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-rw-r--r--source/blender/draw/engines/eevee/shaders/eevee_culling_debug_frag.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/eevee_light_eval_lib.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/eevee_shadow_tilemap_depth_scan_comp.glsl4
-rw-r--r--source/blender/draw/intern/shaders/common_math_lib.glsl8
-rw-r--r--source/blender/gpu/intern/gpu_shader_log.cc2
5 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/eevee_culling_debug_frag.glsl b/source/blender/draw/engines/eevee/shaders/eevee_culling_debug_frag.glsl
index 21127cf65d0..b2fa2dea70d 100644
--- a/source/blender/draw/engines/eevee/shaders/eevee_culling_debug_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/eevee_culling_debug_frag.glsl
@@ -19,8 +19,8 @@ void main(void)
float lights_count = 0.0;
uint lights_cull = 0u;
- LIGHT_FOREACH_BEGIN_LOCAL (
- light_culling, lights_zbins, lights_culling_words, gl_FragCoord.xy, vP_z, l_idx) {
+ uvec2 px = uvec2(gl_FragCoord.xy);
+ LIGHT_FOREACH_BEGIN_LOCAL (light_culling, lights_zbins, lights_culling_words, px, vP_z, l_idx) {
LightData light = lights[l_idx];
lights_cull |= 1u << l_idx;
lights_count += 1.0;
diff --git a/source/blender/draw/engines/eevee/shaders/eevee_light_eval_lib.glsl b/source/blender/draw/engines/eevee/shaders/eevee_light_eval_lib.glsl
index 168ceb69d64..196564696f9 100644
--- a/source/blender/draw/engines/eevee/shaders/eevee_light_eval_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/eevee_light_eval_lib.glsl
@@ -88,8 +88,8 @@ void light_eval(ClosureDiffuse diffuse,
}
LIGHT_FOREACH_END
- LIGHT_FOREACH_BEGIN_LOCAL (
- light_culling, lights_zbins, lights_culling_words, gl_FragCoord.xy, vP_z, l_idx) {
+ uvec2 px = uvec2(gl_FragCoord.xy);
+ LIGHT_FOREACH_BEGIN_LOCAL (light_culling, lights_zbins, lights_culling_words, px, vP_z, l_idx) {
light_eval_ex(
diffuse, reflection, P, V, vP_z, thickness, ltc_mat, l_idx, out_diffuse, out_specular);
}
diff --git a/source/blender/draw/engines/eevee/shaders/eevee_shadow_tilemap_depth_scan_comp.glsl b/source/blender/draw/engines/eevee/shaders/eevee_shadow_tilemap_depth_scan_comp.glsl
index 790028864c2..f423f9e6407 100644
--- a/source/blender/draw/engines/eevee/shaders/eevee_shadow_tilemap_depth_scan_comp.glsl
+++ b/source/blender/draw/engines/eevee/shaders/eevee_shadow_tilemap_depth_scan_comp.glsl
@@ -95,8 +95,8 @@ void main()
}
LIGHT_FOREACH_END
- LIGHT_FOREACH_BEGIN_LOCAL (
- light_culling, lights_zbins, lights_culling_words, gl_GlobalInvocationID.xy, vP.z, l_idx) {
+ uvec2 px = gl_GlobalInvocationID.xy;
+ LIGHT_FOREACH_BEGIN_LOCAL (light_culling, lights_zbins, lights_culling_words, px, vP.z, l_idx) {
tag_tilemap(l_idx, P, dist_to_cam, false);
}
LIGHT_FOREACH_END
diff --git a/source/blender/draw/intern/shaders/common_math_lib.glsl b/source/blender/draw/intern/shaders/common_math_lib.glsl
index e2941f1b049..72ba52804a1 100644
--- a/source/blender/draw/intern/shaders/common_math_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_math_lib.glsl
@@ -250,9 +250,11 @@ vec3 neon_gradient(float t)
}
vec3 heatmap_gradient(float t)
{
- return saturate((pow(t, 1.5) * 0.8 + 0.2) * vec3(smoothstep(0.0, 0.35, t) + t * 0.5,
- smoothstep(0.5, 1.0, t),
- max(1.0 - t * 1.7, t * 7.0 - 6.0)));
+ float a = pow(t, 1.5) * 0.8 + 0.2;
+ float b = smoothstep(0.0, 0.35, t) + t * 0.5;
+ float c = smoothstep(0.5, 1.0, t);
+ float d = max(1.0 - t * 1.7, t * 7.0 - 6.0);
+ return saturate(a * vec3(b, c, d));
}
vec3 hue_gradient(float t)
{
diff --git a/source/blender/gpu/intern/gpu_shader_log.cc b/source/blender/gpu/intern/gpu_shader_log.cc
index 0c328876485..5220bae7afd 100644
--- a/source/blender/gpu/intern/gpu_shader_log.cc
+++ b/source/blender/gpu/intern/gpu_shader_log.cc
@@ -42,7 +42,7 @@ namespace blender::gpu {
* \{ */
/* Number of lines before and after the error line to print for compilation errors. */
-#define DEBUG_CONTEXT_LINES 2
+#define DEBUG_CONTEXT_LINES 0
void Shader::print_log(Span<const char *> sources,
char *log,