diff options
Diffstat (limited to 'source')
246 files changed, 1175 insertions, 1133 deletions
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 60dfc0af25f..5cbd7937f3f 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -323,7 +323,7 @@ struct Base **BKE_object_pose_base_array_get(const struct Scene *scene, void BKE_object_get_parent_matrix(struct Object *ob, struct Object *par, float r_parentmat[4][4]); /** - * Compute object world transform and store it in `ob->obmat`. + * Compute object world transform and store it in `ob->object_to_world`. */ void BKE_object_where_is_calc(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); void BKE_object_where_is_calc_ex(struct Depsgraph *depsgraph, diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index 10aa4ec7906..8f6bd812d8e 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -1738,7 +1738,7 @@ void what_does_obaction(Object *ob, BKE_object_workob_clear(workob); /* init workob */ - copy_m4_m4(workob->obmat, ob->obmat); + copy_m4_m4(workob->object_to_world, ob->object_to_world); copy_m4_m4(workob->parentinv, ob->parentinv); copy_m4_m4(workob->constinv, ob->constinv); workob->parent = ob->parent; diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 2e73cac99b5..0f8bf0e9928 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1596,7 +1596,7 @@ void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float o } /* Get inverse of (armature) object's matrix. */ - invert_m4_m4(obmat, ob->obmat); + invert_m4_m4(obmat, ob->object_to_world); /* multiply given matrix by object's-inverse to find pose-space matrix */ mul_m4_m4m4(outmat, inmat, obmat); @@ -2569,7 +2569,7 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob) } } else { - invert_m4_m4(ob->imat, ob->obmat); /* imat is needed */ + invert_m4_m4(ob->imat, ob->object_to_world); /* imat is needed */ /* 1. clear flags */ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { @@ -2696,14 +2696,14 @@ void BKE_pchan_minmax(const Object *ob, pchan->custom_translation[0], pchan->custom_translation[1], pchan->custom_translation[2]); - mul_m4_series(mat, ob->obmat, tmp, rmat, smat); + mul_m4_series(mat, ob->object_to_world, tmp, rmat, smat); BKE_boundbox_minmax(bb_custom, mat, r_min, r_max); } else { float vec[3]; - mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_head); + mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_head); minmax_v3v3_v3(r_min, r_max, vec); - mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_tail); + mul_v3_m4v3(vec, ob->object_to_world, pchan_tx->pose_tail); minmax_v3v3_v3(r_min, r_max, vec); } } diff --git a/source/blender/blenkernel/intern/armature_deform.c b/source/blender/blenkernel/intern/armature_deform.c index 89afb886fc2..64a3937c191 100644 --- a/source/blender/blenkernel/intern/armature_deform.c +++ b/source/blender/blenkernel/intern/armature_deform.c @@ -582,9 +582,9 @@ static void armature_deform_coords_impl(const Object *ob_arm, }; float obinv[4][4]; - invert_m4_m4(obinv, ob_target->obmat); + invert_m4_m4(obinv, ob_target->object_to_world); - mul_m4_m4m4(data.postmat, obinv, ob_arm->obmat); + mul_m4_m4m4(data.postmat, obinv, ob_arm->object_to_world); invert_m4_m4(data.premat, data.postmat); if (em_target != NULL) { diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c index 6d7aed239e7..b9f46118c0d 100644 --- a/source/blender/blenkernel/intern/armature_update.c +++ b/source/blender/blenkernel/intern/armature_update.c @@ -249,7 +249,7 @@ static void apply_curve_transform( * unless the option to allow curve to be positioned elsewhere is activated (i.e. no root). */ if ((ik_data->flag & CONSTRAINT_SPLINEIK_NO_ROOT) == 0) { - mul_m4_v3(ik_data->tar->obmat, r_vec); + mul_m4_v3(ik_data->tar->object_to_world, r_vec); } /* Convert the position to pose-space. */ @@ -819,7 +819,7 @@ void BKE_pose_eval_init(struct Depsgraph *depsgraph, Scene *UNUSED(scene), Objec BLI_assert((object->pose->flag & POSE_RECALC) == 0); /* imat is needed for solvers. */ - invert_m4_m4(object->imat, object->obmat); + invert_m4_m4(object->imat, object->object_to_world); /* clear flags */ for (bPoseChannel *pchan = pose->chanbase.first; pchan != NULL; pchan = pchan->next) { diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c index 2e07b52c7bf..a0458f0f8d8 100644 --- a/source/blender/blenkernel/intern/boids.c +++ b/source/blender/blenkernel/intern/boids.c @@ -959,7 +959,7 @@ void boids_precalc_rules(ParticleSettings *part, float cfra) if (flbr->ob && flbr->cfra != cfra) { /* save object locations for velocity calculations */ copy_v3_v3(flbr->oloc, flbr->loc); - copy_v3_v3(flbr->loc, flbr->ob->obmat[3]); + copy_v3_v3(flbr->loc, flbr->ob->object_to_world[3]); flbr->cfra = cfra; } } diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c index 8608ce97397..7c1193d80ab 100644 --- a/source/blender/blenkernel/intern/camera.c +++ b/source/blender/blenkernel/intern/camera.c @@ -221,16 +221,16 @@ float BKE_camera_object_dof_distance(const Object *ob) } if (cam->dof.focus_object) { float view_dir[3], dof_dir[3]; - normalize_v3_v3(view_dir, ob->obmat[2]); + normalize_v3_v3(view_dir, ob->object_to_world[2]); bPoseChannel *pchan = BKE_pose_channel_find_name(cam->dof.focus_object->pose, cam->dof.focus_subtarget); if (pchan) { float posemat[4][4]; - mul_m4_m4m4(posemat, cam->dof.focus_object->obmat, pchan->pose_mat); - sub_v3_v3v3(dof_dir, ob->obmat[3], posemat[3]); + mul_m4_m4m4(posemat, cam->dof.focus_object->object_to_world, pchan->pose_mat); + sub_v3_v3v3(dof_dir, ob->object_to_world[3], posemat[3]); } else { - sub_v3_v3v3(dof_dir, ob->obmat[3], cam->dof.focus_object->obmat[3]); + sub_v3_v3v3(dof_dir, ob->object_to_world[3], cam->dof.focus_object->object_to_world[3]); } return fabsf(dot_v3v3(view_dir, dof_dir)); } @@ -628,7 +628,7 @@ static void camera_frame_fit_data_init(const Scene *scene, BKE_camera_params_compute_matrix(params); /* initialize callback data */ - copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->obmat); + copy_m3_m4(data->camera_rotmat, (float(*)[4])ob->object_to_world); normalize_m3(data->camera_rotmat); /* To transform a plane which is in its homogeneous representation (4d vector), * we need the inverse of the transpose of the transform matrix... */ @@ -828,7 +828,7 @@ bool BKE_camera_view_frame_fit_to_coords(const Depsgraph *depsgraph, static void camera_model_matrix(const Object *camera, float r_modelmat[4][4]) { - copy_m4_m4(r_modelmat, camera->obmat); + copy_m4_m4(r_modelmat, camera->object_to_world); } static void camera_stereo3d_model_matrix(const Object *camera, @@ -854,7 +854,7 @@ static void camera_stereo3d_model_matrix(const Object *camera, } float size[3]; - mat4_to_size(size, camera->obmat); + mat4_to_size(size, camera->object_to_world); size_to_mat4(sizemat, size); if (pivot == CAM_S3D_PIVOT_CENTER) { @@ -894,7 +894,7 @@ static void camera_stereo3d_model_matrix(const Object *camera, toeinmat[3][0] = interocular_distance * fac_signed; /* transform */ - normalize_m4_m4(r_modelmat, camera->obmat); + normalize_m4_m4(r_modelmat, camera->object_to_world); mul_m4_m4m4(r_modelmat, r_modelmat, toeinmat); /* scale back to the original size */ @@ -902,7 +902,7 @@ static void camera_stereo3d_model_matrix(const Object *camera, } else { /* CAM_S3D_PIVOT_LEFT, CAM_S3D_PIVOT_RIGHT */ /* rotate perpendicular to the interocular line */ - normalize_m4_m4(r_modelmat, camera->obmat); + normalize_m4_m4(r_modelmat, camera->object_to_world); mul_m4_m4m4(r_modelmat, r_modelmat, rotmat); /* translate along the interocular line */ @@ -918,7 +918,7 @@ static void camera_stereo3d_model_matrix(const Object *camera, } } else { - normalize_m4_m4(r_modelmat, camera->obmat); + normalize_m4_m4(r_modelmat, camera->object_to_world); /* translate - no rotation in CAM_S3D_OFFAXIS, CAM_S3D_PARALLEL */ translate_m4(r_modelmat, -interocular_distance * fac_signed, 0.0f, 0.0f); diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index 89983eb8f62..910869bbc72 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -269,7 +269,7 @@ static int do_step_cloth( /* Get the current position. */ copy_v3_v3(verts->xconst, mvert[i].co); - mul_m4_v3(ob->obmat, verts->xconst); + mul_m4_v3(ob->object_to_world, verts->xconst); if (vert_mass_changed) { verts->mass = clmd->sim_parms->mass; @@ -581,7 +581,7 @@ static void cloth_to_object(Object *ob, ClothModifierData *clmd, float (*vertexC if (clmd->clothObject) { /* Inverse matrix is not up to date. */ - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); for (i = 0; i < cloth->mvert_num; i++) { copy_v3_v3(vertexCos[i], cloth->verts[i].x); @@ -763,11 +763,11 @@ static bool cloth_from_object( if (first) { copy_v3_v3(verts->x, mvert[i].co); - mul_m4_v3(ob->obmat, verts->x); + mul_m4_v3(ob->object_to_world, verts->x); if (shapekey_rest) { copy_v3_v3(verts->xrest, shapekey_rest[i]); - mul_m4_v3(ob->obmat, verts->xrest); + mul_m4_v3(ob->object_to_world, verts->xrest); } else { copy_v3_v3(verts->xrest, verts->x); @@ -1155,7 +1155,7 @@ static void cloth_update_verts(Object *ob, ClothModifierData *clmd, Mesh *mesh) /* vertex count is already ensured to match */ for (i = 0; i < mesh->totvert; i++, verts++) { copy_v3_v3(verts->xrest, mvert[i].co); - mul_m4_v3(ob->obmat, verts->xrest); + mul_m4_v3(ob->object_to_world, verts->xrest); } } diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index a6a6a1ca28f..1f288aef5ad 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -149,7 +149,7 @@ bConstraintOb *BKE_constraints_make_evalob( /* Quats/Axis-Angle, so Eulers should just use default order */ cob->rotOrder = EULER_ORDER_DEFAULT; } - copy_m4_m4(cob->matrix, ob->obmat); + copy_m4_m4(cob->matrix, ob->object_to_world); } else { unit_m4(cob->matrix); @@ -175,7 +175,7 @@ bConstraintOb *BKE_constraints_make_evalob( } /* matrix in world-space */ - mul_m4_m4m4(cob->matrix, ob->obmat, cob->pchan->pose_mat); + mul_m4_m4m4(cob->matrix, ob->object_to_world, cob->pchan->pose_mat); } else { unit_m4(cob->matrix); @@ -216,7 +216,7 @@ void BKE_constraints_clear_evalob(bConstraintOb *cob) /* cob->ob might not exist! */ if (cob->ob) { /* copy new ob-matrix back to owner */ - copy_m4_m4(cob->ob->obmat, cob->matrix); + copy_m4_m4(cob->ob->object_to_world, cob->matrix); /* copy inverse of delta back to owner */ invert_m4_m4(cob->ob->constinv, delta); @@ -276,7 +276,7 @@ void BKE_constraint_mat_convertspace(Object *ob, } else { /* World to pose. */ - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); mul_m4_m4m4(mat, imat, mat); /* Use pose-space as stepping stone for other spaces. */ @@ -319,7 +319,7 @@ void BKE_constraint_mat_convertspace(Object *ob, } else { /* Pose to world. */ - mul_m4_m4m4(mat, ob->obmat, mat); + mul_m4_m4m4(mat, ob->object_to_world, mat); /* Use world-space as stepping stone for other spaces. */ if (to != CONSTRAINT_SPACE_WORLD) { /* Call self with slightly different values. */ @@ -429,7 +429,7 @@ void BKE_constraint_mat_convertspace(Object *ob, /* Check if object has a parent. */ if (ob->parent) { /* 'subtract' parent's effects from owner. */ - mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv); + mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv); invert_m4_m4_safe(imat, diff_mat); mul_m4_m4m4(mat, imat, mat); } @@ -465,7 +465,7 @@ void BKE_constraint_mat_convertspace(Object *ob, /* check that object has a parent - otherwise this won't work */ if (ob->parent) { /* 'add' parent's effect back to owner */ - mul_m4_m4m4(diff_mat, ob->parent->obmat, ob->parentinv); + mul_m4_m4m4(diff_mat, ob->parent->object_to_world, ob->parentinv); mul_m4_m4m4(mat, diff_mat, mat); } else { @@ -518,7 +518,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[ const int defgroup = BKE_object_defgroup_name_index(ob, substring); /* initialize target matrix using target matrix */ - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); /* get index of vertex group */ if (defgroup == -1) { @@ -584,7 +584,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[ * calc_gizmo_stats, V3D_ORIENT_NORMAL case */ /* We need the transpose of the inverse for a normal. */ - copy_m3_m4(imat, ob->obmat); + copy_m3_m4(imat, ob->object_to_world); invert_m3_m3(tmat, imat); transpose_m3(tmat); @@ -605,7 +605,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[ normalize_m4(mat); /* apply the average coordinate as the new location */ - mul_v3_m4v3(mat[3], ob->obmat, vec); + mul_v3_m4v3(mat[3], ob->object_to_world, vec); } /* function that sets the given matrix based on given vertex group in lattice */ @@ -627,7 +627,7 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m const int defgroup = BKE_object_defgroup_name_index(ob, substring); /* initialize target matrix using target matrix */ - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); /* get index of vertex group */ if (defgroup == -1) { @@ -661,11 +661,11 @@ static void contarget_get_lattice_mat(Object *ob, const char *substring, float m } } - /* find average location, then multiply by ob->obmat to find world-space location */ + /* find average location, then multiply by ob->object_to_world to find world-space location */ if (grouped) { mul_v3_fl(vec, 1.0f / grouped); } - mul_v3_m4v3(tvec, ob->obmat, vec); + mul_v3_m4v3(tvec, ob->object_to_world, vec); /* copy new location to matrix */ copy_v3_v3(mat[3], tvec); @@ -684,7 +684,7 @@ static void constraint_target_to_mat4(Object *ob, { /* Case OBJECT */ if (substring[0] == '\0') { - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); BKE_constraint_mat_convertspace(ob, NULL, cob, mat, from, to, false); } /* Case VERTEXGROUP */ @@ -719,7 +719,7 @@ static void constraint_target_to_mat4(Object *ob, if (headtail < 0.000001f && !(is_bbone && full_bbone)) { /* skip length interpolation if set to head */ - mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat); + mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat); } else if (is_bbone && pchan->bone->segments == pchan->runtime.bbone_segments) { /* use point along bbone */ @@ -745,7 +745,7 @@ static void constraint_target_to_mat4(Object *ob, mul_v3_m4v3(tempmat[3], pchan->pose_mat, loc); } - mul_m4_m4m4(mat, ob->obmat, tempmat); + mul_m4_m4m4(mat, ob->object_to_world, tempmat); } else { float tempmat[4][4], loc[3]; @@ -757,11 +757,11 @@ static void constraint_target_to_mat4(Object *ob, copy_m4_m4(tempmat, pchan->pose_mat); copy_v3_v3(tempmat[3], loc); - mul_m4_m4m4(mat, ob->obmat, tempmat); + mul_m4_m4m4(mat, ob->object_to_world, tempmat); } } else { - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); } /* convert matrix space as required */ @@ -1069,7 +1069,7 @@ static void childof_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar if (data->flag & CHILDOF_SET_INVERSE) { invert_m4_m4(data->invmat, parmat); if (cob->pchan != NULL) { - mul_m4_series(data->invmat, data->invmat, cob->ob->obmat); + mul_m4_series(data->invmat, data->invmat, cob->ob->object_to_world); } copy_m4_m4(inverse_matrix, data->invmat); @@ -1388,8 +1388,8 @@ static void kinematic_get_tarmat(struct Depsgraph *UNUSED(depsgraph), else { float vec[3]; /* move grabtarget into world space */ - mul_v3_m4v3(vec, ob->obmat, data->grabtarget); - copy_m4_m4(ct->matrix, ob->obmat); + mul_v3_m4v3(vec, ob->object_to_world, data->grabtarget); + copy_m4_m4(ct->matrix, ob->object_to_world); copy_v3_v3(ct->matrix[3], vec); } } @@ -1528,7 +1528,7 @@ static void followpath_get_tarmat(struct Depsgraph *UNUSED(depsgraph), copy_v3_v3(totmat[3], vec); - mul_m4_m4m4(ct->matrix, ct->tar->obmat, totmat); + mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, totmat); } } } @@ -2557,7 +2557,7 @@ static void armdef_get_tarmat(struct Depsgraph *UNUSED(depsgraph), bPoseChannel *pchan = BKE_pose_channel_find_name(ct->tar->pose, ct->subtarget); if (pchan != NULL) { - mul_m4_m4m4(ct->matrix, ct->tar->obmat, pchan->pose_mat); + mul_m4_m4m4(ct->matrix, ct->tar->object_to_world, pchan->pose_mat); return; } } @@ -2613,7 +2613,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct, float weight = ct->weight; /* Our object's location in target pose space. */ - invert_m4_m4(iobmat, ct->tar->obmat); + invert_m4_m4(iobmat, ct->tar->object_to_world); mul_v3_m4v3(co, iobmat, wco); /* Multiply by the envelope weight when appropriate. */ @@ -2644,7 +2644,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct, mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index].mat); } - armdef_accumulate_matrix(ct->tar->obmat, + armdef_accumulate_matrix(ct->tar->object_to_world, iobmat, basemat, b_bone_mats[index + 1].mat, @@ -2657,7 +2657,7 @@ static void armdef_accumulate_bone(bConstraintTarget *ct, mul_m4_m4m4(basemat, bone->arm_mat, b_bone_rest_mats[index + 1].mat); } - armdef_accumulate_matrix(ct->tar->obmat, + armdef_accumulate_matrix(ct->tar->object_to_world, iobmat, basemat, b_bone_mats[index + 2].mat, @@ -2667,8 +2667,13 @@ static void armdef_accumulate_bone(bConstraintTarget *ct, } else { /* Simple bone. This requires DEG_OPCODE_BONE_DONE dependency due to chan_mat. */ - armdef_accumulate_matrix( - ct->tar->obmat, iobmat, bone->arm_mat, pchan->chan_mat, weight, r_sum_mat, r_sum_dq); + armdef_accumulate_matrix(ct->tar->object_to_world, + iobmat, + bone->arm_mat, + pchan->chan_mat, + weight, + r_sum_mat, + r_sum_dq); } /* Accumulate the weight. */ @@ -2694,7 +2699,7 @@ static void armdef_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *targ /* For constraints on bones, use the rest position to bind b-bone segments * and envelopes, to allow safely changing the bone location as if parented. */ copy_v3_v3(input_co, cob->pchan->bone->arm_head); - mul_m4_v3(cob->ob->obmat, input_co); + mul_m4_v3(cob->ob->object_to_world, input_co); } else { copy_v3_v3(input_co, cob->matrix[3]); @@ -3927,7 +3932,7 @@ static void clampto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar unit_m4(totmat); copy_v3_v3(totmat[3], vec); - mul_m4_m4m4(targetMatrix, ct->tar->obmat, totmat); + mul_m4_m4m4(targetMatrix, ct->tar->object_to_world, totmat); } } @@ -4227,7 +4232,7 @@ static void shrinkwrap_get_tarmat(struct Depsgraph *UNUSED(depsgraph), if (BKE_shrinkwrap_init_tree( &tree, target_eval, scon->shrinkType, scon->shrinkMode, do_track_normal)) { - BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->obmat); + BLI_space_transform_from_matrices(&transform, cob->matrix, ct->tar->object_to_world); switch (scon->shrinkType) { case MOD_SHRINKWRAP_NEAREST_SURFACE: @@ -4902,7 +4907,7 @@ static void followtrack_evaluate_using_3d_position_object(FollowTrackContext *co /* Object matrix of the camera. */ float camera_obmat[4][4]; - copy_m4_m4(camera_obmat, camera_object->obmat); + copy_m4_m4(camera_obmat, camera_object->object_to_world); /* Calculate inverted matrix of the solved camera at the current time. */ float reconstructed_camera_mat[4][4]; @@ -5054,10 +5059,10 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co } float depth_object_mat_inv[4][4]; - invert_m4_m4(depth_object_mat_inv, depth_object->obmat); + invert_m4_m4(depth_object_mat_inv, depth_object->object_to_world); float ray_start[3], ray_end[3]; - mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->obmat[3]); + mul_v3_m4v3(ray_start, depth_object_mat_inv, context->camera_object->object_to_world[3]); mul_v3_m4v3(ray_end, depth_object_mat_inv, cob->matrix[3]); float ray_direction[3]; @@ -5080,7 +5085,7 @@ static void followtrack_project_to_depth_object_if_needed(FollowTrackContext *co &tree_data); if (result != -1) { - mul_v3_m4v3(cob->matrix[3], depth_object->obmat, hit.co); + mul_v3_m4v3(cob->matrix[3], depth_object->object_to_world, hit.co); } free_bvhtree_from_mesh(&tree_data); @@ -5128,9 +5133,9 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context, } float disp[3]; - mul_v3_m4v3(disp, camera_object->obmat, vec); + mul_v3_m4v3(disp, camera_object->object_to_world, vec); - copy_m4_m4(rmat, camera_object->obmat); + copy_m4_m4(rmat, camera_object->object_to_world); zero_v3(rmat[3]); mul_m4_m4m4(cob->matrix, cob->matrix, rmat); @@ -5152,10 +5157,10 @@ static void followtrack_evaluate_using_2d_position(FollowTrackContext *context, } float disp[3]; - mul_v3_m4v3(disp, camera_object->obmat, vec); + mul_v3_m4v3(disp, camera_object->object_to_world, vec); /* apply camera rotation so Z-axis would be co-linear */ - copy_m4_m4(rmat, camera_object->obmat); + copy_m4_m4(rmat, camera_object->object_to_world); zero_v3(rmat[3]); mul_m4_m4m4(cob->matrix, cob->matrix, rmat); @@ -5303,7 +5308,7 @@ static void objectsolver_evaluate(bConstraint *con, bConstraintOb *cob, ListBase BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, framenr, mat); invert_m4_m4(imat, mat); - mul_m4_m4m4(parmat, camob->obmat, imat); + mul_m4_m4m4(parmat, camob->object_to_world, imat); copy_m4_m4(obmat, cob->matrix); @@ -5650,7 +5655,7 @@ bool BKE_constraint_apply_for_object(Depsgraph *depsgraph, BLI_freelinkN(&single_con, new_con); /* Apply transform from matrix. */ - BKE_object_apply_mat4(ob, ob_eval->obmat, true, true); + BKE_object_apply_mat4(ob, ob_eval->object_to_world, true, true); return true; } @@ -6237,7 +6242,7 @@ void BKE_constraint_target_matrix_get(struct Depsgraph *depsgraph, cob->ob = (Object *)ownerdata; cob->pchan = NULL; if (cob->ob) { - copy_m4_m4(cob->matrix, cob->ob->obmat); + copy_m4_m4(cob->matrix, cob->ob->object_to_world); copy_m4_m4(cob->startmat, cob->matrix); } else { diff --git a/source/blender/blenkernel/intern/curve_deform.c b/source/blender/blenkernel/intern/curve_deform.c index 9a27ba91c2f..066d8494451 100644 --- a/source/blender/blenkernel/intern/curve_deform.c +++ b/source/blender/blenkernel/intern/curve_deform.c @@ -44,8 +44,8 @@ typedef struct { static void init_curve_deform(const Object *ob_curve, const Object *ob_target, CurveDeform *cd) { float imat[4][4]; - invert_m4_m4(imat, ob_target->obmat); - mul_m4_m4m4(cd->objectspace, imat, ob_curve->obmat); + invert_m4_m4(imat, ob_target->object_to_world); + mul_m4_m4m4(cd->objectspace, imat, ob_curve->object_to_world); invert_m4_m4(cd->curvespace, cd->objectspace); copy_m3_m4(cd->objectspace3, cd->objectspace); cd->no_rot_axis = 0; diff --git a/source/blender/blenkernel/intern/curves.cc b/source/blender/blenkernel/intern/curves.cc index 72e53023d6d..61755a5be9b 100644 --- a/source/blender/blenkernel/intern/curves.cc +++ b/source/blender/blenkernel/intern/curves.cc @@ -412,11 +412,11 @@ void curves_copy_parameters(const Curves &src, Curves &dst) CurvesSurfaceTransforms::CurvesSurfaceTransforms(const Object &curves_ob, const Object *surface_ob) { - this->curves_to_world = curves_ob.obmat; + this->curves_to_world = curves_ob.object_to_world; this->world_to_curves = this->curves_to_world.inverted(); if (surface_ob != nullptr) { - this->surface_to_world = surface_ob->obmat; + this->surface_to_world = surface_ob->object_to_world; this->world_to_surface = this->surface_to_world.inverted(); this->surface_to_curves = this->world_to_curves * this->surface_to_world; this->curves_to_surface = this->world_to_surface * this->curves_to_world; diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index e177250ae5a..b9cec17b6e0 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -3783,7 +3783,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph, numOfVerts_p = mesh_p->totvert; mvert_p = BKE_mesh_verts_for_write(mesh_p); - copy_m4_m4(prev_obmat, ob->obmat); + copy_m4_m4(prev_obmat, ob->object_to_world); /* current frame mesh */ scene->r.cfra = cur_fra; @@ -3816,7 +3816,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(Depsgraph *depsgraph, .brush_vel = *brushVel, .mvert_p = mvert_p, .mvert_c = mvert_c, - .obmat = ob->obmat, + .obmat = ob->object_to_world, .prev_obmat = prev_obmat, .timescale = timescale, }; @@ -3856,7 +3856,7 @@ static void dynamicPaint_brushObjectCalculateVelocity( SUBFRAME_RECURSION, BKE_scene_ctime_get(scene), eModifierType_DynamicPaint); - copy_m4_m4(prev_obmat, ob->obmat); + copy_m4_m4(prev_obmat, ob->object_to_world); /* current frame mesh */ scene->r.cfra = cur_fra; @@ -3871,7 +3871,7 @@ static void dynamicPaint_brushObjectCalculateVelocity( /* calculate speed */ mul_m4_v3(prev_obmat, prev_loc); - mul_m4_v3(ob->obmat, cur_loc); + mul_m4_v3(ob->object_to_world, cur_loc); sub_v3_v3v3(brushVel->v, cur_loc, prev_loc); mul_v3_fl(brushVel->v, 1.0f / timescale); @@ -4279,14 +4279,14 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph, * (Faster than transforming per surface point * coordinates and normals to object space) */ for (ii = 0; ii < numOfVerts; ii++) { - mul_m4_v3(brushOb->obmat, mvert[ii].co); + mul_m4_v3(brushOb->object_to_world, mvert[ii].co); boundInsert(&mesh_bb, mvert[ii].co); /* for proximity project calculate average normal */ if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) { float nor[3]; copy_v3_v3(nor, vert_normals[ii]); - mul_mat3_m4_v3(brushOb->obmat, nor); + mul_mat3_m4_v3(brushOb->object_to_world, nor); normalize_v3(nor); add_v3_v3(avg_brushNor, nor); @@ -5870,7 +5870,7 @@ static bool dynamicPaint_surfaceHasMoved(DynamicPaintSurface *surface, Object *o } /* matrix comparison */ - if (!equals_m4m4(bData->prev_obmat, ob->obmat)) { + if (!equals_m4m4(bData->prev_obmat, ob->object_to_world)) { return true; } @@ -5957,7 +5957,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata, mul_v3_v3v3(scaled_nor, temp_nor, ob->scale); bData->bNormal[index].normal_scale = len_v3(scaled_nor); } - mul_mat3_m4_v3(ob->obmat, temp_nor); + mul_mat3_m4_v3(ob->object_to_world, temp_nor); normalize_v3(temp_nor); negate_v3_v3(bData->bNormal[index].invNorm, temp_nor); } @@ -5995,7 +5995,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata, mul_v3_v3v3(scaled_nor, temp_nor, ob->scale); bData->bNormal[index].normal_scale = len_v3(scaled_nor); } - mul_mat3_m4_v3(ob->obmat, temp_nor); + mul_mat3_m4_v3(ob->object_to_world, temp_nor); normalize_v3(temp_nor); negate_v3_v3(bData->bNormal[index].invNorm, temp_nor); } @@ -6113,7 +6113,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface, bData->mesh_bounds.valid = false; for (index = 0; index < canvasNumOfVerts; index++) { copy_v3_v3(canvas_verts[index].v, mvert[index].co); - mul_m4_v3(ob->obmat, canvas_verts[index].v); + mul_m4_v3(ob->object_to_world, canvas_verts[index].v); boundInsert(&bData->mesh_bounds, canvas_verts[index].v); } @@ -6143,7 +6143,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface, dynamicPaint_prepareAdjacencyData(surface, false); /* Copy current frame vertices to check against in next frame */ - copy_m4_m4(bData->prev_obmat, ob->obmat); + copy_m4_m4(bData->prev_obmat, ob->object_to_world); memcpy(bData->prev_verts, mvert, canvasNumOfVerts * sizeof(MVert)); bData->clear = 0; diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c index 42b38854248..983e4b3c6e6 100644 --- a/source/blender/blenkernel/intern/effect.c +++ b/source/blender/blenkernel/intern/effect.c @@ -154,8 +154,8 @@ static void precalculate_effector(struct Depsgraph *depsgraph, EffectorCache *ef if (eff->ob->runtime.curve_cache->anim_path_accum_length) { BKE_where_on_path( eff->ob, 0.0, eff->guide_loc, eff->guide_dir, NULL, &eff->guide_radius, NULL); - mul_m4_v3(eff->ob->obmat, eff->guide_loc); - mul_mat3_m4_v3(eff->ob->obmat, eff->guide_dir); + mul_m4_v3(eff->ob->object_to_world, eff->guide_loc); + mul_mat3_m4_v3(eff->ob->object_to_world, eff->guide_dir); } } } @@ -707,8 +707,8 @@ bool get_effector_data(EffectorCache *eff, copy_v3_v3(efd->loc, verts[*efd->index].co); copy_v3_v3(efd->nor, vert_normals[*efd->index]); - mul_m4_v3(eff->ob->obmat, efd->loc); - mul_mat3_m4_v3(eff->ob->obmat, efd->nor); + mul_m4_v3(eff->ob->object_to_world, efd->loc); + mul_mat3_m4_v3(eff->ob->object_to_world, efd->nor); normalize_v3(efd->nor); @@ -760,23 +760,23 @@ bool get_effector_data(EffectorCache *eff, const Object *ob = eff->ob; /* Use z-axis as normal. */ - normalize_v3_v3(efd->nor, ob->obmat[2]); + normalize_v3_v3(efd->nor, ob->object_to_world[2]); if (eff->pd && ELEM(eff->pd->shape, PFIELD_SHAPE_PLANE, PFIELD_SHAPE_LINE)) { float temp[3], translate[3]; - sub_v3_v3v3(temp, point->loc, ob->obmat[3]); + sub_v3_v3v3(temp, point->loc, ob->object_to_world[3]); project_v3_v3v3(translate, temp, efd->nor); /* for vortex the shape chooses between old / new force */ if (eff->pd->forcefield == PFIELD_VORTEX || eff->pd->shape == PFIELD_SHAPE_LINE) { - add_v3_v3v3(efd->loc, ob->obmat[3], translate); + add_v3_v3v3(efd->loc, ob->object_to_world[3], translate); } else { /* normally efd->loc is closest point on effector xy-plane */ sub_v3_v3v3(efd->loc, point->loc, translate); } } else { - copy_v3_v3(efd->loc, ob->obmat[3]); + copy_v3_v3(efd->loc, ob->object_to_world[3]); } zero_v3(efd->vel); @@ -801,8 +801,8 @@ bool get_effector_data(EffectorCache *eff, } else { /* for some effectors we need the object center every time */ - sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->obmat[3]); - normalize_v3_v3(efd->nor2, eff->ob->obmat[2]); + sub_v3_v3v3(efd->vec_to_point2, point->loc, eff->ob->object_to_world[3]); + normalize_v3_v3(efd->nor2, eff->ob->object_to_world[2]); } } diff --git a/source/blender/blenkernel/intern/fcurve_driver.c b/source/blender/blenkernel/intern/fcurve_driver.c index 9f63e2d3743..3d1439b5530 100644 --- a/source/blender/blenkernel/intern/fcurve_driver.c +++ b/source/blender/blenkernel/intern/fcurve_driver.c @@ -321,7 +321,7 @@ static float dvar_eval_rotDiff(ChannelDriver *driver, DriverVar *dvar) } else { /* Object. */ - mat[i] = ob->obmat; + mat[i] = ob->object_to_world; } } @@ -399,7 +399,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar) else { /* Convert to world-space. */ copy_v3_v3(tmp_loc, pchan->pose_head); - mul_m4_v3(ob->obmat, tmp_loc); + mul_m4_v3(ob->object_to_world, tmp_loc); } } else { @@ -410,7 +410,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar) float mat[4][4]; /* Extract transform just like how the constraints do it! */ - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); BKE_constraint_mat_convertspace( ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false); @@ -424,7 +424,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar) } else { /* World-space. */ - copy_v3_v3(tmp_loc, ob->obmat[3]); + copy_v3_v3(tmp_loc, ob->object_to_world[3]); } } @@ -500,7 +500,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar) } else { /* World-space matrix. */ - mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat); + mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat); } } else { @@ -514,7 +514,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar) if (dtar->flag & DTAR_FLAG_LOCALSPACE) { if (dtar->flag & DTAR_FLAG_LOCAL_CONSTS) { /* Just like how the constraints do it! */ - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); BKE_constraint_mat_convertspace( ob, NULL, NULL, mat, CONSTRAINT_SPACE_WORLD, CONSTRAINT_SPACE_LOCAL, false); } @@ -525,7 +525,7 @@ static float dvar_eval_transChan(ChannelDriver *driver, DriverVar *dvar) } else { /* World-space matrix - just the good-old one. */ - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); } } diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c index 5470231cd07..b0e99e10acc 100644 --- a/source/blender/blenkernel/intern/fluid.c +++ b/source/blender/blenkernel/intern/fluid.c @@ -433,7 +433,7 @@ static void manta_set_domain_from_mesh(FluidDomainSettings *fds, copy_v3_v3(fds->global_size, size); copy_v3_v3(fds->dp0, min); - invert_m4_m4(fds->imat, ob->obmat); + invert_m4_m4(fds->imat, ob->object_to_world); /* Prevent crash when initializing a plane as domain. */ if (!init_resolution || (size[0] < FLT_EPSILON) || (size[1] < FLT_EPSILON) || @@ -498,8 +498,8 @@ static bool fluid_modifier_init( zero_v3(fds->shift_f); add_v3_fl(fds->shift_f, 0.5f); zero_v3(fds->prev_loc); - mul_m4_v3(ob->obmat, fds->prev_loc); - copy_m4_m4(fds->obmat, ob->obmat); + mul_m4_v3(ob->object_to_world, fds->prev_loc); + copy_m4_m4(fds->obmat, ob->object_to_world); /* Set resolutions. */ if (fmd->domain->type == FLUID_DOMAIN_TYPE_GAS && @@ -566,11 +566,11 @@ static int get_light(Scene *scene, ViewLayer *view_layer, float *light) Light *la = base_tmp->object->data; if (la->type == LA_LOCAL) { - copy_v3_v3(light, base_tmp->object->obmat[3]); + copy_v3_v3(light, base_tmp->object->object_to_world[3]); return 1; } if (!found_light) { - copy_v3_v3(light, base_tmp->object->obmat[3]); + copy_v3_v3(light, base_tmp->object->object_to_world[3]); found_light = 1; } } @@ -1036,7 +1036,7 @@ static void obstacles_from_mesh(Object *coll_ob, float co[3]; /* Vertex position. */ - mul_m4_v3(coll_ob->obmat, verts[i].co); + mul_m4_v3(coll_ob->object_to_world, verts[i].co); manta_pos_to_cell(fds, verts[i].co); /* Vertex velocity. */ @@ -2099,11 +2099,11 @@ static void emit_from_mesh( float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me); for (i = 0; i < numverts; i++) { /* Vertex position. */ - mul_m4_v3(flow_ob->obmat, verts[i].co); + mul_m4_v3(flow_ob->object_to_world, verts[i].co); manta_pos_to_cell(fds, verts[i].co); /* Vertex normal. */ - mul_mat3_m4_v3(flow_ob->obmat, vert_normals[i]); + mul_mat3_m4_v3(flow_ob->object_to_world, vert_normals[i]); mul_mat3_m4_v3(fds->imat, vert_normals[i]); normalize_v3(vert_normals[i]); @@ -2121,7 +2121,7 @@ static void emit_from_mesh( /* Calculate emission map bounds. */ bb_boundInsert(bb, verts[i].co); } - mul_m4_v3(flow_ob->obmat, flow_center); + mul_m4_v3(flow_ob->object_to_world, flow_center); manta_pos_to_cell(fds, flow_center); /* Set emission map. @@ -2191,7 +2191,7 @@ static void adaptive_domain_adjust( float frame_shift_f[3]; float ob_loc[3] = {0}; - mul_m4_v3(ob->obmat, ob_loc); + mul_m4_v3(ob->object_to_world, ob_loc); sub_v3_v3v3(frame_shift_f, ob_loc, fds->prev_loc); copy_v3_v3(fds->prev_loc, ob_loc); @@ -3495,8 +3495,8 @@ static Mesh *create_smoke_geometry(FluidDomainSettings *fds, Mesh *orgmesh, Obje /* Calculate required shift to match domain's global position * it was originally simulated at (if object moves without manta step). */ - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_v3(ob->obmat, ob_loc); + invert_m4_m4(ob->imat, ob->object_to_world); + mul_m4_v3(ob->object_to_world, ob_loc); mul_m4_v3(fds->obmat, ob_cache_loc); sub_v3_v3v3(fds->obj_shift_f, ob_cache_loc, ob_loc); /* Convert shift to local space and apply to vertices. */ @@ -3525,8 +3525,8 @@ static int manta_step( bool mode_replay = (mode == FLUID_DOMAIN_CACHE_REPLAY); /* Update object state. */ - invert_m4_m4(fds->imat, ob->obmat); - copy_m4_m4(fds->obmat, ob->obmat); + invert_m4_m4(fds->imat, ob->object_to_world); + copy_m4_m4(fds->obmat, ob->object_to_world); /* Gas domain might use adaptive domain. */ if (fds->type == FLUID_DOMAIN_TYPE_GAS) { diff --git a/source/blender/blenkernel/intern/geometry_set_instances.cc b/source/blender/blenkernel/intern/geometry_set_instances.cc index e078991187d..2b36020b4e7 100644 --- a/source/blender/blenkernel/intern/geometry_set_instances.cc +++ b/source/blender/blenkernel/intern/geometry_set_instances.cc @@ -98,7 +98,7 @@ static void geometry_set_collect_recursive_collection(const Collection &collecti LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) { BLI_assert(collection_object->ob != nullptr); const Object &object = *collection_object->ob; - const float4x4 object_transform = transform * object.obmat; + const float4x4 object_transform = transform * object.object_to_world; geometry_set_collect_recursive_object(object, object_transform, r_sets); } LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) { @@ -220,7 +220,7 @@ void Instances::ensure_geometry_instances() Collection &collection = reference.collection(); FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) { const int handle = instances->add_reference(*object); - instances->add_instance(handle, object->obmat); + instances->add_instance(handle, object->object_to_world); float4x4 &transform = instances->transforms().last(); sub_v3_v3(transform.values[3], collection.instance_offset); } diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c index 45e56717d6a..666142e3a54 100644 --- a/source/blender/blenkernel/intern/gpencil.c +++ b/source/blender/blenkernel/intern/gpencil.c @@ -2691,7 +2691,7 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph, /* if not layer parented, try with object parented */ if (obparent_eval == NULL) { if ((ob_eval != NULL) && (ob_eval->type == OB_GPENCIL)) { - copy_m4_m4(diff_mat, ob_eval->obmat); + copy_m4_m4(diff_mat, ob_eval->object_to_world); mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat); return; } @@ -2701,8 +2701,8 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph, } if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) { - mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse); - add_v3_v3(diff_mat[3], ob_eval->obmat[3]); + mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse); + add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]); mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat); return; } @@ -2710,14 +2710,14 @@ void BKE_gpencil_layer_transform_matrix_get(const Depsgraph *depsgraph, bPoseChannel *pchan = BKE_pose_channel_find_name(obparent_eval->pose, gpl->parsubstr); if (pchan) { float tmp_mat[4][4]; - mul_m4_m4m4(tmp_mat, obparent_eval->obmat, pchan->pose_mat); + mul_m4_m4m4(tmp_mat, obparent_eval->object_to_world, pchan->pose_mat); mul_m4_m4m4(diff_mat, tmp_mat, gpl->inverse); - add_v3_v3(diff_mat[3], ob_eval->obmat[3]); + add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]); } else { /* if bone not found use object (armature) */ - mul_m4_m4m4(diff_mat, obparent_eval->obmat, gpl->inverse); - add_v3_v3(diff_mat[3], ob_eval->obmat[3]); + mul_m4_m4m4(diff_mat, obparent_eval->object_to_world, gpl->inverse); + add_v3_v3(diff_mat[3], ob_eval->object_to_world[3]); } mul_m4_m4m4(diff_mat, diff_mat, gpl->layer_mat); return; @@ -2771,12 +2771,12 @@ void BKE_gpencil_update_layer_transforms(const Depsgraph *depsgraph, Object *ob) Object *ob_parent = DEG_get_evaluated_object(depsgraph, gpl->parent); /* calculate new matrix */ if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) { - mul_m4_m4m4(cur_mat, ob->imat, ob_parent->obmat); + mul_m4_m4m4(cur_mat, ob->imat, ob_parent->object_to_world); } else if (gpl->partype == PARBONE) { bPoseChannel *pchan = BKE_pose_channel_find_name(ob_parent->pose, gpl->parsubstr); if (pchan != NULL) { - mul_m4_series(cur_mat, ob->imat, ob_parent->obmat, pchan->pose_mat); + mul_m4_series(cur_mat, ob->imat, ob_parent->object_to_world, pchan->pose_mat); } else { unit_m4(cur_mat); diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c index f6a409ee3f0..0adf162b4eb 100644 --- a/source/blender/blenkernel/intern/lattice.c +++ b/source/blender/blenkernel/intern/lattice.c @@ -355,10 +355,10 @@ void BKE_lattice_resize(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb) BKE_displist_free(<Ob->runtime.curve_cache->disp); } - copy_m4_m4(mat, ltOb->obmat); - unit_m4(ltOb->obmat); + copy_m4_m4(mat, ltOb->object_to_world); + unit_m4(ltOb->object_to_world); BKE_lattice_deform_coords(ltOb, NULL, vert_coords, uNew * vNew * wNew, 0, NULL, 1.0f); - copy_m4_m4(ltOb->obmat, mat); + copy_m4_m4(ltOb->object_to_world, mat); lt->typeu = typeu; lt->typev = typev; diff --git a/source/blender/blenkernel/intern/lattice_deform.c b/source/blender/blenkernel/intern/lattice_deform.c index 3a1c42b9178..892889aa426 100644 --- a/source/blender/blenkernel/intern/lattice_deform.c +++ b/source/blender/blenkernel/intern/lattice_deform.c @@ -79,15 +79,15 @@ LatticeDeformData *BKE_lattice_deform_data_create(const Object *oblatt, const Ob /* for example with a particle system: (ob == NULL) */ if (ob == NULL) { /* In deform-space, calc matrix. */ - invert_m4_m4(latmat, oblatt->obmat); + invert_m4_m4(latmat, oblatt->object_to_world); /* back: put in deform array */ invert_m4_m4(imat, latmat); } else { /* In deform-space, calc matrix. */ - invert_m4_m4(imat, oblatt->obmat); - mul_m4_m4m4(latmat, imat, ob->obmat); + invert_m4_m4(imat, oblatt->object_to_world); + mul_m4_m4m4(latmat, imat, ob->object_to_world); /* back: put in deform array. */ invert_m4_m4(imat, latmat); diff --git a/source/blender/blenkernel/intern/mball_tessellate.cc b/source/blender/blenkernel/intern/mball_tessellate.cc index bb3713e770a..f8a64a7cd8b 100644 --- a/source/blender/blenkernel/intern/mball_tessellate.cc +++ b/source/blender/blenkernel/intern/mball_tessellate.cc @@ -1188,8 +1188,9 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje const eEvaluationMode deg_eval_mode = DEG_get_mode(depsgraph); const short parenting_dupli_transflag = (OB_DUPLIFACES | OB_DUPLIVERTS); - copy_m4_m4(obmat, ob->obmat); /* to cope with duplicators from BKE_scene_base_iter_next */ - invert_m4_m4(obinv, ob->obmat); + copy_m4_m4(obmat, + ob->object_to_world); /* to cope with duplicators from BKE_scene_base_iter_next */ + invert_m4_m4(obinv, ob->object_to_world); BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.'); @@ -1237,13 +1238,13 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje /* when metaball object has zero scale, then MetaElem to this MetaBall * will not be put to mainb array */ - if (has_zero_axis_m4(bob->obmat)) { + if (has_zero_axis_m4(bob->object_to_world)) { zero_size = 1; } else if (bob->parent) { struct Object *pob = bob->parent; while (pob) { - if (has_zero_axis_m4(pob->obmat)) { + if (has_zero_axis_m4(pob->object_to_world)) { zero_size = 1; break; } @@ -1307,7 +1308,7 @@ static void init_meta(Depsgraph *depsgraph, PROCESS *process, Scene *scene, Obje * rotation -> * ml local space */ - mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->obmat, pos, rot); + mul_m4_series((float(*)[4])new_ml->mat, obinv, bob->object_to_world, pos, rot); /* ml local space -> basis object space */ invert_m4_m4((float(*)[4])new_ml->imat, (float(*)[4])new_ml->mat); diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c index 261bc3d150b..ce3fc5d99c8 100644 --- a/source/blender/blenkernel/intern/mesh_mirror.c +++ b/source/blender/blenkernel/intern/mesh_mirror.c @@ -152,8 +152,8 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd, /* tmp is a transform from coords relative to the object's own origin, * to coords relative to the mirror object origin */ - invert_m4_m4(tmp, mirror_ob->obmat); - mul_m4_m4m4(tmp, tmp, ob->obmat); + invert_m4_m4(tmp, mirror_ob->object_to_world); + mul_m4_m4m4(tmp, tmp, ob->object_to_world); /* itmp is the reverse transform back to origin-relative coordinates */ invert_m4_m4(itmp, tmp); @@ -169,9 +169,9 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd, /* Account for non-uniform scale in `ob`, see: T87592. */ float ob_scale[3] = { - len_squared_v3(ob->obmat[0]), - len_squared_v3(ob->obmat[1]), - len_squared_v3(ob->obmat[2]), + len_squared_v3(ob->object_to_world[0]), + len_squared_v3(ob->object_to_world[1]), + len_squared_v3(ob->object_to_world[2]), }; /* Scale to avoid precision loss with extreme values. */ const float ob_scale_max = max_fff(UNPACK3(ob_scale)); diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc index d98f5e85028..53e6d47860f 100644 --- a/source/blender/blenkernel/intern/object.cc +++ b/source/blender/blenkernel/intern/object.cc @@ -1330,14 +1330,14 @@ void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd) /* Calculate the world-space matrix for the pose-channel target first, * then carry on as usual. */ - mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat); + mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat); invert_m4_m4(imat, mat); - mul_m4_m4m4(hmd->parentinv, imat, ob->obmat); + mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world); } else { - invert_m4_m4(hmd->object->imat, hmd->object->obmat); - mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat); + invert_m4_m4(hmd->object->imat, hmd->object->object_to_world); + mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->object_to_world); } } } @@ -1355,14 +1355,14 @@ void BKE_object_modifier_gpencil_hook_reset(Object *ob, HookGpencilModifierData /* Calculate the world-space matrix for the pose-channel target first, * then carry on as usual. */ - mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat); + mul_m4_m4m4(mat, hmd->object->object_to_world, pchan->pose_mat); invert_m4_m4(imat, mat); - mul_m4_m4m4(hmd->parentinv, imat, ob->obmat); + mul_m4_m4m4(hmd->parentinv, imat, ob->object_to_world); } else { - invert_m4_m4(hmd->object->imat, hmd->object->obmat); - mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat); + invert_m4_m4(hmd->object->imat, hmd->object->object_to_world); + mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->object_to_world); } } @@ -3102,10 +3102,10 @@ void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4]) BKE_object_get_parent_matrix(ob, ob->parent, par_imat); invert_m4(par_imat); - mul_m4_m4m4(r_mat, par_imat, ob->obmat); + mul_m4_m4m4(r_mat, par_imat, ob->object_to_world); } else { - copy_m4_m4(r_mat, ob->obmat); + copy_m4_m4(r_mat, ob->object_to_world); } } @@ -3359,32 +3359,32 @@ void BKE_object_get_parent_matrix(Object *ob, Object *par, float r_parentmat[4][ } if (ok) { - mul_m4_m4m4(r_parentmat, par->obmat, tmat); + mul_m4_m4m4(r_parentmat, par->object_to_world, tmat); } else { - copy_m4_m4(r_parentmat, par->obmat); + copy_m4_m4(r_parentmat, par->object_to_world); } break; } case PARBONE: ob_parbone(ob, par, tmat); - mul_m4_m4m4(r_parentmat, par->obmat, tmat); + mul_m4_m4m4(r_parentmat, par->object_to_world, tmat); break; case PARVERT1: unit_m4(r_parentmat); give_parvert(par, ob->par1, vec); - mul_v3_m4v3(r_parentmat[3], par->obmat, vec); + mul_v3_m4v3(r_parentmat[3], par->object_to_world, vec); break; case PARVERT3: ob_parvert3(ob, par, tmat); - mul_m4_m4m4(r_parentmat, par->obmat, tmat); + mul_m4_m4m4(r_parentmat, par->object_to_world, tmat); break; case PARSKEL: - copy_m4_m4(r_parentmat, par->obmat); + copy_m4_m4(r_parentmat, par->object_to_world); break; } } @@ -3422,7 +3422,7 @@ static void solve_parenting( /* origin, for help line */ if (set_origin) { if ((ob->partype & PARTYPE) == PARSKEL) { - copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]); + copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]); } else { copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]); @@ -3441,10 +3441,10 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph, Object *par = ob->parent; /* calculate parent matrix */ - solve_parenting(ob, par, true, ob->obmat, r_originmat); + solve_parenting(ob, par, true, ob->object_to_world, r_originmat); } else { - BKE_object_to_mat4(ob, ob->obmat); + BKE_object_to_mat4(ob, ob->object_to_world); } /* try to fall back to the scene rigid body world if none given */ @@ -3461,7 +3461,7 @@ static void object_where_is_calc_ex(Depsgraph *depsgraph, } /* set negative scale flag in object */ - if (is_negative_m4(ob->obmat)) { + if (is_negative_m4(ob->object_to_world)) { ob->transflag |= OB_NEG_SCALE; } else { @@ -3507,7 +3507,7 @@ void BKE_object_workob_calc_parent(Depsgraph *depsgraph, Scene *scene, Object *o { BKE_object_workob_clear(workob); - unit_m4(workob->obmat); + unit_m4(workob->object_to_world); unit_m4(workob->parentinv); unit_m4(workob->constinv); @@ -3599,7 +3599,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob) * `inv(parent) @ world = parentinv` * `parentinv = inv(parent) @ world` * - * NOTE: If `ob->obmat` has shear, then this `parentinv` is insufficient because + * NOTE: If `ob->object_to_world` has shear, then this `parentinv` is insufficient because * `parent @ parentinv => shearless result` * * Thus, local will have shear which cannot be decomposed into TRS: @@ -3628,7 +3628,7 @@ void BKE_object_apply_parent_inverse(struct Object *ob) copy_m4_m4(ob_local, ob->parentinv); invert_m4(ob_local); mul_m4_m4_post(ob_local, par_imat); - mul_m4_m4_post(ob_local, ob->obmat); + mul_m4_m4_post(ob_local, ob->object_to_world); /* Send use_compat=False so the rotation is predictable. */ BKE_object_apply_mat4(ob, ob_local, false, false); @@ -3793,7 +3793,7 @@ void BKE_object_dimensions_get(Object *ob, float r_vec[3]) const BoundBox *bb = BKE_object_boundbox_get(ob); if (bb) { float3 scale; - mat4_to_size(scale, ob->obmat); + mat4_to_size(scale, ob->object_to_world); r_vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]); r_vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]); @@ -3850,19 +3850,19 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us case OB_FONT: case OB_SURF: { const BoundBox bb = *BKE_curve_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } case OB_MESH: { const BoundBox bb = *BKE_mesh_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } case OB_GPENCIL: { const BoundBox bb = *BKE_gpencil_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } @@ -3875,7 +3875,7 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us for (v = 0; v < lt->pntsv; v++) { for (u = 0; u < lt->pntsu; u++, bp++) { float3 vec; - mul_v3_m4v3(vec, ob->obmat, bp->vec); + mul_v3_m4v3(vec, ob->object_to_world, bp->vec); minmax_v3v3_v3(r_min, r_max, vec); } } @@ -3890,7 +3890,8 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us case OB_MBALL: { float ob_min[3], ob_max[3]; - changed = BKE_mball_minmax_ex((const MetaBall *)ob->data, ob_min, ob_max, ob->obmat, 0); + changed = BKE_mball_minmax_ex( + (const MetaBall *)ob->data, ob_min, ob_max, ob->object_to_world, 0); if (changed) { minmax_v3v3_v3(r_min, r_max, ob_min); minmax_v3v3_v3(r_min, r_max, ob_max); @@ -3899,20 +3900,20 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us } case OB_CURVES: { const BoundBox bb = *BKE_curves_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } case OB_POINTCLOUD: { const BoundBox bb = *BKE_pointcloud_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } case OB_VOLUME: { const BoundBox bb = *BKE_volume_boundbox_get(ob); - BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max); + BKE_boundbox_minmax(&bb, ob->object_to_world, r_min, r_max); changed = true; break; } @@ -3926,14 +3927,14 @@ void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool us size *= ob->empty_drawsize; } - minmax_v3v3_v3(r_min, r_max, ob->obmat[3]); + minmax_v3v3_v3(r_min, r_max, ob->object_to_world[3]); float3 vec; - copy_v3_v3(vec, ob->obmat[3]); + copy_v3_v3(vec, ob->object_to_world[3]); add_v3_v3(vec, size); minmax_v3v3_v3(r_min, r_max, vec); - copy_v3_v3(vec, ob->obmat[3]); + copy_v3_v3(vec, ob->object_to_world[3]); sub_v3_v3(vec, size); minmax_v3v3_v3(r_min, r_max, vec); } @@ -3980,12 +3981,12 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re * however the issue with empty objects being visible when viewed from the side * is only noticeable in orthographic views. */ float3 view_dir; - sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->obmat[3]); - dot = dot_v3v3(ob->obmat[2], view_dir); + sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->object_to_world[3]); + dot = dot_v3v3(ob->object_to_world[2], view_dir); eps = 0.0f; } else { - dot = dot_v3v3(ob->obmat[2], rv3d->viewinv[2]); + dot = dot_v3v3(ob->object_to_world[2], rv3d->viewinv[2]); eps = 1e-5f; } if (visibility_flag & OB_EMPTY_IMAGE_HIDE_BACK) { @@ -4002,7 +4003,7 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const Re if (visibility_flag & OB_EMPTY_IMAGE_HIDE_NON_AXIS_ALIGNED) { float3 proj, ob_z_axis; - normalize_v3_v3(ob_z_axis, ob->obmat[2]); + normalize_v3_v3(ob_z_axis, ob->object_to_world[2]); project_plane_v3_v3v3(proj, ob_z_axis, rv3d->viewinv[2]); const float proj_length_sq = len_squared_v3(proj); if (proj_length_sq > 1e-5f) { @@ -4194,7 +4195,7 @@ void BKE_scene_foreach_display_point(Depsgraph *depsgraph, DEG_ITER_OBJECT_FLAG_DUPLI; DEG_OBJECT_ITER_BEGIN (°_iter_settings, ob) { if ((ob->base_flag & BASE_SELECTED) != 0) { - BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data); + BKE_object_foreach_display_point(ob, ob->object_to_world, func_cb, user_data); } } DEG_OBJECT_ITER_END; @@ -4237,7 +4238,7 @@ void *BKE_object_tfm_backup(Object *ob) copy_v3_v3(obtfm->drotAxis, ob->drotAxis); obtfm->rotAngle = ob->rotAngle; obtfm->drotAngle = ob->drotAngle; - copy_m4_m4(obtfm->obmat, ob->obmat); + copy_m4_m4(obtfm->obmat, ob->object_to_world); copy_m4_m4(obtfm->parentinv, ob->parentinv); copy_m4_m4(obtfm->constinv, ob->constinv); copy_m4_m4(obtfm->imat, ob->imat); @@ -4260,7 +4261,7 @@ void BKE_object_tfm_restore(Object *ob, void *obtfm_pt) copy_v3_v3(ob->drotAxis, obtfm->drotAxis); ob->rotAngle = obtfm->rotAngle; ob->drotAngle = obtfm->drotAngle; - copy_m4_m4(ob->obmat, obtfm->obmat); + copy_m4_m4(ob->object_to_world, obtfm->obmat); copy_m4_m4(ob->parentinv, obtfm->parentinv); copy_m4_m4(ob->constinv, obtfm->constinv); copy_m4_m4(ob->imat, obtfm->imat); @@ -5291,7 +5292,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot) for (i = 0; i < verts.size(); i++) { if (index[i] != ORIGINDEX_NONE) { float co[3]; - mul_v3_m4v3(co, ob->obmat, verts[i].co); + mul_v3_m4v3(co, ob->object_to_world, verts[i].co); BLI_kdtree_3d_insert(tree, index[i], co); tot++; } @@ -5305,7 +5306,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot) for (i = 0; i < tot; i++) { float co[3]; - mul_v3_m4v3(co, ob->obmat, verts[i].co); + mul_v3_m4v3(co, ob->object_to_world, verts[i].co); BLI_kdtree_3d_insert(tree, i, co); } } @@ -5334,7 +5335,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot) a = nu->pntsu; while (a--) { float co[3]; - mul_v3_m4v3(co, ob->obmat, bezt->vec[1]); + mul_v3_m4v3(co, ob->object_to_world, bezt->vec[1]); BLI_kdtree_3d_insert(tree, i++, co); bezt++; } @@ -5346,7 +5347,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot) a = nu->pntsu * nu->pntsv; while (a--) { float co[3]; - mul_v3_m4v3(co, ob->obmat, bp->vec); + mul_v3_m4v3(co, ob->object_to_world, bp->vec); BLI_kdtree_3d_insert(tree, i++, co); bp++; } @@ -5369,7 +5370,7 @@ KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot) for (bp = lt->def; i < tot; bp++) { float co[3]; - mul_v3_m4v3(co, ob->obmat, bp->vec); + mul_v3_m4v3(co, ob->object_to_world, bp->vec); BLI_kdtree_3d_insert(tree, i++, co); } diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc index d43eff6f9b4..d029d307d6e 100644 --- a/source/blender/blenkernel/intern/object_dupli.cc +++ b/source/blender/blenkernel/intern/object_dupli.cc @@ -197,7 +197,8 @@ static bool copy_dupli_context(DupliContext *r_ctx, /** * Generate a dupli instance. * - * \param mat: is transform of the object relative to current context (including #Object.obmat). + * \param mat: is transform of the object relative to current context (including + * #Object.object_to_world). */ static DupliObject *make_dupli(const DupliContext *ctx, Object *ob, @@ -296,7 +297,7 @@ static DupliObject *make_dupli(const DupliContext *ctx, /** * Recursive dupli-objects. * - * \param space_mat: is the local dupli-space (excluding dupli #Object.obmat). + * \param space_mat: is the local dupli-space (excluding dupli #Object.object_to_world). */ static void make_recursive_duplis(const DupliContext *ctx, Object *ob, @@ -468,8 +469,8 @@ static void make_duplis_collection(const DupliContext *ctx) /* Combine collection offset and `obmat`. */ unit_m4(collection_mat); sub_v3_v3(collection_mat[3], collection->instance_offset); - mul_m4_m4m4(collection_mat, ob->obmat, collection_mat); - /* Don't access 'ob->obmat' from now on. */ + mul_m4_m4m4(collection_mat, ob->object_to_world, collection_mat); + /* Don't access 'ob->object_to_world' from now on. */ eEvaluationMode mode = DEG_get_mode(ctx->depsgraph); FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN (collection, cob, mode) { @@ -477,7 +478,7 @@ static void make_duplis_collection(const DupliContext *ctx) float mat[4][4]; /* Collection dupli-offset, should apply after everything else. */ - mul_m4_m4m4(mat, collection_mat, cob->obmat); + mul_m4_m4m4(mat, collection_mat, cob->object_to_world); make_dupli(ctx, cob, mat, _base_id); @@ -584,7 +585,7 @@ static DupliObject *vertex_dupli(const DupliContext *ctx, /* Make offset relative to inst_ob using relative child transform. */ mul_mat3_m4_v3(child_imat, obmat[3]); /* Apply `obmat` _after_ the local vertex transform. */ - mul_m4_m4m4(obmat, inst_ob->obmat, obmat); + mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat); /* Space matrix is constructed by removing `obmat` transform, * this yields the world-space transform for recursive duplis. */ @@ -608,10 +609,10 @@ static void make_child_duplis_verts_from_mesh(const DupliContext *ctx, const MVert *mvert = vdd->mvert; const int totvert = vdd->totvert; - invert_m4_m4(inst_ob->imat, inst_ob->obmat); + invert_m4_m4(inst_ob->imat, inst_ob->object_to_world); /* Relative transform from parent to child space. */ float child_imat[4][4]; - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); + mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world); for (int i = 0; i < totvert; i++) { DupliObject *dob = vertex_dupli( @@ -630,10 +631,10 @@ static void make_child_duplis_verts_from_editmesh(const DupliContext *ctx, BMEditMesh *em = vdd->em; const bool use_rotation = vdd->params.use_rotation; - invert_m4_m4(inst_ob->imat, inst_ob->obmat); + invert_m4_m4(inst_ob->imat, inst_ob->object_to_world); /* Relative transform from parent to child space. */ float child_imat[4][4]; - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); + mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world); BMVert *v; BMIter iter; @@ -758,7 +759,7 @@ static void make_duplis_font(const DupliContext *ctx) return; } - copy_m4_m4(pmat, par->obmat); + copy_m4_m4(pmat, par->object_to_world); /* In `par` the family name is stored, use this to find the other objects. */ @@ -803,7 +804,7 @@ static void make_duplis_font(const DupliContext *ctx) mul_m4_v3(pmat, vec); - copy_m4_m4(obmat, par->obmat); + copy_m4_m4(obmat, par->object_to_world); if (UNLIKELY(ct->rot != 0.0f)) { float rmat[4][4]; @@ -951,7 +952,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx, } float instance_matrix[4][4]; - mul_m4_m4m4(instance_matrix, collection_matrix, object->obmat); + mul_m4_m4m4(instance_matrix, collection_matrix, object->object_to_world); make_dupli(&sub_ctx, object, instance_matrix, object_id++); make_recursive_duplis(&sub_ctx, object, collection_matrix, object_id++); @@ -986,7 +987,7 @@ static void make_duplis_geometry_set_impl(const DupliContext *ctx, static void make_duplis_geometry_set(const DupliContext *ctx) { const GeometrySet *geometry_set = ctx->object->runtime.geometry_set_eval; - make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->obmat, false, false); + make_duplis_geometry_set_impl(ctx, *geometry_set, ctx->object->object_to_world, false, false); } static const DupliGenerator gen_dupli_geometry_set = { @@ -1092,7 +1093,7 @@ static DupliObject *face_dupli(const DupliContext *ctx, } /* Apply `obmat` _after_ the local face transform. */ - mul_m4_m4m4(obmat, inst_ob->obmat, obmat); + mul_m4_m4m4(obmat, inst_ob->object_to_world, obmat); /* Space matrix is constructed by removing `obmat` transform, * this yields the world-space transform for recursive duplis. */ @@ -1176,9 +1177,9 @@ static void make_child_duplis_faces_from_mesh(const DupliContext *ctx, float child_imat[4][4]; - invert_m4_m4(inst_ob->imat, inst_ob->obmat); + invert_m4_m4(inst_ob->imat, inst_ob->object_to_world); /* Relative transform from parent to child space. */ - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); + mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world); const float scale_fac = ctx->object->instance_faces_scale; for (a = 0, mp = mpoly; a < totface; a++, mp++) { @@ -1216,9 +1217,9 @@ static void make_child_duplis_faces_from_editmesh(const DupliContext *ctx, BLI_assert((vert_coords == nullptr) || (em->bm->elem_index_dirty & BM_VERT) == 0); - invert_m4_m4(inst_ob->imat, inst_ob->obmat); + invert_m4_m4(inst_ob->imat, inst_ob->object_to_world); /* Relative transform from parent to child space. */ - mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat); + mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->object_to_world); const float scale_fac = ctx->object->instance_faces_scale; BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, a) { @@ -1348,7 +1349,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem sim.psys = psys; sim.psmd = psys_get_modifier(par, psys); /* Make sure emitter `imat` is in global coordinates instead of render view coordinates. */ - invert_m4_m4(par->imat, par->obmat); + invert_m4_m4(par->imat, par->object_to_world); /* First check for loops (particle system object used as dupli-object). */ if (part->ren_as == PART_DRAW_OB) { @@ -1535,7 +1536,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem b = 0; FOREACH_COLLECTION_VISIBLE_OBJECT_RECURSIVE_BEGIN ( part->instance_collection, object, mode) { - copy_m4_m4(tmat, oblist[b]->obmat); + copy_m4_m4(tmat, oblist[b]->object_to_world); /* Apply collection instance offset. */ sub_v3_v3(tmat[3], part->instance_collection->instance_offset); @@ -1558,7 +1559,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem } else { float obmat[4][4]; - copy_m4_m4(obmat, ob->obmat); + copy_m4_m4(obmat, ob->object_to_world); float vec[3]; copy_v3_v3(vec, obmat[3]); @@ -1752,7 +1753,7 @@ ListBase *object_duplilist_preview(Depsgraph *depsgraph, *viewer_path)) { ctx.preview_base_geometry = &viewer_log->geometry; make_duplis_geometry_set_impl( - &ctx, viewer_log->geometry, ob_eval->obmat, true, ob_eval->type == OB_CURVES); + &ctx, viewer_log->geometry, ob_eval->object_to_world, true, ob_eval->type == OB_CURVES); } } return duplilist; diff --git a/source/blender/blenkernel/intern/object_update.cc b/source/blender/blenkernel/intern/object_update.cc index e53090bcffe..7ea13bfcc84 100644 --- a/source/blender/blenkernel/intern/object_update.cc +++ b/source/blender/blenkernel/intern/object_update.cc @@ -61,7 +61,7 @@ void BKE_object_eval_local_transform(Depsgraph *depsgraph, Object *ob) DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); /* calculate local matrix */ - BKE_object_to_mat4(ob, ob->obmat); + BKE_object_to_mat4(ob, ob->object_to_world); } void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob) @@ -78,18 +78,18 @@ void BKE_object_eval_parent(Depsgraph *depsgraph, Object *ob) /* get local matrix (but don't calculate it, as that was done already!) */ /* XXX: redundant? */ - copy_m4_m4(locmat, ob->obmat); + copy_m4_m4(locmat, ob->object_to_world); /* get parent effect matrix */ BKE_object_get_parent_matrix(ob, par, totmat); /* total */ mul_m4_m4m4(tmat, totmat, ob->parentinv); - mul_m4_m4m4(ob->obmat, tmat, locmat); + mul_m4_m4m4(ob->object_to_world, tmat, locmat); /* origin, for help line */ if ((ob->partype & PARTYPE) == PARSKEL) { - copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]); + copy_v3_v3(ob->runtime.parent_display_origin, par->object_to_world[3]); } else { copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]); @@ -121,9 +121,9 @@ void BKE_object_eval_transform_final(Depsgraph *depsgraph, Object *ob) DEG_debug_print_eval(depsgraph, __func__, ob->id.name, ob); /* Make sure inverse matrix is always up to date. This way users of it * do not need to worry about recalculating it. */ - invert_m4_m4_safe(ob->imat, ob->obmat); + invert_m4_m4_safe(ob->imat, ob->object_to_world); /* Set negative scale flag in object. */ - if (is_negative_m4(ob->obmat)) { + if (is_negative_m4(ob->object_to_world)) { ob->transflag |= OB_NEG_SCALE; } else { @@ -257,7 +257,7 @@ void BKE_object_sync_to_original(Depsgraph *depsgraph, Object *object) /* Base flags. */ object_orig->base_flag = object->base_flag; /* Transformation flags. */ - copy_m4_m4(object_orig->obmat, object->obmat); + copy_m4_m4(object_orig->object_to_world, object->object_to_world); copy_m4_m4(object_orig->imat, object->imat); copy_m4_m4(object_orig->constinv, object->constinv); object_orig->transflag = object->transflag; diff --git a/source/blender/blenkernel/intern/paint.cc b/source/blender/blenkernel/intern/paint.cc index 965cd153d00..a39e53662aa 100644 --- a/source/blender/blenkernel/intern/paint.cc +++ b/source/blender/blenkernel/intern/paint.cc @@ -1201,7 +1201,7 @@ void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3]) mul_v3_v3fl(stroke, ups->average_stroke_accum, fac); } else { - copy_v3_v3(stroke, ob->obmat[3]); + copy_v3_v3(stroke, ob->object_to_world[3]); } } diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index d6dd3cf0dbb..f111e2dde17 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -2370,8 +2370,8 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors) 0, 0); - mul_m4_v3(sim->ob->obmat, state.co); - mul_mat3_m4_v3(sim->ob->obmat, state.vel); + mul_m4_v3(sim->ob->object_to_world, state.co); + mul_mat3_m4_v3(sim->ob->object_to_world, state.vel); pd_point_from_particle(sim, pa, &state, &point); @@ -2454,8 +2454,8 @@ bool do_guides(Depsgraph *depsgraph, } } - mul_m4_v3(eff->ob->obmat, guidevec); - mul_mat3_m4_v3(eff->ob->obmat, guidedir); + mul_m4_v3(eff->ob->object_to_world, guidevec); + mul_mat3_m4_v3(eff->ob->object_to_world, guidedir); normalize_v3(guidedir); @@ -2956,7 +2956,7 @@ static void psys_thread_create_path(ParticleTask *task, psys_particle_on_emitter( ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco); - mul_m4_v3(ob->obmat, co); + mul_m4_v3(ob->object_to_world, co); for (w = 0; w < 4; w++) { sub_v3_v3v3(off1[w], co, key[w]->co); @@ -3419,7 +3419,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re /* dynamic hair is in object space */ /* keyed and baked are already in global space */ if (hair_mesh) { - mul_m4_v3(sim->ob->obmat, ca->co); + mul_m4_v3(sim->ob->object_to_world, ca->co); } else if (!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR)) { mul_m4_v3(hairmat, ca->co); @@ -3929,7 +3929,7 @@ void psys_mat_hair_to_global( psys_mat_hair_to_object(ob, mesh, from, pa, facemat); - mul_m4_m4m4(hairmat, ob->obmat, facemat); + mul_m4_m4m4(hairmat, ob->object_to_world, facemat); } /************************************************/ @@ -4661,8 +4661,8 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, do_particle_interpolation(psys, p, pa, t, &pind, state); if (pind.mesh) { - mul_m4_v3(sim->ob->obmat, state->co); - mul_mat3_m4_v3(sim->ob->obmat, state->vel); + mul_m4_v3(sim->ob->object_to_world, state->co); + mul_mat3_m4_v3(sim->ob->object_to_world, state->vel); } else if (!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) { if ((pa->flag & PARS_REKEY) == 0) { @@ -4685,7 +4685,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, } } else if (totchild) { - // invert_m4_m4(imat, ob->obmat); + // invert_m4_m4(imat, ob->object_to_world); /* interpolate childcache directly if it exists */ if (psys->childcache) { @@ -4733,7 +4733,7 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, * positioning it accurately to the surface of the emitter. */ // copy_v3_v3(cpa_1st, co); - // mul_m4_v3(ob->obmat, cpa_1st); + // mul_m4_v3(ob->object_to_world, cpa_1st); pa = psys->particles + cpa->parent; diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c index a890812cfc4..6cc7dbc70d0 100644 --- a/source/blender/blenkernel/intern/particle_child.c +++ b/source/blender/blenkernel/intern/particle_child.c @@ -187,7 +187,7 @@ static void do_kink_spiral(ParticleThreadContext *ctx, zero_v3(kink_base); kink_base[part->kink_axis] = 1.0f; - mul_mat3_m4_v3(ctx->sim.ob->obmat, kink_base); + mul_mat3_m4_v3(ctx->sim.ob->object_to_world, kink_base); /* Fill in invariant part of modifier context. */ ParticleChildModifierContext modifier_ctx = {NULL}; @@ -873,7 +873,7 @@ void do_child_modifiers(const ParticleChildModifierContext *modifier_ctx, part->kink_flat, part->kink, part->kink_axis, - sim->ob->obmat, + sim->ob->object_to_world, smooth_start); } } diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index c72bbe2fd08..72733349087 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -750,10 +750,10 @@ void psys_get_birth_coords( /* particles live in global space so */ /* let's convert: */ /* -location */ - mul_m4_v3(ob->obmat, loc); + mul_m4_v3(ob->object_to_world, loc); /* -normal */ - mul_mat3_m4_v3(ob->obmat, nor); + mul_mat3_m4_v3(ob->object_to_world, nor); normalize_v3(nor); /* -tangent */ @@ -771,7 +771,7 @@ void psys_get_birth_coords( fac = -sinf((float)M_PI * (part->tanphase + phase)); madd_v3_v3fl(vtan, utan, fac); - mul_mat3_m4_v3(ob->obmat, vtan); + mul_mat3_m4_v3(ob->object_to_world, vtan); copy_v3_v3(utan, nor); mul_v3_fl(utan, dot_v3v3(vtan, nor)); @@ -786,7 +786,7 @@ void psys_get_birth_coords( r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f); r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f); - mul_mat3_m4_v3(ob->obmat, r_vel); + mul_mat3_m4_v3(ob->object_to_world, r_vel); normalize_v3(r_vel); } @@ -796,7 +796,7 @@ void psys_get_birth_coords( r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f); r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f); - mul_mat3_m4_v3(ob->obmat, r_ave); + mul_mat3_m4_v3(ob->object_to_world, r_ave); normalize_v3(r_ave); } @@ -808,7 +808,7 @@ void psys_get_birth_coords( r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f); normalize_qt(r_rot); - mat4_to_quat(rot, ob->obmat); + mat4_to_quat(rot, ob->object_to_world); mul_qt_qtqt(r_rot, r_rot, rot); } @@ -822,7 +822,7 @@ void psys_get_birth_coords( /* boids store direction in ave */ if (fabsf(nor[2]) == 1.0f) { - sub_v3_v3v3(state->ave, loc, ob->obmat[3]); + sub_v3_v3v3(state->ave, loc, ob->object_to_world[3]); normalize_v3(state->ave); } else { @@ -868,15 +868,15 @@ void psys_get_birth_coords( /* *emitter object orientation */ if (part->ob_vel[0] != 0.0f) { - normalize_v3_v3(vec, ob->obmat[0]); + normalize_v3_v3(vec, ob->object_to_world[0]); madd_v3_v3fl(vel, vec, part->ob_vel[0]); } if (part->ob_vel[1] != 0.0f) { - normalize_v3_v3(vec, ob->obmat[1]); + normalize_v3_v3(vec, ob->object_to_world[1]); madd_v3_v3fl(vel, vec, part->ob_vel[1]); } if (part->ob_vel[2] != 0.0f) { - normalize_v3_v3(vec, ob->obmat[2]); + normalize_v3_v3(vec, ob->object_to_world[2]); madd_v3_v3fl(vel, vec, part->ob_vel[2]); } @@ -924,7 +924,7 @@ void psys_get_birth_coords( case PART_ROT_OB_X: case PART_ROT_OB_Y: case PART_ROT_OB_Z: - copy_v3_v3(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]); + copy_v3_v3(rot_vec, ob->object_to_world[part->rotmode - PART_ROT_OB_X]); use_global_space = false; break; default: @@ -951,7 +951,7 @@ void psys_get_birth_coords( float q_obmat[4]; float q_imat[4]; - mat4_to_quat(q_obmat, ob->obmat); + mat4_to_quat(q_obmat, ob->object_to_world); invert_qt_qt_normalized(q_imat, q_obmat); if (part->rotmode != PART_ROT_NOR_TAN) { @@ -3364,7 +3364,7 @@ static void hair_create_input_mesh(ParticleSimulationData *sim, use_hair = psys_hair_use_simulation(pa, max_length); psys_mat_hair_to_object(sim->ob, sim->psmd->mesh_final, psys->part->from, pa, hairmat); - mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat); + mul_m4_m4m4(root_mat, sim->ob->object_to_world, hairmat); normalize_m4(root_mat); bending_stiffness = CLAMPIS( @@ -3555,7 +3555,7 @@ static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra)) HairKey *key, *root; PARTICLE_P; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); psys->lattice_deform_data = psys_create_lattice_deform_data(sim); @@ -4380,7 +4380,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, mul_v3_v3(pa->state.co, scaleAbs); /* Match domain scale. */ - mul_m4_v3(ob->obmat, pa->state.co); + mul_m4_v3(ob->object_to_world, pa->state.co); /* Add origin offset to particle position. */ zero_v3(tmp); @@ -4963,7 +4963,7 @@ void particle_system_update(struct Depsgraph *depsgraph, /* Save matrix for duplicators, * at render-time the actual dupli-object's matrix is used so don't update! */ - invert_m4_m4(psys->imat, ob->obmat); + invert_m4_m4(psys->imat, ob->object_to_world); BKE_particle_batch_cache_dirty_tag(psys, BKE_PARTICLE_BATCH_DIRTY_ALL); } diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c index ffc6bc8d7a3..a67bb8568c3 100644 --- a/source/blender/blenkernel/intern/rigidbody.c +++ b/source/blender/blenkernel/intern/rigidbody.c @@ -684,7 +684,7 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol) if (totvert > 0 && tottri > 0) { BKE_mesh_calc_volume(mvert, totvert, lt, tottri, mloop, &volume, NULL); - const float volume_scale = mat4_to_volume_scale(ob->obmat); + const float volume_scale = mat4_to_volume_scale(ob->object_to_world); volume *= fabsf(volume_scale); } } @@ -809,7 +809,7 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool return; } - mat4_to_loc_quat(loc, rot, ob->obmat); + mat4_to_loc_quat(loc, rot, ob->object_to_world); rbo->shared->physics_object = RB_body_new(rbo->shared->physics_shape, loc, rot); @@ -974,7 +974,7 @@ static void rigidbody_validate_sim_constraint(RigidBodyWorld *rbw, Object *ob, b rbc->physics_constraint = NULL; } - mat4_to_loc_quat(loc, rot, ob->obmat); + mat4_to_loc_quat(loc, rot, ob->object_to_world); if (rb1 && rb2) { switch (rbc->type) { @@ -1266,7 +1266,7 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type) rbo->mesh_source = RBO_MESH_DEFORM; /* set initial transform */ - mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat); + mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world); /* flag cache as outdated */ BKE_rigidbody_cache_reset(rbw); @@ -1689,7 +1689,7 @@ static void rigidbody_update_sim_ob(Depsgraph *depsgraph, Object *ob, RigidBodyO if (!(rbo->flag & RBO_FLAG_KINEMATIC)) { /* update scale for all non kinematic objects */ float new_scale[3], old_scale[3]; - mat4_to_size(new_scale, ob->obmat); + mat4_to_size(new_scale, ob->object_to_world); RB_body_get_scale(rbo->shared->physics_object, old_scale); /* Avoid updating collision shape AABBs if scale didn't change. */ @@ -1886,7 +1886,7 @@ static ListBase rigidbody_create_substep_data(RigidBodyWorld *rbw) copy_v4_v4(data->old_rot, rot); copy_v3_v3(data->old_scale, scale); - mat4_decompose(loc, rot, scale, ob->obmat); + mat4_decompose(loc, rot, scale, ob->object_to_world); copy_v3_v3(data->new_pos, loc); copy_v4_v4(data->new_rot, rot); @@ -2055,15 +2055,15 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime) quat_to_mat4(mat, rbo->orn); copy_v3_v3(mat[3], rbo->pos); - mat4_to_size(size, ob->obmat); + mat4_to_size(size, ob->object_to_world); size_to_mat4(size_mat, size); mul_m4_m4m4(mat, mat, size_mat); - copy_m4_m4(ob->obmat, mat); + copy_m4_m4(ob->object_to_world, mat); } /* otherwise set rigid body transform to current obmat */ else { - mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat); + mat4_to_loc_quat(rbo->pos, rbo->orn, ob->object_to_world); } } diff --git a/source/blender/blenkernel/intern/scene.cc b/source/blender/blenkernel/intern/scene.cc index bd26075f81f..c921cf603de 100644 --- a/source/blender/blenkernel/intern/scene.cc +++ b/source/blender/blenkernel/intern/scene.cc @@ -2278,13 +2278,13 @@ int BKE_scene_base_iter_next( if (iter->dupli_refob != *ob) { if (iter->dupli_refob) { /* Restore previous object's real matrix. */ - copy_m4_m4(iter->dupli_refob->obmat, iter->omat); + copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat); } /* Backup new object's real matrix. */ iter->dupli_refob = *ob; - copy_m4_m4(iter->omat, iter->dupli_refob->obmat); + copy_m4_m4(iter->omat, iter->dupli_refob->object_to_world); } - copy_m4_m4((*ob)->obmat, iter->dupob->mat); + copy_m4_m4((*ob)->object_to_world, iter->dupob->mat); iter->dupob = iter->dupob->next; } @@ -2294,7 +2294,7 @@ int BKE_scene_base_iter_next( if (iter->dupli_refob) { /* Restore last object's real matrix. */ - copy_m4_m4(iter->dupli_refob->obmat, iter->omat); + copy_m4_m4(iter->dupli_refob->object_to_world, iter->omat); iter->dupli_refob = nullptr; } diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index b35031b9a88..be033f495c7 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -2644,7 +2644,7 @@ static void springs_from_mesh(Object *ob) bp = ob->soft->bpoint; for (a = 0; a < me->totvert; a++, bp++) { copy_v3_v3(bp->origS, verts[a].co); - mul_m4_v3(ob->obmat, bp->origS); + mul_m4_v3(ob->object_to_world, bp->origS); } } /* recalculate spring length for meshes here */ @@ -2809,9 +2809,9 @@ static float globallen(float *v1, float *v2, Object *ob) { float p1[3], p2[3]; copy_v3_v3(p1, v1); - mul_m4_v3(ob->obmat, p1); + mul_m4_v3(ob->object_to_world, p1); copy_v3_v3(p2, v2); - mul_m4_v3(ob->obmat, p2); + mul_m4_v3(ob->object_to_world, p2); return len_v3v3(p1, p2); } @@ -3073,7 +3073,7 @@ static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts, SB_estimate_transform(ob, sb->lcom, sb->lrot, sb->lscale); } /* Inverse matrix is not up to date. */ - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); for (a = 0; a < numVerts; a++, bp++) { copy_v3_v3(vertexCos[a], bp->pos); @@ -3223,7 +3223,7 @@ static void softbody_update_positions(Object *ob, /* copy the position of the goals at desired end time */ copy_v3_v3(bp->origE, vertexCos[a]); /* vertexCos came from local world, go global */ - mul_m4_v3(ob->obmat, bp->origE); + mul_m4_v3(ob->object_to_world, bp->origE); /* just to be save give bp->origT a defined value * will be calculated in interpolate_exciter() */ copy_v3_v3(bp->origT, bp->origE); @@ -3279,7 +3279,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int for (a = 0, bp = sb->bpoint; a < numVerts; a++, bp++) { copy_v3_v3(bp->pos, vertexCos[a]); - mul_m4_v3(ob->obmat, bp->pos); /* Yep, soft-body is global coords. */ + mul_m4_v3(ob->object_to_world, bp->pos); /* Yep, soft-body is global coords. */ copy_v3_v3(bp->origS, bp->pos); copy_v3_v3(bp->origE, bp->pos); copy_v3_v3(bp->origT, bp->pos); diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index d08fba0e657..1aef42ef037 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -1129,9 +1129,9 @@ static void sound_update_base(Scene *scene, Object *object, void *new_set) AUD_SequenceEntry_setConeAngleInner(strip->speaker_handle, speaker->cone_angle_inner); AUD_SequenceEntry_setConeVolumeOuter(strip->speaker_handle, speaker->cone_volume_outer); - mat4_to_quat(quat, object->obmat); + mat4_to_quat(quat, object->object_to_world); AUD_SequenceEntry_setAnimationData( - strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->obmat[3], 1); + strip->speaker_handle, AUD_AP_LOCATION, scene->r.cfra, object->object_to_world[3], 1); AUD_SequenceEntry_setAnimationData( strip->speaker_handle, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1); AUD_SequenceEntry_setAnimationData( @@ -1171,9 +1171,9 @@ void BKE_sound_update_scene(Depsgraph *depsgraph, Scene *scene) } if (scene->camera) { - mat4_to_quat(quat, scene->camera->obmat); + mat4_to_quat(quat, scene->camera->object_to_world); AUD_Sequence_setAnimationData( - scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->obmat[3], 1); + scene->sound_scene, AUD_AP_LOCATION, scene->r.cfra, scene->camera->object_to_world[3], 1); AUD_Sequence_setAnimationData(scene->sound_scene, AUD_AP_ORIENTATION, scene->r.cfra, quat, 1); } diff --git a/source/blender/blenkernel/intern/vfont.c b/source/blender/blenkernel/intern/vfont.c index 7ace1a3aa3b..9f48b9b9c4a 100644 --- a/source/blender/blenkernel/intern/vfont.c +++ b/source/blender/blenkernel/intern/vfont.c @@ -1310,14 +1310,14 @@ static bool vfont_to_curve(Object *ob, float timeofs, sizefac; if (ob != NULL) { - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); } else { unit_m4(imat); } copy_m3_m4(imat3, imat); - copy_m3_m4(cmat, cu->textoncurve->obmat); + copy_m3_m4(cmat, cu->textoncurve->object_to_world); mul_m3_m3m3(cmat, cmat, imat3); sizefac = normalize_v3(cmat[0]) / font_size; diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h index 7e1b7c2ba56..538474f58b6 100644 --- a/source/blender/blenlib/BLI_math_matrix.h +++ b/source/blender/blenlib/BLI_math_matrix.h @@ -624,7 +624,7 @@ void BLI_space_transform_apply_normal(const struct SpaceTransform *data, float n void BLI_space_transform_invert_normal(const struct SpaceTransform *data, float no[3]); #define BLI_SPACE_TRANSFORM_SETUP(data, local, target) \ - BLI_space_transform_from_matrices((data), (local)->obmat, (target)->obmat) + BLI_space_transform_from_matrices((data), (local)->object_to_world, (target)->object_to_world) /** \} */ diff --git a/source/blender/blenlib/BLI_uvproject.h b/source/blender/blenlib/BLI_uvproject.h index 75f39de6b7f..a94fd796121 100644 --- a/source/blender/blenlib/BLI_uvproject.h +++ b/source/blender/blenlib/BLI_uvproject.h @@ -15,7 +15,7 @@ struct ProjCameraInfo; /** * Create UV info from the camera, needs to be freed. * - * \param rotmat: can be `obedit->obmat` when uv project is used. + * \param rotmat: can be `obedit->object_to_world` when uv project is used. * \param winx, winy: can be from `scene->r.xsch / ysch`. */ struct ProjCameraInfo *BLI_uvproject_camera_info(struct Object *ob, diff --git a/source/blender/blenlib/intern/uvproject.c b/source/blender/blenlib/intern/uvproject.c index 347166bd57d..0398bf0b3fe 100644 --- a/source/blender/blenlib/intern/uvproject.c +++ b/source/blender/blenlib/intern/uvproject.c @@ -129,7 +129,7 @@ ProjCameraInfo *BLI_uvproject_camera_info(Object *ob, float rotmat[4][4], float uci.camsize = uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale; /* account for scaled cameras */ - copy_m4_m4(uci.caminv, ob->obmat); + copy_m4_m4(uci.caminv, ob->object_to_world); normalize_m4(uci.caminv); if (invert_m4(uci.caminv)) { diff --git a/source/blender/depsgraph/intern/depsgraph_query_iter.cc b/source/blender/depsgraph/intern/depsgraph_query_iter.cc index 4636011e18b..11998860ef3 100644 --- a/source/blender/depsgraph/intern/depsgraph_query_iter.cc +++ b/source/blender/depsgraph/intern/depsgraph_query_iter.cc @@ -191,8 +191,8 @@ bool deg_iterator_duplis_step(DEGObjectIterData *data) bool is_neg_scale = is_negative_m4(dob->mat); SET_FLAG_FROM_TEST(data->temp_dupli_object.transflag, is_neg_scale, OB_NEG_SCALE); - copy_m4_m4(data->temp_dupli_object.obmat, dob->mat); - invert_m4_m4(data->temp_dupli_object.imat, data->temp_dupli_object.obmat); + copy_m4_m4(data->temp_dupli_object.object_to_world, dob->mat); + invert_m4_m4(data->temp_dupli_object.imat, data->temp_dupli_object.object_to_world); data->next_object = &data->temp_dupli_object; BLI_assert(deg::deg_validate_copy_on_write_datablock(&data->temp_dupli_object.id)); return true; diff --git a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc index a5b29ae56a9..62a9158928d 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_flush.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_flush.cc @@ -284,7 +284,7 @@ void invalidate_tagged_evaluated_transform(ID *id) switch (id_type) { case ID_OB: { Object *object = (Object *)id; - copy_vn_fl((float *)object->obmat, 16, NAN); + copy_vn_fl((float *)object->object_to_world, 16, NAN); break; } default: diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 942ab5502c7..eb111610706 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -403,7 +403,7 @@ static bool eevee_lightprobes_culling_test(Object *ob) const float max[3] = {1.0f, 1.0f, 1.0f}; BKE_boundbox_init_from_minmax(&bbox, min, max); - copy_m4_m4(tmp, ob->obmat); + copy_m4_m4(tmp, ob->object_to_world); normalize_v3(tmp[2]); mul_v3_fl(tmp[2], probe->distinf); @@ -445,7 +445,7 @@ void EEVEE_lightprobes_cache_add(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata /* Debug Display */ DRWCallBuffer *grp = vedata->stl->g_data->planar_display_shgrp; if (grp && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) { - DRW_buffer_add_entry(grp, &pinfo->num_planar, ob->obmat); + DRW_buffer_add_entry(grp, &pinfo->num_planar, ob->object_to_world); } pinfo->num_planar++; @@ -488,30 +488,30 @@ void EEVEE_lightprobes_grid_data_from_object(Object *ob, EEVEE_LightGrid *egrid, mul_v3_v3fl(half_cell_dim, cell_dim, 0.5f); /* Matrix converting world space to cell ranges. */ - invert_m4_m4(egrid->mat, ob->obmat); + invert_m4_m4(egrid->mat, ob->object_to_world); /* First cell. */ copy_v3_fl(egrid->corner, -1.0f); add_v3_v3(egrid->corner, half_cell_dim); - mul_m4_v3(ob->obmat, egrid->corner); + mul_m4_v3(ob->object_to_world, egrid->corner); /* Opposite neighbor cell. */ copy_v3_fl3(egrid->increment_x, cell_dim[0], 0.0f, 0.0f); add_v3_v3(egrid->increment_x, half_cell_dim); add_v3_fl(egrid->increment_x, -1.0f); - mul_m4_v3(ob->obmat, egrid->increment_x); + mul_m4_v3(ob->object_to_world, egrid->increment_x); sub_v3_v3(egrid->increment_x, egrid->corner); copy_v3_fl3(egrid->increment_y, 0.0f, cell_dim[1], 0.0f); add_v3_v3(egrid->increment_y, half_cell_dim); add_v3_fl(egrid->increment_y, -1.0f); - mul_m4_v3(ob->obmat, egrid->increment_y); + mul_m4_v3(ob->object_to_world, egrid->increment_y); sub_v3_v3(egrid->increment_y, egrid->corner); copy_v3_fl3(egrid->increment_z, 0.0f, 0.0f, cell_dim[2]); add_v3_v3(egrid->increment_z, half_cell_dim); add_v3_fl(egrid->increment_z, -1.0f); - mul_m4_v3(ob->obmat, egrid->increment_z); + mul_m4_v3(ob->object_to_world, egrid->increment_z); sub_v3_v3(egrid->increment_z, egrid->corner); /* Visibility bias */ @@ -527,7 +527,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob LightProbe *probe = (LightProbe *)ob->data; /* Update transforms */ - copy_v3_v3(eprobe->position, ob->obmat[3]); + copy_v3_v3(eprobe->position, ob->object_to_world[3]); /* Attenuation */ eprobe->attenuation_type = probe->attenuation_type; @@ -535,7 +535,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob unit_m4(eprobe->attenuationmat); scale_m4_fl(eprobe->attenuationmat, probe->distinf); - mul_m4_m4m4(eprobe->attenuationmat, ob->obmat, eprobe->attenuationmat); + mul_m4_m4m4(eprobe->attenuationmat, ob->object_to_world, eprobe->attenuationmat); invert_m4(eprobe->attenuationmat); /* Parallax */ @@ -550,7 +550,7 @@ void EEVEE_lightprobes_cube_data_from_object(Object *ob, EEVEE_LightProbe *eprob scale_m4_fl(eprobe->parallaxmat, probe->distinf); } - mul_m4_m4m4(eprobe->parallaxmat, ob->obmat, eprobe->parallaxmat); + mul_m4_m4m4(eprobe->parallaxmat, ob->object_to_world, eprobe->parallaxmat); invert_m4(eprobe->parallaxmat); } @@ -566,8 +566,8 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob, vis_test->cached = false; /* Computing mtx : matrix that mirror position around object's XY plane. */ - normalize_m4_m4(normat, ob->obmat); /* object > world */ - invert_m4_m4(imat, normat); /* world > object */ + normalize_m4_m4(normat, ob->object_to_world); /* object > world */ + invert_m4_m4(imat, normat); /* world > object */ /* XY reflection plane */ imat[0][2] = -imat[0][2]; imat[1][2] = -imat[1][2]; @@ -576,38 +576,38 @@ void EEVEE_lightprobes_planar_data_from_object(Object *ob, mul_m4_m4m4(eplanar->mtx, normat, imat); /* world > object > mirrored obj > world */ /* Compute clip plane equation / normal. */ - copy_v3_v3(eplanar->plane_equation, ob->obmat[2]); + copy_v3_v3(eplanar->plane_equation, ob->object_to_world[2]); normalize_v3(eplanar->plane_equation); /* plane normal */ - eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->obmat[3]); + eplanar->plane_equation[3] = -dot_v3v3(eplanar->plane_equation, ob->object_to_world[3]); eplanar->clipsta = probe->clipsta; /* Compute XY clip planes. */ - normalize_v3_v3(eplanar->clip_vec_x, ob->obmat[0]); - normalize_v3_v3(eplanar->clip_vec_y, ob->obmat[1]); + normalize_v3_v3(eplanar->clip_vec_x, ob->object_to_world[0]); + normalize_v3_v3(eplanar->clip_vec_y, ob->object_to_world[1]); float vec[3] = {0.0f, 0.0f, 0.0f}; vec[0] = 1.0f; vec[1] = 0.0f; vec[2] = 0.0f; - mul_m4_v3(ob->obmat, vec); /* Point on the edge */ + mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */ eplanar->clip_edge_x_pos = dot_v3v3(eplanar->clip_vec_x, vec); vec[0] = 0.0f; vec[1] = 1.0f; vec[2] = 0.0f; - mul_m4_v3(ob->obmat, vec); /* Point on the edge */ + mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */ eplanar->clip_edge_y_pos = dot_v3v3(eplanar->clip_vec_y, vec); vec[0] = -1.0f; vec[1] = 0.0f; vec[2] = 0.0f; - mul_m4_v3(ob->obmat, vec); /* Point on the edge */ + mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */ eplanar->clip_edge_x_neg = dot_v3v3(eplanar->clip_vec_x, vec); vec[0] = 0.0f; vec[1] = -1.0f; vec[2] = 0.0f; - mul_m4_v3(ob->obmat, vec); /* Point on the edge */ + mul_m4_v3(ob->object_to_world, vec); /* Point on the edge */ eplanar->clip_edge_y_neg = dot_v3v3(eplanar->clip_vec_y, vec); /* Facing factors */ diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index 312305a31f7..f8250f9520d 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -132,7 +132,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli) const float light_threshold = draw_ctx->scene->eevee.light_threshold; /* Position */ - copy_v3_v3(evli->position, ob->obmat[3]); + copy_v3_v3(evli->position, ob->object_to_world[3]); /* Color */ copy_v3_v3(evli->color, &la->r); @@ -153,7 +153,7 @@ static void eevee_light_setup(Object *ob, EEVEE_Light *evli) evli->invsqrdist_volume = 1.0f / max_ff(1e-4f, square_f(att_radius_volume)); /* Vectors */ - normalize_m4_m4_ex(mat, ob->obmat, scale); + normalize_m4_m4_ex(mat, ob->object_to_world, scale); copy_v3_v3(evli->forwardvec, mat[2]); normalize_v3(evli->forwardvec); negate_v3(evli->forwardvec); diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c index a3ca19c88e1..9f7fb1c154c 100644 --- a/source/blender/draw/engines/eevee/eevee_motion_blur.c +++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c @@ -292,7 +292,7 @@ void EEVEE_motion_blur_curves_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata) int mb_step = effects->motion_blur_step; /* Store transform. */ - copy_m4_m4(mb_data->obmat[mb_step], ob->obmat); + copy_m4_m4(mb_data->obmat[mb_step], ob->object_to_world); EEVEE_HairMotionData *mb_curves = EEVEE_motion_blur_curves_data_get(mb_data); @@ -362,7 +362,7 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata), if (mb_data) { int mb_step = effects->motion_blur_step; /* Store transform. */ - copy_m4_m4(mb_data->obmat[mb_step], ob->obmat); + copy_m4_m4(mb_data->obmat[mb_step], ob->object_to_world); EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_geometry_data_get(mb_data); diff --git a/source/blender/draw/engines/eevee/eevee_shadows.c b/source/blender/draw/engines/eevee/eevee_shadows.c index 9e571b1d15b..1cf3c7c6da1 100644 --- a/source/blender/draw/engines/eevee/eevee_shadows.c +++ b/source/blender/draw/engines/eevee/eevee_shadows.c @@ -153,7 +153,7 @@ void EEVEE_shadows_caster_register(EEVEE_ViewLayerData *sldata, Object *ob) for (int i = 0; i < 8; i++) { float vec[3]; copy_v3_v3(vec, bb->vec[i]); - mul_m4_v3(ob->obmat, vec); + mul_m4_v3(ob->object_to_world, vec); minmax_v3v3_v3(min, max, vec); } diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index 05b2bafdb3a..872696a8b7c 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -299,7 +299,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, } float size[3]; - mat4_to_size(size, ob->obmat); + mat4_to_size(size, ob->object_to_world); /* Check if any of the axes have 0 length. (see T69070) */ const float epsilon = 1e-8f; if ((size[0] < epsilon) || (size[1] < epsilon) || (size[2] < epsilon)) { diff --git a/source/blender/draw/engines/eevee_next/eevee_light.cc b/source/blender/draw/engines/eevee_next/eevee_light.cc index 8a5de15229d..aa8268dbaa7 100644 --- a/source/blender/draw/engines/eevee_next/eevee_light.cc +++ b/source/blender/draw/engines/eevee_next/eevee_light.cc @@ -58,7 +58,7 @@ void Light::sync(/* ShadowModule &shadows , */ const Object *ob, float threshold this->influence_radius_invsqr_volume = 1.0f / square_f(max_ff(influence_radius_volume, 1e-8f)); this->color = float3(&la->r) * la->energy; - normalize_m4_m4_ex(this->object_mat.ptr(), ob->obmat, scale); + normalize_m4_m4_ex(this->object_mat.ptr(), ob->object_to_world, scale); /* Make sure we have consistent handedness (in case of negatively scaled Z axis). */ float3 cross = math::cross(float3(this->_right), float3(this->_up)); if (math::dot(cross, float3(this->_back)) < 0.0f) { diff --git a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc index e6b37b4ad47..0242f732f27 100644 --- a/source/blender/draw/engines/eevee_next/eevee_pipeline.cc +++ b/source/blender/draw/engines/eevee_next/eevee_pipeline.cc @@ -182,7 +182,7 @@ PassMain::Sub *ForwardPipeline::prepass_transparent_add(const Object *ob, if (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) { state |= DRW_STATE_CULL_BACK; } - float sorting_value = math::dot(float3(ob->obmat[3]), camera_forward_); + float sorting_value = math::dot(float3(ob->object_to_world[3]), camera_forward_); PassMain::Sub *pass = &transparent_ps_.sub(GPU_material_get_name(gpumat), sorting_value); pass->state_set(state); pass->material_set(*inst_.manager, gpumat); @@ -197,7 +197,7 @@ PassMain::Sub *ForwardPipeline::material_transparent_add(const Object *ob, if (blender_mat->blend_flag & MA_BL_CULL_BACKFACE) { state |= DRW_STATE_CULL_BACK; } - float sorting_value = math::dot(float3(ob->obmat[3]), camera_forward_); + float sorting_value = math::dot(float3(ob->object_to_world[3]), camera_forward_); PassMain::Sub *pass = &transparent_ps_.sub(GPU_material_get_name(gpumat), sorting_value); pass->state_set(state); pass->material_set(*inst_.manager, gpumat); diff --git a/source/blender/draw/engines/eevee_next/eevee_velocity.cc b/source/blender/draw/engines/eevee_next/eevee_velocity.cc index b9a78e8547e..52401c8003e 100644 --- a/source/blender/draw/engines/eevee_next/eevee_velocity.cc +++ b/source/blender/draw/engines/eevee_next/eevee_velocity.cc @@ -106,16 +106,16 @@ bool VelocityModule::step_object_sync(Object *ob, vel.obj.ofs[step_] = object_steps_usage[step_]++; vel.obj.resource_id = resource_handle.resource_index(); vel.id = (ID *)ob->data; - object_steps[step_]->get_or_resize(vel.obj.ofs[step_]) = ob->obmat; + object_steps[step_]->get_or_resize(vel.obj.ofs[step_]) = ob->object_to_world; if (step_ == STEP_CURRENT) { /* Replace invalid steps. Can happen if object was hidden in one of those steps. */ if (vel.obj.ofs[STEP_PREVIOUS] == -1) { vel.obj.ofs[STEP_PREVIOUS] = object_steps_usage[STEP_PREVIOUS]++; - object_steps[STEP_PREVIOUS]->get_or_resize(vel.obj.ofs[STEP_PREVIOUS]) = ob->obmat; + object_steps[STEP_PREVIOUS]->get_or_resize(vel.obj.ofs[STEP_PREVIOUS]) = ob->object_to_world; } if (vel.obj.ofs[STEP_NEXT] == -1) { vel.obj.ofs[STEP_NEXT] = object_steps_usage[STEP_NEXT]++; - object_steps[STEP_NEXT]->get_or_resize(vel.obj.ofs[STEP_NEXT]) = ob->obmat; + object_steps[STEP_NEXT]->get_or_resize(vel.obj.ofs[STEP_NEXT]) = ob->object_to_world; } } diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c index a41918e7e0d..06bf531cded 100644 --- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c +++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c @@ -39,9 +39,9 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob) tgp_ob->layers.first = tgp_ob->layers.last = NULL; tgp_ob->vfx.first = tgp_ob->vfx.last = NULL; - tgp_ob->camera_z = dot_v3v3(pd->camera_z_axis, ob->obmat[3]); + tgp_ob->camera_z = dot_v3v3(pd->camera_z_axis, ob->object_to_world[3]); tgp_ob->is_drawmode3d = (gpd->draw_mode == GP_DRAWMODE_3D) || pd->draw_depth_only; - tgp_ob->object_scale = mat4_to_scale(ob->obmat); + tgp_ob->object_scale = mat4_to_scale(ob->object_to_world); /* Check if any material with holdout flag enabled. */ tgp_ob->do_mat_holdout = false; @@ -71,7 +71,7 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob) add_v3_fl(size, 1e-8f); rescale_m4(mat, size); /* BBox space to World. */ - mul_m4_m4m4(mat, ob->obmat, mat); + mul_m4_m4m4(mat, ob->object_to_world, mat); if (DRW_view_is_persp_get(NULL)) { /* BBox center to camera vector. */ sub_v3_v3v3(tgp_ob->plane_normal, pd->camera_pos, mat[3]); @@ -96,9 +96,9 @@ GPENCIL_tObject *gpencil_object_cache_add(GPENCIL_PrivateData *pd, Object *ob) unit_m4(tgp_ob->plane_mat); copy_v3_v3(tgp_ob->plane_mat[2], tgp_ob->plane_normal); orthogonalize_m4(tgp_ob->plane_mat, 2); - mul_mat3_m4_v3(ob->obmat, size); + mul_mat3_m4_v3(ob->object_to_world, size); float radius = len_v3(size); - mul_m4_v3(ob->obmat, center); + mul_m4_v3(ob->object_to_world, center); rescale_m4(tgp_ob->plane_mat, (float[3]){radius, radius, radius}); copy_v3_v3(tgp_ob->plane_mat[3], center); diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c index e54ac99a888..07b72c97875 100644 --- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c +++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c @@ -387,20 +387,20 @@ void gpencil_light_pool_populate(GPENCIL_LightPool *lightpool, Object *ob) } else if (la->type == LA_AREA) { /* Simulate area lights using a spot light. */ - normalize_m4_m4(mat, ob->obmat); + normalize_m4_m4(mat, ob->object_to_world); invert_m4(mat); gp_light->type = GP_LIGHT_TYPE_SPOT; gp_light->spot_size = cosf(M_PI_2); gp_light->spot_blend = (1.0f - gp_light->spot_size) * 1.0f; } else if (la->type == LA_SUN) { - normalize_v3_v3(gp_light->forward, ob->obmat[2]); + normalize_v3_v3(gp_light->forward, ob->object_to_world[2]); gp_light->type = GP_LIGHT_TYPE_SUN; } else { gp_light->type = GP_LIGHT_TYPE_POINT; } - copy_v4_v4(gp_light->position, ob->obmat[3]); + copy_v4_v4(gp_light->position, ob->object_to_world[3]); copy_v3_v3(gp_light->color, &la->r); mul_v3_fl(gp_light->color, la->energy * light_power_get(la)); diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c index a7d8570dbaa..9b1129e77be 100644 --- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c +++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c @@ -96,7 +96,7 @@ static void gpencil_vfx_blur(BlurShaderFxData *fx, Object *ob, gpIterVfxData *it float winmat[4][4], persmat[4][4]; float blur_size[2] = {fx->radius[0], fx->radius[1]}; DRW_view_persmat_get(NULL, persmat, false); - const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3])); + const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3])); if (fx->flag & FX_BLUR_DOF_MODE) { /* Compute circle of confusion size. */ @@ -108,7 +108,7 @@ static void gpencil_vfx_blur(BlurShaderFxData *fx, Object *ob, gpIterVfxData *it DRW_view_winmat_get(NULL, winmat, false); const float *vp_size = DRW_viewport_size_get(); float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(ob->obmat); + float scale = mat4_to_scale(ob->object_to_world); float distance_factor = world_pixel_scale * scale * winmat[1][1] * vp_size[1] / w; mul_v2_fl(blur_size, distance_factor); } @@ -175,11 +175,11 @@ static void gpencil_vfx_rim(RimShaderFxData *fx, Object *ob, gpIterVfxData *iter const float *vp_size = DRW_viewport_size_get(); const float *vp_size_inv = DRW_viewport_invert_size_get(); - const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3])); + const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3])); /* Modify by distance to camera and object scale. */ float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(ob->obmat); + float scale = mat4_to_scale(ob->object_to_world); float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w; mul_v2_fl(offset, distance_factor); mul_v2_v2(offset, vp_size_inv); @@ -248,8 +248,8 @@ static void gpencil_vfx_pixelize(PixelShaderFxData *fx, Object *ob, gpIterVfxDat mul_v2_v2(pixel_size, vp_size_inv); /* Fixed pixelisation center from object center. */ - const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3])); - mul_v3_m4v3(ob_center, persmat, ob->obmat[3]); + const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3])); + mul_v3_m4v3(ob_center, persmat, ob->object_to_world[3]); mul_v3_fl(ob_center, 1.0f / w); const bool use_antialiasing = ((fx->flag & FX_PIXEL_FILTER_NEAREST) == 0); @@ -260,7 +260,7 @@ static void gpencil_vfx_pixelize(PixelShaderFxData *fx, Object *ob, gpIterVfxDat /* Modify by distance to camera and object scale. */ float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(ob->obmat); + float scale = mat4_to_scale(ob->object_to_world); mul_v2_fl(pixel_size, (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w); /* Center to texel */ @@ -310,7 +310,9 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData const float *vp_size_inv = DRW_viewport_invert_size_get(); const float ratio = vp_size_inv[1] / vp_size_inv[0]; - copy_v3_v3(rot_center, (use_obj_pivot && fx->object) ? fx->object->obmat[3] : ob->obmat[3]); + copy_v3_v3(rot_center, + (use_obj_pivot && fx->object) ? fx->object->object_to_world[3] : + ob->object_to_world[3]); const float w = fabsf(mul_project_m4_v3_zfac(persmat, rot_center)); mul_v3_m4v3(rot_center, persmat, rot_center); @@ -318,7 +320,7 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData /* Modify by distance to camera and object scale. */ float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(ob->obmat); + float scale = mat4_to_scale(ob->object_to_world); float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w; mul_v2_fl(offset, distance_factor); mul_v2_v2(offset, vp_size_inv); @@ -485,13 +487,13 @@ static void gpencil_vfx_wave(WaveShaderFxData *fx, Object *ob, gpIterVfxData *it const float *vp_size = DRW_viewport_size_get(); const float *vp_size_inv = DRW_viewport_invert_size_get(); - const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->obmat[3])); - mul_v3_m4v3(wave_center, persmat, ob->obmat[3]); + const float w = fabsf(mul_project_m4_v3_zfac(persmat, ob->object_to_world[3])); + mul_v3_m4v3(wave_center, persmat, ob->object_to_world[3]); mul_v3_fl(wave_center, 1.0f / w); /* Modify by distance to camera and object scale. */ float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(ob->obmat); + float scale = mat4_to_scale(ob->object_to_world); float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w; wave_center[0] = wave_center[0] * 0.5f + 0.5f; @@ -542,7 +544,7 @@ static void gpencil_vfx_swirl(SwirlShaderFxData *fx, Object *UNUSED(ob), gpIterV DRW_view_persmat_get(NULL, persmat, false); const float *vp_size = DRW_viewport_size_get(); - copy_v3_v3(swirl_center, fx->object->obmat[3]); + copy_v3_v3(swirl_center, fx->object->object_to_world[3]); const float w = fabsf(mul_project_m4_v3_zfac(persmat, swirl_center)); mul_v3_m4v3(swirl_center, persmat, swirl_center); @@ -550,7 +552,7 @@ static void gpencil_vfx_swirl(SwirlShaderFxData *fx, Object *UNUSED(ob), gpIterV /* Modify by distance to camera and object scale. */ float world_pixel_scale = 1.0f / GPENCIL_PIXEL_FACTOR; - float scale = mat4_to_scale(fx->object->obmat); + float scale = mat4_to_scale(fx->object->object_to_world); float distance_factor = (world_pixel_scale * scale * winmat[1][1] * vp_size[1]) / w; mul_v2_fl(swirl_center, 0.5f); diff --git a/source/blender/draw/engines/overlay/overlay_armature.cc b/source/blender/draw/engines/overlay/overlay_armature.cc index 0cf9d91804a..8c9587e7a9a 100644 --- a/source/blender/draw/engines/overlay/overlay_armature.cc +++ b/source/blender/draw/engines/overlay/overlay_armature.cc @@ -441,7 +441,7 @@ static void drw_shgroup_bone_octahedral(ArmatureDrawContext *ctx, const float outline_color[4]) { BoneInstanceData inst_data; - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); if (ctx->solid) { OVERLAY_bone_instance_data_set_color(&inst_data, bone_color); OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color); @@ -461,7 +461,7 @@ static void drw_shgroup_bone_box(ArmatureDrawContext *ctx, const float outline_color[4]) { BoneInstanceData inst_data; - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); if (ctx->solid) { OVERLAY_bone_instance_data_set_color(&inst_data, bone_color); OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color); @@ -479,9 +479,9 @@ static void drw_shgroup_bone_wire(ArmatureDrawContext *ctx, const float color[4]) { float head[3], tail[3]; - mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]); + mul_v3_m4v3(head, ctx->ob->object_to_world, bone_mat[3]); add_v3_v3v3(tail, bone_mat[3], bone_mat[1]); - mul_m4_v3(ctx->ob->obmat, tail); + mul_m4_v3(ctx->ob->object_to_world, tail); DRW_buffer_add_entry(ctx->wire, head, color); DRW_buffer_add_entry(ctx->wire, tail, color); @@ -496,9 +496,9 @@ static void drw_shgroup_bone_stick(ArmatureDrawContext *ctx, const float col_tail[4]) { float head[3], tail[3]; - mul_v3_m4v3(head, ctx->ob->obmat, bone_mat[3]); + mul_v3_m4v3(head, ctx->ob->object_to_world, bone_mat[3]); add_v3_v3v3(tail, bone_mat[3], bone_mat[1]); - mul_m4_v3(ctx->ob->obmat, tail); + mul_m4_v3(ctx->ob->object_to_world, tail); DRW_buffer_add_entry(ctx->stick, head, tail, col_wire, col_bone, col_head, col_tail); } @@ -517,11 +517,11 @@ static void drw_shgroup_bone_envelope_distance(ArmatureDrawContext *ctx, mul_m4_v4(bone_mat, head_sph); mul_m4_v4(bone_mat, tail_sph); mul_m4_v4(bone_mat, xaxis); - mul_m4_v4(ctx->ob->obmat, head_sph); - mul_m4_v4(ctx->ob->obmat, tail_sph); - mul_m4_v4(ctx->ob->obmat, xaxis); + mul_m4_v4(ctx->ob->object_to_world, head_sph); + mul_m4_v4(ctx->ob->object_to_world, tail_sph); + mul_m4_v4(ctx->ob->object_to_world, xaxis); sub_v3_v3(xaxis, head_sph); - float obscale = mat4_to_scale(ctx->ob->obmat); + float obscale = mat4_to_scale(ctx->ob->object_to_world); head_sph[3] = *radius_head * obscale; head_sph[3] += *distance * obscale; tail_sph[3] = *radius_tail * obscale; @@ -544,10 +544,10 @@ static void drw_shgroup_bone_envelope(ArmatureDrawContext *ctx, mul_m4_v4(bone_mat, head_sph); mul_m4_v4(bone_mat, tail_sph); mul_m4_v4(bone_mat, xaxis); - mul_m4_v4(ctx->ob->obmat, head_sph); - mul_m4_v4(ctx->ob->obmat, tail_sph); - mul_m4_v4(ctx->ob->obmat, xaxis); - float obscale = mat4_to_scale(ctx->ob->obmat); + mul_m4_v4(ctx->ob->object_to_world, head_sph); + mul_m4_v4(ctx->ob->object_to_world, tail_sph); + mul_m4_v4(ctx->ob->object_to_world, xaxis); + float obscale = mat4_to_scale(ctx->ob->object_to_world); head_sph[3] = *radius_head * obscale; tail_sph[3] = *radius_tail * obscale; @@ -651,7 +651,7 @@ static void drw_shgroup_bone_custom_solid_mesh(ArmatureDrawContext *ctx, DRWCallBuffer *buf; if (surf || edges || ledges) { - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); } if (surf && ctx->custom_solid) { @@ -692,7 +692,7 @@ static void drw_shgroup_bone_custom_mesh_wire(ArmatureDrawContext *ctx, if (geom) { DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, geom); BoneInstanceData inst_data; - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); OVERLAY_bone_instance_data_set_color_hint(&inst_data, color); OVERLAY_bone_instance_data_set_color(&inst_data, color); DRW_buffer_add_entry_struct(buf, inst_data.mat); @@ -724,7 +724,7 @@ static void drw_shgroup_custom_bone_curve(ArmatureDrawContext *ctx, if (ledges) { BoneInstanceData inst_data; - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); DRWCallBuffer *buf = custom_bone_instance_shgroup(ctx, ctx->custom_wire, ledges); OVERLAY_bone_instance_data_set_color_hint(&inst_data, outline_color); @@ -785,7 +785,7 @@ static void drw_shgroup_bone_custom_empty(ArmatureDrawContext *ctx, { const float final_color[4] = {color[0], color[1], color[2], 1.0f}; float mat[4][4]; - mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(mat, ctx->ob->object_to_world, bone_mat); switch (custom->empty_drawtype) { case OB_PLAINAXES: @@ -811,7 +811,7 @@ static void drw_shgroup_bone_point(ArmatureDrawContext *ctx, const float outline_color[4]) { BoneInstanceData inst_data; - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, bone_mat); if (ctx->point_solid) { OVERLAY_bone_instance_data_set_color(&inst_data, bone_color); OVERLAY_bone_instance_data_set_color_hint(&inst_data, hint_color); @@ -829,7 +829,7 @@ static void drw_shgroup_bone_axes(ArmatureDrawContext *ctx, const float color[4]) { float mat[4][4]; - mul_m4_m4m4(mat, ctx->ob->obmat, bone_mat); + mul_m4_m4m4(mat, ctx->ob->object_to_world, bone_mat); /* Move to bone tail. */ add_v3_v3(mat[3], mat[1]); OVERLAY_empty_shape(ctx->extras, mat, 0.25f, OB_ARROWS, color); @@ -842,8 +842,8 @@ static void drw_shgroup_bone_relationship_lines_ex(ArmatureDrawContext *ctx, const float color[4]) { float s[3], e[3]; - mul_v3_m4v3(s, ctx->ob->obmat, start); - mul_v3_m4v3(e, ctx->ob->obmat, end); + mul_v3_m4v3(s, ctx->ob->object_to_world, start); + mul_v3_m4v3(e, ctx->ob->object_to_world, end); /* reverse order to have less stipple overlap */ OVERLAY_extra_line_dashed(ctx->extras, s, e, color); } @@ -1909,7 +1909,7 @@ static void draw_bone_degrees_of_freedom(ArmatureDrawContext *ctx, bPoseChannel mul_m4_m4m4(posetrans, posetrans, tmp); /* into world space. */ - mul_m4_m4m4(inst_data.mat, ctx->ob->obmat, posetrans); + mul_m4_m4m4(inst_data.mat, ctx->ob->object_to_world, posetrans); if ((pchan->ikflag & BONE_IK_XLIMIT) && (pchan->ikflag & BONE_IK_ZLIMIT)) { bone_instance_data_set_angle_minmax( @@ -2079,7 +2079,7 @@ static void draw_bone_name(ArmatureDrawContext *ctx, float *head = pchan ? pchan->pose_head : eBone->head; float *tail = pchan ? pchan->pose_tail : eBone->tail; mid_v3_v3v3(vec, head, tail); - mul_m4_v3(ctx->ob->obmat, vec); + mul_m4_v3(ctx->ob->object_to_world, vec); DRW_text_cache_add(dt, vec, @@ -2177,7 +2177,8 @@ static bool pchan_culling_test_envelope(const DRWView *view, BoundSphere bsphere; pchan_culling_calc_bsphere(ob, pchan, &bsphere); bsphere.radius += max_ff(pchan->bone->rad_head, pchan->bone->rad_tail) * - mat4_to_size_max_axis(ob->obmat) * mat4_to_size_max_axis(pchan->disp_mat); + mat4_to_size_max_axis(ob->object_to_world) * + mat4_to_size_max_axis(pchan->disp_mat); return DRW_culling_sphere_test(view, &bsphere); } @@ -2188,13 +2189,13 @@ static bool pchan_culling_test_bbone(const DRWView *view, const bArmature *arm = static_cast<bArmature *>(ob->data); BLI_assert(arm->drawtype == ARM_B_BONE); UNUSED_VARS_NDEBUG(arm); - const float ob_scale = mat4_to_size_max_axis(ob->obmat); + const float ob_scale = mat4_to_size_max_axis(ob->object_to_world); const Mat4 *bbones_mat = (const Mat4 *)pchan->draw_data->bbone_matrix; for (int i = pchan->bone->segments; i--; bbones_mat++) { BoundSphere bsphere; float size[3]; mat4_to_size(size, bbones_mat->mat); - mul_v3_m4v3(bsphere.center, ob->obmat, bbones_mat->mat[3]); + mul_v3_m4v3(bsphere.center, ob->object_to_world, bbones_mat->mat[3]); bsphere.radius = len_v3(size) * ob_scale; if (DRW_culling_sphere_test(view, &bsphere)) { return true; diff --git a/source/blender/draw/engines/overlay/overlay_edit_text.cc b/source/blender/draw/engines/overlay/overlay_edit_text.cc index ebadaa530e4..d1bca705ae6 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_text.cc +++ b/source/blender/draw/engines/overlay/overlay_edit_text.cc @@ -119,7 +119,7 @@ static void edit_text_cache_populate_select(OVERLAY_Data *vedata, Object *ob) add_v2_v2(box[3], &sb->x); } v2_quad_corners_to_mat4(box, final_mat); - mul_m4_m4m4(final_mat, ob->obmat, final_mat); + mul_m4_m4m4(final_mat, ob->object_to_world, final_mat); DRW_shgroup_call_obmat(pd->edit_text_selection_grp, geom, final_mat); } @@ -134,7 +134,7 @@ static void edit_text_cache_populate_cursor(OVERLAY_Data *vedata, Object *ob) float mat[4][4]; v2_quad_corners_to_mat4(cursor, mat); - mul_m4_m4m4(mat, ob->obmat, mat); + mul_m4_m4m4(mat, ob->object_to_world, mat); struct GPUBatch *geom = DRW_cache_quad_get(); DRW_shgroup_call_obmat(pd->edit_text_cursor_grp, geom, mat); @@ -162,7 +162,7 @@ static void edit_text_cache_populate_boxes(OVERLAY_Data *vedata, Object *ob) vecs[3][1] -= tb->h; for (int j = 0; j < 4; j++) { - mul_v3_m4v3(vecs[j], ob->obmat, vecs[j]); + mul_v3_m4v3(vecs[j], ob->object_to_world, vecs[j]); } for (int j = 0; j < 4; j++) { OVERLAY_extra_line_dashed(cb, vecs[j], vecs[(j + 1) % 4], color); diff --git a/source/blender/draw/engines/overlay/overlay_extra.cc b/source/blender/draw/engines/overlay/overlay_extra.cc index 114123ab36e..27afe49a17b 100644 --- a/source/blender/draw/engines/overlay/overlay_extra.cc +++ b/source/blender/draw/engines/overlay/overlay_extra.cc @@ -331,7 +331,7 @@ void OVERLAY_empty_cache_populate(OVERLAY_Data *vedata, Object *ob) case OB_EMPTY_CONE: case OB_ARROWS: DRW_object_wire_theme_get(ob, view_layer, &color); - OVERLAY_empty_shape(cb, ob->obmat, ob->empty_drawsize, ob->empty_drawtype, color); + OVERLAY_empty_shape(cb, ob->object_to_world, ob->empty_drawsize, ob->empty_drawtype, color); break; case OB_EMPTY_IMAGE: OVERLAY_image_empty_cache_populate(vedata, ob); @@ -372,7 +372,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb, case OB_BOUND_BOX: size_to_mat4(tmp, size); copy_v3_v3(tmp[3], center); - mul_m4_m4m4(tmp, ob->obmat, tmp); + mul_m4_m4m4(tmp, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_cube, color, tmp); break; case OB_BOUND_SPHERE: @@ -380,7 +380,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb, size[1] = size[2] = size[0]; size_to_mat4(tmp, size); copy_v3_v3(tmp[3], center); - mul_m4_m4m4(tmp, ob->obmat, tmp); + mul_m4_m4m4(tmp, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_sphere, color, tmp); break; case OB_BOUND_CYLINDER: @@ -388,7 +388,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb, size[1] = size[0]; size_to_mat4(tmp, size); copy_v3_v3(tmp[3], center); - mul_m4_m4m4(tmp, ob->obmat, tmp); + mul_m4_m4m4(tmp, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_cylinder, color, tmp); break; case OB_BOUND_CONE: @@ -399,7 +399,7 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb, /* Cone batch has base at 0 and is pointing towards +Y. */ swap_v3_v3(tmp[1], tmp[2]); tmp[3][2] -= size[2]; - mul_m4_m4m4(tmp, ob->obmat, tmp); + mul_m4_m4m4(tmp, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_cone, color, tmp); break; case OB_BOUND_CAPSULE: @@ -408,14 +408,14 @@ static void OVERLAY_bounds(OVERLAY_ExtraCallBuffers *cb, scale_m4_fl(tmp, size[0]); copy_v2_v2(tmp[3], center); tmp[3][2] = center[2] + max_ff(0.0f, size[2] - size[0]); - mul_m4_m4m4(final_mat, ob->obmat, tmp); + mul_m4_m4m4(final_mat, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_capsule_cap, color, final_mat); negate_v3(tmp[2]); tmp[3][2] = center[2] - max_ff(0.0f, size[2] - size[0]); - mul_m4_m4m4(final_mat, ob->obmat, tmp); + mul_m4_m4m4(final_mat, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_capsule_cap, color, final_mat); tmp[2][2] = max_ff(0.0f, size[2] * 2.0f - size[0] * 2.0f); - mul_m4_m4m4(final_mat, ob->obmat, tmp); + mul_m4_m4m4(final_mat, ob->object_to_world, tmp); DRW_buffer_add_entry(cb->empty_capsule_body, color, final_mat); break; } @@ -489,7 +489,7 @@ static void OVERLAY_texture_space(OVERLAY_ExtraCallBuffers *cb, Object *ob, cons unit_m4(mat); } - mul_m4_m4m4(mat, ob->obmat, mat); + mul_m4_m4m4(mat, ob->object_to_world, mat); DRW_buffer_add_entry(cb->empty_cube, color, mat); } @@ -511,7 +511,7 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay }; } instdata; - copy_m4_m4(instdata.mat, ob->obmat); + copy_m4_m4(instdata.mat, ob->object_to_world); instdata.size_x = instdata.size_y = instdata.size_z = ob->empty_drawsize; switch (pd->forcefield) { @@ -531,16 +531,16 @@ static void OVERLAY_forcefield(OVERLAY_ExtraCallBuffers *cb, Object *ob, ViewLay instdata.size_x = instdata.size_y = instdata.size_z = pd->f_strength; float pos[4]; BKE_where_on_path(ob, 0.0f, pos, nullptr, nullptr, nullptr, nullptr); - copy_v3_v3(instdata.pos, ob->obmat[3]); + copy_v3_v3(instdata.pos, ob->object_to_world[3]); translate_m4(instdata.mat, pos[0], pos[1], pos[2]); DRW_buffer_add_entry(cb->field_curve, color, &instdata); BKE_where_on_path(ob, 1.0f, pos, nullptr, nullptr, nullptr, nullptr); - copy_v3_v3(instdata.pos, ob->obmat[3]); + copy_v3_v3(instdata.pos, ob->object_to_world[3]); translate_m4(instdata.mat, pos[0], pos[1], pos[2]); DRW_buffer_add_entry(cb->field_sphere_limit, color, &instdata); /* Restore */ - copy_v3_v3(instdata.pos, ob->obmat[3]); + copy_v3_v3(instdata.pos, ob->object_to_world[3]); } break; } @@ -625,7 +625,7 @@ void OVERLAY_light_cache_populate(OVERLAY_Data *vedata, Object *ob) }; } instdata; - copy_m4_m4(instdata.mat, ob->obmat); + copy_m4_m4(instdata.mat, ob->object_to_world); /* FIXME / TODO: clip_end has no meaning nowadays. * In EEVEE, Only clip_sta is used shadow-mapping. * Clip end is computed automatically based on light power. @@ -708,7 +708,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob) }; } instdata; - copy_m4_m4(instdata.mat, ob->obmat); + copy_m4_m4(instdata.mat, ob->object_to_world); switch (prb->type) { case LIGHTPROBE_TYPE_CUBE: @@ -720,15 +720,15 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob) if (show_influence) { char shape = (prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) ? OB_CUBE : OB_EMPTY_SPHERE; float f = 1.0f - prb->falloff; - OVERLAY_empty_shape(cb, ob->obmat, prb->distinf, shape, color_p); - OVERLAY_empty_shape(cb, ob->obmat, prb->distinf * f, shape, color_p); + OVERLAY_empty_shape(cb, ob->object_to_world, prb->distinf, shape, color_p); + OVERLAY_empty_shape(cb, ob->object_to_world, prb->distinf * f, shape, color_p); } if (show_parallax) { char shape = (prb->parallax_type == LIGHTPROBE_SHAPE_BOX) ? OB_CUBE : OB_EMPTY_SPHERE; float dist = ((prb->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) ? prb->distpar : prb->distinf; - OVERLAY_empty_shape(cb, ob->obmat, dist, shape, color_p); + OVERLAY_empty_shape(cb, ob->object_to_world, dist, shape, color_p); } break; case LIGHTPROBE_TYPE_GRID: @@ -738,8 +738,8 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob) if (show_influence) { float f = 1.0f - prb->falloff; - OVERLAY_empty_shape(cb, ob->obmat, 1.0 + prb->distinf, OB_CUBE, color_p); - OVERLAY_empty_shape(cb, ob->obmat, 1.0 + prb->distinf * f, OB_CUBE, color_p); + OVERLAY_empty_shape(cb, ob->object_to_world, 1.0 + prb->distinf, OB_CUBE, color_p); + OVERLAY_empty_shape(cb, ob->object_to_world, 1.0 + prb->distinf * f, OB_CUBE, color_p); } /* Data dots */ @@ -777,7 +777,7 @@ void OVERLAY_lightprobe_cache_populate(OVERLAY_Data *vedata, Object *ob) zero_v3(instdata.mat[2]); DRW_buffer_add_entry(cb->empty_cube, color_p, &instdata); - normalize_m4_m4(instdata.mat, ob->obmat); + normalize_m4_m4(instdata.mat, ob->object_to_world); OVERLAY_empty_shape(cb, instdata.mat, ob->empty_drawsize, OB_SINGLE_ARROW, color_p); break; } @@ -797,7 +797,7 @@ void OVERLAY_speaker_cache_populate(OVERLAY_Data *vedata, Object *ob) float *color_p; DRW_object_wire_theme_get(ob, view_layer, &color_p); - DRW_buffer_add_entry(cb->speaker, color_p, ob->obmat); + DRW_buffer_add_entry(cb->speaker, color_p, ob->object_to_world); } /** \} */ @@ -890,7 +890,7 @@ static void camera_view3d_reconstruction( float object_imat[4][4]; invert_m4_m4(object_imat, object_mat); - mul_m4_m4m4(tracking_object_mat, ob->obmat, object_imat); + mul_m4_m4m4(tracking_object_mat, ob->object_to_world, object_imat); } ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object); @@ -1132,14 +1132,17 @@ void OVERLAY_camera_cache_populate(OVERLAY_Data *vedata, Object *ob) DRW_object_wire_theme_get(ob, view_layer, &color_p); copy_v4_v4(instdata.color, color_p); - normalize_m4_m4(instdata.mat, ob->obmat); + normalize_m4_m4(instdata.mat, ob->object_to_world); /* BKE_camera_multiview_model_matrix already accounts for scale, don't do it here. */ if (is_selection_camera_stereo) { copy_v3_fl(scale, 1.0f); } else { - copy_v3_fl3(scale, len_v3(ob->obmat[0]), len_v3(ob->obmat[1]), len_v3(ob->obmat[2])); + copy_v3_fl3(scale, + len_v3(ob->object_to_world[0]), + len_v3(ob->object_to_world[1]), + len_v3(ob->object_to_world[2])); /* Avoid division by 0. */ if (ELEM(0.0f, scale[0], scale[1], scale[2])) { return; @@ -1255,7 +1258,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, if (ob->parent && (DRW_object_visibility_in_active_context(ob->parent) & OB_VISIBLE_SELF)) { float *parent_pos = ob->runtime.parent_display_origin; - OVERLAY_extra_line_dashed(cb, parent_pos, ob->obmat[3], relation_color); + OVERLAY_extra_line_dashed(cb, parent_pos, ob->object_to_world[3], relation_color); } /* Drawing the hook lines. */ @@ -1263,9 +1266,9 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, if (md->type == eModifierType_Hook) { HookModifierData *hmd = (HookModifierData *)md; float center[3]; - mul_v3_m4v3(center, ob->obmat, hmd->cent); + mul_v3_m4v3(center, ob->object_to_world, hmd->cent); if (hmd->object) { - OVERLAY_extra_line_dashed(cb, hmd->object->obmat[3], center, relation_color); + OVERLAY_extra_line_dashed(cb, hmd->object->object_to_world[3], center, relation_color); } OVERLAY_extra_point(cb, center, relation_color); } @@ -1275,10 +1278,12 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, Object *rbc_ob1 = ob->rigidbody_constraint->ob1; Object *rbc_ob2 = ob->rigidbody_constraint->ob2; if (rbc_ob1 && (DRW_object_visibility_in_active_context(rbc_ob1) & OB_VISIBLE_SELF)) { - OVERLAY_extra_line_dashed(cb, rbc_ob1->obmat[3], ob->obmat[3], relation_color); + OVERLAY_extra_line_dashed( + cb, rbc_ob1->object_to_world[3], ob->object_to_world[3], relation_color); } if (rbc_ob2 && (DRW_object_visibility_in_active_context(rbc_ob2) & OB_VISIBLE_SELF)) { - OVERLAY_extra_line_dashed(cb, rbc_ob2->obmat[3], ob->obmat[3], relation_color); + OVERLAY_extra_line_dashed( + cb, rbc_ob2->object_to_world[3], ob->object_to_world[3], relation_color); } } @@ -1307,7 +1312,8 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, } if (camob) { - OVERLAY_extra_line_dashed(cb, camob->obmat[3], ob->obmat[3], constraint_color); + OVERLAY_extra_line_dashed( + cb, camob->object_to_world[3], ob->object_to_world[3], constraint_color); } } else { @@ -1330,7 +1336,7 @@ static void OVERLAY_relationship_lines(OVERLAY_ExtraCallBuffers *cb, else { unit_m4(ct->matrix); } - OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->obmat[3], constraint_color); + OVERLAY_extra_line_dashed(cb, ct->matrix[3], ob->object_to_world[3], constraint_color); } BKE_constraint_targets_flush(curcon, &targets, true); @@ -1387,7 +1393,7 @@ static void OVERLAY_volume_extra(OVERLAY_ExtraCallBuffers *cb, copy_v3_v3(voxel_cubemat[3], min); /* move small cube into the domain (otherwise its centered on vertex of domain object) */ translate_m4(voxel_cubemat, 1.0f, 1.0f, 1.0f); - mul_m4_m4m4(voxel_cubemat, ob->obmat, voxel_cubemat); + mul_m4_m4m4(voxel_cubemat, ob->object_to_world, voxel_cubemat); DRW_buffer_add_entry(cb->empty_cube, color, voxel_cubemat); } @@ -1493,15 +1499,15 @@ static void OVERLAY_object_center(OVERLAY_ExtraCallBuffers *cb, const bool is_library = ID_REAL_USERS(&ob->id) > 1 || ID_IS_LINKED(ob); BKE_view_layer_synced_ensure(scene, view_layer); if (ob == BKE_view_layer_active_object_get(view_layer)) { - DRW_buffer_add_entry(cb->center_active, ob->obmat[3]); + DRW_buffer_add_entry(cb->center_active, ob->object_to_world[3]); } else if (ob->base_flag & BASE_SELECTED) { DRWCallBuffer *cbuf = (is_library) ? cb->center_selected_lib : cb->center_selected; - DRW_buffer_add_entry(cbuf, ob->obmat[3]); + DRW_buffer_add_entry(cbuf, ob->object_to_world[3]); } else if (pd->v3d_flag & V3D_DRAW_CENTERS) { DRWCallBuffer *cbuf = (is_library) ? cb->center_deselected_lib : cb->center_deselected; - DRW_buffer_add_entry(cbuf, ob->obmat[3]); + DRW_buffer_add_entry(cbuf, ob->object_to_world[3]); } } @@ -1513,7 +1519,7 @@ static void OVERLAY_object_name(Object *ob, int theme_id) UI_GetThemeColor4ubv(theme_id, color); DRW_text_cache_add(dt, - ob->obmat[3], + ob->object_to_world[3], ob->id.name + 2, strlen(ob->id.name + 2), 10, @@ -1571,7 +1577,7 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob) /* Helpers for when we're transforming origins. */ if (draw_xform) { const float color_xform[4] = {0.15f, 0.15f, 0.15f, 0.7f}; - DRW_buffer_add_entry(cb->origin_xform, color_xform, ob->obmat); + DRW_buffer_add_entry(cb->origin_xform, color_xform, ob->object_to_world); } /* don't show object extras in set's */ if (!from_dupli) { @@ -1591,7 +1597,7 @@ void OVERLAY_extra_cache_populate(OVERLAY_Data *vedata, Object *ob) OVERLAY_collision(cb, ob, color); } if (ob->dtx & OB_AXIS) { - DRW_buffer_add_entry(cb->empty_axes, color, ob->obmat); + DRW_buffer_add_entry(cb->empty_axes, color, ob->object_to_world); } if (draw_volume) { OVERLAY_volume_extra(cb, vedata, ob, md, scene, color); diff --git a/source/blender/draw/engines/overlay/overlay_gpencil.cc b/source/blender/draw/engines/overlay/overlay_gpencil.cc index 30765b30ce6..f5988d91e72 100644 --- a/source/blender/draw/engines/overlay/overlay_gpencil.cc +++ b/source/blender/draw/engines/overlay/overlay_gpencil.cc @@ -243,7 +243,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata) copy_v3_v3(col_grid, gpd->grid.color); col_grid[3] = max_ff(v3d->overlay.gpencil_grid_opacity, 0.01f); - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); /* Rotate and scale except align to cursor. */ bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd); @@ -286,7 +286,7 @@ void OVERLAY_gpencil_cache_init(OVERLAY_Data *vedata) copy_v3_v3(mat[3], cursor->location); } else if (ts->gpencil_v3d_align & GP_PROJECT_VIEWSPACE) { - copy_v3_v3(mat[3], ob->obmat[3]); + copy_v3_v3(mat[3], ob->object_to_world[3]); } translate_m4(mat, gpd->grid.offset[0], gpd->grid.offset[1], 0.0f); @@ -397,7 +397,7 @@ static void overlay_gpencil_draw_stroke_color_name(bGPDlayer * /*gpl*/, UI_GetThemeColor4ubv(theme_id, color); float fpt[3]; - mul_v3_m4v3(fpt, ob->obmat, &pt->x); + mul_v3_m4v3(fpt, ob->object_to_world, &pt->x); struct DRWTextStore *dt = DRW_text_cache_ensure(); DRW_text_cache_add(dt, diff --git a/source/blender/draw/engines/overlay/overlay_image.cc b/source/blender/draw/engines/overlay/overlay_image.cc index f42867622e4..7b99bd6bd18 100644 --- a/source/blender/draw/engines/overlay/overlay_image.cc +++ b/source/blender/draw/engines/overlay/overlay_image.cc @@ -392,7 +392,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob) float image_aspect[2]; overlay_image_calc_aspect(ima, size, image_aspect); - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); mul_v3_fl(mat[0], image_aspect[0] * 0.5f * ob->empty_drawsize); mul_v3_fl(mat[1], image_aspect[1] * 0.5f * ob->empty_drawsize); madd_v3_v3fl(mat[3], mat[0], ob->ima_ofs[0] * 2.0f + 1.0f); diff --git a/source/blender/draw/engines/overlay/overlay_lattice.cc b/source/blender/draw/engines/overlay/overlay_lattice.cc index 7b59aa78c89..72c3335d871 100644 --- a/source/blender/draw/engines/overlay/overlay_lattice.cc +++ b/source/blender/draw/engines/overlay/overlay_lattice.cc @@ -52,7 +52,7 @@ void OVERLAY_lattice_cache_populate(OVERLAY_Data *vedata, Object *ob) DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); struct GPUBatch *geom = DRW_cache_lattice_wire_get(ob, false); - OVERLAY_extra_wire(cb, geom, ob->obmat, color); + OVERLAY_extra_wire(cb, geom, ob->object_to_world, color); } void OVERLAY_edit_lattice_draw(OVERLAY_Data *vedata) diff --git a/source/blender/draw/engines/overlay/overlay_metaball.cc b/source/blender/draw/engines/overlay/overlay_metaball.cc index 2fc6910fe44..dd0a862337e 100644 --- a/source/blender/draw/engines/overlay/overlay_metaball.cc +++ b/source/blender/draw/engines/overlay/overlay_metaball.cc @@ -45,10 +45,10 @@ static void metaball_instance_data_set( BoneInstanceData *data, Object *ob, const float *pos, const float radius, const float color[4]) { /* Bone point radius is 0.05. Compensate for that. */ - mul_v3_v3fl(data->mat[0], ob->obmat[0], radius / 0.05f); - mul_v3_v3fl(data->mat[1], ob->obmat[1], radius / 0.05f); - mul_v3_v3fl(data->mat[2], ob->obmat[2], radius / 0.05f); - mul_v3_m4v3(data->mat[3], ob->obmat, pos); + mul_v3_v3fl(data->mat[0], ob->object_to_world[0], radius / 0.05f); + mul_v3_v3fl(data->mat[1], ob->object_to_world[1], radius / 0.05f); + mul_v3_v3fl(data->mat[2], ob->object_to_world[2], radius / 0.05f); + mul_v3_m4v3(data->mat[3], ob->object_to_world, pos); /* WATCH: Reminder, alpha is wire-size. */ OVERLAY_bone_instance_data_set_color(data, color); } diff --git a/source/blender/draw/engines/overlay/overlay_outline.cc b/source/blender/draw/engines/overlay/overlay_outline.cc index 3213fe144e9..c2df665eba3 100644 --- a/source/blender/draw/engines/overlay/overlay_outline.cc +++ b/source/blender/draw/engines/overlay/overlay_outline.cc @@ -43,7 +43,7 @@ static void gpencil_depth_plane(Object *ob, float r_plane[4]) add_v3_fl(size, 1e-8f); rescale_m4(mat, size); /* BBox space to World. */ - mul_m4_m4m4(mat, ob->obmat, mat); + mul_m4_m4m4(mat, ob->object_to_world, mat); /* BBox center in world space. */ copy_v3_v3(center, mat[3]); /* View Vector. */ @@ -188,7 +188,7 @@ static void gpencil_layer_cache_populate(bGPDlayer *gpl, const bool is_screenspace = (gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS) != 0; const bool is_stroke_order_3d = (gpd->draw_mode == GP_DRAWMODE_3D); - float object_scale = mat4_to_scale(iter->ob->obmat); + float object_scale = mat4_to_scale(iter->ob->object_to_world); /* Negate thickness sign to tag that strokes are in screen space. * Convert to world units (by default, 1 meter = 2000 pixels). */ float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / 2000.0f); diff --git a/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc b/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc index c0d74ea73f3..fd1657b3d59 100644 --- a/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc +++ b/source/blender/draw/engines/overlay/overlay_viewer_attribute.cc @@ -90,7 +90,7 @@ static void populate_cache_for_instance(Object &object, DRWShadingGroup *sub_grp = DRW_shgroup_create_sub(pd.viewer_attribute_instance_grp); DRW_shgroup_uniform_vec4_copy(sub_grp, "ucolor", color); GPUBatch *batch = DRW_cache_curve_edge_wire_get(&object); - DRW_shgroup_call_obmat(sub_grp, batch, object.obmat); + DRW_shgroup_call_obmat(sub_grp, batch, object.object_to_world); break; } case OB_CURVES: { @@ -135,7 +135,7 @@ static void populate_cache_for_geometry(Object &object, if (curves.attributes().contains(".viewer")) { GPUBatch *batch = DRW_cache_curve_edge_wire_viewer_attribute_get(&object); DRW_shgroup_uniform_float_copy(pd.viewer_attribute_curve_grp, "opacity", opacity); - DRW_shgroup_call_obmat(pd.viewer_attribute_curve_grp, batch, object.obmat); + DRW_shgroup_call_obmat(pd.viewer_attribute_curve_grp, batch, object.object_to_world); } break; } diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.cc b/source/blender/draw/engines/overlay/overlay_wireframe.cc index 7ee0e89f2f9..7053d0039cf 100644 --- a/source/blender/draw/engines/overlay/overlay_wireframe.cc +++ b/source/blender/draw/engines/overlay/overlay_wireframe.cc @@ -132,12 +132,12 @@ static void wireframe_hair_cache_populate(OVERLAY_Data *vedata, Object *ob, Part if (collection != nullptr) { sub_v3_v3(dupli_mat[3], collection->instance_offset); } - mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat); + mul_m4_m4m4(dupli_mat, dupli_parent->object_to_world, dupli_mat); } else { - copy_m4_m4(dupli_mat, dupli_object->ob->obmat); + copy_m4_m4(dupli_mat, dupli_object->ob->object_to_world); invert_m4(dupli_mat); - mul_m4_m4m4(dupli_mat, ob->obmat, dupli_mat); + mul_m4_m4m4(dupli_mat, ob->object_to_world, dupli_mat); } } else { @@ -217,7 +217,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, } if (geom) { - OVERLAY_extra_wire(cb, geom, ob->obmat, color); + OVERLAY_extra_wire(cb, geom, ob->object_to_world, color); } } @@ -230,12 +230,12 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, if (dupli->wire_shgrp == cb->extra_loose_points) { float *color; DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); - OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->obmat, color); + OVERLAY_extra_loose_points(cb, dupli->wire_geom, ob->object_to_world, color); } else if (dupli->wire_shgrp == cb->extra_wire) { float *color; DRW_object_wire_theme_get(ob, draw_ctx->view_layer, &color); - OVERLAY_extra_wire(cb, dupli->wire_geom, ob->obmat, color); + OVERLAY_extra_wire(cb, dupli->wire_geom, ob->object_to_world, color); } else { DRW_shgroup_call(dupli->wire_shgrp, dupli->wire_geom, ob); @@ -264,7 +264,7 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob); if (geom) { - OVERLAY_extra_loose_points(cb, geom, ob->obmat, color); + OVERLAY_extra_loose_points(cb, geom, ob->object_to_world, color); } return; } @@ -318,14 +318,14 @@ void OVERLAY_wireframe_cache_populate(OVERLAY_Data *vedata, if (is_mesh_verts_only) { geom = DRW_cache_mesh_all_verts_get(ob); if (geom) { - OVERLAY_extra_loose_points(cb, geom, ob->obmat, color); + OVERLAY_extra_loose_points(cb, geom, ob->object_to_world, color); shgrp = cb->extra_loose_points; } } else { geom = DRW_cache_mesh_loose_edges_get(ob); if (geom) { - OVERLAY_extra_wire(cb, geom, ob->obmat, color); + OVERLAY_extra_wire(cb, geom, ob->object_to_world, color); shgrp = cb->extra_wire; } } diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c index 026a1f52ac1..07e2a42b808 100644 --- a/source/blender/draw/engines/select/select_engine.c +++ b/source/blender/draw/engines/select/select_engine.c @@ -205,7 +205,7 @@ static void select_cache_populate(void *vedata, Object *ob) struct Mesh *me = ob->data; if (e_data.context.select_mode & SCE_SELECT_FACE) { struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me); - DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat); + DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->object_to_world); } else if (ob->dt >= OB_SOLID) { #ifdef USE_CAGE_OCCLUSION @@ -213,17 +213,17 @@ static void select_cache_populate(void *vedata, Object *ob) #else struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_surface(me); #endif - DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->obmat); + DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_faces, ob->object_to_world); } if (e_data.context.select_mode & SCE_SELECT_EDGE) { struct GPUBatch *geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me); - DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->obmat); + DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_edges, ob->object_to_world); } if (e_data.context.select_mode & SCE_SELECT_VERTEX) { struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me); - DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->obmat); + DRW_shgroup_call_obmat(stl->g_data->shgrp_depth_only, geom_verts, ob->object_to_world); } return; } @@ -231,7 +231,7 @@ static void select_cache_populate(void *vedata, Object *ob) float min[3], max[3]; select_id_object_min_max(ob, min, max); - if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->obmat, min, max)) { + if (DRW_culling_min_max_test(stl->g_data->view_subregion, ob->object_to_world, min, max)) { if (sel_data == NULL) { sel_data = (SELECTID_ObjectData *)DRW_drawdata_ensure( &ob->id, &draw_engine_select_type, sizeof(SELECTID_ObjectData), NULL, NULL); diff --git a/source/blender/draw/engines/workbench/workbench_shadow.c b/source/blender/draw/engines/workbench/workbench_shadow.c index 0b34e849049..eb4d546648a 100644 --- a/source/blender/draw/engines/workbench/workbench_shadow.c +++ b/source/blender/draw/engines/workbench/workbench_shadow.c @@ -172,7 +172,7 @@ static const BoundBox *workbench_shadow_object_shadow_bbox_get(WORKBENCH_Private { if (oed->shadow_bbox_dirty || wpd->shadow_changed) { float tmp_mat[4][4]; - mul_m4_m4m4(tmp_mat, wpd->shadow_inv, ob->obmat); + mul_m4_m4m4(tmp_mat, wpd->shadow_inv, ob->object_to_world); /* Get AABB in shadow space. */ INIT_MINMAX(oed->shadow_min, oed->shadow_max); diff --git a/source/blender/draw/engines/workbench/workbench_volume.c b/source/blender/draw/engines/workbench/workbench_volume.c index ce7773e7439..7c6df93f5a3 100644 --- a/source/blender/draw/engines/workbench/workbench_volume.c +++ b/source/blender/draw/engines/workbench/workbench_volume.c @@ -237,7 +237,7 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata, /* Combined texture to object, and object to world transform. */ float texture_to_world[4][4]; - mul_m4_m4m4(texture_to_world, ob->obmat, grid->texture_to_object); + mul_m4_m4m4(texture_to_world, ob->object_to_world, grid->texture_to_object); if (use_slice) { float invviewmat[4][4]; @@ -291,7 +291,7 @@ static void workbench_volume_object_cache_populate(WORKBENCH_Data *vedata, /* Compute density scale. */ const float density_scale = volume->display.density * - BKE_volume_density_scale(volume, ob->obmat); + BKE_volume_density_scale(volume, ob->object_to_world); DRW_shgroup_uniform_texture(grp, "densityTexture", grid->texture); /* TODO: implement shadow texture, see manta_smoke_calc_transparency. */ diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.cc b/source/blender/draw/intern/draw_cache_impl_mesh.cc index 5ce658abfe4..031de3e4ef2 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.cc +++ b/source/blender/draw/intern/draw_cache_impl_mesh.cc @@ -1889,7 +1889,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, is_editmode, is_paint_mode, is_mode_active, - ob->obmat, + ob->object_to_world, false, true, scene, @@ -1906,7 +1906,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, is_editmode, is_paint_mode, is_mode_active, - ob->obmat, + ob->object_to_world, false, false, scene, @@ -1922,7 +1922,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, is_editmode, is_paint_mode, is_mode_active, - ob->obmat, + ob->object_to_world, true, false, do_cage, @@ -1943,7 +1943,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, is_editmode, is_paint_mode, is_mode_active, - ob->obmat, + ob->object_to_world, true, false, scene, diff --git a/source/blender/draw/intern/draw_curves.cc b/source/blender/draw/intern/draw_curves.cc index ee9045696be..ee9ed4666e0 100644 --- a/source/blender/draw/intern/draw_curves.cc +++ b/source/blender/draw/intern/draw_curves.cc @@ -390,7 +390,7 @@ DRWShadingGroup *DRW_shgroup_curves_create_sub(Object *object, DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &curves_cache->final[subdiv].strands_res, 1); DRW_shgroup_uniform_int_copy(shgrp, "hairThicknessRes", thickness_res); DRW_shgroup_uniform_float_copy(shgrp, "hairRadShape", hair_rad_shape); - DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->obmat); + DRW_shgroup_uniform_mat4_copy(shgrp, "hairDupliMatrix", object->object_to_world); DRW_shgroup_uniform_float_copy(shgrp, "hairRadRoot", hair_rad_root); DRW_shgroup_uniform_float_copy(shgrp, "hairRadTip", hair_rad_tip); DRW_shgroup_uniform_bool_copy(shgrp, "hairCloseTip", hair_close_tip); diff --git a/source/blender/draw/intern/draw_hair.cc b/source/blender/draw/intern/draw_hair.cc index 08e5d780cba..c5261f26f76 100644 --- a/source/blender/draw/intern/draw_hair.cc +++ b/source/blender/draw/intern/draw_hair.cc @@ -216,12 +216,12 @@ void DRW_hair_duplimat_get(Object *object, if (collection != nullptr) { sub_v3_v3(dupli_mat[3], collection->instance_offset); } - mul_m4_m4m4(dupli_mat, dupli_parent->obmat, dupli_mat); + mul_m4_m4m4(dupli_mat, dupli_parent->object_to_world, dupli_mat); } else { - copy_m4_m4(dupli_mat, dupli_object->ob->obmat); + copy_m4_m4(dupli_mat, dupli_object->ob->object_to_world); invert_m4(dupli_mat); - mul_m4_m4m4(dupli_mat, object->obmat, dupli_mat); + mul_m4_m4m4(dupli_mat, object->object_to_world, dupli_mat); } } else { diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index d0290426af3..4fcfec833eb 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2801,7 +2801,7 @@ void DRW_draw_depth_object( GPU_matrix_projection_set(rv3d->winmat); GPU_matrix_set(rv3d->viewmat); - GPU_matrix_mul(object->obmat); + GPU_matrix_mul(object->object_to_world); /* Setup frame-buffer. */ GPUTexture *depth_tx = GPU_viewport_depth_texture(viewport); @@ -2821,11 +2821,11 @@ void DRW_draw_depth_object( const bool use_clipping_planes = RV3D_CLIPPING_ENABLED(v3d, rv3d); if (use_clipping_planes) { GPU_clip_distances(6); - ED_view3d_clipping_local(rv3d, object->obmat); + ED_view3d_clipping_local(rv3d, object->object_to_world); for (int i = 0; i < 6; i++) { copy_v4_v4(planes.world[i], rv3d->clip_local[i]); } - copy_m4_m4(planes.ModelMatrix, object->obmat); + copy_m4_m4(planes.ModelMatrix, object->object_to_world); } drw_batch_cache_validate(object); diff --git a/source/blender/draw/intern/draw_manager_data.cc b/source/blender/draw/intern/draw_manager_data.cc index 792db9d0a6b..4aa27e2288c 100644 --- a/source/blender/draw/intern/draw_manager_data.cc +++ b/source/blender/draw/intern/draw_manager_data.cc @@ -724,8 +724,8 @@ static void drw_call_culling_init(DRWCullingState *cull, Object *ob) float corner[3]; /* Get BoundSphere center and radius from the BoundBox. */ mid_v3_v3v3(cull->bsphere.center, bbox->vec[0], bbox->vec[6]); - mul_v3_m4v3(corner, ob->obmat, bbox->vec[0]); - mul_m4_v3(ob->obmat, cull->bsphere.center); + mul_v3_m4v3(corner, ob->object_to_world, bbox->vec[0]); + mul_m4_v3(ob->object_to_world, cull->bsphere.center); cull->bsphere.radius = len_v3v3(cull->bsphere.center, corner); /* Bypass test for very large objects (see T67319). */ @@ -1017,7 +1017,7 @@ void DRW_shgroup_call_ex(DRWShadingGroup *shgroup, if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : obmat, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : obmat, ob); drw_command_draw(shgroup, geom, handle); /* Culling data. */ @@ -1042,7 +1042,7 @@ void DRW_shgroup_call_range( if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); drw_command_draw_range(shgroup, geom, handle, v_sta, v_num); } @@ -1053,7 +1053,7 @@ void DRW_shgroup_call_instance_range( if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); drw_command_draw_intance_range(shgroup, geom, handle, i_sta, i_num); } @@ -1099,7 +1099,7 @@ static void drw_shgroup_call_procedural_add_ex(DRWShadingGroup *shgroup, if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); drw_command_draw_procedural(shgroup, geom, handle, vert_count); } @@ -1149,7 +1149,7 @@ void DRW_shgroup_call_procedural_indirect(DRWShadingGroup *shgroup, if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); drw_command_draw_indirect(shgroup, geom, handle, indirect_buf); } @@ -1159,7 +1159,7 @@ void DRW_shgroup_call_instances(DRWShadingGroup *shgroup, Object *ob, GPUBatch * if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); drw_command_draw_instance(shgroup, geom, handle, count, false); } @@ -1173,7 +1173,7 @@ void DRW_shgroup_call_instances_with_attrs(DRWShadingGroup *shgroup, if (G.f & G_FLAG_PICKSEL) { drw_command_set_select_id(shgroup, nullptr, DST.select_id); } - DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : nullptr, ob); + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->object_to_world : nullptr, ob); GPUBatch *batch = DRW_temp_batch_instance_request( DST.vmempool->idatalist, nullptr, inst_attributes, geom); drw_command_draw_instance(shgroup, batch, handle, 0, true); @@ -1283,7 +1283,7 @@ static void drw_sculpt_get_frustum_planes(Object *ob, float planes[6][4]) * 4x4 matrix is done by multiplying with the transpose inverse. * The inverse cancels out here since we transform by inverse(obmat). */ float tmat[4][4]; - transpose_m4_m4(tmat, ob->obmat); + transpose_m4_m4(tmat, ob->object_to_world); for (int i = 0; i < 6; i++) { mul_m4_v4(tmat, planes[i]); } @@ -1361,7 +1361,7 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd) if (SCULPT_DEBUG_BUFFERS) { int debug_node_nr = 0; - DRW_debug_modelmat(scd->ob->obmat); + DRW_debug_modelmat(scd->ob->object_to_world); BKE_pbvh_draw_debug_cb( pbvh, (void (*)(PBVHNode * n, void *d, const float min[3], const float max[3], PBVHNodeFlags f)) diff --git a/source/blender/draw/intern/draw_manager_text.cc b/source/blender/draw/intern/draw_manager_text.cc index 100ef528bc8..239f6fcca73 100644 --- a/source/blender/draw/intern/draw_manager_text.cc +++ b/source/blender/draw/intern/draw_manager_text.cc @@ -305,11 +305,11 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) { mid_v3_v3v3(vmid, v1_clip, v2_clip); - mul_m4_v3(ob->obmat, vmid); + mul_m4_v3(ob->object_to_world, vmid); if (do_global) { - mul_mat3_m4_v3(ob->obmat, v1); - mul_mat3_m4_v3(ob->obmat, v2); + mul_mat3_m4_v3(ob->object_to_world, v1); + mul_mat3_m4_v3(ob->object_to_world, v2); } if (unit->system) { @@ -373,7 +373,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, float angle; mid_v3_v3v3(vmid, v1_clip, v2_clip); - mul_m4_v3(ob->obmat, vmid); + mul_m4_v3(ob->object_to_world, vmid); if (use_coords) { copy_v3_v3(no_a, poly_normals[BM_elem_index_get(l_a->f)]); @@ -443,16 +443,16 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, n += 3; if (do_global) { - mul_mat3_m4_v3(ob->obmat, v1); - mul_mat3_m4_v3(ob->obmat, v2); - mul_mat3_m4_v3(ob->obmat, v3); + mul_mat3_m4_v3(ob->object_to_world, v1); + mul_mat3_m4_v3(ob->object_to_world, v2); + mul_mat3_m4_v3(ob->object_to_world, v3); } area += area_tri_v3(v1, v2, v3); } mul_v3_fl(vmid, 1.0f / float(n)); - mul_m4_v3(ob->obmat, vmid); + mul_m4_v3(ob->object_to_world, vmid); if (unit->system) { numstr_len = BKE_unit_value_as_string( @@ -522,9 +522,9 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, copy_v3_v3(v2_local, v2); if (do_global) { - mul_mat3_m4_v3(ob->obmat, v1); - mul_mat3_m4_v3(ob->obmat, v2); - mul_mat3_m4_v3(ob->obmat, v3); + mul_mat3_m4_v3(ob->object_to_world, v1); + mul_mat3_m4_v3(ob->object_to_world, v2); + mul_mat3_m4_v3(ob->object_to_world, v3); } float angle = angle_v3v3v3(v1, v2, v3); @@ -535,7 +535,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, (is_rad) ? angle : RAD2DEGF(angle), (is_rad) ? "r" : "°"); interp_v3_v3v3(fvec, vmid, v2_local, 0.8f); - mul_m4_v3(ob->obmat, fvec); + mul_m4_v3(ob->object_to_world, fvec); DRW_text_cache_add(dt, fvec, numstr, numstr_len, 0, 0, txt_flag, col); } } @@ -566,7 +566,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, copy_v3_v3(v1, v->co); } - mul_m4_v3(ob->obmat, v1); + mul_m4_v3(ob->object_to_world, v1); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col); @@ -595,7 +595,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) { mid_v3_v3v3(vmid, v1_clip, v2_clip); - mul_m4_v3(ob->obmat, vmid); + mul_m4_v3(ob->object_to_world, vmid); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); DRW_text_cache_add( @@ -629,7 +629,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region, BM_face_calc_center_median(f, v1); } - mul_m4_v3(ob->obmat, v1); + mul_m4_v3(ob->object_to_world, v1); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col); diff --git a/source/blender/draw/intern/draw_resource.hh b/source/blender/draw/intern/draw_resource.hh index 2df38e32ed2..b116d7fe183 100644 --- a/source/blender/draw/intern/draw_resource.hh +++ b/source/blender/draw/intern/draw_resource.hh @@ -31,7 +31,7 @@ inline void ObjectMatrices::sync(const Object &object) { - model = object.obmat; + model = object.object_to_world; model_inverse = object.imat; } diff --git a/source/blender/draw/intern/draw_volume.cc b/source/blender/draw/intern/draw_volume.cc index 2b4b0e3c089..5c1ce7c3111 100644 --- a/source/blender/draw/intern/draw_volume.cc +++ b/source/blender/draw/intern/draw_volume.cc @@ -127,7 +127,7 @@ static DRWShadingGroup *drw_volume_object_grids_init(Object *ob, grp = DRW_shgroup_create_sub(grp); - volume_infos.density_scale = BKE_volume_density_scale(volume, ob->obmat); + volume_infos.density_scale = BKE_volume_density_scale(volume, ob->object_to_world); volume_infos.color_mul = float4(1.0f); volume_infos.temperature_mul = 1.0f; volume_infos.temperature_bias = 0.0f; diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c index 23c1d68b4d6..4a83bb4c800 100644 --- a/source/blender/editors/animation/anim_motion_paths.c +++ b/source/blender/editors/animation/anim_motion_paths.c @@ -161,11 +161,11 @@ static void motionpaths_calc_bake_targets(ListBase *targets, int cframe) } /* Result must be in world-space. */ - mul_m4_v3(ob_eval->obmat, mpv->co); + mul_m4_v3(ob_eval->object_to_world, mpv->co); } else { /* World-space object location. */ - copy_v3_v3(mpv->co, ob_eval->obmat[3]); + copy_v3_v3(mpv->co, ob_eval->object_to_world[3]); } float mframe = (float)(cframe); diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index c9957b38853..96a9604a6f5 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -1044,12 +1044,12 @@ static float *visualkey_get_values( Object *ob = ptr->data; /* Loc code is specific... */ if (strstr(identifier, "location")) { - copy_v3_v3(buffer, ob->obmat[3]); + copy_v3_v3(buffer, ob->object_to_world[3]); *r_count = 3; return buffer; } - copy_m4_m4(tmat, ob->obmat); + copy_m4_m4(tmat, ob->object_to_world); rotmode = ob->rotmode; } else if (ptr->type == &RNA_PoseBone) { diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index 17484b2b0b7..fbdb375b8a6 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -181,13 +181,13 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op)) const View3DCursor *curs = &scene->cursor; copy_v3_v3(newbone->tail, curs->location); - sub_v3_v3v3(newbone->tail, newbone->tail, obedit->obmat[3]); + sub_v3_v3v3(newbone->tail, newbone->tail, obedit->object_to_world[3]); if (a == 1) { newbone->tail[0] = -newbone->tail[0]; } - copy_m3_m4(mat, obedit->obmat); + copy_m3_m4(mat, obedit->object_to_world); invert_m3_m3(imat, mat); mul_m3_v3(imat, newbone->tail); @@ -1569,7 +1569,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op) copy_v3_v3(curs, CTX_data_scene(C)->cursor.location); /* Get inverse point for head and orientation for tail */ - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->imat, obedit->object_to_world); mul_m4_v3(obedit->imat, curs); if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) { @@ -1579,7 +1579,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op) unit_m3(obmat); } - copy_m3_m4(viewmat, obedit->obmat); + copy_m3_m4(viewmat, obedit->object_to_world); mul_m3_m3m3(totmat, obmat, viewmat); invert_m3_m3(imat, totmat); diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c index 9e828ebd501..810279f1b6c 100644 --- a/source/blender/editors/armature/armature_edit.c +++ b/source/blender/editors/armature/armature_edit.c @@ -113,7 +113,7 @@ void ED_armature_origin_set( /* Find the center-point. */ if (centermode == 2) { copy_v3_v3(cent, cursor); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); mul_m4_v3(ob->imat, cent); } else { @@ -154,7 +154,7 @@ void ED_armature_origin_set( /* Adjust object location for new center-point. */ if (centermode && (is_editmode == false)) { - mul_mat3_m4_v3(ob->obmat, cent); /* omit translation part */ + mul_mat3_m4_v3(ob->object_to_world, cent); /* omit translation part */ add_v3_v3(ob->loc, cent); } } @@ -282,14 +282,14 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op) axis_flip = true; } - copy_m3_m4(imat, ob->obmat); + copy_m3_m4(imat, ob->object_to_world); invert_m3(imat); if (type == CALC_ROLL_CURSOR) { /* Cursor */ float cursor_local[3]; const View3DCursor *cursor = &scene->cursor; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); copy_v3_v3(cursor_local, cursor->location); mul_m4_v3(ob->imat, cursor_local); @@ -730,7 +730,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op) ebp = points.first; /* Get points - cursor (tail) */ - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->imat, obedit->object_to_world); mul_v3_m4v3(curs, obedit->imat, scene->cursor.location); /* Create a bone */ @@ -767,7 +767,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op) float dist_sq_a, dist_sq_b; /* get cursor location */ - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->imat, obedit->object_to_world); mul_v3_m4v3(curs, obedit->imat, scene->cursor.location); /* get distances */ diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c index 9f1883ccac0..fccf2964868 100644 --- a/source/blender/editors/armature/armature_relations.c +++ b/source/blender/editors/armature/armature_relations.c @@ -289,7 +289,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op) /* Inverse transform for all selected armatures in this object, * See #object_join_exec for detailed comment on why the safe version is used. */ - invert_m4_m4_safe_ortho(oimat, ob_active->obmat); + invert_m4_m4_safe_ortho(oimat, ob_active->object_to_world); /* Get edit-bones of active armature to add edit-bones to */ ED_armature_to_edit(arm); @@ -321,7 +321,7 @@ int ED_armature_join_objects_exec(bContext *C, wmOperator *op) // BASACT->flag &= ~OB_MODE_POSE; /* Find the difference matrix */ - mul_m4_m4m4(mat, oimat, ob_iter->obmat); + mul_m4_m4m4(mat, oimat, ob_iter->object_to_world); /* Copy bones and posechannels from the object to the edit armature */ for (pchan = opose->chanbase.first; pchan; pchan = pchann) { diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index 6b8f790d30f..3ee0510ca7f 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -1601,8 +1601,8 @@ static const EnumPropertyItem prop_similar_types[] = { static float bone_length_squared_worldspace_get(Object *ob, EditBone *ebone) { float v1[3], v2[3]; - mul_v3_mat3_m4v3(v1, ob->obmat, ebone->head); - mul_v3_mat3_m4v3(v2, ob->obmat, ebone->tail); + mul_v3_mat3_m4v3(v1, ob->object_to_world, ebone->head); + mul_v3_mat3_m4v3(v2, ob->object_to_world, ebone->tail); return len_squared_v3v3(v1, v2); } @@ -1650,8 +1650,8 @@ static void bone_direction_worldspace_get(Object *ob, EditBone *ebone, float *r_ copy_v3_v3(v1, ebone->head); copy_v3_v3(v2, ebone->tail); - mul_m4_v3(ob->obmat, v1); - mul_m4_v3(ob->obmat, v2); + mul_m4_v3(ob->object_to_world, v1); + mul_m4_v3(ob->object_to_world, v2); sub_v3_v3v3(r_dir, v1, v2); normalize_v3(r_dir); diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c index 6155aac621d..3c9c8cf05b3 100644 --- a/source/blender/editors/armature/armature_skinning.c +++ b/source/blender/editors/armature/armature_skinning.c @@ -365,8 +365,8 @@ static void add_verts_to_dgroups(ReportList *reports, copy_v3_v3(tip[j], bone->arm_tail); } - mul_m4_v3(par->obmat, root[j]); - mul_m4_v3(par->obmat, tip[j]); + mul_m4_v3(par->object_to_world, root[j]); + mul_m4_v3(par->object_to_world, tip[j]); /* set selected */ if (wpmode) { @@ -414,7 +414,7 @@ static void add_verts_to_dgroups(ReportList *reports, if (!vertsfilled) { copy_v3_v3(verts[i], mesh_verts[i].co); } - mul_m4_v3(ob->obmat, verts[i]); + mul_m4_v3(ob->object_to_world, verts[i]); } /* compute the weights based on gathered vertices and bones */ @@ -438,7 +438,7 @@ static void add_verts_to_dgroups(ReportList *reports, root, tip, selected, - mat4_to_scale(par->obmat)); + mat4_to_scale(par->object_to_world)); } /* only generated in some cases but can call anyway */ diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c index 567977e51c4..dfb9e8a79fa 100644 --- a/source/blender/editors/armature/meshlaplacian.c +++ b/source/blender/editors/armature/meshlaplacian.c @@ -1788,11 +1788,11 @@ void ED_mesh_deform_bind_callback(Object *object, mmd_orig->bindcagecos = (float *)mdb.cagecos; mmd_orig->verts_num = mdb.verts_num; mmd_orig->cage_verts_num = mdb.cage_verts_num; - copy_m4_m4(mmd_orig->bindmat, mmd_orig->object->obmat); + copy_m4_m4(mmd_orig->bindmat, mmd_orig->object->object_to_world); /* transform bindcagecos to world space */ for (a = 0; a < mdb.cage_verts_num; a++) { - mul_m4_v3(mmd_orig->object->obmat, mmd_orig->bindcagecos + a * 3); + mul_m4_v3(mmd_orig->object->object_to_world, mmd_orig->bindcagecos + a * 3); } /* free */ diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c index f92b72bbb66..51071815823 100644 --- a/source/blender/editors/armature/pose_transform.c +++ b/source/blender/editors/armature/pose_transform.c @@ -77,10 +77,10 @@ static void applyarmature_fix_boneparents(const bContext *C, Scene *scene, Objec /* apply current transform from parent (not yet destroyed), * then calculate new parent inverse matrix */ - BKE_object_apply_mat4(ob, ob->obmat, false, false); + BKE_object_apply_mat4(ob, ob->object_to_world, false, false); BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } } } diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index 61e92f0a1c3..2b6cce25bb7 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -4999,7 +4999,7 @@ bool ed_editnurb_spin( invert_m3_m3(persinv, persmat); /* imat and center and size */ - copy_m3_m4(bmat, obedit->obmat); + copy_m3_m4(bmat, obedit->object_to_world); invert_m3_m3(imat, bmat); axis_angle_to_mat3(cmat, axis, M_PI_4); @@ -5095,7 +5095,7 @@ static int spin_exec(bContext *C, wmOperator *op) continue; } - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->imat, obedit->object_to_world); mul_m4_v3(obedit->imat, cent); if (!ed_editnurb_spin(viewmat, v3d, obedit, axis, cent)) { @@ -5574,7 +5574,7 @@ static int add_vertex_exec(bContext *C, wmOperator *op) RNA_float_get_array(op->ptr, "location", location); - invert_m4_m4(imat, obedit->obmat); + invert_m4_m4(imat, obedit->object_to_world); mul_m4_v3(imat, location); if (ed_editcurve_addvert(cu, editnurb, v3d, location)) { @@ -5614,10 +5614,10 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event) ED_curve_nurb_vert_selected_find(cu, vc.v3d, &nu, &bezt, &bp); if (bezt) { - mul_v3_m4v3(location, vc.obedit->obmat, bezt->vec[1]); + mul_v3_m4v3(location, vc.obedit->object_to_world, bezt->vec[1]); } else if (bp) { - mul_v3_m4v3(location, vc.obedit->obmat, bp->vec); + mul_v3_m4v3(location, vc.obedit->object_to_world, bp->vec); } else { copy_v3_v3(location, vc.scene->cursor.location); @@ -5662,8 +5662,8 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event) /* get the plane */ float plane[4]; /* only normalize to avoid precision errors */ - normalize_v3_v3(plane, vc.obedit->obmat[2]); - plane[3] = -dot_v3v3(plane, vc.obedit->obmat[3]); + normalize_v3_v3(plane, vc.obedit->object_to_world[2]); + plane[3] = -dot_v3v3(plane, vc.obedit->object_to_world[3]); if (fabsf(dot_v3v3(view_dir, plane)) < eps) { /* can't project on an aligned plane. */ @@ -6924,7 +6924,7 @@ int ED_curve_join_objects_exec(bContext *C, wmOperator *op) /* Inverse transform for all selected curves in this object, * See #object_join_exec for detailed comment on why the safe version is used. */ - invert_m4_m4_safe_ortho(imat, ob_active->obmat); + invert_m4_m4_safe_ortho(imat, ob_active->object_to_world); Curve *cu_active = ob_active->data; @@ -6936,7 +6936,7 @@ int ED_curve_join_objects_exec(bContext *C, wmOperator *op) if (cu->nurb.first) { /* watch it: switch order here really goes wrong */ - mul_m4_m4m4(cmat, imat, ob_iter->obmat); + mul_m4_m4m4(cmat, imat, ob_iter->object_to_world); /* Compensate for different bevel depth. */ bool do_radius = false; diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c index 7632f1b1e64..1e91e2f48fc 100644 --- a/source/blender/editors/curve/editcurve_paint.c +++ b/source/blender/editors/curve/editcurve_paint.c @@ -148,7 +148,7 @@ static void stroke_elem_pressure_set(const struct CurveDrawData *cdd, const float adjust = stroke_elem_radius_from_pressure(cdd, pressure) - stroke_elem_radius_from_pressure(cdd, selem->pressure); madd_v3_v3fl(selem->location_local, selem->normal_local, adjust); - mul_v3_m4v3(selem->location_world, cdd->vc.obedit->obmat, selem->location_local); + mul_v3_m4v3(selem->location_world, cdd->vc.obedit->object_to_world, selem->location_local); } selem->pressure = pressure; } @@ -249,7 +249,7 @@ static bool stroke_elem_project_fallback(const struct CurveDrawData *cdd, if (!is_zero_v3(r_normal_world)) { copy_v3_v3(r_normal_local, r_normal_world); - mul_transposed_mat3_m4_v3(cdd->vc.obedit->obmat, r_normal_local); + mul_transposed_mat3_m4_v3(cdd->vc.obedit->object_to_world, r_normal_local); normalize_v3(r_normal_local); } else { @@ -367,7 +367,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), /* scale to edit-mode space */ GPU_matrix_push(); - GPU_matrix_mul(obedit->obmat); + GPU_matrix_mul(obedit->object_to_world); BLI_mempool_iternew(cdd->stroke_elem_pool, &iter); for (selem = BLI_mempool_iterstep(&iter); selem; selem = BLI_mempool_iterstep(&iter)) { @@ -445,7 +445,7 @@ static void curve_draw_event_add(wmOperator *op, const wmEvent *event) struct CurveDrawData *cdd = op->customdata; Object *obedit = cdd->vc.obedit; - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->imat, obedit->object_to_world); struct StrokeElem *selem = BLI_mempool_calloc(cdd->stroke_elem_pool); @@ -758,7 +758,7 @@ static int curve_draw_exec(bContext *C, wmOperator *op) int stroke_len = BLI_mempool_len(cdd->stroke_elem_pool); const bool is_3d = (cu->flag & CU_3D) != 0; - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->imat, obedit->object_to_world); if (BLI_mempool_len(cdd->stroke_elem_pool) == 0) { curve_draw_stroke_from_operator(op); @@ -1073,8 +1073,8 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event) if (CU_IS_2D(cu)) { /* 2D overrides other options */ - plane_co = obedit->obmat[3]; - plane_no = obedit->obmat[2]; + plane_co = obedit->object_to_world[3]; + plane_no = obedit->object_to_world[2]; cdd->project.use_plane = true; } else { diff --git a/source/blender/editors/curve/editcurve_pen.c b/source/blender/editors/curve/editcurve_pen.c index f71173f951e..b57ce6fc7cf 100644 --- a/source/blender/editors/curve/editcurve_pen.c +++ b/source/blender/editors/curve/editcurve_pen.c @@ -152,8 +152,8 @@ static void update_location_for_2d_curve(const ViewContext *vc, float location[3 /* Get the plane. */ float plane[4]; /* Only normalize to avoid precision errors. */ - normalize_v3_v3(plane, vc->obedit->obmat[2]); - plane[3] = -dot_v3v3(plane, vc->obedit->obmat[3]); + normalize_v3_v3(plane, vc->obedit->object_to_world[2]); + plane[3] = -dot_v3v3(plane, vc->obedit->object_to_world[3]); if (fabsf(dot_v3v3(view_dir, plane)) < eps) { /* Can't project on an aligned plane. */ @@ -173,7 +173,7 @@ static void update_location_for_2d_curve(const ViewContext *vc, float location[3 } float imat[4][4]; - invert_m4_m4(imat, vc->obedit->obmat); + invert_m4_m4(imat, vc->obedit->object_to_world); mul_m4_v3(imat, location); if (CU_IS_2D(cu)) { @@ -186,7 +186,7 @@ static void screenspace_to_worldspace(const ViewContext *vc, const float depth[3], float r_pos_3d[3]) { - mul_v3_m4v3(r_pos_3d, vc->obedit->obmat, depth); + mul_v3_m4v3(r_pos_3d, vc->obedit->object_to_world, depth); ED_view3d_win_to_3d(vc->v3d, vc->region, r_pos_3d, pos_2d, r_pos_3d); update_location_for_2d_curve(vc, r_pos_3d); } @@ -1082,7 +1082,7 @@ static void extrude_points_from_selected_vertices(const ViewContext *vc, float location[3]; if (sel_exists) { - mul_v3_m4v3(location, vc->obedit->obmat, center); + mul_v3_m4v3(location, vc->obedit->object_to_world, center); } else { copy_v3_v3(location, vc->scene->cursor.location); diff --git a/source/blender/editors/curve/editcurve_select.c b/source/blender/editors/curve/editcurve_select.c index 9c0c580f699..da742dd0c61 100644 --- a/source/blender/editors/curve/editcurve_select.c +++ b/source/blender/editors/curve/editcurve_select.c @@ -1517,7 +1517,7 @@ static void nurb_bezt_direction_worldspace_get(Object *ob, { float rsmat[3][3]; BKE_nurb_bezt_calc_normal(nu, bezt, r_dir); - copy_m3_m4(rsmat, ob->obmat); + copy_m3_m4(rsmat, ob->object_to_world); mul_m3_v3(rsmat, r_dir); normalize_v3(r_dir); } @@ -1526,7 +1526,7 @@ static void nurb_bpoint_direction_worldspace_get(Object *ob, Nurb *nu, BPoint *b { float rsmat[3][3]; BKE_nurb_bpoint_calc_normal(nu, bp, r_dir); - copy_m3_m4(rsmat, ob->obmat); + copy_m3_m4(rsmat, ob->object_to_world); mul_m3_v3(rsmat, r_dir); normalize_v3(r_dir); } diff --git a/source/blender/editors/curves/intern/curves_ops.cc b/source/blender/editors/curves/intern/curves_ops.cc index 38b2b2071b8..1d2b1264477 100644 --- a/source/blender/editors/curves/intern/curves_ops.cc +++ b/source/blender/editors/curves/intern/curves_ops.cc @@ -435,7 +435,7 @@ static bke::CurvesGeometry particles_to_curves(Object &object, ParticleSystem &p bke::CurvesGeometry curves(points_num, curves_num); curves.offsets_for_write().copy_from(curve_offsets); - const float4x4 object_to_world_mat = object.obmat; + const float4x4 object_to_world_mat = object.object_to_world; const float4x4 world_to_object_mat = object_to_world_mat.inverted(); MutableSpan<float3> positions = curves.positions_for_write(); @@ -497,7 +497,7 @@ static int curves_convert_from_particle_system_exec(bContext *C, wmOperator * /* Object *ob_new = BKE_object_add(&bmain, &scene, &view_layer, OB_CURVES, psys_eval->name); Curves *curves_id = static_cast<Curves *>(ob_new->data); - BKE_object_apply_mat4(ob_new, ob_from_orig->obmat, true, false); + BKE_object_apply_mat4(ob_new, ob_from_orig->object_to_world, true, false); bke::CurvesGeometry::wrap(curves_id->geometry) = particles_to_curves(*ob_from_eval, *psys_eval); DEG_relations_tag_update(&bmain); diff --git a/source/blender/editors/gizmo_library/gizmo_library_presets.c b/source/blender/editors/gizmo_library/gizmo_library_presets.c index 1ac4ce0bcdf..465c72dd44f 100644 --- a/source/blender/editors/gizmo_library/gizmo_library_presets.c +++ b/source/blender/editors/gizmo_library/gizmo_library_presets.c @@ -114,7 +114,7 @@ void ED_gizmo_draw_preset_facemap( } GPU_matrix_push(); - GPU_matrix_mul(ob->obmat); + GPU_matrix_mul(ob->object_to_world); ED_draw_object_facemap(depsgraph, ob, color, facemap); GPU_matrix_pop(); diff --git a/source/blender/editors/gpencil/gpencil_armature.c b/source/blender/editors/gpencil/gpencil_armature.c index 5f5a4b41b27..2b7e09b7f05 100644 --- a/source/blender/editors/gpencil/gpencil_armature.c +++ b/source/blender/editors/gpencil/gpencil_armature.c @@ -329,8 +329,8 @@ static void gpencil_add_verts_to_dgroups( copy_v3_v3(tip[j], bone->arm_tail); } - mul_m4_v3(ob_arm->obmat, root[j]); - mul_m4_v3(ob_arm->obmat, tip[j]); + mul_m4_v3(ob_arm->object_to_world, root[j]); + mul_m4_v3(ob_arm->object_to_world, tip[j]); selected[j] = 1; @@ -364,7 +364,7 @@ static void gpencil_add_verts_to_dgroups( /* transform stroke points to global space */ for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) { copy_v3_v3(verts[i], &pt->x); - mul_m4_v3(ob->obmat, verts[i]); + mul_m4_v3(ob->object_to_world, verts[i]); } /* loop groups and assign weight */ diff --git a/source/blender/editors/gpencil/gpencil_bake_animation.cc b/source/blender/editors/gpencil/gpencil_bake_animation.cc index 1535fd614fe..4ef2cf9ffd6 100644 --- a/source/blender/editors/gpencil/gpencil_bake_animation.cc +++ b/source/blender/editors/gpencil/gpencil_bake_animation.cc @@ -222,7 +222,7 @@ static int gpencil_bake_grease_pencil_animation_exec(bContext *C, wmOperator *op ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0; ob_gpencil = ED_gpencil_add_object(C, scene->cursor.location, local_view_bits); float invmat[4][4]; - invert_m4_m4(invmat, ob_gpencil->obmat); + invert_m4_m4(invmat, ob_gpencil->object_to_world); bGPdata *gpd_dst = (bGPdata *)ob_gpencil->data; gpd_dst->draw_mode = GP_DRAWMODE_2D; @@ -323,7 +323,7 @@ static int gpencil_bake_grease_pencil_animation_exec(bContext *C, wmOperator *op bGPDspoint *pt = &gps->points[j]; pt->runtime.idx_orig = 0; pt->runtime.pt_orig = nullptr; - mul_m4_v3(ob_eval->obmat, &pt->x); + mul_m4_v3(ob_eval->object_to_world, &pt->x); mul_m4_v3(invmat, &pt->x); } diff --git a/source/blender/editors/gpencil/gpencil_data.c b/source/blender/editors/gpencil/gpencil_data.c index c6d7eb294fb..0417694d7bd 100644 --- a/source/blender/editors/gpencil/gpencil_data.c +++ b/source/blender/editors/gpencil/gpencil_data.c @@ -2914,8 +2914,8 @@ int ED_gpencil_join_objects_exec(bContext *C, wmOperator *op) float offset_global[3]; float offset_local[3]; - sub_v3_v3v3(offset_global, ob_active->loc, ob_iter->obmat[3]); - copy_m3_m4(bmat, ob_active->obmat); + sub_v3_v3v3(offset_global, ob_active->loc, ob_iter->object_to_world[3]); + copy_m3_m4(bmat, ob_active->object_to_world); /* Inverse transform for all selected curves in this object, * See #object_join_exec for detailed comment on why the safe version is used. */ diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c index 66f86a3e0c1..f9b40a4c79b 100644 --- a/source/blender/editors/gpencil/gpencil_edit.c +++ b/source/blender/editors/gpencil/gpencil_edit.c @@ -4162,7 +4162,7 @@ static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op) Scene *scene = CTX_data_scene(C); Object *cam_ob = scene->camera; if (cam_ob != NULL) { - invert_m4_m4(viewmat, cam_ob->obmat); + invert_m4_m4(viewmat, cam_ob->object_to_world); } break; } @@ -4229,7 +4229,7 @@ static int gpencil_stroke_outline_exec(bContext *C, wmOperator *op) /* Apply layer thickness change. */ gps_duplicate->thickness += gpl->line_change; /* Apply object scale to thickness. */ - gps_duplicate->thickness *= mat4_to_scale(ob->obmat); + gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world); CLAMP_MIN(gps_duplicate->thickness, 1.0f); /* Stroke. */ diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c index b94b413edc2..5c88e719b8c 100644 --- a/source/blender/editors/gpencil/gpencil_fill.c +++ b/source/blender/editors/gpencil/gpencil_fill.c @@ -317,7 +317,7 @@ static void add_endpoint_radius_help(tGPDfill *tgpf, /* Rotate to object rotation. */ sub_v3_v3(&pt->x, endpoint); - mul_mat3_m4_v3(tgpf->ob->obmat, &pt->x); + mul_mat3_m4_v3(tgpf->ob->object_to_world, &pt->x); add_v3_v3(&pt->x, endpoint); } } diff --git a/source/blender/editors/gpencil/gpencil_mesh.cc b/source/blender/editors/gpencil/gpencil_mesh.cc index d847fbe2aea..2b01fce5bf8 100644 --- a/source/blender/editors/gpencil/gpencil_mesh.cc +++ b/source/blender/editors/gpencil/gpencil_mesh.cc @@ -299,7 +299,7 @@ static int gpencil_bake_mesh_animation_exec(bContext *C, wmOperator *op) angle, thickness, offset, - ob_eval->obmat, + ob_eval->object_to_world, frame_offset, use_seams, use_faces, diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c index a82288e3377..d2ed1720bf8 100644 --- a/source/blender/editors/gpencil/gpencil_paint.c +++ b/source/blender/editors/gpencil/gpencil_paint.c @@ -936,7 +936,7 @@ static bGPDstroke *gpencil_stroke_to_outline(tGPsdata *p, bGPDstroke *gps) /* Apply layer thickness change. */ gps_duplicate->thickness += gpl->line_change; /* Apply object scale to thickness. */ - gps_duplicate->thickness *= mat4_to_scale(p->ob->obmat); + gps_duplicate->thickness *= mat4_to_scale(p->ob->object_to_world); CLAMP_MIN(gps_duplicate->thickness, 1.0f); /* Stroke. */ diff --git a/source/blender/editors/gpencil/gpencil_sculpt_paint.c b/source/blender/editors/gpencil/gpencil_sculpt_paint.c index 3b7336f41e8..515bdeb6188 100644 --- a/source/blender/editors/gpencil/gpencil_sculpt_paint.c +++ b/source/blender/editors/gpencil/gpencil_sculpt_paint.c @@ -671,7 +671,7 @@ static bool gpencil_brush_pinch_apply(tGP_BrushEditData *gso, /* 1) Make this point relative to the cursor/midpoint (dvec) */ float fpt[3]; - mul_v3_m4v3(fpt, gso->object->obmat, &pt->x); + mul_v3_m4v3(fpt, gso->object->object_to_world, &pt->x); sub_v3_v3v3(vec, fpt, gso->dvec); /* 2) Shrink the distance by pulling the point towards the midpoint @@ -743,7 +743,7 @@ static bool gpencil_brush_twist_apply(tGP_BrushEditData *gso, /* Rotate point */ float fpt[3]; - mul_v3_m4v3(fpt, gso->object->obmat, &pt->x); + mul_v3_m4v3(fpt, gso->object->object_to_world, &pt->x); sub_v3_v3v3(vec, fpt, gso->dvec); /* make relative to center * (center is stored in dvec) */ mul_m3_v3(rmat, vec); @@ -1037,7 +1037,7 @@ static void gpencil_brush_clone_add(bContext *C, tGP_BrushEditData *gso) */ for (i = 0, pt = new_stroke->points; i < new_stroke->totpoints; i++, pt++) { /* Rotate around center new position */ - mul_mat3_m4_v3(gso->object->obmat, &pt->x); /* only rotation component */ + mul_mat3_m4_v3(gso->object->object_to_world, &pt->x); /* only rotation component */ /* assume that the delta can just be applied, and then everything works */ add_v3_v3(&pt->x, delta); @@ -1172,7 +1172,7 @@ static bool gpencil_sculpt_brush_init(bContext *C, wmOperator *op) gso->object = ob; if (ob) { float matrix[4][4]; - copy_m4_m4(matrix, ob->obmat); + copy_m4_m4(matrix, ob->object_to_world); zero_axis_bias_m4(matrix); invert_m4_m4(gso->inv_mat, matrix); gso->vrgroup = gso->gpd->vertex_group_active_index - 1; diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c index cc13f667e48..7d814b43196 100644 --- a/source/blender/editors/gpencil/gpencil_utils.c +++ b/source/blender/editors/gpencil/gpencil_utils.c @@ -900,7 +900,7 @@ void ED_gpencil_drawing_reference_get(const Scene *scene, } else { /* use object location */ - copy_v3_v3(r_vec, ob->obmat[3]); + copy_v3_v3(r_vec, ob->object_to_world[3]); /* Apply layer offset. */ bGPdata *gpd = ob->data; bGPDlayer *gpl = BKE_gpencil_layer_active_get(gpd); @@ -984,7 +984,7 @@ void ED_gpencil_project_stroke_to_plane(const Scene *scene, /* if object, apply object rotation */ if (ob && (ob->type == OB_GPENCIL)) { float mat[4][4]; - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); /* move origin to cursor */ if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) { @@ -1206,7 +1206,7 @@ void ED_gpencil_project_point_to_plane(const Scene *scene, /* if object, apply object rotation */ if (ob && (ob->type == OB_GPENCIL)) { float mat[4][4]; - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) { if (gpl != NULL) { add_v3_v3(mat[3], gpl->location); @@ -1233,7 +1233,7 @@ void ED_gpencil_project_point_to_plane(const Scene *scene, /* move origin to object */ if ((ts->gpencil_v3d_align & GP_PROJECT_CURSOR) == 0) { - copy_v3_v3(mat[3], ob->obmat[3]); + copy_v3_v3(mat[3], ob->object_to_world[3]); } mul_mat3_m4_v3(mat, plane_normal); @@ -1365,16 +1365,16 @@ void ED_gpencil_reset_layers_parent(Depsgraph *depsgraph, Object *obact, bGPdata if (gpl->parent != NULL) { /* calculate new matrix */ if (ELEM(gpl->partype, PAROBJECT, PARSKEL)) { - invert_m4_m4(cur_mat, gpl->parent->obmat); - copy_v3_v3(gpl_loc, obact->obmat[3]); + invert_m4_m4(cur_mat, gpl->parent->object_to_world); + copy_v3_v3(gpl_loc, obact->object_to_world[3]); } else if (gpl->partype == PARBONE) { bPoseChannel *pchan = BKE_pose_channel_find_name(gpl->parent->pose, gpl->parsubstr); if (pchan) { float tmp_mat[4][4]; - mul_m4_m4m4(tmp_mat, gpl->parent->obmat, pchan->pose_mat); + mul_m4_m4m4(tmp_mat, gpl->parent->object_to_world, pchan->pose_mat); invert_m4_m4(cur_mat, tmp_mat); - copy_v3_v3(gpl_loc, obact->obmat[3]); + copy_v3_v3(gpl_loc, obact->object_to_world[3]); } } diff --git a/source/blender/editors/gpencil/gpencil_uv.c b/source/blender/editors/gpencil/gpencil_uv.c index 51cb08cf592..0144ffa07c7 100644 --- a/source/blender/editors/gpencil/gpencil_uv.c +++ b/source/blender/editors/gpencil/gpencil_uv.c @@ -138,7 +138,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op) opdata->array_loc = NULL; opdata->array_rot = NULL; opdata->array_scale = NULL; - opdata->ob_scale = mat4_to_scale(opdata->ob->obmat); + opdata->ob_scale = mat4_to_scale(opdata->ob->object_to_world); opdata->vinit_rotation[0] = 1.0f; opdata->vinit_rotation[1] = 0.0f; @@ -158,7 +158,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op) float r_center[3]; gpencil_stroke_center(gps, r_center); /* Add object location. */ - add_v3_v3(r_center, opdata->ob->obmat[3]); + add_v3_v3(r_center, opdata->ob->object_to_world[3]); add_v3_v3(center, r_center); i++; } diff --git a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c index 3fb5a74944b..c6d950112b9 100644 --- a/source/blender/editors/interface/eyedroppers/eyedropper_depth.c +++ b/source/blender/editors/interface/eyedroppers/eyedropper_depth.c @@ -162,7 +162,7 @@ static void depthdropper_depth_sample_pt(bContext *C, View3D *v3d = area->spacedata.first; RegionView3D *rv3d = region->regiondata; /* weak, we could pass in some reference point */ - const float *view_co = v3d->camera ? v3d->camera->obmat[3] : rv3d->viewinv[3]; + const float *view_co = v3d->camera ? v3d->camera->object_to_world[3] : rv3d->viewinv[3]; const int mval[2] = {m_xy[0] - region->winrct.xmin, m_xy[1] - region->winrct.ymin}; copy_v2_v2_int(ddr->name_pos, mval); diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc index 888a8340d51..1c6d1747516 100644 --- a/source/blender/editors/mesh/editface.cc +++ b/source/blender/editors/mesh/editface.cc @@ -383,7 +383,7 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3]) return ok; } - copy_m3_m4(bmat, ob->obmat); + copy_m3_m4(bmat, ob->object_to_world); const Span<MVert> verts = me->verts(); const Span<MPoly> polys = me->polys(); @@ -403,7 +403,7 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3]) const MLoop *ml = &loops[poly.loopstart]; for (int b = 0; b < poly.totloop; b++, ml++) { mul_v3_m3v3(vec, bmat, verts[ml->v].co); - add_v3_v3v3(vec, vec, ob->obmat[3]); + add_v3_v3v3(vec, vec, ob->object_to_world[3]); minmax_v3v3_v3(r_min, r_max, vec); } diff --git a/source/blender/editors/mesh/editmesh_add_gizmo.c b/source/blender/editors/mesh/editmesh_add_gizmo.c index f5090c0143d..ad900c997f8 100644 --- a/source/blender/editors/mesh/editmesh_add_gizmo.c +++ b/source/blender/editors/mesh/editmesh_add_gizmo.c @@ -316,7 +316,7 @@ static int add_primitive_cube_gizmo_exec(bContext *C, wmOperator *op) PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix"); if (RNA_property_is_set(op->ptr, prop_matrix)) { RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]); - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->imat, obedit->object_to_world); mul_m4_m4m4(matrix, obedit->imat, matrix); } else { diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c index 3284cd70646..85801668510 100644 --- a/source/blender/editors/mesh/editmesh_bevel.c +++ b/source/blender/editors/mesh/editmesh_bevel.c @@ -244,7 +244,7 @@ static bool edbm_bevel_init(bContext *C, wmOperator *op, const bool is_modal) opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__); for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) { Object *obedit = objects[ob_index]; - float scale = mat4_to_scale(obedit->obmat); + float scale = mat4_to_scale(obedit->object_to_world); opdata->max_obj_scale = max_ff(opdata->max_obj_scale, scale); BMEditMesh *em = BKE_editmesh_from_object(obedit); if (em->bm->totvertsel > 0) { diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c index 5c5a12b3e64..aab33678bec 100644 --- a/source/blender/editors/mesh/editmesh_bisect.c +++ b/source/blender/editors/mesh/editmesh_bisect.c @@ -314,9 +314,9 @@ static int mesh_bisect_exec(bContext *C, wmOperator *op) copy_v3_v3(plane_co_local, plane_co); copy_v3_v3(plane_no_local, plane_no); - invert_m4_m4(imat, obedit->obmat); + invert_m4_m4(imat, obedit->object_to_world); mul_m4_v3(imat, plane_co_local); - mul_transposed_mat3_m4_v3(obedit->obmat, plane_no_local); + mul_transposed_mat3_m4_v3(obedit->object_to_world, plane_no_local); BMOperator bmop; EDBM_op_init( diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c index 55e9c32e41b..9df3a521cfa 100644 --- a/source/blender/editors/mesh/editmesh_extrude.c +++ b/source/blender/editors/mesh/editmesh_extrude.c @@ -55,8 +55,8 @@ static void edbm_extrude_edge_exclude_mirror( float mtx[4][4]; if (mmd->mirror_ob) { float imtx[4][4]; - invert_m4_m4(imtx, mmd->mirror_ob->obmat); - mul_m4_m4m4(mtx, imtx, obedit->obmat); + invert_m4_m4(imtx, mmd->mirror_ob->object_to_world); + mul_m4_m4m4(mtx, imtx, obedit->object_to_world); } BM_ITER_MESH (edge, &iter, bm, BM_EDGES_OF_MESH) { @@ -293,7 +293,7 @@ static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op) Object *obedit = objects[ob_index]; BMEditMesh *em = BKE_editmesh_from_object(obedit); - copy_m3_m4(tmat, obedit->obmat); + copy_m3_m4(tmat, obedit->object_to_world); invert_m3(tmat); mul_v3_m3v3(offset_local, tmat, offset); @@ -736,7 +736,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w } mul_v3_fl(local_center, 1.0f / (float)local_verts_len); - mul_m4_v3(vc.obedit->obmat, local_center); + mul_m4_v3(vc.obedit->object_to_world, local_center); mul_v3_fl(local_center, (float)local_verts_len); add_v3_v3(center, local_center); @@ -761,7 +761,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w continue; } - invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); + invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); float local_center[3]; @@ -823,7 +823,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w /* center */ copy_v3_v3(ofs, local_center); - mul_m4_v3(vc.obedit->obmat, ofs); /* view space */ + mul_m4_v3(vc.obedit->object_to_world, ofs); /* view space */ ED_view3d_win_to_3d_int(vc.v3d, vc.region, ofs, event->mval, ofs); mul_m4_v3(vc.obedit->imat, ofs); /* back in object space */ diff --git a/source/blender/editors/mesh/editmesh_extrude_screw.c b/source/blender/editors/mesh/editmesh_extrude_screw.c index be2d04b14a1..9d0bcfe4e90 100644 --- a/source/blender/editors/mesh/editmesh_extrude_screw.c +++ b/source/blender/editors/mesh/editmesh_extrude_screw.c @@ -102,11 +102,11 @@ static int edbm_screw_exec(bContext *C, wmOperator *op) continue; } - copy_v3_v3(nor, obedit->obmat[2]); + copy_v3_v3(nor, obedit->object_to_world[2]); /* calculate dvec */ - mul_v3_m4v3(v1_co_global, obedit->obmat, v1->co); - mul_v3_m4v3(v2_co_global, obedit->obmat, v2->co); + mul_v3_m4v3(v1_co_global, obedit->object_to_world, v1->co); + mul_v3_m4v3(v2_co_global, obedit->object_to_world, v2->co); sub_v3_v3v3(dvec, v1_co_global, v2_co_global); mul_v3_fl(dvec, 1.0f / steps); @@ -126,7 +126,7 @@ static int edbm_screw_exec(bContext *C, wmOperator *op) dvec, turns * steps, DEG2RADF(360.0f * turns), - obedit->obmat, + obedit->object_to_world, false)) { continue; } diff --git a/source/blender/editors/mesh/editmesh_extrude_spin.c b/source/blender/editors/mesh/editmesh_extrude_spin.c index 1b9c98db5eb..756d7f73d10 100644 --- a/source/blender/editors/mesh/editmesh_extrude_spin.c +++ b/source/blender/editors/mesh/editmesh_extrude_spin.c @@ -77,7 +77,7 @@ static int edbm_spin_exec(bContext *C, wmOperator *op) d, steps, -angle, - obedit->obmat, + obedit->object_to_world, use_normal_flip, dupli, use_auto_merge)) { diff --git a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c index 687f06c8dcf..19e23f4f212 100644 --- a/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c +++ b/source/blender/editors/mesh/editmesh_extrude_spin_gizmo.c @@ -362,7 +362,7 @@ static void gizmo_mesh_spin_init_refresh(const bContext *C, wmGizmoGroup *gzgrou } if (totsel) { mul_v3_fl(select_center, 1.0f / totsel); - mul_m4_v3(obedit->obmat, select_center); + mul_m4_v3(obedit->object_to_world, select_center); copy_v3_v3(ggd->data.select_center, select_center); ggd->data.use_select_center = true; } diff --git a/source/blender/editors/mesh/editmesh_inset.c b/source/blender/editors/mesh/editmesh_inset.c index 068e6215c26..fa4ae7f984c 100644 --- a/source/blender/editors/mesh/editmesh_inset.c +++ b/source/blender/editors/mesh/editmesh_inset.c @@ -136,7 +136,7 @@ static bool edbm_inset_init(bContext *C, wmOperator *op, const bool is_modal) opdata->ob_store = MEM_malloc_arrayN(ob_store_len, sizeof(*opdata->ob_store), __func__); for (uint ob_index = 0; ob_index < ob_store_len; ob_index++) { Object *obedit = objects[ob_index]; - float scale = mat4_to_scale(obedit->obmat); + float scale = mat4_to_scale(obedit->object_to_world); opdata->max_obj_scale = max_ff(opdata->max_obj_scale, scale); BMEditMesh *em = BKE_editmesh_from_object(obedit); if (em->bm->totvertsel > 0) { diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index a147594b25b..369162e80a3 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -586,9 +586,9 @@ static void knifetool_draw_angle(const KnifeTool_OpData *kcd, float axis[3]; float arc_angle; - const float inverse_average_scale = 1 / - (kcd->curr.ob->obmat[0][0] + kcd->curr.ob->obmat[1][1] + - kcd->curr.ob->obmat[2][2]); + const float inverse_average_scale = 1 / (kcd->curr.ob->object_to_world[0][0] + + kcd->curr.ob->object_to_world[1][1] + + kcd->curr.ob->object_to_world[2][2]); const float px_scale = 3.0f * inverse_average_scale * @@ -1194,7 +1194,7 @@ static void knife_bm_tri_cagecos_get_worldspace(const KnifeTool_OpData *kcd, knife_bm_tri_cagecos_get(kcd, ob_index, tri_index, cos); const Object *ob = kcd->objects[ob_index]; for (int i = 0; i < 3; i++) { - mul_m4_v3(ob->obmat, cos[i]); + mul_m4_v3(ob->object_to_world, cos[i]); } } @@ -1744,7 +1744,7 @@ static KnifeVert *get_bm_knife_vert(KnifeTool_OpData *kcd, BMVert *v, Object *ob } float cageco_ws[3]; - mul_v3_m4v3(cageco_ws, ob->obmat, cageco); + mul_v3_m4v3(cageco_ws, ob->object_to_world, cageco); kfv = new_knife_vert(kcd, v->co, cageco_ws); kfv->v = v; @@ -2657,14 +2657,14 @@ static void calc_ortho_extent(KnifeTool_OpData *kcd) if (cagecos) { for (int i = 0; i < em->bm->totvert; i++) { copy_v3_v3(ws, cagecos[i]); - mul_m4_v3(ob->obmat, ws); + mul_m4_v3(ob->object_to_world, ws); minmax_v3v3_v3(min, max, ws); } } else { BM_ITER_MESH (v, &iter, em->bm, BM_VERTS_OF_MESH) { copy_v3_v3(ws, v->co); - mul_m4_v3(ob->obmat, ws); + mul_m4_v3(ob->object_to_world, ws); minmax_v3v3_v3(min, max, ws); } } @@ -5072,7 +5072,7 @@ void EDBM_mesh_knife(ViewContext *vc, BM_ITER_ELEM (f, &fiter, e, BM_FACES_OF_EDGE) { float cent[3], cent_ss[2]; BM_face_calc_point_in_face(f, cent); - mul_m4_v3(ob->obmat, cent); + mul_m4_v3(ob->object_to_world, cent); knife_project_v2(kcd, cent, cent_ss); if (edbm_mesh_knife_point_isect(polys, cent_ss)) { BM_elem_flag_enable(f, BM_ELEM_TAG); @@ -5113,7 +5113,7 @@ void EDBM_mesh_knife(ViewContext *vc, if (found) { float cent[3], cent_ss[2]; BM_face_calc_point_in_face(f, cent); - mul_m4_v3(ob->obmat, cent); + mul_m4_v3(ob->object_to_world, cent); knife_project_v2(kcd, cent, cent_ss); if ((kcd->cut_through || point_is_visible(kcd, cent, cent_ss, (BMElem *)f)) && edbm_mesh_knife_point_isect(polys, cent_ss)) { diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c index 494e0ff4a27..9a91d7836fe 100644 --- a/source/blender/editors/mesh/editmesh_loopcut.c +++ b/source/blender/editors/mesh/editmesh_loopcut.c @@ -88,7 +88,7 @@ typedef struct RingSelOpData { static void ringsel_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), void *arg) { RingSelOpData *lcd = arg; - EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->obmat); + EDBM_preselect_edgering_draw(lcd->presel_edgering, lcd->ob->object_to_world); } static void edgering_select(RingSelOpData *lcd) diff --git a/source/blender/editors/mesh/editmesh_polybuild.c b/source/blender/editors/mesh/editmesh_polybuild.c index bf9664fa10d..63e37b18827 100644 --- a/source/blender/editors/mesh/editmesh_polybuild.c +++ b/source/blender/editors/mesh/editmesh_polybuild.c @@ -124,7 +124,7 @@ static int edbm_polybuild_transform_at_cursor_invoke(bContext *C, BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); + invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); if (!ele_act) { @@ -192,7 +192,7 @@ static int edbm_polybuild_delete_at_cursor_invoke(bContext *C, BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); + invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); if (!ele_act) { @@ -286,7 +286,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); + invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX); @@ -294,7 +294,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con if (ele_act == NULL || ele_act->head.htype == BM_FACE) { /* Just add vert */ copy_v3_v3(center, vc.scene->cursor.location); - mul_v3_m4v3(center, vc.obedit->obmat, center); + mul_v3_m4v3(center, vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); mul_m4_v3(vc.obedit->imat, center); @@ -309,7 +309,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con BMFace *f_reference = e_act->l ? e_act->l->f : NULL; mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co); - mul_m4_v3(vc.obedit->obmat, center); + mul_m4_v3(vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); mul_m4_v3(vc.obedit->imat, center); if (f_reference->len == 3 && RNA_boolean_get(op->ptr, "create_quads")) { @@ -364,7 +364,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con BMFace *f_reference = e_pair[0]->l ? e_pair[0]->l->f : NULL; - mul_v3_m4v3(center, vc.obedit->obmat, v_act->co); + mul_v3_m4v3(center, vc.obedit->object_to_world, v_act->co); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); mul_m4_v3(vc.obedit->imat, center); @@ -386,7 +386,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con } else { /* Just add edge */ - mul_m4_v3(vc.obedit->obmat, center); + mul_m4_v3(vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, v_act->co, event->mval, center); mul_m4_v3(vc.obedit->imat, center); @@ -464,7 +464,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C, BMEditMesh *em = vc.em; BMesh *bm = em->bm; - invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); + invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world); ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d); edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX); @@ -475,7 +475,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C, if (ele_act->head.htype == BM_EDGE) { BMEdge *e_act = (BMEdge *)ele_act; mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co); - mul_m4_v3(vc.obedit->obmat, center); + mul_m4_v3(vc.obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center); mul_m4_v3(vc.obedit->imat, center); diff --git a/source/blender/editors/mesh/editmesh_preselect_elem.c b/source/blender/editors/mesh/editmesh_preselect_elem.c index cf73e579700..732f39e4123 100644 --- a/source/blender/editors/mesh/editmesh_preselect_elem.c +++ b/source/blender/editors/mesh/editmesh_preselect_elem.c @@ -243,7 +243,7 @@ static void view3d_preselect_update_preview_triangle_from_vert(struct EditMesh_P } if (e_pair[1] != NULL) { - mul_v3_m4v3(center, vc->obedit->obmat, v_act->co); + mul_v3_m4v3(center, vc->obedit->object_to_world, v_act->co); ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center); mul_m4_v3(vc->obedit->imat, center); @@ -311,7 +311,7 @@ static void view3d_preselect_update_preview_triangle_from_edge(struct EditMesh_P psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris), __func__); psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 3, __func__); mid_v3_v3v3(center, eed->v1->co, eed->v2->co); - mul_m4_v3(vc->obedit->obmat, center); + mul_m4_v3(vc->obedit->object_to_world, center); ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center); mul_m4_v3(vc->obedit->imat, center); diff --git a/source/blender/editors/mesh/editmesh_select.cc b/source/blender/editors/mesh/editmesh_select.cc index 76d0bab8a52..2ef2772d404 100644 --- a/source/blender/editors/mesh/editmesh_select.cc +++ b/source/blender/editors/mesh/editmesh_select.cc @@ -1060,7 +1060,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, float imat3[3][3]; ED_view3d_viewcontext_init_object(vc, obedit); - copy_m3_m4(imat3, obedit->obmat); + copy_m3_m4(imat3, obedit->object_to_world); invert_m3(imat3); const float(*coords)[3] = nullptr; @@ -1085,7 +1085,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, for (uint j = 0; j < 2; j++) { BMVert *v = *((&e->v1) + j); float point[3]; - mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co); + mul_v3_m4v3( + point, obedit->object_to_world, coords ? coords[BM_elem_index_get(v)] : v->co); const float dist_sq_test = dist_squared_to_ray_v3_normalized( ray_origin, ray_direction, point); if (dist_sq_test < dist_sq_best_vert) { @@ -1114,7 +1115,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, else { mid_v3_v3v3(point, e->v1->co, e->v2->co); } - mul_m4_v3(obedit->obmat, point); + mul_m4_v3(obedit->object_to_world, point); const float dist_sq_test = dist_squared_to_ray_v3_normalized( ray_origin, ray_direction, point); if (dist_sq_test < dist_sq_best_edge) { @@ -1139,7 +1140,8 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(v, BM_ELEM_HIDDEN) == false) { float point[3]; - mul_v3_m4v3(point, obedit->obmat, coords ? coords[BM_elem_index_get(v)] : v->co); + mul_v3_m4v3( + point, obedit->object_to_world, coords ? coords[BM_elem_index_get(v)] : v->co); const float dist_sq_test = dist_squared_to_ray_v3_normalized( ray_origin, ray_direction, point); if (dist_sq_test < dist_sq_best_vert) { @@ -1169,7 +1171,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, else { mid_v3_v3v3(point, e->v1->co, e->v2->co); } - mul_m4_v3(obedit->obmat, point); + mul_m4_v3(obedit->object_to_world, point); const float dist_sq_test = dist_squared_to_ray_v3_normalized( ray_origin, ray_direction, point); if (dist_sq_test < dist_sq_best_edge) { @@ -1198,7 +1200,7 @@ bool EDBM_unified_findnearest_from_raycast(ViewContext *vc, else { BM_face_calc_center_median(f, point); } - mul_m4_v3(obedit->obmat, point); + mul_m4_v3(obedit->object_to_world, point); const float dist_sq_test = dist_squared_to_ray_v3_normalized( ray_origin, ray_direction, point); if (dist_sq_test < dist_sq_best_face) { @@ -4947,7 +4949,7 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op) { float vertex_world[3]; - mul_v3_m4v3(vertex_world, obedit->obmat, v_act->co); + mul_v3_m4v3(vertex_world, obedit->object_to_world, v_act->co); value = dot_v3v3(axis_vector, vertex_world); } @@ -4977,7 +4979,7 @@ static int edbm_select_axis_exec(bContext *C, wmOperator *op) BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN | BM_ELEM_SELECT)) { float v_iter_world[3]; - mul_v3_m4v3(v_iter_world, obedit_iter->obmat, v->co); + mul_v3_m4v3(v_iter_world, obedit_iter->object_to_world, v->co); const float value_iter = dot_v3v3(axis_vector, v_iter_world); switch (sign) { case SELECT_AXIS_ALIGN: diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c index 47c76b7709b..9469639718f 100644 --- a/source/blender/editors/mesh/editmesh_select_similar.c +++ b/source/blender/editors/mesh/editmesh_select_similar.c @@ -137,7 +137,7 @@ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4]) copy_v3_v3(normal, face->no); mul_transposed_mat3_m4_v3(ob->imat, normal); normalize_v3(normal); - mul_v3_m4v3(co, ob->obmat, BM_FACE_FIRST_LOOP(face)->v->co); + mul_v3_m4v3(co, ob->object_to_world, BM_FACE_FIRST_LOOP(face)->v->co); plane_from_point_normal_v3(r_plane, co, normal); } @@ -206,7 +206,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) BMEditMesh *em = BKE_editmesh_from_object(ob); BMesh *bm = em->bm; Material ***material_array = NULL; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); int custom_data_offset = 0; if (bm->totfacesel == 0) { @@ -214,7 +214,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) } float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); switch (type) { case SIMFACE_MATERIAL: { @@ -335,7 +335,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op) int custom_data_offset; float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); bool has_custom_data_layer = false; switch (type) { @@ -559,8 +559,8 @@ static void edge_pos_direction_worldspace_get(Object *ob, BMEdge *edge, float *r copy_v3_v3(v1, edge->v1->co); copy_v3_v3(v2, edge->v2->co); - mul_m4_v3(ob->obmat, v1); - mul_m4_v3(ob->obmat, v2); + mul_m4_v3(ob->object_to_world, v1); + mul_m4_v3(ob->object_to_world, v2); sub_v3_v3v3(r_dir, v1, v2); normalize_v3(r_dir); @@ -586,8 +586,8 @@ static float edge_length_squared_worldspace_get(Object *ob, BMEdge *edge) { float v1[3], v2[3]; - mul_v3_mat3_m4v3(v1, ob->obmat, edge->v1->co); - mul_v3_mat3_m4v3(v2, ob->obmat, edge->v2->co); + mul_v3_mat3_m4v3(v1, ob->object_to_world, edge->v1->co); + mul_v3_mat3_m4v3(v2, ob->object_to_world, edge->v2->co); return len_squared_v3v3(v1, v2); } @@ -705,7 +705,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op) } float ob_m3[3][3], ob_m3_inv[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); invert_m3_m3(ob_m3_inv, ob_m3); BMEdge *edge; /* Mesh edge. */ @@ -812,7 +812,7 @@ static int similar_edge_select_exec(bContext *C, wmOperator *op) } float ob_m3[3][3], ob_m3_inv[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); invert_m3_m3(ob_m3_inv, ob_m3); BMEdge *edge; /* Mesh edge. */ @@ -1028,7 +1028,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op) BLI_bitmap *defbase_selected = NULL; int defbase_len = 0; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); if (bm->totvertsel == 0) { continue; diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 9f3ef8af17d..9f5c0d74ced 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -3356,7 +3356,7 @@ static bool merge_target(BMEditMesh *em, if (use_cursor) { vco = scene->cursor.location; copy_v3_v3(co, vco); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); mul_m4_v3(ob->imat, co); } else { @@ -6684,7 +6684,7 @@ static void sort_bmelem_flag(bContext *C, int coidx = (action == SRT_VIEW_ZAXIS) ? 2 : 0; /* Apply the view matrix to the object matrix. */ - mul_m4_m4m4(mat, rv3d->viewmat, ob->obmat); + mul_m4_m4m4(mat, rv3d->viewmat, ob->object_to_world); if (totelem[0]) { pb = pblock[0] = MEM_callocN(sizeof(char) * totelem[0], "sort_bmelem vert pblock"); @@ -6753,7 +6753,7 @@ static void sort_bmelem_flag(bContext *C, copy_v3_v3(cur, scene->cursor.location); - invert_m4_m4(mat, ob->obmat); + invert_m4_m4(mat, ob->object_to_world); mul_m4_v3(mat, cur); if (totelem[0]) { diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index 4fc44f01ea0..10acfc96ca8 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -1858,7 +1858,7 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree, ED_view3d_win_to_segment_clipped(depsgraph, region, v3d, mval_f, origin, end, false); - invert_m4_m4(invmat, obedit->obmat); + invert_m4_m4(invmat, obedit->object_to_world); mul_m4_v3(invmat, origin); copy_v3_v3(co1, e->v1->co); diff --git a/source/blender/editors/mesh/meshtools.cc b/source/blender/editors/mesh/meshtools.cc index 4d75ab7f041..147c26e521f 100644 --- a/source/blender/editors/mesh/meshtools.cc +++ b/source/blender/editors/mesh/meshtools.cc @@ -132,7 +132,7 @@ static void join_mesh_single(Depsgraph *depsgraph, float cmat[4][4]; /* Watch this: switch matrix multiplication order really goes wrong. */ - mul_m4_m4m4(cmat, imat, ob_src->obmat); + mul_m4_m4m4(cmat, imat, ob_src->object_to_world); /* transform vertex coordinates into new space */ for (a = 0; a < me->totvert; a++, mvert++) { @@ -386,7 +386,7 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op) * NOTE: This doesn't apply recursive parenting. */ if (join_parent) { ob->parent = nullptr; - BKE_object_apply_mat4_ex(ob, ob->obmat, ob->parent, ob->parentinv, false); + BKE_object_apply_mat4_ex(ob, ob->object_to_world, ob->parent, ob->parentinv, false); } /* that way the active object is always selected */ @@ -594,7 +594,7 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op) /* Inverse transform for all selected meshes in this object, * See #object_join_exec for detailed comment on why the safe version is used. */ - invert_m4_m4_safe_ortho(imat, ob->obmat); + invert_m4_m4_safe_ortho(imat, ob->object_to_world); /* Add back active mesh first. * This allows to keep things similar as they were, as much as possible diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc index f6eee7c0c9e..6075e4250eb 100644 --- a/source/blender/editors/object/object_add.cc +++ b/source/blender/editors/object/object_add.cc @@ -322,7 +322,7 @@ void ED_object_base_init_transform_on_add(Object *object, const float loc[3], co copy_v3_v3(object->rot, rot); } - BKE_object_to_mat4(object, object->obmat); + BKE_object_to_mat4(object, object->object_to_world); } float ED_object_new_primitive_matrix(bContext *C, @@ -342,14 +342,14 @@ float ED_object_new_primitive_matrix(bContext *C, invert_m3(rmat); /* inverse transform for initial rotation and object */ - copy_m3_m4(mat, obedit->obmat); + copy_m3_m4(mat, obedit->object_to_world); mul_m3_m3m3(cmat, rmat, mat); invert_m3_m3(imat, cmat); copy_m4_m3(r_primmat, imat); /* center */ copy_v3_v3(r_primmat[3], loc); - sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->obmat[3]); + sub_v3_v3v3(r_primmat[3], r_primmat[3], obedit->object_to_world[3]); invert_m3_m3(imat, mat); mul_m3_v3(imat, r_primmat[3]); @@ -2084,7 +2084,7 @@ static int object_curves_empty_hair_add_exec(bContext *C, wmOperator *op) Object *curves_ob = ED_object_add_type( C, OB_CURVES, nullptr, nullptr, nullptr, false, local_view_bits); - BKE_object_apply_mat4(curves_ob, surface_ob->obmat, false, false); + BKE_object_apply_mat4(curves_ob, surface_ob->object_to_world, false, false); /* Set surface object. */ Curves *curves_id = static_cast<Curves *>(curves_ob->data); @@ -2561,8 +2561,8 @@ static void make_object_duplilist_real(bContext *C, id_us_min((ID *)ob_dst->instance_collection); ob_dst->instance_collection = nullptr; - copy_m4_m4(ob_dst->obmat, dob->mat); - BKE_object_apply_mat4(ob_dst, ob_dst->obmat, false, false); + copy_m4_m4(ob_dst->object_to_world, dob->mat); + BKE_object_apply_mat4(ob_dst, ob_dst->object_to_world, false, false); BLI_ghash_insert(dupli_gh, dob, ob_dst); if (parent_gh) { @@ -3017,7 +3017,7 @@ static int object_convert_exec(bContext *C, wmOperator *op) ushort local_view_bits = (v3d && v3d->localvd) ? v3d->local_view_uuid : 0; float loc[3], size[3], rot[3][3], eul[3]; float matrix[4][4]; - mat4_to_loc_rot_size(loc, rot, size, ob->obmat); + mat4_to_loc_rot_size(loc, rot, size, ob->object_to_world); mat3_to_eul(eul, rot); Object *ob_gpencil = ED_gpencil_add_object(C, loc, local_view_bits); @@ -3871,8 +3871,8 @@ static int object_add_named_exec(bContext *C, wmOperator *op) PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix"); if (RNA_property_is_set(op->ptr, prop_matrix)) { Object *ob_add = basen->object; - RNA_property_float_get_array(op->ptr, prop_matrix, &ob_add->obmat[0][0]); - BKE_object_apply_mat4(ob_add, ob_add->obmat, true, true); + RNA_property_float_get_array(op->ptr, prop_matrix, &ob_add->object_to_world[0][0]); + BKE_object_apply_mat4(ob_add, ob_add->object_to_world, true, true); DEG_id_tag_update(&ob_add->id, ID_RECALC_TRANSFORM); } @@ -3969,7 +3969,7 @@ static int object_transform_to_mouse_exec(bContext *C, wmOperator *op) float mat_dst_unit[4][4]; float final_delta[4][4]; - normalize_m4_m4(mat_src_unit, ob->obmat); + normalize_m4_m4(mat_src_unit, ob->object_to_world); normalize_m4_m4(mat_dst_unit, matrix); invert_m4(mat_src_unit); mul_m4_m4m4(final_delta, mat_dst_unit, mat_src_unit); @@ -4124,7 +4124,7 @@ static int object_join_exec(bContext *C, wmOperator *op) * If the zero scale is removed, the data on this axis remains un-scaled * (something that wouldn't work for #invert_m4_m4_safe). */ float imat_test[4][4]; - if (!invert_m4_m4(imat_test, ob->obmat)) { + if (!invert_m4_m4(imat_test, ob->object_to_world)) { BKE_report(op->reports, RPT_WARNING, "Active object final transform has one or more zero scaled axes"); diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c index 781866db6a0..d05badc8fee 100644 --- a/source/blender/editors/object/object_bake_api.c +++ b/source/blender/editors/object/object_bake_api.c @@ -1518,10 +1518,10 @@ static int bake(const BakeAPIRender *bkr, highpoly[i].me = BKE_mesh_new_from_object(NULL, highpoly[i].ob_eval, false, false); /* Low-poly to high-poly transformation matrix. */ - copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->obmat); + copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->object_to_world); invert_m4_m4(highpoly[i].imat, highpoly[i].obmat); - highpoly[i].is_flip_object = is_negative_m4(highpoly[i].ob->obmat); + highpoly[i].is_flip_object = is_negative_m4(highpoly[i].ob->object_to_world); i++; } @@ -1540,18 +1540,19 @@ static int bake(const BakeAPIRender *bkr, pixel_array_high = MEM_mallocN(sizeof(BakePixel) * targets.pixels_num, "bake pixels high poly"); - if (!RE_bake_pixels_populate_from_objects(me_low_eval, - pixel_array_low, - pixel_array_high, - highpoly, - tot_highpoly, - targets.pixels_num, - ob_cage != NULL, - bkr->cage_extrusion, - bkr->max_ray_distance, - ob_low_eval->obmat, - (ob_cage ? ob_cage->obmat : ob_low_eval->obmat), - me_cage_eval)) { + if (!RE_bake_pixels_populate_from_objects( + me_low_eval, + pixel_array_low, + pixel_array_high, + highpoly, + tot_highpoly, + targets.pixels_num, + ob_cage != NULL, + bkr->cage_extrusion, + bkr->max_ray_distance, + ob_low_eval->object_to_world, + (ob_cage ? ob_cage->object_to_world : ob_low_eval->object_to_world), + me_cage_eval)) { BKE_report(reports, RPT_ERROR, "Error handling selected objects"); goto cleanup; } @@ -1629,7 +1630,7 @@ static int bake(const BakeAPIRender *bkr, targets.result, me_low_eval, bkr->normal_swizzle, - ob_low_eval->obmat); + ob_low_eval->object_to_world); } else { /* From multi-resolution. */ @@ -1655,7 +1656,7 @@ static int bake(const BakeAPIRender *bkr, targets.result, (me_nores) ? me_nores : me_low_eval, bkr->normal_swizzle, - ob_low_eval->obmat); + ob_low_eval->object_to_world); if (md) { BKE_id_free(NULL, &me_nores->id); diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c index fa9ded0f989..1386da5dbde 100644 --- a/source/blender/editors/object/object_constraint.c +++ b/source/blender/editors/object/object_constraint.c @@ -2327,14 +2327,14 @@ static bool get_new_constraint_target( /* Since by default, IK targets the tip of the last bone, * use the tip of the active PoseChannel if adding a target for an IK Constraint. */ if (con_type == CONSTRAINT_TYPE_KINEMATIC) { - mul_v3_m4v3(obt->loc, obact->obmat, pchanact->pose_tail); + mul_v3_m4v3(obt->loc, obact->object_to_world, pchanact->pose_tail); } else { - mul_v3_m4v3(obt->loc, obact->obmat, pchanact->pose_head); + mul_v3_m4v3(obt->loc, obact->object_to_world, pchanact->pose_head); } } else { - copy_v3_v3(obt->loc, obact->obmat[3]); + copy_v3_v3(obt->loc, obact->object_to_world[3]); } /* restore, BKE_object_add sets active */ diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c index 27659042f50..63093692e43 100644 --- a/source/blender/editors/object/object_hook.c +++ b/source/blender/editors/object/object_hook.c @@ -535,7 +535,7 @@ static int add_hook_object(const bContext *C, ob = add_hook_object_new(bmain, scene, view_layer, v3d, obedit); /* transform cent to global coords for loc */ - mul_v3_m4v3(ob->loc, obedit->obmat, cent); + mul_v3_m4v3(ob->loc, obedit->object_to_world, cent); } md = obedit->modifiers.first; @@ -556,13 +556,13 @@ static int add_hook_object(const bContext *C, unit_m4(pose_mat); - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->imat, obedit->object_to_world); if (mode == OBJECT_ADDHOOK_NEWOB) { /* pass */ } else { /* may overwrite with pose-bone location, below */ - mul_v3_m4v3(cent, obedit->imat, ob->obmat[3]); + mul_v3_m4v3(cent, obedit->imat, ob->object_to_world[3]); } if (mode == OBJECT_ADDHOOK_SELOB_BONE) { @@ -576,7 +576,7 @@ static int add_hook_object(const bContext *C, pchan_act = BKE_pose_channel_active_if_layer_visible(ob); if (LIKELY(pchan_act)) { invert_m4_m4(pose_mat, pchan_act->pose_mat); - mul_v3_m4v3(cent, ob->obmat, pchan_act->pose_mat[3]); + mul_v3_m4v3(cent, ob->object_to_world, pchan_act->pose_mat[3]); mul_v3_m4v3(cent, obedit->imat, cent); } } @@ -588,16 +588,16 @@ static int add_hook_object(const bContext *C, copy_v3_v3(hmd->cent, cent); /* matrix calculus */ - /* vert x (obmat x hook->imat) x hook->obmat x ob->imat */ + /* vert x (obmat x hook->imat) x hook->object_to_world x ob->imat */ /* (parentinv ) */ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); Object *object_eval = DEG_get_evaluated_object(depsgraph, ob); BKE_object_transform_copy(object_eval, ob); BKE_object_where_is_calc(depsgraph, scene_eval, object_eval); - invert_m4_m4(object_eval->imat, object_eval->obmat); + invert_m4_m4(object_eval->imat, object_eval->object_to_world); /* apparently this call goes from right to left... */ - mul_m4_series(hmd->parentinv, pose_mat, object_eval->imat, obedit->obmat); + mul_m4_series(hmd->parentinv, pose_mat, object_eval->imat, obedit->object_to_world); DEG_relations_tag_update(bmain); @@ -834,10 +834,10 @@ static int object_hook_recenter_exec(bContext *C, wmOperator *op) } /* recenter functionality */ - copy_m3_m4(bmat, ob->obmat); + copy_m3_m4(bmat, ob->object_to_world); invert_m3_m3(imat, bmat); - sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->obmat[3]); + sub_v3_v3v3(hmd->cent, scene->cursor.location, ob->object_to_world[3]); mul_m3_v3(imat, hmd->cent); DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY); diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index 5da19d76259..10068def991 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -272,7 +272,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op) /* inverse parent matrix */ BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } else { ob->partype = PARVERT1; @@ -280,7 +280,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op) /* inverse parent matrix */ BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } } } @@ -401,7 +401,7 @@ void ED_object_parent_clear(Object *ob, const int type) /* remove parent, and apply the parented transform * result as object's local transforms */ ob->parent = NULL; - BKE_object_apply_mat4(ob, ob->obmat, true, false); + BKE_object_apply_mat4(ob, ob->object_to_world, true, false); break; } case CLEAR_PARENT_INVERSE: { @@ -584,7 +584,7 @@ bool ED_object_parent_set(ReportList *reports, if (keep_transform) { /* Was removed because of bug T23577, * but this can be handy in some cases too T32616, so make optional. */ - BKE_object_apply_mat4(ob, ob->obmat, false, false); + BKE_object_apply_mat4(ob, ob->object_to_world, false, false); } /* Set the parent (except for follow-path constraint option). */ @@ -706,7 +706,7 @@ bool ED_object_parent_set(ReportList *reports, BKE_constraint_target_matrix_get( depsgraph, scene, con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra); - sub_v3_v3v3(vec, ob->obmat[3], cmat[3]); + sub_v3_v3v3(vec, ob->object_to_world[3], cmat[3]); copy_v3_v3(ob->loc, vec); } @@ -729,7 +729,7 @@ bool ED_object_parent_set(ReportList *reports, ob->partype = PAROBJECT; BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } else if (is_armature_parent && (ob->type == OB_GPENCIL) && (par->type == OB_ARMATURE)) { if (partype == PAR_ARMATURE) { @@ -747,7 +747,7 @@ bool ED_object_parent_set(ReportList *reports, ob->partype = PAROBJECT; BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } else if ((ob->type == OB_GPENCIL) && (par->type == OB_LATTICE)) { /* Add Lattice modifier */ @@ -758,12 +758,12 @@ bool ED_object_parent_set(ReportList *reports, ob->partype = PAROBJECT; BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } else { /* calculate inverse parent matrix */ BKE_object_workob_calc_parent(depsgraph, scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); } DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); @@ -772,7 +772,7 @@ bool ED_object_parent_set(ReportList *reports, static void parent_set_vert_find(KDTree_3d *tree, Object *child, int vert_par[3], bool is_tri) { - const float *co_find = child->obmat[3]; + const float *co_find = child->object_to_world[3]; if (is_tri) { KDTreeNearest_3d nearest[3]; int tot; @@ -1186,7 +1186,7 @@ static int object_track_clear_exec(bContext *C, wmOperator *op) } if (type == CLEAR_TRACK_KEEP_TRANSFORM) { - BKE_object_apply_mat4(ob, ob->obmat, true, true); + BKE_object_apply_mat4(ob, ob->object_to_world, true, true); } } CTX_DATA_END; diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc index 8358bf632d3..c653610d6fe 100644 --- a/source/blender/editors/object/object_remesh.cc +++ b/source/blender/editors/object/object_remesh.cc @@ -296,7 +296,7 @@ static void voxel_size_edit_draw(const bContext *C, ARegion * /*ar*/, void *arg) uint pos3d = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); GPU_matrix_push(); - GPU_matrix_mul(cd->active_object->obmat); + GPU_matrix_mul(cd->active_object->object_to_world); /* Draw Rect */ immUniformColor4f(0.9f, 0.9f, 0.9f, 0.8f); @@ -494,7 +494,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev float view_normal[3] = {0.0f, 0.0f, 1.0f}; /* Calculate the view normal. */ - invert_m4_m4(active_object->imat, active_object->obmat); + invert_m4_m4(active_object->imat, active_object->object_to_world); copy_m3_m4(mat, rv3d->viewinv); mul_m3_v3(mat, view_normal); copy_m3_m4(mat, active_object->imat); @@ -535,7 +535,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev /* Project the selected face in the previous step of the Bounding Box. */ for (int i = 0; i < 4; i++) { float preview_plane_world_space[3]; - mul_v3_m4v3(preview_plane_world_space, active_object->obmat, cd->preview_plane[i]); + mul_v3_m4v3(preview_plane_world_space, active_object->object_to_world, cd->preview_plane[i]); ED_view3d_project_v2(region, preview_plane_world_space, preview_plane_proj[i]); } @@ -582,7 +582,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev /* Invert object scale. */ float scale[3]; - mat4_to_size(scale, active_object->obmat); + mat4_to_size(scale, active_object->object_to_world); invert_v3(scale); size_to_mat4(scale_mat, scale); @@ -593,7 +593,7 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev /* Scale the text to constant viewport size. */ float text_pos_word_space[3]; - mul_v3_m4v3(text_pos_word_space, active_object->obmat, text_pos); + mul_v3_m4v3(text_pos_word_space, active_object->object_to_world, text_pos); const float pixelsize = ED_view3d_pixel_size(rv3d, text_pos_word_space); scale_m4_fl(scale_mat, pixelsize * 0.5f); mul_m4_m4_post(cd->text_mat, scale_mat); diff --git a/source/blender/editors/object/object_transform.cc b/source/blender/editors/object/object_transform.cc index 6604e3da4d2..a863e9ac324 100644 --- a/source/blender/editors/object/object_transform.cc +++ b/source/blender/editors/object/object_transform.cc @@ -527,9 +527,9 @@ static void ignore_parent_tx(Main *bmain, Depsgraph *depsgraph, Scene *scene, Ob LISTBASE_FOREACH (Object *, ob_child, &bmain->objects) { if (ob_child->parent == ob) { Object *ob_child_eval = DEG_get_evaluated_object(depsgraph, ob_child); - BKE_object_apply_mat4(ob_child_eval, ob_child_eval->obmat, true, false); + BKE_object_apply_mat4(ob_child_eval, ob_child_eval->object_to_world, true, false); BKE_object_workob_calc_parent(depsgraph, scene, ob_child_eval, &workob); - invert_m4_m4(ob_child->parentinv, workob.obmat); + invert_m4_m4(ob_child->parentinv, workob.object_to_world); /* Copy result of BKE_object_apply_mat4(). */ BKE_object_transform_copy(ob_child, ob_child_eval); /* Make sure evaluated object is in a consistent state with the original one. @@ -660,11 +660,11 @@ static int apply_objects_internal(bContext *C, if (do_multi_user) { obact = CTX_data_active_object(C); - invert_m4_m4(obact_invmat, obact->obmat); + invert_m4_m4(obact_invmat, obact->object_to_world); Object workob; BKE_object_workob_calc_parent(depsgraph, scene, obact, &workob); - copy_m4_m4(obact_parent, workob.obmat); + copy_m4_m4(obact_parent, workob.object_to_world); copy_m4_m4(obact_parentinv, obact->parentinv); if (apply_objects_internal_need_single_user(C)) { @@ -989,7 +989,7 @@ static int apply_objects_internal(bContext *C, float _obmat[4][4], _iobmat[4][4]; float _mat[4][4]; - copy_m4_m4(_obmat, ob->obmat); + copy_m4_m4(_obmat, ob->object_to_world); invert_m4_m4(_iobmat, _obmat); copy_m4_m4(_mat, _obmat); @@ -1075,7 +1075,7 @@ static int visual_transform_apply_exec(bContext *C, wmOperator * /*op*/) CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects) { Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob); BKE_object_where_is_calc(depsgraph, scene, ob_eval); - BKE_object_apply_mat4(ob_eval, ob_eval->obmat, true, true); + BKE_object_apply_mat4(ob_eval, ob_eval->object_to_world, true, true); BKE_object_transform_copy(ob, ob_eval); /* update for any children that may get moved */ @@ -1274,7 +1274,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) if (centermode == ORIGIN_TO_CURSOR) { copy_v3_v3(cent, cursor); - invert_m4_m4(obedit->imat, obedit->obmat); + invert_m4_m4(obedit->imat, obedit->object_to_world); mul_m4_v3(obedit->imat, cent); } else { @@ -1342,7 +1342,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) if (centermode == ORIGIN_TO_CURSOR) { copy_v3_v3(cent, cursor); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); mul_m4_v3(ob->imat, cent); } @@ -1363,7 +1363,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) INIT_MINMAX(min, max); BKE_object_minmax_dupli(depsgraph, scene, ob, min, max, true); mid_v3_v3v3(cent, min, max); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); mul_m4_v3(ob->imat, cent); } @@ -1554,7 +1554,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) if (centermode == ORIGIN_TO_GEOMETRY) { zero_v3(gpcenter); BKE_gpencil_centroid_3d(gpd, gpcenter); - add_v3_v3(gpcenter, ob->obmat[3]); + add_v3_v3(gpcenter, ob->object_to_world[3]); } if (centermode == ORIGIN_TO_CURSOR) { copy_v3_v3(gpcenter, cursor); @@ -1566,8 +1566,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) float offset_local[3]; int i; - sub_v3_v3v3(offset_global, gpcenter, ob->obmat[3]); - copy_m3_m4(bmat, obact->obmat); + sub_v3_v3v3(offset_global, gpcenter, ob->object_to_world[3]); + copy_m3_m4(bmat, obact->object_to_world); invert_m3_m3(imat, bmat); mul_m3_v3(imat, offset_global); mul_v3_m3v3(offset_local, imat, offset_global); @@ -1699,7 +1699,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op) ob_other->flag |= OB_DONE; DEG_id_tag_update(&ob_other->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); - mul_v3_mat3_m4v3(centn, ob_other->obmat, cent); /* omit translation part */ + mul_v3_mat3_m4v3(centn, ob_other->object_to_world, cent); /* omit translation part */ add_v3_v3(ob_other->loc, centn); Object *ob_other_eval = DEG_get_evaluated_object(depsgraph, ob_other); @@ -1873,9 +1873,9 @@ static void object_transform_axis_target_calc_depth_init(XFormAxisData *xfd, con int center_tot = 0; for (XFormAxisItem &item : xfd->object_data) { const Object *ob = item.ob; - const float *ob_co_a = ob->obmat[3]; + const float *ob_co_a = ob->object_to_world[3]; float ob_co_b[3]; - add_v3_v3v3(ob_co_b, ob->obmat[3], ob->obmat[2]); + add_v3_v3v3(ob_co_b, ob->object_to_world[3], ob->object_to_world[2]); float view_isect[3], ob_isect[3]; if (isect_line_line_v3(view_co_a, view_co_b, ob_co_a, ob_co_b, view_isect, ob_isect)) { add_v3_v3(center, view_isect); @@ -1946,7 +1946,7 @@ static void object_apply_location(Object *ob, const float loc[3]) /* quick but weak */ Object ob_prev = blender::dna::shallow_copy(*ob); float mat[4][4]; - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); copy_v3_v3(mat[3], loc); BKE_object_apply_mat4(ob, mat, true, true); copy_v3_v3(mat[3], ob->loc); @@ -1961,7 +1961,7 @@ static bool object_orient_to_location(Object *ob, const bool z_flip) { float delta[3]; - sub_v3_v3v3(delta, ob->obmat[3], location); + sub_v3_v3v3(delta, ob->object_to_world[3], location); if (normalize_v3(delta) != 0.0f) { if (z_flip) { negate_v3(delta); @@ -2139,7 +2139,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const float xform_rot_offset_inv_first[3][3]; for (const int i : xfd->object_data.index_range()) { XFormAxisItem &item = xfd->object_data[i]; - copy_m3_m4(item.xform_rot_offset, item.ob->obmat); + copy_m3_m4(item.xform_rot_offset, item.ob->object_to_world); normalize_m3(item.xform_rot_offset); if (i == 0) { @@ -2158,8 +2158,8 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const XFormAxisItem &item = xfd->object_data[i]; if (is_translate_init) { float ob_axis[3]; - item.xform_dist = len_v3v3(item.ob->obmat[3], location_world); - normalize_v3_v3(ob_axis, item.ob->obmat[2]); + item.xform_dist = len_v3v3(item.ob->object_to_world[3], location_world); + normalize_v3_v3(ob_axis, item.ob->object_to_world[2]); /* Scale to avoid adding distance when moving between surfaces. */ if (normal_found) { float scale = fabsf(dot_v3v3(ob_axis, normal)); @@ -2173,7 +2173,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const copy_v3_v3(target_normal, normal); } else { - normalize_v3_v3(target_normal, item.ob->obmat[2]); + normalize_v3_v3(target_normal, item.ob->object_to_world[2]); } #ifdef USE_RELATIVE_ROTATION @@ -2190,7 +2190,7 @@ static int object_transform_axis_target_modal(bContext *C, wmOperator *op, const madd_v3_v3fl(loc, target_normal, item.xform_dist); object_apply_location(item.ob, loc); /* so orient behaves as expected */ - copy_v3_v3(item.ob->obmat[3], loc); + copy_v3_v3(item.ob->object_to_world[3], loc); } object_orient_to_location( diff --git a/source/blender/editors/object/object_utils.c b/source/blender/editors/object/object_utils.c index 50ba5b8af5f..1387282357f 100644 --- a/source/blender/editors/object/object_utils.c +++ b/source/blender/editors/object/object_utils.c @@ -114,20 +114,20 @@ bool ED_object_calc_active_center(Object *ob, const bool select_only, float r_ce { if (ob->mode & OB_MODE_EDIT) { if (ED_object_calc_active_center_for_editmode(ob, select_only, r_center)) { - mul_m4_v3(ob->obmat, r_center); + mul_m4_v3(ob->object_to_world, r_center); return true; } return false; } if (ob->mode & OB_MODE_POSE) { if (ED_object_calc_active_center_for_posemode(ob, select_only, r_center)) { - mul_m4_v3(ob->obmat, r_center); + mul_m4_v3(ob->object_to_world, r_center); return true; } return false; } if (!select_only || (ob->base_flag & BASE_SELECTED)) { - copy_v3_v3(r_center, ob->obmat[3]); + copy_v3_v3(r_center, ob->object_to_world[3]); return true; } return false; @@ -245,11 +245,11 @@ void ED_object_xform_skip_child_container_item_ensure(struct XFormObjectSkipChil if (!BLI_ghash_ensure_p(xcs->obchild_in_obmode_map, ob, &xf_p)) { struct XFormObjectSkipChild *xf = MEM_mallocN(sizeof(*xf), __func__); copy_m4_m4(xf->parentinv_orig, ob->parentinv); - copy_m4_m4(xf->obmat_orig, ob->obmat); - copy_m4_m4(xf->parent_obmat_orig, ob->parent->obmat); - invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->obmat); + copy_m4_m4(xf->obmat_orig, ob->object_to_world); + copy_m4_m4(xf->parent_obmat_orig, ob->parent->object_to_world); + invert_m4_m4(xf->parent_obmat_inv_orig, ob->parent->object_to_world); if (ob_parent_recurse) { - copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->obmat); + copy_m4_m4(xf->parent_recurse_obmat_orig, ob_parent_recurse->object_to_world); } xf->mode = mode; xf->ob_parent_recurse = ob_parent_recurse; @@ -274,14 +274,14 @@ void ED_object_xform_skip_child_container_update_all(struct XFormObjectSkipChild if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM) { /* Parent is transformed, this isn't so compensate. */ Object *ob_parent_eval = DEG_get_evaluated_object(depsgraph, ob->parent); - mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->obmat); + mul_m4_m4m4(dmat, xf->parent_obmat_inv_orig, ob_parent_eval->object_to_world); invert_m4(dmat); } else if (xf->mode == XFORM_OB_SKIP_CHILD_PARENT_IS_XFORM_INDIRECT) { /* Calculate parent matrix (from the root transform). */ Object *ob_parent_recurse_eval = DEG_get_evaluated_object(depsgraph, xf->ob_parent_recurse); float parent_recurse_obmat_inv[4][4]; - invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->obmat); + invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world); mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv); invert_m4(dmat); float parent_obmat_calc[4][4]; @@ -296,7 +296,7 @@ void ED_object_xform_skip_child_container_update_all(struct XFormObjectSkipChild /* Transform this - without transform data. */ Object *ob_parent_recurse_eval = DEG_get_evaluated_object(depsgraph, xf->ob_parent_recurse); float parent_recurse_obmat_inv[4][4]; - invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->obmat); + invert_m4_m4(parent_recurse_obmat_inv, ob_parent_recurse_eval->object_to_world); mul_m4_m4m4(dmat, xf->parent_recurse_obmat_orig, parent_recurse_obmat_inv); invert_m4(dmat); float obmat_calc[4][4]; @@ -350,7 +350,7 @@ void ED_object_data_xform_container_item_ensure(struct XFormObjectData_Container void **xf_p; if (!BLI_ghash_ensure_p(xds->obdata_in_obmode_map, ob->data, &xf_p)) { struct XFormObjectData_Extra *xf = MEM_mallocN(sizeof(*xf), __func__); - copy_m4_m4(xf->obmat_orig, ob->obmat); + copy_m4_m4(xf->obmat_orig, ob->object_to_world); xf->ob = ob; /* Result may be NULL, that's OK. */ xf->xod = ED_object_data_xform_create(ob->data); @@ -378,7 +378,7 @@ void ED_object_data_xform_container_update_all(struct XFormObjectData_Container Object *ob_eval = DEG_get_evaluated_object(depsgraph, xf->ob); float imat[4][4], dmat[4][4]; invert_m4_m4(imat, xf->obmat_orig); - mul_m4_m4m4(dmat, imat, ob_eval->obmat); + mul_m4_m4m4(dmat, imat, ob_eval->object_to_world); invert_m4(dmat); ED_object_data_xform_by_mat4(xf->xod, dmat); diff --git a/source/blender/editors/object/object_warp.c b/source/blender/editors/object/object_warp.c index a1d53cadd06..d1e6e7000d9 100644 --- a/source/blender/editors/object/object_warp.c +++ b/source/blender/editors/object/object_warp.c @@ -38,7 +38,7 @@ static void object_warp_calc_view_matrix(float r_mat_view[4][4], mul_m4_m4m4(viewmat_roll, mat_offset, viewmat); /* apply the view and the object matrix */ - mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->obmat); + mul_m4_m4m4(r_mat_view, viewmat_roll, obedit->object_to_world); /* get the view-space cursor */ mul_v3_m4v3(r_center_view, viewmat_roll, center); diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index e6d0aca7902..6dc3860fdf2 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -3930,7 +3930,7 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance) copy_v3_v3(co_root, co); copy_v3_v3(no_root, &edit->emitter_cosnos[point_index * 6 + 3]); - mul_mat3_m4_v3(data->ob->obmat, no_root); /* normal into global-space */ + mul_mat3_m4_v3(data->ob->object_to_world, no_root); /* normal into global-space */ normalize_v3(no_root); if (puff_volume) { @@ -4016,8 +4016,8 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance) point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL); if (point_index != -1) { copy_v3_v3(onor, &edit->emitter_cosnos[point_index * 6 + 3]); - mul_mat3_m4_v3(data->ob->obmat, onor); /* Normal into world-space. */ - mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */ + mul_mat3_m4_v3(data->ob->object_to_world, onor); /* Normal into world-space. */ + mul_mat3_m4_v3(imat, onor); /* World-space into particle-space. */ normalize_v3(onor); } else { @@ -4412,7 +4412,7 @@ static int brush_add(const bContext *C, PEData *data, short number) short size = pset->brush[PE_BRUSH_ADD].size; RNG *rng; - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); if (psys->flag & PSYS_GLOBAL_HAIR) { return 0; @@ -4797,7 +4797,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) data.combfac = 1.0f - data.combfac; } - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); ED_view3d_win_to_delta(region, xy_delta, bedit->zfac, vec); data.dvec = vec; @@ -4865,7 +4865,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) } data.invert = (brush->invert ^ flip); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); foreach_mouse_hit_point(&data, brush_puff, selected); } @@ -4895,7 +4895,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) data.smoothfac = brush->strength; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); foreach_mouse_hit_key(&data, brush_smooth_get, selected); diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c index 210757173eb..852156f9403 100644 --- a/source/blender/editors/physics/particle_object.c +++ b/source/blender/editors/physics/particle_object.c @@ -726,8 +726,8 @@ static bool remap_hair_emitter(Depsgraph *depsgraph, edit_point = target_edit ? target_edit->points : NULL; - invert_m4_m4(from_ob_imat, ob->obmat); - invert_m4_m4(to_ob_imat, target_ob->obmat); + invert_m4_m4(from_ob_imat, ob->object_to_world); + invert_m4_m4(to_ob_imat, target_ob->object_to_world); invert_m4_m4(from_imat, from_mat); invert_m4_m4(to_imat, to_mat); @@ -843,7 +843,7 @@ static bool remap_hair_emitter(Depsgraph *depsgraph, float offset[3]; if (to_global) { - copy_m4_m4(imat, target_ob->obmat); + copy_m4_m4(imat, target_ob->object_to_world); } else { /* NOTE: using target_dm here, which is in target_ob object space and has full modifiers. @@ -923,8 +923,8 @@ static bool connect_hair(Depsgraph *depsgraph, Scene *scene, Object *ob, Particl ob, psys, psys->edit, - ob->obmat, - ob->obmat, + ob->object_to_world, + ob->object_to_world, psys->flag & PSYS_GLOBAL_HAIR, false); if (ok) { @@ -1174,8 +1174,8 @@ static bool copy_particle_systems_to_object(const bContext *C, to_mat = I; break; case PAR_COPY_SPACE_WORLD: - from_mat = ob_from->obmat; - to_mat = ob_to->obmat; + from_mat = ob_from->object_to_world; + to_mat = ob_to->object_to_world; break; default: /* should not happen */ diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc index 140199209da..5aae48b1138 100644 --- a/source/blender/editors/render/render_preview.cc +++ b/source/blender/editors/render/render_preview.cc @@ -785,7 +785,7 @@ static Object *object_preview_camera_create(Main *preview_main, float rotmat[3][3]; float dummyscale[3]; - mat4_to_loc_rot_size(camera->loc, rotmat, dummyscale, preview_object->obmat); + mat4_to_loc_rot_size(camera->loc, rotmat, dummyscale, preview_object->object_to_world); /* Camera is Y up, so needs additional rotations to obliquely face the front. */ float drotmat[3][3]; diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc index e276bae6697..8172eb8a5d7 100644 --- a/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc +++ b/source/blender/editors/sculpt_paint/curves_sculpt_brush.cc @@ -185,7 +185,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph, /* Shorten ray when the surface object is hit. */ if (surface_object_eval != nullptr) { - const float4x4 surface_to_world_mat = surface_object->obmat; + const float4x4 surface_to_world_mat = surface_object->object_to_world; const float4x4 world_to_surface_mat = surface_to_world_mat.inverted(); Mesh *surface_eval = BKE_object_get_evaluated_mesh(surface_object_eval); @@ -218,7 +218,7 @@ std::optional<CurvesBrush3D> sample_curves_3d_brush(const Depsgraph &depsgraph, } } - const float4x4 curves_to_world_mat = curves_object.obmat; + const float4x4 curves_to_world_mat = curves_object.object_to_world; const float4x4 world_to_curves_mat = curves_to_world_mat.inverted(); const float3 center_ray_start_cu = world_to_curves_mat * center_ray_start_wo; diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc index 6366da310b6..a627437b972 100644 --- a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc +++ b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc @@ -786,7 +786,7 @@ static void select_grow_invoke_per_curve(Curves &curves_id, }); }); - float4x4 curves_to_world_mat = curves_ob.obmat; + float4x4 curves_to_world_mat = curves_ob.object_to_world; float4x4 world_to_curves_mat = curves_to_world_mat.inverted(); float4x4 projection; diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index 71ec444098e..b85b878af7d 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -1071,7 +1071,7 @@ static void cursor_draw_tiling_preview(const uint gpuattr, for (int dim = 0; dim < 3; dim++) { location[dim] = cur[dim] * step[dim] + orgLoc[dim]; } - cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3); + cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3); } } } @@ -1092,7 +1092,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr, /* Axis Symmetry. */ flip_v3_v3(location, true_location, (char)i); - cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3); + cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3); /* Tiling. */ cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius); @@ -1107,7 +1107,7 @@ static void cursor_draw_point_with_symmetry(const uint gpuattr, mul_m4_v3(symm_rot_mat, location); cursor_draw_tiling_preview(gpuattr, region, location, sd, ob, radius); - cursor_draw_point_screen_space(gpuattr, region, location, ob->obmat, 3); + cursor_draw_point_screen_space(gpuattr, region, location, ob->object_to_world, 3); } } } @@ -1334,7 +1334,7 @@ static void paint_cursor_update_pixel_radius(PaintCursorContext *pcontext) } copy_v3_v3(pcontext->scene_space_location, pcontext->location); - mul_m4_v3(pcontext->vc.obact->obmat, pcontext->scene_space_location); + mul_m4_v3(pcontext->vc.obact->object_to_world, pcontext->scene_space_location); } else { Sculpt *sd = CTX_data_tool_settings(pcontext->C)->sculpt; @@ -1464,7 +1464,7 @@ static void paint_cursor_drawing_setup_cursor_space(PaintCursorContext *pcontext float cursor_trans[4][4], cursor_rot[4][4]; const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f}; float quat[4]; - copy_m4_m4(cursor_trans, pcontext->vc.obact->obmat); + copy_m4_m4(cursor_trans, pcontext->vc.obact->object_to_world); translate_m4(cursor_trans, pcontext->location[0], pcontext->location[1], pcontext->location[2]); rotation_between_vecs_to_quat(quat, z_axis, pcontext->normal); quat_to_mat4(cursor_rot, quat); @@ -1508,7 +1508,7 @@ static void paint_cursor_pose_brush_origins_draw(PaintCursorContext *pcontext) cursor_draw_point_screen_space(pcontext->pos, pcontext->region, ss->pose_ik_chain_preview->segments[i].initial_orig, - pcontext->vc.obact->obmat, + pcontext->vc.obact->object_to_world, 3); } } @@ -1526,7 +1526,7 @@ static void paint_cursor_preview_boundary_data_pivot_draw(PaintCursorContext *pc pcontext->pos, pcontext->region, SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->boundary_preview->pivot_vertex), - pcontext->vc.obact->obmat, + pcontext->vc.obact->object_to_world, 3); } @@ -1634,7 +1634,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext * pcontext->pos, pcontext->region, SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->expand_cache->initial_active_vertex), - pcontext->vc.obact->obmat, + pcontext->vc.obact->object_to_world, 2); } @@ -1656,7 +1656,7 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext * NULL); GPU_matrix_push(); - GPU_matrix_mul(pcontext->vc.obact->obmat); + GPU_matrix_mul(pcontext->vc.obact->object_to_world); /* Drawing Cursor overlays in 3D object space. */ if (is_brush_tool && brush->sculpt_tool == SCULPT_TOOL_GRAB && @@ -1747,7 +1747,7 @@ static void paint_cursor_cursor_draw_3d_view_brush_cursor_active(PaintCursorCont NULL, NULL); GPU_matrix_push(); - GPU_matrix_mul(pcontext->vc.obact->obmat); + GPU_matrix_mul(pcontext->vc.obact->object_to_world); /* Draw the special active cursors different tools may have. */ diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index d9aa11a2847..ea33449f0dd 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -3684,7 +3684,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet ps->viewDir[1] = 0.0f; ps->viewDir[2] = 1.0f; - copy_m4_m4(ps->obmat, ps->ob->obmat); + copy_m4_m4(ps->obmat, ps->ob->object_to_world); if (symmetry_flag) { int i; @@ -3742,7 +3742,7 @@ static void proj_paint_state_viewport_init(ProjPaintState *ps, const char symmet CameraParams params; /* viewmat & viewinv */ - copy_m4_m4(viewinv, cam_ob_eval->obmat); + copy_m4_m4(viewinv, cam_ob_eval->object_to_world); normalize_m4(viewinv); invert_m4_m4(viewmat, viewinv); @@ -4462,7 +4462,7 @@ static void project_paint_begin(const bContext *C, if (ps->source == PROJ_SRC_VIEW) { /* faster clipping lookups */ - ED_view3d_clipping_local(ps->rv3d, ps->ob->obmat); + ED_view3d_clipping_local(ps->rv3d, ps->ob->object_to_world); } ps->do_face_sel = ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) != 0); diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c index 571ebd79764..c3e3109ac87 100644 --- a/source/blender/editors/sculpt_paint/paint_mask.c +++ b/source/blender/editors/sculpt_paint/paint_mask.c @@ -1009,11 +1009,12 @@ static void sculpt_gesture_trim_shape_origin_normal_get(SculptGestureContext *sg copy_v3_v3(r_normal, sgcontext->world_space_view_normal); break; case SCULPT_GESTURE_TRIM_ORIENTATION_SURFACE: - mul_v3_m4v3(r_origin, sgcontext->vc.obact->obmat, sgcontext->ss->gesture_initial_location); + mul_v3_m4v3( + r_origin, sgcontext->vc.obact->object_to_world, sgcontext->ss->gesture_initial_location); /* Transforming the normal does not take non uniform scaling into account. Sculpt mode is not * expected to work on object with non uniform scaling. */ copy_v3_v3(r_normal, sgcontext->ss->gesture_initial_normal); - mul_mat3_m4_v3(sgcontext->vc.obact->obmat, r_normal); + mul_mat3_m4_v3(sgcontext->vc.obact->object_to_world, r_normal); break; } } @@ -1044,7 +1045,7 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext) * mesh, coordinates are first calculated in world space, then converted to object space to * store them. */ float world_space_vco[3]; - mul_v3_m4v3(world_space_vco, vc->obact->obmat, vco); + mul_v3_m4v3(world_space_vco, vc->obact->object_to_world, vco); const float dist = dist_signed_to_plane_v3(world_space_vco, shape_plane); trim_operation->depth_front = min_ff(dist, trim_operation->depth_front); trim_operation->depth_back = max_ff(dist, trim_operation->depth_back); @@ -1052,8 +1053,9 @@ static void sculpt_gesture_trim_calculate_depth(SculptGestureContext *sgcontext) if (trim_operation->use_cursor_depth) { float world_space_gesture_initial_location[3]; - mul_v3_m4v3( - world_space_gesture_initial_location, vc->obact->obmat, ss->gesture_initial_location); + mul_v3_m4v3(world_space_gesture_initial_location, + vc->obact->object_to_world, + ss->gesture_initial_location); float mid_point_depth; if (trim_operation->orientation == SCULPT_GESTURE_TRIM_ORIENTATION_VIEW) { diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index bc4c6dc4148..a70924b0626 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -564,7 +564,7 @@ static void paint_brush_stroke_add_step( if (SCULPT_stroke_get_location( C, world_space_position, stroke->last_mouse_position, stroke->original)) { copy_v3_v3(stroke->last_world_space_position, world_space_position); - mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position); + mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position); } else { add_v3_v3(stroke->last_world_space_position, stroke->last_scene_spacing_delta); @@ -825,7 +825,7 @@ static int paint_space_stroke(bContext *C, if (use_scene_spacing) { float world_space_position[3]; bool hit = SCULPT_stroke_get_location(C, world_space_position, final_mouse, stroke->original); - mul_m4_v3(stroke->vc.obact->obmat, world_space_position); + mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position); if (hit && stroke->stroke_over_mesh) { sub_v3_v3v3(d_world_space_position, world_space_position, stroke->last_world_space_position); length = len_v3(d_world_space_position); @@ -1216,8 +1216,8 @@ static void paint_line_strokes_spacing(bContext *C, C, world_space_position_old, old_pos, stroke->original); bool hit_new = SCULPT_stroke_get_location( C, world_space_position_new, new_pos, stroke->original); - mul_m4_v3(stroke->vc.obact->obmat, world_space_position_old); - mul_m4_v3(stroke->vc.obact->obmat, world_space_position_new); + mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_old); + mul_m4_v3(stroke->vc.obact->object_to_world, world_space_position_new); if (hit_old && hit_new && stroke->stroke_over_mesh) { sub_v3_v3v3(d_world_space_position, world_space_position_new, world_space_position_old); length = len_v3(d_world_space_position); @@ -1360,7 +1360,7 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str if (paint_stroke_use_scene_spacing(br, BKE_paintmode_get_active_from_context(C))) { stroke->stroke_over_mesh = SCULPT_stroke_get_location( C, stroke->last_world_space_position, data + 2 * j, stroke->original); - mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position); + mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position); } stroke->stroke_started = stroke->test_start(C, op, stroke->last_mouse_position); @@ -1492,7 +1492,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, const wmEvent *event, PaintS if (paint_stroke_use_scene_spacing(br, mode)) { stroke->stroke_over_mesh = SCULPT_stroke_get_location( C, stroke->last_world_space_position, sample_average.mouse, stroke->original); - mul_m4_v3(stroke->vc.obact->obmat, stroke->last_world_space_position); + mul_m4_v3(stroke->vc.obact->object_to_world, stroke->last_world_space_position); } stroke->stroke_started = stroke->test_start(C, op, sample_average.mouse); BLI_assert((stroke->stroke_started & ~1) == 0); /* 0/1 */ diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index ce4a5151a20..f87ca073c82 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -135,12 +135,12 @@ float paint_calc_object_space_radius(ViewContext *vc, const float center[3], flo float delta[3], scale, loc[3]; const float xy_delta[2] = {pixel_radius, 0.0f}; - mul_v3_m4v3(loc, ob->obmat, center); + mul_v3_m4v3(loc, ob->object_to_world, center); const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc); ED_view3d_win_to_delta(vc->region, xy_delta, zfac, delta); - scale = fabsf(mat4_to_scale(ob->obmat)); + scale = fabsf(mat4_to_scale(ob->object_to_world)); scale = (scale == 0.0f) ? 1.0f : scale; return len_v3(delta) / scale; @@ -297,7 +297,7 @@ static void imapaint_pick_uv( GPU_matrix_model_view_get(matrix); GPU_matrix_projection_get(proj); view[0] = view[1] = 0; - mul_m4_m4m4(matrix, matrix, ob_eval->obmat); + mul_m4_m4m4(matrix, matrix, ob_eval->object_to_world); mul_m4_m4m4(matrix, proj, matrix); minabsw = 1e10; diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc index acd8b1a6bb1..ac5ad62c91f 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.cc +++ b/source/blender/editors/sculpt_paint/paint_vertex.cc @@ -1647,7 +1647,7 @@ static void vwpaint_update_cache_invariants( /* cache projection matrix */ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); copy_m3_m4(mat, cache->vc->rv3d->viewinv); mul_m3_v3(mat, view_dir); copy_m3_m4(mat, ob->imat); @@ -2518,7 +2518,7 @@ static void wpaint_stroke_update_step(bContext *C, ED_view3d_init_mats_rv3d(ob, vc->rv3d); /* load projection matrix */ - mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat); + mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world); Mesh *mesh = static_cast<Mesh *>(ob->data); @@ -2556,7 +2556,7 @@ static void wpaint_stroke_update_step(bContext *C, /* Calculate pivot for rotation around selection if needed. * also needed for "Frame Selected" on last stroke. */ float loc_world[3]; - mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location); + mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location); paint_last_stroke_update(scene, loc_world); BKE_mesh_batch_cache_dirty_tag(mesh, BKE_MESH_BATCH_DIRTY_ALL); @@ -3847,7 +3847,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P ED_view3d_init_mats_rv3d(ob, vc->rv3d); /* load projection matrix */ - mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat); + mul_m4_m4m4(mat, vc->rv3d->persmat, ob->object_to_world); swap_m4m4(vc->rv3d->persmat, mat); @@ -3870,7 +3870,7 @@ static void vpaint_stroke_update_step_intern(bContext *C, PaintStroke *stroke, P /* Calculate pivot for rotation around selection if needed. * also needed for "Frame Selected" on last stroke. */ float loc_world[3]; - mul_v3_m4v3(loc_world, ob->obmat, ss->cache->true_location); + mul_v3_m4v3(loc_world, ob->object_to_world, ss->cache->true_location); paint_last_stroke_update(scene, loc_world); ED_region_tag_redraw(vc->region); diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 34d0158f187..24c6f1b0c3d 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -2793,7 +2793,7 @@ static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat float up[3]; /* Ensure `ob->imat` is up to date. */ - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); /* Initialize last column of matrix. */ mat[0][3] = 0.0f; @@ -2833,7 +2833,7 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl return; } const float rot_max = M_PI_2 * tilt_strength * SCULPT_TILT_SENSITIVITY; - mul_v3_mat3_m4v3(r_normal, cache->vc->obact->obmat, r_normal); + mul_v3_mat3_m4v3(r_normal, cache->vc->obact->object_to_world, r_normal); float normal_tilt_y[3]; rotate_v3_v3v3fl(normal_tilt_y, r_normal, cache->vc->rv3d->viewinv[0], cache->y_tilt * rot_max); float normal_tilt_xy[3]; @@ -3284,7 +3284,7 @@ static void sculpt_topology_update(Sculpt *sd, /* Update average stroke position. */ copy_v3_v3(location, ss->cache->true_location); - mul_m4_v3(ob->obmat, location); + mul_m4_v3(ob->object_to_world, location); } static void do_brush_action_task_cb(void *__restrict userdata, @@ -3615,7 +3615,7 @@ static void do_brush_action(Sculpt *sd, /* Update average stroke position. */ copy_v3_v3(location, ss->cache->true_location); - mul_m4_v3(ob->obmat, location); + mul_m4_v3(ob->object_to_world, location); add_v3_v3(ups->average_stroke_accum, location); ups->average_stroke_counter++; @@ -4201,8 +4201,8 @@ static void sculpt_init_mirror_clipping(Object *ob, SculptSession *ss) /* Store matrix for mirror object clipping. */ if (mmd->mirror_ob) { float imtx_mirror_ob[4][4]; - invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->obmat); - mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->obmat); + invert_m4_m4(imtx_mirror_ob, mmd->mirror_ob->object_to_world); + mul_m4_m4m4(ss->cache->clip_mirror_mtx, imtx_mirror_ob, ob->object_to_world); } } } @@ -4354,7 +4354,7 @@ static void sculpt_update_cache_invariants( /* Cache projection matrix. */ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); copy_m3_m4(mat, cache->vc->rv3d->viewinv); mul_m3_v3(mat, viewDir); copy_m3_m4(mat, ob->imat); @@ -4373,7 +4373,7 @@ static void sculpt_update_cache_invariants( if (sd->gravity_object) { Object *gravity_object = sd->gravity_object; - copy_v3_v3(cache->true_gravity_direction, gravity_object->obmat[2]); + copy_v3_v3(cache->true_gravity_direction, gravity_object->object_to_world[2]); } else { cache->true_gravity_direction[0] = cache->true_gravity_direction[1] = 0.0f; @@ -4527,27 +4527,27 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru } /* Compute 3d coordinate at same z from original location + mval. */ - mul_v3_m4v3(loc, ob->obmat, cache->orig_grab_location); + mul_v3_m4v3(loc, ob->object_to_world, cache->orig_grab_location); ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->region, loc, mval, grab_location); /* Compute delta to move verts by. */ if (!SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) { if (sculpt_needs_delta_from_anchored_origin(brush)) { sub_v3_v3v3(delta, grab_location, cache->old_grab_location); - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); mul_mat3_m4_v3(imat, delta); add_v3_v3(cache->grab_delta, delta); } else if (sculpt_needs_delta_for_tip_orientation(brush)) { if (brush->flag & BRUSH_ANCHORED) { float orig[3]; - mul_v3_m4v3(orig, ob->obmat, cache->orig_grab_location); + mul_v3_m4v3(orig, ob->object_to_world, cache->orig_grab_location); sub_v3_v3v3(cache->grab_delta, grab_location, orig); } else { sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location); } - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); mul_mat3_m4_v3(imat, cache->grab_delta); } else { @@ -4592,7 +4592,7 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru /* Handle 'rake' */ cache->is_rake_rotation_valid = false; - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); mul_mat3_m4_v3(imat, grab_location); if (SCULPT_stroke_is_first_brush_step_of_symmetry_pass(ss->cache)) { @@ -4913,7 +4913,7 @@ float SCULPT_raycast_init(ViewContext *vc, ED_view3d_win_to_segment_clipped( vc->depsgraph, vc->region, vc->v3d, mval, ray_start, ray_end, true); - invert_m4_m4(obimat, ob->obmat); + invert_m4_m4(obimat, ob->object_to_world); mul_m4_v3(obimat, ray_start); mul_m4_v3(obimat, ray_end); @@ -5021,7 +5021,7 @@ bool SCULPT_cursor_geometry_info_update(bContext *C, float radius; /* Update cursor data in SculptSession. */ - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); copy_m3_m4(mat, vc.rv3d->viewinv); mul_m3_v3(mat, viewDir); copy_m3_m4(mat, ob->imat); @@ -5512,7 +5512,8 @@ static void sculpt_stroke_update_step(bContext *C, sculpt_restore_mesh(sd, ob); if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) { - float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat)); + float object_space_constant_detail = 1.0f / (sd->constant_detail * + mat4_to_scale(ob->object_to_world)); BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail); } else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) { diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c index b6bb4c185f9..cf7e1d027f7 100644 --- a/source/blender/editors/sculpt_paint/sculpt_cloth.c +++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c @@ -667,15 +667,15 @@ static void cloth_brush_solve_collision(Object *object, BVHTreeRayHit hit; float obmat_inv[4][4]; - invert_m4_m4(obmat_inv, object->obmat); + invert_m4_m4(obmat_inv, object->object_to_world); for (collider_cache = cloth_sim->collider_list->first; collider_cache; collider_cache = collider_cache->next) { float ray_start[3], ray_normal[3]; float pos_world_space[3], prev_pos_world_space[3]; - mul_v3_m4v3(pos_world_space, object->obmat, cloth_sim->pos[i]); - mul_v3_m4v3(prev_pos_world_space, object->obmat, cloth_sim->last_iteration_pos[i]); + mul_v3_m4v3(pos_world_space, object->object_to_world, cloth_sim->pos[i]); + mul_v3_m4v3(prev_pos_world_space, object->object_to_world, cloth_sim->last_iteration_pos[i]); sub_v3_v3v3(ray_normal, pos_world_space, prev_pos_world_space); copy_v3_v3(ray_start, prev_pos_world_space); hit.index = -1; @@ -1419,7 +1419,7 @@ static void cloth_filter_apply_forces_task_cb(void *__restrict userdata, float sculpt_gravity[3] = {0.0f}; if (sd->gravity_object) { - copy_v3_v3(sculpt_gravity, sd->gravity_object->obmat[2]); + copy_v3_v3(sculpt_gravity, sd->gravity_object->object_to_world[2]); } else { sculpt_gravity[2] = -1.0f; diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c b/source/blender/editors/sculpt_paint/sculpt_detail.c index 6dd718d6a0c..0e46fd50f3b 100644 --- a/source/blender/editors/sculpt_paint/sculpt_detail.c +++ b/source/blender/editors/sculpt_paint/sculpt_detail.c @@ -102,7 +102,8 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *op) size = max_fff(dim[0], dim[1], dim[2]); /* Update topology size. */ - float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat)); + float object_space_constant_detail = 1.0f / + (sd->constant_detail * mat4_to_scale(ob->object_to_world)); BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail); SCULPT_undo_push_begin(ob, op); @@ -223,7 +224,7 @@ static void sample_detail_dyntopo(bContext *C, ViewContext *vc, const int mval[2 if (srd.hit && srd.edge_length > 0.0f) { /* Convert edge length to world space detail resolution. */ - sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->obmat)); + sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->object_to_world)); } } @@ -473,8 +474,8 @@ static void dyntopo_detail_size_parallel_lines_draw(uint pos3d, bool flip, const float angle) { - float object_space_constant_detail = 1.0f / - (cd->detail_size * mat4_to_scale(cd->active_object->obmat)); + float object_space_constant_detail = 1.0f / (cd->detail_size * + mat4_to_scale(cd->active_object->object_to_world)); /* The constant detail represents the maximum edge length allowed before subdividing it. If the * triangle grid preview is created with this value it will represent an ideal mesh density where @@ -592,7 +593,8 @@ static void dyntopo_detail_size_sample_from_surface(Object *ob, if (num_neighbors > 0) { const float avg_edge_len = len_accum / num_neighbors; /* Use 0.7 as the average of min and max dyntopo edge length. */ - const float detail_size = 0.7f / (avg_edge_len * mat4_to_scale(cd->active_object->obmat)); + const float detail_size = 0.7f / + (avg_edge_len * mat4_to_scale(cd->active_object->object_to_world)); cd->detail_size = clamp_f(detail_size, 1.0f, 500.0f); } } @@ -716,7 +718,7 @@ static int dyntopo_detail_size_edit_invoke(bContext *C, wmOperator *op, const wm float cursor_trans[4][4], cursor_rot[4][4]; const float z_axis[4] = {0.0f, 0.0f, 1.0f, 0.0f}; float quat[4]; - copy_m4_m4(cursor_trans, active_object->obmat); + copy_m4_m4(cursor_trans, active_object->object_to_world); translate_m4( cursor_trans, ss->cursor_location[0], ss->cursor_location[1], ss->cursor_location[2]); diff --git a/source/blender/editors/sculpt_paint/sculpt_face_set.cc b/source/blender/editors/sculpt_paint/sculpt_face_set.cc index 8fb4dea668e..40835172be9 100644 --- a/source/blender/editors/sculpt_paint/sculpt_face_set.cc +++ b/source/blender/editors/sculpt_paint/sculpt_face_set.cc @@ -917,7 +917,7 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op) UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings; float location[3]; copy_v3_v3(location, SCULPT_active_vertex_co_get(ss)); - mul_m4_v3(ob->obmat, location); + mul_m4_v3(ob->object_to_world, location); copy_v3_v3(ups->average_stroke_accum, location); ups->average_stroke_counter = 1; ups->last_stroke_valid = true; diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c index 1fa53eaa006..078f0217416 100644 --- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c +++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c @@ -146,8 +146,8 @@ void SCULPT_filter_cache_init(bContext *C, 0, ss->filter_cache->totnode, &data, filter_cache_init_task_cb, &settings); /* Setup orientation matrices. */ - copy_m4_m4(ss->filter_cache->obmat, ob->obmat); - invert_m4_m4(ss->filter_cache->obmat_inv, ob->obmat); + copy_m4_m4(ss->filter_cache->obmat, ob->object_to_world); + invert_m4_m4(ss->filter_cache->obmat_inv, ob->object_to_world); Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ViewContext vc; @@ -203,7 +203,7 @@ void SCULPT_filter_cache_init(bContext *C, /* Update last stroke location */ - mul_m4_v3(ob->obmat, co); + mul_m4_v3(ob->object_to_world, co); add_v3_v3(ups->average_stroke_accum, co); ups->average_stroke_counter++; @@ -221,7 +221,7 @@ void SCULPT_filter_cache_init(bContext *C, ED_view3d_ob_project_mat_get(vc.rv3d, ob, projection_mat); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); copy_m3_m4(mat, vc.rv3d->viewinv); mul_m3_v3(mat, viewDir); copy_m3_m4(mat, ob->imat); diff --git a/source/blender/editors/sculpt_paint/sculpt_ops.c b/source/blender/editors/sculpt_paint/sculpt_ops.c index a740ec2773b..8affb0e9d53 100644 --- a/source/blender/editors/sculpt_paint/sculpt_ops.c +++ b/source/blender/editors/sculpt_paint/sculpt_ops.c @@ -323,7 +323,7 @@ void ED_object_sculptmode_enter_ex(Main *bmain, BKE_report( reports, RPT_WARNING, "Object has non-uniform scale, sculpting may be unpredictable"); } - else if (is_negative_m4(ob->obmat)) { + else if (is_negative_m4(ob->object_to_world)) { BKE_report(reports, RPT_WARNING, "Object has negative scale, sculpting may be unpredictable"); } diff --git a/source/blender/editors/space_view3d/space_view3d.cc b/source/blender/editors/space_view3d/space_view3d.cc index 635fbd75d74..05fb0c6a720 100644 --- a/source/blender/editors/space_view3d/space_view3d.cc +++ b/source/blender/editors/space_view3d/space_view3d.cc @@ -175,11 +175,11 @@ bool ED_view3d_area_user_region(const ScrArea *area, const View3D *v3d, ARegion void ED_view3d_init_mats_rv3d(const struct Object *ob, struct RegionView3D *rv3d) { /* local viewmat and persmat, to calculate projections */ - mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->obmat); - mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->obmat); + mul_m4_m4m4(rv3d->viewmatob, rv3d->viewmat, ob->object_to_world); + mul_m4_m4m4(rv3d->persmatob, rv3d->persmat, ob->object_to_world); /* initializes object space clipping, speeds up clip tests */ - ED_view3d_clipping_local(rv3d, ob->obmat); + ED_view3d_clipping_local(rv3d, ob->object_to_world); } void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *rv3d) @@ -189,7 +189,7 @@ void ED_view3d_init_mats_rv3d_gl(const struct Object *ob, struct RegionView3D *r /* We have to multiply instead of loading `viewmatob` to make * it work with duplis using display-lists, otherwise it will * override the dupli-matrix. */ - GPU_matrix_mul(ob->obmat); + GPU_matrix_mul(ob->object_to_world); } #ifdef DEBUG @@ -710,7 +710,7 @@ static void view3d_ob_drop_matrix_from_snap(V3DSnapCursorState *snap_state, copy_v3_v3(obmat_final[3], snap_data->loc); float scale[3]; - mat4_to_size(scale, ob->obmat); + mat4_to_size(scale, ob->object_to_world); rescale_m4(obmat_final, scale); const BoundBox *bb = BKE_object_boundbox_get(ob); diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c index 4153f19f8be..83835535d49 100644 --- a/source/blender/editors/space_view3d/view3d_buttons.c +++ b/source/blender/editors/space_view3d/view3d_buttons.c @@ -474,7 +474,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float /* Location, X/Y/Z */ mul_v3_fl(median_basis.generic.location, 1.0f / (float)tot); if (v3d->flag & V3D_GLOBAL_STATS) { - mul_m4_v3(ob->obmat, median_basis.generic.location); + mul_m4_v3(ob->object_to_world, median_basis.generic.location); } if (has_meshdata) { @@ -954,7 +954,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float memcpy(&ve_median_basis, &tfp->ve_median, sizeof(tfp->ve_median)); if (v3d->flag & V3D_GLOBAL_STATS) { - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); mul_m4_v3(ob->imat, median_basis.generic.location); mul_m4_v3(ob->imat, ve_median_basis.generic.location); } @@ -1215,7 +1215,7 @@ static void v3d_object_dimension_buts(bContext *C, uiLayout *layout, View3D *v3d BKE_object_dimensions_get(ob, tfp->ob_dims); copy_v3_v3(tfp->ob_dims_orig, tfp->ob_dims); copy_v3_v3(tfp->ob_scale_orig, ob->scale); - copy_m4_m4(tfp->ob_obmat_orig, ob->obmat); + copy_m4_m4(tfp->ob_obmat_orig, ob->object_to_world); uiDefBut(block, UI_BTYPE_LABEL, diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index b5962647278..299c8638b02 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -142,7 +142,7 @@ struct View3DCameraControl *ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph vctrl->obtfm = BKE_object_tfm_backup(ob_back); BKE_object_where_is_calc(depsgraph, scene, v3d->camera); - negate_v3_v3(rv3d->ofs, v3d->camera->obmat[3]); + negate_v3_v3(rv3d->ofs, v3d->camera->object_to_world[3]); rv3d->dist = 0.0; } @@ -251,7 +251,7 @@ void ED_view3d_cameracontrol_update(View3DCameraControl *vctrl, invert_m4_m4(prev_view_imat, vctrl->view_mat_prev); mul_m4_m4m4(diff_mat, view_mat, prev_view_imat); - mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->obmat); + mul_m4_m4m4(parent_mat, diff_mat, vctrl->root_parent->object_to_world); if (object_apply_mat4_with_protect(vctrl->root_parent, parent_mat, false, rv3d, view_mat)) { /* Calculate again since the view locking changes the matrix. */ diff --git a/source/blender/editors/space_view3d/view3d_draw.cc b/source/blender/editors/space_view3d/view3d_draw.cc index 8a86889f2d0..31b26ba4cda 100644 --- a/source/blender/editors/space_view3d/view3d_draw.cc +++ b/source/blender/editors/space_view3d/view3d_draw.cc @@ -2066,7 +2066,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph, rv3d.persp = RV3D_CAMOB; - copy_m4_m4(rv3d.viewinv, v3d.camera->obmat); + copy_m4_m4(rv3d.viewinv, v3d.camera->object_to_world); normalize_m4(rv3d.viewinv); invert_m4_m4(rv3d.viewmat, rv3d.viewinv); diff --git a/source/blender/editors/space_view3d/view3d_gizmo_armature.c b/source/blender/editors/space_view3d/view3d_gizmo_armature.c index 4f73e2fada2..8a4301d1314 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_armature.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_armature.c @@ -188,7 +188,7 @@ static void WIDGETGROUP_armature_spline_refresh(const bContext *C, wmGizmoGroup bspline_group->handles[i].index = i; float mat[4][4]; - mul_m4_m4m4(mat, ob->obmat, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat); + mul_m4_m4m4(mat, ob->object_to_world, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat); copy_m4_m4(gz->matrix_space, mat); /* need to set property here for undo. TODO: would prefer to do this in _init. */ diff --git a/source/blender/editors/space_view3d/view3d_gizmo_camera.c b/source/blender/editors/space_view3d/view3d_gizmo_camera.c index 952ef56710b..56a1f6212a0 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_camera.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_camera.c @@ -85,7 +85,7 @@ static void WIDGETGROUP_camera_setup(const bContext *C, wmGizmoGroup *gzgroup) struct CameraWidgetGroup *cagzgroup = MEM_callocN(sizeof(struct CameraWidgetGroup), __func__); gzgroup->customdata = cagzgroup; - negate_v3_v3(dir, ob->obmat[2]); + negate_v3_v3(dir, ob->object_to_world[2]); /* dof distance */ { @@ -138,11 +138,11 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup) RNA_pointer_create(&ca->id, &RNA_Camera, ca, &camera_ptr); - negate_v3_v3(dir, ob->obmat[2]); + negate_v3_v3(dir, ob->object_to_world[2]); if ((ca->flag & CAM_SHOWLIMITS) && (v3d->gizmo_show_camera & V3D_GIZMO_SHOW_CAMERA_DOF_DIST)) { - WM_gizmo_set_matrix_location(cagzgroup->dop_dist, ob->obmat[3]); - WM_gizmo_set_matrix_rotation_from_yz_axis(cagzgroup->dop_dist, ob->obmat[1], dir); + WM_gizmo_set_matrix_location(cagzgroup->dop_dist, ob->object_to_world[3]); + WM_gizmo_set_matrix_rotation_from_yz_axis(cagzgroup->dop_dist, ob->object_to_world[1], dir); WM_gizmo_set_scale(cagzgroup->dop_dist, ca->drawsize); WM_gizmo_set_flag(cagzgroup->dop_dist, WM_GIZMO_HIDDEN, false); @@ -183,17 +183,17 @@ static void WIDGETGROUP_camera_refresh(const bContext *C, wmGizmoGroup *gzgroup) aspect[1] = (sensor_fit == CAMERA_SENSOR_FIT_HOR) ? aspy / aspx : 1.0f; unit_m4(widget->matrix_basis); - WM_gizmo_set_matrix_location(widget, ob->obmat[3]); - WM_gizmo_set_matrix_rotation_from_yz_axis(widget, ob->obmat[1], dir); + WM_gizmo_set_matrix_location(widget, ob->object_to_world[3]); + WM_gizmo_set_matrix_rotation_from_yz_axis(widget, ob->object_to_world[1], dir); if (is_ortho) { scale_matrix = ca->ortho_scale * 0.5f; } else { const float ob_scale_inv[3] = { - 1.0f / len_v3(ob->obmat[0]), - 1.0f / len_v3(ob->obmat[1]), - 1.0f / len_v3(ob->obmat[2]), + 1.0f / len_v3(ob->object_to_world[0]), + 1.0f / len_v3(ob->object_to_world[1]), + 1.0f / len_v3(ob->object_to_world[2]), }; const float ob_scale_uniform_inv = (ob_scale_inv[0] + ob_scale_inv[1] + ob_scale_inv[2]) / 3.0f; diff --git a/source/blender/editors/space_view3d/view3d_gizmo_empty.c b/source/blender/editors/space_view3d/view3d_gizmo_empty.c index 41a763192ce..03fc7328e39 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_empty.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_empty.c @@ -139,7 +139,7 @@ static void WIDGETGROUP_empty_image_refresh(const bContext *C, wmGizmoGroup *gzg BKE_view_layer_synced_ensure(scene, view_layer); Object *ob = BKE_view_layer_active_object_get(view_layer); - copy_m4_m4(gz->matrix_basis, ob->obmat); + copy_m4_m4(gz->matrix_basis, ob->object_to_world); RNA_enum_set(gz->ptr, "transform", diff --git a/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c b/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c index 58b43301397..d194e2a6279 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_forcefield.c @@ -87,8 +87,8 @@ static void WIDGETGROUP_forcefield_refresh(const bContext *C, wmGizmoGroup *gzgr PointerRNA field_ptr; RNA_pointer_create(&ob->id, &RNA_FieldSettings, pd, &field_ptr); - WM_gizmo_set_matrix_location(gz, ob->obmat[3]); - WM_gizmo_set_matrix_rotation_from_z_axis(gz, ob->obmat[2]); + WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]); + WM_gizmo_set_matrix_rotation_from_z_axis(gz, ob->object_to_world[2]); WM_gizmo_set_matrix_offset_location(gz, ofs); WM_gizmo_set_flag(gz, WM_GIZMO_HIDDEN, false); WM_gizmo_target_property_def_rna(gz, "offset", &field_ptr, "strength", -1); diff --git a/source/blender/editors/space_view3d/view3d_gizmo_light.c b/source/blender/editors/space_view3d/view3d_gizmo_light.c index 4401dbf7935..0b115bc0604 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_light.c +++ b/source/blender/editors/space_view3d/view3d_gizmo_light.c @@ -85,10 +85,10 @@ static void WIDGETGROUP_light_spot_refresh(const bContext *C, wmGizmoGroup *gzgr Light *la = ob->data; float dir[3]; - negate_v3_v3(dir, ob->obmat[2]); + negate_v3_v3(dir, ob->object_to_world[2]); WM_gizmo_set_matrix_rotation_from_z_axis(gz, dir); - WM_gizmo_set_matrix_location(gz, ob->obmat[3]); + WM_gizmo_set_matrix_location(gz, ob->object_to_world[3]); /* need to set property here for undo. TODO: would prefer to do this in _init. */ PointerRNA lamp_ptr; @@ -199,7 +199,7 @@ static void WIDGETGROUP_light_area_refresh(const bContext *C, wmGizmoGroup *gzgr Light *la = ob->data; wmGizmo *gz = wwrapper->gizmo; - copy_m4_m4(gz->matrix_basis, ob->obmat); + copy_m4_m4(gz->matrix_basis, ob->object_to_world); int flag = ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE; if (ELEM(la->area_shape, LA_AREA_SQUARE, LA_AREA_DISK)) { @@ -296,7 +296,7 @@ static void WIDGETGROUP_light_target_draw_prepare(const bContext *C, wmGizmoGrou Object *ob = BKE_view_layer_active_object_get(view_layer); wmGizmo *gz = wwrapper->gizmo; - normalize_m4_m4(gz->matrix_basis, ob->obmat); + normalize_m4_m4(gz->matrix_basis, ob->object_to_world); unit_m4(gz->matrix_offset); if (ob->type == OB_LAMP) { diff --git a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc index 793ada4f577..86aecfb6c34 100644 --- a/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc +++ b/source/blender/editors/space_view3d/view3d_gizmo_preselect_type.cc @@ -97,7 +97,7 @@ static void gizmo_preselect_elem_draw(const bContext *C, wmGizmo *gz) MeshElemGizmo3D *gz_ele = (MeshElemGizmo3D *)gz; if (gz_ele->base_index != -1) { Object *ob = gz_ele->bases[gz_ele->base_index]->object; - EDBM_preselect_elem_draw(gz_ele->psel, ob->obmat); + EDBM_preselect_elem_draw(gz_ele->psel, ob->object_to_world); } } @@ -185,7 +185,7 @@ static int gizmo_preselect_elem_test_select(bContext *C, wmGizmo *gz, const int BMVert *vert = (BMVert *)eve_test; float vert_p_co[2], vert_co[3]; const float mval_f[2] = {float(vc.mval[0]), float(vc.mval[1])}; - mul_v3_m4v3(vert_co, gz_ele->bases[base_index_vert]->object->obmat, vert->co); + mul_v3_m4v3(vert_co, gz_ele->bases[base_index_vert]->object->object_to_world, vert->co); ED_view3d_project_v2(vc.region, vert_co, vert_p_co); float len = len_v2v2(vert_p_co, mval_f); if (len < 35) { @@ -330,7 +330,7 @@ static void gizmo_preselect_edgering_draw(const bContext *C, wmGizmo *gz) MeshEdgeRingGizmo3D *gz_ring = (MeshEdgeRingGizmo3D *)gz; if (gz_ring->base_index != -1) { Object *ob = gz_ring->bases[gz_ring->base_index]->object; - EDBM_preselect_edgering_draw(gz_ring->psel, ob->obmat); + EDBM_preselect_edgering_draw(gz_ring->psel, ob->object_to_world); } } diff --git a/source/blender/editors/space_view3d/view3d_iterators.cc b/source/blender/editors/space_view3d/view3d_iterators.cc index 932563863fe..aaa817ec00c 100644 --- a/source/blender/editors/space_view3d/view3d_iterators.cc +++ b/source/blender/editors/space_view3d/view3d_iterators.cc @@ -307,7 +307,7 @@ void meshobject_foreachScreenVert( &me->vdata, CD_PROP_BOOL, ".hide_vert"); if (clip_flag & V3D_PROJ_TEST_CLIP_BB) { - ED_view3d_clipping_local(vc->rv3d, vc->obact->obmat); + ED_view3d_clipping_local(vc->rv3d, vc->obact->object_to_world); } BKE_mesh_foreach_mapped_vert(me, meshobject_foreachScreenVert__mapFunc, &data, MESH_FOREACH_NOP); @@ -353,7 +353,8 @@ void mesh_foreachScreenVert( data.clip_flag = clip_flag; if (clip_flag & V3D_PROJ_TEST_CLIP_BB) { - ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */ + ED_view3d_clipping_local(vc->rv3d, + vc->obedit->object_to_world); /* for local clipping lookups */ } BM_mesh_elem_table_ensure(vc->em->bm, BM_VERT); @@ -422,7 +423,8 @@ void mesh_foreachScreenEdge(ViewContext *vc, data.clip_flag = clip_flag; if (clip_flag & V3D_PROJ_TEST_CLIP_BB) { - ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */ + ED_view3d_clipping_local(vc->rv3d, + vc->obedit->object_to_world); /* for local clipping lookups */ } if (clip_flag & V3D_PROJ_TEST_CLIP_CONTENT) { @@ -520,7 +522,8 @@ void mesh_foreachScreenEdge_clip_bb_segment(ViewContext *vc, BM_mesh_elem_table_ensure(vc->em->bm, BM_EDGE); if ((clip_flag & V3D_PROJ_TEST_CLIP_BB) && (vc->rv3d->clipbb != nullptr)) { - ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups. */ + ED_view3d_clipping_local(vc->rv3d, + vc->obedit->object_to_world); /* for local clipping lookups. */ BKE_mesh_foreach_mapped_edge( me, vc->em->bm->totedge, mesh_foreachScreenEdge_clip_bb_segment__mapFunc, &data); } @@ -612,7 +615,8 @@ void nurbs_foreachScreenVert(ViewContext *vc, ED_view3d_check_mats_rv3d(vc->rv3d); if (clip_flag & V3D_PROJ_TEST_CLIP_BB) { - ED_view3d_clipping_local(vc->rv3d, vc->obedit->obmat); /* for local clipping lookups */ + ED_view3d_clipping_local(vc->rv3d, + vc->obedit->object_to_world); /* for local clipping lookups */ } LISTBASE_FOREACH (Nurb *, nu, nurbs) { @@ -732,7 +736,7 @@ void lattice_foreachScreenVert(ViewContext *vc, ED_view3d_check_mats_rv3d(vc->rv3d); if (clip_flag & V3D_PROJ_TEST_CLIP_BB) { - ED_view3d_clipping_local(vc->rv3d, obedit->obmat); /* for local clipping lookups */ + ED_view3d_clipping_local(vc->rv3d, obedit->object_to_world); /* for local clipping lookups */ } for (i = 0; i < N; i++, bp++, co += 3) { diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c index 25073d02a7f..7d2beecd9a3 100644 --- a/source/blender/editors/space_view3d/view3d_navigate.c +++ b/source/blender/editors/space_view3d/view3d_navigate.c @@ -185,7 +185,7 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3]) copy_v3_v3(lastofs, stroke); } else { - copy_v3_v3(lastofs, ob_act_eval->obmat[3]); + copy_v3_v3(lastofs, ob_act_eval->object_to_world[3]); } is_set = true; } @@ -199,7 +199,7 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3]) } mul_v2_fl(lastofs, 1.0f / 4.0f); - mul_m4_v3(ob_act_eval->obmat, lastofs); + mul_m4_v3(ob_act_eval->object_to_world, lastofs); is_set = true; } @@ -219,11 +219,11 @@ bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3]) BKE_boundbox_calc_center_aabb(ob_eval->runtime.bb, cent); - mul_m4_v3(ob_eval->obmat, cent); + mul_m4_v3(ob_eval->object_to_world, cent); add_v3_v3(select_center, cent); } else { - add_v3_v3(select_center, ob_eval->obmat[3]); + add_v3_v3(select_center, ob_eval->object_to_world[3]); } tot++; } @@ -626,7 +626,7 @@ static void view3d_object_calc_minmax(Depsgraph *depsgraph, if (BKE_object_minmax_dupli(depsgraph, scene, ob_eval, min, max, false) == 0) { /* Use if duplis aren't found. */ if (only_center) { - minmax_v3v3_v3(min, max, ob_eval->obmat[3]); + minmax_v3v3_v3(min, max, ob_eval->object_to_world[3]); } else { BKE_object_minmax(ob_eval, min, max, false); @@ -934,8 +934,8 @@ static int viewselected_exec(bContext *C, wmOperator *op) CTX_DATA_END; if ((ob_eval) && (ok)) { - mul_m4_v3(ob_eval->obmat, min); - mul_m4_v3(ob_eval->obmat, max); + mul_m4_v3(ob_eval->object_to_world, min); + mul_m4_v3(ob_eval->object_to_world, max); } } else if (is_face_map) { diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c index 6b150d1e771..a5eee436fdb 100644 --- a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c +++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c @@ -259,7 +259,7 @@ void ED_view3d_smooth_view_ex( Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, sview->camera); if (sview->ofs != NULL) { sms.dst.dist = ED_view3d_offset_distance( - ob_camera_eval->obmat, sview->ofs, VIEW3D_DIST_FALLBACK); + ob_camera_eval->object_to_world, sview->ofs, VIEW3D_DIST_FALLBACK); } ED_view3d_from_object(ob_camera_eval, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens); sms.to_camera = true; /* restore view3d values in end */ @@ -282,7 +282,8 @@ void ED_view3d_smooth_view_ex( if (sview->camera_old) { Object *ob_camera_old_eval = DEG_get_evaluated_object(depsgraph, sview->camera_old); if (sview->ofs != NULL) { - sms.src.dist = ED_view3d_offset_distance(ob_camera_old_eval->obmat, sview->ofs, 0.0f); + sms.src.dist = ED_view3d_offset_distance( + ob_camera_old_eval->object_to_world, sview->ofs, 0.0f); } ED_view3d_from_object( ob_camera_old_eval, sms.src.ofs, sms.src.quat, &sms.src.dist, &sms.src.lens); diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c index c5f951bd64c..2718f14c855 100644 --- a/source/blender/editors/space_view3d/view3d_project.c +++ b/source/blender/editors/space_view3d/view3d_project.c @@ -80,7 +80,7 @@ eV3DProjStatus ED_view3d_project_base(const struct ARegion *region, float r_co[2]) { eV3DProjStatus ret = ED_view3d_project_float_global( - region, base->object->obmat[3], r_co, V3D_PROJ_TEST_CLIP_DEFAULT); + region, base->object->object_to_world[3], r_co, V3D_PROJ_TEST_CLIP_DEFAULT); /* Prevent uninitialized values when projection fails, * although the callers should check the return value. */ @@ -687,7 +687,7 @@ void ED_view3d_ob_project_mat_get(const RegionView3D *rv3d, const Object *ob, fl { float vmat[4][4]; - mul_m4_m4m4(vmat, rv3d->viewmat, ob->obmat); + mul_m4_m4m4(vmat, rv3d->viewmat, ob->object_to_world); mul_m4_m4m4(r_pmat, rv3d->winmat, vmat); } diff --git a/source/blender/editors/space_view3d/view3d_select.cc b/source/blender/editors/space_view3d/view3d_select.cc index 2a84d61c561..9c450e85d23 100644 --- a/source/blender/editors/space_view3d/view3d_select.cc +++ b/source/blender/editors/space_view3d/view3d_select.cc @@ -2303,7 +2303,7 @@ static Base *mouse_select_object_center(ViewContext *vc, Base *startbase, const if (BASE_SELECTABLE(v3d, base)) { float screen_co[2]; if (ED_view3d_project_float_global( - region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) == + region, base->object->object_to_world[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) == V3D_PROJ_RET_OK) { float dist_test = len_manhattan_v2v2(mval_fl, screen_co); if (base == oldbasact) { @@ -4728,9 +4728,10 @@ static bool object_circle_select(ViewContext *vc, LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) { if (BASE_SELECTABLE(v3d, base) && ((base->flag & BASE_SELECTED) != select_flag)) { float screen_co[2]; - if (ED_view3d_project_float_global( - vc->region, base->object->obmat[3], screen_co, V3D_PROJ_TEST_CLIP_DEFAULT) == - V3D_PROJ_RET_OK) { + if (ED_view3d_project_float_global(vc->region, + base->object->object_to_world[3], + screen_co, + V3D_PROJ_TEST_CLIP_DEFAULT) == V3D_PROJ_RET_OK) { if (len_squared_v2v2(mval_fl, screen_co) <= radius_squared) { ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT); changed = true; diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index ee6b1886dc2..f2b952c4f46 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -86,18 +86,18 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) } if (tvs.transverts_tot != 0) { - copy_m3_m4(bmat, obedit->obmat); + copy_m3_m4(bmat, obedit->object_to_world); invert_m3_m3(imat, bmat); tv = tvs.transverts; for (a = 0; a < tvs.transverts_tot; a++, tv++) { copy_v3_v3(vec, tv->loc); mul_m3_v3(bmat, vec); - add_v3_v3(vec, obedit->obmat[3]); + add_v3_v3(vec, obedit->object_to_world[3]); vec[0] = gridf * floorf(0.5f + vec[0] / gridf); vec[1] = gridf * floorf(0.5f + vec[1] / gridf); vec[2] = gridf * floorf(0.5f + vec[2] / gridf); - sub_v3_v3(vec, obedit->obmat[3]); + sub_v3_v3(vec, obedit->object_to_world[3]); mul_m3_v3(imat, vec); copy_v3_v3(tv->loc, vec); @@ -118,7 +118,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) bPoseChannel *pchan_eval; bArmature *arm_eval = ob_eval->data; - invert_m4_m4(ob_eval->imat, ob_eval->obmat); + invert_m4_m4(ob_eval->imat, ob_eval->object_to_world); for (pchan_eval = ob_eval->pose->chanbase.first; pchan_eval; pchan_eval = pchan_eval->next) { if (pchan_eval->bone->flag & BONE_SELECTED) { @@ -129,7 +129,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) /* get nearest grid point to snap to */ copy_v3_v3(nLoc, pchan_eval->pose_mat[3]); /* We must operate in world space! */ - mul_m4_v3(ob_eval->obmat, nLoc); + mul_m4_v3(ob_eval->object_to_world, nLoc); vec[0] = gridf * floorf(0.5f + nLoc[0] / gridf); vec[1] = gridf * floorf(0.5f + nLoc[1] / gridf); vec[2] = gridf * floorf(0.5f + nLoc[2] / gridf); @@ -214,9 +214,12 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op)) for (int ob_index = 0; ob_index < objects_eval_len; ob_index++) { Object *ob_eval = objects_eval[ob_index]; Object *ob = DEG_get_original_object(ob_eval); - vec[0] = -ob_eval->obmat[3][0] + gridf * floorf(0.5f + ob_eval->obmat[3][0] / gridf); - vec[1] = -ob_eval->obmat[3][1] + gridf * floorf(0.5f + ob_eval->obmat[3][1] / gridf); - vec[2] = -ob_eval->obmat[3][2] + gridf * floorf(0.5f + ob_eval->obmat[3][2] / gridf); + vec[0] = -ob_eval->object_to_world[3][0] + + gridf * floorf(0.5f + ob_eval->object_to_world[3][0] / gridf); + vec[1] = -ob_eval->object_to_world[3][1] + + gridf * floorf(0.5f + ob_eval->object_to_world[3][1] / gridf); + vec[2] = -ob_eval->object_to_world[3][2] + + gridf * floorf(0.5f + ob_eval->object_to_world[3][2] / gridf); if (ob->parent) { float originmat[3][3]; @@ -343,11 +346,11 @@ static bool snap_selected_to_location(bContext *C, } if (tvs.transverts_tot != 0) { - copy_m3_m4(bmat, obedit->obmat); + copy_m3_m4(bmat, obedit->object_to_world); invert_m3_m3(imat, bmat); /* get the cursor in object space */ - sub_v3_v3v3(snap_target_local, snap_target_global, obedit->obmat[3]); + sub_v3_v3v3(snap_target_local, snap_target_global, obedit->object_to_world[3]); mul_m3_v3(imat, snap_target_local); if (use_offset) { @@ -384,7 +387,7 @@ static bool snap_selected_to_location(bContext *C, bArmature *arm = ob->data; float snap_target_local[3]; - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); mul_v3_m4v3(snap_target_local, ob->imat, snap_target_global); for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { @@ -409,7 +412,7 @@ static bool snap_selected_to_location(bContext *C, float cursor_pose[3]; if (use_offset) { - mul_v3_m4v3(cursor_pose, ob->obmat, pchan->pose_mat[3]); + mul_v3_m4v3(cursor_pose, ob->object_to_world, pchan->pose_mat[3]); add_v3_v3(cursor_pose, offset_global); mul_m4_v3(ob->imat, cursor_pose); @@ -510,13 +513,13 @@ static bool snap_selected_to_location(bContext *C, float cursor_parent[3]; /* parent-relative */ if (use_offset) { - add_v3_v3v3(cursor_parent, ob->obmat[3], offset_global); + add_v3_v3v3(cursor_parent, ob->object_to_world[3], offset_global); } else { copy_v3_v3(cursor_parent, snap_target_global); } - sub_v3_v3(cursor_parent, ob->obmat[3]); + sub_v3_v3(cursor_parent, ob->object_to_world[3]); if (ob->parent) { float originmat[3][3], parentmat[4][4]; @@ -730,7 +733,7 @@ static void bundle_midpoint(Scene *scene, Object *ob, float r_vec[3]) tracking = &clip->tracking; - copy_m4_m4(cammat, ob->obmat); + copy_m4_m4(cammat, ob->object_to_world); BKE_tracking_get_camera_object_matrix(ob, mat); @@ -809,13 +812,13 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs count += tvs.transverts_tot; if (tvs.transverts_tot != 0) { Object *obedit_eval = DEG_get_evaluated_object(depsgraph, obedit); - copy_m3_m4(bmat, obedit_eval->obmat); + copy_m3_m4(bmat, obedit_eval->object_to_world); tv = tvs.transverts; for (int i = 0; i < tvs.transverts_tot; i++, tv++) { copy_v3_v3(vec, tv->loc); mul_m3_v3(bmat, vec); - add_v3_v3(vec, obedit_eval->obmat[3]); + add_v3_v3(vec, obedit_eval->object_to_world[3]); add_v3_v3(centroid, vec); minmax_v3v3_v3(min, max, vec); } @@ -835,7 +838,7 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs if (arm->layer & pchan->bone->layer) { if (pchan->bone->flag & BONE_SELECTED) { copy_v3_v3(vec, pchan->pose_head); - mul_m4_v3(obact_eval->obmat, vec); + mul_m4_v3(obact_eval->object_to_world, vec); add_v3_v3(centroid, vec); minmax_v3v3_v3(min, max, vec); count++; @@ -845,7 +848,7 @@ static bool snap_curs_to_sel_ex(bContext *C, const int pivot_point, float r_curs } else { FOREACH_SELECTED_OBJECT_BEGIN (view_layer_eval, v3d, ob_eval) { - copy_v3_v3(vec, ob_eval->obmat[3]); + copy_v3_v3(vec, ob_eval->object_to_world[3]); /* special case for camera -- snap to bundles */ if (ob_eval->type == OB_CAMERA) { @@ -1008,7 +1011,7 @@ bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3]) float ob_min[3], ob_max[3]; bool changed; - changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->obmat, SELECT); + changed = BKE_mball_minmax_ex(obedit->data, ob_min, ob_max, obedit->object_to_world, SELECT); if (changed) { minmax_v3v3_v3(r_min, r_max, ob_min); minmax_v3v3_v3(r_min, r_max, ob_max); @@ -1024,13 +1027,13 @@ bool ED_view3d_minmax_verts(Object *obedit, float r_min[3], float r_max[3]) return false; } - copy_m3_m4(bmat, obedit->obmat); + copy_m3_m4(bmat, obedit->object_to_world); tv = tvs.transverts; for (int a = 0; a < tvs.transverts_tot; a++, tv++) { copy_v3_v3(vec, (tv->flag & TX_VERT_USE_MAPLOC) ? tv->maploc : tv->loc); mul_m3_v3(bmat, vec); - add_v3_v3(vec, obedit->obmat[3]); + add_v3_v3(vec, obedit->object_to_world[3]); add_v3_v3(centroid, vec); minmax_v3v3_v3(r_min, r_max, vec); } diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c index 1fc16939f3f..fc26e6b4a06 100644 --- a/source/blender/editors/space_view3d/view3d_utils.c +++ b/source/blender/editors/space_view3d/view3d_utils.c @@ -281,7 +281,7 @@ void ED_view3d_clipping_calc( /* optionally transform to object space */ if (ob) { float imat[4][4]; - invert_m4_m4(imat, ob->obmat); + invert_m4_m4(imat, ob->object_to_world); for (int val = 0; val < 8; val++) { mul_m4_v3(imat, bb->vec[val]); @@ -291,7 +291,7 @@ void ED_view3d_clipping_calc( /* verify if we have negative scale. doing the transform before cross * product flips the sign of the vector compared to doing cross product * before transform then, so we correct for that. */ - int flip_sign = (ob) ? is_negative_m4(ob->obmat) : false; + int flip_sign = (ob) ? is_negative_m4(ob->object_to_world) : false; ED_view3d_clipping_calc_from_boundbox(planes, bb, flip_sign); } @@ -466,7 +466,8 @@ void ED_view3d_persp_switch_from_camera(const Depsgraph *depsgraph, if (v3d->camera) { Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera); - rv3d->dist = ED_view3d_offset_distance(ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK); + rv3d->dist = ED_view3d_offset_distance( + ob_camera_eval->object_to_world, rv3d->ofs, VIEW3D_DIST_FALLBACK); ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL); } @@ -558,7 +559,7 @@ void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph, if (calc_dist) { /* using a fallback dist is OK here since ED_view3d_from_object() compensates for it */ rv3d->dist = ED_view3d_offset_distance( - ob_camera_eval->obmat, rv3d->ofs, VIEW3D_DIST_FALLBACK); + ob_camera_eval->object_to_world, rv3d->ofs, VIEW3D_DIST_FALLBACK); } ED_view3d_from_object(ob_camera_eval, rv3d->ofs, rv3d->viewquat, &rv3d->dist, NULL); } @@ -592,12 +593,12 @@ bool ED_view3d_camera_lock_sync(const Depsgraph *depsgraph, View3D *v3d, RegionV ED_view3d_to_m4(view_mat, rv3d->ofs, rv3d->viewquat, rv3d->dist); - normalize_m4_m4(tmat, ob_camera_eval->obmat); + normalize_m4_m4(tmat, ob_camera_eval->object_to_world); invert_m4_m4(imat, tmat); mul_m4_m4m4(diff_mat, view_mat, imat); - mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->obmat); + mul_m4_m4m4(parent_mat, diff_mat, root_parent_eval->object_to_world); BKE_object_tfm_protected_backup(root_parent, &obtfm); BKE_object_apply_mat4(root_parent, parent_mat, true, false); @@ -1508,7 +1509,7 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c void ED_view3d_from_object(const Object *ob, float ofs[3], float quat[4], float *dist, float *lens) { - ED_view3d_from_m4(ob->obmat, ofs, quat, dist); + ED_view3d_from_m4(ob->object_to_world, ofs, quat, dist); if (lens) { CameraParams params; @@ -1555,7 +1556,7 @@ static bool view3d_camera_to_view_selected_impl(struct Main *bmain, is_ortho_camera = true; } - copy_m4_m4(obmat_new, camera_ob_eval->obmat); + copy_m4_m4(obmat_new, camera_ob_eval->object_to_world); copy_v3_v3(obmat_new[3], co); /* only touch location */ diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index d0db4de0c47..c630a1a5653 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -365,7 +365,7 @@ static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob) rv3d->view = RV3D_VIEW_USER; /* don't show the grid */ - normalize_m4_m4(bmat, ob->obmat); + normalize_m4_m4(bmat, ob->object_to_world); invert_m4_m4(rv3d->viewmat, bmat); /* view quat calculation, needed for add object */ @@ -404,12 +404,12 @@ void view3d_viewmatrix_set(Depsgraph *depsgraph, Object *ob_eval = DEG_get_evaluated_object(depsgraph, v3d->ob_center); float vec[3]; - copy_v3_v3(vec, ob_eval->obmat[3]); + copy_v3_v3(vec, ob_eval->object_to_world[3]); if (ob_eval->type == OB_ARMATURE && v3d->ob_center_bone[0]) { bPoseChannel *pchan = BKE_pose_channel_find_name(ob_eval->pose, v3d->ob_center_bone); if (pchan) { copy_v3_v3(vec, pchan->pose_mat[3]); - mul_m4_v3(ob_eval->obmat, vec); + mul_m4_v3(ob_eval->object_to_world, vec); } } translate_m4(rv3d->viewmat, -vec[0], -vec[1], -vec[2]); diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index 90f2795184b..1e260ecd292 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -469,7 +469,8 @@ typedef struct TransDataContainer { /** * Store matrix, this avoids having to have duplicate check all over - * Typically: 'obedit->obmat' or 'poseobj->obmat', but may be used elsewhere too. + * Typically: 'obedit->object_to_world' or 'poseobj->object_to_world', but may be used elsewhere + * too. */ bool use_local_mat; diff --git a/source/blender/editors/transform/transform_convert.c b/source/blender/editors/transform/transform_convert.c index 7a68ee1bfbf..a5b2442f11c 100644 --- a/source/blender/editors/transform/transform_convert.c +++ b/source/blender/editors/transform/transform_convert.c @@ -981,7 +981,7 @@ static void init_TransDataContainers(TransInfo *t, if (tc->use_local_mat) { BLI_assert((t->flag & T_2D_EDIT) == 0); - copy_m4_m4(tc->mat, objects[i]->obmat); + copy_m4_m4(tc->mat, objects[i]->object_to_world); copy_m3_m4(tc->mat3, tc->mat); /* for non-invertible scale matrices, invert_m4_m4_fallback() * can still provide a valid pivot */ @@ -1235,8 +1235,8 @@ void transform_convert_clip_mirror_modifier_apply(TransDataContainer *tc) if (mmd->mirror_ob) { float obinv[4][4]; - invert_m4_m4(obinv, mmd->mirror_ob->obmat); - mul_m4_m4m4(mtx, obinv, ob->obmat); + invert_m4_m4(obinv, mmd->mirror_ob->object_to_world); + mul_m4_m4m4(mtx, obinv, ob->object_to_world); invert_m4_m4(imtx, mtx); } diff --git a/source/blender/editors/transform/transform_convert_armature.c b/source/blender/editors/transform/transform_convert_armature.c index 6fd25d26c31..2e37f6b7c34 100644 --- a/source/blender/editors/transform/transform_convert_armature.c +++ b/source/blender/editors/transform/transform_convert_armature.c @@ -593,7 +593,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr td->ext->rotOrder = pchan->rotmode; /* proper way to get parent transform + own transform + constraints transform */ - copy_m3_m4(omat, ob->obmat); + copy_m3_m4(omat, ob->object_to_world); /* New code, using "generic" BKE_bone_parent_transform_calc_from_pchan(). */ { @@ -955,7 +955,7 @@ static void createTransArmatureVerts(bContext *UNUSED(C), TransInfo *t) bool mirror = ((arm->flag & ARM_MIRROR_EDIT) != 0); BoneInitData *bid = tc->custom.type.data; - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransEditBone"); diff --git a/source/blender/editors/transform/transform_convert_curve.c b/source/blender/editors/transform/transform_convert_curve.c index 404b1293208..13ba28ec3d0 100644 --- a/source/blender/editors/transform/transform_convert_curve.c +++ b/source/blender/editors/transform/transform_convert_curve.c @@ -174,7 +174,7 @@ static void createTransCurveVerts(bContext *UNUSED(C), TransInfo *t) transform_mode_use_local_origins(t)); float mtx[3][3], smtx[3][3]; - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); TransData *td = tc->data; diff --git a/source/blender/editors/transform/transform_convert_lattice.c b/source/blender/editors/transform/transform_convert_lattice.c index b77538dc249..e9b3401974b 100644 --- a/source/blender/editors/transform/transform_convert_lattice.c +++ b/source/blender/editors/transform/transform_convert_lattice.c @@ -66,7 +66,7 @@ static void createTransLatticeVerts(bContext *UNUSED(C), TransInfo *t) } tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransObData(Lattice EditMode)"); - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); td = tc->data; diff --git a/source/blender/editors/transform/transform_convert_mball.c b/source/blender/editors/transform/transform_convert_mball.c index 7ae93524d0b..c90052e9e8c 100644 --- a/source/blender/editors/transform/transform_convert_mball.c +++ b/source/blender/editors/transform/transform_convert_mball.c @@ -61,7 +61,7 @@ static void createTransMBallVerts(bContext *UNUSED(C), TransInfo *t) tx = tc->data_ext = MEM_callocN(tc->data_len * sizeof(TransDataExtension), "MetaElement_TransExtension"); - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); for (ml = mb->editelems->first; ml; ml = ml->next) { diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c index 7e237c9eb32..3192b1b6786 100644 --- a/source/blender/editors/transform/transform_convert_mesh.c +++ b/source/blender/editors/transform/transform_convert_mesh.c @@ -1527,7 +1527,7 @@ static void createTransEditVerts(bContext *UNUSED(C), TransInfo *t) em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data); } - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); /* we use a pseudo-inverse so that when one of the axes is scaled to 0, * matrix inversion still works and we can still moving along the other */ pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); diff --git a/source/blender/editors/transform/transform_convert_mesh_edge.c b/source/blender/editors/transform/transform_convert_mesh_edge.c index 0ce4c592f53..fd62b199345 100644 --- a/source/blender/editors/transform/transform_convert_mesh_edge.c +++ b/source/blender/editors/transform/transform_convert_mesh_edge.c @@ -62,7 +62,7 @@ static void createTransEdge(bContext *UNUSED(C), TransInfo *t) td = tc->data = MEM_callocN(tc->data_len * sizeof(TransData), "TransCrease"); - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); /* create data we need */ diff --git a/source/blender/editors/transform/transform_convert_mesh_skin.c b/source/blender/editors/transform/transform_convert_mesh_skin.c index 376e559181e..cb6108a4c45 100644 --- a/source/blender/editors/transform/transform_convert_mesh_skin.c +++ b/source/blender/editors/transform/transform_convert_mesh_skin.c @@ -130,7 +130,7 @@ static void createTransMeshSkin(bContext *UNUSED(C), TransInfo *t) em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data); } - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); /* we use a pseudo-inverse so that when one of the axes is scaled to 0, * matrix inversion still works and we can still moving along the other */ pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); diff --git a/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c b/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c index 59836180166..d253261f458 100644 --- a/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c +++ b/source/blender/editors/transform/transform_convert_mesh_vert_cdata.c @@ -131,7 +131,7 @@ static void createTransMeshVertCData(bContext *UNUSED(C), TransInfo *t) em, calc_single_islands, calc_island_center, calc_island_axismtx, &island_data); } - copy_m3_m4(mtx, tc->obedit->obmat); + copy_m3_m4(mtx, tc->obedit->object_to_world); /* we use a pseudo-inverse so that when one of the axes is scaled to 0, * matrix inversion still works and we can still moving along the other */ pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON); diff --git a/source/blender/editors/transform/transform_convert_object.c b/source/blender/editors/transform/transform_convert_object.c index 0dcfd7206ad..55f7cd9b23d 100644 --- a/source/blender/editors/transform/transform_convert_object.c +++ b/source/blender/editors/transform/transform_convert_object.c @@ -158,14 +158,14 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) copy_qt_qt(td->ext->oquat, ob->quat); } /* update object's loc/rot to get current rigid body transform */ - mat4_to_loc_rot_size(ob->loc, rot, scale, ob->obmat); + mat4_to_loc_rot_size(ob->loc, rot, scale, ob->object_to_world); sub_v3_v3(ob->loc, ob->dloc); BKE_object_mat3_to_rot(ob, rot, false); /* drot is already corrected here */ } } /* axismtx has the real orientation */ - transform_orientations_create_from_axis(td->axismtx, UNPACK3(ob->obmat)); + transform_orientations_create_from_axis(td->axismtx, UNPACK3(ob->object_to_world)); if (t->orient_type_mask & (1 << V3D_ORIENT_GIMBAL)) { if (!gimbal_axis_object(ob, td->ext->axismtx_gimbal)) { copy_m3_m3(td->ext->axismtx_gimbal, td->axismtx); @@ -192,7 +192,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) * More proper solution would be to make a shallow copy of the object and * evaluate that, and access matrix of that evaluated copy of the object. * Might be more tricky than it sounds, if some logic later on accesses the - * object matrix via td->ob->obmat. */ + * object matrix via td->ob->object_to_world. */ Object *object_eval = DEG_get_evaluated_object(t->depsgraph, ob); if (skip_invert == false && constinv == false) { object_eval->transflag |= OB_NO_CONSTRAINTS; /* BKE_object_where_is_calc checks this */ @@ -208,7 +208,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) } /* Copy newly evaluated fields to the original object, similar to how * active dependency graph will do it. */ - copy_m4_m4(ob->obmat, object_eval->obmat); + copy_m4_m4(ob->object_to_world, object_eval->object_to_world); /* Only copy negative scale flag, this is the only flag which is modified by * the BKE_object_where_is_calc(). The rest of the flags we need to keep, * otherwise we might lose dupli flags (see T61787). */ @@ -258,9 +258,9 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) copy_v3_v3(td->ext->isize, ob->scale); copy_v3_v3(td->ext->dscale, ob->dscale); - copy_v3_v3(td->center, ob->obmat[3]); + copy_v3_v3(td->center, ob->object_to_world[3]); - copy_m4_m4(td->ext->obmat, ob->obmat); + copy_m4_m4(td->ext->obmat, ob->object_to_world); /* is there a need to set the global<->data space conversion matrices? */ if (ob->parent || constinv) { @@ -271,7 +271,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob) * done, as it doesn't work well. */ BKE_object_to_mat3(ob, obmtx); - copy_m3_m4(totmat, ob->obmat); + copy_m3_m4(totmat, ob->object_to_world); /* If the object scale is zero on any axis, this might result in a zero matrix. * In this case, the transformation would not do anything, see: T50103. */ diff --git a/source/blender/editors/transform/transform_convert_object_texspace.c b/source/blender/editors/transform/transform_convert_object_texspace.c index 839bf6b77b3..b4c1c134d49 100644 --- a/source/blender/editors/transform/transform_convert_object_texspace.c +++ b/source/blender/editors/transform/transform_convert_object_texspace.c @@ -67,8 +67,8 @@ static void createTransTexspace(bContext *UNUSED(C), TransInfo *t) td->flag = TD_SELECTED; td->ob = ob; - copy_m3_m4(td->mtx, ob->obmat); - copy_m3_m4(td->axismtx, ob->obmat); + copy_m3_m4(td->mtx, ob->object_to_world); + copy_m3_m4(td->axismtx, ob->object_to_world); normalize_m3(td->axismtx); pseudoinverse_m3_m3(td->smtx, td->mtx, PSEUDOINVERSE_EPSILON); diff --git a/source/blender/editors/transform/transform_convert_particle.c b/source/blender/editors/transform/transform_convert_particle.c index 3e056b6a048..f212f042773 100644 --- a/source/blender/editors/transform/transform_convert_particle.c +++ b/source/blender/editors/transform/transform_convert_particle.c @@ -95,7 +95,7 @@ static void createTransParticleVerts(bContext *UNUSED(C), TransInfo *t) unit_m4(mat); - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) { TransData *head, *tail; diff --git a/source/blender/editors/transform/transform_convert_sculpt.c b/source/blender/editors/transform/transform_convert_sculpt.c index f4f2e2a1c6e..cdbf497c584 100644 --- a/source/blender/editors/transform/transform_convert_sculpt.c +++ b/source/blender/editors/transform/transform_convert_sculpt.c @@ -49,7 +49,7 @@ static void createTransSculpt(bContext *C, TransInfo *t) td->flag = TD_SELECTED; copy_v3_v3(td->center, ss->pivot_pos); - mul_m4_v3(ob->obmat, td->center); + mul_m4_v3(ob->object_to_world, td->center); td->ob = ob; td->loc = ss->pivot_pos; @@ -60,16 +60,16 @@ static void createTransSculpt(bContext *C, TransInfo *t) } float obmat_inv[3][3]; - copy_m3_m4(obmat_inv, ob->obmat); + copy_m3_m4(obmat_inv, ob->object_to_world); invert_m3(obmat_inv); td->ext->rot = NULL; td->ext->rotAxis = NULL; td->ext->rotAngle = NULL; td->ext->quat = ss->pivot_rot; - copy_m4_m4(td->ext->obmat, ob->obmat); + copy_m4_m4(td->ext->obmat, ob->object_to_world); copy_m3_m3(td->ext->l_smtx, obmat_inv); - copy_m3_m4(td->ext->r_mtx, ob->obmat); + copy_m3_m4(td->ext->r_mtx, ob->object_to_world); copy_m3_m3(td->ext->r_smtx, obmat_inv); copy_qt_qt(td->ext->iquat, ss->pivot_rot); @@ -83,8 +83,8 @@ static void createTransSculpt(bContext *C, TransInfo *t) copy_v3_v3(td->ext->isize, ss->init_pivot_scale); copy_m3_m3(td->smtx, obmat_inv); - copy_m3_m4(td->mtx, ob->obmat); - copy_m3_m4(td->axismtx, ob->obmat); + copy_m3_m4(td->mtx, ob->object_to_world); + copy_m3_m4(td->axismtx, ob->object_to_world); BLI_assert(!(t->options & CTX_PAINT_CURVE)); ED_sculpt_init_transform(C, ob, t->mval, t->undo_name); diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 301eac4536e..e1f93bf881b 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -1063,7 +1063,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]) } if (tc->obedit) { if (ED_object_calc_active_center_for_editmode(tc->obedit, select_only, r_center)) { - mul_m4_v3(tc->obedit->obmat, r_center); + mul_m4_v3(tc->obedit->object_to_world, r_center); return true; } } @@ -1071,7 +1071,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]) BKE_view_layer_synced_ensure(t->scene, t->view_layer); Object *ob = BKE_view_layer_active_object_get(t->view_layer); if (ED_object_calc_active_center_for_posemode(ob, select_only, r_center)) { - mul_m4_v3(ob->obmat, r_center); + mul_m4_v3(ob->object_to_world, r_center); return true; } } @@ -1088,7 +1088,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]) BKE_view_layer_synced_ensure(t->scene, t->view_layer); Base *base = BKE_view_layer_active_base_get(t->view_layer); if (base && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) { - copy_v3_v3(r_center, base->object->obmat[3]); + copy_v3_v3(r_center, base->object->object_to_world[3]); return true; } } diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c index f3d17559a63..2be210d24e7 100644 --- a/source/blender/editors/transform/transform_gizmo_3d.c +++ b/source/blender/editors/transform/transform_gizmo_3d.c @@ -581,12 +581,12 @@ bool gimbal_axis_pose(Object *ob, const bPoseChannel *pchan, float gmat[3][3]) mul_m3_m3m3(mat, parent_mat, tmat); /* needed if object transformation isn't identity */ - copy_m3_m4(obmat, ob->obmat); + copy_m3_m4(obmat, ob->object_to_world); mul_m3_m3m3(gmat, obmat, mat); } else { /* needed if object transformation isn't identity */ - copy_m3_m4(obmat, ob->obmat); + copy_m3_m4(obmat, ob->object_to_world); mul_m3_m3m3(gmat, obmat, tmat); } @@ -608,7 +608,7 @@ bool gimbal_axis_object(Object *ob, float gmat[3][3]) if (ob->parent) { float parent_mat[3][3]; - copy_m3_m4(parent_mat, ob->parent->obmat); + copy_m3_m4(parent_mat, ob->parent->object_to_world); normalize_m3(parent_mat); mul_m3_m3m3(gmat, parent_mat, gmat); } @@ -675,14 +675,14 @@ int ED_transform_calc_gizmo_stats(const bContext *C, copy_m3_m4(tbounds->axis, rv3d->twmat); if (params->use_local_axis && (ob && ob->mode & (OB_MODE_EDIT | OB_MODE_POSE))) { float diff_mat[3][3]; - copy_m3_m4(diff_mat, ob->obmat); + copy_m3_m4(diff_mat, ob->object_to_world); normalize_m3(diff_mat); invert_m3(diff_mat); mul_m3_m3m3(tbounds->axis, tbounds->axis, diff_mat); normalize_m3(tbounds->axis); tbounds->use_matrix_space = true; - copy_m4_m4(tbounds->matrix_space, ob->obmat); + copy_m4_m4(tbounds->matrix_space, ob->object_to_world); } if (is_gp_edit) { @@ -751,7 +751,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, #define FOREACH_EDIT_OBJECT_BEGIN(ob_iter, use_mat_local) \ { \ - invert_m4_m4(obedit->imat, obedit->obmat); \ + invert_m4_m4(obedit->imat, obedit->object_to_world); \ uint objects_len = 0; \ Object **objects = BKE_view_layer_array_from_objects_in_edit_mode( \ scene, view_layer, CTX_wm_view3d(C), &objects_len); \ @@ -780,7 +780,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world); } BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) { @@ -800,7 +800,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world); } LISTBASE_FOREACH (EditBone *, ebo, arm->edbo) { if (EBONE_VISIBLE(arm, ebo)) { @@ -833,7 +833,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world); } nu = nurbs->first; @@ -893,7 +893,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world); } LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) { @@ -913,7 +913,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, obedit->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world); } while (a--) { @@ -933,13 +933,13 @@ int ED_transform_calc_gizmo_stats(const bContext *C, /* selection center */ if (totsel) { mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */ - mul_m4_v3(obedit->obmat, tbounds->center); - mul_m4_v3(obedit->obmat, tbounds->min); - mul_m4_v3(obedit->obmat, tbounds->max); + mul_m4_v3(obedit->object_to_world, tbounds->center); + mul_m4_v3(obedit->object_to_world, tbounds->min); + mul_m4_v3(obedit->object_to_world, tbounds->max); } } else if (ob && (ob->mode & OB_MODE_POSE)) { - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); uint objects_len = 0; Object **objects = BKE_object_pose_array_get(scene, view_layer, v3d, &objects_len); @@ -954,7 +954,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C, float mat_local[4][4]; if (use_mat_local) { - mul_m4_m4m4(mat_local, ob->imat, ob_iter->obmat); + mul_m4_m4m4(mat_local, ob->imat, ob_iter->object_to_world); } /* Use channels to get stats. */ @@ -971,18 +971,18 @@ int ED_transform_calc_gizmo_stats(const bContext *C, if (totsel) { mul_v3_fl(tbounds->center, 1.0f / (float)totsel); /* centroid! */ - mul_m4_v3(ob->obmat, tbounds->center); - mul_m4_v3(ob->obmat, tbounds->min); - mul_m4_v3(ob->obmat, tbounds->max); + mul_m4_v3(ob->object_to_world, tbounds->center); + mul_m4_v3(ob->object_to_world, tbounds->min); + mul_m4_v3(ob->object_to_world, tbounds->max); } } else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) { if (ob->mode & OB_MODE_SCULPT) { totsel = 1; - calc_tw_center_with_matrix(tbounds, ob->sculpt->pivot_pos, false, ob->obmat); - mul_m4_v3(ob->obmat, tbounds->center); - mul_m4_v3(ob->obmat, tbounds->min); - mul_m4_v3(ob->obmat, tbounds->max); + calc_tw_center_with_matrix(tbounds, ob->sculpt->pivot_pos, false, ob->object_to_world); + mul_m4_v3(ob->object_to_world, tbounds->center); + mul_m4_v3(ob->object_to_world, tbounds->min); + mul_m4_v3(ob->object_to_world, tbounds->max); } } else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) { @@ -1037,12 +1037,12 @@ int ED_transform_calc_gizmo_stats(const bContext *C, } if (params->use_only_center || (bb == NULL)) { - calc_tw_center(tbounds, base->object->obmat[3]); + calc_tw_center(tbounds, base->object->object_to_world[3]); } else { for (uint j = 0; j < 8; j++) { float co[3]; - mul_v3_m4v3(co, base->object->obmat, bb->vec[j]); + mul_v3_m4v3(co, base->object->object_to_world, bb->vec[j]); calc_tw_center(tbounds, co); } } diff --git a/source/blender/editors/transform/transform_mode.c b/source/blender/editors/transform/transform_mode.c index 2eaeaf92c86..aeceedf0690 100644 --- a/source/blender/editors/transform/transform_mode.c +++ b/source/blender/editors/transform/transform_mode.c @@ -1041,7 +1041,7 @@ void ElementResize(const TransInfo *t, if (t->options & CTX_POSE_BONE) { /* Without this, the resulting location of scaled bones aren't correct, * especially noticeable scaling root or disconnected bones around the cursor, see T92515. */ - mul_mat3_m4_v3(tc->poseobj->obmat, vec); + mul_mat3_m4_v3(tc->poseobj->object_to_world, vec); } mul_m3_v3(td->smtx, vec); } diff --git a/source/blender/editors/transform/transform_mode_edge_slide.c b/source/blender/editors/transform/transform_mode_edge_slide.c index 5baf06006d9..5cdb4d3bf61 100644 --- a/source/blender/editors/transform/transform_mode_edge_slide.c +++ b/source/blender/editors/transform/transform_mode_edge_slide.c @@ -1149,7 +1149,7 @@ void drawEdgeSlide(TransInfo *t) GPU_blend(GPU_BLEND_ALPHA); GPU_matrix_push(); - GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat); + GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); diff --git a/source/blender/editors/transform/transform_mode_vert_slide.c b/source/blender/editors/transform/transform_mode_vert_slide.c index d7c4d862b23..cc1ea188fbc 100644 --- a/source/blender/editors/transform/transform_mode_vert_slide.c +++ b/source/blender/editors/transform/transform_mode_vert_slide.c @@ -167,7 +167,7 @@ static void calcVertSlideMouseActiveEdges(struct TransInfo *t, const int mval[2] float dir_dot; sub_v3_v3v3(tdir, sv->co_orig_3d, sv->co_link_orig_3d[j]); - mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat, tdir); + mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world, tdir); project_plane_v3_v3v3(tdir, tdir, t->viewinv[2]); normalize_v3(tdir); @@ -382,7 +382,7 @@ void drawVertSlide(TransInfo *t) GPU_blend(GPU_BLEND_ALPHA); GPU_matrix_push(); - GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat); + GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world); GPU_line_width(line_size); @@ -437,14 +437,15 @@ void drawVertSlide(TransInfo *t) xy_delta[0] = t->mval[0] - t->mouse.imval[0]; xy_delta[1] = t->mval[1] - t->mouse.imval[1]; - mul_v3_m4v3( - co_orig_3d, TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat, curr_sv->co_orig_3d); + mul_v3_m4v3(co_orig_3d, + TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world, + curr_sv->co_orig_3d); zfac = ED_view3d_calc_zfac(t->region->regiondata, co_orig_3d); ED_view3d_win_to_delta(t->region, xy_delta, zfac, co_dest_3d); invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat, - TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat); + TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world); mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat, co_dest_3d); add_v3_v3(co_dest_3d, curr_sv->co_orig_3d); diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index 212df5978e4..66fee01f864 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -126,7 +126,7 @@ static TransformOrientation *createObjectSpace(bContext *C, ob = base->object; - copy_m3_m4(mat, ob->obmat); + copy_m3_m4(mat, ob->object_to_world); normalize_m3(mat); /* use object name if no name is given */ @@ -532,7 +532,7 @@ short ED_transform_calc_orientation_from_type_ex(const Scene *scene, ED_getTransformOrientationMatrix(scene, view_layer, v3d, ob, obedit, pivot_point, r_mat); } else { - transform_orientations_create_from_axis(r_mat, UNPACK3(ob->obmat)); + transform_orientations_create_from_axis(r_mat, UNPACK3(ob->object_to_world)); } break; } @@ -764,7 +764,7 @@ int getTransformOrientation_ex(const Scene *scene, float imat[3][3], mat[3][3]; /* we need the transpose of the inverse for a normal... */ - copy_m3_m4(imat, ob->obmat); + copy_m3_m4(imat, ob->object_to_world); invert_m3_m3(mat, imat); transpose_m3(mat); @@ -1192,8 +1192,8 @@ int getTransformOrientation_ex(const Scene *scene, if (result == ORIENTATION_EDGE) { float tvec[3]; - mul_mat3_m4_v3(ob->obmat, normal); - mul_mat3_m4_v3(ob->obmat, plane); + mul_mat3_m4_v3(ob->object_to_world, normal); + mul_mat3_m4_v3(ob->object_to_world, plane); /* align normal to edge direction (so normal is perpendicular to the plane). * 'ORIENTATION_EDGE' will do the other way around. @@ -1235,7 +1235,7 @@ int getTransformOrientation_ex(const Scene *scene, /* use for both active & all */ if (ok) { /* we need the transpose of the inverse for a normal... */ - copy_m3_m4(imat, ob->obmat); + copy_m3_m4(imat, ob->object_to_world); invert_m3_m3(mat, imat); transpose_m3(mat); @@ -1267,8 +1267,8 @@ int getTransformOrientation_ex(const Scene *scene, } if (ok) { - copy_v3_v3(normal, ob->obmat[2]); - copy_v3_v3(plane, ob->obmat[1]); + copy_v3_v3(normal, ob->object_to_world[2]); + copy_v3_v3(plane, ob->object_to_world[1]); } } result = ORIENTATION_NORMAL; diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 672d947936d..11cb57dc911 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -372,7 +372,7 @@ static bool applyFaceProject(TransInfo *t, TransDataContainer *tc, TransData *td } else if (t->options & CTX_OBJECT) { BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob); - copy_v3_v3(iloc, td->ob->obmat[3]); + copy_v3_v3(iloc, td->ob->object_to_world[3]); } if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) != @@ -444,7 +444,7 @@ static void applyFaceNearest(TransInfo *t, TransDataContainer *tc, TransData *td } else if (t->options & CTX_OBJECT) { BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob); - copy_v3_v3(init_loc, td->ob->obmat[3]); + copy_v3_v3(init_loc, td->ob->object_to_world[3]); } eSnapMode hit = ED_transform_snap_object_project_view3d( diff --git a/source/blender/editors/transform/transform_snap_object.cc b/source/blender/editors/transform/transform_snap_object.cc index 7971e1ca9af..24d76a50117 100644 --- a/source/blender/editors/transform/transform_snap_object.cc +++ b/source/blender/editors/transform/transform_snap_object.cc @@ -565,7 +565,7 @@ static void iter_snap_objects(SnapObjectContext *sctx, free_object_duplilist(lb); } - sob_callback(sctx, params, obj_eval, obj_eval->obmat, is_object_active, data); + sob_callback(sctx, params, obj_eval, obj_eval->object_to_world, is_object_active, data); } } @@ -1145,7 +1145,7 @@ static void raycast_obj_fn(SnapObjectContext *sctx, * \param r_index: Hit index or -1 when no valid index is found. * (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`). * \param r_ob: Hit object. - * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances). + * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances). * \param r_hit_list: List of #SnapObjectHitDepth (caller must free). */ static bool raycastObjects(SnapObjectContext *sctx, @@ -1483,7 +1483,7 @@ static void nearest_world_object_fn(SnapObjectContext *sctx, * \param r_no: Normal of nearest point on target surface. * \param r_index: Index of nearest polygon on target surface. * \param r_ob: Nearest target object. - * \param r_obmat: Nearest target matrix (may not be #Object.obmat with dupli-instances). + * \param r_obmat: Nearest target matrix (may not be #Object.object_to_world with dupli-instances). */ static bool nearestWorldObjects(SnapObjectContext *sctx, const struct SnapObjectParams *params, @@ -3177,7 +3177,7 @@ static void snap_obj_fn(SnapObjectContext *sctx, * \param r_index: Hit index or -1 when no valid index is found. * (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE_RAYCAST`). * \param r_ob: Hit object. - * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances). + * \param r_obmat: Object matrix (may not be #Object.object_to_world with dupli-instances). */ static eSnapMode snapObjectsRay(SnapObjectContext *sctx, const SnapObjectParams *params, diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index 7dd223a9252..777cc1d97e4 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -4705,7 +4705,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op) const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); BMFace *face; BMIter iter; @@ -4742,7 +4742,7 @@ static int uv_select_similar_vert_exec(bContext *C, wmOperator *op) bool changed = false; const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); BMFace *face; BMIter iter; @@ -4818,7 +4818,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op) const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); BMFace *face; BMIter iter; @@ -4859,7 +4859,7 @@ static int uv_select_similar_edge_exec(bContext *C, wmOperator *op) bool changed = false; const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); BMFace *face; BMIter iter; @@ -4927,7 +4927,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op) BMesh *bm = em->bm; float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); @@ -4963,7 +4963,7 @@ static int uv_select_similar_face_exec(bContext *C, wmOperator *op) const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); float ob_m3[3][3]; - copy_m3_m4(ob_m3, ob->obmat); + copy_m3_m4(ob_m3, ob->object_to_world); BMFace *face; BMIter iter; @@ -5053,7 +5053,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op) } float ob_m3[3][3]; - copy_m3_m4(ob_m3, obedit->obmat); + copy_m3_m4(ob_m3, obedit->object_to_world); int index; LISTBASE_FOREACH_INDEX (struct FaceIsland *, island, &island_list_ptr[ob_index], index) { @@ -5082,7 +5082,7 @@ static int uv_select_similar_island_exec(bContext *C, wmOperator *op) continue; } float ob_m3[3][3]; - copy_m3_m4(ob_m3, obedit->obmat); + copy_m3_m4(ob_m3, obedit->object_to_world); bool changed = false; int index; diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index 92efaf79de7..de1c88fe896 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -1388,7 +1388,7 @@ static void uv_map_transform_center(const Scene *scene, } case V3D_AROUND_CURSOR: /* cursor center */ { - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); mul_v3_m4v3(r_center, ob->imat, scene->cursor.location); break; } @@ -1439,7 +1439,7 @@ static void uv_map_rotation_matrix_ex(float result[4][4], zero_v3(viewmatrix[3]); /* get rotation of the current object matrix */ - copy_m4_m4(rotobj, ob->obmat); + copy_m4_m4(rotobj, ob->object_to_world); zero_v3(rotobj[3]); /* but shifting */ @@ -1948,7 +1948,7 @@ static int unwrap_exec(bContext *C, wmOperator *op) continue; } - mat4_to_size(obsize, obedit->obmat); + mat4_to_size(obsize, obedit->object_to_world); if (!(fabsf(obsize[0] - obsize[1]) < 1e-4f && fabsf(obsize[1] - obsize[2]) < 1e-4f)) { if ((reported_errors & UNWRAP_ERROR_NONUNIFORM) == 0) { BKE_report(op->reports, @@ -1958,7 +1958,7 @@ static int unwrap_exec(bContext *C, wmOperator *op) reported_errors |= UNWRAP_ERROR_NONUNIFORM; } } - else if (is_negative_m4(obedit->obmat)) { + else if (is_negative_m4(obedit->object_to_world)) { if ((reported_errors & UNWRAP_ERROR_NEGATIVE) == 0) { BKE_report( op->reports, @@ -2538,7 +2538,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op) float objects_pos_avg[4] = {0}; for (uint ob_index = 0; ob_index < objects_len; ob_index++) { - add_v4_v4(objects_pos_avg, objects[ob_index]->obmat[3]); + add_v4_v4(objects_pos_avg, objects[ob_index]->object_to_world[3]); } mul_v4_fl(objects_pos_avg, 1.0f / objects_len); @@ -2576,7 +2576,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op) const bool camera_bounds = RNA_boolean_get(op->ptr, "camera_bounds"); struct ProjCameraInfo *uci = BLI_uvproject_camera_info( v3d->camera, - obedit->obmat, + obedit->object_to_world, camera_bounds ? (scene->r.xsch * scene->r.xasp) : 1.0f, camera_bounds ? (scene->r.ysch * scene->r.yasp) : 1.0f); @@ -2597,7 +2597,7 @@ static int uv_from_view_exec(bContext *C, wmOperator *op) } } else { - copy_m4_m4(rotmat, obedit->obmat); + copy_m4_m4(rotmat, obedit->object_to_world); BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) { diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 0d41b5a773d..53c2b1d235b 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -431,7 +431,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) // Compute matrix including camera transform float obmat[4][4], nmat[4][4]; - mul_m4_m4m4(obmat, viewmat, ob->obmat); + mul_m4_m4m4(obmat, viewmat, ob->object_to_world); invert_m4_m4(nmat, obmat); transpose_m4(nmat); diff --git a/source/blender/geometry/intern/realize_instances.cc b/source/blender/geometry/intern/realize_instances.cc index c649bde06ca..2d9c23df348 100644 --- a/source/blender/geometry/intern/realize_instances.cc +++ b/source/blender/geometry/intern/realize_instances.cc @@ -433,7 +433,7 @@ static void foreach_geometry_in_reference( int index = 0; FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (&collection, object) { const GeometrySet object_geometry_set = object_get_evaluated_geometry_set(*object); - const float4x4 matrix = base_transform * offset_matrix * object->obmat; + const float4x4 matrix = base_transform * offset_matrix * object->object_to_world; const int sub_id = noise::hash(id, index); fn(object_geometry_set, matrix, sub_id); index++; diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c index 8bb61136cc2..e51fe8832f0 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilarray.c @@ -104,9 +104,9 @@ static void BKE_gpencil_instance_modifier_instance_tfm(Object *ob, if (mmd->flag & GP_ARRAY_USE_OFFSET) { add_v3_v3(mat_offset[3], mmd->offset); } - invert_m4_m4(obinv, ob->obmat); + invert_m4_m4(obinv, ob->object_to_world); - mul_m4_series(r_offset, mat_offset, obinv, mmd->object->obmat); + mul_m4_series(r_offset, mat_offset, obinv, mmd->object->object_to_world); copy_m4_m4(mat_offset, r_offset); /* clear r_mat locations to avoid double transform */ diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c index 3c971ec6af0..49ac3275c82 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilbuild.c @@ -303,8 +303,8 @@ static void build_sequential(Object *ob, /* Compute distance to control object if set, and build according to that order. */ if (mmd->object) { float sv1[3], sv2[3]; - mul_v3_m4v3(sv1, ob->obmat, &gps->points[0].x); - mul_v3_m4v3(sv2, ob->obmat, &gps->points[gps->totpoints - 1].x); + mul_v3_m4v3(sv1, ob->object_to_world, &gps->points[0].x); + mul_v3_m4v3(sv2, ob->object_to_world, &gps->points[gps->totpoints - 1].x); float dist_l = len_v3v3(sv1, mmd->object->loc); float dist_r = len_v3v3(sv2, mmd->object->loc); if (dist_r < dist_l) { diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c index 1a2bfebdc55..6e31fffd11d 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilhook.c @@ -234,13 +234,13 @@ static void deformStroke(GpencilModifierData *md, /* get world-space matrix of target, corrected for the space the verts are in */ if (mmd->subtarget[0] && pchan) { /* bone target if there's a matching pose-channel */ - mul_m4_m4m4(dmat, mmd->object->obmat, pchan->pose_mat); + mul_m4_m4m4(dmat, mmd->object->object_to_world, pchan->pose_mat); } else { /* just object target */ - copy_m4_m4(dmat, mmd->object->obmat); + copy_m4_m4(dmat, mmd->object->object_to_world); } - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); mul_m4_series(tData.mat, ob->imat, dmat, mmd->parentinv); /* loop points and apply deform */ diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c index 326e86091c5..bc91094e80e 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilmirror.c @@ -81,8 +81,8 @@ static void update_mirror_object(Object *ob, float tmp[4][4]; float itmp[4][4]; - invert_m4_m4(tmp, mmd->object->obmat); - mul_m4_m4m4(tmp, tmp, ob->obmat); + invert_m4_m4(tmp, mmd->object->object_to_world); + mul_m4_m4m4(tmp, tmp, ob->object_to_world); invert_m4_m4(itmp, tmp); mul_m4_series(mtx, itmp, mtx, tmp); diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c index 1cf11a694ac..cb4a7893080 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilmultiply.c @@ -109,7 +109,7 @@ static void duplicateStroke(Object *ob, float opacity_factor; /* Apply object scale to offset distance. */ - offset *= mat4_to_scale(ob->obmat); + offset *= mat4_to_scale(ob->object_to_world); BKE_gpencil_stroke_normal(gps, stroke_normal); if (len_v3(stroke_normal) < FLT_EPSILON) { diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c b/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c index 387e3c2d5ce..455d8b0b528 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpenciloutline.c @@ -116,7 +116,7 @@ static void convert_stroke(GpencilModifierData *md, /* Apply layer thickness change. */ gps_duplicate->thickness += gpl->line_change; /* Apply object scale to thickness. */ - gps_duplicate->thickness *= mat4_to_scale(ob->obmat); + gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world); CLAMP_MIN(gps_duplicate->thickness, 1.0f); /* Stroke. */ @@ -197,7 +197,7 @@ static void generateStrokes(GpencilModifierData *md, Depsgraph *depsgraph, Objec } Object *cam_ob = scene->camera; float viewmat[4][4]; - invert_m4_m4(viewmat, cam_ob->obmat); + invert_m4_m4(viewmat, cam_ob->object_to_world); LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) { bGPDframe *gpf = BKE_gpencil_frame_retime_get(depsgraph, scene, ob, gpl); @@ -240,7 +240,7 @@ static void bakeModifier(Main *UNUSED(bmain), BKE_scene_graph_update_for_newframe(depsgraph); /* Ensure the camera is the right one. */ BKE_scene_camera_switch_update(scene); - invert_m4_m4(viewmat, cam_ob->obmat); + invert_m4_m4(viewmat, cam_ob->object_to_world); /* Prepare transform matrix. */ float diff_mat[4][4]; diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c b/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c index 94d8cb98290..7add5c7b84e 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpenciltint.c @@ -144,7 +144,7 @@ static void deformStroke(GpencilModifierData *md, float coba_res[4]; float matrix[4][4]; if (is_gradient) { - mul_m4_m4m4(matrix, mmd->object->imat, ob->obmat); + mul_m4_m4m4(matrix, mmd->object->imat, ob->object_to_world); } /* loop points and apply color. */ diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c index 3ecff4bf447..e9761732614 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_angle.c @@ -97,7 +97,7 @@ static void deformStroke(GpencilModifierData *md, /* Apply the rotation of the object. */ if (mmd->space == GP_SPACE_LOCAL) { - mul_mat3_m4_v3(ob->obmat, vec_ref); + mul_mat3_m4_v3(ob->object_to_world, vec_ref); } /* Ensure there is a vertex group. */ @@ -122,8 +122,8 @@ static void deformStroke(GpencilModifierData *md, bGPDspoint *pt1 = (i > 0) ? &gps->points[i] : &gps->points[i + 1]; bGPDspoint *pt2 = (i > 0) ? &gps->points[i - 1] : &gps->points[i]; float fpt1[3], fpt2[3]; - mul_v3_m4v3(fpt1, ob->obmat, &pt1->x); - mul_v3_m4v3(fpt2, ob->obmat, &pt2->x); + mul_v3_m4v3(fpt1, ob->object_to_world, &pt1->x); + mul_v3_m4v3(fpt2, ob->object_to_world, &pt2->x); float vec[3]; sub_v3_v3v3(vec, fpt1, fpt2); diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c index f64c83443d8..ddf852bcd11 100644 --- a/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c +++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilweight_proximity.c @@ -64,8 +64,8 @@ static float calc_point_weight_by_distance(Object *ob, { float weight; float gvert[3]; - mul_v3_m4v3(gvert, ob->obmat, &pt->x); - float dist = len_v3v3(mmd->object->obmat[3], gvert); + mul_v3_m4v3(gvert, ob->object_to_world, &pt->x); + float dist = len_v3v3(mmd->object->object_to_world[3], gvert); if (dist > dist_max) { weight = 1.0f; diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c index c1e71bde254..4b5c40c0e38 100644 --- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c +++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c @@ -2633,7 +2633,7 @@ void lineart_main_load_geometries(Depsgraph *depsgraph, scene, eval_ob, eval_ob, - eval_ob->obmat, + eval_ob->object_to_world, is_render, olti, thread_count, @@ -3589,11 +3589,11 @@ static LineartData *lineart_create_render_buffer(Scene *scene, clipping_offset = 0.0001; } - copy_v3db_v3fl(ld->conf.camera_pos, camera->obmat[3]); + copy_v3db_v3fl(ld->conf.camera_pos, camera->object_to_world[3]); if (active_camera) { - copy_v3db_v3fl(ld->conf.active_camera_pos, active_camera->obmat[3]); + copy_v3db_v3fl(ld->conf.active_camera_pos, active_camera->object_to_world[3]); } - copy_m4_m4(ld->conf.cam_obmat, camera->obmat); + copy_m4_m4(ld->conf.cam_obmat, camera->object_to_world); ld->conf.cam_is_persp = (c->type == CAM_PERSP); ld->conf.near_clip = c->clip_start + clipping_offset; @@ -3620,8 +3620,8 @@ static LineartData *lineart_create_render_buffer(Scene *scene, if (lmd->light_contour_object) { Object *light_obj = lmd->light_contour_object; - copy_v3db_v3fl(ld->conf.camera_pos_secondary, light_obj->obmat[3]); - copy_m4_m4(ld->conf.cam_obmat_secondary, light_obj->obmat); + copy_v3db_v3fl(ld->conf.camera_pos_secondary, light_obj->object_to_world[3]); + copy_m4_m4(ld->conf.cam_obmat_secondary, light_obj->object_to_world); ld->conf.light_reference_available = true; if (light_obj->type == OB_LAMP) { ld->conf.cam_is_persp_secondary = ((Light *)light_obj->data)->type != LA_SUN; @@ -5418,7 +5418,7 @@ void MOD_lineart_gpencil_generate(LineartCache *cache, } float gp_obmat_inverse[4][4]; - invert_m4_m4(gp_obmat_inverse, ob->obmat); + invert_m4_m4(gp_obmat_inverse, ob->object_to_world); lineart_gpencil_generate(cache, depsgraph, ob, diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c index e34e6fc43ea..edea052e728 100644 --- a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c +++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c @@ -1167,7 +1167,7 @@ bool lineart_main_try_generate_shadow(Depsgraph *depsgraph, copy_v3_v3_db(ld->conf.camera_pos_secondary, ld->conf.camera_pos); copy_m4_m4(ld->conf.cam_obmat_secondary, ld->conf.cam_obmat); - copy_m4_m4(ld->conf.cam_obmat, lmd->light_contour_object->obmat); + copy_m4_m4(ld->conf.cam_obmat, lmd->light_contour_object->object_to_world); copy_v3db_v3fl(ld->conf.camera_pos, ld->conf.cam_obmat[3]); ld->conf.cam_is_persp_secondary = ld->conf.cam_is_persp; ld->conf.cam_is_persp = is_persp; diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c index 6d99fde9df6..c467e48d21e 100644 --- a/source/blender/ikplugin/intern/iksolver_plugin.c +++ b/source/blender/ikplugin/intern/iksolver_plugin.c @@ -406,7 +406,7 @@ static void execute_posetree(struct Depsgraph *depsgraph, } copy_v3_v3(rootmat[3], pchan->pose_head); - mul_m4_m4m4(imat, ob->obmat, rootmat); + mul_m4_m4m4(imat, ob->object_to_world, rootmat); invert_m4_m4(goalinv, imat); for (target = tree->targets.first; target; target = target->next) { @@ -465,7 +465,7 @@ static void execute_posetree(struct Depsgraph *depsgraph, /* end effector in world space */ copy_m4_m4(end_pose, pchan->pose_mat); copy_v3_v3(end_pose[3], pchan->pose_tail); - mul_m4_series(world_pose, goalinv, ob->obmat, end_pose); + mul_m4_series(world_pose, goalinv, ob->object_to_world, end_pose); /* blend position */ goalpos[0] = fac * goalpos[0] + mfac * world_pose[3][0]; diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp index 9317f14b7f1..2878bbb6da7 100644 --- a/source/blender/ikplugin/intern/itasc_plugin.cpp +++ b/source/blender/ikplugin/intern/itasc_plugin.cpp @@ -586,10 +586,10 @@ static bool target_callback(const iTaSC::Timestamp ×tamp, float chanmat[4][4]; copy_m4_m4(chanmat, pchan->pose_mat); copy_v3_v3(chanmat[3], pchan->pose_tail); - mul_m4_series(restmat, target->owner->obmat, chanmat, target->eeRest); + mul_m4_series(restmat, target->owner->object_to_world, chanmat, target->eeRest); } else { - mul_m4_m4m4(restmat, target->owner->obmat, target->eeRest); + mul_m4_m4m4(restmat, target->owner->object_to_world, target->eeRest); } /* blend the target */ blend_m4_m4m4(tarmat, restmat, tarmat, constraint->enforce); @@ -620,10 +620,10 @@ static bool base_callback(const iTaSC::Timestamp ×tamp, ikscene->baseFrame.setValue(&chanmat[0][0]); /* iTaSC armature is scaled to object scale, scale the base frame too */ ikscene->baseFrame.p *= ikscene->blScale; - mul_m4_m4m4(rootmat, ikscene->blArmature->obmat, chanmat); + mul_m4_m4m4(rootmat, ikscene->blArmature->object_to_world, chanmat); } else { - copy_m4_m4(rootmat, ikscene->blArmature->obmat); + copy_m4_m4(rootmat, ikscene->blArmature->object_to_world); ikscene->baseFrame = iTaSC::F_identity; } next.setValue(&rootmat[0][0]); @@ -1065,7 +1065,7 @@ static void convert_pose(IK_Scene *ikscene) int a, joint; /* assume uniform scaling and take Y scale as general scale for the armature */ - scale = len_v3(ikscene->blArmature->obmat[1]); + scale = len_v3(ikscene->blArmature->object_to_world[1]); rot = ikscene->jointArray(0); for (joint = a = 0, ikchan = ikscene->channels; a < ikscene->numchan && joint < ikscene->numjoint; @@ -1105,7 +1105,7 @@ static void BKE_pose_rest(IK_Scene *ikscene) int a, joint; /* assume uniform scaling and take Y scale as general scale for the armature */ - scale = len_v3(ikscene->blArmature->obmat[1]); + scale = len_v3(ikscene->blArmature->object_to_world[1]); /* rest pose is 0 */ SetToZero(ikscene->jointArray); /* except for transY joints */ @@ -1183,7 +1183,7 @@ static IK_Scene *convert_tree( } ikscene->blArmature = ob; /* assume uniform scaling and take Y scale as general scale for the armature */ - ikscene->blScale = len_v3(ob->obmat[1]); + ikscene->blScale = len_v3(ob->object_to_world[1]); ikscene->blInvScale = (ikscene->blScale < KDL::epsilon) ? 0.0f : 1.0f / ikscene->blScale; std::string joint; @@ -1667,7 +1667,7 @@ static void create_scene(struct Depsgraph *depsgraph, Scene *scene, Object *ob, static int init_scene(Object *ob) { /* check also if scaling has changed */ - float scale = len_v3(ob->obmat[1]); + float scale = len_v3(ob->object_to_world[1]); IK_Scene *scene; if (ob->pose->ikdata) { diff --git a/source/blender/io/alembic/exporter/abc_writer_hair.cc b/source/blender/io/alembic/exporter/abc_writer_hair.cc index f872943ad5c..13136372c56 100644 --- a/source/blender/io/alembic/exporter/abc_writer_hair.cc +++ b/source/blender/io/alembic/exporter/abc_writer_hair.cc @@ -118,7 +118,7 @@ void ABCHairWriter::write_hair_sample(const HierarchyContext &context, { /* Get untransformed vertices, there's a xform under the hair. */ float inv_mat[4][4]; - invert_m4_m4_safe(inv_mat, context.object->obmat); + invert_m4_m4_safe(inv_mat, context.object->object_to_world); MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE); MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE); @@ -241,7 +241,7 @@ void ABCHairWriter::write_hair_child_sample(const HierarchyContext &context, { /* Get untransformed vertices, there's a xform under the hair. */ float inv_mat[4][4]; - invert_m4_m4_safe(inv_mat, context.object->obmat); + invert_m4_m4_safe(inv_mat, context.object->object_to_world); MFace *mface = (MFace *)CustomData_get_layer(&mesh->fdata, CD_MFACE); MTFace *mtface = (MTFace *)CustomData_get_layer(&mesh->fdata, CD_MTFACE); diff --git a/source/blender/io/alembic/intern/abc_axis_conversion.cc b/source/blender/io/alembic/intern/abc_axis_conversion.cc index 00e5890e9d3..35a19d0fbc0 100644 --- a/source/blender/io/alembic/intern/abc_axis_conversion.cc +++ b/source/blender/io/alembic/intern/abc_axis_conversion.cc @@ -134,15 +134,15 @@ void create_transform_matrix(Object *obj, if (mode == ABC_MATRIX_LOCAL && obj->parent) { /* Note that this produces another matrix than the local matrix, due to * constraints and modifiers as well as the obj->parentinv matrix. */ - invert_m4_m4(obj->parent->imat, obj->parent->obmat); - mul_m4_m4m4(zup_mat, obj->parent->imat, obj->obmat); + invert_m4_m4(obj->parent->imat, obj->parent->object_to_world); + mul_m4_m4m4(zup_mat, obj->parent->imat, obj->object_to_world); } else { - copy_m4_m4(zup_mat, obj->obmat); + copy_m4_m4(zup_mat, obj->object_to_world); } if (proxy_from) { - mul_m4_m4m4(zup_mat, proxy_from->obmat, zup_mat); + mul_m4_m4m4(zup_mat, proxy_from->object_to_world, zup_mat); } copy_m44_axis_swap(r_yup_mat, zup_mat, ABC_YUP_FROM_ZUP); diff --git a/source/blender/io/alembic/intern/abc_reader_object.cc b/source/blender/io/alembic/intern/abc_reader_object.cc index af26565f8d6..f3a07eaad3f 100644 --- a/source/blender/io/alembic/intern/abc_reader_object.cc +++ b/source/blender/io/alembic/intern/abc_reader_object.cc @@ -165,7 +165,7 @@ void AbcObjectReader::setupObjectTransform(const chrono_t time) /* Apply the matrix to the object. */ BKE_object_apply_mat4(m_object, transform_from_alembic, true, false); - BKE_object_to_mat4(m_object, m_object->obmat); + BKE_object_to_mat4(m_object, m_object->object_to_world); if (!is_constant || m_settings->always_add_cache_reader) { bConstraint *con = BKE_constraint_add_for_object( diff --git a/source/blender/io/collada/AnimationImporter.cpp b/source/blender/io/collada/AnimationImporter.cpp index 2d872377bbf..826d7864067 100644 --- a/source/blender/io/collada/AnimationImporter.cpp +++ b/source/blender/io/collada/AnimationImporter.cpp @@ -332,8 +332,8 @@ void AnimationImporter::read_node_transform(COLLADAFW::Node *node, Object *ob) float mat[4][4]; TransformReader::get_node_mat(mat, node, &uid_animated_map, ob); if (ob) { - copy_m4_m4(ob->obmat, mat); - BKE_object_apply_mat4(ob, ob->obmat, false, false); + copy_m4_m4(ob->object_to_world, mat); + BKE_object_apply_mat4(ob, ob->object_to_world, false, false); } } @@ -2097,7 +2097,7 @@ Object *AnimationImporter::get_joint_object(COLLADAFW::Node *root, if (par_job) { float temp[4][4], ipar[4][4]; - invert_m4_m4(ipar, par_job->obmat); + invert_m4_m4(ipar, par_job->object_to_world); copy_m4_m4(temp, mat); mul_m4_m4m4(mat, ipar, temp); } diff --git a/source/blender/io/collada/ArmatureImporter.cpp b/source/blender/io/collada/ArmatureImporter.cpp index 1310337f501..7de08f89b7d 100644 --- a/source/blender/io/collada/ArmatureImporter.cpp +++ b/source/blender/io/collada/ArmatureImporter.cpp @@ -114,7 +114,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, Object *ob_arm = skin->BKE_armature_from_object(); if (ob_arm) { float invmat[4][4]; - invert_m4_m4(invmat, ob_arm->obmat); + invert_m4_m4(invmat, ob_arm->object_to_world); mul_m4_m4m4(mat, invmat, mat); } @@ -708,7 +708,7 @@ void ArmatureImporter::set_pose(Object *ob_arm, copy_m4_m4(mat, obmat); float invObmat[4][4]; - invert_m4_m4(invObmat, ob_arm->obmat); + invert_m4_m4(invObmat, ob_arm->object_to_world); mul_m4_m4m4(pchan->pose_mat, invObmat, mat); } diff --git a/source/blender/io/collada/ControllerExporter.cpp b/source/blender/io/collada/ControllerExporter.cpp index 6bf8d904a41..62bcdc5bf4c 100644 --- a/source/blender/io/collada/ControllerExporter.cpp +++ b/source/blender/io/collada/ControllerExporter.cpp @@ -406,7 +406,7 @@ void ControllerExporter::add_bind_shape_mat(Object *ob) bc_add_global_transform(f_obmat, export_settings.get_global_transform()); } - // UnitConverter::mat4_to_dae_double(bind_mat, ob->obmat); + // UnitConverter::mat4_to_dae_double(bind_mat, ob->object_to_world); UnitConverter::mat4_to_dae_double(bind_mat, f_obmat); if (this->export_settings.get_limit_precision()) { BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION); @@ -523,7 +523,7 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, } /* make world-space matrix (bind_mat is armature-space) */ - mul_m4_m4m4(world, ob_arm->obmat, bind_mat); + mul_m4_m4m4(world, ob_arm->object_to_world, bind_mat); if (!has_bindmat) { if (export_settings.get_apply_global_orientation()) { diff --git a/source/blender/io/collada/DocumentImporter.cpp b/source/blender/io/collada/DocumentImporter.cpp index 5e432682564..dae1c4ba894 100644 --- a/source/blender/io/collada/DocumentImporter.cpp +++ b/source/blender/io/collada/DocumentImporter.cpp @@ -412,8 +412,8 @@ Object *DocumentImporter::create_instance_node(Object *source_ob, } } /* calc new matrix and apply */ - mul_m4_m4m4(obn->obmat, obn->obmat, mat); - BKE_object_apply_mat4(obn, obn->obmat, false, false); + mul_m4_m4m4(obn->object_to_world, obn->object_to_world, mat); + BKE_object_apply_mat4(obn, obn->object_to_world, false, false); } } else { diff --git a/source/blender/io/collada/SkinInfo.cpp b/source/blender/io/collada/SkinInfo.cpp index 0654bae3730..b4615635318 100644 --- a/source/blender/io/collada/SkinInfo.cpp +++ b/source/blender/io/collada/SkinInfo.cpp @@ -214,12 +214,12 @@ void SkinInfo::link_armature(bContext *C, ob->partype = PAROBJECT; BKE_object_workob_calc_parent(scene, ob, &workob); - invert_m4_m4(ob->parentinv, workob.obmat); + invert_m4_m4(ob->parentinv, workob.object_to_world); DEG_id_tag_update(&obn->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); #endif - copy_m4_m4(ob->obmat, bind_shape_matrix); - BKE_object_apply_mat4(ob, ob->obmat, false, false); + copy_m4_m4(ob->object_to_world, bind_shape_matrix); + BKE_object_apply_mat4(ob, ob->object_to_world, false, false); amd->deformflag = ARM_DEF_VGROUP; diff --git a/source/blender/io/collada/collada_utils.cpp b/source/blender/io/collada/collada_utils.cpp index 22a73cd7db2..96ff78a715a 100644 --- a/source/blender/io/collada/collada_utils.cpp +++ b/source/blender/io/collada/collada_utils.cpp @@ -129,7 +129,7 @@ bool bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space) const bool keep_transform = false; if (par && is_parent_space) { - mul_m4_m4m4(ob->obmat, par->obmat, ob->obmat); + mul_m4_m4m4(ob->object_to_world, par->object_to_world, ob->object_to_world); } bool ok = ED_object_parent_set( @@ -348,10 +348,10 @@ std::string bc_replace_string(std::string data, void bc_match_scale(Object *ob, UnitConverter &bc_unit, bool scale_to_scene) { if (scale_to_scene) { - mul_m4_m4m4(ob->obmat, bc_unit.get_scale(), ob->obmat); + mul_m4_m4m4(ob->object_to_world, bc_unit.get_scale(), ob->object_to_world); } - mul_m4_m4m4(ob->obmat, bc_unit.get_rotation(), ob->obmat); - BKE_object_apply_mat4(ob, ob->obmat, false, false); + mul_m4_m4m4(ob->object_to_world, bc_unit.get_rotation(), ob->object_to_world); + BKE_object_apply_mat4(ob, ob->object_to_world, false, false); } void bc_match_scale(std::vector<Object *> *objects_done, diff --git a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc index 03c1ba94d94..d559b0efe82 100644 --- a/source/blender/io/common/intern/abstract_hierarchy_iterator.cc +++ b/source/blender/io/common/intern/abstract_hierarchy_iterator.cc @@ -416,7 +416,7 @@ void AbstractHierarchyIterator::visit_object(Object *object, context->original_export_path = ""; context->higher_up_export_path = ""; - copy_m4_m4(context->matrix_world, object->obmat); + copy_m4_m4(context->matrix_world, object->object_to_world); ExportGraph::key_type graph_index = determine_graph_index_object(context); context_update_for_graph_index(context, graph_index); diff --git a/source/blender/io/gpencil/intern/gpencil_io_base.cc b/source/blender/io/gpencil/intern/gpencil_io_base.cc index b9d7b6719b1..6cc977bfced 100644 --- a/source/blender/io/gpencil/intern/gpencil_io_base.cc +++ b/source/blender/io/gpencil/intern/gpencil_io_base.cc @@ -79,7 +79,7 @@ void GpencilIO::prepare_camera_params(Scene *scene, const GpencilIOParams *ipara BKE_camera_params_compute_matrix(¶ms); float viewmat[4][4]; - invert_m4_m4(viewmat, cam_ob->obmat); + invert_m4_m4(viewmat, cam_ob->object_to_world); mul_m4_m4m4(persmat_, params.winmat, viewmat); } @@ -152,7 +152,7 @@ void GpencilIO::create_object_list() /* Save z-depth from view to sort from back to front. */ if (is_camera_) { - float camera_z = dot_v3v3(camera_z_axis, object->obmat[3]); + float camera_z = dot_v3v3(camera_z_axis, object->object_to_world[3]); ObjectZ obz = {camera_z, object}; ob_list_.append(obz); } @@ -160,10 +160,10 @@ void GpencilIO::create_object_list() float zdepth = 0; if (rv3d_) { if (rv3d_->is_persp) { - zdepth = ED_view3d_calc_zfac(rv3d_, object->obmat[3]); + zdepth = ED_view3d_calc_zfac(rv3d_, object->object_to_world[3]); } else { - zdepth = -dot_v3v3(rv3d_->viewinv[2], object->obmat[3]); + zdepth = -dot_v3v3(rv3d_->viewinv[2], object->object_to_world[3]); } ObjectZ obz = {zdepth * -1.0f, object}; ob_list_.append(obz); diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc index ddd72f816b0..c042ca597c8 100644 --- a/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc +++ b/source/blender/io/gpencil/intern/gpencil_io_export_pdf.cc @@ -177,7 +177,7 @@ void GpencilExporterPDF::export_gpencil_layers() /* Apply layer thickness change. */ gps_duplicate->thickness += gpl->line_change; /* Apply object scale to thickness. */ - gps_duplicate->thickness *= mat4_to_scale(ob->obmat); + gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world); CLAMP_MIN(gps_duplicate->thickness, 1.0f); /* Fill. */ if ((is_fill) && (params_.flag & GP_EXPORT_FILL)) { diff --git a/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc b/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc index 58f12e9b8b1..8acb87f8e58 100644 --- a/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc +++ b/source/blender/io/gpencil/intern/gpencil_io_export_svg.cc @@ -197,7 +197,7 @@ void GpencilExporterSVG::export_gpencil_layers() /* Apply layer thickness change. */ gps_duplicate->thickness += gpl->line_change; /* Apply object scale to thickness. */ - gps_duplicate->thickness *= mat4_to_scale(ob->obmat); + gps_duplicate->thickness *= mat4_to_scale(ob->object_to_world); CLAMP_MIN(gps_duplicate->thickness, 1.0f); const bool is_normalized = ((params_.flag & GP_EXPORT_NORM_THICKNESS) != 0) || diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc index d00c09b9013..f5a94b1fc8a 100644 --- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc +++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc @@ -124,10 +124,11 @@ void OBJMesh::set_world_axes_transform(const eIOAxis forward, const eIOAxis up) unit_m3(axes_transform); /* +Y-forward and +Z-up are the default Blender axis settings. */ mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform); - mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.obmat); + mul_m4_m3m4(world_and_axes_transform_, axes_transform, export_object_eval_.object_to_world); /* mul_m4_m3m4 does not transform last row of obmat, i.e. location data. */ - mul_v3_m3v3(world_and_axes_transform_[3], axes_transform, export_object_eval_.obmat[3]); - world_and_axes_transform_[3][3] = export_object_eval_.obmat[3][3]; + mul_v3_m3v3( + world_and_axes_transform_[3], axes_transform, export_object_eval_.object_to_world[3]); + world_and_axes_transform_[3][3] = export_object_eval_.object_to_world[3][3]; /* Normals need inverse transpose of the regular matrix to handle non-uniform scale. */ float normal_matrix[3][3]; diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc index 812c3e7b5d4..1b1ee5f8386 100644 --- a/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc +++ b/source/blender/io/wavefront_obj/exporter/obj_export_nurbs.cc @@ -31,10 +31,10 @@ void OBJCurve::set_world_axes_transform(const eIOAxis forward, const eIOAxis up) unit_m3(axes_transform); /* +Y-forward and +Z-up are the Blender's default axis settings. */ mat3_from_axis_conversion(forward, up, IO_AXIS_Y, IO_AXIS_Z, axes_transform); - mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->obmat); - /* #mul_m4_m3m4 does not transform last row of #Object.obmat, i.e. location data. */ - mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->obmat[3]); - world_axes_transform_[3][3] = export_object_eval_->obmat[3][3]; + mul_m4_m3m4(world_axes_transform_, axes_transform, export_object_eval_->object_to_world); + /* #mul_m4_m3m4 does not transform last row of #Object.object_to_world, i.e. location data. */ + mul_v3_m3v3(world_axes_transform_[3], axes_transform, export_object_eval_->object_to_world[3]); + world_axes_transform_[3][3] = export_object_eval_->object_to_world[3][3]; } const char *OBJCurve::get_curve_name() const diff --git a/source/blender/makesdna/DNA_object_defaults.h b/source/blender/makesdna/DNA_object_defaults.h index 14683869bc4..2a5796d2aea 100644 --- a/source/blender/makesdna/DNA_object_defaults.h +++ b/source/blender/makesdna/DNA_object_defaults.h @@ -23,7 +23,7 @@ \ .constinv = _DNA_DEFAULT_UNIT_M4, \ .parentinv = _DNA_DEFAULT_UNIT_M4, \ - .obmat = _DNA_DEFAULT_UNIT_M4, \ + .object_to_world = _DNA_DEFAULT_UNIT_M4, \ \ .scale = {1, 1, 1}, \ .dscale = {1, 1, 1}, \ diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 8296855ec29..3ef32d28e85 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -323,7 +323,7 @@ typedef struct Object { /** Axis angle rotation - angle part. */ float rotAngle, drotAngle; /** Final world-space matrix with constraints & animsys applied. */ - float obmat[4][4]; + float object_to_world[4][4]; /** Inverse result of parent, so that object doesn't 'stick' to parent. */ float parentinv[4][4]; /** Inverse result of constraints. @@ -333,7 +333,7 @@ typedef struct Object { * Inverse matrix of 'obmat' for any other use than rendering! * * \note this isn't assured to be valid as with 'obmat', - * before using this value you should do: `invert_m4_m4(ob->imat, ob->obmat)` + * before using this value you should do: `invert_m4_m4(ob->imat, ob->object_to_world)` */ float imat[4][4]; diff --git a/source/blender/makesdna/intern/dna_rename_defs.h b/source/blender/makesdna/intern/dna_rename_defs.h index ec624bcb64e..4a009a88f1a 100644 --- a/source/blender/makesdna/intern/dna_rename_defs.h +++ b/source/blender/makesdna/intern/dna_rename_defs.h @@ -96,6 +96,7 @@ DNA_STRUCT_RENAME_ELEM(Object, dup_group, instance_collection) DNA_STRUCT_RENAME_ELEM(Object, dupfacesca, instance_faces_scale) DNA_STRUCT_RENAME_ELEM(Object, restrictflag, visibility_flag) DNA_STRUCT_RENAME_ELEM(Object, size, scale) +DNA_STRUCT_RENAME_ELEM(Object, obmat, object_to_world) DNA_STRUCT_RENAME_ELEM(Object_Runtime, crazyspace_num_verts, crazyspace_verts_num) DNA_STRUCT_RENAME_ELEM(MEdge, bweight, bweight_legacy) DNA_STRUCT_RENAME_ELEM(MEdge, crease, crease_legacy) diff --git a/source/blender/makesrna/intern/rna_depsgraph.c b/source/blender/makesrna/intern/rna_depsgraph.c index db5b3c33c59..9af76de2a2b 100644 --- a/source/blender/makesrna/intern/rna_depsgraph.c +++ b/source/blender/makesrna/intern/rna_depsgraph.c @@ -168,7 +168,7 @@ static void rna_DepsgraphObjectInstance_matrix_world_get(PointerRNA *ptr, float /* We can return actual object's matrix here, no reason to return identity matrix * when this is not actually an instance... */ Object *ob = (Object *)di->iter.current; - copy_m4_m4((float(*)[4])mat, ob->obmat); + copy_m4_m4((float(*)[4])mat, ob->object_to_world); } } diff --git a/source/blender/makesrna/intern/rna_gpencil.c b/source/blender/makesrna/intern/rna_gpencil.c index cf0ff546d41..a55a1b0ffcd 100644 --- a/source/blender/makesrna/intern/rna_gpencil.c +++ b/source/blender/makesrna/intern/rna_gpencil.c @@ -334,13 +334,13 @@ static int rna_GPencilLayer_active_frame_editable(PointerRNA *ptr, const char ** static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char *substr) { if (type == PAROBJECT) { - invert_m4_m4(gpl->inverse, par->obmat); + invert_m4_m4(gpl->inverse, par->object_to_world); gpl->parent = par; gpl->partype |= PAROBJECT; gpl->parsubstr[0] = 0; } else if (type == PARSKEL) { - invert_m4_m4(gpl->inverse, par->obmat); + invert_m4_m4(gpl->inverse, par->object_to_world); gpl->parent = par; gpl->partype |= PARSKEL; gpl->parsubstr[0] = 0; @@ -349,7 +349,7 @@ static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char * bPoseChannel *pchan = BKE_pose_channel_find_name(par->pose, substr); if (pchan) { float tmp_mat[4][4]; - mul_m4_m4m4(tmp_mat, par->obmat, pchan->pose_mat); + mul_m4_m4m4(tmp_mat, par->object_to_world, pchan->pose_mat); invert_m4_m4(gpl->inverse, tmp_mat); gpl->parent = par; @@ -357,7 +357,7 @@ static void set_parent(bGPDlayer *gpl, Object *par, const int type, const char * BLI_strncpy(gpl->parsubstr, substr, sizeof(gpl->parsubstr)); } else { - invert_m4_m4(gpl->inverse, par->obmat); + invert_m4_m4(gpl->inverse, par->object_to_world); gpl->parent = par; gpl->partype |= PAROBJECT; gpl->parsubstr[0] = 0; diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 7f4ed39c001..1d6b3d5d69e 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -356,7 +356,8 @@ static void rna_Object_internal_update_draw(Main *UNUSED(bmain), static void rna_Object_matrix_world_update(Main *bmain, Scene *scene, PointerRNA *ptr) { /* don't use compat so we get predictable rotation */ - BKE_object_apply_mat4((Object *)ptr->owner_id, ((Object *)ptr->owner_id)->obmat, false, true); + BKE_object_apply_mat4( + (Object *)ptr->owner_id, ((Object *)ptr->owner_id)->object_to_world, false, true); rna_Object_internal_update(bmain, scene, ptr); } @@ -3390,7 +3391,7 @@ static void rna_def_object(BlenderRNA *brna) /* matrix */ prop = RNA_def_property(srna, "matrix_world", PROP_FLOAT, PROP_MATRIX); - RNA_def_property_float_sdna(prop, NULL, "obmat"); + RNA_def_property_float_sdna(prop, NULL, "object_to_world"); RNA_def_property_multi_array(prop, 2, rna_matrix_dimsize_4x4); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_override_flag(prop, PROPOVERRIDE_NO_COMPARISON); diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c index 07702f3b4b6..02105c7b425 100644 --- a/source/blender/makesrna/intern/rna_particle.c +++ b/source/blender/makesrna/intern/rna_particle.c @@ -471,7 +471,7 @@ static void rna_ParticleSystem_co_hair( if (step >= 0 && step <= max_k) { copy_v3_v3(n_co, (cache + step)->co); mul_m4_v3(particlesystem->imat, n_co); - mul_m4_v3(object->obmat, n_co); + mul_m4_v3(object->object_to_world, n_co); } } diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c index bf534b0d586..2d725af7fe4 100644 --- a/source/blender/modifiers/intern/MOD_array.c +++ b/source/blender/modifiers/intern/MOD_array.c @@ -456,13 +456,13 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd, float result_mat[4][4]; if (ctx->object) { - invert_m4_m4(obinv, ctx->object->obmat); + invert_m4_m4(obinv, ctx->object->object_to_world); } else { unit_m4(obinv); } - mul_m4_series(result_mat, offset, obinv, amd->offset_ob->obmat); + mul_m4_series(result_mat, offset, obinv, amd->offset_ob->object_to_world); copy_m4_m4(offset, result_mat); } @@ -474,7 +474,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd, Object *curve_ob = amd->curve_ob; CurveCache *curve_cache = curve_ob->runtime.curve_cache; if (curve_cache != NULL && curve_cache->anim_path_accum_length != NULL) { - float scale_fac = mat4_to_scale(curve_ob->obmat); + float scale_fac = mat4_to_scale(curve_ob->object_to_world); length = scale_fac * BKE_anim_path_get_length(curve_cache); } } diff --git a/source/blender/modifiers/intern/MOD_boolean.cc b/source/blender/modifiers/intern/MOD_boolean.cc index 7ad49f43e1b..21f05158e8b 100644 --- a/source/blender/modifiers/intern/MOD_boolean.cc +++ b/source/blender/modifiers/intern/MOD_boolean.cc @@ -139,8 +139,8 @@ static Mesh *get_quick_mesh( float imat[4][4]; float omat[4][4]; - invert_m4_m4(imat, ob_self->obmat); - mul_m4_m4m4(omat, imat, ob_operand_ob->obmat); + invert_m4_m4(imat, ob_self->object_to_world); + mul_m4_m4m4(omat, imat, ob_operand_ob->object_to_world); MutableSpan<MVert> verts = result->verts_for_write(); for (const int i : verts.index_range()) { @@ -227,7 +227,8 @@ static BMesh *BMD_mesh_bm_create( SCOPED_TIMER(__func__); #endif - *r_is_flip = (is_negative_m4(object->obmat) != is_negative_m4(operand_ob->obmat)); + *r_is_flip = (is_negative_m4(object->object_to_world) != + is_negative_m4(operand_ob->object_to_world)); const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh, mesh_operand_ob); @@ -294,8 +295,8 @@ static void BMD_mesh_intersection(BMesh *bm, float imat[4][4]; float omat[4][4]; - invert_m4_m4(imat, object->obmat); - mul_m4_m4m4(omat, imat, operand_ob->obmat); + invert_m4_m4(imat, object->object_to_world); + mul_m4_m4m4(omat, imat, operand_ob->object_to_world); BMVert *eve; i = 0; @@ -414,7 +415,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd, } meshes.append(mesh); - obmats.append((float4x4 *)&ctx->object->obmat); + obmats.append((float4x4 *)&ctx->object->object_to_world); material_remaps.append({}); if (mesh->totcol == 0) { /* Necessary for faces using the default material when there are no material slots. */ @@ -431,7 +432,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd, } BKE_mesh_wrapper_ensure_mdata(mesh_operand); meshes.append(mesh_operand); - obmats.append((float4x4 *)&bmd->object->obmat); + obmats.append((float4x4 *)&bmd->object->object_to_world); material_remaps.append(get_material_remap(*bmd->object, *mesh_operand, materials)); } else if (bmd->flag & eBooleanModifierFlag_Collection) { @@ -446,7 +447,7 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd, } BKE_mesh_wrapper_ensure_mdata(collection_mesh); meshes.append(collection_mesh); - obmats.append((float4x4 *)&ob->obmat); + obmats.append((float4x4 *)&ob->object_to_world); material_remaps.append(get_material_remap(*ob, *collection_mesh, materials)); } } @@ -456,14 +457,15 @@ static Mesh *exact_boolean_mesh(BooleanModifierData *bmd, const bool use_self = (bmd->flag & eBooleanModifierFlag_Self) != 0; const bool hole_tolerant = (bmd->flag & eBooleanModifierFlag_HoleTolerant) != 0; - Mesh *result = blender::meshintersect::direct_mesh_boolean(meshes, - obmats, - *(float4x4 *)&ctx->object->obmat, - material_remaps, - use_self, - hole_tolerant, - bmd->operation, - nullptr); + Mesh *result = blender::meshintersect::direct_mesh_boolean( + meshes, + obmats, + *(float4x4 *)&ctx->object->object_to_world, + material_remaps, + use_self, + hole_tolerant, + bmd->operation, + nullptr); MEM_SAFE_FREE(result->mat); result->mat = (Material **)MEM_malloc_arrayN(materials.size(), sizeof(Material *), __func__); result->totcol = materials.size(); diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c index 30be1d33653..7581b2aa8e5 100644 --- a/source/blender/modifiers/intern/MOD_cast.c +++ b/source/blender/modifiers/intern/MOD_cast.c @@ -126,13 +126,13 @@ static void sphere_do(CastModifierData *cmd, * we use its location, transformed to ob's local space */ if (ctrl_ob) { if (flag & MOD_CAST_USE_OB_TRANSFORM) { - invert_m4_m4(imat, ctrl_ob->obmat); - mul_m4_m4m4(mat, imat, ob->obmat); + invert_m4_m4(imat, ctrl_ob->object_to_world); + mul_m4_m4m4(mat, imat, ob->object_to_world); invert_m4_m4(imat, mat); } - invert_m4_m4(ob->imat, ob->obmat); - mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]); + invert_m4_m4(ob->imat, ob->object_to_world); + mul_v3_m4v3(center, ob->imat, ctrl_ob->object_to_world[3]); } /* now we check which options the user wants */ @@ -275,13 +275,13 @@ static void cuboid_do(CastModifierData *cmd, if (ctrl_ob) { if (flag & MOD_CAST_USE_OB_TRANSFORM) { - invert_m4_m4(imat, ctrl_ob->obmat); - mul_m4_m4m4(mat, imat, ob->obmat); + invert_m4_m4(imat, ctrl_ob->object_to_world); + mul_m4_m4m4(mat, imat, ob->object_to_world); invert_m4_m4(imat, mat); } - invert_m4_m4(ob->imat, ob->obmat); - mul_v3_m4v3(center, ob->imat, ctrl_ob->obmat[3]); + invert_m4_m4(ob->imat, ob->object_to_world); + mul_v3_m4v3(center, ob->imat, ctrl_ob->object_to_world[3]); } if ((flag & MOD_CAST_SIZE_FROM_RADIUS) && has_radius) { diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c index e38bf96500e..82faf08b349 100644 --- a/source/blender/modifiers/intern/MOD_collision.c +++ b/source/blender/modifiers/intern/MOD_collision.c @@ -149,7 +149,7 @@ static void deformVerts(ModifierData *md, for (uint i = 0; i < mvert_num; i++) { /* we save global positions */ - mul_m4_v3(ob->obmat, collmd->x[i].co); + mul_m4_v3(ob->object_to_world, collmd->x[i].co); } collmd->xnew = MEM_dupallocN(collmd->x); /* Frame end position. */ @@ -188,7 +188,7 @@ static void deformVerts(ModifierData *md, for (uint i = 0; i < mvert_num; i++) { /* we save global positions */ - mul_m4_v3(ob->obmat, collmd->xnew[i].co); + mul_m4_v3(ob->object_to_world, collmd->xnew[i].co); /* detect motion */ is_static = is_static && equals_v3v3(collmd->x[i].co, collmd->xnew[i].co); diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c index ad5be57ad68..fc12a9c2aad 100644 --- a/source/blender/modifiers/intern/MOD_displace.c +++ b/source/blender/modifiers/intern/MOD_displace.c @@ -322,7 +322,7 @@ static void displaceModifier_do(DisplaceModifierData *dmd, } else if (ELEM(direction, MOD_DISP_DIR_X, MOD_DISP_DIR_Y, MOD_DISP_DIR_Z, MOD_DISP_DIR_RGB_XYZ) && use_global_direction) { - copy_m4_m4(local_mat, ob->obmat); + copy_m4_m4(local_mat, ob->object_to_world); } DisplaceUserdata data = {NULL}; diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c index af167bf9b32..96bf836fa4a 100644 --- a/source/blender/modifiers/intern/MOD_explode.c +++ b/source/blender/modifiers/intern/MOD_explode.c @@ -985,7 +985,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd, MTFace *mtface = CustomData_get_layer_named(&explode->fdata, CD_MTFACE, emd->uvname); /* getting back to object space */ - invert_m4_m4(imat, ctx->object->obmat); + invert_m4_m4(imat, ctx->object->object_to_world); psmd->psys->lattice_deform_data = psys_create_lattice_deform_data(&sim); @@ -1020,7 +1020,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd, psys_get_particle_state(&sim, ed_v2, &state, 1); vertco = explode_verts[v].co; - mul_m4_v3(ctx->object->obmat, vertco); + mul_m4_v3(ctx->object->object_to_world, vertco); sub_v3_v3(vertco, birth.co); diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c index 11bc9ee9574..6cf2e1538e9 100644 --- a/source/blender/modifiers/intern/MOD_hook.c +++ b/source/blender/modifiers/intern/MOD_hook.c @@ -338,13 +338,13 @@ static void deformVerts_do(HookModifierData *hmd, /* get world-space matrix of target, corrected for the space the verts are in */ if (hmd->subtarget[0] && pchan) { /* bone target if there's a matching pose-channel */ - mul_m4_m4m4(dmat, ob_target->obmat, pchan->pose_mat); + mul_m4_m4m4(dmat, ob_target->object_to_world, pchan->pose_mat); } else { /* just object target */ - copy_m4_m4(dmat, ob_target->obmat); + copy_m4_m4(dmat, ob_target->object_to_world); } - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); mul_m4_series(hd.mat, ob->imat, dmat, hmd->parentinv); /* --- done with 'hd' init --- */ diff --git a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc index cad9fdfe30d..778f12d6745 100644 --- a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc +++ b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc @@ -135,7 +135,7 @@ static Volume *mesh_to_volume(ModifierData *md, BKE_mesh_wrapper_ensure_mdata(mesh); const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->imat) * - float4x4(object_to_convert->obmat); + float4x4(object_to_convert->object_to_world); geometry::MeshToVolumeResolution resolution; resolution.mode = (MeshToVolumeModifierResolutionMode)mvmd->resolution_mode; if (resolution.mode == MESH_TO_VOLUME_RESOLUTION_MODE_VOXEL_AMOUNT) { diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c index d7ed346a61f..2aaaee2ccc7 100644 --- a/source/blender/modifiers/intern/MOD_meshdeform.c +++ b/source/blender/modifiers/intern/MOD_meshdeform.c @@ -358,8 +358,8 @@ static void meshdeformModifier_do(ModifierData *md, } /* compute matrices to go in and out of cage object space */ - invert_m4_m4(imat, ob_target->obmat); - mul_m4_m4m4(cagemat, imat, ob->obmat); + invert_m4_m4(imat, ob_target->object_to_world); + mul_m4_m4m4(cagemat, imat, ob->object_to_world); mul_m4_m4m4(cmat, mmd->bindmat, cagemat); invert_m4_m4(iobmat, cmat); copy_m3_m4(icagemat, iobmat); diff --git a/source/blender/modifiers/intern/MOD_normal_edit.cc b/source/blender/modifiers/intern/MOD_normal_edit.cc index 43ded18fcc4..7d422826cf8 100644 --- a/source/blender/modifiers/intern/MOD_normal_edit.cc +++ b/source/blender/modifiers/intern/MOD_normal_edit.cc @@ -94,8 +94,8 @@ static void generate_vert_coordinates(Mesh *mesh, /* Translate our coordinates so that center of ob_center is at (0, 0, 0). */ /* Get ob_center (world) coordinates in ob local coordinates. * No need to take into account ob_center's space here, see T44027. */ - invert_m4_m4(inv_obmat, ob->obmat); - mul_v3_m4v3(diff, inv_obmat, ob_center->obmat[3]); + invert_m4_m4(inv_obmat, ob->object_to_world); + mul_v3_m4v3(diff, inv_obmat, ob_center->object_to_world[3]); negate_v3(diff); do_diff = true; @@ -383,8 +383,8 @@ static void normalEditModifier_do_directional(NormalEditModifierData *enmd, /* Get target's center coordinates in ob local coordinates. */ float mat[4][4]; - invert_m4_m4(mat, ob->obmat); - mul_m4_m4m4(mat, mat, ob_target->obmat); + invert_m4_m4(mat, ob->object_to_world); + mul_m4_m4m4(mat, mat, ob_target->object_to_world); copy_v3_v3(target_co, mat[3]); if (use_parallel_normals) { diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c index aab48101351..f65f8bc4fb3 100644 --- a/source/blender/modifiers/intern/MOD_particleinstance.c +++ b/source/blender/modifiers/intern/MOD_particleinstance.c @@ -273,7 +273,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * break; case eParticleInstanceSpace_Local: /* get particle states in the particle object's local space */ - invert_m4_m4(spacemat, pimd->ob->obmat); + invert_m4_m4(spacemat, pimd->ob->object_to_world); break; default: /* should not happen */ diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c index 91f8947bbc3..afd7f5a2e48 100644 --- a/source/blender/modifiers/intern/MOD_screw.c +++ b/source/blender/modifiers/intern/MOD_screw.c @@ -274,8 +274,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * if (ob_axis != NULL) { /* Calculate the matrix relative to the axis object. */ - invert_m4_m4(mtx_tmp_a, ctx->object->obmat); - copy_m4_m4(mtx_tx_inv, ob_axis->obmat); + invert_m4_m4(mtx_tmp_a, ctx->object->object_to_world); + copy_m4_m4(mtx_tx_inv, ob_axis->object_to_world); mul_m4_m4m4(mtx_tx, mtx_tmp_a, mtx_tx_inv); /* Calculate the axis vector. */ diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c index c5e117635b5..a34d66f394b 100644 --- a/source/blender/modifiers/intern/MOD_surface.c +++ b/source/blender/modifiers/intern/MOD_surface.c @@ -154,7 +154,7 @@ static void deformVerts(ModifierData *md, MVert *verts = BKE_mesh_verts_for_write(surmd->mesh); for (i = 0, x = surmd->x, v = surmd->v; i < mesh_verts_num; i++, x++, v++) { float *vec = verts[i].co; - mul_m4_v3(ctx->object->obmat, vec); + mul_m4_v3(ctx->object->object_to_world, vec); if (init) { v->co[0] = v->co[1] = v->co[2] = 0.0f; diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c index 53bfdc35b31..6a9321a78a2 100644 --- a/source/blender/modifiers/intern/MOD_surfacedeform.c +++ b/source/blender/modifiers/intern/MOD_surfacedeform.c @@ -1466,8 +1466,8 @@ static void surfacedeformModifier_do(ModifierData *md, ob, md); float tmp_mat[4][4]; - invert_m4_m4(tmp_mat, ob->obmat); - mul_m4_m4m4(smd_orig->mat, tmp_mat, ob_target->obmat); + invert_m4_m4(tmp_mat, ob->object_to_world); + mul_m4_m4m4(smd_orig->mat, tmp_mat, ob_target->object_to_world); /* Avoid converting edit-mesh data, binding is an exception. */ BKE_mesh_wrapper_ensure_mdata(target); diff --git a/source/blender/modifiers/intern/MOD_util.cc b/source/blender/modifiers/intern/MOD_util.cc index 589a3d28ad9..a94fc6732a0 100644 --- a/source/blender/modifiers/intern/MOD_util.cc +++ b/source/blender/modifiers/intern/MOD_util.cc @@ -75,15 +75,15 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd, bPoseChannel *pchan = BKE_pose_channel_find_name(map_object->pose, dmd->map_bone); if (pchan) { float mat_bone_world[4][4]; - mul_m4_m4m4(mat_bone_world, map_object->obmat, pchan->pose_mat); + mul_m4_m4m4(mat_bone_world, map_object->object_to_world, pchan->pose_mat); invert_m4_m4(mapref_imat, mat_bone_world); } else { - invert_m4_m4(mapref_imat, map_object->obmat); + invert_m4_m4(mapref_imat, map_object->object_to_world); } } else { - invert_m4_m4(mapref_imat, map_object->obmat); + invert_m4_m4(mapref_imat, map_object->object_to_world); } } else { /* if there is no map object, default to local */ @@ -138,10 +138,10 @@ void MOD_get_texture_coords(MappingInfoModifierData *dmd, copy_v3_v3(*r_texco, cos != nullptr ? *cos : mv->co); break; case MOD_DISP_MAP_GLOBAL: - mul_v3_m4v3(*r_texco, ob->obmat, cos != nullptr ? *cos : mv->co); + mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : mv->co); break; case MOD_DISP_MAP_OBJECT: - mul_v3_m4v3(*r_texco, ob->obmat, cos != nullptr ? *cos : mv->co); + mul_v3_m4v3(*r_texco, ob->object_to_world, cos != nullptr ? *cos : mv->co); mul_m4_v3(mapref_imat, *r_texco); break; } diff --git a/source/blender/modifiers/intern/MOD_uvproject.cc b/source/blender/modifiers/intern/MOD_uvproject.cc index c07b2059b5b..895572d9477 100644 --- a/source/blender/modifiers/intern/MOD_uvproject.cc +++ b/source/blender/modifiers/intern/MOD_uvproject.cc @@ -132,7 +132,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, float offsetmat[4][4]; Camera *cam = nullptr; /* calculate projection matrix */ - invert_m4_m4(projectors[i].projmat, projectors[i].ob->obmat); + invert_m4_m4(projectors[i].projmat, projectors[i].ob->object_to_world); projectors[i].uci = nullptr; @@ -178,7 +178,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, projectors[i].normal[0] = 0; projectors[i].normal[1] = 0; projectors[i].normal[2] = 1; - mul_mat3_m4_v3(projectors[i].ob->obmat, projectors[i].normal); + mul_mat3_m4_v3(projectors[i].ob->object_to_world, projectors[i].normal); } polys_num = mesh->totpoly; @@ -192,7 +192,7 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, /* Convert coords to world-space. */ for (i = 0, co = coords; i < verts_num; i++, co++) { - mul_m4_v3(ob->obmat, *co); + mul_m4_v3(ob->object_to_world, *co); } /* if only one projector, project coords to UVs */ diff --git a/source/blender/modifiers/intern/MOD_uvwarp.cc b/source/blender/modifiers/intern/MOD_uvwarp.cc index 4ec273bcbc6..a96b28b4e2e 100644 --- a/source/blender/modifiers/intern/MOD_uvwarp.cc +++ b/source/blender/modifiers/intern/MOD_uvwarp.cc @@ -72,10 +72,10 @@ static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonen { bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename); if (pchan) { - mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat); + mul_m4_m4m4(mat, ob->object_to_world, pchan->pose_mat); } else { - copy_m4_m4(mat, ob->obmat); + copy_m4_m4(mat, ob->object_to_world); } } diff --git a/source/blender/modifiers/intern/MOD_volume_displace.cc b/source/blender/modifiers/intern/MOD_volume_displace.cc index e66793d7cce..fbd5f27f69a 100644 --- a/source/blender/modifiers/intern/MOD_volume_displace.cc +++ b/source/blender/modifiers/intern/MOD_volume_displace.cc @@ -254,14 +254,14 @@ struct DisplaceGridOp { return index_to_object; } case MOD_VOLUME_DISPLACE_MAP_GLOBAL: { - const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->obmat); + const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world); return index_to_object * object_to_world; } case MOD_VOLUME_DISPLACE_MAP_OBJECT: { if (vdmd.texture_map_object == nullptr) { return index_to_object; } - const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->obmat); + const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world); const openvdb::Mat4s world_to_texture = matrix_to_openvdb(vdmd.texture_map_object->imat); return index_to_object * object_to_world * world_to_texture; } diff --git a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc index 35fd5a4af42..b4ac23b5c61 100644 --- a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc +++ b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc @@ -157,7 +157,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh * volume_grid); openvdb::math::Transform::Ptr transform = local_grid->transform().copy(); - transform->postMult(openvdb::Mat4d((float *)vmmd->object->obmat)); + transform->postMult(openvdb::Mat4d((float *)vmmd->object->object_to_world)); openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->imat); /* `imat` had floating point issues and wasn't affine. */ imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1)); diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c index 3fafbd97fee..791eed28a71 100644 --- a/source/blender/modifiers/intern/MOD_warp.c +++ b/source/blender/modifiers/intern/MOD_warp.c @@ -93,11 +93,11 @@ static void matrix_from_obj_pchan(float mat[4][4], bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename); if (pchan) { float mat_bone_world[4][4]; - mul_m4_m4m4(mat_bone_world, ob->obmat, pchan->pose_mat); + mul_m4_m4m4(mat_bone_world, ob->object_to_world, pchan->pose_mat); mul_m4_m4m4(mat, obinv, mat_bone_world); } else { - mul_m4_m4m4(mat, obinv, ob->obmat); + mul_m4_m4m4(mat, obinv, ob->object_to_world); } } @@ -215,7 +215,7 @@ static void warpModifier_do(WarpModifierData *wmd, BKE_curvemapping_init(wmd->curfalloff); } - invert_m4_m4(obinv, ob->obmat); + invert_m4_m4(obinv, ob->object_to_world); /* Checks that the objects/bones are available. */ matrix_from_obj_pchan(mat_from, obinv, wmd->object_from, wmd->bone_from); diff --git a/source/blender/modifiers/intern/MOD_wave.cc b/source/blender/modifiers/intern/MOD_wave.cc index 647e0324707..1489927ba34 100644 --- a/source/blender/modifiers/intern/MOD_wave.cc +++ b/source/blender/modifiers/intern/MOD_wave.cc @@ -152,8 +152,8 @@ static void waveModifier_do(WaveModifierData *md, if (wmd->objectcenter != nullptr) { float mat[4][4]; /* get the control object's location in local coordinates */ - invert_m4_m4(ob->imat, ob->obmat); - mul_m4_m4m4(mat, ob->imat, wmd->objectcenter->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); + mul_m4_m4m4(mat, ob->imat, wmd->objectcenter->object_to_world); wmd->startx = mat[3][0]; wmd->starty = mat[3][1]; diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.cc b/source/blender/modifiers/intern/MOD_weightvgproximity.cc index 93052f4215d..e4e03a2cbc9 100644 --- a/source/blender/modifiers/intern/MOD_weightvgproximity.cc +++ b/source/blender/modifiers/intern/MOD_weightvgproximity.cc @@ -223,9 +223,9 @@ static void get_vert2ob_distance( while (i-- > 0) { /* Get world-coordinates of the vertex (constraints and anim included). */ - mul_v3_m4v3(v_wco, ob->obmat, v_cos[i]); + mul_v3_m4v3(v_wco, ob->object_to_world, v_cos[i]); /* Return distance between both coordinates. */ - dist[i] = len_v3v3(v_wco, obr->obmat[3]); + dist[i] = len_v3v3(v_wco, obr->object_to_world[3]); } } @@ -235,7 +235,7 @@ static void get_vert2ob_distance( */ static float get_ob2ob_distance(const Object *ob, const Object *obr) { - return len_v3v3(ob->obmat[3], obr->obmat[3]); + return len_v3v3(ob->object_to_world[3], obr->object_to_world[3]); } /** diff --git a/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc b/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc index df677e1c399..51393ed8709 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_collection_info.cc @@ -112,7 +112,7 @@ static void node_geo_exec(GeoNodeExecParams params) else { sub_v3_v3(transform.values[3], collection->instance_offset); } - mul_m4_m4_post(transform.values, child_object->obmat); + mul_m4_m4_post(transform.values, child_object->object_to_world); } entries.append({handle, &(child_object->id.name[2]), transform}); } diff --git a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc index bf064c6fcbe..dc35607fe45 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_object_info.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_object_info.cc @@ -45,7 +45,7 @@ static void node_geo_exec(GeoNodeExecParams params) return; } - const float4x4 &object_matrix = object->obmat; + const float4x4 &object_matrix = object->object_to_world; const float4x4 transform = float4x4(self_object->imat) * object_matrix; if (transform_space_relative) { diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c index 8fd62f7ec34..9b56e18bb26 100644 --- a/source/blender/render/intern/bake.c +++ b/source/blender/render/intern/bake.c @@ -967,7 +967,7 @@ void RE_bake_normal_world_to_object(const BakePixel pixel_array[], size_t i; float iobmat[4][4]; - invert_m4_m4(iobmat, ob->obmat); + invert_m4_m4(iobmat, ob->object_to_world); for (i = 0; i < pixels_num; i++) { size_t offset; diff --git a/source/blender/render/intern/texture_pointdensity.c b/source/blender/render/intern/texture_pointdensity.c index 2a2b62be1f0..b285bbd1459 100644 --- a/source/blender/render/intern/texture_pointdensity.c +++ b/source/blender/render/intern/texture_pointdensity.c @@ -175,7 +175,7 @@ static void pointdensity_cache_psys( sim.psmd = psys_get_modifier(ob, psys); /* in case ob->imat isn't up-to-date */ - invert_m4_m4(ob->imat, ob->obmat); + invert_m4_m4(ob->imat, ob->object_to_world); total_particles = psys->totpart + psys->totchild; psys->lattice_deform_data = psys_create_lattice_deform_data(&sim); @@ -399,12 +399,12 @@ static void pointdensity_cache_object(PointDensity *pd, Object *ob) case TEX_PD_OBJECTSPACE: break; case TEX_PD_OBJECTLOC: - mul_m4_v3(ob->obmat, co); + mul_m4_v3(ob->object_to_world, co); sub_v3_v3(co, ob->loc); break; case TEX_PD_WORLDSPACE: default: - mul_m4_v3(ob->obmat, co); + mul_m4_v3(ob->object_to_world, co); break; } @@ -778,7 +778,7 @@ static void particle_system_minmax(Depsgraph *depsgraph, sim.psys = psys; sim.psmd = psys_get_modifier(object, psys); - invert_m4_m4(imat, object->obmat); + invert_m4_m4(imat, object->object_to_world); total_particles = psys->totpart + psys->totchild; psys->lattice_deform_data = psys_create_lattice_deform_data(&sim); diff --git a/source/blender/windowmanager/xr/intern/wm_xr_session.c b/source/blender/windowmanager/xr/intern/wm_xr_session.c index abc41833de6..aefc3afff66 100644 --- a/source/blender/windowmanager/xr/intern/wm_xr_session.c +++ b/source/blender/windowmanager/xr/intern/wm_xr_session.c @@ -178,7 +178,7 @@ static void wm_xr_session_base_pose_calc(const Scene *scene, float tmp_quat[4]; float tmp_eul[3]; - mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->obmat); + mat4_to_loc_quat(r_base_pose->position, tmp_quat, base_pose_object->object_to_world); /* Only use rotation around Z-axis to align view with floor. */ quat_to_eul(tmp_eul, tmp_quat); |