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-rw-r--r--source/blender/blenlib/BLI_voxel.h40
-rw-r--r--source/blender/blenlib/intern/voxel.c311
-rw-r--r--source/blender/makesdna/DNA_texture_types.h22
-rw-r--r--source/blender/render/intern/include/render_types.h13
-rw-r--r--source/blender/render/intern/include/voxeldata.h10
-rw-r--r--source/blender/render/intern/source/shadeinput.c1
-rw-r--r--source/blender/render/intern/source/volume_precache.c260
-rw-r--r--source/blender/render/intern/source/volumetric.c73
-rw-r--r--source/blender/render/intern/source/voxeldata.c464
-rw-r--r--source/blender/src/buttons_shading.c198
10 files changed, 806 insertions, 586 deletions
diff --git a/source/blender/blenlib/BLI_voxel.h b/source/blender/blenlib/BLI_voxel.h
new file mode 100644
index 00000000000..091d8e3682d
--- /dev/null
+++ b/source/blender/blenlib/BLI_voxel.h
@@ -0,0 +1,40 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Matt Ebb, Raul Fernandez Hernandez (Farsthary).
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BLI_VOXEL_H
+#define BLI_VOXEL_H
+
+/* find the index number of a voxel, given x/y/z integer coords and resolution vector */
+#define V_I(x, y, z, res) ( (z)*(res)[1]*(res)[0] + (y)*(res)[0] + (x) )
+
+/* all input coordinates must be in bounding box 0.0 - 1.0 */
+float voxel_sample_nearest(float *data, int *res, float *co);
+float voxel_sample_trilinear(float *data, int *res, float *co);
+float voxel_sample_tricubic(float *data, int *res, float *co);
+
+#endif /* BLI_VOXEL_H */ \ No newline at end of file
diff --git a/source/blender/blenlib/intern/voxel.c b/source/blender/blenlib/intern/voxel.c
new file mode 100644
index 00000000000..8a1ca6e59ff
--- /dev/null
+++ b/source/blender/blenlib/intern/voxel.c
@@ -0,0 +1,311 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Matt Ebb, Raul Fernandez Hernandez (Farsthary).
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include <math.h>
+
+#include "BLI_voxel.h"
+
+#include "BKE_utildefines.h"
+
+
+#if defined( _MSC_VER ) && !defined( __cplusplus )
+# define inline __inline
+#endif // defined( _MSC_VER ) && !defined( __cplusplus )
+
+static inline float D(float *data, int *res, int x, int y, int z)
+{
+ CLAMP(x, 0, res[0]-1);
+ CLAMP(y, 0, res[1]-1);
+ CLAMP(z, 0, res[2]-1);
+ return data[ V_I(x, y, z, res) ];
+}
+
+/* *** nearest neighbour *** */
+/* input coordinates must be in bounding box 0.0 - 1.0 */
+float voxel_sample_nearest(float *data, int *res, float *co)
+{
+ int xi, yi, zi;
+
+ xi = co[0] * res[0];
+ yi = co[1] * res[1];
+ zi = co[2] * res[2];
+
+ return D(data, res, xi, yi, zi);
+}
+
+
+/* *** trilinear *** */
+/* input coordinates must be in bounding box 0.0 - 1.0 */
+
+static inline float lerp(float t, float v1, float v2) {
+ return (1.f - t) * v1 + t * v2;
+}
+
+/* trilinear interpolation - taken partly from pbrt's implementation: http://www.pbrt.org */
+float voxel_sample_trilinear(float *data, int *res, float *co)
+{
+ float voxx, voxy, voxz;
+ int vx, vy, vz;
+ float dx, dy, dz;
+ float d00, d10, d01, d11, d0, d1, d_final;
+
+ if (!data) return 0.f;
+
+ voxx = co[0] * res[0] - 0.5f;
+ voxy = co[1] * res[1] - 0.5f;
+ voxz = co[2] * res[2] - 0.5f;
+
+ vx = (int)voxx; vy = (int)voxy; vz = (int)voxz;
+
+ dx = voxx - vx; dy = voxy - vy; dz = voxz - vz;
+
+ d00 = lerp(dx, D(data, res, vx, vy, vz), D(data, res, vx+1, vy, vz));
+ d10 = lerp(dx, D(data, res, vx, vy+1, vz), D(data, res, vx+1, vy+1, vz));
+ d01 = lerp(dx, D(data, res, vx, vy, vz+1), D(data, res, vx+1, vy, vz+1));
+ d11 = lerp(dx, D(data, res, vx, vy+1, vz+1), D(data, res, vx+1, vy+1, vz+1));
+ d0 = lerp(dy, d00, d10);
+ d1 = lerp(dy, d01, d11);
+ d_final = lerp(dz, d0, d1);
+
+ return d_final;
+}
+
+/* *** tricubic *** */
+
+int C[64][64] = {
+{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{-3, 3, 0, 0, 0, 0, 0, 0,-2,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 2,-2, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 9,-9,-9, 9, 0, 0, 0, 0, 6, 3,-6,-3, 0, 0, 0, 0, 6,-6, 3,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{-6, 6, 6,-6, 0, 0, 0, 0,-3,-3, 3, 3, 0, 0, 0, 0,-4, 4,-2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-2,-1,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{-6, 6, 6,-6, 0, 0, 0, 0,-4,-2, 4, 2, 0, 0, 0, 0,-3, 3,-3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-1,-2,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 4,-4,-4, 4, 0, 0, 0, 0, 2, 2,-2,-2, 0, 0, 0, 0, 2,-2, 2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 3, 0, 0, 0, 0, 0, 0,-2,-1, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,-2, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9,-9,-9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 3,-6,-3, 0, 0, 0, 0, 6,-6, 3,-3, 0, 0, 0, 0, 4, 2, 2, 1, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-6, 6, 6,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3,-3, 3, 3, 0, 0, 0, 0,-4, 4,-2, 2, 0, 0, 0, 0,-2,-2,-1,-1, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-6, 6, 6,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4,-2, 4, 2, 0, 0, 0, 0,-3, 3,-3, 3, 0, 0, 0, 0,-2,-1,-2,-1, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4,-4,-4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2,-2,-2, 0, 0, 0, 0, 2,-2, 2,-2, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},
+{-3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0, 0, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0, 0, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 9,-9, 0, 0,-9, 9, 0, 0, 6, 3, 0, 0,-6,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6,-6, 0, 0, 3,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{-6, 6, 0, 0, 6,-6, 0, 0,-3,-3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4, 4, 0, 0,-2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-2, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0, 0, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0, 0, 0,-1, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9,-9, 0, 0,-9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 3, 0, 0,-6,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6,-6, 0, 0, 3,-3, 0, 0, 4, 2, 0, 0, 2, 1, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-6, 6, 0, 0, 6,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3,-3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4, 4, 0, 0,-2, 2, 0, 0,-2,-2, 0, 0,-1,-1, 0, 0},
+{ 9, 0,-9, 0,-9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 3, 0,-6, 0,-3, 0, 6, 0,-6, 0, 3, 0,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 2, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 9, 0,-9, 0,-9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 3, 0,-6, 0,-3, 0, 6, 0,-6, 0, 3, 0,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 2, 0, 2, 0, 1, 0},
+{-27,27,27,-27,27,-27,-27,27,-18,-9,18, 9,18, 9,-18,-9,-18,18,-9, 9,18,-18, 9,-9,-18,18,18,-18,-9, 9, 9,-9,-12,-6,-6,-3,12, 6, 6, 3,-12,-6,12, 6,-6,-3, 6, 3,-12,12,-6, 6,-6, 6,-3, 3,-8,-4,-4,-2,-4,-2,-2,-1},
+{18,-18,-18,18,-18,18,18,-18, 9, 9,-9,-9,-9,-9, 9, 9,12,-12, 6,-6,-12,12,-6, 6,12,-12,-12,12, 6,-6,-6, 6, 6, 6, 3, 3,-6,-6,-3,-3, 6, 6,-6,-6, 3, 3,-3,-3, 8,-8, 4,-4, 4,-4, 2,-2, 4, 4, 2, 2, 2, 2, 1, 1},
+{-6, 0, 6, 0, 6, 0,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0,-3, 0, 3, 0, 3, 0,-4, 0, 4, 0,-2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-2, 0,-1, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0,-6, 0, 6, 0, 6, 0,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0,-3, 0, 3, 0, 3, 0,-4, 0, 4, 0,-2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-2, 0,-1, 0,-1, 0},
+{18,-18,-18,18,-18,18,18,-18,12, 6,-12,-6,-12,-6,12, 6, 9,-9, 9,-9,-9, 9,-9, 9,12,-12,-12,12, 6,-6,-6, 6, 6, 3, 6, 3,-6,-3,-6,-3, 8, 4,-8,-4, 4, 2,-4,-2, 6,-6, 6,-6, 3,-3, 3,-3, 4, 2, 4, 2, 2, 1, 2, 1},
+{-12,12,12,-12,12,-12,-12,12,-6,-6, 6, 6, 6, 6,-6,-6,-6, 6,-6, 6, 6,-6, 6,-6,-8, 8, 8,-8,-4, 4, 4,-4,-3,-3,-3,-3, 3, 3, 3, 3,-4,-4, 4, 4,-2,-2, 2, 2,-4, 4,-4, 4,-2, 2,-2, 2,-2,-2,-2,-2,-1,-1,-1,-1},
+{ 2, 0, 0, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{-6, 6, 0, 0, 6,-6, 0, 0,-4,-2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 3, 0, 0,-3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-1, 0, 0,-2,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 4,-4, 0, 0,-4, 4, 0, 0, 2, 2, 0, 0,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,-2, 0, 0, 2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-6, 6, 0, 0, 6,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4,-2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 3, 0, 0,-3, 3, 0, 0,-2,-1, 0, 0,-2,-1, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4,-4, 0, 0,-4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,-2, 0, 0, 2,-2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0},
+{-6, 0, 6, 0, 6, 0,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4, 0,-2, 0, 4, 0, 2, 0,-3, 0, 3, 0,-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0,-2, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0,-6, 0, 6, 0, 6, 0,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4, 0,-2, 0, 4, 0, 2, 0,-3, 0, 3, 0,-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0,-2, 0,-1, 0},
+{18,-18,-18,18,-18,18,18,-18,12, 6,-12,-6,-12,-6,12, 6,12,-12, 6,-6,-12,12,-6, 6, 9,-9,-9, 9, 9,-9,-9, 9, 8, 4, 4, 2,-8,-4,-4,-2, 6, 3,-6,-3, 6, 3,-6,-3, 6,-6, 3,-3, 6,-6, 3,-3, 4, 2, 2, 1, 4, 2, 2, 1},
+{-12,12,12,-12,12,-12,-12,12,-6,-6, 6, 6, 6, 6,-6,-6,-8, 8,-4, 4, 8,-8, 4,-4,-6, 6, 6,-6,-6, 6, 6,-6,-4,-4,-2,-2, 4, 4, 2, 2,-3,-3, 3, 3,-3,-3, 3, 3,-4, 4,-2, 2,-4, 4,-2, 2,-2,-2,-1,-1,-2,-2,-1,-1},
+{ 4, 0,-4, 0,-4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0,-2, 0,-2, 0, 2, 0,-2, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
+{ 0, 0, 0, 0, 0, 0, 0, 0, 4, 0,-4, 0,-4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0,-2, 0,-2, 0, 2, 0,-2, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0},
+{-12,12,12,-12,12,-12,-12,12,-8,-4, 8, 4, 8, 4,-8,-4,-6, 6,-6, 6, 6,-6, 6,-6,-6, 6, 6,-6,-6, 6, 6,-6,-4,-2,-4,-2, 4, 2, 4, 2,-4,-2, 4, 2,-4,-2, 4, 2,-3, 3,-3, 3,-3, 3,-3, 3,-2,-1,-2,-1,-2,-1,-2,-1},
+{ 8,-8,-8, 8,-8, 8, 8,-8, 4, 4,-4,-4,-4,-4, 4, 4, 4,-4, 4,-4,-4, 4,-4, 4, 4,-4,-4, 4, 4,-4,-4, 4, 2, 2, 2, 2,-2,-2,-2,-2, 2, 2,-2,-2, 2, 2,-2,-2, 2,-2, 2,-2, 2,-2, 2,-2, 1, 1, 1, 1, 1, 1, 1, 1}};
+
+static int ijk2n(int i, int j, int k) {
+ return(i+4*j+16*k);
+}
+
+static void tricubic_get_coeff_stacked(float a[64], float x[64]) {
+ int i,j;
+ for (i=0;i<64;i++) {
+ a[i]=(float)(0.0);
+ for (j=0;j<64;j++) {
+ a[i]+=C[i][j]*x[j];
+ }
+ }
+}
+
+static void point2xyz(int p, int *x, int *y, int *z) {
+ switch (p) {
+ case 0: *x=0; *y=0; *z=0; break;
+ case 1: *x=1; *y=0; *z=0; break;
+ case 2: *x=0; *y=1; *z=0; break;
+ case 3: *x=1; *y=1; *z=0; break;
+ case 4: *x=0; *y=0; *z=1; break;
+ case 5: *x=1; *y=0; *z=1; break;
+ case 6: *x=0; *y=1; *z=1; break;
+ case 7: *x=1; *y=1; *z=1; break;
+ default:*x=0; *y=0; *z=0;
+ }
+}
+
+
+static void tricubic_get_coeff(float a[64], float f[8], float dfdx[8], float dfdy[8], float dfdz[8], float d2fdxdy[8], float d2fdxdz[8], float d2fdydz[8], float d3fdxdydz[8]) {
+ int i;
+ float x[64];
+ for (i=0;i<8;i++) {
+ x[0+i]=f[i];
+ x[8+i]=dfdx[i];
+ x[16+i]=dfdy[i];
+ x[24+i]=dfdz[i];
+ x[32+i]=d2fdxdy[i];
+ x[40+i]=d2fdxdz[i];
+ x[48+i]=d2fdydz[i];
+ x[56+i]=d3fdxdydz[i];
+ }
+ tricubic_get_coeff_stacked(a,x);
+}
+
+static float tricubic_eval(float a[64], float x, float y, float z) {
+ int i,j,k;
+ float ret=(float)(0.0);
+
+ for (i=0;i<4;i++) {
+ for (j=0;j<4;j++) {
+ for (k=0;k<4;k++) {
+ ret+=a[ijk2n(i,j,k)]*pow(x,i)*pow(y,j)*pow(z,k);
+ }
+ }
+ }
+ return(ret);
+}
+
+/* tricubic interpolation
+ * from 'libtricubic': http://www.lekien.com/~francois/software/tricubic/
+ * input coordinates must be in bounding box 0.0 - 1.0 */
+float voxel_sample_tricubic(float *data, int *res, float *co)
+{
+ float xx, yy, zz;
+ int xi,yi,zi;
+ int *n = res;
+ float dx,dy,dz;
+ float a[64];
+
+ xx = co[0] * res[0] - 0.5f;
+ yy = co[1] * res[1] - 0.5f;
+ zz = co[2] * res[2] - 0.5f;
+
+ xi = (int)xx; yi = (int)yy; zi = (int)zz;
+
+ {
+ float fval[8]={data[V_I(xi,yi,zi,n)],data[V_I(xi+1,yi,zi,n)],data[V_I(xi,yi+1,zi,n)],data[V_I(xi+1,yi+1,zi,n)],data[V_I(xi,yi,zi+1,n)],data[V_I(xi+1,yi,zi+1,n)],data[V_I(xi,yi+1,zi+1,n)],data[V_I(xi+1,yi+1,zi+1,n)]};
+
+ float dfdxval[8]={0.5f*(data[V_I(xi+1,yi,zi,n)]-data[V_I(xi-1,yi,zi,n)]),0.5f*(data[V_I(xi+2,yi,zi,n)]-data[V_I(xi,yi,zi,n)]),
+ 0.5f*(data[V_I(xi+1,yi+1,zi,n)]-data[V_I(xi-1,yi+1,zi,n)]),0.5f*(data[V_I(xi+2,yi+1,zi,n)]-data[V_I(xi,yi+1,zi,n)]),
+ 0.5f*(data[V_I(xi+1,yi,zi+1,n)]-data[V_I(xi-1,yi,zi+1,n)]),0.5f*(data[V_I(xi+2,yi,zi+1,n)]-data[V_I(xi,yi,zi+1,n)]),
+ 0.5f*(data[V_I(xi+1,yi+1,zi+1,n)]-data[V_I(xi-1,yi+1,zi+1,n)]),
+ 0.5f*(data[V_I(xi+2,yi+1,zi+1,n)]-data[V_I(xi,yi+1,zi+1,n)])};
+
+ float dfdyval[8]={0.5f*(data[V_I(xi,yi+1,zi,n)]-data[V_I(xi,yi-1,zi,n)]),0.5f*(data[V_I(xi+1,yi+1,zi,n)]-data[V_I(xi+1,yi-1,zi,n)]),
+ 0.5f*(data[V_I(xi,yi+2,zi,n)]-data[V_I(xi,yi,zi,n)]),0.5f*(data[V_I(xi+1,yi+2,zi,n)]-data[V_I(xi+1,yi,zi,n)]),
+ 0.5f*(data[V_I(xi,yi+1,zi+1,n)]-data[V_I(xi,yi-1,zi+1,n)]),0.5f*(data[V_I(xi+1,yi+1,zi+1,n)]-data[V_I(xi+1,yi-1,zi+1,n)]),
+ 0.5f*(data[V_I(xi,yi+2,zi+1,n)]-data[V_I(xi,yi,zi+1,n)]),
+ 0.5f*(data[V_I(xi+1,yi+2,zi+1,n)]-data[V_I(xi+1,yi,zi+1,n)])};
+
+ float dfdzval[8]={0.5f*(data[V_I(xi,yi,zi+1,n)]-data[V_I(xi,yi,zi-1,n)]),0.5f*(data[V_I(xi+1,yi,zi+1,n)]-data[V_I(xi+1,yi,zi-1,n)]),
+ 0.5f*(data[V_I(xi,yi+1,zi+1,n)]-data[V_I(xi,yi+1,zi-1,n)]),0.5f*(data[V_I(xi+1,yi+1,zi+1,n)]-data[V_I(xi+1,yi+1,zi-1,n)]),
+ 0.5f*(data[V_I(xi,yi,zi+2,n)]-data[V_I(xi,yi,zi,n)]),0.5f*(data[V_I(xi+1,yi,zi+2,n)]-data[V_I(xi+1,yi,zi,n)]),
+ 0.5f*(data[V_I(xi,yi+1,zi+2,n)]-data[V_I(xi,yi+1,zi,n)]),
+ 0.5f*(data[V_I(xi+1,yi+1,zi+2,n)]-data[V_I(xi+1,yi+1,zi,n)])};
+
+ float d2fdxdyval[8]={0.25*(data[V_I(xi+1,yi+1,zi,n)]-data[V_I(xi-1,yi+1,zi,n)]-data[V_I(xi+1,yi-1,zi,n)]+data[V_I(xi-1,yi-1,zi,n)]),
+ 0.25*(data[V_I(xi+2,yi+1,zi,n)]-data[V_I(xi,yi+1,zi,n)]-data[V_I(xi+2,yi-1,zi,n)]+data[V_I(xi,yi-1,zi,n)]),
+ 0.25*(data[V_I(xi+1,yi+2,zi,n)]-data[V_I(xi-1,yi+2,zi,n)]-data[V_I(xi+1,yi,zi,n)]+data[V_I(xi-1,yi,zi,n)]),
+ 0.25*(data[V_I(xi+2,yi+2,zi,n)]-data[V_I(xi,yi+2,zi,n)]-data[V_I(xi+2,yi,zi,n)]+data[V_I(xi,yi,zi,n)]),
+ 0.25*(data[V_I(xi+1,yi+1,zi+1,n)]-data[V_I(xi-1,yi+1,zi+1,n)]-data[V_I(xi+1,yi-1,zi+1,n)]+data[V_I(xi-1,yi-1,zi+1,n)]),
+ 0.25*(data[V_I(xi+2,yi+1,zi+1,n)]-data[V_I(xi,yi+1,zi+1,n)]-data[V_I(xi+2,yi-1,zi+1,n)]+data[V_I(xi,yi-1,zi+1,n)]),
+ 0.25*(data[V_I(xi+1,yi+2,zi+1,n)]-data[V_I(xi-1,yi+2,zi+1,n)]-data[V_I(xi+1,yi,zi+1,n)]+data[V_I(xi-1,yi,zi+1,n)]),
+ 0.25*(data[V_I(xi+2,yi+2,zi+1,n)]-data[V_I(xi,yi+2,zi+1,n)]-data[V_I(xi+2,yi,zi+1,n)]+data[V_I(xi,yi,zi+1,n)])};
+
+ float d2fdxdzval[8]={0.25f*(data[V_I(xi+1,yi,zi+1,n)]-data[V_I(xi-1,yi,zi+1,n)]-data[V_I(xi+1,yi,zi-1,n)]+data[V_I(xi-1,yi,zi-1,n)]),
+ 0.25f*(data[V_I(xi+2,yi,zi+1,n)]-data[V_I(xi,yi,zi+1,n)]-data[V_I(xi+2,yi,zi-1,n)]+data[V_I(xi,yi,zi-1,n)]),
+ 0.25f*(data[V_I(xi+1,yi+1,zi+1,n)]-data[V_I(xi-1,yi+1,zi+1,n)]-data[V_I(xi+1,yi+1,zi-1,n)]+data[V_I(xi-1,yi+1,zi-1,n)]),
+ 0.25f*(data[V_I(xi+2,yi+1,zi+1,n)]-data[V_I(xi,yi+1,zi+1,n)]-data[V_I(xi+2,yi+1,zi-1,n)]+data[V_I(xi,yi+1,zi-1,n)]),
+ 0.25f*(data[V_I(xi+1,yi,zi+2,n)]-data[V_I(xi-1,yi,zi+2,n)]-data[V_I(xi+1,yi,zi,n)]+data[V_I(xi-1,yi,zi,n)]),
+ 0.25f*(data[V_I(xi+2,yi,zi+2,n)]-data[V_I(xi,yi,zi+2,n)]-data[V_I(xi+2,yi,zi,n)]+data[V_I(xi,yi,zi,n)]),
+ 0.25f*(data[V_I(xi+1,yi+1,zi+2,n)]-data[V_I(xi-1,yi+1,zi+2,n)]-data[V_I(xi+1,yi+1,zi,n)]+data[V_I(xi-1,yi+1,zi,n)]),
+ 0.25f*(data[V_I(xi+2,yi+1,zi+2,n)]-data[V_I(xi,yi+1,zi+2,n)]-data[V_I(xi+2,yi+1,zi,n)]+data[V_I(xi,yi+1,zi,n)])};
+
+
+ float d2fdydzval[8]={0.25f*(data[V_I(xi,yi+1,zi+1,n)]-data[V_I(xi,yi-1,zi+1,n)]-data[V_I(xi,yi+1,zi-1,n)]+data[V_I(xi,yi-1,zi-1,n)]),
+ 0.25f*(data[V_I(xi+1,yi+1,zi+1,n)]-data[V_I(xi+1,yi-1,zi+1,n)]-data[V_I(xi+1,yi+1,zi-1,n)]+data[V_I(xi+1,yi-1,zi-1,n)]),
+ 0.25f*(data[V_I(xi,yi+2,zi+1,n)]-data[V_I(xi,yi,zi+1,n)]-data[V_I(xi,yi+2,zi-1,n)]+data[V_I(xi,yi,zi-1,n)]),
+ 0.25f*(data[V_I(xi+1,yi+2,zi+1,n)]-data[V_I(xi+1,yi,zi+1,n)]-data[V_I(xi+1,yi+2,zi-1,n)]+data[V_I(xi+1,yi,zi-1,n)]),
+ 0.25f*(data[V_I(xi,yi+1,zi+2,n)]-data[V_I(xi,yi-1,zi+2,n)]-data[V_I(xi,yi+1,zi,n)]+data[V_I(xi,yi-1,zi,n)]),
+ 0.25f*(data[V_I(xi+1,yi+1,zi+2,n)]-data[V_I(xi+1,yi-1,zi+2,n)]-data[V_I(xi+1,yi+1,zi,n)]+data[V_I(xi+1,yi-1,zi,n)]),
+ 0.25f*(data[V_I(xi,yi+2,zi+2,n)]-data[V_I(xi,yi,zi+2,n)]-data[V_I(xi,yi+2,zi,n)]+data[V_I(xi,yi,zi,n)]),
+ 0.25f*(data[V_I(xi+1,yi+2,zi+2,n)]-data[V_I(xi+1,yi,zi+2,n)]-data[V_I(xi+1,yi+2,zi,n)]+data[V_I(xi+1,yi,zi,n)])};
+
+
+ float d3fdxdydzval[8]={0.125f*(data[V_I(xi+1,yi+1,zi+1,n)]-data[V_I(xi-1,yi+1,zi+1,n)]-data[V_I(xi+1,yi-1,zi+1,n)]+data[V_I(xi-1,yi-1,zi+1,n)]-data[V_I(xi+1,yi+1,zi-1,n)]+data[V_I(xi-1,yi+1,zi-1,n)]+data[V_I(xi+1,yi-1,zi-1,n)]-data[V_I(xi-1,yi-1,zi-1,n)]),
+ 0.125f*(data[V_I(xi+2,yi+1,zi+1,n)]-data[V_I(xi,yi+1,zi+1,n)]-data[V_I(xi+2,yi-1,zi+1,n)]+data[V_I(xi,yi-1,zi+1,n)]-data[V_I(xi+2,yi+1,zi-1,n)]+data[V_I(xi,yi+1,zi-1,n)]+data[V_I(xi+2,yi-1,zi-1,n)]-data[V_I(xi,yi-1,zi-1,n)]),
+ 0.125f*(data[V_I(xi+1,yi+2,zi+1,n)]-data[V_I(xi-1,yi+2,zi+1,n)]-data[V_I(xi+1,yi,zi+1,n)]+data[V_I(xi-1,yi,zi+1,n)]-data[V_I(xi+1,yi+2,zi-1,n)]+data[V_I(xi-1,yi+2,zi-1,n)]+data[V_I(xi+1,yi,zi-1,n)]-data[V_I(xi-1,yi,zi-1,n)]),
+ 0.125f*(data[V_I(xi+2,yi+2,zi+1,n)]-data[V_I(xi,yi+2,zi+1,n)]-data[V_I(xi+2,yi,zi+1,n)]+data[V_I(xi,yi,zi+1,n)]-data[V_I(xi+2,yi+2,zi-1,n)]+data[V_I(xi,yi+2,zi-1,n)]+data[V_I(xi+2,yi,zi-1,n)]-data[V_I(xi,yi,zi-1,n)]),
+ 0.125f*(data[V_I(xi+1,yi+1,zi+2,n)]-data[V_I(xi-1,yi+1,zi+2,n)]-data[V_I(xi+1,yi-1,zi+2,n)]+data[V_I(xi-1,yi-1,zi+2,n)]-data[V_I(xi+1,yi+1,zi,n)]+data[V_I(xi-1,yi+1,zi,n)]+data[V_I(xi+1,yi-1,zi,n)]-data[V_I(xi-1,yi-1,zi,n)]),
+ 0.125f*(data[V_I(xi+2,yi+1,zi+2,n)]-data[V_I(xi,yi+1,zi+2,n)]-data[V_I(xi+2,yi-1,zi+2,n)]+data[V_I(xi,yi-1,zi+2,n)]-data[V_I(xi+2,yi+1,zi,n)]+data[V_I(xi,yi+1,zi,n)]+data[V_I(xi+2,yi-1,zi,n)]-data[V_I(xi,yi-1,zi,n)]),
+ 0.125f*(data[V_I(xi+1,yi+2,zi+2,n)]-data[V_I(xi-1,yi+2,zi+2,n)]-data[V_I(xi+1,yi,zi+2,n)]+data[V_I(xi-1,yi,zi+2,n)]-data[V_I(xi+1,yi+2,zi,n)]+data[V_I(xi-1,yi+2,zi,n)]+data[V_I(xi+1,yi,zi,n)]-data[V_I(xi-1,yi,zi,n)]),
+ 0.125f*(data[V_I(xi+2,yi+2,zi+2,n)]-data[V_I(xi,yi+2,zi+2,n)]-data[V_I(xi+2,yi,zi+2,n)]+data[V_I(xi,yi,zi+2,n)]-data[V_I(xi+2,yi+2,zi,n)]+data[V_I(xi,yi+2,zi,n)]+data[V_I(xi+2,yi,zi,n)]-data[V_I(xi,yi,zi,n)])};
+
+
+ tricubic_get_coeff(a,fval,dfdxval,dfdyval,dfdzval,d2fdxdyval,d2fdxdzval,d2fdydzval,d3fdxdydzval);
+ }
+
+ dx = xx-xi;
+ dy = yy-yi;
+ dz = zz-zi;
+
+ return tricubic_eval(a,dx,dy,dz);
+
+}
+
diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h
index 420850ce396..5cbad6cf424 100644
--- a/source/blender/makesdna/DNA_texture_types.h
+++ b/source/blender/makesdna/DNA_texture_types.h
@@ -165,9 +165,10 @@ typedef struct PointDensity {
typedef struct VoxelData {
int resolX, resolY, resolZ;
int interp_type;
-
+ short file_format;
+ short flag;
+
float int_multiplier;
- float vxpad;
int still, still_frame;
char source_path[240];
@@ -480,13 +481,20 @@ typedef struct TexMapping {
#define POINT_DATA_VEL 1
#define POINT_DATA_LIFE 2
-/******************** Voxel Data *****************************/
-#define TEX_VD_CUBIC 0
-#define TEX_VD_PARALLELOGRAM 1
-
+/******************** Voxel Data *****************************/
+/* flag */
+
+
+/* interpolation */
#define TEX_VD_NEARESTNEIGHBOR 0
-#define TEX_VD_LINEAR 1
+#define TEX_VD_LINEAR 1
#define TEX_VD_TRICUBIC 2
+/* file format */
+#define TEX_VD_BLENDERVOXEL 0
+#define TEX_VD_RAW_8BIT 1
+#define TEX_VD_RAW_16BIT 2
+#define TEX_VD_IMAGE_SEQUENCE 3
+
#endif
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 8dbdde77726..9703ab10821 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -290,8 +290,8 @@ typedef struct ObjectInstanceRen {
float dupliorco[3], dupliuv[2];
float (*duplitexmat)[4];
- float *volume_precache;
-
+ struct VolumePrecache *volume_precache;
+
float *vectors;
int totvector;
} ObjectInstanceRen;
@@ -426,12 +426,19 @@ typedef struct VolPrecachePart
int minx, maxx;
int miny, maxy;
int minz, maxz;
- int res;
+ int res[3];
float bbmin[3];
float voxel[3];
int working, done;
} VolPrecachePart;
+typedef struct VolumePrecache
+{
+ int res[3];
+ float *data_r;
+ float *data_g;
+ float *data_b;
+} VolumePrecache;
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h
index 36c7789da80..b291bdc096d 100644
--- a/source/blender/render/intern/include/voxeldata.h
+++ b/source/blender/render/intern/include/voxeldata.h
@@ -29,23 +29,17 @@
#ifndef VOXELDATA_H
#define VOXELDATA_H
-/**
- * Load voxel data for all point density textures in the scene
- */
-
struct Render;
struct TexResult;
typedef struct VoxelDataHeader
{
-int resolX, resolY, resolZ;
-int frames;
+ int resolX, resolY, resolZ;
+ int frames;
} VoxelDataHeader;
-__inline int _I(int x, int y, int z, int *n);
void make_voxeldata(struct Render *re);
void free_voxeldata(struct Render *re);
int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres);
-
#endif /* VOXELDATA_H */
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 294175460bf..59ab5661c19 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -51,6 +51,7 @@
#include "shading.h"
#include "strand.h"
#include "texture.h"
+#include "volumetric.h"
#include "zbuf.h"
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
diff --git a/source/blender/render/intern/source/volume_precache.c b/source/blender/render/intern/source/volume_precache.c
index b3cffb45a27..98a1a2ec2c8 100644
--- a/source/blender/render/intern/source/volume_precache.c
+++ b/source/blender/render/intern/source/volume_precache.c
@@ -36,6 +36,7 @@
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_threads.h"
+#include "BLI_voxel.h"
#include "PIL_time.h"
@@ -61,6 +62,7 @@
extern struct Render R;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+/* *** utility code to set up an individual raytree for objectinstance, for checking inside/outside *** */
/* Recursive test for intersections, from a point inside the mesh, to outside
* Number of intersections (depth) determine if a point is inside or outside the mesh */
@@ -151,28 +153,28 @@ RayTree *create_raytree_obi(ObjectInstanceRen *obi, float *bbmin, float *bbmax)
return tree;
}
-static float get_avg_surrounds(float *cache, int res, int res_2, int res_3, int rgb, int xx, int yy, int zz)
+/* *** light cache filtering *** */
+
+static float get_avg_surrounds(float *cache, int *res, int xx, int yy, int zz)
{
int x, y, z, x_, y_, z_;
int added=0;
float tot=0.0f;
- int i;
- for (x=-1; x <= 1; x++) {
- x_ = xx+x;
- if (x_ >= 0 && x_ <= res-1) {
+ for (z=-1; z <= 1; z++) {
+ z_ = zz+z;
+ if (z_ >= 0 && z_ <= res[2]-1) {
for (y=-1; y <= 1; y++) {
y_ = yy+y;
- if (y_ >= 0 && y_ <= res-1) {
+ if (y_ >= 0 && y_ <= res[1]-1) {
- for (z=-1; z <= 1; z++) {
- z_ = zz+z;
- if (z_ >= 0 && z_ <= res-1) {
+ for (x=-1; x <= 1; x++) {
+ x_ = xx+x;
+ if (x_ >= 0 && x_ <= res[0]-1) {
- i = rgb*res_3 + x_*res_2 + y_*res + z_;
- if (cache[i] > 0.0f) {
- tot += cache[i];
+ if (cache[ V_I(x_, y_, z_, res) ] > 0.0f) {
+ tot += cache[ V_I(x_, y_, z_, res) ];
added++;
}
@@ -192,54 +194,46 @@ static float get_avg_surrounds(float *cache, int res, int res_2, int res_3, int
* For each voxel which was originally external to the mesh, it finds the average values of
* the surrounding internal voxels and sets the original external voxel to that average amount.
* Works almost a bit like a 'dilate' filter */
-static void lightcache_filter(float *cache, int res)
+static void lightcache_filter(VolumePrecache *vp)
{
- int x, y, z, rgb;
- int res_2, res_3;
- int i;
-
- res_2 = res*res;
- res_3 = res*res*res;
-
- for (x=0; x < res; x++) {
- for (y=0; y < res; y++) {
- for (z=0; z < res; z++) {
- for (rgb=0; rgb < 3; rgb++) {
- i = rgb*res_3 + x*res_2 + y*res + z;
+ int x, y, z;
- /* trigger for outside mesh */
- if (cache[i] < -0.5f) cache[i] = get_avg_surrounds(cache, res, res_2, res_3, rgb, x, y, z);
- }
+ for (z=0; z < vp->res[2]; z++) {
+ for (y=0; y < vp->res[1]; y++) {
+ for (x=0; x < vp->res[0]; x++) {
+ /* trigger for outside mesh */
+ if (vp->data_r[ V_I(x, y, z, vp->res) ] < -0.5f)
+ vp->data_r[ V_I(x, y, z, vp->res) ] = get_avg_surrounds(vp->data_r, vp->res, x, y, z);
+ if (vp->data_g[ V_I(x, y, z, vp->res) ] < -0.5f)
+ vp->data_g[ V_I(x, y, z, vp->res) ] = get_avg_surrounds(vp->data_g, vp->res, x, y, z);
+ if (vp->data_b[ V_I(x, y, z, vp->res) ] < -0.5f)
+ vp->data_b[ V_I(x, y, z, vp->res) ] = get_avg_surrounds(vp->data_b, vp->res, x, y, z);
}
}
}
}
-static inline int I(int x,int y,int z,int n) //has a pad of 1 voxel surrounding the core for boundary simulation
+static inline int ms_I(int x, int y, int z, int *n) //has a pad of 1 voxel surrounding the core for boundary simulation
{
- return (x*(n+2)+y)*(n+2)+z;
+ return z*(n[1]+2)*(n[0]+2) + y*(n[0]+2) + x;
}
+/* *** multiple scattering approximation *** */
+
/* get the total amount of light energy in the light cache. used to normalise after multiple scattering */
-static float total_ss_energy(float *cache, const int res)
+static float total_ss_energy(VolumePrecache *vp)
{
- int x, y, z, rgb;
- int res_2, res_3;
- int i;
+ int x, y, z;
+ int *res = vp->res;
float energy=0.f;
- res_2 = res*res;
- res_3 = res*res*res;
-
- for (x=0; x < res; x++) {
- for (y=0; y < res; y++) {
- for (z=0; z < res; z++) {
- for (rgb=0; rgb < 3; rgb++) {
- i = rgb*res_3 + x*res_2 + y*res + z;
-
- if (cache[i] > 0.f) energy += cache[i];
- }
+ for (z=0; z < res[2]; z++) {
+ for (y=0; y < res[1]; y++) {
+ for (x=0; x < res[0]; x++) {
+ if (vp->data_r[ V_I(x, y, z, res) ] > 0.f) energy += vp->data_r[ V_I(x, y, z, res) ];
+ if (vp->data_g[ V_I(x, y, z, res) ] > 0.f) energy += vp->data_g[ V_I(x, y, z, res) ];
+ if (vp->data_b[ V_I(x, y, z, res) ] > 0.f) energy += vp->data_b[ V_I(x, y, z, res) ];
}
}
}
@@ -247,16 +241,16 @@ static float total_ss_energy(float *cache, const int res)
return energy;
}
-static float total_ms_energy(float *sr, float *sg, float *sb, const int res)
+static float total_ms_energy(float *sr, float *sg, float *sb, int *res)
{
int x, y, z, i;
float energy=0.f;
- for (z=1;z<=res;z++) {
- for (y=1;y<=res;y++) {
- for (x=1;x<=res;x++) {
+ for (z=1;z<=res[2];z++) {
+ for (y=1;y<=res[1];y++) {
+ for (x=1;x<=res[0];x++) {
- i = I(x,y,z,res);
+ i = ms_I(x,y,z,res);
if (sr[i] > 0.f) energy += sr[i];
if (sg[i] > 0.f) energy += sg[i];
if (sb[i] > 0.f) energy += sb[i];
@@ -267,44 +261,44 @@ static float total_ms_energy(float *sr, float *sg, float *sb, const int res)
return energy;
}
-static void ms_diffuse(int b, float* x0, float* x, float diff, int n)
+static void ms_diffuse(int b, float* x0, float* x, float diff, int *n)
{
int i, j, k, l;
const float dt = VOL_MS_TIMESTEP;
- const float a = dt*diff*n*n*n;
+ const float a = dt*diff*n[0]*n[1]*n[2];
for (l=0; l<20; l++)
{
- for (k=1; k<=n; k++)
+ for (k=1; k<=n[2]; k++)
{
- for (j=1; j<=n; j++)
+ for (j=1; j<=n[1]; j++)
{
- for (i=1; i<=n; i++)
+ for (i=1; i<=n[0]; i++)
{
- x[I(i,j,k,n)] = (x0[I(i,j,k,n)] + a*(
- x[I(i-1,j,k,n)]+x[I(i+1,j,k,n)]+
- x[I(i,j-1,k,n)]+x[I(i,j+1,k,n)]+
- x[I(i,j,k-1,n)]+x[I(i,j,k+1,n)]))/(1+6*a);
+ x[ms_I(i,j,k,n)] = (x0[ms_I(i,j,k,n)] + a*(
+ x[ms_I(i-1,j,k,n)]+x[ms_I(i+1,j,k,n)]+
+ x[ms_I(i,j-1,k,n)]+x[ms_I(i,j+1,k,n)]+
+ x[ms_I(i,j,k-1,n)]+x[ms_I(i,j,k+1,n)]))/(1+6*a);
}
}
}
}
}
-void multiple_scattering_diffusion(Render *re, float *cache, int res, Material *ma)
+void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Material *ma)
{
const float diff = ma->vol_ms_diff * 0.001f; /* compensate for scaling for a nicer UI range */
const float simframes = ma->vol_ms_steps;
const int shade_type = ma->vol_shade_type;
float fac = ma->vol_ms_intensity;
- int i, j, k, m;
- int n = res;
- const int size = (n+2)*(n+2)*(n+2);
+ int x, y, z, m;
+ int *n = vp->res;
+ const int size = (n[0]+2)*(n[1]+2)*(n[2]+2);
double time, lasttime= PIL_check_seconds_timer();
float total;
float c=1.0f;
- int index;
+ int i;
float origf; /* factor for blending in original light cache */
float energy_ss, energy_ms;
@@ -315,33 +309,31 @@ void multiple_scattering_diffusion(Render *re, float *cache, int res, Material *
float *sb0=(float *)MEM_callocN(size*sizeof(float), "temporary multiple scattering buffer");
float *sb=(float *)MEM_callocN(size*sizeof(float), "temporary multiple scattering buffer");
- total = (float)(n*n*n*simframes);
+ total = (float)(n[0]*n[1]*n[2]*simframes);
- energy_ss = total_ss_energy(cache, res);
+ energy_ss = total_ss_energy(vp);
/* Scattering as diffusion pass */
for (m=0; m<simframes; m++)
{
/* add sources */
- for (k=1; k<=n; k++)
+ for (z=1; z<=n[2]; z++)
{
- for (j=1; j<=n; j++)
+ for (y=1; y<=n[1]; y++)
{
- for (i=1; i<=n; i++)
+ for (x=1; x<=n[0]; x++)
{
+ i = V_I((x-1), (y-1), (z-1), n);
time= PIL_check_seconds_timer();
c++;
+
+ if (vp->data_r[i] > 0.f)
+ sr[ms_I(x,y,z,n)] += vp->data_r[i];
+ if (vp->data_g[i] > 0.f)
+ sg[ms_I(x,y,z,n)] += vp->data_g[i];
+ if (vp->data_b[i] > 0.f)
+ sb[ms_I(x,y,z,n)] += vp->data_b[i];
- index=(i-1)*n*n + (j-1)*n + k-1;
-
- if (cache[index] > 0.0f)
- sr[I(i,j,k,n)] += cache[index];
- if (cache[1*n*n*n + index] > 0.0f)
- sg[I(i,j,k,n)] += cache[1*n*n*n + index];
- if (cache[2*n*n*n + index] > 0.0f)
- sb[I(i,j,k,n)] += cache[2*n*n*n + index];
-
-
/* Displays progress every second */
if(time-lasttime>1.0f) {
char str[64];
@@ -368,7 +360,7 @@ void multiple_scattering_diffusion(Render *re, float *cache, int res, Material *
}
/* normalisation factor to conserve energy */
- energy_ms = total_ms_energy(sr, sg, sb, res);
+ energy_ms = total_ms_energy(sr, sg, sb, n);
fac *= (energy_ss / energy_ms);
/* blend multiple scattering back in the light cache */
@@ -380,16 +372,16 @@ void multiple_scattering_diffusion(Render *re, float *cache, int res, Material *
origf = 0.0f;
}
- for (k=1;k<=n;k++)
+ for (z=1;z<=n[2];z++)
{
- for (j=1;j<=n;j++)
+ for (y=1;y<=n[1];y++)
{
- for (i=1;i<=n;i++)
+ for (x=1;x<=n[0];x++)
{
- index=(i-1)*n*n + (j-1)*n + k-1;
- cache[index] = origf * cache[index] + fac * sr[I(i,j,k,n)];
- cache[1*n*n*n + index] = origf * cache[1*n*n*n + index] + fac * sg[I(i,j,k,n)];
- cache[2*n*n*n + index] = origf * cache[2*n*n*n + index] + fac * sb[I(i,j,k,n)];
+ int index=(x-1)*n[1]*n[2] + (y-1)*n[2] + z-1;
+ vp->data_r[index] = origf * vp->data_r[index] + fac * sr[ms_I(x,y,z,n)];
+ vp->data_g[index] = origf * vp->data_g[index] + fac * sg[ms_I(x,y,z,n)];
+ vp->data_b[index] = origf * vp->data_b[index] + fac * sb[ms_I(x,y,z,n)];
}
}
}
@@ -434,23 +426,23 @@ static void *vol_precache_part(void *data)
float density, scatter_col[3] = {0.f, 0.f, 0.f};
float co[3];
int x, y, z;
- const int res=pa->res, res_2=pa->res*pa->res, res_3=pa->res*pa->res*pa->res;
+ const int res[3]= {pa->res[0], pa->res[1], pa->res[2]};
const float stepsize = vol_get_stepsize(shi, STEPSIZE_VIEW);
- for (x= pa->minx; x < pa->maxx; x++) {
- co[0] = pa->bbmin[0] + (pa->voxel[0] * x);
+ for (z= pa->minz; z < pa->maxz; z++) {
+ co[2] = pa->bbmin[2] + (pa->voxel[2] * z);
for (y= pa->miny; y < pa->maxy; y++) {
co[1] = pa->bbmin[1] + (pa->voxel[1] * y);
- for (z=pa->minz; z < pa->maxz; z++) {
- co[2] = pa->bbmin[2] + (pa->voxel[2] * z);
+ for (x=pa->minx; x < pa->maxx; x++) {
+ co[0] = pa->bbmin[0] + (pa->voxel[0] * x);
// don't bother if the point is not inside the volume mesh
if (!point_inside_obi(tree, obi, co)) {
- obi->volume_precache[0*res_3 + x*res_2 + y*res + z] = -1.0f;
- obi->volume_precache[1*res_3 + x*res_2 + y*res + z] = -1.0f;
- obi->volume_precache[2*res_3 + x*res_2 + y*res + z] = -1.0f;
+ obi->volume_precache->data_r[ V_I(x, y, z, res) ] = -1.0f;
+ obi->volume_precache->data_g[ V_I(x, y, z, res) ] = -1.0f;
+ obi->volume_precache->data_b[ V_I(x, y, z, res) ] = -1.0f;
continue;
}
@@ -459,9 +451,9 @@ static void *vol_precache_part(void *data)
density = vol_get_density(shi, co);
vol_get_scattering(shi, scatter_col, co, stepsize, density);
- obi->volume_precache[0*res_3 + x*res_2 + y*res + z] = scatter_col[0];
- obi->volume_precache[1*res_3 + x*res_2 + y*res + z] = scatter_col[1];
- obi->volume_precache[2*res_3 + x*res_2 + y*res + z] = scatter_col[2];
+ obi->volume_precache->data_r[ V_I(x, y, z, res) ] = scatter_col[0];
+ obi->volume_precache->data_g[ V_I(x, y, z, res) ] = scatter_col[1];
+ obi->volume_precache->data_b[ V_I(x, y, z, res) ] = scatter_col[2];
}
}
}
@@ -486,44 +478,52 @@ static void precache_setup_shadeinput(Render *re, ObjectInstanceRen *obi, Materi
shi->lay = re->scene->lay;
}
-static void precache_init_parts(Render *re, RayTree *tree, ShadeInput *shi, ObjectInstanceRen *obi, float *bbmin, float *bbmax, int res, int totthread, int *parts)
+static void precache_init_parts(Render *re, RayTree *tree, ShadeInput *shi, ObjectInstanceRen *obi, int totthread, int *parts)
{
+ VolumePrecache *vp = obi->volume_precache;
int i=0, x, y, z;
float voxel[3];
int sizex, sizey, sizez;
+ float *bbmin=obi->obr->boundbox[0], *bbmax=obi->obr->boundbox[1];
+ int *res;
int minx, maxx;
int miny, maxy;
int minz, maxz;
+ if (!vp) return;
+
BLI_freelistN(&re->volume_precache_parts);
/* currently we just subdivide the box, number of threads per side */
parts[0] = parts[1] = parts[2] = totthread;
+ res = vp->res;
VecSubf(voxel, bbmax, bbmin);
if ((voxel[0] < FLT_EPSILON) || (voxel[1] < FLT_EPSILON) || (voxel[2] < FLT_EPSILON))
return;
- VecMulf(voxel, 1.0f/res);
+ voxel[0] /= res[0];
+ voxel[1] /= res[1];
+ voxel[2] /= res[2];
for (x=0; x < parts[0]; x++) {
- sizex = ceil(res / (float)parts[0]);
+ sizex = ceil(res[0] / (float)parts[0]);
minx = x * sizex;
maxx = minx + sizex;
- maxx = (maxx>res)?res:maxx;
+ maxx = (maxx>res[0])?res[0]:maxx;
for (y=0; y < parts[1]; y++) {
- sizey = ceil(res / (float)parts[1]);
+ sizey = ceil(res[1] / (float)parts[1]);
miny = y * sizey;
maxy = miny + sizey;
- maxy = (maxy>res)?res:maxy;
+ maxy = (maxy>res[1])?res[1]:maxy;
for (z=0; z < parts[2]; z++) {
VolPrecachePart *pa= MEM_callocN(sizeof(VolPrecachePart), "new precache part");
- sizez = ceil(res / (float)parts[2]);
+ sizez = ceil(res[2] / (float)parts[2]);
minz = z * sizez;
maxz = minz + sizez;
- maxz = (maxz>res)?res:maxz;
+ maxz = (maxz>res[2])?res[2]:maxz;
pa->done = 0;
pa->working = 0;
@@ -534,7 +534,7 @@ static void precache_init_parts(Render *re, RayTree *tree, ShadeInput *shi, Obje
pa->obi = obi;
VECCOPY(pa->bbmin, bbmin);
VECCOPY(pa->voxel, voxel);
- pa->res = res;
+ VECCOPY(pa->res, res);
pa->minx = minx; pa->maxx = maxx;
pa->miny = miny; pa->maxy = maxy;
@@ -564,19 +564,37 @@ static VolPrecachePart *precache_get_new_part(Render *re)
return nextpa;
}
+static void precache_resolution(VolumePrecache *vp, float *bbmin, float *bbmax, int res)
+{
+ float dim[3], div;
+
+ VecSubf(dim, bbmax, bbmin);
+
+ div = MAX3(dim[0], dim[1], dim[2]);
+ dim[0] /= div;
+ dim[1] /= div;
+ dim[2] /= div;
+
+ vp->res[0] = dim[0] * (float)res;
+ vp->res[1] = dim[1] * (float)res;
+ vp->res[2] = dim[2] * (float)res;
+}
+
/* Precache a volume into a 3D voxel grid.
* The voxel grid is stored in the ObjectInstanceRen,
* in camera space, aligned with the ObjectRen's bounding box.
* Resolution is defined by the user.
*/
-void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Material *ma, float *bbmin, float *bbmax)
+void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Material *ma)
{
+ VolumePrecache *vp;
VolPrecachePart *nextpa, *pa;
RayTree *tree;
ShadeInput shi;
ListBase threads;
- const int res = ma->vol_precache_resolution;
+ float *bbmin=obi->obr->boundbox[0], *bbmax=obi->obr->boundbox[1];
int parts[3], totparts;
+ int res[3];
int caching=1, counter=0;
int totthread = re->r.threads;
@@ -589,13 +607,19 @@ void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Mat
* used for checking if the cached point is inside or outside. */
tree = create_raytree_obi(obi, bbmin, bbmax);
if (!tree) return;
-
- obi->volume_precache = MEM_callocN(sizeof(float)*res*res*res*3, "volume light cache");
+
+ vp = MEM_callocN(sizeof(VolumePrecache), "volume light cache");
+ precache_resolution(vp, bbmin, bbmax, ma->vol_precache_resolution);
+
+ vp->data_r = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data red channel");
+ vp->data_g = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data green channel");
+ vp->data_b = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data blue channel");
+ obi->volume_precache = vp;
/* Need a shadeinput to calculate scattering */
precache_setup_shadeinput(re, obi, ma, &shi);
- precache_init_parts(re, tree, &shi, obi, bbmin, bbmax, res, totthread, parts);
+ precache_init_parts(re, tree, &shi, obi, totthread, parts);
totparts = parts[0] * parts[1] * parts[2];
BLI_init_threads(&threads, vol_precache_part, totthread);
@@ -644,11 +668,11 @@ void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Mat
tree= NULL;
}
- lightcache_filter(obi->volume_precache, res);
+ lightcache_filter(obi->volume_precache);
if (ELEM(ma->vol_shade_type, MA_VOL_SHADE_MULTIPLE, MA_VOL_SHADE_SINGLEPLUSMULTIPLE))
{
- multiple_scattering_diffusion(re, obi->volume_precache, res, ma);
+ multiple_scattering_diffusion(re, vp, ma);
}
}
@@ -672,7 +696,7 @@ void volume_precache(Render *re)
if (using_lightcache(vo->ma)) {
for(obi= re->instancetable.first; obi; obi= obi->next) {
if (obi->obr == vo->obr) {
- vol_precache_objectinstance_threads(re, obi, vo->ma, obi->obr->boundbox[0], obi->obr->boundbox[1]);
+ vol_precache_objectinstance_threads(re, obi, vo->ma);
}
}
}
@@ -687,8 +711,12 @@ void free_volume_precache(Render *re)
ObjectInstanceRen *obi;
for(obi= re->instancetable.first; obi; obi= obi->next) {
- if (obi->volume_precache)
+ if (obi->volume_precache != NULL) {
MEM_freeN(obi->volume_precache);
+ MEM_freeN(obi->volume_precache->data_r);
+ MEM_freeN(obi->volume_precache->data_g);
+ MEM_freeN(obi->volume_precache->data_b);
+ }
}
BLI_freelistN(&re->volumes);
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 01c4ac8fa74..65f2916af59 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -36,6 +36,7 @@
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
+#include "BLI_voxel.h"
#include "RE_shader_ext.h"
#include "RE_raytrace.h"
@@ -139,79 +140,27 @@ static float vol_get_depth_cutoff(struct ShadeInput *shi)
return shi->mat->vol_depth_cutoff;
}
-/* SHADING */
-
-static float D(ShadeInput *shi, int rgb, int x, int y, int z)
-{
- const int res = shi->mat->vol_precache_resolution;
- CLAMP(x, 0, res-1);
- CLAMP(y, 0, res-1);
- CLAMP(z, 0, res-1);
- return shi->obi->volume_precache[rgb*res*res*res + x*res*res + y*res + z];
-}
-
-static inline float lerp(float t, float v1, float v2) {
- return (1.f - t) * v1 + t * v2;
-}
-
/* trilinear interpolation */
static void vol_get_precached_scattering(ShadeInput *shi, float *scatter_col, float *co)
{
- const int res = shi->mat->vol_precache_resolution;
- float voxx, voxy, voxz;
- int vx, vy, vz;
- float dx, dy, dz;
- float d00, d10, d01, d11, d0, d1, d_final;
+ VolumePrecache *vp = shi->obi->volume_precache;
float bbmin[3], bbmax[3], dim[3];
- int rgb;
+ float sample_co[3];
- if (!shi->obi->volume_precache) return;
+ if (!vp) return;
+ /* convert input coords to 0.0, 1.0 */
VECCOPY(bbmin, shi->obi->obr->boundbox[0]);
VECCOPY(bbmax, shi->obi->obr->boundbox[1]);
VecSubf(dim, bbmax, bbmin);
-
- voxx = ((co[0] - bbmin[0]) / dim[0]) * res - 0.5f;
- voxy = ((co[1] - bbmin[1]) / dim[1]) * res - 0.5f;
- voxz = ((co[2] - bbmin[2]) / dim[2]) * res - 0.5f;
-
- vx = (int)voxx; vy = (int)voxy; vz = (int)voxz;
-
- dx = voxx - vx; dy = voxy - vy; dz = voxz - vz;
-
- for (rgb=0; rgb < 3; rgb++) {
- d00 = lerp(dx, D(shi, rgb, vx, vy, vz), D(shi, rgb, vx+1, vy, vz));
- d10 = lerp(dx, D(shi, rgb, vx, vy+1, vz), D(shi, rgb, vx+1, vy+1, vz));
- d01 = lerp(dx, D(shi, rgb, vx, vy, vz+1), D(shi, rgb, vx+1, vy, vz+1));
- d11 = lerp(dx, D(shi, rgb, vx, vy+1, vz+1), D(shi, rgb, vx+1, vy+1, vz+1));
- d0 = lerp(dy, d00, d10);
- d1 = lerp(dy, d01, d11);
- d_final = lerp(dz, d0, d1);
-
- scatter_col[rgb] = d_final;
- }
-}
-/* no interpolation */
-static void vol_get_precached_scattering_nearest(ShadeInput *shi, float *scatter_col, float *co)
-{
- const int res = shi->mat->vol_precache_resolution;
- int x,y,z;
- float bbmin[3], bbmax[3], dim[3];
+ sample_co[0] = ((co[0] - bbmin[0]) / dim[0]);
+ sample_co[1] = ((co[1] - bbmin[1]) / dim[1]);
+ sample_co[2] = ((co[2] - bbmin[2]) / dim[2]);
- if (!shi->obi->volume_precache) return;
-
- VECCOPY(bbmin, shi->obi->obr->boundbox[0]);
- VECCOPY(bbmax, shi->obi->obr->boundbox[1]);
- VecSubf(dim, bbmax, bbmin);
-
- x = (int)(((co[0] - bbmin[0]) / dim[0]) * res);
- y = (int)(((co[1] - bbmin[1]) / dim[1]) * res);
- z = (int)(((co[2] - bbmin[2]) / dim[2]) * res);
-
- scatter_col[0] = shi->obi->volume_precache[0*res*res*res + x*res*res + y*res + z];
- scatter_col[1] = shi->obi->volume_precache[1*res*res*res + x*res*res + y*res + z];
- scatter_col[2] = shi->obi->volume_precache[2*res*res*res + x*res*res + y*res + z];
+ scatter_col[0] = voxel_sample_trilinear(vp->data_r, vp->res, sample_co);
+ scatter_col[1] = voxel_sample_trilinear(vp->data_g, vp->res, sample_co);
+ scatter_col[2] = voxel_sample_trilinear(vp->data_b, vp->res, sample_co);
}
float vol_get_density(struct ShadeInput *shi, float *co)
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index f0816cfddff..241b11e04b9 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -34,8 +34,13 @@
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
+#include "BLI_voxel.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
#include "BKE_global.h"
+#include "BKE_image.h"
#include "BKE_main.h"
#include "DNA_texture_types.h"
@@ -44,288 +49,79 @@
#include "texture.h"
#include "voxeldata.h"
-#if defined( _MSC_VER ) && !defined( __cplusplus )
-# define inline __inline
-#endif // defined( _MSC_VER ) && !defined( __cplusplus )
-
-/*---------------------------Utils----------------------------------------*/
-inline int _I(int x, int y, int z, int *n)
-{
- return (z*(n[1])+y)*(n[2])+x;
-}
-
-float Linear(float xx, float yy, float zz, float *x0, int *n)
-{
- float sx1,sx0,sy1,sy0,sz1,sz0,v0,v1;
- int i0,i1,j0,j1,k0,k1;
-
- if (xx<0.5) xx=0.5f; if (xx>n[0]+0.5) xx=n[0]+0.5f; i0=(int)xx; i1=i0+1;
- if (yy<0.5) yy=0.5f; if (yy>n[1]+0.5) yy=n[1]+0.5f; j0=(int)yy; j1=j0+1;
- if (zz<0.5) zz=0.5f; if (zz>n[2]+0.5) zz=n[2]+0.5f; k0=(int)zz; k1=k0+1;
-
- sx1 = xx-i0; sx0 = 1-sx1;
- sy1 = yy-j0; sy0 = 1-sy1;
- sz1 = zz-k0; sz0 = 1-sz1;
- v0 = sx0*(sy0*x0[_I(i0,j0,k0,n)]+sy1*x0[_I(i0,j1,k0,n)])+sx1*(sy0*x0[_I(i1,j0,k0,n)]+sy1*x0[_I(i1,j1,k0,n)]);
- v1 = sx0*(sy0*x0[_I(i0,j0,k1,n)]+sy1*x0[_I(i0,j1,k1,n)])+sx1*(sy0*x0[_I(i1,j0,k1,n)]+sy1*x0[_I(i1,j1,k1,n)]);
- return sz0*v0 + sz1*v1;
-}
-
-
-static float D(float *data, int *res, int x, int y, int z)
-{
- CLAMP(x, 0, res[0]-1);
- CLAMP(y, 0, res[1]-1);
- CLAMP(z, 0, res[2]-1);
- return data[ _I(x, y, z, res) ];
-}
-
-static inline float lerp(float t, float v1, float v2) {
- return (1.f - t) * v1 + t * v2;
+void load_frame_blendervoxel(FILE *fp, float *F, int size, int frame, int offset)
+{
+ fseek(fp,frame*size*sizeof(float)+offset,0);
+ fread(F,sizeof(float),size,fp);
}
-/* trilinear interpolation */
-static float trilinear(float *data, int *res, float *co)
+void load_frame_raw8(FILE *fp, float *F, int size, int frame)
{
- float voxx, voxy, voxz;
- int vx, vy, vz;
- float dx, dy, dz;
- float d00, d10, d01, d11, d0, d1, d_final;
-
- if (!data) return 0.f;
-
- voxx = co[0] * res[0] - 0.5f;
- voxy = co[1] * res[1] - 0.5f;
- voxz = co[2] * res[2] - 0.5f;
-
- vx = (int)voxx; vy = (int)voxy; vz = (int)voxz;
+ char *tmp;
+ int i;
- dx = voxx - vx; dy = voxy - vy; dz = voxz - vz;
+ tmp = (char *)MEM_mallocN(sizeof(char)*size, "temporary voxel file reading storage");
- d00 = lerp(dx, D(data, res, vx, vy, vz), D(data, res, vx+1, vy, vz));
- d10 = lerp(dx, D(data, res, vx, vy+1, vz), D(data, res, vx+1, vy+1, vz));
- d01 = lerp(dx, D(data, res, vx, vy, vz+1), D(data, res, vx+1, vy, vz+1));
- d11 = lerp(dx, D(data, res, vx, vy+1, vz+1), D(data, res, vx+1, vy+1, vz+1));
- d0 = lerp(dy, d00, d10);
- d1 = lerp(dy, d01, d11);
- d_final = lerp(dz, d0, d1);
+ fseek(fp,(frame-1)*size*sizeof(char),0);
+ fread(tmp, sizeof(char), size, fp);
- return d_final;
-}
-
-
-int C[64][64] = {
- { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {-3, 3, 0, 0, 0, 0, 0, 0,-2,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 2,-2, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 9,-9,-9, 9, 0, 0, 0, 0, 6, 3,-6,-3, 0, 0, 0, 0, 6,-6, 3,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {-6, 6, 6,-6, 0, 0, 0, 0,-3,-3, 3, 3, 0, 0, 0, 0,-4, 4,-2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-2,-1,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {-6, 6, 6,-6, 0, 0, 0, 0,-4,-2, 4, 2, 0, 0, 0, 0,-3, 3,-3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-1,-2,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 4,-4,-4, 4, 0, 0, 0, 0, 2, 2,-2,-2, 0, 0, 0, 0, 2,-2, 2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 3, 0, 0, 0, 0, 0, 0,-2,-1, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,-2, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9,-9,-9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 3,-6,-3, 0, 0, 0, 0, 6,-6, 3,-3, 0, 0, 0, 0, 4, 2, 2, 1, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-6, 6, 6,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3,-3, 3, 3, 0, 0, 0, 0,-4, 4,-2, 2, 0, 0, 0, 0,-2,-2,-1,-1, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-6, 6, 6,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4,-2, 4, 2, 0, 0, 0, 0,-3, 3,-3, 3, 0, 0, 0, 0,-2,-1,-2,-1, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4,-4,-4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2,-2,-2, 0, 0, 0, 0, 2,-2, 2,-2, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0},
- {-3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0, 0, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0, 0, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 9,-9, 0, 0,-9, 9, 0, 0, 6, 3, 0, 0,-6,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6,-6, 0, 0, 3,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {-6, 6, 0, 0, 6,-6, 0, 0,-3,-3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4, 4, 0, 0,-2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-2, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0, 0, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0, 0, 0,-1, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9,-9, 0, 0,-9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 3, 0, 0,-6,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6,-6, 0, 0, 3,-3, 0, 0, 4, 2, 0, 0, 2, 1, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-6, 6, 0, 0, 6,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3,-3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4, 4, 0, 0,-2, 2, 0, 0,-2,-2, 0, 0,-1,-1, 0, 0},
- { 9, 0,-9, 0,-9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 3, 0,-6, 0,-3, 0, 6, 0,-6, 0, 3, 0,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 2, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 9, 0,-9, 0,-9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 3, 0,-6, 0,-3, 0, 6, 0,-6, 0, 3, 0,-3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 2, 0, 2, 0, 1, 0},
- {-27,27,27,-27,27,-27,-27,27,-18,-9,18, 9,18, 9,-18,-9,-18,18,-9, 9,18,-18, 9,-9,-18,18,18,-18,-9, 9, 9,-9,-12,-6,-6,-3,12, 6, 6, 3,-12,-6,12, 6,-6,-3, 6, 3,-12,12,-6, 6,-6, 6,-3, 3,-8,-4,-4,-2,-4,-2,-2,-1},
- {18,-18,-18,18,-18,18,18,-18, 9, 9,-9,-9,-9,-9, 9, 9,12,-12, 6,-6,-12,12,-6, 6,12,-12,-12,12, 6,-6,-6, 6, 6, 6, 3, 3,-6,-6,-3,-3, 6, 6,-6,-6, 3, 3,-3,-3, 8,-8, 4,-4, 4,-4, 2,-2, 4, 4, 2, 2, 2, 2, 1, 1},
- {-6, 0, 6, 0, 6, 0,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0,-3, 0, 3, 0, 3, 0,-4, 0, 4, 0,-2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-2, 0,-1, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0,-6, 0, 6, 0, 6, 0,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 0,-3, 0, 3, 0, 3, 0,-4, 0, 4, 0,-2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-2, 0,-1, 0,-1, 0},
- {18,-18,-18,18,-18,18,18,-18,12, 6,-12,-6,-12,-6,12, 6, 9,-9, 9,-9,-9, 9,-9, 9,12,-12,-12,12, 6,-6,-6, 6, 6, 3, 6, 3,-6,-3,-6,-3, 8, 4,-8,-4, 4, 2,-4,-2, 6,-6, 6,-6, 3,-3, 3,-3, 4, 2, 4, 2, 2, 1, 2, 1},
- {-12,12,12,-12,12,-12,-12,12,-6,-6, 6, 6, 6, 6,-6,-6,-6, 6,-6, 6, 6,-6, 6,-6,-8, 8, 8,-8,-4, 4, 4,-4,-3,-3,-3,-3, 3, 3, 3, 3,-4,-4, 4, 4,-2,-2, 2, 2,-4, 4,-4, 4,-2, 2,-2, 2,-2,-2,-2,-2,-1,-1,-1,-1},
- { 2, 0, 0, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- {-6, 6, 0, 0, 6,-6, 0, 0,-4,-2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 3, 0, 0,-3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2,-1, 0, 0,-2,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 4,-4, 0, 0,-4, 4, 0, 0, 2, 2, 0, 0,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,-2, 0, 0, 2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-6, 6, 0, 0, 6,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4,-2, 0, 0, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-3, 3, 0, 0,-3, 3, 0, 0,-2,-1, 0, 0,-2,-1, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4,-4, 0, 0,-4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0,-2,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,-2, 0, 0, 2,-2, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0},
- {-6, 0, 6, 0, 6, 0,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4, 0,-2, 0, 4, 0, 2, 0,-3, 0, 3, 0,-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0,-2, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0,-6, 0, 6, 0, 6, 0,-6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,-4, 0,-2, 0, 4, 0, 2, 0,-3, 0, 3, 0,-3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,-2, 0,-1, 0,-2, 0,-1, 0},
- {18,-18,-18,18,-18,18,18,-18,12, 6,-12,-6,-12,-6,12, 6,12,-12, 6,-6,-12,12,-6, 6, 9,-9,-9, 9, 9,-9,-9, 9, 8, 4, 4, 2,-8,-4,-4,-2, 6, 3,-6,-3, 6, 3,-6,-3, 6,-6, 3,-3, 6,-6, 3,-3, 4, 2, 2, 1, 4, 2, 2, 1},
- {-12,12,12,-12,12,-12,-12,12,-6,-6, 6, 6, 6, 6,-6,-6,-8, 8,-4, 4, 8,-8, 4,-4,-6, 6, 6,-6,-6, 6, 6,-6,-4,-4,-2,-2, 4, 4, 2, 2,-3,-3, 3, 3,-3,-3, 3, 3,-4, 4,-2, 2,-4, 4,-2, 2,-2,-2,-1,-1,-2,-2,-1,-1},
- { 4, 0,-4, 0,-4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0,-2, 0,-2, 0, 2, 0,-2, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0, 0, 0, 0, 4, 0,-4, 0,-4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0,-2, 0,-2, 0, 2, 0,-2, 0, 2, 0,-2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 1, 0},
- {-12,12,12,-12,12,-12,-12,12,-8,-4, 8, 4, 8, 4,-8,-4,-6, 6,-6, 6, 6,-6, 6,-6,-6, 6, 6,-6,-6, 6, 6,-6,-4,-2,-4,-2, 4, 2, 4, 2,-4,-2, 4, 2,-4,-2, 4, 2,-3, 3,-3, 3,-3, 3,-3, 3,-2,-1,-2,-1,-2,-1,-2,-1},
- { 8,-8,-8, 8,-8, 8, 8,-8, 4, 4,-4,-4,-4,-4, 4, 4, 4,-4, 4,-4,-4, 4,-4, 4, 4,-4,-4, 4, 4,-4,-4, 4, 2, 2, 2, 2,-2,-2,-2,-2, 2, 2,-2,-2, 2, 2,-2,-2, 2,-2, 2,-2, 2,-2, 2,-2, 1, 1, 1, 1, 1, 1, 1, 1}};
-
-int ijk2n(int i, int j, int k) {
- return(i+4*j+16*k);
-}
-
-void tricubic_get_coeff_stacked(float a[64], float x[64]) {
- int i,j;
- for (i=0;i<64;i++) {
- a[i]=(float)(0.0);
- for (j=0;j<64;j++) {
- a[i]+=C[i][j]*x[j];
- }
- }
-}
-
-void point2xyz(int p, int *x, int *y, int *z) {
- switch (p) {
- case 0: *x=0; *y=0; *z=0; break;
- case 1: *x=1; *y=0; *z=0; break;
- case 2: *x=0; *y=1; *z=0; break;
- case 3: *x=1; *y=1; *z=0; break;
- case 4: *x=0; *y=0; *z=1; break;
- case 5: *x=1; *y=0; *z=1; break;
- case 6: *x=0; *y=1; *z=1; break;
- case 7: *x=1; *y=1; *z=1; break;
- default:*x=0; *y=0; *z=0;
+ for (i=0; i<size; i++) {
+ F[i] = (float)tmp[i] / 256.f;
}
+ MEM_freeN(tmp);
}
-
-void tricubic_get_coeff(float a[64], float f[8], float dfdx[8], float dfdy[8], float dfdz[8], float d2fdxdy[8], float d2fdxdz[8], float d2fdydz[8], float d3fdxdydz[8]) {
- int i;
- float x[64];
- for (i=0;i<8;i++) {
- x[0+i]=f[i];
- x[8+i]=dfdx[i];
- x[16+i]=dfdy[i];
- x[24+i]=dfdz[i];
- x[32+i]=d2fdxdy[i];
- x[40+i]=d2fdxdz[i];
- x[48+i]=d2fdydz[i];
- x[56+i]=d3fdxdydz[i];
+void load_frame_image_sequence(Render *re, VoxelData *vd, Tex *tex)
+{
+ ImBuf *ibuf;
+ Image *ima = tex->ima;
+ ImageUser *iuser = &tex->iuser;
+ int x=0, y=0, z=0;
+ float r, g, b;
+ float *rf;
+
+ if (!ima || !iuser) return;
+
+ ima->source = IMA_SRC_SEQUENCE;
+ iuser->framenr = 1 + iuser->offset;
+
+ /* find the first valid ibuf and use it to initialise the resolution of the data set */
+ /* need to do this in advance so we know how much memory to allocate */
+ ibuf= BKE_image_get_ibuf(ima, iuser);
+ while (!ibuf && (iuser->framenr < iuser->frames)) {
+ iuser->framenr++;
+ ibuf= BKE_image_get_ibuf(ima, iuser);
}
- tricubic_get_coeff_stacked(a,x);
-}
-
-float tricubic_eval(float a[64], float x, float y, float z) {
- int i,j,k;
- float ret=(float)(0.0);
-
- for (i=0;i<4;i++) {
- for (j=0;j<4;j++) {
- for (k=0;k<4;k++) {
- ret+=a[ijk2n(i,j,k)]*pow(x,i)*pow(y,j)*pow(z,k);
+ if (!ibuf) return;
+ if (!ibuf->rect_float) IMB_float_from_rect(ibuf);
+
+ vd->still = 1;
+ vd->resolX = ibuf->x;
+ vd->resolY = ibuf->y;
+ vd->resolZ = iuser->frames;
+ vd->dataset = MEM_mapallocN(sizeof(float)*(vd->resolX)*(vd->resolY)*(vd->resolZ), "voxel dataset");
+
+ for (z=0; z < iuser->frames; z++)
+ {
+ /* get a new ibuf for each frame */
+ if (z > 0) {
+ iuser->framenr++;
+ ibuf= BKE_image_get_ibuf(ima, iuser);
+ if (!ibuf) break;
+ if (!ibuf->rect_float) IMB_float_from_rect(ibuf);
+ }
+ rf = ibuf->rect_float;
+
+ for (y=0; y < ibuf->y; y++)
+ {
+ for (x=0; x < ibuf->x; x++)
+ {
+ /* currently converted to monchrome */
+ vd->dataset[ V_I(x, y, z, &vd->resolX) ] = (rf[0] + rf[1] + rf[2])*0.333f;
+ rf +=4;
}
}
}
- return(ret);
-}
-
-
-float tricubic(float xx, float yy, float zz, float *heap, int *n)
-{
-
- int xi,yi,zi;
- float dx,dy,dz;
- float a[64];
-
- if (xx<0.5) xx=0.5f; if (xx>n[0]+0.5) xx=n[0]+0.5f; xi=(int)xx;
- if (yy<0.5) yy=0.5f; if (yy>n[1]+0.5) yy=n[1]+0.5f; yi=(int)yy;
- if (zz<0.5) zz=0.5f; if (zz>n[2]+0.5) zz=n[2]+0.5f; zi=(int)zz;
-
- {
- float fval[8]={heap[_I(xi,yi,zi,n)],heap[_I(xi+1,yi,zi,n)],heap[_I(xi,yi+1,zi,n)],heap[_I(xi+1,yi+1,zi,n)],heap[_I(xi,yi,zi+1,n)],heap[_I(xi+1,yi,zi+1,n)],heap[_I(xi,yi+1,zi+1,n)],heap[_I(xi+1,yi+1,zi+1,n)]};
-
- float dfdxval[8]={0.5f*(heap[_I(xi+1,yi,zi,n)]-heap[_I(xi-1,yi,zi,n)]),0.5f*(heap[_I(xi+2,yi,zi,n)]-heap[_I(xi,yi,zi,n)]),
- 0.5f*(heap[_I(xi+1,yi+1,zi,n)]-heap[_I(xi-1,yi+1,zi,n)]),0.5f*(heap[_I(xi+2,yi+1,zi,n)]-heap[_I(xi,yi+1,zi,n)]),
- 0.5f*(heap[_I(xi+1,yi,zi+1,n)]-heap[_I(xi-1,yi,zi+1,n)]),0.5f*(heap[_I(xi+2,yi,zi+1,n)]-heap[_I(xi,yi,zi+1,n)]),
- 0.5f*(heap[_I(xi+1,yi+1,zi+1,n)]-heap[_I(xi-1,yi+1,zi+1,n)]),
- 0.5f*(heap[_I(xi+2,yi+1,zi+1,n)]-heap[_I(xi,yi+1,zi+1,n)])};
-
- float dfdyval[8]={0.5f*(heap[_I(xi,yi+1,zi,n)]-heap[_I(xi,yi-1,zi,n)]),0.5f*(heap[_I(xi+1,yi+1,zi,n)]-heap[_I(xi+1,yi-1,zi,n)]),
- 0.5f*(heap[_I(xi,yi+2,zi,n)]-heap[_I(xi,yi,zi,n)]),0.5f*(heap[_I(xi+1,yi+2,zi,n)]-heap[_I(xi+1,yi,zi,n)]),
- 0.5f*(heap[_I(xi,yi+1,zi+1,n)]-heap[_I(xi,yi-1,zi+1,n)]),0.5f*(heap[_I(xi+1,yi+1,zi+1,n)]-heap[_I(xi+1,yi-1,zi+1,n)]),
- 0.5f*(heap[_I(xi,yi+2,zi+1,n)]-heap[_I(xi,yi,zi+1,n)]),
- 0.5f*(heap[_I(xi+1,yi+2,zi+1,n)]-heap[_I(xi+1,yi,zi+1,n)])};
-
- float dfdzval[8]={0.5f*(heap[_I(xi,yi,zi+1,n)]-heap[_I(xi,yi,zi-1,n)]),0.5f*(heap[_I(xi+1,yi,zi+1,n)]-heap[_I(xi+1,yi,zi-1,n)]),
- 0.5f*(heap[_I(xi,yi+1,zi+1,n)]-heap[_I(xi,yi+1,zi-1,n)]),0.5f*(heap[_I(xi+1,yi+1,zi+1,n)]-heap[_I(xi+1,yi+1,zi-1,n)]),
- 0.5f*(heap[_I(xi,yi,zi+2,n)]-heap[_I(xi,yi,zi,n)]),0.5f*(heap[_I(xi+1,yi,zi+2,n)]-heap[_I(xi+1,yi,zi,n)]),
- 0.5f*(heap[_I(xi,yi+1,zi+2,n)]-heap[_I(xi,yi+1,zi,n)]),
- 0.5f*(heap[_I(xi+1,yi+1,zi+2,n)]-heap[_I(xi+1,yi+1,zi,n)])};
-
- float d2fdxdyval[8]={0.25*(heap[_I(xi+1,yi+1,zi,n)]-heap[_I(xi-1,yi+1,zi,n)]-heap[_I(xi+1,yi-1,zi,n)]+heap[_I(xi-1,yi-1,zi,n)]),
- 0.25*(heap[_I(xi+2,yi+1,zi,n)]-heap[_I(xi,yi+1,zi,n)]-heap[_I(xi+2,yi-1,zi,n)]+heap[_I(xi,yi-1,zi,n)]),
- 0.25*(heap[_I(xi+1,yi+2,zi,n)]-heap[_I(xi-1,yi+2,zi,n)]-heap[_I(xi+1,yi,zi,n)]+heap[_I(xi-1,yi,zi,n)]),
- 0.25*(heap[_I(xi+2,yi+2,zi,n)]-heap[_I(xi,yi+2,zi,n)]-heap[_I(xi+2,yi,zi,n)]+heap[_I(xi,yi,zi,n)]),
- 0.25*(heap[_I(xi+1,yi+1,zi+1,n)]-heap[_I(xi-1,yi+1,zi+1,n)]-heap[_I(xi+1,yi-1,zi+1,n)]+heap[_I(xi-1,yi-1,zi+1,n)]),
- 0.25*(heap[_I(xi+2,yi+1,zi+1,n)]-heap[_I(xi,yi+1,zi+1,n)]-heap[_I(xi+2,yi-1,zi+1,n)]+heap[_I(xi,yi-1,zi+1,n)]),
- 0.25*(heap[_I(xi+1,yi+2,zi+1,n)]-heap[_I(xi-1,yi+2,zi+1,n)]-heap[_I(xi+1,yi,zi+1,n)]+heap[_I(xi-1,yi,zi+1,n)]),
- 0.25*(heap[_I(xi+2,yi+2,zi+1,n)]-heap[_I(xi,yi+2,zi+1,n)]-heap[_I(xi+2,yi,zi+1,n)]+heap[_I(xi,yi,zi+1,n)])};
-
- float d2fdxdzval[8]={0.25f*(heap[_I(xi+1,yi,zi+1,n)]-heap[_I(xi-1,yi,zi+1,n)]-heap[_I(xi+1,yi,zi-1,n)]+heap[_I(xi-1,yi,zi-1,n)]),
- 0.25f*(heap[_I(xi+2,yi,zi+1,n)]-heap[_I(xi,yi,zi+1,n)]-heap[_I(xi+2,yi,zi-1,n)]+heap[_I(xi,yi,zi-1,n)]),
- 0.25f*(heap[_I(xi+1,yi+1,zi+1,n)]-heap[_I(xi-1,yi+1,zi+1,n)]-heap[_I(xi+1,yi+1,zi-1,n)]+heap[_I(xi-1,yi+1,zi-1,n)]),
- 0.25f*(heap[_I(xi+2,yi+1,zi+1,n)]-heap[_I(xi,yi+1,zi+1,n)]-heap[_I(xi+2,yi+1,zi-1,n)]+heap[_I(xi,yi+1,zi-1,n)]),
- 0.25f*(heap[_I(xi+1,yi,zi+2,n)]-heap[_I(xi-1,yi,zi+2,n)]-heap[_I(xi+1,yi,zi,n)]+heap[_I(xi-1,yi,zi,n)]),
- 0.25f*(heap[_I(xi+2,yi,zi+2,n)]-heap[_I(xi,yi,zi+2,n)]-heap[_I(xi+2,yi,zi,n)]+heap[_I(xi,yi,zi,n)]),
- 0.25f*(heap[_I(xi+1,yi+1,zi+2,n)]-heap[_I(xi-1,yi+1,zi+2,n)]-heap[_I(xi+1,yi+1,zi,n)]+heap[_I(xi-1,yi+1,zi,n)]),
- 0.25f*(heap[_I(xi+2,yi+1,zi+2,n)]-heap[_I(xi,yi+1,zi+2,n)]-heap[_I(xi+2,yi+1,zi,n)]+heap[_I(xi,yi+1,zi,n)])};
-
-
- float d2fdydzval[8]={0.25f*(heap[_I(xi,yi+1,zi+1,n)]-heap[_I(xi,yi-1,zi+1,n)]-heap[_I(xi,yi+1,zi-1,n)]+heap[_I(xi,yi-1,zi-1,n)]),
- 0.25f*(heap[_I(xi+1,yi+1,zi+1,n)]-heap[_I(xi+1,yi-1,zi+1,n)]-heap[_I(xi+1,yi+1,zi-1,n)]+heap[_I(xi+1,yi-1,zi-1,n)]),
- 0.25f*(heap[_I(xi,yi+2,zi+1,n)]-heap[_I(xi,yi,zi+1,n)]-heap[_I(xi,yi+2,zi-1,n)]+heap[_I(xi,yi,zi-1,n)]),
- 0.25f*(heap[_I(xi+1,yi+2,zi+1,n)]-heap[_I(xi+1,yi,zi+1,n)]-heap[_I(xi+1,yi+2,zi-1,n)]+heap[_I(xi+1,yi,zi-1,n)]),
- 0.25f*(heap[_I(xi,yi+1,zi+2,n)]-heap[_I(xi,yi-1,zi+2,n)]-heap[_I(xi,yi+1,zi,n)]+heap[_I(xi,yi-1,zi,n)]),
- 0.25f*(heap[_I(xi+1,yi+1,zi+2,n)]-heap[_I(xi+1,yi-1,zi+2,n)]-heap[_I(xi+1,yi+1,zi,n)]+heap[_I(xi+1,yi-1,zi,n)]),
- 0.25f*(heap[_I(xi,yi+2,zi+2,n)]-heap[_I(xi,yi,zi+2,n)]-heap[_I(xi,yi+2,zi,n)]+heap[_I(xi,yi,zi,n)]),
- 0.25f*(heap[_I(xi+1,yi+2,zi+2,n)]-heap[_I(xi+1,yi,zi+2,n)]-heap[_I(xi+1,yi+2,zi,n)]+heap[_I(xi+1,yi,zi,n)])};
-
-
- float d3fdxdydzval[8]={0.125f*(heap[_I(xi+1,yi+1,zi+1,n)]-heap[_I(xi-1,yi+1,zi+1,n)]-heap[_I(xi+1,yi-1,zi+1,n)]+heap[_I(xi-1,yi-1,zi+1,n)]-heap[_I(xi+1,yi+1,zi-1,n)]+heap[_I(xi-1,yi+1,zi-1,n)]+heap[_I(xi+1,yi-1,zi-1,n)]-heap[_I(xi-1,yi-1,zi-1,n)]),
- 0.125f*(heap[_I(xi+2,yi+1,zi+1,n)]-heap[_I(xi,yi+1,zi+1,n)]-heap[_I(xi+2,yi-1,zi+1,n)]+heap[_I(xi,yi-1,zi+1,n)]-heap[_I(xi+2,yi+1,zi-1,n)]+heap[_I(xi,yi+1,zi-1,n)]+heap[_I(xi+2,yi-1,zi-1,n)]-heap[_I(xi,yi-1,zi-1,n)]),
- 0.125f*(heap[_I(xi+1,yi+2,zi+1,n)]-heap[_I(xi-1,yi+2,zi+1,n)]-heap[_I(xi+1,yi,zi+1,n)]+heap[_I(xi-1,yi,zi+1,n)]-heap[_I(xi+1,yi+2,zi-1,n)]+heap[_I(xi-1,yi+2,zi-1,n)]+heap[_I(xi+1,yi,zi-1,n)]-heap[_I(xi-1,yi,zi-1,n)]),
- 0.125f*(heap[_I(xi+2,yi+2,zi+1,n)]-heap[_I(xi,yi+2,zi+1,n)]-heap[_I(xi+2,yi,zi+1,n)]+heap[_I(xi,yi,zi+1,n)]-heap[_I(xi+2,yi+2,zi-1,n)]+heap[_I(xi,yi+2,zi-1,n)]+heap[_I(xi+2,yi,zi-1,n)]-heap[_I(xi,yi,zi-1,n)]),
- 0.125f*(heap[_I(xi+1,yi+1,zi+2,n)]-heap[_I(xi-1,yi+1,zi+2,n)]-heap[_I(xi+1,yi-1,zi+2,n)]+heap[_I(xi-1,yi-1,zi+2,n)]-heap[_I(xi+1,yi+1,zi,n)]+heap[_I(xi-1,yi+1,zi,n)]+heap[_I(xi+1,yi-1,zi,n)]-heap[_I(xi-1,yi-1,zi,n)]),
- 0.125f*(heap[_I(xi+2,yi+1,zi+2,n)]-heap[_I(xi,yi+1,zi+2,n)]-heap[_I(xi+2,yi-1,zi+2,n)]+heap[_I(xi,yi-1,zi+2,n)]-heap[_I(xi+2,yi+1,zi,n)]+heap[_I(xi,yi+1,zi,n)]+heap[_I(xi+2,yi-1,zi,n)]-heap[_I(xi,yi-1,zi,n)]),
- 0.125f*(heap[_I(xi+1,yi+2,zi+2,n)]-heap[_I(xi-1,yi+2,zi+2,n)]-heap[_I(xi+1,yi,zi+2,n)]+heap[_I(xi-1,yi,zi+2,n)]-heap[_I(xi+1,yi+2,zi,n)]+heap[_I(xi-1,yi+2,zi,n)]+heap[_I(xi+1,yi,zi,n)]-heap[_I(xi-1,yi,zi,n)]),
- 0.125f*(heap[_I(xi+2,yi+2,zi+2,n)]-heap[_I(xi,yi+2,zi+2,n)]-heap[_I(xi+2,yi,zi+2,n)]+heap[_I(xi,yi,zi+2,n)]-heap[_I(xi+2,yi+2,zi,n)]+heap[_I(xi,yi+2,zi,n)]+heap[_I(xi+2,yi,zi,n)]-heap[_I(xi,yi,zi,n)])};
-
-
- tricubic_get_coeff(a,fval,dfdxval,dfdyval,dfdzval,d2fdxdyval,d2fdxdzval,d2fdydzval,d3fdxdydzval);
- }
-
- dx = xx-xi;
- dy = yy-yi;
- dz = zz-zi;
-
- return tricubic_eval(a,dx,dy,dz);
-
-}
-
-void load_frame (FILE *fp, float *F, int size, int frame, int offset)
-{
- fseek(fp,frame*size*sizeof(float)+offset,0);
- fread(F,sizeof(float),size,fp);
}
void write_voxeldata_header(struct VoxelDataHeader *h, FILE *fp)
@@ -352,20 +148,37 @@ void cache_voxeldata(struct Render *re,Tex *tex)
VoxelData *vd = tex->vd;
FILE *fp;
int size;
+ int curframe;
if (!vd) return;
+ /* image sequence gets special treatment */
+ if (vd->file_format == TEX_VD_IMAGE_SEQUENCE) {
+ load_frame_image_sequence(re, vd, tex);
+ return;
+ }
+
if (!BLI_exists(vd->source_path)) return;
fp = fopen(vd->source_path,"rb");
if (!fp) return;
+
+ if (vd->file_format == TEX_VD_BLENDERVOXEL)
+ read_voxeldata_header(fp, vd);
- read_voxeldata_header(fp, vd);
size = (vd->resolX)*(vd->resolY)*(vd->resolZ);
- vd->dataset = MEM_mallocN(sizeof(float)*size, "voxel dataset");
-
- //here improve the dataset loading function for more dataset types
- if (vd->still) load_frame(fp, vd->dataset, size, vd->still_frame, sizeof(VoxelDataHeader));
- else load_frame(fp, vd->dataset, size, re->r.cfra, sizeof(VoxelDataHeader));
+ vd->dataset = MEM_mapallocN(sizeof(float)*size, "voxel dataset");
+
+ if (vd->still) curframe = vd->still_frame;
+ else curframe = re->r.cfra;
+
+ switch(vd->file_format) {
+ case TEX_VD_BLENDERVOXEL:
+ load_frame_blendervoxel(fp, vd->dataset, size, curframe-1, sizeof(VoxelDataHeader));
+ break;
+ case TEX_VD_RAW_8BIT:
+ load_frame_raw8(fp, vd->dataset, size, curframe);
+ break;
+ }
fclose(fp);
}
@@ -380,6 +193,7 @@ void make_voxeldata(struct Render *re)
re->i.infostr= "Loading voxel datasets";
re->stats_draw(&re->i);
+ /* XXX: should be doing only textures used in this render */
for (tex= G.main->tex.first; tex; tex= tex->id.next) {
if(tex->id.us && tex->type==TEX_VOXELDATA) {
cache_voxeldata(re, tex);
@@ -420,69 +234,59 @@ int voxeldatatex(struct Tex *tex, float *texvec, struct TexResult *texres)
{
int retval = TEX_INT;
VoxelData *vd = tex->vd;
- float vec[3] = {0.0, 0.0, 0.0};
- float co[3];
- float dx, dy, dz;
- int xi, yi, zi;
- float xf, yf, zf;
- int i=0, fail=0;
- int resol[3];
-
+ float co[3], offset[3] = {0.5, 0.5, 0.5};
+
if ((!vd) || (vd->dataset==NULL)) {
texres->tin = 0.0f;
return 0;
}
- resol[0] = vd->resolX;
- resol[1] = vd->resolY;
- resol[2] = vd->resolZ;
-
- VECCOPY(co, texvec);
-
- dx=1.0f/(resol[0]);
- dy=1.0f/(resol[1]);
- dz=1.0f/(resol[2]);
-
- xi=co[0]/dx;
- yi=co[1]/dy;
- zi=co[2]/dz;
-
- xf=co[0]/dx;
- yf=co[1]/dy;
- zf=co[2]/dz;
-
- if (xi>1 && xi<resol[0])
- {
- if (yi>1 && yi<resol[1])
+ /* scale lookup from 0.0-1.0 (original location) to -1.0, 1.0, consistent with image texture tex coords */
+ /* in implementation this works backwards, bringing sample locations from -1.0, 1.0
+ * to the range 0.0, 1.0, before looking up in the voxel structure. */
+ VecCopyf(co, texvec);
+ VecMulf(co, 0.5f);
+ VecAddf(co, co, offset);
+
+ /* co is now in the range 0.0, 1.0 */
+ switch (tex->extend) {
+ case TEX_CLIP:
{
- if (zi>1 && zi<resol[2])
- {
- switch (vd->interp_type)
- {
- case TEX_VD_NEARESTNEIGHBOR:
- {
- texres->tin = vd->dataset[_I(xi,yi,zi,resol)];
- break;
- }
- case TEX_VD_LINEAR:
- {
- texres->tin = trilinear(vd->dataset, resol, co);
- break;
- }
- case TEX_VD_TRICUBIC:
- {
- texres->tin = tricubic(xf, yf, zf, vd->dataset, resol);
- break;
- }
- }
- } else fail++;
- } else fail++;
- } else fail++;
+ if ((co[0] < 0.f || co[0] > 1.f) || (co[1] < 0.f || co[1] > 1.f) || (co[2] < 0.f || co[2] > 1.f)) {
+ texres->tin = 0.f;
+ return retval;
+ }
+ break;
+ }
+ case TEX_REPEAT:
+ {
+ co[0] = co[0] - floor(co[0]);
+ co[1] = co[1] - floor(co[1]);
+ co[2] = co[2] - floor(co[2]);
+ break;
+ }
+ case TEX_EXTEND:
+ {
+ CLAMP(co[0], 0.f, 1.f);
+ CLAMP(co[1], 0.f, 1.f);
+ CLAMP(co[2], 0.f, 1.f);
+ break;
+ }
+ }
- if (fail) texres->tin=0.0f;
-
- texres->tin *= vd->int_multiplier;
+ switch (vd->interp_type) {
+ case TEX_VD_NEARESTNEIGHBOR:
+ texres->tin = voxel_sample_nearest(vd->dataset, &vd->resolX, co);
+ break;
+ case TEX_VD_LINEAR:
+ texres->tin = voxel_sample_trilinear(vd->dataset, &vd->resolX, co);
+ break;
+ case TEX_VD_TRICUBIC:
+ texres->tin = voxel_sample_tricubic(vd->dataset, &vd->resolX, co);
+ break;
+ }
+ texres->tin *= vd->int_multiplier;
BRICONT;
texres->tr = texres->tin;
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index f74afde5e81..54fc639059d 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -1053,67 +1053,7 @@ static void texture_panel_pointdensity_modify(Tex *tex)
}
-static void texture_panel_voxeldata(Tex *tex)
-{
- uiBlock *block;
- VoxelData *vd;
- short yco=PANEL_YMAX;
-
- block= uiNewBlock(&curarea->uiblocks, "texture_panel_voxeldata", UI_EMBOSS, UI_HELV, curarea->win);
- if(uiNewPanel(curarea, block, "Voxel Data", "Texture", PANELX, PANELY, PANELW, PANELH+YSPACE)==0) return;
- uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE);
-
- if(tex->vd==NULL) {
- tex->vd= BKE_add_voxeldata();
- }
-
- if(tex->vd) {
- vd= tex->vd;
-
- uiDefBut(block, LABEL, B_NOP, "Data source:",
- X2CLM1, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
-
- uiDefIconTextBut(block, BUT, B_VOXELDATA_LOAD, ICON_FILESEL, "Open",
- X4CLM1, yco-=BUTH, BUTW4, BUTH, 0, 0, 0, 0, 0, "");
- uiDefBut(block, TEX, 0, "",
- X4CLM2+XSPACE, yco, BUTW2+BUTW4+2*XSPACE, BUTH, &vd->source_path, 0.0, 79.0, 0, 0, "File path to the voxel data set");
- yco -= YSPACE;
-
- uiDefBut(block, LABEL, B_NOP, "Interpolation:",
- X2CLM1, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
- uiDefButI(block, MENU, B_REDR, "None %x0|Linear %x1|Tricubic %x2",
- X2CLM1, yco-=BUTH, BUTW2, BUTH, &vd->interp_type, 0.0, 0.0, 0, 0, "Interpolation type");
-
- yco -= YSPACE;
-
- uiDefButF(block, NUM, B_REDR, "Intensity: ",
- X2CLM1, yco-=BUTH, BUTW2, BUTH, &(vd->int_multiplier), 0.0001, 10000.0, 0, 0, "Multiplier to scale up or down the texture's intensity");
-
- yco = PANEL_YMAX - 2*BUTH - 2*YSPACE;
-
- uiDefBut(block, LABEL, B_NOP, "Resolution:",
- X2CLM2, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
- uiBlockBeginAlign(block);
- uiDefButI(block, NUM, B_REDR, "X: ",
- X2CLM2, yco-=BUTH, BUTW2, BUTH, &(vd->resolX), 1, 10000, 0, 0, "Resolution of the voxel data");
- uiDefButI(block, NUM, B_REDR, "Y: ",
- X2CLM2, yco-=BUTH, BUTW2, BUTH, &(vd->resolY), 1, 10000, 0, 0, "Resolution of the voxel data");
- uiDefButI(block, NUM, B_REDR, "Z: ",
- X2CLM2, yco-= BUTH, BUTW2, BUTH, &(vd->resolZ), 1, 10000, 0, 0, "Resolution of the voxel data");
- uiBlockEndAlign(block);
-
- yco -= YSPACE;
-
- uiBlockBeginAlign(block);
- uiDefButI(block,TOG, B_REDR, "Still",
- X2CLM2, yco-=BUTH, BUTW2, BUTH, &(vd->still), 0,1, 0, 0, "Use a still frame from the data sequence for the entire rendered animation");
- if (vd->still) uiDefButI(block, NUM, B_REDR, "Frame: ",
- X2CLM2, yco-=BUTH, BUTW2, BUTH, &(vd->still_frame), 1, 10000, 0, 0, "The frame to pause on for the entire rendered animation");
- uiBlockEndAlign(block);
-
- }
-}
static char *layer_menu(RenderResult *rr, short *curlay)
{
@@ -1791,6 +1731,144 @@ static void texture_panel_envmap(Tex *tex)
}
}
+static void texture_panel_voxeldata(Tex *tex)
+{
+ uiBlock *block;
+ VoxelData *vd;
+ short yco=PANEL_YMAX;
+
+ block= uiNewBlock(&curarea->uiblocks, "texture_panel_voxeldata", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Voxel Data", "Texture", PANELX, PANELY, PANELW, PANELH+BUTH+2*YSPACE)==0) return;
+ uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE);
+
+ if(tex->vd==NULL) {
+ tex->vd= BKE_add_voxeldata();
+ }
+
+ if(tex->vd) {
+ vd= tex->vd;
+
+ uiDefBut(block, LABEL, B_NOP, "Data source:",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
+
+ if (vd->file_format != TEX_VD_IMAGE_SEQUENCE) {
+ uiDefIconTextBut(block, BUT, B_VOXELDATA_LOAD, ICON_FILESEL, "Open",
+ X4CLM1, yco-=BUTH, BUTW4, BUTH, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, TEX, 0, "",
+ X4CLM2+XSPACE, yco, BUTW2+BUTW4+2*XSPACE, BUTH, &vd->source_path, 0.0, 79.0, 0, 0, "File path to the voxel data set");
+ }
+ else {
+ char *strp;
+ char str[128];
+ ImageUser *iuser = &(tex->iuser);
+ uiBut *but;
+
+ /* Browse */
+ IMAnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), NULL, &iuser->menunr);
+
+ uiBlockBeginAlign(block);
+ but= uiDefButS(block, MENU, B_REDR, strp,
+ X2CLM1, yco-=BUTH, ICONBUTW, BUTH, &iuser->menunr, 0, 0, 0, 0, "Selects an existing Image or Movie");
+ uiButSetFunc(but, image_browse_cb, &(tex->ima), iuser);
+
+ MEM_freeN(strp);
+
+ if (tex->ima) {
+ uiSetButLock(tex->ima->id.lib!=NULL, ERROR_LIBDATA_MESSAGE);
+ but= uiDefIconBut(block, BUT, B_REDR, ICON_FILESEL,
+ X2CLM1+ICONBUTW, yco, X2CLM1+ICONBUTW, BUTH, 0, 0, 0, 0, 0, "Open Fileselect to load new Image");
+ uiButSetFunc(but, image_load_fs_cb, &(tex->ima), iuser);
+
+ but= uiDefBut(block, TEX, B_IDNAME, "IM:",
+ X2CLM1+2*ICONBUTW, yco, PANEL_XMAX-4*ICONBUTW-BUTW4, BUTH, tex->ima->id.name+2, 0.0, 21.0, 0, 0, "Current Image Datablock name.");
+ uiButSetFunc(but, test_idbutton_cb, tex->ima->id.name, NULL);
+
+ but= uiDefBut(block, BUT, B_REDR, "Reload",
+ PANEL_XMAX-2*ICONBUTW-BUTW4, yco, BUTW4, BUTH, NULL, 0, 0, 0, 0, "Reloads Image or Movie");
+ uiButSetFunc(but, image_reload_cb, &(tex->ima), iuser);
+
+ but= uiDefIconBut(block, BUT, B_REDR, ICON_X,
+ PANEL_XMAX-2*ICONBUTW, yco, ICONBUTW, BUTH, 0, 0, 0, 0, 0, "Unlink Image block");
+ uiButSetFunc(but, image_unlink_cb, &(tex->ima), NULL);
+
+ sprintf(str, "%d", tex->ima->id.us);
+ uiDefBut(block, BUT, B_NOP, str,
+ PANEL_XMAX-ICONBUTW, yco, ICONBUTW, BUTH, 0, 0, 0, 0, 0, "Only displays number of users of Image block");
+ uiBlockEndAlign(block);
+
+ yco -= (BUTH);
+
+ uiBlockBeginAlign(block);
+ uiDefButI(block, NUM, B_NOP, "Slices:",
+ X2CLM1, yco, BUTW2, BUTH, &iuser->frames, 1.0, MAXFRAMEF, 0, 0, "Number of images in the sequence");
+ uiDefButI(block, NUM, B_NOP, "Offset:",
+ X2CLM2, yco, BUTW2, BUTH, &iuser->offset, -MAXFRAMEF, MAXFRAMEF, 0, 0, "Offsets the file number to consider as the start of the sequence");
+ uiBlockEndAlign(block);
+
+ } else {
+ but= uiDefBut(block, BUT, B_REDR, "Load",
+ X2CLM1+ICONBUTW, yco, BUTW2-ICONBUTW, BUTH, NULL, 0, 0, 0, 0, "Load new Image");
+ uiButSetFunc(but, image_load_fs_cb, &(tex->ima), iuser);
+ }
+ }
+
+ yco -= YSPACE;
+
+ uiDefBut(block, LABEL, B_NOP, "Interpolation:",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
+ uiDefButI(block, MENU, B_REDR, "None %x0|Linear %x1|Tricubic %x2",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, &vd->interp_type, 0.0, 0.0, 0, 0, "Interpolation type");
+
+ yco -= YSPACE;
+
+ uiDefBut(block, LABEL, B_NOP, "Extend:",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
+ uiDefButS(block, MENU, B_REDR, "Repeat %x3|Clip %x2|Extend %x1",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, &(tex->extend), 0.0, 0.0, 0, 0, "Extrapolation type");
+
+ yco -= YSPACE;
+
+ uiDefButF(block, NUM, B_REDR, "Intensity: ",
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, &(vd->int_multiplier), 0.0001, 10000.0, 0, 0, "Multiplier to scale up or down the texture's intensity");
+
+ yco = PANEL_YMAX - 2*BUTH - YSPACE;
+ if (vd->file_format == TEX_VD_IMAGE_SEQUENCE) yco -= BUTH;
+
+ uiDefBut(block, LABEL, B_NOP, "File Format:",
+ X2CLM2, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
+ uiDefButS(block, MENU, B_REDR, "Blender Voxel %x0|Raw (8 bit) %x1|Image Sequence %x3",
+ X2CLM2, yco-=BUTH, BUTW2, BUTH, &vd->file_format, 0.0, 0.0, 0, 0, "File format of the voxel data file");
+
+ if (ELEM(vd->file_format, TEX_VD_RAW_8BIT, TEX_VD_RAW_16BIT)) {
+ uiDefBut(block, LABEL, B_NOP, "Resolution:",
+ X2CLM2, yco-=BUTH, BUTW2, BUTH, 0, 0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButI(block, NUM, B_REDR, "X: ",
+ X2CLM2, yco-=BUTH, BUTW2, BUTH, &(vd->resolX), 1, 10000, 0, 0, "Resolution of the voxel data");
+ uiDefButI(block, NUM, B_REDR, "Y: ",
+ X2CLM2, yco-=BUTH, BUTW2, BUTH, &(vd->resolY), 1, 10000, 0, 0, "Resolution of the voxel data");
+ uiDefButI(block, NUM, B_REDR, "Z: ",
+ X2CLM2, yco-= BUTH, BUTW2, BUTH, &(vd->resolZ), 1, 10000, 0, 0, "Resolution of the voxel data");
+ uiBlockEndAlign(block);
+
+ yco -= YSPACE;
+ }
+
+ if (vd->file_format == TEX_VD_BLENDERVOXEL) {
+ yco -= (BUTH+YSPACE);
+ uiBlockBeginAlign(block);
+ uiDefButI(block,TOG, B_REDR, "Still",
+ X2CLM2, yco-=BUTH, BUTW2, BUTH, &(vd->still), 0,1, 0, 0, "Use a still frame from the data sequence for the entire rendered animation");
+ if (vd->still)
+ uiDefButI(block, NUM, B_REDR, "Frame: ",
+ X2CLM2, yco-=BUTH, BUTW2, BUTH, &(vd->still_frame), 1, 10000, 0, 0, "The frame to pause on for the entire rendered animation");
+ uiBlockEndAlign(block);
+ }
+
+
+ }
+}
+
static void texture_panel_colors(Tex *tex)
{
uiBlock *block;