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-rw-r--r--source/blender/gpencil_modifiers/CMakeLists.txt1
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h15
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c935
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_intern.h31
4 files changed, 358 insertions, 624 deletions
diff --git a/source/blender/gpencil_modifiers/CMakeLists.txt b/source/blender/gpencil_modifiers/CMakeLists.txt
index c45209661f6..69fc26c99e9 100644
--- a/source/blender/gpencil_modifiers/CMakeLists.txt
+++ b/source/blender/gpencil_modifiers/CMakeLists.txt
@@ -17,7 +17,6 @@ set(INC
../windowmanager
../../../intern/eigen
../../../intern/guardedalloc
- ../../../intern/atomic
# dna_type_offsets.h in BLO_read_write.h
${CMAKE_BINARY_DIR}/source/blender/makesdna/intern
diff --git a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
index 06370cfb283..ad3e1b5d7f2 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
+++ b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
@@ -236,9 +236,6 @@ typedef struct LineartRenderBuffer {
ListBase line_buffer_pointers;
ListBase triangle_buffer_pointers;
- LineartElementLinkNode *isect_scheduled_up_to;
- int isect_scheduled_up_to_index;
-
/** This one's memory is not from main pool and is free()ed after culling stage. */
ListBase triangle_adjacent_pointers;
@@ -432,19 +429,15 @@ typedef struct LineartBoundingArea {
/** 1,2,3,4 quadrant */
struct LineartBoundingArea *child;
- SpinLock lock;
-
ListBase lp;
ListBase rp;
ListBase up;
ListBase bp;
- /* Need uint32 for the atomic cas instruction. */
- uint32_t triangle_count;
- uint32_t max_triangle_count;
- uint32_t line_count;
- uint32_t max_line_count;
- uint32_t user_count;
+ uint16_t triangle_count;
+ uint16_t max_triangle_count;
+ uint16_t line_count;
+ uint16_t max_line_count;
/* Use array for speeding up multiple accesses. */
struct LineartTriangle **linked_triangles;
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index e6fce5b799d..fe1bbc3fc23 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -52,38 +52,6 @@
#include "lineart_intern.h"
-#include "atomic_ops.h"
-
-typedef struct LineartIsecSingle {
- float v1[3], v2[3];
- LineartTriangle *tri1, *tri2;
-} LineartIsecSingle;
-
-typedef struct LineartIsecThread {
- int thread_id;
-
- /* Scheduled work range. */
- LineartElementLinkNode *pending_from;
- LineartElementLinkNode *pending_to;
- int index_from;
- int index_to;
-
- /* Thread intersection result data. */
- LineartIsecSingle *array;
- int current;
- int max;
- int count_test;
-
- /* For individual thread reference.*/
- LineartRenderBuffer *rb;
-} LineartIsecThread;
-
-typedef struct LineartIsecData {
- LineartRenderBuffer *rb;
- LineartIsecThread *threads;
- int thread_count;
-} LineartIsecData;
-
static LineartBoundingArea *lineart_edge_first_bounding_area(LineartRenderBuffer *rb,
LineartEdge *e);
@@ -108,6 +76,14 @@ static bool lineart_get_edge_bounding_areas(LineartRenderBuffer *rb,
int *colbegin,
int *colend);
+static void lineart_bounding_area_link_triangle(LineartRenderBuffer *rb,
+ LineartBoundingArea *root_ba,
+ LineartTriangle *tri,
+ double *LRUB,
+ int recursive,
+ int recursive_level,
+ bool do_intersection);
+
static bool lineart_triangle_edge_image_space_occlusion(SpinLock *spl,
const LineartTriangle *tri,
const LineartEdge *e,
@@ -123,19 +99,6 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *spl,
static void lineart_add_edge_to_array(LineartPendingEdges *pe, LineartEdge *e);
-static void lineart_bounding_area_link_triangle_cas(LineartRenderBuffer *rb,
- LineartBoundingArea *root_ba,
- LineartTriangle *tri,
- double *LRUB,
- int recursive,
- int recursive_level,
- bool do_intersection,
- struct LineartIsecThread *th);
-
-static void lineart_free_bounding_area_memory(LineartBoundingArea *ba, bool recursive);
-
-static void lineart_free_bounding_area_memories(LineartRenderBuffer *rb);
-
static LineartCache *lineart_init_cache(void);
static void lineart_discard_segment(LineartRenderBuffer *rb, LineartEdgeSegment *es)
@@ -349,17 +312,29 @@ BLI_INLINE bool lineart_occlusion_is_adjacent_intersection(LineartEdge *e, Linea
(v2->base.flag && v2->intersecting_with == tri));
}
-static void lineart_bounding_area_triangle_reallocate(LineartBoundingArea *ba)
-{
- LineartTriangle **new_array = MEM_callocN(sizeof(LineartTriangle *) * ba->max_triangle_count * 2,
- "new ba_triangle_array");
- memcpy(new_array, ba->linked_triangles, sizeof(LineartTriangle *) * ba->max_triangle_count);
- ba->max_triangle_count *= 2;
- MEM_freeN(ba->linked_triangles);
- ba->linked_triangles = new_array;
+static void lineart_bounding_area_triangle_add(LineartRenderBuffer *rb,
+ LineartBoundingArea *ba,
+ LineartTriangle *tri)
+{ /* In case of too many triangles concentrating in one point, do not add anymore, these triangles
+ * will be either narrower than a single pixel, or will still be added into the list of other
+ * less dense areas. */
+ if (ba->triangle_count >= 65535) {
+ return;
+ }
+ if (ba->triangle_count >= ba->max_triangle_count) {
+ LineartTriangle **new_array = lineart_mem_acquire(
+ &rb->render_data_pool, sizeof(LineartTriangle *) * ba->max_triangle_count * 2);
+ memcpy(new_array, ba->linked_triangles, sizeof(LineartTriangle *) * ba->max_triangle_count);
+ ba->max_triangle_count *= 2;
+ ba->linked_triangles = new_array;
+ }
+ ba->linked_triangles[ba->triangle_count] = tri;
+ ba->triangle_count++;
}
-static void lineart_bounding_area_line_add(LineartBoundingArea *ba, LineartEdge *e)
+static void lineart_bounding_area_line_add(LineartRenderBuffer *rb,
+ LineartBoundingArea *ba,
+ LineartEdge *e)
{
/* In case of too many lines concentrating in one point, do not add anymore, these lines will
* be either shorter than a single pixel, or will still be added into the list of other less
@@ -368,11 +343,10 @@ static void lineart_bounding_area_line_add(LineartBoundingArea *ba, LineartEdge
return;
}
if (ba->line_count >= ba->max_line_count) {
- LineartEdge **new_array = MEM_mallocN(sizeof(LineartEdge *) * ba->max_line_count * 2,
- "new ba_line_array");
+ LineartEdge **new_array = lineart_mem_acquire(&rb->render_data_pool,
+ sizeof(LineartEdge *) * ba->max_line_count * 2);
memcpy(new_array, ba->linked_lines, sizeof(LineartEdge *) * ba->max_line_count);
ba->max_line_count *= 2;
- MEM_freeN(ba->linked_lines);
ba->linked_lines = new_array;
}
ba->linked_lines[ba->line_count] = e;
@@ -1705,7 +1679,6 @@ static void lineart_join_loose_edge_arr(LooseEdgeData *loose_data, LooseEdgeData
sizeof(MEdge *) * to_be_joined->loose_count);
loose_data->loose_count += to_be_joined->loose_count;
MEM_freeN(to_be_joined->loose_array);
- to_be_joined->loose_array = NULL;
}
static void lineart_add_loose_edge(LooseEdgeData *loose_data, MEdge *e)
@@ -2126,7 +2099,7 @@ static void lineart_geometry_object_load(LineartObjectInfo *ob_info, LineartRend
elem_link_node->element_count = allocate_la_e;
elem_link_node->object_ref = orig_ob;
- /* Start of the edge/seg arr */
+ // Start of the edge/seg arr
LineartEdge *la_edge;
LineartEdgeSegment *la_seg;
la_edge = la_edge_arr;
@@ -3014,23 +2987,60 @@ static LineartVert *lineart_triangle_share_point(const LineartTriangle *l,
return NULL;
}
-static bool lineart_triangle_2v_intersection_math(
- LineartVert *v1, LineartVert *v2, LineartTriangle *t2, double *last, double *rv)
+/**
+ * To save time and prevent overlapping lines when computing intersection lines.
+ */
+static bool lineart_vert_already_intersected_2v(LineartVertIntersection *vt,
+ LineartVertIntersection *v1,
+ LineartVertIntersection *v2)
+{
+ return ((vt->isec1 == v1->base.index && vt->isec2 == v2->base.index) ||
+ (vt->isec2 == v2->base.index && vt->isec1 == v1->base.index));
+}
+
+static void lineart_vert_set_intersection_2v(LineartVert *vt, LineartVert *v1, LineartVert *v2)
+{
+ LineartVertIntersection *irv = (LineartVertIntersection *)vt;
+ irv->isec1 = v1->index;
+ irv->isec2 = v2->index;
+}
+
+/**
+ * This tests a triangle against a virtual line represented by `v1---v2`.
+ * The vertices returned after repeated calls to this function
+ * is then used to create a triangle/triangle intersection line.
+ */
+static LineartVert *lineart_triangle_2v_intersection_test(LineartRenderBuffer *rb,
+ LineartVert *v1,
+ LineartVert *v2,
+ LineartTriangle *tri,
+ LineartTriangle *testing,
+ LineartVert *last)
{
double Lv[3];
double Rv[3];
double dot_l, dot_r;
+ LineartVert *result;
double gloc[3];
LineartVert *l = v1, *r = v2;
- sub_v3_v3v3_db(Lv, l->gloc, t2->v[0]->gloc);
- sub_v3_v3v3_db(Rv, r->gloc, t2->v[0]->gloc);
+ for (LinkNode *ln = (void *)testing->intersecting_verts; ln; ln = ln->next) {
+ LineartVertIntersection *vt = ln->link;
+ if (vt->intersecting_with == tri &&
+ lineart_vert_already_intersected_2v(
+ vt, (LineartVertIntersection *)l, (LineartVertIntersection *)r)) {
+ return (LineartVert *)vt;
+ }
+ }
+
+ sub_v3_v3v3_db(Lv, l->gloc, testing->v[0]->gloc);
+ sub_v3_v3v3_db(Rv, r->gloc, testing->v[0]->gloc);
- dot_l = dot_v3v3_db(Lv, t2->gn);
- dot_r = dot_v3v3_db(Rv, t2->gn);
+ dot_l = dot_v3v3_db(Lv, testing->gn);
+ dot_r = dot_v3v3_db(Rv, testing->gn);
if (dot_l * dot_r > 0 || (!dot_l && !dot_r)) {
- return false;
+ return 0;
}
dot_l = fabs(dot_l);
@@ -3040,204 +3050,184 @@ static bool lineart_triangle_2v_intersection_math(
/* Due to precision issue, we might end up with the same point as the one we already detected.
*/
- if (last && LRT_DOUBLE_CLOSE_ENOUGH(last[0], gloc[0]) &&
- LRT_DOUBLE_CLOSE_ENOUGH(last[1], gloc[1]) && LRT_DOUBLE_CLOSE_ENOUGH(last[2], gloc[2])) {
- return false;
+ if (last && LRT_DOUBLE_CLOSE_ENOUGH(last->gloc[0], gloc[0]) &&
+ LRT_DOUBLE_CLOSE_ENOUGH(last->gloc[1], gloc[1]) &&
+ LRT_DOUBLE_CLOSE_ENOUGH(last->gloc[2], gloc[2])) {
+ return NULL;
}
- if (!(lineart_point_inside_triangle3d(gloc, t2->v[0]->gloc, t2->v[1]->gloc, t2->v[2]->gloc))) {
- return false;
+ if (!(lineart_point_inside_triangle3d(
+ gloc, testing->v[0]->gloc, testing->v[1]->gloc, testing->v[2]->gloc))) {
+ return NULL;
}
- copy_v3_v3_db(rv, gloc);
+ /* This is an intersection vert, the size is bigger than LineartVert,
+ * allocated separately. */
+ result = lineart_mem_acquire(&rb->render_data_pool, sizeof(LineartVertIntersection));
- return true;
+ /* Indicate the data structure difference. */
+ result->flag = LRT_VERT_HAS_INTERSECTION_DATA;
+
+ copy_v3_v3_db(result->gloc, gloc);
+
+ lineart_prepend_pool(&testing->intersecting_verts, &rb->render_data_pool, result);
+
+ return result;
}
-static bool lineart_triangle_intersect_math(LineartTriangle *tri,
- LineartTriangle *t2,
- double *v1,
- double *v2)
+/**
+ * Test if two triangles intersect. Generates one intersection line if the check succeeds.
+ */
+static LineartEdge *lineart_triangle_intersect(LineartRenderBuffer *rb,
+ LineartTriangle *tri,
+ LineartTriangle *testing)
{
- double *next = v1, *last = NULL;
+ LineartVert *v1 = 0, *v2 = 0;
+ LineartVert **next = &v1;
+ LineartEdge *result;
+ LineartVert *E0T = 0;
+ LineartVert *E1T = 0;
+ LineartVert *E2T = 0;
+ LineartVert *TE0 = 0;
+ LineartVert *TE1 = 0;
+ LineartVert *TE2 = 0;
LineartVert *sv1, *sv2;
+ double cl[3];
- LineartVert *share = lineart_triangle_share_point(t2, tri);
+ double ZMin, ZMax;
+ ZMax = rb->far_clip;
+ ZMin = rb->near_clip;
+ copy_v3_v3_db(cl, rb->camera_pos);
+ LineartVert *share = lineart_triangle_share_point(testing, tri);
if (share) {
/* If triangles have sharing points like `abc` and `acd`, then we only need to detect `bc`
* against `acd` or `cd` against `abc`. */
+ LineartVert *new_share;
lineart_triangle_get_other_verts(tri, share, &sv1, &sv2);
- copy_v3_v3_db(v1, share->gloc);
+ v1 = new_share = lineart_mem_acquire(&rb->render_data_pool, (sizeof(LineartVertIntersection)));
+
+ new_share->flag = LRT_VERT_HAS_INTERSECTION_DATA;
- if (!lineart_triangle_2v_intersection_math(sv1, sv2, t2, 0, v2)) {
- lineart_triangle_get_other_verts(t2, share, &sv1, &sv2);
- if (lineart_triangle_2v_intersection_math(sv1, sv2, tri, 0, v2)) {
- return true;
+ copy_v3_v3_db(new_share->gloc, share->gloc);
+
+ v2 = lineart_triangle_2v_intersection_test(rb, sv1, sv2, tri, testing, 0);
+
+ if (v2 == NULL) {
+ lineart_triangle_get_other_verts(testing, share, &sv1, &sv2);
+ v2 = lineart_triangle_2v_intersection_test(rb, sv1, sv2, testing, tri, 0);
+ if (v2 == NULL) {
+ return 0;
}
+ lineart_prepend_pool(&testing->intersecting_verts, &rb->render_data_pool, new_share);
+ }
+ else {
+ lineart_prepend_pool(&tri->intersecting_verts, &rb->render_data_pool, new_share);
}
}
else {
/* If not sharing any points, then we need to try all the possibilities. */
- if (lineart_triangle_2v_intersection_math(tri->v[0], tri->v[1], t2, 0, v1)) {
- next = v2;
- last = v1;
+ E0T = lineart_triangle_2v_intersection_test(rb, tri->v[0], tri->v[1], tri, testing, 0);
+ if (E0T && (!(*next))) {
+ (*next) = E0T;
+ lineart_vert_set_intersection_2v((*next), tri->v[0], tri->v[1]);
+ next = &v2;
}
-
- if (lineart_triangle_2v_intersection_math(tri->v[1], tri->v[2], t2, last, next)) {
- if (last) {
- return true;
- }
- next = v2;
- last = v1;
+ E1T = lineart_triangle_2v_intersection_test(rb, tri->v[1], tri->v[2], tri, testing, v1);
+ if (E1T && (!(*next))) {
+ (*next) = E1T;
+ lineart_vert_set_intersection_2v((*next), tri->v[1], tri->v[2]);
+ next = &v2;
}
- if (lineart_triangle_2v_intersection_math(tri->v[2], tri->v[0], t2, last, next)) {
- if (last) {
- return true;
- }
- next = v2;
- last = v1;
+ if (!(*next)) {
+ E2T = lineart_triangle_2v_intersection_test(rb, tri->v[2], tri->v[0], tri, testing, v1);
+ }
+ if (E2T && (!(*next))) {
+ (*next) = E2T;
+ lineart_vert_set_intersection_2v((*next), tri->v[2], tri->v[0]);
+ next = &v2;
}
- if (lineart_triangle_2v_intersection_math(t2->v[0], t2->v[1], tri, last, next)) {
- if (last) {
- return true;
- }
- next = v2;
- last = v1;
+ if (!(*next)) {
+ TE0 = lineart_triangle_2v_intersection_test(
+ rb, testing->v[0], testing->v[1], testing, tri, v1);
}
- if (lineart_triangle_2v_intersection_math(t2->v[1], t2->v[2], tri, last, next)) {
- if (last) {
- return true;
- }
- next = v2;
- last = v1;
+ if (TE0 && (!(*next))) {
+ (*next) = TE0;
+ lineart_vert_set_intersection_2v((*next), testing->v[0], testing->v[1]);
+ next = &v2;
}
- if (lineart_triangle_2v_intersection_math(t2->v[2], t2->v[0], tri, last, next)) {
- if (last) {
- return true;
- }
- next = v2;
- last = v1;
+ if (!(*next)) {
+ TE1 = lineart_triangle_2v_intersection_test(
+ rb, testing->v[1], testing->v[2], testing, tri, v1);
}
- }
- return false;
-}
-
-static void lineart_add_isec_thread(LineartIsecThread *th,
- const double *v1,
- const double *v2,
- LineartTriangle *tri1,
- LineartTriangle *tri2)
-{
- if (th->current == th->max) {
-
- LineartIsecSingle *new_array = MEM_mallocN(sizeof(LineartIsecSingle) * th->max * 2,
- "LineartIsecSingle");
- memcpy(new_array, th->array, sizeof(LineartIsecSingle) * th->max);
- th->max *= 2;
- MEM_freeN(th->array);
- th->array = new_array;
- }
- LineartIsecSingle *is = &th->array[th->current];
- copy_v3fl_v3db(is->v1, v1);
- copy_v3fl_v3db(is->v2, v2);
- is->tri1 = tri1;
- is->tri2 = tri2;
- th->current++;
-}
-
-#define LRT_ISECT_TRIANGLE_PER_THREAD 4096;
-
-static bool lineart_schedule_new_triangle_task(LineartIsecThread *th)
-{
- LineartRenderBuffer *rb = th->rb;
- int remaining = LRT_ISECT_TRIANGLE_PER_THREAD;
-
- BLI_spin_lock(&rb->lock_task);
- LineartElementLinkNode *eln = rb->isect_scheduled_up_to;
-
- if (!eln) {
- BLI_spin_unlock(&rb->lock_task);
- return false;
- }
-
- th->pending_from = eln;
- th->index_from = rb->isect_scheduled_up_to_index;
-
- while (remaining > 0 && eln) {
- int remaining_this_eln = eln->element_count - rb->isect_scheduled_up_to_index;
- int added_count = MIN2(remaining, remaining_this_eln);
- remaining -= added_count;
- if (remaining || added_count == remaining_this_eln) {
- eln = eln->next;
- rb->isect_scheduled_up_to = eln;
- rb->isect_scheduled_up_to_index = 0;
+ if (TE1 && (!(*next))) {
+ (*next) = TE1;
+ lineart_vert_set_intersection_2v((*next), testing->v[1], testing->v[2]);
+ next = &v2;
}
- else {
- rb->isect_scheduled_up_to_index += added_count;
+ if (!(*next)) {
+ TE2 = lineart_triangle_2v_intersection_test(
+ rb, testing->v[2], testing->v[0], testing, tri, v1);
+ }
+ if (TE2 && (!(*next))) {
+ (*next) = TE2;
+ lineart_vert_set_intersection_2v((*next), testing->v[2], testing->v[0]);
+ next = &v2;
}
- }
-
- th->pending_to = eln ? eln : rb->triangle_buffer_pointers.last;
- th->index_to = rb->isect_scheduled_up_to_index;
-
- BLI_spin_unlock(&rb->lock_task);
-
- return true;
-}
-
-/* This function initializes two things:
- * 1) Triangle array scheduling info, for each worker thread to get it's chunk from the scheduler.
- * 2) Per-thread intersection result array. Does not store actual #LineartEdge, these results will
- * be finalized by #lineart_create_edges_from_isec_data
- */
-static void lineart_init_isec_thread(LineartIsecData *d, LineartRenderBuffer *rb, int thread_count)
-{
- d->threads = MEM_callocN(sizeof(LineartIsecThread) * thread_count, "LineartIsecThread arr");
- d->rb = rb;
- d->thread_count = thread_count;
-
- rb->isect_scheduled_up_to = rb->triangle_buffer_pointers.first;
- rb->isect_scheduled_up_to_index = 0;
-
- for (int i = 0; i < thread_count; i++) {
- LineartIsecThread *it = &d->threads[i];
- it->array = MEM_mallocN(sizeof(LineartIsecSingle) * 100, "LineartIsecSingle arr");
- it->max = 100;
- it->current = 0;
- it->thread_id = i;
- }
-#define OBJ_PER_ISEC_THREAD 8 /* Largely arbitrary, no need to be big. */
- for (int i = 0; i < thread_count; i++) {
- LineartIsecThread *it = &d->threads[i];
- it->rb = rb;
+ if (!(*next)) {
+ return 0;
+ }
}
-#undef OBJ_PER_ISEC_THREAD
-}
-static void lineart_destroy_isec_thread(LineartIsecData *d)
-{
- for (int i = 0; i < d->thread_count; i++) {
- LineartIsecThread *it = &d->threads[i];
- MEM_freeN(it->array);
- }
- MEM_freeN(d->threads);
+ /* The intersection line has been generated only in geometry space, so we need to transform
+ * them as well. */
+ mul_v4_m4v3_db(v1->fbcoord, rb->view_projection, v1->gloc);
+ mul_v4_m4v3_db(v2->fbcoord, rb->view_projection, v2->gloc);
+ if (rb->cam_is_persp) {
+ mul_v3db_db(v1->fbcoord, (1 / v1->fbcoord[3]));
+ mul_v3db_db(v2->fbcoord, (1 / v2->fbcoord[3]));
+ }
+ v1->fbcoord[0] -= rb->shift_x * 2;
+ v1->fbcoord[1] -= rb->shift_y * 2;
+ v2->fbcoord[0] -= rb->shift_x * 2;
+ v2->fbcoord[1] -= rb->shift_y * 2;
+
+ /* This z transformation is not the same as the rest of the part, because the data don't go
+ * through normal perspective division calls in the pipeline, but this way the 3D result and
+ * occlusion on the generated line is correct, and we don't really use 2D for viewport stroke
+ * generation anyway. */
+ v1->fbcoord[2] = ZMin * ZMax / (ZMax - fabs(v1->fbcoord[2]) * (ZMax - ZMin));
+ v2->fbcoord[2] = ZMin * ZMax / (ZMax - fabs(v2->fbcoord[2]) * (ZMax - ZMin));
+
+ ((LineartVertIntersection *)v1)->intersecting_with = tri;
+ ((LineartVertIntersection *)v2)->intersecting_with = testing;
+
+ result = lineart_mem_acquire(&rb->render_data_pool, sizeof(LineartEdge));
+ result->v1 = v1;
+ result->v2 = v2;
+ result->t1 = tri;
+ result->t2 = testing;
+
+ LineartEdgeSegment *es = lineart_mem_acquire(&rb->render_data_pool, sizeof(LineartEdgeSegment));
+ BLI_addtail(&result->segments, es);
+ /* Don't need to OR flags right now, just a type mark. */
+ result->flags = LRT_EDGE_FLAG_INTERSECTION;
+ result->intersection_mask = (tri->intersection_mask | testing->intersection_mask);
+
+ lineart_add_edge_to_array(&rb->pending_edges, result);
+
+ return result;
}
-static void lineart_triangle_intersect_in_bounding_area(LineartTriangle *tri,
- LineartBoundingArea *ba,
- LineartIsecThread *th,
- int up_to)
+static void lineart_triangle_intersect_in_bounding_area(LineartRenderBuffer *rb,
+ LineartTriangle *tri,
+ LineartBoundingArea *ba)
{
- if (!th) {
- return;
- }
-
/* Testing_triangle->testing[0] is used to store pairing triangle reference.
* See definition of LineartTriangleThread for more info. */
LineartTriangle *testing_triangle;
@@ -3245,18 +3235,24 @@ static void lineart_triangle_intersect_in_bounding_area(LineartTriangle *tri,
double *G0 = tri->v[0]->gloc, *G1 = tri->v[1]->gloc, *G2 = tri->v[2]->gloc;
- /* If this _is_ the smallest subdiv bounding area, then do the intersections there. */
- for (int i = 0; i < up_to; i++) {
- do {
- testing_triangle = (LineartTriangle *)lineart_atomic_load(&ba->linked_triangles[i]);
- } while (UNLIKELY(testing_triangle == NULL));
+ /* If this is not the smallest subdiv bounding area. */
+ if (ba->child) {
+ lineart_triangle_intersect_in_bounding_area(rb, tri, &ba->child[0]);
+ lineart_triangle_intersect_in_bounding_area(rb, tri, &ba->child[1]);
+ lineart_triangle_intersect_in_bounding_area(rb, tri, &ba->child[2]);
+ lineart_triangle_intersect_in_bounding_area(rb, tri, &ba->child[3]);
+ return;
+ }
+ /* If this _is_ the smallest subdiv bounding area, then do the intersections there. */
+ for (int i = 0; i < ba->triangle_count; i++) {
+ testing_triangle = ba->linked_triangles[i];
tt = (LineartTriangleThread *)testing_triangle;
- if (testing_triangle == tri || tt->testing_e[th->thread_id] == (LineartEdge *)tri) {
+ if (testing_triangle == tri || tt->testing_e[0] == (LineartEdge *)tri) {
continue;
}
- tt->testing_e[th->thread_id] = (LineartEdge *)tri;
+ tt->testing_e[0] = (LineartEdge *)tri;
if ((testing_triangle->flags & LRT_TRIANGLE_NO_INTERSECTION) ||
((testing_triangle->flags & LRT_TRIANGLE_INTERSECTION_ONLY) &&
@@ -3279,11 +3275,7 @@ static void lineart_triangle_intersect_in_bounding_area(LineartTriangle *tri,
}
/* If we do need to compute intersection, then finally do it. */
-
- double iv1[3], iv2[3];
- if (lineart_triangle_intersect_math(tri, testing_triangle, iv1, iv2)) {
- lineart_add_isec_thread(th, iv1, iv2, tri, testing_triangle);
- }
+ lineart_triangle_intersect(rb, tri, testing_triangle);
}
}
@@ -3330,8 +3322,6 @@ static void lineart_destroy_render_data(LineartRenderBuffer *rb)
MEM_freeN(rb->pending_edges.array);
}
- lineart_free_bounding_area_memories(rb);
-
lineart_mem_destroy(&rb->render_data_pool);
}
@@ -3470,13 +3460,14 @@ static LineartRenderBuffer *lineart_create_render_buffer(Scene *scene,
BLI_spin_init(&rb->lock_cuts);
BLI_spin_init(&rb->render_data_pool.lock_mem);
- rb->thread_count = BKE_render_num_threads(&scene->r);
-
return rb;
}
-static int lineart_triangle_size_get(LineartRenderBuffer *rb)
+static int lineart_triangle_size_get(const Scene *scene, LineartRenderBuffer *rb)
{
+ if (rb->thread_count == 0) {
+ rb->thread_count = BKE_render_num_threads(&scene->r);
+ }
return sizeof(LineartTriangle) + (sizeof(LineartEdge *) * (rb->thread_count));
}
@@ -3490,14 +3481,6 @@ static void lineart_main_bounding_area_make_initial(LineartRenderBuffer *rb)
int row, col;
LineartBoundingArea *ba;
- /* Always make sure the shortest side has at least LRT_BA_ROWS tiles. */
- if (rb->w > rb->h) {
- sp_w = sp_h * rb->w / rb->h;
- }
- else {
- sp_h = sp_w * rb->h / rb->w;
- }
-
/* Because NDC (Normalized Device Coordinates) range is (-1,1),
* so the span for each initial tile is double of that in the (0,1) range. */
double span_w = (double)1 / sp_w * 2.0;
@@ -3515,7 +3498,7 @@ static void lineart_main_bounding_area_make_initial(LineartRenderBuffer *rb)
/* Initialize tiles. */
for (row = 0; row < sp_h; row++) {
for (col = 0; col < sp_w; col++) {
- ba = &rb->initial_bounding_areas[row * rb->tile_count_x + col];
+ ba = &rb->initial_bounding_areas[row * LRT_BA_ROWS + col];
/* Set the four direction limits. */
ba->l = span_w * col - 1.0;
@@ -3529,12 +3512,34 @@ static void lineart_main_bounding_area_make_initial(LineartRenderBuffer *rb)
/* Init linked_triangles array. */
ba->max_triangle_count = LRT_TILE_SPLITTING_TRIANGLE_LIMIT;
ba->max_line_count = LRT_TILE_EDGE_COUNT_INITIAL;
- ba->linked_triangles = MEM_callocN(sizeof(LineartTriangle *) * ba->max_triangle_count,
- "ba_linked_triangles");
- ba->linked_lines = MEM_callocN(sizeof(LineartEdge *) * ba->max_line_count,
- "ba_linked_lines");
+ ba->linked_triangles = lineart_mem_acquire(
+ &rb->render_data_pool, sizeof(LineartTriangle *) * ba->max_triangle_count);
+ ba->linked_lines = lineart_mem_acquire(&rb->render_data_pool,
+ sizeof(LineartEdge *) * ba->max_line_count);
- BLI_spin_init(&ba->lock);
+ /* Link adjacent ones. */
+ if (row) {
+ lineart_list_append_pointer_pool(
+ &ba->up,
+ &rb->render_data_pool,
+ &rb->initial_bounding_areas[(row - 1) * LRT_BA_ROWS + col]);
+ }
+ if (col) {
+ lineart_list_append_pointer_pool(&ba->lp,
+ &rb->render_data_pool,
+ &rb->initial_bounding_areas[row * LRT_BA_ROWS + col - 1]);
+ }
+ if (row != sp_h - 1) {
+ lineart_list_append_pointer_pool(
+ &ba->bp,
+ &rb->render_data_pool,
+ &rb->initial_bounding_areas[(row + 1) * LRT_BA_ROWS + col]);
+ }
+ if (col != sp_w - 1) {
+ lineart_list_append_pointer_pool(&ba->rp,
+ &rb->render_data_pool,
+ &rb->initial_bounding_areas[row * LRT_BA_ROWS + col + 1]);
+ }
}
}
}
@@ -3682,68 +3687,16 @@ static void lineart_bounding_areas_connect_new(LineartRenderBuffer *rb, LineartB
BLI_listbase_clear(&root->bp);
}
-static void lineart_bounding_areas_connect_recursive(LineartRenderBuffer *rb,
- LineartBoundingArea *root)
-{
- if (root->child) {
- lineart_bounding_areas_connect_new(rb, root);
- for (int i = 0; i < 4; i++) {
- lineart_bounding_areas_connect_recursive(rb, &root->child[i]);
- }
- }
-}
-
-static void lineart_main_bounding_areas_connect_post(LineartRenderBuffer *rb)
-{
- int total_tile_initial = rb->tile_count_x * rb->tile_count_y;
- int tiles_per_row = rb->tile_count_x;
-
- for (int row = 0; row < rb->tile_count_y; row++) {
- for (int col = 0; col < rb->tile_count_x; col++) {
- LineartBoundingArea *ba = &rb->initial_bounding_areas[row * tiles_per_row + col];
- /* Link adjacent ones. */
- if (row) {
- lineart_list_append_pointer_pool(
- &ba->up,
- &rb->render_data_pool,
- &rb->initial_bounding_areas[(row - 1) * tiles_per_row + col]);
- }
- if (col) {
- lineart_list_append_pointer_pool(
- &ba->lp,
- &rb->render_data_pool,
- &rb->initial_bounding_areas[row * tiles_per_row + col - 1]);
- }
- if (row != rb->tile_count_y - 1) {
- lineart_list_append_pointer_pool(
- &ba->bp,
- &rb->render_data_pool,
- &rb->initial_bounding_areas[(row + 1) * tiles_per_row + col]);
- }
- if (col != rb->tile_count_x - 1) {
- lineart_list_append_pointer_pool(
- &ba->rp,
- &rb->render_data_pool,
- &rb->initial_bounding_areas[row * tiles_per_row + col + 1]);
- }
- }
- }
- for (int i = 0; i < total_tile_initial; i++) {
- lineart_bounding_areas_connect_recursive(rb, &rb->initial_bounding_areas[i]);
- }
-}
-
/**
- * Subdivide a tile after one tile contains too many triangles, then re-link triangles into all the
- * child tiles.
+ * Subdivide a tile after one tile contains too many triangles.
*/
static void lineart_bounding_area_split(LineartRenderBuffer *rb,
LineartBoundingArea *root,
int recursive_level)
{
- root->child = lineart_mem_acquire_thread(&rb->render_data_pool, sizeof(LineartBoundingArea) * 4);
+ LineartBoundingArea *ba = lineart_mem_acquire(&rb->render_data_pool,
+ sizeof(LineartBoundingArea) * 4);
LineartTriangle *tri;
- LineartBoundingArea *ba = root->child;
ba[0].l = root->cx;
ba[0].r = root->r;
@@ -3773,45 +3726,39 @@ static void lineart_bounding_area_split(LineartRenderBuffer *rb,
ba[3].cx = (ba[3].l + ba[3].r) / 2;
ba[3].cy = (ba[3].u + ba[3].b) / 2;
- /* Init linked_triangles array and locks. */
+ root->child = ba;
+
+ lineart_bounding_areas_connect_new(rb, root);
+
+ /* Init linked_triangles array. */
for (int i = 0; i < 4; i++) {
ba[i].max_triangle_count = LRT_TILE_SPLITTING_TRIANGLE_LIMIT;
ba[i].max_line_count = LRT_TILE_EDGE_COUNT_INITIAL;
- ba[i].linked_triangles = MEM_callocN(sizeof(LineartTriangle *) * ba[i].max_triangle_count,
- "ba_linked_triangles");
- ba[i].linked_lines = MEM_callocN(sizeof(LineartEdge *) * ba[i].max_line_count,
- "ba_linked_lines");
- BLI_spin_init(&ba[i].lock);
+ ba[i].linked_triangles = lineart_mem_acquire(
+ &rb->render_data_pool, sizeof(LineartTriangle *) * LRT_TILE_SPLITTING_TRIANGLE_LIMIT);
+ ba[i].linked_lines = lineart_mem_acquire(&rb->render_data_pool,
+ sizeof(LineartEdge *) * LRT_TILE_EDGE_COUNT_INITIAL);
}
for (int i = 0; i < root->triangle_count; i++) {
- do {
- tri = (LineartTriangle *)lineart_atomic_load(&root->linked_triangles[i]);
- /* Need to wait for worker threads to fill in the last few triangles. */
- } while (UNLIKELY(tri == NULL));
+ tri = root->linked_triangles[i];
+ LineartBoundingArea *cba = root->child;
double b[4];
b[0] = MIN3(tri->v[0]->fbcoord[0], tri->v[1]->fbcoord[0], tri->v[2]->fbcoord[0]);
b[1] = MAX3(tri->v[0]->fbcoord[0], tri->v[1]->fbcoord[0], tri->v[2]->fbcoord[0]);
b[2] = MAX3(tri->v[0]->fbcoord[1], tri->v[1]->fbcoord[1], tri->v[2]->fbcoord[1]);
b[3] = MIN3(tri->v[0]->fbcoord[1], tri->v[1]->fbcoord[1], tri->v[2]->fbcoord[1]);
-
- /* Re-link triangles into child tiles, not doing intersection lines during this because this
- * batch of triangles are all tested with each other for intersecctions. */
- if (LRT_BOUND_AREA_CROSSES(b, &ba[0].l)) {
- lineart_bounding_area_link_triangle_cas(
- rb, &ba[0], tri, b, 0, recursive_level + 1, false, NULL);
+ if (LRT_BOUND_AREA_CROSSES(b, &cba[0].l)) {
+ lineart_bounding_area_link_triangle(rb, &cba[0], tri, b, 0, recursive_level + 1, false);
}
- if (LRT_BOUND_AREA_CROSSES(b, &ba[1].l)) {
- lineart_bounding_area_link_triangle_cas(
- rb, &ba[1], tri, b, 0, recursive_level + 1, false, NULL);
+ if (LRT_BOUND_AREA_CROSSES(b, &cba[1].l)) {
+ lineart_bounding_area_link_triangle(rb, &cba[1], tri, b, 0, recursive_level + 1, false);
}
- if (LRT_BOUND_AREA_CROSSES(b, &ba[2].l)) {
- lineart_bounding_area_link_triangle_cas(
- rb, &ba[2], tri, b, 0, recursive_level + 1, false, NULL);
+ if (LRT_BOUND_AREA_CROSSES(b, &cba[2].l)) {
+ lineart_bounding_area_link_triangle(rb, &cba[2], tri, b, 0, recursive_level + 1, false);
}
- if (LRT_BOUND_AREA_CROSSES(b, &ba[3].l)) {
- lineart_bounding_area_link_triangle_cas(
- rb, &ba[3], tri, b, 0, recursive_level + 1, false, NULL);
+ if (LRT_BOUND_AREA_CROSSES(b, &cba[3].l)) {
+ lineart_bounding_area_link_triangle(rb, &cba[3], tri, b, 0, recursive_level + 1, false);
}
}
@@ -3896,37 +3843,36 @@ static bool lineart_bounding_area_triangle_intersect(LineartRenderBuffer *fb,
}
/**
- * This function does two things:
- *
- * 1) Builds a quad-tree under rb->InitialBoundingAreas to achieve good geometry separation for
- * fast overlapping test between triangles and lines. This acceleration structure makes the
- * occlusion stage much faster.
- *
- * 2) Test triangles with other triangles that are previously linked into each tile
- * (#LineartBoundingArea) for intersection lines. When splitting the tile into 4 children and
- * re-linking triangles into the child tiles, intersections are inhibited so we don't get
- * duplicated intersection lines.
- *
+ * 1) Link triangles with bounding areas for later occlusion test.
+ * 2) Test triangles with existing(added previously) triangles for intersection lines.
*/
-static void lineart_bounding_area_link_triangle_cas(LineartRenderBuffer *rb,
- LineartBoundingArea *root_ba,
- LineartTriangle *tri,
- double *LRUB,
- int recursive,
- int recursive_level,
- bool do_intersection,
- struct LineartIsecThread *th)
+static void lineart_bounding_area_link_triangle(LineartRenderBuffer *rb,
+ LineartBoundingArea *root_ba,
+ LineartTriangle *tri,
+ double *LRUB,
+ int recursive,
+ int recursive_level,
+ bool do_intersection)
{
if (!lineart_bounding_area_triangle_intersect(rb, tri, root_ba)) {
return;
}
-
- LineartBoundingArea *old_ba = root_ba;
-
- if (old_ba->child) {
- /* Wait for splitting thread to fully initialize child tiles. */
- BLI_spin_lock(&old_ba->lock);
- BLI_spin_unlock(&old_ba->lock);
+ if (root_ba->child == NULL) {
+ lineart_bounding_area_triangle_add(rb, root_ba, tri);
+ /* If splitting doesn't improve triangle separation, then shouldn't allow splitting anymore.
+ * Here we use recursive limit. This is especially useful in orthographic render,
+ * where a lot of faces could easily line up perfectly in image space,
+ * which can not be separated by simply slicing the image tile. */
+ if (root_ba->triangle_count >= LRT_TILE_SPLITTING_TRIANGLE_LIMIT && recursive &&
+ recursive_level < rb->tile_recursive_level) {
+ lineart_bounding_area_split(rb, root_ba, recursive_level);
+ }
+ if (recursive && do_intersection && rb->use_intersections) {
+ lineart_triangle_intersect_in_bounding_area(rb, tri, root_ba);
+ }
+ }
+ else {
+ LineartBoundingArea *ba = root_ba->child;
double *B1 = LRUB;
double b[4];
if (!LRUB) {
@@ -3936,87 +3882,21 @@ static void lineart_bounding_area_link_triangle_cas(LineartRenderBuffer *rb,
b[3] = MIN3(tri->v[0]->fbcoord[1], tri->v[1]->fbcoord[1], tri->v[2]->fbcoord[1]);
B1 = b;
}
- /* continue adding into the child */
- for (int iba = 0; iba < 4; iba++) {
- if (LRT_BOUND_AREA_CROSSES(B1, &old_ba->child[iba].l)) {
- lineart_bounding_area_link_triangle_cas(
- rb, &old_ba->child[iba], tri, B1, recursive, recursive_level + 1, do_intersection, th);
- }
+ if (LRT_BOUND_AREA_CROSSES(B1, &ba[0].l)) {
+ lineart_bounding_area_link_triangle(
+ rb, &ba[0], tri, B1, recursive, recursive_level + 1, do_intersection);
}
- return;
- }
-
- while (1) {
- uint32_t old_tri_index = old_ba->triangle_count;
- uint32_t new_tri_index = old_tri_index + 1;
- uint32_t max_triangles = old_ba->max_triangle_count;
- if (old_tri_index < max_triangles) {
- uint32_t success_old_index = atomic_cas_uint32(
- &old_ba->triangle_count, old_tri_index, new_tri_index);
- if (success_old_index != old_tri_index) {
- /* Too bad, other threads grabbed this index, we retry. */
- continue;
- }
- /* Successfully grabbed a viable index to insert the triangle into.
- * Insert into [old_tri_index] for correct array offset starting from [0]. */
- lineart_atomic_store(&old_ba->linked_triangles[old_tri_index], tri);
-
- /* Do intersections in place. */
- if (do_intersection && rb->use_intersections) {
- lineart_triangle_intersect_in_bounding_area(tri, old_ba, th, old_tri_index);
- }
- break;
- }
- else { /* We need to wait for either splitting or array extension to be done. */
-
- /* Splitting/extending can only be operated by one thread. */
- BLI_spin_lock(&old_ba->lock);
-
- if (recursive_level < rb->tile_recursive_level) {
- if (!old_ba->child) {
- /* old_ba->child==NULL, means we are the thread that's doing the splitting. */
- lineart_bounding_area_split(rb, old_ba, recursive_level);
- } /* Otherwise other thread has completed the splitting process. */
- }
- else {
- if (max_triangles == old_ba->max_triangle_count) {
- /* Means we are the thread that's doing the extension. */
- lineart_bounding_area_triangle_reallocate(old_ba);
- } /* Otherwise other thread has completed the extending the array. */
- }
-
- /* Job done, allow other threads to add into new tile. */
- BLI_spin_unlock(&old_ba->lock);
-
- /* Of course we still have our own triangle needs to be added. */
- lineart_bounding_area_link_triangle_cas(
- rb, root_ba, tri, LRUB, recursive, recursive_level, do_intersection, th);
-
- break;
+ if (LRT_BOUND_AREA_CROSSES(B1, &ba[1].l)) {
+ lineart_bounding_area_link_triangle(
+ rb, &ba[1], tri, B1, recursive, recursive_level + 1, do_intersection);
}
- }
-}
-
-static void lineart_free_bounding_area_memory(LineartBoundingArea *ba, bool recursive)
-{
- if (ba->linked_lines) {
- MEM_freeN(ba->linked_lines);
- }
- if (ba->linked_triangles) {
- MEM_freeN(ba->linked_triangles);
- }
- if (recursive && ba->child) {
- for (int i = 0; i < 4; i++) {
- lineart_free_bounding_area_memory(&ba->child[i], recursive);
+ if (LRT_BOUND_AREA_CROSSES(B1, &ba[2].l)) {
+ lineart_bounding_area_link_triangle(
+ rb, &ba[2], tri, B1, recursive, recursive_level + 1, do_intersection);
}
- }
-}
-static void lineart_free_bounding_area_memories(LineartRenderBuffer *rb)
-{
- for (int i = 0; i < rb->tile_count_y; i++) {
- for (int j = 0; j < rb->tile_count_x; j++) {
- lineart_free_bounding_area_memory(&rb->initial_bounding_areas[i * rb->tile_count_x + j],
- true);
+ if (LRT_BOUND_AREA_CROSSES(B1, &ba[3].l)) {
+ lineart_bounding_area_link_triangle(
+ rb, &ba[3], tri, B1, recursive, recursive_level + 1, do_intersection);
}
}
}
@@ -4026,7 +3906,7 @@ static void lineart_bounding_area_link_edge(LineartRenderBuffer *rb,
LineartEdge *e)
{
if (root_ba->child == NULL) {
- lineart_bounding_area_line_add(root_ba, e);
+ lineart_bounding_area_line_add(rb, root_ba, e);
}
else {
if (lineart_bounding_area_edge_intersect(
@@ -4060,7 +3940,7 @@ static void lineart_main_link_lines(LineartRenderBuffer *rb)
for (row = r1; row != r2 + 1; row++) {
for (col = c1; col != c2 + 1; col++) {
lineart_bounding_area_link_edge(
- rb, &rb->initial_bounding_areas[row * rb->tile_count_x + col], e);
+ rb, &rb->initial_bounding_areas[row * LRT_BA_ROWS + col], e);
}
}
}
@@ -4188,7 +4068,7 @@ LineartBoundingArea *MOD_lineart_get_parent_bounding_area(LineartRenderBuffer *r
row = 0;
}
- return &rb->initial_bounding_areas[row * rb->tile_count_x + col];
+ return &rb->initial_bounding_areas[row * LRT_BA_ROWS + col];
}
static LineartBoundingArea *lineart_get_bounding_area(LineartRenderBuffer *rb, double x, double y)
@@ -4210,7 +4090,7 @@ static LineartBoundingArea *lineart_get_bounding_area(LineartRenderBuffer *rb, d
c = rb->tile_count_x - 1;
}
- iba = &rb->initial_bounding_areas[r * rb->tile_count_x + c];
+ iba = &rb->initial_bounding_areas[r * LRT_BA_ROWS + c];
while (iba->child) {
if (x > iba->cx) {
if (y > iba->cy) {
@@ -4241,144 +4121,39 @@ LineartBoundingArea *MOD_lineart_get_bounding_area(LineartRenderBuffer *rb, doub
return NULL;
}
-static void lineart_add_triangles_worker(TaskPool *__restrict UNUSED(pool), LineartIsecThread *th)
-{
- LineartRenderBuffer *rb = th->rb;
- int _dir_control = 0;
- while (lineart_schedule_new_triangle_task(th)) {
- for (LineartElementLinkNode *eln = th->pending_from; eln != th->pending_to->next;
- eln = eln->next) {
- int index_start = eln == th->pending_from ? th->index_from : 0;
- int index_end = eln == th->pending_to ? th->index_to : eln->element_count;
- LineartTriangle *tri = (void *)(((uchar *)eln->pointer) + rb->triangle_size * index_start);
- for (int ei = index_start; ei < index_end; ei++) {
- int x1, x2, y1, y2;
- int r, co;
- if ((tri->flags & LRT_CULL_USED) || (tri->flags & LRT_CULL_DISCARD)) {
- tri = (void *)(((uchar *)tri) + rb->triangle_size);
- continue;
- }
- if (lineart_get_triangle_bounding_areas(rb, tri, &y1, &y2, &x1, &x2)) {
- _dir_control++;
- for (co = x1; co <= x2; co++) {
- for (r = y1; r <= y2; r++) {
- lineart_bounding_area_link_triangle_cas(
- rb,
- &rb->initial_bounding_areas[r * rb->tile_count_x + co],
- tri,
- 0,
- 1,
- 0,
- (!(tri->flags & LRT_TRIANGLE_NO_INTERSECTION)),
- th);
- }
- }
- } /* Else throw away. */
- tri = (void *)(((uchar *)tri) + rb->triangle_size);
- }
- }
- }
-}
-
-static void lineart_create_edges_from_isec_data(LineartIsecData *d)
-{
- LineartRenderBuffer *rb = d->rb;
- double ZMax = rb->far_clip;
- double ZMin = rb->near_clip;
-
- for (int i = 0; i < d->thread_count; i++) {
- LineartIsecThread *th = &d->threads[i];
- if (G.debug_value == 4000) {
- printf("Thread %d isec generated %d lines.\n", i, th->current);
- }
- if (!th->current) {
- continue;
- }
- /* We don't care about removing duplicated vert in this method, chaning can handle that, and it
- * saves us from using locks and look up tables. */
- LineartVertIntersection *v = lineart_mem_acquire(
- &rb->render_data_pool, sizeof(LineartVertIntersection) * th->current * 2);
- LineartEdge *e = lineart_mem_acquire(&rb->render_data_pool, sizeof(LineartEdge) * th->current);
- LineartEdgeSegment *es = lineart_mem_acquire(&rb->render_data_pool,
- sizeof(LineartEdgeSegment) * th->current);
- for (int j = 0; j < th->current; j++) {
- LineartVertIntersection *v1i = v;
- LineartVertIntersection *v2i = v + 1;
- LineartIsecSingle *is = &th->array[j];
- v1i->intersecting_with = is->tri1;
- v2i->intersecting_with = is->tri2;
- LineartVert *v1 = (LineartVert *)v1i;
- LineartVert *v2 = (LineartVert *)v2i;
- v1->flag |= LRT_VERT_HAS_INTERSECTION_DATA;
- v2->flag |= LRT_VERT_HAS_INTERSECTION_DATA;
- copy_v3db_v3fl(v1->gloc, is->v1);
- copy_v3db_v3fl(v2->gloc, is->v2);
- /* The intersection line has been generated only in geometry space, so we need to transform
- * them as well. */
- mul_v4_m4v3_db(v1->fbcoord, rb->view_projection, v1->gloc);
- mul_v4_m4v3_db(v2->fbcoord, rb->view_projection, v2->gloc);
- mul_v3db_db(v1->fbcoord, (1 / v1->fbcoord[3]));
- mul_v3db_db(v2->fbcoord, (1 / v2->fbcoord[3]));
-
- v1->fbcoord[0] -= rb->shift_x * 2;
- v1->fbcoord[1] -= rb->shift_y * 2;
- v2->fbcoord[0] -= rb->shift_x * 2;
- v2->fbcoord[1] -= rb->shift_y * 2;
-
- /* This z transformation is not the same as the rest of the part, because the data don't go
- * through normal perspective division calls in the pipeline, but this way the 3D result and
- * occlusion on the generated line is correct, and we don't really use 2D for viewport stroke
- * generation anyway. */
- v1->fbcoord[2] = ZMin * ZMax / (ZMax - fabs(v1->fbcoord[2]) * (ZMax - ZMin));
- v2->fbcoord[2] = ZMin * ZMax / (ZMax - fabs(v2->fbcoord[2]) * (ZMax - ZMin));
- e->v1 = v1;
- e->v2 = v2;
- e->t1 = is->tri1;
- e->t2 = is->tri2;
- e->flags = LRT_EDGE_FLAG_INTERSECTION;
- e->intersection_mask = (is->tri1->intersection_mask | is->tri2->intersection_mask);
- BLI_addtail(&e->segments, es);
-
- lineart_add_edge_to_array(&rb->pending_edges, e);
-
- v += 2;
- e++;
- es++;
- }
- }
-}
-
/**
- * Sequentially add triangles into render buffer, intersection lines between those triangles will
- * also be computed at the same time.
+ * Sequentially add triangles into render buffer. This also does intersection along the way.
*/
static void lineart_main_add_triangles(LineartRenderBuffer *rb)
{
- double t_start;
- if (G.debug_value == 4000) {
- t_start = PIL_check_seconds_timer();
- }
-
- /* Initialize per-thread data for thread task scheduling information and storing intersection
- * results. */
- LineartIsecData d = {0};
- lineart_init_isec_thread(&d, rb, rb->thread_count);
-
- TaskPool *tp = BLI_task_pool_create(NULL, TASK_PRIORITY_HIGH);
- for (int i = 0; i < rb->thread_count; i++) {
- BLI_task_pool_push(tp, (TaskRunFunction)lineart_add_triangles_worker, &d.threads[i], 0, NULL);
- }
- BLI_task_pool_work_and_wait(tp);
- BLI_task_pool_free(tp);
-
- /* Create actual lineart edges from intersection results. */
- lineart_create_edges_from_isec_data(&d);
-
- lineart_destroy_isec_thread(&d);
+ LineartTriangle *tri;
+ int i, lim;
+ int x1, x2, y1, y2;
+ int r, co;
- if (G.debug_value == 4000) {
- double t_elapsed = PIL_check_seconds_timer() - t_start;
- printf("Line art intersection time: %lf\n", t_elapsed);
+ LISTBASE_FOREACH (LineartElementLinkNode *, eln, &rb->triangle_buffer_pointers) {
+ tri = eln->pointer;
+ lim = eln->element_count;
+ for (i = 0; i < lim; i++) {
+ if ((tri->flags & LRT_CULL_USED) || (tri->flags & LRT_CULL_DISCARD)) {
+ tri = (void *)(((uchar *)tri) + rb->triangle_size);
+ continue;
+ }
+ if (lineart_get_triangle_bounding_areas(rb, tri, &y1, &y2, &x1, &x2)) {
+ for (co = x1; co <= x2; co++) {
+ for (r = y1; r <= y2; r++) {
+ lineart_bounding_area_link_triangle(rb,
+ &rb->initial_bounding_areas[r * LRT_BA_ROWS + co],
+ tri,
+ 0,
+ 1,
+ 0,
+ (!(tri->flags & LRT_TRIANGLE_NO_INTERSECTION)));
+ }
+ }
+ } /* Else throw away. */
+ tri = (void *)(((uchar *)tri) + rb->triangle_size);
+ }
}
}
@@ -4681,7 +4456,7 @@ bool MOD_lineart_compute_feature_lines(Depsgraph *depsgraph,
/* Triangle thread testing data size varies depending on the thread count.
* See definition of LineartTriangleThread for details. */
- rb->triangle_size = lineart_triangle_size_get(rb);
+ rb->triangle_size = lineart_triangle_size_get(scene, rb);
/* FIXME(Yiming): See definition of int #LineartRenderBuffer::_source_type for detailed. */
rb->_source_type = lmd->source_type;
@@ -4721,10 +4496,6 @@ bool MOD_lineart_compute_feature_lines(Depsgraph *depsgraph,
* can do its job. */
lineart_main_add_triangles(rb);
- /* Re-link bounding areas because they have been subdivided by worker threads and we need
- * andjacent info. */
- lineart_main_bounding_areas_connect_post(rb);
-
/* Link lines to acceleration structure, this can only be done after perspective division, if
* we do it after triangles being added, the acceleration structure has already been
* subdivided, this way we do less list manipulations. */
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_intern.h b/source/blender/gpencil_modifiers/intern/lineart/lineart_intern.h
index e3e9866d2c7..1a197c8b4b7 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_intern.h
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_intern.h
@@ -82,7 +82,7 @@ void lineart_count_and_print_render_buffer_memory(struct LineartRenderBuffer *rb
/* Initial bounding area row/column count, setting 4 is the simplest way algorithm could function
* efficiently. */
-#define LRT_BA_ROWS 10
+#define LRT_BA_ROWS 4
#ifdef __cplusplus
extern "C" {
@@ -93,32 +93,3 @@ void lineart_sort_adjacent_items(LineartAdjacentEdge *ai, int length);
#ifdef __cplusplus
}
#endif
-
-#ifndef __cplusplus /* Compatibility code for atomics, only for C. */
-
-# if defined __has_include /* Try to use C11 atomics support. */
-# if __has_include(<stdatomic.h>)
-# include <stdatomic.h>
-# define lineart_atomic_load(p) atomic_load((volatile size_t *)p)
-# define lineart_atomic_store(p, d) atomic_store((volatile size_t *)p, (size_t)d)
-# endif
-# endif
-
-# ifdef _MSC_VER /* Atomics walkaround for windows. */
-# define WIN32_LEAN_AND_MEAN
-# include <windows.h>
-# define lineart_atomic_load(p) (MemoryBarrier(), *(p))
-# define lineart_atomic_store(p, d) \
- do { \
- *(p) = (d); \
- MemoryBarrier(); \
- } while (0)
-# endif
-
-# if !defined lineart_atomic_load /* Fallback */
-# include "atomic_ops.h"
-# define lineart_atomic_load(p) atomic_add_and_fetch_z((size_t *)p, 0)
-# define lineart_atomic_store(p, d) atomic_add_and_fetch_z((size_t *)p, (size_t)d)
-# endif
-
-#endif /* !__cplusplus */