diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/makesrna/intern/rna_modifier.c | 229 |
1 files changed, 184 insertions, 45 deletions
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c index 789946d3268..1c5b4618bf8 100644 --- a/source/blender/makesrna/intern/rna_modifier.c +++ b/source/blender/makesrna/intern/rna_modifier.c @@ -58,91 +58,230 @@ const EnumPropertyItem rna_enum_object_modifier_type_items[] = { {0, "", 0, N_("Modify"), ""}, - {eModifierType_DataTransfer, "DATA_TRANSFER", ICON_MOD_DATA_TRANSFER, "Data Transfer", ""}, - {eModifierType_MeshCache, "MESH_CACHE", ICON_MOD_MESHDEFORM, "Mesh Cache", ""}, + {eModifierType_DataTransfer, + "DATA_TRANSFER", + ICON_MOD_DATA_TRANSFER, + "Data Transfer", + "Transfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from " + "one mesh to another"}, + {eModifierType_MeshCache, + "MESH_CACHE", + ICON_MOD_MESHDEFORM, + "Mesh Cache", + "Deform the mesh using an external frame-by-frame vertex transform cache"}, {eModifierType_MeshSequenceCache, "MESH_SEQUENCE_CACHE", ICON_MOD_MESHDEFORM, "Mesh Sequence Cache", - ""}, - {eModifierType_NormalEdit, "NORMAL_EDIT", ICON_MOD_NORMALEDIT, "Normal Edit", ""}, - {eModifierType_WeightedNormal, "WEIGHTED_NORMAL", ICON_MOD_NORMALEDIT, "Weighted Normal", ""}, - {eModifierType_UVProject, "UV_PROJECT", ICON_MOD_UVPROJECT, "UV Project", ""}, - {eModifierType_UVWarp, "UV_WARP", ICON_MOD_UVPROJECT, "UV Warp", ""}, + "Deform the mesh or curve using an external mesh cache in Alembic format"}, + {eModifierType_NormalEdit, + "NORMAL_EDIT", + ICON_MOD_NORMALEDIT, + "Normal Edit", + "Modify the direction of the surface normals"}, + {eModifierType_WeightedNormal, + "WEIGHTED_NORMAL", + ICON_MOD_NORMALEDIT, + "Weighted Normal", + "Modify the direction of the surface normals using a weighting method"}, + {eModifierType_UVProject, + "UV_PROJECT", + ICON_MOD_UVPROJECT, + "UV Project", + "Project the UV map coordinates from the negative Z axis of another object"}, + {eModifierType_UVWarp, + "UV_WARP", + ICON_MOD_UVPROJECT, + "UV Warp", + "Transform the UV map using the the difference between two objects"}, {eModifierType_WeightVGEdit, "VERTEX_WEIGHT_EDIT", ICON_MOD_VERTEX_WEIGHT, "Vertex Weight Edit", - ""}, + "Modify of the weights of a vertex group"}, {eModifierType_WeightVGMix, "VERTEX_WEIGHT_MIX", ICON_MOD_VERTEX_WEIGHT, "Vertex Weight Mix", - ""}, + "Mix the weights of two vertex groups"}, {eModifierType_WeightVGProximity, "VERTEX_WEIGHT_PROXIMITY", ICON_MOD_VERTEX_WEIGHT, "Vertex Weight Proximity", - ""}, + "Set the vertex group weights based on the distance to another target object"}, {0, "", 0, N_("Generate"), ""}, - {eModifierType_Array, "ARRAY", ICON_MOD_ARRAY, "Array", ""}, - {eModifierType_Bevel, "BEVEL", ICON_MOD_BEVEL, "Bevel", ""}, - {eModifierType_Boolean, "BOOLEAN", ICON_MOD_BOOLEAN, "Boolean", ""}, - {eModifierType_Build, "BUILD", ICON_MOD_BUILD, "Build", ""}, - {eModifierType_Decimate, "DECIMATE", ICON_MOD_DECIM, "Decimate", ""}, - {eModifierType_EdgeSplit, "EDGE_SPLIT", ICON_MOD_EDGESPLIT, "Edge Split", ""}, - {eModifierType_Mask, "MASK", ICON_MOD_MASK, "Mask", ""}, - {eModifierType_Mirror, "MIRROR", ICON_MOD_MIRROR, "Mirror", ""}, - {eModifierType_Multires, "MULTIRES", ICON_MOD_MULTIRES, "Multiresolution", ""}, - {eModifierType_Remesh, "REMESH", ICON_MOD_REMESH, "Remesh", ""}, - {eModifierType_Screw, "SCREW", ICON_MOD_SCREW, "Screw", ""}, - {eModifierType_Skin, "SKIN", ICON_MOD_SKIN, "Skin", ""}, - {eModifierType_Solidify, "SOLIDIFY", ICON_MOD_SOLIDIFY, "Solidify", ""}, - {eModifierType_Subsurf, "SUBSURF", ICON_MOD_SUBSURF, "Subdivision Surface", ""}, - {eModifierType_Triangulate, "TRIANGULATE", ICON_MOD_TRIANGULATE, "Triangulate", ""}, + {eModifierType_Array, + "ARRAY", + ICON_MOD_ARRAY, + "Array", + "Create copies of the shape with offsets"}, + {eModifierType_Bevel, + "BEVEL", + ICON_MOD_BEVEL, + "Bevel", + "Generate sloped corners by adding geometry to the mesh's edges or vertices"}, + {eModifierType_Boolean, + "BOOLEAN", + ICON_MOD_BOOLEAN, + "Boolean", + "Use another shape to cut, combine or perform a difference operation"}, + {eModifierType_Build, + "BUILD", + ICON_MOD_BUILD, + "Build", + "Cause the faces of the mesh object to appear or disappear one after the other over time"}, + {eModifierType_Decimate, + "DECIMATE", + ICON_MOD_DECIM, + "Decimate", + "Reduce the geometry density"}, + {eModifierType_EdgeSplit, + "EDGE_SPLIT", + ICON_MOD_EDGESPLIT, + "Edge Split", + "Split away joined faces at the edges"}, + {eModifierType_Mask, + "MASK", + ICON_MOD_MASK, + "Mask", + "Dynamically hide vertices based on a vertex group or armature"}, + {eModifierType_Mirror, + "MIRROR", + ICON_MOD_MIRROR, + "Mirror", + "Mirror along the local X, Y and/or Z axes, over the object origin"}, + {eModifierType_Multires, + "MULTIRES", + ICON_MOD_MULTIRES, + "Multiresolution", + "Subdivide the mesh in a way that allows editing the higher subdivision levels"}, + {eModifierType_Remesh, + "REMESH", + ICON_MOD_REMESH, + "Remesh", + "Generate new mesh topology based on the current shape"}, + {eModifierType_Screw, + "SCREW", + ICON_MOD_SCREW, + "Screw", + "Lathe around an axis, treating the inout mesh as a profile"}, + {eModifierType_Skin, + "SKIN", + ICON_MOD_SKIN, + "Skin", + "Create a solid shape from vertices and edges, using the vertex radius to define the " + "thickness"}, + {eModifierType_Solidify, "SOLIDIFY", ICON_MOD_SOLIDIFY, "Solidify", " Make the surface thick"}, + {eModifierType_Subsurf, + "SUBSURF", + ICON_MOD_SUBSURF, + "Subdivision Surface", + "Split the faces into smaller parts, giving it a smoother appearance"}, + {eModifierType_Triangulate, + "TRIANGULATE", + ICON_MOD_TRIANGULATE, + "Triangulate", + "Convert all polygons to triangles"}, {eModifierType_Wireframe, "WIREFRAME", ICON_MOD_WIREFRAME, "Wireframe", - "Generate a wireframe on the edges of a mesh"}, + "Convert faces into thickened edges"}, {0, "", 0, N_("Deform"), ""}, - {eModifierType_Armature, "ARMATURE", ICON_MOD_ARMATURE, "Armature", ""}, - {eModifierType_Cast, "CAST", ICON_MOD_CAST, "Cast", ""}, - {eModifierType_Curve, "CURVE", ICON_MOD_CURVE, "Curve", ""}, - {eModifierType_Displace, "DISPLACE", ICON_MOD_DISPLACE, "Displace", ""}, - {eModifierType_Hook, "HOOK", ICON_HOOK, "Hook", ""}, + {eModifierType_Armature, + "ARMATURE", + ICON_MOD_ARMATURE, + "Armature", + "Deform the shape using an armature object"}, + {eModifierType_Cast, + "CAST", + ICON_MOD_CAST, + "Cast", + "Shift the shape towards a predefined primitive"}, + {eModifierType_Curve, "CURVE", ICON_MOD_CURVE, "Curve", "Bend the mesh using a curve object"}, + {eModifierType_Displace, + "DISPLACE", + ICON_MOD_DISPLACE, + "Displace", + "Offset vertices based on a texture"}, + {eModifierType_Hook, "HOOK", ICON_HOOK, "Hook", "Deform specific points using another object"}, {eModifierType_LaplacianDeform, "LAPLACIANDEFORM", ICON_MOD_MESHDEFORM, "Laplacian Deform", - ""}, - {eModifierType_Lattice, "LATTICE", ICON_MOD_LATTICE, "Lattice", ""}, - {eModifierType_MeshDeform, "MESH_DEFORM", ICON_MOD_MESHDEFORM, "Mesh Deform", ""}, - {eModifierType_Shrinkwrap, "SHRINKWRAP", ICON_MOD_SHRINKWRAP, "Shrinkwrap", ""}, - {eModifierType_SimpleDeform, "SIMPLE_DEFORM", ICON_MOD_SIMPLEDEFORM, "Simple Deform", ""}, - {eModifierType_Smooth, "SMOOTH", ICON_MOD_SMOOTH, "Smooth", ""}, + "Deform based a series of anchor points"}, + {eModifierType_Lattice, + "LATTICE", + ICON_MOD_LATTICE, + "Lattice", + "Deform using the shape of a lattice object"}, + {eModifierType_MeshDeform, + "MESH_DEFORM", + ICON_MOD_MESHDEFORM, + "Mesh Deform", + "Deform using a different mesh, which acts as a deformation cage"}, + {eModifierType_Shrinkwrap, + "SHRINKWRAP", + ICON_MOD_SHRINKWRAP, + "Shrinkwrap", + "Project the shape onto another object"}, + {eModifierType_SimpleDeform, + "SIMPLE_DEFORM", + ICON_MOD_SIMPLEDEFORM, + "Simple Deform", + "Deform the shape by twisting, bending, tapering or stretching"}, + {eModifierType_Smooth, + "SMOOTH", + ICON_MOD_SMOOTH, + "Smooth", + "Smooth the mesh by flattening the angles between adjacent faces"}, {eModifierType_CorrectiveSmooth, "CORRECTIVE_SMOOTH", ICON_MOD_SMOOTH, "Smooth Corrective", - ""}, - {eModifierType_LaplacianSmooth, "LAPLACIANSMOOTH", ICON_MOD_SMOOTH, "Smooth Laplacian", ""}, - {eModifierType_SurfaceDeform, "SURFACE_DEFORM", ICON_MOD_MESHDEFORM, "Surface Deform", ""}, - {eModifierType_Warp, "WARP", ICON_MOD_WARP, "Warp", ""}, - {eModifierType_Wave, "WAVE", ICON_MOD_WAVE, "Wave", ""}, + "Smooth the mesh while still preserving the volume"}, + {eModifierType_LaplacianSmooth, + "LAPLACIANSMOOTH", + ICON_MOD_SMOOTH, + "Smooth Laplacian", + "Reduce the noise on a mesh surface with minimal changes to its shape"}, + {eModifierType_SurfaceDeform, + "SURFACE_DEFORM", + ICON_MOD_MESHDEFORM, + "Surface Deform", + "Transfer motion from another mesh"}, + {eModifierType_Warp, + "WARP", + ICON_MOD_WARP, + "Warp", + "Warp parts of a mesh to a new location in a very flexible way thanks to 2 specified " + "objects"}, + {eModifierType_Wave, + "WAVE", + ICON_MOD_WAVE, + "Wave", + "Adds a ripple-like motion to an object’s geometry"}, {0, "", 0, N_("Simulate"), ""}, {eModifierType_Cloth, "CLOTH", ICON_MOD_CLOTH, "Cloth", ""}, {eModifierType_Collision, "COLLISION", ICON_MOD_PHYSICS, "Collision", ""}, {eModifierType_DynamicPaint, "DYNAMIC_PAINT", ICON_MOD_DYNAMICPAINT, "Dynamic Paint", ""}, - {eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, "Explode", ""}, + {eModifierType_Explode, + "EXPLODE", + ICON_MOD_EXPLODE, + "Explode", + "Break apart the mesh faces and let them follow particles"}, {eModifierType_Fluidsim, "FLUID_SIMULATION", ICON_MOD_FLUIDSIM, "Fluid Simulation", ""}, - {eModifierType_Ocean, "OCEAN", ICON_MOD_OCEAN, "Ocean", ""}, + {eModifierType_Ocean, "OCEAN", ICON_MOD_OCEAN, "Ocean", "Generate a moving ocean surface"}, {eModifierType_ParticleInstance, "PARTICLE_INSTANCE", ICON_MOD_PARTICLE_INSTANCE, "Particle Instance", ""}, - {eModifierType_ParticleSystem, "PARTICLE_SYSTEM", ICON_MOD_PARTICLES, "Particle System", ""}, + {eModifierType_ParticleSystem, + "PARTICLE_SYSTEM", + ICON_MOD_PARTICLES, + "Particle System", + "Spawn particles from the shape"}, {eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""}, {eModifierType_Softbody, "SOFT_BODY", ICON_MOD_SOFT, "Soft Body", ""}, {eModifierType_Surface, "SURFACE", ICON_MODIFIER, "Surface", ""}, |