diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/io/usd/intern/usd_reader_mesh.cc | 15 | ||||
-rw-r--r-- | source/blender/io/usd/intern/usd_writer_mesh.cc | 5 |
2 files changed, 15 insertions, 5 deletions
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc index 01db6baeb5c..8138f38fcad 100644 --- a/source/blender/io/usd/intern/usd_reader_mesh.cc +++ b/source/blender/io/usd/intern/usd_reader_mesh.cc @@ -33,6 +33,7 @@ #include <pxr/base/vt/value.h> #include <pxr/usd/sdf/types.h> #include <pxr/usd/usdGeom/mesh.h> +#include <pxr/usd/usdGeom/primvarsAPI.h> #include <pxr/usd/usdGeom/subset.h> #include <pxr/usd/usdShade/materialBindingAPI.h> @@ -287,11 +288,13 @@ bool USDMeshReader::topology_changed(const Mesh *existing_mesh, const double mot mesh_prim_.GetFaceVertexCountsAttr().Get(&face_counts_, motionSampleTime); mesh_prim_.GetPointsAttr().Get(&positions_, motionSampleTime); + pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_); + /* TODO(makowalski): Reading normals probably doesn't belong in this function, * as this is not required to determine if the topology has changed. */ /* If 'normals' and 'primvars:normals' are both specified, the latter has precedence. */ - pxr::UsdGeomPrimvar primvar = mesh_prim_.GetPrimvar(usdtokens::normalsPrimvar); + pxr::UsdGeomPrimvar primvar = primvarsAPI.GetPrimvar(usdtokens::normalsPrimvar); if (primvar.HasValue()) { primvar.ComputeFlattened(&normals_, motionSampleTime); normal_interpolation_ = primvar.GetInterpolation(); @@ -355,6 +358,8 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo std::vector<UVSample> uv_primvars(ldata->totlayer); + pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_); + if (has_uvs_) { for (int layer_idx = 0; layer_idx < ldata->totlayer; layer_idx++) { const CustomDataLayer *layer = &ldata->layers[layer_idx]; @@ -385,11 +390,11 @@ void USDMeshReader::read_uvs(Mesh *mesh, const double motionSampleTime, const bo } /* Early out if mesh doesn't have primvar. */ - if (!mesh_prim_.HasPrimvar(uv_token)) { + if (!primvarsAPI.HasPrimvar(uv_token)) { continue; } - if (pxr::UsdGeomPrimvar uv_primvar = mesh_prim_.GetPrimvar(uv_token)) { + if (pxr::UsdGeomPrimvar uv_primvar = primvarsAPI.GetPrimvar(uv_token)) { uv_primvar.ComputeFlattened(&uv_primvars[layer_idx].uvs, motionSampleTime); uv_primvars[layer_idx].interpolation = uv_primvar.GetInterpolation(); } @@ -835,12 +840,14 @@ Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh, is_left_handed_ = true; } + pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_); + std::vector<pxr::TfToken> uv_tokens; /* Currently we only handle UV primvars. */ if (read_flag & MOD_MESHSEQ_READ_UV) { - std::vector<pxr::UsdGeomPrimvar> primvars = mesh_prim_.GetPrimvars(); + std::vector<pxr::UsdGeomPrimvar> primvars = primvarsAPI.GetPrimvars(); for (pxr::UsdGeomPrimvar p : primvars) { diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc index e949bafe517..e7d79e888e4 100644 --- a/source/blender/io/usd/intern/usd_writer_mesh.cc +++ b/source/blender/io/usd/intern/usd_writer_mesh.cc @@ -4,6 +4,7 @@ #include "usd_hierarchy_iterator.h" #include <pxr/usd/usdGeom/mesh.h> +#include <pxr/usd/usdGeom/primvarsAPI.h> #include <pxr/usd/usdShade/material.h> #include <pxr/usd/usdShade/materialBindingAPI.h> @@ -107,6 +108,8 @@ void USDGenericMeshWriter::write_uv_maps(const Mesh *mesh, pxr::UsdGeomMesh usd_ { pxr::UsdTimeCode timecode = get_export_time_code(); + pxr::UsdGeomPrimvarsAPI primvarsAPI(usd_mesh.GetPrim()); + const CustomData *ldata = &mesh->ldata; for (int layer_idx = 0; layer_idx < ldata->totlayer; layer_idx++) { const CustomDataLayer *layer = &ldata->layers[layer_idx]; @@ -119,7 +122,7 @@ void USDGenericMeshWriter::write_uv_maps(const Mesh *mesh, pxr::UsdGeomMesh usd_ * for texture coordinates by naming the UV Map as such, without having to guess which UV Map * is the "standard" one. */ pxr::TfToken primvar_name(pxr::TfMakeValidIdentifier(layer->name)); - pxr::UsdGeomPrimvar uv_coords_primvar = usd_mesh.CreatePrimvar( + pxr::UsdGeomPrimvar uv_coords_primvar = primvarsAPI.CreatePrimvar( primvar_name, pxr::SdfValueTypeNames->TexCoord2fArray, pxr::UsdGeomTokens->faceVarying); MLoopUV *mloopuv = static_cast<MLoopUV *>(layer->data); |