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-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h1
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
-rw-r--r--source/blender/blenkernel/BKE_multires.h7
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c180
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c14
-rw-r--r--source/blender/blenkernel/intern/customdata.c3
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c46
-rw-r--r--source/blender/blenkernel/intern/multires.c30
-rw-r--r--source/blender/render/intern/source/bake_api.c81
-rw-r--r--source/blender/render/intern/source/convertblender.c10
-rw-r--r--source/blender/render/intern/source/multires_bake.c352
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp10
12 files changed, 423 insertions, 313 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 6b331980df5..f331bcb1ac5 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -615,6 +615,7 @@ void DM_ensure_looptri_data(DerivedMesh *dm);
void DM_ensure_looptri(DerivedMesh *dm);
void DM_update_tessface_data(DerivedMesh *dm);
+void DM_generate_tangent_tessface_data(DerivedMesh *dm, bool generate);
void DM_update_materials(DerivedMesh *dm, struct Object *ob);
struct MLoopUV *DM_paint_uvlayer_active_get(DerivedMesh *dm, int mat_nr);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index b20bca71c6d..12330698131 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -287,6 +287,8 @@ void BKE_mesh_loops_to_mface_corners(
void BKE_mesh_loops_to_tessdata(
struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata, struct MFace *mface,
int *polyindices, unsigned int (*loopindices)[4], const int num_faces);
+void BKE_mesh_tangent_loops_to_tessdata(struct CustomData *fdata, struct CustomData *ldata, struct MFace *mface,
+ int *polyindices, unsigned int (*loopindices)[4], const int num_faces);
int BKE_mesh_recalc_tessellation(
struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata,
struct MVert *mvert,
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index a8242a529f3..178751d1640 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -42,6 +42,11 @@ struct MultiresModifierData;
struct Object;
struct Scene;
+struct MLoop;
+struct MVert;
+struct MPoly;
+struct MLoopTri;
+
/* Delete mesh mdisps and grid paint masks */
void multires_customdata_delete(struct Mesh *me);
@@ -114,6 +119,6 @@ void multires_topology_changed(struct Mesh *me);
/**** interpolation stuff ****/
void old_mdisps_bilinear(float out[3], float (*disps)[3], const int st, float u, float v);
-int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y);
+int mdisp_rot_face_to_crn(struct MVert *mvert, struct MPoly *mpoly, struct MLoop *mloops, const struct MLoopTri *lt, const int face_side, const float u, const float v, float *x, float *y);
#endif /* __BKE_MULTIRES_H__ */
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 0b1b4310ca4..3156eb391b8 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -521,7 +521,8 @@ void DM_update_tessface_data(DerivedMesh *dm)
CustomData_has_layer(fdata, CD_MCOL) ||
CustomData_has_layer(fdata, CD_PREVIEW_MCOL) ||
CustomData_has_layer(fdata, CD_ORIGSPACE) ||
- CustomData_has_layer(fdata, CD_TESSLOOPNORMAL))
+ CustomData_has_layer(fdata, CD_TESSLOOPNORMAL) ||
+ CustomData_has_layer(fdata, CD_TANGENT))
{
loopindex = MEM_mallocN(sizeof(*loopindex) * totface, __func__);
@@ -557,6 +558,69 @@ void DM_update_tessface_data(DerivedMesh *dm)
dm->dirty &= ~DM_DIRTY_TESS_CDLAYERS;
}
+void DM_generate_tangent_tessface_data(DerivedMesh *dm, bool generate)
+{
+ int i;
+ MFace *mf, *mface = dm->getTessFaceArray(dm);
+ MPoly *mp = dm->getPolyArray(dm);
+ MLoop *ml = dm->getLoopArray(dm);
+
+ CustomData *fdata = dm->getTessFaceDataLayout(dm);
+ CustomData *pdata = dm->getPolyDataLayout(dm);
+ CustomData *ldata = dm->getLoopDataLayout(dm);
+
+ const int totface = dm->getNumTessFaces(dm);
+ int mf_idx;
+
+ int *polyindex = CustomData_get_layer(fdata, CD_ORIGINDEX);
+ unsigned int (*loopindex)[4];
+
+ /* Should never occure, but better abort than segfault! */
+ if (!polyindex)
+ return;
+
+ CustomData_from_bmeshpoly(fdata, pdata, ldata, totface);
+
+ if (generate) {
+ for (i = 0; i < ldata->totlayer; i++) {
+ if (ldata->layers[i].type == CD_TANGENT)
+ CustomData_add_layer_named(fdata, CD_TANGENT, CD_CALLOC, NULL, totface, ldata->layers[i].name);
+ }
+ CustomData_bmesh_update_active_layers(fdata, pdata, ldata);
+ }
+
+ loopindex = MEM_mallocN(sizeof(*loopindex) * totface, __func__);
+
+ for (mf_idx = 0, mf = mface; mf_idx < totface; mf_idx++, mf++) {
+ const int mf_len = mf->v4 ? 4 : 3;
+ unsigned int *ml_idx = loopindex[mf_idx];
+ int i, not_done;
+
+ /* Find out loop indices. */
+ /* NOTE: This assumes tessface are valid and in sync with loop/poly... Else, most likely, segfault! */
+ for (i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) {
+ const int tf_v = BKE_MESH_TESSFACE_VINDEX_ORDER(mf, ml[i].v);
+ if (tf_v != -1) {
+ ml_idx[tf_v] = i;
+ not_done--;
+ }
+ }
+ }
+
+ /* NOTE: quad detection issue - forth vertidx vs forth loopidx:
+ * Here, our tfaces' forth vertex index is never 0 for a quad. However, we know our forth loop index may be
+ * 0 for quads (because our quads may have been rotated compared to their org poly, see tessellation code).
+ * So we pass the MFace's, and BKE_mesh_loops_to_tessdata will use MFace->v4 index as quad test.
+ */
+ BKE_mesh_tangent_loops_to_tessdata(fdata, ldata, mface, polyindex, loopindex, totface);
+
+ MEM_freeN(loopindex);
+
+ if (G.debug & G_DEBUG)
+ printf("%s: Updated tessellated tangents of dm %p\n", __func__, dm);
+}
+
+
void DM_update_materials(DerivedMesh *dm, Object *ob)
{
int i, totmat = ob->totcol + 1; /* materials start from 1, default material is 0 */
@@ -2899,9 +2963,11 @@ void mesh_get_mapped_verts_coords(DerivedMesh *dm, float (*r_cos)[3], const int
typedef struct {
float (*precomputedFaceNormals)[3];
- short (*precomputedLoopNormals)[4][3];
- MTFace *mtface; /* texture coordinates */
- MFace *mface; /* indices */
+ float (*precomputedLoopNormals)[3];
+ const MLoopTri *looptri;
+ MLoopUV *mloopuv; /* texture coordinates */
+ MPoly *mpoly; /* indices */
+ MLoop *mloop; /* indices */
MVert *mvert; /* vertices & normals */
float (*orco)[3];
float (*tangent)[4]; /* destination */
@@ -2920,15 +2986,17 @@ static int GetNumFaces(const SMikkTSpaceContext *pContext)
static int GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
{
- SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
- return pMesh->mface[face_num].v4 != 0 ? 4 : 3;
+ //SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
+ UNUSED_VARS(pContext, face_num);
+ return 3;
}
static void GetPosition(const SMikkTSpaceContext *pContext, float r_co[3], const int face_num, const int vert_index)
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
- const float *co = pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
+ const MLoopTri *lt = &pMesh->looptri[face_num];
+ const float *co = pMesh->mvert[pMesh->mloop[lt->tri[vert_index]].v].co;
copy_v3_v3(r_co, co);
}
@@ -2936,13 +3004,14 @@ static void GetTextureCoordinate(const SMikkTSpaceContext *pContext, float r_uv[
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
+ const MLoopTri *lt = &pMesh->looptri[face_num];
- if (pMesh->mtface != NULL) {
- const float *uv = pMesh->mtface[face_num].uv[vert_index];
+ if (pMesh->mloopuv != NULL) {
+ const float *uv = pMesh->mloopuv[lt->tri[vert_index]].uv;
copy_v2_v2(r_uv, uv);
}
else {
- const float *orco = pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
+ const float *orco = pMesh->orco[pMesh->mloop[lt->tri[vert_index]].v];
map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]);
}
}
@@ -2951,41 +3020,36 @@ static void GetNormal(const SMikkTSpaceContext *pContext, float r_no[3], const i
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
- const bool smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH) != 0;
+ const MLoopTri *lt = &pMesh->looptri[face_num];
+ const bool smoothnormal = (pMesh->mpoly[lt->poly].flag & ME_SMOOTH) != 0;
if (pMesh->precomputedLoopNormals) {
- normal_short_to_float_v3(r_no, pMesh->precomputedLoopNormals[face_num][vert_index]);
+ copy_v3_v3(r_no, pMesh->precomputedLoopNormals[lt->tri[vert_index]]);
}
else if (!smoothnormal) { // flat
if (pMesh->precomputedFaceNormals) {
- copy_v3_v3(r_no, pMesh->precomputedFaceNormals[face_num]);
+ copy_v3_v3(r_no, pMesh->precomputedFaceNormals[lt->poly]);
}
else {
- MFace *mf = &pMesh->mface[face_num];
- const float *p0 = pMesh->mvert[mf->v1].co;
- const float *p1 = pMesh->mvert[mf->v2].co;
- const float *p2 = pMesh->mvert[mf->v3].co;
-
- if (mf->v4) {
- const float *p3 = pMesh->mvert[mf->v4].co;
- normal_quad_v3(r_no, p0, p1, p2, p3);
- }
- else {
- normal_tri_v3(r_no, p0, p1, p2);
- }
+ const float *p0 = pMesh->mvert[pMesh->mloop[lt->tri[0]].v].co;
+ const float *p1 = pMesh->mvert[pMesh->mloop[lt->tri[1]].v].co;
+ const float *p2 = pMesh->mvert[pMesh->mloop[lt->tri[2]].v].co;
+
+ normal_tri_v3(r_no, p0, p1, p2);
}
}
else {
- const short *no = pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
+ const short *no = pMesh->mvert[pMesh->mloop[lt->tri[0]].v].no;
normal_short_to_float_v3(r_no, no);
}
}
-static void SetTSpace(const SMikkTSpaceContext *pContext, const float fvTangent[3], const float fSign, const int face_num, const int iVert)
+static void SetTSpace(const SMikkTSpaceContext *pContext, const float fvTangent[3], const float fSign, const int face_num, const int vert_index)
{
//assert(vert_index >= 0 && vert_index < 4);
SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
- float *pRes = pMesh->tangent[4 * face_num + iVert];
+ const MLoopTri *lt = &pMesh->looptri[face_num];
+ float *pRes = pMesh->tangent[lt->tri[vert_index]];
copy_v3_v3(pRes, fvTangent);
pRes[3] = fSign;
}
@@ -2993,40 +3057,44 @@ static void SetTSpace(const SMikkTSpaceContext *pContext, const float fvTangent[
void DM_add_tangent_layer(DerivedMesh *dm)
{
/* mesh vars */
+ const MLoopTri *looptri;
MVert *mvert;
- MTFace *mtface;
- MFace *mface;
+ MLoopUV *mloopuv;
+ MPoly *mpoly;
+ MLoop *mloop;
float (*orco)[3] = NULL, (*tangent)[4];
int /* totvert, */ totface;
float (*fnors)[3];
- short (*tlnors)[4][3];
+ float (*tlnors)[3];
- if (CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
+ if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) != -1)
return;
- fnors = dm->getTessFaceDataArray(dm, CD_NORMAL);
+ fnors = dm->getPolyDataArray(dm, CD_NORMAL);
/* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled),
* have to check this is valid...
*/
- tlnors = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL);
+ tlnors = dm->getLoopDataArray(dm, CD_NORMAL);
/* check we have all the needed layers */
/* totvert = dm->getNumVerts(dm); */ /* UNUSED */
- totface = dm->getNumTessFaces(dm);
+ looptri = dm->getLoopTriArray(dm);
+ totface = dm->getNumLoopTri(dm);
mvert = dm->getVertArray(dm);
- mface = dm->getTessFaceArray(dm);
- mtface = dm->getTessFaceDataArray(dm, CD_MTFACE);
+ mpoly = dm->getPolyArray(dm);
+ mloop = dm->getLoopArray(dm);
+ mloopuv = dm->getLoopDataArray(dm, CD_MLOOPUV);
- if (!mtface) {
+ if (!mloopuv) {
orco = dm->getVertDataArray(dm, CD_ORCO);
if (!orco)
return;
}
/* create tangent layer */
- DM_add_tessface_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
- tangent = DM_get_tessface_data_layer(dm, CD_TANGENT);
+ DM_add_loop_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
+ tangent = DM_get_loop_data_layer(dm, CD_TANGENT);
/* new computation method */
{
@@ -3036,8 +3104,10 @@ void DM_add_tangent_layer(DerivedMesh *dm)
mesh2tangent.precomputedFaceNormals = fnors;
mesh2tangent.precomputedLoopNormals = tlnors;
- mesh2tangent.mtface = mtface;
- mesh2tangent.mface = mface;
+ mesh2tangent.looptri = looptri;
+ mesh2tangent.mloopuv = mloopuv;
+ mesh2tangent.mpoly = mpoly;
+ mesh2tangent.mloop = mloop;
mesh2tangent.mvert = mvert;
mesh2tangent.orco = orco;
mesh2tangent.tangent = tangent;
@@ -3208,7 +3278,7 @@ void DM_calc_auto_bump_scale(DerivedMesh *dm)
void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
{
- CustomData *vdata, *fdata, *tfdata = NULL;
+ CustomData *vdata, *ldata;
int a, b, layer;
/* From the layers requested by the GLSL shader, figure out which ones are
@@ -3217,7 +3287,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
memset(attribs, 0, sizeof(DMVertexAttribs));
vdata = &dm->vertData;
- fdata = tfdata = dm->getTessFaceDataLayout(dm);
+ ldata = dm->getLoopDataLayout(dm);
/* calc auto bump scale if necessary */
if (dm->auto_bump_scale <= 0.0f)
@@ -3226,7 +3296,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
/* add a tangent layer if necessary */
for (b = 0; b < gattribs->totlayer; b++) {
if (gattribs->layer[b].type == CD_TANGENT) {
- if (CustomData_get_layer_index(fdata, CD_TANGENT) == -1) {
+ if (CustomData_get_layer_index(ldata, CD_TANGENT) == -1) {
DM_add_tangent_layer(dm);
break;
}
@@ -3261,9 +3331,6 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
}
else {
- /* exception .. */
- CustomData *ldata = dm->getLoopDataLayout(dm);
-
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPUV,
gattribs->layer[b].name);
@@ -3287,9 +3354,6 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
}
else if (gattribs->layer[b].type == CD_MCOL) {
if (dm->type == DM_TYPE_EDITBMESH) {
- /* exception .. */
- CustomData *ldata = dm->getLoopDataLayout(dm);
-
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL,
gattribs->layer[b].name);
@@ -3311,9 +3375,6 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
}
else {
- /* exception .. */
- CustomData *ldata = dm->getLoopDataLayout(dm);
-
/* vertex colors */
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL,
@@ -3337,14 +3398,13 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
}
}
else if (gattribs->layer[b].type == CD_TANGENT) {
- /* tangents */
- layer = CustomData_get_layer_index(fdata, CD_TANGENT);
+ layer = CustomData_get_layer_index(ldata, CD_TANGENT);
attribs->tottang = 1;
if (layer != -1) {
- attribs->tang.array = fdata->layers[layer].data;
- attribs->tang.em_offset = fdata->layers[layer].offset;
+ attribs->tang.array = ldata->layers[layer].data;
+ attribs->tang.em_offset = ldata->layers[layer].offset;
}
else {
attribs->tang.array = NULL;
@@ -3386,6 +3446,8 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
int b;
+ UNUSED_VARS(a, vert);
+
/* orco texture coordinates */
if (attribs->totorco) {
/*const*/ float (*array)[3] = attribs->orco.array;
@@ -3433,7 +3495,7 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
/* tangent for normal mapping */
if (attribs->tottang) {
/*const*/ float (*array)[4] = attribs->tang.array;
- const float *tang = (array) ? array[a * 4 + vert] : zero;
+ const float *tang = (array) ? array[loop] : zero;
glVertexAttrib4fvARB(attribs->tang.gl_index, tang);
}
}
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index b5ff4f6ee5f..9a3a74103f8 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1076,15 +1076,13 @@ static void cdDM_drawMappedFacesGLSL(
offset += sizeof(unsigned char) * 4;
}
}
- /* TODO, handle tangents */
if (matconv[i].attribs.tottang && matconv[i].attribs.tang.array) {
- const float *tang = matconv[i].attribs.tang.array[i * 4 + 0];
- copy_v4_v4((float *)&varray[offset], tang);
- tang = matconv[i].attribs.tang.array[i * 4 + 1];
- copy_v4_v4((float *)&varray[offset + max_element_size], tang);
- tang = matconv[i].attribs.tang.array[i * 4 + 2];
- copy_v4_v4((float *)&varray[offset + max_element_size * 2], tang);
- offset += sizeof(float) * 4;
+ if (matconv[i].attribs.tface[b].array) {
+ const float (*looptang)[4] = (const float (*)[4])matconv[i].attribs.tang.array;
+ for (j = 0; j < mpoly->totloop; j++)
+ copy_v4_v4((float *)&varray[offset + j * max_element_size], looptang[mpoly->loopstart + j]);
+ offset += sizeof(float) * 4;
+ }
}
}
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 2bf3657f920..7593ea104c6 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -2489,6 +2489,9 @@ void CustomData_from_bmeshpoly(CustomData *fdata, CustomData *pdata, CustomData
else if (ldata->layers[i].type == CD_NORMAL) {
CustomData_add_layer_named(fdata, CD_TESSLOOPNORMAL, CD_CALLOC, NULL, total, ldata->layers[i].name);
}
+ else if (ldata->layers[i].type == CD_TANGENT) {
+ CustomData_add_layer_named(fdata, CD_TANGENT, CD_CALLOC, NULL, total, ldata->layers[i].name);
+ }
}
CustomData_bmesh_update_active_layers(fdata, pdata, ldata);
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index 74c5fb8114d..a334951c772 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -2243,6 +2243,7 @@ void BKE_mesh_loops_to_tessdata(CustomData *fdata, CustomData *ldata, CustomData
const bool hasPCol = CustomData_has_layer(ldata, CD_PREVIEW_MLOOPCOL);
const bool hasOrigSpace = CustomData_has_layer(ldata, CD_ORIGSPACE_MLOOP);
const bool hasLoopNormal = CustomData_has_layer(ldata, CD_NORMAL);
+ const bool hasLoopTangent = CustomData_has_layer(ldata, CD_TANGENT);
int findex, i, j;
const int *pidx;
unsigned int (*lidx)[4];
@@ -2307,6 +2308,51 @@ void BKE_mesh_loops_to_tessdata(CustomData *fdata, CustomData *ldata, CustomData
}
}
}
+
+ if (hasLoopTangent) {
+ /* need to do for all uv maps at some point */
+ float (*ftangents)[4] = CustomData_get_layer(fdata, CD_TANGENT);
+ float (*ltangents)[4] = CustomData_get_layer(ldata, CD_TANGENT);
+
+ for (findex = 0, pidx = polyindices, lidx = loopindices;
+ findex < num_faces;
+ pidx++, lidx++, findex++)
+ {
+ int nverts = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3;
+ for (j = nverts; j--;) {
+ copy_v4_v4(ftangents[findex * 4 + j], ltangents[(*lidx)[j]]);
+ }
+ }
+ }
+}
+
+void BKE_mesh_tangent_loops_to_tessdata(CustomData *fdata, CustomData *ldata, MFace *mface,
+ int *polyindices, unsigned int (*loopindices)[4], const int num_faces)
+{
+ /* Note: performances are sub-optimal when we get a NULL mface, we could be ~25% quicker with dedicated code...
+ * Issue is, unless having two different functions with nearly the same code, there's not much ways to solve
+ * this. Better imho to live with it for now. :/ --mont29
+ */
+ const bool hasLoopTangent = CustomData_has_layer(ldata, CD_TANGENT);
+ int findex, j;
+ const int *pidx;
+ unsigned int (*lidx)[4];
+
+ if (hasLoopTangent) {
+ /* need to do for all uv maps at some point */
+ float (*ftangents)[4] = CustomData_get_layer(fdata, CD_TANGENT);
+ float (*ltangents)[4] = CustomData_get_layer(ldata, CD_TANGENT);
+
+ for (findex = 0, pidx = polyindices, lidx = loopindices;
+ findex < num_faces;
+ pidx++, lidx++, findex++)
+ {
+ int nverts = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3;
+ for (j = nverts; j--;) {
+ copy_v4_v4(ftangents[findex * 4 + j], ltangents[(*lidx)[j]]);
+ }
+ }
+ }
}
/**
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 0c984c38b8e..9ef5b697079 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -2338,12 +2338,12 @@ void multires_topology_changed(Mesh *me)
/***************** Multires interpolation stuff *****************/
/* Find per-corner coordinate with given per-face UV coord */
-int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y)
+int mdisp_rot_face_to_crn(struct MVert *UNUSED(mvert), struct MPoly *mpoly, struct MLoop *UNUSED(mloop), const struct MLoopTri *UNUSED(lt), const int face_side, const float u, const float v, float *x, float *y)
{
const float offset = face_side * 0.5f - 0.5f;
int S = 0;
- if (corners == 4) {
+ if (mpoly->totloop == 4) {
if (u <= offset && v <= offset) S = 0;
else if (u > offset && v <= offset) S = 1;
else if (u > offset && v > offset) S = 2;
@@ -2366,7 +2366,7 @@ int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u,
*y = v - offset;
}
}
- else {
+ else if (mpoly->totloop == 3) {
int grid_size = offset;
float w = (face_side - 1) - u - v;
float W1, W2;
@@ -2381,6 +2381,30 @@ int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u,
*x = (1 - (2 * W1) / (1 - W2)) * grid_size;
*y = (1 - (2 * W2) / (1 - W1)) * grid_size;
}
+ else {
+ /* the complicated ngon case: find the actual coordinate from
+ * the barycentric coordinates and finally find the closest vertex
+ * should work reliably for convex cases only but better than nothing */
+
+#if 0
+ int minS, i;
+ float mindist = FLT_MAX;
+
+ for (i = 0; i < mpoly->totloop; i++) {
+ float len = len_v3v3(NULL, mvert[mloop[mpoly->loopstart + i].v].co);
+ if (len < mindist) {
+ mindist = len;
+ minS = i;
+ }
+ }
+ S = minS;
+#endif
+ /* temp not implemented yet and also not working properly in current master.
+ * (was worked around by subdividing once) */
+ S = 0;
+ *x = 0;
+ *y = 0;
+ }
return S;
}
diff --git a/source/blender/render/intern/source/bake_api.c b/source/blender/render/intern/source/bake_api.c
index bc5db5b9862..508ea8c7c15 100644
--- a/source/blender/render/intern/source/bake_api.c
+++ b/source/blender/render/intern/source/bake_api.c
@@ -73,6 +73,7 @@
#include "BKE_cdderivedmesh.h"
#include "BKE_image.h"
#include "BKE_node.h"
+#include "BKE_mesh.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -357,88 +358,60 @@ static void mesh_calc_tri_tessface(
TriTessFace *triangles, Mesh *me, bool tangent, DerivedMesh *dm)
{
int i;
- int p_id;
- MFace *mface;
MVert *mvert;
TSpace *tspace;
float *precomputed_normals = NULL;
bool calculate_normal;
+ const int tottri = poly_to_tri_count(me->totpoly, me->totloop);
+ MLoopTri *looptri;
- mface = CustomData_get_layer(&me->fdata, CD_MFACE);
mvert = CustomData_get_layer(&me->vdata, CD_MVERT);
+ looptri = MEM_mallocN(sizeof(*looptri) * tottri, __func__);
if (tangent) {
DM_ensure_normals(dm);
DM_add_tangent_layer(dm);
- precomputed_normals = dm->getTessFaceDataArray(dm, CD_NORMAL);
+ precomputed_normals = dm->getPolyDataArray(dm, CD_NORMAL);
calculate_normal = precomputed_normals ? false : true;
- //mface = dm->getTessFaceArray(dm);
- //mvert = dm->getVertArray(dm);
-
- tspace = dm->getTessFaceDataArray(dm, CD_TANGENT);
+ tspace = dm->getLoopDataArray(dm, CD_TANGENT);
BLI_assert(tspace);
}
- p_id = -1;
- for (i = 0; i < me->totface; i++) {
- MFace *mf = &mface[i];
- TSpace *ts = tangent ? &tspace[i * 4] : NULL;
+ BKE_mesh_recalc_looptri(
+ me->mloop, me->mpoly,
+ me->mvert,
+ me->totloop, me->totpoly,
+ looptri);
- p_id++;
+ for (i = 0; i < tottri; i++) {
+ MLoopTri *lt = &looptri[i];
+ MPoly *mp = &me->mpoly[lt->poly];
- triangles[p_id].mverts[0] = &mvert[mf->v1];
- triangles[p_id].mverts[1] = &mvert[mf->v2];
- triangles[p_id].mverts[2] = &mvert[mf->v3];
- triangles[p_id].is_smooth = (mf->flag & ME_SMOOTH) != 0;
+ triangles[i].mverts[0] = &mvert[lt->tri[0]];
+ triangles[i].mverts[1] = &mvert[lt->tri[1]];
+ triangles[i].mverts[2] = &mvert[lt->tri[2]];
+ triangles[i].is_smooth = (mp->flag & ME_SMOOTH) != 0;
if (tangent) {
- triangles[p_id].tspace[0] = &ts[0];
- triangles[p_id].tspace[1] = &ts[1];
- triangles[p_id].tspace[2] = &ts[2];
+ triangles[i].tspace[0] = &tspace[lt->tri[0]];
+ triangles[i].tspace[1] = &tspace[lt->tri[1]];
+ triangles[i].tspace[2] = &tspace[lt->tri[2]];
if (calculate_normal) {
- if (mf->v4 != 0) {
- normal_quad_v3(triangles[p_id].normal,
- mvert[mf->v1].co,
- mvert[mf->v2].co,
- mvert[mf->v3].co,
- mvert[mf->v4].co);
- }
- else {
- normal_tri_v3(triangles[p_id].normal,
- triangles[p_id].mverts[0]->co,
- triangles[p_id].mverts[1]->co,
- triangles[p_id].mverts[2]->co);
- }
+ normal_tri_v3(triangles[i].normal,
+ triangles[i].mverts[0]->co,
+ triangles[i].mverts[1]->co,
+ triangles[i].mverts[2]->co);
}
else {
- copy_v3_v3(triangles[p_id].normal, &precomputed_normals[3 * i]);
- }
- }
-
- /* 4 vertices in the face */
- if (mf->v4 != 0) {
- p_id++;
-
- triangles[p_id].mverts[0] = &mvert[mf->v1];
- triangles[p_id].mverts[1] = &mvert[mf->v3];
- triangles[p_id].mverts[2] = &mvert[mf->v4];
- triangles[p_id].is_smooth = (mf->flag & ME_SMOOTH) != 0;
-
- if (tangent) {
- triangles[p_id].tspace[0] = &ts[0];
- triangles[p_id].tspace[1] = &ts[2];
- triangles[p_id].tspace[2] = &ts[3];
-
- /* same normal as the other "triangle" */
- copy_v3_v3(triangles[p_id].normal, triangles[p_id - 1].normal);
+ copy_v3_v3(triangles[i].normal, &precomputed_normals[lt->poly]);
}
}
}
- BLI_assert(p_id < me->totface * 2);
+ MEM_freeN(looptri);
}
bool RE_bake_pixels_populate_from_objects(
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 20387bc3373..49f7658280e 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -3272,8 +3272,14 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
RE_set_customdata_names(obr, &dm->faceData);
/* add tangent layer if we need one */
- if (need_nmap_tangent!=0 && CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1)
- DM_add_tangent_layer(dm);
+ if (need_nmap_tangent!=0 && CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1) {
+ bool generate_data = false;
+ if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) {
+ DM_add_tangent_layer(dm);
+ generate_data = true;
+ }
+ DM_generate_tangent_tessface_data(dm, generate_data);
+ }
/* still to do for keys: the correct local texture coordinate */
diff --git a/source/blender/render/intern/source/multires_bake.c b/source/blender/render/intern/source/multires_bake.c
index de57d4e7ba6..d46e241f8f5 100644
--- a/source/blender/render/intern/source/multires_bake.c
+++ b/source/blender/render/intern/source/multires_bake.c
@@ -45,6 +45,7 @@
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_mesh.h"
#include "BKE_multires.h"
#include "BKE_modifier.h"
#include "BKE_subsurf.h"
@@ -73,13 +74,15 @@ typedef struct MultiresBakeResult {
typedef struct {
MVert *mvert;
- MFace *mface;
- MTFace *mtface;
+ MPoly *mpoly;
+ MLoop *mloop;
+ MLoopUV *mloopuv;
+ const MLoopTri *mlooptri;
+ MTexPoly *mtpoly;
float *pvtangent;
const float *precomputed_normals;
int w, h;
- int face_index;
- int i0, i1, i2;
+ int tri_index;
DerivedMesh *lores_dm, *hires_dm;
int lvl;
void *thread_data;
@@ -102,12 +105,10 @@ typedef struct {
float *heights;
Image *ima;
DerivedMesh *ssdm;
- const int *orig_index_mf_to_mpoly;
const int *orig_index_mp_to_orig;
} MHeightBakeData;
typedef struct {
- const int *orig_index_mf_to_mpoly;
const int *orig_index_mp_to_orig;
} MNormalBakeData;
@@ -121,46 +122,26 @@ typedef struct {
RayObject *raytree;
RayFace *rayfaces;
- const int *orig_index_mf_to_mpoly;
const int *orig_index_mp_to_orig;
} MAOBakeData;
-static void multiresbake_get_normal(const MResolvePixelData *data, float norm[],const int face_num, const int vert_index)
+static void multiresbake_get_normal(const MResolvePixelData *data, float norm[],const int tri_num, const int vert_index)
{
- const unsigned int indices[] = {
- data->mface[face_num].v1,
- data->mface[face_num].v2,
- data->mface[face_num].v3,
- data->mface[face_num].v4,
- };
- const bool smoothnormal = (data->mface[face_num].flag & ME_SMOOTH) != 0;
+ const int poly_index = data->mlooptri[tri_num].poly;
+ const MPoly *mp = &data->mpoly[poly_index];
+ const bool smoothnormal = (mp->flag & ME_SMOOTH) != 0;
if (!smoothnormal) { /* flat */
if (data->precomputed_normals) {
- copy_v3_v3(norm, &data->precomputed_normals[3 * face_num]);
+ copy_v3_v3(norm, &data->precomputed_normals[poly_index]);
}
else {
- float nor[3];
- const float *p0, *p1, *p2;
- const int iGetNrVerts = data->mface[face_num].v4 != 0 ? 4 : 3;
-
- p0 = data->mvert[indices[0]].co;
- p1 = data->mvert[indices[1]].co;
- p2 = data->mvert[indices[2]].co;
-
- if (iGetNrVerts == 4) {
- const float *p3 = data->mvert[indices[3]].co;
- normal_quad_v3(nor, p0, p1, p2, p3);
- }
- else {
- normal_tri_v3(nor, p0, p1, p2);
- }
-
- copy_v3_v3(norm, nor);
+ BKE_mesh_calc_poly_normal(mp, &data->mloop[mp->loopstart], data->mvert, norm);
}
}
else {
- const short *no = data->mvert[indices[vert_index]].no;
+ const int vi = data->mloop[data->mlooptri[tri_num].tri[vert_index]].v;
+ const short *no = data->mvert[vi].no;
normal_short_to_float_v3(norm, no);
normalize_v3(norm);
@@ -192,17 +173,13 @@ static void flush_pixel(const MResolvePixelData *data, const int x, const int y)
float u, v, w, sign;
int r;
- const int i0 = data->i0;
- const int i1 = data->i1;
- const int i2 = data->i2;
+ st0 = data->mloopuv[data->mlooptri[data->tri_index].tri[0]].uv;
+ st1 = data->mloopuv[data->mlooptri[data->tri_index].tri[1]].uv;
+ st2 = data->mloopuv[data->mlooptri[data->tri_index].tri[2]].uv;
- st0 = data->mtface[data->face_index].uv[i0];
- st1 = data->mtface[data->face_index].uv[i1];
- st2 = data->mtface[data->face_index].uv[i2];
-
- multiresbake_get_normal(data, no0, data->face_index, i0); /* can optimize these 3 into one call */
- multiresbake_get_normal(data, no1, data->face_index, i1);
- multiresbake_get_normal(data, no2, data->face_index, i2);
+ multiresbake_get_normal(data, no0, data->tri_index, 0); /* can optimize these 3 into one call */
+ multiresbake_get_normal(data, no1, data->tri_index, 1);
+ multiresbake_get_normal(data, no2, data->tri_index, 2);
resolve_tri_uv_v2(fUV, st, st0, st1, st2);
@@ -211,9 +188,9 @@ static void flush_pixel(const MResolvePixelData *data, const int x, const int y)
w = 1 - u - v;
if (data->pvtangent) {
- tang0 = data->pvtangent + data->face_index * 16 + i0 * 4;
- tang1 = data->pvtangent + data->face_index * 16 + i1 * 4;
- tang2 = data->pvtangent + data->face_index * 16 + i2 * 4;
+ tang0 = data->pvtangent + data->mlooptri[data->tri_index].tri[0] * 4;
+ tang1 = data->pvtangent + data->mlooptri[data->tri_index].tri[1] * 4;
+ tang2 = data->pvtangent + data->mlooptri[data->tri_index].tri[2] * 4;
/* the sign is the same at all face vertices for any non degenerate face.
* Just in case we clamp the interpolated value though. */
@@ -235,7 +212,7 @@ static void flush_pixel(const MResolvePixelData *data, const int x, const int y)
}
data->pass_data(data->lores_dm, data->hires_dm, data->thread_data, data->bake_data,
- data->ibuf, data->face_index, data->lvl, st, to_tang, x, y);
+ data->ibuf, data->tri_index, data->lvl, st, to_tang, x, y);
}
static void set_rast_triangle(const MBakeRast *bake_rast, const int x, const int y)
@@ -348,8 +325,8 @@ static int multiresbake_test_break(MultiresBakeRender *bkr)
/* **** Threading routines **** */
typedef struct MultiresBakeQueue {
- int cur_face;
- int tot_face;
+ int cur_tri;
+ int tot_tri;
SpinLock spin;
} MultiresBakeQueue;
@@ -368,7 +345,7 @@ typedef struct MultiresBakeThread {
float height_min, height_max;
} MultiresBakeThread;
-static int multires_bake_queue_next_face(MultiresBakeQueue *queue)
+static int multires_bake_queue_next_tri(MultiresBakeQueue *queue)
{
int face = -1;
@@ -377,9 +354,9 @@ static int multires_bake_queue_next_face(MultiresBakeQueue *queue)
*/
BLI_spin_lock(&queue->spin);
- if (queue->cur_face < queue->tot_face) {
- face = queue->cur_face;
- queue->cur_face++;
+ if (queue->cur_tri < queue->tot_tri) {
+ face = queue->cur_tri;
+ queue->cur_tri++;
}
BLI_spin_unlock(&queue->spin);
@@ -392,44 +369,28 @@ static void *do_multires_bake_thread(void *data_v)
MResolvePixelData *data = &handle->data;
MBakeRast *bake_rast = &handle->bake_rast;
MultiresBakeRender *bkr = handle->bkr;
- int f;
+ int tri_index;
- while ((f = multires_bake_queue_next_face(handle->queue)) >= 0) {
- MTFace *mtfate = &data->mtface[f];
- int verts[3][2], nr_tris, t;
+ while ((tri_index = multires_bake_queue_next_tri(handle->queue)) >= 0) {
+ const MLoopTri *lt = &data->mlooptri[tri_index];
+ MTexPoly *mtpoly = &data->mtpoly[lt->poly];
+ MLoopUV *mloopuv = data->mloopuv;
if (multiresbake_test_break(bkr))
break;
- if (mtfate->tpage != handle->image)
+ if (mtpoly->tpage != handle->image)
continue;
- data->face_index = f;
-
- /* might support other forms of diagonal splits later on such as
- * split by shortest diagonal.*/
- verts[0][0] = 0;
- verts[1][0] = 1;
- verts[2][0] = 2;
+ data->tri_index = tri_index;
- verts[0][1] = 0;
- verts[1][1] = 2;
- verts[2][1] = 3;
+ bake_rasterize(bake_rast, mloopuv[lt->tri[0]].uv, mloopuv[lt->tri[1]].uv, mloopuv[lt->tri[2]].uv);
- nr_tris = data->mface[f].v4 != 0 ? 2 : 1;
- for (t = 0; t < nr_tris; t++) {
- data->i0 = verts[0][t];
- data->i1 = verts[1][t];
- data->i2 = verts[2][t];
+ /* tag image buffer for refresh */
+ if (data->ibuf->rect_float)
+ data->ibuf->userflags |= IB_RECT_INVALID;
- bake_rasterize(bake_rast, mtfate->uv[data->i0], mtfate->uv[data->i1], mtfate->uv[data->i2]);
-
- /* tag image buffer for refresh */
- if (data->ibuf->rect_float)
- data->ibuf->userflags |= IB_RECT_INVALID;
-
- data->ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
- }
+ data->ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
/* update progress */
BLI_spin_lock(&handle->queue->spin);
@@ -439,7 +400,7 @@ static void *do_multires_bake_thread(void *data_v)
*bkr->do_update = true;
if (bkr->progress)
- *bkr->progress = ((float)bkr->baked_objects + (float)bkr->baked_faces / handle->queue->tot_face) / bkr->tot_obj;
+ *bkr->progress = ((float)bkr->baked_objects + (float)bkr->baked_faces / handle->queue->tot_tri) / bkr->tot_obj;
BLI_spin_unlock(&handle->queue->spin);
}
@@ -471,18 +432,21 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, bool require_t
MInitBakeData initBakeData, MFreeBakeData freeBakeData, MultiresBakeResult *result)
{
DerivedMesh *dm = bkr->lores_dm;
+ const MLoopTri *mlooptri = dm->getLoopTriArray(dm);
const int lvl = bkr->lvl;
- const int tot_face = dm->getNumTessFaces(dm);
+ int tot_tri = dm->getNumLoopTri(dm);
- if (tot_face > 0) {
+ if (tot_tri > 0) {
MultiresBakeThread *handles;
MultiresBakeQueue queue;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, NULL);
MVert *mvert = dm->getVertArray(dm);
- MFace *mface = dm->getTessFaceArray(dm);
- MTFace *mtface = dm->getTessFaceDataArray(dm, CD_MTFACE);
- const float *precomputed_normals = dm->getTessFaceDataArray(dm, CD_NORMAL);
+ MPoly *mpoly = dm->getPolyArray(dm);
+ MLoop *mloop = dm->getLoopArray(dm);
+ MLoopUV *mloopuv = dm->getLoopDataArray(dm, CD_MLOOPUV);
+ MTexPoly *mtpoly = dm->getPolyDataArray(dm, CD_MTEXPOLY);
+ const float *precomputed_normals = dm->getPolyDataArray(dm, CD_NORMAL);
float *pvtangent = NULL;
ListBase threads;
@@ -491,10 +455,10 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, bool require_t
void *bake_data = NULL;
if (require_tangent) {
- if (CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1)
+ if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1)
DM_add_tangent_layer(dm);
- pvtangent = DM_get_tessface_data_layer(dm, CD_TANGENT);
+ pvtangent = DM_get_loop_data_layer(dm, CD_TANGENT);
}
/* all threads shares the same custom bake data */
@@ -509,8 +473,8 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, bool require_t
init_ccgdm_arrays(bkr->hires_dm);
/* faces queue */
- queue.cur_face = 0;
- queue.tot_face = tot_face;
+ queue.cur_tri = 0;
+ queue.tot_tri = tot_tri;
BLI_spin_init(&queue.spin);
/* fill in threads handles */
@@ -521,9 +485,12 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, bool require_t
handle->image = ima;
handle->queue = &queue;
- handle->data.mface = mface;
+ handle->data.mpoly = mpoly;
handle->data.mvert = mvert;
- handle->data.mtface = mtface;
+ handle->data.mloopuv = mloopuv;
+ handle->data.mlooptri = mlooptri;
+ handle->data.mtpoly = mtpoly;
+ handle->data.mloop = mloop;
handle->data.pvtangent = pvtangent;
handle->data.precomputed_normals = precomputed_normals; /* don't strictly need this */
handle->data.w = ibuf->x;
@@ -606,40 +573,48 @@ static void interp_bilinear_grid(CCGKey *key, CCGElem *grid, float crn_x, float
}
static void get_ccgdm_data(DerivedMesh *lodm, DerivedMesh *hidm,
- const int *index_mf_to_mpoly, const int *index_mp_to_orig,
- const int lvl, const int face_index, const float u, const float v, float co[3], float n[3])
+ const int *index_mp_to_orig,
+ const int lvl, const MLoopTri *lt, const float u, const float v, float co[3], float n[3])
{
- MFace mface;
CCGElem **grid_data;
CCGKey key;
float crn_x, crn_y;
int grid_size, S, face_side;
int *grid_offset, g_index;
-
- lodm->getTessFace(lodm, face_index, &mface);
+ int poly_index = lt->poly;
grid_size = hidm->getGridSize(hidm);
grid_data = hidm->getGridData(hidm);
grid_offset = hidm->getGridOffset(hidm);
hidm->getGridKey(hidm, &key);
- face_side = (grid_size << 1) - 1;
-
if (lvl == 0) {
- g_index = grid_offset[face_index];
- S = mdisp_rot_face_to_crn(mface.v4 ? 4 : 3, face_side, u * (face_side - 1), v * (face_side - 1), &crn_x, &crn_y);
+ MPoly *mpoly;
+ face_side = (grid_size << 1) - 1;
+
+ mpoly = lodm->getPolyArray(lodm) + poly_index;
+ g_index = grid_offset[poly_index];
+ S = mdisp_rot_face_to_crn(lodm->getVertArray(lodm), mpoly, lodm->getLoopArray(lodm), lt, face_side, u * (face_side - 1), v * (face_side - 1), &crn_x, &crn_y);
}
else {
- int side = (1 << (lvl - 1)) + 1;
- int grid_index = DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, face_index);
- int loc_offs = face_index % (1 << (2 * lvl));
- int cell_index = loc_offs % ((side - 1) * (side - 1));
- int cell_side = (grid_size - 1) / (side - 1);
- int row = cell_index / (side - 1);
- int col = cell_index % (side - 1);
-
- S = face_index / (1 << (2 * (lvl - 1))) - grid_offset[grid_index];
- g_index = grid_offset[grid_index];
+ /* number of faces per grid side */
+ int polys_per_grid_side = (1 << (lvl - 1));
+ /* get the original cage face index */
+ int cage_face_index = index_mp_to_orig ? index_mp_to_orig[poly_index] : poly_index;
+ /* local offset in total cage face grids
+ * (1 << (2 * lvl)) is number of all polys for one cage face */
+ int loc_cage_poly_offs = poly_index % (1 << (2 * lvl));
+ /* local offset in the vertex grid itself */
+ int cell_index = loc_cage_poly_offs % (polys_per_grid_side * polys_per_grid_side);
+ int cell_side = (grid_size - 1) / polys_per_grid_side;
+ /* row and column based on grid side */
+ int row = cell_index / polys_per_grid_side;
+ int col = cell_index % polys_per_grid_side;
+
+ /* S is the vertex whose grid we are examining */
+ S = loc_cage_poly_offs / (polys_per_grid_side * polys_per_grid_side);
+ /* get offset of grid data for original cage face */
+ g_index = grid_offset[cage_face_index];
crn_y = (row * cell_side) + u * cell_side;
crn_x = (col * cell_side) + v * cell_side;
@@ -657,41 +632,40 @@ static void get_ccgdm_data(DerivedMesh *lodm, DerivedMesh *hidm,
/* mode = 0: interpolate normals,
* mode = 1: interpolate coord */
-static void interp_bilinear_mface(DerivedMesh *dm, MFace *mface, const float u, const float v, const int mode, float res[3])
+
+static void interp_bilinear_mpoly(DerivedMesh *dm, MLoop *mloop, MPoly *mpoly, const float u, const float v, const int mode, float res[3])
{
float data[4][3];
if (mode == 0) {
- dm->getVertNo(dm, mface->v1, data[0]);
- dm->getVertNo(dm, mface->v2, data[1]);
- dm->getVertNo(dm, mface->v3, data[2]);
- dm->getVertNo(dm, mface->v4, data[3]);
+ dm->getVertNo(dm, mloop[mpoly->loopstart].v, data[0]);
+ dm->getVertNo(dm, mloop[mpoly->loopstart + 1].v, data[1]);
+ dm->getVertNo(dm, mloop[mpoly->loopstart + 2].v, data[2]);
+ dm->getVertNo(dm, mloop[mpoly->loopstart + 3].v, data[3]);
}
else {
- dm->getVertCo(dm, mface->v1, data[0]);
- dm->getVertCo(dm, mface->v2, data[1]);
- dm->getVertCo(dm, mface->v3, data[2]);
- dm->getVertCo(dm, mface->v4, data[3]);
+ dm->getVertCo(dm, mloop[mpoly->loopstart].v, data[0]);
+ dm->getVertCo(dm, mloop[mpoly->loopstart + 1].v, data[1]);
+ dm->getVertCo(dm, mloop[mpoly->loopstart + 2].v, data[2]);
+ dm->getVertCo(dm, mloop[mpoly->loopstart + 3].v, data[3]);
}
interp_bilinear_quad_v3(data, u, v, res);
}
-/* mode = 0: interpolate normals,
- * mode = 1: interpolate coord */
-static void interp_barycentric_mface(DerivedMesh *dm, MFace *mface, const float u, const float v, const int mode, float res[3])
+static void interp_barycentric_mlooptri(DerivedMesh *dm, MLoop *mloop, const MLoopTri *lt, const float u, const float v, const int mode, float res[3])
{
float data[3][3];
if (mode == 0) {
- dm->getVertNo(dm, mface->v1, data[0]);
- dm->getVertNo(dm, mface->v2, data[1]);
- dm->getVertNo(dm, mface->v3, data[2]);
+ dm->getVertNo(dm, mloop[lt->tri[0]].v, data[0]);
+ dm->getVertNo(dm, mloop[lt->tri[1]].v, data[1]);
+ dm->getVertNo(dm, mloop[lt->tri[2]].v, data[2]);
}
else {
- dm->getVertCo(dm, mface->v1, data[0]);
- dm->getVertCo(dm, mface->v2, data[1]);
- dm->getVertCo(dm, mface->v3, data[2]);
+ dm->getVertCo(dm, mloop[lt->tri[0]].v, data[0]);
+ dm->getVertCo(dm, mloop[lt->tri[1]].v, data[1]);
+ dm->getVertCo(dm, mloop[lt->tri[2]].v, data[2]);
}
interp_barycentric_tri_v3(data, u, v, res);
@@ -732,7 +706,6 @@ static void *init_heights_data(MultiresBakeRender *bkr, Image *ima)
}
}
- height_data->orig_index_mf_to_mpoly = lodm->getTessFaceDataArray(lodm, CD_ORIGINDEX);
height_data->orig_index_mp_to_orig = lodm->getPolyDataArray(lodm, CD_ORIGINDEX);
BKE_image_release_ibuf(ima, ibuf, NULL);
@@ -757,52 +730,55 @@ static void free_heights_data(void *bake_data)
* mesh to make texture smoother) let's call this point p0 and n.
* - height wound be dot(n, p1-p0) */
static void apply_heights_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void *thread_data_v, void *bake_data,
- ImBuf *ibuf, const int face_index, const int lvl, const float st[2],
+ ImBuf *ibuf, const int tri_index, const int lvl, const float st[2],
float UNUSED(tangmat[3][3]), const int x, const int y)
{
- MTFace *mtface = CustomData_get_layer(&lores_dm->faceData, CD_MTFACE);
- MFace mface;
+ const MLoopTri *lt = lores_dm->getLoopTriArray(lores_dm) + tri_index;
+ MLoop *mloop = lores_dm->getLoopArray(lores_dm);
+ MPoly *mpoly = lores_dm->getPolyArray(lores_dm) + lt->poly;
+ MLoopUV *mloopuv = lores_dm->getLoopDataArray(lores_dm, CD_MLOOPUV);
MHeightBakeData *height_data = (MHeightBakeData *)bake_data;
MultiresBakeThread *thread_data = (MultiresBakeThread *) thread_data_v;
float uv[2], *st0, *st1, *st2, *st3;
int pixel = ibuf->x * y + x;
float vec[3], p0[3], p1[3], n[3], len;
- lores_dm->getTessFace(lores_dm, face_index, &mface);
-
- st0 = mtface[face_index].uv[0];
- st1 = mtface[face_index].uv[1];
- st2 = mtface[face_index].uv[2];
-
- if (mface.v4) {
- st3 = mtface[face_index].uv[3];
+ /* ideally we would work on triangles only, however, we rely on quads to get orthogonal
+ * coordinates for use in grid space (triangle barycentric is not orthogonal) */
+ if (mpoly->totloop == 4) {
+ st0 = mloopuv[mpoly->loopstart].uv;
+ st1 = mloopuv[mpoly->loopstart + 1].uv;
+ st2 = mloopuv[mpoly->loopstart + 2].uv;
+ st3 = mloopuv[mpoly->loopstart + 3].uv;
resolve_quad_uv_v2(uv, st, st0, st1, st2, st3);
}
- else
+ else {
+ st0 = mloopuv[lt->tri[0]].uv;
+ st1 = mloopuv[lt->tri[1]].uv;
+ st2 = mloopuv[lt->tri[2]].uv;
resolve_tri_uv_v2(uv, st, st0, st1, st2);
+ }
CLAMP(uv[0], 0.0f, 1.0f);
CLAMP(uv[1], 0.0f, 1.0f);
get_ccgdm_data(lores_dm, hires_dm,
- height_data->orig_index_mf_to_mpoly, height_data->orig_index_mp_to_orig,
- lvl, face_index, uv[0], uv[1], p1, NULL);
+ height_data->orig_index_mp_to_orig,
+ lvl, lt, uv[0], uv[1], p1, NULL);
if (height_data->ssdm) {
get_ccgdm_data(lores_dm, height_data->ssdm,
- height_data->orig_index_mf_to_mpoly, height_data->orig_index_mp_to_orig,
- 0, face_index, uv[0], uv[1], p0, n);
+ height_data->orig_index_mp_to_orig,
+ 0, lt, uv[0], uv[1], p0, n);
}
else {
- lores_dm->getTessFace(lores_dm, face_index, &mface);
-
- if (mface.v4) {
- interp_bilinear_mface(lores_dm, &mface, uv[0], uv[1], 1, p0);
- interp_bilinear_mface(lores_dm, &mface, uv[0], uv[1], 0, n);
+ if (mpoly->totloop == 4) {
+ interp_bilinear_mpoly(lores_dm, mloop, mpoly, uv[0], uv[1], 1, p0);
+ interp_bilinear_mpoly(lores_dm, mloop, mpoly, uv[0], uv[1], 0, n);
}
else {
- interp_barycentric_mface(lores_dm, &mface, uv[0], uv[1], 1, p0);
- interp_barycentric_mface(lores_dm, &mface, uv[0], uv[1], 0, n);
+ interp_barycentric_mlooptri(lores_dm, mloop, lt, uv[0], uv[1], 1, p0);
+ interp_barycentric_mlooptri(lores_dm, mloop, lt, uv[0], uv[1], 0, n);
}
}
@@ -835,7 +811,6 @@ static void *init_normal_data(MultiresBakeRender *bkr, Image *UNUSED(ima))
normal_data = MEM_callocN(sizeof(MNormalBakeData), "MultiresBake normalData");
- normal_data->orig_index_mf_to_mpoly = lodm->getTessFaceDataArray(lodm, CD_ORIGINDEX);
normal_data->orig_index_mp_to_orig = lodm->getPolyDataArray(lodm, CD_ORIGINDEX);
return (void *)normal_data;
@@ -854,35 +829,39 @@ static void free_normal_data(void *bake_data)
* - multiply it by tangmat
* - vector in color space would be norm(vec) /2 + (0.5, 0.5, 0.5) */
static void apply_tangmat_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void *UNUSED(thread_data),
- void *bake_data, ImBuf *ibuf, const int face_index, const int lvl,
+ void *bake_data, ImBuf *ibuf, const int tri_index, const int lvl,
const float st[2], float tangmat[3][3], const int x, const int y)
{
- MTFace *mtface = CustomData_get_layer(&lores_dm->faceData, CD_MTFACE);
- MFace mface;
+ const MLoopTri *lt = lores_dm->getLoopTriArray(lores_dm) + tri_index;
+ MPoly *mpoly = lores_dm->getPolyArray(lores_dm) + lt->poly;
+ MLoopUV *mloopuv = lores_dm->getLoopDataArray(lores_dm, CD_MLOOPUV);
MNormalBakeData *normal_data = (MNormalBakeData *)bake_data;
float uv[2], *st0, *st1, *st2, *st3;
int pixel = ibuf->x * y + x;
float n[3], vec[3], tmp[3] = {0.5, 0.5, 0.5};
- lores_dm->getTessFace(lores_dm, face_index, &mface);
-
- st0 = mtface[face_index].uv[0];
- st1 = mtface[face_index].uv[1];
- st2 = mtface[face_index].uv[2];
-
- if (mface.v4) {
- st3 = mtface[face_index].uv[3];
+ /* ideally we would work on triangles only, however, we rely on quads to get orthogonal
+ * coordinates for use in grid space (triangle barycentric is not orthogonal) */
+ if (mpoly->totloop == 4) {
+ st0 = mloopuv[mpoly->loopstart].uv;
+ st1 = mloopuv[mpoly->loopstart + 1].uv;
+ st2 = mloopuv[mpoly->loopstart + 2].uv;
+ st3 = mloopuv[mpoly->loopstart + 3].uv;
resolve_quad_uv_v2(uv, st, st0, st1, st2, st3);
}
- else
+ else {
+ st0 = mloopuv[lt->tri[0]].uv;
+ st1 = mloopuv[lt->tri[1]].uv;
+ st2 = mloopuv[lt->tri[2]].uv;
resolve_tri_uv_v2(uv, st, st0, st1, st2);
+ }
CLAMP(uv[0], 0.0f, 1.0f);
CLAMP(uv[1], 0.0f, 1.0f);
get_ccgdm_data(lores_dm, hires_dm,
- normal_data->orig_index_mf_to_mpoly, normal_data->orig_index_mp_to_orig,
- lvl, face_index, uv[0], uv[1], NULL, n);
+ normal_data->orig_index_mp_to_orig,
+ lvl, lt, uv[0], uv[1], NULL, n);
mul_v3_m3v3(vec, tangmat, n);
normalize_v3(vec);
@@ -1020,7 +999,6 @@ static void *init_ao_data(MultiresBakeRender *bkr, Image *UNUSED(ima))
ao_data->number_of_rays = bkr->number_of_rays;
ao_data->bias = bkr->bias;
- ao_data->orig_index_mf_to_mpoly = lodm->getTessFaceDataArray(lodm, CD_ORIGINDEX);
ao_data->orig_index_mp_to_orig = lodm->getPolyDataArray(lodm, CD_ORIGINDEX);
create_ao_raytree(bkr, ao_data);
@@ -1092,12 +1070,13 @@ static int trace_ao_ray(MAOBakeData *ao_data, float ray_start[3], float ray_dire
}
static void apply_ao_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void *UNUSED(thread_data),
- void *bake_data, ImBuf *ibuf, const int face_index, const int lvl,
+ void *bake_data, ImBuf *ibuf, const int tri_index, const int lvl,
const float st[2], float UNUSED(tangmat[3][3]), const int x, const int y)
{
+ const MLoopTri *lt = lores_dm->getLoopTriArray(lores_dm) + tri_index;
+ MPoly *mpoly = lores_dm->getPolyArray(lores_dm) + lt->poly;
+ MLoopUV *mloopuv = lores_dm->getLoopDataArray(lores_dm, CD_MLOOPUV);
MAOBakeData *ao_data = (MAOBakeData *) bake_data;
- MTFace *mtface = CustomData_get_layer(&lores_dm->faceData, CD_MTFACE);
- MFace mface;
int i, k, perm_offs;
float pos[3], nrm[3];
@@ -1108,25 +1087,28 @@ static void apply_ao_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, void
int pixel = ibuf->x * y + x;
float uv[2], *st0, *st1, *st2, *st3;
- lores_dm->getTessFace(lores_dm, face_index, &mface);
-
- st0 = mtface[face_index].uv[0];
- st1 = mtface[face_index].uv[1];
- st2 = mtface[face_index].uv[2];
-
- if (mface.v4) {
- st3 = mtface[face_index].uv[3];
+ /* ideally we would work on triangles only, however, we rely on quads to get orthogonal
+ * coordinates for use in grid space (triangle barycentric is not orthogonal) */
+ if (mpoly->totloop == 4) {
+ st0 = mloopuv[mpoly->loopstart].uv;
+ st1 = mloopuv[mpoly->loopstart + 1].uv;
+ st2 = mloopuv[mpoly->loopstart + 2].uv;
+ st3 = mloopuv[mpoly->loopstart + 3].uv;
resolve_quad_uv_v2(uv, st, st0, st1, st2, st3);
}
- else
+ else {
+ st0 = mloopuv[lt->tri[0]].uv;
+ st1 = mloopuv[lt->tri[1]].uv;
+ st2 = mloopuv[lt->tri[2]].uv;
resolve_tri_uv_v2(uv, st, st0, st1, st2);
+ }
CLAMP(uv[0], 0.0f, 1.0f);
CLAMP(uv[1], 0.0f, 1.0f);
get_ccgdm_data(lores_dm, hires_dm,
- ao_data->orig_index_mf_to_mpoly, ao_data->orig_index_mp_to_orig,
- lvl, face_index, uv[0], uv[1], pos, nrm);
+ ao_data->orig_index_mp_to_orig,
+ lvl, lt, uv[0], uv[1], pos, nrm);
/* offset ray origin by user bias along normal */
for (i = 0; i < 3; i++)
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 33c4ffd9a0c..b6bf96028d4 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -959,8 +959,16 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
int totface = dm->getNumTessFaces(dm);
const char *tfaceName = "";
+ /* needs to be rewritten for loopdata */
if (tface) {
- DM_add_tangent_layer(dm);
+ if (CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1) {
+ bool generate_data = false;
+ if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) {
+ DM_add_tangent_layer(dm);
+ generate_data = true;
+ }
+ DM_generate_tangent_tessface_data(dm, generate_data);
+ }
tangent = (float(*)[4])dm->getTessFaceDataArray(dm, CD_TANGENT);
}