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2020-03-30Armature: remove merge function, use dissolve insteadCampbell Barton
This was crashing, when looking into a fix I noticed that it gave hap-hazard results dissolving past forks in the parent/child hierarchy arbitrarily following one chain. This functionality is almost identical to "dissolve" which delimits forks in the chain predictably. So remove this in favor of dissolve (available from the delete menu).
2020-03-30UI: center align icon-only pull-down menusCampbell Barton
Resolve issue noted in D5482, texture slots '+' icon for example was noticeably off-center.
2020-03-30Cleanup: remove print left in recent fix for T66655Campbell Barton
2020-03-30UI: use operator name for extrude repeatCampbell Barton
Match names between the redo popup and the menu item.
2020-03-30Extrude Repeat: support storing the offset vectorCampbell Barton
Without this, adjusting properties always re-initialized from the view-vector.
2020-03-30Fix extrude repeat leaving selection history unselectedCampbell Barton
2020-03-30UI: move extrude repeat out of the vertex menuCampbell Barton
This works for all selection modes, include last below a separator since it's a specialized function. Note that the previous commit was raising an exception as operator properties don't support 'or'.
2020-03-30Theme: adjust lamp alpha to visually match 2.82Campbell Barton
2020-03-30DRW: match edge opacity to 2.82Campbell Barton
Edges were hard to see in some cases in edit-mesh vertex/face modes. Since 804e90b42d72 alpha is handled differently, update edge alpha to visually match 2.82.
2020-03-30UI: Move Array Extrude Below VerticiesAaron Carlisle
2020-03-29Fluid: Optimization for liquid / secondary particle file loadingSebastián Barschkis
Improved loading times for particles files by reading bigger chunks of data from the disk at once.
2020-03-29Fluid: Use dynamic mode whenever active rigid bodies are in the sceneSebastián Barschkis
Required for collisions with moving rigid bodies. Otherwise the static optimization mode will be kept and the obstacles would be calculated only once at the beginning.
2020-03-29Overlay: Edit Mesh: Add offset for thicker edgesClément Foucault
Edges with sharpness, seam and bevel are thicker and thus needs more offset to not appear aliased. Based on D5448 by @oficsu
2020-03-29Overlay: Edit Mesh: Make offset depth dependent (w.r.t depth precision)Clément Foucault
The previous offset was done in view space. It is now done in NDC space to avoid differences when adjusting the near/far plane distances.
2020-03-29UI: Add missing operators to menus in the 3D Viewport Mesh Edit modeAaron Carlisle
Differential Revision: https://developer.blender.org/D7263
2020-03-29Fix T73945: Don't grey out "Calculate to Frames" in some casesJacques Lucke
The button seems to behave more as I'd expect without these additional checks. Previously, the button was often grayed out when it was actually working. Reviewers: ISS Differential Revision: https://developer.blender.org/D7252
2020-03-29RNA: expose the pin flag for AnimData and ActionGroupWayde Moss
2020-03-29Fix missing Surface Deform strength versioningHenrik Dick
2020-03-29UI: Fix text padding for labels without an iconYevgeny Makarov
2020-03-29Cleanup: remove DNA_view2d_types.h from DNA_sound_types.hCampbell Barton
2020-03-29Screw Modifier: support 1-2 stepsHenrik Dick
The Screw Modifier had a lower limit for the steps value, which not only was inconsistent between render and viewport steps, but also was capped to 2 in UI and also in the code internally.
2020-03-29Fix warp modifier using pose matrix without object matrix appliedCody Winchester
Error in recent patch D6820
2020-03-29Fix T72075: Incorrect Grid Fill error messageCampbell Barton
2020-03-29Cleanup: remove unicode character printingCampbell Barton
Was added when utf8 was originally introduced - for testing, but is no longer needed.
2020-03-29Cleanup: spelling, commentsCampbell Barton
2020-03-29Cleanup: strict-prototypes warningCampbell Barton
2020-03-29Fix T75156: Cast modifier crash in edit-modeCampbell Barton
Add NULL checks to other deform modifiers too.
2020-03-28Fix T75088: Add tooltips for custom propertiesAaron Carlisle
2020-03-28Fix T75161: Random UV doesn´t work with fats drawingAntonio Vazquez
Also fixed T75162
2020-03-28GPencil: Fix error when stroke has 0 pointsAntonio Vazquez
It's possible create a stroke with 0 points using python
2020-03-28Cleanup: Removing unused parameter.Jörg Müller
2020-03-28Fix T74604: A.N.T Landscape Erode function reports errorGermano Cavalcante
Although indicated, the `rna_Object_active_vertex_group_set` function was missing.
2020-03-28Fix missing NULL terminator for new brush optionBrecht Van Lommel
2020-03-28Fix key detection issues introduced by D7229Asher
Removing the GHOST_kKeyUnknown check from processKeyEvent() produces epeated unknown key events whenever a modifier key is held down, due to the way ghost uses GHOST_kKeyUnknown as a filter value for modifier key events. Differential Revision: https://developer.blender.org/D7257
2020-03-28Fix T74969: Crash in gpencil edit modemano-wii
Result of poor shader pre-processing on Intel HD 4000 drivers
2020-03-28Cleanup: compiler warningsBrecht Van Lommel
2020-03-27Overlay: Outline: Fix unreported feedback loop when smooth wire is disabledClément Foucault
2020-03-27Cleanup: GPUShader: Remove unused shadersClément Foucault
2020-03-27Fix error in macOS system file detection in recent changesAnkit
Differential Revision: https://developer.blender.org/D7250
2020-03-27Sculpt: Pose Brush Face Sets origin modePablo Dobarro
This commit introduces a new mode for calculating the positions and weights of the IK segments in the Pose Brush based on the Face Sets. The first segment of the chain will always include all face sets inside the brush radius and it will propagate until the boundary of the last face sets added in the flood fill. Then consecutive connected face sets are added to the chain until the chain length limit is reached or all face sets of the mesh are already part of the chain. This feature enables complete control over the pose brush origins in case that is needed. Also, with this mode, the user can have a library of base meshes with face sets already configured to get to the initial pose as fast as possible. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7235
2020-03-27Rename Edge Automasking to Mesh Boundary AutomaskingPablo Dobarro
This makes more clear what this automasking operation does and helps to differenciate it from the future face sets boundary automasking. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7185
2020-03-27Sculpt: Weight normal and area sampling towards the brush centerPablo Dobarro
Previously, all vertices inside the brush radius were taken into account equally when calculating the sculpt normal and area. This was causing artifacts and unpredictable results with large brushes or meshes with curvatures, as the strongest deformation point of all brushes is usually in the center. By weighting the vertex normal and position towards the center when sampling, all brushes should now behave in a more predictable way in non-uniform surfaces. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6989
2020-03-27Fix T74637: Reset face set data when disabling dyntopoPablo Dobarro
Last time I checked Face Sets were preserved in a more or less predictable way when modifying the mesh with dyntopo. As it looks that in some problems this may cause bugs and you can't see or use face sets when modifying the topology of the mesh whith dyntopo active, it is probably better to reset them when going from dyntopo to mesh. This way you know that you are always going to get a predictable face sets state. Reviewed By: jbakker Maniphest Tasks: T74637 Differential Revision: https://developer.blender.org/D7099
2020-03-27GPencil: Small tweaks to Fill material panelAntonio Vazquez
2020-03-27Install_deps: Do not wipe out `WITH_PYTHON` CMake options.Bastien Montagne
This is annoying when one want to use system python and hence disables the `WITH_PYTHON_INSTALL` options...
2020-03-27install_deps: Enable PIC in Python static library.Mateusz Grzeliński
Update for D3078, I think it should be fixed Benefits: - after installing python 3.7 with `./build_files/build_environment/install_deps.sh`, user will be able to run `make bpy` without linking error: - https://blender.stackexchange.com/questions/102933/a-working-guidance-for-building-blender-as-bpy-python-module - https://stackoverflow.com/questions/36779834/compiling-blender-bpy-recompile-with-fpic To prevent errors like `/opt/lib/python-3.7.4/bin/python3.7: error while loading shared libraries: libpython3.7m.so.1.0: cannot open shared object file: No such file or directory`, add python .so lib to ldconfig Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7177
2020-03-27Fix Optix build error after recent changesDaniel Santana
Differential Revision: https://developer.blender.org/D7253
2020-03-27Fix T74642: Take gravity field weight into accountJacques Lucke
Reviewers: sebbas Differential Revision: https://developer.blender.org/D7227
2020-03-27GPencil: More cleanups missing in previous commitAntonio Vazquez
2020-03-27UI: Add missing Annotation tool to Paint modesAntonio Vazquez