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-rw-r--r--source/blender/blenkernel/BKE_collision.h13
-rw-r--r--source/blender/blenkernel/CMakeLists.txt7
-rw-r--r--source/blender/blenkernel/SConscript4
-rw-r--r--source/blender/blenkernel/intern/collision.c690
-rw-r--r--source/blenderplayer/CMakeLists.txt4
-rw-r--r--source/creator/CMakeLists.txt4
6 files changed, 717 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h
index b54d4275719..7018a638831 100644
--- a/source/blender/blenkernel/BKE_collision.h
+++ b/source/blender/blenkernel/BKE_collision.h
@@ -63,7 +63,11 @@ struct LinkNode;
/* COLLISION FLAGS */
typedef enum
{
- COLLISION_IN_FUTURE = ( 1 << 1 ),
+ COLLISION_IN_FUTURE = (1 << 1),
+#ifdef USE_ELTOPO
+ COLLISION_USE_COLLFACE = (1 << 2),
+ COLLISION_IS_EDGES = (1 << 3),
+#endif
} COLLISION_FLAGS;
@@ -81,7 +85,13 @@ typedef struct CollPair
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
int flag;
float time; // collision time, from 0 up to 1
+#ifdef USE_ELTOPO /*either ap* or bp* can be set, but not both*/
+ float bary[3];
+ int ap1, ap2, ap3, collp, bp1, bp2, bp3;
+ int collface;
+#else
int ap1, ap2, ap3, bp1, bp2, bp3;
+#endif
int pointsb[4];
}
CollPair;
@@ -109,6 +119,7 @@ typedef struct FaceCollPair
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
}
FaceCollPair;
+
////////////////////////////////////////
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index aaa596862c5..0a2aaffa3d1 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -140,7 +140,7 @@ set(SRC
intern/writeavi.c
intern/writeffmpeg.c
intern/writeframeserver.c
-
+
BKE_DerivedMesh.h
BKE_action.h
BKE_anim.h
@@ -235,6 +235,11 @@ if(WITH_BULLET)
add_definitions(-DUSE_BULLET)
endif()
+if(WITH_ELTOPO)
+ list(APPEND INC ../../../extern/eltopo)
+ add_definitions(-DUSE_ELTOPO)
+endif()
+
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript
index bef72d3bf67..66011c4f396 100644
--- a/source/blender/blenkernel/SConscript
+++ b/source/blender/blenkernel/SConscript
@@ -27,6 +27,10 @@ if env['WITH_BF_PYTHON']:
if env['BF_DEBUG']:
defs.append('DEBUG')
+if env['WITH_BF_ELTOPO']:
+ incs += ' ../../../extern/eltopo'
+ defs.append('USE_ELTOPO')
+
if env['WITH_BF_QUICKTIME']:
incs += ' ../quicktime'
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 88b6ca296c7..a5f07f56d36 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -48,6 +48,8 @@
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_utildefines.h"
+#include "BLI_ghash.h"
+#include "BLI_memarena.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
@@ -63,6 +65,10 @@
#include "BLI_kdopbvh.h"
#include "BKE_collision.h"
+#ifdef USE_ELTOPO
+#include "eltopo-capi.h"
+#endif
+
/***********************************
Collision modifier code start
@@ -486,7 +492,7 @@ DO_INLINE void collision_interpolateOnTriangle ( float to[3], float v1[3], float
VECADDMUL ( to, v3, w3 );
}
-
+#ifndef USE_ELTOPO
static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
{
int result = 0;
@@ -601,6 +607,662 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
}
return result;
}
+#endif
+
+#ifdef USE_ELTOPO
+typedef struct edgepairkey {
+ int a1, a2, b1, b2;
+} edgepairkey;
+
+unsigned int edgepair_hash(void *vkey)
+{
+ edgepairkey *key = vkey;
+ int keys[4] = {key->a1, key->a2, key->b1, key->b2};
+ int i, j;
+
+ for (i=0; i<4; i++) {
+ for (j=0; j<3; j++) {
+ if (keys[j] >= keys[j+1]) {
+ SWAP(int, keys[j], keys[j+1]);
+ }
+ }
+ }
+
+ return keys[0]*101 + keys[1]*72 + keys[2]*53 + keys[3]*34;
+}
+
+int edgepair_cmp(const void *va, const void *vb)
+{
+ edgepairkey *a = va, *b = vb;
+ int keysa[4] = {a->a1, a->a2, a->b1, a->b2};
+ int keysb[4] = {b->a1, b->a2, b->b1, b->b2};
+ int i;
+
+ for (i=0; i<4; i++) {
+ int j, ok=0;
+ for (j=0; j<4; j++) {
+ if (keysa[i] == keysa[j]) {
+ ok = 1;
+ break;
+ }
+ }
+ if (!ok)
+ return -1;
+ }
+
+ return 0;
+}
+
+static void get_edgepairkey(edgepairkey *key, int a1, int a2, int b1, int b2)
+{
+ key->a1 = a1;
+ key->a2 = a2;
+ key->b1 = b1;
+ key->b2 = b2;
+}
+
+/*an immense amount of duplication goes on here. . .a major performance hit, I'm sure*/
+static CollPair* cloth_edge_collision ( ModifierData *md1, ModifierData *md2,
+ BVHTreeOverlap *overlap, CollPair *collpair,
+ GHash *visithash, MemArena *arena)
+{
+ ClothModifierData *clmd = ( ClothModifierData * ) md1;
+ CollisionModifierData *collmd = ( CollisionModifierData * ) md2;
+ MFace *face1=NULL, *face2 = NULL;
+ ClothVertex *verts1 = clmd->clothObject->verts;
+ double distance = 0;
+ edgepairkey *key, tstkey;
+ float epsilon1 = clmd->coll_parms->epsilon;
+ float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
+ float no[3], uv[3], t, relnor;
+ int i, i1, i2, i3, i4, i5, i6;
+ Cloth *cloth = clmd->clothObject;
+ float n1[3], n2[3], off[3], v1[2][3], v2[2][3], v3[2][3], v4[2][3], v5[2][3], v6[2][3];
+ void **verts[] = {v1, v2, v3, v4, v5, v6};
+ int j, ret, bp1, bp2, bp3, ap1, ap2, ap3, table[6];
+
+ face1 = & ( clmd->clothObject->mfaces[overlap->indexA] );
+ face2 = & ( collmd->mfaces[overlap->indexB] );
+
+ // check all 4 possible collisions
+ for ( i = 0; i < 4; i++ )
+ {
+ if ( i == 0 )
+ {
+ // fill faceA
+ ap1 = face1->v1;
+ ap2 = face1->v2;
+ ap3 = face1->v3;
+
+ // fill faceB
+ bp1 = face2->v1;
+ bp2 = face2->v2;
+ bp3 = face2->v3;
+ }
+ else if ( i == 1 )
+ {
+ if ( face1->v4 )
+ {
+ // fill faceA
+ ap1 = face1->v1;
+ ap2 = face1->v3;
+ ap3 = face1->v4;
+
+ // fill faceB
+ bp1 = face2->v1;
+ bp2 = face2->v2;
+ bp3 = face2->v3;
+ }
+ else {
+ continue;
+ }
+ }
+ if ( i == 2 )
+ {
+ if ( face2->v4 )
+ {
+ // fill faceA
+ ap1 = face1->v1;
+ ap2 = face1->v2;
+ ap3 = face1->v3;
+
+ // fill faceB
+ bp1 = face2->v1;
+ bp2 = face2->v3;
+ bp3 = face2->v4;
+ }
+ else {
+ continue;
+ }
+ }
+ else if ( i == 3 )
+ {
+ if ( face1->v4 && face2->v4 )
+ {
+ // fill faceA
+ ap1 = face1->v1;
+ ap2 = face1->v3;
+ ap3 = face1->v4;
+
+ // fill faceB
+ bp1 = face2->v1;
+ bp2 = face2->v3;
+ bp3 = face2->v4;
+ }
+ else {
+ continue;
+ }
+ }
+
+ copy_v3_v3(v1[0], cloth->verts[ap1].txold);
+ copy_v3_v3(v1[1], cloth->verts[ap1].tx);
+ copy_v3_v3(v2[0], cloth->verts[ap2].txold);
+ copy_v3_v3(v2[1], cloth->verts[ap2].tx);
+ copy_v3_v3(v3[0], cloth->verts[ap3].txold);
+ copy_v3_v3(v3[1], cloth->verts[ap3].tx);
+
+ copy_v3_v3(v4[0], collmd->current_x[bp1].co);
+ copy_v3_v3(v4[1], collmd->current_xnew[bp1].co);
+ copy_v3_v3(v5[0], collmd->current_x[bp2].co);
+ copy_v3_v3(v5[1], collmd->current_xnew[bp2].co);
+ copy_v3_v3(v6[0], collmd->current_x[bp3].co);
+ copy_v3_v3(v6[1], collmd->current_xnew[bp3].co);
+
+ normal_tri_v3(n2, v4[1], v5[1], v6[1]);
+
+ /*offset new positions a bit, to account for margins*/
+ copy_v3_v3(off, n2);
+ mul_v3_fl(off, epsilon1 + epsilon2 + ALMOST_ZERO);
+ add_v3_v3(v4[1], off); add_v3_v3(v5[1], off); add_v3_v3(v6[1], off);
+
+ i1 = ap1; i2 = ap2; i3 = ap3;
+ i4 = bp1; i5 = bp2; i6 = bp3;
+
+ for (j=0; j<3; j++) {
+ int collp1, collp2, k, j2 = (j+1)%3;
+
+ table[0] = ap1; table[1] = ap2; table[2] = ap3;
+ table[3] = bp1; table[4] = bp2; table[5] = bp3;
+ for (k=0; k<3; k++) {
+ int k2 = (k+1)%3;
+
+ get_edgepairkey(&tstkey, table[j], table[j2], table[k+3], table[k2+3]);
+ if (BLI_ghash_haskey(visithash, &tstkey))
+ continue;
+
+ key = BLI_memarena_alloc(arena, sizeof(edgepairkey));
+ *key = tstkey;
+ BLI_ghash_insert(visithash, key, NULL);
+
+ ret = eltopo_line_line_moving_isect_v3v3_f(verts[j], table[j], verts[j2], table[j2],
+ verts[k+3], table[k+3], verts[k2+3], table[k2+3],
+ no, uv, &t, &relnor);
+
+ /*cloth vert versus coll face*/
+ if (ret && dot_v3v3(n2, no) > 0.0) {
+ collpair->ap1 = table[j]; collpair->ap2 = table[j2];
+ collpair->bp1 = table[k+3]; collpair->bp2 = table[k2+3];
+
+ copy_v3_v3(collpair->normal, no);
+ mul_v3_v3fl(collpair->vector, collpair->normal, relnor);
+ collpair->distance = relnor;
+ collpair->time = t;
+
+ copy_v2_v2(collpair->bary, uv);
+
+ collpair->flag = COLLISION_IS_EDGES;
+ collpair++;
+ }
+ }
+ }
+ }
+
+ return collpair;
+}
+
+static int cloth_edge_collision_response_moving ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
+{
+ int result = 0;
+ Cloth *cloth1;
+ float w1, w2;
+ float v1[3], v2[3], relativeVelocity[3];
+ float magrelVel, pimpulse[3];
+
+ cloth1 = clmd->clothObject;
+
+ for ( ; collpair != collision_end; collpair++ )
+ {
+ if (!(collpair->flag & COLLISION_IS_EDGES))
+ continue;
+
+ // was: txold
+ w1 = collpair->bary[0]; w2 = collpair->bary[1];
+
+ // Calculate relative "velocity".
+ VECADDFAC(v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, w1);
+ VECADDFAC(v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, w2);
+
+ VECSUB ( relativeVelocity, v2, v1);
+
+ // Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
+ magrelVel = INPR ( relativeVelocity, collpair->normal );
+
+ // If v_n_mag < 0 the edges are approaching each other.
+ if ( magrelVel > ALMOST_ZERO )
+ {
+ // Calculate Impulse magnitude to stop all motion in normal direction.
+ float magtangent = 0, repulse = 0, d = 0;
+ double impulse = 0.0;
+ float vrel_t_pre[3];
+ float temp[3], spf;
+
+ zero_v3(pimpulse);
+
+ // calculate tangential velocity
+ VECCOPY ( temp, collpair->normal );
+ mul_v3_fl( temp, magrelVel );
+ VECSUB ( vrel_t_pre, relativeVelocity, temp );
+
+ // Decrease in magnitude of relative tangential velocity due to coulomb friction
+ // in original formula "magrelVel" should be the "change of relative velocity in normal direction"
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+
+ // Apply friction impulse.
+ if ( magtangent > ALMOST_ZERO )
+ {
+ normalize_v3( vrel_t_pre );
+
+ impulse = magtangent; // 2.0 *
+ VECADDMUL ( pimpulse, vrel_t_pre, impulse);
+ }
+
+ // Apply velocity stopping impulse
+ // I_c = m * v_N / 2.0
+ // no 2.0 * magrelVel normally, but looks nicer DG
+ impulse = magrelVel;
+
+ VECADDMUL ( pimpulse, collpair->normal, impulse);
+
+ // Apply repulse impulse if distance too short
+ // I_r = -min(dt*kd, m(0,1d/dt - v_n))
+ spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
+
+ d = collpair->distance;
+ if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
+ {
+ repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
+
+ // stay on the safe side and clamp repulse
+ if ( impulse > ALMOST_ZERO )
+ repulse = MIN2 ( repulse, 5.0*impulse );
+ repulse = MAX2 ( impulse, repulse );
+
+ impulse = repulse / ( 5.0 ); // original 2.0 / 0.25
+ VECADDMUL ( pimpulse, collpair->normal, impulse);
+ }
+
+ w2 = 1.0f-w1;
+ if (w1 < 0.5)
+ w1 *= 2.0;
+ else
+ w2 *= 2.0;
+
+
+ VECADDFAC(cloth1->verts[collpair->ap1].impulse, cloth1->verts[collpair->ap1].impulse, pimpulse, w1*2.0);
+ VECADDFAC(cloth1->verts[collpair->ap2].impulse, cloth1->verts[collpair->ap2].impulse, pimpulse, w2*2.0);
+
+ cloth1->verts[collpair->ap1].impulse_count++;
+ cloth1->verts[collpair->ap2].impulse_count++;
+
+ result = 1;
+ }
+ }
+
+ return result;
+}
+
+static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
+{
+ int result = 0;
+ Cloth *cloth1;
+ float w1, w2, w3, u1, u2, u3;
+ float v1[3], v2[3], relativeVelocity[3];
+ float magrelVel;
+ float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
+
+ cloth1 = clmd->clothObject;
+
+ for ( ; collpair != collision_end; collpair++ )
+ {
+ if (collpair->flag & COLLISION_IS_EDGES)
+ continue;
+
+ if ( collpair->flag & COLLISION_USE_COLLFACE ) {
+ // was: txold
+ w1 = collpair->bary[0]; w2 = collpair->bary[1]; w3 = collpair->bary[2];
+
+ // Calculate relative "velocity".
+ collision_interpolateOnTriangle ( v1, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, w1, w2, w3);
+
+ VECSUB ( relativeVelocity, v1, cloth1->verts[collpair->collp].tv);
+
+ // Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
+ magrelVel = INPR ( relativeVelocity, collpair->normal );
+
+ // If v_n_mag < 0 the edges are approaching each other.
+ if ( magrelVel > ALMOST_ZERO )
+ {
+ // Calculate Impulse magnitude to stop all motion in normal direction.
+ float magtangent = 0, repulse = 0, d = 0;
+ double impulse = 0.0;
+ float vrel_t_pre[3];
+ float temp[3], spf;
+
+ // calculate tangential velocity
+ VECCOPY ( temp, collpair->normal );
+ mul_v3_fl( temp, magrelVel );
+ VECSUB ( vrel_t_pre, relativeVelocity, temp );
+
+ // Decrease in magnitude of relative tangential velocity due to coulomb friction
+ // in original formula "magrelVel" should be the "change of relative velocity in normal direction"
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+
+ // Apply friction impulse.
+ if ( magtangent > ALMOST_ZERO )
+ {
+ normalize_v3( vrel_t_pre );
+
+ impulse = magtangent; // 2.0 *
+ VECADDMUL ( cloth1->verts[collpair->collp].impulse, vrel_t_pre, impulse);
+ }
+
+ // Apply velocity stopping impulse
+ // I_c = m * v_N / 2.0
+ // no 2.0 * magrelVel normally, but looks nicer DG
+ impulse = magrelVel/2.0;
+
+ VECADDMUL ( cloth1->verts[collpair->collp].impulse, collpair->normal, impulse);
+ cloth1->verts[collpair->collp].impulse_count++;
+
+ // Apply repulse impulse if distance too short
+ // I_r = -min(dt*kd, m(0,1d/dt - v_n))
+ spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
+
+ d = -collpair->distance;
+ if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
+ {
+ repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
+
+ // stay on the safe side and clamp repulse
+ if ( impulse > ALMOST_ZERO )
+ repulse = MIN2 ( repulse, 5.0*impulse );
+ repulse = MAX2 ( impulse, repulse );
+
+ impulse = repulse / ( 5.0 ); // original 2.0 / 0.25
+ VECADDMUL ( cloth1->verts[collpair->collp].impulse, collpair->normal, impulse);
+ }
+
+ result = 1;
+ }
+ } else {
+ w1 = collpair->bary[0]; w2 = collpair->bary[1]; w3 = collpair->bary[2];
+
+ // Calculate relative "velocity".
+ collision_interpolateOnTriangle ( v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3 );
+
+ VECSUB ( relativeVelocity, collmd->current_v[collpair->collp].co, v1);
+
+ // Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
+ magrelVel = INPR ( relativeVelocity, collpair->normal );
+
+ // If v_n_mag < 0 the edges are approaching each other.
+ if ( magrelVel > ALMOST_ZERO )
+ {
+ // Calculate Impulse magnitude to stop all motion in normal direction.
+ float magtangent = 0, repulse = 0, d = 0;
+ double impulse = 0.0;
+ float vrel_t_pre[3], pimpulse[3] = {0.0f, 0.0f, 0.0f};
+ float temp[3], spf;
+
+ // calculate tangential velocity
+ VECCOPY ( temp, collpair->normal );
+ mul_v3_fl( temp, magrelVel );
+ VECSUB ( vrel_t_pre, relativeVelocity, temp );
+
+ // Decrease in magnitude of relative tangential velocity due to coulomb friction
+ // in original formula "magrelVel" should be the "change of relative velocity in normal direction"
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+
+ // Apply friction impulse.
+ if ( magtangent > ALMOST_ZERO )
+ {
+ normalize_v3( vrel_t_pre );
+
+ impulse = magtangent; // 2.0 *
+ VECADDMUL ( pimpulse, vrel_t_pre, impulse);
+ }
+
+ // Apply velocity stopping impulse
+ // I_c = m * v_N / 2.0
+ // no 2.0 * magrelVel normally, but looks nicer DG
+ impulse = magrelVel/2.0;
+
+ VECADDMUL ( pimpulse, collpair->normal, impulse);
+
+ // Apply repulse impulse if distance too short
+ // I_r = -min(dt*kd, m(0,1d/dt - v_n))
+ spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
+
+ d = -collpair->distance;
+ if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
+ {
+ repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
+
+ // stay on the safe side and clamp repulse
+ if ( impulse > ALMOST_ZERO )
+ repulse = MIN2 ( repulse, 5.0*impulse );
+ repulse = MAX2 ( impulse, repulse );
+
+ impulse = repulse / ( 2.0 ); // original 2.0 / 0.25
+ VECADDMUL ( pimpulse, collpair->normal, impulse);
+ }
+
+ if (w1 < 0.5) w1 *= 2.0;
+ if (w2 < 0.5) w2 *= 2.0;
+ if (w3 < 0.5) w3 *= 2.0;
+
+ VECADDMUL(cloth1->verts[collpair->ap1].impulse, pimpulse, w1*2.0);
+ VECADDMUL(cloth1->verts[collpair->ap2].impulse, pimpulse, w2*2.0);
+ VECADDMUL(cloth1->verts[collpair->ap3].impulse, pimpulse, w3*2.0);;
+ cloth1->verts[collpair->ap1].impulse_count++;
+ cloth1->verts[collpair->ap2].impulse_count++;
+ cloth1->verts[collpair->ap3].impulse_count++;
+
+ result = 1;
+ }
+ }
+ }
+
+ return result;
+}
+
+static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap *overlap,
+ CollPair *collpair)
+{
+ ClothModifierData *clmd = ( ClothModifierData * ) md1;
+ CollisionModifierData *collmd = ( CollisionModifierData * ) md2;
+ MFace *face1=NULL, *face2 = NULL;
+ ClothVertex *verts1 = clmd->clothObject->verts;
+ double distance = 0;
+ float epsilon1 = clmd->coll_parms->epsilon;
+ float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
+ float no[3], uv[3], t, relnor;
+ int i, i1, i2, i3, i4, i5, i6;
+ Cloth *cloth = clmd->clothObject;
+ float n1[3], n2[3], off[3], v1[2][3], v2[2][3], v3[2][3], v4[2][3], v5[2][3], v6[2][3];
+ int j, ret, bp1, bp2, bp3, ap1, ap2, ap3;
+
+ face1 = & ( clmd->clothObject->mfaces[overlap->indexA] );
+ face2 = & ( collmd->mfaces[overlap->indexB] );
+
+ // check all 4 possible collisions
+ for ( i = 0; i < 4; i++ )
+ {
+ if ( i == 0 )
+ {
+ // fill faceA
+ ap1 = face1->v1;
+ ap2 = face1->v2;
+ ap3 = face1->v3;
+
+ // fill faceB
+ bp1 = face2->v1;
+ bp2 = face2->v2;
+ bp3 = face2->v3;
+ }
+ else if ( i == 1 )
+ {
+ if ( face1->v4 )
+ {
+ // fill faceA
+ ap1 = face1->v1;
+ ap2 = face1->v3;
+ ap3 = face1->v4;
+
+ // fill faceB
+ bp1 = face2->v1;
+ bp2 = face2->v2;
+ bp3 = face2->v3;
+ }
+ else {
+ continue;
+ }
+ }
+ if ( i == 2 )
+ {
+ if ( face2->v4 )
+ {
+ // fill faceA
+ ap1 = face1->v1;
+ ap2 = face1->v2;
+ ap3 = face1->v3;
+
+ // fill faceB
+ bp1 = face2->v1;
+ bp2 = face2->v3;
+ bp3 = face2->v4;
+ }
+ else {
+ continue;
+ }
+ }
+ else if ( i == 3 )
+ {
+ if ( face1->v4 && face2->v4 )
+ {
+ // fill faceA
+ ap1 = face1->v1;
+ ap2 = face1->v3;
+ ap3 = face1->v4;
+
+ // fill faceB
+ bp1 = face2->v1;
+ bp2 = face2->v3;
+ bp3 = face2->v4;
+ }
+ else {
+ continue;
+ }
+ }
+
+ copy_v3_v3(v1[0], cloth->verts[ap1].txold);
+ copy_v3_v3(v1[1], cloth->verts[ap1].tx);
+ copy_v3_v3(v2[0], cloth->verts[ap2].txold);
+ copy_v3_v3(v2[1], cloth->verts[ap2].tx);
+ copy_v3_v3(v3[0], cloth->verts[ap3].txold);
+ copy_v3_v3(v3[1], cloth->verts[ap3].tx);
+
+ copy_v3_v3(v4[0], collmd->current_x[bp1].co);
+ copy_v3_v3(v4[1], collmd->current_xnew[bp1].co);
+ copy_v3_v3(v5[0], collmd->current_x[bp2].co);
+ copy_v3_v3(v5[1], collmd->current_xnew[bp2].co);
+ copy_v3_v3(v6[0], collmd->current_x[bp3].co);
+ copy_v3_v3(v6[1], collmd->current_xnew[bp3].co);
+
+ normal_tri_v3(n2, v4[1], v5[1], v6[1]);
+
+ /*offset new positions a bit, to account for margins*/
+ copy_v3_v3(off, n2);
+ mul_v3_fl(off, epsilon1 + epsilon2 + ALMOST_ZERO);
+ add_v3_v3(v4[1], off); add_v3_v3(v5[1], off); add_v3_v3(v6[1], off);
+
+ i1 = ap1; i2 = ap2; i3 = ap3;
+ i4 = bp1; i5 = bp2; i6 = bp3;
+
+ for (j=0; j<6; j++) {
+ int collp;
+
+ switch (j) {
+ case 0:
+ ret = eltopo_point_tri_moving_v3v3_f(v1, i1, v4, i4, v5, i5, v6, i6, no, uv, &t, &relnor);
+ collp = ap1;
+ break;
+ case 1:
+ collp = ap2;
+ ret = eltopo_point_tri_moving_v3v3_f(v2, i2, v4, i4, v5, i5, v6, i6, no, uv, &t, &relnor);
+ break;
+ case 2:
+ collp = ap3;
+ ret = eltopo_point_tri_moving_v3v3_f(v3, i3, v4, i4, v5, i5, v6, i6, no, uv, &t, &relnor);
+ break;
+ case 3:
+ collp = bp1;
+ ret = eltopo_point_tri_moving_v3v3_f(v4, i4, v1, i1, v2, i2, v3, i3, no, uv, &t, &relnor);
+ break;
+ case 4:
+ collp = bp2;
+ ret = eltopo_point_tri_moving_v3v3_f(v5, i5, v1, i1, v2, i2, v3, i3, no, uv, &t, &relnor);
+ break;
+ case 5:
+ collp = bp3;
+ ret = eltopo_point_tri_moving_v3v3_f(v6, i6, v1, i1, v2, i2, v3, i3, no, uv, &t, &relnor);
+ break;
+ }
+
+ /*cloth vert versus coll face*/
+ if (ret && j < 3) {
+ collpair->bp1 = bp1; collpair->bp2 = bp2; collpair->bp3 = bp3;
+ collpair->collp = collp;
+
+ copy_v3_v3(collpair->normal, no);
+ mul_v3_v3fl(collpair->vector, collpair->normal, relnor);
+ collpair->distance = relnor;
+ collpair->time = t;
+
+ copy_v3_v3(collpair->bary, uv);
+
+ collpair->flag = COLLISION_USE_COLLFACE;
+ collpair++;
+ } else if (ret && j >= 3) { /*coll vert versus cloth face*/
+ collpair->ap1 = ap1; collpair->ap2 = ap2; collpair->ap3 = ap3;
+ collpair->collp = collp;
+
+ copy_v3_v3(collpair->normal, no);
+ mul_v3_v3fl(collpair->vector, collpair->normal, relnor);
+ collpair->distance = relnor;
+ collpair->time = t;
+
+ copy_v3_v3(collpair->bary, uv);
+
+ collpair->flag = 0;
+ collpair++;
+ }
+ }
+ }
+
+ return collpair;
+}
+#else
//Determines collisions on overlap, collisions are written to collpair[i] and collision+number_collision_found is returned
static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap *overlap, CollPair *collpair )
@@ -741,6 +1403,8 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTree
}
return collpair;
}
+#endif
+
#if 0
static int cloth_collision_response_moving( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
@@ -1446,17 +2110,32 @@ void free_collider_cache(ListBase **colliders)
}
}
+
static void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair **collisions, CollPair **collisions_index, int numresult, BVHTreeOverlap *overlap)
{
int i;
+#ifdef USE_ELTOPO
+ GHash *visithash = BLI_ghash_new(edgepair_hash, edgepair_cmp, "visthash, collision.c");
+ MemArena *arena = BLI_memarena_new(1<<16, "edge hash arena, collision.c");
+#endif
- *collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * numresult * 4, "collision array" ); //*4 since cloth_collision_static can return more than 1 collision
+ *collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * numresult * 64, "collision array" ); //*4 since cloth_collision_static can return more than 1 collision
*collisions_index = *collisions;
for ( i = 0; i < numresult; i++ )
{
*collisions_index = cloth_collision ( ( ModifierData * ) clmd, ( ModifierData * ) collmd, overlap+i, *collisions_index );
}
+
+#ifdef USE_ELTOPO
+ for ( i = 0; i < numresult; i++ )
+ {
+ *collisions_index = cloth_edge_collision ( ( ModifierData * ) clmd, ( ModifierData * ) collmd,
+ overlap+i, *collisions_index, visithash, arena );
+ }
+ BLI_ghash_free(visithash, NULL, NULL);
+ BLI_memarena_free(arena);
+#endif
}
static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair *collisions, CollPair *collisions_index)
@@ -1481,8 +2160,12 @@ static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, Collision
if ( collmd->bvhtree )
{
+#ifdef USE_ELTOPO
+ result += cloth_collision_response_moving(clmd, collmd, collisions, collisions_index);
+ result += cloth_edge_collision_response_moving(clmd, collmd, collisions, collisions_index);
+#else
result += cloth_collision_response_static ( clmd, collmd, collisions, collisions_index );
-
+#endif
// apply impulses in parallel
if ( result )
{
@@ -1557,6 +2240,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
continue;
/* move object to position (step) in time */
+
collision_move_object ( collmd, step + dt, step );
/* search for overlapping collision pairs */
diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt
index d48228407cb..eba394bcce6 100644
--- a/source/blenderplayer/CMakeLists.txt
+++ b/source/blenderplayer/CMakeLists.txt
@@ -128,6 +128,10 @@ if(UNIX)
bf_intern_mikktspace
)
+ if(WITH_ELTOPO)
+ list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
+ endif()
+
if(WITH_BUILTIN_GLEW)
list(APPEND BLENDER_SORTED_LIBS extern_glew)
endif()
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 2a21755b514..1ddab5992fd 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -789,6 +789,10 @@ endif()
bf_intern_mikktspace
)
+ if(WITH_ELTOPO)
+ list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
+ endif()
+
if(WITH_BUILTIN_GLEW)
list(APPEND BLENDER_SORTED_LIBS extern_glew)
endif()