ }
+
+ data.lastIndex = lastSelectedIndex;
+ data.mval[0] = vc->mval[0];
+ data.mval[1] = vc->mval[1];
+ data.select = sel;
+ data.dist = *dist;
+ data.strict = strict;
+ data.closest = NULL;
+ data.closestIndex = 0;
+
+ data.pass = 0;
+
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, 1);
+
+ if (data.dist>3) {
+ data.pass = 1;
+ mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, 1);
+ }
+
+ *dist = data.dist;
+ lastSelected = data.closest;
+ lastSelectedIndex = data.closestIndex;
+
+ return data.closest;
+ }
+}
+
+/* returns labda for closest distance v1 to line-piece v2-v3 */
+static float labda_PdistVL2Dfl( float *v1, float *v2, float *v3)
+{
+ float rc[2], len;
+
+ rc[0]= v3[0]-v2[0];
+ rc[1]= v3[1]-v2[1];
+ len= rc[0]*rc[0]+ rc[1]*rc[1];
+ if(len==0.0f)
+ return 0.0f;
+
+ return ( rc[0]*(v1[0]-v2[0]) + rc[1]*(v1[1]-v2[1]) )/len;
+}
+
+/* note; uses v3d, so needs active 3d window */
+static void findnearestedge__doClosest(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index)
+{
+ struct { ViewContext vc; float mval[2]; int dist; BMEdge *closest; } *data = userData;
+ float v1[2], v2[2];
+ int distance;
+
+ v1[0] = x0;
+ v1[1] = y0;
+ v2[0] = x1;
+ v2[1] = y1;
+
+ distance= dist_to_line_segment_v2(data->mval, v1, v2);
+
+ if(BM_TestHFlag(eed, BM_SELECT)) distance+=5;
+ if(distance < data->dist) {
+ if(data->vc.rv3d->rflag & RV3D_CLIPPING) {
+ float labda= labda_PdistVL2Dfl(data->mval, v1, v2);
+ float vec[3];
+
+ vec[0]= eed->v1->co[0] + labda*(eed->v2->co[0] - eed->v1->co[0]);
+ vec[1]= eed->v1->co[1] + labda*(eed->v2->co[1] - eed->v1->co[1]);
+ vec[2]= eed->v1->co[2] + labda*(eed->v2->co[2] - eed->v1->co[2]);
+ mul_m4_v3(data->vc.obedit->obmat, vec);
+
+ if(view3d_test_clipping(data->vc.rv3d, vec, 1)==0) {
+ data->dist = distance;
+ data->closest = eed;
+ }
+ }
+ else {
+ data->dist = distance;
+ data->closest = eed;
+ }
+ }
+}
+BMEdge *EDBM_findnearestedge(ViewContext *vc, int *dist)
+{
+
+ if(vc->v3d->drawtype>OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
+ int distance;
+ unsigned int index;
+ BMEdge *eed;
+
+ view3d_validate_backbuf(vc);
+
+ index = view3d_sample_backbuf_rect(vc, vc->mval, 50, bm_solidoffs, bm_wireoffs, &distance,0, NULL, NULL);
+ eed = BMIter_AtIndex(vc->em->bm, BM_EDGES_OF_MESH, NULL, index-1);
+
+ if (eed && distance<*dist) {
+ *dist = distance;
+ return eed;
+ } else {
+ return NULL;
+ }
+ }
+ else {
+ struct { ViewContext vc; float mval[2]; int dist; BMEdge *closest; } data;
+
+ data.vc= *vc;
+ data.mval[0] = vc->mval[0];
+ data.mval[1] = vc->mval[1];
+ data.dist = *dist;
+ data.closest = NULL;
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ mesh_foreachScreenEdge(vc, findnearestedge__doClosest, &data, 2);
+
+ *dist = data.dist;
+ return data.closest;
+ }
+}
+
+static void findnearestface__getDistance(void *userData, BMFace *efa, int x, int y, int index)
+{
+ struct { short mval[2]; int dist; BMFace *toFace; } *data = userData;
+
+ if (efa==data->toFace) {
+ int temp = abs(data->mval[0]-x) + abs(data->mval[1]-y);
+
+ if (temp<data->dist)
+ data->dist = temp;
+ }
+}
+static void findnearestface__doClosest(void *userData, BMFace *efa, int x, int y, int index)
+{
+ struct { short mval[2], pass; int dist, lastIndex, closestIndex; BMFace *closest; } *data = userData;
+
+ if (data->pass==0) {
+ if (index<=data->lastIndex)
+ return;
+ } else {
+ if (index>data->lastIndex)
+ return;
+ }
+
+ if (data->dist>3) {
+ int temp = abs(data->mval[0]-x) + abs(data->mval[1]-y);
+
+ if (temp<data->dist) {
+ data->dist = temp;
+ data->closest = efa;
+ data->closestIndex = index;
+ }
+ }
+}
+
+BMFace *EDBM_findnearestface(ViewContext *vc, int *dist)
+{
+
+ if(vc->v3d->drawtype>OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
+ unsigned int index = view3d_sample_backbuf(vc, vc->mval[0], vc->mval[1]);
+ BMFace *efa = BMIter_AtIndex(vc->em->bm, BM_FACES_OF_MESH, NULL, index-1);
+
+ if (efa) {
+ struct { short mval[2]; int dist; BMFace *toFace; } data;
+
+ data.mval[0] = vc->mval[0];
+ data.mval[1] = vc->mval[1];
+ data.dist = 0x7FFF; /* largest short */
+ data.toFace = efa;
+
+ mesh_foreachScreenFace(vc, findnearestface__getDistance, &data);
+
+ if(vc->em->selectmode == SCE_SELECT_FACE || data.dist<*dist) { /* only faces, no dist check */
+ *dist= data.dist;
+ return efa;
+ }
+ }
+
+ return NULL;
+ }
+ else {
+ struct { short mval[2], pass; int dist, lastIndex, closestIndex; BMFace *closest; } data;
+ static int lastSelectedIndex=0;
+ static BMFace *lastSelected=NULL;
+
+ if (lastSelected && BMIter_AtIndex(vc->em->bm, BM_FACES_OF_MESH, NULL, lastSelectedIndex)!=lastSelected) {
+ lastSelectedIndex = 0;
+ lastSelected = NULL;
+ }
+
+ data.lastIndex = lastSelectedIndex;
+ data.mval[0] = vc->mval[0];
+ data.mval[1] = vc->mval[1];
+ data.dist = *dist;
+ data.closest = NULL;
+ data.closestIndex = 0;
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+
+ data.pass = 0;
+ mesh_foreachScreenFace(vc, findnearestface__doClosest, &data);
+
+ if (data.dist>3) {
+ data.pass = 1;
+ ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
+ mesh_foreachScreenFace(vc, findnearestface__doClosest, &data);
+ }
+
+ *dist = data.dist;
+ lastSelected = data.closest;
+ lastSelectedIndex = data.closestIndex;
+
+ return data.closest;
+ }
+}
+
+/* best distance based on screen coords.
+ use em->selectmode to define how to use
+ selected vertices and edges get disadvantage
+ return 1 if found one
+*/
+static int unified_findnearest(ViewContext *vc, BMVert **eve, BMEdge **eed, BMFace **efa)
+{
+ BMEditMesh *em= vc->em;
+ int dist= 75;
+
+ *eve= NULL;
+ *eed= NULL;
+ *efa= NULL;
+
+ /* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
+ view3d_validate_backbuf(vc);
+
+ if(em->selectmode & SCE_SELECT_VERTEX)
+ *eve= EDBM_findnearestvert(vc, &dist, BM_SELECT, 0);
+ if(em->selectmode & SCE_SELECT_FACE)
+ *efa= EDBM_findnearestface(vc, &dist);
+
+ dist-= 20; /* since edges select lines, we give dots advantage of 20 pix */
+ if(em->selectmode & SCE_SELECT_EDGE)
+ *eed= EDBM_findnearestedge(vc, &dist);
+
+ /* return only one of 3 pointers, for frontbuffer redraws */
+ if(*eed) {
+ *efa= NULL; *eve= NULL;
+ }
+ else if(*efa) {
+ *eve= NULL;
+ }
+
+ return (*eve || *eed || *efa);
+}
+
+/* **************** SIMILAR "group" SELECTS. FACE, EDGE AND VERTEX ************** */
+
+static EnumPropertyItem prop_similar_types[] = {
+ {SIMVERT_NORMAL, "NORMAL", 0, "Normal", ""},
+ {SIMVERT_FACE, "FACE", 0, "Amount of Adjacent Faces", ""},
+ {SIMVERT_VGROUP, "VGROUP", 0, "Vertex Groups", ""},
+
+ {SIMEDGE_LENGTH, "LENGTH", 0, "Length", ""},
+ {SIMEDGE_DIR, "DIR", 0, "Direction", ""},
+ {SIMEDGE_FACE, "FACE", 0, "Amount of Faces Around an Edge", ""},
+ {SIMEDGE_FACE_ANGLE, "FACE_ANGLE", 0, "Face Angles", ""},
+ {SIMEDGE_CREASE, "CREASE", 0, "Crease", ""},
+ {SIMEDGE_SEAM, "SEAM", 0, "Seam", ""},
+ {SIMEDGE_SHARP, "SHARP", 0, "Sharpness", ""},
+
+ {SIMFACE_MATERIAL, "MATERIAL", 0, "Material", ""},
+ {SIMFACE_IMAGE, "IMAGE", 0, "Image", ""},
+ {SIMFACE_AREA, "AREA", 0, "Area", ""},
+ {SIMFACE_PERIMETER, "PERIMETER", 0, "Perimeter", ""},
+ {SIMFACE_NORMAL, "NORMAL", 0, "Normal", ""},
+ {SIMFACE_COPLANAR, "COPLANAR", 0, "Co-planar", ""},
+
+ {0, NULL, 0, NULL, NULL}
+};
+
+/* selects new faces/edges/verts based on the existing selection */
+
+static int similar_face_select_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_edit_object(C);
+ BMEditMesh *em = ((Mesh*)ob->data)->edit_btmesh;
+ BMOperator bmop;
+
+ /* get the type from RNA */
+ int type = RNA_enum_get(op->ptr, "type");
+
+ float thresh = CTX_data_tool_settings(C)->select_thresh;
+
+ /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
+ EDBM_InitOpf(em, &bmop, op, "similarfaces faces=%hf type=%d thresh=%f", BM_SELECT, type, thresh);
+
+ /* execute the operator */
+ BMO_Exec_Op(em->bm, &bmop);
+
+ /* clear the existing selection */
+ EDBM_clear_flag_all(em, BM_SELECT);
+
+ /* select the output */
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "faceout", BM_SELECT, BM_ALL);
+
+ /* finish the operator */
+ if( !EDBM_FinishOp(em, &bmop, op, 1) )
+ return OPERATOR_CANCELLED;
+
+ /* dependencies graph and notification stuff */
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data);
+
+ /* we succeeded */
+ return OPERATOR_FINISHED;
+}
+
+/* ***************************************************** */
+
+/* EDGE GROUP */
+
+/* wrap the above function but do selection flushing edge to face */
+static int similar_edge_select_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_edit_object(C);
+ BMEditMesh *em = ((Mesh*)ob->data)->edit_btmesh;
+ BMOperator bmop;
+
+ /* get the type from RNA */
+ int type = RNA_enum_get(op->ptr, "type");
+
+ float thresh = CTX_data_tool_settings(C)->select_thresh;
+
+ /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
+ EDBM_InitOpf(em, &bmop, op, "similaredges edges=%he type=%d thresh=%f", BM_SELECT, type, thresh);
+
+ /* execute the operator */
+ BMO_Exec_Op(em->bm, &bmop);
+
+ /* clear the existing selection */
+ EDBM_clear_flag_all(em, BM_SELECT);
+
+ /* select the output */
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "edgeout", BM_SELECT, BM_ALL);
+ EDBM_selectmode_flush(em);
+
+ /* finish the operator */
+ if( !EDBM_FinishOp(em, &bmop, op, 1) )
+ return OPERATOR_CANCELLED;
+
+ /* dependencies graph and notification stuff */
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data);
+
+ /* we succeeded */
+ return OPERATOR_FINISHED;
+}
+
+/* ********************************* */
+
+/*
+VERT GROUP
+ mode 1: same normal
+ mode 2: same number of face users
+ mode 3: same vertex groups
+*/
+
+
+static int similar_vert_select_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_edit_object(C);
+ BMEditMesh *em = ((Mesh*)ob->data)->edit_btmesh;
+ BMOperator bmop;
+ /* get the type from RNA */
+ int type = RNA_enum_get(op->ptr, "type");
+ float thresh = CTX_data_tool_settings(C)->select_thresh;
+
+ /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
+ EDBM_InitOpf(em, &bmop, op, "similarverts verts=%hv type=%d thresh=%f", BM_SELECT, type, thresh);
+
+ /* execute the operator */
+ BMO_Exec_Op(em->bm, &bmop);
+
+ /* clear the existing selection */
+ EDBM_clear_flag_all(em, BM_SELECT);
+
+ /* select the output */
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "vertout", BM_SELECT, BM_ALL);
+
+ /* finish the operator */
+ if( !EDBM_FinishOp(em, &bmop, op, 1) )
+ return OPERATOR_CANCELLED;
+
+ EDBM_selectmode_flush(em);
+
+ /* dependencies graph and notification stuff */
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data);
+
+ /* we succeeded */
+ return OPERATOR_FINISHED;
+}
+
+static int select_similar_exec(bContext *C, wmOperator *op)
+{
+ int type= RNA_enum_get(op->ptr, "type");
+
+ if(type < 100)
+ return similar_vert_select_exec(C, op);
+ else if(type < 200)
+ return similar_edge_select_exec(C, op);
+ else
+ return similar_face_select_exec(C, op);
+}
+
+static EnumPropertyItem *select_similar_type_itemf(bContext *C, PointerRNA *ptr, int *free)
+{
+ Object *obedit = CTX_data_edit_object(C);
+ EnumPropertyItem *item= NULL;
+ int a, totitem= 0;
+
+ if(obedit && obedit->type == OB_MESH) {
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+
+ if(em->selectmode & SCE_SELECT_VERTEX) {
+ for (a=SIMVERT_NORMAL; a<SIMEDGE_LENGTH; a++) {
+ RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
+ }
+ } else if(em->selectmode & SCE_SELECT_EDGE) {
+ for (a=SIMEDGE_LENGTH; a<SIMFACE_MATERIAL; a++) {
+ RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
+ }
+ } else if(em->selectmode & SCE_SELECT_FACE) {
+ for (a=SIMFACE_MATERIAL; a<=SIMFACE_COPLANAR; a++) {
+ RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
+ }
+ }
+ RNA_enum_item_end(&item, &totitem);
+
+ *free= 1;
+
+ return item;
+ }
+
+ return NULL;
+}
+
+void MESH_OT_select_similar(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name= "Select Similar";
+ ot->idname= "MESH_OT_select_similar";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= select_similar_exec;
+ ot->poll= ED_operator_editmesh;
+ ot->description= "Select similar vertices, edges or faces by property types.";
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ prop= RNA_def_enum(ot->srna, "type", prop_similar_types, SIMVERT_NORMAL, "Type", "");
+ RNA_def_enum_funcs(prop, select_similar_type_itemf);
+}
+
+/* ***************************************************** */
+
+/* **************** LOOP SELECTS *************** */
+/*faceloop_select, edgeloop_select, and edgering_select, are left
+ here for reference purposes temporarily, but have all been replaced
+ by uses of walker_select.*/
+
+static void walker_select(BMEditMesh *em, int walkercode, void *start, int select)
+{
+ BMesh *bm = em->bm;
+ BMHeader *h;
+ BMWalker walker;
+
+ BMW_Init(&walker, bm, walkercode, 0, 0);
+ h = BMW_Begin(&walker, start);
+ for (; h; h=BMW_Step(&walker)) {
+ BM_Select(bm, h, select);
+ }
+ BMW_End(&walker);
+}
+
+#if 0
+/* selects quads in loop direction of indicated edge */
+/* only flush over edges with valence <= 2 */
+void faceloop_select(EditMesh *em, EditEdge *startedge, int select)
+{
+ EditEdge *eed;
+ EditFace *efa;
+ int looking= 1;
+
+ /* in eed->f1 we put the valence (amount of faces in edge) */
+ /* in eed->f2 we put tagged flag as correct loop */
+ /* in efa->f1 we put tagged flag as correct to select */
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ eed->f1= 0;
+ eed->f2= 0;
+ }
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ efa->f1= 0;
+ if(efa->h==0) {
+ efa->e1->f1++;
+ efa->e2->f1++;
+ efa->e3->f1++;
+ if(efa->e4) efa->e4->f1++;
+ }
+ }
+
+ /* tag startedge OK*/
+ startedge->f2= 1;
+
+ while(looking) {
+ looking= 0;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->h==0 && efa->e4 && efa->f1==0) { /* not done quad */
+ if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { /* valence ok */
+
+ /* if edge tagged, select opposing edge and mark face ok */
+ if(efa->e1->f2) {
+ efa->e3->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ else if(efa->e2->f2) {
+ efa->e4->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ if(efa->e3->f2) {
+ efa->e1->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ if(efa->e4->f2) {
+ efa->e2->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ }
+ }
+ }
+ }
+
+ /* (de)select the faces */
+ if(select!=2) {
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->f1) EM_select_face(efa, select);
+ }
+ }
+}
+#endif
+
+
+/* selects or deselects edges that:
+- if edges has 2 faces:
+ - has vertices with valence of 4
+ - not shares face with previous edge
+- if edge has 1 face:
+ - has vertices with valence 4
+ - not shares face with previous edge
+ - but also only 1 face
+- if edge no face:
+ - has vertices with valence 2
+*/
+
+/*
+ Almostly exactly the same code as faceloop select
+*/
+static void edgering_select(BMEditMesh *em, BMEdge *startedge, int select)
+{
+#if 0 //BMESH_TODO
+ BMEdge *eed;
+ BMFace *efa;
+ int looking= 1;
+
+ /* in eed->f1 we put the valence (amount of faces in edge) */
+ /* in eed->f2 we put tagged flag as correct loop */
+ /* in efa->f1 we put tagged flag as correct to select */
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ eed->f1= 0;
+ eed->f2= 0;
+ }
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ efa->f1= 0;
+ if(efa->h==0) {
+ efa->e1->f1++;
+ efa->e2->f1++;
+ efa->e3->f1++;
+ if(efa->e4) efa->e4->f1++;
+ }
+ }
+
+ /* tag startedge OK */
+ startedge->f2= 1;
+
+ while(looking) {
+ looking= 0;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->e4 && efa->f1==0 && !efa->h) { /* not done quad */
+ if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { /* valence ok */
+
+ /* if edge tagged, select opposing edge and mark face ok */
+ if(efa->e1->f2) {
+ efa->e3->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ else if(efa->e2->f2) {
+ efa->e4->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ if(efa->e3->f2) {
+ efa->e1->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ if(efa->e4->f2) {
+ efa->e2->f2= 1;
+ efa->f1= 1;
+ looking= 1;
+ }
+ }
+ }
+ }
+ }
+
+ /* (de)select the edges */
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->f2) EM_select_edge(eed, select);
+ }
+#endif
+}
+
+static int loop_multiselect(bContext *C, wmOperator *op)
+{
+#if 0 //BMESH_TODO
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= EM_GetBMEditMesh(((Mesh *)obedit->data));
+ BMEdge *eed;
+ BMEdge **edarray;
+ int edindex, edfirstcount;
+ int looptype= RNA_boolean_get(op->ptr, "ring");
+
+ /* sets em->totedgesel */
+ EM_nedges_selected(em);
+
+ edarray = MEM_mallocN(sizeof(BMEdge*)*em->totedgesel,"edge array");
+ edindex = 0;
+ edfirstcount = em->totedgesel;
+
+ for(eed=em->edges.first; eed; eed=eed->next){
+ if(eed->f&SELECT){
+ edarray[edindex] = eed;
+ edindex += 1;
+ }
+ }
+
+ if(looptype){
+ for(edindex = 0; edindex < edfirstcount; edindex +=1){
+ eed = edarray[edindex];
+ edgering_select(em, eed,SELECT);
+ }
+ EM_selectmode_flush(em);
+ }
+ else{
+ for(edindex = 0; edindex < edfirstcount; edindex +=1){
+ eed = edarray[edindex];
+ edgeloop_select(em, eed,SELECT);
+ }
+ EM_selectmode_flush(em);
+ }
+ MEM_freeN(edarray);
+// if (EM_texFaceCheck())
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+
+ EM_EndBMEditMesh(obedit->data, em);
+#endif
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_loop_multi_select(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Multi Select Loops";
+ ot->idname= "MESH_OT_loop_multi_select";
+
+ /* api callbacks */
+ ot->exec= loop_multiselect;
+ ot->poll= ED_operator_editmesh;
+ ot->description= "Select a loop of connected edges by connection type.";
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_boolean(ot->srna, "ring", 0, "Ring", "");
+}
+
+
+/* ***************** MAIN MOUSE SELECTION ************** */
+
+
+/* ***************** loop select (non modal) ************** */
+
+static void mouse_mesh_loop(bContext *C, short mval[2], short extend, short ring)
+{
+ ViewContext vc;
+ BMEditMesh *em;
+ BMEdge *eed;
+ int select= 1;
+ int dist= 50;
+
+ em_setup_viewcontext(C, &vc);
+ vc.mval[0]= mval[0];
+ vc.mval[1]= mval[1];
+ em= vc.em;
+
+ /* no afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad */
+ view3d_validate_backbuf(&vc);
+
+ eed= EDBM_findnearestedge(&vc, &dist);
+ if(eed) {
+ if(extend==0) EDBM_clear_flag_all(em, BM_SELECT);
+
+ if(BM_TestHFlag(em, BM_SELECT)==0) select=1;
+ else if(extend) select=0;
+
+ if(em->selectmode & SCE_SELECT_FACE) {
+ walker_select(em, BMW_FACELOOP, eed, select);
+ }
+ else if(em->selectmode & SCE_SELECT_EDGE) {
+ if(ring)
+ walker_select(em, BMW_EDGERING, eed, select);
+ else
+ walker_select(em, BMW_LOOP, eed, select);
+ }
+ else if(em->selectmode & SCE_SELECT_VERTEX) {
+ if(ring)
+ walker_select(em, BMW_EDGERING, eed, select);
+ else
+ walker_select(em, BMW_LOOP, eed, select);
+ }
+
+ EDBM_selectmode_flush(em);
+// if (EM_texFaceCheck())
+
+ /* sets as active, useful for other tools */
+ if(select && em->selectmode & SCE_SELECT_EDGE) {
+ EDBM_store_selection(em, eed);
+ }
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, vc.obedit);
+ }
+}
+
+static int mesh_select_loop_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+
+ view3d_operator_needs_opengl(C);
+
+ mouse_mesh_loop(C, event->mval, RNA_boolean_get(op->ptr, "extend"),
+ RNA_boolean_get(op->ptr, "ring"));
+
+ /* cannot do tweaks for as long this keymap is after transform map */
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_loop_select(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Loop Select";
+ ot->idname= "MESH_OT_loop_select";
+
+ /* api callbacks */
+ ot->invoke= mesh_select_loop_invoke;
+ ot->poll= ED_operator_editmesh;
+ ot->description= "Select a loop of connected edges.";
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", "");
+ RNA_def_boolean(ot->srna, "ring", 0, "Select Ring", "");
+}
+
+/* ******************* mesh shortest path select, uses prev-selected edge ****************** */
+
+/* since you want to create paths with multiple selects, it doesn't have extend option */
+static void mouse_mesh_shortest_path(bContext *C, short mval[2])
+{
+#if 0 //BMESH_TODO
+ ViewContext vc;
+ BMEditMesh *em;
+ BMEdge *eed;
+ int dist= 50;
+
+ em_setup_viewcontext(C, &vc);
+ vc.mval[0]= mval[0];
+ vc.mval[1]= mval[1];
+ em= vc.em;
+
+ eed= findnearestedge(&vc, &dist);
+ if(eed) {
+ Mesh *me= vc.obedit->data;
+ int path = 0;
+
+ if (em->bm->selected.last) {
+ EditSelection *ese = em->bm->selected.last;
+
+ if(ese && ese->type == BMEdge) {
+ BMEdge *eed_act;
+ eed_act = (BMEdge*)ese->data;
+ if (eed_act != eed) {
+ if (edgetag_shortest_path(vc.scene, em, eed_act, eed)) {
+ EM_remove_selection(em, eed_act, BMEdge);
+ path = 1;
+ }
+ }
+ }
+ }
+ if (path==0) {
+ int act = (edgetag_context_check(vc.scene, eed)==0);
+ edgetag_context_set(em, vc.scene, eed, act); /* switch the edge option */
+ }
+
+ EM_selectmode_flush(em);
+
+ /* even if this is selected it may not be in the selection list */
+ if(edgetag_context_check(vc.scene, eed)==0)
+ EDBM_remove_selection(em, eed);
+ else
+ EDBM_store_selection(em, eed);
+
+ /* force drawmode for mesh */
+ switch (CTX_data_tool_settings(C)->edge_mode) {
+
+ case EDGE_MODE_TAG_SEAM:
+ me->drawflag |= ME_DRAWSEAMS;
+ break;
+ case EDGE_MODE_TAG_SHARP:
+ me->drawflag |= ME_DRAWSHARP;
+ break;
+ case EDGE_MODE_TAG_CREASE:
+ me->drawflag |= ME_DRAWCREASES;
+ break;
+ case EDGE_MODE_TAG_BEVEL:
+ me->drawflag |= ME_DRAWBWEIGHTS;
+ break;
+ }
+
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, ob->data);
+ }
+#endif
+}
+
+
+static int mesh_shortest_path_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+
+ view3d_operator_needs_opengl(C);
+
+ mouse_mesh_shortest_path(C, event->mval);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_shortest_path(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Shortest Path Select";
+ ot->idname= "MESH_OT_select_shortest_path";
+
+ /* api callbacks */
+ ot->invoke= mesh_shortest_path_select_invoke;
+ ot->poll= ED_operator_editmesh;
+ ot->description= "Select shortest path between two selections.";
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", "");
+}
+
+/* ************************************************** */
+/* here actual select happens */
+/* gets called via generic mouse select operator */
+int mouse_mesh(bContext *C, short mval[2], short extend)
+{
+ ViewContext vc;
+ BMVert *eve = NULL;
+ BMEdge *eed = NULL;
+ BMFace *efa = NULL;
+
+ /* setup view context for argument to callbacks */
+ em_setup_viewcontext(C, &vc);
+ vc.mval[0]= mval[0];
+ vc.mval[1]= mval[1];
+
+ if(unified_findnearest(&vc, &eve, &eed, &efa)) {
+
+ if(extend==0) EDBM_clear_flag_all(vc.em, BM_SELECT);
+
+ if(efa) {
+ /* set the last selected face */
+ EDBM_set_actFace(vc.em, efa);
+
+ if(!BM_TestHFlag(efa, BM_SELECT)) {
+ EDBM_store_selection(vc.em, efa);
+ BM_Select(vc.em->bm, efa, 1);
+ }
+ else if(extend) {
+ EDBM_remove_selection(vc.em, efa);
+ BM_Select(vc.em->bm, efa, 0);
+ }
+ }
+ else if(eed) {
+ if(!BM_TestHFlag(eed, BM_SELECT)) {
+ EDBM_store_selection(vc.em, eed);
+ BM_Select(vc.em->bm, eed, 1);
+ }
+ else if(extend) {
+ EDBM_remove_selection(vc.em, eed);
+ BM_Select(vc.em->bm, eed, 0);
+ }
+ }
+ else if(eve) {
+ if(!BM_TestHFlag(eve, BM_SELECT)) {
+ EDBM_store_selection(vc.em, eve);
+ BM_Select(vc.em->bm, eve, 1);
+ }
+ else if(extend){
+ EDBM_remove_selection(vc.em, eve);
+ BM_Select(vc.em->bm, eve, 0);
+ }
+ }
+
+ EDBM_selectmode_flush(vc.em);
+
+// if (EM_texFaceCheck()) {
+
+ if (efa && efa->mat_nr != vc.obedit->actcol-1) {
+ vc.obedit->actcol= efa->mat_nr+1;
+ vc.em->mat_nr= efa->mat_nr;
+// BIF_preview_changed(ID_MA);
+ }
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, vc.obedit);
+ return 1;
+ }
+
+ return 0;
+}
+
+static void EDBM_strip_selections(BMEditMesh *em)
+{
+ BMEditSelection *ese, *nextese;
+
+ if(!(em->selectmode & SCE_SELECT_VERTEX)){
+ ese = em->bm->selected.first;
+ while(ese){
+ nextese = ese->next;
+ if(ese->type == BM_VERT) BLI_freelinkN(&(em->bm->selected),ese);
+ ese = nextese;
+ }
+ }
+ if(!(em->selectmode & SCE_SELECT_EDGE)){
+ ese=em->bm->selected.first;
+ while(ese){
+ nextese = ese->next;
+ if(ese->type == BM_EDGE) BLI_freelinkN(&(em->bm->selected), ese);
+ ese = nextese;
+ }
+ }
+ if(!(em->selectmode & SCE_SELECT_FACE)){
+ ese=em->bm->selected.first;
+ while(ese){
+ nextese = ese->next;
+ if(ese->type == BM_FACE) BLI_freelinkN(&(em->bm->selected), ese);
+ ese = nextese;
+ }
+ }
+}
+
+/* when switching select mode, makes sure selection is consistant for editing */
+/* also for paranoia checks to make sure edge or face mode works */
+void EDBM_selectmode_set(BMEditMesh *em)
+{
+ BMVert *eve;
+ BMEdge *eed;
+ BMFace *efa;
+ BMIter iter;
+
+ em->bm->selectmode = em->selectmode;
+
+ EDBM_strip_selections(em); /*strip BMEditSelections from em->selected that are not relevant to new mode*/
+
+ if(em->selectmode & SCE_SELECT_VERTEX) {
+ /*BMIter iter;
+
+ eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
+ for ( ; eed; eed=BMIter_Step(&iter)) BM_Select(em->bm, eed, 0);
+
+ efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL);
+ for ( ; efa; efa=BMIter_Step(&iter)) BM_Select(em->bm, efa, 0);*/
+
+ EDBM_selectmode_flush(em);
+ }
+ else if(em->selectmode & SCE_SELECT_EDGE) {
+ /* deselect vertices, and select again based on edge select */
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for ( ; eve; eve=BMIter_Step(&iter)) BM_Select(em->bm, eve, 0);
+
+ eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
+ for ( ; eed; eed=BMIter_Step(&iter)) {
+ if (BM_TestHFlag(eed, BM_SELECT))
+ BM_Select(em->bm, eed, 1);
+ }
+
+ /* selects faces based on edge status */
+ EDBM_selectmode_flush(em);
+ }
+ else if(em->selectmode & SCE_SELECT_FACE) {
+ /* deselect eges, and select again based on face select */
+ eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
+ for ( ; eed; eed=BMIter_Step(&iter)) BM_Select(em->bm, eed, 0);
+
+ efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL);
+ for ( ; efa; efa=BMIter_Step(&iter)) {
+ if (BM_TestHFlag(efa, BM_SELECT))
+ BM_Select(em->bm, efa, 1);
+ }
+ }
+}
+
+void EDBM_convertsel(BMEditMesh *em, short oldmode, short selectmode)
+{
+ BMVert *eve;
+ BMEdge *eed;
+ BMFace *efa;
+ BMIter iter;
+
+ /*have to find out what the selectionmode was previously*/
+ if(oldmode == SCE_SELECT_VERTEX) {
+ if(selectmode == SCE_SELECT_EDGE) {
+ /*select all edges associated with every selected vertex*/
+ eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
+ for ( ; eed; eed=BMIter_Step(&iter)) {
+ if(BM_TestHFlag(eed->v1, BM_SELECT)) BM_Select(em->bm, eed, 1);
+ else if(BM_TestHFlag(eed->v2, BM_SELECT)) BM_Select(em->bm, eed, 1);
+ }
+ }
+ else if(selectmode == SCE_SELECT_FACE) {
+ BMIter liter;
+ BMLoop *l;
+
+ /*select all faces associated with every selected vertex*/
+ efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL);
+ for ( ; efa; efa=BMIter_Step(&iter)) {
+ l = BMIter_New(&liter, em->bm, BM_LOOPS_OF_FACE, efa);
+ for (; l; l=BMIter_Step(&liter)) {
+ if (BM_TestHFlag(l->v, BM_SELECT)) {
+ BM_Select(em->bm, efa, 1);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if(oldmode == SCE_SELECT_EDGE){
+ if(selectmode == SCE_SELECT_FACE) {
+ BMIter liter;
+ BMLoop *l;
+
+ /*select all faces associated with every selected vertex*/
+ efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL);
+ for ( ; efa; efa=BMIter_Step(&iter)) {
+ l = BMIter_New(&liter, em->bm, BM_LOOPS_OF_FACE, efa);
+ for (; l; l=BMIter_Step(&liter)) {
+ if (BM_TestHFlag(l->v, BM_SELECT)) {
+ BM_Select(em->bm, efa, 1);
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+
+void EDBM_select_swap(BMEditMesh *em) /* exported for UV */
+{
+ BMIter iter;
+ BMVert *eve;
+ BMEdge *eed;
+ BMFace *efa;
+
+ if(em->bm->selectmode & SCE_SELECT_VERTEX) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_HIDDEN))
+ continue;
+ BM_Select(em->bm, eve, !BM_TestHFlag(eve, BM_SELECT));
+ }
+ }
+ else if(em->selectmode & SCE_SELECT_EDGE) {
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (BM_TestHFlag(eed, BM_HIDDEN))
+ continue;
+ BM_Select(em->bm, eed, !BM_TestHFlag(eed, BM_SELECT));
+ }
+ }
+ else {
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (BM_TestHFlag(efa, BM_HIDDEN))
+ continue;
+ BM_Select(em->bm, efa, !BM_TestHFlag(efa, BM_SELECT));
+ }
+
+ }
+// if (EM_texFaceCheck())
+}
+
+static int select_inverse_mesh_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+
+ EDBM_select_swap(em);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_inverse(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Inverse";
+ ot->idname= "MESH_OT_select_inverse";
+ ot->description= "Select inverse of (un)selected vertices, edges or faces.";
+
+ /* api callbacks */
+ ot->exec= select_inverse_mesh_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
+static int select_linked_pick_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ ViewContext vc;
+ BMWalker walker;
+ BMEditMesh *em;
+ BMVert *eve;
+ BMEdge *e, *eed;
+ BMFace *efa;
+ short done=1, toggle=0;
+ int sel= !RNA_boolean_get(op->ptr, "deselect");
+ int limit= RNA_boolean_get(op->ptr, "limit");
+
+ /* unified_finednearest needs ogl */
+ view3d_operator_needs_opengl(C);
+
+ /* setup view context for argument to callbacks */
+ em_setup_viewcontext(C, &vc);
+ em = vc.em;
+
+ if(vc.em->bm->totedge==0)
+ return OPERATOR_CANCELLED;
+
+ vc.mval[0]= event->mval[0];
+ vc.mval[1]= event->mval[1];
+
+ /* return warning! */
+
+ /*if(limit) {
+ int retval= select_linked_limited_invoke(&vc, 0, sel);
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+ return retval;
+ }*/
+
+ if( unified_findnearest(&vc, &eve, &eed, &efa)==0 ) {
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+
+ return OPERATOR_CANCELLED;
+ }
+
+ if (efa) {
+ eed = bm_firstfaceloop(efa)->e;
+ } else if (!eed) {
+ if (!eve || !eve->e)
+ return OPERATOR_CANCELLED;
+
+ eed = eve->e;
+ }
+
+ BMW_Init(&walker, em->bm, BMW_SHELL, 0, 0);
+ e = BMW_Begin(&walker, eed->v1);
+ for (; e; e=BMW_Step(&walker)) {
+ BM_Select(em->bm, e->v1, sel);
+ BM_Select(em->bm, e->v2, sel);
+ }
+ BMW_End(&walker);
+ EDBM_select_flush(em, SCE_SELECT_VERTEX);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_linked_pick(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Linked";
+ ot->idname= "MESH_OT_select_linked_pick";
+
+ /* api callbacks */
+ ot->invoke= select_linked_pick_invoke;
+ ot->poll= ED_operator_editmesh;
+ ot->description= "select/deselect all vertices linked to the edge under the mouse cursor.";
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "");
+ RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "");
+}
+
+
+static int select_linked_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BLI_array_declare(verts);
+ BMVert **verts = NULL;
+ BMIter iter;
+ BMVert *v;
+ BMEdge *e;
+ BMWalker walker;
+ int i, tot;
+
+ tot = 0;
+ BM_ITER_SELECT(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL)
+ if (BM_TestHFlag(v, BM_SELECT)) {
+ BLI_array_growone(verts);
+ verts[tot++] = v;
+ }
+ }
+
+ BMW_Init(&walker, em->bm, BMW_SHELL, 0, 0);
+ for (i=0; i<tot; i++) {
+ e = BMW_Begin(&walker, verts[i]);
+ for (; e; e=BMW_Step(&walker)) {
+ BM_Select(em->bm, e->v1, 1);
+ BM_Select(em->bm, e->v2, 1);
+ }
+ }
+ BMW_End(&walker);
+ EDBM_select_flush(em, SCE_SELECT_VERTEX);
+
+ BLI_array_free(verts);
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_linked(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Linked All";
+ ot->idname= "MESH_OT_select_linked";
+
+ /* api callbacks */
+ ot->exec= select_linked_exec;
+ ot->poll= ED_operator_editmesh;
+ ot->description= "Select all vertices linked to the active mesh.";
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "");
+}
+
+/* ******************** **************** */
+
+static int select_more(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= (((Mesh *)obedit->data))->edit_btmesh;
+ BMOperator bmop;
+ int usefaces = em->selectmode > SCE_SELECT_EDGE;
+
+ EDBM_InitOpf(em, &bmop, op, "regionextend geom=%hvef constrict=%d usefaces=%d",
+ BM_SELECT, 0, usefaces);
+
+ BMO_Exec_Op(em->bm, &bmop);
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "geomout", BM_SELECT, BM_ALL);
+
+ EDBM_selectmode_flush(em);
+
+ if (!EDBM_FinishOp(em, &bmop, op, 1))
+ return OPERATOR_CANCELLED;
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_more(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select More";
+ ot->idname= "MESH_OT_select_more";
+ ot->description= "Select more vertices, edges or faces connected to initial selection.";
+
+ /* api callbacks */
+ ot->exec= select_more;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int select_less(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= (((Mesh *)obedit->data))->edit_btmesh;
+ BMOperator bmop;
+ int usefaces = em->selectmode > SCE_SELECT_EDGE;
+
+ EDBM_InitOpf(em, &bmop, op, "regionextend geom=%hvef constrict=%d usefaces=%d",
+ BM_SELECT, 1, usefaces);
+
+ BMO_Exec_Op(em->bm, &bmop);
+ BMO_UnHeaderFlag_Buffer(em->bm, &bmop, "geomout", BM_SELECT, BM_ALL);
+
+ EDBM_selectmode_flush(em);
+
+ if (!EDBM_FinishOp(em, &bmop, op, 1))
+ return OPERATOR_CANCELLED;
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_less(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Less";
+ ot->idname= "MESH_OT_select_less";
+ ot->description= "Deselect vertices, edges or faces at the boundary of each selection region.";
+
+ /* api callbacks */
+ ot->exec= select_less;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int mesh_select_nth_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ int nth = RNA_int_get(op->ptr, "nth");
+
+#if 0 //BMESH_TODO
+ if(EM_deselect_nth(em, nth) == 0) {
+ BKE_report(op->reports, RPT_ERROR, "Mesh has no active vert/edge/face.");
+ return OPERATOR_CANCELLED;
+ }
+#else
+ BKE_report(op->reports, RPT_ERROR, "Unimplemented");
+#endif
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void MESH_OT_select_nth(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Nth";
+ ot->description= "";
+ ot->idname= "MESH_OT_select_nth";
+
+ /* api callbacks */
+ ot->exec= mesh_select_nth_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_int(ot->srna, "nth", 2, 2, 100, "Nth Selection", "", 1, INT_MAX);
+}
+
+#if 0 //BMESH_TODO, select nth tool
+/* not that optimal!, should be nicer with bmesh */
+static void tag_face_edges(EditFace *efa)
+{
+ if(efa->v4)
+ efa->e1->tmp.l= efa->e2->tmp.l= efa->e3->tmp.l= efa->e4->tmp.l= 1;
+ else
+ efa->e1->tmp.l= efa->e2->tmp.l= efa->e3->tmp.l= 1;
+}
+static int tag_face_edges_test(EditFace *efa)
+{
+ if(efa->v4)
+ return (efa->e1->tmp.l || efa->e2->tmp.l || efa->e3->tmp.l || efa->e4->tmp.l) ? 1:0;
+ else
+ return (efa->e1->tmp.l || efa->e2->tmp.l || efa->e3->tmp.l) ? 1:0;
+}
+
+void em_deselect_nth_face(EditMesh *em, int nth, EditFace *efa_act)
+{
+ EditFace *efa;
+ EditEdge *eed;
+ int ok= 1;
+
+ if(efa_act==NULL) {
+ return;
+ }
+
+ /* to detect loose edges, we put f2 flag on 1 */
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ eed->tmp.l= 0;
+ }
+
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ efa->tmp.l = 0;
+ }
+
+ efa_act->tmp.l = 1;
+
+ while(ok) {
+ ok = 0;
+
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->tmp.l==1) { /* initialize */
+ tag_face_edges(efa);
+ }
+
+ if(efa->tmp.l)
+ efa->tmp.l++;
+ }
+
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->tmp.l==0 && tag_face_edges_test(efa)) {
+ efa->tmp.l= 1;
+ ok = 1; /* keep looping */
+ }
+ }
+ }
+
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->tmp.l > 0 && efa->tmp.l % nth) {
+ EM_select_face(efa, 0);
+ }
+ }
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->f & SELECT) {
+ EM_select_face(efa, 1);
+ }
+ }
+
+ EM_nvertices_selected(em);
+ EM_nedges_selected(em);
+ EM_nfaces_selected(em);
+}
+
+/* not that optimal!, should be nicer with bmesh */
+static void tag_edge_verts(EditEdge *eed)
+{
+ eed->v1->tmp.l= eed->v2->tmp.l= 1;
+}
+static int tag_edge_verts_test(EditEdge *eed)
+{
+ return (eed->v1->tmp.l || eed->v2->tmp.l) ? 1:0;
+}
+
+void em_deselect_nth_edge(EditMesh *em, int nth, EditEdge *eed_act)
+{
+ EditEdge *eed;
+ EditVert *eve;
+ int ok= 1;
+
+ if(eed_act==NULL) {
+ return;
+ }
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ eve->tmp.l= 0;
+ }
+
+ for (eed= em->edges.first; eed; eed= eed->next) {
+ eed->tmp.l = 0;
+ }
+
+ eed_act->tmp.l = 1;
+
+ while(ok) {
+ ok = 0;
+
+ for (eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->tmp.l==1) { /* initialize */
+ tag_edge_verts(eed);
+ }
+
+ if(eed->tmp.l)
+ eed->tmp.l++;
+ }
+
+ for (eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->tmp.l==0 && tag_edge_verts_test(eed)) {
+ eed->tmp.l= 1;
+ ok = 1; /* keep looping */
+ }
+ }
+ }
+
+ for (eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->tmp.l > 0 && eed->tmp.l % nth) {
+ EM_select_edge(eed, 0);
+ }
+ }
+ for (eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->f & SELECT) {
+ EM_select_edge(eed, 1);
+ }
+ }
+
+ {
+ /* grr, should be a function */
+ EditFace *efa;
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->v4) {
+ if(efa->e1->f & efa->e2->f & efa->e3->f & efa->e4->f & SELECT );
+ else efa->f &= ~SELECT;
+ }
+ else {
+ if(efa->e1->f & efa->e2->f & efa->e3->f & SELECT );
+ else efa->f &= ~SELECT;
+ }
+ }
+ }
+
+ EM_nvertices_selected(em);
+ EM_nedges_selected(em);
+ EM_nfaces_selected(em);
+}
+
+void em_deselect_nth_vert(EditMesh *em, int nth, EditVert *eve_act)
+{
+ EditVert *eve;
+ EditEdge *eed;
+ int ok= 1;
+
+ if(eve_act==NULL) {
+ return;
+ }
+
+ for (eve= em->verts.first; eve; eve= eve->next) {
+ eve->tmp.l = 0;
+ }
+
+ eve_act->tmp.l = 1;
+
+ while(ok) {
+ ok = 0;
+
+ for (eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->tmp.l)
+ eve->tmp.l++;
+ }
+
+ for (eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->v1->tmp.l==2 && eed->v2->tmp.l==0) { /* initialize */
+ eed->v2->tmp.l= 1;
+ ok = 1; /* keep looping */
+ }
+ else if(eed->v2->tmp.l==2 && eed->v1->tmp.l==0) { /* initialize */
+ eed->v1->tmp.l= 1;
+ ok = 1; /* keep looping */
+ }
+ }
+ }
+
+ for (eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->tmp.l > 0 && eve->tmp.l % nth) {
+ eve->f &= ~SELECT;
+ }
+ }
+
+ EM_deselect_flush(em);
+
+ EM_nvertices_selected(em);
+ // EM_nedges_selected(em); // flush does these
+ // EM_nfaces_selected(em); // flush does these
+}
+#endif
+
+int EM_deselect_nth(EditMesh *em, int nth)
+{
+#if 0
+ EditSelection *ese;
+ ese = ((EditSelection*)em->selected.last);
+ if(ese) {
+ if(ese->type == EDITVERT) {
+ em_deselect_nth_vert(em, nth, (EditVert*)ese->data);
+ return 1;
+ }
+
+ if(ese->type == EDITEDGE) {
+ em_deselect_nth_edge(em, nth, (EditEdge*)ese->data);
+ return 1;
+ }
+ }
+ else {
+ EditFace *efa_act = EM_get_actFace(em, 0);
+ if(efa_act) {
+ em_deselect_nth_face(em, nth, efa_act);
+ return 1;
+ }
+ }
+
+ return 0;
+#endif
+ return 1;
+}
+
+void em_setup_viewcontext(bContext *C, ViewContext *vc)
+{
+ view3d_set_viewcontext(C, vc);
+
+ if(vc->obedit) {
+ Mesh *me= vc->obedit->data;
+ vc->em= me->edit_btmesh;
+ }
+}
+
+/* poll call for mesh operators requiring a view3d context */
+int EM_view3d_poll(bContext *C)
+{
+ if(ED_operator_editmesh(C) && ED_operator_view3d_active(C))
+ return 1;
+ return 0;
+}
+
+
+static int select_sharp_edges_exec(bContext *C, wmOperator *op)
+{
+ /* Find edges that have exactly two neighboring faces,
+ * check the angle between those faces, and if angle is
+ * small enough, select the edge
+ */
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMIter iter;
+ BMEdge *e;
+ BLI_array_declare(stack);
+ BMLoop *l1, *l2;
+ float sharp = RNA_float_get(op->ptr, "sharpness"), angle;
+
+ sharp = (sharp * M_PI) / 180.0;
+
+ BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (BM_TestHFlag(e, BM_HIDDEN) || !e->l)
+ continue;
+
+ l1 = e->l;
+ l2 = l1->radial_next;
+
+ if (l1 == l2)
+ continue;
+
+ /* edge has exactly two neighboring faces, check angle */
+ angle = saacos(l1->f->no[0]*l2->f->no[0]+l1->f->no[1]*l2->f->no[1]+l1->f->no[2]*l2->f->no[2]);
+
+ if (fabs(angle) < sharp) {
+ BM_Select(em->bm, e, 1);
+ }
+
+ }
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_edges_select_sharp(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Sharp Edges";
+ ot->description= "Marked selected edges as sharp.";
+ ot->idname= "MESH_OT_edges_select_sharp";
+
+ /* api callbacks */
+ ot->exec= select_sharp_edges_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_float(ot->srna, "sharpness", 1.0f, 0.01f, FLT_MAX, "sharpness", "", 1.0f, 180.0f);
+}
+
+static int select_linked_flat_faces_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMIter iter, liter, liter2;
+ BMFace *f, **stack = NULL;
+ BLI_array_declare(stack);
+ BMLoop *l, *l2;
+ float sharp = RNA_float_get(op->ptr, "sharpness");
+ int i;
+
+ sharp = (sharp * M_PI) / 180.0;
+
+ BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BMINDEX_SET(f, 0);
+ }
+
+ BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (BM_TestHFlag(f, BM_HIDDEN) || !BM_TestHFlag(f, BM_SELECT) || BMINDEX_GET(f))
+ continue;
+
+ BLI_array_empty(stack);
+ i = 1;
+
+ BLI_array_growone(stack);
+ stack[i-1] = f;
+
+ while (i) {
+ f = stack[i-1];
+ i--;
+
+ BM_Select(em->bm, f, 1);
+
+ BMINDEX_SET(f, 1);
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, f) {
+ BM_ITER(l2, &liter2, em->bm, BM_LOOPS_OF_LOOP, l) {
+ float angle;
+
+ if (BMINDEX_GET(l2->f) || BM_TestHFlag(l2->f, BM_HIDDEN))
+ continue;
+
+ /* edge has exactly two neighboring faces, check angle */
+ angle = saacos(f->no[0]*l2->f->no[0]+f->no[1]*l2->f->no[1]+f->no[2]*l2->f->no[2]);
+
+ /* invalidate: edge too sharp */
+ if (fabs(angle) < sharp) {
+ BLI_array_growone(stack);
+ stack[i] = l2->f;
+ i++;
+ }
+ }
+ }
+ }
+ }
+
+ BLI_array_free(stack);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_faces_select_linked_flat(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Linked Flat Faces";
+ ot->description= "Select linked faces by angle.";
+ ot->idname= "MESH_OT_faces_select_linked_flat";
+
+ /* api callbacks */
+ ot->exec= select_linked_flat_faces_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_float(ot->srna, "sharpness", 1.0f, 0.01f, FLT_MAX, "sharpness", "", 1.0f, 180.0f);
+}
+
+static int select_non_manifold_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMVert *v;
+ BMEdge *e;
+ BMIter iter;
+
+ /* Selects isolated verts, and edges that do not have 2 neighboring
+ * faces
+ */
+
+ if(em->selectmode==SCE_SELECT_FACE) {
+ BKE_report(op->reports, RPT_ERROR, "Doesn't work in face selection mode");
+ return OPERATOR_CANCELLED;
+ }
+
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (!BM_TestHFlag(em->bm, BM_HIDDEN) && BM_Nonmanifold_Vert(em->bm, v))
+ BM_Select(em->bm, v, 1);
+ }
+
+ BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(em->bm, BM_HIDDEN) && BM_Nonmanifold_Edge(em->bm, e))
+ BM_Select(em->bm, e, 1);
+ }
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_non_manifold(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Non Manifold";
+ ot->description= "Select all non-manifold vertices or edges.";
+ ot->idname= "MESH_OT_select_non_manifold";
+
+ /* api callbacks */
+ ot->exec= select_non_manifold_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int mesh_select_random_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMVert *eve;
+ BMEdge *eed;
+ BMFace *efa;
+ BMIter iter;
+ float randfac = RNA_float_get(op->ptr, "percent")/100.0f;
+
+ BLI_srand( BLI_rand() ); /* random seed */
+
+ if(!RNA_boolean_get(op->ptr, "extend"))
+ EDBM_clear_flag_all(em, BM_SELECT);
+
+ if(em->selectmode & SCE_SELECT_VERTEX) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (!BM_TestHFlag(eve, BM_HIDDEN) && BLI_frand() < randfac)
+ BM_Select(em->bm, eve, 1);
+ }
+ EDBM_selectmode_flush(em);
+ }
+ else if(em->selectmode & SCE_SELECT_EDGE) {
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(eed, BM_HIDDEN) && BLI_frand() < randfac)
+ BM_Select(em->bm, eed, 1);
+ }
+ EDBM_selectmode_flush(em);
+ }
+ else {
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(efa, BM_HIDDEN) && BLI_frand() < randfac)
+ BM_Select(em->bm, efa, 1);
+ }
+ EDBM_selectmode_flush(em);
+ }
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_random(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Random";
+ ot->description= "Randomly select vertices.";
+ ot->idname= "MESH_OT_select_random";
+
+ /* api callbacks */
+ ot->exec= mesh_select_random_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_float_percentage(ot->srna, "percent", 50.f, 0.0f, 100.0f, "Percent", "Percentage of elements to select randomly.", 0.f, 100.0f);
+ RNA_def_boolean(ot->srna, "extend", FALSE, "Extend Selection", "Extend selection instead of deselecting everything first.");
+}
diff --git a/source/blender/editors/mesh/bmesh_selecthistory.c b/source/blender/editors/mesh/bmesh_selecthistory.c
new file mode 100644
index 00000000000..3b7fade9c05
--- /dev/null
+++ b/source/blender/editors/mesh/bmesh_selecthistory.c
@@ -0,0 +1,126 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* ********* Selection History ************ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_material_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_rand.h"
+#include "BLI_array.h"
+
+#include "BKE_context.h"
+#include "BKE_displist.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_customdata.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_material.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+#include "BKE_report.h"
+#include "BKE_tessmesh.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+#include "RE_render_ext.h" /* externtex */
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "ED_mesh.h"
+#include "ED_screen.h"
+#include "ED_view3d.h"
+#include "bmesh.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "mesh_intern.h"
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+/*these wrap equivilent bmesh functions. I'm in two minds of it we should
+ just use the bm functions directly; on the one hand, there's no real
+ need (at the moment) to wrap them, but on the other hand having these
+ wrapped avoids a confusing mess of mixing BM_ and EDBM_ namespaces.*/
+
+void EDBM_editselection_center(BMEditMesh *em, float *center, BMEditSelection *ese)
+{
+ BM_editselection_center(em->bm, center, ese);
+}
+
+void EDBM_editselection_normal(float *normal, BMEditSelection *ese)
+{
+ BM_editselection_normal(normal, ese);
+}
+
+/* Calculate a plane that is rightangles to the edge/vert/faces normal
+also make the plane run allong an axis that is related to the geometry,
+because this is used for the manipulators Y axis.*/
+void EDBM_editselection_plane(BMEditMesh *em, float *plane, BMEditSelection *ese)
+{
+ BM_editselection_plane(em->bm, plane, ese);
+}
+
+void EDBM_remove_selection(BMEditMesh *em, void *data)
+{
+ BM_remove_selection(em->bm, data);
+}
+
+void EDBM_store_selection(BMEditMesh *em, void *data)
+{
+ BM_store_selection(em->bm, data);
+}
+
+void EDBM_validate_selections(BMEditMesh *em)
+{
+ BM_validate_selections(em->bm);
+}
diff --git a/source/blender/editors/mesh/bmesh_tools.c b/source/blender/editors/mesh/bmesh_tools.c
new file mode 100644
index 00000000000..2d5323aa255
--- /dev/null
+++ b/source/blender/editors/mesh/bmesh_tools.c
@@ -0,0 +1,4560 @@
+ /* $Id: bmesh_tools.c
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joseph Eagar
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <math.h>
+#include <float.h>
+
+#include "MEM_guardedalloc.h"
+#include "PIL_time.h"
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+#include "DNA_mesh_types.h"
+#include "DNA_material_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_key_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "RNA_types.h"
+#include "RNA_define.h"
+#include "RNA_access.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_editVert.h"
+#include "BLI_rand.h"
+#include "BLI_ghash.h"
+#include "BLI_linklist.h"
+#include "BLI_heap.h"
+#include "BLI_array.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+#include "BKE_bmesh.h"
+#include "BKE_report.h"
+#include "BKE_tessmesh.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_mesh.h"
+#include "ED_view3d.h"
+#include "ED_util.h"
+#include "ED_screen.h"
+#include "ED_transform.h"
+
+#include "UI_interface.h"
+
+#include "mesh_intern.h"
+#include "bmesh.h"
+
+#include "editbmesh_bvh.h"
+
+static void add_normal_aligned(float *nor, float *add)
+{
+ if( INPR(nor, add) < -0.9999f)
+ sub_v3_v3v3(nor, nor, add);
+ else
+ add_v3_v3v3(nor, nor, add);
+}
+
+
+static int subdivide_exec(bContext *C, wmOperator *op)
+{
+ ToolSettings *ts = CTX_data_tool_settings(C);
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ int cuts= RNA_int_get(op->ptr,"number_cuts");
+ float smooth= 0.292f*RNA_float_get(op->ptr, "smoothness");
+ float fractal= RNA_float_get(op->ptr, "fractal")/100;
+ int flag= 0;
+
+ if(smooth != 0.0f)
+ flag |= B_SMOOTH;
+ if(fractal != 0.0f)
+ flag |= B_FRACTAL;
+
+ BM_esubdivideflag(obedit, em->bm, BM_SELECT,
+ smooth, fractal,
+ ts->editbutflag|flag,
+ cuts, 0, RNA_enum_get(op->ptr, "quadcorner"),
+ RNA_boolean_get(op->ptr, "tess_single_edge"),
+ RNA_boolean_get(op->ptr, "gridfill"));
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+/* Note, these values must match delete_mesh() event values */
+static EnumPropertyItem prop_mesh_cornervert_types[] = {
+ {SUBD_INNERVERT, "INNERVERT", 0, "Inner Vert", ""},
+ {SUBD_PATH, "PATH", 0, "Path", ""},
+ {SUBD_STRAIGHT_CUT, "STRAIGHT_CUT", 0, "Straight Cut", ""},
+ {SUBD_FAN, "FAN", 0, "Fan", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+void MESH_OT_subdivide(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Subdivide";
+ ot->description= "Subdivide selected edges.";
+ ot->idname= "MESH_OT_subdivide";
+
+ /* api callbacks */
+ ot->exec= subdivide_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_int(ot->srna, "number_cuts", 1, 1, 20, "Number of Cuts", "", 1, INT_MAX);
+ RNA_def_float(ot->srna, "fractal", 0.0, 0.0f, FLT_MAX, "Fractal", "Fractal randomness factor.", 0.0f, 1000.0f);
+ RNA_def_float(ot->srna, "smoothness", 0.0f, 0.0f, 1000.0f, "Smoothness", "Smoothness factor.", 0.0f, FLT_MAX);
+
+ /*props */
+ RNA_def_enum(ot->srna, "quadcorner", prop_mesh_cornervert_types, SUBD_STRAIGHT_CUT, "Quad Corner Type", "Method used for subdividing two adjacent edges in a quad");
+ RNA_def_boolean(ot->srna, "tess_single_edge", 0, "Tesselate Single Edge", "Adds triangles to single edges belonging to triangles or quads");
+ RNA_def_boolean(ot->srna, "gridfill", 1, "Grid Fill", "Fill Fully Selected Triangles and Quads With A Grid");
+}
+
+/* individual face extrude */
+/* will use vertex normals for extrusion directions, so *nor is unaffected */
+short EDBM_Extrude_face_indiv(BMEditMesh *em, wmOperator *op, short flag, float *nor)
+{
+ BMOIter siter;
+ BMIter liter;
+ BMFace *f;
+ BMLoop *l;
+ BMOperator bmop;
+
+ EDBM_InitOpf(em, &bmop, op, "extrude_face_indiv faces=%hf", flag);
+
+ /*deselect original verts*/
+ EDBM_clear_flag_all(em, BM_SELECT);
+
+ BMO_Exec_Op(em->bm, &bmop);
+
+ BMO_ITER(f, &siter, em->bm, &bmop, "faceout", BM_FACE) {
+ BM_Select(em->bm, f, 1);
+
+ /*set face vertex normals to face normal*/
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, f) {
+ VECCOPY(l->v->no, f->no);
+ }
+ }
+
+ if (!EDBM_FinishOp(em, &bmop, op, 1)) return 0;
+
+ return 's'; // s is shrink/fatten
+}
+
+#if 0
+short EDBM_Extrude_face_indiv(BMEditMesh *em, wmOperator *op, short flag, float *nor)
+ EditVert *eve, *v1, *v2, *v3, *v4;
+ EditEdge *eed;
+ EditFace *efa, *nextfa;
+
+ if(em==NULL) return 0;
+
+ /* selected edges with 1 or more selected face become faces */
+ /* selected faces each makes new faces */
+ /* always remove old faces, keeps volumes manifold */
+ /* select the new extrusion, deselect old */
+
+ /* step 1; init, count faces in edges */
+ recalc_editnormals(em);
+
+ for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0; // new select flag
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ eed->f2= 0; // amount of unselected faces
+ }
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if(efa->f & SELECT);
+ else {
+ efa->e1->f2++;
+ efa->e2->f2++;
+ efa->e3->f2++;
+ if(efa->e4) efa->e4->f2++;
+ }
+ }
+
+ /* step 2: make new faces from faces */
+ for(efa= em->faces.last; efa; efa= efa->prev) {
+ if(efa->f & SELECT) {
+ v1= addvertlist(em, efa->v1->co, efa->v1);
+ v2= addvertlist(em, efa->v2->co, efa->v2);
+ v3= addvertlist(em, efa->v3->co, efa->v3);
+
+ v1->f1= v2->f1= v3->f1= 1;
+ VECCOPY(v1->no, efa->n);
+ VECCOPY(v2->no, efa->n);
+ VECCOPY(v3->no, efa->n);
+ if(efa->v4) {
+ v4= addvertlist(em, efa->v4->co, efa->v4);
+ v4->f1= 1;
+ VECCOPY(v4->no, efa->n);
+ }
+ else v4= NULL;
+
+ /* side faces, clockwise */
+ addfacelist(em, efa->v2, v2, v1, efa->v1, efa, NULL);
+ addfacelist(em, efa->v3, v3, v2, efa->v2, efa, NULL);
+ if(efa->v4) {
+ addfacelist(em, efa->v4, v4, v3, efa->v3, efa, NULL);
+ addfacelist(em, efa->v1, v1, v4, efa->v4, efa, NULL);
+ }
+ else {
+ addfacelist(em, efa->v1, v1, v3, efa->v3, efa, NULL);
+ }
+ /* top face */
+ addfacelist(em, v1, v2, v3, v4, efa, NULL);
+ }
+ }
+
+ /* step 3: remove old faces */
+ efa= em->faces.first;
+ while(efa) {
+ nextfa= efa->next;
+ if(efa->f & SELECT) {
+ BLI_remlink(&em->faces, efa);
+ free_editface(em, efa);
+ }
+ efa= nextfa;
+ }
+
+ /* step 4: redo selection */
+ EM_clear_flag_all(em, SELECT);
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->f1) eve->f |= SELECT;
+ }
+
+ EM_select_flush(em);
+
+ return 'n';
+}
+#endif
+
+/* extrudes individual edges */
+short EDBM_Extrude_edges_indiv(BMEditMesh *em, wmOperator *op, short flag, float *nor)
+{
+ BMOperator bmop;
+
+ EDBM_InitOpf(em, &bmop, op, "extrude_edge_only edges=%he", flag);
+
+ /*deselect original verts*/
+ EDBM_clear_flag_all(em, BM_SELECT);
+
+ BMO_Exec_Op(em->bm, &bmop);
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "geomout", BM_SELECT, BM_VERT|BM_EDGE);
+
+ if (!EDBM_FinishOp(em, &bmop, op, 1)) return 0;
+
+ return 'n'; // n is normal grab
+}
+
+#if 0
+/* nor is filled with constraint vector */
+short EDBM_Extrude_edges_indiv(BMEditMesh *em, short flag, float *nor)
+{
+ EditVert *eve;
+ EditEdge *eed;
+ EditFace *efa;
+
+ for(eve= em->verts.first; eve; eve= eve->next) eve->tmp.v = NULL;
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ eed->tmp.f = NULL;
+ eed->f2= ((eed->f & flag)!=0);
+ }
+
+ set_edge_directions_f2(em, 2);
+
+ /* sample for next loop */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ efa->e1->tmp.f = efa;
+ efa->e2->tmp.f = efa;
+ efa->e3->tmp.f = efa;
+ if(efa->e4) efa->e4->tmp.f = efa;
+ }
+ /* make the faces */
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->f & flag) {
+ if(eed->v1->tmp.v == NULL)
+ eed->v1->tmp.v = addvertlist(em, eed->v1->co, eed->v1);
+ if(eed->v2->tmp.v == NULL)
+ eed->v2->tmp.v = addvertlist(em, eed->v2->co, eed->v2);
+
+ if(eed->dir==1)
+ addfacelist(em, eed->v1, eed->v2,
+ eed->v2->tmp.v, eed->v1->tmp.v,
+ eed->tmp.f, NULL);
+ else
+ addfacelist(em, eed->v2, eed->v1,
+ eed->v1->tmp.v, eed->v2->tmp.v,
+ eed->tmp.f, NULL);
+
+ /* for transform */
+ if(eed->tmp.f) {
+ efa = eed->tmp.f;
+ if (efa->f & SELECT) add_normal_aligned(nor, efa->n);
+ }
+ }
+ }
+ normalize_v3(nor);
+
+ /* set correct selection */
+ EM_clear_flag_all(em, SELECT);
+ for(eve= em->verts.last; eve; eve= eve->prev) {
+ if(eve->tmp.v) {
+ eve->tmp.v->f |= flag;
+ }
+ }
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->v1->f & eed->v2->f & flag) eed->f |= flag;
+ }
+
+ if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab
+ return 'n'; // n is for normal constraint
+}
+#endif
+
+/* extrudes individual vertices */
+short EDBM_Extrude_verts_indiv(BMEditMesh *em, wmOperator *op, short flag, float *nor)
+{
+ BMOperator bmop;
+
+ EDBM_InitOpf(em, &bmop, op, "extrude_vert_indiv verts=%hv", flag);
+
+ /*deselect original verts*/
+ BMO_UnHeaderFlag_Buffer(em->bm, &bmop, "verts", BM_SELECT, BM_VERT);
+
+ BMO_Exec_Op(em->bm, &bmop);
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "vertout", BM_SELECT, BM_VERT);
+
+ if (!EDBM_FinishOp(em, &bmop, op, 1)) return 0;
+
+ return 'g'; // g is grab
+}
+
+short EDBM_Extrude_edge(Object *obedit, BMEditMesh *em, int flag, float *nor)
+{
+ BMesh *bm = em->bm;
+ BMIter iter;
+ BMOIter siter;
+ BMOperator extop;
+ BMVert *vert;
+ BMEdge *edge;
+ BMFace *f;
+ ModifierData *md;
+ BMHeader *el;
+
+ BMO_Init_Op(&extop, "extrudefaceregion");
+ BMO_HeaderFlag_To_Slot(bm, &extop, "edgefacein",
+ flag, BM_VERT|BM_EDGE|BM_FACE);
+
+ /* If a mirror modifier with clipping is on, we need to adjust some
+ * of the cases above to handle edges on the line of symmetry.
+ */
+ md = obedit->modifiers.first;
+ for (; md; md=md->next) {
+ if (md->type==eModifierType_Mirror) {
+ MirrorModifierData *mmd = (MirrorModifierData*) md;
+
+ if(mmd->flag & MOD_MIR_CLIPPING) {
+ float mtx[4][4];
+ if (mmd->mirror_ob) {
+ float imtx[4][4];
+ invert_m4_m4(imtx, mmd->mirror_ob->obmat);
+ mul_m4_m4m4(mtx, obedit->obmat, imtx);
+ }
+
+ for (edge=BMIter_New(&iter,bm,BM_EDGES_OF_MESH,NULL);
+ edge; edge=BMIter_Step(&iter))
+ {
+ if(edge->head.flag & flag) {
+ float co1[3], co2[3];
+
+ copy_v3_v3(co1, edge->v1->co);
+ copy_v3_v3(co2, edge->v2->co);
+
+ if (mmd->mirror_ob) {
+ mul_v3_m4v3(co1, mtx, co1);
+ mul_v3_m4v3(co2, mtx, co2);
+ }
+
+ if (mmd->flag & MOD_MIR_AXIS_X)
+ if ( (fabs(co1[0]) < mmd->tolerance) &&
+ (fabs(co2[0]) < mmd->tolerance) )
+ BMO_Insert_MapPointer(bm, &extop, "exclude", edge, NULL);
+
+ if (mmd->flag & MOD_MIR_AXIS_Y)
+ if ( (fabs(co1[1]) < mmd->tolerance) &&
+ (fabs(co2[1]) < mmd->tolerance) )
+ BMO_Insert_MapPointer(bm, &extop, "exclude", edge, NULL);
+
+ if (mmd->flag & MOD_MIR_AXIS_Z)
+ if ( (fabs(co1[2]) < mmd->tolerance) &&
+ (fabs(co2[2]) < mmd->tolerance) )
+ BMO_Insert_MapPointer(bm, &extop, "exclude", edge, NULL);
+ }
+ }
+ }
+ }
+ }
+
+ BM_ITER(vert, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ BM_Select(bm, vert, 0);
+ }
+
+ BM_ITER(edge, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ BM_Select(bm, edge, 0);
+ }
+
+ BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_Select(bm, f, 0);
+ }
+
+ BMO_Exec_Op(bm, &extop);
+
+ nor[0] = nor[1] = nor[2] = 0.0f;
+
+ BMO_ITER(el, &siter, bm, &extop, "geomout", BM_ALL) {
+ BM_Select(bm, el, 1);
+
+ if (el->type == BM_FACE) {
+ f = (BMFace*)el;
+ add_normal_aligned(nor, f->no);
+ };
+ }
+
+ normalize_v3(nor);
+
+ BMO_Finish_Op(bm, &extop);
+
+ if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // grab
+ return 'n'; // normal constraint
+
+}
+short EDBM_Extrude_vert(Object *obedit, BMEditMesh *em, short flag, float *nor)
+{
+ BMIter iter;
+ BMEdge *eed;
+
+ /*ensure vert flags are consistent for edge selections*/
+ eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
+ for ( ; eed; eed=BMIter_Step(&iter)) {
+ if (BM_TestHFlag(eed, flag)) {
+ if (flag != BM_SELECT) {
+ BM_SetHFlag(eed->v1, flag);
+ BM_SetHFlag(eed->v2, flag);
+ } else {
+ BM_Select(em->bm, eed->v1, 1);
+ BM_Select(em->bm, eed->v2, 1);
+ }
+ } else {
+ if (BM_TestHFlag(eed->v1, flag) && BM_TestHFlag(eed->v2, flag)) {
+ if (flag != BM_SELECT)
+ BM_SetHFlag(eed, flag);
+ else BM_Select(em->bm, eed, 1);
+ }
+ }
+ }
+
+ return EDBM_Extrude_edge(obedit, em, flag, nor);
+
+}
+
+static int extrude_repeat_mesh(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em = ((Mesh *)obedit->data)->edit_btmesh;
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+
+ int steps = RNA_int_get(op->ptr,"steps");
+
+ float offs = RNA_float_get(op->ptr,"offset");
+ float dvec[3], tmat[3][3], bmat[3][3], nor[3]= {0.0, 0.0, 0.0};
+ short a;
+
+ /* dvec */
+ dvec[0]= rv3d->persinv[2][0];
+ dvec[1]= rv3d->persinv[2][1];
+ dvec[2]= rv3d->persinv[2][2];
+ normalize_v3(dvec);
+ dvec[0]*= offs;
+ dvec[1]*= offs;
+ dvec[2]*= offs;
+
+ /* base correction */
+ copy_m3_m4(bmat, obedit->obmat);
+ invert_m3_m3(tmat, bmat);
+ mul_m3_v3(tmat, dvec);
+
+ for(a=0; a<steps; a++) {
+ EDBM_Extrude_edge(obedit, em, BM_SELECT, nor);
+ //BMO_CallOpf(em->bm, "extrudefaceregion edgefacein=%hef", BM_SELECT);
+ BMO_CallOpf(em->bm, "translate vec=%v verts=%hv", (float*)dvec, BM_SELECT);
+ //extrudeflag(obedit, em, SELECT, nor);
+ //translateflag(em, SELECT, dvec);
+ }
+
+ EDBM_RecalcNormals(em);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_extrude_repeat(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Extrude Repeat Mesh";
+ ot->description= "Extrude selected vertices, edges or faces repeatedly.";
+ ot->idname= "MESH_OT_extrude_repeat";
+
+ /* api callbacks */
+ ot->exec= extrude_repeat_mesh;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_float(ot->srna, "offset", 2.0f, 0.0f, 100.0f, "Offset", "", 0.0f, FLT_MAX);
+ RNA_def_int(ot->srna, "steps", 10, 0, 180, "Steps", "", 0, INT_MAX);
+}
+
+/* generic extern called extruder */
+int EDBM_Extrude_Mesh(Object *obedit, BMEditMesh *em, wmOperator *op, float *norin)
+{
+ Scene *scene= NULL; // XXX CTX!
+ short nr, transmode= 0;
+ float stacknor[3] = {0.0f, 0.0f, 0.0f};
+ float *nor = norin ? norin : stacknor;
+
+ nor[0] = nor[1] = nor[2] = 0.0f;
+
+ if(em->selectmode & SCE_SELECT_VERTEX) {
+ if(em->bm->totvertsel==0) nr= 0;
+ else if(em->bm->totvertsel==1) nr= 4;
+ else if(em->bm->totedgesel==0) nr= 4;
+ else if(em->bm->totfacesel==0)
+ nr= 3; // pupmenu("Extrude %t|Only Edges%x3|Only Vertices%x4");
+ else if(em->bm->totfacesel==1)
+ nr= 1; // pupmenu("Extrude %t|Region %x1|Only Edges%x3|Only Vertices%x4");
+ else
+ nr= 1; // pupmenu("Extrude %t|Region %x1||Individual Faces %x2|Only Edges%x3|Only Vertices%x4");
+ }
+ else if(em->selectmode & SCE_SELECT_EDGE) {
+ if (em->bm->totedgesel==0) nr = 0;
+
+ nr = 1;
+ /*else if (em->totedgesel==1) nr = 3;
+ else if(em->totfacesel==0) nr = 3;
+ else if(em->totfacesel==1)
+ nr= 1; // pupmenu("Extrude %t|Region %x1|Only Edges%x3");
+ else
+ nr= 1; // pupmenu("Extrude %t|Region %x1||Individual Faces %x2|Only Edges%x3");
+ */
+ }
+ else {
+ if (em->bm->totfacesel == 0) nr = 0;
+ else if (em->bm->totfacesel == 1) nr = 1;
+ else
+ nr= 1; // pupmenu("Extrude %t|Region %x1||Individual Faces %x2");
+ }
+
+ if(nr<1) return 'g';
+
+ if(nr==1 && em->selectmode & SCE_SELECT_VERTEX)
+ transmode= EDBM_Extrude_vert(obedit, em, SELECT, nor);
+ else if (nr == 1) transmode= EDBM_Extrude_edge(obedit, em, SELECT, nor);
+ else if(nr==4) transmode= EDBM_Extrude_verts_indiv(em, op, SELECT, nor);
+ else if(nr==3) transmode= EDBM_Extrude_edges_indiv(em, op, SELECT, nor);
+ else transmode= EDBM_Extrude_face_indiv(em, op, SELECT, nor);
+
+ if(transmode==0) {
+ BKE_report(op->reports, RPT_ERROR, "Not a valid selection for extrude");
+ }
+ else {
+
+ /* We need to force immediate calculation here because
+ * transform may use derived objects (which are now stale).
+ *
+ * This shouldn't be necessary, derived queries should be
+ * automatically building this data if invalid. Or something.
+ */
+// DAG_object_flush_update(scene, obedit, OB_RECALC_DATA);
+ object_handle_update(scene, obedit);
+
+ /* individual faces? */
+// BIF_TransformSetUndo("Extrude");
+ if(nr==2) {
+// initTransform(TFM_SHRINKFATTEN, CTX_NO_PET|CTX_NO_MIRROR);
+// Transform();
+ }
+ else {
+// initTransform(TFM_TRANSLATION, CTX_NO_PET|CTX_NO_MIRROR);
+ if(transmode=='n') {
+ mul_m4_v3(obedit->obmat, nor);
+ sub_v3_v3v3(nor, nor, obedit->obmat[3]);
+// BIF_setSingleAxisConstraint(nor, "along normal");
+ }
+// Transform();
+ }
+ }
+
+ return transmode;
+}
+
+/* extrude without transform */
+static int mesh_extrude_region_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+
+ EDBM_Extrude_Mesh(obedit, em, op, NULL);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+static int mesh_extrude_region_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ float nor[3];
+ int constraint_axis[3] = {0, 0, 1};
+ int tmode;
+
+ tmode = EDBM_Extrude_edge(obedit, em, BM_SELECT, nor);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ RNA_enum_set(op->ptr, "proportional", 0);
+ RNA_boolean_set(op->ptr, "mirror", 0);
+
+ if (tmode == 'n') {
+ RNA_enum_set(op->ptr, "constraint_orientation", V3D_MANIP_NORMAL);
+ RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
+ }
+ WM_operator_name_call(C, "TRANSFORM_OT_translate", WM_OP_INVOKE_REGION_WIN, op->ptr);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_extrude_region(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Extrude Region";
+ ot->idname= "MESH_OT_extrude_region";
+
+ /* api callbacks */
+ ot->invoke= mesh_extrude_region_invoke;
+ ot->exec= mesh_extrude_region_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* to give to transform */
+ Transform_Properties(ot, P_PROPORTIONAL|P_CONSTRAINT|P_AXIS);
+ RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
+}
+
+static int mesh_extrude_verts_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ float nor[3];
+
+ EDBM_Extrude_verts_indiv(em, op, BM_SELECT, nor);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+static int mesh_extrude_verts_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ float nor[3];
+ int constraint_axis[3] = {0, 0, 1};
+ int tmode;
+
+ tmode = EDBM_Extrude_verts_indiv(em, op, BM_SELECT, nor);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ RNA_enum_set(op->ptr, "proportional", 0);
+ RNA_boolean_set(op->ptr, "mirror", 0);
+
+ if (tmode == 'n') {
+ RNA_enum_set(op->ptr, "constraint_orientation", V3D_MANIP_NORMAL);
+ RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
+ }
+ WM_operator_name_call(C, "TRANSFORM_OT_translate", WM_OP_INVOKE_REGION_WIN, op->ptr);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_extrude_verts_indiv(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Extrude Only Vertices";
+ ot->idname= "MESH_OT_extrude_verts_indiv";
+
+ /* api callbacks */
+ ot->invoke= mesh_extrude_verts_invoke;
+ ot->exec= mesh_extrude_verts_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* to give to transform */
+ Transform_Properties(ot, P_PROPORTIONAL|P_CONSTRAINT|P_AXIS);
+ RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
+}
+
+static int mesh_extrude_edges_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ float nor[3];
+
+ EDBM_Extrude_edges_indiv(em, op, BM_SELECT, nor);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+static int mesh_extrude_edges_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ float nor[3];
+ int tmode;
+
+ tmode = EDBM_Extrude_edges_indiv(em, op, BM_SELECT, nor);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ RNA_enum_set(op->ptr, "proportional", 0);
+ RNA_boolean_set(op->ptr, "mirror", 0);
+
+ /*if (tmode == 'n') {
+ RNA_enum_set(op->ptr, "constraint_orientation", V3D_MANIP_NORMAL);
+ RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
+ }*/
+ WM_operator_name_call(C, "TRANSFORM_OT_translate", WM_OP_INVOKE_REGION_WIN, op->ptr);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_extrude_edges_indiv(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Extrude Only Edges";
+ ot->idname= "MESH_OT_extrude_edges_indiv";
+
+ /* api callbacks */
+ ot->invoke= mesh_extrude_edges_invoke;
+ ot->exec= mesh_extrude_edges_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* to give to transform */
+ Transform_Properties(ot, P_PROPORTIONAL|P_CONSTRAINT|P_AXIS);
+ RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
+}
+
+static int mesh_extrude_faces_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ float nor[3];
+
+ EDBM_Extrude_face_indiv(em, op, BM_SELECT, nor);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+static int mesh_extrude_faces_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ float nor[3];
+ int constraint_axis[3] = {0, 0, 1};
+ int tmode;
+
+ tmode = EDBM_Extrude_face_indiv(em, op, BM_SELECT, nor);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ RNA_enum_set(op->ptr, "proportional", 0);
+ RNA_boolean_set(op->ptr, "mirror", 0);
+
+ if (tmode == 's') {
+ WM_operator_name_call(C, "TRANSFORM_OT_shrink_fatten", WM_OP_INVOKE_REGION_WIN, op->ptr);
+ } else {
+ if (tmode == 'n') {
+ RNA_enum_set(op->ptr, "constraint_orientation", V3D_MANIP_NORMAL);
+ RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
+ }
+ WM_operator_name_call(C, "TRANSFORM_OT_translate", WM_OP_INVOKE_REGION_WIN, op->ptr);
+ }
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_extrude_faces_indiv(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Extrude Individual Faces";
+ ot->idname= "MESH_OT_extrude_faces_indiv";
+
+ /* api callbacks */
+ ot->invoke= mesh_extrude_faces_invoke;
+ ot->exec= mesh_extrude_faces_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* to give to transform */
+ Transform_Properties(ot, P_PROPORTIONAL|P_CONSTRAINT|P_AXIS);
+ RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
+}
+
+/* ******************** (de)select all operator **************** */
+
+void EDBM_toggle_select_all(BMEditMesh *em) /* exported for UV */
+{
+ if(em->bm->totvertsel || em->bm->totedgesel || em->bm->totfacesel)
+ EDBM_clear_flag_all(em, SELECT);
+ else
+ EDBM_set_flag_all(em, SELECT);
+}
+
+static int toggle_select_all_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+
+ EDBM_toggle_select_all(em);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_all(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select/Deselect All";
+ ot->idname= "MESH_OT_select_all";
+ ot->description= "(de)select all vertices, edges or faces.";
+
+ /* api callbacks */
+ ot->exec= toggle_select_all_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/* *************** add-click-mesh (extrude) operator ************** */
+
+static int dupli_extrude_cursor(bContext *C, wmOperator *op, wmEvent *event)
+{
+ ViewContext vc;
+ BMVert *v1;
+ BMIter iter;
+ float min[3], max[3];
+ int done= 0;
+
+ em_setup_viewcontext(C, &vc);
+
+ INIT_MINMAX(min, max);
+
+ BM_ITER_SELECT(v1, &iter, vc.em->bm, BM_VERTS_OF_MESH, NULL)
+ DO_MINMAX(v1->co, min, max);
+ done= 1;
+ }
+
+ /* call extrude? */
+ if(done) {
+ BMEdge *eed;
+ float vec[3], cent[3], mat[3][3];
+ float nor[3]= {0.0, 0.0, 0.0};
+
+ /* check for edges that are half selected, use for rotation */
+ done= 0;
+ BM_ITER(eed, &iter, vc.em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (BM_TestHFlag(eed->v1, BM_SELECT) ^ BM_TestHFlag(eed->v2, BM_SELECT)) {
+ if(BM_TestHFlag(eed->v1, BM_SELECT))
+ sub_v3_v3v3(vec, eed->v1->co, eed->v2->co);
+ else
+ sub_v3_v3v3(vec, eed->v2->co, eed->v1->co);
+ add_v3_v3v3(nor, nor, vec);
+ done= 1;
+ }
+ }
+ if(done) normalize_v3(nor);
+
+ /* center */
+ add_v3_v3v3(cent, min, max);
+ mul_v3_fl(cent, 0.5f);
+ VECCOPY(min, cent);
+
+ mul_m4_v3(vc.obedit->obmat, min); // view space
+ view3d_get_view_aligned_coordinate(&vc, min, event->mval);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ mul_m4_v3(vc.obedit->imat, min); // back in object space
+
+ sub_v3_v3v3(min, min, cent);
+
+ /* calculate rotation */
+ unit_m3(mat);
+ if(done) {
+ float dot;
+
+ VECCOPY(vec, min);
+ normalize_v3(vec);
+ dot= INPR(vec, nor);
+
+ if( fabs(dot)<0.999) {
+ float cross[3], si, q1[4];
+
+ cross_v3_v3v3(cross, nor, vec);
+ normalize_v3(cross);
+ dot= 0.5f*saacos(dot);
+ si= (float)sin(dot);
+ q1[0]= (float)cos(dot);
+ q1[1]= cross[0]*si;
+ q1[2]= cross[1]*si;
+ q1[3]= cross[2]*si;
+
+ quat_to_mat3( mat,q1);
+ }
+ }
+
+
+ EDBM_Extrude_edge(vc.obedit, vc.em, SELECT, nor);
+ EDBM_CallOpf(vc.em, op, "rotate verts=%hv cent=%v mat=%m3",
+ BM_SELECT, cent, mat);
+ EDBM_CallOpf(vc.em, op, "translate verts=%hv vec=%v",
+ BM_SELECT, min);
+ }
+ else {
+ float *curs= give_cursor(vc.scene, vc.v3d);
+ BMOperator bmop;
+ BMOIter oiter;
+
+ VECCOPY(min, curs);
+
+ view3d_get_view_aligned_coordinate(&vc, min, event->mval);
+ invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
+ mul_m4_v3(vc.obedit->imat, min); // back in object space
+
+ EDBM_InitOpf(vc.em, &bmop, op, "makevert co=%v", min);
+ BMO_Exec_Op(vc.em->bm, &bmop);
+
+ BMO_ITER(v1, &oiter, vc.em->bm, &bmop, "newvertout", BM_VERT) {
+ BM_Select(vc.em->bm, v1, 1);
+ }
+
+ if (!EDBM_FinishOp(vc.em, &bmop, op, 1))
+ return OPERATOR_CANCELLED;
+ }
+
+ //retopo_do_all();
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, vc.obedit->data);
+ DAG_id_flush_update(vc.obedit->data, OB_RECALC_DATA);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_dupli_extrude_cursor(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Duplicate or Extrude at 3D Cursor";
+ ot->idname= "MESH_OT_dupli_extrude_cursor";
+
+ /* api callbacks */
+ ot->invoke= dupli_extrude_cursor;
+ ot->description= "Duplicate and extrude selected vertices, edges or faces towards the mouse cursor.";
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int delete_mesh(bContext *C, Object *obedit, wmOperator *op, int event, Scene *scene)
+{
+ BMEditMesh *bem = ((Mesh*)obedit->data)->edit_btmesh;
+
+ if(event<1) return OPERATOR_CANCELLED;
+
+ if(event==10 ) {
+ //"Erase Vertices";
+
+ if (!EDBM_CallOpf(bem, op, "del geom=%hv context=%i", BM_SELECT, DEL_VERTS))
+ return OPERATOR_CANCELLED;
+ }
+ else if(event==11) {
+ //"Edge Loop"
+ if (!EDBM_CallOpf(bem, op, "dissolveedgeloop edges=%he", BM_SELECT))
+ return OPERATOR_CANCELLED;
+ }
+ else if(event==7) {
+ //"Dissolve"
+ if (bem->selectmode & SCE_SELECT_FACE) {
+ if (!EDBM_CallOpf(bem, op, "dissolvefaces faces=%hf",BM_SELECT))
+ return OPERATOR_CANCELLED;
+ } else if (bem->selectmode & SCE_SELECT_EDGE) {
+ if (!EDBM_CallOpf(bem, op, "dissolveedges edges=%he",BM_SELECT))
+ return OPERATOR_CANCELLED;
+ } else if (bem->selectmode & SCE_SELECT_VERTEX) {
+ if (!EDBM_CallOpf(bem, op, "dissolveverts verts=%hv",BM_SELECT))
+ return OPERATOR_CANCELLED;
+ }
+ }
+ else if(event==4) {
+ //Edges and Faces
+ if (!EDBM_CallOpf(bem, op, "del geom=%hef context=%i", BM_SELECT, DEL_EDGESFACES))
+ return OPERATOR_CANCELLED;
+ }
+ else if(event==1) {
+ //"Erase Edges"
+ if (!EDBM_CallOpf(bem, op, "del geom=%he context=%i", BM_SELECT, DEL_EDGES))
+ return OPERATOR_CANCELLED;
+ }
+ else if(event==2) {
+ //"Erase Faces";
+ if (!EDBM_CallOpf(bem, op, "del geom=%hf context=%i", BM_SELECT, DEL_FACES))
+ return OPERATOR_CANCELLED;
+ }
+ else if(event==5) {
+ //"Erase Only Faces";
+ if (!EDBM_CallOpf(bem, op, "del geom=%hf context=%d",
+ BM_SELECT, DEL_ONLYFACES))
+ return OPERATOR_CANCELLED;
+ }
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+/* Note, these values must match delete_mesh() event values */
+static EnumPropertyItem prop_mesh_delete_types[] = {
+ {7, "DISSOLVE", 0, "Dissolve", ""},
+ {10,"VERT", 0, "Vertices", ""},
+ {1, "EDGE", 0, "Edges", ""},
+ {2, "FACE", 0, "Faces", ""},
+ {11, "EDGE_LOOP", 0, "Edge Loop", ""},
+ {4, "EDGE_FACE", 0, "Edges & Faces", ""},
+ {5, "ONLY_FACE", 0, "Only Faces", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int delete_mesh_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ Scene *scene = CTX_data_scene(C);
+
+ delete_mesh(C, obedit, op, RNA_enum_get(op->ptr, "type"), scene);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA|ND_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_delete(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Delete";
+ ot->description= "Delete selected vertices, edges or faces.";
+ ot->idname= "MESH_OT_delete";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= delete_mesh_exec;
+
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /*props */
+ ot->prop = RNA_def_enum(ot->srna, "type", prop_mesh_delete_types, 10, "Type", "Method used for deleting mesh data");
+}
+
+
+static int addedgeface_mesh_exec(bContext *C, wmOperator *op)
+{
+ BMOperator bmop;
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+
+ if (!EDBM_InitOpf(em, &bmop, op, "contextual_create geom=%hfev", BM_SELECT))
+ return OPERATOR_CANCELLED;
+
+ BMO_Exec_Op(em->bm, &bmop);
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "faceout", BM_SELECT, BM_FACE);
+
+ if (!EDBM_FinishOp(em, &bmop, op, 1))
+ return OPERATOR_CANCELLED;
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_edge_face_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Make Edge/Face";
+ ot->description= "Add an edge or face to selected.";
+ ot->idname= "MESH_OT_edge_face_add";
+
+ /* api callbacks */
+ ot->exec= addedgeface_mesh_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+}
+
+static EnumPropertyItem prop_mesh_edit_types[] = {
+ {1, "VERT", 0, "Vertices", ""},
+ {2, "EDGE", 0, "Edges", ""},
+ {3, "FACE", 0, "Faces", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int mesh_selection_type_exec(bContext *C, wmOperator *op)
+{
+
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ int type = RNA_enum_get(op->ptr,"type");
+
+ switch (type) {
+ case 1:
+ em->selectmode = SCE_SELECT_VERTEX;
+ break;
+ case 2:
+ em->selectmode = SCE_SELECT_EDGE;
+ break;
+ case 3:
+ em->selectmode = SCE_SELECT_FACE;
+ break;
+ }
+
+ EDBM_selectmode_set(em);
+ CTX_data_tool_settings(C)->selectmode = em->selectmode;
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_selection_type(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Selection Mode";
+ ot->description= "Set the selection mode type.";
+ ot->idname= "MESH_OT_selection_type";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= mesh_selection_type_exec;
+
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_enum(ot->srna, "type", prop_mesh_edit_types, 0, "Type", "Set the mesh selection type");
+ RNA_def_boolean(ot->srna, "inclusive", 0, "Inclusive", "Selects geometry around selected geometry, occording to selection mode");
+}
+
+/* ************************* SEAMS AND EDGES **************** */
+
+static int editbmesh_mark_seam(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ Mesh *me= ((Mesh *)obedit->data);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMesh *bm = em->bm;
+ BMEdge *eed;
+ BMIter iter;
+ int clear = RNA_boolean_get(op->ptr, "clear");
+
+ /* auto-enable seams drawing */
+ if(clear==0) {
+ me->drawflag |= ME_DRAWSEAMS;
+ }
+
+ if(clear) {
+ BM_ITER_SELECT(eed, &iter, bm, BM_EDGES_OF_MESH, NULL)
+ BM_ClearHFlag(eed, BM_SEAM);
+ }
+ }
+ else {
+ BM_ITER_SELECT(eed, &iter, bm, BM_EDGES_OF_MESH, NULL)
+ BM_SetHFlag(eed, BM_SEAM);
+ }
+ }
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_mark_seam(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Mark Seam";
+ ot->idname= "MESH_OT_mark_seam";
+ ot->description= "(un)mark selected edges as a seam.";
+
+ /* api callbacks */
+ ot->exec= editbmesh_mark_seam;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "clear", 0, "Clear", "");
+}
+
+static int editbmesh_mark_sharp(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ Mesh *me= ((Mesh *)obedit->data);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMesh *bm = em->bm;
+ BMEdge *eed;
+ BMIter iter;
+ int clear = RNA_boolean_get(op->ptr, "clear");
+
+ /* auto-enable sharp edge drawing */
+ if(clear == 0) {
+ me->drawflag |= ME_DRAWSHARP;
+ }
+
+ if(!clear) {
+ BM_ITER_SELECT(eed, &iter, bm, BM_EDGES_OF_MESH, NULL)
+ BM_SetHFlag(eed, BM_SHARP);
+ }
+ } else {
+ BM_ITER_SELECT(eed, &iter, bm, BM_EDGES_OF_MESH, NULL)
+ BM_ClearHFlag(eed, BM_SHARP);
+ }
+ }
+
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_mark_sharp(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Mark Sharp";
+ ot->idname= "MESH_OT_mark_sharp";
+ ot->description= "(un)mark selected edges as sharp.";
+
+ /* api callbacks */
+ ot->exec= editbmesh_mark_sharp;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "clear", 0, "Clear", "");
+}
+
+
+static int editbmesh_vert_connect(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMesh *bm = em->bm;
+ BMOperator bmop;
+ int len = 0;
+
+ BMO_InitOpf(bm, &bmop, "connectverts verts=%hv", BM_SELECT);
+ BMO_Exec_Op(bm, &bmop);
+ len = BMO_GetSlot(&bmop, "edgeout")->len;
+ BMO_Finish_Op(bm, &bmop);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return len ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
+}
+
+void MESH_OT_vert_connect(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Vertex Connect";
+ ot->idname= "MESH_OT_vert_connect";
+
+ /* api callbacks */
+ ot->exec= editbmesh_vert_connect;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int editbmesh_edge_split(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMesh *bm = em->bm;
+ BMOperator bmop;
+ int len = 0;
+
+ BMO_InitOpf(bm, &bmop, "edgesplit edges=%he numcuts=%d", BM_SELECT, RNA_int_get(op->ptr,"number_cuts"));
+ BMO_Exec_Op(bm, &bmop);
+ len = BMO_GetSlot(&bmop, "outsplit")->len;
+ BMO_Finish_Op(bm, &bmop);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return len ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
+}
+
+void MESH_OT_edge_split(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Edge Split";
+ ot->idname= "MESH_OT_edge_split";
+
+ /* api callbacks */
+ ot->exec= editbmesh_edge_split;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_int(ot->srna, "number_cuts", 1, 1, 10, "Number of Cuts", "", 1, INT_MAX);
+}
+
+/****************** add duplicate operator ***************/
+
+static int mesh_duplicate_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh*)ob->data)->edit_btmesh;
+ BMOperator bmop;
+
+ EDBM_InitOpf(em, &bmop, op, "dupe geom=%hvef", BM_SELECT);
+
+ BMO_Exec_Op(em->bm, &bmop);
+ EDBM_clear_flag_all(em, BM_SELECT);
+
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "newout", BM_SELECT, BM_ALL);
+
+ if (!EDBM_FinishOp(em, &bmop, op, 1))
+ return OPERATOR_CANCELLED;
+
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
+
+ return OPERATOR_FINISHED;
+}
+
+static int mesh_duplicate_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ WM_cursor_wait(1);
+ mesh_duplicate_exec(C, op);
+ WM_cursor_wait(0);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_duplicate(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Duplicate";
+ ot->description= "Duplicate selected vertices, edges or faces.";
+ ot->idname= "MESH_OT_duplicate";
+
+ /* api callbacks */
+ ot->invoke= mesh_duplicate_invoke;
+ ot->exec= mesh_duplicate_exec;
+
+ ot->poll= ED_operator_editmesh;
+
+ /* to give to transform */
+ RNA_def_int(ot->srna, "mode", TFM_TRANSLATION, 0, INT_MAX, "Mode", "", 0, INT_MAX);
+}
+
+static int flip_normals(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= (((Mesh *)obedit->data))->edit_btmesh;
+
+ if (!EDBM_CallOpf(em, op, "reversefaces facaes=%hf", BM_SELECT))
+ return OPERATOR_CANCELLED;
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_flip_normals(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Flip Normals";
+ ot->description= "Flip the direction of selected face's vertex and face normals";
+ ot->idname= "MESH_OT_flip_normals";
+
+ /* api callbacks */
+ ot->exec= flip_normals;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+float *bm_get_cd_float(CustomData *cdata, void *data, int type)
+{
+ float *f = CustomData_bmesh_get(cdata, data, type);
+
+ return f;
+}
+
+static const EnumPropertyItem direction_items[]= {
+ {DIRECTION_CW, "CW", 0, "Clockwise", ""},
+ {DIRECTION_CCW, "CCW", 0, "Counter Clockwise", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+/* only accepts 1 selected edge, or 2 selected faces */
+static int edge_rotate_selected(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMOperator bmop;
+ BMEdge *eed;
+ BMIter iter;
+ int ccw = RNA_int_get(op->ptr, "direction") == 1; // direction == 2 when clockwise and ==1 for counter CW.
+
+ if (!(em->bm->totfacesel == 2 || em->bm->totedgesel == 1)) {
+ BKE_report(op->reports, RPT_ERROR, "Select one edge or two adjacent faces");
+ return OPERATOR_CANCELLED;
+ }
+
+ /*first see if we have two adjacent faces*/
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (BM_Edge_FaceCount(eed) == 2) {
+ if ((BM_TestHFlag(eed->l->f, BM_SELECT) && BM_TestHFlag(((BMLoop*)eed->l->radial_next)->f, BM_SELECT))
+ && !(BM_TestHFlag(eed->l->f, BM_HIDDEN) || BM_TestHFlag(((BMLoop*)eed->l->radial_next)->f, BM_HIDDEN)))
+ {
+ break;
+ }
+ }
+ }
+
+ /*ok, we don't have two adjacent faces, but we do have two selected ones.
+ that's an error condition.*/
+ if (!eed && em->bm->totfacesel == 2) {
+ BKE_report(op->reports, RPT_ERROR, "Select one edge or two adjacent faces");
+ return OPERATOR_CANCELLED;
+ }
+
+ if (!eed) {
+ BM_ITER_SELECT(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL)
+ if (BM_TestHFlag(eed, BM_SELECT))
+ break;
+ }
+ }
+
+ /*this should never happen*/
+ if (!eed)
+ return OPERATOR_CANCELLED;
+
+ EDBM_InitOpf(em, &bmop, op, "edgerotate edges=%e ccw=%d", eed, ccw);
+ BMO_Exec_Op(em->bm, &bmop);
+
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "edgeout", BM_SELECT, BM_EDGE);
+
+ if (!EDBM_FinishOp(em, &bmop, op, 1))
+ return OPERATOR_CANCELLED;
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_edge_rotate(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Rotate Selected Edge";
+ ot->description= "Rotate selected edge or adjoining faces.";
+ ot->idname= "MESH_OT_edge_rotate";
+
+ /* api callbacks */
+ ot->exec= edge_rotate_selected;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_enum(ot->srna, "direction", direction_items, DIRECTION_CW, "direction", "direction to rotate edge around.");
+}
+
+/* pinning code */
+
+/* swap is 0 or 1, if 1 it pins not selected */
+void EDBM_pin_mesh(BMEditMesh *em, int swap)
+{
+ BMIter iter;
+ BMHeader *h;
+ int itermode;
+
+ if(em==NULL) return;
+
+ if (em->selectmode & SCE_SELECT_VERTEX)
+ itermode = BM_VERTS_OF_MESH;
+ else if (em->selectmode & SCE_SELECT_EDGE)
+ itermode = BM_EDGES_OF_MESH;
+ else
+ itermode = BM_FACES_OF_MESH;
+
+ BM_ITER(h, &iter, em->bm, itermode, NULL) {
+ if (BM_TestHFlag(h, BM_SELECT) ^ swap)
+ BM_Pin(em->bm, h, 1);
+ }
+
+ EDBM_selectmode_flush(em);
+}
+
+static int pin_mesh_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= (((Mesh *)obedit->data))->edit_btmesh;
+ Mesh *me= ((Mesh *)obedit->data);
+
+ me->drawflag |= ME_DRAW_PINS;
+
+ EDBM_pin_mesh(em, RNA_boolean_get(op->ptr, "unselected"));
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_pin(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Pin Selection";
+ ot->idname= "MESH_OT_pin";
+
+ /* api callbacks */
+ ot->exec= pin_mesh_exec;
+ ot->poll= ED_operator_editmesh;
+ ot->description= "Pin (un)selected vertices, edges or faces.";
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Pin unselected rather than selected.");
+}
+
+/* swap is 0 or 1, if 1 it unhides not selected */
+void EDBM_unpin_mesh(BMEditMesh *em, int swap)
+{
+ BMIter iter;
+ BMHeader *ele;
+ int itermode;
+
+ if(em==NULL) return;
+
+ if (em->selectmode & SCE_SELECT_VERTEX)
+ itermode = BM_VERTS_OF_MESH;
+ else if (em->selectmode & SCE_SELECT_EDGE)
+ itermode = BM_EDGES_OF_MESH;
+ else
+ itermode = BM_FACES_OF_MESH;
+
+ BM_ITER(ele, &iter, em->bm, itermode, NULL) {
+ if (BM_TestHFlag(ele, BM_SELECT) ^ swap)
+ BM_Pin(em->bm, ele, 0);
+ }
+
+ EDBM_selectmode_flush(em);
+}
+
+static int unpin_mesh_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= (((Mesh *)obedit->data))->edit_btmesh;
+
+ EDBM_unpin_mesh(em, RNA_boolean_get(op->ptr, "unselected"));
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_unpin(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Unpin Selection";
+ ot->idname= "MESH_OT_unpin";
+ ot->description= "Unpin (un)selected vertices, edges or faces.";
+
+ /* api callbacks */
+ ot->exec= unpin_mesh_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Unpin unselected rather than selected.");
+}
+
+
+/* swap is 0 or 1, if 1 it hides not selected */
+void EDBM_hide_mesh(BMEditMesh *em, int swap)
+{
+ BMIter iter;
+ BMHeader *h;
+ int itermode;
+
+ if(em==NULL) return;
+
+ if (em->selectmode & SCE_SELECT_VERTEX)
+ itermode = BM_VERTS_OF_MESH;
+ else if (em->selectmode & SCE_SELECT_EDGE)
+ itermode = BM_EDGES_OF_MESH;
+ else
+ itermode = BM_FACES_OF_MESH;
+
+ BM_ITER(h, &iter, em->bm, itermode, NULL) {
+ if (BM_TestHFlag(h, BM_SELECT) ^ swap)
+ BM_Hide(em->bm, h, 1);
+ }
+
+ /*original hide flushing comment (OUTDATED):
+ hide happens on least dominant select mode, and flushes up, not down! (helps preventing errors in subsurf) */
+ /* - vertex hidden, always means edge is hidden too
+ - edge hidden, always means face is hidden too
+ - face hidden, only set face hide
+ - then only flush back down what's absolute hidden
+ */
+
+}
+
+static int hide_mesh_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= (((Mesh *)obedit->data))->edit_btmesh;
+
+ EDBM_hide_mesh(em, RNA_boolean_get(op->ptr, "unselected"));
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_hide(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Hide Selection";
+ ot->idname= "MESH_OT_hide";
+
+ /* api callbacks */
+ ot->exec= hide_mesh_exec;
+ ot->poll= ED_operator_editmesh;
+ ot->description= "Hide (un)selected vertices, edges or faces.";
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected.");
+}
+
+
+void EDBM_reveal_mesh(BMEditMesh *em)
+{
+ BMIter iter;
+ BMHeader *ele;
+ int i, types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH};
+ int sels[3] = {1, !(em->selectmode & SCE_SELECT_VERTEX), !(em->selectmode & SCE_SELECT_VERTEX | SCE_SELECT_EDGE)};
+
+ for (i=0; i<3; i++) {
+ BM_ITER(ele, &iter, em->bm, types[i], NULL) {
+ if (BM_TestHFlag(ele, BM_HIDDEN)) {
+ BM_Hide(em->bm, ele, 0);
+
+ if (sels[i])
+ BM_Select(em->bm, ele, 1);
+ }
+ }
+ }
+
+ EDBM_selectmode_flush(em);
+}
+
+static int reveal_mesh_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= (((Mesh *)obedit->data))->edit_btmesh;
+
+ EDBM_reveal_mesh(em);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_reveal(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Reveal Hidden";
+ ot->idname= "MESH_OT_reveal";
+ ot->description= "Reveal all hidden vertices, edges and faces.";
+
+ /* api callbacks */
+ ot->exec= reveal_mesh_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int normals_make_consistent_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+
+ if (!EDBM_CallOpf(em, op, "righthandfaces faces=%hf", BM_SELECT))
+ return OPERATOR_CANCELLED;
+
+ if (RNA_boolean_get(op->ptr, "inside"))
+ EDBM_CallOpf(em, op, "reversefaces faces=%hf", BM_SELECT);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_normals_make_consistent(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Make Normals Consistent";
+ ot->description= "Make face and vertex normals point either outside or inside the mesh";
+ ot->idname= "MESH_OT_normals_make_consistent";
+
+ /* api callbacks */
+ ot->exec= normals_make_consistent_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "inside", 0, "Inside", "");
+}
+
+
+
+static int do_smooth_vertex(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ ModifierData *md;
+ int mirrx=0, mirry=0, mirrz=0;
+ int i, repeat;
+
+ /* if there is a mirror modifier with clipping, flag the verts that
+ * are within tolerance of the plane(s) of reflection
+ */
+ for(md=obedit->modifiers.first; md; md=md->next) {
+ if(md->type==eModifierType_Mirror) {
+ MirrorModifierData *mmd = (MirrorModifierData*) md;
+
+ if(mmd->flag & MOD_MIR_CLIPPING) {
+ if (mmd->flag & MOD_MIR_AXIS_X)
+ mirrx = 1;
+ if (mmd->flag & MOD_MIR_AXIS_Y)
+ mirry = 1;
+ if (mmd->flag & MOD_MIR_AXIS_Z)
+ mirrz = 1;
+ }
+ }
+ }
+
+ repeat = RNA_int_get(op->ptr,"repeat");
+ if (!repeat)
+ repeat = 1;
+
+ for (i=0; i<repeat; i++) {
+ if (!EDBM_CallOpf(em, op, "vertexsmooth verts=%hv mirror_clip_x=%d mirror_clip_y=%d mirror_clip_z=%d",
+ BM_SELECT, mirrx, mirry, mirrz))
+ {
+ return OPERATOR_CANCELLED;
+ }
+ }
+
+ //BMESH_TODO: need to handle the x-axis editing option here properly.
+ //should probably make a helper function for that? I dunno.
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_vertices_smooth(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Smooth Vertex";
+ ot->description= "Flatten angles of selected vertices.";
+ ot->idname= "MESH_OT_vertices_smooth";
+
+ /* api callbacks */
+ ot->exec= do_smooth_vertex;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_int(ot->srna, "repeat", 1, 1, 100, "Number of times to smooth the mesh", "", 1, INT_MAX);
+}
+
+
+static int bm_test_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ RegionView3D *r3d = CTX_wm_region_view3d(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMBVHTree *tree = BMBVH_NewBVH(em);
+ BMIter iter;
+ BMEdge *e;
+
+ /*hide all back edges*/
+ BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(e, BM_SELECT))
+ continue;
+
+ if (!BMBVH_EdgeVisible(tree, e, r3d, obedit))
+ BM_Select(em->bm, e, 0);
+ }
+
+ BMBVH_FreeBVH(tree);
+
+#if 0 //uv island walker test
+ BMIter iter, liter;
+ BMFace *f;
+ BMLoop *l, *l2;
+ MLoopUV *luv;
+ BMWalker walker;
+ int i=0;
+
+ BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, f) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ }
+ }
+
+ BMW_Init(&walker, em->bm, BMW_UVISLAND, 0);
+
+ BM_ITER(f, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, f) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ if (luv->flag & MLOOPUV_VERTSEL) {
+ l2 = BMW_Begin(&walker, l);
+ for (; l2; l2=BMW_Step(&walker)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l2->head.data, CD_MLOOPUV);
+ luv->flag |= MLOOPUV_VERTSEL;
+ }
+ }
+ }
+ }
+
+ BMW_End(&walker);
+#endif
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_bm_test(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "BMesh Test Operator";
+ ot->idname= "MESH_OT_bm_test";
+
+ /* api callbacks */
+ ot->exec= bm_test_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ //RNA_def_int(ot->srna, "repeat", 1, 1, 100, "Number of times to smooth the mesh", "", 1, INT_MAX);
+}
+
+/********************** Smooth/Solid Operators *************************/
+
+void mesh_set_smooth_faces(BMEditMesh *em, short smooth)
+{
+ BMIter iter;
+ BMFace *efa;
+
+ if(em==NULL) return;
+
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (BM_TestHFlag(efa, BM_SELECT)) {
+ if (smooth)
+ BM_SetHFlag(efa, BM_SMOOTH);
+ else
+ BM_ClearHFlag(efa, BM_SMOOTH);
+ }
+ }
+}
+
+static int mesh_faces_shade_smooth_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+
+ mesh_set_smooth_faces(em, 1);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_faces_shade_smooth(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Shade Smooth";
+ ot->description= "Display faces smooth (using vertex normals).";
+ ot->idname= "MESH_OT_faces_shade_smooth";
+
+ /* api callbacks */
+ ot->exec= mesh_faces_shade_smooth_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int mesh_faces_shade_flat_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+
+ mesh_set_smooth_faces(em, 0);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_faces_shade_flat(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Shade Flat";
+ ot->description= "Display faces flat.";
+ ot->idname= "MESH_OT_faces_shade_flat";
+
+ /* api callbacks */
+ ot->exec= mesh_faces_shade_flat_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
+/********************** UV/Color Operators *************************/
+
+
+static const EnumPropertyItem axis_items[]= {
+ {OPUVC_AXIS_X, "X", 0, "X", ""},
+ {OPUVC_AXIS_Y, "Y", 0, "Y", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+static int mesh_rotate_uvs(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_edit_object(C);
+ BMEditMesh *em = ((Mesh*)ob->data)->edit_btmesh;
+ BMOperator bmop;
+
+ /* get the direction from RNA */
+ int dir = RNA_enum_get(op->ptr, "direction");
+
+ /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
+ EDBM_InitOpf(em, &bmop, op, "meshrotateuvs faces=%hf dir=%d", BM_SELECT, dir);
+
+ /* execute the operator */
+ BMO_Exec_Op(em->bm, &bmop);
+
+ /* finish the operator */
+ if( !EDBM_FinishOp(em, &bmop, op, 1) )
+ return OPERATOR_CANCELLED;
+
+
+ /* dependencies graph and notification stuff */
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
+/* DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
+*/
+ /* we succeeded */
+ return OPERATOR_FINISHED;
+}
+
+static int mesh_reverse_uvs(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_edit_object(C);
+ BMEditMesh *em = ((Mesh*)ob->data)->edit_btmesh;
+ BMOperator bmop;
+
+ /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
+ EDBM_InitOpf(em, &bmop, op, "meshreverseuvs faces=%hf", BM_SELECT);
+
+ /* execute the operator */
+ BMO_Exec_Op(em->bm, &bmop);
+
+ /* finish the operator */
+ if( !EDBM_FinishOp(em, &bmop, op, 1) )
+ return OPERATOR_CANCELLED;
+
+ /* dependencies graph and notification stuff */
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
+/* DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
+*/
+ /* we succeeded */
+ return OPERATOR_FINISHED;
+}
+
+static int mesh_rotate_colors(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_edit_object(C);
+ BMEditMesh *em = ((Mesh*)ob->data)->edit_btmesh;
+ BMOperator bmop;
+
+ /* get the direction from RNA */
+ int dir = RNA_enum_get(op->ptr, "direction");
+
+ /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
+ EDBM_InitOpf(em, &bmop, op, "meshrotatecolors faces=%hf dir=%d", BM_SELECT, dir);
+
+ /* execute the operator */
+ BMO_Exec_Op(em->bm, &bmop);
+
+ /* finish the operator */
+ if( !EDBM_FinishOp(em, &bmop, op, 1) )
+ return OPERATOR_CANCELLED;
+
+
+ /* dependencies graph and notification stuff */
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
+/* DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT | ND_GEOM_SELECT, ob);
+*/
+ /* we succeeded */
+ return OPERATOR_FINISHED;
+}
+
+
+static int mesh_reverse_colors(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_edit_object(C);
+ BMEditMesh *em = ((Mesh*)ob->data)->edit_btmesh;
+ BMOperator bmop;
+
+ /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
+ EDBM_InitOpf(em, &bmop, op, "meshreversecolors faces=%hf", BM_SELECT);
+
+ /* execute the operator */
+ BMO_Exec_Op(em->bm, &bmop);
+
+ /* finish the operator */
+ if( !EDBM_FinishOp(em, &bmop, op, 1) )
+ return OPERATOR_CANCELLED;
+
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
+
+ /* we succeeded */
+ return OPERATOR_FINISHED;
+#if 0
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ EditFace *efa;
+ short change = 0;
+ MCol tmpcol, *mcol;
+ int axis= RNA_enum_get(op->ptr, "axis");
+
+ if (!EM_vertColorCheck(em)) {
+ BKE_report(op->reports, RPT_ERROR, "Mesh has no color layers");
+ BKE_mesh_end_editmesh(obedit->data, em);
+ return OPERATOR_CANCELLED;
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ if (efa->f & SELECT) {
+ mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+ if (axis == AXIS_Y) {
+ tmpcol= mcol[1];
+ mcol[1]= mcol[2];
+ mcol[2]= tmpcol;
+
+ if(efa->v4) {
+ tmpcol= mcol[0];
+ mcol[0]= mcol[3];
+ mcol[3]= tmpcol;
+ }
+ } else {
+ tmpcol= mcol[0];
+ mcol[0]= mcol[1];
+ mcol[1]= tmpcol;
+
+ if(efa->v4) {
+ tmpcol= mcol[2];
+ mcol[2]= mcol[3];
+ mcol[3]= tmpcol;
+ }
+ }
+ change = 1;
+ }
+ }
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+
+ if(!change)
+ return OPERATOR_CANCELLED;
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+#endif
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_uvs_rotate(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Rotate UVs";
+ ot->idname= "MESH_OT_uvs_rotate";
+
+ /* api callbacks */
+ ot->exec= mesh_rotate_uvs;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_enum(ot->srna, "direction", direction_items, DIRECTION_CW, "Direction", "Direction to rotate UVs around.");
+}
+
+//void MESH_OT_uvs_mirror(wmOperatorType *ot)
+void MESH_OT_uvs_reverse(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Reverse UVs";
+ ot->idname= "MESH_OT_uvs_reverse";
+
+ /* api callbacks */
+ ot->exec= mesh_reverse_uvs;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ //RNA_def_enum(ot->srna, "axis", axis_items, DIRECTION_CW, "Axis", "Axis to mirror UVs around.");
+}
+
+void MESH_OT_colors_rotate(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Rotate Colors";
+ ot->idname= "MESH_OT_colors_rotate";
+
+ /* api callbacks */
+ ot->exec= mesh_rotate_colors;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_enum(ot->srna, "direction", direction_items, DIRECTION_CW, "Direction", "Direction to rotate edge around.");
+}
+
+void MESH_OT_colors_reverse(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Reverse Colors";
+ ot->idname= "MESH_OT_colors_reverse";
+
+ /* api callbacks */
+ ot->exec= mesh_reverse_colors;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ //RNA_def_enum(ot->srna, "axis", axis_items, DIRECTION_CW, "Axis", "Axis to mirror colors around.");
+}
+
+
+static int merge_firstlast(BMEditMesh *em, int first, int uvmerge, wmOperator *wmop)
+{
+ BMVert *mergevert;
+ BMEditSelection *ese;
+
+ /* do sanity check in mergemenu in edit.c ?*/
+ if(first == 0){
+ ese = em->bm->selected.last;
+ mergevert= (BMVert*)ese->data;
+ }
+ else{
+ ese = em->bm->selected.first;
+ mergevert = (BMVert*)ese->data;
+ }
+
+ if (!BM_TestHFlag(mergevert, BM_SELECT))
+ return OPERATOR_CANCELLED;
+
+ if (uvmerge) {
+ if (!EDBM_CallOpf(em, wmop, "pointmerge_facedata verts=%hv snapv=%e", BM_SELECT, mergevert))
+ return OPERATOR_CANCELLED;
+ }
+
+ if (!EDBM_CallOpf(em, wmop, "pointmerge verts=%hv mergeco=%v", BM_SELECT, mergevert->co))
+ return OPERATOR_CANCELLED;
+
+ return OPERATOR_FINISHED;
+}
+
+static int merge_target(BMEditMesh *em, Scene *scene, View3D *v3d, Object *ob,
+ int target, int uvmerge, wmOperator *wmop)
+{
+ BMIter iter;
+ BMVert *v;
+ float *vco=NULL, co[3], cent[3] = {0.0f, 0.0f, 0.0f}, fac;
+ int i;
+
+ if (target) {
+ vco = give_cursor(scene, v3d);
+ VECCOPY(co, vco);
+ mul_m4_v3(ob->imat, co);
+ } else {
+ i = 0;
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (!BM_TestHFlag(v, BM_SELECT))
+ continue;
+ VECADD(cent, cent, v->co);
+ i++;
+ }
+
+ if (!i)
+ return OPERATOR_CANCELLED;
+
+ fac = 1.0f / (float)i;
+ VECMUL(cent, fac);
+ VECCOPY(co, cent);
+ vco = co;
+ }
+
+ if (!vco)
+ return OPERATOR_CANCELLED;
+
+ if (uvmerge) {
+ if (!EDBM_CallOpf(em, wmop, "vert_average_facedata verts=%hv", BM_SELECT))
+ return OPERATOR_CANCELLED;
+ }
+
+ if (!EDBM_CallOpf(em, wmop, "pointmerge verts=%hv mergeco=%v", BM_SELECT, co))
+ return OPERATOR_CANCELLED;
+
+ return OPERATOR_FINISHED;
+}
+
+static int merge_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ int status= 0, uvs= RNA_boolean_get(op->ptr, "uvs");
+
+ switch(RNA_enum_get(op->ptr, "type")) {
+ case 3:
+ status = merge_target(em, scene, v3d, obedit, 0, uvs, op);
+ break;
+ case 4:
+ status = merge_target(em, scene, v3d, obedit, 1, uvs, op);
+ break;
+ case 1:
+ status = merge_firstlast(em, 0, uvs, op);
+ break;
+ case 6:
+ status = merge_firstlast(em, 1, uvs, op);
+ break;
+ case 5:
+ status = 1;
+ if (!EDBM_CallOpf(em, op, "collapse edges=%he", BM_SELECT))
+ status = 0;
+ break;
+ }
+
+ if(!status)
+ return OPERATOR_CANCELLED;
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+static EnumPropertyItem merge_type_items[]= {
+ {6, "FIRST", 0, "At First", ""},
+ {1, "LAST", 0, "At Last", ""},
+ {3, "CENTER", 0, "At Center", ""},
+ {4, "CURSOR", 0, "At Cursor", ""},
+ {5, "COLLAPSE", 0, "Collapse", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+static EnumPropertyItem *merge_type_itemf(bContext *C, PointerRNA *ptr, int *free)
+{
+ Object *obedit;
+ EnumPropertyItem *item= NULL;
+ int totitem= 0;
+
+ if(!C) /* needed for docs */
+ return merge_type_items;
+
+ obedit= CTX_data_edit_object(C);
+ if(obedit && obedit->type == OB_MESH) {
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+
+ if(em->selectmode & SCE_SELECT_VERTEX) {
+ if(em->bm->selected.first && em->bm->selected.last &&
+ ((BMEditSelection*)em->bm->selected.first)->type == BM_VERT && ((BMEditSelection*)em->bm->selected.last)->type == BM_VERT) {
+ RNA_enum_items_add_value(&item, &totitem, merge_type_items, 6);
+ RNA_enum_items_add_value(&item, &totitem, merge_type_items, 1);
+ }
+ else if(em->bm->selected.first && ((BMEditSelection*)em->bm->selected.first)->type == BM_VERT)
+ RNA_enum_items_add_value(&item, &totitem, merge_type_items, 1);
+ else if(em->bm->selected.last && ((BMEditSelection*)em->bm->selected.last)->type == BM_VERT)
+ RNA_enum_items_add_value(&item, &totitem, merge_type_items, 6);
+ }
+
+ RNA_enum_items_add_value(&item, &totitem, merge_type_items, 3);
+ RNA_enum_items_add_value(&item, &totitem, merge_type_items, 4);
+ RNA_enum_items_add_value(&item, &totitem, merge_type_items, 5);
+ RNA_enum_item_end(&item, &totitem);
+
+ *free= 1;
+
+ return item;
+ }
+
+ return NULL;
+}
+
+void MESH_OT_merge(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name= "Merge";
+ ot->idname= "MESH_OT_merge";
+
+ /* api callbacks */
+ ot->exec= merge_exec;
+ ot->invoke= WM_menu_invoke;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ prop= RNA_def_enum(ot->srna, "type", merge_type_items, 3, "Type", "Merge method to use.");
+ RNA_def_enum_funcs(prop, merge_type_itemf);
+ RNA_def_boolean(ot->srna, "uvs", 1, "UVs", "Move UVs according to merge.");
+}
+
+
+static int removedoublesflag_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMOperator bmop;
+ int count;
+
+ EDBM_InitOpf(em, &bmop, op, "finddoubles verts=%hv dist=%f",
+ BM_SELECT, RNA_float_get(op->ptr, "mergedist"));
+ BMO_Exec_Op(em->bm, &bmop);
+
+ count = BMO_CountSlotMap(em->bm, &bmop, "targetmapout");
+
+ if (!EDBM_CallOpf(em, op, "weldverts targetmap=%s", &bmop, "targetmapout")) {
+ BMO_Finish_Op(em->bm, &bmop);
+ return OPERATOR_CANCELLED;
+ }
+
+ if (!EDBM_FinishOp(em, &bmop, op, 1))
+ return OPERATOR_CANCELLED;
+
+ /*we need a better way of reporting this, since this doesn't work
+ with the last operator panel correctly.
+ if(count)
+ {
+ sprintf(msg, "Removed %d vertices", count);
+ BKE_report(op->reports, RPT_INFO, msg);
+ }
+ */
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_remove_doubles(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Remove Doubles";
+ ot->idname= "MESH_OT_remove_doubles";
+
+ /* api callbacks */
+ ot->exec= removedoublesflag_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_float(ot->srna, "mergedist", 0.0001f, 0.000001f, 50.0f,
+ "Merge Distance",
+ "Minimum distance between elements to merge.", 0.00001, 10.0);
+}
+
+/************************ Vertex Path Operator *************************/
+
+typedef struct PathNode {
+ int u;
+ int visited;
+ ListBase edges;
+} PathNode;
+
+typedef struct PathEdge {
+ struct PathEdge *next, *prev;
+ int v;
+ float w;
+} PathEdge;
+
+
+
+int select_vertex_path_exec(bContext *C, wmOperator *op)
+{
+ Object *ob = CTX_data_edit_object(C);
+ BMEditMesh *em = ((Mesh*)ob->data)->edit_btmesh;
+ BMOperator bmop;
+ BMEditSelection *sv, *ev;
+
+ /* get the type from RNA */
+ int type = RNA_enum_get(op->ptr, "type");
+
+ sv = em->bm->selected.last;
+ if( sv != NULL )
+ ev = sv->prev;
+ else return OPERATOR_CANCELLED;
+ if( ev == NULL )
+ return OPERATOR_CANCELLED;
+
+ if( sv->type != BM_VERT || ev->type != BM_VERT )
+ return OPERATOR_CANCELLED;
+
+ /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
+ EDBM_InitOpf(em, &bmop, op, "vertexshortestpath startv=%e endv=%e type=%d", sv->data, ev->data, type);
+
+ /* execute the operator */
+ BMO_Exec_Op(em->bm, &bmop);
+
+ /* DO NOT clear the existing selection */
+ /* EDBM_clear_flag_all(em, BM_SELECT); */
+
+ /* select the output */
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "vertout", BM_SELECT, BM_ALL);
+
+ /* finish the operator */
+ if( !EDBM_FinishOp(em, &bmop, op, 1) )
+ return OPERATOR_CANCELLED;
+
+ EDBM_selectmode_flush(em);
+
+ /* dependencies graph and notification stuff */
+/* DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT | ND_GEOM_SELECT, ob);
+*/
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
+
+
+ /* we succeeded */
+ return OPERATOR_FINISHED;
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ EditVert *eve, *s, *t;
+ EditEdge *eed;
+ EditSelection *ese;
+ PathEdge *newpe, *currpe;
+ PathNode *currpn;
+ PathNode *Q;
+ int v, *previous, pathvert, pnindex; /*pnindex redundant?*/
+ int unbalanced, totnodes;
+ short physical;
+ float *cost;
+ Heap *heap; /*binary heap for sorting pointers to PathNodes based upon a 'cost'*/
+
+ s = t = NULL;
+
+ ese = ((EditSelection*)em->selected.last);
+ if(ese && ese->type == EDITVERT && ese->prev && ese->prev->type == EDITVERT){
+ physical= pupmenu("Distance Method? %t|Edge Length%x1|Topological%x0");
+
+ t = (EditVert*)ese->data;
+ s = (EditVert*)ese->prev->data;
+
+ /*need to find out if t is actually reachable by s....*/
+ for(eve=em->verts.first; eve; eve=eve->next){
+ eve->f1 = 0;
+ }
+
+ s->f1 = 1;
+
+ unbalanced = 1;
+ totnodes = 1;
+ while(unbalanced){
+ unbalanced = 0;
+ for(eed=em->edges.first; eed; eed=eed->next){
+ if(!eed->h){
+ if(eed->v1->f1 && !eed->v2->f1){
+ eed->v2->f1 = 1;
+ totnodes++;
+ unbalanced = 1;
+ }
+ else if(eed->v2->f1 && !eed->v1->f1){
+ eed->v1->f1 = 1;
+ totnodes++;
+ unbalanced = 1;
+ }
+ }
+ }
+ }
+
+ if(s->f1 && t->f1){ /* t can be reached by s */
+ Q = MEM_callocN(sizeof(PathNode)*totnodes, "Path Select Nodes");
+ totnodes = 0;
+ for(eve=em->verts.first; eve; eve=eve->next){
+ if(eve->f1){
+ Q[totnodes].u = totnodes;
+ Q[totnodes].edges.first = 0;
+ Q[totnodes].edges.last = 0;
+ Q[totnodes].visited = 0;
+ eve->tmp.p = &(Q[totnodes]);
+ totnodes++;
+ }
+ else eve->tmp.p = NULL;
+ }
+
+ for(eed=em->edges.first; eed; eed=eed->next){
+ if(!eed->h){
+ if(eed->v1->f1){
+ currpn = ((PathNode*)eed->v1->tmp.p);
+
+ newpe = MEM_mallocN(sizeof(PathEdge), "Path Edge");
+ newpe->v = ((PathNode*)eed->v2->tmp.p)->u;
+ if(physical){
+ newpe->w = len_v3v3(eed->v1->co, eed->v2->co);
+ }
+ else newpe->w = 1;
+ newpe->next = 0;
+ newpe->prev = 0;
+ BLI_addtail(&(currpn->edges), newpe);
+ }
+ if(eed->v2->f1){
+ currpn = ((PathNode*)eed->v2->tmp.p);
+ newpe = MEM_mallocN(sizeof(PathEdge), "Path Edge");
+ newpe->v = ((PathNode*)eed->v1->tmp.p)->u;
+ if(physical){
+ newpe->w = len_v3v3(eed->v1->co, eed->v2->co);
+ }
+ else newpe->w = 1;
+ newpe->next = 0;
+ newpe->prev = 0;
+ BLI_addtail(&(currpn->edges), newpe);
+ }
+ }
+ }
+
+ heap = BLI_heap_new();
+ cost = MEM_callocN(sizeof(float)*totnodes, "Path Select Costs");
+ previous = MEM_callocN(sizeof(int)*totnodes, "PathNode indices");
+
+ for(v=0; v < totnodes; v++){
+ cost[v] = 1000000;
+ previous[v] = -1; /*array of indices*/
+ }
+
+ pnindex = ((PathNode*)s->tmp.p)->u;
+ cost[pnindex] = 0;
+ BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(pnindex));
+
+ while( !BLI_heap_empty(heap) ){
+
+ pnindex = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
+ currpn = &(Q[pnindex]);
+
+ if(currpn == (PathNode*)t->tmp.p) /*target has been reached....*/
+ break;
+
+ for(currpe=currpn->edges.first; currpe; currpe=currpe->next){
+ if(!Q[currpe->v].visited){
+ if( cost[currpe->v] > (cost[currpn->u ] + currpe->w) ){
+ cost[currpe->v] = cost[currpn->u] + currpe->w;
+ previous[currpe->v] = currpn->u;
+ Q[currpe->v].visited = 1;
+ BLI_heap_insert(heap, cost[currpe->v], SET_INT_IN_POINTER(currpe->v));
+ }
+ }
+ }
+ }
+
+ pathvert = ((PathNode*)t->tmp.p)->u;
+ while(pathvert != -1){
+ for(eve=em->verts.first; eve; eve=eve->next){
+ if(eve->f1){
+ if( ((PathNode*)eve->tmp.p)->u == pathvert) eve->f |= SELECT;
+ }
+ }
+ pathvert = previous[pathvert];
+ }
+
+ for(v=0; v < totnodes; v++) BLI_freelistN(&(Q[v].edges));
+ MEM_freeN(Q);
+ MEM_freeN(cost);
+ MEM_freeN(previous);
+ BLI_heap_free(heap, NULL);
+ EM_select_flush(em);
+ }
+ }
+ else {
+ BKE_mesh_end_editmesh(obedit->data, em);
+ BKE_report(op->reports, RPT_ERROR, "Path Selection requires that exactly two vertices be selected");
+ return OPERATOR_CANCELLED;
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_GEOM_SELECT, obedit);
+ BKE_mesh_end_editmesh(obedit->data, em);
+#endif
+}
+
+void MESH_OT_select_vertex_path(wmOperatorType *ot)
+{
+ static const EnumPropertyItem type_items[] = {
+ {VPATH_SELECT_EDGE_LENGTH, "EDGE_LENGTH", 0, "Edge Length", NULL},
+ {VPATH_SELECT_TOPOLOGICAL, "TOPOLOGICAL", 0, "Topological", NULL},
+ {0, NULL, 0, NULL, NULL}};
+
+ /* identifiers */
+ ot->name= "Select Vertex Path";
+ ot->idname= "MESH_OT_select_vertex_path";
+
+ /* api callbacks */
+ ot->exec= select_vertex_path_exec;
+ ot->invoke= WM_menu_invoke;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_enum(ot->srna, "type", type_items, VPATH_SELECT_EDGE_LENGTH, "Type", "Method to compute distance.");
+}
+/********************** Rip Operator *************************/
+
+#if 0
+/* helper for below */
+static void mesh_rip_setface(EditMesh *em, EditFace *sefa)
+{
+ /* put new vertices & edges in best face */
+ if(sefa->v1->tmp.v) sefa->v1= sefa->v1->tmp.v;
+ if(sefa->v2->tmp.v) sefa->v2= sefa->v2->tmp.v;
+ if(sefa->v3->tmp.v) sefa->v3= sefa->v3->tmp.v;
+ if(sefa->v4 && sefa->v4->tmp.v) sefa->v4= sefa->v4->tmp.v;
+
+ sefa->e1= addedgelist(em, sefa->v1, sefa->v2, sefa->e1);
+ sefa->e2= addedgelist(em, sefa->v2, sefa->v3, sefa->e2);
+ if(sefa->v4) {
+ sefa->e3= addedgelist(em, sefa->v3, sefa->v4, sefa->e3);
+ sefa->e4= addedgelist(em, sefa->v4, sefa->v1, sefa->e4);
+ }
+ else
+ sefa->e3= addedgelist(em, sefa->v3, sefa->v1, sefa->e3);
+
+}
+#endif
+
+/* helper to find edge for edge_rip */
+static float mesh_rip_edgedist(ARegion *ar, float mat[][4], float *co1, float *co2, short *mval)
+{
+ float vec1[3], vec2[3], mvalf[2];
+
+ view3d_project_float(ar, co1, vec1, mat);
+ view3d_project_float(ar, co2, vec2, mat);
+ mvalf[0]= (float)mval[0];
+ mvalf[1]= (float)mval[1];
+
+ return dist_to_line_segment_v2(mvalf, vec1, vec2);
+}
+
+/* based on mouse cursor position, it defines how is being ripped */
+static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ ARegion *ar= CTX_wm_region(C);
+ RegionView3D *rv3d= CTX_wm_region_view3d(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMOperator bmop;
+ BMBVHTree *bvhtree;
+ BMOIter siter;
+ BMIter iter, eiter, liter;
+ BMLoop *l;
+ BMEdge *e, *e2, *closest = NULL;
+ BMVert *v;
+ int side = 0, i, singlesel = 0;
+ float projectMat[4][4], fmval[3] = {event->mval[0], event->mval[1], 0.0f};
+ float dist = FLT_MAX, d;
+
+ view3d_get_object_project_mat(rv3d, obedit, projectMat);
+
+ BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (BM_TestHFlag(e, BM_SELECT))
+ BMINDEX_SET(e, 1);
+ else BMINDEX_SET(e, 0);
+ }
+
+ /*handle case of one vert selected. we identify
+ the closest edge around that vert to the mouse cursor,
+ then rip the two adjacent edges in the vert fan.*/
+ if (em->bm->totvertsel == 1 && em->bm->totedgesel == 0 && em->bm->totfacesel == 0) {
+ singlesel = 1;
+
+ /*find selected vert*/
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(v, BM_SELECT))
+ break;
+ }
+
+ /*this should be impossible, but sanity checks are a good thing*/
+ if (!v)
+ return OPERATOR_CANCELLED;
+
+ /*find closest edge to mouse cursor*/
+ e2 = NULL;
+ BM_ITER(e, &iter, em->bm, BM_EDGES_OF_VERT, v) {
+ d = mesh_rip_edgedist(ar, projectMat, e->v1->co, e->v2->co, event->mval);
+ if (d < dist) {
+ dist = d;
+ e2 = e;
+ }
+ }
+
+ if (!e2)
+ return OPERATOR_CANCELLED;
+
+ /*rip two adjacent edges*/
+ if (BM_Edge_FaceCount(e2) == 1) {
+ l = e2->l;
+ e = BM_OtherFaceLoop(e2, l->f, v)->e;
+
+ BMINDEX_SET(e, 1);
+ BM_SetHFlag(e, BM_SELECT);
+ } else if (BM_Edge_FaceCount(e2) == 2) {
+ l = e2->l;
+ e = BM_OtherFaceLoop(e2, l->f, v)->e;
+ BMINDEX_SET(e, 1);
+ BM_SetHFlag(e, BM_SELECT);
+
+ l = e2->l->radial_next;
+ e = BM_OtherFaceLoop(e2, l->f, v)->e;
+ BMINDEX_SET(e, 1);
+ BM_SetHFlag(e, BM_SELECT);
+ }
+
+ dist = FLT_MAX;
+ } else {
+ /*expand edge selection*/
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ e2 = NULL;
+ i = 0;
+ BM_ITER(e, &eiter, em->bm, BM_EDGES_OF_VERT, v) {
+ if (BMINDEX_GET(e)) {
+ e2 = e;
+ i++;
+ }
+ }
+
+ if (i == 1 && e2->l) {
+ l = BM_OtherFaceLoop(e2, e2->l->f, v);
+ l = (BMLoop*)l->radial_next;
+ l = BM_OtherFaceLoop(l->e, l->f, v);
+
+ if (l)
+ BM_Select(em->bm, l->e, 1);
+ }
+ }
+ }
+
+ if (!EDBM_InitOpf(em, &bmop, op, "edgesplit edges=%he", BM_SELECT)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ BMO_Exec_Op(em->bm, &bmop);
+
+ /*build bvh tree for edge visibility tests*/
+ bvhtree = BMBVH_NewBVH(em);
+
+ for (i=0; i<2; i++) {
+ BMO_ITER(e, &siter, em->bm, &bmop, i ? "edgeout2":"edgeout1", BM_EDGE) {
+ float cent[3] = {0, 0, 0}, mid[4], vec[3];
+
+ if (!BMBVH_EdgeVisible(bvhtree, e, rv3d, obedit) || !e->l)
+ continue;
+
+ /*method for calculating distance:
+
+ for each edge: calculate face center, then made a vector
+ from edge midpoint to face center. offset edge midpoint
+ by a small amount along this vector.*/
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, e->l->f) {
+ add_v3_v3v3(cent, cent, l->v->co);
+ }
+ mul_v3_fl(cent, 1.0f/(float)e->l->f->len);
+
+ add_v3_v3v3(mid, e->v1->co, e->v2->co);
+ mul_v3_fl(mid, 0.5f);
+ sub_v3_v3v3(vec, cent, mid);
+ normalize_v3(vec);
+ mul_v3_fl(vec, 0.01f);
+ add_v3_v3v3(mid, mid, vec);
+
+ /*yay we have our comparison point, now project it*/
+ view3d_project_float(ar, mid, mid, projectMat);
+
+ vec[0] = fmval[0] - mid[0];
+ vec[1] = fmval[1] - mid[1];
+ d = vec[0]*vec[0] + vec[1]*vec[1];
+
+ if (d < dist) {
+ side = i;
+ closest = e;
+ dist = d;
+ }
+ }
+ }
+
+ EDBM_clear_flag_all(em, BM_SELECT);
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, side?"edgeout2":"edgeout1", BM_SELECT, BM_EDGE);
+
+ BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (BM_TestHFlag(e, BM_SELECT))
+ BMINDEX_SET(e, 1);
+ else BMINDEX_SET(e, 0);
+ }
+
+ /*constrict edge selection again*/
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ e2 = NULL;
+ i = 0;
+ BM_ITER(e, &eiter, em->bm, BM_EDGES_OF_VERT, v) {
+ if (BMINDEX_GET(e)) {
+ e2 = e;
+ i++;
+ }
+ }
+
+ if (i == 1) {
+ if (singlesel)
+ BM_Select(em->bm, v, 0);
+ else
+ BM_Select(em->bm, e2, 0);
+ }
+ }
+
+ EDBM_selectmode_flush(em);
+
+ if (!EDBM_FinishOp(em, &bmop, op, 1)) {
+ BMBVH_FreeBVH(bvhtree);
+ return OPERATOR_CANCELLED;
+ }
+
+ BMBVH_FreeBVH(bvhtree);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+#if 0 //BMESH_TODO
+ ARegion *ar= CTX_wm_region(C);
+ RegionView3D *rv3d= ar->regiondata;
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ EditVert *eve, *nextve;
+ EditEdge *eed, *seed= NULL;
+ EditFace *efa, *sefa= NULL;
+ float projectMat[4][4], vec[3], dist, mindist;
+ short doit= 1, *mval= event->mval;
+
+ /* select flush... vertices are important */
+ EM_selectmode_set(em);
+
+ view3d_get_object_project_mat(rv3d, obedit, projectMat);
+
+ /* find best face, exclude triangles and break on face select or faces with 2 edges select */
+ mindist= 1000000.0f;
+ for(efa= em->faces.first; efa; efa=efa->next) {
+ if( efa->f & 1)
+ break;
+ if(efa->v4 && faceselectedOR(efa, SELECT) ) {
+ int totsel=0;
+
+ if(efa->e1->f & SELECT) totsel++;
+ if(efa->e2->f & SELECT) totsel++;
+ if(efa->e3->f & SELECT) totsel++;
+ if(efa->e4->f & SELECT) totsel++;
+
+ if(totsel>1)
+ break;
+ view3d_project_float(ar, efa->cent, vec, projectMat);
+ dist= sqrt( (vec[0]-mval[0])*(vec[0]-mval[0]) + (vec[1]-mval[1])*(vec[1]-mval[1]) );
+ if(dist<mindist) {
+ mindist= dist;
+ sefa= efa;
+ }
+ }
+ }
+
+ if(efa) {
+ BKE_report(op->reports, RPT_ERROR, "Can't perform ripping with faces selected this way");
+ BKE_mesh_end_editmesh(obedit->data, em);
+ return OPERATOR_CANCELLED;
+ }
+ if(sefa==NULL) {
+ BKE_report(op->reports, RPT_ERROR, "No proper selection or faces included");
+ BKE_mesh_end_editmesh(obedit->data, em);
+ return OPERATOR_CANCELLED;
+ }
+
+
+ /* duplicate vertices, new vertices get selected */
+ for(eve = em->verts.last; eve; eve= eve->prev) {
+ eve->tmp.v = NULL;
+ if(eve->f & SELECT) {
+ eve->tmp.v = addvertlist(em, eve->co, eve);
+ eve->f &= ~SELECT;
+ eve->tmp.v->f |= SELECT;
+ }
+ }
+
+ /* find the best candidate edge */
+ /* or one of sefa edges is selected... */
+ if(sefa->e1->f & SELECT) seed= sefa->e2;
+ if(sefa->e2->f & SELECT) seed= sefa->e1;
+ if(sefa->e3->f & SELECT) seed= sefa->e2;
+ if(sefa->e4 && sefa->e4->f & SELECT) seed= sefa->e3;
+
+ /* or we do the distance trick */
+ if(seed==NULL) {
+ mindist= 1000000.0f;
+ if(sefa->e1->v1->tmp.v || sefa->e1->v2->tmp.v) {
+ dist = mesh_rip_edgedist(ar, projectMat,
+ sefa->e1->v1->co,
+ sefa->e1->v2->co, mval);
+ if(dist<mindist) {
+ seed= sefa->e1;
+ mindist= dist;
+ }
+ }
+ if(sefa->e2->v1->tmp.v || sefa->e2->v2->tmp.v) {
+ dist = mesh_rip_edgedist(ar, projectMat,
+ sefa->e2->v1->co,
+ sefa->e2->v2->co, mval);
+ if(dist<mindist) {
+ seed= sefa->e2;
+ mindist= dist;
+ }
+ }
+ if(sefa->e3->v1->tmp.v || sefa->e3->v2->tmp.v) {
+ dist= mesh_rip_edgedist(ar, projectMat,
+ sefa->e3->v1->co,
+ sefa->e3->v2->co, mval);
+ if(dist<mindist) {
+ seed= sefa->e3;
+ mindist= dist;
+ }
+ }
+ if(sefa->e4 && (sefa->e4->v1->tmp.v || sefa->e4->v2->tmp.v)) {
+ dist= mesh_rip_edgedist(ar, projectMat,
+ sefa->e4->v1->co,
+ sefa->e4->v2->co, mval);
+ if(dist<mindist) {
+ seed= sefa->e4;
+ mindist= dist;
+ }
+ }
+ }
+
+ if(seed==NULL) { // never happens?
+ BKE_report(op->reports, RPT_ERROR, "No proper edge found to start");
+ BKE_mesh_end_editmesh(obedit->data, em);
+ return OPERATOR_CANCELLED;
+ }
+
+ faceloop_select(em, seed, 2); // tmp abuse for finding all edges that need duplicated, returns OK faces with f1
+
+ /* duplicate edges in the loop, with at least 1 vertex selected, needed for selection flip */
+ for(eed = em->edges.last; eed; eed= eed->prev) {
+ eed->tmp.v = NULL;
+ if((eed->v1->tmp.v) || (eed->v2->tmp.v)) {
+ EditEdge *newed;
+
+ newed= addedgelist(em, eed->v1->tmp.v?eed->v1->tmp.v:eed->v1,
+ eed->v2->tmp.v?eed->v2->tmp.v:eed->v2, eed);
+ if(eed->f & SELECT) {
+ EM_select_edge(eed, 0);
+ EM_remove_selection(em, eed, EDITEDGE);
+ EM_select_edge(newed, 1);
+ }
+ eed->tmp.v = (EditVert *)newed;
+ }
+ }
+
+ /* first clear edges to help finding neighbours */
+ for(eed = em->edges.last; eed; eed= eed->prev) eed->f1= 0;
+
+ /* put new vertices & edges && flag in best face */
+ mesh_rip_setface(em, sefa);
+
+ /* starting with neighbours of best face, we loop over the seam */
+ sefa->f1= 2;
+ doit= 1;
+ while(doit) {
+ doit= 0;
+
+ for(efa= em->faces.first; efa; efa=efa->next) {
+ /* new vert in face */
+ if (efa->v1->tmp.v || efa->v2->tmp.v ||
+ efa->v3->tmp.v || (efa->v4 && efa->v4->tmp.v)) {
+ /* face is tagged with loop */
+ if(efa->f1==1) {
+ mesh_rip_setface(em, efa);
+ efa->f1= 2;
+ doit= 1;
+ }
+ }
+ }
+ }
+
+ /* remove loose edges, that were part of a ripped face */
+ for(eve = em->verts.first; eve; eve= eve->next) eve->f1= 0;
+ for(eed = em->edges.last; eed; eed= eed->prev) eed->f1= 0;
+ for(efa= em->faces.first; efa; efa=efa->next) {
+ efa->e1->f1= 1;
+ efa->e2->f1= 1;
+ efa->e3->f1= 1;
+ if(efa->e4) efa->e4->f1= 1;
+ }
+
+ for(eed = em->edges.last; eed; eed= seed) {
+ seed= eed->prev;
+ if(eed->f1==0) {
+ if(eed->v1->tmp.v || eed->v2->tmp.v ||
+ (eed->v1->f & SELECT) || (eed->v2->f & SELECT)) {
+ remedge(em, eed);
+ free_editedge(em, eed);
+ eed= NULL;
+ }
+ }
+ if(eed) {
+ eed->v1->f1= 1;
+ eed->v2->f1= 1;
+ }
+ }
+
+ /* and remove loose selected vertices, that got duplicated accidentally */
+ for(eve = em->verts.first; eve; eve= nextve) {
+ nextve= eve->next;
+ if(eve->f1==0 && (eve->tmp.v || (eve->f & SELECT))) {
+ BLI_remlink(&em->verts,eve);
+ free_editvert(em, eve);
+ }
+ }
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+
+// RNA_enum_set(op->ptr, "proportional", 0);
+// RNA_boolean_set(op->ptr, "mirror", 0);
+// WM_operator_name_call(C, "TRANSFORM_OT_translate", WM_OP_INVOKE_REGION_WIN, op->ptr);
+#endif
+}
+
+void MESH_OT_rip(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Rip";
+ ot->idname= "MESH_OT_rip";
+
+ /* api callbacks */
+ ot->invoke= mesh_rip_invoke;
+ ot->poll= EM_view3d_poll;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* to give to transform */
+ Transform_Properties(ot, P_PROPORTIONAL);
+ RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
+}
+
+/************************ Shape Operators *************************/
+
+/*BMESH_TODO this should be properly encapsulated in a bmop. but later.*/
+static void shape_propagate(Object *obedit, BMEditMesh *em, wmOperator *op)
+{
+ BMIter iter;
+ BMVert *eve = NULL;
+ float *co;
+ int i, totshape = CustomData_number_of_layers(&em->bm->vdata, CD_SHAPEKEY);
+
+ if (!CustomData_has_layer(&em->bm->vdata, CD_SHAPEKEY)) {
+ BKE_report(op->reports, RPT_ERROR, "Mesh does not have shape keys");
+ return;
+ }
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (!BM_TestHFlag(eve, BM_SELECT) || BM_TestHFlag(eve, BM_HIDDEN))
+ continue;
+
+ for (i=0; i<totshape; i++) {
+ co = CustomData_bmesh_get_n(&em->bm->vdata, eve->head.data, CD_SHAPEKEY, i);
+ VECCOPY(co, eve->co);
+ }
+ }
+
+#if 0
+ //TAG Mesh Objects that share this data
+ for(base = scene->base.first; base; base = base->next){
+ if(base->object && base->object->data == me){
+ base->object->recalc = OB_RECALC_DATA;
+ }
+ }
+#endif
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+}
+
+
+static int shape_propagate_to_all_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ Mesh *me= obedit->data;
+ BMEditMesh *em= me->edit_btmesh;
+
+ shape_propagate(obedit, em, op);
+
+ DAG_id_flush_update(&me->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
+
+ return OPERATOR_FINISHED;
+}
+
+
+void MESH_OT_shape_propagate_to_all(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Shape Propagate";
+ ot->description= "Apply selected vertex locations to all other shape keys.";
+ ot->idname= "MESH_OT_shape_propagate_to_all";
+
+ /* api callbacks */
+ ot->exec= shape_propagate_to_all_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/*BMESH_TODO this should be properly encapsulated in a bmop. but later.*/
+static int blend_from_shape_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ Mesh *me= obedit->data;
+ BMEditMesh *em= me->edit_btmesh;
+ BMVert *eve;
+ BMIter iter;
+ float co[3], *sco;
+ float blend= RNA_float_get(op->ptr, "blend");
+ int shape= RNA_enum_get(op->ptr, "shape");
+ int add= RNA_int_get(op->ptr, "add");
+ int totshape;
+
+ /*sanity check*/
+ totshape = CustomData_number_of_layers(&em->bm->vdata, CD_SHAPEKEY);
+ if (totshape == 0 || shape < 0 || shape >= totshape)
+ return OPERATOR_CANCELLED;
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (!BM_TestHFlag(eve, BM_SELECT) || BM_TestHFlag(eve, BM_HIDDEN))
+ continue;
+
+ sco = CustomData_bmesh_get_n(&em->bm->vdata, eve->head.data, CD_SHAPEKEY, shape);
+ VECCOPY(co, sco);
+
+
+ if(add) {
+ mul_v3_fl(co, blend);
+ add_v3_v3v3(eve->co, eve->co, co);
+ }
+ else
+ interp_v3_v3v3(eve->co, eve->co, co, blend);
+
+ VECCOPY(sco, co);
+ }
+
+ DAG_id_flush_update(&me->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
+
+ return OPERATOR_FINISHED;
+}
+
+static EnumPropertyItem *shape_itemf(bContext *C, PointerRNA *ptr, int *free)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ Mesh *me= (obedit) ? obedit->data : NULL;
+ BMEditMesh *em = me->edit_btmesh;
+ EnumPropertyItem tmp= {0, "", 0, "", ""}, *item= NULL;
+ int totitem= 0, a;
+
+ if(obedit && obedit->type == OB_MESH && CustomData_has_layer(&em->bm->vdata, CD_SHAPEKEY)) {
+ for (a=0; a<em->bm->vdata.totlayer; a++) {
+ if (em->bm->vdata.layers[a].type != CD_SHAPEKEY)
+ continue;
+
+ tmp.value= totitem;
+ tmp.identifier= em->bm->vdata.layers[a].name;
+ tmp.name= em->bm->vdata.layers[a].name;
+ RNA_enum_item_add(&item, &totitem, &tmp);
+
+ totitem++;
+ }
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *free= 1;
+
+ return item;
+}
+
+void MESH_OT_blend_from_shape(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+ static EnumPropertyItem shape_items[]= {{0, NULL, 0, NULL, NULL}};
+
+ /* identifiers */
+ ot->name= "Blend From Shape";
+ ot->description= "Blend in shape from a shape key.";
+ ot->idname= "MESH_OT_blend_from_shape";
+
+ /* api callbacks */
+ ot->exec= blend_from_shape_exec;
+ ot->invoke= WM_operator_props_popup;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ prop= RNA_def_enum(ot->srna, "shape", shape_items, 0, "Shape", "Shape key to use for blending.");
+ RNA_def_enum_funcs(prop, shape_itemf);
+ RNA_def_float(ot->srna, "blend", 1.0f, -FLT_MAX, FLT_MAX, "Blend", "Blending factor.", -2.0f, 2.0f);
+ RNA_def_boolean(ot->srna, "add", 1, "Add", "Add rather then blend between shapes.");
+}
+
+/* TODO - some way to select on an arbitrary axis */
+static int select_axis_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMEditSelection *ese = em->bm->selected.last;
+ int axis= RNA_int_get(op->ptr, "axis");
+ int mode= RNA_enum_get(op->ptr, "mode"); /* -1==aligned, 0==neg, 1==pos*/
+
+ if(ese==NULL)
+ return OPERATOR_CANCELLED;
+
+ if(ese->type==BM_VERT) {
+ BMVert *ev, *act_vert= (BMVert*)ese->data;
+ BMIter iter;
+ float value= act_vert->co[axis];
+ float limit= CTX_data_tool_settings(C)->doublimit; // XXX
+
+ if(mode==0)
+ value -= limit;
+ else if (mode==1)
+ value += limit;
+
+ BM_ITER(ev, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if(!BM_TestHFlag(ev, BM_HIDDEN)) {
+ switch(mode) {
+ case -1: /* aligned */
+ if(fabs(ev->co[axis] - value) < limit)
+ BM_Select(em->bm, ev, 1);
+ break;
+ case 0: /* neg */
+ if(ev->co[axis] > value)
+ BM_Select(em->bm, ev, 1);
+ break;
+ case 1: /* pos */
+ if(ev->co[axis] < value)
+ BM_Select(em->bm, ev, 1);
+ break;
+ }
+ }
+ }
+ }
+
+ EDBM_selectmode_flush(em);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_axis(wmOperatorType *ot)
+{
+ static EnumPropertyItem axis_mode_items[] = {
+ {0, "POSITIVE", 0, "Positive Axis", ""},
+ {1, "NEGATIVE", 0, "Negative Axis", ""},
+ {-1, "ALIGNED", 0, "Aligned Axis", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ /* identifiers */
+ ot->name= "Select Axis";
+ ot->description= "Select all data in the mesh on a single axis.";
+ ot->idname= "MESH_OT_select_axis";
+
+ /* api callbacks */
+ ot->exec= select_axis_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_enum(ot->srna, "mode", axis_mode_items, 0, "Axis Mode", "Axis side to use when selecting");
+ RNA_def_int(ot->srna, "axis", 0, 0, 2, "Axis", "Select the axis to compare each vertex on", 0, 2);
+}
+
+static int solidify_exec(bContext *C, wmOperator *op)
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
+ float nor[3] = {0,0,1};
+
+ float thickness= RNA_float_get(op->ptr, "thickness");
+
+ extrudeflag(obedit, em, SELECT, nor, 1);
+ EM_make_hq_normals(em);
+ EM_solidify(em, thickness);
+
+
+ /* update vertex normals too */
+ recalc_editnormals(em);
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+#endif
+ return OPERATOR_CANCELLED;
+}
+
+
+void MESH_OT_solidify(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+ /* identifiers */
+ ot->name= "Solidify";
+ ot->description= "Create a solid skin by extruding, compensating for sharp angles.";
+ ot->idname= "MESH_OT_solidify";
+
+ /* api callbacks */
+ ot->exec= solidify_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ prop= RNA_def_float(ot->srna, "thickness", 0.01f, -FLT_MAX, FLT_MAX, "thickness", "", -10.0f, 10.0f);
+ RNA_def_property_ui_range(prop, -10, 10, 0.1, 4);
+}
+
+#define TRAIL_POLYLINE 1 /* For future use, They don't do anything yet */
+#define TRAIL_FREEHAND 2
+#define TRAIL_MIXED 3 /* (1|2) */
+#define TRAIL_AUTO 4
+#define TRAIL_MIDPOINTS 8
+
+typedef struct CutCurve {
+ float x;
+ float y;
+} CutCurve;
+
+/* ******************************************************************** */
+/* Knife Subdivide Tool. Subdivides edges intersected by a mouse trail
+ drawn by user.
+
+ Currently mapped to KKey when in MeshEdit mode.
+ Usage:
+ Hit Shift K, Select Centers or Exact
+ Hold LMB down to draw path, hit RETKEY.
+ ESC cancels as expected.
+
+ Contributed by Robert Wenzlaff (Det. Thorn).
+
+ 2.5 revamp:
+ - non modal (no menu before cutting)
+ - exit on mouse release
+ - polygon/segment drawing can become handled by WM cb later
+
+ bmesh port version
+*/
+
+#define KNIFE_EXACT 1
+#define KNIFE_MIDPOINT 2
+#define KNIFE_MULTICUT 3
+
+static EnumPropertyItem knife_items[]= {
+ {KNIFE_EXACT, "EXACT", 0, "Exact", ""},
+ {KNIFE_MIDPOINT, "MIDPOINTS", 0, "Midpoints", ""},
+ {KNIFE_MULTICUT, "MULTICUT", 0, "Multicut", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+/* seg_intersect() Determines if and where a mouse trail intersects an EditEdge */
+
+static float bm_seg_intersect(BMEdge *e, CutCurve *c, int len, char mode,
+ struct GHash *gh, int *isected)
+{
+#define MAXSLOPE 100000
+ float x11, y11, x12=0, y12=0, x2max, x2min, y2max;
+ float y2min, dist, lastdist=0, xdiff2, xdiff1;
+ float m1, b1, m2, b2, x21, x22, y21, y22, xi;
+ float yi, x1min, x1max, y1max, y1min, perc=0;
+ float *scr;
+ float threshold = 0.0;
+ int i;
+
+ //threshold = 0.000001; /*tolerance for vertex intersection*/
+ // XXX threshold = scene->toolsettings->select_thresh / 100;
+
+ /* Get screen coords of verts */
+ scr = BLI_ghash_lookup(gh, e->v1);
+ x21=scr[0];
+ y21=scr[1];
+
+ scr = BLI_ghash_lookup(gh, e->v2);
+ x22=scr[0];
+ y22=scr[1];
+
+ xdiff2=(x22-x21);
+ if (xdiff2) {
+ m2=(y22-y21)/xdiff2;
+ b2= ((x22*y21)-(x21*y22))/xdiff2;
+ }
+ else {
+ m2=MAXSLOPE; /* Verticle slope */
+ b2=x22;
+ }
+
+ *isected = 0;
+
+ /*check for *exact* vertex intersection first*/
+ if(mode!=KNIFE_MULTICUT){
+ for (i=0; i<len; i++){
+ if (i>0){
+ x11=x12;
+ y11=y12;
+ }
+ else {
+ x11=c[i].x;
+ y11=c[i].y;
+ }
+ x12=c[i].x;
+ y12=c[i].y;
+
+ /*test e->v1*/
+ if((x11 == x21 && y11 == y21) || (x12 == x21 && y12 == y21)){
+ perc = 0;
+ *isected = 1;
+ return(perc);
+ }
+ /*test e->v2*/
+ else if((x11 == x22 && y11 == y22) || (x12 == x22 && y12 == y22)){
+ perc = 0;
+ *isected = 2;
+ return(perc);
+ }
+ }
+ }
+
+ /*now check for edge interesect (may produce vertex intersection as well)*/
+ for (i=0; i<len; i++){
+ if (i>0){
+ x11=x12;
+ y11=y12;
+ }
+ else {
+ x11=c[i].x;
+ y11=c[i].y;
+ }
+ x12=c[i].x;
+ y12=c[i].y;
+
+ /* Perp. Distance from point to line */
+ if (m2!=MAXSLOPE) dist=(y12-m2*x12-b2);/* /sqrt(m2*m2+1); Only looking for */
+ /* change in sign. Skip extra math */
+ else dist=x22-x12;
+
+ if (i==0) lastdist=dist;
+
+ /* if dist changes sign, and intersect point in edge's Bound Box*/
+ if ((lastdist*dist)<=0){
+ xdiff1=(x12-x11); /* Equation of line between last 2 points */
+ if (xdiff1){
+ m1=(y12-y11)/xdiff1;
+ b1= ((x12*y11)-(x11*y12))/xdiff1;
+ }
+ else{
+ m1=MAXSLOPE;
+ b1=x12;
+ }
+ x2max=MAX2(x21,x22)+0.001; /* prevent missed edges */
+ x2min=MIN2(x21,x22)-0.001; /* due to round off error */
+ y2max=MAX2(y21,y22)+0.001;
+ y2min=MIN2(y21,y22)-0.001;
+
+ /* Found an intersect, calc intersect point */
+ if (m1==m2){ /* co-incident lines */
+ /* cut at 50% of overlap area*/
+ x1max=MAX2(x11, x12);
+ x1min=MIN2(x11, x12);
+ xi= (MIN2(x2max,x1max)+MAX2(x2min,x1min))/2.0;
+
+ y1max=MAX2(y11, y12);
+ y1min=MIN2(y11, y12);
+ yi= (MIN2(y2max,y1max)+MAX2(y2min,y1min))/2.0;
+ }
+ else if (m2==MAXSLOPE){
+ xi=x22;
+ yi=m1*x22+b1;
+ }
+ else if (m1==MAXSLOPE){
+ xi=x12;
+ yi=m2*x12+b2;
+ }
+ else {
+ xi=(b1-b2)/(m2-m1);
+ yi=(b1*m2-m1*b2)/(m2-m1);
+ }
+
+ /* Intersect inside bounding box of edge?*/
+ if ((xi>=x2min)&&(xi<=x2max)&&(yi<=y2max)&&(yi>=y2min)){
+ /*test for vertex intersect that may be 'close enough'*/
+ if(mode!=KNIFE_MULTICUT){
+ if(xi <= (x21 + threshold) && xi >= (x21 - threshold)){
+ if(yi <= (y21 + threshold) && yi >= (y21 - threshold)){
+ *isected = 1;
+ perc = 0;
+ break;
+ }
+ }
+ if(xi <= (x22 + threshold) && xi >= (x22 - threshold)){
+ if(yi <= (y22 + threshold) && yi >= (y22 - threshold)){
+ *isected = 2;
+ perc = 0;
+ break;
+ }
+ }
+ }
+ if ((m2<=1.0)&&(m2>=-1.0)) perc = (xi-x21)/(x22-x21);
+ else perc=(yi-y21)/(y22-y21); /*lower slope more accurate*/
+ //isect=32768.0*(perc+0.0000153); /* Percentage in 1/32768ths */
+
+ break;
+ }
+ }
+ lastdist=dist;
+ }
+ return(perc);
+}
+
+#define MAX_CUTS 256
+
+static int knife_cut_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= (((Mesh *)obedit->data))->edit_btmesh;
+ BMesh *bm = em->bm;
+ ARegion *ar= CTX_wm_region(C);
+ BMVert *bv;
+ BMIter iter;
+ BMEdge *be;
+ BMOperator bmop;
+ CutCurve curve[MAX_CUTS];
+ struct GHash *gh;
+ float isect=0.0;
+ float *scr, co[4];
+ int len=0, isected, flag, i;
+ short numcuts=1, mode= RNA_int_get(op->ptr, "type");
+
+ /* edit-object needed for matrix, and ar->regiondata for projections to work */
+ if (ELEM3(NULL, obedit, ar, ar->regiondata))
+ return OPERATOR_CANCELLED;
+
+ if (bm->totvertsel < 2) {
+ //error("No edges are selected to operate on");
+ return OPERATOR_CANCELLED;;
+ }
+
+ /* get the cut curve */
+ RNA_BEGIN(op->ptr, itemptr, "path") {
+
+ RNA_float_get_array(&itemptr, "loc", (float *)&curve[len]);
+ len++;
+ if(len>= MAX_CUTS) break;
+ }
+ RNA_END;
+
+ if(len<2) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /*the floating point coordinates of verts in screen space will be stored in a hash table according to the vertices pointer*/
+ gh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "knife cut exec");
+ for(bv=BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);bv;bv=BMIter_Step(&iter)){
+ scr = MEM_mallocN(sizeof(float)*2, "Vertex Screen Coordinates");
+ VECCOPY(co, bv->co);
+ co[3]= 1.0;
+ mul_m4_v4(obedit->obmat, co);
+ project_float(ar, co, scr);
+ BLI_ghash_insert(gh, bv, scr);
+ }
+
+ BMO_Init_Op(&bmop, "esubd");
+
+ i = 0;
+ /*store percentage of edge cut for KNIFE_EXACT here.*/
+ for (be=BMIter_New(&iter, bm, BM_EDGES_OF_MESH, NULL); be; be=BMIter_Step(&iter)) {
+ if( BM_Selected(bm, be) ) {
+ isect= bm_seg_intersect(be, curve, len, mode, gh, &isected);
+
+ if (isect != 0.0f) {
+ if (mode != KNIFE_MULTICUT && mode != KNIFE_MIDPOINT) {
+ BMO_Insert_MapFloat(bm, &bmop,
+ "edgepercents",
+ be, isect);
+
+ }
+ BMO_SetFlag(bm, be, 1);
+ } else BMO_ClearFlag(bm, be, 1);
+ } else BMO_ClearFlag(bm, be, 1);
+ }
+
+ BMO_Flag_To_Slot(bm, &bmop, "edges", 1, BM_EDGE);
+
+ BMO_Set_Int(&bmop, "numcuts", numcuts);
+ flag = B_KNIFE;
+ if (mode == KNIFE_MIDPOINT) numcuts = 1;
+ BMO_Set_Int(&bmop, "flag", flag);
+ BMO_Set_Float(&bmop, "radius", 0);
+
+ BMO_Exec_Op(bm, &bmop);
+ BMO_Finish_Op(bm, &bmop);
+
+ BLI_ghash_free(gh, NULL, (GHashValFreeFP)WMEM_freeN);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_knife_cut(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ ot->name= "Knife Cut";
+ ot->description= "Cut selected edges and faces into parts.";
+ ot->idname= "MESH_OT_knife_cut";
+
+ ot->invoke= WM_gesture_lines_invoke;
+ ot->modal= WM_gesture_lines_modal;
+ ot->exec= knife_cut_exec;
+
+ ot->poll= EM_view3d_poll;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", knife_items, KNIFE_EXACT, "Type", "");
+ prop= RNA_def_property(ot->srna, "path", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_struct_runtime(prop, &RNA_OperatorMousePath);
+
+ /* internal */
+ RNA_def_int(ot->srna, "cursor", BC_KNIFECURSOR, 0, INT_MAX, "Cursor", "", 0, INT_MAX);
+}
+
+static int mesh_separate_exec(bContext *C, wmOperator *op)
+{
+#if 0
+ Scene *scene= CTX_data_scene(C);
+ Base *base= CTX_data_active_base(C);
+ int retval= 0, type= RNA_enum_get(op->ptr, "type");
+
+ if(type == 0)
+ retval= mesh_separate_selected(scene, base);
+ else if(type == 1)
+ retval= mesh_separate_material (scene, base);
+ else if(type == 2)
+ retval= mesh_separate_loose(scene, base);
+
+ if(retval) {
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, base->object->data);
+ return OPERATOR_FINISHED;
+ }
+
+#endif
+ return OPERATOR_CANCELLED;
+}
+
+/* *************** Operator: separate parts *************/
+
+static EnumPropertyItem prop_separate_types[] = {
+ {0, "SELECTED", 0, "Selection", ""},
+ {1, "MATERIAL", 0, "By Material", ""},
+ {2, "LOOSE", 0, "By loose parts", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+void MESH_OT_separate(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Separate";
+ ot->description= "Separate selected geometry into a new mesh.";
+ ot->idname= "MESH_OT_separate";
+
+ /* api callbacks */
+ ot->invoke= WM_menu_invoke;
+ ot->exec= mesh_separate_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "type", prop_separate_types, 0, "Type", "");
+}
+
+
+static int fill_mesh_exec(bContext *C, wmOperator *op)
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ fill_mesh(em);
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+#endif
+ return OPERATOR_FINISHED;
+
+}
+
+void MESH_OT_fill(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Fill";
+ ot->idname= "MESH_OT_fill";
+
+ /* api callbacks */
+ ot->exec= fill_mesh_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int beauty_fill_exec(bContext *C, wmOperator *op)
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ beauty_fill(em);
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+#endif
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_beautify_fill(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Beautify Fill";
+ ot->idname= "MESH_OT_beautify_fill";
+
+ /* api callbacks */
+ ot->exec= beauty_fill_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/********************** Quad/Tri Operators *************************/
+
+static int quads_convert_to_tris_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+
+ if (!EDBM_CallOpf(em, op, "triangulate faces=%hf", BM_SELECT))
+ return OPERATOR_CANCELLED;
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_quads_convert_to_tris(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Quads to Tris";
+ ot->idname= "MESH_OT_quads_convert_to_tris";
+
+ /* api callbacks */
+ ot->exec= quads_convert_to_tris_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int tris_convert_to_quads_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ int dosharp, douvs, dovcols, domaterials;
+ float limit = RNA_float_get(op->ptr, "limit");
+
+ dosharp = RNA_boolean_get(op->ptr, "sharp");
+ douvs = RNA_boolean_get(op->ptr, "uvs");
+ dovcols = RNA_boolean_get(op->ptr, "vcols");
+ domaterials = RNA_boolean_get(op->ptr, "materials");
+
+ if (!EDBM_CallOpf(em, op,
+ "join_triangles faces=%hf limit=%f compare_sharp=%i compare_uvs=%i compare_vcols=%i compare_materials=%i",
+ BM_SELECT, limit, dosharp, douvs, dovcols, domaterials))
+ {
+ return OPERATOR_CANCELLED;
+ }
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_tris_convert_to_quads(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Tris to Quads";
+ ot->idname= "MESH_OT_tris_convert_to_quads";
+
+ /* api callbacks */
+ ot->exec= tris_convert_to_quads_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_float(ot->srna, "limit", 40.0f, -180.0f, 180.0f, "Max Angle", "Angle Limit in Degrees", -180, 180.0f);
+
+ RNA_def_boolean(ot->srna, "uvs", 0, "Compare UVs", "");
+ RNA_def_boolean(ot->srna, "vcols", 0, "Compare VCols", "");
+ RNA_def_boolean(ot->srna, "sharp", 0, "Compare Sharp", "");
+ RNA_def_boolean(ot->srna, "materials", 0, "Compare Materials", "");
+
+}
+
+static int edge_flip_exec(bContext *C, wmOperator *op)
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ edge_flip(em);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+#endif
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_edge_flip(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Edge Flip";
+ ot->idname= "MESH_OT_edge_flip";
+
+ /* api callbacks */
+ ot->exec= edge_flip_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int split_mesh(bContext *C, wmOperator *op)
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ WM_cursor_wait(1);
+
+ /* make duplicate first */
+ adduplicateflag(em, SELECT);
+ /* old faces have flag 128 set, delete them */
+ delfaceflag(em, 128);
+ recalc_editnormals(em);
+
+ WM_cursor_wait(0);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+#endif
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_split(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Split";
+ ot->idname= "MESH_OT_split";
+
+ /* api callbacks */
+ ot->exec= split_mesh;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
+static int spin_mesh(bContext *C, wmOperator *op, float *dvec, int steps, float degr, int dupli )
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ ToolSettings *ts= CTX_data_tool_settings(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ EditVert *eve,*nextve;
+ float nor[3]= {0.0f, 0.0f, 0.0f};
+ float si, n[3], q[4], cmat[3][3], imat[3][3], tmat[3][3];
+ float cent[3], bmat[3][3];
+ float phi;
+ short a, ok= 1;
+
+ RNA_float_get_array(op->ptr, "center", cent);
+
+ /* imat and center and size */
+ copy_m3_m4(bmat, obedit->obmat);
+ invert_m3_m3(imat,bmat);
+
+ cent[0]-= obedit->obmat[3][0];
+ cent[1]-= obedit->obmat[3][1];
+ cent[2]-= obedit->obmat[3][2];
+ mul_m3_v3(imat, cent);
+
+ phi= degr*M_PI/360.0;
+ phi/= steps;
+ if(ts->editbutflag & B_CLOCKWISE) phi= -phi;
+
+ RNA_float_get_array(op->ptr, "axis", n);
+ normalize_v3(n);
+
+ q[0]= (float)cos(phi);
+ si= (float)sin(phi);
+ q[1]= n[0]*si;
+ q[2]= n[1]*si;
+ q[3]= n[2]*si;
+ quat_to_mat3( cmat,q);
+
+ mul_m3_m3m3(tmat,cmat,bmat);
+ mul_m3_m3m3(bmat,imat,tmat);
+
+ if(dupli==0)
+ if(ts->editbutflag & B_KEEPORIG)
+ adduplicateflag(em, 1);
+
+ for(a=0; a<steps; a++) {
+ if(dupli==0) ok= extrudeflag(obedit, em, SELECT, nor, 0);
+ else adduplicateflag(em, SELECT);
+
+ if(ok==0)
+ break;
+
+ rotateflag(em, SELECT, cent, bmat);
+ if(dvec) {
+ mul_m3_v3(bmat,dvec);
+ translateflag(em, SELECT, dvec);
+ }
+ }
+
+ if(ok==0) {
+ /* no vertices or only loose ones selected, remove duplicates */
+ eve= em->verts.first;
+ while(eve) {
+ nextve= eve->next;
+ if(eve->f & SELECT) {
+ BLI_remlink(&em->verts,eve);
+ free_editvert(em, eve);
+ }
+ eve= nextve;
+ }
+ }
+ else {
+ recalc_editnormals(em);
+
+ EM_fgon_flags(em);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ }
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+ return ok;
+#endif
+ return OPERATOR_CANCELLED;
+}
+
+static int spin_mesh_exec(bContext *C, wmOperator *op)
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ int ok;
+
+ ok= spin_mesh(C, op, NULL, RNA_int_get(op->ptr,"steps"), RNA_float_get(op->ptr,"degrees"), RNA_boolean_get(op->ptr,"dupli"));
+ if(ok==0) {
+ BKE_report(op->reports, RPT_ERROR, "No valid vertices are selected");
+ return OPERATOR_CANCELLED;
+ }
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+#endif
+ return OPERATOR_FINISHED;
+}
+
+/* get center and axis, in global coords */
+static int spin_mesh_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+#if 0
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d= ED_view3d_context_rv3d(C);
+
+ RNA_float_set_array(op->ptr, "center", give_cursor(scene, v3d));
+ RNA_float_set_array(op->ptr, "axis", rv3d->viewinv[2]);
+
+#endif
+ return spin_mesh_exec(C, op);
+}
+
+void MESH_OT_spin(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Spin";
+ ot->idname= "MESH_OT_spin";
+
+ /* api callbacks */
+ ot->invoke= spin_mesh_invoke;
+ ot->exec= spin_mesh_exec;
+ ot->poll= EM_view3d_poll;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_int(ot->srna, "steps", 9, 0, INT_MAX, "Steps", "Steps", 0, INT_MAX);
+ RNA_def_boolean(ot->srna, "dupli", 0, "Dupli", "Make Duplicates");
+ RNA_def_float(ot->srna, "degrees", 90.0f, -FLT_MAX, FLT_MAX, "Degrees", "Degrees", -360.0f, 360.0f);
+
+ RNA_def_float_vector(ot->srna, "center", 3, NULL, -FLT_MAX, FLT_MAX, "Center", "Center in global view space", -FLT_MAX, FLT_MAX);
+ RNA_def_float_vector(ot->srna, "axis", 3, NULL, -1.0f, 1.0f, "Axis", "Axis in global view space", -FLT_MAX, FLT_MAX);
+
+}
+
+static int screw_mesh_exec(bContext *C, wmOperator *op)
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ EditVert *eve,*v1=0,*v2=0;
+ EditEdge *eed;
+ float dvec[3], nor[3];
+ int steps, turns;
+
+ turns= RNA_int_get(op->ptr, "turns");
+ steps= RNA_int_get(op->ptr, "steps");
+
+ /* clear flags */
+ for(eve= em->verts.first; eve; eve= eve->next)
+ eve->f1= 0;
+
+ /* edges set flags in verts */
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->v1->f & SELECT) {
+ if(eed->v2->f & SELECT) {
+ /* watch: f1 is a byte */
+ if(eed->v1->f1<2) eed->v1->f1++;
+ if(eed->v2->f1<2) eed->v2->f1++;
+ }
+ }
+ }
+ /* find two vertices with eve->f1==1, more or less is wrong */
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->f1==1) {
+ if(v1==NULL) v1= eve;
+ else if(v2==NULL) v2= eve;
+ else {
+ v1= NULL;
+ break;
+ }
+ }
+ }
+ if(v1==NULL || v2==NULL) {
+ BKE_report(op->reports, RPT_ERROR, "You have to select a string of connected vertices too");
+ BKE_mesh_end_editmesh(obedit->data, em);
+ return OPERATOR_CANCELLED;
+ }
+
+ /* calculate dvec */
+ dvec[0]= ( v1->co[0]- v2->co[0] )/steps;
+ dvec[1]= ( v1->co[1]- v2->co[1] )/steps;
+ dvec[2]= ( v1->co[2]- v2->co[2] )/steps;
+
+ VECCOPY(nor, obedit->obmat[2]);
+
+ if(nor[0]*dvec[0]+nor[1]*dvec[1]+nor[2]*dvec[2]>0.000) {
+ dvec[0]= -dvec[0];
+ dvec[1]= -dvec[1];
+ dvec[2]= -dvec[2];
+ }
+
+ if(spin_mesh(C, op, dvec, turns*steps, 360.0f*turns, 0)) {
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+ return OPERATOR_FINISHED;
+ }
+ else {
+ BKE_report(op->reports, RPT_ERROR, "No valid vertices are selected");
+ BKE_mesh_end_editmesh(obedit->data, em);
+ return OPERATOR_CANCELLED;
+ }
+#endif
+ return OPERATOR_CANCELLED;
+}
+
+/* get center and axis, in global coords */
+static int screw_mesh_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+#if 0
+ Scene *scene = CTX_data_scene(C);
+ View3D *v3d = CTX_wm_view3d(C);
+ RegionView3D *rv3d= ED_view3d_context_rv3d(C);
+
+ RNA_float_set_array(op->ptr, "center", give_cursor(scene, v3d));
+ RNA_float_set_array(op->ptr, "axis", rv3d->viewinv[1]);
+#endif
+ return screw_mesh_exec(C, op);
+}
+
+void MESH_OT_screw(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Screw";
+ ot->idname= "MESH_OT_screw";
+
+ /* api callbacks */
+ ot->invoke= screw_mesh_invoke;
+ ot->exec= screw_mesh_exec;
+ ot->poll= EM_view3d_poll;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /*props */
+ RNA_def_int(ot->srna, "steps", 9, 0, INT_MAX, "Steps", "Steps", 0, 256);
+ RNA_def_int(ot->srna, "turns", 1, 0, INT_MAX, "Turns", "Turns", 0, 256);
+
+ RNA_def_float_vector(ot->srna, "center", 3, NULL, -FLT_MAX, FLT_MAX, "Center", "Center in global view space", -FLT_MAX, FLT_MAX);
+ RNA_def_float_vector(ot->srna, "axis", 3, NULL, -1.0f, 1.0f, "Axis", "Axis in global view space", -FLT_MAX, FLT_MAX);
+}
+
+static int region_to_loop(bContext *C, wmOperator *op)
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ EditEdge *eed;
+ EditFace *efa;
+ int selected= 0;
+
+ for(eed=em->edges.first; eed; eed=eed->next) eed->f1 = 0;
+
+ for(efa=em->faces.first; efa; efa=efa->next){
+ if(efa->f&SELECT){
+ efa->e1->f1++;
+ efa->e2->f1++;
+ efa->e3->f1++;
+ if(efa->e4)
+ efa->e4->f1++;
+
+ selected= 1;
+ }
+ }
+
+ if(!selected)
+ return OPERATOR_CANCELLED;
+
+ EM_clear_flag_all(em, SELECT);
+
+ for(eed=em->edges.first; eed; eed=eed->next){
+ if(eed->f1 == 1) EM_select_edge(eed, 1);
+ }
+
+ em->selectmode = SCE_SELECT_EDGE;
+ EM_selectmode_set(em);
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
+#endif
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_region_to_loop(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Region to Loop";
+ ot->idname= "MESH_OT_region_to_loop";
+
+ /* api callbacks */
+ ot->exec= region_to_loop;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+static int loop_to_region(bContext *C, wmOperator *op)
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+
+ EditFace *efa;
+ ListBase allcollections={NULL,NULL};
+ Collection *edgecollection;
+ int testflag;
+
+ build_edgecollection(em, &allcollections);
+
+ for(edgecollection = (Collection *)allcollections.first; edgecollection; edgecollection=edgecollection->next){
+ if(validate_loop(em, edgecollection)){
+ testflag = loop_bisect(em, edgecollection);
+ for(efa=em->faces.first; efa; efa=efa->next){
+ if(efa->f1 == testflag){
+ if(efa->f&SELECT) EM_select_face(efa, 0);
+ else EM_select_face(efa,1);
+ }
+ }
+ }
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next){ /*fix this*/
+ if(efa->f&SELECT) EM_select_face(efa,1);
+ }
+
+ freecollections(&allcollections);
+ BKE_mesh_end_editmesh(obedit->data, em);
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
+#endif
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_loop_to_region(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Loop to Region";
+ ot->idname= "MESH_OT_loop_to_region";
+
+ /* api callbacks */
+ ot->exec= loop_to_region;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+int select_by_number_vertices_exec(bContext *C, wmOperator *op)
+{
+#if 0
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
+ EditFace *efa;
+ int numverts= RNA_enum_get(op->ptr, "type");
+
+ /* Selects trias/qiads or isolated verts, and edges that do not have 2 neighboring
+ * faces
+ */
+
+ /* for loose vertices/edges, we first select all, loop below will deselect */
+ if(numverts==5) {
+ EM_set_flag_all(em, SELECT);
+ }
+ else if(em->selectmode!=SCE_SELECT_FACE) {
+ BKE_report(op->reports, RPT_ERROR, "Only works in face selection mode");
+ return OPERATOR_CANCELLED;
+ }
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ if (efa->e4) {
+ EM_select_face(efa, (numverts==4) );
+ }
+ else {
+ EM_select_face(efa, (numverts==3) );
+ }
+ }
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
+#endif
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_by_number_vertices(wmOperatorType *ot)
+{
+ static const EnumPropertyItem type_items[]= {
+ {3, "TRIANGLES", 0, "Triangles", NULL},
+ {4, "QUADS", 0, "Triangles", NULL},
+ {5, "OTHER", 0, "Other", NULL},
+ {0, NULL, 0, NULL, NULL}};
+
+ /* identifiers */
+ ot->name= "Select by Number of Vertices";
+ ot->description= "Select vertices or faces by vertex count.";
+ ot->idname= "MESH_OT_select_by_number_vertices";
+
+ /* api callbacks */
+ ot->exec= select_by_number_vertices_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_enum(ot->srna, "type", type_items, 3, "Type", "Type of elements to select.");
+}
+
+
+#define MIRROR_THRESH 1.0f
+
+int select_mirror_exec(bContext *C, wmOperator *op)
+{
+
+ Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ BMBVHTree *tree = BMBVH_NewBVH(em);
+ BMVert *v1, *v2;
+ BMIter iter;
+ int extend= RNA_boolean_get(op->ptr, "extend");
+ float mirror_co[3];
+
+ BM_ITER(v1, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (!BM_TestHFlag(v1, BM_SELECT) || BM_TestHFlag(v1, BM_HIDDEN))
+ BMINDEX_SET(v1, 0);
+ else BMINDEX_SET(v1, 1);
+ }
+
+ if (!extend)
+ EDBM_clear_flag_all(em, BM_SELECT);
+
+ BM_ITER(v1, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (!BMINDEX_GET(v1) || BM_TestHFlag(v1, BM_HIDDEN))
+ continue;
+
+ VECCOPY(mirror_co, v1->co);
+ mirror_co[0] *= -1.0f;
+
+ v2 = BMBVH_FindClosestVertTopo(tree, mirror_co, MIRROR_THRESH, v1);
+ if (v2 && !BM_TestHFlag(v2, BM_HIDDEN))
+ BM_Select(em->bm, v2, 1);
+ }
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_select_mirror(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Select Mirror";
+ ot->description= "Select mesh items at mirrored locations.";
+ ot->idname= "MESH_OT_select_mirror";
+
+ /* api callbacks */
+ ot->exec= select_mirror_exec;
+ ot->poll= ED_operator_editmesh;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the existing selection");
+}
diff --git a/source/blender/editors/mesh/bmeshutils.c b/source/blender/editors/mesh/bmeshutils.c
new file mode 100644
index 00000000000..fee140809e3
--- /dev/null
+++ b/source/blender/editors/mesh/bmeshutils.c
@@ -0,0 +1,897 @@
+ /* $Id: bmeshutils.c
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joseph Eagar
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <math.h>
+#include <float.h>
+
+#include "MEM_guardedalloc.h"
+#include "PIL_time.h"
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+#include "DNA_mesh_types.h"
+#include "DNA_material_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_key_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "RNA_types.h"
+#include "RNA_define.h"
+#include "RNA_access.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_editVert.h"
+#include "BLI_rand.h"
+#include "BLI_ghash.h"
+#include "BLI_linklist.h"
+#include "BLI_heap.h"
+#include "BLI_array.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_key.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+#include "BKE_bmesh.h"
+#include "BKE_report.h"
+#include "BKE_tessmesh.h"
+
+#include "bmesh.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_mesh.h"
+#include "ED_view3d.h"
+#include "ED_util.h"
+#include "ED_screen.h"
+
+#include "UI_interface.h"
+
+#include "editbmesh_bvh.h"
+#include "mesh_intern.h"
+
+void EDBM_RecalcNormals(BMEditMesh *em)
+{
+ BM_Compute_Normals(em->bm);
+}
+
+void EDBM_stats_update(BMEditMesh *em)
+{
+ BMIter iter;
+ BMHeader *ele;
+ int types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH};
+ int *tots[3];
+ int i;
+
+ tots[0] = &em->bm->totvertsel;
+ tots[1] = &em->bm->totedgesel;
+ tots[2] = &em->bm->totfacesel;
+
+ em->bm->totvertsel = em->bm->totedgesel = em->bm->totfacesel = 0;
+
+ for (i=0; i<3; i++) {
+ ele = BMIter_New(&iter, em->bm, types[i], NULL);
+ for ( ; ele; ele=BMIter_Step(&iter)) {
+ if (BM_TestHFlag(ele, BM_SELECT)) {
+ *tots[i]++;
+ }
+ }
+ }
+}
+
+int EDBM_InitOpf(BMEditMesh *em, BMOperator *bmop, wmOperator *op, char *fmt, ...)
+{
+ BMesh *bm = em->bm;
+ va_list list;
+
+ va_start(list, fmt);
+
+ if (!BMO_VInitOpf(bm, bmop, fmt, list)) {
+ BKE_report(op->reports, RPT_ERROR,
+ "Parse error in EDBM_CallOpf");
+ va_end(list);
+ return 0;
+ }
+
+ if (!em->emcopy)
+ em->emcopy = BMEdit_Copy(em);
+ em->emcopyusers++;
+
+ va_end(list);
+
+ return 1;
+}
+
+
+/*returns 0 on error, 1 on success. executes and finishes a bmesh operator*/
+int EDBM_FinishOp(BMEditMesh *em, BMOperator *bmop, wmOperator *op, int report) {
+ char *errmsg;
+
+ BMO_Finish_Op(em->bm, bmop);
+
+ if (BMO_GetError(em->bm, &errmsg, NULL)) {
+ BMEditMesh *emcopy = em->emcopy;
+
+ if (report) BKE_report(op->reports, RPT_ERROR, errmsg);
+
+ BMEdit_Free(em);
+ *em = *emcopy;
+
+ MEM_freeN(emcopy);
+ em->emcopyusers = 0;
+ em->emcopy = NULL;
+ return 0;
+ } else {
+ em->emcopyusers--;
+ if (em->emcopyusers < 0) {
+ printf("warning: em->emcopyusers was less then zero.\n");
+ }
+
+ if (em->emcopyusers <= 0) {
+ BMEdit_Free(em->emcopy);
+ MEM_freeN(em->emcopy);
+ em->emcopy = NULL;
+ }
+ }
+
+ return 1;
+}
+
+int EDBM_CallOpf(BMEditMesh *em, wmOperator *op, char *fmt, ...)
+{
+ BMesh *bm = em->bm;
+ BMOperator bmop;
+ va_list list;
+
+ va_start(list, fmt);
+
+ if (!BMO_VInitOpf(bm, &bmop, fmt, list)) {
+ BKE_report(op->reports, RPT_ERROR,
+ "Parse error in EDBM_CallOpf");
+ va_end(list);
+ return 0;
+ }
+
+ if (!em->emcopy)
+ em->emcopy = BMEdit_Copy(em);
+ em->emcopyusers++;
+
+ BMO_Exec_Op(bm, &bmop);
+
+ va_end(list);
+ return EDBM_FinishOp(em, &bmop, op, 1);
+}
+
+int EDBM_CallAndSelectOpf(BMEditMesh *em, wmOperator *op, char *selectslot, char *fmt, ...)
+{
+ BMesh *bm = em->bm;
+ BMOperator bmop;
+ va_list list;
+
+ va_start(list, fmt);
+
+ if (!BMO_VInitOpf(bm, &bmop, fmt, list)) {
+ BKE_report(op->reports, RPT_ERROR,
+ "Parse error in EDBM_CallOpf");
+ va_end(list);
+ return 0;
+ }
+
+ if (!em->emcopy)
+ em->emcopy = BMEdit_Copy(em);
+ em->emcopyusers++;
+
+ BMO_Exec_Op(bm, &bmop);
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, selectslot, BM_SELECT, BM_ALL);
+
+ va_end(list);
+ return EDBM_FinishOp(em, &bmop, op, 1);
+}
+
+int EDBM_CallOpfSilent(BMEditMesh *em, char *fmt, ...)
+{
+ BMesh *bm = em->bm;
+ BMOperator bmop;
+ va_list list;
+
+ va_start(list, fmt);
+
+ if (!BMO_VInitOpf(bm, &bmop, fmt, list)) {
+ va_end(list);
+ return 0;
+ }
+
+ if (!em->emcopy)
+ em->emcopy = BMEdit_Copy(em);
+ em->emcopyusers++;
+
+ BMO_Exec_Op(bm, &bmop);
+
+ va_end(list);
+ return EDBM_FinishOp(em, &bmop, NULL, 0);
+}
+
+void EDBM_selectmode_to_scene(Scene *scene, Object *obedit)
+{
+ BMEditMesh *em = ((Mesh*)obedit->data)->edit_btmesh;
+
+ if (!em)
+ return;
+
+ scene->toolsettings->selectmode = em->selectmode;
+}
+
+void EDBM_MakeEditBMesh(ToolSettings *ts, Scene *scene, Object *ob)
+{
+ Mesh *me = ob->data;
+ EditMesh *em;
+ BMesh *bm;
+
+ if (!me->mpoly && me->totface) {
+ printf("yeek!! bmesh conversion issue! may lose lots of geometry!\n");
+
+ /*BMESH_TODO need to write smarter code here*/
+ bm = BKE_mesh_to_bmesh(me, ob);
+ } else {
+ bm = BKE_mesh_to_bmesh(me, ob);
+ }
+
+ me->edit_btmesh = BMEdit_Create(bm);
+ me->edit_btmesh->selectmode = ts->selectmode;
+ me->edit_btmesh->me = me;
+ me->edit_btmesh->ob = ob;
+}
+
+void EDBM_LoadEditBMesh(Scene *scene, Object *ob)
+{
+ Mesh *me = ob->data;
+ BMesh *bm = me->edit_btmesh->bm;
+
+ BMO_CallOpf(bm, "object_load_bmesh scene=%p object=%p", scene, ob);
+}
+
+void EDBM_FreeEditBMesh(BMEditMesh *tm)
+{
+ BMEdit_Free(tm);
+}
+
+void EDBM_init_index_arrays(BMEditMesh *tm, int forvert, int foredge, int forface)
+{
+ EDBM_free_index_arrays(tm);
+
+ if (forvert) {
+ BMIter iter;
+ BMVert *ele;
+ int i=0;
+
+ tm->vert_index = MEM_mallocN(sizeof(void**)*tm->bm->totvert, "tm->vert_index");
+
+ ele = BMIter_New(&iter, tm->bm, BM_VERTS_OF_MESH, NULL);
+ for ( ; ele; ele=BMIter_Step(&iter)) {
+ tm->vert_index[i++] = ele;
+ }
+ }
+
+ if (foredge) {
+ BMIter iter;
+ BMEdge *ele;
+ int i=0;
+
+ tm->edge_index = MEM_mallocN(sizeof(void**)*tm->bm->totedge, "tm->edge_index");
+
+ ele = BMIter_New(&iter, tm->bm, BM_EDGES_OF_MESH, NULL);
+ for ( ; ele; ele=BMIter_Step(&iter)) {
+ tm->edge_index[i++] = ele;
+ }
+ }
+
+ if (forface) {
+ BMIter iter;
+ BMFace *ele;
+ int i=0;
+
+ tm->face_index = MEM_mallocN(sizeof(void**)*tm->bm->totface, "tm->face_index");
+
+ ele = BMIter_New(&iter, tm->bm, BM_FACES_OF_MESH, NULL);
+ for ( ; ele; ele=BMIter_Step(&iter)) {
+ tm->face_index[i++] = ele;
+ }
+ }
+}
+
+void EDBM_free_index_arrays(BMEditMesh *tm)
+{
+ if (tm->vert_index) {
+ MEM_freeN(tm->vert_index);
+ tm->vert_index = NULL;
+ }
+
+ if (tm->edge_index) {
+ MEM_freeN(tm->edge_index);
+ tm->edge_index = NULL;
+ }
+
+ if (tm->face_index) {
+ MEM_freeN(tm->face_index);
+ tm->face_index = NULL;
+ }
+}
+
+BMVert *EDBM_get_vert_for_index(BMEditMesh *tm, int index)
+{
+ return tm->vert_index?tm->vert_index[index]:NULL;
+}
+
+BMEdge *EDBM_get_edge_for_index(BMEditMesh *tm, int index)
+{
+ return tm->edge_index?tm->edge_index[index]:NULL;
+}
+
+BMFace *EDBM_get_face_for_index(BMEditMesh *tm, int index)
+{
+ return tm->face_index?tm->face_index[index]:NULL;
+}
+
+/* this replaces the active flag used in uv/face mode */
+void EDBM_set_actFace(BMEditMesh *em, BMFace *efa)
+{
+ em->bm->act_face = efa;
+}
+
+BMFace *EDBM_get_actFace(BMEditMesh *em, int sloppy)
+{
+ if (em->bm->act_face) {
+ return em->bm->act_face;
+ } else if (sloppy) {
+ BMFace *efa= NULL;
+ BMEditSelection *ese;
+
+ ese = em->bm->selected.last;
+ for (; ese; ese=ese->prev){
+ if(ese->type == BM_FACE) {
+ efa = (BMFace *)ese->data;
+
+ if (BM_TestHFlag(efa, BM_HIDDEN)) efa= NULL;
+ else break;
+ }
+ }
+ if (efa==NULL) {
+ BMIter iter;
+ efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL);
+ for ( ; efa; efa=BMIter_Step(&iter)) {
+ if (BM_TestHFlag(efa, BM_SELECT))
+ break;
+ }
+ }
+ return efa; /* can still be null */
+ }
+ return NULL;
+
+}
+
+void EDBM_select_flush(BMEditMesh *em, int selectmode)
+{
+ em->bm->selectmode = selectmode;
+ BM_SelectMode_Flush(em->bm);
+ em->bm->selectmode = em->selectmode;
+}
+
+/*BMESH_TODO*/
+void EDBM_deselect_flush(BMEditMesh *em)
+{
+}
+
+
+void EDBM_selectmode_flush(BMEditMesh *em)
+{
+ em->bm->selectmode = em->selectmode;
+ BM_SelectMode_Flush(em->bm);
+}
+
+/*EDBM_select_[more/less] are api functions, I think the uv editor
+ uses them? though the select more/less ops themselves do not.*/
+void EDBM_select_more(BMEditMesh *em)
+{
+ BMOperator bmop;
+ int usefaces = em->selectmode > SCE_SELECT_EDGE;
+
+ BMO_InitOpf(em->bm, &bmop,
+ "regionextend geom=%hvef constrict=%d usefaces=%d",
+ BM_SELECT, 0, usefaces);
+ BMO_Exec_Op(em->bm, &bmop);
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "geomout", BM_SELECT, BM_ALL);
+ BMO_Finish_Op(em->bm, &bmop);
+
+ EDBM_selectmode_flush(em);
+}
+
+void EDBM_select_less(BMEditMesh *em)
+{
+ BMOperator bmop;
+ int usefaces = em->selectmode > SCE_SELECT_EDGE;
+
+ BMO_InitOpf(em->bm, &bmop,
+ "regionextend geom=%hvef constrict=%d usefaces=%d",
+ BM_SELECT, 0, usefaces);
+ BMO_Exec_Op(em->bm, &bmop);
+ BMO_HeaderFlag_Buffer(em->bm, &bmop, "geomout", BM_SELECT, BM_ALL);
+ BMO_Finish_Op(em->bm, &bmop);
+
+ EDBM_selectmode_flush(em);
+}
+
+int EDBM_get_actSelection(BMEditMesh *em, BMEditSelection *ese)
+{
+ BMEditSelection *ese_last = em->bm->selected.last;
+ BMFace *efa = EDBM_get_actFace(em, 0);
+
+ ese->next = ese->prev = NULL;
+
+ if (ese_last) {
+ if (ese_last->type == BM_FACE) { /* if there is an active face, use it over the last selected face */
+ if (efa) {
+ ese->data = (void *)efa;
+ } else {
+ ese->data = ese_last->data;
+ }
+ ese->type = BM_FACE;
+ } else {
+ ese->data = ese_last->data;
+ ese->type = ese_last->type;
+ }
+ } else if (efa) { /* no */
+ ese->data = (void *)efa;
+ ese->type = BM_FACE;
+ } else {
+ ese->data = NULL;
+ return 0;
+ }
+ return 1;
+}
+
+void EDBM_clear_flag_all(BMEditMesh *em, int flag)
+{
+ BMIter iter;
+ BMHeader *ele;
+ int i, type;
+
+ if (flag & BM_SELECT)
+ BM_clear_selection_history(em->bm);
+
+ for (i=0; i<3; i++) {
+ switch (i) {
+ case 0:
+ type = BM_VERTS_OF_MESH;
+ break;
+ case 1:
+ type = BM_EDGES_OF_MESH;
+ break;
+ case 2:
+ type = BM_FACES_OF_MESH;
+ break;
+ }
+
+ BM_ITER(ele, &iter, em->bm, type, NULL) {
+ if (flag & BM_SELECT) BM_Select(em->bm, ele, 0);
+ BM_ClearHFlag(ele, flag);
+ }
+ }
+}
+
+void EDBM_set_flag_all(BMEditMesh *em, int flag)
+{
+ BMIter iter;
+ BMHeader *ele;
+ int i, type;
+
+ for (i=0; i<3; i++) {
+ switch (i) {
+ case 0:
+ type = BM_VERTS_OF_MESH;
+ break;
+ case 1:
+ type = BM_EDGES_OF_MESH;
+ break;
+ case 2:
+ type = BM_FACES_OF_MESH;
+ break;
+ }
+
+ ele = BMIter_New(&iter, em->bm, type, NULL);
+ for ( ; ele; ele=BMIter_Step(&iter)) {
+ if (flag & BM_SELECT) BM_Select(em->bm, ele, 1);
+ BM_SetHFlag(ele, flag);
+ }
+ }
+}
+
+/**************-------------- Undo ------------*****************/
+
+/* for callbacks */
+
+static void *getEditMesh(bContext *C)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ if(obedit && obedit->type==OB_MESH) {
+ Mesh *me= obedit->data;
+ return me->edit_btmesh;
+ }
+ return NULL;
+}
+
+typedef struct undomesh {
+ Mesh me;
+ int selectmode;
+} undomesh;
+
+/*undo simply makes copies of a bmesh*/
+static void *editbtMesh_to_undoMesh(void *emv, void *obdata)
+{
+ BMEditMesh *em = emv;
+ Mesh *obme = obdata;
+ undomesh *me = MEM_callocN(sizeof(undomesh), "undo Mesh");
+
+ /*make sure shape keys work*/
+ me->me.key = obme->key ? copy_key_nolib(obme->key) : NULL;
+
+ /*we recalc the tesselation here, to avoid seeding calls to
+ BMEdit_RecalcTesselation throughout the code.*/
+ BMEdit_RecalcTesselation(em);
+
+ BMO_CallOpf(em->bm, "bmesh_to_mesh mesh=%p notesselation=%i", me, 1);
+ me->selectmode = em->selectmode;
+
+ return me;
+}
+
+static void undoMesh_to_editbtMesh(void *umv, void *emv, void *obdata)
+{
+ BMEditMesh *em = emv, *em2;
+ Object ob = {0,};
+ undomesh *me = umv;
+ BMesh *bm;
+ int allocsize[4] = {512, 512, 2048, 512};
+
+ ob.data = me;
+ ob.type = OB_MESH;
+ ob.shapenr = em->bm->shapenr;
+
+ BMEdit_Free(em);
+
+ bm = BM_Make_Mesh(allocsize);
+ BMO_CallOpf(bm, "mesh_to_bmesh mesh=%p object=%p", me, &ob);
+
+ em2 = BMEdit_Create(bm);
+ *em = *em2;
+
+ em->selectmode = me->selectmode;
+
+ MEM_freeN(em2);
+}
+
+
+static void free_undo(void *umv)
+{
+ free_mesh(umv, 0);
+ MEM_freeN(umv);
+}
+
+/* and this is all the undo system needs to know */
+void undo_push_mesh(bContext *C, char *name)
+{
+ undo_editmode_push(C, name, getEditMesh, free_undo, undoMesh_to_editbtMesh, editbtMesh_to_undoMesh, NULL);
+}
+
+/*write comment here*/
+UvVertMap *EDBM_make_uv_vert_map(BMEditMesh *em, int selected, int do_face_idx_array, float *limit)
+{
+ BMVert *ev;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ /* vars from original func */
+ UvVertMap *vmap;
+ UvMapVert *buf;
+ MTexPoly *tf;
+ MLoopUV *luv;
+ unsigned int a;
+ int totverts, i, totuv;
+
+ if (do_face_idx_array)
+ EDBM_init_index_arrays(em, 0, 0, 1);
+
+ /* we need the vert */
+ totverts=0;
+ BM_ITER(ev, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(ev, totverts);
+ totverts++;
+ }
+
+ totuv = 0;
+
+ /* generate UvMapVert array */
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(!selected || ((!BM_TestHFlag(efa, BM_HIDDEN)) && BM_TestHFlag(efa, BM_SELECT)))
+ totuv += efa->len;
+ }
+
+ if(totuv==0) {
+ if (do_face_idx_array)
+ EDBM_free_index_arrays(em);
+ return NULL;
+ }
+ vmap= (UvVertMap*)MEM_callocN(sizeof(*vmap), "UvVertMap");
+ if (!vmap) {
+ if (do_face_idx_array)
+ EDBM_free_index_arrays(em);
+ return NULL;
+ }
+
+ vmap->vert= (UvMapVert**)MEM_callocN(sizeof(*vmap->vert)*totverts, "UvMapVert*");
+ buf= vmap->buf= (UvMapVert*)MEM_callocN(sizeof(*vmap->buf)*totuv, "UvMapVert");
+
+ if (!vmap->vert || !vmap->buf) {
+ free_uv_vert_map(vmap);
+ if (do_face_idx_array)
+ EDBM_free_index_arrays(em);
+ return NULL;
+ }
+
+ a = 0;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(!selected || ((!BM_TestHFlag(efa, BM_HIDDEN)) && BM_TestHFlag(efa, BM_SELECT))) {
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ buf->tfindex= i;
+ buf->f= a;
+ buf->separate = 0;
+
+ buf->next= vmap->vert[BMINDEX_GET(l->v)];
+ vmap->vert[BMINDEX_GET(l->v)]= buf;
+
+ buf++;
+ i++;
+ }
+ }
+
+ a++;
+ }
+
+ /* sort individual uvs for each vert */
+ a = 0;
+ BM_ITER(ev, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ UvMapVert *newvlist= NULL, *vlist=vmap->vert[a];
+ UvMapVert *iterv, *v, *lastv, *next;
+ float *uv, *uv2, uvdiff[2];
+
+ while(vlist) {
+ v= vlist;
+ vlist= vlist->next;
+ v->next= newvlist;
+ newvlist= v;
+
+ efa = EDBM_get_face_for_index(em, v->f);
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+
+ l = BMIter_AtIndex(em->bm, BM_LOOPS_OF_FACE, efa, v->tfindex);
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ uv = luv->uv;
+
+ lastv= NULL;
+ iterv= vlist;
+
+ while(iterv) {
+ next= iterv->next;
+ efa = EDBM_get_face_for_index(em, iterv->f);
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+
+ l = BMIter_AtIndex(em->bm, BM_LOOPS_OF_FACE, efa, iterv->tfindex);
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ uv2 = luv->uv;
+
+ sub_v2_v2v2(uvdiff, uv2, uv);
+
+ if(fabs(uv[0]-uv2[0]) < limit[0] && fabs(uv[1]-uv2[1]) < limit[1]) {
+ if(lastv) lastv->next= next;
+ else vlist= next;
+ iterv->next= newvlist;
+ newvlist= iterv;
+ }
+ else
+ lastv=iterv;
+
+ iterv= next;
+ }
+
+ newvlist->separate = 1;
+ }
+
+ vmap->vert[a]= newvlist;
+ a++;
+ }
+
+ if (do_face_idx_array)
+ EDBM_free_index_arrays(em);
+
+ return vmap;
+}
+
+
+UvMapVert *EDBM_get_uv_map_vert(UvVertMap *vmap, unsigned int v)
+{
+ return vmap->vert[v];
+}
+
+void EDBM_free_uv_vert_map(UvVertMap *vmap)
+{
+ if (vmap) {
+ if (vmap->vert) MEM_freeN(vmap->vert);
+ if (vmap->buf) MEM_freeN(vmap->buf);
+ MEM_freeN(vmap);
+ }
+}
+
+
+/* last_sel, use em->act_face otherwise get the last selected face in the editselections
+ * at the moment, last_sel is mainly useful for gaking sure the space image dosnt flicker */
+MTexPoly *EDBM_get_active_mtexpoly(BMEditMesh *em, BMFace **act_efa, int sloppy)
+{
+ BMFace *efa = NULL;
+
+ if(!EDBM_texFaceCheck(em))
+ return NULL;
+
+ efa = EDBM_get_actFace(em, sloppy);
+
+ if (efa) {
+ if (act_efa) *act_efa = efa;
+ return CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ }
+
+ if (act_efa) *act_efa= NULL;
+ return NULL;
+}
+
+/* can we edit UV's for this mesh?*/
+int EDBM_texFaceCheck(BMEditMesh *em)
+{
+ /* some of these checks could be a touch overkill */
+ return em && em->bm->totface && CustomData_has_layer(&em->bm->pdata, CD_MTEXPOLY) &&
+ CustomData_has_layer(&em->bm->ldata, CD_MLOOPCOL);
+}
+
+int EDBM_vertColorCheck(BMEditMesh *em)
+{
+ /* some of these checks could be a touch overkill */
+ return em && em->bm->totface && CustomData_has_layer(&em->bm->ldata, CD_MLOOPCOL);
+}
+
+
+void EDBM_CacheMirrorVerts(BMEditMesh *em)
+{
+ BMBVHTree *tree = BMBVH_NewBVH(em);
+ BMIter iter;
+ BMVert *v;
+ float invmat[4][4];
+ int li, i;
+
+ if (!em->vert_index) {
+ EDBM_init_index_arrays(em, 1, 0, 0);
+ em->mirr_free_arrays = 1;
+ }
+
+ if (!CustomData_get_layer_named(&em->bm->vdata, CD_PROP_INT, "__mirror_index")) {
+ BM_add_data_layer_named(em->bm, &em->bm->vdata, CD_PROP_INT, "__mirror_index");
+ }
+
+ li = CustomData_get_named_layer_index(&em->bm->vdata, CD_PROP_INT, "__mirror_index");
+ em->bm->vdata.layers[li].flag |= CD_FLAG_TEMPORARY;
+
+ /*multiply verts by object matrix, temporarily*/
+
+ i = 0;
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(v, i);
+ i++;
+
+ if (em->ob)
+ mul_m4_v3(em->ob->obmat, v->co);
+ }
+
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMVert *mirr;
+ int *idx = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, li);
+ float co[3] = {-v->co[0], v->co[1], v->co[2]};
+
+ //temporary for testing, check for selection
+ if (!BM_TestHFlag(v, BM_SELECT))
+ continue;
+
+ mirr = BMBVH_FindClosestVertTopo(tree, co, BM_SEARCH_MAXDIST, v);
+ if (mirr && mirr != v) {
+ *idx = BMINDEX_GET(mirr);
+ idx = CustomData_bmesh_get_layer_n(&em->bm->vdata,mirr->head.data, li);
+ *idx = BMINDEX_GET(v);
+ } else *idx = -1;
+ }
+
+ /*unmultiply by object matrix*/
+ if (em->ob) {
+ i = 0;
+ invert_m4_m4(invmat, em->ob->obmat);
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(v, i);
+ i++;
+
+ mul_m4_v3(invmat, v->co);
+ }
+
+ BMBVH_FreeBVH(tree);
+ }
+}
+
+BMVert *EDBM_GetMirrorVert(BMEditMesh *em, BMVert *v)
+{
+ int *mirr = CustomData_bmesh_get_layer_n(&em->bm->vdata, v->head.data, em->mirror_cdlayer);
+
+ if (mirr && *mirr >=0 && *mirr < em->bm->totvert) {
+ if (!em->vert_index) {
+ printf("err: should only be called between "
+ "EDBM_CacheMirrorVerts and EDBM_EndMirrorCache");
+ return NULL;
+ }
+
+ return em->vert_index[*mirr];
+ }
+
+ return NULL;
+}
+
+void EDBM_EndMirrorCache(BMEditMesh *em)
+{
+ if (em->mirr_free_arrays) {
+ MEM_freeN(em->vert_index);
+ em->vert_index = NULL;
+ }
+}
diff --git a/source/blender/editors/mesh/editbmesh_add.c b/source/blender/editors/mesh/editbmesh_add.c
new file mode 100644
index 00000000000..20bd2d3d82b
--- /dev/null
+++ b/source/blender/editors/mesh/editbmesh_add.c
@@ -0,0 +1,586 @@
+ /* $Id: bmesh_tools.c
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joseph Eagar
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <math.h>
+#include <float.h>
+
+#include "MEM_guardedalloc.h"
+#include "PIL_time.h"
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+#include "DNA_mesh_types.h"
+#include "DNA_material_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_key_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "RNA_types.h"
+#include "RNA_define.h"
+#include "RNA_access.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_editVert.h"
+#include "BLI_rand.h"
+#include "BLI_ghash.h"
+#include "BLI_linklist.h"
+#include "BLI_heap.h"
+#include "BLI_array.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+#include "BKE_bmesh.h"
+#include "BKE_report.h"
+#include "BKE_tessmesh.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_mesh.h"
+#include "ED_view3d.h"
+#include "ED_util.h"
+#include "ED_screen.h"
+#include "ED_transform.h"
+#include "ED_object.h"
+
+#include "UI_interface.h"
+
+#include "mesh_intern.h"
+#include "bmesh.h"
+
+#include "editbmesh_bvh.h"
+
+
+/* uses context to figure out transform for primitive */
+/* returns standard diameter */
+static float new_primitive_matrix(bContext *C, float *loc, float *rot, float primmat[][4])
+{
+ Object *obedit= CTX_data_edit_object(C);
+ View3D *v3d =CTX_wm_view3d(C);
+ float mat[3][3], rmat[3][3], cmat[3][3], imat[3][3];
+
+ unit_m4(primmat);
+
+ eul_to_mat3(rmat, rot);
+ invert_m3(rmat);
+
+ /* inverse transform for initial rotation and object */
+ copy_m3_m4(mat, obedit->obmat);
+ mul_m3_m3m3(cmat, rmat, mat);
+ invert_m3_m3(imat, cmat);
+ copy_m4_m3(primmat, imat);
+
+ /* center */
+ VECCOPY(primmat[3], loc);
+ VECSUB(primmat[3], primmat[3], obedit->obmat[3]);
+ invert_m3_m3(imat, mat);
+ mul_m3_v3(imat, primmat[3]);
+
+ if(v3d) return v3d->grid;
+ return 1.0f;
+}
+
+/* ********* add primitive operators ************* */
+
+static void make_prim_init(bContext *C, float *dia, float mat[][4],
+ int *state, float *loc, float *rot, int layer)
+{
+ Object *obedit= CTX_data_edit_object(C);
+
+ *state = 0;
+ if(obedit==NULL || obedit->type!=OB_MESH) {
+ obedit= ED_object_add_type(C, OB_MESH, loc, rot, FALSE, layer);
+
+ /* create editmode */
+ ED_object_enter_editmode(C, EM_DO_UNDO|EM_IGNORE_LAYER); /* rare cases the active layer is messed up */
+ *state = 1;
+ }
+ else DAG_id_flush_update(&obedit->id, OB_RECALC_DATA);
+
+ *dia *= new_primitive_matrix(C, loc, rot, mat);
+}
+
+static void make_prim_finish(bContext *C, int *state, int enter_editmode)
+{
+ Object *obedit = CTX_data_edit_object(C);
+
+ DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ /* userdef */
+ if (*state && !enter_editmode) {
+ ED_object_exit_editmode(C, EM_FREEDATA); /* adding EM_DO_UNDO messes up operator redo */
+ }
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit);
+
+}
+static int add_primitive_plane_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit;
+ Mesh *me;
+ BMEditMesh *em;
+ float loc[3], rot[3], mat[4][4], dia;
+ int enter_editmode;
+ int state;
+ int layer;
+
+ ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer);
+ make_prim_init(C, &dia, mat, &state, loc, rot, layer);
+
+ obedit = CTX_data_edit_object(C);
+ me = obedit->data;
+ em = me->edit_btmesh;
+
+ if (!EDBM_CallAndSelectOpf(em, op, "vertout",
+ "create_grid xsegments=%i ysegments=%i size=%f mat=%m4", 1, 1, sqrt(2.0), mat))
+ return OPERATOR_CANCELLED;
+
+ /* BMESH_TODO make plane side this: sqrt(2.0f) - plane (diameter of 1.41 makes it unit size) */
+ make_prim_finish(C, &state, enter_editmode);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_primitive_plane_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Plane";
+ ot->description= "Construct a filled planar mesh with 4 vertices.";
+ ot->idname= "MESH_OT_primitive_plane_add";
+
+ /* api callbacks */
+ ot->invoke= ED_object_add_generic_invoke;
+ ot->exec= add_primitive_plane_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ ED_object_add_generic_props(ot, TRUE);
+}
+
+static int add_primitive_cube_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit;
+ Mesh *me;
+ BMEditMesh *em;
+ float loc[3], rot[3], mat[4][4], dia;
+ int enter_editmode;
+ int state;
+ int layer;
+
+ ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer);
+ make_prim_init(C, &dia, mat, &state, loc, rot, layer);
+
+ obedit= CTX_data_edit_object(C);
+ me = obedit->data;
+ em = me->edit_btmesh;
+
+ if (!EDBM_CallAndSelectOpf(em, op, "vertout", "create_cube mat=%m4 size=%f", mat, 2.0f))
+ return OPERATOR_CANCELLED;
+
+ /* BMESH_TODO make plane side this: sqrt(2.0f) - plane (diameter of 1.41 makes it unit size) */
+ make_prim_finish(C, &state, enter_editmode);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_primitive_cube_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Cube";
+ ot->description= "Construct a cube mesh.";
+ ot->idname= "MESH_OT_primitive_cube_add";
+
+ /* api callbacks */
+ ot->invoke= ED_object_add_generic_invoke;
+ ot->exec= add_primitive_cube_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ ED_object_add_generic_props(ot, TRUE);
+}
+
+static int add_primitive_circle_exec(bContext *C, wmOperator *op)
+{
+#if 0
+ int enter_editmode;
+ float loc[3], rot[3];
+
+ ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode);
+
+ make_prim_ext(C, loc, rot, enter_editmode,
+ PRIM_CIRCLE, RNA_int_get(op->ptr, "vertices"), 0, 0,
+ RNA_float_get(op->ptr,"radius"), 0.0f, 0,
+ RNA_boolean_get(op->ptr, "fill"));
+#endif
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_primitive_circle_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Circle";
+ ot->description= "Construct a circle mesh.";
+ ot->idname= "MESH_OT_primitive_circle_add";
+
+ /* api callbacks */
+ ot->invoke= ED_object_add_generic_invoke;
+ ot->exec= add_primitive_circle_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 3, 500);
+ RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
+ RNA_def_boolean(ot->srna, "fill", 0, "Fill", "");
+
+ ED_object_add_generic_props(ot, TRUE);
+}
+
+static int add_primitive_tube_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit;
+ Mesh *me;
+ BMEditMesh *em;
+ float loc[3], rot[3], mat[4][4], dia;
+ int enter_editmode;
+ int state;
+ int layer;
+
+ ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer);
+ make_prim_init(C, &dia, mat, &state, loc, rot, layer);
+
+ obedit = CTX_data_edit_object(C);
+ me = obedit->data;
+ em = me->edit_btmesh;
+
+ if (!EDBM_CallAndSelectOpf(em, op, "vertout",
+ "create_cone segments=%i diameter1=%f diameter2=%f cap_ends=%i depth=%f mat=%m4",
+ RNA_int_get(op->ptr, "vertices"), RNA_float_get(op->ptr, "radius"),
+ RNA_float_get(op->ptr, "radius"), (int)RNA_boolean_get(op->ptr, "cap_end"), RNA_float_get(op->ptr, "depth"), mat))
+ return OPERATOR_CANCELLED;
+
+ make_prim_finish(C, &state, enter_editmode);
+}
+
+void MESH_OT_primitive_tube_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Tube";
+ ot->description= "Construct a tube mesh.";
+ ot->idname= "MESH_OT_primitive_tube_add";
+
+ /* api callbacks */
+ ot->invoke= ED_object_add_generic_invoke;
+ ot->exec= add_primitive_tube_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 2, 500);
+ RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
+ RNA_def_float(ot->srna, "depth", 1.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
+ RNA_def_boolean(ot->srna, "cap_ends", 1, "Cap Ends", "");
+
+ ED_object_add_generic_props(ot, TRUE);
+}
+
+static int add_primitive_cone_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit;
+ Mesh *me;
+ BMEditMesh *em;
+ float loc[3], rot[3], mat[4][4], dia;
+ int enter_editmode;
+ int state;
+ int layer;
+
+ ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer);
+ make_prim_init(C, &dia, mat, &state, loc, rot, layer);
+
+ obedit = CTX_data_edit_object(C);
+ me = obedit->data;
+ em = me->edit_btmesh;
+
+ if (!EDBM_CallAndSelectOpf(em, op, "vertout",
+ "create_cone segments=%i diameter1=%f diameter2=%f cap_ends=%i depth=%f mat=%m4",
+ RNA_int_get(op->ptr, "vertices"), RNA_float_get(op->ptr, "radius"),
+ 0.0f, (int)RNA_boolean_get(op->ptr, "cap_end"), RNA_float_get(op->ptr, "depth"), mat))
+ return OPERATOR_CANCELLED;
+
+ make_prim_finish(C, &state, enter_editmode);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_primitive_cone_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Cone";
+ ot->description= "Construct a conic mesh (ends filled).";
+ ot->idname= "MESH_OT_primitive_cone_add";
+
+ /* api callbacks */
+ ot->invoke= ED_object_add_generic_invoke;
+ ot->exec= add_primitive_cone_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 2, 500);
+ RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
+ RNA_def_float(ot->srna, "depth", 1.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
+ RNA_def_boolean(ot->srna, "cap_end", 0, "Cap End", "");
+
+ ED_object_add_generic_props(ot, TRUE);
+}
+
+static int add_primitive_grid_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit;
+ Mesh *me;
+ BMEditMesh *em;
+ float loc[3], rot[3], mat[4][4], dia;
+ int enter_editmode;
+ int state;
+ int layer;
+
+ ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer);
+ make_prim_init(C, &dia, mat, &state, loc, rot, layer);
+
+ obedit = CTX_data_edit_object(C);
+ me = obedit->data;
+ em = me->edit_btmesh;
+
+ if (!EDBM_CallAndSelectOpf(em, op, "vertout",
+ "create_grid xsegments=%i ysegments=%i size=%f mat=%m4",
+ RNA_int_get(op->ptr, "x_subdivisions"),
+ RNA_int_get(op->ptr, "y_subdivisions"),
+ RNA_float_get(op->ptr, "size"), mat))
+ {
+ return OPERATOR_CANCELLED;
+ }
+
+ make_prim_finish(C, &state, enter_editmode);
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_primitive_grid_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Grid";
+ ot->description= "Construct a grid mesh.";
+ ot->idname= "MESH_OT_primitive_grid_add";
+
+ /* api callbacks */
+ ot->invoke= ED_object_add_generic_invoke;
+ ot->exec= add_primitive_grid_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_int(ot->srna, "x_subdivisions", 10, INT_MIN, INT_MAX, "X Subdivisions", "", 3, 1000);
+ RNA_def_int(ot->srna, "y_subdivisions", 10, INT_MIN, INT_MAX, "Y Subdivisions", "", 3, 1000);
+ RNA_def_float(ot->srna, "size", 1.0f, 0.0, FLT_MAX, "Size", "", 0.001, FLT_MAX);
+
+ ED_object_add_generic_props(ot, TRUE);
+}
+
+static int add_primitive_monkey_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit;
+ Mesh *me;
+ BMEditMesh *em;
+ float loc[3], rot[3], mat[4][4], dia;
+ int enter_editmode;
+ int state;
+ int layer;
+
+ ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer);
+ make_prim_init(C, &dia, mat, &state, loc, rot, layer);
+
+ obedit = CTX_data_edit_object(C);
+ me = obedit->data;
+ em = me->edit_btmesh;
+
+ if (!EDBM_CallAndSelectOpf(em, op, "vertout", "create_monkey mat=%m4", mat)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ make_prim_finish(C, &state, enter_editmode);
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_primitive_monkey_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Monkey";
+ ot->description= "Construct a Suzanne mesh.";
+ ot->idname= "MESH_OT_primitive_monkey_add";
+
+ /* api callbacks */
+ ot->invoke= ED_object_add_generic_invoke;
+ ot->exec= add_primitive_monkey_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ ED_object_add_generic_props(ot, TRUE);
+}
+
+
+static int add_primitive_uvsphere_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit;
+ Mesh *me;
+ BMEditMesh *em;
+ float loc[3], rot[3], mat[4][4], dia;
+ int enter_editmode;
+ int state;
+ int layer;
+
+ ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer);
+ make_prim_init(C, &dia, mat, &state, loc, rot, layer);
+
+ obedit = CTX_data_edit_object(C);
+ me = obedit->data;
+ em = me->edit_btmesh;
+
+ if (!EDBM_CallAndSelectOpf(em, op, "vertout",
+ "create_uvsphere segments=%i revolutions=%i diameter=%f mat=%m4",
+ RNA_int_get(op->ptr, "rings"), RNA_int_get(op->ptr, "segments"),
+ RNA_float_get(op->ptr,"size"), mat))
+ return OPERATOR_CANCELLED;
+
+ make_prim_finish(C, &state, enter_editmode);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_primitive_uv_sphere_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add UV Sphere";
+ ot->description= "Construct a UV sphere mesh.";
+ ot->idname= "MESH_OT_primitive_uv_sphere_add";
+
+ /* api callbacks */
+ ot->invoke= ED_object_add_generic_invoke;
+ ot->exec= add_primitive_uvsphere_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_int(ot->srna, "segments", 32, INT_MIN, INT_MAX, "Segments", "", 3, 500);
+ RNA_def_int(ot->srna, "rings", 24, INT_MIN, INT_MAX, "Rings", "", 3, 500);
+ RNA_def_float(ot->srna, "size", 1.0f, 0.0, FLT_MAX, "Size", "", 0.001, 100.00);
+
+ ED_object_add_generic_props(ot, TRUE);
+}
+
+static int add_primitive_icosphere_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit;
+ Mesh *me;
+ BMEditMesh *em;
+ float loc[3], rot[3], mat[4][4], dia;
+ int enter_editmode;
+ int state;
+ int layer;
+
+ ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer);
+ make_prim_init(C, &dia, mat, &state, loc, rot, layer);
+
+ obedit = CTX_data_edit_object(C);
+ me = obedit->data;
+ em = me->edit_btmesh;
+
+ if (!EDBM_CallAndSelectOpf(em, op, "vertout",
+ "create_icosphere subdivisions=%i diameter=%f mat=%m4",
+ RNA_int_get(op->ptr, "subdivisions"),
+ RNA_float_get(op->ptr, "size"), mat)) {
+ return OPERATOR_CANCELLED;
+ }
+
+ make_prim_finish(C, &state, enter_editmode);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_primitive_ico_sphere_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Add Ico Sphere";
+ ot->description= "Construct an Icosphere mesh.";
+ ot->idname= "MESH_OT_primitive_ico_sphere_add";
+
+ /* api callbacks */
+ ot->invoke= ED_object_add_generic_invoke;
+ ot->exec= add_primitive_icosphere_exec;
+ ot->poll= ED_operator_scene_editable;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_int(ot->srna, "subdivisions", 2, 0, 6, "Subdivisions", "", 0, 8);
+ RNA_def_float(ot->srna, "size", 1.0f, 0.0f, FLT_MAX, "Size", "", 0.001f, 100.00);
+
+ ED_object_add_generic_props(ot, TRUE);
+}
diff --git a/source/blender/editors/mesh/editbmesh_bvh.c b/source/blender/editors/mesh/editbmesh_bvh.c
new file mode 100644
index 00000000000..c0f82a0fe23
--- /dev/null
+++ b/source/blender/editors/mesh/editbmesh_bvh.c
@@ -0,0 +1,703 @@
+ /* $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2004 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Joseph Eagar
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include <stdlib.h>
+#include <stdarg.h>
+#include <string.h>
+#include <math.h>
+#include <float.h>
+
+#include "MEM_guardedalloc.h"
+#include "PIL_time.h"
+
+#include "BLO_sys_types.h" // for intptr_t support
+
+#include "DNA_mesh_types.h"
+#include "DNA_material_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_key_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "RNA_types.h"
+#include "RNA_define.h"
+#include "RNA_access.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_editVert.h"
+#include "BLI_rand.h"
+#include "BLI_ghash.h"
+#include "BLI_linklist.h"
+#include "BLI_heap.h"
+#include "BLI_array.h"
+#include "BLI_kdopbvh.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
+#include "BKE_bmesh.h"
+#include "BKE_report.h"
+#include "BKE_tessmesh.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_mesh.h"
+#include "ED_view3d.h"
+#include "ED_util.h"
+#include "ED_screen.h"
+#include "ED_transform.h"
+
+#include "UI_interface.h"
+
+#include "mesh_intern.h"
+#include "bmesh.h"
+
+#define IN_EDITMESHBVH
+#include "editbmesh_bvh.h"
+
+typedef struct BMBVHTree {
+ BMEditMesh *em;
+ BMesh *bm;
+ BVHTree *tree;
+ float epsilon;
+ float maxdist; //for nearest point search
+
+ /*stuff for topological vert search*/
+ BMVert *v, *curv;
+ GHash *gh;
+ float curw, curd;
+ float co[3];
+ int curtag;
+} BMBVHTree;
+
+BMBVHTree *BMBVH_NewBVH(BMEditMesh *em)
+{
+ BMBVHTree *tree = MEM_callocN(sizeof(*tree), "BMBVHTree");
+ float cos[3][3];
+ int i;
+
+ BMEdit_RecalcTesselation(em);
+
+ tree->em = em;
+ tree->bm = em->bm;
+ tree->epsilon = FLT_EPSILON*2.0f;
+
+ tree->tree = BLI_bvhtree_new(em->tottri, tree->epsilon, 8, 8);
+
+ for (i=0; i<em->tottri; i++) {
+ VECCOPY(cos[0], em->looptris[i][0]->v->co);
+ VECCOPY(cos[1], em->looptris[i][1]->v->co);
+ VECCOPY(cos[2], em->looptris[i][2]->v->co);
+
+ BLI_bvhtree_insert(tree->tree, i, (float*)cos, 3);
+ }
+
+ BLI_bvhtree_balance(tree->tree);
+
+ return tree;
+}
+
+void BMBVH_FreeBVH(BMBVHTree *tree)
+{
+ BLI_bvhtree_free(tree->tree);
+ MEM_freeN(tree);
+}
+
+/*taken from bvhutils.c*/
+static float ray_tri_intersection(const BVHTreeRay *ray, const float m_dist, float *v0,
+ float *v1, float *v2, float *uv, float e)
+{
+ float dist;
+#if 0
+ float vv1[3], vv2[3], vv3[3], cent[3];
+
+ /*expand triangle by an epsilon. this is probably a really stupid
+ way of doing it, but I'm too tired to do better work.*/
+ VECCOPY(vv1, v0);
+ VECCOPY(vv2, v1);
+ VECCOPY(vv3, v2);
+
+ add_v3_v3v3(cent, vv1, vv2);
+ add_v3_v3v3(cent, cent, vv3);
+ mul_v3_fl(cent, 1.0f/3.0f);
+
+ sub_v3_v3v3(vv1, vv1, cent);
+ sub_v3_v3v3(vv2, vv2, cent);
+ sub_v3_v3v3(vv3, vv3, cent);
+
+ mul_v3_fl(vv1, 1.0f + e);
+ mul_v3_fl(vv2, 1.0f + e);
+ mul_v3_fl(vv3, 1.0f + e);
+
+ add_v3_v3v3(vv1, vv1, cent);
+ add_v3_v3v3(vv2, vv2, cent);
+ add_v3_v3v3(vv3, vv3, cent);
+
+ if(isect_ray_tri_v3((float*)ray->origin, (float*)ray->direction, vv1, vv2, vv3, &dist, uv))
+ return dist;
+#else
+ if(isect_ray_tri_v3((float*)ray->origin, (float*)ray->direction, v0, v1, v2, &dist, uv))
+ return dist;
+#endif
+
+ return FLT_MAX;
+}
+
+static void raycallback(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ BMBVHTree *tree = userdata;
+ BMLoop **ls = tree->em->looptris[index];
+ float dist, uv[2], co1[3], co2[3], co3[3];
+
+ dist = ray_tri_intersection(ray, hit->dist, ls[0]->v->co, ls[1]->v->co,
+ ls[2]->v->co, uv, tree->epsilon);
+ if (dist < hit->dist) {
+ hit->dist = dist;
+ hit->index = index;
+
+ VECCOPY(hit->no, ls[0]->v->no);
+
+ VECCOPY(co1, ls[0]->v->co);
+ VECCOPY(co2, ls[1]->v->co);
+ VECCOPY(co3, ls[2]->v->co);
+
+ mul_v3_fl(co1, uv[0]);
+ mul_v3_fl(co2, uv[1]);
+ mul_v3_fl(co3, 1.0f-uv[0]-uv[1]);
+
+ add_v3_v3v3(hit->co, co1, co2);
+ add_v3_v3v3(hit->co, hit->co, co3);
+ }
+}
+
+BMFace *BMBVH_RayCast(BMBVHTree *tree, float *co, float *dir, float *hitout)
+{
+ BVHTreeRayHit hit;
+
+ hit.dist = FLT_MAX;
+ hit.index = -1;
+
+ BLI_bvhtree_ray_cast(tree->tree, co, dir, FLT_MAX, &hit, raycallback, tree);
+ if (hit.dist != FLT_MAX && hit.index != -1) {
+ if (hitout) {
+ VECCOPY(hitout, hit.co);
+ }
+
+ return tree->em->looptris[hit.index][0]->f;
+ }
+
+ return NULL;
+}
+
+
+static void vertsearchcallback(void *userdata, int index, const float *co, BVHTreeNearest *hit)
+{
+ BMBVHTree *tree = userdata;
+ BMLoop **ls = tree->em->looptris[index];
+ float dist, maxdist, v[3];
+ int i;
+
+ maxdist = tree->maxdist;
+
+ for (i=0; i<3; i++) {
+ sub_v3_v3v3(v, hit->co, ls[i]->v->co);
+
+ dist = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+ if (dist < hit->dist && dist < maxdist) {
+ VECCOPY(hit->co, ls[i]->v->co);
+ VECCOPY(hit->no, ls[i]->v->no);
+ hit->dist = dist;
+ }
+ }
+}
+
+BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, float *co, float maxdist)
+{
+ BVHTreeNearest hit;
+
+ VECCOPY(hit.co, co);
+ hit.dist = maxdist*5;
+ hit.index = -1;
+
+ tree->maxdist = maxdist;
+
+ BLI_bvhtree_find_nearest(tree->tree, co, &hit, vertsearchcallback, tree);
+ if (hit.dist != FLT_MAX && hit.index != -1) {
+ BMLoop **ls = tree->em->looptris[hit.index];
+ float dist, curdist = tree->maxdist, v[3];
+ int cur=0, i;
+
+ maxdist = tree->maxdist;
+
+ for (i=0; i<3; i++) {
+ sub_v3_v3v3(v, hit.co, ls[i]->v->co);
+
+ dist = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+ if (dist < curdist) {
+ cur = i;
+ curdist = dist;
+ }
+ }
+
+ return ls[i]->v;
+ }
+
+ return NULL;
+}
+
+typedef struct walklist {
+ BMVert *v;
+ int valence;
+ int depth;
+ float w, r;
+ int totwalked;
+
+ /*state data*/
+ BMVert *lastv;
+ BMLoop *curl, *firstl;
+ BMEdge *cure;
+} walklist;
+
+
+static short winding(float *v1, float *v2, float *v3)
+/* is v3 to the right of v1-v2 ? With exception: v3==v1 || v3==v2 */
+{
+ double inp;
+
+ //inp= (v2[cox]-v1[cox])*(v1[coy]-v3[coy]) +(v1[coy]-v2[coy])*(v1[cox]-v3[cox]);
+ inp= (v2[0]-v1[0])*(v1[1]-v3[1]) +(v1[1]-v2[1])*(v1[0]-v3[0]);
+
+ if(inp<0.0) return 0;
+ else if(inp==0) {
+ if(v1[0]==v3[0] && v1[1]==v3[1]) return 0;
+ if(v2[0]==v3[0] && v2[1]==v3[1]) return 0;
+ }
+ return 1;
+}
+
+static float topo_compare(BMesh *bm, BMVert *v1, BMVert *v2, int tag)
+{
+ BMIter iter1, iter2;
+ BMEdge *e1, *e2, *cure1 = NULL, *cure2 = NULL;
+ BMLoop *l1, *l2;
+ BMVert *lastv1, *lastv2;
+ GHash *gh;
+ walklist *stack1=NULL, *stack2=NULL;
+ BLI_array_declare(stack1);
+ BLI_array_declare(stack2);
+ float vec1[3], vec2[3], minangle=FLT_MAX, w;
+ int lvl=1;
+ static int maxlevel = 3;
+
+ /*ok. see how similar v is to v2, based on topological similaritys in the local
+ topological neighborhood*/
+
+ /*step 1: find two edges, one that contains v and one that contains v2, with the
+ smallest angle between the two edges*/
+
+ BM_ITER(e1, &iter1, bm, BM_EDGES_OF_VERT, v1) {
+ BM_ITER(e2, &iter2, bm, BM_EDGES_OF_VERT, v2) {
+ float angle;
+
+ if (e1->v1 == e2->v1 || e1->v2 == e2->v2 || e1->v1 == e2->v2 || e1->v2 == e2->v1)
+ continue;
+
+ sub_v3_v3v3(vec1, BM_OtherEdgeVert(e1, v1)->co, v1->co);
+ sub_v3_v3v3(vec2, BM_OtherEdgeVert(e2, v2)->co, v2->co);
+
+ angle = fabs(angle_v3v3(vec1, vec2));
+
+ if (angle < minangle) {
+ minangle = angle;
+ cure1 = e1;
+ cure2 = e2;
+ }
+ }
+ }
+
+ if (!cure1 || !cure1->l || !cure2->l) {
+ /*just return 1.0 in this case*/
+ return 1.0f;
+ }
+
+ /*assumtions
+
+ we assume a 2-manifold mesh here. if at any time this isn't the case,
+ e.g. a hole or an edge with more then 2 faces around it, we um ignore
+ that edge I guess, and try to make the algorithm go around as necassary.*/
+
+ l1 = cure1->l;
+ l2 = cure2->l;
+
+ lastv1 = l1->v == v1 ? ((BMLoop*)l1->next)->v : ((BMLoop*)l1->prev)->v;
+ lastv2 = l2->v == v2 ? ((BMLoop*)l2->next)->v : ((BMLoop*)l2->prev)->v;
+
+ /*we can only provide meaningful comparisons if v1 and v2 have the same valence*/
+ if (BM_Vert_EdgeCount(v1) != BM_Vert_EdgeCount(v2))
+ return 1.0f; /*full mismatch*/
+
+ gh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh bvh");
+
+#define SPUSH(s, d, vt, lv, e)\
+ if (BLI_array_count(s) <= lvl) BLI_array_growone(s);\
+ memset((s+lvl), 0, sizeof(*s));\
+ s[lvl].depth = d;\
+ s[lvl].v = vt;\
+ s[lvl].cure = e;\
+ s[lvl].lastv = lv;\
+ s[lvl].valence = BM_Vert_EdgeCount(vt);\
+
+ lvl = 0;
+
+ SPUSH(stack1, 0, v1, lastv1, cure1);
+ SPUSH(stack2, 0, v2, lastv2, cure2);
+
+ BLI_srand( BLI_rand() ); /* random seed */
+
+ lvl = 1;
+ while (lvl) {
+ int term = 0;
+ walklist *s1 = stack1 + lvl - 1, *s2 = stack2 + lvl - 1;
+
+ /*pop from the stack*/
+ lvl--;
+
+ if (s1->curl && s1->curl->e == s1->cure)
+ term = 1;
+ if (s2->curl && s2->curl->e == s2->cure)
+ term = 1;
+
+ /*find next case to do*/
+ if (!s1->curl)
+ s1->curl = s1->cure->l;
+ if (!s2->curl) {
+ float no1[3], no2[3], angle;
+ int wind1, wind2;
+
+ s2->curl = s2->cure->l;
+
+ /*find which of two possible faces to use*/
+ l1 = BM_OtherFaceLoop(s1->curl->e, s1->curl->f, s1->lastv);
+ l2 = BM_OtherFaceLoop(s2->curl->e, s2->curl->f, s2->lastv);
+
+ if (l1->v == s2->lastv) {
+ l1 = (BMLoop*) l1->next;
+ if (l1->v == s2->v)
+ l1 = (BMLoop*) l1->prev->prev;
+ } else if (l1->v == s2->v) {
+ l1 = (BMLoop*) l1->next;
+ if (l1->v == s2->lastv)
+ l1 = (BMLoop*) l1->prev->prev;
+ }
+
+ if (l2->v == s2->lastv) {
+ l2 = (BMLoop*) l2->next;
+ if (l2->v == s2->v)
+ l2 = (BMLoop*) l2->prev->prev;
+ } else if (l2->v == s2->v) {
+ l2 = (BMLoop*) l2->next;
+ if (l2->v == s2->lastv)
+ l2 = (BMLoop*) l2->prev->prev;
+ }
+
+ wind1 = winding(s1->v->co, s1->lastv->co, l1->v->co);
+
+ wind2 = winding(s2->v->co, s2->lastv->co, l2->v->co);
+
+ /*if angle between the two adjacent faces is greater then 90 degrees,
+ we need to flip wind2*/
+ l1 = l2;
+ l2 = s2->curl->radial_next;
+ l2 = BM_OtherFaceLoop(l2->e, l2->f, s2->lastv);
+
+ if (l2->v == s2->lastv) {
+ l2 = (BMLoop*) l2->next;
+ if (l2->v == s2->v)
+ l2 = (BMLoop*) l2->prev->prev;
+ } else if (l2->v == s2->v) {
+ l2 = (BMLoop*) l2->next;
+ if (l2->v == s2->lastv)
+ l2 = (BMLoop*) l2->prev->prev;
+ }
+
+ normal_tri_v3(no1, s2->v->co, s2->lastv->co, l1->v->co);
+ normal_tri_v3(no2, s2->v->co, s2->lastv->co, l2->v->co);
+
+ /*enforce identical winding as no1*/
+ mul_v3_fl(no2, -1.0);
+
+ angle = angle_v3v3(no1, no2);
+ if (angle > M_PI/2 - FLT_EPSILON*2)
+ wind2 = !wind2;
+
+ if (wind1 == wind2)
+ s2->curl = s2->curl->radial_next;
+ }
+
+ /*handle termination cases of having already looped through all child
+ nodes, or the valence mismatching between v1 and v2, or we hit max
+ recursion depth*/
+ term |= s1->valence != s2->valence || lvl+1 > maxlevel;
+ term |= s1->curl->radial_next == (BMLoop*)l1;
+ term |= s2->curl->radial_next == (BMLoop*)l2;
+
+ if (!term) {
+ lastv1 = s1->v;
+ lastv2 = s2->v;
+ v1 = BM_OtherEdgeVert(s1->curl->e, lastv1);
+ v2 = BM_OtherEdgeVert(s2->curl->e, lastv2);
+
+ e1 = s1->curl->e;
+ e2 = s2->curl->e;
+
+ if (!BLI_ghash_haskey(gh, v1) && !BLI_ghash_haskey(gh, v2)) {
+ /*repush the current stack item*/
+ lvl++;
+
+ //if (maxlevel % 2 == 0) {
+ BLI_ghash_insert(gh, v1, NULL);
+ BLI_ghash_insert(gh, v2, NULL);
+ //}
+
+ /*now push the child node*/
+ SPUSH(stack1, lvl, v1, lastv1, e1);
+ SPUSH(stack2, lvl, v2, lastv2, e2);
+
+ lvl++;
+
+ s1 = stack1 + lvl - 2;
+ s2 = stack2 + lvl - 2;
+ }
+
+ s1->curl = s1->curl->v == s1->v ? (BMLoop*) s1->curl->prev : (BMLoop*) s1->curl->next;
+ s2->curl = s2->curl->v == s2->v ? (BMLoop*) s2->curl->prev : (BMLoop*) s2->curl->next;
+
+ s1->curl = (BMLoop*) s1->curl->radial_next;
+ s2->curl = (BMLoop*) s2->curl->radial_next;
+ }
+
+#define WADD(stack, s)\
+ if (lvl) {/*silly attempt to make this non-commutative: randomize\
+ how much this particular weight adds to the total*/\
+ stack[lvl-1].r += r;\
+ s->w *= r;\
+ stack[lvl-1].totwalked++;\
+ stack[lvl-1].w += s->w;\
+ }
+
+ /*if no next case to do, update parent weight*/
+ if (term) {
+ float r = 0.8f + BLI_frand()*0.2f - FLT_EPSILON;
+
+ if (s1->totwalked) {
+ s1->w /= s1->r;
+ } else
+ s1->w = s1->valence == s2->valence ? 1.0f : 0.0f;
+
+ WADD(stack1, s1);
+
+ if (s2->totwalked) {
+ s2->w /= s2->r;
+ } else
+ s2->w = s1->valence == s2->valence ? 1.0f : 0.0f;
+
+ WADD(stack2, s2);
+
+ /*apply additional penalty to weight mismatch*/
+ if (s2->w != s1->w)
+ s2->w *= 0.8f;
+ }
+ }
+
+ w = (stack1[0].w + stack2[0].w)*0.5f;
+
+ BLI_array_free(stack1);
+ BLI_array_free(stack2);
+
+ BLI_ghash_free(gh, NULL, NULL);
+
+ return 1.0f - w;
+}
+
+static void vertsearchcallback_topo(void *userdata, int index, const float *co, BVHTreeNearest *hit)
+{
+ BMBVHTree *tree = userdata;
+ BMLoop **ls = tree->em->looptris[index];
+ int i;
+ float dist, maxdist, vec[3], w;
+
+ maxdist = tree->maxdist;
+
+ for (i=0; i<3; i++) {
+ float dis;
+
+ if (BLI_ghash_haskey(tree->gh, ls[i]->v))
+ continue;
+
+ sub_v3_v3v3(vec, tree->co, ls[i]->v->co);
+ dis = dot_v3v3(vec, vec);
+
+ w = topo_compare(tree->em->bm, tree->v, ls[i]->v, tree->curtag++);
+
+ if (w < tree->curw-FLT_EPSILON*4) {
+ tree->curw = w;
+ tree->curv = ls[i]->v;
+
+ sub_v3_v3v3(vec, tree->co, ls[i]->v->co);
+ tree->curd = dot_v3v3(vec, vec);
+
+ /*we deliberately check for equality using (smallest possible float)*4
+ comparison factor, to always prefer distance in cases of verts really
+ close to each other*/
+ } else if (fabs(tree->curw - w) < FLT_EPSILON*4) {
+ /*if w is equal to hitex->curw, sort by distance*/
+ sub_v3_v3v3(vec, tree->co, ls[i]->v->co);
+ dis = dot_v3v3(vec, vec);
+
+ if (dis < tree->curd) {
+ tree->curd = dis;
+ tree->curv = ls[i]->v;
+ }
+ }
+
+ BLI_ghash_insert(tree->gh, ls[i]->v, NULL);
+ }
+}
+
+BMVert *BMBVH_FindClosestVertTopo(BMBVHTree *tree, float *co, float maxdist, BMVert *sourcev)
+{
+ BVHTreeNearest hit;
+ BMIter iter;
+
+ memset(&hit, 0, sizeof(hit));
+
+ VECCOPY(hit.co, co);
+ VECCOPY(tree->co, co);
+ hit.index = -1;
+ hit.dist = maxdist;
+
+ tree->curw = FLT_MAX;
+ tree->curd = FLT_MAX;
+ tree->curv = NULL;
+ tree->curtag = 1;
+
+ tree->gh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh bvh");
+
+ tree->maxdist = maxdist;
+ tree->v = sourcev;
+
+ BLI_bvhtree_find_nearest(tree->tree, co, &hit, vertsearchcallback_topo, tree);
+
+ BLI_ghash_free(tree->gh, NULL, NULL);
+ tree->gh = NULL;
+
+ return tree->curv;
+}
+
+
+#if 0 //BMESH_TODO: not implemented yet
+int BMBVH_VertVisible(BMBVHTree *tree, BMEdge *e, RegionView3D *r3d)
+{
+
+}
+#endif
+
+static BMFace *edge_ray_cast(BMBVHTree *tree, float *co, float *dir, float *hitout, BMEdge *e)
+{
+ BMFace *f = BMBVH_RayCast(tree, co, dir, hitout);
+
+ if (f && BM_Edge_In_Face(f, e))
+ return NULL;
+
+ return f;
+}
+
+int BMBVH_EdgeVisible(BMBVHTree *tree, BMEdge *e, RegionView3D *r3d, Object *obedit)
+{
+ BMFace *f;
+ float co1[3], co2[3], co3[3], dir1[4], dir2[4], dir3[4];
+ float origin[3], invmat[4][4];
+ float epsilon = 0.01f;
+
+ VECCOPY(origin, r3d->viewinv[3]);
+ invert_m4_m4(invmat, obedit->obmat);
+ mul_m4_v3(invmat, origin);
+
+ VECCOPY(co1, e->v1->co);
+ add_v3_v3v3(co2, e->v1->co, e->v2->co);
+ mul_v3_fl(co2, 0.5f);
+ VECCOPY(co3, e->v2->co);
+
+ /*ok, idea is to generate rays going from the camera origin to the
+ three points on the edge (v1, mid, v2)*/
+ sub_v3_v3v3(dir1, origin, co1);
+ sub_v3_v3v3(dir2, origin, co2);
+ sub_v3_v3v3(dir3, origin, co3);
+
+ normalize_v3(dir1);
+ normalize_v3(dir2);
+ normalize_v3(dir3);
+
+ mul_v3_fl(dir1, epsilon);
+ mul_v3_fl(dir2, epsilon);
+ mul_v3_fl(dir3, epsilon);
+
+ /*offset coordinates slightly along view vectors, to avoid
+ hitting the faces that own the edge.*/
+ add_v3_v3v3(co1, co1, dir1);
+ add_v3_v3v3(co2, co2, dir2);
+ add_v3_v3v3(co3, co3, dir3);
+
+ normalize_v3(dir1);
+ normalize_v3(dir2);
+ normalize_v3(dir3);
+
+ /*do three samplings: left, middle, right*/
+ f = edge_ray_cast(tree, co1, dir1, NULL, e);
+ if (f && !edge_ray_cast(tree, co2, dir2, NULL, e))
+ return 1;
+ else if (f && !edge_ray_cast(tree, co3, dir3, NULL, e))
+ return 1;
+ else if (!f)
+ return 1;
+
+ return 0;
+}
diff --git a/source/blender/editors/mesh/editbmesh_bvh.h b/source/blender/editors/mesh/editbmesh_bvh.h
new file mode 100644
index 00000000000..c64700b729f
--- /dev/null
+++ b/source/blender/editors/mesh/editbmesh_bvh.h
@@ -0,0 +1,25 @@
+struct BMEditMesh;
+struct BMFace;
+struct BMEdge;
+struct BMVert;
+struct RegionView3D;
+struct BMBVHTree;
+
+#ifndef IN_EDITMESHBVH
+typedef struct BMBVHTree BMBVHTree;
+#endif
+
+struct BMBVHTree *BMBVH_NewBVH(struct BMEditMesh *em);
+void BMBVH_FreeBVH(struct BMBVHTree *tree);
+
+struct BMFace *BMBVH_RayCast(struct BMBVHTree *tree, float *co, float *dir, float *hitout);
+
+int BMBVH_EdgeVisible(struct BMBVHTree *tree, struct BMEdge *e,
+ struct RegionView3D *r3d, struct Object *obedit);
+
+#define BM_SEARCH_MAXDIST 0.4f
+
+/*find a vert closest to co in a sphere of radius maxdist*/
+struct BMVert *BMBVH_FindClosestVert(struct BMBVHTree *tree, float *co, float maxdist);
+struct BMVert *BMBVH_FindClosestVertTopo(struct BMBVHTree *tree, float *co,
+ float maxdist, struct BMVert *sourcev);
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index e36035081ce..0ee1e97ee77 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
@@ -56,6 +56,7 @@
#include "BKE_utildefines.h"
#include "BKE_customdata.h"
#include "BKE_context.h"
+#include "BKE_tessmesh.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -87,40 +88,54 @@ void object_facesel_flush_dm(Object *ob)
{
Mesh *me= get_mesh(ob);
DerivedMesh *dm= ob->derivedFinal;
- MFace *faces, *mf, *mf_orig;
- int *index_array = NULL;
+ MPoly *faces, *mf, *mf_orig;
+ DMFaceIter *fiter;
+ int *index = NULL;
int totface;
int i;
if(me==NULL || dm==NULL)
return;
- index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
-
- if(!index_array)
- return;
-
- faces = dm->getFaceArray(dm);
+ fiter = dm->newFaceIter(dm);
totface = dm->getNumFaces(dm);
-
- mf= faces;
-
- for (i= 0; i<totface; i++, mf++) { /* loop over derived mesh faces */
- mf_orig= me->mface + index_array[i];
- mf->flag= mf_orig->flag;;
+
+ for (i=0; !fiter->done; fiter->step(fiter), i++) {
+ index = fiter->getCDData(fiter, CD_ORIGINDEX, -1);
+ if (!index) {
+ fiter->free(fiter);
+ return;
+ }
+
+ mf_orig = me->mpoly + *index;
+ fiter->flags = mf_orig->flag;
}
+
+ fiter->free(fiter);
}
/* returns 0 if not found, otherwise 1 */
-int facesel_face_pick(struct bContext *C, Mesh *me, short *mval, unsigned int *index, short rect)
+int facesel_face_pick(struct bContext *C, Mesh *me, Object *ob,
+ short *mval, unsigned int *index, short rect)
{
+ Scene *scene = CTX_data_scene(C);
ViewContext vc;
view3d_set_viewcontext(C, &vc);
- if (!me || me->totface==0)
+ if (!me || me->totpoly==0)
return 0;
-// XXX if (v3d->flag & V3D_INVALID_BACKBUF) {
+ /*we can't assume mfaces have a correct origindex layer that indices to mpolys.
+ so instead we have to regenerate the tesselation faces altogether.
+
+ the final 0, 0 paramters causes it to use the index of each mpoly, instead
+ of reading from the origindex layer.*/
+ me->totface = mesh_recalcTesselation(&me->fdata, &me->ldata, &me->pdata,
+ me->mvert, me->totface, me->totloop, me->totpoly, 0, 0);
+ mesh_update_customdata_pointers(me);
+ makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
+
+ // XXX if (v3d->flag & V3D_INVALID_BACKBUF) {
// XXX drawview.c! check_backbuf();
// XXX persp(PERSP_VIEW);
// XXX }
@@ -137,7 +152,7 @@ int facesel_face_pick(struct bContext *C, Mesh *me, short *mval, unsigned int *i
*index = view3d_sample_backbuf(&vc, mval[0], mval[1]);
}
- if ((*index)<=0 || (*index)>(unsigned int)me->totface)
+ if ((*index)<=0 || (*index)>(unsigned int)me->totpoly)
return 0;
(*index)--;
@@ -147,41 +162,37 @@ int facesel_face_pick(struct bContext *C, Mesh *me, short *mval, unsigned int *i
/* last_sel, use em->act_face otherwise get the last selected face in the editselections
* at the moment, last_sel is mainly useful for gaking sure the space image dosnt flicker */
-MTFace *EM_get_active_mtface(EditMesh *em, EditFace **act_efa, MCol **mcol, int sloppy)
+MTexPoly *EDBM_get_active_mtface(BMEditMesh *em, BMFace **act_efa, int sloppy)
{
- EditFace *efa = NULL;
+ BMFace *efa = NULL;
+ BMLoop *l;
+ BMIter iter, liter;
- if(!EM_texFaceCheck(em))
+ if(!EDBM_texFaceCheck(em))
return NULL;
- efa = EM_get_actFace(em, sloppy);
+ efa = EDBM_get_actFace(em, sloppy);
if (efa) {
- if (mcol) {
- if (CustomData_has_layer(&em->fdata, CD_MCOL))
- *mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- else
- *mcol = NULL;
- }
if (act_efa) *act_efa = efa;
- return CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ return CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
}
+
if (act_efa) *act_efa= NULL;
- if(mcol) *mcol = NULL;
return NULL;
}
void reveal_tface(Scene *scene)
{
Mesh *me;
- MFace *mface;
+ MPoly *mface;
int a;
me= get_mesh(OBACT);
- if(me==0 || me->totface==0) return;
+ if(me==0 || me->totpoly==0) return;
- mface= me->mface;
- a= me->totface;
+ mface= me->mpoly;
+ a= me->totpoly;
while(a--) {
if(mface->flag & ME_HIDE) {
mface->flag |= ME_FACE_SEL;
@@ -197,20 +208,20 @@ void reveal_tface(Scene *scene)
void hide_tface(Scene *scene)
{
Mesh *me;
- MFace *mface;
+ MPoly *mface;
int a;
int shift=0, alt= 0; // XXX
me= get_mesh(OBACT);
- if(me==0 || me->totface==0) return;
+ if(me==0 || me->totpoly==0) return;
if(alt) {
reveal_tface(scene);
return;
}
- mface= me->mface;
- a= me->totface;
+ mface= me->mpoly;
+ a= me->totpoly;
while(a--) {
if(mface->flag & ME_HIDE);
else {
@@ -232,30 +243,30 @@ void hide_tface(Scene *scene)
/* Set tface seams based on edge data, uses hash table to find seam edges. */
-static void hash_add_face(EdgeHash *ehash, MFace *mf)
+static void hash_add_face(EdgeHash *ehash, MPoly *mf, MLoop *mloop)
{
- BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
- BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
- if(mf->v4) {
- BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
- BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
- }
- else
- BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
+ MLoop *ml, *ml2;
+ int i;
+
+ for (i=0, ml=mloop; i<mf->totloop; i++, ml++) {
+ ml2 = mloop + (i+1) % mf->totloop;
+ BLI_edgehash_insert(ehash, ml->v, ml2->v, NULL);
+ }
}
void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
{
- MFace *mf;
- int a, doit=1, mark=0;
- char *linkflag;
EdgeHash *ehash, *seamhash;
+ MPoly *mf;
+ MLoop *ml;
MEdge *med;
+ char *linkflag;
+ int a, b, doit=1, mark=0;
ehash= BLI_edgehash_new();
seamhash = BLI_edgehash_new();
- linkflag= MEM_callocN(sizeof(char)*me->totface, "linkflaguv");
+ linkflag= MEM_callocN(sizeof(char)*me->totpoly, "linkflaguv");
for(med=me->medge, a=0; a < me->totedge; a++, med++)
if(med->flag & ME_SEAM)
@@ -263,17 +274,17 @@ void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
if (mode==0 || mode==1) {
/* only put face under cursor in array */
- mf= ((MFace*)me->mface) + index;
- hash_add_face(ehash, mf);
+ mf= ((MPoly*)me->mpoly) + index;
+ hash_add_face(ehash, mf, me->mloop + mf->loopstart);
linkflag[index]= 1;
}
else {
/* fill array by selection */
- mf= me->mface;
- for(a=0; a<me->totface; a++, mf++) {
+ mf= me->mpoly;
+ for(a=0; a<me->totpoly; a++, mf++) {
if(mf->flag & ME_HIDE);
else if(mf->flag & ME_FACE_SEL) {
- hash_add_face(ehash, mf);
+ hash_add_face(ehash, mf, me->mloop + mf->loopstart);
linkflag[a]= 1;
}
}
@@ -283,35 +294,26 @@ void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
doit= 0;
/* expand selection */
- mf= me->mface;
- for(a=0; a<me->totface; a++, mf++) {
+ mf= me->mpoly;
+ for(a=0; a<me->totpoly; a++, mf++) {
if(mf->flag & ME_HIDE)
continue;
if(!linkflag[a]) {
+ MLoop *mnextl;
mark= 0;
- if(!BLI_edgehash_haskey(seamhash, mf->v1, mf->v2))
- if(BLI_edgehash_haskey(ehash, mf->v1, mf->v2))
- mark= 1;
- if(!BLI_edgehash_haskey(seamhash, mf->v2, mf->v3))
- if(BLI_edgehash_haskey(ehash, mf->v2, mf->v3))
- mark= 1;
- if(mf->v4) {
- if(!BLI_edgehash_haskey(seamhash, mf->v3, mf->v4))
- if(BLI_edgehash_haskey(ehash, mf->v3, mf->v4))
- mark= 1;
- if(!BLI_edgehash_haskey(seamhash, mf->v4, mf->v1))
- if(BLI_edgehash_haskey(ehash, mf->v4, mf->v1))
- mark= 1;
+ ml = me->mloop + mf->loopstart;
+ for (b=0; b<mf->totloop; b++, ml++) {
+ mnextl = b < mf->totloop-1 ? ml - 1 : me->mloop + mf->loopstart;
+ if (!BLI_edgehash_haskey(seamhash, ml->v, mnextl->v))
+ if (!BLI_edgehash_haskey(ehash, ml->v, mnextl->v))
+ mark = 1;
}
- else if(!BLI_edgehash_haskey(seamhash, mf->v3, mf->v1))
- if(BLI_edgehash_haskey(ehash, mf->v3, mf->v1))
- mark = 1;
if(mark) {
linkflag[a]= 1;
- hash_add_face(ehash, mf);
+ hash_add_face(ehash, mf, me->mloop + mf->loopstart);
doit= 1;
}
}
@@ -323,24 +325,24 @@ void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index)
BLI_edgehash_free(seamhash, NULL);
if(mode==0 || mode==2) {
- for(a=0, mf=me->mface; a<me->totface; a++, mf++)
+ for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a])
mf->flag |= ME_FACE_SEL;
else
mf->flag &= ~ME_FACE_SEL;
}
else if(mode==1) {
- for(a=0, mf=me->mface; a<me->totface; a++, mf++)
+ for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a] && (mf->flag & ME_FACE_SEL))
break;
- if (a<me->totface) {
- for(a=0, mf=me->mface; a<me->totface; a++, mf++)
+ if (a<me->totpoly) {
+ for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a])
mf->flag &= ~ME_FACE_SEL;
}
else {
- for(a=0, mf=me->mface; a<me->totface; a++, mf++)
+ for(a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if(linkflag[a])
mf->flag |= ME_FACE_SEL;
}
@@ -358,7 +360,7 @@ void select_linked_tfaces(bContext *C, Object *ob, short mval[2], int mode)
unsigned int index=0;
me = get_mesh(ob);
- if(me==0 || me->totface==0) return;
+ if(me==0 || me->totpoly==0) return;
if (mode==0 || mode==1) {
// XXX - Causes glitches, not sure why
@@ -376,7 +378,7 @@ void select_linked_tfaces(bContext *C, Object *ob, short mval[2], int mode)
void selectall_tface(Object *ob, int action)
{
Mesh *me;
- MFace *mface;
+ MPoly *mface;
int a;
me= get_mesh(ob);
@@ -385,8 +387,8 @@ void selectall_tface(Object *ob, int action)
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
- mface= me->mface;
- a= me->totface;
+ mface= me->mpoly;
+ a= me->totpoly;
while(a--) {
if((mface->flag & ME_HIDE) == 0 && mface->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
@@ -396,8 +398,8 @@ void selectall_tface(Object *ob, int action)
}
}
- mface= me->mface;
- a= me->totface;
+ mface= me->mpoly;
+ a= me->totpoly;
while(a--) {
if((mface->flag & ME_HIDE) == 0) {
switch (action) {
@@ -422,14 +424,14 @@ void selectall_tface(Object *ob, int action)
void selectswap_tface(Scene *scene)
{
Mesh *me;
- MFace *mface;
+ MPoly *mface;
int a;
me= get_mesh(OBACT);
if(me==0) return;
- mface= me->mface;
- a= me->totface;
+ mface= me->mpoly;
+ a= me->totpoly;
while(a--) {
if(mface->flag & ME_HIDE);
else {
@@ -443,29 +445,43 @@ void selectswap_tface(Scene *scene)
// XXX notifier! object_tface_flags_changed(OBACT, 0);
}
-int minmax_tface(Object *ob, float *min, float *max)
+int minmax_tface(Scene *scene, float *min, float *max)
{
- Mesh *me= get_mesh(ob);
- MFace *mf;
+ Object *ob;
+ Mesh *me;
+ MPoly *mf;
+ MTexPoly *tf;
+ MLoop *ml;
MVert *mv;
- int a, ok=0;
- float vec[3];
+ int a, b, ok=0;
+ float vec[3], bmat[3][3];
+
+ ob = OBACT;
+ if (ob==0) return ok;
- if(me==NULL)
- return ok;
+ me= get_mesh(ob);
+ if(!me || !me->mtpoly) return ok;
+
+ copy_m3_m4(bmat, ob->obmat);
mv= me->mvert;
- mf= me->mface;
- for (a=me->totface; a>0; a--, mf++) {
- if ((mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL)) == 0) {
- int i= mf->v4 ? 3:2;
- do {
- mul_v3_m4v3(vec, ob->obmat, (mv + (*(&mf->v1 + i)))->co);
- DO_MINMAX(vec, min, max);
- } while (i--);
- ok= 1;
+ mf= me->mpoly;
+ tf= me->mtpoly;
+ for (a=me->totpoly; a>0; a--, mf++, tf++) {
+ if (mf->flag & ME_HIDE || !(mf->flag & ME_FACE_SEL))
+ continue;
+
+ ml = me->mloop + mf->totloop;
+ for (b=0; b<mf->totloop; b++, ml++) {
+ VECCOPY(vec, (mv+ml->v)->co);
+ mul_m3_v3(bmat, vec);
+ add_v3_v3v3(vec, vec, ob->obmat[3]);
+ DO_MINMAX(vec, min, max);
}
+
+ ok= 1;
}
+
return ok;
}
@@ -473,12 +489,12 @@ int minmax_tface(Object *ob, float *min, float *max)
#define ME_SEAM_DONE 2 /* reuse this flag */
-static float edgetag_cut_cost(EditMesh *em, int e1, int e2, int vert)
+static float edgetag_cut_cost(BMEditMesh *em, int e1, int e2, int vert)
{
- EditVert *v = EM_get_vert_for_index(vert);
- EditEdge *eed1 = EM_get_edge_for_index(e1), *eed2 = EM_get_edge_for_index(e2);
- EditVert *v1 = EM_get_vert_for_index( (eed1->v1->tmp.l == vert)? eed1->v2->tmp.l: eed1->v1->tmp.l );
- EditVert *v2 = EM_get_vert_for_index( (eed2->v1->tmp.l == vert)? eed2->v2->tmp.l: eed2->v1->tmp.l );
+ BMVert *v = EDBM_get_vert_for_index(em, vert);
+ BMEdge *eed1 = EDBM_get_edge_for_index(em, e1), *eed2 = EDBM_get_edge_for_index(em, e2);
+ BMVert *v1 = EDBM_get_vert_for_index(em, (BMINDEX_GET(eed1->v1) == vert)? BMINDEX_GET(eed1->v2): BMINDEX_GET(eed1->v1) );
+ BMVert *v2 = EDBM_get_vert_for_index(em, (BMINDEX_GET(eed2->v1) == vert)? BMINDEX_GET(eed2->v2): BMINDEX_GET(eed2->v1) );
float cost, d1[3], d2[3];
cost = len_v3v3(v1->co, v->co);
@@ -492,16 +508,17 @@ static float edgetag_cut_cost(EditMesh *em, int e1, int e2, int vert)
return cost;
}
-static void edgetag_add_adjacent(EditMesh *em, Heap *heap, int mednum, int vertnum, int *nedges, int *edges, int *prevedge, float *cost)
+static void edgetag_add_adjacent(BMEditMesh *em, Heap *heap, int mednum, int vertnum,
+ int *nedges, int *edges, int *prevedge, float *cost)
{
int startadj, endadj = nedges[vertnum+1];
for (startadj = nedges[vertnum]; startadj < endadj; startadj++) {
int adjnum = edges[startadj];
- EditEdge *eedadj = EM_get_edge_for_index(adjnum);
+ BMEdge *eedadj = EDBM_get_edge_for_index(em, adjnum);
float newcost;
- if (eedadj->f2 & ME_SEAM_DONE)
+ if (eedadj->head.flags[0].f & ME_SEAM_DONE)
continue;
newcost = cost[mednum] + edgetag_cut_cost(em, mednum, adjnum, vertnum);
@@ -514,72 +531,94 @@ static void edgetag_add_adjacent(EditMesh *em, Heap *heap, int mednum, int vertn
}
}
-void edgetag_context_set(Scene *scene, EditEdge *eed, int val)
+void edgetag_context_set(BMEditMesh *em, Scene *scene, BMEdge *eed, int val)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
- EM_select_edge(eed, val);
+ BM_Select(em->bm, eed, val);
break;
case EDGE_MODE_TAG_SEAM:
- if (val) {eed->seam = 255;}
- else {eed->seam = 0;}
+ if (val) {BM_SetHFlag(eed, BM_SEAM);}
+ else {BM_ClearHFlag(eed, BM_SEAM);}
break;
case EDGE_MODE_TAG_SHARP:
- if (val) {eed->sharp = 1;}
- else {eed->sharp = 0;}
+ if (val) {BM_SetHFlag(eed, BM_SEAM);}
+ else {BM_ClearHFlag(eed, BM_SEAM);}
break;
- case EDGE_MODE_TAG_CREASE:
- if (val) {eed->crease = 1.0f;}
- else {eed->crease = 0.0f;}
+ case EDGE_MODE_TAG_CREASE:
+ {
+ float *crease = CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_CREASE);
+
+ if (val) {*crease = 1.0f;}
+ else {*crease = 0.0f;}
break;
+ }
case EDGE_MODE_TAG_BEVEL:
- if (val) {eed->bweight = 1.0f;}
- else {eed->bweight = 0.0f;}
+ {
+ float *bweight = CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_BWEIGHT);
+
+ if (val) {*bweight = 1.0f;}
+ else {*bweight = 0.0f;}
break;
+ }
}
}
-int edgetag_context_check(Scene *scene, EditEdge *eed)
+static float bm_cdata_get_single_float(BMesh *bm, CustomData *cdata, void *element, int type)
+{
+ BMHeader *ele = element;
+ float *f;
+
+ if (!CustomData_has_layer(cdata, type))
+ return 0.0f;
+
+ f = CustomData_bmesh_get(cdata, ele->data, type);
+
+ return *f;
+}
+
+int edgetag_context_check(Scene *scene, BMEditMesh *em, BMEdge *eed)
{
switch (scene->toolsettings->edge_mode) {
case EDGE_MODE_SELECT:
- return (eed->f & SELECT) ? 1 : 0;
+ return BM_TestHFlag(eed, BM_SELECT) ? 1 : 0;
case EDGE_MODE_TAG_SEAM:
- return eed->seam ? 1 : 0;
+ return BM_TestHFlag(eed, BM_SEAM);
case EDGE_MODE_TAG_SHARP:
- return eed->sharp ? 1 : 0;
+ return BM_TestHFlag(eed, BM_SHARP);
case EDGE_MODE_TAG_CREASE:
- return eed->crease ? 1 : 0;
+ return bm_cdata_get_single_float(em->bm, &em->bm->edata, eed, CD_CREASE) ? 1 : 0;
case EDGE_MODE_TAG_BEVEL:
- return eed->bweight ? 1 : 0;
+ return bm_cdata_get_single_float(em->bm, &em->bm->edata, eed, CD_BWEIGHT) ? 1 : 0;
}
return 0;
}
-int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge *target)
+int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, BMEdge *target)
{
- EditEdge *eed;
- EditVert *ev;
-
+ BMEdge *eed;
+ BMVert *ev;
+ BMIter iter;
Heap *heap;
float *cost;
int a, totvert=0, totedge=0, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
/* we need the vert */
- for (ev= em->verts.first, totvert=0; ev; ev= ev->next) {
- ev->tmp.l = totvert;
+ BM_ITER(ev, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(ev, totvert);
totvert++;
}
- for (eed= em->edges.first; eed; eed = eed->next) {
- eed->f2 = 0;
- if (eed->h) {
- eed->f2 |= ME_SEAM_DONE;
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ eed->head.flags[0].f = 0;
+ if (BM_TestHFlag(eed, BM_SELECT)) {
+ eed->head.flags[0].f |= ME_SEAM_DONE;
}
- eed->tmp.l = totedge;
+
+ BMINDEX_SET(eed, totedge);
totedge++;
}
@@ -590,9 +629,9 @@ int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge
cost = MEM_mallocN(sizeof(*cost)*totedge, "SeamPathCost");
/* count edges, compute adjacent edges offsets and fill adjacent edges */
- for (eed= em->edges.first; eed; eed = eed->next) {
- nedges[eed->v1->tmp.l+1]++;
- nedges[eed->v2->tmp.l+1]++;
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ nedges[BMINDEX_GET(eed->v1)+1]++;
+ nedges[BMINDEX_GET(eed->v2)+1]++;
}
for (a=1; a<totvert; a++) {
@@ -602,107 +641,108 @@ int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge
}
nedges[0] = nedges[1] = 0;
- for (a=0, eed= em->edges.first; eed; a++, eed = eed->next) {
- edges[nedges[eed->v1->tmp.l+1]++] = a;
- edges[nedges[eed->v2->tmp.l+1]++] = a;
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ edges[nedges[BMINDEX_GET(eed->v1)+1]++] = a;
+ edges[nedges[BMINDEX_GET(eed->v2)+1]++] = a;
cost[a] = 1e20f;
prevedge[a] = -1;
+ a++;
}
/* regular dijkstra shortest path, but over edges instead of vertices */
heap = BLI_heap_new();
- BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(source->tmp.l));
- cost[source->tmp.l] = 0.0f;
-
- EM_init_index_arrays(em, 1, 1, 0);
+ BLI_heap_insert(heap, 0.0f, SET_INT_IN_POINTER(BMINDEX_GET(source)));
+ cost[BMINDEX_GET(source)] = 0.0f;
+ EDBM_init_index_arrays(em, 1, 1, 0);
while (!BLI_heap_empty(heap)) {
mednum = GET_INT_FROM_POINTER(BLI_heap_popmin(heap));
- eed = EM_get_edge_for_index( mednum );
+ eed = EDBM_get_edge_for_index(em, mednum);
- if (mednum == target->tmp.l)
+ if (mednum == BMINDEX_GET(target))
break;
- if (eed->f2 & ME_SEAM_DONE)
+ if (eed->head.flags[0].f & ME_SEAM_DONE)
continue;
- eed->f2 |= ME_SEAM_DONE;
+ eed->head.flags[0].f |= ME_SEAM_DONE;
- edgetag_add_adjacent(em, heap, mednum, eed->v1->tmp.l, nedges, edges, prevedge, cost);
- edgetag_add_adjacent(em, heap, mednum, eed->v2->tmp.l, nedges, edges, prevedge, cost);
+ edgetag_add_adjacent(em, heap, mednum, BMINDEX_GET(eed->v1), nedges, edges, prevedge, cost);
+ edgetag_add_adjacent(em, heap, mednum, BMINDEX_GET(eed->v2), nedges, edges, prevedge, cost);
}
-
MEM_freeN(nedges);
MEM_freeN(edges);
MEM_freeN(cost);
BLI_heap_free(heap, NULL);
- for (eed= em->edges.first; eed; eed = eed->next) {
- eed->f2 &= ~ME_SEAM_DONE;
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ eed->head.flags[0].f &= ~ME_SEAM_DONE;
}
- if (mednum != target->tmp.l) {
+ if (mednum != BMINDEX_GET(target)) {
MEM_freeN(prevedge);
- EM_free_index_arrays();
+ EDBM_free_index_arrays(em);
return 0;
}
/* follow path back to source and mark as seam */
- if (mednum == target->tmp.l) {
+ if (mednum == BMINDEX_GET(target)) {
short allseams = 1;
- mednum = target->tmp.l;
+ mednum = BMINDEX_GET(target);
do {
- eed = EM_get_edge_for_index( mednum );
- if (!edgetag_context_check(scene, eed)) {
+ eed = EDBM_get_edge_for_index(em, mednum);
+ if (!edgetag_context_check(scene, em, eed)) {
allseams = 0;
break;
}
mednum = prevedge[mednum];
- } while (mednum != source->tmp.l);
+ } while (mednum != BMINDEX_GET(source));
- mednum = target->tmp.l;
+ mednum = BMINDEX_GET(target);
do {
- eed = EM_get_edge_for_index( mednum );
+ eed = EDBM_get_edge_for_index(em, mednum);
if (allseams)
- edgetag_context_set(scene, eed, 0);
+ edgetag_context_set(em, scene, eed, 0);
else
- edgetag_context_set(scene, eed, 1);
+ edgetag_context_set(em, scene, eed, 1);
mednum = prevedge[mednum];
} while (mednum != -1);
}
MEM_freeN(prevedge);
- EM_free_index_arrays();
+ EDBM_free_index_arrays(em);
return 1;
}
/* *************************************** */
-static void seam_edgehash_insert_face(EdgeHash *ehash, MFace *mf)
+static void seam_edgehash_insert_face(EdgeHash *ehash, MPoly *mf, MLoop *loopstart)
{
- BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
- BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
- if (mf->v4) {
- BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
- BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
- }
- else
- BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
+ MLoop *ml1, *ml2;
+ int a;
+
+ for (a=0; a<mf->totloop; a++) {
+ ml1 = loopstart + a;
+ ml2 = loopstart + (a+1) % mf->totloop;
+
+ BLI_edgehash_insert(ehash, ml1->v, ml2->v, NULL);
+ }
}
void seam_mark_clear_tface(Scene *scene, short mode)
{
Mesh *me;
- MFace *mf;
+ MPoly *mf;
+ MLoop *ml1, *ml2;
MEdge *med;
- int a;
+ int a, b;
me= get_mesh(OBACT);
- if(me==0 || me->totface==0) return;
+ if(me==0 || me->totpoly==0) return;
if (mode == 0)
mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2");
@@ -713,9 +753,9 @@ void seam_mark_clear_tface(Scene *scene, short mode)
if (mode == 2) {
EdgeHash *ehash = BLI_edgehash_new();
- for (a=0, mf=me->mface; a<me->totface; a++, mf++)
+ for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++)
if (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL))
- seam_edgehash_insert_face(ehash, mf);
+ seam_edgehash_insert_face(ehash, mf, me->mloop + mf->loopstart);
for (a=0, med=me->medge; a<me->totedge; a++, med++)
if (BLI_edgehash_haskey(ehash, med->v1, med->v2))
@@ -728,11 +768,11 @@ void seam_mark_clear_tface(Scene *scene, short mode)
EdgeHash *ehash1 = BLI_edgehash_new();
EdgeHash *ehash2 = BLI_edgehash_new();
- for (a=0, mf=me->mface; a<me->totface; a++, mf++) {
+ for (a=0, mf=me->mpoly; a<me->totpoly; a++, mf++) {
if ((mf->flag & ME_HIDE) || !(mf->flag & ME_FACE_SEL))
- seam_edgehash_insert_face(ehash1, mf);
+ seam_edgehash_insert_face(ehash1, mf, me->mloop + mf->loopstart);
else
- seam_edgehash_insert_face(ehash2, mf);
+ seam_edgehash_insert_face(ehash2, mf, me->mloop + mf->loopstart);
}
for (a=0, med=me->medge; a<me->totedge; a++, med++)
@@ -755,21 +795,24 @@ void seam_mark_clear_tface(Scene *scene, short mode)
int face_select(struct bContext *C, Object *ob, short mval[2], int extend)
{
Mesh *me;
- MFace *mface, *msel;
+ MPoly *mface, *msel;
unsigned int a, index;
/* Get the face under the cursor */
me = get_mesh(ob);
- if (!facesel_face_pick(C, me, mval, &index, 1))
+ if (!facesel_face_pick(C, me, ob, mval, &index, 1))
return 0;
- msel= (((MFace*)me->mface)+index);
+ if (index >= me->totpoly || index < 0)
+ return 0;
+
+ msel= me->mpoly + index;
if (msel->flag & ME_HIDE) return 0;
/* clear flags */
- mface = me->mface;
- a = me->totface;
+ mface = me->mpoly;
+ a = me->totpoly;
if (!extend) {
while (a--) {
mface->flag &= ~ME_FACE_SEL;
@@ -799,28 +842,28 @@ int face_select(struct bContext *C, Object *ob, short mval[2], int extend)
void face_borderselect(struct bContext *C, Object *ob, rcti *rect, int select, int extend)
{
Mesh *me;
- MFace *mface;
+ MPoly *mface;
struct ImBuf *ibuf;
unsigned int *rt;
- int a, sx, sy, index;
char *selar;
+ int a, sx, sy, index;
ViewContext vc;
view3d_set_viewcontext(C, &vc);
me= get_mesh(ob);
if(me==0) return;
- if(me->totface==0) return;
+ if(me->totpoly==0) return;
- selar= MEM_callocN(me->totface+1, "selar");
+ selar= MEM_callocN(me->totpoly+1, "selar");
sx= (rect->xmax-rect->xmin+1);
sy= (rect->ymax-rect->ymin+1);
if(sx*sy<=0) return;
if (extend == 0 && select) {
- mface= me->mface;
- for(a=1; a<=me->totface; a++, mface++) {
+ mface= me->mpoly;
+ for(a=1; a<=me->totpoly; a++, mface++) {
if((mface->flag & ME_HIDE) == 0)
mface->flag &= ~ME_FACE_SEL;
}
@@ -842,8 +885,8 @@ void face_borderselect(struct bContext *C, Object *ob, rcti *rect, int select, i
rt++;
}
- mface= me->mface;
- for(a=1; a<=me->totface; a++, mface++) {
+ mface= me->mpoly;
+ for(a=1; a<=me->totpoly; a++, mface++) {
if(selar[a]) {
if(mface->flag & ME_HIDE);
else {
diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c
deleted file mode 100644
index cdcbb5cb461..00000000000
--- a/source/blender/editors/mesh/editmesh.c
+++ /dev/null
@@ -1,1960 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * Contributor(s): Blender Foundation, full recode 2002-2008
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "MEM_guardedalloc.h"
-
-
-#include "DNA_key_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_math.h"
-#include "BLI_editVert.h"
-#include "BLI_dynstr.h"
-#include "BLI_rand.h"
-
-#include "BKE_cloth.h"
-#include "BKE_context.h"
-#include "BKE_customdata.h"
-#include "BKE_depsgraph.h"
-#include "BKE_DerivedMesh.h"
-#include "BKE_global.h"
-#include "BKE_key.h"
-#include "BKE_library.h"
-#include "BKE_main.h"
-#include "BKE_material.h"
-#include "BKE_mesh.h"
-#include "BKE_modifier.h"
-#include "BKE_object.h"
-#include "BKE_paint.h"
-#include "BKE_pointcache.h"
-#include "BKE_softbody.h"
-#include "BKE_texture.h"
-#include "BKE_utildefines.h"
-
-#include "ED_mesh.h"
-#include "ED_object.h"
-#include "ED_retopo.h"
-#include "ED_screen.h"
-#include "ED_util.h"
-#include "ED_view3d.h"
-
-#include "RNA_access.h"
-#include "RNA_define.h"
-
-#include "WM_api.h"
-#include "WM_types.h"
-
-/* own include */
-#include "mesh_intern.h"
-
-/*
-editmesh.c:
- - add/alloc/free data
- - hashtables
- - enter/exit editmode
-*/
-
-/* XXX */
-static void BIF_undo_push(const char *dummy) {}
-static void error(const char *dummy) {}
-
-
-/* ***************** HASH ********************* */
-
-
-#define EDHASHSIZE (512*512)
-#define EDHASH(a, b) (a % EDHASHSIZE)
-
-
-/* ************ ADD / REMOVE / FIND ****************** */
-
-static void *calloc_em(EditMesh *em, size_t size, size_t nr)
-{
- return calloc(size, nr);
-}
-
-/* used to bypass normal calloc with fast one */
-static void *(*callocvert)(EditMesh *, size_t, size_t) = calloc_em;
-static void *(*callocedge)(EditMesh *, size_t, size_t) = calloc_em;
-static void *(*callocface)(EditMesh *, size_t, size_t) = calloc_em;
-
-EditVert *addvertlist(EditMesh *em, float *vec, EditVert *example)
-{
- EditVert *eve;
- static int hashnr= 0;
-
- eve= callocvert(em, sizeof(EditVert), 1);
- BLI_addtail(&em->verts, eve);
- em->totvert++;
-
- if(vec) VECCOPY(eve->co, vec);
-
- eve->hash= hashnr++;
- if( hashnr>=EDHASHSIZE) hashnr= 0;
-
- /* new verts get keyindex of -1 since they did not
- * have a pre-editmode vertex order
- */
- eve->keyindex = -1;
-
- if(example) {
- CustomData_em_copy_data(&em->vdata, &em->vdata, example->data, &eve->data);
- eve->bweight = example->bweight;
- }
- else {
- CustomData_em_set_default(&em->vdata, &eve->data);
- }
-
- return eve;
-}
-
-void free_editvert (EditMesh *em, EditVert *eve)
-{
-
- EM_remove_selection(em, eve, EDITVERT);
- CustomData_em_free_block(&em->vdata, &eve->data);
- if(eve->fast==0)
- free(eve);
-
- em->totvert--;
-}
-
-
-EditEdge *findedgelist(EditMesh *em, EditVert *v1, EditVert *v2)
-{
- EditVert *v3;
- struct HashEdge *he;
-
- /* swap ? */
- if( v1 > v2) {
- v3= v2;
- v2= v1;
- v1= v3;
- }
-
- if(em->hashedgetab==NULL)
- em->hashedgetab= MEM_callocN(EDHASHSIZE*sizeof(struct HashEdge), "hashedgetab");
-
- he= em->hashedgetab + EDHASH(v1->hash, v2->hash);
-
- while(he) {
-
- if(he->eed && he->eed->v1==v1 && he->eed->v2==v2) return he->eed;
-
- he= he->next;
- }
- return 0;
-}
-
-static void insert_hashedge(EditMesh *em, EditEdge *eed)
-{
- /* assuming that eed is not in the list yet, and that a find has been done before */
-
- struct HashEdge *first, *he;
-
- first= em->hashedgetab + EDHASH(eed->v1->hash, eed->v2->hash);
-
- if( first->eed==0 ) {
- first->eed= eed;
- }
- else {
- he= &eed->hash;
- he->eed= eed;
- he->next= first->next;
- first->next= he;
- }
-}
-
-static void remove_hashedge(EditMesh *em, EditEdge *eed)
-{
- /* assuming eed is in the list */
-
- struct HashEdge *first, *he, *prev=NULL;
-
- he=first= em->hashedgetab + EDHASH(eed->v1->hash, eed->v2->hash);
-
- while(he) {
- if(he->eed == eed) {
- /* remove from list */
- if(he==first) {
- if(first->next) {
- he= first->next;
- first->eed= he->eed;
- first->next= he->next;
- }
- else he->eed= 0;
- }
- else {
- prev->next= he->next;
- }
- return;
- }
- prev= he;
- he= he->next;
- }
-}
-
-EditEdge *addedgelist(EditMesh *em, EditVert *v1, EditVert *v2, EditEdge *example)
-{
- EditVert *v3;
- EditEdge *eed;
- int swap= 0;
-
- if(v1==v2) return NULL;
- if(v1==NULL || v2==NULL) return NULL;
-
- /* swap ? */
- if(v1>v2) {
- v3= v2;
- v2= v1;
- v1= v3;
- swap= 1;
- }
-
- /* find in hashlist */
- eed= findedgelist(em, v1, v2);
-
- if(eed==NULL) {
-
- eed= (EditEdge *)callocedge(em, sizeof(EditEdge), 1);
- eed->v1= v1;
- eed->v2= v2;
- BLI_addtail(&em->edges, eed);
- eed->dir= swap;
- insert_hashedge(em, eed);
- em->totedge++;
-
- /* copy edge data:
- rule is to do this with addedgelist call, before addfacelist */
- if(example) {
- eed->crease= example->crease;
- eed->bweight= example->bweight;
- eed->sharp = example->sharp;
- eed->seam = example->seam;
- eed->h |= (example->h & EM_FGON);
- }
- }
-
- return eed;
-}
-
-void remedge(EditMesh *em, EditEdge *eed)
-{
- BLI_remlink(&em->edges, eed);
- remove_hashedge(em, eed);
-
- em->totedge--;
-}
-
-void free_editedge(EditMesh *em, EditEdge *eed)
-{
- EM_remove_selection(em, eed, EDITEDGE);
- if(eed->fast==0){
- free(eed);
- }
-}
-
-void free_editface(EditMesh *em, EditFace *efa)
-{
- EM_remove_selection(em, efa, EDITFACE);
-
- if (em->act_face==efa) {
- EM_set_actFace(em, em->faces.first == efa ? NULL : em->faces.first);
- }
-
- CustomData_em_free_block(&em->fdata, &efa->data);
- if(efa->fast==0)
- free(efa);
-
- em->totface--;
-}
-
-void free_vertlist(EditMesh *em, ListBase *edve)
-{
- EditVert *eve, *next;
-
- if (!edve) return;
-
- eve= edve->first;
- while(eve) {
- next= eve->next;
- free_editvert(em, eve);
- eve= next;
- }
- edve->first= edve->last= NULL;
- em->totvert= em->totvertsel= 0;
-}
-
-void free_edgelist(EditMesh *em, ListBase *lb)
-{
- EditEdge *eed, *next;
-
- eed= lb->first;
- while(eed) {
- next= eed->next;
- free_editedge(em, eed);
- eed= next;
- }
- lb->first= lb->last= NULL;
- em->totedge= em->totedgesel= 0;
-}
-
-void free_facelist(EditMesh *em, ListBase *lb)
-{
- EditFace *efa, *next;
-
- efa= lb->first;
- while(efa) {
- next= efa->next;
- free_editface(em, efa);
- efa= next;
- }
- lb->first= lb->last= NULL;
- em->totface= em->totfacesel= 0;
-}
-
-EditFace *addfacelist(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4, EditFace *example, EditFace *exampleEdges)
-{
- EditFace *efa;
- EditEdge *e1, *e2=0, *e3=0, *e4=0;
-
- /* added sanity check... seems to happen for some tools, or for enter editmode for corrupted meshes */
- if(v1==v4 || v2==v4 || v3==v4) v4= NULL;
-
- /* add face to list and do the edges */
- if(exampleEdges) {
- e1= addedgelist(em, v1, v2, exampleEdges->e1);
- e2= addedgelist(em, v2, v3, exampleEdges->e2);
- if(v4) e3= addedgelist(em, v3, v4, exampleEdges->e3);
- else e3= addedgelist(em, v3, v1, exampleEdges->e3);
- if(v4) e4= addedgelist(em, v4, v1, exampleEdges->e4);
- }
- else {
- e1= addedgelist(em, v1, v2, NULL);
- e2= addedgelist(em, v2, v3, NULL);
- if(v4) e3= addedgelist(em, v3, v4, NULL);
- else e3= addedgelist(em, v3, v1, NULL);
- if(v4) e4= addedgelist(em, v4, v1, NULL);
- }
-
- if(v1==v2 || v2==v3 || v1==v3) return NULL;
- if(e2==0) return NULL;
-
- efa= (EditFace *)callocface(em, sizeof(EditFace), 1);
- efa->v1= v1;
- efa->v2= v2;
- efa->v3= v3;
- efa->v4= v4;
-
- efa->e1= e1;
- efa->e2= e2;
- efa->e3= e3;
- efa->e4= e4;
-
- if(example) {
- efa->mat_nr= example->mat_nr;
- efa->flag= example->flag;
- CustomData_em_copy_data(&em->fdata, &em->fdata, example->data, &efa->data);
- }
- else {
- efa->mat_nr= em->mat_nr;
-
- CustomData_em_set_default(&em->fdata, &efa->data);
- }
-
- BLI_addtail(&em->faces, efa);
- em->totface++;
-
- if(efa->v4) {
- normal_quad_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- cent_quad_v3(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- }
- else {
- normal_tri_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co);
- cent_tri_v3(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co);
- }
-
- return efa;
-}
-
-/* ************************ end add/new/find ************ */
-
-/* ************************ Edit{Vert,Edge,Face} utilss ***************************** */
-
-/* some nice utility functions */
-
-EditVert *editedge_getOtherVert(EditEdge *eed, EditVert *eve)
-{
- if (eve==eed->v1) {
- return eed->v2;
- } else if (eve==eed->v2) {
- return eed->v1;
- } else {
- return NULL;
- }
-}
-
-EditVert *editedge_getSharedVert(EditEdge *eed, EditEdge *eed2)
-{
- if (eed->v1==eed2->v1 || eed->v1==eed2->v2) {
- return eed->v1;
- } else if (eed->v2==eed2->v1 || eed->v2==eed2->v2) {
- return eed->v2;
- } else {
- return NULL;
- }
-}
-
-int editedge_containsVert(EditEdge *eed, EditVert *eve)
-{
- return (eed->v1==eve || eed->v2==eve);
-}
-
-int editface_containsVert(EditFace *efa, EditVert *eve)
-{
- return (efa->v1==eve || efa->v2==eve || efa->v3==eve || (efa->v4 && efa->v4==eve));
-}
-
-int editface_containsEdge(EditFace *efa, EditEdge *eed)
-{
- return (efa->e1==eed || efa->e2==eed || efa->e3==eed || (efa->e4 && efa->e4==eed));
-}
-
-
-/* ************************ stuct EditMesh manipulation ***************************** */
-
-/* fake callocs for fastmalloc below */
-static void *calloc_fastvert(EditMesh *em, size_t size, size_t nr)
-{
- EditVert *eve= em->curvert++;
- eve->fast= 1;
- return eve;
-}
-static void *calloc_fastedge(EditMesh *em, size_t size, size_t nr)
-{
- EditEdge *eed= em->curedge++;
- eed->fast= 1;
- return eed;
-}
-static void *calloc_fastface(EditMesh *em, size_t size, size_t nr)
-{
- EditFace *efa= em->curface++;
- efa->fast= 1;
- return efa;
-}
-
-/* allocate 1 chunk for all vertices, edges, faces. These get tagged to
- prevent it from being freed
-*/
-static void init_editmesh_fastmalloc(EditMesh *em, int totvert, int totedge, int totface)
-{
- if(totvert) em->allverts= MEM_callocN(totvert*sizeof(EditVert), "allverts");
- else em->allverts= NULL;
- em->curvert= em->allverts;
-
- if(totedge==0) totedge= 4*totface; // max possible
-
- if(totedge) em->alledges= MEM_callocN(totedge*sizeof(EditEdge), "alledges");
- else em->alledges= NULL;
- em->curedge= em->alledges;
-
- if(totface) em->allfaces= MEM_callocN(totface*sizeof(EditFace), "allfaces");
- else em->allfaces= NULL;
- em->curface= em->allfaces;
-
- callocvert= calloc_fastvert;
- callocedge= calloc_fastedge;
- callocface= calloc_fastface;
-}
-
-static void end_editmesh_fastmalloc(void)
-{
- callocvert= calloc_em;
- callocedge= calloc_em;
- callocface= calloc_em;
-}
-
-/* do not free editmesh itself here */
-void free_editMesh(EditMesh *em)
-{
- if(em==NULL) return;
-
- if(em->verts.first) free_vertlist(em, &em->verts);
- if(em->edges.first) free_edgelist(em, &em->edges);
- if(em->faces.first) free_facelist(em, &em->faces);
- if(em->selected.first) BLI_freelistN(&(em->selected));
-
- CustomData_free(&em->vdata, 0);
- CustomData_free(&em->fdata, 0);
-
- if(em->derivedFinal) {
- if (em->derivedFinal!=em->derivedCage) {
- em->derivedFinal->needsFree= 1;
- em->derivedFinal->release(em->derivedFinal);
- }
- em->derivedFinal= NULL;
- }
- if(em->derivedCage) {
- em->derivedCage->needsFree= 1;
- em->derivedCage->release(em->derivedCage);
- em->derivedCage= NULL;
- }
-
- /* DEBUG: hashtabs are slowest part of enter/exit editmode. here a testprint */
-#if 0
- if(em->hashedgetab) {
- HashEdge *he, *hen;
- int a, used=0, max=0, nr;
- he= em->hashedgetab;
- for(a=0; a<EDHASHSIZE; a++, he++) {
- if(he->eed) used++;
- hen= he->next;
- nr= 0;
- while(hen) {
- nr++;
- hen= hen->next;
- }
- if(max<nr) max= nr;
- }
- printf("hastab used %d max %d\n", used, max);
- }
-#endif
- if(em->hashedgetab) MEM_freeN(em->hashedgetab);
- em->hashedgetab= NULL;
-
- if(em->allverts) MEM_freeN(em->allverts);
- if(em->alledges) MEM_freeN(em->alledges);
- if(em->allfaces) MEM_freeN(em->allfaces);
-
- em->allverts= em->curvert= NULL;
- em->alledges= em->curedge= NULL;
- em->allfaces= em->curface= NULL;
-
- mesh_octree_table(NULL, NULL, NULL, 'e');
- mesh_mirrtopo_table(NULL, 'e');
-
- em->totvert= em->totedge= em->totface= 0;
-
-// XXX if(em->retopo_paint_data) retopo_free_paint_data(em->retopo_paint_data);
- em->retopo_paint_data= NULL;
- em->act_face = NULL;
-}
-
-static void editMesh_set_hash(EditMesh *em)
-{
- EditEdge *eed;
-
- if(em->hashedgetab) MEM_freeN(em->hashedgetab);
- em->hashedgetab= NULL;
-
- for(eed=em->edges.first; eed; eed= eed->next) {
- if( findedgelist(em, eed->v1, eed->v2)==NULL )
- insert_hashedge(em, eed);
- }
-
-}
-
-
-/* ************************ IN & OUT EDITMODE ***************************** */
-
-
-static void edge_normal_compare(EditEdge *eed, EditFace *efa1)
-{
- EditFace *efa2;
- float cent1[3], cent2[3];
- float inp;
-
- efa2 = eed->tmp.f;
- if(efa1==efa2) return;
-
- inp= efa1->n[0]*efa2->n[0] + efa1->n[1]*efa2->n[1] + efa1->n[2]*efa2->n[2];
- if(inp<0.999 && inp >-0.999) eed->f2= 1;
-
- if(efa1->v4) cent_quad_v3(cent1, efa1->v1->co, efa1->v2->co, efa1->v3->co, efa1->v4->co);
- else cent_tri_v3(cent1, efa1->v1->co, efa1->v2->co, efa1->v3->co);
- if(efa2->v4) cent_quad_v3(cent2, efa2->v1->co, efa2->v2->co, efa2->v3->co, efa2->v4->co);
- else cent_tri_v3(cent2, efa2->v1->co, efa2->v2->co, efa2->v3->co);
-
- sub_v3_v3v3(cent1, cent2, cent1);
- normalize_v3(cent1);
- inp= cent1[0]*efa1->n[0] + cent1[1]*efa1->n[1] + cent1[2]*efa1->n[2];
-
- if(inp < -0.001 ) eed->f1= 1;
-}
-
-#if 0
-typedef struct {
- EditEdge *eed;
- float noLen,no[3];
- int adjCount;
-} EdgeDrawFlagInfo;
-
-static int edgeDrawFlagInfo_cmp(const void *av, const void *bv)
-{
- const EdgeDrawFlagInfo *a = av;
- const EdgeDrawFlagInfo *b = bv;
-
- if (a->noLen<b->noLen) return -1;
- else if (a->noLen>b->noLen) return 1;
- else return 0;
-}
-#endif
-
-static void edge_drawflags(Mesh *me, EditMesh *em)
-{
- EditVert *eve;
- EditEdge *eed, *e1, *e2, *e3, *e4;
- EditFace *efa;
-
- /* - count number of times edges are used in faces: 0 en 1 time means draw edge
- * - edges more than 1 time used: in *tmp.f is pointer to first face
- * - check all faces, when normal differs to much: draw (flag becomes 1)
- */
-
- /* later on: added flags for 'cylinder' and 'sphere' intersection tests in old
- game engine (2.04)
- */
-
- recalc_editnormals(em);
-
- /* init */
- eve= em->verts.first;
- while(eve) {
- eve->f1= 1; /* during test it's set at zero */
- eve= eve->next;
- }
- eed= em->edges.first;
- while(eed) {
- eed->f2= eed->f1= 0;
- eed->tmp.f = 0;
- eed= eed->next;
- }
-
- efa= em->faces.first;
- while(efa) {
- e1= efa->e1;
- e2= efa->e2;
- e3= efa->e3;
- e4= efa->e4;
- if(e1->f2<4) e1->f2+= 1;
- if(e2->f2<4) e2->f2+= 1;
- if(e3->f2<4) e3->f2+= 1;
- if(e4 && e4->f2<4) e4->f2+= 1;
-
- if(e1->tmp.f == 0) e1->tmp.f = (void *) efa;
- if(e2->tmp.f == 0) e2->tmp.f = (void *) efa;
- if(e3->tmp.f ==0) e3->tmp.f = (void *) efa;
- if(e4 && (e4->tmp.f == 0)) e4->tmp.f = (void *) efa;
-
- efa= efa->next;
- }
-
- if(me->drawflag & ME_ALLEDGES) {
- efa= em->faces.first;
- while(efa) {
- if(efa->e1->f2>=2) efa->e1->f2= 1;
- if(efa->e2->f2>=2) efa->e2->f2= 1;
- if(efa->e3->f2>=2) efa->e3->f2= 1;
- if(efa->e4 && efa->e4->f2>=2) efa->e4->f2= 1;
-
- efa= efa->next;
- }
- }
- else {
-
- /* handle single-edges for 'test cylinder flag' (old engine) */
-
- eed= em->edges.first;
- while(eed) {
- if(eed->f2==1) eed->f1= 1;
- eed= eed->next;
- }
-
- /* all faces, all edges with flag==2: compare normal */
- efa= em->faces.first;
- while(efa) {
- if(efa->e1->f2==2) edge_normal_compare(efa->e1, efa);
- else efa->e1->f2= 1;
- if(efa->e2->f2==2) edge_normal_compare(efa->e2, efa);
- else efa->e2->f2= 1;
- if(efa->e3->f2==2) edge_normal_compare(efa->e3, efa);
- else efa->e3->f2= 1;
- if(efa->e4) {
- if(efa->e4->f2==2) edge_normal_compare(efa->e4, efa);
- else efa->e4->f2= 1;
- }
- efa= efa->next;
- }
-
- /* sphere collision flag */
-
- eed= em->edges.first;
- while(eed) {
- if(eed->f1!=1) {
- eed->v1->f1= eed->v2->f1= 0;
- }
- eed= eed->next;
- }
-
- }
-}
-
-/* turns Mesh into editmesh */
-void make_editMesh(Scene *scene, Object *ob)
-{
- Mesh *me= ob->data;
- MFace *mface;
- MVert *mvert;
- MSelect *mselect;
- KeyBlock *actkey;
- EditMesh *em;
- EditVert *eve, **evlist, *eve1, *eve2, *eve3, *eve4;
- EditFace *efa, *efa_last_sel= NULL;
- EditEdge *eed;
- EditSelection *ese;
- float *co, (*keyco)[3]= NULL;
- int tot, a, eekadoodle= 0;
-
- if(me->edit_mesh==NULL)
- me->edit_mesh= MEM_callocN(sizeof(EditMesh), "editmesh");
- else
- /* because of reload */
- free_editMesh(me->edit_mesh);
-
- em= me->edit_mesh;
-
- em->selectmode= scene->toolsettings->selectmode; // warning needs to be synced
- em->act_face = NULL;
- em->totvert= tot= me->totvert;
- em->totedge= me->totedge;
- em->totface= me->totface;
-
- if(tot==0) {
- return;
- }
-
- if(ob->actcol > 0)
- em->mat_nr= ob->actcol-1;
-
- /* initialize fastmalloc for editmesh */
- init_editmesh_fastmalloc(em, me->totvert, me->totedge, me->totface);
-
- actkey = ob_get_keyblock(ob);
- if(actkey) {
- /* undo-ing in past for previous editmode sessions gives corrupt 'keyindex' values */
- undo_editmode_clear();
- keyco= actkey->data;
- em->shapenr= ob->shapenr;
- }
-
- /* make editverts */
- CustomData_copy(&me->vdata, &em->vdata, CD_MASK_EDITMESH, CD_CALLOC, 0);
- mvert= me->mvert;
-
- evlist= (EditVert **)MEM_mallocN(tot*sizeof(void *),"evlist");
- for(a=0; a<tot; a++, mvert++) {
-
- co= mvert->co;
-
- /* edit the shape key coordinate if available */
- if(keyco && a < actkey->totelem)
- co= keyco[a];
-
- eve= addvertlist(em, co, NULL);
- evlist[a]= eve;
-
- /* face select sets selection in next loop */
- if(!paint_facesel_test(ob))
- eve->f |= (mvert->flag & 1);
-
- if (mvert->flag & ME_HIDE) eve->h= 1;
- eve->no[0]= mvert->no[0]/32767.0;
- eve->no[1]= mvert->no[1]/32767.0;
- eve->no[2]= mvert->no[2]/32767.0;
-
- eve->bweight= ((float)mvert->bweight)/255.0f;
-
- /* lets overwrite the keyindex of the editvert
- * with the order it used to be in before
- * editmode
- */
- eve->keyindex = a;
-
- CustomData_to_em_block(&me->vdata, &em->vdata, a, &eve->data);
- }
-
- if(actkey && actkey->totelem!=me->totvert);
- else {
- MEdge *medge= me->medge;
-
- CustomData_copy(&me->edata, &em->edata, CD_MASK_EDITMESH, CD_CALLOC, 0);
- /* make edges */
- for(a=0; a<me->totedge; a++, medge++) {
- eed= addedgelist(em, evlist[medge->v1], evlist[medge->v2], NULL);
- /* eed can be zero when v1 and v2 are identical, dxf import does this... */
- if(eed) {
- eed->crease= ((float)medge->crease)/255.0f;
- eed->bweight= ((float)medge->bweight)/255.0f;
-
- if(medge->flag & ME_SEAM) eed->seam= 1;
- if(medge->flag & ME_SHARP) eed->sharp = 1;
- if(medge->flag & SELECT) eed->f |= SELECT;
- if(medge->flag & ME_FGON) eed->h= EM_FGON; // 2 different defines!
- if(medge->flag & ME_HIDE) eed->h |= 1;
- if(em->selectmode==SCE_SELECT_EDGE)
- EM_select_edge(eed, eed->f & SELECT); // force edge selection to vertices, seems to be needed ...
- CustomData_to_em_block(&me->edata,&em->edata, a, &eed->data);
- }
- }
-
- CustomData_copy(&me->fdata, &em->fdata, CD_MASK_EDITMESH, CD_CALLOC, 0);
-
- /* make faces */
- mface= me->mface;
-
- for(a=0; a<me->totface; a++, mface++) {
- eve1= evlist[mface->v1];
- eve2= evlist[mface->v2];
- if(!mface->v3) eekadoodle= 1;
- eve3= evlist[mface->v3];
- if(mface->v4) eve4= evlist[mface->v4]; else eve4= NULL;
-
- efa= addfacelist(em, eve1, eve2, eve3, eve4, NULL, NULL);
-
- if(efa) {
- CustomData_to_em_block(&me->fdata, &em->fdata, a, &efa->data);
-
- efa->mat_nr= mface->mat_nr;
- efa->flag= mface->flag & ~ME_HIDE;
-
- /* select and hide face flag */
- if(mface->flag & ME_HIDE) {
- efa->h= 1;
- } else {
- if (a==me->act_face) {
- EM_set_actFace(em, efa);
- }
-
- /* dont allow hidden and selected */
- if(mface->flag & ME_FACE_SEL) {
- efa->f |= SELECT;
-
- if(paint_facesel_test(ob)) {
- EM_select_face(efa, 1); /* flush down */
- }
-
- efa_last_sel= efa;
- }
- }
- }
- }
- }
-
- if(EM_get_actFace(em, 0)==NULL && efa_last_sel) {
- EM_set_actFace(em, efa_last_sel);
- }
-
- if(eekadoodle)
- error("This Mesh has old style edgecodes, please put it in the bugtracker!");
-
- MEM_freeN(evlist);
-
- end_editmesh_fastmalloc(); // resets global function pointers
-
- if(me->mselect){
- //restore editselections
- EM_init_index_arrays(em, 1,1,1);
- mselect = me->mselect;
-
- for(a=0; a<me->totselect; a++, mselect++){
- /*check if recorded selection is still valid, if so copy into editmesh*/
- if( (mselect->type == EDITVERT && me->mvert[mselect->index].flag & SELECT) || (mselect->type == EDITEDGE && me->medge[mselect->index].flag & SELECT) || (mselect->type == EDITFACE && me->mface[mselect->index].flag & ME_FACE_SEL) ){
- ese = MEM_callocN(sizeof(EditSelection), "Edit Selection");
- ese->type = mselect->type;
- if(ese->type == EDITVERT) ese->data = EM_get_vert_for_index(mselect->index); else
- if(ese->type == EDITEDGE) ese->data = EM_get_edge_for_index(mselect->index); else
- if(ese->type == EDITFACE) ese->data = EM_get_face_for_index(mselect->index);
- BLI_addtail(&(em->selected),ese);
- }
- }
- EM_free_index_arrays();
- }
- /* this creates coherent selections. also needed for older files */
- EM_selectmode_set(em);
- /* paranoia check to enforce hide rules */
- EM_hide_reset(em);
- /* sets helper flags which arent saved */
- EM_fgon_flags(em);
-
- if (EM_get_actFace(em, 0)==NULL) {
- EM_set_actFace(em, em->faces.first ); /* will use the first face, this is so we alwats have an active face */
- }
-}
-
-/* makes Mesh out of editmesh */
-void load_editMesh(Scene *scene, Object *ob)
-{
- Mesh *me= ob->data;
- MVert *mvert, *oldverts;
- MEdge *medge;
- MFace *mface;
- MSelect *mselect;
- EditMesh *em= me->edit_mesh;
- EditVert *eve;
- EditFace *efa, *efa_act;
- EditEdge *eed;
- EditSelection *ese;
- float *fp, *newkey, *oldkey, nor[3];
- int i, a, ototvert;
-
- /* this one also tests of edges are not in faces: */
- /* eed->f2==0: not in face, f2==1: draw it */
- /* eed->f1 : flag for dynaface (cylindertest, old engine) */
- /* eve->f1 : flag for dynaface (sphere test, old engine) */
- /* eve->f2 : being used in vertexnormals */
- edge_drawflags(me, em);
-
- EM_stats_update(em);
-
- /* new Vertex block */
- if(em->totvert==0) mvert= NULL;
- else mvert= MEM_callocN(em->totvert*sizeof(MVert), "loadeditMesh vert");
-
- /* new Edge block */
- if(em->totedge==0) medge= NULL;
- else medge= MEM_callocN(em->totedge*sizeof(MEdge), "loadeditMesh edge");
-
- /* new Face block */
- if(em->totface==0) mface= NULL;
- else mface= MEM_callocN(em->totface*sizeof(MFace), "loadeditMesh face");
-
- /* lets save the old verts just in case we are actually working on
- * a key ... we now do processing of the keys at the end */
- oldverts= me->mvert;
- ototvert= me->totvert;
-
- /* don't free this yet */
- CustomData_set_layer(&me->vdata, CD_MVERT, NULL);
-
- /* free custom data */
- CustomData_free(&me->vdata, me->totvert);
- CustomData_free(&me->edata, me->totedge);
- CustomData_free(&me->fdata, me->totface);
-
- /* add new custom data */
- me->totvert= em->totvert;
- me->totedge= em->totedge;
- me->totface= em->totface;
-
- CustomData_copy(&em->vdata, &me->vdata, CD_MASK_MESH, CD_CALLOC, me->totvert);
- CustomData_copy(&em->edata, &me->edata, CD_MASK_MESH, CD_CALLOC, me->totedge);
- CustomData_copy(&em->fdata, &me->fdata, CD_MASK_MESH, CD_CALLOC, me->totface);
-
- CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, mvert, me->totvert);
- CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, me->totedge);
- CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, mface, me->totface);
- mesh_update_customdata_pointers(me);
-
- /* the vertices, use ->tmp.l as counter */
- eve= em->verts.first;
- a= 0;
-
- while(eve) {
- VECCOPY(mvert->co, eve->co);
-
- mvert->mat_nr= 32767; /* what was this for, halos? */
-
- /* vertex normal */
- VECCOPY(nor, eve->no);
- mul_v3_fl(nor, 32767.0);
- VECCOPY(mvert->no, nor);
-
- /* note: it used to remove me->dvert when it was not in use, cancelled
- that... annoying when you have a fresh vgroup */
- CustomData_from_em_block(&em->vdata, &me->vdata, eve->data, a);
-
- eve->tmp.l = a++; /* counter */
-
- mvert->flag= 0;
- mvert->flag |= (eve->f & SELECT);
- if (eve->h) mvert->flag |= ME_HIDE;
-
- mvert->bweight= (char)(255.0*eve->bweight);
-
- eve= eve->next;
- mvert++;
- }
-
- /* the edges */
- a= 0;
- eed= em->edges.first;
- while(eed) {
- medge->v1= (unsigned int) eed->v1->tmp.l;
- medge->v2= (unsigned int) eed->v2->tmp.l;
-
- medge->flag= (eed->f & SELECT) | ME_EDGERENDER;
- if(eed->f2<2) medge->flag |= ME_EDGEDRAW;
- if(eed->f2==0) medge->flag |= ME_LOOSEEDGE;
- if(eed->sharp) medge->flag |= ME_SHARP;
- if(eed->seam) medge->flag |= ME_SEAM;
- if(eed->h & EM_FGON) medge->flag |= ME_FGON; // different defines yes
- if(eed->h & 1) medge->flag |= ME_HIDE;
-
- medge->crease= (char)(255.0*eed->crease);
- medge->bweight= (char)(255.0*eed->bweight);
- CustomData_from_em_block(&em->edata, &me->edata, eed->data, a);
-
- eed->tmp.l = a++;
-
- medge++;
- eed= eed->next;
- }
-
- /* the faces */
- a = 0;
- efa= em->faces.first;
- efa_act= EM_get_actFace(em, 0);
- i = 0;
- me->act_face = -1;
- while(efa) {
- mface= &((MFace *) me->mface)[i];
-
- mface->v1= (unsigned int) efa->v1->tmp.l;
- mface->v2= (unsigned int) efa->v2->tmp.l;
- mface->v3= (unsigned int) efa->v3->tmp.l;
- if (efa->v4) mface->v4 = (unsigned int) efa->v4->tmp.l;
-
- mface->mat_nr= efa->mat_nr;
-
- mface->flag= efa->flag;
- /* bit 0 of flag is already taken for smooth... */
-
- if(efa->h) {
- mface->flag |= ME_HIDE;
- mface->flag &= ~ME_FACE_SEL;
- } else {
- if(efa->f & 1) mface->flag |= ME_FACE_SEL;
- else mface->flag &= ~ME_FACE_SEL;
- }
-
- /* mat_nr in vertex */
- if(me->totcol>1) {
- mvert= me->mvert+mface->v1;
- if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
- mvert= me->mvert+mface->v2;
- if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
- mvert= me->mvert+mface->v3;
- if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
- if(mface->v4) {
- mvert= me->mvert+mface->v4;
- if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
- }
- }
-
- /* watch: efa->e1->f2==0 means loose edge */
-
- if(efa->e1->f2==1) {
- efa->e1->f2= 2;
- }
- if(efa->e2->f2==1) {
- efa->e2->f2= 2;
- }
- if(efa->e3->f2==1) {
- efa->e3->f2= 2;
- }
- if(efa->e4 && efa->e4->f2==1) {
- efa->e4->f2= 2;
- }
-
- CustomData_from_em_block(&em->fdata, &me->fdata, efa->data, i);
-
- /* no index '0' at location 3 or 4 */
- test_index_face(mface, &me->fdata, i, efa->v4?4:3);
-
- if (efa_act == efa)
- me->act_face = a;
-
- efa->tmp.l = a++;
- i++;
- efa= efa->next;
- }
-
- /* patch hook indices and vertex parents */
- {
- Object *ob;
- ModifierData *md;
- EditVert **vertMap = NULL;
- int i,j;
-
- for (ob=G.main->object.first; ob; ob=ob->id.next) {
- if (ob->parent==ob && ELEM(ob->partype, PARVERT1,PARVERT3)) {
-
- /* duplicate code from below, make it function later...? */
- if (!vertMap) {
- vertMap = MEM_callocN(sizeof(*vertMap)*ototvert, "vertMap");
-
- for (eve=em->verts.first; eve; eve=eve->next) {
- if (eve->keyindex!=-1)
- vertMap[eve->keyindex] = eve;
- }
- }
- if(ob->par1 < ototvert) {
- eve = vertMap[ob->par1];
- if(eve) ob->par1= eve->tmp.l;
- }
- if(ob->par2 < ototvert) {
- eve = vertMap[ob->par2];
- if(eve) ob->par2= eve->tmp.l;
- }
- if(ob->par3 < ototvert) {
- eve = vertMap[ob->par3];
- if(eve) ob->par3= eve->tmp.l;
- }
-
- }
- if (ob->data==me) {
- for (md=ob->modifiers.first; md; md=md->next) {
- if (md->type==eModifierType_Hook) {
- HookModifierData *hmd = (HookModifierData*) md;
-
- if (!vertMap) {
- vertMap = MEM_callocN(sizeof(*vertMap)*ototvert, "vertMap");
-
- for (eve=em->verts.first; eve; eve=eve->next) {
- if (eve->keyindex!=-1)
- vertMap[eve->keyindex] = eve;
- }
- }
-
- for (i=j=0; i<hmd->totindex; i++) {
- if(hmd->indexar[i] < ototvert) {
- eve = vertMap[hmd->indexar[i]];
-
- if (eve) {
- hmd->indexar[j++] = eve->tmp.l;
- }
- }
- else j++;
- }
-
- hmd->totindex = j;
- }
- }
- }
- }
-
- if (vertMap) MEM_freeN(vertMap);
- }
-
- /* are there keys? */
- if(me->key) {
- KeyBlock *currkey;
- KeyBlock *actkey= BLI_findlink(&me->key->block, em->shapenr-1);
-
- float (*ofs)[3] = NULL;
-
- /* editing the base key should update others */
- if(me->key->type==KEY_RELATIVE && oldverts) {
- int act_is_basis = 0;
- /* find if this key is a basis for any others */
- for(currkey = me->key->block.first; currkey; currkey= currkey->next) {
- if(em->shapenr-1 == currkey->relative) {
- act_is_basis = 1;
- break;
- }
- }
-
- if(act_is_basis) { /* active key is a base */
- i=0;
- ofs= MEM_callocN(sizeof(float) * 3 * em->totvert, "currkey->data");
- eve= em->verts.first;
- mvert = me->mvert;
- while(eve) {
- VECSUB(ofs[i], mvert->co, oldverts[eve->keyindex].co);
- eve= eve->next;
- i++;
- mvert++;
- }
- }
- }
-
-
- /* Lets reorder the key data so that things line up roughly
- * with the way things were before editmode */
- currkey = me->key->block.first;
- while(currkey) {
- int apply_offset = (ofs && (currkey != actkey) && (em->shapenr-1 == currkey->relative));
-
- fp= newkey= MEM_callocN(me->key->elemsize*em->totvert, "currkey->data");
- oldkey = currkey->data;
-
- eve= em->verts.first;
-
- i = 0;
- mvert = me->mvert;
- while(eve) {
- if (eve->keyindex >= 0 && eve->keyindex < currkey->totelem) { // valid old vertex
- if(currkey == actkey) {
- if(actkey == me->key->refkey) {
- VECCOPY(fp, mvert->co);
- }
- else {
- VECCOPY(fp, mvert->co);
- if(oldverts) {
- VECCOPY(mvert->co, oldverts[eve->keyindex].co);
- }
- }
- }
- else {
- if(oldkey) {
- VECCOPY(fp, oldkey + 3 * eve->keyindex);
- }
- }
- }
- else {
- VECCOPY(fp, mvert->co);
- }
-
- /* propagate edited basis offsets to other shapes */
- if(apply_offset) {
- VECADD(fp, fp, ofs[i]);
- }
-
- fp+= 3;
- ++i;
- ++mvert;
- eve= eve->next;
- }
- currkey->totelem= em->totvert;
- if(currkey->data) MEM_freeN(currkey->data);
- currkey->data = newkey;
-
- currkey= currkey->next;
- }
-
- if(ofs) MEM_freeN(ofs);
- }
-
- if(oldverts) MEM_freeN(oldverts);
-
- i = 0;
- for(ese=em->selected.first; ese; ese=ese->next) i++;
- me->totselect = i;
- if(i==0) mselect= NULL;
- else mselect= MEM_callocN(i*sizeof(MSelect), "loadeditMesh selections");
-
- if(me->mselect) MEM_freeN(me->mselect);
- me->mselect= mselect;
-
- for(ese=em->selected.first; ese; ese=ese->next){
- mselect->type = ese->type;
- if(ese->type == EDITVERT) mselect->index = ((EditVert*)ese->data)->tmp.l;
- else if(ese->type == EDITEDGE) mselect->index = ((EditEdge*)ese->data)->tmp.l;
- else if(ese->type == EDITFACE) mselect->index = ((EditFace*)ese->data)->tmp.l;
- mselect++;
- }
-
- /* to be sure: clear ->tmp.l pointers */
- eve= em->verts.first;
- while(eve) {
- eve->tmp.l = 0;
- eve= eve->next;
- }
-
- eed= em->edges.first;
- while(eed) {
- eed->tmp.l = 0;
- eed= eed->next;
- }
-
- efa= em->faces.first;
- while(efa) {
- efa->tmp.l = 0;
- efa= efa->next;
- }
-
- /* remake softbody of all users */
- if(me->id.us>1) {
- Base *base;
- for(base= scene->base.first; base; base= base->next)
- if(base->object->data==me)
- base->object->recalc |= OB_RECALC_DATA;
- }
-
- mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
-}
-
-void remake_editMesh(Scene *scene, Object *ob)
-{
- make_editMesh(scene, ob);
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
- BIF_undo_push("Undo all changes");
-}
-
-/* *************** Operator: separate parts *************/
-
-static EnumPropertyItem prop_separate_types[] = {
- {0, "SELECTED", 0, "Selection", ""},
- {1, "MATERIAL", 0, "By Material", ""},
- {2, "LOOSE", 0, "By loose parts", ""},
- {0, NULL, 0, NULL, NULL}
-};
-
-/* return 1: success */
-static int mesh_separate_selected(Scene *scene, Base *editbase)
-{
- EditMesh *em, *emnew;
- EditVert *eve, *v1;
- EditEdge *eed, *e1;
- EditFace *efa, *f1;
- Object *obedit;
- Mesh *me, *menew;
- Base *basenew;
-
- if(editbase==NULL) return 0;
-
- obedit= editbase->object;
- me= obedit->data;
- em= BKE_mesh_get_editmesh(me);
- if(me->key) {
- error("Can't separate with vertex keys");
- BKE_mesh_end_editmesh(me, em);
- return 0;
- }
-
- if(em->selected.first)
- BLI_freelistN(&(em->selected)); /* clear the selection order */
-
- EM_selectmode_set(em); // enforce full consistent selection flags
-
- EM_stats_update(em);
-
- if(em->totvertsel==0) {
- BKE_mesh_end_editmesh(me, em);
- return 0;
- }
-
- /* we are going to work as follows:
- * 1. add a linked duplicate object: this will be the new one, we remember old pointer
- * 2. give new object empty mesh and put in editmode
- * 3: do a split if needed on current editmesh.
- * 4. copy over: all NOT selected verts, edges, faces
- * 5. call load_editMesh() on the new object
- */
-
- /* 1 */
- basenew= ED_object_add_duplicate(scene, editbase, 0); /* 0 = fully linked */
- ED_base_object_select(basenew, BA_DESELECT);
-
- /* 2 */
- basenew->object->data= menew= add_mesh(me->id.name+2); /* empty */
- assign_matarar(basenew->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
- me->id.us--;
- make_editMesh(scene, basenew->object);
- emnew= menew->edit_mesh;
- CustomData_copy(&em->vdata, &emnew->vdata, CD_MASK_EDITMESH, CD_DEFAULT, 0);
- CustomData_copy(&em->edata, &emnew->edata, CD_MASK_EDITMESH, CD_DEFAULT, 0);
- CustomData_copy(&em->fdata, &emnew->fdata, CD_MASK_EDITMESH, CD_DEFAULT, 0);
-
- /* 3 */
- /* SPLIT: first make duplicate */
- adduplicateflag(em, SELECT);
- /* SPLIT: old faces have 3x flag 128 set, delete these ones */
- delfaceflag(em, 128);
- /* since we do tricky things with verts/edges/faces, this makes sure all is selected coherent */
- EM_selectmode_set(em);
-
- /* 4 */
- /* move over: everything that is selected */
- for(eve= em->verts.first; eve; eve= v1) {
- v1= eve->next;
- if(eve->f & SELECT) {
- BLI_remlink(&em->verts, eve);
- BLI_addtail(&emnew->verts, eve);
- }
- }
-
- for(eed= em->edges.first; eed; eed= e1) {
- e1= eed->next;
- if(eed->f & SELECT) {
- BLI_remlink(&em->edges, eed);
- BLI_addtail(&emnew->edges, eed);
- }
- }
-
- for(efa= em->faces.first; efa; efa= f1) {
- f1= efa->next;
- if (efa == em->act_face && (efa->f & SELECT)) {
- EM_set_actFace(em, NULL);
- }
-
- if(efa->f & SELECT) {
- BLI_remlink(&em->faces, efa);
- BLI_addtail(&emnew->faces, efa);
- }
- }
-
- /* 5 */
- load_editMesh(scene, basenew->object);
- free_editMesh(emnew);
- MEM_freeN(menew->edit_mesh);
- menew->edit_mesh= NULL;
-
- /* hashedges are invalid now, make new! */
- editMesh_set_hash(em);
-
- DAG_id_flush_update(&obedit->id, OB_RECALC_DATA);
- DAG_id_flush_update(&basenew->object->id, OB_RECALC_DATA);
-
- BKE_mesh_end_editmesh(me, em);
-
- return 1;
-}
-
-/* return 1: success */
-static int mesh_separate_material(Scene *scene, Base *editbase)
-{
- Mesh *me= editbase->object->data;
- EditMesh *em= BKE_mesh_get_editmesh(me);
- unsigned char curr_mat;
-
- for (curr_mat = 1; curr_mat < editbase->object->totcol; ++curr_mat) {
- /* clear selection, we're going to use that to select material group */
- EM_clear_flag_all(em, SELECT);
- /* select the material */
- EM_select_by_material(em, curr_mat);
- /* and now separate */
- if(0==mesh_separate_selected(scene, editbase)) {
- BKE_mesh_end_editmesh(me, em);
- return 0;
- }
- }
-
- BKE_mesh_end_editmesh(me, em);
- return 1;
-}
-
-/* return 1: success */
-static int mesh_separate_loose(Scene *scene, Base *editbase)
-{
- Mesh *me;
- EditMesh *em;
- int doit= 1;
-
- me= editbase->object->data;
- em= BKE_mesh_get_editmesh(me);
-
- if(me->key) {
- error("Can't separate with vertex keys");
- BKE_mesh_end_editmesh(me, em);
- return 0;
- }
-
- EM_clear_flag_all(em, SELECT);
-
- while(doit) {
- /* Select a random vert to start with */
- EditVert *eve;
- int tot;
-
- /* check if all verts that are visible have been done */
- for(eve=em->verts.first; eve; eve= eve->next)
- if(!eve->h) break;
- if(eve==NULL) break; /* only hidden verts left, quit early */
-
- /* first non hidden vert */
- eve->f |= SELECT;
-
- selectconnected_mesh_all(em);
-
- /* don't separate the very last part */
- for(eve=em->verts.first; eve; eve= eve->next)
- if((eve->f & SELECT)==0) break;
- if(eve==NULL) break;
-
- tot= BLI_countlist(&em->verts);
-
- /* and now separate */
- doit= mesh_separate_selected(scene, editbase);
-
- /* with hidden verts this can happen */
- if(tot == BLI_countlist(&em->verts))
- break;
- }
-
- BKE_mesh_end_editmesh(me, em);
- return 1;
-}
-
-
-static int mesh_separate_exec(bContext *C, wmOperator *op)
-{
- Scene *scene= CTX_data_scene(C);
- Base *base= CTX_data_active_base(C);
- int retval= 0, type= RNA_enum_get(op->ptr, "type");
-
- if(type == 0)
- retval= mesh_separate_selected(scene, base);
- else if(type == 1)
- retval= mesh_separate_material (scene, base);
- else if(type == 2)
- retval= mesh_separate_loose(scene, base);
-
- if(retval) {
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, base->object->data);
- return OPERATOR_FINISHED;
- }
- return OPERATOR_CANCELLED;
-}
-
-void MESH_OT_separate(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Separate";
- ot->description= "Separate selected geometry into a new mesh";
- ot->idname= "MESH_OT_separate";
-
- /* api callbacks */
- ot->invoke= WM_menu_invoke;
- ot->exec= mesh_separate_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- ot->prop= RNA_def_enum(ot->srna, "type", prop_separate_types, 0, "Type", "");
-}
-
-
-/* ******************************************** */
-
-/* *************** UNDO ***************************** */
-/* new mesh undo, based on pushing editmesh data itself */
-/* reuses same code as for global and curve undo... unify that (ton) */
-
-/* only one 'hack', to save memory it doesn't store the first push, but does a remake editmesh */
-
-/* a compressed version of editmesh data */
-
-typedef struct EditVertC
-{
- float no[3];
- float co[3];
- unsigned char f, h;
- short bweight;
- int keyindex;
-} EditVertC;
-
-typedef struct EditEdgeC
-{
- int v1, v2;
- unsigned char f, h, seam, sharp, pad;
- short crease, bweight, fgoni;
-} EditEdgeC;
-
-typedef struct EditFaceC
-{
- int v1, v2, v3, v4;
- unsigned char flag, f, h, fgonf, pad1;
- short mat_nr;
-} EditFaceC;
-
-typedef struct EditSelectionC{
- short type;
- int index;
-}EditSelectionC;
-
-typedef struct UndoMesh {
- EditVertC *verts;
- EditEdgeC *edges;
- EditFaceC *faces;
- EditSelectionC *selected;
- int totvert, totedge, totface, totsel;
- int selectmode, shapenr;
- RetopoPaintData *retopo_paint_data;
- char retopo_mode;
- CustomData vdata, edata, fdata;
-} UndoMesh;
-
-/* for callbacks */
-
-static void free_undoMesh(void *umv)
-{
- UndoMesh *um= umv;
-
- if(um->verts) MEM_freeN(um->verts);
- if(um->edges) MEM_freeN(um->edges);
- if(um->faces) MEM_freeN(um->faces);
- if(um->selected) MEM_freeN(um->selected);
-// XXX if(um->retopo_paint_data) retopo_free_paint_data(um->retopo_paint_data);
- CustomData_free(&um->vdata, um->totvert);
- CustomData_free(&um->edata, um->totedge);
- CustomData_free(&um->fdata, um->totface);
- MEM_freeN(um);
-}
-
-static void *editMesh_to_undoMesh(void *emv)
-{
- EditMesh *em= (EditMesh *)emv;
- UndoMesh *um;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- EditSelection *ese;
- EditVertC *evec=NULL;
- EditEdgeC *eedc=NULL;
- EditFaceC *efac=NULL;
- EditSelectionC *esec=NULL;
- int a;
-
- um= MEM_callocN(sizeof(UndoMesh), "undomesh");
-
- um->selectmode = em->selectmode;
- um->shapenr = em->shapenr;
-
- for(eve=em->verts.first; eve; eve= eve->next) um->totvert++;
- for(eed=em->edges.first; eed; eed= eed->next) um->totedge++;
- for(efa=em->faces.first; efa; efa= efa->next) um->totface++;
- for(ese=em->selected.first; ese; ese=ese->next) um->totsel++;
- /* malloc blocks */
-
- if(um->totvert) evec= um->verts= MEM_callocN(um->totvert*sizeof(EditVertC), "allvertsC");
- if(um->totedge) eedc= um->edges= MEM_callocN(um->totedge*sizeof(EditEdgeC), "alledgesC");
- if(um->totface) efac= um->faces= MEM_callocN(um->totface*sizeof(EditFaceC), "allfacesC");
- if(um->totsel) esec= um->selected= MEM_callocN(um->totsel*sizeof(EditSelectionC), "allselections");
-
- if(um->totvert) CustomData_copy(&em->vdata, &um->vdata, CD_MASK_EDITMESH, CD_CALLOC, um->totvert);
- if(um->totedge) CustomData_copy(&em->edata, &um->edata, CD_MASK_EDITMESH, CD_CALLOC, um->totedge);
- if(um->totface) CustomData_copy(&em->fdata, &um->fdata, CD_MASK_EDITMESH, CD_CALLOC, um->totface);
-
- /* now copy vertices */
- a = 0;
- for(eve=em->verts.first; eve; eve= eve->next, evec++, a++) {
- VECCOPY(evec->co, eve->co);
- VECCOPY(evec->no, eve->no);
-
- evec->f= eve->f;
- evec->h= eve->h;
- evec->keyindex= eve->keyindex;
- eve->tmp.l = a; /*store index*/
- evec->bweight= (short)(eve->bweight*255.0);
-
- CustomData_from_em_block(&em->vdata, &um->vdata, eve->data, a);
- }
-
- /* copy edges */
- a = 0;
- for(eed=em->edges.first; eed; eed= eed->next, eedc++, a++) {
- eedc->v1= (int)eed->v1->tmp.l;
- eedc->v2= (int)eed->v2->tmp.l;
- eedc->f= eed->f;
- eedc->h= eed->h;
- eedc->seam= eed->seam;
- eedc->sharp= eed->sharp;
- eedc->crease= (short)(eed->crease*255.0);
- eedc->bweight= (short)(eed->bweight*255.0);
- eedc->fgoni= eed->fgoni;
- eed->tmp.l = a; /*store index*/
- CustomData_from_em_block(&em->edata, &um->edata, eed->data, a);
-
- }
-
- /* copy faces */
- a = 0;
- for(efa=em->faces.first; efa; efa= efa->next, efac++, a++) {
- efac->v1= (int)efa->v1->tmp.l;
- efac->v2= (int)efa->v2->tmp.l;
- efac->v3= (int)efa->v3->tmp.l;
- if(efa->v4) efac->v4= (int)efa->v4->tmp.l;
- else efac->v4= -1;
-
- efac->mat_nr= efa->mat_nr;
- efac->flag= efa->flag;
- efac->f= efa->f;
- efac->h= efa->h;
- efac->fgonf= efa->fgonf;
-
- efa->tmp.l = a; /*store index*/
-
- CustomData_from_em_block(&em->fdata, &um->fdata, efa->data, a);
- }
-
- a = 0;
- for(ese=em->selected.first; ese; ese=ese->next, esec++){
- esec->type = ese->type;
- if(ese->type == EDITVERT) a = esec->index = ((EditVert*)ese->data)->tmp.l;
- else if(ese->type == EDITEDGE) a = esec->index = ((EditEdge*)ese->data)->tmp.l;
- else if(ese->type == EDITFACE) a = esec->index = ((EditFace*)ese->data)->tmp.l;
- }
-
-// XXX um->retopo_paint_data= retopo_paint_data_copy(em->retopo_paint_data);
-// um->retopo_mode= scene->toolsettings->retopo_mode;
-
- return um;
-}
-
-static void undoMesh_to_editMesh(void *umv, void *emv)
-{
- EditMesh *em= (EditMesh *)emv;
- UndoMesh *um= (UndoMesh *)umv;
- EditVert *eve, **evar=NULL;
- EditEdge *eed;
- EditFace *efa;
- EditSelection *ese;
- EditVertC *evec;
- EditEdgeC *eedc;
- EditFaceC *efac;
- EditSelectionC *esec;
- int a=0;
-
- free_editMesh(em);
-
- /* malloc blocks */
- memset(em, 0, sizeof(EditMesh));
-
- em->selectmode = um->selectmode;
- em->shapenr = um->shapenr;
-
- init_editmesh_fastmalloc(em, um->totvert, um->totedge, um->totface);
-
- CustomData_free(&em->vdata, 0);
- CustomData_free(&em->edata, 0);
- CustomData_free(&em->fdata, 0);
-
- CustomData_copy(&um->vdata, &em->vdata, CD_MASK_EDITMESH, CD_CALLOC, 0);
- CustomData_copy(&um->edata, &em->edata, CD_MASK_EDITMESH, CD_CALLOC, 0);
- CustomData_copy(&um->fdata, &em->fdata, CD_MASK_EDITMESH, CD_CALLOC, 0);
-
- /* now copy vertices */
-
- if(um->totvert) evar= MEM_mallocN(um->totvert*sizeof(EditVert *), "vertex ar");
- for(a=0, evec= um->verts; a<um->totvert; a++, evec++) {
- eve= addvertlist(em, evec->co, NULL);
- evar[a]= eve;
-
- VECCOPY(eve->no, evec->no);
- eve->f= evec->f;
- eve->h= evec->h;
- eve->keyindex= evec->keyindex;
- eve->bweight= ((float)evec->bweight)/255.0f;
-
- CustomData_to_em_block(&um->vdata, &em->vdata, a, &eve->data);
- }
-
- /* copy edges */
- for(a=0, eedc= um->edges; a<um->totedge; a++, eedc++) {
- eed= addedgelist(em, evar[eedc->v1], evar[eedc->v2], NULL);
-
- eed->f= eedc->f;
- eed->h= eedc->h;
- eed->seam= eedc->seam;
- eed->sharp= eedc->sharp;
- eed->fgoni= eedc->fgoni;
- eed->crease= ((float)eedc->crease)/255.0f;
- eed->bweight= ((float)eedc->bweight)/255.0f;
- CustomData_to_em_block(&um->edata, &em->edata, a, &eed->data);
- }
-
- /* copy faces */
- for(a=0, efac= um->faces; a<um->totface; a++, efac++) {
- if(efac->v4 != -1)
- efa= addfacelist(em, evar[efac->v1], evar[efac->v2], evar[efac->v3], evar[efac->v4], NULL, NULL);
- else
- efa= addfacelist(em, evar[efac->v1], evar[efac->v2], evar[efac->v3], NULL, NULL ,NULL);
-
- efa->mat_nr= efac->mat_nr;
- efa->flag= efac->flag;
- efa->f= efac->f;
- efa->h= efac->h;
- efa->fgonf= efac->fgonf;
-
- CustomData_to_em_block(&um->fdata, &em->fdata, a, &efa->data);
- }
-
- end_editmesh_fastmalloc();
- if(evar) MEM_freeN(evar);
-
- em->totvert = um->totvert;
- em->totedge = um->totedge;
- em->totface = um->totface;
- /*restore stored editselections*/
- if(um->totsel){
- EM_init_index_arrays(em, 1,1,1);
- for(a=0, esec= um->selected; a<um->totsel; a++, esec++){
- ese = MEM_callocN(sizeof(EditSelection), "Edit Selection");
- ese->type = esec->type;
- if(ese->type == EDITVERT) ese->data = EM_get_vert_for_index(esec->index); else
- if(ese->type == EDITEDGE) ese->data = EM_get_edge_for_index(esec->index); else
- if(ese->type == EDITFACE) ese->data = EM_get_face_for_index(esec->index);
- BLI_addtail(&(em->selected),ese);
- }
- EM_free_index_arrays();
- }
-
- /* restore total selections */
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-
-// XXX retopo_free_paint();
-// em->retopo_paint_data= retopo_paint_data_copy(um->retopo_paint_data);
-// scene->toolsettings->retopo_mode= um->retopo_mode;
-// if(scene->toolsettings->retopo_mode) {
-// XXX if(G.vd->depths) G.vd->depths->damaged= 1;
-// retopo_queue_updates(G.vd);
-// retopo_paint_view_update(G.vd);
-// }
-
-}
-
-static void *getEditMesh(bContext *C)
-{
- Object *obedit= CTX_data_edit_object(C);
- if(obedit && obedit->type==OB_MESH) {
- Mesh *me= obedit->data;
- return me->edit_mesh;
- }
- return NULL;
-}
-
-/* and this is all the undo system needs to know */
-void undo_push_mesh(bContext *C, char *name)
-{
- undo_editmode_push(C, name, getEditMesh, free_undoMesh, undoMesh_to_editMesh, editMesh_to_undoMesh, NULL);
-}
-
-
-
-/* *************** END UNDO *************/
-
-static EditVert **g_em_vert_array = NULL;
-static EditEdge **g_em_edge_array = NULL;
-static EditFace **g_em_face_array = NULL;
-
-void EM_init_index_arrays(EditMesh *em, int forVert, int forEdge, int forFace)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- int i;
-
- if (forVert) {
- em->totvert= BLI_countlist(&em->verts);
-
- if(em->totvert) {
- g_em_vert_array = MEM_mallocN(sizeof(*g_em_vert_array)*em->totvert, "em_v_arr");
-
- for (i=0,eve=em->verts.first; eve; i++,eve=eve->next)
- g_em_vert_array[i] = eve;
- }
- }
-
- if (forEdge) {
- em->totedge= BLI_countlist(&em->edges);
-
- if(em->totedge) {
- g_em_edge_array = MEM_mallocN(sizeof(*g_em_edge_array)*em->totedge, "em_e_arr");
-
- for (i=0,eed=em->edges.first; eed; i++,eed=eed->next)
- g_em_edge_array[i] = eed;
- }
- }
-
- if (forFace) {
- em->totface= BLI_countlist(&em->faces);
-
- if(em->totface) {
- g_em_face_array = MEM_mallocN(sizeof(*g_em_face_array)*em->totface, "em_f_arr");
-
- for (i=0,efa=em->faces.first; efa; i++,efa=efa->next)
- g_em_face_array[i] = efa;
- }
- }
-}
-
-void EM_free_index_arrays(void)
-{
- if (g_em_vert_array) MEM_freeN(g_em_vert_array);
- if (g_em_edge_array) MEM_freeN(g_em_edge_array);
- if (g_em_face_array) MEM_freeN(g_em_face_array);
- g_em_vert_array = NULL;
- g_em_edge_array = NULL;
- g_em_face_array = NULL;
-}
-
-EditVert *EM_get_vert_for_index(int index)
-{
- return g_em_vert_array?g_em_vert_array[index]:NULL;
-}
-
-EditEdge *EM_get_edge_for_index(int index)
-{
- return g_em_edge_array?g_em_edge_array[index]:NULL;
-}
-
-EditFace *EM_get_face_for_index(int index)
-{
- return g_em_face_array?g_em_face_array[index]:NULL;
-}
-
-/* can we edit UV's for this mesh?*/
-int EM_texFaceCheck(EditMesh *em)
-{
- /* some of these checks could be a touch overkill */
- if ( (em) &&
- (em->faces.first) &&
- (CustomData_has_layer(&em->fdata, CD_MTFACE)))
- return 1;
- return 0;
-}
-
-/* can we edit colors for this mesh?*/
-int EM_vertColorCheck(EditMesh *em)
-{
- /* some of these checks could be a touch overkill */
- if ( (em) &&
- (em->faces.first) &&
- (CustomData_has_layer(&em->fdata, CD_MCOL)))
- return 1;
- return 0;
-}
-
-
-void em_setup_viewcontext(bContext *C, ViewContext *vc)
-{
- view3d_set_viewcontext(C, vc);
-
- if(vc->obedit) {
- Mesh *me= vc->obedit->data;
- vc->em= me->edit_mesh;
- }
-}
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
deleted file mode 100644
index 6cdd1dff1fc..00000000000
--- a/source/blender/editors/mesh/editmesh_add.c
+++ /dev/null
@@ -1,1703 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2004 by Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-#include "RNA_define.h"
-#include "RNA_access.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_math.h"
-#include "BLI_editVert.h"
-
-#include "BKE_context.h"
-#include "BKE_depsgraph.h"
-#include "BKE_global.h"
-#include "BKE_library.h"
-#include "BKE_mesh.h"
-#include "BKE_object.h"
-#include "BKE_utildefines.h"
-#include "BKE_report.h"
-
-#include "WM_api.h"
-#include "WM_types.h"
-
-#include "ED_mesh.h"
-#include "ED_screen.h"
-#include "ED_transform.h"
-#include "ED_view3d.h"
-#include "ED_object.h"
-
-#include "mesh_intern.h"
-
-/* bpymenu removed XXX */
-
-/* XXX */
-#define add_numbut(a, b, c, d, e, f, g) {}
-/* XXX */
-
-static float icovert[12][3] = {
- {0.0f,0.0f,-200.0f},
- {144.72f, -105.144f,-89.443f},
- {-55.277f, -170.128,-89.443f},
- {-178.885f,0.0f,-89.443f},
- {-55.277f,170.128f,-89.443f},
- {144.72f,105.144f,-89.443f},
- {55.277f,-170.128f,89.443f},
- {-144.72f,-105.144f,89.443f},
- {-144.72f,105.144f,89.443f},
- {55.277f,170.128f,89.443f},
- {178.885f,0.0f,89.443f},
- {0.0f,0.0f,200.0f}
-};
-static short icoface[20][3] = {
- {1,0,2},
- {1,0,5},
- {2,0,3},
- {3,0,4},
- {4,0,5},
- {1,5,10},
- {2,1,6},
- {3,2,7},
- {4,3,8},
- {5,4,9},
- {10,1,6},
- {6,2,7},
- {7,3,8},
- {8,4,9},
- {9,5,10},
- {6,10,11},
- {7,6,11},
- {8,7,11},
- {9,8,11},
- {10,9,11}
-};
-
-/* *************** add-click-mesh (extrude) operator ************** */
-
-static int dupli_extrude_cursor(bContext *C, wmOperator *op, wmEvent *event)
-{
- ViewContext vc;
- EditVert *eve, *v1;
- float min[3], max[3];
- int done= 0;
-
- em_setup_viewcontext(C, &vc);
-
- INIT_MINMAX(min, max);
-
- for(v1= vc.em->verts.first;v1; v1=v1->next) {
- if(v1->f & SELECT) {
- DO_MINMAX(v1->co, min, max);
- done= 1;
- }
- }
-
- /* call extrude? */
- if(done) {
- EditEdge *eed;
- float vec[3], cent[3], mat[3][3];
- float nor[3]= {0.0, 0.0, 0.0};
-
- /* check for edges that are half selected, use for rotation */
- done= 0;
- for(eed= vc.em->edges.first; eed; eed= eed->next) {
- if( (eed->v1->f & SELECT)+(eed->v2->f & SELECT) == SELECT ) {
- if(eed->v1->f & SELECT) sub_v3_v3v3(vec, eed->v1->co, eed->v2->co);
- else sub_v3_v3v3(vec, eed->v2->co, eed->v1->co);
- add_v3_v3(nor, vec);
- done= 1;
- }
- }
- if(done) normalize_v3(nor);
-
- /* center */
- add_v3_v3v3(cent, min, max);
- mul_v3_fl(cent, 0.5f);
- VECCOPY(min, cent);
-
- mul_m4_v3(vc.obedit->obmat, min); // view space
- view3d_get_view_aligned_coordinate(&vc, min, event->mval);
- invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
- mul_m4_v3(vc.obedit->imat, min); // back in object space
-
- sub_v3_v3v3(min, min, cent);
-
- /* calculate rotation */
- unit_m3(mat);
- if(done) {
- float dot;
-
- VECCOPY(vec, min);
- normalize_v3(vec);
- dot= INPR(vec, nor);
-
- if( fabs(dot)<0.999) {
- float cross[3], si, q1[4];
-
- cross_v3_v3v3(cross, nor, vec);
- normalize_v3(cross);
- dot= 0.5f*saacos(dot);
- si= (float)sin(dot);
- q1[0]= (float)cos(dot);
- q1[1]= cross[0]*si;
- q1[2]= cross[1]*si;
- q1[3]= cross[2]*si;
-
- quat_to_mat3( mat,q1);
- }
- }
-
- extrudeflag(vc.obedit, vc.em, SELECT, nor, 0);
- rotateflag(vc.em, SELECT, cent, mat);
- translateflag(vc.em, SELECT, min);
-
- recalc_editnormals(vc.em);
- }
- else {
- float mat[3][3],imat[3][3];
- float *curs= give_cursor(vc.scene, vc.v3d);
-
- VECCOPY(min, curs);
- view3d_get_view_aligned_coordinate(&vc, min, event->mval);
-
- eve= addvertlist(vc.em, 0, NULL);
-
- copy_m3_m4(mat, vc.obedit->obmat);
- invert_m3_m3(imat, mat);
-
- VECCOPY(eve->co, min);
- mul_m3_v3(imat, eve->co);
- sub_v3_v3v3(eve->co, eve->co, vc.obedit->obmat[3]);
-
- eve->f= SELECT;
- }
-
- //retopo_do_all();
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, vc.obedit->data);
- DAG_id_flush_update(vc.obedit->data, OB_RECALC_DATA);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_dupli_extrude_cursor(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Duplicate or Extrude at 3D Cursor";
- ot->description= "Duplicate and extrude selected vertices, edges or faces towards 3D Cursor";
- ot->idname= "MESH_OT_dupli_extrude_cursor";
-
- /* api callbacks */
- ot->invoke= dupli_extrude_cursor;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-
-/* ********************** */
-
-/* selected faces get hidden edges */
-int make_fgon(EditMesh *em, wmOperator *op, int make)
-{
- EditFace *efa;
- EditEdge *eed;
- EditVert *eve;
- float *nor=NULL; // reference
- int done=0;
-
- if(make==0) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- efa->fgonf= 0;
- efa->e1->h &= ~EM_FGON;
- efa->e2->h &= ~EM_FGON;
- efa->e3->h &= ~EM_FGON;
- if(efa->e4) efa->e4->h &= ~EM_FGON;
- done= 1;
- }
- }
- EM_fgon_flags(em); // redo flags and indices for fgons
-
- return done;
- }
-
- /* tagging edges. rule is:
- - edge used by exactly 2 selected faces
- - no vertices allowed with only tagged edges (return)
- - face normals are allowed to difffer
-
- */
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0; // amount of selected
- eed->f2= 0; // amount of unselected
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- if(nor==NULL) nor= efa->n;
- if(efa->e1->f1 < 3) efa->e1->f1++;
- if(efa->e2->f1 < 3) efa->e2->f1++;
- if(efa->e3->f1 < 3) efa->e3->f1++;
- if(efa->e4 && efa->e4->f1 < 3) efa->e4->f1++;
- }
- else {
- if(efa->e1->f2 < 3) efa->e1->f2++;
- if(efa->e2->f2 < 3) efa->e2->f2++;
- if(efa->e3->f2 < 3) efa->e3->f2++;
- if(efa->e4 && efa->e4->f2 < 3) efa->e4->f2++;
- }
- }
- // now eed->f1 becomes tagged edge
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f1==2 && eed->f2==0) eed->f1= 1;
- else eed->f1= 0;
- }
-
- // no vertices allowed with only tagged edges
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f1) {
- eed->v1->f1 |= 1;
- eed->v2->f1 |= 1;
- }
- else {
- eed->v1->f1 |= 2;
- eed->v2->f1 |= 2;
- }
- }
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f1==1) break;
- }
- if(eve) {
- BKE_report(op->reports, RPT_ERROR, "Cannot make a polygon with interior vertices");
- return 0;
- }
-
- // check for faces
- if(nor==NULL) {
- BKE_report(op->reports, RPT_ERROR, "No faces were selected to make FGon");
- return 0;
- }
-
- // and there we go
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f1) {
- eed->h |= EM_FGON;
- done= 1;
- }
- }
-
- if(done)
- EM_fgon_flags(em); // redo flags and indices for fgons
- return done;
-}
-
-static int make_fgon_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- if( make_fgon(em, op, 1) ) {
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
- }
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
-}
-
-void MESH_OT_fgon_make(struct wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Make F-gon";
- ot->description= "Make fgon from selected faces";
- ot->idname= "MESH_OT_fgon_make";
-
- /* api callbacks */
- ot->exec= make_fgon_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-static int clear_fgon_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- if( make_fgon(em, op, 0) ) {
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
- }
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
-}
-
-void MESH_OT_fgon_clear(struct wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Clear F-gon";
- ot->description= "Clear fgon from selected face";
- ot->idname= "MESH_OT_fgon_clear";
-
- /* api callbacks */
- ot->exec= clear_fgon_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-/* precondition; 4 vertices selected, check for 4 edges and create face */
-static EditFace *addface_from_edges(EditMesh *em)
-{
- EditEdge *eed, *eedar[4]={NULL, NULL, NULL, NULL};
- EditVert *v1=NULL, *v2=NULL, *v3=NULL, *v4=NULL;
- int a;
-
- /* find the 4 edges */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if( (eed->f & SELECT) || (eed->v1->f & eed->v2->f & SELECT) ) {
- if(eedar[0]==NULL) eedar[0]= eed;
- else if(eedar[1]==NULL) eedar[1]= eed;
- else if(eedar[2]==NULL) eedar[2]= eed;
- else eedar[3]= eed;
-
- }
- }
-
-
- if(eedar[3]) {
- /* first 2 points */
- v1= eedar[0]->v1;
- v2= eedar[0]->v2;
-
- /* find the 2 edges connected to first edge */
- for(a=1; a<4; a++) {
- if( eedar[a]->v1 == v2) v3= eedar[a]->v2;
- else if(eedar[a]->v2 == v2) v3= eedar[a]->v1;
- else if( eedar[a]->v1 == v1) v4= eedar[a]->v2;
- else if(eedar[a]->v2 == v1) v4= eedar[a]->v1;
- }
-
- /* verify if last edge exists */
- if(v3 && v4) {
- for(a=1; a<4; a++) {
- if( eedar[a]->v1==v3 && eedar[a]->v2==v4) break;
- if( eedar[a]->v2==v3 && eedar[a]->v1==v4) break;
- }
- if(a!=4) {
- return addfacelist(em, v1, v2, v3, v4, NULL, NULL);
- }
- }
- }
- return NULL;
-}
-
-/* ******************************* */
-
-/* this also allows to prevent triangles being made in quads */
-static int compareface_overlaps(EditFace *vl1, EditFace *vl2)
-{
- EditVert *v1, *v2, *v3, *v4;
- int equal= 0;
-
- v1= vl2->v1;
- v2= vl2->v2;
- v3= vl2->v3;
- v4= vl2->v4;
-
- if(vl1==vl2) return 0;
-
- if(v4==NULL && vl1->v4==NULL) {
- if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1) equal++;
- if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2) equal++;
- if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3) equal++;
- }
- else {
- if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) equal++;
- if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) equal++;
- if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) equal++;
- if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) equal++;
- }
-
- if(v4 && vl1->v4) {
- if(equal==4) return 1;
- }
- else
- if(equal>=3) return 1;
-
- return 0;
-}
-
-/* checks for existence, and for tria overlapping inside quad */
-static EditFace *exist_face_overlaps(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4)
-{
- EditFace *efa, efatest;
-
- efatest.v1= v1;
- efatest.v2= v2;
- efatest.v3= v3;
- efatest.v4= v4;
-
- efa= em->faces.first;
- while(efa) {
- if(compareface_overlaps(&efatest, efa)) return efa;
- efa= efa->next;
- }
- return NULL;
-}
-
-/* will be new face smooth or solid? depends on smoothness of face neighbours
- * of new face, if function return 1, then new face will be smooth, when functio
- * will return zero, then new face will be solid */
-static void fix_new_face(EditMesh *em, EditFace *eface)
-{
- struct EditFace *efa;
- struct EditEdge *eed=NULL;
- struct EditVert *v1 = eface->v1, *v2 = eface->v2, *v3 = eface->v3, *v4 = eface->v4;
- struct EditVert *ev1=NULL, *ev2=NULL;
- short smooth=0; /* "total smoothnes" of faces in neighbourhood */
- short coef; /* "weight" of smoothness */
- short count=0; /* number of edges with same direction as eface */
- short vi00=0, vi01=0, vi10=0, vi11=0; /* vertex indexes */
-
- efa = em->faces.first;
-
- while(efa) {
-
- if(efa==eface) {
- efa = efa->next;
- continue;
- }
-
- coef = 0;
- ev1 = ev2 = NULL;
- eed = NULL;
-
- if(efa->v1==v1 || efa->v2==v1 || efa->v3==v1 || efa->v4==v1) {
- ev1 = v1;
- coef++;
- }
- if(efa->v1==v2 || efa->v2==v2 || efa->v3==v2 || efa->v4==v2) {
- if(ev1) ev2 = v2;
- else ev1 = v2;
- coef++;
- }
- if(efa->v1==v3 || efa->v2==v3 || efa->v3==v3 || efa->v4==v3) {
- if(coef<2) {
- if(ev1) ev2 = v3;
- else ev1 = v3;
- }
- coef++;
- }
- if((v4) && (efa->v1==v4 || efa->v2==v4 || efa->v3==v4 || efa->v4==v4)) {
- if(ev1 && coef<2) ev2 = v4;
- coef++;
- }
-
- /* "democracy" of smoothness */
- if(efa->flag & ME_SMOOTH)
- smooth += coef;
- else
- smooth -= coef;
-
- /* try to find edge using vertexes ev1 and ev2 */
- if((ev1) && (ev2) && (ev1!=ev2)) eed = findedgelist(em, ev1, ev2);
-
- /* has bordering edge of efa same direction as edge of eface ? */
- if(eed) {
- if(eed->v1==v1) vi00 = 1;
- else if(eed->v1==v2) vi00 = 2;
- else if(eed->v1==v3) vi00 = 3;
- else if(v4 && eed->v1==v4) vi00 = 4;
-
- if(eed->v2==v1) vi01 = 1;
- else if(eed->v2==v2) vi01 = 2;
- else if(eed->v2==v3) vi01 = 3;
- else if(v4 && eed->v2==v4) vi01 = 4;
-
- if(v4) {
- if(vi01==1 && vi00==4) vi00 = 0;
- if(vi01==4 && vi00==1) vi01 = 0;
- }
- else {
- if(vi01==1 && vi00==3) vi00 = 0;
- if(vi01==3 && vi00==1) vi01 = 0;
- }
-
- if(eed->v1==efa->v1) vi10 = 1;
- else if(eed->v1==efa->v2) vi10 = 2;
- else if(eed->v1==efa->v3) vi10 = 3;
- else if(efa->v4 && eed->v1==efa->v4) vi10 = 4;
-
- if(eed->v2==efa->v1) vi11 = 1;
- else if(eed->v2==efa->v2) vi11 = 2;
- else if(eed->v2==efa->v3) vi11 = 3;
- else if(efa->v4 && eed->v2==efa->v4) vi11 = 4;
-
- if(efa->v4) {
- if(vi11==1 && vi10==4) vi10 = 0;
- if(vi11==4 && vi10==1) vi11 = 0;
- }
- else {
- if(vi11==1 && vi10==3) vi10 = 0;
- if(vi11==3 && vi10==1) vi11 = 0;
- }
-
- if(((vi00>vi01) && (vi10>vi11)) ||
- ((vi00<vi01) && (vi10<vi11)))
- count++;
- else
- count--;
- }
-
- efa = efa->next;
- }
-
- /* set up smoothness according voting of face in neighbourhood */
- if(smooth >= 0)
- eface->flag |= ME_SMOOTH;
- else
- eface->flag &= ~ME_SMOOTH;
-
- /* flip face, when too much "face normals" in neighbourhood is different */
- if(count > 0) {
- flipface(em, eface);
- }
-}
-
-/* only adds quads or trias when there's edges already */
-void addfaces_from_edgenet(EditMesh *em)
-{
- EditVert *eve1, *eve2, *eve3, *eve4;
-
- for(eve1= em->verts.first; eve1; eve1= eve1->next) {
- for(eve2= em->verts.first; (eve1->f & 1) && eve2; eve2= eve2->next) {
- if(findedgelist(em, eve1,eve2)) {
- for(eve3= em->verts.first; (eve2->f & 1) && eve3; eve3= eve3->next) {
- if((eve2!=eve3 && (eve3->f & 1) && findedgelist(em, eve1,eve3))) {
- EditEdge *sh_edge= NULL;
- EditVert *sh_vert= NULL;
-
- sh_edge= findedgelist(em, eve2,eve3);
-
- if(sh_edge) { /* Add a triangle */
- if(!exist_face_overlaps(em, eve1,eve2,eve3,NULL))
- fix_new_face(em, addfacelist(em, eve1,eve2,eve3,NULL,NULL,NULL));
- }
- else { /* Check for a shared vertex */
- for(eve4= em->verts.first; eve4; eve4= eve4->next) {
- if(eve4!=eve1 && eve4!=eve2 && eve4!=eve3 && (eve4->f & 1) &&
- !findedgelist(em, eve1,eve4) && findedgelist(em, eve2,eve4) &&
- findedgelist(em, eve3,eve4)) {
- sh_vert= eve4;
- break;
- }
- }
-
- if(sh_vert) {
- if(sh_vert) {
- if(!exist_face_overlaps(em, eve1,eve2,eve4,eve3))
- fix_new_face(em, addfacelist(em, eve1,eve2,eve4,eve3,NULL,NULL));
- }
- }
- }
- }
- }
- }
- }
- }
-
- EM_select_flush(em);
-
-// XXX DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-}
-
-static void addedgeface_mesh(EditMesh *em, wmOperator *op)
-{
- EditVert *eve, *neweve[4];
- EditEdge *eed;
- EditFace *efa;
- short amount=0;
-
- /* how many selected ? */
- if(em->selectmode & SCE_SELECT_EDGE) {
- /* in edge mode finding selected vertices means flushing down edge codes... */
- /* can't make face with only edge selection info... */
- EM_selectmode_set(em);
- }
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
- amount++;
- if(amount>4) break;
- neweve[amount-1]= eve;
- }
- }
-
- if(amount==2) {
- eed= addedgelist(em, neweve[0], neweve[1], NULL);
- EM_select_edge(eed, 1);
-
- // XXX DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- return;
- }
- else if(amount > 4) {
- addfaces_from_edgenet(em);
- return;
- }
- else if(amount<2) {
- BKE_report(op->reports, RPT_ERROR, "More vertices are needed to make an edge/face");
- return;
- }
-
- efa= NULL; // check later
-
- if(amount==3) {
-
- if(exist_face_overlaps(em, neweve[0], neweve[1], neweve[2], NULL)==0) {
- efa= addfacelist(em, neweve[0], neweve[1], neweve[2], 0, NULL, NULL);
- EM_select_face(efa, 1);
- }
- else BKE_report(op->reports, RPT_ERROR, "The selected vertices already form a face");
- }
- else if(amount==4) {
- /* this test survives when theres 2 triangles */
- if(exist_face(em, neweve[0], neweve[1], neweve[2], neweve[3])==0) {
- int tria= 0;
-
- /* remove trias if they exist, 4 cases.... */
- if(exist_face(em, neweve[0], neweve[1], neweve[2], NULL)) tria++;
- if(exist_face(em, neweve[0], neweve[1], neweve[3], NULL)) tria++;
- if(exist_face(em, neweve[0], neweve[2], neweve[3], NULL)) tria++;
- if(exist_face(em, neweve[1], neweve[2], neweve[3], NULL)) tria++;
-
- if(tria==2) join_triangles(em);
- else if(exist_face_overlaps(em, neweve[0], neweve[1], neweve[2], neweve[3])==0) {
- /* If there are 4 Verts, But more selected edges, we need to call addfaces_from_edgenet */
- EditEdge *eedcheck;
- int count;
- count = 0;
- for(eedcheck= em->edges.first; eedcheck; eedcheck= eedcheck->next) {
- if(eedcheck->f & SELECT) {
- count++;
- }
- }
-
- if(count++ > 4){
- addfaces_from_edgenet(em);
- return;
- } else {
- /* if 4 edges exist, we just create the face, convex or not */
- efa= addface_from_edges(em);
- if(efa==NULL) {
-
- /* the order of vertices can be anything, 6 cases to check */
- if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) {
- efa= addfacelist(em, neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL);
- }
- else if( convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co) ) {
- efa= addfacelist(em, neweve[0], neweve[2], neweve[3], neweve[1], NULL, NULL);
- }
- else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) {
- efa= addfacelist(em, neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL);
- }
- else if( convex(neweve[0]->co, neweve[1]->co, neweve[3]->co, neweve[2]->co) ) {
- efa= addfacelist(em, neweve[0], neweve[1], neweve[3], neweve[2], NULL, NULL);
- }
- else if( convex(neweve[0]->co, neweve[3]->co, neweve[2]->co, neweve[1]->co) ) {
- efa= addfacelist(em, neweve[0], neweve[3], neweve[2], neweve[1], NULL, NULL);
- }
- else if( convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co) ) {
- efa= addfacelist(em, neweve[0], neweve[3], neweve[1], neweve[2], NULL, NULL);
- }
- else BKE_report(op->reports, RPT_ERROR, "cannot find nice quad from concave set of vertices");
-
- }
- }
- }
- else BKE_report(op->reports, RPT_ERROR, "The selected vertices already form a face");
- }
- else BKE_report(op->reports, RPT_ERROR, "The selected vertices already form a face");
- }
-
- if(efa) {
- EM_select_face(efa, 1);
-
- fix_new_face(em, efa);
-
- recalc_editnormals(em);
- }
- }
-
-static int addedgeface_mesh_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- addedgeface_mesh(em, op);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_edge_face_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Make Edge/Face";
- ot->description= "Add an edge or face to selected";
- ot->idname= "MESH_OT_edge_face_add";
-
- /* api callbacks */
- ot->exec= addedgeface_mesh_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
-}
-
-
-
-/* ************************ primitives ******************* */
-
-// HACK: these can also be found in cmoview.tga.c, but are here so that they can be found by linker
-// this hack is only used so that scons+mingw + split-sources hack works
- // ------------------------------- start copied code
-/* these are not the monkeys you are looking for */
-int monkeyo= 4;
-int monkeynv= 271;
-int monkeynf= 250;
-signed char monkeyv[271][3]= {
-{-71,21,98},{-63,12,88},{-57,7,74},{-82,-3,79},{-82,4,92},
-{-82,17,100},{-92,21,102},{-101,12,95},{-107,7,83},
-{-117,31,84},{-109,31,95},{-96,31,102},{-92,42,102},
-{-101,50,95},{-107,56,83},{-82,66,79},{-82,58,92},
-{-82,46,100},{-71,42,98},{-63,50,88},{-57,56,74},
-{-47,31,72},{-55,31,86},{-67,31,97},{-66,31,99},
-{-70,43,100},{-82,48,103},{-93,43,105},{-98,31,105},
-{-93,20,105},{-82,31,106},{-82,15,103},{-70,20,100},
-{-127,55,95},{-127,45,105},{-127,-87,94},{-127,-41,100},
-{-127,-24,102},{-127,-99,92},{-127,52,77},{-127,73,73},
-{-127,115,-70},{-127,72,-109},{-127,9,-106},{-127,-49,-45},
-{-101,-24,72},{-87,-56,73},{-82,-89,73},{-80,-114,68},
-{-85,-121,67},{-104,-124,71},{-127,-126,74},{-71,-18,68},
-{-46,-5,69},{-21,19,57},{-17,55,76},{-36,62,80},
-{-64,77,88},{-86,97,94},{-107,92,97},{-119,63,96},
-{-106,53,99},{-111,39,98},{-101,12,95},{-79,2,90},
-{-64,8,86},{-47,24,83},{-45,38,83},{-50,48,85},
-{-72,56,92},{-95,60,97},{-127,-98,94},{-113,-92,94},
-{-112,-107,91},{-119,-113,89},{-127,-114,88},{-127,-25,96},
-{-127,-18,95},{-114,-19,95},{-111,-29,96},{-116,-37,95},
-{-76,-6,86},{-48,7,80},{-34,26,77},{-32,48,84},
-{-39,53,93},{-71,70,102},{-87,82,107},{-101,79,109},
-{-114,55,108},{-111,-13,104},{-100,-57,91},{-95,-90,88},
-{-93,-105,85},{-97,-117,81},{-106,-119,81},{-127,-121,82},
-{-127,6,93},{-127,27,98},{-85,61,95},{-106,18,96},
-{-110,27,97},{-112,-88,94},{-117,-57,96},{-127,-57,96},
-{-127,-42,95},{-115,-35,100},{-110,-29,102},{-113,-17,100},
-{-122,-16,100},{-127,-26,106},{-121,-19,104},{-115,-20,104},
-{-113,-29,106},{-117,-32,103},{-127,-37,103},{-94,-40,71},
-{-106,-31,91},{-104,-40,91},{-97,-32,71},{-127,-112,88},
-{-121,-111,88},{-115,-105,91},{-115,-95,93},{-127,-100,84},
-{-115,-96,85},{-115,-104,82},{-121,-109,81},{-127,-110,81},
-{-105,28,100},{-103,20,99},{-84,55,97},{-92,54,99},
-{-73,51,99},{-55,45,89},{-52,37,88},{-53,25,87},
-{-66,13,92},{-79,8,95},{-98,14,100},{-104,38,100},
-{-100,48,100},{-97,46,97},{-102,38,97},{-96,16,97},
-{-79,11,93},{-68,15,90},{-57,27,86},{-56,36,86},
-{-59,43,87},{-74,50,96},{-91,51,98},{-84,52,96},
-{-101,22,96},{-102,29,96},{-113,59,78},{-102,85,79},
-{-84,88,76},{-65,71,71},{-40,58,63},{-25,52,59},
-{-28,21,48},{-50,0,53},{-71,-12,60},{-127,115,37},
-{-127,126,-10},{-127,-25,-86},{-127,-59,24},{-127,-125,59},
-{-127,-103,44},{-127,-73,41},{-127,-62,36},{-18,30,7},
-{-17,41,-6},{-28,34,-56},{-68,56,-90},{-33,-6,9},
-{-51,-16,-21},{-45,-1,-55},{-84,7,-85},{-97,-45,52},
-{-104,-53,33},{-90,-91,49},{-95,-64,50},{-85,-117,51},
-{-109,-97,47},{-111,-69,46},{-106,-121,56},{-99,-36,55},
-{-100,-29,60},{-101,-22,64},{-100,-50,21},{-89,-40,-34},
-{-83,-19,-69},{-69,111,-49},{-69,119,-9},{-69,109,30},
-{-68,67,55},{-34,52,43},{-46,58,36},{-45,90,7},
-{-25,72,16},{-25,79,-15},{-45,96,-25},{-45,87,-57},
-{-25,69,-46},{-48,42,-75},{-65,3,-70},{-22,42,-26},
-{-75,-22,19},{-72,-25,-27},{-13,52,-30},{-28,-18,-16},
-{6,-13,-42},{37,7,-55},{46,41,-54},{31,65,-54},
-{4,61,-40},{3,53,-37},{25,56,-50},{35,37,-52},
-{28,10,-52},{5,-5,-39},{-21,-9,-17},{-9,46,-28},
-{-6,39,-37},{-14,-3,-27},{6,0,-47},{25,12,-57},
-{31,32,-57},{23,46,-56},{4,44,-46},{-19,37,-27},
-{-20,22,-35},{-30,12,-35},{-22,11,-35},{-19,2,-35},
-{-23,-2,-35},{-34,0,-9},{-35,-3,-22},{-35,5,-24},
-{-25,26,-27},{-13,31,-34},{-13,30,-41},{-23,-2,-41},
-{-18,2,-41},{-21,10,-41},{-29,12,-41},{-19,22,-41},
-{6,42,-53},{25,44,-62},{34,31,-63},{28,11,-62},
-{7,0,-54},{-14,-2,-34},{-5,37,-44},{-13,14,-42},
-{-7,8,-43},{1,16,-47},{-4,22,-45},{3,30,-48},
-{8,24,-49},{15,27,-50},{12,35,-50},{4,56,-62},
-{33,60,-70},{48,38,-64},{41,7,-68},{6,-11,-63},
-{-26,-16,-42},{-17,49,-49},
-};
-
-signed char monkeyf[250][4]= {
-{27,4,5,26}, {25,4,5,24}, {3,6,5,4}, {1,6,5,2}, {5,6,7,4},
-{3,6,7,2}, {5,8,7,6}, {3,8,7,4}, {7,8,9,6},
-{5,8,9,4}, {7,10,9,8}, {5,10,9,6}, {9,10,11,8},
-{7,10,11,6}, {9,12,11,10}, {7,12,11,8}, {11,6,13,12},
-{5,4,13,12}, {3,-2,13,12}, {-3,-4,13,12}, {-5,-10,13,12},
-{-11,-12,14,12}, {-13,-18,14,13}, {-19,4,5,13}, {10,12,4,4},
-{10,11,9,9}, {8,7,9,9}, {7,5,6,6}, {6,3,4,4},
-{5,1,2,2}, {4,-1,0,0}, {3,-3,-2,-2}, {22,67,68,23},
-{20,65,66,21}, {18,63,64,19}, {16,61,62,17}, {14,59,60,15},
-{12,19,48,57}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47},
-{18,19,48,47}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47},
-{18,19,48,47}, {18,-9,-8,47}, {18,27,45,46}, {26,55,43,44},
-{24,41,42,54}, {22,39,40,23}, {20,37,38,21}, {18,35,36,19},
-{16,33,34,17}, {14,31,32,15}, {12,39,30,13}, {11,48,45,38},
-{8,36,-19,9}, {8,-20,44,47}, {42,45,46,43}, {18,19,40,39},
-{16,17,38,37}, {14,15,36,35}, {32,44,43,33}, {12,33,32,42},
-{19,44,43,42}, {40,41,42,-27}, {8,9,39,-28}, {15,43,42,16},
-{13,43,42,14}, {11,43,42,12}, {9,-30,42,10}, {37,12,38,-32},
-{-33,37,45,46}, {-33,40,41,39}, {38,40,41,37}, {36,40,41,35},
-{34,40,41,33}, {36,39,38,37}, {35,40,39,38}, {1,2,14,21},
-{1,2,40,13}, {1,2,40,39}, {1,24,12,39}, {-34,36,38,11},
-{35,38,36,37}, {-37,8,35,37}, {-11,-12,-45,40}, {-11,-12,39,38},
-{-11,-12,37,36}, {-11,-12,35,34}, {33,34,40,41}, {33,34,38,39},
-{33,34,36,37}, {33,-52,34,35}, {33,37,36,34}, {33,35,34,34},
-{8,7,37,36}, {-32,7,35,46}, {-34,-33,45,46}, {4,-33,43,34},
-{-34,-33,41,42}, {-34,-33,39,40}, {-34,-33,37,38}, {-34,-33,35,36},
-{-34,-33,33,34}, {-34,-33,31,32}, {-34,-4,28,30}, {-5,-34,28,27},
-{-35,-44,36,27}, {26,35,36,45}, {24,25,44,45}, {25,23,44,42},
-{25,24,41,40}, {25,24,39,38}, {25,24,37,36}, {25,24,35,34},
-{25,24,33,32}, {25,24,31,30}, {15,24,29,38}, {25,24,27,26},
-{23,12,37,26}, {11,12,35,36}, {-86,-59,36,-80}, {-60,-61,36,35},
-{-62,-63,36,35}, {-64,-65,36,35}, {-66,-67,36,35}, {-68,-69,36,35},
-{-70,-71,36,35}, {-72,-73,36,35}, {-74,-75,36,35}, {42,43,53,58},
-{40,41,57,56}, {38,39,55,57}, {-81,-80,37,56}, {-83,-82,55,52},
-{-85,-84,51,49}, {-87,-86,48,49}, {47,50,51,48}, {46,48,51,49},
-{43,46,49,44}, {-92,-91,45,42}, {-23,49,50,-20}, {-94,40,48,-24},
-{-96,-22,48,49}, {-97,48,21,-90}, {-100,36,50,23}, {22,49,48,-100},
-{-101,47,46,22}, {21,45,35,25}, {33,34,44,41}, {13,14,28,24},
-{-107,26,30,-106}, {14,46,45,15}, {14,44,43,-110}, {-111,42,23,-110},
-{6,7,45,46}, {45,44,47,46}, {45,46,47,48}, {47,46,49,48},
-{17,49,47,48}, {17,36,46,48}, {35,36,44,45}, {35,36,40,43},
-{35,36,38,39}, {-4,-3,37,35}, {-123,34,33,1}, {-9,-8,-7,-6},
-{-10,-7,32,-125}, {-127,-11,-126,-126}, {-7,-6,5,31}, {4,5,33,30},
-{4,39,33,32}, {4,35,32,38}, {20,21,39,38}, {4,37,38,5},
-{-11,-10,36,3}, {-11,15,14,35}, {13,16,34,34}, {-13,14,13,13},
-{-3,1,30,29}, {-3,28,29,1}, {-2,31,28,-1}, {12,13,27,30},
-{-2,26,12,12}, {35,29,42,36}, {34,35,36,33}, {32,35,36,31},
-{30,35,36,29}, {28,35,36,27}, {26,35,36,25}, {34,39,38,35},
-{32,39,38,33}, {30,39,38,31}, {28,39,38,29}, {26,39,38,27},
-{25,31,32,38}, {-18,-17,45,44}, {-18,17,28,44}, {-24,-20,42,-23},
-{11,35,27,14}, {25,28,39,41}, {37,41,40,38}, {34,40,36,35},
-{32,40,39,33}, {30,39,31,40}, {21,29,39,22}, {-31,37,28,4},
-{-32,33,35,36}, {32,33,34,34}, {18,35,36,48}, {34,25,40,35},
-{24,25,38,39}, {24,25,36,37}, {24,25,34,35}, {24,25,32,33},
-{24,13,41,31}, {17,11,41,35}, {15,16,34,35}, {13,14,34,35},
-{11,12,34,35}, {9,10,34,35}, {7,8,34,35}, {26,25,37,36},
-{35,36,37,38}, {37,36,39,38}, {37,38,39,40}, {25,31,36,39},
-{18,34,35,30}, {17,22,30,33}, {19,29,21,20}, {16,26,29,17},
-{24,29,28,25}, {22,31,28,23}, {20,31,30,21}, {18,31,30,19},
-{16,30,17,17}, {-21,-22,35,34}, {-21,-22,33,32}, {-21,-22,31,30},
-{-21,-22,29,28}, {-21,-22,27,26}, {-28,-22,25,31}, {24,28,29,30},
-{23,24,26,27}, {23,24,25,25}, {-69,-35,-32,27}, {-70,26,25,-66},
-{-68,-67,24,-33},
-};
- // ------------------------------- end copied code
-
-
-#define PRIM_PLANE 0
-#define PRIM_CUBE 1
-#define PRIM_CIRCLE 4
-#define PRIM_CYLINDER 5
-#define PRIM_CONE 7
-#define PRIM_GRID 10
-#define PRIM_UVSPHERE 11
-#define PRIM_ICOSPHERE 12
-#define PRIM_MONKEY 13
-
-static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int seg,
- int subdiv, float dia, float depth, int ext, int fill)
-{
- /*
- * type - for the type of shape
- * dia - the radius for cone,sphere cylinder etc.
- * depth -
- * ext - extrude
- * fill - end capping, and option to fill in circle
- * cent[3] - center of the data.
- * */
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- EditVert *eve, *v1=NULL, *v2, *v3, *v4=NULL, *vtop, *vdown;
- float phi, phid, vec[3];
- float q[4], cmat[3][3], nor[3]= {0.0, 0.0, 0.0};
- short a, b;
-
- EM_clear_flag_all(em, SELECT);
-
- phid= 2.0f*(float)M_PI/tot;
- phi= .25f*(float)M_PI;
-
- switch(type) {
- case PRIM_GRID: /* grid */
- /* clear flags */
- eve= em->verts.first;
- while(eve) {
- eve->f= 0;
- eve= eve->next;
- }
-
- /* one segment first: the X axis */
- phi = (2*dia)/(float)(tot-1);
- phid = (2*dia)/(float)(seg-1);
- for(a=0;a<tot;a++) {
- vec[0] = (phi*a) - dia;
- vec[1]= - dia;
- vec[2]= 0.0f;
- eve= addvertlist(em, vec, NULL);
- eve->f= 1+2+4;
- if (a) {
- addedgelist(em, eve->prev, eve, NULL);
- }
- }
- /* extrude and translate */
- vec[0]= vec[2]= 0.0;
- vec[1]= phid;
-
- for(a=0;a<seg-1;a++) {
- extrudeflag_vert(obedit, em, 2, nor, 0); // nor unused
- translateflag(em, 2, vec);
- }
- break;
- case PRIM_UVSPHERE: /* UVsphere */
-
- /* clear all flags */
- eve= em->verts.first;
- while(eve) {
- eve->f= 0;
- eve= eve->next;
- }
-
- /* one segment first */
- phi= 0;
- phid/=2;
- for(a=0; a<=tot; a++) {
- vec[0]= dia*sin(phi);
- vec[1]= 0.0;
- vec[2]= dia*cos(phi);
- eve= addvertlist(em, vec, NULL);
- eve->f= 1+2+4;
- if(a==0) v1= eve;
- else addedgelist(em, eve->prev, eve, NULL);
- phi+= phid;
- }
-
- /* extrude and rotate */
- phi= M_PI/seg;
- q[0]= cos(phi);
- q[3]= sin(phi);
- q[1]=q[2]= 0;
- quat_to_mat3( cmat,q);
-
- for(a=0; a<seg; a++) {
- extrudeflag_vert(obedit, em, 2, nor, 0); // nor unused
- rotateflag(em, 2, v1->co, cmat);
- }
-
- removedoublesflag(em, 4, 0, 0.0001);
-
- /* and now do imat */
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
- mul_m4_v3(mat,eve->co);
- }
- eve= eve->next;
- }
- break;
- case PRIM_ICOSPHERE: /* Icosphere */
- {
- EditVert *eva[12];
- EditEdge *eed;
-
- /* clear all flags */
- eve= em->verts.first;
- while(eve) {
- eve->f= 0;
- eve= eve->next;
- }
- dia/=200;
- for(a=0;a<12;a++) {
- vec[0]= dia*icovert[a][0];
- vec[1]= dia*icovert[a][1];
- vec[2]= dia*icovert[a][2];
- eva[a]= addvertlist(em, vec, NULL);
- eva[a]->f= 1+2;
- }
- for(a=0;a<20;a++) {
- EditFace *evtemp;
- v1= eva[ icoface[a][0] ];
- v2= eva[ icoface[a][1] ];
- v3= eva[ icoface[a][2] ];
- evtemp = addfacelist(em, v1, v2, v3, 0, NULL, NULL);
- evtemp->e1->f = 1+2;
- evtemp->e2->f = 1+2;
- evtemp->e3->f = 1+2;
- }
-
- dia*=200;
- for(a=1; a<subdiv; a++) esubdivideflag(obedit, em, 2, dia, 0, B_SPHERE,1, SUBDIV_CORNER_PATH, 0);
- /* and now do imat */
- eve= em->verts.first;
- while(eve) {
- if(eve->f & 2) {
- mul_m4_v3(mat,eve->co);
- }
- eve= eve->next;
- }
-
- // Clear the flag 2 from the edges
- for(eed=em->edges.first;eed;eed=eed->next){
- if(eed->f & 2){
- eed->f &= !2;
- }
- }
- }
- break;
- case PRIM_MONKEY: /* Monkey */
- {
- //extern int monkeyo, monkeynv, monkeynf;
- //extern signed char monkeyf[][4];
- //extern signed char monkeyv[][3];
- EditVert **tv= MEM_mallocN(sizeof(*tv)*monkeynv*2, "tv");
- int i;
-
- for (i=0; i<monkeynv; i++) {
- float v[3];
- v[0]= (monkeyv[i][0]+127)/128.0, v[1]= monkeyv[i][1]/128.0, v[2]= monkeyv[i][2]/128.0;
- tv[i]= addvertlist(em, v, NULL);
- tv[i]->f |= SELECT;
- tv[monkeynv+i]= (fabs(v[0]= -v[0])<0.001)?tv[i]:addvertlist(em, v, NULL);
- tv[monkeynv+i]->f |= SELECT;
- }
- for (i=0; i<monkeynf; i++) {
- addfacelist(em, tv[monkeyf[i][0]+i-monkeyo], tv[monkeyf[i][1]+i-monkeyo], tv[monkeyf[i][2]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeyf[i][3]+i-monkeyo]:NULL, NULL, NULL);
- addfacelist(em, tv[monkeynv+monkeyf[i][2]+i-monkeyo], tv[monkeynv+monkeyf[i][1]+i-monkeyo], tv[monkeynv+monkeyf[i][0]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeynv+monkeyf[i][3]+i-monkeyo]:NULL, NULL, NULL);
- }
-
- MEM_freeN(tv);
-
- /* and now do imat */
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
- mul_m4_v3(mat,eve->co);
- }
- }
- recalc_editnormals(em);
- }
- break;
- default: /* all types except grid, sphere... */
- if(type==PRIM_CONE);
- else if(ext==0)
- depth= 0.0f;
-
- /* vertices */
- vtop= vdown= v1= v2= 0;
- for(b=0; b<=ext; b++) {
- for(a=0; a<tot; a++) {
-
- vec[0]= dia*sin(phi);
- vec[1]= dia*cos(phi);
- vec[2]= b?depth:-depth;
-
- mul_m4_v3(mat, vec);
- eve= addvertlist(em, vec, NULL);
- eve->f= SELECT;
- if(a==0) {
- if(b==0) v1= eve;
- else v2= eve;
- }
- phi+=phid;
- }
- }
-
- /* center vertices */
- /* type PRIM_CONE can only have 1 one side filled
- * if the cone has no capping, dont add vtop */
- if(type == PRIM_CONE || (fill && !ELEM(type, PRIM_PLANE, PRIM_CUBE))) {
- vec[0]= vec[1]= 0.0f;
- vec[2]= type==PRIM_CONE ? depth : -depth;
- mul_m4_v3(mat, vec);
- vdown= addvertlist(em, vec, NULL);
- if((ext || type==PRIM_CONE) && fill) {
- vec[0]= vec[1]= 0.0f;
- vec[2]= type==PRIM_CONE ? -depth : depth;
- mul_m4_v3(mat,vec);
- vtop= addvertlist(em, vec, NULL);
- }
- } else {
- vdown= v1;
- vtop= v2;
- }
- if(vtop) vtop->f= SELECT;
- if(vdown) vdown->f= SELECT;
-
- /* top and bottom face */
- if(fill || type==PRIM_CONE) {
- if(tot==4 && ELEM(type, PRIM_PLANE, PRIM_CUBE)) {
- v3= v1->next->next;
- if(ext) v4= v2->next->next;
-
- addfacelist(em, v3, v1->next, v1, v3->next, NULL, NULL);
- if(ext) addfacelist(em, v2, v2->next, v4, v4->next, NULL, NULL);
-
- }
- else {
- v3= v1;
- v4= v2;
- for(a=1; a<tot; a++) {
- addfacelist(em, vdown, v3, v3->next, 0, NULL, NULL);
- v3= v3->next;
- if(ext && fill) {
- addfacelist(em, vtop, v4, v4->next, 0, NULL, NULL);
- v4= v4->next;
- }
- }
- if(!ELEM(type, PRIM_PLANE, PRIM_CUBE)) {
- addfacelist(em, vdown, v3, v1, 0, NULL, NULL);
- if(ext) addfacelist(em, vtop, v4, v2, 0, NULL, NULL);
- }
- }
- }
- else if(type==PRIM_CIRCLE) { /* we need edges for a circle */
- v3= v1;
- for(a=1;a<tot;a++) {
- addedgelist(em, v3, v3->next, NULL);
- v3= v3->next;
- }
- addedgelist(em, v3, v1, NULL);
- }
- /* side faces */
- if(ext) {
- v3= v1;
- v4= v2;
- for(a=1; a<tot; a++) {
- addfacelist(em, v3, v3->next, v4->next, v4, NULL, NULL);
- v3= v3->next;
- v4= v4->next;
- }
- addfacelist(em, v3, v1, v2, v4, NULL, NULL);
- }
- else if(fill && type==PRIM_CONE) {
- /* add the bottom flat area of the cone
- * if capping is disabled dont bother */
- v3= v1;
- for(a=1; a<tot; a++) {
- addfacelist(em, vtop, v3->next, v3, 0, NULL, NULL);
- v3= v3->next;
- }
- addfacelist(em, vtop, v1, v3, 0, NULL, NULL);
- }
- }
-
- EM_stats_update(em);
- /* simple selection flush OK, based on fact it's a single model */
- EM_select_flush(em); /* flushes vertex -> edge -> face selection */
-
- if(type!=PRIM_PLANE && type!=PRIM_MONKEY)
- EM_recalc_normal_direction(em, 0, 0); /* otherwise monkey has eyes in wrong direction */
-
- BKE_mesh_end_editmesh(obedit->data, em);
-}
-
-/* ********* add primitive operators ************* */
-
-static char *get_mesh_defname(int type)
-{
- switch (type) {
- case PRIM_PLANE: return "Plane";
- case PRIM_CUBE: return "Cube";
- case PRIM_CIRCLE: return "Circle";
- case PRIM_CYLINDER: return "Tube";
- case PRIM_CONE: return "Cone";
- case PRIM_GRID: return "Grid";
- case PRIM_UVSPHERE: return "Sphere";
- case PRIM_ICOSPHERE: return "Icosphere";
- case PRIM_MONKEY: return "Monkey";
- default:
- return "Mesh";
- }
-}
-
-static void make_prim_ext(bContext *C, float *loc, float *rot, int enter_editmode, unsigned int layer,
- int type, int tot, int seg,
- int subdiv, float dia, float depth, int ext, int fill)
-{
- Object *obedit= CTX_data_edit_object(C);
- int newob = 0;
- float mat[4][4];
- int scale;
-
- if(obedit==NULL || obedit->type!=OB_MESH) {
- obedit= ED_object_add_type(C, OB_MESH, loc, rot, FALSE, layer);
-
- rename_id((ID *)obedit, get_mesh_defname(type));
- rename_id((ID *)obedit->data, get_mesh_defname(type));
-
- /* create editmode */
- ED_object_enter_editmode(C, EM_DO_UNDO|EM_IGNORE_LAYER); /* rare cases the active layer is messed up */
- newob = 1;
- }
- else DAG_id_flush_update(&obedit->id, OB_RECALC_DATA);
-
- scale= ED_object_new_primitive_matrix(C, obedit, loc, rot, mat);
-
- dia *= scale;
- depth *= scale;
-
- make_prim(obedit, type, mat, tot, seg, subdiv, dia, depth, ext, fill);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
-
- /* userdef */
- if (newob && !enter_editmode) {
- ED_object_exit_editmode(C, EM_FREEDATA); /* adding EM_DO_UNDO messes up operator redo */
- }
- WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit);
-}
-
-static int add_primitive_plane_exec(bContext *C, wmOperator *op)
-{
- int enter_editmode;
- unsigned int layer;
- float loc[3], rot[3];
-
- if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
- return OPERATOR_CANCELLED;
-
- /* sqrt(2.0f) - plane (diameter of 1.41 makes it unit size) */
- make_prim_ext(C, loc, rot, enter_editmode, layer,
- PRIM_PLANE, 4, 0, 0, sqrt(2.0f), 0.0f, 0, 1);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_primitive_plane_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Add Plane";
- ot->description= "Construct a filled planar mesh with 4 vertices";
- ot->idname= "MESH_OT_primitive_plane_add";
-
- /* api callbacks */
- ot->invoke= ED_object_add_generic_invoke;
- ot->exec= add_primitive_plane_exec;
- ot->poll= ED_operator_scene_editable;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- ED_object_add_generic_props(ot, TRUE);
-}
-
-static int add_primitive_cube_exec(bContext *C, wmOperator *op)
-{
- int enter_editmode;
- unsigned int layer;
- float loc[3], rot[3];
-
- if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
- return OPERATOR_CANCELLED;
-
- /* sqrt(2.0f) - plane (diameter of 1.41 makes it unit size) */
- make_prim_ext(C, loc, rot, enter_editmode, layer,
- PRIM_CUBE, 4, 0, 0, sqrt(2.0f), 1.0f, 1, 1);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_primitive_cube_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Add Cube";
- ot->description= "Construct a cube mesh";
- ot->idname= "MESH_OT_primitive_cube_add";
-
- /* api callbacks */
- ot->invoke= ED_object_add_generic_invoke;
- ot->exec= add_primitive_cube_exec;
- ot->poll= ED_operator_scene_editable;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- ED_object_add_generic_props(ot, TRUE);
-}
-
-static int add_primitive_circle_exec(bContext *C, wmOperator *op)
-{
- int enter_editmode;
- unsigned int layer;
- float loc[3], rot[3];
-
- if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
- return OPERATOR_CANCELLED;
-
- make_prim_ext(C, loc, rot, enter_editmode, layer,
- PRIM_CIRCLE, RNA_int_get(op->ptr, "vertices"), 0, 0,
- RNA_float_get(op->ptr,"radius"), 0.0f, 0,
- RNA_boolean_get(op->ptr, "fill"));
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_primitive_circle_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Add Circle";
- ot->description= "Construct a circle mesh";
- ot->idname= "MESH_OT_primitive_circle_add";
-
- /* api callbacks */
- ot->invoke= ED_object_add_generic_invoke;
- ot->exec= add_primitive_circle_exec;
- ot->poll= ED_operator_scene_editable;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 3, 500);
- RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
- RNA_def_boolean(ot->srna, "fill", 0, "Fill", "");
-
- ED_object_add_generic_props(ot, TRUE);
-}
-
-static int add_primitive_tube_exec(bContext *C, wmOperator *op)
-{
- int enter_editmode;
- unsigned int layer;
- float loc[3], rot[3];
-
- if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
- return OPERATOR_CANCELLED;
-
- make_prim_ext(C, loc, rot, enter_editmode, layer,
- PRIM_CYLINDER, RNA_int_get(op->ptr, "vertices"), 0, 0,
- RNA_float_get(op->ptr,"radius"),
- RNA_float_get(op->ptr, "depth"), 1,
- RNA_boolean_get(op->ptr, "cap_ends"));
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_primitive_tube_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Add Tube";
- ot->description= "Construct a tube mesh";
- ot->idname= "MESH_OT_primitive_tube_add";
-
- /* api callbacks */
- ot->invoke= ED_object_add_generic_invoke;
- ot->exec= add_primitive_tube_exec;
- ot->poll= ED_operator_scene_editable;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 2, 500);
- RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
- RNA_def_float(ot->srna, "depth", 1.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
- RNA_def_boolean(ot->srna, "cap_ends", 1, "Cap Ends", "");
-
- ED_object_add_generic_props(ot, TRUE);
-}
-
-static int add_primitive_cone_exec(bContext *C, wmOperator *op)
-{
- int enter_editmode;
- unsigned int layer;
- float loc[3], rot[3];
-
- if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
- return OPERATOR_CANCELLED;
-
- make_prim_ext(C, loc, rot, enter_editmode, layer,
- PRIM_CONE, RNA_int_get(op->ptr, "vertices"), 0, 0,
- RNA_float_get(op->ptr,"radius"), RNA_float_get(op->ptr, "depth"),
- 0, RNA_boolean_get(op->ptr, "cap_end"));
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_primitive_cone_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Add Cone";
- ot->description= "Construct a conic mesh (ends filled)";
- ot->idname= "MESH_OT_primitive_cone_add";
-
- /* api callbacks */
- ot->invoke= ED_object_add_generic_invoke;
- ot->exec= add_primitive_cone_exec;
- ot->poll= ED_operator_scene_editable;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 2, 500);
- RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
- RNA_def_float(ot->srna, "depth", 1.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
- RNA_def_boolean(ot->srna, "cap_end", 0, "Cap End", "");
-
- ED_object_add_generic_props(ot, TRUE);
-}
-
-static int add_primitive_grid_exec(bContext *C, wmOperator *op)
-{
- int enter_editmode;
- unsigned int layer;
- float loc[3], rot[3];
-
- if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
- return OPERATOR_CANCELLED;
-
- make_prim_ext(C, loc, rot, enter_editmode, layer,
- PRIM_GRID, RNA_int_get(op->ptr, "x_subdivisions"),
- RNA_int_get(op->ptr, "y_subdivisions"), 0,
- RNA_float_get(op->ptr,"size"), 0.0f, 0, 1);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_primitive_grid_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Add Grid";
- ot->description= "Construct a grid mesh";
- ot->idname= "MESH_OT_primitive_grid_add";
-
- /* api callbacks */
- ot->invoke= ED_object_add_generic_invoke;
- ot->exec= add_primitive_grid_exec;
- ot->poll= ED_operator_scene_editable;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_int(ot->srna, "x_subdivisions", 10, INT_MIN, INT_MAX, "X Subdivisions", "", 3, 1000);
- RNA_def_int(ot->srna, "y_subdivisions", 10, INT_MIN, INT_MAX, "Y Subdivisions", "", 3, 1000);
- RNA_def_float(ot->srna, "size", 1.0f, 0.0, FLT_MAX, "Size", "", 0.001, FLT_MAX);
-
- ED_object_add_generic_props(ot, TRUE);
-}
-
-static int add_primitive_monkey_exec(bContext *C, wmOperator *op)
-{
- int enter_editmode;
- unsigned int layer;
- float loc[3], rot[3];
-
- if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
- return OPERATOR_CANCELLED;
-
- make_prim_ext(C, loc, rot, enter_editmode, layer,
- PRIM_MONKEY, 0, 0, 2, 0.0f, 0.0f, 0, 0);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_primitive_monkey_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Add Monkey";
- ot->description= "Construct a Suzanne mesh";
- ot->idname= "MESH_OT_primitive_monkey_add";
-
- /* api callbacks */
- ot->invoke= ED_object_add_generic_invoke;
- ot->exec= add_primitive_monkey_exec;
- ot->poll= ED_operator_scene_editable;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- ED_object_add_generic_props(ot, TRUE);
-}
-
-static int add_primitive_uvsphere_exec(bContext *C, wmOperator *op)
-{
- int enter_editmode;
- unsigned int layer;
- float loc[3], rot[3];
-
- if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
- return OPERATOR_CANCELLED;
-
- make_prim_ext(C, loc, rot, enter_editmode, layer,
- PRIM_UVSPHERE, RNA_int_get(op->ptr, "rings"),
- RNA_int_get(op->ptr, "segments"), 0,
- RNA_float_get(op->ptr,"size"), 0.0f, 0, 0);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_primitive_uv_sphere_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Add UV Sphere";
- ot->description= "Construct a UV sphere mesh";
- ot->idname= "MESH_OT_primitive_uv_sphere_add";
-
- /* api callbacks */
- ot->invoke= ED_object_add_generic_invoke;
- ot->exec= add_primitive_uvsphere_exec;
- ot->poll= ED_operator_scene_editable;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_int(ot->srna, "segments", 32, INT_MIN, INT_MAX, "Segments", "", 3, 500);
- RNA_def_int(ot->srna, "rings", 16, INT_MIN, INT_MAX, "Rings", "", 3, 500);
- RNA_def_float(ot->srna, "size", 1.0f, 0.0, FLT_MAX, "Size", "", 0.001, 100.00);
-
- ED_object_add_generic_props(ot, TRUE);
-}
-
-static int add_primitive_icosphere_exec(bContext *C, wmOperator *op)
-{
- int enter_editmode;
- unsigned int layer;
- float loc[3], rot[3];
-
- if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
- return OPERATOR_CANCELLED;
-
- make_prim_ext(C, loc, rot, enter_editmode, layer,
- PRIM_ICOSPHERE, 0, 0, RNA_int_get(op->ptr, "subdivisions"),
- RNA_float_get(op->ptr,"size"), 0.0f, 0, 0);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_primitive_ico_sphere_add(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Add Ico Sphere";
- ot->description= "Construct an Icosphere mesh";
- ot->idname= "MESH_OT_primitive_ico_sphere_add";
-
- /* api callbacks */
- ot->invoke= ED_object_add_generic_invoke;
- ot->exec= add_primitive_icosphere_exec;
- ot->poll= ED_operator_scene_editable;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_int(ot->srna, "subdivisions", 2, 0, 6, "Subdivisions", "", 0, 8);
- RNA_def_float(ot->srna, "size", 1.0f, 0.0f, FLT_MAX, "Size", "", 0.001f, 100.00);
-
- ED_object_add_generic_props(ot, TRUE);
-}
-
-/****************** add duplicate operator ***************/
-
-static int mesh_duplicate_exec(bContext *C, wmOperator *op)
-{
- Object *ob= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(ob->data);
-
- adduplicateflag(em, SELECT);
-
- BKE_mesh_end_editmesh(ob->data, em);
-
- DAG_id_flush_update(ob->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
-
- return OPERATOR_FINISHED;
-}
-
-static int mesh_duplicate_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- WM_cursor_wait(1);
- mesh_duplicate_exec(C, op);
- WM_cursor_wait(0);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_duplicate(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Duplicate";
- ot->description= "Duplicate selected vertices, edges or faces";
- ot->idname= "MESH_OT_duplicate";
-
- /* api callbacks */
- ot->invoke= mesh_duplicate_invoke;
- ot->exec= mesh_duplicate_exec;
-
- ot->poll= ED_operator_editmesh;
-
- /* to give to transform */
- RNA_def_int(ot->srna, "mode", TFM_TRANSLATION, 0, INT_MAX, "Mode", "", 0, INT_MAX);
-}
-
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
deleted file mode 100644
index a5c6a3e5a02..00000000000
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ /dev/null
@@ -1,2767 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2004 by Blender Foundation
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/*
-
-editmesh_lib: generic (no UI, no menus) operations/evaluators for editmesh data
-
-*/
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_math.h"
-#include "BLI_editVert.h"
-#include "BLI_edgehash.h"
-
-#include "BKE_customdata.h"
-#include "BKE_context.h"
-#include "BKE_global.h"
-#include "BKE_mesh.h"
-#include "BKE_utildefines.h"
-
-#include "ED_mesh.h"
-#include "ED_screen.h"
-#include "ED_view3d.h"
-
-#include "mesh_intern.h"
-
-/* Helpers for EM_set_flag_all_selectmode */
-#define SET_EVE_FLAG(eve, flag) \
- if (eve->h==0) { \
- if (flag & SELECT && !(eve->f & SELECT)) { \
- ++selvert; \
- } \
- eve->f |= flag; \
- }
-
-#define SET_EED_FLAG(eed, flag) \
- if (eed->h==0) { \
- if (flag & SELECT && !(eed->f & SELECT)) { \
- ++seledge; \
- } \
- eed->f |= flag; \
- SET_EVE_FLAG(eed->v1, flag); \
- SET_EVE_FLAG(eed->v2, flag); \
- }
-
-
-/* ****************** stats *************** */
-
-int EM_nfaces_selected(EditMesh *em)
-{
- EditFace *efa;
- int count= 0;
-
- for (efa= em->faces.first; efa; efa= efa->next)
- if (efa->f & SELECT)
- count++;
-
- em->totfacesel= count;
-
- return count;
-}
-
-int EM_nedges_selected(EditMesh *em)
-{
- EditEdge *eed;
- int count= 0;
-
- for (eed= em->edges.first; eed; eed= eed->next)
- if(eed->f & SELECT)
- count++;
-
- em->totedgesel= count;
-
- return count;
-}
-
-int EM_nvertices_selected(EditMesh *em)
-{
- EditVert *eve;
- int count= 0;
-
- for (eve= em->verts.first; eve; eve= eve->next)
- if (eve->f & SELECT)
- count++;
-
- em->totvertsel= count;
-
- return count;
-}
-
-void EM_stats_update(EditMesh *em)
-{
-
- em->totvert= BLI_countlist(&em->verts);
- em->totedge= BLI_countlist(&em->edges);
- em->totface= BLI_countlist(&em->faces);
-
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-/* ************************************** */
-
-/* this replaces the active flag used in uv/face mode */
-void EM_set_actFace(EditMesh *em, EditFace *efa)
-{
- em->act_face = efa;
-}
-
-EditFace *EM_get_actFace(EditMesh *em, int sloppy)
-{
- if (em->act_face) {
- return em->act_face;
- } else if (sloppy) {
- EditFace *efa= NULL;
- EditSelection *ese;
-
- ese = em->selected.last;
- for (; ese; ese=ese->prev){
- if(ese->type == EDITFACE) {
- efa = (EditFace *)ese->data;
-
- if (efa->h) efa= NULL;
- else break;
- }
- }
- if (efa==NULL) {
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (efa->f & SELECT)
- break;
- }
- }
- return efa; /* can still be null */
- }
- return NULL;
-}
-
-int EM_get_actSelection(EditMesh *em, EditSelection *ese)
-{
- EditSelection *ese_last = em->selected.last;
- EditFace *efa = EM_get_actFace(em, 0);
-
- ese->next = ese->prev = NULL;
-
- if (ese_last) {
- if (ese_last->type == EDITFACE) { /* if there is an active face, use it over the last selected face */
- if (efa) {
- ese->data = (void *)efa;
- } else {
- ese->data = ese_last->data;
- }
- ese->type = EDITFACE;
- } else {
- ese->data = ese_last->data;
- ese->type = ese_last->type;
- }
- } else if (efa) { /* no */
- ese->data = (void *)efa;
- ese->type = EDITFACE;
- } else {
- ese->data = NULL;
- return 0;
- }
- return 1;
-}
-
-/* ********* Selection History ************ */
-static int EM_check_selection(EditMesh *em, void *data)
-{
- EditSelection *ese;
-
- for(ese = em->selected.first; ese; ese = ese->next){
- if(ese->data == data) return 1;
- }
-
- return 0;
-}
-
-void EM_remove_selection(EditMesh *em, void *data, int type)
-{
- EditSelection *ese;
- for(ese=em->selected.first; ese; ese = ese->next){
- if(ese->data == data){
- BLI_freelinkN(&(em->selected),ese);
- break;
- }
- }
-}
-
-void EM_store_selection(EditMesh *em, void *data, int type)
-{
- EditSelection *ese;
- if(!EM_check_selection(em, data)){
- ese = (EditSelection*) MEM_callocN( sizeof(EditSelection), "Edit Selection");
- ese->type = type;
- ese->data = data;
- BLI_addtail(&(em->selected),ese);
- }
-}
-
-void EM_validate_selections(EditMesh *em)
-{
- EditSelection *ese, *nextese;
-
- ese = em->selected.first;
-
- while(ese){
- nextese = ese->next;
- if(ese->type == EDITVERT && !(((EditVert*)ese->data)->f & SELECT)) BLI_freelinkN(&(em->selected), ese);
- else if(ese->type == EDITEDGE && !(((EditEdge*)ese->data)->f & SELECT)) BLI_freelinkN(&(em->selected), ese);
- else if(ese->type == EDITFACE && !(((EditFace*)ese->data)->f & SELECT)) BLI_freelinkN(&(em->selected), ese);
- ese = nextese;
- }
-}
-
-static void EM_strip_selections(EditMesh *em)
-{
- EditSelection *ese, *nextese;
- if(!(em->selectmode & SCE_SELECT_VERTEX)){
- ese = em->selected.first;
- while(ese){
- nextese = ese->next;
- if(ese->type == EDITVERT) BLI_freelinkN(&(em->selected),ese);
- ese = nextese;
- }
- }
- if(!(em->selectmode & SCE_SELECT_EDGE)){
- ese=em->selected.first;
- while(ese){
- nextese = ese->next;
- if(ese->type == EDITEDGE) BLI_freelinkN(&(em->selected), ese);
- ese = nextese;
- }
- }
- if(!(em->selectmode & SCE_SELECT_FACE)){
- ese=em->selected.first;
- while(ese){
- nextese = ese->next;
- if(ese->type == EDITFACE) BLI_freelinkN(&(em->selected), ese);
- ese = nextese;
- }
- }
-}
-
-/* generic way to get data from an EditSelection type
-These functions were written to be used by the Modifier widget when in Rotate about active mode,
-but can be used anywhere.
-EM_editselection_center
-EM_editselection_normal
-EM_editselection_plane
-*/
-void EM_editselection_center(float *center, EditSelection *ese)
-{
- if (ese->type==EDITVERT) {
- EditVert *eve= ese->data;
- copy_v3_v3(center, eve->co);
- } else if (ese->type==EDITEDGE) {
- EditEdge *eed= ese->data;
- add_v3_v3v3(center, eed->v1->co, eed->v2->co);
- mul_v3_fl(center, 0.5);
- } else if (ese->type==EDITFACE) {
- EditFace *efa= ese->data;
- copy_v3_v3(center, efa->cent);
- }
-}
-
-void EM_editselection_normal(float *normal, EditSelection *ese)
-{
- if (ese->type==EDITVERT) {
- EditVert *eve= ese->data;
- copy_v3_v3(normal, eve->no);
- } else if (ese->type==EDITEDGE) {
- EditEdge *eed= ese->data;
- float plane[3]; /* need a plane to correct the normal */
- float vec[3]; /* temp vec storage */
-
- add_v3_v3v3(normal, eed->v1->no, eed->v2->no);
- sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
-
- /* the 2 vertex normals will be close but not at rightangles to the edge
- for rotate about edge we want them to be at right angles, so we need to
- do some extra colculation to correct the vert normals,
- we need the plane for this */
- cross_v3_v3v3(vec, normal, plane);
- cross_v3_v3v3(normal, plane, vec);
- normalize_v3(normal);
-
- } else if (ese->type==EDITFACE) {
- EditFace *efa= ese->data;
- copy_v3_v3(normal, efa->n);
- }
-}
-
-/* Calculate a plane that is rightangles to the edge/vert/faces normal
-also make the plane run allong an axis that is related to the geometry,
-because this is used for the manipulators Y axis.*/
-void EM_editselection_plane(float *plane, EditSelection *ese)
-{
- if (ese->type==EDITVERT) {
- EditVert *eve= ese->data;
- float vec[3]={0,0,0};
-
- if (ese->prev) { /*use previously selected data to make a usefull vertex plane */
- EM_editselection_center(vec, ese->prev);
- sub_v3_v3v3(plane, vec, eve->co);
- } else {
- /* make a fake plane thats at rightangles to the normal
- we cant make a crossvec from a vec thats the same as the vec
- unlikely but possible, so make sure if the normal is (0,0,1)
- that vec isnt the same or in the same direction even.*/
- if (eve->no[0]<0.5) vec[0]=1;
- else if (eve->no[1]<0.5) vec[1]=1;
- else vec[2]=1;
- cross_v3_v3v3(plane, eve->no, vec);
- }
- } else if (ese->type==EDITEDGE) {
- EditEdge *eed= ese->data;
-
- /*the plane is simple, it runs allong the edge
- however selecting different edges can swap the direction of the y axis.
- this makes it less likely for the y axis of the manipulator
- (running along the edge).. to flip less often.
- at least its more pradictable */
- if (eed->v2->co[1] > eed->v1->co[1]) /*check which to do first */
- sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
- else
- sub_v3_v3v3(plane, eed->v1->co, eed->v2->co);
-
- } else if (ese->type==EDITFACE) {
- EditFace *efa= ese->data;
- float vec[3];
- if (efa->v4) { /*if its a quad- set the plane along the 2 longest edges.*/
- float vecA[3], vecB[3];
- sub_v3_v3v3(vecA, efa->v4->co, efa->v3->co);
- sub_v3_v3v3(vecB, efa->v1->co, efa->v2->co);
- add_v3_v3v3(plane, vecA, vecB);
-
- sub_v3_v3v3(vecA, efa->v1->co, efa->v4->co);
- sub_v3_v3v3(vecB, efa->v2->co, efa->v3->co);
- add_v3_v3v3(vec, vecA, vecB);
- /*use the biggest edge length*/
- if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2])
- copy_v3_v3(plane, vec);
- } else {
- /*start with v1-2 */
- sub_v3_v3v3(plane, efa->v1->co, efa->v2->co);
-
- /*test the edge between v2-3, use if longer */
- sub_v3_v3v3(vec, efa->v2->co, efa->v3->co);
- if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2])
- copy_v3_v3(plane, vec);
-
- /*test the edge between v1-3, use if longer */
- sub_v3_v3v3(vec, efa->v3->co, efa->v1->co);
- if (plane[0]*plane[0]+plane[1]*plane[1]+plane[2]*plane[2] < vec[0]*vec[0]+vec[1]*vec[1]+vec[2]*vec[2])
- copy_v3_v3(plane, vec);
- }
- }
- normalize_v3(plane);
-}
-
-
-
-void EM_select_face(EditFace *efa, int sel)
-{
- if(sel) {
- efa->f |= SELECT;
- efa->e1->f |= SELECT;
- efa->e2->f |= SELECT;
- efa->e3->f |= SELECT;
- if(efa->e4) efa->e4->f |= SELECT;
- efa->v1->f |= SELECT;
- efa->v2->f |= SELECT;
- efa->v3->f |= SELECT;
- if(efa->v4) efa->v4->f |= SELECT;
- }
- else {
- efa->f &= ~SELECT;
- efa->e1->f &= ~SELECT;
- efa->e2->f &= ~SELECT;
- efa->e3->f &= ~SELECT;
- if(efa->e4) efa->e4->f &= ~SELECT;
- efa->v1->f &= ~SELECT;
- efa->v2->f &= ~SELECT;
- efa->v3->f &= ~SELECT;
- if(efa->v4) efa->v4->f &= ~SELECT;
- }
-}
-
-void EM_select_edge(EditEdge *eed, int sel)
-{
- if(sel) {
- eed->f |= SELECT;
- eed->v1->f |= SELECT;
- eed->v2->f |= SELECT;
- }
- else {
- eed->f &= ~SELECT;
- eed->v1->f &= ~SELECT;
- eed->v2->f &= ~SELECT;
- }
-}
-
-void EM_select_face_fgon(EditMesh *em, EditFace *efa, int val)
-{
- short index=0;
-
- if(efa->fgonf==0) EM_select_face(efa, val);
- else {
- if(efa->e1->fgoni) index= efa->e1->fgoni;
- if(efa->e2->fgoni) index= efa->e2->fgoni;
- if(efa->e3->fgoni) index= efa->e3->fgoni;
- if(efa->v4 && efa->e4->fgoni) index= efa->e4->fgoni;
-
- if((index==0) && (G.f & G_DEBUG))printf("wrong fgon select\n");
-
- // select all ngon faces with index
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->fgonf) {
- if(efa->e1->fgoni==index || efa->e2->fgoni==index ||
- efa->e3->fgoni==index || (efa->e4 && efa->e4->fgoni==index) ) {
- EM_select_face(efa, val);
- }
- }
- }
- }
-}
-
-
-/* only vertices */
-int faceselectedOR(EditFace *efa, int flag)
-{
- if ((efa->v1->f | efa->v2->f | efa->v3->f | (efa->v4?efa->v4->f:0))&flag) {
- return 1;
- } else {
- return 0;
- }
-}
-
-// replace with (efa->f & SELECT)
-int faceselectedAND(EditFace *efa, int flag)
-{
- if ((efa->v1->f & efa->v2->f & efa->v3->f & (efa->v4?efa->v4->f:flag))&flag) {
- return 1;
- } else {
- return 0;
- }
-}
-
-void EM_clear_flag_all(EditMesh *em, int flag)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- for (eve= em->verts.first; eve; eve= eve->next) eve->f &= ~flag;
- for (eed= em->edges.first; eed; eed= eed->next) eed->f &= ~flag;
- for (efa= em->faces.first; efa; efa= efa->next) efa->f &= ~flag;
-
- if(flag & SELECT) {
- BLI_freelistN(&(em->selected));
- em->totvertsel= em->totedgesel= em->totfacesel= 0;
- }
-}
-
-void EM_set_flag_all(EditMesh *em, int flag)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- for (eve= em->verts.first; eve; eve= eve->next) if(eve->h==0) eve->f |= flag;
- for (eed= em->edges.first; eed; eed= eed->next) if(eed->h==0) eed->f |= flag;
- for (efa= em->faces.first; efa; efa= efa->next) if(efa->h==0) efa->f |= flag;
-
- if(flag & SELECT) {
- em->totvertsel= em->totvert;
- em->totedgesel= em->totedge;
- em->totfacesel= em->totface;
- }
-}
-
-void EM_set_flag_all_selectmode(EditMesh *em, int flag)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- int selvert= 0, seledge= 0, selface= 0;
-
- if (em->selectmode & SCE_SELECT_VERTEX) {
- /* If vertex select mode enabled all the data could be affected */
- for (eve= em->verts.first; eve; eve= eve->next) if(eve->h==0) eve->f |= flag;
- for (eed= em->edges.first; eed; eed= eed->next) if(eed->h==0) eed->f |= flag;
- for (efa= em->faces.first; efa; efa= efa->next) if(efa->h==0) efa->f |= flag;
-
- if (flag & SELECT) {
- selvert= em->totvert;
- seledge= em->totedge;
- selface= em->totface;
- }
- } else if (em->selectmode & SCE_SELECT_EDGE) {
- /* If edge select mode is enabled we should affect on all edges, faces and */
- /* vertices, connected to them */
-
- for (eed= em->edges.first; eed; eed= eed->next) {
- SET_EED_FLAG(eed, flag)
- }
-
- for (efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- efa->f |= flag;
-
- if (flag & SELECT) {
- ++selface;
- }
- }
- }
- } else if (em->selectmode & SCE_SELECT_FACE) {
- /* No vertex and edge select mode, only face selection */
- /* In face select mode only edges and vertices belongs to faces should be affected */
-
- for (efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- efa->f |= flag;
- SET_EED_FLAG(efa->e1, flag);
- SET_EED_FLAG(efa->e2, flag);
- SET_EED_FLAG(efa->e3, flag);
-
- if (efa->e4) {
- SET_EED_FLAG(efa->e4, flag);
- }
-
- if (flag & SELECT) {
- ++selface;
- }
- }
- }
- }
-
- if(flag & SELECT) {
- em->totvertsel= selvert;
- em->totedgesel= seledge;
- em->totfacesel= selface;
- }
- }
-/* flush for changes in vertices only */
-void EM_deselect_flush(EditMesh *em)
-{
- EditEdge *eed;
- EditFace *efa;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->f & eed->v2->f & SELECT);
- else eed->f &= ~SELECT;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v4) {
- if(efa->v1->f & efa->v2->f & efa->v3->f & efa->v4->f & SELECT );
- else efa->f &= ~SELECT;
- }
- else {
- if(efa->v1->f & efa->v2->f & efa->v3->f & SELECT );
- else efa->f &= ~SELECT;
- }
- }
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-
-/* flush selection to edges & faces */
-
-/* this only based on coherent selected vertices, for example when adding new
- objects. call clear_flag_all() before you select vertices to be sure it ends OK!
-
-*/
-
-void EM_select_flush(EditMesh *em)
-{
- EditEdge *eed;
- EditFace *efa;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->f & eed->v2->f & SELECT) eed->f |= SELECT;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v4) {
- if(efa->v1->f & efa->v2->f & efa->v3->f & efa->v4->f & SELECT ) efa->f |= SELECT;
- }
- else {
- if(efa->v1->f & efa->v2->f & efa->v3->f & SELECT ) efa->f |= SELECT;
- }
- }
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-/* when vertices or edges can be selected, also make fgon consistent */
-static void check_fgons_selection(EditMesh *em)
-{
- EditFace *efa, *efan;
- EditEdge *eed;
- ListBase *lbar;
- int sel, desel, index, totfgon= 0;
-
- /* count amount of fgons */
- for(eed= em->edges.first; eed; eed= eed->next)
- if(eed->fgoni>totfgon) totfgon= eed->fgoni;
-
- if(totfgon==0) return;
-
- lbar= MEM_callocN((totfgon+1)*sizeof(ListBase), "listbase array");
-
- /* put all fgons in lbar */
- for(efa= em->faces.first; efa; efa= efan) {
- efan= efa->next;
- index= efa->e1->fgoni;
- if(index==0) index= efa->e2->fgoni;
- if(index==0) index= efa->e3->fgoni;
- if(index==0 && efa->e4) index= efa->e4->fgoni;
- if(index) {
- BLI_remlink(&em->faces, efa);
- BLI_addtail(&lbar[index], efa);
- }
- }
-
- /* now check the fgons */
- for(index=1; index<=totfgon; index++) {
- /* we count on vertices/faces/edges being set OK, so we only have to set ngon itself */
- sel= desel= 0;
- for(efa= lbar[index].first; efa; efa= efa->next) {
- if(efa->e1->fgoni==0) {
- if(efa->e1->f & SELECT) sel++;
- else desel++;
- }
- if(efa->e2->fgoni==0) {
- if(efa->e2->f & SELECT) sel++;
- else desel++;
- }
- if(efa->e3->fgoni==0) {
- if(efa->e3->f & SELECT) sel++;
- else desel++;
- }
- if(efa->e4 && efa->e4->fgoni==0) {
- if(efa->e4->f & SELECT) sel++;
- else desel++;
- }
-
- if(sel && desel) break;
- }
-
- if(sel && desel) sel= 0;
- else if(sel) sel= 1;
- else sel= 0;
-
- /* select/deselect and put back */
- for(efa= lbar[index].first; efa; efa= efa->next) {
- if(sel) efa->f |= SELECT;
- else efa->f &= ~SELECT;
- }
- addlisttolist(&em->faces, &lbar[index]);
- }
-
- MEM_freeN(lbar);
-}
-
-
-/* flush to edges & faces */
-
-/* based on select mode it selects edges/faces
- assumed is that verts/edges/faces were properly selected themselves
- with the calls above
-*/
-
-void EM_selectmode_flush(EditMesh *em)
-{
- EditEdge *eed;
- EditFace *efa;
-
- // flush to edges & faces
- if(em->selectmode & SCE_SELECT_VERTEX) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->f & eed->v2->f & SELECT) eed->f |= SELECT;
- else eed->f &= ~SELECT;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v4) {
- if(efa->v1->f & efa->v2->f & efa->v3->f & efa->v4->f & SELECT) efa->f |= SELECT;
- else efa->f &= ~SELECT;
- }
- else {
- if(efa->v1->f & efa->v2->f & efa->v3->f & SELECT) efa->f |= SELECT;
- else efa->f &= ~SELECT;
- }
- }
- }
- // flush to faces
- else if(em->selectmode & SCE_SELECT_EDGE) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e4) {
- if(efa->e1->f & efa->e2->f & efa->e3->f & efa->e4->f & SELECT) efa->f |= SELECT;
- else efa->f &= ~SELECT;
- }
- else {
- if(efa->e1->f & efa->e2->f & efa->e3->f & SELECT) efa->f |= SELECT;
- else efa->f &= ~SELECT;
- }
- }
- }
- // make sure selected faces have selected edges too, for extrude (hack?)
- else if(em->selectmode & SCE_SELECT_FACE) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) EM_select_face(efa, 1);
- }
- }
-
- if(!(em->selectmode & SCE_SELECT_FACE))
- check_fgons_selection(em);
-
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-void EM_convertsel(EditMesh *em, short oldmode, short selectmode)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- /*clear flags*/
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1 = 0;
- for(eed= em->edges.first; eed; eed= eed->next) eed->f1 = 0;
- for(efa= em->faces.first; efa; efa= efa->next) efa->f1 = 0;
-
- /*have to find out what the selectionmode was previously*/
- if(oldmode == SCE_SELECT_VERTEX) {
- if(selectmode == SCE_SELECT_EDGE){
- /*select all edges associated with every selected vertex*/
- for(eed= em->edges.first; eed; eed= eed->next){
- if(eed->v1->f&SELECT) eed->f1 = 1;
- else if(eed->v2->f&SELECT) eed->f1 = 1;
- }
-
- for(eed= em->edges.first; eed; eed= eed->next){
- if(eed->f1 == 1) EM_select_edge(eed,1);
- }
- }
- else if(selectmode == SCE_SELECT_FACE){
- /*select all faces associated with every selected vertex*/
- for(efa= em->faces.first; efa; efa= efa->next){
- if(efa->v1->f&SELECT) efa->f1 = 1;
- else if(efa->v2->f&SELECT) efa->f1 = 1;
- else if(efa->v3->f&SELECT) efa->f1 = 1;
- else{
- if(efa->v4){
- if(efa->v4->f&SELECT) efa->f1 =1;
- }
- }
- }
- for(efa= em->faces.first; efa; efa= efa->next){
- if(efa->f1 == 1) EM_select_face(efa,1);
- }
- }
- }
-
- if(oldmode == SCE_SELECT_EDGE){
- if(selectmode == SCE_SELECT_FACE){
- for(efa= em->faces.first; efa; efa= efa->next){
- if(efa->e1->f&SELECT) efa->f1 = 1;
- else if(efa->e2->f&SELECT) efa->f1 = 1;
- else if(efa->e3->f&SELECT) efa->f1 = 1;
- else if(efa->e4){
- if(efa->e4->f&SELECT) efa->f1 = 1;
- }
- }
- for(efa= em->faces.first; efa; efa= efa->next){
- if(efa->f1 == 1) EM_select_face(efa,1);
- }
- }
- }
-
- check_fgons_selection(em);
-
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-void EM_selectmode_to_scene(struct Scene *scene, struct Object *obedit)
-{
- scene->toolsettings->selectmode= get_mesh(obedit)->edit_mesh->selectmode;
-}
-
-/* when switching select mode, makes sure selection is consistent for editing */
-/* also for paranoia checks to make sure edge or face mode works */
-void EM_selectmode_set(EditMesh *em)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- EM_strip_selections(em); /*strip EditSelections from em->selected that are not relevant to new mode*/
-
- if(em->selectmode & SCE_SELECT_VERTEX) {
- /* vertices -> edges -> faces */
- for (eed= em->edges.first; eed; eed= eed->next) eed->f &= ~SELECT;
- for (efa= em->faces.first; efa; efa= efa->next) efa->f &= ~SELECT;
-
- EM_select_flush(em);
- }
- else if(em->selectmode & SCE_SELECT_EDGE) {
- /* deselect vertices, and select again based on edge select */
- for(eve= em->verts.first; eve; eve= eve->next) eve->f &= ~SELECT;
- for(eed= em->edges.first; eed; eed= eed->next)
- if(eed->f & SELECT) EM_select_edge(eed, 1);
- /* selects faces based on edge status */
- EM_selectmode_flush(em);
- }
- else if(em->selectmode & SCE_SELECT_FACE) {
- /* deselect eges, and select again based on face select */
- for(eed= em->edges.first; eed; eed= eed->next) EM_select_edge(eed, 0);
-
- for(efa= em->faces.first; efa; efa= efa->next)
- if(efa->f & SELECT) EM_select_face(efa, 1);
- }
-
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-/* paranoia check, actually only for entering editmode. rule:
-- vertex hidden, always means edge is hidden too
-- edge hidden, always means face is hidden too
-- face hidden, dont change anything
-*/
-void EM_hide_reset(EditMesh *em)
-{
- EditEdge *eed;
- EditFace *efa;
-
- for(eed= em->edges.first; eed; eed= eed->next)
- if(eed->v1->h || eed->v2->h) eed->h |= 1;
-
- for(efa= em->faces.first; efa; efa= efa->next)
- if((efa->e1->h & 1) || (efa->e2->h & 1) || (efa->e3->h & 1) || (efa->e4 && (efa->e4->h & 1)))
- efa->h= 1;
-
-}
-
-void EM_data_interp_from_verts(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *eve, float fac)
-{
- void *src[2];
- float w[2];
-
- if (v1->data && v2->data) {
- src[0]= v1->data;
- src[1]= v2->data;
- w[0] = 1.0f-fac;
- w[1] = fac;
-
- CustomData_em_interp(&em->vdata, src, w, NULL, 2, eve->data);
- }
-}
-
-void EM_data_interp_from_faces(EditMesh *em, EditFace *efa1, EditFace *efa2, EditFace *efan, int i1, int i2, int i3, int i4)
-{
- float w[2][4][4];
- void *src[2];
- int count = (efa2)? 2: 1;
-
- if (efa1->data) {
- /* set weights for copying from corners directly to other corners */
- memset(w, 0, sizeof(w));
-
- w[i1/4][0][i1%4]= 1.0f;
- w[i2/4][1][i2%4]= 1.0f;
- w[i3/4][2][i3%4]= 1.0f;
- if (i4 != -1)
- w[i4/4][3][i4%4]= 1.0f;
-
- src[0]= efa1->data;
- src[1]= (efa2)? efa2->data: NULL;
-
- CustomData_em_interp(&em->fdata, src, NULL, (float*)w, count, efan->data);
- }
-}
-
-EditFace *EM_face_from_faces(EditMesh *em, EditFace *efa1, EditFace *efa2, int i1, int i2, int i3, int i4)
-{
- EditFace *efan;
- EditVert **v[2];
-
- v[0]= &efa1->v1;
- v[1]= (efa2)? &efa2->v1: NULL;
-
- efan= addfacelist(em, v[i1/4][i1%4], v[i2/4][i2%4], v[i3/4][i3%4],
- (i4 == -1)? 0: v[i4/4][i4%4], efa1, NULL);
-
- EM_data_interp_from_faces(em, efa1, efa2, efan, i1, i2, i3, i4);
-
- return efan;
-}
-
-static void update_data_blocks(EditMesh *em, CustomData *olddata, CustomData *data)
-{
- EditFace *efa;
- EditVert *eve;
- void *block;
-
- if (data == &em->vdata) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- block = NULL;
- CustomData_em_set_default(data, &block);
- CustomData_em_copy_data(olddata, data, eve->data, &block);
- CustomData_em_free_block(olddata, &eve->data);
- eve->data= block;
- }
- }
- else if (data == &em->fdata) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- block = NULL;
- CustomData_em_set_default(data, &block);
- CustomData_em_copy_data(olddata, data, efa->data, &block);
- CustomData_em_free_block(olddata, &efa->data);
- efa->data= block;
- }
- }
-}
-
-void EM_add_data_layer(EditMesh *em, CustomData *data, int type)
-{
- CustomData olddata;
-
- olddata= *data;
- olddata.layers= (olddata.layers)? MEM_dupallocN(olddata.layers): NULL;
- CustomData_add_layer(data, type, CD_CALLOC, NULL, 0);
-
- update_data_blocks(em, &olddata, data);
- if (olddata.layers) MEM_freeN(olddata.layers);
-}
-
-void EM_free_data_layer(EditMesh *em, CustomData *data, int type)
-{
- CustomData olddata;
-
- olddata= *data;
- olddata.layers= (olddata.layers)? MEM_dupallocN(olddata.layers): NULL;
- CustomData_free_layer_active(data, type, 0);
-
- update_data_blocks(em, &olddata, data);
- if (olddata.layers) MEM_freeN(olddata.layers);
-}
-
-/* ******** EXTRUDE ********* */
-
-static void add_normal_aligned(float *nor, float *add)
-{
- if( INPR(nor, add) < -0.9999f)
- sub_v3_v3(nor, add);
- else
- add_v3_v3(nor, add);
-}
-
-static void set_edge_directions_f2(EditMesh *em, int val)
-{
- EditFace *efa;
- int do_all= 1;
-
- /* edge directions are used for extrude, to detect direction of edges that make new faces */
- /* we have set 'f2' flags in edges that need to get a direction set (e.g. get new face) */
- /* the val argument differs... so we need it as arg */
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- do_all= 0;
- if(efa->e1->f2<val) {
- if(efa->e1->v1 == efa->v1) efa->e1->dir= 0;
- else efa->e1->dir= 1;
- }
- if(efa->e2->f2<val) {
- if(efa->e2->v1 == efa->v2) efa->e2->dir= 0;
- else efa->e2->dir= 1;
- }
- if(efa->e3->f2<val) {
- if(efa->e3->v1 == efa->v3) efa->e3->dir= 0;
- else efa->e3->dir= 1;
- }
- if(efa->e4 && efa->e4->f2<val) {
- if(efa->e4->v1 == efa->v4) efa->e4->dir= 0;
- else efa->e4->dir= 1;
- }
- }
- }
- /* ok, no faces done... then we at least set it for exterior edges */
- if(do_all) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e1->v1 == efa->v1) efa->e1->dir= 0;
- else efa->e1->dir= 1;
- if(efa->e2->v1 == efa->v2) efa->e2->dir= 0;
- else efa->e2->dir= 1;
- if(efa->e3->v1 == efa->v3) efa->e3->dir= 0;
- else efa->e3->dir= 1;
- if(efa->e4) {
- if(efa->e4->v1 == efa->v4) efa->e4->dir= 0;
- else efa->e4->dir= 1;
- }
- }
- }
-}
-
-/* individual face extrude */
-/* will use vertex normals for extrusion directions, so *nor is unaffected */
-short extrudeflag_face_indiv(EditMesh *em, short flag, float *nor)
-{
- EditVert *eve, *v1, *v2, *v3, *v4;
- EditEdge *eed;
- EditFace *efa, *nextfa;
-
- if(em==NULL) return 0;
-
- /* selected edges with 1 or more selected face become faces */
- /* selected faces each makes new faces */
- /* always remove old faces, keeps volumes manifold */
- /* select the new extrusion, deselect old */
-
- /* step 1; init, count faces in edges */
- recalc_editnormals(em);
-
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0; // new select flag
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f2= 0; // amount of unselected faces
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT);
- else {
- efa->e1->f2++;
- efa->e2->f2++;
- efa->e3->f2++;
- if(efa->e4) efa->e4->f2++;
- }
- }
-
- /* step 2: make new faces from faces */
- for(efa= em->faces.last; efa; efa= efa->prev) {
- if(efa->f & SELECT) {
- v1= addvertlist(em, efa->v1->co, efa->v1);
- v2= addvertlist(em, efa->v2->co, efa->v2);
- v3= addvertlist(em, efa->v3->co, efa->v3);
-
- v1->f1= v2->f1= v3->f1= 1;
- VECCOPY(v1->no, efa->n);
- VECCOPY(v2->no, efa->n);
- VECCOPY(v3->no, efa->n);
- if(efa->v4) {
- v4= addvertlist(em, efa->v4->co, efa->v4);
- v4->f1= 1;
- VECCOPY(v4->no, efa->n);
- }
- else v4= NULL;
-
- /* side faces, clockwise */
- addfacelist(em, efa->v2, v2, v1, efa->v1, efa, NULL);
- addfacelist(em, efa->v3, v3, v2, efa->v2, efa, NULL);
- if(efa->v4) {
- addfacelist(em, efa->v4, v4, v3, efa->v3, efa, NULL);
- addfacelist(em, efa->v1, v1, v4, efa->v4, efa, NULL);
- }
- else {
- addfacelist(em, efa->v1, v1, v3, efa->v3, efa, NULL);
- }
- /* top face */
- addfacelist(em, v1, v2, v3, v4, efa, NULL);
- }
- }
-
- /* step 3: remove old faces */
- efa= em->faces.first;
- while(efa) {
- nextfa= efa->next;
- if(efa->f & SELECT) {
- BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
- }
- efa= nextfa;
- }
-
- /* step 4: redo selection */
- EM_clear_flag_all(em, SELECT);
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f1) eve->f |= SELECT;
- }
-
- EM_select_flush(em);
-
- return 'n';
-}
-
-
-/* extrudes individual edges */
-/* nor is filled with constraint vector */
-short extrudeflag_edges_indiv(EditMesh *em, short flag, float *nor)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- for(eve= em->verts.first; eve; eve= eve->next) eve->tmp.v = NULL;
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->tmp.f = NULL;
- eed->f2= ((eed->f & flag)!=0);
- }
-
- set_edge_directions_f2(em, 2);
-
- /* sample for next loop */
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->e1->tmp.f = efa;
- efa->e2->tmp.f = efa;
- efa->e3->tmp.f = efa;
- if(efa->e4) efa->e4->tmp.f = efa;
- }
- /* make the faces */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & flag) {
- if(eed->v1->tmp.v == NULL)
- eed->v1->tmp.v = addvertlist(em, eed->v1->co, eed->v1);
- if(eed->v2->tmp.v == NULL)
- eed->v2->tmp.v = addvertlist(em, eed->v2->co, eed->v2);
-
- if(eed->dir==1)
- addfacelist(em, eed->v1, eed->v2,
- eed->v2->tmp.v, eed->v1->tmp.v,
- eed->tmp.f, NULL);
- else
- addfacelist(em, eed->v2, eed->v1,
- eed->v1->tmp.v, eed->v2->tmp.v,
- eed->tmp.f, NULL);
-
- /* for transform */
- if(eed->tmp.f) {
- efa = eed->tmp.f;
- if (efa->f & SELECT) add_normal_aligned(nor, efa->n);
- }
- }
- }
- normalize_v3(nor);
-
- /* set correct selection */
- EM_clear_flag_all(em, SELECT);
- for(eve= em->verts.last; eve; eve= eve->prev) {
- if(eve->tmp.v) {
- eve->tmp.v->f |= flag;
- }
- }
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->f & eed->v2->f & flag) eed->f |= flag;
- }
-
- if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab
- return 'n'; // n is for normal constraint
-}
-
-/* extrudes individual vertices */
-short extrudeflag_verts_indiv(EditMesh *em, short flag, float *nor)
-{
- EditVert *eve;
-
- /* make the edges */
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & flag) {
- eve->tmp.v = addvertlist(em, eve->co, eve);
- addedgelist(em, eve, eve->tmp.v, NULL);
- }
- else eve->tmp.v = NULL;
- }
-
- /* set correct selection */
- EM_clear_flag_all(em, SELECT);
-
- for(eve= em->verts.last; eve; eve= eve->prev)
- if (eve->tmp.v)
- eve->tmp.v->f |= flag;
-
- return 'g'; // g is grab
-}
-
-
-/* this is actually a recode of extrudeflag(), using proper edge/face select */
-/* hurms, doesnt use 'flag' yet, but its not called by primitive making stuff anyway */
-static short extrudeflag_edge(Object *obedit, EditMesh *em, short flag, float *nor, int all)
-{
- /* all select edges/faces: extrude */
- /* old select is cleared, in new ones it is set */
- EditVert *eve, *nextve;
- EditEdge *eed, *nexted;
- EditFace *efa, *nextfa, *efan;
- short del_old= 0;
- ModifierData *md;
-
- if(em==NULL) return 0;
-
- md = obedit->modifiers.first;
-
- /* selected edges with 0 or 1 selected face become faces */
- /* selected faces generate new faces */
-
- /* if *one* selected face has edge with unselected face; remove old selected faces */
-
- /* if selected edge is not used anymore; remove */
- /* if selected vertex is not used anymore: remove */
-
- /* select the new extrusion, deselect old */
-
-
- /* step 1; init, count faces in edges */
- recalc_editnormals(em);
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- eve->tmp.v = NULL;
- eve->f1= 0;
- }
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0; // amount of unselected faces
- eed->f2= 0; // amount of selected faces
- if(eed->f & SELECT) {
- eed->v1->f1= 1; // we call this 'selected vertex' now
- eed->v2->f1= 1;
- }
- eed->tmp.f = NULL; // here we tuck face pointer, as sample
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- efa->e1->f2++;
- efa->e2->f2++;
- efa->e3->f2++;
- if(efa->e4) efa->e4->f2++;
-
- // sample for next loop
- efa->e1->tmp.f = efa;
- efa->e2->tmp.f = efa;
- efa->e3->tmp.f = efa;
- if(efa->e4) efa->e4->tmp.f = efa;
- }
- else {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- /* If a mirror modifier with clipping is on, we need to adjust some
- * of the cases above to handle edges on the line of symmetry.
- */
- for (; md; md=md->next) {
- if (md->type==eModifierType_Mirror) {
- MirrorModifierData *mmd = (MirrorModifierData*) md;
-
- if(mmd->flag & MOD_MIR_CLIPPING) {
- float mtx[4][4];
- if (mmd->mirror_ob) {
- float imtx[4][4];
- invert_m4_m4(imtx, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, obedit->obmat, imtx);
- }
-
- for (eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2 == 1) {
- float co1[3], co2[3];
-
- copy_v3_v3(co1, eed->v1->co);
- copy_v3_v3(co2, eed->v2->co);
-
- if (mmd->mirror_ob) {
- mul_m4_v3(mtx, co1);
- mul_m4_v3(mtx, co2);
- }
-
- if (mmd->flag & MOD_MIR_AXIS_X)
- if ( (fabs(co1[0]) < mmd->tolerance) &&
- (fabs(co2[0]) < mmd->tolerance) )
- ++eed->f2;
-
- if (mmd->flag & MOD_MIR_AXIS_Y)
- if ( (fabs(co1[1]) < mmd->tolerance) &&
- (fabs(co2[1]) < mmd->tolerance) )
- ++eed->f2;
-
- if (mmd->flag & MOD_MIR_AXIS_Z)
- if ( (fabs(co1[2]) < mmd->tolerance) &&
- (fabs(co2[2]) < mmd->tolerance) )
- ++eed->f2;
- }
- }
- }
- }
- }
-
- set_edge_directions_f2(em, 2);
-
- /* step 1.5: if *one* selected face has edge with unselected face; remove old selected faces */
- if(all == 0) {
- for(efa= em->faces.last; efa; efa= efa->prev) {
- if(efa->f & SELECT) {
- if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1 || (efa->e4 && efa->e4->f1)) {
- del_old= 1;
- break;
- }
- }
- }
- }
-
- /* step 2: make new faces from edges */
- for(eed= em->edges.last; eed; eed= eed->prev) {
- if(eed->f & SELECT) {
- if(eed->f2<2) {
- if(eed->v1->tmp.v == NULL)
- eed->v1->tmp.v = addvertlist(em, eed->v1->co, eed->v1);
- if(eed->v2->tmp.v == NULL)
- eed->v2->tmp.v = addvertlist(em, eed->v2->co, eed->v2);
-
- /* if del_old, the preferred normal direction is exact
- * opposite as for keep old faces
- */
- if(eed->dir!=del_old)
- addfacelist(em, eed->v1, eed->v2,
- eed->v2->tmp.v, eed->v1->tmp.v,
- eed->tmp.f, NULL);
- else
- addfacelist(em, eed->v2, eed->v1,
- eed->v1->tmp.v, eed->v2->tmp.v,
- eed->tmp.f, NULL);
- }
- }
- }
-
- /* step 3: make new faces from faces */
- for(efa= em->faces.last; efa; efa= efa->prev) {
- if(efa->f & SELECT) {
- if (efa->v1->tmp.v == NULL)
- efa->v1->tmp.v = addvertlist(em, efa->v1->co, efa->v1);
- if (efa->v2->tmp.v ==NULL)
- efa->v2->tmp.v = addvertlist(em, efa->v2->co, efa->v2);
- if (efa->v3->tmp.v ==NULL)
- efa->v3->tmp.v = addvertlist(em, efa->v3->co, efa->v3);
- if (efa->v4 && (efa->v4->tmp.v == NULL))
- efa->v4->tmp.v = addvertlist(em, efa->v4->co, efa->v4);
-
- if(del_old==0) { // keep old faces means flipping normal
- if(efa->v4)
- efan = addfacelist(em, efa->v4->tmp.v, efa->v3->tmp.v,
- efa->v2->tmp.v, efa->v1->tmp.v, efa, efa);
- else
- efan = addfacelist(em, efa->v3->tmp.v, efa->v2->tmp.v,
- efa->v1->tmp.v, NULL, efa, efa);
- }
- else {
- if(efa->v4)
- efan = addfacelist(em, efa->v1->tmp.v, efa->v2->tmp.v,
- efa->v3->tmp.v, efa->v4->tmp.v, efa, efa);
- else
- efan = addfacelist(em, efa->v1->tmp.v, efa->v2->tmp.v,
- efa->v3->tmp.v, NULL, efa, efa);
- }
-
- if (em->act_face == efa) {
- em->act_face = efan;
- }
-
- /* for transform */
- add_normal_aligned(nor, efa->n);
- }
- }
-
- if(del_old) {
-
- /* step 4: remove old faces, if del_old */
- efa= em->faces.first;
- while(efa) {
- nextfa= efa->next;
- if(efa->f & SELECT) {
- BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
- }
- efa= nextfa;
- }
-
-
- /* step 5: remove selected unused edges */
- /* start tagging again */
- for(eed= em->edges.first; eed; eed= eed->next) eed->f1=0;
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->e1->f1= 1;
- efa->e2->f1= 1;
- efa->e3->f1= 1;
- if(efa->e4) efa->e4->f1= 1;
- }
- /* remove */
- eed= em->edges.first;
- while(eed) {
- nexted= eed->next;
- if(eed->f & SELECT) {
- if(eed->f1==0) {
- remedge(em, eed);
- free_editedge(em, eed);
- }
- }
- eed= nexted;
- }
-
- /* step 6: remove selected unused vertices */
- for(eed= em->edges.first; eed; eed= eed->next)
- eed->v1->f1= eed->v2->f1= 0;
-
- eve= em->verts.first;
- while(eve) {
- nextve= eve->next;
- if(eve->f1) {
- // hack... but we need it for step 7, redoing selection
- if(eve->tmp.v) eve->tmp.v->tmp.v= eve->tmp.v;
-
- BLI_remlink(&em->verts, eve);
- free_editvert(em, eve);
- }
- eve= nextve;
- }
- }
-
- normalize_v3(nor); // translation normal grab
-
- /* step 7: redo selection */
- EM_clear_flag_all(em, SELECT);
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->tmp.v) {
- eve->tmp.v->f |= SELECT;
- }
- }
-
- EM_select_flush(em);
-
- if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // grab
- return 'n'; // normal constraint
-}
-
-short extrudeflag_vert(Object *obedit, EditMesh *em, short flag, float *nor, int all)
-{
- /* all verts/edges/faces with (f & 'flag'): extrude */
- /* from old verts, 'flag' is cleared, in new ones it is set */
- EditVert *eve, *v1, *v2, *v3, *v4, *nextve;
- EditEdge *eed, *e1, *e2, *e3, *e4, *nexted;
- EditFace *efa, *efa2, *nextvl;
- short sel=0, del_old= 0, is_face_sel=0;
- ModifierData *md;
-
- if(em==NULL) return 0;
-
- md = obedit->modifiers.first;
-
- /* clear vert flag f1, we use this to detect a loose selected vertice */
- eve= em->verts.first;
- while(eve) {
- if(eve->f & flag) eve->f1= 1;
- else eve->f1= 0;
- eve= eve->next;
- }
- /* clear edges counter flag, if selected we set it at 1 */
- eed= em->edges.first;
- while(eed) {
- if( (eed->v1->f & flag) && (eed->v2->f & flag) ) {
- eed->f2= 1;
- eed->v1->f1= 0;
- eed->v2->f1= 0;
- }
- else eed->f2= 0;
-
- eed->f1= 1; /* this indicates it is an 'old' edge (in this routine we make new ones) */
- eed->tmp.f = NULL; /* used as sample */
-
- eed= eed->next;
- }
-
- /* we set a flag in all selected faces, and increase the associated edge counters */
-
- efa= em->faces.first;
- while(efa) {
- efa->f1= 0;
-
- if(faceselectedAND(efa, flag)) {
- e1= efa->e1;
- e2= efa->e2;
- e3= efa->e3;
- e4= efa->e4;
-
- if(e1->f2 < 3) e1->f2++;
- if(e2->f2 < 3) e2->f2++;
- if(e3->f2 < 3) e3->f2++;
- if(e4 && e4->f2 < 3) e4->f2++;
-
- efa->f1= 1;
- is_face_sel= 1; // for del_old
- }
- else if(faceselectedOR(efa, flag)) {
- e1= efa->e1;
- e2= efa->e2;
- e3= efa->e3;
- e4= efa->e4;
-
- if( (e1->v1->f & flag) && (e1->v2->f & flag) ) e1->f1= 2;
- if( (e2->v1->f & flag) && (e2->v2->f & flag) ) e2->f1= 2;
- if( (e3->v1->f & flag) && (e3->v2->f & flag) ) e3->f1= 2;
- if( e4 && (e4->v1->f & flag) && (e4->v2->f & flag) ) e4->f1= 2;
- }
-
- // sample for next loop
- efa->e1->tmp.f = efa;
- efa->e2->tmp.f = efa;
- efa->e3->tmp.f = efa;
- if(efa->e4) efa->e4->tmp.f = efa;
-
- efa= efa->next;
- }
-
- set_edge_directions_f2(em, 3);
-
- /* the current state now is:
- eve->f1==1: loose selected vertex
-
- eed->f2==0 : edge is not selected, no extrude
- eed->f2==1 : edge selected, is not part of a face, extrude
- eed->f2==2 : edge selected, is part of 1 face, extrude
- eed->f2==3 : edge selected, is part of more faces, no extrude
-
- eed->f1==0: new edge
- eed->f1==1: edge selected, is part of selected face, when eed->f==3: remove
- eed->f1==2: edge selected, part of a partially selected face
-
- efa->f1==1 : duplicate this face
- */
-
- /* If a mirror modifier with clipping is on, we need to adjust some
- * of the cases above to handle edges on the line of symmetry.
- */
- for (; md; md=md->next) {
- if (md->type==eModifierType_Mirror) {
- MirrorModifierData *mmd = (MirrorModifierData*) md;
-
- if(mmd->flag & MOD_MIR_CLIPPING) {
- float mtx[4][4];
- if (mmd->mirror_ob) {
- float imtx[4][4];
- invert_m4_m4(imtx, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, obedit->obmat, imtx);
- }
-
- for (eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2 == 2) {
- float co1[3], co2[3];
-
- copy_v3_v3(co1, eed->v1->co);
- copy_v3_v3(co2, eed->v2->co);
-
- if (mmd->mirror_ob) {
- mul_m4_v3(mtx, co1);
- mul_m4_v3(mtx, co2);
- }
-
- if (mmd->flag & MOD_MIR_AXIS_X)
- if ( (fabs(co1[0]) < mmd->tolerance) &&
- (fabs(co2[0]) < mmd->tolerance) )
- ++eed->f2;
-
- if (mmd->flag & MOD_MIR_AXIS_Y)
- if ( (fabs(co1[1]) < mmd->tolerance) &&
- (fabs(co2[1]) < mmd->tolerance) )
- ++eed->f2;
- if (mmd->flag & MOD_MIR_AXIS_Z)
- if ( (fabs(co1[2]) < mmd->tolerance) &&
- (fabs(co2[2]) < mmd->tolerance) )
- ++eed->f2;
- }
- }
- }
- }
- }
-
- /* copy all selected vertices, */
- /* write pointer to new vert in old struct at eve->tmp.v */
- eve= em->verts.last;
- while(eve) {
- eve->f &= ~128; /* clear, for later test for loose verts */
- if(eve->f & flag) {
- sel= 1;
- v1= addvertlist(em, 0, NULL);
-
- VECCOPY(v1->co, eve->co);
- VECCOPY(v1->no, eve->no);
- v1->f= eve->f;
- eve->f-= flag;
- eve->tmp.v = v1;
- }
- else eve->tmp.v = 0;
- eve= eve->prev;
- }
-
- if(sel==0) return 0;
-
- /* all edges with eed->f2==1 or eed->f2==2 become faces */
-
- /* if del_old==1 then extrude is in partial geometry, to keep it manifold.
- verts with f1==0 and (eve->f & 128)==0) are removed
- edges with eed->f2>2 are removed
- faces with efa->f1 are removed
- if del_old==0 the extrude creates a volume.
- */
-
- /* find if we delete old faces */
- if(is_face_sel && all==0) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if( (eed->f2==1 || eed->f2==2) ) {
- if(eed->f1==2) {
- del_old= 1;
- break;
- }
- }
- }
- }
-
- eed= em->edges.last;
- while(eed) {
- nexted= eed->prev;
- if( eed->f2<3) {
- eed->v1->f |= 128; /* = no loose vert! */
- eed->v2->f |= 128;
- }
- if( (eed->f2==1 || eed->f2==2) ) {
-
- /* if del_old, the preferred normal direction is exact opposite as for keep old faces */
- if(eed->dir != del_old)
- efa2 = addfacelist(em, eed->v1, eed->v2,
- eed->v2->tmp.v, eed->v1->tmp.v,
- eed->tmp.f, NULL);
- else
- efa2 = addfacelist(em, eed->v2, eed->v1,
- eed->v1->tmp.v, eed->v2->tmp.v,
- eed->tmp.f, NULL);
-
- /* Needs smarter adaption of existing creases.
- * If addedgelist is used, make sure seams are set to 0 on these
- * new edges, since we do not want to add any seams on extrusion.
- */
- efa2->e1->crease= eed->crease;
- efa2->e2->crease= eed->crease;
- efa2->e3->crease= eed->crease;
- if(efa2->e4) efa2->e4->crease= eed->crease;
- }
-
- eed= nexted;
- }
- if(del_old) {
- eed= em->edges.first;
- while(eed) {
- nexted= eed->next;
- if(eed->f2==3 && eed->f1==1) {
- remedge(em, eed);
- free_editedge(em, eed);
- }
- eed= nexted;
- }
- }
- /* duplicate faces, if necessary remove old ones */
- efa= em->faces.first;
- while(efa) {
- nextvl= efa->next;
- if(efa->f1 & 1) {
-
- v1 = efa->v1->tmp.v;
- v2 = efa->v2->tmp.v;
- v3 = efa->v3->tmp.v;
- if(efa->v4)
- v4 = efa->v4->tmp.v;
- else
- v4= 0;
-
- /* hmm .. not sure about edges here */
- if(del_old==0) // if we keep old, we flip normal
- efa2= addfacelist(em, v3, v2, v1, v4, efa, efa);
- else
- efa2= addfacelist(em, v1, v2, v3, v4, efa, efa);
-
- /* for transform */
- add_normal_aligned(nor, efa->n);
-
- if(del_old) {
- BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
- }
- }
- efa= nextvl;
- }
-
- normalize_v3(nor); // for grab
-
- /* for all vertices with eve->tmp.v!=0
- if eve->f1==1: make edge
- if flag!=128 : if del_old==1: remove
- */
- eve= em->verts.last;
- while(eve) {
- nextve= eve->prev;
- if(eve->tmp.v) {
- if(eve->f1==1) addedgelist(em, eve, eve->tmp.v, NULL);
- else if( (eve->f & 128)==0) {
- if(del_old) {
- BLI_remlink(&em->verts,eve);
- free_editvert(em, eve);
- eve= NULL;
- }
- }
- }
- if(eve) {
- eve->f &= ~128;
- }
- eve= nextve;
- }
- // since its vertex select mode now, it also deselects higher order
- EM_selectmode_flush(em);
-
- if(nor[0]==0.0 && nor[1]==0.0 && nor[2]==0.0) return 'g'; // g is grab, for correct undo print
- return 'n';
-}
-
-/* generic extrude */
-short extrudeflag(Object *obedit, EditMesh *em, short flag, float *nor, int all)
-{
- if(em->selectmode & SCE_SELECT_VERTEX)
- return extrudeflag_vert(obedit, em, flag, nor, all);
- else
- return extrudeflag_edge(obedit, em, flag, nor, all);
-
-}
-
-void rotateflag(EditMesh *em, short flag, float *cent, float rotmat[][3])
-{
- /* all verts with (flag & 'flag') rotate */
- EditVert *eve;
-
- eve= em->verts.first;
- while(eve) {
- if(eve->f & flag) {
- eve->co[0]-=cent[0];
- eve->co[1]-=cent[1];
- eve->co[2]-=cent[2];
- mul_m3_v3(rotmat,eve->co);
- eve->co[0]+=cent[0];
- eve->co[1]+=cent[1];
- eve->co[2]+=cent[2];
- }
- eve= eve->next;
- }
-}
-
-void translateflag(EditMesh *em, short flag, float *vec)
-{
- /* all verts with (flag & 'flag') translate */
- EditVert *eve;
-
- eve= em->verts.first;
- while(eve) {
- if(eve->f & flag) {
- eve->co[0]+=vec[0];
- eve->co[1]+=vec[1];
- eve->co[2]+=vec[2];
- }
- eve= eve->next;
- }
-}
-
-/* helper call for below */
-static EditVert *adduplicate_vertex(EditMesh *em, EditVert *eve, int flag)
-{
- /* FIXME: copy deformation weight from eve ok here? */
- EditVert *v1= addvertlist(em, eve->co, eve);
-
- v1->f= eve->f;
- eve->f-= flag;
- eve->f|= 128;
-
- eve->tmp.v = v1;
-
- return v1;
-}
-
-/* old selection has flag 128 set, and flag 'flag' cleared
-new selection has flag 'flag' set */
-void adduplicateflag(EditMesh *em, int flag)
-{
- EditVert *eve, *v1, *v2, *v3, *v4;
- EditEdge *eed, *newed;
- EditFace *efa, *newfa, *act_efa = EM_get_actFace(em, 0);
-
- EM_clear_flag_all(em, 128);
- EM_selectmode_set(em); // paranoia check, selection now is consistent
-
- /* vertices first */
- for(eve= em->verts.last; eve; eve= eve->prev) {
-
- if(eve->f & flag)
- adduplicate_vertex(em, eve, flag);
- else
- eve->tmp.v = NULL;
- }
-
- /* copy edges, note that vertex selection can be independent of edge */
- for(eed= em->edges.last; eed; eed= eed->prev) {
- if( eed->f & flag ) {
- v1 = eed->v1->tmp.v;
- if(v1==NULL) v1= adduplicate_vertex(em, eed->v1, flag);
- v2 = eed->v2->tmp.v;
- if(v2==NULL) v2= adduplicate_vertex(em, eed->v2, flag);
-
- newed= addedgelist(em, v1, v2, eed);
-
- newed->f= eed->f;
- eed->f -= flag;
- eed->f |= 128;
- }
- }
-
- /* then duplicate faces, again create new vertices if needed */
- for(efa= em->faces.last; efa; efa= efa->prev) {
- if(efa->f & flag) {
- v1 = efa->v1->tmp.v;
- if(v1==NULL) v1= adduplicate_vertex(em, efa->v1, flag);
- v2 = efa->v2->tmp.v;
- if(v2==NULL) v2= adduplicate_vertex(em, efa->v2, flag);
- v3 = efa->v3->tmp.v;
- if(v3==NULL) v3= adduplicate_vertex(em, efa->v3, flag);
- if(efa->v4) {
- v4 = efa->v4->tmp.v;
- if(v4==NULL) v4= adduplicate_vertex(em, efa->v4, flag);
- }
- else v4= NULL;
-
- newfa= addfacelist(em, v1, v2, v3, v4, efa, efa);
-
- if (efa==act_efa) {
- EM_set_actFace(em, newfa);
- }
-
- newfa->f= efa->f;
- efa->f -= flag;
- efa->f |= 128;
- }
- }
-
- EM_fgon_flags(em); // redo flags and indices for fgons
-}
-
-void delfaceflag(EditMesh *em, int flag)
-{
- /* delete all faces with 'flag', including loose edges and loose vertices */
- /* this is maybe a bit weird, but this function is used for 'split' and 'separate' */
- /* in remaining vertices/edges 'flag' is cleared */
- EditVert *eve,*nextve;
- EditEdge *eed, *nexted;
- EditFace *efa,*nextvl;
-
- /* to detect loose edges, we put f2 flag on 1 */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & flag) eed->f2= 1;
- else eed->f2= 0;
- }
-
- /* delete faces */
- efa= em->faces.first;
- while(efa) {
- nextvl= efa->next;
- if(efa->f & flag) {
-
- efa->e1->f2= 1;
- efa->e2->f2= 1;
- efa->e3->f2= 1;
- if(efa->e4) {
- efa->e4->f2= 1;
- }
-
- BLI_remlink(&em->faces, efa);
- free_editface(em, efa);
- }
- efa= nextvl;
- }
-
- /* all remaining faces: make sure we keep the edges */
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->e1->f2= 0;
- efa->e2->f2= 0;
- efa->e3->f2= 0;
- if(efa->e4) {
- efa->e4->f2= 0;
- }
- }
-
- /* remove tagged edges, and clear remaining ones */
- eed= em->edges.first;
- while(eed) {
- nexted= eed->next;
-
- if(eed->f2==1) {
- remedge(em, eed);
- free_editedge(em, eed);
- }
- else {
- eed->f &= ~flag;
- eed->v1->f &= ~flag;
- eed->v2->f &= ~flag;
- }
- eed= nexted;
- }
-
- /* vertices with 'flag' now are the loose ones, and will be removed */
- eve= em->verts.first;
- while(eve) {
- nextve= eve->next;
- if(eve->f & flag) {
- BLI_remlink(&em->verts, eve);
- free_editvert(em, eve);
- }
- eve= nextve;
- }
-
-}
-
-/* ********************* */
-#if 0
-static int check_vnormal_flip(float *n, float *vnorm)
-{
- float inp;
-
- inp= n[0]*vnorm[0]+n[1]*vnorm[1]+n[2]*vnorm[2];
-
- /* angles 90 degrees: dont flip */
- if(inp> -0.000001) return 0;
-
- return 1;
-}
-#endif
-
-
-
-/* does face centers too */
-void recalc_editnormals(EditMesh *em)
-{
- EditFace *efa;
- EditVert *eve;
-
- for(eve= em->verts.first; eve; eve=eve->next) {
- eve->no[0] = eve->no[1] = eve->no[2] = 0.0;
- }
-
- for(efa= em->faces.first; efa; efa=efa->next) {
- if(efa->v4) {
- normal_quad_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- cent_quad_v3(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- add_v3_v3(efa->v4->no, efa->n);
- }
- else {
- normal_tri_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co);
- cent_tri_v3(efa->cent, efa->v1->co, efa->v2->co, efa->v3->co);
- }
- add_v3_v3(efa->v1->no, efa->n);
- add_v3_v3(efa->v2->no, efa->n);
- add_v3_v3(efa->v3->no, efa->n);
- }
-
- /* following Mesh convention; we use vertex coordinate itself for normal in this case */
- for(eve= em->verts.first; eve; eve=eve->next) {
- if (normalize_v3(eve->no)==0.0) {
- VECCOPY(eve->no, eve->co);
- normalize_v3(eve->no);
- }
- }
-}
-
-int compareface(EditFace *vl1, EditFace *vl2)
-{
- EditVert *v1, *v2, *v3, *v4;
-
- if(vl1->v4 && vl2->v4) {
- v1= vl2->v1;
- v2= vl2->v2;
- v3= vl2->v3;
- v4= vl2->v4;
-
- if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) {
- if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) {
- if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) {
- if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) {
- return 1;
- }
- }
- }
- }
- }
- else if(vl1->v4==0 && vl2->v4==0) {
- v1= vl2->v1;
- v2= vl2->v2;
- v3= vl2->v3;
-
- if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1) {
- if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2) {
- if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3) {
- return 1;
- }
- }
- }
- }
-
- return 0;
-}
-
-/* checks for existence, not tria overlapping inside quad */
-EditFace *exist_face(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4)
-{
- EditFace *efa, efatest;
-
- efatest.v1= v1;
- efatest.v2= v2;
- efatest.v3= v3;
- efatest.v4= v4;
-
- efa= em->faces.first;
- while(efa) {
- if(compareface(&efatest, efa)) return efa;
- efa= efa->next;
- }
- return NULL;
-}
-
-/* evaluate if entire quad is a proper convex quad */
-int convex(float *v1, float *v2, float *v3, float *v4)
-{
- float nor[3], nor1[3], nor2[3], vec[4][2];
-
- /* define projection, do both trias apart, quad is undefined! */
- normal_tri_v3( nor1,v1, v2, v3);
- normal_tri_v3( nor2,v1, v3, v4);
- nor[0]= ABS(nor1[0]) + ABS(nor2[0]);
- nor[1]= ABS(nor1[1]) + ABS(nor2[1]);
- nor[2]= ABS(nor1[2]) + ABS(nor2[2]);
-
- if(nor[2] >= nor[0] && nor[2] >= nor[1]) {
- vec[0][0]= v1[0]; vec[0][1]= v1[1];
- vec[1][0]= v2[0]; vec[1][1]= v2[1];
- vec[2][0]= v3[0]; vec[2][1]= v3[1];
- vec[3][0]= v4[0]; vec[3][1]= v4[1];
- }
- else if(nor[1] >= nor[0] && nor[1]>= nor[2]) {
- vec[0][0]= v1[0]; vec[0][1]= v1[2];
- vec[1][0]= v2[0]; vec[1][1]= v2[2];
- vec[2][0]= v3[0]; vec[2][1]= v3[2];
- vec[3][0]= v4[0]; vec[3][1]= v4[2];
- }
- else {
- vec[0][0]= v1[1]; vec[0][1]= v1[2];
- vec[1][0]= v2[1]; vec[1][1]= v2[2];
- vec[2][0]= v3[1]; vec[2][1]= v3[2];
- vec[3][0]= v4[1]; vec[3][1]= v4[2];
- }
-
- /* linetests, the 2 diagonals have to instersect to be convex */
- if( isect_line_line_v2(vec[0], vec[2], vec[1], vec[3]) > 0 ) return 1;
- return 0;
-}
-
-
-/* ********************* Fake Polgon support (FGon) ***************** */
-
-
-/* results in:
- - faces having ->fgonf flag set (also for draw)
- - edges having ->fgoni index set (for select)
-*/
-
-float EM_face_area(EditFace *efa)
-{
- if(efa->v4) return area_quad_v3(efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- else return area_tri_v3(efa->v1->co, efa->v2->co, efa->v3->co);
-}
-
-float EM_face_perimeter(EditFace *efa)
-{
- if(efa->v4) return
- len_v3v3(efa->v1->co, efa->v2->co)+
- len_v3v3(efa->v2->co, efa->v3->co)+
- len_v3v3(efa->v3->co, efa->v4->co)+
- len_v3v3(efa->v4->co, efa->v1->co);
-
- else return
- len_v3v3(efa->v1->co, efa->v2->co)+
- len_v3v3(efa->v2->co, efa->v3->co)+
- len_v3v3(efa->v3->co, efa->v1->co);
-}
-
-void EM_fgon_flags(EditMesh *em)
-{
- EditFace *efa, *efan, *efamax;
- EditEdge *eed;
- ListBase listb={NULL, NULL};
- float size, maxsize;
- short done, curindex= 1;
-
- // for each face with fgon edge AND not fgon flag set
- for(eed= em->edges.first; eed; eed= eed->next) eed->fgoni= 0; // index
- for(efa= em->faces.first; efa; efa= efa->next) efa->fgonf= 0; // flag
-
- // for speed & simplicity, put fgon face candidates in new listbase
- efa= em->faces.first;
- while(efa) {
- efan= efa->next;
- if( (efa->e1->h & EM_FGON) || (efa->e2->h & EM_FGON) ||
- (efa->e3->h & EM_FGON) || (efa->e4 && (efa->e4->h & EM_FGON)) ) {
- BLI_remlink(&em->faces, efa);
- BLI_addtail(&listb, efa);
- }
- efa= efan;
- }
-
- // find an undone face with fgon edge
- for(efa= listb.first; efa; efa= efa->next) {
- if(efa->fgonf==0) {
-
- // init this face
- efa->fgonf= EM_FGON;
- if(efa->e1->h & EM_FGON) efa->e1->fgoni= curindex;
- if(efa->e2->h & EM_FGON) efa->e2->fgoni= curindex;
- if(efa->e3->h & EM_FGON) efa->e3->fgoni= curindex;
- if(efa->e4 && (efa->e4->h & EM_FGON)) efa->e4->fgoni= curindex;
-
- // we search for largest face, to give facedot drawing rights
- maxsize= EM_face_area(efa);
- efamax= efa;
-
- // now flush curendex over edges and set faceflags
- done= 1;
- while(done==1) {
- done= 0;
-
- for(efan= listb.first; efan; efan= efan->next) {
- if(efan->fgonf==0) {
- // if one if its edges has index set, do other too
- if( (efan->e1->fgoni==curindex) || (efan->e2->fgoni==curindex) ||
- (efan->e3->fgoni==curindex) || (efan->e4 && (efan->e4->fgoni==curindex)) ) {
-
- efan->fgonf= EM_FGON;
- if(efan->e1->h & EM_FGON) efan->e1->fgoni= curindex;
- if(efan->e2->h & EM_FGON) efan->e2->fgoni= curindex;
- if(efan->e3->h & EM_FGON) efan->e3->fgoni= curindex;
- if(efan->e4 && (efan->e4->h & EM_FGON)) efan->e4->fgoni= curindex;
-
- size= EM_face_area(efan);
- if(size>maxsize) {
- efamax= efan;
- maxsize= size;
- }
- done= 1;
- }
- }
- }
- }
-
- efamax->fgonf |= EM_FGON_DRAW;
- curindex++;
-
- }
- }
-
- // put fgon face candidates back in listbase
- efa= listb.first;
- while(efa) {
- efan= efa->next;
- BLI_remlink(&listb, efa);
- BLI_addtail(&em->faces, efa);
- efa= efan;
- }
-
- // remove fgon flags when edge not in fgon (anymore)
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->fgoni==0) eed->h &= ~EM_FGON;
- }
-
-}
-
-/* editmesh vertmap, copied from intern.mesh.c
- * if do_face_idx_array is 0 it means we need to run it as well as freeing
- * */
-
-UvVertMap *EM_make_uv_vert_map(EditMesh *em, int selected, int do_face_idx_array, float *limit)
-{
- EditVert *ev;
- EditFace *efa;
- int totverts;
-
- /* vars from original func */
- UvVertMap *vmap;
- UvMapVert *buf;
- MTFace *tf;
- unsigned int a;
- int i, totuv, nverts;
-
- if (do_face_idx_array)
- EM_init_index_arrays(em, 0, 0, 1);
-
- /* we need the vert */
- for (ev= em->verts.first, totverts=0; ev; ev= ev->next, totverts++) {
- ev->tmp.l = totverts;
- }
-
- totuv = 0;
-
- /* generate UvMapVert array */
- for (efa= em->faces.first; efa; efa= efa->next)
- if(!selected || ((!efa->h) && (efa->f & SELECT)))
- totuv += (efa->v4)? 4: 3;
-
- if(totuv==0) {
- if (do_face_idx_array)
- EM_free_index_arrays();
- return NULL;
- }
- vmap= (UvVertMap*)MEM_callocN(sizeof(*vmap), "UvVertMap");
- if (!vmap) {
- if (do_face_idx_array)
- EM_free_index_arrays();
- return NULL;
- }
-
- vmap->vert= (UvMapVert**)MEM_callocN(sizeof(*vmap->vert)*totverts, "UvMapVert*");
- buf= vmap->buf= (UvMapVert*)MEM_callocN(sizeof(*vmap->buf)*totuv, "UvMapVert");
-
- if (!vmap->vert || !vmap->buf) {
- free_uv_vert_map(vmap);
- if (do_face_idx_array)
- EM_free_index_arrays();
- return NULL;
- }
-
- for (a=0, efa= em->faces.first; efa; a++, efa= efa->next) {
- if(!selected || ((!efa->h) && (efa->f & SELECT))) {
- nverts= (efa->v4)? 4: 3;
-
- for(i=0; i<nverts; i++) {
- buf->tfindex= i;
- buf->f= a;
- buf->separate = 0;
-
- buf->next= vmap->vert[(*(&efa->v1 + i))->tmp.l];
- vmap->vert[(*(&efa->v1 + i))->tmp.l]= buf;
-
- buf++;
- }
- }
- }
-
- /* sort individual uvs for each vert */
- for(a=0, ev=em->verts.first; ev; a++, ev= ev->next) {
- UvMapVert *newvlist= NULL, *vlist=vmap->vert[a];
- UvMapVert *iterv, *v, *lastv, *next;
- float *uv, *uv2, uvdiff[2];
-
- while(vlist) {
- v= vlist;
- vlist= vlist->next;
- v->next= newvlist;
- newvlist= v;
-
- efa = EM_get_face_for_index(v->f);
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- uv = tf->uv[v->tfindex];
-
- lastv= NULL;
- iterv= vlist;
-
- while(iterv) {
- next= iterv->next;
- efa = EM_get_face_for_index(iterv->f);
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- uv2 = tf->uv[iterv->tfindex];
-
- sub_v2_v2v2(uvdiff, uv2, uv);
-
- if(fabs(uv[0]-uv2[0]) < limit[0] && fabs(uv[1]-uv2[1]) < limit[1]) {
- if(lastv) lastv->next= next;
- else vlist= next;
- iterv->next= newvlist;
- newvlist= iterv;
- }
- else
- lastv=iterv;
-
- iterv= next;
- }
-
- newvlist->separate = 1;
- }
-
- vmap->vert[a]= newvlist;
- }
-
- if (do_face_idx_array)
- EM_free_index_arrays();
-
- return vmap;
-}
-
-UvMapVert *EM_get_uv_map_vert(UvVertMap *vmap, unsigned int v)
-{
- return vmap->vert[v];
-}
-
-void EM_free_uv_vert_map(UvVertMap *vmap)
-{
- if (vmap) {
- if (vmap->vert) MEM_freeN(vmap->vert);
- if (vmap->buf) MEM_freeN(vmap->buf);
- MEM_freeN(vmap);
- }
-}
-
-/* poll call for mesh operators requiring a view3d context */
-int EM_view3d_poll(bContext *C)
-{
- if(ED_operator_editmesh(C) && ED_operator_view3d_active(C))
- return 1;
- return 0;
-}
-
-/* higher quality normals */
-
-/* NormalCalc */
-/* NormalCalc modifier: calculates higher quality normals
-*/
-
-/* each edge uses this to */
-typedef struct EdgeFaceRef {
- int f1; /* init as -1 */
- int f2;
-} EdgeFaceRef;
-
-void EM_make_hq_normals(EditMesh *em)
-{
- EditFace *efa;
- EditVert *eve;
- int i;
-
- EdgeHash *edge_hash = BLI_edgehash_new();
- EdgeHashIterator *edge_iter;
- int edge_ref_count = 0;
- int ed_v1, ed_v2; /* use when getting the key */
- EdgeFaceRef *edge_ref_array = MEM_callocN(em->totedge * sizeof(EdgeFaceRef), "Edge Connectivity");
- EdgeFaceRef *edge_ref;
- float edge_normal[3];
-
- EM_init_index_arrays(em, 1, 1, 1);
-
- for(eve= em->verts.first, i=0; eve; eve= eve->next, i++) {
- zero_v3(eve->no);
- eve->tmp.l= i;
- }
-
- /* This function adds an edge hash if its not there, and adds the face index */
-#define NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(EDV1, EDV2); \
- edge_ref = (EdgeFaceRef *)BLI_edgehash_lookup(edge_hash, EDV1, EDV2); \
- if (!edge_ref) { \
- edge_ref = &edge_ref_array[edge_ref_count]; edge_ref_count++; \
- edge_ref->f1=i; \
- edge_ref->f2=-1; \
- BLI_edgehash_insert(edge_hash, EDV1, EDV2, edge_ref); \
- } else { \
- edge_ref->f2=i; \
- }
-
-
- efa= em->faces.first;
- for(i = 0; i < em->totface; i++, efa= efa->next) {
- if(efa->v4) {
- NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v1->tmp.l, efa->v2->tmp.l);
- NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v2->tmp.l, efa->v3->tmp.l);
- NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v3->tmp.l, efa->v4->tmp.l);
- NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v4->tmp.l, efa->v1->tmp.l);
- } else {
- NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v1->tmp.l, efa->v2->tmp.l);
- NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v2->tmp.l, efa->v3->tmp.l);
- NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE(efa->v3->tmp.l, efa->v1->tmp.l);
- }
- }
-
-#undef NOCALC_EDGEWEIGHT_ADD_EDGEREF_FACE
-
-
- for(edge_iter = BLI_edgehashIterator_new(edge_hash); !BLI_edgehashIterator_isDone(edge_iter); BLI_edgehashIterator_step(edge_iter)) {
- /* Get the edge vert indicies, and edge value (the face indicies that use it)*/
- BLI_edgehashIterator_getKey(edge_iter, (int*)&ed_v1, (int*)&ed_v2);
- edge_ref = BLI_edgehashIterator_getValue(edge_iter);
-
- if (edge_ref->f2 != -1) {
- EditFace *ef1= EM_get_face_for_index(edge_ref->f1), *ef2= EM_get_face_for_index(edge_ref->f2);
- float angle= angle_normalized_v3v3(ef1->n, ef2->n);
- if(angle > 0.0f) {
- /* We have 2 faces using this edge, calculate the edges normal
- * using the angle between the 2 faces as a weighting */
- add_v3_v3v3(edge_normal, ef1->n, ef2->n);
- normalize_v3(edge_normal);
- mul_v3_fl(edge_normal, angle);
- }
- else {
- /* cant do anything useful here!
- Set the face index for a vert incase it gets a zero normal */
- EM_get_vert_for_index(ed_v1)->tmp.l=
- EM_get_vert_for_index(ed_v2)->tmp.l= -(edge_ref->f1 + 1);
- continue;
- }
- } else {
- /* only one face attached to that edge */
- /* an edge without another attached- the weight on this is
- * undefined, M_PI/2 is 90d in radians and that seems good enough */
- VECCOPY(edge_normal, EM_get_face_for_index(edge_ref->f1)->n)
- mul_v3_fl(edge_normal, M_PI/2);
- }
- add_v3_v3(EM_get_vert_for_index(ed_v1)->no, edge_normal );
- add_v3_v3(EM_get_vert_for_index(ed_v2)->no, edge_normal );
-
-
- }
- BLI_edgehashIterator_free(edge_iter);
- BLI_edgehash_free(edge_hash, NULL);
- MEM_freeN(edge_ref_array);
-
- /* normalize vertex normals and assign */
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(normalize_v3(eve->no) == 0.0f && eve->tmp.l < 0) {
- /* exceptional case, totally flat */
- efa= EM_get_face_for_index(-(eve->tmp.l) - 1);
- VECCOPY(eve->no, efa->n);
- }
- }
-
- EM_free_index_arrays();
-}
-
-void EM_solidify(EditMesh *em, float dist)
-{
- EditFace *efa;
- EditVert *eve;
- float *vert_angles= MEM_callocN(sizeof(float) * em->totvert * 2, "EM_solidify"); /* 2 in 1 */
- float *vert_accum= vert_angles + em->totvert;
- float face_angles[4];
- int i, j;
-
- for(eve= em->verts.first, i=0; eve; eve= eve->next, i++) {
- eve->tmp.l= i;
- }
-
- efa= em->faces.first;
- for(i = 0; i < em->totface; i++, efa= efa->next) {
-
- if(!(efa->f & SELECT))
- continue;
-
- if(efa->v4) {
- angle_quad_v3(face_angles, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- j= 3;
- }
- else {
- angle_tri_v3(face_angles, efa->v1->co, efa->v2->co, efa->v3->co);
- j= 2;
- }
-
- for(; j>=0; j--) {
- eve= *(&efa->v1 + j);
- vert_accum[eve->tmp.l] += face_angles[j];
- vert_angles[eve->tmp.l]+= shell_angle_to_dist(angle_normalized_v3v3(eve->no, efa->n)) * face_angles[j];
- }
- }
-
- for(eve= em->verts.first, i=0; eve; eve= eve->next, i++) {
- if(vert_accum[i]) { /* zero if unselected */
- madd_v3_v3fl(eve->co, eve->no, dist * vert_angles[i] / vert_accum[i]);
- }
- }
-
- MEM_freeN(vert_angles);
-}
-
-/* not that optimal!, should be nicer with bmesh */
-static void tag_face_edges(EditFace *efa)
-{
- if(efa->v4)
- efa->e1->tmp.l= efa->e2->tmp.l= efa->e3->tmp.l= efa->e4->tmp.l= 1;
- else
- efa->e1->tmp.l= efa->e2->tmp.l= efa->e3->tmp.l= 1;
-}
-static int tag_face_edges_test(EditFace *efa)
-{
- if(efa->v4)
- return (efa->e1->tmp.l || efa->e2->tmp.l || efa->e3->tmp.l || efa->e4->tmp.l) ? 1:0;
- else
- return (efa->e1->tmp.l || efa->e2->tmp.l || efa->e3->tmp.l) ? 1:0;
-}
-
-void em_deselect_nth_face(EditMesh *em, int nth, EditFace *efa_act)
-{
- EditFace *efa;
- EditEdge *eed;
- int ok= 1;
-
- if(efa_act==NULL) {
- return;
- }
-
- /* to detect loose edges, we put f2 flag on 1 */
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->tmp.l= 0;
- }
-
- for (efa= em->faces.first; efa; efa= efa->next) {
- efa->tmp.l = 0;
- }
-
- efa_act->tmp.l = 1;
-
- while(ok) {
- ok = 0;
-
- for (efa= em->faces.first; efa; efa= efa->next) {
- if(efa->tmp.l==1) { /* initialize */
- tag_face_edges(efa);
- }
-
- if(efa->tmp.l)
- efa->tmp.l++;
- }
-
- for (efa= em->faces.first; efa; efa= efa->next) {
- if(efa->tmp.l==0 && tag_face_edges_test(efa)) {
- efa->tmp.l= 1;
- ok = 1; /* keep looping */
- }
- }
- }
-
- for (efa= em->faces.first; efa; efa= efa->next) {
- if(efa->tmp.l > 0 && efa->tmp.l % nth) {
- EM_select_face(efa, 0);
- }
- }
- for (efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- EM_select_face(efa, 1);
- }
- }
-
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-/* not that optimal!, should be nicer with bmesh */
-static void tag_edge_verts(EditEdge *eed)
-{
- eed->v1->tmp.l= eed->v2->tmp.l= 1;
-}
-static int tag_edge_verts_test(EditEdge *eed)
-{
- return (eed->v1->tmp.l || eed->v2->tmp.l) ? 1:0;
-}
-
-void em_deselect_nth_edge(EditMesh *em, int nth, EditEdge *eed_act)
-{
- EditEdge *eed;
- EditVert *eve;
- int ok= 1;
-
- if(eed_act==NULL) {
- return;
- }
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- eve->tmp.l= 0;
- }
-
- for (eed= em->edges.first; eed; eed= eed->next) {
- eed->tmp.l = 0;
- }
-
- eed_act->tmp.l = 1;
-
- while(ok) {
- ok = 0;
-
- for (eed= em->edges.first; eed; eed= eed->next) {
- if(eed->tmp.l==1) { /* initialize */
- tag_edge_verts(eed);
- }
-
- if(eed->tmp.l)
- eed->tmp.l++;
- }
-
- for (eed= em->edges.first; eed; eed= eed->next) {
- if(eed->tmp.l==0 && tag_edge_verts_test(eed)) {
- eed->tmp.l= 1;
- ok = 1; /* keep looping */
- }
- }
- }
-
- for (eed= em->edges.first; eed; eed= eed->next) {
- if(eed->tmp.l > 0 && eed->tmp.l % nth) {
- EM_select_edge(eed, 0);
- }
- }
- for (eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & SELECT) {
- EM_select_edge(eed, 1);
- }
- }
-
- {
- /* grr, should be a function */
- EditFace *efa;
- for (efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v4) {
- if(efa->e1->f & efa->e2->f & efa->e3->f & efa->e4->f & SELECT );
- else efa->f &= ~SELECT;
- }
- else {
- if(efa->e1->f & efa->e2->f & efa->e3->f & SELECT );
- else efa->f &= ~SELECT;
- }
- }
- }
-
- EM_nvertices_selected(em);
- EM_nedges_selected(em);
- EM_nfaces_selected(em);
-}
-
-void em_deselect_nth_vert(EditMesh *em, int nth, EditVert *eve_act)
-{
- EditVert *eve;
- EditEdge *eed;
- int ok= 1;
-
- if(eve_act==NULL) {
- return;
- }
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- eve->tmp.l = 0;
- }
-
- eve_act->tmp.l = 1;
-
- while(ok) {
- ok = 0;
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if(eve->tmp.l)
- eve->tmp.l++;
- }
-
- for (eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->tmp.l==2 && eed->v2->tmp.l==0) { /* initialize */
- eed->v2->tmp.l= 1;
- ok = 1; /* keep looping */
- }
- else if(eed->v2->tmp.l==2 && eed->v1->tmp.l==0) { /* initialize */
- eed->v1->tmp.l= 1;
- ok = 1; /* keep looping */
- }
- }
- }
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if(eve->tmp.l > 0 && eve->tmp.l % nth) {
- eve->f &= ~SELECT;
- }
- }
-
- EM_deselect_flush(em);
-
- EM_nvertices_selected(em);
- // EM_nedges_selected(em); // flush does these
- // EM_nfaces_selected(em); // flush does these
-}
-
-int EM_deselect_nth(EditMesh *em, int nth)
-{
- EditSelection *ese;
- ese = ((EditSelection*)em->selected.last);
- if(ese) {
- if(ese->type == EDITVERT) {
- em_deselect_nth_vert(em, nth, (EditVert*)ese->data);
- return 1;
- }
-
- if(ese->type == EDITEDGE) {
- em_deselect_nth_edge(em, nth, (EditEdge*)ese->data);
- return 1;
- }
- }
- else {
- EditFace *efa_act = EM_get_actFace(em, 0);
- if(efa_act) {
- em_deselect_nth_face(em, nth, efa_act);
- return 1;
- }
- }
-
- return 0;
-}
-
diff --git a/source/blender/editors/mesh/editmesh_loop.c b/source/blender/editors/mesh/editmesh_loop.c
deleted file mode 100644
index 373a4e60cdb..00000000000
--- a/source/blender/editors/mesh/editmesh_loop.c
+++ /dev/null
@@ -1,740 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2004 by Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/*
-
-editmesh_loop: tools with own drawing subloops, select, knife, subdiv
-
-*/
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "MEM_guardedalloc.h"
-
-
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_math.h"
-#include "BLI_editVert.h"
-#include "BLI_ghash.h"
-
-#include "BKE_context.h"
-#include "BKE_depsgraph.h"
-#include "BKE_displist.h"
-#include "BKE_global.h"
-#include "BKE_library.h"
-#include "BKE_mesh.h"
-#include "BKE_object.h"
-#include "BKE_report.h"
-#include "BKE_utildefines.h"
-
-#include "PIL_time.h"
-
-#include "BIF_gl.h"
-
-#include "RNA_access.h"
-#include "RNA_define.h"
-
-#include "WM_api.h"
-#include "WM_types.h"
-
-#include "ED_mesh.h"
-#include "ED_view3d.h"
-
-#include "mesh_intern.h"
-
-/* **** XXX ******** */
-static void BIF_undo_push(const char *dummy) {}
-static void BIF_undo() {}
-static void error(const char *dummy) {}
-static int qtest() {return 0;}
-/* **** XXX ******** */
-
-
-/* New LoopCut */
-static void edgering_sel(EditMesh *em, EditEdge *startedge, int select, int previewlines)
-{
- EditEdge *eed;
- EditFace *efa;
- EditVert *v[2][2];
- float co[2][3];
- int looking= 1,i;
-
- /* in eed->f1 we put the valence (amount of faces in edge) */
- /* in eed->f2 we put tagged flag as correct loop */
- /* in efa->f1 we put tagged flag as correct to select */
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- eed->f2= 0;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->f1= 0;
- if(efa->h==0) {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- // tag startedge OK
- startedge->f2= 1;
-
- while(looking) {
- looking= 0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e4 && efa->f1==0 && efa->h == 0) { // not done quad
- if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { // valence ok
-
- // if edge tagged, select opposing edge and mark face ok
- if(efa->e1->f2) {
- efa->e3->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- else if(efa->e2->f2) {
- efa->e4->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e3->f2) {
- efa->e1->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e4->f2) {
- efa->e2->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- }
- }
- }
- }
-
- if(previewlines > 0 && select == 0){
-// XXX persp(PERSP_VIEW);
-// XXX glPushMatrix();
-// XXX mymultmatrix(obedit->obmat);
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v4 == NULL) { continue; }
- if(efa->h == 0){
- if(efa->e1->f2 == 1){
- if(efa->e1->h == 1 || efa->e3->h == 1 )
- continue;
-
- v[0][0] = efa->v1;
- v[0][1] = efa->v2;
- v[1][0] = efa->v4;
- v[1][1] = efa->v3;
- } else if(efa->e2->f2 == 1){
- if(efa->e2->h == 1 || efa->e4->h == 1)
- continue;
- v[0][0] = efa->v2;
- v[0][1] = efa->v3;
- v[1][0] = efa->v1;
- v[1][1] = efa->v4;
- } else { continue; }
-
- for(i=1;i<=previewlines;i++){
- co[0][0] = (v[0][1]->co[0] - v[0][0]->co[0])*(i/((float)previewlines+1))+v[0][0]->co[0];
- co[0][1] = (v[0][1]->co[1] - v[0][0]->co[1])*(i/((float)previewlines+1))+v[0][0]->co[1];
- co[0][2] = (v[0][1]->co[2] - v[0][0]->co[2])*(i/((float)previewlines+1))+v[0][0]->co[2];
-
- co[1][0] = (v[1][1]->co[0] - v[1][0]->co[0])*(i/((float)previewlines+1))+v[1][0]->co[0];
- co[1][1] = (v[1][1]->co[1] - v[1][0]->co[1])*(i/((float)previewlines+1))+v[1][0]->co[1];
- co[1][2] = (v[1][1]->co[2] - v[1][0]->co[2])*(i/((float)previewlines+1))+v[1][0]->co[2];
- glColor3ub(255, 0, 255);
- glBegin(GL_LINES);
- glVertex3f(co[0][0],co[0][1],co[0][2]);
- glVertex3f(co[1][0],co[1][1],co[1][2]);
- glEnd();
- }
- }
- }
- glPopMatrix();
- } else {
-
- /* (de)select the edges */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2) EM_select_edge(eed, select);
- }
- }
-}
-
-void CutEdgeloop(Object *obedit, wmOperator *op, EditMesh *em, int numcuts)
-{
- ViewContext vc; // XXX
- EditEdge *nearest=NULL, *eed;
- float fac;
- int keys = 0, holdnum=0, selectmode, dist;
- short mvalo[2] = {0, 0}, mval[2] = {0, 0};
- short event=0, val, choosing=1, cancel=0, cuthalf = 0, smooth=0;
- short hasHidden = 0;
- char msg[128];
-
- selectmode = em->selectmode;
-
- if(em->selectmode & SCE_SELECT_FACE){
- em->selectmode = SCE_SELECT_EDGE;
- EM_selectmode_set(em);
- }
-
-
- BIF_undo_push("Loopcut Begin");
- while(choosing && !cancel){
-// XXX getmouseco_areawin(mval);
- if (mval[0] != mvalo[0] || mval[1] != mvalo[1]) {
- mvalo[0] = mval[0];
- mvalo[1] = mval[1];
- dist= 50;
- nearest = findnearestedge(&vc, &dist); // returns actual distance in dist
-// scrarea_do_windraw(curarea); // after findnearestedge, backbuf!
-
- sprintf(msg,"Number of Cuts: %d (S)mooth: ",numcuts);
- strcat(msg, smooth ? "on":"off");
-
-// headerprint(msg);
- /* Need to figure preview */
- if(nearest){
- edgering_sel(em, nearest, 0, numcuts);
- }
-// XXX screen_swapbuffers();
-
- /* backbuffer refresh for non-apples (no aux) */
-#ifndef __APPLE__
-// XXX if(G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT)) {
-// backdrawview3d(0);
-// }
-#endif
- }
- else PIL_sleep_ms(10); // idle
-
-
- while(qtest())
- {
- val=0;
-// XXX event= extern_qread(&val);
- if(val && (event == MOUSEX || event == MOUSEY)){ ; }
- else if(val && ((event==LEFTMOUSE || event==RETKEY) || (event == MIDDLEMOUSE || event==PADENTER)))
- {
- if(event == MIDDLEMOUSE){
- cuthalf = 1;
- }
- if (nearest==NULL)
- cancel = 1;
- choosing=0;
- mvalo[0] = -1;
- }
- else if(val && (event==ESCKEY || event==RIGHTMOUSE ))
- {
- choosing=0;
- cancel = 1;
- mvalo[0] = -1;
- }
- else if(val && (event==PADPLUSKEY || event==WHEELUPMOUSE))
- {
- numcuts++;
- mvalo[0] = -1;
- }
- else if(val && (event==PADMINUS || event==WHEELDOWNMOUSE))
- {
- if(numcuts > 1){
- numcuts--;
- mvalo[0] = -1;
- }
- }
- else if(val && event==SKEY)
- {
- if(smooth){smooth=0;}
- else { smooth=1; }
- mvalo[0] = -1;
- }
-
- else if(val){
- holdnum = -1;
- switch(event){
- case PAD9:
- case NINEKEY:
- holdnum = 9; break;
- case PAD8:
- case EIGHTKEY:
- holdnum = 8;break;
- case PAD7:
- case SEVENKEY:
- holdnum = 7;break;
- case PAD6:
- case SIXKEY:
- holdnum = 6;break;
- case PAD5:
- case FIVEKEY:
- holdnum = 5;break;
- case PAD4:
- case FOURKEY:
- holdnum = 4;break;
- case PAD3:
- case THREEKEY:
- holdnum = 3; break;
- case PAD2:
- case TWOKEY:
- holdnum = 2;break;
- case PAD1:
- case ONEKEY:
- holdnum = 1; break;
- case PAD0:
- case ZEROKEY:
- holdnum = 0;break;
- case BACKSPACEKEY:
- holdnum = -2;break;
- }
- if(holdnum >= 0 && numcuts*10 < 130){
- if(keys == 0){ // first level numeric entry
- if(holdnum > 0){
- numcuts = holdnum;
- keys++;
- }
- } else if(keys > 0){//highrt level numeric entry
- numcuts *= 10;
- numcuts += holdnum;
- keys++;
- }
- } else if (holdnum == -2){// backspace
- if (keys > 1){
- numcuts /= 10;
- keys--;
- } else {
- numcuts=1;
- keys = 0;
- }
- }
- mvalo[0] = -1;
- break;
- } // End Numeric Entry
- } //End while(qtest())
- } // End Choosing
-
- if(cancel){
- return;
- }
- /* clean selection */
- for(eed=em->edges.first; eed; eed = eed->next){
- EM_select_edge(eed,0);
- }
- /* select edge ring */
- edgering_sel(em, nearest, 1, 0);
-
- /* now cut the loops */
- if(smooth){
- fac= 1.0f;
-// XXX if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
- fac= 0.292f*fac;
- esubdivideflag(obedit, em, SELECT,fac,0,B_SMOOTH,numcuts, SUBDIV_CORNER_PATH, SUBDIV_SELECT_LOOPCUT);
- } else {
- esubdivideflag(obedit, em, SELECT,0,0,0,numcuts,SUBDIV_CORNER_PATH, SUBDIV_SELECT_LOOPCUT);
- }
- /* if this was a single cut, enter edgeslide mode */
- if(numcuts == 1 && hasHidden == 0){
- if(cuthalf)
- EdgeSlide(em, op, 1,0.0);
- else {
- if(EdgeSlide(em, op, 0,0.0) == -1){
- BIF_undo();
- }
- }
- }
-
- if(em->selectmode != selectmode){
- em->selectmode = selectmode;
- EM_selectmode_set(em);
- }
-
-// DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- return;
-}
-
-
-/* *************** LOOP SELECT ************* */
-#if 0
-static short edgeFaces(EditMesh *em, EditEdge *e)
-{
- EditFace *search=NULL;
- short count = 0;
-
- search = em->faces.first;
- while(search){
- if((search->e1 == e || search->e2 == e) || (search->e3 == e || search->e4 == e))
- count++;
- search = search->next;
- }
- return count;
-}
-#endif
-
-
-
-/* ***************** TRAIL ************************
-
-Read a trail of mouse coords and return them as an array of CutCurve structs
-len returns number of mouse coords read before commiting with RETKEY
-It is up to the caller to free the block when done with it,
-
-XXX Is only used here, so local inside this file (ton)
- */
-
-#define TRAIL_POLYLINE 1 /* For future use, They don't do anything yet */
-#define TRAIL_FREEHAND 2
-#define TRAIL_MIXED 3 /* (1|2) */
-#define TRAIL_AUTO 4
-#define TRAIL_MIDPOINTS 8
-
-typedef struct CutCurve {
- float x;
- float y;
-} CutCurve;
-
-
-/* ******************************************************************** */
-/* Knife Subdivide Tool. Subdivides edges intersected by a mouse trail
- drawn by user.
-
- Currently mapped to KKey when in MeshEdit mode.
- Usage:
- Hit Shift K, Select Centers or Exact
- Hold LMB down to draw path, hit RETKEY.
- ESC cancels as expected.
-
- Contributed by Robert Wenzlaff (Det. Thorn).
-
- 2.5 revamp:
- - non modal (no menu before cutting)
- - exit on mouse release
- - polygon/segment drawing can become handled by WM cb later
-
-*/
-
-#define KNIFE_EXACT 1
-#define KNIFE_MIDPOINT 2
-#define KNIFE_MULTICUT 3
-
-static EnumPropertyItem knife_items[]= {
- {KNIFE_EXACT, "EXACT", 0, "Exact", ""},
- {KNIFE_MIDPOINT, "MIDPOINTS", 0, "Midpoints", ""},
- {KNIFE_MULTICUT, "MULTICUT", 0, "Multicut", ""},
- {0, NULL, 0, NULL, NULL}
-};
-
-/* seg_intersect() Determines if and where a mouse trail intersects an EditEdge */
-
-static float seg_intersect(EditEdge *e, CutCurve *c, int len, char mode, struct GHash *gh)
-{
-#define MAXSLOPE 100000
- float x11, y11, x12=0, y12=0, x2max, x2min, y2max;
- float y2min, dist, lastdist=0, xdiff2, xdiff1;
- float m1, b1, m2, b2, x21, x22, y21, y22, xi;
- float yi, x1min, x1max, y1max, y1min, perc=0;
- float *scr;
- float threshold;
- int i;
-
- threshold = 0.000001; /*tolerance for vertex intersection*/
- // XXX threshold = scene->toolsettings->select_thresh / 100;
-
- /* Get screen coords of verts */
- scr = BLI_ghash_lookup(gh, e->v1);
- x21=scr[0];
- y21=scr[1];
-
- scr = BLI_ghash_lookup(gh, e->v2);
- x22=scr[0];
- y22=scr[1];
-
- xdiff2=(x22-x21);
- if (xdiff2) {
- m2=(y22-y21)/xdiff2;
- b2= ((x22*y21)-(x21*y22))/xdiff2;
- }
- else {
- m2=MAXSLOPE; /* Verticle slope */
- b2=x22;
- }
-
- /*check for *exact* vertex intersection first*/
- if(mode!=KNIFE_MULTICUT){
- for (i=0; i<len; i++){
- if (i>0){
- x11=x12;
- y11=y12;
- }
- else {
- x11=c[i].x;
- y11=c[i].y;
- }
- x12=c[i].x;
- y12=c[i].y;
-
- /*test e->v1*/
- if((x11 == x21 && y11 == y21) || (x12 == x21 && y12 == y21)){
- e->v1->f1 = 1;
- perc = 0;
- return(perc);
- }
- /*test e->v2*/
- else if((x11 == x22 && y11 == y22) || (x12 == x22 && y12 == y22)){
- e->v2->f1 = 1;
- perc = 0;
- return(perc);
- }
- }
- }
-
- /*now check for edge interesect (may produce vertex intersection as well)*/
- for (i=0; i<len; i++){
- if (i>0){
- x11=x12;
- y11=y12;
- }
- else {
- x11=c[i].x;
- y11=c[i].y;
- }
- x12=c[i].x;
- y12=c[i].y;
-
- /* Perp. Distance from point to line */
- if (m2!=MAXSLOPE) dist=(y12-m2*x12-b2);/* /sqrt(m2*m2+1); Only looking for */
- /* change in sign. Skip extra math */
- else dist=x22-x12;
-
- if (i==0) lastdist=dist;
-
- /* if dist changes sign, and intersect point in edge's Bound Box*/
- if ((lastdist*dist)<=0){
- xdiff1=(x12-x11); /* Equation of line between last 2 points */
- if (xdiff1){
- m1=(y12-y11)/xdiff1;
- b1= ((x12*y11)-(x11*y12))/xdiff1;
- }
- else{
- m1=MAXSLOPE;
- b1=x12;
- }
- x2max=MAX2(x21,x22)+0.001; /* prevent missed edges */
- x2min=MIN2(x21,x22)-0.001; /* due to round off error */
- y2max=MAX2(y21,y22)+0.001;
- y2min=MIN2(y21,y22)-0.001;
-
- /* Found an intersect, calc intersect point */
- if (m1==m2){ /* co-incident lines */
- /* cut at 50% of overlap area*/
- x1max=MAX2(x11, x12);
- x1min=MIN2(x11, x12);
- xi= (MIN2(x2max,x1max)+MAX2(x2min,x1min))/2.0;
-
- y1max=MAX2(y11, y12);
- y1min=MIN2(y11, y12);
- yi= (MIN2(y2max,y1max)+MAX2(y2min,y1min))/2.0;
- }
- else if (m2==MAXSLOPE){
- xi=x22;
- yi=m1*x22+b1;
- }
- else if (m1==MAXSLOPE){
- xi=x12;
- yi=m2*x12+b2;
- }
- else {
- xi=(b1-b2)/(m2-m1);
- yi=(b1*m2-m1*b2)/(m2-m1);
- }
-
- /* Intersect inside bounding box of edge?*/
- if ((xi>=x2min)&&(xi<=x2max)&&(yi<=y2max)&&(yi>=y2min)){
- /*test for vertex intersect that may be 'close enough'*/
- if(mode!=KNIFE_MULTICUT){
- if(xi <= (x21 + threshold) && xi >= (x21 - threshold)){
- if(yi <= (y21 + threshold) && yi >= (y21 - threshold)){
- e->v1->f1 = 1;
- perc = 0;
- break;
- }
- }
- if(xi <= (x22 + threshold) && xi >= (x22 - threshold)){
- if(yi <= (y22 + threshold) && yi >= (y22 - threshold)){
- e->v2->f1 = 1;
- perc = 0;
- break;
- }
- }
- }
- if ((m2<=1.0)&&(m2>=-1.0)) perc = (xi-x21)/(x22-x21);
- else perc=(yi-y21)/(y22-y21); /*lower slope more accurate*/
- //isect=32768.0*(perc+0.0000153); /* Percentage in 1/32768ths */
-
- break;
- }
- }
- lastdist=dist;
- }
- return(perc);
-}
-
-
-#define MAX_CUTS 256
-
-static int knife_cut_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- ARegion *ar= CTX_wm_region(C);
- EditEdge *eed;
- EditVert *eve;
- CutCurve curve[MAX_CUTS];
- struct GHash *gh;
- float isect=0.0;
- float *scr, co[4];
- int len=0;
- short numcuts= RNA_int_get(op->ptr, "num_cuts");
- short mode= RNA_int_get(op->ptr, "type");
-// int corner_cut_pattern= RNA_enum_get(op->ptr,"corner_cut_pattern");
-
- /* edit-object needed for matrix, and ar->regiondata for projections to work */
- if (ELEM3(NULL, obedit, ar, ar->regiondata))
- return OPERATOR_CANCELLED;
-
- if (EM_nvertices_selected(em) < 2) {
- error("No edges are selected to operate on");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;;
- }
-
- /* get the cut curve */
- RNA_BEGIN(op->ptr, itemptr, "path") {
-
- RNA_float_get_array(&itemptr, "loc", (float *)&curve[len]);
- len++;
- if(len>= MAX_CUTS) break;
- }
- RNA_END;
-
- if(len<2) {
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
- }
-
- /*store percentage of edge cut for KNIFE_EXACT here.*/
- for(eed=em->edges.first; eed; eed= eed->next)
- eed->tmp.fp = 0.0;
-
- /*the floating point coordinates of verts in screen space will be stored in a hash table according to the vertices pointer*/
- gh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "knife_cut_exec gh");
- for(eve=em->verts.first; eve; eve=eve->next){
- scr = MEM_mallocN(sizeof(float)*2, "Vertex Screen Coordinates");
- VECCOPY(co, eve->co);
- co[3]= 1.0;
- mul_m4_v4(obedit->obmat, co);
- project_float(ar, co, scr);
- BLI_ghash_insert(gh, eve, scr);
- eve->f1 = 0; /*store vertex intersection flag here*/
-
- }
-
- eed= em->edges.first;
- while(eed) {
- if( eed->v1->f & eed->v2->f & SELECT ){ // NOTE: uses vertex select, subdiv doesnt do edges yet
- isect= seg_intersect(eed, curve, len, mode, gh);
- if (isect!=0.0f) eed->f2= 1;
- else eed->f2=0;
- eed->tmp.fp= isect;
- }
- else {
- eed->f2=0;
- eed->f1=0;
- }
- eed= eed->next;
- }
-
- if (mode==KNIFE_MIDPOINT) esubdivideflag(obedit, em, SELECT, 0, 0, B_KNIFE, 1, SUBDIV_CORNER_INNERVERT, SUBDIV_SELECT_INNER);
- else if (mode==KNIFE_MULTICUT) esubdivideflag(obedit, em, SELECT, 0, 0, B_KNIFE, numcuts, SUBDIV_CORNER_INNERVERT, SUBDIV_SELECT_INNER);
- else esubdivideflag(obedit, em, SELECT, 0, 0, B_KNIFE|B_PERCENTSUBD, 1, SUBDIV_CORNER_INNERVERT, SUBDIV_SELECT_INNER);
-
- eed=em->edges.first;
- while(eed){
- eed->f2=0;
- eed->f1=0;
- eed=eed->next;
- }
-
- BLI_ghash_free(gh, NULL, (GHashValFreeFP)MEM_freeN);
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-
-void MESH_OT_knife_cut(wmOperatorType *ot)
-{
- PropertyRNA *prop;
-
- ot->name= "Knife Cut";
- ot->description= "Cut selected edges and faces into parts";
- ot->idname= "MESH_OT_knife_cut";
-
- ot->invoke= WM_gesture_lines_invoke;
- ot->modal= WM_gesture_lines_modal;
- ot->exec= knife_cut_exec;
-
- ot->poll= EM_view3d_poll;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- RNA_def_enum(ot->srna, "type", knife_items, KNIFE_EXACT, "Type", "");
- prop= RNA_def_property(ot->srna, "path", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_struct_runtime(prop, &RNA_OperatorMousePath);
- RNA_def_int(ot->srna, "num_cuts", 1, 1, MAX_CUTS, "Number of Cuts", "Only for Multi-Cut", 1, MAX_CUTS);
- // doesn't work atm.. RNA_def_enum(ot->srna, "corner_cut_pattern", corner_type_items, SUBDIV_CORNER_INNERVERT, "Corner Cut Pattern", "Topology pattern to use to fill a face after cutting across its corner");
-
- /* internal */
- RNA_def_int(ot->srna, "cursor", BC_KNIFECURSOR, 0, INT_MAX, "Cursor", "", 0, INT_MAX);
-}
-
-/* ******************************************************* */
-
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c
deleted file mode 100644
index 5ac70d8f54c..00000000000
--- a/source/blender/editors/mesh/editmesh_mods.c
+++ /dev/null
@@ -1,4596 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2004 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/*
-
-editmesh_mods.c, UI level access, no geometry changes
-
-*/
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "MEM_guardedalloc.h"
-
-
-
-#include "DNA_material_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_math.h"
-#include "BLI_editVert.h"
-#include "BLI_rand.h"
-
-#include "BKE_context.h"
-#include "BKE_displist.h"
-#include "BKE_depsgraph.h"
-#include "BKE_DerivedMesh.h"
-#include "BKE_customdata.h"
-#include "BKE_global.h"
-#include "BKE_mesh.h"
-#include "BKE_material.h"
-#include "BKE_paint.h"
-#include "BKE_texture.h"
-#include "BKE_utildefines.h"
-#include "BKE_report.h"
-
-#include "IMB_imbuf_types.h"
-#include "IMB_imbuf.h"
-
-#include "RE_render_ext.h" /* externtex */
-
-#include "WM_api.h"
-#include "WM_types.h"
-
-
-#include "RNA_access.h"
-#include "RNA_define.h"
-
-#include "ED_mesh.h"
-#include "ED_screen.h"
-#include "ED_view3d.h"
-
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-
-#include "mesh_intern.h"
-
-#include "BLO_sys_types.h" // for intptr_t support
-
-/* XXX */
-static void waitcursor(int val) {}
-static int pupmenu(const char *dummy) {return 0;}
-
-/* ****************************** MIRROR **************** */
-
-void EM_cache_x_mirror_vert(struct Object *ob, struct EditMesh *em)
-{
- EditVert *eve, *eve_mirror;
- int index= 0;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- eve->tmp.v= NULL;
- }
-
- for(eve= em->verts.first; eve; eve= eve->next, index++) {
- if(eve->tmp.v==NULL) {
- eve_mirror = editmesh_get_x_mirror_vert(ob, em, eve, eve->co, index);
- if(eve_mirror) {
- eve->tmp.v= eve_mirror;
- eve_mirror->tmp.v = eve;
- }
- }
- }
-}
-
-static void EM_select_mirrored(Object *obedit, EditMesh *em, int extend)
-{
-
- EditVert *eve;
-
- EM_cache_x_mirror_vert(obedit, em);
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT && eve->tmp.v && (eve->tmp.v != eve->tmp.v->tmp.v)) {
- eve->tmp.v->f |= SELECT;
-
- if(extend==FALSE)
- eve->f &= ~SELECT;
-
- /* remove the interference */
- eve->tmp.v->tmp.v= NULL;
- eve->tmp.v= NULL;
- }
- }
-}
-
-void EM_automerge(Scene *scene, Object *obedit, int update)
-{
- Mesh *me= obedit ? obedit->data : NULL; /* can be NULL */
- int len;
-
- if ((scene->toolsettings->automerge) &&
- (obedit && obedit->type==OB_MESH && (obedit->mode & OB_MODE_EDIT)) &&
- (me->mr==NULL)
- ) {
- Mesh *me= (Mesh*)obedit->data;
- EditMesh *em= me->edit_mesh;
-
- len = removedoublesflag(em, 1, 1, scene->toolsettings->doublimit);
- if (len) {
- em->totvert -= len; /* saves doing a countall */
- if (update) {
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- }
- }
- }
-}
-
-/* ****************************** SELECTION ROUTINES **************** */
-
-unsigned int em_solidoffs=0, em_wireoffs=0, em_vertoffs=0; /* set in drawobject.c ... for colorindices */
-
-/* facilities for border select and circle select */
-static char *selbuf= NULL;
-
-/* opengl doesn't support concave... */
-static void draw_triangulated(short mcords[][2], short tot)
-{
- ListBase lb={NULL, NULL};
- DispList *dl;
- float *fp;
- int a;
-
- /* make displist */
- dl= MEM_callocN(sizeof(DispList), "poly disp");
- dl->type= DL_POLY;
- dl->parts= 1;
- dl->nr= tot;
- dl->verts= fp= MEM_callocN(tot*3*sizeof(float), "poly verts");
- BLI_addtail(&lb, dl);
-
- for(a=0; a<tot; a++, fp+=3) {
- fp[0]= (float)mcords[a][0];
- fp[1]= (float)mcords[a][1];
- }
-
- /* do the fill */
- filldisplist(&lb, &lb, 0);
-
- /* do the draw */
- dl= lb.first; /* filldisplist adds in head of list */
- if(dl->type==DL_INDEX3) {
- int *index;
-
- a= dl->parts;
- fp= dl->verts;
- index= dl->index;
- glBegin(GL_TRIANGLES);
- while(a--) {
- glVertex3fv(fp+3*index[0]);
- glVertex3fv(fp+3*index[1]);
- glVertex3fv(fp+3*index[2]);
- index+= 3;
- }
- glEnd();
- }
-
- freedisplist(&lb);
-}
-
-
-/* reads rect, and builds selection array for quick lookup */
-/* returns if all is OK */
-int EM_init_backbuf_border(ViewContext *vc, short xmin, short ymin, short xmax, short ymax)
-{
- struct ImBuf *buf;
- unsigned int *dr;
- int a;
-
- if(vc->obedit==NULL || vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
-
- buf= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
- if(buf==NULL) return 0;
- if(em_vertoffs==0) return 0;
-
- dr = buf->rect;
-
- /* build selection lookup */
- selbuf= MEM_callocN(em_vertoffs+1, "selbuf");
-
- a= (xmax-xmin+1)*(ymax-ymin+1);
- while(a--) {
- if(*dr>0 && *dr<=em_vertoffs)
- selbuf[*dr]= 1;
- dr++;
- }
- IMB_freeImBuf(buf);
- return 1;
-}
-
-int EM_check_backbuf(unsigned int index)
-{
- if(selbuf==NULL) return 1;
- if(index>0 && index<=em_vertoffs)
- return selbuf[index];
- return 0;
-}
-
-void EM_free_backbuf(void)
-{
- if(selbuf) MEM_freeN(selbuf);
- selbuf= NULL;
-}
-
-/* mcords is a polygon mask
- - grab backbuffer,
- - draw with black in backbuffer,
- - grab again and compare
- returns 'OK'
-*/
-int EM_mask_init_backbuf_border(ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
-{
- unsigned int *dr, *drm;
- struct ImBuf *buf, *bufmask;
- int a;
-
- /* method in use for face selecting too */
- if(vc->obedit==NULL) {
- if(paint_facesel_test(vc->obact));
- else return 0;
- }
- else if(vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
-
- buf= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
- if(buf==NULL) return 0;
- if(em_vertoffs==0) return 0;
-
- dr = buf->rect;
-
- /* draw the mask */
- glDisable(GL_DEPTH_TEST);
-
- glColor3ub(0, 0, 0);
-
- /* yah, opengl doesn't do concave... tsk! */
- ED_region_pixelspace(vc->ar);
- draw_triangulated(mcords, tot);
-
- glBegin(GL_LINE_LOOP); /* for zero sized masks, lines */
- for(a=0; a<tot; a++) glVertex2s(mcords[a][0], mcords[a][1]);
- glEnd();
-
- glFinish(); /* to be sure readpixels sees mask */
-
- /* grab mask */
- bufmask= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
- drm = bufmask->rect;
- if(bufmask==NULL) return 0; /* only when mem alloc fails, go crash somewhere else! */
-
- /* build selection lookup */
- selbuf= MEM_callocN(em_vertoffs+1, "selbuf");
-
- a= (xmax-xmin+1)*(ymax-ymin+1);
- while(a--) {
- if(*dr>0 && *dr<=em_vertoffs && *drm==0) selbuf[*dr]= 1;
- dr++; drm++;
- }
- IMB_freeImBuf(buf);
- IMB_freeImBuf(bufmask);
- return 1;
-
-}
-
-/* circle shaped sample area */
-int EM_init_backbuf_circle(ViewContext *vc, short xs, short ys, short rads)
-{
- struct ImBuf *buf;
- unsigned int *dr;
- short xmin, ymin, xmax, ymax, xc, yc;
- int radsq;
-
- /* method in use for face selecting too */
- if(vc->obedit==NULL) {
- if(paint_facesel_test(vc->obact));
- else return 0;
- }
- else if(vc->v3d->drawtype<OB_SOLID || (vc->v3d->flag & V3D_ZBUF_SELECT)==0) return 0;
-
- xmin= xs-rads; xmax= xs+rads;
- ymin= ys-rads; ymax= ys+rads;
- buf= view3d_read_backbuf(vc, xmin, ymin, xmax, ymax);
- if(em_vertoffs==0) return 0;
- if(buf==NULL) return 0;
-
- dr = buf->rect;
-
- /* build selection lookup */
- selbuf= MEM_callocN(em_vertoffs+1, "selbuf");
- radsq= rads*rads;
- for(yc= -rads; yc<=rads; yc++) {
- for(xc= -rads; xc<=rads; xc++, dr++) {
- if(xc*xc + yc*yc < radsq) {
- if(*dr>0 && *dr<=em_vertoffs) selbuf[*dr]= 1;
- }
- }
- }
-
- IMB_freeImBuf(buf);
- return 1;
-
-}
-
-static void findnearestvert__doClosest(void *userData, EditVert *eve, int x, int y, int index)
-{
- struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; EditVert *closest; } *data = userData;
-
- if (data->pass==0) {
- if (index<=data->lastIndex)
- return;
- } else {
- if (index>data->lastIndex)
- return;
- }
-
- if (data->dist>3) {
- int temp = abs(data->mval[0] - x) + abs(data->mval[1]- y);
- if ((eve->f&1) == data->select) {
- if (data->strict == 1)
- return;
- else
- temp += 5;
- }
-
- if (temp<data->dist) {
- data->dist = temp;
- data->closest = eve;
- data->closestIndex = index;
- }
- }
-}
-
-
-
-
-static unsigned int findnearestvert__backbufIndextest(void *handle, unsigned int index)
-{
- EditMesh *em= (EditMesh *)handle;
- EditVert *eve = BLI_findlink(&em->verts, index-1);
-
- if(eve && (eve->f & SELECT)) return 0;
- return 1;
-}
-/**
- * findnearestvert
- *
- * dist (in/out): minimal distance to the nearest and at the end, actual distance
- * sel: selection bias
- * if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts
- * if 0, unselected vertice are given the bias
- * strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
- */
-EditVert *findnearestvert(ViewContext *vc, int *dist, short sel, short strict)
-{
- if(vc->v3d->drawtype>OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)){
- int distance;
- unsigned int index;
- EditVert *eve;
-
- if(strict) index = view3d_sample_backbuf_rect(vc, vc->mval, 50, em_wireoffs, 0xFFFFFF, &distance, strict, vc->em, findnearestvert__backbufIndextest);
- else index = view3d_sample_backbuf_rect(vc, vc->mval, 50, em_wireoffs, 0xFFFFFF, &distance, 0, NULL, NULL);
-
- eve = BLI_findlink(&vc->em->verts, index-1);
-
- if(eve && distance < *dist) {
- *dist = distance;
- return eve;
- } else {
- return NULL;
- }
-
- }
- else {
- struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; EditVert *closest; } data;
- static int lastSelectedIndex=0;
- static EditVert *lastSelected=NULL;
-
- if (lastSelected && BLI_findlink(&vc->em->verts, lastSelectedIndex)!=lastSelected) {
- lastSelectedIndex = 0;
- lastSelected = NULL;
- }
-
- data.lastIndex = lastSelectedIndex;
- data.mval[0] = vc->mval[0];
- data.mval[1] = vc->mval[1];
- data.select = sel;
- data.dist = *dist;
- data.strict = strict;
- data.closest = NULL;
- data.closestIndex = 0;
-
- data.pass = 0;
-
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
-
- mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, 1);
-
- if (data.dist>3) {
- data.pass = 1;
- mesh_foreachScreenVert(vc, findnearestvert__doClosest, &data, 1);
- }
-
- *dist = data.dist;
- lastSelected = data.closest;
- lastSelectedIndex = data.closestIndex;
-
- return data.closest;
- }
-}
-
-/* returns labda for closest distance v1 to line-piece v2-v3 */
-static float labda_PdistVL2Dfl( float *v1, float *v2, float *v3)
-{
- float rc[2], len;
-
- rc[0]= v3[0]-v2[0];
- rc[1]= v3[1]-v2[1];
- len= rc[0]*rc[0]+ rc[1]*rc[1];
- if(len==0.0f)
- return 0.0f;
-
- return ( rc[0]*(v1[0]-v2[0]) + rc[1]*(v1[1]-v2[1]) )/len;
-}
-
-/* note; uses v3d, so needs active 3d window */
-static void findnearestedge__doClosest(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index)
-{
- struct { ViewContext vc; float mval[2]; int dist; EditEdge *closest; } *data = userData;
- float v1[2], v2[2];
- int distance;
-
- ED_view3d_local_clipping(data->vc.rv3d, data->vc.obedit->obmat); /* for local clipping lookups */
-
- v1[0] = x0;
- v1[1] = y0;
- v2[0] = x1;
- v2[1] = y1;
-
- distance= dist_to_line_segment_v2(data->mval, v1, v2);
-
-
- if(eed->f & SELECT) distance+=5;
- if(distance < data->dist) {
- if(data->vc.rv3d->rflag & RV3D_CLIPPING) {
- float labda= labda_PdistVL2Dfl(data->mval, v1, v2);
- float vec[3];
-
- vec[0]= eed->v1->co[0] + labda*(eed->v2->co[0] - eed->v1->co[0]);
- vec[1]= eed->v1->co[1] + labda*(eed->v2->co[1] - eed->v1->co[1]);
- vec[2]= eed->v1->co[2] + labda*(eed->v2->co[2] - eed->v1->co[2]);
-
- if(view3d_test_clipping(data->vc.rv3d, vec, 1)==0) {
- data->dist = distance;
- data->closest = eed;
- }
- }
- else {
- data->dist = distance;
- data->closest = eed;
- }
- }
-}
-EditEdge *findnearestedge(ViewContext *vc, int *dist)
-{
-
- if(vc->v3d->drawtype>OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
- int distance;
- unsigned int index = view3d_sample_backbuf_rect(vc, vc->mval, 50, em_solidoffs, em_wireoffs, &distance,0, NULL, NULL);
- EditEdge *eed = BLI_findlink(&vc->em->edges, index-1);
-
- if (eed && distance<*dist) {
- *dist = distance;
- return eed;
- } else {
- return NULL;
- }
- }
- else {
- struct { ViewContext vc; float mval[2]; int dist; EditEdge *closest; } data;
-
- data.vc= *vc;
- data.mval[0] = vc->mval[0];
- data.mval[1] = vc->mval[1];
- data.dist = *dist;
- data.closest = NULL;
-
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenEdge(vc, findnearestedge__doClosest, &data, 2);
-
- *dist = data.dist;
- return data.closest;
- }
-}
-
-static void findnearestface__getDistance(void *userData, EditFace *efa, int x, int y, int index)
-{
- struct { short mval[2]; int dist; EditFace *toFace; } *data = userData;
-
- if (efa==data->toFace) {
- int temp = abs(data->mval[0]-x) + abs(data->mval[1]-y);
-
- if (temp<data->dist)
- data->dist = temp;
- }
-}
-static void findnearestface__doClosest(void *userData, EditFace *efa, int x, int y, int index)
-{
- struct { short mval[2], pass; int dist, lastIndex, closestIndex; EditFace *closest; } *data = userData;
-
- if (data->pass==0) {
- if (index<=data->lastIndex)
- return;
- } else {
- if (index>data->lastIndex)
- return;
- }
-
- if (data->dist>3) {
- int temp = abs(data->mval[0]-x) + abs(data->mval[1]-y);
-
- if (temp<data->dist) {
- data->dist = temp;
- data->closest = efa;
- data->closestIndex = index;
- }
- }
-}
-static EditFace *findnearestface(ViewContext *vc, int *dist)
-{
-
- if(vc->v3d->drawtype>OB_WIRE && (vc->v3d->flag & V3D_ZBUF_SELECT)) {
- unsigned int index = view3d_sample_backbuf(vc, vc->mval[0], vc->mval[1]);
- EditFace *efa = BLI_findlink(&vc->em->faces, index-1);
-
- if (efa) {
- struct { short mval[2]; int dist; EditFace *toFace; } data;
-
- data.mval[0] = vc->mval[0];
- data.mval[1] = vc->mval[1];
- data.dist = 0x7FFF; /* largest short */
- data.toFace = efa;
-
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenFace(vc, findnearestface__getDistance, &data);
-
- if(vc->em->selectmode == SCE_SELECT_FACE || data.dist<*dist) { /* only faces, no dist check */
- *dist= data.dist;
- return efa;
- }
- }
-
- return NULL;
- }
- else {
- struct { short mval[2], pass; int dist, lastIndex, closestIndex; EditFace *closest; } data;
- static int lastSelectedIndex=0;
- static EditFace *lastSelected=NULL;
-
- if (lastSelected && BLI_findlink(&vc->em->faces, lastSelectedIndex)!=lastSelected) {
- lastSelectedIndex = 0;
- lastSelected = NULL;
- }
-
- data.lastIndex = lastSelectedIndex;
- data.mval[0] = vc->mval[0];
- data.mval[1] = vc->mval[1];
- data.dist = *dist;
- data.closest = NULL;
- data.closestIndex = 0;
-
- data.pass = 0;
-
- ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenFace(vc, findnearestface__doClosest, &data);
-
- if (data.dist>3) {
- data.pass = 1;
- mesh_foreachScreenFace(vc, findnearestface__doClosest, &data);
- }
-
- *dist = data.dist;
- lastSelected = data.closest;
- lastSelectedIndex = data.closestIndex;
-
- return data.closest;
- }
-}
-
-/* best distance based on screen coords.
- use em->selectmode to define how to use
- selected vertices and edges get disadvantage
- return 1 if found one
-*/
-static int unified_findnearest(ViewContext *vc, EditVert **eve, EditEdge **eed, EditFace **efa)
-{
- EditMesh *em= vc->em;
- int dist= 75;
-
- *eve= NULL;
- *eed= NULL;
- *efa= NULL;
-
- /* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
- view3d_validate_backbuf(vc);
-
- if(em->selectmode & SCE_SELECT_VERTEX)
- *eve= findnearestvert(vc, &dist, SELECT, 0);
- if(em->selectmode & SCE_SELECT_FACE)
- *efa= findnearestface(vc, &dist);
-
- dist-= 20; /* since edges select lines, we give dots advantage of 20 pix */
- if(em->selectmode & SCE_SELECT_EDGE)
- *eed= findnearestedge(vc, &dist);
-
- /* return only one of 3 pointers, for frontbuffer redraws */
- if(*eed) {
- *efa= NULL; *eve= NULL;
- }
- else if(*efa) {
- *eve= NULL;
- }
-
- return (*eve || *eed || *efa);
-}
-
-
-/* **************** SIMILAR "group" SELECTS. FACE, EDGE AND VERTEX ************** */
-
-/* selects new faces/edges/verts based on the existing selection */
-
-/* VERT GROUP */
-
-#define SIMVERT_NORMAL 0
-#define SIMVERT_FACE 1
-#define SIMVERT_VGROUP 2
-#define SIMVERT_TOT 3
-
-/* EDGE GROUP */
-
-#define SIMEDGE_LENGTH 101
-#define SIMEDGE_DIR 102
-#define SIMEDGE_FACE 103
-#define SIMEDGE_FACE_ANGLE 104
-#define SIMEDGE_CREASE 105
-#define SIMEDGE_SEAM 106
-#define SIMEDGE_SHARP 107
-#define SIMEDGE_TOT 108
-
-/* FACE GROUP */
-
-#define SIMFACE_MATERIAL 201
-#define SIMFACE_IMAGE 202
-#define SIMFACE_AREA 203
-#define SIMFACE_PERIMETER 204
-#define SIMFACE_NORMAL 205
-#define SIMFACE_COPLANAR 206
-#define SIMFACE_TOT 207
-
-static EnumPropertyItem prop_similar_types[] = {
- {SIMVERT_NORMAL, "NORMAL", 0, "Normal", ""},
- {SIMVERT_FACE, "FACE", 0, "Amount of Vertices in Face", ""},
- {SIMVERT_VGROUP, "VGROUP", 0, "Vertex Groups", ""},
- {SIMEDGE_LENGTH, "LENGTH", 0, "Length", ""},
- {SIMEDGE_DIR, "DIR", 0, "Direction", ""},
- {SIMEDGE_FACE, "FACE", 0, "Amount of Vertices in Face", ""},
- {SIMEDGE_FACE_ANGLE, "FACE_ANGLE", 0, "Face Angles", ""},
- {SIMEDGE_CREASE, "CREASE", 0, "Crease", ""},
- {SIMEDGE_SEAM, "SEAM", 0, "Seam", ""},
- {SIMEDGE_SHARP, "SHARP", 0, "Sharpness", ""},
- {SIMFACE_MATERIAL, "MATERIAL", 0, "Material", ""},
- {SIMFACE_IMAGE, "IMAGE", 0, "Image", ""},
- {SIMFACE_AREA, "AREA", 0, "Area", ""},
- {SIMFACE_PERIMETER, "PERIMETER", 0, "Perimeter", ""},
- {SIMFACE_NORMAL, "NORMAL", 0, "Normal", ""},
- {SIMFACE_COPLANAR, "COPLANAR", 0, "Co-planar", ""},
- {0, NULL, 0, NULL, NULL}
-};
-
-
-/* this as a way to compare the ares, perim of 2 faces thay will scale to different sizes
-*0.5 so smaller faces arnt ALWAYS selected with a thresh of 1.0 */
-#define SCALE_CMP(a,b) ((a+a*thresh >= b) && (a-(a*thresh*0.5) <= b))
-
-static int similar_face_select__internal(Scene *scene, EditMesh *em, int mode)
-{
- EditFace *efa, *base_efa=NULL;
- unsigned int selcount=0; /*count how many new faces we select*/
-
- /*deselcount, count how many deselected faces are left, so we can bail out early
- also means that if there are no deselected faces, we can avoid a lot of looping */
- unsigned int deselcount=0;
- float thresh= scene->toolsettings->select_thresh;
- short ok=0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (!efa->h) {
- if (efa->f & SELECT) {
- efa->f1=1;
- ok=1;
- } else {
- efa->f1=0;
- deselcount++; /* a deselected face we may select later */
- }
- }
- }
-
- if (!ok || !deselcount) /* no data selected OR no more data to select */
- return 0;
-
- if (mode==SIMFACE_AREA) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->tmp.fp= EM_face_area(efa);
- }
- } else if (mode==SIMFACE_PERIMETER) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->tmp.fp= EM_face_perimeter(efa);
- }
- }
-
- for(base_efa= em->faces.first; base_efa; base_efa= base_efa->next) {
- if (base_efa->f1) { /* This was one of the faces originaly selected */
- if (mode==SIMFACE_MATERIAL) { /* same material */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (
- !(efa->f & SELECT) &&
- !efa->h &&
- base_efa->mat_nr == efa->mat_nr
- ) {
- EM_select_face(efa, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==SIMFACE_IMAGE) { /* same image */
- MTFace *tf, *base_tf;
-
- base_tf = (MTFace*)CustomData_em_get(&em->fdata, base_efa->data,
- CD_MTFACE);
-
- if(!base_tf)
- return selcount;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->f & SELECT) && !efa->h) {
- tf = (MTFace*)CustomData_em_get(&em->fdata, efa->data,
- CD_MTFACE);
-
- if(base_tf->tpage == tf->tpage) {
- EM_select_face(efa, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- } else if (mode==SIMFACE_AREA || mode==SIMFACE_PERIMETER) { /* same area OR same perimeter, both use the same temp var */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (
- (!(efa->f & SELECT) && !efa->h) &&
- SCALE_CMP(base_efa->tmp.fp, efa->tmp.fp)
- ) {
- EM_select_face(efa, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==SIMFACE_NORMAL) {
- float angle;
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->f & SELECT) && !efa->h) {
- angle= RAD2DEG(angle_v2v2(base_efa->n, efa->n));
- if (angle/180.0<=thresh) {
- EM_select_face(efa, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- } else if (mode==SIMFACE_COPLANAR) { /* same planer */
- float angle, base_dot, dot;
- base_dot= dot_v3v3(base_efa->cent, base_efa->n);
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->f & SELECT) && !efa->h) {
- angle= RAD2DEG(angle_v2v2(base_efa->n, efa->n));
- if (angle/180.0<=thresh) {
- dot=dot_v3v3(efa->cent, base_efa->n);
- if (fabs(base_dot-dot) <= thresh) {
- EM_select_face(efa, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- }
- }
- }
- } /* end base_efa loop */
- return selcount;
-}
-
-static int similar_face_select_exec(bContext *C, wmOperator *op)
-{
- Scene *scene= CTX_data_scene(C);
- Object *obedit= CTX_data_edit_object(C);
- Mesh *me= obedit->data;
- EditMesh *em= BKE_mesh_get_editmesh(me);
-
- int selcount = similar_face_select__internal(scene, em, RNA_int_get(op->ptr, "type"));
-
- if (selcount) {
- /* here was an edge-mode only select flush case, has to be generalized */
- EM_selectmode_flush(em);
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(me, em);
- return OPERATOR_FINISHED;
- }
-
- BKE_mesh_end_editmesh(me, em);
- return OPERATOR_CANCELLED;
-}
-
-/* ***************************************************** */
-
-static int similar_edge_select__internal(ToolSettings *ts, EditMesh *em, int mode)
-{
- EditEdge *eed, *base_eed=NULL;
- unsigned int selcount=0; /* count how many new edges we select*/
-
- /*count how many visible selected edges there are,
- so we can return when there are none left */
- unsigned int deselcount=0;
-
- short ok=0;
- float thresh= ts->select_thresh;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (!eed->h) {
- if (eed->f & SELECT) {
- eed->f1=1;
- ok=1;
- } else {
- eed->f1=0;
- deselcount++;
- }
- /* set all eed->tmp.l to 0 we use it later.
- for counting face users*/
- eed->tmp.l=0;
- eed->f2=0; /* only for mode SIMEDGE_FACE_ANGLE, edge animations */
- }
- }
-
- if (!ok || !deselcount) /* no data selected OR no more data to select*/
- return 0;
-
- if (mode==SIMEDGE_LENGTH) { /*store length*/
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (!eed->h) /* dont calc data for hidden edges*/
- eed->tmp.fp= len_v3v3(eed->v1->co, eed->v2->co);
- }
- } else if (mode==SIMEDGE_FACE) { /*store face users*/
- EditFace *efa;
- /* cound how many faces each edge uses use tmp->l */
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->e1->tmp.l++;
- efa->e2->tmp.l++;
- efa->e3->tmp.l++;
- if (efa->e4) efa->e4->tmp.l++;
- }
- } else if (mode==SIMEDGE_FACE_ANGLE) { /*store edge angles */
- EditFace *efa;
- int j;
- /* cound how many faces each edge uses use tmp.l */
- for(efa= em->faces.first; efa; efa= efa->next) {
- /* here we use the edges temp data to assign a face
- if a face has alredy been assigned (eed->f2==1)
- we calculate the angle between the current face and
- the edges previously found face.
- store the angle in eed->tmp.fp (loosing the face eed->tmp.f)
- but tagging eed->f2==2, so we know not to look at it again.
- This only works for edges that connect to 2 faces. but its good enough
- */
-
- /* se we can loop through face edges*/
- j=0;
- eed= efa->e1;
- while (j<4) {
- if (j==1) eed= efa->e2;
- else if (j==2) eed= efa->e3;
- else if (j==3) {
- eed= efa->e4;
- if (!eed)
- break;
- } /* done looping */
-
- if (!eed->h) { /* dont calc data for hidden edges*/
- if (eed->f2==2)
- break;
- else if (eed->f2==0) /* first access, assign the face */
- eed->tmp.f= efa;
- else if (eed->f2==1) /* second, we assign the angle*/
- eed->tmp.fp= RAD2DEG(angle_v2v2(eed->tmp.f->n, efa->n))/180;
- eed->f2++; /* f2==0 no face assigned. f2==1 one face found. f2==2 angle calculated.*/
- }
- j++;
- }
- }
- }
-
- for(base_eed= em->edges.first; base_eed; base_eed= base_eed->next) {
- if (base_eed->f1) {
- if (mode==SIMEDGE_LENGTH) { /* same length */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- SCALE_CMP(base_eed->tmp.fp, eed->tmp.fp)
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==SIMEDGE_DIR) { /* same direction */
- float base_dir[3], dir[3], angle;
- sub_v3_v3v3(base_dir, base_eed->v1->co, base_eed->v2->co);
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (!(eed->f & SELECT) && !eed->h) {
- sub_v3_v3v3(dir, eed->v1->co, eed->v2->co);
- angle= RAD2DEG(angle_v2v2(base_dir, dir));
-
- if (angle>90) /* use the smallest angle between the edges */
- angle= fabs(angle-180.0f);
-
- if (angle/90.0<=thresh) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- } else if (mode==SIMEDGE_FACE) { /* face users */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- base_eed->tmp.l==eed->tmp.l
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==SIMEDGE_FACE_ANGLE && base_eed->f2==2) { /* edge angles, f2==2 means the edge has an angle. */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- eed->f2==2 &&
- (fabs(base_eed->tmp.fp-eed->tmp.fp)<=thresh)
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==SIMEDGE_CREASE) { /* edge crease */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- (fabs(base_eed->crease-eed->crease) <= thresh)
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==SIMEDGE_SEAM) { /* edge seam */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- (eed->seam == base_eed->seam)
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==SIMEDGE_SHARP) { /* edge sharp */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- (eed->sharp == base_eed->sharp)
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- }
- }
- return selcount;
-}
-/* wrap the above function but do selection flushing edge to face */
-static int similar_edge_select_exec(bContext *C, wmOperator *op)
-{
- ToolSettings *ts= CTX_data_tool_settings(C);
- Object *obedit= CTX_data_edit_object(C);
- Mesh *me= obedit->data;
- EditMesh *em= BKE_mesh_get_editmesh(me);
-
- int selcount = similar_edge_select__internal(ts, em, RNA_int_get(op->ptr, "type"));
-
- if (selcount) {
- /* here was an edge-mode only select flush case, has to be generalized */
- EM_selectmode_flush(em);
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(me, em);
- return OPERATOR_FINISHED;
- }
-
- BKE_mesh_end_editmesh(me, em);
- return OPERATOR_CANCELLED;
-}
-
-/* ********************************* */
-
-static int similar_vert_select_exec(bContext *C, wmOperator *op)
-{
- ToolSettings *ts= CTX_data_tool_settings(C);
- Object *obedit= CTX_data_edit_object(C);
- Mesh *me= obedit->data;
- EditMesh *em= BKE_mesh_get_editmesh(me);
- EditVert *eve, *base_eve=NULL;
- unsigned int selcount=0; /* count how many new edges we select*/
-
- /*count how many visible selected edges there are,
- so we can return when there are none left */
- unsigned int deselcount=0;
- int mode= RNA_enum_get(op->ptr, "type");
-
- short ok=0;
- float thresh= ts->select_thresh;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if (!eve->h) {
- if (eve->f & SELECT) {
- eve->f1=1;
- ok=1;
- } else {
- eve->f1=0;
- deselcount++;
- }
- /* set all eve->tmp.l to 0 we use them later.*/
- eve->tmp.l=0;
- }
-
- }
-
- if (!ok || !deselcount) { /* no data selected OR no more data to select*/
- BKE_mesh_end_editmesh(me, em);
- return 0;
- }
-
- if(mode == SIMVERT_FACE) {
- /* store face users */
- EditFace *efa;
-
- /* count how many faces each edge uses use tmp->l */
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->v1->tmp.l++;
- efa->v2->tmp.l++;
- efa->v3->tmp.l++;
- if (efa->v4) efa->v4->tmp.l++;
- }
- }
-
-
- for(base_eve= em->verts.first; base_eve; base_eve= base_eve->next) {
- if (base_eve->f1) {
-
- if(mode == SIMVERT_NORMAL) {
- float angle;
- for(eve= em->verts.first; eve; eve= eve->next) {
- if (!(eve->f & SELECT) && !eve->h) {
- angle= RAD2DEG(angle_v2v2(base_eve->no, eve->no));
- if (angle/180.0<=thresh) {
- eve->f |= SELECT;
- selcount++;
- deselcount--;
- if (!deselcount) {/*have we selected all posible faces?, if so return*/
- BKE_mesh_end_editmesh(me, em);
- return selcount;
- }
- }
- }
- }
- }
- else if(mode == SIMVERT_FACE) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if (
- !(eve->f & SELECT) &&
- !eve->h &&
- base_eve->tmp.l==eve->tmp.l
- ) {
- eve->f |= SELECT;
- selcount++;
- deselcount--;
- if (!deselcount) {/*have we selected all posible faces?, if so return*/
- BKE_mesh_end_editmesh(me, em);
- return selcount;
- }
- }
- }
- }
- else if(mode == SIMVERT_VGROUP) {
- MDeformVert *dvert, *base_dvert;
- short i, j; /* weight index */
-
- base_dvert= CustomData_em_get(&em->vdata, base_eve->data,
- CD_MDEFORMVERT);
-
- if (!base_dvert || base_dvert->totweight == 0) {
- BKE_mesh_end_editmesh(me, em);
- return selcount;
- }
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- dvert= CustomData_em_get(&em->vdata, eve->data,
- CD_MDEFORMVERT);
-
- if (dvert && !(eve->f & SELECT) && !eve->h && dvert->totweight) {
- /* do the extra check for selection in the following if, so were not
- checking verts that may be alredy selected */
- for (i=0; base_dvert->totweight >i && !(eve->f & SELECT); i++) {
- for (j=0; dvert->totweight >j; j++) {
- if (base_dvert->dw[i].def_nr==dvert->dw[j].def_nr) {
- eve->f |= SELECT;
- selcount++;
- deselcount--;
- if (!deselcount) { /*have we selected all posible faces?, if so return*/
- BKE_mesh_end_editmesh(me, em);
- return selcount;
- }
- break;
- }
- }
- }
- }
- }
- }
- }
- } /* end basevert loop */
-
- if(selcount) {
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(me, em);
- return OPERATOR_FINISHED;
- }
-
- BKE_mesh_end_editmesh(me, em);
- return OPERATOR_CANCELLED;
-}
-
-static int select_similar_exec(bContext *C, wmOperator *op)
-{
- int type= RNA_enum_get(op->ptr, "type");
-
- if(type < 100)
- return similar_vert_select_exec(C, op);
- else if(type < 200)
- return similar_edge_select_exec(C, op);
- else
- return similar_face_select_exec(C, op);
-}
-
-static EnumPropertyItem *select_similar_type_itemf(bContext *C, PointerRNA *ptr, int *free)
-{
- Object *obedit= CTX_data_edit_object(C);
- EnumPropertyItem *item= NULL;
- int a, totitem= 0;
-
- if (C == NULL) {
- return prop_similar_types;
- }
-
- if(obedit && obedit->type == OB_MESH) {
- EditMesh *em= BKE_mesh_get_editmesh(obedit->data);
-
- if(em->selectmode & SCE_SELECT_VERTEX) {
- for(a=SIMVERT_NORMAL; a<=SIMVERT_TOT; a++)
- RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
- }
- else if(em->selectmode & SCE_SELECT_EDGE) {
- for(a=SIMEDGE_LENGTH; a<=SIMEDGE_TOT; a++)
- RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
- }
- else if(em->selectmode & SCE_SELECT_FACE) {
- for(a=SIMFACE_MATERIAL; a<=SIMFACE_TOT; a++)
- RNA_enum_items_add_value(&item, &totitem, prop_similar_types, a);
- }
- }
-
- RNA_enum_item_end(&item, &totitem);
- *free= 1;
-
- return item;
-}
-
-void MESH_OT_select_similar(wmOperatorType *ot)
-{
- PropertyRNA *prop;
-
- /* identifiers */
- ot->name= "Select Similar";
- ot->description= "Select similar vertices, edges or faces by property types";
- ot->idname= "MESH_OT_select_similar";
-
- /* api callbacks */
- ot->invoke= WM_menu_invoke;
- ot->exec= select_similar_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- prop= RNA_def_enum(ot->srna, "type", prop_similar_types, SIMVERT_NORMAL, "Type", "");
- RNA_def_enum_funcs(prop, select_similar_type_itemf);
- ot->prop= prop;
-}
-
-/* ******************************************* */
-
-
-int mesh_layers_menu_charlen(CustomData *data, int type)
-{
- int i, len = 0;
- /* see if there is a duplicate */
- for(i=0; i<data->totlayer; i++) {
- if((&data->layers[i])->type == type) {
- /* we could count the chars here but we'll just assumeme each
- * is 32 chars with some room for the menu text - 40 should be fine */
- len+=40;
- }
- }
- return len;
-}
-
-/* this function adds menu text into an existing string.
- * this string's size should be allocated with mesh_layers_menu_charlen */
-void mesh_layers_menu_concat(CustomData *data, int type, char *str)
-{
- int i, count = 0;
- char *str_pt = str;
- CustomDataLayer *layer;
-
- /* see if there is a duplicate */
- for(i=0; i<data->totlayer; i++) {
- layer = &data->layers[i];
- if(layer->type == type) {
- str_pt += sprintf(str_pt, "%s%%x%d|", layer->name, count);
- count++;
- }
- }
-}
-
-int mesh_layers_menu(CustomData *data, int type) {
- int ret;
- char *str_pt, *str;
-
- str_pt = str = MEM_mallocN(mesh_layers_menu_charlen(data, type) + 18, "layer menu");
- str[0] = '\0';
-
- str_pt += sprintf(str_pt, "Layers%%t|");
-
- mesh_layers_menu_concat(data, type, str_pt);
-
- ret = pupmenu(str);
- MEM_freeN(str);
- return ret;
-}
-
-void EM_mesh_copy_edge(EditMesh *em, short type)
-{
- EditSelection *ese;
- short change=0;
-
- EditEdge *eed, *eed_act;
- float vec[3], vec_mid[3], eed_len, eed_len_act;
-
- if (!em) return;
-
- ese = em->selected.last;
- if (!ese) return;
-
- eed_act = (EditEdge*)ese->data;
-
- switch (type) {
- case 1: /* copy crease */
- for(eed=em->edges.first; eed; eed=eed->next) {
- if (eed->f & SELECT && eed != eed_act && eed->crease != eed_act->crease) {
- eed->crease = eed_act->crease;
- change = 1;
- }
- }
- break;
- case 2: /* copy bevel weight */
- for(eed=em->edges.first; eed; eed=eed->next) {
- if (eed->f & SELECT && eed != eed_act && eed->bweight != eed_act->bweight) {
- eed->bweight = eed_act->bweight;
- change = 1;
- }
- }
- break;
-
- case 3: /* copy length */
- eed_len_act = len_v3v3(eed_act->v1->co, eed_act->v2->co);
- for(eed=em->edges.first; eed; eed=eed->next) {
- if (eed->f & SELECT && eed != eed_act) {
-
- eed_len = len_v3v3(eed->v1->co, eed->v2->co);
-
- if (eed_len == eed_len_act) continue;
- /* if this edge is zero length we cont do anything with it*/
- if (eed_len == 0.0f) continue;
- if (eed_len_act == 0.0f) {
- add_v3_v3v3(vec_mid, eed->v1->co, eed->v2->co);
- mul_v3_fl(vec_mid, 0.5);
- VECCOPY(eed->v1->co, vec_mid);
- VECCOPY(eed->v2->co, vec_mid);
- } else {
- /* copy the edge length */
- add_v3_v3v3(vec_mid, eed->v1->co, eed->v2->co);
- mul_v3_fl(vec_mid, 0.5);
-
- /* SCALE 1 */
- sub_v3_v3v3(vec, eed->v1->co, vec_mid);
- mul_v3_fl(vec, eed_len_act/eed_len);
- add_v3_v3v3(eed->v1->co, vec, vec_mid);
-
- /* SCALE 2 */
- sub_v3_v3v3(vec, eed->v2->co, vec_mid);
- mul_v3_fl(vec, eed_len_act/eed_len);
- add_v3_v3v3(eed->v2->co, vec, vec_mid);
- }
- change = 1;
- }
- }
-
- if (change)
- recalc_editnormals(em);
-
- break;
- }
-
- if (change) {
-// DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-
- }
-}
-
-void EM_mesh_copy_face(EditMesh *em, wmOperator *op, short type)
-{
- short change=0;
-
- EditFace *efa, *efa_act;
- MTFace *tf, *tf_act = NULL;
- MCol *mcol, *mcol_act = NULL;
- if (!em) return;
- efa_act = EM_get_actFace(em, 0);
-
- if (!efa_act) return;
-
- tf_act = CustomData_em_get(&em->fdata, efa_act->data, CD_MTFACE);
- mcol_act = CustomData_em_get(&em->fdata, efa_act->data, CD_MCOL);
-
- switch (type) {
- case 1: /* copy material */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa->mat_nr != efa_act->mat_nr) {
- efa->mat_nr = efa_act->mat_nr;
- change = 1;
- }
- }
- break;
- case 2: /* copy image */
- if (!tf_act) {
- BKE_report(op->reports, RPT_ERROR, "Mesh has no uv/image layers.");
- return;
- }
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa != efa_act) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (tf_act->tpage) {
- tf->tpage = tf_act->tpage;
- tf->mode |= TF_TEX;
- } else {
- tf->tpage = NULL;
- tf->mode &= ~TF_TEX;
- }
- tf->tile= tf_act->tile;
- change = 1;
- }
- }
- break;
-
- case 3: /* copy UV's */
- if (!tf_act) {
- BKE_report(op->reports, RPT_ERROR, "Mesh has no uv/image layers.");
- return;
- }
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa != efa_act) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- memcpy(tf->uv, tf_act->uv, sizeof(tf->uv));
- change = 1;
- }
- }
- break;
- case 4: /* mode's */
- if (!tf_act) {
- BKE_report(op->reports, RPT_ERROR, "Mesh has no uv/image layers.");
- return;
- }
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa != efa_act) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- tf->mode= tf_act->mode;
- change = 1;
- }
- }
- break;
- case 5: /* copy transp's */
- if (!tf_act) {
- BKE_report(op->reports, RPT_ERROR, "Mesh has no uv/image layers.");
- return;
- }
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa != efa_act) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- tf->transp= tf_act->transp;
- change = 1;
- }
- }
- break;
-
- case 6: /* copy vcols's */
- if (!mcol_act) {
- BKE_report(op->reports, RPT_ERROR, "Mesh has no color layers.");
- return;
- } else {
- /* guess the 4th color if needs be */
- float val =- 1;
-
- if (!efa_act->v4) {
- /* guess the othe vale, we may need to use it
- *
- * Modifying the 4th value of the mcol is ok here since its not seen
- * on a triangle
- * */
- val = ((float)(mcol_act->r + (mcol_act+1)->r + (mcol_act+2)->r)) / 3; CLAMP(val, 0, 255);
- (mcol_act+3)->r = (char)val;
-
- val = ((float)(mcol_act->g + (mcol_act+1)->g + (mcol_act+2)->g)) / 3; CLAMP(val, 0, 255);
- (mcol_act+3)->g = (char)val;
-
- val = ((float)(mcol_act->b + (mcol_act+1)->b + (mcol_act+2)->b)) / 3; CLAMP(val, 0, 255);
- (mcol_act+3)->b = (char)val;
- }
-
-
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa != efa_act) {
- /* TODO - make copy from tri to quad guess the 4th vert */
- mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- memcpy(mcol, mcol_act, sizeof(MCol)*4);
- change = 1;
- }
- }
- }
- break;
- }
-
- if (change) {
-// DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-
- }
-}
-
-
-void EM_mesh_copy_face_layer(EditMesh *em, wmOperator *op, short type)
-{
- short change=0;
-
- EditFace *efa;
- MTFace *tf, *tf_from;
- MCol *mcol, *mcol_from;
-
- if (!em) return;
-
- switch(type) {
- case 7:
- case 8:
- case 9:
- if (CustomData_number_of_layers(&em->fdata, CD_MTFACE)<2) {
- BKE_report(op->reports, RPT_ERROR, "mesh does not have multiple uv/image layers");
- return;
- } else {
- int layer_orig_idx, layer_idx;
-
- layer_idx = mesh_layers_menu(&em->fdata, CD_MTFACE);
- if (layer_idx<0) return;
-
- /* warning, have not updated mesh pointers however this is not needed since we swicth back */
- layer_orig_idx = CustomData_get_active_layer(&em->fdata, CD_MTFACE);
- if (layer_idx==layer_orig_idx)
- return;
-
- /* get the tfaces */
- CustomData_set_layer_active(&em->fdata, CD_MTFACE, (int)layer_idx);
- /* store the tfaces in our temp */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- efa->tmp.p = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- }
- }
- CustomData_set_layer_active(&em->fdata, CD_MTFACE, layer_orig_idx);
- }
- break;
-
- case 10: /* select vcol layers - make sure this stays in sync with above code */
- if (CustomData_number_of_layers(&em->fdata, CD_MCOL)<2) {
- BKE_report(op->reports, RPT_ERROR, "mesh does not have multiple color layers");
- return;
- } else {
- int layer_orig_idx, layer_idx;
-
- layer_idx = mesh_layers_menu(&em->fdata, CD_MCOL);
- if (layer_idx<0) return;
-
- /* warning, have not updated mesh pointers however this is not needed since we swicth back */
- layer_orig_idx = CustomData_get_active_layer(&em->fdata, CD_MCOL);
- if (layer_idx==layer_orig_idx)
- return;
-
- /* get the tfaces */
- CustomData_set_layer_active(&em->fdata, CD_MCOL, (int)layer_idx);
- /* store the tfaces in our temp */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- efa->tmp.p = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- }
- }
- CustomData_set_layer_active(&em->fdata, CD_MCOL, layer_orig_idx);
-
- }
- break;
- }
-
- /* layer copy only - sanity checks done above */
- switch (type) {
- case 7: /* copy UV's only */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- tf_from = (MTFace *)efa->tmp.p; /* not active but easier to use this way */
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- memcpy(tf->uv, tf_from->uv, sizeof(tf->uv));
- change = 1;
- }
- }
- break;
- case 8: /* copy image settings only */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- tf_from = (MTFace *)efa->tmp.p; /* not active but easier to use this way */
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (tf_from->tpage) {
- tf->tpage = tf_from->tpage;
- tf->mode |= TF_TEX;
- } else {
- tf->tpage = NULL;
- tf->mode &= ~TF_TEX;
- }
- tf->tile= tf_from->tile;
- change = 1;
- }
- }
- break;
- case 9: /* copy all tface info */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- tf_from = (MTFace *)efa->tmp.p; /* not active but easier to use this way */
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- memcpy(tf->uv, ((MTFace *)efa->tmp.p)->uv, sizeof(tf->uv));
- tf->tpage = tf_from->tpage;
- tf->mode = tf_from->mode;
- tf->transp = tf_from->transp;
- change = 1;
- }
- }
- break;
- case 10:
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- mcol_from = (MCol *)efa->tmp.p;
- mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- memcpy(mcol, mcol_from, sizeof(MCol)*4);
- change = 1;
- }
- }
- break;
- }
-
- if (change) {
-// DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-
- }
-}
-
-
-/* ctrl+c in mesh editmode */
-void mesh_copy_menu(EditMesh *em, wmOperator *op)
-{
- EditSelection *ese;
- int ret;
- if (!em) return;
-
- ese = em->selected.last;
-
- /* Faces can have a NULL ese, so dont return on a NULL ese here */
-
- if(ese && ese->type == EDITVERT) {
- /* EditVert *ev, *ev_act = (EditVert*)ese->data;
- ret= pupmenu(""); */
- } else if(ese && ese->type == EDITEDGE) {
- ret= pupmenu("Copy Active Edge to Selected%t|Crease%x1|Bevel Weight%x2|Length%x3");
- if (ret<1) return;
-
- EM_mesh_copy_edge(em, ret);
-
- } else if(ese==NULL || ese->type == EDITFACE) {
- ret= pupmenu(
- "Copy Face Selected%t|"
- "Active Material%x1|Active Image%x2|Active UV Coords%x3|"
- "Active Mode%x4|Active Transp%x5|Active Vertex Colors%x6|%l|"
-
- "TexFace UVs from layer%x7|"
- "TexFace Images from layer%x8|"
- "TexFace All from layer%x9|"
- "Vertex Colors from layer%x10");
- if (ret<1) return;
-
- if (ret<=6) {
- EM_mesh_copy_face(em, op, ret);
- } else {
- EM_mesh_copy_face_layer(em, op, ret);
- }
- }
-}
-
-
-/* **************** LOOP SELECTS *************** */
-
-/* selects quads in loop direction of indicated edge */
-/* only flush over edges with valence <= 2 */
-void faceloop_select(EditMesh *em, EditEdge *startedge, int select)
-{
- EditEdge *eed;
- EditFace *efa;
- int looking= 1;
-
- /* in eed->f1 we put the valence (amount of faces in edge) */
- /* in eed->f2 we put tagged flag as correct loop */
- /* in efa->f1 we put tagged flag as correct to select */
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- eed->f2= 0;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->f1= 0;
- if(efa->h==0) {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- /* tag startedge OK*/
- startedge->f2= 1;
-
- while(looking) {
- looking= 0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0 && efa->e4 && efa->f1==0) { /* not done quad */
- if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { /* valence ok */
-
- /* if edge tagged, select opposing edge and mark face ok */
- if(efa->e1->f2) {
- efa->e3->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- else if(efa->e2->f2) {
- efa->e4->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e3->f2) {
- efa->e1->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e4->f2) {
- efa->e2->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- }
- }
- }
- }
-
- /* (de)select the faces */
- if(select!=2) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f1) EM_select_face(efa, select);
- }
- }
-}
-
-
-/* helper for edgeloop_select, checks for eed->f2 tag in faces */
-static int edge_not_in_tagged_face(EditMesh *em, EditEdge *eed)
-{
- EditFace *efa;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- if(efa->e1==eed || efa->e2==eed || efa->e3==eed || efa->e4==eed) { /* edge is in face */
- if(efa->e1->f2 || efa->e2->f2 || efa->e3->f2 || (efa->e4 && efa->e4->f2)) { /* face is tagged */
- return 0;
- }
- }
- }
- }
- return 1;
-}
-
-/* selects or deselects edges that:
-- if edges has 2 faces:
- - has vertices with valence of 4
- - not shares face with previous edge
-- if edge has 1 face:
- - has vertices with valence 4
- - not shares face with previous edge
- - but also only 1 face
-- if edge no face:
- - has vertices with valence 2
-*/
-static void edgeloop_select(EditMesh *em, EditEdge *starteed, int select)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- int looking= 1;
-
- /* in f1 we put the valence (amount of edges in a vertex, or faces in edge) */
- /* in eed->f2 and efa->f1 we put tagged flag as correct loop */
- for(eve= em->verts.first; eve; eve= eve->next) {
- eve->f1= 0;
- eve->f2= 0;
- }
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- eed->f2= 0;
- if((eed->h & 1)==0) { /* fgon edges add to valence too */
- eed->v1->f1++; eed->v2->f1++;
- }
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->f1= 0;
- if(efa->h==0) {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- /* looped edges & vertices get tagged f2 */
- starteed->f2= 1;
- if(starteed->v1->f1<5) starteed->v1->f2= 1;
- if(starteed->v2->f1<5) starteed->v2->f2= 1;
- /* sorry, first edge isnt even ok */
- if(starteed->v1->f2==0 && starteed->v2->f2==0) looking= 0;
-
- while(looking) {
- looking= 0;
-
- /* find correct valence edges which are not tagged yet, but connect to tagged one */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0 && eed->f2==0) { /* edge not hidden, not tagged */
- if( (eed->v1->f1<5 && eed->v1->f2) || (eed->v2->f1<5 && eed->v2->f2)) { /* valence of vertex OK, and is tagged */
- /* new edge is not allowed to be in face with tagged edge */
- if(edge_not_in_tagged_face(em, eed)) {
- if(eed->f1==starteed->f1) { /* same amount of faces */
- looking= 1;
- eed->f2= 1;
- if(eed->v2->f1<5) eed->v2->f2= 1;
- if(eed->v1->f1<5) eed->v1->f2= 1;
- }
- }
- }
- }
- }
- }
- /* and we do the select */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2) EM_select_edge(eed, select);
- }
-}
-
-/*
- Almostly exactly the same code as faceloop select
-*/
-static void edgering_select(EditMesh *em, EditEdge *startedge, int select)
-{
- EditEdge *eed;
- EditFace *efa;
- int looking= 1;
-
- /* in eed->f1 we put the valence (amount of faces in edge) */
- /* in eed->f2 we put tagged flag as correct loop */
- /* in efa->f1 we put tagged flag as correct to select */
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- eed->f2= 0;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->f1= 0;
- if(efa->h==0) {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- /* tag startedge OK */
- startedge->f2= 1;
-
- while(looking) {
- looking= 0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e4 && efa->f1==0 && !efa->h) { /* not done quad */
- if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { /* valence ok */
-
- /* if edge tagged, select opposing edge and mark face ok */
- if(efa->e1->f2) {
- efa->e3->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- else if(efa->e2->f2) {
- efa->e4->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e3->f2) {
- efa->e1->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e4->f2) {
- efa->e2->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- }
- }
- }
- }
-
- /* (de)select the edges */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2) EM_select_edge(eed, select);
- }
-}
-
-static int loop_multiselect(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- EditEdge *eed;
- EditEdge **edarray;
- int edindex, edfirstcount;
- int looptype= RNA_boolean_get(op->ptr, "ring");
-
- /* sets em->totedgesel */
- EM_nedges_selected(em);
-
- edarray = MEM_mallocN(sizeof(EditEdge*)*em->totedgesel,"edge array");
- edindex = 0;
- edfirstcount = em->totedgesel;
-
- for(eed=em->edges.first; eed; eed=eed->next){
- if(eed->f&SELECT){
- edarray[edindex] = eed;
- edindex += 1;
- }
- }
-
- if(looptype){
- for(edindex = 0; edindex < edfirstcount; edindex +=1){
- eed = edarray[edindex];
- edgering_select(em, eed,SELECT);
- }
- EM_selectmode_flush(em);
- }
- else{
- for(edindex = 0; edindex < edfirstcount; edindex +=1){
- eed = edarray[edindex];
- edgeloop_select(em, eed,SELECT);
- }
- EM_selectmode_flush(em);
- }
- MEM_freeN(edarray);
-// if (EM_texFaceCheck())
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_loop_multi_select(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Multi Select Loops";
- ot->description= "Select a loop of connected edges by connection type";
- ot->idname= "MESH_OT_loop_multi_select";
-
- /* api callbacks */
- ot->exec= loop_multiselect;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- RNA_def_boolean(ot->srna, "ring", 0, "Ring", "");
-}
-
-
-/* ***************** MAIN MOUSE SELECTION ************** */
-
-
-/* ***************** loop select (non modal) ************** */
-
-static void mouse_mesh_loop(bContext *C, short mval[2], short extend, short ring)
-{
- ViewContext vc;
- EditMesh *em;
- EditEdge *eed;
- int select= 1;
- int dist= 50;
-
- em_setup_viewcontext(C, &vc);
- vc.mval[0]= mval[0];
- vc.mval[1]= mval[1];
- em= vc.em;
-
- /* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
- view3d_validate_backbuf(&vc);
-
- eed= findnearestedge(&vc, &dist);
- if(eed) {
- if(extend==0) EM_clear_flag_all(em, SELECT);
-
- if((eed->f & SELECT)==0) select=1;
- else if(extend) select=0;
-
- if(em->selectmode & SCE_SELECT_FACE) {
- faceloop_select(em, eed, select);
- }
- else if(em->selectmode & SCE_SELECT_EDGE) {
- if(ring)
- edgering_select(em, eed, select);
- else
- edgeloop_select(em, eed, select);
- }
- else if(em->selectmode & SCE_SELECT_VERTEX) {
- if(ring)
- edgering_select(em, eed, select);
- else
- edgeloop_select(em, eed, select);
- }
-
- EM_selectmode_flush(em);
-// if (EM_texFaceCheck())
-
- /* sets as active, useful for other tools */
- if(select && em->selectmode & SCE_SELECT_EDGE) {
- EM_store_selection(em, eed, EDITEDGE);
- }
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, vc.obedit->data);
- }
-}
-
-static int mesh_select_loop_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
-
- view3d_operator_needs_opengl(C);
-
- mouse_mesh_loop(C, event->mval, RNA_boolean_get(op->ptr, "extend"),
- RNA_boolean_get(op->ptr, "ring"));
-
- /* cannot do tweaks for as long this keymap is after transform map */
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_loop_select(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Loop Select";
- ot->description= "Select a loop of connected edges";
- ot->idname= "MESH_OT_loop_select";
-
- /* api callbacks */
- ot->invoke= mesh_select_loop_invoke;
- ot->poll= ED_operator_editmesh_view3d;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", "");
- RNA_def_boolean(ot->srna, "ring", 0, "Select Ring", "");
-}
-
-/* ******************* mesh shortest path select, uses prev-selected edge ****************** */
-
-/* since you want to create paths with multiple selects, it doesn't have extend option */
-static void mouse_mesh_shortest_path(bContext *C, short mval[2])
-{
- ViewContext vc;
- EditMesh *em;
- EditEdge *eed, *eed_act= NULL;
- int dist= 50;
-
- em_setup_viewcontext(C, &vc);
- vc.mval[0]= mval[0];
- vc.mval[1]= mval[1];
- em= vc.em;
-
- /* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
- view3d_validate_backbuf(&vc);
-
- eed= findnearestedge(&vc, &dist);
- if(eed) {
- Mesh *me= vc.obedit->data;
- int path = 0;
-
- if (em->selected.last) {
- EditSelection *ese = em->selected.last;
-
- if(ese && ese->type == EDITEDGE) {
- eed_act = (EditEdge*)ese->data;
- if (eed_act != eed) {
- if (edgetag_shortest_path(vc.scene, em, eed_act, eed)) {
- EM_remove_selection(em, eed_act, EDITEDGE);
- path = 1;
- }
- }
- }
- }
- if (path==0) {
- int act = (edgetag_context_check(vc.scene, eed)==0);
- edgetag_context_set(vc.scene, eed, act); /* switch the edge option */
- }
-
- /* even if this is selected it may not be in the selection list */
- if(edgetag_context_check(vc.scene, eed)==EDGE_MODE_SELECT)
- EM_remove_selection(em, eed, EDITEDGE);
- else {
- /* other modes need to keep the last edge tagged */
- if(eed_act)
- EM_select_edge(eed_act, 0);
-
- EM_select_edge(eed, 1);
- EM_store_selection(em, eed, EDITEDGE);
- }
-
- EM_selectmode_flush(em);
-
- /* force drawmode for mesh */
- switch (vc.scene->toolsettings->edge_mode) {
-
- case EDGE_MODE_TAG_SEAM:
- me->drawflag |= ME_DRAWSEAMS;
- break;
- case EDGE_MODE_TAG_SHARP:
- me->drawflag |= ME_DRAWSHARP;
- break;
- case EDGE_MODE_TAG_CREASE:
- me->drawflag |= ME_DRAWCREASES;
- break;
- case EDGE_MODE_TAG_BEVEL:
- me->drawflag |= ME_DRAWBWEIGHTS;
- break;
- }
-
- DAG_id_flush_update(vc.obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, vc.obedit->data);
- }
-}
-
-
-static int mesh_shortest_path_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
-
- view3d_operator_needs_opengl(C);
-
- mouse_mesh_shortest_path(C, event->mval);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_shortest_path(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Shortest Path Select";
- ot->description= "Select shortest path between two selections";
- ot->idname= "MESH_OT_select_shortest_path";
-
- /* api callbacks */
- ot->invoke= mesh_shortest_path_select_invoke;
- ot->poll= ED_operator_editmesh_view3d;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* properties */
- RNA_def_boolean(ot->srna, "extend", 0, "Extend Select", "");
-}
-
-
-/* ************************************************** */
-
-
-/* here actual select happens */
-/* gets called via generic mouse select operator */
-int mouse_mesh(bContext *C, short mval[2], short extend)
-{
- ViewContext vc;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- /* setup view context for argument to callbacks */
- em_setup_viewcontext(C, &vc);
- vc.mval[0]= mval[0];
- vc.mval[1]= mval[1];
-
- if(unified_findnearest(&vc, &eve, &eed, &efa)) {
-
- if(extend==0) EM_clear_flag_all(vc.em, SELECT);
-
- if(efa) {
- /* set the last selected face */
- EM_set_actFace(vc.em, efa);
-
- if( (efa->f & SELECT)==0 ) {
- EM_store_selection(vc.em, efa, EDITFACE);
- EM_select_face_fgon(vc.em, efa, 1);
- }
- else if(extend) {
- EM_remove_selection(vc.em, efa, EDITFACE);
- EM_select_face_fgon(vc.em, efa, 0);
- }
- }
- else if(eed) {
- if((eed->f & SELECT)==0) {
- EM_store_selection(vc.em, eed, EDITEDGE);
- EM_select_edge(eed, 1);
- }
- else if(extend) {
- EM_remove_selection(vc.em, eed, EDITEDGE);
- EM_select_edge(eed, 0);
- }
- }
- else if(eve) {
- if((eve->f & SELECT)==0) {
- eve->f |= SELECT;
- EM_store_selection(vc.em, eve, EDITVERT);
- }
- else if(extend){
- EM_remove_selection(vc.em, eve, EDITVERT);
- eve->f &= ~SELECT;
- }
- }
-
- EM_selectmode_flush(vc.em);
-
-// if (EM_texFaceCheck()) {
-
- if (efa && efa->mat_nr != vc.obedit->actcol-1) {
- vc.obedit->actcol= efa->mat_nr+1;
- vc.em->mat_nr= efa->mat_nr;
-// BIF_preview_changed(ID_MA);
- }
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, vc.obedit->data);
-
- return 1;
- }
-
- return 0;
-}
-
-/* *********** select linked ************* */
-
-/* for use with selectconnected_delimit_mesh only! */
-#define is_edge_delimit_ok(eed) ((eed->tmp.l == 1) && (eed->seam==0))
-#define is_face_tag(efa) is_edge_delimit_ok(efa->e1) || is_edge_delimit_ok(efa->e2) || is_edge_delimit_ok(efa->e3) || (efa->v4 && is_edge_delimit_ok(efa->e4))
-
-#define face_tag(efa)\
-if(efa->v4) efa->tmp.l= efa->e1->tmp.l= efa->e2->tmp.l= efa->e3->tmp.l= efa->e4->tmp.l= 1;\
-else efa->tmp.l= efa->e1->tmp.l= efa->e2->tmp.l= efa->e3->tmp.l= 1;
-
-/* all - 1) use all faces for extending the selection 2) only use the mouse face
-* sel - 1) select 0) deselect
-* */
-
-/* legacy warning, this function combines too much :) */
-static int select_linked_limited_invoke(ViewContext *vc, short all, short sel)
-{
- EditMesh *em= vc->em;
- EditFace *efa;
- EditEdge *eed;
- EditVert *eve;
- short done=1, change=0;
-
- if(em->faces.first==0) return OPERATOR_CANCELLED;
-
- /* flag all edges+faces as off*/
- for(eed= em->edges.first; eed; eed= eed->next)
- eed->tmp.l=0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->tmp.l = 0;
- }
-
- if (all) {
- // XXX verts?
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & SELECT)
- eed->tmp.l= 1;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
-
- if (efa->f & SELECT) {
- face_tag(efa);
- } else {
- efa->tmp.l = 0;
- }
- }
- }
- else {
- if( unified_findnearest(vc, &eve, &eed, &efa) ) {
-
- if(efa) {
- efa->tmp.l = 1;
- face_tag(efa);
- }
- else if(eed)
- eed->tmp.l= 1;
- else {
- for(eed= em->edges.first; eed; eed= eed->next)
- if(eed->v1==eve || eed->v2==eve)
- break;
- eed->tmp.l= 1;
- }
- }
- else
- return OPERATOR_FINISHED;
- }
-
- while(done==1) {
- done= 0;
- /* simple algo - select all faces that have a selected edge
- * this intern selects the edge, repeat until nothing is left to do */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if ((efa->tmp.l == 0) && (!efa->h)) {
- if (is_face_tag(efa)) {
- face_tag(efa);
- done= 1;
- }
- }
- }
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (efa->tmp.l) {
- if (sel) {
- if (!(efa->f & SELECT)) {
- EM_select_face(efa, 1);
- change = 1;
- }
- } else {
- if (efa->f & SELECT) {
- EM_select_face(efa, 0);
- change = 1;
- }
- }
- }
- }
-
- if (!change)
- return OPERATOR_CANCELLED;
-
- if (!sel) /* make sure de-selecting faces didnt de-select the verts/edges connected to selected faces, this is common with boundries */
- for(efa= em->faces.first; efa; efa= efa->next)
- if (efa->f & SELECT)
- EM_select_face(efa, 1);
-
- // if (EM_texFaceCheck())
-
- return OPERATOR_FINISHED;
-}
-
-#undef is_edge_delimit_ok
-#undef is_face_tag
-#undef face_tag
-
-static void linked_limit_default(bContext *C, wmOperator *op) {
- if(!RNA_property_is_set(op->ptr, "limit")) {
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(obedit->data);
- if(em->selectmode == SCE_SELECT_FACE)
- RNA_boolean_set(op->ptr, "limit", TRUE);
- }
-}
-
-static int select_linked_pick_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- Object *obedit= CTX_data_edit_object(C);
- ViewContext vc;
- EditVert *eve, *v1, *v2;
- EditEdge *eed;
- EditFace *efa;
- short done=1, toggle=0;
- int sel= !RNA_boolean_get(op->ptr, "deselect");
- int limit;
-
- linked_limit_default(C, op);
-
- limit = RNA_boolean_get(op->ptr, "limit");
-
- /* unified_finednearest needs ogl */
- view3d_operator_needs_opengl(C);
-
- /* setup view context for argument to callbacks */
- em_setup_viewcontext(C, &vc);
-
- if(vc.em->edges.first==0) return OPERATOR_CANCELLED;
-
- vc.mval[0]= event->mval[0];
- vc.mval[1]= event->mval[1];
-
- /* return warning! */
- if(limit) {
- int retval= select_linked_limited_invoke(&vc, 0, sel);
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- return retval;
- }
-
- if( unified_findnearest(&vc, &eve, &eed, &efa)==0 ) {
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- return OPERATOR_CANCELLED;
- }
-
- /* clear test flags */
- for(v1= vc.em->verts.first; v1; v1= v1->next) v1->f1= 0;
-
- /* start vertex/face/edge */
- if(eve) eve->f1= 1;
- else if(eed) eed->v1->f1= eed->v2->f1= 1;
- else efa->v1->f1= efa->v2->f1= efa->v3->f1= 1;
-
- /* set flag f1 if affected */
- while(done==1) {
- done= 0;
- toggle++;
-
- if(toggle & 1) eed= vc.em->edges.first;
- else eed= vc.em->edges.last;
-
- while(eed) {
- v1= eed->v1;
- v2= eed->v2;
-
- if(eed->h==0) {
- if(v1->f1 && v2->f1==0) {
- v2->f1= 1;
- done= 1;
- }
- else if(v1->f1==0 && v2->f1) {
- v1->f1= 1;
- done= 1;
- }
- }
-
- if(toggle & 1) eed= eed->next;
- else eed= eed->prev;
- }
- }
-
- /* now use vertex f1 flag to select/deselect */
- for(eed= vc.em->edges.first; eed; eed= eed->next) {
- if(eed->v1->f1 && eed->v2->f1)
- EM_select_edge(eed, sel);
- }
- for(efa= vc.em->faces.first; efa; efa= efa->next) {
- if(efa->v1->f1 && efa->v2->f1 && efa->v3->f1 && (efa->v4==NULL || efa->v4->f1))
- EM_select_face(efa, sel);
- }
- /* no flush needed, connected geometry is done */
-
-// if (EM_texFaceCheck())
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_linked_pick(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select Linked";
- ot->description= "(un)select all vertices linked to the active mesh";
- ot->idname= "MESH_OT_select_linked_pick";
-
- /* api callbacks */
- ot->invoke= select_linked_pick_invoke;
- ot->poll= ED_operator_editmesh_view3d;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "");
- RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "");
-}
-
-
-/* ************************* */
-
-void selectconnected_mesh_all(EditMesh *em)
-{
- EditVert *v1,*v2;
- EditEdge *eed;
- short done=1, toggle=0;
-
- if(em->edges.first==0) return;
-
- while(done==1) {
- done= 0;
-
- toggle++;
- if(toggle & 1) eed= em->edges.first;
- else eed= em->edges.last;
-
- while(eed) {
- v1= eed->v1;
- v2= eed->v2;
- if(eed->h==0) {
- if(v1->f & SELECT) {
- if( (v2->f & SELECT)==0 ) {
- v2->f |= SELECT;
- done= 1;
- }
- }
- else if(v2->f & SELECT) {
- if( (v1->f & SELECT)==0 ) {
- v1->f |= SELECT;
- done= 1;
- }
- }
- }
- if(toggle & 1) eed= eed->next;
- else eed= eed->prev;
- }
- }
-
- /* now use vertex select flag to select rest */
- EM_select_flush(em);
-
- // if (EM_texFaceCheck())
-}
-
-static int select_linked_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(obedit->data);
-
- if( RNA_boolean_get(op->ptr, "limit") ) {
- ViewContext vc;
- em_setup_viewcontext(C, &vc);
- select_linked_limited_invoke(&vc, 1, 1);
- }
- else
- selectconnected_mesh_all(em);
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-static int select_linked_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- linked_limit_default(C, op);
- return select_linked_exec(C, op);
-}
-
-void MESH_OT_select_linked(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select Linked All";
- ot->description= "Select all vertices linked to the active mesh";
- ot->idname= "MESH_OT_select_linked";
-
- /* api callbacks */
- ot->exec= select_linked_exec;
- ot->invoke= select_linked_invoke;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "");
-}
-
-
-/* ************************* */
-
-/* swap is 0 or 1, if 1 it hides not selected */
-void EM_hide_mesh(EditMesh *em, int swap)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- int a;
-
- if(em==NULL) return;
-
- /* hide happens on least dominant select mode, and flushes up, not down! (helps preventing errors in subsurf) */
- /* - vertex hidden, always means edge is hidden too
- - edge hidden, always means face is hidden too
- - face hidden, only set face hide
- - then only flush back down what's absolute hidden
- */
- if(em->selectmode & SCE_SELECT_VERTEX) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if((eve->f & SELECT)!=swap) {
- eve->f &= ~SELECT;
- eve->h= 1;
- }
- }
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->h || eed->v2->h) {
- eed->h |= 1;
- eed->f &= ~SELECT;
- }
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e1->h & 1 || efa->e2->h & 1 || efa->e3->h & 1 || (efa->e4 && efa->e4->h & 1)) {
- efa->h= 1;
- efa->f &= ~SELECT;
- }
- }
- }
- else if(em->selectmode & SCE_SELECT_EDGE) {
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if((eed->f & SELECT)!=swap) {
- eed->h |= 1;
- EM_select_edge(eed, 0);
- }
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e1->h & 1 || efa->e2->h & 1 || efa->e3->h & 1 || (efa->e4 && efa->e4->h & 1)) {
- efa->h= 1;
- efa->f &= ~SELECT;
- }
- }
- }
- else {
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if((efa->f & SELECT)!=swap) {
- efa->h= 1;
- EM_select_face(efa, 0);
- }
- }
- }
-
- /* flush down, only whats 100% hidden */
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
- for(eed= em->edges.first; eed; eed= eed->next) eed->f1= 0;
-
- if(em->selectmode & SCE_SELECT_FACE) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h) a= 1; else a= 2;
- efa->e1->f1 |= a;
- efa->e2->f1 |= a;
- efa->e3->f1 |= a;
- if(efa->e4) efa->e4->f1 |= a;
- /* When edges are not delt with in their own loop, we need to explicitly re-selct select edges that are joined to unselected faces */
- if (swap && (em->selectmode == SCE_SELECT_FACE) && (efa->f & SELECT)) {
- EM_select_face(efa, 1);
- }
- }
- }
-
- if(em->selectmode >= SCE_SELECT_EDGE) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f1==1) eed->h |= 1;
- if(eed->h & 1) a= 1; else a= 2;
- eed->v1->f1 |= a;
- eed->v2->f1 |= a;
- }
- }
-
- if(em->selectmode >= SCE_SELECT_VERTEX) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f1==1) eve->h= 1;
- }
- }
-
- em->totedgesel= em->totfacesel= em->totvertsel= 0;
-// if(EM_texFaceCheck())
-
- // DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-}
-
-static int hide_mesh_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- EM_hide_mesh(em, RNA_boolean_get(op->ptr, "unselected"));
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_hide(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Hide Selection";
- ot->description= "Hide (un)selected vertices, edges or faces";
- ot->idname= "MESH_OT_hide";
-
- /* api callbacks */
- ot->exec= hide_mesh_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected.");
-}
-
-void EM_reveal_mesh(EditMesh *em)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- if(em==NULL) return;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->h) {
- eve->h= 0;
- eve->f |= SELECT;
- }
- }
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h & 1) {
- eed->h &= ~1;
- if(em->selectmode & SCE_SELECT_VERTEX);
- else EM_select_edge(eed, 1);
- }
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h) {
- efa->h= 0;
- if(em->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_VERTEX));
- else EM_select_face(efa, 1);
- }
- }
-
- EM_fgon_flags(em); /* redo flags and indices for fgons */
- EM_selectmode_flush(em);
-
-// if (EM_texFaceCheck())
-// DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-}
-
-static int reveal_mesh_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- EM_reveal_mesh(em);
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_reveal(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Reveal Hidden";
- ot->description= "Reveal all hidden vertices, edges and faces";
- ot->idname= "MESH_OT_reveal";
-
- /* api callbacks */
- ot->exec= reveal_mesh_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-int select_by_number_vertices_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- EditFace *efa;
- int numverts= RNA_enum_get(op->ptr, "type");
-
- /* Selects trias/qiads or isolated verts, and edges that do not have 2 neighboring
- * faces
- */
-
- /* for loose vertices/edges, we first select all, loop below will deselect */
- if(numverts==5) {
- EM_set_flag_all(em, SELECT);
- }
- else if(em->selectmode!=SCE_SELECT_FACE) {
- BKE_report(op->reports, RPT_ERROR, "Only works in face selection mode");
- return OPERATOR_CANCELLED;
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (efa->e4) {
- EM_select_face(efa, (numverts==4) );
- }
- else {
- EM_select_face(efa, (numverts==3) );
- }
- }
-
- EM_selectmode_flush(em);
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_by_number_vertices(wmOperatorType *ot)
-{
- static const EnumPropertyItem type_items[]= {
- {3, "TRIANGLES", 0, "Triangles", NULL},
- {4, "QUADS", 0, "Quads", NULL},
- {5, "OTHER", 0, "Other", NULL},
- {0, NULL, 0, NULL, NULL}};
-
- /* identifiers */
- ot->name= "Select by Number of Vertices";
- ot->description= "Select vertices or faces by vertex count";
- ot->idname= "MESH_OT_select_by_number_vertices";
-
- /* api callbacks */
- ot->exec= select_by_number_vertices_exec;
- ot->invoke= WM_menu_invoke;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- ot->prop= RNA_def_enum(ot->srna, "type", type_items, 3, "Type", "Type of elements to select.");
-}
-
-
-int select_mirror_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- int extend= RNA_boolean_get(op->ptr, "extend");
-
- EM_select_mirrored(obedit, em, extend);
- EM_selectmode_flush(em);
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_mirror(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select Mirror";
- ot->description= "Select mesh items at mirrored locations";
- ot->idname= "MESH_OT_select_mirror";
-
- /* api callbacks */
- ot->exec= select_mirror_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the existing selection");
-}
-
-static int select_sharp_edges_exec(bContext *C, wmOperator *op)
-{
- /* Find edges that have exactly two neighboring faces,
- * check the angle between those faces, and if angle is
- * small enough, select the edge
- */
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- EditEdge *eed;
- EditFace *efa;
- EditFace **efa1;
- EditFace **efa2;
- intptr_t edgecount = 0, i = 0;
- float sharpness, fsharpness;
-
- /* 'standard' behaviour - check if selected, then apply relevant selection */
-
- if(em->selectmode==SCE_SELECT_FACE) {
- BKE_report(op->reports, RPT_ERROR, "Doesn't work in face selection mode");
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
- }
-
- sharpness= RNA_float_get(op->ptr, "sharpness");
- fsharpness = ((180.0 - sharpness) * M_PI) / 180.0;
-
- /* count edges, use tmp.l */
- eed= em->edges.first;
- while(eed) {
- edgecount++;
- eed->tmp.l = i;
- eed= eed->next;
- ++i;
- }
-
- /* for each edge, we want a pointer to two adjacent faces */
- efa1 = MEM_callocN(edgecount*sizeof(EditFace *),
- "pairs of edit face pointers");
- efa2 = MEM_callocN(edgecount*sizeof(EditFace *),
- "pairs of edit face pointers");
-
-#define face_table_edge(eed) { \
- i = eed->tmp.l; \
- if (i != -1) { \
- if (efa1[i]) { \
- if (efa2[i]) { \
- /* invalidate, edge has more than two neighbors */ \
- eed->tmp.l = -1; \
- } \
- else { \
- efa2[i] = efa; \
- } \
- } \
- else { \
- efa1[i] = efa; \
- } \
- } \
- }
-
- /* find the adjacent faces of each edge, we want only two */
- efa= em->faces.first;
- while(efa) {
- face_table_edge(efa->e1);
- face_table_edge(efa->e2);
- face_table_edge(efa->e3);
- if (efa->e4) {
- face_table_edge(efa->e4);
- }
- efa= efa->next;
- }
-
-#undef face_table_edge
-
- eed = em->edges.first;
- while(eed) {
- i = eed->tmp.l;
- if (i != -1) {
- /* edge has two or less neighboring faces */
- if ( (efa1[i]) && (efa2[i]) ) {
- /* edge has exactly two neighboring faces, check angle */
- float angle;
- angle = saacos(efa1[i]->n[0]*efa2[i]->n[0] +
- efa1[i]->n[1]*efa2[i]->n[1] +
- efa1[i]->n[2]*efa2[i]->n[2]);
- if (fabs(angle) >= fsharpness)
- EM_select_edge(eed, 1);
- }
- }
-
- eed= eed->next;
- }
-
- MEM_freeN(efa1);
- MEM_freeN(efa2);
-
-// if (EM_texFaceCheck())
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data); //TODO is this needed ?
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_edges_select_sharp(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select Sharp Edges";
- ot->description= "Marked selected edges as sharp";
- ot->idname= "MESH_OT_edges_select_sharp";
-
- /* api callbacks */
- ot->exec= select_sharp_edges_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_float(ot->srna, "sharpness", 0.01f, 0.0f, FLT_MAX, "sharpness", "", 0.0f, 180.0f);
-}
-
-
-static void select_linked_flat_faces(EditMesh *em, wmOperator *op, float sharpness)
-{
- /* Find faces that are linked to selected faces that are
- * relatively flat (angle between faces is higher than
- * specified angle)
- */
- EditEdge *eed;
- EditFace *efa;
- EditFace **efa1;
- EditFace **efa2;
- intptr_t edgecount = 0, i, faceselcount=0, faceselcountold=0;
- float fsharpness;
-
- if(em->selectmode!=SCE_SELECT_FACE) {
- BKE_report(op->reports, RPT_ERROR, "Only works in face selection mode");
- return;
- }
-
- fsharpness = ((180.0 - sharpness) * M_PI) / 180.0;
-
- i=0;
- /* count edges, use tmp.l */
- eed= em->edges.first;
- while(eed) {
- edgecount++;
- eed->tmp.l = i;
- eed= eed->next;
- ++i;
- }
-
- /* for each edge, we want a pointer to two adjacent faces */
- efa1 = MEM_callocN(edgecount*sizeof(EditFace *),
- "pairs of edit face pointers");
- efa2 = MEM_callocN(edgecount*sizeof(EditFace *),
- "pairs of edit face pointers");
-
-#define face_table_edge(eed) { \
- i = eed->tmp.l; \
- if (i != -1) { \
- if (efa1[i]) { \
- if (efa2[i]) { \
- /* invalidate, edge has more than two neighbors */ \
- eed->tmp.l = -1; \
- } \
- else { \
- efa2[i] = efa; \
- } \
- } \
- else { \
- efa1[i] = efa; \
- } \
- } \
- }
-
- /* find the adjacent faces of each edge, we want only two */
- efa= em->faces.first;
- while(efa) {
- face_table_edge(efa->e1);
- face_table_edge(efa->e2);
- face_table_edge(efa->e3);
- if (efa->e4) {
- face_table_edge(efa->e4);
- }
-
- /* while were at it, count the selected faces */
- if (efa->f & SELECT) ++faceselcount;
-
- efa= efa->next;
- }
-
-#undef face_table_edge
-
- eed= em->edges.first;
- while(eed) {
- i = eed->tmp.l;
- if (i != -1) {
- /* edge has two or less neighboring faces */
- if ( (efa1[i]) && (efa2[i]) ) {
- /* edge has exactly two neighboring faces, check angle */
- float angle;
- angle = saacos(efa1[i]->n[0]*efa2[i]->n[0] +
- efa1[i]->n[1]*efa2[i]->n[1] +
- efa1[i]->n[2]*efa2[i]->n[2]);
- /* invalidate: edge too sharp */
- if (fabs(angle) >= fsharpness)
- eed->tmp.l = -1;
- }
- else {
- /* invalidate: less than two neighbors */
- eed->tmp.l = -1;
- }
- }
-
- eed= eed->next;
- }
-
-#define select_flat_neighbor(eed) { \
- i = eed->tmp.l; \
- if (i!=-1) { \
- if (! (efa1[i]->f & SELECT) ) { \
- EM_select_face(efa1[i], 1); \
- ++faceselcount; \
- } \
- if (! (efa2[i]->f & SELECT) ) { \
- EM_select_face(efa2[i], 1); \
- ++faceselcount; \
- } \
- } \
- }
-
- while (faceselcount != faceselcountold) {
- faceselcountold = faceselcount;
-
- efa= em->faces.first;
- while(efa) {
- if (efa->f & SELECT) {
- select_flat_neighbor(efa->e1);
- select_flat_neighbor(efa->e2);
- select_flat_neighbor(efa->e3);
- if (efa->e4) {
- select_flat_neighbor(efa->e4);
- }
- }
- efa= efa->next;
- }
- }
-
-#undef select_flat_neighbor
-
- MEM_freeN(efa1);
- MEM_freeN(efa2);
-
-// if (EM_texFaceCheck())
-
-}
-
-static int select_linked_flat_faces_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- select_linked_flat_faces(em, op, RNA_float_get(op->ptr, "sharpness"));
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_faces_select_linked_flat(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select Linked Flat Faces";
- ot->description= "Select linked faces by angle";
- ot->idname= "MESH_OT_faces_select_linked_flat";
-
- /* api callbacks */
- ot->exec= select_linked_flat_faces_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_float(ot->srna, "sharpness", 0.0f, 0.0f, FLT_MAX, "sharpness", "", 0.0f, 180.0f);
-}
-
-void select_non_manifold(EditMesh *em, wmOperator *op )
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- /* Selects isolated verts, and edges that do not have 2 neighboring
- * faces
- */
-
- if(em->selectmode==SCE_SELECT_FACE) {
- BKE_report(op->reports, RPT_ERROR, "Doesn't work in face selection mode");
- return;
- }
-
- eve= em->verts.first;
- while(eve) {
- /* this will count how many edges are connected
- * to this vert */
- eve->f1= 0;
- eve= eve->next;
- }
-
- eed= em->edges.first;
- while(eed) {
- /* this will count how many faces are connected to
- * this edge */
- eed->f1= 0;
- /* increase edge count for verts */
- ++eed->v1->f1;
- ++eed->v2->f1;
- eed= eed->next;
- }
-
- efa= em->faces.first;
- while(efa) {
- /* increase face count for edges */
- ++efa->e1->f1;
- ++efa->e2->f1;
- ++efa->e3->f1;
- if (efa->e4)
- ++efa->e4->f1;
- efa= efa->next;
- }
-
- /* select verts that are attached to an edge that does not
- * have 2 neighboring faces */
- eed= em->edges.first;
- while(eed) {
- if (eed->h==0 && eed->f1 != 2) {
- EM_select_edge(eed, 1);
- }
- eed= eed->next;
- }
-
- /* select isolated verts */
- if(em->selectmode & SCE_SELECT_VERTEX) {
- eve= em->verts.first;
- while(eve) {
- if (eve->f1 == 0) {
- if (!eve->h) eve->f |= SELECT;
- }
- eve= eve->next;
- }
- }
-
-// if (EM_texFaceCheck())
-
-}
-
-static int select_non_manifold_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- select_non_manifold(em, op);
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_non_manifold(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select Non Manifold";
- ot->description= "Select all non-manifold vertices or edges";
- ot->idname= "MESH_OT_select_non_manifold";
-
- /* api callbacks */
- ot->exec= select_non_manifold_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-void EM_select_swap(EditMesh *em) /* exported for UV */
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- if(em->selectmode & SCE_SELECT_VERTEX) {
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->h==0) {
- if(eve->f & SELECT) eve->f &= ~SELECT;
- else eve->f|= SELECT;
- }
- }
- }
- else if(em->selectmode & SCE_SELECT_EDGE) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0) {
- EM_select_edge(eed, !(eed->f & SELECT));
- }
- }
- }
- else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- EM_select_face(efa, !(efa->f & SELECT));
- }
- }
- }
-
- EM_selectmode_flush(em);
-
-// if (EM_texFaceCheck())
-
-}
-
-static int select_inverse_mesh_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- EM_select_swap(em);
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_inverse(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select Inverse";
- ot->description= "Select inverse of (un)selected vertices, edges or faces";
- ot->idname= "MESH_OT_select_inverse";
-
- /* api callbacks */
- ot->exec= select_inverse_mesh_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-/* ******************** (de)select all operator **************** */
-
-void EM_toggle_select_all(EditMesh *em) /* exported for UV */
-{
- if(EM_nvertices_selected(em))
- EM_clear_flag_all(em, SELECT);
- else
- EM_set_flag_all_selectmode(em, SELECT);
-}
-
-void EM_select_all(EditMesh *em)
-{
- EM_set_flag_all_selectmode(em, SELECT);
-}
-
-void EM_deselect_all(EditMesh *em)
-{
- EM_clear_flag_all(em, SELECT);
-}
-
-static int select_all_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- int action = RNA_enum_get(op->ptr, "action");
-
- switch (action) {
- case SEL_TOGGLE:
- EM_toggle_select_all(em);
- break;
- case SEL_SELECT:
- EM_select_all(em);
- break;
- case SEL_DESELECT:
- EM_deselect_all(em);
- break;
- case SEL_INVERT:
- EM_select_swap(em);
- break;
- }
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_all(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select/Deselect All";
- ot->description= "Change selection of all vertices, edges or faces";
- ot->idname= "MESH_OT_select_all";
-
- /* api callbacks */
- ot->exec= select_all_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- WM_operator_properties_select_all(ot);
-}
-
-/* ******************** **************** */
-
-void EM_select_more(EditMesh *em)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) eve->f1= 1;
- else eve->f1 = 0;
- }
-
- /* set f1 flags in vertices to select 'more' */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0) {
- if (eed->v1->f & SELECT)
- eed->v2->f1 = 1;
- if (eed->v2->f & SELECT)
- eed->v1->f1 = 1;
- }
- }
-
- /* new selected edges, but not in facemode */
- if(em->selectmode <= SCE_SELECT_EDGE) {
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0) {
- if(eed->v1->f1 && eed->v2->f1) EM_select_edge(eed, 1);
- }
- }
- }
- /* new selected faces */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- if(efa->v1->f1 && efa->v2->f1 && efa->v3->f1 && (efa->v4==NULL || efa->v4->f1))
- EM_select_face(efa, 1);
- }
- }
-}
-
-static int select_more(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data)) ;
-
- EM_select_more(em);
-
-// if (EM_texFaceCheck(em))
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_more(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select More";
- ot->description= "Select more vertices, edges or faces connected to initial selection";
- ot->idname= "MESH_OT_select_more";
-
- /* api callbacks */
- ot->exec= select_more;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-void EM_select_less(EditMesh *em)
-{
- EditEdge *eed;
- EditFace *efa;
-
- if(em->selectmode <= SCE_SELECT_EDGE) {
- /* eed->f1 == 1: edge with a selected and deselected vert */
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- if(eed->h==0) {
-
- if ( !(eed->v1->f & SELECT) && (eed->v2->f & SELECT) )
- eed->f1= 1;
- if ( (eed->v1->f & SELECT) && !(eed->v2->f & SELECT) )
- eed->f1= 1;
- }
- }
-
- /* deselect edges with flag set */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (eed->h==0 && eed->f1 == 1) {
- EM_select_edge(eed, 0);
- }
- }
- EM_deselect_flush(em);
-
- }
- else {
- /* deselect faces with 1 or more deselect edges */
- /* eed->f1 == mixed selection edge */
- for(eed= em->edges.first; eed; eed= eed->next) eed->f1= 0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- if(efa->f & SELECT) {
- efa->e1->f1 |= 1;
- efa->e2->f1 |= 1;
- efa->e3->f1 |= 1;
- if(efa->e4) efa->e4->f1 |= 1;
- }
- else {
- efa->e1->f1 |= 2;
- efa->e2->f1 |= 2;
- efa->e3->f1 |= 2;
- if(efa->e4) efa->e4->f1 |= 2;
- }
- }
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- if(efa->e1->f1==3 || efa->e2->f1==3 || efa->e3->f1==3 || (efa->e4 && efa->e4->f1==3)) {
- EM_select_face(efa, 0);
- }
- }
- }
- EM_selectmode_flush(em);
-
- }
-}
-
-static int select_less(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- EM_select_less(em);
-
-// if (EM_texFaceCheck(em))
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_less(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select Less";
- ot->description= "Select less vertices, edges or faces connected to initial selection";
- ot->idname= "MESH_OT_select_less";
-
- /* api callbacks */
- ot->exec= select_less;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-static void selectrandom_mesh(EditMesh *em, float randfac) /* randomly selects a user-set % of vertices/edges/faces */
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- BLI_srand( BLI_rand() ); /* random seed */
-
- if(em->selectmode & SCE_SELECT_VERTEX) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->h==0) {
- if (BLI_frand() < randfac)
- eve->f |= SELECT;
- }
- }
- EM_selectmode_flush(em);
- }
- else if(em->selectmode & SCE_SELECT_EDGE) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0) {
- if (BLI_frand() < randfac)
- EM_select_edge(eed, 1);
- }
- }
- EM_selectmode_flush(em);
- }
- else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- if (BLI_frand() < randfac)
- EM_select_face(efa, 1);
- }
- }
-
- EM_selectmode_flush(em);
- }
-// if (EM_texFaceCheck())
-}
-
-static int mesh_select_random_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- if(!RNA_boolean_get(op->ptr, "extend"))
- EM_deselect_all(em);
-
- selectrandom_mesh(em, RNA_float_get(op->ptr, "percent")/100.0f);
-
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_select_random(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select Random";
- ot->description= "Randomly select vertices";
- ot->idname= "MESH_OT_select_random";
-
- /* api callbacks */
- ot->exec= mesh_select_random_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- /* props */
- RNA_def_float_percentage(ot->srna, "percent", 50.f, 0.0f, 100.0f, "Percent", "Percentage of elements to select randomly.", 0.f, 100.0f);
- RNA_def_boolean(ot->srna, "extend", FALSE, "Extend Selection", "Extend selection instead of deselecting everything first.");
-}
-
-void EM_select_by_material(EditMesh *em, int index)
-{
- EditFace *efa;
-
- for (efa=em->faces.first; efa; efa= efa->next) {
- if (efa->mat_nr==index) {
- EM_select_face(efa, 1);
- }
- }
-
- EM_selectmode_flush(em);
-}
-
-void EM_deselect_by_material(EditMesh *em, int index)
-{
- EditFace *efa;
-
- for (efa=em->faces.first; efa; efa= efa->next) {
- if (efa->mat_nr==index) {
- EM_select_face(efa, 0);
- }
- }
-
- EM_selectmode_flush(em);
-}
-
-/* ************************* SEAMS AND EDGES **************** */
-
-static int editmesh_mark_seam(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- Mesh *me= ((Mesh *)obedit->data);
- EditEdge *eed;
- int clear = RNA_boolean_get(op->ptr, "clear");
-
- /* auto-enable seams drawing */
- if(clear==0) {
- me->drawflag |= ME_DRAWSEAMS;
- }
-
- if(clear) {
- eed= em->edges.first;
- while(eed) {
- if((eed->h==0) && (eed->f & SELECT)) {
- eed->seam = 0;
- }
- eed= eed->next;
- }
- }
- else {
- eed= em->edges.first;
- while(eed) {
- if((eed->h==0) && (eed->f & SELECT)) {
- eed->seam = 1;
- }
- eed= eed->next;
- }
- }
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_mark_seam(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Mark Seam";
- ot->description= "(un)mark selected edges as a seam";
- ot->idname= "MESH_OT_mark_seam";
-
- /* api callbacks */
- ot->exec= editmesh_mark_seam;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- RNA_def_boolean(ot->srna, "clear", 0, "Clear", "");
-}
-
-static int editmesh_mark_sharp(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- Mesh *me= ((Mesh *)obedit->data);
- int clear = RNA_boolean_get(op->ptr, "clear");
- EditEdge *eed;
-
- /* auto-enable sharp edge drawing */
- if(clear == 0) {
- me->drawflag |= ME_DRAWSHARP;
- }
-
- if(!clear) {
- eed= em->edges.first;
- while(eed) {
- if(!eed->h && (eed->f & SELECT)) eed->sharp = 1;
- eed = eed->next;
- }
- } else {
- eed= em->edges.first;
- while(eed) {
- if(!eed->h && (eed->f & SELECT)) eed->sharp = 0;
- eed = eed->next;
- }
- }
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_mark_sharp(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Mark Sharp";
- ot->description= "(un)mark selected edges as sharp";
- ot->idname= "MESH_OT_mark_sharp";
-
- /* api callbacks */
- ot->exec= editmesh_mark_sharp;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- RNA_def_boolean(ot->srna, "clear", 0, "Clear", "");
-}
-
-/* **************** NORMALS ************** */
-
-void EM_recalc_normal_direction(EditMesh *em, int inside, int select) /* makes faces righthand turning */
-{
- EditEdge *eed, *ed1, *ed2, *ed3, *ed4;
- EditFace *efa, *startvl;
- float maxx, nor[3], cent[3];
- int totsel, found, foundone, direct, turn, tria_nr;
-
- /* based at a select-connected to witness loose objects */
-
- /* count per edge the amount of faces */
-
- /* find the ultimate left, front, upper face (not manhattan dist!!) */
- /* also evaluate both triangle cases in quad, since these can be non-flat */
-
- /* put normal to the outside, and set the first direction flags in edges */
-
- /* then check the object, and set directions / direction-flags: but only for edges with 1 or 2 faces */
- /* this is in fact the 'select connected' */
-
- /* in case (selected) faces were not done: start over with 'find the ultimate ...' */
-
- waitcursor(1);
-
- eed= em->edges.first;
- while(eed) {
- eed->f2= 0; /* edge direction */
- eed->f1= 0; /* counter */
- eed= eed->next;
- }
-
- /* count faces and edges */
- totsel= 0;
- efa= em->faces.first;
- while(efa) {
- if(select==0 || (efa->f & SELECT) ) {
- efa->f1= 1;
- totsel++;
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->v4) efa->e4->f1++;
- }
- else efa->f1= 0;
-
- efa= efa->next;
- }
-
- while(totsel>0) {
- /* from the outside to the inside */
-
- efa= em->faces.first;
- startvl= NULL;
- maxx= -1.0e10;
- tria_nr= 0;
-
- while(efa) {
- if(efa->f1) {
- cent_tri_v3(cent, efa->v1->co, efa->v2->co, efa->v3->co);
- cent[0]= cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2];
-
- if(cent[0]>maxx) {
- maxx= cent[0];
- startvl= efa;
- tria_nr= 0;
- }
- if(efa->v4) {
- cent_tri_v3(cent, efa->v1->co, efa->v3->co, efa->v4->co);
- cent[0]= cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2];
-
- if(cent[0]>maxx) {
- maxx= cent[0];
- startvl= efa;
- tria_nr= 1;
- }
- }
- }
- efa= efa->next;
- }
-
- if (startvl==NULL)
- startvl= em->faces.first;
-
- /* set first face correct: calc normal */
-
- if(tria_nr==1) {
- normal_tri_v3( nor,startvl->v1->co, startvl->v3->co, startvl->v4->co);
- cent_tri_v3(cent, startvl->v1->co, startvl->v3->co, startvl->v4->co);
- } else {
- normal_tri_v3( nor,startvl->v1->co, startvl->v2->co, startvl->v3->co);
- cent_tri_v3(cent, startvl->v1->co, startvl->v2->co, startvl->v3->co);
- }
- /* first normal is oriented this way or the other */
- if(inside) {
- if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] > 0.0) flipface(em, startvl);
- }
- else {
- if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(em, startvl);
- }
-
- eed= startvl->e1;
- if(eed->v1==startvl->v1) eed->f2= 1;
- else eed->f2= 2;
-
- eed= startvl->e2;
- if(eed->v1==startvl->v2) eed->f2= 1;
- else eed->f2= 2;
-
- eed= startvl->e3;
- if(eed->v1==startvl->v3) eed->f2= 1;
- else eed->f2= 2;
-
- eed= startvl->e4;
- if(eed) {
- if(eed->v1==startvl->v4) eed->f2= 1;
- else eed->f2= 2;
- }
-
- startvl->f1= 0;
- totsel--;
-
- /* test normals */
- found= 1;
- direct= 1;
- while(found) {
- found= 0;
- if(direct) efa= em->faces.first;
- else efa= em->faces.last;
- while(efa) {
- if(efa->f1) {
- turn= 0;
- foundone= 0;
-
- ed1= efa->e1;
- ed2= efa->e2;
- ed3= efa->e3;
- ed4= efa->e4;
-
- if(ed1->f2) {
- if(ed1->v1==efa->v1 && ed1->f2==1) turn= 1;
- if(ed1->v2==efa->v1 && ed1->f2==2) turn= 1;
- foundone= 1;
- }
- else if(ed2->f2) {
- if(ed2->v1==efa->v2 && ed2->f2==1) turn= 1;
- if(ed2->v2==efa->v2 && ed2->f2==2) turn= 1;
- foundone= 1;
- }
- else if(ed3->f2) {
- if(ed3->v1==efa->v3 && ed3->f2==1) turn= 1;
- if(ed3->v2==efa->v3 && ed3->f2==2) turn= 1;
- foundone= 1;
- }
- else if(ed4 && ed4->f2) {
- if(ed4->v1==efa->v4 && ed4->f2==1) turn= 1;
- if(ed4->v2==efa->v4 && ed4->f2==2) turn= 1;
- foundone= 1;
- }
-
- if(foundone) {
- found= 1;
- totsel--;
- efa->f1= 0;
-
- if(turn) {
- if(ed1->v1==efa->v1) ed1->f2= 2;
- else ed1->f2= 1;
- if(ed2->v1==efa->v2) ed2->f2= 2;
- else ed2->f2= 1;
- if(ed3->v1==efa->v3) ed3->f2= 2;
- else ed3->f2= 1;
- if(ed4) {
- if(ed4->v1==efa->v4) ed4->f2= 2;
- else ed4->f2= 1;
- }
-
- flipface(em, efa);
-
- }
- else {
- if(ed1->v1== efa->v1) ed1->f2= 1;
- else ed1->f2= 2;
- if(ed2->v1==efa->v2) ed2->f2= 1;
- else ed2->f2= 2;
- if(ed3->v1==efa->v3) ed3->f2= 1;
- else ed3->f2= 2;
- if(ed4) {
- if(ed4->v1==efa->v4) ed4->f2= 1;
- else ed4->f2= 2;
- }
- }
- }
- }
- if(direct) efa= efa->next;
- else efa= efa->prev;
- }
- direct= 1-direct;
- }
- }
-
- recalc_editnormals(em);
-
-// DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-
- waitcursor(0);
-}
-
-
-static int normals_make_consistent_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
-
- /* 'standard' behaviour - check if selected, then apply relevant selection */
-
- // XXX need other args
- EM_recalc_normal_direction(em, RNA_boolean_get(op->ptr, "inside"), 1);
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data); //TODO is this needed ?
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_normals_make_consistent(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Make Normals Consistent";
- ot->description= "Flip all selected vertex and face normals in a consistent direction";
- ot->idname= "MESH_OT_normals_make_consistent";
-
- /* api callbacks */
- ot->exec= normals_make_consistent_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- RNA_def_boolean(ot->srna, "inside", 0, "Inside", "");
-}
-
-/* ********** ALIGN WITH VIEW **************** */
-
-
-static void editmesh_calc_selvert_center(EditMesh *em, float cent_r[3])
-{
- EditVert *eve;
- int nsel= 0;
-
- zero_v3(cent_r);
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- cent_r[0]+= eve->co[0];
- cent_r[1]+= eve->co[1];
- cent_r[2]+= eve->co[2];
- nsel++;
- }
- }
-
- if (nsel) {
- cent_r[0]/= nsel;
- cent_r[1]/= nsel;
- cent_r[2]/= nsel;
- }
-}
-
-static int mface_is_selected(MFace *mf)
-{
- return (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL));
-}
-
- /* XXX, code for both these functions should be abstract,
- * then unified, then written for other things (like objects,
- * which would use same as vertices method), then added
- * to interface! Hoera! - zr
- */
-void faceselect_align_view_to_selected(View3D *v3d, RegionView3D *rv3d, Mesh *me, wmOperator *op, int axis)
-{
- float norm[3];
- int i, totselected = 0;
-
- norm[0]= norm[1]= norm[2]= 0.0;
- for (i=0; i<me->totface; i++) {
- MFace *mf= ((MFace*) me->mface) + i;
-
- if (mface_is_selected(mf)) {
- float *v1, *v2, *v3, fno[3];
-
- v1= me->mvert[mf->v1].co;
- v2= me->mvert[mf->v2].co;
- v3= me->mvert[mf->v3].co;
- if (mf->v4) {
- float *v4= me->mvert[mf->v4].co;
- normal_quad_v3( fno,v1, v2, v3, v4);
- } else {
- normal_tri_v3( fno,v1, v2, v3);
- }
-
- norm[0]+= fno[0];
- norm[1]+= fno[1];
- norm[2]+= fno[2];
-
- totselected++;
- }
- }
-
- if (totselected == 0)
- BKE_report(op->reports, RPT_ERROR, "No faces selected.");
- else
- view3d_align_axis_to_vector(v3d, rv3d, axis, norm);
-}
-
-/* helper for below, to survive non-uniform scaled objects */
-static void face_getnormal_obspace(Object *obedit, EditFace *efa, float *fno)
-{
- float vec[4][3];
-
- VECCOPY(vec[0], efa->v1->co);
- mul_mat3_m4_v3(obedit->obmat, vec[0]);
- VECCOPY(vec[1], efa->v2->co);
- mul_mat3_m4_v3(obedit->obmat, vec[1]);
- VECCOPY(vec[2], efa->v3->co);
- mul_mat3_m4_v3(obedit->obmat, vec[2]);
- if(efa->v4) {
- VECCOPY(vec[3], efa->v4->co);
- mul_mat3_m4_v3(obedit->obmat, vec[3]);
-
- normal_quad_v3( fno,vec[0], vec[1], vec[2], vec[3]);
- }
- else normal_tri_v3( fno,vec[0], vec[1], vec[2]);
-}
-
-
-void editmesh_align_view_to_selected(Object *obedit, EditMesh *em, wmOperator *op, View3D *v3d, RegionView3D *rv3d, int axis)
-{
- int nselverts= EM_nvertices_selected(em);
- float norm[3]={0.0, 0.0, 0.0}; /* used for storing the mesh normal */
-
- if (nselverts==0) {
- BKE_report(op->reports, RPT_ERROR, "No faces or vertices selected.");
- }
- else if (EM_nfaces_selected(em)) {
- EditFace *efa;
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (faceselectedAND(efa, SELECT)) {
- float fno[3];
-
- face_getnormal_obspace(obedit, efa, fno);
- norm[0]+= fno[0];
- norm[1]+= fno[1];
- norm[2]+= fno[2];
- }
- }
-
- view3d_align_axis_to_vector(v3d, rv3d, axis, norm);
- }
- else if (nselverts>2) {
- float cent[3];
- EditVert *eve, *leve= NULL;
-
- editmesh_calc_selvert_center(em, cent);
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- if (leve) {
- float tno[3];
- normal_tri_v3( tno,cent, leve->co, eve->co);
-
- /* XXX, fixme, should be flipped intp a
- * consistent direction. -zr
- */
- norm[0]+= tno[0];
- norm[1]+= tno[1];
- norm[2]+= tno[2];
- }
- leve= eve;
- }
- }
-
- mul_mat3_m4_v3(obedit->obmat, norm);
- view3d_align_axis_to_vector(v3d, rv3d, axis, norm);
- }
- else if (nselverts==2) { /* Align view to edge (or 2 verts) */
- EditVert *eve, *leve= NULL;
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- if (leve) {
- norm[0]= leve->co[0] - eve->co[0];
- norm[1]= leve->co[1] - eve->co[1];
- norm[2]= leve->co[2] - eve->co[2];
- break; /* we know there are only 2 verts so no need to keep looking */
- }
- leve= eve;
- }
- }
- mul_mat3_m4_v3(obedit->obmat, norm);
- view3d_align_axis_to_vector(v3d, rv3d, axis, norm);
- }
- else if (nselverts==1) { /* Align view to vert normal */
- EditVert *eve;
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- norm[0]= eve->no[0];
- norm[1]= eve->no[1];
- norm[2]= eve->no[2];
- break; /* we know this is the only selected vert, so no need to keep looking */
- }
- }
- mul_mat3_m4_v3(obedit->obmat, norm);
- view3d_align_axis_to_vector(v3d, rv3d, axis, norm);
- }
-}
-
-/* **************** VERTEX DEFORMS *************** */
-
-static int smooth_vertex(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- EditVert *eve, *eve_mir = NULL;
- EditEdge *eed;
- float *adror, *adr, fac;
- float fvec[3];
- int teller=0;
- ModifierData *md;
- int index;
-
- /* count */
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) teller++;
- eve= eve->next;
- }
- if(teller==0) {
- BKE_mesh_end_editmesh(obedit->data, em);
- return OPERATOR_CANCELLED;
- }
-
- adr=adror= (float *)MEM_callocN(3*sizeof(float *)*teller, "vertsmooth");
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
- eve->tmp.p = (void*)adr;
- eve->f1= 0;
- eve->f2= 0;
- adr+= 3;
- }
- eve= eve->next;
- }
-
- /* if there is a mirror modifier with clipping, flag the verts that
- * are within tolerance of the plane(s) of reflection
- */
- for(md=obedit->modifiers.first; md; md=md->next) {
- if(md->type==eModifierType_Mirror) {
- MirrorModifierData *mmd = (MirrorModifierData*) md;
-
- if(mmd->flag & MOD_MIR_CLIPPING) {
- for (eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
-
- switch(mmd->axis){
- case 0:
- if (fabs(eve->co[0]) < mmd->tolerance)
- eve->f2 |= 1;
- break;
- case 1:
- if (fabs(eve->co[1]) < mmd->tolerance)
- eve->f2 |= 2;
- break;
- case 2:
- if (fabs(eve->co[2]) < mmd->tolerance)
- eve->f2 |= 4;
- break;
- }
- }
- }
- }
- }
- }
-
- eed= em->edges.first;
- while(eed) {
- if( (eed->v1->f & SELECT) || (eed->v2->f & SELECT) ) {
- fvec[0]= (eed->v1->co[0]+eed->v2->co[0])/2.0;
- fvec[1]= (eed->v1->co[1]+eed->v2->co[1])/2.0;
- fvec[2]= (eed->v1->co[2]+eed->v2->co[2])/2.0;
-
- if((eed->v1->f & SELECT) && eed->v1->f1<255) {
- eed->v1->f1++;
- add_v3_v3(eed->v1->tmp.p, fvec);
- }
- if((eed->v2->f & SELECT) && eed->v2->f1<255) {
- eed->v2->f1++;
- add_v3_v3(eed->v2->tmp.p, fvec);
- }
- }
- eed= eed->next;
- }
-
- index= 0;
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
- if(eve->f1) {
-
- int xaxis= RNA_boolean_get(op->ptr, "xaxis");
- int yaxis= RNA_boolean_get(op->ptr, "yaxis");
- int zaxis= RNA_boolean_get(op->ptr, "zaxis");
-
- if (((Mesh *)obedit->data)->editflag & ME_EDIT_MIRROR_X) {
- eve_mir= editmesh_get_x_mirror_vert(obedit, em, eve, eve->co, index);
- }
-
- adr = eve->tmp.p;
- fac= 0.5/(float)eve->f1;
-
- if(xaxis)
- eve->co[0]= 0.5*eve->co[0]+fac*adr[0];
- if(yaxis)
- eve->co[1]= 0.5*eve->co[1]+fac*adr[1];
- if(zaxis)
- eve->co[2]= 0.5*eve->co[2]+fac*adr[2];
-
-
- /* clip if needed by mirror modifier */
- if (eve->f2) {
- if (eve->f2 & 1) {
- eve->co[0]= 0.0f;
- }
- if (eve->f2 & 2) {
- eve->co[1]= 0.0f;
- }
- if (eve->f2 & 4) {
- eve->co[2]= 0.0f;
- }
- }
-
- if (eve_mir) {
- eve_mir->co[0]=-eve->co[0];
- eve_mir->co[1]= eve->co[1];
- eve_mir->co[2]= eve->co[2];
- }
-
- }
- eve->tmp.p= NULL;
- }
- index++;
- eve= eve->next;
- }
- MEM_freeN(adror);
-
- recalc_editnormals(em);
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-static int smooth_vertex_exec(bContext *C, wmOperator *op)
-{
- int repeat = RNA_int_get(op->ptr, "repeat");
- int i;
-
- if (!repeat) repeat = 1;
-
- for (i=0; i<repeat; i++) {
- smooth_vertex(C, op);
- }
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_vertices_smooth(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Smooth Vertex";
- ot->description= "Flatten angles of selected vertices";
- ot->idname= "MESH_OT_vertices_smooth";
-
- /* api callbacks */
- ot->exec= smooth_vertex_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- RNA_def_int(ot->srna, "repeat", 1, 1, 100, "Smooth Iterations", "", 1, INT_MAX);
- RNA_def_boolean(ot->srna, "xaxis", 1, "X-Axis", "Smooth along the X axis.");
- RNA_def_boolean(ot->srna, "yaxis", 1, "Y-Axis", "Smooth along the Y axis.");
- RNA_def_boolean(ot->srna, "zaxis", 1, "Z-Axis", "Smooth along the Z axis.");
-}
-
-void vertexnoise(Object *obedit, EditMesh *em)
-{
- Material *ma;
- Tex *tex;
- EditVert *eve;
- float b2, ofs, vec[3];
-
- if(em==NULL) return;
-
- ma= give_current_material(obedit, obedit->actcol);
- if(ma==0 || ma->mtex[0]==0 || ma->mtex[0]->tex==0) {
- return;
- }
- tex= ma->mtex[0]->tex;
-
- ofs= tex->turbul/200.0;
-
- eve= (struct EditVert *)em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
-
- if(tex->type==TEX_STUCCI) {
-
- b2= BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]);
- if(tex->stype) ofs*=(b2*b2);
- vec[0]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0]+ofs, eve->co[1], eve->co[2]));
- vec[1]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1]+ofs, eve->co[2]));
- vec[2]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]+ofs));
-
- add_v3_v3(eve->co, vec);
- }
- else {
- float tin, dum;
- externtex(ma->mtex[0], eve->co, &tin, &dum, &dum, &dum, &dum);
- eve->co[2]+= 0.05*tin;
- }
- }
- eve= eve->next;
- }
-
- recalc_editnormals(em);
-// DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-
-}
-
-void flipface(EditMesh *em, EditFace *efa)
-{
- if(efa->v4) {
- SWAP(EditVert *, efa->v2, efa->v4);
- SWAP(EditEdge *, efa->e1, efa->e4);
- SWAP(EditEdge *, efa->e2, efa->e3);
- EM_data_interp_from_faces(em, efa, NULL, efa, 0, 3, 2, 1);
- }
- else {
- SWAP(EditVert *, efa->v2, efa->v3);
- SWAP(EditEdge *, efa->e1, efa->e3);
- efa->e2->dir= 1-efa->e2->dir;
- EM_data_interp_from_faces(em, efa, NULL, efa, 0, 2, 1, 3);
- }
-
- if(efa->v4) normal_quad_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co);
- else normal_tri_v3( efa->n,efa->v1->co, efa->v2->co, efa->v3->co);
-}
-
-
-static int flip_normals(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- EditFace *efa;
-
- efa= em->faces.first;
- while(efa) {
- if( efa->f & SELECT ){
- flipface(em, efa);
- }
- efa= efa->next;
- }
-
- /* update vertex normals too */
- recalc_editnormals(em);
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-void MESH_OT_flip_normals(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Flip Normals";
- ot->description= "Toggle the direction of selected face's vertex and face normals";
- ot->idname= "MESH_OT_flip_normals";
-
- /* api callbacks */
- ot->exec= flip_normals;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-}
-
-
-static int solidify_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- float nor[3] = {0,0,1};
-
- float thickness= RNA_float_get(op->ptr, "thickness");
-
- extrudeflag(obedit, em, SELECT, nor, 1);
- EM_make_hq_normals(em);
- EM_solidify(em, thickness);
-
-
- /* update vertex normals too */
- recalc_editnormals(em);
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-
-void MESH_OT_solidify(wmOperatorType *ot)
-{
- PropertyRNA *prop;
- /* identifiers */
- ot->name= "Solidify";
- ot->description= "Create a solid skin by extruding, compensating for sharp angles";
- ot->idname= "MESH_OT_solidify";
-
- /* api callbacks */
- ot->exec= solidify_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- prop= RNA_def_float(ot->srna, "thickness", 0.01f, -FLT_MAX, FLT_MAX, "Thickness", "", -10.0f, 10.0f);
- RNA_def_property_ui_range(prop, -10, 10, 0.1, 4);
-}
-
-static int mesh_select_nth_exec(bContext *C, wmOperator *op)
-{
- Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
- int nth = RNA_int_get(op->ptr, "nth");
-
- if(EM_deselect_nth(em, nth) == 0) {
- BKE_report(op->reports, RPT_ERROR, "Mesh has no active vert/edge/face.");
- return OPERATOR_CANCELLED;
- }
-
- BKE_mesh_end_editmesh(obedit->data, em);
-
- DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- return OPERATOR_FINISHED;
-}
-
-
-void MESH_OT_select_nth(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Select Nth";
- ot->description= "";
- ot->idname= "MESH_OT_select_nth";
-
- /* api callbacks */
- ot->exec= mesh_select_nth_exec;
- ot->poll= ED_operator_editmesh;
-
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
-
- RNA_def_int(ot->srna, "nth", 2, 2, 100, "Nth Selection", "", 1, INT_MAX);
-}
-
diff --git a/source/blender/editors/mesh/loopcut.c b/source/blender/editors/mesh/loopcut.c
index 703f3cd425f..b92e73ac77d 100644
--- a/source/blender/editors/mesh/loopcut.c
+++ b/source/blender/editors/mesh/loopcut.c
@@ -15,7 +15,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
@@ -27,6 +27,8 @@
*/
#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
@@ -45,7 +47,7 @@
#include "BLI_blenlib.h"
#include "BLI_dynstr.h" /*for WM_operator_pystring */
#include "BLI_editVert.h"
-#include "BLI_math.h"
+#include "BLI_array.h"
#include "BKE_blender.h"
#include "BKE_context.h"
@@ -53,6 +55,8 @@
#include "BKE_scene.h"
#include "BKE_utildefines.h"
#include "BKE_mesh.h"
+#include "BKE_tessmesh.h"
+#include "BKE_depsgraph.h"
#include "BIF_gl.h"
#include "BIF_glutil.h" /* for paint cursor */
@@ -88,8 +92,8 @@ typedef struct tringselOpData {
ViewContext vc;
Object *ob;
- EditMesh *em;
- EditEdge *eed;
+ BMEditMesh *em;
+ BMEdge *eed;
int extend;
int do_cut;
@@ -120,17 +124,60 @@ static void ringsel_draw(const bContext *C, ARegion *ar, void *arg)
}
}
+/*given two opposite edges in a face, finds the ordering of their vertices so
+ that cut preview lines won't cross each other*/
+static void edgering_find_order(BMEditMesh *em, BMEdge *lasteed, BMEdge *eed,
+ BMVert *lastv1, BMVert *v[2][2])
+{
+ BMIter liter;
+ BMLoop *l, *l2;
+ int rev;
+
+ l = eed->l;
+
+ /*find correct order for v[1]*/
+ if (!(BM_Edge_In_Face(l->f, eed) && BM_Edge_In_Face(l->f, lasteed))) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_LOOP, l) {
+ if (BM_Edge_In_Face(l->f, eed) && BM_Edge_In_Face(l->f, lasteed))
+ break;
+ }
+ }
+
+ /*this should never happen*/
+ if (!l) {
+ v[0][0] = eed->v1;
+ v[0][1] = eed->v2;
+ v[1][0] = lasteed->v1;
+ v[1][1] = lasteed->v2;
+ return;
+ }
+
+ l2 = BM_OtherFaceLoop(l->e, l->f, eed->v1);
+ rev = (l2 == (BMLoop*)l->prev);
+ while (l2->v != lasteed->v1 && l2->v != lasteed->v2) {
+ l2 = rev ? (BMLoop*)l2->prev : (BMLoop*)l2->next;
+ }
+
+ if (l2->v == lastv1) {
+ v[0][0] = eed->v1;
+ v[0][1] = eed->v2;
+ } else {
+ v[0][0] = eed->v2;
+ v[0][1] = eed->v1;
+ }
+}
+
static void edgering_sel(tringselOpData *lcd, int previewlines, int select)
{
- EditMesh *em = lcd->em;
- EditEdge *startedge = lcd->eed;
- EditEdge *eed;
- EditFace *efa;
- EditVert *v[2][2];
+ BMEditMesh *em = lcd->em;
+ BMEdge *startedge = lcd->eed;
+ BMEdge *eed, *lasteed;
+ BMVert *v[2][2], *lastv1;
+ BMWalker walker;
float (*edges)[2][3] = NULL;
- V_DYNDECLARE(edges);
+ BLI_array_declare(edges);
float co[2][3];
- int looking=1, i, tot=0;
+ int i, tot=0;
if (!startedge)
return;
@@ -142,110 +189,75 @@ static void edgering_sel(tringselOpData *lcd, int previewlines, int select)
}
if (!lcd->extend) {
- EM_clear_flag_all(lcd->em, SELECT);
+ EDBM_clear_flag_all(lcd->em, BM_SELECT);
}
- /* in eed->f1 we put the valence (amount of faces in edge) */
- /* in eed->f2 we put tagged flag as correct loop */
- /* in efa->f1 we put tagged flag as correct to select */
+ if (select) {
+ BMW_Init(&walker, em->bm, BMW_EDGERING, 0, 0);
+ eed = BMW_Begin(&walker, startedge);
+ for (; eed; eed=BMW_Step(&walker)) {
+ BM_Select(em->bm, eed, 1);
+ }
+ BMW_End(&walker);
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- eed->f2= 0;
+ return;
}
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->f1= 0;
- if(efa->h==0) {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- // tag startedge OK
- startedge->f2= 1;
-
- while(looking) {
- looking= 0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e4 && efa->f1==0 && efa->h == 0) { // not done quad
- if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { // valence ok
-
- // if edge tagged, select opposing edge and mark face ok
- if(efa->e1->f2) {
- efa->e3->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- else if(efa->e2->f2) {
- efa->e4->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e3->f2) {
- efa->e1->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e4->f2) {
- efa->e2->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- }
+ BMW_Init(&walker, em->bm, BMW_EDGERING, 0, 0);
+ eed = startedge = BMW_Begin(&walker, startedge);
+ lastv1 = NULL;
+ for (lasteed=NULL; eed; eed=BMW_Step(&walker)) {
+ if (lasteed) {
+ if (lastv1) {
+ v[1][0] = v[0][0];
+ v[1][1] = v[0][1];
+ } else {
+ v[1][0] = lasteed->v1;
+ v[1][1] = lasteed->v2;
+ lastv1 = lasteed->v1;
+ }
+
+ edgering_find_order(em, lasteed, eed, lastv1, v);
+ lastv1 = v[0][0];
+
+ for(i=1;i<=previewlines;i++){
+ co[0][0] = (v[0][1]->co[0] - v[0][0]->co[0])*(i/((float)previewlines+1))+v[0][0]->co[0];
+ co[0][1] = (v[0][1]->co[1] - v[0][0]->co[1])*(i/((float)previewlines+1))+v[0][0]->co[1];
+ co[0][2] = (v[0][1]->co[2] - v[0][0]->co[2])*(i/((float)previewlines+1))+v[0][0]->co[2];
+
+ co[1][0] = (v[1][1]->co[0] - v[1][0]->co[0])*(i/((float)previewlines+1))+v[1][0]->co[0];
+ co[1][1] = (v[1][1]->co[1] - v[1][0]->co[1])*(i/((float)previewlines+1))+v[1][0]->co[1];
+ co[1][2] = (v[1][1]->co[2] - v[1][0]->co[2])*(i/((float)previewlines+1))+v[1][0]->co[2];
+
+ BLI_array_growone(edges);
+ VECCOPY(edges[tot][0], co[0]);
+ VECCOPY(edges[tot][1], co[1]);
+ tot++;
}
}
+ lasteed = eed;
}
- if(previewlines > 0 && !select){
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v4 == NULL) { continue; }
- if(efa->h == 0){
- if(efa->e1->f2 == 1){
- if(efa->e1->h == 1 || efa->e3->h == 1 )
- continue;
-
- v[0][0] = efa->v1;
- v[0][1] = efa->v2;
- v[1][0] = efa->v4;
- v[1][1] = efa->v3;
- } else if(efa->e2->f2 == 1){
- if(efa->e2->h == 1 || efa->e4->h == 1)
- continue;
- v[0][0] = efa->v2;
- v[0][1] = efa->v3;
- v[1][0] = efa->v1;
- v[1][1] = efa->v4;
- } else { continue; }
-
- for(i=1;i<=previewlines;i++){
- co[0][0] = (v[0][1]->co[0] - v[0][0]->co[0])*(i/((float)previewlines+1))+v[0][0]->co[0];
- co[0][1] = (v[0][1]->co[1] - v[0][0]->co[1])*(i/((float)previewlines+1))+v[0][0]->co[1];
- co[0][2] = (v[0][1]->co[2] - v[0][0]->co[2])*(i/((float)previewlines+1))+v[0][0]->co[2];
-
- co[1][0] = (v[1][1]->co[0] - v[1][0]->co[0])*(i/((float)previewlines+1))+v[1][0]->co[0];
- co[1][1] = (v[1][1]->co[1] - v[1][0]->co[1])*(i/((float)previewlines+1))+v[1][0]->co[1];
- co[1][2] = (v[1][1]->co[2] - v[1][0]->co[2])*(i/((float)previewlines+1))+v[1][0]->co[2];
-
- V_GROW(edges);
- VECCOPY(edges[tot][0], co[0]);
- VECCOPY(edges[tot][1], co[1]);
- tot++;
- }
- }
- }
- } else {
- select = (startedge->f & SELECT) == 0;
+ if (BM_Edge_Share_Faces(lasteed, startedge)) {
+ edgering_find_order(em, lasteed, startedge, lastv1, v);
+
+ for(i=1;i<=previewlines;i++){
+ co[0][0] = (v[0][1]->co[0] - v[0][0]->co[0])*(i/((float)previewlines+1))+v[0][0]->co[0];
+ co[0][1] = (v[0][1]->co[1] - v[0][0]->co[1])*(i/((float)previewlines+1))+v[0][0]->co[1];
+ co[0][2] = (v[0][1]->co[2] - v[0][0]->co[2])*(i/((float)previewlines+1))+v[0][0]->co[2];
- /* select the edges */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2) EM_select_edge(eed, select);
+ co[1][0] = (v[1][1]->co[0] - v[1][0]->co[0])*(i/((float)previewlines+1))+v[1][0]->co[0];
+ co[1][1] = (v[1][1]->co[1] - v[1][0]->co[1])*(i/((float)previewlines+1))+v[1][0]->co[1];
+ co[1][2] = (v[1][1]->co[2] - v[1][0]->co[2])*(i/((float)previewlines+1))+v[1][0]->co[2];
+
+ BLI_array_growone(edges);
+ VECCOPY(edges[tot][0], co[0]);
+ VECCOPY(edges[tot][1], co[1]);
+ tot++;
}
}
+ BMW_End(&walker);
lcd->edges = edges;
lcd->totedge = tot;
}
@@ -264,14 +276,16 @@ static void ringsel_find_edge(tringselOpData *lcd, const bContext *C, ARegion *a
static void ringsel_finish(bContext *C, wmOperator *op)
{
tringselOpData *lcd= op->customdata;
- int cuts= (lcd->do_cut)? RNA_int_get(op->ptr,"number_cuts"): 0;
+ int cuts= RNA_int_get(op->ptr, "number_cuts");
if (lcd->eed) {
edgering_sel(lcd, cuts, 1);
if (lcd->do_cut) {
- EditMesh *em = BKE_mesh_get_editmesh(lcd->ob->data);
- esubdivideflag(lcd->ob, em, SELECT, 0.0f, 0.0f, 0, cuts, 0, SUBDIV_SELECT_LOOPCUT);
+ BMEditMesh *em = lcd->em;
+ BM_esubdivideflag(lcd->ob, em->bm, BM_SELECT, 0.0f,
+ 0.0f, 0, cuts, SUBDIV_SELECT_LOOPCUT,
+ SUBD_PATH, 0, 0);
/* force edge slide to edge select mode in in face select mode */
if (em->selectmode & SCE_SELECT_FACE) {
if (em->selectmode == SCE_SELECT_FACE)
@@ -279,16 +293,13 @@ static void ringsel_finish(bContext *C, wmOperator *op)
else
em->selectmode &= ~SCE_SELECT_FACE;
CTX_data_tool_settings(C)->selectmode= em->selectmode;
- EM_selectmode_set(em);
+ EDBM_selectmode_set(em);
}
-
+
+ WM_event_add_notifier(C, NC_GEOM|ND_SELECT|ND_DATA, lcd->ob->data);
DAG_id_flush_update(lcd->ob->data, OB_RECALC_DATA);
- WM_event_add_notifier(C, NC_GEOM|ND_DATA, lcd->ob->data);
- }
- else {
- EM_selectmode_flush(lcd->em);
- WM_event_add_notifier(C, NC_GEOM|ND_SELECT, lcd->ob->data);
}
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, lcd->ob->data);
}
}
@@ -322,7 +333,7 @@ static int ringsel_init (bContext *C, wmOperator *op, int do_cut)
lcd->ar= CTX_wm_region(C);
lcd->draw_handle= ED_region_draw_cb_activate(lcd->ar->type, ringsel_draw, lcd, REGION_DRAW_POST_VIEW);
lcd->ob = CTX_data_edit_object(C);
- lcd->em= BKE_mesh_get_editmesh((Mesh *)lcd->ob->data);
+ lcd->em= ((Mesh *)lcd->ob->data)->edit_btmesh;
lcd->extend = do_cut ? 0 : RNA_boolean_get(op->ptr, "extend");
lcd->do_cut = do_cut;
em_setup_viewcontext(C, &lcd->vc);
@@ -332,7 +343,7 @@ static int ringsel_init (bContext *C, wmOperator *op, int do_cut)
return 1;
}
-static int ringcut_cancel (bContext *C, wmOperator *op)
+static int ringsel_cancel (bContext *C, wmOperator *op)
{
/* this is just a wrapper around exit() */
ringsel_exit(C, op);
@@ -342,44 +353,35 @@ static int ringcut_cancel (bContext *C, wmOperator *op)
static int ringsel_invoke (bContext *C, wmOperator *op, wmEvent *evt)
{
tringselOpData *lcd;
- EditEdge *edge;
+ BMEdge *edge;
int dist = 75;
-
+
view3d_operator_needs_opengl(C);
if (!ringsel_init(C, op, 0))
return OPERATOR_CANCELLED;
- lcd = op->customdata;
-
- if (lcd->em->selectmode == SCE_SELECT_FACE) {
- ringsel_exit(C, op);
- WM_operator_name_call(C, "MESH_OT_loop_select", WM_OP_INVOKE_REGION_WIN, NULL);
- return OPERATOR_CANCELLED;
- }
+ /* add a modal handler for this operator - handles loop selection */
+ WM_event_add_modal_handler(C, op);
+ lcd = op->customdata;
lcd->vc.mval[0] = evt->mval[0];
lcd->vc.mval[1] = evt->mval[1];
- edge = findnearestedge(&lcd->vc, &dist);
- if(!edge) {
- ringsel_exit(C, op);
- return OPERATOR_CANCELLED;
+ edge = EDBM_findnearestedge(&lcd->vc, &dist);
+ if (edge != lcd->eed) {
+ lcd->eed = edge;
+ ringsel_find_edge(lcd, C, lcd->ar, 1);
}
- lcd->eed = edge;
- ringsel_find_edge(lcd, C, lcd->ar, 1);
-
- ringsel_finish(C, op);
- ringsel_exit(C, op);
-
- return OPERATOR_FINISHED;
+ return OPERATOR_RUNNING_MODAL;
}
+
static int ringcut_invoke (bContext *C, wmOperator *op, wmEvent *evt)
{
tringselOpData *lcd;
- EditEdge *edge;
+ BMEdge *edge;
int dist = 75;
view3d_operator_needs_opengl(C);
@@ -394,7 +396,7 @@ static int ringcut_invoke (bContext *C, wmOperator *op, wmEvent *evt)
lcd->vc.mval[0] = evt->mval[0];
lcd->vc.mval[1] = evt->mval[1];
- edge = findnearestedge(&lcd->vc, &dist);
+ edge = EDBM_findnearestedge(&lcd->vc, &dist);
if (edge != lcd->eed) {
lcd->eed = edge;
ringsel_find_edge(lcd, C, lcd->ar, 1);
@@ -403,7 +405,7 @@ static int ringcut_invoke (bContext *C, wmOperator *op, wmEvent *evt)
return OPERATOR_RUNNING_MODAL;
}
-static int ringcut_modal (bContext *C, wmOperator *op, wmEvent *event)
+static int ringsel_modal (bContext *C, wmOperator *op, wmEvent *event)
{
int cuts= RNA_int_get(op->ptr,"number_cuts");
tringselOpData *lcd= op->customdata;
@@ -412,7 +414,12 @@ static int ringcut_modal (bContext *C, wmOperator *op, wmEvent *event)
switch (event->type) {
- case LEFTMOUSE: /* confirm */ // XXX hardcoded
+ case LEFTMOUSE: /* abort */ // XXX hardcoded
+ ED_region_tag_redraw(lcd->ar);
+ ringsel_exit(C, op);
+
+ return OPERATOR_FINISHED;
+ case RIGHTMOUSE: /* confirm */ // XXX hardcoded
if (event->val == KM_PRESS) {
/* finish */
ED_region_tag_redraw(lcd->ar);
@@ -425,44 +432,104 @@ static int ringcut_modal (bContext *C, wmOperator *op, wmEvent *event)
ED_region_tag_redraw(lcd->ar);
break;
- case RIGHTMOUSE: /* abort */ // XXX hardcoded
case ESCKEY:
if (event->val == KM_RELEASE) {
/* cancel */
ED_region_tag_redraw(lcd->ar);
- return ringcut_cancel(C, op);
+ return ringsel_cancel(C, op);
}
ED_region_tag_redraw(lcd->ar);
break;
- case WHEELUPMOUSE: /* change number of cuts */
- case PAGEUPKEY:
- if (event->val == KM_PRESS) {
- cuts++;
- RNA_int_set(op->ptr, "number_cuts",cuts);
+ case MOUSEMOVE: { /* mouse moved somewhere to select another loop */
+ int dist = 75;
+ BMEdge *edge;
+
+ lcd->vc.mval[0] = event->mval[0];
+ lcd->vc.mval[1] = event->mval[1];
+ edge = EDBM_findnearestedge(&lcd->vc, &dist);
+
+ if (edge != lcd->eed) {
+ lcd->eed = edge;
ringsel_find_edge(lcd, C, lcd->ar, cuts);
-
- ED_region_tag_redraw(lcd->ar);
}
+
+ ED_region_tag_redraw(lcd->ar);
break;
- case WHEELDOWNMOUSE: /* change number of cuts */
- case PAGEDOWNKEY:
- if (event->val == KM_PRESS) {
- cuts=MAX2(cuts-1,1);
- RNA_int_set(op->ptr,"number_cuts",cuts);
- ringsel_find_edge(lcd, C, lcd->ar,cuts);
+ }
+ }
+
+ /* keep going until the user confirms */
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int loopcut_modal (bContext *C, wmOperator *op, wmEvent *event)
+{
+ int cuts= RNA_int_get(op->ptr,"number_cuts");
+ tringselOpData *lcd= op->customdata;
+
+ view3d_operator_needs_opengl(C);
+
+
+ switch (event->type) {
+ case LEFTMOUSE: /* confirm */ // XXX hardcoded
+ if (event->val == KM_RELEASE) {
+ /* finish */
+ ED_region_tag_redraw(lcd->ar);
+ ringsel_finish(C, op);
+ ringsel_exit(C, op);
+
+ return OPERATOR_FINISHED;
+ }
+
+ ED_region_tag_redraw(lcd->ar);
+ break;
+ case RIGHTMOUSE: /* abort */ // XXX hardcoded
+ ED_region_tag_redraw(lcd->ar);
+ ringsel_exit(C, op);
+
+ return OPERATOR_FINISHED;
+ case ESCKEY:
+ if (event->val == KM_RELEASE) {
+ /* cancel */
ED_region_tag_redraw(lcd->ar);
+
+ return ringsel_cancel(C, op);
}
+
+ ED_region_tag_redraw(lcd->ar);
+ break;
+ case PAGEUPKEY:
+ case WHEELUPMOUSE: /* change number of cuts */
+ if (event->val == KM_RELEASE)
+ break;
+
+ cuts++;
+ RNA_int_set(op->ptr,"number_cuts",cuts);
+ ringsel_find_edge(lcd, C, lcd->ar, cuts);
+
+ ED_region_tag_redraw(lcd->ar);
+ break;
+ case PAGEDOWNKEY:
+ case WHEELDOWNMOUSE: /* change number of cuts */
+ if (event->val == KM_RELEASE)
+ break;
+
+ cuts=MAX2(cuts-1,1);
+ RNA_int_set(op->ptr,"number_cuts",cuts);
+ ringsel_find_edge(lcd, C, lcd->ar,cuts);
+
+ ED_region_tag_redraw(lcd->ar);
break;
case MOUSEMOVE: { /* mouse moved somewhere to select another loop */
int dist = 75;
- EditEdge *edge;
+ BMEdge *edge;
lcd->vc.mval[0] = event->mval[0];
lcd->vc.mval[1] = event->mval[1];
- edge = findnearestedge(&lcd->vc, &dist);
+ edge = EDBM_findnearestedge(&lcd->vc, &dist);
if (edge != lcd->eed) {
lcd->eed = edge;
@@ -487,10 +554,12 @@ void MESH_OT_edgering_select (wmOperatorType *ot)
/* callbacks */
ot->invoke= ringsel_invoke;
+ ot->modal= ringsel_modal;
+ ot->cancel= ringsel_cancel;
ot->poll= ED_operator_editmesh_view3d;
/* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend the selection");
}
@@ -500,12 +569,12 @@ void MESH_OT_loopcut (wmOperatorType *ot)
/* description */
ot->name= "Loop Cut";
ot->idname= "MESH_OT_loopcut";
- ot->description= "Add a new loop between existing loops";
+ ot->description= "Add a new loop between existing loops.";
/* callbacks */
ot->invoke= ringcut_invoke;
- ot->modal= ringcut_modal;
- ot->cancel= ringcut_cancel;
+ ot->modal= loopcut_modal;
+ ot->cancel= ringsel_cancel;
ot->poll= ED_operator_editmesh_view3d;
/* flags */
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 53da24fa455..6f6af2d84a5 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -48,6 +48,7 @@
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_report.h"
+#include "BKE_tessmesh.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
@@ -71,12 +72,17 @@
static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *layer)
{
Mesh *me = ob->data;
- CustomData *data= (me->edit_mesh)? &me->edit_mesh->fdata: &me->fdata;
+ CustomData *data= (me->edit_btmesh)? &me->edit_btmesh->bm->pdata: &me->pdata;
void *actlayerdata, *rndlayerdata, *clonelayerdata, *stencillayerdata, *layerdata=layer->data;
int type= layer->type;
int index= CustomData_get_layer_index(data, type);
- int i, actindex, rndindex, cloneindex, stencilindex;
+ int i, actindex, rndindex, cloneindex, stencilindex, tot = me->totpoly;
+ if (layer->type == CD_MLOOPCOL) {
+ data = (me->edit_btmesh)? &me->edit_btmesh->bm->ldata: &me->ldata;
+ tot = me->totloop;
+ }
+
/* ok, deleting a non-active layer needs to preserve the active layer indices.
to do this, we store a pointer to the .data member of both layer and the active layer,
(to detect if we're deleting the active layer or not), then use the active
@@ -90,15 +96,15 @@ static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *la
stencillayerdata = data->layers[CustomData_get_stencil_layer_index(data, type)].data;
CustomData_set_layer_active(data, type, layer - &data->layers[index]);
- if(me->edit_mesh) {
- EM_free_data_layer(me->edit_mesh, data, type);
+ if(me->edit_btmesh) {
+ BM_free_data_layer(me->edit_btmesh->bm, data, type);
}
else {
- CustomData_free_layer_active(data, type, me->totface);
+ CustomData_free_layer_active(data, type, tot);
mesh_update_customdata_pointers(me);
}
- if(!CustomData_has_layer(data, type) && (type == CD_MCOL && (ob->mode & OB_MODE_VERTEX_PAINT)))
+ if(!CustomData_has_layer(data, type) && (type == CD_MLOOPCOL && (ob->mode & OB_MODE_VERTEX_PAINT)))
ED_object_toggle_modes(C, OB_MODE_VERTEX_PAINT);
/* reconstruct active layer */
@@ -161,30 +167,30 @@ static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *la
int ED_mesh_uv_texture_add(bContext *C, Scene *scene, Object *ob, Mesh *me)
{
- EditMesh *em;
+ BMEditMesh *em;
int layernum;
- if(me->edit_mesh) {
- em= me->edit_mesh;
+ if(me->edit_btmesh) {
+ em= me->edit_btmesh;
- layernum= CustomData_number_of_layers(&em->fdata, CD_MTFACE);
+ layernum= CustomData_number_of_layers(&em->bm->pdata, CD_MTEXPOLY);
if(layernum >= MAX_MTFACE)
return OPERATOR_CANCELLED;
- EM_add_data_layer(em, &em->fdata, CD_MTFACE);
- CustomData_set_layer_active(&em->fdata, CD_MTFACE, layernum);
+ BM_add_data_layer(em->bm, &em->bm->pdata, MAX_MTFACE);
+ CustomData_set_layer_active(&em->bm->pdata, MAX_MTFACE, layernum);
}
else {
- layernum= CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ layernum= CustomData_number_of_layers(&me->pdata, MAX_MTFACE);
if(layernum >= MAX_MTFACE)
return OPERATOR_CANCELLED;
if(me->mtface)
- CustomData_add_layer(&me->fdata, CD_MTFACE, CD_DUPLICATE, me->mtface, me->totface);
+ CustomData_add_layer(&me->pdata, MAX_MTFACE, CD_DUPLICATE, me->mtpoly, me->totpoly);
else
- CustomData_add_layer(&me->fdata, CD_MTFACE, CD_DEFAULT, NULL, me->totface);
+ CustomData_add_layer(&me->pdata, MAX_MTFACE, CD_DEFAULT, NULL, me->totpoly);
- CustomData_set_layer_active(&me->fdata, CD_MTFACE, layernum);
+ CustomData_set_layer_active(&me->pdata, MAX_MTFACE, layernum);
mesh_update_customdata_pointers(me);
}
@@ -196,12 +202,11 @@ int ED_mesh_uv_texture_add(bContext *C, Scene *scene, Object *ob, Mesh *me)
int ED_mesh_uv_texture_remove(bContext *C, Object *ob, Mesh *me)
{
- CustomData *data= (me->edit_mesh)? &me->edit_mesh->fdata: &me->fdata;
CustomDataLayer *cdl;
int index;
- index= CustomData_get_active_layer_index(data, CD_MTFACE);
- cdl= (index == -1) ? NULL: &data->layers[index];
+ index= CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
+ cdl= (index == -1)? NULL: &me->pdata.layers[index];
if(!cdl)
return 0;
@@ -215,37 +220,39 @@ int ED_mesh_uv_texture_remove(bContext *C, Object *ob, Mesh *me)
int ED_mesh_color_add(bContext *C, Scene *scene, Object *ob, Mesh *me)
{
- EditMesh *em;
- MCol *mcol;
+ BMEditMesh *em;
+ MLoopCol *mcol;
int layernum;
- if(me->edit_mesh) {
- em= me->edit_mesh;
+ if(me->edit_btmesh) {
+ em= me->edit_btmesh;
- layernum= CustomData_number_of_layers(&em->fdata, CD_MCOL);
+ layernum= CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPCOL);
if(layernum >= MAX_MCOL)
return 0;
- EM_add_data_layer(em, &em->fdata, CD_MCOL);
- CustomData_set_layer_active(&em->fdata, CD_MCOL, layernum);
+ BM_add_data_layer(em->bm, &em->bm->pdata, CD_MLOOPCOL);
+ CustomData_set_layer_active(&em->bm->ldata, CD_MLOOPCOL, layernum);
}
else {
- layernum= CustomData_number_of_layers(&me->fdata, CD_MCOL);
- if(layernum >= MAX_MCOL)
+ layernum= CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
+ if(layernum >= CD_MLOOPCOL)
return 0;
- mcol= me->mcol;
+ mcol= me->mloopcol;
- if(me->mcol)
- CustomData_add_layer(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mcol, me->totface);
+ if(me->mloopcol)
+ CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DUPLICATE, me->mloopcol, me->totloop);
else
- CustomData_add_layer(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface);
+ CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop);
- CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum);
+ CustomData_set_layer_active(&me->ldata, CD_MLOOPCOL, layernum);
mesh_update_customdata_pointers(me);
+ /*BMESH_TODO
if(!mcol)
shadeMeshMCol(scene, ob, me);
+ */
}
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
@@ -256,12 +263,11 @@ int ED_mesh_color_add(bContext *C, Scene *scene, Object *ob, Mesh *me)
int ED_mesh_color_remove(bContext *C, Object *ob, Mesh *me)
{
- CustomData *data= (me->edit_mesh)? &me->edit_mesh->fdata: &me->fdata;
CustomDataLayer *cdl;
int index;
- index= CustomData_get_active_layer_index(data, CD_MCOL);
- cdl= (index == -1)? NULL: &data->layers[index];
+ index= CustomData_get_active_layer_index(&me->pdata, CD_MLOOPCOL);
+ cdl= (index == -1)? NULL: &me->pdata.layers[index];
if(!cdl)
return 0;
@@ -343,25 +349,25 @@ static int drop_named_image_invoke(bContext *C, wmOperator *op, wmEvent *event)
return OPERATOR_CANCELLED;
}
- /* turn mesh in editmode */
- /* BKE_mesh_get/end_editmesh: ED_uvedit_assign_image also calls this */
+ /* put mesh in editmode */
obedit= base->object;
me= obedit->data;
- if(me->edit_mesh==NULL) {
- make_editMesh(scene, obedit);
+ if(me->edit_btmesh==NULL) {
+ EDBM_MakeEditBMesh(scene->toolsettings, scene, obedit);
exitmode= 1;
}
- if(me->edit_mesh==NULL)
+
+ if(me->edit_btmesh==NULL)
return OPERATOR_CANCELLED;
ED_uvedit_assign_image(scene, obedit, ima, NULL);
if(exitmode) {
- load_editMesh(scene, obedit);
- free_editMesh(me->edit_mesh);
- MEM_freeN(me->edit_mesh);
- me->edit_mesh= NULL;
+ EDBM_LoadEditBMesh(scene, obedit);
+ EDBM_FreeEditBMesh(me->edit_btmesh);
+ MEM_freeN(me->edit_btmesh);
+ me->edit_btmesh= NULL;
}
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
@@ -545,7 +551,7 @@ static void mesh_calc_edges(Mesh *mesh, int update)
MFace *mf = mesh->mface;
MEdge *med, *med_orig;
EdgeHash *eh = BLI_edgehash_new();
- int i, totedge, totface = mesh->totface;
+ int i, *index, totedge, totface = mesh->totface;
if(mesh->totedge==0)
update= 0;
@@ -584,14 +590,14 @@ static void mesh_calc_edges(Mesh *mesh, int update)
ehi = BLI_edgehashIterator_new(eh);
med = CustomData_get_layer(&edata, CD_MEDGE);
for(i = 0; !BLI_edgehashIterator_isDone(ehi);
- BLI_edgehashIterator_step(ehi), ++i, ++med) {
+ BLI_edgehashIterator_step(ehi), ++i, ++med, ++index) {
if(update && (med_orig=BLI_edgehashIterator_getValue(ehi))) {
*med= *med_orig; /* copy from the original */
} else {
- BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2);
- med->flag = ME_EDGEDRAW|ME_EDGERENDER;
- }
+ BLI_edgehashIterator_getKey(ehi, (int*)&med->v1, (int*)&med->v2);
+ med->flag = ME_EDGEDRAW|ME_EDGERENDER;
+ }
}
BLI_edgehashIterator_free(ehi);
@@ -719,7 +725,7 @@ static void mesh_add_faces(Mesh *mesh, int len)
void ED_mesh_geometry_add(Mesh *mesh, ReportList *reports, int verts, int edges, int faces)
{
- if(mesh->edit_mesh) {
+ if(mesh->edit_btmesh) {
BKE_report(reports, RPT_ERROR, "Can't add geometry in edit mode.");
return;
}
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 6db2a3f211d..13299405a57 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -32,18 +32,69 @@
#ifndef MESH_INTERN_H
#define MESH_INTERN_H
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_mesh_types.h"
+
+#include "BKE_tessmesh.h"
+
+#include "BLI_editVert.h"
+
+#include "RNA_types.h"
+
struct bContext;
struct wmOperatorType;
+struct ViewContext;
+struct BMEditMesh;
+struct BMesh;
+struct BMEdge;
+struct BMFace;
struct wmOperator;
#define UVCOPY(t, s) memcpy(t, s, 2 * sizeof(float));
+/* ******************** bmeshutils.c */
+
+/*
+ok: the EDBM module is for editmode bmesh stuff. in contrast, the
+ BMEdit module is for code shared with blenkernel that concerns
+ the BMEditMesh structure.
+*/
+
+/*calls a bmesh op, reporting errors to the user, etc*/
+int EDBM_CallOpf(struct BMEditMesh *em, struct wmOperator *op, char *fmt, ...);
+
+/*calls a bmesh op, reporting errors to the user, etc.
+
+ selects an output slot specified by selslot*/
+int EDBM_CallAndSelectOpf(struct BMEditMesh *em, struct wmOperator *op, char *selslot, char *fmt, ...);
+
+/*same as above, but doesn't report errors.*/
+int EDBM_CallOpfSilent(struct BMEditMesh *em, char *fmt, ...);
+
+/*these next two functions are the split version of EDBM_CallOpf, so you can
+ do stuff with a bmesh operator, after initializing it but before executing
+ it.
+
+ execute the operator with BM_Exec_Op*/
+int EDBM_InitOpf(struct BMEditMesh *em, struct BMOperator *bmop,
+ struct wmOperator *op, char *fmt, ...);
+/*cleans up after a bmesh operator*/
+int EDBM_FinishOp(struct BMEditMesh *em, struct BMOperator *bmop,
+ struct wmOperator *op, int report);
+
+void EDBM_clear_flag_all(struct BMEditMesh *em, int flag);
+void EDBM_store_selection(struct BMEditMesh *em, void *data);
+void EDBM_validate_selections(struct BMEditMesh *em);
+void EDBM_remove_selection(struct BMEditMesh *em, void *data);
+void EDBM_stats_update(struct BMEditMesh *em);
+
/* ******************** editface.c */
-int edgetag_context_check(Scene *scene, EditEdge *eed);
-void edgetag_context_set(Scene *scene, EditEdge *eed, int val);
-int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge *target);
+int edgetag_context_check(Scene *scene, BMEditMesh *em, BMEdge *eed);
+void edgetag_context_set(BMEditMesh *em, Scene *scene, BMEdge *eed, int val);
+int edgetag_shortest_path(Scene *scene, BMEditMesh *em, BMEdge *source, BMEdge *target);
/* ******************* editmesh.c */
@@ -52,6 +103,10 @@ extern void free_editedge(EditMesh *em, EditEdge *eed);
extern void free_editface(EditMesh *em, EditFace *efa);
void free_editMesh(EditMesh *em);
+/*frees dst mesh, then copies the contents of
+ *src (the struct) to dst. */
+void set_editMesh(EditMesh *dst, EditMesh *src);
+
extern void free_vertlist(EditMesh *em, ListBase *edve);
extern void free_edgelist(EditMesh *em, ListBase *lb);
extern void free_facelist(EditMesh *em, ListBase *lb);
@@ -63,7 +118,7 @@ extern struct EditEdge *addedgelist(EditMesh *em, struct EditVert *v1, struct Ed
extern struct EditFace *addfacelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges);
extern struct EditEdge *findedgelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2);
-void em_setup_viewcontext(struct bContext *C, ViewContext *vc);
+void em_setup_viewcontext(struct bContext *C, struct ViewContext *vc);
void MESH_OT_separate(struct wmOperatorType *ot);
@@ -145,12 +200,15 @@ void MESH_OT_knife_cut(struct wmOperatorType *ot);
/* ******************* editmesh_mods.c */
void MESH_OT_loop_select(struct wmOperatorType *ot);
void MESH_OT_select_all(struct wmOperatorType *ot);
+void MESH_OT_bmesh_test(struct wmOperatorType *ot);
void MESH_OT_select_more(struct wmOperatorType *ot);
void MESH_OT_select_less(struct wmOperatorType *ot);
void MESH_OT_select_inverse(struct wmOperatorType *ot);
void MESH_OT_select_non_manifold(struct wmOperatorType *ot);
void MESH_OT_select_linked(struct wmOperatorType *ot);
void MESH_OT_select_linked_pick(struct wmOperatorType *ot);
+void MESH_OT_pin(struct wmOperatorType *ot);
+void MESH_OT_unpin(struct wmOperatorType *ot);
void MESH_OT_hide(struct wmOperatorType *ot);
void MESH_OT_reveal(struct wmOperatorType *ot);
void MESH_OT_select_by_number_vertices(struct wmOperatorType *ot);
@@ -170,28 +228,6 @@ void MESH_OT_solidify(struct wmOperatorType *ot);
void MESH_OT_select_nth(struct wmOperatorType *ot);
-extern EditEdge *findnearestedge(ViewContext *vc, int *dist);
-extern void EM_automerge(Scene *scene, Object *obedit, int update);
-void editmesh_select_by_material(EditMesh *em, int index);
-void EM_recalc_normal_direction(EditMesh *em, int inside, int select); /* makes faces righthand turning */
-void EM_select_more(EditMesh *em);
-void selectconnected_mesh_all(EditMesh *em);
-void faceloop_select(EditMesh *em, EditEdge *startedge, int select);
-
-/**
- * findnearestvert
- *
- * dist (in/out): minimal distance to the nearest and at the end, actual distance
- * sel: selection bias
- * if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts
- * if 0, unselected vertice are given the bias
- * strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
- */
-extern EditVert *findnearestvert(ViewContext *vc, int *dist, short sel, short strict);
-
-
-/* ******************* editmesh_tools.c */
-
#define SUBDIV_SELECT_ORIG 0
#define SUBDIV_SELECT_INNER 1
#define SUBDIV_SELECT_INNER_SEL 2
@@ -232,9 +268,12 @@ void MESH_OT_region_to_loop(struct wmOperatorType *ot);
void MESH_OT_select_axis(struct wmOperatorType *ot);
void MESH_OT_uvs_rotate(struct wmOperatorType *ot);
-void MESH_OT_uvs_mirror(struct wmOperatorType *ot);
+//void MESH_OT_uvs_mirror(struct wmOperatorType *ot);
+void MESH_OT_uvs_reverse(struct wmOperatorType *ot);
void MESH_OT_colors_rotate(struct wmOperatorType *ot);
-void MESH_OT_colors_mirror(struct wmOperatorType *ot);
+//void MESH_OT_colors_mirror(struct wmOperatorType *ot);
+
+void MESH_OT_colors_reverse(struct wmOperatorType *ot);
void MESH_OT_delete(struct wmOperatorType *ot);
void MESH_OT_rip(struct wmOperatorType *ot);
@@ -253,6 +292,15 @@ void MESH_OT_sticky_add(struct wmOperatorType *ot);
void MESH_OT_sticky_remove(struct wmOperatorType *ot);
void MESH_OT_drop_named_image(struct wmOperatorType *ot);
+/* ************* bmesh_tools.c ***********/
+void MESH_OT_vert_connect(struct wmOperatorType *ot);
+void MESH_OT_edge_split(struct wmOperatorType *ot);
+void MESH_OT_extrude_region(struct wmOperatorType *ot);
+void MESH_OT_extrude_verts_indiv(struct wmOperatorType *ot);
+void MESH_OT_extrude_edges_indiv(struct wmOperatorType *ot);
+void MESH_OT_extrude_faces_indiv(struct wmOperatorType *ot);
+void MESH_OT_bm_test(struct wmOperatorType *ot);
+
void MESH_OT_edgering_select(struct wmOperatorType *ot);
void MESH_OT_loopcut(struct wmOperatorType *ot);
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 1394331a191..0e034c8ca6d 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -85,14 +85,16 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_primitive_monkey_add);
WM_operatortype_append(MESH_OT_primitive_uv_sphere_add);
WM_operatortype_append(MESH_OT_primitive_ico_sphere_add);
- WM_operatortype_append(MESH_OT_fgon_clear);
- WM_operatortype_append(MESH_OT_fgon_make);
WM_operatortype_append(MESH_OT_duplicate);
WM_operatortype_append(MESH_OT_remove_doubles);
- WM_operatortype_append(MESH_OT_extrude);
WM_operatortype_append(MESH_OT_spin);
WM_operatortype_append(MESH_OT_screw);
-
+
+ WM_operatortype_append(MESH_OT_extrude_region);
+ WM_operatortype_append(MESH_OT_extrude_faces_indiv);
+ WM_operatortype_append(MESH_OT_extrude_edges_indiv);
+ WM_operatortype_append(MESH_OT_extrude_verts_indiv);
+
WM_operatortype_append(MESH_OT_split);
WM_operatortype_append(MESH_OT_extrude_repeat);
WM_operatortype_append(MESH_OT_edge_rotate);
@@ -102,9 +104,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_select_axis);
WM_operatortype_append(MESH_OT_uvs_rotate);
- WM_operatortype_append(MESH_OT_uvs_mirror);
WM_operatortype_append(MESH_OT_colors_rotate);
- WM_operatortype_append(MESH_OT_colors_mirror);
WM_operatortype_append(MESH_OT_fill);
WM_operatortype_append(MESH_OT_beautify_fill);
@@ -113,7 +113,7 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_edge_flip);
WM_operatortype_append(MESH_OT_faces_shade_smooth);
WM_operatortype_append(MESH_OT_faces_shade_flat);
- WM_operatortype_append(MESH_OT_sort_faces);
+ //WM_operatortype_append(MESH_OT_sort_faces);
WM_operatortype_append(MESH_OT_delete);
@@ -146,13 +146,14 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_solidify);
WM_operatortype_append(MESH_OT_select_nth);
+ WM_operatortype_append(MESH_OT_vert_connect);
}
int ED_operator_editmesh_face_select(bContext *C)
{
Object *obedit= CTX_data_edit_object(C);
if(obedit && obedit->type==OB_MESH) {
- EditMesh *em = ((Mesh *)obedit->data)->edit_mesh;
+ BMEditMesh *em = ((Mesh *)obedit->data)->edit_btmesh;
if (em && em->selectmode & SCE_SELECT_FACE) {
return 1;
}
@@ -186,31 +187,28 @@ void ED_operatormacros_mesh(void)
ot= WM_operatortype_append_macro("MESH_OT_extrude_region_move", "Extrude Region and Move", OPTYPE_UNDO|OPTYPE_REGISTER);
ot->description = "Extrude region and move result";
- otmacro= WM_operatortype_macro_define(ot, "MESH_OT_extrude");
- RNA_enum_set(otmacro->ptr, "type", 1);
+ otmacro= WM_operatortype_macro_define(ot, "MESH_OT_extrude_region");
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_boolean_set(otmacro->ptr, "mirror", 0);
ot= WM_operatortype_append_macro("MESH_OT_extrude_faces_move", "Extrude Individual Faces and Move", OPTYPE_UNDO|OPTYPE_REGISTER);
ot->description = "Extrude faces and move result";
- otmacro= WM_operatortype_macro_define(ot, "MESH_OT_extrude");
- RNA_enum_set(otmacro->ptr, "type", 2);
+ otmacro= WM_operatortype_macro_define(ot, "MESH_OT_extrude_faces_indiv");
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_shrink_fatten");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_boolean_set(otmacro->ptr, "mirror", 0);
ot= WM_operatortype_append_macro("MESH_OT_extrude_edges_move", "Extrude Only Edges and Move", OPTYPE_UNDO|OPTYPE_REGISTER);
ot->description = "Extrude edges and move result";
- otmacro= WM_operatortype_macro_define(ot, "MESH_OT_extrude");
- RNA_enum_set(otmacro->ptr, "type", 3);
+ otmacro= WM_operatortype_macro_define(ot, "MESH_OT_extrude_edges_indiv");
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
RNA_boolean_set(otmacro->ptr, "mirror", 0);
ot= WM_operatortype_append_macro("MESH_OT_extrude_vertices_move", "Extrude Only Vertices and Move", OPTYPE_UNDO|OPTYPE_REGISTER);
ot->description = "Extrude vertices and move result";
- otmacro= WM_operatortype_macro_define(ot, "MESH_OT_extrude");
+ otmacro= WM_operatortype_macro_define(ot, "MESH_OT_extrude_verts_indiv");
RNA_enum_set(otmacro->ptr, "type", 4);
otmacro= WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", 0);
@@ -274,7 +272,7 @@ void ED_keymap_mesh(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_beautify_fill", FKEY, KM_PRESS, KM_SHIFT|KM_ALT, 0);
- WM_keymap_add_item(keymap, "MESH_OT_sort_faces", FKEY, KM_PRESS, KM_ALT|KM_CTRL, 0);
+ //WM_keymap_add_item(keymap, "MESH_OT_sort_faces", FKEY, KM_PRESS, KM_ALT|KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_quads_convert_to_tris", TKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "MESH_OT_tris_convert_to_quads", JKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_edge_flip", FKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0);
@@ -292,7 +290,7 @@ void ED_keymap_mesh(wmKeyConfig *keyconf)
WM_keymap_add_menu(keymap, "INFO_MT_mesh_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_separate", PKEY, KM_PRESS, 0, 0);
- WM_keymap_add_item(keymap, "MESH_OT_split", YKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "MESH_OT_vert_connect", YKEY, KM_PRESS, 0, 0);
/* use KM_CLICK because same key is used for tweaks */
WM_keymap_add_item(keymap, "MESH_OT_dupli_extrude_cursor", ACTIONMOUSE, KM_CLICK, KM_CTRL, 0);
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 87b5c886b4a..bcc00e0640a 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -69,6 +69,7 @@
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_report.h"
+#include "BKE_tessmesh.h"
#include "BLO_sys_types.h" // for intptr_t support
@@ -99,15 +100,17 @@ int join_mesh_exec(bContext *C, wmOperator *op)
MVert *mvert, *mv, *mvertmain;
MEdge *medge = NULL, *medgemain;
MFace *mface = NULL, *mfacemain;
+ MPoly *mpoly = NULL, *mpolymain;
+ MLoop *mloop = NULL, *mloopmain;
Key *key, *nkey=NULL;
KeyBlock *kb, *okb, *kbn;
float imat[4][4], cmat[4][4], *fp1, *fp2, curpos;
int a, b, totcol, totmat=0, totedge=0, totvert=0, totface=0, ok=0;
- int vertofs, *matmap=NULL;
- int i, j, index, haskey=0, edgeofs, faceofs;
+ int totloop=0, totpoly=0, vertofs, *matmap=NULL;
+ int i, j, index, haskey=0, edgeofs, faceofs, loopofs, polyofs;
bDeformGroup *dg, *odg;
MDeformVert *dvert;
- CustomData vdata, edata, fdata;
+ CustomData vdata, edata, fdata, ldata, pdata;
if(scene->obedit)
return OPERATOR_CANCELLED;
@@ -124,6 +127,8 @@ int join_mesh_exec(bContext *C, wmOperator *op)
totvert+= me->totvert;
totedge+= me->totedge;
totface+= me->totface;
+ totloop+= me->totloop;
+ totpoly+= me->totpoly;
totmat+= base->object->totcol;
if(base->object == ob)
@@ -271,18 +276,26 @@ int join_mesh_exec(bContext *C, wmOperator *op)
memset(&vdata, 0, sizeof(vdata));
memset(&edata, 0, sizeof(edata));
memset(&fdata, 0, sizeof(fdata));
+ memset(&ldata, 0, sizeof(ldata));
+ memset(&pdata, 0, sizeof(pdata));
mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);
+ mloop= CustomData_add_layer(&ldata, CD_MLOOP, CD_CALLOC, NULL, totloop);
+ mpoly= CustomData_add_layer(&pdata, CD_MPOLY, CD_CALLOC, NULL, totpoly);
mvertmain= mvert;
medgemain= medge;
mfacemain= mface;
+ mloopmain = mloop;
+ mpolymain = mpoly;
vertofs= 0;
edgeofs= 0;
faceofs= 0;
+ loopofs= 0;
+ polyofs= 0;
/* inverse transform for all selected meshes in this object */
invert_m4_m4(imat, ob->obmat);
@@ -435,7 +448,43 @@ int join_mesh_exec(bContext *C, wmOperator *op)
edgeofs += me->totedge;
}
+
+ if (me->totloop) {
+ CustomData_merge(&me->ldata, &ldata, CD_MASK_MESH, CD_DEFAULT, totloop);
+ CustomData_copy_data(&me->ldata, &ldata, 0, loopofs, me->totloop);
+
+ for(a=0; a<me->totloop; a++, mloop++) {
+ mloop->v += vertofs;
+ mloop->e += edgeofs;
+ }
+
+ loopofs += me->totloop;
+ }
+ if(me->totpoly) {
+ /* make mapping for materials */
+ for(a=1; a<=base->object->totcol; a++) {
+ ma= give_current_material(base->object, a);
+
+ for(b=0; b<totcol; b++) {
+ if(ma == matar[b]) {
+ matmap[a-1]= b;
+ break;
+ }
+ }
+ }
+
+ CustomData_merge(&me->pdata, &pdata, CD_MASK_MESH, CD_DEFAULT, totpoly);
+ CustomData_copy_data(&me->pdata, &pdata, 0, polyofs, me->totpoly);
+
+ for(a=0; a<me->totpoly; a++, mpoly++) {
+ mpoly->loopstart += loopofs;
+ mpoly->mat_nr= matmap[(int)mpoly->mat_nr];
+ }
+
+ polyofs += me->totface;
+ }
+
/* vertofs is used to help newly added verts be reattached to their edge/face
* (cannot be set earlier, or else reattaching goes wrong)
*/
@@ -454,14 +503,20 @@ int join_mesh_exec(bContext *C, wmOperator *op)
CustomData_free(&me->vdata, me->totvert);
CustomData_free(&me->edata, me->totedge);
CustomData_free(&me->fdata, me->totface);
+ CustomData_free(&me->ldata, me->totloop);
+ CustomData_free(&me->pdata, me->totpoly);
me->totvert= totvert;
me->totedge= totedge;
me->totface= totface;
+ me->totloop= totloop;
+ me->totpoly= totpoly;
me->vdata= vdata;
me->edata= edata;
me->fdata= fdata;
+ me->ldata= ldata;
+ me->pdata= pdata;
mesh_update_customdata_pointers(me);
@@ -742,7 +797,7 @@ static struct {
/* mode is 's' start, or 'e' end, or 'u' use */
/* if end, ob can be NULL */
-intptr_t mesh_octree_table(Object *ob, EditMesh *em, float *co, char mode)
+intptr_t mesh_octree_table(Object *ob, BMEditMesh *em, float *co, char mode)
{
MocNode **bt;
@@ -768,10 +823,12 @@ intptr_t mesh_octree_table(Object *ob, EditMesh *em, float *co, char mode)
* we are using the undeformed coordinates*/
INIT_MINMAX(min, max);
- if(em && me->edit_mesh==em) {
- EditVert *eve;
+ if(em && me->edit_btmesh==em) {
+ BMIter iter;
+ BMVert *eve;
- for(eve= em->verts.first; eve; eve= eve->next)
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for (; eve; eve=BMIter_Step(&iter))
DO_MINMAX(eve->co, min, max)
}
else {
@@ -803,10 +860,12 @@ intptr_t mesh_octree_table(Object *ob, EditMesh *em, float *co, char mode)
MeshOctree.table= MEM_callocN(MOC_RES*MOC_RES*MOC_RES*sizeof(void *), "sym table");
- if(em && me->edit_mesh==em) {
- EditVert *eve;
+ if(em && me->edit_btmesh==em) {
+ BMVert *eve;
+ BMIter iter;
- for(eve= em->verts.first; eve; eve= eve->next) {
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for (; eve; eve=BMIter_Step(&iter)) {
mesh_octree_add_nodes(MeshOctree.table, eve->co, MeshOctree.offs, MeshOctree.div, (intptr_t)(eve));
}
}
@@ -864,6 +923,7 @@ static int mesh_topo_lookup_mode = -1;
/* if end, ob can be NULL */
long mesh_mirrtopo_table(Object *ob, char mode)
{
+#if 0
if(mode=='u') { /* use table */
Mesh *me= ob->data;
if( (mesh_topo_lookup==NULL) ||
@@ -1023,6 +1083,9 @@ long mesh_mirrtopo_table(Object *ob, char mode)
mesh_topo_lookup_tot= -1;
}
return 0;
+#endif
+
+ return 0;
}
int mesh_get_x_mirror_vert_spacial(Object *ob, int index)
@@ -1039,21 +1102,30 @@ int mesh_get_x_mirror_vert_spacial(Object *ob, int index)
return mesh_octree_table(ob, NULL, vec, 'u');
}
-static int mesh_get_x_mirror_vert_topo(Object *ob, int index)
+/*BMESH_TODO: hook into editbmesh_bvh.h code, though that'll require caching the
+ bvh structure most likely, not too difficult*/
+BMVert *editmesh_get_x_mirror_vert(Object *ob, BMEditMesh *em, float *co)
{
+#if 0
if (mesh_mirrtopo_table(ob, 'u')==-1)
return -1;
return mesh_topo_lookup[index];
+#endif
+ return NULL;
+
}
int mesh_get_x_mirror_vert(Object *ob, int index)
{
+#if 0 //BMESH_TODO
if (((Mesh *)ob->data)->editflag & ME_EDIT_MIRROR_TOPO) {
return mesh_get_x_mirror_vert_topo(ob, index);
} else {
return mesh_get_x_mirror_vert_spacial(ob, index);
}
+#endif
+ return 0;
}
static EditVert *editmesh_get_x_mirror_vert_spacial(Object *ob, EditMesh *em, float *co)
@@ -1074,7 +1146,7 @@ static EditVert *editmesh_get_x_mirror_vert_spacial(Object *ob, EditMesh *em, fl
poinval= mesh_octree_table(ob, em, vec, 'u');
if(poinval != -1)
- return (EditVert *)(poinval);
+ return (BMVert *)(poinval);
return NULL;
}
@@ -1098,14 +1170,17 @@ static EditVert *editmesh_get_x_mirror_vert_topo(Object *ob, struct EditMesh *em
return NULL;
}
+#if 0
EditVert *editmesh_get_x_mirror_vert(Object *ob, struct EditMesh *em, EditVert *eve, float *co, int index)
{
+ //BMESH_TODO use this flag, ME_EDIT_MIRROR_TOPO, at appropriate places
if (((Mesh *)ob->data)->editflag & ME_EDIT_MIRROR_TOPO) {
return editmesh_get_x_mirror_vert_topo(ob, em, eve, index);
} else {
return editmesh_get_x_mirror_vert_spacial(ob, em, eve->co);
}
}
+#endif
#if 0
@@ -1204,7 +1279,7 @@ static int mirror_facecmp(void *a, void *b)
return (mirror_facerotation((MFace*)a, (MFace*)b) == -1);
}
-int *mesh_get_x_mirror_faces(Object *ob, EditMesh *em)
+int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em)
{
Mesh *me= ob->data;
MVert *mv, *mvert= me->mvert;
diff --git a/source/blender/editors/metaball/mball_edit.c b/source/blender/editors/metaball/mball_edit.c
index 11534f57f75..1d76717e9eb 100644
--- a/source/blender/editors/metaball/mball_edit.c
+++ b/source/blender/editors/metaball/mball_edit.c
@@ -602,7 +602,7 @@ static void freeMetaElemlist(ListBase *lb)
}
-static void undoMball_to_editMball(void *lbu, void *lbe)
+static void undoMball_to_editMball(void *lbu, void *lbe, void *obdata)
{
ListBase *lb= lbu;
ListBase *editelems= lbe;
@@ -620,7 +620,7 @@ static void undoMball_to_editMball(void *lbu, void *lbe)
}
-static void *editMball_to_undoMball(void *lbe)
+static void *editMball_to_undoMball(void *lbe, void *obdata)
{
ListBase *editelems= lbe;
ListBase *lb;
diff --git a/source/blender/editors/object/CMakeLists.txt b/source/blender/editors/object/CMakeLists.txt
index a41b9e89f83..e1085fd87ca 100644
--- a/source/blender/editors/object/CMakeLists.txt
+++ b/source/blender/editors/object/CMakeLists.txt
@@ -25,6 +25,7 @@ SET(INC
../include
../../blenkernel
../../blenlib
+ ../../bmesh
../../gpu
../../ikplugin
../../imbuf
diff --git a/source/blender/editors/object/SConscript b/source/blender/editors/object/SConscript
index 0a94de255cb..d6da69f4a3a 100644
--- a/source/blender/editors/object/SConscript
+++ b/source/blender/editors/object/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc'
-incs += ' ../../makesrna ../../python ../../ikplugin'
+incs += ' ../../makesrna ../../python ../../ikplugin ../../bmesh'
incs += ' ../../render/extern/include ../../gpu' # for object_bake.c
defs = []
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index b1dc41531ef..8d48b76fb51 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -375,7 +375,7 @@ static void test_constraints (Object *owner, bPoseChannel *pchan)
}
else if (curcon->type == CONSTRAINT_TYPE_SPLINEIK) {
bSplineIKConstraint *data = curcon->data;
-
+
/* if the number of points does not match the amount required by the chain length,
* free the points array and request a rebind...
*/
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 5fe09f0083e..fcd3a73c84d 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -89,6 +89,7 @@
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_modifier.h"
+#include "BKE_tessmesh.h"
#include "ED_armature.h"
#include "ED_curve.h"
@@ -326,16 +327,17 @@ void ED_object_exit_editmode(bContext *C, int flag)
// if(retopo_mesh_paint_check())
// retopo_end_okee();
- if(me->edit_mesh->totvert>MESH_MAX_VERTS) {
+ if(me->edit_btmesh->bm->totvert>MESH_MAX_VERTS) {
error("Too many vertices");
return;
}
- load_editMesh(scene, obedit);
+
+ EDBM_LoadEditBMesh(scene, obedit);
if(freedata) {
- free_editMesh(me->edit_mesh);
- MEM_freeN(me->edit_mesh);
- me->edit_mesh= NULL;
+ EDBM_FreeEditBMesh(me->edit_btmesh);
+ MEM_freeN(me->edit_btmesh);
+ me->edit_btmesh= NULL;
}
if(obedit->restore_mode & OB_MODE_WEIGHT_PAINT) {
@@ -381,7 +383,7 @@ void ED_object_exit_editmode(bContext *C, int flag)
}
BLI_freelistN(&pidlist);
- BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
+ BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_DEPSGRAPH);
/* also flush ob recalc, doesn't take much overhead, but used for particles */
DAG_id_flush_update(&obedit->id, OB_RECALC_OB|OB_RECALC_DATA);
@@ -417,7 +419,7 @@ void ED_object_enter_editmode(bContext *C, int flag)
if(base==NULL) return;
else if(v3d && (base->lay & v3d->lay)==0) return;
- else if(!v3d && (base->lay & scene->lay)==0) return;
+ else if(!v3d && (base->lay & scene->lay)==0) return;
}
else {
base= scene->basact;
@@ -445,7 +447,7 @@ void ED_object_enter_editmode(bContext *C, int flag)
ok= 1;
scene->obedit= ob; // context sees this
- make_editMesh(scene, ob);
+ EDBM_MakeEditBMesh(CTX_data_tool_settings(C), scene, ob);
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_EDITMODE_MESH, scene);
}
@@ -1956,7 +1958,7 @@ void ofs_timeoffs(Scene *scene, View3D *v3d)
ob->sf += offset;
if (ob->sf < -MAXFRAMEF) ob->sf = -MAXFRAMEF;
else if (ob->sf > MAXFRAMEF) ob->sf = MAXFRAMEF;
- }
+ }
CTX_DATA_END;
}
@@ -2039,11 +2041,16 @@ static int object_mode_set_compat(bContext *C, wmOperator *op, Object *ob)
{
ObjectMode mode = RNA_enum_get(op->ptr, "mode");
- if(ob) {
- if(mode == OB_MODE_OBJECT)
- return 1;
+ if(mode == OB_MODE_OBJECT)
+ return 1;
+ if(ob) {
switch(ob->type) {
+ case OB_EMPTY:
+ case OB_LAMP:
+ case OB_CAMERA:
+ return 0;
+
case OB_MESH:
if(mode & (OB_MODE_EDIT|OB_MODE_SCULPT|OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT|OB_MODE_PARTICLE_EDIT))
return 1;
@@ -2052,14 +2059,14 @@ static int object_mode_set_compat(bContext *C, wmOperator *op, Object *ob)
case OB_SURF:
case OB_FONT:
case OB_MBALL:
- if(mode & (OB_MODE_EDIT))
+ if(mode & (OB_MODE_OBJECT|OB_MODE_EDIT))
return 1;
return 0;
case OB_LATTICE:
- if(mode & (OB_MODE_EDIT|OB_MODE_WEIGHT_PAINT))
+ if(mode & (OB_MODE_OBJECT|OB_MODE_EDIT|OB_MODE_WEIGHT_PAINT))
return 1;
case OB_ARMATURE:
- if(mode & (OB_MODE_EDIT|OB_MODE_POSE))
+ if(mode & (OB_MODE_OBJECT|OB_MODE_EDIT|OB_MODE_POSE))
return 1;
}
}
@@ -2075,7 +2082,7 @@ static int object_mode_set_exec(bContext *C, wmOperator *op)
int toggle = RNA_boolean_get(op->ptr, "toggle");
if(!ob || !object_mode_set_compat(C, op, ob))
- return OPERATOR_PASS_THROUGH;
+ return OPERATOR_CANCELLED;
/* Exit current mode if it's not the mode we're setting */
if(ob->mode != OB_MODE_OBJECT && ob->mode != mode)
@@ -2116,7 +2123,7 @@ void OBJECT_OT_mode_set(wmOperatorType *ot)
/* flags */
ot->flag= 0; /* no register/undo here, leave it to operators being called */
- prop= RNA_def_enum(ot->srna, "mode", object_mode_items, OB_MODE_OBJECT, "Mode", "");
+ prop= RNA_def_enum(ot->srna, "mode", object_mode_items, 0, "Mode", "");
RNA_def_enum_funcs(prop, object_mode_set_itemsf);
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index 88e463039a1..8b171bae34d 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -51,6 +51,7 @@
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "RNA_define.h"
#include "RNA_access.h"
@@ -67,13 +68,14 @@
#include "object_intern.h"
-static int return_editmesh_indexar(EditMesh *em, int *tot, int **indexar, float *cent)
+static int return_editmesh_indexar(BMEditMesh *em, int *tot, int **indexar, float *cent)
{
- EditVert *eve;
+ BMVert *eve;
+ BMIter iter;
int *index, nr, totvert=0;
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) totvert++;
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if(BM_TestHFlag(eve, BM_SELECT)) totvert++;
}
if(totvert==0) return 0;
@@ -82,8 +84,8 @@ static int return_editmesh_indexar(EditMesh *em, int *tot, int **indexar, float
nr= 0;
cent[0]= cent[1]= cent[2]= 0.0;
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if(BM_TestHFlag(eve, BM_SELECT)) {
*index= nr; index++;
add_v3_v3(cent, eve->co);
}
@@ -95,10 +97,11 @@ static int return_editmesh_indexar(EditMesh *em, int *tot, int **indexar, float
return totvert;
}
-static int return_editmesh_vgroup(Object *obedit, EditMesh *em, char *name, float *cent)
+static int return_editmesh_vgroup(Object *obedit, BMEditMesh *em, char *name, float *cent)
{
MDeformVert *dvert;
- EditVert *eve;
+ BMVert *eve;
+ BMIter iter;
int i, totvert=0;
cent[0]= cent[1]= cent[2]= 0.0;
@@ -106,8 +109,8 @@ static int return_editmesh_vgroup(Object *obedit, EditMesh *em, char *name, floa
if(obedit->actdef) {
/* find the vertices */
- for(eve= em->verts.first; eve; eve= eve->next) {
- dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
if(dvert) {
for(i=0; i<dvert->totweight; i++){
@@ -129,25 +132,27 @@ static int return_editmesh_vgroup(Object *obedit, EditMesh *em, char *name, floa
return 0;
}
-static void select_editmesh_hook(Object *ob, HookModifierData *hmd)
+static void select_editbmesh_hook(Object *ob, HookModifierData *hmd)
{
Mesh *me= ob->data;
- EditMesh *em= BKE_mesh_get_editmesh(me);
- EditVert *eve;
+ BMEditMesh *em= me->edit_btmesh;
+ BMVert *eve;
+ BMIter iter;
int index=0, nr=0;
if (hmd->indexar == NULL)
return;
- for(eve= em->verts.first; eve; eve= eve->next, nr++) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if(nr==hmd->indexar[index]) {
- eve->f |= SELECT;
+ BM_Select(em->bm, eve, 1);
if(index < hmd->totindex-1) index++;
}
+
+ nr++;
}
- EM_select_flush(em);
- BKE_mesh_end_editmesh(me, em);
+ EDBM_selectmode_flush(em);
}
static int return_editlattice_indexar(Lattice *editlatt, int *tot, int **indexar, float *cent)
@@ -296,15 +301,13 @@ static int object_hook_index_array(Object *obedit, int *tot, int **indexar, char
case OB_MESH:
{
Mesh *me= obedit->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
+ BMEditMesh *em = me->edit_btmesh;
/* check selected vertices first */
if( return_editmesh_indexar(em, tot, indexar, cent_r)) {
- BKE_mesh_end_editmesh(me, em);
return 1;
} else {
int ret = return_editmesh_vgroup(obedit, em, name, cent_r);
- BKE_mesh_end_editmesh(me, em);
return ret;
}
}
@@ -373,7 +376,7 @@ static void object_hook_select(Object *ob, HookModifierData *hmd)
if (hmd->indexar == NULL)
return;
- if(ob->type==OB_MESH) select_editmesh_hook(ob, hmd);
+ if(ob->type==OB_MESH) select_editbmesh_hook(ob, hmd);
else if(ob->type==OB_LATTICE) select_editlattice_hook(ob, hmd);
else if(ob->type==OB_CURVE) select_editcurve_hook(ob, hmd);
else if(ob->type==OB_SURF) select_editcurve_hook(ob, hmd);
diff --git a/source/blender/editors/object/object_lattice.c b/source/blender/editors/object/object_lattice.c
index 52f779748fa..afd4f7a88a7 100644
--- a/source/blender/editors/object/object_lattice.c
+++ b/source/blender/editors/object/object_lattice.c
@@ -352,7 +352,7 @@ typedef struct UndoLattice {
int pntsu, pntsv, pntsw;
} UndoLattice;
-static void undoLatt_to_editLatt(void *data, void *edata)
+static void undoLatt_to_editLatt(void *data, void *edata, void *obdata)
{
UndoLattice *ult= (UndoLattice*)data;
Lattice *editlatt= (Lattice *)edata;
@@ -361,7 +361,7 @@ static void undoLatt_to_editLatt(void *data, void *edata)
memcpy(editlatt->def, ult->def, a*sizeof(BPoint));
}
-static void *editLatt_to_undoLatt(void *edata)
+static void *editLatt_to_undoLatt(void *edata, void *obdata)
{
UndoLattice *ult= MEM_callocN(sizeof(UndoLattice), "UndoLattice");
Lattice *editlatt= (Lattice *)edata;
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index 0661b675668..8792803bf0c 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -348,6 +348,17 @@ int ED_object_modifier_convert(ReportList *reports, Scene *scene, Object *ob, Mo
static int modifier_apply_shape(ReportList *reports, Scene *scene, Object *ob, ModifierData *md)
{
+ /*
+ It should be ridiculously easy to extract the original verts that we want
+ and form the shape data. We can probably use the CD KEYINDEX layer (or
+ whatever I ended up calling it, too tired to check now), though this would
+ by necassity have to make some potentially ugly assumptions about the order
+ of the mesh data :-/ you can probably assume in 99% of cases that the first
+ element of a given index is the original, and any subsequent duplicates are
+ copies/interpolates, but that's an assumption that would need to be tested
+ and then predominantly stated in comments in a half dozen headers.
+ */
+
if (ob->type==OB_MESH) {
DerivedMesh *dm;
Mesh *me= ob->data;
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 8d488eeabac..cc9df09dc38 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -69,6 +69,7 @@
#include "BKE_scene.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -99,7 +100,8 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditVert *eve;
+ BMVert *eve;
+ BMIter iter;
Curve *cu;
Nurb *nu;
BezTriple *bezt;
@@ -111,22 +113,17 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
+ BMEditMesh *em = me->edit_btmesh;
- eve= em->verts.first;
- while(eve) {
- if(eve->f & 1) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_SELECT)) {
if(v1==0) v1= nr;
else if(v2==0) v2= nr;
else if(v3==0) v3= nr;
else if(v4==0) v4= nr;
else break;
}
- nr++;
- eve= eve->next;
}
-
- BKE_mesh_end_editmesh(me, em);
}
else if(ELEM(obedit->type, OB_SURF, OB_CURVE)) {
ListBase *editnurb= curve_get_editcurve(obedit);
@@ -924,7 +921,7 @@ static int track_set_exec(bContext *C, wmOperator *op)
Object *obact= CTX_data_active_object(C);
int type= RNA_enum_get(op->ptr, "type");
-
+
if(type == 1) {
bConstraint *con;
bDampTrackConstraint *data;
@@ -1156,7 +1153,7 @@ static int make_links_scene_exec(bContext *C, wmOperator *op)
if(scene_to == CTX_data_scene(C)) {
BKE_report(op->reports, RPT_ERROR, "Can't link objects into the same scene");
return OPERATOR_CANCELLED;
- }
+ }
if(scene_to->id.lib) {
BKE_report(op->reports, RPT_ERROR, "Can't link objects into a linked scene");
@@ -1167,11 +1164,11 @@ static int make_links_scene_exec(bContext *C, wmOperator *op)
{
if(!object_in_scene(base->object, scene_to)) {
Base *nbase= MEM_mallocN( sizeof(Base), "newbase");
- *nbase= *base;
+ *nbase= *base;
BLI_addhead( &(scene_to->base), nbase);
- id_us_plus((ID *)base->object);
- }
- }
+ id_us_plus((ID *)base->object);
+ }
+ }
CTX_DATA_END;
DAG_ids_flush_update(0);
@@ -1260,7 +1257,7 @@ static int make_links_data_exec(bContext *C, wmOperator *op)
object_link_modifiers(obt, ob);
obt->recalc |= OB_RECALC_ALL;
break;
- }
+ }
}
}
}
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 22f054bc180..50764aeb192 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -48,6 +48,7 @@
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "RNA_define.h"
#include "RNA_access.h"
@@ -717,11 +718,9 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
/* BezTriple *bezt;
BPoint *bp; */
Nurb *nu, *nu1;
- EditVert *eve;
float cent[3], centn[3], min[3], max[3], omat[3][3];
int a, total= 0;
- int centermode = RNA_enum_get(op->ptr, "type");
-
+ int centermode = RNA_enum_get(op->ptr, "type");
/* keep track of what is changed */
int tot_change=0, tot_lib_error=0, tot_multiuser_arm_error=0;
MVert *mvert;
@@ -737,14 +736,15 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
cent[0]= cent[1]= cent[2]= 0.0;
if(obedit) {
-
INIT_MINMAX(min, max);
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
+ BMEditMesh *em = me->edit_btmesh;
+ BMVert *eve;
+ BMIter iter;
- for(eve= em->verts.first; eve; eve= eve->next) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
if(v3d->around==V3D_CENTROID) {
total++;
VECADD(cent, cent, eve->co);
@@ -763,14 +763,13 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
cent[2]= (min[2]+max[2])/2.0f;
}
- for(eve= em->verts.first; eve; eve= eve->next) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
sub_v3_v3(eve->co, cent);
}
- recalc_editnormals(em);
+ EDBM_RecalcNormals(em);
tot_change++;
DAG_id_flush_update(&obedit->id, OB_RECALC_DATA);
- BKE_mesh_end_editmesh(me, em);
}
}
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index ff48e7e349a..ea118602c6c 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -37,6 +37,7 @@
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
@@ -44,7 +45,7 @@
#include "DNA_particle_types.h"
#include "BLI_blenlib.h"
-#include "BLI_editVert.h"
+#include "BLI_cellalloc.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
@@ -57,6 +58,7 @@
#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BKE_report.h"
#include "RNA_access.h"
@@ -130,26 +132,27 @@ int ED_vgroup_give_parray(ID *id, MDeformVert ***dvert_arr, int *dvert_tot)
{
Mesh *me = (Mesh *)id;
- if(me->edit_mesh) {
- EditMesh *em = me->edit_mesh;
- EditVert *eve;
+ if(me->edit_btmesh) {
+ BMEditMesh *em = me->edit_btmesh;
+ BMIter iter;
+ BMVert *eve;
int i;
- if (!CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
+ if (!CustomData_has_layer(&em->bm->vdata, CD_MDEFORMVERT)) {
*dvert_tot = 0;
*dvert_arr = NULL;
return 0;
}
- i = 0;
- for (eve=em->verts.first; eve; eve=eve->next) i++;
+ i = em->bm->totvert;
*dvert_arr= MEM_mallocN(sizeof(void*)*i, "vgroup parray from me");
*dvert_tot = i;
i = 0;
- for (eve=em->verts.first; eve; eve=eve->next, i++) {
- (*dvert_arr)[i] = CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ (*dvert_arr)[i] = CustomData_em_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
+ i++;
}
return 1;
@@ -320,13 +323,13 @@ void ED_vgroup_nr_vert_remove(Object *ob, int def_nr, int vertnum)
* deform weight, and reshuffle the others
*/
if(dvert->totweight) {
- newdw = MEM_mallocN(sizeof(MDeformWeight)*(dvert->totweight),
+ newdw = BLI_cellalloc_malloc(sizeof(MDeformWeight)*(dvert->totweight),
"deformWeight");
if(dvert->dw){
memcpy(newdw, dvert->dw, sizeof(MDeformWeight)*i);
memcpy(newdw+i, dvert->dw+i+1,
sizeof(MDeformWeight)*(dvert->totweight-i));
- MEM_freeN(dvert->dw);
+ BLI_cellalloc_free(dvert->dw);
}
dvert->dw=newdw;
}
@@ -416,11 +419,11 @@ void ED_vgroup_nr_vert_add(Object *ob, int def_nr, int vertnum, float weight, in
/* if we are doing an additive assignment, then
* we need to create the deform weight
*/
- newdw = MEM_callocN(sizeof(MDeformWeight)*(dv->totweight+1),
+ newdw = BLI_cellalloc_calloc(sizeof(MDeformWeight)*(dv->totweight+1),
"deformWeight");
if(dv->dw){
memcpy(newdw, dv->dw, sizeof(MDeformWeight)*dv->totweight);
- MEM_freeN(dv->dw);
+ BLI_cellalloc_free(dv->dw);
}
dv->dw=newdw;
@@ -485,10 +488,11 @@ void ED_vgroup_vert_remove(Object *ob, bDeformGroup *dg, int vertnum)
ED_vgroup_nr_vert_remove(ob, def_nr, vertnum);
}
+
static float get_vert_def_nr(Object *ob, int def_nr, int vertnum)
{
MDeformVert *dvert= NULL;
- EditVert *eve;
+ BMVert *eve;
Mesh *me;
int i;
@@ -496,10 +500,10 @@ static float get_vert_def_nr(Object *ob, int def_nr, int vertnum)
if(ob->type==OB_MESH) {
me= ob->data;
- if(me->edit_mesh) {
- eve= BLI_findlink(&me->edit_mesh->verts, vertnum);
+ if(me->edit_btmesh) {
+ eve= BMIter_AtIndex(me->edit_btmesh->bm, BM_VERTS_OF_MESH, NULL, vertnum);
if(!eve) return 0.0f;
- dvert= CustomData_em_get(&me->edit_mesh->vdata, eve->data, CD_MDEFORMVERT);
+ dvert= CustomData_bmesh_get(&me->edit_btmesh->bm->vdata, eve->head.data, CD_MDEFORMVERT);
vertnum= 0;
}
else
@@ -556,33 +560,30 @@ void ED_vgroup_select_by_name(Object *ob, char *name)
/* only in editmode */
static void vgroup_select_verts(Object *ob, int select)
{
- EditVert *eve;
+ BMVert *eve;
MDeformVert *dvert;
int i;
if(ob->type == OB_MESH) {
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
+ BMEditMesh *em = me->edit_btmesh;
+ BMIter iter;
- for(eve=em->verts.first; eve; eve=eve->next){
- dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
if(dvert && dvert->totweight){
for(i=0; i<dvert->totweight; i++){
if(dvert->dw[i].def_nr == (ob->actdef-1)){
- if(select) eve->f |= SELECT;
- else eve->f &= ~SELECT;
-
+ BM_Select(em->bm, eve, select);
break;
}
}
}
}
/* this has to be called, because this function operates on vertices only */
- if(select) EM_select_flush(em); // vertices to edges/faces
- else EM_deselect_flush(em);
-
- BKE_mesh_end_editmesh(me, em);
+ if(select) EDBM_selectmode_flush(em); // vertices to edges/faces
+ else EDBM_deselect_flush(em);
}
else if(ob->type == OB_LATTICE) {
Lattice *lt= vgroup_edit_lattice(ob);
@@ -858,12 +859,12 @@ static void vgroup_invert(Object *ob, int auto_assign, int auto_remove)
static void vgroup_blend(Object *ob)
{
+ BMEditMesh *em= ((Mesh *)ob->data)->edit_btmesh;
bDeformGroup *dg;
MDeformWeight *dw;
MDeformVert *dvert_array=NULL, *dvert;
int i, def_nr, dvert_tot=0;
- EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)ob->data));
// ED_vgroup_give_array(ob->data, &dvert_array, &dvert_tot);
if(em==NULL)
@@ -872,46 +873,47 @@ static void vgroup_blend(Object *ob)
dg = BLI_findlink(&ob->defbase, (ob->actdef-1));
if(dg) {
- int sel1, sel2;
- int i1, i2;
-
- EditEdge *eed;
- EditVert *eve;
+ BMEdge *eed;
+ BMVert *eve;
+ BMIter iter;
float *vg_weights;
float *vg_users;
+ int sel1, sel2;
+ int i1, i2;
def_nr= ob->actdef-1;
i= 0;
- for(eve= em->verts.first; eve; eve= eve->next)
- eve->tmp.l= i++;
-
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(eve, i);
+ i++;
+ }
dvert_tot= i;
vg_weights= MEM_callocN(sizeof(float)*dvert_tot, "vgroup_blend_f");
vg_users= MEM_callocN(sizeof(int)*dvert_tot, "vgroup_blend_i");
- for(eed= em->edges.first; eed; eed= eed->next) {
- sel1= eed->v1->f & SELECT;
- sel2= eed->v2->f & SELECT;
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ sel1= BM_TestHFlag(eed->v1, BM_SELECT);
+ sel2= BM_TestHFlag(eed->v2, BM_SELECT);
if(sel1 != sel2) {
/* i1 is always the selected one */
if(sel1==TRUE && sel2==FALSE) {
- i1= eed->v1->tmp.l;
- i2= eed->v2->tmp.l;
+ i1= BMINDEX_GET(eed->v1);
+ i2= BMINDEX_GET(eed->v2);
eve= eed->v2;
}
else {
- i2= eed->v1->tmp.l;
- i1= eed->v2->tmp.l;
+ i2= BMINDEX_GET(eed->v1);
+ i1= BMINDEX_GET(eed->v2);
eve= eed->v1;
}
vg_users[i1]++;
/* TODO, we may want object mode blending */
- if(em) dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ if(em) dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
else dvert= dvert_array+i2;
dw= defvert_find_index(dvert, def_nr);
@@ -923,10 +925,10 @@ static void vgroup_blend(Object *ob)
}
i= 0;
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT && vg_users[i] > 0) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if(BM_TestHFlag(eve, BM_SELECT) && vg_users[i] > 0) {
/* TODO, we may want object mode blending */
- if(em) dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ if(em) dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
else dvert= dvert_array+i;
dw= defvert_verify_index(dvert, def_nr);
@@ -1004,7 +1006,7 @@ static void vgroup_clean_all(Object *ob, float eul, int keep_single)
void ED_vgroup_mirror(Object *ob, int mirror_weights, int flip_vgroups)
{
- EditVert *eve, *eve_mirr;
+ BMVert *eve, *eve_mirr;
MDeformVert *dvert, *dvert_mirr;
int *flip_map;
@@ -1014,8 +1016,9 @@ void ED_vgroup_mirror(Object *ob, int mirror_weights, int flip_vgroups)
/* only the active group */
if(ob->type == OB_MESH) {
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
-
+ BMEditMesh *em = me->edit_btmesh;
+ BMIter iter;
+#if 0 //BMESH_TODO
EM_cache_x_mirror_vert(ob, em);
if(!CustomData_has_layer(&em->vdata, CD_MDEFORMVERT))
@@ -1061,6 +1064,7 @@ void ED_vgroup_mirror(Object *ob, int mirror_weights, int flip_vgroups)
MEM_freeN(flip_map);
BKE_mesh_end_editmesh(me, em);
+#endif
}
}
@@ -1158,12 +1162,11 @@ static void vgroup_delete_object_mode(Object *ob)
/* Remove the group */
BLI_freelinkN(&ob->defbase, dg);
}
-
/* only in editmode */
/* removes from active defgroup, if allverts==0 only selected vertices */
static void vgroup_active_remove_verts(Object *ob, int allverts)
{
- EditVert *eve;
+ BMVert *eve;
MDeformVert *dvert;
MDeformWeight *newdw;
bDeformGroup *dg, *eg;
@@ -1175,19 +1178,20 @@ static void vgroup_active_remove_verts(Object *ob, int allverts)
if(ob->type == OB_MESH) {
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
+ BMEditMesh *em = me->edit_btmesh;
+ BMIter iter;
- for(eve=em->verts.first; eve; eve=eve->next){
- dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
- if(dvert && dvert->dw && ((eve->f & SELECT) || allverts)){
+ if(dvert && dvert->dw && (BM_TestHFlag(eve, BM_SELECT) || allverts)){
for(i=0; i<dvert->totweight; i++){
/* Find group */
eg = BLI_findlink(&ob->defbase, dvert->dw[i].def_nr);
if(eg == dg){
dvert->totweight--;
- if(dvert->totweight){
- newdw = MEM_mallocN(sizeof(MDeformWeight)*(dvert->totweight), "deformWeight");
+ if (dvert->totweight){
+ newdw = BLI_cellalloc_malloc (sizeof(MDeformWeight)*(dvert->totweight), "deformWeight");
if(dvert->dw){
memcpy(newdw, dvert->dw, sizeof(MDeformWeight)*i);
@@ -1197,7 +1201,7 @@ static void vgroup_active_remove_verts(Object *ob, int allverts)
dvert->dw=newdw;
}
else{
- MEM_freeN(dvert->dw);
+ BLI_cellalloc_free (dvert->dw);
dvert->dw=NULL;
break;
}
@@ -1205,7 +1209,6 @@ static void vgroup_active_remove_verts(Object *ob, int allverts)
}
}
}
- BKE_mesh_end_editmesh(me, em);
}
else if(ob->type == OB_LATTICE) {
Lattice *lt= vgroup_edit_lattice(ob);
@@ -1240,19 +1243,19 @@ static void vgroup_delete_edit_mode(Object *ob)
/* Make sure that any verts with higher indices are adjusted accordingly */
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
- EditVert *eve;
+ BMEditMesh *em = me->edit_btmesh;
+ BMIter iter;
+ BMVert *eve;
MDeformVert *dvert;
- for(eve=em->verts.first; eve; eve=eve->next){
- dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
if(dvert)
for(i=0; i<dvert->totweight; i++)
if(dvert->dw[i].def_nr > (ob->actdef-1))
dvert->dw[i].def_nr--;
}
- BKE_mesh_end_editmesh(me, em);
}
else if(ob->type==OB_LATTICE) {
Lattice *lt= vgroup_edit_lattice(ob);
@@ -1300,7 +1303,7 @@ static void vgroup_delete_edit_mode(Object *ob)
static int vgroup_object_in_edit_mode(Object *ob)
{
if(ob->type == OB_MESH)
- return (((Mesh*)ob->data)->edit_mesh != NULL);
+ return (((Mesh*)ob->data)->edit_btmesh != NULL);
else if(ob->type == OB_LATTICE)
return (((Lattice*)ob->data)->editlatt != NULL);
@@ -1341,7 +1344,7 @@ static void vgroup_delete_all(Object *ob)
/* only in editmode */
static void vgroup_assign_verts(Object *ob, float weight)
{
- EditVert *eve;
+ BMVert *eve;
bDeformGroup *dg, *eg;
MDeformWeight *newdw;
MDeformVert *dvert;
@@ -1353,16 +1356,17 @@ static void vgroup_assign_verts(Object *ob, float weight)
if(ob->type == OB_MESH) {
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
+ BMEditMesh *em = me->edit_btmesh;
+ BMIter iter;
- if(!CustomData_has_layer(&em->vdata, CD_MDEFORMVERT))
- EM_add_data_layer(em, &em->vdata, CD_MDEFORMVERT);
+ if(!CustomData_has_layer(&em->bm->vdata, CD_MDEFORMVERT))
+ BM_add_data_layer(em->bm, &em->bm->vdata, CD_MDEFORMVERT);
/* Go through the list of editverts and assign them */
- for(eve=em->verts.first; eve; eve=eve->next){
- dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
- if(dvert && (eve->f & SELECT)){
+ if(dvert && BM_TestHFlag(eve, BM_SELECT)) {
done=0;
/* See if this vert already has a reference to this group */
/* If so: Change its weight */
@@ -1378,10 +1382,10 @@ static void vgroup_assign_verts(Object *ob, float weight)
}
/* If not: Add the group and set its weight */
if(!done){
- newdw = MEM_callocN(sizeof(MDeformWeight)*(dvert->totweight+1), "deformWeight");
+ newdw = BLI_cellalloc_calloc(sizeof(MDeformWeight)*(dvert->totweight+1), "deformWeight");
if(dvert->dw){
memcpy(newdw, dvert->dw, sizeof(MDeformWeight)*dvert->totweight);
- MEM_freeN(dvert->dw);
+ BLI_cellalloc_free(dvert->dw);
}
dvert->dw=newdw;
@@ -1393,7 +1397,6 @@ static void vgroup_assign_verts(Object *ob, float weight)
}
}
}
- BKE_mesh_end_editmesh(me, em);
}
else if(ob->type == OB_LATTICE) {
Lattice *lt= vgroup_edit_lattice(ob);
@@ -2046,11 +2049,12 @@ static int vgroup_do_remap(Object *ob, char *name_array, wmOperator *op)
if(ob->mode == OB_MODE_EDIT) {
if(ob->type==OB_MESH) {
- EditMesh *em = BKE_mesh_get_editmesh(ob->data);
- EditVert *eve;
+ BMEditMesh *em = ((Mesh*)ob->data)->edit_btmesh;
+ BMIter iter;
+ BMVert *eve;
- for(eve=em->verts.first; eve; eve=eve->next){
- dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
if(dvert && dvert->totweight){
defvert_remap(dvert, sort_map);
}
diff --git a/source/blender/editors/physics/SConscript b/source/blender/editors/physics/SConscript
index fcf94eae994..ec90c74a35b 100644
--- a/source/blender/editors/physics/SConscript
+++ b/source/blender/editors/physics/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
-incs += ' ../../gpu'
+incs += ' ../../gpu ../../bmesh'
incs += ' ../../makesrna ../../render/extern/include #/intern/elbeem/extern'
defs = ''
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 5ef805e25b4..da0034ac2f9 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -1031,7 +1031,7 @@ static void recalc_emitter_field(Object *ob, ParticleSystem *psys)
BLI_kdtree_free(edit->emitter_field);
- totface=dm->getNumFaces(dm);
+ totface=dm->getNumTessFaces(dm);
totvert=dm->getNumVerts(dm);
edit->emitter_cosnos=MEM_callocN(totface*6*sizeof(float),"emitter cosnos");
@@ -1043,7 +1043,7 @@ static void recalc_emitter_field(Object *ob, ParticleSystem *psys)
mvert=dm->getVertDataArray(dm,CD_MVERT);
for(i=0; i<totface; i++, vec+=6, nor+=6) {
- mface=dm->getFaceData(dm,i,CD_MFACE);
+ mface=dm->getTessFaceData(dm,i,CD_MFACE);
mvert=dm->getVertData(dm,mface->v1,CD_MVERT);
VECCOPY(vec,mvert->co);
@@ -3512,10 +3512,10 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
if(pset->brushtype == PE_BRUSH_ADD && pe_x_mirror(ob))
PE_mirror_x(scene, ob, 1);
- update_world_cos(ob,edit);
- psys_free_path_cache(NULL, edit);
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
- }
+ update_world_cos(ob,edit);
+ psys_free_path_cache(NULL, edit);
+ DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ }
else
PE_update_object(scene, ob, 1);
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 059805fdf2d..bb30d30fd0e 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -664,7 +664,7 @@ static void connect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
continue;
}
- mface = CDDM_get_face(dm,nearest.index);
+ mface = CDDM_get_tessface(dm,nearest.index);
copy_v3_v3(v[0], CDDM_get_vert(dm,mface->v1)->co);
copy_v3_v3(v[1], CDDM_get_vert(dm,mface->v2)->co);
diff --git a/source/blender/editors/render/CMakeLists.txt b/source/blender/editors/render/CMakeLists.txt
index 2ecdc14a497..550c812c320 100644
--- a/source/blender/editors/render/CMakeLists.txt
+++ b/source/blender/editors/render/CMakeLists.txt
@@ -28,6 +28,7 @@ SET(INC
../../blenloader
../../gpu
../../imbuf
+ ../../bmesh
../include
../../../../intern/guardedalloc
../../../../extern/glew/include
diff --git a/source/blender/editors/render/SConscript b/source/blender/editors/render/SConscript
index 2b9737557cd..bd6dcf73546 100644
--- a/source/blender/editors/render/SConscript
+++ b/source/blender/editors/render/SConscript
@@ -7,7 +7,7 @@ incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../gpu'
incs += ' ../../makesrna ../../render/extern/include #/intern/elbeem/extern'
-incs += ' ../../blenloader'
+incs += ' ../../blenloader ../../bmesh'
if env['OURPLATFORM'] == 'linux2':
cflags='-pthread'
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 4a947569e66..f96e82a30f4 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -54,6 +54,7 @@
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_world.h"
+#include "BKE_tessmesh.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -300,13 +301,15 @@ static int material_slot_assign_exec(bContext *C, wmOperator *op)
if(ob && ob->actcol>0) {
if(ob->type == OB_MESH) {
- EditMesh *em= ((Mesh*)ob->data)->edit_mesh;
- EditFace *efa;
+ BMEditMesh *em= ((Mesh*)ob->data)->edit_btmesh;
+ BMFace *efa;
+ BMIter iter;
if(em) {
- for(efa= em->faces.first; efa; efa=efa->next)
- if(efa->f & SELECT)
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(BM_TestHFlag(efa, BM_SELECT))
efa->mat_nr= ob->actcol-1;
+ }
}
}
else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
@@ -358,14 +361,15 @@ static int material_slot_de_select(bContext *C, int select)
return OPERATOR_CANCELLED;
if(ob->type == OB_MESH) {
- EditMesh *em= ((Mesh*)ob->data)->edit_mesh;
-
+ BMEditMesh *em= ((Mesh*)ob->data)->edit_btmesh;
+/*BMESH_TODO
if(em) {
if(select)
EM_select_by_material(em, ob->actcol-1);
else
EM_deselect_by_material(em, ob->actcol-1);
}
+*/
}
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
ListBase *editnurb= ((Curve*)ob->data)->editnurb;
diff --git a/source/blender/editors/screen/CMakeLists.txt b/source/blender/editors/screen/CMakeLists.txt
index 6bbd1112d05..f9b5ceba0e4 100644
--- a/source/blender/editors/screen/CMakeLists.txt
+++ b/source/blender/editors/screen/CMakeLists.txt
@@ -25,6 +25,7 @@ SET(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../bmesh
../../imbuf
../include
../../../../intern/guardedalloc
diff --git a/source/blender/editors/screen/Makefile b/source/blender/editors/screen/Makefile
index 23c9d130eec..c763b4ecb5e 100644
--- a/source/blender/editors/screen/Makefile
+++ b/source/blender/editors/screen/Makefile
@@ -42,6 +42,7 @@ CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I../../windowmanager
CPPFLAGS += -I../../blenloader
CPPFLAGS += -I../../blenkernel
+CPPFLAGS += -I../../bmesh
CPPFLAGS += -I../../blenlib
CPPFLAGS += -I../../makesdna
CPPFLAGS += -I../../makesrna
diff --git a/source/blender/editors/screen/SConscript b/source/blender/editors/screen/SConscript
index 6efb2617a18..5ce15cf5472 100644
--- a/source/blender/editors/screen/SConscript
+++ b/source/blender/editors/screen/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../blenfont ../../makesdna ../../imbuf'
incs += ' ../../blenloader ../../windowmanager ../../makesrna ../../gpu'
-incs += ' ../../render/extern/include'
+incs += ' ../../render/extern/include ../../bmesh'
incs += ' #/intern/guardedalloc #/extern/glew/include'
defs = ''
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 1bd1fef4673..a3f97a7c5ce 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1408,8 +1408,8 @@ void ED_screen_set_scene(bContext *C, Scene *scene)
if(rv3d->persp==RV3D_CAMOB)
rv3d->persp= RV3D_PERSP;
- }
- }
+ }
+ }
}
}
}
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 50a5414b6ff..b70cb03869d 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -55,6 +55,7 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BKE_sound.h"
#include "WM_api.h"
@@ -212,7 +213,7 @@ int ED_operator_editmesh(bContext *C)
{
Object *obedit= CTX_data_edit_object(C);
if(obedit && obedit->type==OB_MESH)
- return NULL != ((Mesh *)obedit->data)->edit_mesh;
+ return NULL != ((Mesh *)obedit->data)->edit_btmesh;
return 0;
}
@@ -244,36 +245,28 @@ int ED_operator_posemode(bContext *C)
int ED_operator_uvedit(bContext *C)
{
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= NULL;
+ BMEditMesh *em= NULL;
if(obedit && obedit->type==OB_MESH)
- em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
-
- if(em && (em->faces.first) && (CustomData_has_layer(&em->fdata, CD_MTFACE))) {
- BKE_mesh_end_editmesh(obedit->data, em);
+ em= ((Mesh *)obedit->data)->edit_btmesh;
+
+ if (em && em->bm->totface && CustomData_has_layer(&em->bm->pdata, CD_MTEXPOLY))
return 1;
- }
- if(obedit)
- BKE_mesh_end_editmesh(obedit->data, em);
return 0;
}
int ED_operator_uvmap(bContext *C)
{
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= NULL;
+ BMEditMesh *em= NULL;
if(obedit && obedit->type==OB_MESH)
- em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ em= ((Mesh *)obedit->data)->edit_btmesh;
- if(em && (em->faces.first)) {
- BKE_mesh_end_editmesh(obedit->data, em);
+ if(em && (em->bm->totface))
return 1;
- }
- if(obedit)
- BKE_mesh_end_editmesh(obedit->data, em);
return 0;
}
@@ -2582,7 +2575,7 @@ int ED_screen_animation_play(bContext *C, int sync, int mode)
/* update region if TIME_REGION was set, to leftmost 3d window */
ED_screen_animation_timer_update(screen, stime->redraws, refresh);
- }
+ }
else {
int redraws = TIME_REGION|TIME_ALL_3D_WIN;
diff --git a/source/blender/editors/sculpt_paint/SConscript b/source/blender/editors/sculpt_paint/SConscript
index 3d9a5144c93..b9cc294d44d 100644
--- a/source/blender/editors/sculpt_paint/SConscript
+++ b/source/blender/editors/sculpt_paint/SConscript
@@ -8,7 +8,7 @@ defs = []
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../render/extern/include'
-incs += ' ../../gpu ../../makesrna'
+incs += ' ../../gpu ../../makesrna ../../bmesh'
if env['OURPLATFORM'] == 'linux2':
cflags='-pthread'
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 45c0396855d..12326843734 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -2842,11 +2842,11 @@ static void project_paint_begin(ProjPaintState *ps)
}
ps->dm_mvert = ps->dm->getVertArray(ps->dm);
- ps->dm_mface = ps->dm->getFaceArray(ps->dm);
- ps->dm_mtface= ps->dm->getFaceDataArray(ps->dm, CD_MTFACE);
+ ps->dm_mface = ps->dm->getTessFaceArray(ps->dm);
+ ps->dm_mtface= ps->dm->getTessFaceDataArray(ps->dm, CD_MTFACE);
ps->dm_totvert = ps->dm->getNumVerts(ps->dm);
- ps->dm_totface = ps->dm->getNumFaces(ps->dm);
+ ps->dm_totface = ps->dm->getNumTessFaces(ps->dm);
/* use clone mtface? */
@@ -4656,9 +4656,26 @@ static int texture_paint_init(bContext *C, wmOperator *op)
pop->brush_size_orig= brush->size;
if(pop->mode != PAINT_MODE_2D) {
+ Mesh *me;
+
pop->s.ob = OBACT;
pop->s.me = get_mesh(pop->s.ob);
if (!pop->s.me) return 0;
+
+ me = pop->s.me;
+
+ /*recalc mesh tesselation so the face origindex values point
+ to the tesselation faces themselves, instead of polys*/
+ me->totface = mesh_recalcTesselation(&me->fdata, &me->ldata,
+ &me->pdata, me->mvert, me->totface, me->totloop, me->totpoly, 0, 1);
+ mesh_update_customdata_pointers(me);
+
+ /*force customdata update*/
+ makeDerivedMesh(scene, pop->ps.ob, NULL, CD_MASK_BAREMESH);
+
+ /* Dont allow brush size below 2 */
+ if (pop->ps.brush && pop->ps.brush->size<=1)
+ pop->ps.brush->size = 2;
}
else {
pop->s.image = pop->s.sima->image;
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 21ea6cb7f75..9baa8e6f95e 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -93,9 +93,9 @@ static void imapaint_tri_weights(Object *ob, float *v1, float *v2, float *v3, fl
void imapaint_pick_uv(Scene *scene, Object *ob, Mesh *mesh, unsigned int faceindex, int *xy, float *uv)
{
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- int *index = dm->getFaceDataArray(dm, CD_ORIGINDEX);
- MTFace *tface = dm->getFaceDataArray(dm, CD_MTFACE), *tf;
- int numfaces = dm->getNumFaces(dm), a, findex;
+ int *index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ MTFace *tface = dm->getTessFaceDataArray(dm, CD_MTFACE), *tf;
+ int numfaces = dm->getNumTessFaces(dm), a, findex;
float p[2], w[3], absw, minabsw;
MFace mf;
MVert mv[4];
@@ -108,7 +108,7 @@ void imapaint_pick_uv(Scene *scene, Object *ob, Mesh *mesh, unsigned int faceind
findex= (index)? index[a]: a;
if(findex == faceindex) {
- dm->getFace(dm, a, &mf);
+ dm->getTessFace(dm, a, &mf);
dm->getVert(dm, mf.v1, &mv[0]);
dm->getVert(dm, mf.v2, &mv[1]);
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index c1ef23e44a2..fde2d95cf29 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -43,6 +43,8 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
+#include "BLI_memarena.h"
+#include "BLI_cellalloc.h"
#include "BLI_ghash.h"
#include "DNA_armature_types.h"
@@ -191,7 +193,7 @@ unsigned int vpaint_get_current_col(VPaint *vp)
return rgba_to_mcol(brush->rgb[0], brush->rgb[1], brush->rgb[2], 1.0f);
}
-static void do_shared_vertexcol(Mesh *me)
+static void do_shared_vertex_tesscol(Mesh *me)
{
/* if no mcol: do not do */
/* if tface: only the involved faces, otherwise all */
@@ -257,31 +259,90 @@ static void do_shared_vertexcol(Mesh *me)
MEM_freeN(scolmain);
}
+void do_shared_vertexcol(Mesh *me)
+{
+ MLoop *ml = me->mloop;
+ MLoopCol *lcol = me->mloopcol;
+ MTexPoly *mtp = me->mtpoly;
+ MPoly *mp = me->mpoly;
+ float (*scol)[5];
+ int i;
+
+ /* if no mloopcol: do not do */
+ /* if mtexpoly: only the involved faces, otherwise all */
+
+ if(me->mloopcol==0 || me->totvert==0 || me->totpoly==0) return;
+
+ scol = MEM_callocN(sizeof(float)*me->totvert*5, "scol");
+
+ for (i=0; i<me->totloop; i++, ml++, lcol++) {
+ if (i >= mp->loopstart + mp->totloop) {
+ mp++;
+ if (mtp) mtp++;
+ }
+
+ if (mtp && !(mtp->mode & TF_SHAREDCOL))
+ continue;
+
+ scol[ml->v][0] += lcol->r;
+ scol[ml->v][1] += lcol->g;
+ scol[ml->v][2] += lcol->b;
+ scol[ml->v][3] += lcol->a;
+ scol[ml->v][4] += 1.0;
+ }
+
+ for (i=0; i<me->totvert; i++) {
+ if (!scol[i][4]) continue;
+
+ scol[i][0] /= scol[i][4];
+ scol[i][1] /= scol[i][4];
+ scol[i][2] /= scol[i][4];
+ scol[i][3] /= scol[i][4];
+ }
+
+ ml = me->mloop;
+ lcol = me->mloopcol;
+ for (i=0; i<me->totloop; i++, ml++, lcol++) {
+ if (!scol[ml->v][4]) continue;
+
+ lcol->r = scol[ml->v][0];
+ lcol->g = scol[ml->v][1];
+ lcol->b = scol[ml->v][2];
+ lcol->a = scol[ml->v][3];
+ }
+
+ MEM_freeN(scol);
+
+ do_shared_vertex_tesscol(me);
+}
+
static void make_vertexcol(Object *ob) /* single ob */
{
Mesh *me;
if(!ob || ob->id.lib) return;
me= get_mesh(ob);
if(me==0) return;
- if(me->edit_mesh) return;
+ if(me->edit_btmesh) return;
/* copies from shadedisplist to mcol */
- if(!me->mcol) {
- CustomData_add_layer(&me->fdata, CD_MCOL, CD_CALLOC, NULL, me->totface);
- mesh_update_customdata_pointers(me);
- }
+ if(!me->mcol)
+ CustomData_add_layer(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface);
+ if (!me->mloopcol)
+ CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop);
+
+ mesh_update_customdata_pointers(me);
//if(shade)
// shadeMeshMCol(scene, ob, me);
//else
memset(me->mcol, 255, 4*sizeof(MCol)*me->totface);
-
+
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
}
-static void copy_vpaint_prev(VPaint *vp, unsigned int *mcol, int tot)
+static void copy_vpaint_prev(VPaint *vp, unsigned int *lcol, int tot)
{
if(vp->vpaint_prev) {
MEM_freeN(vp->vpaint_prev);
@@ -289,10 +350,10 @@ static void copy_vpaint_prev(VPaint *vp, unsigned int *mcol, int tot)
}
vp->tot= tot;
- if(mcol==NULL || tot==0) return;
+ if(lcol==NULL || tot==0) return;
- vp->vpaint_prev= MEM_mallocN(4*sizeof(int)*tot, "vpaint_prev");
- memcpy(vp->vpaint_prev, mcol, 4*sizeof(int)*tot);
+ vp->vpaint_prev= MEM_mallocN(sizeof(int)*tot, "vpaint_prev");
+ memcpy(vp->vpaint_prev, lcol, sizeof(int)*tot);
}
@@ -315,9 +376,11 @@ static void copy_wpaint_prev (VPaint *wp, MDeformVert *dverts, int dcount)
void vpaint_fill(Object *ob, unsigned int paintcol)
{
Mesh *me;
- MFace *mf;
+ MFace *mf;
+ MPoly *mp;
+ MLoopCol *lcol;
unsigned int *mcol;
- int i, selected;
+ int i, j, selected;
me= get_mesh(ob);
if(me==0 || me->totface==0) return;
@@ -337,6 +400,18 @@ void vpaint_fill(Object *ob, unsigned int paintcol)
mcol[3] = paintcol;
}
}
+
+ mp = me->mpoly;
+ lcol = me->mloopcol;
+ for (i=0; i<me->totpoly; i++, mp++) {
+ if (!(!selected || mp->flag & ME_FACE_SEL))
+ continue;
+
+ lcol = me->mloopcol + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, lcol++) {
+ *(int*)lcol = paintcol;
+ }
+ }
DAG_id_flush_update(&me->id, OB_RECALC_DATA);
}
@@ -856,13 +931,14 @@ static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float
/* else */
/* sets wp->weight to the closest weight value to vertex */
/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
+#if 0
void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
{
ViewContext vc;
ToolSettings *ts= scene->toolsettings;
Object *ob= OBACT;
Mesh *me= get_mesh(ob);
- int index;
+ int index, i;
short mval[2] = {0, 0}, sco[2];
int vgroup= ob->actdef-1;
@@ -871,13 +947,13 @@ void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
// getmouseco_areawin(mval);
index= view3d_sample_backbuf(&vc, mval[0], mval[1]);
- if(index && index<=me->totface) {
- MFace *mface;
-
- mface= ((MFace *)me->mface) + index-1;
+ if(index && index<=me->totpoly) {
+ MPoly *mpoly;
+ mpoly= ((MPoly *)me->mpoly) + index-1;
if(mode==1) { /* sampe which groups are in here */
MDeformVert *dv;
+ MLoop *ml;
int a, totgroup;
totgroup= BLI_countlist(&ob->defbase);
@@ -885,28 +961,14 @@ void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
int totmenu=0;
int *groups=MEM_callocN(totgroup*sizeof(int), "groups");
- dv= me->dvert+mface->v1;
- for(a=0; a<dv->totweight; a++) {
- if (dv->dw[a].def_nr<totgroup)
- groups[dv->dw[a].def_nr]= 1;
- }
- dv= me->dvert+mface->v2;
- for(a=0; a<dv->totweight; a++) {
+ ml = me->mloop+mpoly->loopstart;
+ for (i=0; i<mpoly->totloop; i++, ml++) {
+ dv = me->dvert+ml->v;
if (dv->dw[a].def_nr<totgroup)
groups[dv->dw[a].def_nr]= 1;
+
}
- dv= me->dvert+mface->v3;
- for(a=0; a<dv->totweight; a++) {
- if (dv->dw[a].def_nr<totgroup)
- groups[dv->dw[a].def_nr]= 1;
- }
- if(mface->v4) {
- dv= me->dvert+mface->v4;
- for(a=0; a<dv->totweight; a++) {
- if (dv->dw[a].def_nr<totgroup)
- groups[dv->dw[a].def_nr]= 1;
- }
- }
+
for(a=0; a<totgroup; a++)
if(groups[a]) totmenu++;
@@ -939,28 +1001,19 @@ void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
}
else {
DerivedMesh *dm;
- float w1, w2, w3, w4, co[3], fac;
+ MLoop *ml;
+ float w, co[3], fmin = 10000000.0f;
+ int loopi = mpoly->loopstart;
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
if(dm->getVertCo==NULL) {
//notice("Not supported yet");
}
else {
- /* calc 3 or 4 corner weights */
- dm->getVertCo(dm, mface->v1, co);
- project_short_noclip(ar, co, sco);
- w1= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
-
- dm->getVertCo(dm, mface->v2, co);
- project_short_noclip(ar, co, sco);
- w2= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
-
- dm->getVertCo(dm, mface->v3, co);
- project_short_noclip(ar, co, sco);
- w3= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
-
- if(mface->v4) {
- dm->getVertCo(dm, mface->v4, co);
+ /* find minimum distance */
+ ml = me->mloop + mpoly->loopstart;
+ for (i=0; i<mpoly->totloop; i++, ml++) {
+ dm->getVertCo(dm, ml->v, co);
project_short_noclip(ar, co, sco);
w4= ((mval[0]-sco[0])*(mval[0]-sco[0]) + (mval[1]-sco[1])*(mval[1]-sco[1]));
}
@@ -979,8 +1032,13 @@ void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
else if(w4==fac) {
if(mface->v4) {
ts->vgroup_weight= defvert_find_weight(me->dvert+mface->v4, vgroup);
+>>>>>>> .merge-right.r23146
}
}
+
+ ml = me->mloop + loopi;
+ dw= get_defweight(me->dvert+ml->v, ob->actdef-1);
+ if(dw) ts->vgroup_weight= dw->weight; else ts->vgroup_weight= 0.0f;
}
dm->release(dm);
}
@@ -988,6 +1046,7 @@ void sample_wpaint(Scene *scene, ARegion *ar, View3D *v3d, int mode)
}
}
+#endif
static void do_weight_paint_auto_normalize(MDeformVert *dvert,
int paint_nr, char *map)
@@ -1322,6 +1381,13 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *event)
me= get_mesh(ob);
if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
+ /*we can't assume mfaces have a correct origindex layer that indices to mpolys.
+ so instead we have to regenerate the tesselation faces altogether.*/
+ me->totface = mesh_recalcTesselation(&me->fdata, &me->ldata, &me->pdata,
+ me->mvert, me->totface, me->totloop, me->totpoly, 1, 0);
+ mesh_update_customdata_pointers(me);
+ makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
+
/* if nothing was added yet, we make dverts and a vertex deform group */
if (!me->dvert)
ED_vgroup_data_create(&me->id);
@@ -1464,22 +1530,22 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
if(wp->flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
+ if(indexar[index] && indexar[index]<=me->totpoly) {
+ MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
- if(mface->mat_nr!=ob->actcol-1) {
+ if(mpoly->mat_nr!=ob->actcol-1) {
indexar[index]= 0;
}
}
}
}
- if((me->editflag & ME_EDIT_PAINT_MASK) && me->mface) {
+ if((me->editflag & ME_EDIT_PAINT_MASK) && me->mpoly) {
for(index=0; index<totindex; index++) {
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
+ if(indexar[index] && indexar[index]<=me->totpoly) {
+ MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
- if((mface->flag & ME_FACE_SEL)==0) {
+ if((mpoly->flag & ME_FACE_SEL)==0) {
indexar[index]= 0;
}
}
@@ -1495,13 +1561,14 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
paintweight= ts->vgroup_weight;
for(index=0; index<totindex; index++) {
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= me->mface + (indexar[index]-1);
-
- (me->dvert+mface->v1)->flag= 1;
- (me->dvert+mface->v2)->flag= 1;
- (me->dvert+mface->v3)->flag= 1;
- if(mface->v4) (me->dvert+mface->v4)->flag= 1;
+ if(indexar[index] && indexar[index]<=me->totpoly) {
+ MPoly *mpoly= me->mpoly + (indexar[index]-1);
+ MLoop *ml = me->mloop + mpoly->loopstart;
+ int i;
+
+ for (i=0; i<mpoly->totloop; i++, ml++) {
+ (me->dvert+ml->v)->flag = 1;
+ }
if(brush->vertexpaint_tool==VP_BLUR) {
MDeformWeight *dw, *(*dw_func)(MDeformVert *, int);
@@ -1511,15 +1578,13 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
else
dw_func= defvert_verify_index;
- dw= dw_func(me->dvert+mface->v1, ob->actdef-1);
- if(dw) {paintweight+= dw->weight; totw++;}
- dw= dw_func(me->dvert+mface->v2, ob->actdef-1);
- if(dw) {paintweight+= dw->weight; totw++;}
- dw= dw_func(me->dvert+mface->v3, ob->actdef-1);
- if(dw) {paintweight+= dw->weight; totw++;}
- if(mface->v4) {
- dw= dw_func(me->dvert+mface->v4, ob->actdef-1);
- if(dw) {paintweight+= dw->weight; totw++;}
+ ml = me->mloop + mpoly->loopstart;
+ for (i=0; i<mpoly->totloop; i++, ml++) {
+ dw = dw_func(me->dvert+ml->v, ob->actdef-1);
+ if (dw) {
+ paintweight += dw->weight;
+ totw++;
+ }
}
}
}
@@ -1529,49 +1594,20 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
paintweight/= (float)totw;
for(index=0; index<totindex; index++) {
-
- if(indexar[index] && indexar[index]<=me->totface) {
- MFace *mface= me->mface + (indexar[index]-1);
-
- if((me->dvert+mface->v1)->flag) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v1, mval, pressure);
- if(alpha) {
- do_weight_paint_vertex(wp, ob, mface->v1,
- alpha, paintweight, flip, wpd->vgroup_mirror,
- wpd->vgroup_validmap);
- }
- (me->dvert+mface->v1)->flag= 0;
- }
-
- if((me->dvert+mface->v2)->flag) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v2, mval, pressure);
- if(alpha) {
- do_weight_paint_vertex(wp, ob, mface->v2,
- alpha, paintweight, flip, wpd->vgroup_mirror,
- wpd->vgroup_validmap);
- }
- (me->dvert+mface->v2)->flag= 0;
- }
-
- if((me->dvert+mface->v3)->flag) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v3, mval, pressure);
- if(alpha) {
- do_weight_paint_vertex(wp, ob, mface->v3,
- alpha, paintweight, flip, wpd->vgroup_mirror,
- wpd->vgroup_validmap);
- }
- (me->dvert+mface->v3)->flag= 0;
- }
-
- if((me->dvert+mface->v4)->flag) {
- if(mface->v4) {
- alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*mface->v4, mval, pressure);
+ if(indexar[index] && indexar[index]<=me->totpoly) {
+ MPoly *mpoly= me->mpoly + (indexar[index]-1);
+ MLoop *ml=me->mloop+mpoly->loopstart;
+ int i;
+
+ for (i=0; i<mpoly->totloop; i++, ml++) {
+ if ((me->dvert+ml->v)->flag) {
+ alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*ml->v, mval, pressure);
if(alpha) {
- do_weight_paint_vertex(wp, ob, mface->v4,
- alpha, paintweight, flip, wpd->vgroup_mirror,
+ do_weight_paint_vertex(wp, ob, ml->v,
+ alpha, paintweight, flip, wpd->vgroup_mirror,
wpd->vgroup_validmap);
}
- (me->dvert+mface->v4)->flag= 0;
+ (me->dvert+ml->v)->flag= 0;
}
}
}
@@ -1697,7 +1733,7 @@ static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
return OPERATOR_PASS_THROUGH;
}
- if(me && me->mcol==NULL) make_vertexcol(ob);
+ if(me && me->mloopcol==NULL) make_vertexcol(ob);
/* toggle: end vpaint */
if(ob->mode & OB_MODE_VERTEX_PAINT) {
@@ -1766,14 +1802,60 @@ For future:
*/
+typedef struct polyfacemap_e {
+ struct polyfacemap_e *next, *prev;
+ int facenr;
+} polyfacemap_e;
+
typedef struct VPaintData {
ViewContext vc;
unsigned int paintcol;
int *indexar;
float *vertexcosnos;
float vpimat[3][3];
+
+ /*mpoly -> mface mapping*/
+ MemArena *arena;
+ ListBase *polyfacemap;
} VPaintData;
+static void vpaint_build_poly_facemap(struct VPaintData *vd, Mesh *me,
+ Object *ob, Scene *scene)
+{
+ MFace *mf;
+ polyfacemap_e *e;
+ int *origIndex;
+ int i;
+
+ vd->arena = BLI_memarena_new(1<<13, "vpaint tmp");
+ BLI_memarena_use_calloc(vd->arena);
+
+ vd->polyfacemap = BLI_memarena_alloc(vd->arena, sizeof(ListBase)*me->totpoly);
+
+ /*we can't assume mfaces have a correct origindex layer that indices to mpolys.
+ so instead we have to regenerate the tesselation faces altogether.*/
+ me->totface = mesh_recalcTesselation(&me->fdata, &me->ldata, &me->pdata,
+ me->mvert, me->totface, me->totloop, me->totpoly, 1, 0);
+ mesh_update_customdata_pointers(me);
+ makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
+
+ origIndex = CustomData_get_layer(&me->fdata, CD_ORIGINDEX);
+ mf = me->mface;
+
+ if (!origIndex)
+ return;
+
+ for (i=0; i<me->totface; i++, mf++, origIndex++) {
+ if (*origIndex == ORIGINDEX_NONE)
+ continue;
+
+ e = BLI_memarena_alloc(vd->arena, sizeof(polyfacemap_e));
+ e->facenr = i;
+
+ BLI_addtail(&vd->polyfacemap[*origIndex], e);
+ }
+}
+
static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent *event)
{
ToolSettings *ts= CTX_data_tool_settings(C);
@@ -1781,16 +1863,20 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
VPaint *vp= ts->vpaint;
struct VPaintData *vpd;
Object *ob= CTX_data_active_object(C);
+ Scene *scene = CTX_data_scene(C);
Mesh *me;
float mat[4][4], imat[4][4];
/* context checks could be a poll() */
me= get_mesh(ob);
- if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
-
- if(me->mcol==NULL) make_vertexcol(ob);
- if(me->mcol==NULL) return OPERATOR_CANCELLED;
+ if(me==NULL || me->totpoly==0)
+ return OPERATOR_PASS_THROUGH;
+ if(me->mloopcol==NULL)
+ make_vertexcol(ob);
+ if(me->mloopcol==NULL)
+ return OPERATOR_CANCELLED;
+
/* make mode data storage */
vpd= MEM_callocN(sizeof(struct VPaintData), "VPaintData");
paint_stroke_set_mode_data(stroke, vpd);
@@ -1799,9 +1885,10 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
vpd->vertexcosnos= mesh_get_mapped_verts_nors(vpd->vc.scene, ob);
vpd->indexar= get_indexarray(me);
vpd->paintcol= vpaint_get_current_col(vp);
+ vpaint_build_poly_facemap(vpd, me, ob, scene);
/* for filtering */
- copy_vpaint_prev(vp, (unsigned int *)me->mcol, me->totface);
+ copy_vpaint_prev(vp, (unsigned int *)me->mloopcol, me->totloop);
/* some old cruft to sort out later */
mul_m4_m4m4(mat, ob->obmat, vpd->vc.rv3d->viewmat);
@@ -1811,6 +1898,7 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
return 1;
}
+#if 0
static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index, float mval[2], float pressure, int flip)
{
ViewContext *vc = &vpd->vc;
@@ -1844,6 +1932,7 @@ static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, int index
vpaint_blend(vp, mcol+i, mcolorig+i, vpd->paintcol, (int)(alpha*255.0));
}
}
+#endif
static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
@@ -1853,6 +1942,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
Brush *brush = paint_brush(&vp->paint);
ViewContext *vc= &vpd->vc;
Object *ob= vc->obact;
+ polyfacemap_e *e;
Mesh *me= ob->data;
float mat[4][4];
int *indexar= vpd->indexar;
@@ -1874,7 +1964,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* which faces are involved */
if(vp->flag & VP_AREA) {
- totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush->size);
+ totindex= sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush->size);
}
else {
indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
@@ -1884,19 +1974,113 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
swap_m4m4(vc->rv3d->persmat, mat);
- for(index=0; index<totindex; index++) {
- if(indexar[index] && indexar[index]<=me->totface)
- vpaint_paint_face(vp, vpd, ob, indexar[index]-1, mval, pressure, flip);
+ if(vp->flag & VP_COLINDEX) {
+ for(index=0; index<totindex; index++) {
+ if(indexar[index] && indexar[index]<=me->totpoly) {
+ MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
+
+ if(mpoly->mat_nr!=ob->actcol-1) {
+ indexar[index]= 0;
+ }
+ }
+ }
}
+
+ if((me->editflag & ME_EDIT_PAINT_MASK) && me->mpoly) {
+ for(index=0; index<totindex; index++) {
+ if(indexar[index] && indexar[index]<=me->totpoly) {
+ MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
+ if((mpoly->flag & ME_FACE_SEL)==0)
+ indexar[index]= 0;
+ }
+ }
+ }
+
swap_m4m4(vc->rv3d->persmat, mat);
/* was disabled because it is slow, but necessary for blur */
if(brush->vertexpaint_tool == VP_BLUR)
do_shared_vertexcol(me);
- ED_region_tag_redraw(vc->ar);
+ for(index=0; index<totindex; index++) {
+
+ if(indexar[index] && indexar[index]<=me->totpoly) {
+ MPoly *mpoly= ((MPoly *)me->mpoly) + (indexar[index]-1);
+ MFace *mf;
+ MCol *mc;
+ MLoop *ml;
+ MLoopCol *mlc;
+ unsigned int *lcol = ((unsigned int*)me->mloopcol) + mpoly->loopstart;
+ unsigned int *lcolorig = ((unsigned int*)vp->vpaint_prev) + mpoly->loopstart;
+ int i, j, alpha;
+
+ if(brush->vertexpaint_tool==VP_BLUR) {
+ unsigned int blend[5] = {0};
+ char *col;
+
+ for (j=0; j<mpoly->totloop; j += 2) {
+ col = (char*)(lcol + j);
+ blend[0] += col[0];
+ blend[1] += col[1];
+ blend[2] += col[2];
+ blend[3] += col[3];
+ }
+
+ blend[0] /= mpoly->totloop;
+ blend[1] /= mpoly->totloop;
+ blend[2] /= mpoly->totloop;
+ blend[3] /= mpoly->totloop;
+ col = (char*)(blend + 4);
+ col[0] = blend[0];
+ col[1] = blend[1];
+ col[2] = blend[2];
+ col[3] = blend[3];
+
+ vpd->paintcol = *((unsigned int*)col);
+ }
+
+ ml = me->mloop + mpoly->loopstart;
+ for (i=0; i<mpoly->totloop; i++, ml++) {
+ alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat,
+ vpd->vertexcosnos+6*ml->v, mval, pressure);
+ if(alpha) vpaint_blend(vp, lcol+i, lcolorig+i, vpd->paintcol, alpha);
+ }
+
+ #ifdef CPYCOL
+ #undef CPYCOL
+ #endif
+ #define CPYCOL(c, l) (c)->a = (l)->a, (c)->r = (l)->r, (c)->g = (l)->g, (c)->b = (l)->b
+
+ /*update vertex colors for tesselations incrementally,
+ rather then regenerating the tesselation altogether.*/
+ for (e=vpd->polyfacemap[(indexar[index]-1)].first; e; e=e->next) {
+ mf = me->mface + e->facenr;
+ mc = me->mcol + e->facenr*4;
+
+ ml = me->mloop + mpoly->loopstart;
+ mlc = me->mloopcol + mpoly->loopstart;
+ for (j=0; j<mpoly->totloop; j++, ml++, mlc++) {
+ if (ml->v == mf->v1)
+ CPYCOL(mc, mlc);
+ else if (ml->v == mf->v2)
+ CPYCOL(mc+1, mlc);
+ else if (ml->v == mf->v3)
+ CPYCOL(mc+2, mlc);
+ else if (mf->v4 && ml->v == mf->v4)
+ CPYCOL(mc+3, mlc);
+
+ }
+ }
+ #undef CPYCOL
+ }
+ }
+
+ swap_m4m4(vc->rv3d->persmat, mat);
+ do_shared_vertexcol(me);
+
+ ED_region_tag_redraw(vc->ar);
DAG_id_flush_update(ob->data, OB_RECALC_DATA);
}
@@ -1911,7 +2095,8 @@ static void vpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
/* frees prev buffer */
copy_vpaint_prev(ts->vpaint, NULL, 0);
-
+ BLI_memarena_free(vpd->arena);
+
MEM_freeN(vpd);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index fcc4fbab9bd..0dddcb578a1 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -193,6 +193,8 @@ typedef struct StrokeCache {
float mouse[2];
float bstrength;
float tex_mouse[2];
+
+ rctf prect;
/* The rest is temporary storage that isn't saved as a property */
@@ -263,10 +265,20 @@ static void projectf(bglMats *mats, const float v[3], float p[2])
int sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
Object *ob, rcti *rect)
{
+ StrokeCache *cache = ob->sculpt->cache;
PBVH *pbvh= ob->sculpt->pbvh;
float bb_min[3], bb_max[3], pmat[4][4];
int i, j, k;
+ if (G.rt == 1) {
+ rect->xmin = cache->prect.xmin;
+ rect->xmax = cache->prect.xmax;
+ rect->ymin = cache->prect.ymin;
+ rect->ymax = cache->prect.ymax;
+
+ return rect->xmin < rect->xmax && rect->ymin < rect->ymax;;
+ }
+
view3d_get_object_project_mat(rv3d, ob, pmat);
if(!pbvh)
@@ -305,6 +317,7 @@ void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar,
PBVH *pbvh= ob->sculpt->pbvh;
BoundBox bb;
bglMats mats;
+ StrokeCache *cache = ob->sculpt->cache;
rcti rect;
memset(&bb, 0, sizeof(BoundBox));
@@ -333,6 +346,13 @@ void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar,
/* clear redraw flag from nodes */
if(pbvh)
BLI_pbvh_update(pbvh, PBVH_UpdateRedraw, NULL);
+
+ /*clear prect*/
+ cache->prect.xmin = FLT_MAX;
+ cache->prect.xmax = -FLT_MAX;
+ cache->prect.ymin = FLT_MAX;
+ cache->prect.ymax = -FLT_MAX;
+
}
/************************ Brush Testing *******************/
@@ -2209,7 +2229,6 @@ static void do_scrape_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int
float bstrength = ss->cache->bstrength;
const float radius = ss->cache->radius;
-
float an[3];
float fc[3];
float offset = get_offset(sd, ss);
@@ -2638,7 +2657,7 @@ void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap)
if(mmd) {
ss->multires = mmd;
ss->totvert = dm->getNumVerts(dm);
- ss->totface = dm->getNumFaces(dm);
+ ss->totface = dm->getNumTessFaces(dm);
ss->mvert= NULL;
ss->mface= NULL;
ss->face_normals= NULL;
@@ -2847,6 +2866,11 @@ static void sculpt_update_cache_invariants(bContext* C, Sculpt *sd, SculptSessio
int mode;
ss->cache = cache;
+
+ cache->prect.xmin = FLT_MAX;
+ cache->prect.xmax = -FLT_MAX;
+ cache->prect.ymin = FLT_MAX;
+ cache->prect.ymax = -FLT_MAX;
/* Set scaling adjustment */
ss->cache->scale[0] = 1.0f / ob->size[0];
@@ -3387,16 +3411,17 @@ static void sculpt_flush_update(bContext *C)
}
else {
rcti r;
+ int off = 0;
BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB, NULL);
if (sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C), ob, &r)) {
//rcti tmp;
- r.xmin += ar->winrct.xmin + 1;
- r.xmax += ar->winrct.xmin - 1;
- r.ymin += ar->winrct.ymin + 1;
- r.ymax += ar->winrct.ymin - 1;
+ r.xmin += ar->winrct.xmin + 1 + off;
+ r.xmax += ar->winrct.xmin - 1 - off;
+ r.ymin += ar->winrct.ymin + 1 + off;
+ r.ymax += ar->winrct.ymin - 1 - off;
//tmp = r;
diff --git a/source/blender/editors/space_api/CMakeLists.txt b/source/blender/editors/space_api/CMakeLists.txt
index 591e97f800f..f186b4f1c8a 100644
--- a/source/blender/editors/space_api/CMakeLists.txt
+++ b/source/blender/editors/space_api/CMakeLists.txt
@@ -24,6 +24,7 @@ FILE(GLOB SRC *.c)
SET(INC
../../blenkernel
../../blenlib
+ ../../bmesh
../include
../../../../intern/guardedalloc
../../makesdna
diff --git a/source/blender/editors/space_api/SConscript b/source/blender/editors/space_api/SConscript
index c499d5865ec..d8be59941eb 100644
--- a/source/blender/editors/space_api/SConscript
+++ b/source/blender/editors/space_api/SConscript
@@ -4,7 +4,7 @@ Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna'
-incs += ' ../../windowmanager ../../python ../../makesrna'
+incs += ' ../../windowmanager ../../python ../../makesrna ../../bmesh'
incs += ' #/intern/guardedalloc #/extern/glew/include'
defs = ''
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index d841a5a7c19..b0f6d456dcc 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -32,6 +32,9 @@
#include "BKE_context.h"
#include "BKE_screen.h"
+#include "BKE_tessmesh.h"
+
+#include "bmesh.h"
#include "UI_interface.h"
#include "UI_view2d.h"
diff --git a/source/blender/editors/space_buttons/SConscript b/source/blender/editors/space_buttons/SConscript
index 31438b641e0..b82f0db49a0 100644
--- a/source/blender/editors/space_buttons/SConscript
+++ b/source/blender/editors/space_buttons/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
-incs += ' ../../makesrna ../../render/extern/include'
+incs += ' ../../makesrna ../../render/extern/include ../../bmesh'
defs = []
diff --git a/source/blender/editors/space_image/CMakeLists.txt b/source/blender/editors/space_image/CMakeLists.txt
index 71eebdb9b1e..fce56b9c239 100644
--- a/source/blender/editors/space_image/CMakeLists.txt
+++ b/source/blender/editors/space_image/CMakeLists.txt
@@ -25,6 +25,7 @@ SET(INC
../../blenkernel
../../blenlib
../../imbuf
+ ../../bmesh
../include
../../../../intern/guardedalloc
../../makesdna
diff --git a/source/blender/editors/space_image/Makefile b/source/blender/editors/space_image/Makefile
index 4f532166bc7..ab30ff607ec 100644
--- a/source/blender/editors/space_image/Makefile
+++ b/source/blender/editors/space_image/Makefile
@@ -47,6 +47,7 @@ CPPFLAGS += -I../../makesrna
CPPFLAGS += -I../../imbuf
CPPFLAGS += -I../../python
CPPFLAGS += -I../../render/extern/include
+CPPFLAGS += -I../../bmesh
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
# own include
diff --git a/source/blender/editors/space_image/SConscript b/source/blender/editors/space_image/SConscript
index 4e1918bc327..933a30808dc 100644
--- a/source/blender/editors/space_image/SConscript
+++ b/source/blender/editors/space_image/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
-incs += ' ../../render/extern/include ../../makesrna'
+incs += ' ../../render/extern/include ../../makesrna ../../bmesh'
defs = []
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index f58326239ae..e9b094ee8fb 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -54,6 +54,7 @@
#include "BKE_paint.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "RE_pipeline.h"
@@ -202,39 +203,32 @@ static void image_editvertex_buts(const bContext *C, uiBlock *block)
SpaceImage *sima= CTX_wm_space_image(C);
Image *ima= sima->image;
Object *obedit= CTX_data_edit_object(C);
+ BMEditMesh *em;
+ BMFace *efa;
+ MTexPoly *tf;
+ BMLoop *l;
+ MLoopUV *luv;
+ BMIter iter, liter;
static float ocent[2];
float cent[2]= {0.0, 0.0};
int imx= 256, imy= 256;
int nactive= 0, step, digits;
- EditMesh *em;
- EditFace *efa;
- MTFace *tf;
image_transform_but_attr(sima, &imx, &imy, &step, &digits);
- em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
- for (efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (uvedit_face_visible(scene, ima, efa, tf)) {
+ em= ((Mesh *)obedit->data)->edit_btmesh;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if (!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &iter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- if (uvedit_uv_selected(scene, efa, tf, 0)) {
- cent[0]+= tf->uv[0][0];
- cent[1]+= tf->uv[0][1];
- nactive++;
- }
- if (uvedit_uv_selected(scene, efa, tf, 1)) {
- cent[0]+= tf->uv[1][0];
- cent[1]+= tf->uv[1][1];
- nactive++;
- }
- if (uvedit_uv_selected(scene, efa, tf, 2)) {
- cent[0]+= tf->uv[2][0];
- cent[1]+= tf->uv[2][1];
- nactive++;
- }
- if (efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) {
- cent[0]+= tf->uv[3][0];
- cent[1]+= tf->uv[3][1];
+ if (uvedit_uv_selected(em, scene, l)) {
+ cent[0] += luv->uv[0];
+ cent[1] += luv->uv[1];
+
nactive++;
}
}
@@ -277,32 +271,23 @@ static void image_editvertex_buts(const bContext *C, uiBlock *block)
delta[1]= ocent[1]/imy - cent[1];
}
- for (efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (uvedit_face_visible(scene, ima, efa, tf)) {
- if (uvedit_uv_selected(scene, efa, tf, 0)) {
- tf->uv[0][0]+= delta[0];
- tf->uv[0][1]+= delta[1];
- }
- if (uvedit_uv_selected(scene, efa, tf, 1)) {
- tf->uv[1][0]+= delta[0];
- tf->uv[1][1]+= delta[1];
- }
- if (uvedit_uv_selected(scene, efa, tf, 2)) {
- tf->uv[2][0]+= delta[0];
- tf->uv[2][1]+= delta[1];
- }
- if (efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) {
- tf->uv[3][0]+= delta[0];
- tf->uv[3][1]+= delta[1];
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if (!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &iter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ if (uvedit_uv_selected(em, scene, l)) {
+ luv->uv[0] += delta[0];
+ luv->uv[1] += delta[1];
}
}
}
-
+
WM_event_add_notifier(C, NC_IMAGE, sima->image);
}
-
- BKE_mesh_end_editmesh(obedit->data, em);
}
diff --git a/source/blender/editors/space_image/image_header.c b/source/blender/editors/space_image/image_header.c
index 25208b61c28..efe832040c7 100644
--- a/source/blender/editors/space_image/image_header.c
+++ b/source/blender/editors/space_image/image_header.c
@@ -44,6 +44,7 @@
#include "BKE_mesh.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
+#include "BKE_mesh.h"
#include "ED_image.h"
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 3e269634b27..a8e231bfae9 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -35,6 +35,7 @@
#include "DNA_object_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_scene_types.h"
+#include "DNA_meshdata_types.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
@@ -47,6 +48,7 @@
#include "BKE_packedFile.h"
#include "BKE_report.h"
#include "BKE_screen.h"
+#include "BKE_tessmesh.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
@@ -60,6 +62,8 @@
#include "RNA_define.h"
#include "RNA_enum_types.h"
+#include "bmesh.h"
+
#include "ED_image.h"
#include "ED_screen.h"
#include "ED_space_api.h"
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index 3eae1438517..28669847814 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -46,6 +46,7 @@
#include "BKE_mesh.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -265,12 +266,11 @@ int ED_space_image_show_uvedit(SpaceImage *sima, Object *obedit)
return 0;
if(obedit && obedit->type == OB_MESH) {
- EditMesh *em = BKE_mesh_get_editmesh(obedit->data);
+ BMEditMesh *em = ((Mesh*)obedit->data)->edit_btmesh;
int ret;
- ret = EM_texFaceCheck(em);
+ ret = EDBM_texFaceCheck(em);
- BKE_mesh_end_editmesh(obedit->data, em);
return ret;
}
@@ -284,12 +284,11 @@ int ED_space_image_show_uvshadow(SpaceImage *sima, Object *obedit)
if(ED_space_image_show_paint(sima))
if(obedit && obedit->type == OB_MESH) {
- EditMesh *em = BKE_mesh_get_editmesh(obedit->data);
+ BMEditMesh *em = ((Mesh*)obedit->data)->edit_btmesh;
int ret;
- ret = EM_texFaceCheck(em);
+ ret = EDBM_texFaceCheck(em);
- BKE_mesh_end_editmesh(obedit->data, em);
return ret;
}
@@ -568,13 +567,13 @@ static void image_refresh(const bContext *C, ScrArea *sa)
if(ima && (ima->source==IMA_SRC_VIEWER || sima->pin));
else if(obedit && obedit->type == OB_MESH) {
Mesh *me= (Mesh*)obedit->data;
- EditMesh *em= BKE_mesh_get_editmesh(me);
- MTFace *tf;
+ BMEditMesh *em= me->edit_btmesh;
+ MTexPoly *tf;
- if(em && EM_texFaceCheck(em)) {
+ if(em && EDBM_texFaceCheck(em)) {
sima->image= ima= NULL;
- tf = EM_get_active_mtface(em, NULL, NULL, 1); /* partially selected face is ok */
+ tf = EDBM_get_active_mtexpoly(em, NULL, 1); /* partially selected face is ok */
if(tf && (tf->mode & TF_TEX)) {
/* don't need to check for pin here, see above */
@@ -584,8 +583,6 @@ static void image_refresh(const bContext *C, ScrArea *sa)
else sima->curtile= tf->tile;
}
}
-
- BKE_mesh_end_editmesh(obedit->data, em);
}
}
@@ -982,4 +979,3 @@ void ED_spacetype_image(void)
BKE_spacetype_register(st);
}
-
diff --git a/source/blender/editors/space_info/CMakeLists.txt b/source/blender/editors/space_info/CMakeLists.txt
index aa9a40ac98f..473f1f2fcff 100644
--- a/source/blender/editors/space_info/CMakeLists.txt
+++ b/source/blender/editors/space_info/CMakeLists.txt
@@ -25,6 +25,7 @@ SET(INC
../../blenkernel
../../blenlib
../../imbuf
+ ../../bmesh
../include
../../../../intern/guardedalloc
../../makesdna
diff --git a/source/blender/editors/space_info/Makefile b/source/blender/editors/space_info/Makefile
index 931c2f2097c..99ab1d2c514 100644
--- a/source/blender/editors/space_info/Makefile
+++ b/source/blender/editors/space_info/Makefile
@@ -47,6 +47,7 @@ CPPFLAGS += -I../../makesdna
CPPFLAGS += -I../../makesrna
CPPFLAGS += -I../../imbuf
CPPFLAGS += -I../../python
+CPPFLAGS += -I../../bmesh
CPPFLAGS += -I../../blenfont
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
diff --git a/source/blender/editors/space_info/SConscript b/source/blender/editors/space_info/SConscript
index 417b9c7d962..cf1d8ab7d77 100644
--- a/source/blender/editors/space_info/SConscript
+++ b/source/blender/editors/space_info/SConscript
@@ -4,7 +4,7 @@ Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../makesrna ../../imbuf ../../blenfont'
-incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
+incs += ' ../../bmesh ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
defs = []
diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c
index cf23c488960..68058a5315d 100644
--- a/source/blender/editors/space_info/info_stats.c
+++ b/source/blender/editors/space_info/info_stats.c
@@ -42,6 +42,7 @@
#include "BKE_mesh.h"
#include "BKE_particle.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "ED_armature.h"
#include "ED_mesh.h"
@@ -134,26 +135,16 @@ static void stats_object(Object *ob, int sel, int totob, SceneStats *stats)
static void stats_object_edit(Object *obedit, SceneStats *stats)
{
if(obedit->type==OB_MESH) {
- /* Mesh Edit */
- EditMesh *em= BKE_mesh_get_editmesh(obedit->data);
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
+ BMEditMesh *em = ((Mesh*)obedit->data)->edit_btmesh;
+
+ stats->totvert = em->bm->totvert;
+ stats->totvertsel = em->bm->totvertsel;
- for(eve= em->verts.first; eve; eve=eve->next) {
- stats->totvert++;
- if(eve->f & SELECT) stats->totvertsel++;
- }
- for(eed= em->edges.first; eed; eed=eed->next) {
- stats->totedge++;
- if(eed->f & SELECT) stats->totedgesel++;
- }
- for(efa= em->faces.first; efa; efa=efa->next) {
- stats->totface++;
- if(efa->f & SELECT) stats->totfacesel++;
- }
+ stats->totedge = em->bm->totedge;
+ stats->totedgesel = em->bm->totedgesel;
- EM_validate_selections(em);
+ stats->totface = em->bm->totface;
+ stats->totfacesel = em->bm->totfacesel;
}
else if(obedit->type==OB_ARMATURE){
/* Armature Edit */
diff --git a/source/blender/editors/space_logic/logic_buttons.c b/source/blender/editors/space_logic/logic_buttons.c
index fc0955bf9d1..6fb019cda35 100644
--- a/source/blender/editors/space_logic/logic_buttons.c
+++ b/source/blender/editors/space_logic/logic_buttons.c
@@ -28,6 +28,7 @@
#include <stdio.h>
#include "DNA_object_types.h"
+#include "DNA_meshdata_types.h"
#include "MEM_guardedalloc.h"
diff --git a/source/blender/editors/space_node/SConscript b/source/blender/editors/space_node/SConscript
index fd0dfe83852..5493e2d739f 100644
--- a/source/blender/editors/space_node/SConscript
+++ b/source/blender/editors/space_node/SConscript
@@ -14,7 +14,7 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
if env['CC'] == 'gcc':
#cf.append('-Werror')
pass
-
+
if env['OURPLATFORM'] == 'linux2':
cflags='-pthread'
incs += ' ../../../extern/binreloc/include'
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index a6945bbe9bb..733c81676d1 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -26,6 +26,7 @@ SET(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../bmesh
../../gpu
../../imbuf
../../../../intern/guardedalloc
diff --git a/source/blender/editors/space_view3d/SConscript b/source/blender/editors/space_view3d/SConscript
index 1d8e01f2b1b..907afc12020 100644
--- a/source/blender/editors/space_view3d/SConscript
+++ b/source/blender/editors/space_view3d/SConscript
@@ -7,7 +7,7 @@ defs = [ 'GLEW_STATIC' ]
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../render/extern/include'
-incs += ' ../../gpu ../../makesrna ../../blenfont'
+incs += ' ../../gpu ../../makesrna ../../blenfont ../../bmesh'
incs += ' #/intern/smoke/extern'
incs += ' #source/kernel/gen_system'
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index d16f89e5785..e8f4fc7890f 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1292,36 +1292,36 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
switch (con->type) {
case CONSTRAINT_TYPE_KINEMATIC:
{
- bKinematicConstraint *data = (bKinematicConstraint*)con->data;
- int segcount= 0;
-
- /* if only_temp, only draw if it is a temporary ik-chain */
- if ((only_temp) && !(data->flag & CONSTRAINT_IK_TEMP))
- continue;
-
- setlinestyle(3);
- glBegin(GL_LINES);
-
- /* exclude tip from chain? */
- if ((data->flag & CONSTRAINT_IK_TIP)==0)
- parchan= pchan->parent;
- else
- parchan= pchan;
-
- glVertex3fv(parchan->pose_tail);
-
- /* Find the chain's root */
- while (parchan->parent) {
- segcount++;
- if(segcount==data->rootbone || segcount>255) break; // 255 is weak
- parchan= parchan->parent;
- }
- if (parchan)
- glVertex3fv(parchan->pose_head);
-
- glEnd();
- setlinestyle(0);
+ bKinematicConstraint *data = (bKinematicConstraint*)con->data;
+ int segcount= 0;
+
+ /* if only_temp, only draw if it is a temporary ik-chain */
+ if ((only_temp) && !(data->flag & CONSTRAINT_IK_TEMP))
+ continue;
+
+ setlinestyle(3);
+ glBegin(GL_LINES);
+
+ /* exclude tip from chain? */
+ if ((data->flag & CONSTRAINT_IK_TIP)==0)
+ parchan= pchan->parent;
+ else
+ parchan= pchan;
+
+ glVertex3fv(parchan->pose_tail);
+
+ /* Find the chain's root */
+ while (parchan->parent) {
+ segcount++;
+ if(segcount==data->rootbone || segcount>255) break; // 255 is weak
+ parchan= parchan->parent;
}
+ if (parchan)
+ glVertex3fv(parchan->pose_head);
+
+ glEnd();
+ setlinestyle(0);
+ }
break;
case CONSTRAINT_TYPE_SPLINEIK:
{
@@ -1340,7 +1340,7 @@ static void pchan_draw_IK_root_lines(bPoseChannel *pchan, short only_temp)
// FIXME: revise the breaking conditions
if(segcount==data->chainlen || segcount>255) break; // 255 is weak
parchan= parchan->parent;
- }
+ }
if (parchan) // XXX revise the breaking conditions to only stop at the tail?
glVertex3fv(parchan->pose_head);
@@ -1793,9 +1793,9 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
glLoadName(index & 0xFFFF);
pchan_draw_IK_root_lines(pchan, !(do_dashed & 2));
- }
- }
}
+ }
+ }
}
glPushMatrix();
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index f0e2f33491c..e46a5f5efae 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -42,6 +42,7 @@
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_windowmanager_types.h"
#include "BKE_bmfont.h"
#include "BKE_displist.h"
@@ -56,6 +57,7 @@
#include "BKE_paint.h"
#include "BKE_property.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -393,7 +395,7 @@ static void draw_textured_end()
glPopMatrix();
}
-static int draw_tface__set_draw_legacy(MTFace *tface, MCol *mcol, int matnr)
+static int draw_tface__set_draw_legacy(MTFace *tface, int has_vcol, int matnr)
{
if (tface && (tface->mode&TF_INVISIBLE)) return 0;
@@ -403,7 +405,7 @@ static int draw_tface__set_draw_legacy(MTFace *tface, MCol *mcol, int matnr)
} else if (tface && tface->mode&TF_OBCOL) {
glColor3ubv(Gtexdraw.obcol);
return 2; /* Don't set color */
- } else if (!mcol) {
+ } else if (!has_vcol) {
if (tface) glColor3f(1.0, 1.0, 1.0);
else {
Material *ma= give_current_material(Gtexdraw.ob, matnr+1);
@@ -438,15 +440,15 @@ static int draw_tface__set_draw(MTFace *tface, MCol *mcol, int matnr)
static void add_tface_color_layer(DerivedMesh *dm)
{
MTFace *tface = DM_get_face_data_layer(dm, CD_MTFACE);
- MFace *mface = DM_get_face_data_layer(dm, CD_MFACE);
+ MFace *mface = dm->getTessFaceArray(dm);
MCol *finalCol;
int i,j;
- MCol *mcol = dm->getFaceDataArray(dm, CD_WEIGHT_MCOL);
+ MCol *mcol = dm->getTessFaceDataArray(dm, CD_WEIGHT_MCOL);
if(!mcol)
- mcol = dm->getFaceDataArray(dm, CD_MCOL);
+ mcol = dm->getTessFaceDataArray(dm, CD_MCOL);
- finalCol = MEM_mallocN(sizeof(MCol)*4*dm->getNumFaces(dm),"add_tface_color_layer");
- for(i=0;i<dm->getNumFaces(dm);i++) {
+ finalCol = MEM_mallocN(sizeof(MCol)*4*dm->getNumTessFaces(dm),"add_tface_color_layer");
+ for(i=0;i<dm->getNumTessFaces(dm);i++) {
if (tface && (tface->mode&TF_INVISIBLE)) {
if( mcol )
memcpy(&finalCol[i*4],&mcol[i*4],sizeof(MCol)*4);
@@ -512,30 +514,53 @@ static void add_tface_color_layer(DerivedMesh *dm)
static int draw_tface_mapped__set_draw(void *userData, int index)
{
Mesh *me = (Mesh*)userData;
- MTFace *tface = (me->mtface)? &me->mtface[index]: NULL;
- MFace *mface = (me->mface)? &me->mface[index]: NULL;
- MCol *mcol = (me->mcol)? &me->mcol[index]: NULL;
- int matnr = me->mface[index].mat_nr;
- if (mface && mface->flag&ME_HIDE) return 0;
- return draw_tface__set_draw(tface, mcol, matnr);
+ MTexPoly *tpoly = (me->mtpoly)? &me->mtpoly[index]: NULL;
+ MPoly *mpoly = (me->mpoly)? &me->mpoly[index]: NULL;
+ MTFace mtf;
+ int matnr = me->mpoly[index].mat_nr;
+
+ if (mpoly && mpoly->flag&ME_HIDE) return 0;
+
+ memset(&mtf, 0, sizeof(mtf));
+ if (tpoly) {
+ mtf.flag = tpoly->flag;
+ mtf.tpage = tpoly->tpage;
+ mtf.transp = tpoly->transp;
+ mtf.mode = tpoly->mode;
+ mtf.tile = tpoly->tile;
+ mtf.unwrap = tpoly->unwrap;
+ }
+
+ return draw_tface__set_draw(&mtf, CustomData_has_layer(&me->ldata, CD_MLOOPCOL), matnr);
}
static int draw_em_tf_mapped__set_draw(void *userData, int index)
{
- EditMesh *em = userData;
- EditFace *efa= EM_get_face_for_index(index);
- MTFace *tface;
- MCol *mcol;
- int matnr;
+ BMEditMesh *em = userData;
+ BMFace *efa= EDBM_get_face_for_index(em, index);
+ MTexPoly *tpoly;
+ MTFace mtf;
+ int matnr, has_vcol;
- if (efa==NULL || efa->h)
+ if (efa==NULL || BM_TestHFlag(efa, BM_HIDDEN))
return 0;
- tface = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+ tpoly = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ has_vcol = CustomData_has_layer(&em->bm->ldata, CD_MLOOPCOL);
matnr = efa->mat_nr;
- return draw_tface__set_draw_legacy(tface, mcol, matnr);
+ memset(&mtf, 0, sizeof(mtf));
+
+ if (tpoly) {
+ mtf.flag = tpoly->flag;
+ mtf.tpage = tpoly->tpage;
+ mtf.transp = tpoly->transp;
+ mtf.mode = tpoly->mode;
+ mtf.tile = tpoly->tile;
+ mtf.unwrap = tpoly->unwrap;
+ }
+
+ return draw_tface__set_draw_legacy(&mtf, has_vcol, matnr);
}
static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
@@ -649,7 +674,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *o
if(ob->mode & OB_MODE_EDIT) {
glColor4f(1.0f,1.0f,1.0f,1.0f);
- dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_mesh);
+ dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, me->edit_btmesh);
} else if(faceselect) {
if(ob->mode & OB_MODE_WEIGHT_PAINT)
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, me, 1);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index be98e24ea9d..b737a65e2be 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -73,6 +73,8 @@
#include "BKE_smoke.h"
#include "BKE_unit.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
+
#include "smoke_API.h"
#include "BIF_gl.h"
@@ -220,7 +222,7 @@ static int check_material_alpha(Base *base, Mesh *me, int glsl)
if(G.f & G_PICKSEL)
return 0;
- if(me->edit_mesh)
+ if(me->edit_btmesh)
return 0;
return (glsl || (base->object->dtx & OB_DRAWTRANSP));
@@ -1490,16 +1492,21 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
* use the object matrix in the useual way */
static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
- struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; } *data = userData;
- EditVert *eve = EM_get_vert_for_index(index);
+ struct { void (*func)(void *userData, BMVert *eve, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; float pmat[4][4], vmat[4][4]; } *data = userData;
+ BMVert *eve = EDBM_get_vert_for_index(data->vc.em, index);
- if (eve->h==0) {
+ if (!BM_TestHFlag(eve, BM_HIDDEN)) {
short s[2]= {IS_CLIPPED, 0};
+ float co2[3];
+
+ VECCOPY(co2, co);
+
+ mul_m4_v3(data->vc.obedit->obmat, co2);
if (data->clipVerts) {
view3d_project_short_clip(data->vc.ar, co, s, 1);
} else {
- view3d_project_short_noclip(data->vc.ar, co, s);
+ project_short_noclip(data->vc.ar, co2, s);
}
if (s[0]!=IS_CLIPPED)
@@ -1507,39 +1514,46 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co
}
}
-void mesh_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, EditVert *eve, int x, int y, int index), void *userData, int clipVerts)
+void mesh_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, BMVert *eve, int x, int y, int index), void *userData, int clipVerts)
{
- struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; } data;
- DerivedMesh *dm = editmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ struct { void (*func)(void *userData, BMVert *eve, int x, int y, int index); void *userData; ViewContext vc; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
+ DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
data.vc= *vc;
data.func = func;
data.userData = userData;
data.clipVerts = clipVerts;
+ EDBM_init_index_arrays(vc->em, 1, 0, 0);
if(clipVerts)
ED_view3d_local_clipping(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
- EM_init_index_arrays(vc->em, 1, 0, 0);
dm->foreachMappedVert(dm, mesh_foreachScreenVert__mapFunc, &data);
- EM_free_index_arrays();
+ EDBM_free_index_arrays(vc->em);
dm->release(dm);
}
static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0co, float *v1co)
{
- struct { void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; ViewContext vc; int clipVerts; } *data = userData;
- EditEdge *eed = EM_get_edge_for_index(index);
+ struct { void (*func)(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; ViewContext vc; int clipVerts; float pmat[4][4], vmat[4][4]; } *data = userData;
+ BMEdge *eed = EDBM_get_edge_for_index(data->vc.em, index);
short s[2][2];
+ float v1_co[3], v2_co[3];
+
+ VECCOPY(v1_co, v0co);
+ VECCOPY(v2_co, v1co);
+
+ mul_m4_v3(data->vc.obedit->obmat, v1_co);
+ mul_m4_v3(data->vc.obedit->obmat, v2_co);
- if (eed->h==0) {
+ if (!BM_TestHFlag(eed, BM_HIDDEN)) {
if (data->clipVerts==1) {
view3d_project_short_clip(data->vc.ar, v0co, s[0], 1);
view3d_project_short_clip(data->vc.ar, v1co, s[1], 1);
} else {
- view3d_project_short_noclip(data->vc.ar, v0co, s[0]);
- view3d_project_short_noclip(data->vc.ar, v1co, s[1]);
+ project_short_noclip(data->vc.ar, v1_co, s[0]);
+ project_short_noclip(data->vc.ar, v2_co, s[1]);
if (data->clipVerts==2) {
if (!(s[0][0]>=0 && s[0][1]>= 0 && s[0][0]<data->vc.ar->winx && s[0][1]<data->vc.ar->winy))
@@ -1552,54 +1566,57 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0
}
}
-void mesh_foreachScreenEdge(ViewContext *vc, void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts)
+void mesh_foreachScreenEdge(ViewContext *vc, void (*func)(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts)
{
- struct { void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; ViewContext vc; int clipVerts; } data;
- DerivedMesh *dm = editmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ struct { void (*func)(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; ViewContext vc; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
+ DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
data.vc= *vc;
data.func = func;
data.userData = userData;
data.clipVerts = clipVerts;
+ EDBM_init_index_arrays(vc->em, 0, 1, 0);
if(clipVerts)
ED_view3d_local_clipping(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
- EM_init_index_arrays(vc->em, 0, 1, 0);
dm->foreachMappedEdge(dm, mesh_foreachScreenEdge__mapFunc, &data);
- EM_free_index_arrays();
+ EDBM_free_index_arrays(vc->em);
dm->release(dm);
}
static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *no)
{
- struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; ViewContext vc; } *data = userData;
- EditFace *efa = EM_get_face_for_index(index);
+ struct { void (*func)(void *userData, BMFace *efa, int x, int y, int index); void *userData; ViewContext vc; float pmat[4][4], vmat[4][4]; } *data = userData;
+ float cent2[3];
+ BMFace *efa = EDBM_get_face_for_index(data->vc.em, index);
short s[2];
- if (efa && efa->h==0 && efa->fgonf!=EM_FGON) {
- view3d_project_short_clip(data->vc.ar, cent, s, 1);
+ VECCOPY(cent2, cent);
+ if (efa && !BM_TestHFlag(efa, BM_HIDDEN)) {
+ mul_m4_v3(data->vc.obedit->obmat, cent2);
+ project_short(data->vc.ar, cent2, s);
data->func(data->userData, efa, s[0], s[1], index);
}
}
-void mesh_foreachScreenFace(ViewContext *vc, void (*func)(void *userData, EditFace *efa, int x, int y, int index), void *userData)
+void mesh_foreachScreenFace(ViewContext *vc, void (*func)(void *userData, BMFace *efa, int x, int y, int index), void *userData)
{
- struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; ViewContext vc; } data;
- DerivedMesh *dm = editmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ struct { void (*func)(void *userData, BMFace *efa, int x, int y, int index); void *userData; ViewContext vc; float pmat[4][4], vmat[4][4]; } data;
+ DerivedMesh *dm = editbmesh_get_derived_cage(vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
data.vc= *vc;
data.func = func;
data.userData = userData;
+ EDBM_init_index_arrays(vc->em, 0, 0, 1);
//if(clipVerts)
ED_view3d_local_clipping(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */
- EM_init_index_arrays(vc->em, 0, 0, 1);
dm->foreachMappedFaceCenter(dm, mesh_foreachScreenFace__mapFunc, &data);
- EM_free_index_arrays();
+ EDBM_free_index_arrays(vc->em);
dm->release(dm);
}
@@ -1665,46 +1682,54 @@ void nurbs_foreachScreenVert(ViewContext *vc, void (*func)(void *userData, Nurb
static void draw_dm_face_normals__mapFunc(void *userData, int index, float *cent, float *no)
{
- ToolSettings *ts= ((Scene *)userData)->toolsettings;
- EditFace *efa = EM_get_face_for_index(index);
+ Scene *scene= ((void **)userData)[0];
+ BMEditMesh *em = ((void **)userData)[1];
+ BMFace *efa = EDBM_get_face_for_index(em, index);
+ ToolSettings *ts= scene->toolsettings;
- if (efa->h==0 && efa->fgonf!=EM_FGON) {
+ if (!BM_TestHFlag(efa, BM_HIDDEN)) {
glVertex3fv(cent);
glVertex3f( cent[0] + no[0]*ts->normalsize,
cent[1] + no[1]*ts->normalsize,
cent[2] + no[2]*ts->normalsize);
}
}
-static void draw_dm_face_normals(Scene *scene, DerivedMesh *dm)
+static void draw_dm_face_normals(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
{
+ void *ptrs[2] = {scene, em};
+
glBegin(GL_LINES);
- dm->foreachMappedFaceCenter(dm, draw_dm_face_normals__mapFunc, scene);
+ dm->foreachMappedFaceCenter(dm, draw_dm_face_normals__mapFunc, ptrs);
glEnd();
}
static void draw_dm_face_centers__mapFunc(void *userData, int index, float *cent, float *no)
{
- EditFace *efa = EM_get_face_for_index(index);
- int sel = *((int*) userData);
+ BMFace *efa = EDBM_get_face_for_index(((void **)userData)[0], index);
+ BMEditMesh *em = ((void **)userData)[0];
+ int sel = *(((int **)userData)[1]);
- if (efa->h==0 && efa->fgonf!=EM_FGON && (efa->f&SELECT)==sel) {
+ if (!BM_TestHFlag(efa, BM_HIDDEN) && BM_TestHFlag(efa, BM_SELECT)==sel) {
bglVertex3fv(cent);
}
}
-static void draw_dm_face_centers(DerivedMesh *dm, int sel)
+static void draw_dm_face_centers(BMEditMesh *em, DerivedMesh *dm, int sel)
{
+ void *ptrs[2] = {em, &sel};
+
bglBegin(GL_POINTS);
- dm->foreachMappedFaceCenter(dm, draw_dm_face_centers__mapFunc, &sel);
+ dm->foreachMappedFaceCenter(dm, draw_dm_face_centers__mapFunc, ptrs);
bglEnd();
}
static void draw_dm_vert_normals__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
- Scene *scene= (Scene *)userData;
+ Scene *scene= ((void **)userData)[0];
ToolSettings *ts= scene->toolsettings;
- EditVert *eve = EM_get_vert_for_index(index);
+ BMEditMesh *em = ((void **)userData)[1];
+ BMVert *eve = EDBM_get_vert_for_index(em, index);
- if (eve->h==0) {
+ if (!BM_TestHFlag(eve, BM_HIDDEN)) {
glVertex3fv(co);
if (no_f) {
@@ -1718,20 +1743,78 @@ static void draw_dm_vert_normals__mapFunc(void *userData, int index, float *co,
}
}
}
-static void draw_dm_vert_normals(Scene *scene, DerivedMesh *dm)
+static void draw_dm_vert_normals(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
{
+ void *ptrs[2] = {scene, em};
+
glBegin(GL_LINES);
- dm->foreachMappedVert(dm, draw_dm_vert_normals__mapFunc, scene);
+ dm->foreachMappedVert(dm, draw_dm_vert_normals__mapFunc, ptrs);
+ glEnd();
+}
+
+/* check if all verts of the face are pinned */
+static int check_pinned_face(BMesh *bm, BMFace *efa)
+{
+ BMIter vfiter;
+ BMVert *v;
+ int vcount = 0;
+
+ BM_ITER(v, &vfiter, bm, BM_VERTS_OF_FACE, efa) {
+ if(BM_TestHFlag(v, BM_PINNED)) vcount ++;
+ }
+
+ if( vcount == efa->len) return 1;
+ return 0;
+}
+
+static void draw_dm_vert_pins__mapFunc(void *userData, int index, float *co)
+{
+ struct {BMEditMesh *em; Mesh *me;} *data = userData;
+ BMVert *eve = EDBM_get_vert_for_index(data->em, index);
+ BMFace *fv;
+ BMIter fviter;
+ float vsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
+ int small=0;
+
+ if (!BM_TestHFlag(eve, BM_HIDDEN)) {
+ if (BM_TestHFlag(eve, BM_PINNED)) {
+ BM_ITER(fv, &fviter, data->em->bm, BM_FACES_OF_VERT, eve) {
+ small += check_pinned_face(data->em->bm, fv);
+ }
+ if(small == 0) {
+ bglEnd();
+ glPointSize(vsize*1.5);
+ glBegin(GL_POINTS);
+ glVertex3fv(co);
+ }
+ else {
+ bglEnd();
+ glPointSize(vsize*0.5);
+ glBegin(GL_POINTS);
+ glVertex3fv(co);
+ }
+ }
+ }
+}
+
+static void draw_dm_vert_pins(BMEditMesh *em, DerivedMesh *dm, Mesh *me)
+{
+ struct { BMEditMesh *em; Mesh *me;} data;
+
+ data.em = em;
+ data.me = me;
+
+ dm->foreachMappedVert(dm, draw_dm_vert_pins__mapFunc, &data);
glEnd();
}
/* Draw verts with color set based on selection */
static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
- struct { int sel; EditVert *eve_act; } * data = userData;
- EditVert *eve = EM_get_vert_for_index(index);
+ struct { BMEditMesh *em; int sel; BMVert *eve_act; } *data = userData;
+ BMVert *eve = EDBM_get_vert_for_index(data->em, index);
- if (eve->h==0 && (eve->f&SELECT)==data->sel) {
+ if (!BM_TestHFlag(eve, BM_HIDDEN) && BM_TestHFlag(eve, BM_SELECT)==data->sel) {
/* draw active larger - need to stop/start point drawing for this :/ */
if (eve==data->eve_act) {
float size = UI_GetThemeValuef(TH_VERTEX_SIZE);
@@ -1753,11 +1836,16 @@ static void draw_dm_verts__mapFunc(void *userData, int index, float *co, float *
}
}
-static void draw_dm_verts(DerivedMesh *dm, int sel, EditVert *eve_act)
+static void draw_dm_verts(BMEditMesh *em, DerivedMesh *dm, int sel, BMVert *eve_act)
{
- struct { int sel; EditVert *eve_act; } data;
+ struct { BMEditMesh *em; int sel; BMVert *eve_act; } data;
data.sel = sel;
data.eve_act = eve_act;
+ data.em = em;
+
+ bglBegin(GL_POINTS);
+ dm->foreachMappedVert(dm, draw_dm_verts__mapFunc, &data);
+ bglEnd();
bglBegin(GL_POINTS);
dm->foreachMappedVert(dm, draw_dm_verts__mapFunc, &data);
@@ -1767,16 +1855,18 @@ static void draw_dm_verts(DerivedMesh *dm, int sel, EditVert *eve_act)
/* Draw edges with color set based on selection */
static int draw_dm_edges_sel__setDrawOptions(void *userData, int index)
{
- EditEdge *eed = EM_get_edge_for_index(index);
+ BMEdge *eed;
//unsigned char **cols = userData, *col;
- struct { unsigned char *baseCol, *selCol, *actCol; EditEdge *eed_act; } * data = userData;
+ struct { BMEditMesh *em; unsigned char *baseCol, *selCol, *actCol; BMEdge *eed_act; } * data = userData;
unsigned char *col;
- if (eed->h==0) {
+ eed = EDBM_get_edge_for_index(data->em, index);
+
+ if (!BM_TestHFlag(eed, BM_HIDDEN)) {
if (eed==data->eed_act) {
glColor4ubv(data->actCol);
} else {
- if (eed->f&SELECT) {
+ if (BM_TestHFlag(eed, BM_SELECT)) {
col = data->selCol;
} else {
col = data->baseCol;
@@ -1791,13 +1881,15 @@ static int draw_dm_edges_sel__setDrawOptions(void *userData, int index)
return 0;
}
}
-static void draw_dm_edges_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol, unsigned char *actCol, EditEdge *eed_act)
+static void draw_dm_edges_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
+ unsigned char *selCol, unsigned char *actCol, BMEdge *eed_act)
{
- struct { unsigned char *baseCol, *selCol, *actCol; EditEdge *eed_act; } data;
+ struct { BMEditMesh *em; unsigned char *baseCol, *selCol, *actCol; BMEdge *eed_act; } data;
data.baseCol = baseCol;
data.selCol = selCol;
data.actCol = actCol;
+ data.em = em;
data.eed_act = eed_act;
dm->drawMappedEdges(dm, draw_dm_edges_sel__setDrawOptions, &data);
}
@@ -1805,24 +1897,24 @@ static void draw_dm_edges_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned
/* Draw edges */
static int draw_dm_edges__setDrawOptions(void *userData, int index)
{
- return EM_get_edge_for_index(index)->h==0;
+ return !BM_TestHFlag(EDBM_get_edge_for_index(userData, index), BM_HIDDEN);
}
-static void draw_dm_edges(DerivedMesh *dm)
+static void draw_dm_edges(BMEditMesh *em, DerivedMesh *dm)
{
- dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, NULL);
+ dm->drawMappedEdges(dm, draw_dm_edges__setDrawOptions, em);
}
/* Draw edges with color interpolated based on selection */
static int draw_dm_edges_sel_interp__setDrawOptions(void *userData, int index)
{
- return EM_get_edge_for_index(index)->h==0;
+ return !BM_TestHFlag(EDBM_get_edge_for_index(((void**)userData)[0], index), BM_HIDDEN);
}
static void draw_dm_edges_sel_interp__setDrawInterpOptions(void *userData, int index, float t)
{
- EditEdge *eed = EM_get_edge_for_index(index);
+ BMEdge *eed = EDBM_get_edge_for_index(((void**)userData)[0], index);
unsigned char **cols = userData;
- unsigned char *col0 = cols[(eed->v1->f&SELECT)?1:0];
- unsigned char *col1 = cols[(eed->v2->f&SELECT)?1:0];
+ unsigned char *col0 = cols[(BM_TestHFlag(eed->v1, BM_SELECT))?2:1];
+ unsigned char *col1 = cols[(BM_TestHFlag(eed->v2, BM_SELECT))?2:1];
glColor4ub( col0[0] + (col1[0]-col0[0])*t,
col0[1] + (col1[1]-col0[1])*t,
@@ -1830,9 +1922,9 @@ static void draw_dm_edges_sel_interp__setDrawInterpOptions(void *userData, int i
col0[3] + (col1[3]-col0[3])*t);
}
-static void draw_dm_edges_sel_interp(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol)
+static void draw_dm_edges_sel_interp(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol)
{
- unsigned char *cols[2] = {baseCol, selCol};
+ unsigned char *cols[3] = {em, baseCol, selCol};
dm->drawMappedEdgesInterp(dm, draw_dm_edges_sel_interp__setDrawOptions, draw_dm_edges_sel_interp__setDrawInterpOptions, cols);
}
@@ -1840,25 +1932,75 @@ static void draw_dm_edges_sel_interp(DerivedMesh *dm, unsigned char *baseCol, un
/* Draw only seam edges */
static int draw_dm_edges_seams__setDrawOptions(void *userData, int index)
{
- EditEdge *eed = EM_get_edge_for_index(index);
+ BMEdge *eed = EDBM_get_edge_for_index(userData, index);
- return (eed->h==0 && eed->seam);
+ return !BM_TestHFlag(eed, BM_HIDDEN) && BM_TestHFlag(eed, BM_SEAM);
}
-static void draw_dm_edges_seams(DerivedMesh *dm)
+
+static void draw_dm_edges_seams(BMEditMesh *em, DerivedMesh *dm)
{
- dm->drawMappedEdges(dm, draw_dm_edges_seams__setDrawOptions, NULL);
+ dm->drawMappedEdges(dm, draw_dm_edges_seams__setDrawOptions, em);
+}
+
+/* Draw only pinned edges */
+static int draw_dm_edges_pins__setDrawOptions(void *userData, int index)
+{
+ struct {BMEditMesh *em; Mesh *me;} *data = userData;
+
+ BMEdge *eed = EDBM_get_edge_for_index(data->em, index);
+ BMIter feiter;
+ BMFace *fe;
+
+ int fcount, fpcount = 0;
+ int pin = 0;
+
+ /* If pinned faces are drawn then only draw pinned edges at the borders.
+ This looks way better and the user still has all the info he needs. */
+ if(data->me->drawflag & ME_DRAW_PINS) {
+ if( BM_TestHFlag(eed->v1, BM_PINNED) && BM_TestHFlag(eed->v2, BM_PINNED) ) {
+ pin = 1;
+
+ fcount = 0;
+ BM_ITER(fe, &feiter, data->em->bm, BM_FACES_OF_EDGE, eed) {
+ fcount ++;
+ fpcount += check_pinned_face(data->em->bm, fe);
+ }
+ }
+ }
+ else {
+ pin = BM_TestHFlag(eed->v1, BM_PINNED) && BM_TestHFlag(eed->v2, BM_PINNED);
+ }
+
+ if( !BM_TestHFlag(eed, BM_HIDDEN)) {
+ /* Edges with at least one adherent pinned face are considered borders.
+ If there are more than two adherent faces overall of which at least two are pinned it's also consideres a border. */
+ if( fpcount == 2 && fcount <= 2) {
+ return 0; }
+ else {
+ return pin; }
+ }
+}
+
+static void draw_dm_edges_pins(BMEditMesh *em, DerivedMesh *dm, Mesh *me)
+{
+ struct { BMEditMesh *em; Mesh *me;} data;
+
+ data.em = em;
+ data.me = me;
+
+ dm->drawMappedEdges(dm, draw_dm_edges_pins__setDrawOptions, &data);
}
/* Draw only sharp edges */
static int draw_dm_edges_sharp__setDrawOptions(void *userData, int index)
{
- EditEdge *eed = EM_get_edge_for_index(index);
+ BMEdge *eed = EDBM_get_edge_for_index(userData, index);
- return (eed->h==0 && eed->sharp);
+ return !BM_TestHFlag(eed, BM_HIDDEN) && BM_TestHFlag(eed, BM_SHARP);
}
-static void draw_dm_edges_sharp(DerivedMesh *dm)
+static void draw_dm_edges_sharp(BMEditMesh *em, DerivedMesh *dm)
{
- dm->drawMappedEdges(dm, draw_dm_edges_sharp__setDrawOptions, NULL);
+ dm->drawMappedEdges(dm, draw_dm_edges_sharp__setDrawOptions, em);
}
@@ -1866,18 +2008,35 @@ static void draw_dm_edges_sharp(DerivedMesh *dm)
* return 2 for the active face so it renders with stipple enabled */
static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *drawSmooth_r)
{
- struct { unsigned char *cols[3]; EditFace *efa_act; } * data = userData;
- EditFace *efa = EM_get_face_for_index(index);
+ struct { unsigned char *cols[3]; BMEditMesh *em; BMFace *efa_act; Mesh *me;} *data = userData;
+ BMFace *efa = EDBM_get_face_for_index(data->em, index);
unsigned char *col;
+ BMIter vfiter;
+ BMVert *v;
+ int vcount, pin=0;
+ int opac = UI_GetThemeValue(TH_PIN_OPAC);
- if (efa->h==0) {
+ if (!BM_TestHFlag(efa, BM_HIDDEN)) {
+
+ /* Check if all verts of a face are pinned. If so, then display it in a darker shade. */
+ if(data->me->drawflag & ME_DRAW_PINS)
+ pin = check_pinned_face(data->em->bm, efa);
+
if (efa == data->efa_act) {
- glColor4ubv(data->cols[2]);
+ if(pin==0) { glColor4ubv(data->cols[2]); }
+ else {
+ col = data->cols[2];
+ glColor4ub(col[0]-col[0]*0.9, col[1]-col[1]*0.9, col[2]-col[2]*0.9, opac*2.55);
+ }
+
return 2; /* stipple */
} else {
- col = data->cols[(efa->f&SELECT)?1:0];
+ col = data->cols[BM_TestHFlag(efa, BM_SELECT)?1:0];
if (col[3]==0) return 0;
- glColor4ubv(col);
+
+ if(pin==0) { glColor4ubv(col); }
+ else { glColor4ub(col[0]-col[0]*0.9, col[1]-col[1]*0.9, col[2]-col[2]*0.9, opac*2.55); }
+
return 1;
}
}
@@ -1885,41 +2044,55 @@ static int draw_dm_faces_sel__setDrawOptions(void *userData, int index, int *dra
}
/* also draws the active face */
-static void draw_dm_faces_sel(DerivedMesh *dm, unsigned char *baseCol, unsigned char *selCol, unsigned char *actCol, EditFace *efa_act)
+static void draw_dm_faces_sel(BMEditMesh *em, DerivedMesh *dm, unsigned char *baseCol,
+ unsigned char *selCol, unsigned char *actCol, BMFace *efa_act, Mesh *me)
{
- struct { unsigned char *cols[3]; EditFace *efa_act; } data;
+ struct { unsigned char *cols[3]; BMEditMesh *em; BMFace *efa_act; Mesh *me;} data;
+
data.cols[0] = baseCol;
+ data.em = em;
data.cols[1] = selCol;
data.cols[2] = actCol;
data.efa_act = efa_act;
+ data.me = me;
dm->drawMappedFaces(dm, draw_dm_faces_sel__setDrawOptions, &data, 0);
}
static int draw_dm_creases__setDrawOptions(void *userData, int index)
{
- EditEdge *eed = EM_get_edge_for_index(index);
-
- if (eed->h==0 && eed->crease!=0.0) {
- UI_ThemeColorBlend(TH_WIRE, TH_EDGE_CREASE, eed->crease);
+ BMEditMesh *em = userData;
+ BMEdge *eed = EDBM_get_edge_for_index(userData, index);
+ float *crease = bm_get_cd_float(&em->bm->edata, eed->head.data, CD_CREASE);
+
+ if (!crease)
+ return 0;
+
+ if (!BM_TestHFlag(eed, BM_HIDDEN) && *crease!=0.0) {
+ UI_ThemeColorBlend(TH_WIRE, TH_EDGE_CREASE, *crease);
return 1;
} else {
return 0;
}
}
-static void draw_dm_creases(DerivedMesh *dm)
+static void draw_dm_creases(BMEditMesh *em, DerivedMesh *dm)
{
glLineWidth(3.0);
- dm->drawMappedEdges(dm, draw_dm_creases__setDrawOptions, NULL);
+ dm->drawMappedEdges(dm, draw_dm_creases__setDrawOptions, em);
glLineWidth(1.0);
}
static int draw_dm_bweights__setDrawOptions(void *userData, int index)
{
- EditEdge *eed = EM_get_edge_for_index(index);
+ BMEditMesh *em = userData;
+ BMEdge *eed = EDBM_get_edge_for_index(userData, index);
+ float *bweight = bm_get_cd_float(&em->bm->edata, eed->head.data, CD_BWEIGHT);
- if (eed->h==0 && eed->bweight!=0.0) {
- UI_ThemeColorBlend(TH_WIRE, TH_EDGE_SELECT, eed->bweight);
+ if (!bweight)
+ return 0;
+
+ if (!BM_TestHFlag(eed, BM_HIDDEN) && *bweight!=0.0) {
+ UI_ThemeColorBlend(TH_WIRE, TH_EDGE_SELECT, *bweight);
return 1;
} else {
return 0;
@@ -1927,26 +2100,31 @@ static int draw_dm_bweights__setDrawOptions(void *userData, int index)
}
static void draw_dm_bweights__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
- EditVert *eve = EM_get_vert_for_index(index);
-
- if (eve->h==0 && eve->bweight!=0.0) {
- UI_ThemeColorBlend(TH_VERTEX, TH_VERTEX_SELECT, eve->bweight);
+ BMEditMesh *em = userData;
+ BMVert *eve = EDBM_get_vert_for_index(userData, index);
+ float *bweight = bm_get_cd_float(&em->bm->vdata, eve->head.data, CD_BWEIGHT);
+
+ if (!bweight)
+ return;
+
+ if (!BM_TestHFlag(eve, BM_HIDDEN) && *bweight!=0.0) {
+ UI_ThemeColorBlend(TH_VERTEX, TH_VERTEX_SELECT, *bweight);
bglVertex3fv(co);
}
}
-static void draw_dm_bweights(Scene *scene, DerivedMesh *dm)
+static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
{
ToolSettings *ts= scene->toolsettings;
if (ts->selectmode & SCE_SELECT_VERTEX) {
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE) + 2);
bglBegin(GL_POINTS);
- dm->foreachMappedVert(dm, draw_dm_bweights__mapFunc, NULL);
+ dm->foreachMappedVert(dm, draw_dm_bweights__mapFunc, em);
bglEnd();
}
else {
glLineWidth(3.0);
- dm->drawMappedEdges(dm, draw_dm_bweights__setDrawOptions, NULL);
+ dm->drawMappedEdges(dm, draw_dm_bweights__setDrawOptions, em);
glLineWidth(1.0);
}
}
@@ -1960,7 +2138,8 @@ static void draw_dm_bweights(Scene *scene, DerivedMesh *dm)
/* EditMesh drawing routines*/
-static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, EditMesh *em, DerivedMesh *cageDM, EditVert *eve_act)
+static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
+ BMEditMesh *em, DerivedMesh *cageDM, BMVert *eve_act)
{
ToolSettings *ts= scene->toolsettings;
int sel;
@@ -1997,13 +2176,13 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, EditM
if(ts->selectmode & SCE_SELECT_VERTEX) {
glPointSize(size);
glColor4ubv((GLubyte *)col);
- draw_dm_verts(cageDM, sel, eve_act);
+ draw_dm_verts(em, cageDM, sel, eve_act);
}
if(check_ob_drawface_dot(scene, v3d, obedit->dt)) {
glPointSize(fsize);
glColor4ubv((GLubyte *)fcol);
- draw_dm_face_centers(cageDM, sel);
+ draw_dm_face_centers(em, cageDM, sel);
}
if (pass==0) {
@@ -2017,7 +2196,9 @@ static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit, EditM
glPointSize(1.0);
}
-static void draw_em_fancy_edges(Scene *scene, View3D *v3d, Mesh *me, DerivedMesh *cageDM, short sel_only, EditEdge *eed_act)
+static void draw_em_fancy_edges(BMEditMesh *em, Scene *scene, View3D *v3d,
+ Mesh *me, DerivedMesh *cageDM, short sel_only,
+ BMEdge *eed_act)
{
ToolSettings *ts= scene->toolsettings;
int pass;
@@ -2050,21 +2231,21 @@ static void draw_em_fancy_edges(Scene *scene, View3D *v3d, Mesh *me, DerivedMesh
}
if(ts->selectmode == SCE_SELECT_FACE) {
- draw_dm_edges_sel(cageDM, wireCol, selCol, actCol, eed_act);
+ draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act);
}
else if( (me->drawflag & ME_DRAWEDGES) || (ts->selectmode & SCE_SELECT_EDGE) ) {
if(cageDM->drawMappedEdgesInterp && (ts->selectmode & SCE_SELECT_VERTEX)) {
glShadeModel(GL_SMOOTH);
- draw_dm_edges_sel_interp(cageDM, wireCol, selCol);
+ draw_dm_edges_sel_interp(em, cageDM, wireCol, selCol);
glShadeModel(GL_FLAT);
} else {
- draw_dm_edges_sel(cageDM, wireCol, selCol, actCol, eed_act);
+ draw_dm_edges_sel(em, cageDM, wireCol, selCol, actCol, eed_act);
}
}
else {
if (!sel_only) {
glColor4ubv(wireCol);
- draw_dm_edges(cageDM);
+ draw_dm_edges(em, cageDM);
}
}
@@ -2075,8 +2256,10 @@ static void draw_em_fancy_edges(Scene *scene, View3D *v3d, Mesh *me, DerivedMesh
}
}
-static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, EditMesh *em, UnitSettings *unit)
+static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d,
+ Object *ob, BMEditMesh *em, UnitSettings *unit)
{
+#if 0
Mesh *me= ob->data;
EditEdge *eed;
EditFace *efa;
@@ -2249,13 +2432,14 @@ static void draw_em_measure_stats(View3D *v3d, RegionView3D *rv3d, Object *ob, E
glEnable(GL_DEPTH_TEST);
bglPolygonOffset(rv3d->dist, 0.0f);
}
+#endif
}
static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth_r)
{
- EditFace *efa = EM_get_face_for_index(index);
+ BMFace *efa = EDBM_get_face_for_index(userData, index);
- if (efa->h==0) {
+ if (!BM_TestHFlag(efa, BM_HIDDEN)) {
GPU_enable_material(efa->mat_nr+1, NULL);
return 1;
}
@@ -2265,31 +2449,33 @@ static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth
static int draw_em_fancy__setGLSLFaceOpts(void *userData, int index)
{
- EditFace *efa = EM_get_face_for_index(index);
+ BMFace *efa = EDBM_get_face_for_index(userData, index);
- return (efa->h==0);
+ return !BM_TestHFlag(efa, BM_HIDDEN);
}
-static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, EditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, int dt)
+static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob,
+ BMEditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, int dt)
+
{
Mesh *me = ob->data;
- EditFace *efa_act = EM_get_actFace(em, 0); /* annoying but active faces is stored differently */
- EditEdge *eed_act = NULL;
- EditVert *eve_act = NULL;
+ BMFace *efa_act = EDBM_get_actFace(em, 0); /* annoying but active faces is stored differently */
+ BMEdge *eed_act = NULL;
+ BMVert *eve_act = NULL;
- if (em->selected.last) {
- EditSelection *ese = em->selected.last;
+ if (em->bm->selected.last) {
+ BMEditSelection *ese = em->bm->selected.last;
/* face is handeled above */
/*if (ese->type == EDITFACE ) {
efa_act = (EditFace *)ese->data;
} else */ if ( ese->type == EDITEDGE ) {
- eed_act = (EditEdge *)ese->data;
+ eed_act = (BMEdge *)ese->data;
} else if ( ese->type == EDITVERT ) {
- eve_act = (EditVert *)ese->data;
+ eve_act = (BMVert *)ese->data;
}
}
- EM_init_index_arrays(em, 1, 1, 1);
+ EDBM_init_index_arrays(em, 1, 1, 1);
if(dt>OB_WIRE) {
if(CHECK_OB_DRAWTEXTURE(v3d, dt)) {
@@ -2297,7 +2483,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
finalDM->drawMappedFacesGLSL(finalDM, GPU_enable_material,
- draw_em_fancy__setGLSLFaceOpts, NULL);
+ draw_em_fancy__setGLSLFaceOpts, em);
GPU_disable_material();
glFrontFace(GL_CCW);
@@ -2312,8 +2498,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
glEnable(GL_LIGHTING);
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
-
- finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, 0, 0);
+ finalDM->drawMappedFaces(finalDM, draw_em_fancy__setFaceOpts, me->edit_btmesh, 0);
glFrontFace(GL_CCW);
glDisable(GL_LIGHTING);
@@ -2347,7 +2532,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
if CHECK_OB_DRAWTEXTURE(v3d, dt)
col1[3] = 0;
- draw_dm_faces_sel(cageDM, col1, col2, col3, efa_act);
+ draw_dm_faces_sel(em, cageDM, col1, col2, col3, efa_act, me);
glDisable(GL_BLEND);
glDepthMask(1); // restore write in zbuffer
@@ -2362,7 +2547,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
glEnable(GL_BLEND);
glDepthMask(0); // disable write in zbuffer, needed for nice transp
- draw_dm_faces_sel(cageDM, col1, col2, col3, efa_act);
+ draw_dm_faces_sel(em, cageDM, col1, col2, col3, efa_act, me);
glDisable(GL_BLEND);
glDepthMask(1); // restore write in zbuffer
@@ -2374,14 +2559,14 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
/* we are drawing textures and 'ME_DRAWEDGES' is disabled, dont draw any edges */
/* only draw selected edges otherwise there is no way of telling if a face is selected */
- draw_em_fancy_edges(scene, v3d, me, cageDM, 1, eed_act);
+ draw_em_fancy_edges(em, scene, v3d, me, cageDM, 1, eed_act);
} else {
if(me->drawflag & ME_DRAWSEAMS) {
UI_ThemeColor(TH_EDGE_SEAM);
glLineWidth(2);
- draw_dm_edges_seams(cageDM);
+ draw_dm_edges_seams(em, cageDM);
glColor3ub(0,0,0);
glLineWidth(1);
@@ -2391,20 +2576,30 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
UI_ThemeColor(TH_EDGE_SHARP);
glLineWidth(2);
- draw_dm_edges_sharp(cageDM);
+ draw_dm_edges_sharp(em, cageDM);
glColor3ub(0,0,0);
glLineWidth(1);
}
- if(me->drawflag & ME_DRAWCREASES) {
- draw_dm_creases(cageDM);
+ if(me->drawflag & ME_DRAWCREASES && CustomData_has_layer(&em->bm->edata, CD_CREASE)) {
+ draw_dm_creases(em, cageDM);
}
if(me->drawflag & ME_DRAWBWEIGHTS) {
- draw_dm_bweights(scene, cageDM);
+ draw_dm_bweights(em, scene, cageDM);
}
+
+ if(me->drawflag & ME_DRAW_PINS) {
+ UI_ThemeColor(TH_PIN);
+ glLineWidth(2);
+
+ draw_dm_edges_pins(em, cageDM, me);
- draw_em_fancy_edges(scene, v3d, me, cageDM, 0, eed_act);
+ glColor3ub(0,0,0);
+ glLineWidth(1);
+ }
+
+ draw_em_fancy_edges(em, scene, v3d, me, cageDM, 0, eed_act);
}
if(em) {
// XXX retopo_matrix_update(v3d);
@@ -2413,11 +2608,15 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
if(me->drawflag & ME_DRAWNORMALS) {
UI_ThemeColor(TH_NORMAL);
- draw_dm_face_normals(scene, cageDM);
+ draw_dm_face_normals(em, scene, cageDM);
}
if(me->drawflag & ME_DRAW_VNORMALS) {
UI_ThemeColor(TH_VNORMAL);
- draw_dm_vert_normals(scene, cageDM);
+ draw_dm_vert_normals(em, scene, cageDM);
+ }
+ if(me->drawflag & ME_DRAW_PINS) {
+ UI_ThemeColor(TH_PIN);
+ draw_dm_vert_pins(em, cageDM, me);
}
if(me->drawflag & (ME_DRAW_EDGELEN|ME_DRAW_FACEAREA|ME_DRAW_EDGEANG))
@@ -2430,7 +2629,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
GPU_disable_material();
}
- EM_free_index_arrays();
+ EDBM_free_index_arrays(em);
}
/* Mesh drawing routines */
@@ -2485,7 +2684,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
totvert = dm->getNumVerts(dm);
totedge = dm->getNumEdges(dm);
- totface = dm->getNumFaces(dm);
+ totface = dm->getNumTessFaces(dm);
/* vertexpaint, faceselect wants this, but it doesnt work for shaded? */
if(dt!=OB_SHADED)
@@ -2742,7 +2941,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
Object *ob= base->object;
Object *obedit= scene->obedit;
Mesh *me= ob->data;
- EditMesh *em= me->edit_mesh;
+ BMEditMesh *em= me->edit_btmesh;
int do_alpha_pass= 0, drawlinked= 0, retval= 0, glsl, check_alpha;
if(obedit && ob!=obedit && ob->data==obedit->data) {
@@ -2754,9 +2953,9 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
DerivedMesh *finalDM, *cageDM;
if (obedit!=ob)
- finalDM = cageDM = editmesh_get_derived_base(ob, em);
+ finalDM = cageDM = editbmesh_get_derived_base(ob, em);
else
- cageDM = editmesh_get_derived_cage_and_final(scene, ob, em, &finalDM,
+ cageDM = editbmesh_get_derived_cage_and_final(scene, ob, em, &finalDM,
v3d->customdata_mask);
if(dt>OB_WIRE) {
@@ -6287,44 +6486,49 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
static void bbs_mesh_verts__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
- int offset = (intptr_t) userData;
- EditVert *eve = EM_get_vert_for_index(index);
+ void **ptrs = userData;
+ int offset = (intptr_t) ptrs[0];
+ BMVert *eve = EDBM_get_vert_for_index(ptrs[1], index);
- if (eve->h==0) {
+ if (!BM_TestHFlag(eve, BM_HIDDEN)) {
WM_set_framebuffer_index_color(offset+index);
bglVertex3fv(co);
}
}
-static void bbs_mesh_verts(DerivedMesh *dm, int offset)
+static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset)
{
+ void *ptrs[2] = {(void*)(intptr_t) offset, em};
+
glPointSize( UI_GetThemeValuef(TH_VERTEX_SIZE) );
bglBegin(GL_POINTS);
- dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, (void*)(intptr_t) offset);
+ dm->foreachMappedVert(dm, bbs_mesh_verts__mapFunc, ptrs);
bglEnd();
glPointSize(1.0);
}
static int bbs_mesh_wire__setDrawOptions(void *userData, int index)
{
- int offset = (intptr_t) userData;
- EditEdge *eed = EM_get_edge_for_index(index);
+ void **ptrs = userData;
+ int offset = (intptr_t) ptrs[0];
+ BMEdge *eed = EDBM_get_edge_for_index(ptrs[1], index);
- if (eed->h==0) {
+ if (!BM_TestHFlag(eed, BM_HIDDEN)) {
WM_set_framebuffer_index_color(offset+index);
return 1;
} else {
return 0;
}
}
-static void bbs_mesh_wire(DerivedMesh *dm, int offset)
+static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
{
- dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, (void*)(intptr_t) offset);
+ void *ptrs[2] = {(void*)(intptr_t) offset, em};
+ dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, ptrs);
}
static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
{
- if (EM_get_face_for_index(index)->h==0) {
- if (userData) {
+ if (!BM_TestHFlag(EDBM_get_face_for_index(((void**)userData)[0], index), BM_HIDDEN)) {
+ if (((void**)userData)[1]) {
WM_set_framebuffer_index_color(index+1);
}
return 1;
@@ -6335,9 +6539,9 @@ static int bbs_mesh_solid__setSolidDrawOptions(void *userData, int index, int *d
static void bbs_mesh_solid__drawCenter(void *userData, int index, float *cent, float *no)
{
- EditFace *efa = EM_get_face_for_index(index);
+ BMFace *efa = EDBM_get_face_for_index(((void**)userData)[0], index);
- if (efa->h==0 && efa->fgonf!=EM_FGON) {
+ if (!BM_TestHFlag(efa, BM_HIDDEN)) {
WM_set_framebuffer_index_color(index+1);
bglVertex3fv(cent);
@@ -6345,23 +6549,26 @@ static void bbs_mesh_solid__drawCenter(void *userData, int index, float *cent, f
}
/* two options, facecolors or black */
-static void bbs_mesh_solid_EM(Scene *scene, View3D *v3d, Object *ob, DerivedMesh *dm, int facecol)
+static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
+ Object *ob, DerivedMesh *dm, int facecol)
{
+ void *ptrs[2] = {em, NULL}; //second one being null means to draw black
cpack(0);
if (facecol) {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*)(intptr_t) 1, 0);
+ ptrs[1] = (void*)(intptr_t) 1;
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, ptrs, 0);
if(check_ob_drawface_dot(scene, v3d, ob->dt)) {
glPointSize(UI_GetThemeValuef(TH_FACEDOT_SIZE));
bglBegin(GL_POINTS);
- dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, NULL);
+ dm->foreachMappedFaceCenter(dm, bbs_mesh_solid__drawCenter, ptrs);
bglEnd();
}
} else {
- dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, (void*) 0, 0);
+ dm->drawMappedFaces(dm, bbs_mesh_solid__setSolidDrawOptions, ptrs, 0);
}
}
@@ -6411,36 +6618,36 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
{
if(ob->mode & OB_MODE_EDIT) {
Mesh *me= ob->data;
- EditMesh *em= me->edit_mesh;
+ BMEditMesh *em= me->edit_btmesh;
- DerivedMesh *dm = editmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
- EM_init_index_arrays(em, 1, 1, 1);
+ EDBM_init_index_arrays(em, 1, 1, 1);
- bbs_mesh_solid_EM(scene, v3d, ob, dm, ts->selectmode & SCE_SELECT_FACE);
+ bbs_mesh_solid_EM(em, scene, v3d, ob, dm, ts->selectmode & SCE_SELECT_FACE);
if(ts->selectmode & SCE_SELECT_FACE)
- em_solidoffs = 1+em->totface;
+ bm_solidoffs = 1+em->bm->totface;
else
- em_solidoffs= 1;
+ bm_solidoffs= 1;
bglPolygonOffset(rv3d->dist, 1.0);
// we draw edges always, for loop (select) tools
- bbs_mesh_wire(dm, em_solidoffs);
- em_wireoffs= em_solidoffs + em->totedge;
+ bbs_mesh_wire(em, dm, bm_solidoffs);
+ bm_wireoffs= bm_solidoffs + em->bm->totedge;
// we draw verts if vert select mode or if in transform (for snap).
if(ts->selectmode & SCE_SELECT_VERTEX || G.moving & G_TRANSFORM_EDIT) {
- bbs_mesh_verts(dm, em_wireoffs);
- em_vertoffs= em_wireoffs + em->totvert;
+ bbs_mesh_verts(em, dm, bm_wireoffs);
+ bm_vertoffs= bm_wireoffs + em->bm->totvert;
}
- else em_vertoffs= em_wireoffs;
+ else bm_vertoffs= bm_wireoffs;
bglPolygonOffset(rv3d->dist, 0.0);
dm->release(dm);
- EM_free_index_arrays();
+ EDBM_free_index_arrays(em);
}
else bbs_mesh_solid(scene, v3d, ob);
}
@@ -6466,7 +6673,7 @@ static void draw_object_mesh_instance(Scene *scene, View3D *v3d, RegionView3D *r
int glsl;
if(ob->mode & OB_MODE_EDIT)
- edm= editmesh_get_derived_base(ob, me->edit_mesh);
+ edm= editbmesh_get_derived_base(ob, me->edit_btmesh);
else
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index c75b785aa11..93a045dad9d 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -59,6 +59,7 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BKE_deform.h"
#include "BIF_gl.h"
@@ -148,31 +149,32 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
- EditVert *eve, *evedef=NULL;
- EditEdge *eed;
+ BMEditMesh *em = me->edit_btmesh;
+ BMesh *bm = em->bm;
+ BMVert *eve, *evedef=NULL;
+ BMEdge *eed;
+ BMIter iter;
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if(BM_TestHFlag(eve, BM_SELECT)) {
evedef= eve;
tot++;
add_v3_v3(median, eve->co);
}
- eve= eve->next;
}
- eed= em->edges.first;
- while(eed) {
- if((eed->f & SELECT)) {
+
+ BM_ITER(eed, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if(BM_TestHFlag(eed, BM_SELECT)) {
+ float *f = bm_get_cd_float(&bm->edata, eed->head.data, CD_CREASE);
+
totedge++;
- median[3]+= eed->crease;
+ median[3]+= f ? *f : 0.0f;
}
- eed= eed->next;
}
/* check for defgroups */
if(evedef)
- dvert= CustomData_em_get(&em->vdata, evedef->data, CD_MDEFORMVERT);
+ dvert= CustomData_bmesh_get(&em->bm->vdata, evedef->head.data, CD_MDEFORMVERT);
if(tot==1 && dvert && dvert->totweight) {
bDeformGroup *dg;
int i, max=1, init=1;
@@ -196,8 +198,6 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
tfp->defweightp= &dvert->dw[0].weight;
}
}
-
- BKE_mesh_end_editmesh(me, em);
}
else if(ob->type==OB_CURVE || ob->type==OB_SURF) {
Curve *cu= ob->data;
@@ -376,33 +376,33 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
- EditVert *eve;
- EditEdge *eed;
-
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
+ BMEditMesh *em = me->edit_btmesh;
+ BMVert *eve;
+ BMEdge *eed;
+ BMIter iter;
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if(BM_TestHFlag(eve, BM_SELECT)) {
add_v3_v3(eve->co, median);
}
- eve= eve->next;
}
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & SELECT) {
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if(BM_TestHFlag(eed, BM_SELECT)) {
+ float *crease = CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_CREASE);
+ if (!crease) continue;
+
/* ensure the median can be set to zero or one */
- if(ve_median[3]==0.0f) eed->crease= 0.0f;
- else if(ve_median[3]==1.0f) eed->crease= 1.0f;
+ if(ve_median[3]==0.0f) *crease= 0.0f;
+ else if(ve_median[3]==1.0f) *crease= 1.0f;
else {
- eed->crease+= median[3];
- CLAMP(eed->crease, 0.0, 1.0);
+ *crease+= median[3];
+ CLAMP(*crease, 0.0, 1.0);
}
}
}
- recalc_editnormals(em);
-
- BKE_mesh_end_editmesh(me, em);
+ EDBM_RecalcNormals(em);
}
else if(ob->type==OB_CURVE || ob->type==OB_SURF) {
Curve *cu= ob->data;
@@ -478,29 +478,28 @@ static void v3d_editvertex_buts(const bContext *C, uiLayout *layout, View3D *v3d
#define B_VGRP_PNL_EDIT_SINGLE 8 /* or greater */
#define B_VGRP_PNL_COPY_SINGLE 16384 /* or greater */
-static void act_vert_def(Object *ob, EditVert **eve, MDeformVert **dvert)
+static void act_vert_def(Object *ob, BMVert **eve, MDeformVert **dvert)
{
if(ob && ob->mode & OB_MODE_EDIT && ob->type==OB_MESH && ob->defbase.first) {
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
- EditSelection *ese = ((EditSelection*)em->selected.last);
+ BMEditMesh *em = me->edit_btmesh;
+ BMEditSelection *ese = ((BMEditSelection*)em->bm->selected.last);
- if(ese && ese->type == EDITVERT) {
- *eve= (EditVert*)ese->data;
- *dvert= CustomData_em_get(&em->vdata, (*eve)->data, CD_MDEFORMVERT);
+ if(ese && ese->type == BM_VERT) {
+ *eve= (BMVert*)ese->data;
+ *dvert= CustomData_bmesh_get(&em->bm->vdata, (*eve)->head.data, CD_MDEFORMVERT);
return;
}
-
- BKE_mesh_end_editmesh(me, em);
}
*eve= NULL;
*dvert= NULL;
}
-static void editvert_mirror_update(Object *ob, EditVert *eve, int def_nr, int index)
+static void editvert_mirror_update(Object *ob, BMVert *eve, int def_nr, int index)
{
Mesh *me= ob->data;
+#if 0 //BMESH_TODO use editbmesh_bvh.h code for this! see EDBM_FindNearestVertTopo.
EditMesh *em = BKE_mesh_get_editmesh(me);
EditVert *eve_mirr;
@@ -526,11 +525,12 @@ static void editvert_mirror_update(Object *ob, EditVert *eve, int def_nr, int in
}
}
}
+#endif
}
static void vgroup_adjust_active(Object *ob, int def_nr)
{
- EditVert *eve_act;
+ BMVert *eve_act;
MDeformVert *dvert_act;
act_vert_def(ob, &eve_act, &dvert_act);
@@ -543,7 +543,7 @@ static void vgroup_adjust_active(Object *ob, int def_nr)
static void vgroup_copy_active_to_sel(Object *ob)
{
- EditVert *eve_act;
+ BMVert *eve_act;
MDeformVert *dvert_act;
act_vert_def(ob, &eve_act, &dvert_act);
@@ -553,14 +553,15 @@ static void vgroup_copy_active_to_sel(Object *ob)
}
else {
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
- EditVert *eve;
+ BMEditMesh *em = me->edit_btmesh;
+ BMIter iter;
+ BMVert *eve;
MDeformVert *dvert;
int index= 0;
- for(eve= em->verts.first; eve; eve= eve->next, index++) {
- if(eve->f & SELECT && eve != eve_act) {
- dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if(BM_TestHFlag(eve, BM_SELECT) && eve != eve_act) {
+ dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
if(dvert) {
defvert_copy(dvert, dvert_act);
@@ -569,13 +570,15 @@ static void vgroup_copy_active_to_sel(Object *ob)
}
}
+
+ index++;
}
}
}
static void vgroup_copy_active_to_sel_single(Object *ob, int def_nr)
{
- EditVert *eve_act;
+ BMVert *eve_act;
MDeformVert *dvert_act;
act_vert_def(ob, &eve_act, &dvert_act);
@@ -585,8 +588,9 @@ static void vgroup_copy_active_to_sel_single(Object *ob, int def_nr)
}
else {
Mesh *me= ob->data;
- EditMesh *em = BKE_mesh_get_editmesh(me);
- EditVert *eve;
+ BMEditMesh *em = me->edit_btmesh;
+ BMIter iter;
+ BMVert *eve;
MDeformVert *dvert;
MDeformWeight *dw;
float act_weight = -1.0f;
@@ -602,10 +606,11 @@ static void vgroup_copy_active_to_sel_single(Object *ob, int def_nr)
if(act_weight < -0.5f)
return;
-
- for(eve= em->verts.first; eve; eve= eve->next, index++) {
- if(eve->f & SELECT && eve != eve_act) {
- dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for (index=0; eve; eve=BMIter_Step(&iter), index++) {
+ if(BM_TestHFlag(eve, BM_SELECT) && eve != eve_act) {
+ dvert= CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
if(dvert) {
for(i=0, dw=dvert->dw; i < dvert->totweight; i++, dw++) {
if(def_nr == dw->def_nr) {
@@ -629,7 +634,7 @@ static void vgroup_copy_active_to_sel_single(Object *ob, int def_nr)
static void vgroup_normalize_active(Object *ob)
{
- EditVert *eve_act;
+ BMVert *eve_act;
MDeformVert *dvert_act;
act_vert_def(ob, &eve_act, &dvert_act);
@@ -677,7 +682,7 @@ int view3d_panel_vgroup_poll(const bContext *C, PanelType *pt)
{
Scene *scene= CTX_data_scene(C);
Object *ob= OBACT;
- EditVert *eve_act;
+ BMVert *eve_act;
MDeformVert *dvert_act;
act_vert_def(ob, &eve_act, &dvert_act);
@@ -692,7 +697,7 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa)
Scene *scene= CTX_data_scene(C);
Object *ob= OBACT;
- EditVert *eve;
+ BMVert *eve;
MDeformVert *dvert;
act_vert_def(ob, &eve, &dvert);
@@ -947,10 +952,10 @@ static void v3d_editmetaball_buts(uiLayout *layout, Object *ob, float lim)
// row= uiLayoutRow(layout, 0);
RNA_pointer_create(&mball->id, &RNA_MetaElement, mball->lastelem, &ptr);
-
+
col= uiLayoutColumn(layout, 0);
uiItemR(col, &ptr, "location", 0, "Location", 0);
-
+
uiItemR(col, &ptr, "radius", 0, "Radius", 0);
uiItemR(col, &ptr, "stiffness", 0, "Stiffness", 0);
@@ -1011,7 +1016,7 @@ static void do_view3d_region_buttons(bContext *C, void *arg, int event)
DAG_id_flush_update(&ob->id, OB_RECALC_OB);
break;
-
+
case B_OBJECTPANELMEDIAN:
if(ob) {
v3d_editvertex_buts(C, NULL, v3d, ob, 1.0);
@@ -1215,7 +1220,7 @@ static void view3d_panel_object(const bContext *C, Panel *pa)
else {
v3d_transform_butsR(col, &obptr);
- }
+ }
}
#if 0
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index c3d034eebd3..8cc8c976981 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -56,8 +56,9 @@
#include "BKE_paint.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
-#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BKE_unit.h"
+#include "BKE_utildefines.h"
#include "RE_pipeline.h" // make_stars
@@ -1919,7 +1920,7 @@ static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar,
if(viewmat)
copy_m4_m4(rv3d->viewmat, viewmat);
else
- setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
+ setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
/* update utilitity matrices */
mul_m4_m4m4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
@@ -1997,10 +1998,10 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
if(v3d->lay & base->lay) {
UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
draw_object(scene, ar, v3d, base, DRAW_CONSTCOLOR|DRAW_SCENESET);
-
+
if(base->object->transflag & OB_DUPLI)
draw_dupli_objects_color(scene, ar, v3d, base, TH_WIRE);
- }
+ }
}
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 9ac3d7cacdd..0cf2bc492ee 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -51,6 +51,7 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BIF_gl.h"
@@ -1395,7 +1396,7 @@ static int viewselected_exec(bContext *C, wmOperator *op) /* like a localview wi
}
}
else if (paint_facesel_test(ob)) {
- ok= minmax_tface(ob, min, max);
+ ok= minmax_tface(scene, min, max);
}
else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
ok= PE_minmax(scene, min, max);
@@ -1832,18 +1833,18 @@ static void axis_set_view(bContext *C, float q1, float q2, float q3, float q4, s
if(align_active==FALSE) {
/* normal operation */
- if(rv3d->viewlock) {
- /* only pass on if */
+ if(rv3d->viewlock) {
+ /* only pass on if */
if(rv3d->view==RV3D_VIEW_FRONT && view==RV3D_VIEW_BACK);
else if(rv3d->view==RV3D_VIEW_BACK && view==RV3D_VIEW_FRONT);
else if(rv3d->view==RV3D_VIEW_RIGHT && view==RV3D_VIEW_LEFT);
else if(rv3d->view==RV3D_VIEW_LEFT && view==RV3D_VIEW_RIGHT);
else if(rv3d->view==RV3D_VIEW_BOTTOM && view==RV3D_VIEW_TOP);
else if(rv3d->view==RV3D_VIEW_TOP && view==RV3D_VIEW_BOTTOM);
- else return;
- }
+ else return;
+ }
- rv3d->view= view;
+ rv3d->view= view;
}
if(rv3d->viewlock) {
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 14b769fdf39..71a7031e407 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -53,6 +53,7 @@
#include "BKE_particle.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h" /* for VECCOPY */
+#include "BKE_tessmesh.h"
#include "ED_mesh.h"
#include "ED_util.h"
@@ -320,12 +321,12 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
ScrArea *sa= CTX_wm_area(C);
View3D *v3d= sa->spacedata.first;
Object *obedit = CTX_data_edit_object(C);
- EditMesh *em= NULL;
+ BMEditMesh *em= NULL;
int ctrl= win->eventstate->ctrl, shift= win->eventstate->shift;
PointerRNA props_ptr;
if(obedit && obedit->type==OB_MESH) {
- em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ em= ((Mesh *)obedit->data)->edit_btmesh;
}
/* watch it: if sa->win does not exist, check that when calling direct drawing routines */
@@ -346,7 +347,7 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
if(shift==0 || em->selectmode==0)
em->selectmode= SCE_SELECT_VERTEX;
ts->selectmode= em->selectmode;
- EM_selectmode_set(em);
+ EDBM_selectmode_set(em);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
ED_undo_push(C, "Selectmode Set: Vertex");
}
@@ -355,12 +356,12 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
if(em) {
if(shift==0 || em->selectmode==0){
if( (em->selectmode ^ SCE_SELECT_EDGE) == SCE_SELECT_VERTEX){
- if(ctrl) EM_convertsel(em, SCE_SELECT_VERTEX,SCE_SELECT_EDGE);
+ if(ctrl) EDBM_convertsel(em, SCE_SELECT_VERTEX,SCE_SELECT_EDGE);
}
em->selectmode = SCE_SELECT_EDGE;
}
ts->selectmode= em->selectmode;
- EM_selectmode_set(em);
+ EDBM_selectmode_set(em);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
ED_undo_push(C, "Selectmode Set: Edge");
}
@@ -368,14 +369,13 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
case B_SEL_FACE:
if(em) {
if( shift==0 || em->selectmode==0){
- if( ((em->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((em->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)){
- if(ctrl)
- EM_convertsel(em, (em->selectmode ^ SCE_SELECT_FACE),SCE_SELECT_FACE);
+ if( ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_VERTEX) || ((ts->selectmode ^ SCE_SELECT_FACE) == SCE_SELECT_EDGE)){
+ if(ctrl) EDBM_convertsel(em, (ts->selectmode ^ SCE_SELECT_FACE),SCE_SELECT_FACE);
}
em->selectmode = SCE_SELECT_FACE;
}
ts->selectmode= em->selectmode;
- EM_selectmode_set(em);
+ EDBM_selectmode_set(em);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
ED_undo_push(C, "Selectmode Set: Face");
}
@@ -408,9 +408,6 @@ static void do_view3d_header_buttons(bContext *C, void *arg, int event)
default:
break;
}
-
- if(obedit && obedit->type==OB_MESH)
- BKE_mesh_end_editmesh(obedit->data, em);
}
/* Returns the icon associated with an object mode */
@@ -451,11 +448,17 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
uiBlockSetEmboss(block, UI_EMBOSS);
/* mode */
- if(ob)
+ if(ob) {
+ /*sanity point checkpoint, put here to avoid seeding
+ this same code in 10 different other places.*/
+ if (!ob->mode)
+ ob->mode = OB_MODE_OBJECT;
+
v3d->modeselect = ob->mode;
- else
+ } else {
v3d->modeselect = OB_MODE_OBJECT;
-
+ }
+
v3d->flag &= ~V3D_MODE;
/* not sure what the v3d->flag is useful for now... modeselect is confusing */
@@ -534,14 +537,14 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* selection modus, dont use python for this since it cant do the toggle buttons with shift+click as well as clicking to set one. */
if(obedit && (obedit->type == OB_MESH)) {
- EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+ BMEditMesh *em= ((Mesh *)obedit->data)->edit_btmesh;
+ ts->selectmode = em->selectmode;
+
row= uiLayoutRow(layout, 1);
block= uiLayoutGetBlock(row);
uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
-
- BKE_mesh_end_editmesh(obedit->data, em);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 714297b7807..4aeb5c2da6d 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -31,12 +31,21 @@
#include <math.h>
#include <float.h>
+#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_lamp_types.h"
#include "DNA_meta_types.h"
+#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
+#include "DNA_space_types.h"
#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
#include "MEM_guardedalloc.h"
@@ -55,7 +64,9 @@
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
+#include "RE_pipeline.h" // make_stars
#include "BIF_gl.h"
@@ -70,12 +81,17 @@
#include "ED_particle.h"
#include "ED_mesh.h"
#include "ED_object.h"
-#include "ED_retopo.h"
#include "ED_screen.h"
+#include "ED_types.h"
+#include "ED_util.h"
+#include "ED_retopo.h"
#include "ED_mball.h"
#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+#include "PIL_time.h" /* smoothview */
#include "view3d_intern.h" // own include
@@ -105,7 +121,7 @@ void view3d_get_view_aligned_coordinate(ViewContext *vc, float *fp, short mval[2
if(mval[0]!=IS_CLIPPED) {
window_to_3d_delta(vc->ar, dvec, mval[0]-mx, mval[1]-my);
- sub_v3_v3(fp, dvec);
+ sub_v3_v3v3(fp, fp, dvec);
}
}
@@ -140,56 +156,62 @@ void view3d_get_transformation(ARegion *ar, RegionView3D *rv3d, Object *ob, bglM
/* local prototypes */
-void EM_backbuf_checkAndSelectVerts(EditMesh *em, int select)
+void EDBM_backbuf_checkAndSelectVerts(BMEditMesh *em, int select)
{
- EditVert *eve;
- int index= em_wireoffs;
+ BMVert *eve;
+ BMIter iter;
+ int index= bm_wireoffs;
- for(eve= em->verts.first; eve; eve= eve->next, index++) {
- if(eve->h==0) {
- if(EM_check_backbuf(index)) {
- eve->f = select?(eve->f|1):(eve->f&~1);
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for ( ; eve; eve=BMIter_Step(&iter), index++) {
+ if(!BM_TestHFlag(eve, BM_HIDDEN)) {
+ if(EDBM_check_backbuf(index)) {
+ BM_Select_Vert(em->bm, eve, select);
}
}
}
}
-void EM_backbuf_checkAndSelectEdges(EditMesh *em, int select)
+void EDBM_backbuf_checkAndSelectEdges(BMEditMesh *em, int select)
{
- EditEdge *eed;
- int index= em_solidoffs;
+ BMEdge *eed;
+ BMIter iter;
+ int index= bm_solidoffs;
- for(eed= em->edges.first; eed; eed= eed->next, index++) {
- if(eed->h==0) {
- if(EM_check_backbuf(index)) {
- EM_select_edge(eed, select);
+ eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
+ for ( ; eed; eed=BMIter_Step(&iter), index++) {
+ if(!BM_TestHFlag(eed, BM_HIDDEN)) {
+ if(EDBM_check_backbuf(index)) {
+ BM_Select_Edge(em->bm, eed, select);
}
}
}
}
-void EM_backbuf_checkAndSelectFaces(EditMesh *em, int select)
+void EDBM_backbuf_checkAndSelectFaces(BMEditMesh *em, int select)
{
- EditFace *efa;
+ BMFace *efa;
+ BMIter iter;
int index= 1;
- for(efa= em->faces.first; efa; efa= efa->next, index++) {
- if(efa->h==0) {
- if(EM_check_backbuf(index)) {
- EM_select_face_fgon(em, efa, select);
+ efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL);
+ for ( ; efa; efa=BMIter_Step(&iter), index++) {
+ if(!BM_TestHFlag(efa, BM_HIDDEN)) {
+ if(EDBM_check_backbuf(index)) {
+ BM_Select_Face(em->bm, efa, select);
}
}
}
}
-void EM_backbuf_checkAndSelectTFaces(Mesh *me, int select)
+void EDBM_backbuf_checkAndSelectTFaces(Mesh *me, int select)
{
MFace *mface = me->mface;
int a;
if (mface) {
for(a=1; a<=me->totface; a++, mface++) {
- if(EM_check_backbuf(a)) {
+ if(EDBM_check_backbuf(a)) {
mface->flag = select?(mface->flag|ME_FACE_SEL):(mface->flag&~ME_FACE_SEL);
}
}
@@ -218,23 +240,6 @@ void arrows_move_cursor(unsigned short event)
/* *********************** GESTURE AND LASSO ******************* */
-static int view3d_selectable_data(bContext *C)
-{
- Object *ob = CTX_data_active_object(C);
-
- if (!ED_operator_view3d_active(C))
- return 0;
-
- if (!CTX_data_edit_object(C))
- if (ob && ob->mode & OB_MODE_SCULPT)
- return 0;
- if (ob && ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT) && !paint_facesel_test(ob))
- return 0;
-
- return 1;
-}
-
-
/* helper also for borderselect */
static int edge_fully_inside_rect(rcti *rect, short x1, short y1, short x2, short y2)
{
@@ -413,53 +418,52 @@ void lasso_select_boundbox(rcti *rect, short mcords[][2], short moves)
}
}
-static void do_lasso_select_mesh__doSelectVert(void *userData, EditVert *eve, int x, int y, int index)
+static void do_lasso_select_mesh__doSelectVert(void *userData, BMVert *eve, int x, int y, int index)
{
struct { ViewContext vc; rcti *rect; short (*mcords)[2], moves, select, pass, done; } *data = userData;
if (BLI_in_rcti(data->rect, x, y) && lasso_inside(data->mcords, data->moves, x, y)) {
- eve->f = data->select?(eve->f|1):(eve->f&~1);
+ BM_Select_Vert(data->vc.em->bm, eve, data->select);
}
}
-static void do_lasso_select_mesh__doSelectEdge(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index)
+static void do_lasso_select_mesh__doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index)
{
struct { ViewContext vc; rcti *rect; short (*mcords)[2], moves, select, pass, done; } *data = userData;
- if (EM_check_backbuf(em_solidoffs+index)) {
+ if (EDBM_check_backbuf(bm_solidoffs+index)) {
if (data->pass==0) {
if ( edge_fully_inside_rect(data->rect, x0, y0, x1, y1) &&
lasso_inside(data->mcords, data->moves, x0, y0) &&
lasso_inside(data->mcords, data->moves, x1, y1)) {
- EM_select_edge(eed, data->select);
+ BM_Select_Edge(data->vc.em->bm, eed, data->select);
data->done = 1;
}
} else {
if (lasso_inside_edge(data->mcords, data->moves, x0, y0, x1, y1)) {
- EM_select_edge(eed, data->select);
+ BM_Select_Edge(data->vc.em->bm, eed, data->select);
}
}
}
}
-static void do_lasso_select_mesh__doSelectFace(void *userData, EditFace *efa, int x, int y, int index)
+static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, int x, int y, int index)
{
struct { ViewContext vc; rcti *rect; short (*mcords)[2], moves, select, pass, done; } *data = userData;
if (BLI_in_rcti(data->rect, x, y) && lasso_inside(data->mcords, data->moves, x, y)) {
- EM_select_face_fgon(data->vc.em, efa, data->select);
+ BM_Select_Face(data->vc.em->bm, efa, data->select);
}
}
static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves, short select)
{
struct { ViewContext vc; rcti *rect; short (*mcords)[2], moves, select, pass, done; } data;
- ToolSettings *ts= vc->scene->toolsettings;
rcti rect;
int bbsel;
lasso_select_boundbox(&rect, mcords, moves);
/* set editmesh */
- vc->em= ((Mesh *)vc->obedit->data)->edit_mesh;
+ vc->em= ((Mesh *)vc->obedit->data)->edit_btmesh;
data.vc= *vc;
data.rect = &rect;
@@ -469,24 +473,24 @@ static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves
data.done = 0;
data.pass = 0;
- /* workaround: init mats first, EM_mask_init_backbuf_border can change
+ /* workaround: init mats first, EDBM_mask_init_backbuf_border can change
view matrix to pixel space, breaking edge select with backbuf. fixes bug #20936 */
/* [#21018] breaks zbuf select. run below. only if bbsel fails */
/* ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d) */
glLoadMatrixf(vc->rv3d->viewmat);
- bbsel= EM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ bbsel= EDBM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
- if(ts->selectmode & SCE_SELECT_VERTEX) {
+ if(vc->scene->toolsettings->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
- EM_backbuf_checkAndSelectVerts(vc->em, select);
+ EDBM_backbuf_checkAndSelectVerts(vc->em, select);
} else {
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
mesh_foreachScreenVert(vc, do_lasso_select_mesh__doSelectVert, &data, 1);
}
}
- if(ts->selectmode & SCE_SELECT_EDGE) {
+ if(vc->scene->toolsettings->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
@@ -499,17 +503,17 @@ static void do_lasso_select_mesh(ViewContext *vc, short mcords[][2], short moves
}
}
- if(ts->selectmode & SCE_SELECT_FACE) {
+ if(vc->scene->toolsettings->selectmode & SCE_SELECT_FACE) {
if (bbsel) {
- EM_backbuf_checkAndSelectFaces(vc->em, select);
+ EDBM_backbuf_checkAndSelectFaces(vc->em, select);
} else {
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
mesh_foreachScreenFace(vc, do_lasso_select_mesh__doSelectFace, &data);
}
}
- EM_free_backbuf();
- EM_selectmode_flush(vc->em);
+ EDBM_free_backbuf();
+ EDBM_selectmode_flush(vc->em);
}
#if 0
@@ -545,7 +549,7 @@ static void do_lasso_select_mesh_uv(short mcords[][2], short moves, short select
} else { /* Vert Sel*/
for (efa= em->faces.first; efa; efa= efa->next) {
tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (uvedit_face_visible(scene, ima, efa, tf)) {
+ if (simaFaceDraw_Check(efa, tf)) {
nverts= efa->v4? 4: 3;
for(i=0; i<nverts; i++) {
if ((select) != (simaUVSel_Check(efa, tf, i))) {
@@ -571,15 +575,14 @@ static void do_lasso_select_mesh_uv(short mcords[][2], short moves, short select
static void do_lasso_select_curve__doSelect(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
{
- struct { ViewContext *vc; short (*mcords)[2]; short moves; short select; } *data = userData;
- Object *obedit= data->vc->obedit;
- Curve *cu= (Curve*)obedit->data;
-
+ struct { ViewContext vc; short (*mcords)[2]; short moves; short select; } *data = userData;
+
if (lasso_inside(data->mcords, data->moves, x, y)) {
if (bp) {
bp->f1 = data->select?(bp->f1|SELECT):(bp->f1&~SELECT);
- if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL;
} else {
+ Curve *cu= data->vc.obedit->data;
+
if (cu->drawflag & CU_HIDE_HANDLES) {
/* can only be beztindex==0 here since handles are hidden */
bezt->f1 = bezt->f2 = bezt->f3 = data->select?(bezt->f2|SELECT):(bezt->f2&~SELECT);
@@ -592,18 +595,16 @@ static void do_lasso_select_curve__doSelect(void *userData, Nurb *nu, BPoint *bp
bezt->f3 = data->select?(bezt->f3|SELECT):(bezt->f3&~SELECT);
}
}
-
- if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL;
}
}
}
static void do_lasso_select_curve(ViewContext *vc, short mcords[][2], short moves, short select)
{
- struct { ViewContext *vc; short (*mcords)[2]; short moves; short select; } data;
+ struct { ViewContext vc; short (*mcords)[2]; short moves; short select; } data;
/* set vc->editnurb */
- data.vc = vc;
+ data.vc = *vc;
data.mcords = mcords;
data.moves = moves;
data.select = select;
@@ -681,14 +682,14 @@ static void do_lasso_select_facemode(ViewContext *vc, short mcords[][2], short m
if(me==NULL || me->mtface==NULL) return;
if(me->totface==0) return;
- em_vertoffs= me->totface+1; /* max index array */
+ bm_vertoffs= me->totface+1; /* max index array */
lasso_select_boundbox(&rect, mcords, moves);
- EM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ EDBM_mask_init_backbuf_border(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
- EM_backbuf_checkAndSelectTFaces(me, select);
+ EDBM_backbuf_checkAndSelectTFaces(me, select);
- EM_free_backbuf();
+ EDBM_free_backbuf();
// XXX object_tface_flags_changed(ob, 0);
}
@@ -740,18 +741,24 @@ void view3d_lasso_select(bContext *C, ViewContext *vc, short mcords[][2], short
}
else { /* Edit Mode */
if(vc->obedit->type==OB_MESH)
- do_lasso_select_mesh(vc, mcords, moves, select);
+ do_lasso_select_mesh(vc, mcords, moves, select);
else if(vc->obedit->type==OB_CURVE || vc->obedit->type==OB_SURF)
- do_lasso_select_curve(vc, mcords, moves, select);
- else if(vc->obedit->type==OB_LATTICE)
- do_lasso_select_lattice(vc, mcords, moves, select);
- else if(vc->obedit->type==OB_ARMATURE)
- do_lasso_select_armature(vc, mcords, moves, select);
+ do_lasso_select_curve(vc, mcords, moves, select);
+ else if(vc->obedit->type==OB_LATTICE)
+ do_lasso_select_lattice(vc, mcords, moves, select);
+ else if(vc->obedit->type==OB_ARMATURE)
+ do_lasso_select_armature(vc, mcords, moves, select);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, vc->obedit->data);
}
}
+static EnumPropertyItem lasso_select_types[] = {
+ {0, "SELECT", 0, "Select", ""},
+ {1, "DESELECT", 0, "Deselect", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
/* lasso operator gives properties, but since old code works
with short array we convert */
@@ -778,7 +785,7 @@ static int view3d_lasso_select_exec(bContext *C, wmOperator *op)
/* setup view context for argument to callbacks */
view3d_set_viewcontext(C, &vc);
- select= !RNA_boolean_get(op->ptr, "deselect");
+ select= RNA_enum_is_equal(C, op->ptr, "type", "SELECT");
view3d_lasso_select(C, &vc, mcords, i, select);
return OPERATOR_FINISHED;
@@ -795,13 +802,13 @@ void VIEW3D_OT_select_lasso(wmOperatorType *ot)
ot->invoke= WM_gesture_lasso_invoke;
ot->modal= WM_gesture_lasso_modal;
ot->exec= view3d_lasso_select_exec;
- ot->poll= view3d_selectable_data;
+ ot->poll= WM_operator_winactive;
/* flags */
ot->flag= OPTYPE_UNDO;
RNA_def_collection_runtime(ot->srna, "path", &RNA_OperatorMousePath, "Path", "");
- RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect rather than select items.");
+ RNA_def_enum(ot->srna, "type", lasso_select_types, 0, "Type", "");
}
@@ -946,7 +953,7 @@ static Base *mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffe
WM_operator_properties_create(&ptr, "OBJECT_OT_select_name");
RNA_string_set(&ptr, "name", name);
RNA_boolean_set(&ptr, "extend", extend);
- uiItemFullO(column, "OBJECT_OT_select_name", name, uiIconFromID((ID *)ob), ptr.data, WM_OP_EXEC_DEFAULT, 0);
+ uiItemFullO(column, name, uiIconFromID((ID *)ob), "OBJECT_OT_select_name", ptr.data, WM_OP_EXEC_DEFAULT, 0);
}
node= node->next;
@@ -1294,15 +1301,14 @@ int edge_inside_circle(short centx, short centy, short rad, short x1, short y1,
static void do_nurbs_box_select__doSelect(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y)
{
- struct { ViewContext *vc; rcti *rect; int select; } *data = userData;
- Object *obedit= data->vc->obedit;
- Curve *cu= (Curve*)obedit->data;
+ struct { ViewContext vc; rcti *rect; int select; } *data = userData;
if (BLI_in_rcti(data->rect, x, y)) {
if (bp) {
bp->f1 = data->select?(bp->f1|SELECT):(bp->f1&~SELECT);
- if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL;
} else {
+ Curve *cu= data->vc.obedit->data;
+
if (cu->drawflag & CU_HIDE_HANDLES) {
/* can only be beztindex==0 here since handles are hidden */
bezt->f1 = bezt->f2 = bezt->f3 = data->select?(bezt->f2|SELECT):(bezt->f2&~SELECT);
@@ -1315,16 +1321,14 @@ static void do_nurbs_box_select__doSelect(void *userData, Nurb *nu, BPoint *bp,
bezt->f3 = data->select?(bezt->f3|SELECT):(bezt->f3&~SELECT);
}
}
-
- if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL;
}
}
}
static void do_nurbs_box_select(ViewContext *vc, rcti *rect, int select, int extend)
{
- struct { ViewContext *vc; rcti *rect; int select; } data;
+ struct { ViewContext vc; rcti *rect; int select; } data;
- data.vc = vc;
+ data.vc = *vc;
data.rect = rect;
data.select = select;
@@ -1360,43 +1364,47 @@ static void do_lattice_box_select(ViewContext *vc, rcti *rect, int select, int e
lattice_foreachScreenVert(vc, do_lattice_box_select__doSelect, &data);
}
-static void do_mesh_box_select__doSelectVert(void *userData, EditVert *eve, int x, int y, int index)
+static void do_mesh_box_select__doSelectVert(void *userData, BMVert *eve, int x, int y, int index)
{
struct { ViewContext vc; rcti *rect; short select, pass, done; } *data = userData;
if (BLI_in_rcti(data->rect, x, y)) {
- eve->f = data->select?(eve->f|1):(eve->f&~1);
+ BM_Select_Vert(data->vc.em->bm, eve, data->select);
}
}
-static void do_mesh_box_select__doSelectEdge(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index)
+static void do_mesh_box_select__doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index)
{
struct { ViewContext vc; rcti *rect; short select, pass, done; } *data = userData;
- if(EM_check_backbuf(em_solidoffs+index)) {
+ if(EDBM_check_backbuf(bm_solidoffs+index)) {
if (data->pass==0) {
if (edge_fully_inside_rect(data->rect, x0, y0, x1, y1)) {
- EM_select_edge(eed, data->select);
+ BM_Select_Edge(data->vc.em->bm, eed, data->select);
data->done = 1;
}
} else {
if (edge_inside_rect(data->rect, x0, y0, x1, y1)) {
- EM_select_edge(eed, data->select);
+ BM_Select_Edge(data->vc.em->bm, eed, data->select);
}
}
}
}
-static void do_mesh_box_select__doSelectFace(void *userData, EditFace *efa, int x, int y, int index)
+
+static void
+do_mesh_box_select__doSelectFace(void *userData, BMFace
+ *efa, int x, int y,
+ int index)
+
{
struct { ViewContext vc; rcti *rect; short select, pass, done; } *data = userData;
if (BLI_in_rcti(data->rect, x, y)) {
- EM_select_face_fgon(data->vc.em, efa, data->select);
+ BM_Select_Face(data->vc.em->bm, efa, data->select);
}
}
static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int extend)
{
struct { ViewContext vc; rcti *rect; short select, pass, done; } data;
- ToolSettings *ts= vc->scene->toolsettings;
int bbsel;
data.vc= *vc;
@@ -1407,7 +1415,7 @@ static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exte
if (extend == 0 && select)
{
- EM_deselect_all(vc->em);
+ EDBM_clear_flag_all(vc->em, BM_SELECT);
}
/* workaround: init mats first, EM_mask_init_backbuf_border can change
@@ -1418,17 +1426,17 @@ static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exte
/* ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d) */
glLoadMatrixf(vc->rv3d->viewmat);
- bbsel= EM_init_backbuf_border(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ bbsel= EDBM_init_backbuf_border(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
- if(ts->selectmode & SCE_SELECT_VERTEX) {
+ if(vc->scene->toolsettings->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
- EM_backbuf_checkAndSelectVerts(vc->em, select);
+ EDBM_backbuf_checkAndSelectVerts(vc->em, select);
} else {
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenVert(vc, do_mesh_box_select__doSelectVert, &data, 1);
}
}
- if(ts->selectmode & SCE_SELECT_EDGE) {
+ if(vc->scene->toolsettings->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
@@ -1440,18 +1448,18 @@ static void do_mesh_box_select(ViewContext *vc, rcti *rect, int select, int exte
}
}
- if(ts->selectmode & SCE_SELECT_FACE) {
+ if(vc->scene->toolsettings->selectmode & SCE_SELECT_FACE) {
if(bbsel) {
- EM_backbuf_checkAndSelectFaces(vc->em, select);
+ EDBM_backbuf_checkAndSelectFaces(vc->em, select);
} else {
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
mesh_foreachScreenFace(vc, do_mesh_box_select__doSelectFace, &data);
}
}
- EM_free_backbuf();
+ EDBM_free_backbuf();
- EM_selectmode_flush(vc->em);
+ EDBM_selectmode_flush(vc->em);
}
static int view3d_borderselect_exec(bContext *C, wmOperator *op)
@@ -1495,9 +1503,9 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
if(obedit) {
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
- vc.em= me->edit_mesh;
+ vc.em= me->edit_btmesh;
do_mesh_box_select(&vc, &rect, selecting, extend);
-// if (EM_texFaceCheck())
+// if (EDBM_texFaceCheck())
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
}
@@ -1601,7 +1609,6 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
}
}
- ED_armature_sync_selection(arm->edbo);
}
else if(obedit->type==OB_LATTICE) {
do_lattice_box_select(&vc, &rect, selecting, extend);
@@ -1613,7 +1620,6 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
unsigned int *vbuffer=NULL; /* selection buffer */
unsigned int *col; /* color in buffer */
int bone_only;
- int bone_selected=0;
int totobj= MAXPICKBUF; // XXX solve later
if((ob) && (ob->mode & OB_MODE_POSE))
@@ -1669,7 +1675,6 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
if(bone) {
if(selecting) {
bone->flag |= BONE_SELECTED;
- bone_selected=1;
// XXX select_actionchannel_by_name(base->object->action, bone->name, 1);
}
else {
@@ -1695,8 +1700,6 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
}
}
- if (bone_selected) WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, base->object);
-
base= next;
}
@@ -1710,6 +1713,11 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
/* *****************Selection Operators******************* */
+static EnumPropertyItem prop_select_types[] = {
+ {0, "EXCLUSIVE", 0, "Exclusive", ""},
+ {1, "EXTEND", 0, "Extend", ""},
+ {0, NULL, 0, NULL, NULL}
+};
/* ****** Border Select ****** */
void VIEW3D_OT_select_border(wmOperatorType *ot)
@@ -1723,7 +1731,8 @@ void VIEW3D_OT_select_border(wmOperatorType *ot)
ot->invoke= WM_border_select_invoke;
ot->exec= view3d_borderselect_exec;
ot->modal= WM_border_select_modal;
- ot->poll= view3d_selectable_data;
+
+ ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_UNDO;
@@ -1738,8 +1747,8 @@ void VIEW3D_OT_select_border(wmOperatorType *ot)
static int view3d_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
Object *obedit= CTX_data_edit_object(C);
- Object *obact= CTX_data_active_object(C);
short extend= RNA_boolean_get(op->ptr, "extend");
+ Object *obact= CTX_data_active_object(C);
short center= RNA_boolean_get(op->ptr, "center");
short enumerate= RNA_boolean_get(op->ptr, "enumerate");
int retval = 0;
@@ -1800,38 +1809,37 @@ void VIEW3D_OT_select(wmOperatorType *ot)
/* -------------------- circle select --------------------------------------------- */
-static void mesh_circle_doSelectVert(void *userData, EditVert *eve, int x, int y, int index)
+static void mesh_circle_doSelectVert(void *userData, BMVert *eve, int x, int y, int index)
{
struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
int mx = x - data->mval[0], my = y - data->mval[1];
float r = sqrt(mx*mx + my*my);
if (r<=data->radius) {
- eve->f = data->select?(eve->f|1):(eve->f&~1);
+ BM_Select_Vert(data->vc->em->bm, eve, data->select);
}
}
-static void mesh_circle_doSelectEdge(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index)
+static void mesh_circle_doSelectEdge(void *userData, BMEdge *eed, int x0, int y0, int x1, int y1, int index)
{
struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
if (edge_inside_circle(data->mval[0], data->mval[1], (short) data->radius, x0, y0, x1, y1)) {
- EM_select_edge(eed, data->select);
+ BM_Select_Edge(data->vc->em->bm, eed, data->select);
}
}
-static void mesh_circle_doSelectFace(void *userData, EditFace *efa, int x, int y, int index)
+static void mesh_circle_doSelectFace(void *userData, BMFace *efa, int x, int y, int index)
{
struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
int mx = x - data->mval[0], my = y - data->mval[1];
float r = sqrt(mx*mx + my*my);
if (r<=data->radius) {
- EM_select_face_fgon(data->vc->em, efa, data->select);
+ BM_Select_Face(data->vc->em->bm, efa, data->select);
}
}
static void mesh_circle_select(ViewContext *vc, int selecting, short *mval, float rad)
{
- ToolSettings *ts= vc->scene->toolsettings;
int bbsel;
Object *ob= vc->obact;
@@ -1839,11 +1847,11 @@ static void mesh_circle_select(ViewContext *vc, int selecting, short *mval, floa
Mesh *me = ob?ob->data:NULL;
if (me) {
- em_vertoffs= me->totface+1; /* max index array */
+ bm_vertoffs= me->totface+1; /* max index array */
- bbsel= EM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
- EM_backbuf_checkAndSelectTFaces(me, selecting==LEFTMOUSE);
- EM_free_backbuf();
+ //bbsel= EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
+ //BMESH_TODO EM_backbuf_checkAndSelectTFaces(me, selecting==LEFTMOUSE);
+ //EDBM_free_backbuf();
// XXX object_tface_flags_changed(OBACT, 0);
}
@@ -1851,43 +1859,43 @@ static void mesh_circle_select(ViewContext *vc, int selecting, short *mval, floa
else {
struct {ViewContext *vc; short select, mval[2]; float radius; } data;
- bbsel= EM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
+ bbsel= EDBM_init_backbuf_circle(vc, mval[0], mval[1], (short)(rad+1.0));
+ vc->em= ((Mesh *)vc->obedit->data)->edit_btmesh;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
- vc->em= ((Mesh *)vc->obedit->data)->edit_mesh;
-
data.vc = vc;
data.select = selecting;
data.mval[0] = mval[0];
data.mval[1] = mval[1];
data.radius = rad;
+ data.vc = vc;
- if(ts->selectmode & SCE_SELECT_VERTEX) {
+ if(vc->scene->toolsettings->selectmode & SCE_SELECT_VERTEX) {
if(bbsel) {
- EM_backbuf_checkAndSelectVerts(vc->em, selecting==LEFTMOUSE);
+ EDBM_backbuf_checkAndSelectVerts(vc->em, selecting==LEFTMOUSE);
} else {
mesh_foreachScreenVert(vc, mesh_circle_doSelectVert, &data, 1);
}
}
- if(ts->selectmode & SCE_SELECT_EDGE) {
+ if(vc->scene->toolsettings->selectmode & SCE_SELECT_EDGE) {
if (bbsel) {
- EM_backbuf_checkAndSelectEdges(vc->em, selecting==LEFTMOUSE);
+ EDBM_backbuf_checkAndSelectEdges(vc->em, selecting==LEFTMOUSE);
} else {
mesh_foreachScreenEdge(vc, mesh_circle_doSelectEdge, &data, 0);
}
}
- if(ts->selectmode & SCE_SELECT_FACE) {
+ if(vc->scene->toolsettings->selectmode & SCE_SELECT_FACE) {
if(bbsel) {
- EM_backbuf_checkAndSelectFaces(vc->em, selecting==LEFTMOUSE);
+ EDBM_backbuf_checkAndSelectFaces(vc->em, selecting==LEFTMOUSE);
} else {
mesh_foreachScreenFace(vc, mesh_circle_doSelectFace, &data);
}
}
- EM_free_backbuf();
- EM_selectmode_flush(vc->em);
+ EDBM_free_backbuf();
+ EDBM_selectmode_flush(vc->em);
}
}
@@ -1897,29 +1905,18 @@ static void nurbscurve_circle_doSelect(void *userData, Nurb *nu, BPoint *bp, Bez
struct {ViewContext *vc; short select, mval[2]; float radius; } *data = userData;
int mx = x - data->mval[0], my = y - data->mval[1];
float r = sqrt(mx*mx + my*my);
- Object *obedit= data->vc->obedit;
- Curve *cu= (Curve*)obedit->data;
if (r<=data->radius) {
if (bp) {
bp->f1 = data->select?(bp->f1|SELECT):(bp->f1&~SELECT);
-
- if (bp == cu->lastsel && !(bp->f1 & 1)) cu->lastsel = NULL;
} else {
- if (cu->drawflag & CU_HIDE_HANDLES) {
- /* can only be beztindex==0 here since handles are hidden */
- bezt->f1 = bezt->f2 = bezt->f3 = data->select?(bezt->f2|SELECT):(bezt->f2&~SELECT);
+ if (beztindex==0) {
+ bezt->f1 = data->select?(bezt->f1|SELECT):(bezt->f1&~SELECT);
+ } else if (beztindex==1) {
+ bezt->f2 = data->select?(bezt->f2|SELECT):(bezt->f2&~SELECT);
} else {
- if (beztindex==0) {
- bezt->f1 = data->select?(bezt->f1|SELECT):(bezt->f1&~SELECT);
- } else if (beztindex==1) {
- bezt->f2 = data->select?(bezt->f2|SELECT):(bezt->f2&~SELECT);
- } else {
- bezt->f3 = data->select?(bezt->f3|SELECT):(bezt->f3&~SELECT);
- }
+ bezt->f3 = data->select?(bezt->f3|SELECT):(bezt->f3&~SELECT);
}
-
- if (bezt == cu->lastsel && !(bezt->f2 & 1)) cu->lastsel = NULL;
}
}
}
@@ -1933,7 +1930,6 @@ static void nurbscurve_circle_select(ViewContext *vc, int selecting, short *mval
data.mval[0] = mval[0];
data.mval[1] = mval[1];
data.radius = rad;
- data.vc = vc;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
nurbs_foreachScreenVert(vc, nurbscurve_circle_doSelect, &data);
@@ -2074,10 +2070,10 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
int x= RNA_int_get(op->ptr, "x");
int y= RNA_int_get(op->ptr, "y");
int radius= RNA_int_get(op->ptr, "radius");
- int gesture_mode= RNA_int_get(op->ptr, "gesture_mode");
- int selecting;
+ int gesture_mode= RNA_int_get(op->ptr, "gesture_mode");
+ int selecting;
- selecting= (gesture_mode==GESTURE_MODAL_SELECT);
+ selecting= (gesture_mode==GESTURE_MODAL_SELECT);
if(CTX_data_edit_object(C) || (obact && obact->mode & OB_MODE_PARTICLE_EDIT)) {
ViewContext vc;
@@ -2129,7 +2125,7 @@ void VIEW3D_OT_select_circle(wmOperatorType *ot)
ot->invoke= WM_gesture_circle_invoke;
ot->modal= WM_gesture_circle_modal;
ot->exec= view3d_circle_select_exec;
- ot->poll= view3d_selectable_data;
+ ot->poll= ED_operator_view3d_active;
/* flags */
ot->flag= OPTYPE_UNDO;
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index ff716a640d8..328f78d4f27 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: view3d_snap.c 18967 2009-02-14 13:07:09Z ton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -32,11 +32,20 @@
#include "MEM_guardedalloc.h"
+#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
+#include "DNA_group_types.h"
+#include "DNA_ipo_types.h"
#include "DNA_lattice_types.h"
#include "DNA_meta_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
@@ -57,15 +66,21 @@
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "WM_api.h"
#include "WM_types.h"
+#include "RNA_access.h"
+#include "RNA_define.h"
+#include "UI_interface.h"
+#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_screen.h"
+#include "ED_view3d.h"
#include "view3d_intern.h"
@@ -93,10 +108,10 @@ static void special_transvert_update(Scene *scene, Object *obedit)
if(obedit) {
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-
+
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
- recalc_editnormals(me->edit_mesh); // does face centers too
+ BM_Compute_Normals(me->edit_btmesh->bm); // does face centers too
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
Curve *cu= obedit->data;
@@ -122,7 +137,7 @@ static void special_transvert_update(Scene *scene, Object *obedit)
float diffvec[3];
sub_v3_v3v3(diffvec, tv->loc, tv->oldloc);
- add_v3_v3(ebo->tail, diffvec);
+ add_v3_v3v3(ebo->tail, ebo->tail, diffvec);
a++;
if (a<tottrans) tv++;
@@ -164,7 +179,8 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
BPoint *bp;
TransVert *tv=NULL;
MetaElem *ml;
- EditVert *eve;
+ BMVert *eve;
+ BMIter iter;
EditBone *ebo;
float total, center[3], centroid[3];
int a;
@@ -176,45 +192,62 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
if(obedit->type==OB_MESH) {
Mesh *me= obedit->data;
- EditMesh *em= me->edit_mesh;
+ BMEditMesh *em= me->edit_btmesh;
+ BMesh *bm = em->bm;
int proptrans= 0;
// transform now requires awareness for select mode, so we tag the f1 flags in verts
tottrans= 0;
- if(em->selectmode & SCE_SELECT_VERTEX) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->h==0 && (eve->f & SELECT)) {
- eve->f1= SELECT;
+ if(em->bm->selectmode & SCE_SELECT_VERTEX) {
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if(!BM_TestHFlag(eve, BM_HIDDEN) && BM_TestHFlag(eve, BM_SELECT)) {
+ BMINDEX_SET(eve, 1);
tottrans++;
}
- else eve->f1= 0;
+ else BMINDEX_SET(eve, 0);
}
}
- else if(em->selectmode & SCE_SELECT_EDGE) {
- EditEdge *eed;
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0 && (eed->f & SELECT)) eed->v1->f1= eed->v2->f1= SELECT;
+ else if(em->bm->selectmode & SCE_SELECT_EDGE) {
+ BMEdge *eed;
+
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL)
+ BMINDEX_SET(eve, 0);
+
+ BM_ITER(eed, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if(!BM_TestHFlag(eed, BM_HIDDEN) && BM_TestHFlag(eed, BM_SELECT))
+ BMINDEX_SET(eed->v1, 1), BMINDEX_SET(eed->v2, 1);
}
- for(eve= em->verts.first; eve; eve= eve->next) if(eve->f1) tottrans++;
+
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL)
+ if(BMINDEX_GET(eve)) tottrans++;
}
else {
- EditFace *efa;
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0 && (efa->f & SELECT)) {
- efa->v1->f1= efa->v2->f1= efa->v3->f1= SELECT;
- if(efa->v4) efa->v4->f1= SELECT;
+ BMFace *efa;
+
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL)
+ BMINDEX_SET(eve, 0);
+
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ if(!BM_TestHFlag(efa, BM_HIDDEN) && BM_TestHFlag(efa, BM_SELECT)) {
+ BMIter liter;
+ BMLoop *l;
+
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BMINDEX_SET(l->v, 1);
+ }
}
}
- for(eve= em->verts.first; eve; eve= eve->next) if(eve->f1) tottrans++;
+
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL)
+ if(BMINDEX_GET(eve)) tottrans++;
}
/* proportional edit exception... */
if((mode & 1) && tottrans) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->h==0) {
- eve->f1 |= 2;
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if(BMINDEX_GET(eve)) tottrans++;
+ if(!BM_TestHFlag(eve, BM_HIDDEN)) {
+ BMINDEX_SET(eve, BMINDEX_GET(eve)|2);
proptrans++;
}
}
@@ -225,13 +258,13 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
if(tottrans) {
tv=transvmain= MEM_callocN(tottrans*sizeof(TransVert), "maketransverts");
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f1) {
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if(BMINDEX_GET(eve)) {
VECCOPY(tv->oldloc, eve->co);
tv->loc= eve->co;
if(eve->no[0]!=0.0 || eve->no[1]!=0.0 ||eve->no[2]!=0.0)
tv->nor= eve->no; // note this is a hackish signal (ton)
- tv->flag= eve->f1 & SELECT;
+ tv->flag= BMINDEX_GET(eve) & SELECT;
tv++;
}
}
@@ -290,7 +323,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
int totmalloc= 0;
for(nu= cu->editnurb->first; nu; nu= nu->next) {
- if(nu->type == CU_BEZIER)
+ if((nu->type & 7)==CU_BEZIER)
totmalloc += 3*nu->pntsu;
else
totmalloc += nu->pntsu*nu->pntsv;
@@ -299,7 +332,7 @@ static void make_trans_verts(Object *obedit, float *min, float *max, int mode)
nu= cu->editnurb->first;
while(nu) {
- if(nu->type == CU_BEZIER) {
+ if((nu->type & 7)==CU_BEZIER) {
a= nu->pntsu;
bezt= nu->bezt;
while(a--) {
@@ -448,11 +481,11 @@ static int snap_sel_to_grid(bContext *C, wmOperator *op)
VECCOPY(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit->obmat[3]);
+ add_v3_v3v3(vec, vec, obedit->obmat[3]);
vec[0]= gridf*floor(.5+ vec[0]/gridf);
vec[1]= gridf*floor(.5+ vec[1]/gridf);
vec[2]= gridf*floor(.5+ vec[2]/gridf);
- sub_v3_v3(vec, obedit->obmat[3]);
+ sub_v3_v3v3(vec, vec, obedit->obmat[3]);
mul_m3_v3(imat, vec);
VECCOPY(tv->loc, vec);
@@ -499,7 +532,7 @@ static int snap_sel_to_grid(bContext *C, wmOperator *op)
/* auto-keyframing */
// XXX autokeyframe_pose_cb_func(ob, TFM_TRANSLATION, 0);
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
}
else {
ob->recalc |= OB_RECALC_OB;
@@ -541,7 +574,6 @@ void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot)
/* identifiers */
ot->name= "Snap Selection to Grid";
- ot->description= "Snap selected item(s) to nearest grid node";
ot->idname= "VIEW3D_OT_snap_selected_to_grid";
/* api callbacks */
@@ -625,7 +657,7 @@ static int snap_sel_to_curs(bContext *C, wmOperator *op)
/* auto-keyframing */
// XXX autokeyframe_pose_cb_func(ob, TFM_TRANSLATION, 0);
- DAG_id_flush_update(&ob->id, OB_RECALC_DATA);
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
}
else {
ob->recalc |= OB_RECALC_OB;
@@ -666,7 +698,6 @@ void VIEW3D_OT_snap_selected_to_cursor(wmOperatorType *ot)
/* identifiers */
ot->name= "Snap Selection to Cursor";
- ot->description= "Snap selected item(s) to cursor";
ot->idname= "VIEW3D_OT_snap_selected_to_cursor";
/* api callbacks */
@@ -703,7 +734,6 @@ void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot)
/* identifiers */
ot->name= "Snap Cursor to Grid";
- ot->description= "Snap cursor to nearest grid node";
ot->idname= "VIEW3D_OT_snap_cursor_to_grid";
/* api callbacks */
@@ -744,8 +774,8 @@ static int snap_curs_to_sel(bContext *C, wmOperator *op)
for(a=0; a<tottrans; a++, tv++) {
VECCOPY(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit->obmat[3]);
- add_v3_v3(centroid, vec);
+ add_v3_v3v3(vec, vec, obedit->obmat[3]);
+ add_v3_v3v3(centroid, centroid, vec);
DO_MINMAX(vec, min, max);
}
@@ -772,7 +802,7 @@ static int snap_curs_to_sel(bContext *C, wmOperator *op)
if(pchan->bone->flag & BONE_SELECTED) {
VECCOPY(vec, pchan->pose_head);
mul_m4_v3(ob->obmat, vec);
- add_v3_v3(centroid, vec);
+ add_v3_v3v3(centroid, centroid, vec);
DO_MINMAX(vec, min, max);
count++;
}
@@ -780,9 +810,9 @@ static int snap_curs_to_sel(bContext *C, wmOperator *op)
}
}
else {
- CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
+ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
VECCOPY(vec, ob->obmat[3]);
- add_v3_v3(centroid, vec);
+ add_v3_v3v3(centroid, centroid, vec);
DO_MINMAX(vec, min, max);
count++;
}
@@ -810,7 +840,6 @@ void VIEW3D_OT_snap_cursor_to_selected(wmOperatorType *ot)
/* identifiers */
ot->name= "Snap Cursor to Selected";
- ot->description= "Snap cursor to center of selected item(s)";
ot->idname= "VIEW3D_OT_snap_cursor_to_selected";
/* api callbacks */
@@ -837,10 +866,10 @@ static int snap_curs_to_active(bContext *C, wmOperator *op)
if (obedit->type == OB_MESH) {
/* check active */
Mesh *me= obedit->data;
- EditSelection ese;
+ BMEditSelection ese;
- if (EM_get_actSelection(me->edit_mesh, &ese)) {
- EM_editselection_center(curs, &ese);
+ if (EDBM_get_actSelection(me->edit_btmesh, &ese)) {
+ EDBM_editselection_center(me->edit_btmesh, curs, &ese);
}
mul_m4_v3(obedit->obmat, curs);
@@ -861,7 +890,6 @@ void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot)
/* identifiers */
ot->name= "Snap Cursor to Active";
- ot->description= "Snap cursor to active item";
ot->idname= "VIEW3D_OT_snap_cursor_to_active";
/* api callbacks */
@@ -872,24 +900,221 @@ void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
-/* **************************************************** */
-/*New Code - Snap Cursor to Center -*/
-static int snap_curs_to_center(bContext *C, wmOperator *op)
+/* ************************************** */
+
+static int snap_selected_to_center(bContext *C, wmOperator *op)
{
+ extern float originmat[3][3]; /* XXX object.c */
+ Object *obedit= CTX_data_edit_object(C);
Scene *scene= CTX_data_scene(C);
View3D *v3d= CTX_wm_view3d(C);
- float *curs;
- curs= give_cursor(scene, v3d);
+ TransVert *tv;
+ float snaploc[3], imat[3][3], bmat[3][3], vec[3], min[3], max[3], centroid[3];
+ int count, a;
- curs[0]= 0.0;
- curs[1]= 0.0;
- curs[2]= 0.0;
+ /*calculate the snaplocation (centerpoint) */
+ count= 0;
+ INIT_MINMAX(min, max);
+ centroid[0]= centroid[1]= centroid[2]= 0.0f;
+ snaploc[0]= snaploc[1]= snaploc[2]= 0.0f;
+
+ if(obedit) {
+ tottrans= 0;
+
+ if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
+ make_trans_verts(obedit, bmat[0], bmat[1], 0);
+ if(tottrans==0) return OPERATOR_CANCELLED;
+
+ copy_m3_m4(bmat, obedit->obmat);
+ invert_m3_m3(imat, bmat);
+
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tv++) {
+ VECCOPY(vec, tv->loc);
+ mul_m3_v3(bmat, vec);
+ add_v3_v3v3(vec, vec, obedit->obmat[3]);
+ add_v3_v3v3(centroid, centroid, vec);
+ DO_MINMAX(vec, min, max);
+ }
+
+ if(v3d->around==V3D_CENTROID) {
+ mul_v3_fl(centroid, 1.0/(float)tottrans);
+ VECCOPY(snaploc, centroid);
+ }
+ else {
+ snaploc[0]= (min[0]+max[0])/2;
+ snaploc[1]= (min[1]+max[1])/2;
+ snaploc[2]= (min[2]+max[2])/2;
+ }
+
+ MEM_freeN(transvmain);
+ transvmain= NULL;
+ }
+ else {
+
+ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
+ if(ob->mode & OB_MODE_POSE) {
+ bPoseChannel *pchan;
+ bArmature *arm= ob->data;
+
+ for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
+ if(pchan->bone->flag & BONE_SELECTED) {
+ if(pchan->bone->layer & arm->layer) {
+ VECCOPY(vec, pchan->pose_mat[3]);
+ add_v3_v3v3(centroid, centroid, vec);
+ DO_MINMAX(vec, min, max);
+ count++;
+ }
+ }
+ }
+ }
+ else {
+ /* not armature bones (i.e. objects) */
+ VECCOPY(vec, ob->obmat[3]);
+ add_v3_v3v3(centroid, centroid, vec);
+ DO_MINMAX(vec, min, max);
+ count++;
+ }
+ }
+ CTX_DATA_END;
+
+ if(count) {
+ if(v3d->around==V3D_CENTROID) {
+ mul_v3_fl(centroid, 1.0/(float)count);
+ VECCOPY(snaploc, centroid);
+ }
+ else {
+ snaploc[0]= (min[0]+max[0])/2;
+ snaploc[1]= (min[1]+max[1])/2;
+ snaploc[2]= (min[2]+max[2])/2;
+ }
+ }
+ }
+
+ /* Snap the selection to the snaplocation (duh!) */
+ if(obedit) {
+ tottrans= 0;
+
+ if ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL)
+ make_trans_verts(obedit, bmat[0], bmat[1], 0);
+ if(tottrans==0) return OPERATOR_CANCELLED;
+
+ copy_m3_m4(bmat, obedit->obmat);
+ invert_m3_m3(imat, bmat);
+
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tv++) {
+ vec[0]= snaploc[0]-obedit->obmat[3][0];
+ vec[1]= snaploc[1]-obedit->obmat[3][1];
+ vec[2]= snaploc[2]-obedit->obmat[3][2];
+
+ mul_m3_v3(imat, vec);
+ VECCOPY(tv->loc, vec);
+ }
+
+ special_transvert_update(scene, obedit);
+
+ MEM_freeN(transvmain);
+ transvmain= NULL;
+
+ }
+ else {
+
+ CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
+ if(ob->mode & OB_MODE_POSE) {
+ bPoseChannel *pchan;
+ bArmature *arm= ob->data;
+
+ for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
+ if(pchan->bone->flag & BONE_SELECTED) {
+ if(pchan->bone->layer & arm->layer) {
+ if((pchan->bone->flag & BONE_CONNECTED)==0) {
+ /* get location of cursor in bone-space */
+ armature_loc_pose_to_bone(pchan, snaploc, vec);
+
+ /* calculate new position */
+ VECCOPY(pchan->loc, vec);
+ }
+ /* if the bone has a parent and is connected to the parent,
+ * don't do anything - will break chain unless we do auto-ik.
+ */
+ }
+ }
+ }
+
+ /* auto-keyframing */
+ ob->pose->flag |= POSE_DO_UNLOCK;
+// XXX autokeyframe_pose_cb_func(ob, TFM_TRANSLATION, 0);
+ DAG_id_flush_update(ob->data, OB_RECALC_DATA);
+ }
+ else {
+ ob->recalc |= OB_RECALC_OB;
+
+ vec[0]= -ob->obmat[3][0] + snaploc[0];
+ vec[1]= -ob->obmat[3][1] + snaploc[1];
+ vec[2]= -ob->obmat[3][2] + snaploc[2];
+
+ if(ob->parent) {
+ where_is_object(scene, ob);
+
+ invert_m3_m3(imat, originmat);
+ mul_m3_v3(imat, vec);
+ ob->loc[0]+= vec[0];
+ ob->loc[1]+= vec[1];
+ ob->loc[2]+= vec[2];
+ }
+ else {
+ ob->loc[0]+= vec[0];
+ ob->loc[1]+= vec[1];
+ ob->loc[2]+= vec[2];
+ }
+ /* auto-keyframing */
+// XXX autokeyframe_ob_cb_func(ob, TFM_TRANSLATION);
+ }
+ }
+ CTX_DATA_END;
+ }
- WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d);
+ DAG_ids_flush_update(0);
+ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
+void VIEW3D_OT_snap_selected_to_center(wmOperatorType *ot)
+{
+
+ /* identifiers */
+ ot->name= "Snap Selection to Center";
+ ot->idname= "VIEW3D_OT_snap_selected_to_center";
+
+ /* api callbacks */
+ ot->exec= snap_selected_to_center;
+ ot->poll= ED_operator_view3d_active;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
+/* **************************************************** */
+/*New Code - Snap Cursor to Center -*/
+static int snap_curs_to_center(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ View3D *v3d= CTX_wm_view3d(C);
+ float *curs;
+ curs= give_cursor(scene, v3d);
+
+ curs[0]= 0.0;
+ curs[1]= 0.0;
+ curs[2]= 0.0;
+
+ WM_event_add_notifier(C, NC_SPACE|ND_SPACE_VIEW3D, v3d);
+
+ return OPERATOR_FINISHED;
+}
+
void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot)
{
@@ -898,12 +1123,12 @@ void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot)
ot->description= "Snap cursor to the Center";
ot->idname= "VIEW3D_OT_snap_cursor_to_center";
- /* api callbacks */
- ot->exec= snap_curs_to_center;
- ot->poll= ED_operator_view3d_active;
+ /* api callbacks */
+ ot->exec= snap_curs_to_center;
+ ot->poll= ED_operator_view3d_active;
- /* flags */
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* **************************************************** */
@@ -927,8 +1152,8 @@ int minmax_verts(Object *obedit, float *min, float *max)
for(a=0; a<tottrans; a++, tv++) {
VECCOPY(vec, tv->loc);
mul_m3_v3(bmat, vec);
- add_v3_v3(vec, obedit->obmat[3]);
- add_v3_v3(centroid, vec);
+ add_v3_v3v3(vec, vec, obedit->obmat[3]);
+ add_v3_v3v3(centroid, centroid, vec);
DO_MINMAX(vec, min, max);
}
@@ -937,4 +1162,3 @@ int minmax_verts(Object *obedit, float *min, float *max)
return 1;
}
-
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 585e3c03e58..4471c051aa7 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -685,8 +685,8 @@ void view3d_project_float(ARegion *ar, float *vec, float *adr, float mat[4][4])
{
float vec4[4];
- adr[0]= IS_CLIPPED;
VECCOPY(vec4, vec);
+ adr[0]= IS_CLIPPED;
vec4[3]= 1.0;
mul_m4_v4(mat, vec4);
diff --git a/source/blender/editors/transform/CMakeLists.txt b/source/blender/editors/transform/CMakeLists.txt
index e67771270cf..1642648e056 100644
--- a/source/blender/editors/transform/CMakeLists.txt
+++ b/source/blender/editors/transform/CMakeLists.txt
@@ -24,6 +24,7 @@ FILE(GLOB SRC *.c)
SET(INC
../../blenkernel
../../blenlib
+ ../../bmesh
../include
../../../../intern/guardedalloc
../../makesdna
diff --git a/source/blender/editors/transform/SConscript b/source/blender/editors/transform/SConscript
index 78945ff7d3a..9e5244f8577 100644
--- a/source/blender/editors/transform/SConscript
+++ b/source/blender/editors/transform/SConscript
@@ -6,6 +6,6 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../render/extern/include'
-incs += ' ../../gpu ../../makesrna'
+incs += ' ../../gpu ../../makesrna ../../bmesh'
env.BlenderLib ( 'bf_editors_transform', sources, Split(incs), [], libtype=['core'], priority=[40] ) \ No newline at end of file
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index beea3c9bee4..5ed8ff8c8a7 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -4186,11 +4186,276 @@ int BoneEnvelope(TransInfo *t, short mval[2])
}
/* ******************** Edge Slide *************** */
+#if 0
+static int createSlideVerts(TransInfo *t) {
+#else
+static BMEdge *get_other_edge(BMesh *bm, BMVert *v, BMEdge *e)
+{
+ BMIter iter;
+ BMEdge *e2;
+
+ BM_ITER(e2, &iter, bm, BM_EDGES_OF_VERT, v) {
+ if (BM_TestHFlag(e2, BM_SELECT) && e2 != e)
+ return e2;
+ }
+
+ return NULL;
+}
+
+static BMLoop *get_next_loop(BMesh *bm, BMVert *v, BMLoop *l,
+ BMEdge *olde, BMEdge *nexte, float vec[3])
+{
+ BMLoop *firstl;
+ float a[3] = {0.0f, 0.0f, 0.0f}, n[3] = {0.0f, 0.0f, 0.0f};
+ int i=0;
+
+ firstl = l;
+ do {
+ l = BM_OtherFaceLoop(l->e, l->f, v);
+ if (l->radial_next == l)
+ return NULL;
+
+ if (l->e == nexte) {
+ if (i) {
+ mul_v3_fl(a, 1.0f / (float)i);
+ } else {
+ float f1[3], f2[3], f3[3], n[3];
+
+ sub_v3_v3v3(f1, BM_OtherEdgeVert(olde, v)->co, v->co);
+ sub_v3_v3v3(f2, BM_OtherEdgeVert(nexte, v)->co, v->co);
+
+ cross_v3_v3v3(f3, f1, l->f->no);
+ cross_v3_v3v3(a, f2, l->f->no);
+ mul_v3_fl(a, -1.0f);
+
+ add_v3_v3(a, f3);
+ mul_v3_fl(a, 0.5f);
+ }
+
+ VECCOPY(vec, a);
+ return l;
+ } else {
+ sub_v3_v3v3(n, BM_OtherEdgeVert(l->e, v)->co, v->co);
+ add_v3_v3v3(a, a, n);
+ i += 1;
+ }
+
+ if (BM_OtherFaceLoop(l->e, l->f, v)->e == nexte) {
+ if (i)
+ mul_v3_fl(a, 1.0f / (float)i);
+
+ VECCOPY(vec, a);
+ return BM_OtherFaceLoop(l->e, l->f, v);
+ }
+
+ l = l->radial_next;
+ } while (l != firstl);
+
+ if (i)
+ mul_v3_fl(a, 1.0f / (float)i);
+
+ VECCOPY(vec, a);
+
+ return NULL;
+}
static int createSlideVerts(TransInfo *t)
{
Mesh *me = t->obedit->data;
- EditMesh *em = me->edit_mesh;
+ BMEditMesh *em = me->edit_btmesh;
+ BMesh *bm = em->bm;
+ BMIter iter, iter2;
+ BMEdge *e, *e1, *e2;
+ BMVert *v, *v2, *first;
+ BMLoop *l, *l1, *l2;
+ TransDataSlideVert *tempsv, *sv;
+ GHash **uvarray= NULL;
+ SlideData *sld = MEM_callocN(sizeof(*sld), "sld");
+ TransDataSlideUv *slideuvs=NULL, *suv=NULL, *suv_last=NULL;
+ RegionView3D *v3d = t->ar->regiondata;
+ float projectMat[4][4];
+ float start[3] = {0.0f, 0.0f, 0.0f}, end[3] = {0.0f, 0.0f, 0.0f};
+ float vec[3], vec2[3];
+ float totvec=0.0;
+ int uvlay_tot= CustomData_number_of_layers(&em->bm->pdata, CD_MTFACE);
+ int uvlay_idx, numsel, i, j;
+
+ if (!v3d) {
+ /*ok, let's try to survive this*/
+ unit_m4(projectMat);
+ } else {
+ view3d_get_object_project_mat(v3d, t->obedit, projectMat);
+ }
+
+ /*ensure valid selection*/
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(v, BM_SELECT)) {
+ numsel = 0;
+ BM_ITER(e, &iter2, em->bm, BM_EDGES_OF_VERT, v) {
+ if (BM_TestHFlag(e, BM_SELECT)) {
+ /*BMESH_TODO: this is probably very evil,
+ set v->e to a selected edge*/
+ v->e = e;
+
+ numsel++;
+ }
+ }
+
+ if (numsel > 2) {
+ return 0; //invalid edge selection
+ }
+ }
+ }
+
+ BM_ITER(e, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (BM_TestHFlag(e, BM_SELECT)) {
+ if (BM_Edge_FaceCount(e) > 2 || BM_Edge_FaceCount(e) == 0)
+ return 0; //can't handle more then 2 faces around an edge
+ }
+ }
+
+ j = 0;
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(v, BM_SELECT)) {
+ BMINDEX_SET(v, 1);
+ j += 1;
+ } else BMINDEX_SET(v, 0);
+ }
+
+ if (!j)
+ return 0;
+
+ tempsv = MEM_callocN(sizeof(TransDataSlideVert)*j, "tempsv");
+
+ j = 0;
+ while (1) {
+ v = NULL;
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BMINDEX_GET(v))
+ break;
+
+ }
+
+ if (!v)
+ break;
+
+ if (!v->e)
+ continue;
+
+ first = v;
+
+ /*walk along the edge loop*/
+ e = v->e;
+
+ /*first, rewind*/
+ numsel = 0;
+ do {
+ e = get_other_edge(bm, v, e);
+ if (!e) {
+ e = v->e;
+ break;
+ }
+
+ numsel += 1;
+
+ if (!BMINDEX_GET(BM_OtherEdgeVert(e, v)))
+ break;
+
+ v = BM_OtherEdgeVert(e, v);
+ } while (e != first->e);
+
+ BMINDEX_SET(v, 0);
+
+ l1 = l2 = l = NULL;
+ l1 = e->l;
+ l2 = e->l->radial_next;
+
+ l = BM_OtherFaceLoop(l1->e, l1->f, v);
+ sub_v3_v3v3(vec, BM_OtherEdgeVert(l->e, v)->co, v->co);
+
+ if (l2 != l1) {
+ l = BM_OtherFaceLoop(l2->e, l2->f, v);
+ sub_v3_v3v3(vec2, BM_OtherEdgeVert(l->e, v)->co, v->co);
+ } else {
+ l2 = NULL;
+ }
+
+ /*iterate over the loop*/
+ first = v;
+ j = 0;
+ do {
+ TransDataSlideVert *sv = tempsv + j;
+
+ sv->v = v;
+ sv->origvert = *v;
+ VECCOPY(sv->upvec, vec);
+ if (l2)
+ VECCOPY(sv->downvec, vec2);
+
+ l = BM_OtherFaceLoop(l1->e, l1->f, v);
+ sv->up = BM_OtherEdgeVert(l->e, v);
+
+ if (l2) {
+ l = BM_OtherFaceLoop(l2->e, l2->f, v);
+ sv->down = BM_OtherEdgeVert(l->e, v);
+ }
+
+ v2=v, v = BM_OtherEdgeVert(e, v);
+
+ e1 = e;
+ e = get_other_edge(bm, v, e);
+ if (!e) {
+ //v2=v, v = BM_OtherEdgeVert(l1->e, v);
+
+ sv = tempsv + j + 1;
+ sv->v = v;
+ sv->origvert = *v;
+
+ l = BM_OtherFaceLoop(l1->e, l1->f, v);
+ sv->up = BM_OtherEdgeVert(l->e, v);
+ sub_v3_v3v3(sv->upvec, BM_OtherEdgeVert(l->e, v)->co, v->co);
+
+ if (l2) {
+ l = BM_OtherFaceLoop(l2->e, l2->f, v);
+ sv->down = BM_OtherEdgeVert(l->e, v);
+ sub_v3_v3v3(sv->downvec, BM_OtherEdgeVert(l->e, v)->co, v->co);
+ }
+
+ BMINDEX_SET(v, 0);
+ BMINDEX_SET(v2, 0);
+
+ j += 2;
+ break;
+ }
+
+ l1 = get_next_loop(bm, v, l1, e1, e, vec);
+ l2 = l2 ? get_next_loop(bm, v, l2, e1, e, vec2) : NULL;
+
+ j += 1;
+
+ BMINDEX_SET(v, 0);
+ BMINDEX_SET(v2, 0);
+ } while (e != first->e && l1);
+ }
+
+ //EDBM_clear_flag_all(em, BM_SELECT);
+
+ sld->sv = tempsv;
+ sld->totsv = j;
+
+ sld->start[0] = t->mval[0] - 40;
+ sld->start[1] = t->mval[1];
+
+ sld->end[0] = t->mval[0] + 40;
+ sld->end[1] = t->mval[1];
+
+ t->customData = sld;
+
+ return 1;
+#endif
+#if 0
+ Mesh *me = t->obedit->data;
+ BMEditMesh *em = me->edit_btmesh;
EditFace *efa;
EditEdge *eed,*first=NULL,*last=NULL, *temp = NULL;
EditVert *ev, *nearest = NULL;
@@ -4653,10 +4918,12 @@ static int createSlideVerts(TransInfo *t)
t->customData = sld;
return 1;
+#endif
}
void freeSlideVerts(TransInfo *t)
{
+#if 0
TransDataSlideUv *suv;
SlideData *sld = t->customData;
int uvlay_idx;
@@ -4685,6 +4952,7 @@ void freeSlideVerts(TransInfo *t)
MEM_freeN(sld);
t->customData = NULL;
+#endif
}
void initEdgeSlide(TransInfo *t)
@@ -4719,6 +4987,26 @@ void initEdgeSlide(TransInfo *t)
int doEdgeSlide(TransInfo *t, float perc)
{
+ SlideData *sld = t->customData;
+ TransDataSlideVert *svlist = sld->sv, *sv;
+ float vec[3];
+ int i;
+
+ sv = svlist;
+ for (i=0; i<sld->totsv; i++, sv++) {
+ if (perc > 0.0f) {
+ VECCOPY(vec, sv->upvec);
+ mul_v3_fl(vec, perc);
+ add_v3_v3v3(sv->v->co, sv->origvert.co, vec);
+ } else {
+ VECCOPY(vec, sv->downvec);
+ mul_v3_fl(vec, -perc);
+ add_v3_v3v3(sv->v->co, sv->origvert.co, vec);
+ }
+ }
+
+ return 1;
+#if 0
Mesh *me= t->obedit->data;
EditMesh *em = me->edit_mesh;
SlideData *sld = t->customData;
@@ -4826,6 +5114,7 @@ int doEdgeSlide(TransInfo *t, float perc)
}
return 1;
+#endif
}
int EdgeSlide(TransInfo *t, short mval[2])
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index c1e62eb563c..487609e0ad8 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -36,6 +36,7 @@
#include "DNA_listBase.h"
#include "BLI_editVert.h"
+#include "BKE_tessmesh.h"
/* ************************** Types ***************************** */
@@ -200,16 +201,26 @@ typedef struct TransDataSlideUv {
} TransDataSlideUv;
typedef struct TransDataSlideVert {
- struct EditEdge *up, *down;
- struct EditVert origvert;
+ struct BMVert vup, vdown;
+ struct BMVert origvert;
+
+ struct BMVert *up, *down;
+ struct BMVert *v;
+
+ float upvec[3], downvec[3];
} TransDataSlideVert;
typedef struct SlideData {
+ TransDataSlideVert *sv;
+ int totsv;
+
+ /*
TransDataSlideUv *slideuv, *suv_last;
int totuv, uvlay_tot;
struct GHash *vhash, **uvhash;
struct EditVert *nearest;
struct LinkNode *edgelist, *vertlist;
+ */
short start[2], end[2];
} SlideData;
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index fd5e0580911..9169d0a87bb 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -228,7 +228,7 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
mul_v3_fl(out, 1000000000);
} else {
mul_v3_fl(out, -1000000000);
- }
+ }
} else {
add_v3_v3v3(v2, t->con.center, axis);
add_v3_v3v3(v4, v, norm);
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 555940c2f35..1e207bb5376 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -79,6 +79,7 @@
#include "BKE_bmesh.h"
#include "BKE_context.h"
#include "BKE_report.h"
+#include "BKE_tessmesh.h"
#include "BKE_scene.h"
#include "BIF_gl.h"
@@ -100,12 +101,14 @@
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
+#include "BLI_array.h"
#include "RNA_access.h"
extern ListBase editelems;
#include "transform.h"
+#include "bmesh.h"
#include "BLO_sys_types.h" // for intptr_t support
@@ -290,18 +293,20 @@ static void createTransTexspace(bContext *C, TransInfo *t)
/* ********************* edge (for crease) ***** */
static void createTransEdge(bContext *C, TransInfo *t) {
- EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
+ BMEditMesh *em = ((Mesh *)t->obedit->data)->edit_btmesh;
TransData *td = NULL;
- EditEdge *eed;
+ BMEdge *eed;
+ BMIter iter;
float mtx[3][3], smtx[3][3];
int count=0, countsel=0;
int propmode = t->flag & T_PROP_EDIT;
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0) {
- if (eed->f & SELECT) countsel++;
- if (propmode) count++;
- }
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if (BM_TestHFlag(eed, BM_HIDDEN))
+ continue;
+
+ if (BM_TestHFlag(eed, BM_SELECT)) countsel++;
+ if (propmode) count++;
}
if (countsel == 0)
@@ -319,14 +324,17 @@ static void createTransEdge(bContext *C, TransInfo *t) {
copy_m3_m4(mtx, t->obedit->obmat);
invert_m3_m3(smtx, mtx);
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0 && (eed->f & SELECT || propmode)) {
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if(!BM_TestHFlag(eed, BM_HIDDEN) && (BM_TestHFlag(eed, BM_SELECT) || propmode)) {
+ float *bweight = CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_BWEIGHT);
+ float *crease = CustomData_bmesh_get(&em->bm->edata, eed->head.data, CD_CREASE);
+
/* need to set center for center calculations */
add_v3_v3v3(td->center, eed->v1->co, eed->v2->co);
mul_v3_fl(td->center, 0.5f);
td->loc= NULL;
- if (eed->f & SELECT)
+ if (BM_TestHFlag(eed, BM_SELECT))
td->flag= TD_SELECTED;
else
td->flag= 0;
@@ -337,12 +345,12 @@ static void createTransEdge(bContext *C, TransInfo *t) {
td->ext = NULL;
if (t->mode == TFM_BWEIGHT) {
- td->val = &(eed->bweight);
- td->ival = eed->bweight;
+ td->val = bweight;
+ td->ival = bweight ? *bweight : 1.0f;
}
else {
- td->val = &(eed->crease);
- td->ival = eed->crease;
+ td->val = crease;
+ td->ival = crease ? *crease : 0.0f;
}
td++;
@@ -1854,22 +1862,54 @@ static void editmesh_set_connectivity_distance(EditMesh *em, float mtx[][3])
}
/* loop-in-a-loop I know, but we need it! (ton) */
-static void get_face_center(float *cent, EditMesh *em, EditVert *eve)
+ static void get_face_center(float *centout, BMesh *bm, BMVert *eve)
+
{
- EditFace *efa;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter;
+ float cent[3] = {0.0, 0.0, 0.0};
- for(efa= em->faces.first; efa; efa= efa->next)
- if(efa->f & SELECT)
- if(efa->v1==eve || efa->v2==eve || efa->v3==eve || efa->v4==eve)
- break;
- if(efa) {
- VECCOPY(cent, efa->cent);
+ efa = BMIter_New(&iter, bm, BM_FACES_OF_VERT, eve);
+ if (efa) {
+ l = BMIter_New(&iter, bm, BM_LOOPS_OF_FACE, efa);
+ for ( ; l; l=BMIter_Step(&iter)) {
+ VECADD(cent, cent, l->v->co);
+ }
+
+ VECMUL(cent, 1.0f / (float)efa->len);
}
+
+ if (cent[0] == 0.0f && cent[1] == 0.0f && cent[2] == 0.0f) cent[2] = 1.0f;
+ VECCOPY(centout, cent);
}
+#define VertsToTransData(t, td, em, eve, bweight) \
+ td->flag = 0;\
+ td->loc = eve->co;\
+ VECCOPY(td->center, td->loc);\
+ if(t->around==V3D_LOCAL && (em->selectmode & SCE_SELECT_FACE))\
+ get_face_center(td->center, em, eve);\
+ VECCOPY(td->iloc, td->loc);\
+ VECCOPY(td->axismtx[2], eve->no);\
+ td->axismtx[0][0] =\
+ td->axismtx[0][1] =\
+ td->axismtx[0][2] =\
+ td->axismtx[1][0] =\
+ td->axismtx[1][1] =\
+ td->axismtx[1][2] = 0.0f;\
+ td->ext = NULL;\
+ td->val = NULL;\
+ td->extra = NULL;\
+ if (t->mode == TFM_BWEIGHT) {\
+ td->val = bweight;\
+ td->ival = bweight ? *(bweight) : 1.0f;\
+ }
+
+#if 0
//way to overwrite what data is edited with transform
//static void VertsToTransData(TransData *td, EditVert *eve, BakeKey *key)
-static void VertsToTransData(TransInfo *t, TransData *td, EditMesh *em, EditVert *eve)
+inline void VertsToTransData(TransInfo *t, TransData *td, BMesh *em, BMVert *eve)
{
td->flag = 0;
//if(key)
@@ -1899,6 +1939,7 @@ static void VertsToTransData(TransInfo *t, TransData *td, EditMesh *em, EditVert
td->ival = eve->bweight;
}
}
+#endif
/* *********************** CrazySpace correction. Now without doing subsurf optimal ****************** */
@@ -1935,13 +1976,13 @@ static float *get_crazy_mapped_editverts(TransInfo *t)
/* disable subsurf temporal, get mapped cos, and enable it */
if(modifiers_disable_subsurf_temporary(t->obedit)) {
/* need to make new derivemesh */
- makeDerivedMesh(t->scene, t->obedit, me->edit_mesh, CD_MASK_BAREMESH);
+ makeDerivedMesh(t->scene, t->obedit, me->edit_btmesh, CD_MASK_BAREMESH);
}
/* now get the cage */
- dm= editmesh_get_derived_cage(t->scene, t->obedit, me->edit_mesh, CD_MASK_BAREMESH);
+ dm= editbmesh_get_derived_cage(t->scene, t->obedit, me->edit_btmesh, CD_MASK_BAREMESH);
- vertexcos= MEM_mallocN(3*sizeof(float)*me->edit_mesh->totvert, "vertexcos map");
+ vertexcos= MEM_mallocN(3*sizeof(float)*me->edit_btmesh->bm->totvert, "vertexcos map");
dm->foreachMappedVert(dm, make_vertexcos__mapFunc, vertexcos);
dm->release(dm);
@@ -1970,17 +2011,18 @@ static void set_crazy_vertex_quat(float *quat, float *v1, float *v2, float *v3,
}
#undef TAN_MAKE_VEC
-static void set_crazyspace_quats(EditMesh *em, float *origcos, float *mappedcos, float *quats)
+static void set_crazyspace_quats(BMEditMesh *em, float *origcos, float *mappedcos, float *quats)
{
- EditVert *eve, *prev;
- EditFace *efa;
+#if 0
+ BMVert *eve, *prev;
+ BMFace *efa;
float *v1, *v2, *v3, *v4, *co1, *co2, *co3, *co4;
intptr_t index= 0;
/* two abused locations in vertices */
for(eve= em->verts.first; eve; eve= eve->next, index++) {
eve->tmp.p = NULL;
- eve->prev= (EditVert *)index;
+ eve->prev= (BMVert *)index;
}
/* first store two sets of tangent vectors in vertices, we derive it just from the face-edges */
@@ -2038,10 +2080,11 @@ static void set_crazyspace_quats(EditMesh *em, float *origcos, float *mappedcos,
/* restore abused prev pointer */
for(prev= NULL, eve= em->verts.first; eve; prev= eve, eve= eve->next)
eve->prev= prev;
-
+#endif
}
void createTransBMeshVerts(TransInfo *t, BME_Mesh *bm, BME_TransData_Head *td) {
+#if 0
BME_Vert *v;
BME_TransData *vtd;
TransData *tob;
@@ -2064,24 +2107,32 @@ void createTransBMeshVerts(TransInfo *t, BME_Mesh *bm, BME_TransData_Head *td) {
/* since td is a memarena, it can hold more transdata than actual elements
* (i.e. we can't depend on td->len to determine the number of actual elements) */
t->total = i;
+#endif
+ t->total = 0;
}
static void createTransEditVerts(bContext *C, TransInfo *t)
{
ToolSettings *ts = CTX_data_tool_settings(C);
TransData *tob = NULL;
- EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
- EditVert *eve;
- EditVert *eve_act = NULL;
+ BMEditMesh *em = ((Mesh *)t->obedit->data)->edit_btmesh;
+ BMesh *bm = em->bm;
+ BMVert *eve;
+ BMVert **nears = NULL;
+ BMIter iter;
+ BMVert *eve_act = NULL;
float *mappedcos = NULL, *quats= NULL;
float mtx[3][3], smtx[3][3], (*defmats)[3][3] = NULL, (*defcos)[3] = NULL;
- int count=0, countsel=0, a, totleft;
+ float *vectors=NULL;
+ int count=0, countsel=0, a, totleft, *selstate = NULL;
+ BLI_array_declare(selstate);
int propmode = t->flag & T_PROP_EDIT;
int mirror = 0;
short selectmode = ts->selectmode;
if (t->flag & T_MIRROR)
{
+ EDBM_CacheMirrorVerts(em);
mirror = 1;
}
@@ -2092,36 +2143,56 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
// transform now requires awareness for select mode, so we tag the f1 flags in verts
if(selectmode & SCE_SELECT_VERTEX) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->h==0 && (eve->f & SELECT))
- eve->f1= SELECT;
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if(!BM_TestHFlag(eve, BM_HIDDEN) && BM_TestHFlag(eve, BM_SELECT))
+ BMINDEX_SET(eve, SELECT);
else
- eve->f1= 0;
+ BMINDEX_SET(eve, 0);
}
}
else if(selectmode & SCE_SELECT_EDGE) {
- EditEdge *eed;
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0 && (eed->f & SELECT))
- eed->v1->f1= eed->v2->f1= SELECT;
+ BMEdge *eed;
+
+ eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for( ; eve; eve=BMIter_Step(&iter)) BMINDEX_SET(eve, 0);
+
+ eed = BMIter_New(&iter, bm, BM_EDGES_OF_MESH, NULL);
+ for( ; eed; eed=BMIter_Step(&iter)) {
+ if(!BM_TestHFlag(eed, BM_HIDDEN) && BM_TestHFlag(eed, BM_SELECT))
+ BMINDEX_SET(eed->v1, SELECT), BMINDEX_SET(eed->v2, SELECT);
}
}
else {
- EditFace *efa;
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0 && (efa->f & SELECT)) {
- efa->v1->f1= efa->v2->f1= efa->v3->f1= SELECT;
- if(efa->v4) efa->v4->f1= SELECT;
+ BMFace *efa;
+ eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for( ; eve; eve=BMIter_Step(&iter)) BMINDEX_SET(eve, 0);
+
+ efa = BMIter_New(&iter, bm, BM_FACES_OF_MESH, NULL);
+ for( ; efa; efa=BMIter_Step(&iter)) {
+ if(!BM_TestHFlag(efa, BM_HIDDEN) && BM_TestHFlag(efa, BM_SELECT)) {
+ BMIter liter;
+ BMLoop *l;
+
+ l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, efa);
+ for (; l; l=BMIter_Step(&liter)) {
+ BMINDEX_SET(l->v, SELECT);
+ }
}
}
}
- /* now we can count */
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->h==0) {
- if(eve->f1) countsel++;
+ /* now we can count. we store selection state in selstate, since
+ get_crazy_mapped_editverts messes up the index state of the
+ verts*/
+ eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for(a=0; eve; eve=BMIter_Step(&iter), a++) {
+ BLI_array_growone(selstate);
+
+ if(!BM_TestHFlag(eve, BM_HIDDEN)) {
+ if(BMINDEX_GET(eve)) {
+ selstate[a] = 1;
+ countsel++;
+ }
if(propmode) count++;
}
}
@@ -2130,15 +2201,21 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
if (countsel==0) return;
/* check active */
- if (em->selected.last) {
- EditSelection *ese = em->selected.last;
+ if (em->bm->selected.last) {
+ BMEditSelection *ese = em->bm->selected.last;
if ( ese->type == EDITVERT ) {
- eve_act = (EditVert *)ese->data;
+ eve_act = (BMVert *)ese->data;
}
}
- if(propmode) t->total = count;
+ if(propmode) {
+ t->total = count;
+
+ /* allocating scratch arrays */
+ vectors = (float *)MEM_mallocN(t->total * 3 * sizeof(float), "scratch vectors");
+ nears = (BMVert**)MEM_mallocN(t->total * sizeof(BMVert*), "scratch nears");
+ }
else t->total = countsel;
tob= t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Mesh EditMode)");
@@ -2146,7 +2223,7 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
copy_m3_m4(mtx, t->obedit->obmat);
invert_m3_m3(smtx, mtx);
- if(propmode) editmesh_set_connectivity_distance(em, mtx);
+ //BMESH_TODO if(propmode) editmesh_set_connectivity_distance(em, t->total, vectors, nears);
/* detect CrazySpace [tm] */
if(propmode==0) {
@@ -2154,7 +2231,8 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
if(modifiers_isCorrectableDeformed(t->scene, t->obedit)) {
/* check if we can use deform matrices for modifier from the
start up to stack, they are more accurate than quats */
- totleft= editmesh_get_first_deform_matrices(t->scene, t->obedit, em, &defmats, &defcos);
+
+ totleft= editbmesh_get_first_deform_matrices(t->scene, t->obedit, em, &defmats, &defcos);
/* if we still have more modifiers, also do crazyspace
correction with quats, relative to the coordinates after
@@ -2175,8 +2253,9 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
/* find out which half we do */
if(mirror) {
- for (eve=em->verts.first; eve; eve=eve->next) {
- if(eve->h==0 && eve->f1 && eve->co[0]!=0.0f) {
+ eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for(a=0; eve; eve=BMIter_Step(&iter), a++) {
+ if(!BM_TestHFlag(eve, BM_HIDDEN) && selstate[a] && eve->co[0]!=0.0f) {
if(eve->co[0]<0.0f)
{
t->mirror = -1;
@@ -2187,33 +2266,43 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
}
}
- for (a=0, eve=em->verts.first; eve; eve=eve->next, a++) {
- if(eve->h==0) {
- if(propmode || eve->f1) {
- VertsToTransData(t, tob, em, eve);
+ eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
+ for(a=0; eve; eve=BMIter_Step(&iter), a++) {
+ if(!BM_TestHFlag(eve, BM_HIDDEN)) {
+ if(propmode || selstate[a]) {
+ float *bweight = CustomData_bmesh_get(&bm->vdata, eve->head.data, CD_BWEIGHT);
+
+ VertsToTransData(t, tob, bm, eve, bweight);
+
+ /* pinned */
+ if(BM_TestHFlag(eve,BM_PINNED)) tob->flag |= TD_SKIP;
/* selected */
- if(eve->f1) tob->flag |= TD_SELECTED;
+ if(selstate[a]) tob->flag |= TD_SELECTED;
/* active */
if(eve == eve_act) tob->flag |= TD_ACTIVE;
if(propmode) {
+ /*BMESH_TODO
+ this has to do with edge connectivity
+ PEP mode, I think. -joeedh
if (eve->f2) {
tob->dist= eve->tmp.fp;
}
- else {
+ else {*/
tob->flag |= TD_NOTCONNECTED;
tob->dist = MAXFLOAT;
- }
+ //}
}
/* CrazySpace */
- if(defmats || (quats && eve->tmp.p)) {
+ if(defmats) { // || (quats && eve->tmp.p)) {
float mat[3][3], imat[3][3], qmat[3][3];
/* use both or either quat and defmat correction */
- if(quats && eve->tmp.f) {
+ //BMESH_TODO, need to restore this quats thing
+ /*if(quats && eve->tmp.f) {
quat_to_mat3( qmat,eve->tmp.p);
if(defmats)
@@ -2222,7 +2311,7 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
else
mul_m3_m3m3(mat, mtx, qmat);
}
- else
+ else*/
mul_m3_m3m3(mat, mtx, defmats[a]);
invert_m3_m3(imat, mat);
@@ -2236,9 +2325,11 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
}
/* Mirror? */
+
+ //BMESH_TODO
if( (mirror>0 && tob->iloc[0]>0.0f) || (mirror<0 && tob->iloc[0]<0.0f)) {
- EditVert *vmir= editmesh_get_x_mirror_vert(t->obedit, em, eve, tob->iloc, a); /* initializes octree on first call */
- if(vmir != eve) {
+ BMVert *vmir= EDBM_GetMirrorVert(em, eve); //t->obedit, em, eve, tob->iloc, a);
+ if(vmir && vmir != eve) {
tob->extra = vmir;
}
}
@@ -2259,11 +2350,20 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
}
}
+
/* crazy space free */
if(quats)
MEM_freeN(quats);
if(defmats)
MEM_freeN(defmats);
+
+ BLI_array_free(selstate);
+
+ if (t->flag & T_MIRROR)
+ {
+ EDBM_EndMirrorCache(em);
+ mirror = 1;
+ }
}
/* *** NODE EDITOR *** */
@@ -2422,30 +2522,33 @@ static void createTransUVs(bContext *C, TransInfo *t)
Scene *scene = t->scene;
TransData *td = NULL;
TransData2D *td2d = NULL;
- MTFace *tf;
+ MTexPoly *tf;
+ MLoopUV *luv;
+ BMEditMesh *em = ((Mesh *)t->obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
int count=0, countsel=0;
int propmode = t->flag & T_PROP_EDIT;
- EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
- EditFace *efa;
-
if(!ED_uvedit_test(t->obedit)) return;
/* count */
- for (efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- efa->tmp.p = tf;
+ if(!uvedit_face_visible(scene, ima, efa, tf)) {
+ BMINDEX_SET(efa, 0);
+ continue;
+ }
+
+ BMINDEX_SET(efa, 1);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (uvedit_uv_selected(em, scene, l))
+ countsel++;
- if (uvedit_uv_selected(scene, efa, tf, 0)) countsel++;
- if (uvedit_uv_selected(scene, efa, tf, 1)) countsel++;
- if (uvedit_uv_selected(scene, efa, tf, 2)) countsel++;
- if (efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) countsel++;
if(propmode)
- count += (efa->v4)? 4: 3;
- } else {
- efa->tmp.p = NULL;
+ count += efa->len;
}
}
@@ -2464,20 +2567,17 @@ static void createTransUVs(bContext *C, TransInfo *t)
td= t->data;
td2d= t->data2d;
- for (efa= em->faces.first; efa; efa= efa->next) {
- if ((tf=(MTFace *)efa->tmp.p)) {
- if (propmode) {
- UVsToTransData(sima, td++, td2d++, tf->uv[0], uvedit_uv_selected(scene, efa, tf, 0));
- UVsToTransData(sima, td++, td2d++, tf->uv[1], uvedit_uv_selected(scene, efa, tf, 1));
- UVsToTransData(sima, td++, td2d++, tf->uv[2], uvedit_uv_selected(scene, efa, tf, 2));
- if(efa->v4)
- UVsToTransData(sima, td++, td2d++, tf->uv[3], uvedit_uv_selected(scene, efa, tf, 3));
- } else {
- if(uvedit_uv_selected(scene, efa, tf, 0)) UVsToTransData(sima, td++, td2d++, tf->uv[0], 1);
- if(uvedit_uv_selected(scene, efa, tf, 1)) UVsToTransData(sima, td++, td2d++, tf->uv[1], 1);
- if(uvedit_uv_selected(scene, efa, tf, 2)) UVsToTransData(sima, td++, td2d++, tf->uv[2], 1);
- if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) UVsToTransData(sima, td++, td2d++, tf->uv[3], 1);
- }
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
+
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (!propmode && !uvedit_uv_selected(em, scene, l))
+ continue;
+
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ UVsToTransData(sima, td++, td2d++, luv->uv, uvedit_uv_selected(em, scene, l));
}
}
@@ -4752,7 +4852,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
if (t->spacetype==SPACE_VIEW3D) {
if (t->obedit) {
if (cancelled==0) {
- EM_automerge(t->scene, t->obedit, 1);
+ EDBM_automerge(t->scene, t->obedit, 1);
}
}
}
@@ -4957,7 +5057,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
else if (t->obedit) {
if (t->obedit->type == OB_MESH)
{
- EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
+ BMEditMesh *em = ((Mesh *)t->obedit->data)->edit_btmesh;
/* table needs to be created for each edit command, since vertices can move etc */
mesh_octree_table(t->obedit, em, NULL, 'e');
}
@@ -5009,8 +5109,8 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
for (i = 0; i < t->total; i++) {
TransData *td = t->data + i;
Object *ob = td->ob;
- ListBase pidlist;
- PTCacheID *pid;
+ ListBase pidlist;
+ PTCacheID *pid;
if (td->flag & TD_NOACTION)
break;
@@ -5026,15 +5126,15 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
}
BLI_freelistN(&pidlist);
- /* pointcache refresh */
+ /* pointcache refresh */
if (BKE_ptcache_object_reset(t->scene, ob, PTCACHE_RESET_OUTDATED))
- ob->recalc |= OB_RECALC_DATA;
+ ob->recalc |= OB_RECALC_DATA;
- /* Needed for proper updating of "quick cached" dynamics. */
- /* Creates troubles for moving animated objects without */
- /* autokey though, probably needed is an anim sys override? */
- /* Please remove if some other solution is found. -jahka */
- DAG_id_flush_update(&ob->id, OB_RECALC_OB);
+ /* Needed for proper updating of "quick cached" dynamics. */
+ /* Creates troubles for moving animated objects without */
+ /* autokey though, probably needed is an anim sys override? */
+ /* Please remove if some other solution is found. -jahka */
+ DAG_id_flush_update(&ob->id, OB_RECALC_OB);
/* Set autokey if necessary */
if (!cancelled) {
@@ -5078,7 +5178,7 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
#endif
}
-static void createTransObject(bContext *C, TransInfo *t)
+static void createTransObject(struct bContext *C, TransInfo *t)
{
TransData *td = NULL;
TransDataExtension *tx;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 98ecb07660f..1783cc58bee 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -72,6 +72,7 @@
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_context.h"
+#include "BKE_tessmesh.h"
#include "ED_anim_api.h"
#include "ED_armature.h"
@@ -113,19 +114,19 @@ void getViewVector(TransInfo *t, float coord[3], float vec[3])
if (t->persp != RV3D_ORTHO)
{
float p1[4], p2[4];
-
+
VECCOPY(p1, coord);
p1[3] = 1.0f;
VECCOPY(p2, p1);
p2[3] = 1.0f;
mul_m4_v4(t->viewmat, p2);
-
+
p2[0] = 2.0f * p2[0];
p2[1] = 2.0f * p2[1];
p2[2] = 2.0f * p2[2];
-
+
mul_m4_v4(t->viewinv, p2);
-
+
sub_v3_v3v3(vec, p1, p2);
}
else {
@@ -141,11 +142,11 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
ModifierData *md= ob->modifiers.first;
float tolerance[3] = {0.0f, 0.0f, 0.0f};
int axis = 0;
-
+
for (; md; md=md->next) {
if (md->type==eModifierType_Mirror) {
MirrorModifierData *mmd = (MirrorModifierData*) md;
-
+
if(mmd->flag & MOD_MIR_CLIPPING) {
axis = 0;
if(mmd->flag & MOD_MIR_AXIS_X) {
@@ -164,35 +165,35 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
float mtx[4][4], imtx[4][4];
int i;
TransData *td = t->data;
-
+
if (mmd->mirror_ob) {
float obinv[4][4];
-
+
invert_m4_m4(obinv, mmd->mirror_ob->obmat);
mul_m4_m4m4(mtx, ob->obmat, obinv);
invert_m4_m4(imtx, mtx);
}
-
+
for(i = 0 ; i < t->total; i++, td++) {
int clip;
float loc[3], iloc[3];
-
+
if (td->flag & TD_NOACTION)
break;
if (td->loc==NULL)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
copy_v3_v3(loc, td->loc);
copy_v3_v3(iloc, td->iloc);
-
+
if (mmd->mirror_ob) {
mul_m4_v3(mtx, loc);
mul_m4_v3(mtx, iloc);
}
-
+
clip = 0;
if(axis & 1) {
if(fabs(iloc[0])<=tolerance[0] ||
@@ -201,7 +202,7 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
clip = 1;
}
}
-
+
if(axis & 2) {
if(fabs(iloc[1])<=tolerance[1] ||
loc[1]*iloc[1]<0.0f) {
@@ -224,19 +225,19 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
}
}
}
-
+
}
}
}
}
/* assumes obedit set to mesh object */
-static void editmesh_apply_to_mirror(TransInfo *t)
+static void editbmesh_apply_to_mirror(TransInfo *t)
{
TransData *td = t->data;
- EditVert *eve;
+ BMVert *eve;
int i;
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
@@ -244,7 +245,7 @@ static void editmesh_apply_to_mirror(TransInfo *t)
break;
if (td->flag & TD_SKIP)
continue;
-
+
eve = td->extra;
if (eve) {
eve->co[0]= -td->loc[0];
@@ -634,48 +635,49 @@ void recalcData(TransInfo *t)
}
if (t->obedit) {
- if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
- Curve *cu= t->obedit->data;
- Nurb *nu= cu->editnurb->first;
+ if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
+ Curve *cu= t->obedit->data;
+ Nurb *nu= cu->editnurb->first;
if(t->state != TRANS_CANCEL) {
clipMirrorModifier(t, t->obedit);
}
- DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */
+ DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */
- if (t->state == TRANS_CANCEL) {
- while(nu) {
- calchandlesNurb(nu); /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
- nu= nu->next;
- }
- } else {
- /* Normal updating */
- while(nu) {
- test2DNurb(nu);
- calchandlesNurb(nu);
- nu= nu->next;
- }
+ if (t->state == TRANS_CANCEL) {
+ while(nu) {
+ calchandlesNurb(nu); /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
+ nu= nu->next;
+ }
+ } else {
+ /* Normal updating */
+ while(nu) {
+ test2DNurb(nu);
+ calchandlesNurb(nu);
+ nu= nu->next;
}
}
- else if(t->obedit->type==OB_LATTICE) {
- Lattice *la= t->obedit->data;
- DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */
-
- if(la->editlatt->flag & LT_OUTSIDE) outside_lattice(la->editlatt);
- }
- else if (t->obedit->type == OB_MESH) {
- EditMesh *em = ((Mesh*)t->obedit->data)->edit_mesh;
+ }
+ else if(t->obedit->type==OB_LATTICE) {
+ Lattice *la= t->obedit->data;
+ DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */
+
+ if(la->editlatt->flag & LT_OUTSIDE) outside_lattice(la->editlatt);
+ }
+ else if (t->obedit->type == OB_MESH) {
+ BMEditMesh *em = ((Mesh*)t->obedit->data)->edit_btmesh;
/* mirror modifier clipping? */
if(t->state != TRANS_CANCEL) {
clipMirrorModifier(t, t->obedit);
}
if((t->options & CTX_NO_MIRROR) == 0 && (t->flag & T_MIRROR))
- editmesh_apply_to_mirror(t);
-
+ editbmesh_apply_to_mirror(t);
+
DAG_id_flush_update(t->obedit->data, OB_RECALC_DATA); /* sets recalc flags */
-
- recalc_editnormals(em);
+
+ EDBM_RecalcNormals(em);
+ BMEdit_RecalcTesselation(em);
}
else if(t->obedit->type==OB_ARMATURE) { /* no recalc flag, does pose */
bArmature *arm= t->obedit->data;
@@ -827,18 +829,18 @@ void drawLine(TransInfo *t, float *center, float *dir, char axis, short options)
if (t->spacetype == SPACE_VIEW3D)
{
View3D *v3d = t->view;
-
+
glPushMatrix();
-
+
//if(t->obedit) glLoadMatrixf(t->obedit->obmat); // sets opengl viewing
-
-
+
+
copy_v3_v3(v3, dir);
mul_v3_fl(v3, v3d->far);
-
+
sub_v3_v3v3(v2, center, v3);
add_v3_v3v3(v1, center, v3);
-
+
if (options & DRAWLIGHT) {
col[0] = col[1] = col[2] = 220;
}
@@ -847,13 +849,13 @@ void drawLine(TransInfo *t, float *center, float *dir, char axis, short options)
}
UI_make_axis_color(col, col2, axis);
glColor3ubv((GLubyte *)col2);
-
+
setlinestyle(0);
glBegin(GL_LINE_STRIP);
glVertex3fv(v1);
glVertex3fv(v2);
glEnd();
-
+
glPopMatrix();
}
}
@@ -870,33 +872,33 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
ARegion *ar = CTX_wm_region(C);
ScrArea *sa = CTX_wm_area(C);
Object *obedit = CTX_data_edit_object(C);
-
+
/* moving: is shown in drawobject() (transform color) */
// TRANSFORM_FIX_ME
// if(obedit || (t->flag & T_POSE) ) G.moving= G_TRANSFORM_EDIT;
// else if(G.f & G_PARTICLEEDIT) G.moving= G_TRANSFORM_PARTICLE;
// else G.moving= G_TRANSFORM_OBJ;
-
+
t->scene = sce;
t->sa = sa;
t->ar = ar;
t->obedit = obedit;
t->settings = ts;
-
+
t->data = NULL;
t->ext = NULL;
-
+
t->helpline = HLP_NONE;
-
+
t->flag = 0;
-
+
t->redraw = 1; /* redraw first time */
-
+
if (event)
{
t->imval[0] = event->x - t->ar->winrct.xmin;
t->imval[1] = event->y - t->ar->winrct.ymin;
-
+
t->event_type = event->type;
}
else
@@ -904,30 +906,30 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->imval[0] = 0;
t->imval[1] = 0;
}
-
+
t->con.imval[0] = t->imval[0];
t->con.imval[1] = t->imval[1];
-
+
t->mval[0] = t->imval[0];
t->mval[1] = t->imval[1];
-
+
t->transform = NULL;
t->handleEvent = NULL;
-
+
t->total = 0;
-
+
t->val = 0.0f;
-
+
t->vec[0] =
t->vec[1] =
t->vec[2] = 0.0f;
-
+
t->center[0] =
t->center[1] =
t->center[2] = 0.0f;
-
+
unit_m3(t->mat);
-
+
/* if there's an event, we're modal */
if (event) {
t->flag |= T_MODAL;
@@ -942,10 +944,10 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
if(t->spacetype == SPACE_VIEW3D)
{
View3D *v3d = sa->spacedata.first;
-
+
t->view = v3d;
t->animtimer= CTX_wm_screen(C)->animtimer;
-
+
/* turn manipulator off during transform */
// FIXME: but don't do this when USING the manipulator...
if (t->flag & T_MODAL) {
@@ -955,11 +957,11 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
if(v3d->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN;
t->around = v3d->around;
-
+
if (op && RNA_struct_find_property(op->ptr, "constraint_orientation") && RNA_property_is_set(op->ptr, "constraint_orientation"))
{
t->current_orientation = RNA_enum_get(op->ptr, "constraint_orientation");
-
+
if (t->current_orientation >= V3D_MANIP_CUSTOM + BIF_countTransformOrientation(C))
{
t->current_orientation = V3D_MANIP_GLOBAL;
@@ -987,10 +989,11 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
{
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
+
// XXX for now, the center point is the midpoint of the data
t->around = V3D_CENTER;
}
-
+
if (op && RNA_property_is_set(op->ptr, "release_confirm"))
{
if (RNA_boolean_get(op->ptr, "release_confirm"))
@@ -1023,23 +1026,23 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->mirror = 1;
}
}
-
+
/* setting PET flag only if property exist in operator. Otherwise, assume it's not supported */
if (op && RNA_struct_find_property(op->ptr, "proportional"))
{
if (RNA_property_is_set(op->ptr, "proportional"))
{
- switch(RNA_enum_get(op->ptr, "proportional"))
- {
- case 2: /* XXX connected constant */
- t->flag |= T_PROP_CONNECTED;
- case 1: /* XXX prop on constant */
- t->flag |= T_PROP_EDIT;
- break;
- }
- }
- else
+ switch(RNA_enum_get(op->ptr, "proportional"))
{
+ case 2: /* XXX connected constant */
+ t->flag |= T_PROP_CONNECTED;
+ case 1: /* XXX prop on constant */
+ t->flag |= T_PROP_EDIT;
+ break;
+ }
+ }
+ else
+ {
/* use settings from scene only if modal */
if (t->flag & T_MODAL)
{
@@ -1049,18 +1052,18 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
if(ts->proportional == PROP_EDIT_CONNECTED)
t->flag |= T_PROP_CONNECTED;
}
- }
- }
-
- if (op && RNA_struct_find_property(op->ptr, "proportional_size") && RNA_property_is_set(op->ptr, "proportional_size"))
- {
- t->prop_size = RNA_float_get(op->ptr, "proportional_size");
}
- else
- {
- t->prop_size = ts->proportional_size;
- }
-
+ }
+
+ if (op && RNA_struct_find_property(op->ptr, "proportional_size") && RNA_property_is_set(op->ptr, "proportional_size"))
+ {
+ t->prop_size = RNA_float_get(op->ptr, "proportional_size");
+ }
+ else
+ {
+ t->prop_size = ts->proportional_size;
+ }
+
/* TRANSFORM_FIX_ME rna restrictions */
if (t->prop_size <= 0)
@@ -1068,24 +1071,25 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->prop_size = 1.0f;
}
- if (op && RNA_struct_find_property(op->ptr, "proportional_editing_falloff") && RNA_property_is_set(op->ptr, "proportional_editing_falloff"))
- {
- t->prop_mode = RNA_enum_get(op->ptr, "proportional_editing_falloff");
- }
- else
- {
- t->prop_mode = ts->prop_mode;
- }
+ if (op && RNA_struct_find_property(op->ptr, "proportional_editing_falloff") && RNA_property_is_set(op->ptr, "proportional_editing_falloff"))
+ {
+ t->prop_mode = RNA_enum_get(op->ptr, "proportional_editing_falloff");
+ }
+ else
+ {
+ t->prop_mode = ts->prop_mode;
+ }
}
else /* add not pet option to context when not available */
{
t->options |= CTX_NO_PET;
}
+
setTransformViewMatrices(t);
initNumInput(&t->num);
initNDofInput(&t->ndof);
-
+
return 1;
}
@@ -1093,7 +1097,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
void postTrans (bContext *C, TransInfo *t)
{
TransData *td;
-
+
if (t->draw_handle_view)
ED_region_draw_cb_exit(t->ar->type, t->draw_handle_view);
if (t->draw_handle_apply)
@@ -1114,7 +1118,7 @@ void postTrans (bContext *C, TransInfo *t)
/* postTrans can be called when nothing is selected, so data is NULL already */
if (t->data) {
int a;
-
+
/* free data malloced per trans-data */
for(a=0, td= t->data; a<t->total; a++, td++) {
if (td->flag & TD_BEZTRIPLE)
@@ -1122,7 +1126,7 @@ void postTrans (bContext *C, TransInfo *t)
}
MEM_freeN(t->data);
}
-
+
BLI_freelistN(&t->tsnap.points);
if (t->ext) MEM_freeN(t->ext);
@@ -1130,7 +1134,7 @@ void postTrans (bContext *C, TransInfo *t)
MEM_freeN(t->data2d);
t->data2d= NULL;
}
-
+
if(t->spacetype==SPACE_IMAGE) {
SpaceImage *sima= t->sa->spacedata.first;
if(sima->flag & SI_LIVE_UNWRAP)
@@ -1141,12 +1145,19 @@ void postTrans (bContext *C, TransInfo *t)
{
MEM_freeN(t->mouse.data);
}
+
+ if (t->customFree) {
+ t->customFree(t);
+ }
+ else if (t->customData) {
+ MEM_freeN(t->customData);
+ }
}
void applyTransObjects(TransInfo *t)
{
TransData *td;
-
+
for (td = t->data; td < t->data + t->total; td++) {
VECCOPY(td->iloc, td->loc);
if (td->ext->rot) {
@@ -1175,16 +1186,16 @@ static void restoreElement(TransData *td) {
if (td->ext->size) {
VECCOPY(td->ext->size, td->ext->isize);
}
- if (td->ext->quat) {
- QUATCOPY(td->ext->quat, td->ext->iquat);
+ if (td->ext->quat) {
+ QUATCOPY(td->ext->quat, td->ext->iquat);
+ }
}
- }
-
+
if (td->flag & TD_BEZTRIPLE) {
*(td->hdata->h1) = td->hdata->ih1;
*(td->hdata->h2) = td->hdata->ih2;
}
-}
+ }
void restoreTransObjects(TransInfo *t)
{
@@ -1194,7 +1205,7 @@ void restoreTransObjects(TransInfo *t)
for (td = t->data; td < t->data + t->total; td++) {
restoreElement(td);
}
-
+
for (td2d=t->data2d; t->data2d && td2d < t->data2d + t->total; td2d++) {
if (td2d->h1) {
td2d->h1[0] = td2d->ih1[0];
@@ -1207,7 +1218,7 @@ void restoreTransObjects(TransInfo *t)
}
unit_m3(t->mat);
-
+
recalcData(t);
}
@@ -1216,7 +1227,7 @@ void calculateCenter2D(TransInfo *t)
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
-
+
VECCOPY(vec, t->center);
mul_m4_v3(ob->obmat, vec);
projectIntView(t, vec, t->center2d);
@@ -1229,21 +1240,21 @@ void calculateCenter2D(TransInfo *t)
void calculateCenterCursor(TransInfo *t)
{
float *cursor;
-
+
cursor = give_cursor(t->scene, t->view);
VECCOPY(t->center, cursor);
-
+
/* If edit or pose mode, move cursor in local space */
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob = t->obedit?t->obedit:t->poseobj;
float mat[3][3], imat[3][3];
-
+
sub_v3_v3v3(t->center, t->center, ob->obmat[3]);
copy_m3_m4(mat, ob->obmat);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, t->center);
}
-
+
calculateCenter2D(t);
}
@@ -1258,12 +1269,12 @@ void calculateCenterCursor2D(TransInfo *t)
ED_space_image_uv_aspect(sima, &aspx, &aspy);
cursor = sima->cursor;
}
-
+
if (cursor) {
t->center[0] = cursor[0] * aspx;
t->center[1] = cursor[1] * aspy;
}
-
+
calculateCenter2D(t);
}
@@ -1284,7 +1295,7 @@ void calculateCenterMedian(TransInfo *t)
float partial[3] = {0.0f, 0.0f, 0.0f};
int total = 0;
int i;
-
+
for(i = 0; i < t->total; i++) {
if (t->data[i].flag & TD_SELECTED) {
if (!(t->data[i].flag & TD_NOCENTER))
@@ -1304,7 +1315,7 @@ void calculateCenterMedian(TransInfo *t)
if(i)
mul_v3_fl(partial, 1.0f / total);
VECCOPY(t->center, partial);
-
+
calculateCenter2D(t);
}
@@ -1334,7 +1345,7 @@ void calculateCenterBound(TransInfo *t)
}
add_v3_v3v3(t->center, min, max);
mul_v3_fl(t->center, 0.5);
-
+
calculateCenter2D(t);
}
@@ -1366,16 +1377,16 @@ void calculateCenter(TransInfo *t)
/* EDIT MODE ACTIVE EDITMODE ELEMENT */
if (t->obedit && t->obedit->type == OB_MESH) {
- EditSelection ese;
- EditMesh *em = BKE_mesh_get_editmesh(t->obedit->data);
+ BMEditSelection ese;
+ BMEditMesh *em = ((Mesh*)t->obedit->data)->edit_btmesh;
- if (EM_get_actSelection(em, &ese)) {
- EM_editselection_center(t->center, &ese);
- calculateCenter2D(t);
- break;
+ if (EDBM_get_actSelection(em, &ese)) {
+ EDBM_editselection_center(em, t->center, &ese);
+ calculateCenter2D(t);
+ break;
}
} /* END EDIT MODE ACTIVE ELEMENT */
-
+
calculateCenterMedian(t);
if((t->flag & (T_EDIT|T_POSE))==0)
{
@@ -1387,10 +1398,10 @@ void calculateCenter(TransInfo *t)
projectIntView(t, t->center, t->center2d);
}
}
-
+
}
}
-
+
/* setting constraint center */
VECCOPY(t->con.center, t->center);
if(t->flag & (T_EDIT|T_POSE))
@@ -1398,7 +1409,7 @@ void calculateCenter(TransInfo *t)
Object *ob= t->obedit?t->obedit:t->poseobj;
mul_m4_v3(ob->obmat, t->con.center);
}
-
+
/* for panning from cameraview */
if(t->flag & T_OBJECT)
{
@@ -1407,21 +1418,21 @@ void calculateCenter(TransInfo *t)
View3D *v3d = t->view;
Scene *scene = t->scene;
RegionView3D *rv3d = t->ar->regiondata;
-
+
if(v3d->camera == OBACT && rv3d->persp==RV3D_CAMOB)
{
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
VECCOPY(axis, t->viewinv[2]);
normalize_v3(axis);
-
+
/* 6.0 = 6 grid units */
axis[0]= t->center[0]- 6.0f*axis[0];
axis[1]= t->center[1]- 6.0f*axis[1];
axis[2]= t->center[2]- 6.0f*axis[2];
-
+
projectIntView(t, axis, t->center2d);
-
+
/* rotate only needs correct 2d center, grab needs initgrabz() value */
if(t->mode==TFM_TRANSLATION)
{
@@ -1431,14 +1442,14 @@ void calculateCenter(TransInfo *t)
}
}
}
-
+
if(t->spacetype==SPACE_VIEW3D)
{
/* initgrabz() defines a factor for perspective depth correction, used in window_to_3d_delta() */
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
-
+
VECCOPY(vec, t->center);
mul_m4_v3(ob->obmat, vec);
initgrabz(t->ar->regiondata, vec[0], vec[1], vec[2]);
@@ -1483,7 +1494,7 @@ void calculatePropRatio(TransInfo *t)
else {
/* Use rdist for falloff calculations, it is the real distance */
td->flag &= ~TD_NOACTION;
-
+
if (connected)
dist= (t->prop_size-td->dist)/t->prop_size;
else
@@ -1496,7 +1507,7 @@ void calculatePropRatio(TransInfo *t)
*/
if (dist < 0.0f)
dist = 0.0f;
-
+
switch(t->prop_mode) {
case PROP_SHARP:
td->factor= dist*dist;
@@ -1563,20 +1574,20 @@ float get_drawsize(ARegion *ar, float *co)
{
RegionView3D *rv3d= ar->regiondata;
float size, vec[3], len1, len2;
-
+
/* size calculus, depending ortho/persp settings, like initgrabz() */
size= rv3d->persmat[0][3]*co[0]+ rv3d->persmat[1][3]*co[1]+ rv3d->persmat[2][3]*co[2]+ rv3d->persmat[3][3];
-
+
VECCOPY(vec, rv3d->persinv[0]);
len1= normalize_v3(vec);
VECCOPY(vec, rv3d->persinv[1]);
len2= normalize_v3(vec);
-
+
size*= 0.01f*(len1>len2?len1:len2);
-
+
/* correct for window size to make widgets appear fixed size */
if(ar->winx > ar->winy) size*= 1000.0f/(float)ar->winx;
else size*= 1000.0f/(float)ar->winy;
-
+
return size;
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 016aca2b7ec..fe63ec0e15b 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -60,6 +60,7 @@
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
@@ -267,20 +268,22 @@ int calc_manipulator_stats(const bContext *C)
if((ob->lay & v3d->lay)==0) return 0;
if(obedit->type==OB_MESH) {
- EditMesh *em = BKE_mesh_get_editmesh(obedit->data);
- EditVert *eve;
- EditSelection ese;
+ BMEditMesh *em = ((Mesh*)obedit->data)->edit_btmesh;
+ BMesh *bm = em->bm;
+ BMVert *eve;
+ BMEditSelection ese;
+ BMIter iter;
float vec[3]= {0,0,0};
/* USE LAST SELECTE WITH ACTIVE */
- if (v3d->around==V3D_ACTIVE && EM_get_actSelection(em, &ese)) {
- EM_editselection_center(vec, &ese);
+ if (v3d->around==V3D_ACTIVE && EDBM_get_actSelection(em, &ese)) {
+ EDBM_editselection_center(em, vec, &ese);
calc_tw_center(scene, vec);
totsel= 1;
} else {
/* do vertices for center, and if still no normal found, use vertex normals */
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if(BM_TestHFlag(eve, BM_SELECT)) {
totsel++;
calc_tw_center(scene, eve->co);
}
@@ -480,7 +483,7 @@ int calc_manipulator_stats(const bContext *C)
case V3D_MANIP_GIMBAL:
{
- float mat[3][3];
+ float mat[3][3];
if (gimbal_axis(ob, mat)) {
copy_m4_m3(rv3d->twmat, mat);
break;
@@ -492,8 +495,8 @@ int calc_manipulator_stats(const bContext *C)
float mat[3][3];
ED_getTransformOrientationMatrix(C, mat, (v3d->around == V3D_ACTIVE));
copy_m4_m3(rv3d->twmat, mat);
- break;
- }
+ break;
+ }
/* no break we define 'normal' as 'local' in Object mode */
case V3D_MANIP_LOCAL:
copy_m4_m4(rv3d->twmat, ob->obmat);
@@ -896,12 +899,12 @@ static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving,
glBegin(GL_LINES);
glVertex3f(0.0f, 0.0f, 0.2f);
glVertex3f(0.0f, 0.0f, 1.0f);
- glEnd();
+ glEnd();
postOrtho(ortho);
- }
}
}
}
+ }
if(arcs==0 && moving) {
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index e926762709d..273c0896728 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -38,6 +38,7 @@
#include "BKE_utildefines.h"
#include "BKE_armature.h"
#include "BKE_context.h"
+#include "BKE_tessmesh.h"
#include "BKE_report.h"
#include "BLI_math.h"
@@ -69,9 +70,9 @@ void BIF_clearTransformOrientation(bContext *C)
// Need to loop over all view3d
if(v3d && v3d->twmode >= V3D_MANIP_CUSTOM) {
v3d->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
- }
}
-
+}
+
TransformOrientation* findOrientationName(bContext *C, char *name)
{
ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
@@ -151,16 +152,16 @@ TransformOrientation *createObjectSpace(bContext *C, ReportList *reports, char *
ob = base->object;
-
+
copy_m3_m4(mat, ob->obmat);
normalize_m3(mat);
/* use object name if no name is given */
if (name[0] == 0)
- {
+{
strncpy(name, ob->id.name+2, 35);
}
-
+
return addMatrixSpace(C, mat, name, overwrite);
}
@@ -169,7 +170,7 @@ TransformOrientation *createBoneSpace(bContext *C, ReportList *reports, char *na
float normal[3], plane[3];
getTransformOrientation(C, normal, plane, 0);
-
+
if (createSpaceNormalTangent(mat, normal, plane) == 0) {
BKE_reports_prepend(reports, "Cannot use zero-length bone");
return NULL;
@@ -177,7 +178,7 @@ TransformOrientation *createBoneSpace(bContext *C, ReportList *reports, char *na
if (name[0] == 0)
{
- strcpy(name, "Bone");
+ strcpy(name, "Bone");
}
return addMatrixSpace(C, mat, name, overwrite);
@@ -200,7 +201,7 @@ TransformOrientation *createMeshSpace(bContext *C, ReportList *reports, char *na
if (name[0] == 0)
{
- strcpy(name, "Vertex");
+ strcpy(name, "Vertex");
}
break;
case ORIENTATION_EDGE:
@@ -211,7 +212,7 @@ TransformOrientation *createMeshSpace(bContext *C, ReportList *reports, char *na
if (name[0] == 0)
{
- strcpy(name, "Edge");
+ strcpy(name, "Edge");
}
break;
case ORIENTATION_FACE:
@@ -222,7 +223,7 @@ TransformOrientation *createMeshSpace(bContext *C, ReportList *reports, char *na
if (name[0] == 0)
{
- strcpy(name, "Face");
+ strcpy(name, "Face");
}
break;
default:
@@ -288,7 +289,7 @@ TransformOrientation* addMatrixSpace(bContext *C, float mat[3][3], char name[],
if (overwrite)
{
ts = findOrientationName(C, name);
- }
+ }
else
{
uniqueOrientationName(C, name);
@@ -319,14 +320,14 @@ void BIF_removeTransformOrientation(bContext *C, TransformOrientation *target) {
if(v3d) {
int selected_index = (v3d->twmode - V3D_MANIP_CUSTOM);
- // Transform_fix_me NEED TO DO THIS FOR ALL VIEW3D
+ // Transform_fix_me NEED TO DO THIS FOR ALL VIEW3D
if (selected_index == i) {
v3d->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
}
else if (selected_index > i) {
v3d->twmode--;
}
-
+
}
BLI_freelinkN(transform_spaces, ts);
@@ -379,7 +380,7 @@ void BIF_selectTransformOrientation(bContext *C, TransformOrientation *target) {
void BIF_selectTransformOrientationValue(bContext *C, int orientation) {
View3D *v3d = CTX_wm_view3d(C);
if(v3d) /* currently using generic poll */
- v3d->twmode = orientation;
+ v3d->twmode = orientation;
}
EnumPropertyItem *BIF_enumTransformOrientation(bContext *C)
@@ -525,15 +526,15 @@ void initTransformOrientation(bContext *C, TransInfo *t)
if(obedit || (ob && ob->mode & OB_MODE_POSE)) {
strcpy(t->spacename, "normal");
ED_getTransformOrientationMatrix(C, t->spacemtx, (v3d->around == V3D_ACTIVE));
- break;
- }
+ break;
+ }
/* no break we define 'normal' as 'local' in Object mode */
case V3D_MANIP_LOCAL:
strcpy(t->spacename, "local");
if(ob) {
- copy_m3_m4(t->spacemtx, ob->obmat);
- normalize_m3(t->spacemtx);
+ copy_m3_m4(t->spacemtx, ob->obmat);
+ normalize_m3(t->spacemtx);
} else {
unit_m3(t->spacemtx);
}
@@ -571,8 +572,8 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
Object *ob = OBACT;
int result = ORIENTATION_NONE;
- normal[0] = normal[1] = normal[2] = 0;
- plane[0] = plane[1] = plane[2] = 0;
+ normal[0] = normal[1] = normal[2] = 0.0f;
+ plane[0] = plane[1] = plane[2] = 0.0f;
if(obedit)
{
@@ -589,56 +590,56 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
if(ob->type==OB_MESH)
{
Mesh *me= ob->data;
- EditMesh *em = me->edit_mesh;
- EditVert *eve;
- EditSelection ese;
+ BMEditMesh *em = me->edit_btmesh;
+ BMVert *eve;
+ BMEditSelection ese;
float vec[3]= {0,0,0};
/* USE LAST SELECTED WITH ACTIVE */
- if (activeOnly && EM_get_actSelection(em, &ese))
+ if (activeOnly && EDBM_get_actSelection(em, &ese))
{
- EM_editselection_normal(normal, &ese);
- EM_editselection_plane(plane, &ese);
+ EDBM_editselection_normal(normal, &ese);
+ EDBM_editselection_plane(em, plane, &ese);
switch (ese.type)
{
- case EDITVERT:
+ case BM_VERT:
result = ORIENTATION_VERT;
break;
- case EDITEDGE:
+ case BM_EDGE:
result = ORIENTATION_EDGE;
break;
- case EDITFACE:
+ case BM_FACE:
result = ORIENTATION_FACE;
break;
}
}
else
{
- if (em->totfacesel >= 1)
+ if (em->bm->totfacesel >= 1)
{
- EditFace *efa;
-
- for(efa= em->faces.first; efa; efa= efa->next)
- {
- if(efa->f & SELECT)
- {
- VECADD(normal, normal, efa->n);
- sub_v3_v3v3(vec, efa->v2->co, efa->v1->co);
+ BMFace *efa;
+ BMIter iter;
+
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(BM_TestHFlag(efa, BM_SELECT)) {
+ VECADD(normal, normal, efa->no);
+ sub_v3_v3v3(vec, ((BMLoopList*)efa->loops.first)->first->v->co,
+ (((BMLoopList*)efa->loops.first)->first->next)->v->co);
VECADD(plane, plane, vec);
}
}
result = ORIENTATION_FACE;
}
- else if (em->totvertsel == 3)
+ else if (em->bm->totvertsel == 3)
{
- EditVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
+ BMVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
+ BMIter iter;
float cotangent[3];
- for (eve = em->verts.first; eve; eve = eve->next)
- {
- if ( eve->f & SELECT ) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_SELECT)) {
if (v1 == NULL) {
v1 = eve;
}
@@ -657,12 +658,13 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
/* if there's an edge available, use that for the tangent */
- if (em->totedgesel >= 1)
+ if (em->bm->totedgesel >= 1)
{
- EditEdge *eed = NULL;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & SELECT) {
+ BMEdge *eed = NULL;
+ BMIter iter;
+
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if(BM_TestHFlag(eed, BM_SELECT)) {
sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
break;
}
@@ -671,12 +673,13 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
result = ORIENTATION_FACE;
}
- else if (em->totedgesel == 1)
+ else if (em->bm->totedgesel == 1)
{
- EditEdge *eed;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & SELECT) {
+ BMEdge *eed = NULL;
+ BMIter iter;
+
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if(BM_TestHFlag(eed, BM_SELECT)) {
/* use average vert normals as plane and edge vector as normal */
VECCOPY(plane, eed->v1->no);
VECADD(plane, plane, eed->v2->no);
@@ -686,13 +689,13 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
result = ORIENTATION_EDGE;
}
- else if (em->totvertsel == 2)
+ else if (em->bm->totvertsel == 2)
{
- EditVert *v1 = NULL, *v2 = NULL;
-
- for (eve = em->verts.first; eve; eve = eve->next)
- {
- if ( eve->f & SELECT ) {
+ BMVert *v1 = NULL, *v2 = NULL;
+ BMIter iter;
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_SELECT)) {
if (v1 == NULL) {
v1 = eve;
}
@@ -708,24 +711,25 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
result = ORIENTATION_EDGE;
}
- else if (em->totvertsel == 1)
+ else if (em->bm->totvertsel == 1)
{
- for (eve = em->verts.first; eve; eve = eve->next)
- {
- if ( eve->f & SELECT ) {
+ BMIter iter;
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_SELECT)) {
VECCOPY(normal, eve->no);
break;
}
}
result = ORIENTATION_VERT;
}
- else if (em->totvertsel > 3)
+ else if (em->bm->totvertsel > 3)
{
- normal[0] = normal[1] = normal[2] = 0;
-
- for (eve = em->verts.first; eve; eve = eve->next)
- {
- if ( eve->f & SELECT ) {
+ BMIter iter;
+ normal[0] = normal[1] = normal[2] = 0.0f;
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_SELECT)) {
add_v3_v3(normal, eve->no);
}
}
@@ -910,10 +914,18 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
}
}
- if (ob) {
+ if (!ob) {
+ normal[0] = 0.0f;
+ normal[1] = 0.0f;
+ normal[2] = 1.0f;
+ plane[0] = 1.0f;
+ plane[1] = 0.0f;
+ plane[2] = 0.0f;
+ } else {
VECCOPY(normal, ob->obmat[2]);
VECCOPY(plane, ob->obmat[1]);
}
+
result = ORIENTATION_NORMAL;
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index bfa9c0c1e2c..a5a02261ffc 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -66,6 +66,8 @@
#include "BKE_object.h"
#include "BKE_anim.h" /* for duplis */
#include "BKE_context.h"
+#include "BKE_tessmesh.h"
+#include "BKE_mesh.h"
#include "ED_armature.h"
#include "ED_image.h"
@@ -795,8 +797,8 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
else
{
found = snapObjectsTransform(t, mval, &dist, loc, no, t->tsnap.modeSelect);
- }
-
+ }
+
if (found == 1)
{
float tangent[3];
@@ -1258,11 +1260,11 @@ int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm, float
return retval;
}
-int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, EditMesh *em, float obmat[][4], float ray_start[3], float ray_normal[3], float mval[2], float *loc, float *no, int *dist, float *depth)
+int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, BMEditMesh *em, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth)
{
int retval = 0;
int totvert = dm->getNumVerts(dm);
- int totface = dm->getNumFaces(dm);
+ int totface = dm->getNumTessFaces(dm);
if (totvert > 0) {
float imat[4][4];
@@ -1326,19 +1328,19 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, E
#else
MVert *verts = dm->getVertArray(dm);
- MFace *faces = dm->getFaceArray(dm);
+ MFace *faces = dm->getTessFaceArray(dm);
int *index_array = NULL;
int index = 0;
int i;
if (em != NULL)
{
- index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
- EM_init_index_arrays(em, 0, 0, 1);
+ index_array = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ EDBM_init_index_arrays(em, 0, 0, 1);
}
for( i = 0; i < totface; i++) {
- EditFace *efa = NULL;
+ BMFace *efa = NULL;
MFace *f = faces + i;
test = 1; /* reset for every face */
@@ -1360,11 +1362,22 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, E
}
else
{
- efa = EM_get_face_for_index(index);
+ efa = EDBM_get_face_for_index(em, index);
- if (efa && (efa->h || (efa->v1->f & SELECT) || (efa->v2->f & SELECT) || (efa->v3->f & SELECT) || (efa->v4 && efa->v4->f & SELECT)))
+ if (efa && BM_TestHFlag(efa, BM_HIDDEN))
{
test = 0;
+ } else if (efa) {
+ BMIter iter;
+ BMLoop *l;
+
+ l = BMIter_New(&iter, em->bm, BM_LOOPS_OF_FACE, efa);
+ for ( ; l; l=BMIter_Step(&iter)) {
+ if (BM_TestHFlag(l->v, BM_SELECT)) {
+ test = 0;
+ break;
+ }
+ }
}
}
}
@@ -1392,7 +1405,7 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, E
if (em != NULL)
{
- EM_free_index_arrays();
+ EDBM_free_index_arrays(em);
}
#endif
break;
@@ -1407,11 +1420,11 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, E
if (em != NULL)
{
index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
- EM_init_index_arrays(em, 1, 0, 0);
+ EDBM_init_index_arrays(em, 1, 0, 0);
}
for( i = 0; i < totvert; i++) {
- EditVert *eve = NULL;
+ BMVert *eve = NULL;
MVert *v = verts + i;
test = 1; /* reset for every vert */
@@ -1433,9 +1446,9 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, E
}
else
{
- eve = EM_get_vert_for_index(index);
+ eve = EDBM_get_vert_for_index(em, index);
- if (eve && (eve->h || (eve->f & SELECT)))
+ if (eve && (BM_TestHFlag(eve, BM_HIDDEN) || BM_TestHFlag(eve, BM_SELECT)))
{
test = 0;
}
@@ -1451,7 +1464,7 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, E
if (em != NULL)
{
- EM_free_index_arrays();
+ EDBM_free_index_arrays(em);
}
break;
}
@@ -1467,11 +1480,11 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, E
if (em != NULL)
{
index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
- EM_init_index_arrays(em, 0, 1, 0);
+ EDBM_init_index_arrays(em, 0, 1, 0);
}
for( i = 0; i < totedge; i++) {
- EditEdge *eed = NULL;
+ BMEdge *eed = NULL;
MEdge *e = edges + i;
test = 1; /* reset for every vert */
@@ -1493,9 +1506,11 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, E
}
else
{
- eed = EM_get_edge_for_index(index);
+ eed = EDBM_get_edge_for_index(em, index);
- if (eed && (eed->h || (eed->v1->f & SELECT) || (eed->v2->f & SELECT)))
+ if (eed && (BM_TestHFlag(eed, BM_HIDDEN) ||
+ BM_TestHFlag(eed->v1, BM_SELECT) ||
+ BM_TestHFlag(eed->v2, BM_SELECT)))
{
test = 0;
}
@@ -1511,7 +1526,7 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, E
if (em != NULL)
{
- EM_free_index_arrays();
+ EDBM_free_index_arrays(em);
}
break;
}
@@ -1528,13 +1543,13 @@ int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obma
int retval = 0;
if (ob->type == OB_MESH) {
- EditMesh *em;
+ BMEditMesh *em;
DerivedMesh *dm;
if (editobject)
{
- em = ((Mesh *)ob->data)->edit_mesh;
- dm = editmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
+ em = ((Mesh *)ob->data)->edit_btmesh;
+ dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
}
else
{
@@ -1682,7 +1697,7 @@ int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta
{
int retval = 0;
int totvert = dm->getNumVerts(dm);
- int totface = dm->getNumFaces(dm);
+ int totface = dm->getNumTessFaces(dm);
if (totvert > 0) {
float imat[4][4];
@@ -1712,7 +1727,7 @@ int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta
if (test == 1) {
MVert *verts = dm->getVertArray(dm);
- MFace *faces = dm->getFaceArray(dm);
+ MFace *faces = dm->getTessFaceArray(dm);
int i;
for( i = 0; i < totface; i++) {
@@ -1808,6 +1823,7 @@ int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, ListBase
Object *ob = dupli_ob->ob;
if (ob->type == OB_MESH) {
+#if 0 //BMESH_TODO
EditMesh *em;
DerivedMesh *dm = NULL;
int val;
@@ -1829,6 +1845,7 @@ int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, ListBase
retval = retval || val;
dm->release(dm);
+#endif
}
}
@@ -1836,7 +1853,7 @@ int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, ListBase
}
if (ob->type == OB_MESH) {
- EditMesh *em;
+ BMEditMesh *em;
DerivedMesh *dm = NULL;
int val;
@@ -1848,8 +1865,8 @@ int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, ListBase
}
else
{
- em = ((Mesh *)ob->data)->edit_mesh;
- dm = editmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
+ em = ((Mesh *)ob->data)->edit_btmesh;
+ dm = editbmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
}
diff --git a/source/blender/editors/util/SConscript b/source/blender/editors/util/SConscript
index 74ca2c89ba2..723708b3d31 100644
--- a/source/blender/editors/util/SConscript
+++ b/source/blender/editors/util/SConscript
@@ -5,6 +5,6 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
-incs += ' ../../makesrna'
+incs += ' ../../makesrna ../../bmesh'
env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core'], priority=[130] )
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index fbf2051f962..2796e708932 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -94,10 +94,10 @@ void ED_editors_exit(bContext *C)
if(ob) {
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
- if(me->edit_mesh) {
- free_editMesh(me->edit_mesh);
- MEM_freeN(me->edit_mesh);
- me->edit_mesh= NULL;
+ if(me->edit_btmesh) {
+ EDBM_FreeEditBMesh(me->edit_btmesh);
+ MEM_freeN(me->edit_btmesh);
+ me->edit_btmesh= NULL;
}
}
else if(ob->type==OB_ARMATURE) {
diff --git a/source/blender/editors/util/editmode_undo.c b/source/blender/editors/util/editmode_undo.c
index 4b8d5c1df67..949bf30c4fd 100644
--- a/source/blender/editors/util/editmode_undo.c
+++ b/source/blender/editors/util/editmode_undo.c
@@ -91,8 +91,8 @@ typedef struct UndoElem {
char name[MAXUNDONAME];
void * (*getdata)(bContext *C);
void (*freedata)(void *);
- void (*to_editmode)(void *, void *);
- void * (*from_editmode)(void *);
+ void (*to_editmode)(void *, void *, void *);
+ void * (*from_editmode)(void *, void *);
int (*validate_undo)(void *, void *);
} UndoElem;
@@ -102,10 +102,10 @@ static UndoElem *curundo= NULL;
/* ********************* xtern api calls ************* */
-static void undo_restore(UndoElem *undo, void *editdata)
+static void undo_restore(UndoElem *undo, void *editdata, void *obdata)
{
if(undo) {
- undo->to_editmode(undo->undodata, editdata);
+ undo->to_editmode(undo->undodata, editdata, obdata);
}
}
@@ -113,8 +113,8 @@ static void undo_restore(UndoElem *undo, void *editdata)
void undo_editmode_push(bContext *C, char *name,
void * (*getdata)(bContext *C),
void (*freedata)(void *),
- void (*to_editmode)(void *, void *),
- void *(*from_editmode)(void *),
+ void (*to_editmode)(void *, void *, void *),
+ void *(*from_editmode)(void *, void *),
int (*validate_undo)(void *, void *))
{
UndoElem *uel;
@@ -163,7 +163,7 @@ void undo_editmode_push(bContext *C, char *name,
/* copy */
memused= MEM_get_memory_in_use();
editdata= getdata(C);
- curundo->undodata= curundo->from_editmode(editdata);
+ curundo->undodata= curundo->from_editmode(editdata, obedit->data);
curundo->undosize= MEM_get_memory_in_use() - memused;
curundo->ob= obedit;
curundo->id= obedit->id;
@@ -243,7 +243,7 @@ void undo_editmode_step(bContext *C, int step)
undo_clean_stack(C);
if(step==0) {
- undo_restore(curundo, curundo->getdata(C));
+ undo_restore(curundo, curundo->getdata(C), obedit->data);
}
else if(step==1) {
@@ -251,7 +251,7 @@ void undo_editmode_step(bContext *C, int step)
else {
if(G.f & G_DEBUG) printf("undo %s\n", curundo->name);
curundo= curundo->prev;
- undo_restore(curundo, curundo->getdata(C));
+ undo_restore(curundo, curundo->getdata(C), obedit->data);
}
}
else {
@@ -259,7 +259,7 @@ void undo_editmode_step(bContext *C, int step)
if(curundo==NULL || curundo->next==NULL) error("No more steps to redo");
else {
- undo_restore(curundo->next, curundo->getdata(C));
+ undo_restore(curundo->next, curundo->getdata(C), obedit->data);
curundo= curundo->next;
if(G.f & G_DEBUG) printf("redo %s\n", curundo->name);
}
@@ -267,7 +267,7 @@ void undo_editmode_step(bContext *C, int step)
/* special case for editmesh, mode must be copied back to the scene */
if(obedit->type == OB_MESH) {
- EM_selectmode_to_scene(CTX_data_scene(C), obedit);
+ EDBM_selectmode_to_scene(CTX_data_scene(C), obedit);
}
DAG_id_flush_update(&obedit->id, OB_RECALC_DATA);
diff --git a/source/blender/editors/uvedit/CMakeLists.txt b/source/blender/editors/uvedit/CMakeLists.txt
index 297863b2a9f..bb6caece99f 100644
--- a/source/blender/editors/uvedit/CMakeLists.txt
+++ b/source/blender/editors/uvedit/CMakeLists.txt
@@ -24,6 +24,7 @@ FILE(GLOB SRC *.c)
SET(INC
../../blenkernel
../../blenlib
+ ../../bmesh
../include
../../../../intern/guardedalloc
../../../../intern/opennl/extern
diff --git a/source/blender/editors/uvedit/SConscript b/source/blender/editors/uvedit/SConscript
index b472b89d23d..9926eb0c7ea 100644
--- a/source/blender/editors/uvedit/SConscript
+++ b/source/blender/editors/uvedit/SConscript
@@ -5,6 +5,6 @@ sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
-incs += ' ../../makesrna #/intern/opennl/extern ../../gpu'
+incs += ' ../../makesrna #/intern/opennl/extern ../../gpu ../../bmesh'
env.BlenderLib ( 'bf_editors_uvedit', sources, Split(incs), [], libtype=['core'], priority=[45] )
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 335e17b8796..7c6c37872f7 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -28,7 +28,11 @@
#include <float.h>
#include <math.h>
#include <stdlib.h>
+#include <string.h>
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -40,9 +44,11 @@
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
+#include "BLI_array.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -117,34 +123,33 @@ static int draw_uvs_face_check(Scene *scene)
static void draw_uvs_shadow(SpaceImage *sima, Object *obedit)
{
- EditMesh *em;
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MLoopUV *luv;
- em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ em= ((Mesh*)obedit->data)->edit_btmesh;
/* draws the grey mesh when painting */
glColor3ub(112, 112, 112);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
glBegin(GL_LINE_LOOP);
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
- if(efa->v4) glVertex2fv(tf->uv[3]);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv= CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ glVertex2fv(luv->uv);
+ }
glEnd();
}
-
- BKE_mesh_end_editmesh(obedit->data, em);
}
static int draw_uvs_dm_shadow(DerivedMesh *dm)
{
/* draw shadow mesh - this is the mesh with the modifier applied */
- if(dm && dm->drawUVEdges && CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
+ if(dm && dm->drawUVEdges && CustomData_has_layer(&dm->loopData, CD_MLOOPUV)) {
glColor3ub(112, 112, 112);
dm->drawUVEdges(dm);
return 1;
@@ -153,13 +158,19 @@ static int draw_uvs_dm_shadow(DerivedMesh *dm)
return 0;
}
-static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFace *activetf)
+static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTexPoly *activetf)
{
- EditFace *efa;
- MTFace *tf;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
Image *ima= sima->image;
- float aspx, aspy, col[4], tf_uv[4][2];
-
+ BLI_array_declare(tf_uv);
+ BLI_array_declare(tf_uvorig);
+ float aspx, aspy, col[4], (*tf_uv)[2] = NULL, (*tf_uvorig)[2] = NULL;
+ int i;
+
ED_space_image_uv_aspect(sima, &aspx, &aspy);
switch(sima->dt_uvstretch) {
@@ -167,21 +178,37 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
{
float totarea=0.0f, totuvarea=0.0f, areadiff, uvarea, area;
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- uv_copy_aspect(tf->uv, tf_uv, aspx, aspy);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+
+ BLI_array_empty(tf_uv);
+ BLI_array_empty(tf_uvorig);
+
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv= CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BLI_array_growone(tf_uv);
+ BLI_array_growone(tf_uvorig);
+
+ tf_uvorig[i][0] = luv->uv[0];
+ tf_uvorig[i][1] = luv->uv[1];
- totarea += EM_face_area(efa);
+ i++;
+ }
+
+ poly_copy_aspect(tf_uvorig, tf_uv, aspx, aspy, efa->len);
+
+ totarea += BM_face_area(efa);
//totuvarea += tf_area(tf, efa->v4!=0);
- totuvarea += uv_area(tf_uv, efa->v4!=0);
+ totuvarea += poly_uv_area(tf_uv, efa->len);
if(uvedit_face_visible(scene, ima, efa, tf)) {
- efa->tmp.p = tf;
+ BMINDEX_SET(efa, 1);
}
else {
if(tf == activetf)
activetf= NULL;
- efa->tmp.p = NULL;
+ BMINDEX_SET(efa, 0);
}
}
@@ -189,24 +216,41 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
col[0] = 1.0;
col[1] = col[2] = 0.0;
glColor3fv(col);
- for(efa= em->faces.first; efa; efa= efa->next) {
- if((tf=(MTFace *)efa->tmp.p)) {
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
- if(efa->v4) glVertex2fv(tf->uv[3]);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(BMINDEX_GET(efa)) {
+ glBegin(GL_POLYGON);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ }
glEnd();
}
}
}
else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if((tf=(MTFace *)efa->tmp.p)) {
- area = EM_face_area(efa) / totarea;
- uv_copy_aspect(tf->uv, tf_uv, aspx, aspy);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(BMINDEX_GET(efa)) {
+ area = BM_face_area(efa) / totarea;
+
+ BLI_array_empty(tf_uv);
+ BLI_array_empty(tf_uvorig);
+
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv= CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BLI_array_growone(tf_uv);
+ BLI_array_growone(tf_uvorig);
+
+ tf_uvorig[i][0] = luv->uv[0];
+ tf_uvorig[i][1] = luv->uv[1];
+
+ i++;
+ }
+
+ poly_copy_aspect(tf_uvorig, tf_uv, aspx, aspy, efa->len);
+
//uvarea = tf_area(tf, efa->v4!=0) / totuvarea;
- uvarea = uv_area(tf_uv, efa->v4!=0) / totuvarea;
+ uvarea = poly_uv_area(tf_uv, efa->len) / totuvarea;
if(area < FLT_EPSILON || uvarea < FLT_EPSILON)
areadiff = 1.0;
@@ -218,11 +262,11 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
weight_to_rgb(areadiff, col, col+1, col+2);
glColor3fv(col);
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
- if(efa->v4) glVertex2fv(tf->uv[3]);
+ glBegin(GL_POLYGON);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ }
glEnd();
}
}
@@ -231,6 +275,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
}
case SI_UVDT_STRETCH_ANGLE:
{
+#if 0 //BMESH_TODO
float uvang1,uvang2,uvang3,uvang4;
float ang1,ang2,ang3,ang4;
float av1[3], av2[3], av3[3], av4[3]; /* use for 2d and 3d angle vectors */
@@ -241,7 +286,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
glShadeModel(GL_SMOOTH);
for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ tf= CustomData_em_get(&em->fdata, efa->head.data, CD_MTFACE);
if(uvedit_face_visible(scene, ima, efa, tf)) {
efa->tmp.p = tf;
@@ -372,11 +417,13 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFac
glShadeModel(GL_FLAT);
break;
+
+#endif
}
}
}
-static void draw_uvs_other(SpaceImage *sima, Scene *scene, Object *obedit, MTFace *activetf)
+static void draw_uvs_other(SpaceImage *sima, Scene *scene, Object *obedit, MTexPoly *activetf)
{
Base *base;
Image *curimage;
@@ -396,17 +443,19 @@ static void draw_uvs_other(SpaceImage *sima, Scene *scene, Object *obedit, MTFac
Mesh *me= ob->data;
if(me->mtface) {
- MFace *mface= me->mface;
- MTFace *tface= me->mtface;
- int a;
+ MPoly *mface= me->mpoly;
+ MTexPoly *tface= me->mtpoly;
+ MLoopUV *mloopuv;
+ int a, b;
- for(a=me->totface; a>0; a--, tface++, mface++) {
+ for(a=me->totpoly; a>0; a--, tface++, mface++) {
if(tface->tpage == curimage) {
glBegin(GL_LINE_LOOP);
- glVertex2fv(tface->uv[0]);
- glVertex2fv(tface->uv[1]);
- glVertex2fv(tface->uv[2]);
- if(mface->v4) glVertex2fv(tface->uv[3]);
+
+ mloopuv = me->mloopuv + mface->loopstart;
+ for (b=0; b<mface->totloop; b++, mloopuv++) {
+ glVertex2fv(mloopuv->uv);
+ }
glEnd();
}
}
@@ -420,18 +469,22 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
{
ToolSettings *ts;
Mesh *me= obedit->data;
- EditMesh *em;
- EditFace *efa, *efa_act;
- MTFace *tf, *activetf = NULL;
+ BMEditMesh *em;
+ BMFace *efa, *efa_act, *activef;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf, *activetf = NULL;
+ MLoopUV *luv;
DerivedMesh *finaldm, *cagedm;
char col1[4], col2[4];
float pointsize;
int drawfaces, interpedges, lastsel, sel;
+ int i;
Image *ima= sima->image;
- em= BKE_mesh_get_editmesh(me);
- activetf= EM_get_active_mtface(em, &efa_act, NULL, 0); /* will be set to NULL if hidden */
-
+ em= me->edit_btmesh;
+ activetf= EDBM_get_active_mtexpoly(em, &efa_act, 0); /* will be set to NULL if hidden */
+ activef = EDBM_get_actFace(em, 0);
ts= scene->toolsettings;
drawfaces= draw_uvs_face_check(scene);
@@ -450,7 +503,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* first try existing derivedmesh */
if(!draw_uvs_dm_shadow(em->derivedFinal)) {
/* create one if it does not exist */
- cagedm = editmesh_get_derived_cage_and_final(scene, obedit, em, &finaldm, CD_MASK_BAREMESH|CD_MASK_MTFACE);
+ cagedm = editbmesh_get_derived_cage_and_final(scene, obedit, me->edit_btmesh, &finaldm, CD_MASK_BAREMESH|CD_MASK_MTFACE);
/* when sync selection is enabled, all faces are drawn (except for hidden)
* so if cage is the same as the final, theres no point in drawing this */
@@ -475,45 +528,46 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
if(uvedit_face_visible(scene, ima, efa, tf)) {
- efa->tmp.p = tf;
- if(tf==activetf) continue; /* important the temp pointer is set above */
+ BMINDEX_SET(efa, 1);
+ if(tf==activetf) continue; /* important the temp boolean is set above */
- if(uvedit_face_selected(scene, efa, tf))
+ if(uvedit_face_selected(scene, em, efa))
glColor4ubv((GLubyte *)col2);
else
glColor4ubv((GLubyte *)col1);
-
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
- if(efa->v4) glVertex2fv(tf->uv[3]);
+
+ glBegin(GL_POLYGON);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ }
glEnd();
}
else {
if(tf == activetf)
activetf= NULL;
- efa->tmp.p = NULL;
+ BMINDEX_SET(efa, 0);
}
}
glDisable(GL_BLEND);
}
else {
/* would be nice to do this within a draw loop but most below are optional, so it would involve too many checks */
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
if(uvedit_face_visible(scene, ima, efa, tf)) {
- efa->tmp.p = tf;
+ BMINDEX_SET(efa, 1);
}
else {
if(tf == activetf)
activetf= NULL;
- efa->tmp.p = NULL;
+ BMINDEX_SET(efa, 0);
}
}
@@ -521,7 +575,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* 3. draw active face stippled */
- if(activetf) {
+ if(activef) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
UI_ThemeColor4(TH_EDITMESH_ACTIVE);
@@ -529,11 +583,11 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_quarttone);
- glBegin(efa_act->v4? GL_QUADS: GL_TRIANGLES);
- glVertex2fv(activetf->uv[0]);
- glVertex2fv(activetf->uv[1]);
- glVertex2fv(activetf->uv[2]);
- if(efa_act->v4) glVertex2fv(activetf->uv[3]);
+ glBegin(GL_POLYGON);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, activef) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ }
glEnd();
glDisable(GL_POLYGON_STIPPLE);
@@ -550,39 +604,38 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
switch(sima->dt_uv) {
case SI_UVDT_DASH:
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
if(tf) {
cpack(0x111111);
glBegin(GL_LINE_LOOP);
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
- if(efa->v4) glVertex2fv(tf->uv[3]);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ }
glEnd();
-
+
setlinestyle(2);
cpack(0x909090);
- glBegin(GL_LINE_STRIP);
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex2fv(tf->uv[0]);
- if(efa->v4) glVertex2fv(tf->uv[3]);
- else glVertex2fv(tf->uv[2]);
- glEnd();
-
- glBegin(GL_LINE_STRIP);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
- if(efa->v4) glVertex2fv(tf->uv[3]);
+ glBegin(GL_LINE_LOOP);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ }
glEnd();
+ /*glBegin(GL_LINE_STRIP);
+ luv = CustomData_bmesh_get(&em->bm->ldata, efa->lbase->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ luv = CustomData_bmesh_get(&em->bm->ldata, efa->lbase->next->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ glEnd();*/
+
setlinestyle(0);
}
}
@@ -592,34 +645,32 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if(sima->dt_uv==SI_UVDT_WHITE) glColor3f(1.0f, 1.0f, 1.0f);
else glColor3f(0.0f, 0.0f, 0.0f);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
- if(tf) {
- glBegin(GL_LINE_LOOP);
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
- if(efa->v4) glVertex2fv(tf->uv[3]);
- glEnd();
+ glBegin(GL_LINE_LOOP);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
}
+ glEnd();
}
break;
case SI_UVDT_OUTLINE:
glLineWidth(3);
cpack(0x0);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
-
- if(tf) {
- glBegin(GL_LINE_LOOP);
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
- if(efa->v4) glVertex2fv(tf->uv[3]);
- glEnd();
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
+
+ glBegin(GL_LINE_LOOP);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
}
+ glEnd();
}
glLineWidth(1);
@@ -633,83 +684,60 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if(interpedges) {
glShadeModel(GL_SMOOTH);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
- if(tf) {
- glBegin(GL_LINE_LOOP);
- sel = (uvedit_uv_selected(scene, efa, tf, 0)? 1 : 0);
- if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
- glVertex2fv(tf->uv[0]);
-
- sel = uvedit_uv_selected(scene, efa, tf, 1)? 1 : 0;
- if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
- glVertex2fv(tf->uv[1]);
-
- sel = uvedit_uv_selected(scene, efa, tf, 2)? 1 : 0;
+ glBegin(GL_LINE_LOOP);
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ sel = (uvedit_uv_selected(em, scene, l)? 1 : 0);
if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
- glVertex2fv(tf->uv[2]);
-
- if(efa->v4) {
- sel = uvedit_uv_selected(scene, efa, tf, 3)? 1 : 0;
- if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
- glVertex2fv(tf->uv[3]);
- }
-
- glEnd();
+
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->next->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ i += 1;
}
+ glEnd();
}
glShadeModel(GL_FLAT);
}
else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
- if(tf) {
- glBegin(GL_LINES);
- sel = (uvedit_edge_selected(scene, efa, tf, 0)? 1 : 0);
- if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
-
- sel = uvedit_edge_selected(scene, efa, tf, 1)? 1 : 0;
- if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
-
- sel = uvedit_edge_selected(scene, efa, tf, 2)? 1 : 0;
+ glBegin(GL_LINE_LOOP);
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ sel = (uvedit_edge_selected(em, scene, l)? 1 : 0);
if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
- glVertex2fv(tf->uv[2]);
-
- if(efa->v4) {
- glVertex2fv(tf->uv[3]);
-
- sel = uvedit_edge_selected(scene, efa, tf, 3)? 1 : 0;
- if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
- glVertex2fv(tf->uv[3]);
- }
-
- glVertex2fv(tf->uv[0]);
-
- glEnd();
+
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->next->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ i += 1;
}
+ glEnd();
}
}
}
else {
/* no nice edges */
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
-
- if(tf) {
- glBegin(GL_LINE_LOOP);
- glVertex2fv(tf->uv[0]);
- glVertex2fv(tf->uv[1]);
- glVertex2fv(tf->uv[2]);
- if(efa->v4) glVertex2fv(tf->uv[3]);
- glEnd();
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
+
+ glBegin(GL_LINE_LOOP);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
}
+ glEnd();
}
}
@@ -733,11 +761,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
UI_ThemeColor(TH_WIRE);
bglBegin(GL_POINTS);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
- if(tf && !uvedit_face_selected(scene, efa, tf)) {
- uv_center(tf->uv, cent, efa->v4 != NULL);
+ if(!uvedit_face_selected(scene, em, efa)) {
+ poly_uv_center(em, efa, cent);
bglVertex2fv(cent);
}
}
@@ -747,11 +776,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
UI_ThemeColor(TH_FACE_DOT);
bglBegin(GL_POINTS);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
- if(tf && uvedit_face_selected(scene, efa, tf)) {
- uv_center(tf->uv, cent, efa->v4 != NULL);
+ if(uvedit_face_selected(scene, em, efa)) {
+ poly_uv_center(em, efa, cent);
bglVertex2fv(cent);
}
}
@@ -767,18 +797,14 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glPointSize(pointsize);
bglBegin(GL_POINTS);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
-
- if(tf) {
- if(!uvedit_uv_selected(scene, efa, tf, 0))
- bglVertex2fv(tf->uv[0]);
- if(!uvedit_uv_selected(scene, efa, tf, 1))
- bglVertex2fv(tf->uv[1]);
- if(!uvedit_uv_selected(scene, efa, tf, 2))
- bglVertex2fv(tf->uv[2]);
- if(efa->v4 && !uvedit_uv_selected(scene, efa, tf, 3))
- bglVertex2fv(tf->uv[3]);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ if(!uvedit_uv_selected(em, scene, l))
+ bglVertex2fv(luv->uv);
}
}
bglEnd();
@@ -789,18 +815,15 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
cpack(0xFF);
bglBegin(GL_POINTS);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
-
- if(tf) {
- if(tf->unwrap & TF_PIN1)
- bglVertex2fv(tf->uv[0]);
- if(tf->unwrap & TF_PIN2)
- bglVertex2fv(tf->uv[1]);
- if(tf->unwrap & TF_PIN3)
- bglVertex2fv(tf->uv[2]);
- if(efa->v4 && (tf->unwrap & TF_PIN4))
- bglVertex2fv(tf->uv[3]);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ if(luv->flag & MLOOPUV_PINNED)
+ bglVertex2fv(luv->uv);
}
}
bglEnd();
@@ -810,25 +833,21 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glPointSize(pointsize);
bglBegin(GL_POINTS);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= (MTFace *)efa->tmp.p; /* visible faces cached */
-
- if(tf) {
- if(uvedit_uv_selected(scene, efa, tf, 0))
- bglVertex2fv(tf->uv[0]);
- if(uvedit_uv_selected(scene, efa, tf, 1))
- bglVertex2fv(tf->uv[1]);
- if(uvedit_uv_selected(scene, efa, tf, 2))
- bglVertex2fv(tf->uv[2]);
- if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))
- bglVertex2fv(tf->uv[3]);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ if(uvedit_uv_selected(em, scene, l))
+ bglVertex2fv(luv->uv);
}
}
bglEnd();
}
glPointSize(1.0);
- BKE_mesh_end_editmesh(obedit->data, em);
}
void draw_uvedit_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *obedit)
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 25e2aa2a26f..dedde856d4e 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -30,12 +30,16 @@
#define ED_UVEDIT_INTERN_H
struct SpaceImage;
-struct EditFace;
-struct MTFace;
+struct MTexPoly;
struct Scene;
struct Image;
struct Object;
struct wmOperatorType;
+struct BMEditMesh;
+struct BMFace;
+struct BMLoop;
+struct BMEdge;
+struct BMVert;
#define UV_SELECT_ALL 1
#define UV_SELECT_PINNED 2
@@ -45,26 +49,28 @@ struct wmOperatorType;
#define TF_SEL_MASK(id) (TF_SEL1 << id)
/* visibility and selection */
-int uvedit_face_visible_nolocal(struct Scene *scene, struct EditFace *efa);
-int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct EditFace *efa, struct MTFace *tf);
+int uvedit_face_visible_nolocal(struct Scene *scene, struct BMFace *efa);
-int uvedit_face_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
-void uvedit_face_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
-void uvedit_face_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf);
+/*all the uvedit_xxxx_[de]selected functions are
+ declared in ED_uvedit.h*/
+int uvedit_face_select(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
+int uvedit_face_deselect(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
-int uvedit_edge_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
-void uvedit_edge_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
-void uvedit_edge_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+void uvedit_edge_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
+void uvedit_edge_deselect(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
-int uvedit_uv_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
-void uvedit_uv_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
-void uvedit_uv_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i);
+void uvedit_uv_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
+void uvedit_uv_deselect(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
/* geometric utilities */
void uv_center(float uv[][2], float cent[2], int quad);
float uv_area(float uv[][2], int quad);
void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy);
+float poly_uv_area(float uv[][2], int len);
+void poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len);
+void poly_uv_center(struct BMEditMesh *em, struct BMFace *f, float cent[2]);
+
/* operators */
void UV_OT_average_islands_scale(struct wmOperatorType *ot);
void UV_OT_cube_project(struct wmOperatorType *ot);
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index bae8d4b7fcf..92ddc097041 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -30,16 +30,20 @@
#include <stdlib.h>
#include <string.h>
#include <math.h>
+#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_image_types.h"
+#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
+#include "BLI_array.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
@@ -49,6 +53,7 @@
#include "BKE_mesh.h"
#include "BKE_report.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "ED_image.h"
#include "ED_mesh.h"
@@ -66,19 +71,20 @@
#include "uvedit_intern.h"
+#define EFA_F1_FLAG 2
+
/************************* state testing ************************/
int ED_uvedit_test(Object *obedit)
{
- EditMesh *em;
+ BMEditMesh *em;
int ret;
- if(!obedit || obedit->type != OB_MESH)
+ if(obedit->type != OB_MESH)
return 0;
- em = BKE_mesh_get_editmesh(obedit->data);
- ret = EM_texFaceCheck(em);
- BKE_mesh_end_editmesh(obedit->data, em);
+ em = ((Mesh*)obedit->data)->edit_btmesh;
+ ret = EDBM_texFaceCheck(em);
return ret;
}
@@ -87,9 +93,10 @@ int ED_uvedit_test(Object *obedit)
void ED_uvedit_assign_image(Scene *scene, Object *obedit, Image *ima, Image *previma)
{
- EditMesh *em;
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em;
+ BMFace *efa;
+ BMIter iter;
+ MTexPoly *tf;
int update= 0;
/* skip assigning these procedural images... */
@@ -100,21 +107,21 @@ void ED_uvedit_assign_image(Scene *scene, Object *obedit, Image *ima, Image *pre
if(!obedit || (obedit->type != OB_MESH))
return;
- em= BKE_mesh_get_editmesh(((Mesh*)obedit->data));
- if(!em || !em->faces.first) {
- BKE_mesh_end_editmesh(obedit->data, em);
+ em= ((Mesh*)obedit->data)->edit_btmesh;
+ if(!em || !em->bm->totface) {
return;
}
/* ensure we have a uv layer */
- if(!CustomData_has_layer(&em->fdata, CD_MTFACE)) {
- EM_add_data_layer(em, &em->fdata, CD_MTFACE);
+ if(!CustomData_has_layer(&em->bm->pdata, CD_MTEXPOLY)) {
+ BM_add_data_layer(em->bm, &em->bm->pdata, CD_MTEXPOLY);
+ BM_add_data_layer(em->bm, &em->bm->ldata, CD_MLOOPUV);
update= 1;
}
/* now assign to all visible faces */
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
if(uvedit_face_visible(scene, previma, efa, tf)) {
if(ima) {
@@ -136,17 +143,16 @@ void ED_uvedit_assign_image(Scene *scene, Object *obedit, Image *ima, Image *pre
/* and update depdency graph */
if(update)
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
-
- BKE_mesh_end_editmesh(obedit->data, em);
}
/* dotile - 1, set the tile flag (from the space image)
* 2, set the tile index for the faces. */
void ED_uvedit_set_tile(bContext *C, Scene *scene, Object *obedit, Image *ima, int curtile)
{
- EditMesh *em;
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em;
+ BMFace *efa;
+ BMIter iter;
+ MTexPoly *tf;
/* verify if we have something to do */
if(!ima || !ED_uvedit_test(obedit))
@@ -156,18 +162,17 @@ void ED_uvedit_set_tile(bContext *C, Scene *scene, Object *obedit, Image *ima, i
if(ima->type==IMA_TYPE_R_RESULT || ima->type==IMA_TYPE_COMPOSITE)
return;
- em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ em= ((Mesh*)obedit->data)->edit_btmesh;
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
- if(efa->h==0 && efa->f & SELECT)
+ if(!BM_TestHFlag(efa, BM_HIDDEN) && BM_TestHFlag(efa, BM_SELECT))
tf->tile= curtile; /* set tile index */
}
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
}
/*********************** space conversion *********************/
@@ -176,13 +181,7 @@ static void uvedit_pixel_to_float(SpaceImage *sima, float *dist, float pixeldist
{
int width, height;
- if(sima) {
- ED_space_image_size(sima, &width, &height);
- }
- else {
- width= 256;
- height= 256;
- }
+ ED_space_image_size(sima, &width, &height);
dist[0]= pixeldist/width;
dist[1]= pixeldist/height;
@@ -190,18 +189,17 @@ static void uvedit_pixel_to_float(SpaceImage *sima, float *dist, float pixeldist
/*************** visibility and selection utilities **************/
-int uvedit_face_visible_nolocal(Scene *scene, EditFace *efa)
+int uvedit_face_visible_nolocal(Scene *scene, BMFace *efa)
{
ToolSettings *ts= scene->toolsettings;
if(ts->uv_flag & UV_SYNC_SELECTION)
- return (efa->h==0);
+ return (BM_TestHFlag(efa, BM_HIDDEN)==0);
else
- return (efa->h==0 && (efa->f & SELECT));
+ return (BM_TestHFlag(efa, BM_HIDDEN)==0 && BM_TestHFlag(efa, BM_SELECT));
}
-int uvedit_face_visible(Scene *scene, Image *ima, EditFace *efa, MTFace *tf)
-{
+int uvedit_face_visible(Scene *scene, Image *ima, BMFace *efa, MTexPoly *tf) {
ToolSettings *ts= scene->toolsettings;
if(ts->uv_flag & UV_SHOW_SAME_IMAGE)
@@ -210,134 +208,216 @@ int uvedit_face_visible(Scene *scene, Image *ima, EditFace *efa, MTFace *tf)
return uvedit_face_visible_nolocal(scene, efa);
}
-int uvedit_face_selected(Scene *scene, EditFace *efa, MTFace *tf)
+int uvedit_face_selected(Scene *scene, BMEditMesh *em, BMFace *efa)
{
ToolSettings *ts= scene->toolsettings;
if(ts->uv_flag & UV_SYNC_SELECTION)
- return (efa->f & SELECT);
- else
- return (!(~tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) &&(!efa->v4 || tf->flag & TF_SEL4));
+ return (BM_TestHFlag(efa, BM_SELECT));
+ else {
+ BMLoop *l;
+ MLoopUV *luv;
+ BMIter liter;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ if (!(luv->flag & MLOOPUV_VERTSEL))
+ return 0;
+ }
+
+ return 1;
+ }
}
-void uvedit_face_select(Scene *scene, EditFace *efa, MTFace *tf)
+int uvedit_face_select(Scene *scene, BMEditMesh *em, BMFace *efa)
{
ToolSettings *ts= scene->toolsettings;
if(ts->uv_flag & UV_SYNC_SELECTION)
- EM_select_face(efa, 1);
- else
- tf->flag |= (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ BM_Select(em->bm, efa, 1);
+ else {
+ BMLoop *l;
+ MLoopUV *luv;
+ BMIter liter;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv->flag |= MLOOPUV_VERTSEL;
+ }
+
+ return 1;
+ }
+
+ return 0;
}
-void uvedit_face_deselect(Scene *scene, EditFace *efa, MTFace *tf)
+int uvedit_face_deselect(Scene *scene, BMEditMesh *em, BMFace *efa)
{
ToolSettings *ts= scene->toolsettings;
if(ts->uv_flag & UV_SYNC_SELECTION)
- EM_select_face(efa, 0);
- else
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ BM_Select(em->bm, efa, 0);
+ else {
+ BMLoop *l;
+ MLoopUV *luv;
+ BMIter liter;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv->flag &= ~MLOOPUV_VERTSEL;
+ }
+
+ return 1;
+ }
+
+ return 0;
}
-int uvedit_edge_selected(Scene *scene, EditFace *efa, MTFace *tf, int i)
+int uvedit_edge_selected(BMEditMesh *em, Scene *scene, BMLoop *l)
{
ToolSettings *ts= scene->toolsettings;
- int nvert= (efa->v4)? 4: 3;
if(ts->uv_flag & UV_SYNC_SELECTION) {
if(ts->selectmode == SCE_SELECT_FACE)
- return (efa->f & SELECT);
- else if(ts->selectmode == SCE_SELECT_EDGE)
- return (*(&efa->e1 + i))->f & SELECT;
- else
- return (((efa->v1 + i)->f & SELECT) && ((efa->v1 + (i+1)%nvert)->f & SELECT));
+ return BM_TestHFlag(l->f, BM_SELECT);
+ else if(ts->selectmode == SCE_SELECT_EDGE) {
+ return BM_TestHFlag(l->e, BM_SELECT);
+ } else
+ return BM_TestHFlag(l->v, BM_SELECT) &&
+ BM_TestHFlag(((BMLoop*)l->next)->v, BM_SELECT);
+ }
+ else {
+ MLoopUV *luv1, *luv2;
+
+ luv1 = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv2 = CustomData_bmesh_get(&em->bm->ldata, l->next->head.data, CD_MLOOPUV);
+
+ return (luv1->flag & MLOOPUV_VERTSEL) && (luv2->flag & MLOOPUV_VERTSEL);
}
- else
- return (tf->flag & TF_SEL_MASK(i)) && (tf->flag & TF_SEL_MASK((i+1)%nvert));
}
-void uvedit_edge_select(Scene *scene, EditFace *efa, MTFace *tf, int i)
+void uvedit_edge_select(BMEditMesh *em, Scene *scene, BMLoop *l)
+
{
ToolSettings *ts= scene->toolsettings;
- int nvert= (efa->v4)? 4: 3;
if(ts->uv_flag & UV_SYNC_SELECTION) {
if(ts->selectmode == SCE_SELECT_FACE)
- EM_select_face(efa, 1);
+ BM_Select(em->bm, l->f, 1);
else if(ts->selectmode == SCE_SELECT_EDGE)
- EM_select_edge((*(&efa->e1 + i)), 1);
+ BM_Select(em->bm, l->e, 1);
else {
- (efa->v1 + i)->f |= SELECT;
- (efa->v1 + (i+1)%nvert)->f |= SELECT;
+ BM_Select(em->bm, l->e->v1, 1);
+ BM_Select(em->bm, l->e->v2, 1);
}
}
- else
- tf->flag |= TF_SEL_MASK(i)|TF_SEL_MASK((i+1)%nvert);
+ else {
+ MLoopUV *luv1, *luv2;
+
+ luv1 = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv2 = CustomData_bmesh_get(&em->bm->ldata, l->next->head.data, CD_MLOOPUV);
+
+ luv1->flag |= MLOOPUV_VERTSEL;
+ luv2->flag |= MLOOPUV_VERTSEL;
+ }
}
-void uvedit_edge_deselect(Scene *scene, EditFace *efa, MTFace *tf, int i)
+void uvedit_edge_deselect(BMEditMesh *em, Scene *scene, BMLoop *l)
+
{
ToolSettings *ts= scene->toolsettings;
- int nvert= (efa->v4)? 4: 3;
if(ts->uv_flag & UV_SYNC_SELECTION) {
if(ts->selectmode == SCE_SELECT_FACE)
- EM_select_face(efa, 0);
+ BM_Select(em->bm, l->f, 0);
else if(ts->selectmode == SCE_SELECT_EDGE)
- EM_select_edge((*(&efa->e1 + i)), 0);
+ BM_Select(em->bm, l->e, 0);
else {
- (efa->v1 + i)->f &= ~SELECT;
- (efa->v1 + (i+1)%nvert)->f &= ~SELECT;
+ BM_Select(em->bm, l->e->v1, 0);
+ BM_Select(em->bm, l->e->v2, 0);
}
}
- else
- tf->flag &= ~(TF_SEL_MASK(i)|TF_SEL_MASK((i+1)%nvert));
+ else {
+ MLoopUV *luv1, *luv2;
+
+ luv1 = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv2 = CustomData_bmesh_get(&em->bm->ldata, l->next->head.data, CD_MLOOPUV);
+
+ luv1->flag &= ~MLOOPUV_VERTSEL;
+ luv2->flag &= ~MLOOPUV_VERTSEL;
+ }
}
-int uvedit_uv_selected(Scene *scene, EditFace *efa, MTFace *tf, int i)
+int uvedit_uv_selected(BMEditMesh *em, Scene *scene, BMLoop *l)
{
ToolSettings *ts= scene->toolsettings;
if(ts->uv_flag & UV_SYNC_SELECTION) {
if(ts->selectmode == SCE_SELECT_FACE)
- return (efa->f & SELECT);
+ return BM_TestHFlag(l->f, BM_SELECT);
else
- return (*(&efa->v1 + i))->f & SELECT;
+ return BM_TestHFlag(l, BM_SELECT);
+ }
+ else {
+ MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ return luv->flag & MLOOPUV_VERTSEL;
}
- else
- return tf->flag & TF_SEL_MASK(i);
}
-void uvedit_uv_select(Scene *scene, EditFace *efa, MTFace *tf, int i)
+void uvedit_uv_select(BMEditMesh *em, Scene *scene, BMLoop *l)
{
ToolSettings *ts= scene->toolsettings;
if(ts->uv_flag & UV_SYNC_SELECTION) {
if(ts->selectmode == SCE_SELECT_FACE)
- EM_select_face(efa, 1);
+ BM_Select(em->bm, l->f, 1);
else
- (*(&efa->v1 + i))->f |= SELECT;
+ BM_Select(em->bm, l->v, 1);
+ }
+ else {
+ MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ luv->flag |= MLOOPUV_VERTSEL;
}
- else
- tf->flag |= TF_SEL_MASK(i);
}
-void uvedit_uv_deselect(Scene *scene, EditFace *efa, MTFace *tf, int i)
+void uvedit_uv_deselect(BMEditMesh *em, Scene *scene, BMLoop *l)
{
ToolSettings *ts= scene->toolsettings;
if(ts->uv_flag & UV_SYNC_SELECTION) {
if(ts->selectmode == SCE_SELECT_FACE)
- EM_select_face(efa, 0);
+ BM_Select(em->bm, l->f, 0);
else
- (*(&efa->v1 + i))->f &= ~SELECT;
+ BM_Select(em->bm, l->v, 0);
+ }
+ else {
+ MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ luv->flag &= ~MLOOPUV_VERTSEL;
}
- else
- tf->flag &= ~TF_SEL_MASK(i);
}
/*********************** geometric utilities ***********************/
+void poly_uv_center(BMEditMesh *em, BMFace *f, float cent[2])
+{
+ BMLoop *l;
+ MLoopUV *luv;
+ BMIter liter;
+
+ cent[0] = cent[1] = 0.0f;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, f) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ cent[0] += luv->uv[0];
+ cent[1] += luv->uv[1];
+ }
+
+ cent[0] /= (float) f->len;
+ cent[1] /= (float) f->len;
+}
+
void uv_center(float uv[][2], float cent[2], int quad)
{
@@ -359,6 +439,28 @@ float uv_area(float uv[][2], int quad)
return area_tri_v2(uv[0], uv[1], uv[2]);
}
+float poly_uv_area(float uv[][2], int len)
+{
+ //BMESH_TODO: make this not suck
+ //maybe use scanfill? I dunno.
+
+ if(len >= 4)
+ return area_tri_v2(uv[0], uv[1], uv[2]) + area_tri_v2(uv[0], uv[2], uv[3]);
+ else
+ return area_tri_v2(uv[0], uv[1], uv[2]);
+
+ return 1.0;
+}
+
+void poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len)
+{
+ int i;
+ for (i=0; i<len; i++) {
+ uv[i][0] = uv_orig[i][0]*aspx;
+ uv[i][1] = uv_orig[i][1]*aspy;
+ }
+}
+
void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy)
{
uv[0][0] = uv_orig[0][0]*aspx;
@@ -376,33 +478,42 @@ void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy)
int ED_uvedit_minmax(Scene *scene, Image *ima, Object *obedit, float *min, float *max)
{
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
int sel;
INIT_MINMAX2(min, max);
sel= 0;
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(uvedit_uv_selected(scene, efa, tf, 0)) { DO_MINMAX2(tf->uv[0], min, max); sel = 1; }
- if(uvedit_uv_selected(scene, efa, tf, 1)) { DO_MINMAX2(tf->uv[1], min, max); sel = 1; }
- if(uvedit_uv_selected(scene, efa, tf, 2)) { DO_MINMAX2(tf->uv[2], min, max); sel = 1; }
- if(efa->v4 && (uvedit_uv_selected(scene, efa, tf, 3))) { DO_MINMAX2(tf->uv[3], min, max); sel = 1; }
- }
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (uvedit_uv_selected(em, scene, l))
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ DO_MINMAX2(luv->uv, min, max);
+ sel = 1;
+ }
}
-
- BKE_mesh_end_editmesh(obedit->data, em);
+
return sel;
}
-int uvedit_center(Scene *scene, Image *ima, Object *obedit, float *cent, int mode)
+int uvedit_center(Scene *scene, Image *ima, Object *obedit,
+ float *cent, int mode)
{
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
float min[2], max[2];
int change= 0;
@@ -413,14 +524,18 @@ int uvedit_center(Scene *scene, Image *ima, Object *obedit, float *cent, int mod
else if(mode==1) {
INIT_MINMAX2(min, max);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(uvedit_uv_selected(scene, efa, tf, 0)) { DO_MINMAX2(tf->uv[0], min, max); change= 1;}
- if(uvedit_uv_selected(scene, efa, tf, 1)) { DO_MINMAX2(tf->uv[1], min, max); change= 1;}
- if(uvedit_uv_selected(scene, efa, tf, 2)) { DO_MINMAX2(tf->uv[2], min, max); change= 1;}
- if(efa->v4 && (uvedit_uv_selected(scene, efa, tf, 3))) { DO_MINMAX2(tf->uv[3], min, max); change= 1;}
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (uvedit_uv_selected(em, scene, l)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ DO_MINMAX2(luv->uv, min, max);
+ change= 1;
+ }
}
}
}
@@ -429,108 +544,147 @@ int uvedit_center(Scene *scene, Image *ima, Object *obedit, float *cent, int mod
cent[0]= (min[0]+max[0])/2.0;
cent[1]= (min[1]+max[1])/2.0;
- BKE_mesh_end_editmesh(obedit->data, em);
return 1;
}
- BKE_mesh_end_editmesh(obedit->data, em);
return 0;
}
/************************** find nearest ****************************/
typedef struct NearestHit {
- EditFace *efa;
- MTFace *tf;
-
- int vert, uv;
- int edge, vert2;
+ BMFace *efa;
+ MTexPoly *tf;
+ BMLoop *l, *nextl;
+ MLoopUV *luv, *nextluv;
+ int lindex; //index of loop within face
+ int vert1, vert2; //index in mesh of edge vertices
} NearestHit;
-static void find_nearest_uv_edge(Scene *scene, Image *ima, EditMesh *em, float co[2], NearestHit *hit)
+static void find_nearest_uv_edge(Scene *scene, Image *ima, BMEditMesh *em, float co[2], NearestHit *hit)
{
- MTFace *tf;
- EditFace *efa;
- EditVert *eve;
+ MTexPoly *tf;
+ BMFace *efa;
+ BMLoop *l;
+ BMVert *eve;
+ BMIter iter, liter;
+ MLoopUV *luv, *nextluv;
float mindist, dist;
- int i, nverts;
+ int i;
mindist= 1e10f;
memset(hit, 0, sizeof(*hit));
- for(i=0, eve=em->verts.first; eve; eve=eve->next, i++)
- eve->tmp.l = i;
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++) {
+ BMINDEX_SET(eve, i);
+ }
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- nverts= efa->v4? 4: 3;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ nextluv = CustomData_bmesh_get(&em->bm->ldata, l->next->head.data, CD_MLOOPUV);
- for(i=0; i<nverts; i++) {
- dist= dist_to_line_segment_v2(co, tf->uv[i], tf->uv[(i+1)%nverts]);
+ dist= dist_to_line_segment_v2(co, luv->uv, nextluv->uv);
- if(dist < mindist) {
- hit->tf= tf;
- hit->efa= efa;
- hit->edge= i;
- mindist= dist;
+ if(dist < mindist) {
+ hit->tf= tf;
+ hit->efa= efa;
+
+ hit->l = l;
+ hit->nextl = (BMLoop*)l->next;
+ hit->luv = luv;
+ hit->nextluv = nextluv;
+ hit->lindex = i;
+ hit->vert1 = BMINDEX_GET(hit->l->v);
+ hit->vert2 = BMINDEX_GET(((BMLoop*)hit->l->next)->v);
- hit->vert= (*(&efa->v1 + i))->tmp.l;
- hit->vert2= (*(&efa->v1 + ((i+1)%nverts)))->tmp.l;
- }
+ mindist = dist;
}
+
+ i++;
}
}
}
-static void find_nearest_uv_face(Scene *scene, Image *ima, EditMesh *em, float co[2], NearestHit *hit)
+static void find_nearest_uv_face(Scene *scene, Image *ima, BMEditMesh *em, float co[2], NearestHit *hit)
{
- MTFace *tf;
- EditFace *efa;
+ MTexPoly *tf;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MLoopUV *luv;
float mindist, dist, cent[2];
- int i, nverts;
mindist= 1e10f;
memset(hit, 0, sizeof(*hit));
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- nverts= efa->v4? 4: 3;
- cent[0]= cent[1]= 0.0f;
+ /*this will fill in hit.vert1 and hit.vert2*/
+ find_nearest_uv_edge(scene, ima, em, co, hit);
+ hit->l = hit->nextl = NULL;
+ hit->luv = hit->nextluv = NULL;
- for(i=0; i<nverts; i++) {
- cent[0] += tf->uv[i][0];
- cent[1] += tf->uv[i][1];
- }
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ cent[0]= cent[1]= 0.0f;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- cent[0] /= nverts;
- cent[1] /= nverts;
- dist= fabs(co[0]- cent[0]) + fabs(co[1]- cent[1]);
+ cent[0] += luv->uv[0];
+ cent[1] += luv->uv[1];
+ }
- if(dist < mindist) {
- hit->tf= tf;
- hit->efa= efa;
- mindist= dist;
- }
+ cent[0] /= efa->len;
+ cent[1] /= efa->len;
+ dist= fabs(co[0]- cent[0]) + fabs(co[1]- cent[1]);
+
+ if(dist < mindist) {
+ hit->tf= tf;
+ hit->efa= efa;
+ mindist= dist;
}
}
}
-static int nearest_uv_between(MTFace *tf, int nverts, int id, float co[2], float uv[2])
+static int nearest_uv_between(BMEditMesh *em, BMFace *efa, int nverts, int id,
+ float co[2], float uv[2])
{
- float m[3], v1[3], v2[3], c1, c2;
- int id1, id2;
+ BMLoop *l;
+ MLoopUV *luv;
+ BMIter iter;
+ float m[3], v1[3], v2[3], c1, c2, *uv1, *uv2, *uv3;
+ int id1, id2, i;
- id1= (id+nverts-1)%nverts;
- id2= (id+nverts+1)%nverts;
+ id1= (id+efa->len-1)%efa->len;
+ id2= (id+efa->len+1)%efa->len;
m[0]= co[0]-uv[0];
m[1]= co[1]-uv[1];
- sub_v2_v2v2(v1, tf->uv[id1], tf->uv[id]);
- sub_v2_v2v2(v2, tf->uv[id2], tf->uv[id]);
+
+ i = 0;
+ BM_ITER(l, &iter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ if (i == id1)
+ uv1 = luv->uv;
+ else if (i == id)
+ uv2 = luv->uv;
+ else if (i == id2)
+ uv3 = luv->uv;
+
+ i++;
+ }
+
+ sub_v3_v3v3(v1, uv1, uv);
+ sub_v3_v3v3(v2, uv3, uv);
/* m and v2 on same side of v-v1? */
c1= v1[0]*m[1] - v1[1]*m[0];
@@ -546,83 +700,103 @@ static int nearest_uv_between(MTFace *tf, int nverts, int id, float co[2], float
return (c1*c2 >= 0.0f);
}
-static void find_nearest_uv_vert(Scene *scene, Image *ima, EditMesh *em, float co[2], float penalty[2], NearestHit *hit)
+static void find_nearest_uv_vert(Scene *scene, Image *ima, BMEditMesh *em,
+ float co[2], float penalty[2], NearestHit *hit)
{
- EditFace *efa;
- EditVert *eve;
- MTFace *tf;
+ BMFace *efa;
+ BMVert *eve;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
float mindist, dist;
int i, nverts;
+ /*this will fill in hit.vert1 and hit.vert2*/
+ find_nearest_uv_edge(scene, ima, em, co, hit);
+ hit->l = hit->nextl = NULL;
+ hit->luv = hit->nextluv = NULL;
+
mindist= 1e10f;
memset(hit, 0, sizeof(*hit));
- for(i=0, eve=em->verts.first; eve; eve=eve->next, i++)
- eve->tmp.l = i;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- nverts= efa->v4? 4: 3;
+ eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
+ for (i=0; eve; eve=BMIter_Step(&iter), i++) {
+ BMINDEX_SET(eve, i);
+ }
- for(i=0; i<nverts; i++) {
- if(penalty && uvedit_uv_selected(scene, efa, tf, i))
- dist= fabs(co[0]-tf->uv[i][0])+penalty[0] + fabs(co[1]-tf->uv[i][1])+penalty[1];
- else
- dist= fabs(co[0]-tf->uv[i][0]) + fabs(co[1]-tf->uv[i][1]);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- if(dist<=mindist) {
- if(dist==mindist)
- if(!nearest_uv_between(tf, nverts, i, co, tf->uv[i]))
- continue;
+ if(penalty && uvedit_uv_selected(em, scene, l))
+ dist= fabs(co[0]-luv->uv[0])+penalty[0] + fabs(co[1]-luv->uv[1])+penalty[1];
+ else
+ dist= fabs(co[0]-luv->uv[0]) + fabs(co[1]-luv->uv[1]);
- mindist= dist;
+ if(dist<=mindist) {
+ if(dist==mindist)
+ if(!nearest_uv_between(em, efa, efa->len, i, co, luv->uv)) {
+ i++;
+ continue;
+ }
- hit->uv= i;
- hit->tf= tf;
- hit->efa= efa;
+ mindist= dist;
- hit->vert= (*(&efa->v1 + i))->tmp.l;
- }
+ hit->l = l;
+ hit->nextl = (BMLoop*)l->next;
+ hit->luv = luv;
+ hit->nextluv = CustomData_bmesh_get(&em->bm->ldata, l->next->head.data, CD_MLOOPUV);
+ hit->tf= tf;
+ hit->efa= efa;
+ hit->lindex = i;
+ hit->vert1 = BMINDEX_GET(hit->l->v);
}
+
+ i++;
}
}
}
int ED_uvedit_nearest_uv(Scene *scene, Object *obedit, Image *ima, float co[2], float uv[2])
{
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
float mindist, dist;
- int i, nverts, found= 0;
+ int found= 0;
mindist= 1e10f;
uv[0]= co[0];
uv[1]= co[1];
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- nverts= efa->v4? 4: 3;
-
- for(i=0; i<nverts; i++) {
- dist= fabs(co[0]-tf->uv[i][0]) + fabs(co[1]-tf->uv[i][1]);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ dist= fabs(co[0]-luv->uv[0]) + fabs(co[1]-luv->uv[1]);
- if(dist<=mindist) {
- mindist= dist;
+ if(dist<=mindist) {
+ mindist= dist;
- uv[0]= tf->uv[i][0];
- uv[1]= tf->uv[i][1];
- found= 1;
- }
+ uv[0]= luv->uv[0];
+ uv[1]= luv->uv[1];
+ found= 1;
}
}
}
- BKE_mesh_end_editmesh(obedit->data, em);
return found;
}
@@ -644,26 +818,28 @@ static void uv_vertex_loop_flag(UvMapVert *first)
first->flag= 1;
}
-static UvMapVert *uv_vertex_map_get(UvVertMap *vmap, EditFace *efa, int a)
+static UvMapVert *uv_vertex_map_get(UvVertMap *vmap, BMFace *efa, int a)
{
UvMapVert *iterv, *first;
-
- first= EM_get_uv_map_vert(vmap, (*(&efa->v1 + a))->tmp.l);
+ BMLoop *l;
+
+ l = BMIter_AtIndex(NULL, BM_LOOPS_OF_FACE, efa, a);
+ first= EDBM_get_uv_map_vert(vmap, BMINDEX_GET(l->v));
for(iterv=first; iterv; iterv=iterv->next) {
if(iterv->separate)
first= iterv;
- if(iterv->f == efa->tmp.l)
+ if(iterv->f == BMINDEX_GET(efa))
return first;
}
return NULL;
}
-static int uv_edge_tag_faces(UvMapVert *first1, UvMapVert *first2, int *totface)
+static int uv_edge_tag_faces(BMEditMesh *em, UvMapVert *first1, UvMapVert *first2, int *totface)
{
UvMapVert *iterv1, *iterv2;
- EditFace *efa;
+ BMFace *efa;
int tot = 0;
/* count number of faces this edge has */
@@ -677,8 +853,8 @@ static int uv_edge_tag_faces(UvMapVert *first1, UvMapVert *first2, int *totface)
if(iterv1->f == iterv2->f) {
/* if face already tagged, don't do this edge */
- efa= EM_get_face_for_index(iterv1->f);
- if(efa->f1)
+ efa= EDBM_get_face_for_index(em, iterv1->f);
+ if(BMO_TestFlag(em->bm, efa, EFA_F1_FLAG))
return 0;
tot++;
@@ -702,8 +878,8 @@ static int uv_edge_tag_faces(UvMapVert *first1, UvMapVert *first2, int *totface)
break;
if(iterv1->f == iterv2->f) {
- efa= EM_get_face_for_index(iterv1->f);
- efa->f1= 1;
+ efa= EDBM_get_face_for_index(em, iterv1->f);
+ BMO_SetFlag(em->bm, efa, EFA_F1_FLAG);
break;
}
}
@@ -712,41 +888,47 @@ static int uv_edge_tag_faces(UvMapVert *first1, UvMapVert *first2, int *totface)
return 1;
}
-static int select_edgeloop(Scene *scene, Image *ima, EditMesh *em, NearestHit *hit, float limit[2], int extend)
+static int select_edgeloop(Scene *scene, Image *ima, BMEditMesh *em, NearestHit *hit, float limit[2], int extend)
{
- EditVert *eve;
- EditFace *efa;
- MTFace *tf;
+ BMVert *eve;
+ BMFace *efa;
+ BMIter iter, liter;
+ BMLoop *l;
+ MTexPoly *tf;
UvVertMap *vmap;
UvMapVert *iterv1, *iterv2;
int a, count, looking, nverts, starttotf, select;
/* setup */
- EM_init_index_arrays(em, 0, 0, 1);
- vmap= EM_make_uv_vert_map(em, 0, 0, limit);
+ EDBM_init_index_arrays(em, 0, 0, 1);
+ vmap= EDBM_make_uv_vert_map(em, 0, 0, limit);
- for(count=0, eve=em->verts.first; eve; count++, eve= eve->next)
- eve->tmp.l = count;
+ count = 0;
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(eve, count);
+ count++;
+ }
- for(count=0, efa= em->faces.first; efa; count++, efa= efa->next) {
+ count = 0;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if(!extend) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- uvedit_face_deselect(scene, efa, tf);
+ uvedit_face_deselect(scene, em, efa);
}
-
- efa->tmp.l= count;
- efa->f1= 0;
+
+ BMO_ClearFlag(em->bm, efa, EFA_F1_FLAG);
+ BMINDEX_SET(efa, count);
+ count++;
}
-
+
/* set flags for first face and verts */
- nverts= (hit->efa->v4)? 4: 3;
- iterv1= uv_vertex_map_get(vmap, hit->efa, hit->edge);
- iterv2= uv_vertex_map_get(vmap, hit->efa, (hit->edge+1)%nverts);
+ nverts= hit->efa->len;
+ iterv1= uv_vertex_map_get(vmap, hit->efa, hit->lindex);
+ iterv2= uv_vertex_map_get(vmap, hit->efa, (hit->lindex+1)%nverts);
uv_vertex_loop_flag(iterv1);
uv_vertex_loop_flag(iterv2);
starttotf= 0;
- uv_edge_tag_faces(iterv1, iterv2, &starttotf);
+ uv_edge_tag_faces(em, iterv1, iterv2, &starttotf);
/* sorry, first edge isnt even ok */
if(iterv1->flag==0 && iterv2->flag==0) looking= 0;
@@ -757,21 +939,25 @@ static int select_edgeloop(Scene *scene, Image *ima, EditMesh *em, NearestHit *h
looking= 0;
/* find correct valence edges which are not tagged yet, but connect to tagged one */
- for(efa= em->faces.first; efa; efa=efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(!efa->f1 && uvedit_face_visible(scene, ima, efa, tf)) {
- nverts= (efa->v4)? 4: 3;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+
+ if(!BMO_TestFlag(em->bm, efa, EFA_F1_FLAG) && uvedit_face_visible(scene, ima, efa, tf)) {
+ nverts= efa->len;
for(a=0; a<nverts; a++) {
/* check face not hidden and not tagged */
iterv1= uv_vertex_map_get(vmap, efa, a);
iterv2= uv_vertex_map_get(vmap, efa, (a+1)%nverts);
+
+ if (!iterv1 || !iterv2)
+ continue;
/* check if vertex is tagged and has right valence */
if(iterv1->flag || iterv2->flag) {
- if(uv_edge_tag_faces(iterv1, iterv2, &starttotf)) {
+ if(uv_edge_tag_faces(em, iterv1, iterv2, &starttotf)) {
looking= 1;
- efa->f1= 1;
+ BMO_SetFlag(em->bm, efa, EFA_F1_FLAG);
uv_vertex_loop_flag(iterv1);
uv_vertex_loop_flag(iterv2);
@@ -784,16 +970,14 @@ static int select_edgeloop(Scene *scene, Image *ima, EditMesh *em, NearestHit *h
}
/* do the actual select/deselect */
- nverts= (hit->efa->v4)? 4: 3;
- iterv1= uv_vertex_map_get(vmap, hit->efa, hit->edge);
- iterv2= uv_vertex_map_get(vmap, hit->efa, (hit->edge+1)%nverts);
+ nverts= hit->efa->len;
+ iterv1= uv_vertex_map_get(vmap, hit->efa, hit->lindex);
+ iterv2= uv_vertex_map_get(vmap, hit->efa, (hit->lindex+1)%nverts);
iterv1->flag= 1;
iterv2->flag= 1;
if(extend) {
- tf= CustomData_em_get(&em->fdata, hit->efa->data, CD_MTFACE);
-
- if(uvedit_uv_selected(scene, hit->efa, tf, hit->edge) && uvedit_uv_selected(scene, hit->efa, tf, hit->edge))
+ if(uvedit_uv_selected(em, scene, hit->l) && uvedit_uv_selected(em, scene, hit->l))
select= 0;
else
select= 1;
@@ -801,81 +985,108 @@ static int select_edgeloop(Scene *scene, Image *ima, EditMesh *em, NearestHit *h
else
select= 1;
- for(efa= em->faces.first; efa; efa=efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
- nverts= (efa->v4)? 4: 3;
- for(a=0; a<nverts; a++) {
+ a = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
iterv1= uv_vertex_map_get(vmap, efa, a);
if(iterv1->flag) {
- if(select) uvedit_uv_select(scene, efa, tf, a);
- else uvedit_uv_deselect(scene, efa, tf, a);
+ if(select) uvedit_uv_select(em, scene, l);
+ else uvedit_uv_deselect(em, scene, l);
}
+
+ a++;
}
}
/* cleanup */
- EM_free_uv_vert_map(vmap);
- EM_free_index_arrays();
+ EDBM_free_uv_vert_map(vmap);
+ EDBM_free_index_arrays(em);
return (select)? 1: -1;
}
/*********************** linked select ***********************/
-static void select_linked(Scene *scene, Image *ima, EditMesh *em, float limit[2], NearestHit *hit, int extend)
+static void select_linked(Scene *scene, Image *ima, BMEditMesh *em, float limit[2], NearestHit *hit, int extend)
{
- EditFace *efa;
- MTFace *tf;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
UvVertMap *vmap;
UvMapVert *vlist, *iterv, *startv;
int a, i, nverts, stacksize= 0, *stack;
char *flag;
- EM_init_index_arrays(em, 0, 0, 1); /* we can use this too */
- vmap= EM_make_uv_vert_map(em, 1, 0, limit);
+ EDBM_init_index_arrays(em, 0, 0, 1); /* we can use this too */
+ vmap= EDBM_make_uv_vert_map(em, 1, 1, limit);
+
if(vmap == NULL)
return;
- stack= MEM_mallocN(sizeof(*stack) * em->totface, "UvLinkStack");
- flag= MEM_callocN(sizeof(*flag) * em->totface, "UvLinkFlag");
+ stack= MEM_mallocN(sizeof(*stack)*em->bm->totface, "UvLinkStack");
+ flag= MEM_callocN(sizeof(*flag)*em->bm->totface, "UvLinkFlag");
if(!hit) {
- for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ a = 0;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)) {
- stack[stacksize]= a;
- stacksize++;
- flag[a]= 1;
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ if (luv->flag & MLOOPUV_VERTSEL) {
+ stack[stacksize]= a;
+ stacksize++;
+ flag[a]= 1;
+
+ break;
+ }
}
}
}
+ a++;
}
else {
- for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
+ a = 0;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
if(efa == hit->efa) {
stack[stacksize]= a;
stacksize++;
flag[a]= 1;
break;
}
+
+ a++;
}
}
while(stacksize > 0) {
+ int j;
+
stacksize--;
a= stack[stacksize];
+
+ j = 0;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(j==a)
+ break;
- efa = EM_get_face_for_index(a);
+ j++;
+ }
- nverts= efa->v4? 4: 3;
+ nverts= efa->len;
+
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- for(i=0; i<nverts; i++) {
/* make_uv_vert_map_EM sets verts tmp.l to the indicies */
- vlist= EM_get_uv_map_vert(vmap, (*(&efa->v1 + i))->tmp.l);
+ vlist= EDBM_get_uv_map_vert(vmap, BMINDEX_GET(l->v));
startv= vlist;
@@ -895,53 +1106,71 @@ static void select_linked(Scene *scene, Image *ima, EditMesh *em, float limit[2]
stacksize++;
}
}
+
+ i++;
}
}
- if(!extend) {
- for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(flag[a])
- tf->flag |= (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- else
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ if(!extend || hit) {
+ a = 0;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ if (flag[a])
+ luv->flag |= MLOOPUV_VERTSEL;
+ else
+ luv->flag &= ~MLOOPUV_VERTSEL;
+ }
}
}
else {
- for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
- if(flag[a]) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(efa->v4) {
- if((tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)))
- break;
- }
- else if(tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3))
+ a = 0;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ if (luv->flag & MLOOPUV_VERTSEL)
break;
}
+
+ a++;
}
if(efa) {
- for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
- if(flag[a]) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ a = 0;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!flag[a]) continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ luv->flag &= ~MLOOPUV_VERTSEL;
}
+
+ a++;
}
}
else {
- for(a=0, efa= em->faces.first; efa; efa= efa->next, a++) {
- if(flag[a]) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- tf->flag |= (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ a = 0;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!flag[a]) continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ luv->flag |= MLOOPUV_VERTSEL;
}
+
+ a++;
}
}
}
MEM_freeN(stack);
MEM_freeN(flag);
- EM_free_uv_vert_map(vmap);
- EM_free_index_arrays();
+ EDBM_free_uv_vert_map(vmap);
+ EDBM_free_index_arrays(em);
}
/* ******************** align operator **************** */
@@ -951,31 +1180,33 @@ static void weld_align_uv(bContext *C, int tool)
Scene *scene;
Object *obedit;
Image *ima;
- EditMesh *em;
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
float cent[2], min[2], max[2];
scene= CTX_data_scene(C);
obedit= CTX_data_edit_object(C);
- em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ em= ((Mesh*)obedit->data)->edit_btmesh;
ima= CTX_data_edit_image(C);
INIT_MINMAX2(min, max);
if(tool == 'a') {
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(uvedit_uv_selected(scene, efa, tf, 0))
- DO_MINMAX2(tf->uv[0], min, max)
- if(uvedit_uv_selected(scene, efa, tf, 1))
- DO_MINMAX2(tf->uv[1], min, max)
- if(uvedit_uv_selected(scene, efa, tf, 2))
- DO_MINMAX2(tf->uv[2], min, max)
- if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))
- DO_MINMAX2(tf->uv[3], min, max)
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (uvedit_uv_selected(em, scene, l)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ DO_MINMAX2(luv->uv, min, max)
+ }
}
}
@@ -985,41 +1216,39 @@ static void weld_align_uv(bContext *C, int tool)
uvedit_center(scene, ima, obedit, cent, 0);
if(tool == 'x' || tool == 'w') {
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(uvedit_uv_selected(scene, efa, tf, 0))
- tf->uv[0][0]= cent[0];
- if(uvedit_uv_selected(scene, efa, tf, 1))
- tf->uv[1][0]= cent[0];
- if(uvedit_uv_selected(scene, efa, tf, 2))
- tf->uv[2][0]= cent[0];
- if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))
- tf->uv[3][0]= cent[0];
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (uvedit_uv_selected(em, scene, l)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv->uv[0] = cent[0];
+ }
+
}
}
}
if(tool == 'y' || tool == 'w') {
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(uvedit_uv_selected(scene, efa, tf, 0))
- tf->uv[0][1]= cent[1];
- if(uvedit_uv_selected(scene, efa, tf, 1))
- tf->uv[1][1]= cent[1];
- if(uvedit_uv_selected(scene, efa, tf, 2))
- tf->uv[2][1]= cent[1];
- if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))
- tf->uv[3][1]= cent[1];
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (uvedit_uv_selected(em, scene, l)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv->uv[1] = cent[1];
+ }
+
}
}
}
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
-
- BKE_mesh_end_editmesh(obedit->data, em);
}
static int align_exec(bContext *C, wmOperator *op)
@@ -1086,37 +1315,40 @@ static int stitch_exec(bContext *C, wmOperator *op)
SpaceImage *sima;
Scene *scene;
Object *obedit;
- EditMesh *em;
- EditFace *efa;
- EditVert *eve;
+ BMEditMesh *em;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ BMVert *eve;
Image *ima;
- MTFace *tf;
+ MTexPoly *tf;
+ MLoopUV *luv;
sima= CTX_wm_space_image(C);
scene= CTX_data_scene(C);
obedit= CTX_data_edit_object(C);
- em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ em= ((Mesh*)obedit->data)->edit_btmesh;
ima= CTX_data_edit_image(C);
if(RNA_boolean_get(op->ptr, "use_limit")) {
UvVertMap *vmap;
UvMapVert *vlist, *iterv;
- float newuv[2], limit[2];
+ float newuv[2], limit[2], pixels;
int a, vtot;
- limit[0]= RNA_float_get(op->ptr, "limit");
- limit[1]= limit[0];
+ pixels= RNA_float_get(op->ptr, "limit");
+ uvedit_pixel_to_float(sima, limit, pixels);
- EM_init_index_arrays(em, 0, 0, 1);
- vmap= EM_make_uv_vert_map(em, 1, 0, limit);
+ EDBM_init_index_arrays(em, 0, 0, 1);
+ vmap= EDBM_make_uv_vert_map(em, 1, 0, limit);
if(vmap == NULL) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
-
- for(a=0, eve= em->verts.first; eve; a++, eve= eve->next) {
- vlist= EM_get_uv_map_vert(vmap, a);
+
+ a = 0;
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ vlist= EDBM_get_uv_map_vert(vmap, a);
while(vlist) {
newuv[0]= 0; newuv[1]= 0;
@@ -1126,12 +1358,15 @@ static int stitch_exec(bContext *C, wmOperator *op)
if((iterv != vlist) && iterv->separate)
break;
- efa = EM_get_face_for_index(iterv->f);
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ efa = EDBM_get_face_for_index(em, iterv->f);
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
- if(uvedit_uv_selected(scene, efa, tf, iterv->tfindex)) {
- newuv[0] += tf->uv[iterv->tfindex][0];
- newuv[1] += tf->uv[iterv->tfindex][1];
+ l = BMIter_AtIndex(em->bm, BM_LOOPS_OF_FACE, efa, iterv->tfindex);
+ if (uvedit_uv_selected(em, scene, l)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ newuv[0] += luv->uv[0];
+ newuv[1] += luv->uv[1];
vtot++;
}
}
@@ -1143,95 +1378,72 @@ static int stitch_exec(bContext *C, wmOperator *op)
if((iterv != vlist) && iterv->separate)
break;
- efa = EM_get_face_for_index(iterv->f);
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ efa = EDBM_get_face_for_index(em, iterv->f);
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+
+ l = BMIter_AtIndex(em->bm, BM_LOOPS_OF_FACE, efa, iterv->tfindex);
+ if (uvedit_uv_selected(em, scene, l)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- if(uvedit_uv_selected(scene, efa, tf, iterv->tfindex)) {
- tf->uv[iterv->tfindex][0]= newuv[0];
- tf->uv[iterv->tfindex][1]= newuv[1];
+ luv->uv[0] = newuv[0];
+ luv->uv[1] = newuv[1];
+ vtot++;
}
}
}
vlist= iterv;
}
+
+ a++;
}
- EM_free_uv_vert_map(vmap);
- EM_free_index_arrays();
+ EDBM_free_uv_vert_map(vmap);
+ EDBM_free_index_arrays(em);
}
else {
UVVertAverage *uv_average, *uvav;
int count;
// index and count verts
- for(count=0, eve=em->verts.first; eve; count++, eve= eve->next)
- eve->tmp.l = count;
+ count=0;
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(eve, count);
+ count++;
+ }
uv_average= MEM_callocN(sizeof(UVVertAverage)*count, "Stitch");
// gather uv averages per vert
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(uvedit_uv_selected(scene, efa, tf, 0)) {
- uvav = uv_average + efa->v1->tmp.l;
- uvav->count++;
- uvav->uv[0] += tf->uv[0][0];
- uvav->uv[1] += tf->uv[0][1];
- }
-
- if(uvedit_uv_selected(scene, efa, tf, 1)) {
- uvav = uv_average + efa->v2->tmp.l;
- uvav->count++;
- uvav->uv[0] += tf->uv[1][0];
- uvav->uv[1] += tf->uv[1][1];
- }
-
- if(uvedit_uv_selected(scene, efa, tf, 2)) {
- uvav = uv_average + efa->v3->tmp.l;
- uvav->count++;
- uvav->uv[0] += tf->uv[2][0];
- uvav->uv[1] += tf->uv[2][1];
- }
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if(uvedit_uv_selected(em, scene, l)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ uvav = uv_average + BMINDEX_GET(l->v);
- if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) {
- uvav = uv_average + efa->v4->tmp.l;
uvav->count++;
- uvav->uv[0] += tf->uv[3][0];
- uvav->uv[1] += tf->uv[3][1];
+ uvav->uv[0] += luv->uv[0];
+ uvav->uv[1] += luv->uv[1];
}
}
}
// apply uv welding
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(uvedit_uv_selected(scene, efa, tf, 0)) {
- uvav = uv_average + efa->v1->tmp.l;
- tf->uv[0][0] = uvav->uv[0]/uvav->count;
- tf->uv[0][1] = uvav->uv[1]/uvav->count;
- }
-
- if(uvedit_uv_selected(scene, efa, tf, 1)) {
- uvav = uv_average + efa->v2->tmp.l;
- tf->uv[1][0] = uvav->uv[0]/uvav->count;
- tf->uv[1][1] = uvav->uv[1]/uvav->count;
- }
-
- if(uvedit_uv_selected(scene, efa, tf, 2)) {
- uvav = uv_average + efa->v3->tmp.l;
- tf->uv[2][0] = uvav->uv[0]/uvav->count;
- tf->uv[2][1] = uvav->uv[1]/uvav->count;
- }
-
- if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) {
- uvav = uv_average + efa->v4->tmp.l;
- tf->uv[3][0] = uvav->uv[0]/uvav->count;
- tf->uv[3][1] = uvav->uv[1]/uvav->count;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if(uvedit_uv_selected(em, scene, l)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ uvav = uv_average + BMINDEX_GET(l->v);
+ luv->uv[0] = uvav->uv[0]/uvav->count;
+ luv->uv[1] = uvav->uv[1]/uvav->count;
}
}
}
@@ -1242,7 +1454,6 @@ static int stitch_exec(bContext *C, wmOperator *op)
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -1260,7 +1471,7 @@ void UV_OT_stitch(wmOperatorType *ot)
/* properties */
RNA_def_boolean(ot->srna, "use_limit", 1, "Use Limit", "Stitch UVs within a specified limit distance.");
- RNA_def_float(ot->srna, "limit", 0.01f, 0.0f, FLT_MAX, "Limit", "Limit distance in normalized coordinates.", -FLT_MAX, FLT_MAX);
+ RNA_def_float(ot->srna, "limit", 20.0, 0.0f, FLT_MAX, "Limit", "Limit distance in image pixels.", -FLT_MAX, FLT_MAX);
}
/* ******************** (de)select all operator **************** */
@@ -1270,36 +1481,39 @@ static int select_inverse_exec(bContext *C, wmOperator *op)
Scene *scene;
ToolSettings *ts;
Object *obedit;
- EditMesh *em;
- EditFace *efa;
+ BMEditMesh *em;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
Image *ima;
- MTFace *tf;
+ MTexPoly *tf;
+ MLoopUV *luv;
scene= CTX_data_scene(C);
ts= CTX_data_tool_settings(C);
obedit= CTX_data_edit_object(C);
- em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ em= ((Mesh*)obedit->data)->edit_btmesh;
ima= CTX_data_edit_image(C);
if(ts->uv_flag & UV_SYNC_SELECTION) {
- EM_select_swap(em);
+ EDBM_select_swap(em);
}
else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- tf->flag ^= TF_SEL1;
- tf->flag ^= TF_SEL2;
- tf->flag ^= TF_SEL3;
- if(efa->v4) tf->flag ^= TF_SEL4;
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv->flag = luv->flag ^ MLOOPUV_VERTSEL;
}
}
}
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -1323,43 +1537,52 @@ static int select_all_exec(bContext *C, wmOperator *op)
Scene *scene;
ToolSettings *ts;
Object *obedit;
- EditMesh *em;
- EditFace *efa;
+ BMEditMesh *em;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
Image *ima;
- MTFace *tf;
+ MTexPoly *tf;
+ MLoopUV *luv;
int action = RNA_enum_get(op->ptr, "action");
+ int sel = 1;
scene= CTX_data_scene(C);
ts= CTX_data_tool_settings(C);
obedit= CTX_data_edit_object(C);
- em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ em= ((Mesh*)obedit->data)->edit_btmesh;
ima= CTX_data_edit_image(C);
if(ts->uv_flag & UV_SYNC_SELECTION) {
+
switch (action) {
case SEL_TOGGLE:
- EM_toggle_select_all(em);
+ EDBM_toggle_select_all(((Mesh*)obedit->data)->edit_btmesh);
break;
case SEL_SELECT:
- EM_select_all(em);
+ EDBM_set_flag_all(em, BM_SELECT);
break;
case SEL_DESELECT:
- EM_deselect_all(em);
+ EDBM_clear_flag_all(em, BM_SELECT);
break;
case SEL_INVERT:
- EM_select_swap(em);
+ EDBM_select_swap(em);
break;
}
}
else {
-
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(tf->flag & (TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4)) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ if (luv->flag & MLOOPUV_VERTSEL) {
action = SEL_DESELECT;
break;
}
@@ -1367,30 +1590,29 @@ static int select_all_exec(bContext *C, wmOperator *op)
}
}
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
- if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
char select_flag;
- if(efa->v4)
- select_flag = (TF_SEL1+TF_SEL2+TF_SEL3+TF_SEL4);
- else
- select_flag = (TF_SEL1+TF_SEL2+TF_SEL3);
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ select_flag = luv->flag & MLOOPUV_VERTSEL;
switch (action) {
case SEL_SELECT:
- tf->flag |= select_flag;
+ luv->flag |= MLOOPUV_VERTSEL;
break;
case SEL_DESELECT:
- tf->flag &= ~select_flag;
+ luv->flag &= MLOOPUV_VERTSEL;
break;
case SEL_INVERT:
- if ((tf->flag & select_flag) == select_flag) {
- tf->flag &= ~select_flag;
- } else {
- tf->flag &= ~select_flag;
- }
+ luv->flag ^= MLOOPUV_VERTSEL;
break;
}
}
@@ -1399,7 +1621,6 @@ static int select_all_exec(bContext *C, wmOperator *op)
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -1420,7 +1641,7 @@ void UV_OT_select_all(wmOperatorType *ot)
/* ******************** mouse select operator **************** */
-static int sticky_select(float *limit, int hitv[4], int v, float *hituv[4], float *uv, int sticky)
+static int sticky_select(float *limit, int hitv[4], int v, float *hituv[4], float *uv, int sticky, int hitlen)
{
int i;
@@ -1429,7 +1650,7 @@ static int sticky_select(float *limit, int hitv[4], int v, float *hituv[4], floa
if(sticky == SI_STICKY_DISABLE)
return 0;
- for(i=0; i<4; i++) {
+ for(i=0; i<hitlen; i++) {
if(hitv[i] == v) {
if(sticky == SI_STICKY_LOC) {
if(fabs(hituv[i][0]-uv[0]) < limit[0] && fabs(hituv[i][1]-uv[1]) < limit[1])
@@ -1450,14 +1671,20 @@ static int mouse_select(bContext *C, float co[2], int extend, int loop)
ToolSettings *ts= CTX_data_tool_settings(C);
Object *obedit= CTX_data_edit_object(C);
Image *ima= CTX_data_edit_image(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
NearestHit hit;
- int a, i, select = 1, selectmode, sticky, sync, hitv[4], nvert;
- int flush = 0; /* 0 == dont flush, 1 == sel, -1 == desel; only use when selection sync is enabled */
- float limit[2], *hituv[4], penalty[2];
-
+ int a, i, select = 1, selectmode, sticky, sync, *hitv=NULL, nvert;
+ BLI_array_declare(hitv);
+ int flush = 0, hitlen=0; /* 0 == dont flush, 1 == sel, -1 == desel; only use when selection sync is enabled */
+ float limit[2], **hituv = NULL;
+ BLI_array_declare(hituv);
+ float penalty[2];
+
uvedit_pixel_to_float(sima, limit, 0.05f);
uvedit_pixel_to_float(sima, penalty, 5.0f);
@@ -1477,7 +1704,7 @@ static int mouse_select(bContext *C, float co[2], int extend, int loop)
else {
sync= 0;
selectmode= ts->uv_selectmode;
- sticky= (sima)? sima->sticky: 1;
+ sticky= sima->sticky;
}
/* find nearest element */
@@ -1485,76 +1712,88 @@ static int mouse_select(bContext *C, float co[2], int extend, int loop)
/* find edge */
find_nearest_uv_edge(scene, ima, em, co, &hit);
if(hit.efa == NULL) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
+
+ hitlen = 0;
}
else if(selectmode == UV_SELECT_VERTEX) {
/* find vertex */
find_nearest_uv_vert(scene, ima, em, co, penalty, &hit);
if(hit.efa == NULL) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
/* mark 1 vertex as being hit */
- for(i=0; i<4; i++)
+ for(i=0; i<hit.efa->len; i++) {
+ BLI_array_growone(hitv);
+ BLI_array_growone(hituv);
hitv[i]= 0xFFFFFFFF;
+ }
- hitv[hit.uv]= hit.vert;
- hituv[hit.uv]= hit.tf->uv[hit.uv];
+ hitv[hit.lindex]= hit.vert1;
+ hituv[hit.lindex]= hit.luv->uv;
+
+ hitlen = hit.efa->len;
}
else if(selectmode == UV_SELECT_EDGE) {
/* find edge */
find_nearest_uv_edge(scene, ima, em, co, &hit);
if(hit.efa == NULL) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
/* mark 2 edge vertices as being hit */
- for(i=0; i<4; i++)
+ for(i=0; i<hit.efa->len; i++) {
+ BLI_array_growone(hitv);
+ BLI_array_growone(hituv);
hitv[i]= 0xFFFFFFFF;
+ }
+
+ nvert= hit.efa->len;
- nvert= (hit.efa->v4)? 4: 3;
+ hitv[hit.lindex]= hit.vert1;
+ hitv[(hit.lindex+1)%nvert]= hit.vert2;
+ hituv[hit.lindex]= hit.luv->uv;
+ hituv[(hit.lindex+1)%nvert]= hit.nextluv->uv;
- hitv[hit.edge]= hit.vert;
- hitv[(hit.edge+1)%nvert]= hit.vert2;
- hituv[hit.edge]= hit.tf->uv[hit.edge];
- hituv[(hit.edge+1)%nvert]= hit.tf->uv[(hit.edge+1)%nvert];
+ hitlen = hit.efa->len;
}
else if(selectmode == UV_SELECT_FACE) {
/* find face */
find_nearest_uv_face(scene, ima, em, co, &hit);
if(hit.efa == NULL) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
/* make active */
- EM_set_actFace(em, hit.efa);
+ EDBM_set_actFace(em, hit.efa);
/* mark all face vertices as being hit */
- for(i=0; i<4; i++)
- hituv[i]= hit.tf->uv[i];
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, hit.efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- hitv[0]= hit.efa->v1->tmp.l;
- hitv[1]= hit.efa->v2->tmp.l;
- hitv[2]= hit.efa->v3->tmp.l;
+ BLI_array_growone(hitv);
+ BLI_array_growone(hituv);
+ hituv[i]= luv->uv;
+ hitv[i] = BMINDEX_GET(l->v);
+ i++;
+ }
- if(hit.efa->v4) hitv[3]= hit.efa->v4->tmp.l;
- else hitv[3]= 0xFFFFFFFF;
+ hitlen = hit.efa->len;
}
else if(selectmode == UV_SELECT_ISLAND) {
find_nearest_uv_vert(scene, ima, em, co, NULL, &hit);
if(hit.efa==NULL) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
+
+ hitlen = 0;
}
else {
- BKE_mesh_end_editmesh(obedit->data, em);
+ hitlen = 0;
return OPERATOR_CANCELLED;
}
@@ -1568,36 +1807,36 @@ static int mouse_select(bContext *C, float co[2], int extend, int loop)
else if(extend) {
if(selectmode == UV_SELECT_VERTEX) {
/* (de)select uv vertex */
- if(uvedit_uv_selected(scene, hit.efa, hit.tf, hit.uv)) {
- uvedit_uv_deselect(scene, hit.efa, hit.tf, hit.uv);
+ if(uvedit_uv_selected(em, scene, hit.l)) {
+ uvedit_uv_deselect(em, scene, hit.l);
select= 0;
}
else {
- uvedit_uv_select(scene, hit.efa, hit.tf, hit.uv);
+ uvedit_uv_select(em, scene, hit.l);
select= 1;
}
flush = 1;
}
else if(selectmode == UV_SELECT_EDGE) {
/* (de)select edge */
- if(uvedit_edge_selected(scene, hit.efa, hit.tf, hit.edge)) {
- uvedit_edge_deselect(scene, hit.efa, hit.tf, hit.edge);
+ if(uvedit_edge_selected(em, scene, hit.l)) {
+ uvedit_edge_deselect(em, scene, hit.l);
select= 0;
}
else {
- uvedit_edge_select(scene, hit.efa, hit.tf, hit.edge);
+ uvedit_edge_select(em, scene, hit.l);
select= 1;
}
flush = 1;
}
else if(selectmode == UV_SELECT_FACE) {
/* (de)select face */
- if(uvedit_face_selected(scene, hit.efa, hit.tf)) {
- uvedit_face_deselect(scene, hit.efa, hit.tf);
+ if(uvedit_face_selected(scene, em, hit.efa)) {
+ uvedit_face_deselect(scene, em, hit.efa);
select= 0;
}
else {
- uvedit_face_select(scene, hit.efa, hit.tf);
+ uvedit_face_select(scene, em, hit.efa);
select= 1;
}
flush = -1;
@@ -1605,97 +1844,89 @@ static int mouse_select(bContext *C, float co[2], int extend, int loop)
/* (de)select sticky uv nodes */
if(sticky != SI_STICKY_DISABLE) {
- EditVert *ev;
-
- for(a=0, ev=em->verts.first; ev; ev = ev->next, a++)
- ev->tmp.l = a;
+ BMVert *ev;
+ a = 0;
+ BM_ITER(ev, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(ev, a);
+ a++;
+ }
+
/* deselect */
if(select==0) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(sticky_select(limit, hitv, efa->v1->tmp.l, hituv, tf->uv[0], sticky))
- uvedit_uv_deselect(scene, efa, tf, 0);
- if(sticky_select(limit, hitv, efa->v2->tmp.l, hituv, tf->uv[1], sticky))
- uvedit_uv_deselect(scene, efa, tf, 1);
- if(sticky_select(limit, hitv, efa->v3->tmp.l, hituv, tf->uv[2], sticky))
- uvedit_uv_deselect(scene, efa, tf, 2);
- if(efa->v4)
- if(sticky_select(limit, hitv, efa->v4->tmp.l, hituv, tf->uv[3], sticky))
- uvedit_uv_deselect(scene, efa, tf, 3);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ if(sticky_select(limit, hitv, BMINDEX_GET(l->v), hituv, luv->uv, sticky, hitlen))
+ uvedit_uv_deselect(em, scene, l);
}
}
flush = -1;
}
/* select */
else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(sticky_select(limit, hitv, efa->v1->tmp.l, hituv, tf->uv[0], sticky))
- uvedit_uv_select(scene, efa, tf, 0);
- if(sticky_select(limit, hitv, efa->v2->tmp.l, hituv, tf->uv[1], sticky))
- uvedit_uv_select(scene, efa, tf, 1);
- if(sticky_select(limit, hitv, efa->v3->tmp.l, hituv, tf->uv[2], sticky))
- uvedit_uv_select(scene, efa, tf, 2);
- if(efa->v4)
- if(sticky_select(limit, hitv, efa->v4->tmp.l, hituv, tf->uv[3], sticky))
- uvedit_uv_select(scene, efa, tf, 3);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ if(sticky_select(limit, hitv, BMINDEX_GET(l->v), hituv, luv->uv, sticky, hitlen))
+ uvedit_uv_select(em, scene, l);
}
}
-
+
flush = 1;
}
}
}
else {
/* deselect all */
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- uvedit_face_deselect(scene, efa, tf);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ uvedit_face_deselect(scene, em, efa);
}
if(selectmode == UV_SELECT_VERTEX) {
/* select vertex */
- uvedit_uv_select(scene, hit.efa, hit.tf, hit.uv);
+ uvedit_uv_select(em, scene, hit.l);
flush= 1;
}
else if(selectmode == UV_SELECT_EDGE) {
/* select edge */
- uvedit_edge_select(scene, hit.efa, hit.tf, hit.edge);
+ uvedit_edge_select(em, scene, hit.l);
flush= 1;
}
else if(selectmode == UV_SELECT_FACE) {
/* select face */
- uvedit_face_select(scene, hit.efa, hit.tf);
+ uvedit_face_select(scene, em, hit.efa);
}
/* select sticky uvs */
if(sticky != SI_STICKY_DISABLE) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(uvedit_face_visible(scene, ima, efa, tf)) {
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
if(sticky == SI_STICKY_DISABLE) continue;
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- if(sticky_select(limit, hitv, efa->v1->tmp.l, hituv, tf->uv[0], sticky))
- uvedit_uv_select(scene, efa, tf, 0);
- if(sticky_select(limit, hitv, efa->v2->tmp.l, hituv, tf->uv[1], sticky))
- uvedit_uv_select(scene, efa, tf, 1);
- if(sticky_select(limit, hitv, efa->v3->tmp.l, hituv, tf->uv[2], sticky))
- uvedit_uv_select(scene, efa, tf, 2);
- if(efa->v4)
- if(sticky_select(limit, hitv, efa->v4->tmp.l, hituv, tf->uv[3], sticky))
- uvedit_uv_select(scene, efa, tf, 3);
+ if(sticky_select(limit, hitv, BMINDEX_GET(l->v), hituv, luv->uv, sticky, hitlen))
+ uvedit_uv_select(em, scene, l);
flush= 1;
}
}
}
}
-
+#if 0 //bmesh does flushing through the BM_Select functions, so not sure
+ //what to do about this bit.
if(sync) {
/* flush for mesh selection */
if(ts->selectmode != SCE_SELECT_FACE) {
@@ -1703,11 +1934,10 @@ static int mouse_select(bContext *C, float co[2], int extend, int loop)
else if(flush==-1) EM_deselect_flush(em);
}
}
-
+#endif
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_PASS_THROUGH|OPERATOR_FINISHED;
}
@@ -1816,7 +2046,7 @@ static int select_linked_internal(bContext *C, wmOperator *op, wmEvent *event, i
ToolSettings *ts= CTX_data_tool_settings(C);
Object *obedit= CTX_data_edit_object(C);
Image *ima= CTX_data_edit_image(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
float limit[2];
int extend;
@@ -1824,7 +2054,6 @@ static int select_linked_internal(bContext *C, wmOperator *op, wmEvent *event, i
if(ts->uv_flag & UV_SYNC_SELECTION) {
BKE_report(op->reports, RPT_ERROR, "Can't select linked when sync selection is enabled.");
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
@@ -1859,7 +2088,6 @@ static int select_linked_internal(bContext *C, wmOperator *op, wmEvent *event, i
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -1924,27 +2152,38 @@ static int unlink_selection_exec(bContext *C, wmOperator *op)
ToolSettings *ts= CTX_data_tool_settings(C);
Object *obedit= CTX_data_edit_object(C);
Image *ima= CTX_data_edit_image(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
if(ts->uv_flag & UV_SYNC_SELECTION) {
BKE_report(op->reports, RPT_ERROR, "Can't unlink selection when sync selection is enabled.");
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ int desel = 0;
+
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
- if(uvedit_face_visible(scene, ima, efa, tf)) {
- if(efa->v4) {
- if(~tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4))
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->pdata, l->head.data, CD_MLOOPUV);
+
+ if (!(luv->flag & MLOOPUV_VERTSEL)) {
+ desel = 1;
+ break;
}
- else {
- if(~tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3))
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3);
+ }
+
+ if (desel) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->pdata, l->head.data, CD_MLOOPUV);
+ luv->flag &= ~MLOOPUV_VERTSEL;
}
}
}
@@ -1952,7 +2191,6 @@ static int unlink_selection_exec(bContext *C, wmOperator *op)
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -1987,78 +2225,77 @@ static void uv_faces_do_sticky(bContext *C, SpaceImage *sima, Scene *scene, Obje
* selection (so for sticky modes, vertex or location based). */
ToolSettings *ts= CTX_data_tool_settings(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
- int nverts, i;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
if((ts->uv_flag & UV_SYNC_SELECTION)==0 && sima->sticky == SI_STICKY_VERTEX) {
/* Tag all verts as untouched, then touch the ones that have a face center
- * in the loop and select all MTFace UV's that use a touched vert. */
- EditVert *eve;
+ * in the loop and select all MLoopUV's that use a touched vert. */
+ BMVert *eve;
- for(eve= em->verts.first; eve; eve= eve->next)
- eve->tmp.l = 0;
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL)
+ BMINDEX_SET(eve, 0);
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->tmp.l) {
- if(efa->v4)
- efa->v1->tmp.l= efa->v2->tmp.l= efa->v3->tmp.l= efa->v4->tmp.l=1;
- else
- efa->v1->tmp.l= efa->v2->tmp.l= efa->v3->tmp.l= 1;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(BMINDEX_GET(efa)) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ BMINDEX_SET(l->v, 1);
+ }
}
}
/* now select tagged verts */
- for(efa= em->faces.first; efa; efa= efa->next) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- nverts= efa->v4? 4: 3;
- for(i=0; i<nverts; i++) {
- if((*(&efa->v1 + i))->tmp.l) {
- if(select)
- uvedit_uv_select(scene, efa, tf, i);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (BMINDEX_GET(l->v)) {
+ if (select)
+ uvedit_uv_select(em, scene, l);
else
- uvedit_uv_deselect(scene, efa, tf, i);
+ uvedit_uv_deselect(em, scene, l);
}
}
}
}
else if((ts->uv_flag & UV_SYNC_SELECTION)==0 && sima->sticky == SI_STICKY_LOC) {
- EditFace *efa_vlist;
- MTFace *tf_vlist;
+ BMFace *efa_vlist;
+ MTexPoly *tf_vlist;
UvMapVert *start_vlist=NULL, *vlist_iter;
struct UvVertMap *vmap;
float limit[2];
int efa_index;
- //EditVert *eve; /* removed vert counting for now */
+ //BMVert *eve; /* removed vert counting for now */
//int a;
uvedit_pixel_to_float(sima, limit, 0.05);
- EM_init_index_arrays(em, 0, 0, 1);
- vmap= EM_make_uv_vert_map(em, 0, 0, limit);
+ EDBM_init_index_arrays(em, 0, 0, 1);
+ vmap= EDBM_make_uv_vert_map(em, 0, 0, limit);
/* verts are numbered above in make_uv_vert_map_EM, make sure this stays true! */
/*for(a=0, eve= em->verts.first; eve; a++, eve= eve->next)
eve->tmp.l = a; */
if(vmap == NULL) {
- BKE_mesh_end_editmesh(obedit->data, em);
return;
}
- for(efa_index=0, efa= em->faces.first; efa; efa_index++, efa= efa->next) {
- if(efa->tmp.l) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- nverts= efa->v4? 4: 3;
-
- for(i=0; i<nverts; i++) {
+ efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL);
+ for (efa_index=0; efa; efa=BMIter_Step(&iter), efa_index++) {
+ if(BMINDEX_GET(efa)) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
if(select)
- uvedit_uv_select(scene, efa, tf, i);
+ uvedit_uv_select(em, scene, l);
else
- uvedit_uv_deselect(scene, efa, tf, i);
+ uvedit_uv_deselect(em, scene, l);
- vlist_iter= EM_get_uv_map_vert(vmap, (*(&efa->v1 + i))->tmp.l);
+ vlist_iter= EDBM_get_uv_map_vert(vmap, BMINDEX_GET(l->v));
while (vlist_iter) {
if(vlist_iter->separate)
@@ -2077,35 +2314,33 @@ static void uv_faces_do_sticky(bContext *C, SpaceImage *sima, Scene *scene, Obje
break;
if(efa_index != vlist_iter->f) {
- efa_vlist = EM_get_face_for_index(vlist_iter->f);
- tf_vlist = CustomData_em_get(&em->fdata, efa_vlist->data, CD_MTFACE);
+ efa_vlist = EDBM_get_face_for_index(em, vlist_iter->f);
+ tf_vlist = CustomData_bmesh_get(&em->bm->pdata, efa_vlist->head.data, CD_MTEXPOLY);
if(select)
- uvedit_uv_select(scene, efa_vlist, tf_vlist, vlist_iter->tfindex);
+ uvedit_uv_select(em, scene, BMIter_AtIndex(em->bm, BM_LOOPS_OF_FACE, efa_vlist, vlist_iter->tfindex));
else
- uvedit_uv_deselect(scene, efa_vlist, tf_vlist, vlist_iter->tfindex);
+ uvedit_uv_deselect(em, scene, BMIter_AtIndex(em->bm, BM_LOOPS_OF_FACE, efa_vlist, vlist_iter->tfindex));
}
vlist_iter = vlist_iter->next;
}
}
}
}
- EM_free_index_arrays();
- EM_free_uv_vert_map(vmap);
+ EDBM_free_index_arrays(em);
+ EDBM_free_uv_vert_map(vmap);
}
else { /* SI_STICKY_DISABLE or ts->uv_flag & UV_SYNC_SELECTION */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->tmp.l) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(BMINDEX_GET(efa)) {
if(select)
- uvedit_face_select(scene, efa, tf);
+ uvedit_face_select(scene, em, efa);
else
- uvedit_face_deselect(scene, efa, tf);
+ uvedit_face_deselect(scene, em, efa);
}
}
}
- BKE_mesh_end_editmesh(obedit->data, em);
}
static int border_select_exec(bContext *C, wmOperator *op)
@@ -2116,9 +2351,12 @@ static int border_select_exec(bContext *C, wmOperator *op)
Object *obedit= CTX_data_edit_object(C);
Image *ima= CTX_data_edit_image(C);
ARegion *ar= CTX_wm_region(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tface;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
rcti rect;
rctf rectf;
int change, pinned, select, faces;
@@ -2148,14 +2386,16 @@ static int border_select_exec(bContext *C, wmOperator *op)
change= 0;
- for(efa= em->faces.first; efa; efa= efa->next) {
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
/* assume not touched */
- efa->tmp.l = 0;
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(uvedit_face_visible(scene, ima, efa, tface)) {
- uv_center(tface->uv, cent, efa->v4 != NULL);
+ BMINDEX_SET(efa, 0);
+
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ poly_uv_center(em, efa, cent);
if(BLI_in_rctf(&rectf, cent[0], cent[1])) {
- efa->tmp.l = change = 1;
+ BMINDEX_SET(efa, 1);
+ change = 1;
}
}
}
@@ -2167,51 +2407,26 @@ static int border_select_exec(bContext *C, wmOperator *op)
else {
/* other selection modes */
change= 1;
+
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tf))
+ continue;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- for(efa= em->faces.first; efa; efa= efa->next) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(uvedit_face_visible(scene, ima, efa, tface)) {
if(!pinned || (ts->uv_flag & UV_SYNC_SELECTION) ) {
+
/* UV_SYNC_SELECTION - can't do pinned selection */
- if(BLI_in_rctf(&rectf, tface->uv[0][0], tface->uv[0][1])) {
- if(select) uvedit_uv_select(scene, efa, tface, 0);
- else uvedit_uv_deselect(scene, efa, tface, 0);
- }
- if(BLI_in_rctf(&rectf, tface->uv[1][0], tface->uv[1][1])) {
- if(select) uvedit_uv_select(scene, efa, tface, 1);
- else uvedit_uv_deselect(scene, efa, tface, 1);
+ if(BLI_in_rctf(&rectf, luv->uv[0], luv->uv[1])) {
+ if(select) uvedit_uv_select(em, scene, l);
+ else uvedit_uv_deselect(em, scene, l);
}
- if(BLI_in_rctf(&rectf, tface->uv[2][0], tface->uv[2][1])) {
- if(select) uvedit_uv_select(scene, efa, tface, 2);
- else uvedit_uv_deselect(scene, efa, tface, 2);
- }
- if(efa->v4 && BLI_in_rctf(&rectf, tface->uv[3][0], tface->uv[3][1])) {
- if(select) uvedit_uv_select(scene, efa, tface, 3);
- else uvedit_uv_deselect(scene, efa, tface, 3);
- }
- }
- else if(pinned) {
- if((tface->unwrap & TF_PIN1) &&
- BLI_in_rctf(&rectf, tface->uv[0][0], tface->uv[0][1])) {
-
- if(select) uvedit_uv_select(scene, efa, tface, 0);
- else uvedit_uv_deselect(scene, efa, tface, 0);
- }
- if((tface->unwrap & TF_PIN2) &&
- BLI_in_rctf(&rectf, tface->uv[1][0], tface->uv[1][1])) {
-
- if(select) uvedit_uv_select(scene, efa, tface, 1);
- else uvedit_uv_deselect(scene, efa, tface, 1);
- }
- if((tface->unwrap & TF_PIN3) &&
- BLI_in_rctf(&rectf, tface->uv[2][0], tface->uv[2][1])) {
-
- if(select) uvedit_uv_select(scene, efa, tface, 2);
- else uvedit_uv_deselect(scene, efa, tface, 2);
- }
- if((efa->v4) && (tface->unwrap & TF_PIN4) && BLI_in_rctf(&rectf, tface->uv[3][0], tface->uv[3][1])) {
- if(select) uvedit_uv_select(scene, efa, tface, 3);
- else uvedit_uv_deselect(scene, efa, tface, 3);
+ } else if(pinned) {
+ if ((luv->flag & MLOOPUV_PINNED) &&
+ BLI_in_rctf(&rectf, luv->uv[0], luv->uv[1])) {
+ if(select) uvedit_uv_select(em, scene, l);
+ else uvedit_uv_deselect(em, scene, l);
}
}
}
@@ -2220,20 +2435,20 @@ static int border_select_exec(bContext *C, wmOperator *op)
if(change) {
/* make sure newly selected vert selection is updated*/
+#if 0 //ok, I think the BM_Select API handles all of this?
if(ts->uv_flag & UV_SYNC_SELECTION) {
if(ts->selectmode != SCE_SELECT_FACE) {
if(select) EM_select_flush(em);
else EM_deselect_flush(em);
}
}
+#endif
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
-
- BKE_mesh_end_editmesh(obedit->data, em);
+
return OPERATOR_CANCELLED;
}
@@ -2261,20 +2476,23 @@ void UV_OT_select_border(wmOperatorType *ot)
/* ******************** circle select operator **************** */
-static void select_uv_inside_ellipse(SpaceImage *sima, Scene *scene, int select, EditFace *efa, MTFace *tface, int index, float *offset, float *ell, int select_index)
+static void select_uv_inside_ellipse(BMEditMesh *em, SpaceImage *sima,
+ Scene *scene, int select, float *offset,
+ float *ell, BMLoop *l, MLoopUV *luv)
{
/* normalized ellipse: ell[0] = scaleX, ell[1] = scaleY */
float x, y, r2, *uv;
- uv= tface->uv[index];
+
+ uv= luv->uv;
x= (uv[0] - offset[0])*ell[0];
y= (uv[1] - offset[1])*ell[1];
r2 = x*x + y*y;
if(r2 < 1.0) {
- if(select) uvedit_uv_select(scene, efa, tface, select_index);
- else uvedit_uv_deselect(scene, efa, tface, select_index);
+ if(select) uvedit_uv_select(em, scene, l);
+ else uvedit_uv_deselect(em, scene, l);
}
}
@@ -2283,10 +2501,13 @@ int circle_select_exec(bContext *C, wmOperator *op)
SpaceImage *sima= CTX_wm_space_image(C);
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
ARegion *ar= CTX_wm_region(C);
- EditFace *efa;
- MTFace *tface;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MLoopUV *luv;
+ MTexPoly *tface;
int x, y, radius, width, height, select;
float zoomx, zoomy, offset[2], ellipse[2];
int gesture_mode= RNA_int_get(op->ptr, "gesture_mode");
@@ -2308,21 +2529,19 @@ int circle_select_exec(bContext *C, wmOperator *op)
UI_view2d_region_to_view(&ar->v2d, x, y, &offset[0], &offset[1]);
/* do selection */
- for(efa= em->faces.first; efa; efa= efa->next) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- select_uv_inside_ellipse(sima, scene, select, efa, tface, 0, offset, ellipse, 0);
- select_uv_inside_ellipse(sima, scene, select, efa, tface, 1, offset, ellipse, 1);
- select_uv_inside_ellipse(sima, scene, select, efa, tface, 2, offset, ellipse, 2);
- if(efa->v4)
- select_uv_inside_ellipse(sima, scene, select, efa, tface, 3, offset, ellipse, 3);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ select_uv_inside_ellipse(em, sima, scene, select, offset, ellipse, l, luv);
+ }
}
+#if 0 //I think the BM_Select api stuff handles all this as necassary?
if(select) EM_select_flush(em);
else EM_deselect_flush(em);
-
+#endif
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -2421,97 +2640,88 @@ void UV_OT_snap_cursor(wmOperatorType *ot)
static int snap_uvs_to_cursor(Scene *scene, Image *ima, Object *obedit, SpaceImage *sima)
{
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tface;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tface;
+ MLoopUV *luv;
short change= 0;
- for(efa= em->faces.first; efa; efa= efa->next) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(uvedit_face_visible(scene, ima, efa, tface)) {
- if(uvedit_uv_selected(scene, efa, tface, 0)) VECCOPY2D(tface->uv[0], sima->cursor);
- if(uvedit_uv_selected(scene, efa, tface, 1)) VECCOPY2D(tface->uv[1], sima->cursor);
- if(uvedit_uv_selected(scene, efa, tface, 2)) VECCOPY2D(tface->uv[2], sima->cursor);
- if(efa->v4)
- if(uvedit_uv_selected(scene, efa, tface, 3)) VECCOPY2D(tface->uv[3], sima->cursor);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tface= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tface))
+ continue;
- change= 1;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if(uvedit_uv_selected(em, scene, l)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ VECCOPY2D(luv->uv, sima->cursor);
+ change= 1;
+ }
}
}
- BKE_mesh_end_editmesh(obedit->data, em);
return change;
}
static int snap_uvs_to_adjacent_unselected(Scene *scene, Image *ima, Object *obedit)
{
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- EditVert *eve;
- MTFace *tface;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ BMVert *eve;
+ MTexPoly *tface;
+ MLoopUV *luv;
short change = 0;
int count = 0;
float *coords;
short *usercount, users;
/* set all verts to -1 : an unused index*/
- for(eve= em->verts.first; eve; eve= eve->next)
- eve->tmp.l=-1;
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL)
+ BMINDEX_SET(eve, -1);
/* index every vert that has a selected UV using it, but only once so as to
* get unique indicies and to count how much to malloc */
- for(efa= em->faces.first; efa; efa= efa->next) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(uvedit_face_visible(scene, ima, efa, tface)) {
- if(uvedit_uv_selected(scene, efa, tface, 0) && efa->v1->tmp.l==-1) efa->v1->tmp.l= count++;
- if(uvedit_uv_selected(scene, efa, tface, 1) && efa->v2->tmp.l==-1) efa->v2->tmp.l= count++;
- if(uvedit_uv_selected(scene, efa, tface, 2) && efa->v3->tmp.l==-1) efa->v3->tmp.l= count++;
- if(efa->v4)
- if(uvedit_uv_selected(scene, efa, tface, 3) && efa->v4->tmp.l==-1) efa->v4->tmp.l= count++;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tface= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tface)) {
+ BMINDEX_SET(efa, 0);
+ continue;
+ } else {
+ BMINDEX_SET(efa, 1);
+ }
- change = 1;
-
- /* optional speedup */
- efa->tmp.p = tface;
+ change = 1;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (uvedit_uv_selected(em, scene, l) && BMINDEX_GET(l->v) == -1) {
+ BMINDEX_SET(l->v, count);
+ count++;
+ }
}
- else
- efa->tmp.p = NULL;
}
coords = MEM_callocN(sizeof(float)*count*2, "snap to adjacent coords");
usercount = MEM_callocN(sizeof(short)*count, "snap to adjacent counts");
/* add all UV coords from visible, unselected UV coords as well as counting them to average later */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if((tface=(MTFace *)efa->tmp.p)) {
- /* is this an unselected UV we can snap to? */
- if(efa->v1->tmp.l >= 0 && (!uvedit_uv_selected(scene, efa, tface, 0))) {
- coords[efa->v1->tmp.l*2] += tface->uv[0][0];
- coords[(efa->v1->tmp.l*2)+1] += tface->uv[0][1];
- usercount[efa->v1->tmp.l]++;
- change = 1;
- }
- if(efa->v2->tmp.l >= 0 && (!uvedit_uv_selected(scene, efa, tface, 1))) {
- coords[efa->v2->tmp.l*2] += tface->uv[1][0];
- coords[(efa->v2->tmp.l*2)+1] += tface->uv[1][1];
- usercount[efa->v2->tmp.l]++;
- change = 1;
- }
- if(efa->v3->tmp.l >= 0 && (!uvedit_uv_selected(scene, efa, tface, 2))) {
- coords[efa->v3->tmp.l*2] += tface->uv[2][0];
- coords[(efa->v3->tmp.l*2)+1] += tface->uv[2][1];
- usercount[efa->v3->tmp.l]++;
- change = 1;
- }
-
- if(efa->v4) {
- if(efa->v4->tmp.l >= 0 && (!uvedit_uv_selected(scene, efa, tface, 3))) {
- coords[efa->v4->tmp.l*2] += tface->uv[3][0];
- coords[(efa->v4->tmp.l*2)+1] += tface->uv[3][1];
- usercount[efa->v4->tmp.l]++;
- change = 1;
- }
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
+
+ tface= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tface))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (BMINDEX_GET(l->v) >= 0 &&
+ (!uvedit_uv_selected(em, scene, l))) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ coords[BMINDEX_GET(l->v)*2] += luv->uv[0];
+ coords[BMINDEX_GET(l->v)*2+1] += luv->uv[1];
+ change = 1;
}
}
}
@@ -2520,46 +2730,24 @@ static int snap_uvs_to_adjacent_unselected(Scene *scene, Image *ima, Object *obe
if(!change) {
MEM_freeN(coords);
MEM_freeN(usercount);
- BKE_mesh_end_editmesh(obedit->data, em);
return change;
}
/* copy the averaged unselected UVs back to the selected UVs */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if((tface=(MTFace *)efa->tmp.p)) {
-
- if( uvedit_uv_selected(scene, efa, tface, 0) &&
- efa->v1->tmp.l >= 0 &&
- (users = usercount[efa->v1->tmp.l])
- ) {
- tface->uv[0][0] = coords[efa->v1->tmp.l*2] / users;
- tface->uv[0][1] = coords[(efa->v1->tmp.l*2)+1] / users;
- }
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BMINDEX_GET(efa))
+ continue;
- if( uvedit_uv_selected(scene, efa, tface, 1) &&
- efa->v2->tmp.l >= 0 &&
- (users = usercount[efa->v2->tmp.l])
- ) {
- tface->uv[1][0] = coords[efa->v2->tmp.l*2] / users;
- tface->uv[1][1] = coords[(efa->v2->tmp.l*2)+1] / users;
- }
-
- if( uvedit_uv_selected(scene, efa, tface, 2) &&
- efa->v3->tmp.l >= 0 &&
- (users = usercount[efa->v3->tmp.l])
- ) {
- tface->uv[2][0] = coords[efa->v3->tmp.l*2] / users;
- tface->uv[2][1] = coords[(efa->v3->tmp.l*2)+1] / users;
- }
-
- if(efa->v4) {
- if( uvedit_uv_selected(scene, efa, tface, 3) &&
- efa->v4->tmp.l >= 0 &&
- (users = usercount[efa->v4->tmp.l])
- ) {
- tface->uv[3][0] = coords[efa->v4->tmp.l*2] / users;
- tface->uv[3][1] = coords[(efa->v4->tmp.l*2)+1] / users;
- }
+ tface= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tface))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (uvedit_uv_selected(em, scene, l) && BMINDEX_GET(l->v) >= 0
+ && (users = usercount[BMINDEX_GET(l->v)])) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv->uv[0] = coords[BMINDEX_GET(l->v)*2];
+ luv->uv[1] = coords[BMINDEX_GET(l->v)*2+1];
}
}
}
@@ -2567,43 +2755,41 @@ static int snap_uvs_to_adjacent_unselected(Scene *scene, Image *ima, Object *obe
MEM_freeN(coords);
MEM_freeN(usercount);
- BKE_mesh_end_editmesh(obedit->data, em);
return change;
}
static int snap_uvs_to_pixels(SpaceImage *sima, Scene *scene, Object *obedit)
{
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- Image *ima;
- EditFace *efa;
- MTFace *tface;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ Image *ima= sima->image;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tface;
+ MLoopUV *luv;
int width= 0, height= 0;
float w, h;
short change = 0;
- if(!sima)
- return 0;
-
- ima= sima->image;
-
ED_space_image_size(sima, &width, &height);
w = (float)width;
h = (float)height;
- for(efa= em->faces.first; efa; efa= efa->next) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(uvedit_face_visible(scene, ima, efa, tface)) {
- if(uvedit_uv_selected(scene, efa, tface, 0)) snap_uv_to_pixel(tface->uv[0], w, h);
- if(uvedit_uv_selected(scene, efa, tface, 1)) snap_uv_to_pixel(tface->uv[1], w, h);
- if(uvedit_uv_selected(scene, efa, tface, 2)) snap_uv_to_pixel(tface->uv[2], w, h);
- if(efa->v4)
- if(uvedit_uv_selected(scene, efa, tface, 3)) snap_uv_to_pixel(tface->uv[3], w, h);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tface= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tface))
+ continue;
- change = 1;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (uvedit_uv_selected(em, scene, l)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ snap_uv_to_pixel(luv->uv, w, h);
+ }
}
+
+ change = 1;
}
- BKE_mesh_end_editmesh(obedit->data, em);
return change;
}
@@ -2665,35 +2851,34 @@ static int pin_exec(bContext *C, wmOperator *op)
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
Image *ima= CTX_data_edit_image(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tface;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tface;
+ MLoopUV *luv;
int clear= RNA_boolean_get(op->ptr, "clear");
- for(efa= em->faces.first; efa; efa= efa->next) {
- tface = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tface= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tface))
+ continue;
- if(uvedit_face_visible(scene, ima, efa, tface)) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
if(!clear) {
- if(uvedit_uv_selected(scene, efa, tface, 0)) tface->unwrap |= TF_PIN1;
- if(uvedit_uv_selected(scene, efa, tface, 1)) tface->unwrap |= TF_PIN2;
- if(uvedit_uv_selected(scene, efa, tface, 2)) tface->unwrap |= TF_PIN3;
- if(efa->v4)
- if(uvedit_uv_selected(scene, efa, tface, 3)) tface->unwrap |= TF_PIN4;
- }
- else {
- if(uvedit_uv_selected(scene, efa, tface, 0)) tface->unwrap &= ~TF_PIN1;
- if(uvedit_uv_selected(scene, efa, tface, 1)) tface->unwrap &= ~TF_PIN2;
- if(uvedit_uv_selected(scene, efa, tface, 2)) tface->unwrap &= ~TF_PIN3;
- if(efa->v4)
- if(uvedit_uv_selected(scene, efa, tface, 3)) tface->unwrap &= ~TF_PIN4;
+ if (uvedit_uv_selected(em, scene, l))
+ luv->flag |= MLOOPUV_PINNED;
+ } else {
+ if (uvedit_uv_selected(em, scene, l))
+ luv->flag &= ~MLOOPUV_PINNED;
}
}
}
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -2720,26 +2905,28 @@ static int select_pinned_exec(bContext *C, wmOperator *op)
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
Image *ima= CTX_data_edit_image(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tface;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- tface = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(uvedit_face_visible(scene, ima, efa, tface)) {
- if(tface->unwrap & TF_PIN1) uvedit_uv_select(scene, efa, tface, 0);
- if(tface->unwrap & TF_PIN2) uvedit_uv_select(scene, efa, tface, 1);
- if(tface->unwrap & TF_PIN3) uvedit_uv_select(scene, efa, tface, 2);
- if(efa->v4) {
- if(tface->unwrap & TF_PIN4) uvedit_uv_select(scene, efa, tface, 3);
- }
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tface;
+ MLoopUV *luv;
+
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tface= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if(!uvedit_face_visible(scene, ima, efa, tface))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ if (luv->flag & MLOOPUV_PINNED)
+ uvedit_uv_select(em, scene, l);
}
}
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -2763,125 +2950,51 @@ static int hide_exec(bContext *C, wmOperator *op)
SpaceImage *sima= CTX_wm_space_image(C);
ToolSettings *ts= CTX_data_tool_settings(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ Scene *scene = CTX_data_scene(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
int swap= RNA_boolean_get(op->ptr, "unselected");
- int facemode= sima ? sima->flag & SI_SELACTFACE : 0;
if(ts->uv_flag & UV_SYNC_SELECTION) {
- EM_hide_mesh(em, swap);
+ EDBM_hide_mesh(em, swap);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
- if(swap) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if(facemode) {
- /* Pretend face mode */
- if(( (efa->v4==NULL &&
- ( tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) == (TF_SEL1|TF_SEL2|TF_SEL3) ) ||
- ( tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)) == (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4) ) == 0) {
-
- if(em->selectmode == SCE_SELECT_FACE) {
- efa->f &= ~SELECT;
- /* must re-select after */
- efa->e1->f &= ~SELECT;
- efa->e2->f &= ~SELECT;
- efa->e3->f &= ~SELECT;
- if(efa->e4) efa->e4->f &= ~SELECT;
- }
- else
- EM_select_face(efa, 0);
- }
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- }
- else if(em->selectmode == SCE_SELECT_FACE) {
- if((tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3))==0) {
- if(!efa->v4)
- EM_select_face(efa, 0);
- else if(!(tf->flag & TF_SEL4))
- EM_select_face(efa, 0);
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- }
- }
- else {
- /* EM_deselect_flush will deselect the face */
- if((tf->flag & TF_SEL1)==0) efa->v1->f &= ~SELECT;
- if((tf->flag & TF_SEL2)==0) efa->v2->f &= ~SELECT;
- if((tf->flag & TF_SEL3)==0) efa->v3->f &= ~SELECT;
- if((efa->v4) && (tf->flag & TF_SEL4)==0) efa->v4->f &= ~SELECT;
-
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- }
- }
- }
- }
- else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(facemode) {
- if( (efa->v4==NULL &&
- ( tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) == (TF_SEL1|TF_SEL2|TF_SEL3) ) ||
- ( tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)) == (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4) ) {
-
- if(em->selectmode == SCE_SELECT_FACE) {
- efa->f &= ~SELECT;
- /* must re-select after */
- efa->e1->f &= ~SELECT;
- efa->e2->f &= ~SELECT;
- efa->e3->f &= ~SELECT;
- if(efa->e4) efa->e4->f &= ~SELECT;
- }
- else
- EM_select_face(efa, 0);
- }
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ int hide = 0;
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- }
- else if(em->selectmode == SCE_SELECT_FACE) {
- if(tf->flag & (TF_SEL1|TF_SEL2|TF_SEL3))
- EM_select_face(efa, 0);
- else if(efa->v4 && tf->flag & TF_SEL4)
- EM_select_face(efa, 0);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- }
- else {
- /* EM_deselect_flush will deselect the face */
- if(tf->flag & TF_SEL1) efa->v1->f &= ~SELECT;
- if(tf->flag & TF_SEL2) efa->v2->f &= ~SELECT;
- if(tf->flag & TF_SEL3) efa->v3->f &= ~SELECT;
- if((efa->v4) && tf->flag & TF_SEL4) efa->v4->f &= ~SELECT;
-
- tf->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- }
+ if (luv->flag & MLOOPUV_VERTSEL) {
+ hide = 1;
+ break;
}
}
+
+ if (swap)
+ hide = !hide;
+
+ if (hide) {
+ BM_Select(em->bm, efa, 0);
+ uvedit_face_deselect(scene, em, efa);
+ }
}
- /*deselects too many but ok for now*/
- if(em->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_VERTEX))
- EM_deselect_flush(em);
+ ///*deselects too many but ok for now*/
+ //if(em->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_VERTEX))
+ // EM_deselect_flush(em);
- if(em->selectmode==SCE_SELECT_FACE) {
- /* de-selected all edges from faces that were de-selected.
- * now make sure all faces that are selected also have selected edges */
- for(efa= em->faces.first; efa; efa= efa->next)
- if(efa->f & SELECT)
- EM_select_face(efa, 1);
- }
- EM_validate_selections(em);
+ EDBM_validate_selections(em);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -2908,114 +3021,44 @@ static int reveal_exec(bContext *C, wmOperator *op)
SpaceImage *sima= CTX_wm_space_image(C);
ToolSettings *ts= CTX_data_tool_settings(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
- int facemode= sima ? sima->flag & SI_SELACTFACE : 0;
- int stickymode= sima ? (sima->sticky != SI_STICKY_DISABLE) : 1;
+ Scene *scene = CTX_data_scene(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMVert *v;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
+ BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(v, BM_TestHFlag(v, BM_SELECT));
+ }
+
/* call the mesh function if we are in mesh sync sel */
if(ts->uv_flag & UV_SYNC_SELECTION) {
- EM_reveal_mesh(em);
+ EDBM_reveal_mesh(em);
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
-
- if(facemode) {
- if(em->selectmode == SCE_SELECT_FACE) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(!(efa->h) && !(efa->f & SELECT)) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- EM_select_face(efa, 1);
- tf->flag |= TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4;
- }
- }
- }
- else {
- /* enable adjacent faces to have disconnected UV selections if sticky is disabled */
- if(!stickymode) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(!(efa->h) && !(efa->f & SELECT)) {
- /* All verts must be unselected for the face to be selected in the UV view */
- if((efa->v1->f&SELECT)==0 && (efa->v2->f&SELECT)==0 && (efa->v3->f&SELECT)==0 && (efa->v4==0 || (efa->v4->f&SELECT)==0)) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- tf->flag |= TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4;
- /* Cant use EM_select_face here because it unselects the verts
- * and we cant tell if the face was totally unselected or not */
- /*EM_select_face(efa, 1);
- *
- * See Loop with EM_select_face() below... */
- efa->f |= SELECT;
- }
- }
- }
- }
- else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(!(efa->h) && !(efa->f & SELECT)) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if((efa->v1->f & SELECT)==0) {tf->flag |= TF_SEL1;}
- if((efa->v2->f & SELECT)==0) {tf->flag |= TF_SEL2;}
- if((efa->v3->f & SELECT)==0) {tf->flag |= TF_SEL3;}
- if((efa->v4 && (efa->v4->f & SELECT)==0)) {tf->flag |= TF_SEL4;}
- efa->f |= SELECT;
- }
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (em->selectmode == SCE_SELECT_FACE) {
+ uvedit_face_select(scene, em, efa);
+ } else {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (!BMINDEX_GET(l->v)) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv->flag |= MLOOPUV_VERTSEL;
}
}
-
- /* Select all edges and verts now */
- for(efa= em->faces.first; efa; efa= efa->next)
- /* we only selected the face flags, and didnt changes edges or verts, fix this now */
- if(!(efa->h) && (efa->f & SELECT))
- EM_select_face(efa, 1);
-
- EM_select_flush(em);
- }
- }
- else if(em->selectmode == SCE_SELECT_FACE) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(!(efa->h) && !(efa->f & SELECT)) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- efa->f |= SELECT;
- tf->flag |= TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4;
- }
}
-
- /* Select all edges and verts now */
- for(efa= em->faces.first; efa; efa= efa->next)
- /* we only selected the face flags, and didnt changes edges or verts, fix this now */
- if(!(efa->h) && (efa->f & SELECT))
- EM_select_face(efa, 1);
- }
- else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(!(efa->h) && !(efa->f & SELECT)) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if((efa->v1->f & SELECT)==0) {tf->flag |= TF_SEL1;}
- if((efa->v2->f & SELECT)==0) {tf->flag |= TF_SEL2;}
- if((efa->v3->f & SELECT)==0) {tf->flag |= TF_SEL3;}
- if((efa->v4 && (efa->v4->f & SELECT)==0)) {tf->flag |= TF_SEL4;}
- efa->f |= SELECT;
- }
- }
-
- /* Select all edges and verts now */
- for(efa= em->faces.first; efa; efa= efa->next)
- /* we only selected the face flags, and didnt changes edges or verts, fix this now */
- if(!(efa->h) && (efa->f & SELECT))
- EM_select_face(efa, 1);
+ BM_Select(em->bm, efa, 1);
}
WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c
index 259b7a95492..4ab04520582 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.c
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.c
@@ -727,8 +727,10 @@ static PEdge *p_edge_lookup(PHandle *handle, PHashKey *vkeys)
return NULL;
}
-static PBool p_face_exists(PHandle *handle, PHashKey *vkeys, int i1, int i2, int i3)
+int p_face_exists(ParamHandle *phandle, ParamKey *pvkeys, int i1, int i2, int i3)
{
+ PHandle *handle = (PHandle*)phandle;
+ PHashKey *vkeys = (PHashKey*)pvkeys;
PHashKey key = PHASH_edge(vkeys[i1], vkeys[i2]);
PEdge *e = (PEdge*)phash_lookup(handle->hash_edges, key);
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.h b/source/blender/editors/uvedit/uvedit_parametrizer.h
index 0fa54c64d95..912270da9ca 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.h
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.h
@@ -30,6 +30,8 @@ ParamHandle *param_construct_begin();
void param_aspect_ratio(ParamHandle *handle, float aspx, float aspy);
+int p_face_exists(ParamHandle *handle, ParamKey *vkeys, int i1, int i2, int i3);
+
void param_face_add(ParamHandle *handle,
ParamKey key,
int nverts,
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index e7c89c1fd1b..d0fee1b3620 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -45,10 +45,13 @@
#include "BKE_image.h"
#include "BKE_mesh.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
+#include "BLI_scanfill.h"
+#include "BLI_array.h"
#include "BLI_uvproject.h"
#include "PIL_time.h"
@@ -71,9 +74,9 @@
static int ED_uvedit_ensure_uvs(bContext *C, Scene *scene, Object *obedit)
{
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMIter iter;
Image *ima;
bScreen *sc;
ScrArea *sa;
@@ -81,15 +84,15 @@ static int ED_uvedit_ensure_uvs(bContext *C, Scene *scene, Object *obedit)
SpaceImage *sima;
if(ED_uvedit_test(obedit)) {
- BKE_mesh_end_editmesh(obedit->data, em);
return 1;
}
- if(em && em->faces.first)
- EM_add_data_layer(em, &em->fdata, CD_MTFACE);
-
+ if(em && em->bm->totface) {// && !CustomData_has_layer(&em->bm->pdata, CD_MTEXPOLY)) {
+ BM_add_data_layer(em->bm, &em->bm->pdata, CD_MTEXPOLY);
+ BM_add_data_layer(em->bm, &em->bm->ldata, CD_MLOOPUV);
+ }
+
if(!ED_uvedit_test(obedit)) {
- BKE_mesh_end_editmesh(obedit->data, em);
return 0;
}
@@ -119,33 +122,35 @@ static int ED_uvedit_ensure_uvs(bContext *C, Scene *scene, Object *obedit)
ED_uvedit_assign_image(scene, obedit, ima, NULL);
/* select new UV's */
- for(efa=em->faces.first; efa; efa=efa->next) {
- tf= (MTFace *)CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- uvedit_face_select(scene, efa, tf);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ uvedit_face_select(scene, em, efa);
}
- BKE_mesh_end_editmesh(obedit->data, em);
return 1;
}
/****************** Parametrizer Conversion ***************/
-ParamHandle *construct_param_handle(Scene *scene, EditMesh *em, short implicit, short fill, short sel, short correct_aspect)
+ParamHandle *construct_param_handle(Scene *scene, BMEditMesh *em,
+ short implicit, short fill, short sel,
+ short correct_aspect)
{
ParamHandle *handle;
- EditFace *efa;
- EditEdge *eed;
- EditVert *ev;
- MTFace *tf;
+ BMFace *efa;
+ BMLoop *l;
+ BMEdge *eed;
+ BMVert *ev;
+ BMIter iter, liter;
+ MTexPoly *tf;
int a;
handle = param_construct_begin();
if(correct_aspect) {
- efa = EM_get_actFace(em, 1);
+ efa = EDBM_get_actFace(em, 1);
if(efa) {
- MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ MTexPoly *tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
float aspx, aspy;
ED_image_uv_aspect(tf->tpage, &aspx, &aspy);
@@ -156,71 +161,103 @@ ParamHandle *construct_param_handle(Scene *scene, EditMesh *em, short implicit,
}
/* we need the vert indicies */
- for(ev= em->verts.first, a=0; ev; ev= ev->next, a++)
- ev->tmp.l = a;
+ a = 0;
+ BM_ITER(ev, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ BMINDEX_SET(ev, a);
+ a++;
+ }
- for(efa= em->faces.first; efa; efa= efa->next) {
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ EditVert *v, *lastv, *firstv;
+ EditFace *sefa;
ParamKey key, vkeys[4];
ParamBool pin[4], select[4];
+ BMLoop *ls[3];
+ MLoopUV *luvs[3];
float *co[4];
float *uv[4];
- int nverts;
+ int lsel;
- if((efa->h) || (sel && (efa->f & SELECT)==0))
+ if((BM_TestHFlag(efa, BM_HIDDEN)) || (sel && BM_TestHFlag(efa, BM_SELECT)==0))
continue;
- tf= (MTFace *)CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- if(implicit &&
- !( uvedit_uv_selected(scene, efa, tf, 0) ||
- uvedit_uv_selected(scene, efa, tf, 1) ||
- uvedit_uv_selected(scene, efa, tf, 2) ||
- (efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) )
- ) {
- continue;
+ tf= (MTexPoly *)CustomData_em_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ lsel = 0;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ if (uvedit_uv_selected(em, scene, l)) {
+ lsel = 1;
+ break;
+ }
}
+ if (implicit && !lsel)
+ continue;
+
key = (ParamKey)efa;
- vkeys[0] = (ParamKey)efa->v1->tmp.l;
- vkeys[1] = (ParamKey)efa->v2->tmp.l;
- vkeys[2] = (ParamKey)efa->v3->tmp.l;
-
- co[0] = efa->v1->co;
- co[1] = efa->v2->co;
- co[2] = efa->v3->co;
-
- uv[0] = tf->uv[0];
- uv[1] = tf->uv[1];
- uv[2] = tf->uv[2];
-
- pin[0] = ((tf->unwrap & TF_PIN1) != 0);
- pin[1] = ((tf->unwrap & TF_PIN2) != 0);
- pin[2] = ((tf->unwrap & TF_PIN3) != 0);
-
- select[0] = ((uvedit_uv_selected(scene, efa, tf, 0)) != 0);
- select[1] = ((uvedit_uv_selected(scene, efa, tf, 1)) != 0);
- select[2] = ((uvedit_uv_selected(scene, efa, tf, 2)) != 0);
-
- if(efa->v4) {
- vkeys[3] = (ParamKey)efa->v4->tmp.l;
- co[3] = efa->v4->co;
- uv[3] = tf->uv[3];
- pin[3] = ((tf->unwrap & TF_PIN4) != 0);
- select[3] = (uvedit_uv_selected(scene, efa, tf, 3) != 0);
- nverts = 4;
+
+ /*scanfill time!*/
+ firstv = lastv = NULL;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ v = BLI_addfillvert(l->v->co);
+
+ v->tmp.p = l;
+
+ if (lastv) {
+ BLI_addfilledge(lastv, v);
+ }
+
+ lastv = v;
+ if (!firstv)
+ firstv = v;
+ }
+
+ BLI_addfilledge(firstv, v);
+
+ /*mode 2 enables shortest-diagonal for quads*/
+ BLI_edgefill(2, 0);
+ for (sefa = fillfacebase.first; sefa; sefa=sefa->next) {
+ ls[0] = sefa->v1->tmp.p;
+ ls[1] = sefa->v2->tmp.p;
+ ls[2] = sefa->v3->tmp.p;
+
+ luvs[0] = CustomData_bmesh_get(&em->bm->ldata, ls[0]->head.data, CD_MLOOPUV);
+ luvs[1] = CustomData_bmesh_get(&em->bm->ldata, ls[1]->head.data, CD_MLOOPUV);
+ luvs[2] = CustomData_bmesh_get(&em->bm->ldata, ls[2]->head.data, CD_MLOOPUV);
+
+ vkeys[0] = (ParamKey)BMINDEX_GET(ls[0]->v);
+ vkeys[1] = (ParamKey)BMINDEX_GET(ls[1]->v);
+ vkeys[2] = (ParamKey)BMINDEX_GET(ls[2]->v);
+
+ co[0] = ls[0]->v->co;
+ co[1] = ls[1]->v->co;
+ co[2] = ls[2]->v->co;
+
+ uv[0] = luvs[0]->uv;
+ uv[1] = luvs[1]->uv;
+ uv[2] = luvs[2]->uv;
+
+ pin[0] = (luvs[0]->flag & MLOOPUV_PINNED) != 0;
+ pin[1] = (luvs[1]->flag & MLOOPUV_PINNED) != 0;
+ pin[2] = (luvs[2]->flag & MLOOPUV_PINNED) != 0;
+
+ select[0] = uvedit_uv_selected(em, scene, ls[0]) != 0;
+ select[1] = uvedit_uv_selected(em, scene, ls[1]) != 0;
+ select[2] = uvedit_uv_selected(em, scene, ls[2]) != 0;
+
+ if (!p_face_exists(handle,vkeys,0,1,2))
+ param_face_add(handle, key, 3, vkeys, co, uv, pin, select);
}
- else
- nverts = 3;
- param_face_add(handle, key, nverts, vkeys, co, uv, pin, select);
+ BLI_end_edgefill();
}
if(!implicit) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->seam) {
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
+ if(BM_TestHFlag(eed, BM_SEAM)) {
ParamKey vkeys[2];
- vkeys[0] = (ParamKey)eed->v1->tmp.l;
- vkeys[1] = (ParamKey)eed->v2->tmp.l;
+ vkeys[0] = (ParamKey)BMINDEX_GET(eed->v1);
+ vkeys[1] = (ParamKey)BMINDEX_GET(eed->v2);
param_edge_set_seam(handle, vkeys);
}
}
@@ -236,7 +273,7 @@ ParamHandle *construct_param_handle(Scene *scene, EditMesh *em, short implicit,
typedef struct MinStretch {
Scene *scene;
Object *obedit;
- EditMesh *em;
+ BMEditMesh *em;
ParamHandle *handle;
float blend;
double lasttime;
@@ -248,7 +285,7 @@ static void minimize_stretch_init(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
MinStretch *ms;
int fill_holes= RNA_boolean_get(op->ptr, "fill_holes");
@@ -431,7 +468,7 @@ static int pack_islands_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
ParamHandle *handle;
handle = construct_param_handle(scene, em, 1, 0, 1, 1);
@@ -442,7 +479,6 @@ static int pack_islands_exec(bContext *C, wmOperator *op)
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -464,7 +500,7 @@ static int average_islands_scale_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
ParamHandle *handle;
handle= construct_param_handle(scene, em, 1, 0, 1, 1);
@@ -475,7 +511,6 @@ static int average_islands_scale_exec(bContext *C, wmOperator *op)
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -497,19 +532,17 @@ static ParamHandle *liveHandle = NULL;
void ED_uvedit_live_unwrap_begin(Scene *scene, Object *obedit)
{
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
short abf = scene->toolsettings->unwrapper == 1;
short fillholes = scene->toolsettings->uvcalc_flag & UVCALC_FILLHOLES;
if(!ED_uvedit_test(obedit)) {
- BKE_mesh_end_editmesh(obedit->data, em);
return;
}
- liveHandle = construct_param_handle(scene, em, 0, fillholes, 1, 1);
+ liveHandle = construct_param_handle(scene, em, 0, fillholes, 0, 1);
param_lscm_begin(liveHandle, PARAM_TRUE, abf);
- BKE_mesh_end_editmesh(obedit->data, em);
}
void ED_uvedit_live_unwrap_re_solve(void)
@@ -540,9 +573,12 @@ void ED_uvedit_live_unwrap_end(short cancel)
#define POLAR_ZX 0
#define POLAR_ZY 1
-static void uv_map_transform_center(Scene *scene, View3D *v3d, float *result, Object *ob, EditMesh *em)
+static void uv_map_transform_center(Scene *scene, View3D *v3d, float *result,
+ Object *ob, BMEditMesh *em)
{
- EditFace *efa;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
float min[3], max[3], *cursx;
int around= (v3d)? v3d->around: V3D_CENTER;
@@ -552,13 +588,12 @@ static void uv_map_transform_center(Scene *scene, View3D *v3d, float *result, Ob
case V3D_CENTER: /* bounding box center */
min[0]= min[1]= min[2]= 1e20f;
max[0]= max[1]= max[2]= -1e20f;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- DO_MINMAX(efa->v1->co, min, max);
- DO_MINMAX(efa->v2->co, min, max);
- DO_MINMAX(efa->v3->co, min, max);
- if(efa->v4) DO_MINMAX(efa->v4->co, min, max);
+
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(BM_TestHFlag(efa, BM_SELECT)) {
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ DO_MINMAX(l->v->co, min, max);
+ }
}
}
mid_v3_v3v3(result, min, max);
@@ -632,7 +667,7 @@ static void uv_map_transform(bContext *C, wmOperator *op, float center[3], float
/* context checks are messy here, making it work in both 3d view and uv editor */
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
View3D *v3d= CTX_wm_view3d(C);
RegionView3D *rv3d= CTX_wm_region_view3d(C);
/* common operator properties */
@@ -659,7 +694,6 @@ static void uv_map_transform(bContext *C, wmOperator *op, float center[3], float
else
uv_map_rotation_matrix(rotmat, rv3d, obedit, upangledeg, sideangledeg, radius);
- BKE_mesh_end_editmesh(obedit->data, em);
}
static void uv_transform_properties(wmOperatorType *ot, int radius)
@@ -682,14 +716,17 @@ static void uv_transform_properties(wmOperatorType *ot, int radius)
RNA_def_float(ot->srna, "radius", 1.0f, 0.0f, FLT_MAX, "Radius", "Radius of the sphere or cylinder.", 0.0001f, 100.0f);
}
-static void correct_uv_aspect(EditMesh *em)
+static void correct_uv_aspect(BMEditMesh *em)
{
- EditFace *efa= EM_get_actFace(em, 1);
- MTFace *tf;
+ BMFace *efa= EDBM_get_actFace(em, 1);
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
float scale, aspx= 1.0f, aspy=1.0f;
if(efa) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
ED_image_uv_aspect(tf->tpage, &aspx, &aspy);
}
@@ -699,30 +736,28 @@ static void correct_uv_aspect(EditMesh *em)
if(aspx > aspy) {
scale= aspy/aspx;
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- tf->uv[0][0]= ((tf->uv[0][0]-0.5)*scale)+0.5;
- tf->uv[1][0]= ((tf->uv[1][0]-0.5)*scale)+0.5;
- tf->uv[2][0]= ((tf->uv[2][0]-0.5)*scale)+0.5;
- if(efa->v4)
- tf->uv[3][0]= ((tf->uv[3][0]-0.5)*scale)+0.5;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv->uv[0] = ((luv->uv[0]-0.5)*scale)+0.5;
}
}
}
else {
scale= aspx/aspy;
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- tf->uv[0][1]= ((tf->uv[0][1]-0.5)*scale)+0.5;
- tf->uv[1][1]= ((tf->uv[1][1]-0.5)*scale)+0.5;
- tf->uv[2][1]= ((tf->uv[2][1]-0.5)*scale)+0.5;
- if(efa->v4)
- tf->uv[3][1]= ((tf->uv[3][1]-0.5)*scale)+0.5;
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv->uv[1] = ((luv->uv[1]-0.5)*scale)+0.5;
}
}
}
@@ -737,10 +772,12 @@ static void uv_map_clip_correct_properties(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "scale_to_bounds", 0, "Scale to Bounds", "Scale UV coordinates to bounds after unwrapping.");
}
-static void uv_map_clip_correct(EditMesh *em, wmOperator *op)
+static void uv_map_clip_correct(BMEditMesh *em, wmOperator *op)
{
- EditFace *efa;
- MTFace *tf;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MLoopUV *luv;
float dx, dy, min[2], max[2];
int b, nverts;
int correct_aspect= RNA_boolean_get(op->ptr, "correct_aspect");
@@ -754,16 +791,13 @@ static void uv_map_clip_correct(EditMesh *em, wmOperator *op)
if(scale_to_bounds) {
INIT_MINMAX2(min, max);
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- DO_MINMAX2(tf->uv[0], min, max);
- DO_MINMAX2(tf->uv[1], min, max);
- DO_MINMAX2(tf->uv[2], min, max);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
- if(efa->v4)
- DO_MINMAX2(tf->uv[3], min, max);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ DO_MINMAX2(luv->uv, min, max);
}
}
@@ -776,31 +810,28 @@ static void uv_map_clip_correct(EditMesh *em, wmOperator *op)
if(dy > 0.0f)
dy= 1.0f/dy;
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
- nverts= (efa->v4)? 4: 3;
-
- for(b=0; b<nverts; b++) {
- tf->uv[b][0]= (tf->uv[b][0]-min[0])*dx;
- tf->uv[b][1]= (tf->uv[b][1]-min[1])*dy;
- }
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ luv->uv[0] = (luv->uv[0]-min[0])*dx;
+ luv->uv[1] = (luv->uv[1]-min[1])*dy;
}
}
}
else if(clip_to_bounds) {
/* clipping and wrapping */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- nverts= (efa->v4)? 4: 3;
-
- for(b=0; b<nverts; b++) {
- CLAMP(tf->uv[b][0], 0.0, 1.0);
- CLAMP(tf->uv[b][1], 0.0, 1.0);
- }
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ CLAMP(luv->uv[0], 0.0, 1.0);
+ CLAMP(luv->uv[1], 0.0, 1.0);
}
}
}
@@ -812,7 +843,7 @@ static int unwrap_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
ParamHandle *handle;
int method = RNA_enum_get(op->ptr, "method");
int fill_holes = RNA_boolean_get(op->ptr, "fill_holes");
@@ -820,7 +851,6 @@ static int unwrap_exec(bContext *C, wmOperator *op)
/* add uvs if they don't exist yet */
if(!ED_uvedit_ensure_uvs(C, scene, obedit)) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
@@ -839,7 +869,6 @@ static int unwrap_exec(bContext *C, wmOperator *op)
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -871,17 +900,18 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
Camera *camera= NULL;
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- ARegion *ar= CTX_wm_region(C);
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ ARegion *ar = CTX_wm_region(C);
View3D *v3d= CTX_wm_view3d(C);
- RegionView3D *rv3d= ar->regiondata;
- EditFace *efa;
- MTFace *tf;
+ RegionView3D *rv3d= CTX_wm_region_view3d(C);
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MLoopUV *luv;
float rotmat[4][4];
/* add uvs if they don't exist yet */
if(!ED_uvedit_ensure_uvs(C, scene, obedit)) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
@@ -891,17 +921,15 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
}
if(RNA_boolean_get(op->ptr, "orthographic")) {
- uv_map_rotation_matrix(rotmat, ar->regiondata, obedit, 90.0f, 0.0f, 1.0f);
+ uv_map_rotation_matrix(rotmat, rv3d, obedit, 90.0f, 0.0f, 1.0f);
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- project_from_view_ortho(tf->uv[0], efa->v1->co, rotmat);
- project_from_view_ortho(tf->uv[1], efa->v2->co, rotmat);
- project_from_view_ortho(tf->uv[2], efa->v3->co, rotmat);
- if(efa->v4)
- project_from_view_ortho(tf->uv[3], efa->v4->co, rotmat);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ project_from_view_ortho(luv->uv, l->v->co, rotmat);
}
}
}
@@ -909,15 +937,13 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
struct UvCameraInfo *uci= project_camera_info(v3d->camera, obedit->obmat, scene->r.xsch, scene->r.ysch);
if(uci) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- project_from_camera(tf->uv[0], efa->v1->co, uci);
- project_from_camera(tf->uv[1], efa->v2->co, uci);
- project_from_camera(tf->uv[2], efa->v3->co, uci);
- if(efa->v4)
- project_from_camera(tf->uv[3], efa->v4->co, uci);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ project_from_camera(luv->uv, l->v->co, uci);
}
}
@@ -927,15 +953,13 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
else {
copy_m4_m4(rotmat, obedit->obmat);
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
- project_from_view(tf->uv[0], efa->v1->co, rv3d->persmat, rotmat, ar->winx, ar->winy);
- project_from_view(tf->uv[1], efa->v2->co, rv3d->persmat, rotmat, ar->winx, ar->winy);
- project_from_view(tf->uv[2], efa->v3->co, rv3d->persmat, rotmat, ar->winx, ar->winy);
- if(efa->v4)
- project_from_view(tf->uv[3], efa->v4->co, rv3d->persmat, rotmat, ar->winx, ar->winy);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ project_from_view(luv->uv, l->v->co, rv3d->persmat, rotmat, ar->winx, ar->winy);
}
}
}
@@ -945,7 +969,6 @@ static int uv_from_view_exec(bContext *C, wmOperator *op)
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -981,38 +1004,75 @@ static int reset_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
+ BLI_array_declare(uvs);
+ float **uvs = NULL;
+ int i;
/* add uvs if they don't exist yet */
if(!ED_uvedit_ensure_uvs(C, scene, obedit)) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
+
+ BLI_array_empty(uvs);
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BLI_array_growone(uvs);
- tf->uv[0][0]= 0.0f;
- tf->uv[0][1]= 0.0f;
-
- tf->uv[1][0]= 1.0f;
- tf->uv[1][1]= 0.0f;
+ uvs[i++] = luv->uv;
+ }
+
+ if (i == 3) {
+ uvs[0][0] = 0.0;
+ uvs[0][1] = 0.0;
- tf->uv[2][0]= 1.0f;
- tf->uv[2][1]= 1.0f;
+ uvs[1][0] = 1.0;
+ uvs[1][1] = 0.0;
+
+ uvs[2][0] = 1.0;
+ uvs[2][1] = 1.0;
+ } else if (i == 4) {
+ uvs[0][0] = 0.0;
+ uvs[0][1] = 0.0;
- tf->uv[3][0]= 0.0f;
- tf->uv[3][1]= 1.0f;
+ uvs[1][0] = 1.0;
+ uvs[1][1] = 0.0;
+
+ uvs[2][0] = 1.0;
+ uvs[2][1] = 1.0;
+
+ uvs[3][0] = 0.0;
+ uvs[3][1] = 1.0;
+ /*make sure we ignore 2-sided faces*/
+ } else if (i > 2) {
+ float fac = 0.0f, dfac = 1.0f / (float)efa->len;
+
+ dfac *= M_PI*2;
+
+ for (i=0; i<efa->len; i++) {
+ uvs[i][0] = sin(fac);
+ uvs[i][1] = cos(fac);
+
+ fac += dfac;
+ }
}
}
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BLI_array_free(uvs);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -1044,55 +1104,71 @@ static void uv_sphere_project(float target[2], float source[3], float center[3],
target[0] -= 1.0f;
}
-static void uv_map_mirror(EditFace *efa, MTFace *tf)
+static void uv_map_mirror(BMEditMesh *em, BMFace *efa, MTexPoly *tf)
{
+ BMLoop *l;
+ BMIter liter;
+ MLoopUV *luv;
+ BLI_array_declare(uvs);
+ float **uvs = NULL;
float dx;
- int nverts, i, mi;
+ int i, mi;
- nverts= (efa->v4)? 4: 3;
+ i = 0;
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BLI_array_growone(uvs);
+
+ uvs[i] = luv->uv;
+ i++;
+ }
mi = 0;
- for(i=1; i<nverts; i++)
- if(tf->uv[i][0] > tf->uv[mi][0])
+ for(i=1; i<efa->len; i++)
+ if(uvs[i][0] > uvs[mi][0])
mi = i;
- for(i=0; i<nverts; i++) {
+ for(i=0; i<efa->len; i++) {
if(i != mi) {
- dx = tf->uv[mi][0] - tf->uv[i][0];
- if(dx > 0.5) tf->uv[i][0] += 1.0;
+ dx = uvs[mi][0] - uvs[i][0];
+ if(dx > 0.5) uvs[i][0] += 1.0;
}
}
+
+ BLI_array_free(uvs);
}
static int sphere_project_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
float center[3], rotmat[4][4];
/* add uvs if they don't exist yet */
if(!ED_uvedit_ensure_uvs(C, scene, obedit)) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
uv_map_transform(C, op, center, rotmat);
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
- uv_sphere_project(tf->uv[0], efa->v1->co, center, rotmat);
- uv_sphere_project(tf->uv[1], efa->v2->co, center, rotmat);
- uv_sphere_project(tf->uv[2], efa->v3->co, center, rotmat);
- if(efa->v4)
- uv_sphere_project(tf->uv[3], efa->v4->co, center, rotmat);
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- uv_map_mirror(efa, tf);
+ uv_sphere_project(luv->uv, l->v->co, center, rotmat);
}
+
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ uv_map_mirror(em, efa, tf);
}
uv_map_clip_correct(em, op);
@@ -1100,7 +1176,6 @@ static int sphere_project_exec(bContext *C, wmOperator *op)
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -1140,31 +1215,33 @@ static int cylinder_project_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
float center[3], rotmat[4][4];
/* add uvs if they don't exist yet */
if(!ED_uvedit_ensure_uvs(C, scene, obedit)) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
uv_map_transform(C, op, center, rotmat);
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
- uv_cylinder_project(tf->uv[0], efa->v1->co, center, rotmat);
- uv_cylinder_project(tf->uv[1], efa->v2->co, center, rotmat);
- uv_cylinder_project(tf->uv[2], efa->v3->co, center, rotmat);
- if(efa->v4)
- uv_cylinder_project(tf->uv[3], efa->v4->co, center, rotmat);
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- uv_map_mirror(efa, tf);
+ uv_cylinder_project(luv->uv, l->v->co, center, rotmat);
}
+
+ uv_map_mirror(em, efa, tf);
}
uv_map_clip_correct(em, op);
@@ -1172,7 +1249,6 @@ static int cylinder_project_exec(bContext *C, wmOperator *op)
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
@@ -1198,15 +1274,17 @@ static int cube_project_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
- EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
- EditFace *efa;
- MTFace *tf;
+ BMEditMesh *em= ((Mesh*)obedit->data)->edit_btmesh;
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+ MTexPoly *tf;
+ MLoopUV *luv;
float no[3], cube_size, *loc, dx, dy;
int cox, coy;
/* add uvs if they don't exist yet */
if(!ED_uvedit_ensure_uvs(C, scene, obedit)) {
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_CANCELLED;
}
@@ -1216,41 +1294,38 @@ static int cube_project_exec(bContext *C, wmOperator *op)
/* choose x,y,z axis for projection depending on the largest normal
* component, but clusters all together around the center of map. */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- normal_tri_v3( no,efa->v1->co, efa->v2->co, efa->v3->co);
-
- no[0]= fabs(no[0]);
- no[1]= fabs(no[1]);
- no[2]= fabs(no[2]);
-
- cox=0; coy= 1;
- if(no[2]>=no[0] && no[2]>=no[1]);
- else if(no[1]>=no[0] && no[1]>=no[2]) coy= 2;
- else { cox= 1; coy= 2; }
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ int first=1;
+
+ tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ if (!BM_TestHFlag(efa, BM_SELECT))
+ continue;
+
+ VECCOPY(no, efa->no);
+
+ no[0]= fabs(no[0]);
+ no[1]= fabs(no[1]);
+ no[2]= fabs(no[2]);
+
+ cox=0; coy= 1;
+ if(no[2]>=no[0] && no[2]>=no[1]);
+ else if(no[1]>=no[0] && no[1]>=no[2]) coy= 2;
+ else { cox= 1; coy= 2; }
+
+ BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+
+ luv->uv[0] = 0.5+0.5*cube_size*(loc[cox] + l->v->co[cox]);
+ luv->uv[1] = 0.5+0.5*cube_size*(loc[coy] + l->v->co[coy]);
- tf->uv[0][0]= 0.5+0.5*cube_size*(loc[cox] + efa->v1->co[cox]);
- tf->uv[0][1]= 0.5+0.5*cube_size*(loc[coy] + efa->v1->co[coy]);
- dx = floor(tf->uv[0][0]);
- dy = floor(tf->uv[0][1]);
- tf->uv[0][0] -= dx;
- tf->uv[0][1] -= dy;
- tf->uv[1][0]= 0.5+0.5*cube_size*(loc[cox] + efa->v2->co[cox]);
- tf->uv[1][1]= 0.5+0.5*cube_size*(loc[coy] + efa->v2->co[coy]);
- tf->uv[1][0] -= dx;
- tf->uv[1][1] -= dy;
- tf->uv[2][0]= 0.5+0.5*cube_size*(loc[cox] + efa->v3->co[cox]);
- tf->uv[2][1]= 0.5+0.5*cube_size*(loc[coy] + efa->v3->co[coy]);
- tf->uv[2][0] -= dx;
- tf->uv[2][1] -= dy;
-
- if(efa->v4) {
- tf->uv[3][0]= 0.5+0.5*cube_size*(loc[cox] + efa->v4->co[cox]);
- tf->uv[3][1]= 0.5+0.5*cube_size*(loc[coy] + efa->v4->co[coy]);
- tf->uv[3][0] -= dx;
- tf->uv[3][1] -= dy;
+ if (first) {
+ dx = floor(luv->uv[0]);
+ dy = floor(luv->uv[1]);
+ first = 0;
}
+
+ luv->uv[0] -= dx;
+ luv->uv[1] -= dy;
}
}
@@ -1259,7 +1334,6 @@ static int cube_project_exec(bContext *C, wmOperator *op)
DAG_id_flush_update(obedit->data, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
- BKE_mesh_end_editmesh(obedit->data, em);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 5275f8988a8..a7f43d3b0ae 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -75,17 +75,17 @@ typedef enum GPUDeviceType {
} GPUDeviceType;
typedef enum GPUOSType {
- GPU_OS_WIN = (1<<16),
- GPU_OS_MAC = (1<<17),
- GPU_OS_UNIX = (1<<18),
+ GPU_OS_WIN = (1<<8),
+ GPU_OS_MAC = (1<<9),
+ GPU_OS_UNIX = (1<<10),
GPU_OS_ANY = (0xff00)
} GPUOSType;
typedef enum GPUDriverType {
- GPU_DRIVER_OFFICIAL = (1<<24),
- GPU_DRIVER_OPENSOURCE = (1<<25),
- GPU_DRIVER_SOFTWARE = (1<<26),
- GPU_DRIVER_UNKNOWN = (0xff0000)
+ GPU_DRIVER_OFFICIAL = (1<<16),
+ GPU_DRIVER_OPENSOURCE = (1<<17),
+ GPU_DRIVER_SOFTWARE = (1<<18),
+ GPU_DRIVER_ANY = (0xff0000)
} GPUDriverType;
int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver);
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 63baeb99b5d..7f6e9d02a80 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -159,7 +159,7 @@ void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize
void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
void GPU_lamp_update(GPULamp *lamp, int lay, float obmat[][4]);
-void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy);
+void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float power);
int GPU_lamp_shadow_layer(GPULamp *lamp);
#ifdef __cplusplus
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 488eea40500..d96f70ed5e9 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -527,7 +527,7 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int tfmode, int c
}
/* scale if not a power of two */
- if (!mipmap && (!is_pow2_limit(rectw) || !is_pow2_limit(recth))) {
+ if ((!is_pow2_limit(rectw) || !is_pow2_limit(recth))) {
rectw= smaller_pow2_limit(rectw);
recth= smaller_pow2_limit(recth);
@@ -1230,7 +1230,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4
Base *base;
Lamp *la;
int count;
- float position[4], direction[4], energy[4];
+ float position[4], direction[4], energy[4], power;
/* disable all lights */
for(count=0; count<8; count++)
@@ -1271,8 +1271,8 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4
glLightfv(GL_LIGHT0+count, GL_POSITION, position);
glLightf(GL_LIGHT0+count, GL_CONSTANT_ATTENUATION, 1.0);
- glLightf(GL_LIGHT0+count, GL_LINEAR_ATTENUATION, la->att1/la->dist);
- glLightf(GL_LIGHT0+count, GL_QUADRATIC_ATTENUATION, la->att2/(la->dist*la->dist));
+ glLightf(GL_LIGHT0+count, GL_LINEAR_ATTENUATION, 0.0f/la->dist);
+ glLightf(GL_LIGHT0+count, GL_QUADRATIC_ATTENUATION, 1.0f/(la->dist*la->dist));
if(la->type==LA_SPOT) {
/* spot lamp */
@@ -1286,11 +1286,13 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[][4
else
glLightf(GL_LIGHT0+count, GL_SPOT_CUTOFF, 180.0);
}
+
+ power= (ELEM(la->type, LA_SUN, LA_HEMI))? la->energy*M_PI: la->power;
/* setup energy */
- energy[0]= la->energy*la->r;
- energy[1]= la->energy*la->g;
- energy[2]= la->energy*la->b;
+ energy[0]= power*la->r;
+ energy[1]= power*la->g;
+ energy[2]= power*la->b;
energy[3]= 1.0;
glLightfv(GL_LIGHT0+count, GL_DIFFUSE, energy);
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 0b7ea605ec8..a96920aa839 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -152,8 +152,8 @@ void GPU_extensions_init()
GG.driver = GPU_DRIVER_SOFTWARE;
}
else {
- GG.device = GPU_DEVICE_UNKNOWN;
- GG.driver = GPU_DRIVER_UNKNOWN;
+ GG.device = GPU_DEVICE_ANY;
+ GG.driver = GPU_DRIVER_ANY;
}
GG.os = GPU_OS_UNIX;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index c81ddd6a770..e4c662291cc 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -105,8 +105,8 @@ struct GPULamp {
int type, mode, lay;
- float dynenergy, dyncol[3];
- float energy, col[3];
+ float dynpower, dyncol[3];
+ float power, col[3];
float co[3], vec[3];
float dynco[3], dynvec[3];
@@ -115,7 +115,7 @@ struct GPULamp {
float dynimat[4][4];
float spotsi, spotbl, k;
- float dist, att1, att2;
+ float dist;
float bias, d, clipend;
int size;
@@ -257,11 +257,11 @@ void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double tim
lamp= nlink->data;
if((lamp->lay & viewlay) && (!(lamp->mode & LA_LAYER) || (lamp->lay & oblay))) {
- lamp->dynenergy = lamp->energy;
+ lamp->dynpower = lamp->power;
VECCOPY(lamp->dyncol, lamp->col);
}
else {
- lamp->dynenergy = 0.0f;
+ lamp->dynpower = 0.0f;
lamp->dyncol[0]= lamp->dyncol[1]= lamp->dyncol[2] = 0.0f;
}
}
@@ -396,9 +396,6 @@ static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNode
case LA_FALLOFF_INVSQUARE:
GPU_link(mat, "lamp_falloff_invsquare", GPU_uniform(&lamp->dist), *dist, &visifac);
break;
- case LA_FALLOFF_SLIDERS:
- GPU_link(mat, "lamp_falloff_sliders", GPU_uniform(&lamp->dist), GPU_uniform(&lamp->att1), GPU_uniform(&lamp->att2), *dist, &visifac);
- break;
case LA_FALLOFF_CURVE:
{
float *array;
@@ -525,9 +522,6 @@ static void add_to_diffuse(GPUMaterial *mat, Material *ma, GPUShadeInput *shi, G
else {
/* input */
switch(ma->rampin_col) {
- case MA_RAMP_IN_ENERGY:
- GPU_link(mat, "ramp_rgbtobw", rgb, &fac);
- break;
case MA_RAMP_IN_SHADER:
fac= is;
break;
@@ -578,9 +572,6 @@ static void do_specular_ramp(GPUShadeInput *shi, GPUNodeLink *is, GPUNodeLink *t
/* input */
switch(ma->rampin_spec) {
- case MA_RAMP_IN_ENERGY:
- fac = t;
- break;
case MA_RAMP_IN_SHADER:
fac = is;
break;
@@ -682,7 +673,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
if(lamp->mode & LA_ONLYSHADOW) {
GPU_link(mat, "shade_only_shadow", i, shadfac,
- GPU_dynamic_uniform(&lamp->dynenergy), &shadfac);
+ GPU_dynamic_uniform(&lamp->dynpower), &shadfac);
if(!(lamp->mode & LA_NO_DIFF))
GPU_link(mat, "shade_only_shadow_diffuse", shadfac, shi->rgb,
@@ -1146,10 +1137,10 @@ void GPU_shadeinput_set(GPUMaterial *mat, Material *ma, GPUShadeInput *shi)
void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr)
{
GPUMaterial *mat= shi->gpumat;
- GPUNodeLink *emit, *ulinfac, *ulogfac, *mistfac;
+ GPUNodeLink *emit, *mistfac;
Material *ma= shi->mat;
World *world= mat->scene->world;
- float linfac, logfac, misttype;
+ float misttype;
memset(shr, 0, sizeof(*shr));
@@ -1187,20 +1178,6 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr)
shr->alpha = shi->alpha;
if(world) {
- /* exposure correction */
- if(world->exp!=0.0f || world->range!=1.0f) {
- linfac= 1.0 + pow((2.0*world->exp + 0.5), -10);
- logfac= log((linfac-1.0)/linfac)/world->range;
-
- GPU_link(mat, "set_value", GPU_uniform(&linfac), &ulinfac);
- GPU_link(mat, "set_value", GPU_uniform(&logfac), &ulogfac);
-
- GPU_link(mat, "shade_exposure_correct", shr->combined,
- ulinfac, ulogfac, &shr->combined);
- GPU_link(mat, "shade_exposure_correct", shr->spec,
- ulinfac, ulogfac, &shr->spec);
- }
-
/* ambient color */
if(world->ambr!=0.0f || world->ambg!=0.0f || world->ambb!=0.0f) {
if(GPU_link_changed(shi->amb) || ma->amb != 0.0f)
@@ -1325,14 +1302,14 @@ void GPU_lamp_update(GPULamp *lamp, int lay, float obmat[][4])
invert_m4_m4(lamp->imat, mat);
}
-void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy)
+void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float power)
{
- lamp->energy = energy;
- if(lamp->mode & LA_NEG) lamp->energy= -lamp->energy;
+ lamp->power = power;
+ if(lamp->mode & LA_NEG) lamp->power= -lamp->power;
- lamp->col[0]= r* lamp->energy;
- lamp->col[1]= g* lamp->energy;
- lamp->col[2]= b* lamp->energy;
+ lamp->col[0]= r* lamp->power;
+ lamp->col[1]= g* lamp->power;
+ lamp->col[2]= b* lamp->power;
}
static void gpu_lamp_from_blender(Scene *scene, Object *ob, Object *par, Lamp *la, GPULamp *lamp)
@@ -1348,12 +1325,12 @@ static void gpu_lamp_from_blender(Scene *scene, Object *ob, Object *par, Lamp *l
lamp->mode = la->mode;
lamp->type = la->type;
- lamp->energy = la->energy;
- if(lamp->mode & LA_NEG) lamp->energy= -lamp->energy;
+ lamp->power= (ELEM(la->type, LA_SUN, LA_HEMI))? la->energy*M_PI: la->power;
+ if(lamp->mode & LA_NEG) lamp->power= -lamp->power;
- lamp->col[0]= la->r*lamp->energy;
- lamp->col[1]= la->g*lamp->energy;
- lamp->col[2]= la->b*lamp->energy;
+ lamp->col[0]= la->r*lamp->power;
+ lamp->col[1]= la->g*lamp->power;
+ lamp->col[2]= la->b*lamp->power;
GPU_lamp_update(lamp, ob->lay, ob->obmat);
@@ -1367,8 +1344,6 @@ static void gpu_lamp_from_blender(Scene *scene, Object *ob, Object *par, Lamp *l
lamp->dist= la->dist;
lamp->falloff_type= la->falloff_type;
- lamp->att1= la->att1;
- lamp->att2= la->att2;
lamp->curfalloff= la->curfalloff;
/* initshadowbuf */
diff --git a/source/blender/gpu/intern/gpu_shader_material.glsl b/source/blender/gpu/intern/gpu_shader_material.glsl
index c824e755afc..a0c37dc5484 100644
--- a/source/blender/gpu/intern/gpu_shader_material.glsl
+++ b/source/blender/gpu/intern/gpu_shader_material.glsl
@@ -1558,11 +1558,6 @@ void test_shadowbuf(vec3 rco, sampler2DShadow shadowmap, mat4 shadowpersmat, flo
}
}
-void shade_exposure_correct(vec3 col, float linfac, float logfac, out vec3 outcol)
-{
- outcol = linfac*(1.0 - exp(col*logfac));
-}
-
void shade_mist_factor(vec3 co, float miststa, float mistdist, float misttype, float misi, out float outfac)
{
float fac, zcor;
diff --git a/source/blender/gpu/intern/gpu_shader_material.glsl.c b/source/blender/gpu/intern/gpu_shader_material.glsl.c
index 920cd16c369..b407ddad2ee 100644
--- a/source/blender/gpu/intern/gpu_shader_material.glsl.c
+++ b/source/blender/gpu/intern/gpu_shader_material.glsl.c
@@ -1,1034 +1,1029 @@
/* DataToC output of file <gpu_shader_material_glsl> */
-int datatoc_gpu_shader_material_glsl_size= 33537;
+int datatoc_gpu_shader_material_glsl_size= 33401;
char datatoc_gpu_shader_material_glsl[]= {
- 10,
-102,108,111, 97,116, 32,101,120,112, 95, 98,108,101,110,100,101,114, 40,102,108,111, 97,116, 32,102, 41, 10,123, 10, 9,114,101,
-116,117,114,110, 32,112,111,119, 40, 50, 46, 55, 49, 56, 50, 56, 49, 56, 50, 56, 52, 54, 44, 32,102, 41, 59, 10,125, 10, 10,118,
-111,105,100, 32,114,103, 98, 95,116,111, 95,104,115,118, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,111,117,116, 32,118,101, 99,
- 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32, 99,109, 97,120, 44, 32, 99,109,105,110, 44, 32,104,
- 44, 32,115, 44, 32,118, 44, 32, 99,100,101,108,116, 97, 59, 10, 9,118,101, 99, 51, 32, 99, 59, 10, 10, 9, 99,109, 97,120, 32,
- 61, 32,109, 97,120, 40,114,103, 98, 91, 48, 93, 44, 32,109, 97,120, 40,114,103, 98, 91, 49, 93, 44, 32,114,103, 98, 91, 50, 93,
- 41, 41, 59, 10, 9, 99,109,105,110, 32, 61, 32,109,105,110, 40,114,103, 98, 91, 48, 93, 44, 32,109,105,110, 40,114,103, 98, 91,
- 49, 93, 44, 32,114,103, 98, 91, 50, 93, 41, 41, 59, 10, 9, 99,100,101,108,116, 97, 32, 61, 32, 99,109, 97,120, 45, 99,109,105,
-110, 59, 10, 10, 9,118, 32, 61, 32, 99,109, 97,120, 59, 10, 9,105,102, 32, 40, 99,109, 97,120, 33, 61, 48, 46, 48, 41, 10, 9,
- 9,115, 32, 61, 32, 99,100,101,108,116, 97, 47, 99,109, 97,120, 59, 10, 9,101,108,115,101, 32,123, 10, 9, 9,115, 32, 61, 32,
- 48, 46, 48, 59, 10, 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 10, 9,105,102, 32, 40,115, 32, 61, 61, 32, 48, 46,
- 48, 41, 32,123, 10, 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9, 99, 32, 61,
- 32, 40,118,101, 99, 51, 40, 99,109, 97,120, 44, 32, 99,109, 97,120, 44, 32, 99,109, 97,120, 41, 32, 45, 32,114,103, 98, 46,120,
-121,122, 41, 47, 99,100,101,108,116, 97, 59, 10, 10, 9, 9,105,102, 32, 40,114,103, 98, 46,120, 61, 61, 99,109, 97,120, 41, 32,
-104, 32, 61, 32, 99, 91, 50, 93, 32, 45, 32, 99, 91, 49, 93, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,114,103, 98, 46,
-121, 61, 61, 99,109, 97,120, 41, 32,104, 32, 61, 32, 50, 46, 48, 32, 43, 32, 99, 91, 48, 93, 32, 45, 32, 32, 99, 91, 50, 93, 59,
- 10, 9, 9,101,108,115,101, 32,104, 32, 61, 32, 52, 46, 48, 32, 43, 32, 99, 91, 49, 93, 32, 45, 32, 99, 91, 48, 93, 59, 10, 10,
- 9, 9,104, 32, 47, 61, 32, 54, 46, 48, 59, 10, 10, 9, 9,105,102, 32, 40,104, 60, 48, 46, 48, 41, 10, 9, 9, 9,104, 32, 43,
- 61, 32, 49, 46, 48, 59, 10, 9,125, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,104, 44, 32,115, 44, 32,
-118, 44, 32,114,103, 98, 46,119, 41, 59, 10,125, 10, 10,118,111,105,100, 32,104,115,118, 95,116,111, 95,114,103, 98, 40,118,101,
- 99, 52, 32,104,115,118, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,
-116, 32,105, 44, 32,102, 44, 32,112, 44, 32,113, 44, 32,116, 44, 32,104, 44, 32,115, 44, 32,118, 59, 10, 9,118,101, 99, 51, 32,
-114,103, 98, 59, 10, 10, 9,104, 32, 61, 32,104,115,118, 91, 48, 93, 59, 10, 9,115, 32, 61, 32,104,115,118, 91, 49, 93, 59, 10,
- 9,118, 32, 61, 32,104,115,118, 91, 50, 93, 59, 10, 10, 9,105,102, 40,115, 61, 61, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103,
- 98, 32, 61, 32,118,101, 99, 51, 40,118, 44, 32,118, 44, 32,118, 41, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,
-105,102, 40,104, 61, 61, 49, 46, 48, 41, 10, 9, 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9, 10, 9, 9,104, 32, 42, 61,
- 32, 54, 46, 48, 59, 10, 9, 9,105, 32, 61, 32,102,108,111,111,114, 40,104, 41, 59, 10, 9, 9,102, 32, 61, 32,104, 32, 45, 32,
-105, 59, 10, 9, 9,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,102, 44, 32,102, 44, 32,102, 41, 59, 10, 9, 9,112, 32, 61, 32,
-118, 42, 40, 49, 46, 48, 45,115, 41, 59, 10, 9, 9,113, 32, 61, 32,118, 42, 40, 49, 46, 48, 45, 40,115, 42,102, 41, 41, 59, 10,
- 9, 9,116, 32, 61, 32,118, 42, 40, 49, 46, 48, 45, 40,115, 42, 40, 49, 46, 48, 45,102, 41, 41, 41, 59, 10, 9, 9, 10, 9, 9,
-105,102, 32, 40,105, 32, 61, 61, 32, 48, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,118, 44, 32,116, 44, 32,112,
- 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 49, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101,
- 99, 51, 40,113, 44, 32,118, 44, 32,112, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 50, 46, 48,
- 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,112, 44, 32,118, 44, 32,116, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102,
- 32, 40,105, 32, 61, 61, 32, 51, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,112, 44, 32,113, 44, 32,118, 41, 59,
- 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 52, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51,
- 40,116, 44, 32,112, 44, 32,118, 41, 59, 10, 9, 9,101,108,115,101, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,118, 44, 32,
-112, 44, 32,113, 41, 59, 10, 9,125, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 44, 32,104,
-115,118, 46,119, 41, 59, 10,125, 10, 10, 35,100,101,102,105,110,101, 32, 77, 95, 80, 73, 32, 51, 46, 49, 52, 49, 53, 57, 50, 54,
- 53, 51, 53, 56, 57, 55, 57, 51, 50, 51, 56, 52, 54, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 83, 72, 65, 68,
- 69, 82, 32, 78, 79, 68, 69, 83, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,
-118, 99,111,108, 95, 97,116,116,114,105, 98,117,116,101, 40,118,101, 99, 52, 32, 97,116,116,118, 99,111,108, 44, 32,111,117,116,
- 32,118,101, 99, 52, 32,118, 99,111,108, 41, 10,123, 10, 9,118, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 97,116,116,118, 99,
-111,108, 46,120, 47, 50, 53, 53, 46, 48, 44, 32, 97,116,116,118, 99,111,108, 46,121, 47, 50, 53, 53, 46, 48, 44, 32, 97,116,116,
-118, 99,111,108, 46,122, 47, 50, 53, 53, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,117,118, 95, 97,
-116,116,114,105, 98,117,116,101, 40,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118,
- 41, 10,123, 10, 9,117,118, 32, 61, 32,118,101, 99, 51, 40, 97,116,116,117,118, 42, 50, 46, 48, 32, 45, 32,118,101, 99, 50, 40,
- 49, 46, 48, 44, 32, 49, 46, 48, 41, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,103,101,111,109, 40,118,101,
- 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, 32,110,111,114, 44, 32,109, 97,116, 52, 32,118,105,101,119,105,110,118,109, 97,116,
- 44, 32,118,101, 99, 51, 32, 97,116,116,111,114, 99,111, 44, 32,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,118,101, 99, 52,
- 32, 97,116,116,118, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,103,108,111, 98, 97,108, 44, 32,111,117,116, 32,118,
-101, 99, 51, 32,108,111, 99, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,105,101,119, 44, 32,111,117,116, 32,118,101,
- 99, 51, 32,111,114, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,
-111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,118, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
-102,114,111,110,116, 98, 97, 99,107, 41, 10,123, 10, 9,108,111, 99, 97,108, 32, 61, 32, 99,111, 59, 10, 9,118,105,101,119, 32,
- 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,111, 99, 97,108, 41, 59, 10, 9,103,108,111, 98, 97,108, 32, 61, 32, 40,118,
-105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40,108,111, 99, 97,108, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59,
- 10, 9,111,114, 99,111, 32, 61, 32, 97,116,116,111,114, 99,111, 59, 10, 9,117,118, 95, 97,116,116,114,105, 98,117,116,101, 40,
- 97,116,116,117,118, 44, 32,117,118, 41, 59, 10, 9,110,111,114,109, 97,108, 32, 61, 32, 45,110,111,114,109, 97,108,105,122,101,
- 40,110,111,114, 41, 59, 9, 47, 42, 32, 98,108,101,110,100,101,114, 32,114,101,110,100,101,114, 32,110,111,114,109, 97,108, 32,
-105,115, 32,110,101,103, 97,116,101,100, 32, 42, 47, 10, 9,118, 99,111,108, 95, 97,116,116,114,105, 98,117,116,101, 40, 97,116,
-116,118, 99,111,108, 44, 32,118, 99,111,108, 41, 59, 10, 9,102,114,111,110,116, 98, 97, 99,107, 32, 61, 32, 49, 46, 48, 59, 10,
-125, 10, 10,118,111,105,100, 32,109, 97,112,112,105,110,103, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,109, 97,116, 52, 32,109,
- 97,116, 44, 32,118,101, 99, 51, 32,109,105,110,118,101, 99, 44, 32,118,101, 99, 51, 32,109, 97,120,118,101, 99, 44, 32,102,108,
-111, 97,116, 32,100,111,109,105,110, 44, 32,102,108,111, 97,116, 32,100,111,109, 97,120, 44, 32,111,117,116, 32,118,101, 99, 51,
- 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32, 40,109, 97,116, 32, 42, 32,118,101, 99, 52,
- 40,118,101, 99, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9,105,102, 40,100,111,109,105,110, 32, 61, 61, 32, 49, 46,
- 48, 41, 10, 9, 9,111,117,116,118,101, 99, 32, 61, 32,109, 97,120, 40,111,117,116,118,101, 99, 44, 32,109,105,110,118,101, 99,
- 41, 59, 10, 9,105,102, 40,100,111,109, 97,120, 32, 61, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116,118,101, 99, 32, 61, 32,
-109,105,110, 40,111,117,116,118,101, 99, 44, 32,109, 97,120,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32, 99, 97,109,
-101,114, 97, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,105,101,119, 44, 32,111,
-117,116, 32,102,108,111, 97,116, 32,111,117,116,100,101,112,116,104, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,
-100,105,115,116, 41, 10,123, 10, 9,111,117,116,100,101,112,116,104, 32, 61, 32, 97, 98,115, 40, 99,111, 46,122, 41, 59, 10, 9,
-111,117,116,100,105,115,116, 32, 61, 32,108,101,110,103,116,104, 40, 99,111, 41, 59, 10, 9,111,117,116,118,105,101,119, 32, 61,
- 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,100,100,
- 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111,
- 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 43, 32,118, 97,
-108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,115,117, 98,116,114, 97, 99,116, 40,102,108,111, 97,116, 32,
-118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,
- 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 45, 32,118, 97,108, 50, 59, 10,125, 10, 10,
-118,111,105,100, 32,109, 97,116,104, 95,109,117,108,116,105,112,108,121, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,
-108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,
-111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 42, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,
-116,104, 95,100,105,118,105,100,101, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50,
- 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,108, 50, 32,
- 61, 61, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 10, 9, 9,
-111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 47, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,
-116,104, 95,115,105,110,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,
-118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,115,105,110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,
-105,100, 32,109, 97,116,104, 95, 99,111,115,105,110,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,
-111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 99,111,115, 40,118, 97,108, 41,
- 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,116, 97,110,103,101,110,116, 40,102,108,111, 97,116, 32,118, 97,108,
- 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,
-116, 97,110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,115,105,110, 40,102,108,111, 97,
-116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,
-118, 97,108, 32, 60, 61, 32, 49, 46, 48, 32, 38, 38, 32,118, 97,108, 32, 62, 61, 32, 45, 49, 46, 48, 41, 10, 9, 9,111,117,116,
-118, 97,108, 32, 61, 32, 97,115,105,110, 40,118, 97,108, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32,
- 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97, 99,111,115, 40,102,108,111, 97,116, 32,118,
- 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,108,
- 32, 60, 61, 32, 49, 46, 48, 32, 38, 38, 32,118, 97,108, 32, 62, 61, 32, 45, 49, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108,
- 32, 61, 32, 97, 99,111,115, 40,118, 97,108, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48,
- 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,116, 97,110, 40,102,108,111, 97,116, 32,118, 97,108, 44,
- 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 97,
-116, 97,110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,112,111,119, 40,102,108,111, 97,116,
+ 10,102,108,111, 97,116, 32,101,120,112, 95, 98,108,101,110,100,101,114, 40,102,108,111, 97,116, 32,
+102, 41, 10,123, 10, 9,114,101,116,117,114,110, 32,112,111,119, 40, 50, 46, 55, 49, 56, 50, 56, 49, 56, 50, 56, 52, 54, 44, 32,
+102, 41, 59, 10,125, 10, 10,118,111,105,100, 32,114,103, 98, 95,116,111, 95,104,115,118, 40,118,101, 99, 52, 32,114,103, 98, 44,
+ 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32, 99,109, 97,120, 44,
+ 32, 99,109,105,110, 44, 32,104, 44, 32,115, 44, 32,118, 44, 32, 99,100,101,108,116, 97, 59, 10, 9,118,101, 99, 51, 32, 99, 59,
+ 10, 10, 9, 99,109, 97,120, 32, 61, 32,109, 97,120, 40,114,103, 98, 91, 48, 93, 44, 32,109, 97,120, 40,114,103, 98, 91, 49, 93,
+ 44, 32,114,103, 98, 91, 50, 93, 41, 41, 59, 10, 9, 99,109,105,110, 32, 61, 32,109,105,110, 40,114,103, 98, 91, 48, 93, 44, 32,
+109,105,110, 40,114,103, 98, 91, 49, 93, 44, 32,114,103, 98, 91, 50, 93, 41, 41, 59, 10, 9, 99,100,101,108,116, 97, 32, 61, 32,
+ 99,109, 97,120, 45, 99,109,105,110, 59, 10, 10, 9,118, 32, 61, 32, 99,109, 97,120, 59, 10, 9,105,102, 32, 40, 99,109, 97,120,
+ 33, 61, 48, 46, 48, 41, 10, 9, 9,115, 32, 61, 32, 99,100,101,108,116, 97, 47, 99,109, 97,120, 59, 10, 9,101,108,115,101, 32,
+123, 10, 9, 9,115, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 10, 9,105,102, 32,
+ 40,115, 32, 61, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101,
+ 32,123, 10, 9, 9, 99, 32, 61, 32, 40,118,101, 99, 51, 40, 99,109, 97,120, 44, 32, 99,109, 97,120, 44, 32, 99,109, 97,120, 41,
+ 32, 45, 32,114,103, 98, 46,120,121,122, 41, 47, 99,100,101,108,116, 97, 59, 10, 10, 9, 9,105,102, 32, 40,114,103, 98, 46,120,
+ 61, 61, 99,109, 97,120, 41, 32,104, 32, 61, 32, 99, 91, 50, 93, 32, 45, 32, 99, 91, 49, 93, 59, 10, 9, 9,101,108,115,101, 32,
+105,102, 32, 40,114,103, 98, 46,121, 61, 61, 99,109, 97,120, 41, 32,104, 32, 61, 32, 50, 46, 48, 32, 43, 32, 99, 91, 48, 93, 32,
+ 45, 32, 32, 99, 91, 50, 93, 59, 10, 9, 9,101,108,115,101, 32,104, 32, 61, 32, 52, 46, 48, 32, 43, 32, 99, 91, 49, 93, 32, 45,
+ 32, 99, 91, 48, 93, 59, 10, 10, 9, 9,104, 32, 47, 61, 32, 54, 46, 48, 59, 10, 10, 9, 9,105,102, 32, 40,104, 60, 48, 46, 48,
+ 41, 10, 9, 9, 9,104, 32, 43, 61, 32, 49, 46, 48, 59, 10, 9,125, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99,
+ 52, 40,104, 44, 32,115, 44, 32,118, 44, 32,114,103, 98, 46,119, 41, 59, 10,125, 10, 10,118,111,105,100, 32,104,115,118, 95,116,
+111, 95,114,103, 98, 40,118,101, 99, 52, 32,104,115,118, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41,
+ 10,123, 10, 9,102,108,111, 97,116, 32,105, 44, 32,102, 44, 32,112, 44, 32,113, 44, 32,116, 44, 32,104, 44, 32,115, 44, 32,118,
+ 59, 10, 9,118,101, 99, 51, 32,114,103, 98, 59, 10, 10, 9,104, 32, 61, 32,104,115,118, 91, 48, 93, 59, 10, 9,115, 32, 61, 32,
+104,115,118, 91, 49, 93, 59, 10, 9,118, 32, 61, 32,104,115,118, 91, 50, 93, 59, 10, 10, 9,105,102, 40,115, 61, 61, 48, 46, 48,
+ 41, 32,123, 10, 9, 9,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,118, 44, 32,118, 44, 32,118, 41, 59, 10, 9,125, 10, 9,101,
+108,115,101, 32,123, 10, 9, 9,105,102, 40,104, 61, 61, 49, 46, 48, 41, 10, 9, 9, 9,104, 32, 61, 32, 48, 46, 48, 59, 10, 9,
+ 9, 10, 9, 9,104, 32, 42, 61, 32, 54, 46, 48, 59, 10, 9, 9,105, 32, 61, 32,102,108,111,111,114, 40,104, 41, 59, 10, 9, 9,
+102, 32, 61, 32,104, 32, 45, 32,105, 59, 10, 9, 9,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,102, 44, 32,102, 44, 32,102, 41,
+ 59, 10, 9, 9,112, 32, 61, 32,118, 42, 40, 49, 46, 48, 45,115, 41, 59, 10, 9, 9,113, 32, 61, 32,118, 42, 40, 49, 46, 48, 45,
+ 40,115, 42,102, 41, 41, 59, 10, 9, 9,116, 32, 61, 32,118, 42, 40, 49, 46, 48, 45, 40,115, 42, 40, 49, 46, 48, 45,102, 41, 41,
+ 41, 59, 10, 9, 9, 10, 9, 9,105,102, 32, 40,105, 32, 61, 61, 32, 48, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51,
+ 40,118, 44, 32,116, 44, 32,112, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 49, 46, 48, 41, 32,
+114,103, 98, 32, 61, 32,118,101, 99, 51, 40,113, 44, 32,118, 44, 32,112, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,
+105, 32, 61, 61, 32, 50, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,112, 44, 32,118, 44, 32,116, 41, 59, 10, 9,
+ 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 51, 46, 48, 41, 32,114,103, 98, 32, 61, 32,118,101, 99, 51, 40,112,
+ 44, 32,113, 44, 32,118, 41, 59, 10, 9, 9,101,108,115,101, 32,105,102, 32, 40,105, 32, 61, 61, 32, 52, 46, 48, 41, 32,114,103,
+ 98, 32, 61, 32,118,101, 99, 51, 40,116, 44, 32,112, 44, 32,118, 41, 59, 10, 9, 9,101,108,115,101, 32,114,103, 98, 32, 61, 32,
+118,101, 99, 51, 40,118, 44, 32,112, 44, 32,113, 41, 59, 10, 9,125, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99,
+ 52, 40,114,103, 98, 44, 32,104,115,118, 46,119, 41, 59, 10,125, 10, 10, 35,100,101,102,105,110,101, 32, 77, 95, 80, 73, 32, 51,
+ 46, 49, 52, 49, 53, 57, 50, 54, 53, 51, 53, 56, 57, 55, 57, 51, 50, 51, 56, 52, 54, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42,
+ 42, 42, 42, 32, 83, 72, 65, 68, 69, 82, 32, 78, 79, 68, 69, 83, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42,
+ 47, 10, 10,118,111,105,100, 32,118, 99,111,108, 95, 97,116,116,114,105, 98,117,116,101, 40,118,101, 99, 52, 32, 97,116,116,118,
+ 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,118, 99,111,108, 41, 10,123, 10, 9,118, 99,111,108, 32, 61, 32,118,101,
+ 99, 52, 40, 97,116,116,118, 99,111,108, 46,120, 47, 50, 53, 53, 46, 48, 44, 32, 97,116,116,118, 99,111,108, 46,121, 47, 50, 53,
+ 53, 46, 48, 44, 32, 97,116,116,118, 99,111,108, 46,122, 47, 50, 53, 53, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,
+111,105,100, 32,117,118, 95, 97,116,116,114,105, 98,117,116,101, 40,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,111,117,116,
+ 32,118,101, 99, 51, 32,117,118, 41, 10,123, 10, 9,117,118, 32, 61, 32,118,101, 99, 51, 40, 97,116,116,117,118, 42, 50, 46, 48,
+ 32, 45, 32,118,101, 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100,
+ 32,103,101,111,109, 40,118,101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, 32,110,111,114, 44, 32,109, 97,116, 52, 32,118,105,
+101,119,105,110,118,109, 97,116, 44, 32,118,101, 99, 51, 32, 97,116,116,111,114, 99,111, 44, 32,118,101, 99, 50, 32, 97,116,116,
+117,118, 44, 32,118,101, 99, 52, 32, 97,116,116,118, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,103,108,111, 98, 97,
+108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,108,111, 99, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,105,101,119,
+ 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,114, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 44, 32,111,117,
+116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,118, 99,111,108, 44, 32,111,117,
+116, 32,102,108,111, 97,116, 32,102,114,111,110,116, 98, 97, 99,107, 41, 10,123, 10, 9,108,111, 99, 97,108, 32, 61, 32, 99,111,
+ 59, 10, 9,118,105,101,119, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,111, 99, 97,108, 41, 59, 10, 9,103,108,111,
+ 98, 97,108, 32, 61, 32, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40,108,111, 99, 97,108, 44, 32, 49, 46,
+ 48, 41, 41, 46,120,121,122, 59, 10, 9,111,114, 99,111, 32, 61, 32, 97,116,116,111,114, 99,111, 59, 10, 9,117,118, 95, 97,116,
+116,114,105, 98,117,116,101, 40, 97,116,116,117,118, 44, 32,117,118, 41, 59, 10, 9,110,111,114,109, 97,108, 32, 61, 32, 45,110,
+111,114,109, 97,108,105,122,101, 40,110,111,114, 41, 59, 9, 47, 42, 32, 98,108,101,110,100,101,114, 32,114,101,110,100,101,114,
+ 32,110,111,114,109, 97,108, 32,105,115, 32,110,101,103, 97,116,101,100, 32, 42, 47, 10, 9,118, 99,111,108, 95, 97,116,116,114,
+105, 98,117,116,101, 40, 97,116,116,118, 99,111,108, 44, 32,118, 99,111,108, 41, 59, 10, 9,102,114,111,110,116, 98, 97, 99,107,
+ 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,112,112,105,110,103, 40,118,101, 99, 51, 32,118,101, 99,
+ 44, 32,109, 97,116, 52, 32,109, 97,116, 44, 32,118,101, 99, 51, 32,109,105,110,118,101, 99, 44, 32,118,101, 99, 51, 32,109, 97,
+120,118,101, 99, 44, 32,102,108,111, 97,116, 32,100,111,109,105,110, 44, 32,102,108,111, 97,116, 32,100,111,109, 97,120, 44, 32,
+111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32, 40,109, 97,
+116, 32, 42, 32,118,101, 99, 52, 40,118,101, 99, 44, 32, 49, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9,105,102, 40,100,111,109,
+105,110, 32, 61, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116,118,101, 99, 32, 61, 32,109, 97,120, 40,111,117,116,118,101, 99,
+ 44, 32,109,105,110,118,101, 99, 41, 59, 10, 9,105,102, 40,100,111,109, 97,120, 32, 61, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,
+117,116,118,101, 99, 32, 61, 32,109,105,110, 40,111,117,116,118,101, 99, 44, 32,109, 97,120,118,101, 99, 41, 59, 10,125, 10, 10,
+118,111,105,100, 32, 99, 97,109,101,114, 97, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,
+116,118,105,101,119, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,100,101,112,116,104, 44, 32,111,117,116, 32,102,
+108,111, 97,116, 32,111,117,116,100,105,115,116, 41, 10,123, 10, 9,111,117,116,100,101,112,116,104, 32, 61, 32, 97, 98,115, 40,
+ 99,111, 46,122, 41, 59, 10, 9,111,117,116,100,105,115,116, 32, 61, 32,108,101,110,103,116,104, 40, 99,111, 41, 59, 10, 9,111,
+117,116,118,105,101,119, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
+109, 97,116,104, 95, 97,100,100, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44,
+ 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118,
+ 97,108, 49, 32, 43, 32,118, 97,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,115,117, 98,116,114, 97, 99,
+116, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,
+111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 45, 32,118,
+ 97,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,109,117,108,116,105,112,108,121, 40,102,108,111, 97,116,
32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,
-118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,108, 49, 32, 62, 61, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,
-108, 32, 61, 32,112,111,119, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,
-118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,108,111,103, 40,102,108,111, 97,
-116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,
-116,118, 97,108, 41, 10,123, 10, 9,105,102, 40,118, 97,108, 49, 32, 62, 32, 48, 46, 48, 32, 32, 38, 38, 32,118, 97,108, 50, 32,
- 62, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 61, 32,108,111,103, 50, 40,118, 97,108, 49, 41, 32, 47, 32,108,111,
-103, 50, 40,118, 97,108, 50, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 61, 32, 48, 46, 48, 59, 10,125,
- 10, 10,118,111,105,100, 32,109, 97,116,104, 95,109, 97,120, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,
-116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,
-118, 97,108, 32, 61, 32,109, 97,120, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,
- 97,116,104, 95,109,105,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,
-111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,109,105,
-110, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,114,111,117,110,
-100, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123,
- 10, 9,111,117,116,118, 97,108, 61, 32,102,108,111,111,114, 40,118, 97,108, 32, 43, 32, 48, 46, 53, 41, 59, 10,125, 10, 10,118,
-111,105,100, 32,109, 97,116,104, 95,108,101,115,115, 95,116,104, 97,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,
-108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,
-105,102, 40,118, 97,108, 49, 32, 60, 32,118, 97,108, 50, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 59, 10,
- 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,
-116,104, 95,103,114,101, 97,116,101,114, 95,116,104, 97,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,
-116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 40,
-118, 97,108, 49, 32, 62, 32,118, 97,108, 50, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,
-115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,115,113,117,101,101,
-122,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,102,108,111, 97,116, 32,119,105,100,116,104, 44, 32,102,108,111, 97,116,
- 32, 99,101,110,116,101,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,
-116,118, 97,108, 32, 61, 32, 49, 46, 48, 47, 40, 49, 46, 48, 32, 43, 32,112,111,119, 40, 50, 46, 55, 49, 56, 50, 56, 49, 56, 51,
- 44, 32, 45, 40, 40,118, 97,108, 45, 99,101,110,116,101,114, 41, 42,119,105,100,116,104, 41, 41, 41, 59, 10,125, 10, 10,118,111,
-105,100, 32,118,101, 99, 95,109, 97,116,104, 95, 97,100,100, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50,
- 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,
-118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 43, 32,118, 50, 59, 10, 9,111,117,116,118, 97,
-108, 32, 61, 32, 40, 97, 98,115, 40,111,117,116,118,101, 99, 91, 48, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99,
- 91, 49, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 50, 93, 41, 41, 47, 51, 46, 48, 59, 10,125, 10, 10,118,
-111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,115,117, 98, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118,
- 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,
-116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 45, 32,118, 50, 59, 10, 9,111,117,116,118,
- 97,108, 32, 61, 32, 40, 97, 98,115, 40,111,117,116,118,101, 99, 91, 48, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101,
- 99, 91, 49, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 50, 93, 41, 41, 47, 51, 46, 48, 59, 10,125, 10, 10,
-118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95, 97,118,101,114, 97,103,101, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,
-101, 99, 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111,
- 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 43, 32,118, 50, 59, 10,
- 9,111,117,116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,111,117,116,118,101, 99, 41, 59, 10, 9,111,117,116,118,101,
- 99, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,116,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,
-101, 99, 95,109, 97,116,104, 95,100,111,116, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44, 32,111,117,
-116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41,
- 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 51, 40, 48, 44, 32, 48, 44, 32, 48, 41, 59, 10, 9,111,117,116,
-118, 97,108, 32, 61, 32,100,111,116, 40,118, 49, 44, 32,118, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109,
- 97,116,104, 95, 99,114,111,115,115, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44, 32,111,117,116, 32,
-118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123,
- 10, 9,111,117,116,118,101, 99, 32, 61, 32, 99,114,111,115,115, 40,118, 49, 44, 32,118, 50, 41, 59, 10, 9,111,117,116,118, 97,
-108, 32, 61, 32,108,101,110,103,116,104, 40,111,117,116,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,
-109, 97,116,104, 95,110,111,114,109, 97,108,105,122,101, 40,118,101, 99, 51, 32,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,
-111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,
-118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,118, 41, 59, 10, 9,111,117,116,118,101, 99, 32, 61, 32,110,111,114,109, 97,
-108,105,122,101, 40,118, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,110,101,103, 97,116,101,
- 40,118,101, 99, 51, 32,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118, 41, 10,123, 10, 9,111,117,116,118, 32,
- 61, 32, 45,118, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,114,109, 97,108, 40,118,101, 99, 51, 32,100,105,114, 44, 32,118,
-101, 99, 51, 32,110,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114, 44, 32,111,117,116, 32,102,108,
-111, 97,116, 32,111,117,116,100,111,116, 41, 10,123, 10, 9,111,117,116,110,111,114, 32, 61, 32,100,105,114, 59, 10, 9,111,117,
-116,100,111,116, 32, 61, 32, 45,100,111,116, 40,100,105,114, 44, 32,110,111,114, 41, 59, 10,125, 10, 10,118,111,105,100, 32, 99,
-117,114,118,101,115, 95,118,101, 99, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 51, 32,118,101, 99, 44, 32,115,
- 97,109,112,108,101,114, 49, 68, 32, 99,117,114,118,101,109, 97,112, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,
-101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 46,120, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,
-101,109, 97,112, 44, 32, 40,118,101, 99, 46,120, 32, 43, 32, 49, 46, 48, 41, 42, 48, 46, 53, 41, 46,120, 59, 10, 9,111,117,116,
-118,101, 99, 46,121, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 40,118,101, 99,
- 46,121, 32, 43, 32, 49, 46, 48, 41, 42, 48, 46, 53, 41, 46,121, 59, 10, 9,111,117,116,118,101, 99, 46,122, 32, 61, 32,116,101,
-120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 40,118,101, 99, 46,122, 32, 43, 32, 49, 46, 48, 41, 42,
- 48, 46, 53, 41, 46,122, 59, 10, 9,105,102, 32, 40,102, 97, 99, 32, 33, 61, 32, 49, 46, 48, 41, 32,123, 10, 9, 9,111,117,116,
-118,101, 99, 32, 61, 32, 40,111,117,116,118,101, 99, 42,102, 97, 99, 41, 32, 43, 32, 40,118,101, 99, 42, 40, 49, 46, 48, 45,102,
- 97, 99, 41, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32, 99,117,114,118,101,115, 95,114,103, 98, 40,102,108,111, 97,
-116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,115, 97,109,112,108,101,114, 49, 68, 32, 99,117,114,118,101,
-109, 97,112, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 46,
-114, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,116,101,120,116,117,114,101, 49,
- 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 99,111,108, 46,114, 41, 46, 97, 41, 46,114, 59, 10, 9,111,117,116, 99,111,108,
- 46,103, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,116,101,120,116,117,114,101,
- 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 99,111,108, 46,103, 41, 46, 97, 41, 46,103, 59, 10, 9,111,117,116, 99,111,
-108, 46, 98, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,116,101,120,116,117,114,
-101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 99,111,108, 46, 98, 41, 46, 97, 41, 46, 98, 59, 10, 9,105,102, 32, 40,
-102, 97, 99, 32, 33, 61, 32, 49, 46, 48, 41, 32,123, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32, 40,111,117,116, 99,111,108,
- 42,102, 97, 99, 41, 32, 43, 32, 40, 99,111,108, 42, 40, 49, 46, 48, 45,102, 97, 99, 41, 41, 59, 10, 9,125, 10, 9,111,117,116,
- 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101,
+118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 42, 32,118, 97,108, 50, 59, 10,125, 10,
+ 10,118,111,105,100, 32,109, 97,116,104, 95,100,105,118,105,100,101, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,
+111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,
+102, 32, 40,118, 97,108, 50, 32, 61, 61, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,
+ 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 49, 32, 47, 32,118, 97,108, 50, 59, 10,125, 10,
+ 10,118,111,105,100, 32,109, 97,116,104, 95,115,105,110,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,
+108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,115,105,110, 40,118, 97,108,
+ 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 99,111,115,105,110,101, 40,102,108,111, 97,116, 32,118, 97,108,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,
+ 99,111,115, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,116, 97,110,103,101,110,116, 40,102,
+108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,
+117,116,118, 97,108, 32, 61, 32,116, 97,110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,
+115,105,110, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41,
+ 10,123, 10, 9,105,102, 32, 40,118, 97,108, 32, 60, 61, 32, 49, 46, 48, 32, 38, 38, 32,118, 97,108, 32, 62, 61, 32, 45, 49, 46,
+ 48, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 97,115,105,110, 40,118, 97,108, 41, 59, 10, 9,101,108,115,101, 10, 9,
+ 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97, 99,111,115,
40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10,
- 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98, 40,118,
-101, 99, 51, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116,
- 99,111,108, 32, 61, 32, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98, 97, 40,118,101, 99, 52,
- 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108,
- 32, 61, 32, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101, 95,122,101,114,111, 40,111,
-117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48,
- 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101, 95,111,110,101, 40,111,117,116, 32,102,108,111, 97,
-116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,
-105,100, 32,115,101,116, 95,114,103, 98, 95,122,101,114,111, 40,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118, 97,108, 41,
- 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
-115,101,116, 95,114,103, 98, 97, 95,122,101,114,111, 40,111,117,116, 32,118,101, 99, 52, 32,111,117,116,118, 97,108, 41, 10,123,
- 10, 9,111,117,116,118, 97,108, 32, 61, 32,118,101, 99, 52, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,
-120, 95, 98,108,101,110,100, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101,
- 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99,
- 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108,
- 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108,
- 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 97,100,100, 40,102,108,111,
- 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,
-116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97,
- 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49,
- 44, 32, 99,111,108, 49, 32, 43, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61,
- 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,109,117,108,116, 40,102,108,111, 97,116, 32,
-102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,
-101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32,
- 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,
-111,108, 49, 32, 42, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,
-108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115, 99,114,101,101,110, 40,102,108,111, 97,116, 32,102,
- 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101,
- 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48,
- 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97,
- 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 40,118,101, 99, 52, 40,
-102, 97, 99,109, 41, 32, 43, 32,102, 97, 99, 42, 40,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 50, 41, 41, 42,
- 40,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 49, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32,
- 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,111,118,101,114,108, 97,121, 40,102,108,111, 97,
+ 9,105,102, 32, 40,118, 97,108, 32, 60, 61, 32, 49, 46, 48, 32, 38, 38, 32,118, 97,108, 32, 62, 61, 32, 45, 49, 46, 48, 41, 10,
+ 9, 9,111,117,116,118, 97,108, 32, 61, 32, 97, 99,111,115, 40,118, 97,108, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,
+116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95, 97,116, 97,110, 40,102,108,
+111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,
+116,118, 97,108, 32, 61, 32, 97,116, 97,110, 40,118, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,112,
+111,119, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,
+108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 32, 40,118, 97,108, 49, 32, 62, 61, 32, 48, 46, 48, 41,
+ 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32,112,111,119, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10, 9,101,108,
+115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,
+108,111,103, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,105,102, 40,118, 97,108, 49, 32, 62, 32, 48, 46, 48, 32, 32,
+ 38, 38, 32,118, 97,108, 50, 32, 62, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116,118, 97,108, 61, 32,108,111,103, 50, 40,118, 97,
+108, 49, 41, 32, 47, 32,108,111,103, 50, 40,118, 97,108, 50, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108,
+ 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,109, 97,120, 40,102,108,111, 97,116, 32,118, 97,
+108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,
+ 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,109, 97,120, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10,125,
+ 10, 10,118,111,105,100, 32,109, 97,116,104, 95,109,105,110, 40,102,108,111, 97,116, 32,118, 97,108, 49, 44, 32,102,108,111, 97,
+116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,
+118, 97,108, 32, 61, 32,109,105,110, 40,118, 97,108, 49, 44, 32,118, 97,108, 50, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,
+ 97,116,104, 95,114,111,117,110,100, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,
+117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 61, 32,102,108,111,111,114, 40,118, 97,108, 32, 43, 32, 48, 46,
+ 53, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109, 97,116,104, 95,108,101,115,115, 95,116,104, 97,110, 40,102,108,111, 97,116,
+ 32,118, 97,108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,
+118, 97,108, 41, 10,123, 10, 9,105,102, 40,118, 97,108, 49, 32, 60, 32,118, 97,108, 50, 41, 10, 9, 9,111,117,116,118, 97,108,
+ 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10,
+ 10,118,111,105,100, 32,109, 97,116,104, 95,103,114,101, 97,116,101,114, 95,116,104, 97,110, 40,102,108,111, 97,116, 32,118, 97,
+108, 49, 44, 32,102,108,111, 97,116, 32,118, 97,108, 50, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,
+ 41, 10,123, 10, 9,105,102, 40,118, 97,108, 49, 32, 62, 32,118, 97,108, 50, 41, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32,
+ 49, 46, 48, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,118, 97,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,
+105,100, 32,115,113,117,101,101,122,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,102,108,111, 97,116, 32,119,105,100,116,
+104, 44, 32,102,108,111, 97,116, 32, 99,101,110,116,101,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,
+108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 47, 40, 49, 46, 48, 32, 43, 32,112,111,119, 40, 50, 46,
+ 55, 49, 56, 50, 56, 49, 56, 51, 44, 32, 45, 40, 40,118, 97,108, 45, 99,101,110,116,101,114, 41, 42,119,105,100,116,104, 41, 41,
+ 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95, 97,100,100, 40,118,101, 99, 51, 32,118, 49, 44,
+ 32,118,101, 99, 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,
+108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 43, 32,118, 50,
+ 59, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 40, 97, 98,115, 40,111,117,116,118,101, 99, 91, 48, 93, 41, 32, 43, 32, 97, 98,
+115, 40,111,117,116,118,101, 99, 91, 49, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 50, 93, 41, 41, 47, 51,
+ 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,115,117, 98, 40,118,101, 99, 51, 32,118, 49,
+ 44, 32,118,101, 99, 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118, 49, 32, 45, 32,118,
+ 50, 59, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 40, 97, 98,115, 40,111,117,116,118,101, 99, 91, 48, 93, 41, 32, 43, 32, 97,
+ 98,115, 40,111,117,116,118,101, 99, 91, 49, 93, 41, 32, 43, 32, 97, 98,115, 40,111,117,116,118,101, 99, 91, 50, 93, 41, 41, 47,
+ 51, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95, 97,118,101,114, 97,103,101, 40,118,101,
+ 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44,
+ 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,
+ 49, 32, 43, 32,118, 50, 59, 10, 9,111,117,116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,111,117,116,118,101, 99, 41,
+ 59, 10, 9,111,117,116,118,101, 99, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,116,118,101, 99, 41, 59, 10,125,
+ 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,100,111,116, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99,
+ 51, 32,118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116,
+ 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 51, 40, 48, 44, 32, 48, 44, 32,
+ 48, 41, 59, 10, 9,111,117,116,118, 97,108, 32, 61, 32,100,111,116, 40,118, 49, 44, 32,118, 50, 41, 59, 10,125, 10, 10,118,111,
+105,100, 32,118,101, 99, 95,109, 97,116,104, 95, 99,114,111,115,115, 40,118,101, 99, 51, 32,118, 49, 44, 32,118,101, 99, 51, 32,
+118, 50, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,
+117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32, 99,114,111,115,115, 40,118, 49, 44, 32,118, 50, 41,
+ 59, 10, 9,111,117,116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,111,117,116,118,101, 99, 41, 59, 10,125, 10, 10,118,
+111,105,100, 32,118,101, 99, 95,109, 97,116,104, 95,110,111,114,109, 97,108,105,122,101, 40,118,101, 99, 51, 32,118, 44, 32,111,
+117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108,
+ 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,108,101,110,103,116,104, 40,118, 41, 59, 10, 9,111,117,116,118,101, 99,
+ 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,118, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118,101, 99, 95,109, 97,116,
+104, 95,110,101,103, 97,116,101, 40,118,101, 99, 51, 32,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118, 41, 10,
+123, 10, 9,111,117,116,118, 32, 61, 32, 45,118, 59, 10,125, 10, 10,118,111,105,100, 32,110,111,114,109, 97,108, 40,118,101, 99,
+ 51, 32,100,105,114, 44, 32,118,101, 99, 51, 32,110,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,100,111,116, 41, 10,123, 10, 9,111,117,116,110,111,114, 32, 61, 32,
+100,105,114, 59, 10, 9,111,117,116,100,111,116, 32, 61, 32, 45,100,111,116, 40,100,105,114, 44, 32,110,111,114, 41, 59, 10,125,
+ 10, 10,118,111,105,100, 32, 99,117,114,118,101,115, 95,118,101, 99, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99,
+ 51, 32,118,101, 99, 44, 32,115, 97,109,112,108,101,114, 49, 68, 32, 99,117,114,118,101,109, 97,112, 44, 32,111,117,116, 32,118,
+101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 46,120, 32, 61, 32,116,101,120,116,117,114,
+101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 40,118,101, 99, 46,120, 32, 43, 32, 49, 46, 48, 41, 42, 48, 46, 53, 41,
+ 46,120, 59, 10, 9,111,117,116,118,101, 99, 46,121, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109,
+ 97,112, 44, 32, 40,118,101, 99, 46,121, 32, 43, 32, 49, 46, 48, 41, 42, 48, 46, 53, 41, 46,121, 59, 10, 9,111,117,116,118,101,
+ 99, 46,122, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 40,118,101, 99, 46,122,
+ 32, 43, 32, 49, 46, 48, 41, 42, 48, 46, 53, 41, 46,122, 59, 10, 10, 9,105,102, 32, 40,102, 97, 99, 32, 33, 61, 32, 49, 46, 48,
+ 41, 10, 9, 9,111,117,116,118,101, 99, 32, 61, 32, 40,111,117,116,118,101, 99, 42,102, 97, 99, 41, 32, 43, 32, 40,118,101, 99,
+ 42, 40, 49, 46, 48, 45,102, 97, 99, 41, 41, 59, 10, 10,125, 10, 10,118,111,105,100, 32, 99,117,114,118,101,115, 95,114,103, 98,
+ 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,115, 97,109,112,108,101,114, 49, 68, 32,
+ 99,117,114,118,101,109, 97,112, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,
+116, 99,111,108, 46,114, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,116,101,120,
+116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 99,111,108, 46,114, 41, 46, 97, 41, 46,114, 59, 10, 9,111,
+117,116, 99,111,108, 46,103, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,116,101,
+120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 99,111,108, 46,103, 41, 46, 97, 41, 46,103, 59, 10, 9,
+111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,116,
+101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32, 99,111,108, 46, 98, 41, 46, 97, 41, 46, 98, 59, 10,
+ 10, 9,105,102, 32, 40,102, 97, 99, 32, 33, 61, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32, 40,111,117,
+116, 99,111,108, 42,102, 97, 99, 41, 32, 43, 32, 40, 99,111,108, 42, 40, 49, 46, 48, 45,102, 97, 99, 41, 41, 59, 10, 10, 9,111,
+117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,
+117,101, 40,102,108,111, 97,116, 32,118, 97,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,
+123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118, 97,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98,
+ 40,118,101, 99, 51, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,
+117,116, 99,111,108, 32, 61, 32, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,114,103, 98, 97, 40,118,101,
+ 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,
+111,108, 32, 61, 32, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101, 95,122,101,114,111,
+ 40,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 48,
+ 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,115,101,116, 95,118, 97,108,117,101, 95,111,110,101, 40,111,117,116, 32,102,108,
+111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,
+118,111,105,100, 32,115,101,116, 95,114,103, 98, 95,122,101,114,111, 40,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118, 97,
+108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,115,101,116, 95,114,103, 98, 97, 95,122,101,114,111, 40,111,117,116, 32,118,101, 99, 52, 32,111,117,116,118, 97,108, 41,
+ 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32,118,101, 99, 52, 40, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
+109,105,120, 95, 98,108,101,110,100, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,
+118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,
+ 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,
+111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,
+111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 97,100,100, 40,102,
+108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,
+111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,
+102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,
+108, 49, 44, 32, 99,111,108, 49, 32, 43, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97,
+ 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,109,117,108,116, 40,102,108,111, 97,
116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116,
32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99,
- 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45,
- 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40,111,117,116, 99,
-111,108, 46,114, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 42, 61, 32,102, 97, 99,109, 32, 43,
- 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46,114, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,
-114, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 40, 49, 46, 48, 32, 45,
- 32, 99,111,108, 50, 46,114, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 59, 10, 10, 9,105,102,
- 40,111,117,116, 99,111,108, 46,103, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 42, 61, 32,102,
- 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,
-116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 40,
- 49, 46, 48, 32, 45, 32, 99,111,108, 50, 46,103, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 59,
- 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98,
- 32, 42, 61, 32,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9,101,108,115,101,
- 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,
-102, 97, 99, 42, 40, 49, 46, 48, 32, 45, 32, 99,111,108, 50, 46, 98, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,
-108, 46, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115,117, 98, 40,102,108,111, 97,116, 32,102, 97, 99, 44,
- 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
-111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44,
- 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108, 49, 32,
- 45, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97,
- 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,100,105,118, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99,
- 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,
-111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48,
- 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,
-116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,114, 32, 33, 61, 32, 48, 46, 48, 41,
- 32,111,117,116, 99,111,108, 46,114, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,114, 32, 43, 32,102, 97, 99, 42,
-111,117,116, 99,111,108, 46,114, 47, 99,111,108, 50, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 50, 46,103, 32, 33, 61, 32, 48,
- 46, 48, 41, 32,111,117,116, 99,111,108, 46,103, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,103, 32, 43, 32,102,
- 97, 99, 42,111,117,116, 99,111,108, 46,103, 47, 99,111,108, 50, 46,103, 59, 10, 9,105,102, 40, 99,111,108, 50, 46, 98, 32, 33,
- 61, 32, 48, 46, 48, 41, 32,111,117,116, 99,111,108, 46, 98, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46, 98, 32,
- 43, 32,102, 97, 99, 42,111,117,116, 99,111,108, 46, 98, 47, 99,111,108, 50, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,
-105,120, 95,100,105,102,102, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101,
- 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99,
- 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108,
- 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 97, 98,115, 40, 99,111,108, 49, 32, 45, 32, 99,111,108, 50, 41, 44, 32,102,
- 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100,
- 32,109,105,120, 95,100, 97,114,107, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,
+ 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44,
+ 32, 99,111,108, 49, 32, 42, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32,
+ 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115, 99,114,101,101,110, 40,102,108,111, 97,116,
+ 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,
+118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44,
+ 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,
+102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 40,118,101, 99,
+ 52, 40,102, 97, 99,109, 41, 32, 43, 32,102, 97, 99, 42, 40,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 50, 41,
+ 41, 42, 40,118,101, 99, 52, 40, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 49, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32,
+ 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,111,118,101,114,108, 97,121, 40,102,108,
+111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,
+117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102,
+ 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48,
+ 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40,111,117,
+116, 99,111,108, 46,114, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 42, 61, 32,102, 97, 99,109,
+ 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46,114, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,
+108, 46,114, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 40, 49, 46, 48,
+ 32, 45, 32, 99,111,108, 50, 46,114, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 59, 10, 10, 9,
+105,102, 40,111,117,116, 99,111,108, 46,103, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 42, 61,
+ 32,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9,101,108,115,101, 10, 9, 9,
+111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,
+ 42, 40, 49, 46, 48, 32, 45, 32, 99,111,108, 50, 46,103, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103,
+ 41, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108,
+ 46, 98, 32, 42, 61, 32,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9,101,108,
+115,101, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46,
+ 48, 42,102, 97, 99, 42, 40, 49, 46, 48, 32, 45, 32, 99,111,108, 50, 46, 98, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116,
+ 99,111,108, 46, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115,117, 98, 40,102,108,111, 97,116, 32,102, 97,
+ 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99,
+ 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46,
+ 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 99,111,108,
+ 49, 32, 45, 32, 99,111,108, 50, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49,
+ 46, 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,100,105,118, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,
+101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,
+116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49,
+ 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,
+111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,114, 32, 33, 61, 32, 48, 46,
+ 48, 41, 32,111,117,116, 99,111,108, 46,114, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,114, 32, 43, 32,102, 97,
+ 99, 42,111,117,116, 99,111,108, 46,114, 47, 99,111,108, 50, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 50, 46,103, 32, 33, 61,
+ 32, 48, 46, 48, 41, 32,111,117,116, 99,111,108, 46,103, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,103, 32, 43,
+ 32,102, 97, 99, 42,111,117,116, 99,111,108, 46,103, 47, 99,111,108, 50, 46,103, 59, 10, 9,105,102, 40, 99,111,108, 50, 46, 98,
+ 32, 33, 61, 32, 48, 46, 48, 41, 32,111,117,116, 99,111,108, 46, 98, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,
+ 98, 32, 43, 32,102, 97, 99, 42,111,117,116, 99,111,108, 46, 98, 47, 99,111,108, 50, 46, 98, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109,105,120, 95,100,105,102,102, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,
118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,
97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,116, 99,
-111,108, 46,114,103, 98, 32, 61, 32,109,105,110, 40, 99,111,108, 49, 46,114,103, 98, 44, 32, 99,111,108, 50, 46,114,103, 98, 42,
-102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,105,
-100, 32,109,105,120, 95,108,105,103,104,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49,
+111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 49, 44, 32, 97, 98,115, 40, 99,111,108, 49, 32, 45, 32, 99,111,108, 50, 41, 44,
+ 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,111,
+105,100, 32,109,105,120, 95,100, 97,114,107, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49,
44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10,
9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,111,117,
-116, 99,111,108, 46,114,103, 98, 32, 61, 32,109, 97,120, 40, 99,111,108, 49, 46,114,103, 98, 44, 32, 99,111,108, 50, 46,114,103,
+116, 99,111,108, 46,114,103, 98, 32, 61, 32,109,105,110, 40, 99,111,108, 49, 46,114,103, 98, 44, 32, 99,111,108, 50, 46,114,103,
98, 42,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10, 10,118,
-111,105,100, 32,109,105,120, 95,100,111,100,103,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,
+111,105,100, 32,109,105,120, 95,108,105,103,104,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,
108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,
123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,
-111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,114, 32, 33, 61, 32,
- 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 42, 99,
-111,108, 50, 46,114, 59, 10, 9, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,
-108, 46,114, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,116, 99,
-111,108, 46,114, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 49,
- 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32,116,109,112, 59, 10, 9,125,
- 10, 9,105,102, 40,111,117,116, 99,111,108, 46,103, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,
-116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9, 9,105,102, 40,116,109,112,
- 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,
-115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,116, 99,111,108, 46,103, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48,
- 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,
-117,116, 99,111,108, 46,103, 32, 61, 32,116,109,112, 59, 10, 9,125, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98, 32, 33,
+111,117,116, 99,111,108, 46,114,103, 98, 32, 61, 32,109, 97,120, 40, 99,111,108, 49, 46,114,103, 98, 44, 32, 99,111,108, 50, 46,
+114,103, 98, 42,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10,125, 10,
+ 10,118,111,105,100, 32,109,105,120, 95,100,111,100,103,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32,
+ 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108,
+ 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59,
+ 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,114, 32, 33,
61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,
- 42, 99,111,108, 50, 46, 98, 59, 10, 9, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116,
- 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,
-116, 99,111,108, 46, 98, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61,
- 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,109,112, 59, 10,
- 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 98,117,114,110, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,
-101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,
-116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49,
- 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,116,109,112, 44, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97,
- 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,116,109,112, 32, 61, 32,102, 97, 99,109,
- 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46,114, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9,
- 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61,
- 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 47,116,109,112, 41, 41, 32, 60,
- 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102,
- 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,
-108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32,116,109,112, 59, 10, 10, 9,116,109,112, 32, 61, 32,102, 97,
- 99,109, 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41,
- 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112,
- 32, 61, 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 47,116,109,112, 41, 41,
- 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,
-105,102, 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10,
- 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32,116,109,112, 59, 10, 10, 9,116,109,112, 32, 61, 32,
-102, 97, 99,109, 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46,
- 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,
-109,112, 32, 61, 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46, 98, 41, 47,116,109,112,
- 41, 41, 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,
-101, 32,105,102, 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48,
- 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,109,112, 59, 10,125, 10, 10,118,111,105,
-100, 32,109,105,120, 95,104,117,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,
-118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102,
- 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,
-116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,
-111,108, 49, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50, 44, 32,116,109,112, 59, 10, 9,114,103, 98,
- 95,116,111, 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,105,102, 40,104,115,118, 50, 46,121,
- 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,
-104,115,118, 41, 59, 10, 9, 9,104,115,118, 46,120, 32, 61, 32,104,115,118, 50, 46,120, 59, 10, 9, 9,104,115,118, 95,116,111,
- 95,114,103, 98, 40,104,115,118, 44, 32,116,109,112, 41, 59, 32, 10, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,109,105,120,
- 40,111,117,116, 99,111,108, 44, 32,116,109,112, 44, 32,102, 97, 99, 41, 59, 10, 9, 9,111,117,116, 99,111,108, 46, 97, 32, 61,
- 32, 99,111,108, 49, 46, 97, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115, 97,116, 40,102,108,111, 97,
-116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116,
- 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99,
- 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45,
- 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,
-118, 44, 32,104,115,118, 50, 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,104,115,118,
- 41, 59, 10, 10, 9,105,102, 40,104,115,118, 46,121, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 95,116,111,
- 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9, 9,104,115,118, 46,121, 32, 61, 32,102, 97, 99,
-109, 42,104,115,118, 46,121, 32, 43, 32,102, 97, 99, 42,104,115,118, 50, 46,121, 59, 10, 9, 9,104,115,118, 95,116,111, 95,114,
-103, 98, 40,104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,
-118, 97,108, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,
-111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,
-108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109,
- 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50, 59, 10,
- 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,108, 49, 44, 32,104,115,118, 41, 59, 10, 9,114,103, 98, 95,116,111, 95,
-104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,104,115,118, 46,122, 32, 61, 32,102, 97, 99,109, 42,
-104,115,118, 46,122, 32, 43, 32,102, 97, 99, 42,104,115,118, 50, 46,122, 59, 10, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,
-104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 99,111,108,111,114, 40,
-102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44,
- 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112,
- 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49,
- 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,118,101, 99,
- 52, 32,104,115,118, 44, 32,104,115,118, 50, 44, 32,116,109,112, 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,
-108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,105,102, 40,104,115,118, 50, 46,121, 32, 33, 61, 32, 48, 46, 48, 41, 32,123,
- 10, 9, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,104,115,118, 41, 59, 10, 9, 9,104,115,
-118, 46,120, 32, 61, 32,104,115,118, 50, 46,120, 59, 10, 9, 9,104,115,118, 46,121, 32, 61, 32,104,115,118, 50, 46,121, 59, 10,
- 9, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118, 44, 32,116,109,112, 41, 59, 32, 10, 10, 9, 9,111,117,116, 99,
-111,108, 32, 61, 32,109,105,120, 40,111,117,116, 99,111,108, 44, 32,116,109,112, 44, 32,102, 97, 99, 41, 59, 10, 9, 9,111,117,
-116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,
-115,111,102,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32,
- 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32,
- 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,
-109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,118,101, 99, 52, 32,111,110,101, 61, 32,118,101, 99, 52, 40,
- 49, 46, 48, 41, 59, 10, 9,118,101, 99, 52, 32,115, 99,114, 61, 32,111,110,101, 32, 45, 32, 40,111,110,101, 32, 45, 32, 99,111,
-108, 50, 41, 42, 40,111,110,101, 32, 45, 32, 99,111,108, 49, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,102, 97, 99,109,
- 42, 99,111,108, 49, 32, 43, 32,102, 97, 99, 42, 40, 40,111,110,101, 32, 45, 32, 99,111,108, 49, 41, 42, 99,111,108, 50, 42, 99,
-111,108, 49, 32, 43, 32, 99,111,108, 49, 42,115, 99,114, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,108,105,110,
-101, 97,114, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,
-111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,
-108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32,
- 99,111,108, 49, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,114, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,
-108, 46,114, 61, 32, 99,111,108, 49, 46,114, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,114, 32, 45,
- 32, 48, 46, 53, 41, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,114, 61, 32, 99,111,108, 49, 46,114,
- 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,114, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10, 10, 9,105,
-102, 40, 99,111,108, 50, 46,103, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 61, 32, 99,111,108, 49,
- 46,103, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,103, 32, 45, 32, 48, 46, 53, 41, 41, 59, 10, 9,
-101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,103, 61, 32, 99,111,108, 49, 46,103, 32, 43, 32,102, 97, 99, 42, 40, 50,
- 46, 48, 42, 40, 99,111,108, 50, 46,103, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46, 98, 32,
- 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 61, 32, 99,111,108, 49, 46, 98, 32, 43, 32,102, 97, 99, 42,
- 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46, 98, 32, 45, 32, 48, 46, 53, 41, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,
-116, 99,111,108, 46, 98, 61, 32, 99,111,108, 49, 46, 98, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,
- 98, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118, 97,108,116,111,114,103, 98, 40,102,108,111, 97,
-116, 32,102, 97, 99, 44, 32,115, 97,109,112,108,101,114, 49, 68, 32, 99,111,108,111,114,109, 97,112, 44, 32,111,117,116, 32,118,
-101, 99, 52, 32,111,117,116, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116, 97,108,112,104, 97, 41, 10,
-123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,111,108,111,114,109, 97,112, 44, 32,
-102, 97, 99, 41, 59, 10, 9,111,117,116, 97,108,112,104, 97, 32, 61, 32,111,117,116, 99,111,108, 46, 97, 59, 10,125, 10, 10,118,
-111,105,100, 32,114,103, 98,116,111, 98,119, 40,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,
-116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 99,111,108,111,114, 46,114, 42, 48, 46,
- 51, 53, 32, 43, 32, 99,111,108,111,114, 46,103, 42, 48, 46, 52, 53, 32, 43, 32, 99,111,108,111,114, 46, 98, 42, 48, 46, 50, 59,
- 10,125, 10, 10,118,111,105,100, 32,105,110,118,101,114,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32,
- 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 46,
-120,121,122, 32, 61, 32,109,105,120, 40, 99,111,108, 46,120,121,122, 44, 32,118,101, 99, 51, 40, 49, 46, 48, 44, 32, 49, 46, 48,
- 44, 32, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 46,120,121,122, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,108, 46,
-119, 32, 61, 32, 99,111,108, 46,119, 59, 10,125, 10, 10,118,111,105,100, 32,104,117,101, 95,115, 97,116, 40,102,108,111, 97,116,
- 32,104,117,101, 44, 32,102,108,111, 97,116, 32,115, 97,116, 44, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,102,108,
-111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,
-111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32,104,115,118, 59, 10, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,
-108, 44, 32,104,115,118, 41, 59, 10, 10, 9,104,115,118, 91, 48, 93, 32, 43, 61, 32, 40,104,117,101, 32, 45, 32, 48, 46, 53, 41,
- 59, 10, 9,105,102, 40,104,115,118, 91, 48, 93, 62, 49, 46, 48, 41, 32,104,115,118, 91, 48, 93, 45, 61, 49, 46, 48, 59, 32,101,
-108,115,101, 32,105,102, 40,104,115,118, 91, 48, 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 48, 93, 43, 61, 32, 49, 46, 48, 59,
- 10, 9,104,115,118, 91, 49, 93, 32, 42, 61, 32,115, 97,116, 59, 10, 9,105,102, 40,104,115,118, 91, 49, 93, 62, 49, 46, 48, 41,
- 32,104,115,118, 91, 49, 93, 61, 32, 49, 46, 48, 59, 32,101,108,115,101, 32,105,102, 40,104,115,118, 91, 49, 93, 60, 48, 46, 48,
- 41, 32,104,115,118, 91, 49, 93, 61, 32, 48, 46, 48, 59, 10, 9,104,115,118, 91, 50, 93, 32, 42, 61, 32,118, 97,108,117,101, 59,
- 10, 9,105,102, 40,104,115,118, 91, 50, 93, 62, 49, 46, 48, 41, 32,104,115,118, 91, 50, 93, 61, 32, 49, 46, 48, 59, 32,101,108,
-115,101, 32,105,102, 40,104,115,118, 91, 50, 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 50, 93, 61, 32, 48, 46, 48, 59, 10, 10,
- 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10, 10, 9,111,117,116, 99,
-111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 44, 32,111,117,116, 99,111,108, 44, 32,102, 97, 99, 41, 59, 10,125, 10, 10,118,
-111,105,100, 32,115,101,112, 97,114, 97,116,101, 95,114,103, 98, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,102,
-108,111, 97,116, 32,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32, 98,
- 41, 10,123, 10, 9,114, 32, 61, 32, 99,111,108, 46,114, 59, 10, 9,103, 32, 61, 32, 99,111,108, 46,103, 59, 10, 9, 98, 32, 61,
- 32, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32, 99,111,109, 98,105,110,101, 95,114,103, 98, 40,102,108,111, 97,
-116, 32,114, 44, 32,102,108,111, 97,116, 32,103, 44, 32,102,108,111, 97,116, 32, 98, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
- 99,111,108, 41, 10,123, 10, 9, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,114, 44, 32,103, 44, 32, 98, 44, 32, 49, 46, 48, 41,
- 59, 10,125, 10, 10,118,111,105,100, 32,111,117,116,112,117,116, 95,110,111,100,101, 40,118,101, 99, 52, 32,114,103, 98, 44, 32,
-102,108,111, 97,116, 32, 97,108,112,104, 97, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,114,103, 98, 41, 10,123, 10,
- 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 46,114,103, 98, 44, 32, 97,108,112,104, 97, 41, 59, 10,
-125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 84, 69, 88, 84, 85, 82, 69, 83, 32, 42, 42, 42, 42, 42, 42, 42,
- 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95,102,108,105,112, 95, 98,108,101,
-110,100, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,123, 10,
- 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 46,121,120,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120,116,117,
-114,101, 95, 98,108,101,110,100, 95,108,105,110, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116,
- 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 40, 49, 46, 48, 43,118,101, 99, 46,120, 41,
- 47, 50, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95, 98,108,101,110,100, 95,113,117, 97,100,
- 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,
-111,117,116,118, 97,108, 32, 61, 32,109, 97,120, 40, 40, 49, 46, 48, 43,118,101, 99, 46,120, 41, 47, 50, 46, 48, 44, 32, 48, 46,
- 48, 41, 59, 10, 9,111,117,116,118, 97,108, 32, 42, 61, 32,111,117,116,118, 97,108, 59, 10,125, 10, 10,118,111,105,100, 32,116,
-101,120,116,117,114,101, 95,119,111,111,100, 95,115,105,110, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,102,108,
-111, 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,118,
-101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32, 97, 32, 61, 32,115,113,114,116, 40,118,101,
- 99, 46,120, 42,118,101, 99, 46,120, 32, 43, 32,118,101, 99, 46,121, 42,118,101, 99, 46,121, 32, 43, 32,118,101, 99, 46,122, 42,
-118,101, 99, 46,122, 41, 42, 50, 48, 46, 48, 59, 10, 9,102,108,111, 97,116, 32,119,105, 32, 61, 32, 48, 46, 53, 32, 43, 32, 48,
- 46, 53, 42,115,105,110, 40, 97, 41, 59, 10, 10, 9,118, 97,108,117,101, 32, 61, 32,119,105, 59, 10, 9, 99,111,108,111,114, 32,
- 61, 32,118,101, 99, 52, 40,119,105, 44, 32,119,105, 44, 32,119,105, 44, 32, 49, 46, 48, 41, 59, 10, 9,110,111,114,109, 97,108,
- 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
-116,101,120,116,117,114,101, 95,105,109, 97,103,101, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,115, 97,109,112,108,101,114, 50,
- 68, 32,105,109, 97, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116, 32,118,101, 99, 52,
- 32, 99,111,108,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10, 9, 99,111,108,111,
-114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 40,118,101, 99, 46,120,121, 32, 43, 32,118,101, 99,
- 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 41, 42, 48, 46, 53, 41, 59, 10, 9,118, 97,108,117,101, 32, 61, 32, 49, 46, 48, 59,
- 10, 10, 9,110,111,114,109, 97,108, 46,120, 32, 61, 32, 50, 46, 48, 42, 40, 99,111,108,111,114, 46,114, 32, 45, 32, 48, 46, 53,
- 41, 59, 10, 9,110,111,114,109, 97,108, 46,121, 32, 61, 32, 50, 46, 48, 42, 40, 48, 46, 53, 32, 45, 32, 99,111,108,111,114, 46,
-103, 41, 59, 10, 9,110,111,114,109, 97,108, 46,122, 32, 61, 32, 50, 46, 48, 42, 40, 99,111,108,111,114, 46, 98, 32, 45, 32, 48,
- 46, 53, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 77, 84, 69, 88, 32, 42, 42, 42, 42,
- 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,111,114, 99,111, 40,
-118,101, 99, 51, 32, 97,116,116,111,114, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,114, 99,111, 41, 10,123, 10, 9,
-111,114, 99,111, 32, 61, 32, 97,116,116,111,114, 99,111, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,117,118,
- 40,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 41, 10,123, 10, 9, 47, 42, 32,
-100,105,115, 97, 98,108,101,100, 32,102,111,114, 32,110,111,119, 44, 32,119,111,114,107,115, 32,116,111,103,101,116,104,101,114,
- 32,119,105,116,104, 32,108,101, 97,118,105,110,103, 32,111,117,116, 32,109,116,101,120, 95, 50,100, 95,109, 97,112,112,105,110,
-103, 10, 9, 32, 32, 32,117,118, 32, 61, 32,118,101, 99, 51, 40, 97,116,116,117,118, 42, 50, 46, 48, 32, 45, 32,118,101, 99, 50,
- 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 44, 32, 48, 46, 48, 41, 59, 32, 42, 47, 10, 9,117,118, 32, 61, 32,118,101, 99, 51, 40,
- 97,116,116,117,118, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,110,111,114,109, 40,
-118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41,
- 10,123, 10, 9, 47, 42, 32, 99,111,114,114,101,115,112,111,110,100,115, 32,116,111, 32,115,104,105, 45, 62,111,114,110, 44, 32,
-119,104,105, 99,104, 32,105,115, 32,110,101,103, 97,116,101,100, 32,115,111, 32, 99, 97,110, 99,101,108,115, 10, 9, 32, 32, 32,
-111,117,116, 32, 98,108,101,110,100,101,114, 32,110,111,114,109, 97,108, 32,110,101,103, 97,116,105,111,110, 32, 42, 47, 10, 9,
-111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,110,111,114,109, 97,108, 41, 59, 10,125,
- 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,116, 97,110,103,101,110,116, 40,118,101, 99, 51, 32,116, 97,110,103,101,110,
-116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,116, 97,110,103,101,110,116, 41, 10,123, 10, 9,111,117,116,116, 97,
-110,103,101,110,116, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,116, 97,110,103,101,110,116, 41, 59, 10,125, 10, 10,118,
-111,105,100, 32,116,101,120, 99,111, 95,103,108,111, 98, 97,108, 40,109, 97,116, 52, 32,118,105,101,119,105,110,118,109, 97,116,
- 44, 32,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,103,108,111, 98, 97,108, 41, 10,123, 10, 9,103,
-108,111, 98, 97,108, 32, 61, 32, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40, 99,111, 44, 32, 49, 46, 48,
- 41, 41, 46,120,121,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,111, 98,106,101, 99,116, 40,109, 97,116,
- 52, 32,118,105,101,119,105,110,118,109, 97,116, 44, 32,109, 97,116, 52, 32,111, 98,105,110,118,109, 97,116, 44, 32,118,101, 99,
- 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111, 98,106,101, 99,116, 41, 10,123, 10, 9,111, 98,106,101, 99,116,
- 32, 61, 32, 40,111, 98,105,110,118,109, 97,116, 42, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40, 99,111,
- 44, 32, 49, 46, 48, 41, 41, 41, 46,120,121,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,114,101,102,108,
- 40,118,101, 99, 51, 32,118,110, 44, 32,118,101, 99, 51, 32,118,105,101,119, 44, 32,111,117,116, 32,118,101, 99, 51, 32,114,101,
-102, 41, 10,123, 10, 9,114,101,102, 32, 61, 32,118,105,101,119, 32, 45, 32, 50, 46, 48, 42,100,111,116, 40,118,110, 44, 32,118,
-105,101,119, 41, 42,118,110, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,110,111,114,109, 40,118,101, 99, 51,
- 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,
- 47, 42, 32, 98,108,101,110,100,101,114, 32,114,101,110,100,101,114, 32,110,111,114,109, 97,108, 32,105,115, 32,110,101,103, 97,
-116,101,100, 32, 42, 47, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32, 45,110,111,114,109, 97,108,105,122,101, 40,110,
-111,114,109, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95, 98,108,101,110,100, 40,118,
-101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102,
- 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41,
- 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10,
- 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116,
- 42,116,101,120, 99,111,108, 32, 43, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,
-116,101,120, 95,114,103, 98, 95,109,117,108, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,
-120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,
-116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102,
- 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10,
- 9,105,110, 99,111,108, 32, 61, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 41, 42,111,117,
-116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115, 99,114,101,101,110, 40,118,101,
- 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97,
- 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,
-123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,
-102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,118,101, 99, 51, 40,
- 49, 46, 48, 41, 32, 45, 32, 40,118,101, 99, 51, 40,102, 97, 99,109, 41, 32, 43, 32,102, 97, 99,116, 42, 40,118,101, 99, 51, 40,
- 49, 46, 48, 41, 32, 45, 32,116,101,120, 99,111,108, 41, 41, 42, 40,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32,111,117,116,
- 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,111,118,101,114,108, 97,121, 40,118,
-101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102,
- 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41,
- 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10,
- 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,114, 32,
- 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,108, 46,114, 32, 61, 32,111,117,116, 99,111,108, 46,114, 42, 40,102, 97, 99,
-109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,114, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,
-105,110, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116,
- 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 46,114, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108,
- 46,114, 41, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,103, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,
-108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 42, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,
-116,101,120, 99,111,108, 46,103, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48,
- 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,
-108, 46,103, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 59, 10, 10, 9,105,102, 40,111,117,116,
- 99,111,108, 46, 98, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,108, 46, 98, 32, 61, 32,111,117,116, 99,111,108, 46,
- 98, 42, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,111,108, 46, 98, 41, 59, 10, 9,101,
-108,115,101, 10, 9, 9,105,110, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46,
- 48, 42,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 46, 98, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,
-111,117,116, 99,111,108, 46, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115,117, 98, 40,
+ 42, 99,111,108, 50, 46,114, 59, 10, 9, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116,
+ 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,
+116, 99,111,108, 46,114, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61,
+ 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32,116,109,112, 59, 10,
+ 9,125, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,103, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,
+116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9, 9,105,102, 40,116,
+109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,
+101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,111,117,116, 99,111,108, 46,103, 47,116,109,112, 41, 32, 62, 32, 49,
+ 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9,
+ 9,111,117,116, 99,111,108, 46,103, 32, 61, 32,116,109,112, 59, 10, 9,125, 10, 9,105,102, 40,111,117,116, 99,111,108, 46, 98,
+ 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,111, 97,116, 32,116,109,112, 32, 61, 32, 49, 46, 48, 32, 45, 32,102,
+ 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,111,
+117,116, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112, 32, 61, 32,
+111,117,116, 99,111,108, 46, 98, 47,116,109,112, 41, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98,
+ 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,109,112,
+ 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 98,117,114,110, 40,102,108,111, 97,116, 32,102, 97, 99, 44,
+ 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
+111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44,
+ 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,116,109,112, 44, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,
+102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,116,109,112, 32, 61, 32,102, 97,
+ 99,109, 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46,114, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46, 48, 41,
+ 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,109,112,
+ 32, 61, 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,114, 41, 47,116,109,112, 41, 41,
+ 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,
+105,102, 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 59, 10,
+ 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,114, 32, 61, 32,116,109,112, 59, 10, 10, 9,116,109,112, 32, 61, 32,
+102, 97, 99,109, 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46,103, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32, 48, 46,
+ 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40, 40,116,
+109,112, 32, 61, 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 47,116,109,112,
+ 41, 41, 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,
+101, 32,105,102, 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32, 49, 46, 48,
+ 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,103, 32, 61, 32,116,109,112, 59, 10, 10, 9,116,109,112, 32,
+ 61, 32,102, 97, 99,109, 32, 43, 32,102, 97, 99, 42, 99,111,108, 50, 46, 98, 59, 10, 9,105,102, 40,116,109,112, 32, 60, 61, 32,
+ 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101, 32,105,102, 40,
+ 40,116,109,112, 32, 61, 32, 40, 49, 46, 48, 32, 45, 32, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46, 98, 41, 47,116,
+109,112, 41, 41, 32, 60, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,
+108,115,101, 32,105,102, 40,116,109,112, 32, 62, 32, 49, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32, 49,
+ 46, 48, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 32, 61, 32,116,109,112, 59, 10,125, 10, 10,118,
+111,105,100, 32,109,105,120, 95,104,117,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49,
+ 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10,
+ 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,
+111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61,
+ 32, 99,111,108, 49, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50, 44, 32,116,109,112, 59, 10, 9,114,
+103, 98, 95,116,111, 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,105,102, 40,104,115,118, 50,
+ 46,121, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108,
+ 44, 32,104,115,118, 41, 59, 10, 9, 9,104,115,118, 46,120, 32, 61, 32,104,115,118, 50, 46,120, 59, 10, 9, 9,104,115,118, 95,
+116,111, 95,114,103, 98, 40,104,115,118, 44, 32,116,109,112, 41, 59, 32, 10, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,109,
+105,120, 40,111,117,116, 99,111,108, 44, 32,116,109,112, 44, 32,102, 97, 99, 41, 59, 10, 9, 9,111,117,116, 99,111,108, 46, 97,
+ 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,115, 97,116, 40,102,108,
+111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,
+117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102,
+ 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61, 32, 49, 46, 48,
+ 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,118,101, 99, 52, 32,
+104,115,118, 44, 32,104,115,118, 50, 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,104,
+115,118, 41, 59, 10, 10, 9,105,102, 40,104,115,118, 46,121, 32, 33, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,103, 98, 95,
+116,111, 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9, 9,104,115,118, 46,121, 32, 61, 32,102,
+ 97, 99,109, 42,104,115,118, 46,121, 32, 43, 32,102, 97, 99, 42,104,115,118, 50, 46,121, 59, 10, 9, 9,104,115,118, 95,116,111,
+ 95,114,103, 98, 40,104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,
+120, 95,118, 97,108, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52,
+ 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61,
+ 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97,
+ 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,118,101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50,
+ 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40, 99,111,108, 49, 44, 32,104,115,118, 41, 59, 10, 9,114,103, 98, 95,116,
+111, 95,104,115,118, 40, 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,104,115,118, 46,122, 32, 61, 32,102, 97, 99,
+109, 42,104,115,118, 46,122, 32, 43, 32,102, 97, 99, 42,104,115,118, 50, 46,122, 59, 10, 9,104,115,118, 95,116,111, 95,114,103,
+ 98, 40,104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95, 99,111,108,111,
+114, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108,
+ 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61, 32, 99,108, 97,
+109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 32, 61,
+ 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 59, 10, 10, 9,118,
+101, 99, 52, 32,104,115,118, 44, 32,104,115,118, 50, 44, 32,116,109,112, 59, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,
+ 99,111,108, 50, 44, 32,104,115,118, 50, 41, 59, 10, 10, 9,105,102, 40,104,115,118, 50, 46,121, 32, 33, 61, 32, 48, 46, 48, 41,
+ 32,123, 10, 9, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,111,117,116, 99,111,108, 44, 32,104,115,118, 41, 59, 10, 9, 9,
+104,115,118, 46,120, 32, 61, 32,104,115,118, 50, 46,120, 59, 10, 9, 9,104,115,118, 46,121, 32, 61, 32,104,115,118, 50, 46,121,
+ 59, 10, 9, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118, 44, 32,116,109,112, 41, 59, 32, 10, 10, 9, 9,111,117,
+116, 99,111,108, 32, 61, 32,109,105,120, 40,111,117,116, 99,111,108, 44, 32,116,109,112, 44, 32,102, 97, 99, 41, 59, 10, 9, 9,
+111,117,116, 99,111,108, 46, 97, 32, 61, 32, 99,111,108, 49, 46, 97, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,105,
+120, 95,115,111,102,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99,
+ 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32,
+ 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,102,
+ 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99, 59, 10, 10, 9,118,101, 99, 52, 32,111,110,101, 61, 32,118,101, 99,
+ 52, 40, 49, 46, 48, 41, 59, 10, 9,118,101, 99, 52, 32,115, 99,114, 61, 32,111,110,101, 32, 45, 32, 40,111,110,101, 32, 45, 32,
+ 99,111,108, 50, 41, 42, 40,111,110,101, 32, 45, 32, 99,111,108, 49, 41, 59, 10, 9,111,117,116, 99,111,108, 32, 61, 32,102, 97,
+ 99,109, 42, 99,111,108, 49, 32, 43, 32,102, 97, 99, 42, 40, 40,111,110,101, 32, 45, 32, 99,111,108, 49, 41, 42, 99,111,108, 50,
+ 42, 99,111,108, 49, 32, 43, 32, 99,111,108, 49, 42,115, 99,114, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,105,120, 95,108,
+105,110,101, 97,114, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52,
+ 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,102, 97, 99, 32, 61,
+ 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32, 49, 46, 48, 41, 59, 10, 10, 9,111,117,116, 99,111,108, 32,
+ 61, 32, 99,111,108, 49, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,114, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116,
+ 99,111,108, 46,114, 61, 32, 99,111,108, 49, 46,114, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,114,
+ 32, 45, 32, 48, 46, 53, 41, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,114, 61, 32, 99,111,108, 49,
+ 46,114, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,114, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10, 10,
+ 9,105,102, 40, 99,111,108, 50, 46,103, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46,103, 61, 32, 99,111,
+108, 49, 46,103, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,103, 32, 45, 32, 48, 46, 53, 41, 41, 59,
+ 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 46,103, 61, 32, 99,111,108, 49, 46,103, 32, 43, 32,102, 97, 99, 42,
+ 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46,103, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10, 10, 9,105,102, 40, 99,111,108, 50, 46,
+ 98, 32, 62, 32, 48, 46, 53, 41, 10, 9, 9,111,117,116, 99,111,108, 46, 98, 61, 32, 99,111,108, 49, 46, 98, 32, 43, 32,102, 97,
+ 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108, 50, 46, 98, 32, 45, 32, 48, 46, 53, 41, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,
+111,117,116, 99,111,108, 46, 98, 61, 32, 99,111,108, 49, 46, 98, 32, 43, 32,102, 97, 99, 42, 40, 50, 46, 48, 42, 40, 99,111,108,
+ 50, 46, 98, 41, 32, 45, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,118, 97,108,116,111,114,103, 98, 40,102,108,
+111, 97,116, 32,102, 97, 99, 44, 32,115, 97,109,112,108,101,114, 49, 68, 32, 99,111,108,111,114,109, 97,112, 44, 32,111,117,116,
+ 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116, 97,108,112,104, 97,
+ 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,116,101,120,116,117,114,101, 49, 68, 40, 99,111,108,111,114,109, 97,112,
+ 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 97,108,112,104, 97, 32, 61, 32,111,117,116, 99,111,108, 46, 97, 59, 10,125, 10,
+ 10,118,111,105,100, 32,114,103, 98,116,111, 98,119, 40,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,
+111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 99,111,108,111,114, 46,114, 42,
+ 48, 46, 51, 53, 32, 43, 32, 99,111,108,111,114, 46,103, 42, 48, 46, 52, 53, 32, 43, 32, 99,111,108,111,114, 46, 98, 42, 48, 46,
+ 50, 59, 10,125, 10, 10,118,111,105,100, 32,105,110,118,101,114,116, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99,
+ 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,
+108, 46,120,121,122, 32, 61, 32,109,105,120, 40, 99,111,108, 46,120,121,122, 44, 32,118,101, 99, 51, 40, 49, 46, 48, 44, 32, 49,
+ 46, 48, 44, 32, 49, 46, 48, 41, 32, 45, 32, 99,111,108, 46,120,121,122, 44, 32,102, 97, 99, 41, 59, 10, 9,111,117,116, 99,111,
+108, 46,119, 32, 61, 32, 99,111,108, 46,119, 59, 10,125, 10, 10,118,111,105,100, 32,104,117,101, 95,115, 97,116, 40,102,108,111,
+ 97,116, 32,104,117,101, 44, 32,102,108,111, 97,116, 32,115, 97,116, 44, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,
+102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,
+116, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32,104,115,118, 59, 10, 10, 9,114,103, 98, 95,116,111, 95,104,115,118, 40,
+ 99,111,108, 44, 32,104,115,118, 41, 59, 10, 10, 9,104,115,118, 91, 48, 93, 32, 43, 61, 32, 40,104,117,101, 32, 45, 32, 48, 46,
+ 53, 41, 59, 10, 9,105,102, 40,104,115,118, 91, 48, 93, 62, 49, 46, 48, 41, 32,104,115,118, 91, 48, 93, 45, 61, 49, 46, 48, 59,
+ 32,101,108,115,101, 32,105,102, 40,104,115,118, 91, 48, 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 48, 93, 43, 61, 32, 49, 46,
+ 48, 59, 10, 9,104,115,118, 91, 49, 93, 32, 42, 61, 32,115, 97,116, 59, 10, 9,105,102, 40,104,115,118, 91, 49, 93, 62, 49, 46,
+ 48, 41, 32,104,115,118, 91, 49, 93, 61, 32, 49, 46, 48, 59, 32,101,108,115,101, 32,105,102, 40,104,115,118, 91, 49, 93, 60, 48,
+ 46, 48, 41, 32,104,115,118, 91, 49, 93, 61, 32, 48, 46, 48, 59, 10, 9,104,115,118, 91, 50, 93, 32, 42, 61, 32,118, 97,108,117,
+101, 59, 10, 9,105,102, 40,104,115,118, 91, 50, 93, 62, 49, 46, 48, 41, 32,104,115,118, 91, 50, 93, 61, 32, 49, 46, 48, 59, 32,
+101,108,115,101, 32,105,102, 40,104,115,118, 91, 50, 93, 60, 48, 46, 48, 41, 32,104,115,118, 91, 50, 93, 61, 32, 48, 46, 48, 59,
+ 10, 10, 9,104,115,118, 95,116,111, 95,114,103, 98, 40,104,115,118, 44, 32,111,117,116, 99,111,108, 41, 59, 10, 10, 9,111,117,
+116, 99,111,108, 32, 61, 32,109,105,120, 40, 99,111,108, 44, 32,111,117,116, 99,111,108, 44, 32,102, 97, 99, 41, 59, 10,125, 10,
+ 10,118,111,105,100, 32,115,101,112, 97,114, 97,116,101, 95,114,103, 98, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116,
+ 32,102,108,111, 97,116, 32,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,103, 44, 32,111,117,116, 32,102,108,111, 97,116,
+ 32, 98, 41, 10,123, 10, 9,114, 32, 61, 32, 99,111,108, 46,114, 59, 10, 9,103, 32, 61, 32, 99,111,108, 46,103, 59, 10, 9, 98,
+ 32, 61, 32, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32, 99,111,109, 98,105,110,101, 95,114,103, 98, 40,102,108,
+111, 97,116, 32,114, 44, 32,102,108,111, 97,116, 32,103, 44, 32,102,108,111, 97,116, 32, 98, 44, 32,111,117,116, 32,118,101, 99,
+ 52, 32, 99,111,108, 41, 10,123, 10, 9, 99,111,108, 32, 61, 32,118,101, 99, 52, 40,114, 44, 32,103, 44, 32, 98, 44, 32, 49, 46,
+ 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,111,117,116,112,117,116, 95,110,111,100,101, 40,118,101, 99, 52, 32,114,103, 98,
+ 44, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,114,103, 98, 41, 10,
+123, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 46,114,103, 98, 44, 32, 97,108,112,104, 97, 41,
+ 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 84, 69, 88, 84, 85, 82, 69, 83, 32, 42, 42, 42, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95,102,108,105,112, 95, 98,
+108,101,110,100, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,
+123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,118,101, 99, 46,121,120,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120,
+116,117,114,101, 95, 98,108,101,110,100, 95,108,105,110, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,102,108,111,
+ 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,117,116,118, 97,108, 32, 61, 32, 40, 49, 46, 48, 43,118,101, 99, 46,
+120, 41, 47, 50, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120,116,117,114,101, 95, 98,108,101,110,100, 95,113,117,
+ 97,100, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123,
+ 10, 9,111,117,116,118, 97,108, 32, 61, 32,109, 97,120, 40, 40, 49, 46, 48, 43,118,101, 99, 46,120, 41, 47, 50, 46, 48, 44, 32,
+ 48, 46, 48, 41, 59, 10, 9,111,117,116,118, 97,108, 32, 42, 61, 32,111,117,116,118, 97,108, 59, 10,125, 10, 10,118,111,105,100,
+ 32,116,101,120,116,117,114,101, 95,119,111,111,100, 95,115,105,110, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,111,117,116, 32,
+102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116,
+ 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32, 97, 32, 61, 32,115,113,114,116, 40,
+118,101, 99, 46,120, 42,118,101, 99, 46,120, 32, 43, 32,118,101, 99, 46,121, 42,118,101, 99, 46,121, 32, 43, 32,118,101, 99, 46,
+122, 42,118,101, 99, 46,122, 41, 42, 50, 48, 46, 48, 59, 10, 9,102,108,111, 97,116, 32,119,105, 32, 61, 32, 48, 46, 53, 32, 43,
+ 32, 48, 46, 53, 42,115,105,110, 40, 97, 41, 59, 10, 10, 9,118, 97,108,117,101, 32, 61, 32,119,105, 59, 10, 9, 99,111,108,111,
+114, 32, 61, 32,118,101, 99, 52, 40,119,105, 44, 32,119,105, 44, 32,119,105, 44, 32, 49, 46, 48, 41, 59, 10, 9,110,111,114,109,
+ 97,108, 32, 61, 32,118,101, 99, 51, 40, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,116,101,120,116,117,114,101, 95,105,109, 97,103,101, 40,118,101, 99, 51, 32,118,101, 99, 44, 32,115, 97,109,112,108,101,
+114, 50, 68, 32,105,109, 97, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118, 97,108,117,101, 44, 32,111,117,116, 32,118,101,
+ 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 41, 10,123, 10, 9, 99,111,
+108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97, 44, 32, 40,118,101, 99, 46,120,121, 32, 43, 32,118,
+101, 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 41, 42, 48, 46, 53, 41, 59, 10, 9,118, 97,108,117,101, 32, 61, 32, 49, 46,
+ 48, 59, 10, 10, 9,110,111,114,109, 97,108, 46,120, 32, 61, 32, 50, 46, 48, 42, 40, 99,111,108,111,114, 46,114, 32, 45, 32, 48,
+ 46, 53, 41, 59, 10, 9,110,111,114,109, 97,108, 46,121, 32, 61, 32, 50, 46, 48, 42, 40, 48, 46, 53, 32, 45, 32, 99,111,108,111,
+114, 46,103, 41, 59, 10, 9,110,111,114,109, 97,108, 46,122, 32, 61, 32, 50, 46, 48, 42, 40, 99,111,108,111,114, 46, 98, 32, 45,
+ 32, 48, 46, 53, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 32, 77, 84, 69, 88, 32, 42, 42,
+ 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,111,114, 99,
+111, 40,118,101, 99, 51, 32, 97,116,116,111,114, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,114, 99,111, 41, 10,123,
+ 10, 9,111,114, 99,111, 32, 61, 32, 97,116,116,111,114, 99,111, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,
+117,118, 40,118,101, 99, 50, 32, 97,116,116,117,118, 44, 32,111,117,116, 32,118,101, 99, 51, 32,117,118, 41, 10,123, 10, 9, 47,
+ 42, 32,100,105,115, 97, 98,108,101,100, 32,102,111,114, 32,110,111,119, 44, 32,119,111,114,107,115, 32,116,111,103,101,116,104,
+101,114, 32,119,105,116,104, 32,108,101, 97,118,105,110,103, 32,111,117,116, 32,109,116,101,120, 95, 50,100, 95,109, 97,112,112,
+105,110,103, 10, 9, 32, 32, 32,117,118, 32, 61, 32,118,101, 99, 51, 40, 97,116,116,117,118, 42, 50, 46, 48, 32, 45, 32,118,101,
+ 99, 50, 40, 49, 46, 48, 44, 32, 49, 46, 48, 41, 44, 32, 48, 46, 48, 41, 59, 32, 42, 47, 10, 9,117,118, 32, 61, 32,118,101, 99,
+ 51, 40, 97,116,116,117,118, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,110,111,114,
+109, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,
+108, 41, 10,123, 10, 9, 47, 42, 32, 99,111,114,114,101,115,112,111,110,100,115, 32,116,111, 32,115,104,105, 45, 62,111,114,110,
+ 44, 32,119,104,105, 99,104, 32,105,115, 32,110,101,103, 97,116,101,100, 32,115,111, 32, 99, 97,110, 99,101,108,115, 10, 9, 32,
+ 32, 32,111,117,116, 32, 98,108,101,110,100,101,114, 32,110,111,114,109, 97,108, 32,110,101,103, 97,116,105,111,110, 32, 42, 47,
+ 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,110,111,114,109, 97,108, 41, 59,
+ 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,116, 97,110,103,101,110,116, 40,118,101, 99, 51, 32,116, 97,110,103,
+101,110,116, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,116, 97,110,103,101,110,116, 41, 10,123, 10, 9,111,117,116,
+116, 97,110,103,101,110,116, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,116, 97,110,103,101,110,116, 41, 59, 10,125, 10,
+ 10,118,111,105,100, 32,116,101,120, 99,111, 95,103,108,111, 98, 97,108, 40,109, 97,116, 52, 32,118,105,101,119,105,110,118,109,
+ 97,116, 44, 32,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,103,108,111, 98, 97,108, 41, 10,123, 10,
+ 9,103,108,111, 98, 97,108, 32, 61, 32, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40, 99,111, 44, 32, 49,
+ 46, 48, 41, 41, 46,120,121,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,111, 98,106,101, 99,116, 40,109,
+ 97,116, 52, 32,118,105,101,119,105,110,118,109, 97,116, 44, 32,109, 97,116, 52, 32,111, 98,105,110,118,109, 97,116, 44, 32,118,
+101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111, 98,106,101, 99,116, 41, 10,123, 10, 9,111, 98,106,101,
+ 99,116, 32, 61, 32, 40,111, 98,105,110,118,109, 97,116, 42, 40,118,105,101,119,105,110,118,109, 97,116, 42,118,101, 99, 52, 40,
+ 99,111, 44, 32, 49, 46, 48, 41, 41, 41, 46,120,121,122, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,120, 99,111, 95,114,101,
+102,108, 40,118,101, 99, 51, 32,118,110, 44, 32,118,101, 99, 51, 32,118,105,101,119, 44, 32,111,117,116, 32,118,101, 99, 51, 32,
+114,101,102, 41, 10,123, 10, 9,114,101,102, 32, 61, 32,118,105,101,119, 32, 45, 32, 50, 46, 48, 42,100,111,116, 40,118,110, 44,
+ 32,118,105,101,119, 41, 42,118,110, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,110,111,114,109, 40,118,101,
+ 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123,
+ 10, 9, 47, 42, 32, 98,108,101,110,100,101,114, 32,114,101,110,100,101,114, 32,110,111,114,109, 97,108, 32,105,115, 32,110,101,
+103, 97,116,101,100, 32, 42, 47, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32, 45,110,111,114,109, 97,108,105,122,101,
+ 40,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95, 98,108,101,110,100,
+ 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116,
+ 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,
+108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103,
+ 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97,
+ 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100,
+ 32,109,116,101,120, 95,114,103, 98, 95,109,117,108, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,
+116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,
+111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10,
+ 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59,
+ 10, 10, 9,105,110, 99,111,108, 32, 61, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 41, 42,
+111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115, 99,114,101,101,110, 40,
118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,
102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108,
- 41, 10,123, 10, 9,105,110, 99,111,108, 32, 61, 32, 45,102, 97, 99,116, 42,102, 97, 99,103, 42,116,101,120, 99,111,108, 32, 43,
- 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95, 97,100,100, 40,118,101,
- 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97,
- 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,
-123, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,102, 97, 99,103, 42,116,101,120, 99,111,108, 32, 43, 32,111,117,
-116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,100,105,118, 40,118,101, 99, 51, 32,
-111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44,
- 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,
-102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,
-109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,102, 40,116,101,120, 99,111,108, 46,114, 32, 33, 61, 32, 48,
- 46, 48, 41, 32,105,110, 99,111,108, 46,114, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,114, 32, 43, 32,102, 97,
- 99,116, 42,111,117,116, 99,111,108, 46,114, 47,116,101,120, 99,111,108, 46,114, 59, 10, 9,105,102, 40,116,101,120, 99,111,108,
- 46,103, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108,
- 46,103, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 46,103, 47,116,101,120, 99,111,108, 46,103, 59, 10, 9,105,102,
- 40,116,101,120, 99,111,108, 46, 98, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46, 98, 32, 61, 32,102, 97, 99,109,
- 42,111,117,116, 99,111,108, 46, 98, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 46, 98, 47,116,101,120, 99,111,108,
- 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,100,105,102,102, 40,118,101, 99, 51, 32,111,
-117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,
-102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,
-108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,109,
- 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,
-111,108, 32, 43, 32,102, 97, 99,116, 42, 97, 98,115, 40,116,101,120, 99,111,108, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,
-125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,100, 97,114,107, 40,118,101, 99, 51, 32,111,117,116, 99,111,
-108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,
-116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116,
- 32,102, 97, 99,109, 44, 32, 99,111,108, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97, 99,
-109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,
-108, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 46,114, 41, 32,105,110, 99,111,108, 46,114,
- 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,114, 32, 61, 32,111,117,116, 99,111,108, 46,114, 59,
- 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,103, 59, 10, 9,105,102, 40, 99,111,108, 32, 60,
- 32,111,117,116, 99,111,108, 46,103, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,
-110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,
-101,120, 99,111,108, 46, 98, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 46, 98, 41, 32,105,110, 99,
-111,108, 46, 98, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46, 98, 32, 61, 32,111,117,116, 99,111,
-108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,108,105,103,104,116, 40,118,101, 99, 51,
- 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116,
- 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10,
- 9,102,108,111, 97,116, 32,102, 97, 99,109, 44, 32, 99,111,108, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103,
- 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116,
- 42,116,101,120, 99,111,108, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 46,114, 41, 32,105,
-110, 99,111,108, 46,114, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,114, 32, 61, 32,111,117,116,
- 99,111,108, 46,114, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,103, 59, 10, 9,105,102,
- 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 46,103, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32, 99,111,108, 59, 32,
-101,108,115,101, 32,105,110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 59, 10, 9, 99,111,108, 32, 61, 32,
-102, 97, 99,116, 42,116,101,120, 99,111,108, 46, 98, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 46,
- 98, 41, 32,105,110, 99,111,108, 46, 98, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46, 98, 32, 61,
- 32,111,117,116, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,104,117,101, 40,
+ 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59,
+ 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,118,101, 99,
+ 51, 40, 49, 46, 48, 41, 32, 45, 32, 40,118,101, 99, 51, 40,102, 97, 99,109, 41, 32, 43, 32,102, 97, 99,116, 42, 40,118,101, 99,
+ 51, 40, 49, 46, 48, 41, 32, 45, 32,116,101,120, 99,111,108, 41, 41, 42, 40,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32,111,
+117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,111,118,101,114,108, 97,121,
+ 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116,
+ 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,
+108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103,
+ 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,103, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,
+114, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,108, 46,114, 32, 61, 32,111,117,116, 99,111,108, 46,114, 42, 40,102,
+ 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,114, 41, 59, 10, 9,101,108,115,101, 10,
+ 9, 9,105,110, 99,111,108, 46,114, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97,
+ 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 46,114, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,
+111,108, 46,114, 41, 59, 10, 10, 9,105,102, 40,111,117,116, 99,111,108, 46,103, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110,
+ 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 42, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,
+116, 42,116,101,120, 99,111,108, 46,103, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 46,103, 32, 61, 32, 49,
+ 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120,
+ 99,111,108, 46,103, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 46,103, 41, 59, 10, 10, 9,105,102, 40,111,
+117,116, 99,111,108, 46, 98, 32, 60, 32, 48, 46, 53, 41, 10, 9, 9,105,110, 99,111,108, 46, 98, 32, 61, 32,111,117,116, 99,111,
+108, 46, 98, 42, 40,102, 97, 99,109, 32, 43, 32, 50, 46, 48, 42,102, 97, 99,116, 42,116,101,120, 99,111,108, 46, 98, 41, 59, 10,
+ 9,101,108,115,101, 10, 9, 9,105,110, 99,111,108, 46, 98, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32,
+ 50, 46, 48, 42,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108, 46, 98, 41, 41, 42, 40, 49, 46, 48, 32,
+ 45, 32,111,117,116, 99,111,108, 46, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115,117,
+ 98, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,
+116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,
+111,108, 41, 10,123, 10, 9,105,110, 99,111,108, 32, 61, 32, 45,102, 97, 99,116, 42,102, 97, 99,103, 42,116,101,120, 99,111,108,
+ 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95, 97,100,100, 40,
118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,
102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108,
- 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,104,117,101, 40,102, 97, 99,116, 42,102, 97,
- 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,
-111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108,
- 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115, 97,116, 40,118,101, 99, 51, 32,
-111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44,
- 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,
-118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,115, 97,116, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,
-101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108, 44, 32, 49,
- 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59,
- 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,118, 97,108, 40,118,101, 99, 51, 32,111,117,116, 99,111,
-108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,
-116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32,
- 99,111,108, 59, 10, 10, 9,109,105,120, 95,118, 97,108, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,
-117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,
- 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,
-111,105,100, 32,109,116,101,120, 95,114,103, 98, 95, 99,111,108,111,114, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,
-118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102,
- 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108,
- 59, 10, 10, 9,109,105,120, 95, 99,111,108,111,114, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,117,
-116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,
-111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,111,
-105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,105,110,111,117,116, 32,102,108,111, 97,116, 32,102,
- 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 97, 99,109, 41,
- 10,123, 10, 9,102, 97, 99,116, 32, 42, 61, 32, 97, 98,115, 40,102, 97, 99,103, 41, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49,
- 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,102, 40,102, 97, 99,103, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,102,108,
-111, 97,116, 32,116,109,112, 32, 61, 32,102, 97, 99,116, 59, 10, 9, 9,102, 97, 99,116, 32, 61, 32,102, 97, 99,109, 59, 10, 9,
- 9,102, 97, 99,109, 32, 61, 32,116,109,112, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,
-117,101, 95, 98,108,101,110,100, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120,
- 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116,
- 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,
-101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59,
- 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,102, 97, 99,109, 42,111,117,
-116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,109,117,108, 40,102,108,111,
- 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102,
- 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108,
- 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,
-115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46,
- 48, 32, 45, 32,102, 97, 99,103, 59, 10, 9,105,110, 99,111,108, 32, 61, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,116, 42,
-116,101,120, 99,111,108, 41, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,
-117,101, 95,115, 99,114,101,101,110, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,
-120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,
-116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,
-116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41,
- 59, 10, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,103, 59, 10, 9,105,110, 99,111,108, 32, 61, 32,
- 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,111,108,
- 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,
-118, 97,108,117,101, 95,115,117, 98, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,
-120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,
-116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,
-116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41,
- 59, 10, 10, 9,102, 97, 99,116, 32, 61, 32, 45,102, 97, 99,116, 59, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,
-116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,
-108,117,101, 95, 97,100,100, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,
-111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,
-102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,
-120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10,
- 10, 9,102, 97, 99,116, 32, 61, 32,102, 97, 99,116, 59, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120,
- 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101,
- 95,100,105,118, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44,
- 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111,
- 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118,
- 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,105,
-102, 40,116,101,120, 99,111,108, 32, 33, 61, 32, 48, 46, 48, 41, 10, 9, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,109, 42,
-111,117,116, 99,111,108, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 47,116,101,120, 99,111,108, 59, 10, 9,101,108,
-115,101, 10, 9, 9,105,110, 99,111,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118,
- 97,108,117,101, 95,100,105,102,102, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,
+ 41, 10,123, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,102, 97, 99,103, 42,116,101,120, 99,111,108, 32, 43, 32,
+111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,100,105,118, 40,118,101, 99,
+ 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,
+116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123,
+ 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102,
+ 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,102, 40,116,101,120, 99,111,108, 46,114, 32, 33, 61,
+ 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46,114, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 46,114, 32, 43, 32,
+102, 97, 99,116, 42,111,117,116, 99,111,108, 46,114, 47,116,101,120, 99,111,108, 46,114, 59, 10, 9,105,102, 40,116,101,120, 99,
+111,108, 46,103, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,
+111,108, 46,103, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 46,103, 47,116,101,120, 99,111,108, 46,103, 59, 10, 9,
+105,102, 40,116,101,120, 99,111,108, 46, 98, 32, 33, 61, 32, 48, 46, 48, 41, 32,105,110, 99,111,108, 46, 98, 32, 61, 32,102, 97,
+ 99,109, 42,111,117,116, 99,111,108, 46, 98, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 46, 98, 47,116,101,120, 99,
+111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,100,105,102,102, 40,118,101, 99, 51,
+ 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116,
+ 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10,
+ 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102, 97,
+ 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,109, 42,111,117,
+116, 99,111,108, 32, 43, 32,102, 97, 99,116, 42, 97, 98,115, 40,116,101,120, 99,111,108, 32, 45, 32,111,117,116, 99,111,108, 41,
+ 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,100, 97,114,107, 40,118,101, 99, 51, 32,111,117,116,
+ 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,
+111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111,
+ 97,116, 32,102, 97, 99,109, 44, 32, 99,111,108, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97, 99,103, 59, 10, 9,102,
+ 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120,
+ 99,111,108, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 46,114, 41, 32,105,110, 99,111,108,
+ 46,114, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,114, 32, 61, 32,111,117,116, 99,111,108, 46,
+114, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,103, 59, 10, 9,105,102, 40, 99,111,108,
+ 32, 60, 32,111,117,116, 99,111,108, 46,103, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101,
+ 32,105,110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116,
+ 42,116,101,120, 99,111,108, 46, 98, 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 46, 98, 41, 32,105,
+110, 99,111,108, 46, 98, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46, 98, 32, 61, 32,111,117,116,
+ 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,108,105,103,104,116, 40,118,101,
+ 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97,
+ 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,
+123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 44, 32, 99,111,108, 59, 10, 10, 9,102, 97, 99,116, 32, 42, 61, 32,102, 97,
+ 99,103, 59, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9, 99,111,108, 32, 61, 32,102, 97,
+ 99,116, 42,116,101,120, 99,111,108, 46,114, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 46,114, 41,
+ 32,105,110, 99,111,108, 46,114, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,114, 32, 61, 32,111,
+117,116, 99,111,108, 46,114, 59, 10, 9, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46,103, 59, 10, 9,
+105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 46,103, 41, 32,105,110, 99,111,108, 46,103, 32, 61, 32, 99,111,108,
+ 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46,103, 32, 61, 32,111,117,116, 99,111,108, 46,103, 59, 10, 9, 99,111,108, 32,
+ 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 46, 98, 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,
+108, 46, 98, 41, 32,105,110, 99,111,108, 46, 98, 32, 61, 32, 99,111,108, 59, 32,101,108,115,101, 32,105,110, 99,111,108, 46, 98,
+ 32, 61, 32,111,117,116, 99,111,108, 46, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,104,117,
+101, 40,118,101, 99, 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,
+116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,
+111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,104,117,101, 40,102, 97, 99,116, 42,
+102, 97, 99,103, 44, 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,
+120, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,
+111,108, 46,114,103, 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,115, 97,116, 40,118,101, 99,
+ 51, 32,111,117,116, 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,
+116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123,
+ 10, 9,118,101, 99, 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,115, 97,116, 40,102, 97, 99,116, 42,102, 97, 99,103, 44,
+ 32,118,101, 99, 52, 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108, 44,
+ 32, 49, 46, 48, 41, 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103,
+ 98, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,118, 97,108, 40,118,101, 99, 51, 32,111,117,116,
+ 99,111,108, 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,
+111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99,
+ 52, 32, 99,111,108, 59, 10, 10, 9,109,105,120, 95,118, 97,108, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52,
+ 40,111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41,
+ 44, 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10,
+ 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95, 99,111,108,111,114, 40,118,101, 99, 51, 32,111,117,116, 99,111,108,
+ 44, 32,118,101, 99, 51, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116,
+ 32,102, 97, 99,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,105,110, 99,111,108, 41, 10,123, 10, 9,118,101, 99, 52, 32, 99,
+111,108, 59, 10, 10, 9,109,105,120, 95, 99,111,108,111,114, 40,102, 97, 99,116, 42,102, 97, 99,103, 44, 32,118,101, 99, 52, 40,
+111,117,116, 99,111,108, 44, 32, 49, 46, 48, 41, 44, 32,118,101, 99, 52, 40,116,101,120, 99,111,108, 44, 32, 49, 46, 48, 41, 44,
+ 32, 99,111,108, 41, 59, 10, 9,105,110, 99,111,108, 46,114,103, 98, 32, 61, 32, 99,111,108, 46,114,103, 98, 59, 10,125, 10, 10,
+118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,105,110,111,117,116, 32,102,108,111, 97,116,
+ 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,102, 97, 99,
+109, 41, 10,123, 10, 9,102, 97, 99,116, 32, 42, 61, 32, 97, 98,115, 40,102, 97, 99,103, 41, 59, 10, 9,102, 97, 99,109, 32, 61,
+ 32, 49, 46, 48, 45,102, 97, 99,116, 59, 10, 10, 9,105,102, 40,102, 97, 99,103, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,
+102,108,111, 97,116, 32,116,109,112, 32, 61, 32,102, 97, 99,116, 59, 10, 9, 9,102, 97, 99,116, 32, 61, 32,102, 97, 99,109, 59,
+ 10, 9, 9,102, 97, 99,109, 32, 61, 32,116,109,112, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118,
+ 97,108,117,101, 95, 98,108,101,110,100, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,
+101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,
+117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,
+109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109,
+ 41, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 32, 43, 32,102, 97, 99,109, 42,
+111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101, 95,109,117,108, 40,102,
+108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116,
+ 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,
+111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118,
+ 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10, 9,102, 97, 99,109, 32, 61, 32,
+ 49, 46, 48, 32, 45, 32,102, 97, 99,103, 59, 10, 9,105,110, 99,111,108, 32, 61, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,
+116, 42,116,101,120, 99,111,108, 41, 42,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118,
+ 97,108,117,101, 95,115, 99,114,101,101,110, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,
+116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10,
+ 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,
+109, 41, 59, 10, 10, 9,102, 97, 99,109, 32, 61, 32, 49, 46, 48, 32, 45, 32,102, 97, 99,103, 59, 10, 9,105,110, 99,111,108, 32,
+ 61, 32, 49, 46, 48, 32, 45, 32, 40,102, 97, 99,109, 32, 43, 32,102, 97, 99,116, 42, 40, 49, 46, 48, 32, 45, 32,116,101,120, 99,
+111,108, 41, 41, 42, 40, 49, 46, 48, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,
+120, 95,118, 97,108,117,101, 95,115,117, 98, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,
+116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10,
+ 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,
+109, 41, 59, 10, 10, 9,102, 97, 99,116, 32, 61, 32, 45,102, 97, 99,116, 59, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,
+116, 42,116,101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,
+118, 97,108,117,101, 95, 97,100,100, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,
120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,
116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,
116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41,
- 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 32, 43, 32,102, 97, 99,116, 42, 97,
- 98,115, 40,116,101,120, 99,111,108, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,
-120, 95,118, 97,108,117,101, 95,100, 97,114,107, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116,
- 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44,
- 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59,
- 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97,
- 99,109, 41, 59, 10, 10, 9,102,108,111, 97,116, 32, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 59, 10,
- 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 41, 32,105,110, 99,111,108, 32, 61, 32, 99,111,108, 59, 32,101,
-108,115,101, 32,105,110, 99,111,108, 32, 61, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120,
- 95,118, 97,108,117,101, 95,108,105,103,104,116, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116,
- 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44,
- 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59,
- 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97,
- 99,109, 41, 59, 10, 10, 9,102,108,111, 97,116, 32, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108, 59, 10,
- 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 41, 32,105,110, 99,111,108, 32, 61, 32, 99,111,108, 59, 32,101,
-108,115,101, 32,105,110, 99,111,108, 32, 61, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120,
- 95,118, 97,108,117,101, 95, 99,108, 97,109,112, 95,112,111,115,105,116,105,118,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44,
- 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,102, 97, 99, 41, 10,123, 10, 9,111,117,116,102, 97, 99, 32, 61, 32,109,
- 97,120, 40,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101,
- 95, 99,108, 97,109,112, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,102,
- 97, 99, 41, 10,123, 10, 9,111,117,116,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48, 44, 32,
- 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,104, 97,114, 95,100,105,118,105,100,101, 40,102,108,
-111, 97,116, 32,104, 97,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,104, 97,114, 41, 10,123, 10, 9,111,117,
-116,104, 97,114, 32, 61, 32,104, 97,114, 47, 49, 50, 56, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,104,
- 97,114, 95,109,117,108,116,105,112,108,121, 95, 99,108, 97,109,112, 40,102,108,111, 97,116, 32,104, 97,114, 44, 32,111,117,116,
- 32,102,108,111, 97,116, 32,111,117,116,104, 97,114, 41, 10,123, 10, 9,104, 97,114, 32, 42, 61, 32, 49, 50, 56, 46, 48, 59, 10,
- 10, 9,105,102, 40,104, 97,114, 32, 60, 32, 49, 46, 48, 41, 32,111,117,116,104, 97,114, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,
-108,115,101, 32,105,102, 40,104, 97,114, 32, 62, 32, 53, 49, 49, 46, 48, 41, 32,111,117,116,104, 97,114, 32, 61, 32, 53, 49, 49,
- 46, 48, 59, 10, 9,101,108,115,101, 32,111,117,116,104, 97,114, 32, 61, 32,104, 97,114, 59, 10,125, 10, 10,118,111,105,100, 32,
-109,116,101,120, 95, 97,108,112,104, 97, 95,102,114,111,109, 95, 99,111,108, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,
-116, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 41, 10,123, 10, 9, 97,108,112,104, 97, 32, 61, 32, 99,111,108, 46, 97, 59,
- 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 97,108,112,104, 97, 95,116,111, 95, 99,111,108, 40,118,101, 99, 52, 32,
- 99,111,108, 44, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,
-108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 99,111,108, 46,114,103, 98, 44, 32, 97,108,112,
-104, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98,116,111,105,110,116, 40,118,101, 99, 52, 32,
-114,103, 98, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,116,101,110,115,105,116,121, 41, 10,123, 10, 9,105,110,116,
-101,110,115,105,116,121, 32, 61, 32,100,111,116, 40,118,101, 99, 51, 40, 48, 46, 51, 53, 44, 32, 48, 46, 52, 53, 44, 32, 48, 46,
- 50, 41, 44, 32,114,103, 98, 46,114,103, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,101,
- 95,105,110,118,101,114,116, 40,102,108,111, 97,116, 32,105,110,118, 97,108,117,101, 44, 32,111,117,116, 32,102,108,111, 97,116,
- 32,111,117,116,118, 97,108,117,101, 41, 10,123, 10, 9,111,117,116,118, 97,108,117,101, 32, 61, 32, 49, 46, 48, 32, 45, 32,105,
-110,118, 97,108,117,101, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,105,110,118,101,114,116, 40,
-118,101, 99, 52, 32,105,110,114,103, 98, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,114,103, 98, 41, 10,123, 10, 9,
-111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32,105,110,114,103, 98, 46,
-114,103, 98, 44, 32,105,110,114,103, 98, 46, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,117,
-101, 95,115,116,101,110, 99,105,108, 40,102,108,111, 97,116, 32,115,116,101,110, 99,105,108, 44, 32,102,108,111, 97,116, 32,105,
-110,116,101,110,115,105,116,121, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,116,101,110, 99,105,108, 44, 32,
-111,117,116, 32,102,108,111, 97,116, 32,111,117,116,105,110,116,101,110,115,105,116,121, 41, 10,123, 10, 9,102,108,111, 97,116,
- 32,102, 97, 99,116, 32, 61, 32,105,110,116,101,110,115,105,116,121, 59, 10, 9,111,117,116,105,110,116,101,110,115,105,116,121,
- 32, 61, 32,105,110,116,101,110,115,105,116,121, 42,115,116,101,110, 99,105,108, 59, 10, 9,111,117,116,115,116,101,110, 99,105,
-108, 32, 61, 32,115,116,101,110, 99,105,108, 42,102, 97, 99,116, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,
-103, 98, 95,115,116,101,110, 99,105,108, 40,102,108,111, 97,116, 32,115,116,101,110, 99,105,108, 44, 32,118,101, 99, 52, 32,114,
-103, 98, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,116,101,110, 99,105,108, 44, 32,111,117,116, 32,118,101,
- 99, 52, 32,111,117,116,114,103, 98, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,116, 32, 61, 32,114,103, 98, 46, 97,
- 59, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 46,114,103, 98, 44, 32,114,103, 98, 46, 97, 42,
-115,116,101,110, 99,105,108, 41, 59, 10, 9,111,117,116,115,116,101,110, 99,105,108, 32, 61, 32,115,116,101,110, 99,105,108, 42,
-102, 97, 99,116, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,109, 97,112,112,105,110,103, 95,111,102,115, 40,118,
-101, 99, 51, 32,116,101,120, 99,111, 44, 32,118,101, 99, 51, 32,111,102,115, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,
-116,116,101,120, 99,111, 41, 10,123, 10, 9,111,117,116,116,101,120, 99,111, 32, 61, 32,116,101,120, 99,111, 32, 43, 32,111,102,
-115, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,109, 97,112,112,105,110,103, 95,115,105,122,101, 40,118,101, 99,
- 51, 32,116,101,120, 99,111, 44, 32,118,101, 99, 51, 32,115,105,122,101, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,
-116,101,120, 99,111, 41, 10,123, 10, 9,111,117,116,116,101,120, 99,111, 32, 61, 32,115,105,122,101, 42,116,101,120, 99,111, 59,
- 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 50,100, 95,109, 97,112,112,105,110,103, 40,118,101, 99, 51, 32,118,101,
- 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32, 61, 32,
-118,101, 99, 51, 40,118,101, 99, 46,120,121, 42, 48, 46, 53, 32, 43, 32,118,101, 99, 50, 40, 48, 46, 53, 44, 32, 48, 46, 53, 41,
- 44, 32,118,101, 99, 46,122, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,105,109, 97,103,101, 40,118,101, 99,
- 51, 32,118,101, 99, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
-118, 97,108,117,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,118,101, 99, 51, 32,
-110,111,114,109, 97,108, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,109, 97,
- 44, 32,118,101, 99, 46,120,121, 41, 59, 10, 9,118, 97,108,117,101, 32, 61, 32, 49, 46, 48, 59, 10, 9, 10, 9,110,111,114,109,
- 97,108, 32, 61, 32, 50, 46, 48, 42, 40,118,101, 99, 51, 40, 99,111,108,111,114, 46,114, 44, 32, 45, 99,111,108,111,114, 46,103,
- 44, 32, 99,111,108,111,114, 46, 98, 41, 32, 45, 32,118,101, 99, 51, 40, 48, 46, 53, 44, 32, 45, 48, 46, 53, 44, 32, 48, 46, 53,
- 41, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,110,101,103, 97,116,101, 95,116,101,120,110,111,114,109, 97,
-108, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,
-108, 41, 10,123, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,118,101, 99, 51, 40, 45,110,111,114,109, 97,108, 46,120,
- 44, 32, 45,110,111,114,109, 97,108, 46,121, 44, 32,110,111,114,109, 97,108, 46,122, 41, 59, 10,125, 10, 10,118,111,105,100, 32,
-109,116,101,120, 95,110,115,112, 97, 99,101, 95,116, 97,110,103,101,110,116, 40,118,101, 99, 51, 32,116, 97,110,103,101,110,116,
- 44, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,116,101,120,110,111,114,109, 97,108, 44, 32,111,
-117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,116, 97,110,103,101,110,116, 32, 61, 32,
-110,111,114,109, 97,108,105,122,101, 40,116, 97,110,103,101,110,116, 41, 59, 10, 9,118,101, 99, 51, 32, 66, 32, 61, 32, 99,114,
-111,115,115, 40,110,111,114,109, 97,108, 44, 32,116, 97,110,103,101,110,116, 41, 59, 10, 10, 9,111,117,116,110,111,114,109, 97,
-108, 32, 61, 32,116,101,120,110,111,114,109, 97,108, 46,120, 42,116, 97,110,103,101,110,116, 32, 43, 32,116,101,120,110,111,114,
-109, 97,108, 46,121, 42, 66, 32, 43, 32,116,101,120,110,111,114,109, 97,108, 46,122, 42,110,111,114,109, 97,108, 59, 10, 9,111,
-117,116,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,116,110,111,114,109, 97,108, 41, 59,
- 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,108,101,110,100, 95,110,111,114,109, 97,108, 40,102,108,111, 97,116,
- 32,110,111,114,102, 97, 99, 44, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,110,101,119,110,111,
-114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,111,117,116,
-110,111,114,109, 97,108, 32, 61, 32, 40, 49, 46, 48, 32, 45, 32,110,111,114,102, 97, 99, 41, 42,110,111,114,109, 97,108, 32, 43,
- 32,110,111,114,102, 97, 99, 42,110,101,119,110,111,114,109, 97,108, 59, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,
-110,111,114,109, 97,108,105,122,101, 40,111,117,116,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42, 42, 42,
- 42, 32, 77, 65, 84, 69, 82, 73, 65, 76, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,108, 97,109,112,
- 95,118,105,115,105, 98,105,108,105,116,121, 95,115,117,110, 95,104,101,109,105, 40,118,101, 99, 51, 32,108, 97,109,112,118,101,
- 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,
-111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,108,118, 32, 61, 32,108, 97,109,112,118,
-101, 99, 59, 10, 9,100,105,115,116, 32, 61, 32, 49, 46, 48, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32, 49, 46, 48, 59,
- 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,111,116,104,101,114, 40,118,
-101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, 32,108, 97,109,112, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,108,118,
- 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,
-102, 97, 99, 41, 10,123, 10, 9,108,118, 32, 61, 32, 99,111, 32, 45, 32,108, 97,109,112, 99,111, 59, 10, 9,100,105,115,116, 32,
- 61, 32,108,101,110,103,116,104, 40,108,118, 41, 59, 10, 9,108,118, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,118,
- 41, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,
-102, 97,108,108,111,102,102, 95,105,110,118,108,105,110,101, 97,114, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116,
- 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41,
- 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116,
- 32, 43, 32,100,105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,105,
-110,118,115,113,117, 97,114,101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,
-105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102,
- 97, 99, 32, 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,100,105,115,116, 42,100,
-105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,115,108,105,100,101,
-114,115, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,108,100, 49, 44, 32,102,108,
-111, 97,116, 32,108,100, 50, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,
-105,115,105,102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116,107,119, 32, 61, 32,108, 97,
-109,112,100,105,115,116, 42,108, 97,109,112,100,105,115,116, 59, 10, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,
-112,100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,108,100, 49, 42,100,105,115,116, 41, 59, 10, 9,118,105,
-115,105,102, 97, 99, 32, 42, 61, 32,108, 97,109,112,100,105,115,116,107,119, 47, 40,108, 97,109,112,100,105,115,116,107,119, 32,
- 43, 32,108,100, 50, 42,100,105,115,116, 42,100,105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102,
- 97,108,108,111,102,102, 95, 99,117,114,118,101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,115, 97,109,
-112,108,101,114, 49, 68, 32, 99,117,114,118,101,109, 97,112, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116,
- 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,116,101,120,
-116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,100,105,115,116, 47,108, 97,109,112,100,105,115,116, 41, 46,
-120, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,115,112,104,101,114,
-101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,102,108,
-111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,102, 97,
- 99, 41, 10,123, 10, 9,102,108,111, 97,116, 32,116, 61, 32,108, 97,109,112,100,105,115,116, 32, 45, 32,100,105,115,116, 59, 10,
- 10, 9,111,117,116,118,105,115,105,102, 97, 99, 61, 32,118,105,115,105,102, 97, 99, 42,109, 97,120, 40,116, 44, 32, 48, 46, 48,
- 41, 47,108, 97,109,112,100,105,115,116, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,
-105,116,121, 95,115,112,111,116, 95,115,113,117, 97,114,101, 40,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,109, 97,
-116, 52, 32,108, 97,109,112,105,109, 97,116, 44, 32,118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
-105,110,112,114, 41, 10,123, 10, 9,105,102, 40,100,111,116, 40,108,118, 44, 32,108, 97,109,112,118,101, 99, 41, 32, 62, 32, 48,
- 46, 48, 41, 32,123, 10, 9, 9,118,101, 99, 51, 32,108,118,114,111,116, 32, 61, 32, 40,108, 97,109,112,105,109, 97,116, 42,118,
-101, 99, 52, 40,108,118, 44, 32, 48, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9, 9,102,108,111, 97,116, 32,120, 32, 61, 32,109,
- 97,120, 40, 97, 98,115, 40,108,118,114,111,116, 46,120, 47,108,118,114,111,116, 46,122, 41, 44, 32, 97, 98,115, 40,108,118,114,
-111,116, 46,121, 47,108,118,114,111,116, 46,122, 41, 41, 59, 10, 10, 9, 9,105,110,112,114, 32, 61, 32, 49, 46, 48, 47,115,113,
-114,116, 40, 49, 46, 48, 32, 43, 32,120, 42,120, 41, 59, 10, 9,125, 10, 9,101,108,115,101, 10, 9, 9,105,110,112,114, 32, 61,
- 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,115,112,
-111,116, 95, 99,105,114, 99,108,101, 40,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,118,101, 99, 51, 32,108,118, 44,
- 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,112,114, 41, 10,123, 10, 9,105,110,112,114, 32, 61, 32,100,111,116, 40,108,
-118, 44, 32,108, 97,109,112,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,
-108,105,116,121, 95,115,112,111,116, 40,102,108,111, 97,116, 32,115,112,111,116,115,105, 44, 32,102,108,111, 97,116, 32,115,112,
-111,116, 98,108, 44, 32,102,108,111, 97,116, 32,105,110,112,114, 44, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 44,
- 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,116, 32,
-116, 32, 61, 32,115,112,111,116,115,105, 59, 10, 10, 9,105,102, 40,105,110,112,114, 32, 60, 61, 32,116, 41, 32,123, 10, 9, 9,
-111,117,116,118,105,115,105,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,116,
- 32, 61, 32,105,110,112,114, 32, 45, 32,116, 59, 10, 10, 9, 9, 47, 42, 32,115,111,102,116, 32, 97,114,101, 97, 32, 42, 47, 10,
- 9, 9,105,102, 40,115,112,111,116, 98,108, 32, 33, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,105,110,112,114, 32, 42, 61, 32,115,
-109,111,111,116,104,115,116,101,112, 40, 48, 46, 48, 44, 32, 49, 46, 48, 44, 32,116, 47,115,112,111,116, 98,108, 41, 59, 10, 10,
- 9, 9,111,117,116,118,105,115,105,102, 97, 99, 32, 61, 32,118,105,115,105,102, 97, 99, 42,105,110,112,114, 59, 10, 9,125, 10,
-125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95, 99,108, 97,109,112, 40,102,108,
-111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,102, 97,
- 99, 41, 10,123, 10, 9,111,117,116,118,105,115,105,102, 97, 99, 32, 61, 32, 40,118,105,115,105,102, 97, 99, 32, 60, 32, 48, 46,
- 48, 48, 49, 41, 63, 32, 48, 46, 48, 58, 32,118,105,115,105,102, 97, 99, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,
-101, 95,118,105,101,119, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,105,101,119, 41, 10,123,
- 10, 9, 47, 42, 32,104, 97,110,100,108,101, 32,112,101,114,115,112,101, 99,116,105,118,101, 47,111,114,116,104,111,103,114, 97,
-112,104,105, 99, 32, 42, 47, 10, 9,118,105,101,119, 32, 61, 32, 40,103,108, 95, 80,114,111,106,101, 99,116,105,111,110, 77, 97,
-116,114,105,120, 91, 51, 93, 91, 51, 93, 32, 61, 61, 32, 48, 46, 48, 41, 63, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111,
- 41, 58, 32,118,101, 99, 51, 40, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 45, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100,
- 32,115,104, 97,100,101, 95,116, 97,110,103,101,110,116, 95,118, 40,118,101, 99, 51, 32,108,118, 44, 32,118,101, 99, 51, 32,116,
- 97,110,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,110, 41, 10,123, 10, 9,118,101, 99, 51, 32, 99, 32, 61, 32, 99,114,
-111,115,115, 40,108,118, 44, 32,116, 97,110,103, 41, 59, 10, 9,118,101, 99, 51, 32,118,110,111,114, 32, 61, 32, 99,114,111,115,
-115, 40, 99, 44, 32,116, 97,110,103, 41, 59, 10, 10, 9,118,110, 32, 61, 32, 45,110,111,114,109, 97,108,105,122,101, 40,118,110,
-111,114, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,105,110,112, 40,118,101, 99, 51, 32,118,110, 44, 32,
-118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,112, 41, 10,123, 10, 9,105,110,112, 32, 61,
- 32,100,111,116, 40,118,110, 44, 32,108,118, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,105,115, 95,110,
-111, 95,100,105,102,102,117,115,101, 40,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,105,115, 32, 61, 32,
- 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,105,115, 95,104,101,109,105, 40,102,108,111, 97,116,
- 32,105,110,112, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,105,115, 32, 61, 32, 48, 46, 53, 42,
-105,110,112, 32, 43, 32, 48, 46, 53, 59, 10,125, 10, 10,102,108,111, 97,116, 32, 97,114,101, 97, 95,108, 97,109,112, 95,101,110,
-101,114,103,121, 40,109, 97,116, 52, 32, 97,114,101, 97, 44, 32,118,101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, 32,118,110,
- 41, 10,123, 10, 9,118,101, 99, 51, 32,118,101, 99, 91, 52, 93, 44, 32, 99, 91, 52, 93, 59, 10, 9,102,108,111, 97,116, 32,114,
- 97,100, 91, 52, 93, 44, 32,102, 97, 99, 59, 10, 9, 10, 9,118,101, 99, 91, 48, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,
-101, 40, 99,111, 32, 45, 32, 97,114,101, 97, 91, 48, 93, 46,120,121,122, 41, 59, 10, 9,118,101, 99, 91, 49, 93, 32, 61, 32,110,
-111,114,109, 97,108,105,122,101, 40, 99,111, 32, 45, 32, 97,114,101, 97, 91, 49, 93, 46,120,121,122, 41, 59, 10, 9,118,101, 99,
- 91, 50, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 32, 45, 32, 97,114,101, 97, 91, 50, 93, 46,120,121,122,
- 41, 59, 10, 9,118,101, 99, 91, 51, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 32, 45, 32, 97,114,101, 97,
- 91, 51, 93, 46,120,121,122, 41, 59, 10, 10, 9, 99, 91, 48, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,114,111,
-115,115, 40,118,101, 99, 91, 48, 93, 44, 32,118,101, 99, 91, 49, 93, 41, 41, 59, 10, 9, 99, 91, 49, 93, 32, 61, 32,110,111,114,
-109, 97,108,105,122,101, 40, 99,114,111,115,115, 40,118,101, 99, 91, 49, 93, 44, 32,118,101, 99, 91, 50, 93, 41, 41, 59, 10, 9,
- 99, 91, 50, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,114,111,115,115, 40,118,101, 99, 91, 50, 93, 44, 32,118,
-101, 99, 91, 51, 93, 41, 41, 59, 10, 9, 99, 91, 51, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,114,111,115,115,
- 40,118,101, 99, 91, 51, 93, 44, 32,118,101, 99, 91, 48, 93, 41, 41, 59, 10, 10, 9,114, 97,100, 91, 48, 93, 32, 61, 32, 97, 99,
-111,115, 40,100,111,116, 40,118,101, 99, 91, 48, 93, 44, 32,118,101, 99, 91, 49, 93, 41, 41, 59, 10, 9,114, 97,100, 91, 49, 93,
- 32, 61, 32, 97, 99,111,115, 40,100,111,116, 40,118,101, 99, 91, 49, 93, 44, 32,118,101, 99, 91, 50, 93, 41, 41, 59, 10, 9,114,
- 97,100, 91, 50, 93, 32, 61, 32, 97, 99,111,115, 40,100,111,116, 40,118,101, 99, 91, 50, 93, 44, 32,118,101, 99, 91, 51, 93, 41,
- 41, 59, 10, 9,114, 97,100, 91, 51, 93, 32, 61, 32, 97, 99,111,115, 40,100,111,116, 40,118,101, 99, 91, 51, 93, 44, 32,118,101,
- 99, 91, 48, 93, 41, 41, 59, 10, 10, 9,102, 97, 99, 61, 32, 32,114, 97,100, 91, 48, 93, 42,100,111,116, 40,118,110, 44, 32, 99,
- 91, 48, 93, 41, 59, 10, 9,102, 97, 99, 43, 61, 32,114, 97,100, 91, 49, 93, 42,100,111,116, 40,118,110, 44, 32, 99, 91, 49, 93,
- 41, 59, 10, 9,102, 97, 99, 43, 61, 32,114, 97,100, 91, 50, 93, 42,100,111,116, 40,118,110, 44, 32, 99, 91, 50, 93, 41, 59, 10,
- 9,102, 97, 99, 43, 61, 32,114, 97,100, 91, 51, 93, 42,100,111,116, 40,118,110, 44, 32, 99, 91, 51, 93, 41, 59, 10, 10, 9,114,
-101,116,117,114,110, 32,109, 97,120, 40,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,
-100,101, 95,105,110,112, 95, 97,114,101, 97, 40,118,101, 99, 51, 32,112,111,115,105,116,105,111,110, 44, 32,118,101, 99, 51, 32,
-108, 97,109,112, 99,111, 44, 32,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,118,101, 99, 51, 32,118,110, 44, 32,109,
- 97,116, 52, 32, 97,114,101, 97, 44, 32,102,108,111, 97,116, 32, 97,114,101, 97,115,105,122,101, 44, 32,102,108,111, 97,116, 32,
-107, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,112, 41, 10,123, 10, 9,118,101, 99, 51, 32, 99,111, 32, 61, 32,112,
-111,115,105,116,105,111,110, 59, 10, 9,118,101, 99, 51, 32,118,101, 99, 32, 61, 32, 99,111, 32, 45, 32,108, 97,109,112, 99,111,
- 59, 10, 10, 9,105,102, 40,100,111,116, 40,118,101, 99, 44, 32,108, 97,109,112,118,101, 99, 41, 32, 60, 32, 48, 46, 48, 41, 32,
-123, 10, 9, 9,105,110,112, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,102,108,111, 97,
-116, 32,105,110,116,101,110,115, 32, 61, 32, 97,114,101, 97, 95,108, 97,109,112, 95,101,110,101,114,103,121, 40, 97,114,101, 97,
- 44, 32, 99,111, 44, 32,118,110, 41, 59, 10, 10, 9, 9,105,110,112, 32, 61, 32,112,111,119, 40,105,110,116,101,110,115, 42, 97,
-114,101, 97,115,105,122,101, 44, 32,107, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,100,105,
-102,102,117,115,101, 95,111,114,101,110, 95,110, 97,121,101,114, 40,102,108,111, 97,116, 32,110,108, 44, 32,118,101, 99, 51, 32,
-110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,114,111,117,103,104, 44, 32,
-111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,108,
-105,122,101, 40,118, 32, 43, 32,108, 41, 59, 10, 9,102,108,111, 97,116, 32,110,104, 32, 61, 32,109, 97,120, 40,100,111,116, 40,
-110, 44, 32,104, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116,
- 40,110, 44, 32,118, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,114,101, 97,108,110,108, 32, 61, 32,100,111,
-116, 40,110, 44, 32,108, 41, 59, 10, 10, 9,105,102, 40,114,101, 97,108,110,108, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,
-105,115, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,105,102, 40,110,108, 32, 60, 32, 48, 46, 48, 41, 32,
-123, 10, 9, 9,105,115, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,102,108,111, 97,116,
- 32,118,104, 32, 61, 32,109, 97,120, 40,100,111,116, 40,118, 44, 32,104, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9, 9,102,108,111,
- 97,116, 32, 76,105,116, 95, 65, 32, 61, 32, 97, 99,111,115, 40,114,101, 97,108,110,108, 41, 59, 10, 9, 9,102,108,111, 97,116,
- 32, 86,105,101,119, 95, 65, 32, 61, 32, 97, 99,111,115, 40,110,118, 41, 59, 10, 10, 9, 9,118,101, 99, 51, 32, 76,105,116, 95,
- 66, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108, 32, 45, 32,114,101, 97,108,110,108, 42,110, 41, 59, 10, 9, 9,118,
-101, 99, 51, 32, 86,105,101,119, 95, 66, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,118, 32, 45, 32,110,118, 42,110, 41,
- 59, 10, 10, 9, 9,102,108,111, 97,116, 32,116, 32, 61, 32,109, 97,120, 40,100,111,116, 40, 76,105,116, 95, 66, 44, 32, 86,105,
-101,119, 95, 66, 41, 44, 32, 48, 46, 48, 41, 59, 10, 10, 9, 9,102,108,111, 97,116, 32, 97, 44, 32, 98, 59, 10, 10, 9, 9,105,
-102, 40, 76,105,116, 95, 65, 32, 62, 32, 86,105,101,119, 95, 65, 41, 32,123, 10, 9, 9, 9, 97, 32, 61, 32, 76,105,116, 95, 65,
- 59, 10, 9, 9, 9, 98, 32, 61, 32, 86,105,101,119, 95, 65, 59, 10, 9, 9,125, 10, 9, 9,101,108,115,101, 32,123, 10, 9, 9,
- 9, 97, 32, 61, 32, 86,105,101,119, 95, 65, 59, 10, 9, 9, 9, 98, 32, 61, 32, 76,105,116, 95, 65, 59, 10, 9, 9,125, 10, 10,
- 9, 9,102,108,111, 97,116, 32, 65, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40, 48, 46, 53, 42, 40, 40,114,111,117,103,104, 42,114,
-111,117,103,104, 41, 47, 40, 40,114,111,117,103,104, 42,114,111,117,103,104, 41, 32, 43, 32, 48, 46, 51, 51, 41, 41, 41, 59, 10,
- 9, 9,102,108,111, 97,116, 32, 66, 32, 61, 32, 48, 46, 52, 53, 42, 40, 40,114,111,117,103,104, 42,114,111,117,103,104, 41, 47,
- 40, 40,114,111,117,103,104, 42,114,111,117,103,104, 41, 32, 43, 32, 48, 46, 48, 57, 41, 41, 59, 10, 10, 9, 9, 98, 32, 42, 61,
- 32, 48, 46, 57, 53, 59, 10, 9, 9,105,115, 32, 61, 32,110,108, 42, 40, 65, 32, 43, 32, 40, 66, 32, 42, 32,116, 32, 42, 32,115,
-105,110, 40, 97, 41, 32, 42, 32,116, 97,110, 40, 98, 41, 41, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,
-100,101, 95,100,105,102,102,117,115,101, 95,116,111,111,110, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,
-118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,115,105,122,101, 44, 32,102,108,111, 97,116, 32,116,115,109,111,111,116,
-104, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,102,108,111, 97,116, 32,114,115,108,116, 32, 61,
- 32,100,111,116, 40,110, 44, 32,108, 41, 59, 10, 9,102,108,111, 97,116, 32, 97,110,103, 32, 61, 32, 97, 99,111,115, 40,114,115,
-108,116, 41, 59, 10, 10, 9,105,102, 40, 97,110,103, 32, 60, 32,115,105,122,101, 41, 32,105,115, 32, 61, 32, 49, 46, 48, 59, 10,
- 9,101,108,115,101, 32,105,102, 40, 97,110,103, 32, 62, 32, 40,115,105,122,101, 32, 43, 32,116,115,109,111,111,116,104, 41, 32,
-124,124, 32,116,115,109,111,111,116,104, 32, 61, 61, 32, 48, 46, 48, 41, 32,105,115, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,
-115,101, 32,105,115, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40, 40, 97,110,103, 32, 45, 32,115,105,122,101, 41, 47,116,115,109,111,
-111,116,104, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,100,105,102,102,117,115,101, 95,109,105,110,110,
- 97,101,114,116, 40,102,108,111, 97,116, 32,110,108, 44, 32,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,
-108,111, 97,116, 32,100, 97,114,107,110,101,115,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,
-105,102, 40,110,108, 32, 60, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,105,115, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,
-101,108,115,101, 32,123, 10, 9, 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,118,
- 41, 44, 32, 48, 46, 48, 41, 59, 10, 10, 9, 9,105,102, 40,100, 97,114,107,110,101,115,115, 32, 60, 61, 32, 49, 46, 48, 41, 10,
- 9, 9, 9,105,115, 32, 61, 32,110,108, 42,112,111,119, 40,109, 97,120, 40,110,118, 42,110,108, 44, 32, 48, 46, 49, 41, 44, 32,
-100, 97,114,107,110,101,115,115, 32, 45, 32, 49, 46, 48, 41, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,105,115, 32, 61, 32,
-110,108, 42,112,111,119, 40, 49, 46, 48, 48, 48, 49, 32, 45, 32,110,118, 44, 32,100, 97,114,107,110,101,115,115, 32, 45, 32, 49,
- 46, 48, 41, 59, 10, 9,125, 10,125, 10, 10,102,108,111, 97,116, 32,102,114,101,115,110,101,108, 95,102, 97, 99, 40,118,101, 99,
- 51, 32,118,105,101,119, 44, 32,118,101, 99, 51, 32,118,110, 44, 32,102,108,111, 97,116, 32,103,114, 97,100, 44, 32,102,108,111,
- 97,116, 32,102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,116, 32,116, 49, 44, 32,116, 50, 59, 10, 9,102,108,111, 97,116, 32,
-102,102, 97, 99, 59, 10, 10, 9,105,102, 40,102, 97, 99, 61, 61, 48, 46, 48, 41, 32,123, 10, 9, 9,102,102, 97, 99, 32, 61, 32,
- 49, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,116, 49, 61, 32,100,111,116, 40,118,105,101,119, 44, 32,
-118,110, 41, 59, 10, 9, 9,105,102, 40,116, 49, 62, 48, 46, 48, 41, 32, 32,116, 50, 61, 32, 49, 46, 48, 43,116, 49, 59, 10, 9,
- 9,101,108,115,101, 32,116, 50, 61, 32, 49, 46, 48, 45,116, 49, 59, 10, 10, 9, 9,116, 50, 61, 32,103,114, 97,100, 32, 43, 32,
- 40, 49, 46, 48, 45,103,114, 97,100, 41, 42,112,111,119, 40,116, 50, 44, 32,102, 97, 99, 41, 59, 10, 10, 9, 9,105,102, 40,116,
- 50, 60, 48, 46, 48, 41, 32,102,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40,116, 50, 62,
- 49, 46, 48, 41, 32,102,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,102,102, 97, 99, 32, 61, 32,116,
- 50, 59, 10, 9,125, 10, 10, 9,114,101,116,117,114,110, 32,102,102, 97, 99, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,
-100,101, 95,100,105,102,102,117,115,101, 95,102,114,101,115,110,101,108, 40,118,101, 99, 51, 32,118,110, 44, 32,118,101, 99, 51,
- 32,108,118, 44, 32,118,101, 99, 51, 32,118,105,101,119, 44, 32,102,108,111, 97,116, 32,102, 97, 99, 95,105, 44, 32,102,108,111,
- 97,116, 32,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,105,115, 32, 61, 32,102,114,
-101,115,110,101,108, 95,102, 97, 99, 40,108,118, 44, 32,118,110, 44, 32,102, 97, 99, 95,105, 44, 32,102, 97, 99, 41, 59, 10,125,
- 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 99,117, 98,105, 99, 40,102,108,111, 97,116, 32,105,115, 44, 32,111,117,116,
- 32,102,108,111, 97,116, 32,111,117,116,105,115, 41, 10,123, 10, 9,105,102, 40,105,115, 62, 48, 46, 48, 32, 38, 38, 32,105,115,
- 60, 49, 46, 48, 41, 10, 9, 9,111,117,116,105,115, 61, 32,115,109,111,111,116,104,115,116,101,112, 40, 48, 46, 48, 44, 32, 49,
- 46, 48, 44, 32,105,115, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,105,115, 61, 32,105,115, 59, 10,125, 10, 10,118,
-111,105,100, 32,115,104, 97,100,101, 95,118,105,115,105,102, 97, 99, 40,102,108,111, 97,116, 32,105, 44, 32,102,108,111, 97,116,
- 32,118,105,115,105,102, 97, 99, 44, 32,102,108,111, 97,116, 32,114,101,102,108, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
-111,117,116,105, 41, 10,123, 10, 9, 47, 42,105,102, 40,105, 32, 62, 32, 48, 46, 48, 41, 42, 47, 10, 9, 9,111,117,116,105, 32,
- 61, 32,109, 97,120, 40,105, 42,118,105,115,105,102, 97, 99, 42,114,101,102,108, 44, 32, 48, 46, 48, 41, 59, 10, 9, 47, 42,101,
-108,115,101, 10, 9, 9,111,117,116,105, 32, 61, 32,105, 59, 42, 47, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,
-116, 97,110,103,101,110,116, 95,118, 95,115,112,101, 99, 40,118,101, 99, 51, 32,116, 97,110,103, 44, 32,111,117,116, 32,118,101,
- 99, 51, 32,118,110, 41, 10,123, 10, 9,118,110, 32, 61, 32,116, 97,110,103, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,
-100,101, 95, 97,100,100, 95,116,111, 95,100,105,102,102,117,115,101, 40,102,108,111, 97,116, 32,105, 44, 32,118,101, 99, 51, 32,
-108, 97,109,112, 99,111,108, 44, 32,118,101, 99, 51, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116, 99,
-111,108, 41, 10,123, 10, 9,105,102, 40,105, 32, 62, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,105, 42,
-108, 97,109,112, 99,111,108, 42, 99,111,108, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,118,101,
- 99, 51, 40, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101,
- 95,104,101,109,105, 95,115,112,101, 99, 40,118,101, 99, 51, 32,118,110, 44, 32,118,101, 99, 51, 32,108,118, 44, 32,118,101, 99,
- 51, 32,118,105,101,119, 44, 32,102,108,111, 97,116, 32,115,112,101, 99, 44, 32,102,108,111, 97,116, 32,104, 97,114,100, 44, 32,
-102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,116, 41, 10,123, 10, 9,108,
-118, 32, 43, 61, 32,118,105,101,119, 59, 10, 9,108,118, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,118, 41, 59, 10,
- 10, 9,116, 32, 61, 32,100,111,116, 40,118,110, 44, 32,108,118, 41, 59, 10, 9,116, 32, 61, 32, 48, 46, 53, 42,116, 32, 43, 32,
- 48, 46, 53, 59, 10, 10, 9,116, 32, 61, 32,118,105,115,105,102, 97, 99, 42,115,112,101, 99, 42,112,111,119, 40,116, 44, 32,104,
- 97,114,100, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,112,104,111,110,103, 95,115,112,101, 99, 40,118,
-101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,104, 97,114,
-100, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32,
- 61, 32,110,111,114,109, 97,108,105,122,101, 40,108, 32, 43, 32,118, 41, 59, 10, 9,102,108,111, 97,116, 32,114,115,108,116, 32,
- 61, 32,109, 97,120, 40,100,111,116, 40,104, 44, 32,110, 41, 44, 32, 48, 46, 48, 41, 59, 10, 10, 9,115,112,101, 99,102, 97, 99,
- 32, 61, 32,112,111,119, 40,114,115,108,116, 44, 32,104, 97,114,100, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,
-101, 95, 99,111,111,107,116,111,114,114, 95,115,112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,
-118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,104, 97,114,100, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,115,112,
-101, 99,102, 97, 99, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,118, 32, 43,
- 32,108, 41, 59, 10, 9,102,108,111, 97,116, 32,110,104, 32, 61, 32,100,111,116, 40,110, 44, 32,104, 41, 59, 10, 10, 9,105,102,
- 40,110,104, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9,125,
+ 59, 10, 10, 9,102, 97, 99,116, 32, 61, 32,102, 97, 99,116, 59, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,
+101,120, 99,111,108, 32, 43, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,
+117,101, 95,100,105,118, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,116,101,120, 99,111,
+108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,111,117,116, 32,102,
+108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10, 9,109,116,101,120,
+ 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,109, 41, 59, 10, 10,
+ 9,105,102, 40,116,101,120, 99,111,108, 32, 33, 61, 32, 48, 46, 48, 41, 10, 9, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,
+109, 42,111,117,116, 99,111,108, 32, 43, 32,102, 97, 99,116, 42,111,117,116, 99,111,108, 47,116,101,120, 99,111,108, 59, 10, 9,
+101,108,115,101, 10, 9, 9,105,110, 99,111,108, 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120,
+ 95,118, 97,108,117,101, 95,100,105,102,102, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111, 97,116, 32,
+116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,103, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,109, 59, 10,
+ 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,102, 97, 99,
+109, 41, 59, 10, 10, 9,105,110, 99,111,108, 32, 61, 32,102, 97, 99,109, 42,111,117,116, 99,111,108, 32, 43, 32,102, 97, 99,116,
+ 42, 97, 98,115, 40,116,101,120, 99,111,108, 32, 45, 32,111,117,116, 99,111,108, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,
+116,101,120, 95,118, 97,108,117,101, 95,100, 97,114,107, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111,
+ 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,
+103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,
+109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,
+102, 97, 99,109, 41, 59, 10, 10, 9,102,108,111, 97,116, 32, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108,
+ 59, 10, 9,105,102, 40, 99,111,108, 32, 60, 32,111,117,116, 99,111,108, 41, 32,105,110, 99,111,108, 32, 61, 32, 99,111,108, 59,
+ 32,101,108,115,101, 32,105,110, 99,111,108, 32, 61, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,
+101,120, 95,118, 97,108,117,101, 95,108,105,103,104,116, 40,102,108,111, 97,116, 32,111,117,116, 99,111,108, 44, 32,102,108,111,
+ 97,116, 32,116,101,120, 99,111,108, 44, 32,102,108,111, 97,116, 32,102, 97, 99,116, 44, 32,102,108,111, 97,116, 32,102, 97, 99,
+103, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110, 99,111,108, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,
+109, 59, 10, 9,109,116,101,120, 95,118, 97,108,117,101, 95,118, 97,114,115, 40,102, 97, 99,116, 44, 32,102, 97, 99,103, 44, 32,
+102, 97, 99,109, 41, 59, 10, 10, 9,102,108,111, 97,116, 32, 99,111,108, 32, 61, 32,102, 97, 99,116, 42,116,101,120, 99,111,108,
+ 59, 10, 9,105,102, 40, 99,111,108, 32, 62, 32,111,117,116, 99,111,108, 41, 32,105,110, 99,111,108, 32, 61, 32, 99,111,108, 59,
+ 32,101,108,115,101, 32,105,110, 99,111,108, 32, 61, 32,111,117,116, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,
+101,120, 95,118, 97,108,117,101, 95, 99,108, 97,109,112, 95,112,111,115,105,116,105,118,101, 40,102,108,111, 97,116, 32,102, 97,
+ 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,102, 97, 99, 41, 10,123, 10, 9,111,117,116,102, 97, 99, 32, 61,
+ 32,109, 97,120, 40,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,
+117,101, 95, 99,108, 97,109,112, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,
+116,102, 97, 99, 41, 10,123, 10, 9,111,117,116,102, 97, 99, 32, 61, 32, 99,108, 97,109,112, 40,102, 97, 99, 44, 32, 48, 46, 48,
+ 44, 32, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,104, 97,114, 95,100,105,118,105,100,101, 40,
+102,108,111, 97,116, 32,104, 97,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,104, 97,114, 41, 10,123, 10, 9,
+111,117,116,104, 97,114, 32, 61, 32,104, 97,114, 47, 49, 50, 56, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120,
+ 95,104, 97,114, 95,109,117,108,116,105,112,108,121, 95, 99,108, 97,109,112, 40,102,108,111, 97,116, 32,104, 97,114, 44, 32,111,
+117,116, 32,102,108,111, 97,116, 32,111,117,116,104, 97,114, 41, 10,123, 10, 9,104, 97,114, 32, 42, 61, 32, 49, 50, 56, 46, 48,
+ 59, 10, 10, 9,105,102, 40,104, 97,114, 32, 60, 32, 49, 46, 48, 41, 32,111,117,116,104, 97,114, 32, 61, 32, 49, 46, 48, 59, 10,
+ 9,101,108,115,101, 32,105,102, 40,104, 97,114, 32, 62, 32, 53, 49, 49, 46, 48, 41, 32,111,117,116,104, 97,114, 32, 61, 32, 53,
+ 49, 49, 46, 48, 59, 10, 9,101,108,115,101, 32,111,117,116,104, 97,114, 32, 61, 32,104, 97,114, 59, 10,125, 10, 10,118,111,105,
+100, 32,109,116,101,120, 95, 97,108,112,104, 97, 95,102,114,111,109, 95, 99,111,108, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,
+111,117,116, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 41, 10,123, 10, 9, 97,108,112,104, 97, 32, 61, 32, 99,111,108, 46,
+ 97, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 97,108,112,104, 97, 95,116,111, 95, 99,111,108, 40,118,101, 99,
+ 52, 32, 99,111,108, 44, 32,102,108,111, 97,116, 32, 97,108,112,104, 97, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,
+ 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 99,111,108, 46,114,103, 98, 44, 32, 97,
+108,112,104, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98,116,111,105,110,116, 40,118,101, 99,
+ 52, 32,114,103, 98, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,116,101,110,115,105,116,121, 41, 10,123, 10, 9,105,
+110,116,101,110,115,105,116,121, 32, 61, 32,100,111,116, 40,118,101, 99, 51, 40, 48, 46, 51, 53, 44, 32, 48, 46, 52, 53, 44, 32,
+ 48, 46, 50, 41, 44, 32,114,103, 98, 46,114,103, 98, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,108,
+117,101, 95,105,110,118,101,114,116, 40,102,108,111, 97,116, 32,105,110,118, 97,108,117,101, 44, 32,111,117,116, 32,102,108,111,
+ 97,116, 32,111,117,116,118, 97,108,117,101, 41, 10,123, 10, 9,111,117,116,118, 97,108,117,101, 32, 61, 32, 49, 46, 48, 32, 45,
+ 32,105,110,118, 97,108,117,101, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,114,103, 98, 95,105,110,118,101,114,
+116, 40,118,101, 99, 52, 32,105,110,114,103, 98, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,114,103, 98, 41, 10,123,
+ 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,118,101, 99, 51, 40, 49, 46, 48, 41, 32, 45, 32,105,110,114,103,
+ 98, 46,114,103, 98, 44, 32,105,110,114,103, 98, 46, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,118, 97,
+108,117,101, 95,115,116,101,110, 99,105,108, 40,102,108,111, 97,116, 32,115,116,101,110, 99,105,108, 44, 32,102,108,111, 97,116,
+ 32,105,110,116,101,110,115,105,116,121, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,116,101,110, 99,105,108,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,105,110,116,101,110,115,105,116,121, 41, 10,123, 10, 9,102,108,111,
+ 97,116, 32,102, 97, 99,116, 32, 61, 32,105,110,116,101,110,115,105,116,121, 59, 10, 9,111,117,116,105,110,116,101,110,115,105,
+116,121, 32, 61, 32,105,110,116,101,110,115,105,116,121, 42,115,116,101,110, 99,105,108, 59, 10, 9,111,117,116,115,116,101,110,
+ 99,105,108, 32, 61, 32,115,116,101,110, 99,105,108, 42,102, 97, 99,116, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120,
+ 95,114,103, 98, 95,115,116,101,110, 99,105,108, 40,102,108,111, 97,116, 32,115,116,101,110, 99,105,108, 44, 32,118,101, 99, 52,
+ 32,114,103, 98, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,116,101,110, 99,105,108, 44, 32,111,117,116, 32,
+118,101, 99, 52, 32,111,117,116,114,103, 98, 41, 10,123, 10, 9,102,108,111, 97,116, 32,102, 97, 99,116, 32, 61, 32,114,103, 98,
+ 46, 97, 59, 10, 9,111,117,116,114,103, 98, 32, 61, 32,118,101, 99, 52, 40,114,103, 98, 46,114,103, 98, 44, 32,114,103, 98, 46,
+ 97, 42,115,116,101,110, 99,105,108, 41, 59, 10, 9,111,117,116,115,116,101,110, 99,105,108, 32, 61, 32,115,116,101,110, 99,105,
+108, 42,102, 97, 99,116, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,109, 97,112,112,105,110,103, 95,111,102,115,
+ 40,118,101, 99, 51, 32,116,101,120, 99,111, 44, 32,118,101, 99, 51, 32,111,102,115, 44, 32,111,117,116, 32,118,101, 99, 51, 32,
+111,117,116,116,101,120, 99,111, 41, 10,123, 10, 9,111,117,116,116,101,120, 99,111, 32, 61, 32,116,101,120, 99,111, 32, 43, 32,
+111,102,115, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,109, 97,112,112,105,110,103, 95,115,105,122,101, 40,118,
+101, 99, 51, 32,116,101,120, 99,111, 44, 32,118,101, 99, 51, 32,115,105,122,101, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,
+117,116,116,101,120, 99,111, 41, 10,123, 10, 9,111,117,116,116,101,120, 99,111, 32, 61, 32,115,105,122,101, 42,116,101,120, 99,
+111, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 50,100, 95,109, 97,112,112,105,110,103, 40,118,101, 99, 51, 32,
+118,101, 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,118,101, 99, 41, 10,123, 10, 9,111,117,116,118,101, 99, 32,
+ 61, 32,118,101, 99, 51, 40,118,101, 99, 46,120,121, 42, 48, 46, 53, 32, 43, 32,118,101, 99, 50, 40, 48, 46, 53, 44, 32, 48, 46,
+ 53, 41, 44, 32,118,101, 99, 46,122, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,105,109, 97,103,101, 40,118,
+101, 99, 51, 32,118,101, 99, 44, 32,115, 97,109,112,108,101,114, 50, 68, 32,105,109, 97, 44, 32,111,117,116, 32,102,108,111, 97,
+116, 32,118, 97,108,117,101, 44, 32,111,117,116, 32,118,101, 99, 52, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,118,101, 99,
+ 51, 32,110,111,114,109, 97,108, 41, 10,123, 10, 9, 99,111,108,111,114, 32, 61, 32,116,101,120,116,117,114,101, 50, 68, 40,105,
+109, 97, 44, 32,118,101, 99, 46,120,121, 41, 59, 10, 9,118, 97,108,117,101, 32, 61, 32, 49, 46, 48, 59, 10, 9, 10, 9,110,111,
+114,109, 97,108, 32, 61, 32, 50, 46, 48, 42, 40,118,101, 99, 51, 40, 99,111,108,111,114, 46,114, 44, 32, 45, 99,111,108,111,114,
+ 46,103, 44, 32, 99,111,108,111,114, 46, 98, 41, 32, 45, 32,118,101, 99, 51, 40, 48, 46, 53, 44, 32, 45, 48, 46, 53, 44, 32, 48,
+ 46, 53, 41, 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95,110,101,103, 97,116,101, 95,116,101,120,110,111,114,
+109, 97,108, 40,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,
+109, 97,108, 41, 10,123, 10, 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,118,101, 99, 51, 40, 45,110,111,114,109, 97,108,
+ 46,120, 44, 32, 45,110,111,114,109, 97,108, 46,121, 44, 32,110,111,114,109, 97,108, 46,122, 41, 59, 10,125, 10, 10,118,111,105,
+100, 32,109,116,101,120, 95,110,115,112, 97, 99,101, 95,116, 97,110,103,101,110,116, 40,118,101, 99, 51, 32,116, 97,110,103,101,
+110,116, 44, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,116,101,120,110,111,114,109, 97,108, 44,
+ 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,116, 97,110,103,101,110,116, 32,
+ 61, 32,110,111,114,109, 97,108,105,122,101, 40,116, 97,110,103,101,110,116, 41, 59, 10, 9,118,101, 99, 51, 32, 66, 32, 61, 32,
+ 99,114,111,115,115, 40,110,111,114,109, 97,108, 44, 32,116, 97,110,103,101,110,116, 41, 59, 10, 10, 9,111,117,116,110,111,114,
+109, 97,108, 32, 61, 32,116,101,120,110,111,114,109, 97,108, 46,120, 42,116, 97,110,103,101,110,116, 32, 43, 32,116,101,120,110,
+111,114,109, 97,108, 46,121, 42, 66, 32, 43, 32,116,101,120,110,111,114,109, 97,108, 46,122, 42,110,111,114,109, 97,108, 59, 10,
+ 9,111,117,116,110,111,114,109, 97,108, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,116,110,111,114,109, 97,108,
+ 41, 59, 10,125, 10, 10,118,111,105,100, 32,109,116,101,120, 95, 98,108,101,110,100, 95,110,111,114,109, 97,108, 40,102,108,111,
+ 97,116, 32,110,111,114,102, 97, 99, 44, 32,118,101, 99, 51, 32,110,111,114,109, 97,108, 44, 32,118,101, 99, 51, 32,110,101,119,
+110,111,114,109, 97,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,116,110,111,114,109, 97,108, 41, 10,123, 10, 9,111,
+117,116,110,111,114,109, 97,108, 32, 61, 32, 40, 49, 46, 48, 32, 45, 32,110,111,114,102, 97, 99, 41, 42,110,111,114,109, 97,108,
+ 32, 43, 32,110,111,114,102, 97, 99, 42,110,101,119,110,111,114,109, 97,108, 59, 10, 9,111,117,116,110,111,114,109, 97,108, 32,
+ 61, 32,110,111,114,109, 97,108,105,122,101, 40,111,117,116,110,111,114,109, 97,108, 41, 59, 10,125, 10, 10, 47, 42, 42, 42, 42,
+ 42, 42, 42, 32, 77, 65, 84, 69, 82, 73, 65, 76, 32, 42, 42, 42, 42, 42, 42, 42, 42, 42, 47, 10, 10,118,111,105,100, 32,108, 97,
+109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,115,117,110, 95,104,101,109,105, 40,118,101, 99, 51, 32,108, 97,109,112,
+118,101, 99, 44, 32,111,117,116, 32,118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100,105,115,116,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,108,118, 32, 61, 32,108, 97,109,
+112,118,101, 99, 59, 10, 9,100,105,115,116, 32, 61, 32, 49, 46, 48, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32, 49, 46,
+ 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,111,116,104,101,114,
+ 40,118,101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, 32,108, 97,109,112, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,
+108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,
+115,105,102, 97, 99, 41, 10,123, 10, 9,108,118, 32, 61, 32, 99,111, 32, 45, 32,108, 97,109,112, 99,111, 59, 10, 9,100,105,115,
+116, 32, 61, 32,108,101,110,103,116,104, 40,108,118, 41, 59, 10, 9,108,118, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,
+108,118, 41, 59, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,
+112, 95,102, 97,108,108,111,102,102, 95,105,110,118,108,105,110,101, 97,114, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,
+115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97,
+ 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,105,
+115,116, 32, 43, 32,100,105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102,
+ 95,105,110,118,115,113,117, 97,114,101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116,
+ 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,
+105,102, 97, 99, 32, 61, 32,108, 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,100,105,115,116,
+ 42,100,105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,102, 97,108,108,111,102,102, 95,115,108,105,
+100,101,114,115, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,108,100, 49, 44, 32,
+102,108,111, 97,116, 32,108,100, 50, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,117,116, 32,102,108,111, 97,116,
+ 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116,107,119, 32, 61, 32,
+108, 97,109,112,100,105,115,116, 42,108, 97,109,112,100,105,115,116, 59, 10, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,108,
+ 97,109,112,100,105,115,116, 47, 40,108, 97,109,112,100,105,115,116, 32, 43, 32,108,100, 49, 42,100,105,115,116, 41, 59, 10, 9,
+118,105,115,105,102, 97, 99, 32, 42, 61, 32,108, 97,109,112,100,105,115,116,107,119, 47, 40,108, 97,109,112,100,105,115,116,107,
+119, 32, 43, 32,108,100, 50, 42,100,105,115,116, 42,100,105,115,116, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112,
+ 95,102, 97,108,108,111,102,102, 95, 99,117,114,118,101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,115,
+ 97,109,112,108,101,114, 49, 68, 32, 99,117,114,118,101,109, 97,112, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,111,
+117,116, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,118,105,115,105,102, 97, 99, 32, 61, 32,116,
+101,120,116,117,114,101, 49, 68, 40, 99,117,114,118,101,109, 97,112, 44, 32,100,105,115,116, 47,108, 97,109,112,100,105,115,116,
+ 41, 46,120, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,115,112,104,
+101,114,101, 40,102,108,111, 97,116, 32,108, 97,109,112,100,105,115,116, 44, 32,102,108,111, 97,116, 32,100,105,115,116, 44, 32,
+102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,
+102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,116, 32,116, 61, 32,108, 97,109,112,100,105,115,116, 32, 45, 32,100,105,115,116,
+ 59, 10, 10, 9,111,117,116,118,105,115,105,102, 97, 99, 61, 32,118,105,115,105,102, 97, 99, 42,109, 97,120, 40,116, 44, 32, 48,
+ 46, 48, 41, 47,108, 97,109,112,100,105,115,116, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,
+105,108,105,116,121, 95,115,112,111,116, 95,115,113,117, 97,114,101, 40,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,
+109, 97,116, 52, 32,108, 97,109,112,105,109, 97,116, 44, 32,118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,
+116, 32,105,110,112,114, 41, 10,123, 10, 9,105,102, 40,100,111,116, 40,108,118, 44, 32,108, 97,109,112,118,101, 99, 41, 32, 62,
+ 32, 48, 46, 48, 41, 32,123, 10, 9, 9,118,101, 99, 51, 32,108,118,114,111,116, 32, 61, 32, 40,108, 97,109,112,105,109, 97,116,
+ 42,118,101, 99, 52, 40,108,118, 44, 32, 48, 46, 48, 41, 41, 46,120,121,122, 59, 10, 9, 9,102,108,111, 97,116, 32,120, 32, 61,
+ 32,109, 97,120, 40, 97, 98,115, 40,108,118,114,111,116, 46,120, 47,108,118,114,111,116, 46,122, 41, 44, 32, 97, 98,115, 40,108,
+118,114,111,116, 46,121, 47,108,118,114,111,116, 46,122, 41, 41, 59, 10, 10, 9, 9,105,110,112,114, 32, 61, 32, 49, 46, 48, 47,
+115,113,114,116, 40, 49, 46, 48, 32, 43, 32,120, 42,120, 41, 59, 10, 9,125, 10, 9,101,108,115,101, 10, 9, 9,105,110,112,114,
+ 32, 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95,
+115,112,111,116, 95, 99,105,114, 99,108,101, 40,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,118,101, 99, 51, 32,108,
+118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,112,114, 41, 10,123, 10, 9,105,110,112,114, 32, 61, 32,100,111,116,
+ 40,108,118, 44, 32,108, 97,109,112,118,101, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105,
+ 98,105,108,105,116,121, 95,115,112,111,116, 40,102,108,111, 97,116, 32,115,112,111,116,115,105, 44, 32,102,108,111, 97,116, 32,
+115,112,111,116, 98,108, 44, 32,102,108,111, 97,116, 32,105,110,112,114, 44, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97,
+ 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,
+116, 32,116, 32, 61, 32,115,112,111,116,115,105, 59, 10, 10, 9,105,102, 40,105,110,112,114, 32, 60, 61, 32,116, 41, 32,123, 10,
+ 9, 9,111,117,116,118,105,115,105,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9,
+ 9,116, 32, 61, 32,105,110,112,114, 32, 45, 32,116, 59, 10, 10, 9, 9, 47, 42, 32,115,111,102,116, 32, 97,114,101, 97, 32, 42,
+ 47, 10, 9, 9,105,102, 40,115,112,111,116, 98,108, 32, 33, 61, 32, 48, 46, 48, 41, 10, 9, 9, 9,105,110,112,114, 32, 42, 61,
+ 32,115,109,111,111,116,104,115,116,101,112, 40, 48, 46, 48, 44, 32, 49, 46, 48, 44, 32,116, 47,115,112,111,116, 98,108, 41, 59,
+ 10, 10, 9, 9,111,117,116,118,105,115,105,102, 97, 99, 32, 61, 32,118,105,115,105,102, 97, 99, 42,105,110,112,114, 59, 10, 9,
+125, 10,125, 10, 10,118,111,105,100, 32,108, 97,109,112, 95,118,105,115,105, 98,105,108,105,116,121, 95, 99,108, 97,109,112, 40,
+102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118,105,115,105,
+102, 97, 99, 41, 10,123, 10, 9,111,117,116,118,105,115,105,102, 97, 99, 32, 61, 32, 40,118,105,115,105,102, 97, 99, 32, 60, 32,
+ 48, 46, 48, 48, 49, 41, 63, 32, 48, 46, 48, 58, 32,118,105,115,105,102, 97, 99, 59, 10,125, 10, 10,118,111,105,100, 32,115,104,
+ 97,100,101, 95,118,105,101,119, 40,118,101, 99, 51, 32, 99,111, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,105,101,119, 41,
+ 10,123, 10, 9, 47, 42, 32,104, 97,110,100,108,101, 32,112,101,114,115,112,101, 99,116,105,118,101, 47,111,114,116,104,111,103,
+114, 97,112,104,105, 99, 32, 42, 47, 10, 9,118,105,101,119, 32, 61, 32, 40,103,108, 95, 80,114,111,106,101, 99,116,105,111,110,
+ 77, 97,116,114,105,120, 91, 51, 93, 91, 51, 93, 32, 61, 61, 32, 48, 46, 48, 41, 63, 32,110,111,114,109, 97,108,105,122,101, 40,
+ 99,111, 41, 58, 32,118,101, 99, 51, 40, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 45, 49, 46, 48, 41, 59, 10,125, 10, 10,118,111,
+105,100, 32,115,104, 97,100,101, 95,116, 97,110,103,101,110,116, 95,118, 40,118,101, 99, 51, 32,108,118, 44, 32,118,101, 99, 51,
+ 32,116, 97,110,103, 44, 32,111,117,116, 32,118,101, 99, 51, 32,118,110, 41, 10,123, 10, 9,118,101, 99, 51, 32, 99, 32, 61, 32,
+ 99,114,111,115,115, 40,108,118, 44, 32,116, 97,110,103, 41, 59, 10, 9,118,101, 99, 51, 32,118,110,111,114, 32, 61, 32, 99,114,
+111,115,115, 40, 99, 44, 32,116, 97,110,103, 41, 59, 10, 10, 9,118,110, 32, 61, 32, 45,110,111,114,109, 97,108,105,122,101, 40,
+118,110,111,114, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,105,110,112, 40,118,101, 99, 51, 32,118,110,
+ 44, 32,118,101, 99, 51, 32,108,118, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,112, 41, 10,123, 10, 9,105,110,112,
+ 32, 61, 32,100,111,116, 40,118,110, 44, 32,108,118, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,105,115,
+ 95,110,111, 95,100,105,102,102,117,115,101, 40,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,105,115, 32,
+ 61, 32, 48, 46, 48, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,105,115, 95,104,101,109,105, 40,102,108,111,
+ 97,116, 32,105,110,112, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,105,115, 32, 61, 32, 48, 46,
+ 53, 42,105,110,112, 32, 43, 32, 48, 46, 53, 59, 10,125, 10, 10,102,108,111, 97,116, 32, 97,114,101, 97, 95,108, 97,109,112, 95,
+101,110,101,114,103,121, 40,109, 97,116, 52, 32, 97,114,101, 97, 44, 32,118,101, 99, 51, 32, 99,111, 44, 32,118,101, 99, 51, 32,
+118,110, 41, 10,123, 10, 9,118,101, 99, 51, 32,118,101, 99, 91, 52, 93, 44, 32, 99, 91, 52, 93, 59, 10, 9,102,108,111, 97,116,
+ 32,114, 97,100, 91, 52, 93, 44, 32,102, 97, 99, 59, 10, 9, 10, 9,118,101, 99, 91, 48, 93, 32, 61, 32,110,111,114,109, 97,108,
+105,122,101, 40, 99,111, 32, 45, 32, 97,114,101, 97, 91, 48, 93, 46,120,121,122, 41, 59, 10, 9,118,101, 99, 91, 49, 93, 32, 61,
+ 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 32, 45, 32, 97,114,101, 97, 91, 49, 93, 46,120,121,122, 41, 59, 10, 9,118,
+101, 99, 91, 50, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 32, 45, 32, 97,114,101, 97, 91, 50, 93, 46,120,
+121,122, 41, 59, 10, 9,118,101, 99, 91, 51, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,111, 32, 45, 32, 97,114,
+101, 97, 91, 51, 93, 46,120,121,122, 41, 59, 10, 10, 9, 99, 91, 48, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,
+114,111,115,115, 40,118,101, 99, 91, 48, 93, 44, 32,118,101, 99, 91, 49, 93, 41, 41, 59, 10, 9, 99, 91, 49, 93, 32, 61, 32,110,
+111,114,109, 97,108,105,122,101, 40, 99,114,111,115,115, 40,118,101, 99, 91, 49, 93, 44, 32,118,101, 99, 91, 50, 93, 41, 41, 59,
+ 10, 9, 99, 91, 50, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,114,111,115,115, 40,118,101, 99, 91, 50, 93, 44,
+ 32,118,101, 99, 91, 51, 93, 41, 41, 59, 10, 9, 99, 91, 51, 93, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40, 99,114,111,
+115,115, 40,118,101, 99, 91, 51, 93, 44, 32,118,101, 99, 91, 48, 93, 41, 41, 59, 10, 10, 9,114, 97,100, 91, 48, 93, 32, 61, 32,
+ 97, 99,111,115, 40,100,111,116, 40,118,101, 99, 91, 48, 93, 44, 32,118,101, 99, 91, 49, 93, 41, 41, 59, 10, 9,114, 97,100, 91,
+ 49, 93, 32, 61, 32, 97, 99,111,115, 40,100,111,116, 40,118,101, 99, 91, 49, 93, 44, 32,118,101, 99, 91, 50, 93, 41, 41, 59, 10,
+ 9,114, 97,100, 91, 50, 93, 32, 61, 32, 97, 99,111,115, 40,100,111,116, 40,118,101, 99, 91, 50, 93, 44, 32,118,101, 99, 91, 51,
+ 93, 41, 41, 59, 10, 9,114, 97,100, 91, 51, 93, 32, 61, 32, 97, 99,111,115, 40,100,111,116, 40,118,101, 99, 91, 51, 93, 44, 32,
+118,101, 99, 91, 48, 93, 41, 41, 59, 10, 10, 9,102, 97, 99, 61, 32, 32,114, 97,100, 91, 48, 93, 42,100,111,116, 40,118,110, 44,
+ 32, 99, 91, 48, 93, 41, 59, 10, 9,102, 97, 99, 43, 61, 32,114, 97,100, 91, 49, 93, 42,100,111,116, 40,118,110, 44, 32, 99, 91,
+ 49, 93, 41, 59, 10, 9,102, 97, 99, 43, 61, 32,114, 97,100, 91, 50, 93, 42,100,111,116, 40,118,110, 44, 32, 99, 91, 50, 93, 41,
+ 59, 10, 9,102, 97, 99, 43, 61, 32,114, 97,100, 91, 51, 93, 42,100,111,116, 40,118,110, 44, 32, 99, 91, 51, 93, 41, 59, 10, 10,
+ 9,114,101,116,117,114,110, 32,109, 97,120, 40,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,
+104, 97,100,101, 95,105,110,112, 95, 97,114,101, 97, 40,118,101, 99, 51, 32,112,111,115,105,116,105,111,110, 44, 32,118,101, 99,
+ 51, 32,108, 97,109,112, 99,111, 44, 32,118,101, 99, 51, 32,108, 97,109,112,118,101, 99, 44, 32,118,101, 99, 51, 32,118,110, 44,
+ 32,109, 97,116, 52, 32, 97,114,101, 97, 44, 32,102,108,111, 97,116, 32, 97,114,101, 97,115,105,122,101, 44, 32,102,108,111, 97,
+116, 32,107, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,110,112, 41, 10,123, 10, 9,118,101, 99, 51, 32, 99,111, 32, 61,
+ 32,112,111,115,105,116,105,111,110, 59, 10, 9,118,101, 99, 51, 32,118,101, 99, 32, 61, 32, 99,111, 32, 45, 32,108, 97,109,112,
+ 99,111, 59, 10, 10, 9,105,102, 40,100,111,116, 40,118,101, 99, 44, 32,108, 97,109,112,118,101, 99, 41, 32, 60, 32, 48, 46, 48,
+ 41, 32,123, 10, 9, 9,105,110,112, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,102,108,
+111, 97,116, 32,105,110,116,101,110,115, 32, 61, 32, 97,114,101, 97, 95,108, 97,109,112, 95,101,110,101,114,103,121, 40, 97,114,
+101, 97, 44, 32, 99,111, 44, 32,118,110, 41, 59, 10, 10, 9, 9,105,110,112, 32, 61, 32,112,111,119, 40,105,110,116,101,110,115,
+ 42, 97,114,101, 97,115,105,122,101, 44, 32,107, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,
+100,105,102,102,117,115,101, 95,111,114,101,110, 95,110, 97,121,101,114, 40,102,108,111, 97,116, 32,110,108, 44, 32,118,101, 99,
+ 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,114,111,117,103,104,
+ 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109,
+ 97,108,105,122,101, 40,118, 32, 43, 32,108, 41, 59, 10, 9,102,108,111, 97,116, 32,110,104, 32, 61, 32,109, 97,120, 40,100,111,
+116, 40,110, 44, 32,104, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,
+111,116, 40,110, 44, 32,118, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9,102,108,111, 97,116, 32,114,101, 97,108,110,108, 32, 61, 32,
+100,111,116, 40,110, 44, 32,108, 41, 59, 10, 10, 9,105,102, 40,114,101, 97,108,110,108, 32, 60, 32, 48, 46, 48, 41, 32,123, 10,
+ 9, 9,105,115, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,105,102, 40,110,108, 32, 60, 32, 48, 46, 48,
+ 41, 32,123, 10, 9, 9,105,115, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,102,108,111,
+ 97,116, 32,118,104, 32, 61, 32,109, 97,120, 40,100,111,116, 40,118, 44, 32,104, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9, 9,102,
+108,111, 97,116, 32, 76,105,116, 95, 65, 32, 61, 32, 97, 99,111,115, 40,114,101, 97,108,110,108, 41, 59, 10, 9, 9,102,108,111,
+ 97,116, 32, 86,105,101,119, 95, 65, 32, 61, 32, 97, 99,111,115, 40,110,118, 41, 59, 10, 10, 9, 9,118,101, 99, 51, 32, 76,105,
+116, 95, 66, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108, 32, 45, 32,114,101, 97,108,110,108, 42,110, 41, 59, 10, 9,
+ 9,118,101, 99, 51, 32, 86,105,101,119, 95, 66, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,118, 32, 45, 32,110,118, 42,
+110, 41, 59, 10, 10, 9, 9,102,108,111, 97,116, 32,116, 32, 61, 32,109, 97,120, 40,100,111,116, 40, 76,105,116, 95, 66, 44, 32,
+ 86,105,101,119, 95, 66, 41, 44, 32, 48, 46, 48, 41, 59, 10, 10, 9, 9,102,108,111, 97,116, 32, 97, 44, 32, 98, 59, 10, 10, 9,
+ 9,105,102, 40, 76,105,116, 95, 65, 32, 62, 32, 86,105,101,119, 95, 65, 41, 32,123, 10, 9, 9, 9, 97, 32, 61, 32, 76,105,116,
+ 95, 65, 59, 10, 9, 9, 9, 98, 32, 61, 32, 86,105,101,119, 95, 65, 59, 10, 9, 9,125, 10, 9, 9,101,108,115,101, 32,123, 10,
+ 9, 9, 9, 97, 32, 61, 32, 86,105,101,119, 95, 65, 59, 10, 9, 9, 9, 98, 32, 61, 32, 76,105,116, 95, 65, 59, 10, 9, 9,125,
+ 10, 10, 9, 9,102,108,111, 97,116, 32, 65, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40, 48, 46, 53, 42, 40, 40,114,111,117,103,104,
+ 42,114,111,117,103,104, 41, 47, 40, 40,114,111,117,103,104, 42,114,111,117,103,104, 41, 32, 43, 32, 48, 46, 51, 51, 41, 41, 41,
+ 59, 10, 9, 9,102,108,111, 97,116, 32, 66, 32, 61, 32, 48, 46, 52, 53, 42, 40, 40,114,111,117,103,104, 42,114,111,117,103,104,
+ 41, 47, 40, 40,114,111,117,103,104, 42,114,111,117,103,104, 41, 32, 43, 32, 48, 46, 48, 57, 41, 41, 59, 10, 10, 9, 9, 98, 32,
+ 42, 61, 32, 48, 46, 57, 53, 59, 10, 9, 9,105,115, 32, 61, 32,110,108, 42, 40, 65, 32, 43, 32, 40, 66, 32, 42, 32,116, 32, 42,
+ 32,115,105,110, 40, 97, 41, 32, 42, 32,116, 97,110, 40, 98, 41, 41, 41, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,
+104, 97,100,101, 95,100,105,102,102,117,115,101, 95,116,111,111,110, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108,
+ 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,115,105,122,101, 44, 32,102,108,111, 97,116, 32,116,115,109,111,
+111,116,104, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,102,108,111, 97,116, 32,114,115,108,116,
+ 32, 61, 32,100,111,116, 40,110, 44, 32,108, 41, 59, 10, 9,102,108,111, 97,116, 32, 97,110,103, 32, 61, 32, 97, 99,111,115, 40,
+114,115,108,116, 41, 59, 10, 10, 9,105,102, 40, 97,110,103, 32, 60, 32,115,105,122,101, 41, 32,105,115, 32, 61, 32, 49, 46, 48,
+ 59, 10, 9,101,108,115,101, 32,105,102, 40, 97,110,103, 32, 62, 32, 40,115,105,122,101, 32, 43, 32,116,115,109,111,111,116,104,
+ 41, 32,124,124, 32,116,115,109,111,111,116,104, 32, 61, 61, 32, 48, 46, 48, 41, 32,105,115, 32, 61, 32, 48, 46, 48, 59, 10, 9,
+101,108,115,101, 32,105,115, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40, 40, 97,110,103, 32, 45, 32,115,105,122,101, 41, 47,116,115,
+109,111,111,116,104, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,100,105,102,102,117,115,101, 95,109,105,
+110,110, 97,101,114,116, 40,102,108,111, 97,116, 32,110,108, 44, 32,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,118, 44,
+ 32,102,108,111, 97,116, 32,100, 97,114,107,110,101,115,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123,
+ 10, 9,105,102, 40,110,108, 32, 60, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,105,115, 32, 61, 32, 48, 46, 48, 59, 10, 9,125,
10, 9,101,108,115,101, 32,123, 10, 9, 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44,
- 32,118, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9, 9,102,108,111, 97,116, 32,105, 32, 61, 32,112,111,119, 40,110,104, 44, 32,104,
- 97,114,100, 41, 59, 10, 10, 9, 9,105, 32, 61, 32,105, 47, 40, 48, 46, 49, 43,110,118, 41, 59, 10, 9, 9,115,112,101, 99,102,
- 97, 99, 32, 61, 32,105, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 98,108,105,110,110, 95,115,
-112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,
-116, 32,114,101,102,114, 97, 99, 44, 32,102,108,111, 97,116, 32,115,112,101, 99, 95,112,111,119,101,114, 44, 32,111,117,116, 32,
-102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 41, 10,123, 10, 9,105,102, 40,114,101,102,114, 97, 99, 32, 60, 32, 49, 46,
- 48, 41, 32,123, 10, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,105,
-102, 40,115,112,101, 99, 95,112,111,119,101,114, 32, 61, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,115,112,101, 99,102, 97, 99,
- 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,105,102, 40,115,112,101, 99, 95,112,111,119,
-101,114, 60, 49, 48, 48, 46, 48, 41, 10, 9, 9, 9,115,112,101, 99, 95,112,111,119,101,114, 61, 32,115,113,114,116, 40, 49, 46,
- 48, 47,115,112,101, 99, 95,112,111,119,101,114, 41, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,115,112,101, 99, 95,112,111,
-119,101,114, 61, 32, 49, 48, 46, 48, 47,115,112,101, 99, 95,112,111,119,101,114, 59, 10, 10, 9, 9,118,101, 99, 51, 32,104, 32,
- 61, 32,110,111,114,109, 97,108,105,122,101, 40,118, 32, 43, 32,108, 41, 59, 10, 9, 9,102,108,111, 97,116, 32,110,104, 32, 61,
- 32,100,111,116, 40,110, 44, 32,104, 41, 59, 10, 9, 9,105,102, 40,110,104, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9, 9,
-115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,125, 10, 9, 9,101,108,115,101, 32,123, 10, 9, 9, 9,102,
-108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,118, 41, 44, 32, 48, 46, 48, 49, 41, 59, 10,
- 9, 9, 9,102,108,111, 97,116, 32,110,108, 32, 61, 32,100,111,116, 40,110, 44, 32,108, 41, 59, 10, 9, 9, 9,105,102, 40,110,
-108, 32, 60, 61, 32, 48, 46, 48, 49, 41, 32,123, 10, 9, 9, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10,
- 9, 9, 9,125, 10, 9, 9, 9,101,108,115,101, 32,123, 10, 9, 9, 9, 9,102,108,111, 97,116, 32,118,104, 32, 61, 32,109, 97,
-120, 40,100,111,116, 40,118, 44, 32,104, 41, 44, 32, 48, 46, 48, 49, 41, 59, 10, 10, 9, 9, 9, 9,102,108,111, 97,116, 32, 97,
- 32, 61, 32, 49, 46, 48, 59, 10, 9, 9, 9, 9,102,108,111, 97,116, 32, 98, 32, 61, 32, 40, 50, 46, 48, 42,110,104, 42,110,118,
- 41, 47,118,104, 59, 10, 9, 9, 9, 9,102,108,111, 97,116, 32, 99, 32, 61, 32, 40, 50, 46, 48, 42,110,104, 42,110,108, 41, 47,
-118,104, 59, 10, 10, 9, 9, 9, 9,102,108,111, 97,116, 32,103, 32, 61, 32, 48, 46, 48, 59, 10, 10, 9, 9, 9, 9,105,102, 40,
- 97, 32, 60, 32, 98, 32, 38, 38, 32, 97, 32, 60, 32, 99, 41, 32,103, 32, 61, 32, 97, 59, 10, 9, 9, 9, 9,101,108,115,101, 32,
-105,102, 40, 98, 32, 60, 32, 97, 32, 38, 38, 32, 98, 32, 60, 32, 99, 41, 32,103, 32, 61, 32, 98, 59, 10, 9, 9, 9, 9,101,108,
-115,101, 32,105,102, 40, 99, 32, 60, 32, 97, 32, 38, 38, 32, 99, 32, 60, 32, 98, 41, 32,103, 32, 61, 32, 99, 59, 10, 10, 9, 9,
- 9, 9,102,108,111, 97,116, 32,112, 32, 61, 32,115,113,114,116, 40, 40, 40,114,101,102,114, 97, 99, 32, 42, 32,114,101,102,114,
- 97, 99, 41, 43, 40,118,104, 42,118,104, 41, 45, 49, 46, 48, 41, 41, 59, 10, 9, 9, 9, 9,102,108,111, 97,116, 32,102, 32, 61,
- 32, 40, 40, 40,112, 45,118,104, 41, 42, 40,112, 45,118,104, 41, 41, 47, 40, 40,112, 43,118,104, 41, 42, 40,112, 43,118,104, 41,
- 41, 41, 42, 40, 49, 46, 48, 43, 40, 40, 40, 40,118,104, 42, 40,112, 43,118,104, 41, 41, 45, 49, 46, 48, 41, 42, 40, 40,118,104,
- 42, 40,112, 43,118,104, 41, 41, 45, 49, 46, 48, 41, 41, 47, 40, 40, 40,118,104, 42, 40,112, 45,118,104, 41, 41, 43, 49, 46, 48,
- 41, 42, 40, 40,118,104, 42, 40,112, 45,118,104, 41, 41, 43, 49, 46, 48, 41, 41, 41, 41, 59, 10, 9, 9, 9, 9,102,108,111, 97,
-116, 32, 97,110,103, 32, 61, 32, 97, 99,111,115, 40,110,104, 41, 59, 10, 10, 9, 9, 9, 9,115,112,101, 99,102, 97, 99, 32, 61,
- 32,109, 97,120, 40,102, 42,103, 42,101,120,112, 95, 98,108,101,110,100,101,114, 40, 40, 45, 40, 97,110,103, 42, 97,110,103, 41,
- 47, 40, 50, 46, 48, 42,115,112,101, 99, 95,112,111,119,101,114, 42,115,112,101, 99, 95,112,111,119,101,114, 41, 41, 41, 44, 32,
- 48, 46, 48, 41, 59, 10, 9, 9, 9,125, 10, 9, 9,125, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,
-119, 97,114,100,105,115,111, 95,115,112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99,
- 51, 32,118, 44, 32,102,108,111, 97,116, 32,114,109,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,115,112,101, 99,102, 97,
- 99, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108, 32, 43, 32,118, 41, 59,
- 10, 9,102,108,111, 97,116, 32,110,104, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,104, 41, 44, 32, 48, 46, 48, 48,
- 49, 41, 59, 10, 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,118, 41, 44, 32, 48,
- 46, 48, 48, 49, 41, 59, 10, 9,102,108,111, 97,116, 32,110,108, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,108, 41,
- 44, 32, 48, 46, 48, 48, 49, 41, 59, 10, 9,102,108,111, 97,116, 32, 97,110,103,108,101, 32, 61, 32,116, 97,110, 40, 97, 99,111,
-115, 40,110,104, 41, 41, 59, 10, 9,102,108,111, 97,116, 32, 97,108,112,104, 97, 32, 61, 32,109, 97,120, 40,114,109,115, 44, 32,
- 48, 46, 48, 48, 49, 41, 59, 10, 10, 9,115,112,101, 99,102, 97, 99, 61, 32,110,108, 32, 42, 32, 40, 49, 46, 48, 47, 40, 52, 46,
- 48, 42, 77, 95, 80, 73, 42, 97,108,112,104, 97, 42, 97,108,112,104, 97, 41, 41, 42, 40,101,120,112, 95, 98,108,101,110,100,101,
-114, 40, 45, 40, 97,110,103,108,101, 42, 97,110,103,108,101, 41, 47, 40, 97,108,112,104, 97, 42, 97,108,112,104, 97, 41, 41, 47,
- 40,115,113,114,116, 40,110,118, 42,110,108, 41, 41, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,116,111,
-111,110, 95,115,112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,
-102,108,111, 97,116, 32,115,105,122,101, 44, 32,102,108,111, 97,116, 32,116,115,109,111,111,116,104, 44, 32,111,117,116, 32,102,
-108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,108,
-105,122,101, 40,108, 32, 43, 32,118, 41, 59, 10, 9,102,108,111, 97,116, 32,114,115,108,116, 32, 61, 32,100,111,116, 40,104, 44,
- 32,110, 41, 59, 10, 9,102,108,111, 97,116, 32, 97,110,103, 32, 61, 32, 97, 99,111,115, 40,114,115,108,116, 41, 59, 10, 10, 9,
-105,102, 40, 97,110,103, 32, 60, 32,115,105,122,101, 41, 32,114,115,108,116, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,115,101,
- 32,105,102, 40, 97,110,103, 32, 62, 61, 32, 40,115,105,122,101, 32, 43, 32,116,115,109,111,111,116,104, 41, 32,124,124, 32,116,
-115,109,111,111,116,104, 32, 61, 61, 32, 48, 46, 48, 41, 32,114,115,108,116, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,115,101,
- 32,114,115,108,116, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40, 40, 97,110,103, 32, 45, 32,115,105,122,101, 41, 47,116,115,109,111,
-111,116,104, 41, 59, 10, 10, 9,115,112,101, 99,102, 97, 99, 32, 61, 32,114,115,108,116, 59, 10,125, 10, 10,118,111,105,100, 32,
-115,104, 97,100,101, 95,115,112,101, 99, 95, 97,114,101, 97, 95,105,110,112, 40,102,108,111, 97,116, 32,115,112,101, 99,102, 97,
- 99, 44, 32,102,108,111, 97,116, 32,105,110,112, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,112,101, 99,102,
- 97, 99, 41, 10,123, 10, 9,111,117,116,115,112,101, 99,102, 97, 99, 32, 61, 32,115,112,101, 99,102, 97, 99, 42,105,110,112, 59,
- 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,115,112,101, 99, 95,116, 40,102,108,111, 97,116, 32,115,104, 97,100,
-102, 97, 99, 44, 32,102,108,111, 97,116, 32,115,112,101, 99, 44, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,
-102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,116, 41, 10,123, 10, 9,116,
- 32, 61, 32,115,104, 97,100,102, 97, 99, 42,115,112,101, 99, 42,118,105,115,105,102, 97, 99, 42,115,112,101, 99,102, 97, 99, 59,
- 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 97,100,100, 95,115,112,101, 99, 40,102,108,111, 97,116, 32,116, 44,
- 32,118,101, 99, 51, 32,108, 97,109,112, 99,111,108, 44, 32,118,101, 99, 51, 32,115,112,101, 99, 99,111,108, 44, 32,111,117,116,
- 32,118,101, 99, 51, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,116, 42,108, 97,109,112,
- 99,111,108, 42,115,112,101, 99, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 97,100,100, 40,118,
-101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,
-116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 32, 43, 32, 99,111,108, 50, 59, 10,125,
- 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,109, 97,100,100, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,118,101, 99, 52,
- 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,
-108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 32, 43, 32, 99,111,108, 49, 42, 99,111,108, 50, 59, 10,
-125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,109, 97,100,100,102, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,102,108,
-111, 97,116, 32,102, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,
-108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 32, 43, 32,102, 42, 99,111,108, 49, 59, 10,125, 10, 10,
-118,111,105,100, 32,115,104, 97,100,101, 95,109,117,108, 40,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,
-111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32,
- 61, 32, 99,111,108, 49, 42, 99,111,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,109,117,108, 95,118,
- 97,108,117,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,118,101,
- 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 42,102, 97, 99, 59, 10,
-125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,111, 98, 99,111,108,111,114, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,
-118,101, 99, 52, 32,111, 98, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,
-111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 99,111,108, 46,114,103, 98, 42,111, 98, 99,111,108, 46,114,103, 98, 44,
- 32, 99,111,108, 46, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,114, 97,109,112, 95,114,103, 98,116,111, 98,119, 40,118,101,
- 99, 51, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10, 9,111,
-117,116,118, 97,108, 32, 61, 32, 99,111,108,111,114, 46,114, 42, 48, 46, 51, 32, 43, 32, 99,111,108,111,114, 46,103, 42, 48, 46,
- 53, 56, 32, 43, 32, 99,111,108,111,114, 46, 98, 42, 48, 46, 49, 50, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101,
- 95,111,110,108,121, 95,115,104, 97,100,111,119, 40,102,108,111, 97,116, 32,105, 44, 32,102,108,111, 97,116, 32,115,104, 97,100,
-102, 97, 99, 44, 32,102,108,111, 97,116, 32,101,110,101,114,103,121, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,
-115,104, 97,100,102, 97, 99, 41, 10,123, 10, 9,111,117,116,115,104, 97,100,102, 97, 99, 32, 61, 32,105, 42,101,110,101,114,103,
-121, 42, 40, 49, 46, 48, 32, 45, 32,115,104, 97,100,102, 97, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101,
- 95,111,110,108,121, 95,115,104, 97,100,111,119, 95,100,105,102,102,117,115,101, 40,102,108,111, 97,116, 32,115,104, 97,100,102,
- 97, 99, 44, 32,118,101, 99, 51, 32,114,103, 98, 44, 32,118,101, 99, 52, 32,100,105,102,102, 44, 32,111,117,116, 32,118,101, 99,
- 52, 32,111,117,116,100,105,102,102, 41, 10,123, 10, 9,111,117,116,100,105,102,102, 32, 61, 32,100,105,102,102, 32, 45, 32,118,
-101, 99, 52, 40,114,103, 98, 42,115,104, 97,100,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,
-104, 97,100,101, 95,111,110,108,121, 95,115,104, 97,100,111,119, 95,115,112,101, 99,117,108, 97,114, 40,102,108,111, 97,116, 32,
-115,104, 97,100,102, 97, 99, 44, 32,118,101, 99, 51, 32,115,112,101, 99,114,103, 98, 44, 32,118,101, 99, 52, 32,115,112,101, 99,
- 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,115,112,101, 99, 41, 10,123, 10, 9,111,117,116,115,112,101, 99, 32, 61,
- 32,115,112,101, 99, 32, 45, 32,118,101, 99, 52, 40,115,112,101, 99,114,103, 98, 42,115,104, 97,100,102, 97, 99, 44, 32, 48, 46,
- 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,115,116, 95,115,104, 97,100,111,119, 98,117,102, 40,118,101, 99, 51, 32,
-114, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 83,104, 97,100,111,119, 32,115,104, 97,100,111,119,109, 97,112, 44, 32,
-109, 97,116, 52, 32,115,104, 97,100,111,119,112,101,114,115,109, 97,116, 44, 32,102,108,111, 97,116, 32,115,104, 97,100,111,119,
- 98,105, 97,115, 44, 32,102,108,111, 97,116, 32,105,110,112, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,114,101,115,117,108,
-116, 41, 10,123, 10, 9,105,102, 40,105,110,112, 32, 60, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,101,115,117,108,116, 32,
- 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,118,101, 99, 52, 32, 99,111, 32, 61, 32,115,104,
- 97,100,111,119,112,101,114,115,109, 97,116, 42,118,101, 99, 52, 40,114, 99,111, 44, 32, 49, 46, 48, 41, 59, 10, 10, 9, 9, 47,
- 47,102,108,111, 97,116, 32, 98,105, 97,115, 32, 61, 32, 40, 49, 46, 53, 32, 45, 32,105,110,112, 42,105,110,112, 41, 42,115,104,
- 97,100,111,119, 98,105, 97,115, 59, 10, 9, 9, 99,111, 46,122, 32, 45, 61, 32,115,104, 97,100,111,119, 98,105, 97,115, 42, 99,
-111, 46,119, 59, 10, 10, 9, 9,114,101,115,117,108,116, 32, 61, 32,115,104, 97,100,111,119, 50, 68, 80,114,111,106, 40,115,104,
- 97,100,111,119,109, 97,112, 44, 32, 99,111, 41, 46,120, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101,
- 95,101,120,112,111,115,117,114,101, 95, 99,111,114,114,101, 99,116, 40,118,101, 99, 51, 32, 99,111,108, 44, 32,102,108,111, 97,
-116, 32,108,105,110,102, 97, 99, 44, 32,102,108,111, 97,116, 32,108,111,103,102, 97, 99, 44, 32,111,117,116, 32,118,101, 99, 51,
- 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,108,105,110,102, 97, 99, 42, 40, 49, 46, 48,
- 32, 45, 32,101,120,112, 40, 99,111,108, 42,108,111,103,102, 97, 99, 41, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,
+ 32,118, 41, 44, 32, 48, 46, 48, 41, 59, 10, 10, 9, 9,105,102, 40,100, 97,114,107,110,101,115,115, 32, 60, 61, 32, 49, 46, 48,
+ 41, 10, 9, 9, 9,105,115, 32, 61, 32,110,108, 42,112,111,119, 40,109, 97,120, 40,110,118, 42,110,108, 44, 32, 48, 46, 49, 41,
+ 44, 32,100, 97,114,107,110,101,115,115, 32, 45, 32, 49, 46, 48, 41, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,105,115, 32,
+ 61, 32,110,108, 42,112,111,119, 40, 49, 46, 48, 48, 48, 49, 32, 45, 32,110,118, 44, 32,100, 97,114,107,110,101,115,115, 32, 45,
+ 32, 49, 46, 48, 41, 59, 10, 9,125, 10,125, 10, 10,102,108,111, 97,116, 32,102,114,101,115,110,101,108, 95,102, 97, 99, 40,118,
+101, 99, 51, 32,118,105,101,119, 44, 32,118,101, 99, 51, 32,118,110, 44, 32,102,108,111, 97,116, 32,103,114, 97,100, 44, 32,102,
+108,111, 97,116, 32,102, 97, 99, 41, 10,123, 10, 9,102,108,111, 97,116, 32,116, 49, 44, 32,116, 50, 59, 10, 9,102,108,111, 97,
+116, 32,102,102, 97, 99, 59, 10, 10, 9,105,102, 40,102, 97, 99, 61, 61, 48, 46, 48, 41, 32,123, 10, 9, 9,102,102, 97, 99, 32,
+ 61, 32, 49, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,116, 49, 61, 32,100,111,116, 40,118,105,101,119,
+ 44, 32,118,110, 41, 59, 10, 9, 9,105,102, 40,116, 49, 62, 48, 46, 48, 41, 32, 32,116, 50, 61, 32, 49, 46, 48, 43,116, 49, 59,
+ 10, 9, 9,101,108,115,101, 32,116, 50, 61, 32, 49, 46, 48, 45,116, 49, 59, 10, 10, 9, 9,116, 50, 61, 32,103,114, 97,100, 32,
+ 43, 32, 40, 49, 46, 48, 45,103,114, 97,100, 41, 42,112,111,119, 40,116, 50, 44, 32,102, 97, 99, 41, 59, 10, 10, 9, 9,105,102,
+ 40,116, 50, 60, 48, 46, 48, 41, 32,102,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,105,102, 40,116,
+ 50, 62, 49, 46, 48, 41, 32,102,102, 97, 99, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9,101,108,115,101, 32,102,102, 97, 99, 32, 61,
+ 32,116, 50, 59, 10, 9,125, 10, 10, 9,114,101,116,117,114,110, 32,102,102, 97, 99, 59, 10,125, 10, 10,118,111,105,100, 32,115,
+104, 97,100,101, 95,100,105,102,102,117,115,101, 95,102,114,101,115,110,101,108, 40,118,101, 99, 51, 32,118,110, 44, 32,118,101,
+ 99, 51, 32,108,118, 44, 32,118,101, 99, 51, 32,118,105,101,119, 44, 32,102,108,111, 97,116, 32,102, 97, 99, 95,105, 44, 32,102,
+108,111, 97,116, 32,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,105,115, 41, 10,123, 10, 9,105,115, 32, 61, 32,
+102,114,101,115,110,101,108, 95,102, 97, 99, 40,108,118, 44, 32,118,110, 44, 32,102, 97, 99, 95,105, 44, 32,102, 97, 99, 41, 59,
+ 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 99,117, 98,105, 99, 40,102,108,111, 97,116, 32,105,115, 44, 32,111,
+117,116, 32,102,108,111, 97,116, 32,111,117,116,105,115, 41, 10,123, 10, 9,105,102, 40,105,115, 62, 48, 46, 48, 32, 38, 38, 32,
+105,115, 60, 49, 46, 48, 41, 10, 9, 9,111,117,116,105,115, 61, 32,115,109,111,111,116,104,115,116,101,112, 40, 48, 46, 48, 44,
+ 32, 49, 46, 48, 44, 32,105,115, 41, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116,105,115, 61, 32,105,115, 59, 10,125, 10,
+ 10,118,111,105,100, 32,115,104, 97,100,101, 95,118,105,115,105,102, 97, 99, 40,102,108,111, 97,116, 32,105, 44, 32,102,108,111,
+ 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,102,108,111, 97,116, 32,114,101,102,108, 44, 32,111,117,116, 32,102,108,111, 97,
+116, 32,111,117,116,105, 41, 10,123, 10, 9, 47, 42,105,102, 40,105, 32, 62, 32, 48, 46, 48, 41, 42, 47, 10, 9, 9,111,117,116,
+105, 32, 61, 32,109, 97,120, 40,105, 42,118,105,115,105,102, 97, 99, 42,114,101,102,108, 44, 32, 48, 46, 48, 41, 59, 10, 9, 47,
+ 42,101,108,115,101, 10, 9, 9,111,117,116,105, 32, 61, 32,105, 59, 42, 47, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,
+101, 95,116, 97,110,103,101,110,116, 95,118, 95,115,112,101, 99, 40,118,101, 99, 51, 32,116, 97,110,103, 44, 32,111,117,116, 32,
+118,101, 99, 51, 32,118,110, 41, 10,123, 10, 9,118,110, 32, 61, 32,116, 97,110,103, 59, 10,125, 10, 10,118,111,105,100, 32,115,
+104, 97,100,101, 95, 97,100,100, 95,116,111, 95,100,105,102,102,117,115,101, 40,102,108,111, 97,116, 32,105, 44, 32,118,101, 99,
+ 51, 32,108, 97,109,112, 99,111,108, 44, 32,118,101, 99, 51, 32, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 51, 32,111,117,
+116, 99,111,108, 41, 10,123, 10, 9,105,102, 40,105, 32, 62, 32, 48, 46, 48, 41, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,
+105, 42,108, 97,109,112, 99,111,108, 42, 99,111,108, 59, 10, 9,101,108,115,101, 10, 9, 9,111,117,116, 99,111,108, 32, 61, 32,
+118,101, 99, 51, 40, 48, 46, 48, 44, 32, 48, 46, 48, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,
+100,101, 95,104,101,109,105, 95,115,112,101, 99, 40,118,101, 99, 51, 32,118,110, 44, 32,118,101, 99, 51, 32,108,118, 44, 32,118,
+101, 99, 51, 32,118,105,101,119, 44, 32,102,108,111, 97,116, 32,115,112,101, 99, 44, 32,102,108,111, 97,116, 32,104, 97,114,100,
+ 44, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,116, 41, 10,123, 10,
+ 9,108,118, 32, 43, 61, 32,118,105,101,119, 59, 10, 9,108,118, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108,118, 41,
+ 59, 10, 10, 9,116, 32, 61, 32,100,111,116, 40,118,110, 44, 32,108,118, 41, 59, 10, 9,116, 32, 61, 32, 48, 46, 53, 42,116, 32,
+ 43, 32, 48, 46, 53, 59, 10, 10, 9,116, 32, 61, 32,118,105,115,105,102, 97, 99, 42,115,112,101, 99, 42,112,111,119, 40,116, 44,
+ 32,104, 97,114,100, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,112,104,111,110,103, 95,115,112,101, 99,
+ 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,104,
+ 97,114,100, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 41, 10,123, 10, 9,118,101, 99, 51, 32,
+104, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108, 32, 43, 32,118, 41, 59, 10, 9,102,108,111, 97,116, 32,114,115,108,
+116, 32, 61, 32,109, 97,120, 40,100,111,116, 40,104, 44, 32,110, 41, 44, 32, 48, 46, 48, 41, 59, 10, 10, 9,115,112,101, 99,102,
+ 97, 99, 32, 61, 32,112,111,119, 40,114,115,108,116, 44, 32,104, 97,114,100, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104,
+ 97,100,101, 95, 99,111,111,107,116,111,114,114, 95,115,112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108,
+ 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,104, 97,114,100, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,
+115,112,101, 99,102, 97, 99, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,118,
+ 32, 43, 32,108, 41, 59, 10, 9,102,108,111, 97,116, 32,110,104, 32, 61, 32,100,111,116, 40,110, 44, 32,104, 41, 59, 10, 10, 9,
+105,102, 40,110,104, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10,
+ 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,
+110, 44, 32,118, 41, 44, 32, 48, 46, 48, 41, 59, 10, 9, 9,102,108,111, 97,116, 32,105, 32, 61, 32,112,111,119, 40,110,104, 44,
+ 32,104, 97,114,100, 41, 59, 10, 10, 9, 9,105, 32, 61, 32,105, 47, 40, 48, 46, 49, 43,110,118, 41, 59, 10, 9, 9,115,112,101,
+ 99,102, 97, 99, 32, 61, 32,105, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 98,108,105,110,110,
+ 95,115,112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118, 44, 32,102,108,
+111, 97,116, 32,114,101,102,114, 97, 99, 44, 32,102,108,111, 97,116, 32,115,112,101, 99, 95,112,111,119,101,114, 44, 32,111,117,
+116, 32,102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 41, 10,123, 10, 9,105,102, 40,114,101,102,114, 97, 99, 32, 60, 32,
+ 49, 46, 48, 41, 32,123, 10, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101,
+ 32,105,102, 40,115,112,101, 99, 95,112,111,119,101,114, 32, 61, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,115,112,101, 99,102,
+ 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,105,102, 40,115,112,101, 99, 95,112,
+111,119,101,114, 60, 49, 48, 48, 46, 48, 41, 10, 9, 9, 9,115,112,101, 99, 95,112,111,119,101,114, 61, 32,115,113,114,116, 40,
+ 49, 46, 48, 47,115,112,101, 99, 95,112,111,119,101,114, 41, 59, 10, 9, 9,101,108,115,101, 10, 9, 9, 9,115,112,101, 99, 95,
+112,111,119,101,114, 61, 32, 49, 48, 46, 48, 47,115,112,101, 99, 95,112,111,119,101,114, 59, 10, 10, 9, 9,118,101, 99, 51, 32,
+104, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,118, 32, 43, 32,108, 41, 59, 10, 9, 9,102,108,111, 97,116, 32,110,104,
+ 32, 61, 32,100,111,116, 40,110, 44, 32,104, 41, 59, 10, 9, 9,105,102, 40,110,104, 32, 60, 32, 48, 46, 48, 41, 32,123, 10, 9,
+ 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48, 59, 10, 9, 9,125, 10, 9, 9,101,108,115,101, 32,123, 10, 9, 9,
+ 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,118, 41, 44, 32, 48, 46, 48, 49, 41,
+ 59, 10, 9, 9, 9,102,108,111, 97,116, 32,110,108, 32, 61, 32,100,111,116, 40,110, 44, 32,108, 41, 59, 10, 9, 9, 9,105,102,
+ 40,110,108, 32, 60, 61, 32, 48, 46, 48, 49, 41, 32,123, 10, 9, 9, 9, 9,115,112,101, 99,102, 97, 99, 32, 61, 32, 48, 46, 48,
+ 59, 10, 9, 9, 9,125, 10, 9, 9, 9,101,108,115,101, 32,123, 10, 9, 9, 9, 9,102,108,111, 97,116, 32,118,104, 32, 61, 32,
+109, 97,120, 40,100,111,116, 40,118, 44, 32,104, 41, 44, 32, 48, 46, 48, 49, 41, 59, 10, 10, 9, 9, 9, 9,102,108,111, 97,116,
+ 32, 97, 32, 61, 32, 49, 46, 48, 59, 10, 9, 9, 9, 9,102,108,111, 97,116, 32, 98, 32, 61, 32, 40, 50, 46, 48, 42,110,104, 42,
+110,118, 41, 47,118,104, 59, 10, 9, 9, 9, 9,102,108,111, 97,116, 32, 99, 32, 61, 32, 40, 50, 46, 48, 42,110,104, 42,110,108,
+ 41, 47,118,104, 59, 10, 10, 9, 9, 9, 9,102,108,111, 97,116, 32,103, 32, 61, 32, 48, 46, 48, 59, 10, 10, 9, 9, 9, 9,105,
+102, 40, 97, 32, 60, 32, 98, 32, 38, 38, 32, 97, 32, 60, 32, 99, 41, 32,103, 32, 61, 32, 97, 59, 10, 9, 9, 9, 9,101,108,115,
+101, 32,105,102, 40, 98, 32, 60, 32, 97, 32, 38, 38, 32, 98, 32, 60, 32, 99, 41, 32,103, 32, 61, 32, 98, 59, 10, 9, 9, 9, 9,
+101,108,115,101, 32,105,102, 40, 99, 32, 60, 32, 97, 32, 38, 38, 32, 99, 32, 60, 32, 98, 41, 32,103, 32, 61, 32, 99, 59, 10, 10,
+ 9, 9, 9, 9,102,108,111, 97,116, 32,112, 32, 61, 32,115,113,114,116, 40, 40, 40,114,101,102,114, 97, 99, 32, 42, 32,114,101,
+102,114, 97, 99, 41, 43, 40,118,104, 42,118,104, 41, 45, 49, 46, 48, 41, 41, 59, 10, 9, 9, 9, 9,102,108,111, 97,116, 32,102,
+ 32, 61, 32, 40, 40, 40,112, 45,118,104, 41, 42, 40,112, 45,118,104, 41, 41, 47, 40, 40,112, 43,118,104, 41, 42, 40,112, 43,118,
+104, 41, 41, 41, 42, 40, 49, 46, 48, 43, 40, 40, 40, 40,118,104, 42, 40,112, 43,118,104, 41, 41, 45, 49, 46, 48, 41, 42, 40, 40,
+118,104, 42, 40,112, 43,118,104, 41, 41, 45, 49, 46, 48, 41, 41, 47, 40, 40, 40,118,104, 42, 40,112, 45,118,104, 41, 41, 43, 49,
+ 46, 48, 41, 42, 40, 40,118,104, 42, 40,112, 45,118,104, 41, 41, 43, 49, 46, 48, 41, 41, 41, 41, 59, 10, 9, 9, 9, 9,102,108,
+111, 97,116, 32, 97,110,103, 32, 61, 32, 97, 99,111,115, 40,110,104, 41, 59, 10, 10, 9, 9, 9, 9,115,112,101, 99,102, 97, 99,
+ 32, 61, 32,109, 97,120, 40,102, 42,103, 42,101,120,112, 95, 98,108,101,110,100,101,114, 40, 40, 45, 40, 97,110,103, 42, 97,110,
+103, 41, 47, 40, 50, 46, 48, 42,115,112,101, 99, 95,112,111,119,101,114, 42,115,112,101, 99, 95,112,111,119,101,114, 41, 41, 41,
+ 44, 32, 48, 46, 48, 41, 59, 10, 9, 9, 9,125, 10, 9, 9,125, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,
+101, 95,119, 97,114,100,105,115,111, 95,115,112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,
+101, 99, 51, 32,118, 44, 32,102,108,111, 97,116, 32,114,109,115, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,115,112,101, 99,
+102, 97, 99, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109, 97,108,105,122,101, 40,108, 32, 43, 32,118,
+ 41, 59, 10, 9,102,108,111, 97,116, 32,110,104, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,104, 41, 44, 32, 48, 46,
+ 48, 48, 49, 41, 59, 10, 9,102,108,111, 97,116, 32,110,118, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,118, 41, 44,
+ 32, 48, 46, 48, 48, 49, 41, 59, 10, 9,102,108,111, 97,116, 32,110,108, 32, 61, 32,109, 97,120, 40,100,111,116, 40,110, 44, 32,
+108, 41, 44, 32, 48, 46, 48, 48, 49, 41, 59, 10, 9,102,108,111, 97,116, 32, 97,110,103,108,101, 32, 61, 32,116, 97,110, 40, 97,
+ 99,111,115, 40,110,104, 41, 41, 59, 10, 9,102,108,111, 97,116, 32, 97,108,112,104, 97, 32, 61, 32,109, 97,120, 40,114,109,115,
+ 44, 32, 48, 46, 48, 48, 49, 41, 59, 10, 10, 9,115,112,101, 99,102, 97, 99, 61, 32,110,108, 32, 42, 32, 40, 49, 46, 48, 47, 40,
+ 52, 46, 48, 42, 77, 95, 80, 73, 42, 97,108,112,104, 97, 42, 97,108,112,104, 97, 41, 41, 42, 40,101,120,112, 95, 98,108,101,110,
+100,101,114, 40, 45, 40, 97,110,103,108,101, 42, 97,110,103,108,101, 41, 47, 40, 97,108,112,104, 97, 42, 97,108,112,104, 97, 41,
+ 41, 47, 40,115,113,114,116, 40,110,118, 42,110,108, 41, 41, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,
+116,111,111,110, 95,115,112,101, 99, 40,118,101, 99, 51, 32,110, 44, 32,118,101, 99, 51, 32,108, 44, 32,118,101, 99, 51, 32,118,
+ 44, 32,102,108,111, 97,116, 32,115,105,122,101, 44, 32,102,108,111, 97,116, 32,116,115,109,111,111,116,104, 44, 32,111,117,116,
+ 32,102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 41, 10,123, 10, 9,118,101, 99, 51, 32,104, 32, 61, 32,110,111,114,109,
+ 97,108,105,122,101, 40,108, 32, 43, 32,118, 41, 59, 10, 9,102,108,111, 97,116, 32,114,115,108,116, 32, 61, 32,100,111,116, 40,
+104, 44, 32,110, 41, 59, 10, 9,102,108,111, 97,116, 32, 97,110,103, 32, 61, 32, 97, 99,111,115, 40,114,115,108,116, 41, 59, 10,
+ 10, 9,105,102, 40, 97,110,103, 32, 60, 32,115,105,122,101, 41, 32,114,115,108,116, 32, 61, 32, 49, 46, 48, 59, 10, 9,101,108,
+115,101, 32,105,102, 40, 97,110,103, 32, 62, 61, 32, 40,115,105,122,101, 32, 43, 32,116,115,109,111,111,116,104, 41, 32,124,124,
+ 32,116,115,109,111,111,116,104, 32, 61, 61, 32, 48, 46, 48, 41, 32,114,115,108,116, 32, 61, 32, 48, 46, 48, 59, 10, 9,101,108,
+115,101, 32,114,115,108,116, 32, 61, 32, 49, 46, 48, 32, 45, 32, 40, 40, 97,110,103, 32, 45, 32,115,105,122,101, 41, 47,116,115,
+109,111,111,116,104, 41, 59, 10, 10, 9,115,112,101, 99,102, 97, 99, 32, 61, 32,114,115,108,116, 59, 10,125, 10, 10,118,111,105,
+100, 32,115,104, 97,100,101, 95,115,112,101, 99, 95, 97,114,101, 97, 95,105,110,112, 40,102,108,111, 97,116, 32,115,112,101, 99,
+102, 97, 99, 44, 32,102,108,111, 97,116, 32,105,110,112, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,115,112,101,
+ 99,102, 97, 99, 41, 10,123, 10, 9,111,117,116,115,112,101, 99,102, 97, 99, 32, 61, 32,115,112,101, 99,102, 97, 99, 42,105,110,
+112, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,115,112,101, 99, 95,116, 40,102,108,111, 97,116, 32,115,104,
+ 97,100,102, 97, 99, 44, 32,102,108,111, 97,116, 32,115,112,101, 99, 44, 32,102,108,111, 97,116, 32,118,105,115,105,102, 97, 99,
+ 44, 32,102,108,111, 97,116, 32,115,112,101, 99,102, 97, 99, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,116, 41, 10,123, 10,
+ 9,116, 32, 61, 32,115,104, 97,100,102, 97, 99, 42,115,112,101, 99, 42,118,105,115,105,102, 97, 99, 42,115,112,101, 99,102, 97,
+ 99, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 97,100,100, 95,115,112,101, 99, 40,102,108,111, 97,116, 32,
+116, 44, 32,118,101, 99, 51, 32,108, 97,109,112, 99,111,108, 44, 32,118,101, 99, 51, 32,115,112,101, 99, 99,111,108, 44, 32,111,
+117,116, 32,118,101, 99, 51, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32,116, 42,108, 97,
+109,112, 99,111,108, 42,115,112,101, 99, 99,111,108, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95, 97,100,100,
+ 40,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,
+111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 49, 32, 43, 32, 99,111,108, 50, 59,
+ 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,109, 97,100,100, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,118,101,
+ 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52, 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,
+ 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 32, 43, 32, 99,111,108, 49, 42, 99,111,108, 50,
+ 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,109, 97,100,100,102, 40,118,101, 99, 52, 32, 99,111,108, 44, 32,
+102,108,111, 97,116, 32,102, 44, 32,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,
+ 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 32, 43, 32,102, 42, 99,111,108, 49, 59, 10,125,
+ 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,109,117,108, 40,118,101, 99, 52, 32, 99,111,108, 49, 44, 32,118,101, 99, 52,
+ 32, 99,111,108, 50, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,
+108, 32, 61, 32, 99,111,108, 49, 42, 99,111,108, 50, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,109,117,108,
+ 95,118, 97,108,117,101, 40,102,108,111, 97,116, 32,102, 97, 99, 44, 32,118,101, 99, 52, 32, 99,111,108, 44, 32,111,117,116, 32,
+118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123, 10, 9,111,117,116, 99,111,108, 32, 61, 32, 99,111,108, 42,102, 97, 99,
+ 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,100,101, 95,111, 98, 99,111,108,111,114, 40,118,101, 99, 52, 32, 99,111,108,
+ 44, 32,118,101, 99, 52, 32,111, 98, 99,111,108, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116, 99,111,108, 41, 10,123,
+ 10, 9,111,117,116, 99,111,108, 32, 61, 32,118,101, 99, 52, 40, 99,111,108, 46,114,103, 98, 42,111, 98, 99,111,108, 46,114,103,
+ 98, 44, 32, 99,111,108, 46, 97, 41, 59, 10,125, 10, 10,118,111,105,100, 32,114, 97,109,112, 95,114,103, 98,116,111, 98,119, 40,
+118,101, 99, 51, 32, 99,111,108,111,114, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,118, 97,108, 41, 10,123, 10,
+ 9,111,117,116,118, 97,108, 32, 61, 32, 99,111,108,111,114, 46,114, 42, 48, 46, 51, 32, 43, 32, 99,111,108,111,114, 46,103, 42,
+ 48, 46, 53, 56, 32, 43, 32, 99,111,108,111,114, 46, 98, 42, 48, 46, 49, 50, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,
+100,101, 95,111,110,108,121, 95,115,104, 97,100,111,119, 40,102,108,111, 97,116, 32,105, 44, 32,102,108,111, 97,116, 32,115,104,
+ 97,100,102, 97, 99, 44, 32,102,108,111, 97,116, 32,101,110,101,114,103,121, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,
+117,116,115,104, 97,100,102, 97, 99, 41, 10,123, 10, 9,111,117,116,115,104, 97,100,102, 97, 99, 32, 61, 32,105, 42,101,110,101,
+114,103,121, 42, 40, 49, 46, 48, 32, 45, 32,115,104, 97,100,102, 97, 99, 41, 59, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,
+100,101, 95,111,110,108,121, 95,115,104, 97,100,111,119, 95,100,105,102,102,117,115,101, 40,102,108,111, 97,116, 32,115,104, 97,
+100,102, 97, 99, 44, 32,118,101, 99, 51, 32,114,103, 98, 44, 32,118,101, 99, 52, 32,100,105,102,102, 44, 32,111,117,116, 32,118,
+101, 99, 52, 32,111,117,116,100,105,102,102, 41, 10,123, 10, 9,111,117,116,100,105,102,102, 32, 61, 32,100,105,102,102, 32, 45,
+ 32,118,101, 99, 52, 40,114,103, 98, 42,115,104, 97,100,102, 97, 99, 44, 32, 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100,
+ 32,115,104, 97,100,101, 95,111,110,108,121, 95,115,104, 97,100,111,119, 95,115,112,101, 99,117,108, 97,114, 40,102,108,111, 97,
+116, 32,115,104, 97,100,102, 97, 99, 44, 32,118,101, 99, 51, 32,115,112,101, 99,114,103, 98, 44, 32,118,101, 99, 52, 32,115,112,
+101, 99, 44, 32,111,117,116, 32,118,101, 99, 52, 32,111,117,116,115,112,101, 99, 41, 10,123, 10, 9,111,117,116,115,112,101, 99,
+ 32, 61, 32,115,112,101, 99, 32, 45, 32,118,101, 99, 52, 40,115,112,101, 99,114,103, 98, 42,115,104, 97,100,102, 97, 99, 44, 32,
+ 48, 46, 48, 41, 59, 10,125, 10, 10,118,111,105,100, 32,116,101,115,116, 95,115,104, 97,100,111,119, 98,117,102, 40,118,101, 99,
+ 51, 32,114, 99,111, 44, 32,115, 97,109,112,108,101,114, 50, 68, 83,104, 97,100,111,119, 32,115,104, 97,100,111,119,109, 97,112,
+ 44, 32,109, 97,116, 52, 32,115,104, 97,100,111,119,112,101,114,115,109, 97,116, 44, 32,102,108,111, 97,116, 32,115,104, 97,100,
+111,119, 98,105, 97,115, 44, 32,102,108,111, 97,116, 32,105,110,112, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,114,101,115,
+117,108,116, 41, 10,123, 10, 9,105,102, 40,105,110,112, 32, 60, 61, 32, 48, 46, 48, 41, 32,123, 10, 9, 9,114,101,115,117,108,
+116, 32, 61, 32, 48, 46, 48, 59, 10, 9,125, 10, 9,101,108,115,101, 32,123, 10, 9, 9,118,101, 99, 52, 32, 99,111, 32, 61, 32,
+115,104, 97,100,111,119,112,101,114,115,109, 97,116, 42,118,101, 99, 52, 40,114, 99,111, 44, 32, 49, 46, 48, 41, 59, 10, 10, 9,
+ 9, 47, 47,102,108,111, 97,116, 32, 98,105, 97,115, 32, 61, 32, 40, 49, 46, 53, 32, 45, 32,105,110,112, 42,105,110,112, 41, 42,
+115,104, 97,100,111,119, 98,105, 97,115, 59, 10, 9, 9, 99,111, 46,122, 32, 45, 61, 32,115,104, 97,100,111,119, 98,105, 97,115,
+ 42, 99,111, 46,119, 59, 10, 10, 9, 9,114,101,115,117,108,116, 32, 61, 32,115,104, 97,100,111,119, 50, 68, 80,114,111,106, 40,
+115,104, 97,100,111,119,109, 97,112, 44, 32, 99,111, 41, 46,120, 59, 10, 9,125, 10,125, 10, 10,118,111,105,100, 32,115,104, 97,
100,101, 95,109,105,115,116, 95,102, 97, 99,116,111,114, 40,118,101, 99, 51, 32, 99,111, 44, 32,102,108,111, 97,116, 32,109,105,
115,116,115,116, 97, 44, 32,102,108,111, 97,116, 32,109,105,115,116,100,105,115,116, 44, 32,102,108,111, 97,116, 32,109,105,115,
116,116,121,112,101, 44, 32,102,108,111, 97,116, 32,109,105,115,105, 44, 32,111,117,116, 32,102,108,111, 97,116, 32,111,117,116,
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index af69cb9a996..1be567371c6 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -1121,14 +1121,12 @@ static IK_Scene* convert_tree(Scene *blscene, Object *ob, bPoseChannel *pchan)
KDL::Frame tip(iTaSC::F_identity);
Vector3 *fl = bone->bone_mat;
- KDL::Rotation brot(
- fl[0][0], fl[1][0], fl[2][0],
- fl[0][1], fl[1][1], fl[2][1],
- fl[0][2], fl[1][2], fl[2][2]);
- KDL::Vector bpos(bone->head[0], bone->head[1], bone->head[2]);
- bpos = bpos*scale;
- KDL::Frame head(brot, bpos);
-
+ KDL::Frame head(KDL::Rotation(
+ fl[0][0], fl[1][0], fl[2][0],
+ fl[0][1], fl[1][1], fl[2][1],
+ fl[0][2], fl[1][2], fl[2][2]),
+ KDL::Vector(bone->head[0], bone->head[1], bone->head[2])*scale);
+
// rest pose length of the bone taking scaling into account
length= bone->length*scale;
parent = (a > 0) ? ikscene->channels[tree->parent[a]].tail : root;
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h
index 8908143946a..8d5d34fbe9b 100644
--- a/source/blender/makesdna/DNA_customdata_types.h
+++ b/source/blender/makesdna/DNA_customdata_types.h
@@ -39,7 +39,7 @@ typedef struct CustomDataLayer {
int active_rnd; /* number of the layer to render*/
int active_clone; /* number of the layer to render*/
int active_mask; /* number of the layer to render*/
- char pad[4];
+ int uid; /*shape keyblock unique id reference*/
char name[32]; /* layer name */
void *data; /* layer data */
} CustomDataLayer;
@@ -53,6 +53,7 @@ typedef struct CustomDataExternal {
* layers, each with a data type (e.g. MTFace, MDeformVert, etc.). */
typedef struct CustomData {
CustomDataLayer *layers; /* CustomDataLayers, ordered by type */
+ int typemap[100]; /* maps types to indices of first layer of that type */
int totlayer, maxlayer; /* number of layers, size of layers array */
int totsize, pad; /* in editmode, total size of all data layers */
void *pool; /* Bmesh: Memory pool for allocation of blocks */
@@ -67,24 +68,31 @@ typedef struct CustomData {
#define CD_MFACE 4
#define CD_MTFACE 5
#define CD_MCOL 6
-#define CD_ORIGINDEX 7
+#define CD_ORIGINDEX 7
#define CD_NORMAL 8
#define CD_FLAGS 9
#define CD_PROP_FLT 10
#define CD_PROP_INT 11
#define CD_PROP_STR 12
-#define CD_ORIGSPACE 13 /* for modifier stack face location mapping */
+#define CD_ORIGSPACE 13 /* for modifier stack face location mapping */
#define CD_ORCO 14
#define CD_MTEXPOLY 15
#define CD_MLOOPUV 16
#define CD_MLOOPCOL 17
#define CD_TANGENT 18
#define CD_MDISPS 19
-#define CD_WEIGHT_MCOL 20 /* for displaying weightpaint colors */
-#define CD_ID_MCOL 21
-#define CD_TEXTURE_MCOL 22
+#define CD_WEIGHT_MCOL 20 /* for displaying weightpaint colors */
+#define CD_MPOLY 21
+#define CD_MLOOP 22
#define CD_CLOTH_ORCO 23
-#define CD_NUMTYPES 24
+#define CD_ID_MCOL 24
+#define CD_TEXTURE_MCOL 25
+#define CD_SHAPE_KEYINDEX 26
+#define CD_SHAPEKEY 27
+#define CD_BWEIGHT 28
+#define CD_CREASE 29
+#define CD_WEIGHT_MLOOPCOL 30
+#define CD_NUMTYPES 31
/* Bits for CustomDataMask */
#define CD_MASK_MVERT (1 << CD_MVERT)
@@ -108,8 +116,18 @@ typedef struct CustomData {
#define CD_MASK_TANGENT (1 << CD_TANGENT)
#define CD_MASK_MDISPS (1 << CD_MDISPS)
#define CD_MASK_WEIGHT_MCOL (1 << CD_WEIGHT_MCOL)
+#define CD_MASK_MPOLY (1 << CD_MPOLY)
+#define CD_MASK_MLOOP (1 << CD_MLOOP)
+#define CD_MASK_WEIGHT_MLOOPCOL (1 << CD_WEIGHT_MLOOPCOL)
+#define CD_MASK_SHAPE_KEYINDEX (1 << CD_SHAPE_KEYINDEX)
+#define CD_MASK_SHAPEKEY (1 << CD_SHAPEKEY)
#define CD_MASK_CLOTH_ORCO (1 << CD_CLOTH_ORCO)
+/* derivedmesh wants CustomDataMask for weightpaint too, is not customdata though */
+#define CD_MASK_WEIGHTPAINT (1 << CD_WEIGHTPAINT)
+#define CD_MASK_BWEIGHT (1 << CD_BWEIGHT)
+#define CD_MASK_CREASE (1 << CD_CREASE)
+
/* CustomData.flag */
/* indicates layer should not be copied by CustomData_from_template or
diff --git a/source/blender/makesdna/DNA_key_types.h b/source/blender/makesdna/DNA_key_types.h
index 3cdb5c7ebd9..a9783d3465e 100644
--- a/source/blender/makesdna/DNA_key_types.h
+++ b/source/blender/makesdna/DNA_key_types.h
@@ -43,7 +43,7 @@ typedef struct KeyBlock {
float pos;
float curval;
short type, adrcode, relative, flag; /* relative == 0 means first key is reference */
- int totelem, pad2;
+ int totelem, pad;
void *data;
float *weights;
@@ -52,6 +52,8 @@ typedef struct KeyBlock {
float slidermin;
float slidermax;
+
+ int uid, pad2;
} KeyBlock;
@@ -71,6 +73,9 @@ typedef struct Key {
short type, totkey;
short slurph, flag;
+
+ /*can never be 0, this is used for detecting old data*/
+ int uidgen, pad; /*current free uid for keyblocks*/
} Key;
/* **************** KEY ********************* */
@@ -91,6 +96,6 @@ typedef struct Key {
#define KEYBLOCK_MUTE (1<<0)
#define KEYBLOCK_SEL (1<<1)
#define KEYBLOCK_LOCKED (1<<2)
-
+#define KEYBLOCK_MISSING (1<<3) /*temporary flag*/
#endif
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 9f8d07b987f..e29dfd6894b 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -44,6 +44,11 @@ struct MCol;
struct MSticky;
struct Mesh;
struct OcInfo;
+struct MPoly;
+struct MTexPoly;
+struct MLoop;
+struct MLoopUV;
+struct MLoopCol;
struct Multires;
struct PartialVisibility;
struct EditMesh;
@@ -60,23 +65,35 @@ typedef struct Mesh {
struct Ipo *ipo; // XXX depreceated... old animation system
struct Key *key;
struct Material **mat;
-
- struct MFace *mface; /* array of mesh object mode faces */
- struct MTFace *mtface; /* store face UV's and texture here */
+
+ /*new face structures*/
+ struct MPoly *mpoly;
+ struct MTexPoly *mtpoly;
+ struct MLoop *mloop;
+ struct MLoopUV *mloopuv;
+ struct MLoopCol *mloopcol;
+
+ /*mface stores the tesselation (triangulation) of the mesh,
+ real faces are now stored in nface.*/
+ struct MFace *mface; /* array of mesh object mode faces for tesselation */
+ struct MTFace *mtface; /* store tesselation face UV's and texture here */
struct TFace *tface; /* depecrated, use mtface */
struct MVert *mvert; /* array of verts */
struct MEdge *medge; /* array of edges */
struct MDeformVert *dvert; /* deformgroup vertices */
- struct MCol *mcol; /* array of colors, this must be the number of faces * 4 */
+
+ /* array of colors for the tesselated faces, must be number of tesselated
+ faces * 4 in length */
+ struct MCol *mcol;
struct MSticky *msticky;
struct Mesh *texcomesh;
struct MSelect *mselect;
- struct EditMesh *edit_mesh; /* not saved in file! */
+ struct BMEditMesh *edit_btmesh; /* not saved in file! */
- struct CustomData vdata, edata, fdata;
+ struct CustomData vdata, edata, fdata, pdata, ldata;
- int totvert, totedge, totface, totselect;
+ int totvert, totedge, totface, totpoly, totloop, totselect;
/* the last selected vertex/edge/face are used for the active face however
* this means the active face must always be selected, this is to keep track
@@ -157,6 +174,8 @@ typedef struct TFace {
#define ME_DRAW_FACEAREA (1 << 11)
#define ME_DRAW_EDGEANG (1 << 12)
+#define ME_DRAW_PINS (1 << 13)
+
/* old global flags:
#define G_DRAWEDGES (1 << 18)
#define G_DRAWFACES (1 << 7)
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 450c56b0dec..1cfbd9d8d51 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -35,6 +35,7 @@
struct Bone;
struct Image;
+/*tesselation face, see MLoop/MPoly for the real face data*/
typedef struct MFace {
unsigned int v1, v2, v3, v4;
short mat_nr;
@@ -65,13 +66,29 @@ typedef struct MVert {
char flag, bweight, pad[2];
} MVert;
-/* at the moment alpha is abused for vertex painting
+/* tesselation vertex color data.
+ * at the moment alpha is abused for vertex painting
* and not used for transperency, note that red and blue are swapped */
typedef struct MCol {
char a, r, g, b;
} MCol;
-/*bmesh custom data stuff*/
+/*new face structure, replaces MFace, which is now
+ only used for storing tesselations.*/
+typedef struct MPoly {
+ /*offset into loop array and number of loops in the face*/
+ int loopstart, totloop;
+ short mat_nr;
+ short flag;
+} MPoly;
+
+/*the e here is because we want to move away from
+ relying on edge hashes.*/
+typedef struct MLoop {
+ int v; /*vertex index*/
+ int e; /*edge index*/
+} MLoop;
+
typedef struct MTexPoly{
struct Image *tpage;
char flag, transp;
@@ -80,12 +97,19 @@ typedef struct MTexPoly{
typedef struct MLoopUV{
float uv[2];
+ int flag;
}MLoopUV;
+/*mloopuv->flag*/
+#define MLOOPUV_EDGESEL 1
+#define MLOOPUV_VERTSEL 2
+#define MLOOPUV_PINNED 4
+
+/* at the moment alpha is abused for vertex painting
+ * and not used for transperency, note that red and blue are swapped */
typedef struct MLoopCol{
char a, r, g, b;
- int pad; /*waste!*/
-}MLoopCol;
+} MLoopCol;
typedef struct MSticky {
float co[2];
@@ -96,6 +120,7 @@ typedef struct MSelect {
int type;
} MSelect;
+/*tesselation uv face data*/
typedef struct MTFace {
float uv[4][2];
struct Image *tpage;
@@ -185,6 +210,7 @@ typedef struct PartialVisibility {
#define ME_SPHERETEST 2
#define ME_VERT_TMP_TAG 4
#define ME_HIDE 16
+#define ME_PIN 64
#define ME_VERT_MERGED (1<<6)
#define ME_VERT_PBVH_UPDATE (1<<7)
@@ -218,7 +244,9 @@ typedef struct PartialVisibility {
/* flag (mface) */
#define ME_SMOOTH 1
#define ME_FACE_SEL 2
- /* flag ME_HIDE==16 is used here too */
+/* flag ME_HIDE==16 is used here too */
+#define ME_DRAW_ACT 4
+
/* mselect->type */
#define ME_VSEl 0
#define ME_ESEl 1
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 601d2ef4fa5..4fe1072b673 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -130,7 +130,7 @@ typedef struct Object {
/* materials */
struct Material **mat; /* material slots */
- char *matbits; /* 1 if material linked to object */
+ char *matbits; /* a bitfield, with each bit 1 if corrusponding material linked to object */
int totcol; /* copy of mesh or curve or meta */
int actcol; /* currently selected material in the UI */
@@ -422,7 +422,7 @@ extern Object workob;
/* an initial attempt as making selection more specific! */
-#define BA_DESELECT 0
+#define BA_DESELECT 0
#define BA_SELECT 1
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 19db6316659..8a14aaa1820 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -226,6 +226,9 @@ typedef struct ThemeSpace {
char hpad[7];
char preview_back[4];
+
+ char pin[4];
+ int pin_opac;
} ThemeSpace;
diff --git a/source/blender/makesdna/intern/SConscript b/source/blender/makesdna/intern/SConscript
index 38819ccdf96..fd6f2312fde 100644
--- a/source/blender/makesdna/intern/SConscript
+++ b/source/blender/makesdna/intern/SConscript
@@ -18,7 +18,7 @@ dna = env.Clone()
makesdna_tool.Append(CCFLAGS = '-DBASE_HEADER="\\"source/blender/makesdna/\\"" ')
makesdna_tool.Append (CPPPATH = ['#/intern/guardedalloc',
- '../../makesdna'])
+ '../../makesdna', '../', '../../bmesh'])
if env['OURPLATFORM'] == 'linuxcross':
USE_WINE = True # when cross compiling on linux 64bit this is useful
@@ -49,6 +49,7 @@ targetdir = normpath(root_build_dir + '/makesdna')
if not (root_build_dir[0]==os.sep or root_build_dir[1]==':'):
targetdir = '#' + targetdir
+ #root_build_dir = "#"
makesdna = makesdna_tool.Program (target = targetdir, source = source_files, LIBS=['bf_guardedalloc', 'bf_blenlib'])
@@ -56,6 +57,8 @@ dna_dict = dna.Dictionary()
dna.Depends ('dna.c', makesdna)
dna.Depends ('dna.c', header_files)
+ap = os.path.abspath
+
if env['OURPLATFORM'] != 'linuxcross':
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'):
dna.Command ('dna.c', '', "\"" + root_build_dir+os.sep+"makesdna\" $TARGET")
@@ -63,9 +66,12 @@ if env['OURPLATFORM'] != 'linuxcross':
dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna $TARGET")
else:
if USE_WINE:
- dna.Command ('dna.c', '', 'wine ' + root_build_dir+os.sep+"makesdna $TARGET")
+ dna.Command ('dna.c', '', 'wine ' + ap(root_build_dir+os.sep+"makesdna $TARGET"))
else:
- dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna.exe $TARGET")
+ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'):
+ dna.Command ('dna.c', '', "\"" + root_build_dir+os.sep+"makesdna\" $TARGET")
+ else:
+ dna.Command ('dna.c', '', root_build_dir+os.sep+"makesdna $TARGET")
obj = ['intern/dna.c', 'intern/dna_genfile.c']
Return ('obj')
diff --git a/source/blender/makesrna/SConscript b/source/blender/makesrna/SConscript
index 1558eef713e..7728152f1f1 100644
--- a/source/blender/makesrna/SConscript
+++ b/source/blender/makesrna/SConscript
@@ -8,7 +8,7 @@ objs += o
incs = '#/intern/guardedalloc #/intern/audaspace/intern ../blenkernel ../blenlib ../makesdna intern .'
incs += ' ../windowmanager ../editors/include ../gpu ../imbuf ../ikplugin'
-incs += ' ../render/extern/include'
+incs += ' ../render/extern/include ../bmesh'
defs = []
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index 207e4e15a72..27b303c4106 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -45,6 +45,7 @@ INCLUDE_DIRECTORIES(
..
../../makesdna
../../blenkernel
+ ../../bmesh
../../blenlib
../../ikplugin
../../windowmanager
diff --git a/source/blender/makesrna/intern/SConscript b/source/blender/makesrna/intern/SConscript
index 6b50daa5486..8caabb3b1c3 100644
--- a/source/blender/makesrna/intern/SConscript
+++ b/source/blender/makesrna/intern/SConscript
@@ -32,7 +32,7 @@ defs = []
incs = '#/intern/guardedalloc ../../blenlib ../../blenkernel'
incs += ' ../../imbuf ../../makesdna ../../makesrna ../../ikplugin'
incs += ' ../../windowmanager ../../editors/include'
-incs += ' ../../render/extern/include'
+incs += ' ../../render/extern/include ../../bmesh'
incs += ' #/intern/audaspace/intern'
if env['WITH_BF_OPENEXR']:
@@ -141,7 +141,7 @@ rna.Depends (generated_files, makesrna)
# this seems bad, how to retrieve it from scons?
build_dir = root_build_dir + os.sep +'source' + os.sep + 'blender' + os.sep + 'makesrna' + os.sep + 'intern' + os.sep
-
+
if env['OURPLATFORM'] != 'linuxcross':
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'):
rna.Command (generated_files, '', "\"" + root_build_dir+os.sep+"makesrna.exe\" \"" + build_dir )
diff --git a/source/blender/makesrna/intern/rna_animviz.c b/source/blender/makesrna/intern/rna_animviz.c
index 985521fe2c6..1d9276e7ea2 100644
--- a/source/blender/makesrna/intern/rna_animviz.c
+++ b/source/blender/makesrna/intern/rna_animviz.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rna_animviz.c 25824 2010-01-08 02:54:33Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/makesrna/intern/rna_image_api.c b/source/blender/makesrna/intern/rna_image_api.c
index 289530d4f32..263603cbd36 100644
--- a/source/blender/makesrna/intern/rna_image_api.c
+++ b/source/blender/makesrna/intern/rna_image_api.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rna_image_api.c 23507 2009-09-27 09:19:29Z kazanbas $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/makesrna/intern/rna_main_api.c b/source/blender/makesrna/intern/rna_main_api.c
index 49359e03985..c850afc22ae 100644
--- a/source/blender/makesrna/intern/rna_main_api.c
+++ b/source/blender/makesrna/intern/rna_main_api.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rna_main_api.c 21094 2009-06-23 00:09:26Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index b289373f349..01ffaacc086 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -10,7 +10,7 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
@@ -22,9 +22,14 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/*note: the original vertex color stuff is now just used for
+ getting info on the layers themselves, accessing the data is
+ done through the (not yet written) mpoly interfaces.*/
+
#include <stdlib.h>
#include "RNA_define.h"
+#include "RNA_types.h"
#include "rna_internal.h"
@@ -33,8 +38,6 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
-#include "WM_types.h"
-
#ifdef RNA_RUNTIME
#include "DNA_scene_types.h"
@@ -47,8 +50,7 @@
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_utildefines.h"
-
-#include "ED_mesh.h" /* XXX Bad level call */
+#include "BKE_tessmesh.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -228,40 +230,6 @@ static int rna_Mesh_texspace_editable(PointerRNA *ptr)
return (me->texflag & AUTOSPACE)? 0: PROP_EDITABLE;
}
-static void rna_Mesh_texspace_loc_get(PointerRNA *ptr, float *values)
-{
- Mesh *me= (Mesh *)ptr->data;
-
- if (!me->bb)
- tex_space_mesh(me);
-
- copy_v3_v3(values, me->loc);
-}
-
-static void rna_Mesh_texspace_loc_set(PointerRNA *ptr, const float *values)
-{
- Mesh *me= (Mesh *)ptr->data;
-
- copy_v3_v3(me->loc, values);
-}
-
-static void rna_Mesh_texspace_size_get(PointerRNA *ptr, float *values)
-{
- Mesh *me= (Mesh *)ptr->data;
-
- if (!me->bb)
- tex_space_mesh(me);
-
- copy_v3_v3(values, me->size);
-}
-
-static void rna_Mesh_texspace_size_set(PointerRNA *ptr, const float *values)
-{
- Mesh *me= (Mesh *)ptr->data;
-
- copy_v3_v3(me->size, values);
-}
-
static void rna_MeshVertex_groups_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
@@ -283,15 +251,20 @@ static void rna_MeshFace_material_index_range(PointerRNA *ptr, int *min, int *ma
*max= me->totcol-1;
}
-static CustomData *rna_mesh_fdata(Mesh *me)
+static CustomData *rna_mesh_pdata(Mesh *me)
+{
+ return (me->edit_btmesh)? &me->edit_btmesh->bm->pdata: &me->pdata;
+}
+
+static CustomData *rna_mesh_ldata(Mesh *me)
{
- return (me->edit_mesh)? &me->edit_mesh->fdata: &me->fdata;
+ return (me->edit_btmesh)? &me->edit_btmesh->bm->ldata: &me->ldata;
}
static int rna_CustomDataLayer_length(PointerRNA *ptr, int type)
{
Mesh *me= (Mesh*)ptr->id.data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
CustomDataLayer *layer;
int i, length= 0;
@@ -305,7 +278,7 @@ static int rna_CustomDataLayer_length(PointerRNA *ptr, int type)
static int rna_CustomDataLayer_active_get(PointerRNA *ptr, int type, int render)
{
Mesh *me= (Mesh*)ptr->id.data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
int n= ((CustomDataLayer*)ptr->data) - fdata->layers;
if(render) return (n == CustomData_get_render_layer_index(fdata, type));
@@ -315,7 +288,7 @@ static int rna_CustomDataLayer_active_get(PointerRNA *ptr, int type, int render)
static int rna_CustomDataLayer_clone_get(PointerRNA *ptr, int type, int render)
{
Mesh *me= (Mesh*)ptr->id.data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
int n= ((CustomDataLayer*)ptr->data) - fdata->layers;
return (n == CustomData_get_clone_layer_index(fdata, type));
@@ -324,7 +297,7 @@ static int rna_CustomDataLayer_clone_get(PointerRNA *ptr, int type, int render)
static void rna_CustomDataLayer_active_set(PointerRNA *ptr, int value, int type, int render)
{
Mesh *me= (Mesh*)ptr->id.data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
int n= ((CustomDataLayer*)ptr->data) - fdata->layers;
if(value == 0)
@@ -337,7 +310,7 @@ static void rna_CustomDataLayer_active_set(PointerRNA *ptr, int value, int type,
static void rna_CustomDataLayer_clone_set(PointerRNA *ptr, int value, int type, int render)
{
Mesh *me= (Mesh*)ptr->id.data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
int n= ((CustomDataLayer*)ptr->data) - fdata->layers;
if(value == 0)
@@ -349,26 +322,26 @@ static void rna_CustomDataLayer_clone_set(PointerRNA *ptr, int value, int type,
static int rna_uv_texture_check(CollectionPropertyIterator *iter, void *data)
{
CustomDataLayer *layer= (CustomDataLayer*)data;
- return (layer->type != CD_MTFACE);
+ return (layer->type != CD_MTEXPOLY);
}
static void rna_Mesh_uv_textures_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
rna_iterator_array_begin(iter, (void*)fdata->layers, sizeof(CustomDataLayer), fdata->totlayer, 0, rna_uv_texture_check);
}
static int rna_Mesh_uv_textures_length(PointerRNA *ptr)
{
- return rna_CustomDataLayer_length(ptr, CD_MTFACE);
+ return rna_CustomDataLayer_length(ptr, CD_MTEXPOLY);
}
static PointerRNA rna_Mesh_active_uv_texture_get(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
- int index= CustomData_get_active_layer_index(fdata, CD_MTFACE);
+ CustomData *fdata= rna_mesh_pdata(me);
+ int index= CustomData_get_active_layer_index(fdata, CD_MTEXPOLY);
CustomDataLayer *cdl= (index == -1)? NULL: &fdata->layers[index];
return rna_pointer_inherit_refine(ptr, &RNA_MeshTextureFaceLayer, cdl);
@@ -376,34 +349,42 @@ static PointerRNA rna_Mesh_active_uv_texture_get(PointerRNA *ptr)
static PointerRNA rna_Mesh_uv_texture_clone_get(PointerRNA *ptr)
{
+ PointerRNA pnull = {0,};
+#if 0
Mesh *me= (Mesh*)ptr->data;
CustomData *fdata= rna_mesh_fdata(me);
int index= CustomData_get_clone_layer_index(fdata, CD_MTFACE);
CustomDataLayer *cdl= (index == -1)? NULL: &fdata->layers[index];
return rna_pointer_inherit_refine(ptr, &RNA_MeshTextureFaceLayer, cdl);
+#endif
+ return pnull;
}
static PointerRNA rna_Mesh_uv_texture_stencil_get(PointerRNA *ptr)
{
+ PointerRNA pnull = {0,};
+#if 0
Mesh *me= (Mesh*)ptr->data;
CustomData *fdata= rna_mesh_fdata(me);
int index= CustomData_get_stencil_layer_index(fdata, CD_MTFACE);
CustomDataLayer *cdl= (index == -1)? NULL: &fdata->layers[index];
return rna_pointer_inherit_refine(ptr, &RNA_MeshTextureFaceLayer, cdl);
+#endif
+ return pnull;
}
static void rna_Mesh_active_uv_texture_set(PointerRNA *ptr, PointerRNA value)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
CustomDataLayer *cdl;
int a;
for(cdl=fdata->layers, a=0; a<fdata->totlayer; cdl++, a++) {
if(value.data == cdl) {
- CustomData_set_layer_active_index(fdata, CD_MTFACE, a);
+ CustomData_set_layer_active_index(fdata, CD_MTEXPOLY, a);
mesh_update_customdata_pointers(me);
return;
}
@@ -412,6 +393,7 @@ static void rna_Mesh_active_uv_texture_set(PointerRNA *ptr, PointerRNA value)
static void rna_Mesh_uv_texture_clone_set(PointerRNA *ptr, PointerRNA value)
{
+#if 0
Mesh *me= (Mesh*)ptr->data;
CustomData *fdata= rna_mesh_fdata(me);
CustomDataLayer *cdl;
@@ -423,10 +405,13 @@ static void rna_Mesh_uv_texture_clone_set(PointerRNA *ptr, PointerRNA value)
return;
}
}
+#endif
+ return NULL;
}
static void rna_Mesh_uv_texture_stencil_set(PointerRNA *ptr, PointerRNA value)
{
+#if 0
Mesh *me= (Mesh*)ptr->data;
CustomData *fdata= rna_mesh_fdata(me);
CustomDataLayer *cdl;
@@ -438,146 +423,85 @@ static void rna_Mesh_uv_texture_stencil_set(PointerRNA *ptr, PointerRNA value)
return;
}
}
+#endif
+ return NULL;
}
static int rna_Mesh_active_uv_texture_index_get(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
- return CustomData_get_active_layer(fdata, CD_MTFACE);
+ CustomData *fdata= rna_mesh_pdata(me);
+ return CustomData_get_active_layer(fdata, CD_MTEXPOLY);
}
static int rna_Mesh_uv_texture_clone_index_get(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
- return CustomData_get_clone_layer(fdata, CD_MTFACE);
+ CustomData *fdata= rna_mesh_pdata(me);
+ return CustomData_get_clone_layer(fdata, CD_MTEXPOLY);
}
static int rna_Mesh_uv_texture_stencil_index_get(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
- return CustomData_get_stencil_layer(fdata, CD_MTFACE);
+ CustomData *fdata= rna_mesh_pdata(me);
+ return CustomData_get_stencil_layer(fdata, CD_MTEXPOLY);
}
static void rna_Mesh_active_uv_texture_index_set(PointerRNA *ptr, int value)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
- CustomData_set_layer_active(fdata, CD_MTFACE, value);
+ CustomData_set_layer_active(fdata, CD_MTEXPOLY, value);
mesh_update_customdata_pointers(me);
}
static void rna_Mesh_uv_texture_clone_index_set(PointerRNA *ptr, int value)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
- CustomData_set_layer_clone(fdata, CD_MTFACE, value);
+ CustomData_set_layer_clone(fdata, CD_MTEXPOLY, value);
}
static void rna_Mesh_uv_texture_stencil_index_set(PointerRNA *ptr, int value)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
- CustomData_set_layer_stencil(fdata, CD_MTFACE, value);
+ CustomData_set_layer_stencil(fdata, CD_MTEXPOLY, value);
}
static void rna_Mesh_active_uv_texture_index_range(PointerRNA *ptr, int *min, int *max)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *pdata= rna_mesh_pdata(me);
*min= 0;
- *max= CustomData_number_of_layers(fdata, CD_MTFACE)-1;
+ *max= CustomData_number_of_layers(pdata, CD_MTEXPOLY)-1;
*max= MAX2(0, *max);
}
-static PointerRNA rna_Mesh_active_mtface_get(PointerRNA *ptr)
-{
- Mesh *me= (Mesh*)ptr->data;
- EditMesh *em= BKE_mesh_get_editmesh(me);
- MTFace *tf;
-
- if (em && EM_texFaceCheck(em))
- {
- tf = EM_get_active_mtface(em, NULL, NULL, 1);
-
- return rna_pointer_inherit_refine(ptr, &RNA_MeshTextureFace, tf);
- }
-
- return rna_pointer_inherit_refine(ptr, &RNA_MeshTextureFace, NULL);
-}
-
static void rna_MeshTextureFace_uv1_get(PointerRNA *ptr, float *values)
{
- MTFace *mtface= (MTFace*)ptr->data;
+ MLoopUV *mloopuv= (MLoopUV*)ptr->data;
- values[0]= mtface->uv[0][0];
- values[1]= mtface->uv[0][1];
+ values[0]= mloopuv->uv[0];
+ values[1]= mloopuv->uv[1];
}
static void rna_MeshTextureFace_uv1_set(PointerRNA *ptr, const float *values)
{
- MTFace *mtface= (MTFace*)ptr->data;
-
- mtface->uv[0][0]= values[0];
- mtface->uv[0][1]= values[1];
-}
-
-static void rna_MeshTextureFace_uv2_get(PointerRNA *ptr, float *values)
-{
- MTFace *mtface= (MTFace*)ptr->data;
-
- values[0]= mtface->uv[1][0];
- values[1]= mtface->uv[1][1];
-}
-
-static void rna_MeshTextureFace_uv2_set(PointerRNA *ptr, const float *values)
-{
- MTFace *mtface= (MTFace*)ptr->data;
-
- mtface->uv[1][0]= values[0];
- mtface->uv[1][1]= values[1];
-}
-
-static void rna_MeshTextureFace_uv3_get(PointerRNA *ptr, float *values)
-{
- MTFace *mtface= (MTFace*)ptr->data;
-
- values[0]= mtface->uv[2][0];
- values[1]= mtface->uv[2][1];
-}
-
-static void rna_MeshTextureFace_uv3_set(PointerRNA *ptr, const float *values)
-{
- MTFace *mtface= (MTFace*)ptr->data;
-
- mtface->uv[2][0]= values[0];
- mtface->uv[2][1]= values[1];
-}
-
-static void rna_MeshTextureFace_uv4_get(PointerRNA *ptr, float *values)
-{
- MTFace *mtface= (MTFace*)ptr->data;
-
- values[0]= mtface->uv[3][0];
- values[1]= mtface->uv[3][1];
-}
-
-static void rna_MeshTextureFace_uv4_set(PointerRNA *ptr, const float *values)
-{
- MTFace *mtface= (MTFace*)ptr->data;
-
- mtface->uv[3][0]= values[0];
- mtface->uv[3][1]= values[1];
+ MLoopUV *mloopuv= (MLoopUV*)ptr->data;
+
+ mloopuv->uv[0] = values[0];
+ mloopuv->uv[1] = values[1];
}
static int rna_CustomDataData_numverts(PointerRNA *ptr, int type)
{
+ /*BMESH_TODO
Mesh *me= (Mesh*)ptr->id.data;
CustomData *fdata= rna_mesh_fdata(me);
CustomDataLayer *cdl;
@@ -592,53 +516,53 @@ static int rna_CustomDataData_numverts(PointerRNA *ptr, int type)
}
}
+ return 0;*/
return 0;
}
static int rna_MeshTextureFace_uv_get_length(PointerRNA *ptr, int length[RNA_MAX_ARRAY_DIMENSION])
{
- length[0]= rna_CustomDataData_numverts(ptr, CD_MTFACE);
- length[1]= 2;
- return length[0]*length[1];
+ //return rna_CustomDataData_numverts(ptr, CD_MTFACE) * 2;
+ return 0; //BMESH_TODO
}
static void rna_MeshTextureFace_uv_get(PointerRNA *ptr, float *values)
{
- MTFace *mtface= (MTFace*)ptr->data;
- int totvert= rna_CustomDataData_numverts(ptr, CD_MTFACE);
+ //MTFace *mtface= (MTFace*)ptr->data;
+ //int totvert= rna_CustomDataData_numverts(ptr, CD_MTFACE);
- memcpy(values, mtface->uv, totvert * 2 * sizeof(float));
+ //memcpy(values, mtface->uv, totvert * 2 * sizeof(float));
}
static void rna_MeshTextureFace_uv_set(PointerRNA *ptr, const float *values)
{
- MTFace *mtface= (MTFace*)ptr->data;
- int totvert= rna_CustomDataData_numverts(ptr, CD_MTFACE);
+ //MTFace *mtface= (MTFace*)ptr->data;
+ //int totvert= rna_CustomDataData_numverts(ptr, CD_MTFACE);
- memcpy(mtface->uv, values, totvert * 2 * sizeof(float));
+ //memcpy(mtface->uv, values, totvert * 2 * sizeof(float));
}
static void rna_MeshTextureFaceLayer_data_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
CustomDataLayer *layer= (CustomDataLayer*)ptr->data;
- rna_iterator_array_begin(iter, layer->data, sizeof(MTFace), (me->edit_mesh)? 0: me->totface, 0, NULL);
+ rna_iterator_array_begin(iter, layer->data, sizeof(MTexPoly), me->totpoly, 0, NULL);
}
static int rna_MeshTextureFaceLayer_data_length(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
- return (me->edit_mesh)? 0: me->totface;
+ return me->totpoly;
}
static int rna_MeshTextureFaceLayer_active_render_get(PointerRNA *ptr)
{
- return rna_CustomDataLayer_active_get(ptr, CD_MTFACE, 1);
+ return rna_CustomDataLayer_active_get(ptr, CD_MTEXPOLY, 1);
}
static int rna_MeshTextureFaceLayer_active_get(PointerRNA *ptr)
{
- return rna_CustomDataLayer_active_get(ptr, CD_MTFACE, 0);
+ return rna_CustomDataLayer_active_get(ptr, CD_MTEXPOLY, 0);
}
static int rna_MeshTextureFaceLayer_clone_get(PointerRNA *ptr)
@@ -648,12 +572,12 @@ static int rna_MeshTextureFaceLayer_clone_get(PointerRNA *ptr)
static void rna_MeshTextureFaceLayer_active_render_set(PointerRNA *ptr, int value)
{
- rna_CustomDataLayer_active_set(ptr, value, CD_MTFACE, 1);
+ rna_CustomDataLayer_active_set(ptr, value, CD_MTEXPOLY, 1);
}
static void rna_MeshTextureFaceLayer_active_set(PointerRNA *ptr, int value)
{
- rna_CustomDataLayer_active_set(ptr, value, CD_MTFACE, 0);
+ rna_CustomDataLayer_active_set(ptr, value, CD_MTEXPOLY, 0);
}
static void rna_MeshTextureFaceLayer_clone_set(PointerRNA *ptr, int value)
@@ -664,36 +588,36 @@ static void rna_MeshTextureFaceLayer_clone_set(PointerRNA *ptr, int value)
static void rna_MeshTextureFaceLayer_name_set(PointerRNA *ptr, const char *value)
{
Mesh *me= (Mesh*)ptr->id.data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
CustomDataLayer *cdl= (CustomDataLayer*)ptr->data;
BLI_strncpy(cdl->name, value, sizeof(cdl->name));
- CustomData_set_layer_unique_name(fdata, cdl - fdata->layers);
+ CustomData_set_layer_unique_name(&me->pdata, cdl - rna_mesh_pdata(me)->layers);
}
static int rna_vertex_color_check(CollectionPropertyIterator *iter, void *data)
{
CustomDataLayer *layer= (CustomDataLayer*)data;
- return (layer->type != CD_MCOL);
+ return (layer->type != CD_MLOOPCOL);
}
static void rna_Mesh_vertex_colors_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
- rna_iterator_array_begin(iter, (void*)fdata->layers, sizeof(CustomDataLayer), fdata->totlayer, 0, rna_vertex_color_check);
+ CustomData *ldata= rna_mesh_ldata(me);
+ rna_iterator_array_begin(iter, (void*)ldata->layers, sizeof(CustomDataLayer), ldata->totlayer, 0, rna_vertex_color_check);
}
static int rna_Mesh_vertex_colors_length(PointerRNA *ptr)
{
- return rna_CustomDataLayer_length(ptr, CD_MCOL);
+ return rna_CustomDataLayer_length(ptr, CD_MLOOPCOL);
}
static PointerRNA rna_Mesh_active_vertex_color_get(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
- int index= CustomData_get_active_layer_index(fdata, CD_MCOL);
- CustomDataLayer *cdl= (index == -1)? NULL: &fdata->layers[index];
+ CustomData *ldata= rna_mesh_ldata(me);
+ int index= CustomData_get_active_layer_index(ldata, CD_MLOOPCOL);
+ CustomDataLayer *cdl= (index == -1)? NULL: &ldata->layers[index];
return rna_pointer_inherit_refine(ptr, &RNA_MeshColorLayer, cdl);
}
@@ -701,42 +625,47 @@ static PointerRNA rna_Mesh_active_vertex_color_get(PointerRNA *ptr)
static void rna_Mesh_active_vertex_color_set(PointerRNA *ptr, PointerRNA value)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *ldata= rna_mesh_ldata(me), *fdata;
CustomDataLayer *cdl;
- int a;
+ int a, b, c;
+
+ b = 0;
+ for(cdl=ldata->layers, a=0; a<ldata->totlayer; cdl++, a++) {
+ if (cdl->type == CD_MLOOPCOL)
+ b++;
- for(cdl=fdata->layers, a=0; a<fdata->totlayer; cdl++, a++) {
if(value.data == cdl) {
- CustomData_set_layer_active_index(fdata, CD_MCOL, a);
- mesh_update_customdata_pointers(me);
- return;
+ CustomData_set_layer_active_index(ldata, CD_MLOOPCOL, a);
+ break;
}
}
+
+ mesh_update_customdata_pointers(me);
}
static int rna_Mesh_active_vertex_color_index_get(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
- return CustomData_get_active_layer(fdata, CD_MCOL);
+ CustomData *ldata= rna_mesh_ldata(me);
+ return CustomData_get_active_layer(ldata, CD_MLOOPCOL);
}
static void rna_Mesh_active_vertex_color_index_set(PointerRNA *ptr, int value)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *ldata= rna_mesh_ldata(me);
- CustomData_set_layer_active(fdata, CD_MCOL, value);
+ CustomData_set_layer_active(ldata, CD_MLOOPCOL, value);
mesh_update_customdata_pointers(me);
}
static void rna_Mesh_active_vertex_color_index_range(PointerRNA *ptr, int *min, int *max)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *ldata= rna_mesh_ldata(me);
*min= 0;
- *max= CustomData_number_of_layers(fdata, CD_MCOL)-1;
+ *max= CustomData_number_of_layers(ldata, CD_MLOOPCOL)-1;
*max= MAX2(0, *max);
}
@@ -744,55 +673,55 @@ static void rna_MeshColorLayer_data_begin(CollectionPropertyIterator *iter, Poin
{
Mesh *me= (Mesh*)ptr->id.data;
CustomDataLayer *layer= (CustomDataLayer*)ptr->data;
- rna_iterator_array_begin(iter, layer->data, sizeof(MCol)*4, (me->edit_mesh)? 0: me->totface, 0, NULL);
+ rna_iterator_array_begin(iter, layer->data, sizeof(CD_MLOOPCOL), me->totloop, 0, NULL);
}
static int rna_MeshColorLayer_data_length(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
- return (me->edit_mesh)? 0: me->totface;
+ return me->totloop;
}
static int rna_MeshColorLayer_active_render_get(PointerRNA *ptr)
{
- return rna_CustomDataLayer_active_get(ptr, CD_MCOL, 1);
+ return rna_CustomDataLayer_active_get(ptr, CD_MLOOPCOL, 1);
}
static int rna_MeshColorLayer_active_get(PointerRNA *ptr)
{
- return rna_CustomDataLayer_active_get(ptr, CD_MCOL, 0);
+ return rna_CustomDataLayer_active_get(ptr, CD_MLOOPCOL, 0);
}
static void rna_MeshColorLayer_active_render_set(PointerRNA *ptr, int value)
{
- rna_CustomDataLayer_active_set(ptr, value, CD_MCOL, 1);
+ rna_CustomDataLayer_active_set(ptr, value, CD_MLOOPCOL, 1);
}
static void rna_MeshColorLayer_active_set(PointerRNA *ptr, int value)
{
- rna_CustomDataLayer_active_set(ptr, value, CD_MCOL, 0);
+ rna_CustomDataLayer_active_set(ptr, value, CD_MLOOPCOL, 0);
}
static void rna_MeshColorLayer_name_set(PointerRNA *ptr, const char *value)
{
Mesh *me= (Mesh*)ptr->id.data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
CustomDataLayer *cdl= (CustomDataLayer*)ptr->data;
BLI_strncpy(cdl->name, value, sizeof(cdl->name));
- CustomData_set_layer_unique_name(fdata, cdl - fdata->layers);
+ CustomData_set_layer_unique_name(&me->ldata, cdl - rna_mesh_pdata(me)->layers);
}
static void rna_MeshFloatPropertyLayer_data_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
CustomDataLayer *layer= (CustomDataLayer*)ptr->data;
- rna_iterator_array_begin(iter, layer->data, sizeof(MFloatProperty), (me->edit_mesh)? 0: me->totface, 0, NULL);
+ rna_iterator_array_begin(iter, layer->data, sizeof(MFloatProperty), me->totface, 0, NULL);
}
static int rna_MeshFloatPropertyLayer_data_length(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
- return (me->edit_mesh)? 0: me->totface;
+ return me->totface;
}
static int rna_float_layer_check(CollectionPropertyIterator *iter, void *data)
@@ -804,7 +733,7 @@ static int rna_float_layer_check(CollectionPropertyIterator *iter, void *data)
static void rna_Mesh_float_layers_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
rna_iterator_array_begin(iter, (void*)fdata->layers, sizeof(CustomDataLayer), fdata->totlayer, 0, rna_float_layer_check);
}
@@ -823,19 +752,19 @@ static void rna_MeshIntPropertyLayer_data_begin(CollectionPropertyIterator *iter
{
Mesh *me= (Mesh*)ptr->id.data;
CustomDataLayer *layer= (CustomDataLayer*)ptr->data;
- rna_iterator_array_begin(iter, layer->data, sizeof(MIntProperty), (me->edit_mesh)? 0: me->totface, 0, NULL);
+ rna_iterator_array_begin(iter, layer->data, sizeof(MIntProperty), me->totface, 0, NULL);
}
static int rna_MeshIntPropertyLayer_data_length(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
- return (me->edit_mesh)? 0: me->totface;
+ return me->totface;
}
static void rna_Mesh_int_layers_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
rna_iterator_array_begin(iter, (void*)fdata->layers, sizeof(CustomDataLayer), fdata->totlayer, 0, rna_int_layer_check);
}
@@ -854,19 +783,19 @@ static void rna_MeshStringPropertyLayer_data_begin(CollectionPropertyIterator *i
{
Mesh *me= (Mesh*)ptr->id.data;
CustomDataLayer *layer= (CustomDataLayer*)ptr->data;
- rna_iterator_array_begin(iter, layer->data, sizeof(MStringProperty), (me->edit_mesh)? 0: me->totface, 0, NULL);
+ rna_iterator_array_begin(iter, layer->data, sizeof(MStringProperty), me->totface, 0, NULL);
}
static int rna_MeshStringPropertyLayer_data_length(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
- return (me->edit_mesh)? 0: me->totface;
+ return me->totface;
}
static void rna_Mesh_string_layers_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
rna_iterator_array_begin(iter, (void*)fdata->layers, sizeof(CustomDataLayer), fdata->totlayer, 0, rna_string_layer_check);
}
@@ -877,7 +806,7 @@ static int rna_Mesh_string_layers_length(PointerRNA *ptr)
static void rna_TextureFace_image_set(PointerRNA *ptr, PointerRNA value)
{
- MTFace *tf= (MTFace*)ptr->data;
+ MTexPoly *tf= (MTexPoly*)ptr->data;
ID *id= value.data;
if(id) {
@@ -977,7 +906,7 @@ static char *rna_MeshTextureFaceLayer_path(PointerRNA *ptr)
static char *rna_CustomDataData_path(PointerRNA *ptr, char *collection, int type)
{
Mesh *me= (Mesh*)ptr->id.data;
- CustomData *fdata= rna_mesh_fdata(me);
+ CustomData *fdata= rna_mesh_pdata(me);
CustomDataLayer *cdl;
int a;
size_t b;
@@ -995,7 +924,7 @@ static char *rna_CustomDataData_path(PointerRNA *ptr, char *collection, int type
static char *rna_MeshTextureFace_path(PointerRNA *ptr)
{
- return rna_CustomDataData_path(ptr, "uv_textures", CD_MTFACE);
+ return rna_CustomDataData_path(ptr, "uv_textures", CD_MTEXPOLY);
}
static char *rna_MeshColorLayer_path(PointerRNA *ptr)
@@ -1005,7 +934,7 @@ static char *rna_MeshColorLayer_path(PointerRNA *ptr)
static char *rna_MeshColor_path(PointerRNA *ptr)
{
- return rna_CustomDataData_path(ptr, "vertex_colors", CD_MCOL);
+ return rna_CustomDataData_path(ptr, "vertex_colors", CD_MLOOPCOL);
}
static char *rna_MeshSticky_path(PointerRNA *ptr)
@@ -1046,17 +975,17 @@ static char *rna_MeshStringProperty_path(PointerRNA *ptr)
static int rna_Mesh_tot_vert_get(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
- return me->edit_mesh ? me->edit_mesh->totvertsel : 0;
+ return me->edit_btmesh ? me->edit_btmesh->bm->totvertsel : 0;
}
static int rna_Mesh_tot_edge_get(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
- return me->edit_mesh ? me->edit_mesh->totedgesel: 0;
+ return me->edit_btmesh ? me->edit_btmesh->bm->totedgesel: 0;
}
static int rna_Mesh_tot_face_get(PointerRNA *ptr)
{
Mesh *me= (Mesh*)ptr->id.data;
- return me->edit_mesh ? me->edit_mesh->totfacesel : 0;
+ return me->edit_btmesh ? me->edit_btmesh->bm->totfacesel : 0;
}
#else
@@ -1259,7 +1188,7 @@ static void rna_def_mface(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Index", "Index number of the vertex");
}
-static void rna_def_mtface(BlenderRNA *brna)
+static void rna_def_mtexpoly(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
@@ -1306,7 +1235,7 @@ static void rna_def_mtface(BlenderRNA *brna)
RNA_def_property_collection_funcs(prop, "rna_MeshTextureFaceLayer_data_begin", "rna_iterator_array_next", "rna_iterator_array_end", "rna_iterator_array_get", "rna_MeshTextureFaceLayer_data_length", 0, 0);
srna= RNA_def_struct(brna, "MeshTextureFace", NULL);
- RNA_def_struct_sdna(srna, "MTFace");
+ RNA_def_struct_sdna(srna, "MTexPoly");
RNA_def_struct_ui_text(srna, "Mesh Texture Face", "UV mapping, texturing and game engine data for a face");
RNA_def_struct_path_func(srna, "rna_MeshTextureFace_path");
RNA_def_struct_ui_icon(srna, ICON_FACESEL_HLT);
@@ -1345,7 +1274,7 @@ static void rna_def_mtface(BlenderRNA *brna)
prop= RNA_def_property(srna, "twoside", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "mode", TF_TWOSIDE);
- RNA_def_property_ui_text(prop, "Two-side", "Render face two-sided");
+ RNA_def_property_ui_text(prop, "Twoside", "Render face twosided");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "object_color", PROP_BOOLEAN, PROP_NONE);
@@ -1389,36 +1318,13 @@ static void rna_def_mtface(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "UV Selected", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
+#if 0
prop= RNA_def_property(srna, "uv_pinned", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "unwrap", TF_PIN1);
RNA_def_property_array(prop, 4);
RNA_def_property_ui_text(prop, "UV Pinned", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_select");
- prop= RNA_def_property(srna, "uv1", PROP_FLOAT, PROP_XYZ);
- RNA_def_property_array(prop, 2);
- RNA_def_property_float_funcs(prop, "rna_MeshTextureFace_uv1_get", "rna_MeshTextureFace_uv1_set", NULL);
- RNA_def_property_ui_text(prop, "UV 1", "");
- RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
-
- prop= RNA_def_property(srna, "uv2", PROP_FLOAT, PROP_XYZ);
- RNA_def_property_array(prop, 2);
- RNA_def_property_float_funcs(prop, "rna_MeshTextureFace_uv2_get", "rna_MeshTextureFace_uv2_set", NULL);
- RNA_def_property_ui_text(prop, "UV 2", "");
- RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
-
- prop= RNA_def_property(srna, "uv3", PROP_FLOAT, PROP_XYZ);
- RNA_def_property_array(prop, 2);
- RNA_def_property_float_funcs(prop, "rna_MeshTextureFace_uv3_get", "rna_MeshTextureFace_uv3_set", NULL);
- RNA_def_property_ui_text(prop, "UV 3", "");
- RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
-
- prop= RNA_def_property(srna, "uv4", PROP_FLOAT, PROP_XYZ);
- RNA_def_property_array(prop, 2);
- RNA_def_property_float_funcs(prop, "rna_MeshTextureFace_uv4_get", "rna_MeshTextureFace_uv4_set", NULL);
- RNA_def_property_ui_text(prop, "UV 4", "");
- RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
-
prop= RNA_def_property(srna, "uv", PROP_FLOAT, PROP_NONE);
RNA_def_property_multi_array(prop, 2, uv_dim);
RNA_def_property_flag(prop, PROP_DYNAMIC);
@@ -1431,7 +1337,7 @@ static void rna_def_mtface(BlenderRNA *brna)
RNA_def_property_multi_array(prop, 2, uv_dim);
RNA_def_property_float_sdna(prop, NULL, "uv");
RNA_def_property_ui_text(prop, "UV", "Fixed size UV coordinates array");
-
+#endif
}
static void rna_def_msticky(BlenderRNA *brna)
@@ -1449,7 +1355,7 @@ static void rna_def_msticky(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
}
-static void rna_def_mcol(BlenderRNA *brna)
+static void rna_def_mloopcol(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
@@ -1475,6 +1381,7 @@ static void rna_def_mcol(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "active_rnd", 0);
RNA_def_property_boolean_funcs(prop, "rna_MeshColorLayer_active_render_get", "rna_MeshColorLayer_active_render_set");
RNA_def_property_ui_text(prop, "Active Render", "Sets the layer as active for rendering");
+
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "data", PROP_COLLECTION, PROP_NONE);
@@ -1487,32 +1394,6 @@ static void rna_def_mcol(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Mesh Vertex Color", "Vertex colors for a face in a Mesh");
RNA_def_struct_path_func(srna, "rna_MeshColor_path");
- prop= RNA_def_property(srna, "color1", PROP_FLOAT, PROP_COLOR);
- RNA_def_property_array(prop, 3);
- RNA_def_property_range(prop, 0.0f, 1.0f);
- RNA_def_property_float_funcs(prop, "rna_MeshColor_color1_get", "rna_MeshColor_color1_set", NULL);
- RNA_def_property_ui_text(prop, "Color 1", "");
- RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
-
- prop= RNA_def_property(srna, "color2", PROP_FLOAT, PROP_COLOR);
- RNA_def_property_array(prop, 3);
- RNA_def_property_range(prop, 0.0f, 1.0f);
- RNA_def_property_float_funcs(prop, "rna_MeshColor_color2_get", "rna_MeshColor_color2_set", NULL);
- RNA_def_property_ui_text(prop, "Color 2", "");
- RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
-
- prop= RNA_def_property(srna, "color3", PROP_FLOAT, PROP_COLOR);
- RNA_def_property_array(prop, 3);
- RNA_def_property_range(prop, 0.0f, 1.0f);
- RNA_def_property_float_funcs(prop, "rna_MeshColor_color3_get", "rna_MeshColor_color3_set", NULL);
- RNA_def_property_ui_text(prop, "Color 3", "");
- RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
-
- prop= RNA_def_property(srna, "color4", PROP_FLOAT, PROP_COLOR);
- RNA_def_property_array(prop, 3);
- RNA_def_property_range(prop, 0.0f, 1.0f);
- RNA_def_property_float_funcs(prop, "rna_MeshColor_color4_get", "rna_MeshColor_color4_set", NULL);
- RNA_def_property_ui_text(prop, "Color 4", "");
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
}
@@ -1600,6 +1481,42 @@ static void rna_def_mproperties(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
}
+void rna_def_texmat_common(StructRNA *srna, const char *texspace_editable)
+{
+ PropertyRNA *prop;
+
+ /* texture space */
+ prop= RNA_def_property(srna, "auto_texspace", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "texflag", AUTOSPACE);
+ RNA_def_property_ui_text(prop, "Auto Texture Space", "Adjusts active object's texture space automatically when transforming object");
+
+ prop= RNA_def_property(srna, "texspace_loc", PROP_FLOAT, PROP_TRANSLATION);
+ RNA_def_property_float_sdna(prop, NULL, "loc");
+ RNA_def_property_ui_text(prop, "Texure Space Location", "Texture space location");
+ RNA_def_property_editable_func(prop, texspace_editable);
+ RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+
+ prop= RNA_def_property(srna, "texspace_size", PROP_FLOAT, PROP_XYZ);
+ RNA_def_property_float_sdna(prop, NULL, "size");
+ RNA_def_property_ui_text(prop, "Texture Space Size", "Texture space size");
+ RNA_def_property_editable_func(prop, texspace_editable);
+ RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+
+ /* not supported yet
+ prop= RNA_def_property(srna, "texspace_rot", PROP_FLOAT, PROP_EULER);
+ RNA_def_property_float(prop, NULL, "rot");
+ RNA_def_property_ui_text(prop, "Texture Space Rotation", "Texture space rotation");
+ RNA_def_property_editable_func(prop, texspace_editable);
+ RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");*/
+
+ /* materials */
+ prop= RNA_def_property(srna, "materials", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "mat", "totcol");
+ RNA_def_property_struct_type(prop, "Material");
+ RNA_def_property_ui_text(prop, "Materials", "");
+}
+
+
/* scene.objects */
static void rna_def_mesh_faces(BlenderRNA *brna, PropertyRNA *cprop)
{
@@ -1617,12 +1534,6 @@ static void rna_def_mesh_faces(BlenderRNA *brna, PropertyRNA *cprop)
prop= RNA_def_property(srna, "active", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "act_face");
RNA_def_property_ui_text(prop, "Active Face", "The active face for this mesh");
-
- prop= RNA_def_property(srna, "active_tface", PROP_POINTER, PROP_UNSIGNED);
- RNA_def_property_struct_type(prop, "MeshTextureFace");
- RNA_def_property_pointer_funcs(prop, "rna_Mesh_active_mtface_get", NULL, NULL);
- RNA_def_property_ui_text(prop, "Active Texture Face", "Active Texture Face");
- RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
}
@@ -1660,11 +1571,11 @@ static void rna_def_mesh(BlenderRNA *brna)
prop= RNA_def_property(srna, "texture_mesh", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "texcomesh");
RNA_def_property_flag(prop, PROP_EDITABLE|PROP_ID_SELF_CHECK);
- RNA_def_property_ui_text(prop, "Texture Mesh", "Use another mesh for texture indices (vertex indices must be aligned)");
+ RNA_def_property_ui_text(prop, "Texture Mesh", "Use another mesh for texture indicies (vertex indicies must be aligned)");
/* UV textures */
prop= RNA_def_property(srna, "uv_textures", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "fdata.layers", "fdata.totlayer");
+ RNA_def_property_collection_sdna(prop, NULL, "pdata.layers", "pdata.totlayer");
RNA_def_property_collection_funcs(prop, "rna_Mesh_uv_textures_begin", 0, 0, 0, "rna_Mesh_uv_textures_length", 0, 0);
RNA_def_property_struct_type(prop, "MeshTextureFaceLayer");
RNA_def_property_ui_text(prop, "UV Textures", "");
@@ -1704,7 +1615,7 @@ static void rna_def_mesh(BlenderRNA *brna)
/* Vertex colors */
prop= RNA_def_property(srna, "vertex_colors", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "fdata.layers", "fdata.totlayer");
+ RNA_def_property_collection_sdna(prop, NULL, "ldata.layers", "ldata.totlayer");
RNA_def_property_collection_funcs(prop, "rna_Mesh_vertex_colors_begin", 0, 0, 0, "rna_Mesh_vertex_colors_length", 0, 0);
RNA_def_property_struct_type(prop, "MeshColorLayer");
RNA_def_property_ui_text(prop, "Vertex Colors", "");
@@ -1722,19 +1633,19 @@ static void rna_def_mesh(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
prop= RNA_def_property(srna, "float_layers", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "fdata.layers", "fdata.totlayer");
+ RNA_def_property_collection_sdna(prop, NULL, "pdata.layers", "pdata.totlayer");
RNA_def_property_collection_funcs(prop, "rna_Mesh_float_layers_begin", 0, 0, 0, "rna_Mesh_float_layers_length", 0, 0);
RNA_def_property_struct_type(prop, "MeshFloatPropertyLayer");
RNA_def_property_ui_text(prop, "Float Property Layers", "");
prop= RNA_def_property(srna, "int_layers", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "fdata.layers", "fdata.totlayer");
+ RNA_def_property_collection_sdna(prop, NULL, "pdata.layers", "pdata.totlayer");
RNA_def_property_collection_funcs(prop, "rna_Mesh_int_layers_begin", 0, 0, 0, "rna_Mesh_int_layers_length", 0, 0);
RNA_def_property_struct_type(prop, "MeshIntPropertyLayer");
RNA_def_property_ui_text(prop, "Int Property Layers", "");
prop= RNA_def_property(srna, "string_layers", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "fdata.layers", "fdata.totlayer");
+ RNA_def_property_collection_sdna(prop, NULL, "pdata.layers", "pdata.totlayer");
RNA_def_property_collection_funcs(prop, "rna_Mesh_string_layers_begin", 0, 0, 0, "rna_Mesh_string_layers_length", 0, 0);
RNA_def_property_struct_type(prop, "MeshStringPropertyLayer");
RNA_def_property_ui_text(prop, "String Property Layers", "");
@@ -1765,50 +1676,17 @@ static void rna_def_mesh(BlenderRNA *brna)
prop= RNA_def_property(srna, "shape_keys", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "key");
RNA_def_property_ui_text(prop, "Shape Keys", "");
-
- /* texture space */
- prop= RNA_def_property(srna, "auto_texspace", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "texflag", AUTOSPACE);
- RNA_def_property_ui_text(prop, "Auto Texture Space", "Adjusts active object's texture space automatically when transforming object");
-
- prop= RNA_def_property(srna, "texspace_loc", PROP_FLOAT, PROP_TRANSLATION);
- RNA_def_property_array(prop, 3);
- RNA_def_property_ui_text(prop, "Texture Space Location", "Texture space location");
- RNA_def_property_editable_func(prop, "rna_Mesh_texspace_editable");
- RNA_def_property_float_funcs(prop, "rna_Mesh_texspace_loc_get", "rna_Mesh_texspace_loc_set", NULL);
- RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
-
- prop= RNA_def_property(srna, "texspace_size", PROP_FLOAT, PROP_XYZ);
- RNA_def_property_array(prop, 3);
- RNA_def_property_ui_text(prop, "Texture Space Size", "Texture space size");
- RNA_def_property_editable_func(prop, "rna_Mesh_texspace_editable");
- RNA_def_property_float_funcs(prop, "rna_Mesh_texspace_size_get", "rna_Mesh_texspace_size_set", NULL);
- RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
-
- /* not supported yet
- prop= RNA_def_property(srna, "texspace_rot", PROP_FLOAT, PROP_EULER);
- RNA_def_property_float(prop, NULL, "rot");
- RNA_def_property_ui_text(prop, "Texture Space Rotation", "Texture space rotation");
- RNA_def_property_editable_func(prop, texspace_editable);
- RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");*/
-
- /* materials */
- prop= RNA_def_property(srna, "materials", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "mat", "totcol");
- RNA_def_property_struct_type(prop, "Material");
- RNA_def_property_ui_text(prop, "Materials", "");
-
+
/* Mesh Draw Options for Edit Mode*/
prop= RNA_def_property(srna, "draw_edges", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAWEDGES);
- RNA_def_property_ui_text(prop, "Draw Edges", "Displays selected edges using highlights in the 3D view and UV editor");
+ RNA_def_property_ui_text(prop, "Draw Edges", "Displays selected edges using hilights in the 3D view and UV editor");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
prop= RNA_def_property(srna, "all_edges", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_ALLEDGES);
RNA_def_property_ui_text(prop, "All Edges", "Displays all edges for wireframe in all view modes in the 3D view");
- RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
prop= RNA_def_property(srna, "draw_faces", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAWFACES);
@@ -1844,7 +1722,7 @@ static void rna_def_mesh(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAWSHARP);
RNA_def_property_ui_text(prop, "Draw Sharp", "Displays sharp edges, used with the EdgeSplit modifier");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
-
+
prop= RNA_def_property(srna, "draw_edge_lenght", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAW_EDGELEN);
RNA_def_property_ui_text(prop, "Edge Length", "Displays selected edge lengths");
@@ -1860,6 +1738,10 @@ static void rna_def_mesh(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Face Area", "Displays the area of selected faces");
RNA_def_property_update(prop, 0, "rna_Mesh_update_draw");
+ prop= RNA_def_property(srna, "draw_pins", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "drawflag", ME_DRAW_PINS);
+ RNA_def_property_ui_text(prop, "Draw Pins", "Displays pinned mesh elements");
+ RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
/* editflag */
prop= RNA_def_property(srna, "use_mirror_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "editflag", ME_EDIT_MIRROR_X);
@@ -1904,6 +1786,7 @@ static void rna_def_mesh(BlenderRNA *brna)
/* pointers */
rna_def_animdata_common(srna);
+ rna_def_texmat_common(srna, "rna_Mesh_texspace_editable");
RNA_api_mesh(srna);
}
@@ -1915,9 +1798,9 @@ void RNA_def_mesh(BlenderRNA *brna)
rna_def_mvert_group(brna);
rna_def_medge(brna);
rna_def_mface(brna);
- rna_def_mtface(brna);
+ rna_def_mtexpoly(brna);
rna_def_msticky(brna);
- rna_def_mcol(brna);
+ rna_def_mloopcol(brna);
rna_def_mproperties(brna);
}
diff --git a/source/blender/makesrna/intern/rna_mesh_api.c b/source/blender/makesrna/intern/rna_mesh_api.c
index 1657e0e64d7..2e7d8e3993a 100644
--- a/source/blender/makesrna/intern/rna_mesh_api.c
+++ b/source/blender/makesrna/intern/rna_mesh_api.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rna_mesh_api.c 21283 2009-07-01 12:19:00Z blendix $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 25284932689..d2c82b23799 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -1196,8 +1196,8 @@ static void rna_def_modifier_edgesplit(BlenderRNA *brna)
// XXX, convert to radians.
prop= RNA_def_property(srna, "split_angle", PROP_FLOAT, PROP_NONE);
- RNA_def_property_range(prop, 0, 180);
- RNA_def_property_ui_range(prop, 0, 180, 100, 2);
+ RNA_def_property_range(prop, 0, 90);
+ RNA_def_property_ui_range(prop, 0, 90, 100, 2);
RNA_def_property_ui_text(prop, "Split Angle", "Angle above which to split edges");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
diff --git a/source/blender/makesrna/intern/rna_nla.c b/source/blender/makesrna/intern/rna_nla.c
index accb40d2223..8f2a1484b9b 100644
--- a/source/blender/makesrna/intern/rna_nla.c
+++ b/source/blender/makesrna/intern/rna_nla.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rna_nla.c 21537 2009-07-11 22:22:53Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index e45a776eea2..26e1cd1d5da 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -41,9 +41,11 @@
#include "DNA_property_types.h"
#include "DNA_scene_types.h"
+#include "BKE_tessmesh.h"
+
#include "WM_api.h"
#include "WM_types.h"
-
+//bleh
EnumPropertyItem object_mode_items[] = {
{OB_MODE_OBJECT, "OBJECT", ICON_OBJECT_DATAMODE, "Object", ""},
{OB_MODE_EDIT, "EDIT", ICON_EDITMODE_HLT, "Edit", ""},
@@ -186,8 +188,8 @@ void rna_Object_active_shape_update(Main *bmain, Scene *scene, PointerRNA *ptr)
if(editmode) {
/* exit/enter editmode to get new shape */
- load_editMesh(scene, ob);
- make_editMesh(scene, ob);
+ EDBM_LoadEditBMesh(scene, ob);
+ EDBM_MakeEditBMesh(scene->toolsettings, scene, ob);
}
rna_Object_internal_update_data(bmain, scene, ptr);
@@ -522,8 +524,8 @@ static void rna_Object_active_material_index_set(PointerRNA *ptr, int value)
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
- if(me->edit_mesh)
- me->edit_mesh->mat_nr= value;
+ if(me->edit_btmesh)
+ me->edit_btmesh->mat_nr= value;
}
}
diff --git a/source/blender/makesrna/intern/rna_pose_api.c b/source/blender/makesrna/intern/rna_pose_api.c
index 922fa285f84..d5280f6beda 100644
--- a/source/blender/makesrna/intern/rna_pose_api.c
+++ b/source/blender/makesrna/intern/rna_pose_api.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rna_pose_api.c 23425 2009-09-22 19:09:04Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 7c2037be6e0..8e4737d78de 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -35,6 +35,8 @@
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
+#include "BKE_tessmesh.h"
+
/* Include for Bake Options */
#include "RE_pipeline.h"
@@ -779,9 +781,9 @@ static void rna_Scene_editmesh_select_mode_set(PointerRNA *ptr, const int *value
if(scene->basact) {
Mesh *me= get_mesh(scene->basact->object);
- if(me && me->edit_mesh && me->edit_mesh->selectmode != flag) {
- me->edit_mesh->selectmode= flag;
- EM_selectmode_set(me->edit_mesh);
+ if(me && me->edit_btmesh && me->edit_btmesh->selectmode != flag) {
+ me->edit_btmesh->selectmode= flag;
+ EDBM_selectmode_set(me->edit_btmesh);
}
}
}
@@ -793,7 +795,7 @@ static void rna_Scene_editmesh_select_mode_update(Main *bmain, Scene *scene, Poi
if(scene->basact) {
me= get_mesh(scene->basact->object);
- if(me && me->edit_mesh==NULL)
+ if(me && me->edit_btmesh==NULL)
me= NULL;
}
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index a03488d3878..e933b7903bc 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -904,6 +904,16 @@ static void rna_def_userdef_theme_space_view3d(BlenderRNA *brna)
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Current Frame", "");
RNA_def_property_update(prop, 0, "rna_userdef_update");
+
+ prop= RNA_def_property(srna, "pin", PROP_FLOAT, PROP_COLOR);
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Pin", "");
+ RNA_def_property_update(prop, NC_WINDOW, NULL);
+
+ prop= RNA_def_property(srna, "pin_opac", PROP_INT, PROP_PERCENTAGE);
+ RNA_def_property_range(prop, 0, 100);
+ RNA_def_property_ui_text(prop, "Pin Face Opacity", "");
+ RNA_def_property_update(prop, NC_WINDOW, NULL);
}
static void rna_def_userdef_theme_space_graph(BlenderRNA *brna)
diff --git a/source/blender/makesrna/intern/rna_wm_api.c b/source/blender/makesrna/intern/rna_wm_api.c
index 5df35ed4210..b48f314588e 100644
--- a/source/blender/makesrna/intern/rna_wm_api.c
+++ b/source/blender/makesrna/intern/rna_wm_api.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rna_wm_api.c 21094 2009-06-23 00:09:26Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index 51cd5223cf5..dd432d005a1 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -32,6 +32,7 @@ SET(INC
../makesdna
../blenkernel
../blenkernel/intern
+ ../bmesh
../render/extern/include
../../../intern/guardedalloc
../../../intern/decimation/extern
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index 505fcdc43d5..ef518531f13 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -44,6 +44,7 @@
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_tessmesh.h"
#include "depsgraph_private.h"
@@ -148,6 +149,118 @@ static float vertarray_size(MVert *mvert, int numVerts, int axis)
return max_co - min_co;
}
+/* finds the best possible flipped name. For renaming; check for unique names afterwards */
+/* if strip_number: removes number extensions */
+void vertgroup_flip_name (char *name, int strip_number)
+{
+ int len;
+ char prefix[128]={""}; /* The part before the facing */
+ char suffix[128]={""}; /* The part after the facing */
+ char replace[128]={""}; /* The replacement string */
+ char number[128]={""}; /* The number extension string */
+ char *index=NULL;
+
+ len= strlen(name);
+ if(len<3) return; // we don't do names like .R or .L
+
+ /* We first check the case with a .### extension, let's find the last period */
+ if(isdigit(name[len-1])) {
+ index= strrchr(name, '.'); // last occurrance
+ if (index && isdigit(index[1]) ) { // doesnt handle case bone.1abc2 correct..., whatever!
+ if(strip_number==0)
+ strcpy(number, index);
+ *index= 0;
+ len= strlen(name);
+ }
+ }
+
+ strcpy (prefix, name);
+
+#define IS_SEPARATOR(a) ((a)=='.' || (a)==' ' || (a)=='-' || (a)=='_')
+
+ /* first case; separator . - _ with extensions r R l L */
+ if( IS_SEPARATOR(name[len-2]) ) {
+ switch(name[len-1]) {
+ case 'l':
+ prefix[len-1]= 0;
+ strcpy(replace, "r");
+ break;
+ case 'r':
+ prefix[len-1]= 0;
+ strcpy(replace, "l");
+ break;
+ case 'L':
+ prefix[len-1]= 0;
+ strcpy(replace, "R");
+ break;
+ case 'R':
+ prefix[len-1]= 0;
+ strcpy(replace, "L");
+ break;
+ }
+ }
+ /* case; beginning with r R l L , with separator after it */
+ else if( IS_SEPARATOR(name[1]) ) {
+ switch(name[0]) {
+ case 'l':
+ strcpy(replace, "r");
+ strcpy(suffix, name+1);
+ prefix[0]= 0;
+ break;
+ case 'r':
+ strcpy(replace, "l");
+ strcpy(suffix, name+1);
+ prefix[0]= 0;
+ break;
+ case 'L':
+ strcpy(replace, "R");
+ strcpy(suffix, name+1);
+ prefix[0]= 0;
+ break;
+ case 'R':
+ strcpy(replace, "L");
+ strcpy(suffix, name+1);
+ prefix[0]= 0;
+ break;
+ }
+ }
+ else if(len > 5) {
+ /* hrms, why test for a separator? lets do the rule 'ultimate left or right' */
+ index = BLI_strcasestr(prefix, "right");
+ if (index==prefix || index==prefix+len-5) {
+ if(index[0]=='r')
+ strcpy (replace, "left");
+ else {
+ if(index[1]=='I')
+ strcpy (replace, "LEFT");
+ else
+ strcpy (replace, "Left");
+ }
+ *index= 0;
+ strcpy (suffix, index+5);
+ }
+ else {
+ index = BLI_strcasestr(prefix, "left");
+ if (index==prefix || index==prefix+len-4) {
+ if(index[0]=='l')
+ strcpy (replace, "right");
+ else {
+ if(index[1]=='E')
+ strcpy (replace, "RIGHT");
+ else
+ strcpy (replace, "Right");
+ }
+ *index= 0;
+ strcpy (suffix, index+4);
+ }
+ }
+ }
+
+#undef IS_SEPARATOR
+
+ sprintf (name, "%s%s%s%s", prefix, replace, suffix, number);
+}
+
typedef struct IndexMapEntry {
/* the new vert index that this old vert index maps to */
int new;
@@ -187,45 +300,37 @@ static int calc_mapping(IndexMapEntry *indexMap, int oldIndex, int copyNum)
}
static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
- struct Scene *scene, Object *ob, DerivedMesh *dm,
- int initFlags)
+ Scene *scene, Object *ob, DerivedMesh *dm,
+ int initFlags)
{
- int i, j;
+ DerivedMesh *cddm = dm; //copying shouldn't be necassary here, as all modifiers return CDDM's
+ BMEditMesh *em = CDDM_To_BMesh(cddm, NULL);
+ BMOperator op, oldop, weldop;
+ int i, j, indexLen;
/* offset matrix */
float offset[4][4];
float final_offset[4][4];
float tmp_mat[4][4];
float length = amd->length;
- int count = amd->count;
- int numVerts, numEdges, numFaces;
- int maxVerts, maxEdges, maxFaces;
+ int count = amd->count, maxVerts;
int finalVerts, finalEdges, finalFaces;
- DerivedMesh *result, *start_cap = NULL, *end_cap = NULL;
- MVert *mvert, *src_mvert;
- MEdge *medge;
- MFace *mface;
-
- IndexMapEntry *indexMap;
-
- EdgeHash *edges;
+ int *indexMap = NULL;
+ DerivedMesh *start_cap = NULL, *end_cap = NULL;
+ MVert *src_mvert;
/* need to avoid infinite recursion here */
if(amd->start_cap && amd->start_cap != ob)
- start_cap = amd->start_cap->derivedFinal;
+ start_cap = mesh_get_derived_final(scene, amd->start_cap, CD_MASK_MESH);
if(amd->end_cap && amd->end_cap != ob)
- end_cap = amd->end_cap->derivedFinal;
+ end_cap = mesh_get_derived_final(scene, amd->end_cap, CD_MASK_MESH);
unit_m4(offset);
- indexMap = MEM_callocN(sizeof(*indexMap) * dm->getNumVerts(dm),
- "indexmap");
-
- src_mvert = dm->getVertArray(dm);
-
- maxVerts = dm->getNumVerts(dm);
+ src_mvert = cddm->getVertArray(dm);
+ maxVerts = cddm->getNumVerts(dm);
if(amd->offset_type & MOD_ARR_OFF_CONST)
- add_v3_v3(offset[3], amd->offset);
+ add_v3_v3v3(offset[3], offset[3], amd->offset);
if(amd->offset_type & MOD_ARR_OFF_RELATIVE) {
for(j = 0; j < 3; j++)
offset[3][j] += amd->scale[j] * vertarray_size(src_mvert,
@@ -243,7 +348,7 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
mul_serie_m4(result_mat, offset,
obinv, amd->offset_ob->obmat,
- NULL, NULL, NULL, NULL, NULL);
+ NULL, NULL, NULL, NULL, NULL);
copy_m4_m4(offset, result_mat);
}
@@ -252,10 +357,10 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
if(cu) {
float tmp_mat[3][3];
float scale;
-
+
object_to_mat3(amd->curve_ob, tmp_mat);
scale = mat3_to_scale(tmp_mat);
-
+
if(!cu->path) {
cu->flag |= CU_PATH; // needed for path & bevlist
makeDispListCurveTypes(scene, amd->curve_ob, 0);
@@ -268,8 +373,9 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
/* calculate the maximum number of copies which will fit within the
prescribed length */
if(amd->fit_type == MOD_ARR_FITLENGTH
- || amd->fit_type == MOD_ARR_FITCURVE) {
- float dist = sqrt(dot_v3v3(offset[3], offset[3]));
+ || amd->fit_type == MOD_ARR_FITCURVE)
+ {
+ float dist = sqrt(INPR(offset[3], offset[3]));
if(dist > 1e-6f)
/* this gives length = first copy start to last copy end
@@ -278,452 +384,125 @@ static DerivedMesh *arrayModifier_doArray(ArrayModifierData *amd,
else
/* if the offset has no translation, just make one copy */
count = 1;
- }
+ }
- if(count < 1)
- count = 1;
+ if(count < 1)
+ count = 1;
/* allocate memory for count duplicates (including original) plus
* start and end caps
*/
- finalVerts = dm->getNumVerts(dm) * count;
- finalEdges = dm->getNumEdges(dm) * count;
- finalFaces = dm->getNumFaces(dm) * count;
- if(start_cap) {
- finalVerts += start_cap->getNumVerts(start_cap);
- finalEdges += start_cap->getNumEdges(start_cap);
- finalFaces += start_cap->getNumFaces(start_cap);
- }
- if(end_cap) {
- finalVerts += end_cap->getNumVerts(end_cap);
- finalEdges += end_cap->getNumEdges(end_cap);
- finalFaces += end_cap->getNumFaces(end_cap);
- }
- result = CDDM_from_template(dm, finalVerts, finalEdges, finalFaces);
-
- /* calculate the offset matrix of the final copy (for merging) */
- unit_m4(final_offset);
-
- for(j=0; j < count - 1; j++) {
- mul_m4_m4m4(tmp_mat, final_offset, offset);
- copy_m4_m4(final_offset, tmp_mat);
- }
-
- numVerts = numEdges = numFaces = 0;
- mvert = CDDM_get_verts(result);
-
- for (i = 0; i < maxVerts; i++) {
- indexMap[i].merge = -1; /* default to no merge */
- indexMap[i].merge_final = 0; /* default to no merge */
- }
-
- for (i = 0; i < maxVerts; i++) {
- MVert *inMV;
- MVert *mv = &mvert[numVerts];
- MVert *mv2;
- float co[3];
-
- inMV = &src_mvert[i];
-
- DM_copy_vert_data(dm, result, i, numVerts, 1);
- *mv = *inMV;
- numVerts++;
-
- indexMap[i].new = numVerts - 1;
-
- copy_v3_v3(co, mv->co);
-
- /* Attempts to merge verts from one duplicate with verts from the
- * next duplicate which are closer than amd->merge_dist.
- * Only the first such vert pair is merged.
- * If verts are merged in the first duplicate pair, they are merged
- * in all pairs.
- */
- if((count > 1) && (amd->flags & MOD_ARR_MERGE)) {
- float tmp_co[3];
- mul_v3_m4v3(tmp_co, offset, mv->co);
-
- for(j = 0; j < maxVerts; j++) {
- /* if vertex already merged, don't use it */
- if( indexMap[j].merge != -1 ) continue;
-
- inMV = &src_mvert[j];
- /* if this vert is within merge limit, merge */
- if(compare_len_v3v3(tmp_co, inMV->co, amd->merge_dist)) {
- indexMap[i].merge = j;
-
- /* test for merging with final copy of merge target */
- if(amd->flags & MOD_ARR_MERGEFINAL) {
- copy_v3_v3(tmp_co, inMV->co);
- inMV = &src_mvert[i];
- mul_m4_v3(final_offset, tmp_co);
- if(compare_len_v3v3(tmp_co, inMV->co, amd->merge_dist))
- indexMap[i].merge_final = 1;
- }
- break;
- }
- }
- }
-
- /* if no merging, generate copies of this vert */
- if(indexMap[i].merge < 0) {
- for(j=0; j < count - 1; j++) {
- mv2 = &mvert[numVerts];
-
- DM_copy_vert_data(result, result, numVerts - 1, numVerts, 1);
- *mv2 = *mv;
- numVerts++;
-
- mul_m4_v3(offset, co);
- copy_v3_v3(mv2->co, co);
- }
- } else if(indexMap[i].merge != i && indexMap[i].merge_final) {
- /* if this vert is not merging with itself, and it is merging
- * with the final copy of its merge target, remove the first copy
- */
- numVerts--;
- DM_free_vert_data(result, numVerts, 1);
- }
- }
-
- /* make a hashtable so we can avoid duplicate edges from merging */
- edges = BLI_edgehash_new();
-
- maxEdges = dm->getNumEdges(dm);
- medge = CDDM_get_edges(result);
- for(i = 0; i < maxEdges; i++) {
- MEdge inMED;
- MEdge med;
- MEdge *med2;
- int vert1, vert2;
-
- dm->getEdge(dm, i, &inMED);
-
- med = inMED;
- med.v1 = indexMap[inMED.v1].new;
- med.v2 = indexMap[inMED.v2].new;
-
- /* if vertices are to be merged with the final copies of their
- * merge targets, calculate that final copy
- */
- if(indexMap[inMED.v1].merge_final) {
- med.v1 = calc_mapping(indexMap, indexMap[inMED.v1].merge,
- count - 1);
- }
- if(indexMap[inMED.v2].merge_final) {
- med.v2 = calc_mapping(indexMap, indexMap[inMED.v2].merge,
- count - 1);
- }
-
- if(med.v1 == med.v2) continue;
-
- if (initFlags) {
- med.flag |= ME_EDGEDRAW | ME_EDGERENDER;
- }
-
- if(!BLI_edgehash_haskey(edges, med.v1, med.v2)) {
- DM_copy_edge_data(dm, result, i, numEdges, 1);
- medge[numEdges] = med;
- numEdges++;
-
- BLI_edgehash_insert(edges, med.v1, med.v2, NULL);
- }
-
- for(j = 1; j < count; j++)
- {
- vert1 = calc_mapping(indexMap, inMED.v1, j);
- vert2 = calc_mapping(indexMap, inMED.v2, j);
- /* avoid duplicate edges */
- if(!BLI_edgehash_haskey(edges, vert1, vert2)) {
- med2 = &medge[numEdges];
-
- DM_copy_edge_data(dm, result, i, numEdges, 1);
- *med2 = med;
- numEdges++;
-
- med2->v1 = vert1;
- med2->v2 = vert2;
-
- BLI_edgehash_insert(edges, med2->v1, med2->v2, NULL);
- }
- }
- }
-
- maxFaces = dm->getNumFaces(dm);
- mface = CDDM_get_faces(result);
- for (i=0; i < maxFaces; i++) {
- MFace inMF;
- MFace *mf = &mface[numFaces];
-
- dm->getFace(dm, i, &inMF);
-
- DM_copy_face_data(dm, result, i, numFaces, 1);
- *mf = inMF;
-
- mf->v1 = indexMap[inMF.v1].new;
- mf->v2 = indexMap[inMF.v2].new;
- mf->v3 = indexMap[inMF.v3].new;
- if(inMF.v4)
- mf->v4 = indexMap[inMF.v4].new;
-
- /* if vertices are to be merged with the final copies of their
- * merge targets, calculate that final copy
- */
- if(indexMap[inMF.v1].merge_final)
- mf->v1 = calc_mapping(indexMap, indexMap[inMF.v1].merge, count-1);
- if(indexMap[inMF.v2].merge_final)
- mf->v2 = calc_mapping(indexMap, indexMap[inMF.v2].merge, count-1);
- if(indexMap[inMF.v3].merge_final)
- mf->v3 = calc_mapping(indexMap, indexMap[inMF.v3].merge, count-1);
- if(inMF.v4 && indexMap[inMF.v4].merge_final)
- mf->v4 = calc_mapping(indexMap, indexMap[inMF.v4].merge, count-1);
-
- if(test_index_face(mf, &result->faceData, numFaces, inMF.v4?4:3) < 3)
- continue;
-
- numFaces++;
-
- /* if the face has fewer than 3 vertices, don't create it */
- if(mf->v3 == 0 || (mf->v1 && (mf->v1 == mf->v3 || mf->v1 == mf->v4))) {
- numFaces--;
- DM_free_face_data(result, numFaces, 1);
- }
-
- for(j = 1; j < count; j++)
- {
- MFace *mf2 = &mface[numFaces];
-
- DM_copy_face_data(dm, result, i, numFaces, 1);
- *mf2 = *mf;
-
- mf2->v1 = calc_mapping(indexMap, inMF.v1, j);
- mf2->v2 = calc_mapping(indexMap, inMF.v2, j);
- mf2->v3 = calc_mapping(indexMap, inMF.v3, j);
- if (inMF.v4)
- mf2->v4 = calc_mapping(indexMap, inMF.v4, j);
-
- test_index_face(mf2, &result->faceData, numFaces, inMF.v4?4:3);
- numFaces++;
-
- /* if the face has fewer than 3 vertices, don't create it */
- if(mf2->v3 == 0 || (mf2->v1 && (mf2->v1 == mf2->v3 || mf2->v1 ==
- mf2->v4))) {
- numFaces--;
- DM_free_face_data(result, numFaces, 1);
- }
- }
- }
-
- /* add start and end caps */
- if(start_cap) {
- float startoffset[4][4];
- MVert *cap_mvert;
- MEdge *cap_medge;
- MFace *cap_mface;
- int *origindex;
- int *vert_map;
- int capVerts, capEdges, capFaces;
-
- capVerts = start_cap->getNumVerts(start_cap);
- capEdges = start_cap->getNumEdges(start_cap);
- capFaces = start_cap->getNumFaces(start_cap);
- cap_mvert = start_cap->getVertArray(start_cap);
- cap_medge = start_cap->getEdgeArray(start_cap);
- cap_mface = start_cap->getFaceArray(start_cap);
-
- invert_m4_m4(startoffset, offset);
-
- vert_map = MEM_callocN(sizeof(*vert_map) * capVerts,
- "arrayModifier_doArray vert_map");
-
- origindex = result->getVertDataArray(result, CD_ORIGINDEX);
- for(i = 0; i < capVerts; i++) {
- MVert *mv = &cap_mvert[i];
- short merged = 0;
-
- if(amd->flags & MOD_ARR_MERGE) {
- float tmp_co[3];
- MVert *in_mv;
- int j;
-
- copy_v3_v3(tmp_co, mv->co);
- mul_m4_v3(startoffset, tmp_co);
-
- for(j = 0; j < maxVerts; j++) {
- in_mv = &src_mvert[j];
- /* if this vert is within merge limit, merge */
- if(compare_len_v3v3(tmp_co, in_mv->co, amd->merge_dist)) {
- vert_map[i] = calc_mapping(indexMap, j, 0);
- merged = 1;
- break;
- }
- }
- }
-
- if(!merged) {
- DM_copy_vert_data(start_cap, result, i, numVerts, 1);
- mvert[numVerts] = *mv;
- mul_m4_v3(startoffset, mvert[numVerts].co);
- origindex[numVerts] = ORIGINDEX_NONE;
-
- vert_map[i] = numVerts;
-
- numVerts++;
- }
- }
- origindex = result->getEdgeDataArray(result, CD_ORIGINDEX);
- for(i = 0; i < capEdges; i++) {
- int v1, v2;
-
- v1 = vert_map[cap_medge[i].v1];
- v2 = vert_map[cap_medge[i].v2];
-
- if(!BLI_edgehash_haskey(edges, v1, v2)) {
- DM_copy_edge_data(start_cap, result, i, numEdges, 1);
- medge[numEdges] = cap_medge[i];
- medge[numEdges].v1 = v1;
- medge[numEdges].v2 = v2;
- origindex[numEdges] = ORIGINDEX_NONE;
-
- numEdges++;
- }
- }
- origindex = result->getFaceDataArray(result, CD_ORIGINDEX);
- for(i = 0; i < capFaces; i++) {
- DM_copy_face_data(start_cap, result, i, numFaces, 1);
- mface[numFaces] = cap_mface[i];
- mface[numFaces].v1 = vert_map[mface[numFaces].v1];
- mface[numFaces].v2 = vert_map[mface[numFaces].v2];
- mface[numFaces].v3 = vert_map[mface[numFaces].v3];
- if(mface[numFaces].v4) {
- mface[numFaces].v4 = vert_map[mface[numFaces].v4];
-
- test_index_face(&mface[numFaces], &result->faceData,
- numFaces, 4);
- }
- else
- {
- test_index_face(&mface[numFaces], &result->faceData,
- numFaces, 3);
- }
-
- origindex[numFaces] = ORIGINDEX_NONE;
-
- numFaces++;
- }
-
- MEM_freeN(vert_map);
- start_cap->release(start_cap);
- }
-
- if(end_cap) {
- float endoffset[4][4];
- MVert *cap_mvert;
- MEdge *cap_medge;
- MFace *cap_mface;
- int *origindex;
- int *vert_map;
- int capVerts, capEdges, capFaces;
-
- capVerts = end_cap->getNumVerts(end_cap);
- capEdges = end_cap->getNumEdges(end_cap);
- capFaces = end_cap->getNumFaces(end_cap);
- cap_mvert = end_cap->getVertArray(end_cap);
- cap_medge = end_cap->getEdgeArray(end_cap);
- cap_mface = end_cap->getFaceArray(end_cap);
-
- mul_m4_m4m4(endoffset, final_offset, offset);
-
- vert_map = MEM_callocN(sizeof(*vert_map) * capVerts,
- "arrayModifier_doArray vert_map");
-
- origindex = result->getVertDataArray(result, CD_ORIGINDEX);
- for(i = 0; i < capVerts; i++) {
- MVert *mv = &cap_mvert[i];
- short merged = 0;
-
- if(amd->flags & MOD_ARR_MERGE) {
- float tmp_co[3];
- MVert *in_mv;
- int j;
-
- copy_v3_v3(tmp_co, mv->co);
- mul_m4_v3(offset, tmp_co);
-
- for(j = 0; j < maxVerts; j++) {
- in_mv = &src_mvert[j];
- /* if this vert is within merge limit, merge */
- if(compare_len_v3v3(tmp_co, in_mv->co, amd->merge_dist)) {
- vert_map[i] = calc_mapping(indexMap, j, count - 1);
- merged = 1;
- break;
- }
- }
- }
-
- if(!merged) {
- DM_copy_vert_data(end_cap, result, i, numVerts, 1);
- mvert[numVerts] = *mv;
- mul_m4_v3(endoffset, mvert[numVerts].co);
- origindex[numVerts] = ORIGINDEX_NONE;
-
- vert_map[i] = numVerts;
-
- numVerts++;
- }
- }
- origindex = result->getEdgeDataArray(result, CD_ORIGINDEX);
- for(i = 0; i < capEdges; i++) {
- int v1, v2;
-
- v1 = vert_map[cap_medge[i].v1];
- v2 = vert_map[cap_medge[i].v2];
-
- if(!BLI_edgehash_haskey(edges, v1, v2)) {
- DM_copy_edge_data(end_cap, result, i, numEdges, 1);
- medge[numEdges] = cap_medge[i];
- medge[numEdges].v1 = v1;
- medge[numEdges].v2 = v2;
- origindex[numEdges] = ORIGINDEX_NONE;
-
- numEdges++;
- }
- }
- origindex = result->getFaceDataArray(result, CD_ORIGINDEX);
- for(i = 0; i < capFaces; i++) {
- DM_copy_face_data(end_cap, result, i, numFaces, 1);
- mface[numFaces] = cap_mface[i];
- mface[numFaces].v1 = vert_map[mface[numFaces].v1];
- mface[numFaces].v2 = vert_map[mface[numFaces].v2];
- mface[numFaces].v3 = vert_map[mface[numFaces].v3];
- if(mface[numFaces].v4) {
- mface[numFaces].v4 = vert_map[mface[numFaces].v4];
-
- test_index_face(&mface[numFaces], &result->faceData,
- numFaces, 4);
- }
- else
- {
- test_index_face(&mface[numFaces], &result->faceData,
- numFaces, 3);
- }
- origindex[numFaces] = ORIGINDEX_NONE;
-
- numFaces++;
- }
-
- MEM_freeN(vert_map);
- end_cap->release(end_cap);
- }
-
- BLI_edgehash_free(edges, NULL);
- MEM_freeN(indexMap);
-
- CDDM_lower_num_verts(result, numVerts);
- CDDM_lower_num_edges(result, numEdges);
- CDDM_lower_num_faces(result, numFaces);
-
- return result;
+ finalVerts = dm->getNumVerts(dm) * count;
+ finalEdges = dm->getNumEdges(dm) * count;
+ finalFaces = dm->getNumFaces(dm) * count;
+ if(start_cap) {
+ finalVerts += start_cap->getNumVerts(start_cap);
+ finalEdges += start_cap->getNumEdges(start_cap);
+ finalFaces += start_cap->getNumFaces(start_cap);
+ }
+ if(end_cap) {
+ finalVerts += end_cap->getNumVerts(end_cap);
+ finalEdges += end_cap->getNumEdges(end_cap);
+ finalFaces += end_cap->getNumFaces(end_cap);
+ }
+
+ /* calculate the offset matrix of the final copy (for merging) */
+ unit_m4(final_offset);
+
+ for(j=0; j < count - 1; j++) {
+ mul_m4_m4m4(tmp_mat, final_offset, offset);
+ copy_m4_m4(final_offset, tmp_mat);
+ }
+
+ BMO_Init_Op(&weldop, "weldverts");
+ BMO_InitOpf(em->bm, &op, "dupe geom=%avef");
+ oldop = op;
+ for (j=0; j < count; j++) {
+ BMVert *v, *v2;
+ BMOpSlot *s1;
+ BMOpSlot *s2;
+
+ BMO_InitOpf(em->bm, &op, "dupe geom=%s", &oldop, j==0 ? "geom" : "newout");
+ BMO_Exec_Op(em->bm, &op);
+
+ s1 = BMO_GetSlot(&op, "geom");
+ s2 = BMO_GetSlot(&op, "newout");
+
+ BMO_CallOpf(em->bm, "transform mat=%m4 verts=%s", offset, &op, "newout");
+
+ #define _E(s, i) ((BMVert**)(s)->data.buf)[i]
+
+ /*calculate merge mapping*/
+ if (j == 0) {
+ BMOperator findop;
+ BMOIter oiter;
+ BMVert *v, *v2;
+ BMHeader *h;
+
+ BMO_InitOpf(em->bm, &findop,
+ "finddoubles verts=%av dist=%f keepverts=%s",
+ amd->merge_dist, &op, "geom");
+
+ i = 0;
+ BMO_ITER(h, &oiter, em->bm, &op, "geom", BM_ALL) {
+ BMINDEX_SET(h, i);
+ i++;
+ }
+
+ BMO_ITER(h, &oiter, em->bm, &op, "newout", BM_ALL) {
+ BMINDEX_SET(h, i);
+ i++;
+ }
+
+ BMO_Exec_Op(em->bm, &findop);
+
+ indexLen = i;
+ indexMap = MEM_callocN(sizeof(int)*indexLen, "indexMap");
+
+ /*element type argument doesn't do anything here*/
+ BMO_ITER(v, &oiter, em->bm, &findop, "targetmapout", 0) {
+ v2 = BMO_IterMapValp(&oiter);
+
+ indexMap[BMINDEX_GET(v)] = BMINDEX_GET(v2)+1;
+ }
+
+ BMO_Finish_Op(em->bm, &findop);
+ }
+
+ /*generate merge mappping using index map. we do this by using the
+ operator slots as lookup arrays.*/
+ #define E(i) (i) < s1->len ? _E(s1, i) : _E(s2, (i)-s1->len)
+
+ for (i=0; i<indexLen; i++) {
+ if (!indexMap[i]) continue;
+
+ v = E(i);
+ v2 = E(indexMap[i]-1);
+
+ BMO_Insert_MapPointer(em->bm, &weldop, "targetmap", v, v2);
+ }
+
+ #undef E
+ #undef _E
+
+ BMO_Finish_Op(em->bm, &oldop);
+ oldop = op;
+ }
+
+ if (j > 0) BMO_Finish_Op(em->bm, &op);
+
+ if (amd->flags & MOD_ARR_MERGE)
+ BMO_Exec_Op(em->bm, &weldop);
+
+ BMO_Finish_Op(em->bm, &weldop);
+
+ BMEdit_RecalcTesselation(em);
+ cddm = CDDM_from_BMEditMesh(em, NULL);
+
+ BMEdit_Free(em);
+ MEM_freeN(indexMap);
+
+ return cddm;
}
static DerivedMesh *applyModifier(
@@ -735,8 +514,8 @@ static DerivedMesh *applyModifier(
result = arrayModifier_doArray(amd, md->scene, ob, derivedData, 0);
- if(result != derivedData)
- CDDM_calc_normals(result);
+ //if(result != derivedData)
+ // CDDM_calc_normals(result);
return result;
}
diff --git a/source/blender/modifiers/intern/MOD_bevel.c b/source/blender/modifiers/intern/MOD_bevel.c
index eabd6e4957d..1ece8581963 100644
--- a/source/blender/modifiers/intern/MOD_bevel.c
+++ b/source/blender/modifiers/intern/MOD_bevel.c
@@ -80,6 +80,7 @@ static DerivedMesh *applyModifier(
ModifierData *md, Object *ob, DerivedMesh *derivedData,
int useRenderParams, int isFinalCalc)
{
+#if 0
DerivedMesh *result;
BME_Mesh *bm;
@@ -102,8 +103,9 @@ static DerivedMesh *applyModifier(
BME_free_mesh(bm);
CDDM_calc_normals(result);
+#endif
- return result;
+ return CDDM_copy(derivedData, 0);
}
static DerivedMesh *applyModifierEM(
diff --git a/source/blender/modifiers/intern/MOD_boolean_util.c b/source/blender/modifiers/intern/MOD_boolean_util.c
index 11d47bfffb1..705756fd25d 100644
--- a/source/blender/modifiers/intern/MOD_boolean_util.c
+++ b/source/blender/modifiers/intern/MOD_boolean_util.c
@@ -164,14 +164,14 @@ static int FaceIt_Done(CSG_IteratorPtr it)
{
// assume CSG_IteratorPtr is of the correct type.
FaceIt * iterator = (FaceIt *)it;
- return(iterator->pos >= iterator->dm->getNumFaces(iterator->dm));
+ return(iterator->pos >= iterator->dm->getNumTessFaces(iterator->dm));
}
static void FaceIt_Fill(CSG_IteratorPtr it, CSG_IFace *face)
{
// assume CSG_IteratorPtr is of the correct type.
FaceIt *face_it = (FaceIt *)it;
- MFace *mfaces = face_it->dm->getFaceArray(face_it->dm);
+ MFace *mfaces = face_it->dm->getTessFaceArray(face_it->dm);
MFace *mface = &mfaces[face_it->pos];
/* reverse face vertices if necessary */
@@ -245,7 +245,7 @@ static void FaceIt_Construct(
output->Fill = FaceIt_Fill;
output->Done = FaceIt_Done;
output->Reset = FaceIt_Reset;
- output->num_elements = it->dm->getNumFaces(it->dm);
+ output->num_elements = it->dm->getNumTessFaces(it->dm);
output->it = it;
}
@@ -295,8 +295,8 @@ static void InterpCSGFace(
MFace *mface, *orig_mface;
int j;
- mface = CDDM_get_face(dm, index);
- orig_mface = orig_dm->getFaceArray(orig_dm) + orig_index;
+ mface = CDDM_get_tessface(dm, index);
+ orig_mface = orig_dm->getTessFaceArray(orig_dm) + orig_index;
// get the vertex coordinates from the original mesh
orig_co[0] = (orig_dm->getVertArray(orig_dm) + orig_mface->v1)->co;
@@ -337,14 +337,14 @@ static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh(
DerivedMesh *dm2,
Object *ob2)
{
- DerivedMesh *result, *orig_dm;
+ DerivedMesh *result, *orig_dm, *dm;
GHash *material_hash = NULL;
Mesh *me1= (Mesh*)ob1->data;
Mesh *me2= (Mesh*)ob2->data;
int i;
// create a new DerivedMesh
- result = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements);
+ result = CDDM_new(vertex_it->num_elements, 0, face_it->num_elements, 0, 0);
CustomData_merge(&dm1->faceData, &result->faceData, CD_MASK_DERIVEDMESH,
CD_DEFAULT, face_it->num_elements);
CustomData_merge(&dm2->faceData, &result->faceData, CD_MASK_DERIVEDMESH,
@@ -384,16 +384,16 @@ static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh(
face_it->Step(face_it->it);
// find the original mesh and data
- orig_ob = (csgface.orig_face < dm1->getNumFaces(dm1))? ob1: ob2;
- orig_dm = (csgface.orig_face < dm1->getNumFaces(dm1))? dm1: dm2;
+ orig_ob = (csgface.orig_face < dm1->getNumTessFaces(dm1))? ob1: ob2;
+ orig_dm = (csgface.orig_face < dm1->getNumTessFaces(dm1))? dm1: dm2;
orig_me = (orig_ob == ob1)? me1: me2;
- orig_index = (orig_ob == ob1)? csgface.orig_face: csgface.orig_face - dm1->getNumFaces(dm1);
+ orig_index = (orig_ob == ob1)? csgface.orig_face: csgface.orig_face - dm1->getNumTessFaces(dm1);
// copy all face layers, including mface
CustomData_copy_data(&orig_dm->faceData, &result->faceData, orig_index, i, 1);
// set mface
- mface = CDDM_get_face(result, i);
+ mface = CDDM_get_tessface(result, i);
mface->v1 = csgface.vertex_index[0];
mface->v2 = csgface.vertex_index[1];
mface->v3 = csgface.vertex_index[2];
@@ -426,7 +426,11 @@ static DerivedMesh *ConvertCSGDescriptorsToDerivedMesh(
CDDM_calc_edges(result);
CDDM_calc_normals(result);
- return result;
+ dm = CDDM_copy(result, 1); /*builds ngon faces from tess (mface) faces*/
+ result->needsFree = 1;
+ result->release(result);
+
+ return dm;
}
static void BuildMeshDescriptors(
@@ -459,7 +463,7 @@ DerivedMesh *NewBooleanDerivedMesh_intern(
DerivedMesh *result = NULL;
if (dm == NULL || dm_select == NULL) return 0;
- if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select)) return 0;
+ if (!dm->getNumTessFaces(dm) || !dm_select->getNumTessFaces(dm_select)) return 0;
// we map the final object back into ob's local coordinate space. For this
// we need to compute the inverse transform from global to ob (inv_mat),
@@ -491,7 +495,7 @@ DerivedMesh *NewBooleanDerivedMesh_intern(
}
BuildMeshDescriptors(dm_select, ob_select, 0, &fd_1, &vd_1);
- BuildMeshDescriptors(dm, ob, dm_select->getNumFaces(dm_select) , &fd_2, &vd_2);
+ BuildMeshDescriptors(dm, ob, dm_select->getNumTessFaces(dm_select) , &fd_2, &vd_2);
bool_op = CSG_NewBooleanFunction();
@@ -545,7 +549,7 @@ int NewBooleanMesh(Scene *scene, Base *base, Base *base_select, int int_op_type)
/* put some checks in for nice user feedback */
if (dm == NULL || dm_select == NULL) return 0;
- if (!dm->getNumFaces(dm) || !dm_select->getNumFaces(dm_select))
+ if (!dm->getNumTessFaces(dm) || !dm_select->getNumTessFaces(dm_select))
{
MEM_freeN(mat);
return -1;
diff --git a/source/blender/modifiers/intern/MOD_build.c b/source/blender/modifiers/intern/MOD_build.c
index 47693ba337e..36b6cad59b6 100644
--- a/source/blender/modifiers/intern/MOD_build.c
+++ b/source/blender/modifiers/intern/MOD_build.c
@@ -98,7 +98,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
"build modifier edgeMap");
for(i = 0; i < maxEdges; ++i) edgeMap[i] = i;
- maxFaces = dm->getNumFaces(dm);
+ maxFaces = dm->getNumTessFaces(dm);
faceMap = MEM_callocN(sizeof(*faceMap) * maxFaces,
"build modifier faceMap");
for(i = 0; i < maxFaces; ++i) faceMap[i] = i;
@@ -111,7 +111,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
}
CLAMP(frac, 0.0, 1.0);
- numFaces = dm->getNumFaces(dm) * frac;
+ numFaces = dm->getNumTessFaces(dm) * frac;
numEdges = dm->getNumEdges(dm) * frac;
/* if there's at least one face, build based on faces */
@@ -127,7 +127,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
*/
for(i = 0; i < numFaces; ++i) {
MFace mf;
- dm->getFace(dm, faceMap[i], &mf);
+ dm->getTessFace(dm, faceMap[i], &mf);
if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v1)))
BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(mf.v1),
@@ -203,7 +203,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
* the mesh
*/
result = CDDM_from_template(dm, BLI_ghash_size(vertHash),
- BLI_ghash_size(edgeHash), numFaces);
+ BLI_ghash_size(edgeHash), numFaces, 0, 0);
/* copy the vertices across */
for(hashIter = BLI_ghashIterator_new(vertHash);
@@ -244,8 +244,8 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
MFace *dest;
int orig_v4;
- dm->getFace(dm, faceMap[i], &source);
- dest = CDDM_get_face(result, i);
+ dm->getTessFace(dm, faceMap[i], &source);
+ dest = CDDM_get_tessface(result, i);
orig_v4 = source.v4;
@@ -270,7 +270,11 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
MEM_freeN(edgeMap);
MEM_freeN(faceMap);
- return result;
+ dm = CDDM_copy(result, 1); /*builds ngon faces from tess (mface) faces*/
+ result->needsFree = 1;
+ result->release(result);
+
+ return dm;
}
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 7f70bd8f709..1c63f48e12d 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -106,7 +106,7 @@ static void deformVerts(
MVert *tempVert = NULL;
/* if possible use/create DerivedMesh */
- if(derivedData) dm = CDDM_copy(derivedData);
+ if(derivedData) dm = CDDM_copy(derivedData, 0);
else if(ob->type==OB_MESH) dm = CDDM_from_mesh(ob->data, ob);
if(!ob->pd)
@@ -150,8 +150,8 @@ static void deformVerts(
collmd->numverts = numverts;
- collmd->mfaces = dm->dupFaceArray(dm);
- collmd->numfaces = dm->getNumFaces(dm);
+ collmd->mfaces = dm->dupTessFaceArray(dm);
+ collmd->numfaces = dm->getNumTessFaces(dm);
// create bounding box hierarchy
collmd->bvhtree = bvhtree_build_from_mvert(collmd->mfaces, collmd->numfaces, collmd->x, numverts, ob->pd->pdef_sboft);
diff --git a/source/blender/modifiers/intern/MOD_decimate.c b/source/blender/modifiers/intern/MOD_decimate.c
index 9163a9771f0..f75fc0dd1f4 100644
--- a/source/blender/modifiers/intern/MOD_decimate.c
+++ b/source/blender/modifiers/intern/MOD_decimate.c
@@ -72,9 +72,9 @@ static DerivedMesh *applyModifier(
int a, numTris;
mvert = dm->getVertArray(dm);
- mface = dm->getFaceArray(dm);
+ mface = dm->getTessFaceArray(dm);
totvert = dm->getNumVerts(dm);
- totface = dm->getNumFaces(dm);
+ totface = dm->getNumTessFaces(dm);
numTris = 0;
for (a=0; a<totface; a++) {
@@ -130,11 +130,11 @@ static DerivedMesh *applyModifier(
}
if(lod.vertex_num>2) {
- result = CDDM_new(lod.vertex_num, 0, lod.face_num);
+ result = CDDM_new(lod.vertex_num, 0, lod.face_num, 0, 0);
dmd->faceCount = lod.face_num;
}
else
- result = CDDM_new(lod.vertex_num, 0, 0);
+ result = CDDM_new(lod.vertex_num, 0, 0, 0, 0);
mvert = CDDM_get_verts(result);
for(a=0; a<lod.vertex_num; a++) {
@@ -145,7 +145,7 @@ static DerivedMesh *applyModifier(
}
if(lod.vertex_num>2) {
- mface = CDDM_get_faces(result);
+ mface = CDDM_get_tessfaces(result);
for(a=0; a<lod.face_num; a++) {
MFace *mf = &mface[a];
int *tri = &lod.triangle_index_buffer[a*3];
@@ -172,7 +172,12 @@ static DerivedMesh *applyModifier(
MEM_freeN(lod.triangle_index_buffer);
exit:
- return result;
+
+ dm = CDDM_copy(result, 1); /*builds ngon faces from tess (mface) faces*/
+ result->needsFree = 1;
+ result->release(result);
+
+ return dm;
}
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index e73c3e29f66..fc6eae5491c 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -160,11 +160,11 @@ static void get_texture_coords(DisplaceModifierData *dmd, Object *ob,
/* UVs need special handling, since they come from faces */
if(texmapping == MOD_DISP_MAP_UV) {
if(CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
- MFace *mface = dm->getFaceArray(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
MFace *mf;
char *done = MEM_callocN(sizeof(*done) * numVerts,
"get_texture_coords done");
- int numFaces = dm->getNumFaces(dm);
+ int numFaces = dm->getNumTessFaces(dm);
char uvname[32];
MTFace *tf;
diff --git a/source/blender/modifiers/intern/MOD_edgesplit.c b/source/blender/modifiers/intern/MOD_edgesplit.c
index 6614625a650..9d622669c78 100644
--- a/source/blender/modifiers/intern/MOD_edgesplit.c
+++ b/source/blender/modifiers/intern/MOD_edgesplit.c
@@ -20,11 +20,7 @@
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
-* Contributor(s): Daniel Dunbar
-* Ton Roosendaal,
-* Ben Batt,
-* Brecht Van Lommel,
-* Campbell Barton
+* Contributor(s): Joseph Eagar
*
* ***** END GPL LICENSE BLOCK *****
*
@@ -39,1209 +35,380 @@
#include "BLI_memarena.h"
#include "BLI_edgehash.h"
#include "BLI_math.h"
+#include "BLI_array.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
+#include "BKE_tessmesh.h"
#include "MEM_guardedalloc.h"
+/* EdgeSplit */
+/* EdgeSplit modifier: Splits edges in the mesh according to sharpness flag
+ * or edge angle (can be used to achieve autosmoothing)
+*/
-#if 0
-#define EDGESPLIT_DEBUG_3
-#define EDGESPLIT_DEBUG_2
-#define EDGESPLIT_DEBUG_1
-#define EDGESPLIT_DEBUG_0
-#endif
-
-static void initData(ModifierData *md)
-{
- EdgeSplitModifierData *emd = (EdgeSplitModifierData*) md;
-
- /* default to 30-degree split angle, sharpness from both angle & flag
- */
- emd->split_angle = 30;
- emd->flags = MOD_EDGESPLIT_FROMANGLE | MOD_EDGESPLIT_FROMFLAG;
-}
-
-static void copyData(ModifierData *md, ModifierData *target)
-{
- EdgeSplitModifierData *emd = (EdgeSplitModifierData*) md;
- EdgeSplitModifierData *temd = (EdgeSplitModifierData*) target;
-
- temd->split_angle = emd->split_angle;
- temd->flags = emd->flags;
-}
-
-/* Mesh data for edgesplit operation */
-typedef struct SmoothVert {
- LinkNode *faces; /* all faces which use this vert */
- int oldIndex; /* the index of the original DerivedMesh vert */
- int newIndex; /* the index of the new DerivedMesh vert */
-} SmoothVert;
-
-#define SMOOTHEDGE_NUM_VERTS 2
-
-typedef struct SmoothEdge {
- SmoothVert *verts[SMOOTHEDGE_NUM_VERTS]; /* the verts used by this edge */
- LinkNode *faces; /* all faces which use this edge */
- int oldIndex; /* the index of the original DerivedMesh edge */
- int newIndex; /* the index of the new DerivedMesh edge */
- short flag; /* the flags from the original DerivedMesh edge */
-} SmoothEdge;
-
-#define SMOOTHFACE_MAX_EDGES 4
-
-typedef struct SmoothFace {
- SmoothEdge *edges[SMOOTHFACE_MAX_EDGES]; /* nonexistent edges == NULL */
- int flip[SMOOTHFACE_MAX_EDGES]; /* 1 = flip edge dir, 0 = don't flip */
- float normal[3]; /* the normal of this face */
- int oldIndex; /* the index of the original DerivedMesh face */
- int newIndex; /* the index of the new DerivedMesh face */
-} SmoothFace;
-
-typedef struct SmoothMesh {
- SmoothVert *verts;
- SmoothEdge *edges;
- SmoothFace *faces;
- int num_verts, num_edges, num_faces;
- int max_verts, max_edges, max_faces;
- DerivedMesh *dm;
- float threshold; /* the cosine of the smoothing angle */
- int flags;
- MemArena *arena;
- ListBase propagatestack, reusestack;
-} SmoothMesh;
-
-static SmoothVert *smoothvert_copy(SmoothVert *vert, SmoothMesh *mesh)
-{
- SmoothVert *copy = &mesh->verts[mesh->num_verts];
-
- if(mesh->num_verts >= mesh->max_verts) {
- printf("Attempted to add a SmoothMesh vert beyond end of array\n");
+/*new cddm-based edge split code*/
+typedef struct VertUser {
+ int ov, v, done;
+ ListBase users;
+} VertUser;
+
+typedef struct EdgeNode {
+ struct EdgeNode *next, *prev;
+ struct EdgeData *edge;
+} EdgeNode;
+
+typedef struct EdgeData {
+ EdgeNode v1node, v2node;
+ VertUser *v1user, *v2user;
+ float fno[3]; /*used to calculate face angles*/
+ int has_fno;
+ int tag;
+ int v1, v2;
+ int used;
+} EdgeData;
+
+typedef struct MemBase {
+ BLI_mempool *vertuserpool;
+} MemBase;
+
+BM_INLINE EdgeData *edge_get_next(EdgeData *e, int ov) {
+ if (ov == e->v1)
+ return e->v1node.next ? e->v1node.next->edge : NULL;
+ else return e->v2node.next ? e->v2node.next->edge : NULL;
+}
+
+BM_INLINE EdgeNode *edge_get_node(EdgeData *e, int ov)
+{
+ if (ov == e->v1)
+ return &e->v1node;
+ else return &e->v2node;
return NULL;
- }
-
- *copy = *vert;
- copy->faces = NULL;
- copy->newIndex = mesh->num_verts;
- ++mesh->num_verts;
-
-#ifdef EDGESPLIT_DEBUG_2
- printf("copied vert %4d to vert %4d\n", vert->newIndex, copy->newIndex);
-#endif
- return copy;
}
-static SmoothEdge *smoothedge_copy(SmoothEdge *edge, SmoothMesh *mesh)
+BM_INLINE VertUser *edge_get_vuser(MemBase *b, EdgeData *edge, int ov)
{
- SmoothEdge *copy = &mesh->edges[mesh->num_edges];
-
- if(mesh->num_edges >= mesh->max_edges) {
- printf("Attempted to add a SmoothMesh edge beyond end of array\n");
+ if (ov == edge->v1)
+ return edge->v1user;
+ else if (ov == edge->v2)
+ return edge->v2user;
+ else {
+ printf("yeek!!\n");
return NULL;
}
-
- *copy = *edge;
- copy->faces = NULL;
- copy->newIndex = mesh->num_edges;
- ++mesh->num_edges;
-
-#ifdef EDGESPLIT_DEBUG_2
- printf("copied edge %4d to edge %4d\n", edge->newIndex, copy->newIndex);
-#endif
- return copy;
}
-static int smoothedge_has_vert(SmoothEdge *edge, SmoothVert *vert)
-{
- int i;
- for(i = 0; i < SMOOTHEDGE_NUM_VERTS; i++)
- if(edge->verts[i] == vert) return 1;
-
- return 0;
-}
+BM_INLINE void edge_set_vuser(MemBase *b, EdgeData *e, int ov, VertUser *vu)
-static SmoothMesh *smoothmesh_new(int num_verts, int num_edges, int num_faces,
- int max_verts, int max_edges, int max_faces)
{
- SmoothMesh *mesh = MEM_callocN(sizeof(*mesh), "smoothmesh");
- mesh->verts = MEM_callocN(sizeof(*mesh->verts) * max_verts,
- "SmoothMesh.verts");
- mesh->edges = MEM_callocN(sizeof(*mesh->edges) * max_edges,
- "SmoothMesh.edges");
- mesh->faces = MEM_callocN(sizeof(*mesh->faces) * max_faces,
- "SmoothMesh.faces");
-
- mesh->num_verts = num_verts;
- mesh->num_edges = num_edges;
- mesh->num_faces = num_faces;
-
- mesh->max_verts = max_verts;
- mesh->max_edges = max_edges;
- mesh->max_faces = max_faces;
-
- return mesh;
-}
+ VertUser *olduser = edge_get_vuser(b, e, ov);
-static void smoothmesh_free(SmoothMesh *mesh)
-{
- int i;
+ if (vu == olduser)
+ return;
- for(i = 0; i < mesh->num_verts; ++i)
- BLI_linklist_free(mesh->verts[i].faces, NULL);
+ if (olduser)
+ BLI_remlink(&olduser->users, ov==e->v1 ? &e->v1node : &e->v2node);
+ BLI_addtail(&vu->users, ov==e->v1 ? &e->v1node : &e->v2node);
- for(i = 0; i < mesh->num_edges; ++i)
- BLI_linklist_free(mesh->edges[i].faces, NULL);
-
- if(mesh->arena)
- BLI_memarena_free(mesh->arena);
-
- MEM_freeN(mesh->verts);
- MEM_freeN(mesh->edges);
- MEM_freeN(mesh->faces);
- MEM_freeN(mesh);
+ if (ov == e->v1)
+ e->v1user = vu;
+ else e->v2user = vu;
}
-static void smoothmesh_resize_verts(SmoothMesh *mesh, int max_verts)
+BM_INLINE VertUser *new_vuser(MemBase *base)
{
- int i;
- SmoothVert *tmp;
-
- if(max_verts <= mesh->max_verts) return;
-
- tmp = MEM_callocN(sizeof(*tmp) * max_verts, "SmoothMesh.verts");
-
- memcpy(tmp, mesh->verts, sizeof(*tmp) * mesh->num_verts);
+ VertUser *vusr = BLI_mempool_calloc(base->vertuserpool);
- /* remap vert pointers in edges */
- for(i = 0; i < mesh->num_edges; ++i) {
- int j;
- SmoothEdge *edge = &mesh->edges[i];
-
- for(j = 0; j < SMOOTHEDGE_NUM_VERTS; ++j)
- /* pointer arithmetic to get vert array index */
- edge->verts[j] = &tmp[edge->verts[j] - mesh->verts];
- }
-
- MEM_freeN(mesh->verts);
- mesh->verts = tmp;
- mesh->max_verts = max_verts;
+ return vusr;
}
-static void smoothmesh_resize_edges(SmoothMesh *mesh, int max_edges)
+BM_INLINE MemBase *new_membase(void)
{
- int i;
- SmoothEdge *tmp;
-
- if(max_edges <= mesh->max_edges) return;
+ MemBase *b = MEM_callocN(sizeof(MemBase), "MemBase for edgesplit in modifier.c");
+ b->vertuserpool = BLI_mempool_create(sizeof(VertUser), 1, 2048, 1, 0);
- tmp = MEM_callocN(sizeof(*tmp) * max_edges, "SmoothMesh.edges");
-
- memcpy(tmp, mesh->edges, sizeof(*tmp) * mesh->num_edges);
-
- /* remap edge pointers in faces */
- for(i = 0; i < mesh->num_faces; ++i) {
- int j;
- SmoothFace *face = &mesh->faces[i];
-
- for(j = 0; j < SMOOTHFACE_MAX_EDGES; ++j)
- if(face->edges[j])
- /* pointer arithmetic to get edge array index */
- face->edges[j] = &tmp[face->edges[j] - mesh->edges];
- }
-
- MEM_freeN(mesh->edges);
- mesh->edges = tmp;
- mesh->max_edges = max_edges;
+ return b;
}
-#ifdef EDGESPLIT_DEBUG_0
-static void smoothmesh_print(SmoothMesh *mesh)
+BM_INLINE void free_membase(MemBase *b)
{
- int i, j;
- DerivedMesh *dm = mesh->dm;
-
- printf("--- SmoothMesh ---\n");
- printf("--- Vertices ---\n");
- for(i = 0; i < mesh->num_verts; i++) {
- SmoothVert *vert = &mesh->verts[i];
- LinkNode *node;
- MVert mv;
-
- dm->getVert(dm, vert->oldIndex, &mv);
-
- printf("%3d: ind={%3d, %3d}, pos={% 5.1f, % 5.1f, % 5.1f}",
- i, vert->oldIndex, vert->newIndex,
- mv.co[0], mv.co[1], mv.co[2]);
- printf(", faces={");
- for(node = vert->faces; node != NULL; node = node->next) {
- printf(" %d", ((SmoothFace *)node->link)->newIndex);
- }
- printf("}\n");
- }
-
- printf("\n--- Edges ---\n");
- for(i = 0; i < mesh->num_edges; i++) {
- SmoothEdge *edge = &mesh->edges[i];
- LinkNode *node;
-
- printf("%4d: indices={%4d, %4d}, verts={%4d, %4d}",
- i,
- edge->oldIndex, edge->newIndex,
- edge->verts[0]->newIndex, edge->verts[1]->newIndex);
- if(edge->verts[0] == edge->verts[1]) printf(" <- DUPLICATE VERTEX");
- printf(", faces={");
- for(node = edge->faces; node != NULL; node = node->next) {
- printf(" %d", ((SmoothFace *)node->link)->newIndex);
- }
- printf("}\n");
- }
-
- printf("\n--- Faces ---\n");
- for(i = 0; i < mesh->num_faces; i++) {
- SmoothFace *face = &mesh->faces[i];
-
- printf("%4d: indices={%4d, %4d}, edges={", i,
- face->oldIndex, face->newIndex);
- for(j = 0; j < SMOOTHFACE_MAX_EDGES && face->edges[j]; j++) {
- if(face->flip[j])
- printf(" -%-2d", face->edges[j]->newIndex);
- else
- printf(" %-2d", face->edges[j]->newIndex);
- }
- printf("}, verts={");
- for(j = 0; j < SMOOTHFACE_MAX_EDGES && face->edges[j]; j++) {
- printf(" %d", face->edges[j]->verts[face->flip[j]]->newIndex);
- }
- printf("}\n");
- }
+ BLI_mempool_destroy(b->vertuserpool);
+ MEM_freeN(b);
}
-#endif
-static SmoothMesh *smoothmesh_from_derivedmesh(DerivedMesh *dm)
+BM_INLINE EdgeData *edge_get_first(VertUser *vu)
{
- SmoothMesh *mesh;
- EdgeHash *edges = BLI_edgehash_new();
- int i;
- int totvert, totedge, totface;
-
- totvert = dm->getNumVerts(dm);
- totedge = dm->getNumEdges(dm);
- totface = dm->getNumFaces(dm);
-
- mesh = smoothmesh_new(totvert, totedge, totface,
- totvert, totedge, totface);
-
- mesh->dm = dm;
-
- for(i = 0; i < totvert; i++) {
- SmoothVert *vert = &mesh->verts[i];
-
- vert->oldIndex = vert->newIndex = i;
- }
-
- for(i = 0; i < totedge; i++) {
- SmoothEdge *edge = &mesh->edges[i];
- MEdge med;
-
- dm->getEdge(dm, i, &med);
- edge->verts[0] = &mesh->verts[med.v1];
- edge->verts[1] = &mesh->verts[med.v2];
- edge->oldIndex = edge->newIndex = i;
- edge->flag = med.flag;
-
- BLI_edgehash_insert(edges, med.v1, med.v2, edge);
- }
-
- for(i = 0; i < totface; i++) {
- SmoothFace *face = &mesh->faces[i];
- MFace mf;
- MVert v1, v2, v3;
- int j;
-
- dm->getFace(dm, i, &mf);
-
- dm->getVert(dm, mf.v1, &v1);
- dm->getVert(dm, mf.v2, &v2);
- dm->getVert(dm, mf.v3, &v3);
- face->edges[0] = BLI_edgehash_lookup(edges, mf.v1, mf.v2);
- if(face->edges[0]->verts[1]->oldIndex == mf.v1) face->flip[0] = 1;
- face->edges[1] = BLI_edgehash_lookup(edges, mf.v2, mf.v3);
- if(face->edges[1]->verts[1]->oldIndex == mf.v2) face->flip[1] = 1;
- if(mf.v4) {
- MVert v4;
- dm->getVert(dm, mf.v4, &v4);
- face->edges[2] = BLI_edgehash_lookup(edges, mf.v3, mf.v4);
- if(face->edges[2]->verts[1]->oldIndex == mf.v3) face->flip[2] = 1;
- face->edges[3] = BLI_edgehash_lookup(edges, mf.v4, mf.v1);
- if(face->edges[3]->verts[1]->oldIndex == mf.v4) face->flip[3] = 1;
- normal_quad_v3( face->normal,v1.co, v2.co, v3.co, v4.co);
- } else {
- face->edges[2] = BLI_edgehash_lookup(edges, mf.v3, mf.v1);
- if(face->edges[2]->verts[1]->oldIndex == mf.v3) face->flip[2] = 1;
- face->edges[3] = NULL;
- normal_tri_v3( face->normal,v1.co, v2.co, v3.co);
- }
-
- for(j = 0; j < SMOOTHFACE_MAX_EDGES && face->edges[j]; j++) {
- SmoothEdge *edge = face->edges[j];
- BLI_linklist_prepend(&edge->faces, face);
- BLI_linklist_prepend(&edge->verts[face->flip[j]]->faces, face);
- }
-
- face->oldIndex = face->newIndex = i;
- }
-
- BLI_edgehash_free(edges, NULL);
-
- return mesh;
+ return vu->users.first ? ((EdgeNode*)vu->users.first)->edge : NULL;
}
-static DerivedMesh *CDDM_from_smoothmesh(SmoothMesh *mesh)
+DerivedMesh *doEdgeSplit(DerivedMesh *dm, EdgeSplitModifierData *emd)
{
- DerivedMesh *result = CDDM_from_template(mesh->dm,
- mesh->num_verts,
- mesh->num_edges,
- mesh->num_faces);
- MVert *new_verts = CDDM_get_verts(result);
- MEdge *new_edges = CDDM_get_edges(result);
- MFace *new_faces = CDDM_get_faces(result);
- int i;
-
- for(i = 0; i < mesh->num_verts; ++i) {
- SmoothVert *vert = &mesh->verts[i];
- MVert *newMV = &new_verts[vert->newIndex];
-
- DM_copy_vert_data(mesh->dm, result,
- vert->oldIndex, vert->newIndex, 1);
- mesh->dm->getVert(mesh->dm, vert->oldIndex, newMV);
- }
-
- for(i = 0; i < mesh->num_edges; ++i) {
- SmoothEdge *edge = &mesh->edges[i];
- MEdge *newME = &new_edges[edge->newIndex];
-
- DM_copy_edge_data(mesh->dm, result,
- edge->oldIndex, edge->newIndex, 1);
- mesh->dm->getEdge(mesh->dm, edge->oldIndex, newME);
- newME->v1 = edge->verts[0]->newIndex;
- newME->v2 = edge->verts[1]->newIndex;
- }
+ DerivedMesh *cddm = CDDM_copy(dm, 0);
+ MEdge *medge;
+ BLI_array_declare(medge);
+ MLoop *mloop, *ml, *prevl;
+ MPoly *mpoly, *mp;
+ MVert *mvert;
+ BLI_array_declare(mvert);
+ EdgeData *etags, *e, *enext;
+ BLI_array_declare(etags);
+ VertUser *vu, *vu2;
+ MemBase *membase;
+ CustomData edata, vdata;
+ int i, j, curv, cure;
+ float threshold = cos((emd->split_angle + 0.00001) * M_PI / 180.0);
+ float no[3], edge_angle_cos;
- for(i = 0; i < mesh->num_faces; ++i) {
- SmoothFace *face = &mesh->faces[i];
- MFace *newMF = &new_faces[face->newIndex];
+ if (!cddm->numVertData || !cddm->numEdgeData)
+ return cddm;
- DM_copy_face_data(mesh->dm, result,
- face->oldIndex, face->newIndex, 1);
- mesh->dm->getFace(mesh->dm, face->oldIndex, newMF);
+ membase = new_membase();
- newMF->v1 = face->edges[0]->verts[face->flip[0]]->newIndex;
- newMF->v2 = face->edges[1]->verts[face->flip[1]]->newIndex;
- newMF->v3 = face->edges[2]->verts[face->flip[2]]->newIndex;
+ etags = MEM_callocN(sizeof(EdgeData)*cddm->numEdgeData, "edgedata tag thingies");
+ BLI_array_set_length(etags, cddm->numEdgeData);
- if(face->edges[3]) {
- newMF->v4 = face->edges[3]->verts[face->flip[3]]->newIndex;
- } else {
- newMF->v4 = 0;
- }
- }
+ mvert = cddm->getVertArray(cddm);
+ BLI_array_set_length(mvert, cddm->numVertData);
+ medge = cddm->getEdgeArray(cddm);
+ BLI_array_set_length(medge, cddm->numEdgeData);
+ mloop = CustomData_get_layer(&cddm->loopData, CD_MLOOP);
+ mpoly = CustomData_get_layer(&cddm->polyData, CD_MPOLY);
- return result;
-}
+ for (i=0; i<cddm->numEdgeData; i++) {
+ etags[i].v1 = medge[i].v1;
+ etags[i].v2 = medge[i].v2;
-/* returns the other vert in the given edge
- */
-static SmoothVert *other_vert(SmoothEdge *edge, SmoothVert *vert)
-{
- if(edge->verts[0] == vert) return edge->verts[1];
- else return edge->verts[0];
-}
-
-/* returns the other edge in the given face that uses the given vert
- * returns NULL if no other edge in the given face uses the given vert
- * (this should never happen)
- */
-static SmoothEdge *other_edge(SmoothFace *face, SmoothVert *vert,
- SmoothEdge *edge)
-{
- int i,j;
- for(i = 0; i < SMOOTHFACE_MAX_EDGES && face->edges[i]; i++) {
- SmoothEdge *tmp_edge = face->edges[i];
- if(tmp_edge == edge) continue;
+ etags[i].tag = (medge[i].flag & ME_SHARP) != 0;
- for(j = 0; j < SMOOTHEDGE_NUM_VERTS; j++)
- if(tmp_edge->verts[j] == vert) return tmp_edge;
+ etags[i].v1node.edge = etags+i;
+ etags[i].v2node.edge = etags+i;
}
- /* if we get to here, something's wrong (there should always be 2 edges
- * which use the same vert in a face)
- */
- return NULL;
-}
-
-/* returns a face attached to the given edge which is not the given face.
- * returns NULL if no other faces use this edge.
- */
-static SmoothFace *other_face(SmoothEdge *edge, SmoothFace *face)
-{
- LinkNode *node;
-
- for(node = edge->faces; node != NULL; node = node->next)
- if(node->link != face) return node->link;
-
- return NULL;
-}
-
-#if 0
-/* copies source list to target, overwriting target (target is not freed)
- * nodes in the copy will be in the same order as in source
- */
-static void linklist_copy(LinkNode **target, LinkNode *source)
-{
- LinkNode *node = NULL;
- *target = NULL;
-
- for(; source; source = source->next) {
- if(node) {
- node->next = MEM_mallocN(sizeof(*node->next), "nlink_copy");
- node = node->next;
-} else {
- node = *target = MEM_mallocN(sizeof(**target), "nlink_copy");
-}
- node->link = source->link;
- node->next = NULL;
-}
-}
-#endif
-
- /* appends source to target if it's not already in target */
- static void linklist_append_unique(LinkNode **target, void *source)
-{
- LinkNode *node;
- LinkNode *prev = NULL;
-
- /* check if source value is already in the list */
- for(node = *target; node; prev = node, node = node->next)
- if(node->link == source) return;
-
- node = MEM_mallocN(sizeof(*node), "nlink");
- node->next = NULL;
- node->link = source;
-
- if(prev) prev->next = node;
- else *target = node;
-}
-
-/* appends elements of source which aren't already in target to target */
-static void linklist_append_list_unique(LinkNode **target, LinkNode *source)
-{
- for(; source; source = source->next)
- linklist_append_unique(target, source->link);
-}
-
-#if 0 /* this is no longer used, it should possibly be removed */
-/* prepends prepend to list - doesn't copy nodes, just joins the lists */
-static void linklist_prepend_linklist(LinkNode **list, LinkNode *prepend)
-{
- if(prepend) {
- LinkNode *node = prepend;
- while(node->next) node = node->next;
-
- node->next = *list;
- *list = prepend;
-}
-}
-#endif
-
-/* returns 1 if the linked list contains the given pointer, 0 otherwise
- */
-static int linklist_contains(LinkNode *list, void *ptr)
-{
- LinkNode *node;
-
- for(node = list; node; node = node->next)
- if(node->link == ptr) return 1;
-
- return 0;
-}
-
-/* returns 1 if the first linked list is a subset of the second (comparing
- * pointer values), 0 if not
- */
-static int linklist_subset(LinkNode *list1, LinkNode *list2)
-{
- for(; list1; list1 = list1->next)
- if(!linklist_contains(list2, list1->link))
- return 0;
-
- return 1;
-}
-
-#if 0
-/* empties the linked list
- * frees pointers with freefunc if freefunc is not NULL
- */
-static void linklist_empty(LinkNode **list, LinkNodeFreeFP freefunc)
-{
- BLI_linklist_free(*list, freefunc);
- *list = NULL;
-}
-#endif
-
-/* removes the first instance of value from the linked list
- * frees the pointer with freefunc if freefunc is not NULL
- */
-static void linklist_remove_first(LinkNode **list, void *value,
- LinkNodeFreeFP freefunc)
-{
- LinkNode *node = *list;
- LinkNode *prev = NULL;
-
- while(node && node->link != value) {
- prev = node;
- node = node->next;
- }
-
- if(node) {
- if(prev)
- prev->next = node->next;
- else
- *list = node->next;
-
- if(freefunc)
- freefunc(node->link);
-
- MEM_freeN(node);
- }
-}
-
-/* removes all elements in source from target */
-static void linklist_remove_list(LinkNode **target, LinkNode *source,
- LinkNodeFreeFP freefunc)
-{
- for(; source; source = source->next)
- linklist_remove_first(target, source->link, freefunc);
-}
-
-#ifdef EDGESPLIT_DEBUG_0
-static void print_ptr(void *ptr)
-{
- printf("%p\n", ptr);
-}
-
-static void print_edge(void *ptr)
-{
- SmoothEdge *edge = ptr;
- printf(" %4d", edge->newIndex);
-}
-
-static void print_face(void *ptr)
-{
- SmoothFace *face = ptr;
- printf(" %4d", face->newIndex);
-}
-#endif
-
-typedef struct ReplaceData {
- void *find;
- void *replace;
-} ReplaceData;
-
-static void edge_replace_vert(void *ptr, void *userdata)
-{
- SmoothEdge *edge = ptr;
- SmoothVert *find = ((ReplaceData *)userdata)->find;
- SmoothVert *replace = ((ReplaceData *)userdata)->replace;
- int i;
-
-#ifdef EDGESPLIT_DEBUG_3
- printf("replacing vert %4d with %4d in edge %4d",
- find->newIndex, replace->newIndex, edge->newIndex);
- printf(": {%4d, %4d}", edge->verts[0]->newIndex, edge->verts[1]->newIndex);
-#endif
-
- for(i = 0; i < SMOOTHEDGE_NUM_VERTS; i++) {
- if(edge->verts[i] == find) {
- linklist_append_list_unique(&replace->faces, edge->faces);
- linklist_remove_list(&find->faces, edge->faces, NULL);
-
- edge->verts[i] = replace;
+ if (emd->flags & MOD_EDGESPLIT_FROMANGLE) {
+ mp = mpoly;
+ for (i=0; i<cddm->numPolyData; i++, mp++) {
+ mesh_calc_poly_normal(mp, mloop+mp->loopstart, mvert, no);
+
+ ml = mloop + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, ml++) {
+ if (!etags[ml->e].has_fno) {
+ VECCOPY(etags[ml->e].fno, no);
+ etags[ml->e].has_fno = 1;
+ } else if (!etags[ml->e].tag) {
+ edge_angle_cos = INPR(etags[ml->e].fno, no);
+ if (edge_angle_cos < threshold) {
+ etags[ml->e].tag = 1;
+ }
+ }
+ }
}
}
-#ifdef EDGESPLIT_DEBUG_3
- printf(" -> {%4d, %4d}\n", edge->verts[0]->newIndex, edge->verts[1]->newIndex);
-#endif
-}
+ mp = mpoly;
+ for (i=0; i<cddm->numPolyData; i++, mp++) {
+ ml = mloop + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, ml++) {
+ if (etags[ml->e].tag)
+ continue;
-static void face_replace_vert(void *ptr, void *userdata)
-{
- SmoothFace *face = ptr;
- int i;
+ prevl = mloop + mp->loopstart + ((j-1)+mp->totloop) % mp->totloop;
- for(i = 0; i < SMOOTHFACE_MAX_EDGES && face->edges[i]; i++)
- edge_replace_vert(face->edges[i], userdata);
-}
+ if (!edge_get_vuser(membase, etags+prevl->e, ml->v)) {
+ vu = new_vuser(membase);
+ vu->ov = vu->v = ml->v;
+ edge_set_vuser(membase, etags+prevl->e, ml->v, vu);
+ }
-static void face_replace_edge(void *ptr, void *userdata)
-{
- SmoothFace *face = ptr;
- SmoothEdge *find = ((ReplaceData *)userdata)->find;
- SmoothEdge *replace = ((ReplaceData *)userdata)->replace;
- int i;
-
-#ifdef EDGESPLIT_DEBUG_3
- printf("replacing edge %4d with %4d in face %4d",
- find->newIndex, replace->newIndex, face->newIndex);
- if(face->edges[3])
- printf(": {%2d %2d %2d %2d}",
- face->edges[0]->newIndex, face->edges[1]->newIndex,
- face->edges[2]->newIndex, face->edges[3]->newIndex);
- else
- printf(": {%2d %2d %2d}",
- face->edges[0]->newIndex, face->edges[1]->newIndex,
- face->edges[2]->newIndex);
-#endif
+ if (!edge_get_vuser(membase, etags+ml->e, ml->v)) {
+ vu = new_vuser(membase);
+ vu->ov = vu->v = ml->v;
+ edge_set_vuser(membase, etags+ml->e, ml->v, vu);
+ }
- for(i = 0; i < SMOOTHFACE_MAX_EDGES && face->edges[i]; i++) {
- if(face->edges[i] == find) {
- linklist_remove_first(&face->edges[i]->faces, face, NULL);
- BLI_linklist_prepend(&replace->faces, face);
- face->edges[i] = replace;
+ /*continue if previous edge is tagged*/
+ if (etags[prevl->e].tag)
+ continue;
+
+ /*merge together adjacent split vert users*/
+ if (edge_get_vuser(membase, etags+prevl->e, ml->v)
+ != edge_get_vuser(membase, etags+ml->e, ml->v))
+ {
+ vu = edge_get_vuser(membase, etags+prevl->e, ml->v);
+ vu2 = edge_get_vuser(membase, etags+ml->e, ml->v);
+
+ /*remove from vu2's users list and add to vu's*/
+ for (e=edge_get_first(vu2); e; e=enext) {
+ enext = edge_get_next(e, ml->v);
+ edge_set_vuser(membase, e, ml->v, vu);
+ }
+ }
}
}
-#ifdef EDGESPLIT_DEBUG_3
- if(face->edges[3])
- printf(" -> {%2d %2d %2d %2d}\n",
- face->edges[0]->newIndex, face->edges[1]->newIndex,
- face->edges[2]->newIndex, face->edges[3]->newIndex);
- else
- printf(" -> {%2d %2d %2d}\n",
- face->edges[0]->newIndex, face->edges[1]->newIndex,
- face->edges[2]->newIndex);
-#endif
-}
+ mp = mpoly;
+ for (i=0; i<cddm->numPolyData; i++, mp++) {
+ ml = mloop + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, ml++) {
+ if (!etags[ml->e].tag)
+ continue;
-static int edge_is_loose(SmoothEdge *edge)
-{
- return !(edge->faces && edge->faces->next);
-}
+ prevl = mloop + mp->loopstart + ((j-1)+mp->totloop) % mp->totloop;
-static int edge_is_sharp(SmoothEdge *edge, int flags,
- float threshold)
-{
-#ifdef EDGESPLIT_DEBUG_1
- printf("edge %d: ", edge->newIndex);
-#endif
- if(edge->flag & ME_SHARP) {
- /* edge can only be sharp if it has at least 2 faces */
- if(!edge_is_loose(edge)) {
-#ifdef EDGESPLIT_DEBUG_1
- printf("sharp\n");
-#endif
- return 1;
- } else {
- /* edge is loose, so it can't be sharp */
- edge->flag &= ~ME_SHARP;
+ if (!etags[prevl->e].tag) {
+ vu = edge_get_vuser(membase, etags+prevl->e, ml->v);
+ if (!vu) {
+ vu = new_vuser(membase);
+ vu->ov = vu->v = ml->v;
+ edge_set_vuser(membase, etags+prevl->e, ml->v, vu);
+ }
+
+ edge_set_vuser(membase, etags+ml->e, ml->v, vu);
+ } else {
+ vu = new_vuser(membase);
+ vu->ov = vu->v = ml->v;
+ edge_set_vuser(membase, etags+ml->e, ml->v, vu);
+ }
}
}
-#ifdef EDGESPLIT_DEBUG_1
- printf("not sharp\n");
-#endif
- return 0;
-}
-
-/* finds another sharp edge which uses vert, by traversing faces around the
- * vert until it does one of the following:
- * - hits a loose edge (the edge is returned)
- * - hits a sharp edge (the edge is returned)
- * - returns to the start edge (NULL is returned)
- */
-static SmoothEdge *find_other_sharp_edge(SmoothVert *vert, SmoothEdge *edge,
- LinkNode **visited_faces, float threshold, int flags)
-{
- SmoothFace *face = NULL;
- SmoothEdge *edge2 = NULL;
- /* holds the edges we've seen so we can avoid looping indefinitely */
- LinkNode *visited_edges = NULL;
-#ifdef EDGESPLIT_DEBUG_1
- printf("=== START === find_other_sharp_edge(edge = %4d, vert = %4d)\n",
- edge->newIndex, vert->newIndex);
-#endif
+ curv = cddm->numVertData;
+ cure = cddm->numEdgeData;
+ mp = mpoly;
+ for (i=0; i<cddm->numPolyData; i++, mp++) {
+ ml = mloop + mp->loopstart;
+ for (j=0; j<mp->totloop; j++, ml++) {
+ e = etags + ml->e;
+ if (e->v1user && !e->v1user->done) {
+ e->v1user->done = 1;
+ BLI_array_growone(mvert);
+
+ mvert[curv] = mvert[e->v1user->ov];
+ e->v1user->v = curv;
+
+ curv++;
+ }
- /* get a face on which to start */
- if(edge->faces) face = edge->faces->link;
- else return NULL;
+ if (e->v2user && !e->v2user->done) {
+ e->v2user->done = 1;
+ BLI_array_growone(mvert);
- /* record this edge as visited */
- BLI_linklist_prepend(&visited_edges, edge);
+ mvert[curv] = mvert[e->v2user->ov];
+ e->v2user->v = curv;
- /* get the next edge */
- edge2 = other_edge(face, vert, edge);
+ curv++;
+ }
- /* record this face as visited */
- if(visited_faces)
- BLI_linklist_prepend(visited_faces, face);
+ vu = edge_get_vuser(membase, e, ml->v);
+ if (!vu)
+ continue;
+ ml->v = vu->v;
+
+#if 0 //BMESH_TODO should really handle edges here, but for now use cddm_calc_edges
+ /*ok, now we have to deal with edges. . .*/
+ if (etags[ml->e].tag) {
+ if (etags[ml->e].used) {
+ BLI_array_growone(medge);
+ BLI_array_growone(etags);
+ medge[cure] = medge[ml->e];
+
+ ml->e = cure;
+ etags[cure].used = 1;
+ cure++;
+ }
+
+ vu = etags[ml->e].v1user;
+ vu2 = etags[ml->e].v2user;
+
+ if (vu)
+ medge[ml->e].v1 = vu->v;
+ if (vu2)
+ medge[ml->e].v2 = vu2->v;
+ } else {
+ etags[ml->e].used = 1;
- /* search until we hit a loose edge or a sharp edge or an edge we've
- * seen before
- */
- while(face && !edge_is_sharp(edge2, flags, threshold)
- && !linklist_contains(visited_edges, edge2)) {
-#ifdef EDGESPLIT_DEBUG_3
- printf("current face %4d; current edge %4d\n", face->newIndex,
- edge2->newIndex);
-#endif
- /* get the next face */
- face = other_face(edge2, face);
-
- /* if face == NULL, edge2 is a loose edge */
- if(face) {
- /* record this face as visited */
- if(visited_faces)
- BLI_linklist_prepend(visited_faces, face);
-
- /* record this edge as visited */
- BLI_linklist_prepend(&visited_edges, edge2);
-
- /* get the next edge */
- edge2 = other_edge(face, vert, edge2);
-#ifdef EDGESPLIT_DEBUG_3
- printf("next face %4d; next edge %4d\n",
- face->newIndex, edge2->newIndex);
- } else {
- printf("loose edge: %4d\n", edge2->newIndex);
+ if (vu->ov == etags[ml->e].v1)
+ medge[ml->e].v1 = vu->v;
+ else if (vu->ov == etags[ml->e].v2)
+ medge[ml->e].v2 = vu->v;
+ }
#endif
}
- }
-
- /* either we came back to the start edge or we found a sharp/loose edge */
- if(linklist_contains(visited_edges, edge2))
- /* we came back to the start edge */
- edge2 = NULL;
-
- BLI_linklist_free(visited_edges, NULL);
-
-#ifdef EDGESPLIT_DEBUG_1
- printf("=== END === find_other_sharp_edge(edge = %4d, vert = %4d), "
- "returning edge %d\n",
- edge->newIndex, vert->newIndex, edge2 ? edge2->newIndex : -1);
-#endif
- return edge2;
-}
-
-static void split_single_vert(SmoothVert *vert, SmoothFace *face,
- SmoothMesh *mesh)
-{
- SmoothVert *copy_vert;
- ReplaceData repdata;
-
- copy_vert = smoothvert_copy(vert, mesh);
-
- repdata.find = vert;
- repdata.replace = copy_vert;
- face_replace_vert(face, &repdata);
-}
-
-typedef struct PropagateEdge {
- struct PropagateEdge *next, *prev;
- SmoothEdge *edge;
- SmoothVert *vert;
-} PropagateEdge;
-
-static void push_propagate_stack(SmoothEdge *edge, SmoothVert *vert, SmoothMesh *mesh)
-{
- PropagateEdge *pedge = mesh->reusestack.first;
-
- if(pedge) {
- BLI_remlink(&mesh->reusestack, pedge);
}
- else {
- if(!mesh->arena) {
- mesh->arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "edgesplit arena");
- BLI_memarena_use_calloc(mesh->arena);
- }
- pedge = BLI_memarena_alloc(mesh->arena, sizeof(PropagateEdge));
- }
- pedge->edge = edge;
- pedge->vert = vert;
- BLI_addhead(&mesh->propagatestack, pedge);
-}
+ /*resize customdata arrays and add new medge/mvert arrays*/
+ vdata = cddm->vertData;
+ edata = cddm->edgeData;
-static void pop_propagate_stack(SmoothEdge **edge, SmoothVert **vert, SmoothMesh *mesh)
-{
- PropagateEdge *pedge = mesh->propagatestack.first;
+ /*make sure we don't copy over mvert/medge layers*/
+ CustomData_set_layer(&vdata, CD_MVERT, NULL);
+ CustomData_set_layer(&edata, CD_MEDGE, NULL);
+ CustomData_free_layer_active(&vdata, CD_MVERT, cddm->numVertData);
+ CustomData_free_layer_active(&edata, CD_MEDGE, cddm->numEdgeData);
- if(pedge) {
- *edge = pedge->edge;
- *vert = pedge->vert;
- BLI_remlink(&mesh->propagatestack, pedge);
- BLI_addhead(&mesh->reusestack, pedge);
- }
- else {
- *edge = NULL;
- *vert = NULL;
- }
-}
+ memset(&cddm->vertData, 0, sizeof(CustomData));
+ memset(&cddm->edgeData, 0, sizeof(CustomData));
-static void split_edge(SmoothEdge *edge, SmoothVert *vert, SmoothMesh *mesh);
+ CustomData_copy(&vdata, &cddm->vertData, CD_MASK_DERIVEDMESH, CD_CALLOC, curv);
+ CustomData_copy_data(&vdata, &cddm->vertData, 0, 0, cddm->numVertData);
+ CustomData_free(&vdata, cddm->numVertData);
+ cddm->numVertData = curv;
-static void propagate_split(SmoothEdge *edge, SmoothVert *vert,
- SmoothMesh *mesh)
-{
- SmoothEdge *edge2;
- LinkNode *visited_faces = NULL;
-#ifdef EDGESPLIT_DEBUG_1
- printf("=== START === propagate_split(edge = %4d, vert = %4d)\n",
- edge->newIndex, vert->newIndex);
-#endif
+ CustomData_copy(&edata, &cddm->edgeData, CD_MASK_DERIVEDMESH, CD_CALLOC, cure);
+ CustomData_copy_data(&edata, &cddm->edgeData, 0, 0, cddm->numEdgeData);
+ CustomData_free(&edata, cddm->numEdgeData);
+ cddm->numEdgeData = cure;
- edge2 = find_other_sharp_edge(vert, edge, &visited_faces,
- mesh->threshold, mesh->flags);
-
- if(!edge2) {
- /* didn't find a sharp or loose edge, so we've hit a dead end */
- } else if(!edge_is_loose(edge2)) {
- /* edge2 is not loose, so it must be sharp */
- if(edge_is_loose(edge)) {
- /* edge is loose, so we can split edge2 at this vert */
- split_edge(edge2, vert, mesh);
- } else if(edge_is_sharp(edge, mesh->flags, mesh->threshold)) {
- /* both edges are sharp, so we can split the pair at vert */
- split_edge(edge, vert, mesh);
- } else {
- /* edge is not sharp, so try to split edge2 at its other vert */
- split_edge(edge2, other_vert(edge2, vert), mesh);
- }
- } else { /* edge2 is loose */
- if(edge_is_loose(edge)) {
- SmoothVert *vert2;
- ReplaceData repdata;
-
- /* can't split edge, what should we do with vert? */
- if(linklist_subset(vert->faces, visited_faces)) {
- /* vert has only one fan of faces attached; don't split it */
- } else {
- /* vert has more than one fan of faces attached; split it */
- vert2 = smoothvert_copy(vert, mesh);
-
- /* replace vert with its copy in visited_faces */
- repdata.find = vert;
- repdata.replace = vert2;
- BLI_linklist_apply(visited_faces, face_replace_vert, &repdata);
- }
- } else {
- /* edge is not loose, so it must be sharp; split it */
- split_edge(edge, vert, mesh);
- }
- }
+ CDDM_set_mvert(cddm, mvert);
+ CDDM_set_medge(cddm, medge);
- BLI_linklist_free(visited_faces, NULL);
-#ifdef EDGESPLIT_DEBUG_1
- printf("=== END === propagate_split(edge = %4d, vert = %4d)\n",
- edge->newIndex, vert->newIndex);
-#endif
-}
+ free_membase(membase);
+ MEM_freeN(etags);
-static void split_edge(SmoothEdge *edge, SmoothVert *vert, SmoothMesh *mesh)
-{
- SmoothEdge *edge2;
- SmoothVert *vert2;
- ReplaceData repdata;
- /* the list of faces traversed while looking for a sharp edge */
- LinkNode *visited_faces = NULL;
-#ifdef EDGESPLIT_DEBUG_1
- printf("=== START === split_edge(edge = %4d, vert = %4d)\n",
- edge->newIndex, vert->newIndex);
-#endif
+ /*edge calculation isn't working correctly, so just brute force it*/
+ cddm->numEdgeData = 0;
+ CDDM_calc_edges_poly(cddm);
- edge2 = find_other_sharp_edge(vert, edge, &visited_faces,
- mesh->threshold, mesh->flags);
-
- if(!edge2) {
- /* didn't find a sharp or loose edge, so try the other vert */
- vert2 = other_vert(edge, vert);
- push_propagate_stack(edge, vert2, mesh);
- } else if(!edge_is_loose(edge2)) {
- /* edge2 is not loose, so it must be sharp */
- SmoothEdge *copy_edge = smoothedge_copy(edge, mesh);
- SmoothEdge *copy_edge2 = smoothedge_copy(edge2, mesh);
- SmoothVert *vert2;
-
- /* replace edge with its copy in visited_faces */
- repdata.find = edge;
- repdata.replace = copy_edge;
- BLI_linklist_apply(visited_faces, face_replace_edge, &repdata);
-
- /* replace edge2 with its copy in visited_faces */
- repdata.find = edge2;
- repdata.replace = copy_edge2;
- BLI_linklist_apply(visited_faces, face_replace_edge, &repdata);
-
- vert2 = smoothvert_copy(vert, mesh);
-
- /* replace vert with its copy in visited_faces (must be done after
- * edge replacement so edges have correct vertices)
- */
- repdata.find = vert;
- repdata.replace = vert2;
- BLI_linklist_apply(visited_faces, face_replace_vert, &repdata);
-
- /* all copying and replacing is done; the mesh should be consistent.
- * now propagate the split to the vertices at either end
- */
- push_propagate_stack(copy_edge, other_vert(copy_edge, vert2), mesh);
- push_propagate_stack(copy_edge2, other_vert(copy_edge2, vert2), mesh);
-
- if(smoothedge_has_vert(edge, vert))
- push_propagate_stack(edge, vert, mesh);
- } else {
- /* edge2 is loose */
- SmoothEdge *copy_edge = smoothedge_copy(edge, mesh);
- SmoothVert *vert2;
-
- /* replace edge with its copy in visited_faces */
- repdata.find = edge;
- repdata.replace = copy_edge;
- BLI_linklist_apply(visited_faces, face_replace_edge, &repdata);
-
- vert2 = smoothvert_copy(vert, mesh);
-
- /* replace vert with its copy in visited_faces (must be done after
- * edge replacement so edges have correct vertices)
- */
- repdata.find = vert;
- repdata.replace = vert2;
- BLI_linklist_apply(visited_faces, face_replace_vert, &repdata);
-
- /* copying and replacing is done; the mesh should be consistent.
- * now propagate the split to the vertex at the other end
- */
- push_propagate_stack(copy_edge, other_vert(copy_edge, vert2), mesh);
-
- if(smoothedge_has_vert(edge, vert))
- push_propagate_stack(edge, vert, mesh);
- }
+ cddm->numFaceData = mesh_recalcTesselation(&cddm->faceData,
+ &cddm->loopData, &cddm->polyData,
+ mvert, cddm->numFaceData,
+ cddm->numLoopData, cddm->numPolyData, 1, 0);
- BLI_linklist_free(visited_faces, NULL);
-#ifdef EDGESPLIT_DEBUG_1
- printf("=== END === split_edge(edge = %4d, vert = %4d)\n",
- edge->newIndex, vert->newIndex);
-#endif
-}
+ CDDM_set_mface(cddm, DM_get_tessface_data_layer(cddm, CD_MFACE));
+ CDDM_calc_normals(cddm);
-static void tag_and_count_extra_edges(SmoothMesh *mesh, float split_angle,
- int flags, int *extra_edges)
-{
- /* if normal1 dot normal2 < threshold, angle is greater, so split */
- /* FIXME not sure if this always works */
- /* 0.00001 added for floating-point rounding */
- float threshold = cos((split_angle + 0.00001) * M_PI / 180.0);
- int i;
-
- *extra_edges = 0;
-
- /* loop through edges, counting potential new ones */
- for(i = 0; i < mesh->num_edges; i++) {
- SmoothEdge *edge = &mesh->edges[i];
- int sharp = 0;
-
- /* treat all non-manifold edges (3 or more faces) as sharp */
- if(edge->faces && edge->faces->next && edge->faces->next->next) {
- LinkNode *node;
-
- /* this edge is sharp */
- sharp = 1;
-
- /* add an extra edge for every face beyond the first */
- *extra_edges += 2;
- for(node = edge->faces->next->next->next; node; node = node->next)
- (*extra_edges)++;
- } else if((flags & (MOD_EDGESPLIT_FROMANGLE | MOD_EDGESPLIT_FROMFLAG))
- && !edge_is_loose(edge)) {
- /* (the edge can only be sharp if we're checking angle or flag,
- * and it has at least 2 faces) */
-
- /* if we're checking the sharp flag and it's set, good */
- if((flags & MOD_EDGESPLIT_FROMFLAG) && (edge->flag & ME_SHARP)) {
- /* this edge is sharp */
- sharp = 1;
-
- (*extra_edges)++;
- } else if(flags & MOD_EDGESPLIT_FROMANGLE) {
- /* we know the edge has 2 faces, so check the angle */
- SmoothFace *face1 = edge->faces->link;
- SmoothFace *face2 = edge->faces->next->link;
- float edge_angle_cos = dot_v3v3(face1->normal,
- face2->normal);
-
- if(edge_angle_cos < threshold) {
- /* this edge is sharp */
- sharp = 1;
-
- (*extra_edges)++;
- }
- }
- }
-
- /* set/clear sharp flag appropriately */
- if(sharp) edge->flag |= ME_SHARP;
- else edge->flag &= ~ME_SHARP;
- }
+ return cddm;
}
-static void split_sharp_edges(SmoothMesh *mesh, float split_angle, int flags)
-{
- SmoothVert *vert;
- int i;
- /* if normal1 dot normal2 < threshold, angle is greater, so split */
- /* FIXME not sure if this always works */
- /* 0.00001 added for floating-point rounding */
- mesh->threshold = cos((split_angle + 0.00001) * M_PI / 180.0);
- mesh->flags = flags;
-
- /* loop through edges, splitting sharp ones */
- /* can't use an iterator here, because we'll be adding edges */
- for(i = 0; i < mesh->num_edges; i++) {
- SmoothEdge *edge = &mesh->edges[i];
-
- if(edge_is_sharp(edge, flags, mesh->threshold)) {
- split_edge(edge, edge->verts[0], mesh);
-
- do {
- pop_propagate_stack(&edge, &vert, mesh);
- if(edge && smoothedge_has_vert(edge, vert))
- propagate_split(edge, vert, mesh);
- } while(edge);
- }
- }
-}
-static int count_bridge_verts(SmoothMesh *mesh)
+static void initData(ModifierData *md)
{
- int i, j, count = 0;
-
- for(i = 0; i < mesh->num_faces; i++) {
- SmoothFace *face = &mesh->faces[i];
-
- for(j = 0; j < SMOOTHFACE_MAX_EDGES && face->edges[j]; j++) {
- SmoothEdge *edge = face->edges[j];
- SmoothEdge *next_edge;
- SmoothVert *vert = edge->verts[1 - face->flip[j]];
- int next = (j + 1) % SMOOTHFACE_MAX_EDGES;
-
- /* wrap next around if at last edge */
- if(!face->edges[next]) next = 0;
-
- next_edge = face->edges[next];
-
- /* if there are other faces sharing this vertex but not
- * these edges, the vertex will be split, so count it
- */
- /* vert has to have at least one face (this one), so faces != 0 */
- if(!edge->faces->next && !next_edge->faces->next
- && vert->faces->next) {
- count++;
- }
- }
- }
+ EdgeSplitModifierData *emd = (EdgeSplitModifierData*) md;
- /* each bridge vert will be counted once per face that uses it,
- * so count is too high, but it's ok for now
+ /* default to 30-degree split angle, sharpness from both angle & flag
*/
- return count;
+ emd->split_angle = 30;
+ emd->flags = MOD_EDGESPLIT_FROMANGLE | MOD_EDGESPLIT_FROMFLAG;
}
-static void split_bridge_verts(SmoothMesh *mesh)
+static void copyData(ModifierData *md, ModifierData *target)
{
- int i,j;
-
- for(i = 0; i < mesh->num_faces; i++) {
- SmoothFace *face = &mesh->faces[i];
-
- for(j = 0; j < SMOOTHFACE_MAX_EDGES && face->edges[j]; j++) {
- SmoothEdge *edge = face->edges[j];
- SmoothEdge *next_edge;
- SmoothVert *vert = edge->verts[1 - face->flip[j]];
- int next = (j + 1) % SMOOTHFACE_MAX_EDGES;
-
- /* wrap next around if at last edge */
- if(!face->edges[next]) next = 0;
-
- next_edge = face->edges[next];
-
- /* if there are other faces sharing this vertex but not
- * these edges, split the vertex
- */
- /* vert has to have at least one face (this one), so faces != 0 */
- if(!edge->faces->next && !next_edge->faces->next
- && vert->faces->next)
- /* FIXME this needs to find all faces that share edges with
- * this one and split off together
- */
- split_single_vert(vert, face, mesh);
- }
- }
+ EdgeSplitModifierData *emd = (EdgeSplitModifierData*) md;
+ EdgeSplitModifierData *temd = (EdgeSplitModifierData*) target;
+
+ temd->split_angle = emd->split_angle;
+ temd->flags = emd->flags;
}
static DerivedMesh *edgesplitModifier_do(EdgeSplitModifierData *emd,
Object *ob, DerivedMesh *dm)
{
- SmoothMesh *mesh;
- DerivedMesh *result;
- int max_verts, max_edges;
-
if(!(emd->flags & (MOD_EDGESPLIT_FROMANGLE | MOD_EDGESPLIT_FROMFLAG)))
return dm;
- /* 1. make smoothmesh with initial number of elements */
- mesh = smoothmesh_from_derivedmesh(dm);
-
- /* 2. count max number of elements to add */
- tag_and_count_extra_edges(mesh, emd->split_angle, emd->flags, &max_edges);
- max_verts = max_edges * 2 + mesh->max_verts;
- max_verts += count_bridge_verts(mesh);
- max_edges += mesh->max_edges;
-
- /* 3. reallocate smoothmesh arrays & copy elements across */
- /* 4. remap copied elements' pointers to point into the new arrays */
- smoothmesh_resize_verts(mesh, max_verts);
- smoothmesh_resize_edges(mesh, max_edges);
-
-#ifdef EDGESPLIT_DEBUG_1
- printf("********** Pre-split **********\n");
- smoothmesh_print(mesh);
-#endif
-
- split_sharp_edges(mesh, emd->split_angle, emd->flags);
-#ifdef EDGESPLIT_DEBUG_1
- printf("********** Post-edge-split **********\n");
- smoothmesh_print(mesh);
-#endif
-
- split_bridge_verts(mesh);
-
-#ifdef EDGESPLIT_DEBUG_1
- printf("********** Post-vert-split **********\n");
- smoothmesh_print(mesh);
-#endif
-
-#ifdef EDGESPLIT_DEBUG_0
- printf("Edgesplit: Estimated %d verts & %d edges, "
- "found %d verts & %d edges\n", max_verts, max_edges,
- mesh->num_verts, mesh->num_edges);
-#endif
-
- result = CDDM_from_smoothmesh(mesh);
- smoothmesh_free(mesh);
-
- return result;
+ return doEdgeSplit(dm, emd);
}
static DerivedMesh *applyModifier(
@@ -1259,9 +426,8 @@ static DerivedMesh *applyModifier(
return result;
}
-static DerivedMesh *applyModifierEM(
- ModifierData *md, Object *ob, struct EditMesh *editData,
- DerivedMesh *derivedData)
+static DerivedMesh *applyModifierEM(ModifierData *md, Object *ob,
+ BMEditMesh *editData, DerivedMesh *derivedData)
{
return applyModifier(md, ob, derivedData, 0, 1);
}
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index 7d506ebfae0..ec4137c2654 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -103,8 +103,8 @@ static void createFacepa(ExplodeModifierData *emd,
int i,p,v1,v2,v3,v4=0;
mvert = dm->getVertArray(dm);
- mface = dm->getFaceArray(dm);
- totface= dm->getNumFaces(dm);
+ mface = dm->getTessFaceArray(dm);
+ totface= dm->getNumTessFaces(dm);
totvert= dm->getNumVerts(dm);
totpart= psmd->psys->totpart;
@@ -187,12 +187,12 @@ static int edgesplit_get(EdgeHash *edgehash, int v1, int v2)
static DerivedMesh * splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
DerivedMesh *splitdm;
MFace *mf=0,*df1=0,*df2=0,*df3=0;
- MFace *mface=CDDM_get_faces(dm);
+ MFace *mface=CDDM_get_tessfaces(dm);
MVert *dupve, *mv;
EdgeHash *edgehash;
EdgeHashIterator *ehi;
int totvert=dm->getNumVerts(dm);
- int totface=dm->getNumFaces(dm);
+ int totface=dm->getNumTessFaces(dm);
int *facesplit = MEM_callocN(sizeof(int)*totface,"explode_facesplit");
int *vertpa = MEM_callocN(sizeof(int)*totvert,"explode_vertpa2");
@@ -278,14 +278,14 @@ static DerivedMesh * splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
else if(*fs==4){
totfsplit+=3;
- mf=dm->getFaceData(dm,i,CD_MFACE);//CDDM_get_face(dm,i);
+ mf=dm->getTessFaceData(dm,i,CD_MFACE);//CDDM_get_tessface(dm,i);
if(vertpa[mf->v1]!=vertpa[mf->v2] && vertpa[mf->v2]!=vertpa[mf->v3])
totin++;
}
}
- splitdm= CDDM_from_template(dm, totesplit+totin, dm->getNumEdges(dm),totface+totfsplit);
+ splitdm= CDDM_from_template(dm, totesplit+totin, dm->getNumEdges(dm),totface+totfsplit, 0, 0);
/* copy new faces & verts (is it really this painful with custom data??) */
for(i=0; i<totvert; i++){
@@ -300,10 +300,10 @@ static DerivedMesh * splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
for(i=0; i<totface; i++){
MFace source;
MFace *dest;
- dm->getFace(dm, i, &source);
- dest = CDDM_get_face(splitdm, i);
+ dm->getTessFace(dm, i, &source);
+ dest = CDDM_get_tessface(splitdm, i);
- DM_copy_face_data(dm, splitdm, i, i, 1);
+ DM_copy_tessface_data(dm, splitdm, i, i, 1);
*dest = source;
}
@@ -337,7 +337,7 @@ static DerivedMesh * splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
curdupin=totesplit;
for(i=0,fs=facesplit; i<totface; i++,fs++){
if(*fs){
- mf=CDDM_get_face(splitdm,i);
+ mf=CDDM_get_tessface(splitdm,i);
v1=vertpa[mf->v1];
v2=vertpa[mf->v2];
@@ -345,7 +345,7 @@ static DerivedMesh * splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
v4=vertpa[mf->v4];
/* ouch! creating new faces & remapping them to new verts is no fun */
if(*fs==1){
- df1=CDDM_get_face(splitdm,curdupface);
+ df1=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df1=*mf;
curdupface++;
@@ -369,12 +369,12 @@ static DerivedMesh * splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
test_index_face(df1, &splitdm->faceData, curdupface, (df1->v4 ? 4 : 3));
}
if(*fs==2){
- df1=CDDM_get_face(splitdm,curdupface);
+ df1=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df1=*mf;
curdupface++;
- df2=CDDM_get_face(splitdm,curdupface);
+ df2=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df2=*mf;
curdupface++;
@@ -446,17 +446,17 @@ static DerivedMesh * splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
test_index_face(df1, &splitdm->faceData, curdupface-1, (df1->v4 ? 4 : 3));
}
else if(*fs==3){
- df1=CDDM_get_face(splitdm,curdupface);
+ df1=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df1=*mf;
curdupface++;
- df2=CDDM_get_face(splitdm,curdupface);
+ df2=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df2=*mf;
curdupface++;
- df3=CDDM_get_face(splitdm,curdupface);
+ df3=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df3=*mf;
curdupface++;
@@ -547,17 +547,17 @@ static DerivedMesh * splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
mul_v3_fl(dupve->co,0.25);
- df1=CDDM_get_face(splitdm,curdupface);
+ df1=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df1=*mf;
curdupface++;
- df2=CDDM_get_face(splitdm,curdupface);
+ df2=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df2=*mf;
curdupface++;
- df3=CDDM_get_face(splitdm,curdupface);
+ df3=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df3=*mf;
curdupface++;
@@ -587,17 +587,17 @@ static DerivedMesh * splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
test_index_face(df1, &splitdm->faceData, curdupface-1, (df1->v4 ? 4 : 3));
}
else{
- df1=CDDM_get_face(splitdm,curdupface);
+ df1=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df1=*mf;
curdupface++;
- df2=CDDM_get_face(splitdm,curdupface);
+ df2=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df2=*mf;
curdupface++;
- df3=CDDM_get_face(splitdm,curdupface);
+ df3=CDDM_get_tessface(splitdm,curdupface);
DM_copy_face_data(splitdm,splitdm,i,curdupface,1);
*df3=*mf;
curdupface++;
@@ -653,8 +653,11 @@ static DerivedMesh * splitEdges(ExplodeModifierData *emd, DerivedMesh *dm){
MEM_freeN(facesplit);
MEM_freeN(vertpa);
- return splitdm;
+ dm = CDDM_copy(splitdm, 1); /*builds ngon faces from tess (mface) faces*/
+ splitdm->needsFree = 1;
+ splitdm->release(splitdm);
+ return dm;
}
static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
ParticleSystemModifierData *psmd, Scene *scene, Object *ob,
@@ -675,9 +678,9 @@ static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
int totdup=0,totvert=0,totface=0,totpart=0;
int i, j, v, mindex=0;
- totface= dm->getNumFaces(dm);
+ totface= dm->getNumTessFaces(dm);
totvert= dm->getNumVerts(dm);
- mface= dm->getFaceArray(dm);
+ mface= dm->getTessFaceArray(dm);
totpart= psmd->psys->totpart;
timestep= psys_get_timestep(&sim);
@@ -717,7 +720,7 @@ static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
BLI_edgehashIterator_free(ehi);
/* the final duplicated vertices */
- explode= CDDM_from_template(dm, totdup, 0,totface);
+ explode= CDDM_from_template(dm, totdup, 0,totface, 0, 0);
/*dupvert= CDDM_get_verts(explode);*/
/* getting back to object space */
@@ -784,8 +787,8 @@ static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
if(pa->alive==PARS_DEAD && (emd->flag&eExplodeFlag_Dead)==0) continue;
}
- dm->getFace(dm,i,&source);
- mf=CDDM_get_face(explode,i);
+ dm->getTessFace(dm,i,&source);
+ mf=CDDM_get_tessface(explode,i);
orig_v4 = source.v4;
@@ -819,6 +822,10 @@ static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
psmd->psys->lattice= NULL;
}
+ dm = CDDM_copy(explode, 1); /*builds ngon faces from tess (mface) faces*/
+ explode->needsFree = 1;
+ explode->release(explode);
+
return explode;
}
@@ -852,7 +859,7 @@ static DerivedMesh * applyModifier(
if(emd->facepa==0
|| psmd->flag&eParticleSystemFlag_Pars
|| emd->flag&eExplodeFlag_CalcFaces
- || MEM_allocN_len(emd->facepa)/sizeof(int) != dm->getNumFaces(dm)){
+ || MEM_allocN_len(emd->facepa)/sizeof(int) != dm->getNumTessFaces(dm)){
if(psmd->flag & eParticleSystemFlag_Pars)
psmd->flag &= ~eParticleSystemFlag_Pars;
diff --git a/source/blender/modifiers/intern/MOD_fluidsim_util.c b/source/blender/modifiers/intern/MOD_fluidsim_util.c
index 0c5428cc9d8..17ce46129bc 100644
--- a/source/blender/modifiers/intern/MOD_fluidsim_util.c
+++ b/source/blender/modifiers/intern/MOD_fluidsim_util.c
@@ -216,7 +216,7 @@ DerivedMesh *fluidsim_read_obj(char *filename)
return NULL;
}
- dm = CDDM_new(numverts, 0, numfaces);
+ dm = CDDM_new(numverts, 0, numfaces, 0, 0);
if(!dm)
{
@@ -273,7 +273,7 @@ DerivedMesh *fluidsim_read_obj(char *filename)
printf("Fluidsim: error in reading data from file.\n");
// read triangles from file
- mface = CDDM_get_faces(dm);
+ mface = CDDM_get_tessfaces(dm);
for(i=0; i<numfaces; i++)
{
int face[4];
@@ -505,12 +505,12 @@ DerivedMesh *fluidsim_read_cache(Object *ob, DerivedMesh *orgdm, FluidsimModifie
}
// assign material + flags to new dm
- mface = orgdm->getFaceArray(orgdm);
+ mface = orgdm->getTessFaceArray(orgdm);
mat_nr = mface[0].mat_nr;
flag = mface[0].flag;
- mface = dm->getFaceArray(dm);
- numfaces = dm->getNumFaces(dm);
+ mface = dm->getTessFaceArray(dm);
+ numfaces = dm->getNumTessFaces(dm);
for(i=0; i<numfaces; i++)
{
mface[i].mat_nr = mat_nr;
@@ -593,7 +593,7 @@ DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Scene *scene, Ob
}
}
- result = CDDM_copy(dm);
+ result = CDDM_copy(dm, 1);
if(result)
{
diff --git a/source/blender/modifiers/intern/MOD_mask.c b/source/blender/modifiers/intern/MOD_mask.c
index e7f0495a817..2505458c4d7 100644
--- a/source/blender/modifiers/intern/MOD_mask.c
+++ b/source/blender/modifiers/intern/MOD_mask.c
@@ -102,7 +102,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* get original number of verts, edges, and faces */
maxVerts= dm->getNumVerts(dm);
maxEdges= dm->getNumEdges(dm);
- maxFaces= dm->getNumFaces(dm);
+ maxFaces= dm->getNumTessFaces(dm);
/* check if we can just return the original mesh
* - must have verts and therefore verts assigned to vgroups to do anything useful
@@ -280,7 +280,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
for (i = 0; i < maxFaces; i++)
{
MFace mf;
- dm->getFace(dm, i, &mf);
+ dm->getTessFace(dm, i, &mf);
/* all verts must be available */
if ( BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v1)) &&
@@ -297,7 +297,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* now we know the number of verts, edges and faces,
* we can create the new (reduced) mesh
*/
- result = CDDM_from_template(dm, numVerts, numEdges, numFaces);
+ result = CDDM_from_template(dm, numVerts, numEdges, numFaces, 0, 0);
/* using ghash-iterators, map data into new mesh */
@@ -351,8 +351,8 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(hashIter));
int orig_v4;
- dm->getFace(dm, oldIndex, &source);
- dest = CDDM_get_face(result, newIndex);
+ dm->getTessFace(dm, oldIndex, &source);
+ dest = CDDM_get_tessface(result, newIndex);
orig_v4 = source.v4;
@@ -378,7 +378,11 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
BLI_ghash_free(faceHash, NULL, NULL);
/* return the new mesh */
- return result;
+ dm = CDDM_copy(result, 1); /*builds ngon faces from tess (mface) faces*/
+ result->needsFree = 1;
+ result->release(result);
+
+ return dm;
}
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index 9ae86ac4ec0..defc23fc468 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -30,6 +30,7 @@
*
*/
+#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_math.h"
@@ -39,6 +40,7 @@
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_deform.h"
+#include "BKE_tessmesh.h"
#include "depsgraph_private.h"
@@ -176,7 +178,7 @@ static void meshdeformModifier_do(
{
MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
struct Mesh *me= (mmd->object)? mmd->object->data: NULL;
- struct EditMesh *em = (me)? BKE_mesh_get_editmesh(me): NULL;
+ BMEditMesh *em = me ? me->edit_btmesh : NULL;
DerivedMesh *tmpdm, *cagedm;
MDeformVert *dvert = NULL;
MDeformWeight *dw;
@@ -192,10 +194,9 @@ static void meshdeformModifier_do(
/* get cage derivedmesh */
if(em) {
- tmpdm= editmesh_get_derived_cage_and_final(md->scene, ob, em, &cagedm, 0);
+ tmpdm= editbmesh_get_derived_cage_and_final(md->scene, ob, em, &cagedm, 0);
if(tmpdm)
tmpdm->release(tmpdm);
- BKE_mesh_end_editmesh(me, em);
}
else
cagedm= mmd->object->derivedFinal;
@@ -351,8 +352,7 @@ static void deformVerts(
dm->release(dm);
}
-static void deformVertsEM(
- ModifierData *md, Object *ob, struct EditMesh *editData,
+static void deformVertsEM(ModifierData *md, Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm= get_dm(md->scene, ob, NULL, derivedData, NULL, 0);;
diff --git a/source/blender/modifiers/intern/MOD_mirror.c b/source/blender/modifiers/intern/MOD_mirror.c
index 442202655ee..2b9fa45ae9b 100644
--- a/source/blender/modifiers/intern/MOD_mirror.c
+++ b/source/blender/modifiers/intern/MOD_mirror.c
@@ -40,6 +40,7 @@
#include "BKE_modifier.h"
#include "BKE_deform.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "MEM_guardedalloc.h"
#include "depsgraph_private.h"
@@ -87,189 +88,106 @@ static void updateDepgraph(ModifierData *md, DagForest *forest, struct Scene *sc
}
}
-static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
+
+/* Mirror */
+#define VERT_NEW 1
+
+void vertgroup_flip_name (char *name, int strip_number);
+DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
Object *ob,
DerivedMesh *dm,
int initFlags,
int axis)
{
- int i;
float tolerance = mmd->tolerance;
- DerivedMesh *result;
- int numVerts, numEdges, numFaces;
- int maxVerts = dm->getNumVerts(dm);
- int maxEdges = dm->getNumEdges(dm);
- int maxFaces = dm->getNumFaces(dm);
- int *flip_map= NULL;
- int do_vgroup_mirr= (mmd->flag & MOD_MIR_VGROUP);
- int (*indexMap)[2];
+ DerivedMesh *result, *cddm;
+ BMEditMesh *em;
+ BMesh *bm;
+ BMOIter siter1;
+ BMOperator op;
+ BMVert *v1;
+ int vector_size=0, a, b;
+ bDeformGroup *def, *defb;
+ bDeformGroup **vector_def = NULL;
float mtx[4][4], imtx[4][4];
+ int j;
- numVerts = numEdges = numFaces = 0;
+ cddm = dm; //copying shouldn't be necassary here, as all modifiers return CDDM's
+ em = CDDM_To_BMesh(dm, NULL);
- indexMap = MEM_mallocN(sizeof(*indexMap) * maxVerts, "indexmap");
+ /*convienence variable*/
+ bm = em->bm;
- result = CDDM_from_template(dm, maxVerts * 2, maxEdges * 2, maxFaces * 2);
+ if (mmd->flag & MOD_MIR_VGROUP) {
+ /* calculate the number of deformedGroups */
+ for(vector_size = 0, def = ob->defbase.first; def;
+ def = def->next, vector_size++);
-
- if (do_vgroup_mirr) {
- flip_map= defgroup_flip_map(ob, 0);
- if(flip_map == NULL)
- do_vgroup_mirr= 0;
+ /* load the deformedGroups for fast access */
+ vector_def =
+ (bDeformGroup **)MEM_mallocN(sizeof(bDeformGroup*) * vector_size,
+ "group_index");
+ for(a = 0, def = ob->defbase.first; def; def = def->next, a++) {
+ vector_def[a] = def;
+ }
}
if (mmd->mirror_ob) {
- float obinv[4][4];
-
- invert_m4_m4(obinv, mmd->mirror_ob->obmat);
- mul_m4_m4m4(mtx, ob->obmat, obinv);
- invert_m4_m4(imtx, mtx);
+ float mtx2[4][4], vec[3];
+
+ invert_m4_m4(mtx2, mmd->mirror_ob->obmat);
+ mul_m4_m4m4(mtx, ob->obmat, mtx2);
+ } else {
+ unit_m4(mtx);
}
- for(i = 0; i < maxVerts; i++) {
- MVert inMV;
- MVert *mv = CDDM_get_vert(result, numVerts);
- int isShared;
- float co[3];
-
- dm->getVert(dm, i, &inMV);
-
- copy_v3_v3(co, inMV.co);
-
- if (mmd->mirror_ob) {
- mul_m4_v3(mtx, co);
- }
- isShared = ABS(co[axis])<=tolerance;
-
- /* Because the topology result (# of vertices) must be the same if
- * the mesh data is overridden by vertex cos, have to calc sharedness
- * based on original coordinates. This is why we test before copy.
- */
- DM_copy_vert_data(dm, result, i, numVerts, 1);
- *mv = inMV;
- numVerts++;
-
- indexMap[i][0] = numVerts - 1;
- indexMap[i][1] = !isShared;
-
- if(isShared) {
- co[axis] = 0;
- if (mmd->mirror_ob) {
- mul_m4_v3(imtx, co);
- }
- copy_v3_v3(mv->co, co);
-
- mv->flag |= ME_VERT_MERGED;
- } else {
- MVert *mv2 = CDDM_get_vert(result, numVerts);
-
- DM_copy_vert_data(dm, result, i, numVerts, 1);
- *mv2 = *mv;
-
- co[axis] = -co[axis];
- if (mmd->mirror_ob) {
- mul_m4_v3(imtx, co);
- }
- copy_v3_v3(mv2->co, co);
-
- if (do_vgroup_mirr) {
- MDeformVert *dvert= DM_get_vert_data(result, numVerts, CD_MDEFORMVERT);
- if(dvert) {
- defvert_flip(dvert, flip_map);
- }
- }
+ BMO_InitOpf(bm, &op, "mirror geom=%avef mat=%m4 mergedist=%f axis=%d",
+ mtx, mmd->tolerance, axis);
- numVerts++;
- }
- }
+ BMO_Exec_Op(bm, &op);
- for(i = 0; i < maxEdges; i++) {
- MEdge inMED;
- MEdge *med = CDDM_get_edge(result, numEdges);
-
- dm->getEdge(dm, i, &inMED);
-
- DM_copy_edge_data(dm, result, i, numEdges, 1);
- *med = inMED;
- numEdges++;
-
- med->v1 = indexMap[inMED.v1][0];
- med->v2 = indexMap[inMED.v2][0];
- if(initFlags)
- med->flag |= ME_EDGEDRAW | ME_EDGERENDER;
-
- if(indexMap[inMED.v1][1] || indexMap[inMED.v2][1]) {
- MEdge *med2 = CDDM_get_edge(result, numEdges);
-
- DM_copy_edge_data(dm, result, i, numEdges, 1);
- *med2 = *med;
- numEdges++;
-
- med2->v1 += indexMap[inMED.v1][1];
- med2->v2 += indexMap[inMED.v2][1];
- }
- }
+ BMO_CallOpf(bm, "reversefaces faces=%s", &op, "newout");
- for(i = 0; i < maxFaces; i++) {
- MFace inMF;
- MFace *mf = CDDM_get_face(result, numFaces);
-
- dm->getFace(dm, i, &inMF);
-
- DM_copy_face_data(dm, result, i, numFaces, 1);
- *mf = inMF;
- numFaces++;
-
- mf->v1 = indexMap[inMF.v1][0];
- mf->v2 = indexMap[inMF.v2][0];
- mf->v3 = indexMap[inMF.v3][0];
- mf->v4 = indexMap[inMF.v4][0];
-
- if(indexMap[inMF.v1][1]
- || indexMap[inMF.v2][1]
- || indexMap[inMF.v3][1]
- || (mf->v4 && indexMap[inMF.v4][1])) {
- MFace *mf2 = CDDM_get_face(result, numFaces);
- static int corner_indices[4] = {2, 1, 0, 3};
-
- DM_copy_face_data(dm, result, i, numFaces, 1);
- *mf2 = *mf;
-
- mf2->v1 += indexMap[inMF.v1][1];
- mf2->v2 += indexMap[inMF.v2][1];
- mf2->v3 += indexMap[inMF.v3][1];
- if(inMF.v4) mf2->v4 += indexMap[inMF.v4][1];
-
- /* mirror UVs if enabled */
- if(mmd->flag & (MOD_MIR_MIRROR_U | MOD_MIR_MIRROR_V)) {
- MTFace *tf = result->getFaceData(result, numFaces, CD_MTFACE);
- if(tf) {
- int j;
- for(j = 0; j < 4; ++j) {
- if(mmd->flag & MOD_MIR_MIRROR_U)
- tf->uv[j][0] = 1.0f - tf->uv[j][0];
- if(mmd->flag & MOD_MIR_MIRROR_V)
- tf->uv[j][1] = 1.0f - tf->uv[j][1];
+ /*handle vgroup stuff*/
+ if (mmd->flag & MOD_MIR_VGROUP) {
+ BMO_ITER(v1, &siter1, bm, &op, "newout", BM_VERT) {
+ MDeformVert *dvert = CustomData_bmesh_get(&bm->vdata, v1->head.data, CD_MDEFORMVERT);
+
+ if (dvert) {
+ for(j = 0; j < dvert[0].totweight; ++j) {
+ char tmpname[32];
+
+ if(dvert->dw[j].def_nr < 0 ||
+ dvert->dw[j].def_nr >= vector_size)
+ continue;
+
+ def = vector_def[dvert->dw[j].def_nr];
+ strcpy(tmpname, def->name);
+ vertgroup_flip_name(tmpname,0);
+
+ for(b = 0, defb = ob->defbase.first; defb;
+ defb = defb->next, b++)
+ {
+ if(!strcmp(defb->name, tmpname))
+ {
+ dvert->dw[j].def_nr = b;
+ break;
+ }
}
}
}
-
- /* Flip face normal */
- SWAP(int, mf2->v1, mf2->v3);
- DM_swap_face_data(result, numFaces, corner_indices);
-
- test_index_face(mf2, &result->faceData, numFaces, inMF.v4?4:3);
- numFaces++;
}
}
- if (flip_map) MEM_freeN(flip_map);
+ BMO_Finish_Op(bm, &op);
+
+ BMEdit_RecalcTesselation(em);
+ result = CDDM_from_BMEditMesh(em, NULL); //CDDM_copy(getEditDerivedBMesh(em, ob, NULL), 0);
- MEM_freeN(indexMap);
+ BMEdit_Free(em);
+ MEM_freeN(em);
- CDDM_lower_num_verts(result, numVerts);
- CDDM_lower_num_edges(result, numEdges);
- CDDM_lower_num_faces(result, numFaces);
+ if (vector_def) MEM_freeN(vector_def);
return result;
}
diff --git a/source/blender/modifiers/intern/MOD_multires.c b/source/blender/modifiers/intern/MOD_multires.c
index 71e31656799..0498c57e0a8 100644
--- a/source/blender/modifiers/intern/MOD_multires.c
+++ b/source/blender/modifiers/intern/MOD_multires.c
@@ -73,7 +73,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *dm,
return dm;
if(useRenderParams || !isFinalCalc) {
- DerivedMesh *cddm= CDDM_copy(result);
+ DerivedMesh *cddm= CDDM_copy(result, 0);
result->release(result);
result= cddm;
}
diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c
index 0f4bf00d1ad..c1e5eda746e 100644
--- a/source/blender/modifiers/intern/MOD_particleinstance.c
+++ b/source/blender/modifiers/intern/MOD_particleinstance.c
@@ -164,7 +164,7 @@ static DerivedMesh * applyModifier(
pars=psys->particles;
totvert=dm->getNumVerts(dm);
- totface=dm->getNumFaces(dm);
+ totface=dm->getNumTessFaces(dm);
maxvert=totvert*totpart;
maxface=totface*totpart;
@@ -180,7 +180,7 @@ static DerivedMesh * applyModifier(
max_co=max_r[track];
}
- result = CDDM_from_template(dm, maxvert,dm->getNumEdges(dm)*totpart,maxface);
+ result = CDDM_from_template(dm, maxvert,dm->getNumEdges(dm)*totpart,maxface, 0, 0);
mvert=result->getVertArray(result);
orig_mvert=dm->getVertArray(dm);
@@ -250,8 +250,8 @@ static DerivedMesh * applyModifier(
VECADD(mv->co,mv->co,state.co);
}
- mface=result->getFaceArray(result);
- orig_mface=dm->getFaceArray(dm);
+ mface=result->getTessFaceArray(result);
+ orig_mface=dm->getTessFaceArray(dm);
for(i=0; i<maxface; i++){
MFace *inMF;
@@ -302,8 +302,13 @@ static DerivedMesh * applyModifier(
if(size)
MEM_freeN(size);
- return result;
+ dm = CDDM_copy(result, 1); /*builds ngon faces from tess (mface) faces*/
+ result->needsFree = 1;
+ result->release(result);
+
+ return dm;
}
+
static DerivedMesh *applyModifierEM(
ModifierData *md, Object *ob, struct EditMesh *editData,
DerivedMesh *derivedData)
diff --git a/source/blender/modifiers/intern/MOD_particlesystem.c b/source/blender/modifiers/intern/MOD_particlesystem.c
index 02480b8d2a3..4feeef54882 100644
--- a/source/blender/modifiers/intern/MOD_particlesystem.c
+++ b/source/blender/modifiers/intern/MOD_particlesystem.c
@@ -152,7 +152,7 @@ static void deformVerts(
}
/* make new dm */
- psmd->dm=CDDM_copy(dm);
+ psmd->dm=CDDM_copy(dm, 0);
CDDM_apply_vert_coords(psmd->dm, vertexCos);
CDDM_calc_normals(psmd->dm);
@@ -167,7 +167,7 @@ static void deformVerts(
/* report change in mesh structure */
if(psmd->dm->getNumVerts(psmd->dm)!=psmd->totdmvert ||
psmd->dm->getNumEdges(psmd->dm)!=psmd->totdmedge ||
- psmd->dm->getNumFaces(psmd->dm)!=psmd->totdmface){
+ psmd->dm->getNumTessFaces(psmd->dm)!=psmd->totdmface){
/* in file read dm hasn't really changed but just wasn't saved in file */
psys->recalc |= PSYS_RECALC_RESET;
@@ -175,7 +175,7 @@ static void deformVerts(
psmd->totdmvert= psmd->dm->getNumVerts(psmd->dm);
psmd->totdmedge= psmd->dm->getNumEdges(psmd->dm);
- psmd->totdmface= psmd->dm->getNumFaces(psmd->dm);
+ psmd->totdmface= psmd->dm->getNumTessFaces(psmd->dm);
}
if(psys) {
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index a1deaa140db..16990c2522b 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -164,7 +164,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* dont do anything? */
if (!totvert)
- return CDDM_from_template(dm, 0, 0, 0);
+ return CDDM_from_template(dm, 0, 0, 0, 0, 0);
steps= useRenderParams ? ltmd->render_steps : ltmd->steps;
@@ -286,17 +286,17 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
maxFaces = totedge * (steps-1);
}
- result= CDDM_from_template(dm, maxVerts, maxEdges, maxFaces);
+ result= CDDM_from_template(dm, maxVerts, maxEdges, maxFaces, 0, 0);
/* copy verts from mesh */
mvert_orig = dm->getVertArray(dm);
medge_orig = dm->getEdgeArray(dm);
mvert_new = result->getVertArray(result);
- mface_new = result->getFaceArray(result);
+ mface_new = result->getTessFaceArray(result);
medge_new = result->getEdgeArray(result);
- origindex= result->getFaceDataArray(result, CD_ORIGINDEX);
+ origindex= result->getTessFaceDataArray(result, CD_ORIGINDEX);
/* Set the locations of the first set of verts */
@@ -807,7 +807,9 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
CDDM_calc_normals(result);
}
- return result;
+ dm = CDDM_copy(result, 1); /*builds ngon faces from tess (mface) faces*/
+ result->needsFree = 1;
+ result->release(result);
}
diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c
index a6d99ad72ae..9c17100b33f 100644
--- a/source/blender/modifiers/intern/MOD_solidify.c
+++ b/source/blender/modifiers/intern/MOD_solidify.c
@@ -63,7 +63,7 @@ static void dm_calc_normal(DerivedMesh *dm, float (*temp_nors)[3])
numVerts = dm->getNumVerts(dm);
numEdges = dm->getNumEdges(dm);
numFaces = dm->getNumFaces(dm);
- mface = dm->getFaceArray(dm);
+ mface = dm->getTessFaceArray(dm);
mvert = dm->getVertArray(dm);
/* we don't want to overwrite any referenced layers */
@@ -198,7 +198,7 @@ static DerivedMesh *applyModifier(ModifierData *md,
int isFinalCalc)
{
int i;
- DerivedMesh *result;
+ DerivedMesh *result, *copy;
SolidifyModifierData *smd = (SolidifyModifierData*) md;
MFace *mf, *mface, *orig_mface;
@@ -232,7 +232,7 @@ static DerivedMesh *applyModifier(ModifierData *md,
if (defgrp_index >= 0)
dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
- orig_mface = dm->getFaceArray(dm);
+ orig_mface = dm->getTessFaceArray(dm);
orig_medge = dm->getEdgeArray(dm);
orig_mvert = dm->getVertArray(dm);
@@ -322,9 +322,9 @@ static DerivedMesh *applyModifier(ModifierData *md,
dm_calc_normal(dm, vert_nors);
}
- result = CDDM_from_template(dm, numVerts * 2, (numEdges * 2) + newEdges, (numFaces * 2) + newFaces);
+ result = CDDM_from_template(dm, numVerts * 2, (numEdges * 2) + newEdges, (numFaces * 2) + newFaces, 0, 0);
- mface = result->getFaceArray(result);
+ mface = result->getTessFaceArray(result);
medge = result->getEdgeArray(result);
mvert = result->getVertArray(result);
@@ -352,7 +352,7 @@ static DerivedMesh *applyModifier(ModifierData *md,
{
is_quad = mf->v4;
SWAP(int, mf->v1, mf->v3);
- DM_swap_face_data(result, i+numFaces, corner_indices);
+ DM_swap_tessface_data(result, i+numFaces, corner_indices);
test_index_face(mf, &result->faceData, numFaces, is_quad ? 4:3);
}
}
@@ -560,7 +560,7 @@ static DerivedMesh *applyModifier(ModifierData *md,
DM_copy_face_data(dm, result, fidx, (numFaces * 2) + i, 1);
if(flip) {
- DM_swap_face_data(result, (numFaces * 2) + i, edge_indices[edge_order[eidx]]);
+ DM_swap_tessface_data(result, (numFaces * 2) + i, edge_indices[edge_order[eidx]]);
mf->v1= ed->v1;
mf->v2= ed->v2;
@@ -568,7 +568,7 @@ static DerivedMesh *applyModifier(ModifierData *md,
mf->v4= ed->v1 + numVerts;
}
else {
- DM_swap_face_data(result, (numFaces * 2) + i, edge_indices[edge_order[eidx]]);
+ DM_swap_tessface_data(result, (numFaces * 2) + i, edge_indices[edge_order[eidx]]);
mf->v1= ed->v2;
mf->v2= ed->v1;
@@ -623,7 +623,11 @@ static DerivedMesh *applyModifier(ModifierData *md,
MEM_freeN(edge_order);
}
- return result;
+ copy = CDDM_copy(result, 1); /*builds ngon faces from tess (mface) faces*/
+ result->needsFree = 1;
+ result->release(result);
+
+ return copy;
}
#undef SOLIDIFY_SIDE_NORMALS
diff --git a/source/blender/modifiers/intern/MOD_subsurf.c b/source/blender/modifiers/intern/MOD_subsurf.c
index 799df64b2b5..e84d8e24faa 100644
--- a/source/blender/modifiers/intern/MOD_subsurf.c
+++ b/source/blender/modifiers/intern/MOD_subsurf.c
@@ -94,7 +94,7 @@ static DerivedMesh *applyModifier(
useRenderParams, NULL, isFinalCalc, 0);
if(useRenderParams || !isFinalCalc) {
- DerivedMesh *cddm= CDDM_copy(result);
+ DerivedMesh *cddm= CDDM_copy(result, 0);
result->release(result);
result= cddm;
}
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index 223d8e7792f..a55d6bbd141 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -92,7 +92,7 @@ static void deformVerts(
surmd->dm->release(surmd->dm);
/* if possible use/create DerivedMesh */
- if(derivedData) surmd->dm = CDDM_copy(derivedData);
+ if(derivedData) surmd->dm = CDDM_copy(derivedData, 0);
else surmd->dm = get_dm(md->scene, ob, NULL, NULL, NULL, 0);
if(!ob->pd)
@@ -150,7 +150,7 @@ static void deformVerts(
else
surmd->bvhtree = MEM_callocN(sizeof(BVHTreeFromMesh), "BVHTreeFromMesh");
- if(surmd->dm->getNumFaces(surmd->dm))
+ if(surmd->dm->getNumTessFaces(surmd->dm))
bvhtree_from_mesh_faces(surmd->bvhtree, surmd->dm, 0.0, 2, 6);
else
bvhtree_from_mesh_edges(surmd->bvhtree, surmd->dm, 0.0, 2, 6);
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 24b907dcfa8..5853b7a51ee 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -107,7 +107,7 @@ DerivedMesh *get_cddm(struct Scene *scene, Object *ob, struct EditMesh *em, Deri
dm= get_dm(scene, ob, em, dm, vertexCos, 0);
}
else {
- dm= CDDM_copy(dm);
+ dm= CDDM_copy(dm, 0);
CDDM_apply_vert_coords(dm, vertexCos);
}
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index fda3e1c75ef..5d3c428c12d 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -263,8 +263,8 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
for(i = 0, co = coords; i < numVerts; ++i, ++co)
mul_project_m4_v4(projectors[0].projmat, *co);
- mface = dm->getFaceArray(dm);
- numFaces = dm->getNumFaces(dm);
+ mface = dm->getTessFaceArray(dm);
+ numFaces = dm->getNumTessFaces(dm);
/* apply coords as UVs, and apply image if tfaces are new */
for(i = 0, mf = mface; i < numFaces; ++i, ++mf, ++tface) {
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c
index 4b55d113536..27e1e071e60 100644
--- a/source/blender/modifiers/intern/MOD_wave.c
+++ b/source/blender/modifiers/intern/MOD_wave.c
@@ -173,11 +173,11 @@ static void wavemod_get_texture_coords(WaveModifierData *wmd, Object *ob,
/* UVs need special handling, since they come from faces */
if(texmapping == MOD_WAV_MAP_UV) {
if(CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
- MFace *mface = dm->getFaceArray(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
MFace *mf;
char *done = MEM_callocN(sizeof(*done) * numVerts,
"get_texture_coords done");
- int numFaces = dm->getNumFaces(dm);
+ int numFaces = dm->getNumTessFaces(dm);
char uvname[32];
MTFace *tf;
diff --git a/source/blender/python/BPY_menus.c b/source/blender/python/BPY_menus.c
new file mode 100644
index 00000000000..b67f1e717da
--- /dev/null
+++ b/source/blender/python/BPY_menus.c
@@ -0,0 +1,1118 @@
+/*
+ * $Id: BPY_menus.c 12932 2007-12-17 20:21:06Z theeth $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * This is a new part of Blender.
+ *
+ * Contributor(s): Willian P. Germano, Michael Reimpell
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+*/
+
+/*
+ *This is the main file responsible for having bpython scripts accessible
+ * from Blender menus. To know more, please start with its header file.
+ */
+
+#include "BPY_menus.h"
+
+#include <Python.h>
+#ifndef WIN32
+ #include <dirent.h>
+#else
+ #include "BLI_winstuff.h"
+#endif
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BLI_blenlib.h"
+#include "MEM_guardedalloc.h"
+#include "DNA_userdef_types.h" /* for U.pythondir */
+#include "api2_2x/EXPP_interface.h" /* for bpy_gethome() */
+
+#define BPYMENU_DATAFILE "Bpymenus"
+#define MAX_DIR_DEPTH 4 /* max depth for traversing scripts dirs */
+#define MAX_DIR_NUMBER 30 /* max number of dirs in scripts dirs trees */
+
+static int DEBUG;
+static int Dir_Depth;
+static int Dirs_Number;
+
+/* BPyMenuTable holds all registered pymenus, as linked lists for each menu
+ * where they can appear (see PYMENUHOOKS enum in BPY_menus.h).
+*/
+BPyMenu *BPyMenuTable[PYMENU_TOTAL];
+
+static int bpymenu_group_atoi( char *str )
+{
+ if( !strcmp( str, "Export" ) )
+ return PYMENU_EXPORT;
+ else if( !strcmp( str, "Import" ) )
+ return PYMENU_IMPORT;
+ else if( !strcmp( str, "Help" ) )
+ return PYMENU_HELP;
+ else if( !strcmp( str, "HelpWebsites" ) )
+ return PYMENU_HELPWEBSITES;
+ else if( !strcmp( str, "HelpSystem" ) )
+ return PYMENU_HELPSYSTEM;
+ else if( !strcmp( str, "Render" ) )
+ return PYMENU_RENDER;
+ else if( !strcmp( str, "System" ) )
+ return PYMENU_SYSTEM;
+ else if( !strcmp( str, "Object" ) )
+ return PYMENU_OBJECT;
+ else if( !strcmp( str, "Mesh" ) )
+ return PYMENU_MESH;
+ else if( !strncmp( str, "Theme", 5 ) )
+ return PYMENU_THEMES;
+ else if( !strcmp( str, "Add" ) )
+ return PYMENU_ADD;
+ else if( !strcmp( str, "Wizards" ) )
+ return PYMENU_WIZARDS;
+ else if( !strcmp( str, "Animation" ) )
+ return PYMENU_ANIMATION;
+ else if( !strcmp( str, "Materials" ) )
+ return PYMENU_MATERIALS;
+ else if( !strcmp( str, "UV" ) )
+ return PYMENU_UV;
+ else if( !strcmp( str, "Image" ) )
+ return PYMENU_IMAGE;
+ else if( !strcmp( str, "FaceSelect" ) )
+ return PYMENU_FACESELECT;
+ else if( !strcmp( str, "WeightPaint" ) )
+ return PYMENU_WEIGHTPAINT;
+ else if( !strcmp( str, "VertexPaint" ) )
+ return PYMENU_VERTEXPAINT;
+ else if( !strcmp( str, "UVCalculation" ) )
+ return PYMENU_UVCALCULATION;
+ else if( !strcmp( str, "Armature" ) )
+ return PYMENU_ARMATURE;
+ else if( !strcmp( str, "ScriptTemplate" ) )
+ return PYMENU_SCRIPTTEMPLATE;
+ else if( !strcmp( str, "MeshFaceKey" ) )
+ return PYMENU_MESHFACEKEY;
+ else if( !strcmp( str, "AddMesh" ) )
+ return PYMENU_ADDMESH;
+ /* "Misc" or an inexistent group name: use misc */
+ else
+ return PYMENU_MISC;
+}
+
+char *BPyMenu_group_itoa( short menugroup )
+{
+ switch ( menugroup ) {
+ case PYMENU_EXPORT:
+ return "Export";
+ break;
+ case PYMENU_IMPORT:
+ return "Import";
+ break;
+ case PYMENU_ADD:
+ return "Add";
+ break;
+ case PYMENU_HELP:
+ return "Help";
+ break;
+ case PYMENU_HELPWEBSITES:
+ return "HelpWebsites";
+ break;
+ case PYMENU_HELPSYSTEM:
+ return "HelpSystem";
+ break;
+ case PYMENU_RENDER:
+ return "Render";
+ break;
+ case PYMENU_SYSTEM:
+ return "System";
+ break;
+ case PYMENU_OBJECT:
+ return "Object";
+ break;
+ case PYMENU_MESH:
+ return "Mesh";
+ break;
+ case PYMENU_THEMES:
+ return "Themes";
+ break;
+ case PYMENU_WIZARDS:
+ return "Wizards";
+ break;
+ case PYMENU_ANIMATION:
+ return "Animation";
+ break;
+ case PYMENU_MATERIALS:
+ return "Materials";
+ break;
+ case PYMENU_UV:
+ return "UV";
+ break;
+ case PYMENU_IMAGE:
+ return "Image";
+ break;
+ case PYMENU_FACESELECT:
+ return "FaceSelect";
+ break;
+ case PYMENU_WEIGHTPAINT:
+ return "WeightPaint";
+ break;
+ case PYMENU_VERTEXPAINT:
+ return "VertexPaint";
+ break;
+ case PYMENU_UVCALCULATION:
+ return "UVCalculation";
+ break;
+ case PYMENU_ARMATURE:
+ return "Armature";
+ break;
+ case PYMENU_SCRIPTTEMPLATE:
+ return "ScriptTemplate";
+ break;
+ case PYMENU_MESHFACEKEY:
+ return "MeshFaceKey";
+ break;
+ case PYMENU_ADDMESH:
+ return "AddMesh";
+ break;
+ case PYMENU_MISC:
+ return "Misc";
+ break;
+ }
+ return NULL;
+}
+
+/* BPyMenu_CreatePupmenuStr:
+ * build and return a meaninful string to be used by pupmenu(). The
+ * string is made of a bpymenu name as title and its submenus as possible
+ * choices for the user.
+*/
+char *BPyMenu_CreatePupmenuStr( BPyMenu * pym, short menugroup )
+{
+ BPySubMenu *pysm = pym->submenus;
+ char str[1024], str2[100];
+ int i = 0, rlen;
+
+ if( !pym || !pysm )
+ return NULL;
+
+ str[0] = '\0';
+
+ PyOS_snprintf( str2, sizeof( str2 ), "%s: %s%%t",
+ BPyMenu_group_itoa( menugroup ), pym->name );
+ strcat( str, str2 );
+
+ while( pysm ) {
+ PyOS_snprintf( str2, sizeof( str2 ), "|%s%%x%d", pysm->name,
+ i );
+ rlen = sizeof( str ) - strlen( str );
+ strncat( str, str2, rlen );
+ i++;
+ pysm = pysm->next;
+ }
+
+ return BLI_strdup( str );
+}
+
+static void bpymenu_RemoveAllSubEntries( BPySubMenu * smenu )
+{
+ BPySubMenu *tmp;
+
+ while( smenu ) {
+ tmp = smenu->next;
+ if( smenu->name )
+ MEM_freeN( smenu->name );
+ if( smenu->arg )
+ MEM_freeN( smenu->arg );
+ MEM_freeN( smenu );
+ smenu = tmp;
+ }
+ return;
+}
+
+void BPyMenu_RemoveAllEntries( void )
+{
+ BPyMenu *tmp, *pymenu;
+ int i;
+
+ for( i = 0; i < PYMENU_TOTAL; i++ ) {
+ pymenu = BPyMenuTable[i];
+ while( pymenu ) {
+ tmp = pymenu->next;
+ if( pymenu->name )
+ MEM_freeN( pymenu->name );
+ if( pymenu->filename )
+ MEM_freeN( pymenu->filename );
+ if( pymenu->tooltip )
+ MEM_freeN( pymenu->tooltip );
+ if( pymenu->submenus )
+ bpymenu_RemoveAllSubEntries( pymenu->
+ submenus );
+ MEM_freeN( pymenu );
+ pymenu = tmp;
+ }
+ BPyMenuTable[i] = NULL;
+ }
+
+ Dirs_Number = 0;
+ Dir_Depth = 0;
+
+ return;
+}
+
+static BPyMenu *bpymenu_FindEntry( short group, char *name )
+{
+ BPyMenu *pymenu;
+
+ if( ( group < 0 ) || ( group >= PYMENU_TOTAL ) )
+ return NULL;
+
+ pymenu = BPyMenuTable[group];
+
+ while( pymenu ) {
+ if( !strcmp( pymenu->name, name ) )
+ return pymenu;
+ pymenu = pymenu->next;
+ }
+
+ return NULL;
+}
+
+/* BPyMenu_GetEntry:
+ * given a group and a position, return the entry in that position from
+ * that group.
+*/
+BPyMenu *BPyMenu_GetEntry( short group, short pos )
+{
+ BPyMenu *pym = NULL;
+
+ if( ( group < 0 ) || ( group >= PYMENU_TOTAL ) )
+ return NULL;
+
+ pym = BPyMenuTable[group];
+
+ while( pos-- ) {
+ if( pym )
+ pym = pym->next;
+ else
+ break;
+ }
+
+ return pym; /* found entry or NULL */
+}
+
+static void bpymenu_set_tooltip( BPyMenu * pymenu, char *tip )
+{
+ if( !pymenu )
+ return;
+
+ if( pymenu->tooltip )
+ MEM_freeN( pymenu->tooltip );
+ pymenu->tooltip = BLI_strdup( tip );
+
+ return;
+}
+
+/* bpymenu_AddEntry:
+ * try to find an existing pymenu entry with the given type and name;
+ * if found, update it with new info, otherwise create a new one and fill it.
+ */
+static BPyMenu *bpymenu_AddEntry( short group, short version, char *name,
+ char *fname, int is_userdir, char *tooltip )
+{
+ BPyMenu *menu, *next = NULL, **iter;
+ int nameclash = 0;
+
+ if( ( group < 0 ) || ( group >= PYMENU_TOTAL ) )
+ return NULL;
+ if( !name || !fname )
+ return NULL;
+
+ menu = bpymenu_FindEntry( group, name ); /* already exists? */
+
+ /* if a menu with this name already exists in the same group:
+ * - if one script is in the default dir and the other in U.pythondir,
+ * accept and let the new one override the other.
+ * - otherwise, report the error and return NULL. */
+ if( menu ) {
+ if( menu->dir < is_userdir ) { /* new one is in U.pythondir */
+ nameclash = 1;
+ if( menu->name )
+ MEM_freeN( menu->name );
+ if( menu->filename )
+ MEM_freeN( menu->filename );
+ if( menu->tooltip )
+ MEM_freeN( menu->tooltip );
+ if( menu->submenus )
+ bpymenu_RemoveAllSubEntries( menu->submenus );
+ next = menu->next;
+ } else { /* they are in the same dir */
+ if (DEBUG) {
+ fprintf(stderr, "\n\
+Warning: script %s's menu name is already in use.\n\
+Edit the script and change its \n\
+Name: '%s'\n\
+field, please.\n\
+Note: if you really want to have two scripts for the same menu with\n\
+the same name, keep one in the default dir and the other in\n\
+the user defined dir (only the later will be registered).\n", fname, name);
+ }
+ return NULL;
+ }
+ } else
+ menu = MEM_mallocN( sizeof( BPyMenu ), "pymenu" );
+
+ if( !menu )
+ return NULL;
+
+ menu->name = BLI_strdup( name );
+ menu->version = version;
+ menu->filename = BLI_strdup( fname );
+ menu->tooltip = NULL;
+ if( tooltip )
+ menu->tooltip = BLI_strdup( tooltip );
+ menu->dir = is_userdir;
+ menu->submenus = NULL;
+ menu->next = next; /* non-NULL if menu already existed */
+
+ if( nameclash )
+ return menu; /* no need to place it, it's already at the list */
+ else { /* insert the new entry in its correct position at the table */
+ BPyMenu *prev = NULL;
+ char *s = NULL;
+
+ iter = &BPyMenuTable[group];
+ while( *iter ) {
+ s = ( *iter )->name;
+ if( s )
+ if( strcmp( menu->name, s ) < 0 )
+ break; /* sort by names */
+ prev = *iter;
+ iter = &( ( *iter )->next );
+ }
+
+ if( *iter ) { /* prepend */
+ menu->next = *iter;
+ if( prev )
+ prev->next = menu;
+ else
+ BPyMenuTable[group] = menu; /* is first entry */
+ } else
+ *iter = menu; /* append */
+ }
+
+ return menu;
+}
+
+/* bpymenu_AddSubEntry:
+ * add a submenu to an existing python menu.
+ */
+static int bpymenu_AddSubEntry( BPyMenu * mentry, char *name, char *arg )
+{
+ BPySubMenu *smenu, **iter;
+
+ smenu = MEM_mallocN( sizeof( BPySubMenu ), "pysubmenu" );
+ if( !smenu )
+ return -1;
+
+ smenu->name = BLI_strdup( name );
+ smenu->arg = BLI_strdup( arg );
+ smenu->next = NULL;
+
+ if( !smenu->name || !smenu->arg )
+ return -1;
+
+ iter = &( mentry->submenus );
+ while( *iter )
+ iter = &( ( *iter )->next );
+
+ *iter = smenu;
+
+ return 0;
+}
+
+/* bpymenu_CreateFromFile:
+ * parse the bpymenus data file where Python menu data is stored;
+ * based on this data, create and fill the pymenu structs.
+ */
+static int bpymenu_CreateFromFile( void )
+{
+ FILE *fp;
+ char line[255], w1[255], w2[255], tooltip[255], *tip;
+ char *homedir = NULL;
+ int parsing, version, is_userdir;
+ short group;
+ BPyMenu *pymenu = NULL;
+
+ /* init global bpymenu table (it is a list of pointers to struct BPyMenus
+ * for each available cathegory: import, export, etc.) */
+ for( group = 0; group < PYMENU_TOTAL; group++ )
+ BPyMenuTable[group] = NULL;
+
+ /* let's try to open the file with bpymenu data */
+ homedir = bpy_gethome(0);
+ if (!homedir) {
+ if( DEBUG )
+ fprintf(stderr,
+ "BPyMenus error: couldn't open config file Bpymenus: no home dir.\n");
+ return -1;
+ }
+
+ BLI_make_file_string( "/", line, homedir, BPYMENU_DATAFILE );
+
+ fp = fopen( line, "rb" );
+
+ if( !fp ) {
+ if( DEBUG )
+ fprintf(stderr, "BPyMenus error: couldn't open config file %s.\n", line );
+ return -1;
+ }
+
+ fgets( line, 255, fp ); /* header */
+
+ /* check if the U.pythondir we saved at the file is different from the
+ * current one. If so, return to force updating from dirs */
+ w1[0] = '\0';
+ fscanf( fp, "# User defined scripts dir: %[^\n]\n", w1 );
+ if( w1 ) {
+ char upythondir[FILE_MAXDIR];
+
+ BLI_strncpy(upythondir, U.pythondir, FILE_MAXDIR);
+ BLI_convertstringcode(upythondir, G.sce, 0);
+ if( strcmp( w1, upythondir ) != 0 )
+ return -1;
+ w1[0] = '\0';
+ }
+
+ while( fgets( line, 255, fp ) ) { /* parsing file lines */
+
+ switch ( line[0] ) { /* check first char */
+ case '#': /* comment */
+ continue;
+ break;
+ case '\n':
+ continue;
+ break;
+ default:
+ parsing = sscanf( line, "%s {\n", w1 ); /* menu group */
+ break;
+ }
+
+ if( parsing == 1 ) { /* got menu group string */
+ group = (short)bpymenu_group_atoi( w1 );
+ if( group < 0 && DEBUG ) { /* invalid type */
+ fprintf(stderr,
+ "BPyMenus error parsing config file: wrong group: %s,\n\
+will use 'Misc'.\n", w1 );
+ }
+ } else
+ continue;
+
+ for(;;) {
+ tip = NULL; /* optional tooltip */
+ fgets( line, 255, fp );
+ if( line[0] == '}' )
+ break;
+ else if( line[0] == '\n' )
+ continue;
+ else if( line[0] == '\'' ) { /* menu entry */
+ parsing =
+ sscanf( line,
+ "'%[^']' %d %s %d '%[^']'\n",
+ w1, &version, w2, &is_userdir,
+ tooltip );
+
+ if( parsing <= 0 ) { /* invalid line, get rid of it */
+ fgets( line, 255, fp );
+ } else if( parsing == 5 )
+ tip = tooltip; /* has tooltip */
+
+ pymenu = bpymenu_AddEntry( group,
+ ( short ) version,
+ w1, w2, is_userdir,
+ tip );
+ if( !pymenu ) {
+ puts( "BPyMenus error: couldn't create bpymenu entry.\n" );
+ fclose( fp );
+ return -1;
+ }
+ } else if( line[0] == '|' && line[1] == '_' ) { /* menu sub-entry */
+ if( !pymenu )
+ continue; /* no menu yet, skip this line */
+ sscanf( line, "|_%[^:]: %s\n", w1, w2 );
+ bpymenu_AddSubEntry( pymenu, w1, w2 );
+ }
+ }
+ }
+
+ fclose( fp );
+ return 0;
+}
+
+/* bpymenu_WriteDataFile:
+ * writes the registered scripts info to the user's home dir, for faster
+ * access when the scripts dir hasn't changed.
+*/
+static void bpymenu_WriteDataFile( void )
+{
+ BPyMenu *pymenu;
+ BPySubMenu *smenu;
+ FILE *fp;
+ char fname[FILE_MAXDIR], *homedir;
+ int i;
+
+ homedir = bpy_gethome(0);
+
+ if (!homedir) {
+ if( DEBUG )
+ fprintf(stderr,
+ "BPyMenus error: couldn't write Bpymenus file: no home dir.\n\n");
+ return;
+ }
+
+ BLI_make_file_string( "/", fname, homedir, BPYMENU_DATAFILE );
+
+ fp = fopen( fname, "w" );
+ if( !fp ) {
+ if( DEBUG )
+ fprintf(stderr, "BPyMenus error: couldn't write %s file.\n\n",
+ fname );
+ return;
+ }
+
+ fprintf( fp,
+ "# Blender: registered menu entries for bpython scripts\n" );
+
+ if (U.pythondir[0] != '\0' &&
+ strcmp(U.pythondir, "/") != 0 && strcmp(U.pythondir, "//") != 0)
+ {
+ char upythondir[FILE_MAXDIR];
+
+ BLI_strncpy(upythondir, U.pythondir, FILE_MAXDIR);
+ BLI_convertstringcode(upythondir, G.sce, 0);
+ fprintf( fp, "# User defined scripts dir: %s\n", upythondir );
+ }
+
+ for( i = 0; i < PYMENU_TOTAL; i++ ) {
+ pymenu = BPyMenuTable[i];
+ if( !pymenu )
+ continue;
+ fprintf( fp, "\n%s {\n", BPyMenu_group_itoa( (short)i ) );
+ while( pymenu ) {
+ fprintf( fp, "'%s' %d %s %d", pymenu->name,
+ pymenu->version, pymenu->filename,
+ pymenu->dir );
+ if( pymenu->tooltip )
+ fprintf( fp, " '%s'\n", pymenu->tooltip );
+ else
+ fprintf( fp, "\n" );
+ smenu = pymenu->submenus;
+ while( smenu ) {
+ fprintf( fp, "|_%s: %s\n", smenu->name,
+ smenu->arg );
+ smenu = smenu->next;
+ }
+ pymenu = pymenu->next;
+ }
+ fprintf( fp, "}\n" );
+ }
+
+ fclose( fp );
+ return;
+}
+
+/* BPyMenu_PrintAllEntries:
+ * useful for debugging.
+ */
+void BPyMenu_PrintAllEntries( void )
+{
+ BPyMenu *pymenu;
+ BPySubMenu *smenu;
+ int i;
+
+ printf( "# Blender: registered menu entries for bpython scripts\n" );
+
+ for( i = 0; i < PYMENU_TOTAL; i++ ) {
+ pymenu = BPyMenuTable[i];
+ printf( "\n%s {\n", BPyMenu_group_itoa( (short)i ) );
+ while( pymenu ) {
+ printf( "'%s' %d %s %d", pymenu->name, pymenu->version,
+ pymenu->filename, pymenu->dir );
+ if( pymenu->tooltip )
+ printf( " '%s'\n", pymenu->tooltip );
+ else
+ printf( "\n" );
+ smenu = pymenu->submenus;
+ while( smenu ) {
+ printf( "|_%s: %s\n", smenu->name,
+ smenu->arg );
+ smenu = smenu->next;
+ }
+ pymenu = pymenu->next;
+ }
+ printf( "}\n" );
+ }
+}
+
+/* bpymenu_ParseFile:
+ * recursively scans folders looking for scripts to register.
+ *
+ * This function scans the scripts directory looking for .py files with the
+ * right header and menu info, using that to fill the bpymenu structs.
+ * is_userdir defines if the script is in the default scripts dir or the
+ * user defined one (U.pythondir: is_userdir == 1).
+ * Speed is important.
+ *
+ * The first line of the script must be '#!BPY'.
+ * The header registration lines must appear between the first pair of
+ * '\"\"\"' and follow this order (the single-quotes are part of
+ * the format):
+ *
+ * # \"\"\"<br>
+ * # Name: 'script name for the menu'
+ * # Blender: <code>short int</code> (minimal Blender version)
+ * # Group: 'group name' (defines menu)
+ * # Submenu: 'submenu name' related_1word_arg
+ * # Tooltip: 'tooltip for the menu'
+ * # \"\"\"
+ *
+ * Notes:
+ *
+ * - Commenting out header lines with "#" is optional, but recommended.
+ * - There may be more than one submenu line, or none:
+ * submenus and the tooltip are optional;
+ * - The Blender version is the same number reported by
+ * Blender.Get('version') in BPython or G.version in C;
+ * - Line length must be less than 99.
+ */
+static int bpymenu_ParseFile(FILE *file, char *fname, int is_userdir)
+{
+ char line[100];
+ char head[100];
+ char middle[100];
+ char tail[100];
+ int matches;
+ int parser_state;
+
+ char script_name[100];
+ int script_version = 1;
+ int script_group;
+
+ BPyMenu *scriptMenu = NULL;
+
+ if (file != NULL) {
+ parser_state = 1; /* state of parser, 0 to terminate */
+
+ while ((parser_state != 0) && (fgets(line, 100, file) != NULL)) {
+
+ switch (parser_state) {
+
+ case 1: /* !BPY */
+ if (strncmp(line, "#!BPY", 5) == 0) {
+ parser_state++;
+ } else {
+ parser_state = 0;
+ }
+ break;
+
+ case 2: /* \"\"\" */
+ if ((strstr(line, "\"\"\""))) {
+ parser_state++;
+ }
+ break;
+
+ case 3: /* Name: 'script name for the menu' */
+ matches = sscanf(line, "%[^']'%[^']'%c", head, script_name, tail);
+ if ((matches == 3) && (strstr(head, "Name:") != NULL)) {
+ parser_state++;
+ } else {
+ if (DEBUG)
+ fprintf(stderr, "BPyMenus error: Wrong 'Name' line: %s\n", fname);
+ parser_state = 0;
+ }
+ break;
+
+ case 4: /* Blender: <short int> */
+ matches = sscanf(line, "%[^1234567890]%i%c", head, &script_version,
+ tail);
+ if (matches == 3) {
+ parser_state++;
+ } else {
+ if (DEBUG)
+ fprintf(stderr,"BPyMenus error: Wrong 'Blender' line: %s\n",fname);
+ parser_state = 0;
+ }
+ break;
+
+ case 5: /* Group: 'group name' */
+ matches = sscanf(line, "%[^']'%[^']'%c", head, middle, tail);
+ if ((matches == 3) && (strstr(head, "Group:") != NULL)) {
+ script_group = bpymenu_group_atoi(middle);
+ if (script_group < 0) {
+ if (DEBUG)
+ fprintf(stderr, "BPyMenus error: Unknown group \"%s\": %s\n",
+ middle, fname);
+ parser_state = 0;
+ }
+
+ else { /* register script */
+ scriptMenu = bpymenu_AddEntry((short)script_group,
+ (short int)script_version, script_name, fname, is_userdir,NULL);
+ if (scriptMenu == NULL) {
+ if (DEBUG)
+ fprintf(stderr,
+ "BPyMenus error: Couldn't create entry for: %s\n", fname);
+ parser_state = 0;
+ } else {
+ parser_state++;
+ }
+ }
+
+ } else {
+ if (DEBUG)
+ fprintf(stderr, "BPyMenus error: Wrong 'Group' line: %s\n",fname);
+ parser_state = 0;
+ }
+ break;
+
+ case 6: /* optional elements */
+ /* Submenu: 'submenu name' related_1word_arg */
+ matches = sscanf(line, "%[^']'%[^']'%s\n", head, middle, tail);
+ if ((matches == 3) && (strstr(head, "Submenu:") != NULL)) {
+ bpymenu_AddSubEntry(scriptMenu, middle, tail);
+ } else {
+ /* Tooltip: 'tooltip for the menu */
+ matches = sscanf(line, "%[^']'%[^']'%c", head, middle, tail);
+ if ((matches == 3) && ((strstr(head, "Tooltip:") != NULL) ||
+ (strstr(head, "Tip:") != NULL))) {
+ bpymenu_set_tooltip(scriptMenu, middle);
+ }
+ parser_state = 0;
+ }
+ break;
+
+ default:
+ parser_state = 0;
+ break;
+ }
+ }
+ }
+
+ else { /* shouldn't happen, it's checked in bpymenus_ParseDir */
+ if (DEBUG)
+ fprintf(stderr, "BPyMenus error: Couldn't open %s.\n", fname);
+ return -1;
+ }
+
+ return 0;
+}
+
+/* bpymenu_ParseDir:
+ * recursively scans folders looking for scripts to register.
+ *
+ * This function scans the scripts directory looking for .py files with the
+ * right header and menu info.
+ * - is_userdir defines if the script is in the default scripts dir or the
+ * user defined one (U.pythondir: is_userdir == 1);
+ * - parentdir is the parent dir name to store as part of the script filename,
+ * if we're down a subdir.
+ * Speed is important.
+ */
+static int bpymenu_ParseDir(char *dirname, char *parentdir, int is_userdir )
+{
+ DIR *dir;
+ FILE *file = NULL;
+ struct dirent *de;
+ struct stat status;
+ char *file_extension;
+ char path[FILE_MAX];
+ char subdir[FILE_MAX];
+ char *s = NULL;
+
+ dir = opendir(dirname);
+
+ if (dir != NULL) {
+ while ((de = readdir(dir)) != NULL) {
+
+ /* skip files and dirs starting with '.' or 'bpy' */
+ if ((de->d_name[0] == '.') || !strncmp(de->d_name, "bpy", 3)) {
+ continue;
+ }
+
+ BLI_make_file_string("/", path, dirname, de->d_name);
+
+ if (stat(path, &status) != 0) {
+ if (DEBUG)
+ fprintf(stderr, "stat %s failed: %s\n", path, strerror(errno));
+ }
+
+ if (S_ISREG(status.st_mode)) { /* is file */
+
+ file_extension = strstr(de->d_name, ".py");
+
+ if (file_extension && *(file_extension + 3) == '\0') {
+ file = fopen(path, "rb");
+
+ if (file) {
+ s = de->d_name;
+ if (parentdir) {
+ /* Join parentdir and de->d_name */
+ BLI_join_dirfile(subdir, parentdir, de->d_name);
+
+ s = subdir;
+ }
+ bpymenu_ParseFile(file, s, is_userdir);
+ fclose(file);
+ }
+
+ else {
+ if (DEBUG)
+ fprintf(stderr, "BPyMenus error: Couldn't open %s.\n", path);
+ }
+ }
+ }
+
+ else if (S_ISDIR(status.st_mode)) { /* is subdir */
+ Dirs_Number++;
+ Dir_Depth++;
+ if (Dirs_Number > MAX_DIR_NUMBER) {
+ if (DEBUG) {
+ fprintf(stderr, "BPyMenus error: too many subdirs.\n");
+ }
+ closedir(dir);
+ return -1;
+ }
+ else if (Dir_Depth > MAX_DIR_DEPTH) {
+ if (DEBUG)
+ fprintf(stderr,
+ "BPyMenus error: max depth reached traversing dir tree.\n");
+ closedir(dir);
+ return -1;
+ }
+ s = de->d_name;
+ if (parentdir) {
+ /* Join parentdir and de->d_name */
+ BLI_join_dirfile(subdir, parentdir, de->d_name);
+ s = subdir;
+ }
+ if (bpymenu_ParseDir(path, s, is_userdir) == -1) {
+ closedir(dir);
+ return -1;
+ }
+ Dir_Depth--;
+ }
+
+ }
+ closedir(dir);
+ }
+
+ else { /* open directory stream failed */
+ if (DEBUG)
+ fprintf(stderr, "opendir %s failed: %s\n", dirname, strerror(errno));
+ return -1;
+ }
+
+ return 0;
+}
+
+static int bpymenu_GetStatMTime( char *name, int is_file, time_t * mtime )
+{
+ struct stat st;
+ int result;
+
+ result = stat( name, &st );
+
+ if( result == -1 )
+ return -1;
+
+ if( is_file ) {
+ if( !S_ISREG( st.st_mode ) )
+ return -2;
+ } else if( !S_ISDIR( st.st_mode ) )
+ return -2;
+
+ *mtime = st.st_mtime;
+
+ return 0;
+}
+
+/* BPyMenu_Init:
+ * import the bpython menus data to Blender, either from:
+ * - the BPYMENU_DATAFILE file (?/.blender/Bpymenus) or
+ * - the scripts dir(s), case newer than the datafile (then update the file).
+ * then fill the bpymenu table with this data.
+ * if param usedir != 0, then the data is recreated from the dir(s) anyway.
+*/
+int BPyMenu_Init( int usedir )
+{
+ char fname[FILE_MAXDIR];
+ char dirname[FILE_MAXDIR];
+ char upythondir[FILE_MAXDIR];
+ char *upydir = U.pythondir, *sdir = NULL;
+ time_t time_dir1 = 0, time_dir2 = 0, time_file = 0;
+ int stat_dir1 = 0, stat_dir2 = 0, stat_file = 0;
+ int i;
+
+ DEBUG = G.f & G_DEBUG; /* is Blender in debug mode (started with -d) ? */
+
+ /* init global bpymenu table (it is a list of pointers to struct BPyMenus
+ * for each available group: import, export, etc.) */
+ for( i = 0; i < PYMENU_TOTAL; i++ )
+ BPyMenuTable[i] = NULL;
+
+ if( DEBUG )
+ fprintf(stdout, "\nRegistering scripts in Blender menus ...\n\n" );
+
+ if( U.pythondir[0] == '\0') {
+ upydir = NULL;
+ }
+ else if (strcmp(U.pythondir, "/") == 0 || strcmp(U.pythondir, "//") == 0) {
+ /* these are not accepted to prevent possible slight slowdowns on startup;
+ * they should not be used as user defined scripts dir, anyway, also from
+ * speed considerations, since they'd not be dedicated scripts dirs */
+ if (DEBUG) fprintf(stderr,
+ "BPyMenus: invalid user defined Python scripts dir: \"/\" or \"//\".\n");
+ upydir = NULL;
+ }
+ else {
+ BLI_strncpy(upythondir, upydir, FILE_MAXDIR);
+ BLI_convertstringcode(upythondir, G.sce, 0);
+ }
+
+ sdir = bpy_gethome(1);
+
+ if (sdir) {
+ BLI_strncpy(dirname, sdir, FILE_MAXDIR);
+ stat_dir1 = bpymenu_GetStatMTime( dirname, 0, &time_dir1 );
+
+ if( stat_dir1 < 0 ) {
+ time_dir1 = 0;
+ if( DEBUG ) {
+ fprintf(stderr,
+ "\nDefault scripts dir: %s:\n%s\n", dirname, strerror(errno));
+ if( upydir )
+ fprintf(stdout,
+ "Getting scripts menu data from user defined dir: %s.\n",
+ upythondir );
+ }
+ }
+ }
+ else stat_dir1 = -1;
+
+ if( upydir ) {
+ stat_dir2 = bpymenu_GetStatMTime( upythondir, 0, &time_dir2 );
+
+ if( stat_dir2 < 0 ) {
+ time_dir2 = 0;
+ upydir = NULL;
+ if( DEBUG )
+ fprintf(stderr, "\nUser defined scripts dir: %s:\n%s.\n",
+ upythondir, strerror( errno ) );
+ if( stat_dir1 < 0 ) {
+ if( DEBUG )
+ fprintf(stderr, "\
+To have scripts in menus, please add them to the default scripts dir:\n\
+%s\n\
+and / or go to 'Info window -> File Paths tab' and set a valid path for\n\
+the user defined Python scripts dir.\n", dirname );
+ return -1;
+ }
+ }
+ }
+ else stat_dir2 = -1;
+
+ if( ( stat_dir1 < 0 ) && ( stat_dir2 < 0 ) ) {
+ if( DEBUG ) {
+ fprintf(stderr, "\nCannot register scripts in menus, no scripts dir"
+ " available.\nExpected default dir at: %s \n", dirname );
+ }
+ return -1;
+ }
+
+ if (usedir) stat_file = -1;
+ else { /* if we're not forced to use the dir */
+ char *homedir = bpy_gethome(0);
+
+ if (homedir) {
+ BLI_make_file_string( "/", fname, homedir, BPYMENU_DATAFILE );
+ stat_file = bpymenu_GetStatMTime( fname, 1, &time_file );
+ if( stat_file < 0 )
+ time_file = 0;
+
+ /* comparing dates */
+
+ if((stat_file == 0)
+ && (time_file > time_dir1) && (time_file > time_dir2))
+ { /* file is newer */
+ stat_file = bpymenu_CreateFromFile( ); /* -1 if an error occurred */
+ if( !stat_file && DEBUG )
+ fprintf(stdout,
+ "Getting menu data for scripts from file:\n%s\n\n", fname );
+ }
+ else stat_file = -1;
+ }
+ else stat_file = -1; /* -1 to use dirs: didn't use file or it was corrupted */
+ }
+
+ if( stat_file == -1 ) { /* use dirs */
+ if( DEBUG ) {
+ fprintf(stdout,
+ "Getting menu data for scripts from dir(s):\ndefault: %s\n", dirname );
+ if( upydir )
+ fprintf(stdout, "user defined: %s\n", upythondir );
+ fprintf(stdout, "\n");
+ }
+ if( stat_dir1 == 0 ) {
+ i = bpymenu_ParseDir( dirname, NULL, 0 );
+ if (i == -1 && DEBUG)
+ fprintf(stderr, "Default scripts dir does not seem valid.\n\n");
+ }
+ if( stat_dir2 == 0 ) {
+ BLI_strncpy(dirname, U.pythondir, FILE_MAXDIR);
+ BLI_convertstringcode(dirname, G.sce, 0);
+ i = bpymenu_ParseDir( dirname, NULL, 1 );
+ if (i == -1 && DEBUG)
+ fprintf(stderr, "User defined scripts dir does not seem valid.\n\n");
+ }
+
+ /* check if we got any data */
+ for( i = 0; i < PYMENU_TOTAL; i++ )
+ if( BPyMenuTable[i] )
+ break;
+
+ /* if we got, recreate the file */
+ if( i < PYMENU_TOTAL )
+ bpymenu_WriteDataFile( );
+ else if( DEBUG ) {
+ fprintf(stderr, "\n\
+Warning: Registering scripts in menus -- no info found.\n\
+Either your scripts dirs have no .py scripts or the scripts\n\
+don't have a header with registration data.\n\
+Default scripts dir is:\n\
+%s\n", dirname );
+ if( upydir )
+ fprintf(stderr, "User defined scripts dir is: %s\n",
+ upythondir );
+ }
+ }
+
+ return 0;
+}
diff --git a/source/blender/python/BPY_menus.h b/source/blender/python/BPY_menus.h
new file mode 100644
index 00000000000..6cdea608b10
--- /dev/null
+++ b/source/blender/python/BPY_menus.h
@@ -0,0 +1,128 @@
+/*
+ * $Id: BPY_menus.h 12931 2007-12-17 18:20:48Z theeth $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * This is a new part of Blender.
+ *
+ * Contributor(s): Willian P. Germano, Matt Ebb
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+*/
+
+#ifndef BPY_MENUS_H
+#define BPY_MENUS_H
+
+/* This header exposes BPyMenu related public declarations. The implementation
+ * adds 'dynamic' menus to Blender, letting scripts register themselves in any
+ * of a few pre-defined (trivial to upgrade) places in menus. These places or
+ * slots are called groups here (Import, Export, etc). This is how it works:
+ * - scripts at dirs user pref U.pythondir and .blender/scripts/ are scanned
+ * for registration info.
+ * - this data is also saved to a Bpymenus file at the user's .blender/ dir and
+ * only re-created when the scripts folder gets modified.
+ * - on start-up Blender uses this info to fill a table, which is used to
+ * create the menu entries when they are needed (see header_info.c or
+ * header_script.c, under source/blender/src/, for examples).
+*/
+
+/* These two structs hold py menu/submenu info.
+ * BPyMenu holds a script's name (as should appear in the menu) and filename,
+ * plus an optional list of submenus. Each submenu is related to a string
+ * (arg) that the script can get from the __script__ pydict, to know which
+ * submenu was chosen. */
+
+typedef struct BPySubMenu {
+ char *name;
+ char *arg;
+ struct BPySubMenu *next;
+} BPySubMenu;
+
+typedef struct BPyMenu {
+ char *name;
+ char *filename;
+ char *tooltip;
+ short version; /* Blender version */
+ int dir; /* 0: default, 1: U.pythondir */
+ struct BPySubMenu *submenus;
+ struct BPyMenu *next;
+} BPyMenu;
+
+/* Scripts can be added to only a few pre-defined places in menus, like
+ * File->Import, File->Export, etc. (for speed and better control).
+ * To make a new menu 'slot' available for scripts:
+ * - add an entry to the enum below, before PYMENU_TOTAL, of course;
+ * - update the bpymenu_group_atoi() and BPyMenu_group_itoa() functions in
+ * BPY_menus.c;
+ * - add the necessary code to the header_***.c file in
+ * source/blender/src/, like done in header_info.c for import/export;
+*/
+typedef enum {
+ PYMENU_ADD,/* creates new objects */
+ PYMENU_ANIMATION,
+ PYMENU_EXPORT,
+ PYMENU_IMPORT,
+ PYMENU_MATERIALS,
+ PYMENU_MESH,
+ PYMENU_MISC,
+ PYMENU_OBJECT,
+ PYMENU_RENDER,/* exporters to external renderers */
+ PYMENU_SYSTEM,
+ PYMENU_THEMES,
+ PYMENU_UV,/* UV editing tools, to go in UV/Image editor space, 'UV' menu */
+ PYMENU_IMAGE,/* Image editing tools, to go in UV/Image editor space, 'Image' menu */
+ PYMENU_WIZARDS,/* complex 'app' scripts */
+
+ /* entries put after Wizards don't appear at the Scripts win->Scripts menu;
+ * see define right below */
+
+ PYMENU_FACESELECT,
+ PYMENU_WEIGHTPAINT,
+ PYMENU_VERTEXPAINT,
+ PYMENU_UVCALCULATION,
+ PYMENU_ARMATURE,
+ PYMENU_SCRIPTTEMPLATE,
+ PYMENU_HELP,/*Main Help menu items - prob best to leave for 'official' ones*/
+ PYMENU_HELPSYSTEM,/* Resources, troubleshooting, system tools */
+ PYMENU_HELPWEBSITES,/* Help -> Websites submenu */
+ PYMENU_MESHFACEKEY, /* face key in mesh editmode */
+ PYMENU_ADDMESH, /* adds mesh */
+ PYMENU_TOTAL
+} PYMENUHOOKS;
+
+#define PYMENU_SCRIPTS_MENU_TOTAL (PYMENU_WIZARDS + 1)
+
+/* BPyMenuTable holds all registered pymenus, as linked lists for each menu
+ * where they can appear (see PYMENUHOOKS enum above).
+*/
+extern BPyMenu *BPyMenuTable[]; /* defined in BPY_menus.c */
+
+/* public functions: */
+int BPyMenu_Init( int usedir );
+void BPyMenu_RemoveAllEntries( void );
+void BPyMenu_PrintAllEntries( void );
+char *BPyMenu_CreatePupmenuStr( BPyMenu * pym, short group );
+char *BPyMenu_group_itoa( short group );
+struct BPyMenu *BPyMenu_GetEntry( short group, short pos );
+
+#endif /* BPY_MENUS_H */
diff --git a/source/blender/python/Makefile b/source/blender/python/Makefile
index 8e2a04b8449..b120dc6ad46 100644
--- a/source/blender/python/Makefile
+++ b/source/blender/python/Makefile
@@ -1,5 +1,5 @@
#
-# $Id$
+# $Id: Makefile 21094 2009-06-23 00:09:26Z gsrb3d $
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
diff --git a/source/blender/python/epy_doc_gen.py b/source/blender/python/epy_doc_gen.py
new file mode 100644
index 00000000000..f16c7504cb2
--- /dev/null
+++ b/source/blender/python/epy_doc_gen.py
@@ -0,0 +1,753 @@
+ # ***** BEGIN GPL LICENSE BLOCK *****
+ #
+ # This program is free software; you can redistribute it and/or
+ # modify it under the terms of the GNU General Public License
+ # as published by the Free Software Foundation; either version 2
+ # of the License, or (at your option) any later version.
+ #
+ # This program is distributed in the hope that it will be useful,
+ # but WITHOUT ANY WARRANTY; without even the implied warranty of
+ # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ # GNU General Public License for more details.
+ #
+ # You should have received a copy of the GNU General Public License
+ # along with this program; if not, write to the Free Software Foundation,
+ # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ #
+ # Contributor(s): Campbell Barton
+ #
+ # #**** END GPL LICENSE BLOCK #****
+
+script_help_msg = '''
+Usage,
+run this script from blenders root path once you have compiled blender
+ ./blender.bin -P source/blender/python/epy_doc_gen.py
+
+This will generate python files in "./source/blender/python/doc/bpy"
+Generate html docs by running...
+
+ epydoc source/blender/python/doc/bpy/ -v \\
+ -o source/blender/python/doc/html \\
+ --inheritance=included \\
+ --no-sourcecode \\
+ --graph=classtree \\
+ --graph-font-size=8
+
+'''
+
+# if you dont have graphvis installed ommit the --graph arg.
+
+# GLOBALS['BASEDIR'] = './source/blender/python/doc'
+
+import os
+
+SUBMODULES = {}
+INIT_SUBMODULES = {} # store initialized files
+
+INIT_SUBMODULES_IMPORTS = {} # dont import the same module twice
+
+def append_package(package_path, mod_name):
+
+ init_path = os.path.join(os.path.dirname(package_path), "__init__.py")
+
+ # avoid double ups
+ if mod_name:
+ imports = INIT_SUBMODULES_IMPORTS.setdefault(init_path, [])
+ if mod_name in imports:
+ return
+ imports.append(mod_name)
+
+ try:
+ os.makedirs(os.path.dirname(init_path)) # make the dirs if they are not there
+ except:
+ pass
+
+ # Open the new file for the first time, otherwise keep it open.
+ f = INIT_SUBMODULES.get(init_path)
+ if f == None:
+ f = INIT_SUBMODULES[init_path] = open(init_path, 'w')
+
+ if mod_name:
+ f.write("import %s\n" % mod_name)
+
+ return f
+
+def append_package_recursive(package_path, BASEPATH):
+ '''
+ assume the last item of package_path will be a file (not a dir thats created)
+ '''
+
+ package_path = os.path.splitext(package_path)[0] # incase of .py
+
+ try:
+ os.makedirs(os.path.join(BASEPATH, os.path.dirname(package_path))) # make the dirs if they are not there
+ except:
+ pass
+
+ new_path = BASEPATH
+
+ for mod_name in package_path.split(os.sep):
+ init_path = os.path.join(new_path, "__init__.py")
+ new_path = os.path.join(new_path, mod_name)
+ append_package(init_path, mod_name)
+
+
+def open_submodule(subpath, BASEPATH):
+ '''
+ This is a utility function that lets us quickly add submodules
+ '''
+
+ # create all the package paths leading up to this module
+ append_package_recursive(subpath, BASEPATH)
+
+ module_name = os.path.basename( os.path.splitext(subpath)[0] )
+ mod_path = os.path.join(BASEPATH, subpath)
+
+ # Open the new file for the first time, otherwise keep it open.
+ f = SUBMODULES.get(mod_path)
+ if f == None:
+ f = SUBMODULES[mod_path] = open(mod_path, 'w')
+
+ f = open(mod_path, 'w')
+ return f
+
+def close_all():
+ for files in (INIT_SUBMODULES.values(), SUBMODULES.values()):
+ for f in files:
+ if f.name.endswith('.py'):
+ f_name = f.name
+ f.close()
+
+ f = open(f_name, 'a')
+ f.write("\ndel __package__\n") # annoying, no need do show this
+
+
+ f.close()
+
+
+def range_str(val):
+ if val < -10000000: return '-inf'
+ if val > 10000000: return 'inf'
+ if type(val)==float:
+ return '%g' % val
+ else:
+ return str(val)
+
+def get_array_str(length):
+ if length > 0: return ' array of %d items' % length
+ else: return ''
+
+def full_rna_struct_path(rna_struct):
+ '''
+ Needed when referencing one struct from another
+ '''
+ nested = rna_struct.nested
+ if nested:
+ return "%s.%s" % (full_rna_struct_path(nested), rna_struct.identifier)
+ else:
+ return rna_struct.identifier
+
+def rna_id_ignore(rna_id):
+ if rna_id == "rna_type":
+ return True
+
+ if "_OT_" in rna_id:
+ return True
+ if "_MT_" in rna_id:
+ return True
+ if "_PT_" in rna_id:
+ return True
+
+ return False
+
+def write_func(rna, ident, out, func_type):
+ # Keyword attributes
+ kw_args = [] # "foo = 1", "bar=0.5", "spam='ENUM'"
+ kw_arg_attrs = [] # "@type mode: int"
+
+ rna_struct= rna.rna_type
+
+ # Operators and functions work differently
+ if func_type=='OPERATOR':
+ rna_func_name = rna_struct.identifier.split("_OT_")[-1]
+ rna_func_desc = rna_struct.description.strip()
+ items = rna_struct.properties.items()
+ else:
+ rna_func_name = rna.identifier
+ rna_func_desc = rna.description.strip()
+ items = rna.parameters.items()
+
+
+ for rna_prop_identifier, rna_prop in items:
+ if rna_id_ignore(rna_prop_identifier):
+ continue
+
+ # clear vars
+ val = val_error = val_str = rna_prop_type = None
+
+ # ['rna_type', 'name', 'array_length', 'description', 'hard_max', 'hard_min', 'identifier', 'precision', 'readonly', 'soft_max', 'soft_min', 'step', 'subtype', 'type']
+ #rna_prop= op_rna.rna_type.properties[attr]
+ rna_prop_type = rna_prop.type.lower() # enum, float, int, boolean
+
+
+ # only for rna functions, operators should not get pointers as args
+ if rna_prop_type=='pointer':
+ rna_prop_type_refine = "L{%s}" % rna_prop.fixed_type.identifier
+ else:
+ # Collections/Arrays can have a srna type
+ rna_prop_srna_type = rna_prop.srna
+ if rna_prop_srna_type:
+ print(rna_prop_srna_type.identifier)
+ rna_prop_type_refine = "L{%s}" % rna_prop_srna_type.identifier
+ else:
+ rna_prop_type_refine = rna_prop_type
+
+ del rna_prop_srna_type
+
+
+ try: length = rna_prop.array_length
+ except: length = 0
+
+ array_str = get_array_str(length)
+
+ if rna_prop.use_return:
+ kw_type_str= "@rtype: %s%s" % (rna_prop_type_refine, array_str)
+ kw_param_str= "@return: %s" % (rna_prop.description.strip())
+ else:
+ kw_type_str= "@type %s: %s%s" % (rna_prop_identifier, rna_prop_type_refine, array_str)
+ kw_param_str= "@param %s: %s" % (rna_prop_identifier, rna_prop.description.strip())
+
+ kw_param_set = False
+
+ if func_type=='OPERATOR':
+ try:
+ val = getattr(rna, rna_prop_identifier)
+ val_error = False
+ except:
+ val = "'<UNDEFINED>'"
+ val_error = True
+
+
+ if val_error:
+ val_str = val
+ elif rna_prop_type=='float':
+ if length==0:
+ val_str= '%g' % val
+ if '.' not in val_str and '-' not in val_str: # value could be 1e-05
+ val_str += '.0'
+ else:
+ # array
+ val_str = str(tuple(val))
+
+ kw_param_str += (' in (%s, %s)' % (range_str(rna_prop.hard_min), range_str(rna_prop.hard_max)))
+ kw_param_set= True
+
+ elif rna_prop_type=='int':
+ if length==0:
+ val_str='%d' % val
+ else:
+ val_str = str(tuple(val))
+
+ # print(dir(rna_prop))
+ kw_param_str += (' in (%s, %s)' % (range_str(rna_prop.hard_min), range_str(rna_prop.hard_max)))
+ # These strings dont have a max length???
+ #kw_param_str += ' (maximum length of %s)' % (rna_prop.max_length)
+ kw_param_set= True
+
+ elif rna_prop_type=='boolean':
+ if length==0:
+ if val: val_str='True'
+ else: val_str='False'
+ else:
+ val_str = str(tuple(val))
+
+ elif rna_prop_type=='enum':
+ # no array here?
+ val_str="'%s'" % val
+ # Too cramped
+ kw_param_str += (' in (%s)' % ', '.join(rna_prop.items.keys()))
+
+ kw_param_set= True
+
+ elif rna_prop_type=='string':
+ # no array here?
+ val_str='"%s"' % val
+
+ # todo - collection - array
+ # print (rna_prop.type)
+
+ kw_args.append('%s = %s' % (rna_prop_identifier, val_str))
+
+ # stora
+ else:
+ # currently functions dont have a default value
+ if not rna_prop.use_return:
+ kw_args.append('%s' % (rna_prop_identifier))
+ else:
+ kw_param_set = True
+
+
+ # Same for operators and functions
+ kw_arg_attrs.append(kw_type_str)
+ if kw_param_set:
+ kw_arg_attrs.append(kw_param_str)
+
+
+
+ out.write(ident+'def %s(%s):\n' % (rna_func_name, ', '.join(kw_args)))
+ out.write(ident+'\t"""\n')
+
+ # Descriptions could be multiline
+ for rna_func_desc_line in rna_func_desc.split('\n'):
+ out.write(ident+'\t%s\n' % rna_func_desc_line.strip())
+
+ for desc in kw_arg_attrs:
+ out.write(ident+'\t%s\n' % desc)
+
+ # out.write(ident+'\t@rtype: None\n') # implicit
+ out.write(ident+'\t"""\n')
+
+
+
+def rna2epy(BASEPATH):
+
+ # Use for faster lookups
+ # use rna_struct.identifier as the key for each dict
+ rna_struct_dict = {} # store identifier:rna lookups
+ rna_full_path_dict = {} # store the result of full_rna_struct_path(rna_struct)
+ rna_children_dict = {} # store all rna_structs nested from here
+ rna_references_dict = {} # store a list of rna path strings that reference this type
+ rna_functions_dict = {} # store all functions directly in this type (not inherited)
+ rna_words = set()
+
+ # def write_func(rna_func, ident):
+
+
+ def write_struct(rna_struct, ident):
+ identifier = rna_struct.identifier
+
+ rna_base = rna_struct.base
+
+ if rna_base:
+ out.write(ident+ 'class %s(%s):\n' % (identifier, rna_base.identifier))
+ rna_base_prop_keys = rna_base.properties.keys() # could be cached
+ rna_base_func_keys = [f.identifier for f in rna_base.functions]
+ else:
+ out.write(ident+ 'class %s:\n' % identifier)
+ rna_base_prop_keys = []
+ rna_base_func_keys = []
+
+ out.write(ident+ '\t"""\n')
+
+ title = 'The %s Object' % rna_struct.name
+ description = rna_struct.description.strip()
+ out.write(ident+ '\t%s\n' % title)
+ out.write(ident+ '\t%s\n' % ('=' * len(title)))
+ out.write(ident+ '\t\t%s\n' % description)
+ rna_words.update(description.split())
+
+
+ # For convenience, give a list of all places were used.
+ rna_refs= rna_references_dict[identifier]
+
+ if rna_refs:
+ out.write(ident+ '\t\t\n')
+ out.write(ident+ '\t\tReferences\n')
+ out.write(ident+ '\t\t==========\n')
+
+ for rna_ref_string in rna_refs:
+ out.write(ident+ '\t\t\t- L{%s}\n' % rna_ref_string)
+
+ out.write(ident+ '\t\t\n')
+
+ else:
+ out.write(ident+ '\t\t\n')
+ out.write(ident+ '\t\t(no references to this struct found)\n')
+ out.write(ident+ '\t\t\n')
+
+ for rna_prop_identifier, rna_prop in rna_struct.properties.items():
+
+ if rna_prop_identifier=='RNA': continue
+ if rna_id_ignore(rna_prop_identifier): continue
+ if rna_prop_identifier in rna_base_prop_keys: continue # does this prop exist in our parent class, if so skip
+
+ rna_desc = rna_prop.description.strip()
+
+ if rna_desc: rna_words.update(rna_desc.split())
+ if not rna_desc: rna_desc = rna_prop.name
+ if not rna_desc: rna_desc = 'Note - No documentation for this property!'
+
+ rna_prop_type = rna_prop.type.lower()
+
+ if rna_prop_type=='collection': collection_str = 'Collection of '
+ else: collection_str = ''
+
+ # some collections have a srna for their own properties
+ # TODO - arrays, however this isnt used yet
+ rna_prop_srna_type = rna_prop.srna
+ if rna_prop_srna_type:
+ collection_str = "L{%s} %s" % (rna_prop_srna_type.identifier, collection_str)
+ del rna_prop_srna_type
+
+ try: rna_prop_ptr = rna_prop.fixed_type
+ except: rna_prop_ptr = None
+
+ try: length = rna_prop.array_length
+ except: length = 0
+
+ array_str = get_array_str(length)
+
+ if rna_prop.editable: readonly_str = ''
+ else: readonly_str = ' (readonly)'
+
+ if rna_prop_ptr: # Use the pointer type
+ out.write(ident+ '\t@ivar %s: %s\n' % (rna_prop_identifier, rna_desc))
+ out.write(ident+ '\t@type %s: %sL{%s}%s%s\n' % (rna_prop_identifier, collection_str, rna_prop_ptr.identifier, array_str, readonly_str))
+ else:
+ if rna_prop_type == 'enum':
+ if 0:
+ out.write(ident+ '\t@ivar %s: %s in (%s)\n' % (rna_prop_identifier, rna_desc, ', '.join(rna_prop.items.keys())))
+ else:
+ out.write(ident+ '\t@ivar %s: %s in...\n' % (rna_prop_identifier, rna_desc))
+ for e, e_rna_prop in rna_prop.items.items():
+ #out.write(ident+ '\t\t- %s: %s\n' % (e, e_rna_prop.description)) # XXX - segfaults, FIXME
+ out.write(ident+ '\t\t- %s\n' % e)
+
+ out.write(ident+ '\t@type %s: %s%s%s\n' % (rna_prop_identifier, rna_prop_type, array_str, readonly_str))
+ elif rna_prop_type == 'int' or rna_prop_type == 'float':
+ out.write(ident+ '\t@ivar %s: %s\n' % (rna_prop_identifier, rna_desc))
+ out.write(ident+ '\t@type %s: %s%s%s in [%s, %s]\n' % (rna_prop_identifier, rna_prop_type, array_str, readonly_str, range_str(rna_prop.hard_min), range_str(rna_prop.hard_max) ))
+ elif rna_prop_type == 'string':
+ out.write(ident+ '\t@ivar %s: %s (maximum length of %s)\n' % (rna_prop_identifier, rna_desc, rna_prop.max_length))
+ out.write(ident+ '\t@type %s: %s%s%s\n' % (rna_prop_identifier, rna_prop_type, array_str, readonly_str))
+ else:
+ out.write(ident+ '\t@ivar %s: %s\n' % (rna_prop_identifier, rna_desc))
+ out.write(ident+ '\t@type %s: %s%s%s\n' % (rna_prop_identifier, rna_prop_type, array_str, readonly_str))
+
+
+ out.write(ident+ '\t"""\n\n')
+
+
+ # Write functions
+ # for rna_func in rna_struct.functions: # Better ignore inherited (line below)
+ for rna_func in rna_functions_dict[identifier]:
+ if rna_func not in rna_base_func_keys:
+ write_func(rna_func, ident+'\t', out, 'FUNCTION')
+
+ out.write('\n')
+
+ # Now write children recursively
+ for child in rna_children_dict[identifier]:
+ write_struct(child, ident + '\t')
+
+
+
+ # out = open(target_path, 'w')
+ out = open_submodule("types.py", BASEPATH) # bpy.types
+
+ def base_id(rna_struct):
+ try: return rna_struct.base.identifier
+ except: return '' # invalid id
+
+ #structs = [(base_id(rna_struct), rna_struct.identifier, rna_struct) for rna_struct in bpy.doc.structs.values()]
+ '''
+ structs = []
+ for rna_struct in bpy.doc.structs.values():
+ structs.append( (base_id(rna_struct), rna_struct.identifier, rna_struct) )
+ '''
+ structs = []
+ for rna_type_name in dir(bpy.types):
+ rna_type = getattr(bpy.types, rna_type_name)
+
+ try: rna_struct = rna_type.bl_rna
+ except: rna_struct = None
+
+ if rna_struct:
+ #if not rna_type_name.startswith('__'):
+
+ identifier = rna_struct.identifier
+
+ if not rna_id_ignore(identifier):
+ structs.append( (base_id(rna_struct), identifier, rna_struct) )
+
+ # Simple lookup
+ rna_struct_dict[identifier] = rna_struct
+
+ # Store full rna path 'GameObjectSettings' -> 'Object.GameObjectSettings'
+ rna_full_path_dict[identifier] = full_rna_struct_path(rna_struct)
+
+ # Store a list of functions, remove inherited later
+ rna_functions_dict[identifier]= list(rna_struct.functions)
+
+
+ # fill in these later
+ rna_children_dict[identifier]= []
+ rna_references_dict[identifier]= []
+
+
+ else:
+ print("Ignoring", rna_type_name)
+
+
+ # Sucks but we need to copy this so we can check original parent functions
+ rna_functions_dict__copy = {}
+ for key, val in rna_functions_dict.items():
+ rna_functions_dict__copy[key] = val[:]
+
+
+ structs.sort() # not needed but speeds up sort below, setting items without an inheritance first
+
+ # Arrange so classes are always defined in the correct order
+ deps_ok = False
+ while deps_ok == False:
+ deps_ok = True
+ rna_done = set()
+
+ for i, (rna_base, identifier, rna_struct) in enumerate(structs):
+
+ rna_done.add(identifier)
+
+ if rna_base and rna_base not in rna_done:
+ deps_ok = False
+ data = structs.pop(i)
+ ok = False
+ while i < len(structs):
+ if structs[i][1]==rna_base:
+ structs.insert(i+1, data) # insert after the item we depend on.
+ ok = True
+ break
+ i+=1
+
+ if not ok:
+ print('Dependancy "%s" could not be found for "%s"' % (identifier, rna_base))
+
+ break
+
+ # Done ordering structs
+
+
+ # precalc vars to avoid a lot of looping
+ for (rna_base, identifier, rna_struct) in structs:
+
+ if rna_base:
+ rna_base_prop_keys = rna_struct_dict[rna_base].properties.keys() # could cache
+ rna_base_func_keys = [f.identifier for f in rna_struct_dict[rna_base].functions]
+ else:
+ rna_base_prop_keys = []
+ rna_base_func_keys= []
+
+ # rna_struct_path = full_rna_struct_path(rna_struct)
+ rna_struct_path = rna_full_path_dict[identifier]
+
+ for rna_prop_identifier, rna_prop in rna_struct.properties.items():
+
+ if rna_prop_identifier=='RNA': continue
+ if rna_id_ignore(rna_prop_identifier): continue
+ if rna_prop_identifier in rna_base_prop_keys: continue
+
+
+ for rna_prop_ptr in (getattr(rna_prop, "fixed_type", None), getattr(rna_prop, "srna", None)):
+ # Does this property point to me?
+ if rna_prop_ptr:
+ rna_references_dict[rna_prop_ptr.identifier].append( "%s.%s" % (rna_struct_path, rna_prop_identifier) )
+
+ for rna_func in rna_struct.functions:
+ for rna_prop_identifier, rna_prop in rna_func.parameters.items():
+
+ if rna_prop_identifier=='RNA': continue
+ if rna_id_ignore(rna_prop_identifier): continue
+ if rna_prop_identifier in rna_base_func_keys: continue
+
+
+ try: rna_prop_ptr = rna_prop.fixed_type
+ except: rna_prop_ptr = None
+
+ # Does this property point to me?
+ if rna_prop_ptr:
+ rna_references_dict[rna_prop_ptr.identifier].append( "%s.%s" % (rna_struct_path, rna_func.identifier) )
+
+
+ # Store nested children
+ nested = rna_struct.nested
+ if nested:
+ rna_children_dict[nested.identifier].append(rna_struct)
+
+
+ if rna_base:
+ rna_funcs = rna_functions_dict[identifier]
+ if rna_funcs:
+ # Remove inherited functions if we have any
+ rna_base_funcs = rna_functions_dict__copy[rna_base]
+ rna_funcs[:] = [f for f in rna_funcs if f not in rna_base_funcs]
+
+ rna_functions_dict__copy.clear()
+ del rna_functions_dict__copy
+
+ # Sort the refs, just reads nicer
+ for rna_refs in rna_references_dict.values():
+ rna_refs.sort()
+
+ for (rna_base, identifier, rna_struct) in structs:
+ if rna_struct.nested:
+ continue
+
+ write_struct(rna_struct, '')
+
+
+ out.write('\n')
+ out.close()
+
+ # # We could also just run....
+ # os.system('epydoc source/blender/python/doc/rna.py -o ./source/blender/python/doc/html -v')
+
+ target_path = os.path.join(BASEPATH, "dump.py") # XXX - used for other funcs
+
+ # Write graphviz
+ out= open(target_path.replace('.py', '.dot'), 'w')
+ out.write('digraph "rna data api" {\n')
+ out.write('\tnode [style=filled, shape = "box"];\n')
+ out.write('\toverlap=false;\n')
+ out.write('\trankdir = LR;\n')
+ out.write('\tsplines=true;\n')
+ out.write('\tratio=auto;\n')
+
+
+
+ out.write('\tsize="10,10"\n')
+ #out.write('\tpage="8.5,11"\n')
+ #out.write('\tcenter=""\n')
+
+ def isop(rna_struct):
+ return '_OT_' in rna_struct.identifier
+
+
+ for (rna_base, identifier, rna_struct) in structs:
+ if isop(rna_struct):
+ continue
+
+ base = rna_struct.base
+
+
+ out.write('\t"%s";\n' % identifier)
+
+ for (rna_base, identifier, rna_struct) in structs:
+
+ if isop(rna_struct):
+ continue
+
+ base = rna_struct.base
+
+ if base and not isop(base):
+ out.write('\t"%s" -> "%s" [label="(base)" weight=1.0];\n' % (base.identifier, identifier))
+
+ nested = rna_struct.nested
+ if nested and not isop(nested):
+ out.write('\t"%s" -> "%s" [label="(nested)" weight=1.0];\n' % (nested.identifier, identifier))
+
+
+
+ rna_refs= rna_references_dict[identifier]
+
+ for rna_ref_string in rna_refs:
+
+ if '_OT_' in rna_ref_string:
+ continue
+
+ ref = rna_ref_string.split('.')[-2]
+ out.write('\t"%s" -> "%s" [label="%s" weight=0.01];\n' % (ref, identifier, rna_ref_string))
+
+
+ out.write('}\n')
+ out.close()
+
+ # # We could also just run....
+ # os.system('dot source/blender/python/doc/rna.dot -Tsvg -o ./source/blender/python/doc/rna.svg')
+
+
+ out= open(target_path.replace('.py', '.words'), 'w')
+ rna_words = list(rna_words)
+ rna_words.sort()
+ for w in rna_words:
+ out.write('%s\n' % w)
+
+
+def op2epy(BASEPATH):
+ # out = open(target_path, 'w')
+
+ op_mods = dir(bpy.ops)
+ op_mods.remove('add')
+ op_mods.remove('remove')
+
+ for op_mod_name in sorted(op_mods):
+ if op_mod_name.startswith('__'):
+ continue
+
+ # open the submodule
+ mod_path = os.path.join("ops", op_mod_name + ".py")
+ out = open_submodule(mod_path, BASEPATH)
+
+
+ op_mod = getattr(bpy.ops, op_mod_name)
+ operators = dir(op_mod)
+ for op in sorted(operators):
+ # rna = getattr(bpy.types, op).bl_rna
+ rna = getattr(op_mod, op).get_rna()
+ write_func(rna, '', out, 'OPERATOR')
+
+ out.write('\n')
+ out.close()
+
+def misc2epy(BASEPATH):
+ '''
+ Hard coded modules, try to avoid adding stuff here
+ '''
+
+ f = append_package(os.path.join(BASEPATH, ""), ""); # add a slash on the end of the base path
+ f.write('''
+"""
+@type data: L{bpy.types.Main}
+@var data: blender data is accessed from here
+"""
+''')
+
+ f = open_submodule("props.py", BASEPATH)
+ f.write('''
+MAX_INT= 2**31
+MAX_FLOAT= 1e+37
+def BoolProperty(attr, name="", description="", default=False):
+ """
+ return a new bool property
+ """
+def IntProperty(attr, name="", description="", min=-MAX_INT, max=MAX_INT, soft_min=-MAX_INT, soft_max=MAX_INT, default=0):
+ """
+ return a new int property
+ """
+def FloatProperty(attr, name="", description="", min=-MAX_FLOAT, max=MAX_FLOAT, soft_min=-MAX_FLOAT, soft_max=MAX_FLOAT, default=0.0):
+ """
+ return a new float property
+ """
+def StringProperty(attr, name="", description="", maxlen=0, default=""):
+ """
+ return a new string property
+ """
+def EnumProperty(attr, items, name="", description="", default=""):
+ """
+ return a new enum property
+ """
+''')
+
+
+if __name__ == '__main__':
+ if 'bpy' not in dir():
+ print("\nError, this script must run from inside blender2.5")
+ print(script_help_msg)
+ else:
+ misc2epy('source/blender/python/doc/bpy') # first to write in info in some of the modules.
+ rna2epy('source/blender/python/doc/bpy')
+ op2epy('source/blender/python/doc/bpy')
+
+
+ close_all()
+
+ import sys
+ sys.exit()
diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c
index ae19db28011..9bd3b4831db 100644
--- a/source/blender/python/generic/bgl.c
+++ b/source/blender/python/generic/bgl.c
@@ -1613,4 +1613,3 @@ PyObject *BGL_Init(void)
return mod;
}
-
diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c
index 0b5129b79fa..ffd34139cf5 100644
--- a/source/blender/python/generic/bpy_internal_import.c
+++ b/source/blender/python/generic/bpy_internal_import.c
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: bpy_internal_import.c 21094 2009-06-23 00:09:26Z gsrb3d $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/blender/python/generic/bpy_internal_import.h b/source/blender/python/generic/bpy_internal_import.h
index 37136d46c9e..fc4b31a917c 100644
--- a/source/blender/python/generic/bpy_internal_import.h
+++ b/source/blender/python/generic/bpy_internal_import.h
@@ -1,5 +1,5 @@
/*
- * $Id$
+ * $Id: bpy_internal_import.h 21094 2009-06-23 00:09:26Z gsrb3d $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/blender/python/intern/bpy_operator.h b/source/blender/python/intern/bpy_operator.h
index 1a73b3eee55..1d256047eae 100644
--- a/source/blender/python/intern/bpy_operator.h
+++ b/source/blender/python/intern/bpy_operator.h
@@ -1,6 +1,6 @@
/**
- * $Id$
+ * $Id: bpy_operator.h 21094 2009-06-23 00:09:26Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/python/intern/bpy_operator_wrap.c b/source/blender/python/intern/bpy_operator_wrap.c
index 0c1eafb4948..48a2655ecb2 100644
--- a/source/blender/python/intern/bpy_operator_wrap.c
+++ b/source/blender/python/intern/bpy_operator_wrap.c
@@ -1,4 +1,3 @@
-
/**
* $Id$
*
diff --git a/source/blender/python/intern/bpy_operator_wrap.h b/source/blender/python/intern/bpy_operator_wrap.h
index b61fd1323f1..c6c34559e14 100644
--- a/source/blender/python/intern/bpy_operator_wrap.h
+++ b/source/blender/python/intern/bpy_operator_wrap.h
@@ -1,6 +1,6 @@
/**
- * $Id$
+ * $Id: bpy_operator_wrap.h 21094 2009-06-23 00:09:26Z gsrb3d $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/python/intern/bpy_ui.c b/source/blender/python/intern/bpy_ui.c
new file mode 100644
index 00000000000..ab50ebd8bd5
--- /dev/null
+++ b/source/blender/python/intern/bpy_ui.c
@@ -0,0 +1,69 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "bpy_ui.h"
+#include "bpy_util.h"
+#include "bpy_rna.h" /* for rna buttons */
+#include "bpy_operator.h" /* for setting button operator properties */
+
+#include "WM_types.h" /* for WM_OP_INVOKE_DEFAULT & friends */
+
+#include "BLI_dynstr.h"
+
+#include "MEM_guardedalloc.h"
+#include "BKE_global.h" /* evil G.* */
+#include "BKE_context.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h" /* only for SpaceLink */
+#include "UI_interface.h"
+#include "WM_api.h"
+
+/* Dummy Module, may want to include non RNA UI functions here, else it can be removed */
+
+static struct PyMethodDef ui_methods[] = {
+ {NULL, NULL, 0, NULL}
+};
+
+static struct PyModuleDef ui_module = {
+ PyModuleDef_HEAD_INIT,
+ "_bpy.ui",
+ "",
+ -1,/* multiple "initialization" just copies the module dict. */
+ ui_methods,
+ NULL, NULL, NULL, NULL
+};
+
+PyObject *BPY_ui_module( void )
+{
+ PyObject *submodule;
+ submodule= PyModule_Create(&ui_module);
+
+ /* INCREF since its its assumed that all these functions return the
+ * module with a new ref like PyDict_New, since they are passed to
+ * PyModule_AddObject which steals a ref */
+ Py_INCREF(submodule);
+
+ return submodule;
+}
diff --git a/source/blender/python/intern/bpy_ui.h b/source/blender/python/intern/bpy_ui.h
new file mode 100644
index 00000000000..95afa1f08c8
--- /dev/null
+++ b/source/blender/python/intern/bpy_ui.h
@@ -0,0 +1,31 @@
+/**
+ * $Id: bpy_ui.h 21094 2009-06-23 00:09:26Z gsrb3d $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef BPY_UI_H__
+#define BPY_UI_H__
+
+#include <Python.h>
+
+PyObject *BPY_ui_module( void );
+
+#endif
diff --git a/source/blender/python/rna_dump.py b/source/blender/python/rna_dump.py
index 89240715584..b4d155890c8 100644
--- a/source/blender/python/rna_dump.py
+++ b/source/blender/python/rna_dump.py
@@ -19,113 +19,113 @@
# #**** END GPL LICENSE BLOCK #****
if 1:
- # Print once every 1000
- GEN_PATH = True
- PRINT_DATA = False
- PRINT_DATA_INT = 1000
- VERBOSE = False
- VERBOSE_TYPE = False
- MAX_RECURSIVE = 8
+ # Print once every 1000
+ GEN_PATH = True
+ PRINT_DATA = False
+ PRINT_DATA_INT = 1000
+ VERBOSE = False
+ VERBOSE_TYPE = False
+ MAX_RECURSIVE = 8
else:
- # Print everything
- GEN_PATH = True
- PRINT_DATA = True
- PRINT_DATA_INT = 0
- VERBOSE = False
- VERBOSE_TYPE = False
- MAX_RECURSIVE = 8
+ # Print everything
+ GEN_PATH = True
+ PRINT_DATA = True
+ PRINT_DATA_INT = 0
+ VERBOSE = False
+ VERBOSE_TYPE = False
+ MAX_RECURSIVE = 8
seek_count = [0]
def seek(r, txt, recurs):
- seek_count[0] += 1
+ seek_count[0] += 1
- if PRINT_DATA_INT:
- if not (seek_count[0] % PRINT_DATA_INT):
- print(seek_count[0], txt)
+ if PRINT_DATA_INT:
+ if not (seek_count[0] % PRINT_DATA_INT):
+ print(seek_count[0], txt)
- if PRINT_DATA:
- print(txt)
+ if PRINT_DATA:
+ print(txt)
- newtxt = ''
+ newtxt = ''
- if recurs > MAX_RECURSIVE:
- #print ("Recursion is over max")
- #print (txt)
- return
+ if recurs > MAX_RECURSIVE:
+ #print ("Recursion is over max")
+ #print (txt)
+ return
- type_r = type(r)
+ type_r = type(r)
- # print(type_r)
- # print(dir(r))
+ # print(type_r)
+ # print(dir(r))
- # basic types
- if type_r in (float, int, bool, type(None)):
- if PRINT_DATA:
- print(txt + ' -> ' + str(r))
- return
+ # basic types
+ if type_r in (float, int, bool, type(None)):
+ if PRINT_DATA:
+ print(txt + ' -> ' + str(r))
+ return
- if type_r == str:
- if PRINT_DATA:
- print(txt + ' -> "' + str(r) + '"')
- return
+ if type_r == str:
+ if PRINT_DATA:
+ print(txt + ' -> "' + str(r) + '"')
+ return
- try: keys = r.keys()
- except: keys = None
+ try: keys = r.keys()
+ except: keys = None
- if keys != None:
- if PRINT_DATA:
- print(txt + '.keys() - ' + str(r.keys()))
+ if keys != None:
+ if PRINT_DATA:
+ print(txt + '.keys() - ' + str(r.keys()))
- try: __members__ = dir(r)
- except: __members__ = []
+ try: __members__ = dir(r)
+ except: __members__ = []
- for item in __members__:
- if item.startswith('__'):
- continue
+ for item in __members__:
+ if item.startswith('__'):
+ continue
- if GEN_PATH: newtxt = txt + '.' + item
+ if GEN_PATH: newtxt = txt + '.' + item
- if item == 'rna_type' and VERBOSE_TYPE==False: # just avoid because it spits out loads of data
- continue
+ if item == 'rna_type' and VERBOSE_TYPE==False: # just avoid because it spits out loads of data
+ continue
- try: value = getattr(r, item)
- except: value = None
+ try: value = getattr(r, item)
+ except: value = None
- seek( value, newtxt, recurs + 1)
+ seek( value, newtxt, recurs + 1)
- if keys:
- for k in keys:
- if GEN_PATH: newtxt = txt + '["' + k + '"]'
- seek(r.__getitem__(k), newtxt, recurs+1)
+ if keys:
+ for k in keys:
+ if GEN_PATH: newtxt = txt + '["' + k + '"]'
+ seek(r.__getitem__(k), newtxt, recurs+1)
- else:
- try: length = len( r )
- except: length = 0
+ else:
+ try: length = len( r )
+ except: length = 0
- if VERBOSE==False and length >= 4:
- for i in (0, length-1):
- if i>0:
- if PRINT_DATA:
- print((' '*len(txt)) + ' ... skipping '+str(length-2)+' items ...')
+ if VERBOSE==False and length >= 4:
+ for i in (0, length-1):
+ if i>0:
+ if PRINT_DATA:
+ print((' '*len(txt)) + ' ... skipping '+str(length-2)+' items ...')
- if GEN_PATH: newtxt = txt + '[' + str(i) + ']'
- seek(r[i], newtxt, recurs+1)
- else:
- for i in range(length):
- if GEN_PATH: newtxt = txt + '[' + str(i) + ']'
- seek(r[i], newtxt, recurs+1)
+ if GEN_PATH: newtxt = txt + '[' + str(i) + ']'
+ seek(r[i], newtxt, recurs+1)
+ else:
+ for i in range(length):
+ if GEN_PATH: newtxt = txt + '[' + str(i) + ']'
+ seek(r[i], newtxt, recurs+1)
seek(bpy.data, 'bpy.data', 0)
# seek(bpy.types, 'bpy.types', 0)
'''
for d in dir(bpy.types):
- t = getattr(bpy.types, d)
+ t = getattr(bpy.types, d)
try: r = t.bl_rna
- except: r = None
- if r:
+ except: r = None
+ if r:
seek(r, 'bpy.types.' + d + '.bl_rna', 0)
'''
diff --git a/source/blender/python/simple_enum_gen.py b/source/blender/python/simple_enum_gen.py
index bc7a2df9fb6..a536f04ecde 100644
--- a/source/blender/python/simple_enum_gen.py
+++ b/source/blender/python/simple_enum_gen.py
@@ -19,24 +19,24 @@
# #**** END GPL LICENSE BLOCK #****
defs = """
- SPACE_EMPTY,
- SPACE_VIEW3D,
- SPACE_IPO,
- SPACE_OUTLINER,
- SPACE_BUTS,
- SPACE_FILE,
+ SPACE_EMPTY,
+ SPACE_VIEW3D,
+ SPACE_IPO,
+ SPACE_OUTLINER,
+ SPACE_BUTS,
+ SPACE_FILE,
SPACE_IMAGE,
- SPACE_INFO,
- SPACE_SEQ,
- SPACE_TEXT,
- SPACE_IMASEL,
- SPACE_SOUND,
- SPACE_ACTION,
- SPACE_NLA,
- SPACE_SCRIPT,
- SPACE_TIME,
- SPACE_NODE,
- SPACEICONMAX
+ SPACE_INFO,
+ SPACE_SEQ,
+ SPACE_TEXT,
+ SPACE_IMASEL,
+ SPACE_SOUND,
+ SPACE_ACTION,
+ SPACE_NLA,
+ SPACE_SCRIPT,
+ SPACE_TIME,
+ SPACE_NODE,
+ SPACEICONMAX
"""
print '\tmod = PyModule_New("dummy");'
@@ -44,21 +44,21 @@ print '\tPyModule_AddObject( submodule, "key", mod );'
for d in defs.split('\n'):
- d = d.replace(',', ' ')
- w = d.split()
+ d = d.replace(',', ' ')
+ w = d.split()
- if not w:
- continue
+ if not w:
+ continue
- try: w.remove("#define")
- except: pass
+ try: w.remove("#define")
+ except: pass
- # print w
+ # print w
- val = w[0]
- py_val = w[0]
+ val = w[0]
+ py_val = w[0]
- print '\tPyModule_AddObject( mod, "%s", PyLong_FromSize_t(%s) );' % (val, py_val)
+ print '\tPyModule_AddObject( mod, "%s", PyLong_FromSize_t(%s) );' % (val, py_val)
diff --git a/source/blender/readblenfile/intern/BLO_readblenfile.c b/source/blender/readblenfile/intern/BLO_readblenfile.c
index 7c876c96a86..57d16416dd8 100644
--- a/source/blender/readblenfile/intern/BLO_readblenfile.c
+++ b/source/blender/readblenfile/intern/BLO_readblenfile.c
@@ -168,4 +168,3 @@ cleanup:
return bfd;
}
-
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index 9199a0a33ba..42c91b7315b 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -28,7 +28,7 @@ FILE(GLOB SRC intern/source/*.c intern/raytrace/*.cpp)
SET(INC
intern/include ../../../intern/guardedalloc ../blenlib ../makesdna
- extern/include ../blenkernel ../imbuf
+ extern/include ../blenkernel ../imbuf ../bmesh
../include ../../kernel/gen_messaging ../blenloader
../../../intern/smoke/extern
../makesrna
diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript
index 366f6bd723c..def2a8e777a 100644
--- a/source/blender/render/SConscript
+++ b/source/blender/render/SConscript
@@ -6,7 +6,7 @@ raysources = env.Glob('intern/raytrace/*.cpp')
incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna ../makesrna'
incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf'
-incs += ' ../include ../blenloader ../../../intern/smoke/extern'
+incs += ' ../include ../blenloader ../../../intern/smoke/extern ../bmesh'
cflags = env['CCFLAGS']
cxxflags = env['CXXFLAGS']
diff --git a/source/blender/render/intern/include/raycounter.h b/source/blender/render/intern/include/raycounter.h
index 5377a1147af..38f4aabc1ed 100644
--- a/source/blender/render/intern/include/raycounter.h
+++ b/source/blender/render/intern/include/raycounter.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: raycounter.h 23649 2009-10-06 02:56:11Z jaguarandi $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h
index e16ec83fb61..a21c7ef4f50 100644
--- a/source/blender/render/intern/include/rayobject.h
+++ b/source/blender/render/intern/include/rayobject.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayobject.h 23651 2009-10-06 03:40:50Z aligorith $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/raytrace/reorganize.h b/source/blender/render/intern/raytrace/reorganize.h
index 92667d8de62..34bbb0b6b84 100644
--- a/source/blender/render/intern/raytrace/reorganize.h
+++ b/source/blender/render/intern/raytrace/reorganize.h
@@ -27,8 +27,8 @@
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
-#include <algorithm>
#include <math.h>
+#include <algorithm>
#include <vector>
#include <queue>
@@ -168,7 +168,7 @@ void pushup(Node *parent)
{
float c_area = bb_area(child->bb, child->bb+3) ;
int nchilds = count_childs(child);
- float original_cost = ((p_area != 0.0f)? (c_area / p_area)*nchilds: 1.0f) + 1;
+ float original_cost = (c_area / p_area)*nchilds + 1;
float flatten_cost = nchilds;
if(flatten_cost < original_cost && nchilds >= 2)
{
@@ -299,6 +299,7 @@ float bvh_refit(Node *node)
* with the purpose to reduce the expected cost (eg.: number of BB tests).
*/
#include <vector>
+#include <cmath>
#define MAX_CUT_SIZE 16
#define MAX_OPTIMIZE_CHILDS MAX_CUT_SIZE
@@ -406,7 +407,7 @@ struct VBVH_optimalPackSIMD
for(Node *child = node->child; child && RE_rayobject_isAligned(child); child = child->sibling)
{
this->child[nchilds] = child;
- this->child_hit_prob[nchilds] = (parent_area != 0.0f)? bb_area(child->bb, child->bb+3) / parent_area: 1.0f;
+ this->child_hit_prob[nchilds] = bb_area(child->bb, child->bb+3) / parent_area;
nchilds++;
}
@@ -476,7 +477,7 @@ struct VBVH_optimalPackSIMD
float parent_area = bb_area(node->bb, node->bb+3);
for(Node *child = node->child; child && RE_rayobject_isAligned(child); child = child->sibling)
{
- cost += ((parent_area != 0.0f)? ( bb_area(child->bb, child->bb+3) / parent_area ): 1.0f) * child->get_cost(1);
+ cost += ( bb_area(child->bb, child->bb+3) / parent_area ) * child->get_cost(1);
}
cost += testcost(nchilds);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 4436bdb9261..a87518bd668 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1468,7 +1468,7 @@ static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int
if(sd->uvco && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
for(i=0; i<sd->totuv; i++) {
if(num != DMCACHE_NOTFOUND) {
- MFace *mface = dm->getFaceData(dm, num, CD_MFACE);
+ MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE);
MTFace *mtface = (MTFace*)CustomData_get_layer_n(&dm->faceData, CD_MTFACE, i);
mtface += num;
@@ -1485,7 +1485,7 @@ static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int
if(sd->mcol && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
for(i=0; i<sd->totcol; i++) {
if(num != DMCACHE_NOTFOUND) {
- MFace *mface = dm->getFaceData(dm, num, CD_MFACE);
+ MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE);
MCol *mc = (MCol*)CustomData_get_layer_n(&dm->faceData, CD_MCOL, i);
mc += num * 4;
@@ -1706,8 +1706,8 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if(ma->amb != 0.0f)
dosurfacecache= 1;
- totface= psmd->dm->getNumFaces(psmd->dm);
- origindex= psmd->dm->getFaceDataArray(psmd->dm, CD_ORIGINDEX);
+ totface= psmd->dm->getNumTessFaces(psmd->dm);
+ origindex= psmd->dm->getTessFaceDataArray(psmd->dm, CD_ORIGINDEX);
for(a=0; a<totface; a++)
strandbuf->totbound= MAX2(strandbuf->totbound, (origindex)? origindex[a]: a);
@@ -1765,7 +1765,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
num= pa->num_dmcache;
if(num == DMCACHE_NOTFOUND)
- if(pa->num < psmd->dm->getNumFaces(psmd->dm))
+ if(pa->num < psmd->dm->getNumTessFaces(psmd->dm))
num= pa->num;
get_particle_uvco_mcol(part->from, psmd->dm, pa->fuv, num, &sd);
@@ -1842,7 +1842,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
num = parent->num_dmcache;
if(num == DMCACHE_NOTFOUND)
- if(parent->num < psmd->dm->getNumFaces(psmd->dm))
+ if(parent->num < psmd->dm->getNumTessFaces(psmd->dm))
num = parent->num;
get_particle_uvco_mcol(part->from, psmd->dm, parent->fuv, num, &sd);
@@ -2668,8 +2668,8 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
for(a1=0; (a1<ob->totcol || (a1==0 && ob->totcol==0)); a1++) {
ma= give_render_material(re, ob, a1+1);
- end= dm->getNumFaces(dm);
- mface= dm->getFaceArray(dm);
+ end= dm->getNumTessFaces(dm);
+ mface= dm->getTessFaceArray(dm);
for(a=0; a<end; a++, mface++) {
int v1, v2, v3, v4, flag;
@@ -3069,10 +3069,10 @@ static struct edgesort *make_mesh_edge_lookup(DerivedMesh *dm, int *totedgesort)
unsigned int *mcol=NULL;
int a, totedge=0, totface;
- mface= dm->getFaceArray(dm);
- totface= dm->getNumFaces(dm);
- tface= dm->getFaceDataArray(dm, CD_MTFACE);
- mcol= dm->getFaceDataArray(dm, CD_MCOL);
+ mface= dm->getTessFaceArray(dm);
+ totface= dm->getNumTessFaces(dm);
+ tface= dm->getTessFaceDataArray(dm, CD_MTFACE);
+ mcol= dm->getTessFaceDataArray(dm, CD_MCOL);
if(mcol==NULL && tface==NULL) return NULL;
@@ -3290,7 +3290,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
totvert= dm->getNumVerts(dm);
/* attempt to autsmooth on original mesh, only without subsurf */
- if(do_autosmooth && me->totvert==totvert && me->totface==dm->getNumFaces(dm))
+ if(do_autosmooth && me->totvert==totvert && me->totface==dm->getNumTessFaces(dm))
use_original_normals= 1;
ms = (totvert==me->totvert)?me->msticky:NULL;
@@ -3351,8 +3351,8 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
}
if(ok) {
- end= dm->getNumFaces(dm);
- mface= dm->getFaceArray(dm);
+ end= dm->getNumTessFaces(dm);
+ mface= dm->getTessFaceArray(dm);
for(a=0; a<end; a++, mface++) {
int v1, v2, v3, v4, flag;
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index 4f86f67f0e3..4f23df3c18c 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -200,7 +200,7 @@ static void pointdensity_cache_object(Render *re, PointDensity *pd, Object *ob)
for(i=0; i < pd->totpoints; i++, mvert++) {
float co[3];
-
+
VECCOPY(co, mvert->co);
switch(pd->ob_cache_space) {
@@ -246,7 +246,7 @@ static void cache_pointdensity(Render *re, Tex *tex)
else if (pd->source == TEX_PD_OBJECT) {
Object *ob = pd->object;
if (ob) pointdensity_cache_object(re, pd, ob);
- }
+ }
}
static void free_pointdensity(Render *re, Tex *tex)
diff --git a/source/blender/render/intern/source/rayobject_blibvh.c b/source/blender/render/intern/source/rayobject_blibvh.c
index d824719a2ac..16c2dcb83d8 100644
--- a/source/blender/render/intern/source/rayobject_blibvh.c
+++ b/source/blender/render/intern/source/rayobject_blibvh.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayobject_blibvh.c 23649 2009-10-06 02:56:11Z jaguarandi $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/source/rayobject_instance.c b/source/blender/render/intern/source/rayobject_instance.c
index 25765c4763a..a3e062c01c6 100644
--- a/source/blender/render/intern/source/rayobject_instance.c
+++ b/source/blender/render/intern/source/rayobject_instance.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayobject_instance.c 23763 2009-10-10 18:42:20Z jaguarandi $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/source/rayobject_octree.c b/source/blender/render/intern/source/rayobject_octree.c
index 6d99d961e26..98265d166d0 100644
--- a/source/blender/render/intern/source/rayobject_octree.c
+++ b/source/blender/render/intern/source/rayobject_octree.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayobject_octree.c 23649 2009-10-06 02:56:11Z jaguarandi $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/source/rayobject_raycounter.c b/source/blender/render/intern/source/rayobject_raycounter.c
index 16446bde501..4e5a5ddb844 100644
--- a/source/blender/render/intern/source/rayobject_raycounter.c
+++ b/source/blender/render/intern/source/rayobject_raycounter.c
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: rayobject_raycounter.c 23649 2009-10-06 02:56:11Z jaguarandi $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 806cafaf89b..033a753bd62 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -379,25 +379,6 @@ void renderspothalo(ShadeInput *shi, float *col, float alpha)
/* ---------------- shaders ----------------------- */
-static double Normalize_d(double *n)
-{
- double d;
-
- d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
-
- if(d>0.00000000000000001) {
- d= sqrt(d);
-
- n[0]/=d;
- n[1]/=d;
- n[2]/=d;
- } else {
- n[0]=n[1]=n[2]= 0.0;
- d= 0.0;
- }
- return d;
-}
-
/* mix of 'real' fresnel and allowing control. grad defines blending gradient */
float fresnel_fac(float *view, float *vn, float grad, float fac)
{
@@ -436,10 +417,10 @@ static float area_lamp_energy(float (*area)[3], float *co, float *vn)
VECSUB(vec[2], co, area[2]);
VECSUB(vec[3], co, area[3]);
- Normalize_d(vec[0]);
- Normalize_d(vec[1]);
- Normalize_d(vec[2]);
- Normalize_d(vec[3]);
+ normalize_dv3(vec[0]);
+ normalize_dv3(vec[1]);
+ normalize_dv3(vec[2]);
+ normalize_dv3(vec[3]);
/* cross product */
CROSS(cross[0], vec[0], vec[1]);
@@ -447,10 +428,10 @@ static float area_lamp_energy(float (*area)[3], float *co, float *vn)
CROSS(cross[2], vec[2], vec[3]);
CROSS(cross[3], vec[3], vec[0]);
- Normalize_d(cross[0]);
- Normalize_d(cross[1]);
- Normalize_d(cross[2]);
- Normalize_d(cross[3]);
+ normalize_dv3(cross[0]);
+ normalize_dv3(cross[1]);
+ normalize_dv3(cross[2]);
+ normalize_dv3(cross[3]);
/* angles */
rad[0]= vec[0][0]*vec[1][0]+ vec[0][1]*vec[1][1]+ vec[0][2]*vec[1][2];
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 88d042e7b97..673bb53b215 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -953,7 +953,7 @@ StrandSurface *cache_strand_surface(Render *re, ObjectRen *obr, DerivedMesh *dm,
int a, totvert, totface;
totvert= dm->getNumVerts(dm);
- totface= dm->getNumFaces(dm);
+ totface= dm->getNumTessFaces(dm);
for(mesh=re->strandsurface.first; mesh; mesh=mesh->next)
if(mesh->obr.ob == obr->ob && mesh->obr.par == obr->par
@@ -987,7 +987,7 @@ StrandSurface *cache_strand_surface(Render *re, ObjectRen *obr, DerivedMesh *dm,
mul_m4_v3(mat, co[a]);
}
- mface= dm->getFaceArray(dm);
+ mface= dm->getTessFaceArray(dm);
for(a=0; a<mesh->totface; a++, mface++) {
mesh->face[a][0]= mface->v1;
mesh->face[a][1]= mface->v2;
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index ce7474af477..ae51c5b395e 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -39,7 +39,7 @@ SET(INC .
../python
../nodes
../gpu
- ../blenfont
+ ../blenfont ../bmesh
${OPENGL_INCLUDE_DIR}
)
diff --git a/source/blender/windowmanager/SConscript b/source/blender/windowmanager/SConscript
index 179b1ddc998..790b1e108da 100644
--- a/source/blender/windowmanager/SConscript
+++ b/source/blender/windowmanager/SConscript
@@ -9,7 +9,7 @@ sources = env.Glob('intern/*.c')
incs = '. ../editors/include ../python ../makesdna ../blenlib ../blenkernel'
incs += ' ../nodes ../imbuf ../blenloader ../render/extern/include'
incs += ' ../radiosity/extern/include ../../kernel/gen_system'
-incs += ' ../makesrna ../gpu ../blenfont'
+incs += ' ../makesrna ../gpu ../blenfont ../bmesh'
incs += ' #/intern/guardedalloc #/intern/memutil #/intern/ghost'
incs += ' #/intern/elbeem #/extern/glew/include'
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index db668390b88..adf0e9d2001 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -57,6 +57,7 @@
#include "BKE_material.h" /* clear_matcopybuf */
#include "BLI_blenlib.h"
+#include "BLI_cellalloc.h"
#include "RE_pipeline.h" /* RE_ free stuff */
@@ -329,8 +330,11 @@ void WM_exit(bContext *C)
SYS_DeleteSystem(SYS_GetSystem());
- if(MEM_get_memory_blocks_in_use()!=0) {
- printf("Error Totblock: %d\n", MEM_get_memory_blocks_in_use());
+ if(MEM_get_memory_blocks_in_use()!=0 || BLI_cellalloc_get_totblock()!=0) {
+ printf("Error Totblock: %d\n",
+ BLI_cellalloc_get_totblock()+MEM_get_memory_blocks_in_use());
+ BLI_cellalloc_printleaks();
+ BLI_cellalloc_destroy();
MEM_printmemlist();
}
wm_autosave_delete();
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 09c11bcfda5..efd05114d9a 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -2189,15 +2189,15 @@ int WM_gesture_circle_modal(bContext *C, wmOperator *op, wmEvent *event)
int sx, sy;
if(event->type== MOUSEMOVE) {
- wm_subwindow_getorigin(CTX_wm_window(C), gesture->swinid, &sx, &sy);
+ wm_subwindow_getorigin(CTX_wm_window(C), gesture->swinid, &sx, &sy);
- rect->xmin= event->x - sx;
- rect->ymin= event->y - sy;
+ rect->xmin= event->x - sx;
+ rect->ymin= event->y - sy;
- wm_gesture_tag_redraw(C);
+ wm_gesture_tag_redraw(C);
- if(gesture->mode)
- gesture_circle_apply(C, op);
+ if(gesture->mode)
+ gesture_circle_apply(C, op);
}
else if (event->type==EVT_MODAL_MAP) {
switch (event->val) {
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index e9e6c982fde..f6eb2741945 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -42,6 +42,7 @@ INCLUDE_DIRECTORIES(
../blender/windowmanager
../kernel/gen_messaging
../kernel/gen_system
+ ../blender/bmesh
)
IF(WIN32)
@@ -106,7 +107,6 @@ ADD_EXECUTABLE(blender ${EXETYPE} ${EXESRC})
SET(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR})
-IF(WITH_INSTALL)
IF(UNIX)
ADD_CUSTOM_COMMAND(TARGET blender
@@ -116,7 +116,6 @@ IF(WITH_INSTALL)
#COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/text/* ${TARGETDIR}/
)
ENDIF(UNIX)
-
IF(UNIX AND NOT APPLE)
# Local installation, "make install" can be done after this optionally
@@ -162,7 +161,6 @@ IF(WITH_INSTALL)
COMMAND rm -rf ${TARGETDIR}/.blender/python/lib/python${PYTHON_VERSION}/site-packages
COMMAND mkdir ${TARGETDIR}/.blender/python/lib/python${PYTHON_VERSION}/site-packages # python needs it.
-
COMMAND rm -f ${TARGETDIR}/.blender/python/lib/python${PYTHON_VERSION}/lib-dynload/_tkinter.so
COMMAND find ${TARGETDIR}/.blender/python/lib/python${PYTHON_VERSION} -name "test" -prune -exec rm -rf {} "\;"
COMMAND find ${TARGETDIR}/.blender/python/lib/python${PYTHON_VERSION} -name "*.py?" -exec rm -rf {} "\;"
@@ -220,12 +218,10 @@ IF(WITH_INSTALL)
# end "make install"
ENDIF(UNIX AND NOT APPLE)
-
IF(APPLE)
SET(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blender.app)
SET(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
SET(TARGETINFO ${TARGETDIR}/blender.app/Contents/Info.plist)
-
ADD_CUSTOM_COMMAND(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND cp -Rf ${SOURCEINFO} ${TARGETDIR}/blender.app/Contents/
@@ -268,7 +264,6 @@ IF(WITH_INSTALL)
COMMAND find ${TARGETDIR}/blender.app -name __MACOSX -prune -exec rm -rf {} "\;"
)
ENDIF(APPLE)
-
IF(WIN32)
ADD_CUSTOM_COMMAND(TARGET blender
POST_BUILD
@@ -301,7 +296,6 @@ IF(WITH_INSTALL)
COMMAND copy /Y \"${LIBDIR}\\pthreads\\lib\\pthreadVC2.dll\" \"${TARGETDIR}\\\"
# COMMAND copy /Y \"${LIBDIR}\\samplerate\\lib\\libsamplerate-0.dll\" \"${TARGETDIR}\\\"
)
-
IF(WITH_INTERNATIONAL)
ADD_CUSTOM_COMMAND(TARGET blender
POST_BUILD
@@ -352,10 +346,7 @@ IF(WITH_INSTALL)
)
ENDIF(WITH_OPENAL)
-
-
ENDIF(WIN32)
-ENDIF(WITH_INSTALL)
ADD_DEPENDENCIES(blender makesdna)
@@ -420,8 +411,13 @@ ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
bf_python
bf_gen_python
bf_ikplugin
+<<<<<<< .working
+ bf_bmesh
+ bf_blenkernel
+=======
bf_modifiers
bf_blenkernel
+>>>>>>> .merge-right.r30358
bf_nodes
bf_gpu
bf_blenloader
@@ -484,7 +480,6 @@ ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
bf_decimation
)
-
IF(WITH_CXX_GUARDEDALLOC)
SET(BLENDER_SORTED_LIBS ${BLENDER_SORTED_LIBS} bf_guardedalloc_cpp)
ENDIF(WITH_CXX_GUARDEDALLOC)
diff --git a/source/creator/creator.c b/source/creator/creator.c
index c3499a5788c..199d99efaad 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -40,6 +40,7 @@
#include <stdlib.h>
#include <string.h>
+#include <signal.h>
/* for setuid / getuid */
#ifdef __sgi
@@ -111,6 +112,8 @@
#include "binreloc.h"
#endif
+static int no_handler = 0;
+
// from buildinfo.c
#ifdef BUILD_DATE
extern char build_date[];
@@ -324,6 +327,34 @@ double PIL_check_seconds_timer(void);
}
}*/
+int segmentation_handler(int sig)
+{
+ char fname[256];
+
+ if (!G.sce[0]) {
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+
+ BLI_make_file_string("/", fname, btempdir, "quit.blend");
+ } else
+ sprintf(fname, "%s.crash.blend", G.sce);
+
+ BKE_undo_save(fname);
+
+ /*induce a real crash*/
+ signal(SIGSEGV, SIG_DFL);
+ *(int*)NULL = 0;
+
+ return 0;
+}
+
+static int nocrashhandler(int argc, char **argv, void *data)
+{
+ no_handler = 1;
+
+ return -1;
+}
+
+
static int end_arguments(int argc, char **argv, void *data)
{
return -1;
@@ -952,6 +983,7 @@ void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
/* end argument processing after -- */
BLI_argsAdd(ba, -1, "--", NULL, "\n\tEnds option processing, following arguments passed unchanged. Access via python's sys.argv", end_arguments, NULL);
+ BLI_argsAdd(ba, 1, "--no_crash_handler", NULL, "disable crash handler", nocrashhandler, NULL);
/* first pass: background mode, disable python and commands that exit after usage */
BLI_argsAdd(ba, 1, "-h", "--help", "\n\tPrint this help text and exit", print_help, ba);
@@ -1007,7 +1039,6 @@ int main(int argc, char **argv)
SYS_SystemHandle syshandle;
bContext *C= CTX_create();
bArgs *ba;
-
#ifdef WITH_BINRELOC
br_init( NULL );
#endif
@@ -1077,6 +1108,11 @@ int main(int argc, char **argv)
BLI_argsParse(ba, 1, NULL, NULL);
+ if (!no_handler) {
+ signal(SIGSEGV, segmentation_handler);
+ //signal(SIGFPE, segmentation_handler);
+ }
+
#ifdef __sgi
setuid(getuid()); /* end superuser */
#endif
@@ -1157,7 +1193,7 @@ int main(int argc, char **argv)
}
WM_main(C);
-
+
/*XXX if (scr_init==0) {
main_init_screen();
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index a83ec7e132f..f5b43fa6809 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -251,10 +251,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
camzoom = 1.0f;
}
else {
- camzoom = (1.41421 + (rv3d->camzoom / 50.0));
- camzoom *= camzoom;
+ camzoom = (1.41421 + (rv3d->camzoom / 50.0));
+ camzoom *= camzoom;
camzoom = 4.0 / camzoom;
- }
+ }
}
else {
camzoom = 2.0;
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.cpp b/source/gameengine/Converter/BL_ArmatureActuator.cpp
index 82b8307a2bc..c36a97415c9 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.cpp
+++ b/source/gameengine/Converter/BL_ArmatureActuator.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BL_ArmatureActuator.cpp 23562 2009-09-29 21:42:40Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h
index 72e2e96ea73..7470bf23d0b 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.h
+++ b/source/gameengine/Converter/BL_ArmatureActuator.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BL_ArmatureActuator.h 23562 2009-09-29 21:42:40Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index 4bf2117c5c5..c0b422042f9 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BL_ArmatureChannel.cpp 23562 2009-09-29 21:42:40Z campbellbarton $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.h b/source/gameengine/Converter/BL_ArmatureChannel.h
index 79f0cc80348..c2fbe8ebf15 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.h
+++ b/source/gameengine/Converter/BL_ArmatureChannel.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BL_ArmatureChannel.h 23562 2009-09-29 21:42:40Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.cpp b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
index 0b7ab043d16..582d8454ba7 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.cpp
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.cpp
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BL_ArmatureConstraint.cpp 23562 2009-09-29 21:42:40Z campbellbarton $
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h
index a9f612b6c0c..952d13d6918 100644
--- a/source/gameengine/Converter/BL_ArmatureConstraint.h
+++ b/source/gameengine/Converter/BL_ArmatureConstraint.h
@@ -1,5 +1,5 @@
/**
- * $Id$
+ * $Id: BL_ArmatureConstraint.h 23562 2009-09-29 21:42:40Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 217011517eb..1da07b73dec 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -64,8 +64,7 @@
* When it is about to evaluate the pose, set the KX object position in the obmat of the corresponding
* Blender objects and restore after the evaluation.
*/
-void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
-{
+void game_copy_pose(bPose **dst, bPose *src, int copy_constraint) {
bPose *out;
bPoseChannel *pchan, *outpchan;
GHash *ghash;
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index fa32cfdb866..5a963be306a 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -726,16 +726,16 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
MVert *mvert = dm->getVertArray(dm);
int totvert = dm->getNumVerts(dm);
- MFace *mface = dm->getFaceArray(dm);
- MTFace *tface = static_cast<MTFace*>(dm->getFaceDataArray(dm, CD_MTFACE));
- MCol *mcol = static_cast<MCol*>(dm->getFaceDataArray(dm, CD_MCOL));
+ MFace *mface = dm->getTessFaceArray(dm);
+ MTFace *tface = static_cast<MTFace*>(dm->getTessFaceDataArray(dm, CD_MTFACE));
+ MCol *mcol = static_cast<MCol*>(dm->getTessFaceDataArray(dm, CD_MCOL));
float (*tangent)[3] = NULL;
- int totface = dm->getNumFaces(dm);
+ int totface = dm->getNumTessFaces(dm);
const char *tfaceName = "";
if(tface) {
DM_add_tangent_layer(dm);
- tangent = (float(*)[3])dm->getFaceDataArray(dm, CD_TANGENT);
+ tangent = (float(*)[3])dm->getTessFaceDataArray(dm, CD_TANGENT);
}
meshobj = new RAS_MeshObject(mesh);
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 616c205732c..5e68c975e76 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -20,6 +20,7 @@ incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
incs += ' #source/blender/windowmanager'
incs += ' #source/blender/makesrna'
incs += ' #source/blender/ikplugin'
+incs += ' #source/blender/bmesh'
incs += ' ' + env['BF_BULLET_INC']
diff --git a/source/gameengine/GameLogic/SCA_BasicEventManager.cpp b/source/gameengine/GameLogic/SCA_BasicEventManager.cpp
index 2fdb1a96216..b2ba64da551 100644
--- a/source/gameengine/GameLogic/SCA_BasicEventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_BasicEventManager.cpp
@@ -2,7 +2,7 @@
* Manager for 'always' events. Since always sensors can operate in pulse
* mode, they need to be activated.
*
- * $Id$
+ * $Id: SCA_BasicEventManager.cpp 23490 2009-09-25 16:30:15Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/GameLogic/SCA_BasicEventManager.h b/source/gameengine/GameLogic/SCA_BasicEventManager.h
index db67b180fd8..5e20a5becae 100644
--- a/source/gameengine/GameLogic/SCA_BasicEventManager.h
+++ b/source/gameengine/GameLogic/SCA_BasicEventManager.h
@@ -1,7 +1,7 @@
/**
* Manager for sensor that only need to call Update
*
- * $Id$
+ * $Id: SCA_BasicEventManager.h 23499 2009-09-26 20:03:01Z nexyon $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
index a47a1972beb..ba029d7c279 100644
--- a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
+++ b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
@@ -1,7 +1,7 @@
/**
* Armature sensor
*
- * $Id$
+ * $Id: KX_ArmatureSensor.cpp 23562 2009-09-29 21:42:40Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.h b/source/gameengine/Ketsji/KX_ArmatureSensor.h
index 636309f5bdf..423c8a344f5 100644
--- a/source/gameengine/Ketsji/KX_ArmatureSensor.h
+++ b/source/gameengine/Ketsji/KX_ArmatureSensor.h
@@ -1,7 +1,7 @@
/**
* Property sensor
*
- * $Id$
+ * $Id: KX_ArmatureSensor.h 23562 2009-09-29 21:42:40Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 58dc8a314bf..1845fda2081 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -19,6 +19,7 @@ incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/ga
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Physics/Dummy'
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
+incs += ' #source/blender/bmesh'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index fe429200dd4..a7412a9631a 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -1417,11 +1417,11 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, DerivedMesh* dm,
}
MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getFaceArray(dm);
- numpolys = dm->getNumFaces(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
+ numpolys = dm->getNumTessFaces(dm);
numverts = dm->getNumVerts(dm);
- int* index = (int*)dm->getFaceDataArray(dm, CD_ORIGINDEX);
- MTFace *tface = (MTFace *)dm->getFaceDataArray(dm, CD_MTFACE);
+ int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE);
m_shapeType = (polytope) ? PHY_SHAPE_POLYTOPE : PHY_SHAPE_MESH;
@@ -1715,10 +1715,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
DerivedMesh* dm= gameobj->GetDeformer()->GetFinalMesh();
MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getFaceArray(dm);
- numpolys = dm->getNumFaces(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
+ numpolys = dm->getNumTessFaces(dm);
numverts = dm->getNumVerts(dm);
- int* index = (int*)dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
MFace *mf;
MVert *mv;
@@ -1727,7 +1727,7 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject* gameobj, class RA
if(CustomData_has_layer(&dm->faceData, CD_MTFACE))
{
- MTFace *tface = (MTFace *)dm->getFaceDataArray(dm, CD_MTFACE);
+ MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE);
MTFace *tf;
vector<bool> vert_tag_array(numverts, false);
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index 976c6825351..2554ada2e8c 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -14,6 +14,7 @@ incs += ' #source/gameengine/Expressions'
incs += ' #source/gameengine/GameLogic'
incs += ' #source/gameengine/SceneGraph'
incs += ' #source/blender/makesdna'
+incs += ' #source/blender/bmesh'
incs += ' #source/blender/blenkernel'
incs += ' #source/blender/blenlib'
incs += ' #intern/guardedalloc'
diff --git a/source/gameengine/PyDoc/Makefile b/source/gameengine/PyDoc/Makefile
new file mode 100644
index 00000000000..7861894ddec
--- /dev/null
+++ b/source/gameengine/PyDoc/Makefile
@@ -0,0 +1,13 @@
+
+
+SOURCES=$(shell ls *.py)
+TARGETS:=$(SOURCES:.py=.html)
+PYDOC=/usr/lib/python2.2/pydoc.py
+
+all: $(SOURCES)
+ epydoc -o BPY_GE_236 --url "http://www.blender.org" -t GameLogic.py \
+ -n "Blender GameEngine" --no-private --no-frames \
+ $(shell ls *.py )
+
+clean:
+ rm *.html
diff --git a/source/gameengine/PyDoc/PhysicsConstraints.py b/source/gameengine/PyDoc/PhysicsConstraints.py
deleted file mode 100644
index 2859aedd2d1..00000000000
--- a/source/gameengine/PyDoc/PhysicsConstraints.py
+++ /dev/null
@@ -1,294 +0,0 @@
-# $Id$
-"""
-Documentation for the PhysicsConstraints module.
-================================================
-
-Example::
-
-
- # Adding a point constraint #
- ###############################
-
-
- # import BGE internal module
- import PhysicsConstraints
-
- # get object list
- obj_list = GameLogic.getCurrentScene().objects
-
- # get object named Obj_1
- root = obj_list["root"]
- obj = obj_list["obj"]
-
- # get object physics ID
- phido = obj.getPhysicsId()
-
- # get root physics ID
- phidr = root.getPhysicsId()
-
- # want to use point constraint type
- constraint_type = 1
-
- # Use bottom right front corner of object for point constraint position
- point_pos_x = 1.0
- point_pos_y = -1.0
- point_pos_z = -1.0
-
- # create a point constraint
- const = PhysicsConstraints.createConstraint( phido, phidr, constraint_type, point_pos_x, point_pos_y, point_pos_z)
-
- # stores the new constraint ID to be used later
- obj["constraint_ID"] = const.getConstraintId()
-
-
-Example::
-
-
- # Removing a point constraint #
- #################################
-
-
- # import BGE internal module
- import PhysicsConstraints
-
- # get object list
- obj_list = GameLogic.getCurrentScene().objects
-
- # get object 1
- obj = obj_list["obj"]
-
- # get constraint ID that was saved as an obj property
- # when the constraint was created
- constraint_ID = obj["constraint_ID"]
-
- # remove constraint
- PhysicsConstraints.removeConstraint(constraint_ID)
-
-"""
-
-def createConstraint(obj_PhysicsID, root_PhysicsID, constraintType, pointPos_x, pointPos_y, pointPos_z, edgePos_x, edgePos_y, edgePos_z, edgeAngle_x, edgeAngle_y, edgeAngle_z):
- """
- Create a point constraint between two objects, an edge constraint between two objects, or a vehicle constraint on an object.
-
- You only have to input the needed parammeters depending on the type of constraint you are trying to create.
-
-
- B{Point Constraint} ::
-
- While creating a point constraint, the "pointPos" values define where you want the pivot point to be located.
- If you are creating a point constraint be sure to assing the integer "1" as the constraintType value.
-
- Parameters to use:
- obj_PhysicsID, root_PhysicsID, constraintType, pointPos_x, pointPos_y, pointPos_z
-
- B{Edge Constraint} ::
-
- While creating an edge constraint, the "edgePos" values define where you want the center of the edge constraint to be.
- Also, the "edgeAngle" values define in which direction you want the edge constraint to point (As a 3 dimensions vector).
- If you want to create an edge constraint be sure to assing the integer "2" as the constraintType value.
-
- Parameters to use:
- obj_PhysicsID, root_PhysicsID, constraintType, edgePos_x, edgePos_y, edgePos_z, edgeAngle_x, edgeAngle_y, edgeAngle_z}
-
- B{Vehicle Constraint} ::
-
- While creating a point constraint, the "pointPos" values define where you want the pivot point to be located.
- If you want to create an edge constraint be sure to assing the integer "0" as the constraintType value.
-
- Parameters to use :
- obj_PhysicsID, root_PhysicsID, constraintType
-
- @type obj_PhysicsID: integer
- @param obj_PhysicsID: The physic ID of the first object to constraint.
-
- @type root_PhysicsID: integer
- @param root_PhysicsID: The physic ID of the second object to constraint.
-
- @type constraintType: integer
- @param constraintType: The type of constraint.
-
- @type pointPos_x: float
- @param pointPos_x: The X position of the point constraint.
-
- @type pointPos_y: float
- @param pointPos_y: The Y position of the point constraint.
-
- @type pointPos_z: float
- @param pointPos_z: The Z position of the point constraint.
-
- @type edgePos_x: float
- @param edgePos_x: The X value of the center of the edge constraint.
-
- @type edgePos_y: float
- @param edgePos_y: The Y value of the center of the edge constraint.
-
- @type edgePos_z: float
- @param edgePos_z: The Z value of the center of the edge constraint.
-
- @type edgeAngle_x: float
- @param edgeAngle_x: The X value of the edge's orientation vector.
-
- @type edgeAngle_y: float
- @param edgeAngle_y: The Y value of the edge's orientation vector.
-
- @type edgeAngle_z: float
- @param edgeAngle_z: The Z value of the edge's orientation vector.
-
- @rtype: integer
- @return: The created constraint ID
- """
-
-
-def getAppliedImpulse(constraint_ID):
- """
- Returns the applied impulse.
-
- @param constraint_ID: The constraint ID that was saved on the creation of the constraint.
- @type constraint_ID: integer
- @rtype: float
- @return: Measure the stress on a constraint.
- """
-
-
-def getVehicleConstraint(constraint_ID):
- """
- Returns the vehicle constraint ID.
-
- @param constraint_ID: The constraint ID that was saved on the creation of the constraint.
- @type constraint_ID: integer
- @rtype: integer
- """
-def removeConstraint(constraint_ID):
- """
-
- Removes the constraint between 2 game objects (point and edge constraints).
-
- It does not remove vehicle constraints.
-
- @param constraint_ID: The constraint ID that was saved on the creation of the constraint.
- @type constraint_ID: integer
- """
-def setDeactivationLinearTreshold(linearTreshold):
- """
-
- Sets the linear velocity that an object must be below before the deactivation timer can start.
-
- This affects every object in the scene, except for game objects that have 'No sleeping' turned on.
-
- @param linearTreshold: The linear velocity.
- @type linearTreshold: float
- """
-def setDeactivationAngularTreshold(angularTreshold):
- """
-
- Sets the angular velocity that an object must be below before the deactivation timer can start.
-
- This affects every object in the scene, except for game objects that have 'No sleeping' turned on.
-
- @param angularTreshold: The angular velocity.
- @type angularTreshold: float
- """
-def setDeactivationTime(time):
- """
-
- Time (in seconds) after objects with velocity less then thresholds (see below) are deactivated.
-
- This affects every object in the scene, except for game objects that have 'No sleeping' turned on.
-
- This function is directly related with the 2 above functions.
-
-
- @param time: The time in seconds.
- @type time: float
- """
-def setGravity(gx, gy, gz):
- """
- Sets the gravity for the actual scene only.
-
- All other scenes remain unaffected.
-
- This affects every object in the scene that has physics enabled.
-
- @param gx: The force of gravity on world x axis.
- @type gx: float
- @param gy: The force of gravity on world y axis.
- @type gy: float
- @param gz: The force of gravity on world z axis.
- @type gz: float
- """
-def setLinearAirDamping(damping):
- """
-
- Sets the linear air resistance for all objects in the scene.
-
- @param damping: The linear air resistance.
- @type damping: float
- """
-def setNumIterations(numIter):
- """
- Sets the number of times an iterative constraint solver is repeated.
-
- Increasing the number of iterations improves the constraint solver at the cost of performances & the speed of the game engine.
-
- @param numIter: The number of timesubsteps. (Input 0 to suspend simulation numSubStep)
- @type numIter: integer
- """
-def setNumTimeSubSteps(numSubStep):
- """
- Set the quality of the entire physics simulation including collision detection and constraint solver.
-
- Increase the number of time substeps to improves the quality of the entire physics simulation at the cost of the performance & the speed of the game engine.
-
- @param numSubStep: The number of timesubsteps. (Input 0 to suspend simulation numSubStep)
- @type numSubStep: integer
- """
-#def setDebugMode():
-# """
-#
-#
-#
-# @param numIter:
-# @type numIter:
-# """
-#def setCcdMode():
-# """
-# Does something
-#
-# @rtype:
-# """
-#def setContactBreakingTreshold():
-# """
-# Does something
-#
-# @rtype:
-# """
-#def setSolverDamping():
-# """
-# Does something
-#
-# @rtype:
-# """
-#def setSolverTau():
-# """
-# Does something
-#
-# @rtype:
-# """
-#def setSolverType():
-# """
-# Does something
-#
-# @rtype:
-# """
-#def setSorConstant():
-# """
-# Does something
-#
-# @rtype:
-# """
-#def setUseEpa():
-# """
-# Does something
-#
-# @rtype:
-# """ \ No newline at end of file
diff --git a/source/gameengine/PyDoc/VideoTexture.py b/source/gameengine/PyDoc/VideoTexture.py
deleted file mode 100644
index 186d621557f..00000000000
--- a/source/gameengine/PyDoc/VideoTexture.py
+++ /dev/null
@@ -1,218 +0,0 @@
-# $Id$
-"""
-The VideoTexture module allows you to manipulate textures during the game.
-
-Several sources for texture are possible: video files, image files,
-video capture, memory buffer, camera render or a mix of that.
-
-The video and image files can be loaded from the internet using an URL
-instead of a file name.
-
-In addition, you can apply filters on the images before sending them to the GPU, allowing video effect: blue screen,
-color band, gray, normal map.
-
-VideoTexture uses FFmpeg to load images and videos. All the formats and codecs
-that FFmpeg supports are supported by VideoTexture, including but not limited to::
-
- * AVI
- * Ogg
- * Xvid
- * Theora
- * dv1394 camera
- * video4linux capture card (this includes many webcams)
- * videoForWindows capture card (this includes many webcams)
- * JPG
-
-The principle is simple: first you identify a texture on an existing object using
-the L{materialID} function, then you create a new texture with dynamic content
-and swap the two textures in the GPU.
-
-The GE is not aware of the substitution and continues to display the object as always,
-except that you are now in control of the texture.
-
-When the texture object is deleted, the new texture is deleted and the old texture restored.
-
-Example::
- import VideoTexture
- import GameLogic
-
- contr = GameLogic.getCurrentController()
- obj = contr.owner
-
- # the creation of the texture must be done once: save the
- # texture object in an attribute of GameLogic module makes it persistent
- if not hasattr(GameLogic, 'video'):
-
- # identify a static texture by name
- matID = VideoTexture.materialID(obj, 'IMvideo.png')
-
- # create a dynamic texture that will replace the static texture
- GameLogic.video = VideoTexture.Texture(obj, matID)
-
- # define a source of image for the texture, here a movie
- movie = GameLogic.expandPath('//trailer_400p.ogg')
- GameLogic.video.source = VideoTexture.VideoFFmpeg(movie)
- GameLogic.video.source.scale = True
-
- # quick off the movie, but it wont play in the background
- GameLogic.video.source.play()
-
- # you need to call this function every frame to ensure update of the texture.
- GameLogic.video.refresh(True)
-
-
-"""
-def getLastError():
- """
- Returns the description of the last error that occured in a VideoTexture function.
-
- @rtype: string
- """
-def imageToArray(image,mode):
- """
- Returns a BGL.buffer corresponding to the current image stored in a texture source object
-
- @param image: Image source object.
- @type image: object of type L{VideoFFmpeg}, L{ImageFFmpeg}, L{ImageBuff}, L{ImageMix}, L{ImageRender}, L{ImageMirror} or L{ImageViewport}
- @param mode: optional argument representing the pixel format.
- You can use the characters R, G, B for the 3 color channels, A for the alpha channel,
- 0 to force a fixed 0 color channel and 1 to force a fixed 255 color channel.
- Example: "BGR" will return 3 bytes per pixel with the Blue, Green and Red channels in that order. \
- "RGB1" will return 4 bytes per pixel with the Red, Green, Blue channels in that order and the alpha channel forced to 255.
- The default mode is "RGBA".
- @type mode: string
- @rtype: BGL.buffer
- @returns: object representing the image as one dimensional array of bytes of size (pixel_size*width*height), line by line starting from the bottom of the image. The pixel size and format is determined by the mode parameter.
- """
-
-def materialID(object,name):
- """
- Returns a numeric value that can be used in L{Texture} to create a dynamic texture.
-
- The value corresponds to an internal material number that uses the texture identified
- by name. name is a string representing a texture name with IM prefix if you want to
- identify the texture directly. This method works for basic tex face and for material,
- provided the material has a texture channel using that particular texture in first
- position of the texture stack. name can also have MA prefix if you want to identify
- the texture by material. In that case the material must have a texture channel in first
- position.
-
- If the object has no material that matches name, it generates a runtime error. Use try/except to catch the exception.
-
- Ex: VideoTexture.materialID(obj, 'IMvideo.png')
-
- @param object: the game object that uses the texture you want to make dynamic
- @type object: game object
- @param name: name of the texture/material you want to make dynamic.
- @type name: string
- @rtype: integer
- """
-def setLogFile(filename):
- """
- Sets the name of a text file in which runtime error messages will be written, in addition to the printing
- of the messages on the Python console. Only the runtime errors specific to the VideoTexture module
- are written in that file, ordinary runtime time errors are not written.
-
- @param filename: name of error log file
- @type filename: string
- @rtype: integer
- """
-def FilterBGR24():
- """
- Returns a new input filter object to be used with L{ImageBuff} object when the image passed
- to the ImageBuff.load() function has the 3-bytes pixel format BGR.
-
- @rtype: object of type FilterBGR24
- """
-def FilterBlueScreen():
- """
- Does something
-
- @rtype:
- """
-def FilterColor():
- """
- Does something
-
- @rtype:
- """
-def FilterGray():
- """
- Does something
-
- @rtype:
- """
-def FilterLevel():
- """
- Does something
-
- @rtype:
- """
-def FilterNormal():
- """
- Does something
-
- @rtype:
- """
-def FilterRGB24():
- """
- Returns a new input filter object to be used with L{ImageBuff} object when the image passed
- to the ImageBuff.load() function has the 3-bytes pixel format RBG.
-
- @rtype: object of type FilterRGB24
- """
-def FilterRGBA32():
- """
- Returns a new input filter object to be used with L{ImageBuff} object when the image passed
- to the ImageBuff.load() function has the 4-bytes pixel format RGBA.
-
- @rtype: object of type FilterRGBA32
- """
-def ImageBuff():
- """
- Does something
-
- @rtype:
- """
-def ImageFFmpeg():
- """
- Does something
-
- @rtype:
- """
-def ImageMirror():
- """
- Does something
-
- @rtype:
- """
-def ImageMix():
- """
- Does something
-
- @rtype:
- """
-def ImageRender():
- """
- Does something
-
- @rtype:
- """
-def ImageViewport():
- """
- Does something
-
- @rtype:
- """
-def Texture():
- """
- Does something
-
- @rtype: L{Texture}
- """
-def VideoFFmpeg():
- """
- Does something
-
- @rtype:
- """ \ No newline at end of file
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h
new file mode 100644
index 00000000000..a2f27ce3361
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h
@@ -0,0 +1,150 @@
+#ifndef __ARB_MULTITEXTURE_H__
+#define __ARB_MULTITEXTURE_H__
+
+/*
+*/
+
+/* ----------------------------------------------------------------------------
+ GL_ARB_multitexture
+---------------------------------------------------------------------------- */
+#ifdef GL_ARB_multitexture
+ #define GL_TEXTURE0_ARB 0x84C0
+ #define GL_TEXTURE1_ARB 0x84C1
+ #define GL_TEXTURE2_ARB 0x84C2
+ #define GL_TEXTURE3_ARB 0x84C3
+ #define GL_TEXTURE4_ARB 0x84C4
+ #define GL_TEXTURE5_ARB 0x84C5
+ #define GL_TEXTURE6_ARB 0x84C6
+ #define GL_TEXTURE7_ARB 0x84C7
+ #define GL_TEXTURE8_ARB 0x84C8
+ #define GL_TEXTURE9_ARB 0x84C9
+ #define GL_TEXTURE10_ARB 0x84CA
+ #define GL_ACTIVE_TEXTURE_ARB 0x84E0
+ #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+ #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+
+/* ----------------------------------------------------------------------------
+ GL_ARB_texture_env_combine
+---------------------------------------------------------------------------- */
+#ifdef GL_ARB_texture_env_combine
+ #define GL_COMBINE_ARB 0x8570
+ #define GL_COMBINE_RGB_ARB 0x8571
+ #define GL_COMBINE_ALPHA_ARB 0x8572
+ #define GL_SOURCE0_RGB_ARB 0x8580
+ #define GL_SOURCE1_RGB_ARB 0x8581
+ #define GL_SOURCE2_RGB_ARB 0x8582
+ #define GL_SOURCE0_ALPHA_ARB 0x8588
+ #define GL_SOURCE1_ALPHA_ARB 0x8589
+ #define GL_SOURCE2_ALPHA_ARB 0x858A
+ #define GL_OPERAND0_RGB_ARB 0x8590
+ #define GL_OPERAND1_RGB_ARB 0x8591
+ #define GL_OPERAND2_RGB_ARB 0x8592
+ #define GL_OPERAND0_ALPHA_ARB 0x8598
+ #define GL_OPERAND1_ALPHA_ARB 0x8599
+ #define GL_OPERAND2_ALPHA_ARB 0x859A
+ #define GL_RGB_SCALE_ARB 0x8573
+ #define GL_ADD_SIGNED_ARB 0x8574
+ #define GL_INTERPOLATE_ARB 0x8575
+ #define GL_SUBTRACT_ARB 0x84E7
+ #define GL_CONSTANT_ARB 0x8576
+ #define GL_PRIMARY_COLOR_ARB 0x8577
+ #define GL_PREVIOUS_ARB 0x8578
+#endif
+
+/* ----------------------------------------------------------------------------
+ GL_ARB_texture_cube_map
+---------------------------------------------------------------------------- */
+#ifdef GL_ARB_texture_cube_map
+ #define GL_NORMAL_MAP_ARB 0x8511
+ #define GL_REFLECTION_MAP_ARB 0x8512
+ #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+ #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+ #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+ #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+/* ----------------------------------------------------------------------------
+ GL_ARB_shader_objects
+---------------------------------------------------------------------------- */
+#ifdef GL_ARB_shader_objects
+ #define GL_PROGRAM_OBJECT_ARB 0x8B40
+ #define GL_SHADER_OBJECT_ARB 0x8B48
+ #define GL_OBJECT_TYPE_ARB 0x8B4E
+ #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+ #define GL_FLOAT_VEC2_ARB 0x8B50
+ #define GL_FLOAT_VEC3_ARB 0x8B51
+ #define GL_FLOAT_VEC4_ARB 0x8B52
+ #define GL_INT_VEC2_ARB 0x8B53
+ #define GL_INT_VEC3_ARB 0x8B54
+ #define GL_INT_VEC4_ARB 0x8B55
+ #define GL_BOOL_ARB 0x8B56
+ #define GL_BOOL_VEC2_ARB 0x8B57
+ #define GL_BOOL_VEC3_ARB 0x8B58
+ #define GL_BOOL_VEC4_ARB 0x8B59
+ #define GL_FLOAT_MAT2_ARB 0x8B5A
+ #define GL_FLOAT_MAT3_ARB 0x8B5B
+ #define GL_FLOAT_MAT4_ARB 0x8B5C
+ #define GL_SAMPLER_1D_ARB 0x8B5D
+ #define GL_SAMPLER_2D_ARB 0x8B5E
+ #define GL_SAMPLER_3D_ARB 0x8B5F
+ #define GL_SAMPLER_CUBE_ARB 0x8B60
+ #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+ #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+ #define GL_SAMPLER_2D_RECT_ARB 0x8B63
+ #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+ #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+ #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+ #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+ #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+ #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+ #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+ #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+ #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+ #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+/* ----------------------------------------------------------------------------
+ GL_ARB_vertex_shader
+---------------------------------------------------------------------------- */
+#ifdef GL_ARB_vertex_shader
+ #define GL_VERTEX_SHADER_ARB 0x8B31
+ #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+ #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+ #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+ #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+ #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+ #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+
+/* ----------------------------------------------------------------------------
+ GL_ARB_fragment_shader
+---------------------------------------------------------------------------- */
+#ifdef GL_ARB_fragment_shader
+ #define GL_FRAGMENT_SHADER_ARB 0x8B30
+ #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+ #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+
+/* ----------------------------------------------------------------------------
+ GL_ARB_depth_texture
+---------------------------------------------------------------------------- */
+#ifndef GL_ARB_depth_texture
+ #define GL_DEPTH_COMPONENT16_ARB 0x81A5
+ #define GL_DEPTH_COMPONENT24_ARB 0x81A6
+ #define GL_DEPTH_COMPONENT32_ARB 0x81A7
+ #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+ #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+
+#endif//__ARB_MULTITEXTURE_H__
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h
new file mode 100644
index 00000000000..5a9d8f32a87
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h
@@ -0,0 +1,12 @@
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 122a738e4f3..71f53bc5301 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -783,7 +783,7 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
current_ms = &ms;
current_mesh = ms.m_mesh;
current_wireframe = wireframe;
- MCol *mcol = (MCol*)ms.m_pDerivedMesh->getFaceDataArray(ms.m_pDerivedMesh, CD_MCOL);
+ MCol *mcol = (MCol*)ms.m_pDerivedMesh->getTessFaceDataArray(ms.m_pDerivedMesh, CD_MCOL);
if (current_polymat->GetFlag() & RAS_BLENDERGLSL) {
// GetMaterialIndex return the original mface material index,
// increment by 1 to match what derived mesh is doing
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index 68e6789c05e..c09edff8437 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -8,6 +8,6 @@ defs = [ 'GLEW_STATIC' ]
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines '
incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel'
-incs += ' #intern/guardedalloc #source/blender/blenlib'
+incs += ' #intern/guardedalloc #source/blender/blenlib #source/blender/bmesh'
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), defines = defs, libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS'])
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/glext.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/glext.h
new file mode 100644
index 00000000000..7bb8e6e7cc7
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/glext.h
@@ -0,0 +1,6495 @@
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated 2005/06/20 */
+/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
+#define GL_GLEXT_VERSION 29
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#ifndef GL_SGIX_impact_pixel_texture
+#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
+#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
+#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
+#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
+#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
+#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
+#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#endif
+
+#ifndef GL_OML_resample
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_HALF_FLOAT_NV 0x140B
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif
+
+#ifndef GL_NV_vertex_program2
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_PACK_INVERT_MESA 0x8758
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
+#endif
+
+#ifndef GL_NV_vertex_program3
+/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+
+/*************************************************************/
+
+#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar; /* native character */
+#endif
+
+#ifndef GL_VERSION_1_5
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+/* GL types for handling large vertex buffer objects */
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+#endif
+
+#ifndef GL_ARB_shader_objects
+/* GL types for handling shader object handles and program/shader text */
+typedef char GLcharARB; /* native character */
+typedef unsigned int GLhandleARB; /* shader object handle */
+#endif
+
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
+#ifndef GL_NV_half_float
+typedef unsigned short GLhalfNV;
+#endif
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+GLAPI void APIENTRY glBlendEquation (GLenum);
+GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogram (GLenum);
+GLAPI void APIENTRY glResetMinmax (GLenum);
+GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum);
+GLAPI void APIENTRY glClientActiveTexture (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
+GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glFogCoordf (GLfloat);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
+GLAPI void APIENTRY glFogCoordd (GLdouble);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
+GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
+GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *);
+GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
+GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *);
+GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint);
+GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
+GLAPI void APIENTRY glEndQuery (GLenum);
+GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
+GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
+GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
+GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
+GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
+GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
+GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
+GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexBlendARB (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#endif
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
+GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
+GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
+GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
+GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
+GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
+GLAPI void APIENTRY glEndQueryARB (GLenum);
+GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
+GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
+GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint);
+GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum);
+GLAPI void APIENTRY glTextureLightEXT (GLenum);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#endif
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#endif
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
+GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
+GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
+#endif
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#endif
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#endif
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
+GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFinishFenceNV (GLuint);
+GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
+GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#endif
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#endif
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#endif
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#endif
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#endif
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#endif
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
+GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
+GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#endif
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#endif
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#endif
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#endif
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#endif
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#endif
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#endif
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#endif
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
+GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
+GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#endif
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#endif
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#endif
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#endif
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
+GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#endif
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#endif
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#endif
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#endif
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#endif
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#endif
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#endif
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#endif
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#endif
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#endif
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#endif
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#endif
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#endif
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#endif
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#endif
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#endif
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#endif
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#endif
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#endif
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#endif
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py
new file mode 100644
index 00000000000..80247e93fe9
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py
@@ -0,0 +1,630 @@
+#!/usr/bin/python
+#
+# $Id: mkglext.py 2638 2004-06-07 11:01:31Z kester $
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+
+#
+# mkglext.py generates code for linking extensions.
+#
+# It reads the glext.h header from stdin and writes code to stdout.
+#
+# Usage: mkglext.py < glext.h > tmp
+# Code can be copied & pasted from tmp to GL_ExtensionManager.cpp.
+#
+# glext.h is available here: http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
+#
+
+from sys import stdin
+import string, re
+
+glext_h = string.split(stdin.read(), '\n')
+
+# These extensions have been incorporated into the core GL or been superceded.
+# Code will not be generated for these extensions
+blacklist = [
+ "GL_EXT_multisample",
+ "GL_INGR_blend_func_separate",
+ "GL_SGIX_fragment_lighting",
+ "GL_SGIX_polynomial_ffd",
+ "GL_SGIS_point_parameters",
+ "GL_EXT_texture_object",
+ "GL_EXT_subtexture",
+ "GL_EXT_copy_texture",
+ "GL_EXT_vertex_array",
+ "GL_EXT_point_parameters",
+ "GL_EXT_blend_color",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_texture"]
+
+# Only code for these extensions will be generated. Extensions on both the
+# blacklist & whitelist will not have code generated.
+# This list is from http://oss.sgi.com/projects/ogl-sample/registry/ at 14-Mar-04
+whitelist = [
+ # ARB Extensions
+ "GL_ARB_multitexture",
+ "GLX_ARB_get_proc_address",
+ "GL_ARB_transpose_matrix",
+ "WGL_ARB_buffer_region",
+ "GL_ARB_multisample",
+ "GL_ARB_texture_env_add",
+ "GL_ARB_texture_cube_map",
+ "WGL_ARB_extensions_string",
+ "WGL_ARB_pixel_format",
+ "WGL_ARB_make_current_read",
+ "WGL_ARB_pbuffer",
+ "GL_ARB_texture_compression",
+ "GL_ARB_texture_border_clamp",
+ "GL_ARB_point_parameters",
+ "GL_ARB_vertex_blend",
+ "GL_ARB_matrix_palette",
+ "GL_ARB_texture_env_combine",
+ "GL_ARB_texture_env_crossbar",
+ "GL_ARB_texture_env_dot3",
+ "WGL_ARB_render_texture",
+ "GL_ARB_texture_mirrored_repeat",
+ "GL_ARB_depth_texture",
+ "GL_ARB_shadow",
+ "GL_ARB_shadow_ambient",
+ "GL_ARB_window_pos",
+ "GL_ARB_vertex_program",
+ "GL_ARB_fragment_program",
+ "GL_ARB_vertex_buffer_object",
+ "GL_ARB_occlusion_query",
+ "GL_ARB_shader_objects",
+ "GL_ARB_vertex_shader",
+ "GL_ARB_fragment_shader",
+ "GL_ARB_shading_language_100",
+ "GL_ARB_texture_non_power_of_two",
+ "GL_ARB_point_sprite",
+ "GL_ARB_fragment_program_shadow",
+
+ # Non ARB Extensions
+ "GL_EXT_abgr",
+ "GL_EXT_blend_color",
+ "GL_EXT_polygon_offset",
+ "GL_EXT_texture",
+ "GL_EXT_texture3D",
+ "GL_SGIS_texture_filter4",
+ "GL_EXT_subtexture",
+ "GL_EXT_copy_texture",
+ "GL_EXT_histogram",
+ "GL_EXT_convolution",
+ "GL_SGI_color_matrix",
+ "GL_SGI_color_table",
+ "GL_SGIS_pixel_texture",
+ "GL_SGIS_texture4D",
+ "GL_SGI_texture_color_table",
+ "GL_EXT_cmyka",
+ "GL_EXT_texture_object",
+ "GL_SGIS_detail_texture",
+ "GL_SGIS_sharpen_texture",
+ "GL_EXT_packed_pixels",
+ "GL_SGIS_texture_lod",
+ "GL_SGIS_multisample",
+ "GL_EXT_rescale_normal",
+ "GLX_EXT_visual_info",
+ "GL_EXT_vertex_array",
+ "GL_EXT_misc_attribute",
+ "GL_SGIS_generate_mipmap",
+ "GL_SGIX_clipmap",
+ "GL_SGIX_shadow",
+ "GL_SGIS_texture_edge_clamp",
+ "GL_SGIS_texture_border_clamp",
+ "GL_EXT_blend_minmax",
+ "GL_EXT_blend_subtract",
+ "GL_EXT_blend_logic_op",
+ "GLX_SGI_swap_control",
+ "GLX_SGI_video_sync",
+ "GLX_SGI_make_current_read",
+ "GLX_SGIX_video_source",
+ "GLX_EXT_visual_rating",
+ "GL_SGIX_interlace",
+ "GLX_EXT_import_context",
+ "GLX_SGIX_fbconfig",
+ "GLX_SGIX_pbuffer",
+ "GL_SGIS_texture_select",
+ "GL_SGIX_sprite",
+ "GL_SGIX_texture_multi_buffer",
+ "GL_EXT_point_parameters",
+ "GL_SGIX_instruments",
+ "GL_SGIX_texture_scale_bias",
+ "GL_SGIX_framezoom",
+ "GL_SGIX_tag_sample_buffer",
+ "GL_SGIX_reference_plane",
+ "GL_SGIX_flush_raster",
+ "GLX_SGI_cushion",
+ "GL_SGIX_depth_texture",
+ "GL_SGIS_fog_function",
+ "GL_SGIX_fog_offset",
+ "GL_HP_image_transform",
+ "GL_HP_convolution_border_modes",
+ "GL_SGIX_texture_add_env",
+ "GL_EXT_color_subtable",
+ "GLU_EXT_object_space_tess",
+ "GL_PGI_vertex_hints",
+ "GL_PGI_misc_hints",
+ "GL_EXT_paletted_texture",
+ "GL_EXT_clip_volume_hint",
+ "GL_SGIX_list_priority",
+ "GL_SGIX_ir_instrument1",
+ "GLX_SGIX_video_resize",
+ "GL_SGIX_texture_lod_bias",
+ "GLU_SGI_filter4_parameters",
+ "GLX_SGIX_dm_buffer",
+ "GL_SGIX_shadow_ambient",
+ "GLX_SGIX_swap_group",
+ "GLX_SGIX_swap_barrier",
+ "GL_EXT_index_texture",
+ "GL_EXT_index_material",
+ "GL_EXT_index_func",
+ "GL_EXT_index_array_formats",
+ "GL_EXT_compiled_vertex_array",
+ "GL_EXT_cull_vertex",
+ "GLU_EXT_nurbs_tessellator",
+ "GL_SGIX_ycrcb",
+ "GL_EXT_fragment_lighting",
+ "GL_IBM_rasterpos_clip",
+ "GL_HP_texture_lighting",
+ "GL_EXT_draw_range_elements",
+ "GL_WIN_phong_shading",
+ "GL_WIN_specular_fog",
+ "GLX_SGIS_color_range",
+ "GL_EXT_light_texture",
+ "GL_SGIX_blend_alpha_minmax",
+ "GL_EXT_scene_marker",
+ "GL_SGIX_pixel_texture_bits",
+ "GL_EXT_bgra",
+ "GL_SGIX_async",
+ "GL_SGIX_async_pixel",
+ "GL_SGIX_async_histogram",
+ "GL_INTEL_texture_scissor",
+ "GL_INTEL_parallel_arrays",
+ "GL_HP_occlusion_test",
+ "GL_EXT_pixel_transform",
+ "GL_EXT_pixel_transform_color_table",
+ "GL_EXT_shared_texture_palette",
+ "GLX_SGIS_blended_overlay",
+ "GL_EXT_separate_specular_color",
+ "GL_EXT_secondary_color",
+ "GL_EXT_texture_env",
+ "GL_EXT_texture_perturb_normal",
+ "GL_EXT_multi_draw_arrays",
+ "GL_EXT_fog_coord",
+ "GL_REND_screen_coordinates",
+ "GL_EXT_coordinate_frame",
+ "GL_EXT_texture_env_combine",
+ "GL_APPLE_specular_vector",
+ "GL_SGIX_pixel_texture",
+ "GL_APPLE_transform_hint",
+ "GL_SUNX_constant_data",
+ "GL_SUN_global_alpha",
+ "GL_SUN_triangle_list",
+ "GL_SUN_vertex",
+ "WGL_EXT_display_color_table",
+ "WGL_EXT_extensions_string",
+ "WGL_EXT_make_current_read",
+ "WGL_EXT_pixel_format",
+ "WGL_EXT_pbuffer",
+ "WGL_EXT_swap_control",
+ "GL_EXT_blend_func_separate",
+ "GL_INGR_color_clamp",
+ "GL_INGR_interlace_read",
+ "GL_EXT_stencil_wrap",
+ "WGL_EXT_depth_float",
+ "GL_EXT_422_pixels",
+ "GL_NV_texgen_reflection",
+ "GL_SGIX_texture_range",
+ "GL_SUN_convolution_border_modes",
+ "GLX_SUN_get_transparent_index",
+ "GL_EXT_texture_env_add",
+ "GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_filter_anisotropic",
+ "GL_EXT_vertex_weighting",
+ "GL_NV_light_max_exponent",
+ "GL_NV_vertex_array_range",
+ "GL_NV_register_combiners",
+ "GL_NV_fog_distance",
+ "GL_NV_texgen_emboss",
+ "GL_NV_blend_square",
+ "GL_NV_texture_env_combine4",
+ "GL_MESA_resize_buffers",
+ "GL_MESA_window_pos",
+ "GL_EXT_texture_compression_s3tc",
+ "GL_IBM_cull_vertex",
+ "GL_IBM_multimode_draw_arrays",
+ "GL_IBM_vertex_array_lists",
+ "GL_3DFX_texture_compression_FXT1",
+ "GL_3DFX_multisample",
+ "GL_3DFX_tbuffer",
+ "WGL_EXT_multisample",
+ "GL_SGIX_vertex_preclip",
+ "GL_SGIX_resample",
+ "GL_SGIS_texture_color_mask",
+ "GLX_MESA_copy_sub_buffer",
+ "GLX_MESA_pixmap_colormap",
+ "GLX_MESA_release_buffers",
+ "GLX_MESA_set_3dfx_mode",
+ "GL_EXT_texture_env_dot3",
+ "GL_ATI_texture_mirror_once",
+ "GL_NV_fence",
+ "GL_IBM_static_data",
+ "GL_IBM_texture_mirrored_repeat",
+ "GL_NV_evaluators",
+ "GL_NV_packed_depth_stencil",
+ "GL_NV_register_combiners2",
+ "GL_NV_texture_compression_vtc",
+ "GL_NV_texture_rectangle",
+ "GL_NV_texture_shader",
+ "GL_NV_texture_shader2",
+ "GL_NV_vertex_array_range2",
+ "GL_NV_vertex_program",
+ "GLX_SGIX_visual_select_group",
+ "GL_SGIX_texture_coordinate_clamp",
+ "GLX_OML_swap_method",
+ "GLX_OML_sync_control",
+ "GL_OML_interlace",
+ "GL_OML_subsample",
+ "GL_OML_resample",
+ "WGL_OML_sync_control",
+ "GL_NV_copy_depth_to_color",
+ "GL_ATI_envmap_bumpmap",
+ "GL_ATI_fragment_shader",
+ "GL_ATI_pn_triangles",
+ "GL_ATI_vertex_array_object",
+ "GL_EXT_vertex_shader",
+ "GL_ATI_vertex_streams",
+ "WGL_I3D_digital_video_control",
+ "WGL_I3D_gamma",
+ "WGL_I3D_genlock",
+ "WGL_I3D_image_buffer",
+ "WGL_I3D_swap_frame_lock",
+ "WGL_I3D_swap_frame_usage",
+ "GL_ATI_element_array",
+ "GL_SUN_mesh_array",
+ "GL_SUN_slice_accum",
+ "GL_NV_multisample_filter_hint",
+ "GL_NV_depth_clamp",
+ "GL_NV_occlusion_query",
+ "GL_NV_point_sprite",
+ "WGL_NV_render_depth_texture",
+ "WGL_NV_render_texture_rectangle",
+ "GL_NV_texture_shader3",
+ "GL_NV_vertex_program1_1",
+ "GL_EXT_shadow_funcs",
+ "GL_EXT_stencil_two_side",
+ "GL_ATI_text_fragment_shader",
+ "GL_APPLE_client_storage",
+ "GL_APPLE_element_array",
+ "GL_APPLE_fence",
+ "GL_APPLE_vertex_array_object",
+ "GL_APPLE_vertex_array_range",
+ "GL_APPLE_ycbcr_422",
+ "GL_S3_s3tc",
+ "GL_ATI_draw_buffers",
+ "WGL_ATI_pixel_format_float",
+ "GL_ATI_texture_env_combine3",
+ "GL_ATI_texture_float",
+ "GL_NV_float_buffer",
+ "GL_NV_fragment_program",
+ "GL_NV_half_float",
+ "GL_NV_pixel_data_range",
+ "GL_NV_primitive_restart",
+ "GL_NV_texture_expand_normal",
+ "GL_NV_vertex_program2",
+ "GL_ATI_map_object_buffer",
+ "GL_ATI_separate_stencil",
+ "GL_ATI_vertex_attrib_array_object",
+ "GL_OES_byte_coordinates",
+ "GL_OES_fixed_point",
+ "GL_OES_single_precision",
+ "GL_OES_compressed_paletted_texture",
+ "GL_OES_read_format",
+ "GL_OES_query_matrix",
+ "GL_EXT_depth_bounds_test",
+ "GL_EXT_texture_mirror_clamp",
+ "GL_EXT_blend_equation_separate",
+ "GL_MESA_pack_invert",
+ "GL_MESA_ycbcr_texture"]
+
+"""
+Example code output:
+#ifdef GL_EXT_compiled_vertex_array
+ if (QueryExtension("GL_EXT_compiled_vertex_array"))
+ {
+ glUnlockArraysEXT = reinterpret_cast<PFNGLUNLOCKARRAYSEXTPROC>(bglGetProcAddress((const GLubyte *) "glUnlockArraysEXT"));
+ glLockArraysEXT = reinterpret_cast<PFNGLLOCKARRAYSEXTPROC>(bglGetProcAddress((const GLubyte *) "glLockArraysEXT"));
+ if (glUnlockArraysEXT && glLockArraysEXT)
+ {
+ EnableExtension(_GL_EXT_compiled_vertex_array);
+ if (doDebugMessages)
+ std::cout << "Detected GL_EXT_compiled_vertex_array" << std::endl;
+ } else {
+ std::cout << "ERROR: GL_EXT_compiled_vertex_array implementation is broken!" << std::endl;
+ }
+ }
+#endif
+"""
+def writeext(ext, fnlist):
+ if (find(blacklist, ext)):
+ return
+ if (len(fnlist) == 0):
+ # This extension has no functions to detect - don't need to wrap in
+ # #ifdef GL_extension names
+ print "\tif (QueryExtension(\"" + ext + "\"))"
+ print "\t{"
+ print "\t\tEnableExtension(_" + ext + ");"
+ print "\t\tif (doDebugMessages)"
+ print "\t\t\tstd::cout << \"Detected " + ext + "\" << std::endl;"
+ print "\t}"
+ print
+ return
+ print "#if defined(" + ext + ")"
+ print "\tif (QueryExtension(\"" + ext + "\"))"
+ print "\t{"
+ for fn in fnlist:
+ print "\t\t" + fn[0] + " = reinterpret_cast<" + fn[1] + ">(bglGetProcAddress((const GLubyte *) \"" + fn[0] + "\"));"
+ errcheck = ""
+ for fn in fnlist:
+ if (errcheck == ""):
+ errcheck = fn[0]
+ else:
+ errcheck = errcheck + " && " + fn[0]
+ print "\t\tif (" + errcheck + ") {"
+ print "\t\t\tEnableExtension(_" + ext + ");"
+ print "\t\t\tif (doDebugMessages)"
+ print "\t\t\t\tstd::cout << \"Enabled " + ext + "\" << std::endl;"
+ print "\t\t} else {"
+ print "\t\t\tstd::cout << \"ERROR: " + ext + " implementation is broken!\" << std::endl;"
+ print "\t\t}"
+ print "\t}"
+ print "#endif"
+ print
+
+"""
+Example Output:
+#if defined(GL_EXT_compiled_vertex_array)
+PFNGLLOCKARRAYSEXTPROC glLockArraysEXT;
+PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT;
+#endif
+"""
+def writeproto(ext, fnlist):
+ if (find(blacklist, ext) or not find(whitelist, ext)):
+ return
+ print "#if defined(" + ext + ")"
+ for fn in fnlist:
+ print fn[1] + " " + fn[0] + ";"
+ print "#endif"
+ print
+
+"""
+#ifdef GL_EXT_compiled_vertex_array
+extern PFNGLLOCKARRAYSEXTPROC glLockArraysEXT;
+extern PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT;
+#endif
+"""
+def writeheader(ext, fnlisti):
+ if (find(blacklist, ext) or not find(whitelist, ext)):
+ return
+ print "#if defined(" + ext + ")"
+ for fn in fnlist:
+ print "extern " + fn[1] + " " + fn[0] + ";"
+ print "#endif"
+ print
+
+def find(l, x):
+ for i in l:
+ if (i == x):
+ return 1
+ return 0
+
+
+# Write Prototypes
+ext = ""
+fns = []
+fnlist = []
+ifdef = 0
+for i in glext_h:
+ line = re.search('^#ifn?def', i)
+ if (line):
+ ifdef = ifdef + 1
+
+ line = re.search('^#ifndef (GL_.*)', i)
+ if (line):
+ if (not re.search('GL_VERSION.*', line.group(1)) and find(whitelist, line.group(1))):
+ ext = line.group(1)
+
+ line = re.search('^#endif', i)
+ if (line):
+ ifdef = ifdef - 1
+ if (ifdef == 0 and ext != ""):
+ writeproto(ext, fnlist)
+ ext = ""
+ fns = []
+ fnlist = []
+ if (ext != ""):
+ line = re.search('.* (gl.*) \(.*\);', i)
+ if (line):
+ fns += [line.group(1)]
+ line = re.search('.*PFN(.*)PROC.*', i)
+ if (line):
+ for j in fns:
+ if (string.lower(line.group(1)) == string.lower(j)):
+ fnlist += [(j, "PFN" + line.group(1) + "PROC")]
+
+# Write link code
+ext = ""
+fns = []
+fnlist = []
+ifdef = 0
+for i in glext_h:
+ line = re.search('^#ifn?def', i)
+ if (line):
+ ifdef = ifdef + 1
+
+ line = re.search('^#ifndef (GL_.*)', i)
+ if (line):
+ if (not re.search('GL_VERSION.*', line.group(1)) and find(whitelist, line.group(1))):
+ ext = line.group(1)
+
+ line = re.search('^#endif', i)
+ if (line):
+ ifdef = ifdef - 1
+ if (ifdef == 0 and ext != ""):
+ writeext(ext, fnlist)
+ ext = ""
+ fns = []
+ fnlist = []
+ if (ext != ""):
+ line = re.search('.* (gl.*) \(.*\);', i)
+ if (line):
+ fns += [line.group(1)]
+ line = re.search('.*PFN(.*)PROC.*', i)
+ if (line):
+ for j in fns:
+ if (string.lower(line.group(1)) == string.lower(j)):
+ fnlist += [(j, "PFN" + line.group(1) + "PROC")]
+
+# Write header code
+ext = ""
+fns = []
+fnlist = []
+ifdef = 0
+for i in glext_h:
+ line = re.search('^#ifn?def', i)
+ if (line):
+ ifdef = ifdef + 1
+
+ line = re.search('^#ifndef (GL_.*)', i)
+ if (line):
+ if (not re.search('GL_VERSION.*', line.group(1)) and find(whitelist, line.group(1))):
+ ext = line.group(1)
+
+ line = re.search('^#endif', i)
+ if (line):
+ ifdef = ifdef - 1
+ if (ifdef == 0 and ext != ""):
+ writeheader(ext, fnlist)
+ ext = ""
+ fns = []
+ fnlist = []
+ if (ext != ""):
+ line = re.search('.* (gl.*) \(.*\);', i)
+ if (line):
+ fns += [line.group(1)]
+ line = re.search('.*PFN(.*)PROC.*', i)
+ if (line):
+ for j in fns:
+ if (string.lower(line.group(1)) == string.lower(j)):
+ fnlist += [(j, "PFN" + line.group(1) + "PROC")]
+
+# Write Python link code
+ext = ""
+extensions = []
+fns = []
+defines = []
+ifdef = 0
+for i in glext_h:
+ line = re.search('^#ifn?def', i)
+ if (line):
+ ifdef = ifdef + 1
+
+ line = re.search('^#ifndef (GL_.*)', i)
+ if (line):
+ if (not re.search('GL_VERSION.*', line.group(1)) and find(whitelist, line.group(1))):
+ ext = line.group(1)
+
+ line = re.search('^#endif', i)
+ if (line):
+ ifdef = ifdef - 1
+ if (ifdef == 0 and ext != ""):
+ done = 0
+ for e in range(len(extensions)):
+ if extensions[e][0] == ext:
+ extensions[e] = (ext, defines + extensions[e][1], fns + extensions[e][2])
+ done = 1
+ if not done:
+ extensions = extensions + [(ext, defines, fns)]
+ ext = ""
+ fns = []
+ defines = []
+ if (ext != ""):
+ line = re.search('#define +(GL.*) +(0x.*)', i) # #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+ if (line):
+ defines += [(line.group(1), line.group(2))]
+
+ line = re.search('(.* )(gl.*)(\(.*\));', i) # GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+ if (line):
+ fns += [(line.group(1), line.group(2), line.group(3))]
+
+for ext in extensions:
+ if (find(blacklist, ext[0]) or not find(whitelist, ext[0])):
+ continue
+ print "#if defined(" + ext[0] + ")"
+ for fn in ext[2]:
+ line = re.search('gl(.*)', fn[1])
+ # BGL_Wrap(2, RasterPos2f, void, (GLfloat, GLfloat))
+ rtype = ""
+ for r in string.split(fn[0]):
+ if r != "GLAPI" and r != "APIENTRY":
+ rtype = rtype + " " + r
+ params = ""
+ for p in string.split(fn[2], ','):
+ pline = re.search('(.*) \*', p)
+ if (pline):
+ p = pline.group(1) + "P"
+ if params == "":
+ params = p
+ else:
+ params = params + "," + p
+ if not params[-1] == ")":
+ params = params + ")"
+ print "BGL_Wrap(" + str(len(string.split(fn[2], ','))) + ", " + line.group(1) + ",\t" + rtype + ",\t" + params + ")"
+ print "#endif"
+ print
+
+for ext in extensions:
+ if (find(blacklist, ext[0]) or not find(whitelist, ext[0])):
+ continue
+ print 'PyDict_SetItemString(dict, "' + ext[0] + '", PyInt_FromLong(_' + ext[0] + '))'
+ print "#if defined(" + ext[0] + ")"
+ print "if (bglQueryExtension(_" + ext[0] + ")) {"
+ if len(ext[2]) > 0:
+ for fn in ext[2]:
+ line = re.search('gl(.*)', fn[1])
+ # MethodDef(Vertex3iv),
+ print " BGL_AddMethod(" + line.group(1) + ");"
+ print
+
+ for define in ext[1]:
+ print " BGL_AddConst(" + define[0] + ");"
+ print
+
+ print "}"
+ print "#endif"
+ print
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index 8bc99f1596e..143727e0ab0 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -4,7 +4,7 @@ Import ('env')
sources = env.Glob('*.cpp')
-incs = '. #intern/guardedalloc #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna'
+incs = '. #intern/guardedalloc #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna #source/blender/bmesh'
defs = [ 'GLEW_STATIC' ]