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-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc2
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc4
-rw-r--r--source/blender/editors/interface/interface_ops.c5
-rw-r--r--source/blender/editors/render/render_internal.cc4
-rw-r--r--source/blender/editors/render/render_preview.cc2
-rw-r--r--source/blender/editors/space_graph/graph_slider_ops.c2
-rw-r--r--source/blender/modifiers/intern/MOD_nodes_evaluator.cc2
-rw-r--r--source/blender/render/intern/texture_margin.cc6
8 files changed, 14 insertions, 13 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index d346fcf0f94..97dae46c75f 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1992,7 +1992,7 @@ void DepsgraphRelationBuilder::build_particle_settings(ParticleSettings *part)
"Particle Texture -> Particle Reset",
RELATION_FLAG_FLUSH_USER_EDIT_ONLY);
add_relation(texture_key, particle_settings_eval_key, "Particle Texture -> Particle Eval");
- /* TODO(sergey): Consider moving texture space handling to an own
+ /* TODO(sergey): Consider moving texture space handling to its own
* function. */
if (mtex->texco == TEXCO_OBJECT && mtex->object != nullptr) {
ComponentKey object_key(&mtex->object->id, NodeType::TRANSFORM);
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
index 5f99d1c8d7a..b64f94568f6 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
@@ -646,8 +646,8 @@ void set_particle_system_modifiers_loaded(Object *object_cow)
void reset_particle_system_edit_eval(const Depsgraph *depsgraph, Object *object_cow)
{
- /* Inactive (and render) dependency graphs are living in own little bubble, should not care about
- * edit mode at all. */
+ /* Inactive (and render) dependency graphs are living in their own little bubble, should not care
+ * about edit mode at all. */
if (!DEG_is_active(reinterpret_cast<const ::Depsgraph *>(depsgraph))) {
return;
}
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c
index 33c6e382f50..260e3dabc25 100644
--- a/source/blender/editors/interface/interface_ops.c
+++ b/source/blender/editors/interface/interface_ops.c
@@ -2073,8 +2073,9 @@ static void UI_OT_tree_view_drop(wmOperatorType *ot)
/** \name UI Tree-View Item Rename Operator
*
* General purpose renaming operator for tree-views. Thanks to this, to add a rename button to
- * context menus for example, tree-view API users don't have to implement own renaming operators
- * with the same logic as they already have for their #ui::AbstractTreeViewItem::rename() override.
+ * context menus for example, tree-view API users don't have to implement their own renaming
+ * operators with the same logic as they already have for their #ui::AbstractTreeViewItem::rename()
+ * override.
*
* \{ */
diff --git a/source/blender/editors/render/render_internal.cc b/source/blender/editors/render/render_internal.cc
index 8e9a052381c..d04e45e4ccb 100644
--- a/source/blender/editors/render/render_internal.cc
+++ b/source/blender/editors/render/render_internal.cc
@@ -90,7 +90,7 @@ struct RenderJob {
Scene *scene;
ViewLayer *single_layer;
Scene *current_scene;
- /* TODO(sergey): Should not be needed once engine will have own
+ /* TODO(sergey): Should not be needed once engine will have its own
* depsgraph and copy-on-write will be implemented.
*/
Depsgraph *depsgraph;
@@ -981,7 +981,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
rj->scene = scene;
rj->current_scene = rj->scene;
rj->single_layer = single_layer;
- /* TODO(sergey): Render engine should be using own depsgraph.
+ /* TODO(sergey): Render engine should be using its own depsgraph.
*
* NOTE: Currently is only used by ED_update_for_newframe() at the end of the render, so no
* need to ensure evaluation here. */
diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc
index df078bbd890..c1c75e485f7 100644
--- a/source/blender/editors/render/render_preview.cc
+++ b/source/blender/editors/render/render_preview.cc
@@ -767,7 +767,7 @@ struct ObjectPreviewData {
/* The main for the preview, not of the current file. */
Main *pr_main;
/* Copy of the object to create the preview for. The copy is for thread safety (and to insert
- * it into an own main). */
+ * it into its own main). */
Object *object;
/* Current frame. */
int cfra;
diff --git a/source/blender/editors/space_graph/graph_slider_ops.c b/source/blender/editors/space_graph/graph_slider_ops.c
index 44a8817fe7c..cfaea33605a 100644
--- a/source/blender/editors/space_graph/graph_slider_ops.c
+++ b/source/blender/editors/space_graph/graph_slider_ops.c
@@ -483,7 +483,7 @@ static char *decimate_desc(bContext *UNUSED(C), wmOperatorType *UNUSED(op), Poin
if (RNA_enum_get(ptr, "mode") == DECIM_ERROR) {
return BLI_strdup(
- TIP_("Decimate F-Curves by specifying how much it can deviate from the original curve"));
+ TIP_("Decimate F-Curves by specifying how much they can deviate from the original curve"));
}
/* Use default description. */
diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
index 5362d86a87f..f59af9074ce 100644
--- a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
+++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
@@ -1347,7 +1347,7 @@ class GeometryNodesEvaluator {
}
input_state.usage = ValueUsage::Unused;
- /* If the input is unused, it's value can be destructed now. */
+ /* If the input is unused, its value can be destructed now. */
this->destruct_input_value_if_exists(locked_node, socket);
if (input_state.was_ready_for_execution) {
diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc
index b864aa64709..7aff01242e3 100644
--- a/source/blender/render/intern/texture_margin.cc
+++ b/source/blender/render/intern/texture_margin.cc
@@ -123,7 +123,7 @@ class TextureMarginMap {
void rasterize_tri(float *v1, float *v2, float *v3, uint32_t value, char *mask)
{
/* NOTE: This is not thread safe, because the value to be written by the rasterizer is
- * a class member. If this is ever made multi-threaded each thread needs to get it's own. */
+ * a class member. If this is ever made multi-threaded each thread needs to get its own. */
value_to_store_ = value;
mask_ = mask;
zspan_scanconvert(
@@ -376,7 +376,7 @@ class TextureMarginMap {
}
/**
- * Find which edge of the src_poly is closest to x,y. Look up it's adjacent UV-edge and polygon.
+ * Find which edge of the src_poly is closest to x,y. Look up its adjacent UV-edge and polygon.
* Then return the location of the equivalent pixel in the other polygon.
* Returns true if a new pixel location was found, false if it wasn't, which can happen if the
* margin pixel is on a corner, or the UV-edge doesn't have an adjacent polygon.
@@ -470,7 +470,7 @@ class TextureMarginMap {
float2 other_edgepoint1 = uv_to_xy(mloopuv_[other_edge]);
float2 other_edgepoint2 = uv_to_xy(mloopuv_[other_edge2]);
- /* Calculate the vector from the order edges last point to it's first point. */
+ /* Calculate the vector from the order edges last point to its first point. */
float2 other_ab = other_edgepoint1 - other_edgepoint2;
float2 other_reflect_point = other_edgepoint2 + (found_t * other_ab);
float2 perpendicular_other_ab;