diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 1 | ||||
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 8 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 5 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_node_types.h | 4 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_nodetree.c | 17 | ||||
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/nodes/NOD_shader.h | 1 | ||||
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 1 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c | 65 |
10 files changed, 104 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index afa0deebf3f..7f19a867093 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -746,6 +746,7 @@ struct ShadeResult; #define SH_NODE_VECT_TRANSFORM 182 #define SH_NODE_SEPHSV 183 #define SH_NODE_COMBHSV 184 +#define SH_NODE_BSDF_HAIR 185 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index dc1eb1cc4f6..2305c0696af 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3449,6 +3449,7 @@ static void registerShaderNodes(void) register_node_type_sh_bsdf_transparent(); register_node_type_sh_bsdf_velvet(); register_node_type_sh_bsdf_toon(); + register_node_type_sh_bsdf_hair(); register_node_type_sh_emission(); register_node_type_sh_holdout(); //register_node_type_sh_volume_transparent(); diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 4e98c9fd894..45428425138 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -921,6 +921,11 @@ static void node_shader_buts_toon(uiLayout *layout, bContext *UNUSED(C), Pointer uiItemR(layout, ptr, "component", 0, "", ICON_NONE); } +static void node_shader_buts_hair(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiItemR(layout, ptr, "component", 0, "", ICON_NONE); +} + static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { uiLayout *row; @@ -1054,6 +1059,9 @@ static void node_shader_set_butfunc(bNodeType *ntype) case SH_NODE_BSDF_TOON: ntype->uifunc = node_shader_buts_toon; break; + case SH_NODE_BSDF_HAIR: + ntype->uifunc = node_shader_buts_hair; + break; case SH_NODE_SCRIPT: ntype->uifunc = node_shader_buts_script; ntype->uifuncbut = node_shader_buts_script_details; diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index cd8c2db1821..3204c1f280d 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2092,6 +2092,11 @@ void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float shar node_bsdf_diffuse(color, 0.0, N, result); } +void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv,, out vec4 result) +{ + result = color; +} + /* emission */ void node_emission(vec4 color, float strength, vec3 N, out vec4 result) diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index e7eb670572a..a82d1a71a1e 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -894,6 +894,10 @@ typedef struct NodeShaderNormalMap { #define SHD_TOON_DIFFUSE 0 #define SHD_TOON_GLOSSY 1 +/* hair components */ +#define SHD_HAIR_REFLECTION 0 +#define SHD_HAIR_TRANSMISSION 1 + /* blend texture */ #define SHD_BLEND_LINEAR 0 #define SHD_BLEND_QUADRATIC 1 diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 9e4118e67b6..0e4f1f96733 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -2885,6 +2885,12 @@ static EnumPropertyItem node_toon_items[] = { {0, NULL, 0, NULL, NULL} }; +static EnumPropertyItem node_hair_items[] = { + {SHD_HAIR_REFLECTION, "Reflection", 0, "Reflection", ""}, + {SHD_HAIR_TRANSMISSION, "Transmission", 0, "Transmission", ""}, + {0, NULL, 0, NULL, NULL} +}; + static EnumPropertyItem node_script_mode_items[] = { {NODE_SCRIPT_INTERNAL, "INTERNAL", 0, "Internal", "Use internal text datablock"}, {NODE_SCRIPT_EXTERNAL, "EXTERNAL", 0, "External", "Use external .osl or .oso file"}, @@ -3583,6 +3589,17 @@ static void def_sh_bump(StructRNA *srna) RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update"); } +static void def_hair(StructRNA *srna) +{ + PropertyRNA *prop; + + prop = RNA_def_property(srna, "component", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "custom1"); + RNA_def_property_enum_items(prop, node_hair_items); + RNA_def_property_ui_text(prop, "Component", ""); + RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update"); +} + static void def_sh_normal_map(StructRNA *srna) { static EnumPropertyItem prop_space_items[] = { diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 4ac75c15efe..61c8cb5655d 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -164,6 +164,7 @@ set(SRC shader/nodes/node_shader_bsdf_translucent.c shader/nodes/node_shader_bsdf_transparent.c shader/nodes/node_shader_bsdf_velvet.c + shader/nodes/node_shader_bsdf_hair.c shader/nodes/node_shader_bump.c shader/nodes/node_shader_emission.c shader/nodes/node_shader_fresnel.c diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h index e5d20f7dc73..853046a2a23 100644 --- a/source/blender/nodes/NOD_shader.h +++ b/source/blender/nodes/NOD_shader.h @@ -106,6 +106,7 @@ void register_node_type_sh_emission(void); void register_node_type_sh_holdout(void); void register_node_type_sh_volume_transparent(void); void register_node_type_sh_volume_isotropic(void); +void register_node_type_sh_bsdf_hair(void); void register_node_type_sh_subsurface_scattering(void); void register_node_type_sh_mix_shader(void); void register_node_type_sh_add_shader(void); diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index 7cf277a12ba..f90ee49fc14 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -86,6 +86,7 @@ DefNode( ShaderNode, SH_NODE_BSDF_TRANSLUCENT, 0, "BS DefNode( ShaderNode, SH_NODE_BSDF_TRANSPARENT, 0, "BSDF_TRANSPARENT", BsdfTransparent, "Transparent BSDF", "" ) DefNode( ShaderNode, SH_NODE_BSDF_VELVET, 0, "BSDF_VELVET", BsdfVelvet, "Velvet BSDF", "" ) DefNode( ShaderNode, SH_NODE_BSDF_TOON, def_toon, "BSDF_TOON", BsdfToon, "Toon BSDF", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_HAIR, def_hair, "BSDF_HAIR", BsdfHair, "Hair BSDF", "" ) DefNode( ShaderNode, SH_NODE_SUBSURFACE_SCATTERING, def_sh_subsurface, "SUBSURFACE_SCATTERING",SubsurfaceScattering,"Subsurface Scattering","") DefNode( ShaderNode, SH_NODE_VOLUME_TRANSPARENT, 0, "VOLUME_TRANSPARENT", VolumeTransparent,"Transparent Volume","" ) DefNode( ShaderNode, SH_NODE_VOLUME_ISOTROPIC, 0, "VOLUME_ISOTROPIC", VolumeIsotropic, "Isotropic Volume", "" ) diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c new file mode 100644 index 00000000000..23f0a0b128f --- /dev/null +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c @@ -0,0 +1,65 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "../node_shader_util.h" + +/* **************** OUTPUT ******************** */ + +static bNodeSocketTemplate sh_node_bsdf_hair_in[] = { + { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -M_PI_2, M_PI_2, PROP_ANGLE}, + { SOCK_FLOAT, 1, N_("RoughnessU"), 0.1f, 0.1f, 0.1f, 0.0f, 0.0f, 1.0f}, + { SOCK_FLOAT, 1, N_("RoughnessV"), 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" } +}; + +static bNodeSocketTemplate sh_node_bsdf_hair_out[] = { + { SOCK_SHADER, 0, N_("BSDF")}, + { -1, 0, "" } +}; + +static int node_shader_gpu_bsdf_hair(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out) +{ + if (!in[2].link) + in[2].link = GPU_builtin(GPU_VIEW_NORMAL); + + return GPU_stack_link(mat, "node_bsdf_hair", in, out); +} + +/* node type definition */ +void register_node_type_sh_bsdf_hair(void) +{ + static bNodeType ntype; + + sh_node_type_base(&ntype, SH_NODE_BSDF_HAIR, "Hair BSDF", NODE_CLASS_SHADER, 0); + node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_socket_templates(&ntype, sh_node_bsdf_hair_in, sh_node_bsdf_hair_out); + node_type_size(&ntype, 150, 60, 200); + node_type_init(&ntype, NULL); + node_type_storage(&ntype, "", NULL, NULL); + + nodeRegisterType(&ntype); +} |