diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/BKE_node.h | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 1 | ||||
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 9 | ||||
-rw-r--r-- | source/blender/editors/space_node/node_edit.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 5 | ||||
-rw-r--r-- | source/blender/nodes/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/nodes/NOD_static_types.h | 1 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c | 66 |
8 files changed, 9 insertions, 77 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h index dc61a2d825f..fd690a917a0 100644 --- a/source/blender/blenkernel/BKE_node.h +++ b/source/blender/blenkernel/BKE_node.h @@ -798,7 +798,6 @@ struct ShadeResult; #define SH_NODE_BSDF_PRINCIPLED 193 #define SH_NODE_EEVEE_METALLIC 194 #define SH_NODE_EEVEE_SPECULAR 195 -#define SH_NODE_OUTPUT_EEVEE_MATERIAL 196 /* custom defines options for Material node */ #define SH_NODE_MAT_DIFF 1 diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 346d107792e..d53fe68eb99 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3599,7 +3599,6 @@ static void registerShaderNodes(void) register_node_type_sh_output_lamp(); register_node_type_sh_output_material(); - register_node_type_sh_output_eevee_material(); register_node_type_sh_output_world(); register_node_type_sh_output_linestyle(); diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 1c7ecc9ce3b..ce452d58565 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -446,10 +446,17 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main) error = true; } - if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) { + else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) { BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname)); error = true; } + + else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ && + STREQ(node->idname, "ShaderNodeOutputEeveeMaterial")) + { + node->type = SH_NODE_OUTPUT_MATERIAL; + BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname)); + } } } } FOREACH_NODETREE_END diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c index 33382af9087..b5d6104432f 100644 --- a/source/blender/editors/space_node/node_edit.c +++ b/source/blender/editors/space_node/node_edit.c @@ -399,7 +399,7 @@ void ED_node_shader_default(const bContext *C, ID *id) ma->nodetree = ntree; if (BKE_scene_uses_blender_eevee(scene)) { - output_type = SH_NODE_OUTPUT_EEVEE_MATERIAL; + output_type = SH_NODE_OUTPUT_MATERIAL; shader_type = SH_NODE_EEVEE_METALLIC; } else if (BKE_scene_use_new_shading_nodes(scene)) { diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index b667df16101..b8b2b6a4d56 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -4080,11 +4080,6 @@ void node_eevee_specular( result = Closure(L + emissive.rgb, 1.0 - transp, vec4(ssr_spec, roughness), normal_encode(vN, viewCameraVec), int(ssr_id)); } -void node_output_eevee_material(Closure surface, out Closure result) -{ - result = surface; -} - #endif /* EEVEE_ENGINE */ #endif /* VOLUMETRICS */ diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt index 2c46791ae18..03912c95940 100644 --- a/source/blender/nodes/CMakeLists.txt +++ b/source/blender/nodes/CMakeLists.txt @@ -188,7 +188,6 @@ set(SRC shader/nodes/node_shader_eevee_specular.c shader/nodes/node_shader_output_lamp.c shader/nodes/node_shader_output_material.c - shader/nodes/node_shader_output_eevee_material.c shader/nodes/node_shader_output_world.c shader/nodes/node_shader_output_linestyle.c shader/nodes/node_shader_particle_info.c diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index d8944776cbb..490ef91f660 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -69,7 +69,6 @@ DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_S DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" ) DefNode( ShaderNode, SH_NODE_EEVEE_METALLIC, 0, "EEVEE_METALLIC", EeveeMetallic, "Metallic", "") DefNode( ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "") -DefNode( ShaderNode, SH_NODE_OUTPUT_EEVEE_MATERIAL, def_sh_output, "OUTPUT_EEVEE_MATERIAL", OutputEeveeMaterial, "Material Output", "") DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" ) DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" ) DefNode( ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle,"OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" ) diff --git a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c deleted file mode 100644 index faf715f2b66..00000000000 --- a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c +++ /dev/null @@ -1,66 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -#include "../node_shader_util.h" - -#include "BKE_scene.h" - -/* **************** OUTPUT ******************** */ - -static bNodeSocketTemplate sh_node_output_eevee_material_in[] = { - { SOCK_SHADER, 1, N_("Surface")}, - { -1, 0, "" } -}; - -static int node_shader_gpu_output_eevee_material(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) -{ - GPUNodeLink *outlink; - - GPU_stack_link(mat, node, "node_output_eevee_material", in, out, &outlink); - GPU_material_output_link(mat, outlink); - - return true; -} - - -/* node type definition */ -void register_node_type_sh_output_eevee_material(void) -{ - static bNodeType ntype; - - sh_node_type_base(&ntype, SH_NODE_OUTPUT_EEVEE_MATERIAL, "Material Output", NODE_CLASS_OUTPUT, 0); - node_type_compatibility(&ntype, NODE_NEW_SHADING); - node_type_socket_templates(&ntype, sh_node_output_eevee_material_in, NULL); - node_type_init(&ntype, NULL); - node_type_storage(&ntype, "", NULL, NULL); - node_type_gpu(&ntype, node_shader_gpu_output_eevee_material); - - /* Do not allow muting output node. */ - node_type_internal_links(&ntype, NULL); - - nodeRegisterType(&ntype); -} |