Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/screen/glutil.c16
-rw-r--r--source/blender/editors/space_view3d/drawobject.c14
2 files changed, 14 insertions, 16 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 44ccf9a56bf..0b83bf993ae 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -71,7 +71,7 @@ void fdrawbezier(float vec[4][3])
vec[2][0] = vec[3][0] - dist;
vec[2][1] = vec[3][1];
- /* we can reuse the dist variable here to increment the GL curve eval amount*/
+ /* we can reuse the dist variable here to increment the GL curve eval amount */
dist = 1.0f / curve_res;
cpack(0x0);
@@ -408,7 +408,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
components = 4;
else if (format == GL_RGB)
components = 3;
- else if (ELEM(format, GL_LUMINANCE, GL_ALPHA))
+ else if (ELEM(format, GL_LUMINANCE, GL_ALPHA))
components = 1;
else {
BLI_assert(!"Incompatible format passed to glaDrawPixelsTexScaled");
@@ -427,7 +427,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, tex_w, tex_h, 0, format, GL_FLOAT, NULL);
}
else {
- /* switch to 8bit RGBA for byte buffer */
+ /* switch to 8bit RGBA for byte buffer */
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_w, tex_h, 0, format, GL_UNSIGNED_BYTE, NULL);
}
@@ -444,14 +444,14 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
float rast_x = x + subpart_x * offset_x * xzoom;
float rast_y = y + subpart_y * offset_y * yzoom;
- /* check if we already got these because we always get 2 more when doing seamless*/
+ /* check if we already got these because we always get 2 more when doing seamless */
if (subpart_w <= seamless || subpart_h <= seamless)
continue;
if (type == GL_FLOAT) {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, format, GL_FLOAT, &f_rect[((size_t)subpart_y) * offset_y * img_w * components + subpart_x * offset_x * components]);
- /* add an extra border of pixels so linear looks ok at edges of full image. */
+ /* add an extra border of pixels so linear looks ok at edges of full image */
if (subpart_w < tex_w)
glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, format, GL_FLOAT, &f_rect[((size_t)subpart_y) * offset_y * img_w * components + (subpart_x * offset_x + subpart_w - 1) * components]);
if (subpart_h < tex_h)
@@ -860,7 +860,7 @@ void bgl_get_mats(bglMats *mats)
*/
void bglPolygonOffset(float viewdist, float dist)
{
- static float winmat[16], offset = 0.0;
+ static float winmat[16], offset = 0.0f;
if (dist != 0.0f) {
float offs;
@@ -901,7 +901,6 @@ void bglPolygonOffset(float viewdist, float dist)
glMatrixMode(GL_MODELVIEW);
}
else {
-
glMatrixMode(GL_PROJECTION);
winmat[14] += offset;
offset = 0.0;
@@ -1000,8 +999,7 @@ void glaDrawImBuf_glsl(ImBuf *ibuf, float x, float y, int zoomfilter,
display_buffer = IMB_display_buffer_acquire(ibuf, view_settings, display_settings, &cache_handle);
if (display_buffer)
- glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE,
- zoomfilter, display_buffer);
+ glaDrawPixelsAuto(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, zoomfilter, display_buffer);
IMB_display_buffer_release(cache_handle);
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index f3a3472f0cf..70066560e7a 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -648,7 +648,7 @@ static void draw_empty_image(Object *ob, const short dflag, const unsigned char
if (ibuf && ibuf->rect) {
const bool use_clip = (U.glalphaclip != 1.0f);
- int zoomfilter = (U.gameflags & USER_DISABLE_MIPMAP ) ? GL_NEAREST : GL_LINEAR;
+ int zoomfilter = (U.gameflags & USER_DISABLE_MIPMAP) ? GL_NEAREST : GL_LINEAR;
/* Setup GL params */
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -723,8 +723,8 @@ static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3],
const float size = ED_view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f;
float verts[CIRCLE_RESOL][3];
- /* using gldepthfunc guarantees that it does write z values,
- * but not checks for it, so centers remain visible independent order of drawing */
+ /* using glDepthFunc guarantees that it does write z values,
+ * but not checks for it, so centers remain visible independent of draw order */
if (v3d->zbuf) glDepthFunc(GL_ALWAYS);
/* write to near buffer always */
glDepthRange(0.0, 0.0);
@@ -1946,7 +1946,7 @@ static void drawcamera_stereo3d(
glPopAttrib();
}
- /* draw convergence plane*/
+ /* draw convergence plane */
if (is_stereo3d_plane) {
float axis_center[3], screen_center[3];
float world_plane[4][3];
@@ -1986,7 +1986,7 @@ static void drawcamera_stereo3d(
}
}
- /* draw convergence plane*/
+ /* draw convergence plane */
if (is_stereo3d_volume) {
float screen_center[3];
float near_plane[4][3], far_plane[4][3];
@@ -2401,7 +2401,7 @@ static void drawlattice(View3D *v3d, Object *ob)
/* ***************** ******************** */
-/* draw callback */
+/* draw callback */
typedef struct drawDMVertSel_userData {
MVert *mvert;
@@ -3160,7 +3160,7 @@ static void draw_dm_bweights(BMEditMesh *em, Scene *scene, DerivedMesh *dm)
* specialized to be split out (like drawing creases or measurements).
*/
-/* EditMesh drawing routines*/
+/* EditMesh drawing routines */
static void draw_em_fancy_verts(Scene *scene, View3D *v3d, Object *obedit,
BMEditMesh *em, DerivedMesh *cageDM, BMVert *eve_act,