diff options
Diffstat (limited to 'source')
7 files changed, 12 insertions, 9 deletions
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index 366083fee7f..731c9872aae 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -986,7 +986,7 @@ void BKE_mesh_strip_loose_edges(struct Mesh *me); /** * If the mesh is from a very old blender version, - * convert mface->edcode to edge drawflags + * convert #MFace.edcode to edge #ME_EDGEDRAW. */ void BKE_mesh_calc_edges_legacy(struct Mesh *me, bool use_old); void BKE_mesh_calc_edges_loose(struct Mesh *mesh); diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c index a3f17878f68..75cc333e4b5 100644 --- a/source/blender/blenloader/intern/versioning_legacy.c +++ b/source/blender/blenloader/intern/versioning_legacy.c @@ -1468,7 +1468,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *bmain) for (me = bmain->meshes.first; me; me = me->id.next) { if (!me->medge) { - BKE_mesh_calc_edges_legacy(me, true); /* true = use mface->edcode */ + BKE_mesh_calc_edges_legacy(me, true); /* true = use #MFace.edcode. */ } else { BKE_mesh_strip_loose_faces(me); diff --git a/source/blender/draw/engines/eevee/eevee_sampling.c b/source/blender/draw/engines/eevee/eevee_sampling.c index a1a3e98f34f..34d3cd74b36 100644 --- a/source/blender/draw/engines/eevee/eevee_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_sampling.c @@ -74,7 +74,8 @@ void EEVEE_sample_ellipse(int sample_ofs, BLI_halton_2d(ht_primes, ht_offset, sample_ofs, ht_point); - /* Decorelate AA and shadow samples. (see T68594) */ + /* Decorrelate AA and shadow samples. (see T68594) */ + ht_point[0] = fmod(ht_point[0] * 1151.0, 1.0); ht_point[1] = fmod(ht_point[1] * 1069.0, 1.0); @@ -97,7 +98,7 @@ void EEVEE_random_rotation_m4(int sample_ofs, float scale, float r_mat[4][4]) BLI_halton_3d(ht_primes, ht_offset, sample_ofs, ht_point); - /* Decorelate AA and shadow samples. (see T68594) */ + /* Decorrelate AA and shadow samples. (see T68594) */ ht_point[0] = fmod(ht_point[0] * 1151.0, 1.0); ht_point[1] = fmod(ht_point[1] * 1069.0, 1.0); ht_point[2] = fmod(ht_point[2] * 1151.0, 1.0); diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index c616ca2b5eb..3618b933443 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -4718,7 +4718,7 @@ static int screen_animation_step_invoke(bContext *C, wmOperator *UNUSED(op), con #endif } - /* since we follow drawflags, we can't send notifier but tag regions ourselves */ + /* Since we follow draw-flags, we can't send notifier but tag regions ourselves. */ if (depsgraph != NULL) { ED_update_for_newframe(bmain, depsgraph); } diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c index 62bdd583bc1..59d9a15fbab 100644 --- a/source/blender/editors/space_file/file_ops.c +++ b/source/blender/editors/space_file/file_ops.c @@ -1793,7 +1793,7 @@ static bool file_execute(bContext *C, SpaceFile *sfile) } ED_file_change_dir(C); } - /* opening file - sends events now, so things get handled on windowqueue level */ + /* Opening file, sends events now, so things get handled on window-queue level. */ else if (sfile->op) { wmOperator *op = sfile->op; char filepath[FILE_MAX]; diff --git a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh index 76436315465..9f0079d7c53 100644 --- a/source/blender/io/wavefront_obj/importer/obj_import_objects.hh +++ b/source/blender/io/wavefront_obj/importer/obj_import_objects.hh @@ -26,10 +26,12 @@ struct GlobalVertices { Vector<float2> uv_vertices; Vector<float3> vertex_normals; - /* Vertex colors might not be present in the file at all, or only + /** + * Vertex colors might not be present in the file at all, or only * provided for some meshes. Store them in chunks as they are * spelled out in the file, e.g. if there are 10 vertices in sequence, all - * with "xyzrgb" colors, they will be one block. */ + * with `xyzrgb` colors, they will be one block. + */ struct VertexColorsBlock { Vector<float3> colors; int start_vertex_index; diff --git a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc index ab7ddfa71f1..f08e857e9cc 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc @@ -136,7 +136,7 @@ static void deform_curves(CurvesGeometry &curves, * * TODO: Figure out if this can be smoothly interpolated across the surface as well. * Currently, this is a source of discontinuity in the deformation, because the vector - * changes intantly from one triangle to the next. */ + * changes instantly from one triangle to the next. */ const float3 tangent_reference_dir_old = rest_pos_1 - rest_pos_0; const float3 tangent_reference_dir_new = pos_1_new - pos_0_new; |