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-rw-r--r--source/blender/blenkernel/BKE_curve.h3
-rw-r--r--source/blender/blenkernel/intern/armature.c2
-rw-r--r--source/blender/blenkernel/intern/curve.c73
-rw-r--r--source/blender/blenkernel/intern/deform.c3
-rw-r--r--source/blender/blenkernel/intern/displist.c28
-rw-r--r--source/blender/blenkernel/intern/exotic.c6
-rw-r--r--source/blender/blenkernel/intern/mesh.c8
-rw-r--r--source/blender/include/BDR_editface.h1
-rw-r--r--source/blender/python/api2_2x/Curve.c54
-rw-r--r--source/blender/renderconverter/intern/convertBlenderScene.c120
-rw-r--r--source/blender/src/editface.c15
11 files changed, 44 insertions, 269 deletions
diff --git a/source/blender/blenkernel/BKE_curve.h b/source/blender/blenkernel/BKE_curve.h
index 709b7b1c811..dadc2b67519 100644
--- a/source/blender/blenkernel/BKE_curve.h
+++ b/source/blender/blenkernel/BKE_curve.h
@@ -46,7 +46,6 @@ struct BevList;
#define KNOTSV(nu) ( (nu)->orderv+ (nu)->pntsv+ (nu->orderv-1)*((nu)->flagv & 1) )
-int copyintoExtendedArray(float *old, int oldx, int oldy, float *newp, int newx, int newy);
void unlink_curve( struct Curve *cu);
void free_curve( struct Curve *cu);
struct Curve *add_curve(int type);
@@ -66,7 +65,7 @@ void calcknots(float *knots, short aantal, short order, short type);
void makecyclicknots(float *knots, short pnts, short order);
void makeknots( struct Nurb *nu, short uv, short type);
void basisNurb(float t, short order, short pnts, float *knots, float *basis, int *start, int *end);
-void makeNurbfaces( struct Nurb *nu, float *data);
+void makeNurbfaces( struct Nurb *nu, float *data, int rowstride);
void makeNurbcurve_forw(struct Nurb *nu, float *data);
void makeNurbcurve( struct Nurb *nu, float *data, int dim);
void forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 74260dca4ba..82f1ecefdd8 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -580,7 +580,7 @@ void armature_deform_verts(Object *armOb, Object *target, float (*vertexCos)[3],
VecAddf(co, vec, co);
Mat4MulVecfl(postmat, co);
}
-
+
if (defnrToPC) MEM_freeN(defnrToPC);
}
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 9d464242266..2006ef0f1cd 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -33,8 +33,6 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
-#define STRUBI hack
-
#include <math.h> // floor
#include <string.h>
#include <stdlib.h>
@@ -79,43 +77,6 @@ int cu_isectLL(float *v1, float *v2, float *v3, float *v4,
short cox, short coy,
float *labda, float *mu, float *vec);
-
-#ifdef STRUBI
-/* hotfix; copies x*y array into extended (x+dx)*(y+dy) array
-old[] and new[] can be the same ! */
-int copyintoExtendedArray(float *old, int oldx, int oldy, float *new, int newx, int newy)
-{
- int x, y, ttt, ooo;
- float *oldp, *newp;
-
- if (newx < oldx || newy < oldy) return 0;
-
-
- for (y = newy - 1; y >= oldy; y--) {
- ttt = y * newx;
- for (x = newx - 1; x >= 0; x--) {
- newp = new + 3 * (ttt + x);
- newp[0] = 0.0; newp[1] = 0.0; newp[2] = 0.0;
- }
- }
-
- for (; y >= 0; y--) {
- ttt = y * newx;
- ooo = y * oldx;
- for (x = newx - 1; x >= oldx; x--) {
- newp = new + 3 * (ttt + x);
- newp[0] = 0.0; newp[1] = 0.0; newp[2] = 0.0;
- }
- for (; x >= 0; x--) {
- oldp = old + 3 * (ooo + x);
- newp = new + 3 * (ttt + x);
- VECCOPY(newp, oldp);
- }
- }
- return 1;
-}
-#endif
-
void unlink_curve(Curve *cu)
{
int a;
@@ -718,7 +679,7 @@ void basisNurb(float t, short order, short pnts, float *knots, float *basis, int
}
-void makeNurbfaces(Nurb *nu, float *data)
+void makeNurbfaces(Nurb *nu, float *data, int rowstride)
/* data has to be 3*4*resolu*resolv in size, and zero-ed */
{
BPoint *bp;
@@ -863,6 +824,7 @@ void makeNurbfaces(Nurb *nu, float *data)
basis+= KNOTSV(nu);
}
u+= ustep;
+ if (rowstride!=0) in = (float*) (((unsigned char*) in) + (rowstride - 3*nu->resolv*sizeof(*in)));
}
/* free */
@@ -1088,7 +1050,6 @@ void make_orco_surf(Curve *cu)
/* first calculate the size of the datablock */
nu= cu->nurb.first;
while(nu) {
-#ifdef STRUBI
/* this is a bad hack: as we want to avoid the seam in a cyclic nurbs
texture wrapping, reserve extra orco data space to save these extra needed
vertex based UV coordinates for the meridian vertices.
@@ -1103,9 +1064,7 @@ See also blenderWorldManipulation.c: init_render_surf()
if (nu->flagu & CU_CYCLIC) sizeu++;
if (nu->flagv & CU_CYCLIC) sizev++;
if(nu->pntsv>1) tot+= sizeu * sizev;
-#else
- if(nu->pntsv>1) tot+= nu->resolu*nu->resolv;
-#endif
+
nu= nu->next;
}
/* makeNurbfaces wants zeros */
@@ -1116,10 +1075,9 @@ See also blenderWorldManipulation.c: init_render_surf()
if(nu->pntsv>1) {
sizeu = nu->resolu;
sizev = nu->resolv;
-#ifdef STRUBI
+
if (nu->flagu & CU_CYCLIC) sizeu++;
if (nu->flagv & CU_CYCLIC) sizev++;
-#endif
if(cu->flag & CU_UV_ORCO) {
for(b=0; b< sizeu; b++) {
@@ -1138,17 +1096,17 @@ See also blenderWorldManipulation.c: init_render_surf()
}
}
else {
- makeNurbfaces(nu, data);
-#ifdef STRUBI
- for(b=0; b< nu->resolu; b++) {
- for(a=0; a< nu->resolv; a++) {
- data = cu->orco + 3 * (b * nu->resolv + a);
+ makeNurbfaces(nu, data, sizeof(*data)*sizev*3);
+
+ for(b=0; b<nu->resolu; b++) {
+ for(a=0; a<nu->resolv; a++) {
+ data = cu->orco + 3 * (b * sizev + a);
data[0]= (data[0]-cu->loc[0])/cu->size[0];
data[1]= (data[1]-cu->loc[1])/cu->size[1];
data[2]= (data[2]-cu->loc[2])/cu->size[2];
}
}
- copyintoExtendedArray(cu->orco, nu->resolv, nu->resolu, cu->orco, sizev, sizeu);
+
/* copy U/V-cyclic orco's */
if (nu->flagv & CU_CYCLIC) {
b = sizeu - 1;
@@ -1164,17 +1122,6 @@ See also blenderWorldManipulation.c: init_render_surf()
VECCOPY(data, cu->orco + 3 * b*sizev);
}
}
-
-#else
- tot= sizeu * sizev;
- while(tot--) {
- data[0]= (data[0]-cu->loc[0])/cu->size[0];
- data[1]= (data[1]-cu->loc[1])/cu->size[1];
- data[2]= (data[2]-cu->loc[2])/cu->size[2];
-
- data+= 3;
- }
-#endif
}
}
nu= nu->next;
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index d89cca72728..84a96a8e694 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -185,9 +185,6 @@ int curve_modifier(Object *ob, char mode)
freeNurblist(&cu->nurb);
cu->nurb= nurb;
}
- else if(mode=='a') {
- freeNurblist(&nurb);
- }
return done;
}
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 8d302d109b8..ce4e45db405 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -1501,25 +1501,18 @@ void makeDispListCurveTypes(Object *ob)
dl->verts= MEM_callocN(len*3*sizeof(float), "dlverts");
BLI_addtail(dispbase, dl);
- if(draw==0) {
- dl->parts= nu->pntsv;
- dl->nr= nu->pntsu;
- if(nu->flagu & 1) dl->flag|= DL_CYCL_U;
- if(nu->flagv & 1) dl->flag|= DL_CYCL_V;
- }
- else {
- dl->parts= nu->resolu; /* in reverse, because makeNurbfaces works that way */
- dl->nr= nu->resolv;
- if(nu->flagv & 1) dl->flag|= DL_CYCL_U; /* reverse too! */
- if(nu->flagu & 1) dl->flag|= DL_CYCL_V;
- }
dl->col= nu->mat_nr;
dl->rt= nu->flag;
data= dl->verts;
dl->type= DL_SURF;
-
+
if(draw==0) {
+ dl->parts= nu->pntsv;
+ dl->nr= nu->pntsu;
+ if(nu->flagu & CU_CYCLIC) dl->flag|= DL_CYCL_U;
+ if(nu->flagv & CU_CYCLIC) dl->flag|= DL_CYCL_V;
+
bp= nu->bp;
while(len--) {
VECCOPY(data, bp->vec);
@@ -1527,7 +1520,14 @@ void makeDispListCurveTypes(Object *ob)
data+= 3;
}
}
- else makeNurbfaces(nu, data);
+ else {
+ dl->parts= nu->resolu; /* in reverse, because makeNurbfaces works that way */
+ dl->nr= nu->resolv;
+ if(nu->flagv & CU_CYCLIC) dl->flag|= DL_CYCL_U; /* reverse too! */
+ if(nu->flagu & CU_CYCLIC) dl->flag|= DL_CYCL_V;
+
+ makeNurbfaces(nu, data, 0);
+ }
}
}
}
diff --git a/source/blender/blenkernel/intern/exotic.c b/source/blender/blenkernel/intern/exotic.c
index 6dff7284724..5ecbafa9e80 100644
--- a/source/blender/blenkernel/intern/exotic.c
+++ b/source/blender/blenkernel/intern/exotic.c
@@ -1955,8 +1955,8 @@ static void displist_to_mesh(DispList *dlfirst)
if(dl->type==DL_SURF) {
a= dl->nr;
b= dl->parts;
- if(dl->flag & 1) a++;
- if(dl->flag & 2) b++;
+ if(dl->flag & DL_CYCL_U) a++;
+ if(dl->flag & DL_CYCL_V) b++;
totquad+= a*b;
@@ -2114,7 +2114,7 @@ static void displist_to_mesh(DispList *dlfirst)
for(a=0; a<dl->parts; a++) {
- DL_SURFINDEX(dl->flag & 1, dl->flag & 2, dl->nr, dl->parts);
+ DL_SURFINDEX(dl->flag & DL_CYCL_U, dl->flag & DL_CYCL_V, dl->nr, dl->parts);
p1+= startve;
p2+= startve;
p3+= startve;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index c61797f2396..53011a74e71 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -900,7 +900,7 @@ void nurbs_to_mesh(Object *ob)
}
else if(dl->type==DL_SURF) {
totvert+= dl->parts*dl->nr;
- totvlak+= (dl->parts-1+((dl->flag & 2)==2))*(dl->nr-1+(dl->flag & 1));
+ totvlak+= (dl->parts-1+((dl->flag & DL_CYCL_V)==2))*(dl->nr-1+(dl->flag & DL_CYCL_U));
}
else if(dl->type==DL_INDEX3) {
totvert+= dl->nr;
@@ -1021,9 +1021,9 @@ void nurbs_to_mesh(Object *ob)
for(a=0; a<dl->parts; a++) {
- if( (dl->flag & 2)==0 && a==dl->parts-1) break;
+ if( (dl->flag & DL_CYCL_V)==0 && a==dl->parts-1) break;
- if(dl->flag & 1) { /* p2 -> p1 -> */
+ if(dl->flag & DL_CYCL_U) { /* p2 -> p1 -> */
p1= startvert+ dl->nr*a; /* p4 -> p3 -> */
p2= p1+ dl->nr-1; /* -----> next row */
p3= p1+ dl->nr;
@@ -1037,7 +1037,7 @@ void nurbs_to_mesh(Object *ob)
p3= p1+ dl->nr;
b= 1;
}
- if( (dl->flag & 2) && a==dl->parts-1) {
+ if( (dl->flag & DL_CYCL_V) && a==dl->parts-1) {
p3-= dl->parts*dl->nr;
p4-= dl->parts*dl->nr;
}
diff --git a/source/blender/include/BDR_editface.h b/source/blender/include/BDR_editface.h
index 85ba851d6bb..0f817c17227 100644
--- a/source/blender/include/BDR_editface.h
+++ b/source/blender/include/BDR_editface.h
@@ -52,7 +52,6 @@ void minmax_tface(float *min, float *max);
int face_pick(struct Mesh *me, short x, short y, unsigned int *index);
void face_select(void);
void face_borderselect(void);
-float CalcNormUV(float *a, float *b, float *c);
void uv_autocalc_tface(void);
void set_faceselect(void);
void face_draw(void);
diff --git a/source/blender/python/api2_2x/Curve.c b/source/blender/python/api2_2x/Curve.c
index 3cd11349e75..e457a2c6b2e 100644
--- a/source/blender/python/api2_2x/Curve.c
+++ b/source/blender/python/api2_2x/Curve.c
@@ -118,7 +118,7 @@ static PyObject *Curve_iterNext( BPy_Curve * self );
PyObject *Curve_getNurb( BPy_Curve * self, int n );
static int Curve_length( PyInstanceObject * inst );
-void update_displists( void *data );
+
struct chartrans *text_to_curve( Object * ob, int mode );
@@ -1255,7 +1255,6 @@ static PyObject *Curve_appendNurb( BPy_Curve * self, PyObject * args )
PyObject *Curve_update( BPy_Curve * self )
{
-/* update_displists( ( void * ) self->curve ); */
freedisplist( &self->curve->disp );
Py_INCREF( Py_None );
@@ -1597,54 +1596,3 @@ struct Curve *Curve_FromPyObject( PyObject * py_obj )
}
-
-
-/*
- * NOTE: this func has been replaced by freedisplist() in the recent
- * display list refactoring.
- *
- * walk across all objects looking for curves
- * so we can update their ob's disp list
- */
-
-void update_displists( void *data )
-{
-#if 0
- Base *base;
- Object *ob;
- unsigned int layer;
-
- /* background */
- layer = G.scene->lay;
-
- base = G.scene->base.first;
- while( base ) {
- if( base->lay & layer ) {
- ob = base->object;
-
- if( ELEM( ob->type, OB_CURVE, OB_SURF ) ) {
- if( ob != G.obedit ) {
- if( ob->data == data ) {
- makeDispListCurveTypes( ob );
- }
- }
- } else if( ob->type == OB_FONT ) {
- Curve *cu = ob->data;
- if( cu->textoncurve ) {
- if( ( ( Curve * ) cu->textoncurve->
- data )->key ) {
- text_to_curve( ob, 0 );
- makeDispListCurveTypes( ob );
- }
- }
- }
- }
- if( base->next == 0 && G.scene->set
- && base == G.scene->base.last )
- base = G.scene->set->base.first;
- else
- base = base->next;
- }
-#endif
-}
-
diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c
index ec8de661044..a086e3820ac 100644
--- a/source/blender/renderconverter/intern/convertBlenderScene.c
+++ b/source/blender/renderconverter/intern/convertBlenderScene.c
@@ -31,12 +31,6 @@
* Interface to transform the Blender scene into renderable data.
*/
-/* check for dl->flag, 1 or 2 should be replaced be the def's below */
-#define STRUBI hack
-#define DL_CYCLIC_U 1
-#define DL_CYCLIC_V 2
-
-
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
@@ -1773,12 +1767,10 @@ static void init_render_surf(Object *ob)
Material *matar[32];
float *data, *fp, *orco, n1[3], flen, mat[4][4];
int len, a, need_orco=0, startvlak, startvert, p1, p2, p3, p4;
-#ifdef STRUBI
int u, v;
int sizeu, sizev;
VlakRen *vlr1, *vlr2, *vlr3;
float vn[3]; // n2[3],
-#endif
cu= ob->data;
nu= cu->nurb.first;
@@ -1809,7 +1801,6 @@ static void init_render_surf(Object *ob)
nu= cu->nurb.first;
while(nu) {
if(nu->pntsv>1) {
- // if (dl->flag & DL_CYCLIC_V) {
len= nu->resolu*nu->resolv;
/* makeNurbfaces wants zeros */
@@ -1825,10 +1816,10 @@ static void init_render_surf(Object *ob)
data= dl->verts;
dl->type= DL_SURF;
/* if nurbs cyclic (u/v) set flags in displist accordingly */
- if(nu->flagv & 1) dl->flag |= DL_CYCLIC_V;
- if(nu->flagu & 1) dl->flag |= DL_CYCLIC_U;
+ if(nu->flagv & CU_CYCLIC) dl->flag |= DL_CYCL_V;
+ if(nu->flagu & CU_CYCLIC) dl->flag |= DL_CYCL_U;
- makeNurbfaces(nu, data);
+ makeNurbfaces(nu, data, 0);
}
nu= nu->next;
}
@@ -1850,26 +1841,10 @@ static void init_render_surf(Object *ob)
/* note; deform will be included in modifier() later */
curve_modifier(ob, 'e');
- if(ob->partype==PARSKEL && ob->parent && ob->parent->type==OB_ARMATURE) {
-/* bArmature *arm= ob->parent->data; */
- init_armature_deform(ob->parent, ob);
- dl= displist.first;
- while(dl) {
-
- fp= dl->verts;
- len= dl->nr*dl->parts;
- for(a=0; a<len; a++, fp+=3)
- calc_armature_deform(ob->parent, fp, a);
-
- dl= dl->next;
- }
- }
-
dl= displist.first;
/* walk along displaylist and create rendervertices/-faces */
while(dl) {
-#ifdef STRUBI
-/* watch out: u ^= y, v ^= x !! */
+ /* watch out: u ^= y, v ^= x !! */
if(dl->type==DL_SURF) {
startvert= R.totvert;
sizeu = dl->parts; sizev = dl->nr;
@@ -1892,7 +1867,7 @@ static void init_render_surf(Object *ob)
MTC_Mat4MulVecfl(mat, ver->co);
}
/* if V-cyclic, add extra vertices at end of the row */
- if (dl->flag & DL_CYCLIC_V) {
+ if (dl->flag & DL_CYCL_V) {
ver= RE_findOrAddVert(R.totvert++);
VECCOPY(ver->co, v1->co);
if(orco) {
@@ -1902,11 +1877,11 @@ static void init_render_surf(Object *ob)
}
}
- if (dl->flag & DL_CYCLIC_V) sizev++; /* adapt U dimension */
+ if (dl->flag & DL_CYCL_V) sizev++; /* adapt U dimension */
/* if U cyclic, add extra row at end of column */
- if (dl->flag & DL_CYCLIC_U) {
+ if (dl->flag & DL_CYCL_U) {
for (v = 0; v < sizev; v++) {
v1= RE_findOrAddVert(startvert + v);
ver= RE_findOrAddVert(R.totvert++);
@@ -1979,7 +1954,7 @@ static void init_render_surf(Object *ob)
}
/* fix normals for U resp. V cyclic faces */
sizeu--; sizev--; /* dec size for face array */
- if (dl->flag & DL_CYCLIC_U) {
+ if (dl->flag & DL_CYCL_U) {
for (v = 0; v < sizev; v++)
{
@@ -1992,7 +1967,7 @@ static void init_render_surf(Object *ob)
VecAddf(vlr->v4->n, vlr->v4->n, vlr1->n);
}
}
- if (dl->flag & DL_CYCLIC_V) {
+ if (dl->flag & DL_CYCL_V) {
for (u = 0; u < sizeu; u++)
{
@@ -2022,7 +1997,7 @@ static void init_render_surf(Object *ob)
normals of the surrounding faces to all of the duplicates of []
*/
- if ((dl->flag & DL_CYCLIC_U) && (dl->flag & DL_CYCLIC_V))
+ if ((dl->flag & DL_CYCL_U) && (dl->flag & DL_CYCL_V))
{
vlr= RE_findOrAddVlak(UVTOINDEX(sizeu - 1, sizev - 1)); /* (m,n) */
vlr1= RE_findOrAddVlak(UVTOINDEX(0,0)); /* (0,0) */
@@ -2043,77 +2018,7 @@ static void init_render_surf(Object *ob)
}
-#else
-
- if(dl->type==DL_SURF) {
- startvert= R.totvert;
- a= dl->nr*dl->parts;
- data= dl->verts;
- while(a--) {
- ver= RE_findOrAddVert(R.totvert++);
- VECCOPY(ver->co, data);
- if(orco) {
- ver->orco= orco;
- orco+= 3;
- }
- MTC_Mat4MulVecfl(mat, ver->co);
- data+= 3;
- }
-
- startvlak= R.totvlak;
-
- for(a=0; a<dl->parts; a++) {
-
- DL_SURFINDEX(dl->flag & DL_CYCLIC_V, dl->flag & DL_CYCLIC_U, dl->nr, dl->parts);
- p1+= startvert;
- p2+= startvert;
- p3+= startvert;
- p4+= startvert;
-
- for(; b<dl->nr; b++) {
- v1= RE_findOrAddVert(p1);
- v2= RE_findOrAddVert(p2);
- v3= RE_findOrAddVert(p3);
- v4= RE_findOrAddVert(p4);
-
- flen= CalcNormFloat4(v1->co, v3->co, v4->co, v2->co, n1);
- if(flen!=0.0) {
- vlr= RE_findOrAddVlak(R.totvlak++);
- vlr->ob= vlr_set_ob(ob);
- vlr->v1= v1;
- vlr->v2= v3;
- vlr->v3= v4;
- vlr->v4= v2;
- VECCOPY(vlr->n, n1);
- vlr->lay= ob->lay;
- vlr->mat= matar[ dl->col];
- vlr->ec= ME_V1V2+ME_V2V3;
- vlr->flag= dl->rt;
- if( (cu->flag & CU_NOPUNOFLIP) ) {
- vlr->flag |= R_NOPUNOFLIP;
- }
- }
-
- VecAddf(v1->n, v1->n, n1);
- VecAddf(v2->n, v2->n, n1);
- VecAddf(v3->n, v3->n, n1);
- VecAddf(v4->n, v4->n, n1);
-
- p4= p3;
- p3++;
- p2= p1;
- p1++;
- }
- }
-
- for(a=startvert; a<R.totvert; a++) {
- ver= RE_findOrAddVert(a);
- Normalise(ver->n);
- }
-
- }
-#endif
dl= dl->next;
}
freedisplist(&displist);
@@ -2218,11 +2123,6 @@ static void init_render_curve(Object *ob)
init_latt_deform(ob->parent, ob);
need_orco= 1;
}
-
- if(ob->parent && ob->parent->type==OB_ARMATURE) {
- init_armature_deform(ob->parent, ob);
- need_orco= 1;
- }
/* do keypos? NOTE: watch it : orcos */
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c
index 6a7a8bb4d73..5b53db31dcf 100644
--- a/source/blender/src/editface.c
+++ b/source/blender/src/editface.c
@@ -1181,21 +1181,6 @@ void face_borderselect()
#endif
}
-#define TEST_STRUBI 1
-#ifdef TEST_STRUBI
-float CalcNormUV(float *a, float *b, float *c)
-{
- float d1[3], d2[3];
-
- d1[0] = a[0] - b[0];
- d1[1] = a[1] - b[1];
- d2[0] = b[0] - c[0];
- d2[1] = b[1] - c[1];
- return (d1[0] * d2[1] - d1[1] * d2[0]);
-}
-#endif
-
-
/* Pupmenu codes: */
#define UV_CUBE_MAPPING 2
#define UV_CYL_MAPPING 3