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-rw-r--r--source/blender/blenlib/BLI_math_rotation.h3
-rw-r--r--source/blender/blenlib/intern/math_rotation.c16
-rw-r--r--source/blender/python/generic/mathutils_Matrix.c3
-rw-r--r--source/blender/python/generic/mathutils_Quaternion.c4
4 files changed, 22 insertions, 4 deletions
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 0385ad5846f..ee8c3d5e10c 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -185,6 +185,9 @@ void vec_apply_track(float vec[3], short axis);
float lens_to_angle(float lens);
float angle_to_lens(float angle);
+float angle_wrap_rad(float angle);
+float angle_wrap_deg(float angle);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index 4e37de93ded..dfd715ccbf2 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -1675,3 +1675,19 @@ float angle_to_lens(float angle)
{
return 16.0f / tanf(angle * 0.5f);
}
+
+/* 'mod_inline(-3,4)= 1', 'fmod(-3,4)= -3' */
+static float mod_inline(float a, float b)
+{
+ return a - (b * floorf(a / b));
+}
+
+float angle_wrap_rad(float angle)
+{
+ return mod_inline(angle + (float)M_PI, (float)M_PI*2.0f) - (float)M_PI;
+}
+
+float angle_wrap_deg(float angle)
+{
+ return mod_inline(angle + 180.0f, 360.0f) - 180.0f;
+}
diff --git a/source/blender/python/generic/mathutils_Matrix.c b/source/blender/python/generic/mathutils_Matrix.c
index 936c761bf90..41d9626db16 100644
--- a/source/blender/python/generic/mathutils_Matrix.c
+++ b/source/blender/python/generic/mathutils_Matrix.c
@@ -226,8 +226,7 @@ static PyObject *C_Matrix_Rotation(PyObject *cls, PyObject *args)
}
}
- /* clamp angle between -360 and 360 in radians */
- angle= fmod(angle + M_PI*2, M_PI*4) - M_PI*2;
+ angle= angle_wrap_rad(angle);
if(matSize != 2 && matSize != 3 && matSize != 4) {
PyErr_SetString(PyExc_AttributeError, "mathutils.RotationMatrix(): can only return a 2x2 3x3 or 4x4 matrix");
diff --git a/source/blender/python/generic/mathutils_Quaternion.c b/source/blender/python/generic/mathutils_Quaternion.c
index 43d3cbc62b0..be1fa6db035 100644
--- a/source/blender/python/generic/mathutils_Quaternion.c
+++ b/source/blender/python/generic/mathutils_Quaternion.c
@@ -861,7 +861,7 @@ static int Quaternion_setAngle(QuaternionObject *self, PyObject *value, void *UN
return -1;
}
- angle= fmod(angle + M_PI*2, M_PI*4) - M_PI*2;
+ angle= angle_wrap_rad(angle);
/* If the axis of rotation is 0,0,0 set it to 1,0,0 - for zero-degree rotations */
if( EXPP_FloatsAreEqual(axis[0], 0.0f, 10) &&
@@ -955,7 +955,7 @@ static PyObject *Quaternion_new(PyTypeObject *type, PyObject *args, PyObject *kw
case 2:
if (mathutils_array_parse(quat, 3, 3, seq, "mathutils.Quaternion()") == -1)
return NULL;
- angle= fmod(angle + M_PI*2, M_PI*4) - M_PI*2; /* clamp because of precision issues */
+ angle= angle_wrap_rad(angle); /* clamp because of precision issues */
axis_angle_to_quat(quat, quat, angle);
break;
/* PyArg_ParseTuple assures no more then 2 */