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Diffstat (limited to 'tests/gtests/blenkernel/BKE_armature_test.cc')
-rw-r--r--tests/gtests/blenkernel/BKE_armature_test.cc89
1 files changed, 0 insertions, 89 deletions
diff --git a/tests/gtests/blenkernel/BKE_armature_test.cc b/tests/gtests/blenkernel/BKE_armature_test.cc
deleted file mode 100644
index ed6045081d4..00000000000
--- a/tests/gtests/blenkernel/BKE_armature_test.cc
+++ /dev/null
@@ -1,89 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2020 Blender Foundation
- * All rights reserved.
- */
-
-#include "BKE_armature.h"
-
-#include "BLI_math.h"
-
-#include "testing/testing.h"
-
-static const float FLOAT_EPSILON = 1.2e-7;
-
-TEST(mat3_vec_to_roll, UnitMatrix)
-{
- float unit_matrix[3][3];
- float roll;
-
- unit_m3(unit_matrix);
-
- // Any vector with a unit matrix should return zero roll.
- mat3_vec_to_roll(unit_matrix, unit_matrix[0], &roll);
- EXPECT_FLOAT_EQ(0.0f, roll);
-
- mat3_vec_to_roll(unit_matrix, unit_matrix[1], &roll);
- EXPECT_FLOAT_EQ(0.0f, roll);
-
- mat3_vec_to_roll(unit_matrix, unit_matrix[2], &roll);
- EXPECT_FLOAT_EQ(0.0f, roll);
-
- {
- // Non-unit vector.
- float vector[3] = {1.0f, 1.0f, 1.0f};
- mat3_vec_to_roll(unit_matrix, vector, &roll);
- EXPECT_NEAR(0.0f, roll, FLOAT_EPSILON);
-
- // Normalized version of the above vector.
- normalize_v3(vector);
- mat3_vec_to_roll(unit_matrix, vector, &roll);
- EXPECT_NEAR(0.0f, roll, FLOAT_EPSILON);
- }
-}
-
-TEST(mat3_vec_to_roll, Rotationmatrix)
-{
- float rotation_matrix[3][3];
- float roll;
-
- const float rot_around_x[3] = {1.234f, 0.0f, 0.0f};
- eul_to_mat3(rotation_matrix, rot_around_x);
-
- {
- const float unit_axis_x[3] = {1.0f, 0.0f, 0.0f};
- mat3_vec_to_roll(rotation_matrix, unit_axis_x, &roll);
- EXPECT_NEAR(1.234f, roll, FLOAT_EPSILON);
- }
-
- {
- const float unit_axis_y[3] = {0.0f, 1.0f, 0.0f};
- mat3_vec_to_roll(rotation_matrix, unit_axis_y, &roll);
- EXPECT_NEAR(0, roll, FLOAT_EPSILON);
- }
-
- {
- const float unit_axis_z[3] = {0.0f, 0.0f, 1.0f};
- mat3_vec_to_roll(rotation_matrix, unit_axis_z, &roll);
- EXPECT_NEAR(0, roll, FLOAT_EPSILON);
- }
-
- {
- const float between_x_and_y[3] = {1.0f, 1.0f, 0.0f};
- mat3_vec_to_roll(rotation_matrix, between_x_and_y, &roll);
- EXPECT_NEAR(0.57158958f, roll, FLOAT_EPSILON);
- }
-}