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-rw-r--r--source/blender/editors/mesh/editmesh_undo.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c
index 46a056f865b..5d573271ea3 100644
--- a/source/blender/editors/mesh/editmesh_undo.c
+++ b/source/blender/editors/mesh/editmesh_undo.c
@@ -687,11 +687,15 @@ static void undomesh_to_editmesh(UndoMesh *um, Object *ob, BMEditMesh *em, Key *
.active_shapekey = um->shapenr,
}));
+ /* Normals should not be stored in the undo mesh, so recalculate them. The edit
+ * mesh is expected to have valid normals and there is no tracked dirty state. */
+ BLI_assert(BKE_mesh_vertex_normals_are_dirty(&um->me));
+ BM_mesh_normals_update(bm);
+
em_tmp = BKE_editmesh_create(bm);
*em = *em_tmp;
- /* Calculate face normals and tessellation at once since it's multi-threaded.
- * The vertex normals are stored in the undo-mesh, so this doesn't need to be updated. */
+ /* Calculate face normals and tessellation at once since it's multi-threaded. */
BKE_editmesh_looptri_calc_ex(em,
&(const struct BMeshCalcTessellation_Params){
.face_normals = true,