diff options
Diffstat (limited to 'source')
5 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/lib_override.c b/source/blender/blenkernel/intern/lib_override.c index 02f5ac66c64..a6e2b6a7835 100644 --- a/source/blender/blenkernel/intern/lib_override.c +++ b/source/blender/blenkernel/intern/lib_override.c @@ -449,7 +449,7 @@ static int lib_override_library_make_tag_ids_cb(LibraryIDLinkCallbackData *cb_da } /** - * Advanced 'smart' function to create fully functionnal overrides. + * Advanced 'smart' function to create fully functional overrides. * * \note Currently it only does special things if given \a id_root is an object of collection, more * specific behaviors may be added in the future for other ID types. diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.c b/source/blender/draw/intern/draw_cache_impl_pointcloud.c index 91baf9fa15e..5977c60335f 100644 --- a/source/blender/draw/intern/draw_cache_impl_pointcloud.c +++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.c @@ -162,7 +162,7 @@ static void pointcloud_batch_cache_ensure_pos(Object *ob, PointCloudBatchCache * if (format.attr_len == 0) { /* initialize vertex format */ /* From the opengl wiki: - * Note that size does not have to exactly match the size used by the vertex shader. If the + * Note that size does not have to exactly match the size used by the vertex shader. If the * vertex shader has fewer components than the attribute provides, then the extras are ignored. * If the vertex shader has more components than the array provides, the extras are given * values from the vector (0, 0, 0, 1) for the missing XYZW components. diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 9907a124ba6..9d85bd46a3b 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -7879,7 +7879,7 @@ void MESH_OT_mark_freestyle_face(wmOperatorType *ot) /* NOTE: these defines are saved in keymap files, do not change values but just add new ones */ /* NOTE: We could add more here, like e.g. a switch between local or global coordinates of target, - * use numinput to type in explicit vector values... */ + * use number-input to type in explicit vector values. */ enum { /* Generic commands. */ EDBM_CLNOR_MODAL_CANCEL = 1, diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index 0cc4dcef442..2188f758dc7 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -805,7 +805,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm, sub_v2_v2v2(uvdiff, uv2, uv); /* Check if the uv loops share the same selection state (if not, they are not connected as - * they have been ripped or other edit commands have seperated them). */ + * they have been ripped or other edit commands have separated them). */ bool connected = uv_vert_sel == uv2_vert_sel && fabsf(uvdiff[0]) < STD_UV_CONNECT_LIMIT && fabsf(uvdiff[1]) < STD_UV_CONNECT_LIMIT; diff --git a/source/blender/editors/space_clip/clip_editor.c b/source/blender/editors/space_clip/clip_editor.c index f308a11fbfd..83096b4eded 100644 --- a/source/blender/editors/space_clip/clip_editor.c +++ b/source/blender/editors/space_clip/clip_editor.c @@ -725,7 +725,7 @@ typedef struct PrefetchQueue { int initial_frame, current_frame, start_frame, end_frame; short render_size, render_flag; - /* If true prefecthing goes forward in time, + /* If true pre-fetching goes forward in time, * otherwise it goes backwards in time (starting from current frame). */ bool forward; |