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-rw-r--r--source/blender/blenkernel/intern/particle.c3
-rw-r--r--source/blender/blenlib/BLI_math_matrix.h3
-rw-r--r--source/blender/blenlib/intern/math_matrix.c64
-rw-r--r--source/blender/collada/collada_internal.cpp3
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c8
-rw-r--r--source/blender/editors/space_view3d/drawobject.c3
-rw-r--r--source/blender/editors/transform/transform_snap.c6
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c3
-rw-r--r--source/blender/render/intern/source/convertblender.c6
9 files changed, 69 insertions, 30 deletions
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index ad8276b902c..e1b21794f83 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -4563,8 +4563,7 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, nor, 0, 0, 0, 0);
if (psys->part->rotmode == PART_ROT_VEL) {
- copy_m3_m4(nmat, ob->imat);
- transpose_m3(nmat);
+ transpose_m3_m4(nmat, ob->imat);
mul_m3_v3(nmat, nor);
normalize_v3(nor);
diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h
index e58e42f3c2d..ee8b53037b0 100644
--- a/source/blender/blenlib/BLI_math_matrix.h
+++ b/source/blender/blenlib/BLI_math_matrix.h
@@ -144,7 +144,10 @@ void mul_v4d_m4v4d(double r[4], float M[4][4], double v[4]);
/****************************** Linear Algebra *******************************/
void transpose_m3(float R[3][3]);
+void transpose_m3_m3(float R[3][3], float A[3][3]);
+void transpose_m3_m4(float R[3][3], float A[4][4]);
void transpose_m4(float R[4][4]);
+void transpose_m4_m4(float R[4][4], float A[4][4]);
int compare_m4m4(float mat1[4][4], float mat2[4][4], float limit);
diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c
index 115980cb3e6..293e90c8713 100644
--- a/source/blender/blenlib/intern/math_matrix.c
+++ b/source/blender/blenlib/intern/math_matrix.c
@@ -876,6 +876,37 @@ void transpose_m3(float mat[3][3])
mat[2][1] = t;
}
+void transpose_m3_m3(float rmat[3][3], float mat[3][3])
+{
+ BLI_assert(rmat != mat);
+
+ rmat[0][0] = mat[0][0];
+ rmat[0][1] = mat[1][0];
+ rmat[0][2] = mat[2][0];
+ rmat[1][0] = mat[0][1];
+ rmat[1][1] = mat[1][1];
+ rmat[1][2] = mat[2][1];
+ rmat[2][0] = mat[0][2];
+ rmat[2][1] = mat[1][2];
+ rmat[2][2] = mat[2][2];
+}
+
+/* seems obscure but in-fact a common operation */
+void transpose_m3_m4(float rmat[3][3], float mat[4][4])
+{
+ BLI_assert(&rmat[0][0] != &mat[0][0]);
+
+ rmat[0][0] = mat[0][0];
+ rmat[0][1] = mat[1][0];
+ rmat[0][2] = mat[2][0];
+ rmat[1][0] = mat[0][1];
+ rmat[1][1] = mat[1][1];
+ rmat[1][2] = mat[2][1];
+ rmat[2][0] = mat[0][2];
+ rmat[2][1] = mat[1][2];
+ rmat[2][2] = mat[2][2];
+}
+
void transpose_m4(float mat[4][4])
{
float t;
@@ -902,6 +933,28 @@ void transpose_m4(float mat[4][4])
mat[3][2] = t;
}
+void transpose_m4_m4(float rmat[4][4], float mat[4][4])
+{
+ BLI_assert(rmat != mat);
+
+ rmat[0][0] = mat[0][0];
+ rmat[0][1] = mat[1][0];
+ rmat[0][2] = mat[2][0];
+ rmat[0][3] = mat[3][0];
+ rmat[1][0] = mat[0][1];
+ rmat[1][1] = mat[1][1];
+ rmat[1][2] = mat[2][1];
+ rmat[1][3] = mat[3][1];
+ rmat[2][0] = mat[0][2];
+ rmat[2][1] = mat[1][2];
+ rmat[2][2] = mat[2][2];
+ rmat[2][3] = mat[3][2];
+ rmat[3][0] = mat[0][3];
+ rmat[3][1] = mat[1][3];
+ rmat[3][2] = mat[2][3];
+ rmat[3][3] = mat[3][3];
+}
+
int compare_m4m4(float mat1[4][4], float mat2[4][4], float limit)
{
if (compare_v4v4(mat1[0], mat2[0], limit))
@@ -1145,8 +1198,7 @@ bool is_uniform_scaled_m3(float m[3][3])
float t[3][3];
float l1, l2, l3, l4, l5, l6;
- copy_m3_m3(t, m);
- transpose_m3(t);
+ transpose_m3_m3(t, m);
l1 = len_squared_v3(m[0]);
l2 = len_squared_v3(m[1]);
@@ -1413,9 +1465,7 @@ void mat3_to_rot_size(float rot[3][3], float size[3], float mat3[3][3])
/* note: this is a workaround for negative matrix not working for rotation conversion, FIXME */
normalize_m3_m3(mat3_n, mat3);
if (is_negative_m3(mat3)) {
- negate_v3(mat3_n[0]);
- negate_v3(mat3_n[1]);
- negate_v3(mat3_n[2]);
+ negate_m3(mat3_n);
}
/* rotation */
@@ -1462,9 +1512,7 @@ void mat4_to_loc_quat(float loc[3], float quat[4], float wmat[4][4])
/* so scale doesn't interfere with rotation [#24291] */
/* note: this is a workaround for negative matrix not working for rotation conversion, FIXME */
if (is_negative_m3(mat3)) {
- negate_v3(mat3_n[0]);
- negate_v3(mat3_n[1]);
- negate_v3(mat3_n[2]);
+ negate_m3(mat3_n);
}
mat3_to_quat(quat, mat3_n);
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
index 567ee22b3d6..2aab9b6e7d3 100644
--- a/source/blender/collada/collada_internal.cpp
+++ b/source/blender/collada/collada_internal.cpp
@@ -94,8 +94,7 @@ void UnitConverter::dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::
void UnitConverter::mat4_to_dae(float out[4][4], float in[4][4])
{
- copy_m4_m4(out, in);
- transpose_m4(out);
+ transpose_m4_m4(out, in);
}
void UnitConverter::mat4_to_dae_double(double out[4][4], float in[4][4])
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index c9effe404da..737f901a055 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -403,9 +403,7 @@ static void sk_retargetStroke(bContext *C, SK_Stroke *stk)
RigGraph *rg;
invert_m4_m4(imat, obedit->obmat);
-
- copy_m3_m4(tmat, obedit->obmat);
- transpose_m3(tmat);
+ transpose_m3_m4(tmat, obedit->obmat);
arc = sk_strokeToArc(stk, imat, tmat);
@@ -1358,9 +1356,7 @@ static void sk_convertStroke(bContext *C, SK_Stroke *stk)
head = NULL;
invert_m4_m4(invmat, obedit->obmat);
-
- copy_m3_m4(tmat, obedit->obmat);
- transpose_m3(tmat);
+ transpose_m3_m4(tmat, obedit->obmat);
for (i = 0; i < stk->nb_points; i++) {
SK_Point *pt = stk->points + i;
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index db04d3ccd66..f8f7bd1137e 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2153,8 +2153,7 @@ static void calcDrawDMNormalScale(Object *ob, drawDMNormal_userData *data)
invert_m3_m3(data->imat, obmat);
/* transposed inverted matrix */
- copy_m3_m3(data->tmat, data->imat);
- transpose_m3(data->tmat);
+ transpose_m3_m3(data->tmat, data->imat);
}
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 8a3e8f19db4..47b20844294 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1543,8 +1543,7 @@ static bool snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMes
float ray_start_local[3], ray_normal_local[3], local_scale, len_diff = TRANSFORM_DIST_MAX_RAY;
invert_m4_m4(imat, obmat);
- copy_m3_m4(timat, imat);
- transpose_m3(timat);
+ transpose_m3_m4(timat, imat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
@@ -2101,8 +2100,7 @@ static bool peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[4][4],
invert_m4_m4(imat, obmat);
- copy_m3_m4(timat, imat);
- transpose_m3(timat);
+ transpose_m3_m4(timat, imat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index cd09b56b262..5da06ed91ec 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -307,8 +307,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
/* compute rest basis and its inverse */
copy_m3_m3(rest_basis, bone->bone_mat);
- copy_m3_m3(irest_basis, bone->bone_mat);
- transpose_m3(irest_basis);
+ transpose_m3_m3(irest_basis, bone->bone_mat);
/* compute basis with rest_basis removed */
invert_m3_m3(iR_parmat, R_parmat);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index ef1478235d8..aefb2b7b0e8 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -1427,8 +1427,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* 2.5 setup matrices */
mul_m4_m4m4(mat, re->viewmat, ob->obmat);
invert_m4_m4(ob->imat, mat); /* need to be that way, for imat texture */
- copy_m3_m4(nmat, ob->imat);
- transpose_m3(nmat);
+ transpose_m3_m4(nmat, ob->imat);
if (psys->flag & PSYS_USE_IMAT) {
/* psys->imat is the original emitter's inverse matrix, ob->obmat is the duplicated object's matrix */
@@ -2652,8 +2651,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
negative_scale = is_negative_m4(mat);
/* local object -> world space transform for normals */
- copy_m4_m4(nmat, mat);
- transpose_m4(nmat);
+ transpose_m4_m4(nmat, mat);
invert_m4(nmat);
/* material array */