Age | Commit message (Expand) | Author |
2013-04-19 | BGE: Extend Framing Mode + Camera sensor | Dalai Felinto |
2013-04-19 | Fix #35014: collada import crash with UV coordinates. | Brecht Van Lommel |
2013-04-19 | Fix #35011: UV unwrap giving poor results for ngons. | Brecht Van Lommel |
2013-04-18 | remove snapping for first point added to the ruler. | Campbell Barton |
2013-04-18 | fix for problem with too low epsilon when calculating thickness, also increas... | Campbell Barton |
2013-04-18 | add display mode for sharp edges. | Campbell Barton |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-18 | Fix "duplicate area into new window" making the window too big with high DPI ... | Brecht Van Lommel |
2013-04-18 | UV unwrap: decrease ABF minimum angle, I couldn't find cases where it needs to | Brecht Van Lommel |
2013-04-18 | Bugfix #34895 | Ton Roosendaal |
2013-04-18 | Some i18n tools fixes (I'm ashamed...), and merge func for I18nMessages objects. | Bastien Montagne |
2013-04-18 | code cleanup: removed unneeded null check in object drawing, some warnings, s... | Campbell Barton |
2013-04-18 | Bug fix #34822 | Ton Roosendaal |
2013-04-18 | Disabling live resize for Windows for now. | Alexander Kuznetsov |
2013-04-18 | A few fixes for recent own commit r56133. | Lukas Toenne |
2013-04-18 | Fix for #35015, Alpha input in color selectors was showing 0 precision. Proba... | Lukas Toenne |
2013-04-18 | Beware of SUBSURAFACES (sounds latin) | Antony Riakiotakis |
2013-04-18 | Enable numpy install for buildbot | Sergey Sharybin |
2013-04-18 | Fix for access freed scene when doing freestyle render | Sergey Sharybin |
2013-04-18 | Fix: view plane for sculpting did not work correctly for rotated | Antony Riakiotakis |
2013-04-18 | Bug fix #35017 | Ton Roosendaal |
2013-04-18 | Fix for #35010, Node Groups don't show up anymore in Material Surface. Fixing... | Lukas Toenne |
2013-04-18 | More i18n tools tweaks: | Bastien Montagne |
2013-04-18 | Fix #34970: in glsl mode the vertex paint face mask is not visible | Sergey Sharybin |
2013-04-18 | View2D could potentially divide stuff by zero, giving bad matrices. | Ton Roosendaal |
2013-04-18 | Bug fix #34943 | Ton Roosendaal |
2013-04-18 | fix range for face distortion and display for concave ngons. | Campbell Barton |
2013-04-18 | Make freestyle use local Main for temporary objects | Sergey Sharybin |
2013-04-18 | Bug fix #34868 | Ton Roosendaal |
2013-04-18 | add mesh distort display mode (highlights distorted faces) | Campbell Barton |
2013-04-18 | make bmbvh call BM_mesh_elem_index_ensure(), further calls to utility functio... | Campbell Barton |
2013-04-18 | style cleanup | Campbell Barton |
2013-04-18 | use modified vertex coords for calculating display thickness and intersections. | Campbell Barton |
2013-04-18 | bmbvh was allocating an array for vert coords but not using it, removed. | Campbell Barton |
2013-04-18 | fix for BMBVH_USE_CAGE option, | Campbell Barton |
2013-04-18 | Support object scale for mesh display options. (currently only uniform scale ... | Campbell Barton |
2013-04-18 | Cycles: code refactoring to deduplicate the various BVH traversal variations. | Brecht Van Lommel |
2013-04-17 | Turn OpenMP on for MinGW, it works the 32 bit compiler. | Antony Riakiotakis |
2013-04-17 | Fix thumbnails not appearing on MinGW64, was actually a mistake on | Antony Riakiotakis |
2013-04-17 | Fix for #34911, Compositor with multiple views autozooms to node when creatin... | Lukas Toenne |
2013-04-17 | Fix for node editor lib_link and memfile restore (undo): The snode->nodetree/... | Lukas Toenne |
2013-04-17 | Cycles: initialize LCG for sss and hair sampling without using the sobol samp... | Brecht Van Lommel |
2013-04-17 | Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values ... | Brecht Van Lommel |
2013-04-17 | Fix for render results acquire/release in viewport render, should only release | Brecht Van Lommel |
2013-04-17 | Bug fix #34974 | Ton Roosendaal |
2013-04-17 | Cycles Hair: Corrected own stochastic hair rng mistake and removed an unneces... | Stuart Broadfoot |
2013-04-17 | Don't use auto vectorization for MinGW-w64. It may be a source for | Antony Riakiotakis |
2013-04-17 | display options to help with 3d printing. | Campbell Barton |
2013-04-17 | Added back the basic Search operator to the node Add menu. This operator shou... | Lukas Toenne |
2013-04-17 | add function BKE_bmbvh_find_face_segment() | Campbell Barton |