diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/mesh/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/editors/mesh/editmesh_add_manipulator.c | 428 | ||||
-rw-r--r-- | source/blender/editors/mesh/mesh_intern.h | 2 | ||||
-rw-r--r-- | source/blender/editors/mesh/mesh_ops.c | 3 |
4 files changed, 434 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/CMakeLists.txt b/source/blender/editors/mesh/CMakeLists.txt index 1d861257397..5cd768b4fe3 100644 --- a/source/blender/editors/mesh/CMakeLists.txt +++ b/source/blender/editors/mesh/CMakeLists.txt @@ -44,6 +44,7 @@ set(INC_SYS set(SRC editface.c editmesh_add.c + editmesh_add_manipulator.c editmesh_bevel.c editmesh_bisect.c editmesh_extrude.c diff --git a/source/blender/editors/mesh/editmesh_add_manipulator.c b/source/blender/editors/mesh/editmesh_add_manipulator.c new file mode 100644 index 00000000000..3434ec82bb9 --- /dev/null +++ b/source/blender/editors/mesh/editmesh_add_manipulator.c @@ -0,0 +1,428 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/mesh/editmesh_add_manipulator.c + * \ingroup edmesh + * + * Creation manipulators. + */ + +#include "MEM_guardedalloc.h" + +#include "BLI_math.h" + +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BKE_context.h" +#include "BKE_editmesh.h" + +#include "ED_manipulator_library.h" +#include "ED_mesh.h" +#include "ED_mesh.h" +#include "ED_object.h" +#include "ED_screen.h" +#include "ED_undo.h" +#include "ED_view3d.h" + +#include "RNA_access.h" +#include "RNA_define.h" +#include "RNA_define.h" + +#include "WM_api.h" +#include "WM_types.h" +#include "WM_types.h" + +#include "UI_resources.h" + +#include "BLT_translation.h" + +#include "mesh_intern.h" /* own include */ + +/* -------------------------------------------------------------------- */ +/** \name Helper Functions + * \{ */ + +/** + * When we place a shape, pick a plane. + * + * We may base this choice on context, + * for now pick the "ground" based on the 3D cursor's dominant plane pointing down relative to the view. + */ +static void calc_initial_placement_point_from_view( + bContext *C, const float mval[2], + float r_location[3], float r_rotation[3][3]) +{ + + Scene *scene = CTX_data_scene(C); + View3D *v3d = CTX_wm_view3d(C); + bool use_mouse_project = true; /* TODO: make optional */ + + float cursor_matrix[4][4]; + ED_view3d_cursor3d_calc_mat4(scene, v3d, cursor_matrix); + + if (use_mouse_project) { + ARegion *ar = CTX_wm_region(C); + float ray_co[3], ray_no[3]; + + float point_on_plane[3][3]; + + if (ED_view3d_win_to_ray( + CTX_data_depsgraph(C), + ar, v3d, mval, + ray_co, ray_no, false)) + { + /* Pick the plane which gives the least distant projection, + * this avoids. */ + float dist_best_sq = FLT_MAX; + int axis_best = -1; + for (int i = 0; i < 3; i++) { + float plane[4]; + plane_from_point_normal_v3(plane, cursor_matrix[3], cursor_matrix[i]); + float lambda; + if (isect_ray_plane_v3(ray_co, ray_no, plane, &lambda, true)) { + madd_v3_v3v3fl(point_on_plane[i], ray_co, ray_no, lambda); + float dist_test_sq = len_squared_v3v3(cursor_matrix[3], point_on_plane[i]); + if (dist_test_sq < dist_best_sq) { + dist_best_sq = dist_test_sq; + axis_best = i; + } + } + } + if (axis_best != -1) { + copy_v3_v3(r_location, point_on_plane[axis_best]); + /* For now always use same orientation. */ + copy_m3_m4(r_rotation, cursor_matrix); + } + return; + } + } + + /* fallback */ + copy_v3_v3(r_location, cursor_matrix[3]); + copy_m3_m4(r_rotation, cursor_matrix); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Placement Manipulator + * \{ */ + +typedef struct ManipulatorPlacementGroup { + struct wmManipulator *cage; + struct { + bContext *context; + wmOperator *op; + PropertyRNA *prop_matrix; + } data; +} ManipulatorPlacementGroup; + +/** + * \warning Calling redo from property updates is not great. + * This is needed because changing the RNA doesn't cause a redo + * and we're not using operator UI which does just this. + */ +static void manipulator_placement_exec(ManipulatorPlacementGroup *man) +{ + wmOperator *op = man->data.op; + if (op == WM_operator_last_redo((bContext *)man->data.context)) { + ED_undo_operator_repeat((bContext *)man->data.context, op); + } +} + +static void manipulator_mesh_placement_update_from_op(ManipulatorPlacementGroup *man) +{ + wmOperator *op = man->data.op; + UNUSED_VARS(op); + /* For now don't read back from the operator. */ +#if 0 + RNA_property_float_get_array(op->ptr, man->data.prop_matrix, &man->cage->matrix_offset[0][0]); +#endif +} + +/* translate callbacks */ +static void manipulator_placement_prop_matrix_get( + const wmManipulator *mpr, wmManipulatorProperty *mpr_prop, + void *value_p) +{ + ManipulatorPlacementGroup *man = mpr->parent_mgroup->customdata; + wmOperator *op = man->data.op; + float *value = value_p; + BLI_assert(mpr_prop->type->array_length == 16); + UNUSED_VARS_NDEBUG(mpr_prop); + + if (value_p != man->cage->matrix_offset) { + mul_m4_m4m4(value_p, man->cage->matrix_basis, man->cage->matrix_offset); + RNA_property_float_get_array(op->ptr, man->data.prop_matrix, value); + } +} + +static void manipulator_placement_prop_matrix_set( + const wmManipulator *mpr, wmManipulatorProperty *mpr_prop, + const void *value) +{ + ManipulatorPlacementGroup *man = mpr->parent_mgroup->customdata; + wmOperator *op = man->data.op; + + BLI_assert(mpr_prop->type->array_length == 16); + UNUSED_VARS_NDEBUG(mpr_prop); + + float mat[4][4]; + mul_m4_m4m4(mat, man->cage->matrix_basis, value); + + if (is_negative_m4(mat)) { + negate_v3(mat[0]); + negate_v3(mat[1]); + negate_v3(mat[2]); + } + + RNA_property_float_set_array(op->ptr, man->data.prop_matrix, &mat[0][0]); + + manipulator_placement_exec(man); +} + +static bool manipulator_mesh_placement_poll(const bContext *C, wmManipulatorGroupType *wgt) +{ + wmOperator *op = WM_operator_last_redo(C); + if (op == NULL || !STREQ(op->type->idname, "MESH_OT_primitive_cube_add_manipulator")) { + WM_manipulator_group_type_unlink_delayed_ptr(wgt); + return false; + } + return true; +} + +static void manipulator_mesh_placement_modal_from_setup( + const bContext *C, wmManipulatorGroup *mgroup) +{ + ManipulatorPlacementGroup *man = mgroup->customdata; + + /* Initial size. */ + { + wmManipulator *mpr = man->cage; + zero_m4(mpr->matrix_offset); + + /* TODO: support zero scaled matrix in 'MANIPULATOR_WT_cage_3d'. */ + mpr->matrix_offset[0][0] = 0.01; + mpr->matrix_offset[1][1] = 0.01; + mpr->matrix_offset[2][2] = 0.01; + mpr->matrix_offset[3][3] = 1.0f; + } + + /* Start off dragging. */ + { + wmWindow *win = CTX_wm_window(C); + ARegion *ar = CTX_wm_region(C); + wmManipulator *mpr = man->cage; + + { + float mat3[3][3]; + float location[3]; + calc_initial_placement_point_from_view( + (bContext *)C, (float[2]){ + win->eventstate->x - ar->winrct.xmin, + win->eventstate->y - ar->winrct.ymin, + }, + location, mat3); + copy_m4_m3(mpr->matrix_basis, mat3); + copy_v3_v3(mpr->matrix_basis[3], location); + } + + if (1) { + wmManipulatorMap *mmap = mgroup->parent_mmap; + WM_manipulator_modal_set_from_setup( + mmap, (bContext *)C, man->cage, ED_MANIPULATOR_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z, win->eventstate); + } + } +} + +static void manipulator_mesh_placement_setup(const bContext *C, wmManipulatorGroup *mgroup) +{ + wmOperator *op = WM_operator_last_redo(C); + + if (op == NULL || !STREQ(op->type->idname, "MESH_OT_primitive_cube_add_manipulator")) { + return; + } + + struct ManipulatorPlacementGroup *man = MEM_callocN(sizeof(ManipulatorPlacementGroup), __func__); + mgroup->customdata = man; + + const wmManipulatorType *wt_cage = WM_manipulatortype_find("MANIPULATOR_WT_cage_3d", true); + + man->cage = WM_manipulator_new_ptr(wt_cage, mgroup, NULL); + + UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->cage->color); + + RNA_enum_set(man->cage->ptr, "transform", + ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE | + ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE | + ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED); + + WM_manipulator_set_flag(man->cage, WM_MANIPULATOR_DRAW_VALUE, true); + + man->data.context = (bContext *)C; + man->data.op = op; + man->data.prop_matrix = RNA_struct_find_property(op->ptr, "matrix"); + + manipulator_mesh_placement_update_from_op(man); + + /* Setup property callbacks */ + { + WM_manipulator_target_property_def_func( + man->cage, "matrix", + &(const struct wmManipulatorPropertyFnParams) { + .value_get_fn = manipulator_placement_prop_matrix_get, + .value_set_fn = manipulator_placement_prop_matrix_set, + .range_get_fn = NULL, + .user_data = NULL, + }); + } + + manipulator_mesh_placement_modal_from_setup(C, mgroup); +} + +static void manipulator_mesh_placement_draw_prepare( + const bContext *UNUSED(C), wmManipulatorGroup *mgroup) +{ + ManipulatorPlacementGroup *man = mgroup->customdata; + if (man->data.op->next) { + man->data.op = WM_operator_last_redo((bContext *)man->data.context); + } + manipulator_mesh_placement_update_from_op(man); +} + +static void MESH_WGT_add_bounds(struct wmManipulatorGroupType *wgt) +{ + wgt->name = "Mesh Add Bounds"; + wgt->idname = "MESH_WGT_add_bounds"; + + wgt->flag = WM_MANIPULATORGROUPTYPE_3D; + + wgt->mmap_params.spaceid = SPACE_VIEW3D; + wgt->mmap_params.regionid = RGN_TYPE_WINDOW; + + wgt->poll = manipulator_mesh_placement_poll; + wgt->setup = manipulator_mesh_placement_setup; + wgt->draw_prepare = manipulator_mesh_placement_draw_prepare; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Add Cube Manipulator-Operator + * + * For now we use a separate operator to add a cube, + * we can try to merge then however they are invoked differently + * and share the same BMesh creation code. + * \{ */ + + +static int add_primitive_cube_manipulator_exec(bContext *C, wmOperator *op) +{ + Object *obedit = CTX_data_edit_object(C);; + BMEditMesh *em = BKE_editmesh_from_object(obedit); + float matrix[4][4]; + + /* Get the matrix that defines the cube bounds (as set by the manipulator cage). */ + { + PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix"); + if (RNA_property_is_set(op->ptr, prop_matrix)) { + RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]); + invert_m4_m4(obedit->imat, obedit->obmat); + mul_m4_m4m4(matrix, obedit->imat, matrix); + } + else { + /* For the first update the widget may not set the matrix. */ + return OPERATOR_FINISHED; + } + } + + const bool calc_uvs = RNA_boolean_get(op->ptr, "calc_uvs"); + + if (calc_uvs) { + ED_mesh_uv_texture_ensure(obedit->data, NULL); + } + + if (!EDBM_op_call_and_selectf( + em, op, "verts.out", false, + "create_cube matrix=%m4 size=%f calc_uvs=%b", + matrix, 1.0f, calc_uvs)) + { + return OPERATOR_CANCELLED; + } + + EDBM_selectmode_flush_ex(em, SCE_SELECT_VERTEX); + EDBM_update_generic(em, true, true); + + return OPERATOR_FINISHED; +} + +static int add_primitive_cube_manipulator_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) +{ + View3D *v3d = CTX_wm_view3d(C); + + int ret = add_primitive_cube_manipulator_exec(C, op); + if (ret & OPERATOR_FINISHED) { + /* Setup manipulators */ + if (v3d && (v3d->twflag & V3D_MANIPULATOR_DRAW)) { + ARegion *ar = CTX_wm_region(C); + wmManipulatorMap *mmap = ar->manipulator_map; + wmManipulatorGroupType *wgt = WM_manipulatorgrouptype_find("MESH_WGT_add_bounds", false); + wmManipulatorGroup *mgroup = WM_manipulatormap_group_find_ptr(mmap, wgt); + if (mgroup != NULL) { + ManipulatorPlacementGroup *man = mgroup->customdata; + man->data.op = op; + manipulator_mesh_placement_modal_from_setup(C, mgroup); + } + else { + WM_manipulator_group_type_ensure_ptr(wgt); + } + } + } + + return ret; +} + +void MESH_OT_primitive_cube_add_manipulator(wmOperatorType *ot) +{ + /* identifiers */ + ot->name = "Add Cube"; + ot->description = "Construct a cube mesh"; + ot->idname = "MESH_OT_primitive_cube_add_manipulator"; + + /* api callbacks */ + ot->invoke = add_primitive_cube_manipulator_invoke; + ot->exec = add_primitive_cube_manipulator_exec; + ot->poll = ED_operator_editmesh_view3d; + + /* flags */ + ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; + + ED_object_add_mesh_props(ot); + ED_object_add_generic_props(ot, true); + + /* hidden props */ + PropertyRNA *prop = RNA_def_float_matrix(ot->srna, "matrix", 4, 4, NULL, 0.0f, 0.0f, "Matrix", "", 0.0f, 0.0f); + RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE); + + WM_manipulatorgrouptype_append(MESH_WGT_add_bounds); +} + +/** \} */ diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h index 43677bc6912..b9e9ae9c1fd 100644 --- a/source/blender/editors/mesh/mesh_intern.h +++ b/source/blender/editors/mesh/mesh_intern.h @@ -92,6 +92,8 @@ void MESH_OT_primitive_monkey_add(struct wmOperatorType *ot); void MESH_OT_primitive_uv_sphere_add(struct wmOperatorType *ot); void MESH_OT_primitive_ico_sphere_add(struct wmOperatorType *ot); +/* *** editmesh_add_manipulator.c *** */ +void MESH_OT_primitive_cube_add_manipulator(struct wmOperatorType *ot); /* *** editmesh_bevel.c *** */ void MESH_OT_bevel(struct wmOperatorType *ot); diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c index 6552062a0d9..dc9cd29a0af 100644 --- a/source/blender/editors/mesh/mesh_ops.c +++ b/source/blender/editors/mesh/mesh_ops.c @@ -77,6 +77,9 @@ void ED_operatortypes_mesh(void) WM_operatortype_append(MESH_OT_primitive_monkey_add); WM_operatortype_append(MESH_OT_primitive_uv_sphere_add); WM_operatortype_append(MESH_OT_primitive_ico_sphere_add); + + WM_operatortype_append(MESH_OT_primitive_cube_add_manipulator); + WM_operatortype_append(MESH_OT_duplicate); WM_operatortype_append(MESH_OT_remove_doubles); WM_operatortype_append(MESH_OT_spin); |