diff options
Diffstat (limited to 'source')
8 files changed, 12 insertions, 13 deletions
diff --git a/source/blender/alembic/intern/abc_customdata.h b/source/blender/alembic/intern/abc_customdata.h index 52f55a41628..6107e230627 100644 --- a/source/blender/alembic/intern/abc_customdata.h +++ b/source/blender/alembic/intern/abc_customdata.h @@ -59,8 +59,7 @@ struct CDStreamConfig { bool pack_uvs; /* TODO(kevin): might need a better way to handle adding and/or updating - * custom datas such that it updates the custom data holder and its pointers - * properly. */ + * custom data such that it updates the custom data holder and its pointers properly. */ Mesh *mesh; void *(*add_customdata_cb)(Mesh *mesh, const char *name, int data_type); diff --git a/source/blender/blenkernel/intern/curveprofile.c b/source/blender/blenkernel/intern/curveprofile.c index 2b253d439e0..cd25d616454 100644 --- a/source/blender/blenkernel/intern/curveprofile.c +++ b/source/blender/blenkernel/intern/curveprofile.c @@ -308,7 +308,7 @@ static void CurveProfile_build_supports(CurveProfile *profile) } /** - * Puts the widget's control points in a step pattern. + * Puts the widgets control points in a step pattern. * Uses vector handles for each point. */ static void CurveProfile_build_steps(CurveProfile *profile) diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 603a4787dba..a6ad7d97922 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -164,8 +164,8 @@ static void eevee_cache_finish(void *vedata) uint tot_samples = scene_eval->eevee.taa_render_samples; if (tot_samples == 0) { - /* use a high number of samples so the outputs accum buffers - * will have the highest possible precision */ + /* Use a high number of samples so the outputs accumulation buffers + * will have the highest possible precision. */ tot_samples = 1024; } EEVEE_renderpasses_output_init(sldata, vedata, tot_samples); diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c index 8c50bfac908..751c6dc7016 100644 --- a/source/blender/draw/engines/overlay/overlay_antialiasing.c +++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c @@ -39,10 +39,10 @@ * * This technique has one major shortcoming compared to MSAA: * - It handles (initial) partial visibility poorly (because of single sample). This makes - * overlaping / crossing wires a bit too thin at their intersection. + * overlapping / crossing wires a bit too thin at their intersection. * Wireframe meshes overlaid over solid meshes can have half of the edge missing due to * z-fighting (this has workaround). - * Another manifestation of this, is fickering of really dense wireframe if using small + * Another manifestation of this, is flickering of really dense wireframe if using small * line thickness (also has workaround). * * The pros of this approach are many: diff --git a/source/blender/draw/engines/overlay/overlay_motion_path.c b/source/blender/draw/engines/overlay/overlay_motion_path.c index 349f17d3d7d..a532618d472 100644 --- a/source/blender/draw/engines/overlay/overlay_motion_path.c +++ b/source/blender/draw/engines/overlay/overlay_motion_path.c @@ -170,7 +170,7 @@ static void motion_path_cache(OVERLAY_Data *vedata, DRW_shgroup_call_range(grp, mpath_batch_points_get(mpath), start_index, len); } - /* Draw frame numbers at each framestep value */ + /* Draw frame numbers at each frame-step value. */ if (show_frame_no || (show_keyframes_no && show_keyframes)) { int i; uchar col[4], col_kf[4]; @@ -193,8 +193,8 @@ static void motion_path_cache(OVERLAY_Data *vedata, else if (show_frame_no) { bMotionPathVert *mpvP = (mpv - stepsize); bMotionPathVert *mpvN = (mpv + stepsize); - /* Only draw framenum if several consecutive highlighted points don't occur on same point. - */ + /* Only draw frame number if several consecutive highlighted points + * don't occur on same point. */ if ((equals_v3v3(mpv->co, mpvP->co) == 0) || (equals_v3v3(mpv->co, mpvN->co) == 0)) { numstr_len = BLI_snprintf(numstr, sizeof(numstr), " %d", frame); DRW_text_cache_add(dt, mpv->co, numstr, numstr_len, 0, 0, txt_flag, col); diff --git a/source/blender/editors/interface/interface_region_tooltip.c b/source/blender/editors/interface/interface_region_tooltip.c index 26ac8953e44..d81e0c46297 100644 --- a/source/blender/editors/interface/interface_region_tooltip.c +++ b/source/blender/editors/interface/interface_region_tooltip.c @@ -371,7 +371,7 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is RNA_string_get(but->opptr, "name", tool_id); BLI_assert(tool_id[0] != '\0'); - /* When false, we're in a diffrent space type to the tool being set. + /* When false, we're in a different space type to the tool being set. * Needed for setting the fallback tool from the properties space. * * If we drop the hard coded 3D-view in properties hack, we can remove this check. */ diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c index 3cdd4020a70..1bc583461a5 100644 --- a/source/blender/editors/space_info/textview.c +++ b/source/blender/editors/space_info/textview.c @@ -319,7 +319,7 @@ int textview_draw(TextViewContext *tvc, xy[1] = y_orig; /* Offset and clamp the results, - * clamping so moving the cursor out of the bounds doesn't weap onto the other lines. */ + * clamping so moving the cursor out of the bounds doesn't wrap onto the other lines. */ const int mval[2] = { (mval_init[0] == INT_MAX) ? INT_MAX : diff --git a/source/blender/imbuf/intern/rectop.c b/source/blender/imbuf/intern/rectop.c index 7915f04b74e..e5396b4551b 100644 --- a/source/blender/imbuf/intern/rectop.c +++ b/source/blender/imbuf/intern/rectop.c @@ -282,7 +282,7 @@ void IMB_rect_crop(ImBuf *ibuf, const rcti *crop) } /** - * Re-alloc buffers at a new size. + * Re-allocate buffers at a new size. */ static void rect_realloc_4bytes(void **buf_p, const uint size[2]) { |