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Diffstat (limited to 'tests/python/bl_alembic_import_test.py')
-rw-r--r--tests/python/bl_alembic_import_test.py16
1 files changed, 9 insertions, 7 deletions
diff --git a/tests/python/bl_alembic_import_test.py b/tests/python/bl_alembic_import_test.py
index 1b526b3ebba..e9499fb08f0 100644
--- a/tests/python/bl_alembic_import_test.py
+++ b/tests/python/bl_alembic_import_test.py
@@ -63,7 +63,7 @@ class SimpleImportTest(AbstractAlembicTest):
# The objects should be linked to scene_collection in Blender 2.8,
# and to scene in Blender 2.7x.
- objects = bpy.context.scene.objects
+ objects = bpy.context.scene_collection.objects
self.assertEqual(13, len(objects))
# Test the hierarchy.
@@ -83,7 +83,7 @@ class SimpleImportTest(AbstractAlembicTest):
# The objects should be linked to scene_collection in Blender 2.8,
# and to scene in Blender 2.7x.
- objects = bpy.context.scene.objects
+ objects = bpy.context.scene_collection.objects
# ABC parent is top-level object, which translates to nothing in Blender
self.assertIsNone(objects['locator1'].parent)
@@ -128,7 +128,7 @@ class SimpleImportTest(AbstractAlembicTest):
# All cubes should be selected, but the sphere shouldn't be.
for ob in bpy.data.objects:
- self.assertEqual('Cube' in ob.name, ob.select)
+ self.assertEqual('Cube' in ob.name, ob.select_get())
def test_change_path_constraint(self):
import math
@@ -183,17 +183,19 @@ class SimpleImportTest(AbstractAlembicTest):
# Check that the file loaded ok.
bpy.context.scene.frame_set(6)
- mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER')
+ scene = bpy.context.scene
+ layer = scene.view_layers[scene.active_layer]
+ mesh = plane.to_mesh(scene, layer, True, 'RENDER')
self.assertAlmostEqual(-1, mesh.vertices[0].co.x)
self.assertAlmostEqual(-1, mesh.vertices[0].co.y)
self.assertAlmostEqual(0.5905638933181763, mesh.vertices[0].co.z)
# Change path from absolute to relative. This should not break the animation.
- bpy.context.scene.frame_set(1)
+ scene.frame_set(1)
bpy.data.cache_files[fname].filepath = relpath
- bpy.context.scene.frame_set(6)
+ scene.frame_set(6)
- mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER')
+ mesh = plane.to_mesh(scene, layer, True, 'RENDER')
self.assertAlmostEqual(1, mesh.vertices[3].co.x)
self.assertAlmostEqual(1, mesh.vertices[3].co.y)
self.assertAlmostEqual(0.5905638933181763, mesh.vertices[3].co.z)