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Diffstat (limited to 'tests/python/bl_mesh_modifiers.py')
-rw-r--r--tests/python/bl_mesh_modifiers.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/python/bl_mesh_modifiers.py b/tests/python/bl_mesh_modifiers.py
index bff2c31984c..60e6d35def9 100644
--- a/tests/python/bl_mesh_modifiers.py
+++ b/tests/python/bl_mesh_modifiers.py
@@ -38,12 +38,12 @@ USE_QUICK_RENDER = False
def render_gl(context, filepath, shade):
- def ctx_viewport_shade(context, shade):
+ def ctx_shading_type(context, shade):
for area in context.window.screen.areas:
if area.type == 'VIEW_3D':
space = area.spaces.active
# rv3d = space.region_3d
- space.viewport_shade = shade
+ space.shading.type = shade
import bpy
scene = context.scene
@@ -59,7 +59,7 @@ def render_gl(context, filepath, shade):
render.resolution_x = 512
render.resolution_y = 512
- ctx_viewport_shade(context, shade)
+ ctx_shading_type(context, shade)
#~ # stop to inspect!
#~ if filepath == "test_cube_shell_solidify_subsurf_wp_wire":
@@ -248,7 +248,7 @@ def mesh_uv_add(obj):
(1.0, 1.0),
(1.0, 0.0))
- uv_lay = obj.data.uv_textures.new()
+ uv_lay = obj.data.uv_layers.new()
# XXX, odd that we need to do this. until UV's and texface
# are separated we will need to keep it