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-rw-r--r--source/blender/editors/transform/transform.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 7cab4614606..d52b494131b 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -4075,10 +4075,18 @@ static void initTranslation(TransInfo *t)
copy_v3_fl(t->num.val_inc, t->snap[1]);
t->num.unit_sys = t->scene->unit.system;
- t->num.unit_type[0] = B_UNIT_LENGTH;
- t->num.unit_type[1] = B_UNIT_LENGTH;
- t->num.unit_type[2] = B_UNIT_LENGTH;
-
+ if (t->spacetype == SPACE_VIEW3D) {
+ /* Handling units makes only sense in 3Dview... See T38877. */
+ t->num.unit_type[0] = B_UNIT_LENGTH;
+ t->num.unit_type[1] = B_UNIT_LENGTH;
+ t->num.unit_type[2] = B_UNIT_LENGTH;
+ }
+ else {
+ /* SPACE_IPO, SPACE_ACTION, etc. could use some time units, when we have them... */
+ t->num.unit_type[0] = B_UNIT_NONE;
+ t->num.unit_type[1] = B_UNIT_NONE;
+ t->num.unit_type[2] = B_UNIT_NONE;
+ }
}
static void headerTranslation(TransInfo *t, float vec[3], char str[MAX_INFO_LEN])