diff options
Diffstat (limited to 'source')
15 files changed, 29 insertions, 31 deletions
diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc index 0bc248299ca..e6ecb6e5821 100644 --- a/source/blender/blenkernel/intern/geometry_set.cc +++ b/source/blender/blenkernel/intern/geometry_set.cc @@ -612,7 +612,7 @@ static GeometrySet object_get_geometry_set_for_read(const Object &object) } } - /* TODO: Cover the case of pointclouds without modifiers-- they may not be covered by the + /* TODO: Cover the case of point-clouds without modifiers-- they may not be covered by the * #geometry_set_eval case above. */ /* TODO: Add volume support. */ diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c index 198f65b9794..52efeb1e822 100644 --- a/source/blender/blenloader/intern/versioning_defaults.c +++ b/source/blender/blenloader/intern/versioning_defaults.c @@ -330,7 +330,7 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene) /* Enable Soft Shadows by default. */ scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT; - /* Be sure curfalloff and primitive are initializated */ + /* Be sure `curfalloff` and primitive are initialized. */ ToolSettings *ts = scene->toolsettings; if (ts->gp_sculpt.cur_falloff == NULL) { ts->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c index bd6c6242f86..91214f6c437 100644 --- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c +++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c @@ -23,7 +23,7 @@ * * There are 2 methods to achieve this effect. * - The first uses projection matrix offsetting and sample accumulation to give reference quality - * depth of field. But this needs many samples to hide the undersampling. + * depth of field. But this needs many samples to hide the under-sampling. * - The second one is a post-processing based one. It follows the implementation described in * the presentation "Life of a Bokeh - Siggraph 2018" from Guillaume Abadie. There are some * difference with our actual implementation that prioritize quality. @@ -139,7 +139,7 @@ bool EEVEE_depth_of_field_jitter_get(EEVEE_EffectsInfo *fx, r_jitter[1] = (float)ring_sample / ring_sample_count; { - /* Bokeh shape parametrisation */ + /* Bokeh shape parameterization. */ float r = r_jitter[0]; float T = r_jitter[1] * 2.0f * M_PI; @@ -388,7 +388,7 @@ static void dof_bokeh_pass_init(EEVEE_FramebufferList *fbl, } /** - * Ouputs halfResColorBuffer and halfResCocBuffer. + * Outputs halfResColorBuffer and halfResCocBuffer. **/ static void dof_setup_pass_init(EEVEE_FramebufferList *fbl, EEVEE_PassList *psl, @@ -422,7 +422,7 @@ static void dof_setup_pass_init(EEVEE_FramebufferList *fbl, } /** - * Ouputs min & max coc in each 8x8 half res pixel tiles (so 1/16th of fullres). + * Outputs min & max COC in each 8x8 half res pixel tiles (so 1/16th of full resolution). **/ static void dof_flatten_tiles_pass_init(EEVEE_FramebufferList *fbl, EEVEE_PassList *psl, @@ -453,7 +453,7 @@ static void dof_flatten_tiles_pass_init(EEVEE_FramebufferList *fbl, } /** - * Dilates the min & max cocs to cover maximum coc values. + * Dilates the min & max COCS to cover maximum COC values. * Output format/dimensions should be the same as coc_flatten_pass as they are swapped for * doing multiple dilation passes. **/ @@ -536,7 +536,7 @@ static void dof_dilate_tiles_pass_draw(EEVEE_FramebufferList *fbl, } /** - * Create mipmaped color & coc textures for gather passes. + * Create mipmaped color & COC textures for gather passes. **/ static void dof_reduce_pass_init(EEVEE_FramebufferList *fbl, EEVEE_PassList *psl, diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index 77586f4b43a..18d3e453c5d 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -517,7 +517,7 @@ void EEVEE_draw_effects(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRW_viewport_request_redraw(); } - /* Record pers matrix for the next frame. */ + /* Record perspective matrix for the next frame. */ DRW_view_persmat_get(effects->taa_view, effects->prev_persmat, false); /* Update double buffer status if render mode. */ diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c index 8fa7d899b6b..226d98cc50d 100644 --- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c @@ -173,14 +173,14 @@ void EEVEE_temporal_sampling_matrices_calc(EEVEE_EffectsInfo *effects, const dou /* Get focus distance in NDC. */ float focus_pt[3] = {0.0f, 0.0f, -focus_distance}; mul_project_m4_v3(winmat, focus_pt); - /* Get pixel footprint in viewspace. */ + /* Get pixel footprint in view-space. */ float jitter_scaled[3] = {dof_jitter[0], dof_jitter[1], focus_pt[2]}; float center[3] = {0.0f, 0.0f, focus_pt[2]}; mul_project_m4_v3(wininv, jitter_scaled); mul_project_m4_v3(wininv, center); - /* FIXME(fclem) The offset is noticeably large and the culling might make object pop out - * of the bluring radius. To fix this, use custom enlarged culling matrix. */ + /* FIXME(fclem): The offset is noticeably large and the culling might make object pop out + * of the blurring radius. To fix this, use custom enlarged culling matrix. */ sub_v2_v2v2(jitter_scaled, jitter_scaled, center); add_v2_v2(viewmat[3], jitter_scaled); diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index 0d1633ab3a2..4cc0413be5b 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -639,7 +639,7 @@ int insert_vert_fcurve( /* don't recalculate handles if fast is set * - this is a hack to make importers faster - * - we may calculate twice (due to autohandle needing to be calculated twice) + * - we may calculate twice (due to auto-handle needing to be calculated twice) */ if ((flag & INSERTKEY_FAST) == 0) { calchandles_fcurve(fcu); diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index a07e73d6266..912aafbd6e3 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -126,12 +126,12 @@ void ED_armature_origin_set( bArmature *arm = ob->data; float cent[3]; - /* Put the armature into editmode */ + /* Put the armature into edit-mode. */ if (is_editmode == false) { ED_armature_to_edit(arm); } - /* Find the centerpoint */ + /* Find the center-point. */ if (centermode == 2) { copy_v3_v3(cent, cursor); invert_m4_m4(ob->imat, ob->obmat); @@ -173,7 +173,7 @@ void ED_armature_origin_set( ED_armature_edit_free(arm); } - /* Adjust object location for new centerpoint */ + /* Adjust object location for new center-point. */ if (centermode && (is_editmode == false)) { mul_mat3_m4_v3(ob->obmat, cent); /* omit translation part */ add_v3_v3(ob->loc, cent); diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index 439515ed80f..0593cedb5a1 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -3111,7 +3111,7 @@ void CURVE_OT_smooth_weight(wmOperatorType *ot) ot->description = "Interpolate weight of selected points"; ot->idname = "CURVE_OT_smooth_weight"; - /* api clastbacks */ + /* api callbacks */ ot->exec = curve_smooth_weight_exec; ot->poll = ED_operator_editsurfcurve; @@ -3154,7 +3154,7 @@ void CURVE_OT_smooth_radius(wmOperatorType *ot) ot->description = "Interpolate radii of selected points"; ot->idname = "CURVE_OT_smooth_radius"; - /* api clastbacks */ + /* api callbacks */ ot->exec = curve_smooth_radius_exec; ot->poll = ED_operator_editsurfcurve; @@ -3197,7 +3197,7 @@ void CURVE_OT_smooth_tilt(wmOperatorType *ot) ot->description = "Interpolate tilt of selected points"; ot->idname = "CURVE_OT_smooth_tilt"; - /* api clastbacks */ + /* api callbacks */ ot->exec = curve_smooth_tilt_exec; ot->poll = ED_operator_editsurfcurve; diff --git a/source/blender/editors/interface/view2d_ops.c b/source/blender/editors/interface/view2d_ops.c index e234ab5dcdc..7453cd17868 100644 --- a/source/blender/editors/interface/view2d_ops.c +++ b/source/blender/editors/interface/view2d_ops.c @@ -1746,8 +1746,7 @@ void UI_view2d_smooth_view(bContext *C, ARegion *region, const rctf *cur, const if (v2d->smooth_timer) { WM_event_remove_timer(wm, win, v2d->smooth_timer); } - /* TIMER1 is hardcoded in keymap */ - /* max 30 frs/sec */ + /* TIMER1 is hard-coded in key-map. */ v2d->smooth_timer = WM_event_add_timer(wm, win, TIMER1, 1.0 / 100.0); ok = true; diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index c8449644dd0..903e50bf668 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -995,7 +995,7 @@ bool EDBM_unified_findnearest(ViewContext *vc, /* -------------------------------------------------------------------- */ /** \name Alternate Find Nearest Vert/Edge (optional boundary) * - * \note This uses ray-cast method instead of backbuffer, + * \note This uses ray-cast method instead of back-buffer, * currently used for poly-build. * \{ */ diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c index 6362662c4e7..2296e158cc8 100644 --- a/source/blender/editors/object/object_vgroup.c +++ b/source/blender/editors/object/object_vgroup.c @@ -2422,7 +2422,7 @@ void ED_vgroup_mirror(Object *ob, BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false); - /* Go through the list of editverts and assign them */ + /* Go through the list of edit-vertices and assign them. */ BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(eve, BM_ELEM_TAG)) { if ((eve_mirr = EDBM_verts_mirror_get(em, eve))) { @@ -2602,7 +2602,7 @@ static void vgroup_assign_verts(Object *ob, const float weight) cd_dvert_offset = CustomData_get_offset(&em->bm->vdata, CD_MDEFORMVERT); - /* Go through the list of editverts and assign them */ + /* Go through the list of edit-vertices and assign them. */ BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { MDeformVert *dv; diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 244d8c10e4e..0fc7e713bac 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -5083,7 +5083,7 @@ static void SCREEN_OT_delete(wmOperatorType *ot) /** \name Region Alpha Blending Operator * * Implementation note: a disappearing region needs at least 1 last draw with - * 100% backbuffer texture over it - then triple buffer will clear it entirely. + * 100% back-buffer texture over it - then triple buffer will clear it entirely. * This because flag #RGN_FLAG_HIDDEN is set in end - region doesn't draw at all then. * * \{ */ diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c index 1ba9716a194..985c92f19b6 100644 --- a/source/blender/editors/space_file/file_ops.c +++ b/source/blender/editors/space_file/file_ops.c @@ -2230,8 +2230,7 @@ static int file_directory_new_exec(bContext *C, wmOperator *op) params->rename_flag = FILE_PARAMS_RENAME_PENDING; } - /* set timer to smoothly view newly generated file */ - /* max 30 frs/sec */ + /* Set timer to smoothly view newly generated file. */ if (sfile->smoothscroll_timer != NULL) { WM_event_remove_timer(wm, CTX_wm_window(C), sfile->smoothscroll_timer); } diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index ddb57a916af..12fb96c0737 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2156,7 +2156,7 @@ bool ED_view3d_clipping_test(const RegionView3D *rv3d, const float co[3], const /** \} */ /* -------------------------------------------------------------------- */ -/** \name Backdraw for Selection +/** \name Back-Draw for Selection * \{ */ /** @@ -2200,7 +2200,7 @@ static void validate_object_select_id(struct Depsgraph *depsgraph, } /* TODO: Create a flag in `DRW_manager` because the drawing is no longer - * made on the backbuffer in this case. */ + * made on the back-buffer in this case. */ v3d->flag &= ~V3D_INVALID_BACKBUF; } @@ -2229,7 +2229,7 @@ static void view3d_opengl_read_Z_pixels(GPUViewport *viewport, rcti *rect, void void ED_view3d_select_id_validate(ViewContext *vc) { /* TODO: Create a flag in `DRW_manager` because the drawing is no longer - * made on the backbuffer in this case. */ + * made on the back-buffer in this case. */ if (vc->v3d->flag & V3D_INVALID_BACKBUF) { validate_object_select_id(vc->depsgraph, vc->view_layer, vc->region, vc->v3d, vc->obact); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc b/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc index 8bb8c5e980a..53d0fe1e112 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc @@ -178,7 +178,7 @@ static void geo_node_point_separate_exec(GeoNodeExecParams params) GeometrySet out_set_a(geometry_set); GeometrySet out_set_b; - /* TODO: This is not necessary-- the input goemetry set can be read only, + /* TODO: This is not necessary-- the input geometry set can be read only, * but it must be rewritten to handle instance groups. */ geometry_set = geometry_set_realize_instances(geometry_set); |