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Diffstat (limited to 'tests/python/view_layer/CMakeLists.txt')
-rw-r--r--tests/python/view_layer/CMakeLists.txt185
1 files changed, 185 insertions, 0 deletions
diff --git a/tests/python/view_layer/CMakeLists.txt b/tests/python/view_layer/CMakeLists.txt
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+++ b/tests/python/view_layer/CMakeLists.txt
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+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# Contributor(s): Jacques Beaurain, Dalai Felinto.
+#
+# ***** END GPL LICENSE BLOCK *****
+
+# --env-system-scripts allows to run without the install target.
+
+# Use '--write-blend=/tmp/test.blend' to view output
+
+set(TEST_SRC_DIR ${CMAKE_SOURCE_DIR}/../lib/tests)
+set(TEST_OUT_DIR ${CMAKE_BINARY_DIR}/tests)
+
+# ugh, any better way to do this on testing only?
+execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${TEST_OUT_DIR})
+
+#~ if(NOT IS_DIRECTORY ${TEST_SRC_DIR})
+#~ message(FATAL_ERROR "CMake test directory not found!")
+#~ endif()
+
+# all calls to blender use this
+if(APPLE)
+ if(${CMAKE_GENERATOR} MATCHES "Xcode")
+ set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/Debug/blender.app/Contents/MacOS/blender)
+ else()
+ set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender.app/Contents/MacOS/blender)
+ endif()
+else()
+ set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender)
+endif()
+
+# for testing with valgrind prefix: valgrind --track-origins=yes --error-limit=no
+set(TEST_BLENDER_EXE ${TEST_BLENDER_EXE} --background -noaudio --factory-startup --env-system-scripts ${CMAKE_SOURCE_DIR}/release/scripts)
+
+
+# ------------------------------------------------------------------------------
+
+macro(VIEW_LAYER_TEST test_name)
+ # Adds ${CMAKE_CURRENT_LIST_DIR} to sys.path so that the tests can import
+ # things from view_layer_common.py
+ add_test(view_layer_${test_name} ${TEST_BLENDER_EXE}
+ --python-expr "import sys; sys.path.append('${CMAKE_CURRENT_LIST_DIR}')"
+ --python-exit-code 1
+ --python ${CMAKE_CURRENT_LIST_DIR}/test_${test_name}.py --
+ --testdir="${TEST_SRC_DIR}/layers"
+ )
+endmacro()
+
+VIEW_LAYER_TEST(active_collection)
+VIEW_LAYER_TEST(background_set)
+VIEW_LAYER_TEST(collection_rename_a)
+VIEW_LAYER_TEST(collection_rename_b)
+VIEW_LAYER_TEST(evaluation_render_settings_a)
+VIEW_LAYER_TEST(evaluation_render_settings_b)
+VIEW_LAYER_TEST(evaluation_render_settings_c)
+VIEW_LAYER_TEST(evaluation_render_settings_d)
+VIEW_LAYER_TEST(evaluation_render_settings_e)
+VIEW_LAYER_TEST(evaluation_render_settings_f)
+VIEW_LAYER_TEST(evaluation_render_settings_g)
+VIEW_LAYER_TEST(evaluation_render_settings_h)
+VIEW_LAYER_TEST(evaluation_render_settings_i)
+VIEW_LAYER_TEST(evaluation_visibility_a)
+VIEW_LAYER_TEST(evaluation_visibility_b)
+VIEW_LAYER_TEST(evaluation_visibility_c)
+VIEW_LAYER_TEST(evaluation_visibility_d)
+VIEW_LAYER_TEST(evaluation_visibility_e)
+VIEW_LAYER_TEST(evaluation_visibility_f)
+VIEW_LAYER_TEST(evaluation_visibility_g)
+VIEW_LAYER_TEST(evaluation_visibility_h)
+VIEW_LAYER_TEST(evaluation_visibility_i)
+VIEW_LAYER_TEST(evaluation_visibility_j)
+VIEW_LAYER_TEST(evaluation_selectability_a)
+VIEW_LAYER_TEST(evaluation_selectability_b)
+VIEW_LAYER_TEST(evaluation_selectability_c)
+VIEW_LAYER_TEST(evaluation_selectability_d)
+VIEW_LAYER_TEST(evaluation_selectability_e)
+VIEW_LAYER_TEST(evaluation_selectability_f)
+VIEW_LAYER_TEST(group_a)
+VIEW_LAYER_TEST(group_b)
+VIEW_LAYER_TEST(group_c)
+VIEW_LAYER_TEST(group_d)
+VIEW_LAYER_TEST(object_add_cylinder)
+VIEW_LAYER_TEST(object_add_empty)
+VIEW_LAYER_TEST(object_add_torus)
+VIEW_LAYER_TEST(object_add_no_collection_cylinder)
+VIEW_LAYER_TEST(object_add_no_collection_empty)
+VIEW_LAYER_TEST(object_add_no_collection_torus)
+VIEW_LAYER_TEST(object_copy)
+VIEW_LAYER_TEST(object_delete_a)
+VIEW_LAYER_TEST(object_delete_b)
+VIEW_LAYER_TEST(object_link_a)
+VIEW_LAYER_TEST(object_link_b)
+VIEW_LAYER_TEST(object_link_c)
+VIEW_LAYER_TEST(operator_context)
+VIEW_LAYER_TEST(move_above_below_scene_collection_a)
+VIEW_LAYER_TEST(move_above_below_scene_collection_b)
+VIEW_LAYER_TEST(move_above_below_scene_collection_c)
+VIEW_LAYER_TEST(move_above_below_scene_collection_d)
+VIEW_LAYER_TEST(move_above_below_scene_collection_e)
+VIEW_LAYER_TEST(move_above_below_scene_collection_f)
+VIEW_LAYER_TEST(move_above_below_scene_collection_g)
+VIEW_LAYER_TEST(move_above_below_scene_collection_h)
+VIEW_LAYER_TEST(move_above_below_scene_collection_i)
+VIEW_LAYER_TEST(move_above_below_scene_collection_sync_a)
+VIEW_LAYER_TEST(move_above_below_scene_collection_sync_b)
+VIEW_LAYER_TEST(move_above_below_scene_collection_sync_c)
+VIEW_LAYER_TEST(move_above_below_scene_collection_sync_d)
+VIEW_LAYER_TEST(move_above_below_scene_collection_sync_e)
+VIEW_LAYER_TEST(move_above_below_scene_collection_sync_f)
+VIEW_LAYER_TEST(move_above_below_scene_collection_sync_g)
+VIEW_LAYER_TEST(move_above_below_scene_collection_sync_h)
+VIEW_LAYER_TEST(move_above_below_scene_collection_sync_i)
+VIEW_LAYER_TEST(move_into_scene_collection_a)
+VIEW_LAYER_TEST(move_into_scene_collection_b)
+VIEW_LAYER_TEST(move_into_scene_collection_c)
+VIEW_LAYER_TEST(move_into_scene_collection_d)
+VIEW_LAYER_TEST(move_into_scene_collection_e)
+VIEW_LAYER_TEST(move_into_scene_collection_f)
+VIEW_LAYER_TEST(move_into_scene_collection_g)
+VIEW_LAYER_TEST(move_into_scene_collection_h)
+VIEW_LAYER_TEST(move_into_scene_collection_i)
+VIEW_LAYER_TEST(move_into_scene_collection_j)
+VIEW_LAYER_TEST(move_into_scene_collection_k)
+VIEW_LAYER_TEST(move_into_scene_collection_l)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_a)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_b)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_c)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_d)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_e)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_f)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_g)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_h)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_i)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_j)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_k)
+VIEW_LAYER_TEST(move_into_scene_collection_sync_l)
+VIEW_LAYER_TEST(move_above_below_layer_collection_a)
+VIEW_LAYER_TEST(move_above_below_layer_collection_b)
+VIEW_LAYER_TEST(move_above_below_layer_collection_c)
+VIEW_LAYER_TEST(move_above_below_layer_collection_d)
+VIEW_LAYER_TEST(move_above_below_layer_collection_e)
+VIEW_LAYER_TEST(move_above_below_layer_collection_f)
+VIEW_LAYER_TEST(move_above_below_layer_collection_g)
+VIEW_LAYER_TEST(move_above_below_layer_collection_h)
+VIEW_LAYER_TEST(move_above_below_layer_collection_i)
+VIEW_LAYER_TEST(move_above_below_layer_collection_j)
+VIEW_LAYER_TEST(move_above_below_layer_collection_k)
+VIEW_LAYER_TEST(move_above_below_layer_collection_l)
+VIEW_LAYER_TEST(move_into_layer_collection_a)
+VIEW_LAYER_TEST(move_into_layer_collection_b)
+VIEW_LAYER_TEST(move_into_layer_collection_c)
+VIEW_LAYER_TEST(move_into_layer_collection_d)
+VIEW_LAYER_TEST(move_into_layer_collection_e)
+VIEW_LAYER_TEST(move_into_layer_collection_f)
+VIEW_LAYER_TEST(move_into_layer_collection_g)
+VIEW_LAYER_TEST(move_into_layer_collection_h)
+VIEW_LAYER_TEST(move_into_layer_collection_i)
+VIEW_LAYER_TEST(move_into_layer_collection_j)
+VIEW_LAYER_TEST(layer_linking)
+VIEW_LAYER_TEST(layer_syncing)
+VIEW_LAYER_TEST(scene_collection_delete)
+VIEW_LAYER_TEST(scene_copy_a)
+VIEW_LAYER_TEST(scene_copy_b)
+VIEW_LAYER_TEST(scene_copy_c)
+VIEW_LAYER_TEST(scene_copy_d)
+VIEW_LAYER_TEST(scene_copy_e)
+VIEW_LAYER_TEST(scene_copy_f)
+VIEW_LAYER_TEST(scene_delete)
+VIEW_LAYER_TEST(scene_objects)
+VIEW_LAYER_TEST(scene_write_read)
+VIEW_LAYER_TEST(view_layer_rename)