Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/editmesh_tangent.cc288
-rw-r--r--source/blender/blenkernel/intern/mesh_tangent.cc447
2 files changed, 245 insertions, 490 deletions
diff --git a/source/blender/blenkernel/intern/editmesh_tangent.cc b/source/blender/blenkernel/intern/editmesh_tangent.cc
index 5a01f64826d..a65532d083d 100644
--- a/source/blender/blenkernel/intern/editmesh_tangent.cc
+++ b/source/blender/blenkernel/intern/editmesh_tangent.cc
@@ -20,7 +20,7 @@
#include "MEM_guardedalloc.h"
/* interface */
-#include "mikktspace.h"
+#include "mikktspace.hh"
/* -------------------------------------------------------------------- */
/** \name Tangent Space Calculation
@@ -30,233 +30,129 @@
#define USE_LOOPTRI_DETECT_QUADS
struct SGLSLEditMeshToTangent {
- const float (*precomputedFaceNormals)[3];
- const float (*precomputedLoopNormals)[3];
- const BMLoop *(*looptris)[3];
- int cd_loop_uv_offset; /* texture coordinates */
- const float (*orco)[3];
- float (*tangent)[4]; /* destination */
- int numTessFaces;
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- /* map from 'fake' face index to looptri,
- * quads will point to the first looptri of the quad */
- const int *face_as_quad_map;
- int num_face_as_quad_map;
-#endif
-};
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
-/* seems weak but only used on quads */
-static const BMLoop *bm_loop_at_face_index(const BMFace *f, int vert_index)
-{
- const BMLoop *l = BM_FACE_FIRST_LOOP(f);
- while (vert_index--) {
- l = l->next;
- }
- return l;
-}
-#endif
-
-static int emdm_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
-{
- SGLSLEditMeshToTangent *pMesh = static_cast<SGLSLEditMeshToTangent *>(pContext->m_pUserData);
-
+ uint GetNumFaces()
+ {
#ifdef USE_LOOPTRI_DETECT_QUADS
- return pMesh->num_face_as_quad_map;
+ return (uint)num_face_as_quad_map;
#else
- return pMesh->numTessFaces;
+ return (uint)numTessFaces;
#endif
-}
-
-static int emdm_ts_GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
-{
-#ifdef USE_LOOPTRI_DETECT_QUADS
- SGLSLEditMeshToTangent *pMesh = static_cast<SGLSLEditMeshToTangent *>(pContext->m_pUserData);
- if (pMesh->face_as_quad_map) {
- const BMLoop **lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
- if (lt[0]->f->len == 4) {
- return 4;
- }
}
- return 3;
-#else
- UNUSED_VARS(pContext, face_num);
- return 3;
-#endif
-}
-
-static void emdm_ts_GetPosition(const SMikkTSpaceContext *pContext,
- float r_co[3],
- const int face_num,
- const int vert_index)
-{
- // BLI_assert(vert_index >= 0 && vert_index < 4);
- SGLSLEditMeshToTangent *pMesh = static_cast<SGLSLEditMeshToTangent *>(pContext->m_pUserData);
- const BMLoop **lt;
- const BMLoop *l;
+ uint GetNumVerticesOfFace(const uint face_num)
+ {
#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
- if (lt[0]->f->len == 4) {
- l = bm_loop_at_face_index(lt[0]->f, vert_index);
- goto finally;
+ if (face_as_quad_map) {
+ if (looptris[face_as_quad_map[face_num]][0]->f->len == 4) {
+ return 4;
+ }
}
- /* fall through to regular triangle */
- }
- else {
- lt = pMesh->looptris[face_num];
- }
+ return 3;
#else
- lt = pMesh->looptris[face_num];
+ UNUSED_VARS(pContext, face_num);
+ return 3;
#endif
- l = lt[vert_index];
-
- const float *co;
-
-finally:
- co = l->v->co;
- copy_v3_v3(r_co, co);
-}
+ }
-static void emdm_ts_GetTextureCoordinate(const SMikkTSpaceContext *pContext,
- float r_uv[2],
- const int face_num,
- const int vert_index)
-{
- // BLI_assert(vert_index >= 0 && vert_index < 4);
- SGLSLEditMeshToTangent *pMesh = static_cast<SGLSLEditMeshToTangent *>(pContext->m_pUserData);
- const BMLoop **lt;
- const BMLoop *l;
+ const BMLoop *GetLoop(const uint face_num, uint vert_index)
+ {
+ // BLI_assert(vert_index >= 0 && vert_index < 4);
+ const BMLoop **lt;
+ const BMLoop *l;
#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
- if (lt[0]->f->len == 4) {
- l = bm_loop_at_face_index(lt[0]->f, vert_index);
- goto finally;
+ if (face_as_quad_map) {
+ lt = looptris[face_as_quad_map[face_num]];
+ if (lt[0]->f->len == 4) {
+ l = BM_FACE_FIRST_LOOP(lt[0]->f);
+ while (vert_index--) {
+ l = l->next;
+ }
+ return l;
+ }
+ /* fall through to regular triangle */
+ }
+ else {
+ lt = looptris[face_num];
}
- /* fall through to regular triangle */
- }
- else {
- lt = pMesh->looptris[face_num];
- }
#else
- lt = pMesh->looptris[face_num];
+ lt = looptris[face_num];
#endif
- l = lt[vert_index];
-
-finally:
- if (pMesh->cd_loop_uv_offset != -1) {
- const float *uv = BM_ELEM_CD_GET_FLOAT_P(l, pMesh->cd_loop_uv_offset);
- copy_v2_v2(r_uv, uv);
- }
- else {
- const float *orco = pMesh->orco[BM_elem_index_get(l->v)];
- map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]);
+ return lt[vert_index];
}
-}
-static void emdm_ts_GetNormal(const SMikkTSpaceContext *pContext,
- float r_no[3],
- const int face_num,
- const int vert_index)
-{
- // BLI_assert(vert_index >= 0 && vert_index < 4);
- SGLSLEditMeshToTangent *pMesh = static_cast<SGLSLEditMeshToTangent *>(pContext->m_pUserData);
- const BMLoop **lt;
- const BMLoop *l;
+ mikk::float3 GetPosition(const uint face_num, const uint vert_index)
+ {
+ const BMLoop *l = GetLoop(face_num, vert_index);
+ return mikk::float3(l->v->co);
+ }
-#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
- if (lt[0]->f->len == 4) {
- l = bm_loop_at_face_index(lt[0]->f, vert_index);
- goto finally;
+ mikk::float3 GetTexCoord(const uint face_num, const uint vert_index)
+ {
+ const BMLoop *l = GetLoop(face_num, vert_index);
+ if (cd_loop_uv_offset != -1) {
+ const float *uv = (const float *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
+ return mikk::float3(uv[0], uv[1], 1.0f);
+ }
+ else {
+ const float *orco_p = orco[BM_elem_index_get(l->v)];
+ float u, v;
+ map_to_sphere(&u, &v, orco_p[0], orco_p[1], orco_p[2]);
+ return mikk::float3(u, v, 1.0f);
}
- /* fall through to regular triangle */
- }
- else {
- lt = pMesh->looptris[face_num];
}
-#else
- lt = pMesh->looptris[face_num];
-#endif
- l = lt[vert_index];
-finally:
- if (pMesh->precomputedLoopNormals) {
- copy_v3_v3(r_no, pMesh->precomputedLoopNormals[BM_elem_index_get(l)]);
- }
- else if (BM_elem_flag_test(l->f, BM_ELEM_SMOOTH) == 0) { /* flat */
- if (pMesh->precomputedFaceNormals) {
- copy_v3_v3(r_no, pMesh->precomputedFaceNormals[BM_elem_index_get(l->f)]);
+ mikk::float3 GetNormal(const uint face_num, const uint vert_index)
+ {
+ const BMLoop *l = GetLoop(face_num, vert_index);
+ if (precomputedLoopNormals) {
+ return mikk::float3(precomputedLoopNormals[BM_elem_index_get(l)]);
+ }
+ else if (BM_elem_flag_test(l->f, BM_ELEM_SMOOTH) == 0) { /* flat */
+ if (precomputedFaceNormals) {
+ return mikk::float3(precomputedFaceNormals[BM_elem_index_get(l->f)]);
+ }
+ else {
+ return mikk::float3(l->f->no);
+ }
}
else {
- copy_v3_v3(r_no, l->f->no);
+ return mikk::float3(l->v->no);
}
}
- else {
- copy_v3_v3(r_no, l->v->no);
+
+ void SetTangentSpace(const uint face_num,
+ const uint vert_index,
+ mikk::float3 T,
+ bool orientation)
+ {
+ const BMLoop *l = GetLoop(face_num, vert_index);
+ float *p_res = tangent[BM_elem_index_get(l)];
+ copy_v4_fl4(p_res, T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
}
-}
-static void emdm_ts_SetTSpace(const SMikkTSpaceContext *pContext,
- const float fvTangent[3],
- const float fSign,
- const int face_num,
- const int vert_index)
-{
- // BLI_assert(vert_index >= 0 && vert_index < 4);
- SGLSLEditMeshToTangent *pMesh = static_cast<SGLSLEditMeshToTangent *>(pContext->m_pUserData);
- const BMLoop **lt;
- const BMLoop *l;
+ const float (*precomputedFaceNormals)[3];
+ const float (*precomputedLoopNormals)[3];
+ const BMLoop *(*looptris)[3];
+ int cd_loop_uv_offset; /* texture coordinates */
+ const float (*orco)[3];
+ float (*tangent)[4]; /* destination */
+ int numTessFaces;
#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = pMesh->looptris[pMesh->face_as_quad_map[face_num]];
- if (lt[0]->f->len == 4) {
- l = bm_loop_at_face_index(lt[0]->f, vert_index);
- goto finally;
- }
- /* fall through to regular triangle */
- }
- else {
- lt = pMesh->looptris[face_num];
- }
-#else
- lt = pMesh->looptris[face_num];
+ /* map from 'fake' face index to looptri,
+ * quads will point to the first looptri of the quad */
+ const int *face_as_quad_map;
+ int num_face_as_quad_map;
#endif
- l = lt[vert_index];
-
- float *pRes;
-
-finally:
- pRes = pMesh->tangent[BM_elem_index_get(l)];
- copy_v3_v3(pRes, fvTangent);
- pRes[3] = fSign;
-}
+};
static void emDM_calc_loop_tangents_thread(TaskPool *__restrict UNUSED(pool), void *taskdata)
{
- SGLSLEditMeshToTangent *mesh2tangent = static_cast<SGLSLEditMeshToTangent *>(taskdata);
- /* new computation method */
- {
- SMikkTSpaceContext sContext{};
- SMikkTSpaceInterface sInterface{};
- sContext.m_pUserData = mesh2tangent;
- sContext.m_pInterface = &sInterface;
- sInterface.m_getNumFaces = emdm_ts_GetNumFaces;
- sInterface.m_getNumVerticesOfFace = emdm_ts_GetNumVertsOfFace;
- sInterface.m_getPosition = emdm_ts_GetPosition;
- sInterface.m_getTexCoord = emdm_ts_GetTextureCoordinate;
- sInterface.m_getNormal = emdm_ts_GetNormal;
- sInterface.m_setTSpaceBasic = emdm_ts_SetTSpace;
- sInterface.m_setTSpace = nullptr;
- /* 0 if failed */
- genTangSpaceDefault(&sContext);
- }
+ SGLSLEditMeshToTangent *mesh_data = static_cast<SGLSLEditMeshToTangent *>(taskdata);
+
+ mikk::Mikktspace<SGLSLEditMeshToTangent> mikk(*mesh_data);
+ mikk.genTangSpace();
}
void BKE_editmesh_loop_tangent_calc(BMEditMesh *em,
@@ -392,7 +288,7 @@ void BKE_editmesh_loop_tangent_calc(BMEditMesh *em,
}
BM_mesh_elem_index_ensure(bm, htype_index);
- mesh2tangent->looptris = (const BMLoop *(*)[3])(em->looptris);
+ mesh2tangent->looptris = (const BMLoop *(*)[3])em->looptris;
mesh2tangent->tangent = static_cast<float(*)[4]>(loopdata_out->layers[index].data);
BLI_task_pool_push(
diff --git a/source/blender/blenkernel/intern/mesh_tangent.cc b/source/blender/blenkernel/intern/mesh_tangent.cc
index 4ebc6b74705..003b196107f 100644
--- a/source/blender/blenkernel/intern/mesh_tangent.cc
+++ b/source/blender/blenkernel/intern/mesh_tangent.cc
@@ -27,16 +27,46 @@
#include "BLI_strict_flags.h"
#include "atomic_ops.h"
-#include "mikktspace.h"
+#include "mikktspace.hh"
/* -------------------------------------------------------------------- */
/** \name Mesh Tangent Calculations (Single Layer)
* \{ */
-/* Tangent space utils. */
-
-/* User data. */
struct BKEMeshToTangent {
+ uint GetNumFaces()
+ {
+ return (uint)num_polys;
+ }
+
+ uint GetNumVerticesOfFace(const uint face_num)
+ {
+ return (uint)mpolys[face_num].totloop;
+ }
+
+ mikk::float3 GetPosition(const uint face_num, const uint vert_num)
+ {
+ const uint loop_idx = (uint)mpolys[face_num].loopstart + vert_num;
+ return mikk::float3(mverts[mloops[loop_idx].v].co);
+ }
+
+ mikk::float3 GetTexCoord(const uint face_num, const uint vert_num)
+ {
+ const float *uv = luvs[(uint)mpolys[face_num].loopstart + vert_num].uv;
+ return mikk::float3(uv[0], uv[1], 1.0f);
+ }
+
+ mikk::float3 GetNormal(const uint face_num, const uint vert_num)
+ {
+ return mikk::float3(lnors[(uint)mpolys[face_num].loopstart + vert_num]);
+ }
+
+ void SetTangentSpace(const uint face_num, const uint vert_num, mikk::float3 T, bool orientation)
+ {
+ float *p_res = tangents[(uint)mpolys[face_num].loopstart + vert_num];
+ copy_v4_fl4(p_res, T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
+ }
+
const MPoly *mpolys; /* faces */
const MLoop *mloops; /* faces's vertices */
const MVert *mverts; /* vertices */
@@ -46,59 +76,6 @@ struct BKEMeshToTangent {
int num_polys; /* number of polygons */
};
-/* Mikktspace's API */
-static int get_num_faces(const SMikkTSpaceContext *pContext)
-{
- BKEMeshToTangent *p_mesh = static_cast<BKEMeshToTangent *>(pContext->m_pUserData);
- return p_mesh->num_polys;
-}
-
-static int get_num_verts_of_face(const SMikkTSpaceContext *pContext, const int face_idx)
-{
- BKEMeshToTangent *p_mesh = static_cast<BKEMeshToTangent *>(pContext->m_pUserData);
- return p_mesh->mpolys[face_idx].totloop;
-}
-
-static void get_position(const SMikkTSpaceContext *pContext,
- float r_co[3],
- const int face_idx,
- const int vert_idx)
-{
- BKEMeshToTangent *p_mesh = static_cast<BKEMeshToTangent *>(pContext->m_pUserData);
- const int loop_idx = p_mesh->mpolys[face_idx].loopstart + vert_idx;
- copy_v3_v3(r_co, p_mesh->mverts[p_mesh->mloops[loop_idx].v].co);
-}
-
-static void get_texture_coordinate(const SMikkTSpaceContext *pContext,
- float r_uv[2],
- const int face_idx,
- const int vert_idx)
-{
- BKEMeshToTangent *p_mesh = static_cast<BKEMeshToTangent *>(pContext->m_pUserData);
- copy_v2_v2(r_uv, p_mesh->luvs[p_mesh->mpolys[face_idx].loopstart + vert_idx].uv);
-}
-
-static void get_normal(const SMikkTSpaceContext *pContext,
- float r_no[3],
- const int face_idx,
- const int vert_idx)
-{
- BKEMeshToTangent *p_mesh = static_cast<BKEMeshToTangent *>(pContext->m_pUserData);
- copy_v3_v3(r_no, p_mesh->lnors[p_mesh->mpolys[face_idx].loopstart + vert_idx]);
-}
-
-static void set_tspace(const SMikkTSpaceContext *pContext,
- const float fv_tangent[3],
- const float face_sign,
- const int face_idx,
- const int vert_idx)
-{
- BKEMeshToTangent *p_mesh = static_cast<BKEMeshToTangent *>(pContext->m_pUserData);
- float *p_res = p_mesh->tangents[p_mesh->mpolys[face_idx].loopstart + vert_idx];
- copy_v3_v3(p_res, fv_tangent);
- p_res[3] = face_sign;
-}
-
void BKE_mesh_calc_loop_tangent_single_ex(const MVert *mverts,
const int UNUSED(numVerts),
const MLoop *mloops,
@@ -110,23 +87,8 @@ void BKE_mesh_calc_loop_tangent_single_ex(const MVert *mverts,
const int numPolys,
ReportList *reports)
{
- BKEMeshToTangent mesh_to_tangent;
- SMikkTSpaceContext s_context{};
- SMikkTSpaceInterface s_interface{};
-
- const MPoly *mp;
- int mp_index;
-
- /* First check we do have a tris/quads only mesh. */
- for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
- if (mp->totloop > 4) {
- BKE_report(
- reports, RPT_ERROR, "Tangent space can only be computed for tris/quads, aborting");
- return;
- }
- }
-
/* Compute Mikktspace's tangent normals. */
+ BKEMeshToTangent mesh_to_tangent;
mesh_to_tangent.mpolys = mpolys;
mesh_to_tangent.mloops = mloops;
mesh_to_tangent.mverts = mverts;
@@ -135,20 +97,18 @@ void BKE_mesh_calc_loop_tangent_single_ex(const MVert *mverts,
mesh_to_tangent.tangents = r_looptangent;
mesh_to_tangent.num_polys = numPolys;
- s_context.m_pUserData = &mesh_to_tangent;
- s_context.m_pInterface = &s_interface;
- s_interface.m_getNumFaces = get_num_faces;
- s_interface.m_getNumVerticesOfFace = get_num_verts_of_face;
- s_interface.m_getPosition = get_position;
- s_interface.m_getTexCoord = get_texture_coordinate;
- s_interface.m_getNormal = get_normal;
- s_interface.m_setTSpaceBasic = set_tspace;
- s_interface.m_setTSpace = nullptr;
-
- /* 0 if failed */
- if (genTangSpaceDefault(&s_context) == false) {
- BKE_report(reports, RPT_ERROR, "Mikktspace failed to generate tangents for this mesh!");
+ mikk::Mikktspace<BKEMeshToTangent> mikk(mesh_to_tangent);
+
+ /* First check we do have a tris/quads only mesh. */
+ for (int i = 0; i < numPolys; i++) {
+ if (mpolys[i].totloop > 4) {
+ BKE_report(
+ reports, RPT_ERROR, "Tangent space can only be computed for tris/quads, aborting");
+ return;
+ }
}
+
+ mikk.genTangSpace();
}
void BKE_mesh_calc_loop_tangent_single(Mesh *mesh,
@@ -203,248 +163,147 @@ void BKE_mesh_calc_loop_tangent_single(Mesh *mesh,
#define USE_LOOPTRI_DETECT_QUADS
struct SGLSLMeshToTangent {
- const float (*precomputedFaceNormals)[3];
- const float (*precomputedLoopNormals)[3];
- const MLoopTri *looptri;
- const MLoopUV *mloopuv; /* texture coordinates */
- const MPoly *mpoly; /* indices */
- const MLoop *mloop; /* indices */
- const MVert *mvert; /* vertex coordinates */
- const float (*vert_normals)[3];
- const float (*orco)[3];
- float (*tangent)[4]; /* destination */
- int numTessFaces;
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- /* map from 'fake' face index to looptri,
- * quads will point to the first looptri of the quad */
- const int *face_as_quad_map;
- int num_face_as_quad_map;
-#endif
-};
-
-/* interface */
-static int dm_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
-{
- SGLSLMeshToTangent *pMesh = static_cast<SGLSLMeshToTangent *>(pContext->m_pUserData);
-
+ uint GetNumFaces()
+ {
#ifdef USE_LOOPTRI_DETECT_QUADS
- return pMesh->num_face_as_quad_map;
+ return (uint)num_face_as_quad_map;
#else
- return pMesh->numTessFaces;
+ return (uint)numTessFaces;
#endif
-}
-
-static int dm_ts_GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
-{
-#ifdef USE_LOOPTRI_DETECT_QUADS
- SGLSLMeshToTangent *pMesh = static_cast<SGLSLMeshToTangent *>(pContext->m_pUserData);
- if (pMesh->face_as_quad_map) {
- const MLoopTri *lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- return 4;
- }
}
- return 3;
-#else
- UNUSED_VARS(pContext, face_num);
- return 3;
-#endif
-}
-
-static void dm_ts_GetPosition(const SMikkTSpaceContext *pContext,
- float r_co[3],
- const int face_num,
- const int vert_index)
-{
- // assert(vert_index >= 0 && vert_index < 4);
- SGLSLMeshToTangent *pMesh = static_cast<SGLSLMeshToTangent *>(pContext->m_pUserData);
- const MLoopTri *lt;
- uint loop_index;
- const float *co;
+ uint GetNumVerticesOfFace(const uint face_num)
+ {
#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- loop_index = (uint)(mp->loopstart + vert_index);
- goto finally;
+ if (face_as_quad_map) {
+ const MLoopTri *lt = &looptri[face_as_quad_map[face_num]];
+ const MPoly *mp = &mpoly[lt->poly];
+ if (mp->totloop == 4) {
+ return 4;
+ }
}
- /* fall through to regular triangle */
- }
- else {
- lt = &pMesh->looptri[face_num];
- }
+ return 3;
#else
- lt = &pMesh->looptri[face_num];
+ UNUSED_VARS(pContext, face_num);
+ return 3;
#endif
- loop_index = lt->tri[vert_index];
-
-finally:
- co = pMesh->mvert[pMesh->mloop[loop_index].v].co;
- copy_v3_v3(r_co, co);
-}
-
-static void dm_ts_GetTextureCoordinate(const SMikkTSpaceContext *pContext,
- float r_uv[2],
- const int face_num,
- const int vert_index)
-{
- // assert(vert_index >= 0 && vert_index < 4);
- SGLSLMeshToTangent *pMesh = static_cast<SGLSLMeshToTangent *>(pContext->m_pUserData);
- const MLoopTri *lt;
- uint loop_index;
+ }
+ uint GetLoop(const uint face_num, const uint vert_num, const MLoopTri *&lt)
+ {
#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- loop_index = (uint)(mp->loopstart + vert_index);
- goto finally;
+ if (face_as_quad_map) {
+ lt = &looptri[face_as_quad_map[face_num]];
+ const MPoly *mp = &mpoly[lt->poly];
+ if (mp->totloop == 4) {
+ return ((uint)mp->loopstart + vert_num);
+ }
+ /* fall through to regular triangle */
+ }
+ else {
+ lt = &looptri[face_num];
}
- /* fall through to regular triangle */
- }
- else {
- lt = &pMesh->looptri[face_num];
- }
#else
- lt = &pMesh->looptri[face_num];
+ lt = &looptri[face_num];
#endif
- loop_index = lt->tri[vert_index];
-
-finally:
- if (pMesh->mloopuv != nullptr) {
- const float *uv = pMesh->mloopuv[loop_index].uv;
- copy_v2_v2(r_uv, uv);
+ return lt->tri[vert_num];
}
- else {
- const float *orco = pMesh->orco[pMesh->mloop[loop_index].v];
- map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]);
- }
-}
-static void dm_ts_GetNormal(const SMikkTSpaceContext *pContext,
- float r_no[3],
- const int face_num,
- const int vert_index)
-{
- // assert(vert_index >= 0 && vert_index < 4);
- SGLSLMeshToTangent *pMesh = static_cast<SGLSLMeshToTangent *>(pContext->m_pUserData);
- const MLoopTri *lt;
- uint loop_index;
+ mikk::float3 GetPosition(const uint face_num, const uint vert_num)
+ {
+ const MLoopTri *lt;
+ uint loop_index = GetLoop(face_num, vert_num, lt);
+ return mikk::float3(mvert[mloop[loop_index].v].co);
+ }
-#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- loop_index = (uint)(mp->loopstart + vert_index);
- goto finally;
+ mikk::float3 GetTexCoord(const uint face_num, const uint vert_num)
+ {
+ const MLoopTri *lt;
+ uint loop_index = GetLoop(face_num, vert_num, lt);
+ if (mloopuv != nullptr) {
+ const float *uv = mloopuv[loop_index].uv;
+ return mikk::float3(uv[0], uv[1], 1.0f);
+ }
+ else {
+ const float *l_orco = orco[mloop[loop_index].v];
+ float u, v;
+ map_to_sphere(&u, &v, l_orco[0], l_orco[1], l_orco[2]);
+ return mikk::float3(u, v, 1.0f);
}
- /* fall through to regular triangle */
- }
- else {
- lt = &pMesh->looptri[face_num];
}
-#else
- lt = &pMesh->looptri[face_num];
-#endif
- loop_index = lt->tri[vert_index];
-finally:
- if (pMesh->precomputedLoopNormals) {
- copy_v3_v3(r_no, pMesh->precomputedLoopNormals[loop_index]);
- }
- else if ((pMesh->mpoly[lt->poly].flag & ME_SMOOTH) == 0) { /* flat */
- if (pMesh->precomputedFaceNormals) {
- copy_v3_v3(r_no, pMesh->precomputedFaceNormals[lt->poly]);
+ mikk::float3 GetNormal(const uint face_num, const uint vert_num)
+ {
+ const MLoopTri *lt;
+ uint loop_index = GetLoop(face_num, vert_num, lt);
+ if (precomputedLoopNormals) {
+ return mikk::float3(precomputedLoopNormals[loop_index]);
}
- else {
-#ifdef USE_LOOPTRI_DETECT_QUADS
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- normal_quad_v3(r_no,
- pMesh->mvert[pMesh->mloop[mp->loopstart + 0].v].co,
- pMesh->mvert[pMesh->mloop[mp->loopstart + 1].v].co,
- pMesh->mvert[pMesh->mloop[mp->loopstart + 2].v].co,
- pMesh->mvert[pMesh->mloop[mp->loopstart + 3].v].co);
+ else if ((mpoly[lt->poly].flag & ME_SMOOTH) == 0) { /* flat */
+ if (precomputedFaceNormals) {
+ return mikk::float3(precomputedFaceNormals[lt->poly]);
}
- else
+ else {
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ const MPoly *mp = &mpoly[lt->poly];
+ float normal[3];
+ if (mp->totloop == 4) {
+ normal_quad_v3(normal,
+ mvert[mloop[mp->loopstart + 0].v].co,
+ mvert[mloop[mp->loopstart + 1].v].co,
+ mvert[mloop[mp->loopstart + 2].v].co,
+ mvert[mloop[mp->loopstart + 3].v].co);
+ }
+ else
#endif
- {
- normal_tri_v3(r_no,
- pMesh->mvert[pMesh->mloop[lt->tri[0]].v].co,
- pMesh->mvert[pMesh->mloop[lt->tri[1]].v].co,
- pMesh->mvert[pMesh->mloop[lt->tri[2]].v].co);
+ {
+ normal_tri_v3(normal,
+ mvert[mloop[lt->tri[0]].v].co,
+ mvert[mloop[lt->tri[1]].v].co,
+ mvert[mloop[lt->tri[2]].v].co);
+ }
+ return mikk::float3(normal);
}
}
+ else {
+ return mikk::float3(vert_normals[mloop[loop_index].v]);
+ }
}
- else {
- copy_v3_v3(r_no, pMesh->vert_normals[pMesh->mloop[loop_index].v]);
- }
-}
-static void dm_ts_SetTSpace(const SMikkTSpaceContext *pContext,
- const float fvTangent[3],
- const float fSign,
- const int face_num,
- const int vert_index)
-{
- // assert(vert_index >= 0 && vert_index < 4);
- SGLSLMeshToTangent *pMesh = static_cast<SGLSLMeshToTangent *>(pContext->m_pUserData);
- const MLoopTri *lt;
- uint loop_index;
+ void SetTangentSpace(const uint face_num, const uint vert_num, mikk::float3 T, bool orientation)
+ {
+ const MLoopTri *lt;
+ uint loop_index = GetLoop(face_num, vert_num, lt);
-#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- loop_index = (uint)(mp->loopstart + vert_index);
- goto finally;
- }
- /* fall through to regular triangle */
- }
- else {
- lt = &pMesh->looptri[face_num];
+ copy_v4_fl4(tangent[loop_index], T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
}
-#else
- lt = &pMesh->looptri[face_num];
-#endif
- loop_index = lt->tri[vert_index];
- float *pRes;
+ const float (*precomputedFaceNormals)[3];
+ const float (*precomputedLoopNormals)[3];
+ const MLoopTri *looptri;
+ const MLoopUV *mloopuv; /* texture coordinates */
+ const MPoly *mpoly; /* indices */
+ const MLoop *mloop; /* indices */
+ const MVert *mvert; /* vertex coordinates */
+ const float (*vert_normals)[3];
+ const float (*orco)[3];
+ float (*tangent)[4]; /* destination */
+ int numTessFaces;
-finally:
- pRes = pMesh->tangent[loop_index];
- copy_v3_v3(pRes, fvTangent);
- pRes[3] = fSign;
-}
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ /* map from 'fake' face index to looptri,
+ * quads will point to the first looptri of the quad */
+ const int *face_as_quad_map;
+ int num_face_as_quad_map;
+#endif
+};
static void DM_calc_loop_tangents_thread(TaskPool *__restrict UNUSED(pool), void *taskdata)
{
- SGLSLMeshToTangent *mesh2tangent = static_cast<SGLSLMeshToTangent *>(taskdata);
- /* new computation method */
- {
- SMikkTSpaceContext sContext{};
- SMikkTSpaceInterface sInterface{};
-
- sContext.m_pUserData = mesh2tangent;
- sContext.m_pInterface = &sInterface;
- sInterface.m_getNumFaces = dm_ts_GetNumFaces;
- sInterface.m_getNumVerticesOfFace = dm_ts_GetNumVertsOfFace;
- sInterface.m_getPosition = dm_ts_GetPosition;
- sInterface.m_getTexCoord = dm_ts_GetTextureCoordinate;
- sInterface.m_getNormal = dm_ts_GetNormal;
- sInterface.m_setTSpaceBasic = dm_ts_SetTSpace;
- sInterface.m_setTSpace = nullptr;
-
- /* 0 if failed */
- genTangSpaceDefault(&sContext);
- }
+ SGLSLMeshToTangent *mesh_data = static_cast<SGLSLMeshToTangent *>(taskdata);
+
+ mikk::Mikktspace<SGLSLMeshToTangent> mikk(*mesh_data);
+ mikk.genTangSpace();
}
void BKE_mesh_add_loop_tangent_named_layer_for_uv(CustomData *uv_data,