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-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h26
-rw-r--r--source/blender/blenkernel/BKE_anim.h6
-rw-r--r--source/blender/blenkernel/BKE_animsys.h4
-rw-r--r--source/blender/blenkernel/BKE_armature.h26
-rw-r--r--source/blender/blenkernel/BKE_cloth.h2
-rw-r--r--source/blender/blenkernel/BKE_constraint.h8
-rw-r--r--source/blender/blenkernel/BKE_crazyspace.h8
-rw-r--r--source/blender/blenkernel/BKE_curve.h17
-rw-r--r--source/blender/blenkernel/BKE_data_transfer.h6
-rw-r--r--source/blender/blenkernel/BKE_displist.h29
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h4
-rw-r--r--source/blender/blenkernel/BKE_editmesh.h3
-rw-r--r--source/blender/blenkernel/BKE_effect.h9
-rw-r--r--source/blender/blenkernel/BKE_fluidsim.h2
-rw-r--r--source/blender/blenkernel/BKE_group.h2
-rw-r--r--source/blender/blenkernel/BKE_lattice.h12
-rw-r--r--source/blender/blenkernel/BKE_layer.h6
-rw-r--r--source/blender/blenkernel/BKE_material.h2
-rw-r--r--source/blender/blenkernel/BKE_mball.h2
-rw-r--r--source/blender/blenkernel/BKE_mball_tessellate.h2
-rw-r--r--source/blender/blenkernel/BKE_mesh.h6
-rw-r--r--source/blender/blenkernel/BKE_modifier.h20
-rw-r--r--source/blender/blenkernel/BKE_multires.h12
-rw-r--r--source/blender/blenkernel/BKE_object.h48
-rw-r--r--source/blender/blenkernel/BKE_paint.h5
-rw-r--r--source/blender/blenkernel/BKE_particle.h14
-rw-r--r--source/blender/blenkernel/BKE_rigidbody.h10
-rw-r--r--source/blender/blenkernel/BKE_scene.h5
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
-rw-r--r--source/blender/blenkernel/BKE_smoke.h2
-rw-r--r--source/blender/blenkernel/BKE_softbody.h2
-rw-r--r--source/blender/blenkernel/BKE_world.h2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c39
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c4
-rw-r--r--source/blender/blenkernel/intern/armature.c8
-rw-r--r--source/blender/blenkernel/intern/armature_update.c27
-rw-r--r--source/blender/blenkernel/intern/cloth.c4
-rw-r--r--source/blender/blenkernel/intern/constraint.c22
-rw-r--r--source/blender/blenkernel/intern/crazyspace.c14
-rw-r--r--source/blender/blenkernel/intern/curve.c11
-rw-r--r--source/blender/blenkernel/intern/data_transfer.c7
-rw-r--r--source/blender/blenkernel/intern/displist.c60
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c25
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c2
-rw-r--r--source/blender/blenkernel/intern/effect.c15
-rw-r--r--source/blender/blenkernel/intern/fluidsim.c2
-rw-r--r--source/blender/blenkernel/intern/group.c2
-rw-r--r--source/blender/blenkernel/intern/lattice.c11
-rw-r--r--source/blender/blenkernel/intern/layer.c6
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/mball.c2
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c4
-rw-r--r--source/blender/blenkernel/intern/mesh.c6
-rw-r--r--source/blender/blenkernel/intern/modifier.c8
-rw-r--r--source/blender/blenkernel/intern/multires.c14
-rw-r--r--source/blender/blenkernel/intern/object.c23
-rw-r--r--source/blender/blenkernel/intern/object_dupli.c10
-rw-r--r--source/blender/blenkernel/intern/object_update.c23
-rw-r--r--source/blender/blenkernel/intern/paint.c5
-rw-r--r--source/blender/blenkernel/intern/particle.c6
-rw-r--r--source/blender/blenkernel/intern/particle_system.c8
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c18
-rw-r--r--source/blender/blenkernel/intern/scene.c5
-rw-r--r--source/blender/blenkernel/intern/smoke.c14
-rw-r--r--source/blender/blenkernel/intern/softbody.c12
-rw-r--r--source/blender/blenkernel/intern/world.c2
-rw-r--r--source/blender/collada/AnimationExporter.cpp2
-rw-r--r--source/blender/collada/AnimationExporter.h4
-rw-r--r--source/blender/collada/ArmatureExporter.cpp4
-rw-r--r--source/blender/collada/ArmatureExporter.h4
-rw-r--r--source/blender/collada/ControllerExporter.cpp2
-rw-r--r--source/blender/collada/ControllerExporter.h4
-rw-r--r--source/blender/collada/DocumentExporter.cpp2
-rw-r--r--source/blender/collada/DocumentExporter.h2
-rw-r--r--source/blender/collada/GeometryExporter.cpp2
-rw-r--r--source/blender/collada/GeometryExporter.h4
-rw-r--r--source/blender/collada/SceneExporter.cpp6
-rw-r--r--source/blender/collada/SceneExporter.h6
-rw-r--r--source/blender/collada/collada.cpp2
-rw-r--r--source/blender/collada/collada.h2
-rw-r--r--source/blender/collada/collada_utils.cpp2
-rw-r--r--source/blender/collada/collada_utils.h2
-rw-r--r--source/blender/editors/armature/armature_select.c20
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c6
-rw-r--r--source/blender/editors/curve/editcurve_paint.c5
-rw-r--r--source/blender/editors/gpencil/gpencil_edit.c7
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c81
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c7
-rw-r--r--source/blender/editors/include/ED_mesh.h24
-rw-r--r--source/blender/editors/include/ED_particle.h9
-rw-r--r--source/blender/editors/include/ED_view3d.h39
-rw-r--r--source/blender/editors/interface/interface_eyedropper.c5
-rw-r--r--source/blender/editors/manipulator_library/manipulator_library_presets.c6
-rw-r--r--source/blender/editors/mesh/editface.c4
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c70
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c15
-rw-r--r--source/blender/editors/mesh/editmesh_path.c16
-rw-r--r--source/blender/editors/mesh/editmesh_select.c84
-rw-r--r--source/blender/editors/mesh/meshtools.c12
-rw-r--r--source/blender/editors/metaball/mball_edit.c4
-rw-r--r--source/blender/editors/object/object_transform.c6
-rw-r--r--source/blender/editors/physics/particle_edit.c82
-rw-r--r--source/blender/editors/physics/particle_object.c52
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c5
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c8
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c16
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c70
-rw-r--r--source/blender/editors/space_view3d/drawobject.c173
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c65
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c160
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c31
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h41
-rw-r--r--source/blender/editors/space_view3d/view3d_iterators.c28
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c141
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c8
-rw-r--r--source/blender/editors/transform/transform_conversions.c4
-rw-r--r--source/blender/ikplugin/BIK_api.h4
-rw-r--r--source/blender/ikplugin/intern/ikplugin_api.c4
-rw-r--r--source/blender/ikplugin/intern/ikplugin_api.h4
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c6
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.h8
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp16
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.h4
-rw-r--r--source/blender/modifiers/intern/MOD_armature.c8
-rw-r--r--source/blender/modifiers/intern/MOD_array.c4
-rw-r--r--source/blender/modifiers/intern/MOD_bevel.c2
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.c2
-rw-r--r--source/blender/modifiers/intern/MOD_build.c2
-rw-r--r--source/blender/modifiers/intern/MOD_cast.c4
-rw-r--r--source/blender/modifiers/intern/MOD_cloth.c2
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c2
-rw-r--r--source/blender/modifiers/intern/MOD_correctivesmooth.c4
-rw-r--r--source/blender/modifiers/intern/MOD_curve.c4
-rw-r--r--source/blender/modifiers/intern/MOD_datatransfer.c2
-rw-r--r--source/blender/modifiers/intern/MOD_decimate.c2
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c4
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c2
-rw-r--r--source/blender/modifiers/intern/MOD_edgesplit.c2
-rw-r--r--source/blender/modifiers/intern/MOD_explode.c9
-rw-r--r--source/blender/modifiers/intern/MOD_fluidsim.c2
-rw-r--r--source/blender/modifiers/intern/MOD_hook.c4
-rw-r--r--source/blender/modifiers/intern/MOD_laplaciandeform.c4
-rw-r--r--source/blender/modifiers/intern/MOD_laplaciansmooth.c4
-rw-r--r--source/blender/modifiers/intern/MOD_lattice.c4
-rw-r--r--source/blender/modifiers/intern/MOD_mask.c2
-rw-r--r--source/blender/modifiers/intern/MOD_meshcache.c4
-rw-r--r--source/blender/modifiers/intern/MOD_meshdeform.c6
-rw-r--r--source/blender/modifiers/intern/MOD_meshsequencecache.c2
-rw-r--r--source/blender/modifiers/intern/MOD_mirror.c2
-rw-r--r--source/blender/modifiers/intern/MOD_multires.c2
-rw-r--r--source/blender/modifiers/intern/MOD_normal_edit.c2
-rw-r--r--source/blender/modifiers/intern/MOD_ocean.c2
-rw-r--r--source/blender/modifiers/intern/MOD_particleinstance.c2
-rw-r--r--source/blender/modifiers/intern/MOD_particlesystem.c2
-rw-r--r--source/blender/modifiers/intern/MOD_remesh.c4
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c2
-rw-r--r--source/blender/modifiers/intern/MOD_shapekey.c8
-rw-r--r--source/blender/modifiers/intern/MOD_shrinkwrap.c4
-rw-r--r--source/blender/modifiers/intern/MOD_simpledeform.c4
-rw-r--r--source/blender/modifiers/intern/MOD_skin.c2
-rw-r--r--source/blender/modifiers/intern/MOD_smoke.c2
-rw-r--r--source/blender/modifiers/intern/MOD_smooth.c4
-rw-r--r--source/blender/modifiers/intern/MOD_softbody.c2
-rw-r--r--source/blender/modifiers/intern/MOD_solidify.c2
-rw-r--r--source/blender/modifiers/intern/MOD_subsurf.c11
-rw-r--r--source/blender/modifiers/intern/MOD_surface.c2
-rw-r--r--source/blender/modifiers/intern/MOD_surfacedeform.c4
-rw-r--r--source/blender/modifiers/intern/MOD_triangulate.c2
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c2
-rw-r--r--source/blender/modifiers/intern/MOD_uvwarp.c2
-rw-r--r--source/blender/modifiers/intern/MOD_warp.c4
-rw-r--r--source/blender/modifiers/intern/MOD_wave.c4
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgedit.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgmix.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgproximity.c2
-rw-r--r--source/blender/modifiers/intern/MOD_wireframe.c2
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c9
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c4
178 files changed, 1278 insertions, 1032 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 6c4a090904a..c86595cd509 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -658,18 +658,18 @@ void mesh_get_mapped_verts_coords(DerivedMesh *dm, float (*r_cos)[3], const int
/* */
DerivedMesh *mesh_get_derived_final(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *mesh_get_derived_deform(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_for_modifier(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
struct ModifierData *md, int build_shapekey_layers);
DerivedMesh *mesh_create_derived_render(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *getEditDerivedBMesh(
@@ -677,37 +677,37 @@ DerivedMesh *getEditDerivedBMesh(
float (*vertexCos)[3]);
DerivedMesh *mesh_create_derived_index_render(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask, int index);
/* same as above but wont use render settings */
DerivedMesh *mesh_create_derived(struct Mesh *me, float (*vertCos)[3]);
DerivedMesh *mesh_create_derived_view(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_no_deform(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_no_deform_render(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
/* for gameengine */
DerivedMesh *mesh_create_derived_no_virtual(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (*vertCos)[3], CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_physics(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (*vertCos)[3], CustomDataMask dataMask);
DerivedMesh *editbmesh_get_derived_base(
struct Object *ob, struct BMEditMesh *em, CustomDataMask data_mask);
DerivedMesh *editbmesh_get_derived_cage(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *,
struct BMEditMesh *em, CustomDataMask dataMask);
DerivedMesh *editbmesh_get_derived_cage_and_final(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *,
struct BMEditMesh *em, CustomDataMask dataMask,
DerivedMesh **r_final);
@@ -716,7 +716,7 @@ DerivedMesh *object_get_derived_final(struct Object *ob, const bool for_render);
float (*editbmesh_get_vertex_cos(struct BMEditMesh *em, int *r_numVerts))[3];
bool editbmesh_modifier_is_enabled(struct Scene *scene, struct ModifierData *md, DerivedMesh *dm);
void makeDerivedMesh(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct BMEditMesh *em,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct BMEditMesh *em,
CustomDataMask dataMask, const bool build_shapekey_layers);
void weight_to_rgb(float r_rgb[3], const float weight);
diff --git a/source/blender/blenkernel/BKE_anim.h b/source/blender/blenkernel/BKE_anim.h
index ef8a1c7e417..9beff85b87c 100644
--- a/source/blender/blenkernel/BKE_anim.h
+++ b/source/blender/blenkernel/BKE_anim.h
@@ -66,8 +66,8 @@ int where_on_path(struct Object *ob, float ctime, float vec[4], float dir[3], fl
/* ---------------------------------------------------- */
/* Dupli-Geometry */
-struct ListBase *object_duplilist_ex(struct EvaluationContext *eval_ctx, struct Scene *sce, struct Object *ob, bool update);
-struct ListBase *object_duplilist(struct EvaluationContext *eval_ctx, struct Scene *sce, struct Object *ob);
+struct ListBase *object_duplilist_ex(const struct EvaluationContext *eval_ctx, struct Scene *sce, struct Object *ob, bool update);
+struct ListBase *object_duplilist(const struct EvaluationContext *eval_ctx, struct Scene *sce, struct Object *ob);
void free_object_duplilist(struct ListBase *lb);
int count_duplilist(struct Object *ob);
@@ -81,7 +81,7 @@ typedef struct DupliApplyData {
DupliExtraData *extra;
} DupliApplyData;
-DupliApplyData *duplilist_apply(struct EvaluationContext *eval_ctx, struct Object *ob, struct Scene *scene, struct ListBase *duplilist);
+DupliApplyData *duplilist_apply(const struct EvaluationContext *eval_ctx, struct Object *ob, struct Scene *scene, struct ListBase *duplilist);
void duplilist_restore(struct ListBase *duplilist, DupliApplyData *apply_data);
void duplilist_free_apply_data(DupliApplyData *apply_data);
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index 7984202f03f..622767baa10 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -195,8 +195,8 @@ void animsys_evaluate_action_group(struct PointerRNA *ptr, struct bAction *act,
struct EvaluationContext;
-void BKE_animsys_eval_animdata(struct EvaluationContext *eval_ctx, struct ID *id);
-void BKE_animsys_eval_driver(struct EvaluationContext *eval_ctx, struct ID *id, struct FCurve *fcurve);
+void BKE_animsys_eval_animdata(const struct EvaluationContext *eval_ctx, struct ID *id);
+void BKE_animsys_eval_driver(const struct EvaluationContext *eval_ctx, struct ID *id, struct FCurve *fcurve);
/* ************************************* */
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 8e67bc43b3f..453a6432d83 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -100,8 +100,8 @@ void BKE_armature_where_is(struct bArmature *arm);
void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion);
void BKE_pose_clear_pointers(struct bPose *pose);
void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
-void BKE_pose_where_is(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void BKE_pose_where_is_bone(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
+void BKE_pose_where_is(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_pose_where_is_bone(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan);
/* get_objectspace_bone_matrix has to be removed still */
@@ -118,7 +118,7 @@ void BKE_armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc
void BKE_armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_armature_mat_pose_to_delta(float delta_mat[4][4], float pose_mat[4][4], float arm_mat[4][4]);
-void BKE_armature_mat_pose_to_bone_ex(struct EvaluationContext *eval_ctx, struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
+void BKE_armature_mat_pose_to_bone_ex(const struct EvaluationContext *eval_ctx, struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[3][3], bool use_compat);
void BKE_pchan_apply_mat4(struct bPoseChannel *pchan, float mat[4][4], bool use_comat);
@@ -165,42 +165,44 @@ struct bPoseChannel *BKE_armature_splineik_solver_find_root(
struct bSplineIKConstraint *data);
void BKE_pose_splineik_init_tree(struct Scene *scene, struct Object *ob, float ctime);
-void BKE_splineik_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
+void BKE_splineik_execute_tree(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
-void BKE_pose_eval_init(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_init(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPose *pose);
-void BKE_pose_eval_bone(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_bone(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan);
-void BKE_pose_constraints_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_constraints_evaluate(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan);
-void BKE_pose_bone_done(struct EvaluationContext *eval_ctx,
+void BKE_pose_bone_done(const struct EvaluationContext *eval_ctx,
struct bPoseChannel *pchan);
-void BKE_pose_iktree_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_iktree_evaluate(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *rootchan);
-void BKE_pose_splineik_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_splineik_evaluate(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *rootchan);
-void BKE_pose_eval_flush(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_flush(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPose *pose);
-void BKE_pose_eval_proxy_copy(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_proxy_copy(const struct EvaluationContext *eval_ctx,
struct Object *ob);
#ifdef __cplusplus
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 67723209e75..7f7cbd678e2 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -227,7 +227,7 @@ void cloth_free_contacts(ColliderContacts *collider_contacts, int totcolliders);
void cloth_free_modifier_extern (struct ClothModifierData *clmd );
void cloth_free_modifier (struct ClothModifierData *clmd );
void cloth_init (struct ClothModifierData *clmd );
-void clothModifier_do (struct ClothModifierData *clmd, struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3]);
+void clothModifier_do(struct ClothModifierData *clmd, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3]);
int cloth_uses_vgroup(struct ClothModifierData *clmd);
diff --git a/source/blender/blenkernel/BKE_constraint.h b/source/blender/blenkernel/BKE_constraint.h
index 33fc91b2c3c..cf7e2908360 100644
--- a/source/blender/blenkernel/BKE_constraint.h
+++ b/source/blender/blenkernel/BKE_constraint.h
@@ -103,7 +103,7 @@ typedef struct bConstraintTypeInfo {
/* evaluation */
/* set the ct->matrix for the given constraint target (at the given ctime) */
- void (*get_target_matrix)(struct EvaluationContext *eval_ctx, struct bConstraint *con, struct bConstraintOb *cob, struct bConstraintTarget *ct, float ctime);
+ void (*get_target_matrix)(const struct EvaluationContext *eval_ctx, struct bConstraint *con, struct bConstraintOb *cob, struct bConstraintTarget *ct, float ctime);
/* evaluate the constraint for the given time */
void (*evaluate_constraint)(struct bConstraint *con, struct bConstraintOb *cob, struct ListBase *targets);
} bConstraintTypeInfo;
@@ -148,10 +148,10 @@ void BKE_constraints_clear_evalob(struct bConstraintOb *cob);
void BKE_constraint_mat_convertspace(
struct Object *ob, struct bPoseChannel *pchan, float mat[4][4], short from, short to, const bool keep_scale);
-void BKE_constraint_target_matrix_get(struct EvaluationContext *eval_ctx, struct Scene *scene, struct bConstraint *con,
+void BKE_constraint_target_matrix_get(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct bConstraint *con,
int n, short ownertype, void *ownerdata, float mat[4][4], float ctime);
-void BKE_constraint_targets_for_solving_get(struct EvaluationContext *eval_ctx, struct bConstraint *con, struct bConstraintOb *ob, struct ListBase *targets, float ctime);
-void BKE_constraints_solve(struct EvaluationContext *eval_ctx, struct ListBase *conlist, struct bConstraintOb *cob, float ctime);
+void BKE_constraint_targets_for_solving_get(const struct EvaluationContext *eval_ctx, struct bConstraint *con, struct bConstraintOb *ob, struct ListBase *targets, float ctime);
+void BKE_constraints_solve(const struct EvaluationContext *eval_ctx, struct ListBase *conlist, struct bConstraintOb *cob, float ctime);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/BKE_crazyspace.h b/source/blender/blenkernel/BKE_crazyspace.h
index 4fe52370f47..31542cd6f8a 100644
--- a/source/blender/blenkernel/BKE_crazyspace.h
+++ b/source/blender/blenkernel/BKE_crazyspace.h
@@ -42,20 +42,20 @@ struct EvaluationContext;
/* crazyspace.c */
float (*BKE_crazyspace_get_mapped_editverts(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *obedit))[3];
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *obedit))[3];
void BKE_crazyspace_set_quats_editmesh(
struct BMEditMesh *em, float (*origcos)[3], float (*mappedcos)[3], float (*quats)[4],
const bool use_select);
void BKE_crazyspace_set_quats_mesh(
struct Mesh *me, float (*origcos)[3], float (*mappedcos)[3], float (*quats)[4]);
int BKE_crazyspace_get_first_deform_matrices_editbmesh(
- struct EvaluationContext *eval_ctx, struct Scene *, struct Object *, struct BMEditMesh *em,
+ const struct EvaluationContext *eval_ctx, struct Scene *, struct Object *, struct BMEditMesh *em,
float (**deformmats)[3][3], float (**deformcos)[3]);
int BKE_sculpt_get_first_deform_matrices(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (**deformmats)[3][3], float (**deformcos)[3]);
void BKE_crazyspace_build_sculpt(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (**deformmats)[3][3], float (**deformcos)[3]);
#ifdef __cplusplus
diff --git a/source/blender/blenkernel/BKE_curve.h b/source/blender/blenkernel/BKE_curve.h
index ebce4643a87..1ebb092a939 100644
--- a/source/blender/blenkernel/BKE_curve.h
+++ b/source/blender/blenkernel/BKE_curve.h
@@ -123,13 +123,14 @@ void BKE_curve_editNurb_keyIndex_free(struct GHash **keyindex);
void BKE_curve_editNurb_free(struct Curve *cu);
struct ListBase *BKE_curve_editNurbs_get(struct Curve *cu);
-float *BKE_curve_make_orco(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, int *r_numVerts);
+float *BKE_curve_make_orco(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, int *r_numVerts);
float *BKE_curve_surf_make_orco(struct Object *ob);
void BKE_curve_bevelList_free(struct ListBase *bev);
void BKE_curve_bevelList_make(struct Object *ob, struct ListBase *nurbs, bool for_render);
-void BKE_curve_bevel_make(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *disp,
- const bool for_render, const bool use_render_resolution);
+void BKE_curve_bevel_make(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *disp,
+ const bool for_render, const bool use_render_resolution);
void BKE_curve_forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride);
void BKE_curve_forward_diff_tangent_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride);
@@ -214,11 +215,13 @@ void BKE_nurb_handles_test(struct Nurb *nu, const bool use_handles);
/* **** Depsgraph evaluation **** */
-void BKE_curve_eval_geometry(struct EvaluationContext *eval_ctx,
- struct Curve *curve);
+void BKE_curve_eval_geometry(
+ const struct EvaluationContext *eval_ctx,
+ struct Curve *curve);
-void BKE_curve_eval_path(struct EvaluationContext *eval_ctx,
- struct Curve *curve);
+void BKE_curve_eval_path(
+ const struct EvaluationContext *eval_ctx,
+ struct Curve *curve);
/* Draw Cache */
enum {
diff --git a/source/blender/blenkernel/BKE_data_transfer.h b/source/blender/blenkernel/BKE_data_transfer.h
index 497319819de..d5f0313ca64 100644
--- a/source/blender/blenkernel/BKE_data_transfer.h
+++ b/source/blender/blenkernel/BKE_data_transfer.h
@@ -130,12 +130,12 @@ enum {
};
void BKE_object_data_transfer_layout(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src,
struct Object *ob_dst, const int data_types, const bool use_delete,
const int fromlayers_select[DT_MULTILAYER_INDEX_MAX], const int tolayers_select[DT_MULTILAYER_INDEX_MAX]);
bool BKE_object_data_transfer_mesh(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob_src, struct Object *ob_dst, const int data_types, const bool use_create,
const int map_vert_mode, const int map_edge_mode, const int map_loop_mode, const int map_poly_mode,
struct SpaceTransform *space_transform, const bool auto_transform,
@@ -144,7 +144,7 @@ bool BKE_object_data_transfer_mesh(
const int mix_mode, const float mix_factor, const char *vgroup_name, const bool invert_vgroup,
struct ReportList *reports);
bool BKE_object_data_transfer_dm(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob_src, struct Object *ob_dst, struct DerivedMesh *dm_dst,
const int data_types, bool use_create,
const int map_vert_mode, const int map_edge_mode, const int map_loop_mode, const int map_poly_mode,
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 641abc54216..c2229976dd9 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -86,23 +86,30 @@ void BKE_displist_count(struct ListBase *lb, int *totvert, int *totface, int *to
void BKE_displist_free(struct ListBase *lb);
bool BKE_displist_has_faces(struct ListBase *lb);
-void BKE_displist_make_surf(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase,
- struct DerivedMesh **r_dm_final, const bool for_render, const bool for_orco, const bool use_render_resolution);
-void BKE_displist_make_curveTypes(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const bool for_orco);
-void BKE_displist_make_curveTypes_forRender(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase,
- struct DerivedMesh **r_dm_final, const bool for_orco, const bool use_render_resolution);
-void BKE_displist_make_curveTypes_forOrco(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
-void BKE_displist_make_mball(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void BKE_displist_make_mball_forRender(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
+void BKE_displist_make_surf(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase,
+ struct DerivedMesh **r_dm_final, const bool for_render, const bool for_orco, const bool use_render_resolution);
+void BKE_displist_make_curveTypes(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const bool for_orco);
+void BKE_displist_make_curveTypes_forRender(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase,
+ struct DerivedMesh **r_dm_final, const bool for_orco, const bool use_render_resolution);
+void BKE_displist_make_curveTypes_forOrco(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
+void BKE_displist_make_mball(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_displist_make_mball_forRender(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
bool BKE_displist_surfindex_get(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
void BKE_displist_fill(struct ListBase *dispbase, struct ListBase *to, const float normal_proj[3], const bool flipnormal);
-float BKE_displist_calc_taper(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *taperobj, int cur, int tot);
+float BKE_displist_calc_taper(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *taperobj, int cur, int tot);
/* add Orco layer to the displist object which has got derived mesh and return orco */
-float *BKE_displist_make_orco(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm_final,
- const bool for_render, const bool use_render_resolution);
+float *BKE_displist_make_orco(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm_final,
+ const bool for_render, const bool use_render_resolution);
void BKE_displist_minmax(struct ListBase *dispbase, float min[3], float max[3]);
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index 1360d0c730f..cee10d2bd56 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -62,7 +62,7 @@ typedef struct PaintWavePoint {
short state;
} PaintWavePoint;
-struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, struct Scene *scene,
+struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, struct DerivedMesh *dm);
void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd);
void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct DynamicPaintModifierData *tsmd);
@@ -86,7 +86,7 @@ struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings
/* image sequence baking */
int dynamicPaint_createUVSurface(struct Scene *scene, struct DynamicPaintSurface *surface, float *progress, short *do_update);
-int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cObject, int frame);
+int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cObject, int frame);
void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface, char *filename, short output_layer);
/* PaintPoint state */
diff --git a/source/blender/blenkernel/BKE_editmesh.h b/source/blender/blenkernel/BKE_editmesh.h
index 02ad8777e60..af1aeff230f 100644
--- a/source/blender/blenkernel/BKE_editmesh.h
+++ b/source/blender/blenkernel/BKE_editmesh.h
@@ -99,6 +99,7 @@ float (*BKE_editmesh_vertexCos_get_orco(BMEditMesh *em, int *r_numVerts))[3]
void BKE_editmesh_statvis_calc(BMEditMesh *em, struct DerivedMesh *dm,
const struct MeshStatVis *statvis);
-float (*BKE_editmesh_vertexCos_get(struct EvaluationContext *eval_ctx, struct BMEditMesh *em, struct Scene *scene, int *r_numVerts))[3];
+float (*BKE_editmesh_vertexCos_get(
+ const struct EvaluationContext *eval_ctx, struct BMEditMesh *em, struct Scene *scene, int *r_numVerts))[3];
#endif /* __BKE_EDITMESH_H__ */
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index 383e6d0cb62..6fa19d4aaf6 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -94,7 +94,7 @@ typedef struct EffectorData {
typedef struct EffectorCache {
struct EffectorCache *next, *prev;
- struct EvaluationContext *eval_ctx;
+ const struct EvaluationContext *eval_ctx;
struct Scene *scene;
struct Object *ob;
struct ParticleSystem *psys;
@@ -112,10 +112,11 @@ typedef struct EffectorCache {
} EffectorCache;
void free_partdeflect(struct PartDeflect *pd);
-struct ListBase *pdInitEffectors(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src,
- struct EffectorWeights *weights, bool for_simulation);
+struct ListBase *pdInitEffectors(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src,
+ struct EffectorWeights *weights, bool for_simulation);
void pdEndEffectors(struct ListBase **effectors);
-void pdPrecalculateEffectors(struct EvaluationContext *eval_ctx, struct ListBase *effectors);
+void pdPrecalculateEffectors(const struct EvaluationContext *eval_ctx, struct ListBase *effectors);
void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);
diff --git a/source/blender/blenkernel/BKE_fluidsim.h b/source/blender/blenkernel/BKE_fluidsim.h
index 0345382271b..4ec58b2a0e5 100644
--- a/source/blender/blenkernel/BKE_fluidsim.h
+++ b/source/blender/blenkernel/BKE_fluidsim.h
@@ -40,7 +40,7 @@ struct EvaluationContext;
/* old interface */
-void initElbeemMesh(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+void initElbeemMesh(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
int *numVertices, float **vertices,
int *numTriangles, int **triangles,
int useGlobalCoords, int modifierIndex);
diff --git a/source/blender/blenkernel/BKE_group.h b/source/blender/blenkernel/BKE_group.h
index fd0b23b242a..205f42d6643 100644
--- a/source/blender/blenkernel/BKE_group.h
+++ b/source/blender/blenkernel/BKE_group.h
@@ -54,6 +54,6 @@ bool BKE_group_object_cyclic_check(struct Main *bmain, struct Object *o
bool BKE_group_is_animated(struct Group *group, struct Object *parent);
void BKE_group_tag_recalc(struct Group *group);
-void BKE_group_handle_recalc_and_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *parent, struct Group *group);
+void BKE_group_handle_recalc_and_update(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *parent, struct Group *group);
#endif /* __BKE_GROUP_H__ */
diff --git a/source/blender/blenkernel/BKE_lattice.h b/source/blender/blenkernel/BKE_lattice.h
index 181dc5d31ae..52d6dc53808 100644
--- a/source/blender/blenkernel/BKE_lattice.h
+++ b/source/blender/blenkernel/BKE_lattice.h
@@ -62,10 +62,12 @@ void end_latt_deform(struct LatticeDeformData *lattice_deform_data);
bool object_deform_mball(struct Object *ob, struct ListBase *dispbase);
void outside_lattice(struct Lattice *lt);
-void curve_deform_verts(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cuOb, struct Object *target,
- struct DerivedMesh *dm, float (*vertexCos)[3],
+void curve_deform_verts(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct Object *cuOb, struct Object *target,
+ struct DerivedMesh *dm, float (*vertexCos)[3],
int numVerts, const char *vgroup, short defaxis);
-void curve_deform_vector(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cuOb, struct Object *target,
+void curve_deform_vector(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cuOb, struct Object *target,
float orco[3], float vec[3], float mat[3][3], int no_rot_axis);
void lattice_deform_verts(struct Object *laOb, struct Object *target,
@@ -78,7 +80,7 @@ void armature_deform_verts(struct Object *armOb, struct Object *target,
float (*BKE_lattice_vertexcos_get(struct Object *ob, int *r_numVerts))[3];
void BKE_lattice_vertexcos_apply(struct Object *ob, float (*vertexCos)[3]);
-void BKE_lattice_modifiers_calc(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_lattice_modifiers_calc(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
struct MDeformVert *BKE_lattice_deform_verts_get(struct Object *lattice);
struct BPoint *BKE_lattice_active_point_get(struct Lattice *lt);
@@ -102,7 +104,7 @@ void BKE_lattice_bitmap_from_flag(struct Lattice *lt, unsigned int *bitmap, cons
struct EvaluationContext;
-void BKE_lattice_eval_geometry(struct EvaluationContext *eval_ctx,
+void BKE_lattice_eval_geometry(const struct EvaluationContext *eval_ctx,
struct Lattice *latt);
/* Draw Cache */
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 0a26fe08016..5f95a69ed1e 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -144,13 +144,13 @@ void BKE_collection_engine_property_value_set_bool(struct IDProperty *props, con
/* evaluation */
-void BKE_layer_eval_layer_collection_pre(struct EvaluationContext *eval_ctx,
+void BKE_layer_eval_layer_collection_pre(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct SceneLayer *scene_layer);
-void BKE_layer_eval_layer_collection(struct EvaluationContext *eval_ctx,
+void BKE_layer_eval_layer_collection(const struct EvaluationContext *eval_ctx,
struct LayerCollection *layer_collection,
struct LayerCollection *parent_layer_collection);
-void BKE_layer_eval_layer_collection_post(struct EvaluationContext *eval_ctx,
+void BKE_layer_eval_layer_collection_post(const struct EvaluationContext *eval_ctx,
struct SceneLayer *scene_layer);
/* iterators */
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index d42bd1c8c35..49fb128417e 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -123,7 +123,7 @@ void paste_matcopybuf(struct Material *ma);
struct EvaluationContext;
-void BKE_material_eval(struct EvaluationContext *eval_ctx, struct Material *material);
+void BKE_material_eval(const struct EvaluationContext *eval_ctx, struct Material *material);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/BKE_mball.h b/source/blender/blenkernel/BKE_mball.h
index f02704ba903..0c07ce55781 100644
--- a/source/blender/blenkernel/BKE_mball.h
+++ b/source/blender/blenkernel/BKE_mball.h
@@ -73,7 +73,7 @@ void BKE_mball_select_swap(struct MetaBall *mb);
struct EvaluationContext;
-void BKE_mball_eval_geometry(struct EvaluationContext *eval_ctx,
+void BKE_mball_eval_geometry(const struct EvaluationContext *eval_ctx,
struct MetaBall *mball);
#endif
diff --git a/source/blender/blenkernel/BKE_mball_tessellate.h b/source/blender/blenkernel/BKE_mball_tessellate.h
index 361f31b704c..40cdc80e280 100644
--- a/source/blender/blenkernel/BKE_mball_tessellate.h
+++ b/source/blender/blenkernel/BKE_mball_tessellate.h
@@ -28,7 +28,7 @@ struct Object;
struct Scene;
void BKE_mball_polygonize(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, struct ListBase *dispbase);
void BKE_mball_cubeTable_free(void);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 4ec2594b599..d68712202c9 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -119,7 +119,7 @@ void BKE_mesh_from_nurbs_displist(
struct Object *ob, struct ListBase *dispbase, const bool use_orco_uv, const char *obdata_name);
void BKE_mesh_from_nurbs(struct Object *ob);
void BKE_mesh_to_curve_nurblist(struct DerivedMesh *dm, struct ListBase *nurblist, const int edge_users_test);
-void BKE_mesh_to_curve(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_mesh_to_curve(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void BKE_mesh_material_index_remove(struct Mesh *me, short index);
void BKE_mesh_material_index_clear(struct Mesh *me);
void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len);
@@ -140,7 +140,7 @@ float (*BKE_mesh_vertexCos_get(const struct Mesh *me, int *r_numVerts))[3];
void BKE_mesh_split_faces(struct Mesh *mesh, bool free_loop_normals);
-struct Mesh *BKE_mesh_new_from_object(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, struct Object *ob,
+struct Mesh *BKE_mesh_new_from_object(const struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, struct Object *ob,
int apply_modifiers, int settings, int calc_tessface, int calc_undeformed);
/* vertex level transformations & checks (no derived mesh) */
@@ -401,7 +401,7 @@ void BKE_mesh_calc_edges(struct Mesh *mesh, bool update, const bool select);
/* **** Depsgraph evaluation **** */
-void BKE_mesh_eval_geometry(struct EvaluationContext *eval_ctx,
+void BKE_mesh_eval_geometry(const struct EvaluationContext *eval_ctx,
struct Mesh *mesh);
/* Draw Cache */
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index 412805e6cc6..76a36bdf3ff 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -159,25 +159,25 @@ typedef struct ModifierTypeInfo {
* the object it can obtain it from the derivedData argument if non-NULL,
* and otherwise the ob argument.
*/
- void (*deformVerts)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ void (*deformVerts)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag flag);
/* Like deformMatricesEM but called from object mode (for supporting modifiers in sculpt mode) */
- void (*deformMatrices)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ void (*deformMatrices)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts);
/* Like deformVerts but called during editmode (for supporting modifiers)
*/
- void (*deformVertsEM)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ void (*deformVertsEM)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *editData,
struct DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts);
/* Set deform matrix per vertex for crazyspace correction */
- void (*deformMatricesEM)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ void (*deformMatricesEM)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *editData,
struct DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts);
@@ -203,7 +203,7 @@ typedef struct ModifierTypeInfo {
* The modifier may reuse the derivedData argument (i.e. return it in
* modified form), but must not release it.
*/
- struct DerivedMesh *(*applyModifier)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ struct DerivedMesh *(*applyModifier)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *derivedData,
ModifierApplyFlag flag);
@@ -214,7 +214,7 @@ typedef struct ModifierTypeInfo {
* are expected from editmode objects. The same qualifications regarding
* derivedData apply as for applyModifier.
*/
- struct DerivedMesh *(*applyModifierEM)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ struct DerivedMesh *(*applyModifierEM)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *editData,
struct DerivedMesh *derivedData, ModifierApplyFlag flag);
@@ -420,24 +420,24 @@ const char *modifier_path_relbase(struct Object *ob);
/* wrappers for modifier callbacks */
struct DerivedMesh *modwrap_applyModifier(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *dm,
ModifierApplyFlag flag);
struct DerivedMesh *modwrap_applyModifierEM(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *em,
struct DerivedMesh *dm,
ModifierApplyFlag flag);
void modwrap_deformVerts(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *dm,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag flag);
void modwrap_deformVertsEM(
- ModifierData *md, struct EvaluationContext *eval_ctx, struct Object *ob,
+ ModifierData *md, const struct EvaluationContext *eval_ctx, struct Object *ob,
struct BMEditMesh *em, struct DerivedMesh *dm,
float (*vertexCos)[3], int numVerts);
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index 5ddc67b7a8c..761bb7e8acb 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -81,18 +81,18 @@ struct DerivedMesh *multires_make_derived_from_derived(struct DerivedMesh *dm,
struct MultiresModifierData *find_multires_modifier_before(struct Scene *scene,
struct ModifierData *lastmd);
struct MultiresModifierData *get_multires_modifier(struct Scene *scene, struct Object *ob, bool use_first);
-struct DerivedMesh *get_multires_dm(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
+struct DerivedMesh *get_multires_dm(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *ob);
void multiresModifier_del_levels(struct MultiresModifierData *, struct Object *, int direction);
void multiresModifier_base_apply(struct MultiresModifierData *mmd, struct Object *ob);
void multiresModifier_subdivide(struct MultiresModifierData *mmd, struct Object *ob, int updateblock, int simple);
void multiresModifier_sync_levels_ex(
struct Object *ob_dst, struct MultiresModifierData *mmd_src, struct MultiresModifierData *mmd_dst);
-int multiresModifier_reshape(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
+int multiresModifier_reshape(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *dst, struct Object *src);
-int multiresModifier_reshapeFromDM(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
+int multiresModifier_reshapeFromDM(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *ob, struct DerivedMesh *srcdm);
-int multiresModifier_reshapeFromDeformMod(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
+int multiresModifier_reshapeFromDeformMod(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *ob, struct ModifierData *md);
void multires_stitch_grids(struct Object *);
@@ -110,8 +110,8 @@ void multires_free(struct Multires *mr);
void multires_load_old(struct Object *ob, struct Mesh *me);
void multires_load_old_250(struct Mesh *);
-void multiresModifier_scale_disp(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void multiresModifier_prepare_join(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *to_ob);
+void multiresModifier_scale_disp(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void multiresModifier_prepare_join(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *to_ob);
int multires_mdisp_corners(struct MDisps *s);
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index b63a7173d7d..35cde742ff0 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -51,7 +51,7 @@ struct HookModifierData;
struct ModifierData;
void BKE_object_workob_clear(struct Object *workob);
-void BKE_object_workob_calc_parent(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *workob);
+void BKE_object_workob_calc_parent(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *workob);
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(const struct SoftBody *sb, const int flag);
@@ -128,10 +128,10 @@ struct Object *BKE_object_pose_armature_get(struct Object *ob);
void BKE_object_get_parent_matrix(struct Scene *scene, struct Object *ob,
struct Object *par, float parentmat[4][4]);
-void BKE_object_where_is_calc(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void BKE_object_where_is_calc_ex(struct EvaluationContext *eval_ctx, struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float r_originmat[3][3]);
-void BKE_object_where_is_calc_time(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
-void BKE_object_where_is_calc_time_ex(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime,
+void BKE_object_where_is_calc(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_object_where_is_calc_ex(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float r_originmat[3][3]);
+void BKE_object_where_is_calc_time(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+void BKE_object_where_is_calc_time_ex(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime,
struct RigidBodyWorld *rbw, float r_originmat[3][3]);
void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float obmat[4][4]);
@@ -179,39 +179,43 @@ void BKE_object_tfm_protected_restore(struct Object *ob,
const short protectflag);
/* Dependency graph evaluation callbacks. */
-void BKE_object_eval_local_transform(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_local_transform(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_parent(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_parent(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_constraints(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_constraints(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_done(struct EvaluationContext *eval_ctx, struct Object *ob);
+void BKE_object_eval_done(const struct EvaluationContext *eval_ctx, struct Object *ob);
-void BKE_object_eval_uber_transform(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_uber_transform(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_uber_data(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_uber_data(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_cloth(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_cloth(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *object);
-void BKE_object_eval_update_shading(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_update_shading(const struct EvaluationContext *eval_ctx,
struct Object *object);
-void BKE_object_handle_data_update(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob);
-void BKE_object_handle_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void BKE_object_handle_update_ex(struct EvaluationContext *eval_ctx,
- struct Scene *scene, struct Object *ob,
- struct RigidBodyWorld *rbw,
- const bool do_proxy_update);
+void BKE_object_handle_data_update(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene,
+ struct Object *ob);
+void BKE_object_handle_update(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene, struct Object *ob);
+void BKE_object_handle_update_ex(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene, struct Object *ob,
+ struct RigidBodyWorld *rbw,
+ const bool do_proxy_update);
void BKE_object_sculpt_modifiers_changed(struct Object *ob);
int BKE_object_obdata_texspace_get(struct Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot);
@@ -262,7 +266,7 @@ struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md);
-bool BKE_object_modifier_update_subframe(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+bool BKE_object_modifier_update_subframe(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
bool update_mesh, int parent_recursion, float frame, int type);
#ifdef __cplusplus
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index e73e3800af0..3f4941f222e 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -213,8 +213,9 @@ void BKE_sculptsession_free(struct Object *ob);
void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
-void BKE_sculpt_update_mesh_elements(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Sculpt *sd, struct Object *ob,
- bool need_pmap, bool need_mask);
+void BKE_sculpt_update_mesh_elements(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Sculpt *sd, struct Object *ob,
+ bool need_pmap, bool need_mask);
struct MultiresModifierData *BKE_sculpt_multires_active(struct Scene *scene, struct Object *ob);
int BKE_sculpt_mask_layers_ensure(struct Object *ob,
struct MultiresModifierData *mmd);
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index fed4e98c9f9..a563fcbc99e 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -78,7 +78,7 @@ struct EvaluationContext;
/* common stuff that many particle functions need */
typedef struct ParticleSimulationData {
- struct EvaluationContext *eval_ctx;
+ const struct EvaluationContext *eval_ctx;
struct Scene *scene;
struct Object *ob;
struct ParticleSystem *psys;
@@ -337,9 +337,9 @@ void psys_reset(struct ParticleSystem *psys, int mode);
void psys_find_parents(struct ParticleSimulationData *sim, const bool use_render_params);
void psys_cache_paths(struct ParticleSimulationData *sim, float cfra, const bool use_render_params);
-void psys_cache_edit_paths(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
+void psys_cache_edit_paths(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, const bool editupdate, const bool use_render_params);
-int do_guides(struct EvaluationContext *eval_ctx, struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
+int do_guides(const struct EvaluationContext *eval_ctx, struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
float psys_get_timestep(struct ParticleSimulationData *sim);
float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
@@ -371,7 +371,7 @@ void psys_tasks_create(struct ParticleThreadContext *ctx, int startpart, int end
void psys_tasks_free(struct ParticleTask *tasks, int numtasks);
void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
-void psys_apply_hair_lattice(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
+void psys_apply_hair_lattice(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
/* particle_system.c */
struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
@@ -386,7 +386,7 @@ void psys_check_boid_data(struct ParticleSystem *psys);
void psys_get_birth_coords(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
-void particle_system_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+void particle_system_update(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
/* Callback format for performing operations on ID-pointers for particle systems */
typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys, struct ID **idpoin, void *userdata, int cb_flag);
@@ -478,12 +478,12 @@ typedef struct ParticleRenderData {
struct EvaluationContext;
-void BKE_particle_system_settings_eval(struct EvaluationContext *eval_ctx,
+void BKE_particle_system_settings_eval(const struct EvaluationContext *eval_ctx,
struct ParticleSystem *psys);
void BKE_particle_system_settings_recalc_clear(struct EvaluationContext *UNUSED(eval_ctx),
struct ParticleSettings *particle_settings);
-void BKE_particle_system_eval_init(struct EvaluationContext *eval_ctx,
+void BKE_particle_system_eval_init(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_rigidbody.h b/source/blender/blenkernel/BKE_rigidbody.h
index ec68253e162..6aa43665427 100644
--- a/source/blender/blenkernel/BKE_rigidbody.h
+++ b/source/blender/blenkernel/BKE_rigidbody.h
@@ -100,19 +100,19 @@ void BKE_rigidbody_aftertrans_update(struct Object *ob, float loc[3], float rot[
void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime);
bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime);
void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw);
-void BKE_rigidbody_rebuild_world(struct EvaluationContext *eval_ctx, struct Scene *scene, float ctime);
-void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, struct Scene *scene, float ctime);
+void BKE_rigidbody_rebuild_world(const struct EvaluationContext *eval_ctx, struct Scene *scene, float ctime);
+void BKE_rigidbody_do_simulation(const struct EvaluationContext *eval_ctx, struct Scene *scene, float ctime);
/* -------------------- */
/* Depsgraph evaluation */
-void BKE_rigidbody_rebuild_sim(struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_rebuild_sim(const struct EvaluationContext *eval_ctx,
struct Scene *scene);
-void BKE_rigidbody_eval_simulation(struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_eval_simulation(const struct EvaluationContext *eval_ctx,
struct Scene *scene);
-void BKE_rigidbody_object_sync_transforms(struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_object_sync_transforms(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 0ceaa9bdd71..d0c913d7235 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -99,8 +99,9 @@ typedef struct SceneBaseIter {
int phase;
} SceneBaseIter;
-int BKE_scene_base_iter_next(struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
- struct Scene **scene, int val, struct BaseLegacy **base, struct Object **ob);
+int BKE_scene_base_iter_next(
+ const struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
+ struct Scene **scene, int val, struct BaseLegacy **base, struct Object **ob);
void BKE_scene_base_flag_to_objects(struct SceneLayer *sl);
void BKE_scene_base_flag_from_objects(struct Scene *scene);
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 6e29db9529d..bcc06a4ab25 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -422,7 +422,7 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seq
/* view3d draw callback, run when not in background view */
typedef struct ImBuf *(*SequencerDrawView)(
- struct EvaluationContext *eval_ctx, struct Scene *, struct SceneLayer *sl, struct Object *, int, int,
+ const struct EvaluationContext *eval_ctx, struct Scene *, struct SceneLayer *sl, struct Object *, int, int,
unsigned int, int, bool, bool, bool,
int, int, bool, const char *,
struct GPUFX *, struct GPUOffScreen *, char[256]);
diff --git a/source/blender/blenkernel/BKE_smoke.h b/source/blender/blenkernel/BKE_smoke.h
index 40b349c9cbc..64d70e8e209 100644
--- a/source/blender/blenkernel/BKE_smoke.h
+++ b/source/blender/blenkernel/BKE_smoke.h
@@ -35,7 +35,7 @@
typedef float (*bresenham_callback)(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
-struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct EvaluationContext *eval_ctx,
+struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob, struct DerivedMesh *dm);
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index 89aaf4b39ec..e2255bdb779 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -60,7 +60,7 @@ extern void sbFree(struct SoftBody *sb);
extern void sbFreeSimulation(struct SoftBody *sb);
/* do one simul step, reading and writing vertex locs from given array */
-extern void sbObjectStep(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+extern void sbObjectStep(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float framnr, float (*vertexCos)[3], int numVerts);
/* makes totally fresh start situation, resets time */
diff --git a/source/blender/blenkernel/BKE_world.h b/source/blender/blenkernel/BKE_world.h
index f6127956597..ea0cd125b06 100644
--- a/source/blender/blenkernel/BKE_world.h
+++ b/source/blender/blenkernel/BKE_world.h
@@ -48,7 +48,7 @@ void BKE_world_make_local(struct Main *bmain, struct World *wrld, const bool lib
struct EvaluationContext;
-void BKE_world_eval(struct EvaluationContext *eval_ctx, struct World *world);
+void BKE_world_eval(const struct EvaluationContext *eval_ctx, struct World *world);
#endif
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 90e228d0494..309fcad0d0a 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1136,7 +1136,7 @@ DerivedMesh *mesh_create_derived(Mesh *me, float (*vertCos)[3])
}
DerivedMesh *mesh_create_derived_for_modifier(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
ModifierData *md, int build_shapekey_layers)
{
Mesh *me = ob->data;
@@ -1742,7 +1742,7 @@ static void dm_ensure_display_normals(DerivedMesh *dm)
* - apply deform modifiers and input vertexco
*/
static void mesh_calc_modifiers(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (*inputVertexCos)[3],
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (*inputVertexCos)[3],
const bool useRenderParams, int useDeform,
const bool need_mapping, CustomDataMask dataMask,
const int index, const bool useCache, const bool build_shapekey_layers,
@@ -2297,7 +2297,7 @@ bool editbmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *
}
static void editbmesh_calc_modifiers(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
BMEditMesh *em, CustomDataMask dataMask,
/* return args */
DerivedMesh **r_cage, DerivedMesh **r_final)
@@ -2627,7 +2627,7 @@ static bool calc_modifiers_skip_orco(Scene *scene,
#endif
static void mesh_build_data(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask,
const bool build_shapekey_layers, const bool need_mapping)
{
BLI_assert(ob->type == OB_MESH);
@@ -2663,7 +2663,9 @@ static void mesh_build_data(
BLI_assert(!(ob->derivedFinal->dirty & DM_DIRTY_NORMALS));
}
-static void editbmesh_build_data(struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
+static void editbmesh_build_data(
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
{
BKE_object_free_derived_caches(obedit);
BKE_object_sculpt_modifiers_changed(obedit);
@@ -2730,7 +2732,7 @@ static CustomDataMask object_get_datamask(const Scene *scene, Object *ob, bool *
}
void makeDerivedMesh(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BMEditMesh *em,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BMEditMesh *em,
CustomDataMask dataMask, const bool build_shapekey_layers)
{
bool need_mapping;
@@ -2746,7 +2748,8 @@ void makeDerivedMesh(
/***/
-DerivedMesh *mesh_get_derived_final(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
+DerivedMesh *mesh_get_derived_final(
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
@@ -2765,7 +2768,7 @@ DerivedMesh *mesh_get_derived_final(struct EvaluationContext *eval_ctx, Scene *s
return ob->derivedFinal;
}
-DerivedMesh *mesh_get_derived_deform(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
+DerivedMesh *mesh_get_derived_deform(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
@@ -2784,7 +2787,7 @@ DerivedMesh *mesh_get_derived_deform(struct EvaluationContext *eval_ctx, Scene *
return ob->derivedDeform;
}
-DerivedMesh *mesh_create_derived_render(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
+DerivedMesh *mesh_create_derived_render(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
{
DerivedMesh *final;
@@ -2795,7 +2798,7 @@ DerivedMesh *mesh_create_derived_render(struct EvaluationContext *eval_ctx, Scen
return final;
}
-DerivedMesh *mesh_create_derived_index_render(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask, int index)
+DerivedMesh *mesh_create_derived_index_render(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask, int index)
{
DerivedMesh *final;
@@ -2807,7 +2810,7 @@ DerivedMesh *mesh_create_derived_index_render(struct EvaluationContext *eval_ctx
}
DerivedMesh *mesh_create_derived_view(
- struct EvaluationContext *eval_ctx, Scene *scene,
+ const struct EvaluationContext *eval_ctx, Scene *scene,
Object *ob, CustomDataMask dataMask)
{
DerivedMesh *final;
@@ -2828,7 +2831,7 @@ DerivedMesh *mesh_create_derived_view(
}
DerivedMesh *mesh_create_derived_no_deform(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
float (*vertCos)[3], CustomDataMask dataMask)
{
DerivedMesh *final;
@@ -2841,7 +2844,7 @@ DerivedMesh *mesh_create_derived_no_deform(
}
DerivedMesh *mesh_create_derived_no_virtual(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
float (*vertCos)[3], CustomDataMask dataMask)
{
DerivedMesh *final;
@@ -2854,7 +2857,7 @@ DerivedMesh *mesh_create_derived_no_virtual(
}
DerivedMesh *mesh_create_derived_physics(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
float (*vertCos)[3], CustomDataMask dataMask)
{
DerivedMesh *final;
@@ -2867,7 +2870,7 @@ DerivedMesh *mesh_create_derived_physics(
}
DerivedMesh *mesh_create_derived_no_deform_render(
- struct EvaluationContext *eval_ctx, Scene *scene,
+ const struct EvaluationContext *eval_ctx, Scene *scene,
Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
{
@@ -2883,7 +2886,7 @@ DerivedMesh *mesh_create_derived_no_deform_render(
/***/
DerivedMesh *editbmesh_get_derived_cage_and_final(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em,
CustomDataMask dataMask,
/* return args */
DerivedMesh **r_final)
@@ -2904,7 +2907,9 @@ DerivedMesh *editbmesh_get_derived_cage_and_final(
return em->derivedCage;
}
-DerivedMesh *editbmesh_get_derived_cage(struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
+DerivedMesh *editbmesh_get_derived_cage(
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em,
+ CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 68556354a6c..f71238031a2 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -2850,7 +2850,7 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime)
#define DEBUG_PRINT if (G.debug & G_DEBUG_DEPSGRAPH) printf
-void BKE_animsys_eval_animdata(EvaluationContext *eval_ctx, ID *id)
+void BKE_animsys_eval_animdata(const EvaluationContext *eval_ctx, ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
Scene *scene = NULL; /* XXX: this is only needed for flushing RNA updates,
@@ -2860,7 +2860,7 @@ void BKE_animsys_eval_animdata(EvaluationContext *eval_ctx, ID *id)
BKE_animsys_evaluate_animdata(scene, id, adt, eval_ctx->ctime, ADT_RECALC_ANIM);
}
-void BKE_animsys_eval_driver(EvaluationContext *eval_ctx,
+void BKE_animsys_eval_driver(const EvaluationContext *eval_ctx,
ID *id,
FCurve *fcu)
{
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 0f989f0a8ed..7dfc4df114c 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1461,7 +1461,7 @@ void BKE_armature_loc_pose_to_bone(bPoseChannel *pchan, const float inloc[3], fl
copy_v3_v3(outloc, nLocMat[3]);
}
-void BKE_armature_mat_pose_to_bone_ex(struct EvaluationContext *eval_ctx, Object *ob, bPoseChannel *pchan, float inmat[4][4], float outmat[4][4])
+void BKE_armature_mat_pose_to_bone_ex(const struct EvaluationContext *eval_ctx, Object *ob, bPoseChannel *pchan, float inmat[4][4], float outmat[4][4])
{
bPoseChannel work_pchan = *pchan;
@@ -2194,7 +2194,9 @@ void BKE_pose_where_is_bone_tail(bPoseChannel *pchan)
/* pchan is validated, as having bone and parent pointer
* 'do_extra': when zero skips loc/size/rot, constraints and strip modifiers.
*/
-void BKE_pose_where_is_bone(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan, float ctime, bool do_extra)
+void BKE_pose_where_is_bone(
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, bPoseChannel *pchan, float ctime, bool do_extra)
{
/* This gives a chan_mat with actions (ipos) results. */
if (do_extra)
@@ -2255,7 +2257,7 @@ void BKE_pose_where_is_bone(struct EvaluationContext *eval_ctx, Scene *scene, Ob
/* This only reads anim data from channels, and writes to channels */
/* This is the only function adding poses */
-void BKE_pose_where_is(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_pose_where_is(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
bArmature *arm;
Bone *bone;
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 5d579b97619..0bd4d3b864f 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -266,8 +266,9 @@ static void splineik_init_tree(Scene *scene, Object *ob, float UNUSED(ctime))
/* ----------- */
/* Evaluate spline IK for a given bone */
-static void splineik_evaluate_bone(struct EvaluationContext *eval_ctx, tSplineIK_Tree *tree, Scene *scene, Object *ob, bPoseChannel *pchan,
- int index, float ctime)
+static void splineik_evaluate_bone(
+ const struct EvaluationContext *eval_ctx, tSplineIK_Tree *tree, Scene *scene, Object *ob, bPoseChannel *pchan,
+ int index, float ctime)
{
bSplineIKConstraint *ikData = tree->ikData;
float poseHead[3], poseTail[3], poseMat[4][4];
@@ -516,7 +517,7 @@ static void splineik_evaluate_bone(struct EvaluationContext *eval_ctx, tSplineIK
}
/* Evaluate the chain starting from the nominated bone */
-static void splineik_execute_tree(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
+static void splineik_execute_tree(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
{
tSplineIK_Tree *tree;
@@ -549,14 +550,16 @@ void BKE_pose_splineik_init_tree(Scene *scene, Object *ob, float ctime)
splineik_init_tree(scene, ob, ctime);
}
-void BKE_splineik_execute_tree(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
+void BKE_splineik_execute_tree(
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, bPoseChannel *pchan_root, float ctime)
{
splineik_execute_tree(eval_ctx, scene, ob, pchan_root, ctime);
}
/* *************** Depsgraph evaluation callbacks ************ */
-void BKE_pose_eval_init(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_init(const struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPose *pose)
@@ -590,7 +593,7 @@ void BKE_pose_eval_init(struct EvaluationContext *eval_ctx,
BKE_pose_splineik_init_tree(scene, ob, ctime);
}
-void BKE_pose_eval_bone(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_bone(const struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *pchan)
@@ -625,7 +628,7 @@ void BKE_pose_eval_bone(struct EvaluationContext *eval_ctx,
}
}
-void BKE_pose_constraints_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_constraints_evaluate(const struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *pchan)
@@ -646,7 +649,7 @@ void BKE_pose_constraints_evaluate(struct EvaluationContext *eval_ctx,
}
}
-void BKE_pose_bone_done(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_pose_bone_done(const struct EvaluationContext *UNUSED(eval_ctx),
bPoseChannel *pchan)
{
float imat[4][4];
@@ -657,7 +660,7 @@ void BKE_pose_bone_done(struct EvaluationContext *UNUSED(eval_ctx),
}
}
-void BKE_pose_iktree_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_iktree_evaluate(const struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *rootchan)
@@ -667,7 +670,7 @@ void BKE_pose_iktree_evaluate(struct EvaluationContext *eval_ctx,
BIK_execute_tree(eval_ctx, scene, ob, rootchan, ctime);
}
-void BKE_pose_splineik_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_splineik_evaluate(const struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *rootchan)
@@ -677,7 +680,7 @@ void BKE_pose_splineik_evaluate(struct EvaluationContext *eval_ctx,
BKE_splineik_execute_tree(eval_ctx, scene, ob, rootchan, ctime);
}
-void BKE_pose_eval_flush(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_pose_eval_flush(const struct EvaluationContext *UNUSED(eval_ctx),
Scene *scene,
Object *ob,
bPose *UNUSED(pose))
@@ -692,7 +695,7 @@ void BKE_pose_eval_flush(struct EvaluationContext *UNUSED(eval_ctx),
ob->recalc &= ~OB_RECALC_ALL;
}
-void BKE_pose_eval_proxy_copy(struct EvaluationContext *UNUSED(eval_ctx), Object *ob)
+void BKE_pose_eval_proxy_copy(const struct EvaluationContext *UNUSED(eval_ctx), Object *ob)
{
BLI_assert(ID_IS_LINKED_DATABLOCK(ob) && ob->proxy_from != NULL);
DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 825a5870e54..09b793629f7 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -345,7 +345,7 @@ static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
return 1;
}
-static int do_step_cloth(struct EvaluationContext *eval_ctx, Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
+static int do_step_cloth(const struct EvaluationContext *eval_ctx, Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
{
ClothVertex *verts = NULL;
Cloth *cloth;
@@ -400,7 +400,7 @@ static int do_step_cloth(struct EvaluationContext *eval_ctx, Object *ob, ClothMo
/************************************************
* clothModifier_do - main simulation function
************************************************/
-void clothModifier_do(ClothModifierData *clmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
+void clothModifier_do(ClothModifierData *clmd, const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
{
PointCache *cache;
PTCacheID pid;
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 1bd7a01b1b8..e87086380bd 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -689,7 +689,7 @@ static bConstraintTypeInfo CTI_CONSTRNAME = {
/* This function should be used for the get_target_matrix member of all
* constraints that are not picky about what happens to their target matrix.
*/
-static void default_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *UNUSED(cob), bConstraintTarget *ct, float UNUSED(ctime))
+static void default_get_tarmat(const struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *UNUSED(cob), bConstraintTarget *ct, float UNUSED(ctime))
{
if (VALID_CONS_TARGET(ct))
constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->flag, con->headtail);
@@ -1155,7 +1155,7 @@ static void kinematic_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
-static void kinematic_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void kinematic_get_tarmat(const struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bKinematicConstraint *data = con->data;
@@ -1242,7 +1242,7 @@ static void followpath_flush_tars(bConstraint *con, ListBase *list, bool no_copy
}
}
-static void followpath_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void followpath_get_tarmat(const struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bFollowPathConstraint *data = con->data;
@@ -2024,7 +2024,7 @@ static void pycon_id_looper(bConstraint *con, ConstraintIDFunc func, void *userd
}
/* Whether this approach is maintained remains to be seen (aligorith) */
-static void pycon_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void pycon_get_tarmat(const struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
#ifdef WITH_PYTHON
bPythonConstraint *data = con->data;
@@ -2142,7 +2142,7 @@ static void actcon_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
-static void actcon_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void actcon_get_tarmat(const struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bActionConstraint *data = con->data;
@@ -3131,7 +3131,7 @@ static void clampto_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
-static void clampto_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void clampto_get_tarmat(const struct EvaluationContext *eval_ctx, bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
#ifdef CYCLIC_DEPENDENCY_WORKAROUND
if (VALID_CONS_TARGET(ct)) {
@@ -3474,7 +3474,7 @@ static void shrinkwrap_flush_tars(bConstraint *con, ListBase *list, bool no_copy
}
-static void shrinkwrap_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void shrinkwrap_get_tarmat(const struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bShrinkwrapConstraint *scon = (bShrinkwrapConstraint *) con->data;
@@ -3806,7 +3806,7 @@ static void splineik_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
-static void splineik_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void splineik_get_tarmat(const struct EvaluationContext *eval_ctx, bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
#ifdef CYCLIC_DEPENDENCY_WORKAROUND
if (VALID_CONS_TARGET(ct)) {
@@ -4864,7 +4864,7 @@ bool BKE_constraints_proxylocked_owner(Object *ob, bPoseChannel *pchan)
* None of the actual calculations of the matrices should be done here! Also, this function is
* not to be used by any new constraints, particularly any that have multiple targets.
*/
-void BKE_constraint_target_matrix_get(struct EvaluationContext *eval_ctx, Scene *scene, bConstraint *con, int index, short ownertype, void *ownerdata, float mat[4][4], float ctime)
+void BKE_constraint_target_matrix_get(const struct EvaluationContext *eval_ctx, Scene *scene, bConstraint *con, int index, short ownertype, void *ownerdata, float mat[4][4], float ctime)
{
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
ListBase targets = {NULL, NULL};
@@ -4931,7 +4931,7 @@ void BKE_constraint_target_matrix_get(struct EvaluationContext *eval_ctx, Scene
}
/* Get the list of targets required for solving a constraint */
-void BKE_constraint_targets_for_solving_get(struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, ListBase *targets, float ctime)
+void BKE_constraint_targets_for_solving_get(const struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, ListBase *targets, float ctime)
{
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
@@ -4966,7 +4966,7 @@ void BKE_constraint_targets_for_solving_get(struct EvaluationContext *eval_ctx,
* BKE_constraints_make_evalob and BKE_constraints_clear_evalob should be called before and
* after running this function, to sort out cob
*/
-void BKE_constraints_solve(struct EvaluationContext *eval_ctx, ListBase *conlist, bConstraintOb *cob, float ctime)
+void BKE_constraints_solve(const struct EvaluationContext *eval_ctx, ListBase *conlist, bConstraintOb *cob, float ctime)
{
bConstraint *con;
float oldmat[4][4];
diff --git a/source/blender/blenkernel/intern/crazyspace.c b/source/blender/blenkernel/intern/crazyspace.c
index da05c05a694..d2ffbbcf27b 100644
--- a/source/blender/blenkernel/intern/crazyspace.c
+++ b/source/blender/blenkernel/intern/crazyspace.c
@@ -99,7 +99,8 @@ static int modifiers_disable_subsurf_temporary(Object *ob)
}
/* disable subsurf temporal, get mapped cos, and enable it */
-float (*BKE_crazyspace_get_mapped_editverts(struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit))[3]
+float (*BKE_crazyspace_get_mapped_editverts(
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit))[3]
{
Mesh *me = obedit->data;
DerivedMesh *dm;
@@ -250,8 +251,9 @@ void BKE_crazyspace_set_quats_mesh(Mesh *me, float (*origcos)[3], float (*mapped
/** returns an array of deform matrices for crazyspace correction, and the
* number of modifiers left */
-int BKE_crazyspace_get_first_deform_matrices_editbmesh(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BMEditMesh *em,
- float (**deformmats)[3][3], float (**deformcos)[3])
+int BKE_crazyspace_get_first_deform_matrices_editbmesh(
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BMEditMesh *em,
+ float (**deformmats)[3][3], float (**deformcos)[3])
{
ModifierData *md;
DerivedMesh *dm;
@@ -310,7 +312,9 @@ int BKE_crazyspace_get_first_deform_matrices_editbmesh(struct EvaluationContext
return numleft;
}
-int BKE_sculpt_get_first_deform_matrices(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
+int BKE_sculpt_get_first_deform_matrices(
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
{
ModifierData *md;
DerivedMesh *dm;
@@ -369,7 +373,7 @@ int BKE_sculpt_get_first_deform_matrices(struct EvaluationContext *eval_ctx, Sce
return numleft;
}
-void BKE_crazyspace_build_sculpt(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
+void BKE_crazyspace_build_sculpt(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
{
int totleft = BKE_sculpt_get_first_deform_matrices(eval_ctx, scene, ob, deformmats, deformcos);
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index d44ddd8171c..351f443cbc9 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -1622,7 +1622,7 @@ float *BKE_curve_surf_make_orco(Object *ob)
/* NOTE: This routine is tied to the order of vertex
* built by displist and as passed to the renderer.
*/
-float *BKE_curve_make_orco(EvaluationContext *eval_ctx, Scene *scene, Object *ob, int *r_numVerts)
+float *BKE_curve_make_orco(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, int *r_numVerts)
{
Curve *cu = ob->data;
DispList *dl;
@@ -1721,8 +1721,9 @@ float *BKE_curve_make_orco(EvaluationContext *eval_ctx, Scene *scene, Object *ob
/* ***************** BEVEL ****************** */
-void BKE_curve_bevel_make(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *disp,
- const bool for_render, const bool use_render_resolution)
+void BKE_curve_bevel_make(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *disp,
+ const bool for_render, const bool use_render_resolution)
{
DispList *dl, *dlnew;
Curve *bevcu, *cu;
@@ -4674,7 +4675,7 @@ void BKE_curve_rect_from_textbox(const struct Curve *cu, const struct TextBox *t
/* **** Depsgraph evaluation **** */
-void BKE_curve_eval_geometry(EvaluationContext *UNUSED(eval_ctx),
+void BKE_curve_eval_geometry(const EvaluationContext *UNUSED(eval_ctx),
Curve *curve)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
@@ -4685,7 +4686,7 @@ void BKE_curve_eval_geometry(EvaluationContext *UNUSED(eval_ctx),
}
}
-void BKE_curve_eval_path(EvaluationContext *UNUSED(eval_ctx),
+void BKE_curve_eval_path(const EvaluationContext *UNUSED(eval_ctx),
Curve *curve)
{
/* TODO(sergey): This will probably need to be a part of
diff --git a/source/blender/blenkernel/intern/data_transfer.c b/source/blender/blenkernel/intern/data_transfer.c
index 0b88cc48a96..00b8063110d 100644
--- a/source/blender/blenkernel/intern/data_transfer.c
+++ b/source/blender/blenkernel/intern/data_transfer.c
@@ -1010,7 +1010,8 @@ static bool data_transfer_layersmapping_generate(
* to get (as much as possible) exact copy of source data layout.
*/
void BKE_object_data_transfer_layout(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, const int data_types, const bool use_delete,
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob_src, Object *ob_dst, const int data_types, const bool use_delete,
const int fromlayers_select[DT_MULTILAYER_INDEX_MAX], const int tolayers_select[DT_MULTILAYER_INDEX_MAX])
{
DerivedMesh *dm_src;
@@ -1085,7 +1086,7 @@ void BKE_object_data_transfer_layout(
}
bool BKE_object_data_transfer_dm(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, DerivedMesh *dm_dst,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, DerivedMesh *dm_dst,
const int data_types, bool use_create, const int map_vert_mode, const int map_edge_mode,
const int map_loop_mode, const int map_poly_mode, SpaceTransform *space_transform, const bool auto_transform,
const float max_distance, const float ray_radius, const float islands_handling_precision,
@@ -1457,7 +1458,7 @@ bool BKE_object_data_transfer_dm(
}
bool BKE_object_data_transfer_mesh(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, const int data_types,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, const int data_types,
const bool use_create, const int map_vert_mode, const int map_edge_mode, const int map_loop_mode,
const int map_poly_mode, SpaceTransform *space_transform, const bool auto_transform,
const float max_distance, const float ray_radius, const float islands_handling_precision,
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index fd22aaa291b..8316d68b35c 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -678,7 +678,7 @@ static void curve_to_filledpoly(Curve *cu, ListBase *UNUSED(nurb), ListBase *dis
* - first point left, last point right
* - based on subdivided points in original curve, not on points in taper curve (still)
*/
-static float displist_calc_taper(EvaluationContext *eval_ctx, Scene *scene, Object *taperobj, float fac)
+static float displist_calc_taper(const EvaluationContext *eval_ctx, Scene *scene, Object *taperobj, float fac)
{
DispList *dl;
@@ -718,14 +718,14 @@ static float displist_calc_taper(EvaluationContext *eval_ctx, Scene *scene, Obje
return 1.0;
}
-float BKE_displist_calc_taper(EvaluationContext *eval_ctx, Scene *scene, Object *taperobj, int cur, int tot)
+float BKE_displist_calc_taper(const EvaluationContext *eval_ctx, Scene *scene, Object *taperobj, int cur, int tot)
{
float fac = ((float)cur) / (float)(tot - 1);
return displist_calc_taper(eval_ctx, scene, taperobj, fac);
}
-void BKE_displist_make_mball(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_displist_make_mball(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
if (!ob || ob->type != OB_MBALL)
return;
@@ -748,7 +748,7 @@ void BKE_displist_make_mball(EvaluationContext *eval_ctx, Scene *scene, Object *
}
}
-void BKE_displist_make_mball_forRender(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
+void BKE_displist_make_mball_forRender(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
BKE_mball_polygonize(eval_ctx, scene, ob, dispbase);
BKE_mball_texspace_calc(ob);
@@ -798,8 +798,9 @@ static ModifierData *curve_get_tessellate_point(Scene *scene, Object *ob,
return pretessellatePoint;
}
-static void curve_calc_modifiers_pre(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *nurb,
- const bool for_render, const bool use_render_resolution)
+static void curve_calc_modifiers_pre(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *nurb,
+ const bool for_render, const bool use_render_resolution)
{
VirtualModifierData virtualModifierData;
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
@@ -908,9 +909,10 @@ static void displist_apply_allverts(ListBase *dispbase, float (*allverts)[3])
}
}
-static void curve_calc_modifiers_post(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *nurb,
- ListBase *dispbase, DerivedMesh **r_dm_final,
- const bool for_render, const bool use_render_resolution)
+static void curve_calc_modifiers_post(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *nurb,
+ ListBase *dispbase, DerivedMesh **r_dm_final,
+ const bool for_render, const bool use_render_resolution)
{
VirtualModifierData virtualModifierData;
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
@@ -1090,7 +1092,7 @@ static void displist_surf_indices(DispList *dl)
}
}
-static DerivedMesh *create_orco_dm(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+static DerivedMesh *create_orco_dm(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
DerivedMesh *dm;
ListBase disp = {NULL, NULL};
@@ -1134,8 +1136,9 @@ static void add_orco_dm(Object *ob, DerivedMesh *dm, DerivedMesh *orcodm)
DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, orco);
}
-static void curve_calc_orcodm(EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm_final,
- const bool for_render, const bool use_render_resolution)
+static void curve_calc_orcodm(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm_final,
+ const bool for_render, const bool use_render_resolution)
{
/* this function represents logic of mesh's orcodm calculation
* for displist-based objects
@@ -1201,9 +1204,10 @@ static void curve_calc_orcodm(EvaluationContext *eval_ctx, Scene *scene, Object
orcodm->release(orcodm);
}
-void BKE_displist_make_surf(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
- DerivedMesh **r_dm_final,
- const bool for_render, const bool for_orco, const bool use_render_resolution)
+void BKE_displist_make_surf(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
+ DerivedMesh **r_dm_final,
+ const bool for_render, const bool for_orco, const bool use_render_resolution)
{
ListBase nubase = {NULL, NULL};
Nurb *nu;
@@ -1513,9 +1517,10 @@ static void calc_bevfac_mapping(Curve *cu, BevList *bl, Nurb *nu,
}
}
-static void do_makeDispListCurveTypes(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
- DerivedMesh **r_dm_final,
- const bool for_render, const bool for_orco, const bool use_render_resolution)
+static void do_makeDispListCurveTypes(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
+ DerivedMesh **r_dm_final,
+ const bool for_render, const bool for_orco, const bool use_render_resolution)
{
Curve *cu = ob->data;
@@ -1761,7 +1766,7 @@ static void do_makeDispListCurveTypes(EvaluationContext *eval_ctx, Scene *scene,
}
}
-void BKE_displist_make_curveTypes(EvaluationContext *eval_ctx, Scene *scene, Object *ob, const bool for_orco)
+void BKE_displist_make_curveTypes(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, const bool for_orco)
{
ListBase *dispbase;
@@ -1784,9 +1789,10 @@ void BKE_displist_make_curveTypes(EvaluationContext *eval_ctx, Scene *scene, Obj
boundbox_displist_object(ob);
}
-void BKE_displist_make_curveTypes_forRender(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
- DerivedMesh **r_dm_final, const bool for_orco,
- const bool use_render_resolution)
+void BKE_displist_make_curveTypes_forRender(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
+ DerivedMesh **r_dm_final, const bool for_orco,
+ const bool use_render_resolution)
{
if (ob->curve_cache == NULL) {
ob->curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for Curve");
@@ -1795,7 +1801,8 @@ void BKE_displist_make_curveTypes_forRender(EvaluationContext *eval_ctx, Scene *
do_makeDispListCurveTypes(eval_ctx, scene, ob, dispbase, r_dm_final, true, for_orco, use_render_resolution);
}
-void BKE_displist_make_curveTypes_forOrco(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
+void BKE_displist_make_curveTypes_forOrco(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
if (ob->curve_cache == NULL) {
ob->curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for Curve");
@@ -1805,9 +1812,10 @@ void BKE_displist_make_curveTypes_forOrco(EvaluationContext *eval_ctx, Scene *sc
}
/* add Orco layer to the displist object which has got derived mesh and return orco */
-float *BKE_displist_make_orco(EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm_final,
- const bool for_render,
- const bool use_render_resolution)
+float *BKE_displist_make_orco(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm_final,
+ const bool for_render,
+ const bool use_render_resolution)
{
float *orco;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 50a476c3fde..724b30d0cb1 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1975,7 +1975,9 @@ static void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMe
/*
* Updates derived mesh copy and processes dynamic paint step / caches.
*/
-static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
+static void dynamicPaint_frameUpdate(
+ DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DerivedMesh *dm)
{
if (pmd->canvas) {
DynamicPaintCanvasSettings *canvas = pmd->canvas;
@@ -2057,7 +2059,9 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, struct Evalu
}
/* Modifier call. Processes dynamic paint modifier step. */
-DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
+DerivedMesh *dynamicPaint_Modifier_do(
+ DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DerivedMesh *dm)
{
if (pmd->canvas) {
DerivedMesh *ret;
@@ -3578,7 +3582,8 @@ static void dynamic_paint_brush_velocity_compute_cb(void *userdata, const int i)
}
static void dynamicPaint_brushMeshCalculateVelocity(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
{
float prev_obmat[4][4];
DerivedMesh *dm_p, *dm_c;
@@ -3636,7 +3641,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(
}
/* calculate velocity for object center point */
-static void dynamicPaint_brushObjectCalculateVelocity(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
+static void dynamicPaint_brushObjectCalculateVelocity(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
{
float prev_obmat[4][4];
float cur_loc[3] = {0.0f}, prev_loc[3] = {0.0f};
@@ -4032,7 +4037,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex(
}
}
-static int dynamicPaint_paintMesh(struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface,
+static int dynamicPaint_paintMesh(const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface,
DynamicPaintBrushSettings *brush,
Object *brushOb,
BrushMaterials *bMats,
@@ -4526,7 +4531,7 @@ static void dynamic_paint_paint_single_point_cb_ex(
}
static int dynamicPaint_paintSinglePoint(
- struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
+ const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
Object *brushOb, BrushMaterials *bMats, Scene *scene, float timescale)
{
PaintSurfaceData *sData = surface->data;
@@ -4841,7 +4846,7 @@ static void dynamic_paint_prepare_effect_cb(void *userdata, const int index)
}
static int dynamicPaint_prepareEffectStep(
- struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale)
+ const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale)
{
double average_force = 0.0f;
float shrink_speed = 0.0f, spread_speed = 0.0f;
@@ -5754,7 +5759,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Sce
/*
* Do Dynamic Paint step. Paints scene brush objects of current state/frame to the surface.
*/
-static int dynamicPaint_doStep(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
+static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
{
PaintSurfaceData *sData = surface->data;
PaintBakeData *bData = sData->bData;
@@ -5925,7 +5930,9 @@ static int dynamicPaint_doStep(struct EvaluationContext *eval_ctx, Scene *scene,
/*
* Calculate a single frame and included subframes for surface
*/
-int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, struct EvaluationContext *eval_ctx, Scene *scene, Object *cObject, int frame)
+int dynamicPaint_calculateFrame(
+ DynamicPaintSurface *surface, const struct EvaluationContext *eval_ctx,
+ Scene *scene, Object *cObject, int frame)
{
float timescale = 1.0f;
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 040768dddef..2beb15ed995 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -2169,7 +2169,7 @@ static void cage_mapped_verts_callback(
}
}
-float (*BKE_editmesh_vertexCos_get(struct EvaluationContext *eval_ctx, BMEditMesh *em, Scene *scene, int *r_numVerts))[3]
+float (*BKE_editmesh_vertexCos_get(const struct EvaluationContext *eval_ctx, BMEditMesh *em, Scene *scene, int *r_numVerts))[3]
{
DerivedMesh *cage, *final;
BLI_bitmap *visit_bitmap;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 521f91b2afa..36f7f6d604e 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -147,7 +147,7 @@ void free_partdeflect(PartDeflect *pd)
MEM_freeN(pd);
}
-static EffectorCache *new_effector_cache(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
+static EffectorCache *new_effector_cache(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
{
EffectorCache *eff = MEM_callocN(sizeof(EffectorCache), "EffectorCache");
eff->eval_ctx = eval_ctx;
@@ -158,7 +158,7 @@ static EffectorCache *new_effector_cache(struct EvaluationContext *eval_ctx, Sce
eff->frame = -1;
return eff;
}
-static void add_object_to_effectors(ListBase **effectors, struct EvaluationContext *eval_ctx, Scene *scene, EffectorWeights *weights, Object *ob, Object *ob_src, bool for_simulation)
+static void add_object_to_effectors(ListBase **effectors, const struct EvaluationContext *eval_ctx, Scene *scene, EffectorWeights *weights, Object *ob, Object *ob_src, bool for_simulation)
{
EffectorCache *eff = NULL;
@@ -183,7 +183,7 @@ static void add_object_to_effectors(ListBase **effectors, struct EvaluationConte
BLI_addtail(*effectors, eff);
}
-static void add_particles_to_effectors(ListBase **effectors, struct EvaluationContext *eval_ctx, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
+static void add_particles_to_effectors(ListBase **effectors, const struct EvaluationContext *eval_ctx, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
{
ParticleSettings *part= psys->part;
@@ -209,8 +209,9 @@ static void add_particles_to_effectors(ListBase **effectors, struct EvaluationCo
}
/* returns ListBase handle with objects taking part in the effecting */
-ListBase *pdInitEffectors(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, ParticleSystem *psys_src,
- EffectorWeights *weights, bool for_simulation)
+ListBase *pdInitEffectors(
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, ParticleSystem *psys_src,
+ EffectorWeights *weights, bool for_simulation)
{
SceneLayer *sl;
Base *base;
@@ -278,7 +279,7 @@ void pdEndEffectors(ListBase **effectors)
}
}
-static void precalculate_effector(struct EvaluationContext *eval_ctx, EffectorCache *eff)
+static void precalculate_effector(const struct EvaluationContext *eval_ctx, EffectorCache *eff)
{
unsigned int cfra = (unsigned int)(eff->scene->r.cfra >= 0 ? eff->scene->r.cfra : -eff->scene->r.cfra);
if (!eff->pd->rng)
@@ -318,7 +319,7 @@ static void precalculate_effector(struct EvaluationContext *eval_ctx, EffectorCa
}
}
-void pdPrecalculateEffectors(struct EvaluationContext *eval_ctx, ListBase *effectors)
+void pdPrecalculateEffectors(const struct EvaluationContext *eval_ctx, ListBase *effectors)
{
if (effectors) {
EffectorCache *eff = effectors->first;
diff --git a/source/blender/blenkernel/intern/fluidsim.c b/source/blender/blenkernel/intern/fluidsim.c
index 96637fa5458..12b9abc6d03 100644
--- a/source/blender/blenkernel/intern/fluidsim.c
+++ b/source/blender/blenkernel/intern/fluidsim.c
@@ -65,7 +65,7 @@
// file handling
//-------------------------------------------------------------------------------
-void initElbeemMesh(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+void initElbeemMesh(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
int *numVertices, float **vertices,
int *numTriangles, int **triangles,
int useGlobalCoords, int modifierIndex)
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index d584cb03b90..5ccbe9f7054 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -327,7 +327,7 @@ static void group_replaces_nla(Object *parent, Object *target, char mode)
* you can draw everything, leaves tags in objects to signal it needs further updating */
/* note: does not work for derivedmesh and render... it recreates all again in convertblender.c */
-void BKE_group_handle_recalc_and_update(struct EvaluationContext *eval_ctx, Scene *scene, Object *UNUSED(parent), Group *group)
+void BKE_group_handle_recalc_and_update(const struct EvaluationContext *eval_ctx, Scene *scene, Object *UNUSED(parent), Group *group)
{
GroupObject *go;
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index 9f382020555..0f26f53113f 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -603,7 +603,7 @@ static bool where_on_path_deform(Object *ob, float ctime, float vec[4], float di
/* co: local coord, result local too */
/* returns quaternion for rotation, using cd->no_rot_axis */
/* axis is using another define!!! */
-static bool calc_curve_deform(struct EvaluationContext *eval_ctx, Scene *scene, Object *par, float co[3],
+static bool calc_curve_deform(const struct EvaluationContext *eval_ctx, Scene *scene, Object *par, float co[3],
const short axis, CurveDeform *cd, float r_quat[4])
{
Curve *cu = par->data;
@@ -707,7 +707,8 @@ static bool calc_curve_deform(struct EvaluationContext *eval_ctx, Scene *scene,
}
void curve_deform_verts(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *cuOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3],
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *cuOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3],
int numVerts, const char *vgroup, short defaxis)
{
Curve *cu;
@@ -825,7 +826,7 @@ void curve_deform_verts(
/* input vec and orco = local coord in armature space */
/* orco is original not-animated or deformed reference point */
/* result written in vec and mat */
-void curve_deform_vector(struct EvaluationContext *eval_ctx, Scene *scene, Object *cuOb, Object *target,
+void curve_deform_vector(const struct EvaluationContext *eval_ctx, Scene *scene, Object *cuOb, Object *target,
float orco[3], float vec[3], float mat[3][3], int no_rot_axis)
{
CurveDeform cd;
@@ -1034,7 +1035,7 @@ void BKE_lattice_vertexcos_apply(struct Object *ob, float (*vertexCos)[3])
}
}
-void BKE_lattice_modifiers_calc(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_lattice_modifiers_calc(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
Lattice *lt = ob->data;
VirtualModifierData virtualModifierData;
@@ -1235,7 +1236,7 @@ void BKE_lattice_translate(Lattice *lt, float offset[3], bool do_keys)
/* **** Depsgraph evaluation **** */
-void BKE_lattice_eval_geometry(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_lattice_eval_geometry(const struct EvaluationContext *UNUSED(eval_ctx),
Lattice *UNUSED(latt))
{
}
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 56b9bd2cc1e..16a4477977f 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1734,7 +1734,7 @@ static void idproperty_reset(IDProperty **props, IDProperty *props_ref)
}
}
-void BKE_layer_eval_layer_collection_pre(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_layer_eval_layer_collection_pre(const struct EvaluationContext *UNUSED(eval_ctx),
Scene *scene, SceneLayer *scene_layer)
{
DEBUG_PRINT("%s on %s (%p)\n", __func__, scene_layer->name, scene_layer);
@@ -1751,7 +1751,7 @@ void BKE_layer_eval_layer_collection_pre(struct EvaluationContext *UNUSED(eval_c
scene_layer->flag |= SCENE_LAYER_ENGINE_DIRTY;
}
-void BKE_layer_eval_layer_collection(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_layer_eval_layer_collection(const struct EvaluationContext *UNUSED(eval_ctx),
LayerCollection *layer_collection,
LayerCollection *parent_layer_collection)
{
@@ -1798,7 +1798,7 @@ void BKE_layer_eval_layer_collection(struct EvaluationContext *UNUSED(eval_ctx),
}
}
-void BKE_layer_eval_layer_collection_post(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_layer_eval_layer_collection_post(const struct EvaluationContext *UNUSED(eval_ctx),
SceneLayer *scene_layer)
{
DEBUG_PRINT("%s on %s (%p)\n", __func__, scene_layer->name, scene_layer);
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 5caeff4df1c..be3cc288818 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1815,7 +1815,7 @@ bool BKE_object_material_edit_image_set(Object *ob, short mat_nr, Image *image)
return false;
}
-void BKE_material_eval(struct EvaluationContext *UNUSED(eval_ctx), Material *material)
+void BKE_material_eval(const struct EvaluationContext *UNUSED(eval_ctx), Material *material)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
printf("%s on %s (%p)\n", __func__, material->id.name, material);
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index fe3ae9ccb18..f1e549b1400 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -538,7 +538,7 @@ void BKE_mball_select_swap(struct MetaBall *mb)
/* **** Depsgraph evaluation **** */
-void BKE_mball_eval_geometry(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_mball_eval_geometry(const struct EvaluationContext *UNUSED(eval_ctx),
MetaBall *UNUSED(mball))
{
}
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index d897213d362..1d9c580d45b 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -1079,7 +1079,7 @@ static void polygonize(PROCESS *process)
* Iterates over ALL objects in the scene and all of its sets, including
* making all duplis(not only metas). Copies metas to mainb array.
* Computes bounding boxes for building BVH. */
-static void init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *ob)
+static void init_meta(const EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *ob)
{
Scene *sce_iter = scene;
BaseLegacy *base;
@@ -1256,7 +1256,7 @@ static void init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scen
}
}
-void BKE_mball_polygonize(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
+void BKE_mball_polygonize(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
MetaBall *mb;
DispList *dl;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index a52b8cc030d..a0edc75a7b4 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -1631,7 +1631,7 @@ void BKE_mesh_to_curve_nurblist(DerivedMesh *dm, ListBase *nurblist, const int e
}
}
-void BKE_mesh_to_curve(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_mesh_to_curve(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
/* make new mesh data from the original copy */
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_MESH);
@@ -2469,7 +2469,7 @@ void BKE_mesh_split_faces(Mesh *mesh, bool free_loop_normals)
/* settings: 1 - preview, 2 - render */
Mesh *BKE_mesh_new_from_object(
- EvaluationContext *eval_ctx, Main *bmain, Scene *sce, Object *ob,
+ const EvaluationContext *eval_ctx, Main *bmain, Scene *sce, Object *ob,
int apply_modifiers, int settings, int calc_tessface, int calc_undeformed)
{
Mesh *tmpmesh;
@@ -2706,7 +2706,7 @@ Mesh *BKE_mesh_new_from_object(
/* **** Depsgraph evaluation **** */
-void BKE_mesh_eval_geometry(EvaluationContext *UNUSED(eval_ctx),
+void BKE_mesh_eval_geometry(const EvaluationContext *UNUSED(eval_ctx),
Mesh *mesh)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index cefdbc3edc1..1a146dc67d1 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -757,7 +757,7 @@ void modifier_path_init(char *path, int path_maxlen, const char *name)
/* wrapper around ModifierTypeInfo.applyModifier that ensures valid normals */
struct DerivedMesh *modwrap_applyModifier(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, struct DerivedMesh *dm,
ModifierApplyFlag flag)
{
@@ -771,7 +771,7 @@ struct DerivedMesh *modwrap_applyModifier(
}
struct DerivedMesh *modwrap_applyModifierEM(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, struct BMEditMesh *em,
DerivedMesh *dm,
ModifierApplyFlag flag)
@@ -786,7 +786,7 @@ struct DerivedMesh *modwrap_applyModifierEM(
}
void modwrap_deformVerts(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag flag)
@@ -801,7 +801,7 @@ void modwrap_deformVerts(
}
void modwrap_deformVertsEM(
- ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob,
+ ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob,
struct BMEditMesh *em, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 3e4828afb55..7ef4b588dcd 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -276,7 +276,7 @@ static MDisps *multires_mdisps_initialize_hidden(Mesh *me, int level)
return mdisps;
}
-DerivedMesh *get_multires_dm(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd, Object *ob)
+DerivedMesh *get_multires_dm(const struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd, Object *ob)
{
ModifierData *md = (ModifierData *)mmd;
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
@@ -397,7 +397,7 @@ void multires_force_render_update(Object *ob)
multires_force_update(ob);
}
-int multiresModifier_reshapeFromDM(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd,
+int multiresModifier_reshapeFromDM(const struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd,
Object *ob, DerivedMesh *srcdm)
{
DerivedMesh *mrdm = get_multires_dm(eval_ctx, scene, mmd, ob);
@@ -419,13 +419,13 @@ int multiresModifier_reshapeFromDM(struct EvaluationContext *eval_ctx, Scene *sc
}
/* Returns 1 on success, 0 if the src's totvert doesn't match */
-int multiresModifier_reshape(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd, Object *dst, Object *src)
+int multiresModifier_reshape(const struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd, Object *dst, Object *src)
{
DerivedMesh *srcdm = mesh_get_derived_final(eval_ctx, scene, src, CD_MASK_BAREMESH);
return multiresModifier_reshapeFromDM(eval_ctx, scene, mmd, dst, srcdm);
}
-int multiresModifier_reshapeFromDeformMod(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd,
+int multiresModifier_reshapeFromDeformMod(const struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd,
Object *ob, ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
@@ -2174,7 +2174,7 @@ static void multires_sync_levels(Scene *scene, Object *ob_src, Object *ob_dst)
}
}
-static void multires_apply_smat(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float smat[3][3])
+static void multires_apply_smat(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float smat[3][3])
{
DerivedMesh *dm = NULL, *cddm = NULL, *subdm = NULL;
CCGElem **gridData, **subGridData;
@@ -2276,7 +2276,7 @@ int multires_mdisp_corners(MDisps *s)
return 0;
}
-void multiresModifier_scale_disp(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void multiresModifier_scale_disp(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
float smat[3][3];
@@ -2286,7 +2286,7 @@ void multiresModifier_scale_disp(struct EvaluationContext *eval_ctx, Scene *scen
multires_apply_smat(eval_ctx, scene, ob, smat);
}
-void multiresModifier_prepare_join(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *to_ob)
+void multiresModifier_prepare_join(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *to_ob)
{
float smat[3][3], tmat[3][3], mat[3][3];
multires_sync_levels(scene, to_ob, ob);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index b90371a448e..9f48d8f6b11 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2104,8 +2104,9 @@ static bool where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat
}
/* note, scene is the active scene while actual_scene is the scene the object resides in */
-void BKE_object_where_is_calc_time_ex(EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime,
- RigidBodyWorld *rbw, float r_originmat[3][3])
+void BKE_object_where_is_calc_time_ex(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime,
+ RigidBodyWorld *rbw, float r_originmat[3][3])
{
if (ob == NULL) return;
@@ -2149,7 +2150,7 @@ void BKE_object_where_is_calc_time_ex(EvaluationContext *eval_ctx, Scene *scene,
else ob->transflag &= ~OB_NEG_SCALE;
}
-void BKE_object_where_is_calc_time(EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
+void BKE_object_where_is_calc_time(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
{
BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, ctime, NULL, NULL);
}
@@ -2176,17 +2177,17 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4])
}
}
-void BKE_object_where_is_calc_ex(EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
+void BKE_object_where_is_calc_ex(const EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
{
BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, BKE_scene_frame_get(scene), rbw, r_originmat);
}
-void BKE_object_where_is_calc(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_object_where_is_calc(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, BKE_scene_frame_get(scene), NULL, NULL);
}
/* for calculation of the inverse parent transform, only used for editor */
-void BKE_object_workob_calc_parent(EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *workob)
+void BKE_object_workob_calc_parent(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *workob)
{
BKE_object_workob_clear(workob);
@@ -2638,7 +2639,7 @@ bool BKE_object_parent_loop_check(const Object *par, const Object *ob)
/* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
/* requires flags to be set! */
/* Ideally we shouldn't have to pass the rigid body world, but need bigger restructuring to avoid id */
-void BKE_object_handle_update_ex(EvaluationContext *eval_ctx,
+void BKE_object_handle_update_ex(const EvaluationContext *eval_ctx,
Scene *scene, Object *ob,
RigidBodyWorld *rbw,
const bool do_proxy_update)
@@ -2717,7 +2718,7 @@ void BKE_object_handle_update_ex(EvaluationContext *eval_ctx,
* e.g. "scene" <-- set 1 <-- set 2 ("ob" lives here) <-- set 3 <-- ... <-- set n
* rigid bodies depend on their world so use BKE_object_handle_update_ex() to also pass along the corrent rigid body world
*/
-void BKE_object_handle_update(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_object_handle_update(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
BKE_object_handle_update_ex(eval_ctx, scene, ob, NULL, true);
}
@@ -3633,9 +3634,9 @@ static void object_cacheIgnoreClear(Object *ob, int state)
/* Note: this function should eventually be replaced by depsgraph functionality.
* Avoid calling this in new code unless there is a very good reason for it!
*/
-bool BKE_object_modifier_update_subframe(EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update_mesh,
- int parent_recursion, float frame,
- int type)
+bool BKE_object_modifier_update_subframe(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update_mesh,
+ int parent_recursion, float frame, int type)
{
ModifierData *md = modifiers_findByType(ob, (ModifierType)type);
bConstraint *con;
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
index 66cacd67a85..c25207d81bf 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -69,7 +69,7 @@
/* Dupli-Geometry */
typedef struct DupliContext {
- EvaluationContext *eval_ctx;
+ const EvaluationContext *eval_ctx;
bool do_update;
bool animated;
Group *group; /* XXX child objects are selected from this group if set, could be nicer */
@@ -95,7 +95,7 @@ typedef struct DupliGenerator {
static const DupliGenerator *get_dupli_generator(const DupliContext *ctx);
/* create initial context for root object */
-static void init_context(DupliContext *r_ctx, EvaluationContext *eval_ctx, Scene *scene, Object *ob, float space_mat[4][4], bool update)
+static void init_context(DupliContext *r_ctx, const EvaluationContext *eval_ctx, Scene *scene, Object *ob, float space_mat[4][4], bool update)
{
r_ctx->eval_ctx = eval_ctx;
r_ctx->scene = scene;
@@ -1216,7 +1216,7 @@ static const DupliGenerator *get_dupli_generator(const DupliContext *ctx)
/* ---- ListBase dupli container implementation ---- */
/* Returns a list of DupliObject */
-ListBase *object_duplilist_ex(EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update)
+ListBase *object_duplilist_ex(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update)
{
ListBase *duplilist = MEM_callocN(sizeof(ListBase), "duplilist");
DupliContext ctx;
@@ -1231,7 +1231,7 @@ ListBase *object_duplilist_ex(EvaluationContext *eval_ctx, Scene *scene, Object
/* note: previously updating was always done, this is why it defaults to be on
* but there are likely places it can be called without updating */
-ListBase *object_duplilist(EvaluationContext *eval_ctx, Scene *sce, Object *ob)
+ListBase *object_duplilist(const EvaluationContext *eval_ctx, Scene *sce, Object *ob)
{
return object_duplilist_ex(eval_ctx, sce, ob, true);
}
@@ -1272,7 +1272,7 @@ int count_duplilist(Object *ob)
return 1;
}
-DupliApplyData *duplilist_apply(EvaluationContext *eval_ctx, Object *ob, Scene *scene, ListBase *duplilist)
+DupliApplyData *duplilist_apply(const EvaluationContext *eval_ctx, Object *ob, Scene *scene, ListBase *duplilist)
{
DupliApplyData *apply_data = NULL;
int num_objects = BLI_listbase_count(duplilist);
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 0bbfbb8a4e7..c5d267ace9d 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -69,7 +69,7 @@
static ThreadMutex material_lock = BLI_MUTEX_INITIALIZER;
-void BKE_object_eval_local_transform(EvaluationContext *UNUSED(eval_ctx),
+void BKE_object_eval_local_transform(const EvaluationContext *UNUSED(eval_ctx),
Scene *UNUSED(scene),
Object *ob)
{
@@ -81,7 +81,7 @@ void BKE_object_eval_local_transform(EvaluationContext *UNUSED(eval_ctx),
/* Evaluate parent */
/* NOTE: based on solve_parenting(), but with the cruft stripped out */
-void BKE_object_eval_parent(EvaluationContext *UNUSED(eval_ctx),
+void BKE_object_eval_parent(const EvaluationContext *UNUSED(eval_ctx),
Scene *scene,
Object *ob)
{
@@ -113,7 +113,7 @@ void BKE_object_eval_parent(EvaluationContext *UNUSED(eval_ctx),
}
}
-void BKE_object_eval_constraints(EvaluationContext *eval_ctx,
+void BKE_object_eval_constraints(const EvaluationContext *eval_ctx,
Scene *scene,
Object *ob)
{
@@ -136,7 +136,7 @@ void BKE_object_eval_constraints(EvaluationContext *eval_ctx,
BKE_constraints_clear_evalob(cob);
}
-void BKE_object_eval_done(EvaluationContext *UNUSED(eval_ctx), Object *ob)
+void BKE_object_eval_done(const EvaluationContext *UNUSED(eval_ctx), Object *ob)
{
DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
@@ -145,9 +145,10 @@ void BKE_object_eval_done(EvaluationContext *UNUSED(eval_ctx), Object *ob)
else ob->transflag &= ~OB_NEG_SCALE;
}
-void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
- Scene *scene,
- Object *ob)
+void BKE_object_handle_data_update(
+ const EvaluationContext *eval_ctx,
+ Scene *scene,
+ Object *ob)
{
ID *data_id = (ID *)ob->data;
AnimData *adt = BKE_animdata_from_id(data_id);
@@ -296,7 +297,7 @@ void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
/* quick cache removed */
}
-void BKE_object_eval_uber_transform(EvaluationContext *UNUSED(eval_ctx),
+void BKE_object_eval_uber_transform(const EvaluationContext *UNUSED(eval_ctx),
Scene *UNUSED(scene),
Object *ob)
{
@@ -326,7 +327,7 @@ void BKE_object_eval_uber_transform(EvaluationContext *UNUSED(eval_ctx),
}
}
-void BKE_object_eval_uber_data(EvaluationContext *eval_ctx,
+void BKE_object_eval_uber_data(const EvaluationContext *eval_ctx,
Scene *scene,
Object *ob)
{
@@ -401,13 +402,13 @@ void BKE_object_eval_uber_data(EvaluationContext *eval_ctx,
ob->recalc &= ~(OB_RECALC_DATA | OB_RECALC_TIME);
}
-void BKE_object_eval_cloth(EvaluationContext *UNUSED(eval_ctx), Scene *scene, Object *object)
+void BKE_object_eval_cloth(const EvaluationContext *UNUSED(eval_ctx), Scene *scene, Object *object)
{
DEBUG_PRINT("%s on %s\n", __func__, object->id.name);
BKE_ptcache_object_reset(scene, object, PTCACHE_RESET_DEPSGRAPH);
}
-void BKE_object_eval_update_shading(EvaluationContext *UNUSED(eval_ctx), Object *object)
+void BKE_object_eval_update_shading(const EvaluationContext *UNUSED(eval_ctx), Object *object)
{
DEBUG_PRINT("%s on %s\n", __func__, object->id.name);
if (object->type == OB_MESH) {
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 1831ca02ee8..cc195f67a7a 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -840,8 +840,9 @@ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
/**
* \param need_mask So the DerivedMesh thats returned has mask data
*/
-void BKE_sculpt_update_mesh_elements(EvaluationContext *eval_ctx, Scene *scene, Sculpt *sd, Object *ob,
- bool need_pmap, bool need_mask)
+void BKE_sculpt_update_mesh_elements(
+ const EvaluationContext *eval_ctx, Scene *scene, Sculpt *sd, Object *ob,
+ bool need_pmap, bool need_mask)
{
DerivedMesh *dm;
SculptSession *ss = ob->sculpt;
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index bf9c693d903..7ba7c13fe40 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1845,7 +1845,7 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
}
}
-int do_guides(EvaluationContext *eval_ctx, ParticleSettings *part, ListBase *effectors, ParticleKey *state, int index, float time)
+int do_guides(const EvaluationContext *eval_ctx, ParticleSettings *part, ListBase *effectors, ParticleKey *state, int index, float time)
{
CurveMapping *clumpcurve = (part->child_flag & PART_CHILD_USE_CLUMP_CURVE) ? part->clumpcurve : NULL;
CurveMapping *roughcurve = (part->child_flag & PART_CHILD_USE_ROUGH_CURVE) ? part->roughcurve : NULL;
@@ -2757,7 +2757,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re
if (vg_length)
MEM_freeN(vg_length);
}
-void psys_cache_edit_paths(EvaluationContext *eval_ctx, Scene *scene, Object *ob, PTCacheEdit *edit, float cfra, const bool use_render_params)
+void psys_cache_edit_paths(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, PTCacheEdit *edit, float cfra, const bool use_render_params)
{
ParticleCacheKey *ca, **cache = edit->pathcache;
ParticleEditSettings *pset = &scene->toolsettings->particle;
@@ -4314,7 +4314,7 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
madd_v3_v3fl(center, yvec, bb->offset[1]);
}
-void psys_apply_hair_lattice(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys)
+void psys_apply_hair_lattice(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys)
{
ParticleSimulationData sim = {0};
sim.eval_ctx = eval_ctx;
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 044f52832e6..0591ea073cc 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -980,7 +980,7 @@ void psys_get_birth_coords(ParticleSimulationData *sim, ParticleData *pa, Partic
}
/* recursively evaluate emitter parent anim at cfra */
-static void evaluate_emitter_anim(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra)
+static void evaluate_emitter_anim(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra)
{
if (ob->parent)
evaluate_emitter_anim(eval_ctx, scene, ob->parent, cfra);
@@ -4158,7 +4158,7 @@ static int hair_needs_recalc(ParticleSystem *psys)
/* main particle update call, checks that things are ok on the large scale and
* then advances in to actual particle calculations depending on particle type */
-void particle_system_update(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
+void particle_system_update(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
{
ParticleSimulationData sim= {0};
ParticleSettings *part = psys->part;
@@ -4361,7 +4361,7 @@ void BKE_particlesystem_id_loop(ParticleSystem *psys, ParticleSystemIDFunc func,
/* **** Depsgraph evaluation **** */
-void BKE_particle_system_settings_eval(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_particle_system_settings_eval(const struct EvaluationContext *UNUSED(eval_ctx),
ParticleSystem *psys)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
@@ -4379,7 +4379,7 @@ void BKE_particle_system_settings_recalc_clear(struct EvaluationContext *UNUSED(
particle_settings->recalc = 0;
}
-void BKE_particle_system_eval_init(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_particle_system_eval_init(const struct EvaluationContext *UNUSED(eval_ctx),
Scene *scene,
Object *ob)
{
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 396190fd578..df048ce5036 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1222,7 +1222,7 @@ static void rigidbody_update_sim_world(Scene *scene, RigidBodyWorld *rbw)
rigidbody_update_ob_array(rbw);
}
-static void rigidbody_update_sim_ob(struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, RigidBodyOb *rbo)
+static void rigidbody_update_sim_ob(const struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, RigidBodyOb *rbo)
{
float loc[3];
float rot[4];
@@ -1311,7 +1311,7 @@ static void rigidbody_update_sim_ob(struct EvaluationContext *eval_ctx, Scene *s
*
* \param rebuild Rebuild entire simulation
*/
-static void rigidbody_update_simulation(struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, bool rebuild)
+static void rigidbody_update_simulation(const struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, bool rebuild)
{
GroupObject *go;
@@ -1555,7 +1555,7 @@ void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw)
/* Rebuild rigid body world */
/* NOTE: this needs to be called before frame update to work correctly */
-void BKE_rigidbody_rebuild_world(struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
+void BKE_rigidbody_rebuild_world(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
PointCache *cache;
@@ -1583,7 +1583,7 @@ void BKE_rigidbody_rebuild_world(struct EvaluationContext *eval_ctx, Scene *scen
}
/* Run RigidBody simulation for the specified physics world */
-void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
+void BKE_rigidbody_do_simulation(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
{
float timestep;
RigidBodyWorld *rbw = scene->rigidbody_world;
@@ -1671,8 +1671,8 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle) {}
bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime) { return false; }
void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw) {}
-void BKE_rigidbody_rebuild_world(struct EvaluationContext *eval_ctx, Scene *scene, float ctime) {}
-void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, Scene *scene, float ctime) {}
+void BKE_rigidbody_rebuild_world(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime) {}
+void BKE_rigidbody_do_simulation(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime) {}
#ifdef __GNUC__
# pragma GCC diagnostic pop
@@ -1683,7 +1683,7 @@ void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, Scene *scen
/* -------------------- */
/* Depsgraph evaluation */
-void BKE_rigidbody_rebuild_sim(struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_rebuild_sim(const struct EvaluationContext *eval_ctx,
Scene *scene)
{
float ctime = BKE_scene_frame_get(scene);
@@ -1698,7 +1698,7 @@ void BKE_rigidbody_rebuild_sim(struct EvaluationContext *eval_ctx,
}
}
-void BKE_rigidbody_eval_simulation(struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_eval_simulation(const struct EvaluationContext *eval_ctx,
Scene *scene)
{
float ctime = BKE_scene_frame_get(scene);
@@ -1713,7 +1713,7 @@ void BKE_rigidbody_eval_simulation(struct EvaluationContext *eval_ctx,
}
}
-void BKE_rigidbody_object_sync_transforms(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_rigidbody_object_sync_transforms(const struct EvaluationContext *UNUSED(eval_ctx),
Scene *scene,
Object *ob)
{
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 6aca6e1be7f..5760e13b800 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1178,8 +1178,9 @@ Scene *BKE_scene_set_name(Main *bmain, const char *name)
}
/* Used by metaballs, return *all* objects (including duplis) existing in the scene (including scene's sets) */
-int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
- Scene **scene, int val, BaseLegacy **base, Object **ob)
+int BKE_scene_base_iter_next(
+ const EvaluationContext *eval_ctx, SceneBaseIter *iter,
+ Scene **scene, int val, BaseLegacy **base, Object **ob)
{
bool run_again = true;
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index cad4b2e1dd0..218ac64f3e0 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -128,7 +128,7 @@ void smoke_initWaveletBlenderRNA(struct WTURBULENCE *UNUSED(wt), float *UNUSED(s
void smoke_initBlenderRNA(struct FLUID_3D *UNUSED(fluid), float *UNUSED(alpha), float *UNUSED(beta), float *UNUSED(dt_factor), float *UNUSED(vorticity),
int *UNUSED(border_colli), float *UNUSED(burning_rate), float *UNUSED(flame_smoke), float *UNUSED(flame_smoke_color),
float *UNUSED(flame_vorticity), float *UNUSED(flame_ignition_temp), float *UNUSED(flame_max_temp)) {}
-struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), struct EvaluationContext *UNUSED(eval_ctx), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) { return NULL; }
+struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), const struct EvaluationContext *UNUSED(eval_ctx), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) { return NULL; }
float smoke_get_velocity_at(struct Object *UNUSED(ob), float UNUSED(position[3]), float UNUSED(velocity[3])) { return 0.0f; }
#endif /* WITH_SMOKE */
@@ -2073,7 +2073,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
}
}
-static void update_flowsfluids(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
+static void update_flowsfluids(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
{
Object **flowobjs = NULL;
EmissionMap *emaps = NULL;
@@ -2489,7 +2489,7 @@ static void update_effectors_task_cb(void *userdata, const int x)
}
}
-static void update_effectors(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float UNUSED(dt))
+static void update_effectors(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float UNUSED(dt))
{
ListBase *effectors;
/* make sure smoke flow influence is 0.0f */
@@ -2518,7 +2518,7 @@ static void update_effectors(struct EvaluationContext *eval_ctx, Scene *scene, O
pdEndEffectors(&effectors);
}
-static void step(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
+static void step(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
{
SmokeDomainSettings *sds = smd->domain;
/* stability values copied from wturbulence.cpp */
@@ -2685,7 +2685,8 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
return result;
}
-static void smokeModifier_process(SmokeModifierData *smd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
+static void smokeModifier_process(
+ SmokeModifierData *smd, const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
{
if ((smd->type & MOD_SMOKE_TYPE_FLOW))
{
@@ -2827,7 +2828,8 @@ static void smokeModifier_process(SmokeModifierData *smd, struct EvaluationConte
}
}
-struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
+struct DerivedMesh *smokeModifier_do(
+ SmokeModifierData *smd, const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
{
/* lock so preview render does not read smoke data while it gets modified */
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 28dea3e1669..7cea1e4940f 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1546,7 +1546,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
}
-static void scan_for_ext_spring_forces(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float timenow)
+static void scan_for_ext_spring_forces(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float timenow)
{
SoftBody *sb = ob->soft;
ListBase *do_effector = NULL;
@@ -1563,7 +1563,7 @@ static void *exec_scan_for_ext_spring_forces(void *data)
return NULL;
}
-static void sb_sfesf_threads_run(struct EvaluationContext *eval_ctx, Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void)))
+static void sb_sfesf_threads_run(const struct EvaluationContext *eval_ctx, Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void)))
{
ListBase *do_effector = NULL;
ListBase threads;
@@ -2235,7 +2235,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t
MEM_freeN(sb_threads);
}
-static void softbody_calc_forcesEx(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
+static void softbody_calc_forcesEx(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
{
/* rule we never alter free variables :bp->vec bp->pos in here !
* this will ruin adaptive stepsize AKA heun! (BM)
@@ -2280,7 +2280,7 @@ static void softbody_calc_forcesEx(struct EvaluationContext *eval_ctx, Scene *sc
}
-static void softbody_calc_forces(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
+static void softbody_calc_forces(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
{
/* redirection to the new threaded Version */
if (!(G.debug_value & 0x10)) { // 16
@@ -3512,7 +3512,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
}
}
-static void softbody_step(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SoftBody *sb, float dtime)
+static void softbody_step(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SoftBody *sb, float dtime)
{
/* the simulator */
float forcetime;
@@ -3646,7 +3646,7 @@ static void softbody_step(struct EvaluationContext *eval_ctx, Scene *scene, Obje
}
/* simulates one step. framenr is in frames */
-void sbObjectStep(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts)
+void sbObjectStep(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts)
{
SoftBody *sb= ob->soft;
PointCache *cache;
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index d20dac5a4ae..cbe00e3bbc6 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -192,7 +192,7 @@ void BKE_world_make_local(Main *bmain, World *wrld, const bool lib_local)
BKE_id_make_local_generic(bmain, &wrld->id, true, lib_local);
}
-void BKE_world_eval(struct EvaluationContext *UNUSED(eval_ctx), World *world)
+void BKE_world_eval(const struct EvaluationContext *UNUSED(eval_ctx), World *world)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
printf("%s on %s (%p)\n", __func__, world->id.name, world);
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 42dde0be266..ffd11514ea0 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -34,7 +34,7 @@ void forEachObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
}
}
-bool AnimationExporter::exportAnimations(struct EvaluationContext *eval_ctx, Scene *sce)
+bool AnimationExporter::exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce)
{
bool has_animations = hasAnimations(sce);
if (has_animations) {
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h
index d21f3a74ceb..5af5d884455 100644
--- a/source/blender/collada/AnimationExporter.h
+++ b/source/blender/collada/AnimationExporter.h
@@ -85,7 +85,7 @@ class AnimationExporter: COLLADASW::LibraryAnimations
{
private:
Scene *scene;
- struct EvaluationContext *eval_ctx;
+ const struct EvaluationContext *eval_ctx;
COLLADASW::StreamWriter *sw;
public:
@@ -95,7 +95,7 @@ public:
{ this->sw = sw; }
- bool exportAnimations(struct EvaluationContext *eval_ctx, Scene *sce);
+ bool exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce);
// called for each exported object
void operator() (Object *ob);
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index ad5ffadebc5..844be2dd60b 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -62,7 +62,7 @@ ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSett
}
// write bone nodes
-void ArmatureExporter::add_armature_bones(EvaluationContext *eval_ctx, Object *ob_arm,
+void ArmatureExporter::add_armature_bones(const EvaluationContext *eval_ctx, Object *ob_arm,
Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects)
{
@@ -157,7 +157,7 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O
#endif
// parent_mat is armature-space
-void ArmatureExporter::add_bone_node(EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce,
+void ArmatureExporter::add_bone_node(const EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce,
SceneExporter *se,
std::list<Object *>& child_objects)
{
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
index f0582e97643..a3ed97c3a43 100644
--- a/source/blender/collada/ArmatureExporter.h
+++ b/source/blender/collada/ArmatureExporter.h
@@ -60,7 +60,7 @@ public:
ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
// write bone nodes
- void add_armature_bones(struct EvaluationContext *eval_ctx, Object *ob_arm, Scene *sce, SceneExporter *se,
+ void add_armature_bones(const struct EvaluationContext *eval_ctx, Object *ob_arm, Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects);
bool add_instance_controller(Object *ob);
@@ -85,7 +85,7 @@ private:
// Scene, SceneExporter and the list of child_objects
// are required for writing bone parented objects
- void add_bone_node(struct EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
+ void add_bone_node(const struct EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects);
void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
index 3dd2490edfc..f413651167c 100644
--- a/source/blender/collada/ControllerExporter.cpp
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -104,7 +104,7 @@ bool ControllerExporter::add_instance_controller(Object *ob)
return true;
}
-void ControllerExporter::export_controllers(struct EvaluationContext *eval_ctx, Scene *sce)
+void ControllerExporter::export_controllers(const struct EvaluationContext *eval_ctx, Scene *sce)
{
this->eval_ctx = eval_ctx;
scene = sce;
diff --git a/source/blender/collada/ControllerExporter.h b/source/blender/collada/ControllerExporter.h
index c96015c7817..a1d46c5aafb 100644
--- a/source/blender/collada/ControllerExporter.h
+++ b/source/blender/collada/ControllerExporter.h
@@ -66,12 +66,12 @@ public:
bool add_instance_controller(Object *ob);
- void export_controllers(struct EvaluationContext *eval_ctx, Scene *sce);
+ void export_controllers(const struct EvaluationContext *eval_ctx, Scene *sce);
void operator()(Object *ob);
private:
- struct EvaluationContext *eval_ctx;
+ const struct EvaluationContext *eval_ctx;
Scene *scene;
UnitConverter converter;
const ExportSettings *export_settings;
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 46628ed028e..24a09562a7b 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -179,7 +179,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
-int DocumentExporter::exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce)
+int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scene *sce)
{
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h
index 1d32c87610e..895787c7bbc 100644
--- a/source/blender/collada/DocumentExporter.h
+++ b/source/blender/collada/DocumentExporter.h
@@ -39,7 +39,7 @@ class DocumentExporter
{
public:
DocumentExporter(const ExportSettings *export_settings);
- int exportCurrentScene(struct EvaluationContext *eval_ctx, Scene *sce);
+ int exportCurrentScene(const struct EvaluationContext *eval_ctx, Scene *sce);
void exportScenes(const char *filename);
private:
const ExportSettings *export_settings;
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 715f0ab5370..4365c70b910 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -57,7 +57,7 @@ GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSett
{
}
-void GeometryExporter::exportGeom(struct EvaluationContext *eval_ctx, Scene *sce)
+void GeometryExporter::exportGeom(const struct EvaluationContext *eval_ctx, Scene *sce)
{
openLibrary();
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
index 91062ef8f19..7527195fdd8 100644
--- a/source/blender/collada/GeometryExporter.h
+++ b/source/blender/collada/GeometryExporter.h
@@ -74,13 +74,13 @@ class GeometryExporter : COLLADASW::LibraryGeometries
Normal n;
- struct EvaluationContext *mEvalCtx;
+ const struct EvaluationContext *mEvalCtx;
Scene *mScene;
public:
GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
- void exportGeom(struct EvaluationContext *eval_ctx, Scene *sce);
+ void exportGeom(const struct EvaluationContext *eval_ctx, Scene *sce);
void operator()(Object *ob);
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index 1447cd7f72f..aa98f2ee96c 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -43,7 +43,7 @@ void SceneExporter::setExportTransformationType(BC_export_transformation_type tr
this->transformation_type = transformation_type;
}
-void SceneExporter::exportScene(EvaluationContext *eval_ctx, Scene *sce)
+void SceneExporter::exportScene(const EvaluationContext *eval_ctx, Scene *sce)
{
// <library_visual_scenes> <visual_scene>
std::string id_naming = id_name(sce);
@@ -53,7 +53,7 @@ void SceneExporter::exportScene(EvaluationContext *eval_ctx, Scene *sce)
closeLibrary();
}
-void SceneExporter::exportHierarchy(EvaluationContext *eval_ctx, Scene *sce)
+void SceneExporter::exportHierarchy(const EvaluationContext *eval_ctx, Scene *sce)
{
LinkNode *node;
std::vector<Object *> base_objects;
@@ -91,7 +91,7 @@ void SceneExporter::exportHierarchy(EvaluationContext *eval_ctx, Scene *sce)
}
-void SceneExporter::writeNodes(EvaluationContext *eval_ctx, Object *ob, Scene *sce)
+void SceneExporter::writeNodes(const EvaluationContext *eval_ctx, Object *ob, Scene *sce)
{
// Add associated armature first if available
bool armature_exported = false;
diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h
index 8dd6da4db05..ded48983bd9 100644
--- a/source/blender/collada/SceneExporter.h
+++ b/source/blender/collada/SceneExporter.h
@@ -96,15 +96,15 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter,
{
public:
SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
- void exportScene(struct EvaluationContext *eval_ctx, Scene *sce);
+ void exportScene(const struct EvaluationContext *eval_ctx, Scene *sce);
void setExportTransformationType(BC_export_transformation_type transformation_type);
private:
BC_export_transformation_type transformation_type;
// required for writeNodes() for bone-parented objects
friend class ArmatureExporter;
- void exportHierarchy(struct EvaluationContext *eval_ctx, Scene *sce);
- void writeNodes(struct EvaluationContext *eval_ctx, Object *ob, Scene *sce);
+ void exportHierarchy(const struct EvaluationContext *eval_ctx, Scene *sce);
+ void writeNodes(const struct EvaluationContext *eval_ctx, Object *ob, Scene *sce);
ArmatureExporter *arm_exporter;
const ExportSettings *export_settings;
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 5c5b2ec2dc2..e9285bf24ff 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -67,7 +67,7 @@ int collada_import(bContext *C,
return 0;
}
-int collada_export(EvaluationContext *eval_ctx,
+int collada_export(const EvaluationContext *eval_ctx,
Scene *sce,
SceneLayer *scene_layer,
const char *filepath,
diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h
index c42338002cd..1cec6a53922 100644
--- a/source/blender/collada/collada.h
+++ b/source/blender/collada/collada.h
@@ -64,7 +64,7 @@ int collada_import(struct bContext *C,
int keep_bind_info);
-int collada_export(struct EvaluationContext *eval_ctx,
+int collada_export(const struct EvaluationContext *eval_ctx,
struct Scene *sce,
struct SceneLayer *scene_layer,
const char *filepath,
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 85ac0eb8d3d..3bdd22a53f8 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -147,7 +147,7 @@ Object *bc_add_object(Scene *scene, int type, const char *name)
return ob;
}
-Mesh *bc_get_mesh_copy(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate)
+Mesh *bc_get_mesh_copy(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate)
{
Mesh *tmpmesh;
CustomDataMask mask = CD_MASK_MESH;
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index df972c5b89c..75e9fb5dcea 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -68,7 +68,7 @@ extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsi
extern int bc_test_parent_loop(Object *par, Object *ob);
extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true);
extern Object *bc_add_object(Scene *scene, int type, const char *name);
-extern Mesh *bc_get_mesh_copy(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
+extern Mesh *bc_get_mesh_copy(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
extern Object *bc_get_assigned_armature(Object *ob);
extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob);
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index bffa58dbf05..cbf16d38f6b 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -53,6 +53,8 @@
#include "ED_screen.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph.h"
+
#include "armature_intern.h"
/* utility macros for storing a temp int in the bone (selection flag) */
@@ -166,18 +168,20 @@ void *get_bone_from_selectbuffer(
/* x and y are mouse coords (area space) */
void *get_nearest_bone(bContext *C, const int xy[2], bool findunsel)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
rcti rect;
unsigned int buffer[MAXPICKBUF];
short hits;
-
+
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
// rect.xmin = ... mouseco!
rect.xmin = rect.xmax = xy[0];
rect.ymin = rect.ymax = xy[1];
- hits = view3d_opengl_select(C, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
+ hits = view3d_opengl_select(&eval_ctx, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
if (hits > 0)
return get_bone_from_selectbuffer(vc.scene, vc.scene_layer->basact, buffer, hits, findunsel, true);
@@ -291,7 +295,7 @@ static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits12, const
/* does bones and points */
/* note that BONE ROOT only gets drawn for root bones (or without IK) */
static EditBone *get_nearest_editbonepoint(
- const bContext *C, ViewContext *vc, const int mval[2],
+ const EvaluationContext *eval_ctx, ViewContext *vc, const int mval[2],
ListBase *edbo, bool findunsel, bool use_cycle, int *r_selmask)
{
bArmature *arm = (bArmature *)vc->obedit->data;
@@ -344,7 +348,7 @@ static EditBone *get_nearest_editbonepoint(
view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 12);
- hits12 = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, &rect, select_mode);
+ hits12 = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, &rect, select_mode);
if (hits12 == 1) {
hits = selectbuffer_ret_hits_12(buffer, hits12);
goto cache_end;
@@ -354,7 +358,7 @@ static EditBone *get_nearest_editbonepoint(
offs = 4 * hits12;
BLI_rcti_init_pt_radius(&rect, mval, 5);
- hits5 = view3d_opengl_select(C, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits5 = view3d_opengl_select(eval_ctx, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits12, hits5);
@@ -482,17 +486,19 @@ bool ED_armature_select_pick(bContext *C, const int mval[2], bool extend, bool d
{
Object *obedit = CTX_data_edit_object(C);
bArmature *arm = obedit->data;
+ EvaluationContext eval_ctx;
ViewContext vc;
EditBone *nearBone = NULL;
int selmask;
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
-
+
if (BIF_sk_selectStroke(C, mval, extend)) {
return true;
}
- nearBone = get_nearest_editbonepoint(C, &vc, mval, arm->edbo, true, true, &selmask);
+ nearBone = get_nearest_editbonepoint(&eval_ctx, &vc, mval, arm->edbo, true, true, &selmask);
if (nearBone) {
if (!extend && !deselect && !toggle) {
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index 7407d12f7d7..e167d4edb94 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -50,6 +50,8 @@
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -1922,16 +1924,18 @@ static void sk_applyGesture(bContext *C, SK_Sketch *sketch)
static bool sk_selectStroke(bContext *C, SK_Sketch *sketch, const int mval[2], const bool extend)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
rcti rect;
unsigned int buffer[MAXPICKBUF];
short hits;
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
BLI_rcti_init_pt_radius(&rect, mval, 5);
- hits = view3d_opengl_select(C, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
+ hits = view3d_opengl_select(&eval_ctx, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
if (hits > 0) {
int besthitresult = -1;
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 25bad71af88..ef708a4edec 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -1091,10 +1091,13 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event)
if ((cps->depth_mode == CURVE_PAINT_PROJECT_SURFACE) &&
(v3d->drawtype > OB_WIRE))
{
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* needed or else the draw matrix can be incorrect */
view3d_operator_needs_opengl(C);
- ED_view3d_autodist_init(C, cdd->vc.depsgraph, cdd->vc.ar, cdd->vc.v3d, 0);
+ ED_view3d_autodist_init(&eval_ctx, cdd->vc.depsgraph, cdd->vc.ar, cdd->vc.v3d, 0);
if (cdd->vc.rv3d->depths) {
cdd->vc.rv3d->depths->damaged = true;
diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c
index ced7cd07347..4cd628b7fd3 100644
--- a/source/blender/editors/gpencil/gpencil_edit.c
+++ b/source/blender/editors/gpencil/gpencil_edit.c
@@ -79,6 +79,8 @@
#include "ED_view3d.h"
#include "ED_space_api.h"
+#include "DEG_depsgraph.h"
+
#include "gpencil_intern.h"
/* ************************************************ */
@@ -2106,9 +2108,12 @@ static int gp_strokes_reproject_exec(bContext *C, wmOperator *op)
/* init autodist for geometry projection */
if (mode == GP_REPROJECT_SURFACE) {
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
struct Depsgraph *graph = CTX_data_depsgraph(C);
view3d_region_operator_needs_opengl(CTX_wm_window(C), gsc.ar);
- ED_view3d_autodist_init(C, graph, gsc.ar, CTX_wm_view3d(C), 0);
+ ED_view3d_autodist_init(&eval_ctx, graph, gsc.ar, CTX_wm_view3d(C), 0);
}
// TODO: For deforming geometry workflow, create new frames?
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 834a1ced69d..ffad8da84ff 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -80,6 +80,8 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "DEG_depsgraph.h"
+
#include "gpencil_intern.h"
/* ******************************************* */
@@ -114,6 +116,7 @@ typedef enum eGPencil_PaintFlags {
* "p" = op->customdata
*/
typedef struct tGPsdata {
+ EvaluationContext eval_ctx;
Scene *scene; /* current scene from context */
struct Depsgraph *graph;
@@ -484,7 +487,8 @@ static void gp_brush_angle(bGPdata *gpd, bGPDbrush *brush, tGPspoint *pt, const
}
/* add current stroke-point to buffer (returns whether point was successfully added) */
-static short gp_stroke_addpoint(const bContext *C, tGPsdata *p, const int mval[2], float pressure, double curtime)
+static short gp_stroke_addpoint(
+ tGPsdata *p, const int mval[2], float pressure, double curtime)
{
bGPdata *gpd = p->gpd;
bGPDbrush *brush = p->brush;
@@ -643,7 +647,7 @@ static short gp_stroke_addpoint(const bContext *C, tGPsdata *p, const int mval[2
view3d_region_operator_needs_opengl(p->win, p->ar);
ED_view3d_autodist_init(
- C, p->graph, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
+ &p->eval_ctx, p->graph, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
}
/* convert screen-coordinates to appropriate coordinates (and store them) */
@@ -679,7 +683,7 @@ static short gp_stroke_addpoint(const bContext *C, tGPsdata *p, const int mval[2
* - applies a reverse Chaikin filter
* - code adapted from etch-a-ton branch (editarmature_sketch.c)
*/
-static void gp_stroke_simplify(const bContext *C, tGPsdata *p)
+static void gp_stroke_simplify(tGPsdata *p)
{
bGPdata *gpd = p->gpd;
tGPspoint *old_points = (tGPspoint *)gpd->sbuffer;
@@ -715,7 +719,7 @@ static void gp_stroke_simplify(const bContext *C, tGPsdata *p)
} (void)0
/* XXX Here too, do not lose start and end points! */
- gp_stroke_addpoint(C, p, &old_points->x, old_points->pressure, p->inittime + (double)old_points->time);
+ gp_stroke_addpoint(p, &old_points->x, old_points->pressure, p->inittime + (double)old_points->time);
for (i = 0, j = 0; i < num_points; i++) {
if (i - j == 3) {
float co[2], pressure, time;
@@ -738,12 +742,12 @@ static void gp_stroke_simplify(const bContext *C, tGPsdata *p)
mco[1] = (int)co[1];
/* ignore return values on this... assume to be ok for now */
- gp_stroke_addpoint(C, p, mco, pressure, p->inittime + (double)time);
-
+ gp_stroke_addpoint(p, mco, pressure, p->inittime + (double)time);
+
j += 2;
}
}
- gp_stroke_addpoint(C, p, &old_points[num_points - 1].x, old_points[num_points - 1].pressure,
+ gp_stroke_addpoint(p, &old_points[num_points - 1].x, old_points[num_points - 1].pressure,
p->inittime + (double)old_points[num_points - 1].time);
/* free old buffer */
@@ -1228,7 +1232,7 @@ static void gp_stroke_eraser_dostroke(tGPsdata *p,
}
/* erase strokes which fall under the eraser strokes */
-static void gp_stroke_doeraser(const bContext *C, tGPsdata *p)
+static void gp_stroke_doeraser(tGPsdata *p)
{
bGPDlayer *gpl;
bGPDstroke *gps, *gpn;
@@ -1244,7 +1248,7 @@ static void gp_stroke_doeraser(const bContext *C, tGPsdata *p)
if (p->flags & GP_PAINTFLAG_V3D_ERASER_DEPTH) {
View3D *v3d = p->sa->spacedata.first;
view3d_region_operator_needs_opengl(p->win, p->ar);
- ED_view3d_autodist_init(C, p->graph, p->ar, v3d, 0);
+ ED_view3d_autodist_init(&p->eval_ctx, p->graph, p->ar, v3d, 0);
}
}
@@ -1397,6 +1401,7 @@ static bool gp_session_initdata(bContext *C, tGPsdata *p)
}
/* pass on current scene and window */
+ CTX_data_eval_ctx(C, &p->eval_ctx);
p->scene = CTX_data_scene(C);
p->graph = CTX_data_depsgraph(C);
p->win = CTX_wm_window(C);
@@ -1800,7 +1805,7 @@ static void gp_paint_initstroke(tGPsdata *p, eGPencil_PaintModes paintmode)
}
/* finish off a stroke (clears buffer, but doesn't finish the paint operation) */
-static void gp_paint_strokeend(const bContext *C, tGPsdata *p)
+static void gp_paint_strokeend(tGPsdata *p)
{
ToolSettings *ts = p->scene->toolsettings;
/* for surface sketching, need to set the right OpenGL context stuff so that
@@ -1811,14 +1816,14 @@ static void gp_paint_strokeend(const bContext *C, tGPsdata *p)
/* need to restore the original projection settings before packing up */
view3d_region_operator_needs_opengl(p->win, p->ar);
- ED_view3d_autodist_init(C, p->graph, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
+ ED_view3d_autodist_init(&p->eval_ctx, p->graph, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
}
/* check if doing eraser or not */
if ((p->gpd->sbuffer_sflag & GP_STROKE_ERASER) == 0) {
/* simplify stroke before transferring? */
- gp_stroke_simplify(C, p);
-
+ gp_stroke_simplify(p);
+
/* transfer stroke to frame */
gp_stroke_newfrombuffer(p);
}
@@ -1828,14 +1833,14 @@ static void gp_paint_strokeend(const bContext *C, tGPsdata *p)
}
/* finish off stroke painting operation */
-static void gp_paint_cleanup(const bContext *C, tGPsdata *p)
+static void gp_paint_cleanup(tGPsdata *p)
{
/* p->gpd==NULL happens when stroke failed to initialize,
* for example when GP is hidden in current space (sergey)
*/
if (p->gpd) {
/* finish off a stroke */
- gp_paint_strokeend(C, p);
+ gp_paint_strokeend(p);
}
/* "unlock" frame */
@@ -1941,7 +1946,7 @@ static void gpencil_draw_exit(bContext *C, wmOperator *op)
U.gp_eraser = p->radius;
/* cleanup */
- gp_paint_cleanup(C, p);
+ gp_paint_cleanup(p);
gp_session_cleanup(p);
/* finally, free the temp data */
@@ -2051,13 +2056,13 @@ static void gpencil_draw_status_indicators(tGPsdata *p)
/* ------------------------------- */
/* create a new stroke point at the point indicated by the painting context */
-static void gpencil_draw_apply(const bContext *C, wmOperator *op, tGPsdata *p)
+static void gpencil_draw_apply(wmOperator *op, tGPsdata *p)
{
/* handle drawing/erasing -> test for erasing first */
if (p->paintmode == GP_PAINTMODE_ERASER) {
/* do 'live' erasing now */
- gp_stroke_doeraser(C, p);
-
+ gp_stroke_doeraser(p);
+
/* store used values */
p->mvalo[0] = p->mval[0];
p->mvalo[1] = p->mval[1];
@@ -2066,12 +2071,12 @@ static void gpencil_draw_apply(const bContext *C, wmOperator *op, tGPsdata *p)
/* only add current point to buffer if mouse moved (even though we got an event, it might be just noise) */
else if (gp_stroke_filtermval(p, p->mval, p->mvalo)) {
/* try to add point */
- short ok = gp_stroke_addpoint(C, p, p->mval, p->pressure, p->curtime);
-
+ short ok = gp_stroke_addpoint(p, p->mval, p->pressure, p->curtime);
+
/* handle errors while adding point */
if ((ok == GP_STROKEADD_FULL) || (ok == GP_STROKEADD_OVERFLOW)) {
/* finish off old stroke */
- gp_paint_strokeend(C, p);
+ gp_paint_strokeend(p);
/* And start a new one!!! Else, projection errors! */
gp_paint_initstroke(p, p->paintmode);
@@ -2080,12 +2085,12 @@ static void gpencil_draw_apply(const bContext *C, wmOperator *op, tGPsdata *p)
/* XXX We only need to reuse previous point if overflow! */
if (ok == GP_STROKEADD_OVERFLOW) {
p->inittime = p->ocurtime;
- gp_stroke_addpoint(C, p, p->mvalo, p->opressure, p->ocurtime);
+ gp_stroke_addpoint(p, p->mvalo, p->opressure, p->ocurtime);
}
else {
p->inittime = p->curtime;
}
- gp_stroke_addpoint(C, p, p->mval, p->pressure, p->curtime);
+ gp_stroke_addpoint(p, p->mval, p->pressure, p->curtime);
}
else if (ok == GP_STROKEADD_INVALID) {
/* the painting operation cannot continue... */
@@ -2106,7 +2111,7 @@ static void gpencil_draw_apply(const bContext *C, wmOperator *op, tGPsdata *p)
}
/* handle draw event */
-static void gpencil_draw_apply_event(const bContext *C, wmOperator *op, const wmEvent *event)
+static void gpencil_draw_apply_event(wmOperator *op, const wmEvent *event)
{
tGPsdata *p = op->customdata;
PointerRNA itemptr;
@@ -2211,8 +2216,8 @@ static void gpencil_draw_apply_event(const bContext *C, wmOperator *op, const wm
RNA_float_set(&itemptr, "time", p->curtime - p->inittime);
/* apply the current latest drawing point */
- gpencil_draw_apply(C, op, p);
-
+ gpencil_draw_apply(op, p);
+
/* force refresh */
ED_region_tag_redraw(p->ar); /* just active area for now, since doing whole screen is too slow */
}
@@ -2259,7 +2264,7 @@ static int gpencil_draw_exec(bContext *C, wmOperator *op)
*/
if ((p->flags & GP_PAINTFLAG_FIRSTRUN) == 0) {
/* TODO: both of these ops can set error-status, but we probably don't need to worry */
- gp_paint_strokeend(C, p);
+ gp_paint_strokeend(p);
gp_paint_initstroke(p, p->paintmode);
}
}
@@ -2275,7 +2280,7 @@ static int gpencil_draw_exec(bContext *C, wmOperator *op)
}
/* apply this data as necessary now (as per usual) */
- gpencil_draw_apply(C, op, p);
+ gpencil_draw_apply(op, p);
}
RNA_END;
@@ -2334,7 +2339,7 @@ static int gpencil_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event
p->status = GP_STATUS_PAINTING;
/* handle the initial drawing - i.e. for just doing a simple dot */
- gpencil_draw_apply_event(C, op, event);
+ gpencil_draw_apply_event(op, event);
op->flag |= OP_IS_MODAL_CURSOR_REGION;
}
else {
@@ -2385,12 +2390,12 @@ static tGPsdata *gpencil_stroke_begin(bContext *C, wmOperator *op)
return op->customdata;
}
-static void gpencil_stroke_end(bContext *C, wmOperator *op)
+static void gpencil_stroke_end(wmOperator *op)
{
tGPsdata *p = op->customdata;
-
- gp_paint_cleanup(C, p);
-
+
+ gp_paint_cleanup(p);
+
gpencil_undo_push(p->gpd);
gp_session_cleanup(p);
@@ -2523,8 +2528,8 @@ static int gpencil_draw_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (sketch) {
/* end stroke only, and then wait to resume painting soon */
/* printf("\t\tGP - end stroke only\n"); */
- gpencil_stroke_end(C, op);
-
+ gpencil_stroke_end(op);
+
/* If eraser mode is on, turn it off after the stroke finishes
* NOTE: This just makes it nicer to work with drawing sessions
*/
@@ -2666,8 +2671,8 @@ static int gpencil_draw_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE) || (p->flags & GP_PAINTFLAG_FIRSTRUN)) {
/* handle drawing event */
/* printf("\t\tGP - add point\n"); */
- gpencil_draw_apply_event(C, op, event);
-
+ gpencil_draw_apply_event(op, event);
+
/* finish painting operation if anything went wrong just now */
if (p->status == GP_STATUS_ERROR) {
printf("\t\t\t\tGP - add error done!\n");
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 07fac0fdfac..fae08bd771e 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -65,6 +65,8 @@
#include "ED_clip.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph.h"
+
#include "gpencil_intern.h"
/* ******************************************************** */
@@ -538,11 +540,14 @@ void gp_point_conversion_init(bContext *C, GP_SpaceConversion *r_gsc)
View3D *v3d = (View3D *)CTX_wm_space_data(C);
RegionView3D *rv3d = ar->regiondata;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* init 3d depth buffers */
view3d_operator_needs_opengl(C);
view3d_region_operator_needs_opengl(win, ar);
- ED_view3d_autodist_init(C, graph, ar, v3d, 0);
+ ED_view3d_autodist_init(&eval_ctx, graph, ar, v3d, 0);
/* for camera view set the subrect */
if (rv3d->persp == RV3D_CAMOB) {
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index c3186f7afdf..52edfc22d21 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -36,6 +36,7 @@ extern "C" {
#endif
struct ID;
+struct EvaluationContext;
struct View3D;
struct ARegion;
struct bContext;
@@ -134,35 +135,36 @@ void EDBM_select_mirrored(
int *r_totmirr, int *r_totfail);
void EDBM_automerge(struct Scene *scene, struct Object *ob, bool update, const char hflag);
-bool EDBM_backbuf_border_init(const struct bContext *C, struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
+bool EDBM_backbuf_border_init(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
bool EDBM_backbuf_check(unsigned int index);
void EDBM_backbuf_free(void);
-bool EDBM_backbuf_border_mask_init(const struct bContext *C, struct ViewContext *vc, const int mcords[][2], short tot,
- short xmin, short ymin, short xmax, short ymax);
-bool EDBM_backbuf_circle_init(const struct bContext *C, struct ViewContext *vc, short xs, short ys, short rads);
+bool EDBM_backbuf_border_mask_init(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mcords[][2], short tot,
+ short xmin, short ymin, short xmax, short ymax);
+bool EDBM_backbuf_circle_init(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, short xs, short ys, short rads);
struct BMVert *EDBM_vert_find_nearest_ex(
- const struct bContext *C, struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
const bool use_select_bias, bool use_cycle);
struct BMVert *EDBM_vert_find_nearest(
- const struct bContext *C, struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
struct BMEdge *EDBM_edge_find_nearest_ex(
- const struct bContext *C, struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
struct BMEdge **r_eed_zbuf);
struct BMEdge *EDBM_edge_find_nearest(
- const struct bContext *C, struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
struct BMFace *EDBM_face_find_nearest_ex(
- const struct bContext *C, struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
struct BMFace **r_efa_zbuf);
struct BMFace *EDBM_face_find_nearest(
- const struct bContext *C, struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
bool EDBM_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
@@ -199,7 +201,7 @@ void EMBM_project_snap_verts(struct bContext *C, struct ARegion *ar, struct BMEd
/* editface.c */
void paintface_flush_flags(struct Object *ob, short flag);
bool paintface_mouse_select(struct bContext *C, struct Object *ob, const int mval[2], bool extend, bool deselect, bool toggle);
-int do_paintface_box_select(const struct bContext *C, struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
+int do_paintface_box_select(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
void paintface_deselect_all_visible(struct Object *ob, int action, bool flush_flags);
void paintface_select_linked(struct bContext *C, struct Object *ob, const int mval[2], const bool select);
bool paintface_minmax(struct Object *ob, float r_min[3], float r_max[3]);
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index 7bce95182bf..f8bd8a22897 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -46,15 +46,16 @@ int PE_start_edit(struct PTCacheEdit *edit);
/* access */
struct PTCacheEdit *PE_get_current(struct Scene *scene, struct SceneLayer *sl, struct Object *ob);
-struct PTCacheEdit *PE_create_current(const struct bContext *C, struct Scene *scene, struct Object *ob);
-void PE_current_changed(const struct bContext *C, struct Scene *scene, struct Object *ob);
+struct PTCacheEdit *PE_create_current(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void PE_current_changed(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
int PE_minmax(struct Scene *scene, struct SceneLayer *sl, float min[3], float max[3]);
struct ParticleEditSettings *PE_settings(struct Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
-void PE_update_object(const struct bContext *C, struct Scene *scene,
- struct SceneLayer *sl, struct Object *ob, int useflag);
+void PE_update_object(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *sl, struct Object *ob, int useflag);
/* selection tools */
int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 4b7eaa4f3d4..0dcfd68c0f1 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -152,20 +152,20 @@ typedef enum {
/* foreach iterators */
void meshobject_foreachScreenVert(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenVert(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenEdge(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2],
int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenFace(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void nurbs_foreachScreenVert(
@@ -295,21 +295,23 @@ float ED_view3d_radius_to_dist(
void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos);
/* backbuffer select and draw support */
-void ED_view3d_backbuf_validate(const struct bContext *C, struct ViewContext *vc);
-struct ImBuf *ED_view3d_backbuf_read(const struct bContext *C, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
+void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, struct ViewContext *vc);
+struct ImBuf *ED_view3d_backbuf_read(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
unsigned int ED_view3d_backbuf_sample_rect(
- const struct bContext *C, struct ViewContext *vc, const int mval[2], int size,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *r_dist);
int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
-unsigned int ED_view3d_backbuf_sample(const struct bContext *C, struct ViewContext *vc, int x, int y);
+unsigned int ED_view3d_backbuf_sample(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int x, int y);
bool ED_view3d_autodist(
- const struct bContext *C, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
+ const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
-void ED_view3d_autodist_init(const struct bContext *C, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
+void ED_view3d_autodist_init(const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
@@ -331,7 +333,7 @@ void view3d_opengl_select_cache_begin(void);
void view3d_opengl_select_cache_end(void);
int view3d_opengl_select(
- const struct bContext *C, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
eV3DSelectMode select_mode);
/* view3d_select.c */
@@ -363,26 +365,27 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active);
struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d);
void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat);
-void ED_draw_object_facemap(const struct bContext *C, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
+void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
bool ED_view3d_context_activate(struct bContext *C);
-void ED_view3d_draw_offscreen_init(struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d);
+void ED_view3d_draw_offscreen_init(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d);
void ED_view3d_draw_offscreen(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFX *fx, struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs);
void ED_view3d_draw_setup_view(
- struct wmWindow *win, const struct bContext *C, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar,
int sizex, int sizey, unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
@@ -390,7 +393,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
bool ED_view3d_quat_from_axis_view(const char view, float quat[4]);
char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon);
diff --git a/source/blender/editors/interface/interface_eyedropper.c b/source/blender/editors/interface/interface_eyedropper.c
index 40c6058c7c3..2695d4c9dd9 100644
--- a/source/blender/editors/interface/interface_eyedropper.c
+++ b/source/blender/editors/interface/interface_eyedropper.c
@@ -913,6 +913,9 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx,
my - ar->winrct.ymin};
float co[3];
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
@@ -921,7 +924,7 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx,
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(C, graph, ar, v3d, mval, co, true, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval, co, true, NULL)) {
const float mval_center_fl[2] = {
(float)ar->winx / 2,
(float)ar->winy / 2};
diff --git a/source/blender/editors/manipulator_library/manipulator_library_presets.c b/source/blender/editors/manipulator_library/manipulator_library_presets.c
index e8111bda657..e552a7a6aa3 100644
--- a/source/blender/editors/manipulator_library/manipulator_library_presets.c
+++ b/source/blender/editors/manipulator_library/manipulator_library_presets.c
@@ -46,6 +46,7 @@
#include "MEM_guardedalloc.h"
+#include "DEG_depsgraph.h"
#include "RNA_access.h"
@@ -139,9 +140,12 @@ void ED_manipulator_draw_preset_facemap(
GPU_select_load_id(select_id);
}
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
gpuPushMatrix();
gpuMultMatrix(ob->obmat);
- ED_draw_object_facemap(C, scene, ob, color, facemap);
+ ED_draw_object_facemap(&eval_ctx, scene, ob, color, facemap);
gpuPopMatrix();
if (is_select) {
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index 8aa3b63f795..94fe433e5d7 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -396,7 +396,7 @@ bool paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], b
return true;
}
-int do_paintface_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
+int do_paintface_box_select(const struct EvaluationContext *eval_ctx, ViewContext *vc, rcti *rect, bool select, bool extend)
{
Object *ob = vc->obact;
Mesh *me;
@@ -427,7 +427,7 @@ int do_paintface_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool
}
}
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
rt = ibuf->rect;
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 37d86ee313f..5aa10620936 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -161,6 +161,7 @@ typedef struct KnifePosData {
typedef struct KnifeTool_OpData {
ARegion *ar; /* region that knifetool was activated in */
void *draw_handle; /* for drawing preview loop */
+ EvaluationContext eval_ctx;
ViewContext vc; /* note: _don't_ use 'mval', instead use the one we define below */
float mval[2]; /* mouse value with snapping applied */
//bContext *C;
@@ -1814,7 +1815,7 @@ static void knife_input_ray_segment(KnifeTool_OpData *kcd, const float mval[2],
mul_m4_v3(kcd->ob->imat, r_origin_ofs);
}
-static BMFace *knife_find_closest_face(const bContext *C, KnifeTool_OpData *kcd, float co[3], float cageco[3], bool *is_space)
+static BMFace *knife_find_closest_face(KnifeTool_OpData *kcd, float co[3], float cageco[3], bool *is_space)
{
BMFace *f;
float dist = KMAXDIST;
@@ -1839,7 +1840,7 @@ static BMFace *knife_find_closest_face(const bContext *C, KnifeTool_OpData *kcd,
if (!f) {
if (kcd->is_interactive) {
/* try to use backbuffer selection method if ray casting failed */
- f = EDBM_face_find_nearest(C, &kcd->vc, &dist);
+ f = EDBM_face_find_nearest(&kcd->eval_ctx, &kcd->vc, &dist);
/* cheat for now; just put in the origin instead
* of a true coordinate on the face.
@@ -1853,7 +1854,7 @@ static BMFace *knife_find_closest_face(const bContext *C, KnifeTool_OpData *kcd,
/* find the 2d screen space density of vertices within a radius. used to scale snapping
* distance for picking edges/verts.*/
-static int knife_sample_screen_density(const bContext *C, KnifeTool_OpData *kcd, const float radius)
+static int knife_sample_screen_density(KnifeTool_OpData *kcd, const float radius)
{
BMFace *f;
bool is_space;
@@ -1861,7 +1862,7 @@ static int knife_sample_screen_density(const bContext *C, KnifeTool_OpData *kcd,
BLI_assert(kcd->is_interactive == true);
- f = knife_find_closest_face(C, kcd, co, cageco, &is_space);
+ f = knife_find_closest_face(kcd, co, cageco, &is_space);
if (f && !is_space) {
const float radius_sq = radius * radius;
@@ -1904,15 +1905,15 @@ static int knife_sample_screen_density(const bContext *C, KnifeTool_OpData *kcd,
/* returns snapping distance for edges/verts, scaled by the density of the
* surrounding mesh (in screen space)*/
-static float knife_snap_size(const bContext *C, KnifeTool_OpData *kcd, float maxsize)
+static float knife_snap_size(KnifeTool_OpData *kcd, float maxsize)
{
- float density = (float)knife_sample_screen_density(C, kcd, maxsize * 2.0f);
+ float density = (float)knife_sample_screen_density(kcd, maxsize * 2.0f);
return min_ff(maxsize / (density * 0.5f), maxsize);
}
/* p is closest point on edge to the mouse cursor */
-static KnifeEdge *knife_find_closest_edge(const bContext *C, KnifeTool_OpData *kcd, float p[3], float cagep[3],
+static KnifeEdge *knife_find_closest_edge(KnifeTool_OpData *kcd, float p[3], float cagep[3],
BMFace **fptr, bool *is_space)
{
BMFace *f;
@@ -1920,7 +1921,7 @@ static KnifeEdge *knife_find_closest_edge(const bContext *C, KnifeTool_OpData *k
float maxdist;
if (kcd->is_interactive) {
- maxdist = knife_snap_size(C, kcd, kcd->ethresh);
+ maxdist = knife_snap_size(kcd, kcd->ethresh);
if (kcd->ignore_vert_snapping) {
maxdist *= 0.5f;
@@ -1930,7 +1931,7 @@ static KnifeEdge *knife_find_closest_edge(const bContext *C, KnifeTool_OpData *k
maxdist = KNIFE_FLT_EPS;
}
- f = knife_find_closest_face(C, kcd, co, cageco, NULL);
+ f = knife_find_closest_face(kcd, co, cageco, NULL);
*is_space = !f;
kcd->curr.bmface = f;
@@ -2044,7 +2045,7 @@ static KnifeEdge *knife_find_closest_edge(const bContext *C, KnifeTool_OpData *k
}
/* find a vertex near the mouse cursor, if it exists */
-static KnifeVert *knife_find_closest_vert(const bContext *C, KnifeTool_OpData *kcd, float p[3], float cagep[3], BMFace **fptr,
+static KnifeVert *knife_find_closest_vert(KnifeTool_OpData *kcd, float p[3], float cagep[3], BMFace **fptr,
bool *is_space)
{
BMFace *f;
@@ -2052,7 +2053,7 @@ static KnifeVert *knife_find_closest_vert(const bContext *C, KnifeTool_OpData *k
float maxdist;
if (kcd->is_interactive) {
- maxdist = knife_snap_size(C, kcd, kcd->vthresh);
+ maxdist = knife_snap_size(kcd, kcd->vthresh);
if (kcd->ignore_vert_snapping) {
maxdist *= 0.5f;
}
@@ -2061,7 +2062,7 @@ static KnifeVert *knife_find_closest_vert(const bContext *C, KnifeTool_OpData *k
maxdist = KNIFE_FLT_EPS;
}
- f = knife_find_closest_face(C, kcd, co, cageco, is_space);
+ f = knife_find_closest_face(kcd, co, cageco, is_space);
kcd->curr.bmface = f;
@@ -2183,7 +2184,7 @@ static bool knife_snap_angle(KnifeTool_OpData *kcd)
}
/* update active knife edge/vert pointers */
-static int knife_update_active(const bContext *C, KnifeTool_OpData *kcd)
+static int knife_update_active(KnifeTool_OpData *kcd)
{
knife_pos_data_clear(&kcd->curr);
copy_v2_v2(kcd->curr.mval, kcd->mval);
@@ -2198,13 +2199,13 @@ static int knife_update_active(const bContext *C, KnifeTool_OpData *kcd)
kcd->is_angle_snapping = false;
}
- kcd->curr.vert = knife_find_closest_vert(C, kcd, kcd->curr.co, kcd->curr.cage, &kcd->curr.bmface, &kcd->curr.is_space);
+ kcd->curr.vert = knife_find_closest_vert(kcd, kcd->curr.co, kcd->curr.cage, &kcd->curr.bmface, &kcd->curr.is_space);
if (!kcd->curr.vert &&
/* no edge snapping while dragging (edges are too sticky when cuts are immediate) */
!kcd->is_drag_hold)
{
- kcd->curr.edge = knife_find_closest_edge(C, kcd, kcd->curr.co, kcd->curr.cage,
+ kcd->curr.edge = knife_find_closest_edge(kcd, kcd->curr.co, kcd->curr.cage,
&kcd->curr.bmface, &kcd->curr.is_space);
}
@@ -2571,30 +2572,27 @@ static void knifetool_exit(bContext *C, wmOperator *op)
op->customdata = NULL;
}
-static void knifetool_update_mval(const bContext *C, KnifeTool_OpData *kcd, const float mval[2])
+static void knifetool_update_mval(KnifeTool_OpData *kcd, const float mval[2])
{
knife_recalc_projmat(kcd);
copy_v2_v2(kcd->mval, mval);
- if (knife_update_active(C, kcd)) {
+ if (knife_update_active(kcd)) {
ED_region_tag_redraw(kcd->ar);
}
}
-static void knifetool_update_mval_i(const bContext *C, KnifeTool_OpData *kcd, const int mval_i[2])
+static void knifetool_update_mval_i(KnifeTool_OpData *kcd, const int mval_i[2])
{
float mval[2] = {UNPACK2(mval_i)};
- knifetool_update_mval(C, kcd, mval);
+ knifetool_update_mval(kcd, mval);
}
-static void knifetool_init_bmbvh(const bContext *C, KnifeTool_OpData *kcd)
+static void knifetool_init_bmbvh(KnifeTool_OpData *kcd)
{
- EvaluationContext eval_ctx;
BM_mesh_elem_index_ensure(kcd->em->bm, BM_VERT);
- CTX_data_eval_ctx(C, &eval_ctx);
-
- kcd->cagecos = (const float (*)[3])BKE_editmesh_vertexCos_get(&eval_ctx, kcd->em, kcd->scene, NULL);
+ kcd->cagecos = (const float (*)[3])BKE_editmesh_vertexCos_get(&kcd->eval_ctx, kcd->em, kcd->scene, NULL);
kcd->bmbvh = BKE_bmbvh_new_from_editmesh(
kcd->em,
@@ -2628,6 +2626,7 @@ static void knifetool_init(bContext *C, KnifeTool_OpData *kcd,
kcd->ob = obedit;
kcd->ar = CTX_wm_region(C);
+ CTX_data_eval_ctx(C, &kcd->eval_ctx);
em_setup_viewcontext(C, &kcd->vc);
kcd->em = BKE_editmesh_from_object(kcd->ob);
@@ -2637,7 +2636,7 @@ static void knifetool_init(bContext *C, KnifeTool_OpData *kcd,
kcd->cut_through = cut_through;
kcd->only_select = only_select;
- knifetool_init_bmbvh(C, kcd);
+ knifetool_init_bmbvh(kcd);
kcd->arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 15), "knife");
#ifdef USE_NET_ISLAND_CONNECT
@@ -2709,7 +2708,7 @@ static int knifetool_invoke(bContext *C, wmOperator *op, const wmEvent *event)
WM_cursor_modal_set(CTX_wm_window(C), BC_KNIFECURSOR);
WM_event_add_modal_handler(C, op);
- knifetool_update_mval_i(C, kcd, event->mval);
+ knifetool_update_mval_i(kcd, event->mval);
knife_update_header(C, op, kcd);
@@ -2782,6 +2781,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_FINISHED;
}
+ CTX_data_eval_ctx(C, &kcd->eval_ctx);
em_setup_viewcontext(C, &kcd->vc);
kcd->ar = kcd->vc.ar;
@@ -2815,7 +2815,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
kcd->snap_midpoints = true;
knife_recalc_projmat(kcd);
- knife_update_active(C, kcd);
+ knife_update_active(kcd);
knife_update_header(C, op, kcd);
ED_region_tag_redraw(kcd->ar);
do_refresh = true;
@@ -2824,7 +2824,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
kcd->snap_midpoints = false;
knife_recalc_projmat(kcd);
- knife_update_active(C, kcd);
+ knife_update_active(kcd);
knife_update_header(C, op, kcd);
ED_region_tag_redraw(kcd->ar);
do_refresh = true;
@@ -2879,7 +2879,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
kcd->is_drag_hold = false;
/* needed because the last face 'hit' is ignored when dragging */
- knifetool_update_mval(C, kcd, kcd->curr.mval);
+ knifetool_update_mval(kcd, kcd->curr.mval);
}
ED_region_tag_redraw(kcd->ar);
@@ -2890,14 +2890,14 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
/* shouldn't be possible with default key-layout, just incase... */
if (kcd->is_drag_hold) {
kcd->is_drag_hold = false;
- knifetool_update_mval(C, kcd, kcd->curr.mval);
+ knifetool_update_mval(kcd, kcd->curr.mval);
}
kcd->prev = kcd->curr;
kcd->curr = kcd->init;
knife_project_v2(kcd, kcd->curr.cage, kcd->curr.mval);
- knifetool_update_mval(C, kcd, kcd->curr.mval);
+ knifetool_update_mval(kcd, kcd->curr.mval);
knife_add_cut(kcd);
@@ -2931,7 +2931,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_PASS_THROUGH;
case MOUSEMOVE: /* mouse moved somewhere to select another loop */
if (kcd->mode != MODE_PANNING) {
- knifetool_update_mval_i(C, kcd, event->mval);
+ knifetool_update_mval_i(kcd, event->mval);
if (kcd->is_drag_hold) {
if (kcd->totlinehit >= 2) {
@@ -2954,7 +2954,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (do_refresh) {
/* we don't really need to update mval,
* but this happens to be the best way to refresh at the moment */
- knifetool_update_mval_i(C, kcd, event->mval);
+ knifetool_update_mval_i(kcd, event->mval);
}
/* keep going until the user confirms */
@@ -3042,7 +3042,7 @@ void EDBM_mesh_knife(bContext *C, LinkNode *polys, bool use_tag, bool cut_throug
int i;
for (i = 0; i < mval_tot; i++) {
- knifetool_update_mval(C, kcd, mval_fl[i]);
+ knifetool_update_mval(kcd, mval_fl[i]);
if (i == 0) {
knife_start_cut(kcd);
kcd->mode = MODE_DRAGGING;
@@ -3073,7 +3073,7 @@ void EDBM_mesh_knife(bContext *C, LinkNode *polys, bool use_tag, bool cut_throug
/* freed on knifetool_finish_ex, but we need again to check if points are visible */
if (kcd->cut_through == false) {
- knifetool_init_bmbvh(C, kcd);
+ knifetool_init_bmbvh(kcd);
}
ED_view3d_ob_project_mat_get(kcd->ar->regiondata, kcd->ob, projmat);
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index 8db3a2c8d04..a4a6ad82dfb 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -63,6 +63,8 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "DEG_depsgraph.h"
+
#include "mesh_intern.h" /* own include */
#define SUBD_SMOOTH_MAX 4.0f
@@ -556,20 +558,23 @@ static void loopcut_update_edge(RingSelOpData *lcd, BMEdge *e, const int preview
}
}
-static void loopcut_mouse_move(const bContext *C, RingSelOpData *lcd, const int previewlines)
+static void loopcut_mouse_move(const struct EvaluationContext *eval_ctx, RingSelOpData *lcd, const int previewlines)
{
float dist = ED_view3d_select_dist_px();
- BMEdge *e = EDBM_edge_find_nearest(C, &lcd->vc, &dist);
+ BMEdge *e = EDBM_edge_find_nearest(eval_ctx, &lcd->vc, &dist);
loopcut_update_edge(lcd, e, previewlines);
}
/* called by both init() and exec() */
static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
{
+ EvaluationContext eval_ctx;
const bool is_interactive = (event != NULL);
Object *obedit = CTX_data_edit_object(C);
RingSelOpData *lcd;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (modifiers_isDeformedByLattice(obedit) || modifiers_isDeformedByArmature(obedit))
BKE_report(op->reports, RPT_WARNING, "Loop cut does not work well on deformed edit mesh display");
@@ -597,7 +602,7 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
if (is_interactive) {
copy_v2_v2_int(lcd->vc.mval, event->mval);
- loopcut_mouse_move(C, lcd, is_interactive ? 1 : 0);
+ loopcut_mouse_move(&eval_ctx, lcd, is_interactive ? 1 : 0);
}
else {
const int e_index = RNA_int_get(op->ptr, "edge_index");
@@ -670,12 +675,14 @@ static int loopcut_finish(RingSelOpData *lcd, bContext *C, wmOperator *op)
static int loopcut_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
+ EvaluationContext eval_ctx;
RingSelOpData *lcd = op->customdata;
float cuts = lcd->cuts;
float smoothness = lcd->smoothness;
bool show_cuts = false;
const bool has_numinput = hasNumInput(&lcd->num);
+ CTX_data_eval_ctx(C, &eval_ctx);
em_setup_viewcontext(C, &lcd->vc);
lcd->ar = lcd->vc.ar;
@@ -761,7 +768,7 @@ static int loopcut_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (!has_numinput) {
lcd->vc.mval[0] = event->mval[0];
lcd->vc.mval[1] = event->mval[1];
- loopcut_mouse_move(C, lcd, (int)lcd->cuts);
+ loopcut_mouse_move(&eval_ctx, lcd, (int)lcd->cuts);
ED_region_tag_redraw(lcd->ar);
handled = true;
diff --git a/source/blender/editors/mesh/editmesh_path.c b/source/blender/editors/mesh/editmesh_path.c
index 0a36b735f39..29bca00f1a9 100644
--- a/source/blender/editors/mesh/editmesh_path.c
+++ b/source/blender/editors/mesh/editmesh_path.c
@@ -59,6 +59,8 @@
#include "bmesh.h"
#include "bmesh_tools.h"
+#include "DEG_depsgraph.h"
+
#include "mesh_intern.h" /* own include */
struct PathSelectParams {
@@ -570,19 +572,19 @@ static bool edbm_shortest_path_pick_ex(
static int edbm_shortest_path_pick_exec(bContext *C, wmOperator *op);
-static BMElem *edbm_elem_find_nearest(const bContext *C, ViewContext *vc, const char htype)
+static BMElem *edbm_elem_find_nearest(const struct EvaluationContext *eval_ctx, ViewContext *vc, const char htype)
{
BMEditMesh *em = vc->em;
float dist = ED_view3d_select_dist_px();
if ((em->selectmode & SCE_SELECT_VERTEX) && (htype == BM_VERT)) {
- return (BMElem *)EDBM_vert_find_nearest(C, vc, &dist);
+ return (BMElem *)EDBM_vert_find_nearest(eval_ctx, vc, &dist);
}
else if ((em->selectmode & SCE_SELECT_EDGE) && (htype == BM_EDGE)) {
- return (BMElem *)EDBM_edge_find_nearest(C, vc, &dist);
+ return (BMElem *)EDBM_edge_find_nearest(eval_ctx, vc, &dist);
}
else if ((em->selectmode & SCE_SELECT_FACE) && (htype == BM_FACE)) {
- return (BMElem *)EDBM_face_find_nearest(C, vc, &dist);
+ return (BMElem *)EDBM_face_find_nearest(eval_ctx, vc, &dist);
}
return NULL;
@@ -605,10 +607,12 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE
return edbm_shortest_path_pick_exec(C, op);
}
+ EvaluationContext eval_ctx;
ViewContext vc;
BMEditMesh *em;
bool track_active = true;
+ CTX_data_eval_ctx(C, &eval_ctx);
em_setup_viewcontext(C, &vc);
copy_v2_v2_int(vc.mval, event->mval);
em = vc.em;
@@ -617,14 +621,14 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE
BMElem *ele_src, *ele_dst;
if (!(ele_src = edbm_elem_active_elem_or_face_get(em->bm)) ||
- !(ele_dst = edbm_elem_find_nearest(C, &vc, ele_src->head.htype)))
+ !(ele_dst = edbm_elem_find_nearest(&eval_ctx, &vc, ele_src->head.htype)))
{
/* special case, toggle edge tags even when we don't have a path */
if (((em->selectmode & SCE_SELECT_EDGE) &&
(vc.scene->toolsettings->edge_mode != EDGE_MODE_SELECT)) &&
/* check if we only have a destination edge */
((ele_src == NULL) &&
- (ele_dst = edbm_elem_find_nearest(C, &vc, BM_EDGE))))
+ (ele_dst = edbm_elem_find_nearest(&eval_ctx, &vc, BM_EDGE))))
{
ele_src = ele_dst;
track_active = false;
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 97ae8ae166d..7fe4e58d2e0 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -68,6 +68,8 @@
#include "bmesh_tools.h"
+#include "DEG_depsgraph.h"
+
#include "mesh_intern.h" /* own include */
/* use bmesh operator flags for a few operators */
@@ -194,7 +196,9 @@ static BLI_bitmap *edbm_backbuf_alloc(const int size)
/* reads rect, and builds selection array for quick lookup */
/* returns if all is OK */
-bool EDBM_backbuf_border_init(const bContext *C, ViewContext *vc, short xmin, short ymin, short xmax, short ymax)
+bool EDBM_backbuf_border_init(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, short xmin,
+ short ymin, short xmax, short ymax)
{
struct ImBuf *buf;
unsigned int *dr;
@@ -204,7 +208,7 @@ bool EDBM_backbuf_border_init(const bContext *C, ViewContext *vc, short xmin, sh
return false;
}
- buf = ED_view3d_backbuf_read(C, vc, xmin, ymin, xmax, ymax);
+ buf = ED_view3d_backbuf_read(eval_ctx, vc, xmin, ymin, xmax, ymax);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
}
@@ -267,7 +271,7 @@ static void edbm_mask_lasso_px_cb(int x, int x_end, int y, void *user_data)
* - grab again and compare
* returns 'OK'
*/
-bool EDBM_backbuf_border_mask_init(const bContext *C, ViewContext *vc, const int mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
+bool EDBM_backbuf_border_mask_init(const struct EvaluationContext *eval_ctx, ViewContext *vc, const int mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
{
unsigned int *dr, *dr_mask, *dr_mask_arr;
struct ImBuf *buf;
@@ -284,7 +288,7 @@ bool EDBM_backbuf_border_mask_init(const bContext *C, ViewContext *vc, const int
return false;
}
- buf = ED_view3d_backbuf_read(C, vc, xmin, ymin, xmax, ymax);
+ buf = ED_view3d_backbuf_read(eval_ctx, vc, xmin, ymin, xmax, ymax);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
}
@@ -317,7 +321,9 @@ bool EDBM_backbuf_border_mask_init(const bContext *C, ViewContext *vc, const int
}
/* circle shaped sample area */
-bool EDBM_backbuf_circle_init(const bContext *C, ViewContext *vc, short xs, short ys, short rads)
+bool EDBM_backbuf_circle_init(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc,
+ short xs, short ys, short rads)
{
struct ImBuf *buf;
unsigned int *dr;
@@ -336,7 +342,7 @@ bool EDBM_backbuf_circle_init(const bContext *C, ViewContext *vc, short xs, shor
xmin = xs - rads; xmax = xs + rads;
ymin = ys - rads; ymax = ys + rads;
- buf = ED_view3d_backbuf_read(C, vc, xmin, ymin, xmax, ymax);
+ buf = ED_view3d_backbuf_read(eval_ctx, vc, xmin, ymin, xmax, ymax);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
}
@@ -435,7 +441,7 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float
* \param use_cycle Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index.
*/
BMVert *EDBM_vert_find_nearest_ex(
- const bContext *C, ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist,
const bool use_select_bias, bool use_cycle)
{
BMesh *bm = vc->em->bm;
@@ -447,10 +453,10 @@ BMVert *EDBM_vert_find_nearest_ex(
BMVert *eve;
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
index = ED_view3d_backbuf_sample_rect(
- C, vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &dist_test);
+ eval_ctx, vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &dist_test);
eve = index ? BM_vert_at_index_find_or_table(bm, index - 1) : NULL;
if (eve) {
@@ -485,7 +491,7 @@ BMVert *EDBM_vert_find_nearest_ex(
data.cycle_index_prev = prev_select_index;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenVert(C, vc, findnearestvert__doClosest, &data, clip_flag);
+ mesh_foreachScreenVert(eval_ctx, vc, findnearestvert__doClosest, &data, clip_flag);
hit = (data.use_cycle && data.hit_cycle.vert) ? &data.hit_cycle : &data.hit;
*r_dist = hit->dist;
@@ -497,9 +503,9 @@ BMVert *EDBM_vert_find_nearest_ex(
}
}
-BMVert *EDBM_vert_find_nearest(const bContext *C, ViewContext *vc, float *r_dist)
+BMVert *EDBM_vert_find_nearest(const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist)
{
- return EDBM_vert_find_nearest_ex(C, vc, r_dist, false, false);
+ return EDBM_vert_find_nearest_ex(eval_ctx, vc, r_dist, false, false);
}
/* find the distance to the edge we already have */
@@ -621,7 +627,7 @@ static void find_nearest_edge__doClosest(
}
BMEdge *EDBM_edge_find_nearest_ex(
- const bContext *C, ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
BMEdge **r_eed_zbuf)
@@ -635,9 +641,9 @@ BMEdge *EDBM_edge_find_nearest_ex(
BMEdge *eed;
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
- index = ED_view3d_backbuf_sample_rect(C, vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &dist_test);
+ index = ED_view3d_backbuf_sample_rect(eval_ctx, vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &dist_test);
eed = index ? BM_edge_at_index_find_or_table(bm, index - 1) : NULL;
if (r_eed_zbuf) {
@@ -655,7 +661,7 @@ BMEdge *EDBM_edge_find_nearest_ex(
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenEdge(C, vc, find_nearest_edge_center__doZBuf, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenEdge(eval_ctx, vc, find_nearest_edge_center__doZBuf, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
*r_dist_center = data.dist;
}
@@ -695,7 +701,7 @@ BMEdge *EDBM_edge_find_nearest_ex(
data.cycle_index_prev = prev_select_index;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenEdge(C, vc, find_nearest_edge__doClosest, &data, clip_flag);
+ mesh_foreachScreenEdge(eval_ctx, vc, find_nearest_edge__doClosest, &data, clip_flag);
hit = (data.use_cycle && data.hit_cycle.edge) ? &data.hit_cycle : &data.hit;
*r_dist = hit->dist;
@@ -711,9 +717,9 @@ BMEdge *EDBM_edge_find_nearest_ex(
}
BMEdge *EDBM_edge_find_nearest(
- const bContext *C, ViewContext *vc, float *r_dist)
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist)
{
- return EDBM_edge_find_nearest_ex(C, vc, r_dist, NULL, false, false, NULL);
+ return EDBM_edge_find_nearest_ex(eval_ctx, vc, r_dist, NULL, false, false, NULL);
}
/* find the distance to the face we already have */
@@ -787,7 +793,7 @@ static void findnearestface__doClosest(void *userData, BMFace *efa, const float
BMFace *EDBM_face_find_nearest_ex(
- const bContext *C, ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
BMFace **r_efa_zbuf)
@@ -799,9 +805,9 @@ BMFace *EDBM_face_find_nearest_ex(
unsigned int index;
BMFace *efa;
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
- index = ED_view3d_backbuf_sample(C, vc, vc->mval[0], vc->mval[1]);
+ index = ED_view3d_backbuf_sample(eval_ctx, vc, vc->mval[0], vc->mval[1]);
efa = index ? BM_face_at_index_find_or_table(bm, index - 1) : NULL;
if (r_efa_zbuf) {
@@ -819,7 +825,7 @@ BMFace *EDBM_face_find_nearest_ex(
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenFace(C, vc, find_nearest_face_center__doZBuf, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, find_nearest_face_center__doZBuf, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
*r_dist_center = data.dist;
}
@@ -857,7 +863,7 @@ BMFace *EDBM_face_find_nearest_ex(
data.cycle_index_prev = prev_select_index;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenFace(C, vc, findnearestface__doClosest, &data, clip_flag);
+ mesh_foreachScreenFace(eval_ctx, vc, findnearestface__doClosest, &data, clip_flag);
hit = (data.use_cycle && data.hit_cycle.face) ? &data.hit_cycle : &data.hit;
*r_dist = hit->dist;
@@ -872,9 +878,9 @@ BMFace *EDBM_face_find_nearest_ex(
}
}
-BMFace *EDBM_face_find_nearest(const bContext *C, ViewContext *vc, float *r_dist)
+BMFace *EDBM_face_find_nearest(const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist)
{
- return EDBM_face_find_nearest_ex(C, vc, r_dist, NULL, false, false, NULL);
+ return EDBM_face_find_nearest_ex(eval_ctx, vc, r_dist, NULL, false, false, NULL);
}
#undef FIND_NEAR_SELECT_BIAS
@@ -886,7 +892,9 @@ BMFace *EDBM_face_find_nearest(const bContext *C, ViewContext *vc, float *r_dist
* selected vertices and edges get disadvantage
* return 1 if found one
*/
-static int unified_findnearest(const bContext *C, ViewContext *vc, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
+static int unified_findnearest(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc,
+ BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
{
BMEditMesh *em = vc->em;
static short mval_prev[2] = {-1, -1};
@@ -905,12 +913,12 @@ static int unified_findnearest(const bContext *C, ViewContext *vc, BMVert **r_ev
/* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
if ((dist > 0.0f) && em->selectmode & SCE_SELECT_FACE) {
float dist_center = 0.0f;
float *dist_center_p = (em->selectmode & (SCE_SELECT_EDGE | SCE_SELECT_VERTEX)) ? &dist_center : NULL;
- efa = EDBM_face_find_nearest_ex(C, vc, &dist, dist_center_p, true, use_cycle, &efa_zbuf);
+ efa = EDBM_face_find_nearest_ex(eval_ctx, vc, &dist, dist_center_p, true, use_cycle, &efa_zbuf);
if (efa && dist_center_p) {
dist = min_ff(dist_margin, dist_center);
}
@@ -919,14 +927,14 @@ static int unified_findnearest(const bContext *C, ViewContext *vc, BMVert **r_ev
if ((dist > 0.0f) && (em->selectmode & SCE_SELECT_EDGE)) {
float dist_center = 0.0f;
float *dist_center_p = (em->selectmode & SCE_SELECT_VERTEX) ? &dist_center : NULL;
- eed = EDBM_edge_find_nearest_ex(C, vc, &dist, dist_center_p, true, use_cycle, &eed_zbuf);
+ eed = EDBM_edge_find_nearest_ex(eval_ctx, vc, &dist, dist_center_p, true, use_cycle, &eed_zbuf);
if (eed && dist_center_p) {
dist = min_ff(dist_margin, dist_center);
}
}
if ((dist > 0.0f) && em->selectmode & SCE_SELECT_VERTEX) {
- eve = EDBM_vert_find_nearest_ex(C, vc, &dist, true, use_cycle);
+ eve = EDBM_vert_find_nearest_ex(eval_ctx, vc, &dist, true, use_cycle);
}
/* return only one of 3 pointers, for frontbuffer redraws */
@@ -1559,6 +1567,7 @@ static void mouse_mesh_loop_edge(BMEditMesh *em, BMEdge *eed, bool select, bool
static bool mouse_mesh_loop(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle, bool ring)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
BMEditMesh *em;
BMEdge *eed;
@@ -1568,15 +1577,16 @@ static bool mouse_mesh_loop(bContext *C, const int mval[2], bool extend, bool de
float dist = ED_view3d_select_dist_px() * 0.6666f;
float mvalf[2];
+ CTX_data_eval_ctx(C, &eval_ctx);
em_setup_viewcontext(C, &vc);
mvalf[0] = (float)(vc.mval[0] = mval[0]);
mvalf[1] = (float)(vc.mval[1] = mval[1]);
em = vc.em;
/* no afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad */
- ED_view3d_backbuf_validate(C, &vc);
+ ED_view3d_backbuf_validate(&eval_ctx, &vc);
- eed = EDBM_edge_find_nearest_ex(C, &vc, &dist, NULL, true, true, NULL);
+ eed = EDBM_edge_find_nearest_ex(&eval_ctx, &vc, &dist, NULL, true, true, NULL);
if (eed == NULL) {
return false;
}
@@ -1819,17 +1829,19 @@ void MESH_OT_select_interior_faces(wmOperatorType *ot)
/* gets called via generic mouse select operator */
bool EDBM_select_pick(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
BMVert *eve = NULL;
BMEdge *eed = NULL;
BMFace *efa = NULL;
/* setup view context for argument to callbacks */
+ CTX_data_eval_ctx(C, &eval_ctx);
em_setup_viewcontext(C, &vc);
vc.mval[0] = mval[0];
vc.mval[1] = mval[1];
- if (unified_findnearest(C, &vc, &eve, &eed, &efa)) {
+ if (unified_findnearest(&eval_ctx, &vc, &eve, &eed, &efa)) {
/* Deselect everything */
if (extend == false && deselect == false && toggle == false)
@@ -2793,6 +2805,7 @@ static void edbm_select_linked_pick_ex(BMEditMesh *em, BMElem *ele, bool sel, in
static int edbm_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Object *obedit = CTX_data_edit_object(C);
+ EvaluationContext eval_ctx;
ViewContext vc;
BMEditMesh *em;
BMesh *bm;
@@ -2810,6 +2823,7 @@ static int edbm_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmE
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
+ CTX_data_eval_ctx(C, &eval_ctx);
em_setup_viewcontext(C, &vc);
em = vc.em;
bm = em->bm;
@@ -2822,7 +2836,7 @@ static int edbm_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmE
vc.mval[1] = event->mval[1];
/* return warning! */
- if (unified_findnearest(C, &vc, &eve, &eed, &efa) == 0) {
+ if (unified_findnearest(&eval_ctx, &vc, &eve, &eed, &efa) == 0) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 7ec8e42e6df..8fddf2551b8 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -88,6 +88,7 @@ static void join_mesh_single(
Material **matar, int *matmap, int totcol,
int *vertofs, int *edgeofs, int *loopofs, int *polyofs)
{
+ EvaluationContext eval_ctx;
int a, b;
Mesh *me = base_src->object->data;
@@ -95,7 +96,6 @@ static void join_mesh_single(
MEdge *medge = *medge_pp;
MLoop *mloop = *mloop_pp;
MPoly *mpoly = *mpoly_pp;
- EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
@@ -1106,6 +1106,7 @@ int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em, DerivedMesh *dm)
*/
bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int *index, int size)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
Mesh *me = ob->data;
@@ -1114,6 +1115,7 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int
if (!me || me->totpoly == 0)
return false;
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
if (size) {
@@ -1121,11 +1123,11 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int
* on an edge in the backbuf, we can still select a face */
float dummy_dist;
- *index = ED_view3d_backbuf_sample_rect(C, &vc, mval, size, 1, me->totpoly + 1, &dummy_dist);
+ *index = ED_view3d_backbuf_sample_rect(&eval_ctx, &vc, mval, size, 1, me->totpoly + 1, &dummy_dist);
}
else {
/* sample only on the exact position */
- *index = ED_view3d_backbuf_sample(C, &vc, mval[0], mval[1]);
+ *index = ED_view3d_backbuf_sample(&eval_ctx, &vc, mval[0], mval[1]);
}
if ((*index) == 0 || (*index) > (unsigned int)me->totpoly)
@@ -1293,11 +1295,11 @@ bool ED_mesh_pick_vert(bContext *C, Object *ob, const int mval[2], unsigned int
* on an face in the backbuf, we can still select a vert */
float dummy_dist;
- *index = ED_view3d_backbuf_sample_rect(C, &vc, mval, size, 1, me->totvert + 1, &dummy_dist);
+ *index = ED_view3d_backbuf_sample_rect(&eval_ctx, &vc, mval, size, 1, me->totvert + 1, &dummy_dist);
}
else {
/* sample only on the exact position */
- *index = ED_view3d_backbuf_sample(C, &vc, mval[0], mval[1]);
+ *index = ED_view3d_backbuf_sample(&eval_ctx, &vc, mval[0], mval[1]);
}
if ((*index) == 0 || (*index) > (unsigned int)me->totvert)
diff --git a/source/blender/editors/metaball/mball_edit.c b/source/blender/editors/metaball/mball_edit.c
index f8d30f4c8f3..47d354ac72a 100644
--- a/source/blender/editors/metaball/mball_edit.c
+++ b/source/blender/editors/metaball/mball_edit.c
@@ -584,6 +584,7 @@ bool ED_mball_select_pick(bContext *C, const int mval[2], bool extend, bool dese
{
static MetaElem *startelem = NULL;
Object *obedit = CTX_data_edit_object(C);
+ EvaluationContext eval_ctx;
ViewContext vc;
MetaBall *mb = (MetaBall *)obedit->data;
MetaElem *ml, *ml_act = NULL;
@@ -591,11 +592,12 @@ bool ED_mball_select_pick(bContext *C, const int mval[2], bool extend, bool dese
unsigned int buffer[MAXPICKBUF];
rcti rect;
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
BLI_rcti_init_pt_radius(&rect, mval, 12);
- hits = view3d_opengl_select(C, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
+ hits = view3d_opengl_select(&eval_ctx, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
/* does startelem exist? */
ml = mb->editelems->first;
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 32059759fb9..1baa1926bd2 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -1277,7 +1277,11 @@ static int object_transform_axis_target_invoke(bContext *C, wmOperator *op, cons
return OPERATOR_PASS_THROUGH;
}
- ED_view3d_autodist_init(C, vc.depsgraph, vc.ar, vc.v3d, 0);
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ ED_view3d_autodist_init(&eval_ctx, vc.depsgraph, vc.ar, vc.v3d, 0);
if (vc.rv3d->depths != NULL) {
vc.rv3d->depths->damaged = true;
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 1838c0fba5f..171c5f4ed30 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -86,7 +86,9 @@
#include "physics_intern.h"
-void PE_create_particle_edit(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, PointCache *cache, ParticleSystem *psys);
+void PE_create_particle_edit(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob,
+ PointCache *cache, ParticleSystem *psys);
void PTCacheUndo_clear(PTCacheEdit *edit);
void recalc_lengths(PTCacheEdit *edit);
void recalc_emitter_field(Object *ob, ParticleSystem *psys);
@@ -216,7 +218,8 @@ static float pe_brush_size_get(const Scene *UNUSED(scene), ParticleBrushData *br
*
* note: this function runs on poll, therefor it can runs many times a second
* keep it fast! */
-static PTCacheEdit *pe_get_current(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, int create)
+static PTCacheEdit *pe_get_current(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, int create)
{
ParticleEditSettings *pset= PE_settings(scene);
PTCacheEdit *edit = NULL;
@@ -256,18 +259,18 @@ static PTCacheEdit *pe_get_current(const bContext *C, Scene *scene, SceneLayer *
if (psys->part && psys->part->type == PART_HAIR) {
if (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED) {
if (create && !psys->pointcache->edit)
- PE_create_particle_edit(C, scene, sl, ob, pid->cache, NULL);
+ PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL);
edit = pid->cache->edit;
}
else {
if (create && !psys->edit && psys->flag & PSYS_HAIR_DONE)
- PE_create_particle_edit(C, scene, sl, ob, NULL, psys);
+ PE_create_particle_edit(eval_ctx, scene, sl, ob, NULL, psys);
edit = psys->edit;
}
}
else {
if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit)
- PE_create_particle_edit(C, scene, sl, ob, pid->cache, psys);
+ PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, psys);
edit = pid->cache->edit;
}
@@ -278,7 +281,7 @@ static PTCacheEdit *pe_get_current(const bContext *C, Scene *scene, SceneLayer *
if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) {
pset->flag |= PE_FADE_TIME;
// NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB;
- PE_create_particle_edit(C, scene, sl, ob, pid->cache, NULL);
+ PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL);
}
edit = pid->cache->edit;
break;
@@ -287,7 +290,7 @@ static PTCacheEdit *pe_get_current(const bContext *C, Scene *scene, SceneLayer *
if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) {
pset->flag |= PE_FADE_TIME;
// NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB;
- PE_create_particle_edit(C, scene, sl, ob, pid->cache, NULL);
+ PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL);
}
edit = pid->cache->edit;
break;
@@ -307,15 +310,16 @@ PTCacheEdit *PE_get_current(Scene *scene, SceneLayer *sl, Object *ob)
return pe_get_current(NULL, scene, sl, ob, 0);
}
-PTCacheEdit *PE_create_current(const bContext *C, Scene *scene, Object *ob)
+PTCacheEdit *PE_create_current(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
- return pe_get_current(C, scene, NULL, ob, 1);
+ return pe_get_current(eval_ctx, scene, NULL, ob, 1);
}
-void PE_current_changed(const bContext *C, Scene *scene, Object *ob)
+void PE_current_changed(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
- if (ob->mode == OB_MODE_PARTICLE_EDIT)
- PE_create_current(C, scene, ob);
+ if (ob->mode == OB_MODE_PARTICLE_EDIT) {
+ PE_create_current(eval_ctx, scene, ob);
+ }
}
void PE_hide_keys_time(Scene *scene, PTCacheEdit *edit, float cfra)
@@ -408,10 +412,13 @@ static void PE_set_view3d_data(bContext *C, PEData *data)
if (V3D_IS_ZBUF(data->vc.v3d)) {
if (data->vc.v3d->flag & V3D_INVALID_BACKBUF) {
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* needed or else the draw matrix can be incorrect */
view3d_operator_needs_opengl(C);
- ED_view3d_backbuf_validate(C, &data->vc);
+ ED_view3d_backbuf_validate(&eval_ctx, &data->vc);
/* we may need to force an update here by setting the rv3d as dirty
* for now it seems ok, but take care!:
* rv3d->depths->dirty = 1; */
@@ -1266,20 +1273,17 @@ static void update_velocities(PTCacheEdit *edit)
}
}
-void PE_update_object(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, int useflag)
+void PE_update_object(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, int useflag)
{
/* use this to do partial particle updates, not usable when adding or
* removing, then a full redo is necessary and calling this may crash */
ParticleEditSettings *pset= PE_settings(scene);
PTCacheEdit *edit = PE_get_current(scene, sl, ob);
- EvaluationContext eval_ctx;
POINT_P;
if (!edit)
return;
- CTX_data_eval_ctx(C, &eval_ctx);
-
/* flag all particles to be updated if not using flag */
if (!useflag)
LOOP_POINTS {
@@ -1299,7 +1303,7 @@ void PE_update_object(const bContext *C, Scene *scene, SceneLayer *sl, Object *o
PE_hide_keys_time(scene, edit, CFRA);
/* regenerate path caches */
- psys_cache_edit_paths(&eval_ctx, scene, ob, edit, CFRA, G.is_rendering);
+ psys_cache_edit_paths(eval_ctx, scene, ob, edit, CFRA, G.is_rendering);
/* disable update flag */
LOOP_POINTS {
@@ -2200,6 +2204,9 @@ static int rekey_exec(bContext *C, wmOperator *op)
{
PEData data;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
PE_set_data(C, &data);
data.dval= 1.0f / (float)(data.totrekey-1);
@@ -2208,7 +2215,7 @@ static int rekey_exec(bContext *C, wmOperator *op)
foreach_selected_point(&data, rekey_particle);
recalc_lengths(data.edit);
- PE_update_object(C, data.scene, data.scene_layer, data.ob, 1);
+ PE_update_object(&eval_ctx, data.scene, data.scene_layer, data.ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, data.ob);
return OPERATOR_FINISHED;
@@ -2542,11 +2549,14 @@ static int subdivide_exec(bContext *C, wmOperator *UNUSED(op))
{
PEData data;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
PE_set_data(C, &data);
foreach_point(&data, subdivide_particle);
recalc_lengths(data.edit);
- PE_update_object(C, data.scene, data.scene_layer, data.ob, 1);
+ PE_update_object(&eval_ctx, data.scene, data.scene_layer, data.ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, data.ob);
return OPERATOR_FINISHED;
@@ -3821,6 +3831,9 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
if (!PE_start_edit(edit))
return;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
RNA_float_get_array(itemptr, "mouse", mousef);
mouse[0] = mousef[0];
mouse[1] = mousef[1];
@@ -4002,8 +4015,9 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
psys_free_path_cache(NULL, edit);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
- else
- PE_update_object(C, scene, sl, ob, 1);
+ else {
+ PE_update_object(&eval_ctx, scene, sl, ob, 1);
+ }
}
if (edit->psys) {
@@ -4236,6 +4250,9 @@ static int shape_cut_exec(bContext *C, wmOperator *UNUSED(op))
if (!PE_start_edit(edit))
return OPERATOR_CANCELLED;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* disable locking temporatily for disconnected hair */
if (edit->psys && edit->psys->flag & PSYS_GLOBAL_HAIR)
pset->flag &= ~PE_LOCK_FIRST;
@@ -4263,8 +4280,9 @@ static int shape_cut_exec(bContext *C, wmOperator *UNUSED(op))
psys_free_path_cache(NULL, edit);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
- else
- PE_update_object(C, scene, sl, ob, 1);
+ else {
+ PE_update_object(&eval_ctx, scene, sl, ob, 1);
+ }
if (edit->psys) {
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
@@ -4626,7 +4644,8 @@ int PE_minmax(Scene *scene, SceneLayer *sl, float min[3], float max[3])
/************************ particle edit toggle operator ************************/
/* initialize needed data for bake edit */
-void PE_create_particle_edit(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, PointCache *cache, ParticleSystem *psys)
+void PE_create_particle_edit(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, PointCache *cache, ParticleSystem *psys)
{
PTCacheEdit *edit;
ParticleSystemModifierData *psmd = (psys) ? psys_get_modifier(ob, psys) : NULL;
@@ -4727,7 +4746,7 @@ void PE_create_particle_edit(const bContext *C, Scene *scene, SceneLayer *sl, Ob
recalc_lengths(edit);
if (psys && !cache)
recalc_emitter_field(ob, psys);
- PE_update_object(C, scene, sl, ob, 1);
+ PE_update_object(eval_ctx, scene, sl, ob, 1);
PTCacheUndo_clear(edit);
PE_undo_push(scene, sl, "Original");
@@ -4768,8 +4787,11 @@ static int particle_edit_toggle_exec(bContext *C, wmOperator *op)
if (!is_mode_set) {
PTCacheEdit *edit;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
ob->mode |= mode_flag;
- edit= PE_create_current(C, scene, ob);
+ edit= PE_create_current(&eval_ctx, scene, ob);
/* mesh may have changed since last entering editmode.
* note, this may have run before if the edit data was just created, so could avoid this and speed up a little */
@@ -4940,12 +4962,16 @@ static int unify_length_exec(bContext *C, wmOperator *UNUSED(op))
SceneLayer *sl = CTX_data_scene_layer(C);
PTCacheEdit *edit = PE_get_current(scene, sl, ob);
float average_length = calculate_average_length(edit);
+
if (average_length == 0.0f) {
return OPERATOR_CANCELLED;
}
scale_points_to_length(edit, average_length);
- PE_update_object(C, scene, sl, ob, 1);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ PE_update_object(&eval_ctx, scene, sl, ob, 1);
if (edit->psys) {
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
}
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 2a526e28c44..571a8ab18f0 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -568,7 +568,9 @@ void PARTICLE_OT_dupliob_move_down(wmOperatorType *ot)
/************************ connect/disconnect hair operators *********************/
-static void disconnect_hair(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, ParticleSystem *psys)
+static void disconnect_hair(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
ParticleEditSettings *pset= PE_settings(scene);
@@ -614,7 +616,7 @@ static void disconnect_hair(const bContext *C, Scene *scene, SceneLayer *sl, Obj
if (ELEM(pset->brushtype, PE_BRUSH_ADD, PE_BRUSH_PUFF))
pset->brushtype = PE_BRUSH_NONE;
- PE_update_object(C, scene, sl, ob, 0);
+ PE_update_object(eval_ctx, scene, sl, ob, 0);
}
static int disconnect_hair_exec(bContext *C, wmOperator *op)
@@ -625,17 +627,20 @@ static int disconnect_hair_exec(bContext *C, wmOperator *op)
ParticleSystem *psys= NULL;
const bool all = RNA_boolean_get(op->ptr, "all");
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (!ob)
return OPERATOR_CANCELLED;
if (all) {
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
- disconnect_hair(C, scene, sl, ob, psys);
+ disconnect_hair(&eval_ctx, scene, sl, ob, psys);
}
}
else {
psys = psys_get_current(ob);
- disconnect_hair(C, scene, sl, ob, psys);
+ disconnect_hair(&eval_ctx, scene, sl, ob, psys);
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -661,9 +666,10 @@ void PARTICLE_OT_disconnect_hair(wmOperatorType *ot)
/* from/to_world_space : whether from/to particles are in world or hair space
* from/to_mat : additional transform for from/to particles (e.g. for using object space copying)
*/
-static bool remap_hair_emitter(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, ParticleSystem *psys,
- Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit,
- float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global)
+static bool remap_hair_emitter(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, ParticleSystem *psys,
+ Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit,
+ float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global)
{
ParticleSystemModifierData *target_psmd = psys_get_modifier(target_ob, target_psys);
ParticleData *pa, *tpa;
@@ -847,19 +853,23 @@ static bool remap_hair_emitter(const bContext *C, Scene *scene, SceneLayer *sl,
psys_free_path_cache(target_psys, target_edit);
- PE_update_object(C, scene, sl, target_ob, 0);
+ PE_update_object(eval_ctx, scene, sl, target_ob, 0);
return true;
}
-static bool connect_hair(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, ParticleSystem *psys)
+static bool connect_hair(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ Object *ob, ParticleSystem *psys)
{
bool ok;
if (!psys)
return false;
- ok = remap_hair_emitter(C, scene, sl, ob, psys, ob, psys, psys->edit, ob->obmat, ob->obmat, psys->flag & PSYS_GLOBAL_HAIR, false);
+ ok = remap_hair_emitter(
+ eval_ctx, scene, sl, ob, psys, ob, psys, psys->edit,
+ ob->obmat, ob->obmat, psys->flag & PSYS_GLOBAL_HAIR, false);
psys->flag &= ~PSYS_GLOBAL_HAIR;
return ok;
@@ -867,6 +877,7 @@ static bool connect_hair(const bContext *C, Scene *scene, SceneLayer *sl, Object
static int connect_hair_exec(bContext *C, wmOperator *op)
{
+ EvaluationContext eval_ctx;
Scene *scene= CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob= ED_object_context(C);
@@ -877,14 +888,16 @@ static int connect_hair_exec(bContext *C, wmOperator *op)
if (!ob)
return OPERATOR_CANCELLED;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (all) {
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
- any_connected |= connect_hair(C, scene, sl, ob, psys);
+ any_connected |= connect_hair(&eval_ctx, scene, sl, ob, psys);
}
}
else {
psys = psys_get_current(ob);
- any_connected |= connect_hair(C, scene, sl, ob, psys);
+ any_connected |= connect_hair(&eval_ctx, scene, sl, ob, psys);
}
if (!any_connected) {
@@ -920,7 +933,9 @@ typedef enum eCopyParticlesSpace {
PAR_COPY_SPACE_WORLD = 1,
} eCopyParticlesSpace;
-static void copy_particle_edit(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, ParticleSystem *psys, ParticleSystem *psys_from)
+static void copy_particle_edit(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ Object *ob, ParticleSystem *psys, ParticleSystem *psys_from)
{
PTCacheEdit *edit_from = psys_from->edit, *edit;
ParticleData *pa;
@@ -970,7 +985,7 @@ static void copy_particle_edit(const bContext *C, Scene *scene, SceneLayer *sl,
recalc_lengths(edit);
recalc_emitter_field(ob, psys);
- PE_update_object(C, scene, sl, ob, true);
+ PE_update_object(eval_ctx, scene, sl, ob, true);
PTCacheUndo_clear(edit);
PE_undo_push(scene, sl, "Original");
@@ -1087,8 +1102,9 @@ static bool copy_particle_systems_to_object(const bContext *C,
CDDM_calc_normals(psmd->dm_final);
DM_ensure_tessface(psmd->dm_final);
- if (psys_from->edit)
- copy_particle_edit(C, scene, sl, ob_to, psys, psys_from);
+ if (psys_from->edit) {
+ copy_particle_edit(&eval_ctx, scene, sl, ob_to, psys, psys_from);
+ }
if (duplicate_settings) {
id_us_min(&psys->part->id);
@@ -1122,7 +1138,9 @@ static bool copy_particle_systems_to_object(const bContext *C,
break;
}
if (ob_from != ob_to) {
- remap_hair_emitter(C, scene, sl, ob_from, psys_from, ob_to, psys, psys->edit, from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag & PSYS_GLOBAL_HAIR);
+ remap_hair_emitter(
+ &eval_ctx, scene, sl, ob_from, psys_from, ob_to, psys, psys->edit,
+ from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag & PSYS_GLOBAL_HAIR);
}
/* tag for recalc */
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index b7ec80bb74e..2ffd9757f92 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5027,6 +5027,7 @@ void paint_proj_stroke(
/* clone gets special treatment here to avoid going through image initialization */
if (ps_handle->is_clone_cursor_pick) {
+ EvaluationContext eval_ctx;
Scene *scene = ps_handle->scene;
struct Depsgraph *graph = CTX_data_depsgraph(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -5036,7 +5037,9 @@ void paint_proj_stroke(
view3d_operator_needs_opengl(C);
- if (!ED_view3d_autodist(C, graph, ar, v3d, mval_i, cursor, false, NULL)) {
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ if (!ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval_i, cursor, false, NULL)) {
return;
}
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index b581c785b3c..17ecb309e27 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -348,13 +348,15 @@ static void imapaint_pick_uv(EvaluationContext *eval_ctx, Scene *scene, Object *
}
/* returns 0 if not found, otherwise 1 */
-static int imapaint_pick_face(const bContext *C, ViewContext *vc, const int mval[2], unsigned int *r_index, unsigned int totpoly)
+static int imapaint_pick_face(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, const int mval[2],
+ unsigned int *r_index, unsigned int totpoly)
{
if (totpoly == 0)
return 0;
/* sample only on the exact position */
- *r_index = ED_view3d_backbuf_sample(C, vc, mval[0], mval[1]);
+ *r_index = ED_view3d_backbuf_sample(eval_ctx, vc, mval[0], mval[1]);
if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {
return 0;
@@ -466,7 +468,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
view3d_operator_needs_opengl(C);
- if (imapaint_pick_face(C, &vc, mval, &faceindex, totpoly)) {
+ if (imapaint_pick_face(&eval_ctx, &vc, mval, &faceindex, totpoly)) {
Image *image;
if (use_material)
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index b395ac5c49d..321ce1fe306 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -814,7 +814,9 @@ static unsigned int vpaint_blend(VPaint *vp, unsigned int col, unsigned int colo
}
-static int sample_backbuf_area(const bContext *C, ViewContext *vc, int *indexar, int totpoly, int x, int y, float size)
+static int sample_backbuf_area(
+ const EvaluationContext *eval_ctx, ViewContext *vc,
+ int *indexar, int totpoly, int x, int y, float size)
{
struct ImBuf *ibuf;
int a, tot = 0, index;
@@ -823,7 +825,7 @@ static int sample_backbuf_area(const bContext *C, ViewContext *vc, int *indexar,
* brushes with size > 64, why is this here? */
/*if (size > 64.0) size = 64.0;*/
- ibuf = ED_view3d_backbuf_read(C, vc, x - size, y - size, x + size, y + size);
+ ibuf = ED_view3d_backbuf_read(eval_ctx, vc, x - size, y - size, x + size, y + size);
if (ibuf) {
unsigned int *rt = ibuf->rect;
@@ -2162,6 +2164,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
VPaint *wp = ts->wpaint;
Brush *brush = BKE_paint_brush(&wp->paint);
struct WPaintData *wpd = paint_stroke_mode_data(stroke);
+ EvaluationContext eval_ctx;
ViewContext *vc;
Object *ob;
Mesh *me;
@@ -2201,9 +2204,12 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
me = ob->data;
indexar = wpd->indexar;
+
view3d_operator_needs_opengl(C);
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* load projection matrix */
mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
@@ -2243,7 +2249,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* Ugly x2, we need this so hidden faces don't draw */
me->editflag |= ME_EDIT_PAINT_FACE_SEL;
}
- totindex = sample_backbuf_area(C, vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
+ totindex = sample_backbuf_area(&eval_ctx, vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
me->editflag = editflag_prev;
if (use_face_sel && me->totpoly) {
@@ -2799,6 +2805,7 @@ static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Mesh *me,
static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
+ EvaluationContext eval_ctx;
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = CTX_data_tool_settings(C);
struct VPaintData *vpd = paint_stroke_mode_data(stroke);
@@ -2827,7 +2834,8 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
/* which faces are involved */
- totindex = sample_backbuf_area(C, vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
+ CTX_data_eval_ctx(C, &eval_ctx);
+ totindex = sample_backbuf_area(&eval_ctx, vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
if ((me->editflag & ME_EDIT_PAINT_FACE_SEL) && me->mpoly) {
for (index = 0; index < totindex; index++) {
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index b4e968226f4..6f395e2c761 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1610,8 +1610,10 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
}
}
-static void draw_custom_bone(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob,
- const short dt, int armflag, int boneflag, unsigned int id, float length)
+static void draw_custom_bone(
+ const struct EvaluationContext *eval_ctx,
+ Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob,
+ const short dt, int armflag, int boneflag, unsigned int id, float length)
{
if (ob == NULL) return;
@@ -1626,7 +1628,7 @@ static void draw_custom_bone(const bContext *C, Scene *scene, SceneLayer *sl, Vi
GPU_select_load_id((GLuint) id | BONESEL_BONE);
}
- draw_object_instance(C, scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
+ draw_object_instance(eval_ctx, scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
}
@@ -1930,9 +1932,10 @@ static void bone_matrix_translate_y(float mat[4][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const unsigned char ob_wire_col[4],
- const bool do_const_color, const bool is_outline)
+static void draw_pose_bones(
+ const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const unsigned char ob_wire_col[4],
+ const bool do_const_color, const bool is_outline)
{
RegionView3D *rv3d = ar->regiondata;
Object *ob = base->object;
@@ -2057,7 +2060,7 @@ static void draw_pose_bones(const bContext *C, Scene *scene, SceneLayer *sl, Vie
glDisable(GL_CULL_FACE);
}
- draw_custom_bone(C, scene, sl, v3d, rv3d, pchan->custom,
+ draw_custom_bone(eval_ctx, scene, sl, v3d, rv3d, pchan->custom,
OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
}
}
@@ -2153,7 +2156,7 @@ static void draw_pose_bones(const bContext *C, Scene *scene, SceneLayer *sl, Vie
if (bone == arm->act_bone)
flag |= BONE_DRAW_ACTIVE;
- draw_custom_bone(C, scene, sl, v3d, rv3d, pchan->custom,
+ draw_custom_bone(eval_ctx, scene, sl, v3d, rv3d, pchan->custom,
OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
gpuPopMatrix();
@@ -2659,9 +2662,9 @@ static void ghost_poses_tag_unselected(Object *ob, short unset)
/* draw ghosts that occur within a frame range
* note: object should be in posemode
*/
-static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses_range(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
{
- EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bArmature *arm = ob->data;
@@ -2669,8 +2672,6 @@ static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *
float start, end, stepsize, range, colfac;
int cfrao, flago;
unsigned char col[4];
-
- CTX_data_eval_ctx(C, &eval_ctx);
start = (float)arm->ghostsf;
end = (float)arm->ghostef;
@@ -2706,8 +2707,8 @@ static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *
UI_GetThemeColorShadeAlpha4ubv(TH_WIRE, 0, -128 - (int)(120.0f * sqrtf(colfac)), col);
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(&eval_ctx, scene, ob);
- draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(eval_ctx, scene, ob);
+ draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2729,9 +2730,10 @@ static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *
/* draw ghosts on keyframes in action within range
* - object should be in posemode
*/
-static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, BaseLegacy *base)
+static void draw_ghost_poses_keys(
+ const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ View3D *v3d, ARegion *ar, BaseLegacy *base)
{
- EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bAction *act = (adt) ? adt->action : NULL;
@@ -2742,8 +2744,6 @@ static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *s
float start, end, range, colfac, i;
int cfrao, flago;
unsigned char col[4];
-
- CTX_data_eval_ctx(C, &eval_ctx);
start = (float)arm->ghostsf;
end = (float)arm->ghostef;
@@ -2790,8 +2790,8 @@ static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *s
CFRA = (int)ak->cfra;
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(&eval_ctx, scene, ob);
- draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(eval_ctx, scene, ob);
+ draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2814,9 +2814,10 @@ static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *s
/* draw ghosts around current frame
* - object is supposed to be armature in posemode
*/
-static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses(
+ const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ View3D *v3d, ARegion *ar, Base *base)
{
- EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bArmature *arm = ob->data;
@@ -2825,8 +2826,6 @@ static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, Vi
int cfrao, flago;
unsigned char col[4];
- CTX_data_eval_ctx(C, &eval_ctx);
-
/* pre conditions, get an action with sufficient frames */
if (ELEM(NULL, adt, adt->action))
return;
@@ -2871,8 +2870,8 @@ static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, Vi
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(&eval_ctx, scene, ob);
- draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(eval_ctx, scene, ob);
+ draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
}
@@ -2886,8 +2885,8 @@ static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, Vi
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(&eval_ctx, scene, ob);
- draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(eval_ctx, scene, ob);
+ draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
}
}
@@ -2912,9 +2911,10 @@ static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, Vi
/* called from drawobject.c, return true if nothing was drawn
* (ob_wire_col == NULL) when drawing ghost */
-bool draw_armature(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const short dflag, const unsigned char ob_wire_col[4],
- const bool is_outline)
+bool draw_armature(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
+ const bool is_outline)
{
Object *ob = base->object;
bArmature *arm = ob->data;
@@ -2972,14 +2972,14 @@ bool draw_armature(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d,
}
else if (ob->mode & OB_MODE_POSE) {
if (arm->ghosttype == ARM_GHOST_RANGE) {
- draw_ghost_poses_range(C, scene, sl, v3d, ar, base);
+ draw_ghost_poses_range(eval_ctx, scene, sl, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_KEYS) {
- draw_ghost_poses_keys(C, scene, sl, v3d, ar, base);
+ draw_ghost_poses_keys(eval_ctx, scene, sl, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_CUR) {
if (arm->ghostep)
- draw_ghost_poses(C, scene, sl, v3d, ar, base);
+ draw_ghost_poses(eval_ctx, scene, sl, v3d, ar, base);
}
if ((dflag & DRAW_SCENESET) == 0) {
if (ob == OBACT_NEW(sl))
@@ -2992,7 +2992,7 @@ bool draw_armature(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d,
}
}
}
- draw_pose_bones(C, scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
+ draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
arm->flag &= ~ARM_POSEMODE;
}
else {
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 1490ad6288f..b0d5406e517 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2395,7 +2395,8 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i
}
#ifdef SEQUENCER_DAG_WORKAROUND
-static void ensure_curve_cache(const bContext *C, Scene *scene, Object *object)
+static void ensure_curve_cache(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *object)
{
bool need_recalc = object->curve_cache == NULL;
/* Render thread might have freed the curve cache if the
@@ -2420,21 +2421,17 @@ static void ensure_curve_cache(const bContext *C, Scene *scene, Object *object)
object->curve_cache->bev.first != NULL;
}
if (need_recalc) {
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
-
switch (object->type) {
case OB_CURVE:
case OB_SURF:
case OB_FONT:
- BKE_displist_make_curveTypes(&eval_ctx, scene, object, false);
+ BKE_displist_make_curveTypes(eval_ctx, scene, object, false);
break;
case OB_MBALL:
- BKE_displist_make_mball(&eval_ctx, scene, object);
+ BKE_displist_make_mball(eval_ctx, scene, object);
break;
case OB_LATTICE:
- BKE_lattice_modifiers_calc(&eval_ctx, scene, object);
+ BKE_lattice_modifiers_calc(eval_ctx, scene, object);
break;
}
}
@@ -4300,8 +4297,9 @@ static bool object_is_halo(Scene *scene, Object *ob)
return (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
}
-static void draw_mesh_fancy(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const unsigned char ob_wire_col[4], const short dflag)
+static void draw_mesh_fancy(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
#ifdef WITH_GAMEENGINE
Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, sl) : base->object;
@@ -4564,18 +4562,16 @@ static void draw_mesh_fancy(EvaluationContext *eval_ctx, Scene *scene, SceneLaye
}
/* returns true if nothing was drawn, for detecting to draw an object center */
-static bool draw_mesh_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
- const char dt, const unsigned char ob_wire_col[4], const short dflag)
+static bool draw_mesh_object(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
+ const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
- EvaluationContext eval_ctx;
Object *ob = base->object;
Object *obedit = scene->obedit;
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
bool do_alpha_after = false, drawlinked = false, retval = false;
- CTX_data_eval_ctx(C, &eval_ctx);
-
/* If we are drawing shadows and any of the materials don't cast a shadow,
* then don't draw the object */
if (v3d->flag2 & V3D_RENDER_SHADOW) {
@@ -4608,7 +4604,7 @@ static bool draw_mesh_object(const bContext *C, Scene *scene, SceneLayer *sl, AR
}
else {
cageDM = editbmesh_get_derived_cage_and_final(
- &eval_ctx, scene, ob, em, scene->customdata_mask,
+ eval_ctx, scene, ob, em, scene->customdata_mask,
&finalDM);
}
@@ -4649,7 +4645,7 @@ static bool draw_mesh_object(const bContext *C, Scene *scene, SceneLayer *sl, AR
}
}
- draw_mesh_fancy(&eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ draw_mesh_fancy(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
GPU_end_object_materials();
@@ -5585,8 +5581,9 @@ static bool drawDispList_nobackface(Scene *scene, SceneLayer *sl, View3D *v3d, R
return false;
}
-static bool drawDispList(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+static bool drawDispList(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
bool retval;
@@ -5598,7 +5595,7 @@ static bool drawDispList(const bContext *C, Scene *scene, SceneLayer *sl, View3D
}
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, base->object);
+ ensure_curve_cache(eval_ctx, scene, base->object);
#endif
if (drawCurveDerivedMesh(scene, sl, v3d, rv3d, base, dt) == false) {
@@ -5907,9 +5904,10 @@ static void draw_particle_data(ParticleSystem *psys, RegionView3D *rv3d,
* 6. draw the arrays
* 7. clean up
*/
-static void draw_new_particle_system(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d,
- Base *base, ParticleSystem *psys,
- const char ob_dt, const short dflag)
+static void draw_new_particle_system(
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d,
+ Base *base, ParticleSystem *psys,
+ const char ob_dt, const short dflag)
{
Object *ob = base->object;
ParticleEditSettings *pset = PE_settings(scene);
@@ -6593,18 +6591,15 @@ static void draw_new_particle_system(EvaluationContext *eval_ctx, Scene *scene,
}
}
-static void draw_update_ptcache_edit(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, PTCacheEdit *edit)
+static void draw_update_ptcache_edit(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, PTCacheEdit *edit)
{
if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
- PE_update_object(C, scene, sl, ob, 0);
+ PE_update_object(eval_ctx, scene, sl, ob, 0);
/* create path and child path cache if it doesn't exist already */
if (edit->pathcache == NULL) {
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
-
- psys_cache_edit_paths(&eval_ctx, scene, ob, edit, CFRA, G.is_rendering);
+ psys_cache_edit_paths(eval_ctx, scene, ob, edit, CFRA, G.is_rendering);
}
}
@@ -7339,7 +7334,8 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel)
}
static void draw_editnurb(
- const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
const char dt, const short dflag, const unsigned char UNUSED(ob_wire_col[4]))
{
ToolSettings *ts = scene->toolsettings;
@@ -7353,7 +7349,7 @@ static void draw_editnurb(
/* DispList */
UI_GetThemeColor3ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
/* for shadows only show solid faces */
if (v3d->flag2 & V3D_RENDER_SHADOW)
@@ -7478,8 +7474,9 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2])
immUnbindProgram();
}
-static void draw_editfont(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+static void draw_editfont(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
Curve *cu = ob->data;
@@ -7491,11 +7488,11 @@ static void draw_editfont(const bContext *C, Scene *scene, SceneLayer *sl, View3
if (cu->flag & CU_FAST) {
imm_cpack(0xFFFFFF);
set_inverted_drawing(1);
- drawDispList(C, scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
set_inverted_drawing(0);
}
else {
- drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
if (cu->linewidth != 0.0f) {
@@ -7797,8 +7794,9 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t
}
/* return true if nothing was drawn */
-static bool drawmball(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+static bool drawmball(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
MetaElem *ml;
@@ -7811,13 +7809,13 @@ static bool drawmball(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v
if ((G.f & G_PICKSEL) == 0) {
unsigned char wire_col[4];
UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
}
ml = mb->editelems->first;
}
else {
if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
- drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
ml = mb->elems.first;
}
@@ -8265,7 +8263,7 @@ static void drawtexspace(Object *ob, const unsigned char ob_wire_col[3])
/* draws wire outline */
static void draw_object_selected_outline(
- const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
const unsigned char ob_wire_col[4])
{
RegionView3D *rv3d = ar->regiondata;
@@ -8277,7 +8275,7 @@ static void draw_object_selected_outline(
bool has_faces = false;
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, ob);
+ ensure_curve_cache(eval_ctx, scene, ob);
#endif
DerivedMesh *dm = ob->derivedFinal;
@@ -8314,7 +8312,7 @@ static void draw_object_selected_outline(
else if (ob->type == OB_ARMATURE) {
if (!(ob->mode & OB_MODE_POSE && base == sl->basact)) {
glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
- draw_armature(C, scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
+ draw_armature(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
}
}
@@ -8566,7 +8564,9 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4])
* main object drawing function, draws in selection
* \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
*/
-void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag)
+void draw_object(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d,
+ Base *base, const short dflag)
{
ModifierData *md = NULL;
Object *ob = base->object;
@@ -8581,9 +8581,6 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
const bool has_particles = (ob->particlesystem.first != NULL);
bool skip_object = false; /* Draw particles but not their emitter object. */
SmokeModifierData *smd = NULL;
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
if (ob != scene->obedit) {
if (ob->restrictflag & OB_RESTRICT_VIEW)
@@ -8751,7 +8748,7 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) {
if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) {
if (!(ob->dtx & OB_DRAWWIRE) && (base->flag & BASE_SELECTED) && !(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR))) {
- draw_object_selected_outline(C, scene, sl, v3d, ar, base, ob_wire_col);
+ draw_object_selected_outline(eval_ctx, scene, sl, v3d, ar, base, ob_wire_col);
}
}
}
@@ -8765,7 +8762,7 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
switch (ob->type) {
case OB_MESH:
- empty_object = draw_mesh_object(C, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ empty_object = draw_mesh_object(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
/* mesh draws wire itself */
dtx &= ~OB_DRAWWIRE;
@@ -8775,18 +8772,18 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
case OB_FONT:
cu = ob->data;
if (cu->editfont) {
- draw_editfont(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ draw_editfont(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && v3d->drawtype >= OB_WIRE) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, base->object);
+ ensure_curve_cache(eval_ctx, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
@@ -8796,18 +8793,18 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
if (cu->editnurb) {
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
- draw_editnurb(C, scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
+ draw_editnurb(eval_ctx, scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, base->object);
+ ensure_curve_cache(eval_ctx, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
case OB_MBALL:
@@ -8815,17 +8812,17 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
MetaBall *mb = ob->data;
if (mb->editelems)
- drawmball(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawmball(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, base->object);
+ ensure_curve_cache(eval_ctx, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
}
}
else
- empty_object = drawmball(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawmball(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
break;
}
case OB_EMPTY:
@@ -8864,7 +8861,7 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
}
else {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, ob);
+ ensure_curve_cache(eval_ctx, scene, ob);
#endif
drawlattice(v3d, ob, dflag, ob_wire_col);
}
@@ -8889,7 +8886,7 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
else
copy_v4_v4_uchar(arm_col, ob_wire_col);
- empty_object = draw_armature(C, scene, sl, v3d, ar, base, dt, dflag, arm_col, false);
+ empty_object = draw_armature(eval_ctx, scene, sl, v3d, ar, base, dt, dflag, arm_col, false);
}
}
break;
@@ -8942,12 +8939,12 @@ afterdraw:
for (psys = ob->particlesystem.first; psys; psys = psys->next) {
/* run this so that possible child particles get cached */
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
- PTCacheEdit *edit = PE_create_current(C, scene, ob);
+ PTCacheEdit *edit = PE_create_current(eval_ctx, scene, ob);
if (edit && edit->psys == psys)
- draw_update_ptcache_edit(C, scene, sl, ob, edit);
+ draw_update_ptcache_edit(eval_ctx, scene, sl, ob, edit);
}
- draw_new_particle_system(&eval_ctx, scene, v3d, rv3d, base, psys, dt, dflag);
+ draw_new_particle_system(eval_ctx, scene, v3d, rv3d, base, psys, dt, dflag);
}
invert_m4_m4(ob->imat, ob->obmat);
view3d_cached_text_draw_end(v3d, ar, 0);
@@ -8963,10 +8960,10 @@ afterdraw:
{
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
- PTCacheEdit *edit = PE_create_current(C, scene, ob);
+ PTCacheEdit *edit = PE_create_current(eval_ctx, scene, ob);
if (edit) {
gpuLoadMatrix(rv3d->viewmat);
- draw_update_ptcache_edit(C, scene, sl, ob, edit);
+ draw_update_ptcache_edit(eval_ctx, scene, sl, ob, edit);
draw_ptcache_edit(scene, v3d, edit);
gpuMultMatrix(ob->obmat);
}
@@ -9281,7 +9278,7 @@ afterdraw:
for (ct = targets.first; ct; ct = ct->next) {
/* calculate target's matrix */
if (cti->get_target_matrix)
- cti->get_target_matrix(&eval_ctx, curcon, cob, ct, BKE_scene_frame_get(scene));
+ cti->get_target_matrix(eval_ctx, curcon, cob, ct, BKE_scene_frame_get(scene));
else
unit_m4(ct->matrix);
@@ -9330,10 +9327,12 @@ afterdraw:
* Drawing for selection picking,
* caller must have called 'GPU_select_load_id(base->selcode)' first.
*/
-void draw_object_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag)
+void draw_object_select(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d,
+ Base *base, const short dflag)
{
BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR);
- draw_object(C, scene, sl, ar, v3d, base, dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag);
/* we draw duplicators for selection too */
if ((base->object->transflag & OB_DUPLI)) {
@@ -9342,7 +9341,7 @@ void draw_object_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion
Base tbase;
tbase.flag_legacy = OB_FROMDUPLI;
- lb = object_duplilist(G.main->eval_ctx, scene, base->object);
+ lb = object_duplilist(eval_ctx, scene, base->object);
for (dob = lb->first; dob; dob = dob->next) {
float omat[4][4];
@@ -9356,7 +9355,7 @@ void draw_object_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion
char dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt);
short dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx;
- draw_object(C, scene, sl, ar, v3d, &tbase, dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, &tbase, dflag);
tbase.object->dt = dt;
tbase.object->dtx = dtx;
@@ -9615,7 +9614,7 @@ static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index)
}
}
-static void bbs_mesh_solid_verts(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+static void bbs_mesh_solid_verts(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
Mesh *me = ob->data;
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
@@ -9650,13 +9649,11 @@ static void bbs_mesh_solid_faces(Scene *scene, Object *ob)
GWN_batch_draw(batch);
}
-void draw_object_backbufsel(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
+void draw_object_backbufsel(
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
{
- EvaluationContext eval_ctx;
ToolSettings *ts = scene->toolsettings;
- CTX_data_eval_ctx(C, &eval_ctx);
-
gpuMultMatrix(ob->obmat);
glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
@@ -9668,7 +9665,7 @@ void draw_object_backbufsel(const bContext *C, Scene *scene, View3D *v3d, Region
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
- DerivedMesh *dm = editbmesh_get_derived_cage(&eval_ctx, scene, ob, em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editbmesh_get_derived_cage(eval_ctx, scene, ob, em, CD_MASK_BAREMESH);
BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
@@ -9705,7 +9702,7 @@ void draw_object_backbufsel(const bContext *C, Scene *scene, View3D *v3d, Region
/* currently vertex select only supports weight paint */
(ob->mode & OB_MODE_WEIGHT_PAINT))
{
- bbs_mesh_solid_verts(&eval_ctx, scene, ob);
+ bbs_mesh_solid_verts(eval_ctx, scene, ob);
}
else {
bbs_mesh_solid_faces(scene, ob);
@@ -9725,21 +9722,19 @@ void draw_object_backbufsel(const bContext *C, Scene *scene, View3D *v3d, Region
/* assumes all matrices/etc set OK */
/* helper function for drawing object instances - meshes */
-static void draw_object_mesh_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d,
- Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4])
+static void draw_object_mesh_instance(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d,
+ Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4])
{
- EvaluationContext eval_ctx;
Mesh *me = ob->data;
DerivedMesh *dm = NULL, *edm = NULL;
-
- CTX_data_eval_ctx(C, &eval_ctx);
if (ob->mode & OB_MODE_EDIT) {
edm = editbmesh_get_derived_base(ob, me->edit_btmesh, CD_MASK_BAREMESH);
DM_update_materials(edm, ob);
}
else {
- dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_BAREMESH);
DM_update_materials(dm, ob);
}
@@ -9775,7 +9770,7 @@ static void draw_object_mesh_instance(const bContext *C, Scene *scene, SceneLaye
if (dm) dm->release(dm);
}
-void draw_object_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
+void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
{
if (ob == NULL)
return;
@@ -9785,7 +9780,7 @@ void draw_object_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3
switch (ob->type) {
case OB_MESH:
- draw_object_mesh_instance(C, scene, sl, v3d, rv3d, ob, dt, outline, bcol);
+ draw_object_mesh_instance(eval_ctx, scene, sl, v3d, rv3d, ob, dt, outline, bcol);
break;
case OB_EMPTY:
if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
@@ -9798,13 +9793,11 @@ void draw_object_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3
}
}
-void ED_draw_object_facemap(const bContext *C, Scene *scene, Object *ob, const float col[4], const int facemap)
+void ED_draw_object_facemap(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, const float col[4], const int facemap)
{
- EvaluationContext eval_ctx;
DerivedMesh *dm = NULL;
- CTX_data_eval_ctx(C, &eval_ctx);
-
/* happens on undo */
if (ob->type != OB_MESH || !ob->data)
return;
@@ -9814,7 +9807,7 @@ void ED_draw_object_facemap(const bContext *C, Scene *scene, Object *ob, const f
return;
}
- dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_BAREMESH);
if (!dm || !CustomData_has_layer(&dm->polyData, CD_FACEMAP))
return;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 037e3b26b9f..c85cf689068 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -119,7 +119,9 @@ static bool use_depth_doit(Scene *scene, View3D *v3d)
/**
* \note keep this synced with #ED_view3d_mats_rv3d_backup/#ED_view3d_mats_rv3d_restore
*/
-void ED_view3d_update_viewmat(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
+void ED_view3d_update_viewmat(
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar,
+ float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
@@ -181,7 +183,8 @@ void ED_view3d_update_viewmat(EvaluationContext *eval_ctx, Scene *scene, View3D
}
static void view3d_main_region_setup_view(
- EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
+ const EvaluationContext *eval_ctx, Scene *scene,
+ View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
@@ -235,14 +238,12 @@ static bool view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, Reg
* we do a small hack to replace it temporarily so we don't need to change the
* view3d)main_region_setup_view() code to account for that.
*/
-static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect)
+static void view3d_stereo3d_setup(
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect)
{
bool is_left;
const char *names[2] = { STEREO_LEFT_NAME, STEREO_RIGHT_NAME };
const char *viewname;
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
/* show only left or right camera */
if (v3d->stereo3d_camera != STEREO_3D_ID)
@@ -264,7 +265,7 @@ static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d,
data->shiftx = BKE_camera_multiview_shift_x(&scene->r, v3d->camera, viewname);
BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat);
- view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
data->shiftx = shiftx;
BLI_unlock_thread(LOCK_VIEW3D);
@@ -278,7 +279,7 @@ static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d,
v3d->camera = camera;
BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat);
- view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
v3d->camera = view_ob;
BLI_unlock_thread(LOCK_VIEW3D);
@@ -289,20 +290,17 @@ static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d,
* Set the correct matrices
*/
void ED_view3d_draw_setup_view(
- wmWindow *win, const bContext *C, Scene *scene, ARegion *ar, View3D *v3d,
+ wmWindow *win, const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d,
float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
/* Setup the view matrix. */
if (view3d_stereo3d_active(win, scene, v3d, rv3d)) {
- view3d_stereo3d_setup(C, scene, v3d, ar, rect);
+ view3d_stereo3d_setup(eval_ctx, scene, v3d, ar, rect);
}
else {
- view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, winmat, rect);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, rect);
}
}
@@ -702,7 +700,7 @@ static void drawrenderborder(ARegion *ar, View3D *v3d)
}
void ED_view3d_draw_depth(
- const bContext *C, struct Depsgraph *graph,
+ const EvaluationContext *eval_ctx, struct Depsgraph *graph,
ARegion *ar, View3D *v3d, bool alphaoverride)
{
Scene *scene = DEG_get_evaluated_scene(graph);
@@ -718,7 +716,7 @@ void ED_view3d_draw_depth(
U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
U.obcenter_dia = 0;
- ED_view3d_draw_setup_view(NULL, C, scene, ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, eval_ctx, scene, ar, v3d, NULL, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -1865,7 +1863,10 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset)
static void view3d_draw_view(const bContext *C, ARegion *ar)
{
- ED_view3d_draw_setup_view(CTX_wm_window(C), C, CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ ED_view3d_draw_setup_view(CTX_wm_window(C), &eval_ctx, CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
/* Only 100% compliant on new spec goes bellow */
DRW_draw_view(C);
@@ -1903,7 +1904,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
* \{ */
static void view3d_stereo3d_setup_offscreen(
- EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar,
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar,
float winmat[4][4], const char *viewname)
{
/* update the viewport matrices with the new camera */
@@ -1923,7 +1924,7 @@ static void view3d_stereo3d_setup_offscreen(
}
}
-void ED_view3d_draw_offscreen_init(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d)
+void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d)
{
RenderEngineType *type = RE_engines_find(scene->r.engine);
if (type->flag & RE_USE_LEGACY_PIPELINE) {
@@ -1953,7 +1954,7 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar)
* stuff like shadow buffers
*/
void ED_view3d_draw_offscreen(
- EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
GPUFX *fx, GPUFXSettings *fx_settings,
@@ -2025,7 +2026,7 @@ void ED_view3d_draw_offscreen(
v3d->fx_settings.ssao = ssao;
}
- VP_deprecated_view3d_draw_objects(NULL, scene, v3d, ar, NULL, do_bgpic, true, do_compositing ? fx : NULL);
+ VP_deprecated_view3d_draw_objects(NULL, eval_ctx, scene, v3d, ar, NULL, do_bgpic, true, do_compositing ? fx : NULL);
/* post process */
if (do_compositing) {
@@ -2073,7 +2074,7 @@ void ED_view3d_draw_offscreen(
* (avoids re-creating when doing multiple GL renders).
*/
ImBuf *ED_view3d_draw_offscreen_imbuf(
- EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
/* output vars */
@@ -2238,7 +2239,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
* \note used by the sequencer
*/
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *camera, int width, int height,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
@@ -2341,23 +2342,21 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool
drawfloor(scene, v3d, grid_unit, write_depth);
}
-void VP_legacy_view3d_main_region_setup_view(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4])
+void VP_legacy_view3d_main_region_setup_view(
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d,
+ ARegion *ar, float viewmat[4][4], float winmat[4][4])
{
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
-
- view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
}
-bool VP_legacy_view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d)
+bool VP_legacy_view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
- return view3d_stereo3d_active(CTX_wm_window(C), scene, v3d, rv3d);
+ return view3d_stereo3d_active(win, scene, v3d, rv3d);
}
-void VP_legacy_view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar)
+void VP_legacy_view3d_stereo3d_setup(const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar)
{
- view3d_stereo3d_setup(C, scene, v3d, ar, NULL);
+ view3d_stereo3d_setup(eval_ctx, scene, v3d, ar, NULL);
}
bool VP_legacy_use_depth(Scene *scene, View3D *v3d)
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index c458539be3e..6184ed63543 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -213,7 +213,7 @@ static void draw_view_icon(RegionView3D *rv3d, rcti *rect)
/* *********************** backdraw for selection *************** */
-static void backdrawview3d(const bContext *C, Scene *scene, SceneLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d)
+static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d)
{
RegionView3D *rv3d = ar->regiondata;
struct Base *base = sl->basact;
@@ -314,7 +314,7 @@ static void backdrawview3d(const bContext *C, Scene *scene, SceneLayer *sl, wmWi
G.f |= G_BACKBUFSEL;
if (base && ((base->flag & BASE_VISIBLED) != 0))
- draw_object_backbufsel(C, scene, v3d, rv3d, base->object);
+ draw_object_backbufsel(eval_ctx, scene, v3d, rv3d, base->object);
if (rv3d->gpuoffscreen)
GPU_offscreen_unbind(rv3d->gpuoffscreen, true);
@@ -355,10 +355,11 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h,
glReadPixels(ar->winrct.xmin + x, ar->winrct.ymin + y, w, h, format, type, data);
}
-void ED_view3d_backbuf_validate(const bContext *C, ViewContext *vc)
+void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, ViewContext *vc)
{
- if (vc->v3d->flag & V3D_INVALID_BACKBUF)
- backdrawview3d(C, vc->scene, vc->scene_layer, vc->win, vc->ar, vc->v3d);
+ if (vc->v3d->flag & V3D_INVALID_BACKBUF) {
+ backdrawview3d(eval_ctx, vc->scene, vc->scene_layer, vc->win, vc->ar, vc->v3d);
+ }
}
/**
@@ -371,13 +372,14 @@ int ED_view3d_backbuf_sample_size_clamp(ARegion *ar, const float dist)
}
/* samples a single pixel (copied from vpaint) */
-unsigned int ED_view3d_backbuf_sample(const bContext *C, ViewContext *vc, int x, int y)
+unsigned int ED_view3d_backbuf_sample(
+ const EvaluationContext *eval_ctx, ViewContext *vc, int x, int y)
{
if (x >= vc->ar->winx || y >= vc->ar->winy) {
return 0;
}
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
unsigned int col;
view3d_opengl_read_pixels(vc->ar, x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
@@ -391,7 +393,8 @@ unsigned int ED_view3d_backbuf_sample(const bContext *C, ViewContext *vc, int x,
}
/* reads full rect, converts indices */
-ImBuf *ED_view3d_backbuf_read(const bContext *C, ViewContext *vc, int xmin, int ymin, int xmax, int ymax)
+ImBuf *ED_view3d_backbuf_read(
+ const EvaluationContext *eval_ctx, ViewContext *vc, int xmin, int ymin, int xmax, int ymax)
{
/* clip */
const rcti clip = {
@@ -409,7 +412,7 @@ ImBuf *ED_view3d_backbuf_read(const bContext *C, ViewContext *vc, int xmin, int
ImBuf *ibuf_clip = IMB_allocImBuf(size_clip[0], size_clip[1], 32, IB_rect);
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
view3d_opengl_read_pixels(vc->ar, clip.xmin, clip.ymin, size_clip[0], size_clip[1], GL_RGBA, GL_UNSIGNED_BYTE, ibuf_clip->rect);
@@ -448,7 +451,7 @@ ImBuf *ED_view3d_backbuf_read(const bContext *C, ViewContext *vc, int xmin, int
/* smart function to sample a rect spiralling outside, nice for backbuf selection */
unsigned int ED_view3d_backbuf_sample_rect(
- const bContext *C, ViewContext *vc, const int mval[2], int size,
+ const EvaluationContext *eval_ctx, ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *r_dist)
{
int dirvec[4][2];
@@ -457,7 +460,7 @@ unsigned int ED_view3d_backbuf_sample_rect(
const int minx = mval[0] - (amount + 1);
const int miny = mval[1] - (amount + 1);
- ImBuf *buf = ED_view3d_backbuf_read(C, vc, minx, miny, minx + size - 1, miny + size - 1);
+ ImBuf *buf = ED_view3d_backbuf_read(eval_ctx, vc, minx, miny, minx + size - 1, miny + size - 1);
if (!buf) return 0;
unsigned index = 0;
@@ -837,7 +840,8 @@ void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag)
}
/* disables write in zbuffer and draws it over */
-static void view3d_draw_transp(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d)
+static void view3d_draw_transp(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d)
{
View3DAfter *v3da;
@@ -845,7 +849,7 @@ static void view3d_draw_transp(const bContext *C, Scene *scene, SceneLayer *sl,
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
v3d->transp = false;
@@ -855,7 +859,8 @@ static void view3d_draw_transp(const bContext *C, Scene *scene, SceneLayer *sl,
}
/* clears zbuffer and draws it over */
-static void view3d_draw_xray(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
+static void view3d_draw_xray(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
{
if (*clear && v3d->zbuf) {
glClear(GL_DEPTH_BUFFER_BIT);
@@ -865,7 +870,7 @@ static void view3d_draw_xray(const bContext *C, Scene *scene, SceneLayer *sl, AR
v3d->xray = true;
View3DAfter *v3da;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
v3d->xray = false;
@@ -873,7 +878,8 @@ static void view3d_draw_xray(const bContext *C, Scene *scene, SceneLayer *sl, AR
/* clears zbuffer and draws it over */
-static void view3d_draw_xraytransp(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, const bool clear)
+static void view3d_draw_xraytransp(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, const bool clear)
{
if (clear && v3d->zbuf)
glClear(GL_DEPTH_BUFFER_BIT);
@@ -885,7 +891,7 @@ static void view3d_draw_xraytransp(const bContext *C, Scene *scene, SceneLayer *
View3DAfter *v3da;
while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
@@ -897,7 +903,8 @@ static void view3d_draw_xraytransp(const bContext *C, Scene *scene, SceneLayer *
/* clears zbuffer and draws it over,
* note that in the select version we don't care about transparent flag as with regular drawing */
-static void view3d_draw_xray_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
+static void view3d_draw_xray_select(
+ const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
{
/* Not ideal, but we need to read from the previous depths before clearing
* otherwise we could have a function to load the depths after drawing.
@@ -917,7 +924,7 @@ static void view3d_draw_xray_select(const bContext *C, Scene *scene, SceneLayer
v3d->xray = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
if (GPU_select_load_id(v3da->base->object->select_color)) {
- draw_object_select(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object_select(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
}
MEM_freeN(v3da);
}
@@ -953,7 +960,7 @@ static DupliObject *dupli_step(DupliObject *dob)
}
static void draw_dupli_objects_color(
- const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base,
const short dflag, const int color)
{
RegionView3D *rv3d = ar->regiondata;
@@ -967,9 +974,6 @@ static void draw_dupli_objects_color(
char dt;
short dtx;
DupliApplyData *apply_data;
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
if ((base->flag & BASE_VISIBLED) == 0) return;
if ((base->object->restrictflag & OB_RESTRICT_RENDER) && (v3d->flag2 & V3D_RENDER_OVERRIDE)) return;
@@ -983,10 +987,10 @@ static void draw_dupli_objects_color(
tbase.flag_legacy = OB_FROMDUPLI | base->flag_legacy;
tbase.flag = base->flag;
- lb = object_duplilist(G.main->eval_ctx, scene, base->object);
+ lb = object_duplilist(eval_ctx, scene, base->object);
// BLI_listbase_sort(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */
- apply_data = duplilist_apply(&eval_ctx, base->object, scene, lb);
+ apply_data = duplilist_apply(eval_ctx, base->object, scene, lb);
DupliObject *dob_next = NULL;
DupliObject *dob = dupli_step(lb->first);
@@ -1039,7 +1043,7 @@ static void draw_dupli_objects_color(
if (!testbb || ED_view3d_boundbox_clip_ex(rv3d, &bb, dob->mat)) {
copy_m4_m4(dob->ob->obmat, dob->mat);
GPU_begin_dupli_object(dob);
- draw_object(C, scene, sl, ar, v3d, &tbase, dflag_dupli);
+ draw_object(eval_ctx, scene, sl, ar, v3d, &tbase, dflag_dupli);
GPU_end_dupli_object();
}
@@ -1057,7 +1061,7 @@ static void draw_dupli_objects_color(
free_object_duplilist(lb);
}
-void draw_dupli_objects(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base)
+void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base)
{
/* define the color here so draw_dupli_objects_color can be called
* from the set loop */
@@ -1067,7 +1071,7 @@ void draw_dupli_objects(const bContext *C, Scene *scene, SceneLayer *sl, ARegion
if (base->object->dup_group && base->object->dup_group->id.us < 1)
color = TH_REDALERT;
- draw_dupli_objects_color(C, scene, sl, ar, v3d, base, 0, color);
+ draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, 0, color);
}
/* XXX warning, not using gpu offscreen here */
@@ -1180,12 +1184,13 @@ float view3d_depth_near(ViewDepths *d)
return far == far_real ? FLT_MAX : far;
}
-void ED_view3d_draw_depth_gpencil(const bContext *C, Scene *scene, ARegion *ar, View3D *v3d)
+void ED_view3d_draw_depth_gpencil(
+ const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d)
{
bool zbuf = v3d->zbuf;
/* Setup view matrix. */
- ED_view3d_draw_setup_view(NULL, C, scene, ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, eval_ctx, scene, ar, v3d, NULL, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -1200,10 +1205,10 @@ void ED_view3d_draw_depth_gpencil(const bContext *C, Scene *scene, ARegion *ar,
if (!zbuf) glDisable(GL_DEPTH_TEST);
}
-void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, View3D *v3d)
+void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d)
{
Base *base;
- SceneLayer *sl = CTX_data_scene_layer(C);
+ SceneLayer *sl = eval_ctx->scene_layer;
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
@@ -1212,9 +1217,9 @@ void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, Vie
Scene *sce_iter;
for (SETLOOPER(scene->set, sce_iter, base)) {
if ((base->flag & BASE_VISIBLED) != 0) {
- draw_object(C, scene, sl, ar, v3d, base, 0);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, 0);
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
+ draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
}
}
@@ -1224,9 +1229,9 @@ void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, Vie
if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
+ draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
- draw_object(C, scene, sl, ar, v3d, base, dflag_depth);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag_depth);
}
}
@@ -1247,7 +1252,7 @@ void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, Vie
if (v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first) {
glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */
for (v3da = v3d->afterdraw_xray.first; v3da; v3da = v3da->next) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
}
glDepthFunc(GL_LEQUAL); /* Now write the depth buffer normally */
}
@@ -1256,21 +1261,21 @@ void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, Vie
v3d->xray = false;
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = false;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
@@ -1283,19 +1288,19 @@ void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, Vie
}
void ED_view3d_draw_select_loop(
- const bContext *C, ViewContext *vc, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar,
- bool use_obedit_skip, bool use_nearest)
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, SceneLayer *sl,
+ View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest)
{
short code = 1;
const short dflag = DRAW_PICKING | DRAW_CONSTCOLOR;
if (vc->obedit && vc->obedit->type == OB_MBALL) {
- draw_object(C, scene, sl, ar, v3d, BASACT_NEW(sl), dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, BASACT_NEW(sl), dflag);
}
else if ((vc->obedit && vc->obedit->type == OB_ARMATURE)) {
/* if not drawing sketch, draw bones */
if (!BDR_drawSketchNames(vc)) {
- draw_object(C, scene, sl, ar, v3d, BASACT_NEW(sl), dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, BASACT_NEW(sl), dflag);
}
}
else {
@@ -1316,7 +1321,7 @@ void ED_view3d_draw_select_loop(
}
else {
if (GPU_select_load_id(code)) {
- draw_object(C, scene, sl, ar, v3d, base, dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag);
}
}
code++;
@@ -1327,7 +1332,7 @@ void ED_view3d_draw_select_loop(
if (use_nearest) {
bool xrayclear = true;
if (v3d->afterdraw_xray.first) {
- view3d_draw_xray_select(C, scene, sl, ar, v3d, &xrayclear);
+ view3d_draw_xray_select(eval_ctx, scene, sl, ar, v3d, &xrayclear);
}
}
}
@@ -1367,7 +1372,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
}
}
-static void gpu_update_lamps_shadows_world(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
+static void gpu_update_lamps_shadows_world(const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
{
ListBase shadows;
Scene *sce_iter;
@@ -1500,6 +1505,7 @@ CustomDataMask ED_view3d_screen_datamask(const Scene *scene, const bScreen *scre
*/
static void view3d_draw_objects(
const bContext *C,
+ const EvaluationContext *eval_ctx,
Scene *scene, View3D *v3d, ARegion *ar,
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
@@ -1563,10 +1569,10 @@ static void view3d_draw_objects(
for (SETLOOPER(scene->set, sce_iter, base)) {
if ((base->flag & BASE_VISIBLED) != 0) {
UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
- draw_object(C, scene, sl, ar, v3d, base, dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag);
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag, TH_UNDEFINED);
+ draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, dflag, TH_UNDEFINED);
}
}
}
@@ -1578,10 +1584,11 @@ static void view3d_draw_objects(
for (base = sl->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
- if (base->object->transflag & OB_DUPLI)
- draw_dupli_objects(C, scene, sl, ar, v3d, base);
+ if (base->object->transflag & OB_DUPLI) {
+ draw_dupli_objects(eval_ctx, scene, sl, ar, v3d, base);
+ }
- draw_object(C, scene, sl, ar, v3d, base, 0);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, 0);
}
}
}
@@ -1596,11 +1603,11 @@ static void view3d_draw_objects(
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects(C, scene, sl, ar, v3d, base);
+ draw_dupli_objects(eval_ctx, scene, sl, ar, v3d, base);
}
if ((base->flag & BASE_SELECTED) == 0) {
if (base->object != scene->obedit)
- draw_object(C, scene, sl, ar, v3d, base, 0);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, 0);
}
}
}
@@ -1612,7 +1619,7 @@ static void view3d_draw_objects(
for (base = sl->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_VISIBLED) != 0) {
if (base->object == scene->obedit || (base->flag & BASE_SELECTED)) {
- draw_object(C, scene, sl, ar, v3d, base, 0);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, 0);
}
}
}
@@ -1634,7 +1641,7 @@ static void view3d_draw_objects(
}
/* transp and X-ray afterdraw stuff */
- if (v3d->afterdraw_transp.first) view3d_draw_transp(C, scene, sl, ar, v3d);
+ if (v3d->afterdraw_transp.first) view3d_draw_transp(eval_ctx, scene, sl, ar, v3d);
/* always do that here to cleanup depth buffers if none needed */
if (fx) {
@@ -1642,8 +1649,8 @@ static void view3d_draw_objects(
GPU_fx_compositor_setup_XRay_pass(fx, do_composite_xray);
}
- if (v3d->afterdraw_xray.first) view3d_draw_xray(C, scene, sl, ar, v3d, &xrayclear);
- if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(C, scene, sl, ar, v3d, xrayclear);
+ if (v3d->afterdraw_xray.first) view3d_draw_xray(eval_ctx, scene, sl, ar, v3d, &xrayclear);
+ if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(eval_ctx, scene, sl, ar, v3d, xrayclear);
if (fx && do_composite_xray) {
GPU_fx_compositor_XRay_resolve(fx);
@@ -1823,14 +1830,16 @@ bool ED_view3d_calc_render_border(const Scene *scene, View3D *v3d, ARegion *ar,
* IMPORTANT: this is deprecated, any changes made in this function should
* be mirrored in view3d_draw_render_draw() in view3d_draw.c
*/
-static bool view3d_main_region_draw_engine(const bContext *C, Scene *scene,
- ARegion *ar, View3D *v3d,
- bool clip_border, const rcti *border_rect)
+static bool view3d_main_region_draw_engine(
+ const bContext *C, const EvaluationContext *eval_ctx, Scene *scene,
+ ARegion *ar, View3D *v3d,
+ bool clip_border, const rcti *border_rect)
{
RegionView3D *rv3d = ar->regiondata;
RenderEngineType *type;
GLint scissor[4];
+
/* create render engine */
if (!rv3d->render_engine) {
RenderEngine *engine;
@@ -1851,7 +1860,7 @@ static bool view3d_main_region_draw_engine(const bContext *C, Scene *scene,
}
/* setup view matrices */
- VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL);
+ VP_legacy_view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, NULL, NULL);
/* background draw */
ED_region_pixelspace(ar);
@@ -1955,10 +1964,12 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Sce
}
/* setup the view matrix */
- if (VP_legacy_view3d_stereo3d_active(C, scene, v3d, rv3d))
- VP_legacy_view3d_stereo3d_setup(C, scene, v3d, ar);
- else
- VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL);
+ if (VP_legacy_view3d_stereo3d_active(win, scene, v3d, rv3d)) {
+ VP_legacy_view3d_stereo3d_setup(&eval_ctx, scene, v3d, ar);
+ }
+ else {
+ VP_legacy_view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, NULL, NULL);
+ }
rv3d->rflag &= ~RV3D_IS_GAME_ENGINE;
#ifdef WITH_GAMEENGINE
@@ -1992,7 +2003,7 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Sce
}
/* main drawing call */
- view3d_draw_objects(C, scene, v3d, ar, grid_unit, true, false, do_compositing ? rv3d->compositor : NULL);
+ view3d_draw_objects(C, &eval_ctx, scene, v3d, ar, grid_unit, true, false, do_compositing ? rv3d->compositor : NULL);
/* draw depth culled manipulators - manipulators need to be updated *after* view matrix was set up */
/* TODO depth culling manipulators is not yet supported, just drawing _3D here, should
@@ -2089,6 +2100,7 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene,
void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
{
+ EvaluationContext eval_ctx;
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -2105,6 +2117,8 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
gpuPushMatrix();
gpuLoadIdentity();
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* draw viewport using opengl */
if (v3d->drawtype != OB_RENDER || !view3d_main_region_do_render_draw(scene) || clip_border) {
VP_view3d_main_region_clear(scene, v3d, ar); /* background */
@@ -2118,10 +2132,11 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
}
/* draw viewport using external renderer */
- if (v3d->drawtype == OB_RENDER)
- view3d_main_region_draw_engine(C, scene, ar, v3d, clip_border, &border_rect);
+ if (v3d->drawtype == OB_RENDER) {
+ view3d_main_region_draw_engine(C, &eval_ctx, scene, ar, v3d, clip_border, &border_rect);
+ }
- VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL);
+ VP_legacy_view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
ED_region_pixelspace(ar);
@@ -2153,14 +2168,15 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
void VP_deprecated_view3d_draw_objects(
const bContext *C,
+ const EvaluationContext *eval_ctx,
Scene *scene, View3D *v3d, ARegion *ar,
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
{
- view3d_draw_objects(C, scene, v3d, ar, grid_unit, do_bgpic, draw_offscreen, fx);
+ view3d_draw_objects(C, eval_ctx, scene, v3d, ar, grid_unit, do_bgpic, draw_offscreen, fx);
}
-void VP_deprecated_gpu_update_lamps_shadows_world(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
+void VP_deprecated_gpu_update_lamps_shadows_world(const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
{
gpu_update_lamps_shadows_world(eval_ctx, scene, v3d);
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index eef0710b59c..fd29658061e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -737,15 +737,18 @@ static void viewops_data_create_ex(
/* we need the depth info before changing any viewport options */
if (orbit_mode & VIEWOPS_ORBIT_DEPTH) {
+ EvaluationContext eval_ctx;
struct Depsgraph *graph = CTX_data_depsgraph(C);
float fallback_depth_pt[3];
+ CTX_data_eval_ctx(C, &eval_ctx);
+
view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
vod->use_dyn_ofs = ED_view3d_autodist(
- C, graph, vod->ar, vod->v3d,
+ &eval_ctx, graph, vod->ar, vod->v3d,
event->mval, vod->dyn_ofs, true, fallback_depth_pt);
}
else {
@@ -3320,15 +3323,18 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
ARegion *ar = CTX_wm_region(C);
if (rv3d) {
+ EvaluationContext eval_ctx;
struct Depsgraph *graph = CTX_data_depsgraph(C);
float new_ofs[3];
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
ED_view3d_smooth_view_force_finish(C, v3d, ar);
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(C, graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
/* pass */
}
else {
@@ -3583,6 +3589,7 @@ void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
{
+ EvaluationContext eval_ctx;
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -3605,6 +3612,8 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* note; otherwise opengl won't work */
view3d_operator_needs_opengl(C);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* get border select values using rna */
WM_operator_properties_border_to_rcti(op, &rect);
@@ -3614,7 +3623,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
ED_view3d_dist_range_get(v3d, dist_range);
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(C, CTX_data_depsgraph(C), ar, v3d, true);
+ ED_view3d_draw_depth(&eval_ctx, CTX_data_depsgraph(C), ar, v3d, true);
{
/* avoid allocating the whole depth buffer */
@@ -4714,9 +4723,13 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
}
if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
+ EvaluationContext eval_ctx;
struct Depsgraph *graph = CTX_data_depsgraph(C);
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(C, graph, ar, v3d, mval, fp, true, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval, fp, true, NULL)) {
depth_used = true;
}
}
@@ -4900,7 +4913,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
- const bContext *C, struct Depsgraph *graph, ARegion *ar, View3D *v3d,
+ const EvaluationContext *eval_ctx, struct Depsgraph *graph, ARegion *ar, View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3])
{
@@ -4910,7 +4923,7 @@ bool ED_view3d_autodist(
bool depth_ok = false;
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(C, graph, ar, v3d, alphaoverride);
+ ED_view3d_draw_depth(eval_ctx, graph, ar, v3d, alphaoverride);
/* Attempt with low margin's first */
i = 0;
@@ -4939,18 +4952,18 @@ bool ED_view3d_autodist(
}
void ED_view3d_autodist_init(
- const bContext *C, struct Depsgraph *graph,
+ const EvaluationContext *eval_ctx, struct Depsgraph *graph,
ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
case 0:
- ED_view3d_draw_depth(C, graph, ar, v3d, true);
+ ED_view3d_draw_depth(eval_ctx, graph, ar, v3d, true);
break;
case 1:
{
Scene *scene = DEG_get_evaluated_scene(graph);
- ED_view3d_draw_depth_gpencil(C, scene, ar, v3d);
+ ED_view3d_draw_depth_gpencil(eval_ctx, scene, ar, v3d);
break;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 1f27e3b1519..cdba5ce8b81 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -144,14 +144,18 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
-void draw_object(const struct bContext *C, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag);
-void draw_object_select(const struct bContext *C, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
+void draw_object(
+ const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d,
+ BaseLegacy *base, const short dflag);
+void draw_object_select(
+ const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d,
+ Base *base, const short dflag);
void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]);
bool draw_glsl_material(Scene *scene, struct SceneLayer *sl, struct Object *ob, View3D *v3d, const char dt);
-void draw_object_instance(const struct bContext *C, Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]);
-void draw_object_backbufsel(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
+void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]);
+void draw_object_backbufsel(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
void draw_object_wire_color(Scene *scene, struct SceneLayer *, Base *base, unsigned char r_ob_wire_col[4]);
void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4]);
@@ -183,9 +187,10 @@ enum {
int view3d_effective_drawtype(const struct View3D *v3d);
/* drawarmature.c */
-bool draw_armature(const struct bContext *C, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const short dflag, const unsigned char ob_wire_col[4],
- const bool is_outline);
+bool draw_armature(
+ const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
+ const bool is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d,
@@ -212,18 +217,19 @@ void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar, const int offset);
void ED_view3d_draw_depth(
- const struct bContext *C, struct Depsgraph *graph,
+ const struct EvaluationContext *eval_ctx, struct Depsgraph *graph,
struct ARegion *ar, View3D *v3d, bool alphaoverride);
/* view3d_draw_legacy.c */
void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar);
-void ED_view3d_draw_depth_gpencil(const struct bContext *C, Scene *scene, ARegion *ar, View3D *v3d);
+void ED_view3d_draw_depth_gpencil(const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_draw_select_loop(
- const struct bContext *C, ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar,
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar,
bool use_obedit_skip, bool use_nearest);
-void ED_view3d_draw_depth_loop(const struct bContext *C, Scene *scene, ARegion *ar, View3D *v3d);
+void ED_view3d_draw_depth_loop(
+ const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag);
@@ -269,7 +275,7 @@ void ED_view3d_smooth_view_force_finish(
struct View3D *v3d, struct ARegion *ar);
void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect);
-void view3d_viewmatrix_set(struct EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d);
+void view3d_viewmatrix_set(const struct EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);
@@ -353,10 +359,10 @@ void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect);
void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect);
void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit);
void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth);
-void VP_legacy_view3d_main_region_setup_view(const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
-bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d);
-void VP_legacy_view3d_stereo3d_setup(const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar);
-void draw_dupli_objects(const struct bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base);
+void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
+bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d);
+void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar);
+void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base);
bool VP_legacy_use_depth(Scene *scene, View3D *v3d);
void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d);
void VP_drawrenderborder(ARegion *ar, View3D *v3d);
@@ -365,9 +371,10 @@ void VP_view3d_draw_background_world(Scene *scene, View3D *v3d, RegionView3D *rv
void VP_view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar);
/* temporary legacy calls, only when there is a switch between new/old draw calls */
-void VP_deprecated_gpu_update_lamps_shadows_world(struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d);
+void VP_deprecated_gpu_update_lamps_shadows_world(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d);
void VP_deprecated_view3d_draw_objects(
const struct bContext *C,
+ const struct EvaluationContext *eval_ctx,
Scene *scene, View3D *v3d, ARegion *ar,
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, struct GPUFX *fx);
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index 48dd3d64e86..4f80270e1e7 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -107,17 +107,14 @@ static void meshobject_foreachScreenVert__mapFunc(void *userData, int index, con
}
void meshobject_foreachScreenVert(
- const bContext *C, ViewContext *vc,
+ const EvaluationContext *eval_ctx, ViewContext *vc,
void (*func)(void *userData, MVert *eve, const float screen_co[2], int index),
void *userData, eV3DProjTest clip_flag)
{
foreachScreenObjectVert_userData data;
- EvaluationContext eval_ctx;
DerivedMesh *dm;
- CTX_data_eval_ctx(C, &eval_ctx);
-
- dm = mesh_get_derived_deform(&eval_ctx, vc->scene, vc->obact, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_deform(eval_ctx, vc->scene, vc->obact, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -153,17 +150,14 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenVert(
- const bContext *C, ViewContext *vc,
+ const EvaluationContext *eval_ctx, ViewContext *vc,
void (*func)(void *userData, BMVert *eve, const float screen_co[2], int index),
void *userData, eV3DProjTest clip_flag)
{
foreachScreenVert_userData data;
- EvaluationContext eval_ctx;
DerivedMesh *dm;
- CTX_data_eval_ctx(C, &eval_ctx);
-
- dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ dm = editbmesh_get_derived_cage(eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -212,17 +206,14 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenEdge(
- const bContext *C, ViewContext *vc,
+ const EvaluationContext *eval_ctx, ViewContext *vc,
void (*func)(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index),
void *userData, eV3DProjTest clip_flag)
{
foreachScreenEdge_userData data;
- EvaluationContext eval_ctx;
DerivedMesh *dm;
- CTX_data_eval_ctx(C, &eval_ctx);
-
- dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ dm = editbmesh_get_derived_cage(eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -263,17 +254,14 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenFace(
- const bContext *C, ViewContext *vc,
+ const EvaluationContext *eval_ctx, ViewContext *vc,
void (*func)(void *userData, BMFace *efa, const float screen_co_b[2], int index),
void *userData, const eV3DProjTest clip_flag)
{
foreachScreenFace_userData data;
- EvaluationContext eval_ctx;
DerivedMesh *dm;
- CTX_data_eval_ctx(C, &eval_ctx);
-
- dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ dm = editbmesh_get_derived_cage(eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 526d0b979e2..c02925078a6 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -456,7 +456,9 @@ static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, cons
}
}
-static void do_lasso_select_mesh(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_mesh(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc,
+ const int mcords[][2], short moves, bool extend, bool select)
{
LassoSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
@@ -477,24 +479,24 @@ static void do_lasso_select_mesh(const bContext *C, ViewContext *vc, const int m
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
gpuLoadMatrix(vc->rv3d->viewmat);
- bbsel = EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ bbsel = EDBM_backbuf_border_mask_init(eval_ctx, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(C, vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(eval_ctx, vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
- mesh_foreachScreenEdge(C, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == false) {
data.pass = 1;
- mesh_foreachScreenEdge(C, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -503,7 +505,7 @@ static void do_lasso_select_mesh(const bContext *C, ViewContext *vc, const int m
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(C, vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -702,7 +704,7 @@ static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv,
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
-static void do_lasso_select_paintvert(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_paintvert(const struct EvaluationContext *eval_ctx, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
@@ -720,7 +722,7 @@ static void do_lasso_select_paintvert(const bContext *C, ViewContext *vc, const
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
- EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ EDBM_backbuf_border_mask_init(eval_ctx, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
edbm_backbuf_check_and_select_verts_obmode(me, select);
@@ -733,7 +735,7 @@ static void do_lasso_select_paintvert(const bContext *C, ViewContext *vc, const
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
- meshobject_foreachScreenVert(C, vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(eval_ctx, vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
@@ -742,7 +744,7 @@ static void do_lasso_select_paintvert(const bContext *C, ViewContext *vc, const
}
paintvert_flush_flags(ob);
}
-static void do_lasso_select_paintface(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_paintface(const struct EvaluationContext *eval_ctx, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
@@ -757,7 +759,7 @@ static void do_lasso_select_paintface(const bContext *C, ViewContext *vc, const
bm_vertoffs = me->totpoly + 1; /* max index array */
BLI_lasso_boundbox(&rect, mcords, moves);
- EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ EDBM_backbuf_border_mask_init(eval_ctx, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
edbm_backbuf_check_and_select_tfaces(me, select);
@@ -803,16 +805,22 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc,
{
Object *ob = CTX_data_active_object(C);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (vc->obedit == NULL) { /* Object Mode */
- if (BKE_paint_select_face_test(ob))
- do_lasso_select_paintface(C, vc, mcords, moves, extend, select);
- else if (BKE_paint_select_vert_test(ob))
- do_lasso_select_paintvert(C, vc, mcords, moves, extend, select);
+ if (BKE_paint_select_face_test(ob)) {
+ do_lasso_select_paintface(&eval_ctx, vc, mcords, moves, extend, select);
+ }
+ else if (BKE_paint_select_vert_test(ob)) {
+ do_lasso_select_paintvert(&eval_ctx, vc, mcords, moves, extend, select);
+ }
else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
/* pass */
}
- else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT))
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
PE_lasso_select(C, mcords, moves, extend, select);
+ }
else {
do_lasso_select_objects(vc, mcords, moves, extend, select);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
@@ -821,7 +829,7 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc,
else { /* Edit Mode */
switch (vc->obedit->type) {
case OB_MESH:
- do_lasso_select_mesh(C, vc, mcords, moves, extend, select);
+ do_lasso_select_mesh(&eval_ctx, vc, mcords, moves, extend, select);
break;
case OB_CURVE:
case OB_SURF:
@@ -1176,7 +1184,7 @@ static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits15, const
/* we want a select buffer with bones, if there are... */
/* so check three selection levels and compare */
static int mixed_bones_object_selectbuffer(
- const bContext *C, ViewContext *vc, unsigned int *buffer, const int mval[2],
+ const EvaluationContext *eval_ctx, ViewContext *vc, unsigned int *buffer, const int mval[2],
bool use_cycle, bool enumerate,
bool *r_do_nearest)
{
@@ -1216,7 +1224,7 @@ static int mixed_bones_object_selectbuffer(
view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 14);
- hits15 = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, &rect, select_mode);
+ hits15 = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, &rect, select_mode);
if (hits15 == 1) {
hits = selectbuffer_ret_hits_15(buffer, hits15);
goto finally;
@@ -1227,7 +1235,7 @@ static int mixed_bones_object_selectbuffer(
offs = 4 * hits15;
BLI_rcti_init_pt_radius(&rect, mval, 9);
- hits9 = view3d_opengl_select(C, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits9 = view3d_opengl_select(eval_ctx, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits9 == 1) {
hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
goto finally;
@@ -1237,7 +1245,7 @@ static int mixed_bones_object_selectbuffer(
offs += 4 * hits9;
BLI_rcti_init_pt_radius(&rect, mval, 5);
- hits5 = view3d_opengl_select(C, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits5 = view3d_opengl_select(eval_ctx, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
goto finally;
@@ -1349,6 +1357,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
/* mval comes from event->mval, only use within region handlers */
Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
+ EvaluationContext eval_ctx;
ViewContext vc;
Base *basact = NULL;
unsigned int buffer[MAXPICKBUF];
@@ -1357,9 +1366,11 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
/* setup view context for argument to callbacks */
view3d_operator_needs_opengl(C);
+
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
- hits = mixed_bones_object_selectbuffer(C, &vc, buffer, mval, false, false, &do_nearest);
+ hits = mixed_bones_object_selectbuffer(&eval_ctx, &vc, buffer, mval, false, false, &do_nearest);
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
@@ -1393,6 +1404,7 @@ static bool ed_object_select_pick(
bContext *C, const int mval[2],
bool extend, bool deselect, bool toggle, bool obcenter, bool enumerate, bool object)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
@@ -1406,6 +1418,7 @@ static bool ed_object_select_pick(
/* setup view context for argument to callbacks */
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
is_obedit = (vc.obedit != NULL);
@@ -1456,7 +1469,7 @@ static bool ed_object_select_pick(
// TIMEIT_START(select_time);
/* if objects have posemode set, the bones are in the same selection buffer */
- hits = mixed_bones_object_selectbuffer(C, &vc, buffer, mval, true, enumerate, &do_nearest);
+ hits = mixed_bones_object_selectbuffer(&eval_ctx, &vc, buffer, mval, true, enumerate, &do_nearest);
// TIMEIT_END(select_time);
@@ -1649,7 +1662,8 @@ static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, con
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
-static int do_paintvert_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_paintvert_box_select(
+ const EvaluationContext *eval_ctx, ViewContext *vc, rcti *rect, bool select, bool extend)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me;
@@ -1673,7 +1687,7 @@ static int do_paintvert_box_select(const bContext *C, ViewContext *vc, rcti *rec
if (use_zbuf) {
selar = MEM_callocN(me->totvert + 1, "selar");
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
rt = ibuf->rect;
@@ -1721,7 +1735,7 @@ static int do_paintvert_box_select(const bContext *C, ViewContext *vc, rcti *rec
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
- meshobject_foreachScreenVert(C, vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(eval_ctx, vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select == false) {
@@ -1836,7 +1850,8 @@ static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const
BM_face_select_set(data->vc->em->bm, efa, data->select);
}
}
-static int do_mesh_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_mesh_box_select(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, rcti *rect, bool select, bool extend)
{
BoxSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
@@ -1851,25 +1866,25 @@ static int do_mesh_box_select(const bContext *C, ViewContext *vc, rcti *rect, bo
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
gpuLoadMatrix(vc->rv3d->viewmat);
- bbsel = EDBM_backbuf_border_init(C, vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ bbsel = EDBM_backbuf_border_init(eval_ctx, vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(C, vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(eval_ctx, vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
- mesh_foreachScreenEdge(C, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == 0) {
data.pass = 1;
- mesh_foreachScreenEdge(C, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -1878,7 +1893,7 @@ static int do_mesh_box_select(const bContext *C, ViewContext *vc, rcti *rect, bo
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(C, vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -1889,7 +1904,9 @@ static int do_mesh_box_select(const bContext *C, ViewContext *vc, rcti *rect, bo
return OPERATOR_FINISHED;
}
-static int do_meta_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_meta_box_select(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc,
+ const rcti *rect, bool select, bool extend)
{
MetaBall *mb = (MetaBall *)vc->obedit->data;
MetaElem *ml;
@@ -1898,7 +1915,7 @@ static int do_meta_box_select(const bContext *C, ViewContext *vc, rcti *rect, bo
unsigned int buffer[MAXPICKBUF];
int hits;
- hits = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
if (extend == false && select)
BKE_mball_deselect_all(mb);
@@ -1923,7 +1940,9 @@ static int do_meta_box_select(const bContext *C, ViewContext *vc, rcti *rect, bo
return OPERATOR_FINISHED;
}
-static int do_armature_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_armature_box_select(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc,
+ const rcti *rect, bool select, bool extend)
{
bArmature *arm = vc->obedit->data;
EditBone *ebone;
@@ -1932,7 +1951,7 @@ static int do_armature_box_select(const bContext *C, ViewContext *vc, rcti *rect
unsigned int buffer[MAXPICKBUF];
int hits;
- hits = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
/* clear flag we use to detect point was affected */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next)
@@ -2019,6 +2038,7 @@ static int opengl_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p)
static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
{
+ EvaluationContext eval_ctx;
Bone *bone;
Object *ob = vc->obact;
unsigned int *vbuffer = NULL; /* selection buffer */
@@ -2028,6 +2048,8 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
int totobj = MAXPICKBUF; /* XXX solve later */
int hits;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if ((ob) && (ob->mode & OB_MODE_POSE))
bone_only = 1;
else
@@ -2050,7 +2072,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
/* selection buffer now has bones potentially too, so we add MAXPICKBUF */
vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(unsigned int), "selection buffer");
- hits = view3d_opengl_select(C, vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(&eval_ctx, vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL);
/*
* LOGIC NOTES (theeth):
* The buffer and ListBase have the same relative order, which makes the selection
@@ -2124,6 +2146,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
static int view3d_borderselect_exec(bContext *C, wmOperator *op)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
rcti rect;
bool extend;
@@ -2134,6 +2157,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
select = (RNA_int_get(op->ptr, "gesture_mode") == GESTURE_MODAL_SELECT);
@@ -2144,7 +2168,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
switch (vc.obedit->type) {
case OB_MESH:
vc.em = BKE_editmesh_from_object(vc.obedit);
- ret = do_mesh_box_select(C, &vc, &rect, select, extend);
+ ret = do_mesh_box_select(&eval_ctx, &vc, &rect, select, extend);
// if (EM_texFaceCheck())
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
@@ -2158,13 +2182,13 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
}
break;
case OB_MBALL:
- ret = do_meta_box_select(C, &vc, &rect, select, extend);
+ ret = do_meta_box_select(&eval_ctx, &vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_ARMATURE:
- ret = do_armature_box_select(C, &vc, &rect, select, extend);
+ ret = do_armature_box_select(&eval_ctx, &vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
}
@@ -2185,10 +2209,10 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
ret = ED_sculpt_mask_box_select(C, &vc, &rect, select, extend);
}
else if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
- ret = do_paintface_box_select(C, &vc, &rect, select, extend);
+ ret = do_paintface_box_select(&eval_ctx, &vc, &rect, select, extend);
}
else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
- ret = do_paintvert_box_select(C, &vc, &rect, select, extend);
+ ret = do_paintvert_box_select(&eval_ctx, &vc, &rect, select, extend);
}
else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
ret = PE_border_select(C, &rect, select, extend);
@@ -2432,13 +2456,13 @@ static void mesh_circle_doSelectFace(void *userData, BMFace *efa, const float sc
}
}
-static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
+static void mesh_circle_select(const struct EvaluationContext *eval_ctx, ViewContext *vc, const bool select, const int mval[2], float rad)
{
ToolSettings *ts = vc->scene->toolsettings;
int bbsel;
CircleSelectUserData data;
- bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(eval_ctx, vc, mval[0], mval[1], (short)(rad + 1.0f));
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
vc->em = BKE_editmesh_from_object(vc->obedit);
@@ -2450,7 +2474,7 @@ static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool se
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(C, vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(eval_ctx, vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -2459,7 +2483,7 @@ static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool se
edbm_backbuf_check_and_select_edges(vc->em, select);
}
else {
- mesh_foreachScreenEdge(C, vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -2468,7 +2492,7 @@ static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool se
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(C, vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -2476,7 +2500,7 @@ static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool se
EDBM_selectmode_flush(vc->em);
}
-static void paint_facesel_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
+static void paint_facesel_circle_select(const struct EvaluationContext *eval_ctx, ViewContext *vc, const bool select, const int mval[2], float rad)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
@@ -2484,7 +2508,7 @@ static void paint_facesel_circle_select(const bContext *C, ViewContext *vc, cons
bm_vertoffs = me->totpoly + 1; /* max index array */
- bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(eval_ctx, vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
edbm_backbuf_check_and_select_tfaces(me, select);
EDBM_backbuf_free();
@@ -2500,7 +2524,7 @@ static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv,
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
-static void paint_vertsel_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
+static void paint_vertsel_circle_select(const struct EvaluationContext *eval_ctx, ViewContext *vc, const bool select, const int mval[2], float rad)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
@@ -2511,7 +2535,7 @@ static void paint_vertsel_circle_select(const bContext *C, ViewContext *vc, cons
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
- bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(eval_ctx, vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
edbm_backbuf_check_and_select_verts_obmode(me, select);
EDBM_backbuf_free();
@@ -2523,7 +2547,7 @@ static void paint_vertsel_circle_select(const bContext *C, ViewContext *vc, cons
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
- meshobject_foreachScreenVert(C, vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(eval_ctx, vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select != LEFTMOUSE) {
@@ -2777,11 +2801,12 @@ static void mball_circle_select(ViewContext *vc, const bool select, const int mv
/** Callbacks for circle selection in Editmode */
-static void obedit_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
+static void obedit_circle_select(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, const bool select, const int mval[2], float rad)
{
switch (vc->obedit->type) {
case OB_MESH:
- mesh_circle_select(C, vc, select, mval, rad);
+ mesh_circle_select(eval_ctx, vc, select, mval, rad);
break;
case OB_CURVE:
case OB_SURF:
@@ -2842,22 +2867,24 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
if (CTX_data_edit_object(C) || BKE_paint_select_elem_test(obact) ||
(obact && (obact->mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE))) )
{
+ EvaluationContext eval_ctx;
ViewContext vc;
view3d_operator_needs_opengl(C);
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
if (CTX_data_edit_object(C)) {
- obedit_circle_select(C, &vc, select, mval, (float)radius);
+ obedit_circle_select(&eval_ctx, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (BKE_paint_select_face_test(obact)) {
- paint_facesel_circle_select(C, &vc, select, mval, (float)radius);
+ paint_facesel_circle_select(&eval_ctx, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (BKE_paint_select_vert_test(obact)) {
- paint_vertsel_circle_select(C, &vc, select, mval, (float)radius);
+ paint_vertsel_circle_select(&eval_ctx, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (obact->mode & OB_MODE_POSE)
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 3ffd21294df..4be03e31b0d 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1106,7 +1106,7 @@ bool ED_view3d_lock(RegionView3D *rv3d)
}
/* don't set windows active in here, is used by renderwin too */
-void view3d_viewmatrix_set(EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d)
+void view3d_viewmatrix_set(const EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d)
{
if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {
@@ -1195,7 +1195,7 @@ void view3d_opengl_select_cache_end(void)
* \note (vc->obedit == NULL) can be set to explicitly skip edit-object selection.
*/
int view3d_opengl_select(
- const bContext *C, ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
+ const EvaluationContext *eval_ctx, ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
eV3DSelectMode select_mode)
{
Depsgraph *graph = vc->depsgraph;
@@ -1256,7 +1256,7 @@ int view3d_opengl_select(
/* Important we use the 'viewmat' and don't re-calculate since
* the object & bone view locking takes 'rect' into account, see: T51629. */
- ED_view3d_draw_setup_view(vc->win, C, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
+ ED_view3d_draw_setup_view(vc->win, eval_ctx, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = true;
@@ -1300,7 +1300,7 @@ int view3d_opengl_select(
}
G.f &= ~G_PICKSEL;
- ED_view3d_draw_setup_view(vc->win, C, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
+ ED_view3d_draw_setup_view(vc->win, eval_ctx, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = 0;
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index ca52625ef1e..7f33856358b 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2051,7 +2051,9 @@ void flushTransParticles(TransInfo *t)
point->flag |= PEP_EDIT_RECALC;
}
- PE_update_object(t->context, scene, sl, OBACT_NEW(sl), 1);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(t->context, &eval_ctx);
+ PE_update_object(&eval_ctx, scene, sl, OBACT_NEW(sl), 1);
}
/* ********************* mesh ****************** */
diff --git a/source/blender/ikplugin/BIK_api.h b/source/blender/ikplugin/BIK_api.h
index 8fd13507d3a..ad842029941 100644
--- a/source/blender/ikplugin/BIK_api.h
+++ b/source/blender/ikplugin/BIK_api.h
@@ -62,8 +62,8 @@ struct BIK_ParamValue {
};
typedef struct BIK_ParamValue BIK_ParamValue;
-void BIK_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
-void BIK_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
+void BIK_initialize_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+void BIK_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
void BIK_release_tree(struct Scene *scene, struct Object *ob, float ctime);
void BIK_clear_data(struct bPose *pose);
void BIK_clear_cache(struct bPose *pose);
diff --git a/source/blender/ikplugin/intern/ikplugin_api.c b/source/blender/ikplugin/intern/ikplugin_api.c
index 09a2c3b88ed..0ee26ff45f1 100644
--- a/source/blender/ikplugin/intern/ikplugin_api.c
+++ b/source/blender/ikplugin/intern/ikplugin_api.c
@@ -89,7 +89,7 @@ static IKPlugin *get_plugin(bPose *pose)
/*----------------------------------------*/
/* Plugin API */
-void BIK_initialize_tree(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
+void BIK_initialize_tree(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
@@ -97,7 +97,7 @@ void BIK_initialize_tree(struct EvaluationContext *eval_ctx, Scene *scene, Objec
plugin->initialize_tree_func(eval_ctx, scene, ob, ctime);
}
-void BIK_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
+void BIK_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
diff --git a/source/blender/ikplugin/intern/ikplugin_api.h b/source/blender/ikplugin/intern/ikplugin_api.h
index 07dd601012f..9a71463ede4 100644
--- a/source/blender/ikplugin/intern/ikplugin_api.h
+++ b/source/blender/ikplugin/intern/ikplugin_api.h
@@ -45,8 +45,8 @@ struct EvaluationContext;
struct IKPlugin {
- void (*initialize_tree_func)(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
- void (*execute_tree_func)(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
+ void (*initialize_tree_func)(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+ void (*execute_tree_func)(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
void (*release_tree_func)(struct Scene *scene, struct Object *ob, float ctime);
void (*remove_armature_func)(struct bPose *pose);
void (*clear_cache)(struct bPose *pose);
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index 1917db24d4f..5169b72590c 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -252,7 +252,7 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[3][3]) // nr =
/* called from within the core BKE_pose_where_is loop, all animsystems and constraints
* were executed & assigned. Now as last we do an IK pass */
-static void execute_posetree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, PoseTree *tree)
+static void execute_posetree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, PoseTree *tree)
{
float R_parmat[3][3], identity[3][3];
float iR_parmat[3][3];
@@ -534,7 +534,7 @@ static void free_posetree(PoseTree *tree)
///----------------------------------------
/// Plugin API for legacy iksolver
-void iksolver_initialize_tree(struct EvaluationContext *UNUSED(eval_ctx), struct Scene *UNUSED(scene), struct Object *ob, float UNUSED(ctime))
+void iksolver_initialize_tree(const struct EvaluationContext *UNUSED(eval_ctx), struct Scene *UNUSED(scene), struct Object *ob, float UNUSED(ctime))
{
bPoseChannel *pchan;
@@ -545,7 +545,7 @@ void iksolver_initialize_tree(struct EvaluationContext *UNUSED(eval_ctx), struct
ob->pose->flag &= ~POSE_WAS_REBUILT;
}
-void iksolver_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
+void iksolver_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
{
while (pchan_root->iktree.first) {
PoseTree *tree = pchan_root->iktree.first;
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.h b/source/blender/ikplugin/intern/iksolver_plugin.h
index b9bdbd892ec..f1ca91ebb49 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.h
+++ b/source/blender/ikplugin/intern/iksolver_plugin.h
@@ -40,9 +40,11 @@
extern "C" {
#endif
-void iksolver_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
-void iksolver_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
- struct bPoseChannel *pchan_root, float ctime);
+void iksolver_initialize_tree(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+void iksolver_execute_tree(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ struct bPoseChannel *pchan_root, float ctime);
#ifdef __cplusplus
}
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 2227747e7a1..93460559067 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -542,7 +542,7 @@ static void GetJointRotation(KDL::Rotation& boneRot, int type, double *rot)
}
}
-static bool target_callback(struct EvaluationContext *eval_ctx, const iTaSC::Timestamp& timestamp, const iTaSC::Frame& current, iTaSC::Frame& next, void *param)
+static bool target_callback(const struct EvaluationContext *eval_ctx, const iTaSC::Timestamp& timestamp, const iTaSC::Frame& current, iTaSC::Frame& next, void *param)
{
IK_Target *target = (IK_Target *)param;
// compute next target position
@@ -577,7 +577,7 @@ static bool target_callback(struct EvaluationContext *eval_ctx, const iTaSC::Tim
return true;
}
-static bool base_callback(struct EvaluationContext *eval_ctx, const iTaSC::Timestamp& timestamp, const iTaSC::Frame& current, iTaSC::Frame& next, void *param)
+static bool base_callback(const struct EvaluationContext *eval_ctx, const iTaSC::Timestamp& timestamp, const iTaSC::Frame& current, iTaSC::Frame& next, void *param)
{
IK_Scene *ikscene = (IK_Scene *)param;
// compute next armature base pose
@@ -863,7 +863,7 @@ static bool joint_callback(const iTaSC::Timestamp& timestamp, iTaSC::ConstraintV
}
// build array of joint corresponding to IK chain
-static int convert_channels(struct EvaluationContext *eval_ctx, IK_Scene *ikscene, PoseTree *tree, float ctime)
+static int convert_channels(const struct EvaluationContext *eval_ctx, IK_Scene *ikscene, PoseTree *tree, float ctime)
{
IK_Channel *ikchan;
bPoseChannel *pchan;
@@ -1056,7 +1056,7 @@ static void BKE_pose_rest(IK_Scene *ikscene)
}
}
-static IK_Scene *convert_tree(struct EvaluationContext *eval_ctx, Scene *blscene, Object *ob, bPoseChannel *pchan, float ctime)
+static IK_Scene *convert_tree(const struct EvaluationContext *eval_ctx, Scene *blscene, Object *ob, bPoseChannel *pchan, float ctime)
{
PoseTree *tree = (PoseTree *)pchan->iktree.first;
PoseTarget *target;
@@ -1526,7 +1526,7 @@ static IK_Scene *convert_tree(struct EvaluationContext *eval_ctx, Scene *blscene
return ikscene;
}
-static void create_scene(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
+static void create_scene(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
{
bPoseChannel *pchan;
@@ -1576,7 +1576,7 @@ static int init_scene(Object *ob)
return 0;
}
-static void execute_scene(struct EvaluationContext *eval_ctx, Scene *blscene, IK_Scene *ikscene, bItasc *ikparam, float ctime, float frtime)
+static void execute_scene(const struct EvaluationContext *eval_ctx, Scene *blscene, IK_Scene *ikscene, bItasc *ikparam, float ctime, float frtime)
{
int i;
IK_Channel *ikchan;
@@ -1744,7 +1744,7 @@ static void execute_scene(struct EvaluationContext *eval_ctx, Scene *blscene, IK
//---------------------------------------------------
// plugin interface
//
-void itasc_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, float ctime)
+void itasc_initialize_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, float ctime)
{
bPoseChannel *pchan;
int count = 0;
@@ -1770,7 +1770,7 @@ void itasc_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *sce
ob->pose->flag &= ~POSE_WAS_REBUILT;
}
-void itasc_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
+void itasc_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
{
if (ob->pose->ikdata) {
IK_Data *ikdata = (IK_Data *)ob->pose->ikdata;
diff --git a/source/blender/ikplugin/intern/itasc_plugin.h b/source/blender/ikplugin/intern/itasc_plugin.h
index fb948e98696..2f4e4036d76 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.h
+++ b/source/blender/ikplugin/intern/itasc_plugin.h
@@ -40,8 +40,8 @@
extern "C" {
#endif
-void itasc_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
-void itasc_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
+void itasc_initialize_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+void itasc_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
void itasc_release_tree(struct Scene *scene, struct Object *ob, float ctime);
void itasc_clear_data(struct bPose *pose);
void itasc_clear_cache(struct bPose *pose);
diff --git a/source/blender/modifiers/intern/MOD_armature.c b/source/blender/modifiers/intern/MOD_armature.c
index 47fb01cd281..60c7998853e 100644
--- a/source/blender/modifiers/intern/MOD_armature.c
+++ b/source/blender/modifiers/intern/MOD_armature.c
@@ -110,7 +110,7 @@ static void updateDepsgraph(ModifierData *md,
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -131,7 +131,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *em,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
ArmatureModifierData *amd = (ArmatureModifierData *) md;
@@ -154,7 +154,7 @@ static void deformVertsEM(
}
static void deformMatricesEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *em,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3],
float (*defMats)[3][3], int numVerts)
{
@@ -169,7 +169,7 @@ static void deformMatricesEM(
if (!derivedData) dm->release(dm);
}
-static void deformMatrices(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformMatrices(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts)
{
ArmatureModifierData *amd = (ArmatureModifierData *) md;
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index fcd38f904d8..66ff1fe0a85 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -356,7 +356,7 @@ static void dm_merge_transform(
}
static DerivedMesh *arrayModifier_doArray(
- ArrayModifierData *amd, EvaluationContext *eval_ctx,
+ ArrayModifierData *amd, const EvaluationContext *eval_ctx,
Scene *scene, Object *ob, DerivedMesh *dm,
ModifierApplyFlag flag)
{
@@ -725,7 +725,7 @@ static DerivedMesh *arrayModifier_doArray(
}
-static DerivedMesh *applyModifier(ModifierData *md, EvaluationContext *eval_ctx,
+static DerivedMesh *applyModifier(ModifierData *md, const EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *dm,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_bevel.c b/source/blender/modifiers/intern/MOD_bevel.c
index 42f451b74ac..35b8a3fd9cb 100644
--- a/source/blender/modifiers/intern/MOD_bevel.c
+++ b/source/blender/modifiers/intern/MOD_bevel.c
@@ -86,7 +86,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
/*
* This calls the new bevel code (added since 2.64)
*/
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
struct Object *ob, DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_boolean.c b/source/blender/modifiers/intern/MOD_boolean.c
index 22609ec46b7..26b4bf883a6 100644
--- a/source/blender/modifiers/intern/MOD_boolean.c
+++ b/source/blender/modifiers/intern/MOD_boolean.c
@@ -402,7 +402,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *UNUSED(
}
static DerivedMesh *applyModifier(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_build.c b/source/blender/modifiers/intern/MOD_build.c
index 640412e1d27..0a0ad11fe16 100644
--- a/source/blender/modifiers/intern/MOD_build.c
+++ b/source/blender/modifiers/intern/MOD_build.c
@@ -75,7 +75,7 @@ static bool dependsOnTime(ModifierData *UNUSED(md))
return true;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob), DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index c2515c5f5de..93a5b9607bf 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -433,7 +433,7 @@ static void cuboid_do(
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -456,7 +456,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index 10603e6dccf..b234cc63228 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -69,7 +69,7 @@ static void initData(ModifierData *md)
cloth_init(clmd);
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData, float (*vertexCos)[3],
+static void deformVerts(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData, float (*vertexCos)[3],
int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm;
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 3159b4c5c38..b9a2310366a 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -98,7 +98,7 @@ static bool dependsOnTime(ModifierData *UNUSED(md))
return true;
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int UNUSED(numVerts),
diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c b/source/blender/modifiers/intern/MOD_correctivesmooth.c
index 831b3034235..716b918d0f0 100644
--- a/source/blender/modifiers/intern/MOD_correctivesmooth.c
+++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c
@@ -713,7 +713,7 @@ error:
static void deformVerts(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = get_dm(ob, NULL, derivedData, NULL, false, false);
@@ -727,7 +727,7 @@ static void deformVerts(
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = get_dm(ob, editData, derivedData, NULL, false, false);
diff --git a/source/blender/modifiers/intern/MOD_curve.c b/source/blender/modifiers/intern/MOD_curve.c
index c232a32fe00..198f08334f0 100644
--- a/source/blender/modifiers/intern/MOD_curve.c
+++ b/source/blender/modifiers/intern/MOD_curve.c
@@ -115,7 +115,7 @@ static void updateDepsgraph(ModifierData *md,
DEG_add_object_relation(node, object, DEG_OB_COMP_TRANSFORM, "Curve Modifier");
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -130,7 +130,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx,
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
+ ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = derivedData;
diff --git a/source/blender/modifiers/intern/MOD_datatransfer.c b/source/blender/modifiers/intern/MOD_datatransfer.c
index 89ae1d364cf..e7069937868 100644
--- a/source/blender/modifiers/intern/MOD_datatransfer.c
+++ b/source/blender/modifiers/intern/MOD_datatransfer.c
@@ -152,7 +152,7 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams))
DT_TYPE_SHARP_FACE \
)
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
DataTransferModifierData *dtmd = (DataTransferModifierData *) md;
diff --git a/source/blender/modifiers/intern/MOD_decimate.c b/source/blender/modifiers/intern/MOD_decimate.c
index 80e1b09ddb5..078a3085fc7 100644
--- a/source/blender/modifiers/intern/MOD_decimate.c
+++ b/source/blender/modifiers/intern/MOD_decimate.c
@@ -86,7 +86,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index 28b388208b8..c9ccdc3b8c2 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -371,7 +371,7 @@ static void displaceModifier_do(
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -387,7 +387,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = get_cddm(ob, editData, derivedData, vertexCos, dependsOnNormals(md));
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index 3c5afc6bb69..cf3f84364ea 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -114,7 +114,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *eval_ctx,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *dm,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_edgesplit.c b/source/blender/modifiers/intern/MOD_edgesplit.c
index bee65cb0f4a..0e344a851f2 100644
--- a/source/blender/modifiers/intern/MOD_edgesplit.c
+++ b/source/blender/modifiers/intern/MOD_edgesplit.c
@@ -121,7 +121,7 @@ static void copyData(ModifierData *md, ModifierData *target)
modifier_copyData_generic(md, target);
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob), DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index 3d013d273d0..38785abbc19 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -785,9 +785,10 @@ static DerivedMesh *cutEdges(ExplodeModifierData *emd, DerivedMesh *dm)
return splitdm;
}
-static DerivedMesh *explodeMesh(ExplodeModifierData *emd,
- ParticleSystemModifierData *psmd, struct EvaluationContext *eval_ctx, Scene *scene,
- Object *ob, DerivedMesh *to_explode)
+static DerivedMesh *explodeMesh(
+ ExplodeModifierData *emd,
+ ParticleSystemModifierData *psmd, const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DerivedMesh *to_explode)
{
DerivedMesh *explode, *dm = to_explode;
MFace *mf = NULL, *mface;
@@ -994,7 +995,7 @@ static ParticleSystemModifierData *findPrecedingParticlesystem(Object *ob, Modif
}
return psmd;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *eval_ctx,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_fluidsim.c b/source/blender/modifiers/intern/MOD_fluidsim.c
index 4a6c2328d53..f9e7f10653b 100644
--- a/source/blender/modifiers/intern/MOD_fluidsim.c
+++ b/source/blender/modifiers/intern/MOD_fluidsim.c
@@ -82,7 +82,7 @@ static void copyData(ModifierData *md, ModifierData *target)
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *dm,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index 354b131c74b..25617c84dac 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -356,7 +356,7 @@ static void deformVerts_do(HookModifierData *hmd, Object *ob, DerivedMesh *dm,
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag UNUSED(flag))
{
@@ -372,7 +372,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
dm->release(dm);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
HookModifierData *hmd = (HookModifierData *) md;
diff --git a/source/blender/modifiers/intern/MOD_laplaciandeform.c b/source/blender/modifiers/intern/MOD_laplaciandeform.c
index 7626ea4af81..a1c126313a2 100644
--- a/source/blender/modifiers/intern/MOD_laplaciandeform.c
+++ b/source/blender/modifiers/intern/MOD_laplaciandeform.c
@@ -724,7 +724,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = get_dm(ob, NULL, derivedData, NULL, false, false);
@@ -736,7 +736,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = get_dm(ob, editData, derivedData, NULL, false, false);
diff --git a/source/blender/modifiers/intern/MOD_laplaciansmooth.c b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
index 66cc3deb727..d7bc7b6c427 100644
--- a/source/blender/modifiers/intern/MOD_laplaciansmooth.c
+++ b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
@@ -506,7 +506,7 @@ static CustomDataMask required_data_mask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm;
@@ -524,7 +524,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm;
diff --git a/source/blender/modifiers/intern/MOD_lattice.c b/source/blender/modifiers/intern/MOD_lattice.c
index d150bf3c8e0..cd8b6139d75 100644
--- a/source/blender/modifiers/intern/MOD_lattice.c
+++ b/source/blender/modifiers/intern/MOD_lattice.c
@@ -103,7 +103,7 @@ static void updateDepsgraph(ModifierData *md,
DEG_add_object_relation(node, object, DEG_OB_COMP_TRANSFORM, "Lattice Modifier");
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -119,7 +119,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
+ ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = derivedData;
diff --git a/source/blender/modifiers/intern/MOD_mask.c b/source/blender/modifiers/intern/MOD_mask.c
index b66007b8a87..d942b23b216 100644
--- a/source/blender/modifiers/intern/MOD_mask.c
+++ b/source/blender/modifiers/intern/MOD_mask.c
@@ -94,7 +94,7 @@ static void updateDepsgraph(ModifierData *md,
}
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_meshcache.c b/source/blender/modifiers/intern/MOD_meshcache.c
index 4c377f7fe90..c990951c578 100644
--- a/source/blender/modifiers/intern/MOD_meshcache.c
+++ b/source/blender/modifiers/intern/MOD_meshcache.c
@@ -272,7 +272,7 @@ static void meshcache_do(
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -284,7 +284,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *UNUSED(editData),
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *UNUSED(editData),
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index 35fc40b82d3..ab43204365d 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -272,7 +272,7 @@ static void meshdeform_vert_task(void *userdata, const int iter)
}
static void meshdeformModifier_do(
- ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *dm,
+ ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
MeshDeformModifierData *mmd = (MeshDeformModifierData *) md;
@@ -402,7 +402,7 @@ static void meshdeformModifier_do(
cagedm->release(cagedm);
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob,
DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -418,7 +418,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx, Ob
dm->release(dm);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob,
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob,
struct BMEditMesh *UNUSED(editData),
DerivedMesh *derivedData,
float (*vertexCos)[3],
diff --git a/source/blender/modifiers/intern/MOD_meshsequencecache.c b/source/blender/modifiers/intern/MOD_meshsequencecache.c
index e5431c0fba9..86c2a24eddf 100644
--- a/source/blender/modifiers/intern/MOD_meshsequencecache.c
+++ b/source/blender/modifiers/intern/MOD_meshsequencecache.c
@@ -94,7 +94,7 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams))
return (mcmd->cache_file == NULL) || (mcmd->object_path[0] == '\0');
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_mirror.c b/source/blender/modifiers/intern/MOD_mirror.c
index a9e07fe4448..5c40bad90c4 100644
--- a/source/blender/modifiers/intern/MOD_mirror.c
+++ b/source/blender/modifiers/intern/MOD_mirror.c
@@ -321,7 +321,7 @@ static DerivedMesh *mirrorModifier__doMirror(MirrorModifierData *mmd,
return result;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_multires.c b/source/blender/modifiers/intern/MOD_multires.c
index b63b507586c..2b675d36140 100644
--- a/source/blender/modifiers/intern/MOD_multires.c
+++ b/source/blender/modifiers/intern/MOD_multires.c
@@ -67,7 +67,7 @@ static void copyData(ModifierData *md, ModifierData *target)
modifier_copyData_generic(md, target);
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
DerivedMesh *dm, ModifierApplyFlag flag)
{
MultiresModifierData *mmd = (MultiresModifierData *)md;
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c
index ca6aa71eb37..1c7c640b971 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.c
+++ b/source/blender/modifiers/intern/MOD_normal_edit.c
@@ -521,7 +521,7 @@ static void updateDepsgraph(ModifierData *md,
}
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
DerivedMesh *dm, ModifierApplyFlag UNUSED(flag))
{
return normalEditModifier_do((NormalEditModifierData *)md, ob, dm);
diff --git a/source/blender/modifiers/intern/MOD_ocean.c b/source/blender/modifiers/intern/MOD_ocean.c
index 878f17dd04a..189cfb8553e 100644
--- a/source/blender/modifiers/intern/MOD_ocean.c
+++ b/source/blender/modifiers/intern/MOD_ocean.c
@@ -542,7 +542,7 @@ static DerivedMesh *doOcean(ModifierData *md, Object *UNUSED(ob),
}
#endif /* WITH_OCEANSIM */
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c
index f25b6b225a5..de59635f335 100644
--- a/source/blender/modifiers/intern/MOD_particleinstance.c
+++ b/source/blender/modifiers/intern/MOD_particleinstance.c
@@ -166,7 +166,7 @@ static int particle_skip(ParticleInstanceModifierData *pimd, ParticleSystem *psy
return 0;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *eval_ctx,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_particlesystem.c b/source/blender/modifiers/intern/MOD_particlesystem.c
index 777487fabcf..9cc6e5f56b5 100644
--- a/source/blender/modifiers/intern/MOD_particlesystem.c
+++ b/source/blender/modifiers/intern/MOD_particlesystem.c
@@ -97,7 +97,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
}
/* saves the current emitter state for a particle system and calculates particles */
-static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int UNUSED(numVerts),
diff --git a/source/blender/modifiers/intern/MOD_remesh.c b/source/blender/modifiers/intern/MOD_remesh.c
index f5fa6abe37b..c9070cced7e 100644
--- a/source/blender/modifiers/intern/MOD_remesh.c
+++ b/source/blender/modifiers/intern/MOD_remesh.c
@@ -143,7 +143,7 @@ static void dualcon_add_quad(void *output_v, const int vert_indices[4])
}
static DerivedMesh *applyModifier(ModifierData *md,
- struct EvaluationContext *UNUSED(eval_ctx),
+ const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob),
DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
@@ -205,7 +205,7 @@ static DerivedMesh *applyModifier(ModifierData *md,
#else /* !WITH_MOD_REMESH */
static DerivedMesh *applyModifier(ModifierData *UNUSED(md),
- struct EvaluationContext *UNUSED(eval_ctx),
+ const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob),
DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 04599fcb535..b951c4afc00 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -133,7 +133,7 @@ static void copyData(ModifierData *md, ModifierData *target)
modifier_copyData_generic(md, target);
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_shapekey.c b/source/blender/modifiers/intern/MOD_shapekey.c
index b5039669b63..822decea423 100644
--- a/source/blender/modifiers/intern/MOD_shapekey.c
+++ b/source/blender/modifiers/intern/MOD_shapekey.c
@@ -44,7 +44,7 @@
#include "MOD_modifiertypes.h"
-static void deformVerts(ModifierData *UNUSED(md), struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *UNUSED(md), const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *UNUSED(derivedData),
float (*vertexCos)[3],
int numVerts,
@@ -61,7 +61,7 @@ static void deformVerts(ModifierData *UNUSED(md), struct EvaluationContext *UNUS
}
}
-static void deformMatrices(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData,
+static void deformMatrices(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts)
{
Key *key = BKE_key_from_object(ob);
@@ -83,7 +83,7 @@ static void deformMatrices(ModifierData *md, struct EvaluationContext *eval_ctx,
deformVerts(md, eval_ctx, ob, derivedData, vertexCos, numVerts, 0);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob,
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob,
struct BMEditMesh *UNUSED(editData),
DerivedMesh *derivedData,
float (*vertexCos)[3],
@@ -95,7 +95,7 @@ static void deformVertsEM(ModifierData *md, struct EvaluationContext *eval_ctx,
deformVerts(md, eval_ctx, ob, derivedData, vertexCos, numVerts, 0);
}
-static void deformMatricesEM(ModifierData *UNUSED(md), struct EvaluationContext *UNUSED(eval_ctx),
+static void deformMatricesEM(ModifierData *UNUSED(md), const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, struct BMEditMesh *UNUSED(editData),
DerivedMesh *UNUSED(derivedData),
float (*vertexCos)[3],
diff --git a/source/blender/modifiers/intern/MOD_shrinkwrap.c b/source/blender/modifiers/intern/MOD_shrinkwrap.c
index c197e2ff7b1..c87fdd321ab 100644
--- a/source/blender/modifiers/intern/MOD_shrinkwrap.c
+++ b/source/blender/modifiers/intern/MOD_shrinkwrap.c
@@ -103,7 +103,7 @@ static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk,
walk(userData, ob, &smd->auxTarget, IDWALK_CB_NOP);
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -124,7 +124,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
dm->release(dm);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
struct BMEditMesh *editData, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts)
{
diff --git a/source/blender/modifiers/intern/MOD_simpledeform.c b/source/blender/modifiers/intern/MOD_simpledeform.c
index 658c8b54c62..146e882a6b6 100644
--- a/source/blender/modifiers/intern/MOD_simpledeform.c
+++ b/source/blender/modifiers/intern/MOD_simpledeform.c
@@ -302,7 +302,7 @@ static void updateDepsgraph(ModifierData *md,
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -322,7 +322,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
dm->release(dm);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData,
float (*vertexCos)[3],
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c
index 92c4cea9c17..9d1c6913c1c 100644
--- a/source/blender/modifiers/intern/MOD_skin.c
+++ b/source/blender/modifiers/intern/MOD_skin.c
@@ -1917,7 +1917,7 @@ static void copyData(ModifierData *md, ModifierData *target)
}
static DerivedMesh *applyModifier(ModifierData *md,
- struct EvaluationContext *UNUSED(eval_ctx),
+ const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob),
DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
diff --git a/source/blender/modifiers/intern/MOD_smoke.c b/source/blender/modifiers/intern/MOD_smoke.c
index c2a43f8b42e..e66afe07841 100644
--- a/source/blender/modifiers/intern/MOD_smoke.c
+++ b/source/blender/modifiers/intern/MOD_smoke.c
@@ -102,7 +102,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static DerivedMesh *applyModifier(ModifierData *md, EvaluationContext *eval_ctx,
+static DerivedMesh *applyModifier(ModifierData *md, const EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *dm,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index 148a0d01230..be55030e18a 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -215,7 +215,7 @@ static void smoothModifier_do(
MEM_freeN(uctmp);
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = get_dm(ob, NULL, derivedData, NULL, false, false);
@@ -228,7 +228,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = get_dm(ob, editData, derivedData, NULL, false, false);
diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c
index f59d28fca84..020dd3da6a5 100644
--- a/source/blender/modifiers/intern/MOD_softbody.c
+++ b/source/blender/modifiers/intern/MOD_softbody.c
@@ -49,7 +49,7 @@
#include "MOD_modifiertypes.h"
-static void deformVerts(ModifierData *md, EvaluationContext *eval_ctx, Object *ob,
+static void deformVerts(ModifierData *md, const EvaluationContext *eval_ctx, Object *ob,
DerivedMesh *UNUSED(derivedData),
float (*vertexCos)[3],
int numVerts,
diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c
index 1389622bdcb..81f19539803 100644
--- a/source/blender/modifiers/intern/MOD_solidify.c
+++ b/source/blender/modifiers/intern/MOD_solidify.c
@@ -205,7 +205,7 @@ BLI_INLINE void madd_v3v3short_fl(float r[3], const short a[3], const float f)
}
static DerivedMesh *applyModifier(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_subsurf.c b/source/blender/modifiers/intern/MOD_subsurf.c
index 93a2e1e1c06..6a07f842cf3 100644
--- a/source/blender/modifiers/intern/MOD_subsurf.c
+++ b/source/blender/modifiers/intern/MOD_subsurf.c
@@ -98,7 +98,7 @@ static bool isDisabled(ModifierData *md, int useRenderParams)
return get_render_subsurf_level(&md->scene->r, levels, useRenderParams != 0) == 0;
}
-static DerivedMesh *applyModifier(ModifierData *md, EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag flag)
{
@@ -162,10 +162,11 @@ static DerivedMesh *applyModifier(ModifierData *md, EvaluationContext *UNUSED(ev
return result;
}
-static DerivedMesh *applyModifierEM(ModifierData *md, EvaluationContext *UNUSED(eval_ctx),
- Object *UNUSED(ob), struct BMEditMesh *UNUSED(editData),
- DerivedMesh *derivedData,
- ModifierApplyFlag flag)
+static DerivedMesh *applyModifierEM(
+ ModifierData *md, const EvaluationContext *UNUSED(eval_ctx),
+ Object *UNUSED(ob), struct BMEditMesh *UNUSED(editData),
+ DerivedMesh *derivedData,
+ ModifierApplyFlag flag)
{
SubsurfModifierData *smd = (SubsurfModifierData *) md;
DerivedMesh *result;
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index 00ac9452be2..c408b4fbd63 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -85,7 +85,7 @@ static bool dependsOnTime(ModifierData *UNUSED(md))
return true;
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int UNUSED(numVerts),
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index 9a108df0bdd..b623293ed5c 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -1162,7 +1162,7 @@ static void surfacedeformModifier_do(ModifierData *md, float (*vertexCos)[3], un
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *UNUSED(derivedData),
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag UNUSED(flag))
@@ -1170,7 +1170,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
surfacedeformModifier_do(md, vertexCos, numVerts, ob);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, struct BMEditMesh *UNUSED(editData),
DerivedMesh *UNUSED(derivedData),
float (*vertexCos)[3], int numVerts)
diff --git a/source/blender/modifiers/intern/MOD_triangulate.c b/source/blender/modifiers/intern/MOD_triangulate.c
index 9124032e3d8..5dd7e3dfda4 100644
--- a/source/blender/modifiers/intern/MOD_triangulate.c
+++ b/source/blender/modifiers/intern/MOD_triangulate.c
@@ -85,7 +85,7 @@ static void copyData(ModifierData *md, ModifierData *target)
}
static DerivedMesh *applyModifier(ModifierData *md,
- struct EvaluationContext *UNUSED(eval_ctx),
+ const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob),
DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index 473b3ec045c..c9a842621b6 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -335,7 +335,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
return dm;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c b/source/blender/modifiers/intern/MOD_uvwarp.c
index b24ea55696e..3773eed26dc 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.c
+++ b/source/blender/modifiers/intern/MOD_uvwarp.c
@@ -143,7 +143,7 @@ static void uv_warp_compute(void *userdata, const int i)
}
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index b275d02f5a8..566ee5b2d24 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -313,7 +313,7 @@ static int warp_needs_dm(WarpModifierData *wmd)
return wmd->texture || wmd->defgrp_name[0];
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = NULL;
@@ -330,7 +330,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = derivedData;
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c
index 9d924ce4fe3..8b7af867b7d 100644
--- a/source/blender/modifiers/intern/MOD_wave.c
+++ b/source/blender/modifiers/intern/MOD_wave.c
@@ -310,7 +310,7 @@ static void waveModifier_do(WaveModifierData *md,
if (wmd->texture) MEM_freeN(tex_co);
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -331,7 +331,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = derivedData;
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index 89c0761f762..dbdaafaa5a7 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -163,7 +163,7 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams))
}
static DerivedMesh *applyModifier(ModifierData *md,
- struct EvaluationContext *UNUSED(eval_ctx),
+ const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob,
DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
diff --git a/source/blender/modifiers/intern/MOD_weightvgmix.c b/source/blender/modifiers/intern/MOD_weightvgmix.c
index 9ef99563dc1..5f30d4ca72a 100644
--- a/source/blender/modifiers/intern/MOD_weightvgmix.c
+++ b/source/blender/modifiers/intern/MOD_weightvgmix.c
@@ -213,7 +213,7 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams))
return (wmd->defgrp_name_a[0] == '\0');
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
DerivedMesh *derivedData, ModifierApplyFlag UNUSED(flag))
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index 0f197b8b5be..c8bbbfe44b2 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -370,7 +370,7 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams))
return (wmd->proximity_ob_target == NULL);
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
DerivedMesh *derivedData, ModifierApplyFlag UNUSED(flag))
{
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md;
diff --git a/source/blender/modifiers/intern/MOD_wireframe.c b/source/blender/modifiers/intern/MOD_wireframe.c
index b5825d9aab2..6fc1907ba0a 100644
--- a/source/blender/modifiers/intern/MOD_wireframe.c
+++ b/source/blender/modifiers/intern/MOD_wireframe.c
@@ -107,7 +107,7 @@ static DerivedMesh *WireframeModifier_do(WireframeModifierData *wmd, Object *ob,
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
DerivedMesh *dm, ModifierApplyFlag UNUSED(flag))
{
return WireframeModifier_do((WireframeModifierData *)md, ob, dm);
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c
index 366996a2e03..4273bc75cc9 100644
--- a/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c
@@ -50,6 +50,8 @@
#include "WM_types.h"
#include "wm_event_system.h"
+#include "DEG_depsgraph.h"
+
/* own includes */
#include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h"
@@ -462,6 +464,7 @@ static int manipulator_find_intersected_3d_intern(
ListBase *visible_manipulators, const bContext *C, const int co[2],
const int hotspot)
{
+ EvaluationContext eval_ctx;
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = sa->spacedata.first;
@@ -473,7 +476,9 @@ static int manipulator_find_intersected_3d_intern(
BLI_rcti_init_pt_radius(&rect, co, hotspot);
- ED_view3d_draw_setup_view(CTX_wm_window(C), C, CTX_data_scene(C), ar, v3d, NULL, NULL, &rect);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ ED_view3d_draw_setup_view(CTX_wm_window(C), &eval_ctx, CTX_data_scene(C), ar, v3d, NULL, NULL, &rect);
if (do_passes)
GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
@@ -490,7 +495,7 @@ static int manipulator_find_intersected_3d_intern(
GPU_select_end();
}
- ED_view3d_draw_setup_view(CTX_wm_window(C), C, CTX_data_scene(C), ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(CTX_wm_window(C), &eval_ctx, CTX_data_scene(C), ar, v3d, NULL, NULL, NULL);
const GLuint *hit_near = GPU_select_buffer_near(buffer, hits);
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 71a2483e05e..9724366921d 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -538,7 +538,7 @@ void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist
struct BGpic *ED_view3D_background_image_new(struct View3D *v3d) RET_NULL
void ED_view3D_background_image_remove(struct View3D *v3d, struct BGpic *bgpic) RET_NONE
void ED_view3D_background_image_clear(struct View3D *v3d) RET_NONE
-void ED_view3d_update_viewmat(struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect) RET_NONE
+void ED_view3d_update_viewmat(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect) RET_NONE
float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) RET_ZERO
void ED_view3d_shade_update(struct Main *bmain, struct Scene *scene, struct View3D *v3d, struct ScrArea *sa) RET_NONE
void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE
@@ -810,7 +810,7 @@ int UI_pie_menu_invoke_from_operator_enum(struct bContext *C, const char *title,
const char *propname, const struct wmEvent *event) RET_ZERO
/* RNA COLLADA dependency */
-int collada_export(struct EvaluationContext *eval_ctx,
+int collada_export(const struct EvaluationContext *eval_ctx,
struct Scene *sce,
struct SceneLayer *scene_layer,
const char *filepath,