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-rw-r--r--tests/python/view_layer/view_layer_common.py810
1 files changed, 810 insertions, 0 deletions
diff --git a/tests/python/view_layer/view_layer_common.py b/tests/python/view_layer/view_layer_common.py
new file mode 100644
index 00000000000..166d683da5a
--- /dev/null
+++ b/tests/python/view_layer/view_layer_common.py
@@ -0,0 +1,810 @@
+import unittest
+
+# ############################################################
+# Layer Collection Crawler
+# ############################################################
+
+
+def listbase_iter(data, struct, listbase):
+ element = data.get_pointer((struct, listbase, b'first'))
+ while element is not None:
+ yield element
+ element = element.get_pointer(b'next')
+
+
+def linkdata_iter(collection, data):
+ element = collection.get_pointer((data, b'first'))
+ while element is not None:
+ yield element
+ element = element.get_pointer(b'next')
+
+
+def get_layer_collection(layer_collection):
+ data = {}
+ flag = layer_collection.get(b'flag')
+
+ data['is_visible'] = (flag & (1 << 0)) != 0
+ data['is_selectable'] = (flag & (1 << 1)) != 0
+ data['is_disabled'] = (flag & (1 << 2)) != 0
+
+ scene_collection = layer_collection.get_pointer(b'scene_collection')
+ if scene_collection is None:
+ name = 'Fail!'
+ else:
+ name = scene_collection.get(b'name')
+ data['name'] = name
+
+ objects = []
+ for link in linkdata_iter(layer_collection, b'object_bases'):
+ ob_base = link.get_pointer(b'data')
+ ob = ob_base.get_pointer(b'object')
+ objects.append(ob.get((b'id', b'name'))[2:])
+ data['objects'] = objects
+
+ collections = {}
+ for nested_layer_collection in linkdata_iter(layer_collection, b'layer_collections'):
+ subname, subdata = get_layer_collection(nested_layer_collection)
+ collections[subname] = subdata
+ data['collections'] = collections
+
+ return name, data
+
+
+def get_layer(scene, layer):
+ data = {}
+ name = layer.get(b'name')
+
+ data['name'] = name
+ data['engine'] = scene.get((b'view_render', b'engine_id'))
+
+ active_base = layer.get_pointer(b'basact')
+ if active_base:
+ ob = active_base.get_pointer(b'object')
+ data['active_object'] = ob.get((b'id', b'name'))[2:]
+ else:
+ data['active_object'] = ""
+
+ objects = []
+ for link in linkdata_iter(layer, b'object_bases'):
+ ob = link.get_pointer(b'object')
+ objects.append(ob.get((b'id', b'name'))[2:])
+ data['objects'] = objects
+
+ collections = {}
+ for layer_collection in linkdata_iter(layer, b'layer_collections'):
+ subname, subdata = get_layer_collection(layer_collection)
+ collections[subname] = subdata
+ data['collections'] = collections
+
+ return name, data
+
+
+def get_layers(scene):
+ """Return all the render layers and their data"""
+ layers = {}
+ for layer in linkdata_iter(scene, b'view_layers'):
+ name, data = get_layer(scene, layer)
+ layers[name] = data
+ return layers
+
+
+def get_scene_collection_objects(collection, listbase):
+ objects = []
+ for link in linkdata_iter(collection, listbase):
+ ob = link.get_pointer(b'data')
+ if ob is None:
+ name = 'Fail!'
+ else:
+ name = ob.get((b'id', b'name'))[2:]
+ objects.append(name)
+ return objects
+
+
+def get_scene_collection(collection):
+ """"""
+ data = {}
+ name = collection.get(b'name')
+
+ data['name'] = name
+ data['filter'] = collection.get(b'filter')
+
+ data['objects'] = get_scene_collection_objects(collection, b'objects')
+ data['filter_objects'] = get_scene_collection_objects(collection, b'filter_objects')
+
+ collections = {}
+ for nested_collection in linkdata_iter(collection, b'scene_collections'):
+ subname, subdata = get_scene_collection(nested_collection)
+ collections[subname] = subdata
+ data['collections'] = collections
+
+ return name, data
+
+
+def get_scene_collections(scene):
+ """Return all the scene collections ahd their data"""
+ master_collection = scene.get_pointer(b'collection')
+ return get_scene_collection(master_collection)
+
+
+def query_scene(filepath, name, callbacks):
+ """Return the equivalent to bpy.context.scene"""
+ from io_blend_utils.blend import blendfile
+
+ with blendfile.open_blend(filepath) as blend:
+ scenes = [block for block in blend.blocks if block.code == b'SC']
+ for scene in scenes:
+ if scene.get((b'id', b'name'))[2:] != name:
+ continue
+
+ return [callback(scene) for callback in callbacks]
+
+
+# ############################################################
+# Utils
+# ############################################################
+
+def dump(data):
+ import json
+ return json.dumps(
+ data,
+ sort_keys=True,
+ indent=4,
+ separators=(',', ': '),
+ )
+
+
+# ############################################################
+# Tests
+# ############################################################
+
+PDB = False
+DUMP_DIFF = True
+UPDATE_DIFF = False # HACK used to update tests when something change
+
+
+def compare_files(file_a, file_b):
+ import filecmp
+
+ if not filecmp.cmp(
+ file_a,
+ file_b):
+
+ if DUMP_DIFF:
+ import subprocess
+ subprocess.call(["diff", "-u", file_a, file_b])
+
+ if UPDATE_DIFF:
+ import subprocess
+ subprocess.call(["cp", "-u", file_a, file_b])
+
+
+ if PDB:
+ import pdb
+ print("Files differ:", file_a, file_b)
+ pdb.set_trace()
+
+ return False
+
+ return True
+
+
+class ViewLayerTesting(unittest.TestCase):
+ _test_simple = False
+ _extra_arguments = []
+
+ @classmethod
+ def setUpClass(cls):
+ """Runs once"""
+ cls.pretest_parsing()
+
+ @classmethod
+ def get_root(cls):
+ """
+ return the folder with the test files
+ """
+ arguments = {}
+ for argument in cls._extra_arguments:
+ name, value = argument.split('=')
+ cls.assertTrue(name and name.startswith("--"), "Invalid argument \"{0}\"".format(argument))
+ cls.assertTrue(value, "Invalid argument \"{0}\"".format(argument))
+ arguments[name[2:]] = value.strip('"')
+
+ return arguments.get('testdir')
+
+ @classmethod
+ def pretest_parsing(cls):
+ """
+ Test if the arguments are properly set, and store ROOT
+ name has extra _ because we need this test to run first
+ """
+ root = cls.get_root()
+ cls.assertTrue(root, "Testdir not set")
+
+ def setUp(self):
+ """Runs once per test"""
+ import bpy
+ bpy.ops.wm.read_factory_settings()
+
+ def path_exists(self, filepath):
+ import os
+ self.assertTrue(
+ os.path.exists(filepath),
+ "Test file \"{0}\" not found".format(filepath))
+
+ def do_object_add(self, filepath_json, add_mode):
+ """
+ Testing for adding objects and see if they
+ go to the right collection
+ """
+ import bpy
+ import os
+ import tempfile
+ import filecmp
+
+ ROOT = self.get_root()
+ with tempfile.TemporaryDirectory() as dirpath:
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+
+ # open file
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+ self.rename_collections()
+
+ # create sub-collections
+ three_b = bpy.data.objects.get('T.3b')
+ three_c = bpy.data.objects.get('T.3c')
+
+ scene = bpy.context.scene
+ subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
+ scorpion = subzero.collections.new('scorpion')
+ subzero.objects.link(three_b)
+ scorpion.objects.link(three_c)
+ layer = scene.view_layers.new('Fresh new Layer')
+ layer.collections.link(subzero)
+
+ # change active collection
+ layer.collections.active_index = 3
+ self.assertEqual(layer.collections.active.name, 'scorpion', "Run: test_syncing_object_add")
+
+ # change active layer
+ override = bpy.context.copy()
+ override["view_layer"] = layer
+ override["scene_collection"] = layer.collections.active.collection
+
+ # add new objects
+ if add_mode == 'EMPTY':
+ bpy.ops.object.add(override) # 'Empty'
+
+ elif add_mode == 'CYLINDER':
+ bpy.ops.mesh.primitive_cylinder_add(override) # 'Cylinder'
+
+ elif add_mode == 'TORUS':
+ bpy.ops.mesh.primitive_torus_add(override) # 'Torus'
+
+ # save file
+ filepath_objects = os.path.join(dirpath, 'objects.blend')
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_objects)
+
+ # get the generated json
+ datas = query_scene(filepath_objects, 'Main', (get_scene_collections, get_layers))
+ self.assertTrue(datas, "Data is not valid")
+
+ filepath_objects_json = os.path.join(dirpath, "objects.json")
+ with open(filepath_objects_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_objects_json,
+ filepath_json,
+ ),
+ "Scene dump files differ")
+
+ def do_object_add_no_collection(self, add_mode):
+ """
+ Test for adding objects when no collection
+ exists in render layer
+ """
+ import bpy
+
+ # empty layer of collections
+
+ layer = bpy.context.view_layer
+ while layer.collections:
+ layer.collections.unlink(layer.collections[0])
+
+ # add new objects
+ if add_mode == 'EMPTY':
+ bpy.ops.object.add() # 'Empty'
+
+ elif add_mode == 'CYLINDER':
+ bpy.ops.mesh.primitive_cylinder_add() # 'Cylinder'
+
+ elif add_mode == 'TORUS':
+ bpy.ops.mesh.primitive_torus_add() # 'Torus'
+
+ self.assertEqual(len(layer.collections), 1, "New collection not created")
+ collection = layer.collections[0]
+ self.assertEqual(len(collection.objects), 1, "New collection is empty")
+
+ def do_object_link(self, master_collection):
+ import bpy
+ self.assertEqual(master_collection.name, "Master Collection")
+ self.assertEqual(master_collection, bpy.context.scene.master_collection)
+ master_collection.objects.link(bpy.data.objects.new('object', None))
+
+ def do_scene_copy(self, filepath_json_reference, copy_mode, data_callbacks):
+ import bpy
+ import os
+ import tempfile
+ import filecmp
+
+ ROOT = self.get_root()
+ with tempfile.TemporaryDirectory() as dirpath:
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+
+ (self.path_exists(f) for f in (
+ filepath_layers,
+ filepath_json_reference,
+ ))
+
+ filepath_saved = os.path.join(dirpath, '{0}.blend'.format(copy_mode))
+ filepath_json = os.path.join(dirpath, "{0}.json".format(copy_mode))
+
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+ self.rename_collections()
+ bpy.ops.scene.new(type=copy_mode)
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_saved)
+
+ datas = query_scene(filepath_saved, 'Main.001', data_callbacks)
+ self.assertTrue(datas, "Data is not valid")
+
+ with open(filepath_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_json,
+ filepath_json_reference,
+ ),
+ "Scene copy \"{0}\" test failed".format(copy_mode.title()))
+
+ def do_object_delete(self, del_mode):
+ import bpy
+ import os
+ import tempfile
+ import filecmp
+
+ ROOT = self.get_root()
+ with tempfile.TemporaryDirectory() as dirpath:
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+ filepath_reference_json = os.path.join(ROOT, 'layers_object_delete.json')
+
+ # open file
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+ self.rename_collections()
+
+ # create sub-collections
+ three_b = bpy.data.objects.get('T.3b')
+ three_d = bpy.data.objects.get('T.3d')
+
+ scene = bpy.context.scene
+
+ # mangle the file a bit with some objects linked across collections
+ subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
+ scorpion = subzero.collections.new('scorpion')
+ subzero.objects.link(three_d)
+ scorpion.objects.link(three_b)
+ scorpion.objects.link(three_d)
+
+ # object to delete
+ ob = three_d
+
+ # delete object
+ if del_mode == 'DATA':
+ bpy.data.objects.remove(ob, do_unlink=True)
+
+ elif del_mode == 'OPERATOR':
+ bpy.context.scene.update() # update depsgraph
+ bpy.ops.object.select_all(action='DESELECT')
+ ob.select_set(action='SELECT')
+ self.assertTrue(ob.select_get())
+ bpy.ops.object.delete()
+
+ # save file
+ filepath_generated = os.path.join(dirpath, 'generated.blend')
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_generated)
+
+ # get the generated json
+ datas = query_scene(filepath_generated, 'Main', (get_scene_collections, get_layers))
+ self.assertTrue(datas, "Data is not valid")
+
+ filepath_generated_json = os.path.join(dirpath, "generated.json")
+ with open(filepath_generated_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_generated_json,
+ filepath_reference_json,
+ ),
+ "Scene dump files differ")
+
+ def do_visibility_object_add(self, add_mode):
+ import bpy
+
+ scene = bpy.context.scene
+
+ # delete all objects of the file
+ for ob in bpy.data.objects:
+ bpy.data.objects.remove(ob, do_unlink=True)
+
+ # real test
+ layer = scene.view_layers.new('Visibility Test')
+ layer.collections.unlink(layer.collections[0])
+ scene.view_layers.active = layer
+
+ scene_collection = scene.master_collection.collections.new("Collection")
+ layer.collections.link(scene_collection)
+
+ bpy.context.scene.update() # update depsgraph
+
+ self.assertEqual(len(bpy.data.objects), 0)
+
+ # add new objects
+ if add_mode == 'EMPTY':
+ bpy.ops.object.add() # 'Empty'
+
+ elif add_mode == 'CYLINDER':
+ bpy.ops.mesh.primitive_cylinder_add() # 'Cylinder'
+
+ elif add_mode == 'TORUS':
+ bpy.ops.mesh.primitive_torus_add() # 'Torus'
+
+ self.assertEqual(len(bpy.data.objects), 1)
+
+ new_ob = bpy.data.objects[0]
+ self.assertTrue(new_ob.visible_get(), "Object should be visible")
+
+ def cleanup_tree(self):
+ """
+ Remove any existent layer and collections,
+ leaving only the one view_layer we can't remove
+ """
+ import bpy
+ scene = bpy.context.scene
+ while len(scene.view_layers) > 1:
+ scene.view_layers.remove(scene.view_layers[1])
+
+ layer = scene.view_layers[0]
+ while layer.collections:
+ layer.collections.unlink(layer.collections[0])
+
+ master_collection = scene.master_collection
+ while master_collection.collections:
+ master_collection.collections.remove(master_collection.collections[0])
+
+ def rename_collections(self, collection=None):
+ """
+ Rename 'Collection 1' to '1'
+ """
+ def strip_name(collection):
+ import re
+ if collection.name.startswith("Default Collection"):
+ collection.name = '1'
+ else:
+ collection.name = re.findall(r'\d+', collection.name)[0]
+
+ if collection is None:
+ import bpy
+ collection = bpy.context.scene.master_collection
+
+ for nested_collection in collection.collections:
+ strip_name(nested_collection)
+ self.rename_collections(nested_collection)
+
+
+class MoveSceneCollectionTesting(ViewLayerTesting):
+ """
+ To be used by tests of view_layer_move_into_scene_collection
+ """
+ def get_initial_scene_tree_map(self):
+ collections_map = [
+ ['A', [
+ ['i', None],
+ ['ii', None],
+ ['iii', None],
+ ]],
+ ['B', None],
+ ['C', [
+ ['1', None],
+ ['2', None],
+ ['3', [
+ ['dog', None],
+ ['cat', None],
+ ]],
+ ]],
+ ]
+ return collections_map
+
+ def build_scene_tree(self, tree_map, collection=None, ret_dict=None):
+ """
+ Returns a flat dictionary with new scene collections
+ created from a nested tuple of nested tuples (name, tuple)
+ """
+ import bpy
+
+ if collection is None:
+ collection = bpy.context.scene.master_collection
+
+ if ret_dict is None:
+ ret_dict = {collection.name: collection}
+ self.assertEqual(collection.name, "Master Collection")
+
+ for name, nested_collections in tree_map:
+ new_collection = collection.collections.new(name)
+ ret_dict[name] = new_collection
+
+ if nested_collections:
+ self.build_scene_tree(nested_collections, new_collection, ret_dict)
+
+ return ret_dict
+
+ def setup_tree(self):
+ """
+ Cleanup file, and populate it with class scene tree map
+ """
+ self.cleanup_tree()
+ self.assertTrue(
+ hasattr(self, "get_initial_scene_tree_map"),
+ "Test class has no get_initial_scene_tree_map method implemented")
+
+ return self.build_scene_tree(self.get_initial_scene_tree_map())
+
+ def get_scene_tree_map(self, collection=None, ret_list=None):
+ """
+ Extract the scene collection tree from scene
+ Return as a nested list of nested lists (name, list)
+ """
+ import bpy
+
+ if collection is None:
+ scene = bpy.context.scene
+ collection = scene.master_collection
+
+ if ret_list is None:
+ ret_list = []
+
+ for nested_collection in collection.collections:
+ new_collection = [nested_collection.name, None]
+ ret_list.append(new_collection)
+
+ if nested_collection.collections:
+ new_collection[1] = list()
+ self.get_scene_tree_map(nested_collection, new_collection[1])
+
+ return ret_list
+
+ def compare_tree_maps(self):
+ """
+ Compare scene with expected (class defined) data
+ """
+ self.assertEqual(self.get_scene_tree_map(), self.get_reference_scene_tree_map())
+
+
+class MoveSceneCollectionSyncTesting(MoveSceneCollectionTesting):
+ """
+ To be used by tests of view_layer_move_into_scene_collection_sync
+ """
+ def get_initial_layers_tree_map(self):
+ layers_map = [
+ ['Layer 1', [
+ 'Master Collection',
+ 'C',
+ '3',
+ ]],
+ ['Layer 2', [
+ 'C',
+ '3',
+ 'dog',
+ 'cat',
+ ]],
+ ]
+ return layers_map
+
+ def get_reference_layers_tree_map(self):
+ """
+ For those classes we don't expect any changes in the layer tree
+ """
+ return self.get_initial_layers_tree_map()
+
+ def setup_tree(self):
+ tree = super(MoveSceneCollectionSyncTesting, self).setup_tree()
+
+ import bpy
+ scene = bpy.context.scene
+
+ self.assertTrue(
+ hasattr(self, "get_initial_layers_tree_map"),
+ "Test class has no get_initial_layers_tree_map method implemented")
+
+ layers_map = self.get_initial_layers_tree_map()
+
+ for layer_name, collections_names in layers_map:
+ layer = scene.view_layers.new(layer_name)
+ layer.collections.unlink(layer.collections[0])
+
+ for collection_name in collections_names:
+ layer.collections.link(tree[collection_name])
+
+ return tree
+
+ def compare_tree_maps(self):
+ """
+ Compare scene with expected (class defined) data
+ """
+ super(MoveSceneCollectionSyncTesting, self).compare_tree_maps()
+
+ import bpy
+ scene = bpy.context.scene
+ layers_map = self.get_reference_layers_tree_map()
+
+ for layer_name, collections_names in layers_map:
+ layer = scene.view_layers.get(layer_name)
+ self.assertTrue(layer)
+ self.assertEqual(len(collections_names), len(layer.collections))
+
+ for i, collection_name in enumerate(collections_names):
+ self.assertEqual(collection_name, layer.collections[i].name)
+ self.verify_collection_tree(layer.collections[i])
+
+ def verify_collection_tree(self, layer_collection):
+ """
+ Check if the LayerCollection mimics the SceneLayer tree
+ """
+ scene_collection = layer_collection.collection
+ self.assertEqual(len(layer_collection.collections), len(scene_collection.collections))
+
+ for i, nested_collection in enumerate(layer_collection.collections):
+ self.assertEqual(nested_collection.collection.name, scene_collection.collections[i].name)
+ self.assertEqual(nested_collection.collection, scene_collection.collections[i])
+ self.verify_collection_tree(nested_collection)
+
+
+class MoveLayerCollectionTesting(MoveSceneCollectionSyncTesting):
+ """
+ To be used by tests of view_layer_move_into_layer_collection
+ """
+ def parse_move(self, path, sep='.'):
+ """
+ convert 'Layer 1.C.2' into:
+ bpy.context.scene.view_layers['Layer 1'].collections['C'].collections['2']
+ """
+ import bpy
+
+ paths = path.split(sep)
+ layer = bpy.context.scene.view_layers[paths[0]]
+ collections = layer.collections
+
+ for subpath in paths[1:]:
+ collection = collections[subpath]
+ collections = collection.collections
+
+ return collection
+
+ def move_into(self, src, dst):
+ layer_collection_src = self.parse_move(src)
+ layer_collection_dst = self.parse_move(dst)
+ return layer_collection_src.move_into(layer_collection_dst)
+
+ def move_above(self, src, dst):
+ layer_collection_src = self.parse_move(src)
+ layer_collection_dst = self.parse_move(dst)
+ return layer_collection_src.move_above(layer_collection_dst)
+
+ def move_below(self, src, dst):
+ layer_collection_src = self.parse_move(src)
+ layer_collection_dst = self.parse_move(dst)
+ return layer_collection_src.move_below(layer_collection_dst)
+
+
+class Clay:
+ def __init__(self, extra_kid_layer=False):
+ import bpy
+
+ self._scene = bpy.context.scene
+ self._layer = self._fresh_layer()
+ self._object = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
+
+ # update depsgraph
+ self._scene.update()
+
+ scene_collection_grandma = self._scene.master_collection.collections.new("Grandma")
+ scene_collection_mom = scene_collection_grandma.collections.new("Mom")
+ scene_collection_kid = scene_collection_mom.collections.new("Kid")
+ scene_collection_kid.objects.link(self._object)
+
+ layer_collection_grandma = self._layer.collections.link(scene_collection_grandma)
+ layer_collection_mom = layer_collection_grandma.collections[0]
+ layer_collection_kid = layer_collection_mom.collections[0]
+
+ # store the variables
+ self._scene_collections = {
+ 'grandma': scene_collection_grandma,
+ 'mom': scene_collection_mom,
+ 'kid': scene_collection_kid,
+ }
+ self._layer_collections = {
+ 'grandma': layer_collection_grandma,
+ 'mom': layer_collection_mom,
+ 'kid': layer_collection_kid,
+ }
+
+ if extra_kid_layer:
+ layer_collection_extra = self._layer.collections.link(scene_collection_kid)
+ self._layer_collections['extra'] = layer_collection_extra
+
+ self._update()
+
+ def _fresh_layer(self):
+ import bpy
+
+ # remove all other objects
+ while bpy.data.objects:
+ bpy.data.objects.remove(bpy.data.objects[0])
+
+ # remove all the other collections
+ while self._scene.master_collection.collections:
+ self._scene.master_collection.collections.remove(
+ self._scene.master_collection.collections[0])
+
+ layer = self._scene.view_layers.new('Evaluation Test')
+ layer.collections.unlink(layer.collections[0])
+ self._scene.view_layers.active = layer
+ bpy.context.workspace.view_layer = layer
+
+ # remove all other layers
+ for layer_iter in self._scene.view_layers:
+ if layer_iter != layer:
+ self._scene.view_layers.remove(layer_iter)
+
+ return layer
+
+ def _update(self):
+ """
+ Force depsgrpah evaluation
+ and update pointers to IDProperty collections
+ """
+ ENGINE = 'BLENDER_CLAY'
+
+ self._scene.update() # update depsgraph
+ self._layer.update() # flush depsgraph evaluation
+
+ # change scene settings
+ self._properties = {
+ 'scene': self._scene.collection_properties[ENGINE],
+ 'object': self._object.collection_properties[ENGINE],
+ }
+
+ for key, value in self._layer_collections.items():
+ self._properties[key] = self._layer_collections[key].engine_overrides[ENGINE]
+
+ def get(self, name, data_path):
+ self._update()
+ return getattr(self._properties[name], data_path)
+
+ def set(self, name, data_path, value):
+ self._update()
+ self._properties[name].use(data_path)
+ setattr(self._properties[name], data_path, value)
+
+
+def setup_extra_arguments(filepath):
+ """
+ Create a value which is assigned to: ``UnitTesting._extra_arguments``
+ """
+ import sys
+
+ extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+ sys.argv = [filepath] + extra_arguments[1:]
+
+ return extra_arguments