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-rw-r--r--source/gameengine/GameLogic/SCA_PythonController.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 0c7bc9fa93e..fa30e3a5caf 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -470,7 +470,7 @@ void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
PyObject *SCA_PythonController::PyActivate(PyObject *value)
{
if (m_sCurrentController != this) {
- PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller");
+ PyErr_SetString(PyExc_SystemError, "Cannot activate an actuator from a non-active controller");
return NULL;
}
@@ -485,7 +485,7 @@ PyObject *SCA_PythonController::PyActivate(PyObject *value)
PyObject *SCA_PythonController::PyDeActivate(PyObject *value)
{
if (m_sCurrentController != this) {
- PyErr_SetString(PyExc_SystemError, "Cannot add an actuator from a non-active controller");
+ PyErr_SetString(PyExc_SystemError, "Cannot deactivate an actuator from a non-active controller");
return NULL;
}