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-rw-r--r--source/blender/makesrna/intern/rna_modifier.c229
1 files changed, 184 insertions, 45 deletions
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 789946d3268..1c5b4618bf8 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -58,91 +58,230 @@
const EnumPropertyItem rna_enum_object_modifier_type_items[] = {
{0, "", 0, N_("Modify"), ""},
- {eModifierType_DataTransfer, "DATA_TRANSFER", ICON_MOD_DATA_TRANSFER, "Data Transfer", ""},
- {eModifierType_MeshCache, "MESH_CACHE", ICON_MOD_MESHDEFORM, "Mesh Cache", ""},
+ {eModifierType_DataTransfer,
+ "DATA_TRANSFER",
+ ICON_MOD_DATA_TRANSFER,
+ "Data Transfer",
+ "Transfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from "
+ "one mesh to another"},
+ {eModifierType_MeshCache,
+ "MESH_CACHE",
+ ICON_MOD_MESHDEFORM,
+ "Mesh Cache",
+ "Deform the mesh using an external frame-by-frame vertex transform cache"},
{eModifierType_MeshSequenceCache,
"MESH_SEQUENCE_CACHE",
ICON_MOD_MESHDEFORM,
"Mesh Sequence Cache",
- ""},
- {eModifierType_NormalEdit, "NORMAL_EDIT", ICON_MOD_NORMALEDIT, "Normal Edit", ""},
- {eModifierType_WeightedNormal, "WEIGHTED_NORMAL", ICON_MOD_NORMALEDIT, "Weighted Normal", ""},
- {eModifierType_UVProject, "UV_PROJECT", ICON_MOD_UVPROJECT, "UV Project", ""},
- {eModifierType_UVWarp, "UV_WARP", ICON_MOD_UVPROJECT, "UV Warp", ""},
+ "Deform the mesh or curve using an external mesh cache in Alembic format"},
+ {eModifierType_NormalEdit,
+ "NORMAL_EDIT",
+ ICON_MOD_NORMALEDIT,
+ "Normal Edit",
+ "Modify the direction of the surface normals"},
+ {eModifierType_WeightedNormal,
+ "WEIGHTED_NORMAL",
+ ICON_MOD_NORMALEDIT,
+ "Weighted Normal",
+ "Modify the direction of the surface normals using a weighting method"},
+ {eModifierType_UVProject,
+ "UV_PROJECT",
+ ICON_MOD_UVPROJECT,
+ "UV Project",
+ "Project the UV map coordinates from the negative Z axis of another object"},
+ {eModifierType_UVWarp,
+ "UV_WARP",
+ ICON_MOD_UVPROJECT,
+ "UV Warp",
+ "Transform the UV map using the the difference between two objects"},
{eModifierType_WeightVGEdit,
"VERTEX_WEIGHT_EDIT",
ICON_MOD_VERTEX_WEIGHT,
"Vertex Weight Edit",
- ""},
+ "Modify of the weights of a vertex group"},
{eModifierType_WeightVGMix,
"VERTEX_WEIGHT_MIX",
ICON_MOD_VERTEX_WEIGHT,
"Vertex Weight Mix",
- ""},
+ "Mix the weights of two vertex groups"},
{eModifierType_WeightVGProximity,
"VERTEX_WEIGHT_PROXIMITY",
ICON_MOD_VERTEX_WEIGHT,
"Vertex Weight Proximity",
- ""},
+ "Set the vertex group weights based on the distance to another target object"},
{0, "", 0, N_("Generate"), ""},
- {eModifierType_Array, "ARRAY", ICON_MOD_ARRAY, "Array", ""},
- {eModifierType_Bevel, "BEVEL", ICON_MOD_BEVEL, "Bevel", ""},
- {eModifierType_Boolean, "BOOLEAN", ICON_MOD_BOOLEAN, "Boolean", ""},
- {eModifierType_Build, "BUILD", ICON_MOD_BUILD, "Build", ""},
- {eModifierType_Decimate, "DECIMATE", ICON_MOD_DECIM, "Decimate", ""},
- {eModifierType_EdgeSplit, "EDGE_SPLIT", ICON_MOD_EDGESPLIT, "Edge Split", ""},
- {eModifierType_Mask, "MASK", ICON_MOD_MASK, "Mask", ""},
- {eModifierType_Mirror, "MIRROR", ICON_MOD_MIRROR, "Mirror", ""},
- {eModifierType_Multires, "MULTIRES", ICON_MOD_MULTIRES, "Multiresolution", ""},
- {eModifierType_Remesh, "REMESH", ICON_MOD_REMESH, "Remesh", ""},
- {eModifierType_Screw, "SCREW", ICON_MOD_SCREW, "Screw", ""},
- {eModifierType_Skin, "SKIN", ICON_MOD_SKIN, "Skin", ""},
- {eModifierType_Solidify, "SOLIDIFY", ICON_MOD_SOLIDIFY, "Solidify", ""},
- {eModifierType_Subsurf, "SUBSURF", ICON_MOD_SUBSURF, "Subdivision Surface", ""},
- {eModifierType_Triangulate, "TRIANGULATE", ICON_MOD_TRIANGULATE, "Triangulate", ""},
+ {eModifierType_Array,
+ "ARRAY",
+ ICON_MOD_ARRAY,
+ "Array",
+ "Create copies of the shape with offsets"},
+ {eModifierType_Bevel,
+ "BEVEL",
+ ICON_MOD_BEVEL,
+ "Bevel",
+ "Generate sloped corners by adding geometry to the mesh's edges or vertices"},
+ {eModifierType_Boolean,
+ "BOOLEAN",
+ ICON_MOD_BOOLEAN,
+ "Boolean",
+ "Use another shape to cut, combine or perform a difference operation"},
+ {eModifierType_Build,
+ "BUILD",
+ ICON_MOD_BUILD,
+ "Build",
+ "Cause the faces of the mesh object to appear or disappear one after the other over time"},
+ {eModifierType_Decimate,
+ "DECIMATE",
+ ICON_MOD_DECIM,
+ "Decimate",
+ "Reduce the geometry density"},
+ {eModifierType_EdgeSplit,
+ "EDGE_SPLIT",
+ ICON_MOD_EDGESPLIT,
+ "Edge Split",
+ "Split away joined faces at the edges"},
+ {eModifierType_Mask,
+ "MASK",
+ ICON_MOD_MASK,
+ "Mask",
+ "Dynamically hide vertices based on a vertex group or armature"},
+ {eModifierType_Mirror,
+ "MIRROR",
+ ICON_MOD_MIRROR,
+ "Mirror",
+ "Mirror along the local X, Y and/or Z axes, over the object origin"},
+ {eModifierType_Multires,
+ "MULTIRES",
+ ICON_MOD_MULTIRES,
+ "Multiresolution",
+ "Subdivide the mesh in a way that allows editing the higher subdivision levels"},
+ {eModifierType_Remesh,
+ "REMESH",
+ ICON_MOD_REMESH,
+ "Remesh",
+ "Generate new mesh topology based on the current shape"},
+ {eModifierType_Screw,
+ "SCREW",
+ ICON_MOD_SCREW,
+ "Screw",
+ "Lathe around an axis, treating the inout mesh as a profile"},
+ {eModifierType_Skin,
+ "SKIN",
+ ICON_MOD_SKIN,
+ "Skin",
+ "Create a solid shape from vertices and edges, using the vertex radius to define the "
+ "thickness"},
+ {eModifierType_Solidify, "SOLIDIFY", ICON_MOD_SOLIDIFY, "Solidify", " Make the surface thick"},
+ {eModifierType_Subsurf,
+ "SUBSURF",
+ ICON_MOD_SUBSURF,
+ "Subdivision Surface",
+ "Split the faces into smaller parts, giving it a smoother appearance"},
+ {eModifierType_Triangulate,
+ "TRIANGULATE",
+ ICON_MOD_TRIANGULATE,
+ "Triangulate",
+ "Convert all polygons to triangles"},
{eModifierType_Wireframe,
"WIREFRAME",
ICON_MOD_WIREFRAME,
"Wireframe",
- "Generate a wireframe on the edges of a mesh"},
+ "Convert faces into thickened edges"},
{0, "", 0, N_("Deform"), ""},
- {eModifierType_Armature, "ARMATURE", ICON_MOD_ARMATURE, "Armature", ""},
- {eModifierType_Cast, "CAST", ICON_MOD_CAST, "Cast", ""},
- {eModifierType_Curve, "CURVE", ICON_MOD_CURVE, "Curve", ""},
- {eModifierType_Displace, "DISPLACE", ICON_MOD_DISPLACE, "Displace", ""},
- {eModifierType_Hook, "HOOK", ICON_HOOK, "Hook", ""},
+ {eModifierType_Armature,
+ "ARMATURE",
+ ICON_MOD_ARMATURE,
+ "Armature",
+ "Deform the shape using an armature object"},
+ {eModifierType_Cast,
+ "CAST",
+ ICON_MOD_CAST,
+ "Cast",
+ "Shift the shape towards a predefined primitive"},
+ {eModifierType_Curve, "CURVE", ICON_MOD_CURVE, "Curve", "Bend the mesh using a curve object"},
+ {eModifierType_Displace,
+ "DISPLACE",
+ ICON_MOD_DISPLACE,
+ "Displace",
+ "Offset vertices based on a texture"},
+ {eModifierType_Hook, "HOOK", ICON_HOOK, "Hook", "Deform specific points using another object"},
{eModifierType_LaplacianDeform,
"LAPLACIANDEFORM",
ICON_MOD_MESHDEFORM,
"Laplacian Deform",
- ""},
- {eModifierType_Lattice, "LATTICE", ICON_MOD_LATTICE, "Lattice", ""},
- {eModifierType_MeshDeform, "MESH_DEFORM", ICON_MOD_MESHDEFORM, "Mesh Deform", ""},
- {eModifierType_Shrinkwrap, "SHRINKWRAP", ICON_MOD_SHRINKWRAP, "Shrinkwrap", ""},
- {eModifierType_SimpleDeform, "SIMPLE_DEFORM", ICON_MOD_SIMPLEDEFORM, "Simple Deform", ""},
- {eModifierType_Smooth, "SMOOTH", ICON_MOD_SMOOTH, "Smooth", ""},
+ "Deform based a series of anchor points"},
+ {eModifierType_Lattice,
+ "LATTICE",
+ ICON_MOD_LATTICE,
+ "Lattice",
+ "Deform using the shape of a lattice object"},
+ {eModifierType_MeshDeform,
+ "MESH_DEFORM",
+ ICON_MOD_MESHDEFORM,
+ "Mesh Deform",
+ "Deform using a different mesh, which acts as a deformation cage"},
+ {eModifierType_Shrinkwrap,
+ "SHRINKWRAP",
+ ICON_MOD_SHRINKWRAP,
+ "Shrinkwrap",
+ "Project the shape onto another object"},
+ {eModifierType_SimpleDeform,
+ "SIMPLE_DEFORM",
+ ICON_MOD_SIMPLEDEFORM,
+ "Simple Deform",
+ "Deform the shape by twisting, bending, tapering or stretching"},
+ {eModifierType_Smooth,
+ "SMOOTH",
+ ICON_MOD_SMOOTH,
+ "Smooth",
+ "Smooth the mesh by flattening the angles between adjacent faces"},
{eModifierType_CorrectiveSmooth,
"CORRECTIVE_SMOOTH",
ICON_MOD_SMOOTH,
"Smooth Corrective",
- ""},
- {eModifierType_LaplacianSmooth, "LAPLACIANSMOOTH", ICON_MOD_SMOOTH, "Smooth Laplacian", ""},
- {eModifierType_SurfaceDeform, "SURFACE_DEFORM", ICON_MOD_MESHDEFORM, "Surface Deform", ""},
- {eModifierType_Warp, "WARP", ICON_MOD_WARP, "Warp", ""},
- {eModifierType_Wave, "WAVE", ICON_MOD_WAVE, "Wave", ""},
+ "Smooth the mesh while still preserving the volume"},
+ {eModifierType_LaplacianSmooth,
+ "LAPLACIANSMOOTH",
+ ICON_MOD_SMOOTH,
+ "Smooth Laplacian",
+ "Reduce the noise on a mesh surface with minimal changes to its shape"},
+ {eModifierType_SurfaceDeform,
+ "SURFACE_DEFORM",
+ ICON_MOD_MESHDEFORM,
+ "Surface Deform",
+ "Transfer motion from another mesh"},
+ {eModifierType_Warp,
+ "WARP",
+ ICON_MOD_WARP,
+ "Warp",
+ "Warp parts of a mesh to a new location in a very flexible way thanks to 2 specified "
+ "objects"},
+ {eModifierType_Wave,
+ "WAVE",
+ ICON_MOD_WAVE,
+ "Wave",
+ "Adds a ripple-like motion to an object’s geometry"},
{0, "", 0, N_("Simulate"), ""},
{eModifierType_Cloth, "CLOTH", ICON_MOD_CLOTH, "Cloth", ""},
{eModifierType_Collision, "COLLISION", ICON_MOD_PHYSICS, "Collision", ""},
{eModifierType_DynamicPaint, "DYNAMIC_PAINT", ICON_MOD_DYNAMICPAINT, "Dynamic Paint", ""},
- {eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, "Explode", ""},
+ {eModifierType_Explode,
+ "EXPLODE",
+ ICON_MOD_EXPLODE,
+ "Explode",
+ "Break apart the mesh faces and let them follow particles"},
{eModifierType_Fluidsim, "FLUID_SIMULATION", ICON_MOD_FLUIDSIM, "Fluid Simulation", ""},
- {eModifierType_Ocean, "OCEAN", ICON_MOD_OCEAN, "Ocean", ""},
+ {eModifierType_Ocean, "OCEAN", ICON_MOD_OCEAN, "Ocean", "Generate a moving ocean surface"},
{eModifierType_ParticleInstance,
"PARTICLE_INSTANCE",
ICON_MOD_PARTICLE_INSTANCE,
"Particle Instance",
""},
- {eModifierType_ParticleSystem, "PARTICLE_SYSTEM", ICON_MOD_PARTICLES, "Particle System", ""},
+ {eModifierType_ParticleSystem,
+ "PARTICLE_SYSTEM",
+ ICON_MOD_PARTICLES,
+ "Particle System",
+ "Spawn particles from the shape"},
{eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""},
{eModifierType_Softbody, "SOFT_BODY", ICON_MOD_SOFT, "Soft Body", ""},
{eModifierType_Surface, "SURFACE", ICON_MODIFIER, "Surface", ""},