diff options
Diffstat (limited to 'source')
10 files changed, 143 insertions, 35 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index fbfa47c8939..0e4a38503ae 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -1425,8 +1425,9 @@ void BKE_layer_eval_view_layer( /* Visibility based on depsgraph mode. */ const eEvaluationMode mode = DEG_get_mode(depsgraph); - const int base_flag = (mode == DAG_EVAL_VIEWPORT) ? BASE_ENABLED_VIEWPORT : BASE_ENABLED_RENDER; - + const int base_visible_flag = (mode == DAG_EVAL_VIEWPORT) + ? BASE_ENABLED_VIEWPORT + : BASE_ENABLED_RENDER; /* Create array of bases, for fast index-based lookup. */ const int num_object_bases = BLI_listbase_count(&view_layer->object_bases); MEM_SAFE_FREE(view_layer->object_bases_array); @@ -1435,9 +1436,8 @@ void BKE_layer_eval_view_layer( int base_index = 0; for (Base *base = view_layer->object_bases.first; base; base = base->next) { /* Compute visibility for depsgraph evaluation mode. */ - if (base->flag & base_flag) { + if (base->flag & base_visible_flag) { base->flag |= BASE_ENABLED | BASE_VISIBLE; - if (mode == DAG_EVAL_VIEWPORT && (base->flag & BASE_HIDDEN)) { base->flag &= ~BASE_VISIBLE; } @@ -1445,24 +1445,23 @@ void BKE_layer_eval_view_layer( else { base->flag &= ~(BASE_ENABLED | BASE_VISIBLE | BASE_SELECTABLE); } - /* If base is not selectabled, clear select. */ if ((base->flag & BASE_SELECTABLE) == 0) { base->flag &= ~BASE_SELECTED; } - view_layer->object_bases_array[base_index++] = base; } - /* Flush back base flag to the original view layer for editing. */ if (view_layer == DEG_get_evaluated_view_layer(depsgraph)) { ViewLayer *view_layer_orig = DEG_get_input_view_layer(depsgraph); Base *base_orig = view_layer_orig->object_bases.first; const Base *base_eval = view_layer->object_bases.first; while (base_orig != NULL) { - base_orig->flag = base_eval->flag; + if (base_orig->flag & base_visible_flag) { + base_orig->flag = base_eval->flag; + base_eval = base_eval->next; + } base_orig = base_orig->next; - base_eval = base_eval->next; } } } diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc index 637fd5887a0..c705f229669 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc @@ -419,7 +419,7 @@ void DepsgraphNodeBuilder::build_id(ID *id) build_camera((Camera *)id); break; case ID_GR: - build_collection((Collection *)id); + build_collection(NULL, (Collection *)id); break; case ID_OB: /* TODO(sergey): Get visibility from a "parent" somehow. @@ -489,7 +489,9 @@ void DepsgraphNodeBuilder::build_id(ID *id) } } -void DepsgraphNodeBuilder::build_collection(Collection *collection) +void DepsgraphNodeBuilder::build_collection( + LayerCollection *from_layer_collection, + Collection *collection) { const int restrict_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? COLLECTION_RESTRICT_VIEW @@ -497,13 +499,16 @@ void DepsgraphNodeBuilder::build_collection(Collection *collection) const bool is_collection_restricted = (collection->flag & restrict_flag); const bool is_collection_visible = !is_collection_restricted && is_parent_collection_visible_; + IDDepsNode *id_node; if (built_map_.checkIsBuiltAndTag(collection)) { - IDDepsNode *id_node = find_id_node(&collection->id); - if (is_collection_visible && !id_node->is_directly_visible) { + id_node = find_id_node(&collection->id); + if (is_collection_visible && + id_node->is_directly_visible == false && + id_node->is_collection_fully_expanded == true) + { /* Collection became visible, make sure nested collections and * objects are poked with the new visibility flag, since they - * might become visible too. - */ + * might become visible too. */ } else { return; @@ -511,9 +516,14 @@ void DepsgraphNodeBuilder::build_collection(Collection *collection) } else { /* Collection itself. */ - IDDepsNode *id_node = add_id_node(&collection->id); + id_node = add_id_node(&collection->id); id_node->is_directly_visible = is_collection_visible; } + if (from_layer_collection != NULL) { + /* If we came from layer collection we don't go deeper, view layer + * builder takes care of going deeper. */ + return; + } /* Backup state. */ Collection *current_state_collection = collection_; const bool is_current_parent_collection_visible = @@ -528,11 +538,12 @@ void DepsgraphNodeBuilder::build_collection(Collection *collection) } /* Build child collections. */ LISTBASE_FOREACH (CollectionChild *, child, &collection->children) { - build_collection(child->collection); + build_collection(NULL, child->collection); } /* Restore state. */ collection_ = current_state_collection; is_parent_collection_visible_ = is_current_parent_collection_visible; + id_node->is_collection_fully_expanded = true; } void DepsgraphNodeBuilder::build_object(int base_index, @@ -635,7 +646,7 @@ void DepsgraphNodeBuilder::build_object(int base_index, const bool is_current_parent_collection_visible = is_parent_collection_visible_; is_parent_collection_visible_ = is_visible; - build_collection(object->dup_group); + build_collection(NULL, object->dup_group); is_parent_collection_visible_ = is_current_parent_collection_visible; add_operation_node(&object->id, DEG_NODE_TYPE_DUPLI, @@ -1059,7 +1070,7 @@ void DepsgraphNodeBuilder::build_rigidbody(Scene *scene) /* objects - simulation participants */ if (rbw->group) { - build_collection(rbw->group); + build_collection(NULL, rbw->group); FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(rbw->group, object) { @@ -1137,7 +1148,7 @@ void DepsgraphNodeBuilder::build_particles(Object *object, break; case PART_DRAW_GR: if (part->dup_group != NULL) { - build_collection(part->dup_group); + build_collection(NULL, part->dup_group); } break; } diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h index 3c0c5f749ca..3b795bf9d58 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h @@ -165,7 +165,8 @@ struct DepsgraphNodeBuilder { void build_view_layer(Scene *scene, ViewLayer *view_layer, eDepsNode_LinkedState_Type linked_state); - void build_collection(Collection *collection); + void build_collection(LayerCollection *from_layer_collection, + Collection *collection); void build_object(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state, diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc index 5efa427fcdb..70bd533647c 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc @@ -75,7 +75,7 @@ void DepsgraphNodeBuilder::build_layer_collections(ListBase *lb) continue; } if ((lc->flag & LAYER_COLLECTION_EXCLUDE) == 0) { - build_collection(lc->collection); + build_collection(lc, lc->collection); } build_layer_collections(&lc->layer_collections); } @@ -86,8 +86,9 @@ void DepsgraphNodeBuilder::build_view_layer( ViewLayer *view_layer, eDepsNode_LinkedState_Type linked_state) { - view_layer_index_ = BLI_findindex(&scene->view_layers, view_layer); - BLI_assert(view_layer_index_ != -1); + /* NOTE: Pass view layer index of 0 since after scene CoW there is + * only one view layer in there. */ + view_layer_index_ = 0; /* Scene ID block. */ add_id_node(&scene->id); /* Time source. */ @@ -109,9 +110,14 @@ void DepsgraphNodeBuilder::build_view_layer( LISTBASE_FOREACH(Base *, base, &view_layer->object_bases) { /* object itself */ const bool is_object_visible = (base->flag & base_flag); - build_object(base_index, base->object, linked_state, is_object_visible); + if (is_object_visible) { + build_object(base_index, + base->object, + linked_state, + is_object_visible); + ++base_index; + } base->object->select_color = select_color++; - ++base_index; } build_layer_collections(&view_layer->layer_collections); if (scene->camera != NULL) { diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 8080376488b..3fb6138d001 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -434,7 +434,7 @@ void DepsgraphRelationBuilder::build_id(ID *id) build_camera((Camera *)id); break; case ID_GR: - build_collection(NULL, (Collection *)id); + build_collection(NULL, NULL, (Collection *)id); break; case ID_OB: build_object(NULL, (Object *)id); @@ -486,9 +486,19 @@ void DepsgraphRelationBuilder::build_id(ID *id) } void DepsgraphRelationBuilder::build_collection( + LayerCollection *from_layer_collection, Object *object, Collection *collection) { + if (from_layer_collection != NULL) { + /* If we came from layer collection we don't go deeper, view layer + * builder takes care of going deeper. + * + * NOTE: Do early output before tagging build as done, so possbile + * subsequent builds from outside of the layer collection properly + * recurses into all the nested objects and collections. */ + return; + } const bool group_done = built_map_.checkIsBuiltAndTag(collection); OperationKey object_transform_final_key(object != NULL ? &object->id : NULL, DEG_NODE_TYPE_TRANSFORM, @@ -500,7 +510,7 @@ void DepsgraphRelationBuilder::build_collection( build_object(NULL, cob->ob); } LISTBASE_FOREACH (CollectionChild *, child, &collection->children) { - build_collection(NULL, child->collection); + build_collection(NULL, NULL, child->collection); } } if (object != NULL) { @@ -644,7 +654,7 @@ void DepsgraphRelationBuilder::build_object(Base *base, Object *object) } /* Object dupligroup. */ if (object->dup_group != NULL) { - build_collection(object, object->dup_group); + build_collection(NULL, object, object->dup_group); } /* Point caches. */ build_object_pointcache(object); @@ -1576,7 +1586,7 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene) /* objects - simulation participants */ if (rbw->group) { - build_collection(NULL, rbw->group); + build_collection(NULL, NULL, rbw->group); FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(rbw->group, object) { @@ -1758,7 +1768,7 @@ void DepsgraphRelationBuilder::build_particles(Object *object) break; case PART_DRAW_GR: if (part->dup_group != NULL) { - build_collection(NULL, part->dup_group); + build_collection(NULL, NULL, part->dup_group); LISTBASE_FOREACH (CollectionObject *, go, &part->dup_group->gobject) { build_particles_visualization_object(object, psys, diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h index e86c6504693..81f21f5bf77 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h @@ -206,7 +206,9 @@ struct DepsgraphRelationBuilder void build_id(ID *id); void build_layer_collections(ListBase *lb); void build_view_layer(Scene *scene, ViewLayer *view_layer); - void build_collection(Object *object, Collection *collection); + void build_collection(LayerCollection *from_layer_collection, + Object *object, + Collection *collection); void build_object(Base *base, Object *object); void build_object_flags(Base *base, Object *object); void build_object_data(Object *object); diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc index 360e823d1bd..999508cffed 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc @@ -79,7 +79,7 @@ void DepsgraphRelationBuilder::build_layer_collections(ListBase *lb) continue; } if ((lc->flag & LAYER_COLLECTION_EXCLUDE) == 0) { - build_collection(NULL, lc->collection); + build_collection(lc, NULL, lc->collection); } build_layer_collections(&lc->layer_collections); } @@ -94,8 +94,13 @@ void DepsgraphRelationBuilder::build_view_layer(Scene *scene, ViewLayer *view_la * passed to the evaluation functions. During relations builder we only * do NULL-pointer check of the base, so it's fine to pass original one. */ + const int base_flag = (graph_->mode == DAG_EVAL_VIEWPORT) ? + BASE_ENABLED_VIEWPORT : BASE_ENABLED_RENDER; LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) { - build_object(base, base->object); + const bool is_object_visible = (base->flag & base_flag); + if (is_object_visible) { + build_object(base, base->object); + } } build_layer_collections(&view_layer->layer_collections); diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc index 573de18e532..3e3bd91a08c 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc @@ -57,6 +57,7 @@ #include "BKE_scene.h" #include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" #include "MEM_guardedalloc.h" @@ -326,6 +327,71 @@ bool scene_copy_inplace_no_main(const Scene *scene, Scene *new_scene) return result; } +/* Remove all view layers but the one which corresponds to an input one. */ +void scene_remove_unused_view_layers(const Depsgraph *depsgraph, + Scene *scene_cow) +{ + ViewLayer *view_layer_input = depsgraph->view_layer; + ViewLayer *view_layer_eval = NULL; + /* Find evaluated view layer. At the same time we free memory used by + * all other of the view layers. */ + for (ViewLayer *view_layer_cow = + reinterpret_cast<ViewLayer *>(scene_cow->view_layers.first), + *view_layer_next; + view_layer_cow != NULL; + view_layer_cow = view_layer_next) + { + view_layer_next = view_layer_cow->next; + if (STREQ(view_layer_input->name, view_layer_cow->name)) { + view_layer_eval = view_layer_cow; + } + else { + BKE_view_layer_free_ex(view_layer_cow, false); + } + } + BLI_assert(view_layer_eval != NULL); + /* Make evaluated view layer the only one in the evaluated scene. */ + view_layer_eval->prev = view_layer_eval->next = NULL; + scene_cow->view_layers.first = view_layer_eval; + scene_cow->view_layers.last = view_layer_eval; +} + +/* Makes it so given view layer only has bases corresponding to a visible + * objects. */ +void view_layer_remove_invisible_bases(const Depsgraph *depsgraph, + ViewLayer *view_layer) +{ + const int base_visible_flag = (depsgraph->mode == DAG_EVAL_VIEWPORT) ? + BASE_ENABLED_VIEWPORT : BASE_ENABLED_RENDER; + ListBase visible_bases = {NULL, NULL}; + for (Base *base = reinterpret_cast<Base *>(view_layer->object_bases.first), + *base_next; + base != NULL; + base = base_next) + { + base_next = base->next; + const bool is_object_visible = (base->flag & base_visible_flag); + if (is_object_visible) { + BLI_addtail(&visible_bases, base); + } + else { + MEM_freeN(base); + } + } + view_layer->object_bases = visible_bases; +} + +void scene_cleanup_view_layers(const Depsgraph *depsgraph, Scene *scene_cow) +{ + scene_remove_unused_view_layers(depsgraph, scene_cow); + view_layer_remove_invisible_bases( + depsgraph, + reinterpret_cast<ViewLayer *>(scene_cow->view_layers.first)); + /* TODO(sergey): Remove objects from collections as well. + * Not a HUGE deal for now, nobody is looking into those CURRENTLY. + * Still not an excuse to have those. */ +} + /* Check whether given ID is expanded or still a shallow copy. */ BLI_INLINE bool check_datablock_expanded(const ID *id_cow) { @@ -338,7 +404,7 @@ BLI_INLINE bool check_datablock_expanded(const ID *id_cow) * TODO(sergey): How to make it more robust for the future, so we don't have * to maintain exception lists all over the code? */ -static bool check_datablocks_copy_on_writable(const ID *id_orig) +bool check_datablocks_copy_on_writable(const ID *id_orig) { const ID_Type id_type = GS(id_orig->name); /* We shouldn't bother if copied ID is same as original one. */ @@ -643,6 +709,9 @@ ID *deg_expand_copy_on_write_datablock(const Depsgraph *depsgraph, case ID_SCE: { done = scene_copy_inplace_no_main((Scene *)id_orig, (Scene *)id_cow); + if (done) { + scene_cleanup_view_layers(depsgraph, (Scene *)id_cow); + } break; } case ID_ME: diff --git a/source/blender/depsgraph/intern/nodes/deg_node_id.cc b/source/blender/depsgraph/intern/nodes/deg_node_id.cc index 808379006af..b194e304e99 100644 --- a/source/blender/depsgraph/intern/nodes/deg_node_id.cc +++ b/source/blender/depsgraph/intern/nodes/deg_node_id.cc @@ -106,6 +106,7 @@ void IDDepsNode::init(const ID *id, const char *UNUSED(subdata)) previous_eval_flags = 0; linked_state = DEG_ID_LINKED_INDIRECTLY; is_directly_visible = true; + is_collection_fully_expanded = false; visible_components_mask = 0; previously_visible_components_mask = 0; diff --git a/source/blender/depsgraph/intern/nodes/deg_node_id.h b/source/blender/depsgraph/intern/nodes/deg_node_id.h index ed87e7f6ef1..f8d05eddffd 100644 --- a/source/blender/depsgraph/intern/nodes/deg_node_id.h +++ b/source/blender/depsgraph/intern/nodes/deg_node_id.h @@ -86,6 +86,10 @@ struct IDDepsNode : public DepsNode { /* Indicates the datablock is visible in the evaluated scene. */ bool is_directly_visible; + /* For the collection type of ID, denotes whether collection was fully + * recursed into. */ + bool is_collection_fully_expanded; + IDComponentsMask visible_components_mask; IDComponentsMask previously_visible_components_mask; |