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2016-05-16BLI_task: make foreach loop index hleper lockfree, take II.Bastien Montagne
New code is actually much, much better than first version, using 'fetch_and_add' atomic op here allows us to get rid of the loop etc. The broken CAS issue remains on windows, to be investigated...
2016-05-16Atomic ops: add 'fetch_and_add_uint32' op.Bastien Montagne
Needed for next commit.
2016-05-16Cleanup rna_Brush_direction_itemf()Bastien Montagne
Some variants of gcc compilation were reporting 'control reaching end of non-void function' error in this switch/case maze. Either use break everywhere or not at all (which is simpler, since we only always return anyway...).
2016-05-16Cycles: Cleanup after recent refactorSergey Sharybin
Wrong indentation, wrong spacing.
2016-05-16Revert "Docs: smoke typo corrections"Campbell Barton
This reverts commit b13bc48932761dd813597507b1a1dc86d951ebff. Wasn't only typo fixes, broke compiling
2016-05-16Docs: smoke typo correctionsCampbell Barton
patch by @Blendify
2016-05-16Curve Fitting: correct circular tangent length calculationCampbell Barton
Method for scaling is still not perfect but quite close.
2016-05-15Fix T48422: Revert "BLI_task: nano-optimizations to BLI_task_parallel_range ↵Bastien Montagne
feature." There are some serious issues under windows, causing deadlocks somehow (not reproducible under linux so far). Until further investigation over why this happens, better to revert to previous spin-locked behavior. This reverts commits a83bc4f59707ab and 98123ae9168.
2016-05-15BGE: Fix KX_LightObject python API documentation.Porteries Tristan
Replace "..attribute::" by ".. attribute::".
2016-05-15Fix T48425: Armature Symmetrize is flipping Custom Shape parameter.Bastien Montagne
In case not all bones are selected, not all possible mirrors are set in editbone->temp.ebone, so we need to search them...
2016-05-14Fix an error in new lockfree parallel_range_next_iter_get() helper.Bastien Montagne
Reading the shared state->iter value after storing it in the 'reference' var could in theory lead to a race condition setting state->iter value above state->stop, which would be 'deadly'. This **may** be the cause of T48422, though I was not able to reproduce that issue so far.
2016-05-14Fix Cube generated UV's rotated incorrectlyCampbell Barton
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
Some languages like Chinese or Japanese take three or four bytes per char... Also fixed some missing translation markers for UI header messages.
2016-05-13Correct BM_iter_mesh_bitmap_from_filter returnCampbell Barton
2016-05-13Correct assertsCampbell Barton
2016-05-13Fix script_paths(check_all=True) missing script pathsCampbell Barton
BLENDER_SYSTEM_SCRIPTS wasn't included in bpy.utils.script_paths()
2016-05-13Fix compilation with strict compiler flagsSergey Sharybin
Some const qualifier was discarding.
2016-05-13Fix T48421: AO pass broken, only works when AO in cycles is enabledSergey Sharybin
2016-05-13Cleanup: rna naming, indentationCampbell Barton
2016-05-13Fix T48416: Impossible to copy a linked object from a file to another one ↵Bastien Montagne
mantaining the linked library. When writing temp blenbuffer file, libraries of linked datablocks where not tagged correctly, which means they were not put in the temp Main used to write the buffer, resulting in implicit localization of linked data.
2016-05-13Fix T48416: Impossible to append from another file without localizing also ↵Bastien Montagne
all indirectly linked data. Previous to 2.77, this used to be default behavior, was changed in rB591f4549c958b. However, in most append cases, you do want a full localization of your data, so this new behavior is kept by default, but there is now an option in append operator to only localize the 'first level' of data (i.e. datablocks from linked library itself, and not those from other 'sub-libraries').
2016-05-13Fix T47652: Texture shading mode fails to update material colorsCampbell Barton
2016-05-13Armature meshdeform evaluation: parallelize computation of bbones deform ↵Bastien Montagne
matrices. On big and complex rigs like blendrig or koro, it can give up to ~10% more FPS in best cases. Hard to tackle all cases in tests though, so please report any unexpected slowdown in armature animation playback!
2016-05-13BLI_task: add support for listbase parallelized for loops.Bastien Montagne
Code by @sergey, with small edits and doc by @mont29.
2016-05-13Cleanup: fix inconsitency in dynamicPaint_outputLayerExists()Bastien Montagne
Dyna WPaint indeed only uses first output layer, but better be consistent in those cases...
2016-05-13Dynapaint: cleanup of BKE code.Bastien Montagne
Line lengths, monolined 'if' statements, int -> bool, etc. Also, replaced some internal cooked stuff by BLI helpers (most notably, the 'is inside UV triangle' code in `dynamicPaint_createUVSurface()`), and some other minor optimizations.
2016-05-13BLI_math: add 'equals_m4m4' (and 'm3' variant) helpers.Bastien Montagne
2016-05-13Cycles: Scale debug pass with number of samplesSergey Sharybin
This way it's easier to compare different renders together without worrying about scale too much.
2016-05-13Image editor: Show actual value of single-channel buffer in sample infoSergey Sharybin
Previously if image only had single channel only z buffer value was displaying. This isn't handy for cases when you've got single channel buffer which is not a z buffer. Also fixed possible read past the array.
2016-05-13install_deps: Avoid conflicts on Arch-based systems when gcc-multilib is ↵Mai Lavelle
installed install_deps can fail due to conflict between gcc (referenced by base-devel) and gcc-multilib if the latter is installed. This avoids the conflict by filtering the contents of base-devel when needed. Reviewers: mont29 Differential Revision: https://developer.blender.org/D1944
2016-05-12Cycles: Add support for single channel byte textures.Thomas Dinges
This way, we also save 3/4th of memory for single channel byte textures (e.g. Bump Maps). Note: In order for this to work, the texture *must* have 1 channel only. In Gimp you can e.g. do that via the menu: Image -> Mode -> Grayscale
2016-05-12Fix array bounds compile warning.Thomas Dinges
2016-05-12Fix T48413: editmesh intersect tool crashCampbell Barton
Its important to add tri-edge intersections from both sides.
2016-05-12Correct debug printsCampbell Barton
2016-05-12Fix depsgraph tagging during the relations build pass.Lukas Tönne
Followup commit to 18e5e2fa1ac26ccbbd0cc8b486a5d92be6888021. Needs the same treatment in the second pass when ID tags are reset again.
2016-05-12BMesh: avoid calling delete operator w/ face dissolveCampbell Barton
In nearly all cases this isn't needed.
2016-05-12Fix missing piece in recent rBce65fae8f32c (support for '+' key).Bastien Montagne
Thanks to Daniel Rivera (Dr2d4) for the headup!
2016-05-12Recent bmesh face-join caused regression (T48407)Campbell Barton
2016-05-12Cleanup: Fix typo.Thomas Dinges
2016-05-12Armature outline drawing used single width lineCampbell Barton
Only set line width in pose-mode
2016-05-12BMesh: use active face fallback w/ select-pathCampbell Barton
From user perspective, last selected face is the same as the active face, use this as a fallback.
2016-05-11Cleanup: Remove outdated comment and add new one about slot IDs.Thomas Dinges
2016-05-11Cycles: Add support for single channel float textures on CPU.Thomas Dinges
Until now, single channel textures were packed into a float4, wasting 3 floats per pixel. Memory usage of such textures is now reduced by 3/4. Voxel Attributes such as density, flame and heat benefit from this, but also Bumpmaps with one channel. This commit also includes some cleanup and code deduplication for image loading. Example Smoke render from Cosmos Laundromat: http://www.pasteall.org/pic/show.php?id=102972 Memory here went down from ~600MB to ~300MB. Reviewers: #cycles, brecht Differential Revision: https://developer.blender.org/D1981
2016-05-11BMesh: ignore non-manifold face connectionsCampbell Barton
Was showing an error message, now dissolve the faces that and delimit at non-manifold boundaries.
2016-05-11BMesh: add BMW_ISLAND_MANIFOLDCampbell Barton
An island walker that only walks over manifold edges.
2016-05-11BMesh Island Walker: use direct loop accessCampbell Barton
2016-05-11BMesh: remove exception from face-join functionCampbell Barton
Callers need to check for NULL, if we need to know exact cause it could be a return arg.
2016-05-11BMesh: boundary walker, skip non-manifold loopsCampbell Barton
Instead of setting an exception, treat non-manifold edges as boundaries.
2016-05-11BMesh: add check for manifold loopCampbell Barton
2016-05-11Cleanup: only use r_ prefix for return argsCampbell Barton