diff options
Diffstat (limited to 'tests/python/bl_mesh_modifiers.py')
-rw-r--r-- | tests/python/bl_mesh_modifiers.py | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/tests/python/bl_mesh_modifiers.py b/tests/python/bl_mesh_modifiers.py index 619fdc77801..74eaaeb7c68 100644 --- a/tests/python/bl_mesh_modifiers.py +++ b/tests/python/bl_mesh_modifiers.py @@ -38,12 +38,12 @@ USE_QUICK_RENDER = False def render_gl(context, filepath, shade): - def ctx_viewport_shade(context, shade): + def ctx_shading_type(context, shade): for area in context.window.screen.areas: if area.type == 'VIEW_3D': space = area.spaces.active # rv3d = space.region_3d - space.viewport_shade = shade + space.shading.type = shade import bpy scene = context.scene @@ -59,7 +59,7 @@ def render_gl(context, filepath, shade): render.resolution_x = 512 render.resolution_y = 512 - ctx_viewport_shade(context, shade) + ctx_shading_type(context, shade) # stop to inspect! # if filepath == "test_cube_shell_solidify_subsurf_wp_wire": @@ -127,7 +127,7 @@ def ctx_clear_scene(): # copied from batch_import.py # remove obdata, for now only worry about the startup scene for bpy_data_iter in (bpy.data.objects, bpy.data.meshes, - bpy.data.lamps, + bpy.data.lights, bpy.data.cameras, ): @@ -249,7 +249,7 @@ def mesh_uv_add(obj): (1.0, 1.0), (1.0, 0.0)) - uv_lay = obj.data.uv_textures.new() + uv_lay = obj.data.uv_layers.new() # XXX, odd that we need to do this. until UV's and texface # are separated we will need to keep it @@ -370,7 +370,7 @@ def modifier_armature_add(scene, obj): scene.objects.active = obj # display options - obj_arm.show_x_ray = True + obj_arm.show_in_front = True arm_data.draw_type = 'STICK' # apply to modifier @@ -425,7 +425,7 @@ def modifier_hook_add(scene, obj, use_vgroup=True): obj_hook = mod.object obj_hook.rotation_euler = 0, math.radians(45), 0 - obj_hook.show_x_ray = True + obj_hook.show_in_front = True if use_vgroup: mod.vertex_group = obj.vertex_groups[0].name |